<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=132.154.12.163</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=132.154.12.163"/>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php/Special:Contributions/132.154.12.163"/>
		<updated>2026-06-07T10:57:27Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.1</generator>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cut_Man&amp;diff=13749</id>
		<title>Cut Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cut_Man&amp;diff=13749"/>
				<updated>2020-09-29T08:34:46Z</updated>
		
		<summary type="html">&lt;p&gt;132.154.12.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#7D7F85&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:CutMugshots.png|left|Cut Man's mugshot]][[File:CutMugshots.png|right|Cut Man's mugshot]]Cut Man&lt;br /&gt;
|image=[[File:CutManArt.png|230px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|script=カットマン&lt;br /&gt;
|romaji = Kattoman&lt;br /&gt;
|number=DLN-003&lt;br /&gt;
|designer= Keiji Inafune&lt;br /&gt;
|programmer=[[Renhoek]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor=Blue&lt;br /&gt;
|at=4 (contact)&amp;lt;br&amp;gt;2 (Rolling Cutter)&lt;br /&gt;
|weapon=Rolling Cutter&lt;br /&gt;
|hp=28&lt;br /&gt;
|type=Cutter&lt;br /&gt;
|weak=[[Grab Buster]]{{2}}&amp;lt;br&amp;gt;[[Break Dash]]{{3}}&amp;lt;br&amp;gt;[[Concrete Shot]]{{48H}}&amp;lt;br&amp;gt;[[Solar Blaze]], [[Pharaoh Shot]], [[Super Arm]], [[Power Stone]], [[Block Dropper]]{{Megamix}}&lt;br /&gt;
|affiliations= [[Doctor Thomas Light|Dr. Light]]&amp;lt;br&amp;gt;[[Doctor Albert W. Wily|Dr. Wily]] (formerly)&lt;br /&gt;
|stage=&lt;br /&gt;
|location=[[The Pit of Pits]]&lt;br /&gt;
|occupation=Timberfelling Robot&lt;br /&gt;
|OffAppear=[[Mega Man 1|Mega Man]]&amp;lt;br&amp;gt;[[Mega Man: Dr. Wily's Revenge]]&amp;lt;br&amp;gt;[[Mega Man: The Wily Wars]]&amp;lt;br&amp;gt;[[Mega Man 8]] (Saturn)&amp;lt;br&amp;gt;[[Mega Man Powered Up]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]] (NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (NPC, Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:MM1_CutMan.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
'''Cut Man''' is a boss from the original ''[[Mega Man 1|Mega Man]]''. He was originally designed as a lumber-cutting robot, before being reprogrammed by [[Doctor Albert W. Wily|Dr. Wily]] into a warrior for world conquest.&lt;br /&gt;
&lt;br /&gt;
In both ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]'', he appears as an NPC in [[Dr. Light's Lab]]. In the latter game, however, he is also a devkit boss, albeit one that went unused aside from a single appearance in the [[The Pit of Pits|Pit of Pits]]. He remains in [[The Arena]], however - completing this mode also unlocks him as a costume.&lt;br /&gt;
&lt;br /&gt;
Like all ''MaGMML2'' devkit bosses, Cut Man returns in the [[Megamix Engine]], and is planned to appear as a devkit boss for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. He also appears in the Megamix Engine's Example Game, replacing [[Stone Man]] in the fifth Wily stage if the difficulty is set to Easy, and has a small appearance in ''[[Make a Good Mega Man Level: Episode Zero]]'' as an NPC outside Dr. Light's locked lab.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Cut Man has a simple AI, running across the arena and jumping when Mega Man gets close, unless he is about to use the Rolling Cutter. If he is hit by Mega Man when he is on the ground or a set amount of time passes, he will ready and throw the Rolling Cutter at Mega Man.&lt;br /&gt;
&lt;br /&gt;
Using creation code, a &amp;quot;hasKnockback&amp;quot; variable in Cut Man can be set to true. If so, Cut Man will flinch when hit by an attack, as he did in ''Mega Man''.&lt;br /&gt;
&lt;br /&gt;
==NPC Dialogue==&lt;br /&gt;
===Make a Good Mega Man Level===&lt;br /&gt;
&amp;quot;Isn't it cool how we can just teleport wherever we want? It's CUTTING EDGE technology!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hahahaha! No? Okay, sorry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Make a Good Mega Man Level 2===&lt;br /&gt;
&amp;quot;Man, Dr. Light is such a liar! He just lazily dumped all the boxes with stuff from the last festival in the middle of the hall. It really ''cuts my gears!'' Wait...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Make a Good Mega Man Level: Episode Zero===&lt;br /&gt;
