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		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=50.110.169.187</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=50.110.169.187"/>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php/Special:Contributions/50.110.169.187"/>
		<updated>2026-11-12T04:34:30Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.1</generator>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Category:Fortress_Stages&amp;diff=9629</id>
		<title>Category:Fortress Stages</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Category:Fortress_Stages&amp;diff=9629"/>
				<updated>2019-01-28T17:44:32Z</updated>
		
		<summary type="html">&lt;p&gt;50.110.169.187: Created page with &amp;quot;The wily stages are the last stages before the credits made by the judges, and when you start them you cannot return to the main hub until you finish them. Category:Stages&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The wily stages are the last stages before the credits made by the judges, and when you start them you cannot return to the main hub until you finish them.&lt;br /&gt;
[[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>50.110.169.187</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Wily_3_(MaG24HMML)&amp;diff=9628</id>
		<title>Wily 3 (MaG24HMML)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Wily_3_(MaG24HMML)&amp;diff=9628"/>
				<updated>2019-01-28T17:44:20Z</updated>
		
		<summary type="html">&lt;p&gt;50.110.169.187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Conjectural}}&lt;br /&gt;
{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=&amp;quot;Wily 3&amp;quot;&lt;br /&gt;
|rank=Wily Stage 3&lt;br /&gt;
|image=[[File:MaG24HMML-Wily3.png]]&lt;br /&gt;
|caption=You can't say the game doesn't give you enough Super Arm Blocks NOW, can you?&lt;br /&gt;
|game=[[Make a Good 24 Hour Mega Man Level]]&lt;br /&gt;
|creator=[[NaOH]]&amp;lt;br&amp;gt;[[ACESpark]]&lt;br /&gt;
|composer=Tim Wright/Brian Johnston&amp;lt;br&amp;gt;Drozerix&lt;br /&gt;
|artist=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Croaker]]&lt;br /&gt;
*[[Docron]]&lt;br /&gt;
*[[Hothead]]&lt;br /&gt;
*[[Power Muscler]]&lt;br /&gt;
*[[Skull Walker]]&lt;br /&gt;
*[[Spring Head]]&lt;br /&gt;
*[[Tackle Fire]]&lt;br /&gt;
*[[Twin Roader]]&lt;br /&gt;
*[[Wander Bell]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Super Arm Block]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Wily Machine Arc]]&lt;br /&gt;
|other=&lt;br /&gt;
*Weapons Disabled ([[Rush Coil]], [[Rush Jet]]) (Wily Machine Arc rooms only)&lt;br /&gt;
|music=Lemmings (DOS (intro only), Amiga) - Shadow of the Beast&amp;lt;br&amp;gt;'''Wily Machine Arc''': Computer Adventures - The Digital Dragon&lt;br /&gt;
|location=&lt;br /&gt;
|previous=[[Up 'n' Duck]]&lt;br /&gt;
}}&lt;br /&gt;
'''&amp;quot;Wily 3&amp;quot;''' is the third and final Wily stage in ''[[Make a Good 24 Hour Mega Man Level]]''. It is a level filled with [[Super Arm Block]]s of all different sizes.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The level starts with a 4-room spike drop, featuring an E-Tank at the rightmost end of the fourth room. Reaching the bottom leads to a split path, with both paths being barricaded by Super Arm Blocks.&lt;br /&gt;
&lt;br /&gt;
Taking the left path leads to a vertical area where [[Mega Man]] must dig his way to the bottom using Super Arm, all while avoiding [[Hothead]]s, [[Skull Walker]]s, [[Croaker]]s, and [[Tackle Fire]]s. Once Mega Man reaches the bottom, he must go right and dig through a room with a [[Docron]] spanwer at the top and several [[Wander Bell]]s at the bottom.&lt;br /&gt;
&lt;br /&gt;
Taking the right path leads to a pair of horizontal areas that also have several Super Arm Blocks for Mega Man to dig through, as well as Croakers, Tackle Fires, [[Power Muscler]]s, [[Twin Roader]]s, and gray [[Spring Head]]s that don't move unless Mega Man is on their X-axis (much like the gray Spring Heads from [[Breaking Ground]]). Some Super Arm Blocks on this path are not solid, and can be walked past if Mega Man does not wish to pick them up.&lt;br /&gt;
&lt;br /&gt;
Both paths lead to the same room: A long horizontal area where Mega Man needs to do some Super Arm digging while minding Croakers, Skull Walkers, and a plethora of Tackle Fires. Past the room is a Yashichi and a teleporter. Going through the teleporter leads to a very different room, where Mega Man now has infinte weapon energy for [[Water Wave]], [[Time Slow]], Super Arm, and [[Chill Spike]], at the cost of [[Rush]]. Breaking through one final pair of Super Arm Blocks leads to the battle against the [[Wily Machine Arc]].&lt;br /&gt;
&lt;br /&gt;
{{MaG24HMML}}&lt;br /&gt;
[[Category:Make a Good 24 Hour Mega Man Level]][[Category:Stages]][[Category:Make a Good 24 Hour Mega Man Level Stages]][[Category:Wily Stages]]&lt;/div&gt;</summary>
		<author><name>50.110.169.187</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Up_%27n%27_Duck&amp;diff=9627</id>
		<title>Up 'n' Duck</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Up_%27n%27_Duck&amp;diff=9627"/>
				<updated>2019-01-28T17:43:44Z</updated>
		
		<summary type="html">&lt;p&gt;50.110.169.187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Up 'n' Duck&lt;br /&gt;
|rank=Wily Stage 2&lt;br /&gt;
|image=[[File:MaG24HMML-UpNDuck.png]]&lt;br /&gt;
|caption=Going left, going right, going up and down, and no turning back!&lt;br /&gt;
|game=[[Make a Good 24 Hour Mega Man Level]]&lt;br /&gt;
|creator=[[ParmaJon]]&lt;br /&gt;
|composer=JAM Project/Tsukikuro&amp;lt;br&amp;gt;Yuki Chan&lt;br /&gt;
|artist=Capcom&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Bomb Flier]]&lt;br /&gt;
*[[Colton]]&lt;br /&gt;
*[[Hirarian 427]]&lt;br /&gt;
*[[Ring Ring]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Auto Scroller]]&lt;br /&gt;
*[[Sparkman Platform]]&lt;br /&gt;
*[[Super Arm Block]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Cloud Devil]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Super Robot Wars - Mio's Jongara Song&amp;lt;br&amp;gt;'''Cloud Devil''': Shanghai II - Panic&lt;br /&gt;
|location=&lt;br /&gt;
|previous=[[Abyss Balcony]]&lt;br /&gt;
|next=[[Wily 3 (MaG24HMML)|Wily 3]]&lt;br /&gt;
}}&lt;br /&gt;
'''Up 'n' Duck''' is the second Wily stage in ''[[Make a Good 24 Hour Mega Man Level]]''. It is a level with a large emphasis on [[Auto Scroller]]s and [[Sparkman Platform]]s, with most of the latter platforms having stoppers below ceilings, indicated by dark purple background blocks.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The level starts with a room featuring three [[Sparkman Platform]]s and three [[Hirarian 427]]s (one of which explodes before [[Mega Man]] can even teleport in). Climbing up the ladder leads to an [[Auto Scroller]] with several Hirarian 427s, [[Bomb Flier]]s, and [[Colton]]s blocking the path, as well as Sparkman Platform jumping challenges. The block at the bottom right of the room's end is actually a [[Super Arm Block]], which can be picked up to reveal a hidden path to an E-Tank (which is hinted at by the hidden path being visible on the main path). To the right of these two rooms is a tall room with several Sparkman Block challenges surrounded by spikes.&lt;br /&gt;
&lt;br /&gt;
Climbing up at the end of the room leads to another Auto Scroller, this time with a stronger focus on the enemies (which are the same as the previous Auto Scroller) than on platforming. After another climb up, Mega Man finds yet another Auto Scroller, this time moving faster and utilizing Sparkman Platform challenges just as much as enemy challenges (with the enemies in question being the same as before, with the addition of [[Ring Ring]]s). The room ends with a drop, leading to one final Auto Scroller, this time going downward. Mega Man must be careful to avoid the enemies and traverse the Sparkman Platforms while being neither too high nor too low. After getting past the Hirarian 427s, Colton, and floor of Sparkman Platforms at the end, Mega Man goes through a boss gate and drops down to find and fight the [[Cloud Devil]].&lt;br /&gt;
&lt;br /&gt;
{{MaG24HMML}}&lt;br /&gt;
[[Category:Make a Good 24 Hour Mega Man Level]][[Category:Stages]][[Category:Make a Good 24 Hour Mega Man Level Stages]][[Category:Wily Stages]]&lt;/div&gt;</summary>
		<author><name>50.110.169.187</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Abyss_Balcony&amp;diff=9626</id>
		<title>Abyss Balcony</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Abyss_Balcony&amp;diff=9626"/>
				<updated>2019-01-28T17:43:18Z</updated>
		
		<summary type="html">&lt;p&gt;50.110.169.187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Abyss Balcony&lt;br /&gt;
|rank=Wily Stage 1&lt;br /&gt;
|image=[[File:MaG24HMML-AbyssBalcony.png]]&lt;br /&gt;
|caption=When you get the pattern down, it's as easy as 3, 2, 1...KABOOM!&lt;br /&gt;
|game=[[Make a Good 24 Hour Mega Man Level]]&lt;br /&gt;
|creator=[[CreshMan]]&lt;br /&gt;
|composer=Masashi Kageyama&amp;lt;br&amp;gt;Yuki Chan&lt;br /&gt;
|artist=Capcom&amp;lt;br&amp;gt;Capcom/IntiCreates&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Lightning Lord]]&lt;br /&gt;
*[[Nobita]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Cloud Platform (MM2)]]&lt;br /&gt;
*[[Count Bomb]]&lt;br /&gt;
*[[Spring]]&lt;br /&gt;
*[[Super Arm Block]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Giga Count]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Gimmick! - Identity Believer&amp;lt;br&amp;gt;'''Giga Count''': Shanghai II - Panic&lt;br /&gt;
|location=&lt;br /&gt;
|next=[[Up 'n' Duck]]&lt;br /&gt;
}}&lt;br /&gt;
'''Abyss Balcony''' is the first Wily stage in [[Make a Good 24 Hour Mega Man Level]]. It is a level focused mainly on platforming challenges including [[Count Bomb]]s, ''[[Mega Man 2]]'' [[Cloud Platform (MM2)|Cloud Platform]]s, and [[Spring]]s.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The level starts in a long room with several [[Nobita]]s, as well as a [[Lightning Lord]] on a ''Mega Man 2'' Cloud Platform at the end of it. Three [[Super Arm Block]]s are provided to make dealing with the Lightning Lord easier. Going right leads to a series of Count Bomb jumps, with an upside-down Nobita serving as an additional obstacle. Following this is another longer room with several Springs, ending with yet another Lightning Lord near a Super Arm Block. After going through this room plus a room with a cloud-less Lightning Lord accompanying a single Nobita, [[Mega Man]] faces a room where he must traverse a Cloud Platform and jump on springs while minding Nobitas and Lightning Lords, one of which initially occupies the single Cloud Platform. Only one Super Arm Block is provided, so a choice of which Lightning Lord to take out must be made (unless a Nobita is hit instead, intentionally or otherwise).&lt;br /&gt;
&lt;br /&gt;
The next room is another Count Bomb area, with two Nobitas and a pair of Springs alongside them. Going to the right through an empty room and climbing up the ladder at the end of it leads to a spike pit that must be crossed by riding a Cloud Platform initially occupied by a Lightning Lord. No Super Arm Blocks are available this time, and several Nobitas appear to further complicate the process. The next room is a long stretch with both Count Bomb jumps and Spring jumps under spiked ceilings, followed by a room combining Springs with Count Bombs, then a room combining a Cloud Platform with Count Bombs. After this is an empty room with springs leading to a boss gate, with the battle against [[Giga Count]] behind it.&lt;br /&gt;
&lt;br /&gt;
{{MaG24HMML}}&lt;br /&gt;
[[Category:Make a Good 24 Hour Mega Man Level]][[Category:Stages]][[Category:Make a Good 24 Hour Mega Man Level Stages]][[Category:Wily Stages]]&lt;/div&gt;</summary>
		<author><name>50.110.169.187</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Flashback_Database&amp;diff=9625</id>
		<title>Flashback Database</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Flashback_Database&amp;diff=9625"/>
				<updated>2019-01-28T17:42:15Z</updated>
		
