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		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=96.60.210.180</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-04-24T16:59:13Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Forgotten_Fortress&amp;diff=1407</id>
		<title>Forgotten Fortress</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Forgotten_Fortress&amp;diff=1407"/>
				<updated>2017-11-28T19:52:07Z</updated>
		
		<summary type="html">&lt;p&gt;96.60.210.180: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Forgotten Fortress&lt;br /&gt;
|rank = 59th&lt;br /&gt;
|image= &lt;br /&gt;
[[File:ForgottenFortressIcon.png]]&lt;br /&gt;
|caption= That skip teleporter is here for a reason...&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[BBLIR]]&lt;br /&gt;
|composer= Deathro&lt;br /&gt;
|artist= BBLIR&lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 14&lt;br /&gt;
|judge2 = 35&lt;br /&gt;
|judge3 = 14&lt;br /&gt;
|judge4 = 36&lt;br /&gt;
|judge5 = 19&lt;br /&gt;
|totalscore = 23.6&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 4&lt;br /&gt;
|enemies = &lt;br /&gt;
* Spine&lt;br /&gt;
* Picket Man&lt;br /&gt;
* Flying Shell&lt;br /&gt;
* Big Eye&lt;br /&gt;
* MM2 Sniper Joe&lt;br /&gt;
* Tellie&lt;br /&gt;
* Metall (MM1, MM2, spin, run and gun)&lt;br /&gt;
* Crazy Cannon&lt;br /&gt;
* Sniper Armor&lt;br /&gt;
* New Shotman&lt;br /&gt;
* Bolton &amp;amp; Nutton&lt;br /&gt;
* Ring Ring&lt;br /&gt;
* Up 'n down&lt;br /&gt;
* Bomb Thrown&lt;br /&gt;
* Jumbig&lt;br /&gt;
* Metall Mommy&lt;br /&gt;
* Metall Baby (separately)&lt;br /&gt;
* New Shield Attacker&lt;br /&gt;
* Curlinger&lt;br /&gt;
* Petit Devil (both)&lt;br /&gt;
* Drillun&lt;br /&gt;
* Fatool&lt;br /&gt;
* Tellie XL&lt;br /&gt;
* Mega Met&lt;br /&gt;
* Metall Spawner&lt;br /&gt;
|subbosses =&lt;br /&gt;
|bosses = * [[Gangly Crash Man]]&lt;br /&gt;
|other = &lt;br /&gt;
* Skippable&lt;br /&gt;
|music = Mega Man: Infamous Intent - Fort Famous Stage 4&lt;br /&gt;
|location = Tier 3&lt;br /&gt;
|previous = [[Candy Panic]]&lt;br /&gt;
|next = [[Door Man]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|There is one absolutely massive flaw in this level in that it has literally no idea what it's doing.|SnoruntPyro|summing it up perfectly.}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Forgotten Fortress is the 59th level in '''Make a Good Mega Man Level 2.''' It is the largest submitted level in the Game, clocking in at 114 screens (all paths included). It contains a secret room to get the Beck [[Costumes|costume]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The stage has a total of five paths. First off, the '''Purple Path''', which is accesed by going one screen right and going down in the first path split, more specifically, in the room with the two MM1 Mets and Dust platforms. This path does not split up further and does not connect to the other paths until the very end (the room below the Wily statues). There lies a Noble Nickel at the end of this path.&lt;br /&gt;
Then the '''Blue Path''', which is accesed by going right in the first path split, above the two Mets and Dust platforms.&lt;br /&gt;
[[File:Screenshot7.png|thumb|center|Choose here.]]&lt;br /&gt;
This path splits up into the ''Primary'' and ''Secondary'' Blue Path. The split is right after the pit with Up 'n Downs and Dust platforms. The player can go down, to the Primary Blue path or right, to the Secondary Blue path. The Primary Blue path can also be accesed through the Purple Path, if you slide right instead of jumping down. The Secondary Blue Path contains a Noble Nickel (can also be accesed via the Orange Path, more on that later) and the Primary Blue Path contains a hidden Yashichi.&lt;br /&gt;
[[File:Screenshot10.png|thumb|center|Hm...]]&lt;br /&gt;
The third possible path is the '''Orange Path'''. This path also splits into a primary and secondary path. It is accesed by going left where going right would take you to the Blue Path. The path splits after the Up 'n Downs and M tank. Going right takes you to the ''Primary Orange Path'' and going down to the ''Secondary Orange Path''. The Secondary Orange Path ends with a hidden Yashichi and a chance to get the Noble Nickel at the end of the Secondary Blue Path.&lt;br /&gt;
The Blue and Orange paths connect and take you to a Force Beam section, where the [[Gangly Crash Man]] fight and '''The Lab''' can be found. Both contain Noble Nickels, where the Lab Nickel is hidden under a Jewel Sattelite Block.&lt;br /&gt;
The stage ends with a set of Wily statues, the giant one in the center holding a ?-Tank in each hand.  The one to the right contains Mega Met, the &amp;quot;boss&amp;quot; of the level, and the one to the left contains the level's Energy Element.&lt;br /&gt;
[[File:Screenshot14.png|thumb|center|Let's take this to the start...]]&lt;br /&gt;
If you ignore it, you can go right to get a key and go left to a teleporter that takes you to the beginning of the stage, where going left takes you to the teleporter that takes you to the teleporter room. This room has teleporters that take you to the paths. This allows for a run where one can get all the items in one run.&lt;br /&gt;
[[File:Screenshot4.png|thumb|center|Go left and you go to infinity.]]&lt;br /&gt;
If you're a speedrunner, you're in luck too. There is a shortcut. The Lab has a teleporter that, like sliding left in the room with the Crash platform + 2.0 gravity combo, takes you to the Dev room, containing all but one NPCs. The last NPC is a Wily Statue at the end.&lt;br /&gt;
[[File:Screenshot5.png|thumb|center|I wonder what will happen if I slide left...]]&lt;br /&gt;
A speedrunner can go to the devroom, teleport to the Lab and finish the level from that.&lt;br /&gt;
The 'Gangly Crash Man' fight is the same fight as regular ol' Crash Man, just with a bigger hitbox and a 2-screen wide room.&lt;br /&gt;
It should also be noted that the Primary Blue Path has an exelent grinding spot for Bolts.&lt;br /&gt;
[[File:Screenshot9.png|thumb|center|BOLT YOU SHOP!]]&lt;br /&gt;
&lt;br /&gt;
==Skip Status==&lt;br /&gt;
This level was deemed skippable by the judges, due to the level's absurd length, amount of alternate paths and secrets.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = Oh wow. Um. Wow. This is pretty awful. There is one absolutely massive flaw in this level in that it has literally no idea what it's doing. Virtually every gimmick in the engine appears at some point (or at least it feels like it), and the level is so insanely unfocused that I don't even know what to think of it besides 'it's really messy'. None of the gimmicks are ever focused on or used well, and they constantly just fly in and out of existence. Nonsensical design is everywhere, like an excruciatingly long autoscroll with a black background and almost no enemies (but plenty of Knight Man bouncers), a random section where there's a block train that seems to want to crush you but you can blow past it before it gets close to you, and asinine amounts of split paths. The latter is what utterly kills the level for me. Everything sprawl everywhere in every direction you can think of and it makes it completely impossible to have a sense of where you are at all, and this is amplified by the utter lack of focus. It took me over an hour to slog through the entire thing and get the energy element and all four noble nickels, and it was an incredibly unpleasent and absolutely boring experience. And on top of that there's a bajillion weird secrets too, like some room with a ton of NPCs and a bonus fight with a strangely drawn Crash Man with actually a kind of creative arena but not really. This level is just a giant mess and I did not enjoy it in the slightest.&lt;br /&gt;
|pyroscore = 14&lt;br /&gt;
|jupi = I really enjoyed the nice platforming challenges this level provided. There were so many different gimmicks used in this stage, and they were all used so well! The best part for me was the Force Beam section, because there were clear outlines showing where the force beams were. THIS is how you make a challenging level without having it be exceedingly difficult. My main issue was that the level lagged. A lot. It wasn't game-breaking, but it did make some parts the stage pretty annoying. Also, the Crash Man fight...what even was that?&lt;br /&gt;
|jupiscore = 35&lt;br /&gt;
|enjl = (will fill in later)&lt;br /&gt;
|enjlscore = 14&lt;br /&gt;
|garirry = (will fill in later)&lt;br /&gt;
|garirryscore = 36&lt;br /&gt;
|ace = There comes a point... where you need to stop.&lt;br /&gt;
This was a slog. I had so little fun playing this stage I wanted to quit part way through.&lt;br /&gt;
&lt;br /&gt;
So, I'm going to get the positive out of the way first: Your original assets are well drawn (although the colour scheme is absolutely garish), and your opening area was great! Good conveyance, good design, really well thought out. And then I got to the second area. And the third. And the fourth and then... Why. &lt;br /&gt;
I know there is a lot in the dev kit but you didn't need to use... Every. Single. Sodding. Gimmick. &lt;br /&gt;
Later on in the stage, you seemed to stop thinking and did the bare minimum required to implement a segment. In all fairness, there is nothing wrong with any of these rooms aside from how easy they are (this is actually to your stage's benefit believe me.), and a lot of these areas, introduce themselves well.&lt;br /&gt;
&lt;br /&gt;
Pick a gimmick, pick a second gimmick, maybe a third, and stick to them. &lt;br /&gt;
Start doing clever stuff with them and maybe this would work. Everything in the dev kit though? Blerugh.&lt;br /&gt;
You have the makings of a good designer - just scale back next time! This, wasn't fun. &lt;br /&gt;
Finally: Poor Crash Man. I'm not sure what good making him so gangly was, but it didn't help matters.&lt;br /&gt;
|acescore = 19&lt;br /&gt;
}}&lt;br /&gt;
==Improved Version==&lt;br /&gt;
The level's creator, BBLIR, has created an overhaul of the level, in response to the judge comments.&lt;br /&gt;
Get it here: http://www.mediafire.com/file/vybrq51419ju1jl/ForgottenFortressNew.rar (was made before any updated engine was released, it is based on the most recent version of the devkit as of november 11th 2017).&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 3}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 3 Stages]][[Category:Skippable Levels]]&lt;/div&gt;</summary>
		<author><name>96.60.210.180</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Flashman85&amp;diff=1364</id>
		<title>Flashman85</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Flashman85&amp;diff=1364"/>
				<updated>2017-11-27T00:35:05Z</updated>
		
		<summary type="html">&lt;p&gt;96.60.210.180: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flashman85 (Nathaniel Hoover), also known as GeminiLaser, is a Minor Internet Celebrity™ known for his YouTube videos, Twitch livestreams, contributions to videogame website GameCola.net, blogging, and striking resemblance to a young Obi-Wan Kenobi. He participated as a contestant in ''Make a Good Mega Man Level 1'' and ''2'' and announced the results of both contests via livestream. He is married to fellow contest participant [[Z-Saber]] and has played more ''Mega Man'' games than most people have heard of.&lt;br /&gt;
&lt;br /&gt;
==Make a Good Mega Man Level Series==&lt;br /&gt;
Flashman85's level submissions include [[Maze of Death]] for ''MaGMML1'', [[Guts Man's Asteroid]] for ''MaGMML2'', and the ''MaGMML2'' [[The Pit of Pits|Pit of Pits]] levels Chilled to the Bone, Clouded Judgment, Limited Attrition, Lyrickrolled, Ocean Sickness, Once More, With Ceiling, Rise to the Challenge, and Trash Dash. He provided general devkit feedback during the development of both games and playtested several contestant levels for ''MaGMML2''.&lt;br /&gt;
&lt;br /&gt;
To make the grand reveal of the contest results more exciting, [[SnoruntPyro]] gave Flashman85 an advance copy of ''MaGMML1'' to play on livestream, announcing the results by playing through the submitted levels from lowest to highest rank. Including exploration of the hub, this took about 4 hours over the course of one livestream. The same process was followed for ''MaGMML2'', but due to the significantly larger scope of the game, it took roughly 18 hours across 11 livestreams to cover every submitted level. Archived footage of the ''MaGMML1'' and ''MaGMML2'' results livestreams can be found [https://www.youtube.com/watch?v=ivRaF4Gcd_c&amp;amp;index=2&amp;amp;list=PLpdaLEhQ1S_ffBU3dq7liZF5ADjI_LkUd here] and [https://www.youtube.com/watch?v=B5l3d2vEPNg&amp;amp;index=2&amp;amp;list=PLpdaLEhQ1S_dvTMYRNgo7Cbxy5eVFvnbk here], respectively.&lt;br /&gt;
&lt;br /&gt;
==Other Mega Man Games==&lt;br /&gt;
The Nintendo 3DS version of the ''Mega Man Legacy Collection'' features a challenge level based on a concept submitted by Flashman85 (full story [http://nathanielhoover.weebly.com/blog/the-legacy-of-a-challenge here]). Additionally, the fangame ''[http://blyka.legends-station.com/?page=game_megamanendless Mega Man Endless]'' contains two level segments by Flashman85. He is currently developing a fangame of his own, called ''[http://sprites-inc.co.uk/showthread.php?tid=1757 OH JOES! (A Proto Man Adventure)]''.&lt;br /&gt;
&lt;br /&gt;
[[Category:Contest Participants]]&lt;/div&gt;</summary>
		<author><name>96.60.210.180</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Seven_Force&amp;diff=1363</id>
		<title>Seven Force</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Seven_Force&amp;diff=1363"/>
				<updated>2017-11-26T21:50:42Z</updated>
		
