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		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=88.130.63.160</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-11-10T22:57:37Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Airflow_Hubble&amp;diff=2345</id>
		<title>Airflow Hubble</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Airflow_Hubble&amp;diff=2345"/>
				<updated>2018-02-19T20:58:06Z</updated>
		
		<summary type="html">&lt;p&gt;88.130.63.160: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Airflow Hubble&lt;br /&gt;
|rank = 73rd&lt;br /&gt;
|image= [[File:Hubble.png|250px]]&lt;br /&gt;
|caption= The sole checkpoint...&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= Concord_butterfly&lt;br /&gt;
|composer= &lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 24&lt;br /&gt;
|judge2 = 18&lt;br /&gt;
|judge3 = 10&lt;br /&gt;
|judge4 = 14&lt;br /&gt;
|judge5 = 1&lt;br /&gt;
|totalscore = 13.4&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = &lt;br /&gt;
|enemies = &lt;br /&gt;
* Apache Joe&lt;br /&gt;
* Bounder&lt;br /&gt;
* Crystal Joe&lt;br /&gt;
* Lyric&lt;br /&gt;
* Metall Mommy&lt;br /&gt;
* Pukapelly&lt;br /&gt;
* Power Muscler&lt;br /&gt;
* RingRing&lt;br /&gt;
* Subeil&lt;br /&gt;
* Tellie&lt;br /&gt;
* Wall Cannon&lt;br /&gt;
&lt;br /&gt;
|subbosses = &lt;br /&gt;
* Dachone&lt;br /&gt;
*Gorilla Tank&lt;br /&gt;
*Metall Potton&lt;br /&gt;
|bosses = [[Quint]]&lt;br /&gt;
|other = * Garriry's least favorite&lt;br /&gt;
* Skippable&lt;br /&gt;
|music = Unopened - Sonata Arctica (8bit)&lt;br /&gt;
|location = Tier 2&lt;br /&gt;
|previous = [[Wily Tower]]&lt;br /&gt;
|next = [[Yggdrasil]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Contains no message|Sign at the start| Showing this level's quality.}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
Airflow Hubble is the 73rd place entry in Make A Good Mega Man Level 2. It contains Guts Man lifts, numerous spikes, and only a single checkpoint halfway through the stage (not even in the boss hallway). It is notorious for its usage of respawning enemies (mostly Apache Joes), Guts Lifts that attempt to hide their holes for dropping the player, and either very punishing situations or very questionable enemy placement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The stage is will typically be too difficult for the average player, as well as most seasoned players. Thus, it is advised to skip it. Those that attempt it will NEED to use weapons to bypass certain sections. Two big offenders being the wall near the beginning, and the sections with Guts Lifts over spikes. The former requires either Super Arrow or Wheel Cutter to reach the top, and the latter needing Sakugarne for safety measures. Surprisingly, the stage gets easier once the checkpoint is actually reached. The stage gives up on the Guts Lifts for a fan section in the second half (not without one last one that's very tough though), and having an unmodified fight with Quint at the end. &lt;br /&gt;
&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = A very, very meh level. A lot of the enemies placed here can be easily avoided, and there's large chunks of level where every challenge is just laughably skippable. There's this long vertical drop with a bunch of enemies that you can just find a hole in near the top and fall down the entire shaft and never get hit. There's a room with like 3 crystal joes that you can just get out of before they can fire. There's a Metall gumball machine miniboss that you can just snipe from a ladder with no danger whatsoever. The only real parts of the level that are threatening are the parts that are really obnoxious - the beginning part with Apache Joes and the part with the guts lifts. Apache Joe part speaks for itself, and the Guts Lift part just has annoying jumps due to Lyrics and weirdly placed drop lines. The fan part at the end is okay. Then there's a Quint fight and then the level's over. Uhh...yeah.&lt;br /&gt;
|pyroscore = 24&lt;br /&gt;
|spdesign = 5&lt;br /&gt;
|spfun = 5&lt;br /&gt;
|spcreativity = 5&lt;br /&gt;
|spaesthetics = 4&lt;br /&gt;
|spfunction = 5&lt;br /&gt;
|spskip = No&lt;br /&gt;
|jupi = This level was badly designed all the way through. At the beginning, you put like 3 Copter Joes, one of those missile guys, a line of Mets, and 2 of those laser-shooting space walkers...it's all too much and basically requires weapons, which isn't good. During the indoor portion, it's too hard to see the split in the Guts Man platform lines (it's not very visible, there are blue squares instead of black ones) when you're focusing on avoiding enemy attacks. Most of the fans weren't attached to any other blocks and looked out of place. The screen scrolls in the Quint boss fight because the StopScroll objects weren't placed correctly. Honestly, I don't think this level was designed with other players in mind. My advice to you would be to have other people test your level before you submit it!&lt;br /&gt;
