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		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=45.48.154.176</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-04-20T08:22:18Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Blocky_(MrKyurem%27s_Stage)&amp;diff=10146</id>
		<title>Blocky (MrKyurem's Stage)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Blocky_(MrKyurem%27s_Stage)&amp;diff=10146"/>
				<updated>2019-05-25T20:48:46Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: Redirected page to Blocky (Everything's Blowing Up)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Blocky (Everything's Blowing Up)]]&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_24_Hour_Mega_Man_Level&amp;diff=3280</id>
		<title>Make a Good 24 Hour Mega Man Level</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_24_Hour_Mega_Man_Level&amp;diff=3280"/>
				<updated>2018-03-15T04:26:26Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Make a Good 24 Hour Mega Man Level''' is a level design contest like the mainline ''MaGMML'' games, with a twist. Each entrant was given a &amp;quot;box&amp;quot; of two enemies and two stage features, and told to make a level around them within 24 hours. This contest was hosted and directed by [[ParmaJon]], and judged by ParmaJon, [[MiniMacro]], and [[CreshMan]]. It received 6 entries. There are plans for a second contest to start around when the devkit for ''MaGMML3'' is released, with different judges.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
=== Default Weapons ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WaterWaveIcon.png]]&lt;br /&gt;
|[[Water Wave]]&lt;br /&gt;
|Wave Man&lt;br /&gt;
|''Mega Man 5''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TimeSlowIcon.png]]&lt;br /&gt;
|[[Time Slow]]&lt;br /&gt;
|Time Man&lt;br /&gt;
|''Mega Man: Powered Up''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperArmIcon.png]]&lt;br /&gt;
|[[Super Arm]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|''Mega Man''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChillSpikeIcon.png]]&lt;br /&gt;
|[[Chill Spike]]&lt;br /&gt;
|[[Chill Man]]&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 4'' (Variant)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
=== Entries ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
|-&lt;br /&gt;
|[[Nauseous Greenhouse]]&lt;br /&gt;
|ThatOneEnder&lt;br /&gt;
|35/100&lt;br /&gt;
|-&lt;br /&gt;
|[[Pollution Park]]&lt;br /&gt;
|Entity1037&lt;br /&gt;
|70/100&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Trick]]&lt;br /&gt;
|Smedis&lt;br /&gt;
|72/100&lt;br /&gt;
|-&lt;br /&gt;
|[[X Factory]]&lt;br /&gt;
|ACESpark&lt;br /&gt;
|83/100&lt;br /&gt;
|-&lt;br /&gt;
|[[Flooded Temple]]&lt;br /&gt;
|ACESpark&lt;br /&gt;
|84/100&lt;br /&gt;
|-&lt;br /&gt;
|[[Breaking Ground]]&lt;br /&gt;
|NaOH&lt;br /&gt;
|85/100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wily Fortress ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
|-&lt;br /&gt;
|Wily 1&lt;br /&gt;
|[[Abyss Balcony]]&lt;br /&gt;
|CreshMan&lt;br /&gt;
|-&lt;br /&gt;
|Wily 2&lt;br /&gt;
|[[Up 'n' Duck]]&lt;br /&gt;
|ParmaJon&lt;br /&gt;
|-&lt;br /&gt;
|[[Wily 3 (MaG24HMML)|Wily 3]]&lt;br /&gt;
|???&lt;br /&gt;
|NaOH, ACESpark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
From [[Make a Good Mega Man Level 2|MaGMML2]], the following bosses are used.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickMan.png]]&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|[[Breaking Ground]]&lt;br /&gt;
|[[Time Slow]]&lt;br /&gt;
|Quick Boomerang&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MetalSprite.png]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|[[Pollution Park]]&lt;br /&gt;
|[[Chill Spike]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopMan.png]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|[[Nauseous Greenhouse]]&lt;br /&gt;
|[[Water Wave]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png]]&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|[[Air Break]]&lt;br /&gt;
|[[Water Wave]]&lt;br /&gt;
|Rain Flush&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CentaurMan.png]]&lt;br /&gt;
|[[Centaur Man]]&lt;br /&gt;
|[[Flooded Temple]]&lt;br /&gt;
|[[Water Wave]]&lt;br /&gt;
|Centaur Flash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GigaCount.png]]&lt;br /&gt;
|[[Giga Count]]&lt;br /&gt;
|[[Abyss Balcony]]&lt;br /&gt;
|[[Water Wave]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CloudDevil.png]]&lt;br /&gt;
|[[Cloud Devil]]&lt;br /&gt;
|[[Up 'n' Duck]]&lt;br /&gt;
|[[Chill Spike]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wilystar.png]]&lt;br /&gt;
|[[Wily Machine Arc]]&lt;br /&gt;
|[[Wily 3 (MaG24HMML)|Wily 3]]&lt;br /&gt;
|Varies&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaG24HMML}}&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_2&amp;diff=3279</id>
		<title>Make a Good Mega Man Level 2</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_2&amp;diff=3279"/>
				<updated>2018-03-15T04:25:47Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title= Make a Good Mega Man Level&lt;br /&gt;
|image= [[File:MaGMML2Title.png|Make a Good Mega Man Level|256px]]&lt;br /&gt;
|caption= Make a Good Mega Man Level 2 Logo&lt;br /&gt;
|developer= [[SnoruntPyro]]&lt;br /&gt;
|publisher= &lt;br /&gt;
|director= [[SnoruntPyro]]&lt;br /&gt;
|producer= &lt;br /&gt;
|designer= Sprites Inc.&lt;br /&gt;
|programmer= [[WreckingPrograms]] / [[SnoruntPyro]] / [[Renhoek]] / [[The Stove Guy]]] / [[ACESpark]] / [[Entity1037]] / [[NaOH]] / [[Zieldak]]&lt;br /&gt;
|artist= [[ACESpark]] / [[Enjl]] / [[The Stove Guy]] / [[m9m]] / [[MiniMacro]] / [[NaOH]] / [[M-Jacq]] / E-Clare / [[CreshMan]] / [[Renhoek]]&lt;br /&gt;
|writer= &lt;br /&gt;
|composer= [[CosmicGem]] / [[MiniMacro]] / [[m9m]]&lt;br /&gt;
|series= Mega Man Classic&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|releasedate= &lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre = Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media = Digital download&lt;br /&gt;
|input = &lt;br /&gt;
|music = &lt;br /&gt;
}}&lt;br /&gt;
{{quote|They started out as Mario contests, in both SMW and SMBX. One day I was drunk enough to be all like 'hahaha let's do that but with mega man!!' and the rest is history.|SnoruntPyro, on the contest|}}&lt;br /&gt;
&lt;br /&gt;
'''Make a Good Mega Man Level Contest 2''', or MaGMML2 for short, is the much more ambitious sequel event to ''[[Make a Good Mega Man Level]]'', once again ran by [[SnoruntPyro]]. Like its predecessor, the premise of the contest was to build a Mega Man-style stage in Game Maker in an engine filled with premade assets. Unlike last time, [[WreckingProgram]]'s ''Mega Engine'', used with Game Maker 8.1 rather than 8.0, was used, and a team of programmers including [[The Stove Guy]], [[Renhoek]], [[ACESpark]], [[Entity1037]], and [[SnoruntPyro]] was assembled to build the devkit, allowing for a vastly expanded array of assets and a far more stable engine in general. The engine was made public unlike last time and boasted nearly every asset from the classic first six Mega Man games and then some.&lt;br /&gt;
&lt;br /&gt;
The contest was judged by [[SnoruntPyro]] (the host of the contest), [[JupiHornet]] (a moderator of the SMBX forums and co-owner of the Geometry Dash Forums), [[Enjl]] (an active member of the SMBX forums and friend of Pyro), [[Garirry]] (active member of Sprites Inc. and participant in ''Mega Man Endless''), and [[ACESpark]] (owner of Sprites Inc., confirmed furry and possibly British). When the contest's submission period came to a close, the final total was 81 levels, just over four times the amount of entries from the original contest.&lt;br /&gt;
&lt;br /&gt;
The submission period closed on February 19th, 2017, with an extra nine days where users could submit levels late for a penalty to their averaged score (however, none ended up affecting anyone's score). The game was compiled and put together in a good enough state for Mega Man player [[Flashman85]] to stream the results once again on May 20th and 21st, 2017. The game boasts a much larger hub than the previous one, featuring an actual festival with carnival-y tents and numerous skyscrapers and buildings by Dr. Light's Lab.&lt;br /&gt;
&lt;br /&gt;
The game was finally released on October 1st, 2017, after some delays. While the contest itself was ran in Game Maker 8.1, the final game was released in Game Maker Studio, as porting became necessary as the game became too big for 8.1 itself to even handle it.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
The game begins with exposition from Dr. Light about the nature of the festival and how much bigger it is than [[Make a Good Mega Man Level|the first festival]]. The contest nature of the game is made clear by Dr. Light as he explains the various submissions as 'simulations' submitted as tributes to Mega Man in a celebration of the 30th anniversary since his first victory against Dr. Wily. Dr. Light and Mega Man expect that Dr. Wily will intervene, but there is currently no sign of him. After some more chat, Dr. Light lets Mega Man explore the festival on his own and gather more Energy Elements.&lt;br /&gt;
 &lt;br /&gt;
After a short period of time, Mega Man finds a note on the ground in the hub, telling him to go to  [[Chateau Chevaleresque]] for some info. Once there, he meets a [[Zero|mysterious cloaked figure]], who begins to ponder about the power of the simulations and warning Mega Man that something can go wrong, before leaving. Dr. Light also discovers an increase in space debris, and sends Rush to tell Mega Man this.&lt;br /&gt;
 &lt;br /&gt;
After two more encounters with the cloaked figure, each increasingly frustrating Mega Man due to the cloaked man being &amp;quot;extra&amp;quot; as the kids nowadays would say, things climax. Once 65 Energy Elements are collected, [[Dr. Wily]] reveals himself and unveils his newest fortress, the [[Wily Star II]]. He claims that the new fortress has the power to destroy reality, and he once again dares Mega Man to even get up to the fortress. Dr. Light discovers that the forcefield prevents [[Rush|Rush Space]] from getting through, but the cloaked figure intervenes. He explains that in the presence of each other, the Energy Elements will cause violent reactions, and are somewhat sentient in following the wishes of the holder. He and Mega Man use this to create a superpowered space ship to fly to the Wily Star, and Mega Man soon chases after Wily.&lt;br /&gt;
 &lt;br /&gt;
After fighting through five stages, Mega Man corners Wily, but Wily reveals the [[Reality Core]], his device that can scramble reality. Mega Man attempts to sabotage it, but it is protected, and Wily decides to activate it, scrambling the world. Mega Man finds himself in a void, but Dr. Light is able to contact him and explain the situation. Mega Man then sets out to find several energy hotspots, which turn out to be areas based on the simulations. Soon, Mega Man is able to make it back to the fortress through the scrambled reality, and confront Wily. Wily battles Mega Man in the [[Wily Machine SWORD]], before being defeated and deciding to take drastic measures. He activates the Reality Core once again, and warps the both of them to a mysterious place, where he tries to use the core's power to summon an evil version of Mega Man, but accidentally summons [[megaman sprite game|the Mega Man seen in ''Megaman Sprite Game'']] instead. ''Sprite Game'' Mega Man, confused and insulted, blasts off Wily after he tries to order him around, but winds up battling Mega Man anyway. Once defeated, he gets sucked back to his home dimension, and the dimension Mega Man is in begins to collapse. Mega Man tries to teleport away, but finds out that teleportation is disabled.&lt;br /&gt;
 &lt;br /&gt;
Mega Man is taken out by the dimension collapsing, and Dr. Light loses his signal, getting very concerned. However, the Energy Elements react, and revive Mega Man and create an even more powerful spaceship, and they all chase after Wily once again. Once defeating Wily in his [[Wily Core|escape pod]], the Reality Core fails to function, and begins to melt down. Dr. Wily slams his machine into Mega Man in a last ditch move, but the Reality Core explodes and unscrambles reality, taking Wily with it. He somehow survives. Mega Man is teleported back to the Wily Star II, where he escapes on the space bike just before the Wily Star is wiped from existence with the Reality Core's meltdown.&lt;br /&gt;
 &lt;br /&gt;
Once Mega Man returns to Earth, Dr. Light congratulates him, and says that now that that is over, the festival is in full swing. Mega Man is then challenged by the cloaked figure to obtain every Energy Element. If this is done, then Mega Man starts shaking as all of the Energy Elements fly to [[Tier 10 (MaGMML2)|Tier 10]]. Mega Man chases after them, and meets up with [[Launch Man &amp;amp; Shuttle Man (boss)|Launch Man]]. The two observe every Energy Element converging in the sky, before spiraling and opening a mysterious portal to [[Tier X (MaGMML2)|Tier X]]. Mega Man hops on Launch Man's back and they both warp through the portal. Mega Man then collects every Element in the unknown maze, unsealing the door to the final challenge, [[Null and Void]].&lt;br /&gt;
 &lt;br /&gt;
Once Mega Man fights through Null and Void, he meets up with the cloaked figure for the last time, with Mega Man expressing clear exasperation and confusion as to how the cloaked figure got up here. The cloaked figure reveals his true intentions - he wanted to have a proper battle with Mega Man after their last duel was cut short, and he has created a [[Absolute ZERO|gigantic robot]] for Mega Man to fight in the &amp;quot;ultimate battle&amp;quot;. As the robot is slowly taken out and defeated, the cloaked figure reveals himself to be [[Zero]] from MaGMML1, who survived the castle's explosion. He reveals that he wanted to have a proper duel with Mega Man after the decoy fight from the last festival, but he decided to take action against Dr. Wily first once he knew he was going to do something. He also reveals that he discovered Tier X and created Null and Void with the power of the Energy Elements. Satisfied with himself, Zero claims that he has seen everything in life, and he ascends to the heavens, leaving the final Energy Element as he warps away. Mega Man returns from the portal back to home.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Gameplay is obviously like a typical Mega Man Classic game, with quality of life additions like quick weapon switching, a slide button, a charging up progress bar, and input display. Like MaGMML1, eight weapons were voted in to be Mega Man's default arsenal, along with four utility weapons. The main goal of each stage is to get the Energy Element (or multiple of them) at the end of each entry, and getting enough Energy Elements will, like MaGMML1, unlock Wily's Castle and a slew of other bonus features. There is also a new collectible similar to Dragon Coins from ''Super Mario World'', the [[Noble Nickel]]s. There can be up to five at any stage, and collecting certain numbers of them and taking them to [[Knight Man]] will grant numerous rewards. Also returning from MaGMML1 are purchasable upgrades and costumes, but now they are much larger in number.&lt;br /&gt;
&lt;br /&gt;
Like its predecessor, each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all. The hub world is much bigger than in MaGMML1 thanks to the larger number of entries. Some new unlockables also enrich the experience - the game introduces the [[Contest Weapon Data]] to the series, a set of unlockable weapons based off of the lRobot Masters from submissions. It is also the first to have a large postgame, with [[Tier X (MaGMML2)|Tier X]] being unlocked once all Energy Elements outside of it are collected, and with many more bonus bosses to fight.&lt;br /&gt;
&lt;br /&gt;
===Default Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona5.gif]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona6.gif]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Slash Man&lt;br /&gt;
|''Mega Man 7''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona2.gif]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|Jewel Man&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona1.gif]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|Hornet Man&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona4.gif]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Blade Man&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona7.gif]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|[[Nitro Man]]&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona3.gif]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|Mercury&lt;br /&gt;
|''Mega Man V''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona8.png]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|''Mega Man II''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 4 (Variant)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona9.png]]&lt;br /&gt;
|[[Wire Adapter]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona10.png]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 5''&lt;br /&gt;
|}&lt;br /&gt;
===Contest Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb5.png]]&lt;br /&gt;
|[[Cyber Distorter]]&lt;br /&gt;
|[[Cyber Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb6.png]]&lt;br /&gt;
|[[Force Beam]]&lt;br /&gt;
|[[Force Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb2.png]]&lt;br /&gt;
|[[Badge Barrier]]&lt;br /&gt;
|[[Sheriff Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb1.png]]&lt;br /&gt;
|[[Haunt Pumpkin]]&lt;br /&gt;
|[[Haunt Man (Boss)|Haunt Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb4.png]]&lt;br /&gt;
|[[Truffle Cluster]]&lt;br /&gt;
|[[Truffle Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb7.png]]&lt;br /&gt;
|[[Hazard Trapper]]&lt;br /&gt;
|[[Quarantine Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb3.png]]&lt;br /&gt;
|[[Neapolitan Bomb]]&lt;br /&gt;
|[[Neapolitan Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb8.png]]&lt;br /&gt;
|[[Match Blast]]&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb9.png]]&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|[[Chomp Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb10.png]]&lt;br /&gt;
|[[Transport_items#Carry|Carry]]&lt;br /&gt;
|N/A (from ''Mega Man: Dr. Wily's Revenge'')&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:Sheriff Feelings.png|thumb|right|Sheriff Man, the 11th place entry.]]&lt;br /&gt;
[[81|Eighty one]] levels were entered to the second contest, a little over quadruple the amount of the first contest.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[A Mega Man for All Seasons]]&lt;br /&gt;
*[[AD 2101]]&lt;br /&gt;
*[[Airflow Hubble]]&lt;br /&gt;
*[[Alien Temple]]&lt;br /&gt;
*[[Ancient Tomb]]&lt;br /&gt;
*[[Aurora Man]]&lt;br /&gt;
*[[Beneath Sand and Rock]]&lt;br /&gt;
*[[Biplane Bay]]&lt;br /&gt;
*[[Blaze Man]]&lt;br /&gt;
*[[Boil Man (stage)|Boil Man]]&lt;br /&gt;
*[[Bond Man (stage)|Bond Man]]&lt;br /&gt;
*[[Bouncy Castle]]&lt;br /&gt;
*[[But it Lacked the Depth to Convince Me That This Was Really Hell]]&lt;br /&gt;
*[[Candy Panic]]&lt;br /&gt;
*[[Cardinal Man]]&lt;br /&gt;
*[[Changeable Caverns]]&lt;br /&gt;
*[[Chomp Man (stage)|Chomp Man]]&lt;br /&gt;
*[[City Under Siege]]&lt;br /&gt;
*[[Colorful Hall]]&lt;br /&gt;
*[[Combust Man (stage)|Combust Man]]&lt;br /&gt;
*[[Conveyor Mayhem]]&lt;br /&gt;
*[[Cossack's Other Citadel]]&lt;br /&gt;
*[[Crystal Lab]]&lt;br /&gt;
*[[Cursor Curse]]&lt;br /&gt;
*[[Cyber Man (stage)|Cyber Man]]&lt;br /&gt;
*[[Donut Observation Center]]&lt;br /&gt;
*[[Dragon Lab Lair]]&lt;br /&gt;
*[[Duwang]]&lt;br /&gt;
*[[Elec Dam]]&lt;br /&gt;
*[[Enhanced Mobility]]&lt;br /&gt;
*[[Escape Sequence]]&lt;br /&gt;
*[[Force Man (stage)|Force Man]]&lt;br /&gt;
*[[Forgotten Fortress]]&lt;br /&gt;
*[[Fortified Lab]]&lt;br /&gt;
|&lt;br /&gt;
*[[Gigavolt Man]]&lt;br /&gt;
*[[Gunpowder Cellar]]&lt;br /&gt;
*[[Guts Man's Asteroid]]&lt;br /&gt;
*[[Haunt Man (stage)|Haunt Man]]&lt;br /&gt;
*[[Holy Crap, Mega Man Can Airslide?]]&lt;br /&gt;
*[[Identity Crisis]]&lt;br /&gt;
*[[Joe Destruction Co.]]&lt;br /&gt;
*[[Joe Man (stage)|Joe Man]]&lt;br /&gt;
*[[Jungle Base]]&lt;br /&gt;
*[[Just an Ice Level]]&lt;br /&gt;
*[[Komuso Temple]]&lt;br /&gt;
*[[Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
*[[Lava Factory]]&lt;br /&gt;
*[[Maze of Significantly Less Death]]&lt;br /&gt;
*[[MegaLondo]]&lt;br /&gt;
*[[Misty Lake]]&lt;br /&gt;
*[[Mix &amp;amp; Match]]&lt;br /&gt;
*[[Mount Sabre]]&lt;br /&gt;
*[[Neapolitan Man (stage)|Neopolitan Man]]&lt;br /&gt;
*[[Neon Man (stage)|Neon Man]]&lt;br /&gt;
*[[Nitrogen Man]]&lt;br /&gt;
*[[Orbital Station]]&lt;br /&gt;
*[[Poorly Named Level]]&lt;br /&gt;
*[[Quarantine Woman (stage)|Quarantine Woman]]&lt;br /&gt;
*[[Quint Stage]]&lt;br /&gt;
*[[Quirky Unconsistent Incomprehensible Nonsensical Track]]&lt;br /&gt;
*[[Rad Gravity]]&lt;br /&gt;
*[[Ruined Lab]]&lt;br /&gt;
*[[Rush City]]&lt;br /&gt;
*[[Sector Upsilon 6]]&lt;br /&gt;
*[[Sheriff Man (stage)|Sheriff Man]]&lt;br /&gt;
*[[Shovel Knight]]&lt;br /&gt;
|&lt;br /&gt;
*[[SMB3]]&lt;br /&gt;
*[[Smed's Big Annoying Mess of a Level]]&lt;br /&gt;
*[[Snow Man]]&lt;br /&gt;
*[[Something Original]]&lt;br /&gt;
*[[Spiky Situation]]&lt;br /&gt;
*[[Starman Recreation]]&lt;br /&gt;
*[[Taco Man (stage)|Taco Man]]&lt;br /&gt;
*[[The Dampening]]&lt;br /&gt;
*[[The Fall]]&lt;br /&gt;
*[[The Stage Nobody Asked For]]&lt;br /&gt;
*[[Truffle Man (stage)|Truffle Man]]&lt;br /&gt;
*[[Volcanic Furnace]]&lt;br /&gt;
*[[Wily Coaster]]&lt;br /&gt;
*[[Wily Tower]]&lt;br /&gt;
*[[Yggdrasil]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==	&lt;br /&gt;
[[File:MaGMML2Hub.png|thumb|right|250px||Part of the city, near Tier 7.]]	&lt;br /&gt;
The hub in the second game is much larger than the first game's. Instead of being confined to Dr. Light's Lab, it includes the lab and much of its surroundings, including an outdoor festival grounds and a part of Mega City. Light's Lab from the first game is accessible, and [[Eddie's Shop]] is still open, but most of the lab, including the attic, has been blocked off, and there are many boxes laying around. Outside of the lab, the whole hub is one straight line that has plenty of landmarks, including the ten Tiers, all placed around. The tier order is shuffled compared to the first game, for geographical and exploration reasons.&lt;br /&gt;
&lt;br /&gt;
Like MaGMML1, NPCs gradually show up as more Energy Elements are obtained. They appear all around the main hub and at [[Chataeu Chevalresque]], the game's equivalent to Dr. Light's attic. The bar is run by [[Knight Man]], and as expected, many NPCs such as defeated tier bosses show up. The player can also exchange [[Noble Nickel]]s here for rewards, as well as get tips for the remaining nickels via [[Crystal Man]]. Another landmark is the [[Dojo]], which houses all of the Arenas, plus revisits to the Wily Stages once they are clear.&lt;br /&gt;
&lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML2)|Tier 1: Broken Simulation]]&lt;br /&gt;
* [[Tier 2 (MaGMML2)|Tier 2: Sewers]]&lt;br /&gt;
* [[Tier 3 (MaGMML2)|Tier 3: Forest]]&lt;br /&gt;
* [[Tier 4 (MaGMML2)|Tier 4: Train Station]]&lt;br /&gt;
* [[Tier 5 (MaGMML2)|Tier 5: Arcade]]&lt;br /&gt;
* [[Tier 6 (MaGMML2)|Tier 6: Battle Network]]&lt;br /&gt;
* [[Tier 7 (MaGMML2)|Tier 7: McWily's]]&lt;br /&gt;
* [[Tier 8 (MaGMML2)|Tier 8: Grand Tower]]&lt;br /&gt;
* [[Tier 9 (MaGMML2)|Tier 9: Festival Grounds]]&lt;br /&gt;
* [[Tier 10 (MaGMML2)|Tier 10: Rainbow Road]]&lt;br /&gt;
* [[Wily Star II|Dr. Wily Stages - Wily Star II]]&lt;br /&gt;
* [[Tier X (MaGMML2)|Tier X]]&lt;br /&gt;
* [[Dr. Light's Lab]]&lt;br /&gt;
** [[Eddie's Shop]]&lt;br /&gt;
* [[Costume Shop]]&lt;br /&gt;
* [[Chateau Chevaleresque]]&lt;br /&gt;
* [[Dojo]]&lt;br /&gt;
* [[Challenge Tent]]&lt;br /&gt;
* [[The Pit of Pits]]&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Devkit Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM1 CutMan.png|center]]&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|[[Pit of Pits]] (Dr. Wily's Cutting Edge Deja Vu)&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|''Mega Man''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsMan.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|[[Colorful Hall]]&lt;br /&gt;
|[[Sakugarne]], [[Flash Stopper]]&lt;br /&gt;
|''Mega Man''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MetalSprite.png|center]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|[[Candy Panic]]&lt;br /&gt;
|[[Jewel Satellite]], [[Wheel Cutter]]&lt;br /&gt;
|''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrashMan.png|center]]&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|[[Duwang]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MechaDragon.png|center]]&lt;br /&gt;
|[[Mecha Dragon]]&lt;br /&gt;
|[[Dragon Lab Lair]], [[But It Lacked the Depth to Convince Me That This is Really Hell]], [[City Under Siege]], [[Sector Upsilon 6]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_VoltMan.png|center]]&lt;br /&gt;
|[[Volt Man]]&lt;br /&gt;
|[[Wily Tower]], [[Gigavolt Man]], [[Poorly Named Level]], [[Cursor Curse]], [[Null and Void]], [[Pit of Pits]] (My Cool New Boss Fight)&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopMan.png|center]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|[[Quint Stage]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GeminiMan.png|center]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|[[Biplane Bay]], [[Hardcore Parkour]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PharaohMan.png|center]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quint.png|center]]&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|[[Wily Tower]], [[Airflow Hubble]], [[Quint Stage]], [[Pit of Pits]] (Showdown at Dusk)&lt;br /&gt;
|[[Sakugarne]], [[Flash Stopper]]&lt;br /&gt;
|''Mega Man II''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMan.png|center]]&lt;br /&gt;
|[[Gravity Man]]&lt;br /&gt;
|[[Sector Upsilon 6]], [[Inner Sanctum]]&lt;br /&gt;
|[[Jewel Satellite]] (Normal)&lt;br /&gt;
[[Super Arrow]] (Inner Sanctum)&lt;br /&gt;
|''Mega Man 5''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png|center]]&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Triple Blade]], [[Grab Buster]]&lt;br /&gt;
|''Mega Man 6''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CentaurMan.png|center]]&lt;br /&gt;
|[[Centaur Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Mega Man 6''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_KomusoMan.png|center]]&lt;br /&gt;
|[[Komuso Man]]&lt;br /&gt;
|[[Wily Tower]], [[A Mega Man for All Seasons]], [[Komuso Temple]], [[Null and Void]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Mega Man &amp;amp; Bass: Challenger from the Future''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SplashWoman.png|center]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|[[Pit of Pits]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM10_ChillMan.png|center]]&lt;br /&gt;
|[[Chill Man]]&lt;br /&gt;
|[[Cardinal Man]], [[Crystal Lab]], [[Nitrogen Man]]&lt;br /&gt;
|[[Jewel Satellite]], [[Wire Adaptor]]&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiscoBall.png|center]]&lt;br /&gt;
|[[Disco Ball]]&lt;br /&gt;
|[[Neon Man]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JoeMob.png|center]]&lt;br /&gt;
|[[Joe Mob]]&lt;br /&gt;
|[[Joe Man (stage)|Joe Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GiantMetall.png|center]]&lt;br /&gt;
|[[Giant Metall]]&lt;br /&gt;
|[[Ruined Lab]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BigFireTelly.png|center]]&lt;br /&gt;
|[[Big Fire Telly]]&lt;br /&gt;
|[[Conveyor Mayhem]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperCannopeller.png|center]]&lt;br /&gt;
|[[Super Cannopeller]]&lt;br /&gt;
|[[Conveyor Mayhem]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GreenHotDog.png|center]]&lt;br /&gt;
|[[Green Hot Dog]]&lt;br /&gt;
|[[Rad Gravity]]&lt;br /&gt;
|HELP&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RedHotDog.png|center]]&lt;br /&gt;
|[[Red Hot Dog]]&lt;br /&gt;
|[[Rad Gravity]]&lt;br /&gt;
|HELP&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MushKing.png|center]]&lt;br /&gt;
|[[Mush King]]&lt;br /&gt;
|[[Truffle Man (stage)|Truffle Man]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TurboRoost.png|center]]&lt;br /&gt;
|[[Turbo Roost]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirDevil.png|center]]&lt;br /&gt;
|[[Air Devil]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WarpAnomaly.png|center]]&lt;br /&gt;
|[[Warp Anomaly]]&lt;br /&gt;
|[[Cyber Man (stage)|Cyber Man]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HallMaster.png|center]]&lt;br /&gt;
|[[Hall Master]]&lt;br /&gt;
|[[Quarantine Woman (stage)|Quarantine Woman]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mixerlydia.png|center]]&lt;br /&gt;
|[[Mixerlydia]]&lt;br /&gt;
|[[Neopolitan Man (stage)|Neopolitan Man]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
The growth of the contest for the second goaround brought a significantly larger cast of Robot Masters. Only Robot Masters with actual boss fights are listed here, so Robot Masters such as [[Gigavolt Man]] and implied ones such as [[Aurora Man]] are not listed.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 ColorMan.png|center]]&lt;br /&gt;
|[[Color Man]]&lt;br /&gt;
|[[Something Original]]&lt;br /&gt;
|[[Sakugarne]], [[Flash Stopper]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
||[[File:MaGMML2RChompManSprite.png|center]]&lt;br /&gt;
|[[Chomp Man]]&lt;br /&gt;
|[[Chomp Man (stage)|Chomp Man]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 CombustMan.png|center]]&lt;br /&gt;
|[[Combust Man]]&lt;br /&gt;
|[[Combust Man (stage)|Combust Man]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 TacoMan sprite.png|center]]&lt;br /&gt;
|[[Taco Man]]&lt;br /&gt;
|[[Taco Man (stage)|Taco Man]]&lt;br /&gt;
|[[Triple Blade]], [[Flash Stopper]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RNeonManSprite.png|center]]&lt;br /&gt;
|[[Neon Man]]&lt;br /&gt;
|[[Neon Man (stage)|Neon Man]]&lt;br /&gt;
|[[Wheel Cutter]], [[Wire Adaptor]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopMan.png|center]]&lt;br /&gt;
|[[Romhack Top Man]]&lt;br /&gt;
|[[Holy Crap, Mega Man Can Air Slide?]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RJoeManSprite.png|center]]&lt;br /&gt;
|[[Joe Man]]&lt;br /&gt;
|[[Joe Man (stage)|Joe Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RJoeManSprite.png|center]]&lt;br /&gt;
|[[Joe Man|Joe Man R]]&lt;br /&gt;
|[[Joe Man (stage)|Joe Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MatchMan.png|center]]&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|[[Gunpowder Cellar]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|[[Match Blast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RForceManSprite.png|center]]&lt;br /&gt;
|[[Force Man]]&lt;br /&gt;
|[[Force Man (stage)|Force Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|[[Force Beam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrusherJoe.png|center]]&lt;br /&gt;
|[[Crusher Joe]]&lt;br /&gt;
|[[Conveyor Mayhem]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RBondManSprite.png|center]]&lt;br /&gt;
|[[Bond Man]]&lt;br /&gt;
|[[Bond Man (stage)|Bond Man]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RTruffleManSprite.png|center]]&lt;br /&gt;
|[[Truffle Man]]&lt;br /&gt;
|[[Truffle Man (stage)|Truffle Man]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|[[Truffle Cluster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RSheriffManSprite.png|center]]&lt;br /&gt;
|[[Sheriff Man]]&lt;br /&gt;
|[[Sheriff Man (stage)|Sheriff Man]]&lt;br /&gt;
|[[Super Arrow]], [[Slash Claw]], [[Grab Buster]]&lt;br /&gt;
|[[Badge Barrier]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RBoilManSprite.png|center]]&lt;br /&gt;
|[[Boil Man]]&lt;br /&gt;
|[[Boil Man (stage)|Boil Man]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RLaunchManSprite.png|center]][[File:MaGMML2RShuttleManSprite.png|center]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Jewel Satellite]] (Launch Man)&lt;br /&gt;
[[Super Arrow]] (Shuttle Man)&lt;br /&gt;
|[[Launch Rocket]] (Launch)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shuttle Jet]] (Shuttle)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RCyberManSprite.png|center]]&lt;br /&gt;
|[[Cyber Man]]&lt;br /&gt;
|[[Cyber Man (stage)|Cyber Man]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|[[Cyber Distorter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quarantine Preview.png|center]]&lt;br /&gt;
|[[Quarantine Woman]]&lt;br /&gt;
|[[Quarantine Woman (stage)|Quarantine Woman]]&lt;br /&gt;
|[[Grab Buster]], [[Slash Claw]], [[Flash Stopper]]&lt;br /&gt;
|[[Hazard Trapper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RNeapolitanManSprite.png|center]]&lt;br /&gt;
|[[Neapolitan Man]]&lt;br /&gt;
|[[Neapolitan Man (stage)|Neopolitan Man]]&lt;br /&gt;
|[[Grab Buster]], [[Flash Stopper]]&lt;br /&gt;
|[[Neapolitan Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HauntMan.png|center]]&lt;br /&gt;
|[[Haunt Man]]&lt;br /&gt;
|[[Haunt Man (stage)|Haunt Man]]&lt;br /&gt;
|[[Slash Claw]] &amp;gt; [[Triple Blade]] &amp;gt; [[Hornet Chaser]]&lt;br /&gt;
|[[Haunt Pumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RSpikedWallManSprite.png|center]]&lt;br /&gt;
|[[Spiked-Wall Man]]&lt;br /&gt;
|[[The Stage Nobody Asked For]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 AlterMan.png|center]]&lt;br /&gt;
|[[Alter Man]]&lt;br /&gt;
|[[Identity Crisis]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_Crator.png|center]]&lt;br /&gt;
|[[Crator]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_Cream.png|center]]&lt;br /&gt;
|[[Cream]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_Kichona.png|center]]&lt;br /&gt;
|[[Kichona]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowserSprite.png|center]]&lt;br /&gt;
|[[Bowser]]&lt;br /&gt;
|[[SMB3]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alien.png|center]]&lt;br /&gt;
|[[Alien]]&lt;br /&gt;
|[[Alien Temple]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BossWhopper.png|center]]&lt;br /&gt;
|[[Boss Whopper]]&lt;br /&gt;
|[[Orbital Station]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CATS.png|center]]&lt;br /&gt;
|[[CATS]]&lt;br /&gt;
|[[AD 2101]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cursor.png|center]]&lt;br /&gt;
|[[Cursor]]&lt;br /&gt;
|[[Cursor Curse]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheKid.png|center]]&lt;br /&gt;
|[[The Kid]]&lt;br /&gt;
|[[Spiky Situation]]&lt;br /&gt;
|HELP&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DocRobot.png|center]]&lt;br /&gt;
|[[Doc Robot]]&lt;br /&gt;
|[[Ruined Lab]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KomusoManSmed.png|center]]&lt;br /&gt;
|[[Komuso Man?]]&lt;br /&gt;
|[[Smed's Big Annoying Mess of a Level]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Final Toad]]&lt;br /&gt;
|[[Smed's Big Annoying Mess of a Level]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NapalmMan.png|center]]&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|[[Conveyor Mayhem]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_BoundingCrash.png|center]]&lt;br /&gt;
|[[Boundin' Crash Man]]&lt;br /&gt;
|[[Bouncy Castle]]&lt;br /&gt;
|[[Sakugarne]], [[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CirnoMisty.png|center]]&lt;br /&gt;
|[[Cirno]]&lt;br /&gt;
|[[Misty Lake]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DonutX.png|center]]&lt;br /&gt;
|[[Donut X]]&lt;br /&gt;
|[[Donut Observation Center]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GroovityMan.png|center]]&lt;br /&gt;
|[[Groovity Man]]&lt;br /&gt;
|[[Rad Gravity]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CaptainViridian.png|center]]&lt;br /&gt;
|[[Captain Viridian]]&lt;br /&gt;
|[[Sector Upsilon 6]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kelbesque.png|center]]&lt;br /&gt;
|[[Kelbesque]]&lt;br /&gt;
|[[Mount Sabre]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsManDuo.png|center]]&lt;br /&gt;
|[[Guts Man Duo]]&lt;br /&gt;
|[[Guts Man's Asteroid]]&lt;br /&gt;
|[[Flash Stopper]], [[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:8CentipederTower.png|center]]&lt;br /&gt;
|[[8 Centipeder Tower]]&lt;br /&gt;
|[[Beneath Sand &amp;amp; Rock]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PharaohMan.png|center]]&lt;br /&gt;
|[[Pharaoh Man's Revenge]]&lt;br /&gt;
|[[The Stage Nobody Asked For]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Hidden Entry Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Creesh.png|center]]&lt;br /&gt;
|[[Gangly Crash Man]]&lt;br /&gt;
|[[Forgotten Fortress]]&lt;br /&gt;
|[[Wire Adaptor]], [[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirDabsule.png|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|[[Boil Man]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dennis.png|center]]&lt;br /&gt;
|[[Dennis]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2-Milk-Sprite.png|32px|center]][[File:MaGMML2-S-Milk-Sprite.png|32px|center]]&lt;br /&gt;
|[[Milk|Milk/Strawberry Milk]]&lt;br /&gt;
|Tier 1&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|''Mega Man Square Root of Negative One''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 OmbudsMan.png|center]]&lt;br /&gt;
|[[Ombuds Man]]&lt;br /&gt;
|Tier 2&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|''Mega Man 42''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TDoorManSprite.png|center]]&lt;br /&gt;
|[[Door Man]]&lt;br /&gt;
|Tier 3&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|''Mega Man Rocks!''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TScorchZookSprite.png|center]][[File:MaGMML2TScorchSunriseSprite.png|center]]&lt;br /&gt;
|[[The Scorching Duo]]&lt;br /&gt;
|Tier 4&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man Sunrise'' &amp;amp; ''Zook Hero Z''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TLordElewoofroSprite.png|center]]&lt;br /&gt;
|[[Lord Elewoofro]]&lt;br /&gt;
|Tier 5&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|''Dr. Wily's Final Attack''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TCheatManSprite.png|center]]&lt;br /&gt;
|[[Cheat Man]]&lt;br /&gt;
|Tier 6&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|''Mega Man CX''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TFutureSprite.png|center]]&lt;br /&gt;
|[[Future|Ghost of Christmas Future]]&lt;br /&gt;
|Tier 7&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Megaman's Christmas Carol''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TJetManSprite.png|center]]&lt;br /&gt;
|[[Jet Man]]&lt;br /&gt;
|Tier 8&lt;br /&gt;
|[[Transport_items#Super_Arrow|Super Arrow]]&amp;lt;br&amp;gt;[[Transport_items#Wire|Wire Adapter]]&lt;br /&gt;
|''Rokko Chan''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_ButterNezumi.png|center]]&lt;br /&gt;
|[[Butter Nezumi]]&lt;br /&gt;
|Tier 9&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Nezumi Man''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily0 Vanguard.png]]&lt;br /&gt;
|[[Vanguard]]&lt;br /&gt;
|[[Outer Space]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily1_MechaBubble.png]]&lt;br /&gt;
|[[Mecha Bubble Man]]&lt;br /&gt;
|[[Water Ducts]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily2_JupiBoss.png]]&lt;br /&gt;
|[[Btd'nhan]]&lt;br /&gt;
|[[Classic Castle]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily3 Ripling.png]]&lt;br /&gt;
|[[Riplings]]&lt;br /&gt;
|[[Lever Oriental Enchanted]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AutoBounce.png]]&lt;br /&gt;
|[[Autobounce]]&lt;br /&gt;
|[[Inner Sanctum]]&lt;br /&gt;
|Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily5_SevenForce1_BarbarianForce.png]]&lt;br /&gt;
|[[Seven Force]]&lt;br /&gt;
|[[Unobtainium Mine]]&lt;br /&gt;
|Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily6 WilyMachine.png]]&lt;br /&gt;
|[[Wily Machine SWORD]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Super Arrow]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily6 MegaManSpriteGame.png]]&lt;br /&gt;
|[[megaman sprite game]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily6 WilyCore.png]]&lt;br /&gt;
|[[Wily Core]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The famous wizard and only girl on the internet [[NaOH]] accurately predicted that this contest would have [[81|eighty-one]] entries.&lt;br /&gt;
* The contest has 2 levels devoted to replicating aspects VVVVVV; this includes its gimmicks, aesthetics, and music. Those entries are [[Maze of Significantly Less Death]] and [[Sector Upsilon 6]].&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Games]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Custom_Costumes&amp;diff=3274</id>
		<title>Custom Costumes</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Custom_Costumes&amp;diff=3274"/>
				<updated>2018-03-14T18:07:55Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: /* Other Series Costumes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Custom Costumes''' are optional [[Costumes]] that are created by the MaGMML Community for [[Make a Good Mega Man Level 2]]. These costumes are not included in the main game but can be downloaded and added to the shop.  Custom Costumes are unlocked after collecting 100 Noble Nickels.&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
===How to Add a Custom Costume===&lt;br /&gt;
# In the MaGMML2 game folder, locate the &amp;quot;skins&amp;quot; folder. If this folder doesn't exist, you can create it yourself, or go into the skin select menu in game (it’s Roll's mirror in the costume shop).&lt;br /&gt;
# Click on the file to download the costume you'd like to use.&lt;br /&gt;
# Place the file into the skins folder.&lt;br /&gt;
# Head into Roll's costume shop and press up in front of the mirror, you should see your skin listed in the menu!&lt;br /&gt;
&lt;br /&gt;
===How to Create a Custom Costume===&lt;br /&gt;
:''todo: this section''&lt;br /&gt;
&lt;br /&gt;
==List of Costumes==&lt;br /&gt;
===Mega Man Series Costumes===&lt;br /&gt;
&amp;lt;!--Nothing should go here. This is an encompassing descriptor for the Mega Man section.  Please put skins under their respective series---&amp;gt;&lt;br /&gt;
====Mega Man (Classic) Costumes====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Pic'''&lt;br /&gt;
!'''Character'''&lt;br /&gt;
!'''Alter&amp;lt;br&amp;gt;Weapons?'''&lt;br /&gt;
!'''Created By'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MegamanBBaPeview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/f/f0/Megaman_Bad_Box_Art.png BBA Mega Man]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Fabián'''&lt;br /&gt;
| Bad Box Art Mega Man.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[file:BattleandMega.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/399219632105586700/Battle_and_Fighters_Mega_Man.png Battle and Fighters Mega Man]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| Mega Man skin primarily using sprites from ''Battle and Fighters''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Crazy.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Crazy Cannon/Shotman ([http://magmmlcontest.com/wiki/images/d/d0/Crazy_Cannon_aka_Shotman.png Red], [http://magmmlcontest.com/wiki/images/6/6a/Crazy_Cannon_aka_Shotmanalt.png Blue])&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''BBLIR'''&lt;br /&gt;
| The enemy from MM2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Cr.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/4/4d/Crash_man.png Crash Man]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu'''&lt;br /&gt;
| Crash Man from ''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Duo.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389246085694226434/Duo.png Duo]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| Duo from ''Mega Man 8''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Fan-(MM_Strategy)-Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/3/30/Fan-%28MM-Strategy%29.png Fan]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''geno2925, DragonFaku'''&lt;br /&gt;
| Fan from Rockman Strategy.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Guts.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/407941722929102858/Guts_Man.png Guts Man]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''Rbade, Mysterion-svin'''&lt;br /&gt;
| Guts Man from ''Mega Man''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Mt.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/9/9d/Metal_man.png Metal Man]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu'''&lt;br /&gt;
