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		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=72.226.8.102</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-11-10T09:36:42Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Neon_Man_(stage)&amp;diff=10775</id>
		<title>Neon Man (stage)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Neon_Man_(stage)&amp;diff=10775"/>
				<updated>2019-06-25T07:15:28Z</updated>
		
		<summary type="html">&lt;p&gt;72.226.8.102: /* Easter Eggs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''For the article on the boss, see [[Neon Man]].''&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Neon Man&lt;br /&gt;
|rank=56th&lt;br /&gt;
|image=[[File:MaGMML2-56-NeonManStage.png|250px]]&lt;br /&gt;
|caption=Objects on the screen may not be where they seem...&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator=[[CreshMan]]&lt;br /&gt;
|composer=HertzDevil&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Judge Order Reminder:&lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=2&lt;br /&gt;
|judge1=23&lt;br /&gt;
|judge2=25&lt;br /&gt;
|judge3=16&lt;br /&gt;
|judge4=26&lt;br /&gt;
|judge5=33&lt;br /&gt;
|totalscore=24.6&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=[[File:Nickel.png|Climb the first ladder.]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[100 Watton]]&lt;br /&gt;
*[[Apache Joe]] (boss fight only)&lt;br /&gt;
*[[B Bitter]]&lt;br /&gt;
*[[Boomerang Joe]]&lt;br /&gt;
*[[Cannon]]&lt;br /&gt;
*[[Dompan]]&lt;br /&gt;
*[[Hologran]]&lt;br /&gt;
*[[Monopellan]]&lt;br /&gt;
*[[Neon Shield Attacker]]&lt;br /&gt;
*[[Wall Blaster II]]&lt;br /&gt;
|subbosses=*[[Disco Ball]]&lt;br /&gt;
|bosses=*[[Neon Man]]&lt;br /&gt;
|other=*Skippable&lt;br /&gt;
|music=Expand Man&lt;br /&gt;
|location=[[Tier 4 (MaGMML2)|Tier 4]]&lt;br /&gt;
|previous=[[Joe Destruction Co.]]&lt;br /&gt;
|next=[[Jungle Base]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|B-blueegh... Just a warning, the level to my right contains a visual effect that has caused motion sickness in several people.|[[Motion Sickness Man]]|providing a warning to the player}}&lt;br /&gt;
'''Neon Man''' is the 56th place entry in ''[[Make a Good Mega Man Level 2]]''. It's main gimmick is special Holograns that create the illusion that the platforms and background on the screen are moving in parallax to the left, when in fact they aren't moving at all. For this reason, it is one of two stages in the contest to have been given a Motion Sickness Warning.&lt;br /&gt;
&lt;br /&gt;
==Strategy== &lt;br /&gt;
It's very easy to get disoriented as the stage layout starts to shift, especially once pits and death spikes come into play. Try to eliminate the Holograns projecting the illusion quickly, or else wait until the background cycles back so the platform images sync up to where they actually are. If you aren't doing a 'Buster Only' run, you can make things easier by using Hornet Chaser to quickly eliminate the Holograns (but be wary of it homing in on other enemies on screen first) or Flash Stopper to pause the illusion temporarily. &lt;br /&gt;
&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = This level pulls off its gimmick incredibly well, and I absolutely despise it for that. I cannot handle the weirdo Holograms, they literally destroy my brain. Call me dumb but once they activate I just completely stop functioning and get horribly disoriented and just run into pits and have not a fun time at all. The level sets out to mess with your head with illusions, and it did it so well that my brain melted and I just did not care to even try to beat this level legit. I was so tired of dying constantly by the end of it that I just cheated the rooms with Hornet Chaser. The boss is pretty bad, too - the bouncing bullets from the Apache Joes are obnoxious, hard to kill, and deal a ton of damage, and Neon Man himself also will eat your health alive if you so much as graze him. I appreciate that you were able to pull off this gimmick really well, it's probably like the best illusion-type gimmick in Mega Man I've seen, the issue is that it does its job far too well and horribly broke my brain and just lead to me constantly dying over and over because I slightly misjugedwhere the platforms would be.&lt;br /&gt;
