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		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=51.14.89.5</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-04-19T14:12:06Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Docron&amp;diff=21048</id>
		<title>Docron</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Docron&amp;diff=21048"/>
				<updated>2023-09-14T15:47:40Z</updated>
		
		<summary type="html">&lt;p&gt;51.14.89.5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name=Docron&lt;br /&gt;
|image=[[File:DocronArt.png|230px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|jname=&lt;br /&gt;
|script=ドクロン&lt;br /&gt;
|romaji=Dokuron&lt;br /&gt;
|altname=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[SnoruntPyro]]&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=4 (hatch)&amp;lt;br&amp;gt;1 (Docron)&lt;br /&gt;
|at=4 (contact)&lt;br /&gt;
|weak=[[Gemini Laser]]{{1}}&amp;lt;br&amp;gt;[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}&amp;lt;br&amp;gt;[[Hornet Chaser]], [[Wheel Cutter]], [[Super Arrow]]{{2}}&amp;lt;br&amp;gt;[[Tornado Blow]]{{3}}&amp;lt;br&amp;gt;[[Super Arm]], [[Chill Spike]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}&amp;lt;br&amp;gt;[[Concrete Shot]]{{48H}}&amp;lt;br&amp;gt;[[Wire Adaptor]]{{Megamix}}&lt;br /&gt;
|category=Grounded (Docron)&lt;br /&gt;
|location='''MaGMML(1R):'''&amp;lt;br&amp;gt;[[Dr. Wily's Incinerator Chute]]&amp;lt;br&amp;gt;[[Flashback Database]]{{1}}&amp;lt;br&amp;gt;'''MaGMML2:'''&amp;lt;br&amp;gt;[[Gigavolt Man]]&amp;lt;br&amp;gt;[[Shovel Knight]]&amp;lt;br&amp;gt;[[A Mega Man for All Seasons]]&amp;lt;br&amp;gt;[[Sheriff Man (stage)|Sheriff Man]]&amp;lt;br&amp;gt;[[Quarantine Woman (stage)|Quarantine Woman]]&amp;lt;br&amp;gt;[[Identity Crisis]]&amp;lt;br&amp;gt;[[Classic Castle]]&amp;lt;br&amp;gt;[[Lever Oriental Enchanted]]&amp;lt;br&amp;gt;[[Inner Sanctum]]&amp;lt;br&amp;gt;[[Unobtainium Mine]]&amp;lt;br&amp;gt;[[Reality Core]]&amp;lt;br&amp;gt;[[The Pit of Pits]]&amp;lt;br&amp;gt;[[Null and Void (MaGMML2)|Null and Void]]&amp;lt;br&amp;gt;'''MaG24HMML:'''&amp;lt;br&amp;gt;[[Wily 3 (MaG24HMML)|Wily 3]]&amp;lt;br&amp;gt;'''MaGMML3 Judge Application Levels:'''&amp;lt;br&amp;gt;[[Gate 303]]&amp;lt;br&amp;gt;'''MaGMML: Episode Zero:'''&amp;lt;br&amp;gt;[[Frosty Fields]]&lt;br /&gt;
|OffAppear=[[Mega Man 4]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good 48 Hour Mega Man Level|MaG48HMML]]&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|appear=&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:Docron.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Docron''' is an enemy from ''[[Mega Man 4]]''. It is a skull robot with a single wheel, typically created by a small cyan hatch.&lt;br /&gt;
&lt;br /&gt;
Docron was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]''. It didn't appear in any entries, but it did appear in the Wily stages [[Dr. Wily's Incinerator Chute]] and [[Flashback Database]] (in ''[[Make a Good Mega Man Level Remastered]]'', it is absent from the remade version of the latter stage).&lt;br /&gt;
&lt;br /&gt;
Docron returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Gigavolt Man]], [[Shovel Knight]], [[A Mega Man for All Seasons]], [[Sheriff Man (stage)|Sheriff Man]], [[Quarantine Woman (stage)|Quarantine Woman]], and [[Identity Crisis]], as well as the Wily stages [[Classic Castle]], [[Lever Oriental Enchanted]], [[Inner Sanctum]], [[Unobtainium Mine]], and [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] stages &amp;quot;Chilled to the Bone&amp;quot; and &amp;quot;Pit&amp;quot; (in the latter, it is reskinned into Shemum from ''Kid Icarus''), and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' Wily stage [[Wily 3 (MaG24HMML)|Wily 3]] and the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Level]] [[Gate 303]]. One other game, ''[[Make a Good Mega Man Level: Episode Zero]]'', is notable for featuring Docrons in the level [[Frosty Fields]], but completely omitting their hatch.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
The Docron Hatch will spawn Docrons at a consistent rate, with the limit of Docrons on-screen at a time being decided with creation code. The Docrons themselves will simply move straight forward, turning around when they hit a wall and eventually despawning.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
All damage listed is for the Docron Hatch.&lt;br /&gt;
&lt;br /&gt;
===Make a Good Mega Man Level===&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
|buster=1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|metal=2&amp;lt;br&amp;gt;1&lt;br /&gt;
|gemini=10&amp;lt;br&amp;gt;1&lt;br /&gt;
|solar=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|top=0&amp;lt;br&amp;gt;3&lt;br /&gt;
|wool=2&amp;lt;br&amp;gt;0.5&lt;br /&gt;
|black=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|phar=1/1/4&amp;lt;br&amp;gt;1/5&lt;br /&gt;
|magic=3&amp;lt;br&amp;gt;2&lt;br /&gt;
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level Remastered===&lt;br /&gt;
{{Damagetable1R&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|metal=1&lt;br /&gt;