| Metal Man from ''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Ptc.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/418852344395071498/Peterchy.png Peterchy]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&lt;br /&gt;
| An enemy from ''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Quick_Man_Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/7/71/Quick_Man.png Quick Man]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Beed28, Fabián'''&lt;br /&gt;
| Quick Man from ''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Ring.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/393055261259988992/Ring.png Ring Man]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''Interessant and PKWeegee'''&lt;br /&gt;
| RingMan from ''Mega Man 4''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Rc.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/d/da/Rock%28Mega%29.png Rock]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu'''&lt;br /&gt;
| Megaman before he was converted into a fighting robot. (the kicking pose is a reference to MM Powered up)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:R-SHADOW.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/f/f2/Rockman_Shadow.png Rockman Shadow]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''geno2925, DragonFaku'''&lt;br /&gt;
| R-Shadow from ''Rockman &amp;amp; Forte: Mirai kara no Chōsensha''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Sk.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/c/c2/Sakugarneskin.png Sakugarne]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu'''&lt;br /&gt;
| Quint's charismatic drilling robot from Mega Man II for GameBoy.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Toad_Man_Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/0/02/Toad_Man_Costume.png Toad Man]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Fabián'''&lt;br /&gt;
| Toad Man from ''Mega Man 4''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Vv.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/8/83/V.png V]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu, Irrelevant Mage and MetroidPeter'''&lt;br /&gt;
| The buoy enemy that appears in Waveman stage from Megaman 5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mega Man X Costumes====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Pic'''&lt;br /&gt;
!'''Character'''&lt;br /&gt;
!'''Alter&amp;lt;br&amp;gt;Weapons?'''&lt;br /&gt;
!'''Created By'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:X-Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/370390343650115585/X.png Mega Man X]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rhythm'''&lt;br /&gt;
| X sprite based on Capcom's 30th Anniversary poster.&lt;br /&gt;
|}&lt;br /&gt;
====Mega Man ZX Costumes====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Pic'''&lt;br /&gt;
!'''Character'''&lt;br /&gt;
!'''Alter&amp;lt;br&amp;gt;Weapons?'''&lt;br /&gt;
!'''Created By'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Model_a_preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/4/4a/Model_a.png Model A]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade, Csketch, Fabián'''&lt;br /&gt;
| Grey using biometal model a from ''Mega Man ZX Advent''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mega Man Fanon Costumes====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Pic'''&lt;br /&gt;
!'''Character'''&lt;br /&gt;
!'''Alter&amp;lt;br&amp;gt;Weapons?'''&lt;br /&gt;
!'''Created By'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Bob.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/375423474765791247/Bob.png Bob Anderson]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| Antagonist from ''Bob and George''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MaGMML2_BoundingCrash.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/d/de/Boundin_Crash_Man.png Boundin' Crash Man]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu, Beed28'''&lt;br /&gt;
| [[Boundin' Crash Man]] from the ''MaGMML2'' level [[Bouncy Castle]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Cardinal_Man.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/388720251862515724/Cardinal_Man.png Cardinal Man]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| Hypothetical boss from [[Cardinal Man|the ''MaGMML2'' level of the same name]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:ChaosRokko.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389119284590149652/Chaos_Rokko.png Chaos Rokko]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| A dark recolor of Rokko Chan that can use alter weapons.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:ClausSmall.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/8/8c/Claus.png Claus]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''MetroidPeter'''&lt;br /&gt;
| MetroidPeter's character without any suit upgrades.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Constancy.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/366289798320881664/Constancy_Rockman.png Constancy Rockman]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| Recolor of Mega Man, based on the ROM hack ''Rockman no Constancy''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[file:DAVE.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/399219243310383114/DAVE.png DAVE]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| A Mega Man edit from the webcomic ''Mega''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Dragon Man Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/7/7e/Dragon_Man.png Dragon Man]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Nitro Striker, JUN0TheF0X'''&lt;br /&gt;
| Protagonist from the Rockman 7 FC sprite-hack, ''REVENGE!!''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Delet_This.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/404755185353883649/DeletThis.png Delet This]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''PKWeegee'''&lt;br /&gt;
| Mega Man...but with a gun.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Eldritchman.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/386935131405025280/Eldritch_Man.png Eldritch Man]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade, E-Clare'''&lt;br /&gt;
| H̴̷̸̨m̵̸̡̢͞.̴̢͢͢.͠͏̀.̴̵ ̸N̷̛͜͝o͜͏̵͡͝t̡̕͟ ̴͡r̨̀e͡a̸̸̡͢l̸͟͝͞ĺ̡̢͟͟y͘͡ ̵̸̧̛́t̵́͠͞o͢͡͏͞͡ ̷͜͢b̶e̶̛ ̵̴́͢h҉̸̀̕o̧̧͢͟͡n̷̨͞e̵̡͘͜ş̸͡͝t̶҉̛.̀̕͡&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Yes.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/e/e7/XTREME_Zero.png Extended Zero]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''SnoruntPyro, BBLIR'''&lt;br /&gt;
| art&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:The Fastest Thing at Being an Asshole.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389241809538252831/Fastest_Thing_At_Being_An_Asshole.png The Fastest Thing at Being an Asshole]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''Rbade'''&lt;br /&gt;
| Quick Man from ''megamanspritecomic''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Creesh.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/b/b5/Gangly_Crash_Man.png Gangly Crash Man]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''BBLIR'''&lt;br /&gt;
| Gangly Crash Man from ''Forgotten Fortress''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:George.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/375649609739010048/George.png George Anderson]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''Rbade'''&lt;br /&gt;
| Protagonist from ''Bob and George''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:GigavoltMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/390574801657528323/Gigavolt_man.png Gigavolt Man]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''ThatOneEnder, Mysterion-svin'''&lt;br /&gt;
| ''MaGMML2'' NPC-character from [[Gigavolt Man]] stage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Gram.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/8/8d/Grime_Man.png Grime Man]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Threxx, BBLIR'''&lt;br /&gt;
| Would-be boss from the cancelled fangame ''Mega Man: Infamous Intent''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Invisibleman.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389244190334386179/Invisible_Man.png Invisible Man]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''Rbade'''&lt;br /&gt;
| A skin that is invisible.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Lanc.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/f/f8/Lance.png Lance]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''E-Clare, BBLIR'''&lt;br /&gt;
| Would-be superboss from the cancelled fangame ''Mega Man: Infamous Intent''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Kat2.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/c/ce/Katyusha.png Katyusha]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu'''&lt;br /&gt;
| MM OC from Ne0maru, a robot created by Dr. Cossack to assist Kalinka.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Legga.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/388543676671852546/Leggaman.png Legga Man]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''Rbade'''&lt;br /&gt;
| A very strange multi-armed Mega Man edit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Mad Man.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/403708932549509120/MadMan.png Mad Man]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''PKWeegee'''&lt;br /&gt;
| Robot Master from Mega Man 42.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MatchMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/389507463243759616/Match_man.png Match Man]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&lt;br /&gt;
| ''MaGMML2'' character from [[Gunpowder Cellar]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Yesveryicon.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/e/e0/Mega_Met.png Mega Met]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''BBLIR'''&lt;br /&gt;
| Mega Man as a Met. Can also be found in [[Forgotten Fortress]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MegaPonyPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/8/82/MegaPonySkin.png Mega Pony]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''CHAOS_FANTAZY'''&lt;br /&gt;
| The eponymous (Get it?) protagonist of the ''Mega Man''/''MLP:  Friendship is Magic'' crossover fangame.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:megasprite.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389247408103751682/megaman.png megaman]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The protagonist of ''megamanspritecomic''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MaGMML2-Milk-Sprite.png|30px]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/9/92/Milk.png Milk]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Beed28'''&lt;br /&gt;
|[[Milk]] from ''Mega Man: Square Root of Negative One''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MaGMML2-S-Milk-Sprite.png|30px]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/4/4c/Strawberry_Milk.png Strawberry Milk]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Beed28'''&lt;br /&gt;
| Milk's powered up form exclusive to ''MaGMML2''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:OffendedMegaMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/423515203246882816/Offended_Mega_Man.png Offended Mega man]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&lt;br /&gt;
| Just a skin of Mega man, that don't look at the player. Perfectly fits for fighting [[Absolute ZERO]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Quarantine Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/379454258996576258/Quarantine_Woman.png Quarantine Woman]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Some Loser'''&lt;br /&gt;
| ''MaGMML2''-exclusive character from [[Quarantine Woman (stage)|the level of the same name]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Ran.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389251867764457482/Ran_Cossack.png Ran Cossack]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade, boberatu, Ran Cossack'''&lt;br /&gt;
| Commie-bot from ''Bob and George'' and some of its subcomics..&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Regard.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389311828578140160/Regardless_Woman.png Regardless Woman]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade, E-Clare'''&lt;br /&gt;
| Another horrorterror from the Special Multipurpose Sheet.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:ResetManPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/376197562824130564/Reset_Man.png Reset Man]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| Flawed prototype from the fan-comic ''MS Paint Masterpieces''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:RhythmPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/215987035058470912/385800200490450947/Rhythm.png Rhythm]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rhythm, MegaVile'''&lt;br /&gt;
| Antagonist from sprite comic ''Bass Comic Adventures''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:TacoMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/415874306875195392/Taco_Man.png Taco Man]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''SchuSlime64, Mysterion-svin'''&lt;br /&gt;
| ''MaGMML2'' boss from [[Taco Man (stage)|Taco Man]] stage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Thomas.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/409394226984517643/Thomas.png Thomas]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''Mysterion-svin'''&lt;br /&gt;
| Chimera between Charge man and Thomas (reference to ''MM:SRoNO'')&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Tk.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/5/59/Tark2.png Tark]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''Boberatu'''&lt;br /&gt;
| Boberatu's Original Character &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Series Costumes===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Pic'''&lt;br /&gt;
!'''Character'''&lt;br /&gt;
!'''Alter&amp;lt;br&amp;gt;Weapons?'''&lt;br /&gt;
!'''Created By'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Square.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/2/2c/Afuckingsquare.png A square]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''BBLIR'''&lt;br /&gt;
| The big. The mighty. The one to rule us all. It's... the... square...&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Annie-preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://drive.google.com/open?id=15IeLKxye-qmUZL5cZtCx2bc5cwc6HeDF Annie Leonhart]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Lizardcommando'''&lt;br /&gt;
| One of the characters from Attack on Titan. Not color palette swappable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Annieplus-preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://drive.google.com/open?id=1nfZgDTcdpk3VzX9rzsGAeM544jSvncrj Annie Leonhart Plus]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Lizardcommando'''&lt;br /&gt;
| One of the characters from Attack on Titan. Color palette swappable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Arthur.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389108020736425985/Arthur.png Sir Arthur]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The protagonist of ''Ghosts and Goblins''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Astro_Boy.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/367508426814783488/Astro_Boy.png Astro Boy]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The titular protagonist of ''Astro Boy''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Black_Mage.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/375846325998321674/Black_Mage.png Black Mage]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| One of the classes from ''Final Fantasy'', with references to the webcomic ''8-bit Theater''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:BRS.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389111769169395713/Black_Rock_Shooter.png Black Rock Shooter]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The titular character from ''Black Rock Shooter''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Cirno_preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/7/70/Cirno.png Cirno]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Fabián'''&lt;br /&gt;
| Stage 2 boss from ''Touhou 6: Embodiment of Scarlet Devil''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:cream_prev.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://drive.google.com/open?id=0B3ms6bA5tuiuaTYyb2xxaHNiYjg Cream]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''[[Zatsupachi]]'''&lt;br /&gt;
| A character from Zatsupachi's Cutezome Mythos.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:CupheadSkinPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://i.imgur.com/1t1r0XT.png Cuphead]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''[[Cruise Elroy]]'''&lt;br /&gt;
| Titular protagonist of indie action platformer ''Cuphead''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Dk.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/archive/c/c0/20180313232952%21Darkwing_Duck.png Darkwing Duck]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu, Mysterion-svin'''&lt;br /&gt;
| The main character from the eponymous show and from an awesome NES game made by Capcom.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Django.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/368410015205425153/Django.png Django]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The protagonist of ''Boktai: The Sun is in Your Hand''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:H.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/407616277947875328/H.png H]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Eclipsestriker'''&lt;br /&gt;
| H&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:kribs.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/420367090286067722/Kirby.png Kirby]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Eclipsestriker'''&lt;br /&gt;
| Kirby, protagonist from the franchise by the same name.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Mario.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389245423862415360/Mario.png Mario]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| For when you need Mario to kill Knight Man but Chateau Chevelresque keeps killing you in Mario Mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Konatan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389246585617514499/Mega_Kona-tan.png Mega Kona-tan]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The protagonist from ''Lucky Star'', appearing the way she did in ''Lucky Star: Net Idol Meister''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Miku.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389248734963302422/Miku.png Hatsune Miku]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The seventh ''Vocaloid''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Bigboss-sprite.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://drive.google.com/open?id=0BwvnrMrs2OdfV0pINVBVVmthdk0 Naked Snake]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''[[Lizardcommando]]'''&lt;br /&gt;
| The main hero from ''Metal Gear Solid 3: Snake Eater''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Casshern.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389249997947797515/Neo_Human_Casshern.png Neo Human Casshern]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The titular protagonist of ''Neo Human Casshern''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:JustPachy.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/f/f8/Pachy.png Patchouli]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''[[Pachy]]'''&lt;br /&gt;
| Stage 4 boss from ''Touhou 6: Embodiment of Scarlet Devil''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Pulseman.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389250935710285825/Pulseman.png Pulseman]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade, N64Mario84'''&lt;br /&gt;
| The hero of ''Pulseman''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:QuotePreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/215987035058470912/400697273534775306/Quote.png Quote]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''MegaVile'''&lt;br /&gt;
| The silent protagonist of ''Cave Story''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Reimu_n.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/391629056438960148/Reimu.png Reimu]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''[[PKWeegee]]'''&lt;br /&gt;
| One of the main playable characters from the ''Touhou'' series&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Reisen_n.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://drive.google.com/open?id=1fcr96y46PVqbKELAa7g8DFIrVPdxNOC1 Reisen]&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''[[Zatsupachi]]'''&lt;br /&gt;
| Stage 5 boss of ''Touhou 8: Imperishable Night''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Ryu.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/371778676230193154/Ryu.png Ryu]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| One of the protagonists of ''Street Fighter''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Samus.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/371664388282777610/Samus.png Samus Aran]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The protagonist of ''Metroid''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Shantae.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/371790950005211146/Shantae.png Shantae]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The main hero of ''Shantae''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Tia.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389253151779454981/Spiritia.png Spiritia Rosenburg]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade, SuperJustinBros'''&lt;br /&gt;
| The main hero of the first ''Rosenkreuzstilette'' game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Kid.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389254591956516874/The_Kid.png The Kid]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The protagonist of ''I Wanna Be The Guy'', before he acquired the Large Gun.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Rocman.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/371485135679258624/Thunder_Blast_Man.png Thunder Blast Man]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The protagonist of ''Rocman X''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:VIVIT.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389256040429912085/VIVIT.png VIVIT]&lt;br /&gt;
| ✘&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The protagonist of ''Touhou'''s sister series, ''Seihou Project''.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[https://docs.google.com/document/d/1XFy-vjfmO0gzZLWvASIFhgTiEmlTAlhYvauYFUw85CU/edit Custom Costumes Tutorial]&lt;br /&gt;
*[https://drive.google.com/open?id=0B4_v79W7qhZQVG9MYkJKTTVpY1U Costume Setup Sheet]&lt;br /&gt;
*[https://drive.google.com/open?id=0B4_v79W7qhZQdTc3Q19MRThaZkk Costume Template]&lt;br /&gt;
*[http://magmmlcontest.com/wiki/images/a/ad/Custom_Skin_Alter.png Costume Template (Alter Compatible)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Costume]]&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Chateau_Chevaleresque&amp;diff=3271</id>
		<title>Chateau Chevaleresque</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Chateau_Chevaleresque&amp;diff=3271"/>
				<updated>2018-03-14T02:23:10Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Chateau.PNG|thumb|right|250px|Outside the Chateau]]&lt;br /&gt;
&lt;br /&gt;
Chateau Chevaleresque is a pub owned by Knight Man that appears in ''[[Make a Good Mega Man Level 2]]''. It is one of the central locations in the game, being an area where the player can get rewards in exchange for [[Noble Nickel]]s they have collected. It also serves as the equivalent to the [[Dr. Light's Lab|attic]] from the first game, being a place where many NPCs show up as Energy Elements are collected. The [[Zero|cloaked figure]] is first met here in a required cutscene.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
=== Knight Man ===&lt;br /&gt;
&lt;br /&gt;
Knight Man will give you bonuses whenever you talk to him after reaching a certain amount of Noble Nickels. He can also be fought after collecting all 220 Nickels. &lt;br /&gt;
&lt;br /&gt;
=== Beer ===&lt;br /&gt;
&lt;br /&gt;
Beer is located next to the bar and is a reward for 30 Nickels. Touching it distorts your vision until you enter the pause menu. Beating a level with this effect is needed for a [[Challenge Tent|Challenge]].&lt;br /&gt;
&lt;br /&gt;
=== Super Mode ===&lt;br /&gt;
After handing all 220 Noble Nickels to [[Knight Man]] and defeating him in battle, Super Mode can be accessed from his bar. It is activated and deactivated by touching the Noble Nickel floating above the bar.  Super Mode allows the player to toggle free-range flight by tapping the jump button in the air, removes the projectile limit for all special weapons, increases the power of your charged shot (Uncharged shots become half-charged shots, half-charged shots become fully charged shots, and the fully charged shot now explodes out in every direction), and reskins [[Jewel Satellite]] to resemble the Chaos Emeralds from the ''Sonic the Hedgehog'' series, also making them unaffected by barrier blocks, giving it a much higher speed when fired and the ability to pierce just about every enemy instead of disappearing upon hitting an enemy with more than 2 health.&lt;br /&gt;
&lt;br /&gt;
=== Crystal Man ===&lt;br /&gt;
&lt;br /&gt;
Crystal Man is located in the basement. Paying him 20 bolts will cause him to give you a hint about the location of a Noble Nickel you do not have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
* Bomb Man&lt;br /&gt;
* Yoku Man&lt;br /&gt;
* Storm Man&lt;br /&gt;
* Magic Man&lt;br /&gt;
* Freeze Man&lt;br /&gt;
* Compass Man&lt;br /&gt;
* Shade Man&lt;br /&gt;
* Knight Man&lt;br /&gt;
* Glue Man&lt;br /&gt;
* Grenade Man&lt;br /&gt;
* Crystal Man&lt;br /&gt;
* Nitro Man&lt;br /&gt;
* Shameless Plug Man&lt;br /&gt;
* Hyper Storm H&lt;br /&gt;
* [[Milk]] (after beating it)&lt;br /&gt;
* [[Ombuds Man]] (after beating him)&lt;br /&gt;
* [[Door Man]] (after beating him)&lt;br /&gt;
* [[The Scorching Duo|Scorch Man]] (Sunrise, after beating him)&lt;br /&gt;
* [[Future]] (after beating him)&lt;br /&gt;
* [[Butter Nezumi]] (after beating him)&lt;br /&gt;
* [[Zero| Cloaked Figure]] (only before obtaining a few energy elements)&lt;br /&gt;
&lt;br /&gt;
More NPCs start appearing the further you progress in the game.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Cheat Man]], [[The Scorching Duo|Scorch Man]] (Zook Hero Z), [[Jet Man]] and [[Lord Elewoofro]] are the only tier bosses to never appear in the Chateau. Zook Hero Scorch Man appears in Tier 7, while Cheat Man appears next to the lab once you get 100% to give you [[Cheat Mode]]. Jet Man and Elewoofro do not appear anywhere outside their boss rooms.&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Chateau_Chevaleresque&amp;diff=3270</id>
		<title>Chateau Chevaleresque</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Chateau_Chevaleresque&amp;diff=3270"/>
				<updated>2018-03-14T02:22:53Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Chateau.PNG|thumb|right|250px|Outside the Chateau]]&lt;br /&gt;
&lt;br /&gt;
Chateau Chevaleresque is a pub owned by Knight Man that appears in ''[[Make a Good Mega Man Level 2]]''. It is one of the central locations in the game, being an area where the player can get rewards in exchange for [[Noble Nickel]]s they have collected. It also serves as the equivalent to the [[Dr. Light's Lab|attic]] from the first game, being a place where many NPCs show up as Energy Elements are collected. The [[Zero|cloaked figure]] is first met here in a required cutscene.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
=== Knight Man ===&lt;br /&gt;
&lt;br /&gt;
Knight Man will give you bonuses whenever you talk to him after reaching a certain amount of Noble Nickels. He can also be fought after collecting all 220 Nickels. &lt;br /&gt;
&lt;br /&gt;
=== Beer ===&lt;br /&gt;
&lt;br /&gt;
Beer is located next to the bar and is a reward for 30 Nickels. Touching it distorts your vision until you enter the pause menu. Beating a level with this effect is needed for a [[Challenge Tent|Challenge]].&lt;br /&gt;
&lt;br /&gt;
=== Super Mode ===&lt;br /&gt;
After handing all 220 Noble Nickels to [[Knight Man]] and defeating him in battle, Super Mode can be accessed from his bar. It is activated and deactivated by touching the Noble Nickel floating above the bar.  Super Mode allows the player to toggle free-range flight by tapping the jump button in the air, removes the projectile limit for all special weapons, increases the power of your charged shot (Uncharged shots become half-charged shots, half-charged shots become fully charged shots, and the fully charged shot now explodes out in every direction), and reskins [[Jewel Satellite]] to resemble the Chaos Emeralds from the ''Sonic the Hedgehog'' series, also making them unaffected by barrier blocks, giving it a much higher speed when fired and the ability to pierce just about every enemy instead of disappearing upon hitting an enemy with more than 2 health.&lt;br /&gt;
&lt;br /&gt;
=== Crystal Man ===&lt;br /&gt;
&lt;br /&gt;
Crystal Man is located in the basement. Paying him 20 bolts will cause him to give you a hint about the location of a Noble Nickel you do not have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
* Bomb Man&lt;br /&gt;
* Yoku Man&lt;br /&gt;
* Storm Man&lt;br /&gt;
* Magic Man&lt;br /&gt;
* Freeze Man&lt;br /&gt;
* Compass Man&lt;br /&gt;
* Shade Man&lt;br /&gt;
* Knight Man&lt;br /&gt;
* Glue Man&lt;br /&gt;
* Grenade Man&lt;br /&gt;
* Crystal Man&lt;br /&gt;
* Nitro Man&lt;br /&gt;
* Shameless Plug Man&lt;br /&gt;
* Hyper Storm H&lt;br /&gt;
* [[Milk]] (after beating it)&lt;br /&gt;
* [[Ombuds Man]] (after beating him)&lt;br /&gt;
* [[Door Man]] (after beating him)&lt;br /&gt;
* [[The Schorching Duo|Scorch Man]] (Sunrise, after beating him)&lt;br /&gt;
* [[Future]] (after beating him)&lt;br /&gt;
* [[Butter Nezumi]] (after beating him)&lt;br /&gt;
* [[Zero| Cloaked Figure]] (only before obtaining a few energy elements)&lt;br /&gt;
&lt;br /&gt;
More NPCs start appearing the further you progress in the game.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Cheat Man]], [[The Scorching Duo|Scorch Man]] (Zook Hero Z), [[Jet Man]] and [[Lord Elewoofro]] are the only tier bosses to never appear in the Chateau. Zook Hero Scorch Man appears in Tier 7, while Cheat Man appears next to the lab once you get 100% to give you [[Cheat Mode]]. Jet Man and Elewoofro do not appear anywhere outside their boss rooms.&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Lord_Elewoofro&amp;diff=3269</id>
		<title>Lord Elewoofro</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Lord_Elewoofro&amp;diff=3269"/>
				<updated>2018-03-14T02:22:19Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|name= [[File:ElewooFroMug.png|left|Lord Elewoofro Mugshot]][[File:ElewooFroMug.png|right|Lord Elewoofro Mugshot]]Lord Elewoofro&lt;br /&gt;
|image=&lt;br /&gt;
|caption= &lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer=TheSkipper1995&amp;lt;br&amp;gt;ACESpark (Sprites for MaGMML2) &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = &lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=28&lt;br /&gt;
|attack= &lt;br /&gt;
|weak= [[Sakugarne]] ''(MaGMML2)''&lt;br /&gt;
|affiliations= &lt;br /&gt;
|occupation= Lord On High&lt;br /&gt;
|IncAppear= [[Make a Good Mega Man Level 2]]&lt;br /&gt;
|appear2=''Dr. Wily's Final Attack''&lt;br /&gt;
|sprite=[[File:Lordelewoofro.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
'''Lord Elewoofro''' is our Lord and Savior.  He graces those who have earned His offerings with gifts from upon high.&lt;br /&gt;
&lt;br /&gt;
==Game Appearances==&lt;br /&gt;
===''Dr. Wily's Final Attack''===&lt;br /&gt;
Lord Elewoofro appears as a special summons upon defeating Bryan in the special stage.  When He appears, He works like [[Eddie]] but tends to give rarer items like E-Tanks, W-Tanks, and 1UPs.&lt;br /&gt;
===''[[Make a Good Mega Man Level 2]]''===&lt;br /&gt;
In [[Make a Good Mega Man Level 2]], He has resorted to being a vengeful deity due to His followers being swayed by false idols from other fangames and being summoned incorrectly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Tier Boss]][[category:Robot Master]][[category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Lord_Elewoofro&amp;diff=3268</id>
		<title>Lord Elewoofro</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Lord_Elewoofro&amp;diff=3268"/>
				<updated>2018-03-14T02:20:17Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|name= [[File:ElewooFroMug.png|left|Lord Elewoofro Mugshot]][[File:ElewooFroMug.png|right|Lord Elewoofro Mugshot]]Lord Elewoofro&lt;br /&gt;
|image=&lt;br /&gt;
|caption= &lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer=TheSkipper1995&amp;lt;br&amp;gt;ACESpark (Sprites for MaGMML2) &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = &lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=28&lt;br /&gt;
|attack= &lt;br /&gt;
|weak= [[Sakugarne]] ''(MaGMML2)''&lt;br /&gt;
|affiliations= &lt;br /&gt;
|occupation= Lord On High&lt;br /&gt;
|IncAppear= [[Make a Good Mega Man Level 2]]&lt;br /&gt;
|appear2=''Dr. Wily's Final Attack''&lt;br /&gt;
|sprite=[[File:Lordelewoofro.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
'''Lord Elewoofro''' is our Lord and Savior.  He graces those who have earned His offerings with gifts from upon high.&lt;br /&gt;
&lt;br /&gt;
==Game Appearances==&lt;br /&gt;
===''Dr. Wily's Final Attack''===&lt;br /&gt;
Lord Elewoofro appears as a special summons upon defeating Bryan in the special stage.  When He appears, He works like [[Eddie]] but tends to give rarer items like E-Tanks, W-Tanks, and 1UPs.&lt;br /&gt;
===''[[Make a Good Mega Man Level 2]]''===&lt;br /&gt;
In [[Make a Good Mega Man Level 2]], He has resorted to being a vengeful deity due to His followers being swayed by false idols from other fangames and being summoned incorrectly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Tier Boss]][[category:Robot Master]][[category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Butter_Nezumi&amp;diff=3267</id>
		<title>Butter Nezumi</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Butter_Nezumi&amp;diff=3267"/>
				<updated>2018-03-14T02:19:54Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|name= [[File:ButterNezumiMugshot.gif ‎|left|Butter Nezumi Mugshot]][[File:ButterNezumiMugshot.gif ‎|right|Butter Nezumi Mugshot]]Butter Nezumi&lt;br /&gt;
|image=[[File:ButterNezumi.png|250px]]&lt;br /&gt;
|caption= Butter Nezumi art by Neo.&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer=hsp &lt;br /&gt;
|gender=Male? &lt;br /&gt;
|eyecolor = &lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=26&lt;br /&gt;
|attack= &lt;br /&gt;
|weak= Pashiri Gun ''(Nezumi Man)''&amp;lt;br&amp;gt;[[Wheel Cutter]] ''(MaGMML2)''&lt;br /&gt;
|affiliations=Dr. Gyoniku&amp;lt;br&amp;gt;[[Milk]] &lt;br /&gt;
|occupation=Cow&lt;br /&gt;
|IncAppear= [[Make a Good Mega Man Level 2]]&lt;br /&gt;
|appear2=''Nezumi Man''&lt;br /&gt;
|sprite=[[File:MaGMML2_ButterNezumi.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Butter Nezumi''' is one of the eight Nezumis from the pseudo-Mega Man game ''Nezumiman''. Like most of the other &amp;quot;Robot Masters&amp;quot; from that game, he is a mouse with cow-like spot patterns on him. His special weapon is the Butter Barrier, and in his home game he also has a regular Buster. His battlefield also contains a large milk bottle he can jump into to charge his Butter Barrier and splash milk everywhere. In ''[[Make a Good Mega Man Level 2]]'', he returns as the boss of Tier 9, featuring a vastly expanded moveset.&lt;br /&gt;
==Game Apperances==&lt;br /&gt;
===''Nezumiman''===&lt;br /&gt;
In his home game, ''Nezumiman'', Butter Nezumi has his own stage that takes place on a farm. The fight with Butter Nezumi himself is simple and pattern-based. He will jump into the milk glass, come out with the shield, jump once, throw the shield, and shoot three buster shots. This pattern repeats infinitely. His weakness is the Paschiri Gun, Usagi's weapon, and can pierce through the Butter Barrier. Beating him will give Nezumi Man his special weapon, the Butter Barrier, which is a typical shield weapon that can cut through weak enemies like butter and has a low ammo count. The Butter Barrier is Ice Nezumi's weakness.&lt;br /&gt;
&lt;br /&gt;
===''[[Make a Good Mega Man Level 2]]''===&lt;br /&gt;
Butter Nezumi appears as the boss of Tier 9. When Mega Man first encounters him, he appears from a milk bottle after churning it. Unlike his home game, he actually speaks, and he reveals that he came to the festival as revenge for Mega Man &amp;quot;killing&amp;quot; the [[Milk]] hologram, claiming it was &amp;quot;like a son to me&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The actual fight is much more complicated than the original. He and [[Jet Man]] are the only two tier bosses that have a room larger than 1x1. The arena's layout is instead about a screen and a half, featuring two milk bottles he jumps into on opposite sides of the arena as opposed to one. Butter Nezumi's pattern in this game consists of him swapping around the &amp;quot;flavor&amp;quot; of the milk with bombs and getting different elemental shields as a result. He always cycles through a constant pattern - regular Butter Barrier, Nitro Butter Barrier, Fire Butter Barrier, Ice Butter Barrier, Shock Butter Barrier, and then the pattern loops. He also can throw bouncing cheese projectiles that, if they land in the milk, will be submerged and later explode into an awkward semi-X pattern of projectiles.&lt;br /&gt;
&lt;br /&gt;
The ways he &amp;quot;throws&amp;quot; the shield depend on the &amp;quot;flavor&amp;quot; of the current barrier. The normal Butter Barrier will be thrown downwards and explode into four butter projectiles that slide across the ground. The Nitro Butter Barrier will let Butter Nezumi rev around the arena at extreme speeds and explodes after hitting a wall twice. The Fire Butter Barrier will lob fire projectiles at Mega Man before exploding into semi-homing giant fireballs. The Ice Butter Barrier will gradually spread outwards before crumbling. The Shock Butter Barrier will constantly send sparks out that increase the hit range of the shield, and Butter Nezumi will try to jump at Mega Man to take advantage of this. Butter Nezumi is weak to the [[Wheel Cutter]], which pierces through his shield and is a floor tracking weapon just like his original weakness, Paschiri Gun.&lt;br /&gt;
&lt;br /&gt;
Once defeated, Butter Nezumi will show up at Chateau Chevaleresque like all other tier bosses. He compliments the drinks but laments about the lack of milk. &lt;br /&gt;
&lt;br /&gt;
{{Template:MaGMML2 Tier 9}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Tier Boss]][[category:Robot Master]][[category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Avoidance_Cherry&amp;diff=3259</id>
		<title>Avoidance Cherry</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Avoidance_Cherry&amp;diff=3259"/>
				<updated>2018-03-13T22:01:40Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#FFFFFF&lt;br /&gt;
|titletext = #AFAFAF&lt;br /&gt;
|name= Avoidance Cherry aka Touch the Entrance&lt;br /&gt;
|image=[[File:MaGMML2-BOSS-AvoidanceCherry.png|256px]]&lt;br /&gt;
|caption= The actual cherry is the pure white one in the middle&lt;br /&gt;
|script=&lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|gender= N/A&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|weak=Itself&lt;br /&gt;
|hp=28 (101 second survival)&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Avoidance&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Spiky Situation]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= Unknown&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
{{quote|This secret boss is easily the best part of this stage, I'm pretty sure all 5 judges could agree on that one. Just... watch.|JupiHornet|showing what the Avoidance Cherry is about}}&lt;br /&gt;
Avoidance Cherry (also known as Touch the Entrance in the sound test) is the alternate boss within [[Spiky Situation]], the 28th ranked entry to [[Make a Good Mega Man Level 2]].&lt;br /&gt;
It is unique in that it is the only main-game boss in MaGMML2 to be timed, as well as the only boss period to disable firing and the start menu within the duration of the fight.&lt;br /&gt;
As such, it is considered an &amp;quot;endurance&amp;quot; boss, as the only way to win against it is to survive its attacks.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Uniquely, the Cherry's attacks are all synced to the (non-looping) backing track, so all fixed attacks can be memorised and dodged.&lt;br /&gt;
However, as is normal with the avoidance bosses that Avoidance Cherry takes inspiration from, there is a large amount of RNG within its attacks - this is what lead it to being restricted from the Arena.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
All of the fixed patterns are shown in [https://www.youtube.com/watch?v=QxCGMP4aPWc| this video,] but there is a large amount of randomness involved, which will have to be dealt with between attempts.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 0/0/0&lt;br /&gt;
| hornet = 0&lt;br /&gt;
| jewel = 0&lt;br /&gt;
| grab = 0&lt;br /&gt;
| triple = 0&lt;br /&gt;
| slash = 0&lt;br /&gt;
| wheel = 0&lt;br /&gt;
| sakugarne = 0&lt;br /&gt;
| wire = 0&lt;br /&gt;
| arrow = 0&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = Damage values would be irrelevant regardless as firing is disabled during the survival.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- (128up put stuff here please thanks) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 7}}&lt;br /&gt;
[[Category:Bosses]][[Category:Tier 7]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Rush_City&amp;diff=3258</id>
		<title>Rush City</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Rush_City&amp;diff=3258"/>
				<updated>2018-03-13T22:00:59Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Rush City&lt;br /&gt;
|rank = 71st&lt;br /&gt;
|image= [[File:screenshot135.png]]&lt;br /&gt;
|caption= Huah!&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[qazcake]]&lt;br /&gt;
|composer= Tommy Tallarico&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 21&lt;br /&gt;
|judge2 = 9&lt;br /&gt;
|judge3 = 13&lt;br /&gt;
|judge4 = 21&lt;br /&gt;
|judge5 = 15&lt;br /&gt;
|totalscore = 15.8&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 2&lt;br /&gt;
|collectables = &lt;br /&gt;
|enemies = &lt;br /&gt;
* Crazy Cannon&lt;br /&gt;
* Killer Bullet&lt;br /&gt;
* Crystal Joe&lt;br /&gt;
* Apache Joe&lt;br /&gt;
* Beak&lt;br /&gt;
* Metall&lt;br /&gt;
* Rider Joe&lt;br /&gt;
* Blader&lt;br /&gt;
* Fan Fiend&lt;br /&gt;
* Dachone&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses =&lt;br /&gt;
|other = &lt;br /&gt;
|music = Earthworm Jim - Snot a Problem&lt;br /&gt;
|location = Tier 2&lt;br /&gt;
|previous = [[Yggdrasil]]&lt;br /&gt;
|next = [[Gigavolt Man]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|Drako and I were just saying, it takes a special kind of talent to make a stage that's both boring AND frustrating.|HatredElemental|during the Wave Bike segment}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Rush City is the 71st place entry in ''[[Make a Good Mega Man Level 2]]''. It's a rather short stage mostly built of monotonous red bricks from a Duke Nukem tileset.&lt;br /&gt;
&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = The level just feels very...empty. Like, there's some ideas here, but there's just not much going on in general. The only real difficult part is the part with Bladers, and that's really only because Bladers are hell to deal with. The wave bike section is sometimes unfair because Rider Joes can surprise you out of nowhere and knock you into pits. Other than that, there's...not much happening. I guess there's a tiny bit of a difficulty curve but the level seems so sparse that I feel like I'm just grasping at straws. I wish there was just more in general here!&lt;br /&gt;
|pyroscore = 21&lt;br /&gt;
|spdesign = 5&lt;br /&gt;
|spfun = 4&lt;br /&gt;
|spcreativity = 3&lt;br /&gt;
|spaesthetics = 4&lt;br /&gt;
|spfunction = 5&lt;br /&gt;
|spskip = No&lt;br /&gt;