		<summary type="html">&lt;p&gt;96.60.210.180: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|name= [[file:sevenforcemugshot.png|left|Seven Force Arena Mugshot]][[file:sevenforcemugshot.png|right|Seven Force Arena Mugshot]]Seven Force&lt;br /&gt;
|image=[[file:sprSevenForce_Pilot_ACESpark_0.png|124px|Seven Force Pilot Core, Make a Good Mega Man Level 2]]&lt;br /&gt;
|caption=Seven Force's Core, as seen in Make a Good Mega Man Level 2&lt;br /&gt;
|designer= ACESpark&lt;br /&gt;
|gender= Genderless&lt;br /&gt;
|eyecolor = Red&lt;br /&gt;
|IncAppear=[[Make a Good Mega Man Level 2|MaGMML2]]&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=&lt;br /&gt;
|}}&lt;br /&gt;
{{quote|ACESpark, you Evil Genius!|HatredElemental|Make a Good Mega Man Level 2 Let's Play}}&lt;br /&gt;
&lt;br /&gt;
'''Seven Force''' is a machine that can transform into seven unique forms. Each transformation has different moves, vitality, weaknesses and patterns. Despite being a seven phase boss fight, it is ironically not the longest fight in the game. It is based off the boss with the same name in Gunstar Heroes and Alien Soldier and is a tribute to those games, whilst being its own take on the subject and adapted to the Mega Man playstyle.  ACE made Seven Force as a proper demonstration of both a reference to another game and a multi-phase boss fight, something he felt several entries to ''MaGMML2'' had done poorly.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&amp;lt;br&amp;gt;1.5/1.5/3.5&amp;lt;br&amp;gt;2/2/4&amp;lt;br&amp;gt;2/2/4&amp;lt;br&amp;gt;1.5/1.5/3.5&amp;lt;br&amp;gt;1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
| hornet = 1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;0&amp;lt;br&amp;gt;0&amp;lt;br&amp;gt;0&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;2&lt;br /&gt;
| jewel = 1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&lt;br /&gt;
| grab = 1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&lt;br /&gt;
| triple = 1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;0&amp;lt;br&amp;gt;0&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&lt;br /&gt;
| wheel = 4&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;0&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;0&amp;lt;br&amp;gt;0&amp;lt;br&amp;gt;0&lt;br /&gt;
| slash = 1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&lt;br /&gt;
| sakugarne = 1&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;0&amp;lt;br&amp;gt;0&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;5&lt;br /&gt;
| arrow = 1&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&lt;br /&gt;
| wire = 1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;14&amp;lt;br&amp;gt;5&lt;br /&gt;
| flash = N&amp;lt;br&amp;gt;N&amp;lt;br&amp;gt;N&amp;lt;br&amp;gt;N&amp;lt;br&amp;gt;N&amp;lt;br&amp;gt;N&amp;lt;br&amp;gt;N&lt;br /&gt;
| notes = Damage Table is for each Force in order.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Encounter ==&lt;br /&gt;
===Make a Good Mega Man Level 2===&lt;br /&gt;
Seven Force is the boss of ACESpark's [[Wily Star II] stage, the [[Unobtainium Mine]]. It shares similarities to the Alien Soldier version of Seven Force in that each force is fought in sequence rather than chosen randomly. Should the player die to any of these, they may restart at the phase they were defeated at, at the cost of the Noble Nickel the boss is guarding.  Defeating all the Forces using only the buster unlocks the [[Davwin Armanios|Davwin]] costume.&lt;br /&gt;
&lt;br /&gt;
===Barbarian Force===&lt;br /&gt;
[[File:Wily5 SevenForce1 BarbarianForce.png|thumb|left|Barbarian Force]]The fight starts with Barbarian Force, a force that is based visually off Soldier Force from the original Gunstar Heroes. It is a humanoid shaped mech armed with throwing grenades, a spread shot, and a whirling flail at the end of its left arm. It chooses from these attacks randomly, but cannot pull off the same attack twice in a row.&lt;br /&gt;
&lt;br /&gt;
===Piranha Force===&lt;br /&gt;
[[File:Wily5 SevenForce2 PiranhaForce.png|thumb|right|Piranha Force]]Piranha Force is armed with a orb launcher, which fires bouncing shots that must be shot down by the player, and releases two types of Urchin, one that rolls about the screen, and another which rebounds off the wall. It will occasionally charge the player, which is when it releases the larger urchin. Unlike Barbarian, there is no RNG in the fight.&lt;br /&gt;
&lt;br /&gt;
===Solar Force===&lt;br /&gt;
[[File:Wily5 SevenForce3 SolarForce.png|thumb|left|Solar Force]]The third force, Solar Force is a pinwheel form, visually based off Urchin Force from the original Gunstar Heroes, its primary cause of attack is contact damage, although it does fire the occasional small pellet towards the player. It rolls around the sides of the arena, changing hue when it prepares to ram the player directly. There is limited RNG in when Solar decides to ram the player, but there is plenty of warning given. This is regarded as the easiest of the Forces by the playerbase. This phase makes use of the Magnet Shield gimmick in the stage, and is useful in helping jump over Solar Force should it decide to ram you from a horizontal position. The Magnet Shield can provide protection from the projectiles created by this boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Falcon Force===&lt;br /&gt;
[[File:Wily5 SevenForce4-FalconForce.png|thumb|right|Falcon Force]]Falcon Force is a bird shaped force visually based off Eagle Force from the original Gunstar Heroes. It is far more animated than its original counterpart. It attacks by releasing a massive volley of lasers in haphazard (but not random) directions and by firing off Missiles, which explode into debris upon contact with the wall or being shot. This form is unique in having virtually no hit invulnerability. When it dives off screen, where it reappears is equal in distance to the screen to where Mega Man is, the further Mega Man is away from the middle of the screen, the further Falcon itself rises away from the middle, meaning the worst place to allow Falcon to dive is the middle of the screen itself. There is no RNG in this fight.&lt;br /&gt;
&lt;br /&gt;
===Lobster Force===&lt;br /&gt;
[[File:Wily5 SevenForce5 LobsterForce.png|thumb|left|Lobster Force]]Lobster Force shares similarities to the Crab Force from Gunstar Heroes, it uses a wide variety of projectile attacks, including firing rockets from its claws, punching the player with said claws, firing a rapid succession of smaller shots, creating a barrier that must either be dodged or shot down, and finally creating an urchin that rolls across the bottom of the screen attached to a Guts Lift holder. It chooses its attacks randomly, but cannot choose the same attack if it has already two different attacks beforehand.&lt;br /&gt;
&lt;br /&gt;
===Devil Force===&lt;br /&gt;
[[File:Wily5 SevenForce6 DevilForce.png|thumb|right|Devil Force]]Devil Force is based off the Mega Man boss of the same name, Devil Force releases from its lower half orbs in a predetermined pattern. Once all orbs have been released, it crosses the screen and attacks using a spiked thread. There is no RNG in this fight. Unlike most Devil bosses, Devil Force is always open to damage, so it dies far quicker than is usual for a Devil boss.&lt;br /&gt;
&lt;br /&gt;
===Sakugarne Force===&lt;br /&gt;
[[File:Wily5 SevenForce7 SakugarneForce.png|thumb|left|Sakugarne Force]]The final Force, Sakugarne Force takes the form of [[Quint|Quint's]] [[Sakugarne|signature weapon]]. It bounces around the screen attempting to crush the player, stopping periodically to release waves of rocks, much like the original Quint fight. After doing so, it will leap into the air and attempt to land directly atop the player. There is no RNG in this fight. Like Solar, this form makes use of the Magnet Shield gimmick, which causes the player to be constantly in a state of movement if they are facing away from the magnets. The Magnet Shield can provide protection from the projectiles created by this boss.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* During development of Seven Force, ACE considered having it be controlled by an internal pilot, similar to a Wily Machine.  He considered having it be controlled by Davwin, [[Quint]], and even Gunstar Green himself before ultimately deciding to simply make it its own independent machine.&lt;br /&gt;
* In the boss corridor leading to Seven Force, seven statues of Robot Masters ([[Volt Man]], [[Crash Man]], [[Toad Man]], [[Komuso Man]], [[Gravity Man]], [[Top Man]], and [[Guts Man]]) can be seen, and as the player passes them, their colors become faded and they emit a ball of energy that quickly flies offscreen.  Shortly before the battle begins, the core of Seven Force can be seen with these balls of energy orbiting it, implying that each Force was inspired by one of the Robot Masters; however, ACE claims he did this effect solely because he thought it looked cool, and there is no correlation between them.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Fortress Guardian]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>96.60.210.180</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Seven_Force&amp;diff=1362</id>
		<title>Seven Force</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Seven_Force&amp;diff=1362"/>
				<updated>2017-11-26T21:50:14Z</updated>
		
