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		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=174.224.25.114</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-05-11T23:12:43Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Yamato_Man&amp;diff=23976</id>
		<title>Yamato Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Yamato_Man&amp;diff=23976"/>
				<updated>2024-08-04T15:36:31Z</updated>
		
		<summary type="html">&lt;p&gt;174.224.25.114: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#7D7F85&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=[[File:YamatoManMugshot.png|left|Yamato Man's mugshot]][[File:YamatoManMugshot.png|right|Yamato Man's mugshot]]Yamato Man&lt;br /&gt;
|image=[[File:YamatoManArt.png|250px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|script=ヤマトマン&lt;br /&gt;
|romaji=Yamatoman&lt;br /&gt;
|number=DWN-048&lt;br /&gt;
|designer=Rai Ichikawa&lt;br /&gt;
|programmer=[[ACESpark]]{{3}}&amp;lt;br&amp;gt;[[Big Fish (user)|Big Fish]]{{EZ}}&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor=Green&lt;br /&gt;
|at=4 (contact)&amp;lt;br&amp;gt;4 (Yamato Spear)&amp;lt;br&amp;gt;2 (spear rocks){{EZ}}&amp;lt;br&amp;gt;3 (Toad Doll){{EZ}}&amp;lt;br&amp;gt;2 (Silver Tomahawk){{EZ}}&amp;lt;br&amp;gt;3 (boulder){{EZ}}&amp;lt;br&amp;gt;4 (spinning spear, Tomahawk Man, boulder fragment, Toad Doll explosion){{EZ}}&lt;br /&gt;
|weapon=Yamato Spear&lt;br /&gt;
|hp=28 (Yamato Man)&amp;lt;br&amp;gt;1 (falling rock){{EZ}}&amp;lt;br&amp;gt;1 (rock fragment){{EZ}}&amp;lt;br&amp;gt;Infinite (Toad Man doll){{EZ}}&amp;lt;br&amp;gt;Infinite (Tomahawk Man){{EZ}}&lt;br /&gt;
|attack= &lt;br /&gt;
|type=Cutter&lt;br /&gt;
|weak=[[Laser Trident]], [[Propeller Vortex]]{{3}}&amp;lt;br&amp;gt;[[Psycho Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}&amp;lt;br&amp;gt;[[Magic Card]], [[Super Arrow]], [[Tengu Blade]]{{Megamix}}&lt;br /&gt;
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]] (formerly)&lt;br /&gt;
|stage=[[Mojo Dojo]]{{EZ}}&lt;br /&gt;
|location='''MaGMML: Episode Zero:'''&amp;lt;br&amp;gt;[[Mojo Dojo]]&lt;br /&gt;
|occupation=Combat Robot&lt;br /&gt;
|OffAppear=[[Mega Man 6]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]] (NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 3|MaGMML3]] (Boss)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Boss, NPC)&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:MaGMML3 YamatoMan.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
'''Yamato Man''' is a Robot Master from ''[[Mega Man 6]]''. He was one of several robots to enter into the First Annual Robot Tournament, where he made it to the finals before being reprogrammed by [[Doctor Albert W. Wily|Dr. Wily]] under the guise of Mr. X. He is armed with lightweight armor that grants better mobility, as well as the armor-piercing Yamato Spear. The latter has the drawback of a limited supply of spearheads, thus he needs to recollect them manually.&lt;br /&gt;
&lt;br /&gt;
In the original ''[[Make a Good Mega Man Level]]'', he appears as an NPC in [[Tier 2 (MaGMML)|Tier 2]], and in ''[[Make a Good Mega Man Level 2]]'', he runs the [[Dojo]].&lt;br /&gt;
&lt;br /&gt;
Yamato Man is one of the devkit bosses present in the [[Megamix Engine]], and appears as a devkit boss in ''[[Make a Good Mega Man Level 3]]''.&lt;br /&gt;
&lt;br /&gt;