|jupi = This level didn't feel like much effort was put into it. I basically flew over an empty section with Rush Jet (you're actually meant to jump down but it looks like a pit so I flew over it, it was mostly flat with some Crystal Joes) fell down two screens, fought some enemies and that was it. In the optional Wave Bike section, there's no indication whatsoever that those gray blocks actually kill you.&lt;br /&gt;
|jupiscore = 9&lt;br /&gt;
|jhdesign = 1&lt;br /&gt;
|jhfun = 2&lt;br /&gt;
|jhcreativity = 3&lt;br /&gt;
|jhaesthetics = 1&lt;br /&gt;
|jhfunction = 2&lt;br /&gt;
|enjl = This level was kinda over before it started, and sadly it didn't really have any clear direction. The challenges presented are janky and seem unfinished, and the &amp;quot;optional&amp;quot; bonus section that ends in a not-so-optional exit is something that could've been easily made the main gimmick of the level. This level needed both more focus and more testing to be substantial in any way, unfortunately.&lt;br /&gt;
|enjlscore = 13&lt;br /&gt;
|endesign = 2&lt;br /&gt;
|enfun = 2&lt;br /&gt;
|encreativity = 3&lt;br /&gt;
|enaesthetics = 1&lt;br /&gt;
|enfunction = 5&lt;br /&gt;
|enskip = No&lt;br /&gt;
|garirry = It could have been better... the level design is pretty bad with all the enemies being extermely unpredictable, one jump being overly precise, and the Wave Bike section being highly unfair with ridiculous enemy placement. Also, the visuals are pretty bad. Other than that... there's just nothing interesting to say here? It's a pretty bland level.&lt;br /&gt;
|garirryscore = 21&lt;br /&gt;
|gadesign = 5&lt;br /&gt;
|gafun = 4&lt;br /&gt;
|gacreativity = 4&lt;br /&gt;
|gaaesthetics = 3&lt;br /&gt;
|gafunction = 5&lt;br /&gt;
|gadesignnote = It's honestly pretty bad. Nothing too shocking but most sections have enemies come out of nowhere to attack you, I remember one very specific jump, and the bike section is unfair. &lt;br /&gt;
|gafunnote = It was okay I guess. Nothing spectacular here, and it was boring.&lt;br /&gt;
|gacreativitynote = I don't see anything interesting here. I think there's some ideas here, but that's a stretch&lt;br /&gt;
|gaaestheticsnote = Eyestraining, visuals aren't even that good to begin with.&lt;br /&gt;
|gafunctionnote = Works just fine.&lt;br /&gt;
|ace = It comes to something when the bare minimum is applied to enemy layouts. This is done here.&lt;br /&gt;
&lt;br /&gt;
For a generic level... that might just be the worst tileset selection I have ever seen. As in, it looks like a placeholder. I'm sure not even the game this is taken from looked this boring. (Duke Nukem right?)&lt;br /&gt;
Nothing really happens in this stage. There is a wave bike section at the end.Which was alright, and a decent enough challenge, just enough to wake the player up, it's the sole reason you are getting any &amp;quot;&amp;quot;fun&amp;quot;&amp;quot; score whatsoever, Even this is bungled a bit. Specifically - why place spikes without actually using a spike tile? Why? I don't get it, why make the block graphically indistinguishable from a regular block?! Especially one you've already encountered! This is just.. confusing.&lt;br /&gt;
&lt;br /&gt;
That is also the most laughably poor attempt at a boss fight I have ever seen, period. Worst enemy to select for your endgame. There were actual bosses in the dev-kit. And even much better mid-bosses.&lt;br /&gt;
I really think you should've just made the wave-bike segment the actual endgame, and not tried to make it optional. Because now players will have to go through your stage twice, just to pick up both elements, with nothing changing in-between.&lt;br /&gt;
&lt;br /&gt;
Yeah, no, this was fairly poor. And dull mostly. Very dull.&lt;br /&gt;
|acescore = 15&lt;br /&gt;
|asdesign = 5&lt;br /&gt;
|asfun = 4&lt;br /&gt;
|ascreativity = 2&lt;br /&gt;
|asaesthetics = 1&lt;br /&gt;
|asfunction = 3&lt;br /&gt;
|asskip = No&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
This Level originally tied with [[Yggdrasil]] and had to have its score adjusted. Four of the five Judges voted in favor of Rush City to win the tie, the only Judge to vote for [[Yggdrasil]] was [[JupiHornet]] as &amp;quot;While Yggdrasil was a level with awesome and unique concepts, but unbelievably terrible execution, this level doesn't seem like much effort was put into it at all&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 2}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 2 Stages]][[Category:Stages without Collectables]]&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Rush_City&amp;diff=3257</id>
		<title>Rush City</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Rush_City&amp;diff=3257"/>
				<updated>2018-03-13T22:00:29Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Rush City&lt;br /&gt;
|rank = 71st&lt;br /&gt;
|image= [[File:screenshot135.png]]&lt;br /&gt;
|caption= Huah!&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[qazcake]]&lt;br /&gt;
|composer= Tommy Tallarico&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 21&lt;br /&gt;
|judge2 = 9&lt;br /&gt;
|judge3 = 13&lt;br /&gt;
|judge4 = 21&lt;br /&gt;
|judge5 = 15&lt;br /&gt;
|totalscore = 15.8&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 2&lt;br /&gt;
|collectables = &lt;br /&gt;
|enemies = &lt;br /&gt;
* Crazy Cannon&lt;br /&gt;
* Killer Bullet&lt;br /&gt;
* Crystal Joe&lt;br /&gt;
* Apache Joe&lt;br /&gt;
* Beak&lt;br /&gt;
* Metall&lt;br /&gt;
* Rider Joe&lt;br /&gt;
* Blader&lt;br /&gt;
* Fan Fiend&lt;br /&gt;
* Dachone&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses =&lt;br /&gt;
|other = &lt;br /&gt;
|music = Earthworm Jim - Snot a Problem&lt;br /&gt;
|location = Tier 2&lt;br /&gt;
|previous = [[Yggdrasil]]&lt;br /&gt;
|next = [[Gigavolt Man]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|Drako and I were just saying, it takes a special kind of talent to make a stage that's both boring AND frustrating.|HatredElemental}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Rush City is the 71st place entry in ''[[Make a Good Mega Man Level 2]]''. It's a rather short stage mostly built of monotonous red bricks from a Duke Nukem tileset.&lt;br /&gt;
&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = The level just feels very...empty. Like, there's some ideas here, but there's just not much going on in general. The only real difficult part is the part with Bladers, and that's really only because Bladers are hell to deal with. The wave bike section is sometimes unfair because Rider Joes can surprise you out of nowhere and knock you into pits. Other than that, there's...not much happening. I guess there's a tiny bit of a difficulty curve but the level seems so sparse that I feel like I'm just grasping at straws. I wish there was just more in general here!&lt;br /&gt;
|pyroscore = 21&lt;br /&gt;
|spdesign = 5&lt;br /&gt;
|spfun = 4&lt;br /&gt;
|spcreativity = 3&lt;br /&gt;
|spaesthetics = 4&lt;br /&gt;
|spfunction = 5&lt;br /&gt;
|spskip = No&lt;br /&gt;
|jupi = This level didn't feel like much effort was put into it. I basically flew over an empty section with Rush Jet (you're actually meant to jump down but it looks like a pit so I flew over it, it was mostly flat with some Crystal Joes) fell down two screens, fought some enemies and that was it. In the optional Wave Bike section, there's no indication whatsoever that those gray blocks actually kill you.&lt;br /&gt;
|jupiscore = 9&lt;br /&gt;
|jhdesign = 1&lt;br /&gt;
|jhfun = 2&lt;br /&gt;
|jhcreativity = 3&lt;br /&gt;
|jhaesthetics = 1&lt;br /&gt;
|jhfunction = 2&lt;br /&gt;
|enjl = This level was kinda over before it started, and sadly it didn't really have any clear direction. The challenges presented are janky and seem unfinished, and the &amp;quot;optional&amp;quot; bonus section that ends in a not-so-optional exit is something that could've been easily made the main gimmick of the level. This level needed both more focus and more testing to be substantial in any way, unfortunately.&lt;br /&gt;
|enjlscore = 13&lt;br /&gt;
|endesign = 2&lt;br /&gt;
|enfun = 2&lt;br /&gt;
|encreativity = 3&lt;br /&gt;
|enaesthetics = 1&lt;br /&gt;
|enfunction = 5&lt;br /&gt;
|enskip = No&lt;br /&gt;
|garirry = It could have been better... the level design is pretty bad with all the enemies being extermely unpredictable, one jump being overly precise, and the Wave Bike section being highly unfair with ridiculous enemy placement. Also, the visuals are pretty bad. Other than that... there's just nothing interesting to say here? It's a pretty bland level.&lt;br /&gt;
|garirryscore = 21&lt;br /&gt;
|gadesign = 5&lt;br /&gt;
|gafun = 4&lt;br /&gt;
|gacreativity = 4&lt;br /&gt;
|gaaesthetics = 3&lt;br /&gt;
|gafunction = 5&lt;br /&gt;
|gadesignnote = It's honestly pretty bad. Nothing too shocking but most sections have enemies come out of nowhere to attack you, I remember one very specific jump, and the bike section is unfair. &lt;br /&gt;
|gafunnote = It was okay I guess. Nothing spectacular here, and it was boring.&lt;br /&gt;
|gacreativitynote = I don't see anything interesting here. I think there's some ideas here, but that's a stretch&lt;br /&gt;
|gaaestheticsnote = Eyestraining, visuals aren't even that good to begin with.&lt;br /&gt;
|gafunctionnote = Works just fine.&lt;br /&gt;
|ace = It comes to something when the bare minimum is applied to enemy layouts. This is done here.&lt;br /&gt;
&lt;br /&gt;
For a generic level... that might just be the worst tileset selection I have ever seen. As in, it looks like a placeholder. I'm sure not even the game this is taken from looked this boring. (Duke Nukem right?)&lt;br /&gt;
Nothing really happens in this stage. There is a wave bike section at the end.Which was alright, and a decent enough challenge, just enough to wake the player up, it's the sole reason you are getting any &amp;quot;&amp;quot;fun&amp;quot;&amp;quot; score whatsoever, Even this is bungled a bit. Specifically - why place spikes without actually using a spike tile? Why? I don't get it, why make the block graphically indistinguishable from a regular block?! Especially one you've already encountered! This is just.. confusing.&lt;br /&gt;
&lt;br /&gt;
That is also the most laughably poor attempt at a boss fight I have ever seen, period. Worst enemy to select for your endgame. There were actual bosses in the dev-kit. And even much better mid-bosses.&lt;br /&gt;
I really think you should've just made the wave-bike segment the actual endgame, and not tried to make it optional. Because now players will have to go through your stage twice, just to pick up both elements, with nothing changing in-between.&lt;br /&gt;
&lt;br /&gt;
Yeah, no, this was fairly poor. And dull mostly. Very dull.&lt;br /&gt;
|acescore = 15&lt;br /&gt;
|asdesign = 5&lt;br /&gt;
|asfun = 4&lt;br /&gt;
|ascreativity = 2&lt;br /&gt;
|asaesthetics = 1&lt;br /&gt;
|asfunction = 3&lt;br /&gt;
|asskip = No&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
This Level originally tied with [[Yggdrasil]] and had to have its score adjusted. Four of the five Judges voted in favor of Rush City to win the tie, the only Judge to vote for [[Yggdrasil]] was [[JupiHornet]] as &amp;quot;While Yggdrasil was a level with awesome and unique concepts, but unbelievably terrible execution, this level doesn't seem like much effort was put into it at all&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 2}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 2 Stages]][[Category:Stages without Collectables]]&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Template:MaGMML2_Tier_10&amp;diff=3252</id>
		<title>Template:MaGMML2 Tier 10</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Template:MaGMML2_Tier_10&amp;diff=3252"/>
				<updated>2018-03-12T23:05:00Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show&amp;quot; data-collapsetext=&amp;quot;Hide&amp;quot; align=center style=&amp;quot;background: #F0F8FF; border: 2px solid #8C1800; -moz-border-radius:7px; width:75%; text-align:center; font-size:11px&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#396BCE colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;-moz-border-radius:3px;&amp;quot;| ''[[Make a Good Mega Man Level 2|&amp;lt;font color=&amp;quot;white&amp;quot; style=&amp;quot;font-size:13.5px; font-family:arial, sans-serif;&amp;quot;&amp;gt;Make a Good Mega Man Level 2 - Tier 10&amp;lt;/font&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#FFBD00&amp;quot; style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Entry Stages&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#FFDB79&amp;quot;| [[Boil Man (stage)|Boil Man]] • [[Komuso Temple]] • [[Launch &amp;amp; Shuttle Man (stage)|Launch &amp;amp; Shuttle Man]] • [[Cyber Man (stage)|Cyber Man]] • [[Beneath Sand and Rock]] • [[Quarantine Woman (stage)|Quarantine Woman]] • [[Neapolitan Man (stage)|Neapolitan Man]] • [[Haunt Man (stage)|Haunt Man]] • [[The Stage Nobody Asked For]] • [[Identity Crisis]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#FFBD00&amp;quot; style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| List of Bosses&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#FFDB79&amp;quot;| [[Boil Man]] • [[Air Capsule]] • [[Komuso Man]] • [[Launch &amp;amp; Shuttle Man]] • [[Cyber Man (boss)|Cyber Man]] • [[8 Centipeder Tower]] • [[Quarantine Woman (boss)|Quarantine Woman]] • [[Neapolitan Man]] • [[Haunt Man]] • [[Spiked Wall Man]] • [[Pharaoh Man's Revenge]] • [[Alter Man]] &lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#FFBD00&amp;quot; style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Extra Bosses&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#FFDB79&amp;quot;| [[The Moon]] • [[Birdo]] • [[Glass Man]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Duvi0&amp;diff=3236</id>
		<title>Duvi0</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Duvi0&amp;diff=3236"/>
				<updated>2018-03-10T23:45:12Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DuviIcon.png|right]]&lt;br /&gt;
Duvi0 was a judge in the first [[Make a Good Mega Man Level]]. His comments were rather ''duvi''ous (get it?), as they provided little in the way of constructive criticism, even for the more legit levels of MaGMML1, instead seeming to prefer providing short snarks.&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{People}}&lt;br /&gt;
[[Category:Judges]]&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Gunpowder_Cellar&amp;diff=3235</id>
		<title>Gunpowder Cellar</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Gunpowder_Cellar&amp;diff=3235"/>
				<updated>2018-03-10T21:45:45Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Gunpowder Cellar&lt;br /&gt;
|rank = 32nd&lt;br /&gt;
|image= [[File:Gunpowder-Cellar.png]]&lt;br /&gt;
|caption= The smell of gunpowder in the morning...or is it night? &lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[Mysterion-svin]]&lt;br /&gt;
|composer= &lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 32&lt;br /&gt;
|judge2 = 33&lt;br /&gt;
|judge3 = 23&lt;br /&gt;
|judge4 = 32&lt;br /&gt;
|judge5 = 35&lt;br /&gt;
|totalscore = 31.0&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 1&lt;br /&gt;
|enemies = &lt;br /&gt;
* MM1 Met&lt;br /&gt;
* Screw Bomber&lt;br /&gt;
* Beak&lt;br /&gt;
* Telly&lt;br /&gt;
* Pickelman Bull&lt;br /&gt;
* Mousubeil&lt;br /&gt;
* Caricarry&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses = [[Match Man]]&lt;br /&gt;
|other = &lt;br /&gt;
|music = The Binding of Isaac - Penance (Cellar Theme) 8-bit&lt;br /&gt;
|location = Tier 7&lt;br /&gt;
|previous = [[Blaze Man]]&lt;br /&gt;
|next = [[Cursor Curse]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|...this is a stage that could have been good, but ultimately ends up being a frustrating mess.|Garirry|Judge Comment}}&lt;br /&gt;
==Overview==&lt;br /&gt;
'''Gunpowder Cellar''' is the 32nd place entry in ''Make a Good Mega Man Level 2''. It's known for exploding barrels and rocks falling from the ceiling. &lt;br /&gt;
==Strategy==&lt;br /&gt;
Good luck. Also, the barrels can be destroyed by charged shots and Triple Blade.&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = Good level overall, though I do have a few issues with it. I'm not really sure if just having a ! sign was the best way to convey that rocks were going to fall at that spot, because it WILL catch you the first time you go through and it kept catching me because I kept thinking that the signs were decoration in my head. It doesn't help that they just seem to come out of the ceiling and there isn't really any logical hole or noticeable tube they'd come through. Other than that, the level was pretty good, though I kinda wish the barrels were used a bit more, like have them contain enemies or something. Some parts of the level felt a bit cluttered at times, namely the part where you have to grab the key, but most of it is pretty good. I like the boss fight, and it's learnable and fair, though I do think that the damage that the match oes to you is a bit much. Overall a solid level. ALSO I SAW THAT SMOL ISAAC&lt;br /&gt;
|pyroscore = 32&lt;br /&gt;
|spdesign = 9&lt;br /&gt;
|spfun = 6&lt;br /&gt;
|spcreativity = 8&lt;br /&gt;
|spaesthetics = 4&lt;br /&gt;
|spfunction = 5&lt;br /&gt;
|spskip = No&lt;br /&gt;
|jupi = You nailed down the 'abandoned basement' vibe pretty well, but this level was kinda lacking in terms of design. The bottom area was really cramped, same with the vertical section. It wasn't really clear that the key was INSIDE a barrel, which confused me and made me backtrack when I didn't need to. The boss was unfair because it was nearly impossible to telegraph its attacks, and its weakness (Grab Buster) is a very slow weapon that usually fails to hit the boss in time because of its many, MANY periods of invincibility. Overall, this level had some potential, but it just...kind of missed the mark :/&lt;br /&gt;
|jupiscore = 33&lt;br /&gt;
|jhdesign = 6&lt;br /&gt;
|jhfun = 5&lt;br /&gt;
|jhcreativity = 13&lt;br /&gt;
|jhaesthetics = 5&lt;br /&gt;
|jhfunction = 4&lt;br /&gt;
|enjl = I feel like this level got a bit carried away with its cellar theme there. The way this level is laid out makes the enemy positions not at all comfortable to deal with and the environment is overall claustrophobically cramped on many occasions. The matchstick boss is a neat idea considering the gunpowder theme and I like its pattern, though the final attack is something that the player can't predict unless they know it's coming. Overall I wish this level tried less to feel like a building and got more creative with its layout to compliment its enemy positions and not its general aesthetic.&lt;br /&gt;
|enjlscore = 23&lt;br /&gt;
|endesign = 5&lt;br /&gt;
|enfun = 3&lt;br /&gt;
|encreativity = 5&lt;br /&gt;
|enaesthetics = 5&lt;br /&gt;
|enfunction = 5&lt;br /&gt;
|enskip = No&lt;br /&gt;
|garirry = This level had potential to be good considering the fairly interesting idea for this stage, but there are so many issues that make it very mediocre. This stage fails at the basics of level design; every section is filled with too many enemies and obstacles that are nearly impossible to avoid. The fact that you need to stop to recharge your buster to destroy the barrels just makes this level more frustrating. The boss also has inconsistent attacks. So in short, this is a stage that could have been good, but ultimately ends up being a frustrating mess.&lt;br /&gt;
|garirryscore = 32&lt;br /&gt;
|gadesign = 6&lt;br /&gt;
|gafun = 6&lt;br /&gt;
|gacreativity = 11&lt;br /&gt;
|gaaesthetics = 4&lt;br /&gt;
|gafunction = 5&lt;br /&gt;
|gadesignnote = Man, this level fails at the basics of level design. Many sections are filled with an overabundance of enemies that are hard to avoid, etc. It's also very bad at teaching the level itself.&lt;br /&gt;
|gafunnote = It was okay. I did have some fun but the stage is frustrating.&lt;br /&gt;
|gacreativitynote = Admitedly, it shines here. The idea is very good and I liked how it was done.&lt;br /&gt;
|gaaestheticsnote = Meh.&lt;br /&gt;
|gafunctionnote = Works just fine.&lt;br /&gt;
|ace = This was fun enough, if not spectacular.&lt;br /&gt;
&lt;br /&gt;
I guess my primary issues are a few 'this is irritating' moments. For example, this stage has an awful lot of areas where it isn't... actually obvious where to go. So many areas look like they should scroll to the next screen, but don't. It's rather annoying to travel up somewhere without say, a path, or even a reward for doing so.&lt;br /&gt;
There are also quite a few areas where you could've benefited from, say, sticking in another Nickel rather than... bolts. It's a bit of a bummer to work to get somewhere only for there to be almost nothing waiting for you. I appreciate the one you stuck in there though.&lt;br /&gt;
Final issue - this stage lets you spend the entire thing doing it buster only - up until the end which suddenly requires weapon usage. Erm.. why? Especially since it's on the main route. [POST JUDGING COMMENT: This was a glitch, and fixed post judging.]&lt;br /&gt;
&lt;br /&gt;
There is one really major missed opportunity here - A lack of cartoon gunpowder line? This stage could've benefited with a gimmick somewhat like that if only to boost this from 'just solid' to 'great'. Your new asset wasn't really pushed far enough to be memorable, but at least the stage was designed around the fact they don't respawn, so kudos to that.&lt;br /&gt;
&lt;br /&gt;
I liked most aspects of your Robot Master (I.. guess he's a Robot Master?), except for the fact he's randomly invincible whilst jumping. He doesn't look like he should be whilst doing that, and it's enough to throw the player off completely.&lt;br /&gt;
|acescore = 35&lt;br /&gt;
|asdesign = 10&lt;br /&gt;
|asfun = 8&lt;br /&gt;
|ascreativity = 7&lt;br /&gt;
|asaesthetics = 5&lt;br /&gt;
|asfunction = 5&lt;br /&gt;
|asskip = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 7}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 7 Stages]]&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Doctor_Thomas_Light&amp;diff=3230</id>
		<title>Doctor Thomas Light</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Doctor_Thomas_Light&amp;diff=3230"/>
				<updated>2018-03-10T16:10:33Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|name= [[File:RockboardDrLightMug.png|left|Dr. Light]][[File:RockboardDrLightMug.png|right|Dr. Light]]Dr. Thomas Light[[File:DrLightLogo.png|center|Dr. Light Emblem]]&lt;br /&gt;
|image=[[File:DrLight-MM9.png|230px|Dr. Light, MM9]]&lt;br /&gt;
|caption=Dr. Light, as seen in Mega Man 9&lt;br /&gt;
|designer= &lt;br /&gt;
|jname=Thomas Right&lt;br /&gt;
|script=トーマス・ライト &lt;br /&gt;
|romaji=Tōmasu Raito &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Blue&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|IncAppear=[[Make a Good Mega Man Level]]&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=[[File:NESDrLightSprite.png]]&lt;br /&gt;
|}}&lt;br /&gt;
{{quote|Sometimes, peace cannot be achieved unless those who spread war are destroyed.|Dr. Light|[http://megaman.wikia.com/wiki/Mega_Man_2:_The_Power_Fighters Mega Man 2: The Power Fighters]}}&lt;br /&gt;
'''Doctor Thomas Light''', known as '''Doctor Thomas Right''' (トーマス・ライト博士 Tōmasu Raito Hakase) in Japan, is a character from the Mega Man and Mega Man X series. He has appeared in all main series ''MaGMML'' games thus far, serving as a mission control for Mega Man, with [[Dr. Light's Lab|his lab]] being explorable.&lt;br /&gt;
&lt;br /&gt;
==Before the first Mega Man game==&lt;br /&gt;
In the 20th century, Thomas Light attended the Robot Institute of Technology (ローバート工科大学 Robert Institute of Technology) where he met [[Doctor Albert W. Wily|Albert W. Wily]] and became classmates. The two graduated together with their doctorate degrees (PhDs), although Light always received more credit than Wily. The two were nominated for the Nobel Prize for physics, but only Dr. Light won. Dr. Wily, with his pride hurt and tired of being in second place, vanished, and Dr. Light didn't see him again until the events of the first game. At an unknown time, Dr. Light (alongside Dr. Wily in some sources outside of Japan) founded his laboratory to further the development of computing and robotics technology for the benefit of mankind in the coming era. Light became a world-renowned scientist and the leading expert on robotics. &lt;br /&gt;
&lt;br /&gt;
Light built a series of household and civil service robots. Not long after that, he created a humanoid robot with a much more advanced A.I., DLN-000 [[Proto Man]], the first &amp;quot;advanced robot&amp;quot;, known as a Robot Master in some sources. However, Proto Man's dangerous imbalance in his energy core and having a strong sense of independence, went AWOL before his repairs were complete in fear that his personality would change in the process. Yet, in the year 200X (sometime in the first decade of the 21st century), Light would build on the successes and failures of the Proto Man project to build other Robot Masters, like [[Mega Man|Rock]] (a lab assistant, also known as Mega), [[Roll]] (a householder), and a series of industrial robots. &lt;br /&gt;
&lt;br /&gt;
When Dr. Wily grew jealous of Light's works receiving credit and his works not (in USA sources he's jealous because Light received all the credit for the team's work), he stole and reprogrammed Light's industrial robots, attempting to take over the world. Rock, having a strong sense of justice, volunteered to be converted into the super robot known as Mega Man. &lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Doctors|Thomas Light]][[Category:Costume]][[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Doctor_Thomas_Light&amp;diff=3229</id>
		<title>Doctor Thomas Light</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Doctor_Thomas_Light&amp;diff=3229"/>
				<updated>2018-03-10T16:10:07Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|name= [[File:RockboardDrLightMug.png|left|Dr. Light]][[File:RockboardDrLightMug.png|right|Dr. Light]]Dr. Thomas Light[[File:DrLightLogo.png|center|Dr. Light Emblem]]&lt;br /&gt;
|image=[[File:DrLight-MM9.png|230px|Dr. Light, MM9]]&lt;br /&gt;
|caption=Dr. Light, as seen in Mega Man 9&lt;br /&gt;
|designer= &lt;br /&gt;
|jname=Thomas Right&lt;br /&gt;
|script=トーマス・ライト &lt;br /&gt;
|romaji=Tōmasu Raito &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Blue&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|IncAppear=[[Make a Good Mega Man Level]]&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=[[File:NESDrLightSprite.png]]&lt;br /&gt;
|}}&lt;br /&gt;
{{quote|Sometimes, peace cannot be achieved unless those who spread war are destroyed.|Dr. Light|[http://megaman.wikia.com/wiki/Mega_Man_2:_The_Power_Fighters Mega Man 2: The Power Fighters]}}&lt;br /&gt;
'''Doctor Thomas Light''', known as '''Doctor Thomas Right''' (トーマス・ライト博士 Tōmasu Raito Hakase) in Japan, is a character from the Mega Man and Mega Man X series. He has appeared in all main series ''MaGMML'' games thus far, serving as a mission control for Mega Man, with [[Dr. Light's Lab|his lab]] being explorable.&lt;br /&gt;
&lt;br /&gt;
==Before the first Mega Man game==&lt;br /&gt;
In the 20th century, Thomas Light attended the Robot Institute of Technology (ローバート工科大学 Robert Institute of Technology) where he met [[Doctor Albert W. Wily|Albert W. Wily]] and became classmates. The two graduated together with their doctorate degrees (PhDs), although Light always received more credit than Wily. The two were nominated for the Nobel Prize for physics, but only Dr. Light won. Dr. Wily, with his pride hurt and tired of being in second place, vanished, and Dr. Light didn't see him again until the events of the first game. At an unknown time, Dr. Light (alongside Dr. Wily in some sources outside of Japan) founded his laboratory to further the development of computing and robotics technology for the benefit of mankind in the coming era. Light became a world-renowned scientist and the leading expert on robotics. &lt;br /&gt;
&lt;br /&gt;
Light built a series of household and civil service robots. Not long after that, he created a humanoid robot with a much more advanced A.I., DLN-000 [[Proto Man]], the first &amp;quot;advanced robot&amp;quot;, known as a Robot Master in some sources. However, Proto Man's dangerous imbalance in his energy core and having a strong sense of independence, went AWOL before his repairs were complete in fear that his personality would change in the process. Yet, in the year 200X (sometime in the first decade of the 21st century), Light would build on the successes and failures of the Proto Man project to build other Robot Masters, like [[Mega Man|Rock]] (a lab assistant, also known as Mega), [[Roll]] (a householder), and a series of industrial robots. &lt;br /&gt;
&lt;br /&gt;
When Dr. Wily grew jealous of Light's works receiving credit and his works not (in USA sources he's jealous because Light received all the credit for the team's work), he stole and reprogrammed Light's industrial robots, attempting to take over the world. Rock, having a strong sense of justice, volunteered to be converted into the super robot known as Mega Man. &lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Doctors|Light]][[Category:Costume]][[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Doctor_Albert_W._Wily&amp;diff=3228</id>
		<title>Doctor Albert W. Wily</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Doctor_Albert_W._Wily&amp;diff=3228"/>
				<updated>2018-03-10T16:09:34Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|name= [[File:DrWilyMug.png|left|Dr. Wily Mug - RM7FC]][[File:DrWilyMug.png|right|Dr. Wily Mug - RM7FC]]Dr. Albert Wily[[File:DrWilyLogo.png|center|Dr. Wily Emblem]]&lt;br /&gt;
|image=[[File:DrWily-MM10.png|275px|Dr. Wily, MM10]]&lt;br /&gt;
|caption=Dr. Wily, as seen in Mega Man 10&lt;br /&gt;
|designer= &lt;br /&gt;
|script=Ｄｒ．アルバート・Ｗ・ワイリー &lt;br /&gt;
|romaji=Dokutā Arubāto W Wairī&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Blue&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|IncAppear=[[Make a Good Mega Man Level|MaGMML]]&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]]&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=[[File:DrWilySprite.gif]]&lt;br /&gt;
|}}&lt;br /&gt;
{{quote|What?!? You fool! How dare you attack the mighty Dr. Wily!|Dr. Wily|Mega Man V}}&lt;br /&gt;
'''Doctor Albert W. Wily''' (Ｄｒ．アルバート・Ｗ・ワイリー Dokutā Arubāto W Wairī)  is the main antagonist of the original ''Mega Man'' series, appearing in every game as the antagonist but not necessarily always as the final boss. In the ''Mega Man'' series, Wily resembles a stereotypical mad scientist as he schemes to take over the world, creating several robots to help him. Though Wily's schemes were stopped time and time again, this did not stop him from being recorded in history as a legendary mad scientist, his legacy continuing even into the next century. He even appears consciously active long after the demise of his mortal body, playing a significant role in the ''Mega Man X'' series. He, for some reason, likes wiggling his eyebrows before going in his capsule (on some games).&lt;br /&gt;
&lt;br /&gt;
==''MaGMML'' Series Appearences==&lt;br /&gt;
===''[[Make a Good Mega Man Level]]''===&lt;br /&gt;
As usual, Dr. Wily appears as the main antagonist of the first game. He first appears in the intro cutscene announcing his intention to take over the festival, and he swarms it with his robots and scatters the Energy Elements. Wily is not mentioned again until all 24 submission Energy Elements are obtained, on which [[Dr. Light]] tells Mega Man that Wily burst into the lab and installed a teleporter to his castle, inviting Mega Man to his fortress. Once Mega Man fights his way to the end, Wily ambushes Mega Man and steals the Energy Elements, used to power his Wily Machine. Wily is, as usual, defeated, and in an escape plan, sics a [[Zero|decoy robot]] on Mega Man to ensure his escape. He is not seen again.&lt;br /&gt;
&lt;br /&gt;
===''[[Make a Good Mega Man Level 2]]''===&lt;br /&gt;
Dr. Wily once again serves as the main antagonist of the game, this time appearing only after Mega Man has obtained 65 Energy Elements. Once he does, Wily reveals his newest fortress, the [[Wily Star II]], and his new weapon, the Reality Cannon, which can warp reality. Once again, Dr. Wily dares Mega Man to get to his fortress, and with the help of Dr. Light, the cloaked figure, and the Energy Elements, Mega Man hops in a spaceship to chase after Wily.&lt;br /&gt;
&lt;br /&gt;
Once Wily is finally cornered, he activates the [[Reality Core]], and the world is mixed up with the simulations, creating a giant maze that Mega Man fights through. Wily is once again cornered after Mega Man destroys the five cores in the maze, and he fights Mega Man in the [[Wily Machine SWORD]]. When this plan fails, he warps himself and Mega Man to a pocket dimension, where he then attempts to summon an evil version of Mega Man from another dimension, only to summon [[megaman sprite game]]. megaman sprite game knocks Wily away and fights Mega Man, giving Wily time to collapse the pocket dimension and start a getaway in his escape pod, but Mega Man catches up to him with the help of the Energy Elements. Wily is defeated, and in a fit of rage, he knocks Mega Man away as his machine explodes with him still inside it.&lt;br /&gt;
&lt;br /&gt;
Despite his escape pod exploding, he reappears in the [[Dojo]] in the postgame, offering up simulations of the previous Wily levels, claiming to be going into the entertainment business. He allows Mega Man to use the simulations for free as long as he doesn't call the police on him. Wily stays in the Dojo for the rest of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Doctors|Albert Wily]][[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cut_Man&amp;diff=3013</id>
		<title>Cut Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cut_Man&amp;diff=3013"/>
				<updated>2018-03-04T20:34:22Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:CutMugshots.png|left|Cut Man's mugshot]][[File:CutMugshots.png|right|Cut Man's mugshot]]Cut Man&lt;br /&gt;
|image=[[File:CutManArt.png|270px|Artwork by Capcom]]&lt;br /&gt;
|caption= Artwork by '''Capcom'''&lt;br /&gt;
|script= カットマン&lt;br /&gt;
|romaji = Kattoman&lt;br /&gt;
|number=DLN-003&lt;br /&gt;
|designer= &lt;br /&gt;
|programmer= Renhoek&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Blue&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= Rolling Cutter&lt;br /&gt;
|hp=28&lt;br /&gt;
|type = Cutter&lt;br /&gt;
|weak= [[Grab Buster]]&lt;br /&gt;
|affiliations= [[Doctor Thomas Light|Dr. Light]]&lt;br /&gt;
[[Doctor Albert W. Wily|Dr. Wily]]&lt;br /&gt;
|stage=[[Pit of Pits]] (Dr. Wily's Cutting Edge Deja Vu)&lt;br /&gt;
|location=[[The Arena]]&lt;br /&gt;
|occupation= Timberfelling Robot&lt;br /&gt;
|OffAppear= Mega Man (Powered Up)&lt;br /&gt;
''Mega Man: Dr. Wily's Revenge''&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:MM1_CutMan.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
Cut Man is a boss from the original ''Mega Man''. He was originally designed as a lumber-cutting robot, before being reprogrammed by Dr. Wily to fight. In ''[[Make a Good Mega Man Level 2]]'', he appears as a devkit boss, yet he went unused aside from a single appearance in [[The Pit of Pits]]. He remains in [[the Arena]], however. He also appears as an NPC in [[Dr. Light's Lab]] and as two costumes.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Cut Man has a simple AI, running across the arena and jumping when Mega Man gets close, unless he is about to use the Rolling Cutter. If he is hit by Mega Man when he is on the ground or a set amount of time passes, he will ready and throw the Rolling Cutter at Mega Man.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&lt;br /&gt;
| hornet = 2&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 5&lt;br /&gt;
| triple = 2&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 2&lt;br /&gt;
| sakugarne = 3&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
[[Category:Robot Master]][[Category:Make a Good Mega Man Level 2]][[Category:Devkit Bosses]][[Category:Costume]]&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Volt_Man&amp;diff=3012</id>
		<title>Volt Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Volt_Man&amp;diff=3012"/>
				<updated>2018-03-04T20:34:13Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:VoltMan Mug.png|left|Volt Man's mugshot]][[File:VoltMan Mug.png|right|Volt Man's mugshot]]Volt Man&lt;br /&gt;
|image=[[File:VoltManArt.png|230px]]&lt;br /&gt;
|caption= Volt Man art by [https://tsuki-no-michi.deviantart.com/ Tsuki-no-michi]&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= Stephen Rozner&lt;br /&gt;
Ace_Spark (Sprites Inc appearances)&lt;br /&gt;
|programmer= &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Black&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= Force Field&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack= 7 (contact), 6 (Force Field)&lt;br /&gt;
|type = Electricity&lt;br /&gt;
|weak=[[Slash Claw]]&lt;br /&gt;
|affiliations= Dr Wily, CRORQ&lt;br /&gt;
|stage=MaGMML2:[[Wily Tower]], [[Gigavolt Man]], [[Poorly Named Level]], [[Cursor Curse]], [[Null and Void]], [[The Arena]], [[Pit of Pits]] (My Cool New Boss Fight)&lt;br /&gt;
MaGMML3JA: [[Universe City V]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= Mega Man (DOS)&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:MaGMML2 VoltMan.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Volt Man is a boss from the DOS version of Mega Man for the PC. &lt;br /&gt;
In [[Make a Good Mega Man Level 2]] he appears as an NPC in Tier 9 and Tier 10. Furthermore, he also appears as a boss.&lt;br /&gt;
&lt;br /&gt;
Volt Man is notable for appearing the most out of any of the devkit bosses, appearing in six stages. He appears in the submissions [[Wily Tower]], [[Gigavolt Man]], [[Poorly Named Level]], and [[Cursor Curse]] (where he's accompanied by the Cursor spawning Tellies). He also appears as a boss in a [[Null and Void]] level that is based on his level from the PC games, as well as multiple times in SnoruntPyro's level for the Pit of Pits.&lt;br /&gt;
&lt;br /&gt;
A modified version of Volt Man, called [[Volt Man MK2]] appears in Tier X stage [[Nightwalk Castle]]. &lt;br /&gt;
&lt;br /&gt;
Volt Man is also featured at the end of the Mega Arena, as the boss [[Volt Man the Assimilator]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
At the start of the battle, Volt Man will jump up to the ceiling and equip his Force Field, then quickly drop down again. He will then jump after the player one to three times and stop to fire his Force Field at the player, with its parts flying off diagonally and an additional two bullets left and right. Following this attack, the cycle repeats.&lt;br /&gt;
&lt;br /&gt;
The most effective way to fight Volt Man is to use the Slash Claw. It defeats him in five hits and also penetrates his Force Field, thus you can attack him even while he's shielded and make quick work of him. The Super Arrow and fully charged Mega Buster shots do significant damage as well, but you will have to wait for him to blast his shield before opening fire, drawing the battle out more.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 3/3/5&lt;br /&gt;
| hornet = 0&lt;br /&gt;
| jewel = 0&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 6&lt;br /&gt;
| wheel = 1&lt;br /&gt;
| sakugarne = 3&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 6&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = Slash Claw can penetrate his Force Field&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 2}}&lt;br /&gt;
{{MaGMML2 Tier 4}}&lt;br /&gt;
{{MaGMML2 Tier 7}}&lt;br /&gt;
{{MaGMML2 Tier X}}&lt;br /&gt;
{{MaGMML3Tier?}}&lt;br /&gt;
[[Category:Robot Master]]&lt;br /&gt;
[[Category:Tier 2]]&lt;br /&gt;
[[Category:Tier 4]]&lt;br /&gt;
[[Category:Tier 7]]&lt;br /&gt;
[[Category:Tier X]]&lt;br /&gt;
[[Category:Devkit Bosses]]&lt;br /&gt;
[[Category:Boss]]&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Komuso_Man&amp;diff=3011</id>
		<title>Komuso Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Komuso_Man&amp;diff=3011"/>
				<updated>2018-03-04T20:33:22Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:ClipCapIt-171109-075406.PNG|left|Komuso Man's mugshot]][[File:ClipCapIt-171109-075406.PNG|right|Komuso Man's mugshot]]Komuso Man&lt;br /&gt;
|image=[[File:ClipCapIt-171109-075546.PNG|Official Komuso Man artwork]]&lt;br /&gt;
|caption= Artwork by Bandai&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= Bandai and Capcom&lt;br /&gt;
|programmer= Bandai and Capcom&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Black&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= Doppler Crash and Doppler Attack&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Illusion&lt;br /&gt;
|weak=[[Wheel Cutter]]&lt;br /&gt;
|affiliations= Rockman Shadow&lt;br /&gt;
|stage=&lt;br /&gt;
|location=[[Wily Tower]], [[A Mega Man for All Seasons]] (Executioner), and [[Komuso Temple]]&lt;br /&gt;
|occupation= Member of the Dimensions&lt;br /&gt;
|OffAppear= Rockman &amp;amp; Forte: Challenger from the Future&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:MaGMML2 KomusoMan.png ‎]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Sir Moore, I presume. Hast ye any last words?|&amp;quot;Executioner&amp;quot;|[[A Mega Man for All Seasons]].}}&lt;br /&gt;
Komuso Man is a devkit boss who appears in [[Wily Tower]], [[Komuso Temple]], and [[Null and Void]]. He also appears standing in for an executioner in [[A Mega Man for All Seasons]]. He is one of the mysterious robots known as the Dimensions, who are lead by Rockman Shadow, the main antagonist of Rockman &amp;amp; Forte: Challenger from the Future. He can split into three clones of himself using the Doppler Attack. He also uses other attacks listed below.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Komuso Man follows a pattern to fight Mega Man. The pattern goes as follows:&lt;br /&gt;
&lt;br /&gt;
1 - Uses the Doppler Attack to turn into three clones one by one, each clone travels across the screen, after reaching the end of the screen, they float upward to an exact position depending on the clone in question.&lt;br /&gt;
&lt;br /&gt;
2 - Each clone fires three ring-shaped projectiles, similar to Butterdroid's.&lt;br /&gt;
&lt;br /&gt;
3 - The clones turn back into Komuso Man, who moves across the screen in the opposite direction of where he spawned (For example, if Komuso Man spawned on the right side of the screen, after the first wave of clones, he'll move to the left.)&lt;br /&gt;
&lt;br /&gt;
4 - Repeat steps 1-3, after step 3 is finished a second time, phase 5 will be done instead&lt;br /&gt;
&lt;br /&gt;
5 - Summons 4 flame pillars. They will block Mega Man's shots and damage him if they touch him.&lt;br /&gt;
&lt;br /&gt;
6 - Teleport twice, in an attempt to hit Mega Man, and then move to the edge of the screen Mega Man was at before Komuso Man moves (If Mega Man was to the right of Komuso Man after he finishes teleporting, he'll move to the right.)&lt;br /&gt;
&lt;br /&gt;
7 - Repeat steps 1-6.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 0&lt;br /&gt;
| jewel = 0&lt;br /&gt;
| grab = 4&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 2&lt;br /&gt;
| wheel = 4&lt;br /&gt;
| sakugarne = 3&lt;br /&gt;
| wire = 6&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Komuso Man does not have invincibility frames in [[A Mega Man for All Seasons]]. This is probably because his boss room in that level is not walled off on the right side, from which Komuso Man enters the screen. Komuso Man will eventually choose an attack pattern that causes him to skate off the screen if the battle goes on long enough, rendering the fight unwinnable; removing his invincibility shortens the fight enough that this is an unlikely occurrence.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 2}}&lt;br /&gt;
{{MaGMML2 Tier 5}}&lt;br /&gt;
{{MaGMML2 Tier 10}}&lt;br /&gt;
{{MaGMML2 Tier X}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tier 2]][[Category:Tier 4]][[Category:Tier 10]][[Category:Main Path Boss]][[Category:Make a Good Mega Man Level 2]][[Category:Bosses]] [[Category:Devkit Bosses]][[Category:Robot Master]]&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Toad_Man&amp;diff=3009</id>
		<title>Toad Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Toad_Man&amp;diff=3009"/>
				<updated>2018-03-04T20:32:23Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:Toadmugshot.png|left|Toad Man's mugshot]][[File:Toadmugshot.png|right|Toad Man's mugshot]]Toad Man&lt;br /&gt;
|image=[[File:Toad.png|300px]]&lt;br /&gt;
|caption= &lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= DWN-026&lt;br /&gt;
|designer= Capcom&lt;br /&gt;
