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		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-06-06T09:40:10Z</updated>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Boil_Man_(stage)&amp;diff=3866</id>
		<title>Boil Man (stage)</title>
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				<updated>2018-04-09T20:06:12Z</updated>
		
		<summary type="html">&lt;p&gt;2.30.164.38: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''For article on the boss, see [[Boil Man]].''&lt;br /&gt;
{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Boil Man&lt;br /&gt;
|rank = 10th&lt;br /&gt;
|image= [[File:MaGMML2-10-BoilMan.png]]&lt;br /&gt;
|caption= This is making my blood boil!&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[MrKyurem]]&lt;br /&gt;
|composer= CosmicGem&lt;br /&gt;
|artist=Valo (initial boil man redesign and sprite), TEHTACOMAN12321 (tilesets, enemies, air capsule ii and boil man sprites)&lt;br /&gt;
|programmer = WreckingPrograms&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 44&lt;br /&gt;
|judge2 = 42&lt;br /&gt;
|judge3 = 38&lt;br /&gt;
|judge4 = 39&lt;br /&gt;
|judge5 = 41&lt;br /&gt;
|totalscore = 40.8&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 5&lt;br /&gt;
|enemies = &lt;br /&gt;
* Pakatto 24&lt;br /&gt;
* Fire Boy&lt;br /&gt;
* Metall Swim&lt;br /&gt;
* Sea Mine&lt;br /&gt;
* Claw&lt;br /&gt;
* Mantan&lt;br /&gt;
* Sea Mine&lt;br /&gt;
* Lobstorch&lt;br /&gt;
* Rounder&lt;br /&gt;
* Missquid&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses =&lt;br /&gt;
* [[Air Capsule|Air Capsule II]]&lt;br /&gt;
* [[Boil Man]]&lt;br /&gt;
|other = &lt;br /&gt;
|music = MaGMML2 - Boil Man&lt;br /&gt;
|location = [[Tier 10 (MaGMML2)|Tier 10]]&lt;br /&gt;
|previous = [[Sheriff Man (stage)|Sheriff Man]]&lt;br /&gt;
|next = [[Komuso Temple]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|You took one gimmick, and squeezed it for all it's worth. That is very commendable.|ACESpark|excerpt from judge comment.}}&lt;br /&gt;
==Overview==&lt;br /&gt;
'''Boil Man''' is the 10th place entry in ''Make a Good Mega Man Level 2''. It's a water-themed level that focuses primarily on Wave Man bubbles, with Sea Mines and Rounders serving as secondary gimmicks.&lt;br /&gt;
==Strategy==&lt;br /&gt;
At the very beginning of the level is a secret. Going to the left reveals a room with a boss gate, as well as several messages from the level's author. Behind the boss gate is the [[Air Capsule|Air Capsule II]]. Defeating it will reward the player with four large weapon energy capsules, two E-Tanks, six large screws, a 1-Up, and an M-Tank. A teleporter at the bottom of the room holding these rewards takes [[Mega Man]] back to the start of the level.&lt;br /&gt;
&lt;br /&gt;
The first room of the level is a simple collection of Pakatto 24s and Fire Boys. Climbing up the wall at the end of the room will lead Mega Man to a room where two Pakatto 24s and a Fire Boy guard the first Noble Nickel, as well as a shortcut that skips one room of the level. Going down in the first room will put Mega Man underwater, where he encounters a group of Metall Swims and Pakatto 24s. Climbing up brings Mega Man back to the surface, where he faces another Pakatto 24, as well as a Fire Boy.&lt;br /&gt;
&lt;br /&gt;
The next two rooms introduce Wave Man bubbles over safe terrain, with a Fire Boy and Metall Swims as additional obstacles. Going down in the second of these rooms leads to a puzzle where Mega Man must carefully jump on Wave Man bubbles to get the second Noble Nickel. Going up leads to a long room where Wave Man bubbles are placed over a bottomless pit and used in conjunction with Claws, a Pakatto 24, and Sea Mines (the latter of which now always explodes when Mega Man approaches it). This room is followed by an isolated area introducing the first Lobstorch of the level. After this is a room set above water, where Rounders first appear, serving as obstacles making it more difficult to attack the Claws, Pakatto 24s, and Fire Boys in the area. Going to the right leads to the third Noble Nickel, which is guarded by three Lobstorches.&lt;br /&gt;