		<summary type="html">&lt;p&gt;50.110.169.187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Final Stage&lt;br /&gt;
|rank=Wily Stage 6&lt;br /&gt;
|image=[[File:MaGMML1-Wily6-FinalStage1.png|250px]]&lt;br /&gt;
|caption=INSERT IMAGE HERE&lt;br /&gt;
|game=[[Make a Good Mega Man Level]]&lt;br /&gt;
|creator=[[SnoruntPyro]]&lt;br /&gt;
|composer=Several&lt;br /&gt;
|artist=Several&lt;br /&gt;
|programmer=Several&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
'''Beginning Section:'''&lt;br /&gt;
*[[Bomb Thrown]]&lt;br /&gt;
*[[Ring Ring]]&lt;br /&gt;
*[[Screw Bomber]]&lt;br /&gt;
'''[[NEON GRAVITY]]:'''&lt;br /&gt;
*[[Blader]]&lt;br /&gt;
*[[Bolton and Nutton]]&lt;br /&gt;
*[[Flying Shell]]&lt;br /&gt;
*[[Giree]]&lt;br /&gt;
*[[Pandeeta]]&lt;br /&gt;
*[[Suzy G]]&lt;br /&gt;
'''[[Sky Ziggurat]]:'''&lt;br /&gt;
*[[Bombomb]]&lt;br /&gt;
*[[Hari Harry]]&lt;br /&gt;
*[[Jamacy]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[Picket Man]]&lt;br /&gt;
*[[Screw Bomber]]&lt;br /&gt;
*[[Super Ball Machine Jr.]]&lt;br /&gt;
*[[Tondeall]]&lt;br /&gt;
'''[[Under Construction]]:'''&lt;br /&gt;
*[[Cannon]]&lt;br /&gt;
*[[Neo Metall]]&lt;br /&gt;
*[[Pandeeta]]&lt;br /&gt;
*[[Potton]]&lt;br /&gt;
*[[Telly]]&lt;br /&gt;
'''[[Chroma Key]]:'''&lt;br /&gt;
*[[Bomber Pepe]]&lt;br /&gt;
*[[Bolton and Nutton]]&lt;br /&gt;
*[[Ratton]]&lt;br /&gt;
*[[Spring Head]]&lt;br /&gt;
*[[Telly]]&lt;br /&gt;
'''[[Glass Man]]:'''&lt;br /&gt;
*[[Gachappon]]&lt;br /&gt;
*[[Helipon]]&lt;br /&gt;
*[[Vitreous]]&lt;br /&gt;
'''[[Wily Combo]]:'''&lt;br /&gt;
*[[Battonton]] (reskinned [[Batton]])&lt;br /&gt;
*[[Flying Shell]]&lt;br /&gt;
*[[Gagabyoall]] (reskinned [[Spine]])&lt;br /&gt;
*[[Peterchy]]&lt;br /&gt;
*[[Pipi]]&lt;br /&gt;
*[[R Suzy]] (reskinned [[Octopus Battery]])&lt;br /&gt;
*[[Super Ball Machine Jr.]]&lt;br /&gt;
'''[[Research Facility]]:'''&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
*[[Taketento]]&lt;br /&gt;
*[[Telly]]&lt;br /&gt;
'''[[Midnight Snow]]:'''&lt;br /&gt;
*[[Bomber Pepe]]&lt;br /&gt;
*[[Petit Snakey]]&lt;br /&gt;
*[[Peterchy]]&lt;br /&gt;
*[[Pickelman Bull]]&lt;br /&gt;
*[[Potton]]&lt;br /&gt;
*[[Ring Ring]]&lt;br /&gt;
'''[[Mega Man World]]:'''&lt;br /&gt;
*[[Cloud Bomber]]&lt;br /&gt;
*[[Goombot 156]]&lt;br /&gt;
*[[Hammer Joe (Mega Man World)|Hammer Joe]]&lt;br /&gt;
*[[Monty G]]&lt;br /&gt;
*[[Trappon F]]&lt;br /&gt;
'''[[Sunset Siege]]:'''&lt;br /&gt;
*[[Cannon Joe]]&lt;br /&gt;
*[[Garyoby]]&lt;br /&gt;
*[[Jet Bomb]]&lt;br /&gt;
*[[Lyric]]&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
'''[[Maze of Death]]:'''&lt;br /&gt;
*[[Bolton and Nutton]]&lt;br /&gt;
*[[Docron]]&lt;br /&gt;
*[[Kouker Q]]&lt;br /&gt;
*[[Returning Monking]]&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
*[[Togehero]]&lt;br /&gt;
'''[[Thunderclyffe Plant]]:'''&lt;br /&gt;
*[[Dada]]&lt;br /&gt;
*[[Parasyu]]&lt;br /&gt;
*[[Pickelman Bull]]&lt;br /&gt;
*[[Pukapelly]]&lt;br /&gt;
*[[Skullmet]]&lt;br /&gt;
'''[[Level]]:'''&lt;br /&gt;
*[[Batton]]&lt;br /&gt;
*[[Claw]]&lt;br /&gt;
*[[Gyotot]]&lt;br /&gt;
*[[M-422A]]&lt;br /&gt;
*[[Metall Swim]]&lt;br /&gt;
*[[Shrink]]&lt;br /&gt;
'''[[Hard to See Land]]:'''&lt;br /&gt;
*[[Garyoby]]&lt;br /&gt;
*[[Ring Ring]]&lt;br /&gt;
'''[[The Quickening]]:'''&lt;br /&gt;
*[[Bomb Flier]]&lt;br /&gt;
'''[[Napalm Forest and Caves]]:'''&lt;br /&gt;
*[[Jet Bomb]]&lt;br /&gt;
*[[Lyric]]&lt;br /&gt;
*[[Molier]]&lt;br /&gt;
*[[Subeil]]&lt;br /&gt;
*[[Sumatran]]&lt;br /&gt;
'''[[Spiky Meltdown]]:'''&lt;br /&gt;
*[[Gachappon]]&lt;br /&gt;
*[[Giree]]&lt;br /&gt;
*[[Kouker Q]]&lt;br /&gt;
*[[Mechakkero]]&lt;br /&gt;
*[[Ring Ring]]&lt;br /&gt;
'''[[Citadel Basement]]:'''&lt;br /&gt;
*[[Kouker Q]]&lt;br /&gt;
*[[Ring Ring]]&lt;br /&gt;
*[[Togehero]]&lt;br /&gt;
|gimmicks =&lt;br /&gt;
'''Beginning Section:'''&lt;br /&gt;
*[[Count Bomb]]&lt;br /&gt;
*[[Drop Platform]]&lt;br /&gt;
*[[Super Cutter]]&lt;br /&gt;
*[[Yoku Block]]&lt;br /&gt;
'''[[NEON GRAVITY]]:'''&lt;br /&gt;
*[[Black Hole]]&lt;br /&gt;
*[[Neon Gravity Switch]]&lt;br /&gt;
'''[[Under Construction]]:'''&lt;br /&gt;
*[[Needle Press]]&lt;br /&gt;
*[[Spring]]&lt;br /&gt;
'''[[Glass Man]]:'''&lt;br /&gt;
*[[Crystal Generator]]&lt;br /&gt;
*[[Falling Platform]] (Custom, Glass Man)&lt;br /&gt;
'''[[Wily Combo]]:'''&lt;br /&gt;
*[[Count Bomb]]&lt;br /&gt;
*[[Falling Platform]] (MM5)&lt;br /&gt;
*[[Rock Platform]]&lt;br /&gt;
'''[[Research Facility]]:'''&lt;br /&gt;
*[[Sparkman Platform]]&lt;br /&gt;
'''[[Midnight Snow]]:'''&lt;br /&gt;
*[[Falling Platform]] (MM5)&lt;br /&gt;
'''[[Sunset Siege]]:'''&lt;br /&gt;
*[[Sparkman Platform]]&lt;br /&gt;
'''[[Maze of Death]]:'''&lt;br /&gt;
*[[Conveyor]] (MM5 Wheel)&lt;br /&gt;
*[[Cossack Platform]]&lt;br /&gt;
*[[Destroyable Block]] ([[Mega Buster]], [[Top Spin]], [[Thunder Wool]], [[Magic Card]])&lt;br /&gt;
'''[[Thunderclyffe Plant]]:'''&lt;br /&gt;
*[[Building Platform]]&lt;br /&gt;
'''[[Objective: Vain Space]]:'''&lt;br /&gt;
*[[Destroyable Block]] ([[Gemini Laser]])&lt;br /&gt;
'''[[Hard to See Land]]:'''&lt;br /&gt;
*[[Drop Platform]]&lt;br /&gt;
'''[[The Quickening]]:'''&lt;br /&gt;
*[[Quick Laser]]&lt;br /&gt;
*[[Rolling Drill]]&lt;br /&gt;
*[[Sparkman Platform]]&lt;br /&gt;
'''[[Napalm Forest and Caves]]:'''&lt;br /&gt;
*[[Plantman Platform]]&lt;br /&gt;
'''[[Spiky Meltdown]]:'''&lt;br /&gt;
*[[Cossack Platform]]&lt;br /&gt;
'''[[Citadel Basement]]:'''&lt;br /&gt;
*[[Guts Lift]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Trophy Machine]]&lt;br /&gt;
*[[Zero]]&lt;br /&gt;
|other=&lt;br /&gt;
|music= Mega Man X5 - Cyber Maze Core (8-bit)&amp;lt;br&amp;gt;All entry themes&amp;lt;br&amp;gt;'''Trophy Machine''': Mega Man SFR - Wily Capsule&amp;lt;br&amp;gt;'''Zero''': Shovel Knight - Plague of Shadows - The Battle Within&lt;br /&gt;
|location=[[Wily Castle]]&lt;br /&gt;
|previous=[[MrKyurem's Stage]]&lt;br /&gt;
}}&lt;br /&gt;
{{Conjectural}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
The '''Final Stage''' is the sixth Wily stage in [[Make a Good Mega Man Level]]. It is, as the name implies, the final Wily Stage, and has an &amp;quot;entry rush&amp;quot; of sorts, containing every entry stage in the first game.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Wily Castle}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level Stages]][[Category:Wily Castle]][[Category:Make a Good Mega Man Level]][[Category:Stages]][[Category:Wily Stages]]&lt;/div&gt;</summary>
		<author><name>50.110.169.187</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Hall_of_Fame&amp;diff=9624</id>
		<title>Hall of Fame</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Hall_of_Fame&amp;diff=9624"/>
				<updated>2019-01-28T17:41:27Z</updated>
		
		<summary type="html">&lt;p&gt;50.110.169.187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Hall of Fame&lt;br /&gt;
|rank=Wily Stage 4&lt;br /&gt;
|image=[[File:MaGMML1-Wily4-HallOfFame1.png|250px]]&lt;br /&gt;
|caption=INSERT IMAGE HERE&lt;br /&gt;
|game=[[Make a Good Mega Man Level]]&lt;br /&gt;
|creator=[[Mick Galbani]]&lt;br /&gt;
|composer=Jake Kaufman, Noriyuki Iwadare, Minae Fuji (original music)&amp;lt;br&amp;gt;Bulby, RushJet1, MrKyurem (covers)&lt;br /&gt;
|artist=Capcom&lt;br /&gt;
|programmer=[[Friendly Dictator]], [[kumuhmuh]], [[RedBlupi]], [[SnoruntPyro]]&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Crazy Cannon]]&lt;br /&gt;
*[[Hammer Joe (Mega Man World)|Hammer Joe]]&lt;br /&gt;
*[[Gachappon]]&lt;br /&gt;
*[[Koopoid]]&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
*[[Trappon F]]&lt;br /&gt;
*[[Vitreous]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Black Hole]]&lt;br /&gt;
*[[Crystal Generator]]&lt;br /&gt;
*[[Falling Platform]] (Custom, Glass Man)&lt;br /&gt;
*[[Guts Lift]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Glass Man]]&lt;br /&gt;
*[[Gravity Machine]]&lt;br /&gt;
|bosses=[[Neon Glass Birdo on a Guts Lift]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Ducktales Remastered - Mount Vesuvius (8-bit version)&amp;lt;br&amp;gt;'''Gravity Machine''': Ace Attorney Investigations: Miles Edgeworth - Pursuit - Lying Coldly&amp;lt;br&amp;gt;'''Glass Man''': Mega Man 4 Remade - Boss Theme&amp;lt;br&amp;gt;'''Neon Glass Birdo on a Guts Lift''': Mega Man LL - Fortress Boss (remix)&lt;br /&gt;
|location=[[Wily Castle]]&lt;br /&gt;
|previous=[[Be the Bigger Person]]&lt;br /&gt;
|next=[[MrKyurem's Stage]]&lt;br /&gt;
}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
'''Hall of Fame''', known as '''BDWily4''' in-game, is a fortress stage from [[Make a Good Mega Man Level]]. It includes various elements from the [[Tier 5 (MaGMML)|Tier 5]] entries.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Wily Castle}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level Stages]][[Category:Wily Castle]][[Category:Make a Good Mega Man Level]][[Category:Stages]][[Category:Wily Stages]]&lt;/div&gt;</summary>
		<author><name>50.110.169.187</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cannon_Deck&amp;diff=9623</id>
		<title>Cannon Deck</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cannon_Deck&amp;diff=9623"/>
				<updated>2019-01-28T17:40:43Z</updated>
		