&lt;br /&gt;
|jupiscore = 18&lt;br /&gt;
|jhdesign = 3&lt;br /&gt;
|jhfun = 1&lt;br /&gt;
|jhcreativity = 8&lt;br /&gt;
|jhaesthetics = 3&lt;br /&gt;
|jhfunction = 3&lt;br /&gt;
|enjl = I'm having serious issues taking this level seriously in any regard. It's so... random, inconsistent and messy. In some sections it doesn't even work properly with, for instance, the Met Dispenser despawning when you leave and re-enter the screen. Every element in this level looks to be placed with so little thought to gameplay that I have to wonder whether it was even tested at all. Enemies repeatedly respawn in places where you have to take a moment and concentrate, many obstacles are unfairly placed, others are completely useless. There's no flow, no coherency and overall I just didn't have fun playing through this stage.&lt;br /&gt;
&lt;br /&gt;
|enjlscore = 10&lt;br /&gt;
|endesign = 1&lt;br /&gt;
|enfun = 0&lt;br /&gt;
|encreativity = 3&lt;br /&gt;
|enaesthetics = 2&lt;br /&gt;
|enfunction = 4&lt;br /&gt;
|enskip = Yes&lt;br /&gt;
|garirry = Is this level even finished? I'm asking this because,  the level design is AWFUL. The amount of enemies there is is ridiculous and they happen to be perfectly placed in order to make the experience as uncomfortable as possible. Other than that, most of the level is extremely empty with overly long passages and dead ends, not to mention the forced weapon usage, as well as cases where weapon usage is optional but will let you skip over painful sections. Also, there is a severe lack of checkpoints. [] Why did this level need to happen? Even the most basic stuff like graphics seemed to go downhill after a few screens, not to mention the level is a bit buggy. This is an infuriating level to play through and it could have been much, MUCH better.&lt;br /&gt;
&lt;br /&gt;
|garirryscore = 14&lt;br /&gt;
|gadesign = 1&lt;br /&gt;
|gafun = 2&lt;br /&gt;
|gacreativity = 4&lt;br /&gt;
|gaaesthetics = 3&lt;br /&gt;
|gafunction = 4&lt;br /&gt;
|gadesignnote = What is this shit? There's so many enemies placed at random and inconvenient spots it's irritating as hell. Obstacles aren't any better. Forced weapon usage. I could go on.&lt;br /&gt;
|gafunnote = Man, this level gets annoying fast. There is some enjoyment but it's very limited.&lt;br /&gt;
|gacreativitynote = Eh. Nothing stood out at all here.&lt;br /&gt;
|gaaestheticsnote = I think it started well, then went downhill.&lt;br /&gt;
|gafunctionnote = Contains bugs.&lt;br /&gt;
|ace =&lt;br /&gt;
[[File:MaGMML2-AirflowHubble.png|450px]]&lt;br /&gt;
&lt;br /&gt;
|acescore = 1&lt;br /&gt;
|asdesign = 0&lt;br /&gt;
|asfun = 0&lt;br /&gt;
|ascreativity = 0&lt;br /&gt;
|asaesthetics = 0&lt;br /&gt;
|asfunction = 1&lt;br /&gt;
|asskip = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* After the judging had finished, ACESpark had stated that &amp;quot;Looking back at it, even I don't think this deserves a 1&amp;quot;, stating he would assign it 3 additional points in a rejudging.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 2}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 2 Stages]][[Category:Stages without Collectables]] [[Category:Skippable Levels]]  [[Category:Least Favorites]]&lt;/div&gt;</summary>
		<author><name>88.130.63.160</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level&amp;diff=2341</id>
		<title>Make a Good Mega Man Level</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level&amp;diff=2341"/>
				<updated>2018-02-19T20:43:07Z</updated>
		
		<summary type="html">&lt;p&gt;88.130.63.160: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title= Make a Good Mega Man Level&lt;br /&gt;
|image= [[File:MaGMML_Title.png|Make a Good Mega Man Level]]&lt;br /&gt;
|caption= Make a Good Mega Man Level Title Screen&lt;br /&gt;
|developer= SnoruntPyro&lt;br /&gt;
|publisher= &lt;br /&gt;
|director= &lt;br /&gt;
|producer= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer= Blyka / SnoruntPyro&lt;br /&gt;
|artist= &lt;br /&gt;
|writer= &lt;br /&gt;
|composer=&lt;br /&gt;
|series= Mega Man (Classic)&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|releasedate= May 23, 2016&lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= 1.6&lt;br /&gt;
|genre = Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media = [//drive.google.com/open?id=0BwNgH5m8BAUzNzBpR2RnV2dXd2s Digital download] ([//www.mediafire.com/?iqq2aa5at3umv4a mirror])&lt;br /&gt;
|input = &lt;br /&gt;
|music = &lt;br /&gt;
}}&lt;br /&gt;
{{quote|I couldn't come up with a better description okay|[[SnoruntPyro]] on the contest|}}&lt;br /&gt;
&lt;br /&gt;
