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		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=69.158.90.39</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=69.158.90.39"/>
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		<updated>2026-06-29T18:18:25Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Sheriff_Man_(stage)&amp;diff=3703</id>
		<title>Sheriff Man (stage)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Sheriff_Man_(stage)&amp;diff=3703"/>
				<updated>2018-03-24T04:17:24Z</updated>
		
		<summary type="html">&lt;p&gt;69.158.90.39: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Sheriff Man&lt;br /&gt;
|rank = 11th&lt;br /&gt;
|image= [[File:Sheriff_Feelings.png]]&lt;br /&gt;
|caption= Circling Vultures and Saloons, yeehaw!&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= Cruise Elroy&lt;br /&gt;
|composer= Spriter Gors, Xavier Dang&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 45&lt;br /&gt;
|judge2 = 47&lt;br /&gt;
|judge3 = 40&lt;br /&gt;
|judge4 = 39&lt;br /&gt;
|judge5 = 32&lt;br /&gt;
|totalscore = 40.6&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 3 Nickels&lt;br /&gt;
|enemies = &lt;br /&gt;
* Caricarry&lt;br /&gt;
* Colton&lt;br /&gt;
* Docron&lt;br /&gt;
* Hammer Joe&lt;br /&gt;
* Metall K1000&lt;br /&gt;
* Rock Thrown&lt;br /&gt;
* Shieldattacker&lt;br /&gt;
* Vultive&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses = &lt;br /&gt;
* [[Sheriff Man]]&lt;br /&gt;
|music = Western Wilderness of Calamity Jane&lt;br /&gt;
|location = [[Tier 9 (MaGMML2)|Tier 9]]&lt;br /&gt;
|previous = [[Guts Man's Asteroid]]&lt;br /&gt;
|next = [[Boil Man]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|What Tomahawk Man's stage should have been tbh.|SnoruntPyro|Judge Comment}}&lt;br /&gt;
&lt;br /&gt;
'''Sheriff Man''' is the 11th place entry in [[Make a Good Mega Man Level 2]] and features a &amp;quot;Wild West&amp;quot; theme. It was submitted by Cruise Elroy.&lt;br /&gt;
==Overview== &lt;br /&gt;
The level, while lacking any gimmicks, made up for it in a very polished and professional look. Among them being new custom vulture enemies, various custom  foreground, background, and animated sprites, a Proto Man cameo, and a custom boss at the end.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
There isn't much in terms of strategy. The level is very linear, with the occasional spike or bottomless pit. The only difficulty from the stage comes from the boss. While the boss is fair to fight against, he possesses a shield weapon to protect himself, which can be hard to work around at times.&lt;br /&gt;
&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = What Tomahawk Man's stage should have been tbh. &amp;lt;br&amp;gt;&lt;br /&gt;
There's a lot of inspiration drawn from the stage, really, with the Coltons and the wavy sun and Proto Man showing up. The whole level just gives me serious MM6 vibes, it might just be the enemy choices. &amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of enemies, those vultures are amazing and I want to see them used more, lol. The level itself is really great and fun to play, and I reeeally love the tiny little details present, like how you had the saloons in the background and the Wanted posters of Mega Man and Proto Man. The whole western vide in the level is just really awesome. And the boss fight with Sheriff Man is very fun and fast paced too, which is surprising because the boss is a shield user :V. &amp;lt;br&amp;gt; &lt;br /&gt;
The whole level is really just pure fun, and I love it. It's a great level overall - it looks and plays fantastically and it feels very professional.&lt;br /&gt;
|pyroscore = 45&lt;br /&gt;
|spdesign = 13&lt;br /&gt;
|spfun = 10&lt;br /&gt;
|spcreativity = 12&lt;br /&gt;
|spaesthetics = 5&lt;br /&gt;
|spfunction = 5&lt;br /&gt;
|spskip = No&lt;br /&gt;