		<summary type="html">&lt;p&gt;96.60.210.180: Fixed awkward phrasing and added some trivia.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|name= [[file:sevenforcemugshot.png|left|Seven Force Arena Mugshot]][[file:sevenforcemugshot.png|right|Seven Force Arena Mugshot]]Seven Force&lt;br /&gt;
|image=[[file:sprSevenForce_Pilot_ACESpark_0.png|124px|Seven Force Pilot Core, Make a Good Mega Man Level 2]]&lt;br /&gt;
|caption=Seven Force's Core, as seen in Make a Good Mega Man Level 2&lt;br /&gt;
|designer= ACESpark&lt;br /&gt;
|gender= Genderless&lt;br /&gt;
|eyecolor = Red&lt;br /&gt;
|IncAppear=[[Make a Good Mega Man Level 2|MaGMML2]]&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=&lt;br /&gt;
|}}&lt;br /&gt;
{{quote|ACESpark, you Evil Genius!|HatredElemental|Make a Good Mega Man Level 2 Let's Play}}&lt;br /&gt;
&lt;br /&gt;
'''Seven Force''' is a machine that can transform into seven unique forms. Each transformation has different moves, vitality, weaknesses and patterns. Despite being a seven phase boss fight, it is ironically not the longest fight in the game. It is based off the boss with the same name in Gunstar Heroes and Alien Soldier and is a tribute to those games, whilst being its own take on the subject and adapted to the Mega Man playstyle.  ACE made Seven Force as a proper demonstration of both a reference to another game and a multi-phase boss fight, something he felt several entries to ''MaGMML2'' had done poorly.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&amp;lt;br&amp;gt;1.5/1.5/3.5&amp;lt;br&amp;gt;2/2/4&amp;lt;br&amp;gt;2/2/4&amp;lt;br&amp;gt;1.5/1.5/3.5&amp;lt;br&amp;gt;1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
| hornet = 1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;0&amp;lt;br&amp;gt;0&amp;lt;br&amp;gt;0&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;2&lt;br /&gt;
| jewel = 1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&lt;br /&gt;
| grab = 1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&lt;br /&gt;
| triple = 1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;0&amp;lt;br&amp;gt;0&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&lt;br /&gt;
| wheel = 4&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;0&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;0&amp;lt;br&amp;gt;0&amp;lt;br&amp;gt;0&lt;br /&gt;
| slash = 1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&lt;br /&gt;
| sakugarne = 1&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;0&amp;lt;br&amp;gt;0&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;5&lt;br /&gt;
| arrow = 1&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&lt;br /&gt;
| wire = 1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;14&amp;lt;br&amp;gt;5&lt;br /&gt;
| flash = N&amp;lt;br&amp;gt;N&amp;lt;br&amp;gt;N&amp;lt;br&amp;gt;N&amp;lt;br&amp;gt;N&amp;lt;br&amp;gt;N&amp;lt;br&amp;gt;N&lt;br /&gt;
| notes = Damage Table is for each Force in order.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Encounter ==&lt;br /&gt;
===Make a Good Mega Man Level 2===&lt;br /&gt;
Seven Force is the boss of ACESpark's [[Wily Star II] stage, the [[Unobtainium Mine]]. It shares similarities to the Alien Soldier version of Seven Force in that each force is fought in sequence rather than chosen randomly. Should the player die to any of these, they may restart at the phase they were defeated at, at the cost of the Noble Nickel the boss is guarding.  Defeating all the Forces using only the buster unlocks the [[Davwin Armanios|Davwin]] costume.&lt;br /&gt;
&lt;br /&gt;
===Barbarian Force===&lt;br /&gt;
[[File:Wily5 SevenForce1 BarbarianForce.png|thumb|left|Barbarian Force]]The fight starts with Barbarian Force, a force that is based visually off Soldier Force from the original Gunstar Heroes. It is a humanoid shaped mech armed with throwing grenades, a spread shot, and a whirling flail at the end of its left arm. It chooses from these attacks randomly, but cannot pull off the same attack twice in a row.&lt;br /&gt;
&lt;br /&gt;
===Piranha Force===&lt;br /&gt;
[[File:Wily5 SevenForce2 PiranhaForce.png|thumb|right|Piranha Force]]Piranha Force is armed with a orb launcher, which fires bouncing shots that must be shot down by the player, and releases two types of Urchin, one that rolls about the screen, and another which rebounds off the wall. It will occasionally charge the player, which is when it releases the larger urchin. Unlike Barbarian, there is no RNG in the fight.&lt;br /&gt;
&lt;br /&gt;
===Solar Force===&lt;br /&gt;
[[File:Wily5 SevenForce3 SolarForce.png|thumb|left|Solar Force]]The third force, Solar Force is a pinwheel form, visually based off Urchin Force from the original Gunstar Heroes, its primary cause of attack is contact damage, although it does fire the occasional small pellet towards the player. It rolls around the sides of the arena, changing hue when it prepares to ram the player directly. There is limited RNG in when Solar decides to ram the player, but there is plenty of warning given. This is regarded as the easiest of the Forces by the playerbase. This phase makes use of the Magnet Shield gimmick in the stage, and is useful in helping jump over Solar Force should it decide to ram you from a horizontal position. The Magnet Shield can provide protection from the projectiles created by this boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Falcon Force===&lt;br /&gt;
[[File:Wily5 SevenForce4-FalconForce.png|thumb|right|Falcon Force]]Falcon Force is a bird shaped force visually based off Eagle Force from the original Gunstar Heroes. It is far more animated than its original counterpart. It attacks by releasing a massive volley of lasers in haphazard (but not random) directions and by firing off Missiles, which explode into debris upon contact with the wall or being shot. This form is unique in having virtually no hit invulnerability. When it dives off screen, where it reappears is equal in distance to the screen to where Mega Man is, the further Mega Man is away from the middle of the screen, the further Falcon itself rises away from the middle, meaning the worst place to allow Falcon to dive is the middle of the screen itself. There is no RNG in this fight.&lt;br /&gt;
&lt;br /&gt;
===Lobster Force===&lt;br /&gt;
[[File:Wily5 SevenForce5 LobsterForce.png|thumb|left|Lobster Force]]Lobster Force shares similarities to the Crab Force from Gunstar Heroes, it uses a wide variety of projectile attacks, including firing rockets from its claws, punching the player with said claws, firing a rapid succession of smaller shots, creating a barrier that must either be dodged or shot down, and finally creating an urchin that rolls across the bottom of the screen attached to a Guts Lift holder. It chooses its attacks randomly, but cannot choose the same attack if it has already two different attacks beforehand.&lt;br /&gt;
&lt;br /&gt;
===Devil Force===&lt;br /&gt;
[[File:Wily5 SevenForce6 DevilForce.png|thumb|right|Devil Force]]Devil Force is based off the Mega Man boss of the same name, Devil Force releases from its lower half orbs in a predetermined pattern. Once all orbs have been released, it crosses the screen and attacks using a spiked thread. There is no RNG in this fight. Unlike most Devil bosses, Devil Force is always open to damage, so it dies far quicker than is usual for a Devil boss.&lt;br /&gt;
&lt;br /&gt;
===Sakugarne Force===&lt;br /&gt;
[[File:Wily5 SevenForce7 SakugarneForce.png|thumb|left|Sakugarne Force]]The final Force, Sakugarne Force takes the form of [[Quint|Quint's]] [[Sakugarne|signature weapon]]. It bounces around the screen attempting to crush the player, stopping periodically to release waves of rocks, much like the original Quint fight. After doing so, it will leap into the air and attempt to land directly atop the player. There is no RNG in this fight. Like Solar, this form makes use of the Magnet Shield gimmick, which causes the player to be constantly in a state of movement if they are facing away from the magnets. The Magnet Shield can provide protection from the projectiles created by this boss.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* During development of Seven Force, ACE considered having it be controlled by an internal pilot, similar to a Wily Machine.  He considered having it be controlled by Davwin, [[Quint]], and even Gunstar Green himself before ultimately deciding to simply make it its own independent machine.&lt;br /&gt;
* In the boss corridor leading to Seven Force, seven statues of Robot Masters ([[Volt Man]], [[Crash Man]], [[Toad Man]], [[Komuso Man]], [[Gravity Man]], [[Top Man]], and [[Guts Man]] can be seen, and as the player passes them, their colors become faded and they emit a ball of energy that quickly flies offscreen.  Shortly before the battle begins, the core of Seven Force can be seen with these balls of energy orbiting it, implying that each Force was inspired by one of the Robot Masters; however, ACE claims he did this effect solely because he thought it looked cool, and there is no correlation between them.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Fortress Guardian]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>96.60.210.180</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3&amp;diff=1336</id>
		<title>Make a Good Mega Man Level 3</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3&amp;diff=1336"/>
				<updated>2017-11-26T08:53:10Z</updated>
		
		<summary type="html">&lt;p&gt;96.60.210.180: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Make a Good Mega Man Level 3''''' (or ''MaGMML3'' for short) is the upcoming third installment in the Make a Good Mega Man Level series.  However, [[SnoruntPyro]], the host of the previous two competitions, had grown tired of the responsibilities of hosting (And was somewhat interested in entering the contest herself), so she handed off the host position to [[Mick Galbani]] (Who previously judged the original [[Make a Good Mega Man Level]]).  On October 29, 2017, he was joined by [[ACESpark]] as a co-host,  after a community feedback poll for [[Make a Good Mega Man Level 2|MaGMML2]] (For which ACE was a judge) showed overwhelmingly positive responses towards his work there.&lt;br /&gt;
&lt;br /&gt;
Judge applications for MaGMML3 were announced on November 6th, 2017.&amp;lt;ref&amp;gt;http://magmmlcontest.com/forum/showthread.php?tid=70&amp;lt;/ref&amp;gt; In Stage 1 of the application process, applicants were given an executable and three weeks to rate the seven [[MaGMML3 Judge Application Levels]]. Eleven of the nineteen applicants moved on to Stage 2, where they submitted a Mega Man-style level to prove their level design chops. Submissions for Stage 2 close on December 23rd, and the three judges will likely be decided by the end of the year.&lt;br /&gt;
&lt;br /&gt;
Submissions will likely begin in 2018, although the exact date is still unknown.&lt;/div&gt;</summary>
		<author><name>96.60.210.180</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Flashman85&amp;diff=1327</id>
		<title>Flashman85</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Flashman85&amp;diff=1327"/>
				<updated>2017-11-25T16:18:21Z</updated>
		
		<summary type="html">&lt;p&gt;96.60.210.180: /* Make a Good Mega Man Level Series */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flashman85 (Nathaniel Hoover) is a Minor Internet Celebrity™ known for his YouTube videos, Twitch livestreams, contributions to videogame website GameCola.net, blogging, and striking resemblance to a young Obi-Wan Kenobi. He participated as a contestant in ''Make a Good Mega Man Level 1'' and ''2'' and announced the results of both contests via livestream. He is married to fellow contest participant [[Z-Saber]] and has played more ''Mega Man'' games than most people have heard of.&lt;br /&gt;
&lt;br /&gt;
==Make a Good Mega Man Level Series==&lt;br /&gt;
Flashman85's level submissions include [[Maze of Death]] for ''MaGMML1'', [[Guts Man's Asteroid]] for ''MaGMML2'', and the ''MaGMML2'' [[The Pit of Pits|Pit of Pits]] levels Chilled to the Bone, Clouded Judgment, Limited Attrition, Lyrickrolled, Ocean Sickness, Once More, With Ceiling, Rise to the Challenge, and Trash Dash. He provided general devkit feedback during the development of both games and playtested several contestant levels for ''MaGMML2''.&lt;br /&gt;
&lt;br /&gt;
To make the grand reveal of the contest results more exciting, SnoruntPyro gave Flashman85 an advance copy of ''MaGMML1'' to play on livestream, announcing the results by playing through the submitted levels from lowest to highest rank. Including exploration of the hub, this took about 4 hours over the course of one livestream. The same process was followed for ''MaGMML2'', but due to the significantly larger scope of the game, it took roughly 18 hours across 11 livestreams to cover every submitted level. Archived footage of the ''MaGMML1'' and ''MaGMML2'' results livestreams can be found [https://www.youtube.com/watch?v=ivRaF4Gcd_c&amp;amp;index=2&amp;amp;list=PLpdaLEhQ1S_ffBU3dq7liZF5ADjI_LkUd here] and [https://www.youtube.com/watch?v=B5l3d2vEPNg&amp;amp;index=2&amp;amp;list=PLpdaLEhQ1S_dvTMYRNgo7Cbxy5eVFvnbk here], respectively.&lt;br /&gt;
&lt;br /&gt;
==Other Mega Man Games==&lt;br /&gt;
The Nintendo 3DS version of the ''Mega Man Legacy Collection'' features a challenge level based on a concept submitted by Flashman85 (full story [http://nathanielhoover.weebly.com/blog/the-legacy-of-a-challenge here]). Additionally, the fangame ''[http://blyka.legends-station.com/?page=game_megamanendless Mega Man Endless]'' contains two level segments by Flashman85. He is currently developing a fangame of his own, called ''[http://sprites-inc.co.uk/showthread.php?tid=1757 OH JOES! (A Proto Man Adventure)]''.&lt;br /&gt;
&lt;br /&gt;
[[Category:Contest Participants]]&lt;/div&gt;</summary>
		<author><name>96.60.210.180</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Haunt_Man&amp;diff=1302</id>
		<title>Haunt Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Haunt_Man&amp;diff=1302"/>
				<updated>2017-11-24T23:31:14Z</updated>
		