|programmer= Capcom&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Red&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= Rain Flush&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack= 8&lt;br /&gt;
|type = &lt;br /&gt;
|weak=[[Wheel Cutter]]/[[Slash Claw]]&lt;br /&gt;
|affiliations= Dr. Cossack&lt;br /&gt;
|stage=&lt;br /&gt;
|location= Hardcore Parkour, Biplane Bay&lt;br /&gt;
|occupation= Irrigation, Combat&lt;br /&gt;
|OffAppear= Mega Man 4, Mega Man IV, Mega Man (Game Gear)&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:Toadsprite.png‎]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{quote|OOOOOOOH NO, TOAD MAN IS HERE? WHATEVER SHALL I DO?!|Mega Man|[[Hardcore Parkour]].}}&lt;br /&gt;
&lt;br /&gt;
Toad Man was an agricultural robot created by Dr. Cossack in order to bring rains to places suffering droughts, only to be later modified for combat in order to defeat [[Mega Man]]. He is widely considered to be the easiest Robot Master in the series. &lt;br /&gt;
&lt;br /&gt;
== Make A Good Mega Man Level Series ==&lt;br /&gt;
&lt;br /&gt;
Toad Man appears as an NPC in both games. In the first game, he appears as an NPC in [[Tier 1 (MaGMML)|the first tier.]] In the second game he appears as an NPC in Tier 3 and occasionally the [[Dojo]], admiring the straw dummy of himself used as target practice.&lt;br /&gt;
Toad Man is a boss that was included in the devkit of the second game. He appears in [[Hardcore Parkour]] and [[Biplane Bay]], and a modified version of him appears in [[Smed's Big Annoying Mess of a Level]] as a boss, called [[Final Toad]]. Joe enemies resembling Toad Man also appear in that level. He receives an upgrade in [[Hardcore Parkour]], equipping himself with Wire, Sakugarne, Wheel Cutter and Super Arrow and becoming [[Toad Man's Revenge]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
&lt;br /&gt;
Toad Man raises his hands and does a short belly dance. When he completes this, a damaging screen-wide burst of acid rain will appear, damaging Mega Man. This can be stopped by damaging him at any point of the animation. After this he will do one of two things, he will either repeat the process or jump to your current location.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 2&lt;br /&gt;
| slash = 3&lt;br /&gt;
| wheel = 2&lt;br /&gt;
| sakugarne = 3&lt;br /&gt;
| wire = 2&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
* A pink Toad Man can rarely spawn from the &amp;quot;surprise bosses&amp;quot; cheat. This Toad Man can only be damaged using [[Wheel Cutter]].&lt;br /&gt;
** This pink Toad Man was originally going to be a miniboss in the 4th Wily Star II stage, along with [[Gravity Man]]. Ultimately, the pink toad was scrapped and only Gravity Man made it in.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 7}}&lt;br /&gt;
{{MaGMML2 Tier X}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Robot Master]] [[Category:Devkit Bosses]]&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Metal_Man&amp;diff=3008</id>
		<title>Metal Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Metal_Man&amp;diff=3008"/>
				<updated>2018-03-04T20:31:34Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:Metalmugshot.png|left|Metal Man's mugshot]][[File:Metalmugshot.png|right|Metal Man's mugshot]]Metal Man&lt;br /&gt;
|image=[[File:CW-09-MetalMan-Art.jpg|230px]]&lt;br /&gt;
|caption= &lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= Masanori Satou&lt;br /&gt;
|programmer= &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Red&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= [[Metal Blade]]&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack= &lt;br /&gt;
|type = &lt;br /&gt;
|weak=[[Wheel Cutter]]&lt;br /&gt;
|affiliations= Dr Wily&lt;br /&gt;
|stage=[[Quint Stage]], [[Candy Panic]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= Combat Robot&lt;br /&gt;
|OffAppear= Mega Man 2, Mega Man II, Super Adventure Rockman, Rockman Strategy&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:MetalSprite.png ‎]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|&amp;quot;Sorry, I'm absent, because someone decided to destroy my havoc-wreaking code and reprogram me for children. [[Doctor Thomas Light|Dr. Light]]! To compensate for this, I've left you a Metal Man instead.|Candy Man|in [[Candy Panic]].}}&lt;br /&gt;
Metal Man is a combat robot that first appeared in Mega Man 2 for the NES, then later in Mega Man II for the Gameboy. He is notable for his useful weapon, as well as being able to be two-hit killed by his own weapon (one hit on Normal Mode.) This is retained in his ''[[MaGMML2]]'' incarnation, with his weakness being the similar [[Wheel Cutter]] and his own reflected Metal Blades.  &lt;br /&gt;
&lt;br /&gt;
Metal Man appears in two levels in the game, [[Candy Panic]] where he appears as a boss, and [[Quint Stage]] where he appears as a mid-boss. He also appears as an NPC in front of the entrance to the [[Tier 1 (MaGMML2)|Tier 1]] hub.  &lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
&lt;br /&gt;
When the battle begins, Metal Man will appear to be running on the spot, most likely because his original incarnation was fought on conveyor belts and not plain ground.&lt;br /&gt;
If you keep enough distance from him, he will either;&lt;br /&gt;
&lt;br /&gt;
*Jump very high and throw three Metal Blades at you one after another.&lt;br /&gt;
*Jump decently high and throw two Metal Blades at you one after another.&lt;br /&gt;
*Jump very low and throw a single Metal Blade at you.&lt;br /&gt;
&lt;br /&gt;
Upon crossing about half the distance between you and him, he will jump away to the other side of the screen, and throw down a Metal Blade at you from the peak of his jump. &amp;lt;br&amp;gt;&lt;br /&gt;
This can be used to effectively lock him into jumping around by rapidly running back and forth through the arena.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 2&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 8&lt;br /&gt;
| sakugarne = 3&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = Metal blades reflected by Jewel Satellite/Badge Barrier do 28 damage to him, instantly killing him.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 3}}&lt;br /&gt;
{{MaGMML2 Tier 5}}&lt;br /&gt;
[[Category:Robot Master]][[Category:Tier 5]][[Category:Tier 3]][[Category:Devkit Bosses]]&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Jolt_Man&amp;diff=3007</id>
		<title>Jolt Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Jolt_Man&amp;diff=3007"/>
				<updated>2018-03-04T20:31:13Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:MME JoltManMugshot.gif|left|Jolt Man's mugshot]][[File:MME JoltManMugshot.gif|right|Jolt Man's mugshot]]Jolt Man&lt;br /&gt;
|image=[[ File:JoltManArtKarakato.png ‎|270px|Artwork by Karakato]]&lt;br /&gt;
|caption= Artwork by '''Karakato'''&lt;br /&gt;
|script= ジョルトマン&lt;br /&gt;
|romaji = Jorutoman&lt;br /&gt;
|number= MDN-001&lt;br /&gt;
|designer= Daniel Page&amp;lt;br&amp;gt;sebamkfan&lt;br /&gt;
|programmer= [[SnoruntPyro]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Blue&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= Jolt Shocker&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Elec&lt;br /&gt;
|weak=[[Gemini Laser]]&lt;br /&gt;
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]]&lt;br /&gt;
|stage=Tier 1 Boss&lt;br /&gt;
|location= [[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear= Mega Man Eternal&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level]] (Tier Boss)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2]] (Non-speaking cameo)&lt;br /&gt;
|appear2= Power Generating Robot&lt;br /&gt;
|sprite=[[File:MaGMML Tier Joltman.gif‎]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Shocking, isn't it?|Jolt Man|}}&lt;br /&gt;
Based on Spark Man and Bright Man, '''Jolt Man''' was designed for generating extraordinary amounts of electricity. [[Doctor Albert W. Wily|Dr. Wily]] sent Jolt Man to the hydroelectric power plant to fetch and re-route power to an unknown aquatic location off the coast. His body can absorb electric blasts which can be released from his electrodes. As a result, his body was designed for hot temperatures. &lt;br /&gt;
&lt;br /&gt;
His Jolt Shocker is dangerous, not to mention he has the ability to generate great amounts of electricity and even unleash it in the form of a series of thunderbolts, the latter being an attack he named &amp;quot;Hell's Voltage&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Make a Good Mega Man Level==&lt;br /&gt;
Jolt Man appears as the boss of Tier 1, and he expresses surprise that Mega Man does not recognise him.&amp;lt;br&amp;gt;He attacks with an expanded arsenal this time round, but his tells are slightly more obvious compared to his source game.&lt;br /&gt;
He chooses his attacks in a random order, and is capable of pulling the same move off twice in a row.&lt;br /&gt;
* Whilst walking around, he fires static discharge from his feet.&lt;br /&gt;
* He jumps from one side of the room to the other.&lt;br /&gt;
* Fires a Jolt Shocker directly towards the player.&lt;br /&gt;
* Creates a 8 way spread of electric bolts.&lt;br /&gt;
* Calls down a barrage of thunder bolts from the ceiling, Hell Voltage, from random positions.&lt;br /&gt;
&lt;br /&gt;
===Dialogue===&lt;br /&gt;
[[Mega Man]]: W-what? Who are you?&lt;br /&gt;
&lt;br /&gt;
Jolt Man: Mega Man?! You don't remember me? I'm Jolt Man, from Mega Man Eternal! I am an original character, please don't steal. [[Doctor Albert W. Wily|Dr. Wily]] revived me as part of his plan to take over the world! A whole bunch of the other fangame robot masters are back, too! It's great!&lt;br /&gt;
&lt;br /&gt;
Mega Man: Oh no, this is terrible! The fangame robot masters are back?!&lt;br /&gt;
&lt;br /&gt;
Jolt Man: Yep! Huehuehuehue! And now, Mega Twerp, it's time to meet your doom!&lt;br /&gt;
&lt;br /&gt;
==Make a Good Mega Man Level 2==&lt;br /&gt;
Jolt Man appears in the background of [[Tier 4 (MaGMML2)|Tier 4]]. This poster depicts him wearing a sombrero and a mustache, and refers to him as &amp;quot;El Jolto&amp;quot;. In the beta version shown by [[Flashman85]]'s result stream, he also appeared as an NPC in the pub. However, the public release had him replaced with Storm Man from ''Mega Man: The Dark Resistence'' [sic] in the pub, though &amp;quot;El Jolto&amp;quot; still remains.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
| buster = 1/1/2&lt;br /&gt;
| metal = 1&lt;br /&gt;
| gemini = 4&lt;br /&gt;
| solar = 2&lt;br /&gt;
| top = 0&lt;br /&gt;
| wool = 1&lt;br /&gt;
| black = 1&lt;br /&gt;
| phar = 2/2/2&lt;br /&gt;
| magic= 1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Tier 1}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
[[category:Robot Master]][[category:Make a Good Mega Man Level]][[category:Tier Bosses]][[Category:Bosses]][[Category:Tier 1 (MaGMML)]][[Category:SnoruntPyro]]&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cyber_Man&amp;diff=3006</id>
		<title>Cyber Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cyber_Man&amp;diff=3006"/>
				<updated>2018-03-04T20:30:37Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cyber Man is the boss that appears at the end of [[Cyber Man (stage)|his namesake level]], which was in the 7th place. In the [[Reality Core]], he is fused with Sheriff Man.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 10}}&lt;br /&gt;
[[category:Stub articles]] [[category: Robot Master]]&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Plant_Man&amp;diff=3005</id>
		<title>Plant Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Plant_Man&amp;diff=3005"/>
				<updated>2018-03-04T20:29:36Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:Plantmugshot.png|left|Plant Man's mugshot]][[File:Plantmugshot.png|right|Plant Man's mugshot]]Plant Man&lt;br /&gt;
|image=[[File:Plantman.png|230px]]&lt;br /&gt;
|caption= &lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= DWN-045&lt;br /&gt;
|designer= Nobuhiro Hoshino&lt;br /&gt;
|programmer= &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Blue&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= Plant Barrier&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack= 4 (contact, Plant Barrier) &lt;br /&gt;
|type = Nature&lt;br /&gt;
|weak=[[Triple Blade]], [[Grab Buster]]&lt;br /&gt;
|affiliations=Pedro Astil, Dr. Wily (Formerly)&lt;br /&gt;
|stage= None&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= Combat Robot, Keeper of a Botanical Garden&lt;br /&gt;
|OffAppear= Mega Man 6&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:Plantsprite.png ‎]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|*sniff* Ahhh...don't you just love the sweet smell of the city? I'm detecting fast food with a hint of smog.|Plant Man| NPC dialogue}}&lt;br /&gt;
&lt;br /&gt;
Plant Man is a robot from ''Mega Man 6''. He was originally created by Pedro Astil as the keeper of a botanical garden, but was modified for combat for the First Annual Robot Tournament. In the tournament, he was captured and reprogrammed by Mr. X, who was later revealed to be [[Dr. Wily]].&lt;br /&gt;
&lt;br /&gt;
Plant Man was included in the devkit for ''Make a Good Mega Man Level 2'', but was not used in any of the entries. Due to this, he only appears in the Arena. He also appears as an NPC in front of Tier 7.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
&lt;br /&gt;
Plant Man has a simple pattern. He begins by summoning his Plant Barrier which orbits him and protects him from damage. He then jumps to Mega Man and shoots his Plant Barrier. When the Plant Barrier leaves the screen, he will run to Mega Man's location and repeat the process.&lt;br /&gt;
&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 0&lt;br /&gt;
| jewel = 0&lt;br /&gt;
| grab = 3&lt;br /&gt;
| triple = 3&lt;br /&gt;
| slash = 2&lt;br /&gt;
| wheel = 1&lt;br /&gt;
| sakugarne = 3&lt;br /&gt;
| wire = 2&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Robot Master]] &lt;br /&gt;
[[Category: Devkit Bosses]]&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=No_Lynch&amp;diff=2958</id>
		<title>No Lynch</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=No_Lynch&amp;diff=2958"/>
				<updated>2018-03-03T20:51:49Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''No Lynch''' is the creator of [[Objective: Vain Space]]. Not much else is known about them, except that they made &amp;quot;Have Some Goomba&amp;quot; (131st place) in the MaGLX2 and &amp;quot;The 'Angelic' Arbiter&amp;quot; (16th place) in MaFAB, both of which were featured in the same SMBX episode.&lt;br /&gt;
{{People}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:Contest Participants]][[Category:Tier 1 (MaGMML)]][[Category:Make a Good Mega Man Level]][[Category:No Lynch]][[Category:Make a Good Mega Man Level Participants]]&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=No_Lynch&amp;diff=2914</id>
		<title>No Lynch</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=No_Lynch&amp;diff=2914"/>
				<updated>2018-03-01T22:56:28Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''No Lynch''' is the creator of [[Objective: Vain Space]]. I can't find much else about the guy except that he made &amp;quot;Have Some Goomba&amp;quot; (131st place) in MaGLX2 and &amp;quot;The 'Angelic' Arbiter&amp;quot; (16th place) in MaFAB.&lt;br /&gt;
{{People}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:Contest Participants]][[Category:Tier 1 (MaGMML)]][[Category:Make a Good Mega Man Level]][[Category:No Lynch]][[Category:Make a Good Mega Man Level Participants]]&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=No_Lynch&amp;diff=2897</id>
		<title>No Lynch</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=No_Lynch&amp;diff=2897"/>
				<updated>2018-03-01T07:05:52Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''No Lynch''' is the creator of [[Objective: Vain Space]]. I can't find much else about the guy. I think he made a MaGLX level or something? I know for sure he made &amp;quot;Have Some Goomba&amp;quot; (131st place) in MaGLX2 and &amp;quot;The 'Angelic' Arbiter&amp;quot; (16th place) in MaFAB, but I don't know about MaGLX1.&lt;br /&gt;
{{People}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:Contest Participants]][[Category:Tier 1 (MaGMML)]][[Category:Make a Good Mega Man Level]][[Category:No Lynch]][[Category:Make a Good Mega Man Level Participants]]&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Sophie_Hyde&amp;diff=2788</id>
		<title>Sophie Hyde</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Sophie_Hyde&amp;diff=2788"/>
				<updated>2018-02-25T22:29:07Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Dr. Natalie O'Hara''' is an NPC in [[Make a Good Mega Man Level 2]]. She is a scientist employed by the Festival Committee, and one of the creators of the [[Tier 1 (MaGMML2)|Memory Simulation]], which has a few bugs due to her having coded the simulation at 3 AM.&lt;br /&gt;
&lt;br /&gt;
[[Category:Doctors]]&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Avoidance_Cherry&amp;diff=2776</id>
		<title>Avoidance Cherry</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Avoidance_Cherry&amp;diff=2776"/>
				<updated>2018-02-25T04:27:54Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#FFFFFF&lt;br /&gt;
|titletext = #AFAFAF&lt;br /&gt;
|name= Avoidance Cherry aka Touch the Entrance&lt;br /&gt;
|image=[[File:MaGMML2-BOSS-AvoidanceCherry.png|256px]]&lt;br /&gt;
|caption= The actual cherry is the pure white one in the middle&lt;br /&gt;
|script=&lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|gender= N/A&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|weak=Itself&lt;br /&gt;
|hp=28 (101 second survival)&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Avoidance&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Spiky Situation]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= Unknown&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
{{quote|This secret boss is easily the best part of this stage, I'm pretty sure all 5 judges could agree on that one. Just... watch.|JupiHornet showing what Avoidance Cherry is about.|}}&lt;br /&gt;
Avoidance Cherry (also known as Touch the Entrance in the sound test) is the alternate boss within [[Spiky Situation]], the 28th ranked entry to [[Make a Good Mega Man Level 2]].&lt;br /&gt;
It is unique in that it is the only main-game boss in MaGMML2 to be timed, as well as the only boss period to disable firing and the start menu within the duration of the fight.&lt;br /&gt;
As such, it is considered an &amp;quot;endurance&amp;quot; boss, as the only way to win against it is to survive its attacks.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Uniquely, the Cherry's attacks are all synced to the (non-looping) backing track, so all fixed attacks can be memorised and dodged.&lt;br /&gt;
However, as is normal with the avoidance bosses that Avoidance Cherry takes inspiration from, there is a large amount of RNG within its attacks - this is what lead it to being restricted from the Arena.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
All of the fixed patterns are shown in [https://www.youtube.com/watch?v=QxCGMP4aPWc| this video,] but there is a large amount of randomness involved, which will have to be dealt with between attempts.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 0/0/0&lt;br /&gt;
| hornet = 0&lt;br /&gt;
| jewel = 0&lt;br /&gt;
| grab = 0&lt;br /&gt;
| triple = 0&lt;br /&gt;
| slash = 0&lt;br /&gt;
| wheel = 0&lt;br /&gt;
| sakugarne = 0&lt;br /&gt;
| wire = 0&lt;br /&gt;
| arrow = 0&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = Damage values would be irrelevant regardless as firing is disabled during the survival.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- (128up put stuff here please thanks) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 7}}&lt;br /&gt;
[[Category:Bosses]][[Category:Tier 7]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_2&amp;diff=2771</id>
		<title>Make a Good Mega Man Level 2</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_2&amp;diff=2771"/>
				<updated>2018-02-25T03:34:54Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: /* Robot Masters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title= Make a Good Mega Man Level&lt;br /&gt;
|image= [[File:MaGMML2Title.png|Make a Good Mega Man Level|256px]]&lt;br /&gt;
|caption= Make a Good Mega Man Level 2 Logo&lt;br /&gt;
|developer= [[SnoruntPyro]]&lt;br /&gt;
|publisher= &lt;br /&gt;
|director= [[SnoruntPyro]]&lt;br /&gt;
|producer= &lt;br /&gt;
|designer= Sprites Inc.&lt;br /&gt;
|programmer= [[WreckingPrograms]] / [[SnoruntPyro]] / [[Renhoek]] / [[The Stove Guy]]] / [[ACESpark]] / [[Entity1037]] / [[NaOH]] / [[Zieldak]]&lt;br /&gt;
|artist= [[ACESpark]] / [[Enjl]] / [[The Stove Guy]] / [[m9m]] / [[MiniMacro]] / [[NaOH]] / [[M-Jacq]] / E-Clare / [[CreshMan]] / [[Renhoek]]&lt;br /&gt;
|writer= &lt;br /&gt;
|composer= [[CosmicGem]] / [[MiniMacro]] / [[m9m]]&lt;br /&gt;
|series= Mega Man Classic&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|releasedate= &lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre = Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media = Digital download&lt;br /&gt;
|input = &lt;br /&gt;
|music = &lt;br /&gt;
}}&lt;br /&gt;
{{quote|They started out as Mario contests, in both SMW and SMBX. One day I was drunk enough to be all like 'hahaha let's do that but with mega man!!' and the rest is history.|SnoruntPyro, on the contest|}}&lt;br /&gt;
&lt;br /&gt;
'''Make a Good Mega Man Level Contest 2''', or MaGMML2 for short, is the much more ambitious sequel event to ''[[Make a Good Mega Man Level]]'', once again ran by [[SnoruntPyro]]. Like its predecessor, the premise of the contest was to build a Mega Man-style stage in Game Maker in an engine filled with premade assets. Unlike last time, [[WreckingProgram]]'s ''Mega Engine'', used with Game Maker 8.1 rather than 8.0, was used, and a team of programmers including [[The Stove Guy]], [[Renhoek]], [[ACESpark]], [[Entity1037]], and [[SnoruntPyro]] was assembled to build the devkit, allowing for a vastly expanded array of assets and a far more stable engine in general. The engine was made public unlike last time and boasted nearly every asset from the classic first six Mega Man games and then some.&lt;br /&gt;
&lt;br /&gt;
The contest was judged by [[SnoruntPyro]] (the host of the contest), [[JupiHornet]] (a moderator of the SMBX forums and co-owner of the Geometry Dash Forums), [[Enjl]] (an active member of the SMBX forums and friend of Pyro), [[Garirry]] (active member of Sprites Inc. and participant in ''Mega Man Endless''), and [[ACESpark]] (owner of Sprites Inc., confirmed furry and possibly British). When the contest's submission period came to a close, the final total was 81 levels, just over four times the amount of entries from the original contest.&lt;br /&gt;
&lt;br /&gt;
The submission period closed on February 19th, 2017, with an extra nine days where users could submit levels late for a penalty to their averaged score (however, none ended up affecting anyone's score). The game was compiled and put together in a good enough state for Mega Man player [[Flashman85]] to stream the results once again on May 20th and 21st, 2017. The game boasts a much larger hub than the previous one, featuring an actual festival with carnival-y tents and numerous skyscrapers and buildings by Dr. Light's Lab.&lt;br /&gt;
&lt;br /&gt;
The game was finally released on October 1st, 2017, after some delays. While the contest itself was ran in Game Maker 8.1, the final game was released in Game Maker Studio, as porting became necessary as the game became too big for 8.1 itself to even handle it.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
The game begins with exposition from Dr. Light about the nature of the festival and how much bigger it is than [[Make a Good Mega Man Level|the first festival]]. The contest nature of the game is made clear by Dr. Light as he explains the various submissions as 'simulations' submitted as tributes to Mega Man in a celebration of the 30th anniversary since his first victory against Dr. Wily. Dr. Light and Mega Man expect that Dr. Wily will intervene, but there is currently no sign of him. After some more chat, Dr. Light lets Mega Man explore the festival on his own and gather more Energy Elements.&lt;br /&gt;
 &lt;br /&gt;
After a short period of time, Mega Man finds a note on the ground in the hub, telling him to go to  [[Chateau Chevaleresque]] for some info. Once there, he meets a [[Zero|mysterious cloaked figure]], who begins to ponder about the power of the simulations and warning Mega Man that something can go wrong, before leaving. Dr. Light also discovers an increase in space debris, and sends Rush to tell Mega Man this.&lt;br /&gt;
 &lt;br /&gt;
After two more encounters with the cloaked figure, each increasingly frustrating Mega Man due to the cloaked man being &amp;quot;extra&amp;quot; as the kids nowadays would say, things climax. Once 65 Energy Elements are collected, [[Dr. Wily]] reveals himself and unveils his newest fortress, the [[Wily Star II]]. He claims that the new fortress has the power to destroy reality, and he once again dares Mega Man to even get up to the fortress. Dr. Light discovers that the forcefield prevents [[Rush|Rush Space]] from getting through, but the cloaked figure intervenes. He explains that in the presence of each other, the Energy Elements will cause violent reactions, and are somewhat sentient in following the wishes of the holder. He and Mega Man use this to create a superpowered space ship to fly to the Wily Star, and Mega Man soon chases after Wily.&lt;br /&gt;
 &lt;br /&gt;
After fighting through five stages, Mega Man corners Wily, but Wily reveals the [[Reality Core]], his device that can scramble reality. Mega Man attempts to sabotage it, but it is protected, and Wily decides to activate it, scrambling the world. Mega Man finds himself in a void, but Dr. Light is able to contact him and explain the situation. Mega Man then sets out to find several energy hotspots, which turn out to be areas based on the simulations. Soon, Mega Man is able to make it back to the fortress through the scrambled reality, and confront Wily. Wily battles Mega Man in the [[Wily Machine SWORD]], before being defeated and deciding to take drastic measures. He activates the Reality Core once again, and warps the both of them to a mysterious place, where he tries to use the core's power to summon an evil version of Mega Man, but accidentally summons [[megaman sprite game|the Mega Man seen in ''Megaman Sprite Game'']] instead. ''Sprite Game'' Mega Man, confused and insulted, blasts off Wily after he tries to order him around, but winds up battling Mega Man anyway. Once defeated, he gets sucked back to his home dimension, and the dimension Mega Man is in begins to collapse. Mega Man tries to teleport away, but finds out that teleportation is disabled.&lt;br /&gt;
 &lt;br /&gt;
Mega Man is taken out by the dimension collapsing, and Dr. Light loses his signal, getting very concerned. However, the Energy Elements react, and revive Mega Man and create an even more powerful spaceship, and they all chase after Wily once again. Once defeating Wily in his [[Wily Core|escape pod]], the Reality Core fails to function, and begins to melt down. Dr. Wily slams his machine into Mega Man in a last ditch move, but the Reality Core explodes and unscrambles reality, taking Wily with it. He somehow survives. Mega Man is teleported back to the Wily Star II, where he escapes on the space bike just before the Wily Star is wiped from existence with the Reality Core's meltdown.&lt;br /&gt;
 &lt;br /&gt;
Once Mega Man returns to Earth, Dr. Light congratulates him, and says that now that that is over, the festival is in full swing. Mega Man is then challenged by the cloaked figure to obtain every Energy Element. If this is done, then Mega Man starts shaking as all of the Energy Elements fly to [[Tier 10 (MaGMML2)|Tier 10]]. Mega Man chases after them, and meets up with [[Launch Man &amp;amp; Shuttle Man (boss)|Launch Man]]. The two observe every Energy Element converging in the sky, before spiraling and opening a mysterious portal to [[Tier X (MaGMML2)|Tier X]]. Mega Man hops on Launch Man's back and they both warp through the portal. Mega Man then collects every Element in the unknown maze, unsealing the door to the final challenge, [[Null and Void]].&lt;br /&gt;
 &lt;br /&gt;
Once Mega Man fights through Null and Void, he meets up with the cloaked figure for the last time, with Mega Man expressing clear exasperation and confusion as to how the cloaked figure got up here. The cloaked figure reveals his true intentions - he wanted to have a proper battle with Mega Man after their last duel was cut short, and he has created a [[Absolute ZERO|gigantic robot]] for Mega Man to fight in the &amp;quot;ultimate battle&amp;quot;. As the robot is slowly taken out and defeated, the cloaked figure reveals himself to be [[Zero]] from MaGMML1, who survived the castle's explosion. He reveals that he wanted to have a proper duel with Mega Man after the decoy fight from the last festival, but he decided to take action against Dr. Wily first once he knew he was going to do something. He also reveals that he discovered Tier X and created Null and Void with the power of the Energy Elements. Satisfied with himself, Zero claims that he has seen everything in life, and he ascends to the heavens, leaving the final Energy Element as he warps away. Mega Man returns from the portal back to home.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Gameplay is obviously like a typical Mega Man Classic game, with quality of life additions like quick weapon switching, a slide button, a charging up progress bar, and input display. Like MaGMML1, eight weapons were voted in to be Mega Man's default arsenal, along with four utility weapons. The main goal of each stage is to get the Energy Element (or multiple of them) at the end of each entry, and getting enough Energy Elements will, like MaGMML1, unlock Wily's Castle and a slew of other bonus features. There is also a new collectible similar to Dragon Coins from ''Super Mario World'', the [[Noble Nickel]]s. There can be up to five at any stage, and collecting certain numbers of them and taking them to [[Knight Man]] will grant numerous rewards. Also returning from MaGMML1 are purchasable upgrades and costumes, but now they are much larger in number.&lt;br /&gt;
&lt;br /&gt;
Like its predecessor, each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all. The hub world is much bigger than in MaGMML1 thanks to the larger number of entries. Some new unlockables also enrich the experience - the game introduces the [[Contest Weapon Data]] to the series, a set of unlockable weapons based off of the lRobot Masters from submissions. It is also the first to have a large postgame, with [[Tier X (MaGMML2)|Tier X]] being unlocked once all Energy Elements outside of it are collected, and with many more bonus bosses to fight.&lt;br /&gt;
&lt;br /&gt;
===Default Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona5.gif]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona6.gif]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Slash Man&lt;br /&gt;
|''Mega Man 7''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona2.gif]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|Jewel Man&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona1.gif]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|Hornet Man&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona4.gif]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Blade Man&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona7.gif]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|[[Nitro Man]]&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona3.gif]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|Mercury&lt;br /&gt;
|''Mega Man V''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona8.png]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|''Mega Man II''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 4 (Variant)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona9.png]]&lt;br /&gt;
|[[Wire Adapter]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona10.png]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 5''&lt;br /&gt;
|}&lt;br /&gt;
===Contest Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb5.png]]&lt;br /&gt;
|[[Cyber Distorter]]&lt;br /&gt;
|[[Cyber Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb6.png]]&lt;br /&gt;
|[[Force Beam]]&lt;br /&gt;
|[[Force Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb2.png]]&lt;br /&gt;
|[[Badge Barrier]]&lt;br /&gt;
|[[Sheriff Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb1.png]]&lt;br /&gt;
|[[Haunt Pumpkin]]&lt;br /&gt;
|[[Haunt Man (Boss)|Haunt Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb4.png]]&lt;br /&gt;
|[[Truffle Cluster]]&lt;br /&gt;
|[[Truffle Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb7.png]]&lt;br /&gt;
|[[Hazard Trapper]]&lt;br /&gt;
|[[Quarantine Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb3.png]]&lt;br /&gt;
|[[Neapolitan Bomb]]&lt;br /&gt;
|[[Neapolitan Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb8.png]]&lt;br /&gt;
|[[Match Blast]]&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb9.png]]&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|[[Chomp Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb10.png]]&lt;br /&gt;
|[[Transport_items#Carry|Carry]]&lt;br /&gt;
|N/A (from ''Mega Man: Dr. Wily's Revenge'')&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:Sheriff Feelings.png|thumb|right|Sheriff Man, the 11th place entry.]]&lt;br /&gt;
[[81|Eighty one]] levels were entered to the second contest, a little over quadruple the amount of the first contest.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[A Mega Man for All Seasons]]&lt;br /&gt;
*[[AD 2101]]&lt;br /&gt;
*[[Airflow Hubble]]&lt;br /&gt;
*[[Alien Temple]]&lt;br /&gt;
*[[Ancient Tomb]]&lt;br /&gt;
*[[Aurora Man]]&lt;br /&gt;
*[[Beneath Sand and Rock]]&lt;br /&gt;
*[[Biplane Bay]]&lt;br /&gt;
*[[Blaze Man]]&lt;br /&gt;
*[[Boil Man (stage)|Boil Man]]&lt;br /&gt;
*[[Bond Man (stage)|Bond Man]]&lt;br /&gt;
*[[Bouncy Castle]]&lt;br /&gt;
*[[But it Lacked the Depth to Convince Me That This Was Really Hell]]&lt;br /&gt;
*[[Candy Panic]]&lt;br /&gt;
*[[Cardinal Man]]&lt;br /&gt;
*[[Changeable Caverns]]&lt;br /&gt;
*[[Chomp Man (stage)|Chomp Man]]&lt;br /&gt;
*[[City Under Siege]]&lt;br /&gt;
*[[Colorful Hall]]&lt;br /&gt;
*[[Combust Man (stage)|Combust Man]]&lt;br /&gt;
*[[Conveyor Mayhem]]&lt;br /&gt;
*[[Cossack's Other Citadel]]&lt;br /&gt;
*[[Crystal Lab]]&lt;br /&gt;
*[[Cursor Curse]]&lt;br /&gt;
*[[Cyber Man (stage)|Cyber Man]]&lt;br /&gt;
*[[Donut Observation Center]]&lt;br /&gt;
*[[Dragon Lab Lair]]&lt;br /&gt;
*[[Duwang]]&lt;br /&gt;
*[[Elec Dam]]&lt;br /&gt;
*[[Enhanced Mobility]]&lt;br /&gt;
*[[Escape Sequence]]&lt;br /&gt;
*[[Force Man (stage)|Force Man]]&lt;br /&gt;
*[[Forgotten Fortress]]&lt;br /&gt;
*[[Fortified Lab]]&lt;br /&gt;
|&lt;br /&gt;
*[[Gigavolt Man]]&lt;br /&gt;
*[[Gunpowder Cellar]]&lt;br /&gt;
*[[Guts Man's Asteroid]]&lt;br /&gt;
*[[Haunt Man (stage)|Haunt Man]]&lt;br /&gt;
*[[Holy Crap, Mega Man Can Airslide?]]&lt;br /&gt;
*[[Identity Crisis]]&lt;br /&gt;
*[[Joe Destruction Co.]]&lt;br /&gt;
*[[Joe Man (stage)|Joe Man]]&lt;br /&gt;
*[[Jungle Base]]&lt;br /&gt;
*[[Just an Ice Level]]&lt;br /&gt;
*[[Komuso Temple]]&lt;br /&gt;
*[[Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
*[[Lava Factory]]&lt;br /&gt;
*[[Maze of Significantly Less Death]]&lt;br /&gt;
*[[MegaLondo]]&lt;br /&gt;
*[[Misty Lake]]&lt;br /&gt;
*[[Mix &amp;amp; Match]]&lt;br /&gt;
*[[Mount Sabre]]&lt;br /&gt;
*[[Neapolitan Man (stage)|Neopolitan Man]]&lt;br /&gt;
*[[Neon Man (stage)|Neon Man]]&lt;br /&gt;
*[[Nitrogen Man]]&lt;br /&gt;
*[[Orbital Station]]&lt;br /&gt;
*[[Poorly Named Level]]&lt;br /&gt;
*[[Quarantine Woman (stage)|Quarantine Woman]]&lt;br /&gt;
*[[Quint Stage]]&lt;br /&gt;
*[[Quirky Unconsistent Incomprehensible Nonsensical Track]]&lt;br /&gt;
*[[Rad Gravity]]&lt;br /&gt;
*[[Ruined Lab]]&lt;br /&gt;
*[[Rush City]]&lt;br /&gt;
*[[Sector Upsilon 6]]&lt;br /&gt;
*[[Sheriff Man (stage)|Sheriff Man]]&lt;br /&gt;
*[[Shovel Knight]]&lt;br /&gt;
|&lt;br /&gt;
*[[SMB3]]&lt;br /&gt;
*[[Smed's Big Annoying Mess of a Level]]&lt;br /&gt;
*[[Snow Man]]&lt;br /&gt;
*[[Something Original]]&lt;br /&gt;
*[[Spiky Situation]]&lt;br /&gt;
*[[Starman Recreation]]&lt;br /&gt;
*[[Taco Man (stage)|Taco Man]]&lt;br /&gt;
*[[The Dampening]]&lt;br /&gt;
*[[The Fall]]&lt;br /&gt;
*[[The Stage Nobody Asked For]]&lt;br /&gt;
*[[Truffle Man (stage)|Truffle Man]]&lt;br /&gt;
*[[Volcanic Furnace]]&lt;br /&gt;
*[[Wily Coaster]]&lt;br /&gt;
*[[Wily Tower]]&lt;br /&gt;
*[[Yggdrasil]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==	&lt;br /&gt;
[[File:MaGMML2Hub.png|thumb|right|250px||Part of the city, near Tier 7.]]	&lt;br /&gt;
The hub in the second game is much larger than the first game's. Instead of being confined to Dr. Light's Lab, it includes the lab and much of its surroundings, including an outdoor festival grounds and a part of Mega City. Light's Lab from the first game is accessible, and [[Eddie's Shop]] is still open, but most of the lab, including the attic, has been blocked off, and there are many boxes laying around. Outside of the lab, the whole hub is one straight line that has plenty of landmarks, including the ten Tiers, all placed around. The tier order is shuffled compared to the first game, for geographical and exploration reasons.&lt;br /&gt;
&lt;br /&gt;
Like MaGMML1, NPCs gradually show up as more Energy Elements are obtained. They appear all around the main hub and at [[Chataeu Chevalresque]], the game's equivalent to Dr. Light's attic. The bar is run by [[Knight Man]], and as expected, many NPCs such as defeated tier bosses show up. The player can also exchange [[Noble Nickel]]s here for rewards, as well as get tips for the remaining nickels via [[Crystal Man]]. Another landmark is the [[Dojo]], which houses all of the Arenas, plus revisits to the Wily Stages once they are clear.&lt;br /&gt;
&lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML2)|Tier 1: Broken Simulation]]&lt;br /&gt;
* [[Tier 2 (MaGMML2)|Tier 2: Sewers]]&lt;br /&gt;
* [[Tier 3 (MaGMML2)|Tier 3: Forest]]&lt;br /&gt;
* [[Tier 4 (MaGMML2)|Tier 4: Train Station]]&lt;br /&gt;
* [[Tier 5 (MaGMML2)|Tier 5: Arcade]]&lt;br /&gt;
* [[Tier 6 (MaGMML2)|Tier 6: Battle Network]]&lt;br /&gt;
* [[Tier 7 (MaGMML2)|Tier 7: McWily's]]&lt;br /&gt;
* [[Tier 8 (MaGMML2)|Tier 8: Grand Tower]]&lt;br /&gt;
* [[Tier 9 (MaGMML2)|Tier 9: Festival Grounds]]&lt;br /&gt;
* [[Tier 10 (MaGMML2)|Tier 10: Rainbow Road]]&lt;br /&gt;
* [[Wily Star II|Dr. Wily Stages - Wily Star II]]&lt;br /&gt;
* [[Tier X (MaGMML2)|Tier X]]&lt;br /&gt;
* [[Dr. Light's Lab]]&lt;br /&gt;
** [[Eddie's Shop]]&lt;br /&gt;
* [[Costume Shop]]&lt;br /&gt;
* [[Chateau Chevaleresque]]&lt;br /&gt;
* [[Dojo]]&lt;br /&gt;
* [[Challenge Tent]]&lt;br /&gt;
* [[The Pit of Pits]]&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Devkit Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM1 CutMan.png|center]]&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|[[Pit of Pits]] (Dr. Wily's Cutting Edge Deja Vu)&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|''Mega Man''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsMan.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|[[Colorful Hall]]&lt;br /&gt;
|[[Sakugarne]], [[Flash Stopper]]&lt;br /&gt;
|''Mega Man''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MetalSprite.png|center]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|[[Candy Panic]]&lt;br /&gt;
|[[Jewel Satellite]], [[Wheel Cutter]]&lt;br /&gt;
|''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrashMan.png|center]]&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|[[Duwang]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MechaDragon.png|center]]&lt;br /&gt;
|[[Mecha Dragon]]&lt;br /&gt;
|[[Dragon Lab Lair]], [[But It Lacked the Depth to Convince Me That This is Really Hell]], [[City Under Siege]], [[Sector Upsilon 6]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_VoltMan.png|center]]&lt;br /&gt;
|[[Volt Man]]&lt;br /&gt;
|[[Wily Tower]], [[Gigavolt Man]], [[Poorly Named Level]], [[Cursor Curse]], [[Null and Void]], [[Pit of Pits]] (My Cool New Boss Fight)&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopMan.png|center]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GeminiMan.png|center]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|[[Biplane Bay]], [[Hardcore Parkour]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PharaohMan.png|center]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quint.png|center]]&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|[[Wily Tower]], [[Airflow Hubble]], [[Quint Stage]], [[Pit of Pits]] (Showdown at Dusk)&lt;br /&gt;
|[[Sakugarne]], [[Flash Stopper]]&lt;br /&gt;
|''Mega Man II''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMan.png|center]]&lt;br /&gt;
|[[Gravity Man]]&lt;br /&gt;
|[[Sector Upsilon 6]], [[Inner Sanctum]]&lt;br /&gt;
|[[Jewel Satellite]] (Normal)&lt;br /&gt;
[[Super Arrow]] (Inner Sanctum)&lt;br /&gt;
|''Mega Man 5''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png|center]]&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Triple Blade]], [[Grab Buster]]&lt;br /&gt;
|''Mega Man 6''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CentaurMan.png|center]]&lt;br /&gt;
|[[Centaur Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Mega Man 6''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_KomusoMan.png|center]]&lt;br /&gt;
|[[Komuso Man]]&lt;br /&gt;
|[[Wily Tower]], [[A Mega Man for All Seasons]], [[Komuso Temple]], [[Null and Void]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Mega Man &amp;amp; Bass: Challenger from the Future''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SplashWoman.png|center]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|[[Pit of Pits]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM10_ChillMan.png|center]]&lt;br /&gt;
|[[Chill Man]]&lt;br /&gt;
|[[Cardinal Man]], [[Crystal Lab]], [[Nitrogen Man]]&lt;br /&gt;
|[[Jewel Satellite]], [[Wire Adaptor]]&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiscoBall.png|center]]&lt;br /&gt;
|[[Disco Ball]]&lt;br /&gt;
|[[Neon Man]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JoeMob.png|center]]&lt;br /&gt;
|[[Joe Mob]]&lt;br /&gt;
|[[Joe Man (stage)|Joe Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GiantMetall.png|center]]&lt;br /&gt;
|[[Giant Metall]]&lt;br /&gt;
|[[Fortified Lab]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BigFireTelly.png|center]]&lt;br /&gt;
|[[Big Fire Telly]]&lt;br /&gt;
|[[Conveyor Mayhem]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperCannopeller.png|center]]&lt;br /&gt;
|[[Super Cannopeller]]&lt;br /&gt;
|[[Conveyor Mayhem]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GreenHotDog.png|center]]&lt;br /&gt;
|[[Green Hot Dog]]&lt;br /&gt;
|[[Rad Gravity]]&lt;br /&gt;
|HELP&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RedHotDog.png|center]]&lt;br /&gt;
|[[Red Hot Dog]]&lt;br /&gt;
|[[Rad Gravity]]&lt;br /&gt;
|HELP&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MushKing.png|center]]&lt;br /&gt;
|[[Mush King]]&lt;br /&gt;
|[[Truffle Man (stage)|Truffle Man]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TurboRoost.png|center]]&lt;br /&gt;
|[[Turbo Roost]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirDevil.png|center]]&lt;br /&gt;
|[[Air Devil]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WarpAnomaly.png|center]]&lt;br /&gt;
|[[Warp Anomaly]]&lt;br /&gt;
|[[Cyber Man (stage)|Cyber Man]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HallMaster.png|center]]&lt;br /&gt;
|[[Hall Master]]&lt;br /&gt;
|[[Quarantine Woman (stage)|Quarantine Woman]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mixerlydia.png|center]]&lt;br /&gt;
|[[Mixerlydia]]&lt;br /&gt;
|[[Neopolitan Man (stage)|Neopolitan Man]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
The growth of the contest for the second goaround brought a significantly larger cast of Robot Masters. Only Robot Masters with actual boss fights are listed here, so Robot Masters such as [[Gigavolt Man]] and implied ones such as [[Aurora Man]] are not listed.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 ColorMan.png|center]]&lt;br /&gt;
|[[Color Man]]&lt;br /&gt;
|[[Something Original]]&lt;br /&gt;
|[[Sakugarne]], [[Flash Stopper]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
||[[File:MaGMML2RChompManSprite.png|center]]&lt;br /&gt;
|[[Chomp Man (boss)|Chomp Man]]&lt;br /&gt;
|[[Chomp Man (stage)|Chomp Man]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 CombustMan.png|center]]&lt;br /&gt;
