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		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-05-17T00:48:16Z</updated>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=21802</id>
		<title>List of fangame references in MaGMML</title>
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				<updated>2024-06-19T10:55:13Z</updated>
		
		<summary type="html">&lt;p&gt;76.116.91.141: I think it’s safe to add this now that it’s out.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In addition to referencing the official ''Mega Man'' games, '''the ''MaGMML'' series has featured numerous references to other ''Mega Man'' fangames'''. These range from minor throwaway details, to characters from those games appearing as tier bosses, to (in some rare cases) their plots directly influencing that of a ''MaGMML'' game. Each game is listed in alphabetical order; also included are ROM hacks and ''Mega Man''-esque games that range from professional to indie.&lt;br /&gt;
&lt;br /&gt;
==Fangames==&lt;br /&gt;
===''Mega Man 42''===&lt;br /&gt;
* [[Ombuds Man]], one of the game's eight Robot Masters, appears in ''[[Make a Good Mega Man Level 2]]'' as the boss of [[Tier 2 (MaGMML2)|Tier 2]]. He also has a cameo in ''MaGMML: Episode Zero'''s ending, as one of the patrons of [[Chateau Chevaleresque]].&lt;br /&gt;
* In ''[[Make a Good Mega Man Level: Episode Zero]]'', the [[Doctor Albert W. Wily|Dr. Wily]] begging montage in the Robot Museum features a scene depicting the game's final boss arena (which is identical to that of [[Mega Man 1|the original ''Mega Man'']]). In the scene, [[Mega Man]] is equipped with the Color Glob, the weakness of the Wily UFO.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man 8-Bit Deathmatch''===&lt;br /&gt;
* Maestro, the main character and default avatar, appears in ''[[Make a Good 48 Hour Mega Man Level]]'' as a purchasable [[Costumes|costume]].&lt;br /&gt;
* The final boss theme of ''MaGMML: Episode Zero'' remixes part of the [[Trio|Evil Robot]]'s theme from Chapter 8, among other tracks.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ARM 2''===&lt;br /&gt;
* [[Him]], the boss of Wily Stage 3, appears in ''[[Make a Good Mega Man Level Remastered]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]], replacing [[Jolt Man]] from the original.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man's Christmas Carol'' series===&lt;br /&gt;
* [[Future]], one of the three Robot Masters from the original ''Mega Man's Christmas Carol'', appears in ''MaGMML2'' as the boss of [[Tier 7 (MaGMML2)|Tier 7]]. Past from the same game appears in the same tier as an NPC.&lt;br /&gt;
* ''MaGMML2'' contains a few bosses from ''Mega Man's Christmas Carol 2'' as NPCs: Scrooge appears in [[Tier 5 (MaGMML2)|Tier 5]], and Tiny Tim and Bob Cratchit appear in Tier 7.&lt;br /&gt;
* The secret level [[Twilight Lodge]] (accessed from Tier 7) is taken directly from ''[http://sprites-inc.co.uk/thread-1805.html Mega Man's Christmas Thingy]'', a game which was created in a single day using the ''MaGMML2'' engine and content planned for the then-in-development ''Mega Man's Christmas Carol 3'', including a brand new boss, [[Wishing Star]]. Ultimately, ''Mega Man's Christmas Carol 3'' used very little from Twilight Lodge, though Wishing Star makes a cameo in the game's credits (with his game of origin cited as ''Make a Good Mega Man Level 2'' rather than ''Mega Man's Christmas Thingy''), as well as Bass's epilogue.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: The Dark Resistence''===&lt;br /&gt;
* Storm Man appears in ''MaGMML2'' as one of the patrons of Chateau Chevaleresque.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Dr. Wily's Final Attack''===&lt;br /&gt;
* [[Lord Elewoofro]] appears in ''MaGMML2'' as the boss of [[Tier 5 (MaGMML2)|Tier 5]]. Unusually, he is ''not'' a boss in his source game, but instead gives Mega Man a random recovery item when using the Special Attack weapon, thus his tier boss fight is entirely original (with the music used for his source game's Wily Machine battle reused for his fight).&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Eternal''===&lt;br /&gt;
* [[Jolt Man]], one of the game's eight Robot Masters, appears in the original ''[[Make a Good Mega Man Level]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]]. In ''MaGMML1R'', he is replaced by [[Him]] and is otherwise completely absent. Posters of Jolt Man (with a moustache as &amp;quot;El Jolto&amp;quot;) also appear in the background of ''MaGMML2'''s [[Tier 4 (MaGMML2)|Tier 4]].&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Revenge of the Fallen''===&lt;br /&gt;
* In the original ''MaGMML'', [[Knight Man]] ponders if he is eligible to be a tier boss, given his role in this game. ''MaGMML1R'' rewrites his dialogue to instead be a call forward to him running Chateau Chevaleresque in ''MaGMML2''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revenge of the Fallen''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s final battle (which resembles ''[[Mega Man 6]]''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s with added background tiles). In it, Mega Man is equipped with the Star Crash, the weakness of the Wily Capsule.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Revolution''===&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revolution'''s Wily battle, with [[Mega Man]] equipped with the Fire Seeker (the Wily Capsule's weakness). Very briefly, the bullet shot at Wily by Dr. Remir as he reveals his true colours can be seen flying towards Wily, but the scene replays before it can actually strike.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Rock Force''===&lt;br /&gt;
* [[Justice Man]], the main antagonist of the game, appears in both ''MaGMML'' and ''MaGMML1R'' as the boss of [[Tier 4 (MaGMML)|Tier 4]]. In the former, he is resurrected by Dr. Wily to fight Mega Man, but in the latter, Mega Man instead fights a holographic replica of him (and Justice Man himself remains dead). His dialogue in ''1R'' is lifted verbatim from the final battle of ''Rock Force'', and doesn't change to account for [[costumes]]. Justice Man also has a [[CD]] in ''MaGMML: Episode Zero'', and is featured in two separate statues in the Robot Museum.&lt;br /&gt;
