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		<id>http://magmmlcontest.com/wiki/index.php?title=Null_and_Void_(Episode_Zero)&amp;diff=19888</id>
		<title>Null and Void (Episode Zero)</title>
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		<summary type="html">&lt;p&gt;77.121.254.195: /* Z-Phone Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Null and Void&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH3-NullAndVoid.png|256px]]&lt;br /&gt;
|caption=The end of the end can be found at the end of The End.&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=MULTIPERSON&lt;br /&gt;
|rank=Chapter 3&lt;br /&gt;
|composer=Brandon Ellis, HAL Laboratory, Game Freak, Anamanaguchi, [[DeltaMudkip]]&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*'''Floor 1:'''&lt;br /&gt;
**[[B Bitter]]&lt;br /&gt;
**[[Birdy]]&lt;br /&gt;
**[[Bomber Pepe]]&lt;br /&gt;
**[[Bounder]]&lt;br /&gt;
**[[Cocco]]&lt;br /&gt;
**[[Cyorown]]&lt;br /&gt;
**[[Fankurow]]&lt;br /&gt;
**[[Fire Boy]]&lt;br /&gt;
**[[Fire Totem]]&lt;br /&gt;
**[[Float Shoot]]&lt;br /&gt;
**[[Flower Presenter]]&lt;br /&gt;
**[[Hornse]]&lt;br /&gt;
**[[Hothead]]&lt;br /&gt;
**[[Kaona Geeno]]&lt;br /&gt;
**[[La Jaba]]&lt;br /&gt;
**[[Lyric]]&lt;br /&gt;
**[[M-422A]]&lt;br /&gt;
**[[New Shield Attacker]]&lt;br /&gt;
**[[Penpen EV]]&lt;br /&gt;
**[[Robo-Rabbit]]&lt;br /&gt;
**[[Shuhorn]]&lt;br /&gt;
**[[Sibul]]&lt;br /&gt;
**[[Space Metall]]&lt;br /&gt;
**[[Stegorus]]&lt;br /&gt;
**[[Twin Shooter S]]&lt;br /&gt;
*'''Floor 2:'''&lt;br /&gt;
**[[Apache Joe]]&lt;br /&gt;
**[[Arigock G]]&lt;br /&gt;
**[[Big Eye]]&lt;br /&gt;
**[[Big Stomper]]&lt;br /&gt;
**[[Bikky]]&lt;br /&gt;
**[[Bomb Potton]]&lt;br /&gt;
**[[Cannon Joe]]&lt;br /&gt;
**[[Wall Blaster II|Crash Blaster]]&lt;br /&gt;
**[[Electriri]]&lt;br /&gt;
**[[Fire Boy]]&lt;br /&gt;
**[[Haehaey]]&lt;br /&gt;
**[[Hum Sparky]]&lt;br /&gt;
**[[Junk Golem]]&lt;br /&gt;
**[[Machine Gun Joe]]&lt;br /&gt;
**[[Metall β]]&lt;br /&gt;
**[[Neo Heli Metall]]&lt;br /&gt;
**[[Oshitsu Osarettsu]]&lt;br /&gt;
**[[Palm Hopper]]&lt;br /&gt;
**[[Returning Sniper Joe]]&lt;br /&gt;
**[[Skeleton Joe]]&lt;br /&gt;
**[[Sniper Armor]]&lt;br /&gt;
**[[Spring Head]]&lt;br /&gt;
**[[Super Ball Machine Jr.]] (4MI)&lt;br /&gt;
**[[Tamp]]&lt;br /&gt;
**[[Telly]]&lt;br /&gt;
**[[Tsurare Stamp]]&lt;br /&gt;
**[[Zap Sparky]]&lt;br /&gt;
*'''Floor 3:'''&lt;br /&gt;
**[[Apache Joe]]&lt;br /&gt;
**[[Ben K]]&lt;br /&gt;
**[[Bubukan]]&lt;br /&gt;
**[[Cyber Gabyoall]]&lt;br /&gt;
**[[Electric Gabyoall]]&lt;br /&gt;
**[[Fire Boy]]&lt;br /&gt;
**[[Fire Telly]]&lt;br /&gt;
**[[Gabylaster]]&lt;br /&gt;
**[[Killer Bullet]]&lt;br /&gt;
**[[Octopus Battery]]&lt;br /&gt;
**[[Rembakun]]&lt;br /&gt;
**[[Spin Cutter]]&lt;br /&gt;
**[[Spine]]&lt;br /&gt;
**[[Toss Machine]]&lt;br /&gt;
**[[Wall Blaster II]]&lt;br /&gt;
**[[Wander Bell]]&lt;br /&gt;
*'''Floor 4:'''&lt;br /&gt;
**[[Butterdroid]]&lt;br /&gt;
**[[Chain Lightning]]&lt;br /&gt;
**[[Cone Cannon]]&lt;br /&gt;
**[[Deispider]]&lt;br /&gt;
**[[Fatool]]&lt;br /&gt;
**[[Fugudoku]]&lt;br /&gt;
**[[Spine|Gabyoall Model RK]]&lt;br /&gt;
**[[Haiker N]]&lt;br /&gt;
**[[Hammerfall]]&lt;br /&gt;
**[[Metall Swim]]&lt;br /&gt;
**[[Press'n]]&lt;br /&gt;
**[[Rembakun]]&lt;br /&gt;
**[[Scworm]]&lt;br /&gt;
**[[Swallowegg]]&lt;br /&gt;
**[[Curlinger|Wallinger]]&lt;br /&gt;
*'''Floor 5:'''&lt;br /&gt;
**[[Ballonboo]]&lt;br /&gt;
**[[Cyber Gabyoall]]&lt;br /&gt;
**[[Electriri]]&lt;br /&gt;
**[[Gobots]]&lt;br /&gt;
**[[Hyper Suzy]]&lt;br /&gt;
**[[Ladder Press]]&lt;br /&gt;
**[[Sniper Moe]]&lt;br /&gt;
**[[Subeil]]&lt;br /&gt;
**[[Tatepakkan]]&lt;br /&gt;
**[[Tondeall]]&lt;br /&gt;
**[[Wall Blaster]]&lt;br /&gt;
**[[Watcher]]&lt;br /&gt;
*'''Floor 6:'''&lt;br /&gt;
**[[Boostun]]&lt;br /&gt;
**[[Butterdroid]]&lt;br /&gt;
**[[Colton|Carroton]]&lt;br /&gt;
**[[Cocco]]&lt;br /&gt;
**[[Cutting Wheel]]&lt;br /&gt;
**[[Gachappon]]&lt;br /&gt;
**[[G.S.Q]]&lt;br /&gt;
**[[Hothead]]&lt;br /&gt;
**[[Lazy Tackle Fire]]&lt;br /&gt;
**[[Robo-Rabbit]]&lt;br /&gt;
**[[Subeil]]&lt;br /&gt;
**[[Tackle Fire]]&lt;br /&gt;
**[[Telly]]&lt;br /&gt;
**[[Tsuranattori]]&lt;br /&gt;
**[[Turbo Roader]]&lt;br /&gt;
*'''Floor 7:'''&lt;br /&gt;
**[[Beak]]&lt;br /&gt;
**[[Croaker|Belcher]]&lt;br /&gt;
**[[Bootsie]]&lt;br /&gt;
**[[Cone Cannon]]&lt;br /&gt;
**[[Cone Crusher]]&lt;br /&gt;
**[[Fukuhorn]]&lt;br /&gt;
**[[Garinkou]]&lt;br /&gt;
**[[Hatter Joe]]&lt;br /&gt;
**[[Machine Gun Joe]]&lt;br /&gt;
**[[Hothead|Pepsi Head]]&lt;br /&gt;
**[[Screw Bomber]]&lt;br /&gt;
**[[Tadahou]]&lt;br /&gt;
**[[Trailing Zero]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*'''Main Hub:'''&lt;br /&gt;
**[[Brightman Platform]]&lt;br /&gt;
**[[Bubble Floor]]&lt;br /&gt;
**[[Crash Lift]]&lt;br /&gt;
**[[Guts Hover]]&lt;br /&gt;
**[[Tomahawk Platform]]&lt;br /&gt;
*'''Floor 1:'''&lt;br /&gt;
**[[Acid Drop]]&lt;br /&gt;
**[[Chasing Burst]]&lt;br /&gt;
**[[Chill Man Block]]&lt;br /&gt;
**[[Drop Platform]]&lt;br /&gt;
**[[Fire Spike]]&lt;br /&gt;
**[[Key Barrier]]&lt;br /&gt;
**[[Low Gravity]]&lt;br /&gt;
**[[Meteor]]&lt;br /&gt;
**[[Reflect Block]]&lt;br /&gt;
**[[Season Crystal]]&lt;br /&gt;
**[[Sheep Conveyor]]&lt;br /&gt;
**[[Train Shake]]&lt;br /&gt;
*'''Floor 2:'''&lt;br /&gt;
**[[Auto Scroller]]&lt;br /&gt;
**[[Boubou]]&lt;br /&gt;
**[[Concrete Platform]]&lt;br /&gt;
**[[Conveyor]] (MM6)&lt;br /&gt;
**[[Crosshair]]&lt;br /&gt;
**[[Dustman Block]]&lt;br /&gt;
**[[Junk Block]]&lt;br /&gt;
**[[Key Barrier]]&lt;br /&gt;
**[[Landmine]]&lt;br /&gt;
**[[Quicksand]]&lt;br /&gt;
**[[Spark Ball]]&lt;br /&gt;
**[[Starman]]&lt;br /&gt;
*'''Floor 3:'''&lt;br /&gt;
**[[Acid Drop]]&lt;br /&gt;
**[[Destroyable Block]] ([[Icicle Chip]])&lt;br /&gt;
**[[Elec Block]]&lt;br /&gt;
**[[Fire Pillar]]&lt;br /&gt;
**[[Fire Wave]]&lt;br /&gt;
**[[Funny Field]]&lt;br /&gt;
**[[Scrolling Tiles]]&lt;br /&gt;
**[[Shift]]&lt;br /&gt;
**[[Wave Man Jetski]]&lt;br /&gt;
*'''Floor 4:'''&lt;br /&gt;
**[[Acid Waves]]&lt;br /&gt;
**[[Conveyor]] (MM2)&lt;br /&gt;
**[[Falling Platform]] (MM2)&lt;br /&gt;
**[[Key Barrier]]&lt;br /&gt;
**[[Quicksand]]&lt;br /&gt;
**[[Reflect Block]]&lt;br /&gt;
**[[Shift]]&lt;br /&gt;
**[[Shock Block]]&lt;br /&gt;
**[[Underwater Fan]]&lt;br /&gt;
**[[Waterfall]]&lt;br /&gt;
*'''Floor 5:'''&lt;br /&gt;
**[[Crate]]&lt;br /&gt;
**[[Crystal Generator]]&lt;br /&gt;
**[[Fork Block]]&lt;br /&gt;
**[[Hanabiran Clock Arm]]&lt;br /&gt;
**[[Konro Platform]]&lt;br /&gt;
**[[Lightning Strike]]&lt;br /&gt;
**[[Mercury Block]]&lt;br /&gt;
**[[Rail Platform]]&lt;br /&gt;
**[[Reflect Block]]&lt;br /&gt;
**[[Ship Core]]&lt;br /&gt;
**[[Switch Block]]&lt;br /&gt;
**[[Switch Block|Switch Spikes]]&lt;br /&gt;
**[[Toad Rain]]&lt;br /&gt;
**[[Top Spinner]]&lt;br /&gt;
*'''Floor 6:'''&lt;br /&gt;
**[[Block Train]]&lt;br /&gt;
**[[Conveyor]] (MM2)&lt;br /&gt;
**[[Frog Switch]]&lt;br /&gt;
**[[Illumina Alpha]]&lt;br /&gt;
**[[Key Barrier]]&lt;br /&gt;
**[[Revealing Tiles]]&lt;br /&gt;
**[[Rising Lava]]&lt;br /&gt;
**[[Block Train|Spike Train]]&lt;br /&gt;
**[[Switch Block]]&lt;br /&gt;
**[[Tackle Fire Dispenser]]&lt;br /&gt;
**[[Wave Man Jetski]]&lt;br /&gt;
*'''Floor 7:'''&lt;br /&gt;
**[[Auto Scroller]]&lt;br /&gt;
**[[Bell Ringer]]&lt;br /&gt;
**[[Clown Box]]&lt;br /&gt;
**[[Concrete Platform]]&lt;br /&gt;
**[[Falling Platform]] (MM2)&lt;br /&gt;
**[[Frost Sled]]&lt;br /&gt;
**[[Glass Blower]]&lt;br /&gt;
**[[Gravity Flip]]&lt;br /&gt;
**[[Jewel Platform]]&lt;br /&gt;
**[[Junk Block]]&lt;br /&gt;
**[[Key Barrier]]&lt;br /&gt;
**[[Lock Pool]]&lt;br /&gt;
**[[Magic Man Box]]&lt;br /&gt;
**[[Nitro Truck]]&lt;br /&gt;
**[[Pepsi Can]] (Bouncing, Rolling)&lt;br /&gt;
**[[Shuponpon]]&lt;br /&gt;
**[[Sign (Mega Man 8)]] (Jump, Slide)&lt;br /&gt;
**[[Skull Switch]]&lt;br /&gt;
**[[Switch Ball]]&lt;br /&gt;
**[[Switch Block]]&lt;br /&gt;
**[[Web Barrier]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*'''Floor 1:'''&lt;br /&gt;
**[[Quick Man|Quick Man Duo]] (skippable)&lt;br /&gt;
*'''Floor 2:'''&lt;br /&gt;
**[[Gamarn and Gamadayu]]&lt;br /&gt;
**[[Melody Response Cannon|Lavaproof Response Cannon]]&lt;br /&gt;
**[[Mega Man 2 NETA]]&lt;br /&gt;
**[[Octo Generator]]&lt;br /&gt;
*'''Floor 3:'''&lt;br /&gt;
**[[Dust Man]]&lt;br /&gt;
**[[Elec Spine]]&lt;br /&gt;
**[[Hyoey]]&lt;br /&gt;
**[[Magmatron]]&lt;br /&gt;
*'''Floor 4:'''&lt;br /&gt;
**[[Octo Generator]]&lt;br /&gt;
**[[Pico Shuffle]]&lt;br /&gt;
*'''Floor 5:'''&lt;br /&gt;
**[[Elec Man]]&lt;br /&gt;
*'''Floor 6:'''&lt;br /&gt;
**[[Big Chungus]]&lt;br /&gt;
**[[Changkey Dragon]]&lt;br /&gt;
**[[Illumina Alpha]]&lt;br /&gt;
*'''Floor 7:'''&lt;br /&gt;
**[[Alter Archive]]&lt;br /&gt;
**[[Hatter Joe]]&lt;br /&gt;
**[[Pepsi Man's Revenge]]&lt;br /&gt;
**[[Trailing Zero]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[SRARA]]&lt;br /&gt;
*[[Unununium]]&lt;br /&gt;
*[[Trio]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
20XX - Null and Void&amp;lt;br&amp;gt;'''SRARA:''' Pokémon Ultra Sun &amp;amp; Ultra Moon - Battle! Ultra Recon Squad&amp;lt;br&amp;gt;'''Unununium:''' Kirby Star Allies - Hyness Unhooded&amp;lt;br&amp;gt;'''Trio Appears:''' Pokémon Sword and Shield - Unused Track&amp;lt;br&amp;gt;'''Celestial Ridge:''' Scott Pilgrim vs. the World: The Game - Gideon's Subspace&amp;lt;br&amp;gt;'''Trio:''' MaGMML: Episode Zero - Triolingo&lt;br /&gt;
|location=&lt;br /&gt;
|previous=&lt;br /&gt;
|next=&lt;br /&gt;
}}&lt;br /&gt;
'''Null and Void''' is a level in Chapter 3 of ''[[Make a Good Mega Man Level: Episode Zero]]'', and the final level of the game as a whole. To unlock it, at least six [[Energy Element]]s must be collected from Chapter 3's nine levels. Located in the void of [[Tier X (MaGMML2)|Tier X]], Null and Void is a large fortress constructed by the numerous Energy Elements gathered by [[Zero]] and [[SRARA]]. With all the Elements converging at one point, SRARA races inside the fortress, prompting Zero and [[Duo]] to pursue them, eventually challenging them to a final battle.&lt;br /&gt;
&lt;br /&gt;
Like [[Null and Void (MaGMML2)|its chronologically later iteration]], Null and Void is made of multiple &amp;quot;floors&amp;quot; with teleporters to several mini-stages, each made by multiple different creators. In each stage, a member of SRARA appears, making their way through the stage. However, once a stage on one floor is completed, Zero moves on to the next floor without the opportunity to backtrack to previous floors. Once Null and Void has been cleared at least once, a terminal opens up on revisits that can warp Zero to any desired floor, making it easier to experience every stage (unlike ''[[Make a Good Mega Man Level 2]]'', there is no reward for doing so). Additionally, only one music track plays throughout the stage, with no option for variety.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===Floor 1===&lt;br /&gt;
The entrance to the fortress is guarded by four [[Shuhorn]]s, each of which is surrounded by elevated terrain. Upon entering the first floor hub, Zero enters a room with five mini-stages, as well as two small Health Energy and Weapon Energy pickups on the bottom. Though they're almost useless on a first playthrough, during revisits Zero can return to this floor between stages to slightly recharge himself.&lt;br /&gt;
&lt;br /&gt;
====[[SCMidna]]====&lt;br /&gt;
This stage draws heavily from Floria in ''Kirby Super Star'', taking place in a similar forest area and having an identical season gimmick. By jumping into [[Season Crystal|special crystals]] scattered throughout the stage, the current season changes, going from spring, to summer, to autumn, to winter, and then back to spring. The stage layout and enemy roster changes with each season, and certain obstacles can only be overcome in specific seasons.&lt;br /&gt;
&lt;br /&gt;
====[[SnoruntPyro]]====&lt;br /&gt;
Just like [[Projectile Party!]], this stage uses enemy and boss projectiles (such as [[Metal Man]]'s blades, [[Pharaoh Man]]'s waves, and [[Stone Man]]'s [[Power Stone]]) as hazards, with each one being frozen inside a [[Chill Man Block]]. Many of these blocks need to be destroyed to progress, with Zero having to avoid the freed projectiles. Sometimes, a [[La Jaba]] or [[Acid Drop]] will break ice blocks by themselves, freeing their contents. At the end, two copies of [[Quick Man]] are found frozen in ice; while they can be battled, it's easier to avoid them and exit the stage before they're broken free by two Acid Drops. Defeating them will reward the player with an M-Tank.&lt;br /&gt;
&lt;br /&gt;
====[[M.A.G.E.]]====&lt;br /&gt;
A stage heavily based on [[Star Man]]'s stage from ''[[Mega Man 5]]'', it is a space station-themed stage that reuses many of the original Star Man stage's enemies and gimmicks. Notably, [[Meteor]]s (the one and only gimmick from the first six NES games missing from the initial release of the [[Megamix Engine]]) are used as a major hazard by falling down in large numbers. With the [[Icicle Chip]]'s [[Blank Drive]], however, Zero is protected from harm as long as his shield of ice remains intact.&lt;br /&gt;
&lt;br /&gt;
====[[Big Fish (user)|Big Fish]]====&lt;br /&gt;
Seemingly set atop a moving train, this stage focuses on avoiding [[Fire Spike]]s; both the traditional version, and more esoteric variants that move in more complex patterns (such as going back and forth, or moving in a rectangular path). [[Sheep Conveyor]]s are also present, but instead of powering machines, Zero uses them to send out of reach Key Coins needed for [[Key Barrier]]s towards him; some conveyors however are used to make avoiding Fire Spikes harder. A Sheep Conveyor is used at the end to defeat an invincible [[Stegorus]] by sending it into a spike pit, releasing a Key it holds in the process. The stage is also home to [[Hornse]], small enemies resembling [[Centaur Man]] that toss their heads at Zero when defeated.&lt;br /&gt;
&lt;br /&gt;
====[[MaestroSinc]]====&lt;br /&gt;
An aquatic stage that has Zero contending with [[Float Shoot]]s (small turrets that shoot in three directions) and [[Sibul]]s as he navigates underwater areas. The main gimmick are [[Chasing Burst]]s, small explosive blasts that slowly but relentlessly pursue Zero in an attempt to damage him, even following him through walls. At different points, Zero needs to gather Keys for Key Barriers while being pursued by a Chasing Burst.&lt;br /&gt;
----&lt;br /&gt;
===Floor 2===&lt;br /&gt;
The hub on this floor has a set of [[Tomahawk Platform]]s that reach up to a set of teleporters on high ledges.&lt;br /&gt;
&lt;br /&gt;
====[[SCMidna]]====&lt;br /&gt;
A &amp;quot;shooting gallery&amp;quot; stage, this one is light on enemies aside from [[Metall β]]s, [[Neo Heli Metall]]s, and [[Cannon Joe]]s. The real gimmick is a [[Crosshair|crosshair]] that follows Zero in nearly every screen, and occasionally stops to &amp;quot;fire&amp;quot; (read: create a large explosion) wherever it's pointing. Much of the crosshair's threat is mitigated, however, by its slow speed and even slower firing rate - it takes up to seven seconds to fire, giving Zero ample time to outrun the cursor. If Zero grabs a Key found in the middle of the stage and takes it to the end, he can open a Key Barrier and reach an E-Tank.&lt;br /&gt;
&lt;br /&gt;
====[[Gannio]]====&lt;br /&gt;
This stage is filled with long rows of spikes and other lethal hazards, with no apparent means of crossing them. However, by touching [[Starman|Starmen]] that are placed across the stage, Zero will become completely invincible for a short time, and is able to stand on spikes without harm while also killing all enemies just by touching them. Quick movement is encouraged to reach the next Starman before the effects of the last wear off, particularly in the latter half which is set within dangerous lava. The most dangerous threat is a [[Melody Response Cannon]] inside lava (also known as the &amp;quot;Lavaproof Response Cannon&amp;quot;), which must be solved before Zero's current Starman wears off and he is killed by the lava.&lt;br /&gt;
&lt;br /&gt;
At the end of the stage, all eight Robot Masters from ''[[Mega Man 2]]'' are fought at once; this multi-boss battle is also known as &amp;quot;Mega Man 2 NETA&amp;quot; in the [[Dojo]]'s Boss Gallery. However, Zero touches a Starman upon entering the arena, and can dash into each Robot Master to destroy them in one hit, wiping out most if not all of them before the effects wear off.&lt;br /&gt;
&lt;br /&gt;
====[[SnoruntPyro]]====&lt;br /&gt;
This stage is heavily based around electric-themed enemies, with the [[Spark Ball]]s from [[Lightningrod Lab]] as an omnipresent gimmick. Like in that stage, much of the challenge revolves around avoiding them both as they crawl along surfaces, and as they travel up and down ladders. Many times, Zero will have to avoid them while close to a bottomless pit. Adding to the chaos are [[Zap Sparky]]s and [[Hum Sparky]]s from [[Volt Man Factory]], who use their own ground-crawling electric sparks in conjunction with the Spark Balls, as well as [[Electriri]]s from [[Stormy Spire]].&lt;br /&gt;
&lt;br /&gt;
====[[T Money]]====&lt;br /&gt;
This stage, featuring similar aesthetics to [[Napalm Man]]'s stage, revolves around [[Landmine]]s; both their default appearance, and a variant that sits atop a floating platform. Many Landmines are placed over spikes (acting as temporary platforms to stand on before they detonate),or are used as barricades (and must be deliberately triggered to remove). Adding to the explosive theme are [[Wall Blaster II|Crash Blaster]]s and invincible [[Bomb Potton]]s as enemies.&lt;br /&gt;
&lt;br /&gt;
====[[CSketch]] &amp;amp; [[TruffledToad]]====&lt;br /&gt;
A stage that [[Auto Scroller|automatically scrolls]] at a slow pace, set against the backdrop of a desert environment for its first half, and a more technological aesthetic in its second. The main gimmick of the stage is an invincible [[Tamp]] that follows Zero throughout the stage, always teleporting above him in an effort to drop onto him. The section ends with a battle against an [[Octo Generator]], with the Tamp once again posing a threat to Zero alongside the enemies the midboss creates.&lt;br /&gt;