'''Make a Good Mega Man Level''', also known as ''MaGMML'' and ''MaGMML1'', is the first in the ''MaGMML'' series, taking place from 2015-2016. The premise, inspired by the ''Make a Good Level'' contests from Talkhaus, was to try and build the best level in a Mega Man engine that the contestants could, with this being accomplished with a modified Blyka's Engine, put together in Game Maker 8.0 Pro. Being the first in the series, there were quite a few quirks, such as a very badly put together rubric taken directly from ''MaGLX2'', and the game being in Blyka's Engine rather than the Mega Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was unfounded. The contest had 20 entries overall, split into 5 tiers of 4 levels each, with 6 Wily stages by the judges and 4 Tier Bosses. The contest was judged by [[SnoruntPyro]], [[Cheez8]], [[Duvi0]], [[Mick Galbani]] and [[MrKyurem]].&lt;br /&gt;
&lt;br /&gt;
A remake of the game has been mentioned in the MaGMML3 Discord server, but it has not been officially announced or shown.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The game begins with a traditional intro cutscene explaining that since it had been months since [[Doctor Albert W. Wily|Dr. Wily]]'s last defeat, the people of Mega City or Towntown or whatever, were setting up a festival to celebrate the new peacetime. Predictably, Dr. Wily shows up and scatters the festival's [[Energy Element]]s, announcing yet another plan to take over the world and daring [[Mega Man]] to get past his unbreakable barrier by his newest castle. [[Doctor Thomas Light|Dr. Light]] finds out that 24 Energy Elements will be able to break the barrier, and sends out Mega Man to the festival to collect them all.&lt;br /&gt;
&lt;br /&gt;
Soon, Mega Man finds out that Dr. Wily has revived some fangame robot masters to stand in his way, but not much else comes of this. Once all 24 Energy Elements are collected, Mega Man returns to the lab to find out that Dr. Wily had broken in and left a note for Mega Man, challenging him to invade his fortress. Mega Man, as usual, gets in and clears it out, cornering Dr. Wily. After destroying his newest Wily Machine, Wily tells Mega Man that it's not over yet, and that he has yet to face his greatest creation ever. Mega Man chases Dr. Wily to a space platform, where a [[Zero|strange robot]] drops down. Mega Man battles this robot, but it turns out to be a weak piece of crap, only built to let Dr. Wily escape once again. Mega Man escapes the self-destructing castle, and the ordeal is over.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay is essentially the same as a typical NES classic ''Mega Man'' game. Being based on Blyka's Engine, the game shares the most similarities with ''Mega Man 5'', and is the only ''MaGMML'' game to run at 30 FPS instead of 60. Mega Man starts the game with a full arsenal already in hand, voted in by contestants. The goal of each stage is to get to the end and claim the Energy Element. Each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all, with each tier having four levels each and a boss fight based on a fangame boss (except for Tier 5, where [[Glass Man]] acts as the boss).&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon2.gif]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon4.gif]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|''Mega Man 3'&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon7.gif]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon8.gif]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|Magic Man&lt;br /&gt;
|''Mega Man &amp;amp; Bass''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon6.gif]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|[[Galaxy Man]]&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon5.gif]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|Sheep Man&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon3.gif]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|Solar Man&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 4'' (Variant)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:GlassManSnip.PNG|thumb|right|250px|Glass Man, the winning entry.]]&lt;br /&gt;
The first contest garnered a total of twenty entries.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Chroma Key]]&lt;br /&gt;
*[[Citadel Basement]]&lt;br /&gt;
*[[City War]]&lt;br /&gt;
*[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
*[[Hard to See Land]]&lt;br /&gt;
*[[Level]]&lt;br /&gt;
*[[Maze of Death]]&lt;br /&gt;
*[[Mega Man World]]&lt;br /&gt;
*[[Midnight Snow]]&lt;br /&gt;
*[[Napalm Forest and Caves]]&lt;br /&gt;
|&lt;br /&gt;
*[[NEON GRAVITY]]&lt;br /&gt;
*[[Operation: Vain Space]]&lt;br /&gt;
*[[Research Facility]]&lt;br /&gt;
*[[Sky Ziggurat]]&lt;br /&gt;
*[[Spiky Meltdown]]&lt;br /&gt;
*[[Sunset Siege]]&lt;br /&gt;
*[[The Quickening]]&lt;br /&gt;
*[[Thunderclyffe Plant]]&lt;br /&gt;
*[[Under Construction]]&lt;br /&gt;
*[[Wily Combo]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==	&lt;br /&gt;
The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Robot Masters show up.&lt;br /&gt;
&lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
* [[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
* [[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
* [[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
* [[Tier 5 (MaGMML)|Tier 5]]&lt;br /&gt;
* [[Wily Castle|Dr. Wily Stages - Wily Castle]]&lt;br /&gt;
* [[Eddie's Shop]]&lt;br /&gt;
* [[The Arena]]&lt;br /&gt;
&lt;br /&gt;
== Minibosses ==&lt;br /&gt;
''MaGMML1'' has three minibosses, one of which appears in two variations in its stage.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #1]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Thunder Wool]] (Yellow Devil)&lt;br /&gt;
[[Solar Blaze]] ([[Mecha Dragon]])&lt;br /&gt;
&lt;br /&gt;
[[Top Spin]] ([[Kamegoro Maker]])&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #2]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Magic Card]] (Cossack Catcher)&lt;br /&gt;
[[Gemini Laser]] (Dark Man 2)&lt;br /&gt;
&lt;br /&gt;
[[Pharaoh Shot]] (Mechazaurus)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.png|center]]&lt;br /&gt;
|[[The Moon|Moon]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ronrez.png|center]]&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Robot Masters ==&lt;br /&gt;
''MaGMML1'' features a grand total of a single Robot Master, from the winning stage [[Glass Man (stage)|Glass Man]].&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png]]&lt;br /&gt;
|[[Glass Man (boss)]]&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entry Bosses ==&lt;br /&gt;
Aside from Glass Man, there are 3 other entry bosses.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #3]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMachine.png|center]]&lt;br /&gt;
|[[Gravity Machine]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.png|center]]&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tier Bosses ==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|[[Jolt Man]]&lt;br /&gt;
|Tier 1&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|''Mega Man Eternal''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaggerMan.png|center]]&lt;br /&gt;
|[[Dagger Man]]&lt;br /&gt;
|Tier 2&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|''Mega Man Super Fighting Robot''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YokuMan.png|center]]&lt;br /&gt;
|[[Yoku Man]]&lt;br /&gt;
|Tier 3&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|''Mega Man Unlimited''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JusticeMan.png|center]]&lt;br /&gt;
|[[Justice Man]]&lt;br /&gt;
|Tier 4&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|''Mega Man: Rock Force''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fortress Bosses ==&lt;br /&gt;
Every fortress stage has one boss, except [[Wily Stage 6]], which has two.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GhostOfMegaMan3.png|center]]&lt;br /&gt;
|[[Ghost of Mega Man 3]]&lt;br /&gt;
|[[SnoruntPyro's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyMaster.png|center]]&lt;br /&gt;
|[[Changkey Master]]&lt;br /&gt;
|[[Dr. Wily's Incinerator Chute]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShadowMorpher.png|center]]&lt;br /&gt;
|[[Shadow Morpher]]&lt;br /&gt;
|[[Be the Bigger Person]]&lt;br /&gt;
|Itself&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NeonGlassBirdo.png|center]]&lt;br /&gt;
|[[Neon Glass Birdo on a Guts Lift]]&lt;br /&gt;
|[[Hall of Fame]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirCapsule.png|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|[[MrKyurem's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrophyMachine.png|center]]&lt;br /&gt;
|[[Trophy Machine|Dr. Wily]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|[[Pharaoh Shot]] (Phase 1)&lt;br /&gt;
[[Gemini Laser]] (Phase 2)&lt;br /&gt;
&lt;br /&gt;
[[Thunder Wool]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZeroSprite.gif|center]]&lt;br /&gt;
|[[Zero]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Extra Bosses==&lt;br /&gt;
These bosses are fought post-game, after the main storyline. Neither of them have weaknesses.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrightMan.png|center]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|[[Dr. Light's Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZeroSoul.png|center]]&lt;br /&gt;
|[[Zero|Zero Soul]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc..&lt;br /&gt;
&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game]][[Category:Make a Good Mega Man Level]]&lt;/div&gt;</summary>
		<author><name>88.130.63.160</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:Game_Trooper&amp;diff=2318</id>
		<title>User:Game Trooper</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:Game_Trooper&amp;diff=2318"/>
				<updated>2018-02-19T17:20:25Z</updated>
		
