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		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=73.26.149.222</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=73.26.149.222"/>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php/Special:Contributions/73.26.149.222"/>
		<updated>2026-05-30T19:16:42Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Megaman_sprite_game&amp;diff=4742</id>
		<title>Megaman sprite game</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Megaman_sprite_game&amp;diff=4742"/>
				<updated>2018-05-21T12:59:42Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.149.222: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#9C9C9C&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= megaman sprite game&lt;br /&gt;
|image=[[File:What.PNG|200px]]&lt;br /&gt;
|caption= what&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer=[[SnoruntPyro]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor = Black&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=40&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Neutral&lt;br /&gt;
|weak=[[Triple Blade]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Reality Core]]&lt;br /&gt;
|theme=Embraced by Darkness - Shovel Knight: Specter of Torment&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss)&lt;br /&gt;
|appear2= ''mega man sprite comic&amp;lt;br&amp;gt;mega man sprite game''&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
{{quote|you seem like a prick. i don’t like you...|megaman|before the fight.}}&lt;br /&gt;
&lt;br /&gt;
'''megaman sprite game''' is a boss encountered in Make a Good Mega Man Level 2, and is the penultimate boss of Wily 6. Based on the Tumblr blog ''megaman sprite comic'', this Mega Man is portrayed as a blunt, easily-pissed individual with a thing for &amp;quot;basketball pasta&amp;quot;. When Dr. Wily attempts to summon an evil Mega Man from an alternate universe after the [[Wily Machine SWORD]] fight, megaman sprite game appears, and promptly sends Wily flying, as he &amp;quot;doesn't take orders from assholes.&amp;quot; While this is positive, megaman thinks the original Mega Man has stolen his identity, and thus the battle commences.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Being one huge reference boss, megaman sprite game will cycle through a pattern of attacks all based off his game incarnation.&lt;br /&gt;
* Jumps and throws a basketball; which bounces against the floor, before jumping high into the air.&lt;br /&gt;
* Proceeds to fall above Mega Man, firing two basketballs which ricochet around the arena, jumping around all the while.&lt;br /&gt;
* Sends 4 crows from the left side of the screen, which probably fly at Mega Man's current height.&lt;br /&gt;
* Fires two plates of b-ball pasta, which slide against the floor.&lt;br /&gt;
* Black holes from Black Hole Bomb will appear above megaman, to which two spooky ghosts fly in an arc downwards, like total pricks.&lt;br /&gt;
* megaman sprite game jumps to the far left of the screen, before throwing his dad in a straight line.&lt;br /&gt;
* A large basketball drops on the player, exploding into 4 smaller b-balls, firing a plus shot.&lt;br /&gt;
* megaman summons b-ball meteors, which fire at the player diagonally downwards.&lt;br /&gt;
* megaman fires his path pass, which reverses direction like a boomerang afterwards.&lt;br /&gt;
* A black hole opens, as megaman's dogmobile starts jumping around the arena. megaman will jump around as well, firing a basketball that moves off screen.&lt;br /&gt;
&lt;br /&gt;
Jumping is highly important in this fight, as most of megaman's attacks require jumping or bounce along the floor. Despite this, most of his attacks leave him wide open for fire, so getting hits on him won't be too difficult. Drain his health bar, and a portal will open, taking megaman sprite game back to his dimension.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* A good deal of megaman's attacks are actually from the game; like the path pass, throwing dad; but some of them were taken from his megaman zero form.&lt;br /&gt;
* Originally, '''megaman sprite game''' was going to have 80 HP because in the game where he originates from, he has 80 HP at level 1. This then halved due to [[SnoruntPyro]] thinking it was too much.&lt;br /&gt;
* In the original &amp;quot;megaman sprite comic&amp;quot; and game, &amp;quot;megaman sprite game&amp;quot; is actually just referred to as ''megaman''. However, for clarity sake, he was referred to as the whole ''&amp;quot;megaman sprite game&amp;quot;''.&lt;br /&gt;
* A [[Custom Costumes|custom costume]] was made of Megaman by Rbade.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>73.26.149.222</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_X_(MaGMML2)&amp;diff=1828</id>
		<title>Tier X (MaGMML2)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_X_(MaGMML2)&amp;diff=1828"/>
				<updated>2017-12-10T16:23:15Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.149.222: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Tier X&lt;br /&gt;
|image= [[File:TierX.png]]&lt;br /&gt;
|caption= 111 Energy Elements for this?&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2|MaGMML2]]''&lt;br /&gt;
|creator= &lt;br /&gt;
|composer= &lt;br /&gt;
|theme= &lt;br /&gt;
|artist= &lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 14&lt;br /&gt;
|collectables = 40&lt;br /&gt;
|bosses = [[Absolute ZERO]]&lt;br /&gt;
|previous = [[Wily Star II]]&lt;br /&gt;
}}&lt;br /&gt;
''Tier X'' is a bonus tier in ''[[Make a Good Mega Man Level 2]]'', containing levels made by the staff, beta testers, and individuals from other contests like ''[[Make a Good Mega Man Level|MaGMML1]]'' or ''VLDC''. It is only accessible by getting 111 Energy Elements, and afterwards talking to Launch Man in Tier 10. A cutscene will occur with the elements forming a portal in the air, and you will now have the option of boarding Launch Man to travel in and out of Tier X. At the far end of the tier lies a large, ''Super Mario World''-esque castle, which will unlock the final stage only with 125 Energy Elements. Aside from Launch Man, no NPCs are present, save for monochromatic silhouettes of enemies from the ''Mega Man'' series.&lt;br /&gt;
== Levels ==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Noble Nickels&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblins N' Ghasts]]&lt;br /&gt;
|[[ACESpark]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightwalk Castle]]&lt;br /&gt;
|[[The Stove Guy]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Metallic Ocean]]&lt;br /&gt;
|[[Zieldak]]&lt;br /&gt;
|[[File:Element.png]] [[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wily Fortress VR]]&lt;br /&gt;
|[[Cosmic Gem]] &amp;amp; [[The Stove Guy]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[So Good]]&lt;br /&gt;
|lolyoshi&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mario Land]]&lt;br /&gt;
|[[Renhoek]]&lt;br /&gt;
|[[File:Element.png]] [[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Coyote Man]]&lt;br /&gt;
|[[Cheez8]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hardcore Parkour]]&lt;br /&gt;
|[[Enity1037]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Thoughts]]&lt;br /&gt;
|[[M-Jacq|M. Jacquelinae]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Quickening 2]]&lt;br /&gt;
|[[Zyglrox Odyssey]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Swiss Hotel]]&lt;br /&gt;
|[[SnoruntPyro]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Star Road]]&lt;br /&gt;
|[[kumuhmuh]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] &lt;br /&gt;
|-&lt;br /&gt;
|'''[[Null and Void]]'''&lt;br /&gt;
|Multiple&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* Launch Man&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier X}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]] [[Category:Tiers]]&lt;/div&gt;</summary>
		<author><name>73.26.149.222</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_X_(MaGMML2)&amp;diff=1727</id>
		<title>Tier X (MaGMML2)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_X_(MaGMML2)&amp;diff=1727"/>
				<updated>2017-12-07T14:25:12Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.149.222: /* Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Tier X&lt;br /&gt;
|image= Somebody please upload a thumbnail, cause I can't right now. -Procras&lt;br /&gt;
|caption= 111 Energy Elements for this?&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2|MaGMML2]]''&lt;br /&gt;
|creator= &lt;br /&gt;
|composer= &lt;br /&gt;
|theme= &lt;br /&gt;
|artist= &lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 14&lt;br /&gt;
|collectables = ?&lt;br /&gt;
|bosses = [[Absolute ZERO]]&lt;br /&gt;
|previous = [[Tier 10 (MaGMML2)|Tier 10]]&lt;br /&gt;
}}&lt;br /&gt;
''Tier X'' is a bonus tier in Make a Good Mega Man Level 2, containing levels made by the staff, beta testers, and individuals from other contests like MaGMML1 or VLDC. It is only accessible by getting 111 Energy Elements, and afterwards talking to Launch Man in Tier 10. A cutscene will occur with the elements forming a portal in the air, and you will now have the option of boarding Launch Man to travel in and out of Tier X. At the far end of the tier lies a large, Super Mario World-esque castle, which will unlock the final stage only with 125 Energy Elements. Aside from Launch Man, no NPCs are present, save monochromatic silhouettes of enemies from the Mega Man series.&lt;br /&gt;
== Levels ==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Noble Nickels&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Skippable?&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblins N' Ghasts]]&lt;br /&gt;
|[[ACESpark]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightwalk Castle]]&lt;br /&gt;
|[[The Stove Guy]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Metallic Ocean]]&lt;br /&gt;
|[[Ziedlak]]&lt;br /&gt;
|[[File:Element.png]] [[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wily Fortress VR]]&lt;br /&gt;
|[[Cosmic Gem]] &amp;amp; [[The Stove Guy]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[So Good]]&lt;br /&gt;
|lolyoshi&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mario Land]]&lt;br /&gt;
|[[SnoruntPyro]]&lt;br /&gt;
|[[File:Element.png]] [[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Coyote Man]]&lt;br /&gt;
|[[Cheez8]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hardcore Parkour]]&lt;br /&gt;
|[[Enity1037]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Thoughts]]&lt;br /&gt;
|[[M Jacquelinae]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* Launch Man&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier X}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]] [[Category:Tiers]]&lt;/div&gt;</summary>
		<author><name>73.26.149.222</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_X_(MaGMML2)&amp;diff=1726</id>
		<title>Tier X (MaGMML2)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_X_(MaGMML2)&amp;diff=1726"/>
				<updated>2017-12-07T14:24:03Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.149.222: /* Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Tier X&lt;br /&gt;
|image= Somebody please upload a thumbnail, cause I can't right now. -Procras&lt;br /&gt;
|caption= 111 Energy Elements for this?&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2|MaGMML2]]''&lt;br /&gt;
|creator= &lt;br /&gt;
|composer= &lt;br /&gt;
|theme= &lt;br /&gt;
|artist= &lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 14&lt;br /&gt;
|collectables = ?&lt;br /&gt;
|bosses = [[Absolute ZERO]]&lt;br /&gt;
|previous = [[Tier 10 (MaGMML2)|Tier 10]]&lt;br /&gt;
}}&lt;br /&gt;
''Tier X'' is a bonus tier in Make a Good Mega Man Level 2, containing levels made by the staff, beta testers, and individuals from other contests like MaGMML1 or VLDC. It is only accessible by getting 111 Energy Elements, and afterwards talking to Launch Man in Tier 10. A cutscene will occur with the elements forming a portal in the air, and you will now have the option of boarding Launch Man to travel in and out of Tier X. At the far end of the tier lies a large, Super Mario World-esque castle, which will unlock the final stage only with 125 Energy Elements. Aside from Launch Man, no NPCs are present, save monochromatic silhouettes of enemies from the Mega Man series.&lt;br /&gt;
== Levels ==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Noble Nickels&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Skippable?&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblins N'Ghasts]]&lt;br /&gt;
|[[ACESpark]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightwalk Castle]]&lt;br /&gt;
|[[The Stove Guy]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Metallic Ocean]]&lt;br /&gt;
|[[Ziedlak]]&lt;br /&gt;
|[[File:Element.png]] [[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wily Fortress VR]]&lt;br /&gt;
|[[Cosmic Gem]] &amp;amp; [[The Stove Guy]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[So Good]]&lt;br /&gt;
|lolyoshi&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mario Land]]&lt;br /&gt;
|[[SnoruntPyro]]&lt;br /&gt;
|[[File:Element.png]] [[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Coyote Man]]&lt;br /&gt;
|[[Cheez8]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hardcore Parkour]]&lt;br /&gt;
|[[Enity1037]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Thoughts]]&lt;br /&gt;
|[[M Jacquelinae]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* Launch Man&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier X}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]] [[Category:Tiers]]&lt;/div&gt;</summary>
		<author><name>73.26.149.222</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_X_(MaGMML2)&amp;diff=1725</id>
		<title>Tier X (MaGMML2)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_X_(MaGMML2)&amp;diff=1725"/>
				<updated>2017-12-07T14:17:38Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.149.222: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Tier X&lt;br /&gt;
|image= Somebody please upload a thumbnail, cause I can't right now. -Procras&lt;br /&gt;
|caption= 111 Energy Elements for this?&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2|MaGMML2]]''&lt;br /&gt;