* ''MaGMML2'' makes several references to Knight Man &amp;quot;having it in him&amp;quot;, a reference to a comment [[Plant Man]] makes about him (and his ability to act) in the ending of ''Rock Force''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Rock Force'''s final battle, with Justice Man appearing instead of Dr. Wily, and [[Mega Man]] being equipped with the Shock Gauntlet (Justice Man's weakness). The scene is inaccurate to ''Rock Force'' itself, which concluded with Justice Man's destruction without him ever begging for mercy.&lt;br /&gt;
* The ending of ''Rock Force'' and the anullment of the Robot Expiration Date law is brought up in ''MaGMML: Episode Zero'', with the Robot Museum being the revamped version briefly seen during the ending and statues in the museum mentioning the basic plot of ''Rock Force''. Additionally, [[SRARA]]'s integrated circuits are strongly implied via [[S.R.A.R.A. HQ]] to be the same kind Justice Man had, with them suffering the same defect that almost drove him to insanity.&lt;br /&gt;
* In ''MaGMML: Episode Zero'''s Robot Museum, four of the game's Robot Masters (Crypt Man, Virus Man, Boom Man (née Fuse Man), and Shock Man) are depicted as statues below Justice Man and four ''[[Mega Man 9]]'' Robot Masters, symbolising both games' struggle against anti-robot legislation.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ROCKS!''===&lt;br /&gt;
* [[Door Man]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 3 (MaGMML2)|Tier 3]]. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he is seen arguing with [[Saturn]].&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''ROCKS!'''s final battle, with [[Mega Man]] equipped with the Police Shield (the Wily UFO's weakness).&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Square Root of Negative One''===&lt;br /&gt;
* [[Milk]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 1 (MaGMML2)|Tier 1]]. It also makes a cameo in ''MaGMML: Episode Zero'''s ending, where it emerges from a Wargate in Dr. Cossack's laboratory.&lt;br /&gt;
* Thomas appears as an NPC in [[Tier 5 (MaGMML)|Tier 5]] of ''MaGMML'' and ''MaGMML1R''. raocow, the secret secondary player character, also appears in both games as an NPC in the attic of [[Dr. Light's Lab]].&lt;br /&gt;
* [[Bright Man]] uses the game's Special Weapons in his second phase in both ''MaGMML'' and ''MaGMML1R''. In the latter, not only do the weapons act more like they do in ''Square Root of Negative One'', but Bright Man also uses their palettes and icons.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Square Root of Negative One'''s final battle, with [[Mega Man]] equipped with the Milk Spray (the Wily Capsule's weakness).&lt;br /&gt;
* In ''MaGMML: Episode Zero'', [[Unununium]] is capable of summoning one of ''Square Root of Negative One'''s Robot Masters for one of its attacks. The possible four it can summon are Illuminati, Angry Sun, Toss Tortoise, and Doodlebob.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Sunrise''===&lt;br /&gt;
* Scorch Man, one of the game's eight Robot Masters, appears in ''MaGMML2'' alongside Fire Magician from the bootleg ''Zook Hero Z'' as the boss of [[Tier 4 (MaGMML2)|Tier 4]]; collectively, they are known as [[The Scorching Duo]], though ''Mega Man Sunrise'''s boss music is used.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Sunrise'''s final battle. While ''Sunrise'' is monochrome like the Game Boy games, the scene is depicted in ''Episode Zero'' in full colour (though the tiles retain the greenish-yellow palette). In it, Mega Man is equipped with the Wily Capsule's weakness, the Trance Wrecker, using a coloured palette provided by [[Cruise Elroy]].&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Super Fighting Robot''===&lt;br /&gt;
* The [[Gravity Change]] object present in devkits since the original ''MaGMML'' is taken directly from ''Super Fighting Robot'''s fourth Wily stage, complete with their original graphics.&lt;br /&gt;
* [[Dagger Man]], one of the game's eight Robot Masters, appears in the original ''MaGMML'' as the boss of [[Tier 2 (MaGMML)|Tier 2]], and in ''MaGMML1R'' as the boss of [[Tier 3 (MaGMML)|Tier 3]]. He also appears as an NPC in Tier 5 of ''MaGMML2''.&lt;br /&gt;
* The [[Wily Machine TROPHY]] fight in both ''MaGMML'' and ''MaGMML1R'' uses the Wily Capsule's battle music from this game for all three phases.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Super Fighting Robot'''s final battle, with [[Mega Man]] equipped with the Zap Barrier (the Wily Capsule's weakness).&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Unlimited''===&lt;br /&gt;
* Canonically, the [[Zero]] seen throughout the ''MaGMML'' series is a hastily rebuilt version of the Z-Prototype, which in the ''MaGMML'' timeline was irreparably damaged following the final battle of ''Unlimited''.&lt;br /&gt;
* [[Yoku Man]], a &amp;quot;public domain&amp;quot; ninth Robot Master, appears as the boss of [[Tier 3 (MaGMML)|Tier 3]] in the original ''MaGMML'', and of [[Tier 2 (MaGMML)|Tier 2]] in ''MaGMML1R''. He also appears as an NPC in Chateau Chevaleresque in ''MaGMML2''.&lt;br /&gt;
* Several of ''Unlimited'''s Robot Masters appear as NPCs in ''MaGMML2'': In addition to the aforementioned Yoku Man, Glue Man appears in Chateau Chevaleresque, Yo-Yo Man stands outside it, Trinitro Man manages the [[Challenge Tent]], Nail Man appears outside the [[Dojo]], Rainbow Man appears in Tier 5, and Comet Woman appears in Tier 8.&lt;br /&gt;
* Rainbow Man's stage is recreated in the [[The Pit of Pits|Pit of Pits]] mini-stage &amp;quot;A light challenge.&amp;quot;.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Unlimited'''s Wily Machine battle, with [[Mega Man]] equipped with the Yo-Yo Cutter (the Wily Walker's weakness). Notably, Wily does not beg in ''Unlimited'' itself; instead, his UFO flies away when the Wily Walker is destroyed and the floor collapses, leading into the final stage.&lt;br /&gt;
&lt;br /&gt;
===''OH JOES! (A Proto Man Adventure)''===&lt;br /&gt;
* A [[Sniper Joe]] in [[Tier 8 (MaG48HMML)|Tier 8]] of ''MaG48HMML'' reads a &amp;quot;Choose Your Joe Adventure&amp;quot; book that loosely describes the game's events; in addition to a Joe stealing [[Proto Man]]'s shield, the latter can make use of the [[Laser Trident]] and Skull Barrier, both of which are part of his arsenal in the game.&lt;br /&gt;
&lt;br /&gt;
===''Proto Man's Return''===&lt;br /&gt;
* Part of the game's final boss theme is incorporated into Triolingo, the final boss track of ''MaGMML: Episode Zero''.&lt;br /&gt;
&lt;br /&gt;
===''Ring Man in the Castle''===&lt;br /&gt;