&lt;br /&gt;
Going down instead leads to a series of rooms where Rounders are used as indirect obstacles similarly to the previous room, now getting in the way of attacking Lobstorches. Mega Man will then find himself underwater, where Sea Mines and Lobstorches are used alongside the new enemy Missquid. After this is a room where a Wave Man bubble must be ridden to the top while avoiding attacks from Claws and a Swim Metall. Going down instead leads to the fourth Noble Nickel, guarded by a Swim Metall and two Missquids. Going up normally leads to a vertical section where Mega Man must defeat both Claws and a Missquid with Rounders blocking his shots. The two rooms that follow will bring Mega Man above water while being confronted by Fire Boys, a Lobstorch, and a Missquid. The next room is another stretch of jumps across Wave Man bubbles, alongside Sea Mines, a Fire Boy, a Missquid, and a Pakatto 24, with the latter blocking the boss gate.&lt;br /&gt;
&lt;br /&gt;
The room right before the boss holds one more secret; Wave Man bubbles will spawn from the right side of the room, leading to the room holding the final Noble Nickel of the level. Going to the right instead will lead to the ending boss fight against [[Boil Man]].&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = Pakatto 24s are usually very annyoing to deal with, and it's also the case here. While most of them are well placed, the nature of the enemy means you're just going to be firing like an idiot hoping that your shots will line up with their like 2 frame period that they're vulnerable, and when you have stuff like Fire Boys constantly firing at you WHILE you're trying to do this, it just becomes not fun. That being said, though, the rest of the level is really, really good. I really love the usage of the Wave Man bubbles and the sea mines in general, and the sea mines especially are used in very clever ways with a variety of enemies. The custom enemies are pretty interesting, and the crab guy is adorable (&amp;lt;3), and they're used in tandem with the default engine assets very well. The Noble Nickels are a challenge to find, and I like all of them except for the first one because Pakatto 24s ;-;. The fight with Boil Man himself is pretty good, though I'm really not sure how to dodge the attack with the triple flame pillars and Boil Man triple jumping. Seems like the 'safe' spots Boil Man just blows steam (which apparently hits you) in. The fight with the Air Capsule is pretty great, too, and it's a neat take on the capsule type boss. Also, I had to go to the hospital because I was mauled by the memes. Overall really great level that just gets brought down a bit by the Pakatto 24s.&lt;br /&gt;
|pyroscore = 44&lt;br /&gt;
|spdesign = 14&lt;br /&gt;
|spfun = 7&lt;br /&gt;
|spcreativity = 13&lt;br /&gt;
|spaesthetics = 5&lt;br /&gt;
|spfunction = 5&lt;br /&gt;
|spskip = No&lt;br /&gt;
|jupi = Pretty nice level! I really liked the custom fire enemies you made, especially the squids. I DIDN'T like the Wave Man bubbles, particularly in the last room before the boss. That section was very difficult compared to the rest of the level, which was pretty easygoing. I was also disappointed in the lack of Wave Man pipes, they would have fit this stage well. Boil Man himself had a really cool design, and his attacks were very well thought-out and easy to react to and avoid once you learned his pattern. &lt;br /&gt;
EDIT: The second time I played this, I went left at the beginning. Hey MrKyurem, nice meme you got there :V&lt;br /&gt;
|jupiscore = 42&lt;br /&gt;
|jhdesign = 11&lt;br /&gt;
|jhfun = 8&lt;br /&gt;
|jhcreativity = 15&lt;br /&gt;
|jhaesthetics = 4&lt;br /&gt;
|jhfunction = 4&lt;br /&gt;
