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		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-06-09T02:02:19Z</updated>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=City_War&amp;diff=22389</id>
		<title>City War</title>
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				<updated>2024-06-29T09:27:17Z</updated>
		
		<summary type="html">&lt;p&gt;87.57.163.165: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=City War&lt;br /&gt;
|rank=19th&lt;br /&gt;
|image=[[File:MaGMML1-19-CityWar1.png]]&lt;br /&gt;
|caption=Collision problems plague this stage.&lt;br /&gt;
|game=''[[Make a Good Mega Man Level]]'' ''([[Make a Good Mega Man Level Remastered|Remastered]])''&lt;br /&gt;
|creator=[[qazcake]]&lt;br /&gt;
|composer=Randall Crissman (original)&amp;lt;br&amp;gt;Adam Remy (remix)&lt;br /&gt;
|artist=Unknown&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=1&lt;br /&gt;
|judge1=22&lt;br /&gt;
|judge2=21&lt;br /&gt;
|judge3=8&lt;br /&gt;
|judge4=12&lt;br /&gt;
|judge5=9&lt;br /&gt;
|totalscore=14.4&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Batton]]&lt;br /&gt;
*[[Bomb Thrown]]&lt;br /&gt;
*[[Crazy Cannon]]&lt;br /&gt;
*[[Croaker]]&lt;br /&gt;
*[[Dada]]&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Hothead]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
*[[Sniper Armor]]&lt;br /&gt;
|subbosses= &lt;br /&gt;
|bosses=&lt;br /&gt;
|other= &lt;br /&gt;
*[[File:Skip.png]] [[Skip Teleporter|Skippable]] (teleporter {{1R}})&lt;br /&gt;
*[[File:Magmml1rsnoruntpyroleastfav.png]] [[snoruntpyro]]'s Least Favorite&lt;br /&gt;
*[[File:Cheez8leastfav.png]] [[Cheez8]]'s Least Favorite&lt;br /&gt;
*[[File:Blackmoredarkwingleastfav.png]] [[Mick Galbani]]'s Least Favorite&lt;br /&gt;
*[[File:Mrkyuremleastfav.png]] [[MrKyurem]]'s Least Favorite&lt;br /&gt;
* Judge Comment Comic (snoruntpyro)&lt;br /&gt;
|music=SWAT Cats - Season 1 &amp;amp; 2 Theme (remix)&lt;br /&gt;
|location=[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|previous=[[Objective: Vain Space]] &lt;br /&gt;
|next=[[Level]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|There are some... issues with the level to the right of me.|[[Haehaey]]|NPC near City War, understatement of the year.}}&lt;br /&gt;
'''City War''' is the 19th place entry in ''[[Make a Good Mega Man Level]]''. It is an entirely horizontal level set in an apocalyptic city. It was one of the last entries submitted to the contest, and its heavily rushed nature makes it a prime example of why playtesting levels before submitting them is important. Due to [[qazcake]]'s Game Maker settings deleting certain blocks, the level has a myriad of collision issues and missing blocks, rendering the level almost unplayable. It also has the infamous distinction of being the least favourite stage of four of the five judges, a record that is not likely to be broken anytime soon.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
This level requires Special Weapons in order to bypass a lot of the challenges. There are also no checkpoints in this stage, and the only way to progress is to understand the rules of the level.&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| [[File:MaGMML1-19-CityWar2.png|frame|none|alt=City War Screenshot A|'''A''': One of the primary rules of this stage is: If an enemy used to be standing there, it's most likely a hole.]]&lt;br /&gt;
| [[File:MaGMML1-19-CityWar3.png|frame|none|alt=City War Screenshot B|'''B''': There are also several areas with solid collision which look like they're part of the background rather than foreground.]]&lt;br /&gt;