* Ring Man makes a cameo in ''MaGMML: Episode Zero'''s ending as a homage to this game; Dr. Cossack's laboratory is also styled after its appearance in the game's intro.&lt;br /&gt;
&lt;br /&gt;
===''Skull Man In: Scooby Doc 4: The Destroyer (Featuring Atsushi Onita)''===&lt;br /&gt;
* Skull Man's CD in ''MaGMML: Episode Zero'' alludes to the game's events, mentioning Skull Man's Wargate hopping to fight in other worlds. Skull Man himself also makes a cameo in the game's ending alongside Dr. Cossack and Ring Man in the former's laboratory, where the three witness a Wargate opening up.&lt;br /&gt;
* Wargates, the extradimensional portals used to enter and exit boss fights, are evoked multiple times in ''MaGMML: Episode Zero''. [[SRARA Joe]] uses one in an attack mimicking a similar attack used by Giga Joe in ''Scooby Doc 4'', a Wargate CD exists, and [[SRARA Met]] reveals they started appearing as a result of the aftermath of ''Sonic the Hedgehog/Mega Man: Worlds Collide''. It also reveals Dr. Wily created the [[Reality Core]] by studying the reality-warping energy the Wargates emit.&lt;br /&gt;
* When calling [[Knives]] in [[Lily Airpad]], she will allude to [[Toad Man]]'s death at the paws of Scooby Doc during ''Scooby Doc 4'''s climax, which Toad Man survived in the ''MaGMML'' timeline.&lt;br /&gt;
* Unununium can summon one of the game's bosses to use in a tag team alongside a ''Mega Man: Square Root of Negative One'' boss. The four it can summon are Thomas (not to be confused with the ''Square Root of Negative One'' Thomas), Non-Human, Taurus, and Slam Man.&lt;br /&gt;
&lt;br /&gt;
==ROM hacks==&lt;br /&gt;
===''Rockman 4 Minus Infinity''===&lt;br /&gt;
* The recurring Skull Amulet upgrade that protects Mega Man from a single lethal hit is lifted from this game.&lt;br /&gt;
* In ''MaGMML2'', Skull Man references using the Hell Wheel, his Special Weapon in ''Rockman 4 Minus Infinity'', to move around.&lt;br /&gt;
* In both the original ''MaGMML'' and ''MaGMML2'', [[The Arena]] uses Illusion from ''F-Zero Climax'' as the music, the same track ''Minus Infinity'' uses for its arena (though ''MaGMML'' uses the original track, and ''MaGMML2'' uses a custom 8-bit remix).&lt;br /&gt;
* The sixth and final Wily stage of ''MaGMML2'', [[Reality Core]], is based on Wily 3 from this game: both stages are giant mazes made up of previous stages, and are focused on finding bosses and destroying hotspots to unlock the final area.&lt;br /&gt;
* The ''MaGMML: Episode Zero'' level [[Stormy Spire]] acts as a homage to Cossack Stage 4, and features a similar looping circular stage design focused on reaching North, South, East, and West terminals to proceed. The level also includes custom [[Super Ball Machine Jr.]]s that act identically to their counterparts in ''Minus Infinity''.&lt;br /&gt;
&lt;br /&gt;
===''Rockman CX''===&lt;br /&gt;
* [[Cheat Man]], one of the game's eight Robot Masters, appears as the boss of [[Tier 6 (MaGMML2)|Tier 6]] in ''MaGMML2'', and is fought again during [[Deep Thoughts]]. He also appears outside Dr. Light's Lab after achieving 100% completion, and will access the Cheat Menu when talked to.&lt;br /&gt;
* Rockman CX appears as an unlockable costume, and will trigger unique dialogue when worn while fighting Cheat Man.&lt;br /&gt;
* In ''MaG48HMML'', a Brainga enemy from Cheat Man's stage appears in the Captain's wheelhouse after defeating [[Pirate Man]], and will unlock the Cheat Menu for all save files when spoken to.&lt;br /&gt;
&lt;br /&gt;
==''Mega Man''-likes==&lt;br /&gt;
===''The Krion Conquest''===&lt;br /&gt;
* Doropie appears in ''MaGMML2'' as an unlockable costume.&lt;br /&gt;
* The unnamed Round 5 samurai boss appears in ''MaG48HMML'' (where it is incorrectly named &amp;quot;Empress Elysia&amp;quot; after the game's main antagonist and final boss) as a hidden boss in [[Mystic Museum]] (albeit as a [[Punk]] reskin).&lt;br /&gt;
* Statues of enemies from ''The Krion Conquest'' appear in [[Tier 7 (MaG48HMML)|Tier 7]] of ''MaG48HMML''.&lt;br /&gt;
* The level [[Akudama Empire Mothership]] in ''MaGMML3'' is styled off the game.&lt;br /&gt;
&lt;br /&gt;
===''MegaMari''===&lt;br /&gt;
* Marisa Kirisame appears in ''MaGMML2'' as an unlockable costume. She and [[Cirno]] appear in the same game as NPCs in [[Tier 9 (MaGMML2)|Tier 9]]; the latter also appears as a packed-in [[Custom Costumes|custom costume]] in ''MaG48HMML''.&lt;br /&gt;
* The Pit of Pits stage &amp;quot;Stairway to Nether&amp;quot; in ''MaGMML2'' directly references Konpaku Youmu's stage. This area also appears in ''MaGMML: Episode Zero'''s [[Construction of Constructions]].&lt;br /&gt;
&lt;br /&gt;
===''Nezumiman''===&lt;br /&gt;
* [[Butter Nezumi]], one of the game's eight bosses, appears as the boss of [[Tier 9 (MaGMML2)|Tier 9]] in ''MaGMML2''. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he emerges from a Wargate in Dr. Cossack's Laboratory moments after Milk.&lt;br /&gt;
&lt;br /&gt;
===''Rokko-Chan''===&lt;br /&gt;
* [[Jet Man]], one of the game's six bosses, appears as the boss of [[Tier 8 (MaGMML2)|Tier 8]] in ''MaGMML2''.&lt;br /&gt;
* Rokko-Chan appears in ''MaGMML2'' as an NPC that wanders the hub world, and can usually be encountered outside Tier 8. She also appears in the same game as an unlockable costume.&lt;br /&gt;
&lt;br /&gt;
[[Category:MaGMML Trivia]][[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>76.116.91.141</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:Spin_Attaxx&amp;diff=21725</id>
		<title>User:Spin Attaxx</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:Spin_Attaxx&amp;diff=21725"/>
				<updated>2024-06-17T01:55:52Z</updated>
		
		<summary type="html">&lt;p&gt;76.116.91.141: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page mostly exists to archive the MaGMML Lore page, which was deleted on 26 April 2022. If you're reading this page, bear in mind the page was deleted for a reason.&lt;br /&gt;
&lt;br /&gt;
=MaGMML Lore=&lt;br /&gt;
The '''MaGMML Lore''' runs deep, as ''MaGMML'' is a very story-centric series, as everyone is familiar with. The universe the games take place in is an alternate universe where many of the more well-known fangames are canon, and some differences in stories happened so that things can stand where they are in the current universe. Note that the lore is likely to be expanded upon as the contest is passed from host to host. Also note that all of this was ''certainly'' not made up on the spot.&lt;br /&gt;
&lt;br /&gt;