|creator= &lt;br /&gt;
|composer= &lt;br /&gt;
|theme= &lt;br /&gt;
|artist= &lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 14&lt;br /&gt;
|collectables = ?&lt;br /&gt;
|bosses = [[Absolute ZERO]]&lt;br /&gt;
|previous = [[Tier 10 (MaGMML2)|Tier 10]]&lt;br /&gt;
}}&lt;br /&gt;
''Tier X'' is a bonus tier in Make a Good Mega Man Level 2, containing levels made by the staff, beta testers, and individuals from other contests like MaGMML1 or VLDC. It is only accessible by getting 111 Energy Elements, and afterwards talking to Launch Man in Tier 10. A cutscene will occur with the elements forming a portal in the air, and you will now have the option of boarding Launch Man to travel in and out of Tier X. At the far end of the tier lies a large, Super Mario World-esque castle, which will unlock the final stage only with 125 Energy Elements. Aside from Launch Man, no NPCs are present, save monochromatic silhouettes of enemies from the Mega Man series.&lt;br /&gt;
== Levels ==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Noble Nickels&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Skippable?&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblins N'Ghasts]]&lt;br /&gt;
|[[ACESpark]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Metallic Ocean]]&lt;br /&gt;
|[[Ziedlak]]&lt;br /&gt;
|[[File:Element.png]] [[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[So Good]]&lt;br /&gt;
|lolyoshi&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mario Land]]&lt;br /&gt;
|[[SnoruntPyro]]&lt;br /&gt;
|[[File:Element.png]] [[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Coyote Man]]&lt;br /&gt;
|Cheez8&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hardcore Parkour]]&lt;br /&gt;
|[[Enity1037]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* Launch Man&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier X}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]] [[Category:Tiers]]&lt;/div&gt;</summary>
		<author><name>73.26.149.222</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_X_(MaGMML2)&amp;diff=1715</id>
		<title>Tier X (MaGMML2)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_X_(MaGMML2)&amp;diff=1715"/>
				<updated>2017-12-07T00:31:56Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.149.222: /* Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Tier X&lt;br /&gt;
|image= Somebody please upload a thumbnail, cause I can't right now. -Procras&lt;br /&gt;
|caption= 111 Energy Elements for this?&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2|MaGMML2]]''&lt;br /&gt;
|creator= &lt;br /&gt;
|composer= &lt;br /&gt;
|theme= &lt;br /&gt;
|artist= &lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 14&lt;br /&gt;
|collectables = ?&lt;br /&gt;
|bosses = [[Absolute ZERO]]&lt;br /&gt;
|previous = [[Tier 10 (MaGMML2)|Tier 10]]&lt;br /&gt;
}}&lt;br /&gt;
''Tier X'' is a bonus tier in Make a Good Mega Man Level 2, containing levels made by the staff, beta testers, and individuals from other contests like MaGMML1 or VLDC. It is only accessible by getting 111 Energy Elements, and afterwards talking to Launch Man in Tier 10. A cutscene will occur with the elements forming a portal in the air, and you will now have the option of boarding Launch Man to travel in and out of Tier X. At the far end of the tier lies a large, Super Mario World-esque castle, which will unlock the final stage only with 125 Energy Elements. Aside from Launch Man, no NPCs are present, save monochromatic silhouettes of enemies from the Mega Man series.&lt;br /&gt;
== Levels ==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Noble Nickels&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Skippable?&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblins N'Ghasts]]&lt;br /&gt;
|[[ACESpark]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Metallic Ocean]]&lt;br /&gt;
|[[Ziedlak]]&lt;br /&gt;
|[[File:Element.png]] [[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[So Good]]&lt;br /&gt;
|lolyoshi&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mario Land]]&lt;br /&gt;
|[[SnoruntPyro]]&lt;br /&gt;
|[[File:Element.png]] [[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* Launch Man&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier X}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]] [[Category:Tiers]]&lt;/div&gt;</summary>
		<author><name>73.26.149.222</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_X_(MaGMML2)&amp;diff=1714</id>
		<title>Tier X (MaGMML2)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_X_(MaGMML2)&amp;diff=1714"/>
				<updated>2017-12-07T00:31:37Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.149.222: /* Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Tier X&lt;br /&gt;
|image= Somebody please upload a thumbnail, cause I can't right now. -Procras&lt;br /&gt;
|caption= 111 Energy Elements for this?&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2|MaGMML2]]''&lt;br /&gt;
|creator= &lt;br /&gt;
|composer= &lt;br /&gt;
|theme= &lt;br /&gt;
|artist= &lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 14&lt;br /&gt;
|collectables = ?&lt;br /&gt;
|bosses = [[Absolute ZERO]]&lt;br /&gt;
|previous = [[Tier 10 (MaGMML2)|Tier 10]]&lt;br /&gt;
}}&lt;br /&gt;
''Tier X'' is a bonus tier in Make a Good Mega Man Level 2, containing levels made by the staff, beta testers, and individuals from other contests like MaGMML1 or VLDC. It is only accessible by getting 111 Energy Elements, and afterwards talking to Launch Man in Tier 10. A cutscene will occur with the elements forming a portal in the air, and you will now have the option of boarding Launch Man to travel in and out of Tier X. At the far end of the tier lies a large, Super Mario World-esque castle, which will unlock the final stage only with 125 Energy Elements. Aside from Launch Man, no NPCs are present, save monochromatic silhouettes of enemies from the Mega Man series.&lt;br /&gt;
== Levels ==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Noble Nickels&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Skippable?&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblins N'Ghasts]]&lt;br /&gt;
|[[ACESpark]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Metallic Ocean]]&lt;br /&gt;
|[[Ziedlak]]&lt;br /&gt;
|[[File:Element.png]] [[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[So Good]]&lt;br /&gt;
|lolyoshi&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mario Land]]&lt;br /&gt;
|[[SnoruntPyro]]&lt;br /&gt;
|[[File:Element.png]] [[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hardcore Parkour]]&lt;br /&gt;
|[[Entity]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* Launch Man&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier X}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]] [[Category:Tiers]]&lt;/div&gt;</summary>
		<author><name>73.26.149.222</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_X_(MaGMML2)&amp;diff=1713</id>
		<title>Tier X (MaGMML2)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_X_(MaGMML2)&amp;diff=1713"/>
				<updated>2017-12-07T00:30:02Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.149.222: /* Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Tier X&lt;br /&gt;
|image= Somebody please upload a thumbnail, cause I can't right now. -Procras&lt;br /&gt;
|caption= 111 Energy Elements for this?&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2|MaGMML2]]''&lt;br /&gt;
|creator= &lt;br /&gt;
|composer= &lt;br /&gt;
|theme= &lt;br /&gt;
|artist= &lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 14&lt;br /&gt;
|collectables = ?&lt;br /&gt;
|bosses = [[Absolute ZERO]]&lt;br /&gt;
|previous = [[Tier 10 (MaGMML2)|Tier 10]]&lt;br /&gt;
}}&lt;br /&gt;
''Tier X'' is a bonus tier in Make a Good Mega Man Level 2, containing levels made by the staff, beta testers, and individuals from other contests like MaGMML1 or VLDC. It is only accessible by getting 111 Energy Elements, and afterwards talking to Launch Man in Tier 10. A cutscene will occur with the elements forming a portal in the air, and you will now have the option of boarding Launch Man to travel in and out of Tier X. At the far end of the tier lies a large, Super Mario World-esque castle, which will unlock the final stage only with 125 Energy Elements. Aside from Launch Man, no NPCs are present, save monochromatic silhouettes of enemies from the Mega Man series.&lt;br /&gt;
== Levels ==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Noble Nickels&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Skippable?&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblins N'Ghasts]]&lt;br /&gt;
|[[ACESpark]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Metallic Ocean]]&lt;br /&gt;
|[[Ziedlak]]&lt;br /&gt;
|[[File:Element.png]][[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[So Good]]&lt;br /&gt;
|lolyoshi&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* Launch Man&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier X}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]] [[Category:Tiers]]&lt;/div&gt;</summary>
		<author><name>73.26.149.222</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_X_(MaGMML2)&amp;diff=1712</id>
		<title>Tier X (MaGMML2)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_X_(MaGMML2)&amp;diff=1712"/>
				<updated>2017-12-07T00:28:10Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.149.222: /* Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Tier X&lt;br /&gt;
|image= Somebody please upload a thumbnail, cause I can't right now. -Procras&lt;br /&gt;
|caption= 111 Energy Elements for this?&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2|MaGMML2]]''&lt;br /&gt;
|creator= &lt;br /&gt;
|composer= &lt;br /&gt;
|theme= &lt;br /&gt;
|artist= &lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 14&lt;br /&gt;
|collectables = ?&lt;br /&gt;
|bosses = [[Absolute ZERO]]&lt;br /&gt;
|previous = [[Tier 10 (MaGMML2)|Tier 10]]&lt;br /&gt;
}}&lt;br /&gt;
''Tier X'' is a bonus tier in Make a Good Mega Man Level 2, containing levels made by the staff, beta testers, and individuals from other contests like MaGMML1 or VLDC. It is only accessible by getting 111 Energy Elements, and afterwards talking to Launch Man in Tier 10. A cutscene will occur with the elements forming a portal in the air, and you will now have the option of boarding Launch Man to travel in and out of Tier X. At the far end of the tier lies a large, Super Mario World-esque castle, which will unlock the final stage only with 125 Energy Elements. Aside from Launch Man, no NPCs are present, save monochromatic silhouettes of enemies from the Mega Man series.&lt;br /&gt;
== Levels ==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Noble Nickels&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Skippable?&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblins N'Ghasts]]&lt;br /&gt;
|[[ACESpark]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[]]&lt;br /&gt;
|[[]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[So Good]]&lt;br /&gt;
|lolyoshi&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[]]&lt;br /&gt;
|[[]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[]]&lt;br /&gt;
|[[]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[]]&lt;br /&gt;
|[[]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* Launch Man&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier X}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]] [[Category:Tiers]]&lt;/div&gt;</summary>
		<author><name>73.26.149.222</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_X_(MaGMML2)&amp;diff=1711</id>
		<title>Tier X (MaGMML2)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_X_(MaGMML2)&amp;diff=1711"/>
				<updated>2017-12-07T00:26:55Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.149.222: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Tier X&lt;br /&gt;
|image= Somebody please upload a thumbnail, cause I can't right now. -Procras&lt;br /&gt;
|caption= 111 Energy Elements for this?&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2|MaGMML2]]''&lt;br /&gt;
|creator= &lt;br /&gt;
|composer= &lt;br /&gt;
|theme= &lt;br /&gt;
|artist= &lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 14&lt;br /&gt;
|collectables = ?&lt;br /&gt;
|bosses = [[Absolute ZERO]]&lt;br /&gt;
|previous = [[Tier 10 (MaGMML2)|Tier 10]]&lt;br /&gt;
}}&lt;br /&gt;
''Tier X'' is a bonus tier in Make a Good Mega Man Level 2, containing levels made by the staff, beta testers, and individuals from other contests like MaGMML1 or VLDC. It is only accessible by getting 111 Energy Elements, and afterwards talking to Launch Man in Tier 10. A cutscene will occur with the elements forming a portal in the air, and you will now have the option of boarding Launch Man to travel in and out of Tier X. At the far end of the tier lies a large, Super Mario World-esque castle, which will unlock the final stage only with 125 Energy Elements. Aside from Launch Man, no NPCs are present, save monochromatic silhouettes of enemies from the Mega Man series.&lt;br /&gt;
== Levels ==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Noble Nickels&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Skippable?&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblins N'Ghasts]]&lt;br /&gt;
|[[ACESpark]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[]]&lt;br /&gt;
|[[]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[]]&lt;br /&gt;
|[[]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[]]&lt;br /&gt;
|[[]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* Launch Man&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier X}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]] [[Category:Tiers]]&lt;/div&gt;</summary>
		<author><name>73.26.149.222</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_X_(MaGMML2)&amp;diff=1710</id>
		<title>Tier X (MaGMML2)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_X_(MaGMML2)&amp;diff=1710"/>
				<updated>2017-12-07T00:26:12Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.149.222: Created page with &amp;quot;{{LevelInfoAlt  &amp;lt;!-- ===========Info============== --&amp;gt; |title= Tier X |image= Somebody please upload a thumbnail, cause I can't right now. -Procras |caption= 111 Energy Elemen...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Tier X&lt;br /&gt;