		<summary type="html">&lt;p&gt;96.60.210.180: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#996699&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Haunt Man&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= Korby and Freeman&lt;br /&gt;
|programmer= Korby&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= Haunt Pumpkin&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|weak=[[Slash Claw]] (Knight)&amp;lt;br&amp;gt;[[Triple Blade]] (Mage)&amp;lt;br&amp;gt;[[Hornet Chaser]] (Haunt Man)&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Haunt Man]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:HauntMan.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
Haunt Man is a frail robot that waits at the end of [[Haunt Man (stage)|his namesake stage]]. He has a three-phase fight where he possesses the statues in his boss room, and he drops health between each phase.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Haunt Man starts the battle on the right side of the screen. He is completely invulnerable before he starts the first phase.&lt;br /&gt;
&lt;br /&gt;
'''First Phase - Knight'''&lt;br /&gt;
&lt;br /&gt;
The Knight will randomly select from three actions after dropping to the ground and walking forwards.&lt;br /&gt;
* Walking a short distance towards the player before stopping.&lt;br /&gt;
* He can stop for a brief moment and throw his sword over his shoulder before attacking with a large slash and shooting a small projectile forwards. The swing portion deals 5 damage and the fireball does 4. This attack will only be performed when close to the player OR when the player jumps over the Knight three times.&lt;br /&gt;
* The Knight will stand still and fire four fireballs in a high arc at the player's current position. Each fireball does 4 damage. This attack cannot be performed if the Knight is in slashing range.&lt;br /&gt;
&lt;br /&gt;
Upon defeating the Knight, he will drop a Big Health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Second Phase - Mage'''&lt;br /&gt;
&lt;br /&gt;
The Mage will also randomly select from three actions after dropping to the ground.&lt;br /&gt;
*The Mage will attempt to jump on top of the player's current position.&lt;br /&gt;
*The Mage will disappear and appear in the air on the left side of the arena. He will fire three icicle projectiles in a cone that deal 2 damage before teleporting to the right side of the arena, and then the top of the arena. He will then drop straight down.&lt;br /&gt;
*The Mage will jump to the edge of the room that is closest to his current position and begin chanting a spell. He will follow the player's Y position until he's ready to fire, where he will briefly stop mimicing the player's Y position and fire a bolt of lightning forwards that deals 5 damage.&lt;br /&gt;
&lt;br /&gt;
Upon defeating the Mage, he will drop a Big Health.&lt;br /&gt;
&lt;br /&gt;
'''Third Phase - Haunt Man'''&lt;br /&gt;
&lt;br /&gt;
Haunt Man is a very frail boss that sticks to a set pattern. He simply flies in an X shape throughout the room and does not attempt to fight the player outside of that.&lt;br /&gt;
&lt;br /&gt;
Upon defeating Haunt Man, he drops the stage's Energy Element.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 2/3/4&amp;lt;br&amp;gt;2/3/4&amp;lt;br&amp;gt;7/10/14&lt;br /&gt;
| hornet = 2&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;28&lt;br /&gt;
| jewel = 2&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;7&lt;br /&gt;
| grab = 2&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;7&lt;br /&gt;
| triple = 2&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;7&lt;br /&gt;
| slash = 5&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;7&lt;br /&gt;
| wheel = 2&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;7&lt;br /&gt;
| sakugarne = 3&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;28&lt;br /&gt;
| wire = 8&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;14&lt;br /&gt;
| arrow = 2&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;7&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = Damage values are for Knight, then Mage, then Haunt Man.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 10}}&lt;br /&gt;
[[Category:Robot Master]][[Category:Tier 10]][[Category:Main Path Boss]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>96.60.210.180</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3_Judge_Application_Levels&amp;diff=1250</id>
		<title>Make a Good Mega Man Level 3 Judge Application Levels</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3_Judge_Application_Levels&amp;diff=1250"/>
				<updated>2017-11-24T09:26:45Z</updated>
		
		<summary type="html">&lt;p&gt;96.60.210.180: /* Stages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|Corkin' weather we're having, eh, wot? Keep a stiff upper lip whilst judging and be sure to go through a level more than once before collecting your thoughts!|ACESpark's advice to prospective judges|}}&lt;br /&gt;
&lt;br /&gt;
The '''MaGMML3 Judge Application Levels''' are a small set of levels that were publicly distributed for the purpose of testing prospective judges for the upcoming third ''Make a Good Mega Man Level'' contest.  Prospective judges were asked to go through the the levels and judge them as if they were entries to a contest—assigning a score based on quality, selecting a favorite and least favorite, selecting which levels (If any) should be skippable and why, and—new to the ''MaGMML3'' rubric—assign a difficulty rating to them that has no impact on score.  Given this purpose, many of its levels, rather than being legitimate attempts to design good levels, were deliberately designed to be flawed in some way.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;game&amp;quot; contains a fairly bare-bones hub world containing the author avatars of [[ACESpark]] ([[Davwin Armanios]]) and [[Mick Galbani]] (A pineapple), who offered advice to prospective judges when spoken to; two E-Tanks and one M-Tank, for judges to use if they found a level too difficult to get through without; and teleporters, to access the levels.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;game&amp;quot; was released, and the submission period for judge applications was opened, on November 6th, 2017, and the submission period was closed on November 22nd, 2017.  Of the nineteen people who submitted judge applications, eleven were accepted.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
|-&lt;br /&gt;
|[[Midnight Man]]&lt;br /&gt;
|[[Mick Galbani]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Coptar Man]]&lt;br /&gt;
|[[Mick Galbani]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Factory X]]&lt;br /&gt;
|[[ACESpark]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Space Crusade]]&lt;br /&gt;
|[[ACESpark]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gate 303]]&lt;br /&gt;
|[[ACESpark]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Universe City V]]&lt;br /&gt;
|[[Loyana]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnum Man (stage)|Magnum Man]]&lt;br /&gt;
|[[ACESpark]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The collectible item that stands in for Noble Nickels in this level pack has no official name.&lt;br /&gt;
* Upon collecting all the Energy Elements and collectibles, an additional teleporter appears in the center of the hub area that takes the player to the level pack's music credits.&lt;/div&gt;</summary>
		<author><name>96.60.210.180</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3_Judge_Application_Levels&amp;diff=1249</id>
		<title>Make a Good Mega Man Level 3 Judge Application Levels</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3_Judge_Application_Levels&amp;diff=1249"/>
				<updated>2017-11-24T09:20:55Z</updated>
		
		<summary type="html">&lt;p&gt;96.60.210.180: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|Corkin' weather we're having, eh, wot? Keep a stiff upper lip whilst judging and be sure to go through a level more than once before collecting your thoughts!|ACESpark's advice to prospective judges|}}&lt;br /&gt;
&lt;br /&gt;
The '''MaGMML3 Judge Application Levels''' are a small set of levels that were publicly distributed for the purpose of testing prospective judges for the upcoming third ''Make a Good Mega Man Level'' contest.  Prospective judges were asked to go through the the levels and judge them as if they were entries to a contest—assigning a score based on quality, selecting a favorite and least favorite, selecting which levels (If any) should be skippable and why, and—new to the ''MaGMML3'' rubric—assign a difficulty rating to them that has no impact on score.  Given this purpose, many of its levels, rather than being legitimate attempts to design good levels, were deliberately designed to be flawed in some way.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;game&amp;quot; contains a fairly bare-bones hub world containing the author avatars of [[ACESpark]] ([[Davwin Armanios]]) and [[Mick Galbani]] (A pineapple), who offered advice to prospective judges when spoken to; two E-Tanks and one M-Tank, for judges to use if they found a level too difficult to get through without; and teleporters, to access the levels.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;game&amp;quot; was released, and the submission period for judge applications was opened, on November 6th, 2017, and the submission period was closed on November 22nd, 2017.  Of the nineteen people who submitted judge applications, eleven were accepted.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
|-&lt;br /&gt;
|[[Midnight Man]]&lt;br /&gt;
|[[]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Coptar Man]]&lt;br /&gt;
|[[]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Factory X]]&lt;br /&gt;
|[[]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Space Crusade]]&lt;br /&gt;
|[[ACESpark]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gate 303]]&lt;br /&gt;
|[[]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Universe City V]]&lt;br /&gt;
|[[Loyana]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnum Man (stage)|Magnum Man]]&lt;br /&gt;
|[[]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The collectible item that stands in for Noble Nickels in this level pack has no official name.&lt;br /&gt;
* Upon collecting all the Energy Elements and collectibles, an additional teleporter appears in the center of the hub area that takes the player to the level pack's music credits.&lt;/div&gt;</summary>
		<author><name>96.60.210.180</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3_Judge_Application_Levels&amp;diff=1248</id>
		<title>Make a Good Mega Man Level 3 Judge Application Levels</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3_Judge_Application_Levels&amp;diff=1248"/>
				<updated>2017-11-24T09:15:49Z</updated>
		
		<summary type="html">&lt;p&gt;96.60.210.180: Created page with &amp;quot;{{quote|Corkin' weather we're having, eh, wot? Keep a stiff upper lip whilst judging and be sure to go through a level more than once before collecting your thoughts!|ACESpark...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|Corkin' weather we're having, eh, wot? Keep a stiff upper lip whilst judging and be sure to go through a level more than once before collecting your thoughts!|ACESpark's advice to prospective judges|}}&lt;br /&gt;
&lt;br /&gt;
The '''MaGMML3 Judge Application Levels''' are a small set of levels that were publicly distributed for the purpose of testing prospective judges for the upcoming third ''Make a Good Mega Man Level'' contest.  Prospective judges were asked to go through the the levels and judge them as if they were entries to a contest—assigning a score based on quality, selecting a favorite and least favorite, selecting which levels (If any) should be skippable and why, and—new to the ''MaGMML3'' rubric—assign a difficulty rating to them that has no impact on score.  Given this purpose, many of its levels, rather than being legitimate attempts to design good levels, were deliberately designed to be flawed in some way.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;game&amp;quot; contains a fairly bare-bones hub world containing the author avatars of [[ACESpark]] ([[Davwin Armanios]]) and [[Mick Galbani]] (A pineapple), who offered advice to prospective judges when spoken to; two E-Tanks and one M-Tank, for judges to use if they found a level too difficult to get through without; and teleporters, to access the levels.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;game&amp;quot; was released, and the submission period for judge applications was opened, on November 6th, 2017, and the submission period was closed on November 22nd, 2017.  Of the nineteen people who submitted judge applications, eleven were accepted.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
|-&lt;br /&gt;
|[[Midnight Man]]&lt;br /&gt;
|[[]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Coptar Man]]&lt;br /&gt;
|[[]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Factory X]]&lt;br /&gt;
|[[]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Space Crusade]]&lt;br /&gt;
|[[ACESpark]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gate 303]]&lt;br /&gt;
|[[]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Universe City V]]&lt;br /&gt;
|[[Loyana]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnum Man]]&lt;br /&gt;
|[[]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The collectible item that stands in for Noble Nickels in this level pack has no official name.&lt;br /&gt;
* Upon collecting all the Energy Elements and collectibles, an additional teleporter appears in the center of the hub area that takes the player to the level pack's music credits.&lt;/div&gt;</summary>
		<author><name>96.60.210.180</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Custom_Costumes&amp;diff=1192</id>
		<title>Custom Costumes</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Custom_Costumes&amp;diff=1192"/>
				<updated>2017-11-22T17:21:18Z</updated>
		