|jupi = THAT. WAS. AWESOME. &amp;lt;br&amp;gt; Seriously, I won't be surprised if this level makes the Top 10. It really felt like something straight out of a Mega Man game. The backgrounds were awesome, especially the sunset with that heat wave effect. The gameplay was fun, and the enemies were fitting to the stage's theme (those birds got annoying, though). I really liked the secret Proto Man encounter, you were the only person in the contest to do that. &amp;lt;br&amp;gt; And of course, the boss! Sheriff Man was a lot of fun to fight, it was a battle with fast-paced attacks that kept you on your toes without being too hard to learn. &amp;lt;br&amp;gt;&lt;br /&gt;
Fantastic job!&lt;br /&gt;
|jupiscore = 47&lt;br /&gt;
|jhdesign = 14&lt;br /&gt;
|jhfun = 9&lt;br /&gt;
|jhcreativity = 14&lt;br /&gt;
|jhaesthetics = 5&lt;br /&gt;
|jhfunction = 5&lt;br /&gt;
|enjl = Man, I absolutely love the frequent changes in the environment and how the level changes accordingly. I feel like the design, while cleverly built around the aesthetic still somewhat suffers from it, though. The level re-uses a similar progression of hopping over pits and shooting different enemies throughout, which can get rather boring after a while. Some enemies near the end were placed in tricky positions which made them hard to predict if the player doesn't know they're there, but aside from that the level is fair and fun to play, and the boss is also a lot of fun to fight.&lt;br /&gt;
|enjlscore = 40&lt;br /&gt;
|endesign = 12&lt;br /&gt;
|enfun = 8&lt;br /&gt;
|encreativity = 15&lt;br /&gt;
|enaesthetics = 5&lt;br /&gt;
|enfunction = 5&lt;br /&gt;
|enskip = No&lt;br /&gt;
|garirry = I really liked this one. The Western theme was awesome and the level was well built. I think there's a few moments that are slightly annoying or boring, but it's still very fun. Also, I really liked the graphics and music in this stage. Nothing else to say here.&lt;br /&gt;
|garirryscore = 39&lt;br /&gt;
|gadesign = 12&lt;br /&gt;
|gafun = 7&lt;br /&gt;
|gacreativity = 10&lt;br /&gt;
|gaaesthetics = 5&lt;br /&gt;
|gafunction = 5&lt;br /&gt;
|gadesignnote = It's pretty good. As usual there are a few rough areas but it's very solid regardless. Boss is also fair.&lt;br /&gt;
|gafunnote = It's a little boring at times, but very fun regardless.&lt;br /&gt;
|gacreativitynote = I really liked the western theme here, the enemies and boss were pretty good also.&lt;br /&gt;
|gaaestheticsnote = Great.&lt;br /&gt;
|gafunctionnote = Works just fine.&lt;br /&gt;
|ace = Man. So much effort put into what is ultimately, quite the forgettable stage as far as design goes. &amp;lt;br&amp;gt;&lt;br /&gt;
There is so much right though, and to not praise you for what you did do right would be a sin: The boss was awesome, (if far too easy - even with about half my hitpoints left, I creamed him the first time I fought him.), and your sole other new asset, the Buzzard, was brilliant. The tileset, music, and graphical flair of the stage...wow. STUNNING. This was reaaaallly pretty, and your two new assets hit the Mega Man style completely. But..then there is the, er, rest. &amp;lt;br&amp;gt;&lt;br /&gt;
To put it simply: This is one long stage of nothing but enemies. Mega Man is more than that, and requires actual platforming challenges to maintain your interest. You need gimmicks! And then you need to combine those gimmicks! &amp;lt;br&amp;gt;&lt;br /&gt;
Aw. This was a shame, and had you paid more attention to some of the other aspects of this level, we'd have a contender for one of the best stages in the game. I did have fun, and the level is solid, don't get me wrong, but objectively from a design standpoint, this was average, if a bit below average. I'll look forward to seeing the boss in the arena!&lt;br /&gt;
|acescore = 32&lt;br /&gt;
|asdesign = 6&lt;br /&gt;
|asfun = 9&lt;br /&gt;
|ascreativity = 7&lt;br /&gt;
|asaesthetics = 5&lt;br /&gt;
|asfunction = 5&lt;br /&gt;
|asskip = No&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This stage is generally said to be one of the best entry stages the second contest has to offer, often leaving people to wonder why it was not placed in Tier 10. ACESpark, having given this stage the lowest score, replied to these questions stating that &amp;quot;It wasn't particularly interesting because of its lack of gimmicks&amp;quot;, often referring to it as a &amp;quot;Spruced-up Wood Man&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{Template:MaGMML2 Tier 9}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 9 Stages]]&lt;/div&gt;</summary>