| [[File:MaGMML1-19-CityWar4.png|frame|none|alt=City War Screenshot C|'''C''': Sometimes the strange collision choices can be used to your advantage, and allow you to summon Rush Jet at greater heights.]]&lt;br /&gt;
|}&lt;br /&gt;
The enemy challenges in this level, outside of the [[Sniper Armor]], are the least of [[Mega Man]]'s worries in this stage. Paying careful attention to where an enemy is standing should allow him to bypass most of the holes. The [[Rush Jet]] is also a constant necessity throughout the level, which is the other major worry in this level. Memorising what is and isn't solid elsewhere is also a must.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:MaGMML1-19-CityWar5.png|frame|none|alt=City War Screenshot D|'''D''': You can bypass the corridor segment of the level, (since it is harder to track holes here) by going above the wall.]]&lt;br /&gt;
| [[File:MaGMML1-19-CityWar6.png|frame|none|alt=City War Screenshot E|'''E''': Fortunately, this is a floor, and you can safely land on it.]]&lt;br /&gt;
| [[File:MaGMML1-19-CityWar7.png|frame|none|alt=City War Screenshot F|'''F''': Windows are also solid. This is the other showstopper, as getting the glitchy Rush Jet through this segment is an exercise in patience.]]&lt;br /&gt;
|}&lt;br /&gt;
The final segment of the level requires the Rush Jet to clear, as there are several gaps too wide for Mega Man to cross.&lt;br /&gt;
&lt;br /&gt;
==Skip Status==&lt;br /&gt;
Unlike every other level in the original game, City War was deemed skippable by the judges, due to it being virtually unplayable thanks to the missing collision areas. In the original game, an [[Energy Element]] was placed at the start of the stage, but in ''[[Make a Good Mega Man Level Remastered]]'', a [[Skip Teleporter]] takes its place.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment1&lt;br /&gt;
|pyro = [[File:MaGMML1-CityWarComic.png|500px]]&lt;br /&gt;
|pyroscore = 22&lt;br /&gt;
|sppersonal = 4&lt;br /&gt;
|spother = 2&lt;br /&gt;
|spunique = 6&lt;br /&gt;
|spcreativity = 2&lt;br /&gt;
|spgraphics = 3&lt;br /&gt;
|spmusic = 5&lt;br /&gt;
|cheez = I don't know whether all the invisible holes were on accident or on purpose, and honestly, I'm not sure which would be worse. They really ruined the level.&lt;br /&gt;
|cheezscore = 21&lt;br /&gt;
|c8personal = 1&lt;br /&gt;
|c8other = 1&lt;br /&gt;
|c8unique = 1&lt;br /&gt;
|c8creativity = 1&lt;br /&gt;
|c8graphics = 1&lt;br /&gt;
|c8music = 3&lt;br /&gt;
|duvi = I refuse.&lt;br /&gt;
|duviscore = 8&lt;br /&gt;
|d0personal = 1&lt;br /&gt;
|d0other = 2&lt;br /&gt;
|d0unique = 6&lt;br /&gt;
|d0creativity = 0&lt;br /&gt;
|d0graphics = 0&lt;br /&gt;
|d0music = 0&lt;br /&gt;
|mick = No checkpoints at all, invisible ladders, a number of random invisible holes, very little in the way of actual platforming, a background that really should've been paralaxed, a copious amount of spots where I just used Rush, etc. This level is... not a good one, at all, I definitely did not enjoy this one, it really feels like more of a rush job than anything.&lt;br /&gt;
|mickscore = 12&lt;br /&gt;
|mgpersonal = 0&lt;br /&gt;
|mgother = 0&lt;br /&gt;
|mgunique = 3&lt;br /&gt;
|mgcreativity = 0&lt;br /&gt;
|mggraphics = 3&lt;br /&gt;
|mgmusic = 6&lt;br /&gt;
|kyurem = I’m not quite sure how to describe this, but it works kinda like a therapy for me. Occasionally, I look at some old Mario Maker levels, and get sad, because Nintendo patched out the glitch that allows you to have invisible blocks, and blocks that behave like other blocks. When that happens, I load up this level, spend a few minutes on it, and suddenly, I respect their decision.&lt;br /&gt;
|kyuremscore = 9&lt;br /&gt;