		<summary type="html">&lt;p&gt;50.110.169.187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;margin-left: auto; margin-right: 0px; float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= SnoruntPyro's Stage&lt;br /&gt;
|rank = Wily Stage 1&lt;br /&gt;
|image= [[File:MaGMML1-Wily1-PyroStage1.png|250px]]&lt;br /&gt;
|caption= INSERT IMAGE HERE&lt;br /&gt;
|game=[[Make a Good Mega Man Level]]&lt;br /&gt;
|creator= [[SnoruntPyro]]&lt;br /&gt;
|composer= Toshihiko Horiyama, Littlelamp100 (original)&amp;lt;br&amp;gt;Unknown, [[MrKyurem]] (remix)&lt;br /&gt;
|artist= Capcom&lt;br /&gt;
|programmer = SnoruntPyro&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables =&lt;br /&gt;
|enemies = &lt;br /&gt;
* [[Bikky]]&lt;br /&gt;
* [[Bolton and Nutton]]&lt;br /&gt;
* [[Bomb Flier]]&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Curlinger]]&lt;br /&gt;
* [[Dada]]&lt;br /&gt;
* [[Elec'n]]&lt;br /&gt;
* [[Giree]]&lt;br /&gt;
* [[Hari Harry]]&lt;br /&gt;
* [[Hologran]]&lt;br /&gt;
* [[Imorm]]&lt;br /&gt;
* [[Mag Fly]]&lt;br /&gt;
* [[Mechakkero]]&lt;br /&gt;
* [[Neo Metall]]&lt;br /&gt;
* [[Parasyu]]&lt;br /&gt;
* [[Pickelman Bull]]&lt;br /&gt;
* [[Potton]]&lt;br /&gt;
* [[Prop-Top]]&lt;br /&gt;
* [[Skeleton Joe]]&lt;br /&gt;
* [[Skullmet]]&lt;br /&gt;
* [[Sniper Armor]]&lt;br /&gt;
* [[Spine]]&lt;br /&gt;
* [[Suzy G]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Auto Scroller]]&lt;br /&gt;
*[[Drop Platform]]&lt;br /&gt;
*[[Fan]]&lt;br /&gt;
*[[Needle Press]]&lt;br /&gt;
*[[Pole Egg]]&lt;br /&gt;
*[[Spring]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Penpen Maker]]&lt;br /&gt;
|bosses = [[Ghost of Mega Man 3]]&lt;br /&gt;
|other = &lt;br /&gt;
|music = Mega Man 7 - Entrance (8-bit remix)&amp;lt;br&amp;gt;'''Ghost of Mega Man 3''': Mega Man LL - Fortress Boss (remix)&lt;br /&gt;
|location = [[Wily Castle]]&lt;br /&gt;
|previous = &lt;br /&gt;
|next =  [[Dr. Wily's Incinerator Chute]]&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{Conjectural}}{{Stub}}&lt;br /&gt;
'''SnoruntPyro's Stage''' is a fortress stage from [[Make a Good Mega Man Level]]. It focuses around bullet spawners and devkit enemies that didn't appear in entries.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The level focuses around spawners that shoot bullets at you, so try to avoid those. There are also several enemies that went unused in the entries, so be careful of those.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Wily Castle}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level Stages]][[Category:Wily Castle]][[Category:Make a Good Mega Man Level]][[Category:Stages]][[Category:Wily Stages]]&lt;/div&gt;</summary>
		<author><name>50.110.169.187</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Dr._Wily%27s_Incinerator_Chute&amp;diff=9622</id>
		<title>Dr. Wily's Incinerator Chute</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Dr._Wily%27s_Incinerator_Chute&amp;diff=9622"/>
				<updated>2019-01-28T17:39:52Z</updated>
		
		<summary type="html">&lt;p&gt;50.110.169.187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;margin-left: auto; margin-right: 0px; float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Dr. Wily's Incinerator Chute&lt;br /&gt;
|rank = Wily Stage 2&lt;br /&gt;
|image= [[File:MaGMML1-Wily2-DrWilysIncineratorChute1.png|250px]]&lt;br /&gt;
|caption= INSERT IMAGE HERE&lt;br /&gt;
|game=[[Make a Good Mega Man Level]]&lt;br /&gt;
|creator= [[Cheez8]]&lt;br /&gt;
|composer= Ippo Yamada, Ryo Kawakami, Yu Shimoda, Hiroki Isogai, Manami Matsumae, Littlelamp100 (original)&amp;lt;br&amp;gt;MrKyurem (remix)&lt;br /&gt;
|artist= Capcom&lt;br /&gt;
|programmer = [[SnoruntPyro]]&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables =&lt;br /&gt;
|enemies = &lt;br /&gt;
* [[Docron]]&lt;br /&gt;
* [[Hothead]]&lt;br /&gt;
* [[Ring Ring]]&lt;br /&gt;
* [[Shield Attacker]]&lt;br /&gt;
* [[Skeleton Joe]]&lt;br /&gt;
* [[Subeil]]&lt;br /&gt;
* [[Tackle Fire]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Count Bomb]]&lt;br /&gt;
*[[Dustman Block]]&lt;br /&gt;
*[[Fire Pillar]]&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses = [[Changkey Master]]&lt;br /&gt;
|other = &lt;br /&gt;
|music = Mega Man 10 - Against the Pressure&amp;lt;br&amp;gt;'''Changkey Master''': Mega Man LL - Fortress Boss (remix)&lt;br /&gt;
|location = [[Wily Castle]]&lt;br /&gt;
|previous = [[SnoruntPyro's Stage]]&lt;br /&gt;
|next =  [[Be the Bigger Person]]&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
'''Dr. Wily's Incinerator Chute''' is a fortress stage from [[Make a Good Mega Man Level]]. As the name implies, it is a vertical stage focusing around fire-based gimmicks.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Wily Castle}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level Stages]][[Category:Wily Castle]][[Category:Make a Good Mega Man Level]][[Category:Stages]][[Category:Wily Stages]]&lt;/div&gt;</summary>
		<author><name>50.110.169.187</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Reality_Core&amp;diff=9621</id>
		<title>Reality Core</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Reality_Core&amp;diff=9621"/>
				<updated>2019-01-28T17:29:07Z</updated>
		
