<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=87.123.207.88</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=87.123.207.88"/>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php/Special:Contributions/87.123.207.88"/>
		<updated>2026-04-22T15:14:27Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.1</generator>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Autobounce&amp;diff=2732</id>
		<title>Autobounce</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Autobounce&amp;diff=2732"/>
				<updated>2018-02-23T22:36:50Z</updated>
		
		<summary type="html">&lt;p&gt;87.123.207.88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name=Autobounce&lt;br /&gt;
|image=[[File:AutoBounce.png]]&lt;br /&gt;
|caption=&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= Garirry&amp;lt;br&amp;gt;ACESpark (sprite)&lt;br /&gt;
|programmer= Garirry&amp;lt;br&amp;gt;SnoruntPyro (additional attacks)&lt;br /&gt;
|gender= &lt;br /&gt;
|eyecolor = Varies&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Copy&lt;br /&gt;
|weak= Varies&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Inner Sanctum]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Autobounce''' is a boss in ''[[Make a Good Mega Man Level 2]]''. It appears at the end of the fourth [[Wily Star II]] stage, [[Inner Sanctum]].&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
[[File:AutoBounceForms.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
Autobounce, fittingly enough, spends the fight bouncing around the room. It is only vulnerable to one special weapon at a time, denoted by its current appearance and color scheme (which changes after the player lands a hit on it). It always starts vulnerable to [[Wheel Cutter]], but after that it changes its appearance at random. Autobounce telegraphs all of its attacks by flashing white and playing a sound effect; its attacks come out faster as it loses more health. Its attacks are as follows:&lt;br /&gt;
* [[Hornet Chaser]]: Shoots a trail of explosions that homes in on the player.&lt;br /&gt;
* [[Jewel Satellite]]: Shoots a [[Gemini Laser]] projectile at the nearest wall.&lt;br /&gt;
* [[Grab Buster]]: Shoots three Grab Buster shots in a line. These shots heal Autobounce for 2 HP if they connect.&lt;br /&gt;
* [[Triple Blade]]: Fires two blades into the air that then fall to the ground.&lt;br /&gt;
* [[Slash Claw]]: Releases a burst of energy surrounding it. In this form, Autobounce speeds up over time until it is hit.&lt;br /&gt;
* [[Wheel Cutter]]: Shoots two [[Metal Blade]] projectiles.&lt;br /&gt;
* [[Sakugarne]]: Releases two rocks from its head that break apart into two smaller rocks upon hitting the ground.&lt;br /&gt;
* [[Super Arrow]]: Shoots a buster shot that spreads into a wide arc upon hitting a wall, similar to [[Centaur Man]]'s attack.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 0/0/0&lt;br /&gt;
| hornet = 2&lt;br /&gt;
| jewel = 2&lt;br /&gt;
| grab = 2&lt;br /&gt;
| triple = 2&lt;br /&gt;
| slash = 2&lt;br /&gt;
| wheel = 2&lt;br /&gt;
| sakugarne = 2&lt;br /&gt;
| wire = 0&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = Alter weapons are disabled against Autobounce, and it is only vulnerable to one weapon at a time.&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Autobounce originally had 56 HP instead of 28 HP, but weapons did 4 damage to it instead of 2. &lt;br /&gt;
* Autobounce's Grab Buster attack was nerfed in Version 1.3.0. Before this version, it fired an additional shot, and healed for 4 HP instead of 2.&lt;br /&gt;
* Because Autobounce is immune to the Mega Buster at all times, it is one of two bosses (alongside [[Wily Machine SWORD]]) in the [[True Arena]] where using special weapons is allowed for the &amp;quot;Masochist&amp;quot; [[Challenge Tent|challenge]].&lt;br /&gt;
* In an early version of Wily 4, Autobounce would have no visual difference in the forms aside from the colors changing, occasionally making it hard to tell the form it's currently in. Its graphics were later touched on by [[ACESpark]] to eradicate this issue.&lt;br /&gt;
{{MaGMML2 Wily Star}}&lt;br /&gt;
[[Category:Fortress Guardian]][[Category:Wily Star]]&lt;/div&gt;</summary>
		<author><name>87.123.207.88</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Gunpowder_Cellar&amp;diff=2702</id>