|mkpersonal = 0&lt;br /&gt;
|mkother = 0&lt;br /&gt;
|mkunique = 4&lt;br /&gt;
|mkcreativity = 3&lt;br /&gt;
|mkgraphics = 1&lt;br /&gt;
|mkmusic = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 2''==&lt;br /&gt;
{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=City War Arcade Machine&lt;br /&gt;
|rank = [[Tier 5 (MaGMML2)|Tier 5]] Hidden Stage&lt;br /&gt;
|image= [[File:MaGMML2-5Secret-CityWar1.png|274px]]&lt;br /&gt;
|caption= Remember this bad boy?''&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[qazcake]] (original) [[Smedis]] (port)&lt;br /&gt;
|composer= Randall Crissman (original)&amp;lt;br&amp;gt;Adam Remy (remix)&lt;br /&gt;
|artist= Unknown&lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = &lt;br /&gt;
|enemies = &lt;br /&gt;
* [[Batton]]&lt;br /&gt;
* [[Bomb Thrown]]&lt;br /&gt;
* [[Crazy Cannon]]&lt;br /&gt;
* [[Croaker]]&lt;br /&gt;
* [[Dada]]&lt;br /&gt;
* [[Hammer Joe]]&lt;br /&gt;
* [[Hothead]]&lt;br /&gt;
* [[Metall]]&lt;br /&gt;
* [[Returning Sniper Joe]]&lt;br /&gt;
* [[Sniper Armor]]&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses =&lt;br /&gt;
|other = &lt;br /&gt;
* Hidden stage&lt;br /&gt;
|music = SWAT Cats - Season 1 &amp;amp; 2 Theme (Remix)&lt;br /&gt;
|location = [[Tier 5 (MaGMML2)|Tier 5]]&lt;br /&gt;
|previous = [[Maze of Significantly Less Death]] (By order seen in the hub)&lt;br /&gt;
|next = [[Volcanic Furnace]] (By order seen in the hub)&lt;br /&gt;
}}&lt;br /&gt;
{{quote|'''Bah humbug!''' There goes the last of my change to that dratted City War machine! I say it's rigged.|Scrooge|NPC near City War, right you are.}}&lt;br /&gt;
The infamous level returns in ''[[Make a Good Mega Man Level 2]]'' as a hidden level; Mega Man can access it by pressing up at the City War arcade cabinet in the [[Tier 5 (MaGMML2)|Tier 5]] hub. Unlike the original level, the invisible ladders are visible this time, but the invisible holes remain. This version is significantly easier thanks to the presence of the [[Super Arrow]] and a less problematic [[Rush Jet]]. Also unlike the original, this version is '''not''' skippable.&lt;br /&gt;
&lt;br /&gt;
Additionally, the 56th-place level [[Neon Man (stage)|Neon Man]] has a secret room referencing City War, while the 21st-place level [[City Under Siege]] was envisioned as an improved version of the level.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The image in [[snoruntpyro]]'s review for City War is represented by a (now dead) Imgur link in the original ''MaGMML'' as the engine used for judge comments didn't support images. ''Make a Good Mega Man Level Remastered'' displays the image in-game instead.&lt;br /&gt;
* According to [[Duvi0]]'s score breakdowns, this stage was originally supposed to be his least favorite stage as well, but it was changed to [[Chroma Key]] due to a conflict.&lt;br /&gt;
* According to snoruntpyro, the only reason City War was included in ''MaGMML2'' was because a recreation of it was made as a joke during the devkit's development, and she decided to include it in the final game because, &amp;quot;Why not?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML Tier 1}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
{{MaGMML2 Tier 5}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good Mega Man Level Stages]][[Category:Tier 1 (MaGMML)]][[Category:Skippable Levels]][[Category:Least Favorites]][[Category:Tier 5 (MaGMML2)]][[Category:Hidden Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category: Tier 1 Stages]]&lt;/div&gt;</summary>
		<author><name>87.57.163.165</name></author>	</entry>

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