		<summary type="html">&lt;p&gt;96.60.210.180: /* Mega Man Fanon Costumes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Custom Costumes''' are optional [[Costumes]] that are created by the MaGMML Community for [[Make a Good Mega Man Level 2]]. These costumes are not included in the main game but can be downloaded and added to the shop.  Custom Costumes are unlocked after collecting 100 Noble Nickels.&lt;br /&gt;
&lt;br /&gt;
==How to Add a Custom Costume==&lt;br /&gt;
1. In the MaGMML2 game folder, locate the &amp;quot;skins&amp;quot; folder. If this folder doesn't exist, you can create it yourself, or go into the skin select menu in game (it’s Roll's mirror in the costume shop).&lt;br /&gt;
&lt;br /&gt;
2. Click on the file to download the costume you'd like to use.&lt;br /&gt;
&lt;br /&gt;
3. Place the file into the skins folder.&lt;br /&gt;
&lt;br /&gt;
4. Head into Roll's costume shop and press up in front of the mirror, you should see your skin listed in the menu!&lt;br /&gt;
&lt;br /&gt;
==List of Costumes==&lt;br /&gt;
===Mega Man Series Costumes===&lt;br /&gt;
&amp;lt;!--Nothing should go here. This is an encompassing descriptor for the Mega Man section.  Please put skins under their respective series---&amp;gt;&lt;br /&gt;
====Mega Man (Classic) Costumes====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Pic'''&lt;br /&gt;
!'''Character'''&lt;br /&gt;
!'''Created By'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MegamanBBaPeview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/f/f0/Megaman_Bad_Box_Art.png BBA Mega Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Fabián'''&lt;br /&gt;
|Bad Box Art Mega Man&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Fan-(MM_Strategy)-Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/3/30/Fan-%28MM-Strategy%29.png Fan]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''geno2925 + DragonFaku'''&lt;br /&gt;
|Fan from Rockman Strategy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:R-SHADOW.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/f/f2/Rockman_Shadow.png Rockman Shadow]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''geno2925 + DragonFaku'''&lt;br /&gt;
|R-Shadow from ''Rockman &amp;amp; Forte: Mirai kara no Chōsensha''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Quick_Man_Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/7/71/Quick_Man.png Quick Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Beed28 + Fabián'''&lt;br /&gt;
|Quick Man from ''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Toad_Man_Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/0/02/Toad_Man_Costume.png Toad Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Fabián'''&lt;br /&gt;
|Toad Man from ''Mega Man 4''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mega Man X Costumes====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Pic'''&lt;br /&gt;
!'''Character'''&lt;br /&gt;
!'''Created By'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:X-Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/370390343650115585/X.png Mega Man X]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rhythm'''&lt;br /&gt;
|X sprite based on Capcom's 30th Anniversary poster&lt;br /&gt;
|}&lt;br /&gt;
====Mega Man ZX Costumes====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Pic'''&lt;br /&gt;
!'''Character'''&lt;br /&gt;
!'''Created By'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Model_a_preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/4/4a/Model_a.png Model A]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade + Csketch + Fabián'''&lt;br /&gt;
|Model a Biometal from ''Mega Man ZX Advent''&lt;br /&gt;
|}&lt;br /&gt;
====Mega Man Fanon Costumes====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Pic'''&lt;br /&gt;
!'''Character'''&lt;br /&gt;
!'''Created By'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Quarantine Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/379454258996576258/Quarantine_Woman.png Quarantine Woman]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Some Loser'''&lt;br /&gt;
|MaGMML2-exclusive character from [[Quarantine Woman (stage)|the level of the same name]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MaGMML2-Milk-Sprite.png|30px]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/9/92/Milk.png Milk]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Beed28'''&lt;br /&gt;
|[[Milk]] from ''Mega Man: Square Root of Negative One''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MaGMML2-S-Milk-Sprite.png|30px]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/4/4c/Strawberry_Milk.png Strawberry Milk]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Beed28'''&lt;br /&gt;
|Milk's powered up form exclusive to ''MaGMML2''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Series Costumes===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Pic'''&lt;br /&gt;
!'''Character'''&lt;br /&gt;
!'''Created By'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Cirno_preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/7/70/Cirno.png Cirno]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Fabián'''&lt;br /&gt;
| Stage 2 boss from ''Touhou 6: Embodiment of Scarlet Devil''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:cream_prev.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://drive.google.com/open?id=0B3ms6bA5tuiuaTYyb2xxaHNiYjg Cream]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Zatsupachi'''&lt;br /&gt;
| A character from Zatsupachi's Cutezome Mythos&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Bigboss-sprite.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://drive.google.com/open?id=0BwvnrMrs2OdfV0pINVBVVmthdk0 Naked Snake]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Lizardcommando'''&lt;br /&gt;
| The main hero from ''Metal Gear Solid 3: Snake Eater''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[https://docs.google.com/document/d/1XFy-vjfmO0gzZLWvASIFhgTiEmlTAlhYvauYFUw85CU/edit Custom Costumes Tutorial]&lt;br /&gt;
*[https://drive.google.com/open?id=0B4_v79W7qhZQdTc3Q19MRThaZkk Costume Template]&lt;br /&gt;
*[https://drive.google.com/open?id=0B4_v79W7qhZQVG9MYkJKTTVpY1U Costume Setup Sheet]&lt;br /&gt;
&lt;br /&gt;
[[Category:Costume]]&lt;/div&gt;</summary>
		<author><name>96.60.210.180</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Null_and_Void_(MaGMML2)&amp;diff=1086</id>
		<title>Null and Void (MaGMML2)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Null_and_Void_(MaGMML2)&amp;diff=1086"/>
				<updated>2017-11-18T01:59:29Z</updated>
		
		<summary type="html">&lt;p&gt;96.60.210.180: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Null and Void&lt;br /&gt;
|rank = N/A&lt;br /&gt;
|image= [[File:MaGMML2-TF-Nullandvoid-Entrance.png]]&lt;br /&gt;
|caption= The beginning of the end.&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= Multiple&lt;br /&gt;
|composer= &amp;quot;???&amp;quot;&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|judge1 = &lt;br /&gt;
|judge2 = &lt;br /&gt;
|judge3 = &lt;br /&gt;
|judge4 = &lt;br /&gt;
|judge5 = &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|totalscore = Unranked&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 3 [[Noble Nickel]]s&lt;br /&gt;
|enemies = &lt;br /&gt;
* Again, likely the entire devkit's worth&lt;br /&gt;
|subbosses = [[Volt Man]]&amp;lt;br&amp;gt;[[Twin Cannons]]&amp;lt;br&amp;gt;[[Komuso Man]]&amp;lt;br&amp;gt;[[Fire Man]]&amp;lt;br&amp;gt;[[Stone Butterfly]]&amp;lt;br&amp;gt;[[Copy Hologram]]&amp;lt;br&amp;gt;[[Literally Just A Bee]]&amp;lt;br&amp;gt;[[Boundin' Crash Man]]&amp;lt;br&amp;gt;[[Die Sign]]&lt;br /&gt;
|bosses = [[Absolute ZERO]]&lt;br /&gt;
|other = &lt;br /&gt;
* True final stage&lt;br /&gt;
|music = Fortress 2 Blue - The Profound&lt;br /&gt;
|location = Tier X&lt;br /&gt;
|previous = &lt;br /&gt;
|next =&lt;br /&gt;
}}&lt;br /&gt;
{{quote|NULL AND VOID|The ready text|setting the mood for the true final stage.}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Null and Void is the true final stage in ''''Make a Good Mega Man Level 2''''. Its main design centers around six floors with four rooms each. To descend each floor, one room out of the four presented on that floor must be cleared. Each floor also features a green teleporter that allows them to return to any previously visited floor, even when replaying the stage. The rooms themselves have been created by multiple people, in a manner similar to [[Wily 6]] and the [[Pit of Pits]].&lt;br /&gt;
==Strategy==&lt;br /&gt;
===Floor 1===&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid.png|frame|right]]&lt;br /&gt;
The player starts on this floor, dropping in from above. The floor 1 lobby has no basic gimmick.&lt;br /&gt;
{{-}}&lt;br /&gt;
====[[Renhoek]]====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-Renhoek-1.png|frame|left]]&lt;br /&gt;
This room is a recreation of [[Volt Man]]'s stage from the ''Mega Man'' DOS game, and features him as a sub-boss at the end.&lt;br /&gt;
{{-}}&lt;br /&gt;
====[[CosmicGem]]====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-CosmicGem.png|frame|right]]&lt;br /&gt;
This level is a simple platforming stage utilizing several enemies from Tier 10 stages. At 11 screens, it is the shortest level in Null and Void.&lt;br /&gt;
{{-}}&lt;br /&gt;
====[[MiniMacro]], [[Entity1037]]====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-MiniMacroEntity1037.png|frame|left]]&lt;br /&gt;
This level centers around the use of springs and a modified Force Beam that continually damages the player rather than instantly killing them.  It requires great finesse to avoid the Force Beams and enemy fire while bouncing atop the springs.&lt;br /&gt;
{{-}}&lt;br /&gt;
====[[SnoruntPyro]]====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-SnoruntPyro-1.png|frame|right]]&lt;br /&gt;
This level features giant sawblades that move on visible circuits, similar to the platforms seen in Crash Man's stage.&lt;br /&gt;
{{-}}&lt;br /&gt;
----&lt;br /&gt;
===Floor 2===&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-Floor2.png|frame|right]]&lt;br /&gt;
This floor 2 lobby is a larger space, and features the lift blocks from Spark Man's stage.&lt;br /&gt;
{{-}}&lt;br /&gt;
====[[Freeman]], [[The Stove Guy]]====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-FreemanTheStoveGuy.png|frame|left]]&lt;br /&gt;
While this level begins as a straightforward platforming stage, it drastically changes upon reaching the teleporter. The majority of this stage features screen wrapping, horizontal at first and then vertical, as well as a moving background and a monochrome palette that makes enemies the same color as you.&lt;br /&gt;
{{-}}&lt;br /&gt;
====[[Renhoek]]====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-Renhoek-2.png|frame|right]]&lt;br /&gt;
This level is a recreation of [[Komuso Man]]'s stage from ''Rockman &amp;amp; Forte: Challenger from the Future'', and features him as a sub-boss. The [[Twin Cannons]] also appear as a sub-boss as well.&lt;br /&gt;
{{-}}&lt;br /&gt;
====[[MiniMacro]], [[SnoruntPyro]]====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-MiniMacroSnoruntPyro.png|frame|left]]&lt;br /&gt;
This level features numerous Snakeys, whose deaths causes a chain reaction destruction through their bodies.&lt;br /&gt;
{{-}}&lt;br /&gt;
====[[Shinryu]]====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-Shinryu.png|frame|right]]&lt;br /&gt;
This level features numerous moving water platforms from [[Splash Woman]]'s stage.&lt;br /&gt;
{{-}}&lt;br /&gt;
----&lt;br /&gt;
===Floor 3===&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-Floor3.png|frame|right]]&lt;br /&gt;
The floor 3 lobby is a vertical room featuring the top platforms from Top Man's stage.&lt;br /&gt;
{{-}}&lt;br /&gt;
====[[SnoruntPyro]]====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-SnoruntPyro-2.png|frame|left]]&lt;br /&gt;
This level has extremely high gravity, rendering jumping useless. [[Wheel Cutter]], [[Sakugarne]] and all utility weapons are disabled in this level.&lt;br /&gt;
{{-}}&lt;br /&gt;
====[[Enjl]]====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-Enjl.png|frame|right]]&lt;br /&gt;
This stage opens with a &amp;quot;waerning&amp;quot; that there are many surprise enemies. That's an understatement; enemies pour in from holes in the ceiling here. &lt;br /&gt;
{{-}}&lt;br /&gt;
====[[Zieldak]]====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-Zieldak-1.png|frame|left]]&lt;br /&gt;
This level is a maze, reminiscent of the Bermuda Maze from ''Mega Man Star Force 2'' (and featuring several Mr. Hertzes as NPCs).&lt;br /&gt;
{{-}}&lt;br /&gt;
====[[Entity1037]]====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-Entity1037-1.png|frame|right]]&lt;br /&gt;
This stage features two autoscroll sections where you must run away from gigantic sawblades.&lt;br /&gt;
{{-}}&lt;br /&gt;
----&lt;br /&gt;
===Floor 4===&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-Floor4.png|frame|right]]&lt;br /&gt;
The floor 4 lobby features an elevator platform from the third Wily Castle stage in ''Mega Man 10'', although it only moves horizontally.&lt;br /&gt;
{{-}}&lt;br /&gt;
====[[SnoruntPyro]]====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-SnoruntPyro-3.png|frame|left]]&lt;br /&gt;
This level revolves around a variant of barrier blocks that, rather than being destroyed by the player's Mega Buster, is destroyed by projectiles from enemies or stage hazards.&lt;br /&gt;
{{-}}&lt;br /&gt;
====[[The Stove Guy]]====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-TheStoveGuy.png|frame|right]]&lt;br /&gt;
This level utilizes the drills seen in Napalm Man's stage, both as platforms for the player's use and as vehicles to destroy the terrain to clear a path for them.&lt;br /&gt;
{{-}}&lt;br /&gt;
====[[Zieldak]]====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-Zieldak-2.png|frame|left]]&lt;br /&gt;
This level features a large vertical shaft with lava slowly rising up. [[Fire Man]] appears at the end as a sub-boss.&lt;br /&gt;
{{-}}&lt;br /&gt;
====[[Renhoek]]====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-Renhoek-3.png|frame|right]]&lt;br /&gt;
This level is a maze that features the warp blocks from [[Cyber Man]] and requires exploration to find keys.&lt;br /&gt;
{{-}}&lt;br /&gt;
----&lt;br /&gt;
===Floor 5===&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-Floor5.png|frame|right]]&lt;br /&gt;
The floor 5 lobby features several wind fans from Wind Man's stage.&lt;br /&gt;
{{-}}&lt;br /&gt;
====[[Zatsupachi]]====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-Zatsupachi.png|frame|left]]&lt;br /&gt;
Aesthetically inspired by the Cyber Maze from ''Mega Man X5'', this level makes heavy use of Force Beams and Yoku Blocks.  The [[Stone Butterfly]] is encountered at the end.&lt;br /&gt;
{{-}}&lt;br /&gt;
====[[Cruise Elroy]]====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-CruiseElroy.png|frame|right]]&lt;br /&gt;
This level is a maze in the vein of [[Sector Upsilon 6]]. All weapons other than the Buster are disabled here.&lt;br /&gt;
{{-}}&lt;br /&gt;
====[[ParmaJon]]====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-ParmaJon-1.png|frame|left]]&lt;br /&gt;
This level is a long autoscroll section where only the colors red and black are used.  As the background scrolls and the player-character is solid red, it is possible to momentarily lose sight of yourself.&lt;br /&gt;
{{-}}&lt;br /&gt;
====[[ACESpark]]====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-ACESpark.png|frame|right]]&lt;br /&gt;
This level features clones of your selected skin as enemies, either chasing you or using one of three weapons to try and attack you ([[Wire Adaptor]], [[Grab Buster]] and [[Hornet Chaser]]). [[Copy Hologram|A giant, holographic clone of you]] appears at the end as a sub-boss.&lt;br /&gt;
{{-}}&lt;br /&gt;
----&lt;br /&gt;
===Floor 6===&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-Floor6.png|frame|right]]&lt;br /&gt;
The floor 6 lobby features vertical wrapping, similar to the [[Tier 6 (MaGMML2)|Tier 6 hub]] and [[Wily Fortress VR]].&lt;br /&gt;
{{-}}&lt;br /&gt;
====[[Zieldak]]====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-Zieldak-3.png|frame|left]]&lt;br /&gt;
This level is a sort of reimagining of Hornet Man's stage, where several enemies have been redone to use Chibees as their projectiles.  [[Literally Just A Bee]] appears as a sub-boss at the end.&lt;br /&gt;
{{-}}&lt;br /&gt;
====[[Beed28]]====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-Beed28.png|frame|right]]&lt;br /&gt;
Acting as a sort of reprise of his submission level, [[Bouncy Castle]], this level features its signature effect, now activating only when the blocks with up arrows on them are shot.  [[Boundin' Crash Man]] makes a return as a sub-boss here, with these blocks on either side of his new boss room.&lt;br /&gt;
{{-}}&lt;br /&gt;
====[[ParmaJon]]====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-ParmaJon-2.png|frame|left]]&lt;br /&gt;
This level centers around moving various platforms and destroying barrier blocks to allow a fire trap to complete its path and destroy a barrier that blocks the player's path.&lt;br /&gt;
{{-}}&lt;br /&gt;
====[[Entity1037]]====&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-Entity1037-2.png|frame|right]]&lt;br /&gt;
This level is an incredibly high-speed section using the sled from Frost Man's stage.  As Yoku Blocks make up the majority of its terrain, the player must rely on their ability to react to the Jump Signs and Slide Signs rather than sight to navigate the level.  [[Die Sign]] appears as a sub-boss at the end.&lt;br /&gt;
{{-}}&lt;br /&gt;
----&lt;br /&gt;
===Finale===&lt;br /&gt;
[[File:MaGMML2-TF-Nullandvoid-Floor7.png|frame|right|The final opponent awaits...]]&lt;br /&gt;
After clearing six floors, the player finds themselves in a small chamber. A beam of rainbow light similar to the one that takes them to [[Tier 10 (MaGMML2)|Tier 10]] is present in the middle, with the last three [[Noble Nickel]]s in the game and the return teleporter to the right of the room. Taking the beam begins the fight against [[Absolute ZERO]], rewarding the player with the final [[Energy Element]] and the true credits upon completion.&lt;br /&gt;
{{MaGMML2 Tier X}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier X Stages]]&lt;/div&gt;</summary>
		<author><name>96.60.210.180</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Lizardcommando&amp;diff=1017</id>
		<title>Lizardcommando</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Lizardcommando&amp;diff=1017"/>
				<updated>2017-11-16T07:28:39Z</updated>
		