		<summary type="html">&lt;p&gt;50.110.169.187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Reality Core&lt;br /&gt;
|rank=Wily Star II, Stage 6&lt;br /&gt;
|image=[[File:MaGMML2-W6-Realitycore.png]]&lt;br /&gt;
|caption=The Reality Core itself, as well as Dr. Wily&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator=[[SnoruntPyro]] (main level)&amp;lt;br&amp;gt;[[The Stove Guy]] (main level)&amp;lt;br&amp;gt;[[ACESpark]] (Tier 1+2 area)&amp;lt;br&amp;gt;[[JupiHornet]] (Tier 3+4 area)&amp;lt;br&amp;gt;[[Renhoek]] (Tier 5+6 area)&amp;lt;br&amp;gt;[[Beed28]] (Tier 7+8 area)&amp;lt;br&amp;gt;[[Cruise Elroy]] (Tier 9+10 area)&lt;br /&gt;
|composer=[[CosmicGem]]&amp;lt;br&amp;gt;Junichi Masuda&amp;lt;br&amp;gt;Naramura&amp;lt;br&amp;gt;Takashi Tateishi/RushJet1&amp;lt;br&amp;gt;RushJet1 (small excerpt from Minae Fujii)&amp;lt;br&amp;gt;Tee Lopes&amp;lt;br&amp;gt;Jake Kaufman&amp;lt;br&amp;gt;Hirokazu Ando&amp;lt;br&amp;gt;Jun Ishikawa/PureSabe&lt;br /&gt;
|artist=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Judge Order Reminder:&lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=2&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|judge1=---&lt;br /&gt;
|judge2=---&lt;br /&gt;
|judge3=---&lt;br /&gt;
|judge4=---&lt;br /&gt;
|judge5=---&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|totalscore=Unranked&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Au-Au]]&lt;br /&gt;
*[[Apache Joe]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Batton]]&lt;br /&gt;
*[[B Bitter]]&lt;br /&gt;
*[[Beak]]&lt;br /&gt;
*[[Ben K]]&lt;br /&gt;
*[[Big Eye]]&lt;br /&gt;
*[[Big Fish]]&lt;br /&gt;
*[[Bikky]]&lt;br /&gt;
*[[Blader]]&lt;br /&gt;
*[[Bolton and Nutton]]&lt;br /&gt;
*[[Bomb Thrown]]&lt;br /&gt;
*[[Bounder]]&lt;br /&gt;
*[[Camon]]&lt;br /&gt;
*[[Cannon]]&lt;br /&gt;
*[[Cannopeller]]&lt;br /&gt;
*[[Caricarry]]&lt;br /&gt;
*[[Chibee]]&lt;br /&gt;
*[[Colton]]&lt;br /&gt;
*[[Crabbot]]&lt;br /&gt;
*[[Crazy Cannon]]&lt;br /&gt;
*[[Crazy Razy]]&lt;br /&gt;
*[[Croaker]]&lt;br /&gt;
*[[Crystal Joe]]&lt;br /&gt;
*[[Curlinger]]&lt;br /&gt;
*[[Cutting Wheel]]&lt;br /&gt;
*[[Cyber Gabyoall]]&lt;br /&gt;
*[[Dachone]]&lt;br /&gt;
*[[Draygonian Archer]]&lt;br /&gt;
*[[Docron]]&lt;br /&gt;
*[[Fat Hammer Bro]]&lt;br /&gt;
*[[Fatool]]&lt;br /&gt;
*[[Fire Boy]]&lt;br /&gt;
*[[Fire Camon]]&lt;br /&gt;
*[[Fire Cannopeller]]&lt;br /&gt;
*[[Fire Ratton]]&lt;br /&gt;
*[[Fire Telly]]&lt;br /&gt;
*[[Flea]]&lt;br /&gt;
*[[Flip Bucket]]&lt;br /&gt;
*[[Flying Shell]]&lt;br /&gt;
*[[Foojeen]]&lt;br /&gt;
*[[Haehaey]]&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Hammer Man]]&lt;br /&gt;
*[[Hardswerve]]&lt;br /&gt;
*[[Hari Harry]]&lt;br /&gt;
*[[Heli Buton]]&lt;br /&gt;
*[[Helipon]]&lt;br /&gt;
*[[Hologran]] (City War)&lt;br /&gt;
*[[Gachappon]]&lt;br /&gt;
*[[Garyoby]]&lt;br /&gt;
*[[Giree]]&lt;br /&gt;
*[[Glue Devil]]&lt;br /&gt;
*[[Glue Telly]]&lt;br /&gt;
*[[Gohma]]&lt;br /&gt;
*[[Graviton]]&lt;br /&gt;
*[[Imorm]]&lt;br /&gt;
*[[Jamacy]]&lt;br /&gt;
*[[Jet Bomb]]&lt;br /&gt;
*[[Jet Buton]]&lt;br /&gt;
*[[Jumbig]]&lt;br /&gt;
*[[Junk Golem]]&lt;br /&gt;
*[[Kemumakin]]&lt;br /&gt;
*[[Killer Bullet]]&lt;br /&gt;
*[[Kinojampu]]&lt;br /&gt;
*[[Komasaburo]]&lt;br /&gt;
*[[Koopa Hopper]]&lt;br /&gt;
*[[Koopa Joe]]&lt;br /&gt;
*[[Kouker Q]]&lt;br /&gt;
*[[Lakitu]]&lt;br /&gt;
*[[Lyric]]&lt;br /&gt;
*[[M-422A]]&lt;br /&gt;
*[[Mechakkero]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[Metall Cannon]]&lt;br /&gt;
*[[Metall Dance]]&lt;br /&gt;
*[[Metall DX]] (walk, fly)&lt;br /&gt;
*[[Metall Jump Winter]]&lt;br /&gt;
*[[Metall Mommy]]&lt;br /&gt;
*[[Metall Mommy Winter]]&lt;br /&gt;
*[[Metall Swim]]&lt;br /&gt;
*[[Metall Winter]]&lt;br /&gt;
*[[Metloon]]&lt;br /&gt;
*[[Molier]]&lt;br /&gt;
*[[Monopellan]]&lt;br /&gt;
*[[Mousubeil]]&lt;br /&gt;
*[[Mummira]]&lt;br /&gt;
*[[Neon Shield Attacker]]&lt;br /&gt;
*[[New Shield Attacker]]&lt;br /&gt;
*[[New Shotman]]&lt;br /&gt;
*[[Nitron]]&lt;br /&gt;
*[[Nobita]]&lt;br /&gt;
*[[Octopus Battery]]&lt;br /&gt;
*[[Okinoko]]&lt;br /&gt;
*[[Pakatto 24]]&lt;br /&gt;
*[[Parazooka Troopa]]&lt;br /&gt;
*[[Pelicanu]]&lt;br /&gt;
*[[Peng]]&lt;br /&gt;
*[[Peterchy]]&lt;br /&gt;
*[[Petit Devil]]&lt;br /&gt;
*[[Petit Snakey]]&lt;br /&gt;
*[[Pickelman Bull]]&lt;br /&gt;
*[[Picket Man]]&lt;br /&gt;
*[[Pipi]]&lt;br /&gt;
*[[Piriparee]]&lt;br /&gt;
*[[Pooker]]&lt;br /&gt;
*[[Potton]]&lt;br /&gt;
*[[Prop-Top]]&lt;br /&gt;
*[[Propeller Eye]]&lt;br /&gt;
*[[Pukapelly]]&lt;br /&gt;
*[[Rabbiton]]&lt;br /&gt;
*[[Rackaser]]&lt;br /&gt;
*[[Ratton]]&lt;br /&gt;
*[[Rembakun]]&lt;br /&gt;
*[[Ring Ring]]&lt;br /&gt;
*[[Rifle Koopa]]&lt;br /&gt;
*[[Robo-Rabbit]]&lt;br /&gt;
*[[Rock Thrown]]&lt;br /&gt;
*[[Rong Rong]]&lt;br /&gt;
*[[Sea Mine]]&lt;br /&gt;
*[[Serpent]]&lt;br /&gt;
*[[Screw Bomber]]&lt;br /&gt;
*[[Scworm]]&lt;br /&gt;
*[[Shield Attacker]]&lt;br /&gt;
*[[Shield Attacker GTR]]&lt;br /&gt;
*[[Shield Attacker TRL]]&lt;br /&gt;
*[[Shigaraky]]&lt;br /&gt;
*[[Shooter Joe]]&lt;br /&gt;
*[[Skelefellow]]&lt;br /&gt;
*[[Skeleton Joe]]&lt;br /&gt;
*[[Skull Walker]]&lt;br /&gt;
*[[Sniper Joe]]&lt;br /&gt;
*[[Snow Hawk]]&lt;br /&gt;
*[[Space Metall]]&lt;br /&gt;
*[[Specimen Fly]]&lt;br /&gt;
*[[Spine]]&lt;br /&gt;
*[[SRU-21/P]]&lt;br /&gt;
*[[Subeil]]&lt;br /&gt;
*[[Sumatran]]&lt;br /&gt;
*[[Swallown]]&lt;br /&gt;
*[[Taban]]&lt;br /&gt;
*[[Tackle Fire]]&lt;br /&gt;
*[[Tadahou]]&lt;br /&gt;
*[[Telly]]&lt;br /&gt;
*[[Telly XL]]&lt;br /&gt;
*[[Toad Joe]]&lt;br /&gt;
*[[Togehero]]&lt;br /&gt;
*[[Tondeall]]&lt;br /&gt;
*[[Tsuranattori]]&lt;br /&gt;
*[[Twin Cannon]]&lt;br /&gt;
*[[Up'n'Down]]&lt;br /&gt;
*[[Vultive]]&lt;br /&gt;
*[[Wall Blaster II]]&lt;br /&gt;
*[[Wander Bell]]&lt;br /&gt;
*[[War Goomba]]&lt;br /&gt;
*[[Watcher]]&lt;br /&gt;
*[[Wild Cannon]]&lt;br /&gt;
*[[Yudon]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Acid Drop]]&lt;br /&gt;
*Airslide&lt;br /&gt;
*[[Auto Scroller]]&lt;br /&gt;
*[[Barrel]]&lt;br /&gt;
*[[Boubou]]&lt;br /&gt;
*[[Bouncy Tile]]&lt;br /&gt;
*[[CD Launcher]]&lt;br /&gt;
*[[Chill Man Block]]&lt;br /&gt;
*[[Concrete Platform]]&lt;br /&gt;
*[[Conveyor]] (MM2, MM3)&lt;br /&gt;
*[[Count Bomb]]&lt;br /&gt;
*[[Crash Lift]] (normal and [[Spiky Situation]] Moving Platform)&lt;br /&gt;
*[[Cursor]]&lt;br /&gt;
*[[Elec Block]]&lt;br /&gt;
*[[Elec Water]]&lt;br /&gt;
*[[Daidine]]&lt;br /&gt;
*[[Destroyable Block]] ([[Hornet Chaser]], [[Wheel Cutter]])&lt;br /&gt;
*[[Drill Boulder]]&lt;br /&gt;
*[[Drop Platform]]&lt;br /&gt;
*[[Falling Platform]] (MM2)&lt;br /&gt;
*[[Fire Pillar]]&lt;br /&gt;
*[[Fire Wave]]&lt;br /&gt;
*[[Flicker Enemy]]&lt;br /&gt;
*[[Galaxy Man Portal]]&lt;br /&gt;
*[[Ghosty]]&lt;br /&gt;
*[[Glue Drop]]&lt;br /&gt;
*[[Guts Lift]]&lt;br /&gt;
*[[Gravity Flip]]&lt;br /&gt;
*[[Hover]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Magnet Machine]]&lt;br /&gt;
*[[Moving Ladder]]&lt;br /&gt;
*[[Mush Platform]]&lt;br /&gt;
*[[Needle Press]]&lt;br /&gt;
*[[Nitrogen Stream]]&lt;br /&gt;
*[[Oil]]&lt;br /&gt;
*[[Plantman Platform]]&lt;br /&gt;
*[[Pole Egg]]&lt;br /&gt;
*[[Press]] (Normal, Sideways)&lt;br /&gt;
*[[Quicksand]]&lt;br /&gt;
*[[Quick Laser]] (instant-kill, Finite Beam Length)&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
*[[Ringman Platform]]&lt;br /&gt;
*[[Rock Platform]]&lt;br /&gt;
*[[Rotating Spike Platform]]&lt;br /&gt;
*[[Screen Wrap]]&lt;br /&gt;
*[[Shadow Gimmick]]&lt;br /&gt;
*[[Sheep Block]]&lt;br /&gt;
*[[Sandstorm]]&lt;br /&gt;
*[[Sparkman Platform]]&lt;br /&gt;
*[[Spring]]&lt;br /&gt;
*[[Super Cutter]]&lt;br /&gt;
*[[Toad Rain]]&lt;br /&gt;
*[[Tomahawk Platform]]&lt;br /&gt;
*[[Tornado Platform]]&lt;br /&gt;
*[[Transmogrifier Weapons System‏]]&lt;br /&gt;
*[[Waffle Platform]]&lt;br /&gt;
*[[Wanaan]]&lt;br /&gt;
*[[Warp Block]]&lt;br /&gt;
*[[Yoku Block]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Big Snakey]]&lt;br /&gt;
*[[Disco Ball]]&lt;br /&gt;
*[[Hot Dog]]&lt;br /&gt;
*[[Metall Potton]]&lt;br /&gt;
*[[Octoper OA]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Holo Dragon]]&lt;br /&gt;
*[[Chimerabot 1]]&lt;br /&gt;
*[[Chimerabot 2]]&lt;br /&gt;
*[[Chimerabot 3]]&lt;br /&gt;
*[[Chimerabot 4]]&lt;br /&gt;
*[[Chimerabot 5]]&lt;br /&gt;
*[[Wily Machine SWORD]]&lt;br /&gt;
*[[megaman sprite game]]&lt;br /&gt;
*[[Wily Core]]&lt;br /&gt;
|other=&lt;br /&gt;
*Final, non post-game, stage&lt;br /&gt;
|music='''Opening:''' MaGMML2 - Wily Star II, Stage 6 (Opening)&amp;lt;br&amp;gt;'''Post-Opening Cutscene:''' Pokemon Diamond and Pearl - Cataclysm!!&amp;lt;br&amp;gt;'''Main Level:''' La Mulana - Giant's Cry&amp;lt;br&amp;gt;'''Holo Dragon:''' Mega Man 2 Remade - Alien (Final Boss)&amp;lt;br&amp;gt;'''Chimerabots:''' Mega Man 4 Remade - Wily Stage Boss&amp;lt;br&amp;gt;'''Wily Machine SWORD:''' Sonic Mania - Ruby Illusions&amp;lt;br&amp;gt;'''megaman sprite game:''' Shovel Knight: Spectre of Torment - Embraced by Darkness&amp;lt;br&amp;gt;'''Wily Core:''' Kirby: Planet Robobot - Vs. Star Dream&amp;lt;br&amp;gt;'''Escape Cutscene:''' Kirby Super Star - Escape the Halberd&lt;br /&gt;
|location=[[Wily Star II]]&lt;br /&gt;
|previous=[[Unobtainium Mine]]&lt;br /&gt;
|next=&lt;br /&gt;
}}&lt;br /&gt;
{{quote|With the power of your silly festival, I will SMASH YOU INTO A MILLION PIECES!|Dr. Wily|losing it completely.}}&lt;br /&gt;
The '''Reality Core''' is the final Wily stage in ''[[Make a Good Mega Man Level 2]]'', being notable due to it being over an hour long on an average first completion. After a short auto-scrolling segment and a brief cutscene with the Reality Core's activation, the player is thrown into a huge maze, akin to the Great Maze from ''Super Smash Bros. Brawl'' and Wily's Labyrinth from ''Rockman 4 Minus Infinity'', where they must navigate to five sections, each based on submission gimmicks from their included tiers, and defeat the Chimerabots there to reach five &amp;quot;energy hotspots&amp;quot; that must be destroyed to fix reality and unlock the path to the exit.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*'''Path to the Reality Core:''' The stage begins with a short autoscrolling section containing only acid droplets and spikes, leading to the Reality Core and a brief cutscene in which Wily's plans actually work and he jumbles up reality!&lt;br /&gt;
&lt;br /&gt;
*'''Warped Nostalgia:''' The entrance to the stage's massive maze, where Mega Man must traverse through several rooms based on stages from the first two Mega Man games (Cut Man, Wood Man, Heat Man, Ice Man, MM1 Wily Stage 1, Crash Man, MM1 Wily Stage 4, Fire Man and MM2 Wily Stage 1) ending in a fight against the [[Holo Dragon]].&lt;br /&gt;
&lt;br /&gt;
*'''The Maze:''' After falling several screens, Mega Man is thrown into the maze, based off of previous Mega Man levels. In the center lies a teleporter room with recovery items and a teleporter that will lead to the final boss only when activated. Stationed around the maze are five glitched rooms, which will take the player to the five sub-stages mandatory to progress, but as the sub-stages are beaten, glitched spikes will appear in some rooms, blocking the path and forcing the player to take a different route. The player's progress is saved after beating each sub-stage.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:MaGMML2-W6-Realitycore-1.png|frame|none|alt=Reality Core Screenshot A|'''A''': The appearance of the paths leading to the tier-based sections.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''ACESpark - Tiers 1 &amp;amp; 2:''' A gauntlet of remixed stages from tiers 1 and 2, but in surprisingly pleasant, non-infuriating ways! The stages used, in order, are [[Snow Man]], [[Wily Tower]], [[Colorful Hall]], [[Gigavolt Man]], [[Dragon Lab Lair]], [[Cardinal Man]], [[Quirky Unconsistent Incomprehensible Nonsensical Track]], [[Ancient Tomb]], [[Airflow Hubble]], [[Yggdrasil]], [[Rush City]], [[Mix &amp;amp; Match]] and [[Something Original]]. The sub-boss of the area is  [[Chimerabot 1]].&lt;br /&gt;
&lt;br /&gt;
*'''JupiHornet - Tiers 3 &amp;amp; 4:''' A gauntlet of remixed stages from tiers 3 and 4, made up of [[SMB3]], [[Neon Man (stage)|Neon Man]], [[Combust Man (stage)|Combust Man]], [[Enhanced Mobility]], [[Taco Man (stage)|Taco Man]], [[The Dampening]], [[Candy Panic]], [[Poorly Named Level]], [[Jungle Base]], [[MegaLondo]] and [[Forgotten Fortress]]. The sub-boss of the area is  [[Chimerabot 2]].&lt;br /&gt;
&lt;br /&gt;
*'''Renhoek - Tiers 5 &amp;amp; 6:''' Instead of splicing together every level of tiers 5 and 6, this stage mashes up [[Joe Man (stage)|Joe Man]], [[Holy Crap, Mega Man Can Airslide?]], [[Elec Dam]], [[Maze of Significantly Less Death]], [[Volcanic Furnace]], [[Nitrogen Man]] and [[Just an Ice Level]] into one stage. The sub-boss of the area is  [[Chimerabot 3]].&lt;br /&gt;
&lt;br /&gt;
*'''Beed28 - Tiers 7 &amp;amp; 8:''' A gauntlet of remixed stages from tiers 7 and 8, made up of [[City Under Siege]], [[But It Lacked the Depth to Convince Me That This is Really Hell]], [[Spiky Situation]], [[Bouncy Castle]], [[Cursor Curse]], [[Force Man (stage)|Force Man]], [[Smed's Big Annoying Mess of a Level]], [[Gunpowder Cellar]], [[Conveyor Mayhem]], [[Bond Man (stage)|Bond Man]] and [[Ruined Lab]]. The sub-boss of the area is  [[Chimerabot 4]].&lt;br /&gt;
&lt;br /&gt;
*'''Cruise Elroy - Tiers 9 &amp;amp; 10:''' A gauntlet of remixed stage from every stage from tiers 9 and 10, with a twist; the majority of this area is spent as one of the four Robot Masters from [[Identity Crisis]]. The stages used are [[Guts Man's Asteroid]], [[Mount Sabre]], [[Neapolitan Man (stage)|Neapolitan Man]], [[Cyber Man (stage)|Cyber Man]], [[Identity Crisis]], [[Sheriff Man (stage)|Sheriff Man]] and [[Misty Lake]], [[Sector Upsilon 6]], [[Komuso Temple]], [[Rad Gravity]], [[Donut Observation Center]], [[Quarantine Woman (stage)|Quarantine Woman]], [[Haunt Man (stage)|Haunt Man]], [[The Stage Nobody Asked For]], [[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]], [[Truffle Man (stage)|Truffle Man]], [[Beneath Sand and Rock]] and [[Boil Man (stage)|Boil Man]]. At the end, the player reverts to Mega Man to fight the sub-boss of the area, [[Chimerabot 5]].&lt;br /&gt;
&lt;br /&gt;
*'''Back to Reality:''' After defeating the final Chimerabot and destroying the last energy hotspot, the teleporter at the center of the maze becomes active. Using it transports the player back to the Reality Core, but with no sign of Wily. Head to the left, back the way you originally came, to reach a gate that was previously blocked off. Grab the E-Tank and Yashichi then jump down, and after another brief cutscene Dr. Wily will attack in [[Wily Machine SWORD]].&lt;br /&gt;
&lt;br /&gt;
*'''An Evil Mega Man?:''' You may have beaten Wily's latest Machine, but the Doctor still has some tricks up his sleeve. He activates the Reality Core one last time, transporting himself and Mega Man to a pocket dimension resembling deep space. You'll have a brief moment to recover and restock before confronting Wily, who claims that where they now are is a dimensional nexus where he plans to summon &amp;quot;an evil version of Mega Man&amp;quot; from an alternate dimension. What he calls forth, however, is [[megaman sprite game]], who immediately attacks Dr. Wily (for being &amp;quot;an asshole&amp;quot;) and then attacks Mega Man anyway.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The following stages weren't used as parts of the Reality Core: [[The Fall]], [[Chomp Man (stage)|Chomp Man]], [[Alien Temple]], [[Joe Destruction Co.]], [[Orbital Station]], [[Shovel Knight]], [[Quint Stage]], [[A Mega Man for All Seasons]], [[AD 2101]], [[Starman Recreation]], [[Wily Coaster]], [[Changeable Caverns]], [[Crystal Lab]], [[Duwang]], [[Lava Factory]], [[Biplane Bay]], [[Blaze Man]], [[Cossack's Other Citadel]], [[Fortified Lab]], [[Aurora Man]] and [[Escape Sequence]].&lt;br /&gt;
*Cruise Elroy's segment (Tiers 9 and 10) is the only segment of the Reality Core that includes all the stages that were part of those tiers.&lt;br /&gt;
*If the player repeatedly switches sub weapons during the conversation with Wily after they attempt to shoot the Reality Core, Wily will get angry at them.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMML2 Wily Star}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Wily Star II (MaGMML2)]][[Category:Stages without Collectables]][[Category:Wily Stages]]&lt;/div&gt;</summary>
		<author><name>50.110.169.187</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Unobtainium_Mine&amp;diff=9620</id>
		<title>Unobtainium Mine</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Unobtainium_Mine&amp;diff=9620"/>
				<updated>2019-01-28T17:28:15Z</updated>
		