		<summary type="html">&lt;p&gt;88.130.63.160: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About me==&lt;br /&gt;
Greetings one and all, I'm '''Game Trooper'''!!&lt;br /&gt;
Entrant of MAGMML2's [[Volcanic Furnace]], and long time Mega Man fan.&lt;br /&gt;
I'm seasoned in editing various wikis (which will be listed below) as&lt;br /&gt;
early as high school, so I feel that I can be a big help to one I feel&lt;br /&gt;
very passionate about. I have also helped build one of them up from its&lt;br /&gt;
infancy, and have even been an admin for one of them. I absolutely enjoy&lt;br /&gt;
helping out wikis like this one grow, and educate newcomers on what the&lt;br /&gt;
wiki's all about. If you need any help, please don't hesitate to post&lt;br /&gt;
it on my talk page!! I'll get back to you as soon as possible.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
GT Steam 2.png|In case you wanted to know what I'd look like...&lt;br /&gt;
Game Trooper Neo.png|One of my Wiki portraits I created.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Wikis ==&lt;br /&gt;
I can be found on many other wikis.&lt;br /&gt;
&lt;br /&gt;
They include:&lt;br /&gt;
&lt;br /&gt;
* Mega Man Wiki&lt;br /&gt;
* Ratchet and Clank Wiki&lt;br /&gt;
* Scaler Wiki&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
* Overlord Wiki&lt;br /&gt;
&lt;br /&gt;
== Dev Commentary ==&lt;br /&gt;
HELLO! This is my unofficial commentary of how I created my level, [[Volcanic Furnace]]. I'll try to keep this brief, but I imagine that some people will be curious as to what I was thinking of when designing this level (I assume that a particular Durgon will 'eventually' get to this, so hi!).&lt;br /&gt;
&lt;br /&gt;
=== The Concept ===&lt;br /&gt;
As any fan would understand why I entered, I have always wanted to create my own game, and after 'insert-Gaben-9-years-dev-joke-here', I finally got to throw my hat into the ring. The idea for a fire level was actually one of the things I stayed with from the get go. I had FEVERISHLY watched AceSpark's&lt;br /&gt;
level design video series and reviewed MAGMML1's winner, Glass Man, for direction. I concluded that for reference, keep the stage about 28 screens long, introduced each gimmick one section at a time then combine them near the end, and place checkpoints around areas of difficulty. The idea of a fire stage stemmed from an early Robot Master of mine named Scorch Man (kinda silly seeing Bootleg Zook and Sunrise actually showed up, and originally so did Eternal's). Ultimately, despite being a programmer by trade, he was cut due to time restraints and lack of game maker experience. The stage was mostly winged and I plopped down what I thought might make for a fun or challenging setup. One of the ideas I KNOW I wanted to have in some form was some sort of mine cart segment (akin to the final moments of Indiana Jones: Temple of Doom(YOU KNOW WHAT IT IS)). However, due to poor spriting skills and again, lack of&lt;br /&gt;
game maker experience, I used Guts Lifts as a substitute.&lt;/div&gt;</summary>
		<author><name>88.130.63.160</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Volcanic_Furnace&amp;diff=2316</id>
		<title>Volcanic Furnace</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Volcanic_Furnace&amp;diff=2316"/>
				<updated>2018-02-19T17:01:48Z</updated>
		
		<summary type="html">&lt;p&gt;88.130.63.160: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Volcanic Furnace&lt;br /&gt;
|rank = 48th&lt;br /&gt;
|image= [[File:mylvl.png|250px]]&lt;br /&gt;
|caption= It's getting hot in here...&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[User:Game_Trooper|Game Trooper]]&lt;br /&gt;
|composer= ASAGEN&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 30&lt;br /&gt;
|judge2 = 28&lt;br /&gt;
|judge3 = 28&lt;br /&gt;
|judge4 = 25&lt;br /&gt;
|judge5 = 24&lt;br /&gt;
|totalscore = 27&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 3&lt;br /&gt;
|enemies = &lt;br /&gt;
* Big Eye&lt;br /&gt;
* Sonic Bill&lt;br /&gt;
* Killer Bullet&lt;br /&gt;
* Tackle Fire&lt;br /&gt;
* Hologran&lt;br /&gt;
* Big Telly&lt;br /&gt;
* Hot Head&lt;br /&gt;
* Cyber Gabyoall&lt;br /&gt;
* Gabyoall&lt;br /&gt;
* Pop Cannon&lt;br /&gt;
* Bomb Flyers&lt;br /&gt;
* Nobita&lt;br /&gt;
* Pirapire Joe&lt;br /&gt;
* Picket Man&lt;br /&gt;
* Rembakun&lt;br /&gt;
* Screw Bomber&lt;br /&gt;
* Subeil&lt;br /&gt;
|subbosses = Big Eye&lt;br /&gt;
|bosses =&lt;br /&gt;
|other = &lt;br /&gt;
|music = Rokko Chan - Volcano Man Theme&lt;br /&gt;
|location = Tier 5&lt;br /&gt;
|previous = [[City War]]&lt;br /&gt;