|[[Combust Man (boss)|Combust Man]]&lt;br /&gt;
|[[Combust Man (stage)|Combust Man]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 TacoMan sprite.png|center]]&lt;br /&gt;
|[[Taco Man (boss)|Taco Man]]&lt;br /&gt;
|[[Taco Man (stage)|Taco Man]]&lt;br /&gt;
|[[Triple Blade]], [[Flash Stopper]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Creesh.png|center]]&lt;br /&gt;
|[[Gangly Crash Man]]&lt;br /&gt;
|[[Forgotten Fortress]]&lt;br /&gt;
|[[Wire Adaptor]], [[Slash Claw]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RNeonManSprite.png|center]]&lt;br /&gt;
|[[Neon Man (boss)|Neon Man]]&lt;br /&gt;
|[[Neon Man (stage)|Neon Man]]&lt;br /&gt;
|[[Wheel Cutter]], [[Wire Adaptor]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopMan.png|center]]&lt;br /&gt;
|[[Romhack Top Man]]&lt;br /&gt;
|[[Holy Crap, Mega Man Can Air Slide?]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RJoeManSprite.png|center]]&lt;br /&gt;
|[[Joe Man (boss)|Joe Man]]&lt;br /&gt;
|[[Joe Man (stage)|Joe Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RJoeManSprite.png|center]]&lt;br /&gt;
|[[Joe Man (boss)|Joe Man R]]&lt;br /&gt;
|[[Joe Man (stage)|Joe Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MatchMan.png|center]]&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|[[Gunpowder Cellar]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|[[Match Blast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RForceManSprite.png|center]]&lt;br /&gt;
|[[Force Man (boss)|Force Man]]&lt;br /&gt;
|[[Force Man (stage)|Force Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|[[Force Beam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KomusoManSmed.png|center]]&lt;br /&gt;
|[[Komuso Man?]]&lt;br /&gt;
|[[Smed's Big Annoying Mess of a Level]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Final Toad]]&lt;br /&gt;
|[[Smed's Big Annoying Mess of a Level]]&lt;br /&gt;
|None&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrusherJoe.png|center]]&lt;br /&gt;
|[[Crusher Joe]]&lt;br /&gt;
|[[Conveyor Mayhem]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NapalmMan.png|center]]&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|[[Conveyor Mayhem]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_BoundingCrash.png|center]]&lt;br /&gt;
|[[Boundin' Crash Man]]&lt;br /&gt;
|[[Bouncy Castle]]&lt;br /&gt;
|[[Sakugarne]], [[Slash Claw]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RBondManSprite.png|center]]&lt;br /&gt;
|[[Bond Man (boss)|Bond Man]]&lt;br /&gt;
|[[Bond Man (stage)|Bond Man]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GroovityMan.png|center]]&lt;br /&gt;
|[[Groovity Man]]&lt;br /&gt;
|[[Rad Gravity]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RTruffleManSprite.png|center]]&lt;br /&gt;
|[[Truffle Man (boss)|Truffle Man]]&lt;br /&gt;
|[[Truffle Man (stage)|Truffle Man]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|[[Truffle Cluster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsManDuo.png|center]]&lt;br /&gt;
|[[Guts Man Duo]]&lt;br /&gt;
|[[Guts Man's Asteroid]]&lt;br /&gt;
|[[Flash Stopper]], [[Sakugarne]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RBoilManSprite.png|center]]&lt;br /&gt;
|[[Boil Man (boss)|Boil Man]]&lt;br /&gt;
|[[Boil Man (stage)|Boil Man]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RSheriffManSprite.png|center]]&lt;br /&gt;
|[[Sheriff Man (boss)|Sheriff Man]]&lt;br /&gt;
|[[Sheriff Man (stage)|Sheriff Man]]&lt;br /&gt;
|[[Super Arrow]], [[Slash Claw]], [[Grab Buster]]&lt;br /&gt;
|[[Badge Barrier]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RLaunchManSprite.png|center]][[File:MaGMML2RShuttleManSprite.png|center]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man (boss)|Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Jewel Satellite]] (Launch Man)&lt;br /&gt;
[[Super Arrow]] (Shuttle Man)&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RCyberManSprite.png|center]]&lt;br /&gt;
|[[Cyber Man (boss)|Cyber Man]]&lt;br /&gt;
|[[Cyber Man (stage)|Cyber Man]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|[[Cyber Distorter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quarantine Preview.png|center]]&lt;br /&gt;
|[[Quarantine Woman (boss)|Quarantine Woman]]&lt;br /&gt;
|[[Quarantine Woman (stage)|Quarantine Woman]]&lt;br /&gt;
|[[Grab Buster]], [[Slash Claw]], [[Flash Stopper]]&lt;br /&gt;
|[[Hazard Trapper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RNeapolitanManSprite.png|center]]&lt;br /&gt;
|[[Neapolitan Man (boss)|Neapolitan Man]]&lt;br /&gt;
|[[Neapolitan Man (stage)|Neopolitan Man]]&lt;br /&gt;
|[[Grab Buster]], [[Flash Stopper]]&lt;br /&gt;
|[[Neapolitan Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HauntMan.png|center]]&lt;br /&gt;
|[[Haunt Man (boss)|Haunt Man]]&lt;br /&gt;
|[[Haunt Man (stage)|Haunt Man]]&lt;br /&gt;
|[[Slash Claw]] &amp;gt; [[Triple Blade]] &amp;gt; [[Hornet Chaser]]&lt;br /&gt;
|[[Haunt Pumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PharaohMan.png|center]]&lt;br /&gt;
|[[Pharaoh Man's Revenge]]&lt;br /&gt;
|[[The Stage Nobody Asked For]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RSpikedWallManSprite.png|center]]&lt;br /&gt;
|[[Spiked-Wall Man]]&lt;br /&gt;
|[[The Stage Nobody Asked For]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 AlterMan.png|center]]&lt;br /&gt;
|[[Alter Man]]&lt;br /&gt;
|[[Identity Crisis]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_Crator.png|center]]&lt;br /&gt;
|[[Crator]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_Cream.png|center]]&lt;br /&gt;
|[[Cream]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_Kichona.png|center]]&lt;br /&gt;
|[[Kichona]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowserSprite.png|center]]&lt;br /&gt;
|[[Bowser]]&lt;br /&gt;
|[[SMB3]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alien.png|center]]&lt;br /&gt;
|[[Alien]]&lt;br /&gt;
|[[Alien Temple]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BossWhopper.png|center]]&lt;br /&gt;
|[[Boss Whopper]]&lt;br /&gt;
|[[Orbital Station]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CATS.png|center]]&lt;br /&gt;
|[[CATS]]&lt;br /&gt;
|[[AD 2101]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cursor.png|center]]&lt;br /&gt;
|[[Cursor]]&lt;br /&gt;
|[[Cursor Curse]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheKid.png|center]]&lt;br /&gt;
|[[The Kid]]&lt;br /&gt;
|[[Spiky Situation]]&lt;br /&gt;
|HELP&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DocRobot.png|center]]&lt;br /&gt;
|[[Doc Robot]]&lt;br /&gt;
|[[Ruined Lab]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CirnoMisty.png|center]]&lt;br /&gt;
|[[Cirno]]&lt;br /&gt;
|[[Misty Lake]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DonutX.png|center]]&lt;br /&gt;
|[[Donut X]]&lt;br /&gt;
|[[Donut Observation Center]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CaptainViridian.png|center]]&lt;br /&gt;
|[[Captain Viridian]]&lt;br /&gt;
|[[Sector Upsilon 6]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kelbesque.png|center]]&lt;br /&gt;
|[[Kelbesque]]&lt;br /&gt;
|[[Mount Sabre]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:8CentipederTower.png|center]]&lt;br /&gt;
|[[8 Centipeder Tower]]&lt;br /&gt;
|[[Beneath Sand &amp;amp; Rock]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Hidden Entry Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirDabsule.png|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|[[Boil Man]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dennis.png|center]]&lt;br /&gt;
|[[Dennis]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2-Milk-Sprite.png|32px|center]][[File:MaGMML2-S-Milk-Sprite.png|32px|center]]&lt;br /&gt;
|[[Milk|Milk/Strawberry Milk]]&lt;br /&gt;
|Tier 1&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|''Mega Man Square Root of Negative One''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 OmbudsMan.png|center]]&lt;br /&gt;
|[[Ombuds Man]]&lt;br /&gt;
|Tier 2&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|''Mega Man 42''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TDoorManSprite.png|center]]&lt;br /&gt;
|[[Door Man]]&lt;br /&gt;
|Tier 3&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|''Mega Man Rocks!''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TScorchZookSprite.png|center]][[File:MaGMML2TScorchSunriseSprite.png|center]]&lt;br /&gt;
|[[The Scorching Duo]]&lt;br /&gt;
|Tier 4&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man Sunrise'' &amp;amp; ''Zook Hero Z''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TLordElewoofroSprite.png|center]]&lt;br /&gt;
|[[Lord Elewoofro]]&lt;br /&gt;
|Tier 5&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|''Dr. Wily's Final Attack''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TCheatManSprite.png|center]]&lt;br /&gt;
|[[Cheat Man]]&lt;br /&gt;
|Tier 6&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|''Mega Man CX''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TFutureSprite.png|center]]&lt;br /&gt;
|[[Future|Ghost of Christmas Future]]&lt;br /&gt;
|Tier 7&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Megaman's Christmas Carol''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TJetManSprite.png|center]]&lt;br /&gt;
|[[Jet Man]]&lt;br /&gt;
|Tier 8&lt;br /&gt;
|[[Transport_items#Super_Arrow|Super Arrow]]&amp;lt;br&amp;gt;[[Transport_items#Wire|Wire Adapter]]&lt;br /&gt;
|''Rokko Chan''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_ButterNezumi.png|center]]&lt;br /&gt;
|[[Butter Nezumi]]&lt;br /&gt;
|Tier 9&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Nezumi Man''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily0 Vanguard.png]]&lt;br /&gt;
|[[Vanguard]]&lt;br /&gt;
|[[Outer Space]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily1_MechaBubble.png]]&lt;br /&gt;
|[[Mecha Bubble Man]]&lt;br /&gt;
|[[Water Ducts]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily2_JupiBoss.png]]&lt;br /&gt;
|[[Btd'nhan]]&lt;br /&gt;
|[[Classic Castle]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily3 Ripling.png]]&lt;br /&gt;
|[[Riplings]]&lt;br /&gt;
|[[Lever Oriental Enchanted]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AutoBounce.png]]&lt;br /&gt;
|[[Auto Bounce]]&lt;br /&gt;
|[[Inner Sanctum]]&lt;br /&gt;
|Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily5_SevenForce1_BarbarianForce.png]]&lt;br /&gt;
|[[Seven Force]]&lt;br /&gt;
|[[Unobtainium Mine]]&lt;br /&gt;
|Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily6 WilyMachine.png]]&lt;br /&gt;
|[[Wily Machine SWORD]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Super Arrow]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily6 MegaManSpriteGame.png]]&lt;br /&gt;
|[[megaman sprite game]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily6 WilyCore.png]]&lt;br /&gt;
|[[Wily Core]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|Mega Buster&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The famous wizard and only girl on the internet [[NaOH]] accurately predicted that this contest would have [[81|eighty-one]] entries.&lt;br /&gt;
* The contest has 2 levels devoted to replicating aspects VVVVVV; this includes its gimmicks, aesthetics, and music. Those entries are [[Maze of Significantly Less Death]] and [[Sector Upsilon 6]].&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Game]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_2&amp;diff=2589</id>
		<title>Make a Good Mega Man Level 2</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_2&amp;diff=2589"/>
				<updated>2018-02-22T02:57:36Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: /* Robot Masters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title= Make a Good Mega Man Level&lt;br /&gt;
|image= [[File:MaGMML2Title.png|Make a Good Mega Man Level|256px]]&lt;br /&gt;
|caption= Make a Good Mega Man Level 2 Logo&lt;br /&gt;
|developer= [[SnoruntPyro]]&lt;br /&gt;
|publisher= &lt;br /&gt;
|director= [[SnoruntPyro]]&lt;br /&gt;
|producer= &lt;br /&gt;
|designer= Sprites Inc.&lt;br /&gt;
|programmer= [[WreckingPrograms]] / [[SnoruntPyro]] / [[Renhoek]] / [[The Stove Guy]]] / [[ACESpark]] / [[Entity1037]] / [[NaOH]] / [[Zieldak]]&lt;br /&gt;
|artist= [[ACESpark]] / [[Enjl]] / [[The Stove Guy]] / [[m9m]] / [[MiniMacro]] / [[NaOH]] / [[M-Jacq]] / E-Clare / [[CreshMan]] / [[Renhoek]]&lt;br /&gt;
|writer= &lt;br /&gt;
|composer= [[CosmicGem]] / [[MiniMacro]] / [[m9m]]&lt;br /&gt;
|series= Mega Man Classic&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|releasedate= &lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre = Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media = Digital download&lt;br /&gt;
|input = &lt;br /&gt;
|music = &lt;br /&gt;
}}&lt;br /&gt;
{{quote|They started out as Mario contests, in both SMW and SMBX. One day I was drunk enough to be all like 'hahaha let's do that but with mega man!!' and the rest is history.|SnoruntPyro, on the contest|}}&lt;br /&gt;
&lt;br /&gt;
'''Make a Good Mega Man Level Contest 2''', or MaGMML2 for short, is the much more ambitious sequel event to ''[[Make a Good Mega Man Level]]'', once again ran by [[SnoruntPyro]]. Like its predecessor, the premise of the contest was to build a Mega Man-style stage in Game Maker in an engine filled with premade assets. Unlike last time, [[WreckingProgram]]'s ''Mega Engine'', used with Game Maker 8.1 rather than 8.0, was used, and a team of programmers including [[The Stove Guy]], [[Renhoek]], [[ACESpark]], [[Entity1037]], and [[SnoruntPyro]] was assembled to build the devkit, allowing for a vastly expanded array of assets and a far more stable engine in general. The engine was made public unlike last time and boasted nearly every asset from the classic first six Mega Man games and then some.&lt;br /&gt;
&lt;br /&gt;
The contest was judged by [[SnoruntPyro]] (the host of the contest), [[JupiHornet]] (a moderator of the SMBX forums and co-owner of the Geometry Dash Forums), [[Enjl]] (an active member of the SMBX forums and friend of Pyro), [[Garirry]] (active member of Sprites Inc. and participant in ''Mega Man Endless''), and [[ACESpark]] (owner of Sprites Inc., confirmed furry and possibly British). When the contest's submission period came to a close, the final total was 81 levels, just over four times the amount of entries from the original contest.&lt;br /&gt;
&lt;br /&gt;
The submission period closed on February 19th, 2017, with an extra nine days where users could submit levels late for a penalty to their averaged score (however, none ended up affecting anyone's score). The game was compiled and put together in a good enough state for Mega Man player [[Flashman85]] to stream the results once again on May 20th and 21st, 2017. The game boasts a much larger hub than the previous one, featuring an actual festival with carnival-y tents and numerous skyscrapers and buildings by Dr. Light's Lab.&lt;br /&gt;
&lt;br /&gt;
The game was finally released on October 1st, 2017, after some delays. While the contest itself was ran in Game Maker 8.1, the final game was released in Game Maker Studio, as porting became necessary as the game became too big for 8.1 itself to even handle it.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
The game begins with exposition from Dr. Light about the nature of the festival and how much bigger it is than [[Make a Good Mega Man Level|the first festival]]. The contest nature of the game is made clear by Dr. Light as he explains the various submissions as 'simulations' submitted as tributes to Mega Man in a celebration of the 30th anniversary since his first victory against Dr. Wily. Dr. Light and Mega Man expect that Dr. Wily will intervene, but there is currently no sign of him. After some more chat, Dr. Light lets Mega Man explore the festival on his own and gather more Energy Elements.&lt;br /&gt;
 &lt;br /&gt;
After a short period of time, Mega Man finds a note on the ground in the hub, telling him to go to  [[Chateau Chevaleresque]] for some info. Once there, he meets a [[Zero|mysterious cloaked figure]], who begins to ponder about the power of the simulations and warning Mega Man that something can go wrong, before leaving. Dr. Light also discovers an increase in space debris, and sends Rush to tell Mega Man this.&lt;br /&gt;
 &lt;br /&gt;
After two more encounters with the cloaked figure, each increasingly frustrating Mega Man due to the cloaked man being &amp;quot;extra&amp;quot; as the kids nowadays would say, things climax. Once 65 Energy Elements are collected, [[Dr. Wily]] reveals himself and unveils his newest fortress, the [[Wily Star II]]. He claims that the new fortress has the power to destroy reality, and he once again dares Mega Man to even get up to the fortress. Dr. Light discovers that the forcefield prevents [[Rush|Rush Space]] from getting through, but the cloaked figure intervenes. He explains that in the presence of each other, the Energy Elements will cause violent reactions, and are somewhat sentient in following the wishes of the holder. He and Mega Man use this to create a superpowered space ship to fly to the Wily Star, and Mega Man soon chases after Wily.&lt;br /&gt;
 &lt;br /&gt;
After fighting through five stages, Mega Man corners Wily, but Wily reveals the [[Reality Core]], his device that can scramble reality. Mega Man attempts to sabotage it, but it is protected, and Wily decides to activate it, scrambling the world. Mega Man finds himself in a void, but Dr. Light is able to contact him and explain the situation. Mega Man then sets out to find several energy hotspots, which turn out to be areas based on the simulations. Soon, Mega Man is able to make it back to the fortress through the scrambled reality, and confront Wily. Wily battles Mega Man in the [[Wily Machine SWORD]], before being defeated and deciding to take drastic measures. He activates the Reality Core once again, and warps the both of them to a mysterious place, where he tries to use the core's power to summon an evil version of Mega Man, but accidentally summons [[megaman sprite game|the Mega Man seen in ''Megaman Sprite Game'']] instead. ''Sprite Game'' Mega Man, confused and insulted, blasts off Wily after he tries to order him around, but winds up battling Mega Man anyway. Once defeated, he gets sucked back to his home dimension, and the dimension Mega Man is in begins to collapse. Mega Man tries to teleport away, but finds out that teleportation is disabled.&lt;br /&gt;
 &lt;br /&gt;
Mega Man is taken out by the dimension collapsing, and Dr. Light loses his signal, getting very concerned. However, the Energy Elements react, and revive Mega Man and create an even more powerful spaceship, and they all chase after Wily once again. Once defeating Wily in his [[Wily Core|escape pod]], the Reality Core fails to function, and begins to melt down. Dr. Wily slams his machine into Mega Man in a last ditch move, but the Reality Core explodes and unscrambles reality, taking Wily with it. He somehow survives. Mega Man is teleported back to the Wily Star II, where he escapes on the space bike just before the Wily Star is wiped from existence with the Reality Core's meltdown.&lt;br /&gt;
 &lt;br /&gt;
Once Mega Man returns to Earth, Dr. Light congratulates him, and says that now that that is over, the festival is in full swing. Mega Man is then challenged by the cloaked figure to obtain every Energy Element. If this is done, then Mega Man starts shaking as all of the Energy Elements fly to [[Tier 10 (MaGMML2)|Tier 10]]. Mega Man chases after them, and meets up with [[Launch Man &amp;amp; Shuttle Man (boss)|Launch Man]]. The two observe every Energy Element converging in the sky, before spiraling and opening a mysterious portal to [[Tier X (MaGMML2)|Tier X]]. Mega Man hops on Launch Man's back and they both warp through the portal. Mega Man then collects every Element in the unknown maze, unsealing the door to the final challenge, [[Null and Void]].&lt;br /&gt;
 &lt;br /&gt;
Once Mega Man fights through Null and Void, he meets up with the cloaked figure for the last time, with Mega Man expressing clear exasperation and confusion as to how the cloaked figure got up here. The cloaked figure reveals his true intentions - he wanted to have a proper battle with Mega Man after their last duel was cut short, and he has created a [[Absolute ZERO|gigantic robot]] for Mega Man to fight in the &amp;quot;ultimate battle&amp;quot;. As the robot is slowly taken out and defeated, the cloaked figure reveals himself to be [[Zero]] from MaGMML1, who survived the castle's explosion. He reveals that he wanted to have a proper duel with Mega Man after the decoy fight from the last festival, but he decided to take action against Dr. Wily first once he knew he was going to do something. He also reveals that he discovered Tier X and created Null and Void with the power of the Energy Elements. Satisfied with himself, Zero claims that he has seen everything in life, and he ascends to the heavens, leaving the final Energy Element as he warps away. Mega Man returns from the portal back to home.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Gameplay is obviously like a typical Mega Man Classic game, with quality of life additions like quick weapon switching, a slide button, a charging up progress bar, and input display. Like MaGMML1, eight weapons were voted in to be Mega Man's default arsenal, along with four utility weapons. The main goal of each stage is to get the Energy Element (or multiple of them) at the end of each entry, and getting enough Energy Elements will, like MaGMML1, unlock Wily's Castle and a slew of other bonus features. There is also a new collectible similar to Dragon Coins from ''Super Mario World'', the [[Noble Nickel]]s. There can be up to five at any stage, and collecting certain numbers of them and taking them to [[Knight Man]] will grant numerous rewards. Also returning from MaGMML1 are purchasable upgrades and costumes, but now they are much larger in number.&lt;br /&gt;
&lt;br /&gt;
Like its predecessor, each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all. The hub world is much bigger than in MaGMML1 thanks to the larger number of entries. Some new unlockables also enrich the experience - the game introduces the [[Contest Weapon Data]] to the series, a set of unlockable weapons based off of the lRobot Masters from submissions. It is also the first to have a large postgame, with [[Tier X (MaGMML2)|Tier X]] being unlocked once all Energy Elements outside of it are collected, and with many more bonus bosses to fight.&lt;br /&gt;
&lt;br /&gt;
===Default Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona5.gif]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona6.gif]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Slash Man&lt;br /&gt;
|''Mega Man 7''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona2.gif]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|Jewel Man&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona1.gif]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|Hornet Man&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona4.gif]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Blade Man&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona7.gif]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|[[Nitro Man]]&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona3.gif]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|Mercury&lt;br /&gt;
|''Mega Man V''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona8.png]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|''Mega Man II''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 4 (Variant)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona9.png]]&lt;br /&gt;
|[[Wire Adapter]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona10.png]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 5''&lt;br /&gt;
|}&lt;br /&gt;
===Contest Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb5.png]]&lt;br /&gt;
|[[Cyber Distorter]]&lt;br /&gt;
|[[Cyber Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb6.png]]&lt;br /&gt;
|[[Force Beam]]&lt;br /&gt;
|[[Force Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb2.png]]&lt;br /&gt;
|[[Badge Barrier]]&lt;br /&gt;
|[[Sheriff Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb1.png]]&lt;br /&gt;
|[[Haunt Pumpkin]]&lt;br /&gt;
|[[Haunt Man (Boss)|Haunt Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb4.png]]&lt;br /&gt;
|[[Truffle Cluster]]&lt;br /&gt;
|[[Truffle Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb7.png]]&lt;br /&gt;
|[[Hazard Trapper]]&lt;br /&gt;
|[[Quarantine Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb3.png]]&lt;br /&gt;
|[[Neapolitan Bomb]]&lt;br /&gt;
|[[Neapolitan Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb8.png]]&lt;br /&gt;
|[[Match Blast]]&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb9.png]]&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|[[Chomp Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb10.png]]&lt;br /&gt;
|[[Transport_items#Carry|Carry]]&lt;br /&gt;
|N/A (from ''Mega Man: Dr. Wily's Revenge'')&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:Sheriff Feelings.png|thumb|right|Sheriff Man, the 11th place entry.]]&lt;br /&gt;
[[81|Eighty one]] levels were entered to the second contest, a little over quadruple the amount of the first contest.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[A Mega Man for All Seasons]]&lt;br /&gt;
*[[AD 2101]]&lt;br /&gt;
*[[Airflow Hubble]]&lt;br /&gt;
*[[Alien Temple]]&lt;br /&gt;
*[[Ancient Tomb]]&lt;br /&gt;
*[[Aurora Man]]&lt;br /&gt;
*[[Beneath Sand and Rock]]&lt;br /&gt;
*[[Biplane Bay]]&lt;br /&gt;
*[[Blaze Man]]&lt;br /&gt;
*[[Boil Man (stage)|Boil Man]]&lt;br /&gt;
*[[Bond Man (stage)|Bond Man]]&lt;br /&gt;
*[[Bouncy Castle]]&lt;br /&gt;
*[[But it Lacked the Depth to Convince Me That This Was Really Hell]]&lt;br /&gt;
*[[Candy Panic]]&lt;br /&gt;
*[[Cardinal Man]]&lt;br /&gt;
*[[Changeable Caverns]]&lt;br /&gt;
*[[Chomp Man (stage)|Chomp Man]]&lt;br /&gt;
*[[City Under Siege]]&lt;br /&gt;
*[[Colorful Hall]]&lt;br /&gt;
*[[Combust Man (stage)|Combust Man]]&lt;br /&gt;
*[[Conveyor Mayhem]]&lt;br /&gt;
*[[Cossack's Other Citadel]]&lt;br /&gt;
*[[Crystal Lab]]&lt;br /&gt;
*[[Cursor Curse]]&lt;br /&gt;
*[[Cyber Man (stage)|Cyber Man]]&lt;br /&gt;
*[[Donut Observation Center]]&lt;br /&gt;
*[[Dragon Lab Lair]]&lt;br /&gt;
*[[Duwang]]&lt;br /&gt;
*[[Elec Dam]]&lt;br /&gt;
*[[Enhanced Mobility]]&lt;br /&gt;
*[[Escape Sequence]]&lt;br /&gt;
*[[Force Man (stage)|Force Man]]&lt;br /&gt;
*[[Forgotten Fortress]]&lt;br /&gt;
*[[Fortified Lab]]&lt;br /&gt;
|&lt;br /&gt;
*[[Gigavolt Man]]&lt;br /&gt;
*[[Gunpowder Cellar]]&lt;br /&gt;
*[[Guts Man's Asteroid]]&lt;br /&gt;
*[[Haunt Man (stage)|Haunt Man]]&lt;br /&gt;
*[[Holy Crap, Mega Man Can Airslide?]]&lt;br /&gt;
*[[Identity Crisis]]&lt;br /&gt;
*[[Joe Destruction Co.]]&lt;br /&gt;
*[[Joe Man (stage)|Joe Man]]&lt;br /&gt;
*[[Jungle Base]]&lt;br /&gt;
*[[Just an Ice Level]]&lt;br /&gt;
*[[Komuso Temple]]&lt;br /&gt;
*[[Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
*[[Lava Factory]]&lt;br /&gt;
*[[Maze of Significantly Less Death]]&lt;br /&gt;
*[[MegaLondo]]&lt;br /&gt;
*[[Misty Lake]]&lt;br /&gt;
*[[Mix &amp;amp; Match]]&lt;br /&gt;
*[[Mount Sabre]]&lt;br /&gt;
*[[Neapolitan Man (stage)|Neopolitan Man]]&lt;br /&gt;
*[[Neon Man (stage)|Neon Man]]&lt;br /&gt;
*[[Nitrogen Man]]&lt;br /&gt;
*[[Orbital Station]]&lt;br /&gt;
*[[Poorly Named Level]]&lt;br /&gt;
*[[Quarantine Woman (stage)|Quarantine Woman]]&lt;br /&gt;
*[[Quint Stage]]&lt;br /&gt;
*[[Quirky Unconsistent Incomprehensible Nonsensical Track]]&lt;br /&gt;
*[[Rad Gravity]]&lt;br /&gt;
*[[Ruined Lab]]&lt;br /&gt;
*[[Rush City]]&lt;br /&gt;
*[[Sector Upsilon 6]]&lt;br /&gt;
*[[Sheriff Man (stage)|Sheriff Man]]&lt;br /&gt;
*[[Shovel Knight]]&lt;br /&gt;
|&lt;br /&gt;
*[[SMB3]]&lt;br /&gt;
*[[Smed's Big Annoying Mess of a Level]]&lt;br /&gt;
*[[Snow Man]]&lt;br /&gt;
*[[Something Original]]&lt;br /&gt;
*[[Spiky Situation]]&lt;br /&gt;
*[[Starman Recreation]]&lt;br /&gt;
*[[Taco Man (stage)|Taco Man]]&lt;br /&gt;
*[[The Dampening]]&lt;br /&gt;
*[[The Fall]]&lt;br /&gt;
*[[The Stage Nobody Asked For]]&lt;br /&gt;
*[[Truffle Man (stage)|Truffle Man]]&lt;br /&gt;
*[[Volcanic Furnace]]&lt;br /&gt;
*[[Wily Coaster]]&lt;br /&gt;
*[[Wily Tower]]&lt;br /&gt;
*[[Yggdrasil]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==	&lt;br /&gt;
[[File:MaGMML2Hub.png|thumb|right|250px||Part of the city, near Tier 7.]]	&lt;br /&gt;
The hub in the second game is much larger than the first game's. Instead of being confined to Dr. Light's Lab, it includes the lab and much of its surroundings, including an outdoor festival grounds and a part of Mega City. Light's Lab from the first game is accessible, and [[Eddie's Shop]] is still open, but most of the lab, including the attic, has been blocked off, and there are many boxes laying around. Outside of the lab, the whole hub is one straight line that has plenty of landmarks, including the ten Tiers, all placed around. The tier order is shuffled compared to the first game, for geographical and exploration reasons.&lt;br /&gt;
&lt;br /&gt;
Like MaGMML1, NPCs gradually show up as more Energy Elements are obtained. They appear all around the main hub and at [[Chataeu Chevalresque]], the game's equivalent to Dr. Light's attic. The bar is run by [[Knight Man]], and as expected, many NPCs such as defeated tier bosses show up. The player can also exchange [[Noble Nickel]]s here for rewards, as well as get tips for the remaining nickels via [[Crystal Man]]. Another landmark is the [[Dojo]], which houses all of the Arenas, plus revisits to the Wily Stages once they are clear.&lt;br /&gt;
&lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML2)|Tier 1: Broken Simulation]]&lt;br /&gt;
* [[Tier 2 (MaGMML2)|Tier 2: Sewers]]&lt;br /&gt;
* [[Tier 3 (MaGMML2)|Tier 3: Forest]]&lt;br /&gt;
* [[Tier 4 (MaGMML2)|Tier 4: Train Station]]&lt;br /&gt;
* [[Tier 5 (MaGMML2)|Tier 5: Arcade]]&lt;br /&gt;
* [[Tier 6 (MaGMML2)|Tier 6: Battle Network]]&lt;br /&gt;
* [[Tier 7 (MaGMML2)|Tier 7: McWily's]]&lt;br /&gt;
* [[Tier 8 (MaGMML2)|Tier 8: Grand Tower]]&lt;br /&gt;
* [[Tier 9 (MaGMML2)|Tier 9: Festival Grounds]]&lt;br /&gt;
* [[Tier 10 (MaGMML2)|Tier 10: Rainbow Road]]&lt;br /&gt;
* [[Wily Star II|Dr. Wily Stages - Wily Star II]]&lt;br /&gt;
* [[Tier X (MaGMML2)|Tier X]]&lt;br /&gt;
* [[Dr. Light's Lab]]&lt;br /&gt;
** [[Eddie's Shop]]&lt;br /&gt;
* [[Costume Shop]]&lt;br /&gt;
* [[Chateau Chevaleresque]]&lt;br /&gt;
* [[Dojo]]&lt;br /&gt;
* [[Challenge Tent]]&lt;br /&gt;
* [[The Pit of Pits]]&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Devkit Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM1 CutMan.png|center]]&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|[[Pit of Pits]] (Dr. Wily's Cutting Edge Deja Vu)&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|''Mega Man''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsMan.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|[[Colorful Hall]]&lt;br /&gt;
|[[Sakugarne]], [[Flash Stopper]]&lt;br /&gt;
|''Mega Man''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MetalSprite.png|center]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|[[Candy Panic]]&lt;br /&gt;
|[[Jewel Satellite]], [[Wheel Cutter]]&lt;br /&gt;
|''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrashMan.png|center]]&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|[[Duwang]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MechaDragon.png|center]]&lt;br /&gt;
|[[Mecha Dragon]]&lt;br /&gt;
|[[Dragon Lab Lair]], [[But It Lacked the Depth to Convince Me That This is Really Hell]], [[City Under Siege]], [[Sector Upsilon 6]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_VoltMan.png|center]]&lt;br /&gt;
|[[Volt Man]]&lt;br /&gt;
|[[Wily Tower]], [[Gigavolt Man]], [[Poorly Named Level]], [[Cursor Curse]], [[Null and Void]], [[Pit of Pits]] (My Cool New Boss Fight)&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopMan.png|center]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GeminiMan.png|center]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|[[Biplane Bay]], [[Hardcore Parkour]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PharaohMan.png|center]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quint.png|center]]&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|[[Wily Tower]], [[Airflow Hubble]], [[Quint Stage]], [[Pit of Pits]] (Showdown at Dusk)&lt;br /&gt;
|[[Sakugarne]], [[Flash Stopper]]&lt;br /&gt;
|''Mega Man II''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMan.png|center]]&lt;br /&gt;
|[[Gravity Man]]&lt;br /&gt;
|[[Sector Upsilon 6]], [[Inner Sanctum]]&lt;br /&gt;
|[[Jewel Satellite]] (Normal)&lt;br /&gt;
[[Super Arrow]] (Inner Sanctum)&lt;br /&gt;
|''Mega Man 5''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png|center]]&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Triple Blade]], [[Grab Buster]]&lt;br /&gt;
|''Mega Man 6''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CentaurMan.png|center]]&lt;br /&gt;
|[[Centaur Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Mega Man 6''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_KomusoMan.png|center]]&lt;br /&gt;
|[[Komuso Man]]&lt;br /&gt;
|[[Wily Tower]], [[A Mega Man for All Seasons]], [[Komuso Temple]], [[Null and Void]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Mega Man &amp;amp; Bass: Challenger from the Future''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SplashWoman.png|center]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|[[Pit of Pits]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM10_ChillMan.png|center]]&lt;br /&gt;
|[[Chill Man]]&lt;br /&gt;
|[[Cardinal Man]], [[Crystal Lab]], [[Nitrogen Man]]&lt;br /&gt;
|[[Jewel Satellite]], [[Wire Adaptor]]&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiscoBall.png|center]]&lt;br /&gt;
|[[Disco Ball]]&lt;br /&gt;
|[[Neon Man]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JoeMob.png|center]]&lt;br /&gt;
|[[Joe Mob]]&lt;br /&gt;
|[[Joe Man (stage)|Joe Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GiantMetall.png|center]]&lt;br /&gt;
|[[Giant Metall]]&lt;br /&gt;
|[[Fortified Lab]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BigFireTelly.png|center]]&lt;br /&gt;
|[[Big Fire Telly]]&lt;br /&gt;
|[[Conveyor Mayhem]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperCannopeller.png|center]]&lt;br /&gt;
|[[Super Cannopeller]]&lt;br /&gt;
|[[Conveyor Mayhem]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GreenHotDog.png|center]]&lt;br /&gt;
|[[Green Hot Dog]]&lt;br /&gt;
|[[Rad Gravity]]&lt;br /&gt;
|HELP&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RedHotDog.png|center]]&lt;br /&gt;
|[[Red Hot Dog]]&lt;br /&gt;
|[[Rad Gravity]]&lt;br /&gt;
|HELP&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MushKing.png|center]]&lt;br /&gt;
|[[Mush King]]&lt;br /&gt;
|[[Truffle Man (stage)|Truffle Man]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TurboRoost.png|center]]&lt;br /&gt;
|[[Turbo Roost]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirDevil.png|center]]&lt;br /&gt;
|[[Air Devil]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WarpAnomaly.png|center]]&lt;br /&gt;
|[[Warp Anomaly]]&lt;br /&gt;
|[[Cyber Man (stage)|Cyber Man]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HallMaster.png|center]]&lt;br /&gt;
|[[Hall Master]]&lt;br /&gt;
|[[Quarantine Woman (stage)|Quarantine Woman]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mixerlydia.png|center]]&lt;br /&gt;
|[[Mixerlydia]]&lt;br /&gt;
|[[Neopolitan Man (stage)|Neopolitan Man]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
The growth of the contest for the second goaround brought a significantly larger cast of Robot Masters. Only Robot Masters with actual boss fights are listed here, so Robot Masters such as [[Gigavolt Man]] and implied ones such as [[Aurora Man]] are not listed.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 ColorMan.png|center]]&lt;br /&gt;
|[[Color Man]]&lt;br /&gt;
|[[Something Original]]&lt;br /&gt;
|[[Sakugarne]], [[Flash Stopper]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
||[[File:MaGMML2RChompManSprite.png|center]]&lt;br /&gt;
|[[Chomp Man (boss)|Chomp Man]]&lt;br /&gt;
|[[Chomp Man (stage)|Chomp Man]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 CombustMan.png|center]]&lt;br /&gt;
|[[Combust Man (boss)|Combust Man]]&lt;br /&gt;
|[[Combust Man (stage)|Combust Man]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 TacoMan sprite.png|center]]&lt;br /&gt;
|[[Taco Man (boss)|Taco Man]]&lt;br /&gt;
|[[Taco Man (stage)|Taco Man]]&lt;br /&gt;
|[[Triple Blade]], [[Flash Stopper]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Creesh.png|center]]&lt;br /&gt;
|[[Gangly Crash Man]]&lt;br /&gt;
|[[Forgotten Fortress]]&lt;br /&gt;
|[[Wire Adaptor]], [[Slash Claw]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RNeonManSprite.png|center]]&lt;br /&gt;
|[[Neon Man (boss)|Neon Man]]&lt;br /&gt;
|[[Neon Man (stage)|Neon Man]]&lt;br /&gt;
|[[Wheel Cutter]], [[Wire Adaptor]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopMan.png|center]]&lt;br /&gt;
|[[Romhack Top Man]]&lt;br /&gt;
|[[Holy Crap, Mega Man Can Air Slide?]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RJoeManSprite.png|center]]&lt;br /&gt;
|[[Joe Man (boss)|Joe Man]]&lt;br /&gt;
|[[Joe Man|Joe Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RJoeManSprite.png|center]]&lt;br /&gt;
|[[Joe Man (boss)|Joe Man R]]&lt;br /&gt;
|[[Joe Man|Joe Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MatchMan.png|center]]&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|[[Gunpowder Cellar]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|[[Match Blast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RForceManSprite.png|center]]&lt;br /&gt;
|[[Force Man (boss)|Force Man]]&lt;br /&gt;
|[[Force Man (stage)|Force Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|[[Force Beam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KomusoManSmed.png|center]]&lt;br /&gt;
|[[Komuso Man?]]&lt;br /&gt;
|[[Smed's Big Annoying Mess of a Level]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Final Toad]]&lt;br /&gt;
|[[Smed's Big Annoying Mess of a Level]]&lt;br /&gt;
|None&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrusherJoe.png|center]]&lt;br /&gt;
|[[Crusher Joe]]&lt;br /&gt;
|[[Conveyor Mayhem]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NapalmMan.png|center]]&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|[[Conveyor Mayhem]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_BoundingCrash.png|center]]&lt;br /&gt;
|[[Boundin' Crash Man]]&lt;br /&gt;
|[[Bouncy Castle]]&lt;br /&gt;
|[[Sakugarne]], [[Slash Claw]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RBondManSprite.png|center]]&lt;br /&gt;
|[[Bond Man (boss)|Bond Man]]&lt;br /&gt;
|[[Bond Man (stage)|Bond Man]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GroovityMan.png|center]]&lt;br /&gt;
|[[Groovity Man]]&lt;br /&gt;
|[[Rad Gravity]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RTruffleManSprite.png|center]]&lt;br /&gt;
|[[Truffle Man (boss)|Truffle Man]]&lt;br /&gt;
|[[Truffle Man (stage)|Truffle Man]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|[[Truffle Cluster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsManDuo.png|center]]&lt;br /&gt;
|[[Guts Man Duo]]&lt;br /&gt;
|[[Guts Man's Asteroid]]&lt;br /&gt;
|[[Flash Stopper]], [[Sakugarne]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RBoilManSprite.png|center]]&lt;br /&gt;
|[[Boil Man (boss)|Boil Man]]&lt;br /&gt;
|[[Boil Man (stage)|Boil Man]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RSheriffManSprite.png|center]]&lt;br /&gt;
|[[Sheriff Man (boss)|Sheriff Man]]&lt;br /&gt;
|[[Sheriff Man (stage)|Sheriff Man]]&lt;br /&gt;
|[[Super Arrow]], [[Slash Claw]], [[Grab Buster]]&lt;br /&gt;
|[[Badge Barrier]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RLaunchManSprite.png|center]][[File:MaGMML2RShuttleManSprite.png|center]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man (boss)|Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Jewel Satellite]] (Launch Man)&lt;br /&gt;
[[Super Arrow]] (Shuttle Man)&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RCyberManSprite.png|center]]&lt;br /&gt;
|[[Cyber Man (boss)|Cyber Man]]&lt;br /&gt;
|[[Cyber Man (stage)|Cyber Man]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|[[Cyber Distorter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quarantine Preview.png|center]]&lt;br /&gt;
|[[Quarantine Woman (boss)|Quarantine Woman]]&lt;br /&gt;
|[[Quarantine Woman (stage)|Quarantine Woman]]&lt;br /&gt;
|[[Grab Buster]], [[Slash Claw]], [[Flash Stopper]]&lt;br /&gt;
|[[Hazard Trapper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RNeapolitanManSprite.png|center]]&lt;br /&gt;
|[[Neapolitan Man (boss)|Neapolitan Man]]&lt;br /&gt;
|[[Neapolitan Man (stage)|Neopolitan Man]]&lt;br /&gt;
|[[Grab Buster]], [[Flash Stopper]]&lt;br /&gt;
|[[Neapolitan Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HauntMan.png|center]]&lt;br /&gt;
|[[Haunt Man (boss)|Haunt Man]]&lt;br /&gt;
|[[Haunt Man (stage)|Haunt Man]]&lt;br /&gt;
|[[Slash Claw]] &amp;gt; [[Triple Blade]] &amp;gt; [[Hornet Chaser]]&lt;br /&gt;
|[[Haunt Pumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PharaohMan.png|center]]&lt;br /&gt;
|[[Pharaoh Man's Revenge]]&lt;br /&gt;
|[[The Stage Nobody Asked For]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RSpikedWallManSprite.png|center]]&lt;br /&gt;
|[[Spiked-Wall Man]]&lt;br /&gt;
|[[The Stage Nobody Asked For]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 AlterMan.png|center]]&lt;br /&gt;
|[[Alter Man]]&lt;br /&gt;
|[[Identity Crisis]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_Crator.png|center]]&lt;br /&gt;
|[[Crator]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_Cream.png|center]]&lt;br /&gt;
|[[Cream]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_Kichona.png|center]]&lt;br /&gt;
|[[Kichona]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowserSprite.png|center]]&lt;br /&gt;
|[[Bowser]]&lt;br /&gt;
|[[SMB3]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alien.png|center]]&lt;br /&gt;
|[[Alien]]&lt;br /&gt;
|[[Alien Temple]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BossWhopper.png|center]]&lt;br /&gt;
|[[Boss Whopper]]&lt;br /&gt;
|[[Orbital Station]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CATS.png|center]]&lt;br /&gt;
|[[CATS]]&lt;br /&gt;
|[[AD 2101]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cursor.png|center]]&lt;br /&gt;
|[[Cursor]]&lt;br /&gt;
|[[Cursor Curse]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheKid.png|center]]&lt;br /&gt;
|[[The Kid]]&lt;br /&gt;
|[[Spiky Situation]]&lt;br /&gt;
|HELP&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DocRobot.png|center]]&lt;br /&gt;
|[[Doc Robot]]&lt;br /&gt;
|[[Ruined Lab]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CirnoMisty.png|center]]&lt;br /&gt;
|[[Cirno]]&lt;br /&gt;
|[[Misty Lake]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DonutX.png|center]]&lt;br /&gt;
|[[Donut X]]&lt;br /&gt;
|[[Donut Observation Center]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CaptainViridian.png|center]]&lt;br /&gt;
|[[Captain Viridian]]&lt;br /&gt;
|[[Sector Upsilon 6]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kelbesque.png|center]]&lt;br /&gt;
|[[Kelbesque]]&lt;br /&gt;
|[[Mount Sabre]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:8CentipederTower.png|center]]&lt;br /&gt;
|[[8 Centipeder Tower]]&lt;br /&gt;
|[[Beneath Sand &amp;amp; Rock]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Hidden Entry Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirDabsule.png|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|[[Boil Man]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dennis.png|center]]&lt;br /&gt;
|[[Dennis]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2-Milk-Sprite.png|32px|center]][[File:MaGMML2-S-Milk-Sprite.png|32px|center]]&lt;br /&gt;
|[[Milk|Milk/Strawberry Milk]]&lt;br /&gt;
|Tier 1&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|''Mega Man Square Root of Negative One''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 OmbudsMan.png|center]]&lt;br /&gt;
|[[Ombuds Man]]&lt;br /&gt;
|Tier 2&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|''Mega Man 42''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TDoorManSprite.png|center]]&lt;br /&gt;
|[[Door Man]]&lt;br /&gt;
|Tier 3&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|''Mega Man Rocks!''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TScorchZookSprite.png|center]][[File:MaGMML2TScorchSunriseSprite.png|center]]&lt;br /&gt;
|[[The Scorching Duo]]&lt;br /&gt;
|Tier 4&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man Sunrise'' &amp;amp; ''Zook Hero Z''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TLordElewoofroSprite.png|center]]&lt;br /&gt;
