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		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=14.192.208.76</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-04-27T13:06:08Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Abandoned_Lab&amp;diff=13042</id>
		<title>Abandoned Lab</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Abandoned_Lab&amp;diff=13042"/>
				<updated>2020-07-10T08:08:14Z</updated>
		
		<summary type="html">&lt;p&gt;14.192.208.76: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Abandoned Lab&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-AbandonedLab.png|256px]]&lt;br /&gt;
|caption=It's an abandoned lab for a reason...&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[Scatman's World]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=Jun Ishikawa, Kouji Murata, Naoto Tanaka (original music)&amp;lt;br&amp;gt;RushJet1 (covers)&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]][[File:CD.png]]&amp;lt;br&amp;gt;003: [[Mega Man]]&amp;lt;br&amp;gt;057: [[Doc Robot]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Cannon]]&lt;br /&gt;
*[[Chibee]]&lt;br /&gt;
*[[Mag Fly]]&lt;br /&gt;
*[[New Shotman]]&lt;br /&gt;
*[[Peterchy]]&lt;br /&gt;
*[[Yambow]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Junk Block]]&lt;br /&gt;
*[[Wanaan]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Doc Robot Overloaded]]&lt;br /&gt;
|other=&lt;br /&gt;
|music='''Intro:''' Kirby's Dream Land 3 - Ominous Wind&amp;lt;br&amp;gt;Mega Man III - Wily Marine Base&amp;lt;br&amp;gt;'''Boss:''' Mega Man X5 - Sigma 1st&lt;br /&gt;
|location=&lt;br /&gt;
|previous=[[Twilight Terrace]]/[[Skyhigh Ridge]]&lt;br /&gt;
|next=[[Subterranean Stronghold]]&lt;br /&gt;
}}&lt;br /&gt;
'''Abandoned Lab''' is the eleventh level in ''[[Make a Good Mega Man Level: Episode Zero]]''. En route to [[Dr. Wily's Secret Bunker]], [[Zero]] is tasked with going through an old Wily Castle, specifically the one from ''[[Mega Man 3]]'', which is surprisingly still intact and populated by online robots. The level primarily revolves around using invincible [[Mag Fly|Mag Flies]] to traverse spiked hallways, culminating in a boss fight against [[Doc Robot Overloaded|a powered-up Doc Robot]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The stage begins outside the laboratory, with a wall blocking the passage and a prerecorded message from Dr. Wily. Moving to the left however will reveal a ladder that leads to a high platform, with a Mag Fly passing by. Using the Mag Fly, the player can bypass the wall (if held by the Mag Fly long enough, a [[CD]] can be reached on a high platform), leading to an entry gate and into the facility. Blocks will be coming after your way after you enter into the castle, it might be best to not use your saber all the way. Then you'll reach to a section where 3 invincible Mag Flying will carry you over a bed of spike while invincible bees will be flying towards you. It's recommended that you have the cutter saber equipped and attack while you get carried by the Mag Flies causing to infinitely spin around until you touch the ground or get damage&lt;br /&gt;
&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Appropriately enough for a level set in the ruins of that game's Wily Castle, all of the level's enemies and gimmicks are exclusively ones from ''Mega Man 3''.&lt;br /&gt;
*On the world map, the skull centerpiece on the Wily Castle is crying.&lt;br /&gt;
*The level seems to play on the fact that while the fortress began to crumble at the end of ''Mega Man 3'', it didn't explicitly self-destruct like many of Dr. Wily's later bases. Indeed, its graphic on the map appears to be derived from its damaged but structurally-intact state at the end of issue #48 of the Archie ''Mega Man'' comic.&lt;br /&gt;
*Like many levels in Chapter 1, Abandoned Lab's spikes are Damage Spikes that merely cause 7 points of damage rather than instant death.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>14.192.208.76</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level:_Episode_Zero&amp;diff=13041</id>
		<title>Make a Good Mega Man Level: Episode Zero</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level:_Episode_Zero&amp;diff=13041"/>
				<updated>2020-07-10T07:58:53Z</updated>
		
		<summary type="html">&lt;p&gt;14.192.208.76: /* Chapter 1 Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo&lt;br /&gt;
|title=Make a Good Mega Man Level: Episode Zero&lt;br /&gt;
|image=[[File:MaGMMLEZTitle.png|Make a Good Mega Man Level: Episode Zero|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[SnoruntPyro]]&lt;br /&gt;