|gemini=1&lt;br /&gt;
|solar=2&lt;br /&gt;
|top=3&lt;br /&gt;
|wool=1&lt;br /&gt;
|black=3&lt;br /&gt;
|phar=1/20&lt;br /&gt;
|magic=2&lt;br /&gt;
|orb=3&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 2===&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
|buster=1/2/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|hornet=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|jewel=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|grab=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|triple=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|flash=Y&amp;lt;br&amp;gt;Y&lt;br /&gt;
|slash=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|wheel=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|sakugarne=4&amp;lt;br&amp;gt;4&lt;br /&gt;
|wire=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|arrow=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=4&lt;br /&gt;
|thunder=3&lt;br /&gt;
|magnetic=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|break=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable24H&lt;br /&gt;
|buster=1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|water=2&amp;lt;br&amp;gt;N/A*&lt;br /&gt;
|time=Y&amp;lt;br&amp;gt;N/A*&lt;br /&gt;
|super=4/2&amp;lt;br&amp;gt;4/2&lt;br /&gt;
|chill=1/3&amp;lt;br&amp;gt;1/5&lt;br /&gt;
|hornet=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|jewel=2&amp;lt;br&amp;gt;1&lt;br /&gt;
|grab=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|triple=2&amp;lt;br&amp;gt;1&lt;br /&gt;
|wire=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|arrow=?&amp;lt;br&amp;gt;2 &amp;lt;!-- Super Arrow seemingly can't reach high enough to hit the one Docron Hatch in the game --&amp;gt;&lt;br /&gt;
|flash=Y&amp;lt;br&amp;gt;Y&lt;br /&gt;
|slash=4&amp;lt;br&amp;gt;1&lt;br /&gt;
|wheel=3&amp;lt;br&amp;gt;2&lt;br /&gt;
|sakugarne=4&amp;lt;br&amp;gt;4&lt;br /&gt;
|pakkajoe=1&amp;lt;br&amp;gt;99&lt;br /&gt;
|notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine&amp;lt;br&amp;gt;*Not in the current build of the Megamix Engine.&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|flame=2&lt;br /&gt;
|rain=2&lt;br /&gt;
|spark=0&lt;br /&gt;
|snake=2&lt;br /&gt;
|tengu=1/1/2&lt;br /&gt;
|water=2&lt;br /&gt;
|concrete=3&lt;br /&gt;
|homing=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|time=Y&lt;br /&gt;
|stone=2&lt;br /&gt;
|plant=4&lt;br /&gt;
|block=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 4 Enemies]][[Category:Grounded Enemies]]&lt;/div&gt;</summary>
		<author><name>51.14.89.5</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Wall_Blaster_II&amp;diff=21018</id>
		<title>Wall Blaster II</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Wall_Blaster_II&amp;diff=21018"/>
				<updated>2023-09-04T07:07:23Z</updated>
		
		<summary type="html">&lt;p&gt;51.14.89.5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name=Wall Blaster II&lt;br /&gt;
|image=[[File:WallBlasterIIArt.png|230px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|jname=&lt;br /&gt;
|script=ウォールブラスターII&lt;br /&gt;
|romaji=Wōru Burasutā II&lt;br /&gt;
|altname=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[ThatEntityPerson|Entity1037]]&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=3&lt;br /&gt;
|at=3 (contact)&amp;lt;br&amp;gt;2 (projectile)&lt;br /&gt;
|weak=[[Sakugarne]]{{2}}&amp;lt;br&amp;gt;[[Solar Blaze]], [[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}&amp;lt;br&amp;gt;[[Tornado Blow]], [[Thunder Beam]], [[Magnetic Shockwave]], [[Ice Wall]], [[Break Dash]]{{3}}&amp;lt;br&amp;gt;[[Super Arm]], [[Chill Spike]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}&amp;lt;br&amp;gt;[[Concrete Shot]]{{48H}}&amp;lt;br&amp;gt;[[Psycho Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}&amp;lt;br&amp;gt;[[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}&lt;br /&gt;
|category=&lt;br /&gt;
|location='''MaGMML2:'''&amp;lt;br&amp;gt;[[Airflow Hubble]]&amp;lt;br&amp;gt;[[Colorful Hall]]&amp;lt;br&amp;gt;[[Chomp Man (stage)|Chomp Man]]&amp;lt;br&amp;gt;[[Neon Man (stage)]]&amp;lt;br&amp;gt;[[Changeable Caverns]]&amp;lt;br&amp;gt;[[Fortified Lab]]&amp;lt;br&amp;gt;[[But It Lacked the Depth to Convince Me That This is Really Hell]]&amp;lt;br&amp;gt;[[Conveyor Mayhem]]&amp;lt;br&amp;gt;[[Aurora Man]]&amp;lt;br&amp;gt;[[Rad Gravity]]&amp;lt;br&amp;gt;[[Cyber Man (stage)|Cyber Man]]&amp;lt;br&amp;gt;[[Reality Core]]&amp;lt;br&amp;gt;[[The Pit of Pits]]&amp;lt;br&amp;gt;[[Null and Void (MaGMML2)|Null and Void]]&amp;lt;br&amp;gt;'''MaG24HMML:'''&amp;lt;br&amp;gt;[[Pollution Park]]&amp;lt;br&amp;gt;'''MaGMML1R:'''&amp;lt;br&amp;gt;[[Be the Bigger Person]]&amp;lt;br&amp;gt;'''MaGMML: Episode Zero:'''&amp;lt;br&amp;gt;[[Vertical Hunger]]&amp;lt;br&amp;gt;[[Midnight Aurora]]&amp;lt;br&amp;gt;[[Rainbow Ravine]]&amp;lt;br&amp;gt;[[Psionic Space Station]]&amp;lt;br&amp;gt;[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|OffAppear=[[Mega Man 6]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Enemy)&amp;lt;br&amp;gt;MaG48HMML (Enemy)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:WallBlasterII.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Wall Blaster II''' is an enemy from ''[[Mega Man 6]]''. It is a waterproof [[Wall Blaster]] that can only fire in three directions.&lt;br /&gt;