|[[Lord Elewoofro]]&lt;br /&gt;
|Tier 5&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|''Dr. Wily's Final Attack''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TCheatManSprite.png|center]]&lt;br /&gt;
|[[Cheat Man]]&lt;br /&gt;
|Tier 6&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|''Mega Man CX''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TFutureSprite.png|center]]&lt;br /&gt;
|[[Future|Ghost of Christmas Future]]&lt;br /&gt;
|Tier 7&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Megaman's Christmas Carol''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TJetManSprite.png|center]]&lt;br /&gt;
|[[Jet Man]]&lt;br /&gt;
|Tier 8&lt;br /&gt;
|[[Transport_items#Super_Arrow|Super Arrow]]&amp;lt;br&amp;gt;[[Transport_items#Wire|Wire Adapter]]&lt;br /&gt;
|''Rokko Chan''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_ButterNezumi.png|center]]&lt;br /&gt;
|[[Butter Nezumi]]&lt;br /&gt;
|Tier 9&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Nezumi Man''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The famous wizard and only girl on the internet [[NaOH]] accurately predicted that this contest would have [[81|eighty-one]] entries.&lt;br /&gt;
* The contest has 2 levels devoted to replicating aspects VVVVVV; this includes its gimmicks, aesthetics, and music. Those entries are [[Maze of Significantly Less Death]] and [[Sector Upsilon 6]].&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Game]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_2&amp;diff=2479</id>
		<title>Make a Good Mega Man Level 2</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_2&amp;diff=2479"/>
				<updated>2018-02-21T01:53:22Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: /* Robot Masters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title= Make a Good Mega Man Level&lt;br /&gt;
|image= [[File:MaGMML2Title.png|Make a Good Mega Man Level|256px]]&lt;br /&gt;
|caption= Make a Good Mega Man Level 2 Logo&lt;br /&gt;
|developer= [[SnoruntPyro]]&lt;br /&gt;
|publisher= &lt;br /&gt;
|director= [[SnoruntPyro]]&lt;br /&gt;
|producer= &lt;br /&gt;
|designer= Sprites Inc.&lt;br /&gt;
|programmer= [[WreckingPrograms]] / [[SnoruntPyro]] / [[Renhoek]] / [[The Stove Guy]]] / [[ACESpark]] / [[Entity1037]] / [[NaOH]] / [[Zieldak]]&lt;br /&gt;
|artist= [[ACESpark]] / [[Enjl]] / [[The Stove Guy]] / [[m9m]] / [[MiniMacro]] / [[NaOH]] / [[M-Jacq]] / E-Clare / [[CreshMan]] / [[Renhoek]]&lt;br /&gt;
|writer= &lt;br /&gt;
|composer= [[CosmicGem]] / [[MiniMacro]] / [[m9m]]&lt;br /&gt;
|series= Mega Man Classic&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|releasedate= &lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre = Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media = Digital download&lt;br /&gt;
|input = &lt;br /&gt;
|music = &lt;br /&gt;
}}&lt;br /&gt;
{{quote|They started out as Mario contests, in both SMW and SMBX. One day I was drunk enough to be all like 'hahaha let's do that but with mega man!!' and the rest is history.|SnoruntPyro, on the contest|}}&lt;br /&gt;
&lt;br /&gt;
'''Make a Good Mega Man Level Contest 2''', or MaGMML2 for short, is the much more ambitious sequel event to ''[[Make a Good Mega Man Level]]'', once again ran by [[SnoruntPyro]]. Like its predecessor, the premise of the contest was to build a Mega Man-style stage in Game Maker in an engine filled with premade assets. Unlike last time, [[WreckingProgram]]'s ''Mega Engine'', used with Game Maker 8.1 rather than 8.0, was used, and a team of programmers including [[The Stove Guy]], [[Renhoek]], [[ACESpark]], [[Entity1037]], and [[SnoruntPyro]] was assembled to build the devkit, allowing for a vastly expanded array of assets and a far more stable engine in general. The engine was made public unlike last time and boasted nearly every asset from the classic first six Mega Man games and then some.&lt;br /&gt;
&lt;br /&gt;
The contest was judged by [[SnoruntPyro]] (the host of the contest), [[JupiHornet]] (a moderator of the SMBX forums and co-owner of the Geometry Dash Forums), [[Enjl]] (an active member of the SMBX forums and friend of Pyro), [[Garirry]] (active member of Sprites Inc. and participant in ''Mega Man Endless''), and [[ACESpark]] (owner of Sprites Inc., confirmed furry and possibly British). When the contest's submission period came to a close, the final total was 81 levels, just over four times the amount of entries from the original contest.&lt;br /&gt;
&lt;br /&gt;
The submission period closed on February 19th, 2017, with an extra nine days where users could submit levels late for a penalty to their averaged score (however, none ended up affecting anyone's score). The game was compiled and put together in a good enough state for Mega Man player [[Flashman85]] to stream the results once again on May 20th and 21st, 2017. The game boasts a much larger hub than the previous one, featuring an actual festival with carnival-y tents and numerous skyscrapers and buildings by Dr. Light's Lab.&lt;br /&gt;
&lt;br /&gt;
The game was finally released on October 1st, 2017, after some delays. While the contest itself was ran in Game Maker 8.1, the final game was released in Game Maker Studio, as porting became necessary as the game became too big for 8.1 itself to even handle it.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
The game begins with exposition from Dr. Light about the nature of the festival and how much bigger it is than [[Make a Good Mega Man Level|the first festival]]. The contest nature of the game is made clear by Dr. Light as he explains the various submissions as 'simulations' submitted as tributes to Mega Man in a celebration of the 30th anniversary since his first victory against Dr. Wily. Dr. Light and Mega Man expect that Dr. Wily will intervene, but there is currently no sign of him. After some more chat, Dr. Light lets Mega Man explore the festival on his own and gather more Energy Elements.&lt;br /&gt;
 &lt;br /&gt;
After a short period of time, Mega Man finds a note on the ground in the hub, telling him to go to  [[Chateau Chevaleresque]] for some info. Once there, he meets a [[Zero|mysterious cloaked figure]], who begins to ponder about the power of the simulations and warning Mega Man that something can go wrong, before leaving. Dr. Light also discovers an increase in space debris, and sends Rush to tell Mega Man this.&lt;br /&gt;
 &lt;br /&gt;
After two more encounters with the cloaked figure, each increasingly frustrating Mega Man due to the cloaked man being &amp;quot;extra&amp;quot; as the kids nowadays would say, things climax. Once 65 Energy Elements are collected, [[Dr. Wily]] reveals himself and unveils his newest fortress, the [[Wily Star II]]. He claims that the new fortress has the power to destroy reality, and he once again dares Mega Man to even get up to the fortress. Dr. Light discovers that the forcefield prevents [[Rush|Rush Space]] from getting through, but the cloaked figure intervenes. He explains that in the presence of each other, the Energy Elements will cause violent reactions, and are somewhat sentient in following the wishes of the holder. He and Mega Man use this to create a superpowered space ship to fly to the Wily Star, and Mega Man soon chases after Wily.&lt;br /&gt;
 &lt;br /&gt;
After fighting through five stages, Mega Man corners Wily, but Wily reveals the [[Reality Core]], his device that can scramble reality. Mega Man attempts to sabotage it, but it is protected, and Wily decides to activate it, scrambling the world. Mega Man finds himself in a void, but Dr. Light is able to contact him and explain the situation. Mega Man then sets out to find several energy hotspots, which turn out to be areas based on the simulations. Soon, Mega Man is able to make it back to the fortress through the scrambled reality, and confront Wily. Wily battles Mega Man in the [[Wily Machine SWORD]], before being defeated and deciding to take drastic measures. He activates the Reality Core once again, and warps the both of them to a mysterious place, where he tries to use the core's power to summon an evil version of Mega Man, but accidentally summons [[megaman sprite game|the Mega Man seen in ''Megaman Sprite Game'']] instead. ''Sprite Game'' Mega Man, confused and insulted, blasts off Wily after he tries to order him around, but winds up battling Mega Man anyway. Once defeated, he gets sucked back to his home dimension, and the dimension Mega Man is in begins to collapse. Mega Man tries to teleport away, but finds out that teleportation is disabled.&lt;br /&gt;
 &lt;br /&gt;
Mega Man is taken out by the dimension collapsing, and Dr. Light loses his signal, getting very concerned. However, the Energy Elements react, and revive Mega Man and create an even more powerful spaceship, and they all chase after Wily once again. Once defeating Wily in his [[Wily Core|escape pod]], the Reality Core fails to function, and begins to melt down. Dr. Wily slams his machine into Mega Man in a last ditch move, but the Reality Core explodes and unscrambles reality, taking Wily with it. He somehow survives. Mega Man is teleported back to the Wily Star II, where he escapes on the space bike just before the Wily Star is wiped from existence with the Reality Core's meltdown.&lt;br /&gt;
 &lt;br /&gt;
Once Mega Man returns to Earth, Dr. Light congratulates him, and says that now that that is over, the festival is in full swing. Mega Man is then challenged by the cloaked figure to obtain every Energy Element. If this is done, then Mega Man starts shaking as all of the Energy Elements fly to [[Tier 10 (MaGMML2)|Tier 10]]. Mega Man chases after them, and meets up with [[Launch Man &amp;amp; Shuttle Man (boss)|Launch Man]]. The two observe every Energy Element converging in the sky, before spiraling and opening a mysterious portal to [[Tier X (MaGMML2)|Tier X]]. Mega Man hops on Launch Man's back and they both warp through the portal. Mega Man then collects every Element in the unknown maze, unsealing the door to the final challenge, [[Null and Void]].&lt;br /&gt;
 &lt;br /&gt;
Once Mega Man fights through Null and Void, he meets up with the cloaked figure for the last time, with Mega Man expressing clear exasperation and confusion as to how the cloaked figure got up here. The cloaked figure reveals his true intentions - he wanted to have a proper battle with Mega Man after their last duel was cut short, and he has created a [[Absolute ZERO|gigantic robot]] for Mega Man to fight in the &amp;quot;ultimate battle&amp;quot;. As the robot is slowly taken out and defeated, the cloaked figure reveals himself to be [[Zero]] from MaGMML1, who survived the castle's explosion. He reveals that he wanted to have a proper duel with Mega Man after the decoy fight from the last festival, but he decided to take action against Dr. Wily first once he knew he was going to do something. He also reveals that he discovered Tier X and created Null and Void with the power of the Energy Elements. Satisfied with himself, Zero claims that he has seen everything in life, and he ascends to the heavens, leaving the final Energy Element as he warps away. Mega Man returns from the portal back to home.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Gameplay is obviously like a typical Mega Man Classic game, with quality of life additions like quick weapon switching, a slide button, a charging up progress bar, and input display. Like MaGMML1, eight weapons were voted in to be Mega Man's default arsenal, along with four utility weapons. The main goal of each stage is to get the Energy Element (or multiple of them) at the end of each entry, and getting enough Energy Elements will, like MaGMML1, unlock Wily's Castle and a slew of other bonus features. There is also a new collectible similar to Dragon Coins from ''Super Mario World'', the [[Noble Nickel]]s. There can be up to five at any stage, and collecting certain numbers of them and taking them to [[Knight Man]] will grant numerous rewards. Also returning from MaGMML1 are purchasable upgrades and costumes, but now they are much larger in number.&lt;br /&gt;
&lt;br /&gt;
Like its predecessor, each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all. The hub world is much bigger than in MaGMML1 thanks to the larger number of entries. Some new unlockables also enrich the experience - the game introduces the [[Contest Weapon Data]] to the series, a set of unlockable weapons based off of the lRobot Masters from submissions. It is also the first to have a large postgame, with [[Tier X (MaGMML2)|Tier X]] being unlocked once all Energy Elements outside of it are collected, and with many more bonus bosses to fight.&lt;br /&gt;
&lt;br /&gt;
===Default Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona5.gif]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona6.gif]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Slash Man&lt;br /&gt;
|''Mega Man 7''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona2.gif]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|Jewel Man&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona1.gif]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|Hornet Man&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona4.gif]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Blade Man&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona7.gif]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|[[Nitro Man]]&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona3.gif]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|Mercury&lt;br /&gt;
|''Mega Man V''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona8.png]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|''Mega Man II''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 4 (Variant)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona9.png]]&lt;br /&gt;
|[[Wire Adapter]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona10.png]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 5''&lt;br /&gt;
|}&lt;br /&gt;
===Contest Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb5.png]]&lt;br /&gt;
|[[Cyber Distorter]]&lt;br /&gt;
|[[Cyber Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb6.png]]&lt;br /&gt;
|[[Force Beam]]&lt;br /&gt;
|[[Force Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb2.png]]&lt;br /&gt;
|[[Badge Barrier]]&lt;br /&gt;
|[[Sheriff Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb1.png]]&lt;br /&gt;
|[[Haunt Pumpkin]]&lt;br /&gt;
|[[Haunt Man (Boss)|Haunt Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb4.png]]&lt;br /&gt;
|[[Truffle Cluster]]&lt;br /&gt;
|[[Truffle Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb7.png]]&lt;br /&gt;
|[[Hazard Trapper]]&lt;br /&gt;
|[[Quarantine Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb3.png]]&lt;br /&gt;
|[[Neapolitan Bomb]]&lt;br /&gt;
|[[Neapolitan Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb8.png]]&lt;br /&gt;
|[[Match Blast]]&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb9.png]]&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|[[Chomp Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb10.png]]&lt;br /&gt;
|[[Transport_items#Carry|Carry]]&lt;br /&gt;
|N/A (from ''Mega Man: Dr. Wily's Revenge'')&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:Sheriff Feelings.png|thumb|right|Sheriff Man, the 11th place entry.]]&lt;br /&gt;
[[81|Eighty one]] levels were entered to the second contest, a little over quadruple the amount of the first contest.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[A Mega Man for All Seasons]]&lt;br /&gt;
*[[AD 2101]]&lt;br /&gt;
*[[Airflow Hubble]]&lt;br /&gt;
*[[Alien Temple]]&lt;br /&gt;
*[[Ancient Tomb]]&lt;br /&gt;
*[[Aurora Man]]&lt;br /&gt;
*[[Beneath Sand and Rock]]&lt;br /&gt;
*[[Biplane Bay]]&lt;br /&gt;
*[[Blaze Man]]&lt;br /&gt;
*[[Boil Man (stage)|Boil Man]]&lt;br /&gt;
*[[Bond Man (stage)|Bond Man]]&lt;br /&gt;
*[[Bouncy Castle]]&lt;br /&gt;
*[[But it Lacked the Depth to Convince Me That This Was Really Hell]]&lt;br /&gt;
*[[Candy Panic]]&lt;br /&gt;
*[[Cardinal Man]]&lt;br /&gt;
*[[Changeable Caverns]]&lt;br /&gt;
*[[Chomp Man (stage)|Chomp Man]]&lt;br /&gt;
*[[City Under Siege]]&lt;br /&gt;
*[[Colorful Hall]]&lt;br /&gt;
*[[Combust Man (stage)|Combust Man]]&lt;br /&gt;
*[[Conveyor Mayhem]]&lt;br /&gt;
*[[Cossack's Other Citadel]]&lt;br /&gt;
*[[Crystal Lab]]&lt;br /&gt;
*[[Cursor Curse]]&lt;br /&gt;
*[[Cyber Man (stage)|Cyber Man]]&lt;br /&gt;
*[[Donut Observation Center]]&lt;br /&gt;
*[[Dragon Lab Lair]]&lt;br /&gt;
*[[Duwang]]&lt;br /&gt;
*[[Elec Dam]]&lt;br /&gt;
*[[Enhanced Mobility]]&lt;br /&gt;
*[[Escape Sequence]]&lt;br /&gt;
*[[Force Man (stage)|Force Man]]&lt;br /&gt;
*[[Forgotten Fortress]]&lt;br /&gt;
*[[Fortified Lab]]&lt;br /&gt;
|&lt;br /&gt;
*[[Gigavolt Man]]&lt;br /&gt;
*[[Gunpowder Cellar]]&lt;br /&gt;
*[[Guts Man's Asteroid]]&lt;br /&gt;
*[[Haunt Man (stage)|Haunt Man]]&lt;br /&gt;
*[[Holy Crap, Mega Man Can Airslide?]]&lt;br /&gt;
*[[Identity Crisis]]&lt;br /&gt;
*[[Joe Destruction Co.]]&lt;br /&gt;
*[[Joe Man (stage)|Joe Man]]&lt;br /&gt;
*[[Jungle Base]]&lt;br /&gt;
*[[Just an Ice Level]]&lt;br /&gt;
*[[Komuso Temple]]&lt;br /&gt;
*[[Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
*[[Lava Factory]]&lt;br /&gt;
*[[Maze of Significantly Less Death]]&lt;br /&gt;
*[[MegaLondo]]&lt;br /&gt;
*[[Misty Lake]]&lt;br /&gt;
*[[Mix &amp;amp; Match]]&lt;br /&gt;
*[[Mount Sabre]]&lt;br /&gt;
*[[Neapolitan Man (stage)|Neopolitan Man]]&lt;br /&gt;
*[[Neon Man (stage)|Neon Man]]&lt;br /&gt;
*[[Nitrogen Man]]&lt;br /&gt;
*[[Orbital Station]]&lt;br /&gt;
*[[Poorly Named Level]]&lt;br /&gt;
*[[Quarantine Woman (stage)|Quarantine Woman]]&lt;br /&gt;
*[[Quint Stage]]&lt;br /&gt;
*[[Quirky Unconsistent Incomprehensible Nonsensical Track]]&lt;br /&gt;
*[[Rad Gravity]]&lt;br /&gt;
*[[Ruined Lab]]&lt;br /&gt;
*[[Rush City]]&lt;br /&gt;
*[[Sector Upsilon 6]]&lt;br /&gt;
*[[Sheriff Man (stage)|Sheriff Man]]&lt;br /&gt;
*[[Shovel Knight]]&lt;br /&gt;
|&lt;br /&gt;
*[[SMB3]]&lt;br /&gt;
*[[Smed's Big Annoying Mess of a Level]]&lt;br /&gt;
*[[Snow Man]]&lt;br /&gt;
*[[Something Original]]&lt;br /&gt;
*[[Spiky Situation]]&lt;br /&gt;
*[[Starman Recreation]]&lt;br /&gt;
*[[Taco Man (stage)|Taco Man]]&lt;br /&gt;
*[[The Dampening]]&lt;br /&gt;
*[[The Fall]]&lt;br /&gt;
*[[The Stage Nobody Asked For]]&lt;br /&gt;
*[[Truffle Man (stage)|Truffle Man]]&lt;br /&gt;
*[[Volcanic Furnace]]&lt;br /&gt;
*[[Wily Coaster]]&lt;br /&gt;
*[[Wily Tower]]&lt;br /&gt;
*[[Yggdrasil]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==	&lt;br /&gt;
[[File:MaGMML2Hub.png|thumb|right|250px||Part of the city, near Tier 7.]]	&lt;br /&gt;
The hub in the second game is much larger than the first game's. Instead of being confined to Dr. Light's Lab, it includes the lab and much of its surroundings, including an outdoor festival grounds and a part of Mega City. Light's Lab from the first game is accessible, and [[Eddie's Shop]] is still open, but most of the lab, including the attic, has been blocked off, and there are many boxes laying around. Outside of the lab, the whole hub is one straight line that has plenty of landmarks, including the ten Tiers, all placed around. The tier order is shuffled compared to the first game, for geographical and exploration reasons.&lt;br /&gt;
&lt;br /&gt;
Like MaGMML1, NPCs gradually show up as more Energy Elements are obtained. They appear all around the main hub and at [[Chataeu Chevalresque]], the game's equivalent to Dr. Light's attic. The bar is run by [[Knight Man]], and as expected, many NPCs such as defeated tier bosses show up. The player can also exchange [[Noble Nickel]]s here for rewards, as well as get tips for the remaining nickels via [[Crystal Man]]. Another landmark is the [[Dojo]], which houses all of the Arenas, plus revisits to the Wily Stages once they are clear.&lt;br /&gt;
&lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML2)|Tier 1: Broken Simulation]]&lt;br /&gt;
* [[Tier 2 (MaGMML2)|Tier 2: Sewers]]&lt;br /&gt;
* [[Tier 3 (MaGMML2)|Tier 3: Forest]]&lt;br /&gt;
* [[Tier 4 (MaGMML2)|Tier 4: Train Station]]&lt;br /&gt;
* [[Tier 5 (MaGMML2)|Tier 5: Arcade]]&lt;br /&gt;
* [[Tier 6 (MaGMML2)|Tier 6: Battle Network]]&lt;br /&gt;
* [[Tier 7 (MaGMML2)|Tier 7: McWily's]]&lt;br /&gt;
* [[Tier 8 (MaGMML2)|Tier 8: Grand Tower]]&lt;br /&gt;
* [[Tier 9 (MaGMML2)|Tier 9: Festival Grounds]]&lt;br /&gt;
* [[Tier 10 (MaGMML2)|Tier 10: Rainbow Road]]&lt;br /&gt;
* [[Wily Star II|Dr. Wily Stages - Wily Star II]]&lt;br /&gt;
* [[Tier X (MaGMML2)|Tier X]]&lt;br /&gt;
* [[Dr. Light's Lab]]&lt;br /&gt;
** [[Eddie's Shop]]&lt;br /&gt;
* [[Costume Shop]]&lt;br /&gt;
* [[Chateau Chevaleresque]]&lt;br /&gt;
* [[Dojo]]&lt;br /&gt;
* [[Challenge Tent]]&lt;br /&gt;
* [[The Pit of Pits]]&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Devkit Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM1 CutMan.png|center]]&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|[[Pit of Pits]] (Dr. Wily's Cutting Edge Deja Vu)&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|''Mega Man''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsMan.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|[[Colorful Hall]]&lt;br /&gt;
|[[Sakugarne]], [[Flash Stopper]]&lt;br /&gt;
|''Mega Man''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MetalSprite.png|center]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|[[Candy Panic]]&lt;br /&gt;
|[[Jewel Satellite]], [[Wheel Cutter]]&lt;br /&gt;
|''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrashMan.png|center]]&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|[[Duwang]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MechaDragon.png|center]]&lt;br /&gt;
|[[Mecha Dragon]]&lt;br /&gt;
|[[Dragon Lab Lair]], [[But It Lacked the Depth to Convince Me That This is Really Hell]], [[City Under Siege]], [[Sector Upsilon 6]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_VoltMan.png|center]]&lt;br /&gt;
|[[Volt Man]]&lt;br /&gt;
|[[Wily Tower]], [[Gigavolt Man]], [[Poorly Named Level]], [[Cursor Curse]], [[Null and Void]], [[Pit of Pits]] (My Cool New Boss Fight)&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopMan.png|center]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GeminiMan.png|center]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|[[Biplane Bay]], [[Hardcore Parkour]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PharaohMan.png|center]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quint.png|center]]&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|[[Wily Tower]], [[Airflow Hubble]], [[Quint Stage]], [[Pit of Pits]] (Showdown at Dusk)&lt;br /&gt;
|[[Sakugarne]], [[Flash Stopper]]&lt;br /&gt;
|''Mega Man II''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMan.png|center]]&lt;br /&gt;
|[[Gravity Man]]&lt;br /&gt;
|[[Sector Upsilon 6]], [[Inner Sanctum]]&lt;br /&gt;
|[[Jewel Satellite]] (Normal)&lt;br /&gt;
[[Super Arrow]] (Inner Sanctum)&lt;br /&gt;
|''Mega Man 5''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png|center]]&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Triple Blade]], [[Grab Buster]]&lt;br /&gt;
|''Mega Man 6''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CentaurMan.png|center]]&lt;br /&gt;
|[[Centaur Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Mega Man 6''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_KomusoMan.png|center]]&lt;br /&gt;
|[[Komuso Man]]&lt;br /&gt;
|[[Wily Tower]], [[A Mega Man for All Seasons]], [[Komuso Temple]], [[Null and Void]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Mega Man &amp;amp; Bass: Challenger from the Future''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SplashWoman.png|center]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|[[Pit of Pits]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM10_ChillMan.png|center]]&lt;br /&gt;
|[[Chill Man]]&lt;br /&gt;
|[[Cardinal Man]], [[Crystal Lab]], [[Nitrogen Man]]&lt;br /&gt;
|[[Jewel Satellite]], [[Wire Adaptor]]&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiscoBall.png|center]]&lt;br /&gt;
|[[Disco Ball]]&lt;br /&gt;
|[[Neon Man]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JoeMob.png|center]]&lt;br /&gt;
|[[Joe Mob]]&lt;br /&gt;
|[[Joe Man (stage)|Joe Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GiantMetall.png|center]]&lt;br /&gt;
|[[Giant Metall]]&lt;br /&gt;
|[[Fortified Lab]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BigFireTelly.png|center]]&lt;br /&gt;
|[[Big Fire Telly]]&lt;br /&gt;
|[[Conveyor Mayhem]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperCannopeller.png|center]]&lt;br /&gt;
|[[Super Cannopeller]]&lt;br /&gt;
|[[Conveyor Mayhem]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GreenHotDog.png|center]]&lt;br /&gt;
|[[Green Hot Dog]]&lt;br /&gt;
|[[Rad Gravity]]&lt;br /&gt;
|HELP&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RedHotDog.png|center]]&lt;br /&gt;
|[[Red Hot Dog]]&lt;br /&gt;
|[[Rad Gravity]]&lt;br /&gt;
|HELP&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MushKing.png|center]]&lt;br /&gt;
|[[Mush King]]&lt;br /&gt;
|[[Truffle Man (stage)|Truffle Man]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TurboRoost.png|center]]&lt;br /&gt;
|[[Turbo Roost]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirDevil.png|center]]&lt;br /&gt;
|[[Air Devil]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WarpAnomaly.png|center]]&lt;br /&gt;
|[[Warp Anomaly]]&lt;br /&gt;
|[[Cyber Man (stage)|Cyber Man]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HallMaster.png|center]]&lt;br /&gt;
|[[Hall Master]]&lt;br /&gt;
|[[Quarantine Woman (stage)|Quarantine Woman]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mixerlydia.png|center]]&lt;br /&gt;
|[[Mixerlydia]]&lt;br /&gt;
|[[Neopolitan Man (stage)|Neopolitan Man]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
The growth of the contest for the second goaround brought a significantly larger cast of Robot Masters. Only Robot Masters with actual boss fights are listed here, so Robot Masters such as [[Gigavolt Man]] and implied ones such as [[Aurora Man]] are not listed.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 ColorMan.png|center]]&lt;br /&gt;
|[[Color Man]]&lt;br /&gt;
|[[Something Original]]&lt;br /&gt;
|[[Sakugarne]], [[Flash Stopper]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
||[[File:MaGMML2RChompManSprite.png|center]]&lt;br /&gt;
|[[Chomp Man (boss)|Chomp Man]]&lt;br /&gt;
|[[Chomp Man (stage)|Chomp Man]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 CombustMan.png|center]]&lt;br /&gt;
|[[Combust Man (boss)|Combust Man]]&lt;br /&gt;
|[[Combust Man (stage)|Combust Man]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 TacoMan sprite.png|center]]&lt;br /&gt;
|[[Taco Man (boss)|Taco Man]]&lt;br /&gt;
|[[Taco Man (stage)|Taco Man]]&lt;br /&gt;
|[[Triple Blade]], [[Flash Stopper]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Creesh.png|center]]&lt;br /&gt;
|[[Gangly Crash Man]]&lt;br /&gt;
|[[Forgotten Fortress]]&lt;br /&gt;
|[[Wire Adaptor]], [[Slash Claw]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RNeonManSprite.png|center]]&lt;br /&gt;
|[[Neon Man (boss)|Neon Man]]&lt;br /&gt;
|[[Neon Man (stage)|Neon Man]]&lt;br /&gt;
|[[Wheel Cutter]], [[Wire Adaptor]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopMan.png|center]]&lt;br /&gt;
|[[Romhack Top Man]]&lt;br /&gt;
|[[Holy Crap, Mega Man Can Air Slide?]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RJoeManSprite.png|center]]&lt;br /&gt;
|[[Joe Man (boss)|Joe Man]]&lt;br /&gt;
|[[Joe Man (stage)|Joe Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RJoeManSprite.png|center]]&lt;br /&gt;
|[[Joe Man (boss)|Joe Man R]]&lt;br /&gt;
|[[Joe Man (stage)|Joe Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MatchMan.png|center]]&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|[[Gunpowder Cellar]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|[[Match Blast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RForceManSprite.png|center]]&lt;br /&gt;
|[[Force Man (boss)|Force Man]]&lt;br /&gt;
|[[Force Man (stage)|Force Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|[[Force Beam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KomusoManSmed.png|center]]&lt;br /&gt;
|[[Komuso Man?]]&lt;br /&gt;
|[[Smed's Big Annoying Mess of a Level]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Final Toad]]&lt;br /&gt;
|[[Smed's Big Annoying Mess of a Level]]&lt;br /&gt;
|None&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrusherJoe.png|center]]&lt;br /&gt;
|[[Crusher Joe]]&lt;br /&gt;
|[[Conveyor Mayhem]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NapalmMan.png|center]]&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|[[Conveyor Mayhem]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_BoundingCrash.png|center]]&lt;br /&gt;
|[[Boundin' Crash Man]]&lt;br /&gt;
|[[Bouncy Castle]]&lt;br /&gt;
|[[Sakugarne]], [[Slash Claw]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RBondManSprite.png|center]]&lt;br /&gt;
|[[Bond Man (boss)|Bond Man]]&lt;br /&gt;
|[[Bond Man (stage)|Bond Man]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GroovityMan.png|center]]&lt;br /&gt;
|[[Groovity Man]]&lt;br /&gt;
|[[Rad Gravity]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RTruffleManSprite.png|center]]&lt;br /&gt;
|[[Truffle Man (boss)|Truffle Man]]&lt;br /&gt;
|[[Truffle Man (stage)|Truffle Man]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|[[Truffle Cluster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsManDuo.png|center]]&lt;br /&gt;
|[[Guts Man Duo]]&lt;br /&gt;
|[[Guts Man's Asteroid]]&lt;br /&gt;
|[[Flash Stopper]], [[Sakugarne]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RBoilManSprite.png|center]]&lt;br /&gt;
|[[Boil Man (boss)|Boil Man]]&lt;br /&gt;
|[[Boil Man (stage)|Boil Man]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RSheriffManSprite.png|center]]&lt;br /&gt;
|[[Sheriff Man (boss)|Sheriff Man]]&lt;br /&gt;
|[[Sheriff Man (stage)|Sheriff Man]]&lt;br /&gt;
|[[Super Arrow]], [[Slash Claw]], [[Grab Buster]]&lt;br /&gt;
|[[Badge Barrier]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RLaunchManSprite.png|center]][[File:MaGMML2RShuttleManSprite.png|center]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man (boss)|Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Jewel Satellite]] (Launch Man)&lt;br /&gt;
[[Super Arrow]] (Shuttle Man)&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RCyberManSprite.png|center]]&lt;br /&gt;
|[[Cyber Man (boss)|Cyber Man]]&lt;br /&gt;
|[[Cyber Man (stage)|Cyber Man]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|[[Cyber Distorter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quarantine Preview.png|center]]&lt;br /&gt;
|[[Quarantine Woman (boss)|Quarantine Woman]]&lt;br /&gt;
|[[Quarantine Woman (stage)|Quarantine Woman]]&lt;br /&gt;
|[[Grab Buster]], [[Slash Claw]], [[Flash Stopper]]&lt;br /&gt;
|[[Hazard Trapper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RNeapolitanManSprite.png|center]]&lt;br /&gt;
|[[Neapolitan Man (boss)|Neapolitan Man]]&lt;br /&gt;
|[[Neapolitan Man (stage)|Neopolitan Man]]&lt;br /&gt;
|[[Grab Buster]], [[Flash Stopper]]&lt;br /&gt;
|[[Neapolitan Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HauntMan.png|center]]&lt;br /&gt;
|[[Haunt Man (boss)|Haunt Man]]&lt;br /&gt;
|[[Haunt Man (stage)|Haunt Man]]&lt;br /&gt;
|[[Slash Claw]] &amp;gt; [[Triple Blade]] &amp;gt; [[Hornet Chaser]]&lt;br /&gt;
|[[Haunt Pumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PharaohMan.png|center]]&lt;br /&gt;
|[[Pharaoh Man's Revenge]]&lt;br /&gt;
|[[The Stage Nobody Asked For]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RSpikedWallManSprite.png|center]]&lt;br /&gt;
|[[Spiked-Wall Man]]&lt;br /&gt;
|[[The Stage Nobody Asked For]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 AlterMan.png|center]]&lt;br /&gt;
|[[Alter Man]]&lt;br /&gt;
|[[Identity Crisis]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_Crator.png|center]]&lt;br /&gt;
|[[Crator]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_Cream.png|center]]&lt;br /&gt;
|[[Cream]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_Kichona.png|center]]&lt;br /&gt;
|[[Kichona]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowserSprite.png|center]]&lt;br /&gt;
|[[Bowser]]&lt;br /&gt;
|[[SMB3]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alien.png|center]]&lt;br /&gt;
|[[Alien]]&lt;br /&gt;
|[[Alien Temple]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BossWhopper.png|center]]&lt;br /&gt;
|[[Boss Whopper]]&lt;br /&gt;
|[[Orbital Station]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CATS.png|center]]&lt;br /&gt;
|[[CATS]]&lt;br /&gt;
|[[AD 2101]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cursor.png|center]]&lt;br /&gt;
|[[Cursor]]&lt;br /&gt;
|[[Cursor Curse]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheKid.png|center]]&lt;br /&gt;
|[[The Kid]]&lt;br /&gt;
|[[Spiky Situation]]&lt;br /&gt;
|HELP&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DocRobot.png|center]]&lt;br /&gt;
|[[Doc Robot]]&lt;br /&gt;
|[[Ruined Lab]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CirnoMisty.png|center]]&lt;br /&gt;
|[[Cirno]]&lt;br /&gt;
|[[Misty Lake]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DonutX.png|center]]&lt;br /&gt;
|[[Donut X]]&lt;br /&gt;
|[[Donut Observation Center]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CaptainViridian.png|center]]&lt;br /&gt;
|[[Captain Viridian]]&lt;br /&gt;
|[[Sector Upsilon 6]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kelbesque.png|center]]&lt;br /&gt;
|[[Kelbesque]]&lt;br /&gt;
|[[Mount Sabre]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:8CentipederTower.png|center]]&lt;br /&gt;
|[[8 Centipeder Tower]]&lt;br /&gt;
|[[Beneath Sand &amp;amp; Rock]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Hidden Entry Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirDabsule.png|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|[[Boil Man]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dennis.png|center]]&lt;br /&gt;
|[[Dennis]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2-Milk-Sprite.png|32px|center]][[File:MaGMML2-S-Milk-Sprite.png|32px|center]]&lt;br /&gt;
|[[Milk|Milk/Strawberry Milk]]&lt;br /&gt;
|Tier 1&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|''Mega Man Square Root of Negative One''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 OmbudsMan.png|center]]&lt;br /&gt;
|[[Ombuds Man]]&lt;br /&gt;
|Tier 2&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|''Mega Man 42''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TDoorManSprite.png|center]]&lt;br /&gt;
|[[Door Man]]&lt;br /&gt;
|Tier 3&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|''Mega Man Rocks!''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TScorchZookSprite.png|center]][[File:MaGMML2TScorchSunriseSprite.png|center]]&lt;br /&gt;
|[[The Scorching Duo]]&lt;br /&gt;
|Tier 4&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man Sunrise'' &amp;amp; ''Zook Hero Z''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TLordElewoofroSprite.png|center]]&lt;br /&gt;
|[[Lord Elewoofro]]&lt;br /&gt;
|Tier 5&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|''Dr. Wily's Final Attack''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TCheatManSprite.png|center]]&lt;br /&gt;
|[[Cheat Man]]&lt;br /&gt;
|Tier 6&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|''Mega Man CX''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TFutureSprite.png|center]]&lt;br /&gt;
|[[Future|Ghost of Christmas Future]]&lt;br /&gt;
|Tier 7&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Megaman's Christmas Carol''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TJetManSprite.png|center]]&lt;br /&gt;
|[[Jet Man]]&lt;br /&gt;
|Tier 8&lt;br /&gt;
|[[Transport_items#Super_Arrow|Super Arrow]]&amp;lt;br&amp;gt;[[Transport_items#Wire|Wire Adapter]]&lt;br /&gt;
|''Rokko Chan''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_ButterNezumi.png|center]]&lt;br /&gt;
|[[Butter Nezumi]]&lt;br /&gt;
|Tier 9&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Nezumi Man''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The famous wizard and only girl on the internet [[NaOH]] accurately predicted that this contest would have eighty-one entries.&lt;br /&gt;
* The contest has 2 levels devoted to replicating aspects VVVVVV; this includes its gimmicks, aesthetics, and music. Those entries are [[Maze of Significantly Less Death]] and [[Sector Upsilon 6]].&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_2&amp;diff=2293</id>
		<title>Make a Good Mega Man Level 2</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_2&amp;diff=2293"/>
				<updated>2018-02-18T20:51:58Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: /* Robot Masters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title= Make a Good Mega Man Level&lt;br /&gt;
|image= [[File:MaGMML2Title.png|Make a Good Mega Man Level|256px]]&lt;br /&gt;
|caption= Make a Good Mega Man Level 2 Logo&lt;br /&gt;
|developer= [[SnoruntPyro]]&lt;br /&gt;
|publisher= &lt;br /&gt;
|director= [[SnoruntPyro]]&lt;br /&gt;
|producer= &lt;br /&gt;
|designer= Sprites Inc.&lt;br /&gt;
|programmer= [[WreckingPrograms]] / [[SnoruntPyro]] / [[Renhoek]] / [[The Stove Guy]]] / [[ACESpark]] / [[Entity1037]] / [[NaOH]] / [[Zieldak]]&lt;br /&gt;
|artist= [[ACESpark]] / [[Enjl]] / [[The Stove Guy]] / [[m9m]] / [[MiniMacro]] / [[NaOH]] / [[M-Jacq]] / E-Clare / [[CreshMan]] / [[Renhoek]]&lt;br /&gt;
|writer= &lt;br /&gt;
|composer= [[CosmicGem]] / [[MiniMacro]] / [[m9m]]&lt;br /&gt;
|series= Mega Man Classic&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|releasedate= &lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre = Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media = Digital download&lt;br /&gt;
|input = &lt;br /&gt;
|music = &lt;br /&gt;
}}&lt;br /&gt;
{{quote|They started out as Mario contests, in both SMW and SMBX. One day I was drunk enough to be all like 'hahaha let's do that but with mega man!!' and the rest is history.|SnoruntPyro, on the contest|}}&lt;br /&gt;
&lt;br /&gt;
'''Make a Good Mega Man Level Contest 2''', or MaGMML2 for short, is the much more ambitious sequel event to ''[[Make a Good Mega Man Level]]'', once again ran by [[SnoruntPyro]]. Like its predecessor, the premise of the contest was to build a Mega Man-style stage in Game Maker in an engine filled with premade assets. Unlike last time, [[WreckingProgram]]'s ''Mega Engine'', used with Game Maker 8.1 rather than 8.0, was used, and a team of programmers including [[The Stove Guy]], [[Renhoek]], [[ACESpark]], [[Entity1037]], and [[SnoruntPyro]] was assembled to build the devkit, allowing for a vastly expanded array of assets and a far more stable engine in general. The engine was made public unlike last time and boasted nearly every asset from the classic first six Mega Man games and then some.&lt;br /&gt;
&lt;br /&gt;
The contest was judged by [[SnoruntPyro]] (the host of the contest), [[JupiHornet]] (a moderator of the SMBX forums and co-owner of the Geometry Dash Forums), [[Enjl]] (an active member of the SMBX forums and friend of Pyro), [[Garirry]] (active member of Sprites Inc. and participant in ''Mega Man Endless''), and [[ACESpark]] (owner of Sprites Inc., confirmed furry and possibly British). When the contest's submission period came to a close, the final total was 81 levels, just over four times the amount of entries from the original contest.&lt;br /&gt;
&lt;br /&gt;
The submission period closed on February 19th, 2017, with an extra nine days where users could submit levels late for a penalty to their averaged score (however, none ended up affecting anyone's score). The game was compiled and put together in a good enough state for Mega Man player [[Flashman85]] to stream the results once again on May 20th and 21st, 2017. The game boasts a much larger hub than the previous one, featuring an actual festival with carnival-y tents and numerous skyscrapers and buildings by Dr. Light's Lab.&lt;br /&gt;
&lt;br /&gt;
The game was finally released on October 1st, 2017, after some delays. While the contest itself was ran in Game Maker 8.1, the final game was released in Game Maker Studio, as porting became necessary as the game became too big for 8.1 itself to even handle it.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
The game begins with exposition from Dr. Light about the nature of the festival and how much bigger it is than [[Make a Good Mega Man Level|the first festival]]. The contest nature of the game is made clear by Dr. Light as he explains the various submissions as 'simulations' submitted as tributes to Mega Man in a celebration of the 30th anniversary since his first victory against Dr. Wily. Dr. Light and Mega Man expect that Dr. Wily will intervene, but there is currently no sign of him. After some more chat, Dr. Light lets Mega Man explore the festival on his own and gather more Energy Elements.&lt;br /&gt;
 &lt;br /&gt;
After a short period of time, Mega Man finds a note on the ground in the hub, telling him to go to  [[Chateau Chevaleresque]] for some info. Once there, he meets a [[Zero|mysterious cloaked figure]], who begins to ponder about the power of the simulations and warning Mega Man that something can go wrong, before leaving. Dr. Light also discovers an increase in space debris, and sends Rush to tell Mega Man this.&lt;br /&gt;
 &lt;br /&gt;
After two more encounters with the cloaked figure, each increasingly frustrating Mega Man due to the cloaked man being &amp;quot;extra&amp;quot; as the kids nowadays would say, things climax. Once 65 Energy Elements are collected, [[Dr. Wily]] reveals himself and unveils his newest fortress, the [[Wily Star II]]. He claims that the new fortress has the power to destroy reality, and he once again dares Mega Man to even get up to the fortress. Dr. Light discovers that the forcefield prevents [[Rush|Rush Space]] from getting through, but the cloaked figure intervenes. He explains that in the presence of each other, the Energy Elements will cause violent reactions, and are somewhat sentient in following the wishes of the holder. He and Mega Man use this to create a superpowered space ship to fly to the Wily Star, and Mega Man soon chases after Wily.&lt;br /&gt;
 &lt;br /&gt;
After fighting through five stages, Mega Man corners Wily, but Wily reveals the [[Reality Core]], his device that can scramble reality. Mega Man attempts to sabotage it, but it is protected, and Wily decides to activate it, scrambling the world. Mega Man finds himself in a void, but Dr. Light is able to contact him and explain the situation. Mega Man then sets out to find several energy hotspots, which turn out to be areas based on the simulations. Soon, Mega Man is able to make it back to the fortress through the scrambled reality, and confront Wily. Wily battles Mega Man in the [[Wily Machine SWORD]], before being defeated and deciding to take drastic measures. He activates the Reality Core once again, and warps the both of them to a mysterious place, where he tries to use the core's power to summon an evil version of Mega Man, but accidentally summons [[megaman sprite game|the Mega Man seen in ''Megaman Sprite Game'']] instead. ''Sprite Game'' Mega Man, confused and insulted, blasts off Wily after he tries to order him around, but winds up battling Mega Man anyway. Once defeated, he gets sucked back to his home dimension, and the dimension Mega Man is in begins to collapse. Mega Man tries to teleport away, but finds out that teleportation is disabled.&lt;br /&gt;
 &lt;br /&gt;
Mega Man is taken out by the dimension collapsing, and Dr. Light loses his signal, getting very concerned. However, the Energy Elements react, and revive Mega Man and create an even more powerful spaceship, and they all chase after Wily once again. Once defeating Wily in his [[Wily Core|escape pod]], the Reality Core fails to function, and begins to melt down. Dr. Wily slams his machine into Mega Man in a last ditch move, but the Reality Core explodes and unscrambles reality, taking Wily with it. He somehow survives. Mega Man is teleported back to the Wily Star II, where he escapes on the space bike just before the Wily Star is wiped from existence with the Reality Core's meltdown.&lt;br /&gt;
 &lt;br /&gt;
Once Mega Man returns to Earth, Dr. Light congratulates him, and says that now that that is over, the festival is in full swing. Mega Man is then challenged by the cloaked figure to obtain every Energy Element. If this is done, then Mega Man starts shaking as all of the Energy Elements fly to [[Tier 10 (MaGMML2)|Tier 10]]. Mega Man chases after them, and meets up with [[Launch Man]]. The two observe every Energy Element converging in the sky, before spiraling and opening a mysterious portal to [[Tier X (MaGMML2)|Tier X]]. Mega Man hops on Launch Man's back and they both warp through the portal. Mega Man then collects every Element in the unknown maze, unsealing the door to the final challenge, [[Null and Void]].&lt;br /&gt;