The main difference in the canon is that in spite of the common in-joke referring to [[Zero]] as &amp;quot;the connection to the X series,&amp;quot; ''Mega Man X'' and beyond never occur in this universe. During the events of ''Mega Man Unlimited'', the Z-Prototype's breakdown was much more serious, and the robot became essentially useless. Later on, during ''MaGMML1'', as Dr. Wily tried to hastily plan an escape, he fixed up the now-useless prototype in a slapdash fashion, creating the ''MaGMML'' Zero. These extremely advanced components are why, even as a garbage decoy robot, he still has some sort of free will.&lt;br /&gt;
&lt;br /&gt;
There is also some form of interdimensional travel, as otherwise, [[Butter Nezumi]] and King Dedede would not have been able to get into the festival. If you're ever confused, just remember that in this universe, Mega Man, Sonic the Hedgehog, Nezumiman, King Dedede, Thomas the Tank Engine, the Angry Sun, Quaker Oats, Cirno, Wario, and Kamen Rider coexist.&lt;br /&gt;
&lt;br /&gt;
== List of Canon Media ==&lt;br /&gt;
All changes made that deviate from the game's otherwise established canon will be listed beside the respective game.&lt;br /&gt;
&lt;br /&gt;
=== Official Capcom Games ===&lt;br /&gt;
These games are listed in the order in which they occur. Where applicable, it is assumed that the Archie Comics' depiction of each game's events are what happened.&lt;br /&gt;
&lt;br /&gt;
* ''[[Mega Man 1|Mega Man]]/[[Mega Man Powered Up]]''&lt;br /&gt;
* ''[[Mega Man 2]]''&lt;br /&gt;
* ''Super Adventure Rockman''&lt;br /&gt;
* ''[[Mega Man 3]]''&lt;br /&gt;
* ''[[Mega Man 4]]''&lt;br /&gt;
* ''[[Mega Man: The Wily Wars]]''/''[[Mega Man II]]'' — Per the Archie comics, the two games are combined into one narrative, with the added involvement of the Mega Man Killers instead of [[Mega Man: Dr. Wily's Revenge|their]] [[Mega Man III|own]] [[Mega Man IV|games]] occuring. [[Quint]] eventually splits into an entity separate from Mega Man via space-time shenanigans.&lt;br /&gt;
* ''[[Mega Man 5]]''&lt;br /&gt;
* ''[[Mega Man V]]'' — Per the Archie comics, the Stardroids are assumed to attack on their own, without Wily reprogramming them. How Wily factors into these events is as yet unclear.&lt;br /&gt;
* ''[[Mega Man 6]]'' — Per the Archie comics, Mr. X is a real person whom Wily exiles in some manner before stealing his identity.&lt;br /&gt;
* ''[[Mega Man 7]]''&lt;br /&gt;
* ''[[Mega Man 8]]''&lt;br /&gt;
* ''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
* ''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
* ''[[Mega Man 9]]''&lt;br /&gt;
* ''[[Mega Man 10]]''&lt;br /&gt;
* ''[[Mega Man 11]]''&lt;br /&gt;
&lt;br /&gt;
The following have no set place, but are assumed to have happened at some point or another:&lt;br /&gt;
* ''[[Mega Man (DOS)]]''&lt;br /&gt;
* ''Mega Man 3: The Robots are Revolting''&lt;br /&gt;
* ''Rockman Strategy''&lt;br /&gt;
* ''Street Fighter x Mega Man''&lt;br /&gt;
&lt;br /&gt;
=== Fangames ===&lt;br /&gt;
These games are merely listed in alphabetical order; they happen in an unspecified order unless stated otherwise.&lt;br /&gt;
&lt;br /&gt;
* ''MegaMari'' — Takes place in another dimension.&lt;br /&gt;
* ''Mega Man 4 Voyage''&lt;br /&gt;
* ''Mega Man 42''&lt;br /&gt;
* ''Mega Man ARM 2''&lt;br /&gt;
* ''Mega Man's Christmas Carol Remix''&lt;br /&gt;
* ''Mega Man's Christmas Carol 2''&lt;br /&gt;
* ''Mega Man's Christmas Carol 3''&lt;br /&gt;
* ''Mega Man: A Day in the Limelight''&lt;br /&gt;
* ''Mega Man: A Day in the Limelight 2''&lt;br /&gt;
* ''Mega Man: Dr. Wily's Final Attack'' — Given that the game is Dr. Wily's &amp;quot;Final Attack,&amp;quot; this game is specified to have not happened yet in the ''MaGMML'' timeline (Lord Elewoofro existing as an otherwise independent deity). &lt;br /&gt;
* ''Mega Man Eternal''&lt;br /&gt;
* ''Mega Man: Indonesian Artifact''&lt;br /&gt;
* ''Mega Man: Revenge of the Fallen'' — Any and all references to Zero do not occur.&lt;br /&gt;
* ''Mega Man Revolution''&lt;br /&gt;
* ''Mega Man: Rock N Roll''&lt;br /&gt;
* ''Mega Man ROCKS!''&lt;br /&gt;
* ''Mega Man Sunrise''&lt;br /&gt;
* ''Mega Man: Super Fighting Robot''&lt;br /&gt;
* ''Mega Man: The Dark Resistence'' — Don't ask how this one ends in the canon.&lt;br /&gt;
* ''Nezumiman'' — Takes place in another dimension.&lt;br /&gt;
* ''OH JOES!! (A Proto Man Adventure)''&lt;br /&gt;
* ''Quint's Revenge'' — Occurs some time after ''Mega Man: The Wily Wars''/''Mega Man II''.&lt;br /&gt;
* ''Ring Man in the Castle''&lt;br /&gt;
* ''Rockman CX'' — Potentially a corrupted retelling or Wily propaganda, due to [[Doctor Thomas Light|Dr. Light]] and Mega Man's roles as villains.&lt;br /&gt;
* ''Rockman Infinity''&lt;br /&gt;
* ''Rockman Infinity 2''&lt;br /&gt;
* ''Rockmen R: Dr. Wily's Counterattack''&lt;br /&gt;
* ''Rokko Chan'' — Takes place on another continent of the world.&lt;br /&gt;
* ''Skull Man Kills''&lt;br /&gt;
* ''Super Mega Man''&lt;br /&gt;
* ''Super Mega Man 2''&lt;br /&gt;
* ''Super Mega Man 3'' — Proto Man's death does not occur. Neither does Bass's death and subsequent fusion with Mega Man.&lt;br /&gt;
* ''SuperDanny Powered Up''&lt;br /&gt;
* ''SuperDanny 2''&lt;br /&gt;
* ''Zook Hero Z'' — Takes place on another continent of the world.&lt;br /&gt;
&lt;br /&gt;
The following games are known to happen in a set order, happening after most (if not all) of the above:&lt;br /&gt;
* ''Mega Man Unlimited'' — As stated above, the most significant change takes place in this game; the Z-Prototype is irreparably damaged in its test run against Mega Man, and Dr. Wily is forced to scrap it.  He would later use the leftover parts to construct the Zero seen in the ''Make a Good Mega Man Level'' games.&lt;br /&gt;
* ''Mega Man Rock Force'' — The events of the game cause the Robot Museum to be completely revamped, with all the deactivated robots inside turned back on and the Robot Expiration Date law fully repealed.&lt;br /&gt;
* ''Skull Man In: Scooby Doc 4: The Destroyer (Featuring Atsushi Onita)'' — Dr. Cossack unintentionally causes Wargates to appear in the ''MaGMML'' universe, causing robots and entities from other worlds to cross over into it. Additionally, [[Toad Man]] survives his death at the hands of Scooby Doc.&lt;br /&gt;
* ''Mega Man Dongs''&lt;br /&gt;
* ''Mega Man: Square Root of Negative One''&lt;br /&gt;
* And, of course, all ''Make a Good Mega Man Level'' games, present and future:&lt;br /&gt;
