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		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=84.145.103.37</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-04-24T22:42:42Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Joe_Man_(boss)&amp;diff=1447</id>
		<title>Joe Man (boss)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Joe_Man_(boss)&amp;diff=1447"/>
				<updated>2017-11-29T14:31:16Z</updated>
		
		<summary type="html">&lt;p&gt;84.145.103.37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:JoeManMugshot.png|left|JoeMan's mugshot]][[File:JoeManMugshot.png|right|Joe Man's mugshot]]Joe Man / Joe Man R&lt;br /&gt;
|image=[[File:Joeman8bitArt.png|270px|Artwork by [[MegaVile]]]]&lt;br /&gt;
|caption= Artwork by '''[[MegaVile]]'''&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= Zieldak&lt;br /&gt;
|programmer= Zieldak&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Red&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= Joe Buster + Joe Grenade&lt;br /&gt;
|hp=28  (84 for Joe Man R)&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Joe&lt;br /&gt;
|weak=[[Slash Claw]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Joe Man(Stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= Sniper Joe Commander&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:JoeMan.png ]]}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Joe Man''' is the end boss in his namesake stage, in [[Make a Good Mega Man Level 2]]. He guards the teleporter to the energy element, while '''Joe Man R''' guards a Noble Nickel with his all.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Joe Man and Joe Man R follow a set pattern. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
1. At the start of the battle, they will shoot 5 projectiles and jump halfway across the screen twice. &amp;lt;br&amp;gt;&lt;br /&gt;
2. They will toss 2 grenades and either jump at the player or jump at the player twice. &amp;lt;br&amp;gt;&lt;br /&gt;
3. Repeat process approximately once or twice. &amp;lt;br&amp;gt;&lt;br /&gt;
4. Jump to the other side of the screen and lay two mines. &amp;lt;br&amp;gt;&lt;br /&gt;
5. Repeat. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For Joe Man R, everytime he loses 28 HP, aka one health bar, he will be enter a Hurt pose and be invincible briefly. After a short while, he will jump to the other side of the screen, and run frantically laying mines, and jumping at a specified point on each side. He will do this 3 times, jump to the side of the screen, and repeat steps 1-5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is worthy to keep in mind Joe Man R does a lot more damage than Joe Man himself, and is advised to bring [[E-Tanks]] and full ammo for Slash Claw and Wheel Cutter.&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 0&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 4&lt;br /&gt;
| wheel = 3&lt;br /&gt;
| sakugarne = 2&lt;br /&gt;
| wire = 7&lt;br /&gt;
| arrow = 0&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = Wheel Cutter triggers the mines Joe Man and Joe Man R lay down.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
* Joe Man and Joe Man R's weakness to [[Slash Claw]] is a nod to the fact the Slash Claw tears through shields and tends to easily kill Joe enemies.&lt;br /&gt;
* Joe Man R is one of the most disliked bosses, for being 'boring' and 'taking too long' in addition to his high damage output.&lt;br /&gt;
* A modified Joe Man appears at the end of one path in [[Metallic Ocean]], asking the player if they remember him. This Joe Man has 10 health bars but dies instantly after they fill up.&lt;/div&gt;</summary>
		<author><name>84.145.103.37</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Joe_Man_(boss)&amp;diff=1446</id>
		<title>Joe Man (boss)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Joe_Man_(boss)&amp;diff=1446"/>
				<updated>2017-11-29T14:24:26Z</updated>
		
		<summary type="html">&lt;p&gt;84.145.103.37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:JoeManMugshot.png|left|JoeMan's mugshot]][[File:JoeManMugshot.png|right|Joe Man's mugshot]]Joe Man / Joe Man R&lt;br /&gt;
|image=[[File:Joeman8bitArt.png|270px|Artwork by [[MegaVile]]]]&lt;br /&gt;
|caption= Artwork by '''[[MegaVile]]'''&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= Zieldak&lt;br /&gt;
|programmer= Zieldak&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Red&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= Joe Buster + Joe Grenade&lt;br /&gt;
|hp=28  (84 for Joe Man R)&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Joe&lt;br /&gt;
|weak=[[Slash Claw]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Joe Man(Stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= Sniper Joe Commander&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:JoeMan.png ]]}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Joe Man''' is the end boss in his namesake stage, in [[Make a Good Mega Man Level 2]]. He guards the teleporter to the energy element, while '''Joe Man R''' guards a Noble Nickel with his all.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Joe Man and Joe Man R follow a set pattern. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
1. At the start of the battle, they will shoot 5 projectiles and jump halfway across the screen twice. &amp;lt;br&amp;gt;&lt;br /&gt;
2. They will toss 2 grenades and either jump at the player or jump at the player twice. &amp;lt;br&amp;gt;&lt;br /&gt;
3. Repeat process approximately once or twice. &amp;lt;br&amp;gt;&lt;br /&gt;
4. Jump to the other side of the screen and lay two mines. &amp;lt;br&amp;gt;&lt;br /&gt;
5. Repeat. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For Joe Man R, everytime he loses 28 HP, aka one health bar, he will be enter a Hurt pose and be invincible briefly. After a short while, he will jump to the other side of the screen, and run frantically laying mines, and jumping at a specified point on each side. He will do this 3 times, jump to the side of the screen, and repeat steps 1-5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is worthy to keep in mind Joe Man R does a lot more damage than Joe Man himself, and is advised to bring [[E-Tanks]] and full ammo for Slash Claw and Wheel Cutter.&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 0&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 4&lt;br /&gt;
| wheel = 3&lt;br /&gt;
| sakugarne = 2&lt;br /&gt;
| wire = 7&lt;br /&gt;
| arrow = 0&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = Wheel Cutter triggers the mines Joe Man and Joe Man R lay down.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
* Joe Man and Joe Man R's weakness to [[Slash Claw]] is a nod to the fact the Slash Claw tears through shields and tends to easily kill Joe enemies.&lt;br /&gt;
* Joe Man R of the most disliked bosses, for being 'boring' and 'taking too long' in addition to his high damage output.&lt;br /&gt;
* A modified Joe Man appears at the end of one path in [[Metallic Ocean]], asking the player if they remember him. This Joe Man has 10 health bars but dies instantly after they fill up.&lt;/div&gt;</summary>
		<author><name>84.145.103.37</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Joe_Man_(boss)&amp;diff=1445</id>
		<title>Joe Man (boss)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Joe_Man_(boss)&amp;diff=1445"/>
				<updated>2017-11-29T14:22:22Z</updated>
		