|pyroscore = 23&lt;br /&gt;
|spdesign = 6&lt;br /&gt;
|spfun = 0&lt;br /&gt;
|spcreativity = 9&lt;br /&gt;
|spaesthetics = 5&lt;br /&gt;
|spfunction = 5&lt;br /&gt;
|spskip = Yes&lt;br /&gt;
|jupi = The outside sections looked really cool, but the inside sections were just the same backgrounds over and over and didn't look good. I didn't really like the holographic sections either, and it almost feels like some parts of the stage were designed for the player to destroy the holograms with Hornet Chaser, because getting through certain sections is REALLY hard if you don't. That's not a good thing to do to the player! The boss was also way too hectic, and that Copter Joe just sends it over the edge. Overall, this level had a lot of potential, but bad execution.&lt;br /&gt;
|jupiscore = 25&lt;br /&gt;
|jhdesign = 5&lt;br /&gt;
|jhfun = 3&lt;br /&gt;
|jhcreativity = 11&lt;br /&gt;
|jhaesthetics = 2&lt;br /&gt;
|jhfunction = 4&lt;br /&gt;
|enjl = Well the concept for this is certainly... interesting. However, it's one of those concepts which encourages the player to get rid of it altogether during their playthrough. Doing a buster only run of this stage can easily get very tedious, as the player has to wait often complete cycles of the background in order to not put themselves at rist of falling off. Coupled with the added enemies later in the stage, using Hornet Chaser to just get rid of the entire driving point of the level is a much safer option which also will make the level more fun to play. The boss fight is not much better, unfortunately, with the background and Apache Joes distracting from the actual fight and the projectiles blending in with the slowly moving background. I didn't have a lot of fun with this level and I think that while its concept is creative, it needs a lot of adjustments in order to be even remotely usable in a fun environment.&lt;br /&gt;
|enjlscore = 16&lt;br /&gt;
|endesign = 3&lt;br /&gt;
|enfun = 2&lt;br /&gt;
|encreativity = 5&lt;br /&gt;
|enaesthetics = 1&lt;br /&gt;
|enfunction = 5&lt;br /&gt;
|enskip = No&lt;br /&gt;
|garirry = I don't see how the weird screen-distorting effect was any good at all. If you fail to quickly kill the enemy that causes it, the view has already screwed itself and not dying becomes a case of trial and error. Not to mention that the level design doesn't suit such mechanic to begin with. Granted there were some cool ideas, but it's just an average level. It's not very fun, looks bad, and is executed awfully.&lt;br /&gt;
|garirryscore = 26&lt;br /&gt;
|gadesign = 6&lt;br /&gt;
|gafun = 4&lt;br /&gt;
|gacreativity = 8&lt;br /&gt;
|gaaesthetics = 3&lt;br /&gt;
|gafunction = 5&lt;br /&gt;
|gadesignnote = Doesn't work well with the mechanic, if you spend too long at the start of the screen, you've already lost your oportunity of removing the weird effect. Other than that it's meh.&lt;br /&gt;
|gafunnote = It gets really irritating, the weird screen distorting-mechanic is really eye-straining. It's not fun dying over and over like this.&lt;br /&gt;
|gacreativitynote = Yeah it has some pretty decent ideas, but they aren't really executed well and not particularly interesting either.&lt;br /&gt;
|gaaestheticsnote = Man, this could have been better. Graphics could have been more polished and audio selection could be better.&lt;br /&gt;
|gafunctionnote = Works just fine.&lt;br /&gt;
|ace = Nice meme. :V  &lt;br /&gt;
Ok, on a serious note, your weakest aspect of your stage is the graphics, as a lot of stuff was off style, particularly the original enemies and the Master. You know what, I can live with lackluster graphics. I will give you props for making sure things matched the colour palette of your level though. As for your stage: Your primary gimmick was, really really cool. I loved the idea behind it! Sure, it occasionally required you to memorise, but checkpoints were very well placed (mostly), so that helped a big deal to limit the frustration. &lt;br /&gt;
Where things get kinda wonky is some of the enemy layouts on the screens with your gimmick. Many are overcrowded, and expects too much from the player. Fewer enemies on these screens would've helped this stage a big deal better. &lt;br /&gt;