|next = [[Elec Dam]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I can't call this bad, but it's not really good.|AceSpark|Comment post judging.}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Volcanic Furnace is the 48th place entry in Make a Good Mega Man Level 2, created by [[User:Game_Trooper|GameTrooper]]. Its core features included a mix of Fire Man traps in the first half of the stage, while using Guts Man lifts mostly throughout the second half. One of it's major issues happened to be a poor mix-matching of tilesets from various games in the series, with most of it's positives being mostly solid gameplay and mostly good level design.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The level is rather straight-forward in terms of design, as most of it's Noble Nickels could be acquired with mostly no effort. The only exception being the 3rd, having a Hologran hiding pits and few other enemies to slow progress.&lt;/div&gt;</summary>
		<author><name>88.130.63.160</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_5_(MaGMML2)&amp;diff=2312</id>
		<title>Tier 5 (MaGMML2)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_5_(MaGMML2)&amp;diff=2312"/>
				<updated>2018-02-19T16:44:56Z</updated>
		
		<summary type="html">&lt;p&gt;88.130.63.160: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Arcade&lt;br /&gt;
|image= [[File:Tier5Arcade.png|250px]]&lt;br /&gt;
|caption= &amp;quot;Say, this is from 1983 and Mega Man is from 1987 so....my head hurts.&amp;quot;&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2|MaGMML2]]''&lt;br /&gt;
|creator= ACESpark&lt;br /&gt;
|composer= CosmicGem&lt;br /&gt;
|artist= ACESpark&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 10&lt;br /&gt;
|collectables = 16&lt;br /&gt;
|bosses = [[Lord Elewoofro]]&lt;br /&gt;
|previous = [[Tier 4 (MaGMML2)|Tier 4]]&lt;br /&gt;
|next = [[Tier 6 (MaGMML2)|Tier 6]]&lt;br /&gt;
}}&lt;br /&gt;
The Arcade is the fifth tier in ''[[Make A Good Mega Man Level 2]]''. This tier holds the levels ranked 50th to 43rd, with the boss being [[Lord Elewoofro]] from ''Mega Man:  Dr. Wily's Final Attack''.&lt;br /&gt;
== Levels ==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Noble Nickels&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Skippable?&lt;br /&gt;
|-&lt;br /&gt;
|[[Holy Crap, Mega Man Can Airslide?]]&lt;br /&gt;
|[[ParmaJon]]&lt;br /&gt;
|26.4&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Maze of Significantly Less Death]]&lt;br /&gt;
|[[MiniMacro]]&lt;br /&gt;
|26.6&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Volcanic_Furnace|Volcanic Furnace]]&lt;br /&gt;
|[[User:Game_Trooper|GameTrooper]]&lt;br /&gt;
|27&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
||[[Elec Dam]]&lt;br /&gt;
|[[m9m]]&lt;br /&gt;
|27.4&lt;br /&gt;
|[[File:Element.png]] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Quint Stage]]&lt;br /&gt;
|[[Quintboi]]&lt;br /&gt;
|27.6&lt;br /&gt;
|[[File:Element.png]] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[A Mega Man For All Seasons]]&lt;br /&gt;
|[[Z-Saber]]&lt;br /&gt;
|28.2&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[AD 2101]]&lt;br /&gt;
|[[awd42]]&lt;br /&gt;
|28.4&lt;br /&gt;
|[[File:Element.png]] &lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Starman Recreation]]&lt;br /&gt;
|[[KoreyBlue]]&lt;br /&gt;
|28.6&lt;br /&gt;
|[[File:Element.png]] &lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* Crash Man&lt;br /&gt;
* Scrooge&lt;br /&gt;
* Gemini Man&lt;br /&gt;
* Gemini Man (Again)&lt;br /&gt;
* Magnet Man&lt;br /&gt;
* Blade Man&lt;br /&gt;
* Dagger Man&lt;br /&gt;
* Neptune&lt;br /&gt;
* Rainbow Man&lt;br /&gt;
* Spark Man&lt;br /&gt;
* Fake Man&lt;br /&gt;
&lt;br /&gt;
==Secrets ==&lt;br /&gt;
* Right next to Scrooge is an arcade cabinet labeled &amp;quot;[[City War|CITY WAR]].&amp;quot;  Pressing up while standing in front of it allows the player to play a recreation of the infamous stage from the first ''Make a Good Mega Man Level'' contest.&lt;br /&gt;
* Near Rainbow Man is an arcade cabinet labeled &amp;quot;POLYBIUS.&amp;quot;  Pressing up here will prompt a short dialogue and distort the player's vision, similar to Knight Man's beer. After using it, Fake Man will appear and the machine will be gone. This is a reference to the urban legend of the Polybius arcade cabinet, how it would reportedly induce nausea in its players, and how government agents would supposedly take the machines after their use to &amp;quot;collect information&amp;quot; from them.&lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
* In a version sent to [[Flashman85]] for broadcasting the results of the contest way before its release, Illusion Man from Mega Man Eternal was replacing Magnet Man. He was replaced to avoid Copyright Issues.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 5}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]] [[Category:Tiers]]&lt;/div&gt;</summary>
		<author><name>88.130.63.160</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Volcanic_Furnace&amp;diff=2310</id>
		<title>Volcanic Furnace</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Volcanic_Furnace&amp;diff=2310"/>
				<updated>2018-02-19T16:34:26Z</updated>
		
