
Despite some rough edges owing to the time constraint, the levels are on par with anything you'd find in any other MaGMML game. However, the game itself is very short and extremely light on bonus features; there's no hub world to explore or extensive postgame content to delve into. 24H is less a traditional MaGMML and more a proof of concept for Make a Good 48 Hour Mega Man Level, so please set your expectations accordingly for maximum enjoyment.
24H has no story or cutscenes of any kind, but the game technically takes place at the same time as Episode Zero, with the premise being that Mega Man is testing the simulation technology used in MaGMML2.
NOTE: Some players have reported an issue where their game won't save. To avoid this issue, extract the game to a folder of its own; there will be a conflict if 24H is saved in the same folder as another game that uses the same save system.