		<summary type="html">&lt;p&gt;96.60.210.180: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the guy that created [[SMB3]], the 65th ranked level in Make a Good Mega Man Level 2. He also made two levels for [[The Pit of Pits]], Hot Liquid Sector and Tselinoyarsk 20XX.&lt;br /&gt;
&lt;br /&gt;
He also made two levels for Blyka's Mega Man Endless fangame.&lt;/div&gt;</summary>
		<author><name>96.60.210.180</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Wily_Tower&amp;diff=1015</id>
		<title>Wily Tower</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Wily_Tower&amp;diff=1015"/>
				<updated>2017-11-16T03:09:45Z</updated>
		
		<summary type="html">&lt;p&gt;96.60.210.180: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Wily Tower&lt;br /&gt;
|rank = 74th&lt;br /&gt;
|image= [[File:WTower.PNG|250px]]&lt;br /&gt;
|caption= Press &amp;quot;2&amp;quot; to win!&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[Shidy]]&lt;br /&gt;
|composer= Inti Creates&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 13&lt;br /&gt;
|judge2 = 8&lt;br /&gt;
|judge3 = 6&lt;br /&gt;
|judge4 = 19&lt;br /&gt;
|judge5 = 12&lt;br /&gt;
|totalscore = 11.6&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = &lt;br /&gt;
|enemies = &lt;br /&gt;
* Ben K&lt;br /&gt;
* Molier&lt;br /&gt;
* Pakatto 24&lt;br /&gt;
|subbosses =&lt;br /&gt;
|bosses =&lt;br /&gt;
* [[Volt Man]]&lt;br /&gt;
* [[Komuso Man]]&lt;br /&gt;
* [[Quint]]&lt;br /&gt;
|other = &lt;br /&gt;
|music = Mega Man 10 - Abandoned Memory&lt;br /&gt;
|location = Tier 2&lt;br /&gt;
|previous = [[Ancient Tomb]]&lt;br /&gt;
|next = [[Airflow Hubble]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|&amp;quot;What about the level?&amp;quot; &amp;quot;...level?&amp;quot;|ACESpark|ACESpark's Judge Comment for this level}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Besides small sections in between, this level is mostly bosses. Hilariously, the creator of the level chose [[Volt Man]], [[Komuso Man]], and [[Quint]], the three most commonly used bosses in the development kit.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
In the first room, the player can either choose to go down a room and deal with a few Moliers or take out a Ben K and a Pakkato 24 to reach the boss door below immediately. The boss corridor is a fake lead-up, however, as there is a short spike drop awaiting the player that can be trivialized with Sakugarne. The first boss of this stage, Volt Man, has his weakness in the Slash Claw. It defeats him in merely five hits, dealing a whopping six damage per strike and even piercing his shield. For more daring players, he does have the same weakness in the Super Arrow, but you can hardly hit through his shield with it.&lt;br /&gt;
&lt;br /&gt;
A few rooms further, the player is presented a 1-Up to refill their Life Energy in preparation for the next boss. Be careful grabbing it, however, as the lava immediately behind it is an instant death. Behind the second door lies a Komuso Man fight, also taken straight out of the development kit. Komuso Man's Weakness is the Grab Buster, which can also conveniently heal the player while fighting him. If his clones are hit with a shot though, it's rendered ineffective, so it's advised to only shoot him while he is preparing an attack.&lt;br /&gt;
&lt;br /&gt;
The final section heavily revolves around ladders used in conjunction with the platforms found in Plant Man's Stage. These can easily be opened by any weapon to open your path upward, to the final boss of the level. After one tricky spike jump, it is time to fight Quint. Quint, quite ironically, has his biggest weakness in Sakugarne, dealing four damage per hit.  Due to the nature of the invincibility frames of bosses in this stage, it is advised to always make a big hop on him when using this strategy. If you opt to go for a safer way, however, Quint also takes two damage from Triple Blade, Wheel Cutter and Super Arrow and can thus be fight on long range as well. Upon his defeat, he drops the stage's Energy Element.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 3/3/5&amp;lt;br&amp;gt;1/1/3&amp;lt;br&amp;gt;1/2/3&lt;br /&gt;
| hornet = 0&amp;lt;br&amp;gt;0&amp;lt;br&amp;gt;1&lt;br /&gt;
| jewel = 0&amp;lt;br&amp;gt;0&amp;lt;br&amp;gt;1&lt;br /&gt;
| grab = 1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;1&lt;br /&gt;
| triple = 1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;2&lt;br /&gt;
| slash = 6&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;1&lt;br /&gt;
| wheel = 1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;2&lt;br /&gt;
| sakugarne = 3&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;4&lt;br /&gt;
| wire = 1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;1&lt;br /&gt;
| arrow = 6&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;2&lt;br /&gt;
| flash = N&amp;lt;br&amp;gt;N&amp;lt;br&amp;gt;N&lt;br /&gt;
| notes = Damage Table is Volt Man, Komuso Man and Quint in order.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = I'm pretty sure there are about as many bosses in this level as there are enemies. Like all the screens in the level are completely featureless empty rooms. And then the occasional unmodified engine boss. ????????&lt;br /&gt;
|pyroscore = 13&lt;br /&gt;
|jupi = You could have done a lot better with the graphics instead of just using black backgrounds. The actual level was only about 40 seconds long, minus the bosses.&lt;br /&gt;
|jupiscore = 8&lt;br /&gt;
|enjl = I don't think I can give many points for a boss rush that's using just vanilla assets. The sections in between the bosses don't feel very planned or consistent, either, but more like filler areas to bridge the gaps between the bosses. This level also lacked testing, as one of the respawn points behave weirdly due to the boss door above it.&lt;br /&gt;
|enjlscore = 6&lt;br /&gt;
|garirry = Normally I like the idea of a stage like this, but this one just isn't that good. The level design is awful. Most of the level is either horrible enemy placement, long empty sections, or other fairly serious stage layout issues. Also, there's a pretty serious camera glitch here. Anyway, there's nothing else I can say here, it could've been much, much better.&lt;br /&gt;
|garirryscore = 19&lt;br /&gt;
|ace = &amp;lt;!-- comic submitted --&amp;gt;&lt;br /&gt;
|acescore = 12&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Upon using the self-destruct button in the room immediately after Volt Man, the game will erroneously respawn the player higher up in the same room, allowing them to skip the battle against Komuso Man entirely. This does not save any time for a speedrun on the level in and of itself, as self-destructing invalidates your run for precisely this reason, but a speedrun of the whole game could use this to save about 30 seconds in total.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 2}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 2 Stages]][[Category:Stages without Collectables]]&lt;/div&gt;</summary>
		<author><name>96.60.210.180</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Wily_Tower&amp;diff=1014</id>
		<title>Wily Tower</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Wily_Tower&amp;diff=1014"/>
				<updated>2017-11-16T03:09:21Z</updated>
		