		<summary type="html">&lt;p&gt;50.110.169.187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{NeedsStrategy}}&lt;br /&gt;
{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Unobtainium Mine&lt;br /&gt;
|image= [[File:MaGMML2-UnobtaniumMine.png]]&lt;br /&gt;
|caption= Warning! Boss Incoming! SEVEN FORCE!&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[ACESpark]]&lt;br /&gt;
|composer= Norio Hanzawa, [[MiniMacro]]&lt;br /&gt;
|rank= Wily Star II, Stage 5&lt;br /&gt;
|artist= ACESpark&lt;br /&gt;
|programmer = ACESpark&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 5&lt;br /&gt;
|enemies = &lt;br /&gt;
*[[Cocco]] &amp;amp; [[Corocoro]]&lt;br /&gt;
*[[Docron]]&lt;br /&gt;
*[[Fatool]]&lt;br /&gt;
*[[Jumbig]]&lt;br /&gt;
*[[Kouker Q]]&lt;br /&gt;
*[[Molier]]&lt;br /&gt;
*[[Picket Man]]&lt;br /&gt;
*[[Rembakun]]&lt;br /&gt;
*[[Tatebo]]&lt;br /&gt;
*[[Teck]]&lt;br /&gt;
*[[Telly]]&lt;br /&gt;
*[[Tsuranattori]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Elec Block]]&lt;br /&gt;
*[[Falling Platform]] (MM5)&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Magnet]]&lt;br /&gt;
*[[Magnet Shield]]&lt;br /&gt;
*[[Plantman Platform]]&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
*[[Rocket Sled]]&lt;br /&gt;
*[[Spike Ball]]&lt;br /&gt;
*[[Spring]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Super Dachone]]&lt;br /&gt;
|bosses = [[Seven Force]]&lt;br /&gt;
|other = &lt;br /&gt;
|music = Gunstar Heroes - Last Party on the Moon&lt;br /&gt;
|location = [[Wily Star II]]&lt;br /&gt;
|previous = [[Inner Sanctum]]&lt;br /&gt;
|next = [[Reality Core]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|WARNING!: HEAVY DUTY MAGNETS IN USE. AVOID WEARING METALLIC ITEMS.|Infobox Message|outlining the mine's gimmick}}&lt;br /&gt;
'''Unobtainium Mine''' is the 5th Wily Stage in ''[[Make a Good Mega Man Level 2]]''. It was created by ACESpark.&lt;br /&gt;
The level's main feature lies with its usage of shields, as well as magnets that will push or pull Mega Man, depending on their color. &lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The level is also rather linear, with the occasional Noble Nickel off the beaten path, or hidden beyond a challenge in plain sight.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The level name is most likely a reference to the fictional element featured in the movie Avatar, where it was being harvested on an alien planet.&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMML2 Wily Star}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Wily Star II (MaGMML2)]][[Category:Wily Stages]]&lt;/div&gt;</summary>
		<author><name>50.110.169.187</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Inner_Sanctum&amp;diff=9619</id>
		<title>Inner Sanctum</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Inner_Sanctum&amp;diff=9619"/>
				<updated>2019-01-28T16:49:42Z</updated>
		
		<summary type="html">&lt;p&gt;50.110.169.187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Inner Sanctum&lt;br /&gt;
|image= [[File:MaGMML2_Wily4_climb.png]]&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[Garirry]]&lt;br /&gt;
|composer= IntiCreates/MiniMacro&lt;br /&gt;
|rank= Wily Star II, Stage 4&lt;br /&gt;
|artist= [[MiniMacro]]/[[M-Jacq]]&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=5&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Batton]]&lt;br /&gt;
*[[Colton]]&lt;br /&gt;
*[[Crazy Cannon]]&lt;br /&gt;
*[[Dachone]]&lt;br /&gt;
*[[Docron]]&lt;br /&gt;
*[[Electric Gabyoall]]&lt;br /&gt;
*[[Fan Fiend]]&lt;br /&gt;
*[[Garyoby]]&lt;br /&gt;
*[[Giree]]&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Jamacy]]&lt;br /&gt;
*[[Jet Bomb]]&lt;br /&gt;
*[[Komasaburo]]&lt;br /&gt;
*[[Lyric]]&lt;br /&gt;
*[[Petit Devil]] (green)&lt;br /&gt;
*[[Pole]]&lt;br /&gt;
*[[Rembakun]]&lt;br /&gt;
*[[Rider Joe]]&lt;br /&gt;
*[[Ring Ring]]&lt;br /&gt;
*[[Sea Mine]]&lt;br /&gt;
*[[Shield Attacker]]&lt;br /&gt;
*[[Skeleton Joe]]&lt;br /&gt;
*[[Sniper Joe]]&lt;br /&gt;
*[[Spring Head]]&lt;br /&gt;
*[[Taketento]]&lt;br /&gt;
*[[Tatepakkan]]&lt;br /&gt;
*[[Telly]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Concrete Platform]]&lt;br /&gt;
*[[Destroyable Blocks]] ([[Jewel Satellite]], [[Grab Buster]], [[Triple Blade]])&lt;br /&gt;
*[[Dustman Block]]&lt;br /&gt;
*[[Gravity Flip]]&lt;br /&gt;
*[[Guts Lift]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Wave Man Jetski]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Gamarn and Gamadayu]]&lt;br /&gt;
*[[Gravity Man]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Autobounce]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Azure Striker Gunvolt - Pharmaceutical Lab&lt;br /&gt;
|location=[[Wily Star II]]&lt;br /&gt;
|previous=[[Lever Oriental Enchanted]]&lt;br /&gt;
|next=[[Unobtainium Mine]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|hello. i feel the need to ping @Garirrry to tell him of how much Despair his level caused me. it drained me of my heart and soul. i was trapped in my room for weeks, weakened by lack of nourishment, having to knaw on a plastic, empty casing of a water bottle. my feet bled as they were dry from lack of good. every time a spike pierced me on the arrow ride to misery, i felt a sharp sting inside of my heart, and my eyes became more bloodshot. as i continued to hear the godforsaken music of the hellscape, i knew that when my utterly sinful soul, being dragged down to purgatory, would be tormented for the rest of eternity, hearing that eight bit chiptune, piercing my skin and my heart. wily stage 4. inner sanctum. the level, that caused my internal apocalypse|[[SnoruntPyro]]|setting the tone for this page a little ''too'' well}}&lt;br /&gt;
'''Inner Sanctum''' is the 4th Wily Stage in ''[[Make a Good Mega Man Level 2]]''. It was created by [[Garirry]]. &lt;br /&gt;
&lt;br /&gt;
The main gimmick of the level is the presence of certain power ups, which must be picked up and cannot be avoided. Picking up these power ups gives Mega Man infinite use of one weapon while disabling all of the others. After picking up this weapon power up, the player must do a challenge related to that weapon's usage. &lt;br /&gt;
&lt;br /&gt;
Challenges revolving around the Mega Buster, Sakugarne, and Super Arrow are required to progress. A [[Hornet Chaser]] segment for a noble nickel is available by heading to the left at the beginning. One must also complete at least one of the sections revolving around one of these weapons: [[Slash Claw]], [[Wheel Cutter]], or [[Rush Jet]] (completing all three rewards the player with a nickel). After the Super Arrow section, one must fight Gravity Man, and they are then required to either complete a [[Wire Adaptor]] or [[Jewel Satellite]] challenge, based on the their orientation when they defeat Gravity Man (Wire if they ended on the floor, Jewel if they ended on the ceiling). The Jewel Satellite section contains super-fast Tellies that swarm the player, but they do not drop items, so don't bother trying to farm them for bolts. &lt;br /&gt;
&lt;br /&gt;
After completing the Jewel or Wire challenge, all weapons become unlocked and have infinite ammo. The user can then complete a [[Triple Blade]] or a [[Grab Buster]] segment, each containing a Noble Nickel, or proceed directly to the final segment, a Wave Bike section.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
This level is said to be one of the hardest stages MaGMML2 has to offer. Heading to the left at the start, [[Hornet Chaser]] can be used to clear the path for one of the easier Noble Nickels in the game. Head back to the start and drop down the hole on the right to continue the main path. This segment limits you to only the Mega Buster, so make good use of your Charge Shots and proceed up the platforms with caution, as most of them are very small and the enemies in the way can easily knock you down if you're not careful.&lt;br /&gt;
&lt;br /&gt;
The next section is a ride on [[Sakugarne]]. Assess it slowly and carefully, and think twice before every jump whether you need to jump high or low. Some jumps require a rather precise low hop to get over them. Do also keep in mind that a mistake is not fatal, the electric blocks only deal a quarter of your health of damage.&lt;br /&gt;
&lt;br /&gt;
In the next section, you will find three branching paths, all of which you have to complete for a [[Noble Nickel]]. Heading down-left, there is a short trial with [[Rush Jet]]. Make sure to keep firing to keep the occasional Tellies away, and react quickly to the arrows in the background. It is advised to position yourself at the front of the Rush Jet, so knockback isn't as fatal. Once you've collected the first Key Coin, take the teleporter and head for the other sections.&lt;br /&gt;
&lt;br /&gt;
The second trial, heading down-right, forces heavy usage of the [[Wheel Cutter]]. Once again, take this portion very slowly and carefully, and remember that when going downwards, using Wheel Cutter can actually deccelerate you for safety. Also, if you're stuck on a wall with not not enough momentum to ride it up, face away from it for a brief moment, fall, and turn towards it again. It is risky, but can get you just the right amount of momentum to clear the wall. Once again, take the Teleporter once you've collected the Key Coin.&lt;br /&gt;
&lt;br /&gt;
The final trial is a section of forces [[Slash Claw]] usage. It mostly revolves around killing enemies fatally weak to the Slash Claw, such as members of the Joe family, Shield attackers and other shielded enemies. Be patient and wait for the enemies on the ladders, and this section should not cause much trouble. With all the Key Coins in hand, grab yourself the [[Noble Nickel]] and move on to the right. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Super Arrow]] section is deemed the hardest one in this level, due to its nature of being performed over a bottomless pit and the finicky nature of the Super Arrow. Take the challenges one at a time and remember you can only have a maximum of three Super Arrows on screen at once, then it should not be a very hard challenge after you memorize its layout.&lt;br /&gt;
&lt;br /&gt;
Next up is the midboss of this Stage, [[Gravity Man]]. Gravity Man is, by all means, not a very difficult fight. His pattern is simple, and the boss fight will be the same every time. Do use an E-Tank here if you are at low health and do not want to repeat the Super Arrow section. Gravity Man also has a weakness in Super Arrow, and since it lingers a little before being launched, one should be able to get hits in fairly easily. Depending on whether you end this fight at the floor or the ceiling of the room, you will have to do a different section next.&lt;br /&gt;
&lt;br /&gt;
Ending the Boss Fight on the floor forces you into a section with the [[Wire Adapter]]. This one is very finicky due to the behaviour of the Wire Adapter, and it's advised to make advantage of the invincibility frames the Spines can give you to effectively use the Wire quicker. In addition, using the Quick Swap buttons to cancel the Wire can gain you slightly more height than any other method.&lt;br /&gt;
&lt;br /&gt;
Ending the Boss Fight on the ceiling forces you into a section with [[Jewel Satellite]]. You will be falling upside-down for most of this section, with Tellies following your every movement. You cannot always see the spikes coming, but when falling off a ledge, most often turning around and falling towards the direction of the ledge again will save you. Occasionally, the Tellies can also hit you while shielded, which you can use the invincibility frames of to scout ahead.&lt;br /&gt;
&lt;br /&gt;
Clearing either of these sections will enable all your weapons again and lead you to a central room. Heading down the ladders here will lead you to short puzzle with the [[Grab Buster]]. Shoot only the green, not the gray blocks to make your way through this and claim another [[Noble Nickel]]. Different special weapons may be used to scale the blocks as well. Heading the path on the left will lead you to a puzzle with [[Triple Blade]]. Once again, do not hit the gray blocks make use of the different firing patterns of Triple Blade to grab a [[Noble Nickel]]. Using the Pause Menu to get rid of any blades currently on the screen is a good option for this as well. Finally, heading upwards using the Super Arrow will lead you to the Wave Bike section, the last of this level.&lt;br /&gt;
&lt;br /&gt;
Once in the Wave Bike, you can only use the uncharged Mega Buster, so fire away at everything you see. Halfway through the ride, scale a few platforms and don't get knocked off by the Lyrics to receive this level's final Noble Nickel.&lt;br /&gt;
Precarious jumps over tiny platforms must be made towards the end, so a good strategy is to actually pull the Wave Bike back and forth for every individual jump. Finally, the boss awaits.&lt;br /&gt;
&lt;br /&gt;
[[Autobounce]] will always start off in its Wheel Cutter form. After a hit, it takes two units of damage and changes form, choosing randomly from Hornet Chaser, Jewel Satellite, Grab Buster, Triple Blade, Slash Claw, Wheel Cutter, Sakugarne and Super Arrow, though it can't select the same form twice in a row. Master the fight, and the Energy Element is yours!&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Early in development, this level was known as Throne Gate.&lt;br /&gt;
*So far, this is the only level in the entire contest that has been nerfed without obtaining a skip teleporter. In Version 1.3.0, all spikes in the Sakugarne and Super Arrow sections were changed to electric tiles that dealt 7 damage, and a few spikes in the Jewel Satellite section were removed altogether. Additionally, [[Autobounce]]'s Grab Buster form shoots one projectile less and heals it by only two Health Points rather than three upon a hit.&lt;br /&gt;
*As of Version 1.3.0, after completing the game, a ladder will appear at the beginning of the stage, bringing the player to a teleporter that will let them play through the original, pre-nerf version of Inner Sanctum. All of the Noble Nickels in this variation of the level are replaced with giant bolts (also seen in [[Joe Man (stage)|Joe Man]]).&lt;br /&gt;
*A recreation of the Super Arrow segment from this level was used in a GIF by WreckingPrograms to showcase the Super Arrow in Mega Man Maker, which can be seen [https://i.imgur.com/Oa1a6j9.gif here.]&lt;br /&gt;
*Inner Sanctum is also the name of a mini-stage in [[The Pit of Pits]], which was made and submitted three weeks before the Wily Star II stages were made. During that time, however, they had no idea that a stage already had the name until much later after the release of the full game.&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMML2 Wily Star}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Wily Star II (MaGMML2)]][[Category:Wily Stages]]&lt;/div&gt;</summary>
		<author><name>50.110.169.187</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Lever_Oriental_Enchanted&amp;diff=9618</id>
		<title>Lever Oriental Enchanted</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Lever_Oriental_Enchanted&amp;diff=9618"/>
				<updated>2019-01-28T16:48:49Z</updated>
		
