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		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=61.74.165.12</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-06-22T01:27:32Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Spiky_Meltdown&amp;diff=10795</id>
		<title>Spiky Meltdown</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Spiky_Meltdown&amp;diff=10795"/>
				<updated>2019-06-26T07:03:48Z</updated>
		
		<summary type="html">&lt;p&gt;61.74.165.12: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank=7th&lt;br /&gt;
|image=[[File:SpikyMeltdown.PNG|250px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=[[Make a Good Mega Man Level]]&lt;br /&gt;
|creator=[[The Stove Guy]]&lt;br /&gt;
|composer=symfonikev&lt;br /&gt;
|artist=[[The Stove Guy]]&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 1&lt;br /&gt;
|judge1 = 79&lt;br /&gt;
|judge2 = 84&lt;br /&gt;
|judge3 = 56&lt;br /&gt;
|judge4 = 70&lt;br /&gt;
|judge5 = 57&lt;br /&gt;
|totalscore = 69.2&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
* [[Batton]]&lt;br /&gt;
* [[Gachappon]]&lt;br /&gt;
* [[Giree]]&lt;br /&gt;
* [[Hammer Joe]]&lt;br /&gt;
* [[Hothead]]&lt;br /&gt;
* [[Jamacy]]&lt;br /&gt;
* [[Pakatto 24]]&lt;br /&gt;
* [[Potton]]&lt;br /&gt;
* [[Returning Sniper Joe]]&lt;br /&gt;
* [[Sniper Joe]]&lt;br /&gt;
* [[Spine]]&lt;br /&gt;
* [[Tackle Fire]]&lt;br /&gt;
* [[Walking Bomb]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Cossack Platform]]&lt;br /&gt;
*[[Drop Platform]]&lt;br /&gt;
*[[Falling Platform]] (MM5)&lt;br /&gt;
*[[Plantman Platform]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Tama]]&lt;br /&gt;
|bosses=&lt;br /&gt;
|other= &lt;br /&gt;
*[[Cheez8]]'s Favorite&lt;br /&gt;
|music = Free Stage 14&lt;br /&gt;
|location = [[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|previous = [[Under Construction]]&lt;br /&gt;
|next = [[Thunderclyffe Plant]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I am also fairly certain that ending classifies as psychological torture, which is illegal.|[[MrKyurem]]|in his judge comment.}}&lt;br /&gt;
'''Spiky Meltdown''' is the seventh-place level of ''[[Make a Good Mega Man Level]]''. It features many high-health enemies, which are introduced before the first checkpoint.&lt;br /&gt;
==Strategy==&lt;br /&gt;
This stage has many instances of having to dodge many bullets, especially in tight corners. If you get taken out by the [[Cossack Platform]] section near the start, exit and come back. It is recommended to use the [[Rush Jet]] in the [[Falling Platform]] section.&lt;br /&gt;
{{JudgeComment1&lt;br /&gt;
|pyro = Maaan this level looked great, and I really liked the design as a whole! The music didn't really feel like it 'fit', though. The Plantman platforms were used really well, too. My only real issue with the level is the design of some sections. The Tackle Fire area felt like a bit much, and the huge area with the falling platforms felt a bit unfair, with a Spine catching you right after a group of bomb enemies...&lt;br /&gt;
|pyroscore = 79&lt;br /&gt;
|sppersonal = 19&lt;br /&gt;
|spother = 21&lt;br /&gt;
|spunique = 14&lt;br /&gt;
|spcreativity = 10&lt;br /&gt;
|spgraphics = 10&lt;br /&gt;
|spmusic = 5&lt;br /&gt;
|cheez = I was fooled again! Man, that was a nice challenge. I especially like how the level asks you to think ahead on several of the screens. As far as issues go, the long bridge was a bit of a mood killer, since any little mistake in that area usually meant a death. Otherwise, there's really not much to complain about!&lt;br /&gt;
|cheezscore = 84&lt;br /&gt;
|c8personal = 22&lt;br /&gt;
|c8other = 19&lt;br /&gt;
|c8unique = 10&lt;br /&gt;
|c8creativity = 13&lt;br /&gt;
|c8graphics = 10&lt;br /&gt;
|c8music = 10&lt;br /&gt;
|duvi = I don't even have anything sassy to say about this one, really. Decent level.&lt;br /&gt;
|duviscore = 56&lt;br /&gt;
|d0personal = 12&lt;br /&gt;