		<summary type="html">&lt;p&gt;96.60.210.180: Grammar and stuff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Wily Tower&lt;br /&gt;
|rank = 74th&lt;br /&gt;
|image= [[File:WTower.PNG|250px]]&lt;br /&gt;
|caption= Press &amp;quot;2&amp;quot; to win!&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[Shidy]]&lt;br /&gt;
|composer= Inti Creates&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 13&lt;br /&gt;
|judge2 = 8&lt;br /&gt;
|judge3 = 6&lt;br /&gt;
|judge4 = 19&lt;br /&gt;
|judge5 = 12&lt;br /&gt;
|totalscore = 11.6&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = &lt;br /&gt;
|enemies = &lt;br /&gt;
* Ben K&lt;br /&gt;
* Molier&lt;br /&gt;
* Pakatto 24&lt;br /&gt;
|subbosses =&lt;br /&gt;
|bosses =&lt;br /&gt;
* [[Volt Man]]&lt;br /&gt;
* [[Komuso Man]]&lt;br /&gt;
* [[Quint]]&lt;br /&gt;
|other = &lt;br /&gt;
|music = Mega Man 10 - Abandoned Memory&lt;br /&gt;
|location = Tier 2&lt;br /&gt;
|previous = [[Ancient Tomb]]&lt;br /&gt;
|next = [[Airflow Hubble]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|&amp;quot;What about the level?&amp;quot; &amp;quot;...level?&amp;quot;|ACESpark|ACESpark's Judge Comment for this level}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Besides small sections in between, this level is mostly bosses. Hilariously, the creator of the level chose [[Volt Man]], [[Kumuso Man]], and [[Quint]], the three most commonly used bosses in the development kit.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
In the first room, the player can either choose to go down a room and deal with a few Moliers or take out a Ben K and a Pakkato 24 to reach the boss door below immediately. The boss corridor is a fake lead-up, however, as there is a short spike drop awaiting the player that can be trivialized with Sakugarne. The first boss of this stage, Volt Man, has his weakness in the Slash Claw. It defeats him in merely five hits, dealing a whopping six damage per strike and even piercing his shield. For more daring players, he does have the same weakness in the Super Arrow, but you can hardly hit through his shield with it.&lt;br /&gt;
&lt;br /&gt;
A few rooms further, the player is presented a 1-Up to refill their Life Energy in preparation for the next boss. Be careful grabbing it, however, as the lava immediately behind it is an instant death. Behind the second door lies a Komuso Man fight, also taken straight out of the development kit. Komuso Man's Weakness is the Grab Buster, which can also conveniently heal the player while fighting him. If his clones are hit with a shot though, it's rendered ineffective, so it's advised to only shoot him while he is preparing an attack.&lt;br /&gt;
&lt;br /&gt;
The final section heavily revolves around ladders used in conjunction with the platforms found in Plant Man's Stage. These can easily be opened by any weapon to open your path upward, to the final boss of the level. After one tricky spike jump, it is time to fight Quint. Quint, quite ironically, has his biggest weakness in Sakugarne, dealing four damage per hit.  Due to the nature of the invincibility frames of bosses in this stage, it is advised to always make a big hop on him when using this strategy. If you opt to go for a safer way, however, Quint also takes two damage from Triple Blade, Wheel Cutter and Super Arrow and can thus be fight on long range as well. Upon his defeat, he drops the stage's Energy Element.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 3/3/5&amp;lt;br&amp;gt;1/1/3&amp;lt;br&amp;gt;1/2/3&lt;br /&gt;
| hornet = 0&amp;lt;br&amp;gt;0&amp;lt;br&amp;gt;1&lt;br /&gt;
| jewel = 0&amp;lt;br&amp;gt;0&amp;lt;br&amp;gt;1&lt;br /&gt;
| grab = 1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;1&lt;br /&gt;
| triple = 1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;2&lt;br /&gt;
| slash = 6&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;1&lt;br /&gt;
| wheel = 1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;2&lt;br /&gt;
| sakugarne = 3&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;4&lt;br /&gt;
| wire = 1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;1&lt;br /&gt;
| arrow = 6&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;2&lt;br /&gt;
| flash = N&amp;lt;br&amp;gt;N&amp;lt;br&amp;gt;N&lt;br /&gt;
| notes = Damage Table is Volt Man, Komuso Man and Quint in order.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = I'm pretty sure there are about as many bosses in this level as there are enemies. Like all the screens in the level are completely featureless empty rooms. And then the occasional unmodified engine boss. ????????&lt;br /&gt;
|pyroscore = 13&lt;br /&gt;
|jupi = You could have done a lot better with the graphics instead of just using black backgrounds. The actual level was only about 40 seconds long, minus the bosses.&lt;br /&gt;
|jupiscore = 8&lt;br /&gt;
|enjl = I don't think I can give many points for a boss rush that's using just vanilla assets. The sections in between the bosses don't feel very planned or consistent, either, but more like filler areas to bridge the gaps between the bosses. This level also lacked testing, as one of the respawn points behave weirdly due to the boss door above it.&lt;br /&gt;
|enjlscore = 6&lt;br /&gt;
|garirry = Normally I like the idea of a stage like this, but this one just isn't that good. The level design is awful. Most of the level is either horrible enemy placement, long empty sections, or other fairly serious stage layout issues. Also, there's a pretty serious camera glitch here. Anyway, there's nothing else I can say here, it could've been much, much better.&lt;br /&gt;
|garirryscore = 19&lt;br /&gt;
|ace = &amp;lt;!-- comic submitted --&amp;gt;&lt;br /&gt;
|acescore = 12&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Upon using the self-destruct button in the room immediately after Volt Man, the game will erroneously respawn the player higher up in the same room, allowing them to skip the battle against Komuso Man entirely. This does not save any time for a speedrun on the level in and of itself, as self-destructing invalidates your run for precisely this reason, but a speedrun of the whole game could use this to save about 30 seconds in total.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 2}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 2 Stages]][[Category:Stages without Collectables]]&lt;/div&gt;</summary>
		<author><name>96.60.210.180</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Custom_Costumes&amp;diff=1007</id>
		<title>Custom Costumes</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Custom_Costumes&amp;diff=1007"/>
				<updated>2017-11-14T23:30:59Z</updated>
		
		<summary type="html">&lt;p&gt;96.60.210.180: /* Mega Man Fanon Costumes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Custom Costumes''' are optional [[Costumes]] that are created by the MaGMML Community for [[Make a Good Mega Man Level 2]]. These costumes are not included in the main game but can be downloaded and added to the shop.  Custom Costumes are unlocked after collecting 100 Noble Nickels.&lt;br /&gt;
&lt;br /&gt;
==How to Add a Custom Costume==&lt;br /&gt;
1. In the MaGMML2 game folder, locate the &amp;quot;skins&amp;quot; folder. If this folder doesn't exist, you can create it yourself, or go into the skin select menu in game (it’s Roll's mirror in the costume shop).&lt;br /&gt;
&lt;br /&gt;
2. Click on the file to download the costume you'd like to use.&lt;br /&gt;
&lt;br /&gt;
3. Place the file into the skins folder.&lt;br /&gt;
&lt;br /&gt;
4. Head into Roll's costume shop and press up in front of the mirror, you should see your skin listed in the menu!&lt;br /&gt;
&lt;br /&gt;
==List of Costumes==&lt;br /&gt;
===Mega Man Series Costumes===&lt;br /&gt;
&amp;lt;!--Nothing should go here. This is an encompassing descriptor for the Mega Man section.  Please put skins under their respective series---&amp;gt;&lt;br /&gt;
====Mega Man (Classic) Costumes====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Pic'''&lt;br /&gt;
!'''Character'''&lt;br /&gt;
!'''Created By'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MegamanBBaPeview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/f/f0/Megaman_Bad_Box_Art.png BBA Mega Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Fabián'''&lt;br /&gt;
|Bad Box Art Mega Man&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Fan-(MM_Strategy)-Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/3/30/Fan-%28MM-Strategy%29.png Fan]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''geno2925 + DragonFaku'''&lt;br /&gt;
|Fan from Rockman Strategy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:R-SHADOW.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/f/f2/Rockman_Shadow.png Rockman Shadow]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''geno2925 + DragonFaku'''&lt;br /&gt;
|R-Shadow from ''Rockman &amp;amp; Forte: Mirai kara no Chōsensha''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Quick_Man_Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/7/71/Quick_Man.png Quick Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Beed28 + Fabián'''&lt;br /&gt;
|Quick Man from ''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Toad_Man_Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/0/02/Toad_Man_Costume.png Toad Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Fabián'''&lt;br /&gt;
|Toad Man from ''Mega Man 4''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mega Man X Costumes====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Pic'''&lt;br /&gt;
!'''Character'''&lt;br /&gt;
!'''Created By'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:X-Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/370390343650115585/X.png Mega Man X]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rhythm'''&lt;br /&gt;
|X sprite based on Capcom's 30th Anniversary poster&lt;br /&gt;
|}&lt;br /&gt;
====Mega Man ZX Costumes====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Pic'''&lt;br /&gt;
!'''Character'''&lt;br /&gt;
!'''Created By'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Model_a_preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/4/4a/Model_a.png Model A]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade + Csketch + Fabián'''&lt;br /&gt;
|Model a Biometal from ''Mega Man ZX Advent''&lt;br /&gt;
|}&lt;br /&gt;
====Mega Man Fanon Costumes====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Pic'''&lt;br /&gt;
!'''Character'''&lt;br /&gt;
!'''Created By'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Quarantine Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/379454258996576258/Quarantine_Woman.png Quarantine Woman]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Some Loser'''&lt;br /&gt;
|MaGMML2-exclusive character from [[Quarantine Woman|the level of the same name]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MaGMML2-Milk-Sprite.png|30px]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/9/92/Milk.png Milk]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Beed28'''&lt;br /&gt;
|[[Milk]] from ''Mega Man: Square Root of Negative One''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MaGMML2-S-Milk-Sprite.png|30px]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/4/4c/Strawberry_Milk.png Strawberry Milk]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Beed28'''&lt;br /&gt;
|Milk's powered up form exclusive to ''MaGMML2''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Series Costumes===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Pic'''&lt;br /&gt;
!'''Character'''&lt;br /&gt;
!'''Created By'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Cirno_preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/7/70/Cirno.png Cirno]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Fabián'''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:cream_prev.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://drive.google.com/open?id=0B3ms6bA5tuiuaTYyb2xxaHNiYjg Cream]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Zatsupachi'''&lt;br /&gt;
| A character from Zatsupachi's Cutezome Mythos&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Bigboss-sprite.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://drive.google.com/open?id=0BwvnrMrs2OdfV0pINVBVVmthdk0 Naked Snake]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Lizardcommando'''&lt;br /&gt;
| The main hero from ''Metal Gear Solid 3: Snake Eater''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[https://docs.google.com/document/d/1XFy-vjfmO0gzZLWvASIFhgTiEmlTAlhYvauYFUw85CU/edit Custom Costumes Tutorial]&lt;br /&gt;
*[https://drive.google.com/open?id=0B4_v79W7qhZQdTc3Q19MRThaZkk Costume Template]&lt;br /&gt;
*[https://drive.google.com/open?id=0B4_v79W7qhZQVG9MYkJKTTVpY1U Costume Setup Sheet]&lt;br /&gt;
&lt;br /&gt;
[[Category:Costume]]&lt;/div&gt;</summary>
		<author><name>96.60.210.180</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=The_Pit_of_Pits&amp;diff=999</id>
		<title>The Pit of Pits</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=The_Pit_of_Pits&amp;diff=999"/>
				<updated>2017-11-14T15:06:16Z</updated>
		