		<summary type="html">&lt;p&gt;84.145.103.37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:JoeManMugshot.png|left|JoeMan's mugshot]][[File:JoeManMugshot.png|right|Joe Man's mugshot]]Joe Man / Joe Man R&lt;br /&gt;
|image=[[File:Joeman8bitArt.png|270px|Artwork by [[MegaVile]]]]&lt;br /&gt;
|caption= Artwork by '''[[MegaVile]]'''&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= Zieldak&lt;br /&gt;
|programmer= Zieldak&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Red&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= Joe Buster + Joe Grenade&lt;br /&gt;
|hp=28  (84 for Joe Man R)&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Joe&lt;br /&gt;
|weak=[[Slash Claw]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Joe Man(Stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= Sniper Joe Commander&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:JoeMan.png ]]}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Joe Man''' is the end boss in his namesake stage, in [[Make a Good Mega Man Level 2]]. He guards the teleporter to the energy element, while '''Joe Man R''' guards a Noble Nickel with his all.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Joe Man and Joe Man R follow a set pattern.&lt;br /&gt;
1. At the start of the battle, they will shoot 5 projectiles and jump halfway across the screen twice.&lt;br /&gt;
2. They will toss 2 grenades and either jump at the player or jump at the player twice.&lt;br /&gt;
3. Repeat process approximately once or twice.&lt;br /&gt;
4. Jump to the other side of the screen and lay two mines.&lt;br /&gt;
5. Repeat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For Joe Man R, everytime he loses 28 HP, aka a health bar, he will be enter a Hurt pose and be invincible briefly. After a short while, he will jump to the other side of the screen, and run frantically laying mines, and jumping at a specified point on each side. He will do this 3 times, jump to the side of the screen, and repeat steps 1-5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is worthy to keep in mind Joe Man R does a lot more damage than Joe Man himself, and is advised to bring [[E-Tanks]] and full ammo for Slash Claw and Wheel Cutter.&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 0&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 4&lt;br /&gt;
| wheel = 3&lt;br /&gt;
| sakugarne = 2&lt;br /&gt;
| wire = 7&lt;br /&gt;
| arrow = 0&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = Wheel Cutter triggers the mines Joe Man and Joe Man R lay down.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
* Joe Man and Joe Man R's weakness to [[Slash Claw]] is a nod to the fact the Slash Claw tears through shields and tends to easily kill Joe enemies.&lt;br /&gt;
* Joe Man R of the most disliked bosses, for being 'boring' and 'taking too long' in addition to his high damage output.&lt;br /&gt;
* A modified Joe Man appears at the end of one path in [[Metallic Ocean]], asking the player if they remember him. This Joe Man has 10 health bars but dies instantly after they fill up.&lt;/div&gt;</summary>
		<author><name>84.145.103.37</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Literally_Just_a_Bee&amp;diff=1438</id>
		<title>Literally Just a Bee</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Literally_Just_a_Bee&amp;diff=1438"/>
				<updated>2017-11-29T13:36:04Z</updated>
		
		<summary type="html">&lt;p&gt;84.145.103.37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#6844FC&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Literally Just a Bee&lt;br /&gt;
|image=[[ File:Chibee.png |300px|Official CAPCOM artwork of Chibee]]&lt;br /&gt;
|caption= Official CAPCOM artwork of Chibee&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer=WreckingPrograms&lt;br /&gt;
|gender=&lt;br /&gt;
|eyecolor = Black&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = &lt;br /&gt;
|weak=[[Hornet Chaser]] / [[Haunt Pumpkin]]&amp;lt;br&amp;gt;[[Sakugarne]] / [[Match Blast]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Null and Void]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=Bee&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Literally Just a Bee''' is a miniboss encountered in [[Zieldak]]'s Floor 6 Level of [[Null and Void]] in [[Make a Good Mega Man Level 2]].  As its name implies, it is nothing more than a Chibee given the health bar of a standard boss.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Literally Just a Bee emulates the behavior of a standard Chibee, which is to slowly fly towards the player attempting to deal contact damage.  The only trouble one might have against this joke boss is due to its abundance of health causing it to overstay its welcome; make use of the arena's varied terrain to manipulate its homing pattern, and you should go through the encounter with very little damage (If any at all)—or, if you're in a hurry, you can destroy it with a single [[Hornet Chaser]].&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 2/2/4&lt;br /&gt;
| hornet = 28&lt;br /&gt;
| jewel = 2&lt;br /&gt;
| grab = 2&lt;br /&gt;
| triple = 2&lt;br /&gt;
| slash = 2&lt;br /&gt;
| wheel = 4&lt;br /&gt;
| sakugarne = 8&lt;br /&gt;
| wire = 4&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>84.145.103.37</name></author>	</entry>

	</feed>