In ''[[Make a Good Mega Man Level: Episode Zero]]'', Yamato Man is a prominent character, appearing as the boss of the stage [[Mojo Dojo]]. After dueling [[Zero]], he becomes a [[Z-Phone]] contact and gives information and strategies when called during a boss fight. He also runs the Dojo in [[Mega City]] where Zero can refight bosses, and cameos in [[Entrance Succession]] as a member of the &amp;quot;Cool Robots Club&amp;quot;. He additionally makes one last appearance in the end credits, dueling Tomahawk Man and subsequently defeating him with a kick powerful enough to send him flying into a nearby forest.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
===Devkit===&lt;br /&gt;
Yamato Man will perform one of two attacks at random, up to a maximum of two times in a row before using the other attack.&lt;br /&gt;
* Jumping into the air towards [[Mega Man]]'s location while firing a spreadshot of three spearheads downwards.&lt;br /&gt;
* Shooting his Yamato Spear's spearhead straight ahead, before running to pick it up once it hits a wall or Mega Man.&lt;br /&gt;
&lt;br /&gt;
===Mojo Dojo===&lt;br /&gt;
Yamato Man has a greatly expanded skillset, with more attacks than his devkit iteration. Although mostly chosen at random, he won't use the same attack twice in a row. His new attacks are:&lt;br /&gt;
* Jumping into the air and twirling his spear, before throwing it at Zero. Once it reaches a wall or the floor, it spins in place and kicks up rock fragments until Yamato Man runs over to pick it back up.&lt;br /&gt;
* Summoning Tomahawk Man, whom he then kicks into the air. While airborne, Tomahawk Man drops three Silver Tomahawks straight down.&lt;br /&gt;
* Jumping from one side of the arena to the other, dropping two Toad Dolls down into the arena. These dolls make dodging whatever his next attack is more difficult.&lt;br /&gt;
* After summoning two Toad Dolls and using one more attack afterwards, Yamato Man fires a spearhead straight ahead, sending the Toad Dolls into the opposite wall where they explode. While Yamato Man runs to pick the spearhead back up, a boulder falls from directly above Zero.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable1M&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|metal=1&lt;br /&gt;
|gemini=2&lt;br /&gt;
|solar=2&lt;br /&gt;
|top=1&lt;br /&gt;
|wool=1&lt;br /&gt;
|black=1&lt;br /&gt;
|phar=1/3&lt;br /&gt;
|magic=4&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 2{{Megamix}}===&lt;br /&gt;
{{Damagetable2M&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|hornet=2&lt;br /&gt;
|jewel=1&lt;br /&gt;
|grab=1&lt;br /&gt;
|triple=2&lt;br /&gt;
|flash=N&lt;br /&gt;
|slash=1&lt;br /&gt;
|wheel=1&lt;br /&gt;
|sakugarne=1&lt;br /&gt;
|wire=2&lt;br /&gt;
|arrow=4&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=2&lt;br /&gt;
|laser=4&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=2&lt;br /&gt;
|thunder=1&lt;br /&gt;
|break=1&lt;br /&gt;
|magnetic=2&lt;br /&gt;
|ice=1&lt;br /&gt;
|tape=1/1/N&lt;br /&gt;
|lantern=2&lt;br /&gt;
|prismatic=1/2/3&lt;br /&gt;
|beet=2&lt;br /&gt;
|rec=1/1&lt;br /&gt;
|banshee=1&lt;br /&gt;
|propeller=4&lt;br /&gt;
|cable=1&lt;br /&gt;
|shoes=1&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=1/1&lt;br /&gt;
|power=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable24HM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|super=1/1&lt;br /&gt;
|chill=1/2&lt;br /&gt;
|pakkajoe=99&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable48HM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|flame=2&lt;br /&gt;
|rain=2&lt;br /&gt;
|spark=0&lt;br /&gt;
|snake=1&lt;br /&gt;
|tengu=4/4/4&lt;br /&gt;
|water=1&lt;br /&gt;
|concrete=1&lt;br /&gt;
|homing=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level: Episode Zero===&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=1&lt;br /&gt;