|image= Somebody please upload a thumbnail, cause I can't right now. -Procras&lt;br /&gt;
|caption= 111 Energy Elements for this?&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2|MaGMML2]]''&lt;br /&gt;
|creator= &lt;br /&gt;
|composer= CosmicGem&lt;br /&gt;
|artist= MiniMacro, The Stove Guy&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 14&lt;br /&gt;
|collectables = ?&lt;br /&gt;
|bosses = [[Absolute Zero]]&lt;br /&gt;
|previous = [[Tier 10 (MaGMML2)|Tier 10]]&lt;br /&gt;
}}&lt;br /&gt;
''Tier X'' is a bonus tier in Make a Good Mega Man Level 2, containing levels made by the staff, beta testers, and individuals from other contests like MaGMML1 or VLDC. It is only accessible by getting 111 Energy Elements, and afterwards talking to Launch Man in Tier 10. A cutscene will occur with the elements forming a portal in the air, and you will now have the option of boarding Launch Man to travel in and out of Tier X. At the far end of the tier lies a large, Super Mario World-esque castle, which will unlock the final stage only with 125 Energy Elements. Aside from Launch Man, no NPCs are present, save monochromatic silhouettes of enemies from the Mega Man series.&lt;br /&gt;
== Levels ==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Noble Nickels&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Skippable?&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblins N'Ghasts]]&lt;br /&gt;
|[[ACESpark]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[]]&lt;br /&gt;
|[[]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* Launch Man&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier X}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]] [[Category:Tiers]]&lt;/div&gt;</summary>
		<author><name>73.26.149.222</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Donut_Observation_Center&amp;diff=1709</id>
		<title>Donut Observation Center</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Donut_Observation_Center&amp;diff=1709"/>
				<updated>2017-12-07T00:08:28Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.149.222: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank = 17th&lt;br /&gt;
|image= [[File:Donnut.PNG|250px]]&lt;br /&gt;
|caption= Mmmmm...Donuts *drools*&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= Lobster King&lt;br /&gt;
|composer= Drozerix&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 42&lt;br /&gt;
|judge2 = 38&lt;br /&gt;
|judge3 = 30&lt;br /&gt;
|judge4 = 36&lt;br /&gt;
|judge5 = 42&lt;br /&gt;
|totalscore = 37.6&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 3&lt;br /&gt;
|enemies = &lt;br /&gt;
* Cannopeller&lt;br /&gt;
* Pickelman Bull&lt;br /&gt;
* Tatebo&lt;br /&gt;
* Twin Cannon&lt;br /&gt;
* Yambow&lt;br /&gt;
&lt;br /&gt;
|subbosses = Tama&lt;br /&gt;
|bosses = [[Donut X]]&lt;br /&gt;
|other = &lt;br /&gt;
|music = Augmented Emotions&lt;br /&gt;
|location = [[Tier 9 (MaGMML2)|Tier 9]]&lt;br /&gt;
|previous = [[Misty Lake]]&lt;br /&gt;
|next = [[Rad Gravity]]&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Donut Observation Center''' is the 17th place level in Make a Good Mega Man Level 2, made by Lobster King.&lt;br /&gt;
&lt;br /&gt;
==Overview == &lt;br /&gt;
&lt;br /&gt;
This is a stage that relies mainly on gimmicks. The most prominent among these are Ring Man platforms. Other gimmicks include Galaxy Man portals, Tomahawk Man platforms, Drill Man switches and the moving blocks and spikes from Wily Castle in Mega Man 3. At the end lies the boss; Donut X, who's green cores must be shot at to be defeated.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 9}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 9 Stages]]&lt;/div&gt;</summary>
		<author><name>73.26.149.222</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Donut_Observation_Center&amp;diff=1708</id>
		<title>Donut Observation Center</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Donut_Observation_Center&amp;diff=1708"/>
				<updated>2017-12-07T00:07:24Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.149.222: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank = 17th&lt;br /&gt;
|image= [[File:Donnut.PNG|250px]]&lt;br /&gt;
|caption= Mmmmm...Donuts *drools*&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= Lobster King&lt;br /&gt;
|composer= Drozerix&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 42&lt;br /&gt;
|judge2 = 38&lt;br /&gt;
|judge3 = 30&lt;br /&gt;
|judge4 = 36&lt;br /&gt;
|judge5 = 42&lt;br /&gt;
|totalscore = 37.6&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 3&lt;br /&gt;
|enemies = &lt;br /&gt;
* Cannopeller&lt;br /&gt;
* Pickelman Bull&lt;br /&gt;
* Tatebo&lt;br /&gt;
* Twin Cannon&lt;br /&gt;
* Yambow&lt;br /&gt;
&lt;br /&gt;
|subbosses = Tama&lt;br /&gt;
|bosses = [[Donut X]]&lt;br /&gt;
|other = &lt;br /&gt;
|music = Augmented Emotions&lt;br /&gt;
|location = [[Tier 9 (MaGMML2)|Tier 9]]&lt;br /&gt;
|previous = [[Misty Lake]]&lt;br /&gt;
|next = [[Rad Gravity]]&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Donut Observation Center''' is the 17th place level in Make a Good Mega Man Level 2, made by Lobster King. &lt;br /&gt;
&lt;br /&gt;
==Overview == &lt;br /&gt;
&lt;br /&gt;
This is a stage that relies mainly on gimmicks. The most prominent among these are Ring Man platforms. Other gimmicks include Galaxy Man portals, Tomahawk Man platforms, Drill Man switches and the moving blocks and spikes from Wily Castle in Mega Man 3.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 9}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 9 Stages]]&lt;/div&gt;</summary>
		<author><name>73.26.149.222</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_9_(MaGMML2)&amp;diff=1707</id>
		<title>Tier 9 (MaGMML2)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_9_(MaGMML2)&amp;diff=1707"/>
				<updated>2017-12-07T00:06:36Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.149.222: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Tier 9 is located in the main hub, accessible by either going left at Light Labs or right past the [[Pit of Pits]]. It is the only tier that is part of the hub instead of being accessed from it, meaning that you will be teleported directly to it. It is a grassy area resembling the rest of the hub, complete with signs and stands. It has Spark Man and Tomahawk Man platforms, as well as balloons that have to be popped for a [[Challenge Tent|challenge]].  &lt;br /&gt;
&lt;br /&gt;
This Tier contains the levels ranked 18th to 11th.&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Festival Grounds&lt;br /&gt;
|image= [[File:Festsival.PNG|256px]]&lt;br /&gt;
|caption= This seems way too cheerful...&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2|MaGMML2]]''&lt;br /&gt;
|creator= &lt;br /&gt;
|composer= Fish Meat Man&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 12&lt;br /&gt;
|collectables = 29&lt;br /&gt;
|bosses = [[Butter Nezumi]]&lt;br /&gt;
|previous= [[Tier 8 (MaGMML2)]]&lt;br /&gt;
|next = [[Tier 10 (MaGMML2)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Noble Nickels&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Skippable?&lt;br /&gt;
|-&lt;br /&gt;
|[[Misty Lake]]&lt;br /&gt;
|[[Notencore]]&lt;br /&gt;
| 36.8/ 50&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Donut Observation Center]]&lt;br /&gt;
|[[LobsterKing]]&lt;br /&gt;
|37.6 / 50&lt;br /&gt;
|[[File:Element.png]] &lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Rad Gravity]]&lt;br /&gt;
|[[Renhoek]]&lt;br /&gt;
|37.8 / 50&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sector Upsilon 6]]&lt;br /&gt;
|[[M Jaquelinae]]&lt;br /&gt;
|38.0 / 50&lt;br /&gt;
|[[File:Element.png]] [[File:Element.png]] [[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|[[File:Skip.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Truffle Man (stage)|Truffle Man]]&lt;br /&gt;
|[[lung_]]&lt;br /&gt;
|39.0 / 50&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]][[File:Nickel.png]] [[File:Nickel.png]] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mount Sabre]]&lt;br /&gt;
|[[Kunosachiaka]]&lt;br /&gt;
|39.4 / 50&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Guts Man's Asteroid]]&lt;br /&gt;
|[[Flashman85]]&lt;br /&gt;
|40.0 / 50&lt;br /&gt;
|[[File:Element.png]] [[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheriff Man]]&lt;br /&gt;
|[[Cruise Elroy]]&lt;br /&gt;
|40.6 / 50&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* Child&lt;br /&gt;
* Centaur Man&lt;br /&gt;
* Cirno (after beating Misty Lake)&lt;br /&gt;
* Marisa (after beating Cirno using just the buster)&lt;br /&gt;
* Proto Man (after collecting enough Energy Elements)&lt;br /&gt;
* Guts Man&lt;br /&gt;
* Volt Man &lt;br /&gt;
* Vesper Woman&lt;br /&gt;
* Pharaoh Man&lt;br /&gt;
* Aircon Man&lt;br /&gt;
* Blizzard Man&lt;br /&gt;
* Dyna Man&lt;br /&gt;
* Gyro Man&lt;br /&gt;
&lt;br /&gt;
==Secrets== &lt;br /&gt;
[[File:Heygamers.PNG|thumb|Hey|200px]]&lt;br /&gt;
Volt Man is hidden on the top left corner of the tier. To access him, you must use Rush Jet or Super Arrow from the platform with Butter Nezumi's teleporter. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
* The Tier 9 hub is the only hub that is capable of killing Mega Man. If the player stands underneath the Spark Man platform, they will be crushed to death. &lt;br /&gt;
* Tier 9 is the first tier where every stage has a Noble Nickel.&lt;br /&gt;
* Tier 9 contains the highest-ranked level to feature a skip teleporter, [[Sector Upsilon 6]]. The next lower one is [[Poorly Named Level]] in [[Tier 4]].&lt;br /&gt;
&lt;br /&gt;
{{Template:MaGMML2 Tier 9}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tiers]]&lt;/div&gt;</summary>
		<author><name>73.26.149.222</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Donut_Observation_Center&amp;diff=1676</id>
		<title>Donut Observation Center</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Donut_Observation_Center&amp;diff=1676"/>
				<updated>2017-12-06T03:51:41Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.149.222: Created page with &amp;quot;'''Donut Observation Center''' is a level in Make a Good Mega Man Level 2, which makes good use of the Ring Man platforms, and has a boss at the end which makes my eyes bleed.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Donut Observation Center''' is a level in Make a Good Mega Man Level 2, which makes good use of the Ring Man platforms, and has a boss at the end which makes my eyes bleed.&lt;/div&gt;</summary>
		<author><name>73.26.149.222</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Something_Original&amp;diff=1644</id>
		<title>Something Original</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Something_Original&amp;diff=1644"/>
				<updated>2017-12-05T14:26:50Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.149.222: Created page with &amp;quot;'''Something Original''' is the name of a level in MaGMML2 that is not.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Something Original''' is the name of a level in MaGMML2 that is not.&lt;/div&gt;</summary>
		<author><name>73.26.149.222</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Reality_Core&amp;diff=1643</id>
		<title>Reality Core</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Reality_Core&amp;diff=1643"/>
				<updated>2017-12-05T04:05:54Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.149.222: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Reality Core&lt;br /&gt;
|rank = N/A&lt;br /&gt;
|image= [[File:MaGMML2-W6-Realitycore.png]]&lt;br /&gt;
|caption= The Reality Core itself, as well as Dr. Wily&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= Snorunt Pyro, The Stove Guy, ACESpark, JupiHornet, Beed28, Renhoek, and Cruise Elroy&lt;br /&gt;
|composer= &lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|judge1 = ---&lt;br /&gt;
|judge2 = ---&lt;br /&gt;
|judge3 = ---&lt;br /&gt;
|judge4 = ---&lt;br /&gt;
|judge5 = ---&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|totalscore = Unranked&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = &lt;br /&gt;
|enemies = &lt;br /&gt;
* The entire devkit's worth&lt;br /&gt;
|subbosses = [[Holo Dragon]] &amp;amp; [[Chimerabot 1-5]]&lt;br /&gt;
|bosses = [[Wily Machine SWORD]], [[megaman sprite game]], &amp;amp; [[Wily Core]]&lt;br /&gt;
|other = &lt;br /&gt;
* Final, non post-game, stage&lt;br /&gt;
|music = Giant's Cry - La Mulana&lt;br /&gt;
|location = Wily Star II&lt;br /&gt;
|previous = [[Unobtainium Mine]]&lt;br /&gt;
|next = &lt;br /&gt;
}}&lt;br /&gt;
{{quote|With the power of your silly festival, I will SMASH YOU INTO A MILLION PIECES!|Dr. Wily|losing it completely.}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The Reality Core is the final Wily stage in '''Make a Good Mega Man Level 2''', being notable due to it being over an hour long on an average first completion.&lt;br /&gt;
* '''Path to the Reality Core:''' The stage begins with a short autoscrolling section, leading to the Reality Core and a brief cutscene in which Wily's plans actually work and he jumbles up reality!&lt;br /&gt;
&lt;br /&gt;
* '''Warped Nostalgia:''' The entrance to the stage's massive maze, where Mega Man must traverse through several rooms based off of his official games, ending in a fight against the [[Holo Dragon]].&lt;br /&gt;
&lt;br /&gt;
* '''The Maze:''' After falling several screens, Mega Man is thrown into the maze, based off of previous Mega Man levels. In the center lies a teleporter room with recovery items and a teleporter that will lead to the final boss only when activated. Stationed around the maze are five glitched rooms, which will take the player to the five sub-stages mandatory to progress, but as the sub-stages are beaten, glitched spikes will appear in some rooms, blocking the path and forcing the player to take a different route. The player's progress is saved after beating each sub-stage.&lt;br /&gt;
&lt;br /&gt;
* '''AceSpark - Tiers 1 &amp;amp; 2:''' This short level remixes stages from the first two tiers, but in surprisingly pleasant ways! Such references include a non-infuriating reprise of [[Snow Man]] and [[Yggdrasil]], making [[Ancient Tomb]] less of an obvious level edit, and using the miniboss from [[Quirky Unconsistent Incomprehensible Nonsensical Track]]. The boss of the area is the [[Bondjoe Chimera]].&lt;br /&gt;