&lt;br /&gt;
Wall Blaster II was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in 11 entries, as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels &amp;quot;Ocean Sickness&amp;quot;, &amp;quot;Paradrop&amp;quot;, and &amp;quot;The Top 10 Most Commonly Used Enemies, In Increasing Order&amp;quot; (where it is placed as number six), and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[Pollution Park]], in ''[[Make a Good Mega Man Level Remastered]]'' in the remade Wily stage [[Be the Bigger Person]], and in five levels in ''[[Make a Good Mega Man Level: Episode Zero]]''.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Wall Blaster IIs will remain idle if [[Mega Man]] is behind them. If Mega Man is in front of one, it will try to fire at him constantly at the nearest angle. It can only shoot straight forward, 45 degrees upward, or 45 degrees downward.&lt;br /&gt;
&lt;br /&gt;
Wall Blaster IIs have the following creation code variables:&lt;br /&gt;
* col - Determines the color of a Wall Blaster II (0 = green with red edges (default), 1 = red with green edges, 2 = green with orange edges).&lt;br /&gt;
* delay - Determines how long a Wall Blaster II must wait before firing a shot.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; |Sprite&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |MaGMML Appearance(s)&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Location(s)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Description&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Designer(s)&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |HP&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Attack Damage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:CrashBlaster.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Crash Blaster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Code Landfill]]&amp;lt;br&amp;gt;[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A Wall Blaster II that shoots Crash Bombs instead of bullets. It has a slower firing rate than normal Wall Blaster IIs.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[SnoruntPyro]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3 (contact)&amp;lt;br&amp;gt;4 (Crash Bomb)&amp;lt;br&amp;gt;4 (Crash Bomb explosion)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable1M&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|metal=1&lt;br /&gt;
|gemini=1&lt;br /&gt;
|solar=4&lt;br /&gt;
|top=3&lt;br /&gt;
|wool=0.5&lt;br /&gt;
|black=3&lt;br /&gt;
|phar=1/5&lt;br /&gt;
|magic=2&lt;br /&gt;
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level Remastered===&lt;br /&gt;
{{Damagetable1R&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|metal=1&lt;br /&gt;
|gemini=1&lt;br /&gt;
|solar=4&lt;br /&gt;
|top=3&lt;br /&gt;
|wool=1&lt;br /&gt;
|black=3&lt;br /&gt;
|phar=1/20&lt;br /&gt;
|magic=2&lt;br /&gt;
|orb=3&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 2===&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
|buster=1/2/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|hornet=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|jewel=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|grab=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|triple=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|flash=Y&amp;lt;br&amp;gt;Y&lt;br /&gt;
|slash=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|wheel=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|sakugarne=4&amp;lt;br&amp;gt;4&lt;br /&gt;
|wire=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|arrow=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=4&lt;br /&gt;
|thunder=3&lt;br /&gt;
|magnetic=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|break=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable24H&lt;br /&gt;
|buster=1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|water=2&amp;lt;br&amp;gt;N/A*&lt;br /&gt;
|time=Y&amp;lt;br&amp;gt;N/A*&lt;br /&gt;
|super=4/2&amp;lt;br&amp;gt;4/2&lt;br /&gt;
|chill=1/6&amp;lt;br&amp;gt;1/5&lt;br /&gt;
|hornet=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|jewel=2&amp;lt;br&amp;gt;1&lt;br /&gt;
|grab=1&amp;lt;br&amp;gt;2&lt;br /&gt;
|triple=2&amp;lt;br&amp;gt;1&lt;br /&gt;
|wire=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|arrow=1&amp;lt;br&amp;gt;2&lt;br /&gt;
|flash=Y&amp;lt;br&amp;gt;Y&lt;br /&gt;
|slash=4&amp;lt;br&amp;gt;1&lt;br /&gt;
|wheel=6&amp;lt;br&amp;gt;2&lt;br /&gt;
|sakugarne=4&amp;lt;br&amp;gt;4&lt;br /&gt;
|pakkajoe=1&amp;lt;br&amp;gt;99&lt;br /&gt;
|notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine&amp;lt;br&amp;gt;*Not in the current build of the Megamix Engine.&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|flame=2&lt;br /&gt;
|rain=2&lt;br /&gt;
|spark=0&lt;br /&gt;
|snake=2&lt;br /&gt;
|tengu=1/1/2&lt;br /&gt;
|water=2&lt;br /&gt;