		<summary type="html">&lt;p&gt;88.130.63.160: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Volcanic Furnace&lt;br /&gt;
|rank = 48th&lt;br /&gt;
|image= &lt;br /&gt;
|caption= &lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[Game Trooper]]&lt;br /&gt;
|composer= IntiCreates&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 30&lt;br /&gt;
|judge2 = 28&lt;br /&gt;
|judge3 = 28&lt;br /&gt;
|judge4 = 25&lt;br /&gt;
|judge5 = 24&lt;br /&gt;
|totalscore = 27&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 3&lt;br /&gt;
|enemies = &lt;br /&gt;
* Big Eye&lt;br /&gt;
* Sonic Bill&lt;br /&gt;
* Killer Bullet&lt;br /&gt;
* Tackle Fire&lt;br /&gt;
* Hologran&lt;br /&gt;
* Big Telly&lt;br /&gt;
* Hot Head&lt;br /&gt;
* Cyber Gabyoall&lt;br /&gt;
* Gabyoall&lt;br /&gt;
* Pop Cannon&lt;br /&gt;
* Bomb Flyers&lt;br /&gt;
* Nobita&lt;br /&gt;
* Pirapire Joe&lt;br /&gt;
* Picket Man&lt;br /&gt;
* Rembakun&lt;br /&gt;
* Screw Bomber&lt;br /&gt;
* Subeil&lt;br /&gt;
|subbosses = Big Eye&lt;br /&gt;
|bosses =&lt;br /&gt;
|other = &lt;br /&gt;
|music = Rokko Chan - Volcano Man Theme&lt;br /&gt;
|location = Tier 5&lt;br /&gt;
|previous = [[City War]]&lt;br /&gt;
|next = [[Elec Dam]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I can't call this bad, but it's not really good.|AceSpack|Comment post judging.}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Volcanic Furnace was 48th place in Make a Good Mega Man Level 2, created by Game Trooper. Its core features included a mix of fire man traps in the first half of the stage, while using Guts Man lifts mostly throughout the second half. One of it's major issues happened to be a poor mix-matching of tilesets from various games in the series, with most of it's positives being mostly solid gameplay.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The level is rather straight-forward in terms of design, as most of it's noble nickels could be acquired with mostly no effort. The only exception being the 3rd, having a hologran hiding pits and few other enemies to slow progress.&lt;/div&gt;</summary>
		<author><name>88.130.63.160</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Taco_Man_(stage)&amp;diff=2307</id>
		<title>Taco Man (stage)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Taco_Man_(stage)&amp;diff=2307"/>
				<updated>2018-02-19T16:04:48Z</updated>
		
		<summary type="html">&lt;p&gt;88.130.63.160: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Taco Man&lt;br /&gt;
|rank = 61st&lt;br /&gt;
|image= [[File:Taco1.PNG|250px]]&lt;br /&gt;
|caption= What does this have to do with tacos?&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[SchuSlime64]]&lt;br /&gt;
|composer= Unknown (credited to &amp;quot;Satan&amp;quot; in the sound test)&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 18&lt;br /&gt;
|judge2 = 31&lt;br /&gt;
|judge3 = 24&lt;br /&gt;
|judge4 = 13&lt;br /&gt;
|judge5 = 29&lt;br /&gt;
|totalscore = 23&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = &lt;br /&gt;
|enemies = &lt;br /&gt;
* Butterdroid&lt;br /&gt;
* Needle Harry&lt;br /&gt;
* Neo Metall&lt;br /&gt;
* Telly&lt;br /&gt;
* Petit Devil (Green)&lt;br /&gt;
* M-445&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses =&lt;br /&gt;
* Taco Man&lt;br /&gt;
|other = &lt;br /&gt;
|music = Unknown (Credited to AAAAAAAAAAAAAAAAAAAAAAAAAAA in the sound test)&lt;br /&gt;
|location = Tier 3&lt;br /&gt;
|previous = [[The Dampening]]&lt;br /&gt;
|next = [[Candy Panic]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Oh my god the music is awful make it stop.|SnoruntPyro|in her judge comment.}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Taco Man is the 61st place entry in [[Make a Good Mega Man Level 2]]. It is a short level with many platforming sections over pits and spikes, finished by a boss fight with [[Taco Man]] himself. It is notable for its music, said to be unbearable by many.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
First off, mute the sound if it bothers you. Then inch your way across the stage carefully, crossing spikes with Sakugarne and Pits with Rush Jet or Super Arrow. There is lots of instant death involved in this level, so do your best to work around it with Special Weapons, though it's recommended to save up a bit of Triple Blade for [[Taco Man]] himself, as that's his weakness.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = oh my god the music it's awful make it stop. Besides the horrendous music, the level design...exists. There's like, 8 screens total. Most of the difficulty, really, just comes from really annoying jumps with the shadow man platforms rather than legitimate challenges. Though I do kinda like the room with the cannon and two pottons. But other than that, it just 'exists'. It's over incredibly quickly and doesn't do much. The boss fight also leaves much to be desired - the jumping and mega taco attacks are fine, but the lobbing taco attack comes out far too fast to react to properly. There really isn't much else to say about the level. It has like 8 screens, it sure exists, it's bleh. &lt;br /&gt;