|saber=1&lt;br /&gt;
|burst=1&lt;br /&gt;
|drive=7&lt;br /&gt;
|cutbuster=1&lt;br /&gt;
|cutsaber=1&lt;br /&gt;
|cutburst=1&lt;br /&gt;
|cutdrive=1&lt;br /&gt;
|flamebuster=1&lt;br /&gt;
|flamesaber=2&lt;br /&gt;
|flameburst=2&lt;br /&gt;
|flamedrive=3&lt;br /&gt;
|icebuster=1&lt;br /&gt;
|icesaber=1&lt;br /&gt;
|iceburst=2&lt;br /&gt;
|icedrive=2&lt;br /&gt;
|zapbuster=1&lt;br /&gt;
|zapsaber=1&lt;br /&gt;
|zapburst=2&lt;br /&gt;
|zapdrive=1&lt;br /&gt;
|psybuster=2&lt;br /&gt;
|psysaber=4&lt;br /&gt;
|psyburst=4&lt;br /&gt;
|psydrive=3&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|time=N&lt;br /&gt;
|stone=1&lt;br /&gt;
|plant=0&lt;br /&gt;
|block=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Yamato Man is the only Z-Phone contact to be fought as a boss, with everyone else remaining NPCs.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the dialogue box in the stage [[Mojo Dojo]] keeps changing Yamato Man's name in an odd gag, changing it to &amp;quot;Yamato Person&amp;quot;, &amp;quot;Yamato Dude&amp;quot;, &amp;quot;Yamato Bruh&amp;quot;, &amp;quot;Yamato Mad&amp;quot;, &amp;quot;Yamato Guy&amp;quot;, &amp;quot;Yam Man&amp;quot;, &amp;quot;Yamato Mode&amp;quot;, &amp;quot;Purple Man (Not Thanos)&amp;quot;, &amp;quot;Japan Man&amp;quot;, &amp;quot;I ran out of names&amp;quot;, &amp;quot;Yuhmato Man&amp;quot;, and &amp;quot;Yeetmato Man&amp;quot;.&lt;br /&gt;
* Yamato Man's weakness to [[Psycho Chip]] weaponry in ''MaGMML: Episode Zero'' is heavily hinted at in the Z-Phone conversation against the [[Psycho Golem]], where he claims that psychic-type opponents are &amp;quot;impossible to beat.&amp;quot;&lt;br /&gt;
* Notably, Yamato Man is one of the only two hub NPCs from the original ''Make a Good Mega Man Level'' game to be completely absent in ''[[Make a Good Mega Man Level Remastered]]'', the other being [[Galaxy Man]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
{{MaGMMLEZ Chapter 2 Other}}&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Devkit Bosses]][[Category:Bosses]][[Category:Make a Good Mega Man Level: Episode Zero]][[Category:Make a Good Mega Man Level: Episode Zero Bosses]]&lt;/div&gt;</summary>
		<author><name>174.224.25.114</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Gyro_Man&amp;diff=23975</id>
		<title>Gyro Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Gyro_Man&amp;diff=23975"/>
				<updated>2024-08-04T15:30:50Z</updated>
		
		<summary type="html">&lt;p&gt;174.224.25.114: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#5B693C&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=[[File:GyroManMugshot.png|left|Gyro Man's mugshot]][[File:GyroManMugshot.png|right|Gyro Man's mugshot]]Gyro Man&lt;br /&gt;
|image=[[File:GyroManArt.png|250px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|script=ジャイロマン&lt;br /&gt;
|romaji=Jairoman&lt;br /&gt;
|number=DWN-036&lt;br /&gt;
|designer=Katsunari Oguri&lt;br /&gt;
|programmer=[[ACESpark]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor=Blue&lt;br /&gt;
|at=4 (contact)&amp;lt;br&amp;gt;5 (Gyro Attack)&lt;br /&gt;
|weapon=Gyro Attack&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack= &lt;br /&gt;
|type=Wind, Cutter&lt;br /&gt;
|weak=[[Tornado Blow]], [[Banshee Wail]]{{3}}&amp;lt;br&amp;gt;[[Rain Flush]]{{48H}}&amp;lt;br&amp;gt;[[Thunder Wool]], [[Hornet Chaser]], [[Wire Adapter]], [[Plant Barrier]]{{Megamix}}&lt;br /&gt;
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]]&lt;br /&gt;
|stage=&lt;br /&gt;
|location='''MaG48HMML:'''&amp;lt;br&amp;gt;[[Oh No]]&amp;lt;br&amp;gt;[[Robot Recycling Center]]&amp;lt;br&amp;gt;[[Braving New Depths]]&lt;br /&gt;