|concrete=3&lt;br /&gt;
|homing=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level: Episode Zero===&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=1&lt;br /&gt;
|saber=1&lt;br /&gt;
|burst=2&lt;br /&gt;
|drive=99&lt;br /&gt;
|cutbuster=2&lt;br /&gt;
|cutsaber=3&lt;br /&gt;
|cutburst=2&lt;br /&gt;
|cutdrive=3&lt;br /&gt;
|flamebuster=1&lt;br /&gt;
|flamesaber=1&lt;br /&gt;
|flameburst=2&lt;br /&gt;
|flamedrive=1&lt;br /&gt;
|icebuster=1&lt;br /&gt;
|icesaber=1&lt;br /&gt;
|iceburst=2&lt;br /&gt;
|icedrive=1&lt;br /&gt;
|zapbuster=1&lt;br /&gt;
|zapsaber=1&lt;br /&gt;
|zapburst=2&lt;br /&gt;
|zapdrive=2&lt;br /&gt;
|psybuster=4&lt;br /&gt;
|psysaber=6*&lt;br /&gt;
|psyburst=5&lt;br /&gt;
|psydrive=6&lt;br /&gt;
|notes=*Reflected projectiles do 5 damage.&lt;br /&gt;
}}&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|time=Y&lt;br /&gt;
|stone=2&lt;br /&gt;
|plant=4&lt;br /&gt;
|block=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
==Related Articles==&lt;br /&gt;
*[[Wall Blaster]]&lt;br /&gt;
*[[Wall Basher]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Custom Enemies (MaGMML:EZ)]][[Category:Mega Man 6 Enemies]][[Category:Cannons]]&lt;/div&gt;</summary>
		<author><name>51.14.89.5</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Wall_Blaster_II&amp;diff=21014</id>
		<title>Wall Blaster II</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Wall_Blaster_II&amp;diff=21014"/>
				<updated>2023-09-01T20:27:48Z</updated>
		
		<summary type="html">&lt;p&gt;51.14.89.5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name=Wall Blaster II&lt;br /&gt;
|image=[[File:WallBlasterIIArt.png|230px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|jname=&lt;br /&gt;
|script=ウォールブラスターII&lt;br /&gt;
|romaji=Wōru Burasutā II&lt;br /&gt;
|altname=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[ThatEntityPerson|Entity1037]]&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=3&lt;br /&gt;
|at=3 (contact)&amp;lt;br&amp;gt;2 (projectile)&lt;br /&gt;
|weak=[[Sakugarne]]{{2}}&amp;lt;br&amp;gt;[[Solar Blaze]], [[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}&amp;lt;br&amp;gt;[[Tornado Blow]], [[Thunder Beam]], [[Magnetic Shockwave]], [[Ice Wall]], [[Break Dash]]{{3}}&amp;lt;br&amp;gt;[[Super Arm]], [[Chill Spike]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}&amp;lt;br&amp;gt;[[Concrete Shot]]{{48H}}&amp;lt;br&amp;gt;[[Psycho Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}&amp;lt;br&amp;gt;[[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}&lt;br /&gt;
|category=&lt;br /&gt;
|location='''MaGMML2:'''&amp;lt;br&amp;gt;[[Airflow Hubble]]&amp;lt;br&amp;gt;[[Colorful Hall]]&amp;lt;br&amp;gt;[[Chomp Man (stage)|Chomp Man]]&amp;lt;br&amp;gt;[[Neon Man (stage)]]&amp;lt;br&amp;gt;[[Changeable Caverns]]&amp;lt;br&amp;gt;[[Fortified Lab]]&amp;lt;br&amp;gt;[[But It Lacked the Depth to Convince Me That This is Really Hell]]&amp;lt;br&amp;gt;[[Conveyor Mayhem]]&amp;lt;br&amp;gt;[[Aurora Man]]&amp;lt;br&amp;gt;[[Rad Gravity]]&amp;lt;br&amp;gt;[[Cyber Man (stage)|Cyber Man]]&amp;lt;br&amp;gt;[[Reality Core]]&amp;lt;br&amp;gt;[[The Pit of Pits]]&amp;lt;br&amp;gt;[[Null and Void (MaGMML2)|Null and Void]]&amp;lt;br&amp;gt;'''MaG24HMML:'''&amp;lt;br&amp;gt;[[Pollution Park]]&amp;lt;br&amp;gt;'''MaGMML1R:'''&amp;lt;br&amp;gt;[[Be the Bigger Person]]&amp;lt;br&amp;gt;'''MaGMML: Episode Zero:'''&amp;lt;br&amp;gt;[[Vertical Hunger]]&amp;lt;br&amp;gt;[[Midnight Aurora]]&amp;lt;br&amp;gt;[[Rainbow Ravine]]&amp;lt;br&amp;gt;[[Psionic Space Station]]&amp;lt;br&amp;gt;[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|OffAppear=[[Mega Man 6]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:WallBlasterII.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Wall Blaster II''' is an enemy from ''[[Mega Man 6]]''. It is a waterproof [[Wall Blaster]] that can only fire in three directions.&lt;br /&gt;
&lt;br /&gt;
Wall Blaster II was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in 11 entries, as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels &amp;quot;Ocean Sickness&amp;quot;, &amp;quot;Paradrop&amp;quot;, and &amp;quot;The Top 10 Most Commonly Used Enemies, In Increasing Order&amp;quot; (where it is placed as number six), and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[Pollution Park]], in ''[[Make a Good Mega Man Level Remastered]]'' in the remade Wily stage [[Be the Bigger Person]], and in five levels in ''[[Make a Good Mega Man Level: Episode Zero]]''.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Wall Blaster IIs will remain idle if [[Mega Man]] is behind them. If Mega Man is in front of one, it will try to fire at him constantly at the nearest angle. It can only shoot straight forward, 45 degrees upward, or 45 degrees downward.&lt;br /&gt;
&lt;br /&gt;
Wall Blaster IIs have the following creation code variables:&lt;br /&gt;
* col - Determines the color of a Wall Blaster II (0 = green with red edges (default), 1 = red with green edges, 2 = green with orange edges).&lt;br /&gt;