|publisher=&lt;br /&gt;
|director=[[SnoruntPyro]]&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=&lt;br /&gt;
|writer=&lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|releasedate=June 26, 2020&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version=1.1.0&lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes=&lt;br /&gt;
|media=[//drive.google.com/file/d/19Lb6CKwI_mLdqZF_j6VkAh5NO7jnGgni Digital download] ([//www.dropbox.com/s/ym2ftfm3mjpgnes/MaGMML%20Episode%20Zero%20v1.00.zip mirror])&lt;br /&gt;
|input=&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Make a Good Mega Man Level: Episode Zero''''' (also known as ''MaGMML: Episode Zero'' or ''MaGMML EZ ''for short)  is an interquel in the ''Make a Good Mega Man Level'' series, set in between ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]''. The game was originally intended to be part of ''[[Make a Good Mega Man Level Remastered]]'', but development issues on that game resulted in ''Episode Zero'' becoming its own game. Unlike past ''MaGMML'' projects, the game is not a contest, but rather a linear collaborative game with community-submitted levels and a greater emphasis on story.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
Divided into a three chapter structure, the story follows [[Zero]] after his first battle with [[Mega Man]], as he helps [[Doctor Albert W. Wily|Dr. Wily]] gather [[Energy Element]]s to aid his research in [[Reality Core|altering the fabric of reality]]. Along the way, Zero comes into conflict with a mysterious quartet of robots known as the Simulation Recon and Research Administration (SRARA). What little else is known about the story is that Agents Krantz and Stern from the Archie comics are expected to play a role, and the third chapter takes place in [[Tier X (MaGMML2)|Tier X]], with [[Null and Void (Episode Zero)|Null and Void]] being the final level.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Instead of Mega Man, players control Zero in gameplay similar to that of the canon Zero's in the ''Mega Man X'' games. Zero has increased mobility compared to Mega Man, being able to dash, air-dash, double-jump, and stomp. While he lacks Special Weapons, he has three weapons; the Z-Buster, a slow shot that can be aimed slightly up or down with no energy cost, the Z-Saber, a close-quarters energy slash, and the Z-Burst, a wide burst of piercing shots. Additionally, he has five chips he can equip to alter each weapon, as well as use a unique &amp;quot;Drive&amp;quot; weapon. Unlike the weapons (sans the Z-Buster), an equipped chip doesn't use ammunition, but drains energy over time, and can only be refilled by passing a checkpoint.&lt;br /&gt;
&lt;br /&gt;
==Entries==&lt;br /&gt;
In total, there are 62 entries/stages split across three chapters. Unlike other games in the ''MaGMML'' series, each one is unlocked and played through in a linear order (although Chapter 2 allows the player to choose which order to collect the chips in). The stages are listed below, in order:&lt;br /&gt;
&lt;br /&gt;
===Prologue===&lt;br /&gt;
*[[Explosive Freefall]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 1: From Zero to... Zero===&lt;br /&gt;
*[[Surveillance Canyon]]&lt;br /&gt;
*[[Gusty Gorge]]&lt;br /&gt;
*[[Defeat the Giant Spear Man!]]&lt;br /&gt;
*[[Mega City]]&lt;br /&gt;
*[[Kingdom Crisis]]/[[Contra Base]] (split path)&lt;br /&gt;
*[[Lost Valley]]&lt;br /&gt;
*[[Twilight Terrace]]/[[Skyhigh Ridge]] (split path)&lt;br /&gt;
*[[Abandoned Lab]]&lt;br /&gt;
*[[Subterranean Stronghold]]&lt;br /&gt;
*[[Vertical Hunger]]&lt;br /&gt;
*[[Dr. Wily's Secret Bunker]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Searching Far and Wide===&lt;br /&gt;
====Flame Chip====&lt;br /&gt;
*[[Scorched Factory]]&lt;br /&gt;
*[[Hot Steps]]&lt;br /&gt;
*[[Recoil Recon]]&lt;br /&gt;
*[[Dispute Over Sawblades]]&lt;br /&gt;
*[[Scarlet Temple]]&lt;br /&gt;
*[[Refurbished Pyramid]]&lt;br /&gt;
*[[Surfboard Showdown]]&lt;br /&gt;
*[[Offshore Hangar Cluster]]&lt;br /&gt;
*[[Horizon Zero]]&lt;br /&gt;
&lt;br /&gt;
====Icicle Chip====&lt;br /&gt;
*[[Frosty Fields]]&lt;br /&gt;
*[[When Spikefalls Freeze Over]]&lt;br /&gt;
*[[Robot Ink Printing Facility]]&lt;br /&gt;
*[[Forgotten Fortress: The Lab]]&lt;br /&gt;
*[[Nocturnal Assault]]&lt;br /&gt;
*[[Springy Scaffolding]]&lt;br /&gt;
*[[BlocBunker]]&lt;br /&gt;
*[[Midnight Aurora]]&lt;br /&gt;
*[[Metropolitan Neapolitan]]&lt;br /&gt;
&lt;br /&gt;
====Zap Chip====&lt;br /&gt;
*[[Force Facility]]&lt;br /&gt;