		<title>Gunpowder Cellar</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Gunpowder_Cellar&amp;diff=2702"/>
				<updated>2018-02-23T11:57:18Z</updated>
		
		<summary type="html">&lt;p&gt;87.123.207.88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Gunpowder Cellar&lt;br /&gt;
|rank = 32nd&lt;br /&gt;
|image= [[File:Gunpowder-Cellar.png]]&lt;br /&gt;
|caption= The smell of gunpowder in the morning...or is it night? &lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[Mysterion-svin]]&lt;br /&gt;
|composer= &lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 32&lt;br /&gt;
|judge2 = 33&lt;br /&gt;
|judge3 = 23&lt;br /&gt;
|judge4 = 32&lt;br /&gt;
|judge5 = 35&lt;br /&gt;
|totalscore = 31.0&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 1&lt;br /&gt;
|enemies = &lt;br /&gt;
* MM1 Met&lt;br /&gt;
* Screw Bomber&lt;br /&gt;
* Beak&lt;br /&gt;
* Telly&lt;br /&gt;
* Pickelman Bull&lt;br /&gt;
* Mousubeil&lt;br /&gt;
* Caricarry&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses = [[Match Man]]&lt;br /&gt;
|other = &lt;br /&gt;
|music = The Binding of Isaac - Penance (Cellar Theme) 8-bit&lt;br /&gt;
|location = Tier 7&lt;br /&gt;
|previous = [[Blaze Man]]&lt;br /&gt;
|next = [[Cursor Curse]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|...this is a stage that could have been good, but ultimately ends up being a frustrating mess.|Garirry|Judge Comment}}&lt;br /&gt;
==Overview==&lt;br /&gt;
'''Gunpowder Cellar''' is the 32nd place entry in ''Make a Good Mega Man Level 2''. It's known for exploding barrels and rocks falling from the ceiling. &lt;br /&gt;
==Strategy==&lt;br /&gt;
Good luck.&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = Good level overall, though I do have a few issues with it. I'm not really sure if just having a ! sign was the best way to convey that rocks were going to fall at that spot, because it WILL catch you the first time you go through and it kept catching me because I kept thinking that the signs were decoration in my head. It doesn't help that they just seem to come out of the ceiling and there isn't really any logical hole or noticeable tube they'd come through. Other than that, the level was pretty good, though I kinda wish the barrels were used a bit more, like have them contain enemies or something. Some parts of the level felt a bit cluttered at times, namely the part where you have to grab the key, but most of it is pretty good. I like the boss fight, and it's learnable and fair, though I do think that the damage that the match oes to you is a bit much. Overall a solid level. ALSO I SAW THAT SMOL ISAAC&lt;br /&gt;
|pyroscore = 32&lt;br /&gt;
|jupi = You nailed down the 'abandoned basement' vibe pretty well, but this level was kinda lacking in terms of design. The bottom area was really cramped, same with the vertical section. It wasn't really clear that the key was INSIDE a barrel, which confused me and made me backtrack when I didn't need to. The boss was unfair because it was nearly impossible to telegraph its attacks, and its weakness (Grab Buster) is a very slow weapon that usually fails to hit the boss in time because of its many, MANY periods of invincibility. Overall, this level had some potential, but it just...kind of missed the mark :/&lt;br /&gt;
|jupiscore = 33&lt;br /&gt;
|enjl = I feel like this level got a bit carried away with its cellar theme there. The way this level is laid out makes the enemy positions not at all comfortable to deal with and the environment is overall claustrophobically cramped on many occasions. The matchstick boss is a neat idea considering the gunpowder theme and I like its pattern, though the final attack is something that the player can't predict unless they know it's coming. Overall I wish this level tried less to feel like a building and got more creative with its layout to compliment its enemy positions and not its general aesthetic.&lt;br /&gt;
|enjlscore = 23&lt;br /&gt;
|garirry = This level had potential to be good considering the fairly interesting idea for this stage, but there are so many issues that make it very mediocre. This stage fails at the basics of level design; every section is filled with too many enemies and obstacles that are nearly impossible to avoid. The fact that you need to stop to recharge your buster to destroy the barrels just makes this level more frustrating. The boss also has inconsistent attacks. So in short, this is a stage that could have been good, but ultimately ends up being a frustrating mess.&lt;br /&gt;