		<summary type="html">&lt;p&gt;50.110.169.187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Lever Oriental Enchanted&lt;br /&gt;
|image=[[File:MaGMML2_Wily3.png]]&lt;br /&gt;
|caption=Watt's going on here?&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator=[[Enjl]]&lt;br /&gt;
|composer=Hirozaku Ando / SonofEnder25&lt;br /&gt;
|artist=[[Enjl]]&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[100 Watton]]&lt;br /&gt;
*[[Bomb Thrown]]&lt;br /&gt;
*[[Docron]]&lt;br /&gt;
*[[Dompan]]&lt;br /&gt;
*[[Fatool]]&lt;br /&gt;
*[[Petit Devil]]&lt;br /&gt;
*[[Taketento]]&lt;br /&gt;
*[[Tatepakkan]]&lt;br /&gt;
*[[Telly]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Destroyable Block]] ([[Mega Buster]])&lt;br /&gt;
*[[Galaxy Man Portal]]&lt;br /&gt;
*[[Lever]]&lt;br /&gt;
*[[Spring]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Whopper]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Riplings]]&lt;br /&gt;
|other=&lt;br /&gt;
*Weapons Disabled ([[Rush Jet]], [[Super Arrow]])&lt;br /&gt;
|music=Kirby: Planet Robobot - P.R.O.G.R.A.M.&lt;br /&gt;
|location=[[Wily Star II]]&lt;br /&gt;
|previous=[[Classic Castle]]&lt;br /&gt;
|next=[[Inner Sanctum]]&lt;br /&gt;
}}&lt;br /&gt;
'''Lever Oriental Enchanted''' is the 3rd [[Wily Star II]] stage in ''[[Make a Good Mega Man Level 2]]''. It was created by [[Enjl]].&lt;br /&gt;
&lt;br /&gt;
The main gimmick of the level is the presence of Drill Man switches, which now not only alter the stage's terrain, but also spawn enemies, gimmicks, and even more Drill Man switches! In addition to this, the level contains several 100 Wattons.&lt;br /&gt;
&lt;br /&gt;
At the end of the stage is a fight with the [[Riplings]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
[[Rush Jet]] and [[Super Arrow]] are disabled for the duration of the level, but Wheel Cutter and Rush Coil can be used to great effect to skip several challenges in the level.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The name of the level is a reference to the first level of the Super Mario Bros. X episode ''Mix World 2'', &amp;quot;Dynasty Oriental Enchanted&amp;quot;. The low quality of the episode and its level names has become a running joke in some circles, and as such the room caption name was made &amp;quot;Lever Oriental Enchanted&amp;quot; as a joke. When the Wily stages got names, however, the room caption was made into the level's actual name.&lt;br /&gt;
*This is considered to be the easiest of the Wily Stages, and thus the best choice for completing the associated [[Challenge Tent|Challenge]].&lt;br /&gt;
*Originally, Nosferatu was going to be the boss for this stage, but it was removed for unknown reasons. Even though, the Nosferatu sprites is still on the game files. [[File:Nosferatu.png|thumb|right|200px|Sprite discovered by Eclipse on Discord.]]&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMML2 Wily Star}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Wily Star II (MaGMML2)]][[Category:Wily Stages]]&lt;/div&gt;</summary>
		<author><name>50.110.169.187</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Classic_Castle&amp;diff=9617</id>
		<title>Classic Castle</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Classic_Castle&amp;diff=9617"/>
				<updated>2019-01-28T16:47:18Z</updated>
		
		<summary type="html">&lt;p&gt;50.110.169.187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Classic Castle&lt;br /&gt;
|image=[[File:wily2 (1).png]]&lt;br /&gt;
|caption=So, I heard you like perilous platforming...&lt;br /&gt;
|rank=Wily Star II, Stage 2&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator=[[JupiHornet]]&lt;br /&gt;
|composer=Toshiharu Yamanishi, Takeshi Yoshida, and Tomomi Ootani / Tsukikiro&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectibles = &lt;br /&gt;
|enemies = &lt;br /&gt;
*[[B Bitter]]&lt;br /&gt;
*[[Big Eye]]&lt;br /&gt;
*[[Beak]]&lt;br /&gt;
*[[Crazy Cannon]]&lt;br /&gt;
*[[Cutting Wheel]]&lt;br /&gt;
*[[Docron]]&lt;br /&gt;
*[[Fan Fiend]]&lt;br /&gt;
*[[Hothead]]&lt;br /&gt;
*[[Jamacy]]&lt;br /&gt;
*[[Jumbig]]&lt;br /&gt;
*[[Komasaburo]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[Pierrobug]]&lt;br /&gt;
*[[Piriparee]]&lt;br /&gt;
*[[Screw Bomber]]&lt;br /&gt;
*[[Spine]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Count Bomb]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
*[[Yoku Block]]&lt;br /&gt;
*Yoku Spike&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Tama]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Btd'nhan]]&lt;br /&gt;
|other=&lt;br /&gt;
*Weapons Disabled ([[Wheel Cutter]], [[Rush Coil]], [[Rush Jet]], [[Super Arrow]])&lt;br /&gt;
|music=Thunder Force IV - Metal Squad&lt;br /&gt;
|location=[[Wily Star II]]&lt;br /&gt;
|previous=[[Water Ducts]]&lt;br /&gt;
|next=[[Lever Oriental Enchanted]]&lt;br /&gt;
}}&lt;br /&gt;
'''Classic Castle''' is the 2nd [[Wily Star II]] stage in ''[[Make a Good Mega Man Level 2]]''. It was created by [[JupiHornet]]. The main theme of the level is a &amp;quot;classic&amp;quot; aesthetic, and it only uses tiles from the second, third, and fifth Wily stages in ''Mega Man 3.'' Yoku Blocks and Spikes are the level's primary gimmick, but it also contains some uncommon enemies, such as Cutting Wheels and Pierrobugs.&lt;br /&gt;
&lt;br /&gt;
The stage's boss is [[Btd'nhan]], which stands for &amp;quot;Boss That Doesn't Have a Name&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
[[Wheel Cutter]], [[Rush Coil]], [[Rush Jet]], and [[Super Arrow]] are disabled, making several of the level's challenges more difficult. However, [[Wire Adapter]] and [[Sakugarne]] remain enabled, allowing the player to have an easier time getting through some of the rooms.&lt;br /&gt;
Btd'nhan takes 5 damage from [[Grab Buster]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Classic Castle was JupiHornet's first attempt at designing a full Mega Man level.&lt;br /&gt;
*The level's music comes from Dust Man's stage in a romhack entitled [https://www.romhacking.net/hacks/2116/ Rockman 4 Burst Chaser x Air Sliding.]&lt;br /&gt;
*JupiHornet has stated that he only disabled the utilities he did because he wanted it to be harder to get the M-Tank in the middle of the stage. He said that he regrets this design decision.&lt;br /&gt;
*A few minor changes to the level's design were made after JupiHornet received feedback from [[Mick Galbani]] and [[MrKyurem]].&lt;br /&gt;
*JupiHornet showcased the beta version of the level via two unlisted videos on [http://www.youtube.com/user/JupiHornet his old YouTube channel.] In these videos, the level looks almost completely different, with gimmicks such as Fire Waves and Force Beams. [https://www.youtube.com/watch?v=UDo4FPbkE2U The first video] shows the first half of the stage, while [https://www.youtube.com/watch?v=5nr2g9kpaXI the second video] shows the second half.&lt;br /&gt;
*Due to the layout of the stage, there is an area where the player will be directly to the right of Btd'nhan. It was originally possible to kill Btd'nhan through the wall with a charged Buster shot or [[Triple Blade]]; this was removed in Version 1.3.0, before being re-implemented in Version 1.4.0. However, it is no longer possible to do this with charged Buster shots.&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMML2 Wily Star}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Wily Star II (MaGMML2)]][[Category:Wily Stages]]&lt;/div&gt;</summary>
		<author><name>50.110.169.187</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Outer_Space&amp;diff=9616</id>
		<title>Outer Space</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Outer_Space&amp;diff=9616"/>
				<updated>2019-01-28T16:46:47Z</updated>
		
