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		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-11-11T04:20:49Z</updated>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Glass_Man&amp;diff=25087</id>
		<title>Glass Man</title>
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				<updated>2024-10-06T16:15:43Z</updated>
		
		<summary type="html">&lt;p&gt;171.33.252.87: /* Make a Good Mega Man Level (Remastered) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#B767A3&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:GlassManMugshot.png|left]]Glass Man[[File:GlassManMugshot.png|right]]&lt;br /&gt;
|image= [[ File:GlassManArtwork.png |270px|Artwork by Phusion]]&lt;br /&gt;
|caption= Artwork by '''Phusion'''&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer=[[RedBlupi]]'s brother&lt;br /&gt;
|programmer=[[RedBlupi]]{{1}}{{1R}}&amp;lt;br&amp;gt;[[ACESpark]]{{2}}&lt;br /&gt;
|artist=[[RedBlupi]]&amp;lt;br&amp;gt;[[ACESpark]]{{2}}&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Red&lt;br /&gt;
|at=5 (contact){{1}}{{1R}}&amp;lt;br&amp;gt;3 (glass wall){{1}}{{1R}}&amp;lt;br&amp;gt;5 (Power Orb){{1}}{{1R}}&lt;br /&gt;
|weapon= [[Power Orb]]&lt;br /&gt;
|hp=28{{1}}{{1R}}&amp;lt;br&amp;gt;56{{2}}&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Crystal&lt;br /&gt;
|weak= [[Gemini Laser]]{{1}}&amp;lt;br&amp;gt;[[Gemini Laser]], [[Power Orb]]{{1R}}&amp;lt;br&amp;gt;[[Grab Buster]]{{2}}&lt;br /&gt;
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]] (formerly)&lt;br /&gt;
|stage=[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|location='''MaGMML(1R):'''&amp;lt;br&amp;gt;[[Glass Man (stage)|Glass Man]]&amp;lt;br&amp;gt;[[Hall of Fame]]&amp;lt;br&amp;gt;'''MaGMML2:'''&amp;lt;br&amp;gt;[[Tier 10 (MaGMML2)|Tier 10]]&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Boss)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (Boss, NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Cameo)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite= [[File:GlassMan.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|81 entries, huh? It doesn't matter who won, you're all winners in my eyes &amp;lt;3|Glass Man|in [[Tier 10 (MaGMML2)]].}}&lt;br /&gt;
&lt;br /&gt;
'''Glass Man''' is a boss in ''[[Make a Good Mega Man Level]]'' and [[Make a Good Mega Man Level Remastered|its remake]] who appears at the end of [[Glass Man (stage)|his namesake level]]. He returns later in the game as a midboss in the Wily stage [[Hall of Fame]].&lt;br /&gt;
&lt;br /&gt;
Glass Man also appears in ''[[Make a Good Mega Man Level 2]]'' as an NPC in [[Tier 10 (MaGMML2)|Tier 10]], and as a secret boss in the same area after clearing the [[Wily Star II]]. He also makes a brief cameo during the opening cutscenes of ''[[Make a Good Mega Man Level: Episode Zero]]'', standing behind [[Doctor Albert W. Wily|Dr. Wily]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
===''[[Make a Good Mega Man Level]]'' ''([[Make a Good Mega Man Level Remastered|Remastered]])''===&lt;br /&gt;
Glass Man will start the battle by jumping up and down, creating glass walls that push [[Mega Man]] while staying on the right side of the room. He shoots at a random time during each jump and jumps once the first time, then twice before shooting on the ground. When his health is down to 20 points, he will use his [[Power Orb]] and bounce around the room while inside it until it shatters, tracking Mega Man's position at low horisontal speed. He will then begin moving around as he jumps. He will activate the Power Orb again when his health is down to 10 points, and his jumps will also cover more distance.&lt;br /&gt;
&lt;br /&gt;
In the remaster, his jumps to the left go further than to the right and the Power Orb attack can no longer track the player.&lt;br /&gt;
&lt;br /&gt;
===''[[Make a Good Mega Man Level 2]]''===&lt;br /&gt;
Glass Man's pattern has been greatly expanded, to the point where he now has twice as much health as in the first game. Initially, he attacks in the following pattern:&lt;br /&gt;