----&lt;br /&gt;
===Floor 3===&lt;br /&gt;
This floor is a tall vertical tower, with four teleporters in each corner while a fifth stands alone in the middle. A set of four [[Crash Lift|Crash Lifts]] are used to access the three highest teleporters.&lt;br /&gt;
&lt;br /&gt;
====[[Big Fish (user)|Big Fish]] &amp;amp; [[MiniMacro]]====&lt;br /&gt;
A stage set amidst a series of city skyscrapers, the focus of the stage is about passing through [[Funny Field|yellow and blue fields of light]] while avoiding the shots they create. Yellow fields send small aimed projectiles down from the top of the screen, while blue fields fire them from the bottom. Both fields also create lethal spikes in set locations while Zero stands within them; a few fields move from left to right, necessitating memorization of where spikes spawn and taking care not to stand in those areas when the field passes over Zero. The stage culminates in a battle against a [[Hyoey]], with two yellow light fields on either side of the arena.&lt;br /&gt;
&lt;br /&gt;
====[[Zelo]]====&lt;br /&gt;
This stage, styled like a medieval castle, is a comparatively slower-paced stage that uses [[Shift|shifting tiles]] as its main gimmick. Zero is tasked with navigating small passageways while avoiding being crushed by the moving tiles, while [[Wall Blaster II]]s and [[Ben K]]s shoot at him, the latter often serving as a minor barricade that needs to be destroyed.&lt;br /&gt;
&lt;br /&gt;
====[[DiamondWolf]]====&lt;br /&gt;
A volcano-themed stage, it starts as a short descent before reaching a [[Wave Man Jetski]], which is used to cross over a long stretch of lava, with [[Killer Bullet]]s and [[Rembakun]]s flying overhead. Halfway through the jetski ride, [[Fire Pillar]]s start appearing in the lava while [[Fire Wave]]s are fired to the right from offscreen, albeit with a warning indicating where one will appear. The source of the Fire Waves eventually reveals itself as the sub-boss [[Magmatron]], whom Zero must battle while on the jetski.&lt;br /&gt;
&lt;br /&gt;
====[[FlowerSnek]]====&lt;br /&gt;
Based heavily on [[Elec Man]]'s stage from ''[[Mega Man 1|Mega Man]]'', this stage is filled with [[Spine]]s, as well as with [[Electric Gabyoall]]s and [[Gabylaster]]s - a custom Gabyoall-type enemy with the ability to shoot projectiles at Zero. Additional hazards are invincible [[Octopus Battery|Octopus Batteries]] and [[Elec Block]]s, often making it so that (combined with the many Spine variants) there is little safe ground to stand on. At the end of the stage is a battle against [[Elec Spine]] and his multitude of Spines.&lt;br /&gt;
&lt;br /&gt;
====[[Makaibros]]====&lt;br /&gt;
This stage is filled with fire-themed hazards, chiefly [[Fire Boy]]s, and dangerous flames similar to those created by ignited [[Oil]]. After a short beach section, the level's aesthetic gives way to a more industrial-themed one, with Acid Drops on the ceiling and [[Scrolling Tiles]] that must be climbed up or down to progress. After a short ride on one such set of Scrolling Tiles (in which [[SRARA Shield Attacker]] slowly flies by), Zero gets into a fight with [[Dust Man]] (who has two Acid Drops in his arena) before he can leave the stage.&lt;br /&gt;
----&lt;br /&gt;
===Floor 4===&lt;br /&gt;
This hub has four teleporters on the ground level, while a fifth lies in the centre, on a small high ledge. Four [[Guts Hover|Guts Hovers]] can be used to reach this top teleporter.&lt;br /&gt;
&lt;br /&gt;
====[[SnoruntPyro]]====&lt;br /&gt;
This stage reuses the [[Acid Waves]] from [[Toxic Tunnels]], as well as [[Cone Cannon]]s and [[Chain Lightning]]s as enemies. The main challenge lies in platforming around the wavy acid, which often covers the ground needed to move forwards, but if Zero has the Double Jump, he will have an easier time navigating them. Another way to limit danger is to use the Icicle Chip Blank Drive to protect against the acid.&lt;br /&gt;
&lt;br /&gt;
====[[Spade_Magnes]]====&lt;br /&gt;
Set in an industrial facility/scrapyard, the main gimmicks are two kinds of [[Conveyor]] - traditional horizontal ones, and conveyors in the background (in actuality reskinned [[Quicksand]]) that will carry Zero up or down while he stands within them. However, [[Scworm]]s will frequently send their pipes onto these conveyors, potentially overwhelming Zero if too many join him on a ride. The last stretch has Zero airdashing between background conveyors as they try to carry him into non-lethal spikes; after this small gauntlet, the [[Pico Shuffle]] sub-boss is encountered.&lt;br /&gt;
&lt;br /&gt;
====[[Yoshiatom]]====&lt;br /&gt;
This stage is a mini-remake of Aircon Man's stage from ''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]'', complete with a faux WonderSwan overlay mimicking the original stage's need to be played with the system oriented vertically. Many of the enemies all hail from the original stage, with [[Hammerfall]]s and [[Fatool]]s being particularly prominent; the one foreign enemy are Rembakuns. At the end of the stage, an Octo Generator is battled in a recreation of its role as the original stage's midboss; however, Zero's expanded arsenal means he need not reflect shots off of the Fatools it generates.&lt;br /&gt;
&lt;br /&gt;
====[[Big Fish (user)|Big Fish]]====&lt;br /&gt;
This stage revolves around [[Shock Block]]s that create dangerous electric sparks when touched, either by Zero or by enemies such as [[Curlinger|Wallinger]]s or [[Press'n]]s. Their colour and orientation dictate what direction the sparks will travel in, and touching even one block will trigger all onscreen Shock Blocks, requiring an acute awareness of Zero's surroundings to avoid getting zapped.&lt;br /&gt;
&lt;br /&gt;
====[[Zieldak]]====&lt;br /&gt;
A somewhat harder mini-remake of [[Zieldak]]'s own [[Wicked Waterworks]], this stage shares a recoloured version of its tileset, and many of its enemies and gimmicks. The two most notable new additions to this roster are the projectile-shooting [[Fugudoku]], and a set of [[Underwater Fan]]s that continually push Zero upwards. Natch, most of these fans are placed beneath deadly spikes. The hardest challenge appears near the end, where these fans are needed to cross a long corridor with a bottomless pit and spiked ceiling. As Zero's airdash ability isn't reset while travelling between fans, he must be careful about when he chooses to use the dash.&lt;br /&gt;
----&lt;br /&gt;
===Floor 5===&lt;br /&gt;
Two [[Bubble Floor]]s line the ground, acting as a quick way to reach the three highest teleporters in the hub.&lt;br /&gt;
&lt;br /&gt;
====[[Spade_Magnes]]====&lt;br /&gt;
Using [[Konro Platform]]s resprited to look like Zero's [[Rush Jet]] in ''MaGMML2'', Zero travels between three large airships, each of which he is required to travel inside to reach a [[Ship Core]]. Damaging this core enough times will trigger a 15 second countdown as the ship blows up, with Zero needing to escape on a pseudo-jet board that will take him to the next airship. If the countdown reaches zero, the airship explodes, sending Zero into the bottomless abyss below to his death. Each successive airship increases in size and complexity, with [[Subeil]]s, [[Tatepakkan]]s, and modified [[Tondeall]]s (that fire only one shot at a time and have slightly more HP) acting as security robots in each ship. [[Mercury Block]]s are also utilized as blockades.&lt;br /&gt;
&lt;br /&gt;
====[[PhazonMotherBrain]]====&lt;br /&gt;
Based on [[Hard to See Land]] from the original ''[[Make a Good Mega Man Level]]'', this stage sees Zero using [[Top Spinner]]s to move up tall towers and over long distances. These tops also act as a switch for [[Switch Block]]s and &amp;quot;Switch Spikes&amp;quot;, with red blocks/spikes becoming active while Zero rides on a top, and blue ones activating when he doesn't. As such, he is often required to jump off a Top Spinner at various points to deactivate blocks that otherwise keep him out. The [[Crystal Generator]]s from the original stage's climax also reappear, with Zero having to move carefully around them as they drop into pits below.&lt;br /&gt;
&lt;br /&gt;
====[[NBlast]]====&lt;br /&gt;
This stage uses numerous gimmicks that require careful timing to bypass, chiefly [[Lightning Strike]]s and a vertical version of [[Rail Platform]]s. The latter of these will move either up or down based on the direction of their arrows, and invariably threaten to send him into a spiked ceiling or bottomless pit if stood on for too long. In addition to Lightning Strikes that happen periodically between Rail Platforms, there are also sections where &amp;quot;waves&amp;quot; of Lightning Strikes will strike a long corridor, requiring Zero to keep up with the strikes. For these sections, the [[Zap Chip]]'s speed increase is invaluable.&lt;br /&gt;
&lt;br /&gt;
====[[Mabrick]]====&lt;br /&gt;
This stage is set in and around a tall building, with many areas being set outside, with [[Toad Rain]] pushing against Zero while Lightning Strikes attack set points at regular intervals. Lightweight enemies such as [[Gobots]] and [[Ballonboo]]s attack him in these areas, while interior areas have Zero avoiding [[Cyber Gabyoall]]s and [[Sniper Moe]]s while crossing across [[Fork Block]]s.&lt;br /&gt;
&lt;br /&gt;
====[[Zieldak]]====&lt;br /&gt;
A stage using the same tileset as Elec Man's stage in ''[[Mega Man: The Wily Wars]]'', this one focuses mostly on vertical climbs while being attacked by [[Wall Blaster]]s, [[Watcher]]s, and the rocket-powered [[Hyper Suzy|Hyper Suzies]]. Embedded in the ceiling are lightning generators that periodically emit lightning bolts (identical to those used by [[Kaminari Kogoro]]s in rain) downwards. Typically, a block underneath one of these generators will be gold-coloured, while a safe block is coloured green. At the end of this stage, Elec Man himself is fought as a sub-boss.&lt;br /&gt;
----&lt;br /&gt;
===Floor 6===&lt;br /&gt;
On this floor, two teleporters are on ground level, while three are higher up and are reached by a pair of green [[Brightman Platform]]s.&lt;br /&gt;
&lt;br /&gt;
====[[Zieldak]]====&lt;br /&gt;
Set inside an industrial area within a volcanic environment, Zero is bedeviled by conveyors, lava, and [[Tackle Fire]]-based enemies and gimmicks, such as [[Hothead]]s, [[Tackle Fire Dispenser]]s, and [[Lazy Tackle Fire]]s; giant Tackle Fires that drop from the ceiling and stay still before eventually fizzling out. Midway through the stage, a [[Changkey Dragon]] is battled, and after its death [[Rising Lava|the lava slowly rises up]]. Zero must then navigate a treacherous path of conveyors and Tackle Fires before the rising lava catches up to him and melts him down.&lt;br /&gt;
&lt;br /&gt;
====[[Harbige12]]====&lt;br /&gt;
Based on Infinity Mijinion's stage from ''Mega Man X6'', this stage pits Zero against the imposing gaze of [[Illumina Alpha]], a giant robot in the background. Every so often, Illumina will cause the screen to flash, and if Zero isn't behind a set of brown background tiles, he will be sent back to the start of the current section. Another obstacle are [[Revealing Tiles|invisible tiles]] that make discerning a safe path forwards difficult. However, Illumina's flash will briefly render them visible, and their length can be estimated by the way [[Turbo Roader]]s drive across them. At the end, Zero finds Illumina Alpha's core, while the giant robot takes on a more offensive mode to prevent him from destroying it. Once Zero does destroy the core, however, he will be able to exit the stage.&lt;br /&gt;
&lt;br /&gt;
====[[Big Fish (user)|Big Fish]], [[CSketch]], &amp;amp; [[DeltaMudkip]]====&lt;br /&gt;
This stage revolves around fighting [[Cocco]]s and their [[Corocoro]]s, while avoiding bananas that fall out of background palm trees at regular intervals. These bananas can cause Zero to fall into a pit if he's careless, so using the Icicle Drive is an ideal means of moving past the trees quickly and safely. Also encountered as enemies are [[Colton]]s modified to shoot carrots directly at Zero, and [[Robo-Rabbit]]s. A rip-roaring battle for the ages waits at the end, where Zero must battle the one and only [[Big Chungus]].&lt;br /&gt;
&lt;br /&gt;
====[[LOLIPOP1136]]====&lt;br /&gt;
This stage acts as a micro-remake of [[Offshore Hangar Cluster]], using the same tileset, jetski gimmick, and encouragement to gather as many Keys as possible (in this case, a total of five). At the end of the stage, Zero is forced to press a [[Frog Switch]], inverting the active and inactive Frog Blocks and triggering a countdown that lasts one minute and thirty seconds. If enough Keys have been collected, a set of shortcuts gated off by Key Barriers can be taken, and if at least one Key is in Zero's possession once he reaches the exit, he can unlock a Key Barrier and grab an E-Tank.&lt;br /&gt;
&lt;br /&gt;
====[[Mabrick]]====&lt;br /&gt;
The main gimmick of this stage are [[Block Train|Spike Trains]] that travel across outlined paths, and will damage Zero if he touches them. However, they aren't directly capable of instantly killing him. Aiding them in their threat are [[Boostun]]s, [[Telly|Tellies]], and Subeils patrolling the ground.&lt;br /&gt;
----&lt;br /&gt;
===Floor 7===&lt;br /&gt;
The penultimate floor before the end has only four teleporters, as opposed to the lower six floors' five, with no gimmicks at all. The layout of this floor is, in fact, identical to Null and Void's Floor 1 in ''MaGMML2''.&lt;br /&gt;
&lt;br /&gt;
====[[Spin Attaxx]] &amp;amp; [[PhazonMotherBrain]]====&lt;br /&gt;
Loosely based on [[Identity Crisis]] from ''MaGMML2'', many sections of this stage are covered in spikes and/or bombarded by infinitely spawning projectiles. To navigate them, Zero must use [[Glass Blower]]s to encase himself in a glass orb that functions just like the [[Power Orb]] from ''[[Make a Good Mega Man Level Remastered]]''. By using careful bounces, he must make his way through these dangerous areas before the glass shatters. At the end of this stage, Zero faces down the [[Alter Archive]].&lt;br /&gt;
&lt;br /&gt;
====[[Scatman's World]]====&lt;br /&gt;
Something of a sequel to [[Pepsi Zero]], Zero returns to Pepsi City (or at least a version of it) and rides across a highway on a [[Frost Sled]], with [[Hothead|Pepsi Head]]s riding after him on Item-Ps and [[Nitro Truck]]s acting as obstacles to jump over/onto. Halfway through the ride, [[Pepsi Can]]s reappear in both rolling and bouncing forms. If Zero doesn't want to risk being pegged by a can, he can use his [[Z-Saber]] to cut them apart. After a while, [[Pepsi Man]] runs after Zero before jumping atop a truck, battling him once again as [[Pepsi Man's Revenge]].&lt;br /&gt;
&lt;br /&gt;
====[[Gannio]]====&lt;br /&gt;
This stage puts Zero in an area resembling a laboratory, with numerous copies of him (known as [[Trailing Zero]]) being created ''en masse'' and mimicking his movements to the pixel, even if a platform he stood on earlier no longer exists. With no way to damage them, Zero is forced to outrun them and put distance between himself and his shadowy duplicates. There are five chambers of varying size and complexity, with each one focusing on at least one new or different gimmick compared to the last. If Zero uses the Icicle Drive, however, he can trivialise the Trailing Zeros' threat as they become unable to harm him so long as the shield is up. At the end of the stage, a single Trailing Zero is battled as a sub-boss.&lt;br /&gt;
&lt;br /&gt;
====[[Buster]]====&lt;br /&gt;
Based heavily on Clown Man's stage from ''[[Mega Man 8]]'', the stage features 8-bit versions of almost all its gimmicks, including [[Shuponpon]]s, [[Clown Box]]es, and even [[Magic Man Block|rotating spike blocks]] from Magic Man's stage in ''[[Mega Man &amp;amp; Bass]]''. The only truly original enemies are the clown-like [[Bootsie]], and [[Hatter Joe]]s, the latter of which also serves as a recurring midboss.&lt;br /&gt;
----&lt;br /&gt;
===Finale===&lt;br /&gt;
On the eight and final floor, Zero encounters SRARA, and is soon pulled into a battle against all four of its members one after the other. Once he defeats them, he encounters the bizarre [[Unununium]] entity, before [[Trio]] is resurrected and flies into the sky. Chasing after him with Duo, Zero arrives in a starfield with no gravity (similar to the falling sections of [[Explosive Freefall]]). With free movement, the stage slowly scrolls to the left, with small Evil Energy skulls appearing as minor enemies. Every so often, Trio will fire blasts at him and Duo from offscreen, forcing him to take cover to avoid them. After about a minute, the final battle commences.&lt;br /&gt;
&lt;br /&gt;
==Z-Phone Dialogue==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Contact&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot; colspan=&amp;quot;2&amp;quot;|Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneWily.png]]&lt;br /&gt;
|Dr. Wily&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''Dr. Wily:''' Null and Void?&lt;br /&gt;
Stop speaking in riddles. And also, stop masking your coordinates!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' I am not masking anything, I am simply not in this dimension any longer.&lt;br /&gt;
&lt;br /&gt;
'''Dr. Wily:''' Are you trying to prank call me? Bah, I'm hanging up.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKrantz.png]]&lt;br /&gt;
|Agent Krantz&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''Krantz:''' Null and Void?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Zero:''' Do you not have anything to say?&lt;br /&gt;
&lt;br /&gt;