*[[Pepsi Zero]]&lt;br /&gt;
*[[Entrance Succession]]&lt;br /&gt;
*[[Projectile Party!]]&lt;br /&gt;
*[[Volt Man Factory]]&lt;br /&gt;
*[[Lightningrod Lab]]&lt;br /&gt;
*[[Shocking Wacko Stage]]&lt;br /&gt;
*[[Out of Order]]&lt;br /&gt;
*[[Stormy Spire]]&lt;br /&gt;
&lt;br /&gt;
====Psycho Chip====&lt;br /&gt;
*[[The Red Woods]]&lt;br /&gt;
*[[Vertical Vine Venture]]&lt;br /&gt;
*[[String Theory]]&lt;br /&gt;
*[[Cursor Corruption]]&lt;br /&gt;
*[[Temporal Pillar]]&lt;br /&gt;
*[[Bubble Base]]&lt;br /&gt;
*[[Wicked Waterworks]]&lt;br /&gt;
*[[In the Flesh]]&lt;br /&gt;
*[[Space Jam]]&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
*[[Construction of Constructions]]&lt;br /&gt;
*[[Mojo Dojo]]&lt;br /&gt;
*[[S.R.A.R.A. HQ]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: Point at the End of Reality===&lt;br /&gt;
*[[Entrance to Tier X]]&lt;br /&gt;
*Free selection of the following:&lt;br /&gt;
**[[Ghouls n' Ghasts]]&lt;br /&gt;
**[[Toxic Tunnels]]&lt;br /&gt;
**[[Looping Growth Garden]]&lt;br /&gt;
**[[Rainbow Ravine]]&lt;br /&gt;
**[[Shift Posting]]&lt;br /&gt;
**[[Psionic Space Station]]&lt;br /&gt;
**[[Ice Breaker]]&lt;br /&gt;
**[[Code Landfill]]&lt;br /&gt;
**[[Lily Airpad]]&lt;br /&gt;
*[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Chapter 1 Minibosses===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Dangerous_duck.png|center]]&lt;br /&gt;
|[[Dangerous Duck]]&lt;br /&gt;
|[[Defeat the Giant Spear Man!]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pirahnabiran.png|center]]&lt;br /&gt;
|[[Piranhabiran]]&lt;br /&gt;
|[[Kingdom Crisis]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Contra_brain.png|center]]&lt;br /&gt;
|[[Gomeramos King]]&lt;br /&gt;
|[[Contra Base]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hanabiran.png|center]]&lt;br /&gt;
|[[Hanabiran]]&lt;br /&gt;
|[[Twilight Terrace]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GorillaTank.png|center]]&lt;br /&gt;
|[[Gorilla Tank]]&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tama.png|center]]&lt;br /&gt;
|[[Tama]]&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuzakAndFenix.png|center]]&lt;br /&gt;
|[[Suzak and Fenix]]&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TwinShooterG.png|center]]&lt;br /&gt;
|[[Twin Shooter G]]&lt;br /&gt;
|[[Subterranean Stronghold]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chapter 1 Bosses===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Giant_spear_man.png|center]]&lt;br /&gt;
|[[Giant Spear Man]]&lt;br /&gt;
|[[Defeat the Giant Spear Man!]]&lt;br /&gt;
|Psycho Saber, Burst and Drive&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARAupndown.png|center]]&lt;br /&gt;
|[[SRARA Up N' Down]]&lt;br /&gt;
|[[Mega City (Episode Zero)|Mega City]]&lt;br /&gt;
|Ice Drive&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|adding more later - cut&lt;br /&gt;
|[[Thwomp Man]]&lt;br /&gt;
|[[Kingdom Crisis]]&lt;br /&gt;
|Cut Drive&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dethgerbis]]&lt;br /&gt;
|[[Contra Base]]&lt;br /&gt;
|Psycho Drive&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HoneyWoman.png|center]]&lt;br /&gt;
|[[Honey Woman]]&lt;br /&gt;
|[[Twilight Terrace]]&lt;br /&gt;
|Fire Burst&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DocRobot.png|center]]&lt;br /&gt;
|[[Doc Robot Overloaded]]&lt;br /&gt;
|[[Abandoned Lab]]&lt;br /&gt;
|Ice Drive&lt;br /&gt;
|★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Punk.png|center]]&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|[[Subterranean Stronghold]]&lt;br /&gt;
|Ice Drive&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Boomer Kuwanger]]&lt;br /&gt;
|[[Vertical Hunger]]&lt;br /&gt;
|Psycho Saber and Drive&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Giga Kwuangata]]&lt;br /&gt;
|[[Vertical Hunger]]&lt;br /&gt;
|Psycho Saber and Drive&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chapter 2 Minibosses===&lt;br /&gt;
&lt;br /&gt;
===Chapter 2 Bosses===&lt;br /&gt;
&lt;br /&gt;
===Chapter 3 Minibbosses===&lt;br /&gt;
&lt;br /&gt;
===Chapter 3 Bosses===&lt;br /&gt;
&lt;br /&gt;
===Other Bosses===&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [https://docs.google.com/document/d/1ss2plLTKEYcttl6LRqJomHwHQgLL7B4S18cOOSwF1oE/edit What is Episode Zero?]&lt;br /&gt;
* [https://docs.google.com/document/d/1eGoAZzRX1JH8rGP6LVLlJAEmtk9T6O8zqP1MfjXtPTs/edit MaGMML: Episode Zero - Submission Guidelines]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>14.192.208.76</name></author>	</entry>

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