|d0other = 15&lt;br /&gt;
|d0unique = 7&lt;br /&gt;
|d0creativity = 10&lt;br /&gt;
|d0graphics = 7&lt;br /&gt;
|d0music = 5&lt;br /&gt;
|mick = Okay, first thing I want to mention is, those are some nice graphics. Secondly, that's a Kevvviiinnn song in the background, isn't it? Third thing, this is actually a really solid level, I actually found myself quite enjoying this place, well, most of it. The Changkeys were an absolute pain in the rear to deal with (as per usual with respawning enemies in MaGMML), but other than that this level is pretty well made, and that spike scare at the end was evil. XD&lt;br /&gt;
|mickscore = 70&lt;br /&gt;
|mgpersonal = 18&lt;br /&gt;
|mgother = 14&lt;br /&gt;
|mgunique = 10&lt;br /&gt;
|mgcreativity = 12&lt;br /&gt;
|mggraphics = 8&lt;br /&gt;
|mgmusic = 8&lt;br /&gt;
|kyurem = Lives up a bit too well to its name at times, although the challenges provided by them are, for the most part, fun and interesting. I would say that, mainly during the horizontally scrolling sections with lava and falling platforms, there is a severe overpopulation of Tackle Fires and Gabyoalls, respectively, essentially rendering Pharoah Shot and Black Hole Bomb the only reasonable weapons in those areas. I’m also fairly certain that ending classifies as psychological torture, which is illegal.&lt;br /&gt;
|kyuremscore = 57&lt;br /&gt;
|mkpersonal = 15&lt;br /&gt;
|mkother = 12&lt;br /&gt;
|mkunique = 7&lt;br /&gt;
|mkcreativity = 10&lt;br /&gt;
|mkgraphics = 8&lt;br /&gt;
|mkmusic = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This level is the only one in the contest to modify Mega Man's movement speed; as it is made slightly faster.&lt;br /&gt;
{{MaGMML Tier 4}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level Stages]][[Category:Tier 4 (MaGMML)]][[Category:Make a Good Mega Man Level]][[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>61.74.165.12</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Spiky_Meltdown&amp;diff=10794</id>
		<title>Spiky Meltdown</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Spiky_Meltdown&amp;diff=10794"/>
				<updated>2019-06-26T07:03:07Z</updated>
		
		<summary type="html">&lt;p&gt;61.74.165.12: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank=7th&lt;br /&gt;
|image=[[File:SpikyMeltdown.PNG|250px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=[[Make a Good Mega Man Level]]&lt;br /&gt;
|creator=[[The Stove Guy]]&lt;br /&gt;
|composer=symfonikev&lt;br /&gt;
|artist=[[The Stove Guy]]&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 1&lt;br /&gt;
|judge1 = 79&lt;br /&gt;
|judge2 = 84&lt;br /&gt;
|judge3 = 56&lt;br /&gt;
|judge4 = 70&lt;br /&gt;
|judge5 = 57&lt;br /&gt;
|totalscore = 69.2&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
* [[Batton]]&lt;br /&gt;
* [[Gachappon]]&lt;br /&gt;
* [[Giree]]&lt;br /&gt;
* [[Hammer Joe]]&lt;br /&gt;
* [[Hothead]]&lt;br /&gt;
* [[Jamacy]]&lt;br /&gt;
* [[Pakatto 24]]&lt;br /&gt;
* [[Potton]]&lt;br /&gt;
* [[Returning Sniper Joe]]&lt;br /&gt;
* [[Sniper Joe]]&lt;br /&gt;
* [[Spine]]&lt;br /&gt;
* [[Tackle Fire]]&lt;br /&gt;
* [[Walking Bomb]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Cossack Platform]]&lt;br /&gt;
*[[Drop Platform]]&lt;br /&gt;
*[[Falling Platform]] (MM5)&lt;br /&gt;
*[[Plantman Platform]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Tama]]&lt;br /&gt;
|bosses=&lt;br /&gt;
|other= &lt;br /&gt;
*[[Cheez8]]'s Favorite&lt;br /&gt;
|music = Free Stage 14&lt;br /&gt;
|location = [[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|previous = [[Under Construction]]&lt;br /&gt;
|next = [[Thunderclyffe Plant]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I am also fairly certain that ending classifies as psychological torture, which is illegal.|[[MrKyurem]]|in his judge comment.}}&lt;br /&gt;
'''Spiky Meltdown''' is the seventh-place level of ''[[Make a Good Mega Man Level]]''. It features many high-health enemies, which are introduced before the first checkpoint.&lt;br /&gt;