** ''[[Make a Good Mega Man Level Remastered]]''&lt;br /&gt;
** ''[[Make a Good 24 Hour Mega Man Level]]''&lt;br /&gt;
** ''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
** ''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
** ''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* ''Mega Man'' Archie Comics&lt;br /&gt;
** ''Worlds Collide'' — Occurs between ''Mega Man 10'' and ''Mega Man 11''.&lt;br /&gt;
** ''Worlds Unite'' — Happens between ''Mega Man 3'' and ''Mega Man 4'' before erasing itself from the timeline.&lt;br /&gt;
* ''megaman sprite comic'' — Takes place in another dimension. Given it exists within an a different dimension altogether, the ''megaman sprite comic'' version of Zero still (presumably) exists there; of course, we never get to see him there.&lt;br /&gt;
* ''Mighty No. 9'' — Takes place on another continent of the world. Government red tape has prevented the widespread use of Xel technology.&lt;br /&gt;
* ''Mega Man Fully Charged'' — At least Man Man is known to exist. The status of Sgt. Night remains a mystery.&lt;br /&gt;
* ''The New Adventures Of Mega Man'' — Princess exists in this continuity. No one likes her.&lt;br /&gt;
&lt;br /&gt;
== List of Non-Canon Media ==&lt;br /&gt;
This is not an exhaustive list.&lt;br /&gt;
&lt;br /&gt;
* ''Mega Man F''&lt;br /&gt;
* ''Mega Man Origins''&lt;br /&gt;
* ''Mega Man Project Zero''&lt;br /&gt;
* The ''Mega Man X'' series, as mentioned previously, never happens.&lt;br /&gt;
** The ''Mega Man Zero'' and ''ZX'' series do not happen either. It is implied before the battle with [[megaman sprite game]] that the ''Battle Network'' games (and by extension, ''Star Force'') take place in an alternate dimension.&lt;br /&gt;
* ''Proto Man's Return''&lt;br /&gt;
* The ''Super Smash Bros.'' series exists only in the imagination of a small child (Master/Crazy Hand) playing with action figures and is thus not canon.&lt;br /&gt;
&lt;br /&gt;
Unfinished/unreleased fangames are not canon. Neither are obvious meme fan games.&lt;br /&gt;
&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
* Mega Man Volnutt apparently exists in this timeline, given he appears in [[Bouncy Castle]].&lt;br /&gt;
* ''Krion Conquest'' is a popular video game in-universe, which explains the presence of the Doropie [[Costumes|costume]].&lt;br /&gt;
* In the ''MaGMML'' universe, re-enactments of the events of ''Mega Man 1'' through ''6'' are a popular form of entertainment that enjoy roughly the same status among theater troupes as the history plays of William Shakespeare — well-known, royalty-free plays which can be re-enacted in any setting. This is the status of all ROM hacks which make no significant plot alterations — for instance, ''Mega Man in the Mushroom Kingdom'' is a production of ''Mega Man 1'' done with props borrowed from the company's previous production of ''Super Mario Bros.''.&lt;br /&gt;
** ''Mega Man: Infamous Intent'', rather than being a retelling of Mega Man's adventures, is an original stage-play depicting fictitious events.&lt;br /&gt;
** ''Luckyman'' is a minimalist Brechtian deconstruction which rails against the hagiographic capitalist mythmaking of the ''Mega Man'' series. CHIKO is a communist agitator.&lt;br /&gt;
* Several robots that appear in non-canon games may still exist in the timeline. Toast Man specifically is stated to be from the same continent as the one where ''Zook Hero Z'' takes place.&lt;br /&gt;
* King Dedede also apparently exists. That implies that the entire ''Kirby'' universe either co-exists with the Mega Man universe, that he fell through a Wargate, or that dimensional travel also works between different series.&lt;/div&gt;</summary>
		<author><name>76.116.91.141</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:Spin_Attaxx&amp;diff=21724</id>
		<title>User:Spin Attaxx</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:Spin_Attaxx&amp;diff=21724"/>
				<updated>2024-06-17T01:49:09Z</updated>
		
		<summary type="html">&lt;p&gt;76.116.91.141: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page mostly exists to archive the MaGMML Lore page, which was deleted on 26 April 2022. If you're reading this page, bear in mind the page was deleted for a reason.&lt;br /&gt;
&lt;br /&gt;
=MaGMML Lore=&lt;br /&gt;
The '''MaGMML Lore''' runs deep, as ''MaGMML'' is a very story-centric series, as everyone is familiar with. The universe the games take place in is an alternate universe where many of the more well-known fangames are canon, and some differences in stories happened so that things can stand where they are in the current universe. Note that the lore is likely to be expanded upon as the contest is passed from host to host. Also note that all of this was ''certainly'' not made up on the spot.&lt;br /&gt;
&lt;br /&gt;
The main difference in the canon is that in spite of the common in-joke referring to [[Zero]] as &amp;quot;the connection to the X series,&amp;quot; ''Mega Man X'' and beyond never occur in this universe. During the events of ''Mega Man Unlimited'', the Z-Prototype's breakdown was much more serious, and the robot became essentially useless. Later on, during ''MaGMML1'', as Dr. Wily tried to hastily plan an escape, he fixed up the now-useless prototype in a slapdash fashion, creating the ''MaGMML'' Zero. These extremely advanced components are why, even as a garbage decoy robot, he still has some sort of free will.&lt;br /&gt;
&lt;br /&gt;
There is also some form of interdimensional travel, as otherwise, [[Butter Nezumi]] and King Dedede would not have been able to get into the festival. If you're ever confused, just remember that in this universe, Mega Man, Sonic the Hedgehog, Nezumiman, King Dedede, Thomas the Tank Engine, the Angry Sun, Quaker Oats, Cirno, Wario, and Kamen Rider coexist.&lt;br /&gt;
&lt;br /&gt;
== List of Canon Media ==&lt;br /&gt;
All changes made that deviate from the game's otherwise established canon will be listed beside the respective game.&lt;br /&gt;
&lt;br /&gt;
=== Official Capcom Games ===&lt;br /&gt;
These games are listed in the order in which they occur. Where applicable, it is assumed that the Archie Comics' depiction of each game's events are what happened.&lt;br /&gt;
&lt;br /&gt;
* ''[[Mega Man 1|Mega Man]]/[[Mega Man Powered Up]]''&lt;br /&gt;
* ''[[Mega Man 2]]''&lt;br /&gt;
* ''Super Adventure Rockman''&lt;br /&gt;
* ''[[Mega Man 3]]''&lt;br /&gt;
* ''[[Mega Man 4]]''&lt;br /&gt;