&lt;br /&gt;
* '''JupiHornet - Tiers 3 &amp;amp; 4:'''&lt;br /&gt;
&lt;br /&gt;
* '''Renhoek - Tiers 5 &amp;amp; 6:'''&lt;br /&gt;
&lt;br /&gt;
* '''Beed28 - Tiers 7 &amp;amp; 8:'''&lt;br /&gt;
&lt;br /&gt;
* '''Cruise Elroy - Tiers 9 &amp;amp; 10:'''&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The first part of the stage is an auto-scrolling segment containing only acid droplets and spikes.&lt;br /&gt;
After a brief cutscene with the Reality Core's activation, the player is thrown into a huge maze, akin to the Great Maze from Super Smash Bros. Brawl and Wily's Labyrinth from Rockman 4 Minus Infinity, where they must navigate to five sections each based on submission gimmicks from their included tiers and defeat the Chimerabots there to unlock the path to the exit.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:MaGMML2-W6-Realitycore-1.png|frame|none|alt=Reality Core Screenshot A|'''A''': The appearance of the paths leading to the tier-based sections.]]&lt;br /&gt;
|}&lt;br /&gt;
{{MaGMML2 Wily Star}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Wily Stages]][[Category:Stages without Collectables]]&lt;/div&gt;</summary>
		<author><name>73.26.149.222</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Absolute_ZERO&amp;diff=1616</id>
		<title>Absolute ZERO</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Absolute_ZERO&amp;diff=1616"/>
				<updated>2017-12-03T19:22:08Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.149.222: /* Make a Good Mega Man Level 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8E8F23&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Absolute ZERO&lt;br /&gt;
|image=[[ File:MaGMML2-TF-AbsoluteZERO.png|Phase 1 of Absolute ZERO.]]&lt;br /&gt;
|caption= Phase 1 of Absolute ZERO.&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= DWN-∞&lt;br /&gt;
|designer= &lt;br /&gt;
|programmer= ACE_Spark&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Yellow&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp= 28 x 4 (Null and Void)&amp;lt;br&amp;gt;&lt;br /&gt;
28 x 4 + 280 (True Arena)&lt;br /&gt;
|attack=&lt;br /&gt;
|type =&lt;br /&gt;
|weak=&lt;br /&gt;
Phase 1: [[Jewel Satellite]] &amp;amp; [[Triple Blade]]&amp;lt;br&amp;gt;&lt;br /&gt;
Phase 2: [[Wheel Cutter]]&amp;lt;br&amp;gt;&lt;br /&gt;
Phase 3: [[Slash Claw]]&amp;lt;br&amp;gt;&lt;br /&gt;
Phase 4: No weakness&amp;lt;br&amp;gt;&lt;br /&gt;
Phase 5: Charged [[Mega Buster]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=Null and Void&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level2|MaGMML2]]&amp;lt;br&amp;gt;(True Final Boss)&lt;br /&gt;
|appear2= [[Make a Good Mega Man Level]]&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
{{quote|It shall be out of the question for yourself to avert me achieving one's goal, in the near future you, my current opponent will peregrinate to your sempiternal rest and indeed oneself will be inclined to exert the effort in this ultimate end and obliteration of all.|Absolute ZERO|throwing the thesaurus at the player.}}&lt;br /&gt;
Absolute ZERO is the true final boss of '''Make a Good Mega Man Level 2''', some sort of massive battle robot piloted by [[Zero]] from the first game.&lt;br /&gt;
&lt;br /&gt;
==Make a Good Mega Man Level 2 ==&lt;br /&gt;
Absolute ZERO is the true final boss of the second game, as well as the True Arena's last boss, where he gains a fifth form. As the game's final boss, Zero puts up much more of a fight than in the original MaGMML...well, initially.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:MaGMML2-TF-AbsoluteZERO-1.png|frame|none|alt=Phase 2|Phase 2 of Absolute ZERO.]]&lt;br /&gt;
| [[File:MaGMML2-TF-AbsoluteZERO-2.png|frame|none|alt=Phase 3|Phase 3 of Absolute ZERO.]]&lt;br /&gt;
| [[File:MaGMML2-TF-AbsoluteZERO-3.png|frame|none|alt=Phase 4|Phase 4 of Absolute ZERO.]]&lt;br /&gt;
| [[File:MaGMML2-TF-AbsoluteZERO-4.png|frame|none|alt=Phase 5|Phase 5 of Absolute ZERO.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Tables==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 		1/1/2&lt;br /&gt;
| hornet = 		1&lt;br /&gt;
| jewel = 		2&lt;br /&gt;
| grab = 		1&lt;br /&gt;
| triple = 		2&lt;br /&gt;
| slash = 		1&lt;br /&gt;
| wheel = 		1&lt;br /&gt;
| sakugarne = 	0&lt;br /&gt;
| wire = 		0&lt;br /&gt;
| arrow = 		0&lt;br /&gt;
| flash = 		N&lt;br /&gt;
| notes = 		Phase 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 		1/1/2&lt;br /&gt;
| hornet = 		2&lt;br /&gt;
| jewel = 		1&lt;br /&gt;
| grab = 		1&lt;br /&gt;
| triple = 		1&lt;br /&gt;
| slash = 		1&lt;br /&gt;
| wheel = 		3&lt;br /&gt;
| sakugarne = 	0&lt;br /&gt;
| wire = 		0&lt;br /&gt;
| arrow = 		0&lt;br /&gt;
| flash = 		N&lt;br /&gt;
| notes = 		Phase 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 		1/1/3&lt;br /&gt;
| hornet = 		1&lt;br /&gt;
| jewel = 		1&lt;br /&gt;
| grab = 		1&lt;br /&gt;
| triple = 		1&lt;br /&gt;
| slash = 		3&lt;br /&gt;
| wheel = 		1&lt;br /&gt;
| sakugarne = 	0&lt;br /&gt;
| wire = 		0&lt;br /&gt;
| arrow = 		0&lt;br /&gt;
| flash = 		N&lt;br /&gt;
| notes = 		Phase 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 		1/1/1&lt;br /&gt;
| hornet = 		1&lt;br /&gt;
| jewel = 		1&lt;br /&gt;
| grab = 		1&lt;br /&gt;
| triple = 		1&lt;br /&gt;
| slash = 		1&lt;br /&gt;
| wheel = 		1&lt;br /&gt;
| sakugarne = 	1&lt;br /&gt;
| wire = 		1&lt;br /&gt;
| arrow = 		1&lt;br /&gt;
| flash = 		N&lt;br /&gt;
| notes = 		Phase 4&lt;br /&gt;
}}&lt;br /&gt;
During this phase, all of Absolute ZERO's projectiles deal 0 damage, although they still provide hitstun.&lt;br /&gt;
&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 		1/1/2&lt;br /&gt;
| hornet = 		0&lt;br /&gt;
| jewel = 		0&lt;br /&gt;
| grab = 		0&lt;br /&gt;
| triple = 		0&lt;br /&gt;
| slash = 		0&lt;br /&gt;
| wheel = 		0&lt;br /&gt;
| sakugarne = 	0&lt;br /&gt;
| wire = 		0&lt;br /&gt;
| arrow = 		0&lt;br /&gt;
| flash = 		N&lt;br /&gt;
| notes = 		Phase 5&lt;br /&gt;
}}&lt;br /&gt;
During this phase, Absolute ZERO cannot hit the player, and self-destructs after an indeterminate amount of time.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier X}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[category:Robot Master]][[category:Make a Good Mega Man Level 2]][[category:Tier Boss]]&lt;/div&gt;</summary>
		<author><name>73.26.149.222</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Reality_Core&amp;diff=1615</id>
		<title>Reality Core</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Reality_Core&amp;diff=1615"/>
				<updated>2017-12-03T19:20:29Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.149.222: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Reality Core&lt;br /&gt;
|rank = N/A&lt;br /&gt;
|image= [[File:MaGMML2-W6-Realitycore.png]]&lt;br /&gt;
|caption= The Reality Core itself, as well as Dr. Wily&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= Snorunt Pyro, The Stove Guy, ACESpark, JupiHornet, Beed28, Renhoek, and Cruise Elroy&lt;br /&gt;
|composer= &lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|judge1 = ---&lt;br /&gt;
|judge2 = ---&lt;br /&gt;
|judge3 = ---&lt;br /&gt;
|judge4 = ---&lt;br /&gt;
|judge5 = ---&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|totalscore = Unranked&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = &lt;br /&gt;
|enemies = &lt;br /&gt;
* The entire devkit's worth&lt;br /&gt;
|subbosses = [[Holo Dragon]] &amp;amp; [[Chimerabot 1-5]]&lt;br /&gt;
|bosses = [[Wily Machine SWORD]], [[megaman sprite game]], &amp;amp; [[Wily Core]]&lt;br /&gt;
|other = &lt;br /&gt;
* Final, non post-game, stage&lt;br /&gt;
|music = Giant's Cry - La Mulana&lt;br /&gt;
|location = Wily Star II&lt;br /&gt;
|previous = [[Unobtainium Mine]]&lt;br /&gt;
|next = &lt;br /&gt;
}}&lt;br /&gt;
{{quote|With the power of your silly festival, I will SMASH YOU INTO A MILLION PIECES!|Dr. Wily|losing it completely.}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The Reality Core is the final Wily stage in '''Make a Good Mega Man Level 2''', being notable due to it being over an hour long on an average first completion.&lt;br /&gt;
* '''Path to the Reality Core:''' The stage begins with a short autoscrolling section, leading to the Reality Core and a brief cutscene in which Wily's plans actually work and he jumbles up reality!&lt;br /&gt;
&lt;br /&gt;
* '''Warped Nostalgia:''' The entrance to the stage's massive maze, where Mega Man must traverse through several rooms based off of his official games, ending in a fight against the [[Holo Dragon]].&lt;br /&gt;
&lt;br /&gt;
* '''The Maze:''' After falling several screens, Mega Man is thrown into the maze, based off of previous Mega Man levels. In the center lies a teleporter room with recovery items and a teleporter that will lead to the final boss only when activated. Stationed around the maze are five glitched rooms, which will take the player to the five sub-stages mandatory to progress, but as the sub-stages are beaten, glitched spikes will appear in some rooms, blocking the path and forcing the player to take a different route. The player's progress is saved after beating each sub-stage.&lt;br /&gt;
&lt;br /&gt;
* '''AceSpark - Tiers 1 &amp;amp; 2:''' This short level remixes stages from the first two tiers, but in surprisingly pleasant ways! Such references include a non-infuriating reprise of [[Snow Man]] and [[Yggdrasil]], making [[Ancient Tomb]] less of an obvious level edit, and using the miniboss from [[Quirky Unconsistent Incomprehensible Nonsensical Track]]. The boss of the area is the [[Bondjoe Chimera]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The first part of the stage is an auto-scrolling segment containing only acid droplets and spikes.&lt;br /&gt;
After a brief cutscene with the Reality Core's activation, the player is thrown into a huge maze, akin to the Great Maze from Super Smash Bros. Brawl and Wily's Labyrinth from Rockman 4 Minus Infinity, where they must navigate to five sections each based on submission gimmicks from their included tiers and defeat the Chimerabots there to unlock the path to the exit.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:MaGMML2-W6-Realitycore-1.png|frame|none|alt=Reality Core Screenshot A|'''A''': The appearance of the paths leading to the tier-based sections.]]&lt;br /&gt;
|}&lt;br /&gt;
{{MaGMML2 Wily Star}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Wily Stages]][[Category:Stages without Collectables]]&lt;/div&gt;</summary>
		<author><name>73.26.149.222</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Reality_Core&amp;diff=1614</id>
		<title>Reality Core</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Reality_Core&amp;diff=1614"/>
				<updated>2017-12-03T19:20:03Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.149.222: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Reality Core&lt;br /&gt;
|rank = N/A&lt;br /&gt;
|image= [[File:MaGMML2-W6-Realitycore.png]]&lt;br /&gt;
|caption= The Reality Core itself, as well as Dr. Wily&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= Snorunt Pyro, The Stove Guy, ACESpark, JupiHornet, Beed28, Renhoek, and Cruise Elroy&lt;br /&gt;
|composer= &lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|judge1 = ---&lt;br /&gt;
|judge2 = ---&lt;br /&gt;
|judge3 = ---&lt;br /&gt;
|judge4 = ---&lt;br /&gt;
|judge5 = ---&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|totalscore = Unranked&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = &lt;br /&gt;
|enemies = &lt;br /&gt;
* The entire devkit's worth&lt;br /&gt;
|subbosses = [[Holo Dragon]] &amp;amp; [[Chimerabot 1-5]]&lt;br /&gt;
|bosses = [[Wily Machine SWORD]], [[megaman sprite game]], &amp;amp; [[Wily Core]]&lt;br /&gt;
|other = &lt;br /&gt;
* Final, non post-game, stage&lt;br /&gt;
|music = Giant's Cry - La Mulana&lt;br /&gt;
|location = Wily Star II&lt;br /&gt;
|previous = [[Unobtainium Mine]]&lt;br /&gt;
|next = &lt;br /&gt;
}}&lt;br /&gt;
{{quote|With the power of your silly festival, I will SMASH YOU INTO A MILLION PIECES!|Dr. Wily|losing it completely.}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The Reality Core is the final Wily stage in '''Make a Good Mega Man Level 2''', being notable due to it being over an hour long on an average first completion.&lt;br /&gt;
* ''Path to the Reality Core:'' The stage begins with a short autoscrolling section, leading to the Reality Core and a brief cutscene in which Wily's plans actually work and he jumbles up reality!&lt;br /&gt;
* ''Warped Nostalgia:'' The entrance to the stage's massive maze, where Mega Man must traverse through several rooms based off of his official games, ending in a fight against the [[Holo Dragon]].&lt;br /&gt;
* The Maze: After falling several screens, Mega Man is thrown into the maze, based off of previous Mega Man levels. In the center lies a teleporter room with recovery items and a teleporter that will lead to the final boss only when activated. Stationed around the maze are five glitched rooms, which will take the player to the five sub-stages mandatory to progress, but as the sub-stages are beaten, glitched spikes will appear in some rooms, blocking the path and forcing the player to take a different route. The player's progress is saved after beating each sub-stage.&lt;br /&gt;
* ''AceSpark - Tiers 1 &amp;amp; 2:'' This short level remixes stages from the first two tiers, but in surprisingly pleasant ways! Such references include a non-infuriating reprise of [[Snow Man]] and [[Yggdrasil]], making [[Ancient Tomb]] less of an obvious level edit, and using the miniboss from [[Quirky Unconsistent Incomprehensible Nonsensical Track]]. The boss of the area is the [[Bondjoe Chimera]].   &lt;br /&gt;
==Strategy==&lt;br /&gt;
The first part of the stage is an auto-scrolling segment containing only acid droplets and spikes.&lt;br /&gt;
