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		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-09-08T10:12:49Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Big_Eye&amp;diff=19728</id>
		<title>Big Eye</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Big_Eye&amp;diff=19728"/>
				<updated>2021-12-18T20:31:22Z</updated>
		
		<summary type="html">&lt;p&gt;24.246.170.36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name=Big Eye&lt;br /&gt;
|image=[[File:MM1BigEyeArt.jpg|230px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|jname=&lt;br /&gt;
|script=ビッグアイ&lt;br /&gt;
|romaji=Biggu Ai&lt;br /&gt;
|altname=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[SnoruntPyro]]{{1}}&amp;lt;br&amp;gt;[[WreckingPrograms]]{{2}}{{3}}&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=20&lt;br /&gt;
|at=8 (contact){{1}}&amp;lt;br&amp;gt;10 (contact){{1R}}{{2}}{{3}}&lt;br /&gt;
|weak=[[Gemini Laser]], [[Pharaoh Shot]]{{1}}&amp;lt;br&amp;gt;[[Pharaoh Shot]]{{1R}}&amp;lt;br&amp;gt;[[Triple Blade]], [[Sakugarne]]{{2}}&amp;lt;br&amp;gt;[[Magnetic Shockwave]]{{3}}&amp;lt;br&amp;gt;[[Salt Water]]{{48H}}&amp;lt;br&amp;gt;[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}&amp;lt;br&amp;gt;[[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}&lt;br /&gt;
|category=Big Eye, Bulky&lt;br /&gt;
|location='''MaGMML(1R):'''&amp;lt;br&amp;gt;[[Sky Ziggurat]]&amp;lt;br&amp;gt;[[Thunderclyffe Plant]]&amp;lt;br&amp;gt;[[Flashback Database]]{{1R}}&amp;lt;br&amp;gt;'''MaGMML2:'''&amp;lt;br&amp;gt;[[Snow Man]]&amp;lt;br&amp;gt;[[Cardinal Man]]&amp;lt;br&amp;gt;[[Colorful Hall]]&amp;lt;br&amp;gt;[[Candy Panic]]&amp;lt;br&amp;gt;[[Forgotten Fortress]]&amp;lt;br&amp;gt;[[Volcanic Furnace]]&amp;lt;br&amp;gt;[[City Under Siege]]&amp;lt;br&amp;gt;[[Sector Upsilon 6]]&amp;lt;br&amp;gt;[[Neapolitan Man (stage)|Neapolitan Man]]&amp;lt;br&amp;gt;[[The Stage Nobody Asked For]]&amp;lt;br&amp;gt;[[Classic Castle]]&amp;lt;br&amp;gt;[[Reality Core]]&amp;lt;br&amp;gt;'''MaGMML: Episode Zero:'''&amp;lt;br&amp;gt;[[Kingdom Crisis]]&amp;lt;br&amp;gt;[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|OffAppear=[[Mega Man 1|Mega Man]]&amp;lt;br&amp;gt;[[Mega Man: Dr. Wily's Revenge]]&amp;lt;br&amp;gt;[[Mega Man: The Wily Wars]]&amp;lt;br&amp;gt;[[Mega Man Powered Up]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:BigEye.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Big Eye''' is an enemy from the original ''[[Mega Man 1|Mega Man]]''. It is a large and bulky cycloptic robot that moves by jumping.&lt;br /&gt;
&lt;br /&gt;
Big Eye was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the levels [[Sky Ziggurat]] and [[Thunderclyffe Plant]]. In ''[[Make a Good Mega Man Level Remastered]]'', it makes additional appearances in the remade Wily stage [[Flashback Database]].&lt;br /&gt;
&lt;br /&gt;
It returned in ''[[Make a Good Mega Man Level 2]]'', and appeared in the entries [[Snow Man]], [[Cardinal Man]], [[Colorful Hall]], [[Candy Panic]], [[Forgotten Fortress]], [[Volcanic Furnace]], [[City Under Siege]], [[Sector Upsilon 6]], [[Neapolitan Man (stage)|Neapolitan Man]], and [[The Stage Nobody Asked For]], as well as the Wily stages [[Classic Castle]] and [[Reality Core]]. It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stages [[Kingdom Crisis]] and [[Null and Void (Episode Zero)|Null and Void]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Big Eyes jump constantly towards [[Mega Man]], alternating between high and low jumps at random. They also take a considerable amount of damage to kill without using weapons. Because of this, the safest and most reliable means of getting past them is to slide under them.&lt;br /&gt;
&lt;br /&gt;
Starting with ''MaGMML2'', Big Eye closes its eye when it's preparing to do a high jump, making it easier to tell when to get by them with minimal issue.&lt;br /&gt;
&lt;br /&gt;