'''Krantz:''' I mean, it's called Null and Void, is it not?&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Krantz:''' Truth be told, I have no clue what lies beyond there.&lt;br /&gt;
&lt;br /&gt;
I've lent as much help as I can up to this point. Now, you'll need to provide your own judgement.&lt;br /&gt;
&lt;br /&gt;
I'm rooting for you, Zero!&lt;br /&gt;
&lt;br /&gt;
'''Stern:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Krantz:''' ''Gil.''&lt;br /&gt;
&lt;br /&gt;
'''Stern:''' I'm... rooting for you too, Zero.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;16&amp;quot;|[[File:ZPhoneYamato.png]]&lt;br /&gt;
|rowspan=&amp;quot;16&amp;quot;|Yamato Man&lt;br /&gt;
|Mega Man 2 NETA&lt;br /&gt;
|'''Yamato Man:''' WHAT IN THE WORLD ARE YOU DOING?!&lt;br /&gt;
'''Zero:''' I feel an overwhelming sense of power! I am... invincible! Indomitable! Unyielding! Unflinching!&amp;lt;br&amp;gt;'''Unassailable!!!'''&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Dear Gods, it's getting to your head!&lt;br /&gt;
&lt;br /&gt;
Just plow through those robots and get the hell out of there before you go out of control!&lt;br /&gt;
&lt;br /&gt;
'''Zero: I am a God of Destruction.'''&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Tomahawk Man, dial up Dr. Light.&lt;br /&gt;
|-&lt;br /&gt;
|Lavaproof&amp;lt;br&amp;gt;Response&amp;lt;br&amp;gt;Cannon&lt;br /&gt;
|'''Yamato Man:''' ZERO, GET OFF THE CALL RIGHT NOW!&lt;br /&gt;
'''Zero:''' What? I feel fine.&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Alright, lemme read you &amp;quot;Robot's Guide to Getting '''BURNED ALIVE BY LAVA!'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' ...oh yes. There is lava around me, isn't there?&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' I'm hanging up now. Hurry and hit the switches in the right order!&lt;br /&gt;
|-&lt;br /&gt;
|Magmatron&lt;br /&gt;
|'''Yamato Man:''' Magmatron?&lt;br /&gt;
That's... certainly, uh, something. Is it a fire dragon? A lava caterpillar? A mechanical war machine?&lt;br /&gt;
&lt;br /&gt;
Well, whatever it is, just unload your arsenal and utilize the platforms to dodge the large fireballs that track you and the wall&amp;lt;br&amp;gt;of fire waves that shoot out one at a time; whenever one of those is about to move forward, it pulls back slightly, so keep your&amp;lt;br&amp;gt;eyes peeled!&lt;br /&gt;
&lt;br /&gt;
...Seriously, though, what the hell is that thing?&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Maybe its bizarre form is purposeful, meant to distract and confuse its enemies.&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' By the Gods! Psychological warfare! My biggest weakness!!!&lt;br /&gt;
|-&lt;br /&gt;
|Elec Spine&lt;br /&gt;
|'''Yamato Man:''' Elec Spine? Isn't that just Elec Man with a hat? What's he doing here?!&lt;br /&gt;
He's meant to be running to generate electricity for the festival!&lt;br /&gt;
&lt;br /&gt;
...Y'know, I hate slackers with a passion, but I can't stay mad at his killer sense of fashion.&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' I did not take you for the type to be interested in fashion.&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' You fool! Fashion is extremely important in combat! ''Especially'' hats!&lt;br /&gt;
&lt;br /&gt;
Why do you think Robot Masters have such flashy helmets most of the time?!&lt;br /&gt;
&lt;br /&gt;
For now, though, focus on the opponent.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Elec Spine&amp;quot; has a simple strategy, running across the room and simply summoning Gabyoalls, either standard ones or ones&amp;lt;br&amp;gt;that shoot at you.&lt;br /&gt;
&lt;br /&gt;
His mission is to overwhelm you, but just keep your calm and jump over the Gabyoalls and you'll be fine, especially since he'll&amp;lt;br&amp;gt;make them vanish once they're out for long enough.&lt;br /&gt;
|-&lt;br /&gt;
|Dust Man&lt;br /&gt;
|'''Yamato Man:''' Dust Man?&lt;br /&gt;
What is he doing fighting you?! He has no chance of winning! I thought he didn't like sucking more than he could handle...?&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Perhaps he was being literal, considering his sucking ability.&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' In that case, beat him up before he sucks too much!&lt;br /&gt;
&lt;br /&gt;
It should be easy, just move in the opposite direction when he starts vacuuming and jump over the Dust Crushers without&amp;lt;br&amp;gt;moving too much in either direction, since they split into four bullets in an X formation.&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' It is quite tragic that a robot made for sucking finds little enjoyment in the act.&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Meh, it's on him. The guy's got a perfectly good buster and he doesn't use it!&lt;br /&gt;
&lt;br /&gt;
Remember, Zero, a warrior always uses every tool at his disposal!&lt;br /&gt;
|-&lt;br /&gt;
|Pico Shuffle&lt;br /&gt;
|'''Yamato Man:''' Pico Shuffle? Isn't that that new toy?&lt;br /&gt;
'''Zero:''' ...Toy?&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Yeah, I remember reading that after Dr. Light sold the patent for his house security system, nobody was buying it.&lt;br /&gt;
&lt;br /&gt;
So they turned it into a toy...&lt;br /&gt;
&lt;br /&gt;
I doubt the toy itself was this deadly though, somebody must've modified it!&lt;br /&gt;
&lt;br /&gt;
Just take out all of the lit up Picos, and look at the number over their heads to figure out the order they'll shoot in.&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Excuse me, but how exactly does this work as a toy?&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Have ya ever played Bop-It?&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' No.&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Yeah.&lt;br /&gt;
|-&lt;br /&gt;
|Elec Man&lt;br /&gt;
|'''Yamato Man:''' Elec Man? What's he doing here?!&lt;br /&gt;
He's meant to be running to generate electricity for the festival!&lt;br /&gt;
&lt;br /&gt;
Grrr...I'll tell you what, Zero, I hate slackers more than most other things! I hate them even more than children!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' What do you have against human infants?&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' They're tiny, frail, bratty, and not good for fighting at all!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Uh-huh.&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Now YOU stop slacking and go punish that Elec Man for slacking!!&lt;br /&gt;
&lt;br /&gt;
He hasn't even changed his fighting style one bit since that time he got reprogrammed by Wily, so he still has that crippling&amp;lt;br&amp;gt;weakness to sharp things; slice 'em up with that Cutter Chip of yours!!!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Quite a brutal punishment for, erm, slacking; do you not agree?&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' '''SLICE AND DICE, ZERO!!!'''&lt;br /&gt;
|-&lt;br /&gt;
|Illumina Alpha&lt;br /&gt;
|'''Yamato Man:''' Illumina Alpha? What kind of name is that?&lt;br /&gt;
If you were to take on the robot itself, you'd be in trouble; I mean, it's colossal!&lt;br /&gt;
&lt;br /&gt;
Good thing whoever built it just left the core exposed out here!&lt;br /&gt;
&lt;br /&gt;
Watch out for the shots the robot itself fires from the background though, and the security birds.&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Security birds?&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Security birds!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Security birds.&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Hey, that ain't so weird! Hell, even the Dojo has one!&lt;br /&gt;
&lt;br /&gt;
Tomahawk Man's pet eagle is always staring down everyone in the Dojo from a window in his room. Terrifying little fella.&lt;br /&gt;
&lt;br /&gt;
This is basically the same thing, but, y'know, an infinite supply of robot birds. For maximum murder efficiency!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Security birds...&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Yup.&lt;br /&gt;
|-&lt;br /&gt;
|Big Chungus&lt;br /&gt;
|'''Yamato Man:''' Big Chungus? I'm hanging up.&lt;br /&gt;
'''Zero:''' W-Wait, what-&lt;br /&gt;
|-&lt;br /&gt;
|Alter Archive&lt;br /&gt;
|'''Yamato Man:''' Alter Archive? Oh right, one of these. Hmph.&lt;br /&gt;
'''Zero:''' ...Is something the matter?&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' That fool Wily once made a machine just like this one, with data from a plethora of Robot Masters, and&amp;lt;br&amp;gt;guess what?!&lt;br /&gt;
&lt;br /&gt;
He didn't use ''my'' data!&lt;br /&gt;
&lt;br /&gt;
I guess he must think I'm not '''good enough''' to beat that Mega Man, even though I only lost to him once after he shoddily&amp;lt;br&amp;gt;reprogrammed me!&lt;br /&gt;
&lt;br /&gt;
...Now that I think about it, '''ALL''' of those Robot Masters lost to Mega Man, why did he not pick me then?!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Yamato Man, please focus on the present.&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Harrumph. Fine. That cowboy aims his shots at you so keep that in mind when you dodge 'em.&lt;br /&gt;
&lt;br /&gt;
The blobs fired by the hazmat girl slide back down towards her after sticking to the wall.&lt;br /&gt;
&lt;br /&gt;
Lastly, get right below the match with eyes when he jumps and creates fire waves on both sides.&lt;br /&gt;
&lt;br /&gt;
Seriously though, what do any of these guys, or the ones from that Wily plan, have that I don't?!&lt;br /&gt;
|-&lt;br /&gt;
|Pepsi Man's&amp;lt;br&amp;gt;Revenge&lt;br /&gt;
|'''Yamato Man:''' Pepsi Man? Again?&lt;br /&gt;
What, did they make another one? It seems this one gets tired more easily, since it prefers to fire off attacks while standing&amp;lt;br&amp;gt;on top of a truck instead of the trademark running of the original!&lt;br /&gt;
&lt;br /&gt;
Be careful when the truck pulls the brakes, and move left so you don't get rammed.&lt;br /&gt;
&lt;br /&gt;
And weave between the gaps when he fires that blob that splits into tons of tiny drops mid-air!&lt;br /&gt;
&lt;br /&gt;
I wonder what flavour that Pepsi is. Hey, Zero, what's your favourite Pepsi flavour?&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' I have not consumed any kind of Pepsi liquid, so I cannot say.&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Well, my favourite is Pepsi Ice Cucumber! It's not available here in the States, so I keep importing it.&lt;br /&gt;
&lt;br /&gt;
Would you like to try some later?&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' ...I shall pass.&lt;br /&gt;
|-&lt;br /&gt;
|Trailing Zero&lt;br /&gt;
|'''Yamato Man:''' Trailing Zero? Y'know, they say every hero has a doppelganger!&lt;br /&gt;
'''Zero:''' Does that... make me a hero?&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' He is a shadow, the true self! The foil to your good heart and kind nature! The yin to your yang!&lt;br /&gt;
&lt;br /&gt;
...He seems quite content with just copying your movement, though. Be careful with how you move, and don't stand still for&amp;lt;br&amp;gt;too long.&lt;br /&gt;
&lt;br /&gt;
Though, if you're far enough ahead, it could be smart to stand in place for a moment so that he'll also stand in place once he&amp;lt;br&amp;gt;reaches that point, letting you pelt him with bullets!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' ...I feel quite underwhelmed by this doppelganger.&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Hey, beggars can't be choosers!&lt;br /&gt;
|-&lt;br /&gt;
|Hatter Joe&lt;br /&gt;
|'''Yamato Man:''' Hatter Joe?&lt;br /&gt;
Isn't he the guy that pops up from the different hats in explosions of confetti and throws cards at you?&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' When you word it like that, he does seem quite simplistic, yes.&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' I gotta wonder though. You know, magicians... they pull things out of hats, but they don't come out of hats&amp;lt;br&amp;gt;themselves, right?&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' From my limited knowledge on magicians, that seems to be correct, yes.&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' What if the guy coming out of the hats isn't Hatter Joe then?&lt;br /&gt;
&lt;br /&gt;
What if he's some unseeable entity that keeps pulling out card-throwing Joes out of hats until he's had enough?&lt;br /&gt;
&lt;br /&gt;
What if he's still out there?! This Hatter Joe might be the true mastermind! Our greatest foe!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' ...I believe you are overthinking a simple flashy battle strategy.&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' And I believe ''you'' lack some serious imagination!&lt;br /&gt;
|-&lt;br /&gt;
|SRARA&lt;br /&gt;
|'''Yamato Man:''' SRARA is making you fight all of them in a row?! That's barely fair!&lt;br /&gt;
But don't think they'll be as easy as last time. They've been training hard and getting stronger, like you!&lt;br /&gt;
&lt;br /&gt;
Let them serve as an example of how important training is! Train and fight, Zero! TRAIN AND FIGHT!!!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Advice, please.&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' TRAIN AND-- Ehem. They've all gotten stronger, but their moves are still basically the same, just with extra&amp;lt;br&amp;gt;twists!&lt;br /&gt;
&lt;br /&gt;
That Up'n'Down looks like he's learned a new move though...&lt;br /&gt;
&lt;br /&gt;
Remember to rush to the middle for health refills from Duo in-between each victory!&lt;br /&gt;
|-&lt;br /&gt;
|Unununium&lt;br /&gt;
|'''Yamato Man:''' ...I'm reminded of a certain someone.&lt;br /&gt;
'''Zero:''' Who could that be?&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' ...&lt;br /&gt;
&lt;br /&gt;
Nevermind. Just like that certain someone, it's much stronger than it looks!&lt;br /&gt;
&lt;br /&gt;
I sense very entropic energy, so expect fast erratic movements all over the battlefield, and a smattering of projectiles too!&lt;br /&gt;
&lt;br /&gt;
Keeping your distance seems like the best option in general, as it may allow you to get a grip on its movement and&amp;lt;br&amp;gt;projectiles.&lt;br /&gt;
&lt;br /&gt;
Don't lose your cool when it corners you with two portals on both ends though.&lt;br /&gt;
&lt;br /&gt;
What is even coming out of those portals?!&lt;br /&gt;
&lt;br /&gt;
It seems to be random what kind of creatures it summons, but they all have very simple patterns, so, again, don't be&amp;lt;br&amp;gt;overwhelmed!&lt;br /&gt;
|-&lt;br /&gt;
|Trio&lt;br /&gt;
|'''Yamato Man:''' That robot isn't familiar to me... but that potent evil I feel... ''That'' is familiar.&lt;br /&gt;
Such a cold, lifeless aura... I've read stories of the Evil Energy's effects on people, and I'm warning you, Zero, don't you ever&amp;lt;br&amp;gt;be deceived!&lt;br /&gt;
&lt;br /&gt;
Power obtained by Evil Energy is not true power! And with your true power, and Duo's help, you can persevere!!&lt;br /&gt;
&lt;br /&gt;
Try to rush in while he's focusing on your partner, but cover for them if they need support!&lt;br /&gt;
&lt;br /&gt;
In fact, that Duo seems to know a lot more than me about this evil robot, so pay attention to whatever he says!&lt;br /&gt;
&lt;br /&gt;
Communication and mutual support is always key to a good relationship!!&lt;br /&gt;
&lt;br /&gt;
And buying nice gifts is also a good way to show that you care!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' You are starting to ruin the mood a little.&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Just go get him!!!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKnives.png]]&lt;br /&gt;
|Knives&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''Knives:''' Woaahhh, you're so dedicated to me! You're thinking of me even during the final boss fight!&lt;br /&gt;
'''Zero:''' The what?&lt;br /&gt;
&lt;br /&gt;
'''Knives:''' You'd never understand. So I won't even have to explain!&lt;br /&gt;
&lt;br /&gt;
But I can't really fly out there 'cuz that's, like, a special area. No dates there!&lt;br /&gt;
&lt;br /&gt;
It just doesn't work! Otherwise, I'd totally do it. All space-y and nothing-y and stuff.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The starfield that leads up to Trio is considered a separate stage internally, and has the name &amp;quot;Celestial Ridge&amp;quot;. This name is still present in the jukebox tracks for Null and Void.&lt;br /&gt;
* The lead-up to Trio initially had original music composed for it, but it was replaced with Gideon's Subspace from ''Scott Pilgrim vs. the World: The Game'' to be more atmospheric. The original music can still be heard from the jukebox in [[Chateau Chevaleresque]].&lt;br /&gt;
* For [[Buster]]'s room, the skull platforms seen in Clown Man's stage were intended to appear as a gimmick, but were removed due to issues with getting them to work. The platforms still appear in a room past the end of the stage, but they merely hang in the air and do nothing.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMMLEZ Chapter 3}}&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]][[Category:Stages]][[Category:Stages without Collectables]]&lt;/div&gt;</summary>
		<author><name>77.121.254.195</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_8_(MaG48HMML)&amp;diff=19839</id>
		<title>Tier 8 (MaG48HMML)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_8_(MaG48HMML)&amp;diff=19839"/>
				<updated>2022-01-01T07:59:39Z</updated>
		
		<summary type="html">&lt;p&gt;77.121.254.195: /* NPCs */ changed Gordyn's name to be correct&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Library&lt;br /&gt;
|image=[[File:MaG48HMML-Tier8.png|256px]]&lt;br /&gt;
|caption=Make a Good Mega Man Novel&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[CSketch]]&lt;br /&gt;