|occupation=Combat Robot&lt;br /&gt;
|OffAppear=[[Mega Man 5]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level Remastered|MaGMML1R]] (NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 3|MaGMML3]] (Boss)&amp;lt;br&amp;gt;[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Boss)&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:MaGMML3 GyroMan.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
'''Gyro Man''' is a Robot Master from ''[[Mega Man 5]]''. [[Doctor Albert W. Wily|Dr. Wily]] had intended to give him a more advanced flying device, but ultimately went for a cost-saving propeller. While [[Dark Man 4]] was impersonating [[Proto Man]], Wily had Gyro Man take over a hanging garden to gain cash via the admission fee, but because nothing works out for him in life, attendance dropped once he took over.&lt;br /&gt;
&lt;br /&gt;
He appears in ''[[Make a Good Mega Man Level 2]]'' as an NPC in [[Tier 9 (MaGMML2)|Tier 9]], standing next to the entrance to [[Tier 10 (MaGMML2)|Tier 10]]. Because the entrance is to the left of [[Dr. Light's Lab]], he helpfully informs [[Mega Man]] that continuing onwards risks spoiling the highest-ranking stages.&lt;br /&gt;
&lt;br /&gt;
Gyro Man is one of the devkit bosses present in the [[Megamix Engine]], and is therefore set to appear as such in ''[[Make a Good Mega Man Level 3]]''. He also appears in ''[[Make a Good Mega Man Level Remastered]]'' as an NPC in [[Tier 3 (MaGMML)|Tier 3]].&lt;br /&gt;
&lt;br /&gt;
He makes his debut as a boss in ''[[Make a Good 48 Hour Mega Man Level]]'', appearing as the boss of [[Oh No]], [[Robot Recycling Center]] and [[Braving New Depths]]. He also appears in a reskinned form in [[Mega Man Saves Canada from the Evil Clutches of]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Gyro Man will randomly pick between one of two attacks:&lt;br /&gt;
*Throw a propeller at [[Mega Man]], which initially moves forward, but will move upward if Mega Man is over it, or downward if Mega Man is under it. Initially, Gyro Man has a 2/3 chance of using this attack; this goes down to 1/3 when he uses the attack once.&lt;br /&gt;
*Fly up in the air and drop a propeller that will initially move downward, and move forward once it reaches the same vertical height as Mega Man. Once Gyro Man is above the screen, he will drop down onto Mega Man. Initially, Gyro Man has a 1/3 chance of using this attack; this goes up to 2/3 when he uses the above attack once.&lt;br /&gt;
&lt;br /&gt;
==Custom Variants==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; |Sprite&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |MaGMML Appearance(s)&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Location(s)&lt;br /&gt;
! width=&amp;quot;13%|Description&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Designer(s)&lt;br /&gt;
! width=&amp;quot;14%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:48HStPetersburg.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The City of St. Petersburg&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Good 48 Hour Mega Man Level|MaG48HMML]]''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Mega Man Saves Canada from the Evil Clutches of]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The City of St. Petersburg, apparently.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[MiniMacro]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Reduced to 1 hitpoint.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable1M&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|metal=1&lt;br /&gt;