* delay - Determines how long a Wall Blaster II must wait before firing a shot.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; |Sprite&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |MaGMML Appearance(s)&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Location(s)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Description&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Designer(s)&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |HP&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Attack Damage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:CrashBlaster.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Crash Blaster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Code Landfill]]&amp;lt;br&amp;gt;[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A Wall Blaster II that shoots Crash Bombs instead of bullets. It has a slower firing rate than normal Wall Blaster IIs.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[SnoruntPyro]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3 (contact)&amp;lt;br&amp;gt;4 (Crash Bomb)&amp;lt;br&amp;gt;4 (Crash Bomb explosion)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable1M&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|metal=1&lt;br /&gt;
|gemini=1&lt;br /&gt;
|solar=4&lt;br /&gt;
|top=3&lt;br /&gt;
|wool=0.5&lt;br /&gt;
|black=3&lt;br /&gt;
|phar=1/5&lt;br /&gt;
|magic=2&lt;br /&gt;
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level Remastered===&lt;br /&gt;
{{Damagetable1R&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|metal=1&lt;br /&gt;
|gemini=1&lt;br /&gt;
|solar=4&lt;br /&gt;
|top=3&lt;br /&gt;
|wool=1&lt;br /&gt;
|black=3&lt;br /&gt;
|phar=1/20&lt;br /&gt;
|magic=2&lt;br /&gt;
|orb=3&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 2===&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
|buster=1/2/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|hornet=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|jewel=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|grab=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|triple=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|flash=Y&amp;lt;br&amp;gt;Y&lt;br /&gt;
|slash=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|wheel=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|sakugarne=4&amp;lt;br&amp;gt;4&lt;br /&gt;
|wire=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|arrow=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=4&lt;br /&gt;
|thunder=3&lt;br /&gt;
|magnetic=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|break=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable24H&lt;br /&gt;
|buster=1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|water=2&amp;lt;br&amp;gt;N/A*&lt;br /&gt;
|time=Y&amp;lt;br&amp;gt;N/A*&lt;br /&gt;
|super=4/2&amp;lt;br&amp;gt;4/2&lt;br /&gt;
|chill=1/6&amp;lt;br&amp;gt;1/5&lt;br /&gt;
|hornet=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|jewel=2&amp;lt;br&amp;gt;1&lt;br /&gt;
|grab=1&amp;lt;br&amp;gt;2&lt;br /&gt;
|triple=2&amp;lt;br&amp;gt;1&lt;br /&gt;
|wire=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|arrow=1&amp;lt;br&amp;gt;2&lt;br /&gt;
|flash=Y&amp;lt;br&amp;gt;Y&lt;br /&gt;
|slash=4&amp;lt;br&amp;gt;1&lt;br /&gt;
|wheel=6&amp;lt;br&amp;gt;2&lt;br /&gt;
|sakugarne=4&amp;lt;br&amp;gt;4&lt;br /&gt;
|pakkajoe=1&amp;lt;br&amp;gt;99&lt;br /&gt;
|notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine&amp;lt;br&amp;gt;*Not in the current build of the Megamix Engine.&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|flame=2&lt;br /&gt;
|rain=2&lt;br /&gt;
|spark=0&lt;br /&gt;
|snake=2&lt;br /&gt;
|tengu=1/1/2&lt;br /&gt;
|water=2&lt;br /&gt;
|concrete=3&lt;br /&gt;
|homing=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level: Episode Zero===&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=1&lt;br /&gt;
|saber=1&lt;br /&gt;
|burst=2&lt;br /&gt;
|drive=99&lt;br /&gt;
|cutbuster=2&lt;br /&gt;
|cutsaber=3&lt;br /&gt;
|cutburst=2&lt;br /&gt;
|cutdrive=3&lt;br /&gt;
|flamebuster=1&lt;br /&gt;
|flamesaber=1&lt;br /&gt;
|flameburst=2&lt;br /&gt;
|flamedrive=1&lt;br /&gt;
|icebuster=1&lt;br /&gt;
|icesaber=1&lt;br /&gt;
|iceburst=2&lt;br /&gt;
|icedrive=1&lt;br /&gt;
|zapbuster=1&lt;br /&gt;
|zapsaber=1&lt;br /&gt;
|zapburst=2&lt;br /&gt;
|zapdrive=2&lt;br /&gt;
|psybuster=4&lt;br /&gt;
|psysaber=6*&lt;br /&gt;
|psyburst=5&lt;br /&gt;
|psydrive=6&lt;br /&gt;
|notes=*Reflected projectiles do 5 damage.&lt;br /&gt;
}}&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|time=Y&lt;br /&gt;
|stone=2&lt;br /&gt;
|plant=4&lt;br /&gt;
|block=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
==Related Articles==&lt;br /&gt;
*[[Wall Blaster]]&lt;br /&gt;
*[[Wall Basher]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Custom Enemies (MaGMML:EZ)]][[Category:Mega Man 6 Enemies]][[Category:Cannons]]&lt;/div&gt;</summary>
		<author><name>51.14.89.5</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Wall_Blaster_II&amp;diff=21013</id>
		<title>Wall Blaster II</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Wall_Blaster_II&amp;diff=21013"/>
				<updated>2023-09-01T20:27:25Z</updated>
		