* ''[[Mega Man: The Wily Wars]]''/''[[Mega Man II]]'' — Per the Archie comics, the two games are combined into one narrative, with the added involvement of the Mega Man Killers instead of [[Mega Man: Dr. Wily's Revenge|their]] [[Mega Man III|own]] [[Mega Man IV|games]] occuring. [[Quint]] eventually splits into an entity separate from Mega Man via space-time shenanigans.&lt;br /&gt;
* ''[[Mega Man 5]]''&lt;br /&gt;
* ''[[Mega Man V]]'' — Per the Archie comics, the Stardroids are assumed to attack on their own, without Wily reprogramming them. How Wily factors into these events is as yet unclear.&lt;br /&gt;
* ''[[Mega Man 6]]'' — Per the Archie comics, Mr. X is a real person whom Wily exiles in some manner before stealing his identity.&lt;br /&gt;
* ''[[Mega Man 7]]''&lt;br /&gt;
* ''[[Mega Man 8]]''&lt;br /&gt;
* ''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
* ''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
* ''[[Mega Man 9]]''&lt;br /&gt;
* ''[[Mega Man 10]]''&lt;br /&gt;
* ''[[Mega Man 11]]''&lt;br /&gt;
&lt;br /&gt;
The following have no set place, but are assumed to have happened at some point or another:&lt;br /&gt;
* ''[[Mega Man (DOS)]]''&lt;br /&gt;
* ''Mega Man 3: The Robots are Revolting''&lt;br /&gt;
* ''Rockman Strategy''&lt;br /&gt;
* ''Street Fighter x Mega Man''&lt;br /&gt;
&lt;br /&gt;
=== Fangames ===&lt;br /&gt;
These games are merely listed in alphabetical order; they happen in an unspecified order unless stated otherwise.&lt;br /&gt;
&lt;br /&gt;
* ''MegaMari'' — Takes place in another dimension.&lt;br /&gt;
* ''Mega Man 4 Voyage''&lt;br /&gt;
* ''Mega Man 42''&lt;br /&gt;
* ''Mega Man ARM 2''&lt;br /&gt;
* ''Mega Man's Christmas Carol Remix''&lt;br /&gt;
* ''Mega Man's Christmas Carol 2''&lt;br /&gt;
* ''Mega Man's Christmas Carol 3''&lt;br /&gt;
* ''Mega Man: A Day in the Limelight''&lt;br /&gt;
* ''Mega Man: A Day in the Limelight 2''&lt;br /&gt;
* ''Mega Man: Dr. Wily's Final Attack'' — Given that the game is Dr. Wily's &amp;quot;Final Attack,&amp;quot; this game is specified to have not happened yet in the ''MaGMML'' timeline (Lord Elewoofro existing as an otherwise independent deity). &lt;br /&gt;
* ''Mega Man Eternal''&lt;br /&gt;
* ''Mega Man: Indonesian Artifact''&lt;br /&gt;
* ''Mega Man: Revenge of the Fallen'' — Any and all references to Zero do not occur.&lt;br /&gt;
* ''Mega Man Revolution''&lt;br /&gt;
* ''Mega Man: Rock N Roll''&lt;br /&gt;
* ''Mega Man ROCKS!''&lt;br /&gt;
* ''Mega Man Sunrise''&lt;br /&gt;
* ''Mega Man: Super Fighting Robot''&lt;br /&gt;
* ''Mega Man: The Dark Resistence'' — Don't ask how this one ends in the canon.&lt;br /&gt;
* ''Nezumiman'' — Takes place in another dimension.&lt;br /&gt;
* ''OH JOES!! (A Proto Man Adventure)''&lt;br /&gt;
* ''Quint's Revenge'' — Occurs some time after ''Mega Man: The Wily Wars''/''Mega Man II''.&lt;br /&gt;
* ''Ring Man in the Castle''&lt;br /&gt;
* ''Rockman CX'' — Potentially a corrupted retelling or Wily propaganda, due to [[Doctor Thomas Light|Dr. Light]] and Mega Man's roles as villains.&lt;br /&gt;
* ''Rockman Infinity''&lt;br /&gt;
* ''Rockman Infinity 2''&lt;br /&gt;
* ''Rockmen R: Dr. Wily's Counterattack''&lt;br /&gt;
* ''Rokko Chan'' — Takes place on another continent of the world.&lt;br /&gt;
* ''Skull Man Kills''&lt;br /&gt;
* ''Super Mega Man''&lt;br /&gt;
* ''Super Mega Man 2''&lt;br /&gt;
* ''Super Mega Man 3'' — Proto Man's death does not occur. Neither does Bass's death and subsequent fusion with Mega Man.&lt;br /&gt;
* ''SuperDanny Powered Up''&lt;br /&gt;
* ''SuperDanny 2''&lt;br /&gt;
* ''Zook Hero Z'' — Takes place on another continent of the world.&lt;br /&gt;
&lt;br /&gt;
The following games are known to happen in a set order, happening after most (if not all) of the above:&lt;br /&gt;
* ''Mega Man Unlimited'' — As stated above, the most significant change takes place in this game; the Z-Prototype is irreparably damaged in its test run against Mega Man, and Dr. Wily is forced to scrap it.  He would later use the leftover parts to construct the Zero seen in the ''Make a Good Mega Man Level'' games.&lt;br /&gt;
* ''Mega Man Rock Force'' — The events of the game cause the Robot Museum to be completely revamped, with all the deactivated robots inside turned back on and the Robot Expiration Date law fully repealed.&lt;br /&gt;
* ''Skull Man In: Scooby Doc 4: The Destroyer (Featuring Atsushi Onita)'' — Dr. Cossack unintentionally causes Wargates to appear in the ''MaGMML'' universe, causing robots and entities from other worlds to cross over into it. Additionally, [[Toad Man]] survives his death at the hands of Scooby Doc.&lt;br /&gt;
* ''Mega Man Dongs''&lt;br /&gt;
* ''Mega Man: Square Root of Negative One''&lt;br /&gt;
* And, of course, all ''Make a Good Mega Man Level'' games, present and future:&lt;br /&gt;
** ''[[Make a Good Mega Man Level Remastered]]''&lt;br /&gt;
** ''[[Make a Good 24 Hour Mega Man Level]]''&lt;br /&gt;
** ''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
** ''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
** ''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* ''Mega Man'' Archie Comics&lt;br /&gt;
** ''Worlds Collide'' — Occurs between ''Mega Man 10'' and ''Mega Man 11''.&lt;br /&gt;
** ''Worlds Unite'' — Happens between ''Mega Man 3'' and ''Mega Man 4'' before erasing itself from the timeline.&lt;br /&gt;
* ''megaman sprite comic'' — Takes place in another dimension. Given it exists within an a different dimension altogether, the ''megaman sprite comic'' version of Zero still (presumably) exists there; of course, we never get to see him there.&lt;br /&gt;
* ''Mighty No. 9'' — Takes place on another continent of the world. Government red tape has prevented the widespread use of Xel technology.&lt;br /&gt;
&lt;br /&gt;
== List of Non-Canon Media ==&lt;br /&gt;
This is not an exhaustive list.&lt;br /&gt;
&lt;br /&gt;
* ''Mega Man F''&lt;br /&gt;
* ''Mega Man Origins''&lt;br /&gt;
* ''Mega Man Project Zero''&lt;br /&gt;
* The ''Mega Man X'' series, as mentioned previously, never happens.&lt;br /&gt;
** The ''Mega Man Zero'' and ''ZX'' series do not happen either. It is implied before the battle with [[megaman sprite game]] that the ''Battle Network'' games (and by extension, ''Star Force'') take place in an alternate dimension.&lt;br /&gt;
* ''Proto Man's Return''&lt;br /&gt;
* The ''Super Smash Bros.'' series exists only in the imagination of a small child (Master/Crazy Hand) playing with action figures and is thus not canon.&lt;br /&gt;
&lt;br /&gt;
Unfinished/unreleased fangames are not canon. Neither are obvious meme fan games.&lt;br /&gt;
&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