|gemini=2&lt;br /&gt;
|solar=1&lt;br /&gt;
|top=1&lt;br /&gt;
|wool=4&lt;br /&gt;
|black=1&lt;br /&gt;
|phar=1/3&lt;br /&gt;
|magic=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 2{{Megamix}}===&lt;br /&gt;
{{Damagetable2M&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|hornet=5&lt;br /&gt;
|jewel=1&lt;br /&gt;
|grab=1&lt;br /&gt;
|triple=2&lt;br /&gt;
|flash=N&lt;br /&gt;
|slash=1&lt;br /&gt;
|wheel=1&lt;br /&gt;
|sakugarne=2&lt;br /&gt;
|wire=4&lt;br /&gt;
|arrow=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=2&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=7&lt;br /&gt;
|thunder=2&lt;br /&gt;
|break=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=2&lt;br /&gt;
|tape=1/2/N&lt;br /&gt;
|lantern=1&lt;br /&gt;
|prismatic=1/2/3&lt;br /&gt;
|beet=1&lt;br /&gt;
|rec=1/1&lt;br /&gt;
|banshee=4&lt;br /&gt;
|propeller=2&lt;br /&gt;
|cable=2&lt;br /&gt;
|shoes=2&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=1/1&lt;br /&gt;
|power=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable24HM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|super=1/1&lt;br /&gt;
|chill=1/2&lt;br /&gt;
|pakkajoe=99&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|flame=2&lt;br /&gt;
|rain=4&lt;br /&gt;
|spark=2&lt;br /&gt;
|snake=1&lt;br /&gt;
|tengu=1/3/1&lt;br /&gt;
|water=1&lt;br /&gt;
|concrete=2&lt;br /&gt;
|homing=2&lt;br /&gt;
|beat=1&lt;br /&gt;
|notes=Damage values are identical for The City of St. Petersburg.&lt;br /&gt;
}}&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|time=N&lt;br /&gt;
|stone=1&lt;br /&gt;
|plant=4&lt;br /&gt;
|block=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
{{MaG48HMML Tier 2}}&lt;br /&gt;
{{MaG48HMML Tier 4}}&lt;br /&gt;
{{MaG48HMML Tier 11}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Devkit Bosses]][[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>174.224.25.114</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Pharaoh_Man&amp;diff=23974</id>
		<title>Pharaoh Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Pharaoh_Man&amp;diff=23974"/>
				<updated>2024-08-04T15:24:52Z</updated>
		
		<summary type="html">&lt;p&gt;174.224.25.114: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#D82800&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=[[File:PharaohManMugshot.png|left|Pharaoh Man's mugshot]][[File:PharaohManMugshot.png|right|Pharaoh Man's mugshot]]Pharaoh Man&lt;br /&gt;
|image=[[File:PharaohManArt.png|230px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|script=ファラオマン&lt;br /&gt;
|romaji=Faraoman&lt;br /&gt;
|number=DWN-028&lt;br /&gt;
|designer=Takayuki Ebara&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor=Red&lt;br /&gt;
|at=4 (contact)&amp;lt;br&amp;gt;2 (Pharaoh Shot, small)&amp;lt;br&amp;gt;6 (Pharaoh Shot, big wave)&amp;lt;br&amp;gt;5 (Pharaoh Shot, big orb){{Megamix}}&lt;br /&gt;
|weapon=[[Pharaoh Shot]]&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack= &lt;br /&gt;
|type=Flame, Shadow&lt;br /&gt;
|weak=[[Flash Stopper]], [[Sakugarne]]{{2}}&amp;lt;br&amp;gt;[[Spark Chaser]], [[Mix Tape]]{{3}}&amp;lt;br&amp;gt;[[Spark Shock]]{{48H}}&amp;lt;br&amp;gt;[[Gemini Laser]]{{Megamix}}&lt;br /&gt;
|affiliations=Dr. Cossack&amp;lt;br&amp;gt;[[Doctor Albert W. Wily|Dr. Wily]] (formerly)&lt;br /&gt;
|stage= &lt;br /&gt;
|location='''MaGMML2:'''&amp;lt;br&amp;gt;[[The Arena]]&amp;lt;br&amp;gt;'''MaG48HMML:'''&amp;lt;br&amp;gt;[[Deep Dark Temple]]&lt;br /&gt;
|occupation=Ancient Ruins Exploration Robot&lt;br /&gt;