 &lt;br /&gt;
Once Mega Man fights through Null and Void, he meets up with the cloaked figure for the last time, with Mega Man expressing clear exasperation and confusion as to how the cloaked figure got up here. The cloaked figure reveals his true intentions - he wanted to have a proper battle with Mega Man after their last duel was cut short, and he has created a [[Absolute ZERO|gigantic robot]] for Mega Man to fight in the &amp;quot;ultimate battle&amp;quot;. As the robot is slowly taken out and defeated, the cloaked figure reveals himself to be [[Zero]] from MaGMML1, who survived the castle's explosion. He reveals that he wanted to have a proper duel with Mega Man after the decoy fight from the last festival, but he decided to take action against Dr. Wily first once he knew he was going to do something. He also reveals that he discovered Tier X and created Null and Void with the power of the Energy Elements. Satisfied with himself, Zero claims that he has seen everything in life, and he ascends to the heavens, leaving the final Energy Element as he warps away. Mega Man returns from the portal back to home.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Gameplay is obviously like a typical Mega Man Classic game, with quality of life additions like quick weapon switching, a slide button, a charging up progress bar, and input display. Like MaGMML1, eight weapons were voted in to be Mega Man's default arsenal, along with four utility weapons. The main goal of each stage is to get the Energy Element (or multiple of them) at the end of each entry, and getting enough Energy Elements will, like MaGMML1, unlock Wily's Castle and a slew of other bonus features. There is also a new collectible similar to Dragon Coins from ''Super Mario World'', the [[Noble Nickel]]s. There can be up to five at any stage, and collecting certain numbers of them and taking them to [[Knight Man]] will grant numerous rewards. Also returning from MaGMML1 are purchasable upgrades and costumes, but now they are much larger in number.&lt;br /&gt;
&lt;br /&gt;
Like its predecessor, each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all. The hub world is much bigger than in MaGMML1 thanks to the larger number of entries. Some new unlockables also enrich the experience - the game introduces the [[Contest Weapon Data]] to the series, a set of unlockable weapons based off of the Robot Masters from submissions. It is also the first to have a large postgame, with [[Tier X (MaGMML2)|Tier X]] being unlocked once all Energy Elements outside of it are collected, and with many more bonus bosses to fight.&lt;br /&gt;
&lt;br /&gt;
===Default Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona5.gif]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona6.gif]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Slash Man&lt;br /&gt;
|''Mega Man 7''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona2.gif]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|Jewel Man&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona1.gif]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|Hornet Man&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona4.gif]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Blade Man&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona7.gif]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|[[Nitro Man]]&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona3.gif]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|Mercury&lt;br /&gt;
|''Mega Man V''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona8.png]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|''Mega Man II''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 4 (Variant)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona9.png]]&lt;br /&gt;
|[[Wire Adapter]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona10.png]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 5''&lt;br /&gt;
|}&lt;br /&gt;
===Contest Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb5.png]]&lt;br /&gt;
|[[Cyber Distorter]]&lt;br /&gt;
|[[Cyber Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb6.png]]&lt;br /&gt;
|[[Force Beam]]&lt;br /&gt;
|[[Force Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb2.png]]&lt;br /&gt;
|[[Badge Barrier]]&lt;br /&gt;
|[[Sheriff Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb1.png]]&lt;br /&gt;
|[[Haunt Pumpkin]]&lt;br /&gt;
|[[Haunt Man (Boss)|Haunt Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb4.png]]&lt;br /&gt;
|[[Truffle Cluster]]&lt;br /&gt;
|[[Truffle Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb7.png]]&lt;br /&gt;
|[[Hazard Trapper]]&lt;br /&gt;
|[[Quarantine Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb3.png]]&lt;br /&gt;
|[[Neapolitan Bomb]]&lt;br /&gt;
|[[Neapolitan Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb8.png]]&lt;br /&gt;
|[[Match Blast]]&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb9.png]]&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|[[Chomp Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb10.png]]&lt;br /&gt;
|[[Transport_items#Carry|Carry]]&lt;br /&gt;
|N/A (from ''Mega Man: Dr. Wily's Revenge'')&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:Sheriff Feelings.png|thumb|right|Sheriff Man, the 11th place entry.]]&lt;br /&gt;
[[81|Eighty one]] levels were entered to the second contest, a little over quadruple the amount of the first contest.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[A Mega Man for All Seasons]]&lt;br /&gt;
*[[AD 2101]]&lt;br /&gt;
*[[Airflow Hubble]]&lt;br /&gt;
*[[Alien Temple]]&lt;br /&gt;
*[[Ancient Tomb]]&lt;br /&gt;
*[[Aurora Man]]&lt;br /&gt;
*[[Beneath Sand and Rock]]&lt;br /&gt;
*[[Biplane Bay]]&lt;br /&gt;
*[[Blaze Man]]&lt;br /&gt;
*[[Boil Man]]&lt;br /&gt;
*[[Bond Man]]&lt;br /&gt;
*[[Bouncy Castle]]&lt;br /&gt;
*[[But it Lacked the Depth to Convince Me That This Was Really Hell]]&lt;br /&gt;
*[[Candy Panic]]&lt;br /&gt;
*[[Cardinal Man]]&lt;br /&gt;
*[[Changeable Caverns]]&lt;br /&gt;
*[[Chomp Man]]&lt;br /&gt;
*[[City Under Siege]]&lt;br /&gt;
*[[Colorful Hall]]&lt;br /&gt;
*[[Combust Man]]&lt;br /&gt;
*[[Conveyor Mayhem]]&lt;br /&gt;
*[[Cossack's Other Citadel]]&lt;br /&gt;
*[[Crystal Lab]]&lt;br /&gt;
*[[Cursor Curse]]&lt;br /&gt;
*[[Cyber Man]]&lt;br /&gt;
*[[Donut Observation Center]]&lt;br /&gt;
*[[Dragon Lab Lair]]&lt;br /&gt;
*[[Duwang]]&lt;br /&gt;
*[[Elec Dam]]&lt;br /&gt;
*[[Enhanced Mobility]]&lt;br /&gt;
*[[Escape Sequence]]&lt;br /&gt;
*[[Force Man]]&lt;br /&gt;
*[[Forgotten Fortress]]&lt;br /&gt;
*[[Fortified Lab]]&lt;br /&gt;
|&lt;br /&gt;
*[[Gigavolt Man]]&lt;br /&gt;
*[[Gunpowder Cellar]]&lt;br /&gt;
*[[Guts Man's Asteroid]]&lt;br /&gt;
*[[Haunt Man]]&lt;br /&gt;
*[[Holy Crap, Mega Man Can Airslide?]]&lt;br /&gt;
*[[Identity Crisis]]&lt;br /&gt;
*[[Joe Destruction Co.]]&lt;br /&gt;
*[[Joe Man]]&lt;br /&gt;
*[[Jungle Base]]&lt;br /&gt;
*[[Just an Ice Level]]&lt;br /&gt;
*[[Komuso Temple]]&lt;br /&gt;
*[[Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
*[[Lava Factory]]&lt;br /&gt;
*[[Maze of Significantly Less Death]]&lt;br /&gt;
*[[MegaLondo]]&lt;br /&gt;
*[[Misty Lake]]&lt;br /&gt;
*[[Mix &amp;amp; Match]]&lt;br /&gt;
*[[Mount Sabre]]&lt;br /&gt;
*[[Neapolitan Man]]&lt;br /&gt;
*[[Neon Man]]&lt;br /&gt;
*[[Nitrogen Man]]&lt;br /&gt;
*[[Orbital Station]]&lt;br /&gt;
*[[Poorly Named Level]]&lt;br /&gt;
*[[Quarantine Woman]]&lt;br /&gt;
*[[Quint Stage]]&lt;br /&gt;
*[[Quirky Unconsistent Incomprehensible Nonsensical Track]]&lt;br /&gt;
*[[Rad Gravity]]&lt;br /&gt;
*[[Ruined Lab]]&lt;br /&gt;
*[[Rush City]]&lt;br /&gt;
*[[Sector Upsilon 6]]&lt;br /&gt;
*[[Sheriff Man]]&lt;br /&gt;
*[[Shovel Knight]]&lt;br /&gt;
|&lt;br /&gt;
*[[SMB3]]&lt;br /&gt;
*[[Smed's Big Annoying Mess of a Level]]&lt;br /&gt;
*[[Snow Man]]&lt;br /&gt;
*[[Something Original]]&lt;br /&gt;
*[[Spiky Situation]]&lt;br /&gt;
*[[Starman Recreation]]&lt;br /&gt;
*[[Taco Man]]&lt;br /&gt;
*[[The Dampening]]&lt;br /&gt;
*[[The Fall]]&lt;br /&gt;
*[[The Stage Nobody Asked For]]&lt;br /&gt;
*[[Truffle Man]]&lt;br /&gt;
*[[Volcanic Furnace]]&lt;br /&gt;
*[[Wily Coaster]]&lt;br /&gt;
*[[Wily Tower]]&lt;br /&gt;
*[[Yggdrasil]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==	&lt;br /&gt;
[[File:MaGMML2Hub.png|thumb|right|250px||Part of the city, near Tier 7.]]	&lt;br /&gt;
The hub in the second game is much larger than the first game's. Instead of being confined to Dr. Light's Lab, it includes the lab and much of its surroundings, including an outdoor festival grounds and a part of Mega City. Light's Lab from the first game is accessible, and [[Eddie's Shop]] is still open, but most of the lab, including the attic, has been blocked off, and there are many boxes laying around. Outside of the lab, the whole hub is one straight line that has plenty of landmarks, including the ten Tiers, all placed around. The tier order is shuffled compared to the first game, for geographical and exploration reasons.&lt;br /&gt;
&lt;br /&gt;
Like MaGMML1, NPCs gradually show up as more Energy Elements are obtained. They appear all around the main hub and at [[Chataeu Chevalresque]], the game's equivalent to Dr. Light's attic. The bar is run by [[Knight Man]], and as expected, many NPCs such as defeated tier bosses show up. The player can also exchange [[Noble Nickel]]s here for rewards, as well as get tips for the remaining nickels via [[Crystal Man]]. Another landmark is the [[Dojo]], which houses all of the Arenas, plus revisits to the Wily Stages once they are clear.&lt;br /&gt;
&lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML2)|Tier 1: Broken Simulation]]&lt;br /&gt;
* [[Tier 2 (MaGMML2)|Tier 2: Sewers]]&lt;br /&gt;
* [[Tier 3 (MaGMML2)|Tier 3: Forest]]&lt;br /&gt;
* [[Tier 4 (MaGMML2)|Tier 4: Train Station]]&lt;br /&gt;
* [[Tier 5 (MaGMML2)|Tier 5: Arcade]]&lt;br /&gt;
* [[Tier 6 (MaGMML2)|Tier 6: Battle Network]]&lt;br /&gt;
* [[Tier 7 (MaGMML2)|Tier 7: McWily's]]&lt;br /&gt;
* [[Tier 8 (MaGMML2)|Tier 8: Grand Tower]]&lt;br /&gt;
* [[Tier 9 (MaGMML2)|Tier 9: Festival Grounds]]&lt;br /&gt;
* [[Tier 10 (MaGMML2)|Tier 10: Rainbow Road]]&lt;br /&gt;
* [[Wily Star II|Dr. Wily Stages - Wily Star II]]&lt;br /&gt;
* [[Tier X (MaGMML2)|Tier X]]&lt;br /&gt;
* [[Dr. Light's Lab]]&lt;br /&gt;
** [[Eddie's Shop]]&lt;br /&gt;
* [[Costume Shop]]&lt;br /&gt;
* [[Chateau Chevaleresque]]&lt;br /&gt;
* [[Dojo]]&lt;br /&gt;
* [[Challenge Tent]]&lt;br /&gt;
* [[The Pit of Pits]]&lt;br /&gt;
&lt;br /&gt;
== Tier Bosses ==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2-Milk-Sprite.png|32px|center]][[File:MaGMML2-S-Milk-Sprite.png|32px|center]]&lt;br /&gt;
|[[Milk]]&lt;br /&gt;
|Tier 1&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|''Mega Man Square Root of Negative One''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 OmbudsMan.png|center]]&lt;br /&gt;
|[[Ombuds Man]]&lt;br /&gt;
|Tier 2&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|''Mega Man 42''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TDoorManSprite.png|center]]&lt;br /&gt;
|[[Door Man]]&lt;br /&gt;
|Tier 3&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|''Mega Man Rocks!''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TScorchZookSprite.png|center]][[File:MaGMML2TScorchSunriseSprite.png|center]]&lt;br /&gt;
|Scorch Men&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(''[[Scorch Man (Sunrise)|Sunrise]]'' / ''[[Scorch Man(Zook Hero Z)|Zook Hero Z]]'')&amp;lt;/small&amp;gt;&lt;br /&gt;
|Tier 4&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man Sunrise'' &amp;amp; ''Zook Hero Z''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TLordElewoofroSprite.png|center]]&lt;br /&gt;
|[[Lord Elewoofro]]&lt;br /&gt;
|Tier 5&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|''Dr. Wily's Final Attack''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TCheatManSprite.png|center]]&lt;br /&gt;
|[[Cheat Man]]&lt;br /&gt;
|Tier 6&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|''Mega Man CX''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TFutureSprite.png|center]]&lt;br /&gt;
|[[Future|Ghost of Christmas Future]]&lt;br /&gt;
|Tier 7&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Megaman's Christmas Carol''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TJetManSprite.png|center]]&lt;br /&gt;
|[[Jet Man]]&lt;br /&gt;
|Tier 8&lt;br /&gt;
|[[Transport_items#Super_Arrow|Super Arrow]]&amp;lt;br&amp;gt;[[Transport_items#Wire|Wire Adapter]]&lt;br /&gt;
|''Rokko Chan''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_ButterNezumi.png|center]]&lt;br /&gt;
|[[Butter Nezumi]]&lt;br /&gt;
|Tier 9&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Nezumi Man''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Robot Masters ==&lt;br /&gt;
The growth of the contest for the second goaround brought a significantly larger cast of Robot Masters. Only Robot Masters with actual boss fights are listed here, so Robot Masters such as [[Gigavolt Man]] and implied ones such as [[Aurora Man]] are not listed.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 AlterMan.png|center]]&lt;br /&gt;
|[[Alter Man]]&lt;br /&gt;
|[[Identity Crisis]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RBoilManSprite.png|center]]&lt;br /&gt;
|[[Boil Man (Boss)|Boil Man]]&lt;br /&gt;
|[[Boil Man]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RBondManSprite.png|center]]&lt;br /&gt;
|[[Bond Man (Boss)|Bond Man]]&lt;br /&gt;
|[[Bond Man]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
||[[File:MaGMML2RChompManSprite.png|center]]&lt;br /&gt;
|[[Chomp Man (Boss)|Chomp Man]]&lt;br /&gt;
|[[Chomp Man]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 ColorMan.png|center]]&lt;br /&gt;
|[[Color Man]]&lt;br /&gt;
|[[Something Original]]&lt;br /&gt;
|[[Sakugarne]] / [[Flash Stopper]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 CombustMan.png|center]]&lt;br /&gt;
|[[Combust Man (Boss)|Combust Man]]&lt;br /&gt;
|[[Combust Man (stage)|Combust Man]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RCyberManSprite.png|center]]&lt;br /&gt;
|[[Cyber Man (Boss)|Cyber Man]]&lt;br /&gt;
|[[Cyber Man]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|[[Cyber Distorter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RForceManSprite.png|center]]&lt;br /&gt;
|[[Force Man (Boss)|Force Man]]&lt;br /&gt;
|[[Force Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|[[Force Beam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HauntMan.png|center]]&lt;br /&gt;
|[[Haunt Man (Boss)|Haunt Man]]&lt;br /&gt;
|[[Haunt Man (stage)| Haunt Man]]&lt;br /&gt;
|[[Slash Claw]] &amp;gt; [[Triple Blade]] &amp;gt; [[Hornet Chaser]]&lt;br /&gt;
|[[Haunt Pumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RJoeManSprite.png|center]]&lt;br /&gt;
|[[Joe Man (boss)|Joe Man]]&lt;br /&gt;
|[[Joe Man (stage)|Joe Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RLaunchManSprite.png|center]]&lt;br /&gt;
|[[Launch Man and Shuttle Man (Boss)|Launch Man]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MatchMan.png|center]]&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|[[Gunpowder Cellar]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|[[Match Blast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RNeapolitanManSprite.png|center]]&lt;br /&gt;
|[[Neapolitan Man (Boss)|Neapolitan Man]]&lt;br /&gt;
|[[Neapolitan Man]]&lt;br /&gt;
|[[Grab Buster]] / [[Flash Stopper]]&lt;br /&gt;
|[[Neapolitan Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RNeonManSprite.png|center]]&lt;br /&gt;
|[[Neon Man (Boss)|Neon Man]]&lt;br /&gt;
|[[Neon Man]]&lt;br /&gt;
|[[Wheel Cutter]] / [[Transport_items#Wire|Wire Adaptor]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quarantine Preview.png|center]]&lt;br /&gt;
|[[Quarantine Woman (Boss)|Quarantine Woman]]&lt;br /&gt;
|[[Quarantine Woman]]&lt;br /&gt;
|[[Grab Buster]] / [[Slash Claw]] / [[Flash Stopper]]&lt;br /&gt;
|[[Hazard Trapper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RSheriffManSprite.png|center]]&lt;br /&gt;
|[[Sheriff Man (Boss)|Sheriff Man]]&lt;br /&gt;
|[[Sheriff Man]]&lt;br /&gt;
|[[Super Arrow]] / [[Slash Claw]] / [[Grab Buster]]&lt;br /&gt;
|[[Badge Barrier]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RShuttleManSprite.png|center]]&lt;br /&gt;
|[[Launch Man and Shuttle Man (Boss)|Shuttle Man]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RSpikedWallManSprite.png|center]]&lt;br /&gt;
|[[Spiked-Wall Man]]&lt;br /&gt;
|[[The Stage Nobody Asked For]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 TacoMan sprite.png|center]]&lt;br /&gt;
|[[Taco Man (Boss)|Taco Man]]&lt;br /&gt;
|[[Taco Man]]&lt;br /&gt;
|[[Triple Blade]] / [[Flash Stopper]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RTruffleManSprite.png|center]]&lt;br /&gt;
|[[Truffle Man (Boss)|Truffle Man]]&lt;br /&gt;
|[[Truffle Man]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|[[Truffle Cluster]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The famous wizard and only girl on the internet [[NaOH]] accurately predicted that this contest would have eighty one entries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_2&amp;diff=2292</id>
		<title>Make a Good Mega Man Level 2</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_2&amp;diff=2292"/>
				<updated>2018-02-18T20:32:24Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: /* Robot Masters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title= Make a Good Mega Man Level&lt;br /&gt;
|image= [[File:MaGMML2Title.png|Make a Good Mega Man Level|256px]]&lt;br /&gt;
|caption= Make a Good Mega Man Level 2 Logo&lt;br /&gt;
|developer= [[SnoruntPyro]]&lt;br /&gt;
|publisher= &lt;br /&gt;
|director= [[SnoruntPyro]]&lt;br /&gt;
|producer= &lt;br /&gt;
|designer= Sprites Inc.&lt;br /&gt;
|programmer= [[WreckingPrograms]] / [[SnoruntPyro]] / [[Renhoek]] / [[The Stove Guy]]] / [[ACESpark]] / [[Entity1037]] / [[NaOH]] / [[Zieldak]]&lt;br /&gt;
|artist= [[ACESpark]] / [[Enjl]] / [[The Stove Guy]] / [[m9m]] / [[MiniMacro]] / [[NaOH]] / [[M-Jacq]] / E-Clare / [[CreshMan]] / [[Renhoek]]&lt;br /&gt;
|writer= &lt;br /&gt;
|composer= [[CosmicGem]] / [[MiniMacro]] / [[m9m]]&lt;br /&gt;
|series= Mega Man Classic&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|releasedate= &lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre = Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media = Digital download&lt;br /&gt;
|input = &lt;br /&gt;
|music = &lt;br /&gt;
}}&lt;br /&gt;
{{quote|They started out as Mario contests, in both SMW and SMBX. One day I was drunk enough to be all like 'hahaha let's do that but with mega man!!' and the rest is history.|SnoruntPyro, on the contest|}}&lt;br /&gt;
&lt;br /&gt;
'''Make a Good Mega Man Level Contest 2''', or MaGMML2 for short, is the much more ambitious sequel event to ''[[Make a Good Mega Man Level]]'', once again ran by [[SnoruntPyro]]. Like its predecessor, the premise of the contest was to build a Mega Man-style stage in Game Maker in an engine filled with premade assets. Unlike last time, [[WreckingProgram]]'s ''Mega Engine'', used with Game Maker 8.1 rather than 8.0, was used, and a team of programmers including [[The Stove Guy]], [[Renhoek]], [[ACESpark]], [[Entity1037]], and [[SnoruntPyro]] was assembled to build the devkit, allowing for a vastly expanded array of assets and a far more stable engine in general. The engine was made public unlike last time and boasted nearly every asset from the classic first six Mega Man games and then some.&lt;br /&gt;
&lt;br /&gt;
The contest was judged by [[SnoruntPyro]] (the host of the contest), [[JupiHornet]] (a moderator of the SMBX forums and co-owner of the Geometry Dash Forums), [[Enjl]] (an active member of the SMBX forums and friend of Pyro), [[Garirry]] (active member of Sprites Inc. and participant in ''Mega Man Endless''), and [[ACESpark]] (owner of Sprites Inc., confirmed furry and possibly British). When the contest's submission period came to a close, the final total was 81 levels, just over four times the amount of entries from the original contest.&lt;br /&gt;
&lt;br /&gt;
The submission period closed on February 19th, 2017, with an extra nine days where users could submit levels late for a penalty to their averaged score (however, none ended up affecting anyone's score). The game was compiled and put together in a good enough state for Mega Man player [[Flashman85]] to stream the results once again on May 20th and 21st, 2017. The game boasts a much larger hub than the previous one, featuring an actual festival with carnival-y tents and numerous skyscrapers and buildings by Dr. Light's Lab.&lt;br /&gt;
&lt;br /&gt;
The game was finally released on October 1st, 2017, after some delays. While the contest itself was ran in Game Maker 8.1, the final game was released in Game Maker Studio, as porting became necessary as the game became too big for 8.1 itself to even handle it.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
The game begins with exposition from Dr. Light about the nature of the festival and how much bigger it is than [[Make a Good Mega Man Level|the first festival]]. The contest nature of the game is made clear by Dr. Light as he explains the various submissions as 'simulations' submitted as tributes to Mega Man in a celebration of the 30th anniversary since his first victory against Dr. Wily. Dr. Light and Mega Man expect that Dr. Wily will intervene, but there is currently no sign of him. After some more chat, Dr. Light lets Mega Man explore the festival on his own and gather more Energy Elements.&lt;br /&gt;
 &lt;br /&gt;
After a short period of time, Mega Man finds a note on the ground in the hub, telling him to go to  [[Chateau Chevaleresque]] for some info. Once there, he meets a [[Zero|mysterious cloaked figure]], who begins to ponder about the power of the simulations and warning Mega Man that something can go wrong, before leaving. Dr. Light also discovers an increase in space debris, and sends Rush to tell Mega Man this.&lt;br /&gt;
 &lt;br /&gt;
After two more encounters with the cloaked figure, each increasingly frustrating Mega Man due to the cloaked man being &amp;quot;extra&amp;quot; as the kids nowadays would say, things climax. Once 65 Energy Elements are collected, [[Dr. Wily]] reveals himself and unveils his newest fortress, the [[Wily Star II]]. He claims that the new fortress has the power to destroy reality, and he once again dares Mega Man to even get up to the fortress. Dr. Light discovers that the forcefield prevents [[Rush|Rush Space]] from getting through, but the cloaked figure intervenes. He explains that in the presence of each other, the Energy Elements will cause violent reactions, and are somewhat sentient in following the wishes of the holder. He and Mega Man use this to create a superpowered space ship to fly to the Wily Star, and Mega Man soon chases after Wily.&lt;br /&gt;
 &lt;br /&gt;
After fighting through five stages, Mega Man corners Wily, but Wily reveals the [[Reality Core]], his device that can scramble reality. Mega Man attempts to sabotage it, but it is protected, and Wily decides to activate it, scrambling the world. Mega Man finds himself in a void, but Dr. Light is able to contact him and explain the situation. Mega Man then sets out to find several energy hotspots, which turn out to be areas based on the simulations. Soon, Mega Man is able to make it back to the fortress through the scrambled reality, and confront Wily. Wily battles Mega Man in the [[Wily Machine SWORD]], before being defeated and deciding to take drastic measures. He activates the Reality Core once again, and warps the both of them to a mysterious place, where he tries to use the core's power to summon an evil version of Mega Man, but accidentally summons [[megaman sprite game|the Mega Man seen in ''Megaman Sprite Game'']] instead. ''Sprite Game'' Mega Man, confused and insulted, blasts off Wily after he tries to order him around, but winds up battling Mega Man anyway. Once defeated, he gets sucked back to his home dimension, and the dimension Mega Man is in begins to collapse. Mega Man tries to teleport away, but finds out that teleportation is disabled.&lt;br /&gt;
 &lt;br /&gt;
Mega Man is taken out by the dimension collapsing, and Dr. Light loses his signal, getting very concerned. However, the Energy Elements react, and revive Mega Man and create an even more powerful spaceship, and they all chase after Wily once again. Once defeating Wily in his [[Wily Core|escape pod]], the Reality Core fails to function, and begins to melt down. Dr. Wily slams his machine into Mega Man in a last ditch move, but the Reality Core explodes and unscrambles reality, taking Wily with it. He somehow survives. Mega Man is teleported back to the Wily Star II, where he escapes on the space bike just before the Wily Star is wiped from existence with the Reality Core's meltdown.&lt;br /&gt;
 &lt;br /&gt;
Once Mega Man returns to Earth, Dr. Light congratulates him, and says that now that that is over, the festival is in full swing. Mega Man is then challenged by the cloaked figure to obtain every Energy Element. If this is done, then Mega Man starts shaking as all of the Energy Elements fly to [[Tier 10 (MaGMML2)|Tier 10]]. Mega Man chases after them, and meets up with [[Launch Man]]. The two observe every Energy Element converging in the sky, before spiraling and opening a mysterious portal to [[Tier X (MaGMML2)|Tier X]]. Mega Man hops on Launch Man's back and they both warp through the portal. Mega Man then collects every Element in the unknown maze, unsealing the door to the final challenge, [[Null and Void]].&lt;br /&gt;
 &lt;br /&gt;
Once Mega Man fights through Null and Void, he meets up with the cloaked figure for the last time, with Mega Man expressing clear exasperation and confusion as to how the cloaked figure got up here. The cloaked figure reveals his true intentions - he wanted to have a proper battle with Mega Man after their last duel was cut short, and he has created a [[Absolute ZERO|gigantic robot]] for Mega Man to fight in the &amp;quot;ultimate battle&amp;quot;. As the robot is slowly taken out and defeated, the cloaked figure reveals himself to be [[Zero]] from MaGMML1, who survived the castle's explosion. He reveals that he wanted to have a proper duel with Mega Man after the decoy fight from the last festival, but he decided to take action against Dr. Wily first once he knew he was going to do something. He also reveals that he discovered Tier X and created Null and Void with the power of the Energy Elements. Satisfied with himself, Zero claims that he has seen everything in life, and he ascends to the heavens, leaving the final Energy Element as he warps away. Mega Man returns from the portal back to home.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Gameplay is obviously like a typical Mega Man Classic game, with quality of life additions like quick weapon switching, a slide button, a charging up progress bar, and input display. Like MaGMML1, eight weapons were voted in to be Mega Man's default arsenal, along with four utility weapons. The main goal of each stage is to get the Energy Element (or multiple of them) at the end of each entry, and getting enough Energy Elements will, like MaGMML1, unlock Wily's Castle and a slew of other bonus features. There is also a new collectible similar to Dragon Coins from ''Super Mario World'', the [[Noble Nickel]]s. There can be up to five at any stage, and collecting certain numbers of them and taking them to [[Knight Man]] will grant numerous rewards. Also returning from MaGMML1 are purchasable upgrades and costumes, but now they are much larger in number.&lt;br /&gt;
&lt;br /&gt;
Like its predecessor, each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all. The hub world is much bigger than in MaGMML1 thanks to the larger number of entries. Some new unlockables also enrich the experience - the game introduces the [[Contest Weapon Data]] to the series, a set of unlockable weapons based off of the Robot Masters from submissions. It is also the first to have a large postgame, with [[Tier X (MaGMML2)|Tier X]] being unlocked once all Energy Elements outside of it are collected, and with many more bonus bosses to fight.&lt;br /&gt;
&lt;br /&gt;
===Default Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona5.gif]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona6.gif]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Slash Man&lt;br /&gt;
|''Mega Man 7''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona2.gif]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|Jewel Man&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona1.gif]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|Hornet Man&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona4.gif]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Blade Man&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona7.gif]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|[[Nitro Man]]&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona3.gif]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|Mercury&lt;br /&gt;
|''Mega Man V''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona8.png]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|''Mega Man II''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 4 (Variant)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona9.png]]&lt;br /&gt;
|[[Wire Adapter]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona10.png]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 5''&lt;br /&gt;
|}&lt;br /&gt;
===Contest Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb5.png]]&lt;br /&gt;
|[[Cyber Distorter]]&lt;br /&gt;
|[[Cyber Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb6.png]]&lt;br /&gt;
|[[Force Beam]]&lt;br /&gt;
|[[Force Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb2.png]]&lt;br /&gt;
|[[Badge Barrier]]&lt;br /&gt;
|[[Sheriff Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb1.png]]&lt;br /&gt;
|[[Haunt Pumpkin]]&lt;br /&gt;
|[[Haunt Man (Boss)|Haunt Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb4.png]]&lt;br /&gt;
|[[Truffle Cluster]]&lt;br /&gt;
|[[Truffle Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb7.png]]&lt;br /&gt;
|[[Hazard Trapper]]&lt;br /&gt;
|[[Quarantine Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb3.png]]&lt;br /&gt;
|[[Neapolitan Bomb]]&lt;br /&gt;
|[[Neapolitan Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb8.png]]&lt;br /&gt;
|[[Match Blast]]&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb9.png]]&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|[[Chomp Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb10.png]]&lt;br /&gt;
|[[Transport_items#Carry|Carry]]&lt;br /&gt;
|N/A (from ''Mega Man: Dr. Wily's Revenge'')&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:Sheriff Feelings.png|thumb|right|Sheriff Man, the 11th place entry.]]&lt;br /&gt;
[[81|Eighty one]] levels were entered to the second contest, a little over quadruple the amount of the first contest.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[A Mega Man for All Seasons]]&lt;br /&gt;
*[[AD 2101]]&lt;br /&gt;
*[[Airflow Hubble]]&lt;br /&gt;
*[[Alien Temple]]&lt;br /&gt;
*[[Ancient Tomb]]&lt;br /&gt;
*[[Aurora Man]]&lt;br /&gt;
*[[Beneath Sand and Rock]]&lt;br /&gt;
*[[Biplane Bay]]&lt;br /&gt;
*[[Blaze Man]]&lt;br /&gt;
*[[Boil Man]]&lt;br /&gt;
*[[Bond Man]]&lt;br /&gt;
*[[Bouncy Castle]]&lt;br /&gt;
*[[But it Lacked the Depth to Convince Me That This Was Really Hell]]&lt;br /&gt;
*[[Candy Panic]]&lt;br /&gt;
*[[Cardinal Man]]&lt;br /&gt;
*[[Changeable Caverns]]&lt;br /&gt;
*[[Chomp Man]]&lt;br /&gt;
*[[City Under Siege]]&lt;br /&gt;
*[[Colorful Hall]]&lt;br /&gt;
*[[Combust Man]]&lt;br /&gt;
*[[Conveyor Mayhem]]&lt;br /&gt;
*[[Cossack's Other Citadel]]&lt;br /&gt;
*[[Crystal Lab]]&lt;br /&gt;
*[[Cursor Curse]]&lt;br /&gt;
*[[Cyber Man]]&lt;br /&gt;
*[[Donut Observation Center]]&lt;br /&gt;
*[[Dragon Lab Lair]]&lt;br /&gt;
*[[Duwang]]&lt;br /&gt;
*[[Elec Dam]]&lt;br /&gt;
*[[Enhanced Mobility]]&lt;br /&gt;
*[[Escape Sequence]]&lt;br /&gt;
*[[Force Man]]&lt;br /&gt;
*[[Forgotten Fortress]]&lt;br /&gt;
*[[Fortified Lab]]&lt;br /&gt;
|&lt;br /&gt;
*[[Gigavolt Man]]&lt;br /&gt;
*[[Gunpowder Cellar]]&lt;br /&gt;
*[[Guts Man's Asteroid]]&lt;br /&gt;
*[[Haunt Man]]&lt;br /&gt;
*[[Holy Crap, Mega Man Can Airslide?]]&lt;br /&gt;
*[[Identity Crisis]]&lt;br /&gt;
*[[Joe Destruction Co.]]&lt;br /&gt;
*[[Joe Man]]&lt;br /&gt;
*[[Jungle Base]]&lt;br /&gt;
*[[Just an Ice Level]]&lt;br /&gt;
*[[Komuso Temple]]&lt;br /&gt;
*[[Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
*[[Lava Factory]]&lt;br /&gt;
*[[Maze of Significantly Less Death]]&lt;br /&gt;
*[[MegaLondo]]&lt;br /&gt;
*[[Misty Lake]]&lt;br /&gt;
*[[Mix &amp;amp; Match]]&lt;br /&gt;
*[[Mount Sabre]]&lt;br /&gt;
*[[Neapolitan Man]]&lt;br /&gt;
*[[Neon Man]]&lt;br /&gt;
*[[Nitrogen Man]]&lt;br /&gt;
*[[Orbital Station]]&lt;br /&gt;
*[[Poorly Named Level]]&lt;br /&gt;
*[[Quarantine Woman]]&lt;br /&gt;
*[[Quint Stage]]&lt;br /&gt;
*[[Quirky Unconsistent Incomprehensible Nonsensical Track]]&lt;br /&gt;
*[[Rad Gravity]]&lt;br /&gt;
*[[Ruined Lab]]&lt;br /&gt;
*[[Rush City]]&lt;br /&gt;
*[[Sector Upsilon 6]]&lt;br /&gt;
*[[Sheriff Man]]&lt;br /&gt;
*[[Shovel Knight]]&lt;br /&gt;
|&lt;br /&gt;
*[[SMB3]]&lt;br /&gt;
*[[Smed's Big Annoying Mess of a Level]]&lt;br /&gt;
*[[Snow Man]]&lt;br /&gt;
*[[Something Original]]&lt;br /&gt;
*[[Spiky Situation]]&lt;br /&gt;
*[[Starman Recreation]]&lt;br /&gt;
*[[Taco Man]]&lt;br /&gt;
*[[The Dampening]]&lt;br /&gt;
*[[The Fall]]&lt;br /&gt;
*[[The Stage Nobody Asked For]]&lt;br /&gt;
*[[Truffle Man]]&lt;br /&gt;
*[[Volcanic Furnace]]&lt;br /&gt;
*[[Wily Coaster]]&lt;br /&gt;
*[[Wily Tower]]&lt;br /&gt;
*[[Yggdrasil]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==	&lt;br /&gt;
[[File:MaGMML2Hub.png|thumb|right|250px||Part of the city, near Tier 7.]]	&lt;br /&gt;
The hub in the second game is much larger than the first game's. Instead of being confined to Dr. Light's Lab, it includes the lab and much of its surroundings, including an outdoor festival grounds and a part of Mega City. Light's Lab from the first game is accessible, and [[Eddie's Shop]] is still open, but most of the lab, including the attic, has been blocked off, and there are many boxes laying around. Outside of the lab, the whole hub is one straight line that has plenty of landmarks, including the ten Tiers, all placed around. The tier order is shuffled compared to the first game, for geographical and exploration reasons.&lt;br /&gt;
&lt;br /&gt;
Like MaGMML1, NPCs gradually show up as more Energy Elements are obtained. They appear all around the main hub and at [[Chataeu Chevalresque]], the game's equivalent to Dr. Light's attic. The bar is run by [[Knight Man]], and as expected, many NPCs such as defeated tier bosses show up. The player can also exchange [[Noble Nickel]]s here for rewards, as well as get tips for the remaining nickels via [[Crystal Man]]. Another landmark is the [[Dojo]], which houses all of the Arenas, plus revisits to the Wily Stages once they are clear.&lt;br /&gt;
&lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML2)|Tier 1: Broken Simulation]]&lt;br /&gt;
* [[Tier 2 (MaGMML2)|Tier 2: Sewers]]&lt;br /&gt;
* [[Tier 3 (MaGMML2)|Tier 3: Forest]]&lt;br /&gt;
* [[Tier 4 (MaGMML2)|Tier 4: Train Station]]&lt;br /&gt;
* [[Tier 5 (MaGMML2)|Tier 5: Arcade]]&lt;br /&gt;
* [[Tier 6 (MaGMML2)|Tier 6: Battle Network]]&lt;br /&gt;
* [[Tier 7 (MaGMML2)|Tier 7: McWily's]]&lt;br /&gt;
* [[Tier 8 (MaGMML2)|Tier 8: Grand Tower]]&lt;br /&gt;
* [[Tier 9 (MaGMML2)|Tier 9: Festival Grounds]]&lt;br /&gt;
* [[Tier 10 (MaGMML2)|Tier 10: Rainbow Road]]&lt;br /&gt;
* [[Wily Star II|Dr. Wily Stages - Wily Star II]]&lt;br /&gt;
* [[Tier X (MaGMML2)|Tier X]]&lt;br /&gt;
* [[Dr. Light's Lab]]&lt;br /&gt;
** [[Eddie's Shop]]&lt;br /&gt;
* [[Costume Shop]]&lt;br /&gt;
* [[Chateau Chevaleresque]]&lt;br /&gt;
* [[Dojo]]&lt;br /&gt;
* [[Challenge Tent]]&lt;br /&gt;
* [[The Pit of Pits]]&lt;br /&gt;
&lt;br /&gt;
== Tier Bosses ==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2-Milk-Sprite.png|32px|center]][[File:MaGMML2-S-Milk-Sprite.png|32px|center]]&lt;br /&gt;
|[[Milk]]&lt;br /&gt;
|Tier 1&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|''Mega Man Square Root of Negative One''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 OmbudsMan.png|center]]&lt;br /&gt;
|[[Ombuds Man]]&lt;br /&gt;
|Tier 2&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|''Mega Man 42''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TDoorManSprite.png|center]]&lt;br /&gt;
|[[Door Man]]&lt;br /&gt;
|Tier 3&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|''Mega Man Rocks!''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TScorchZookSprite.png|center]][[File:MaGMML2TScorchSunriseSprite.png|center]]&lt;br /&gt;
|Scorch Men&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(''[[Scorch Man (Sunrise)|Sunrise]]'' / ''[[Scorch Man(Zook Hero Z)|Zook Hero Z]]'')&amp;lt;/small&amp;gt;&lt;br /&gt;
|Tier 4&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man Sunrise'' &amp;amp; ''Zook Hero Z''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TLordElewoofroSprite.png|center]]&lt;br /&gt;
|[[Lord Elewoofro]]&lt;br /&gt;
|Tier 5&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|''Dr. Wily's Final Attack''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TCheatManSprite.png|center]]&lt;br /&gt;
|[[Cheat Man]]&lt;br /&gt;
|Tier 6&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|''Mega Man CX''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TFutureSprite.png|center]]&lt;br /&gt;
|[[Future|Ghost of Christmas Future]]&lt;br /&gt;
|Tier 7&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Megaman's Christmas Carol''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TJetManSprite.png|center]]&lt;br /&gt;
|[[Jet Man]]&lt;br /&gt;
|Tier 8&lt;br /&gt;
|[[Transport_items#Super_Arrow|Super Arrow]]&amp;lt;br&amp;gt;[[Transport_items#Wire|Wire Adapter]]&lt;br /&gt;
|''Rokko Chan''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_ButterNezumi.png|center]]&lt;br /&gt;
|[[Butter Nezumi]]&lt;br /&gt;
|Tier 9&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Nezumi Man''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Robot Masters ==&lt;br /&gt;
The growth of the contest for the second goaround brought a significantly larger cast of Robot Masters. Only Robot Masters with actual boss fights are listed here, so Robot Masters such as [[Gigavolt Man]] and implied ones such as [[Aurora Man]] are not listed.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 AlterMan.png|center]]&lt;br /&gt;
|[[Alter Man]]&lt;br /&gt;
|[[Identity Crisis]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RBoilManSprite.png|center]]&lt;br /&gt;
|[[Boil Man (Boss)|Boil Man]]&lt;br /&gt;
|[[Boil Man]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RBondManSprite.png|center]]&lt;br /&gt;
|[[Bond Man (Boss)|Bond Man]]&lt;br /&gt;
|[[Bond Man]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
||[[File:MaGMML2RChompManSprite.png|center]]&lt;br /&gt;
|[[Chomp Man (Boss)|Chomp Man]]&lt;br /&gt;
|[[Chomp Man]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 ColorMan.png|center]]&lt;br /&gt;
|[[Color Man]]&lt;br /&gt;
|[[Something Original]]&lt;br /&gt;
|[[Sakugarne]] / [[Flash Stopper]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 CombustMan.png|center]]&lt;br /&gt;
|[[Combust Man (Boss)|Combust Man]]&lt;br /&gt;
|[[Combust Man (stage)|Combust Man]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RCyberManSprite.png|center]]&lt;br /&gt;
|[[Cyber Man (Boss)|Cyber Man]]&lt;br /&gt;
|[[Cyber Man]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|[[Cyber Distorter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RForceManSprite.png|center]]&lt;br /&gt;
|[[Force Man (Boss)|Force Man]]&lt;br /&gt;
|[[Force Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|[[Force Beam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HauntMan.png|center]]&lt;br /&gt;
|[[Haunt Man (Boss)|Haunt Man]]&lt;br /&gt;
|[[Haunt Man]]&lt;br /&gt;
|[[Slash Claw]] &amp;gt; [[Triple Blade]] &amp;gt; [[Hornet Chaser]]&lt;br /&gt;
|[[Haunt Pumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RJoeManSprite.png|center]]&lt;br /&gt;
|[[Joe Man (Boss)|Joe Man]]&lt;br /&gt;
|[[Joe Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RLaunchManSprite.png|center]]&lt;br /&gt;
|[[Launch Man and Shuttle Man (Boss)|Launch Man]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MatchMan.png|center]]&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|[[Gunpowder Cellar]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|[[Match Blast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RNeapolitanManSprite.png|center]]&lt;br /&gt;
|[[Neapolitan Man (Boss)|Neapolitan Man]]&lt;br /&gt;
|[[Neapolitan Man]]&lt;br /&gt;
|[[Grab Buster]] / [[Flash Stopper]]&lt;br /&gt;
|[[Neapolitan Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RNeonManSprite.png|center]]&lt;br /&gt;
|[[Neon Man (Boss)|Neon Man]]&lt;br /&gt;
|[[Neon Man]]&lt;br /&gt;
|[[Wheel Cutter]] / [[Transport_items#Wire|Wire Adaptor]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quarantine Preview.png|center]]&lt;br /&gt;
|[[Quarantine Woman (Boss)|Quarantine Woman]]&lt;br /&gt;
|[[Quarantine Woman]]&lt;br /&gt;
|[[Grab Buster]] / [[Slash Claw]] / [[Flash Stopper]]&lt;br /&gt;
|[[Hazard Trapper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RSheriffManSprite.png|center]]&lt;br /&gt;
|[[Sheriff Man (Boss)|Sheriff Man]]&lt;br /&gt;
|[[Sheriff Man]]&lt;br /&gt;
|[[Super Arrow]] / [[Slash Claw]] / [[Grab Buster]]&lt;br /&gt;
|[[Badge Barrier]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RShuttleManSprite.png|center]]&lt;br /&gt;
|[[Launch Man and Shuttle Man (Boss)|Shuttle Man]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RSpikedWallManSprite.png|center]]&lt;br /&gt;
|[[Spiked-Wall Man]]&lt;br /&gt;
|[[The Stage Nobody Asked For]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 TacoMan sprite.png|center]]&lt;br /&gt;
|[[Taco Man (Boss)|Taco Man]]&lt;br /&gt;
|[[Taco Man]]&lt;br /&gt;
|[[Triple Blade]] / [[Flash Stopper]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RTruffleManSprite.png|center]]&lt;br /&gt;
|[[Truffle Man (Boss)|Truffle Man]]&lt;br /&gt;
|[[Truffle Man]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|[[Truffle Cluster]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The famous wizard and only girl on the internet [[NaOH]] accurately predicted that this contest would have eighty one entries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=I_Hope_I_Win&amp;diff=2252</id>
		<title>I Hope I Win</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=I_Hope_I_Win&amp;diff=2252"/>
				<updated>2018-02-17T16:34:06Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: /* Instances In The MaGMML Series */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:i hope i win.png|400px|frame|MaGMML4 is going to be :fire:]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I Hope I Win&amp;quot; is a declaration of one's own desire to achieve victory.  The phrase has taken on a memetic meaning throughout the ''Make a Good Level'' contests, and the ''Make a Good Mega Man Level'' contests are no exception. &lt;br /&gt;
&lt;br /&gt;
==Origin== &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I Hope I Win&amp;quot; first occurred in a level for SuperMarioWorldCentral's Choco Level Contest. The level was called &amp;quot;Chocolate Island&amp;quot; and was made by the user mariocool1999. It appears twice in the level, first on the introductory text, and later it's spelled out with coins at the end of the level. This level achieved 31st place out of 33 entrants, meaning that these hopes were not met.&lt;br /&gt;
&lt;br /&gt;
This was deemed hilarious, causing it to be repeated in many other ''Make a Good Level'' contests. Notably, the winning level of ''MaGLX2'' had an &amp;quot;I Hope I Win&amp;quot; joke in their level, making it the only level in any ''MaGL'' contest so far to declare its hopes of winning and go on to actually win. &lt;br /&gt;
&lt;br /&gt;
==Instances In The ''MaGMML'' Series==&lt;br /&gt;
&lt;br /&gt;
===''[[Make a Good Mega Man Level]]''===&lt;br /&gt;
* After defeating Birdo in [[Mega Man World]], a text block appears saying &amp;quot;I hope I win&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===''[[Make a Good Mega Man Level 2]]''===&lt;br /&gt;
* The text box in [[Snow Man]] says &amp;quot;I hope I win but if not win its better than nothing.&amp;quot;&lt;br /&gt;
* [[Poorly Named Level]] contains a hidden room with a Noble Nickel, several signs containing developer commentary on the level itself, and text saying &amp;quot;I HOPE I WIN™&amp;quot;.&lt;br /&gt;