|artist=Protty&lt;br /&gt;
|composer=[[DeltaMudkip]], [[MiniMacro]]&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=10&lt;br /&gt;
|collectables=&lt;br /&gt;
|music=MaG48HMML - The Sea Sings, Can You Hear It?&amp;lt;br&amp;gt;'''Judge Comments:''' MaG48HMML - The Sea Sings Very Quietly &lt;br /&gt;
|bosses=&lt;br /&gt;
|previous=[[Tier 7 (MaG48HMML)|Tier 7]]&lt;br /&gt;
|next=[[Tier 9 (MaG48HMML)|Tier 9]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I keep hearing patrons arguing with each other about their favorite book series and what counts as &amp;quot;cannon.&amp;quot; Like, hello, I'm right here! Just ask me!|[[Cannon]]|}}&lt;br /&gt;
The '''Library''' is the eighth Tier in ''[[Make a Good 48 Hour Mega Man Level]]''. It is a large library that passengers of the [[SS Elroy]] are free to browse at their leisure, with a suite of books and computers. The tier is a large square, with a one-way slide passage to the left of the elevator; by using the [[Concrete Shot]], [[Mega Man]] can slide through the opposite direction and reach the higher-ranked [[simulation]]s quickly.&lt;br /&gt;
&lt;br /&gt;
This tier has the levels ranked from 39th to 30th.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
|-&lt;br /&gt;
|[[The End of Needle Man?!]]&lt;br /&gt;
|[[sarysa]]&lt;br /&gt;
|62.25 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[One Night in Xanadu]]&lt;br /&gt;
|[[Smedis2]]&lt;br /&gt;
|62.50 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Crashing in the Dark]]&lt;br /&gt;
|[[「SCATMAN'S WORLD」]]&lt;br /&gt;
|62.75 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ancient Ziggurat]]&lt;br /&gt;
|[[Aria Genisi]]&lt;br /&gt;
|63 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bunker 20XX]]&lt;br /&gt;
|[[Yoshiatom]]&lt;br /&gt;
|63.25 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Frozen Lab]]&lt;br /&gt;
|[[YourFaceisInTheMoney]]&lt;br /&gt;
|63.50 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Flowers and Thorns]]&lt;br /&gt;
|[[Riguor]]&lt;br /&gt;
|63.75 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Combustible Quagmire]]&lt;br /&gt;
|[[Kunosachiaka]]&lt;br /&gt;
|64 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Short-Tempered Circuit]]&lt;br /&gt;
|[[Spin Attaxx]]&lt;br /&gt;
|64.25 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Slipping Through Time]]&lt;br /&gt;
|[[happygreenfrog]] &amp;amp; [[Squishyputty]]&lt;br /&gt;
|64.75 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
*[[Piriparee]]&lt;br /&gt;
*[[Croaker|Petit Kerog]]s (uninteractable)&lt;br /&gt;
*[[Pointan]]&lt;br /&gt;
*[[Sniper Joe]]&lt;br /&gt;
*[[Snippscissor]]&lt;br /&gt;
*[[100 Watton]]&lt;br /&gt;
*[[Mousubeil]]&lt;br /&gt;
*[[Bari III]]&lt;br /&gt;
*[[Pickelman Dada]]&lt;br /&gt;
*[[Fire Telly]]&lt;br /&gt;
*[[Yaffu]]&lt;br /&gt;
*[[Bunby Catcher]]&lt;br /&gt;
*[[Chainsoar]]&lt;br /&gt;
*[[Hanabiran]] [[Flower Presenter|Presenter]]&lt;br /&gt;
*[[Cannon]]&lt;br /&gt;
*[[Camouflametall]]&lt;br /&gt;
*Gordyn Pressman (after collecting 40 [[Energy Element]]s and completing [[Frozen Lab]])&lt;br /&gt;
*Clown Man (uninteractable)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The &amp;quot;Choose Your Joe Adventure&amp;quot; book the Sniper Joe is reading is a homage to ''OH JOES!! (A Proto Man Adventure)'', a fangame created by [[Flashman85]]. Along with the reference to Regular Joe stealing the Proto Shield, each outcome has [[Proto Man]] using the [[Laser Trident]] and/or the Skull Barrier, both weapons included in ''OH JOES!!''.&lt;br /&gt;
* The Camouflametall's quip about finding 899 more of it is a take-that against ''The Legend of Zelda: Breath of the Wild'''s infamous Korok Seed sidequest.&lt;br /&gt;
* Tier 8 breaks the pattern of a [[Box Cartel]] member inhabiting every other tier, with [[Square Machine]] instead appearing in [[Tier 9 (MaG48HMML)|Tier 9]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML Tier 8}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Tiers]][[Category:Tier 8 (MaG48HMML)]][[Category:Make a Good 48 Hour Mega Man Level Tiers]]&lt;/div&gt;</summary>
		<author><name>77.121.254.195</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Flame_Mixer&amp;diff=19791</id>
		<title>Flame Mixer</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Flame_Mixer&amp;diff=19791"/>
				<updated>2021-12-26T10:09:41Z</updated>
		
		<summary type="html">&lt;p&gt;77.121.254.195: added Sleet Citadel info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapondata&lt;br /&gt;
|align=right&lt;br /&gt;
|imagebg=#FFFFFF&lt;br /&gt;
|name=[[File:FlameMixerIcon.png|left]][[File:FlameMixerIcon.png|right]]Flame Mixer&lt;br /&gt;
|image=[[File:FlameMixer.png]]&lt;br /&gt;
|caption=Bass with the Flame Mixer equipped.&lt;br /&gt;
|programmer=[[ACESpark]]&lt;br /&gt;
|boss=Konro Man&lt;br /&gt;
|eagainst=[[Bomb Man]], [[Oil Man]], [[Wood Man]], [[Blizzard Man]], [[Plant Man]], [[Rounder II]], [[Honey Woman]], [[Chill Man]], [[Dyna Man]], [[Bomb Man|BombMan.EXE]], [[Quick Man|Quick Man Duo]] (dark), [[Hard Man|Darkwing Duck]], [[Don Atetemino]] (Phase 1){{48H}}&amp;lt;br&amp;gt;[[Mecha Dragon]], [[Hornet Man]]{{Megamix}}&lt;br /&gt;
|user=[[Bass]]&amp;lt;br&amp;gt;[[Mega Man]] (''MaGMML'' series only)&lt;br /&gt;
|at=&lt;br /&gt;
|cost=2 units (startup)&amp;lt;br&amp;gt;1 unit per second (held)&lt;br /&gt;
|capacity=14&lt;br /&gt;
|type= &lt;br /&gt;
|OffAppear=[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]&lt;br /&gt;
|appearances=[[Make a Good 48 Hour Mega Man Level|MaG48HMML]]&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|sprite=[[File:FlameMixerWep.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Flame Mixer''' (フレイムミキサー ''Fureimu Mikisā'') is one of Konro Man's special weapons from ''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]'', obtained if he is defeated by [[Bass]]. When the fire button is held down, a flaming barrier will circle around Bass, and he can move freely as it damages nearby enemies. The weapon's ammo will drain while the fire button is held down, and releasing the fire button will cause the flames to rise above Bass.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good 48 Hour Mega Man Level''==&lt;br /&gt;
The Flame Mixer is one of the weapons in ''[[Make a Good 48 Hour Mega Man Level]]'', voted in from a pool of the least-voted Shield weapons from the ''[[Make a Good Mega Man Level 3]]'' weapon poll. By the nature of the contest, the weapon is now used by [[Mega Man]] instead of Bass.&lt;br /&gt;
&lt;br /&gt;
The Flame Mixer has been given minor upgrades from its debut in ''Mirai Kara no Chousensha''; the flames are larger, and they can now absorb enemy projectiles. Being a fire weapon, it can also light [[Oil]] and [[Oil Slick]]s.&lt;br /&gt;
&lt;br /&gt;
The Flame Mixer deals one point of damage to enemies in the Fire category, and four points of damage to enemies in the Nature or Ice category.&lt;br /&gt;
&lt;br /&gt;
===Damage Table===&lt;br /&gt;
{{BosstableDevkit&lt;br /&gt;
|cut=2&lt;br /&gt;
|guts=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|bomb=4&lt;br /&gt;
|fire=1&lt;br /&gt;
|oil=5&lt;br /&gt;
|metal=1&lt;br /&gt;
|air=2&lt;br /&gt;
|bubble=0&lt;br /&gt;
|quick=2&lt;br /&gt;
|crash=1&lt;br /&gt;
|flash=2&lt;br /&gt;
|heat=+28&lt;br /&gt;
|wood=6&lt;br /&gt;
|dragon=4&lt;br /&gt;
|picopico=1&lt;br /&gt;
|dozer=2&lt;br /&gt;
|gemini=2&lt;br /&gt;
|hard=2&lt;br /&gt;
|top=1&lt;br /&gt;
|spark=2&lt;br /&gt;
|kamegoro=1&lt;br /&gt;
|toad=2&lt;br /&gt;
|pharaoh=2&lt;br /&gt;
|dust=2&lt;br /&gt;
|metall=2&lt;br /&gt;
|gravity=2&lt;br /&gt;
|stone=1&lt;br /&gt;
|gyro=2&lt;br /&gt;
|dark4=2&lt;br /&gt;
|blizzard=5&lt;br /&gt;
|centaur=1&lt;br /&gt;
|plant=5&lt;br /&gt;
|yamato=2&lt;br /&gt;
|rounder=4&lt;br /&gt;
|piston=3&lt;br /&gt;
|splash=0&lt;br /&gt;
|hornet=5&lt;br /&gt;
|megamech=2&lt;br /&gt;
|honey=5&lt;br /&gt;
|commando=2&lt;br /&gt;
|chill=5&lt;br /&gt;
|solar=1&lt;br /&gt;
|enker=1&lt;br /&gt;
|quint=2&lt;br /&gt;
|punk=2&lt;br /&gt;
|suzy=2&lt;br /&gt;
|ballade=2&lt;br /&gt;
|huntera=2&lt;br /&gt;
|hunterb=2&lt;br /&gt;
|mercury=2&lt;br /&gt;
|saturn=2&lt;br /&gt;
|uranus=2&lt;br /&gt;
|iron=2&lt;br /&gt;
|grey=2&lt;br /&gt;
|dangan=2&lt;br /&gt;
|komuso=2&lt;br /&gt;
|sonic=0&lt;br /&gt;
|volt=2&lt;br /&gt;
|dyna=4&lt;br /&gt;
}}&lt;br /&gt;
==trivia==&lt;br /&gt;
* In the entry Sleet Citadel, [[Metall Daddy]] loses 3 hp from flame mixer instead of 2.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Weapons]][[Category:Make a Good 48 Hour Mega Man Level]]&lt;/div&gt;</summary>
		<author><name>77.121.254.195</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Salt_Water&amp;diff=19790</id>
		<title>Salt Water</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Salt_Water&amp;diff=19790"/>
				<updated>2021-12-26T10:05:42Z</updated>
		
		<summary type="html">&lt;p&gt;77.121.254.195: /* Trivia */  added info for sleet citadel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapondata&lt;br /&gt;
|align=right&lt;br /&gt;
|imagebg=#FFFFFF&lt;br /&gt;
|name=[[File:SaltWaterIcon.png|left]][[File:SaltWaterIcon.png|right]]Salt Water&lt;br /&gt;
|image=[[File:MMV-SaltWater-Art.jpg|250px]]&lt;br /&gt;
|caption=Mega Man with the Salt Water equipped.&lt;br /&gt;
|programmer=[[Spin Attaxx]]&lt;br /&gt;
|boss=Neptune&lt;br /&gt;
|eagainst=[[Metal Man]], [[Metall Daddy]], [[Stone Man]], [[Commando Man]], [[Punk]], [[Quick Man|Quick Man Duo]] (normal), [[Sonic Man|Lich Man]], [[Blocky (Box Cartel)|Blocky]], [[Sea King: The Aftermath]]{{48H}}&amp;lt;br&amp;gt;[[Picopico-kun]], [[Hard Man]], [[Volt Man]]{{Megamix}}&lt;br /&gt;
|user=[[Mega Man]]&lt;br /&gt;
|at= &lt;br /&gt;
|cost=1 unit&lt;br /&gt;
|capacity=28&lt;br /&gt;
|type=Water, Split, Multihit&lt;br /&gt;
|OffAppear=[[Mega Man V]]&lt;br /&gt;
|appearances=[[Make a Good 48 Hour Mega Man Level|MaG48HMML]]&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|sprite=[[File:SaltWaterWep.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Salt Water''' (ソルトウォーター ''Soruto Wōtā'') is Neptune's Special Weapon from ''[[Mega Man V]]''. With it, [[Mega Man]] fires a large ball of water that travels forward in a small arc, and can be aimed up or down in addition to straight ahead. Upon landing on the floor or a wall, the ball makes a splash and splits into three smaller drops; the direction each drop goes depends on where the ball landed.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good 48 Hour Mega Man Level''==&lt;br /&gt;
The Salt Water is one of the weapons included in ''[[Make a Good 48 Hour Mega Man Level]]'', voted in from a pool of the least-voted Multihit weapons from the ''[[Make a Good Mega Man Level 3]]'' weapon poll. Unlike in ''Mega Man V'', the weapon and its smaller drops do not disappear upon contact with enemies, but instead go through them, inflicting multiple hits.&lt;br /&gt;
&lt;br /&gt;
By default, it does two points of damage to enemies. Notably, Salt Water is effective on little to no fire-based enemies, bosses, and hazards (with the [[Rain Flush]] taking most of those attributes). Instead, it works well on bulky enemies and minibosses, doing three points of damage to Semi Bulky enemies, and four to Bulky enemies.&lt;br /&gt;
&lt;br /&gt;
===Damage Table===&lt;br /&gt;
{{BosstableDevkit&lt;br /&gt;
|cut=1&lt;br /&gt;
|guts=2&lt;br /&gt;
|ice=1&lt;br /&gt;
|bomb=2&lt;br /&gt;
|fire=2&lt;br /&gt;
|oil=2&lt;br /&gt;
|metal=4&lt;br /&gt;
|air=2&lt;br /&gt;
|bubble=1&lt;br /&gt;
|quick=0&lt;br /&gt;
|crash=2&lt;br /&gt;
|flash=2&lt;br /&gt;
|heat=2&lt;br /&gt;
|wood=0&lt;br /&gt;
|dragon=0&lt;br /&gt;
|picopico=3&lt;br /&gt;
|dozer=2&lt;br /&gt;
|gemini=1&lt;br /&gt;
|hard=4&lt;br /&gt;
|top=1&lt;br /&gt;
|spark=2&lt;br /&gt;
|kamegoro=1&lt;br /&gt;
|toad=2&lt;br /&gt;
|pharaoh=2&lt;br /&gt;
|dust=1&lt;br /&gt;
|metall=4&lt;br /&gt;
|gravity=1&lt;br /&gt;
|stone=4&lt;br /&gt;
|gyro=1&lt;br /&gt;
|dark4=2&lt;br /&gt;
|blizzard=3&lt;br /&gt;
|centaur=1&lt;br /&gt;
|plant=2&lt;br /&gt;
|yamato=1&lt;br /&gt;
|rounder=1&lt;br /&gt;
|piston=2&lt;br /&gt;
|splash=0&lt;br /&gt;
|hornet=1&lt;br /&gt;
|megamech=1&lt;br /&gt;
|honey=1&lt;br /&gt;
|commando=5&lt;br /&gt;
|chill=1&lt;br /&gt;
|solar=2&lt;br /&gt;
|enker=2&lt;br /&gt;
|quint=1&lt;br /&gt;
|punk=5&lt;br /&gt;
|suzy=2&lt;br /&gt;
|ballade=1&lt;br /&gt;
|huntera=1&lt;br /&gt;
|hunterb=2&lt;br /&gt;
|mercury=2&lt;br /&gt;
|saturn=0&lt;br /&gt;
|uranus=0&lt;br /&gt;
|iron=2&lt;br /&gt;
|grey=1&lt;br /&gt;
|dangan=2&lt;br /&gt;
|komuso=2&lt;br /&gt;
|sonic=0&lt;br /&gt;
|volt=4&lt;br /&gt;
|dyna=2&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In ''Mega Man V'', Mega Man uses a throwing sprite for the Salt Water instead of his usual shooting sprite. The [[Megamix Engine]] currently uses his shooting sprite to better reflect the weapon's official artwork (where Mega Man uses his buster), though this change was reverted for ''MaG48HMML'' (which uses throwing sprites instead). &lt;br /&gt;
* In the entry Sleet Citadel, [[Metall Daddy]] loses 1 hp from salt water instead of 4.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Weapons]][[Category:Make a Good 48 Hour Mega Man Level]]&lt;/div&gt;</summary>
		<author><name>77.121.254.195</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_48_Hour_Mega_Man_Level&amp;diff=19786</id>
		<title>Make a Good 48 Hour Mega Man Level</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_48_Hour_Mega_Man_Level&amp;diff=19786"/>
				<updated>2021-12-25T18:27:25Z</updated>
		
		<summary type="html">&lt;p&gt;77.121.254.195: /* Devkit Bosses */  changed metall daddy's weakness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo&lt;br /&gt;
|title=Make a Good 48 Hour Mega Man Level&lt;br /&gt;
|image=[[File:MaG48HMMLTitle.png|Make a Good 48 Hour Mega Man Level|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=&lt;br /&gt;
|publisher=&lt;br /&gt;
|director=[[ParmaJon]] / [[CSketch]]&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[128-Up]] / [[ACESpark]] / [[Beed28]] / [[Big Fish (user)|Big Fish]] / [[Cruise Elroy]] / [[CSketch]] / [[CWU01P]] / [[Fabian]] / [[Flashman85]] / [[Gannio]] / [[NaOH]] / [[PhazonMotherBrain]] / [[Riguor]] / [[Scatman's World]] / [[SnoruntPyro]] / [[Spade_Magnes]] / [[Spin Attaxx]] / [[ThatEntityPerson]] / [[The Stove Guy]] / [[Yoshiatom]] / [[Ziggums]]&lt;br /&gt;
|artist=[[ACESpark]] / [[Art]] / [[Cresh]] / [[E-Clare]] / [[eviemaybe]] / [[gone-sovereign]] / hansungkee / [[Korby]] / [[MelonadeM]] / [[MiniMacro]] / Molly / [[Noivs]] / [[Pachy]] / peggdraws / [[Protty]] / [[Pyhrrous]] / rc / Roxcon / [[Spin Attaxx]] / [[The Stove Guy]] / [[Universal 22]]&lt;br /&gt;
|writer=&lt;br /&gt;
|composer=[[DeltaMudkip]] / [[Freems]] / MarkTherence / [[MelonadeM]] / [[MiniMacro]]&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|releasedate=September 6, 2021&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version=1.1&lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes=&lt;br /&gt;
|media=[//drive.google.com/file/d/1-QDQwGg5mNhQ8-A-6tgTqMl_Ml4JMbcT Digital download] ([//www.mediafire.com/file/35gr8mp7pe8ex00/MaG48HMML_1.1.zip/file mirror])&lt;br /&gt;
|input=Keyboard / Controller&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
'''''Make a Good 48 Hour Mega Man Level''''' is the sequel to ''[[Make a Good 24 Hour Mega Man Level]]''. Just like its predecessor, the contest centered around contestants randomly drawing a &amp;quot;box&amp;quot; with specified enemies and gimmicks available in the engine and then having to make a level using those box items in a specified amount of time. Three enemies and two gimmicks were provided in the box, and, as specified by the title, contestants had 48 hours to complete their level. The boxes were handled on Discord, with a bot randomly (Note: Some suspect that it is not actually random, and instead favors fire items and [[Venus Waterfall]]s) generating the boxes.&lt;br /&gt;
&lt;br /&gt;
The contest was conducted using an early version of the [[Megamix Engine]] as a beta test for the engine. Submissions opened on July 25th, 2018, with the bot shutting down on August 23rd, 2018, meaning that the final deadline was August 25th. It was hosted by head judge [[ParmaJon]], with [[M-Jacq]], [[Freems]], and [[PKWeegee]] rounding out the judge panel. It garnered a final count of 107 valid submissions, a surprising increase from ''[[MaGMML2]]''. Judging officially finished on March 29th, 2021, although the final results weren't released to the public until the game itself was released.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=ppOMsrDd5Cg A trailer] was released on August 7th, 2021, confirming a release date of September 4th of that same year. However, the release was postponed by two days due to last-minute development complications, and the game was finally released on September 6th, 2021.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
[[Mega Man]] and his family are on vacation on the cruise ship [[SS Elroy]], which is currently hosting a [[Simulation]] Fair event filled with simulations. After a brief detour to find [[Beat]], Mega Man explores the festival. Some time later, he encounters a [[Kamikamin (Box Cartel)|Kamikamin]], who accidentally reveals he's a member of the &amp;quot;[[Box Cartel]]&amp;quot; before fighting Mega Man, losing, then running away.&lt;br /&gt;
&lt;br /&gt;
Not long after, the SS Elroy is hijacked and held hostage by the Box Cartel, whose members all idolize [[Doctor Albert W. Wily|Dr. Wily]] and wish to become part of his army. With the ship chained to [[Cartel Hideout|their underwater fortress]], the Cartel's leader, [[Don Atetemino]], demands a ransom while challenging Mega Man to stop them. [[Doctor Thomas Light|Dr. Light]] discovers the fortress, but notes that it would be almost impenetrable. Mega Man, recalling [[Make a Good Mega Man Level 2|the Reality Core incident]], comes up with a new plan – gather a large number of [[Energy Element]]s from the Simulation Fair, and use them to create a submarine strong enough to breach the hideout's defenses.&lt;br /&gt;
