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		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=69.128.62.237</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-06-18T10:21:15Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=CoinMaster&amp;diff=874</id>
		<title>CoinMaster</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=CoinMaster&amp;diff=874"/>
				<updated>2017-11-06T06:28:05Z</updated>
		
		<summary type="html">&lt;p&gt;69.128.62.237: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|CoinMaster should've won|In-game graffiti|Reality Core}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Make a Good Mega Man Level Series==&lt;br /&gt;
&lt;br /&gt;
CoinMaster was a participant in [[Make a Good Mega Man Level 2|the second Make a Good Mega Man Level contest]].  His entry, [[Snow Man]], was submitted less than two hours before the deadline, and received the dubious honor of being in last place. &lt;br /&gt;
&lt;br /&gt;
Very little is known about CoinMaster (Aside from that he was driven to win the contest), as he disappeared from the contest's official chatroom without a trace.  Due to the quality of his level, and the use of memes such as &amp;quot;I Hope I Win&amp;quot; and &amp;quot;It's Better Than Nothing&amp;quot; in the message therein, it is widely believed that CoinMaster was actually a troll. Some also theorize CoinMaster to be an alternate account of another participant, but there is little evidence for this theory.&lt;br /&gt;
&lt;br /&gt;
In his time in the chatroom, CoinMaster stated that he wanted to create his own Mega Man fangame.  Any further news about it is yet to be seen.&lt;br /&gt;
&lt;br /&gt;
[[Category:Contest Participants]]&lt;/div&gt;</summary>
		<author><name>69.128.62.237</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Snow_Man&amp;diff=873</id>
		<title>Snow Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Snow_Man&amp;diff=873"/>
				<updated>2017-11-06T06:11:45Z</updated>
		