* If one goes left immediately upon entering [[Just An Ice Level]], they will encounter Cirno saying &amp;quot;i hope i win&amp;quot;. There is also a Noble Nickel in this room. &lt;br /&gt;
* The final room after the battle with Captain Viridian in [[Sector Upsilon 6]] is called &amp;quot;I Hope I Win&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Memes]]&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=I_Hope_I_Win&amp;diff=2249</id>
		<title>I Hope I Win</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=I_Hope_I_Win&amp;diff=2249"/>
				<updated>2018-02-17T07:48:30Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:i hope i win.png|400px|frame|MaGMML4 is going to be :fire:]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I Hope I Win&amp;quot; is a declaration of one's own desire to achieve victory.  The phrase has taken on a memetic meaning throughout the ''Make a Good Level'' contests, and the ''Make a Good Mega Man Level'' contests are no exception. &lt;br /&gt;
&lt;br /&gt;
==Origin== &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I Hope I Win&amp;quot; first occurred in a level for SuperMarioWorldCentral's Choco Level Contest. The level was called &amp;quot;Chocolate Island&amp;quot; and was made by the user mariocool1999. It appears twice in the level, first on the introductory text, and later it's spelled out with coins at the end of the level. This level achieved 31st place out of 33 entrants, meaning that these hopes were not met.&lt;br /&gt;
&lt;br /&gt;
This was deemed hilarious, causing it to be repeated in many other ''Make a Good Level'' contests. Notably, the winning level of ''MaGLX2'' had an &amp;quot;I Hope I Win&amp;quot; joke in their level, making it the only level in any ''MaGL'' contest so far to declare its hopes of winning and go on to actually win. &lt;br /&gt;
&lt;br /&gt;
==Instances In The ''MaGMML'' Series==&lt;br /&gt;
&lt;br /&gt;
===''[[Make a Good Mega Man Level]]''===&lt;br /&gt;
* After defeating Birdo in [[Mega Man World]], a text block appears saying &amp;quot;I hope I win&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===''[[Make a Good Mega Man Level 2]]''===&lt;br /&gt;
* The text box in [[Snow Man]] says &amp;quot;I hope I win but if not win its better than nothing.&amp;quot;&lt;br /&gt;
* [[Poorly Named Level]] contains a hidden room with a Noble Nickel, several signs containing developer commentary on the level itself, and text saying &amp;quot;I HOPE I WIN&amp;quot;, followed by the trademark symbol.&lt;br /&gt;
* If one goes left immediately upon entering [[Just An Ice Level]], they will encounter Cirno saying &amp;quot;i hope i win&amp;quot;. There is also a Noble Nickel in this room. &lt;br /&gt;
* The final room after the battle with Captain Viridian in [[Sector Upsilon 6]] is called &amp;quot;I Hope I Win&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Memes]]&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=MegaLondo&amp;diff=2157</id>
		<title>MegaLondo</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=MegaLondo&amp;diff=2157"/>
				<updated>2018-02-03T08:02:26Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
Memes preserved for posterity:&lt;br /&gt;
git gud ya casuls&lt;br /&gt;
[[File:Welcome.jpg|frame|right|players who have beaten the level welcome a newcomer]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= MegaLondo&lt;br /&gt;
|rank = 64th&lt;br /&gt;
|image= [[File:MaGMML2-64-MegaLondo.png]]&lt;br /&gt;
|caption= The beginning of pain.&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= Lamda&lt;br /&gt;
|composer= &lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 27&lt;br /&gt;
|judge2 = 26&lt;br /&gt;
|judge3 = 18&lt;br /&gt;
|judge4 = 20&lt;br /&gt;
|judge5 = 21&lt;br /&gt;
|totalscore = 22.4&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = &lt;br /&gt;
|enemies = &lt;br /&gt;
* Some of them&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses =&lt;br /&gt;
* None&lt;br /&gt;
|other = &lt;br /&gt;
* Skippable&lt;br /&gt;
|music = &lt;br /&gt;
|location = Tier 3&lt;br /&gt;
|previous = [[SMB3]]&lt;br /&gt;
|next = [[Combust Man (stage)|Combust Man]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|YOU DIED|In-game level popup|which you will be seeing often.}}&lt;br /&gt;
==Overview==&lt;br /&gt;
MegaLondo is the third Tier 3 level in '''Make a Good Mega Man Level 2''', which makes heavy use of Dark Souls references, and is also very difficult.&lt;br /&gt;
==Strategy==&lt;br /&gt;
Learning the stage seems to be the only way to do this.&lt;br /&gt;
==Skip Status==&lt;br /&gt;
This level was deemed skippable by the judges, likely due to the extreme difficulty of the stage and multiple &amp;quot;gotcha&amp;quot; moments, as well as the drought of checkpoints.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
wip&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = YOU DIED. also more lag issues reeeeeeee. I feel like there's some reference I'm missing in this level, with like, the level title, and how for some reason the level rates you with meme numbers as you're going through it? Idk.&lt;br /&gt;
I'm not really sure about this level - there's parts about it that I like and parts about it that I reeeeallly don't like. I hate all of the times I have to squeeze between the spikes, they are like the most stressful obstacles ever and I haaaatte them. The spike drop is pretty bullroar too, you barely have enough time to react to get alll the way to the left before you die.&lt;br /&gt;
And of course, lag issues.&lt;br /&gt;
On the other hand, I like how the Crazy Cannons are used as obstacles rather than enemies, I like how the time bombs are used, and the gemini egg sections are surprisingly not that bad, mostly because charge shots in this game can pierce through them.&lt;br /&gt;
It's kind of a mixed bag overall; there's some good in it, but the bad is just...really bad :T&lt;br /&gt;
|pyroscore = 27&lt;br /&gt;
|jupi = It's called Cardinal Man, but where are the cardinals? :thinking:&lt;br /&gt;
|jupiscore = 5&lt;br /&gt;
|enjl = This was fun until I figured out you can actually reach any of the exits.&lt;br /&gt;
|enjlscore = 4&lt;br /&gt;
|garirry = No.&lt;br /&gt;
|garirryscore = 1&lt;br /&gt;
|ace = [[File:MaGMML2-CardinalComic.png]]&lt;br /&gt;
|acescore = 3&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 3}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 3 Stages]][[Category:Skippable Levels]][[Category:Stages without Collectables]]&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Aurora_Man&amp;diff=2110</id>
		<title>Aurora Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Aurora_Man&amp;diff=2110"/>
				<updated>2018-01-24T22:46:52Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Aurora Man&lt;br /&gt;
|rank = 22nd&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[SpoonyBardOL]]&lt;br /&gt;
|composer= &lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 39&lt;br /&gt;
|judge2 = 33&lt;br /&gt;
|judge3 = 35&lt;br /&gt;
|judge4 = 40&lt;br /&gt;
|judge5 = 23&lt;br /&gt;
|totalscore = 34&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 1 &lt;br /&gt;
|enemies = &lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses =&lt;br /&gt;
|other = &lt;br /&gt;
|music= Mega Man 9.5- Aurora Man&lt;br /&gt;
|location = Tier 8&lt;br /&gt;
|previous = [[Bouncy Castle]]&lt;br /&gt;
|next = [[City Under Siege]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Good lord, what is happening in there!?!?&lt;br /&gt;
&lt;br /&gt;
Aurora Man?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Aurora Man? In 22nd place, with 34 points, in this part of Tier 8, localized entirely between [[Bouncy Castle]] and [[City Under Siege]] !?!?!?&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
May I fight him?&lt;br /&gt;
&lt;br /&gt;
...No.&lt;br /&gt;
&lt;br /&gt;
{{Template:MaGMML2 Tier 8}}&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Aurora_Man&amp;diff=2034</id>
		<title>Aurora Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Aurora_Man&amp;diff=2034"/>
				<updated>2018-01-10T22:45:13Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Good lord, what is happening in there!?!?&lt;br /&gt;
&lt;br /&gt;
Aurora Man?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Aurora Man? In 22nd place, with 34 points, in this part of Tier 8, localized entirely between [[Bouncy Castle]] and [[Conveyor Mayhem]] !?!?!?&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
May I fight him?&lt;br /&gt;
&lt;br /&gt;
...No.&lt;br /&gt;
&lt;br /&gt;
{{Template:MaGMML2 Tier 8}}&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Aurora_Man&amp;diff=2033</id>
		<title>Aurora Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Aurora_Man&amp;diff=2033"/>
				<updated>2018-01-10T22:29:03Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Good lord, what is happening in there!?!?&lt;br /&gt;
&lt;br /&gt;
Aurora Man?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Aurora Man? In 22nd place, with 34 points, in this part of Tier 8, localized entirely between [[Bouncy Castle]] and [[Conveyor Mayhem]] !?!?!?&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
May I read an article on it?&lt;br /&gt;
&lt;br /&gt;
...No.&lt;br /&gt;
&lt;br /&gt;
{{Template:MaGMML2 Tier 8}}&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_2&amp;diff=1958</id>
		<title>Make a Good Mega Man Level 2</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_2&amp;diff=1958"/>
				<updated>2017-12-28T00:35:27Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: /* Fortress Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title= Make a Good Mega Man Level&lt;br /&gt;
|image= [[File:MaGMML2Title.png|Make a Good Mega Man Level|256px]]&lt;br /&gt;
|caption= Make a Good Mega Man Level 2 Logo&lt;br /&gt;
|developer= [[SnoruntPyro]]&lt;br /&gt;
|publisher= &lt;br /&gt;
|director= [[SnoruntPyro]]&lt;br /&gt;
|producer= &lt;br /&gt;
|designer= Sprites Inc.&lt;br /&gt;
|programmer= [[WreckingPrograms]] / [[SnoruntPyro]] / [[Renhoek]] / [[The Stove Guy]]] / [[ACESpark]] / [[Entity1037]] / [[NaOH]] / [[Zieldak]]&lt;br /&gt;
|artist= [[ACESpark]] / [[Enjl]] / [[The Stove Guy]] / [[m9m]] / [[MiniMacro]] / [[NaOH]] / [[M-Jacq]] / E-Clare / [[CreshMan]] / [[Renhoek]]&lt;br /&gt;
|writer= &lt;br /&gt;
|composer= [[CosmicGem]] / [[MiniMacro]] / [[m9m]]&lt;br /&gt;
|series= Mega Man Classic&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|releasedate= &lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre = Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media = Digital download&lt;br /&gt;
|input = &lt;br /&gt;
|music = &lt;br /&gt;
}}&lt;br /&gt;
{{quote|They started out as Mario contests, in both SMW and SMBX. One day I was drunk enough to be all like 'hahaha let's do that but with mega man!!' and the rest is history.|SnoruntPyro, on the contest|}}&lt;br /&gt;
&lt;br /&gt;
'''Make a Good Mega Man Level Contest 2''', or MaGMML2 for short, is the much more ambitious sequel event to ''[[Make a Good Mega Man Level]]'', once again ran by [[SnoruntPyro]]. Like its predecessor, the premise of the contest was to build a Mega Man-style stage in Game Maker in an engine filled with premade assets. Unlike last time, [[WreckingProgram]]'s ''Mega Engine'', used with Game Maker 8.1 rather than 8.0, was used, and a team of programmers including [[The Stove Guy]], [[Renhoek]], [[ACESpark]], [[Entity1037]], and [[SnoruntPyro]] was assembled to build the devkit, allowing for a vastly expanded array of assets and a far more stable engine in general. The engine was made public unlike last time and boasted nearly every asset from the classic first six Mega Man games and then some.&lt;br /&gt;
&lt;br /&gt;
The contest was judged by [[SnoruntPyro]] (the host of the contest), [[JupiHornet]] (a moderator of the SMBX forums and co-owner of the Geometry Dash Forums), [[Enjl]] (an active member of the SMBX forums and friend of Pyro), [[Garirry]] (active member of Sprites Inc. and participant in ''Mega Man Endless''), and [[ACESpark]] (owner of Sprites Inc., confirmed furry and possibly British). When the contest's submission period came to a close, the final total was 81 levels, just over four times the amount of entries from the original contest.&lt;br /&gt;
&lt;br /&gt;
The submission period closed on February 19th, 2017, with an extra nine days where users could submit levels late for a penalty to their averaged score (however, none ended up affecting anyone's score). The game was compiled and put together in a good enough state for Mega Man player [[Flashman85]] to stream the results once again on May 20th and 21st, 2017. The game boasts a much larger hub than the previous one, featuring an actual festival with carnival-y tents and numerous skyscrapers and buildings by Dr. Light's Lab.&lt;br /&gt;
&lt;br /&gt;
The game was finally released on October 1st, 2017, after some delays. While the contest itself was ran in Game Maker 8.1, the final game was released in Game Maker Studio, as porting became necessary as the game became too big for 8.1 itself to even handle it.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
The game begins with exposition from Dr. Light about the nature of the festival and how much bigger it is than [[Make a Good Mega Man Level|the first festival]]. The contest nature of the game is made clear by Dr. Light as he explains the various submissions as 'simulations' submitted as tributes to Mega Man in a celebration of the 30th anniversary since his first victory against Dr. Wily. Dr. Light and Mega Man expect that Dr. Wily will intervene, but there is currently no sign of him. After some more chat, Dr. Light lets Mega Man explore the festival on his own and gather more Energy Elements.&lt;br /&gt;
 &lt;br /&gt;
After a short period of time, Mega Man finds a note on the ground in the hub, telling him to go to  [[Chateau Chevaleresque]] for some info. Once there, he meets a [[Zero|mysterious cloaked figure]], who begins to ponder about the power of the simulations and warning Mega Man that something can go wrong, before leaving. Dr. Light also discovers an increase in space debris, and sends Rush to tell Mega Man this.&lt;br /&gt;
 &lt;br /&gt;
After two more encounters with the cloaked figure, each increasingly frustrating Mega Man due to the cloaked man being &amp;quot;extra&amp;quot; as the kids nowadays would say, things climax. Once 65 Energy Elements are collected, [[Dr. Wily]] reveals himself and unveils his newest fortress, the [[Wily Star II]]. He claims that the new fortress has the power to destroy reality, and he once again dares Mega Man to even get up to the fortress. Dr. Light discovers that the forcefield prevents [[Rush|Rush Space]] from getting through, but the cloaked figure intervenes. He explains that in the presence of each other, the Energy Elements will cause violent reactions, and are somewhat sentient in following the wishes of the holder. He and Mega Man use this to create a superpowered space ship to fly to the Wily Star, and Mega Man soon chases after Wily.&lt;br /&gt;
 &lt;br /&gt;
After fighting through five stages, Mega Man corners Wily, but Wily reveals the [[Reality Core]], his device that can scramble reality. Mega Man attempts to sabotage it, but it is protected, and Wily decides to activate it, scrambling the world. Mega Man finds himself in a void, but Dr. Light is able to contact him and explain the situation. Mega Man then sets out to find several energy hotspots, which turn out to be areas based on the simulations. Soon, Mega Man is able to make it back to the fortress through the scrambled reality, and confront Wily. Wily battles Mega Man in the [[Wily Machine SWORD]], before being defeated and deciding to take drastic measures. He activates the Reality Core once again, and warps the both of them to a mysterious place, where he tries to use the core's power to summon an evil version of Mega Man, but accidentally summons [[megaman sprite game|the Mega Man seen in ''Megaman Sprite Game'']] instead. ''Sprite Game'' Mega Man, confused and insulted, blasts off Wily after he tries to order him around, but winds up battling Mega Man anyway. Once defeated, he gets sucked back to his home dimension, and the dimension Mega Man is in begins to collapse. Mega Man tries to teleport away, but finds out that teleportation is disabled.&lt;br /&gt;
 &lt;br /&gt;
Mega Man is taken out by the dimension collapsing, and Dr. Light loses his signal, getting very concerned. However, the Energy Elements react, and revive Mega Man and create an even more powerful spaceship, and they all chase after Wily once again. Once defeating Wily in his [[Wily Core|escape pod]], the Reality Core fails to function, and begins to melt down. Dr. Wily slams his machine into Mega Man in a last ditch move, but the Reality Core explodes and unscrambles reality, taking Wily with it. He somehow survives. Mega Man is teleported back to the Wily Star II, where he escapes on the space bike just before the Wily Star is wiped from existence with the Reality Core's meltdown.&lt;br /&gt;
 &lt;br /&gt;
Once Mega Man returns to Earth, Dr. Light congratulates him, and says that now that that is over, the festival is in full swing. Mega Man is then challenged by the cloaked figure to obtain every Energy Element. If this is done, then Mega Man starts shaking as all of the Energy Elements fly to [[Tier 10 (MaGMML2)|Tier 10]]. Mega Man chases after them, and meets up with [[Launch Man]]. The two observe every Energy Element converging in the sky, before spiraling and opening a mysterious portal to [[Tier X (MaGMML2)|Tier X]]. Mega Man hops on Launch Man's back and they both warp through the portal. Mega Man then collects every Element in the unknown maze, unsealing the door to the final challenge, [[Null and Void]].&lt;br /&gt;
 &lt;br /&gt;
Once Mega Man fights through Null and Void, he meets up with the cloaked figure for the last time, with Mega Man expressing clear exasperation and confusion as to how the cloaked figure got up here. The cloaked figure reveals his true intentions - he wanted to have a proper battle with Mega Man after their last duel was cut short, and he has created a [[Absolute ZERO|gigantic robot]] for Mega Man to fight in the &amp;quot;ultimate battle&amp;quot;. As the robot is slowly taken out and defeated, the cloaked figure reveals himself to be [[Zero]] from MaGMML1, who survived the castle's explosion. He reveals that he wanted to have a proper duel with Mega Man after the decoy fight from the last festival, but he decided to take action against Dr. Wily first once he knew he was going to do something. He also reveals that he discovered Tier X and created Null and Void with the power of the Energy Elements. Satisfied with himself, Zero claims that he has seen everything in life, and he ascends to the heavens, leaving the final Energy Element as he warps away. Mega Man returns from the portal back to home.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Gameplay is obviously like a typical Mega Man Classic game, with quality of life additions like quick weapon switching, a slide button, a charging up progress bar, and input display. Like MaGMML1, eight weapons were voted in to be Mega Man's default arsenal, along with four utility weapons. The main goal of each stage is to get the Energy Element (or multiple of them) at the end of each entry, and getting enough Energy Elements will, like MaGMML1, unlock Wily's Castle and a slew of other bonus features. There is also a new collectible similar to Dragon Coins from ''Super Mario World'', the [[Noble Nickel]]s. There can be up to five at any stage, and collecting certain numbers of them and taking them to [[Knight Man]] will grant numerous rewards. Also returning from MaGMML1 are purchasable upgrades and costumes, but now they are much larger in number.&lt;br /&gt;
&lt;br /&gt;
Like its predecessor, each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all. The hub world is much bigger than in MaGMML1 thanks to the larger number of entries. Some new unlockables also enrich the experience - the game introduces the [[Contest Weapon Data]] to the series, a set of unlockable weapons based off of the Robot Masters from submissions. It is also the first to have a large postgame, with [[Tier X (MaGMML2)|Tier X]] being unlocked once all Energy Elements outside of it are collected, and with many more bonus bosses to fight.&lt;br /&gt;
&lt;br /&gt;
===Default Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Slash Man&lt;br /&gt;
|''Mega Man 7''&lt;br /&gt;
|-&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|Jewel Man&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|Hornet Man&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Blade Man&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|[[Nitro Man]]&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|Mercury&lt;br /&gt;
|''Mega Man V''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|''Mega Man II''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 4 (Variant)''&lt;br /&gt;
|-&lt;br /&gt;
|[[Transport_items#Wire|Wire Adapter]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[Transport_items#Super_Arrow|Super Arrow]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 5''&lt;br /&gt;
|}&lt;br /&gt;
===Alternate Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
|-&lt;br /&gt;
|[[Cyber Distorter]]&lt;br /&gt;
|[[Cyber Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Force Beam]]&lt;br /&gt;
|[[Force Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Badge Barrier]]&lt;br /&gt;
|[[Sheriff Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Haunt Pumpkin]]&lt;br /&gt;
|[[Haunt Man (Boss)|Haunt Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Truffle Cluster]]&lt;br /&gt;
|[[Truffle Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hazard Trapper]]&lt;br /&gt;
|[[Quarantine Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Neapolitan Bomb]]&lt;br /&gt;
|[[Neapolitan Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Match Blast]]&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|[[Chomp Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Transport_items#Carry|Carry]]&lt;br /&gt;
|N/A (from ''Mega Man: Dr. Wily's Revenge'')&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==	&lt;br /&gt;
[[File:MaGMML2Hub.png|thumb|right|250px||Part of the city, near Tier 7.]]	&lt;br /&gt;
The hub in the second game is much larger than the first game's. Instead of being confined to Dr. Light's Lab, it includes the lab and much of its surroundings, including an outdoor festival grounds and a part of Mega City. Light's Lab from the first game is accessible, and [[Eddie's Shop]] is still open, but most of the lab, including the attic, has been blocked off, and there are many boxes laying around. Outside of the lab, the whole hub is one straight line that has plenty of landmarks, including the ten Tiers, all placed around. The tier order is shuffled compared to the first game, for geographical and exploration reasons.&lt;br /&gt;
&lt;br /&gt;
Like MaGMML1, NPCs gradually show up as more Energy Elements are obtained. They appear all around the main hub and at [[Chataeu Chevalresque]], the game's equivalent to Dr. Light's attic. The bar is run by [[Knight Man]], and as expected, many NPCs such as defeated tier bosses show up. The player can also exchange [[Noble Nickel]]s here for rewards, as well as get tips for the remaining nickels via [[Crystal Man]]. Another landmark is the [[Dojo]], which houses all of the Arenas, plus revisits to the Wily Stages once they are clear.&lt;br /&gt;
&lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML2)|Tier 1: Broken Simulation]]&lt;br /&gt;
* [[Tier 2 (MaGMML2)|Tier 2: Sewers]]&lt;br /&gt;
* [[Tier 3 (MaGMML2)|Tier 3: Forest]]&lt;br /&gt;
* [[Tier 4 (MaGMML2)|Tier 4: Train Station]]&lt;br /&gt;
* [[Tier 5 (MaGMML2)|Tier 5: Arcade]]&lt;br /&gt;
* [[Tier 6 (MaGMML2)|Tier 6: Battle Network]]&lt;br /&gt;
* [[Tier 7 (MaGMML2)|Tier 7: McWily's]]&lt;br /&gt;
* [[Tier 8 (MaGMML2)|Tier 8: Grand Tower]]&lt;br /&gt;
* [[Tier 9 (MaGMML2)|Tier 9: Festival Grounds]]&lt;br /&gt;
* [[Tier 10 (MaGMML2)|Tier 10: Rainbow Road]]&lt;br /&gt;
* [[Wily Star II|Dr. Wily Stages - Wily Star II]]&lt;br /&gt;
* [[Tier X (MaGMML2)|Tier X]]&lt;br /&gt;
* [[Dr. Light's Lab]]&lt;br /&gt;
** [[Eddie's Shop]]&lt;br /&gt;
* [[Costume Shop]]&lt;br /&gt;
* [[Chateau Chevaleresque]]&lt;br /&gt;
* [[Dojo]]&lt;br /&gt;
* [[Challenge Tent]]&lt;br /&gt;
* [[The Pit of Pits]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Entry Middle Bosses===&lt;br /&gt;
These are original bosses that are encountered during the stages.&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Devil]]&lt;br /&gt;
|Launch and Shuttle Man&lt;br /&gt;
|[[Jewel Satellite]] / [[Flash Stopper]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Telly|Big Fire Telly]]&lt;br /&gt;
|Conveyor Madness&lt;br /&gt;
|[[Transport_items#Wire|Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Disco Ball]]&lt;br /&gt;
|Neon Man&lt;br /&gt;
|[[Transport_items#Wire|Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hall Master]]&lt;br /&gt;
|Quarantine Woman&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Met#Giant_Metall|Healthy Giant Metool]]&lt;br /&gt;
|Ruined Lab&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hot Dog|Hot Dog Red &amp;amp; Green]]&lt;br /&gt;
|Rad Gravity&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[King Mush]]&lt;br /&gt;
|Truffle Man&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Komuso Man|Komuso Man 2]]&lt;br /&gt;
|Smed's Big Annoying Mess of a Level&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mixerlydia]]&lt;br /&gt;
|Neapolitan Man&lt;br /&gt;
|[[Flash Stopper]] / [[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sniper Joe|Mob Room]]&lt;br /&gt;
|Joe Man&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Cannopeller]]&lt;br /&gt;
|Conveyor Madness&lt;br /&gt;
|[[Transport_items#Super_Arrow|Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Turbo Roost]]&lt;br /&gt;
|Launch and Shuttle Man&lt;br /&gt;
|[[Flash Stopper]]  / [[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Snakey|Twin Big Snakey]]&lt;br /&gt;
|Ruined Lab&lt;br /&gt;
|[[Flash Stopper]]  / [[Sakugarne]] / [[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Warp Anomaly]]&lt;br /&gt;
|Cyber Man&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Devkit Bosses===&lt;br /&gt;
These are the default bosses supplied with the Devkit for either editing purposes or straight placement in the stage. They were usually picked for variety in patterns and actions.&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|'''Arena Only'''&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|''Mega Man''&lt;br /&gt;
|-&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|Colorful Hall&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|''Mega Man''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|Quint Stage, Candy Panic&lt;br /&gt;
|[[Jewel Satellite]] / [[Wheel Cutter]]&lt;br /&gt;
|''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|Duwang&lt;br /&gt;
|[[Transport_items#Wire|Wire Adapter]]&lt;br /&gt;
|''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|'''Arena Only'''&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|Quint Stage&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|'''Arena Only'''&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|Biplane Bay&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravity Man]]&lt;br /&gt;
|Sector Upsilon 6&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|''Mega Man 5''&lt;br /&gt;
|-&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|'''Arena Only'''&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|''Mega Man 6''&lt;br /&gt;
|-&lt;br /&gt;
|[[Centaur Man]]&lt;br /&gt;
|'''Arena Only'''&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Mega Man 6''&lt;br /&gt;
|-&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|'''Arena Only'''&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[Chill Man]]&lt;br /&gt;
|Crystal Lab, Cardinal Man, Nitrogen Man&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Man]]&lt;br /&gt;
|Cursor Curse, Poorly Named Level, Gigavolt Man, Wily Tower&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man PC''&lt;br /&gt;
|-&lt;br /&gt;
|[[Komuso Man]]&lt;br /&gt;
|Komuso Temple, Wily Tower, A Mega Man for All Seasons&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|''Rockman &amp;amp; Forte: Challenger from the Future''&lt;br /&gt;
|-&lt;br /&gt;
|[[Mecha Dragon]]&lt;br /&gt;
|But it Lacked the Depth, Dragon Lab Lair, City Under Siege, Sector Upsilon 6&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|Quint Stage, Airflow Hubble, Wily Tower&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|''Mega Man II''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entry Bosses===&lt;br /&gt;
''(For more details on these bosses, see the [[List of MaGMML2 Entry Bosses]])''&lt;br /&gt;
====Main Path Bosses====&lt;br /&gt;
These are original bosses that guard a level exit in some way.&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[Boil Man (Boss)|Boil Man]]&lt;br /&gt;
|[[Boil Man]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bond Man (Boss)|Bond Man]]&lt;br /&gt;
|[[Bond Man]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Whopper|Boss Whopper]]&lt;br /&gt;
|[[Orbital Station]]&lt;br /&gt;
|[[Hornet Chaser]] / [[Triple Blade]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Crash Man|Boundin' Crash Man]]&lt;br /&gt;
|[[Bouncy Castle]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bowser]]&lt;br /&gt;
|[[SMB3]]&lt;br /&gt;
|[[Transport_items#Super_Arrow|Super Arrow]] / [[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Captain Viridian]]&lt;br /&gt;
|[[Sector Upsilon 6]]&lt;br /&gt;
|[[Grab Buster]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[CATS]]&lt;br /&gt;
|[[AD 2101]]&lt;br /&gt;
|[[Slash Claw]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[CentiPeder Tower]]&lt;br /&gt;
|[[Beneath Sand and Rock]]&lt;br /&gt;
|[[Transport_items#Super_Arrow|Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chomp Man (Boss)|Chomp Man]]&lt;br /&gt;
|[[Chomp Man]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cirno]]&lt;br /&gt;
|[[Misty Lake]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Color Man]]&lt;br /&gt;
|[[Something Original]]&lt;br /&gt;
|[[Sakugarne]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Combust Man (Boss)|Combust Man]]&lt;br /&gt;
|[[Combust Man]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Crator]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|[[Slash Claw]] / [[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cream]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|Mega Buster&lt;br /&gt;
|-&lt;br /&gt;
|[[Crusher Joe]]&lt;br /&gt;
|[[Conveyor Madness]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cursor Boss]]&lt;br /&gt;
|[[Cursor Curse]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cyber Man (Boss)|Cyber Man]]&lt;br /&gt;
|[[Cyber Man]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Doc Robot|Doc Robot MK2]]&lt;br /&gt;
|[[Ruined Lab]]&lt;br /&gt;
|[[Jewel Satellite]] / [[Transport_items#Super_Arrow|Super Arrow]] / [[Transport_items#Wire|Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Donut X]]&lt;br /&gt;
|[[Donut Observation Center]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guts Man|Fake Guts Duo]]&lt;br /&gt;
|[[Guts Man's Asteroid]]&lt;br /&gt;
|[[Sakugarne]] / [[Slash Claw]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Toad Man|Final Toad]]&lt;br /&gt;
|[[Smed's Big Annoying Mess of a Level]]&lt;br /&gt;
|Mega Buster&lt;br /&gt;
|-&lt;br /&gt;
|[[Force Man (Boss)|Force Man]]&lt;br /&gt;
|[[Force Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravity Man|Groovity Man]]&lt;br /&gt;
|[[Rad Gravity]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Haunt Man (Boss)|Haunt Man (Knight)]]&lt;br /&gt;
|[[Haunt Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Haunt Man (Boss)|Haunt Man (Mage)]]&lt;br /&gt;
|[[Haunt Man]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Haunt Man (Boss)|Haunt Man]]&lt;br /&gt;
|[[Haunt Man]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Joe Man (Boss)|Joe Man]]&lt;br /&gt;
|[[Joe Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelbesque]]&lt;br /&gt;
|[[Mount Sabre]]&lt;br /&gt;
|[[Slash Claw]] / [[Transport_items#Wire|Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kichona]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Launch Man and Shuttle Man (Boss)|Launch Man]]&lt;br /&gt;
|[[Launch and Shuttle Man]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Launch Man and Shuttle Man (Boss)|Shuttle Man]]&lt;br /&gt;
|[[Launch and Shuttle Man]]&lt;br /&gt;
|[[Transport_items#Super_Arrow|Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|[[Gunpowder Cellar]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Napalm Man|Napalm Man MK 2]]&lt;br /&gt;
|[[Conveyor Madness]]&lt;br /&gt;
|[[Wheel Cutter]] / [[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Neapolitan Man (Boss)|Neapolitan Man]]&lt;br /&gt;
|[[Neapolitan Man]]&lt;br /&gt;
|[[Grab Buster]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Neon Man (Boss)|Neon Man]]&lt;br /&gt;
|[[Neon Man]]&lt;br /&gt;
|[[Wheel Cutter]] / [[Transport_items#Wire|Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Pharaoh Man|Pharaoh Man's Revenge]]&lt;br /&gt;
|[[The Stage Nobody Asked For]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarantine Woman (Boss)|Quarantine Woman]]&lt;br /&gt;
|[[Quarantine Woman]]&lt;br /&gt;
|[[Grab Buster]] / [[Slash Claw]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Alien]]&lt;br /&gt;
|[[Alien Temple]]&lt;br /&gt;
|[[Hornet Chaser]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheriff Man (Boss)|Sheriff Man]]&lt;br /&gt;
|[[Sheriff Man]]&lt;br /&gt;
|[[Transport_items#Super_Arrow|Super Arrow]] / [[Slash Claw]] / [[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Spiked-Wall Man]]&lt;br /&gt;
|[[The Stage Nobody Asked For]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taco Man (Boss)|Taco Man]]&lt;br /&gt;
|[[Taco Man]]&lt;br /&gt;
|[[Triple Blade]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Kid]]&lt;br /&gt;
|[[Spiky Situation]]&lt;br /&gt;
|[[Wheel Cutter]] / [[Slash Claw]] / [[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Top Man|Top Man AS]]&lt;br /&gt;
|[[Holy Crap! Mega Man Can Air Slide!?]]&lt;br /&gt;
|[[Jewel Satellite]] / [[Wheel Cutter]] / [[Slash Claw]] / [[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Truffle Man (Boss)|Truffle Man]]&lt;br /&gt;
|[[Truffle Man]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Optional Bosses====&lt;br /&gt;
These are bosses that are not fought on the main level path.&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[Alter Man]]&lt;br /&gt;
|[[Identity Crisis]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Capsule|Air Capsule II]]&lt;br /&gt;
|[[Boil Man]]&lt;br /&gt;
|[[Transport_items#Wire|Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Avoidance Cherry]]&lt;br /&gt;
|[[Spiky Situation]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Dennis]]&lt;br /&gt;
|[[Launch and Shuttle Man]]&lt;br /&gt;
|[[Sakugarne]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Joe Man (Boss)|Joe Man R]]&lt;br /&gt;
|[[Joe Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Crash Man|Gangly Crash Man]]&lt;br /&gt;
|[[Forgotten Fortress]]&lt;br /&gt;
|[[Transport_items#Wire|Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Bosses====&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[Wishing Star]]&lt;br /&gt;
|Twilight Lodge&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|Tier 10&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|Tier 10&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|Tier 10&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|'''Arena Only'''&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gamma]]&lt;br /&gt;
|'''Arena Boss'''&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Man|Volt Man Zombies]]&lt;br /&gt;
|'''Arena Boss'''&lt;br /&gt;
|Buster&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Man Assimilator]]&lt;br /&gt;
|'''Arena Boss'''&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[Milk]]&lt;br /&gt;
|Tier 1&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|''Mega Man Square Root of Negative One''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ombuds Man]]&lt;br /&gt;
|Tier 2&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|''Mega Man 42''&lt;br /&gt;
|-&lt;br /&gt;
|[[Door Man]]&lt;br /&gt;
|Tier 3&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|''Mega Man Rocks!''&lt;br /&gt;
|-&lt;br /&gt;
|Scorch Men&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(''[[Scorch Man (Sunrise)|Sunrise]]'' / ''[[Scorch Man(Zook Hero Z)|Zook Hero Z]]'')&amp;lt;/small&amp;gt;&lt;br /&gt;
|Tier 4&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man Sunrise'' &amp;amp; ''Zook Hero Z''&lt;br /&gt;
|-&lt;br /&gt;
|[[Lord Elewoofro]]&lt;br /&gt;
|Tier 5&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|''Dr. Wily's Final Attack''&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheat Man]]&lt;br /&gt;
|Tier 6&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|''Mega Man CX''&lt;br /&gt;
|-&lt;br /&gt;
|[[Future|Ghost of Christmas Future]]&lt;br /&gt;
|Tier 7&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Megaman's Christmas Carol''&lt;br /&gt;
|-&lt;br /&gt;
|[[Jet Man]]&lt;br /&gt;
|Tier 8&lt;br /&gt;
|[[Transport_items#Super_Arrow|Super Arrow]]&amp;lt;br&amp;gt;[[Transport_items#Wire|Wire Adapter]]&lt;br /&gt;
|''Rokko Chan''&lt;br /&gt;
|-&lt;br /&gt;
|[[Butter Nezumi]]&lt;br /&gt;
|Tier 9&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Nezumi Man''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fortress Bosses===&lt;br /&gt;
&amp;lt;u&amp;gt;'''Wily Star II Mid Stage Bosses:'''&amp;lt;/u&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Dachone]]&lt;br /&gt;
|Stage 5&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mecha Dragon | Holo Dragon]]&lt;br /&gt;
|Stage 6&lt;br /&gt;
|[[Grab Buster]] / [[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimera Bot | Bondjoe Chimera]]&lt;br /&gt;
|Stage 6&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimera Bot | Chombust Chimera]]&lt;br /&gt;
|Stage 6&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimera Bot | Neapolitine Chimera]]&lt;br /&gt;
|Stage 6&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimera Bot | Forcematch Chimera]]&lt;br /&gt;
|Stage 6&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimera Bot | Cybersheriff Chimera]]&lt;br /&gt;
|Stage 6&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''Wily Star II Bosses:'''&amp;lt;/u&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[Vanguard]]&lt;br /&gt;
|Stage 0&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mecha Bubble]]&lt;br /&gt;
|Stage 1&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Btd'nhan]]&lt;br /&gt;
|Stage 2&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Riplings]]&lt;br /&gt;
|Stage 3&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Autobounce]]&lt;br /&gt;
|Stage 4&lt;br /&gt;
|Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[Seven Force | Seven Force - Barbarian Force]]&lt;br /&gt;
|Stage 5&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seven Force | Seven Force - Piranha Force]]&lt;br /&gt;
|Stage 5&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seven Force | Seven Force - Solar Force]]&lt;br /&gt;
|Stage 5&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seven Force | Seven Force - Falcon Force]]&lt;br /&gt;
|Stage 5&lt;br /&gt;
|[[Grab Buster]] / [[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seven Force | Seven Force - Lobster Force]]&lt;br /&gt;
|Stage 5&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seven Force | Seven Force - Devil Force]]&lt;br /&gt;
|Stage 5&lt;br /&gt;
|[[Hornet Chaser]] / [[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seven Force | Seven Force - Sakugarne Force]]&lt;br /&gt;
|Stage 5&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wily Machine SWORD]]&lt;br /&gt;
|Stage 6&lt;br /&gt;
|[[Super Arrow]]/Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[megaman sprite game]]&lt;br /&gt;
|Stage 6&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wily Core]]&lt;br /&gt;
|Stage 6&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier X Bosses===&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tier X Mid Stage Bosses:'''&amp;lt;/u&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Man]]&lt;br /&gt;
|[[Mario World]]&lt;br /&gt;
|[[Jewel Satelite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Skullder]]&lt;br /&gt;
|[[Goblins N' Ghasts]]&lt;br /&gt;
|[[Slash Claw]] (1) / [[Grab Buster]] (2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Copy Hologram]]&lt;br /&gt;
|[[Null &amp;amp; Void]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Die Sign]]&lt;br /&gt;
|[[Null &amp;amp; Void]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|[[Null &amp;amp; Void]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Literally Just a Bee]]&lt;br /&gt;
|[[Null &amp;amp; Void]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Twin Shooters]]&lt;br /&gt;
|[[Null &amp;amp; Void]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Stone Butterfly]]&lt;br /&gt;
|[[Null &amp;amp; Void]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tier X Bosses:'''&amp;lt;/u&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[Coyote Man]]&lt;br /&gt;
|[[Coyote Man]]&lt;br /&gt;
|[[Wire Adapter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Excalibur Man]]&lt;br /&gt;
|[[Goblins N' Ghasts]]&lt;br /&gt;
|[[Wheel Cutter]] / [[Sakugarne]] / [[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gigabgyo]]&lt;br /&gt;
|[[Metallic Ocean]]&lt;br /&gt;
|[[Slash Claw]] / [[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Holo Wily]]&lt;br /&gt;
|[[Mario Land]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Air Man]]&lt;br /&gt;
|[[Mario Land]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Swiss Hotel]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Toad Man|Toad Man Revenge]]&lt;br /&gt;
|[[Hardcore Parkour]]&lt;br /&gt;
|[[Super Arrow]] / [[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Man|Volt Man MK2]]&lt;br /&gt;
|[[Nightwalk Castle]]&lt;br /&gt;
|[[Grab Buster]] / [[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolute Zero]]&lt;br /&gt;
|[[Null &amp;amp; Void]]&lt;br /&gt;
|[[Triple Blade]] (1) / [[Wheel Cutter]] (2) / [[Slash Claw]] (3) // None (4)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cheat Mode Bosses===&lt;br /&gt;
These are bosses which are only found using the Surprise Bosses [[Cheat Mode|cheat]].&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[Pink Toad Man]]&lt;br /&gt;
|[[Wheel Cutter]] &lt;br /&gt;
|-&lt;br /&gt;
|[[CD Splash Woman]]&lt;br /&gt;
|[[Mega Buster|Charged Mega Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Top_Spin&amp;diff=1856</id>
		<title>Top Spin</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Top_Spin&amp;diff=1856"/>
				<updated>2017-12-11T21:16:53Z</updated>
		
		<summary type="html">&lt;p&gt;45.48.154.176: If you mean the Game Boy game, then Top Spin appears in Mega Man II, not III&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapondata&lt;br /&gt;
|align= right&lt;br /&gt;
|imagebg= #FFFFFF&lt;br /&gt;
|name= [[File:Topspinicon.png|left]][[File:Topspinicon.png|right]]Top Spin&lt;br /&gt;
|image= [[File:MM3-TopSpin-Art.jpg|250px]]&lt;br /&gt;
|caption= Mega Man using the Top Spin&lt;br /&gt;
|boss= Top Man&lt;br /&gt;
|eagainst=  [[Weapons Archive]] (Kamegoro Maker form)&lt;br /&gt;
|user= [[Mega Man]]&lt;br /&gt;
|at= &lt;br /&gt;
|cost= 1 units&lt;br /&gt;
|capacity= 28&lt;br /&gt;
|type=	Melee&lt;br /&gt;
|OffAppear=Mega Man 3&amp;lt;br&amp;gt;Mega Man II&amp;lt;br&amp;gt;Mega Man: The Wily Wars&lt;br /&gt;
|appearances=[[Make a Good Mega Man Level]]&lt;br /&gt;
|sprite=[[File:MM3-TopSpin-Sprite.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Top Spin'' is is a special weapon available for use immediately in [[Make a Good Mega Man Level]]. When Mega Man uses it in the air, he enters a spinning animation. This will damage anything that comes into contact with him while he's spinning. Furthermore, Mega Man is invincible during the duration of the spin, which is unique to Make A Good Mega Man Level. Weapon energy is only used when Top Spin damages an enemy. Top Spin cannot be used on the ground. &lt;br /&gt;
&lt;br /&gt;
Many flying enemies and projectiles can be destroyed in one hit by the Top Spin, such as Parasyu and Yambow. Unfortunately, very few bosses are weak to the Top Spin. &lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>45.48.154.176</name></author>	</entry>

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