		<summary type="html">&lt;p&gt;51.14.89.5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name=Wall Blaster II&lt;br /&gt;
|image=[[File:WallBlasterIIArt.png|230px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|jname=&lt;br /&gt;
|script=ウォールブラスターII&lt;br /&gt;
|romaji=Wōru Burasutā II&lt;br /&gt;
|altname=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[ThatEntityPerson|Entity1037]]&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=3&lt;br /&gt;
|at=3 (contact)&amp;lt;br&amp;gt;2 (projectile)&lt;br /&gt;
|weak=[[Sakugarne]]{{2}}&amp;lt;br&amp;gt;[[Solar Blaze]], [[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}&amp;lt;br&amp;gt;[[Tornado Blow]], [[Thunder Beam]], [[Magnetic Shockwave]], [[Ice Wall]], [[Break Dash]]{{3}}&amp;lt;br&amp;gt;[[Super Arm]], [[Chill Spike]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}&amp;lt;br&amp;gt;[[Concrete Shot]]{{48H}}&amp;lt;br&amp;gt;[[Psycho Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}&amp;lt;br&amp;gt;[[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}&lt;br /&gt;
|category=&lt;br /&gt;
|location='''MaGMML2:'''&amp;lt;br&amp;gt;[[Airflow Hubble]]&amp;lt;br&amp;gt;[[Colorful Hall]]&amp;lt;br&amp;gt;[[Chomp Man (stage)|Chomp Man]]&amp;lt;br&amp;gt;[[Neon Man (stage)]];&amp;lt;br&amp;gt;[[Changeable Caverns]]&amp;lt;br&amp;gt;[[Fortified Lab]]&amp;lt;br&amp;gt;[[But It Lacked the Depth to Convince Me That This is Really Hell]]&amp;lt;br&amp;gt;[[Conveyor Mayhem]]&amp;lt;br&amp;gt;[[Aurora Man]]&amp;lt;br&amp;gt;[[Rad Gravity]]&amp;lt;br&amp;gt;[[Cyber Man (stage)|Cyber Man]]&amp;lt;br&amp;gt;[[Reality Core]]&amp;lt;br&amp;gt;[[The Pit of Pits]]&amp;lt;br&amp;gt;[[Null and Void (MaGMML2)|Null and Void]]&amp;lt;br&amp;gt;'''MaG24HMML:'''&amp;lt;br&amp;gt;[[Pollution Park]]&amp;lt;br&amp;gt;'''MaGMML1R:'''&amp;lt;br&amp;gt;[[Be the Bigger Person]]&amp;lt;br&amp;gt;'''MaGMML: Episode Zero:'''&amp;lt;br&amp;gt;[[Vertical Hunger]]&amp;lt;br&amp;gt;[[Midnight Aurora]]&amp;lt;br&amp;gt;[[Rainbow Ravine]]&amp;lt;br&amp;gt;[[Psionic Space Station]]&amp;lt;br&amp;gt;[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|OffAppear=[[Mega Man 6]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:WallBlasterII.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Wall Blaster II''' is an enemy from ''[[Mega Man 6]]''. It is a waterproof [[Wall Blaster]] that can only fire in three directions.&lt;br /&gt;
&lt;br /&gt;
Wall Blaster II was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in 11 entries, as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels &amp;quot;Ocean Sickness&amp;quot;, &amp;quot;Paradrop&amp;quot;, and &amp;quot;The Top 10 Most Commonly Used Enemies, In Increasing Order&amp;quot; (where it is placed as number six), and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[Pollution Park]], in ''[[Make a Good Mega Man Level Remastered]]'' in the remade Wily stage [[Be the Bigger Person]], and in five levels in ''[[Make a Good Mega Man Level: Episode Zero]]''.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Wall Blaster IIs will remain idle if [[Mega Man]] is behind them. If Mega Man is in front of one, it will try to fire at him constantly at the nearest angle. It can only shoot straight forward, 45 degrees upward, or 45 degrees downward.&lt;br /&gt;
&lt;br /&gt;
Wall Blaster IIs have the following creation code variables:&lt;br /&gt;
* col - Determines the color of a Wall Blaster II (0 = green with red edges (default), 1 = red with green edges, 2 = green with orange edges).&lt;br /&gt;
* delay - Determines how long a Wall Blaster II must wait before firing a shot.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; |Sprite&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |MaGMML Appearance(s)&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Location(s)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Description&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Designer(s)&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |HP&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Attack Damage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:CrashBlaster.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Crash Blaster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Code Landfill]]&amp;lt;br&amp;gt;[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A Wall Blaster II that shoots Crash Bombs instead of bullets. It has a slower firing rate than normal Wall Blaster IIs.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[SnoruntPyro]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3 (contact)&amp;lt;br&amp;gt;4 (Crash Bomb)&amp;lt;br&amp;gt;4 (Crash Bomb explosion)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable1M&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|metal=1&lt;br /&gt;
|gemini=1&lt;br /&gt;
|solar=4&lt;br /&gt;
|top=3&lt;br /&gt;
|wool=0.5&lt;br /&gt;
|black=3&lt;br /&gt;
|phar=1/5&lt;br /&gt;
|magic=2&lt;br /&gt;
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level Remastered===&lt;br /&gt;