		<summary type="html">&lt;p&gt;50.110.169.187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Outer Space&lt;br /&gt;
|image=[[File:OuterSpace.PNG|250px]]&lt;br /&gt;
|caption=The final frontier, but only the first Wily stage&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator=[[The Stove Guy]]&lt;br /&gt;
|rank=Wily Star II, Stage 0&lt;br /&gt;
|composer=&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Butterdroid]]&lt;br /&gt;
*[[Flying Shell]]&lt;br /&gt;
*[[Gyoraibo]]&lt;br /&gt;
*[[Haehaey]]&lt;br /&gt;
*[[Helipon]]&lt;br /&gt;
*[[Jet Bomb]]&lt;br /&gt;
*[[Killer Bullet]]&lt;br /&gt;
*[[Kouker Q]]&lt;br /&gt;
*[[Mantan]]&lt;br /&gt;
*[[Potton]]&lt;br /&gt;
*[[Pukapelly]]&lt;br /&gt;
*[[Ring Ring]]&lt;br /&gt;
*[[Sea Mine]]&lt;br /&gt;
*[[Shield Attacker]]&lt;br /&gt;
*[[Space Metall]]&lt;br /&gt;
*[[Taketento]]&lt;br /&gt;
*[[Telly]]&lt;br /&gt;
*[[Tondeall]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Vanguard]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Mibibli's Quest - Thursday&lt;br /&gt;
|location=[[Wily Star II]]&lt;br /&gt;
|previous=&lt;br /&gt;
|next=[[Water Ducts]]&lt;br /&gt;
}}&lt;br /&gt;
'''Outer Space''' is the first Wily level in ''[[Make A Good Mega Man Level 2]]''. It is a space shooter stage where the player has to survive a bunch of flying enemies until they reach the boss, [[Vanguard]]. The appearance of enemies is randomized, meaning different playthroughs will have different arrangements of enemies, and some enemies might not even appear in a run-through. &lt;br /&gt;
&lt;br /&gt;
[[Wheel Cutter]]'s behavior is modified for this level. It can no longer be held in front of [[Mega Man]]. Instead it launches itself in an arc.&lt;br /&gt;
&lt;br /&gt;
==Strategy== &lt;br /&gt;
Enemies always scroll in from the right, so stick to the left side of the screen when possible and focus on dodging.&lt;br /&gt;
&lt;br /&gt;
The use of special weapons is highly advised. [[Jewel Satellite]] is especially advised as it is capable of destroying most enemies in one hit, and it also protects Mega Man from the projectiles. Handling the enemies with Jewel Satellite is usually as easy as touching them, but certain enemies prove to be more difficult:&lt;br /&gt;
*[[Gyoraibo]]s and [[Petit Devil]]s, which take more than one hit from the shield to destroy. Avoidance is preferable, though the shield can still reflect Gyoraibo's projectiles.&lt;br /&gt;
*[[Sea Mine]]s, which cannot be damaged by the shield, and will knock it off instead. Avoidance is necessary.&lt;br /&gt;
*[[Flying Shell]]s, which can knock off Mega Man's shield if they are hit while guarded. Reflecting their projectiles is a safer alternative.&lt;br /&gt;
*[[Killer Bullet]]s, which can easily damage Mega Man with their explosion if they are close enough when destroyed. Actively seeking Killer Bullets out is not recommended.&lt;br /&gt;
*[[Jet Bomb]]s, which can damage Mega Man through his shield with their debris if he isn't careful. Mega Man should either avoid them or quickly move out of the way as soon as he hits one.&lt;br /&gt;
*[[Shield Attacker]]s, which take more than one hit from the shield to destroy and can also knock the shield off if hit by the front. These should be avoided.&lt;br /&gt;
*[[Taketento]]s, which take multiple shield hits to destroy and will actively chase Mega Man. This means avoidance is not an option; Mega Man's best bet is to either spam the satellite or quickly switch weapons to take out the Taketento(s) before raising his shield again.&lt;br /&gt;
&lt;br /&gt;
When enemies stop appearing, a &amp;quot;Warning&amp;quot; siren plays, and the battle against [[Vanguard]] will begin.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMML2 Wily Star}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Wily Star II (MaGMML2)]][[Category:Wily Stages]]&lt;/div&gt;</summary>
		<author><name>50.110.169.187</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Water_Ducts&amp;diff=9615</id>
		<title>Water Ducts</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Water_Ducts&amp;diff=9615"/>
				<updated>2019-01-28T16:46:12Z</updated>
		
		<summary type="html">&lt;p&gt;50.110.169.187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Water Ducts&lt;br /&gt;
|image=&lt;br /&gt;
|rank=Wily Star II, Stage 1&lt;br /&gt;
|caption=The water here is bananas!&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator=[[SnoruntPyro]]&lt;br /&gt;
|composer=Robert Allen / Joshua Jensen / David Byrne / Brian Eno / Chris Frantz / Jerry Harrison / Tina Weymouth, Manami Matsumae/RushJet1&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectibles=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Colton]]&lt;br /&gt;
*[[Imorm]]&lt;br /&gt;
*[[Lobstorch]]&lt;br /&gt;
*[[Pakatto 24]]&lt;br /&gt;
*[[Sea Mine]]&lt;br /&gt;
*[[Tadahou]]&lt;br /&gt;
*[[Vultive]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Auto Scroller]]&lt;br /&gt;
*[[Flip Platform]]&lt;br /&gt;
*[[Ghosty]]&lt;br /&gt;
*[[Pole Egg]]&lt;br /&gt;
*[[Press]] (Normal, Sideways)&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
*[[Shift]]&lt;br /&gt;
*[[Spring]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Mecha Bubble Man]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Jazz Jackrabbit - Medivo&amp;lt;br&amp;gt;'''With Flashman85 Cheat activated:''' Nathaniel &amp;quot;Gemini &amp;quot;Flashman85&amp;quot; Laser&amp;quot; Hoover - Once in a Lifetime&amp;lt;br&amp;gt;'''CWU-01P Fakeout:''' Mega Man 1 - Wily Stage Boss&lt;br /&gt;
|location=[[Wily Star II]]&lt;br /&gt;
|previous=[[Outer Space]]&lt;br /&gt;
|next=[[Classic Castle]]&lt;br /&gt;
}}&lt;br /&gt;
'''Water Ducts''' is the first [[Wily Star II]] stage in ''[[Make a Good Mega Man Level 2]]''. It was created by [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
The main mechanics of the level are slamming upside-down Centaur Man water, horizontal Metal Man crushers, and autoscrolling segments. It also utilizes enemies as obstacles that you can't get rid of, like in [[Spiky Situation]].&lt;br /&gt;
&lt;br /&gt;
Several enemies in this level are taken from entry stages, such as [[Sheriff Man (stage)|Sheriff Man]]'s Vultives or [[Haunt Man (stage)|Haunt Man]]'s Ghosties.&lt;br /&gt;
&lt;br /&gt;
After a brief fakeout involving CWU-01P, the stage concludes against a fight with [[Mecha Bubble Man]], with Pyro's signature &amp;quot;random boss in a ride armour&amp;quot; aesthetic.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Use the utilities if you find a jump that's hard to time with the slamming water. Mecha Bubble's weakness is [[Hornet Chaser]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This stage is based on the level [https://www.youtube.com/watch?v=8CR0WWi-lck &amp;quot;Subterranean Canal&amp;quot;], an entry into the eighth Vanilla Level Design Contest (VLDC8 for short) created by Worldpeace. The exact same music was used for Water Ducts and the gimmick with the smashing water was executed in a similar way.&lt;br /&gt;
*Visiting this stage with the [[Flashman85]] cheat active makes the stage music [https://www.youtube.com/watch?v=-fBhfQwGnO8&amp;amp;feature=youtu.be&amp;amp;t=1m27s better].&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMML2 Wily Star}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Wily Star II (MaGMML2)]][[Category:Wily Stages]]&lt;/div&gt;</summary>
		<author><name>50.110.169.187</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Be_the_Bigger_Person&amp;diff=9614</id>
		<title>Be the Bigger Person</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Be_the_Bigger_Person&amp;diff=9614"/>
				<updated>2019-01-28T16:44:40Z</updated>
		
		<summary type="html">&lt;p&gt;50.110.169.187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;margin-left: auto; margin-right: 0px; float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Be the Bigger Person&lt;br /&gt;
|rank=Wily Stage 3&lt;br /&gt;
|image=[[File:MaGMML1-Wily3-BeTheBiggerPerson1.png|250px]]&lt;br /&gt;
|caption=INSERT IMAGE HERE&lt;br /&gt;
|game=[[Make a Good Mega Man Level]]&lt;br /&gt;
|creator=[[Duvi0]]&lt;br /&gt;
|composer=Ryan Melmoth&lt;br /&gt;
|artist=Duvi0?&lt;br /&gt;
|programmer=Duvi0, [[kumuhmuh]], [[SnoruntPyro]]&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
* [[Beak]]&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Croaker]]&lt;br /&gt;
* [[Killer Bullet]]&lt;br /&gt;
* [[Metall]]&lt;br /&gt;
* [[Pipi]]&lt;br /&gt;
* [[Pole]]&lt;br /&gt;
* [[Returning Sniper Joe]]&lt;br /&gt;
* [[Skeleton Joe]]&lt;br /&gt;
* [[Sniper Armor]]&lt;br /&gt;
* [[Sniper Joe]]&lt;br /&gt;
* [[Trappon F]]&lt;br /&gt;
|gimmicks =&lt;br /&gt;
* [[Conveyor]] (MM2)&lt;br /&gt;
* [[Drop Platform]]&lt;br /&gt;
* [[Falling Platform]] (MM5)&lt;br /&gt;
* [[Fan]]&lt;br /&gt;
* [[Pacifist Door]]&lt;br /&gt;
* [[Spring]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=[[Shadow Morpher]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Mibibli's Quest - Digitaland&amp;lt;br&amp;gt;'''Shadow Morpher''': Mega Man LL - Fortress Boss (remix)&lt;br /&gt;
|location=[[Wily Castle]]&lt;br /&gt;
|previous=[[Dr. Wily's Incinerator Chute]]&lt;br /&gt;
|next=[[Hall of Fame]]&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
'''Be the Bigger Person''' is a fortress stage from [[Make a Good Mega Man Level]]. It is a stage featuring [[Pacifist Door]]s, barriers that appear when you defeat enemies.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Wily Castle}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level Stages]][[Category:Wily Castle]][[Category:Make a Good Mega Man Level]][[Category:Stages]][[Category:Wily Stages]]&lt;/div&gt;</summary>
		<author><name>50.110.169.187</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Everything%27s_Blowing_Up&amp;diff=9613</id>
		<title>Everything's Blowing Up</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Everything%27s_Blowing_Up&amp;diff=9613"/>
				<updated>2019-01-28T16:43:36Z</updated>
		
		<summary type="html">&lt;p&gt;50.110.169.187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= MrKyurem's Stage&lt;br /&gt;
|rank = Wily Stage 5&lt;br /&gt;
|image= [[File:MaGMML1-Wily5-KyuremStage1.png|250px]]&lt;br /&gt;
|caption= INSERT IMAGE HERE&lt;br /&gt;
|game=[[Make a Good Mega Man Level]]&lt;br /&gt;
|creator= [[MrKyurem]]&lt;br /&gt;
|composer= littlelamp100, Team Nekokan (original)&amp;lt;br&amp;gt;MrKyurem, superjumppunch978 (remix)&lt;br /&gt;
|artist= Capcom&lt;br /&gt;
|programmer = MrKyurem, [[kumuhmuh]]&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables =&lt;br /&gt;
|enemies = &lt;br /&gt;
* [[Blocky (MrKyurem's Stage)|Blocky]] (modified)&lt;br /&gt;
* [[Fan Fiend]]&lt;br /&gt;
* [[Gachappon]]&lt;br /&gt;
* [[Mechakkero]]&lt;br /&gt;
* [[Mizzile]]&lt;br /&gt;
* [[Tondeall]]&lt;br /&gt;
* [[Trappon F]]&lt;br /&gt;
|gimmicks =&lt;br /&gt;
* [[Count Bomb]]&lt;br /&gt;
* [[Fan]]&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses = [[Air Capsule]]&lt;br /&gt;
|other = &lt;br /&gt;
|music = Mega Man LL - Wily Stage 3-4&amp;lt;br&amp;gt;'''Air Capsule''': Can't Beat Airman (8-bit remix)&lt;br /&gt;
|location = [[Wily Castle]]&lt;br /&gt;
|previous = [[Hall of Fame]]&lt;br /&gt;
|next =  [[Final Stage]]&lt;br /&gt;
}}&lt;br /&gt;
{{Conjectural}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
'''MrKyurem's Stage''' is the fifth Wily stage from [[Make a Good Mega Man Level]]. It focuses around an exclusive enemy that is a yellow recolor of [[Blocky]] and the [[fan]] gimmick.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Wily Castle}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level Stages]][[Category:Wily Castle]][[Category:Make a Good Mega Man Level]][[Category:Stages]][[Category:Wily Stages]]&lt;/div&gt;</summary>
		<author><name>50.110.169.187</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Category:Wily_Castle&amp;diff=9612</id>
		<title>Category:Wily Castle</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Category:Wily_Castle&amp;diff=9612"/>
				<updated>2019-01-28T16:40:53Z</updated>
		