After a brief cutscene with the Reality Core's activation, the player is thrown into a huge maze, akin to the Great Maze from Super Smash Bros. Brawl and Wily's Labyrinth from Rockman 4 Minus Infinity, where they must navigate to five sections each based on submission gimmicks from their included tiers and defeat the Chimerabots there to unlock the path to the exit.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:MaGMML2-W6-Realitycore-1.png|frame|none|alt=Reality Core Screenshot A|'''A''': The appearance of the paths leading to the tier-based sections.]]&lt;br /&gt;
|}&lt;br /&gt;
{{MaGMML2 Wily Star}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Wily Stages]][[Category:Stages without Collectables]]&lt;/div&gt;</summary>
		<author><name>73.26.149.222</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Megaman_sprite_game&amp;diff=1612</id>
		<title>Megaman sprite game</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Megaman_sprite_game&amp;diff=1612"/>
				<updated>2017-12-03T19:08:37Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.149.222: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#6844FC&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= megaman sprite game&lt;br /&gt;
|image=[[File:What.PNG|200px]]&lt;br /&gt;
|caption= what&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer=[[SnoruntPyro]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor = Black&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=40&lt;br /&gt;
|attack=&lt;br /&gt;
|type = &lt;br /&gt;
|weak=[[Triple Blade]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Reality Core]]&lt;br /&gt;
|theme=Embraced by Darkness - Shovel Knight: Specter of Torment&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&lt;br /&gt;
|appear2= ''mega man sprite comic, mega man sprite game''&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
{{quote|screw this. i wanna go to the moon!|megaman|harnessing the power of the Magic B-Balls}}&lt;br /&gt;
&lt;br /&gt;
'''megaman sprite game''' is a boss encountered in Make a Good Mega Man Level 2, and is the penultimate boss of Wily 6. Based on the Tumblr blog ''megaman sprite comic'', this Mega Man is portrayed as a blunt, easily-pissed individual with a thing for &amp;quot;basketball pasta&amp;quot;. When Dr. Wily attempts to summon an evil Mega Man from an alternate universe after the [[Wily Machine SWORD]] fight, megaman sprite game appears, and promptly sends Wily flying, as he &amp;quot;doesn't take orders from assholes.&amp;quot; While this is positive, megaman thinks the original Mega Man has stolen his identity, and thus the battle commences.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Being one huge reference boss, megaman sprite game will cycle through a pattern of attacks all based off his game incarnation.&lt;br /&gt;
* Jumps and throws a basketball; which bounces against the floor, before jumping high into the air.&lt;br /&gt;
* Proceeds to fall above Mega Man, firing two basketballs which ricochet around the arena, jumping around all the while.&lt;br /&gt;
* Sends 4 crows from the left side of the screen, which probably fly at Mega Man's current height.&lt;br /&gt;
* Fires two plates of b-ball pasta, which slide against the floor.&lt;br /&gt;
* Black holes from Black Hole Bomb will appear above megaman, to which two spooky ghosts fly in an arc downwards, like total pricks.&lt;br /&gt;
* megaman sprite game jumps to the far left of the screen, before throwing his dad in a straight line.&lt;br /&gt;
* A large basketball drops on the player, exploding into 4 smaller b-balls, firing a plus shot.&lt;br /&gt;
* megaman summons b-ball meteors, which fire at the player diagonally downwards.&lt;br /&gt;
* megaman fires his path pass, which reverses direction like a boomerang afterwards.&lt;br /&gt;
* A black hole opens, as megaman's dogmobile starts jumping around the arena. megaman will jump around as well, firing a basketball that moves off screen.&lt;br /&gt;
&lt;br /&gt;
Jumping is highly important in this fight, as most of megaman's attacks require jumping or bounce along the floor. Despite this, most of his attacks leave him wide open for fire, so getting hits on him won't be too difficult. Drain his health bar, and a portal will open, taking megaman sprite game back to his dimension.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* A good deal of megaman's attacks are actually from the game; like the path pass, throwing dad; but some of them were taken from his megaman zero form.&lt;br /&gt;
* Originally, '''megaman sprite game''' was going to have 80 HP because in the game where he originates from, he has 80 HP at level 1. This then halved due to [[SnoruntPyro]] thinking it was too much.&lt;/div&gt;</summary>
		<author><name>73.26.149.222</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Wily_Star_II&amp;diff=1601</id>
		<title>Wily Star II</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Wily_Star_II&amp;diff=1601"/>
				<updated>2017-12-03T05:56:09Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.149.222: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Wily Star 2&lt;br /&gt;
|image= [[File:WilyStar2.png|256px]]&lt;br /&gt;
|caption= OwO what's this?&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2|MaGMML2]]''&lt;br /&gt;
|creator= &lt;br /&gt;
|composer= MiniMacro, CosmicGem&lt;br /&gt;
|artist= Design by ACESpark, Sprite by Enjl&lt;br /&gt;
|programmer = Programmer(s)&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 7&lt;br /&gt;
|collectables = 10&lt;br /&gt;
|bosses = [[Vanguard]],&amp;lt;br&amp;gt;[[Mecha Bubble]],&amp;lt;br&amp;gt;[[Btd'nhan]],&amp;lt;br&amp;gt;[[Riplings]],&amp;lt;br&amp;gt;[[Autobounce]],&amp;lt;br&amp;gt;[[Seven Force]],&amp;lt;br&amp;gt;[[Wily Machine SWORD]],&amp;lt;br&amp;gt;[[Mega Man Sprite Game]],&amp;lt;br&amp;gt;[[Wily Core]]&lt;br /&gt;
|previous = [[Tier 10 (MaGMML2)]]&lt;br /&gt;
|next = [[Tier X (MaGMML2)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Wily Star II''' is Wily's latest base of operations. It contains the [[Reality Core]], a device capable of tearing apart the fabric of reality itself, as well as some of Wily's most persistent creations yet devised.&lt;br /&gt;
The base is embedded atop a large [[Unobtainium Mine|asteroid]], containing the minerals Wily needed to create the Reality Core in the first place.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Noble Nickels&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Bosses&lt;br /&gt;
|-&lt;br /&gt;
|[[Outer Space]]&lt;br /&gt;
|[[The Stove Guy]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[Vanguard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Ducts]]&lt;br /&gt;
|[[SnoruntPyro]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[Mecha Bubble]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Classic Castle]]&lt;br /&gt;
|[[JupiHornet]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[Btd'nhan]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lever Oriental Enchanted]]&lt;br /&gt;
|[[Enjl]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[Riplings]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Inner Sanctum]]&lt;br /&gt;
|[[Garirry]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]][[File:Nickel.png]][[File:Nickel.png]][[File:Nickel.png]][[File:Nickel.png]]&lt;br /&gt;
|[[Autobounce]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Unobtainium Mine]]&lt;br /&gt;
|[[ACESpark]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]][[File:Nickel.png]][[File:Nickel.png]][[File:Nickel.png]][[File:Nickel.png]]&lt;br /&gt;
|[[Seven Force]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[SnoruntPyro]], [[The Stove Guy]], [[ACESpark]], [[Jupi Hornet]], &amp;lt;br&amp;gt;[[Renhoek]], [[Beed28]], [[Cruise Elroy]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|Multiple collectables before the final boss is unlocked.&lt;br /&gt;
|[[Wily Machine SWORD]], [[megaman sprite game]], [[Wily Core]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Inner Sanctum was heavily modified after release in order to reduce its difficulty.&lt;br /&gt;
* Reality Core is the only level in the game that allows you to save partway through it, thanks in part to its sheer length.&lt;br /&gt;
* Once completed, the Wily stages can be accessed at the [[Dojo]] for future replaying, as well as to obtain any Noble Nickels that may have been missed on the first pass.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Wily Star}}&lt;br /&gt;
[[Category:Tiers]]&lt;/div&gt;</summary>
		<author><name>73.26.149.222</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Megaman_sprite_game&amp;diff=1600</id>
		<title>Megaman sprite game</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Megaman_sprite_game&amp;diff=1600"/>
				<updated>2017-12-03T05:53:13Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.149.222: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#6844FC&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= megaman sprite game&lt;br /&gt;
|image=[[]]&lt;br /&gt;
|caption= what&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer=[[SnoruntPyro]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor = Black&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=36&lt;br /&gt;
|attack=&lt;br /&gt;
|type = &lt;br /&gt;
|weak=[[Triple Blade]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Reality Core]]&lt;br /&gt;
|theme=Embraced by Darkness - Shovel Knight: Specter of Torment&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
''&amp;quot;screw this. i wanna go to the moon!&amp;quot; -megaman, harnessing the power of the Magic B-Balls''&lt;br /&gt;
&lt;br /&gt;
'''megaman sprite game''' is a boss encountered in Make a Good Mega Man Level 2, and is the penultimate boss of Wily 6. Based on the Tumblr blog ''megaman sprite comic'', this Mega Man is portrayed as a blunt, easily-pissed individual with a thing for &amp;quot;basketball pasta&amp;quot;. When Dr. Wily attempts to summon an evil Mega Man from an alternate universe after the [[Wily Machine SWORD]] fight, megaman sprite game appears, and promptly sends Wily flying, as he &amp;quot;doesn't take orders from assholes.&amp;quot; While this is positive, megaman thinks the original Mega Man has stolen his identity, and thus the battle commences.&lt;/div&gt;</summary>
		<author><name>73.26.149.222</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Megaman_sprite_game&amp;diff=1599</id>
		<title>Megaman sprite game</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Megaman_sprite_game&amp;diff=1599"/>
				<updated>2017-12-03T05:51:52Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.149.222: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#6844FC&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= megaman sprite game&lt;br /&gt;
|image=[[]]&lt;br /&gt;
|caption= what&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer=[[SnoruntPyro]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor = Black&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=36&lt;br /&gt;
|attack=&lt;br /&gt;
|type = &lt;br /&gt;
|weak=[[Triple Blade]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Reality Core]]&lt;br /&gt;
|theme=Embraced by Darkness - Shovel Knight: Specter of Torment&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
''&amp;quot;screw this. i wanna go to the moon!&amp;quot; -megaman, harnessing the power of the Magic B-Balls''&lt;br /&gt;
&lt;br /&gt;
'''megaman sprite game''' is a boss encountered in Make a Good Mega Man Level 2, and is the penultimate boss of Wily 6. Based on the Tumblr blog ''megaman sprite comic'', this Mega Man is portrayed as a blunt, petty individual with a thing for &amp;quot;basketball pasta&amp;quot;. When Dr. Wily attempts to summon an evil Mega Man from an alternate universe after the [[Wily Machine SWORD]] fight, megaman sprite game appears, and promptly sends Wily flying, as he &amp;quot;doesn't take orders from assholes.&amp;quot; While this is positive, megaman thinks the original Mega Man has stolen his identity, and thus the battle commences.&lt;/div&gt;</summary>
		<author><name>73.26.149.222</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Megaman_sprite_game&amp;diff=1598</id>
		<title>Megaman sprite game</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Megaman_sprite_game&amp;diff=1598"/>
				<updated>2017-12-03T05:50:29Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.149.222: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#6844FC&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= megaman sprite game&lt;br /&gt;
|image=[[]]&lt;br /&gt;
|caption= what&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer=[[SnoruntPyro]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor = Black&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=36&lt;br /&gt;
|attack=&lt;br /&gt;
|type = &lt;br /&gt;
|weak=[[Triple Blade]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Reality Cannon]]&lt;br /&gt;
|location=&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
''&amp;quot;screw this. i wanna go to the moon!&amp;quot; -megaman, harnessing the power of the Magic B-Balls''&lt;br /&gt;
&lt;br /&gt;
'''megaman sprite game''' is a boss encountered in Make a Good Mega Man Level 2, and is the penultimate boss of Wily 6. Based on the Tumblr blog ''megaman sprite comic'', this Mega Man is portrayed as a blunt, petty individual with a thing for &amp;quot;basketball pasta&amp;quot;. When Dr. Wily attempts to summon an evil Mega Man from an alternate universe after the [[Wily Machine SWORD]] fight, megaman sprite game appears, and promptly sends Wily flying, as he &amp;quot;doesn't take orders from assholes.&amp;quot; While this is positive, megaman thinks the original Mega Man has stolen his identity, and thus the battle commences.&lt;/div&gt;</summary>
		<author><name>73.26.149.222</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Megaman_sprite_game&amp;diff=1597</id>
		<title>Megaman sprite game</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Megaman_sprite_game&amp;diff=1597"/>
				<updated>2017-12-03T05:44:00Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.149.222: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#6844FC&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= megaman sprite game&lt;br /&gt;
|image=[[]]&lt;br /&gt;
|caption= what&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer=[[SnoruntPyro]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor = Black&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = &lt;br /&gt;