* Mega Man Volnutt apparently exists in this timeline, given he appears in [[Bouncy Castle]].&lt;br /&gt;
* ''Krion Conquest'' is a popular video game in-universe, which explains the presence of the Doropie [[Costumes|costume]].&lt;br /&gt;
* In the ''MaGMML'' universe, re-enactments of the events of ''Mega Man 1'' through ''6'' are a popular form of entertainment that enjoy roughly the same status among theater troupes as the history plays of William Shakespeare — well-known, royalty-free plays which can be re-enacted in any setting. This is the status of all ROM hacks which make no significant plot alterations — for instance, ''Mega Man in the Mushroom Kingdom'' is a production of ''Mega Man 1'' done with props borrowed from the company's previous production of ''Super Mario Bros.''.&lt;br /&gt;
** ''Mega Man: Infamous Intent'', rather than being a retelling of Mega Man's adventures, is an original stage-play depicting fictitious events.&lt;br /&gt;
** ''Luckyman'' is a minimalist Brechtian deconstruction which rails against the hagiographic capitalist mythmaking of the ''Mega Man'' series. CHIKO is a communist agitator.&lt;br /&gt;
* Several robots that appear in non-canon games may still exist in the timeline. Toast Man specifically is stated to be from the same continent as the one where ''Zook Hero Z'' takes place.&lt;br /&gt;
* King Dedede also apparently exists. That implies that the entire ''Kirby'' universe either co-exists with the Mega Man universe, that he fell through a Wargate, or that dimensional travel also works between different series.&lt;/div&gt;</summary>
		<author><name>76.116.91.141</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:Spin_Attaxx&amp;diff=21723</id>
		<title>User:Spin Attaxx</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:Spin_Attaxx&amp;diff=21723"/>
				<updated>2024-06-17T01:48:12Z</updated>
		
		<summary type="html">&lt;p&gt;76.116.91.141: I saw Man Man (bless his soul) in Tier 13, and Princess is in the game too. But you get to decide how these continuities exist in this game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page mostly exists to archive the MaGMML Lore page, which was deleted on 26 April 2022. If you're reading this page, bear in mind the page was deleted for a reason.&lt;br /&gt;
&lt;br /&gt;
=MaGMML Lore=&lt;br /&gt;
The '''MaGMML Lore''' runs deep, as ''MaGMML'' is a very story-centric series, as everyone is familiar with. The universe the games take place in is an alternate universe where many of the more well-known fangames are canon, and some differences in stories happened so that things can stand where they are in the current universe. Note that the lore is likely to be expanded upon as the contest is passed from host to host. Also note that all of this was ''certainly'' not made up on the spot.&lt;br /&gt;
&lt;br /&gt;
The main difference in the canon is that in spite of the common in-joke referring to [[Zero]] as &amp;quot;the connection to the X series,&amp;quot; ''Mega Man X'' and beyond never occur in this universe. During the events of ''Mega Man Unlimited'', the Z-Prototype's breakdown was much more serious, and the robot became essentially useless. Later on, during ''MaGMML1'', as Dr. Wily tried to hastily plan an escape, he fixed up the now-useless prototype in a slapdash fashion, creating the ''MaGMML'' Zero. These extremely advanced components are why, even as a garbage decoy robot, he still has some sort of free will.&lt;br /&gt;
&lt;br /&gt;
There is also some form of interdimensional travel, as otherwise, [[Butter Nezumi]] and King Dedede would not have been able to get into the festival. If you're ever confused, just remember that in this universe, Mega Man, Sonic the Hedgehog, Nezumiman, King Dedede, Thomas the Tank Engine, the Angry Sun, Quaker Oats, Cirno, Wario, and Kamen Rider coexist.&lt;br /&gt;
&lt;br /&gt;
== List of Canon Media ==&lt;br /&gt;
All changes made that deviate from the game's otherwise established canon will be listed beside the respective game.&lt;br /&gt;
&lt;br /&gt;
=== Official Capcom Games ===&lt;br /&gt;
These games are listed in the order in which they occur. Where applicable, it is assumed that the Archie Comics' depiction of each game's events are what happened.&lt;br /&gt;
&lt;br /&gt;
* ''[[Mega Man 1|Mega Man]]/[[Mega Man Powered Up]]''&lt;br /&gt;
* ''[[Mega Man 2]]''&lt;br /&gt;
* ''Super Adventure Rockman''&lt;br /&gt;
* ''[[Mega Man 3]]''&lt;br /&gt;
* ''[[Mega Man 4]]''&lt;br /&gt;
* ''[[Mega Man: The Wily Wars]]''/''[[Mega Man II]]'' — Per the Archie comics, the two games are combined into one narrative, with the added involvement of the Mega Man Killers instead of [[Mega Man: Dr. Wily's Revenge|their]] [[Mega Man III|own]] [[Mega Man IV|games]] occuring. [[Quint]] eventually splits into an entity separate from Mega Man via space-time shenanigans.&lt;br /&gt;
* ''[[Mega Man 5]]''&lt;br /&gt;
* ''[[Mega Man V]]'' — Per the Archie comics, the Stardroids are assumed to attack on their own, without Wily reprogramming them. How Wily factors into these events is as yet unclear.&lt;br /&gt;
* ''[[Mega Man 6]]'' — Per the Archie comics, Mr. X is a real person whom Wily exiles in some manner before stealing his identity.&lt;br /&gt;
* ''[[Mega Man 7]]''&lt;br /&gt;
* ''[[Mega Man 8]]''&lt;br /&gt;
* ''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
* ''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
* ''[[Mega Man 9]]''&lt;br /&gt;
* ''[[Mega Man 10]]''&lt;br /&gt;
* ''[[Mega Man 11]]''&lt;br /&gt;
&lt;br /&gt;
The following have no set place, but are assumed to have happened at some point or another:&lt;br /&gt;
* ''[[Mega Man (DOS)]]''&lt;br /&gt;
* ''Mega Man 3: The Robots are Revolting''&lt;br /&gt;
* ''Rockman Strategy''&lt;br /&gt;
* ''Street Fighter x Mega Man''&lt;br /&gt;
&lt;br /&gt;
=== Fangames ===&lt;br /&gt;
These games are merely listed in alphabetical order; they happen in an unspecified order unless stated otherwise.&lt;br /&gt;
&lt;br /&gt;
* ''MegaMari'' — Takes place in another dimension.&lt;br /&gt;
* ''Mega Man 4 Voyage''&lt;br /&gt;
* ''Mega Man 42''&lt;br /&gt;
* ''Mega Man ARM 2''&lt;br /&gt;
* ''Mega Man's Christmas Carol Remix''&lt;br /&gt;
* ''Mega Man's Christmas Carol 2''&lt;br /&gt;
* ''Mega Man's Christmas Carol 3''&lt;br /&gt;
* ''Mega Man: A Day in the Limelight''&lt;br /&gt;
* ''Mega Man: A Day in the Limelight 2''&lt;br /&gt;