&lt;br /&gt;
As Mega Man gathers more Elements, the other members of the Box Cartel board the ship to battle him, but none of them are able to defeat him. Meanwhile, Don Atetemino chastises them for their shortcomings, leading to a growing sense of disgruntlement among the Cartel. Eventually, Mega Man gathers enough Energy Elements and (with some help from Dr. Light and [[Joseph]], the ship's engineer) builds [[Pike|a small submarine]] to assault the Cartel Hideout. By the time Mega Man reaches Don Atetemino's lair, the Box Cartel abandon their leader in disgust with his leadership and treatment of them, leaving him to fight Mega Man alone while the police are alerted to the Cartel's location. During their battle, Don Atetemino reveals the Box Cartel's members came to him believing that as one of Dr. Wily's robots, he would let them join the mad scientist, when in reality Wily had abandoned him after the events of ''[[Mega Man 8]]''.&lt;br /&gt;
&lt;br /&gt;
Ultimately, Mega Man proves victorious, with Don Atetemino unable to escape. The Box Cartel, however, have a change of heart and return to support him, recognizing his gruffness towards them as tough love, even after he admits he's no longer part of Wily's forces. With renewed vigor, the Box Cartel proceeds to attack Mega Man simultaneously, and as he calmly teleports out they mistakenly believe they managed to destroy him. The arriving police robots share the same belief, and attempt to arrest the criminals, before the hideout releases the SS Elroy and sinks further beneath the sea, trapping the Box Cartel and the police inside. They all play cards, though, so it's not all bad.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The standard gameplay itself is identical to basically every ''MaGMML'' game starting from ''MaGMML2'', with various concessions such as infinite lives, a dedicated slide button, and shoulder buttons for switching weapons. In addition to these, a new feature, the Weapon Wheel, has been added, and Weapon Tanks are also included.&lt;br /&gt;
&lt;br /&gt;
In addition, ''MaG48HMML'' has a robust inventory system (accessed from the Weapons pause menu with the &amp;quot;shoot&amp;quot; key), with four categories – Items, Beat, Junk, and Quests. Items and Beat Equipment can be toggled on the fly by the player. Junk can be used to craft new Items by [[Joseph]]. Quests are not tangible items, but merely track progress in various tasks across the [[SS Elroy]].&lt;br /&gt;
&lt;br /&gt;
[[Sidequests]] are another new feature added to the game. Around the SS Elroy, players can talk to certain NPCs and complete various objectives to pick up Junk as rewards.&lt;br /&gt;
&lt;br /&gt;
===Special Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FlameMixerIcon.png]]&lt;br /&gt;
|[[Flame Mixer]]&lt;br /&gt;
|Konro Man&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RainFlushIcon.png]]&lt;br /&gt;
|[[Rain Flush]]&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SparkShockIcon.png]]&lt;br /&gt;
|[[Spark Shock]]&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SearchSnakeIcon.png]]&lt;br /&gt;
|[[Search Snake]]&lt;br /&gt;
|Snake Man&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TenguBladeIcon.png]]&lt;br /&gt;
|[[Tengu Blade]]&lt;br /&gt;
|Tengu Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SaltWaterIcon.png]]&lt;br /&gt;
|[[Salt Water]]&lt;br /&gt;
|Neptune&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ConcreteShotIcon.png]]&lt;br /&gt;
|[[Concrete Shot]]&lt;br /&gt;
|Concrete Man&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HomingSniperIcon.png]]&lt;br /&gt;
|[[Homing Sniper]]&lt;br /&gt;
|Search Man&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]] (Variant)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BeatIcon.png]]&lt;br /&gt;
|[[Beat]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
107 valid entries were submitted, plus 10 which were disqualified or pulled, making it the largest ''MaGMML'' contest at the time (though eventually surpassed by ''MaGMML3'').&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[A Waste of Space]]&lt;br /&gt;
* [[Abandoned Mine]]&lt;br /&gt;
* [[Air Labs]]&lt;br /&gt;
* [[Alpha-Omega]]&lt;br /&gt;
* [[Ancient Ziggurat]]&lt;br /&gt;
* [[Asinine Factory]]&lt;br /&gt;
* [[Base in the Boondocks]]&lt;br /&gt;
* [[blainz]]&lt;br /&gt;
* [[Braving New Depths]]&lt;br /&gt;
* [[Burning Bunker]]&lt;br /&gt;
* [[Bunker 20XX]]&lt;br /&gt;
* [[Cascade]]&lt;br /&gt;
* [[Caution: Moving Parts]]&lt;br /&gt;
* [[Celestial Resort]]&lt;br /&gt;
* [[Central Computer]]&lt;br /&gt;
* [[Cloudy City]]&lt;br /&gt;
* [[Combustible Alien Variable Events]]&lt;br /&gt;
* [[Combustible Quagmire]]&lt;br /&gt;
* [[Combustion Castle]]&lt;br /&gt;
* [[Commando Caverns]]&lt;br /&gt;
* [[Copper Cave]]&lt;br /&gt;
* [[Cornerstone to Dominate]]&lt;br /&gt;
* [[Cosmological Factory]]&lt;br /&gt;
* [[Cossack's Playground]]&lt;br /&gt;
* [[Crashing in the Dark]]&lt;br /&gt;
* [[Cryonics Lab]]&lt;br /&gt;
* [[Curious Skymachine]]&lt;br /&gt;
|&lt;br /&gt;
* [[Cutting Edge Technology]]&lt;br /&gt;
* [[Darkwing City]]&lt;br /&gt;
* [[Deep Dark Temple]]&lt;br /&gt;
* [[Deep Within the Jungle]]&lt;br /&gt;
* [[Down the Drain]]&lt;br /&gt;
* [[Enkers Revengeance]]&lt;br /&gt;
* [[Exoplanet Everest]]&lt;br /&gt;
* [[Faint Flying Factory]]&lt;br /&gt;
* [[Fire Armed to the Beak]]&lt;br /&gt;
* [[Flamecrush Forest]]&lt;br /&gt;
* [[Flaming Fortress]]&lt;br /&gt;
* [[Flower Core]]&lt;br /&gt;
* [[Flowers and Thorns]]&lt;br /&gt;
* [[Footloose]]&lt;br /&gt;
* [[Forest Castle]]&lt;br /&gt;
* [[Fortified Base]]&lt;br /&gt;
* [[Frigid Inferno]]&lt;br /&gt;
* [[Frozen Lab]]&lt;br /&gt;
* [[Gettin' out of Dogecity]]&lt;br /&gt;
* [[GraviMan INC.]]&lt;br /&gt;
* [[Hopping High Above Danger]]&lt;br /&gt;
* [[Ice Treatment Facility]]&lt;br /&gt;
* [[IHOPEIWIN]]&lt;br /&gt;
* [[Into the Furnace]]&lt;br /&gt;
* [[Just a Space Level]]&lt;br /&gt;
* [[Lasers and Platforms]]&lt;br /&gt;
* [[Lime and Lame]]&lt;br /&gt;
|&lt;br /&gt;
* [[Make a 48 Minute Mega Man Level]]&lt;br /&gt;
* [[Mega Man Saves Canada from the Evil Clutches of]]&lt;br /&gt;
* [[Megatroid]]&lt;br /&gt;
* [[Minari Hydrospace Center]]&lt;br /&gt;
* [[Mmmmmmmmmmmmmmmmmoon Base]]&lt;br /&gt;
* [[Mystic Museum]]&lt;br /&gt;
* [[Obligatory Enemy Spam Level]]&lt;br /&gt;
* [[Oh No]]&lt;br /&gt;
* [[Oh No! More Compactors]]&lt;br /&gt;
* [[One Night in Xanadu]]&lt;br /&gt;
* [[Orbital Assault]]&lt;br /&gt;
* [[Ordinance With Lyrics]]&lt;br /&gt;
* [[Outer Excavation]]&lt;br /&gt;
* [[Perilous Mountain]]&lt;br /&gt;
* [[Pint House Power House]]&lt;br /&gt;
* [[Planet Xanlordus]]&lt;br /&gt;
* [[Realm of the Lich Lord]]&lt;br /&gt;
* [[Robot Recycling Center]]&lt;br /&gt;
* [[Rocky Blocky Cavern]]&lt;br /&gt;
* [[Running Down a Drain]]&lt;br /&gt;
* [[Saturn Fortress]]&lt;br /&gt;
* [[Scissors 'n Shrimps]]&lt;br /&gt;
* [[Scrub City]]&lt;br /&gt;
* [[Seahorse City]]&lt;br /&gt;
* [[Short Base]]&lt;br /&gt;
* [[Short-Tempered Circuit]]&lt;br /&gt;
* [[Sleet Citadel]]&lt;br /&gt;
|&lt;br /&gt;
* [[Slipping Through Time]]&lt;br /&gt;
* [[Sonic Man's Spaceship]]&lt;br /&gt;
* [[Space Pipes]]&lt;br /&gt;
* [[Spicy Banana Bread Storehouse]]&lt;br /&gt;
* [[Spicy Top Action]]&lt;br /&gt;
* [[Stormy Tower]]&lt;br /&gt;
* [[Super Pipe World]]&lt;br /&gt;
* [[Taking a Dip]]&lt;br /&gt;
* [[Tesla Coil]]&lt;br /&gt;
* [[The Abyss]]&lt;br /&gt;
* [[The Bouncy Octa Boom]]&lt;br /&gt;
* [[The End of Needle Man?!]]&lt;br /&gt;
* [[The Tiki Tiki Tiki Tiki Tiki Room]]&lt;br /&gt;
* [[Through the Crabacombs]]&lt;br /&gt;
* [[Toad Man's Underwater Sea Lab]]&lt;br /&gt;
* [[Tower]]&lt;br /&gt;
* [[Twilight Fortress]]&lt;br /&gt;
* [[Untested Rush Job]]&lt;br /&gt;
* [[Void Quest]]&lt;br /&gt;
* [[Volcanic Facility]]&lt;br /&gt;
* [[Warehouse of Conveyors]]&lt;br /&gt;
* [[Water Park Sup]]&lt;br /&gt;
* [[Weapon Testing Facility]]&lt;br /&gt;
* [[Well Oiled Machine]]&lt;br /&gt;
* [[Wily Station]]&lt;br /&gt;
* [[Windy Conditions]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Excluded Entries ===&lt;br /&gt;
''48 Hour'' is the first ''MaGMML'' contest to outright exclude some submitted levels from the final game, most of which were excluded for not following the contest's special rules:&lt;br /&gt;
* Not using box items and/or putting custom objects in a level were grounds for complete removal. Levels excluded for these offenses were &amp;quot;Chaos of the Factory&amp;quot;, &amp;quot;Air Woooosh&amp;quot;, &amp;quot;Do You Have the Guts to Conquer Gravity?&amp;quot;, and &amp;quot;Wasteland Beach&amp;quot;.&lt;br /&gt;
* Partnering up when both players already received a box was disallowed, as this would allow the pair to get up to six boxes. Box swapping in general was also disallowed, both offenses being prohibited under rule 2. &amp;quot;Chaos of the Stone&amp;quot; was excluded for violating this rule.&lt;br /&gt;
* The contest allowed resubmission of entirely new levels to replace previously submitted ones, as long as the submitter still had boxes left. Levels excluded because of resubmission were &amp;quot;Air Control&amp;quot;, &amp;quot;Platform Lab&amp;quot;, and &amp;quot;AAAAAA&amp;quot;.&lt;br /&gt;
* &amp;quot;Night Highway&amp;quot; was disqualified and excluded for being submitted too late.&lt;br /&gt;
* &amp;quot;Air Woooosh&amp;quot; and &amp;quot;thebestleveleverxdlmao&amp;quot; were excluded for being horrendously bad, low-hanging-fruit troll levels. &amp;quot;thebestleveleverxdlmao&amp;quot; also broke a minor rule that discouraged the usage of the placeholder tilesets.&lt;br /&gt;
&lt;br /&gt;
==Hub==	&lt;br /&gt;
The game's hub takes place on the [[SS Elroy]], a cruise ship hosting a simulator fair. Starting off in Dr. Light's Cabin, the ship has a variety of locations and NPCs that gradually open up as they progress. Rather than the majority of the tier entrances being spread out like previous 'MaGMML' entries, Tiers 2 through 10 are accessed by a central elevator, while only Tiers 1 and 11 have their own unique entrance.&lt;br /&gt;
&lt;br /&gt;
As a first for the series, rather than having a single shop to purchase upgrades, the player purchases upgrades for [[Beat]] using bolts, but gains upgrades by trading in [[Junk]] to Joseph's Workshop. [[Sidequests]] also are introduced here in the series, giving the player a lot more to do in the Hub than usual!&lt;br /&gt;
&lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[SS Elroy|SS Elroy - Main Hub]]&lt;br /&gt;
* [[Tier 1 (MaG48HMML)|Tier 1 - Lifeboats]]&lt;br /&gt;
* [[Tier 2 (MaG48HMML)|Tier 2 - Cargo Room]]&lt;br /&gt;
* [[Tier 3 (MaG48HMML)|Tier 3 - Dining Hall]]&lt;br /&gt;
* [[Tier 4 (MaG48HMML)|Tier 4 - Engine Room]]&lt;br /&gt;
* [[Tier 5 (MaG48HMML)|Tier 5 - Indoor Minigolf]]&lt;br /&gt;
* [[Tier 6 (MaG48HMML)|Tier 6 - The Ballroom]]&lt;br /&gt;
* [[Tier 7 (MaG48HMML)|Tier 7 - Art Gallery]]&lt;br /&gt;
* [[Tier 8 (MaG48HMML)|Tier 8 - The Library]]&lt;br /&gt;
* [[Tier 9 (MaG48HMML)|Tier 9 - Ice Rink]]&lt;br /&gt;
* [[Tier 10 (MaG48HMML)|Tier 10 - Water Park]]&lt;br /&gt;
* [[Tier 11 (MaG48HMML)|Tier 11 - The Sky Deck]]&lt;br /&gt;
* [[Cartel Hideout|Box Cartel Stages - Cartel Hideout]]&lt;br /&gt;
* [[Avian Kingdom]]&lt;br /&gt;
* [[Joseph|Joseph's Workshop]]&lt;br /&gt;
* [[Sarge|Special Weapon Bootcamp]]&lt;br /&gt;
* [[Costumes|Costume Shop]]&lt;br /&gt;
* Kickboxing Club&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Devkit Bosses===&lt;br /&gt;
Every devkit boss available in the [[Megamix Engine]] was available here. However, only a few of them ended up not getting used.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM1 CutMan.png|center]]&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|[[Scissors 'n Shrimps]]&lt;br /&gt;
|[[Concrete Shot]]&lt;br /&gt;
|''[[Mega Man 1|Mega Man]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsMan.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|[[Outer Excavation]]&amp;lt;br&amp;gt;[[Curious Skymachine]]&lt;br /&gt;
|[[Homing Sniper]]&lt;br /&gt;
|''[[Mega Man 1|Mega Man]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BombMan.png|center]]&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|[[Hopping High Above Danger]]&amp;lt;br&amp;gt;[[Bunker 20XX]]&lt;br /&gt;
|[[Flame Mixer]]&lt;br /&gt;
|''[[Mega Man 1|Mega Man]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireMan.png|center]]&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|[[Burning Bunker]]&amp;lt;br&amp;gt;[[Crashing in the Dark]]&amp;lt;br&amp;gt;[[Spicy Banana Bread Storehouse]]&lt;br /&gt;
|[[Rain Flush]]&amp;lt;br&amp;gt;[[Concrete Shot]]&lt;br /&gt;
|''[[Mega Man 1|Mega Man]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MetalSprite.png|center]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|[[Cornerstone to Dominate]]&lt;br /&gt;
|[[Salt Water]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirMan.png|center]]&lt;br /&gt;
|[[Air Man]]&lt;br /&gt;
|[[Gettin' out of Dogecity]]&amp;lt;br&amp;gt;[[Windy Conditions]]&lt;br /&gt;
|[[Spark Shock]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BubbleMan.png|center]]&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|[[Running Down a Drain]]&lt;br /&gt;
|[[Spark Shock]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickMan.png|center]]&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|[[Alpha-Omega]]&amp;lt;br&amp;gt;[[Weapon Testing Facility]]&amp;lt;br&amp;gt;[[Lime and Lame]]&lt;br /&gt;
|[[Search Snake]]&amp;lt;br&amp;gt;[[Tengu Blade]]&amp;lt;br&amp;gt;[[Homing Sniper]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrashMan.png|center]]&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|[[Ordinance With Lyrics]]&lt;br /&gt;
|[[Tengu Blade]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 FlashMan.png|center]]&lt;br /&gt;
|[[Flash Man]]&lt;br /&gt;
|[[Cryonics Lab]]&lt;br /&gt;
|[[Homing Sniper]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HeatMan.png|center]]&lt;br /&gt;
|[[Heat Man]]&lt;br /&gt;
|[[Volcanic Facility]]&lt;br /&gt;
|[[Rain Flush]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 WoodMan.png|center]]&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|[[Gettin' out of Dogecity]]&amp;lt;br&amp;gt;[[Flamecrush Forest]]&lt;br /&gt;
|[[Flame Mixer]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BooBeam.png|center]]&lt;br /&gt;
|[[Boobeam Trap]]&lt;br /&gt;
|[[Combustible Quagmire]]&lt;br /&gt;
|[[Flame Mixer]]&amp;lt;br&amp;gt;[[Spark Shock]]&amp;lt;br&amp;gt;[[Tengu Blade]]&amp;lt;br&amp;gt;[[Salt Water]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Enker.png|center]]&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|[[Enkers Revengeance]]&lt;br /&gt;
|[[Homing Sniper]]&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GeminiMan.png|center]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|[[The End of Needle Man?!]]&lt;br /&gt;
|[[Search Snake]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopMan.png|center]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|[[Spicy Top Action]]&lt;br /&gt;
|[[Tengu Blade]]&amp;lt;br&amp;gt;[[Concrete Shot]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Spark.png|center]]&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|[[The Abyss]]&amp;lt;br&amp;gt;[[Obligatory Enemy Spam Level]]&amp;lt;br&amp;gt;[[Tesla Coil]]&amp;lt;br&amp;gt;[[The End of Needle Man?!]]&amp;lt;br&amp;gt;[[Short-Tempered Circuit]]&amp;lt;br&amp;gt;[[Lasers and Platforms]]&amp;lt;br&amp;gt;[[Cloudy City]]&lt;br /&gt;
|[[Rain Flush]]&amp;lt;br&amp;gt;[[Spark Shock]]&amp;lt;br&amp;gt;[[Tengu Blade]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 KamegoroMaker.png|center]]&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|[[Cascade]]&lt;br /&gt;
|[[Search Snake]]&amp;lt;br&amp;gt;[[Tengu Blade]]&amp;lt;br&amp;gt;[[Concrete Shot]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DynaMan.png|center]]&lt;br /&gt;
|[[Dyna Man]]&lt;br /&gt;
|[[Base in the Boondocks]]&lt;br /&gt;
|[[Flame Mixer]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SonicMan.png|center]]&lt;br /&gt;
|[[Sonic Man]]&lt;br /&gt;
|[[Sonic Man's Spaceship]]&lt;br /&gt;
|[[Search Snake]]&amp;lt;br&amp;gt;[[Tengu Blade]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|[[Robot Recycling Center]] (Toad Man Quadruple)&amp;lt;br&amp;gt;[[Down the Drain]]&amp;lt;br&amp;gt;[[Twilight Fortress]]&amp;lt;br&amp;gt;[[Bunker 20XX]]&amp;lt;br&amp;gt;[[Toad Man's Underwater Sea Lab]]&lt;br /&gt;
|[[Search Snake]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PharaohMan.png|center]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|[[Deep Dark Temple]]&lt;br /&gt;
|[[Spark Shock]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DustMan.png|center]]&lt;br /&gt;
|[[Dust Man]]&lt;br /&gt;
|[[Robot Recycling Center]]&amp;lt;br&amp;gt;[[A Waste of Space]]&amp;lt;br&amp;gt;[[Combustible Alien Variable Events]]&amp;lt;br&amp;gt;[[Into the Furnace]]&lt;br /&gt;
|[[Concrete Shot]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 MetallDaddy.png|center]]&lt;br /&gt;
|[[Metall Daddy]]&lt;br /&gt;
|[[Sleet Citadel]]&amp;lt;br&amp;gt;[[Cossack's Playground]]&amp;lt;br&amp;gt;[[Planet Xanlordus]]&lt;br /&gt;
|[[Flame Mixer]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quint.png|center]]&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|[[Space Pipes]]&amp;lt;br&amp;gt;[[Slipping Through Time]]&lt;br /&gt;
|[[Concrete Shot]]&lt;br /&gt;
|''[[Mega Man II]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GiantSuzy.png|center]]&lt;br /&gt;
|[[Giant Suzy]]&lt;br /&gt;
|[[Pint House Power House]]&amp;lt;br&amp;gt;[[Fortified Base]]&amp;lt;br&amp;gt;[[Central Computer]]&lt;br /&gt;
|[[Spark Shock]]&lt;br /&gt;