		<author><name>69.158.90.39</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_7_(MaGMML2)&amp;diff=3286</id>
		<title>Tier 7 (MaGMML2)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_7_(MaGMML2)&amp;diff=3286"/>
				<updated>2018-03-16T19:42:48Z</updated>
		
		<summary type="html">&lt;p&gt;69.158.90.39: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|Normally I would question why a Wily-themed establishment is here, but the [[Wily Combo]] is so good that I don't care|Tornado Man|}}&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= McWily's&lt;br /&gt;
|image= [[File:t7.PNG|256px]]&lt;br /&gt;
|caption= I'm lovin' it...though not as much as Tier 10.&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2|MaGMML2]]''&lt;br /&gt;
|creator= ACESpark&lt;br /&gt;
|composer= CosmicGem&lt;br /&gt;
|artist= ACESpark&lt;br /&gt;
|programmer =&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 10&lt;br /&gt;
|collectables = 4&lt;br /&gt;
|bosses = [[Future]]&lt;br /&gt;
|previous = [[Tier 6 (MaGMML2)]]&lt;br /&gt;
|next = [[Tier 8 (MaGMML2)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''McWily's'' is the seventh tier of Make A Good Mega Man Level 2, hosting levels 34 through 27, as well as a secret level. It is a Wily-themed, though apparently not Wily-owned, fast food restaurant. The NPCs here are either customers or employees, with the employees having their own costume, pictured above.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Noble Nickels&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Skippable?&lt;br /&gt;
|-&lt;br /&gt;
|[[Biplane Bay]]&lt;br /&gt;
|tobyjoey&lt;br /&gt;
|30.4&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Blaze Man]]&lt;br /&gt;
|WanNyan&lt;br /&gt;
|30.8&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gunpowder Cellar]]&lt;br /&gt;
|Mysterion-svin&lt;br /&gt;
|31.0&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
||[[Cursor Curse]]&lt;br /&gt;
|TheRetroDude&lt;br /&gt;
|31.2&lt;br /&gt;
|[[File:Element.png]] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cossack's Other Citadel]]&lt;br /&gt;
|Big Fish&lt;br /&gt;
|31.4&lt;br /&gt;
|[[File:Element.png]] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Fortified Lab]]&lt;br /&gt;
|GransveldHakase&lt;br /&gt;
|31.6&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spiky Situation]]&lt;br /&gt;
|128Up&lt;br /&gt;
|31.8&lt;br /&gt;
|[[File:Element.png]] &lt;br /&gt;
|[[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruined Lab]]&lt;br /&gt;
|betasword&lt;br /&gt;
|32.0&lt;br /&gt;
|[[File:Element.png]] &lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* Burger Joe&lt;br /&gt;
* Flame Man&lt;br /&gt;
* Junk Man&lt;br /&gt;
* Mercury&lt;br /&gt;
* Napalm Man&lt;br /&gt;
* Past&lt;br /&gt;
* Pluto&lt;br /&gt;
* Scorch Man (Zook Hero Z) (after beating him)&lt;br /&gt;
* Shark Man&lt;br /&gt;
* Solar Man&lt;br /&gt;
* Tiny Tim and Bob Cratchit &lt;br /&gt;
* Toast Man&lt;br /&gt;
* Tornado Man&lt;br /&gt;
* Uranus&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This tier's setting is based off of Duvi0's review for [[Wily Combo]].&lt;br /&gt;
* Bizarrely, Solar Man appears both in this tier and in the main hub. He is one of four NPCs to appear in multiple places in the hub at the same time. The other three are Gemini Man (justifiably), [[Toad Man]] and [[Volt Man]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tiers]]&lt;/div&gt;</summary>
		<author><name>69.158.90.39</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_7_(MaGMML2)&amp;diff=3285</id>
		<title>Tier 7 (MaGMML2)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_7_(MaGMML2)&amp;diff=3285"/>
				<updated>2018-03-16T17:51:33Z</updated>
		