*Jump up and down, creating glass walls that push Mega Man.&lt;br /&gt;
*Jump towards Mega Man, creating glass walls.&lt;br /&gt;
*Create a barrier of glass walls that fly forward when shot, similar to the glass wall barriers used by [[Vitreous]]. If enough time passes without all the glass walls being shot, Glass Man will simply throw all of them at once.&lt;br /&gt;
*Jump to the top of the room and toss down a spiked glass ball that bounces along the ground 4 times, shooting small glass spikes in 4 cardinal directions each time it lands.&lt;br /&gt;
Once his health is down to 28 points, he breaks the ceiling to his room and switches to a different pattern:&lt;br /&gt;
*Jump above the screen, and drop down in the Power Orb, bouncing around the room until it shatters, after which it splits into 8 small glass spikes.&lt;br /&gt;
*Create a group of large glass spikes that fly towards Mega Man, either from below or from the side of the screen.&lt;br /&gt;
*Jump above the screen and create a barrage of the same large glass spikes.&lt;br /&gt;
*Drop 3 Power Orbs that shatter after hitting the ground, all of which split into 8 small spikes. Glass Man is only inside the third Power Orb.&lt;br /&gt;
*Create a single glass wall.&lt;br /&gt;
*Jump above the screen and drop 3 more Power Orbs, with the third one again having Glass Man inside it.&lt;br /&gt;
*Create a single glass wall.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level===&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| metal = 1&lt;br /&gt;
| gemini = 3&lt;br /&gt;
| solar = 1&lt;br /&gt;
| top = 0&lt;br /&gt;
| wool = 1&lt;br /&gt;
| black = 1&lt;br /&gt;
| phar = 1/1/2&lt;br /&gt;
| magic= 1&lt;br /&gt;
| notes =&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level Remastered===&lt;br /&gt;
{{Damagetable1R&lt;br /&gt;
| buster = 1/1/2&lt;br /&gt;
| metal = 1&lt;br /&gt;
| gemini = 3&lt;br /&gt;
| solar = 1&lt;br /&gt;
| top = 1&lt;br /&gt;
| wool = 1&lt;br /&gt;
| black = 1&lt;br /&gt;
| phar = 2/3&lt;br /&gt;
| magic = 1&lt;br /&gt;
| orb = 3&lt;br /&gt;
| notes =&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 2===&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = (1/1/2)&lt;br /&gt;
(2/2/3)&lt;br /&gt;
| hornet = (0/3)&lt;br /&gt;
(0/4)&lt;br /&gt;
| jewel = 2&lt;br /&gt;
3&lt;br /&gt;
| grab = 3&lt;br /&gt;
4&lt;br /&gt;
| triple = (1/3)&lt;br /&gt;
(2/4)&lt;br /&gt;
| slash = 0&lt;br /&gt;
0&lt;br /&gt;
| wheel = 1&lt;br /&gt;
2&lt;br /&gt;
| sakugarne = 0&lt;br /&gt;
0&lt;br /&gt;
| wire = 1&lt;br /&gt;
1&lt;br /&gt;
| arrow = 2&lt;br /&gt;
3&lt;br /&gt;
| flash = N&lt;br /&gt;
N&lt;br /&gt;
| notes = The top set of numbers refers to Phase 1, the bottom set refers to Phase 2. Explosions generated by Haunt Pumpkin and Truffle Cluster deal higher damage and can destroy Glass Man's glass panes. Explosive attacks can damage Glass Man regardless of whether or not he is encased in his shield. Force Beam deals no damage to Glass Man himself, but can destroy his glass panes.&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
*While [[RedBlupi]] programmed Glass Man and created his sprites, his actual design stems from RedBlupi's brother.&lt;br /&gt;
*Glass Man is the only entry boss in the original ''Make a Good Mega Man Level'' to be a Robot Master.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Tier 5}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
{{MaGMML2 Tier 10}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Bosses]][[Category:Make a Good Mega Man Level Bosses]][[Category:Make a Good Mega Man Level 2 Bosses]][[Category:Tier 10 (MaGMML2)]]&lt;br /&gt;
[[Category:Make a Good Mega Man Level Remastered Bosses]][[Category:MaGMML Original Characters]][[Category:Entry Characters (MaGMML1)]]&lt;/div&gt;</summary>
		<author><name>171.33.252.87</name></author>	</entry>

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