|''[[Mega Man III]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Punk.png|center]]&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|[[Obligatory Enemy Spam Level]] (Punk Duo)&amp;lt;br&amp;gt;[[Scrub City]]&amp;lt;br&amp;gt;[[Rocky Blocky Cavern]]&lt;br /&gt;
|[[Tengu Blade]]&amp;lt;br&amp;gt;[[Salt Water]]&lt;br /&gt;
|''[[Mega Man III]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IronBall.png|center]]&lt;br /&gt;
|[[Iron Ball]]&lt;br /&gt;
|[[Faint Flying Factory]]&amp;lt;br&amp;gt;[[Exoplanet Everest]]&amp;lt;br&amp;gt;[[Wily Station]]&lt;br /&gt;
|[[Spark Shock]]&lt;br /&gt;
|''[[Mega Man: The Wily Wars]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMan.png|center]]&lt;br /&gt;
|[[Gravity Man]]&lt;br /&gt;
|[[GraviMan INC.]]&amp;lt;br&amp;gt;[[Frozen Lab]]&lt;br /&gt;
|[[Homing Sniper]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GyroMan.png|center]]&lt;br /&gt;
|[[Gyro Man]]&lt;br /&gt;
|[[Oh No]]&amp;lt;br&amp;gt;[[Robot Recycling Center]]&amp;lt;br&amp;gt;[[Braving New Depths]]&lt;br /&gt;
|[[Rain Flush]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 StoneMan.png|center]]&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|[[Copper Cave]]&amp;lt;br&amp;gt;[[Just a Space Level]]&lt;br /&gt;
|[[Salt Water]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DarkMan4.png|center]]&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|[[Flower Core]]&amp;lt;br&amp;gt;[[Seahorse City]] (Toxic Seahorse?)&lt;br /&gt;
|[[Rain Flush]]&amp;lt;br&amp;gt;[[Beat]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Ballade.png|center]]&lt;br /&gt;
|[[Ballade]]&lt;br /&gt;
|[[Short Base]]&amp;lt;br&amp;gt;[[Warehouse of Conveyors]]&lt;br /&gt;
|[[Homing Sniper]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HunterA.png|center]]&lt;br /&gt;
|[[Hunter Type A]]&lt;br /&gt;
|[[GraviMan INC.]]&amp;lt;br&amp;gt;[[Asinine Factory]]&lt;br /&gt;
|[[Homing Sniper]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Blizzard.png|center]]&lt;br /&gt;
|[[Blizzard Man]]&lt;br /&gt;
|[[Air Labs]]&lt;br /&gt;
|[[Tengu Blade]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png|center]]&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|[[Perilous Mountain]]&amp;lt;br&amp;gt;[[Void Quest]]&lt;br /&gt;
|[[Flame Mixer]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Rounder2.png|center]]&lt;br /&gt;
|[[Rounder II]]&lt;br /&gt;
|[[Forest Castle]]&lt;br /&gt;
|[[Flame Mixer]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 PowerPiston.png|center]]&lt;br /&gt;
|[[Power Piston]]&lt;br /&gt;
|[[Footloose]]&lt;br /&gt;
|[[Homing Sniper]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Mercury.png|center]]&lt;br /&gt;
|[[Mercury]]&lt;br /&gt;
|[[Cosmological Factory]]&amp;lt;br&amp;gt;[[Combustion Castle]]&lt;br /&gt;
|[[Tengu Blade]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Saturn.png|center]]&lt;br /&gt;
|[[Saturn]]&lt;br /&gt;
|[[Saturn Fortress]]&amp;lt;br&amp;gt;[[Exoplanet Everest]]&amp;lt;br&amp;gt;[[One Night in Xanadu]]&lt;br /&gt;
|[[Concrete Shot]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Uranus.png|center]]&lt;br /&gt;
|[[Uranus]]&lt;br /&gt;
|[[Outer Excavation]]&amp;lt;br&amp;gt;[[Caution: Moving Parts]]&lt;br /&gt;
|[[Tengu Blade]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GreyDevil.png|center]]&lt;br /&gt;
|[[Grey Devil]]&lt;br /&gt;
|[[Through the Crabacombs]]&lt;br /&gt;
|[[Spark Shock]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Dangan.png|center]]&lt;br /&gt;
|[[Dangan Man]]&lt;br /&gt;
|[[Ordinance With Lyrics]]&lt;br /&gt;
|[[Concrete Shot]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_KomusoMan.png|center]]&lt;br /&gt;
|[[Komuso Man]]&lt;br /&gt;
|[[Obligatory Enemy Spam Level]]&amp;lt;br&amp;gt;[[Tower]]&lt;br /&gt;
|[[Rain Flush]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Oil.png|center]]&lt;br /&gt;
|[[Oil Man]]&lt;br /&gt;
|[[Well Oiled Machine]]&lt;br /&gt;
|[[Flame Mixer]]&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SharkPreview.png|center]]&lt;br /&gt;
|[[Mega Mech Shark]]&lt;br /&gt;
|[[Water Park Sup]]&amp;lt;br&amp;gt;[[Minari Hydrospace Center]]&amp;lt;br&amp;gt;[[Planet Xanlordus]]&lt;br /&gt;
|[[Rain Flush]]&amp;lt;br&amp;gt;[[Spark Shock]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HoneyWoman.png|center]]&lt;br /&gt;
|[[Honey Woman]]&lt;br /&gt;
|[[Taking a Dip]]&amp;lt;br&amp;gt;[[Ancient Ziggurat]]&amp;lt;br&amp;gt;[[Flowers and Thorns]]&lt;br /&gt;
|[[Flame Mixer]]&lt;br /&gt;
|''[[Mega Man 9]]'' ''(Unused Boss)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 CommandoMan.png|center]]&lt;br /&gt;
|[[Commando Man]]&lt;br /&gt;
|[[Commando Caverns]]&amp;lt;br&amp;gt;[[Orbital Assault]]&lt;br /&gt;
|[[Tengu Blade]]&amp;lt;br&amp;gt;[[Salt Water]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM10_ChillMan.png|center]]&lt;br /&gt;
|[[Chill Man]]&lt;br /&gt;
|[[IHOPEIWIN]]&amp;lt;br&amp;gt;[[Ice Treatment Facility]]&lt;br /&gt;
|[[Flame Mixer]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SolarMan.png|center]]&lt;br /&gt;
|[[Solar Man]]&lt;br /&gt;
|[[IHOPEIWIN]]&amp;lt;br&amp;gt;[[Flaming Fortress]]&amp;lt;br&amp;gt;[[Spicy Top Action]]&lt;br /&gt;
|[[Rain Flush]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modified Bosses===&lt;br /&gt;
As ''MaG48HMML'''s rules strictly banned custom programming, this game has no custom entry bosses to speak of. However, custom graphics were allowed, resulting in a handful of spriteswaps of existing bosses and minibosses.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:48HBombEXE.png|center]]&lt;br /&gt;
|[[Bomb Man|BombMan.EXE]]&lt;br /&gt;
|[[Abandoned Mine]]&lt;br /&gt;
|[[Flame Mixer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:48HMotherBrain.png|center]]&lt;br /&gt;
|[[Melody Response Cannon|Mother Brain]]&lt;br /&gt;
|[[Megatroid]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:48HStPetersburg.png|center]]&lt;br /&gt;
|[[Gyro Man|The City of St. Petersburg]]&lt;br /&gt;
|[[Mega Man Saves Canada from the Evil Clutches of]]&lt;br /&gt;
|Everything&lt;br /&gt;
|-&lt;br /&gt;
|[[File:48HBandanaWanderBell.png|center]]&lt;br /&gt;
|[[Wander Bell|Bandana Wander Bell]]&lt;br /&gt;
|[[Mmmmmmmmmmmmmmmmmoon Base]]&lt;br /&gt;
|[[Search Snake]]&amp;lt;br&amp;gt;[[Concrete Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:48HQuickDuo.png|center]]&lt;br /&gt;
|[[Quick Man|Quick Man Duo]]&lt;br /&gt;
|[[Super Pipe World]]&lt;br /&gt;
|[[Spark Shock]]&amp;lt;br&amp;gt;[[Salt Water]] (normal)&amp;lt;br&amp;gt;[[Flame Mixer]] (dark)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:48HDarkwingDuck.png|center]]&lt;br /&gt;
|[[Hard Man|Darkwing Duck]]&lt;br /&gt;
|[[Darkwing City]]&lt;br /&gt;
|[[Flame Mixer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:48HFlameEmojiMan.png|center]]&lt;br /&gt;
|[[Solar Man|🔥 Man]]&lt;br /&gt;
|[[Frigid Inferno]]&lt;br /&gt;
|[[Rain Flush]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:48HLichMan.png|center]]&lt;br /&gt;
|[[Sonic Man|Lich Man]]&lt;br /&gt;
|[[Realm of the Lich Lord]]&lt;br /&gt;
|[[Rain Flush]]&amp;lt;br&amp;gt;[[Salt Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:48HEmpressElysia.png|center]]&lt;br /&gt;
|[[Punk|Empress Elysia]]&lt;br /&gt;
|[[Mystic Museum]]&lt;br /&gt;
|[[Search Snake]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:48HNotNapalmMan.png|center]]&lt;br /&gt;
|[[Commando Man|Not Napalm Man]]&lt;br /&gt;
|[[Mystic Museum]]&lt;br /&gt;
|[[Spark Shock]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:48HStoneWizard.png|center]]&lt;br /&gt;
|[[Enker|Statue of Wizard Swenner]]&lt;br /&gt;
|[[Mystic Museum]]&lt;br /&gt;
|[[Tengu Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Box Cartel===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KamikaminBoxCartel.png|center]]&lt;br /&gt;
|[[Kamikamin (Box Cartel)|Kamikamin]]&lt;br /&gt;
|[[Tier 2 (MaG48HMML)|Tier 2]]&amp;lt;br&amp;gt;[[Pandora's Parlor]]&lt;br /&gt;
|[[Concrete Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DockalockerBoxCartel.png|center]]&lt;br /&gt;
|[[Dockalocker (Box Cartel)|Dockalocker]]&lt;br /&gt;
|[[Tier 4 (MaG48HMML)|Tier 4]]&amp;lt;br&amp;gt;[[Pandora's Parlor]]&lt;br /&gt;
|[[Tengu Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BlockyBoxCartel.png|center]]&lt;br /&gt;
|[[Blocky (Box Cartel)|Blocky]]&lt;br /&gt;
|[[Tier 6 (MaG48HMML)|Tier 6]]&amp;lt;br&amp;gt;[[Pandora's Parlor]]&lt;br /&gt;
|[[Salt Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SquareMachine.png|center]]&lt;br /&gt;
|[[Square Machine]]&lt;br /&gt;
|[[Tier 9 (MaG48HMML)|Tier 9]]&amp;lt;br&amp;gt;[[Pandora's Parlor]]&lt;br /&gt;
|[[Spark Shock]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fortress Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SeaKingTheAftermath.png|center]]&lt;br /&gt;
|[[Sea King: The Aftermath]]&lt;br /&gt;
|[[Deep Sea Break-In]]&lt;br /&gt;
|[[Salt Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShinsopodWhat&amp;amp;ShinkhangelWhere.png|center]]&lt;br /&gt;
|[[Shinsopod What! &amp;amp; Shinkhangel Where!]]&lt;br /&gt;
|[[Hydrothermal Layer]]&lt;br /&gt;
|[[Search Snake]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DonAtetemino.png|center]]&lt;br /&gt;
|[[Don Atetemino]]&lt;br /&gt;
|[[Pandora's Parlor]]&lt;br /&gt;
|[[Flame Mixer]] (Phase 1)&amp;lt;br&amp;gt;[[Beat]] (Phase 2)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShadowClone.png|center]]&lt;br /&gt;
|[[Shadow Imposter]]&lt;br /&gt;
|[[SS Elroy]]&lt;br /&gt;
|[[Spark Shock]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:48HPirateMan.png|center]]&lt;br /&gt;
|[[Pirate Man]]&lt;br /&gt;
|Pirate Man's ship&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* ''MaG48HMML'' is the first contest to retire the Least Favorite concept (after ''MaG24HMML'' omitted Favorites entirely).&lt;br /&gt;
* This is the first ''MaGMML'' game where Dr. Wily makes no appearance.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>77.121.254.195</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Metall_Daddy&amp;diff=19785</id>
		<title>Metall Daddy</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Metall_Daddy&amp;diff=19785"/>
				<updated>2021-12-25T18:25:51Z</updated>
		
		<summary type="html">&lt;p&gt;77.121.254.195: /* Make a Good 48 Hour Mega Man Level */  changed damage values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{robotmaster&lt;br /&gt;
|titlebg=#696540&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=[[File:MetallDaddyMugshot.png|left]]Metall Daddy[[File:MetallDaddyMugshot.png|right]]&lt;br /&gt;
|image=[[File:MetallDaddyArt.png|250px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|script=メットールダディ&lt;br /&gt;
|romaji=Mettōru Dadi&lt;br /&gt;
|number=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[ACESpark]]&lt;br /&gt;
|gender=&lt;br /&gt;
|eyecolor=Blue&lt;br /&gt;
|at=5 (contact)&amp;lt;br&amp;gt;3 (Metall)&amp;lt;br&amp;gt;2 (projectile){{Megamix}}&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type=Impact, Shield&lt;br /&gt;
|weak=[[Laser Trident]]{{3}}&amp;lt;br&amp;gt;[[Salt Water]]{{48H}}&amp;lt;br&amp;gt;[[Magic Card]], [[Slash Claw]], [[Chill Spike]]{{Megamix}}&lt;br /&gt;
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]]&lt;br /&gt;
|stage=&lt;br /&gt;
|location='''MaG48HMML:'''&amp;lt;br&amp;gt;[[Sleet Citadel]]&amp;lt;br&amp;gt;[[Cossack's Playground]]&amp;lt;br&amp;gt;[[Planet Xanlordus]]&lt;br /&gt;
|occupation=Defense System Robot&lt;br /&gt;
|OffAppear=[[Mega Man 4]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Boss)&amp;lt;br&amp;gt;[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Boss)&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:MaGMML3 MetallDaddy.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
'''Metall Daddy''' is a Wily Castle boss from ''[[Mega Man 4]]''. A giant Metall, it is capable of jumping and hiding inside an impenetrable helmet like much of its smaller counterparts. However, it not only has the ability to stun [[Mega Man]] with small quakes, but can also produce smaller Metalls inside itself and release them from the ceiling.&lt;br /&gt;
&lt;br /&gt;
Metall Daddy is among the many devkit bosses present in the [[Megamix Engine]], and is set to appear in that same role in ''[[Make a Good Mega Man Level 3]]''. As a boss, its ''MaGMML'' debut was ''[[Make a Good 48 Hour Mega Man Level]]'', where it appeared in [[Sleet Citadel]], [[Cossack's Playground]], and [[Planet Xanlordus]]. It is also present in the Megamix Engine's Example Game as the boss of the second Wily Castle stage.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Metall Daddy initially hides in its helmet, protecting it from all attacks, but will appear from underneath it and jump towards Mega Man after a while. On landing, it will create an earthquake that briefly freezes Mega Man if he isn't airborne once it lands, then drop four Metalls from the air in one of three patterns before hiding under its helmet again. Once the Metalls land, they walk offscreen in an attempt to hit Mega Man.&lt;br /&gt;
&lt;br /&gt;
In the Megamix Engine, on Hard Mode Metall Daddy will fire three large bullets (identical in appearance to [[Giant Metall]]'s projectiles) whenever it emerges from under its helmet.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable1M&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|metal=1&lt;br /&gt;
|gemini=2&lt;br /&gt;
|solar=2&lt;br /&gt;
|top=0&lt;br /&gt;
|wool=1&lt;br /&gt;
|black=1&lt;br /&gt;
|phar=1/3&lt;br /&gt;
|magic=4&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 2{{Megamix}}===&lt;br /&gt;
{{Damagetable2M&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|hornet=2&lt;br /&gt;
|jewel=2&lt;br /&gt;
|grab=1&lt;br /&gt;
|triple=2&lt;br /&gt;
|flash=N&lt;br /&gt;
|slash=4&lt;br /&gt;
|wheel=1&lt;br /&gt;
|sakugarne=0&lt;br /&gt;
|wire=1&lt;br /&gt;
|arrow=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=2&lt;br /&gt;
|laser=4&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=1&lt;br /&gt;
|thunder=1&lt;br /&gt;
|break=2&lt;br /&gt;
|magnetic=0&lt;br /&gt;
|ice=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable24HM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|super=1/1&lt;br /&gt;
|chill=2/5&lt;br /&gt;
|pakkajoe=99&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|flame=3&lt;br /&gt;
|rain=1&lt;br /&gt;
|spark=1&lt;br /&gt;
|snake=2&lt;br /&gt;
|tengu=1/1/2&lt;br /&gt;
|water=1&lt;br /&gt;
|concrete=1&lt;br /&gt;
|homing=1&lt;br /&gt;
|beat=1&lt;br /&gt;
|notes=With the Smite upgrade, all weapons do 999 damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|time=N&lt;br /&gt;
|stone=1&lt;br /&gt;
|plant=1&lt;br /&gt;
|block=0&lt;br /&gt;
|ice=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
{{MaG48HMML Tier 4}}&lt;br /&gt;
{{MaG48HMML Tier 7}}&lt;br /&gt;
{{MaG48HMML Tier 11}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Bosses]][[Category:Devkit Bosses]][[Category:Mets]]&lt;/div&gt;</summary>
		<author><name>77.121.254.195</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Shinryu&amp;diff=19783</id>
		<title>Shinryu</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Shinryu&amp;diff=19783"/>
				<updated>2021-12-25T17:51:18Z</updated>
		
		<summary type="html">&lt;p&gt;77.121.254.195: added mag4hmml info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
'''Shinryu''' is a YouTuber known for his playthroughs of ''Mega Man'' fangames, and his often harsh criticisms towards them. For ''[[Make a Good Mega Man Level 2]]'', he submitted the entry [[Identity Crisis]], which scored first place and made him win the entire contest. He also produced two rooms for the [[The Pit of Pits|Pit of Pits]] and one room for [[Null and Void (MaGMML2)|Null and Void]], as well as coming up with the concept of [[Volt Man the Assimilator]]. He also participated in [[Make a Good 48 Hour Mega Man Level]], where he submitted the level [[Mystic Museum]], which ended up getting 1st place too.&lt;br /&gt;
&lt;br /&gt;
For ''[[Make a Good Mega Man Level 3]]'', Shinryu was selected to be one of the judges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
[[Category:Contest Participants]][[Category:Judges]]&lt;/div&gt;</summary>
		<author><name>77.121.254.195</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Sidequests&amp;diff=19667</id>
		<title>Sidequests</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Sidequests&amp;diff=19667"/>
				<updated>2021-12-07T14:36:25Z</updated>
		
		<summary type="html">&lt;p&gt;77.121.254.195: /* Goody Two Shoes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Throughout ''[[Make a Good 48 Hour Mega Man Level]]'', various '''sidequests''' on the [[SS Elroy]] appear that [[Mega Man]] can complete to obtain [[Junk]]. Completing these sidequests and bringing the rewards to [[Joseph]] is the primary way to unlock upgrades, as the game otherwise lacks a traditional shop. Most sidequests task him with visiting a specific level and completing a specific challenge, such as finishing it under certain limitations, or finding newly added objects. Some sidequests won't &amp;quot;officially&amp;quot; unlock until after gathering a number of [[Energy Element]]s and clearing the stage in question at least once, but Mega Man can still fulfill their requirements before receiving the sidequest, at which point the NPC acknowledges that the sidequest was already done.&lt;br /&gt;
&lt;br /&gt;
==Avian Kingdom==&lt;br /&gt;
{{quote|Deleuze Pipi has a noble cause of building a kingdom for all birdkind, but he needs Bolts in order to do that!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
Likely to be the first sidequest Mega Man receives, as he is railroaded into it at the start of the game in order to find [[Beat]]. The questgiver is [[Deleuze Pipi]], who lives in a cabin on the right side of the SS Elroy, with a purple wall and a wing sign above the door.&lt;br /&gt;
&lt;br /&gt;
