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MaGMML 3: Devkit Bosses (so far)
I looked at the bosses in the two videos posted by ACESpark, and can I say that they look really good? Like, REALLY good - practically faithful from their games with a nice bit of tweaking to:
A) Fit the NES resolution (for the handheld game bosses)
B) Make their battles much more manageable than the original source! (Wood Man having more of a gap in the falling leaves attack, Enker operating more like his GB fight than the super frantic battle in Mega Man 10)

I really can't wait to see who else will be revealed in the kit! (I'm hoping Fire Man or Solar Man!)


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