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		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-06-05T07:51:42Z</updated>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Wily_Combo&amp;diff=10327</id>
		<title>Wily Combo</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Wily_Combo&amp;diff=10327"/>
				<updated>2019-05-30T20:43:49Z</updated>
		
		<summary type="html">&lt;p&gt;64.39.123.109: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;margin-left: auto; margin-right: 0px; float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Wily Combo&lt;br /&gt;
|rank = 12th&lt;br /&gt;
|image= [[File:Wilycombo-1.png]]&lt;br /&gt;
|caption= We all beat MM1 without using Ice Slasher here, right?&lt;br /&gt;
|game=[[Make a Good Mega Man Level]]&lt;br /&gt;
|creator= [[Mitcheddar93]]&lt;br /&gt;
|artist= Capcom&lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duvi0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 1&lt;br /&gt;
|judge1 = 72&lt;br /&gt;
|judge2 = 31&lt;br /&gt;
|judge3 = 60&lt;br /&gt;
|judge4 = 47&lt;br /&gt;
|judge5 = 32&lt;br /&gt;
|totalscore = 48.4&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = &lt;br /&gt;
|enemies = &lt;br /&gt;
* [[Battonton]] (reskinned [[Batton]])&lt;br /&gt;
* [[Big Stomper]] (reskinned [[Big Eye]])&lt;br /&gt;
* [[Cannon Joe]]&lt;br /&gt;
* [[Croaker]]&lt;br /&gt;
* [[Gagabyoall]] (reskinned [[Spine]])&lt;br /&gt;
* [[Pipi]]&lt;br /&gt;
* [[R Suzy]] (reskinned [[Suzy]])&lt;br /&gt;
* [[Returning Machine Gun Joe]] (reskinned [[Returning Sniper Joe]])&lt;br /&gt;
* [[Super Ball Machine Jr.]]&lt;br /&gt;
|gimmicks =&lt;br /&gt;
* [[Count Bomb]]&lt;br /&gt;
* [[Destroyable Block]] ([[Black Hole Bomb]])&lt;br /&gt;
* [[Needle Press]]&lt;br /&gt;
* [[Sparkman Platform]]&lt;br /&gt;
* [[Top Lift]]&lt;br /&gt;
* [[Wanaan]]&lt;br /&gt;
* [[Yoku Block]]&lt;br /&gt;
|subbosses = [[Big Snakey]]&lt;br /&gt;
|bosses =&lt;br /&gt;
|other = &lt;br /&gt;
|music = Mega Man 7 - Wily Stage 3 (8-bit remix)&lt;br /&gt;
|location = [[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|previous = [[Sky Ziggurat]] &lt;br /&gt;
|next = [[Napalm Forest and Caves]]&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{quote|I would order a Wily Combo from Wendy's.|Duvi0|demonstrating his critical review chops.}}&lt;br /&gt;
'''Wily Combo''' is the 12th place entry in ''[[Make a Good Mega Man Level]].'' Architecturally, the first half of the level recreates the second Wily level from ''Mega Man 3'', and the second half recreates the first Wily level from ''Mega Man 1''. However, different enemies and gimmicks are used. Graphically, the level utilizes tiles and enemy sprites from ''Mega Man: The Wily Wars''. In lieu of a boss, a Big Snakey guards the Energy Element at the end of the level.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
[[File:Wilycombo-2.png|384px|thumb|left|You'd have to be batty to try this in MaGMML1R, but this is not a screenshot from MaGMML1R.]]&lt;br /&gt;
&lt;br /&gt;
Special weapon use is both recommended and required. [[Solar Blaze]] is effective against Spines; [[Black Hole Bomb]] is useful against Pipis, and it destroys the [[Destroyable Blocks|Black Hole Barriers]] that block progress through the level. Although [[Rush Jet]] would normally be used to traverse the section from ''Mega Man 3'' containing spike floors and multiple power-ups, the glitchy nature of the utility in the original makes it a liability. Instead, Rush Coil can be used to safely cross each spike gap; another option is to cross the spike gaps using invincibility frames after receiving damage. If you're playing the remake, Rush Jet is nowhere near as glitchy, so go right ahead! In the section with the Top platforms and Spark platforms, it is often safer to slide off a platform and fall to the next one than to jump from one platform to the next, on account of the ceiling spikes.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 2''==&lt;br /&gt;
&lt;br /&gt;
In ''[[Make a Good Mega Man Level 2]]'', a number of NPCs at [[Tier 7 (MaGMML2)|McWily's]] make references to Wily Combo. Tornado Man considers the Wily Combo so good, he doesn't care why a Wily-themed establishment exists. Meanwhile, Solar Man says the Wily Combo does not come with a toy, and Scorch Man from ''Zook Man Z'' can be found attempting to drown his sorrows in Wily Combos. Based on the judges' opinions of a Wily Combo (and despite Tornado Man's own opinion), it can be assumed that Scorch Man's mood is unlikely to improve.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Tier 3}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level Stages]][[Category:Tier 3 (MaGMML)]][[Category:Make a Good Mega Man Level]][[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>64.39.123.109</name></author>	</entry>

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