To beat this quest, Mega Man must pay a total of 1500 bolts to Deleuze Pipi. The combined total of all the upgrades he sells is 1840 bolts, making it easy to reach this goal just by playing the game normally. If for some reason all upgrades have been obtained and the goal has not been met, the donation option is a viable, if slow, way of paying. Mega Man is awarded the Zetsabre for completing the sidequest; it isn't useful until near the end of the game, however, so grinding for bolts specifically just for this quest isn't recommended.&lt;br /&gt;
&lt;br /&gt;
==See Seasickness==&lt;br /&gt;
{{quote|Turner is feeling very seasick; he'll throw up if he moves even an inch! There's gotta be a paper bag somewhere indoors...|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
Sea Sickness is started by talking to Turner, a green [[Komasaburo]] who appears outside Deleuze Pipi's room after getting 7 Energy Elements. Mack, the jumping [[Monkikki]] in [[Tier 7 (MaG48HMML)|Tier 7]] has a paper bag that Turner can use, but he'll only give it to Mega Man if he can beat [[Caution: Moving Parts]] in 2 minutes and 30 seconds or less. The level is short enough that it can be beaten decently quickly, but smart weapon use (such as [[Rush Jet]] to skip over the pits and [[Tengu Blade]] to pass through [[Nobita]]s) will help. After beating the time record and talking to Mack again, he'll gift Mega Man the bag. The quest is done after taking the bag back to Turner, rewarding Mega Man with the Dizzy Dial.&lt;br /&gt;
&lt;br /&gt;
==Poltergeist==&lt;br /&gt;
{{quote|Gyosephine claims her amulet attracts ghosts and her TV is possesed by one! Chase the ghost out, but try not to damage her TV!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
This is the first sidequest that can be found and completed, as early as the start of the game while exploring the ship in search of Beat. Gyosephine the [[Gyotot]] is just to the right of the tier elevator, past the ladder on the same floor. Her room TV is inexplicably haunted, and she tasks Mega Man with exorcising the ghost without damaging the TV itself.&lt;br /&gt;
&lt;br /&gt;
The Haunted TV uses a modified version of [[Quick Man]]'s AI; it does three jumps before sliding along the ground, but doesn't shoot projectiles and cannot harm Mega Man at all. Shooting the TV three times restarts the encounter from the beginning; the true target is the Rotom-esque spark orbiting around the TV. Hitting the spark enough times causes it to periodically shoot bullets at Mega Man in retaliation, but these are also incapable of doing damage. The [[Spark Shock]] is a useful weapon, thanks to its larger hitbox than the [[Mega Buster]], and because if it hits the TV, it will freeze in place without being damaged. Talking to Gyosephine after defeating the Haunted TV gives the Cursed Amulet as a reward.&lt;br /&gt;
&lt;br /&gt;
==Funky Fresh Beats==&lt;br /&gt;
{{quote|DJ Question is offering a free radio to any music experts. You'll have to prove yourself through his tough music quiz, though.|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
In [[Tier 6 (MaG48HMML)|Tier 6]], Gangstatepakkan the [[Tatepakkan]] can be found to the left of the entrance, right next to the jukebox. Talking to him starts a quiz relating to music used in the entries. This can be challenging, as there's no guarantee a player will have played all the entries used in his question pool, but it can be solved with trial and error, or with a guide. The possible questions (and their answers) are as follows:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Question&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Correct Answer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation that uses color to show where hazards will appear overhead.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Toad Man's Underwater Sea Lab]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with a Dr. W logo near the start.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Flamecrush Forest]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with rising platforms in the room with the Energy Element.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Robot Recycling Center]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation where all enemies but the boss can deflect buster shots.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Lasers and Platforms]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with a brief underwater section in the middle.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Mystic Museum]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation you probably skipped.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[GraviMan INC.]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation featuring ladders with rungs spaced unusually far apart.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Seahorse City]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with exploding platforms, projectiles, and enemies.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Braving New Depths]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with a miniboss guarding a W-Tank in a secret room.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Curious Skymachine]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with a death pit to the left of the starting point.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Flaming Fortress]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with both water and lava hazards.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Oh No! More Compactors]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with a gimmick that can be suppressed by special weapons.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Base in the Boondocks]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from the only simulation with square platforms that assemble and disassemble.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Volcanic Facility]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with six key gates blocking the hallway to the exit.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Celestial Resort]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with two paths you can take through the middle.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Spicy Top Action]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Answering eight in a row correctly rewards Mega Man with the Radio.&lt;br /&gt;
&lt;br /&gt;
==Co-Ladder All Damage==&lt;br /&gt;
{{quote|Gordyn claims his skill in Frozen Lab is unmatched, but if you beat his No-Jump record he'll give you a reward!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
After obtaining 40 Energy Elements and clearing [[Frozen Lab]] at least once, Gordyn Pressman (a [[Gordon Freeman|strangely familiar-looking]] [[Ladder Press]]) will appear to the left of Frozen Lab. Tallking to him prompts him to give Mega Man a challenge; clear Frozen Lab while only jumping six times or less.&lt;br /&gt;
&lt;br /&gt;
While the sidequest is active, a counter marking the number of jumps performed appears on the top-right corner of the screen. The Rush Coil and Rush Jet are vital tools to completing the sidequest, as they cut down on the number of unavoidable jumps Mega Man is forced to make early on. Although the challenge sounds difficult, Frozen Lab's main gimmick of climbing ladders in [[Gravity Lift]] areas serves to make jumping largely unnecessary for most of the level. After the first three screens, the only additional jumps required to finish the stage are the jump to clear a two tile ledge after the mid-way checkpoint, and a jump to get over to the [[Spring]] at the pre-boss checkpoint. The total number of jumps Mega Man has performed is saved when reaching a checkpoint, so dying won't force Mega Man to restart the challenge from the very beginning.&lt;br /&gt;
&lt;br /&gt;
After beating Gordyn's challenge, talking to him again will NOT give the reward straight away, but instead gives Mega Man the key to Gordyn's room, where the real prize lies. Gordyn's room is on the middle floor of the main deck, directly below Double Action Boutique and up the ladder to the tier elevator's right. Opening the door leads to a tall room with ladders, Ladder Presses, [[Teckyun]]s, &amp;amp; [[Beak]]s. Mega Man must climb up a vertical obstacle course while avoiding the multiple hazards guarding each ladder; he cannot take damage from any of them, but the knockback he receives with each hit can easily set him back several floors thanks to the multitude of one-tile wide platforms. As each enemy is invincible (even the Beaks, who can't be frozen with the Spark Shock), progression is mostly a matter of patience and waiting for a good opening to move forwards. The [[Rush Coil]] and Rush Jet are both disabled, making the [[Concrete Shot]] the only utility at Mega Man's disposal; though difficult, it's possible to scale a single wall with it, and it can even work somewhat as a safety net.&lt;br /&gt;
&lt;br /&gt;
At the very top of the room are the HEV Gloves, which can be taken to Joseph for an immediate upgrade.&lt;br /&gt;
&lt;br /&gt;
==Drunk.==&lt;br /&gt;
{{quote|Bud is the champion of Waste-Race, a sport where you get drunk and then race on foot. It's harder than it sounds...|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
Bud, a [[Docron]] with a soda hat, can be found at the end of [[Tier 5 (MaG48HMML)|Tier 5]] after collecting 24 Energy Elements. He'll challenge Mega Man to a &amp;quot;Waste Race&amp;quot; (a race done while drunk off of his special drink) from the elevator door all the way to the opposite end of the tier.&lt;br /&gt;
&lt;br /&gt;
Agreeing to the race as soon as possible isn't such a good idea, as in ''MaG48HMML'', being drunk massively hinders Mega Man's movement to the point where he won't even come close to winning the race. Only the Balance Stabilizer (obtained from completing See Seasickness) will neutralise the effects of alcohol and let Mega Man move normally. Even so, Bud will take shortcuts during the race, requiring the use of either the Rush Coil or Concrete Shot to climb over a wall without going around it using the stairs. After winning the race, Bud will give Mega Man the Cracked Armor. The option to redo the Waste Race for fun remains open after this, but there is no reward for completing it a second time.&lt;br /&gt;
&lt;br /&gt;
==Infiltration==&lt;br /&gt;
{{quote|Ringo is a nasty criminal who planted 8 bombs in Volcanic Facility! You must defuse all the bombs before it's too late!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
This quest is available once 24 Energy Elements have been collected (in other words, as soon as the [[Box Cartel]] take the SS Elroy hostage) and [[Volcanic Facility]] has been cleared at least once. Once both of these conditions are met, Ringo, a grey, cloaked [[Spring Face Bomb]], appears just left of [[Enkers Revengeance]]. By talking to him, he confesses that he intended to hijack the ship himself before the Box Cartel beat him to it, and now he has to abaondon his plan. However, he planted eight bombs in Volcanic Facility, which will destroy the ship if they aren't defused in time.&lt;br /&gt;
&lt;br /&gt;
Entering Volcanic Facility with the quest active will start a four minute timer and a bomb count on the top-left of the screen. The timer will keep ticking down even while respawning, and cannot be reset without exiting and restarting the level, so dying too often will result in a time failure. Mega Man must go through the level and destroy all eight bombs before time runs out. The use of Special Weapons is encouraged, as many bombs are positioned outside of the Mega Buster's range. The [[Rain Flush]] is particularly useful, as it hits the entire screen and can even destroy offscreen bombs during the two [[Sideway Elevator]] rides. Talking to Ringo after defusing every bomb will prompt him to give Mega Man the Gun Del Sol.&lt;br /&gt;
&lt;br /&gt;
==Dancing All Night==&lt;br /&gt;
{{quote|Helen is HEART*HAT's biggest fan! She'd love a signed poster, but she's just too anxious to talk to them herself...|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
This quest normally starts by talking to Helen, a [[Neo Heli Metall]] that can be found at in [[Tier 11 (MaG48HMML)|Tier 11]] after collecting 30 Energy Elements. A big fan of the HEART*HAT idol trio, she wants an autographed poster from them, which can be earned by completing their memory game. Her memory isn't all that good, so she asks Mega Man to get the poster for her.&lt;br /&gt;
&lt;br /&gt;
The HEART*HAT Trio can be found at the farthest left platform of Tier 11, and when talked to, they'll challenge Mega Man to a memory game that costs 50 Bolts per attempt. The memory game is fairly simple; one of the three Mets (Abigail, Brittany, and Crungo) will be chosen at random, and Mega Man must keep track of her position whilst the trio dances around each other to the music. Once the music is over, the trio asks where the chosen sister ended up at. Guess the right one, and they'll gift the Signed Poster to Mega Man. Give this to Helen, and she rewards him with the Jet Turbine.&lt;br /&gt;
&lt;br /&gt;
The HEART*HAT Trio minigame is available to you as soon as Beat has been found, meaning that it can be played very early on. However, because Helen herself doesn't appear until 30 Energy Elements have been gathered, there's little reason to complete this sidequest as soon as possible.&lt;br /&gt;
&lt;br /&gt;
==Mutual Attraction==&lt;br /&gt;
{{quote|Crazy Daisy got some attractive drip! Perhaps too attractive, because it magnetized her lower half to a Magfly in Tower!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
Crazy Daisy, a purple [[Crazy Razy]], can be found in [[Tier 3 (MaG48HMML)|Tier 3]] after defeating [[Kamikamin (Box Cartel)|Kamikamin]]. She has lost her lower body to a [[Mag Fly]] in [[Tower]], thanks to the heavy Iron Boots she was wearing, and requests Mega Man's help in retrieving it. After talking to her, a Mag Fly in the large room just before Tower's end will start carrying her lower half. Killing this Mag Fly will cause it to release Crazy Daisy's legs, but this isn't the end of the sidequest itself.&lt;br /&gt;
&lt;br /&gt;
Talking to her again will prompt a timing minigame, where Crazy Daisy tries to get her Iron Boots off using an electromagnet powered by Mega Man's Spark Shock. To charge the magnet, the shoot button must be pressed at a decently fast tempo. A falling sound will indicate when Mega Man is firing too slowly, while a zapping sound will indicate when he's firing too quickly. Once the magnet's meter is filled completely, Crazy Daisy will pull herself free of the Iron Boots, which Mega Man will catch and keep afterwards.&lt;br /&gt;
&lt;br /&gt;
==Bootcamp Graduation==&lt;br /&gt;
{{quote|Sarge has one last trial before you graduate from his bootcamp! Can you beat Mystic Museum without using the Buster?!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
After defeating [[Blocky (Box Cartel)|Blocky]], [[Sarge]] will stand outside Special Weapon Bootcamp, in the top left corner of the ship. When spoken to, he tasks Mega Man with completing [[Mystic Museum]] without firing the Mega Buster. The sidequest is fairly simple to complete otherwise, especially with a supply of W-Tanks to refill any weapon once it runs out of ammunition. Using Beat (and the Rush Coil, normally locked but obtainable within the stage) isn't recommended, as its buster shots count as Mega Buster shots.&lt;br /&gt;
&lt;br /&gt;
==Love Survivor==&lt;br /&gt;
{{quote|A love crisis has struck the owners of Double Action Boutique. It's time to play cupid and bring them back together!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
After collecting 30 Energy Elements, visiting Double Action Boutique causes Nu'o to appear by herself, reminiscing about her husband and his distinct seafood odor. A food cart appears outside the tier elevator, pointing towards [[Tier 3 (MaG48HMML)|Tier 3]]; here, Bol'o can be found in a previously-blocked off region in the bottom right. Talking to him will open up access to the kitchen, where Mega Man will have to sneak past enemies to reach the shrimp-fried rice at the end, as part of a plan to impress famous robot chef, Master Reddorgold.&lt;br /&gt;
&lt;br /&gt;
The stealth mission is self-explanatory for the most part: progress forward while avoiding the light coming off the enemies. Being caught in the light of most [[Peterchy|Peterchies]], [[Flying Shell]]s, and [[Illusian]]s affords Mega Man a split second to escape before he's properly spotted. Some enemies can be rushed through completely without being spotted if Mega Man is fast enough. Although every enemy is immune to damage, a few Special Weapons are still useful: the Spark Shock still freezes targets, the Concrete Shot blocks sight lines, and both Rush utilities can skip certain level design challenges. At the very end of the kitchen is a plate of shrimp-fried rice, which the [[Flame Mixer]] must be used on. During the cutscene that follows, Mega Man will obtain a Magnet and a Metal Detector, which can be innately combined.&lt;br /&gt;
&lt;br /&gt;
The kitchen can be revisited at any time afterwards, with a large bolt reward at the end for completing the stealth mission again. If for some reason the Flame Mixer's ammo is empty before blazing the shrimp-fried rice, [[Eddie]] will appear to provide refills.&lt;br /&gt;
&lt;br /&gt;
==Credit When It's Due==&lt;br /&gt;
{{quote|Granny-Oh's found a missing credit card, but she doesn't know where to find the owner! Where is this Tomothy Daddy?|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
After gathering 15 Energy Elements, Granny-Oh, an elderly [[Choker Oh]], appears in [[Tier 10 (MaG48HMML)|Tier 10]], just outside [[Windy Conditions]]. If Mega Man talks to her, she'll ask if he knows a &amp;quot;Tomothy Daddy&amp;quot;, to which he'll reply no. Tired of searching, Granny-Oh mentions that her roommate has went off to the Double Action Boutique before retreating to her room.&lt;br /&gt;