The Grey Propeller enemy is the biggest offender, he has too much health and nearly always placed in locations where, he's fine on his own, but mixed with other enemies was painful. There is one spot with involves you jumping over a Shield Attack and said Grey Propeller, above a instant-death pit, which was kinda annoying. I could eventually clear this area with practice, but it took quite more practice than most people would have patience for. Still, this level was enjoyable all told, if a bit too hard for it's own good. &lt;br /&gt;
Your Robot Master was really fun to fight, and a great cap to your end of level. He was difficult, but very doable and very satisfying to actually take down buster-only. &lt;br /&gt;
Next to your gimmick idea, I think your execution of this guy is the highlight of your stage.&lt;br /&gt;
|acescore = 33&lt;br /&gt;
|asdesign = 7&lt;br /&gt;
|asfun = 6&lt;br /&gt;
|ascreativity = 13&lt;br /&gt;
|asaesthetics = 2&lt;br /&gt;
|asfunction = 5&lt;br /&gt;
|asskip = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Easter Eggs==&lt;br /&gt;
*In the same room as the Noble Nickel is an invincible Hologran that, instead of shifting the layout, projects the background from [[City War]] onto the screen. The Neon Man-themed sections of the [[Reality Core]] exclusively use this type of Hologran.&lt;br /&gt;
[[File:MaGMML2-NeonManCityWar.png|thumb|left|City War's Revenge!|200px]]&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 4}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 4 (MaGMML2)]][[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>72.226.8.102</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Chroma_Key&amp;diff=10774</id>
		<title>Chroma Key</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Chroma_Key&amp;diff=10774"/>
				<updated>2019-06-25T07:03:41Z</updated>
		
		<summary type="html">&lt;p&gt;72.226.8.102: This version of Beyond The Time was actually from a GBA game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank = 16th&lt;br /&gt;
|image= [[File:chroma_key.png]]&lt;br /&gt;
|caption= And this isn't even where the sadness begins!&lt;br /&gt;
|game=[[Make a Good Mega Man Level]]&lt;br /&gt;
|creator= [[Gyra Solune]]&lt;br /&gt;
|composer= Tetsuya Komuro (original), Unknown (cover)&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 1&lt;br /&gt;
|judge1 = 58&lt;br /&gt;
|judge2 = 33&lt;br /&gt;
|judge3 = 16&lt;br /&gt;
|judge4 = 50&lt;br /&gt;
|judge5 = 36&lt;br /&gt;
|totalscore = 35.2&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = &lt;br /&gt;
|enemies = &lt;br /&gt;
*[[Blocky]]&lt;br /&gt;
*[[Cannon]]&lt;br /&gt;
*[[Cannon Joe]]&lt;br /&gt;
*[[Crazy Razy]]&lt;br /&gt;
*[[Fire Telly]]&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Helipon]]&lt;br /&gt;
*[[Mag Fly]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[Mono Roader]]&lt;br /&gt;
*[[Petit Snakey]]&lt;br /&gt;
*[[Picket Man]]&lt;br /&gt;
*[[Power Muscler]]&lt;br /&gt;
*[[Ratton]]&lt;br /&gt;
*[[Sniper Armor]]&lt;br /&gt;
*[[Super Ball Machine Jr.]]&lt;br /&gt;
*[[Taban]]&lt;br /&gt;
*[[Telly]]&lt;br /&gt;
*[[Tondeall]]&lt;br /&gt;
|gimmicks = &lt;br /&gt;
*[[Destroyable Block]] ([[Metal Blade]], [[Gemini Laser]], [[Black Hole Bomb]], [[Magic Card]])&lt;br /&gt;
*[[Elec Block]]&lt;br /&gt;
*[[Fan]]&lt;br /&gt;
*[[Rolling Drill]]&lt;br /&gt;
*[[Spring]]&lt;br /&gt;
|subbosses = &lt;br /&gt;
*[[Big Snakey]]&lt;br /&gt;
*[[Hot Dog]]&lt;br /&gt;
|bosses =&lt;br /&gt;
|other = &lt;br /&gt;
*[[Duvi0]]'s Least Favorite&lt;br /&gt;
|music = Mobile Suit Gundam: Char's Counterattack - Beyond the Time (Super Robot Wars D remix)&lt;br /&gt;
|location = [[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|previous = [[The Quickening]]&lt;br /&gt;
|next = [[Midnight Snow]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Enemy spam is fun, right, guys?|Duvi0|judge comment.}}&lt;br /&gt;