		<summary type="html">&lt;p&gt;69.128.62.237: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Snow Man&lt;br /&gt;
|rank = 80th&lt;br /&gt;
|image= [[File:MaGMML2-80-Snowman.png]]&lt;br /&gt;
|caption= Getting past the Sheep Man Blocks&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[CoinMaster]]&lt;br /&gt;
|composer= IntiCreates&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 3&lt;br /&gt;
|judge2 = 1&lt;br /&gt;
|judge3 = 3&lt;br /&gt;
|judge4 = 5&lt;br /&gt;
|judge5 = 3&lt;br /&gt;
|totalscore = 3&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = &lt;br /&gt;
|enemies = &lt;br /&gt;
* Big Eye&lt;br /&gt;
* Blader &lt;br /&gt;
* Crazy Razy&lt;br /&gt;
* Curlinger&lt;br /&gt;
* Have 'Su Bee&lt;br /&gt;
* Magfly&lt;br /&gt;
* Mousubeil&lt;br /&gt;
* Nitron&lt;br /&gt;
* Rembakun&lt;br /&gt;
* Rock Thrown&lt;br /&gt;
* Subeil&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses =&lt;br /&gt;
|other = &lt;br /&gt;
* Skippable&lt;br /&gt;
|music = Galaxy Man Theme&lt;br /&gt;
|location = Tier 1&lt;br /&gt;
|previous = &lt;br /&gt;
|next = [[Cardinal Man]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|this is my first level, i hope i win, but if not win, its better than nothing|coinmaster|In-level comment box.}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Snow Man is the last place entry in '''Make a Good Mega Man Level 2.''' Its core features include a strange mix-mash of enemies, the Sheep Man disappearing blocks (which do not function correctly), and invisible tiles all over the place.&amp;lt;br&amp;gt;&lt;br /&gt;
Notably, it is the only entry in the contest to use the Commando Man sandstorm.&lt;br /&gt;
==Strategy==&lt;br /&gt;
This level requires special weapons in order to progress. Repeated failure will require a full restart of the stage, as there are no refills in the stage.&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| [[File:MaGMML2-80-Snowman-1.png|frame|none|alt=Snow Man Screenshot A|'''A''': The Sheep Man blocks are not all destroyed when activated.]]&lt;br /&gt;
| [[File:MaGMML2-80-Snowman-2.png|frame|none|alt=Snow Man Screenshot B|'''B''': Wheel Cutter can be used to skip the Yoku Spike challenge.]]&lt;br /&gt;
| [[File:MaGMML2-80-Snowman-3.png|frame|none|alt=Snow Man Screenshot C|'''C''': Alternatively, Wheel Cutter can be used to clear the low ceiling challenge if used at a low point of the wall.]]&lt;br /&gt;
|}&lt;br /&gt;
Even getting past the first screen without taking damage requires special weapons. As shown in '''A''', not all Sheep Man blocks are removed, so the player should make use of either the [[Skip Teleporter]] or invisible blocks above the Big Eye for a place for Rush to land. Rush Jet should be used to clear any remaining Sheep Man blocks, as there are enemies guarding the upper path, which makes Super Arrow impractical.  It is worth noting that the lower path can be traversed, but you would have to intentionally take damage from either the Magfly or the second Big Eye and use the invulnerability period to run across the bed of spikes.  [[Wheel Cutter]] can then be used to either skip the [[Yoku Block|Yoku Spikes]] or used near '''C''' to escape the low ceiling. Wheel Cutter needs to be used towards the bottom of the wall, otherwise momentum will not carry you over said wall.&lt;br /&gt;
It is possible to re-spawn the Magfly enemies to carry you across the pits, but this can be fairly tricky, as getting caught by them during the Yoku Spike corridor can cause the player to glitch through the floor.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:MaGMML2-80-Snowman-4.png|frame|none|alt=Snow Man Screenshot D|'''D''': There's an invisible block here you need to slide under.]]&lt;br /&gt;
| [[File:MaGMML2-80-Snowman-5.png|frame|none|alt=Snow Man Screenshot E|'''E''': Meet the only use of the sandstorm. Poor thing.]]&lt;br /&gt;
|}&lt;br /&gt;
After a barrage of Nitrons and Big Eyes, the player needs to either scale the invisible wall with Wheel Cutter or simply slide underneath it. The rest of the stage has few noteworthy parts, and Snow Man's &amp;quot;boss fight&amp;quot; consists of a single Rock Thrown combined with the sandstorm gimmick. &amp;lt;br&amp;gt;The [[Energy Element]] can be found sitting on top of the ladder.&lt;br /&gt;
&lt;br /&gt;
==Skip Status==&lt;br /&gt;
This level was deemed skippable by the judges, largely in part to the nonsensical and obtuse nature of the stage.&lt;br /&gt;
&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = magnificent&lt;br /&gt;
|pyroscore = 3&lt;br /&gt;
|jupi = this is why global warming exists&lt;br /&gt;
|jupiscore = 1&lt;br /&gt;
|enjl = Less a level, moreso a collection of ideas. The main thing that sets it back in its current state is the lack of organisation and testing.&lt;br /&gt;
The level is littered with collision errors and enemies that can easily ambush the player.&lt;br /&gt;
The ideas themselves, while not the most innovative, would easily find a good place in a level that was constructed more thoroughly, though.&lt;br /&gt;
|enjlscore = 5&lt;br /&gt;
|garirry = Was this level submitted as a joke?&lt;br /&gt;
The placement of ALL enemies, obstacles, and solid blocks are placed at complete random, and most of the latter are fake or invisible.&lt;br /&gt;
It is extremely glitchy, to the point that I can't figure out a way to finish the level without breaking it using weapons.&lt;br /&gt;
With the exception of breaking this level, there is nothing enjoyable about it, it's irritating, the level design is absolute crap, the graphics are crap, and the level is barely functional.&lt;br /&gt;
Someone please wake me up from this nightmare.&lt;br /&gt;
|garirryscore = 3&lt;br /&gt;
|ace = &amp;lt;!-- comic submitted --&amp;gt;&lt;br /&gt;
|acescore = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 1}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 1 Stages]][[Category:Skippable Levels]][[Category:Stages without Collectables]]&lt;/div&gt;</summary>
		<author><name>69.128.62.237</name></author>	</entry>

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