|weak=[[Triple Blade]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Reality Cannon]]&lt;br /&gt;
|location=&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''megaman sprite game''' is a boss encountered in Make a Good Mega Man Level 2, and is the penultimate boss of Wily 6. Based on the Tumblr blog ''megaman sprite comic'', this Mega Man is portrayed as a blunt, petty individual with a thing for &amp;quot;basketball pasta&amp;quot;. When Dr. Wily attempts to summon an evil Mega Man from an alternate universe after the [[Wily Machine SWORD]] fight, megaman sprite game appears, and promptly sends Wily flying, as he &amp;quot;doesn't take orders from assholes.&amp;quot; While this is positive, megaman thinks the original Mega Man has stolen his identity.&lt;/div&gt;</summary>
		<author><name>73.26.149.222</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Megaman_sprite_game&amp;diff=1596</id>
		<title>Megaman sprite game</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Megaman_sprite_game&amp;diff=1596"/>
				<updated>2017-12-03T05:38:31Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.149.222: Created page with &amp;quot;{{robotmaster |titlebg=#6844FC |titletext = #FFFFFF |name= Literally Just a Bee |image=what |caption= what |script=  |romaji =  |number=  |designer...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#6844FC&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Literally Just a Bee&lt;br /&gt;
|image=[[ File:Chibee.png |300px|what]]&lt;br /&gt;
|caption= what&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer=[[SnoruntPyro]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor = Black&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = &lt;br /&gt;
|weak=[[Triple Blade]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Reality Cannon]]&lt;br /&gt;
|location=&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'&amp;quot;what&amp;quot;'&lt;/div&gt;</summary>
		<author><name>73.26.149.222</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_2&amp;diff=1595</id>
		<title>Make a Good Mega Man Level 2</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_2&amp;diff=1595"/>
				<updated>2017-12-03T05:32:41Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.149.222: /* Fortress Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title= Make a Good Mega Man Level&lt;br /&gt;
|image= [[File:MaGMML2Title.png|Make a Good Mega Man Level|256px]]&lt;br /&gt;
|caption= Make a Good Mega Man Level 2 Logo&lt;br /&gt;
|developer= [[SnoruntPyro]]&lt;br /&gt;
|publisher= &lt;br /&gt;
|director= [[SnoruntPyro]]&lt;br /&gt;
|producer= &lt;br /&gt;
|designer= Sprites Inc.&lt;br /&gt;
|programmer= [[WreckingPrograms]] / [[SnoruntPyro]] / [[Renhoek]] / [[The Stove Guy]]] / [[ACESpark]] / [[Entity1037]] / [[NaOH]] / [[Zieldak]]&lt;br /&gt;
|artist= [[ACESpark]] / [[Enjl]] / [[The Stove Guy]] / [[m9m]] / [[MiniMacro]] / [[NaOH]] / [[M Jacquelinae]] / E-Clare / [[CreshMan]] / [[Renhoek]]&lt;br /&gt;
|writer= &lt;br /&gt;
|composer= [[CosmicGem]] / [[MiniMacro]] / [[m9m]]&lt;br /&gt;
|series= Mega Man Classic&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|releasedate= &lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre = Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media = Digital download&lt;br /&gt;
|input = &lt;br /&gt;
|music = &lt;br /&gt;
}}&lt;br /&gt;
{{quote|They started out as Mario contests, in both SMW and SMBX. One day I was drunk enough to be all like 'hahaha let's do that but with mega man!!' and the rest is history.|SnoruntPyro, on the contest|}}&lt;br /&gt;
&lt;br /&gt;
'''Make a Good Mega Man Level Contest 2''', or MaGMML2 for short, is the much more ambitious sequel event to ''[[Make a Good Mega Man Level]]'', once again ran by [[SnoruntPyro]]. Like its predecessor, the premise of the contest was to build a Mega Man-style stage in Game Maker in an engine filled with premade assets. Unlike last time, [[WreckingProgram]]'s ''Mega Engine'', used with Game Maker 8.1 rather than 8.0, was used, and a team of programmers including [[The Stove Guy]], [[Renhoek]], [[ACESpark]], [[Entity1037]], and [[SnoruntPyro]] was assembled to build the devkit, allowing for a vastly expanded array of assets and a far more stable engine in general. The engine was made public unlike last time and boasted nearly every asset from the classic first six Mega Man games and then some.&lt;br /&gt;
&lt;br /&gt;
The contest was judged by [[SnoruntPyro]] (the host of the contest), [[JupiHornet]] (a moderator of the SMBX forums and co-owner of the Geometry Dash Forums), [[Enjl]] (an active member of the SMBX forums and friend of Pyro), [[Garirry]] (active member of Sprites Inc. and participant in ''Mega Man Endless''), and [[ACESpark]] (owner of Sprites Inc., confirmed furry and possibly British). When the contest's submission period came to a close, the final total was 81 levels, just over four times the amount of entries from the original contest.&lt;br /&gt;
&lt;br /&gt;
The submission period closed on February 19th, 2017, with an extra nine days where users could submit levels late for a penalty to their averaged score (however, none ended up affecting anyone's score). The game was compiled and put together in a good enough state for Mega Man player [[Flashman85]] to stream the results once again on May 20th and 21st, 2017. The game boasts a much larger hub than the previous one, featuring an actual festival with carnival-y tents and numerous skyscrapers and buildings by Dr. Light's Lab.&lt;br /&gt;
&lt;br /&gt;
The game was finally released on October 1st, 2017, after some delays. While the contest itself was ran in Game Maker 8.1, the final game was released in Game Maker Studio, as porting became necessary as the game became too big for 8.1 itself to even handle it.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
The game begins with exposition from Dr. Light about the nature of the festival and how much bigger it is than [[Make a Good Mega Man Level Contest|the first festival]]. The contest nature of the game is made clear by Dr. Light as he explains the various submissions as 'simulations' submitted as tributes to Mega Man in a celebration of the 30th anniversary since his first victory against Dr. Wily. Dr. Light and Mega Man expect that Dr. Wily will intervene, but there is currently no sign of him. After some more chat, Dr. Light lets Mega Man explore the festival on his own and gather more Energy Elements.&lt;br /&gt;
 &lt;br /&gt;
After a short period of time, Mega Man finds a note on the ground in the hub, telling him to go to Chataeu Chevalresque for some info. Once there, he meets a [[Zero|mysterious cloaked figure]], who begins to ponder about the power of the simulations and warning Mega Man that something can go wrong, before leaving. Dr. Light also discovers an increase in space debris, and sends Rush to tell Mega Man this.&lt;br /&gt;
 &lt;br /&gt;
After two more encounters with the cloaked figure, each increasingly frustrating Mega Man due to the cloaked man being &amp;quot;extra&amp;quot; as the kids nowadays would say, things climax. Once 65 Energy Elements are collected, [[Dr. Wily]] reveals himself and unveils his newest fortress, the [[Wily Star II]]. He claims that the new fortress has the power to destroy reality, and he once again dares Mega Man to even get up to the fortress. Dr. Light discovers that the forcefield prevents [[Rush|Rush Space]] from getting through, but the cloaked figure intervenes. He explains that in the presence of each other, the Energy Elements will cause violent reactions, and are somewhat sentient in following the wishes of the holder. He and Mega Man use this to create a superpowered space ship to fly to the Wily Star, and Mega Man soon chases after Wily.&lt;br /&gt;
 &lt;br /&gt;
After fighting through five stages, Mega Man corners Wily, but Wily reveals the [[Reality Core]], his device that can scramble reality. Mega Man attempts to sabotage it, but it is protected, and Wily decides to activate it, scrambling the world. Mega Man finds himself in a void, but Dr. Light is able to contact him and explain the situation. Mega Man then sets out to find several energy hotspots, which turn out to be areas based on the simulations. Soon, Mega Man is able to make it back to the fortress through the scrambled reality, and confront Wily. Wily battles Mega Man in the [[Wily Machine SWORD]], before being defeated and deciding to take drastic measures. He activates the Reality Core once again, and warps the both of them to a mysterious place, where he tries to use the core's power to summon an evil version of Mega Man, but summons [[Mega Man Sprite Game]]. Sprite Game, confused and insulted, blasts off Wily after he tries to order him around, and Sprite Game soon battles Mega Man. Once defeated, he gets sucked back to his home dimension, and the dimension Mega Man is in begins to collapse. Mega Man tries to teleport away, but finds out that teleportation is disabled.&lt;br /&gt;
 &lt;br /&gt;
Mega Man is taken out by the dimension collapsing, and Dr. Light loses his signal, getting very concerned. However, the Energy Elements react, and revive Mega Man and create an even more powerful spaceship, and they all chase after Wily once again. Once defeating Wily in his [[Wily Core|escape pod]], the Reality Core fails to function, and begins to melt down. Dr. Wily slams his machine into Mega Man in a last ditch move, but the Reality Core explodes and unscrambles reality, taking Wily with it. He somehow survives. Mega Man is teleported back to the Wily Star II, where he escapes on the space bike just before the Wily Star is wiped from existence with the Reality Core's meltdown.&lt;br /&gt;
 &lt;br /&gt;
Once Mega Man returns to Earth, Dr. Light congratulates him, and says that now that that is over, the festival is in full swing. Mega Man is then challenged by the cloaked figure to obtain every Energy Element. If this is done, then Mega Man starts shaking as all of the Energy Elements fly to Tier 10. Mega Man chases after them, and meets up with [[Launch Man]]. The two observe every Energy Element converging in the sky, before spiraling and opening a mysterious portal to [[Tier X (MaGMML2)]]. Mega Man hops on Launch Man's back and they both warp through the portal. Mega Man then collects every Element in the unknown maze, unsealing the door to the final challenge, [[Null and Void]].&lt;br /&gt;
 &lt;br /&gt;
Once Mega Man fights through Null and Void, he meets up with the cloaked figure for the last time, with Mega Man expressing clear exasperation and confusion as to how the cloaked figure got up here. The cloaked figure reveals his true intentions - he wanted to have a proper battle with Mega Man after their last duel was cut short, and he has created a [[Absolute ZERO|gigantic robot]] for Mega Man to fight in the &amp;quot;ultimate battle&amp;quot;. As the robot is slowly taken out and defeated, the cloaked figure reveals himself to be [[Zero]] from MaGMML1, who survived the castle's explosion. He reveals that he wanted to have a proper duel with Mega Man after the decoy fight from the last festival, but he decided to take action against Dr. Wily first once he knew he was going to do something. He also reveals that he discovered Tier X and created Null and Void with the power of the Energy Elements. Satisfied with himself, Zero claims that he has seen everything in life, and he ascends to the heavens, leaving the final Energy Element as he warps away. Mega Man returns from the portal back to home.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Gameplay is obviously like a typical Mega Man Classic game, with quality of life additions like quick weapon switching, a slide button, a charging up progress bar, and input display. Like MaGMML1, eight weapons were voted in to be Mega Man's default arsenal, along with four utility weapons. The main goal of each stage is to get the Energy Element (or multiple of them) at the end of each entry, and getting enough Energy Elements will, like MaGMML1, unlock Wily's Castle and a slew of other bonus features. There is also a new collectible similar to Dragon Coins from ''Super Mario World'', the [[Noble Nickel]]s. There can be up to five at any stage, and collecting certain numbers of them and taking them to [[Knight Man]] will grant numerous rewards. Also returning from MaGMML1 are purchasable upgrades and costumes, but now they are much larger in number.&lt;br /&gt;
&lt;br /&gt;
Like its predecessor, each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all. The hub world is much bigger than in MaGMML1 thanks to the larger number of entries. Some new unlockables also enrich the experience - the game introduces the [[Contest Weapon Data]] to the series, a set of unlockable weapons based off of the Robot Masters from submissions. It is also the first to have a large postgame, with [[Tier X (MaGMML2)|Tier X]] being unlocked once all Energy Elements outside of it are collected, and with many more bonus bosses to fight.&lt;br /&gt;
&lt;br /&gt;
===Default Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Slash Man&lt;br /&gt;
|''Mega Man 7''&lt;br /&gt;
|-&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|Jewel Man&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|Hornet Man&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Blade Man&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|[[Nitro Man]]&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|Mercury&lt;br /&gt;
|''Mega Man V''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|''Mega Man II''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 4 (Variant)''&lt;br /&gt;
|-&lt;br /&gt;
|[[Transport_items#Wire|Wire Adapter]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[Transport_items#Super_Arrow|Super Arrow]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 5''&lt;br /&gt;
|}&lt;br /&gt;
===Alternate Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
|-&lt;br /&gt;
|[[Cyber Distorter]]&lt;br /&gt;
|[[Cyber Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Force Beam]]&lt;br /&gt;