{{Damagetable1R&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|metal=1&lt;br /&gt;
|gemini=1&lt;br /&gt;
|solar=4&lt;br /&gt;
|top=3&lt;br /&gt;
|wool=1&lt;br /&gt;
|black=3&lt;br /&gt;
|phar=1/20&lt;br /&gt;
|magic=2&lt;br /&gt;
|orb=3&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 2===&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
|buster=1/2/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|hornet=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|jewel=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|grab=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|triple=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|flash=Y&amp;lt;br&amp;gt;Y&lt;br /&gt;
|slash=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|wheel=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|sakugarne=4&amp;lt;br&amp;gt;4&lt;br /&gt;
|wire=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|arrow=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=4&lt;br /&gt;
|thunder=3&lt;br /&gt;
|magnetic=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|break=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable24H&lt;br /&gt;
|buster=1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|water=2&amp;lt;br&amp;gt;N/A*&lt;br /&gt;
|time=Y&amp;lt;br&amp;gt;N/A*&lt;br /&gt;
|super=4/2&amp;lt;br&amp;gt;4/2&lt;br /&gt;
|chill=1/6&amp;lt;br&amp;gt;1/5&lt;br /&gt;
|hornet=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|jewel=2&amp;lt;br&amp;gt;1&lt;br /&gt;
|grab=1&amp;lt;br&amp;gt;2&lt;br /&gt;
|triple=2&amp;lt;br&amp;gt;1&lt;br /&gt;
|wire=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|arrow=1&amp;lt;br&amp;gt;2&lt;br /&gt;
|flash=Y&amp;lt;br&amp;gt;Y&lt;br /&gt;
|slash=4&amp;lt;br&amp;gt;1&lt;br /&gt;
|wheel=6&amp;lt;br&amp;gt;2&lt;br /&gt;
|sakugarne=4&amp;lt;br&amp;gt;4&lt;br /&gt;
|pakkajoe=1&amp;lt;br&amp;gt;99&lt;br /&gt;
|notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine&amp;lt;br&amp;gt;*Not in the current build of the Megamix Engine.&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|flame=2&lt;br /&gt;
|rain=2&lt;br /&gt;
|spark=0&lt;br /&gt;
|snake=2&lt;br /&gt;
|tengu=1/1/2&lt;br /&gt;
|water=2&lt;br /&gt;
|concrete=3&lt;br /&gt;
|homing=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level: Episode Zero===&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=1&lt;br /&gt;
|saber=1&lt;br /&gt;
|burst=2&lt;br /&gt;
|drive=99&lt;br /&gt;
|cutbuster=2&lt;br /&gt;
|cutsaber=3&lt;br /&gt;
|cutburst=2&lt;br /&gt;
|cutdrive=3&lt;br /&gt;
|flamebuster=1&lt;br /&gt;
|flamesaber=1&lt;br /&gt;
|flameburst=2&lt;br /&gt;
|flamedrive=1&lt;br /&gt;
|icebuster=1&lt;br /&gt;
|icesaber=1&lt;br /&gt;
|iceburst=2&lt;br /&gt;
|icedrive=1&lt;br /&gt;
|zapbuster=1&lt;br /&gt;
|zapsaber=1&lt;br /&gt;
|zapburst=2&lt;br /&gt;
|zapdrive=2&lt;br /&gt;
|psybuster=4&lt;br /&gt;
|psysaber=6*&lt;br /&gt;
|psyburst=5&lt;br /&gt;
|psydrive=6&lt;br /&gt;
|notes=*Reflected projectiles do 5 damage.&lt;br /&gt;
}}&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|time=Y&lt;br /&gt;
|stone=2&lt;br /&gt;
|plant=4&lt;br /&gt;
|block=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
==Related Articles==&lt;br /&gt;
*[[Wall Blaster]]&lt;br /&gt;
*[[Wall Basher]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Custom Enemies (MaGMML:EZ)]][[Category:Mega Man 6 Enemies]][[Category:Cannons]]&lt;/div&gt;</summary>
		<author><name>51.14.89.5</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Bomber_Pepe&amp;diff=21007</id>
		<title>Bomber Pepe</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Bomber_Pepe&amp;diff=21007"/>
				<updated>2023-08-23T21:01:04Z</updated>
		
		<summary type="html">&lt;p&gt;51.14.89.5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name=Bomber Pepe&lt;br /&gt;
|image=[[File:BomberPepeArt.png|200px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|jname=&lt;br /&gt;
|script=ボンバーぺぺ&lt;br /&gt;
|romaji=Bonbā Pepe&lt;br /&gt;
|altname=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[SnoruntPyro]]{{1}}&amp;lt;br&amp;gt;[[ThatEntityPerson|Entity1037]]{{2}}{{3}}&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=6 (Bomber Pepe)&amp;lt;br&amp;gt;-- (egg){{1}}&amp;lt;br&amp;gt;1 (egg){{1R}}{{2}}{{3}}&lt;br /&gt;
|at=6 (contact)&amp;lt;br&amp;gt;3 (egg)&amp;lt;br&amp;gt;6 (egg explosion){{1R}}{{2}}{{3}}&lt;br /&gt;
|weak=[[Gemini Laser]]{{1}}&amp;lt;br&amp;gt;[[Metal Blade]], [[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}&amp;lt;br&amp;gt;[[Wheel Cutter]], [[Sakugarne]]{{2}}&amp;lt;br&amp;gt;[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}&amp;lt;br&amp;gt;[[Flame Mixer]], [[Salt Water]], [[Concrete Shot]]{{48H}}&amp;lt;br&amp;gt;[[Psycho Chip]] ([[Z-Saber]], [[Z-Burst]], [[Blank Drive]]){{EZ}}&amp;lt;br&amp;gt;[[Grab Buster]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Block Dropper]]{{Megamix}}&lt;br /&gt;
|category=Semi Bulky, Nature, Bird&lt;br /&gt;