By default, Big Eyes are red with a white eye, but setting &amp;quot;col = #&amp;quot; in a Big Eye's creation code will change its color (1 makes it blue with a white eye, 2 makes it red with an orange eye).&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level===&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
|buster=1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|metal=2&amp;lt;br&amp;gt;1&lt;br /&gt;
|gemini=4&amp;lt;br&amp;gt;1&lt;br /&gt;
|solar=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|top=0&amp;lt;br&amp;gt;3&lt;br /&gt;
|wool=2&amp;lt;br&amp;gt;0.5&lt;br /&gt;
|black=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|phar=1/1/99&amp;lt;br&amp;gt;1/5&lt;br /&gt;
|magic=3&amp;lt;br&amp;gt;2&lt;br /&gt;
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level Remastered===&lt;br /&gt;
{{Damagetable1R&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|metal=1&lt;br /&gt;
|gemini=1&lt;br /&gt;
|solar=2&lt;br /&gt;
|top=3&lt;br /&gt;
|wool=1&lt;br /&gt;
|black=3&lt;br /&gt;
|phar=1/20&lt;br /&gt;
|magic=2&lt;br /&gt;
|orb=3&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 2===&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
|buster=1/2/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|hornet=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|jewel=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|grab=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|triple=3&amp;lt;br&amp;gt;3&lt;br /&gt;
|flash=Y&amp;lt;br&amp;gt;Y&lt;br /&gt;
|slash=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|wheel=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|sakugarne=4&amp;lt;br&amp;gt;4&lt;br /&gt;
|wire=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|arrow=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=4&lt;br /&gt;
|thunder=3&lt;br /&gt;
|magnetic=4&lt;br /&gt;
|ice=2&lt;br /&gt;
|break=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable24HM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|super=4/2&lt;br /&gt;
|chill=1/5&lt;br /&gt;
|pakkajoe=99&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|flame=2&lt;br /&gt;
|rain=2&lt;br /&gt;
|spark=0&lt;br /&gt;
|snake=2&lt;br /&gt;
|tengu=1/1/2&lt;br /&gt;
|water=4&lt;br /&gt;
|concrete=3&lt;br /&gt;
|homing=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level: Episode Zero===&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=1&lt;br /&gt;
|saber=1&lt;br /&gt;
|burst=2&lt;br /&gt;
|drive=99&lt;br /&gt;
|cutbuster=1&lt;br /&gt;
|cutsaber=1&lt;br /&gt;
|cutburst=2&lt;br /&gt;
|cutdrive=2&lt;br /&gt;
|flamebuster=2&lt;br /&gt;
|flamesaber=4&lt;br /&gt;
|flameburst=4&lt;br /&gt;
|flamedrive=2&lt;br /&gt;
|icebuster=2&lt;br /&gt;
|icesaber=3&lt;br /&gt;
|iceburst=3&lt;br /&gt;
|icedrive=3&lt;br /&gt;
|zapbuster=1&lt;br /&gt;
|zapsaber=1&lt;br /&gt;
|zapburst=2&lt;br /&gt;
|zapdrive=2&lt;br /&gt;
|psybuster=1&lt;br /&gt;
|psysaber=1&lt;br /&gt;
|psyburst=2&lt;br /&gt;
|psydrive=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|time=Y&lt;br /&gt;
|stone=2&lt;br /&gt;
|plant=4&lt;br /&gt;
|block=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Big Eye's additional jump frames are a holdover from the Mega Engine, which ''MaGMML2'' used. These frames are also used in ''Mega Man Maker'', another fangame using the Mega Engine.&lt;br /&gt;
* Big Eye uses Power Muscler's landing sound effect in ''Make a Good Mega Man Level'', and the sound it makes in the PAL/Anniversary Collection versions of ''Mega Man'' in ''Make a Good Mega Man Level 2''. The latter is most likely another holdover from the Mega Engine.&lt;br /&gt;
&lt;br /&gt;
==Related Enemies==&lt;br /&gt;
*[[Sniper Armor]]&lt;br /&gt;
*[[Bikky]]&lt;br /&gt;
*[[Jumbig]]&lt;br /&gt;
*[[Power Muscler]]&lt;br /&gt;
*[[Power Slam]]&lt;br /&gt;
*[[Big Stomper]]&lt;br /&gt;
*[[Tsurare Stamp]]&lt;br /&gt;
*[[Shuhorn]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Custom Enemies (MaGMML1)]][[Category:Mega Man 1 Enemies]][[Category:Big Eye Enemies]][[Category:Bulky Enemies]]&lt;/div&gt;</summary>
		<author><name>24.246.170.36</name></author>	</entry>

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