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		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Null_and_Void_(MaGMML2)&amp;diff=1082</id>
		<title>Null and Void (MaGMML2)</title>
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				<updated>2017-11-16T21:52:28Z</updated>
		
		<summary type="html">&lt;p&gt;165.230.225.37: /* Freeman, The Stove Guy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Null and Void&lt;br /&gt;
|rank = N/A&lt;br /&gt;
|image= [[File:MaGMML2-TF-Nullandvoid-Entrance.png]]&lt;br /&gt;
|caption= The beginning of the end.&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= Multiple&lt;br /&gt;
|composer= &amp;quot;???&amp;quot;&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|judge1 = &lt;br /&gt;
|judge2 = &lt;br /&gt;
|judge3 = &lt;br /&gt;
|judge4 = &lt;br /&gt;
|judge5 = &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|totalscore = Unranked&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 3 [[Noble Nickel]]s&lt;br /&gt;
|enemies = &lt;br /&gt;
* Again, likely the entire devkit's worth&lt;br /&gt;
|subbosses = [[Volt Man]]&amp;lt;br&amp;gt;[[Twin Cannons]]&amp;lt;br&amp;gt;[[Komuso Man]]&amp;lt;br&amp;gt;[[Fire Man]]&amp;lt;br&amp;gt;[[Stone Butterfly]]&amp;lt;br&amp;gt;[[Copy Hologram]]&amp;lt;br&amp;gt;[[Literally Just A Bee]]&amp;lt;br&amp;gt;[[Boundin' Crash Man]]&amp;lt;br&amp;gt;[[Die Sign]]&lt;br /&gt;
|bosses = [[Absolute ZERO]]&lt;br /&gt;
|other = &lt;br /&gt;
* True final stage&lt;br /&gt;
|music = Fortress 2 Blue - The Profound&lt;br /&gt;
|location = Tier X&lt;br /&gt;
|previous = &lt;br /&gt;
|next =&lt;br /&gt;
}}&lt;br /&gt;
{{quote|NULL AND VOID|The ready text|setting the mood for the true final stage.}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Null and Void is the true final stage in ''''Make a Good Mega Man Level 2''''. Its main design centers around six floors with four rooms each. To descend each floor, one room out of the four presented on that floor must be cleared. Each floor also features a green teleporter that allows them to return to any previously visited floor, even when replaying the stage. The rooms themselves have been created by multiple people, in a manner similar to [[Wily 6]] and the [[Pit of Pits]].&lt;br /&gt;
==Strategy==&lt;br /&gt;
===Floor 1===&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid.png|frame|right]]&lt;br /&gt;
The player starts on this floor, dropping in from above. The floor 1 lobby has no basic gimmick.&lt;br /&gt;
====Renhoek====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-Renhoek-1.png|frame|left]]&lt;br /&gt;
This room is a recreation of [[Volt Man]]'s stage from the ''Mega Man'' DOS game, and features him as a sub-boss at the end.&lt;br /&gt;
====CosmicGem====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-CosmicGem.png|frame|right]]&lt;br /&gt;
This level is a simple platforming stage utilizing several enemies from Tier 10 stages. At 11 screens, it is the shortest level in Null and Void.&lt;br /&gt;
====MiniMacro, Entity1037====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-MiniMacroEntity1037.png|frame|left]]&lt;br /&gt;
====SnoruntPyro====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-SnoruntPyro-1.png|frame|left]]&lt;br /&gt;
===Floor 2===&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-Floor2.png|frame|right]]&lt;br /&gt;
This floor 2 lobby is a larger space, and features the lift blocks from Spark Man's stage.&lt;br /&gt;
====Freeman, The Stove Guy====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-FreemanTheStoveGuy.png|frame|left]]&lt;br /&gt;
While this level begins as a straightforward platforming stage, it drastically changes upon reaching the teleporter. The majority of this stage features screen wrapping, horizontal at first and then vertical, as well as a moving background and a monochrome palette that makes enemies the same color as you.&lt;br /&gt;
&lt;br /&gt;
====Renhoek====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-Renhoek-2.png|frame|right]]&lt;br /&gt;
This level is a recreation of [[Komuso Man]]'s stage from ''Rockman &amp;amp; Forte: Challenger from the Future'', and features him as a sub-boss. The [[Twin Cannons]] also appear as a sub-boss as well.&lt;br /&gt;
====MiniMacro, SnoruntPyro====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-MiniMacroSnoruntPyro.png|frame|left]]&lt;br /&gt;
This level features numerous Snakeys, whose deaths causes a chain reaction destruction through their bodies.&lt;br /&gt;
====Shinryu====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-Shinryu.png|frame|right]]&lt;br /&gt;