|[[Force Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Badge Barrier]]&lt;br /&gt;
|[[Sheriff Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Haunt Pumpkin]]&lt;br /&gt;
|[[Haunt Man (Boss)|Haunt Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Truffle Cluster]]&lt;br /&gt;
|[[Truffle Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hazard Trapper]]&lt;br /&gt;
|[[Quarantine Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Neapolitan Bomb]]&lt;br /&gt;
|[[Neapolitan Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Match Blast]]&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|[[Chomp Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Transport_items#Carry|Carry]]&lt;br /&gt;
|N/A (from ''Mega Man: Dr. Wily's Revenge'')&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==	&lt;br /&gt;
[[File:MaGMML2Hub.png|thumb|right|250px||Part of the city, near Tier 7.]]	&lt;br /&gt;
The hub in the second game is much larger than the first game's. Instead of being confined to Dr. Light's Lab, it includes the lab and much of its surroundings, including an outdoor festival grounds and a part of Mega City. Light's Lab from the first game is accessible, and [[Eddie's Shop]] is still open, but most of the lab, including the attic, has been blocked off, and there are many boxes laying around. Outside of the lab, the whole hub is one straight line that has plenty of landmarks, including the ten Tiers, all placed around. The tier order is shuffled compared to the first game, for geographical and exploration reasons.&lt;br /&gt;
&lt;br /&gt;
Like MaGMML1, NPCs gradually show up as more Energy Elements are obtained. They appear all around the main hub and at [[Chataeu Chevalresque]], the game's equivalent to Dr. Light's attic. The bar is run by [[Knight Man]], and as expected, many NPCs such as defeated tier bosses show up. The player can also exchange [[Noble Nickel]]s here for rewards, as well as get tips for the remaining nickels via [[Crystal Man]]. Another landmark is the [[Dojo]], which houses all of the Arenas, plus revisits to the Wily Stages once they are clear.&lt;br /&gt;
&lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML2)|Tier 1: Broken Simulation]]&lt;br /&gt;
* [[Tier 2 (MaGMML2)|Tier 2: Sewers]]&lt;br /&gt;
* [[Tier 3 (MaGMML2)|Tier 3: Forest]]&lt;br /&gt;
* [[Tier 4 (MaGMML2)|Tier 4: Train Station]]&lt;br /&gt;
* [[Tier 5 (MaGMML2)|Tier 5: Arcade]]&lt;br /&gt;
* [[Tier 6 (MaGMML2)|Tier 6: Battle Network]]&lt;br /&gt;
* [[Tier 7 (MaGMML2)|Tier 7: McWily's]]&lt;br /&gt;
* [[Tier 8 (MaGMML2)|Tier 8: Grand Tower]]&lt;br /&gt;
* [[Tier 9 (MaGMML2)|Tier 9: Festival Grounds]]&lt;br /&gt;
* [[Tier 10 (MaGMML2)|Tier 10: Rainbow Road]]&lt;br /&gt;
* [[Wily Star II|Dr. Wily Stages - Wily Star II]]&lt;br /&gt;
* [[Tier X (MaGMML2)|Tier X]]&lt;br /&gt;
* [[Dr. Light's Lab]]&lt;br /&gt;
** [[Eddie's Shop]]&lt;br /&gt;
* [[Costume Shop]]&lt;br /&gt;
* [[Chataeu Chevalresque]]&lt;br /&gt;
* [[Dojo]]&lt;br /&gt;
* [[Challenge Tent]]&lt;br /&gt;
* [[The Pit of Pits]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Entry Middle Bosses===&lt;br /&gt;
These are original bosses that are encountered during the stages.&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Devil]]&lt;br /&gt;
|Launch and Shuttle Man&lt;br /&gt;
|[[Jewel Satellite]] / [[Flash Stopper]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Telly|Big Fire Telly]]&lt;br /&gt;
|Conveyor Madness&lt;br /&gt;
|[[Transport_items#Wire|Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Disco Ball]]&lt;br /&gt;
|Neon Man&lt;br /&gt;
|[[Transport_items#Wire|Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hall Master]]&lt;br /&gt;
|Quarantine Woman&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Met#Giant_Metall|Healthy Giant Metool]]&lt;br /&gt;
|Ruined Lab&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hot Dog|Hot Dog Red &amp;amp; Green]]&lt;br /&gt;
|Rad Gravity&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[King Mush]]&lt;br /&gt;
|Truffle Man&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Komuso Man|Komuso Man 2]]&lt;br /&gt;
|Smed's Big Annoying Mess of a Level&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mixerlydia]]&lt;br /&gt;
|Neapolitan Man&lt;br /&gt;
|[[Flash Stopper]] / [[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sniper Joe|Mob Room]]&lt;br /&gt;
|Joe Man&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Cannopeller]]&lt;br /&gt;
|Conveyor Madness&lt;br /&gt;
|[[Transport_items#Super_Arrow|Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Turbo Roost]]&lt;br /&gt;
|Launch and Shuttle Man&lt;br /&gt;
|[[Flash Stopper]]  / [[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Snakey|Twin Big Snakey]]&lt;br /&gt;
|Ruined Lab&lt;br /&gt;
|[[Flash Stopper]]  / [[Sakugarne]] / [[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Warp Anomaly]]&lt;br /&gt;
|Cyber Man&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Devkit Bosses===&lt;br /&gt;
These are the default bosses supplied with the Devkit for either editing purposes or straight placement in the stage. They were usually picked for variety in patterns and actions.&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|'''Arena Only'''&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|''Mega Man''&lt;br /&gt;
|-&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|Colorful Hall&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|''Mega Man''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|Quint Stage, Candy Panic&lt;br /&gt;
|[[Jewel Satellite]] / [[Wheel Cutter]]&lt;br /&gt;
|''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|Duwang&lt;br /&gt;
|[[Transport_items#Wire|Wire Adapter]]&lt;br /&gt;
|''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|'''Arena Only'''&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|Quint Stage&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|'''Arena Only'''&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|Biplane Bay&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravity Man]]&lt;br /&gt;
|Sector Upsilon 6&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|''Mega Man 5''&lt;br /&gt;
|-&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|'''Arena Only'''&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|''Mega Man 6''&lt;br /&gt;
|-&lt;br /&gt;
|[[Centaur Man]]&lt;br /&gt;
|'''Arena Only'''&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Mega Man 6''&lt;br /&gt;
|-&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|'''Arena Only'''&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[Chill Man]]&lt;br /&gt;
|Crystal Lab, Cardinal Man, Nitrogen Man&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Man]]&lt;br /&gt;
|Cursor Curse, Poorly Named Level, Gigavolt Man, Wily Tower&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man PC''&lt;br /&gt;
|-&lt;br /&gt;
|[[Komuso Man]]&lt;br /&gt;
|Komuso Temple, Wily Tower, A Mega Man for All Seasons&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|''Rockman &amp;amp; Forte: Challenger from the Future''&lt;br /&gt;
|-&lt;br /&gt;
|[[Mecha Dragon]]&lt;br /&gt;
|But it Lacked the Depth, Dragon Lab Lair, City Under Siege, Sector Upsilon 6&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|Quint Stage, Airflow Hubble, Wily Tower&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|''Mega Man II''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entry Bosses===&lt;br /&gt;
''(For more details on these bosses, see the [[List of MaGMML2 Entry Bosses]])''&lt;br /&gt;
====Main Path Bosses====&lt;br /&gt;
These are original bosses that guard a level exit in some way.&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[Boil Man (Boss)|Boil Man]]&lt;br /&gt;
|[[Boil Man]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bond Man (Boss)|Bond Man]]&lt;br /&gt;
|[[Bond Man]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Whopper|Boss Whopper]]&lt;br /&gt;
|[[Orbital Station]]&lt;br /&gt;
|[[Hornet Chaser]] / [[Triple Blade]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Crash Man|Boundin' Crash Man]]&lt;br /&gt;
|[[Bouncy Castle]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bowser]]&lt;br /&gt;
|[[SMB3]]&lt;br /&gt;
|[[Transport_items#Super_Arrow|Super Arrow]] / [[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Captain Viridian]]&lt;br /&gt;
|[[Sector Upsilon 6]]&lt;br /&gt;
|[[Grab Buster]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[CATS]]&lt;br /&gt;
|[[AD 2101]]&lt;br /&gt;
|[[Slash Claw]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[CentiPeder Tower]]&lt;br /&gt;
|[[Beneath Sand and Rock]]&lt;br /&gt;
|[[Transport_items#Super_Arrow|Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chomp Man (Boss)|Chomp Man]]&lt;br /&gt;
|[[Chomp Man]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cirno]]&lt;br /&gt;
|[[Misty Lake]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Color Man]]&lt;br /&gt;
|[[Something Original]]&lt;br /&gt;
|[[Sakugarne]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Combust Man (Boss)|Combust Man]]&lt;br /&gt;
|[[Combust Man]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Crator]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|[[Slash Claw]] / [[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cream]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|Mega Buster&lt;br /&gt;
|-&lt;br /&gt;
|[[Crusher Joe]]&lt;br /&gt;
|[[Conveyor Madness]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cursor Boss]]&lt;br /&gt;
|[[Cursor Curse]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cyber Man (Boss)|Cyber Man]]&lt;br /&gt;
|[[Cyber Man]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Doc Robot|Doc Robot MK2]]&lt;br /&gt;
|[[Ruined Lab]]&lt;br /&gt;
|[[Jewel Satellite]] / [[Transport_items#Super_Arrow|Super Arrow]] / [[Transport_items#Wire|Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Donut X]]&lt;br /&gt;
|[[Donut Observation Center]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guts Man|Fake Guts Duo]]&lt;br /&gt;
|[[Guts Man's Asteroid]]&lt;br /&gt;
|[[Sakugarne]] / [[Slash Claw]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Toad Man|Final Toad]]&lt;br /&gt;
|[[Smed's Big Annoying Mess of a Level]]&lt;br /&gt;
|Mega Buster&lt;br /&gt;
|-&lt;br /&gt;
|[[Force Man (Boss)|Force Man]]&lt;br /&gt;
|[[Force Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravity Man|Groovity Man]]&lt;br /&gt;
|[[Rad Gravity]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Haunt Man (Boss)|Haunt Man (Knight)]]&lt;br /&gt;
|[[Haunt Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Haunt Man (Boss)|Haunt Man (Mage)]]&lt;br /&gt;
|[[Haunt Man]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Haunt Man (Boss)|Haunt Man]]&lt;br /&gt;
|[[Haunt Man]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Joe Man (Boss)|Joe Man]]&lt;br /&gt;
|[[Joe Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelbesque]]&lt;br /&gt;
|[[Mount Sabre]]&lt;br /&gt;
|[[Slash Claw]] / [[Transport_items#Wire|Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kichona]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Launch Man and Shuttle Man (Boss)|Launch Man]]&lt;br /&gt;
|[[Launch and Shuttle Man]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Launch Man and Shuttle Man (Boss)|Shuttle Man]]&lt;br /&gt;
|[[Launch and Shuttle Man]]&lt;br /&gt;
|[[Transport_items#Super_Arrow|Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|[[Gunpowder Cellar]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Napalm Man|Napalm Man MK 2]]&lt;br /&gt;
|[[Conveyor Madness]]&lt;br /&gt;
|[[Wheel Cutter]] / [[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Neapolitan Man (Boss)|Neapolitan Man]]&lt;br /&gt;
|[[Neapolitan Man]]&lt;br /&gt;
|[[Grab Buster]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Neon Man (Boss)|Neon Man]]&lt;br /&gt;
|[[Neon Man]]&lt;br /&gt;
|[[Wheel Cutter]] / [[Transport_items#Wire|Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Pharaoh Man|Pharaoh Man's Revenge]]&lt;br /&gt;
|[[The Stage Nobody Asked For]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarantine Woman (Boss)|Quarantine Woman]]&lt;br /&gt;
|[[Quarantine Woman]]&lt;br /&gt;
|[[Grab Buster]] / [[Slash Claw]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Alien]]&lt;br /&gt;
|[[Alien Temple]]&lt;br /&gt;
|[[Hornet Chaser]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheriff Man (Boss)|Sheriff Man]]&lt;br /&gt;
|[[Sheriff Man]]&lt;br /&gt;
|[[Transport_items#Super_Arrow|Super Arrow]] / [[Slash Claw]] / [[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Spiked-Wall Man]]&lt;br /&gt;
|[[The Stage Nobody Asked For]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taco Man (Boss)|Taco Man]]&lt;br /&gt;
|[[Taco Man]]&lt;br /&gt;
|[[Triple Blade]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Kid]]&lt;br /&gt;
|[[Spiky Situation]]&lt;br /&gt;
|[[Wheel Cutter]] / [[Slash Claw]] / [[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Top Man|Top Man AS]]&lt;br /&gt;
|[[Holy Crap! Mega Man Can Air Slide!?]]&lt;br /&gt;
|[[Jewel Satellite]] / [[Wheel Cutter]] / [[Slash Claw]] / [[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Truffle Man (Boss)|Truffle Man]]&lt;br /&gt;
|[[Truffle Man]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Optional Bosses====&lt;br /&gt;
These are bosses that are not fought on the main level path.&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[Alter Man]]&lt;br /&gt;
|[[Identity Crisis]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Capsule|Air Capsule II]]&lt;br /&gt;
|[[Boil Man]]&lt;br /&gt;
|[[Transport_items#Wire|Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Avoidance Cherry]]&lt;br /&gt;
|[[Spiky Situation]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Dennis]]&lt;br /&gt;
|[[Launch and Shuttle Man]]&lt;br /&gt;
|[[Sakugarne]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Joe Man (Boss)|Joe Man R]]&lt;br /&gt;
|[[Joe Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Crash Man|Gangly Crash Man]]&lt;br /&gt;
|[[Forgotten Fortress]]&lt;br /&gt;
|[[Transport_items#Wire|Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Bosses====&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[Wishing Star]]&lt;br /&gt;