|garirryscore = 32&lt;br /&gt;
|ace = This was fun enough, if not spectacular.&lt;br /&gt;
&lt;br /&gt;
I guess my primary issues are a few 'this is irritating' moments. For example, this stage has an awful lot of areas where it isn't... actually obvious where to go. So many areas look like they should scroll to the next screen, but don't. It's rather annoying to travel up somewhere without say, a path, or even a reward for doing so.&lt;br /&gt;
There are also quite a few areas where you could've benefited from, say, sticking in another Nickel rather than... bolts. It's a bit of a bummer to work to get somewhere only for there to be almost nothing waiting for you. I appreciate the one you stuck in there though.&lt;br /&gt;
Final issue - this stage lets you spend the entire thing doing it buster only - up until the end which suddenly requires weapon usage. Erm.. why? Especially since it's on the main route. [POST JUDGING COMMENT: This was a glitch, and fixed post judging.]&lt;br /&gt;
&lt;br /&gt;
There is one really major missed opportunity here - A lack of cartoon gunpowder line? This stage could've benefited with a gimmick somewhat like that if only to boost this from 'just solid' to 'great'. Your new asset wasn't really pushed far enough to be memorable, but at least the stage was designed around the fact they don't respawn, so kudos to that.&lt;br /&gt;
&lt;br /&gt;
I liked most aspects of your Robot Master (I.. guess he's a Robot Master?), except for the fact he's randomly invincible whilst jumping. He doesn't look like he should be whilst doing that, and it's enough to throw the player off completely.&lt;br /&gt;
|acescore = 35&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 7}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 7 Stages]]&lt;/div&gt;</summary>
		<author><name>87.123.207.88</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_5_(MaGMML)&amp;diff=2701</id>
		<title>Tier 5 (MaGMML)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_5_(MaGMML)&amp;diff=2701"/>
				<updated>2018-02-23T11:54:39Z</updated>
		
		<summary type="html">&lt;p&gt;87.123.207.88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Tier 5&lt;br /&gt;
|image= [[File:MaGMML1Tier5.png|256px]]&lt;br /&gt;
|caption= And the winners are here!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level|MaGMML]]''&lt;br /&gt;
|creator= &lt;br /&gt;
|composer= &lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 4&lt;br /&gt;
|collectables = &lt;br /&gt;
|music = Super Mario 3D World - World Bowser&lt;br /&gt;
|bosses = &lt;br /&gt;
|previous = [[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|next = [[Wily Castle|Dr. Wily Stages - Wily Castle]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Welcome to teh top 4! The best of the contest levels are here!|Thomas the Tank Engine.|}}&lt;br /&gt;
'''Tier 5''' is the fifth Tier of ''[[Make a Good Mega Man Level]]''. It is located at Thomas's stage from ''Mega Man Square Root of Negative One''. The tier contains the entries ranked 4th to 1st.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
|-&lt;br /&gt;
|[[Citadel Basement]]&lt;br /&gt;
|[[Entity1037]]&lt;br /&gt;
|75/ 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Friendly Dictator]]&lt;br /&gt;
|75.6 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[kumuhmuh]]&lt;br /&gt;
|80.8 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[RedBlupi]]&lt;br /&gt;
|84.2 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* Bright Man&lt;br /&gt;
* Thomas the Tank Engine&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This tier is the only one in the contest not to feature a tier boss as to not take away attention from the winning levels. Glass Man can be considered to be its boss instead. &amp;lt;br&amp;gt; [[Tier 10 (MaGMML2)|Tier 10]], the winning tier of the second contest follows up on this tradition as well.&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{MaGMML Tier 5}}&lt;br /&gt;
[[Category:Tiers]]&lt;/div&gt;</summary>
		<author><name>87.123.207.88</name></author>	</entry>

	</feed>