|OffAppear=[[Mega Man 4]]&amp;lt;br&amp;gt;[[Mega Man IV]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Boss, NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level Remastered|MaGMML1R]] (NPC)&amp;lt;br&amp;gt;[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Boss)&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:PharaohMan.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
'''Pharaoh Man''' is a boss from ''[[Mega Man 4]]''. Originally designed by Dr. Cossack to explore ancient ruins, he was later modified for combat when [[Doctor Albert W. Wily|Dr. Wily]] forced Cossack to work for him.&lt;br /&gt;
&lt;br /&gt;
Pharaoh Man was made available as a boss in the devkit for ''[[Make a Good Mega Man Level 2]]'', but he doesn't appear in any stages, and only appears as a boss in [[The Arena]]. He also appears as an NPC in [[Tier 9 (MaGMML2)|Tier 9]].&lt;br /&gt;
&lt;br /&gt;
Like all ''MaGMML2'' devkit bosses, Pharaoh Man returns in the [[Megamix Engine]], and appears a devkit boss for ''[[Make a Good Mega Man Level 3]]''. He also appears as one of the bosses in the Megamix Engine's Example Game. He also appears in ''[[Make a Good Mega Man Level Remastered]]'' as an NPC in [[Tier 4 (MaGMML)|Tier 4]], and in ''[[Make a Good 48 Hour Mega Man Level]]'' as the boss of [[Deep Dark Temple]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Pharaoh Man will randomly pick between one of three moves:&lt;br /&gt;
*Jump to [[Mega Man]]'s position.&lt;br /&gt;
*Jump forward twice, shooting a small projectile each time.&lt;br /&gt;
*Charge up and release a large wave of energy.&lt;br /&gt;
&lt;br /&gt;
In the Megamix Engine's Example Game, on Hard Mode Pharaoh Man can not only aim his energy wave, but also use a variation of the [[Pharaoh Shot]] similar to how Mega Man can use it.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable1M&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|metal=2&lt;br /&gt;
|gemini=4&lt;br /&gt;
|solar=2&lt;br /&gt;
|top=1&lt;br /&gt;
|wool=1&lt;br /&gt;
|black=1&lt;br /&gt;
|phar=1/3&lt;br /&gt;
|magic=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 2===&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
|buster=1/2/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|hornet=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|jewel=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|grab=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|triple=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|flash=Y&amp;lt;br&amp;gt;Y&lt;br /&gt;
|slash=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|wheel=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|sakugarne=3&amp;lt;br&amp;gt;3&lt;br /&gt;
|wire=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|arrow=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=4&lt;br /&gt;
|laser=2&lt;br /&gt;
|water=2&lt;br /&gt;
|tornado=1&lt;br /&gt;
|thunder=2&lt;br /&gt;
|break=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|tape=3/4/Y&lt;br /&gt;
|lantern=1&lt;br /&gt;
|prismatic=0/0/0&lt;br /&gt;
|beet=1&lt;br /&gt;
|rec=1/1&lt;br /&gt;
|banshee=1&lt;br /&gt;
|propeller=1&lt;br /&gt;
|cable=2&lt;br /&gt;
|shoes=1&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=1&lt;br /&gt;
|power=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable24HM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|super=1/1&lt;br /&gt;
|chill=1/2&lt;br /&gt;
|pakkajoe=99&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|flame=2&lt;br /&gt;
|rain=1&lt;br /&gt;
|spark=4&lt;br /&gt;
|snake=2&lt;br /&gt;
|tengu=2/2/3&lt;br /&gt;
|water=2&lt;br /&gt;
|concrete=1&lt;br /&gt;
|homing=1&lt;br /&gt;