'''Chroma Key''' is the 16th place entry in ''[[Make a Good Mega Man Level]].'' It is arranged in a color theme, and infamous for having loads of enemy spam. The latter issue gave the level the dubious &amp;quot;honor&amp;quot; of being [[Duvi0]]'s least favorite level.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Aside from a [[Sniper Armor]] it's pretty much smooth sailing until a [[Rolling Drill]] chase section. Either get behind them or try to escape. After the Rolling Drills, there will be a few rewards and a small section with [[Blocky|Blockies]] and [[Helipon|Helipons]]. After a [[Hot Dog]] in a box (actually two) you will reach the infamous [[Telly]] Spam of 2016 (which is actually a really good spot to farm Bolts). Run past it and it won't do much. There's also a Hot Dog at the end, though he doesn't really matter. Finish a little simplistic platforming with Petit Snakeys. Then you will find something worse than Telly Spam: ''[[Taban]]'' Spam. [[Top Spin]] and [[Thunder Wool]] are extremely useful in this section. Then you'll fight a [[Big Snakey]] (which can be ''obliterated'' using the Thunder Wool) that when defeated will open up the gateway to the yellow section. In the yellow section, the [[Fan|fans]] act like water without the splashing animation. After the first fan, there's a badly placed [[Power Muscler]] and a few more enemies and gimmicks. Level over.&lt;br /&gt;
&lt;br /&gt;
{{JudgeComment1&lt;br /&gt;
|pyro =The idea behind this stage was super neat, and I LOVED the mixture of the included tilesets (it looked great!), but the stage in general just didn't seem too terribly fun? Parts of it really felt like enemy spam, and while there were a couple neat things (like using the Hot Dog as a stage obstacle), it felt like enemies were kinda just slapped down, especially in the section with the snake miniboss.&lt;br /&gt;
|pyroscore = 58&lt;br /&gt;
|sppersonal = 13&lt;br /&gt;
|spother = 9&lt;br /&gt;
|spunique = 12&lt;br /&gt;
|spcreativity = 10&lt;br /&gt;
|spgraphics = 9&lt;br /&gt;
|spmusic = 5&lt;br /&gt;
|cheez =There's a right way and a wrong way even for something like enemy spam. The right way in this case is to break up a constant stream of enemies with well-placed breathers- that way the game doesn't respawn, oh, say... a pair of ballistic green clowns every time the player backs away from anything. I at least loved the look of the first half, but then the level enters the jungle and loses what little focus it had.&lt;br /&gt;
|cheezscore = 33&lt;br /&gt;
|c8personal = 4&lt;br /&gt;
|c8other = 2&lt;br /&gt;
|c8unique = 11&lt;br /&gt;
|c8creativity = 2&lt;br /&gt;
|c8graphics = 5&lt;br /&gt;
|c8music = 9&lt;br /&gt;
|duvi =&amp;quot;Enemy spam is fun, right, guys?&amp;quot;&lt;br /&gt;
|duviscore = 16&lt;br /&gt;
|d0personal = 2&lt;br /&gt;
|d0other = 2&lt;br /&gt;
|d0unique = 1&lt;br /&gt;
|d0creativity = 3&lt;br /&gt;
|d0graphics = 5&lt;br /&gt;
|d0music = 3&lt;br /&gt;
|mick =This is a unique concept! I didn't quite expect this sort of level, and it worked decently well... conceptually. However, there are definitely some issues with the level design itself. First is the absolutely insane Telly spam, if you wait for much longer than 3 seconds that room becomes basically unmanagable. The Power Massler near the end also kind of bugged me since it was almost impossible to no damage without weapons. I managed to work around these issues, but not everyone will, creating a bit of a problem with this level. Final Comment: Beyond the Time is a good song.&lt;br /&gt;
|mickscore = 50&lt;br /&gt;
|mgpersonal = 9&lt;br /&gt;
|mgother = 7&lt;br /&gt;
|mgunique = 8&lt;br /&gt;
|mgcreativity = 9&lt;br /&gt;
|mggraphics = 8&lt;br /&gt;
|mgmusic = 9&lt;br /&gt;
|kyurem =The only part of this level I found interesting was the theming. The rest of the level was usually either rather dull, swamped with enemies that really didn’t need to be there, or in some cases, a mixture of both.&lt;br /&gt;
|kyuremscore = 36&lt;br /&gt;
|mkpersonal = 5&lt;br /&gt;
|mkother = 4&lt;br /&gt;
|mkunique = 9&lt;br /&gt;
|mkcreativity = 6&lt;br /&gt;
|mkgraphics = 7&lt;br /&gt;
|mkmusic = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This is one of two levels from the original [[Make a Good Mega Man Level]] contest to have a least favorite attached. The other is [[City War]], which gained an astonishing 4 least favorites from all the other judges.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Tier 2}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level Stages]][[Category:Tier 2 (MaGMML)]][[Category:Least Favorites]][[Category:Stages]][[Category:Make a Good Mega Man Level]]&lt;/div&gt;</summary>
		<author><name>72.226.8.102</name></author>	</entry>

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