<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=201.33.47.96</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=201.33.47.96"/>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php/Special:Contributions/201.33.47.96"/>
		<updated>2026-06-12T21:35:17Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.1</generator>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Faint_Flying_Factory&amp;diff=19675</id>
		<title>Faint Flying Factory</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Faint_Flying_Factory&amp;diff=19675"/>
				<updated>2021-12-11T16:34:49Z</updated>
		
		<summary type="html">&lt;p&gt;201.33.47.96: Created page with &amp;quot;{{Levelinfo  |align=right &amp;lt;!-- ===========Info============== --&amp;gt; |rank=104th |image=256px |caption=Photos taken seconds before di...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank=104th&lt;br /&gt;
|image=[[File:MaG48HMML-104-FaintFlyingFactory.png|256px]]&lt;br /&gt;
|caption=Photos taken seconds before disaster&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]'' &lt;br /&gt;
|creator=[[MeeM]]&lt;br /&gt;
|composer=Capcom, Minae Fujii, Kouji Murata&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=48h&lt;br /&gt;
|judge1=18&lt;br /&gt;
|judge2=25&lt;br /&gt;
|judge3=8&lt;br /&gt;
|judge4=20&lt;br /&gt;
|totalscore=16.75&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|box=&lt;br /&gt;
*[[Crazy Razy]]&lt;br /&gt;
*[[Smaplar]]&lt;br /&gt;
*[[Penpen]]&lt;br /&gt;
*[[Cloud Platform (MM2)]]&lt;br /&gt;
*[[Kamapot]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Crazy Razy]]&lt;br /&gt;
*[[Smaplar]]&lt;br /&gt;
*[[Penpen]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Cloud Platform (MM2)]]&lt;br /&gt;
*[[Kamapot]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Iron Ball]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Mega Man 10 - Hornet Man&lt;br /&gt;
|location=[[Tier 1 (MaG48HMML)|Tier 1]]&lt;br /&gt;
|previous=[[Cutting Edge Technology]]&lt;br /&gt;
|next=[[Faint Flying Factory]]&lt;br /&gt;
}}&lt;br /&gt;
'''Pint House Power House''' is the 104th place entry in ''[[Make a Good 48 Hour Mega Man Level]]''. It is filled with enemies that go offscreen, including it's boss&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment48h&lt;br /&gt;
|parma=This level doesn't have much going on. the gimmicks aren't really used creatively, and neither are the enemies. The Pen-Pen is used once and immediately dies; that's edging on disqulification since you don't really use the asset. A single tile repeating background doesn't do much for the level. This feels like a doodle and not really a full level. It really needs a full concept or something to tie it together.&lt;br /&gt;
|parmascore=18&lt;br /&gt;
|pjdesign=5&lt;br /&gt;
|pjcreativity=3&lt;br /&gt;
|pjfunction=3&lt;br /&gt;
|pjfun=4&lt;br /&gt;
|pjaesthetics=3&lt;br /&gt;
|pk=Ah, uh... What even to say? It's not like you provided me with much in the first place. Good music choice, i suppose?&lt;br /&gt;
|pkscore=25&lt;br /&gt;
|pkdesign=5&lt;br /&gt;
|pkcreativity=3&lt;br /&gt;
|pkfunction=8&lt;br /&gt;
|pkfun=5&lt;br /&gt;
|pkaesthetics=4&lt;br /&gt;
|m-jacq=Every enemy throws itself to the left before plummeting into oblivion - including the boss(!!). Every platforming &amp;quot;challenge&amp;quot; is a tedious waiting game with no embellishments or difficulty curve. And the level is over in twenty seconds. This level really could have used some custom Spawners, so the enemies could provide some more constant pressure. Maybe even some ceiling spikes in the Kamapot Spawner sections. And it definitely could have used some playtesting.&lt;br /&gt;
|m-jacqscore=8&lt;br /&gt;
|mjdesign=1&lt;br /&gt;
|mjcreativity=1&lt;br /&gt;
|mjfunction=3&lt;br /&gt;
|mjfun=2&lt;br /&gt;
|mjaesthetics=1&lt;br /&gt;
|freems=...alright? that just happened? there really isn't a whole lot to comment on here, the level ends before it begins. i feel like half of the things didn't work correctly and at least twice i've had the boss just leave the room, die, and if you're not ready for it you can't get the energy element. I mean, i guess the boss was just trying to make the level end even faster? How weird.&lt;br /&gt;
|freemsscore=20&lt;br /&gt;
|frdesign=2&lt;br /&gt;
|frcreativity=5&lt;br /&gt;
|frfunction=5&lt;br /&gt;
|frfun=4&lt;br /&gt;
|fraesthetics=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaG48HMML Tier 1}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good 48 Hour Mega Man Level Stages]][[Category:Tier 1 (MaG48HMML)]][[Category:Tier 1 Stages]]&lt;/div&gt;</summary>
		<author><name>201.33.47.96</name></author>	</entry>

	</feed>