This level features numerous moving water platforms from [[Splash Woman]]'s stage.&lt;br /&gt;
===Floor 3===&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-Floor3.png|frame|right]]&lt;br /&gt;
The floor 3 lobby is a vertical room featuring the top platforms from Top Man's stage.&lt;br /&gt;
====SnoruntPyro====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-SnoruntPyro-2.png|frame|left]]&lt;br /&gt;
This level has extremely high gravity, rendering jumping useless. [[Wheel Cutter]], [[Sakugarne]] and all utility weapons are disabled in this level.&lt;br /&gt;
====Enjl====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-Enjl.png|frame|right]]&lt;br /&gt;
This stage opens with a &amp;quot;waerning&amp;quot; that there are many enemies. That's an understatement; enemies pour in from holes in the ceiling here. &lt;br /&gt;
====Zieldak====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-Zieldak-1.png|frame|left]]&lt;br /&gt;
This level is a maze, reminiscent of the Bermuda Maze from ''Mega Man Star Force 2'' (and featuring several Mr. Hertzes as NPCs).&lt;br /&gt;
====Entity1037====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-Entity1037-1.png|frame|right]]&lt;br /&gt;
This stage features two autoscroll sections where you must run away from gigantic sawblades.&lt;br /&gt;
===Floor 4===&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-Floor4.png|frame|right]]&lt;br /&gt;
The floor 4 lobby features an elevator platform from the third Wily Castle stage in ''Mega Man 10'', although it only moves horizontally.&lt;br /&gt;
====SnoruntPyro====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-SnoruntPyro-3.png|frame|left]]&lt;br /&gt;
====The Stove Guy====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-TheStoveGuy.png|frame|right]]&lt;br /&gt;
====Zieldak====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-Zieldak-2.png|frame|left]]&lt;br /&gt;
This level features a large vertical shaft with lava slowly rising up. [[Fire Man]] appears at the end as a sub-boss.&lt;br /&gt;
====Renhoek====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-Renhoek-3.png|frame|right]]&lt;br /&gt;
===Floor 5===&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-Floor5.png|frame|right]]&lt;br /&gt;
The floor 5 lobby features several wind fans from Wind Man's stage.&lt;br /&gt;
====Zatsupachi====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-Zatsupachi.png|frame|left]]&lt;br /&gt;
====Cruise Elroy====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-CruiseElroy.png|frame|right]]&lt;br /&gt;
This stage is a maze in the vein of [[Sector Upsilon 6]]. All weapons other than the Buster are disabled here.&lt;br /&gt;
====ParmaJon====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-ParmaJon-1.png|frame|left]]&lt;br /&gt;
====ACESpark====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-ACESpark.png|frame|right]]&lt;br /&gt;
This level features clones of your selected skin as enemies, either chasing you or using one of three weapons to try and attack you ([[Wire Adaptor]], [[Grab Buster]] and [[Hornet Chaser]]). [[Copy Hologram|A giant, holographic clone of you]] appears at the end as a sub-boss.&lt;br /&gt;
===Floor 6===&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-Floor6.png|frame|right]]&lt;br /&gt;
The floor 6 lobby features vertical wrapping, similar to the [[Tier 6 (MaGMML2)|Tier 6 hub]] and [[Wily Fortress VR]].&lt;br /&gt;
====Zieldak====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-Zieldak-3.png|frame|left]]&lt;br /&gt;
====Beed28====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-Beed28.png|frame|right]]&lt;br /&gt;
====ParmaJon====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-ParmaJon-2.png|frame|left]]&lt;br /&gt;
====Entity1037====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-Entity1037-2.png|frame|right]]&lt;br /&gt;
===Finale===&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-Floor7.png|frame|right|The final opponent awaits...]]&lt;br /&gt;
After clearing six floors, the player finds themselves in a small chamber. A beam of rainbow light similar to the one that takes them to [[Tier 10 (MaGMML2)|Tier 10]] is present in the middle, with the last three [[Noble Nickel]]s and the return teleporter to the right of the room. Taking the beam begins the fight against [[Absolute ZERO]], rewarding the player with the final [[Energy Element]] upon completion and the true credits.&lt;br /&gt;
{{MaGMML2 Tier X}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier X Stages]]&lt;/div&gt;</summary>
		<author><name>165.230.225.37</name></author>	</entry>

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