|beat=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|time=Y&lt;br /&gt;
|stone=1&lt;br /&gt;
|plant=1&lt;br /&gt;
|block=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In ''MaGMML2'' and the current version of the Megamix Engine, Pharaoh Man's standing sprite has erroneous white pixels near his arm. This error is fixed in ''MaGMML1R'' and all future ''MaGMML'' games.&lt;br /&gt;
* The energy wave version of Pharaoh Shot that Pharaoh Man uses appears independently of him as a stage hazard in ''[[Make a Good Mega Man Level: Episode Zero]]'', found in [[SnoruntPyro]]'s room on Floor 1 of [[Null and Void (Episode Zero)|Null and Void]]. Frozen inside of [[Chill Man Block]]s (somehow), they fly forward when said blocks are shattered.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaG48HMML Tier 3}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Devkit Bosses]][[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>174.224.25.114</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Pharaoh_Man&amp;diff=23973</id>
		<title>Pharaoh Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Pharaoh_Man&amp;diff=23973"/>
				<updated>2024-08-04T15:24:16Z</updated>
		
		<summary type="html">&lt;p&gt;174.224.25.114: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#D82800&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=[[File:PharaohManMugshot.png|left|Pharaoh Man's mugshot]][[File:PharaohManMugshot.png|right|Pharaoh Man's mugshot]]Pharaoh Man&lt;br /&gt;
|image=[[File:PharaohManArt.png|230px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|script=ファラオマン&lt;br /&gt;
|romaji=Faraoman&lt;br /&gt;
|number=DWN-028&lt;br /&gt;
|designer=Takayuki Ebara&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor=Red&lt;br /&gt;
|at=4 (contact)&amp;lt;br&amp;gt;2 (Pharaoh Shot, small)&amp;lt;br&amp;gt;6 (Pharaoh Shot, big wave)&amp;lt;br&amp;gt;5 (Pharaoh Shot, big orb){{Megamix}}&lt;br /&gt;
|weapon=[[Pharaoh Shot]]&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack= &lt;br /&gt;
|type=Flame, Shadow&lt;br /&gt;
|weak=[[Flash Stopper]], [[Sakugarne]]{{2}}&amp;lt;br&amp;gt;[[Spark Chaser]], [[Mix Tape]]{{3}}&amp;lt;br&amp;gt;[[Spark Shock]]{{48H}}&amp;lt;br&amp;gt;[[Gemini Laser]]{{Megamix}}&lt;br /&gt;
|affiliations=Dr. Cossack&amp;lt;br&amp;gt;[[Doctor Albert W. Wily|Dr. Wily]] (formerly)&lt;br /&gt;
|stage= &lt;br /&gt;
|location='''MaGMML2:'''&amp;lt;br&amp;gt;[[The Arena]]&amp;lt;br&amp;gt;'''MaG48HMML:'''&amp;lt;br&amp;gt;[[Deep Dark Temple]]&lt;br /&gt;
|occupation=Ancient Ruins Exploration Robot&lt;br /&gt;
|OffAppear=[[Mega Man 4]]&amp;lt;br&amp;gt;[[Mega Man IV]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Boss, NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level Remastered|MaGMML1R]] (NPC)&amp;lt;br&amp;gt;[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Boss)&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:PharaohMan.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
'''Pharaoh Man''' is a boss from ''[[Mega Man 4]]''. Originally designed by Dr. Cossack to explore ancient ruins, he was later modified for combat when [[Doctor Albert W. Wily|Dr. Wily]] forced Cossack to work for him.&lt;br /&gt;
&lt;br /&gt;
Pharaoh Man was made available as a boss in the devkit for ''[[Make a Good Mega Man Level 2]]'', but he doesn't appear in any stages, and only appears as a boss in [[The Arena]]. He also appears as an NPC in [[Tier 9 (MaGMML2)|Tier 9]].&lt;br /&gt;
&lt;br /&gt;