		<summary type="html">&lt;p&gt;69.158.90.39: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|Normally I would question why a Wily-themed establishment is here, but the [[Wily Combo]] is so good that I don't care|Tornado Man|}}&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= McWily's&lt;br /&gt;
|image= [[File:t7.PNG|256px]]&lt;br /&gt;
|caption= I'm lovin' it...though not as much as Tier 10.&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2|MaGMML2]]''&lt;br /&gt;
|creator= ACESpark&lt;br /&gt;
|composer= CosmicGem&lt;br /&gt;
|artist= ACESpark&lt;br /&gt;
|programmer =&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 10&lt;br /&gt;
|collectables = 4&lt;br /&gt;
|bosses = [[Future]]&lt;br /&gt;
|previous = [[Tier 6 (MaGMML2)]]&lt;br /&gt;
|next = [[Tier 8 (MaGMML2)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''McWily's'' is the seventh tier of Make A Good Mega Man Level 2, hosting levels 34 through 27, as well as a secret level. It is a Wily-themed, though apparently not Wily-owned, fast food restaurant. The NPCs here are either customers or employees, with the employees having their own costume, pictured above.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Noble Nickels&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Skippable?&lt;br /&gt;
|-&lt;br /&gt;
|[[Biplane Bay]]&lt;br /&gt;
|tobyjoey&lt;br /&gt;
|30.4&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Blaze Man]]&lt;br /&gt;
|WanNyan&lt;br /&gt;
|30.8&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gunpowder Cellar]]&lt;br /&gt;
|Mysterion-svin&lt;br /&gt;
|31.0&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
||[[Cursor Curse]]&lt;br /&gt;
|TheRetroDude&lt;br /&gt;
|31.2&lt;br /&gt;
|[[File:Element.png]] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cossack's Other Citadel]]&lt;br /&gt;
|Big Fish&lt;br /&gt;
|31.4&lt;br /&gt;
|[[File:Element.png]] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Fortified Lab]]&lt;br /&gt;
|GransveldHakase&lt;br /&gt;
|31.6&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spiky Situation]]&lt;br /&gt;
|128Up&lt;br /&gt;
|31.8&lt;br /&gt;
|[[File:Element.png]] &lt;br /&gt;
|[[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruined Lab]]&lt;br /&gt;
|betasword&lt;br /&gt;
|32.0&lt;br /&gt;
|[[File:Element.png]] &lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* Burger Joe&lt;br /&gt;
* Flame Man&lt;br /&gt;
* Junk Man&lt;br /&gt;
* Mercury&lt;br /&gt;
* Napalm Man&lt;br /&gt;
* Past&lt;br /&gt;
* Pluto&lt;br /&gt;
* Scorch Man (Zook Hero Z) (after beating him)&lt;br /&gt;
* Shark Man&lt;br /&gt;
* Solar Man&lt;br /&gt;
* Tiny Tim and Bob Cratchit &lt;br /&gt;
* Toast Man&lt;br /&gt;
* Tornado Man&lt;br /&gt;
* Uranus&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This tier's setting is based off of Duvi0's review for [[Wily Combo]].&lt;br /&gt;
* Bizarrely, Solar Man appears both in this tier and in the main hub. He is one of four NPCs to appear in multiple places in the hub at the same time. The other three are Gemini Man (justifiably), Toad Man and [[Volt Man]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tiers]]&lt;/div&gt;</summary>
		<author><name>69.158.90.39</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Deep_Thoughts&amp;diff=3284</id>
		<title>Deep Thoughts</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Deep_Thoughts&amp;diff=3284"/>
				<updated>2018-03-16T17:13:18Z</updated>
		
		<summary type="html">&lt;p&gt;69.158.90.39: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Deep Thoughts&lt;br /&gt;
|rank = X&lt;br /&gt;
|image= [[File:DeepThoughts.PNG|250px]]&lt;br /&gt;
|caption=:thinking:&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[M-Jacq]]&lt;br /&gt;
|composer= Yes, Masashi Kageyama, Siivagunner&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer =&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 3&lt;br /&gt;
|enemies = &lt;br /&gt;
* Fire Boy&lt;br /&gt;
* Koopa Parazooka&lt;br /&gt;
* Met&lt;br /&gt;
* Big Saturn Seeker&lt;br /&gt;
* Hammer Bros&lt;br /&gt;
* Flip Bucket&lt;br /&gt;
* Lobstorch&lt;br /&gt;
* Koopa Troopa&lt;br /&gt;
* Metall Mommy&lt;br /&gt;
* Up n' down&lt;br /&gt;
* Wild Gunner&lt;br /&gt;