|pyroscore = 18&lt;br /&gt;
|spdesign = 5&lt;br /&gt;
|spfun = 2&lt;br /&gt;
|spcreativity = 5&lt;br /&gt;
|spaesthetics = 1&lt;br /&gt;
|spfunction = 5&lt;br /&gt;
|spskip = No&lt;br /&gt;
|jupi = I'm sorry but that music is just terrible. I almost had to mute this level. Anyway, the level itself posed a decent challenge, but it was a bit too short. Taco Man himself was kind of unfair, because his primary attack (throwing a giant taco at you) was way too fast and gave the player next to no time to react since it wasn't telegraphed well.&lt;br /&gt;
|jupiscore = 31&lt;br /&gt;
|jhdesign = 7&lt;br /&gt;
|jhfun = 7&lt;br /&gt;
|jhcreativity = 12&lt;br /&gt;
|jhaesthetics = 2&lt;br /&gt;
|jhfunction = 3&lt;br /&gt;
|enjl = This stage completely omits the concept of teaching its mechanics to the player. As a result, it's pretty fun and rewarding if you know the stage and know what you're doing, but it's pretty inaccessible to players who don't. A more streamlined design would have helped the level in building up a difficulty curve and would have prevented it from doing unpredictable things such as the drop into spikes. Our ugly Taco Boy isn't the most exciting boss to fight, but he's a fair one and pretty delicious.&lt;br /&gt;
|enjlscore = 24&lt;br /&gt;
|endesign = 4&lt;br /&gt;
|enfun = 6&lt;br /&gt;
|encreativity = 6&lt;br /&gt;
|enaesthetics = 3&lt;br /&gt;
|enfunction = 5&lt;br /&gt;
|enskip = No&lt;br /&gt;
|garirry = There is nothing remotely likeable about this level. The level design is horrible - obstacles and enemies are seemingly placed randomly and often make certain parts of the level unfair. Also, the music is absolutely awful, and the boss' sprites look disgusting. Other than that the level just feels generic and uninteresting.&lt;br /&gt;
|garirryscore = 13&lt;br /&gt;
|gadesign = 3&lt;br /&gt;
|gafun = 2&lt;br /&gt;
|gacreativity = 3&lt;br /&gt;
|gaaesthetics = 0&lt;br /&gt;
|gafunction = 5&lt;br /&gt;
|gadesignnote = It's shit. Enemies and obstacles are placed at random, and the level design itself is really basic. Some parts are downright annoying. At least it has checkpoints.&lt;br /&gt;
|gafunnote = I guess there was a bit of enjoyment in jumping on a few platforms, but ultimately this was short-ended. It's not a particularly fun level.&lt;br /&gt;
|gacreativitynote = Well I gotta give points for having a new robot master. Everything else is really not that interesting and not creative, really.&lt;br /&gt;
|gaaestheticsnote = What the fucking hell? Music is intolerable, graphics are not impressive, and Taco Man's sprites are horseshit.&lt;br /&gt;
|gafunctionnote = Works just fine.&lt;br /&gt;
|ace = That... was short.&lt;br /&gt;
There are some decent platforming challenges here, one or two rather clever mixes of enemies and gimmicks. It's not bad overall but there doesn't seem to be much to say?&lt;br /&gt;
&lt;br /&gt;
I guess my main beef with this stage was the room with the Spark Man platforms and the Met on the blue platform was a bit of a weird one, that blue platform looks like you should be able to jump through it, but it's a solid object, which confused me the first time I died there, and on the second time, only then did I realise what had happened.&lt;br /&gt;
&lt;br /&gt;
Actually, no, my main beef with this stage is the Aesthetics or lack thereof. There is no theming in the level, the tilesets don't quite match each other... and the music...&lt;br /&gt;
My poor ears. I actually turned the music off whilst playing the stage.&lt;br /&gt;
&lt;br /&gt;
This... is a little too short for it's own good I think, but it's certain one of the better &amp;quot;average&amp;quot; levels.&lt;br /&gt;
&lt;br /&gt;
I was very surprised by having an actual Robot Master! As hideous as he is, he's a decent boss.&lt;br /&gt;
|acescore = 29&lt;br /&gt;
|asdesign = 10&lt;br /&gt;
|asfun = 7&lt;br /&gt;
|ascreativity = 7&lt;br /&gt;
|asaesthetics = 0&lt;br /&gt;
|asfunction = 5&lt;br /&gt;
|asskip = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 3}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 3 Stages]][[Category:Stages without Collectables]]&lt;/div&gt;</summary>
		<author><name>88.130.63.160</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Duvi0&amp;diff=2303</id>
		<title>Duvi0</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Duvi0&amp;diff=2303"/>
				<updated>2018-02-19T15:31:56Z</updated>
		
		<summary type="html">&lt;p&gt;88.130.63.160: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Duvi0 was a judge in the first [[Make a Good Mega Man Level]].&lt;/div&gt;</summary>
		<author><name>88.130.63.160</name></author>	</entry>

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