&lt;br /&gt;
Tomothy Daddy and his son Tompson B. can be found at the very top of Tier 10, next to [[Realm of the Lich Lord]]. Talking to the former has Mega Man inform him that his card has been found, but that he doesn't know where the holder is. As the conversation closes, Tomothy takes his child to, &amp;quot;A city in the clouds, or something&amp;quot;. Mega Man must then locate where Granny-Oh is, and to do that he must find her roommate Bonnie, located in Double Action Boutique's changing room. She gives him their room key and directions to it: second to the right of the Boutique. After entering Granny-Oh's room, she'll give Mega Man Tomothy Daddy's credit card.&lt;br /&gt;
&lt;br /&gt;
The final step of the quest is to find Tomothy in the level [[Cloudy City]]. He will appear along with Tompson B. in a side room partway through the level, and from him Mega Man will be gifted the Joint Plug as thanks.&lt;br /&gt;
&lt;br /&gt;
==Occultics Witch==&lt;br /&gt;
{{quote|Jean is just a janitor trying to do her job, but she has to put up with a cultist planning a rite in Celestial Resort!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
After defeating [[Square Machine]] and clearing [[Celestial Resort]], a [[Foojeen]] maid named Jean appears outside a locked room on the top floor of the main deck. She asks Mega Man to convince the room's occupant, Acolyte Joe, to leave, as she will be fired unless she cleans his room up. Unfortunately, the Joe cultist refuses to leave until he completes his ritual and reunites with his lost love. To get him to hurry up, Mega Man volunteers to help, and Acolyte Joe tasks him with finding his lover's restless soul back in Celestial Resort.&lt;br /&gt;
&lt;br /&gt;
With the sidequest active, the ghost of Acolyte Joe's lover appears in Celestial Resort. Mega Man must chase it throughout the stage by touching it, causing it to fly further into the stage. Try not to go too far into the stage without tagging the ghost, as if Mega Man goes through a one-way screen transition away from it, he cannot backtrack to reach it without retrying from either the last checkpoint or the beginning of the stage. Fortunately, once the ghost reaches a new location, it remains there even after death, a retry, or quitting the level and starting over. Notably, a set of [[Reflect Block]]s close to the stage's end barricades Mega Man from finishing Celestial Resort as long as the ghost remains; after chasing the ghost to this dead end, touching it a final time turns it into the Lost Love item.&lt;br /&gt;
&lt;br /&gt;
With the Lost Love, returning to Acolyte Joe with it will allow him to finish his ritual and leave the room (and, seemingly, the world as we know it). With the room now empty, Jean will be able to clean it, and she gives Mega Man the Industrial Vacuum as thanks.&lt;br /&gt;
&lt;br /&gt;
==Studying The Blade==&lt;br /&gt;
{{quote|Oniwaka wants to pass on his cursed blade, but only a blademaster can wield it! You'll have to prove yourself in Air Labs.|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
Oniwaka, a [[Ben K]] wearing an oni mask, will appear in the bottom-right corner of [[Tier 4 (MaG48HMML)|Tier 4]] after collecting 60 Energy Elements and clearing [[Air Labs]] at least once. Seeking to pass his sword onto one worthy enough to wield it, he tasks Mega Man with returning to Air Labs and killing 60 enemies using only the [[Tengu Blade]].&lt;br /&gt;
&lt;br /&gt;
After speaking to Oniwaka, a kill counter appears in the top-right corner of the screen, tallying the total number of enemies killed with the Tengu Blade. Killing an enemy with the disc projectile will not increase the counter – only kills done using the slash or dash attacks will count. Each enemy killed with the Tengu Blade only counts once, and respawning them and killing them again will not increase the counter. Fortunately, Air Labs has more than enough enemies to comfortably meet the quota, and the total can be bumped up by standing on an [[Air Tiki]] and killing the [[Gremlin]]s that spawn from it (however, Gremlins will no longer count as valid kills after 10 of them have been killed). The weapon-reliant nature of the sidequest means having at least one W-Tank is strongly recommended. Talking to Onikawa after achieving 60 Tengu Blade kills will prompt him to gift his Judgement Silversword to Mega Man.&lt;br /&gt;
&lt;br /&gt;
==Minimal Destruction==&lt;br /&gt;
{{quote|Serker has a challenge to prove his philosophy about conserving rage: Clear Cornerstone to Dominate Pacifist style.|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
This sidequest is available once 40 Energy Elements have been collected and [[Cornerstone to Dominate]] has been cleared at least once. Once both of these conditions have been met, Serker, a red viking-motifed [[SW-525]], appears to the right of the same simulation. When talked to, he tasks Mega Man with clearing Cornerstone to Dominate while killing only five enemies or less, as a means of teaching him how to conserve his rage.&lt;br /&gt;
&lt;br /&gt;
Entering Cornerstone to Dominate with the quest active will show a counter on the top-right corner of the screen, which increases for each enemy killed. Killing more than five enemies will mark the challenge as failed; however, Cornerstone to Dominate forces Mega Man to kill two [[Kabatoncue]] minibosses alongside [[Metal Man]], meaning he can only afford to kill two extra enemies and not fail the challenge.&lt;br /&gt;
&lt;br /&gt;
Because of the pacifist nature of the sidequest, damage boosting is required, making it advisable to stock up on E-Tanks before attempting it. The Blast Wind upgrade is a handy tool to have as it nullifies knockback while sliding, as is the Absorption Armor for overall damage reduction. Smart use of Rush's abilities is also key to avoid enemy confrontations. Although both Kabatoncue and [[Giant Springer]] shoot homing missiles, destroying them does not contribute to the kill counter. After clearing the sidequest, Serker rewards Mega Man with the Broken Energy Saver.&lt;br /&gt;
&lt;br /&gt;
==Goody Two Shoes==&lt;br /&gt;
{{quote|The Overseer has rewarded you for your good deeds, but now your reputation is being tarnished by an imposter. Clear your name!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
After completing every other sidequest, a cutscene triggers where a [[Petit Devil]] named The Overseer of All Good Deeds (The Overseer for short) grants Mega Man a boon: the Green Eye, as a reward for his good behaviour and selfless actions. Attempting to take it to Joseph, however, causes the [[Shadow Imposter]] to manifest behind Mega Man and escape to vandalize the ship's [[Simulation]]s. With Joseph unconscious, Mega Man has no option but to leave the room.&lt;br /&gt;
&lt;br /&gt;
Upon leaving, Overseer, The appears once again and punishes Mega Man for the Shadow Imposter's crimes by taking back the Green Eye. To clear his name, Mega Man must track down the Shadow Imposter by entering a specific level and looking for a message left by the Imposter, which will point to their next target. Each message will usually be hidden in secret rooms that aren't immediately obvious without use of the Mapper upgrade. The current level to search in is immediately identifiable by the presence of black marks superimposed over the level, and the addition of [[Shadow Turret]]s that attack Mega Man in one of three ways. In each vandalized simulation, the marks will continue up until the room where the Shadow Imposter's message is located. As the vandalism always disappears after the room with the message, it functions as a guide that allows Mega Man to determine when he's passed its location or taken a wrong turn in a level with branchong paths. Only one stage will be vandalized at any one time, and each graffiti message must be read in order to continue the sidequest. &lt;br /&gt;
&lt;br /&gt;
The Shadow Turrets' constant fire (unless climbing a ladder) and invincibility can make completing levels safely very difficult. To mitigate this, use of the Flame Mixer to block shots and E-Tanks to keep Mega Man's health up is recommended. The Absorption Armor upgrade also helps to minimize the damage Shadow Turrets can inflict. The following is a chronological list of the Shadow Imposter's targets and where to find their messages:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Lead&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; |Location to visit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Some NPCs on the main deck note Mega Man went to [[Tier 2 (MaG48HMML)|Tier 2]]. The [[Camon]] there points towards &amp;quot;Abandoned-whatsit&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In [[Abandoned Mine]], after reaching the area with the [[X Platform]]s, jump across them and don't fall to the bottom. Defeat the [[Stone Head]], then progress until the large graffiti can be seen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Nyehehe! Vandalizing these simulations is easy! There's, like, no security! Maybe next I'll do some weirder place! I'm thinking a simulation with some kind of broken tiling! No one'll catch me if I hide past some fake ladders!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|This lead is slightly misleading; the vandalism appears in [[Oh No]], which has fake ladders, but the graffiti appears before the fake ladders do. In the room just before the first ladder, jump into the [[Fire Wave]] chute going off the left side of the screen. From there, progress forward until the graffiti is found.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;I can tell you're following me, Mega Man, but you'll never catch me! Why don't we make it a game? Try to stop me! My next target is gonna be that tiki place, where the biggest bonfire in the festival is!!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The room with the Energy Element in [[The Tiki Tiki Tiki Tiki Tiki Room]] has a massive [[Napalm]] fire in it that obscures the graffiti. Extinguish it with [[Rain Flush]], then use Rush Jet or Concrete Shot to safely view it without dying.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Hehehe! Good job, Mega Man! Good on you for taking up my offer! How's this for my next target - something a few tiers up! I'm thinking a sky-high ancient place filled with dinosaurs...&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Follow the main path in [[Ancient Ziggurat]] until the third [[Stegorus]] encounter, with it on the high ground and a [[Strike Man Soccer Ball]] below it. The graffiti is behind the [[Feeber]] above.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Found this all the way up here, huh?! Alright, chump! For the next spot, I'm visiting my favorite cargo room again, targeting that one confusing fire place with a buncha pipes!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Progress normally through [[Fire Armed to the Beak]] until reaching the split path, with the pipe on the right and the hole on the bottom. Take the pipe, and the graffiti will be on the right side of the room, guarded by a [[Cannon Joe]] and [[Twin Cannon]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Wow, you found this weirdo place?! You're getting good! I'm already far one, though. All the way to a WAY higher tier, sitting in a black void in that one space place!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The graffiti is hidden in [[Just a Space Level]], in the &amp;quot;Sorry Nothing&amp;quot; (or &amp;quot;Sorry Something&amp;quot;, as it now says) room halfway between the second and third checkpoints.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Heh, maybe this room wasn't the best target for vandalizing the way I do. Eh, whatever! Next up - let's go all the way back to the bottom! I'm thinking a place way, way off in somewhere lyrical!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In [[Ordinance With Lyrics]], the room with the [[Count Bomb]]s and water below has a big expanse to its right. Use the Rush Jet to fly into the void and locate the graffiti.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Even all the way out here, you're still finding this?! What?! Uh, hmm. Actually, I know a REALLY good spot! That spicy storehouse place has a fake wall somewhere... You'd somehow need a map to ever find it!! Haha!! Checkmate!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The room after the second checkpoint and the [[Merserker|Berserker Merserker]] fight in [[Spicy Banana Bread Storehouse]] has a wall on the right side of it. Use the [[Search Snake]] to locate a hidden crevice on it, then the Concrete Shot to slide into said crevice. The graffiti is in plain sight.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;What?! You seriously found THIS?! Are you kidding me?! Whatever! I don't even care! Follow me to somewhere else spicy!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Take the top path in [[Spicy Top Action]]. The graffiti is in plain sight in the room full of [[Rock Thrown]]s and spikes, near the top of the screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Come onnn!! You have to give up at some point, right?! I'm going to have to run down some sewer drain at this point to escape you...&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In [[Running Down a Drain]], the message lies in the secret room below the fleet of [[Jamacy|Jamacies]], which can only be accessed via Rush Jet. The two [[Volt Man|Volt Men]]'s dialogue is altered to acknowledge the Shadow Imposter's handiwork.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;AAAGHHHH!! Go away! Stop following me! I'm tired of this game! Look, all I have to do is to just not tell you where to go next, and I win. I can just hide out in my secret warehouse base on the ship and be totally fine! See ya, chump!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The secret warehouse base is not Tier 2, nor inside it. The room that Acolyte Joe took up before is now being used by the Shadow Imposter as a base.&lt;br /&gt;
|}&lt;br /&gt;
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After tracking down the Shadow Imposter, a boss fight against it ensues; defeating it will result in Overseer, The returning the Green Eye for real.&lt;br /&gt;
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{{MaG48HMML}}&lt;br /&gt;
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[[Category:Make a Good 48 Hour Mega Man Level]]&lt;/div&gt;</summary>
		<author><name>77.121.254.195</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Die_Sign&amp;diff=19617</id>
		<title>Die Sign</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Die_Sign&amp;diff=19617"/>
				<updated>2021-11-28T19:38:24Z</updated>
		
		<summary type="html">&lt;p&gt;77.121.254.195: changed a single word&lt;/p&gt;
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&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#9C9C9C&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=Die Sign&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script=ダイサイン&lt;br /&gt;
|romaji=Daisain&lt;br /&gt;
|number=&lt;br /&gt;
|designer=[[ThatEntityPerson|Entity1037]]&lt;br /&gt;
|programmer=[[ThatEntityPerson|Entity1037]]&lt;br /&gt;
|artist=[[ThatEntityPerson|Entity1037]]&lt;br /&gt;
|gender=Genderless&lt;br /&gt;
|eyecolor=No eyes&lt;br /&gt;
|at=&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type=Neutral&lt;br /&gt;
|weak=[[Super Arrow]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Null and Void (MaGMML2)|Null and Void]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv|mirror=[[File:DieSign.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
The '''Die Sign''' is a boss from ''[[Make a Good Mega Man Level 2]]''. It is a sign similar in appearance to [[Sign (Mega Man 8)|the ones seen in]] ''[[Mega Man 8]]'' that signal when [[Mega Man]] must jump or slide. In a similar fashion, this sign signals that it wishes to kill Mega Man. It appears at the end of [[Entity1037]]'s section on the sixth floor of [[Null and Void (MaGMML2)|Null and Void]], where it chants &amp;quot;DIE! DIE!&amp;quot; at the end of the [[Frost Sled]] segment before summoning a series of [[Quick Laser]]s behind Mega Man. It is then fought two rooms later.&lt;br /&gt;
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==Battle==&lt;br /&gt;
The Die Sign starts its pattern by floating out of Mega Man's reach, dropping six bombs. It then floats down to one side of the screen, shakes violently, then charges to the other side of the screen. Its pattern then repeats.&lt;br /&gt;
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==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
|buster=2/2/4&lt;br /&gt;
|hornet=1&lt;br /&gt;
|jewel=2&lt;br /&gt;
|grab=2&lt;br /&gt;
|triple=2&lt;br /&gt;
|flash=N&lt;br /&gt;
|slash=2&lt;br /&gt;
|wheel=2&lt;br /&gt;
|sakugarne=2&lt;br /&gt;
|wire=2&lt;br /&gt;
|arrow=3&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
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==Trivia==&lt;br /&gt;
*The sound clip used for Die Sign's chant of &amp;quot;DIE! DIE!&amp;quot; comes from a piece of dialogue from the Philips CD-i video game ''Link: The Faces of Evil''. The dialogue in question is a line from the final boss, Ganon, who, before his fight, says, &amp;quot;Join me, Link, and I will make your face the greatest in Koridai! Or else you will DIE!&amp;quot;&lt;br /&gt;
*The sign is used as an emote in the ''Make a Good Mega Man Level'' Discord.&lt;br /&gt;
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{{MaGMML2 Tier X}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level 2]][[Category:Tier X (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>77.121.254.195</name></author>	</entry>

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