* Bat&lt;br /&gt;
* Draygonian Archer&lt;br /&gt;
* Super Joe&lt;br /&gt;
* Skellefellow&lt;br /&gt;
* Missquid&lt;br /&gt;
* Medusa&lt;br /&gt;
* Fire Canopellers&lt;br /&gt;
* Cannon&lt;br /&gt;
* Pukapucker&lt;br /&gt;
* Slime Met&lt;br /&gt;
* Hammer Joe&lt;br /&gt;
* MushMet&lt;br /&gt;
* Fat Hammer Bros.&lt;br /&gt;
|subbosses = &lt;br /&gt;
* Dachone&lt;br /&gt;
* Alter Man&lt;br /&gt;
* Air Capsule&lt;br /&gt;
* Mixerlydia&lt;br /&gt;
* Tama&lt;br /&gt;
* Turbo Roost&lt;br /&gt;
* Green Hot Dog&lt;br /&gt;
* Chomp Man&lt;br /&gt;
* Sheriff Man&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|bosses = [[Cheat Man]]&lt;br /&gt;
|other = &lt;br /&gt;
|music = Aporia (SiivaGunner)&lt;br /&gt;
|location = Tier X&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview== &lt;br /&gt;
&lt;br /&gt;
Deep Thoughts is a Tier X level in &amp;quot;Make A Good Mega Man Level 2&amp;quot;. It alternates between trivia questions about the ''Make A Good Mega Man Level'' series and platforming/enemy challenges. The level features a large amount of assets from other levels, including hazards, enemies, bosses, objects, and NPCs.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
===Answers===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Question Number&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Answer&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|1 &lt;br /&gt;
|D&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|A&lt;br /&gt;
|You will have to answer this again if you get the first noble nickel&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|B&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|C&lt;br /&gt;
|None of the other levels are Tier 7&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|D&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
| C, B, A, D&lt;br /&gt;
| This is a four part question. These must be entered in order.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|D&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|B&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|B&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|D&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|C&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|A&lt;br /&gt;
|None of the other named people were judges.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|B&lt;br /&gt;
|This is a trick question, and any answer will be considered correct.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Collectables===&lt;br /&gt;
The first nickel is obtained after question 2. Once you land into the room with the Parazookas, go left and solve a Yoku Block challenge. Enter the green teleporter and you will get your first noble nickel.&lt;br /&gt;
&lt;br /&gt;
After fighting the Air Capsule, go right instead of left. You will be rewarded with cameos and two E-tanks.&lt;br /&gt;
&lt;br /&gt;
The second nickel is after question 4. Immediately head left after answering it, where you will be taken to a room with [[Conveyer Mayhem]]'s ladders on rails. Climb them to get the second nickel.&lt;br /&gt;
&lt;br /&gt;
The third nobel nickel is to the right of question 8. Have the Jewel Satellite ready, for you will be attacked by CDs.&lt;br /&gt;
&lt;br /&gt;
At question 12 go to the passage on the top right. You will be greeted by Eddie, Gigavolt Man, and an M-tank. Eddie will drop a Super Joe, though it will fall to its death immediately.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
The stage music used is a remix of [https://www.youtube.com/watch?v=Ewfvjzj39_o Aporia] from the NES game ''Mr. Gimmick''. It also contains a section from the intro of the song ''[https://www.youtube.com/watch?v=-Tdu4uKSZ3M Roundabout]'', commonly associated with the anime adaptation of ''Jojo's Bizarre Adventure'', making the music choice a possibly reference to [[Duwang]].&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier X}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]]&lt;/div&gt;</summary>
		<author><name>69.158.90.39</name></author>	</entry>

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