&amp;quot;Ughh, I ''hate'' tourist-repellant duty! Can't they read the sign?! And [[Make a Good 24 Hour Mega Man Level|it was only supposed to take 24 hours]], too...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But look at me now!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
|buster=2/2/4&lt;br /&gt;
|metal=1&lt;br /&gt;
|gemini=2&lt;br /&gt;
|solar=4&lt;br /&gt;
|top=1&lt;br /&gt;
|wool=1&lt;br /&gt;
|black=1&lt;br /&gt;
|phar=2/6&lt;br /&gt;
|magic=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Make a Good Mega Man Level 2===&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
|buster=1/2/3&amp;lt;br&amp;gt;2/2/4&lt;br /&gt;
|hornet=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|jewel=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|grab=5&amp;lt;br&amp;gt;5&lt;br /&gt;
|triple=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|flash=N&amp;lt;br&amp;gt;N&lt;br /&gt;
|slash=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|wheel=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|sakugarne=3&amp;lt;br&amp;gt;3&lt;br /&gt;
|wire=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|arrow=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=2/2/4&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=2&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=0&lt;br /&gt;
|thunder=1&lt;br /&gt;
|break=4&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable24HM&lt;br /&gt;
|buster=2/2/4&lt;br /&gt;
|super=14/2&lt;br /&gt;
|chill=1/2&lt;br /&gt;
|pakkajoe=99&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=2/2/4&lt;br /&gt;
|flame=2&lt;br /&gt;
|rain=2&lt;br /&gt;
|spark=1&lt;br /&gt;
|snake=1&lt;br /&gt;
|tengu=2/2/2&lt;br /&gt;
|water=1&lt;br /&gt;
|concrete=4&lt;br /&gt;
|homing=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=2/2/4&lt;br /&gt;
|time=N&lt;br /&gt;
|stone=4&lt;br /&gt;
|plant=0&lt;br /&gt;
|block=4&lt;br /&gt;
|ice=0&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In ''Make a Good Mega Man Level 2'', none of his sound effects from ''Mega Man'' are used. Following the release of the [[Megamix Engine]], these sounds are properly implemented.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Bosses]][[Category:Robot Masters]][[Category:Devkit Bosses]][[Category:Costume]]&lt;/div&gt;</summary>
		<author><name>132.154.12.163</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cut_Man&amp;diff=13748</id>
		<title>Cut Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cut_Man&amp;diff=13748"/>
				<updated>2020-09-29T08:34:18Z</updated>
		
		<summary type="html">&lt;p&gt;132.154.12.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#7D7F85&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:CutMugshots.png|left|Cut Man's mugshot]][[File:CutMugshots.png|right|Cut Man's mugshot]]Cut Man&lt;br /&gt;
|image=[[File:CutManArt.png|230px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|script=カットマン&lt;br /&gt;
|romaji = Kattoman&lt;br /&gt;
|number=DLN-003&lt;br /&gt;
|designer= Keiji Inafune&lt;br /&gt;
|programmer=[[Renhoek]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor=Blue&lt;br /&gt;
|at=4 (contact)&amp;lt;br&amp;gt;2 (Rolling Cutter)&lt;br /&gt;
|weapon=Rolling Cutter&lt;br /&gt;
|hp=28&lt;br /&gt;
|type=Cutter&lt;br /&gt;
|weak=[[Grab Buster]], [[Sakugarne]]{{2}}&amp;lt;br&amp;gt;[[Break Dash]]{{3}}&amp;lt;br&amp;gt;[[Concrete Shot]]{{48H}}&amp;lt;br&amp;gt;[[Solar Blaze]], [[Pharaoh Shot]], [[Super Arm]], [[Power Stone]], [[Block Dropper]]{{Megamix}}&lt;br /&gt;
|affiliations= [[Doctor Thomas Light|Dr. Light]]&amp;lt;br&amp;gt;[[Doctor Albert W. Wily|Dr. Wily]] (formerly)&lt;br /&gt;
|stage=&lt;br /&gt;
|location=[[The Pit of Pits]]&lt;br /&gt;
|occupation=Timberfelling Robot&lt;br /&gt;
|OffAppear=[[Mega Man 1|Mega Man]]&amp;lt;br&amp;gt;[[Mega Man: Dr. Wily's Revenge]]&amp;lt;br&amp;gt;[[Mega Man: The Wily Wars]]&amp;lt;br&amp;gt;[[Mega Man 8]] (Saturn)&amp;lt;br&amp;gt;[[Mega Man Powered Up]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]] (NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (NPC, Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:MM1_CutMan.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
'''Cut Man''' is a boss from the original ''[[Mega Man 1|Mega Man]]''. He was originally designed as a lumber-cutting robot, before being reprogrammed by [[Doctor Albert W. Wily|Dr. Wily]] into a warrior for world conquest.&lt;br /&gt;