|location='''MaGMML(1R):'''&amp;lt;br&amp;gt;[[Level]]&amp;lt;br&amp;gt;[[Midnight Snow]]&amp;lt;br&amp;gt;[[Flashback Database]]&amp;lt;br&amp;gt;'''MaGMML2:'''&amp;lt;br&amp;gt;[[A Mega Man for All Seasons]]&amp;lt;br&amp;gt;[[Nitrogen Man]]&amp;lt;br&amp;gt;[[Just an Ice Level]]&amp;lt;br&amp;gt;[[Biplane Bay]]&amp;lt;br&amp;gt;[[Ruined Lab]]&amp;lt;br&amp;gt;[[Misty Lake]]&amp;lt;br&amp;gt;[[The Pit of Pits]]&amp;lt;br&amp;gt;[[Null and Void (MaGMML2)|Null and Void]]&amp;lt;br&amp;gt;'''MaGMML: Episode Zero:'''&amp;lt;br&amp;gt;[[Frosty Fields]]&amp;lt;br&amp;gt;[[Midnight Aurora]]&amp;lt;br&amp;gt;[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|OffAppear=[[Mega Man 3]]&amp;lt;br&amp;gt;[[Mega Man III]]&amp;lt;br&amp;gt;[[Mega Man: The Wily Wars]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:BomberPepe.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|A penguin that attacks by launching explosive eggs|Note in Bomber Pepe's code|[[Megamix Engine]]}}&lt;br /&gt;
'''Bomber Pepe''' is an enemy from ''[[Mega Man 3]]''. It is a penguin robot originally created for Antarctic exploration, and later modified to work in outer space.&lt;br /&gt;
&lt;br /&gt;
Bomber Pepe was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Level]] and [[Midnight Snow]], as well as the Wily stage [[Flashback Database]].&lt;br /&gt;
&lt;br /&gt;
Bomber Pepe returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[A Mega Man for All Seasons]], [[Nitrogen Man]], [[Just an Ice Level]], [[Biplane Bay]], [[Ruined Lab]], and [[Misty Lake]], as well as the [[The Pit of Pits|Pit of Pits]] sub-levels &amp;quot;Michael's Base&amp;quot; and &amp;quot;Water Test&amp;quot;, and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Frosty Fields]], [[Midnight Aurora]], and [[Null and Void (Episode Zero)|Null and Void]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Bomber Pepes will jump forward at consistent intervals, periodically dropping a bouncing egg that creates a damaging explosion after a certain period of time.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level===&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
|buster=1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|metal=1.5&amp;lt;br&amp;gt;3&lt;br /&gt;
|gemini=4&amp;lt;br&amp;gt;3&lt;br /&gt;
|solar=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|top=0&amp;lt;br&amp;gt;3&lt;br /&gt;
|wool=2&amp;lt;br&amp;gt;0.5&lt;br /&gt;
|black=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|phar=1/1/4&amp;lt;br&amp;gt;1/5&lt;br /&gt;
|magic=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level Remastered===&lt;br /&gt;
{{Damagetable1R&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|metal=3&lt;br /&gt;
|gemini=3&lt;br /&gt;
|solar=2&lt;br /&gt;
|top=3&lt;br /&gt;
|wool=1&lt;br /&gt;
|black=3&lt;br /&gt;
|phar=1/20&lt;br /&gt;
|magic=2&lt;br /&gt;
|orb=3&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 2===&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
|buster=1/2/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|hornet=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|jewel=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|grab=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|triple=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|flash=Y&amp;lt;br&amp;gt;Y&lt;br /&gt;
|slash=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|wheel=3&amp;lt;br&amp;gt;3&lt;br /&gt;
|sakugarne=4&amp;lt;br&amp;gt;4&lt;br /&gt;
|wire=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|arrow=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=3&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=4&lt;br /&gt;
|thunder=3&lt;br /&gt;
|magnetic=2&lt;br /&gt;
|ice=3&lt;br /&gt;
|break=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable24HM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|super=4/2&lt;br /&gt;
|chill=1/5&lt;br /&gt;
|pakkajoe=99&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|flame=4&lt;br /&gt;
|rain=2&lt;br /&gt;
|spark=0&lt;br /&gt;
|snake=2&lt;br /&gt;
|tengu=1/1/2&lt;br /&gt;
|water=3&lt;br /&gt;
|concrete=3&lt;br /&gt;
|homing=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level: Episode Zero===&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=1&lt;br /&gt;
|saber=1&lt;br /&gt;
|burst=2&lt;br /&gt;
|drive=99&lt;br /&gt;
|cutbuster=1&lt;br /&gt;
|cutsaber=1&lt;br /&gt;
|cutburst=2&lt;br /&gt;
|cutdrive=2&lt;br /&gt;
|flamebuster=2&lt;br /&gt;
|flamesaber=3&lt;br /&gt;
|flameburst=3&lt;br /&gt;
|flamedrive=2&lt;br /&gt;
|icebuster=2&lt;br /&gt;
|icesaber=2&lt;br /&gt;
|iceburst=2&lt;br /&gt;
|icedrive=2&lt;br /&gt;
|zapbuster=2&lt;br /&gt;
|zapsaber=3&lt;br /&gt;
|zapburst=2&lt;br /&gt;
|zapdrive=3&lt;br /&gt;
|psybuster=3&lt;br /&gt;
|psysaber=4&lt;br /&gt;
|psyburst=4&lt;br /&gt;
|psydrive=4&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|time=Y&lt;br /&gt;
|stone=2&lt;br /&gt;
|plant=2&lt;br /&gt;
|block=4&lt;br /&gt;
|ice=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related Enemies==&lt;br /&gt;
*[[Peng]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 3 Enemies]][[Category:Semi Bulky Enemies]][[Category:Nature Enemies]][[Category:Bird Enemies]]&lt;/div&gt;</summary>
		<author><name>51.14.89.5</name></author>	</entry>

	</feed>