Like all ''MaGMML2'' devkit bosses, Pharaoh Man returns in the [[Megamix Engine]], and appears a devkit boss for ''[[Make a Good Mega Man Level 3]]''. He also appears as one of the bosses in the Megamix Engine's Example Game. He also appears in ''[[Make a Good Mega Man Level Remastered]]'' as an NPC in [[Tier 4 (MaGMML)|Tier 4]], and in ''[[Make a Good 48 Hour Mega Man Level]]'' as the boss of [[Deep Dark Temple]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Pharaoh Man will randomly pick between one of three moves:&lt;br /&gt;
*Jump to [[Mega Man]]'s position.&lt;br /&gt;
*Jump forward twice, shooting a small projectile each time.&lt;br /&gt;
*Charge up and release a large wave of energy.&lt;br /&gt;
&lt;br /&gt;
In the Megamix Engine's Example Game, on Hard Mode Pharaoh Man can not only aim his energy wave, but also use a variation of the [[Pharaoh Shot]] similar to how Mega Man can use it.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable1M&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|metal=2&lt;br /&gt;
|gemini=4&lt;br /&gt;
|solar=2&lt;br /&gt;
|top=1&lt;br /&gt;
|wool=1&lt;br /&gt;
|black=1&lt;br /&gt;
|phar=1/3&lt;br /&gt;
|magic=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 2===&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
|buster=1/2/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|hornet=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|jewel=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|grab=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|triple=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|flash=Y&amp;lt;br&amp;gt;Y&lt;br /&gt;
|slash=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|wheel=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|sakugarne=3&amp;lt;br&amp;gt;3&lt;br /&gt;
|wire=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|arrow=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=4&lt;br /&gt;
|laser=2&lt;br /&gt;
|water=2&lt;br /&gt;
|tornado=1&lt;br /&gt;
|thunder=2&lt;br /&gt;
|break=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|mix=3/4/Y&lt;br /&gt;
|lantern=1&lt;br /&gt;
|prismatic=0/0/0&lt;br /&gt;
|beet=1&lt;br /&gt;
|rec=1/1&lt;br /&gt;
|banshee=1&lt;br /&gt;
|propeller=1&lt;br /&gt;
|cable=2&lt;br /&gt;
|shoes=1&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=1&lt;br /&gt;
|power=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable24HM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|super=1/1&lt;br /&gt;
|chill=1/2&lt;br /&gt;
|pakkajoe=99&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|flame=2&lt;br /&gt;
|rain=1&lt;br /&gt;
|spark=4&lt;br /&gt;
|snake=2&lt;br /&gt;
|tengu=2/2/3&lt;br /&gt;
|water=2&lt;br /&gt;
|concrete=1&lt;br /&gt;
|homing=1&lt;br /&gt;
|beat=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|time=Y&lt;br /&gt;
|stone=1&lt;br /&gt;
|plant=1&lt;br /&gt;
|block=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In ''MaGMML2'' and the current version of the Megamix Engine, Pharaoh Man's standing sprite has erroneous white pixels near his arm. This error is fixed in ''MaGMML1R'' and all future ''MaGMML'' games.&lt;br /&gt;
* The energy wave version of Pharaoh Shot that Pharaoh Man uses appears independently of him as a stage hazard in ''[[Make a Good Mega Man Level: Episode Zero]]'', found in [[SnoruntPyro]]'s room on Floor 1 of [[Null and Void (Episode Zero)|Null and Void]]. Frozen inside of [[Chill Man Block]]s (somehow), they fly forward when said blocks are shattered.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaG48HMML Tier 3}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Devkit Bosses]][[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>174.224.25.114</name></author>	</entry>

	</feed>