&lt;br /&gt;
In both ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]'', he appears as an NPC in [[Dr. Light's Lab]]. In the latter game, however, he is also a devkit boss, albeit one that went unused aside from a single appearance in the [[The Pit of Pits|Pit of Pits]]. He remains in [[The Arena]], however - completing this mode also unlocks him as a costume.&lt;br /&gt;
&lt;br /&gt;
Like all ''MaGMML2'' devkit bosses, Cut Man returns in the [[Megamix Engine]], and is planned to appear as a devkit boss for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. He also appears in the Megamix Engine's Example Game, replacing [[Stone Man]] in the fifth Wily stage if the difficulty is set to Easy, and has a small appearance in ''[[Make a Good Mega Man Level: Episode Zero]]'' as an NPC outside Dr. Light's locked lab.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Cut Man has a simple AI, running across the arena and jumping when Mega Man gets close, unless he is about to use the Rolling Cutter. If he is hit by Mega Man when he is on the ground or a set amount of time passes, he will ready and throw the Rolling Cutter at Mega Man.&lt;br /&gt;
&lt;br /&gt;
Using creation code, a &amp;quot;hasKnockback&amp;quot; variable in Cut Man can be set to true. If so, Cut Man will flinch when hit by an attack, as he did in ''Mega Man''.&lt;br /&gt;
&lt;br /&gt;
==NPC Dialogue==&lt;br /&gt;
===Make a Good Mega Man Level===&lt;br /&gt;
&amp;quot;Isn't it cool how we can just teleport wherever we want? It's CUTTING EDGE technology!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hahahaha! No? Okay, sorry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Make a Good Mega Man Level 2===&lt;br /&gt;
&amp;quot;Man, Dr. Light is such a liar! He just lazily dumped all the boxes with stuff from the last festival in the middle of the hall. It really ''cuts my gears!'' Wait...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Make a Good Mega Man Level: Episode Zero===&lt;br /&gt;
&amp;quot;Ughh, I ''hate'' tourist-repellant duty! Can't they read the sign?! And [[Make a Good 24 Hour Mega Man Level|it was only supposed to take 24 hours]], too...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But look at me now!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
|buster=2/2/4&lt;br /&gt;
|metal=1&lt;br /&gt;
|gemini=2&lt;br /&gt;
|solar=4&lt;br /&gt;
|top=1&lt;br /&gt;
|wool=1&lt;br /&gt;
|black=1&lt;br /&gt;
|phar=2/6&lt;br /&gt;
|magic=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Make a Good Mega Man Level 2===&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
|buster=1/2/3&amp;lt;br&amp;gt;2/2/4&lt;br /&gt;
|hornet=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|jewel=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|grab=5&amp;lt;br&amp;gt;5&lt;br /&gt;
|triple=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|flash=N&amp;lt;br&amp;gt;N&lt;br /&gt;
|slash=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|wheel=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|sakugarne=3&amp;lt;br&amp;gt;3&lt;br /&gt;
|wire=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|arrow=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=2/2/4&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=2&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=0&lt;br /&gt;
|thunder=1&lt;br /&gt;
|break=4&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable24HM&lt;br /&gt;
|buster=2/2/4&lt;br /&gt;
|super=14/2&lt;br /&gt;
|chill=1/2&lt;br /&gt;
|pakkajoe=99&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=2/2/4&lt;br /&gt;
|flame=2&lt;br /&gt;
|rain=2&lt;br /&gt;
|spark=1&lt;br /&gt;
|snake=1&lt;br /&gt;
|tengu=2/2/2&lt;br /&gt;
|water=1&lt;br /&gt;
|concrete=4&lt;br /&gt;
|homing=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=2/2/4&lt;br /&gt;
|time=N&lt;br /&gt;
|stone=4&lt;br /&gt;
|plant=0&lt;br /&gt;
|block=4&lt;br /&gt;
|ice=0&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In ''Make a Good Mega Man Level 2'', none of his sound effects from ''Mega Man'' are used. Following the release of the [[Megamix Engine]], these sounds are properly implemented.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Bosses]][[Category:Robot Masters]][[Category:Devkit Bosses]][[Category:Costume]]&lt;/div&gt;</summary>
		<author><name>132.154.12.163</name></author>	</entry>

	</feed>