* ''Mega Man: Dr. Wily's Final Attack'' — Given that the game is Dr. Wily's &amp;quot;Final Attack,&amp;quot; this game is specified to have not happened yet in the ''MaGMML'' timeline (Lord Elewoofro existing as an otherwise independent deity). &lt;br /&gt;
* ''Mega Man Eternal''&lt;br /&gt;
* ''Mega Man: Indonesian Artifact''&lt;br /&gt;
* ''Mega Man: Revenge of the Fallen'' — Any and all references to Zero do not occur.&lt;br /&gt;
* ''Mega Man Revolution''&lt;br /&gt;
* ''Mega Man: Rock N Roll''&lt;br /&gt;
* ''Mega Man ROCKS!''&lt;br /&gt;
* ''Mega Man Sunrise''&lt;br /&gt;
* ''Mega Man: Super Fighting Robot''&lt;br /&gt;
* ''Mega Man: The Dark Resistence'' — Don't ask how this one ends in the canon.&lt;br /&gt;
* ''Nezumiman'' — Takes place in another dimension.&lt;br /&gt;
* ''OH JOES!! (A Proto Man Adventure)''&lt;br /&gt;
* ''Quint's Revenge'' — Occurs some time after ''Mega Man: The Wily Wars''/''Mega Man II''.&lt;br /&gt;
* ''Ring Man in the Castle''&lt;br /&gt;
* ''Rockman CX'' — Potentially a corrupted retelling or Wily propaganda, due to [[Doctor Thomas Light|Dr. Light]] and Mega Man's roles as villains.&lt;br /&gt;
* ''Rockman Infinity''&lt;br /&gt;
* ''Rockman Infinity 2''&lt;br /&gt;
* ''Rockmen R: Dr. Wily's Counterattack''&lt;br /&gt;
* ''Rokko Chan'' — Takes place on another continent of the world.&lt;br /&gt;
* ''Skull Man Kills''&lt;br /&gt;
* ''Super Mega Man''&lt;br /&gt;
* ''Super Mega Man 2''&lt;br /&gt;
* ''Super Mega Man 3'' — Proto Man's death does not occur. Neither does Bass's death and subsequent fusion with Mega Man.&lt;br /&gt;
* ''SuperDanny Powered Up''&lt;br /&gt;
* ''SuperDanny 2''&lt;br /&gt;
* ''Zook Hero Z'' — Takes place on another continent of the world.&lt;br /&gt;
&lt;br /&gt;
The following games are known to happen in a set order, happening after most (if not all) of the above:&lt;br /&gt;
* ''Mega Man Unlimited'' — As stated above, the most significant change takes place in this game; the Z-Prototype is irreparably damaged in its test run against Mega Man, and Dr. Wily is forced to scrap it.  He would later use the leftover parts to construct the Zero seen in the ''Make a Good Mega Man Level'' games.&lt;br /&gt;
* ''Mega Man Rock Force'' — The events of the game cause the Robot Museum to be completely revamped, with all the deactivated robots inside turned back on and the Robot Expiration Date law fully repealed.&lt;br /&gt;
* ''Skull Man In: Scooby Doc 4: The Destroyer (Featuring Atsushi Onita)'' — Dr. Cossack unintentionally causes Wargates to appear in the ''MaGMML'' universe, causing robots and entities from other worlds to cross over into it. Additionally, [[Toad Man]] survives his death at the hands of Scooby Doc.&lt;br /&gt;
* ''Mega Man Dongs''&lt;br /&gt;
* ''Mega Man: Square Root of Negative One''&lt;br /&gt;
* And, of course, all ''Make a Good Mega Man Level'' games, present and future:&lt;br /&gt;
** ''[[Make a Good Mega Man Level Remastered]]''&lt;br /&gt;
** ''[[Make a Good 24 Hour Mega Man Level]]''&lt;br /&gt;
** ''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
** ''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
** ''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* ''Mega Man'' Archie Comics&lt;br /&gt;
** ''Worlds Collide'' — Occurs between ''Mega Man 10'' and ''Mega Man 11''.&lt;br /&gt;
** ''Worlds Unite'' — Happens between ''Mega Man 3'' and ''Mega Man 4'' before erasing itself from the timeline.&lt;br /&gt;
* ''megaman sprite comic'' — Takes place in another dimension. Given it exists within an a different dimension altogether, the ''megaman sprite comic'' version of Zero still (presumably) exists there; of course, we never get to see him there.&lt;br /&gt;
* ''Mighty No. 9'' — Takes place on another continent of the world. Government red tape has prevented the widespread use of Xel technology.&lt;br /&gt;
* ''Mega Man Fully Charged''&lt;br /&gt;
* ''The New Adventures Of Mega Man''&lt;br /&gt;
&lt;br /&gt;
== List of Non-Canon Media ==&lt;br /&gt;
This is not an exhaustive list.&lt;br /&gt;
&lt;br /&gt;
* ''Mega Man F''&lt;br /&gt;
* ''Mega Man Origins''&lt;br /&gt;
* ''Mega Man Project Zero''&lt;br /&gt;
* The ''Mega Man X'' series, as mentioned previously, never happens.&lt;br /&gt;
** The ''Mega Man Zero'' and ''ZX'' series do not happen either. It is implied before the battle with [[megaman sprite game]] that the ''Battle Network'' games (and by extension, ''Star Force'') take place in an alternate dimension.&lt;br /&gt;
* ''Proto Man's Return''&lt;br /&gt;
* The ''Super Smash Bros.'' series exists only in the imagination of a small child (Master/Crazy Hand) playing with action figures and is thus not canon.&lt;br /&gt;
&lt;br /&gt;
Unfinished/unreleased fangames are not canon. Neither are obvious meme fan games.&lt;br /&gt;
&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
* Mega Man Volnutt apparently exists in this timeline, given he appears in [[Bouncy Castle]].&lt;br /&gt;
* ''Krion Conquest'' is a popular video game in-universe, which explains the presence of the Doropie [[Costumes|costume]].&lt;br /&gt;
* In the ''MaGMML'' universe, re-enactments of the events of ''Mega Man 1'' through ''6'' are a popular form of entertainment that enjoy roughly the same status among theater troupes as the history plays of William Shakespeare — well-known, royalty-free plays which can be re-enacted in any setting. This is the status of all ROM hacks which make no significant plot alterations — for instance, ''Mega Man in the Mushroom Kingdom'' is a production of ''Mega Man 1'' done with props borrowed from the company's previous production of ''Super Mario Bros.''.&lt;br /&gt;
** ''Mega Man: Infamous Intent'', rather than being a retelling of Mega Man's adventures, is an original stage-play depicting fictitious events.&lt;br /&gt;
** ''Luckyman'' is a minimalist Brechtian deconstruction which rails against the hagiographic capitalist mythmaking of the ''Mega Man'' series. CHIKO is a communist agitator.&lt;br /&gt;
* Several robots that appear in non-canon games may still exist in the timeline. Toast Man specifically is stated to be from the same continent as the one where ''Zook Hero Z'' takes place.&lt;br /&gt;
* King Dedede also apparently exists. That implies that the entire ''Kirby'' universe either co-exists with the Mega Man universe, that he fell through a Wargate, or that dimensional travel also works between different series.&lt;/div&gt;</summary>
		<author><name>76.116.91.141</name></author>	</entry>

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