|Twilight Lodge&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|Tier 10&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|Tier 10&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|Tier 10&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|'''Arena Only'''&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gamma]]&lt;br /&gt;
|'''Arena Boss'''&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Man|Volt Man Zombies]]&lt;br /&gt;
|'''Arena Boss'''&lt;br /&gt;
|Buster&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Man Assimilator]]&lt;br /&gt;
|'''Arena Boss'''&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[Milk]]&lt;br /&gt;
|Tier 1&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|''Mega Man Square Root of Negative One''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ombuds Man]]&lt;br /&gt;
|Tier 2&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|''Mega Man 42''&lt;br /&gt;
|-&lt;br /&gt;
|[[Door Man]]&lt;br /&gt;
|Tier 3&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|''Mega Man Rocks!''&lt;br /&gt;
|-&lt;br /&gt;
|Scorch Men&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(''[[Scorch Man (Sunrise)|Sunrise]]'' / ''[[Scorch Man(Zook Hero Z)|Zook Hero Z]]'')&amp;lt;/small&amp;gt;&lt;br /&gt;
|Tier 4&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man Sunrise'' &amp;amp; ''Zook Hero Z''&lt;br /&gt;
|-&lt;br /&gt;
|[[Lord Elewoofro]]&lt;br /&gt;
|Tier 5&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|''Dr. Wily's Final Attack''&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheat Man]]&lt;br /&gt;
|Tier 6&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|''Mega Man CX''&lt;br /&gt;
|-&lt;br /&gt;
|[[Future|Ghost of Christmas Future]]&lt;br /&gt;
|Tier 7&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Megaman's Christmas Carol''&lt;br /&gt;
|-&lt;br /&gt;
|[[Jet Man]]&lt;br /&gt;
|Tier 8&lt;br /&gt;
|[[Transport_items#Super_Arrow|Super Arrow]]&amp;lt;br&amp;gt;[[Transport_items#Wire|Wire Adapter]]&lt;br /&gt;
|''Rokko Chan''&lt;br /&gt;
|-&lt;br /&gt;
|[[Butter Nezumi]]&lt;br /&gt;
|Tier 9&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Nezumi Man''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fortress Bosses===&lt;br /&gt;
&amp;lt;u&amp;gt;'''Wily Star II Mid Stage Bosses:'''&amp;lt;/u&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Dachone]]&lt;br /&gt;
|Stage 5&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mecha Dragon | Holo Dragon]]&lt;br /&gt;
|Stage 6&lt;br /&gt;
|[[Grab Buster]] / [[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimera Bot | Bondoe Chimera]]&lt;br /&gt;
|Stage 6&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimera Bot | Chombust Chimera]]&lt;br /&gt;
|Stage 6&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimera Bot | Neapolitine Chimera]]&lt;br /&gt;
|Stage 6&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimera Bot | Matchforce Chimera]]&lt;br /&gt;
|Stage 6&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimera Bot | Cybriff Chimera]]&lt;br /&gt;
|Stage 6&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''Wily Star II Bosses:'''&amp;lt;/u&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[Vanguard]]&lt;br /&gt;
|Stage 0&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mecha Bubble]]&lt;br /&gt;
|Stage 1&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Btd'nhan]]&lt;br /&gt;
|Stage 2&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Riplings]]&lt;br /&gt;
|Stage 3&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Autobounce]]&lt;br /&gt;
|Stage 4&lt;br /&gt;
|Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[Seven Force | Seven Force - Barbarian Force]]&lt;br /&gt;
|Stage 5&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seven Force | Seven Force - Piranha Force]]&lt;br /&gt;
|Stage 5&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seven Force | Seven Force - Solar Force]]&lt;br /&gt;
|Stage 5&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seven Force | Seven Force - Falcon Force]]&lt;br /&gt;
|Stage 5&lt;br /&gt;
|[[Grab Buster]] / [[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seven Force | Seven Force - Lobster Force]]&lt;br /&gt;
|Stage 5&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seven Force | Seven Force - Devil Force]]&lt;br /&gt;
|Stage 5&lt;br /&gt;
|[[Hornet Chaser]] / [[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seven Force | Seven Force - Sakugarne Force]]&lt;br /&gt;
|Stage 5&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wily Machine SWORD]]&lt;br /&gt;
|Stage 6&lt;br /&gt;
|[[Super Arrow]]/Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[megaman sprite game]]&lt;br /&gt;
|Stage 6&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wily Core]]&lt;br /&gt;
|Stage 6&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier X Bosses===&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tier X Mid Stage Bosses:'''&amp;lt;/u&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Man]]&lt;br /&gt;
|[[Mario World]]&lt;br /&gt;
|[[Jewel Satelite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Skullder]]&lt;br /&gt;
|[[Goblins N' Ghasts]]&lt;br /&gt;
|[[Slash Claw]] (1) / [[Grab Buster]] (2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Copy Hologram]]&lt;br /&gt;
|[[Null &amp;amp; Void]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Die Sign]]&lt;br /&gt;
|[[Null &amp;amp; Void]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|[[Null &amp;amp; Void]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Literally Just a Bee]]&lt;br /&gt;
|[[Null &amp;amp; Void]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Twin Shooters]]&lt;br /&gt;
|[[Null &amp;amp; Void]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Stone Butterfly]]&lt;br /&gt;
|[[Null &amp;amp; Void]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tier X Bosses:'''&amp;lt;/u&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[Coyote Man]]&lt;br /&gt;
|[[Coyote Man]]&lt;br /&gt;
|[[Wire Adapter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Excalibur Man]]&lt;br /&gt;
|[[Goblins N' Ghasts]]&lt;br /&gt;
|[[Wheel Cutter]] / [[Sakugarne]] / [[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gigabgyo]]&lt;br /&gt;
|[[Metallic Ocean]]&lt;br /&gt;
|[[Slash Claw]] / [[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Holo Wily]]&lt;br /&gt;
|[[Mario Land]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Air Man]]&lt;br /&gt;
|[[Mario Land]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Swiss Hotel]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Toad Man|Toad Man Revenge]]&lt;br /&gt;
|[[Hardcore Parkour]]&lt;br /&gt;
|[[Super Arrow]] / [[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Man|Volt Man MK2]]&lt;br /&gt;
|[[Nightwalk Castle]]&lt;br /&gt;
|[[Grab Buster]] / [[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolute Zero]]&lt;br /&gt;
|[[Null &amp;amp; Void]]&lt;br /&gt;
|[[Triple Blade]] (1) / [[Wheel Cutter]] (2) / [[Slash Claw]] (3) // None (4)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cheat Mode Bosses===&lt;br /&gt;
These are bosses which are only found using the Surprise Bosses [[Cheat Mode|cheat]].&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[Pink Toad Man]]&lt;br /&gt;
|[[Wheel Cutter]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>73.26.149.222</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Neon_Glass_Birdo_on_a_Guts_Lift&amp;diff=1430</id>
		<title>Neon Glass Birdo on a Guts Lift</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Neon_Glass_Birdo_on_a_Guts_Lift&amp;diff=1430"/>
				<updated>2017-11-29T06:06:35Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.149.222: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Neon Glass Birdo on a Guts Lift''' is the boss of the 4th Wily stage in MaGMML, and contender for the Best Name of Anything Ever in Existence Award. And Knuckles.&lt;/div&gt;</summary>
		<author><name>73.26.149.222</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Neon_Glass_Birdo_on_a_Guts_Lift&amp;diff=1429</id>
		<title>Neon Glass Birdo on a Guts Lift</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Neon_Glass_Birdo_on_a_Guts_Lift&amp;diff=1429"/>
				<updated>2017-11-29T06:06:12Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.149.222: Created page with &amp;quot;'''Neon Glass Birdo on a Guts Lift''' is the boss of the 4th Wily stage in MaGMML, and contender for the Best Name of Anything Ever in Existence.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Neon Glass Birdo on a Guts Lift''' is the boss of the 4th Wily stage in MaGMML, and contender for the Best Name of Anything Ever in Existence.&lt;/div&gt;</summary>
		<author><name>73.26.149.222</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Joe_Man_(boss)&amp;diff=1428</id>
		<title>Joe Man (boss)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Joe_Man_(boss)&amp;diff=1428"/>
				<updated>2017-11-29T06:04:02Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.149.222: Created page with &amp;quot;'''Joe Man R''' is an optional boss fight in the MaGMML2 stage Joe Man. It's just Joe Man with two more health bars.  Seriously.  Okay, there's two new attacks, but aside...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Joe Man R''' is an optional boss fight in the MaGMML2 stage [[Joe Man]]. It's just Joe Man with two more health bars.&lt;br /&gt;
&lt;br /&gt;
Seriously.&lt;br /&gt;
&lt;br /&gt;
Okay, there's two new attacks, but aside from that?&lt;br /&gt;
&lt;br /&gt;
Nothing new.&lt;/div&gt;</summary>
		<author><name>73.26.149.222</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Literally_Just_a_Bee&amp;diff=1427</id>
		<title>Literally Just a Bee</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Literally_Just_a_Bee&amp;diff=1427"/>
				<updated>2017-11-29T06:01:53Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.149.222: Created page with &amp;quot;'''Literally Just a Bee''' is a miniboss encountered in the stage Null and Void in Make a Good Mega Man Level 2. It's literally just a bee.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Literally Just a Bee''' is a miniboss encountered in the stage [[Null and Void]] in Make a Good Mega Man Level 2. It's literally just a bee.&lt;/div&gt;</summary>
		<author><name>73.26.149.222</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=So_Good&amp;diff=1366</id>
		<title>So Good</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=So_Good&amp;diff=1366"/>
				<updated>2017-11-27T01:46:35Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.149.222: Created page with &amp;quot;'''So Good''' is a level in Tier X in Make a Good Mega Man level 2. It's too good for this world. 10/10 so sorry&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''So Good''' is a level in Tier X in Make a Good Mega Man level 2. It's too good for this world.&lt;br /&gt;
10/10 so sorry&lt;/div&gt;</summary>
		<author><name>73.26.149.222</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Taco_Man_(stage)&amp;diff=1365</id>
		<title>Taco Man (stage)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Taco_Man_(stage)&amp;diff=1365"/>
				<updated>2017-11-27T01:45:03Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.149.222: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Taco Man&lt;br /&gt;
|rank = 61st&lt;br /&gt;
|image= [[File:Taco1.PNG|250px]]&lt;br /&gt;
|caption= What does this have to do with tacos?&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[SchuSlime64]]&lt;br /&gt;
|composer= Unknown (credited to &amp;quot;Satan&amp;quot; in the sound test)&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 18&lt;br /&gt;
|judge2 = 31&lt;br /&gt;
|judge3 = 24&lt;br /&gt;
|judge4 = 13&lt;br /&gt;
|judge5 = 29&lt;br /&gt;
|totalscore = 23&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = &lt;br /&gt;
|enemies = &lt;br /&gt;
* Butterdroid&lt;br /&gt;
* Needle Harry&lt;br /&gt;
* Neo Metall&lt;br /&gt;
* Telly&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses =&lt;br /&gt;
* Taco Man&lt;br /&gt;
|other = &lt;br /&gt;
|music = AAAAAAAAAAAAAAAAAAAAAAAAAAA&lt;br /&gt;
|location = Tier 3&lt;br /&gt;
|previous = [[The Dampening]]&lt;br /&gt;
|next = [[Candy Panic]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Oh my god the music is awful make it stop.|SnoruntPyro|in her judge comment.}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Taco Man is the 61st place entry in [[Make a Good Mega Man Level 2]]. It is a short level with many platforming sections over pits and spikes, finished by a boss fight with [[Taco Man]] himself. It is notable for its music, which is awful. &lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
First off, mute the sound. Then kinda inch your way across the stage. Majority of the time it's easier to use weapons like Wheel Cutter and Super Arrow.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 3}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 3 Stages]][[Category:Stages without Collectables]]&lt;/div&gt;</summary>
		<author><name>73.26.149.222</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Taco_Man_(stage)&amp;diff=1110</id>
		<title>Taco Man (stage)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Taco_Man_(stage)&amp;diff=1110"/>
				<updated>2017-11-21T02:52:23Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.149.222: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Taco Man is the 61st place entry in ''Make A Good Mega Man Level 2''. I assume the stage music was composed by Satan.&lt;/div&gt;</summary>
		<author><name>73.26.149.222</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Taco_Man_(stage)&amp;diff=1109</id>
		<title>Taco Man (stage)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Taco_Man_(stage)&amp;diff=1109"/>
				<updated>2017-11-21T02:45:12Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.149.222: Created page with &amp;quot;== Overview == Lava Factory is the 61st place entry in ''Make A Good Mega Man Level 2''. I assume the stage music was composed by Satan.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Lava Factory is the 61st place entry in ''Make A Good Mega Man Level 2''. I assume the stage music was composed by Satan.&lt;/div&gt;</summary>
		<author><name>73.26.149.222</name></author>	</entry>

	</feed>