|enjl = This one took me a while to grasp. It's a good stage with a lot of attention to detail and two cool boss fights. However, the only part where the player will ever die is the final stretch to the boss. There is basically no challenge provided in this level. Every enemy can be tackled one at a time, with only Fire Boys and the squids being used to compliment other enemies onscreen occasionally. I found playing through this stage to be rather boring, simply because basically nothing is ever threatening or important enough to stop the player from advancing. I feel like a midboss or two would have helped this stage greatly in shaking things up. I had fun with the bosses, though they are not perfect. Air Capsule 2 suffers from &amp;quot;I can tank hits until he's dead&amp;quot; syndrome and Boil Man himself I've had a lot of trouble with predicting. Dodging his landing shockwave is difficult to do, even if the player slides relatively early, and even then he can use his blast to chase the player down before landing.&lt;br /&gt;
|enjlscore = 38&lt;br /&gt;
|endesign = 10&lt;br /&gt;
|enfun = 6&lt;br /&gt;
|encreativity = 12&lt;br /&gt;
|enaesthetics = 5&lt;br /&gt;
|enfunction = 5&lt;br /&gt;
|enskip = No&lt;br /&gt;
|garirry = Not that much of this level stood out for me, but I had quite a bit of fun playing it, still. The types of enemies and obstacles used can be annoying at times, but the level was mostly well done. The new bosses and enemies are also pretty awesome, and the stage looks very good overall.&lt;br /&gt;
|garirryscore = 39&lt;br /&gt;
|gadesign = 11&lt;br /&gt;
|gafun = 8&lt;br /&gt;
|gacreativity = 10&lt;br /&gt;
|gaaesthetics = 5&lt;br /&gt;
|gafunction = 5&lt;br /&gt;
|gadesignnote = Pretty good. Some sections are annoying with the selection of enemies (the cannon enemies kinda suck) but overall it's pretty solid.&lt;br /&gt;
|gafunnote = It's an enjoyable level. I liked the two bosses, though they were annoying at times, and it still is pretty easy to just fall to your death sometimes.&lt;br /&gt;
|gacreativitynote = Nothing stood out in particular, but I admit the two bosses are pretty cool and the level itself is done in a creative manner, including the enemies&lt;br /&gt;
|gaaestheticsnote = Looks very good and music choice is good.&lt;br /&gt;
|gafunctionnote = Works just fine.&lt;br /&gt;
|ace = Solid stage here folks. This guy knows what he's doing.&lt;br /&gt;
&lt;br /&gt;
You took one gimmick, and squeezed it for all it's worth. That is very commendable.&lt;br /&gt;
&lt;br /&gt;
Ultimately this has a great look, the music is perfect, and the selection of enemies is right for their situation.&lt;br /&gt;
&lt;br /&gt;
It's not without faults, one of my issues is things associated with 'boil'. This really just feels like a fairly generic water level with a few fire themed enemies thrown in, and they're almost out of place. As good as the gimmick used is, it probably could've done with furthering the theme and using another one.&lt;br /&gt;
&lt;br /&gt;
The boss is pretty good, with his variety and selection of attack patterns. I do find he's not on the very threatening side? I never felt in danger during the fight.&lt;br /&gt;
&lt;br /&gt;
I died to him once due to having 2 hit points left. Any other time, he dies without me even so much as paying attention. I think the player needs to feel the full front of a boss's attacks, lest they actually do what I ended up doing on repeat playthroughs - not bothering to dodge and just shooting the bugger to death.&lt;br /&gt;
&lt;br /&gt;
I also feel the Noble Nickels are tacked on at times, with their challenges being far easier than what the main path throws at you. It's a bit backward.&lt;br /&gt;
&lt;br /&gt;
These are minor problems in the grand scheme of things, the level is just straight up solid, and I think Capcom would be happy to see such a level and robot master in a Mega Man 11.&lt;br /&gt;
&lt;br /&gt;
Oh. And I found the hidden secret boss. I laughed. He was good...&lt;br /&gt;
|acescore = 41&lt;br /&gt;
|asdesign = 14&lt;br /&gt;
|asfun = 8&lt;br /&gt;
|ascreativity = 9&lt;br /&gt;
|asaesthetics = 5&lt;br /&gt;
|asfunction = 5&lt;br /&gt;
|asskip = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 10}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 10 (MaGMML2)]][[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>2.30.164.38</name></author>	</entry>

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