		<summary type="html">&lt;p&gt;50.110.169.187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pages specific to the Wily Castle from [[Make a Good Mega Man Level]].&lt;/div&gt;</summary>
		<author><name>50.110.169.187</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Category:Wily_Castle&amp;diff=9611</id>
		<title>Category:Wily Castle</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Category:Wily_Castle&amp;diff=9611"/>
				<updated>2019-01-28T16:40:21Z</updated>
		
		<summary type="html">&lt;p&gt;50.110.169.187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pages specific to the Wily Castle form [[Make a Good Mega Man Level]].&lt;/div&gt;</summary>
		<author><name>50.110.169.187</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Category:Wily_Castle&amp;diff=9610</id>
		<title>Category:Wily Castle</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Category:Wily_Castle&amp;diff=9610"/>
				<updated>2019-01-28T16:39:33Z</updated>
		
		<summary type="html">&lt;p&gt;50.110.169.187: Created page with &amp;quot;Pages specific to the Wily Castle form Make a Good Mega Man Level&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pages specific to the Wily Castle form [[Make a Good Mega Man Level]]&lt;/div&gt;</summary>
		<author><name>50.110.169.187</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cheez8&amp;diff=9609</id>
		<title>Cheez8</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cheez8&amp;diff=9609"/>
				<updated>2019-01-28T16:31:12Z</updated>
		
		<summary type="html">&lt;p&gt;50.110.169.187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cheez8 is one of the five judges of the original [[Make a Good Mega Man Level]] Contest.Being a judge he made the Wily stage [[Dr. Wily's Incinerator Chute]].  He did not enter [[Make a Good Mega Man Level 2|the following contest]], but he submitted the level [[Coyote Man (stage)|Coyote Man]] to [[Tier X (MaGMML2)|Tier X]]. He is also currently (as of February 26, 2018) doing a Let's Play of the game on his personal YouTube channel.&lt;br /&gt;
&lt;br /&gt;
====Level Rankings====&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!Judge Ranking&lt;br /&gt;
!Official Ranking&lt;br /&gt;
!Stage Name&lt;br /&gt;
!Creator&lt;br /&gt;
!Judge Score&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|#20&lt;br /&gt;
|#20&lt;br /&gt;
|[[Objective: Vain Space]]&lt;br /&gt;
|[[No Lynch]]&lt;br /&gt;
|11 /100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#19&lt;br /&gt;
|#18&lt;br /&gt;
|[[level]]&lt;br /&gt;
|[[Kanna]]&lt;br /&gt;
|13 /100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#18&lt;br /&gt;
|#19&lt;br /&gt;
|[[City War]]&lt;br /&gt;
|[[quazcake]]&lt;br /&gt;
|19 /100&lt;br /&gt;
|[[File:MaGMML1_LeastFav.png|left]] Least Favorite&lt;br /&gt;
|-&lt;br /&gt;
|#17&lt;br /&gt;
|#14&lt;br /&gt;
|[[Sunset Siege]]&lt;br /&gt;
|[[Scorpio]]&lt;br /&gt;
|27 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#16&lt;br /&gt;
|#12&lt;br /&gt;
|[[Wily Combo]]&lt;br /&gt;
|[[Mitcheddar93]]&lt;br /&gt;
|31 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#15&lt;br /&gt;
|#16&lt;br /&gt;
|[[Chroma Key]]&lt;br /&gt;
|[[Gyra Solune]]&lt;br /&gt;
|33 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#14&lt;br /&gt;
|#15&lt;br /&gt;
|[[Midnight Snow]]&lt;br /&gt;
|[[blue kirby]]&lt;br /&gt;
|42 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#13&lt;br /&gt;
|#17&lt;br /&gt;
|[[The Quickening]]&lt;br /&gt;
|[[Zyglrox Odyssey]]&lt;br /&gt;
|51 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#12&lt;br /&gt;
|#2&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[kumuhmuh]]&lt;br /&gt;
|58 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#11&lt;br /&gt;
|#11&lt;br /&gt;
|[[Napalm Forest and Caves]]&lt;br /&gt;
|[[Thoron]]&lt;br /&gt;
|61 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|#10&lt;br /&gt;
|#10&lt;br /&gt;
|[[Hard to See Land]]&lt;br /&gt;
|[[ParmaJon]]&lt;br /&gt;
|62 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#3&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Friendly Dictator]]&lt;br /&gt;
|62 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#8&lt;br /&gt;
|#6&lt;br /&gt;
|[[Thunderclyffe Plant]]&lt;br /&gt;
|[[Lamda]]&lt;br /&gt;
|67 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#7&lt;br /&gt;
|#8&lt;br /&gt;
|[[Under Construction]]&lt;br /&gt;
|[[128-Up]]&lt;br /&gt;
|70 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#6&lt;br /&gt;
|#4&lt;br /&gt;
|[[Citadel Basement]]&lt;br /&gt;
|[[Entity1037]]&lt;br /&gt;
|75 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#5&lt;br /&gt;
|#1&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[RedBlupi]]&lt;br /&gt;
|76 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#4&lt;br /&gt;
|#13&lt;br /&gt;
|[[Sky Ziggurat]]&lt;br /&gt;
|[[MonkeyShrapnel]]&lt;br /&gt;
|80 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#3&lt;br /&gt;
|#5&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[WreckingGoomba]]&lt;br /&gt;
|81 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#2&lt;br /&gt;
|#7&lt;br /&gt;
|[[Spiky Meltdown]]&lt;br /&gt;
|[[The Stove Guy]]&lt;br /&gt;
|84 / 100&lt;br /&gt;
|[[File:MaGMML1_Fav.png|left]] Favorite&lt;br /&gt;
|-&lt;br /&gt;
|#1&lt;br /&gt;
|#9&lt;br /&gt;
|[[Maze of Death]]&lt;br /&gt;
|[[Flashman85]]&lt;br /&gt;
|89 / 100&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
[[Category:Judges]]&lt;/div&gt;</summary>
		<author><name>50.110.169.187</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cheez8&amp;diff=9608</id>
		<title>Cheez8</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cheez8&amp;diff=9608"/>
				<updated>2019-01-28T16:29:28Z</updated>
		
		<summary type="html">&lt;p&gt;50.110.169.187: Added Scetion: Judge Rankings and added his Wily stage information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cheez8 is one of the five judges of the original [[Make a Good Mega Man Level]] Contest.Being a judge he made the Wily stage [[Dr. Wily's Incinerator Chute]].  He did not enter [[Make a Good Mega Man Level 2|the following contest]], but he submitted the level [[Coyote Man (stage)|Coyote Man]] to [[Tier X (MaGMML2)|Tier X]]. He is also currently (as of February 26, 2018) doing a Let's Play of the game on his personal YouTube channel.&lt;br /&gt;
&lt;br /&gt;
====Level Rankings====&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!Judge Ranking&lt;br /&gt;
!Official Ranking&lt;br /&gt;
!Stage Name&lt;br /&gt;
!Creator&lt;br /&gt;
!Judge Score&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|#20&lt;br /&gt;
|#20&lt;br /&gt;
|[[Objective: Vain Space]]&lt;br /&gt;
|[[No Lynch]]&lt;br /&gt;
|11 /100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#19&lt;br /&gt;
|#18&lt;br /&gt;
|[[level]]&lt;br /&gt;
|[[Kanna]]&lt;br /&gt;
|13 /100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#18&lt;br /&gt;
|#19&lt;br /&gt;
|[[City War]]&lt;br /&gt;
|[[quazcake]]&lt;br /&gt;
|19 /100&lt;br /&gt;
|[[File:MaGMML1_LeastFav.png|left]] Least Favorite&lt;br /&gt;
|-&lt;br /&gt;
|#17&lt;br /&gt;
|#14&lt;br /&gt;
|[[Sunset Siege]]&lt;br /&gt;
|[[Scorpio]]&lt;br /&gt;
|27 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#16&lt;br /&gt;
|#12&lt;br /&gt;
|[[Wily Combo]]&lt;br /&gt;
|[[Mitcheddar93]]&lt;br /&gt;
|31 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#15&lt;br /&gt;
|#16&lt;br /&gt;
|[[Chroma Key]]&lt;br /&gt;
|[[Gyra Solune]]&lt;br /&gt;
|33 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#14&lt;br /&gt;
|#15&lt;br /&gt;
|[[Midnight Snow]]&lt;br /&gt;
|[[blue kirby]]&lt;br /&gt;
|42 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#13&lt;br /&gt;
|#17&lt;br /&gt;
|[[The Quickening]]&lt;br /&gt;
|[[Zyglrox Odyssey]]&lt;br /&gt;
|51 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#12&lt;br /&gt;
|#2&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[kumuhmuh]]&lt;br /&gt;
|58 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#11&lt;br /&gt;
|#11&lt;br /&gt;
|[[Napalm Forest and Caves]]&lt;br /&gt;
|[[Thoron]]&lt;br /&gt;
|61 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|#10&lt;br /&gt;
|#10&lt;br /&gt;
|[[Hard to See Land]]&lt;br /&gt;
|[[ParmaJon]]&lt;br /&gt;
|62 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#3&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Friendly Dictator]]&lt;br /&gt;
|62 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#8&lt;br /&gt;
|#6&lt;br /&gt;
|[[Thunderclyffe Plant]]&lt;br /&gt;
|[[Lamda]]&lt;br /&gt;
|67 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#7&lt;br /&gt;
|#8&lt;br /&gt;
|[[Under Construction]]&lt;br /&gt;
|[[128-Up]]&lt;br /&gt;
|70 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#6&lt;br /&gt;
|#4&lt;br /&gt;
|[[Citadel Basement]]&lt;br /&gt;
|[[Entity1037]]&lt;br /&gt;
|75 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#5&lt;br /&gt;
|#1&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[RedBlupi]]&lt;br /&gt;
|76 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#4&lt;br /&gt;
|#13&lt;br /&gt;
|[[Sky Ziggurat]]&lt;br /&gt;
|[[MonkeyShrapnel]]&lt;br /&gt;
|80 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#3&lt;br /&gt;
|#5&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[WreckingGoomba]]&lt;br /&gt;
|81 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#2&lt;br /&gt;
|#7&lt;br /&gt;
|[[Spiky Meltdown]]&lt;br /&gt;
|[[The Stove Guy]]&lt;br /&gt;
|84 / 100&lt;br /&gt;
|[[File:MaGMML1_Fav.png|left]] Favorite&lt;br /&gt;
|-&lt;br /&gt;
|#1&lt;br /&gt;
|#9&lt;br /&gt;
|[[Maze of Death]]&lt;br /&gt;
|[[Flashman85]]&lt;br /&gt;
|89 / 100&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{People}}&lt;br /&gt;
[[Category:Judges]]&lt;/div&gt;</summary>
		<author><name>50.110.169.187</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=M-Jacq&amp;diff=9607</id>
		<title>M-Jacq</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=M-Jacq&amp;diff=9607"/>
				<updated>2019-01-28T13:51:58Z</updated>
		
		<summary type="html">&lt;p&gt;50.110.169.187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Mecopisthes jacquelinae''' is a species of spider native to Morocco, but you were probably looking for the Sprites INC user with that as her username.&lt;br /&gt;
&lt;br /&gt;
M. jacquelinae, or '''M-Jacq''' for short, was a spriter for [[Make a Good Mega Man Level 2]] and [[Make a Good Mega Man Level 3]]. She also submitted two levels to MaGMML2; the 15th place entry stage [[Sector Upsilon 6]], and the [[Tier X (MaGMML2)|Tier X]] level [[Deep Thoughts]]. She applied to be a judge for MaGMML3, but was not selected. However, She will be a judge for [[Make a Good 48 Hour Mega Man Level]]. &lt;br /&gt;
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{{Stub}}&lt;br /&gt;
{{People}}&lt;br /&gt;
[[Category:Contest Participants]]&lt;/div&gt;</summary>
		<author><name>50.110.169.187</name></author>	</entry>

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