==Strategy==&lt;br /&gt;
This stage has many instances of having to dodge many bullets, especially in tight corners. If you get taken out by the [[Cossack Platform]] section near the start, exit and come back. It is recommended to use the [[Rush Jet]] in the [[Falling Platform]] section.&lt;br /&gt;
{{JudgeComment1&lt;br /&gt;
|pyro = Maaan this level looked great, and I really liked the design as a whole! The music didn't really feel like it 'fit', though. The Plantman platforms were used really well, too. My only real issue with the level is the design of some sections. The Tackle Fire area felt like a bit much, and the huge area with the falling platforms felt a bit unfair, with a Spine catching you right after a group of bomb enemies...&lt;br /&gt;
|pyroscore = 79&lt;br /&gt;
|sppersonal = 19&lt;br /&gt;
|spother = 21&lt;br /&gt;
|spunique = 14&lt;br /&gt;
|spcreativity = 10&lt;br /&gt;
|spgraphics = 10&lt;br /&gt;
|spmusic = 5&lt;br /&gt;
|cheez = I was fooled again! Man, that was a nice challenge. I especially like how the level asks you to think ahead on several of the screens. As far as issues go, the long bridge was a bit of a mood killer, since any little mistake in that area usually meant a death. Otherwise, there's really not much to complain about!&lt;br /&gt;
|cheezscore = 84&lt;br /&gt;
|c8personal = 22&lt;br /&gt;
|c8other = 19&lt;br /&gt;
|c8unique = 10&lt;br /&gt;
|c8creativity = 13&lt;br /&gt;
|c8graphics = 10&lt;br /&gt;
|c8music = 10&lt;br /&gt;
|duvi = I don't even have anything sassy to say about this one, really. Decent level.&lt;br /&gt;
|duviscore = 56&lt;br /&gt;
|d0personal = 12&lt;br /&gt;
|d0other = 15&lt;br /&gt;
|d0unique = 7&lt;br /&gt;
|d0creativity = 10&lt;br /&gt;
|d0graphics = 7&lt;br /&gt;
|d0music = 5&lt;br /&gt;
|mick = Okay, first thing I want to mention is, those are some nice graphics. Secondly, that's a Kevvviiinnn song in the background, isn't it? Third thing, this is actually a really solid level, I actually found myself quite enjoying this place, well, most of it. The Changkeys were an absolute pain in the rear to deal with (as per usual with respawning enemies in MaGMML), but other than that this level is pretty well made, and that spike scare at the end was evil. XD&lt;br /&gt;
|mickscore = 70&lt;br /&gt;
|mgpersonal = 18&lt;br /&gt;
|mgother = 14&lt;br /&gt;
|mgunique = 10&lt;br /&gt;
|mgcreativity = 12&lt;br /&gt;
|mggraphics = 8&lt;br /&gt;
|mgmusic = 8&lt;br /&gt;
|kyurem = Lives up a bit too well to its name at times, although the challenges provided by them are, for the most part, fun and interesting. I would say that, mainly during the horizontally scrolling sections with lava and falling platforms, there is a severe overpopulation of Tackle Fires and Gabyoalls, respectively, essentially rendering Pharoah Shot and Black Hole Bomb the only reasonable weapons in those areas. I’m also fairly certain that ending classifies as psychological torture, which is illegal.&lt;br /&gt;
|kyuremscore = 57&lt;br /&gt;
|mkpersonal = 15&lt;br /&gt;
|mkother = 12&lt;br /&gt;
|mkunique = 7&lt;br /&gt;
|mkcreativity = 10&lt;br /&gt;
|mkgraphics = 8&lt;br /&gt;
|mkmusic = 5&lt;br /&gt;
}}&lt;br /&gt;
{{MaGMML Tier 4}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level Stages]][[Category:Tier 4 (MaGMML)]][[Category:Make a Good Mega Man Level]][[Category:Stages]][[Category:Favorites]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This level is the only one in the contest to modify Mega Man's movement speed; as it is made slightly faster.&lt;br /&gt;
{{MaGMML Tier 4}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level Stages]][[Category:Tier 4 (MaGMML)]][[Category:Make a Good Mega Man Level]][[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>61.74.165.12</name></author>	</entry>

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