		<summary type="html">&lt;p&gt;96.60.210.180: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Pit of Pits''' is a bonus area in ''[[Make a Good Mega Man Level 2]]'' that can be accessed after the player has cleared the [[Wily Star II]].  It can be found in the main hub between [[Tier 8]] and [[Tier 9]], though attempting to access it before unlocking it will will leave you with little more than a Picketman, who informs the player that he and his cohorts are working on its construction under their sponsor, [[Galaxy Man]].  It is comprised of 120 mini-stages created by contest entrants and judges, and plays somewhat similarly to the Endless Attack mode in ''Mega Man 9'' and ''Mega Man 10'', with the key difference that all stage elements that would normally result in instant death have been toned down:  Force Beams now do continuous damage similar to those seen in [[The Quickening II]], spikes do 7 damage on contact, and while falling into a pit or being crushed deals 3 damage and sends the player back to the start of the mini-stage.&lt;br /&gt;
&lt;br /&gt;
The player cannot take E-Tanks and collectable Bolts inside the Pit with them; the two have separate counts while inside. However, they will be returned again if the player leaves in any fashion. This rule does not apply to the M-Tank, however. Additionally, the player is barred from taking [[Super Mode]] inside until they've cleared the Pit for the first time.&lt;br /&gt;
&lt;br /&gt;
Once the player has cleared the Pit for the first time, Galaxy Man will offer the player to visit any of the sub-levels independently at their own whim, however, if the player wishes to rematch him, they must go through the Pit again or use the Boss Gallery teleporter in the [[Dojo]] to do so.&lt;br /&gt;
&lt;br /&gt;
==Stage Listing==&lt;br /&gt;
Due to the relatively small length of these mini-stages, all description and strategy for them shall be documented here.&lt;br /&gt;
&amp;lt;!-- EXTREMELY WIP BELOW THIS POINT --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Submitted Stages===&lt;br /&gt;
&amp;lt;!-- This is just a header, nothing goes here --&amp;gt;&lt;br /&gt;
====A light challenge.====&lt;br /&gt;
By [[TheSkipper1995]].&lt;br /&gt;
&lt;br /&gt;
====A missiled opportunity====&lt;br /&gt;
By [[TheSkipper1995]].&lt;br /&gt;
&lt;br /&gt;
====A Warehouse of Scissors====&lt;br /&gt;
&amp;lt;!-- {{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info==============&lt;br /&gt;
|title= A Warehouse of Scissors&lt;br /&gt;
|image= &lt;br /&gt;
|caption= &lt;br /&gt;
|game= [[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= adrian09_01 &lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Stats==============&lt;br /&gt;
|enemies =&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses =&lt;br /&gt;
|other = &lt;br /&gt;
|music = &lt;br /&gt;
}}&lt;br /&gt;
I want others to have this at easy access in case you decide to add it to this page, but right now it seems rather superfluous.  - CF --&amp;gt;&lt;br /&gt;
By [[adrian09_01]].&lt;br /&gt;
&lt;br /&gt;
====Airbag====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Ancient Town====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Be The Bigger Person?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Be The Bigger Person|the ''MaGMML1'' Wily stage of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Beach Party====&lt;br /&gt;
By [[Strife]].&lt;br /&gt;
&lt;br /&gt;
====Big Toilet====&lt;br /&gt;
By [[Big Fish]].&lt;br /&gt;
&lt;br /&gt;
====Boobeak Trap====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Chilled to the Bone====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Chroma Key?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Chroma Key|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Citadel Attic====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Citadel Basement Shenanigans====&lt;br /&gt;
By [[Entity1037]].  As its name implies, it is inspired by [[Citadel Basement|their ''MaGMML1'' entry]].&lt;br /&gt;
&lt;br /&gt;
====City Night====&lt;br /&gt;
By [[Entity1037]].&lt;br /&gt;
&lt;br /&gt;
====Clouded Judgment====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Cold Power Plant====&lt;br /&gt;
By [[Big Fish]].&lt;br /&gt;
&lt;br /&gt;
====Cold Water====&lt;br /&gt;
By [[TheMegaFan19XX]].&lt;br /&gt;
&lt;br /&gt;
====Concrete Mix====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Cossack Climb====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Cut Them Down To Size====&lt;br /&gt;
By [[Doctor Novakaine]].&lt;br /&gt;
&lt;br /&gt;
====Cutman IRL====&lt;br /&gt;
By [[ParmaJon]].&lt;br /&gt;
Basic Cutman design, designed with the intention of trying to make super cutters threatening.&lt;br /&gt;
&lt;br /&gt;
====da ba dee da ba di====&lt;br /&gt;
By [[JupiHornet]].&lt;br /&gt;
&lt;br /&gt;
====De====&lt;br /&gt;
By [[Renhoek]].&lt;br /&gt;
&lt;br /&gt;
====Deja Vu====&lt;br /&gt;
By [[Strife]].&lt;br /&gt;
&lt;br /&gt;
====Descent====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Discount Yoku Man====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Drill Pickle====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Epic Wrap Battle====&lt;br /&gt;
By [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
====Feelings====&lt;br /&gt;
By [[Strife]]. This involves Yoku Blocks that are resprited to have the official ''MaGMML2'' Discord's &amp;quot;I feel it&amp;quot; emote, depicting Bass looking upwards when standing on a spinning platform from Tornado Man's stage.&lt;br /&gt;
&lt;br /&gt;
====Flippin' Tops====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Forgotten Fortress====&lt;br /&gt;
By [[BBLIR]].  Not to be mistaken for [[Forgotten Fortress|the entry level of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Fragile Tower====&lt;br /&gt;
By [[Renhoek]].&lt;br /&gt;
&lt;br /&gt;
====Gambly Night====&lt;br /&gt;
By [[SnoruntPyro]]. It is based off of a level from ''VLDC9''.&lt;br /&gt;
&lt;br /&gt;
====Game Over - Return of Fire====&lt;br /&gt;
By [[Beed28]]. It is based off of one of Beed28's two ''Mega Man Endless'' stages, albeit with the layout mirrored and using a different tileset.&lt;br /&gt;
&lt;br /&gt;
====Geothermal Construction====&lt;br /&gt;
By [[Entity1037]].&lt;br /&gt;
&lt;br /&gt;
====Glass Man?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Glass Man|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Greenhouse Effect====&lt;br /&gt;
By [[MiniMacro]].&lt;br /&gt;
&lt;br /&gt;
====Greenhouse Lights!====&lt;br /&gt;
By [[Doctor Novakaine]]. This involves you running down a vertical path while dodging Force Beams.&lt;br /&gt;
&lt;br /&gt;
====Ground Eater====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Gutsy====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Hot Liquid Sector====&lt;br /&gt;
By [[Lizardcommando]].&lt;br /&gt;
&lt;br /&gt;
====Hot Mess====&lt;br /&gt;
By [[liquafool]].&lt;br /&gt;
&lt;br /&gt;
====I Have No Shame====&lt;br /&gt;
By [[Strife]].&lt;br /&gt;
&lt;br /&gt;
====Ice Climber====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Industrious Indignation====&lt;br /&gt;
By [[Kuno]].&lt;br /&gt;
&lt;br /&gt;
====Inner Sanctum====&lt;br /&gt;
By [[Entity1037]].  Not to be mistaken for [[Inner Sanctum|the Wily fortress stage of the same name]].&lt;br /&gt;
&lt;br /&gt;
====It's Beginning To Feel Just Like an Ice World====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Ja====&lt;br /&gt;
By [[Renhoek]].&lt;br /&gt;
&lt;br /&gt;
====Junkyard 81====&lt;br /&gt;
By [[NaOH]]. This involves Spark Man enemies and junk block spawners.&lt;br /&gt;
&lt;br /&gt;
====Labyrinthe Throwback====&lt;br /&gt;
By [[Beed28]]. It is based off of one of Beed28's two ''Mega Man Endless'' stages, albeit with the layout mirrored and using a different tileset.&lt;br /&gt;
&lt;br /&gt;
====Limited Attrition====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Logan's Runner====&lt;br /&gt;
By [[Z-Saber]]. This is an autoscrolling segment over a lot of various tilesets. This one contains both an E-tank and a Yashichi. &lt;br /&gt;
&lt;br /&gt;
====Lyrickrolled====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Magic Crash-Pit Ride====&lt;br /&gt;
By [[Z-Saber]].&lt;br /&gt;
&lt;br /&gt;
====Maze of Death?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Maze of Death|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====MEG4KMAN====&lt;br /&gt;
By [[gonesovereign]]. The level is based on a four-kilobyte Mega Man Java game of the same name by Markus 'Notch' Persson, which was submitted to the Java4K 2009 competition. The tileset and a few screens of the original level were modeled after the original MEG4KMAN.&lt;br /&gt;
&lt;br /&gt;
====Mega Lift====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Mega Man a - Area 1====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Mega Man a - Area 2====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Mega Man a - Area 3====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Metroid: Zero Mission====&lt;br /&gt;
By [[SnoruntPyro]].  This level is notable as one of two that changes the background music.&lt;br /&gt;
&lt;br /&gt;
====Michael's Base====&lt;br /&gt;
By [[Big Fish]].&lt;br /&gt;
&lt;br /&gt;
====Mission: Vain Space?====&lt;br /&gt;
By [[notencore]].  As its name implies, it is inspired by [[Objective: Vain Space|the ''MaGMML1'' entry of a similar name]].&lt;br /&gt;
&lt;br /&gt;
====Mook Rush====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Mt. Furioso====&lt;br /&gt;
By [[Strife]].&lt;br /&gt;
&lt;br /&gt;
====My Cool New Boss Fight====&lt;br /&gt;
By [[SnoruntPyro]]. It features several battles against [[Volt Man]].&lt;br /&gt;
&lt;br /&gt;
====Nice Rompy Cutman Level====&lt;br /&gt;
By [[Entity1037]].&lt;br /&gt;
&lt;br /&gt;
====Nice Rompy Spike Fall====&lt;br /&gt;
By [[Entity1037]]. This stage is a spike fall similar to the one from Wily 3 in Mega Man 2.&lt;br /&gt;
&lt;br /&gt;
====Night of Semiramis====&lt;br /&gt;
By [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
====Night Way====&lt;br /&gt;
By [[TheMegaFan19XX]].&lt;br /&gt;
&lt;br /&gt;
====No Room to Breathe====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====No Time To Waste====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Obscure Gameboy Gimmick====&lt;br /&gt;
By [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
====Ocean Sickness====&lt;br /&gt;
By [[Flashman85]]. It features a battle against [[Splash Woman]].&lt;br /&gt;
&lt;br /&gt;
====Once More, With Ceiling====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Over The Pit====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Overwater Atmosphere====&lt;br /&gt;
By [[Kuno]].&lt;br /&gt;
&lt;br /&gt;
====Paradrop====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Pipeworks====&lt;br /&gt;
By [[Shinryuu]].&lt;br /&gt;
&lt;br /&gt;
====Pit====&lt;br /&gt;
By [[NaOH]].  This level is notable as one of two that changes the background music.&lt;br /&gt;
&lt;br /&gt;
====Puzzlebox====&lt;br /&gt;
By [[Zaealix]].&lt;br /&gt;
&lt;br /&gt;
====Reserved Forest====&lt;br /&gt;
By [[Big Fish]].&lt;br /&gt;
&lt;br /&gt;
====Rise to the Challenge====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Safe Shallows====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Sandstorm Base====&lt;br /&gt;
By [[Shinryuu]].&lt;br /&gt;
&lt;br /&gt;
====Sea Breeze====&lt;br /&gt;
By [[Entity1037]].&lt;br /&gt;
&lt;br /&gt;
====Serpent's Curse====&lt;br /&gt;
By [[Doctor Novakaine]].&lt;br /&gt;
&lt;br /&gt;
====Sheep Obstruction====&lt;br /&gt;
By [[wreckingprograms]].  A drop-down level where the player has to battle spawning enemies and avoid spikes while waiting for Sheep Man blocks to disappear.&lt;br /&gt;
&lt;br /&gt;
====Shields And Pits====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Showdown at Dusk====&lt;br /&gt;
By [[Zatsupachi]]. A showdown with Quint on a setting sun. This stage has multiple Pipi spawners, great for farming bolts.&lt;br /&gt;
&lt;br /&gt;
====Skull Man Kills====&lt;br /&gt;
By [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
====Slippery Snakes====&lt;br /&gt;
By [[Renhoek]].&lt;br /&gt;
&lt;br /&gt;
====Spiky Meltdown?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Spiky Meltdown|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Spinning Top Disposal Room====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Stairway to Nether====&lt;br /&gt;
By [[Zatsupachi]]. It is a direct reference to Konpaku Youmu's stage from ''Megamari''. This specific pit segment has a 50% chance of being set in an afternoon or night.&lt;br /&gt;
&lt;br /&gt;
====Stone Man Rip-off====&lt;br /&gt;
By [[Schmidkalkan]].&lt;br /&gt;
&lt;br /&gt;
====Stormy Ascent====&lt;br /&gt;
By [[Cruise Elroy]].&lt;br /&gt;
&lt;br /&gt;
====The Pit Stage Nobody Asked For====&lt;br /&gt;
By [[Entity1037]].  As its name implies, it is inspired by [[The Stage Nobody Asked For]].&lt;br /&gt;
&lt;br /&gt;
====The Top 10 Most Commonly Used Enemies, In Increasing Order====&lt;br /&gt;
By [[NaOH]].  Exactly what it says on the tin.  These enemies are Rock Thrown, New Shotman, Neo Metall, Komasaburo, Wall Blaster II, Shield Attacker, Pickelman Bull, Crazy Cannon, Telly, and Hammer Joe.&lt;br /&gt;
&lt;br /&gt;
====Thunderclyffe Plant?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Thunderclyffe Plant|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====To The Top====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Tower Climbing====&lt;br /&gt;
By [[TheMegaFan19XX]].&lt;br /&gt;
&lt;br /&gt;
====Towerfall====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Trash Dash====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Tselinoyarsk 20XX====&lt;br /&gt;
By [[Lizardcommando]].&lt;br /&gt;
&lt;br /&gt;
====Typical Miniboss Fights====&lt;br /&gt;
By [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
====Up And Down====&lt;br /&gt;
By [[Doctor Novakaine]].&lt;br /&gt;
&lt;br /&gt;
====Vacuum Seal====&lt;br /&gt;
By [[NaOH]]. This is a short vertical climbing stage with Au Au.&lt;br /&gt;
&lt;br /&gt;
====Vu====&lt;br /&gt;
By [[Renhoek]].&lt;br /&gt;
&lt;br /&gt;
====Warp Zone====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Water Boat Fast====&lt;br /&gt;
By [[Strife]].&lt;br /&gt;
&lt;br /&gt;
====Water Test====&lt;br /&gt;
By [[The Stove Guy]].&lt;br /&gt;
&lt;br /&gt;
====Waterfall====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====What a rush!====&lt;br /&gt;
By [[TheSkipper1995]].&lt;br /&gt;
&lt;br /&gt;
====WIIIILLLLLLDDDDD West====&lt;br /&gt;
By [[Big Fish]].&lt;br /&gt;
&lt;br /&gt;
====Wily Sewer Entrance====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Wily's Cutting Edge Deja Vu====&lt;br /&gt;
By [[Beed28]]. It is based off of the first few screens of the second Wily stage from the original ''Mega Man'', including the battle against [[Cut Man]].&lt;br /&gt;
&lt;br /&gt;
====Wood you please be careful?====&lt;br /&gt;
By [[TheSkipper1995]].&lt;br /&gt;
&lt;br /&gt;
====You Gotta Be Kitten Me====&lt;br /&gt;
By [[Doctor Novakaine]].  This one-room mini-stage features a battle against Gamarn and Gamadayu, with the addition of a Tama that is out of the player's reach and fires its projectiles down at them.&lt;br /&gt;
&lt;br /&gt;
====You know the Drill.====&lt;br /&gt;
By [[TheSkipper1995]].&lt;br /&gt;
&lt;br /&gt;
===Special Stages===&lt;br /&gt;
&amp;lt;!-- This is just a header, nothing goes here --&amp;gt;&lt;br /&gt;
====Galaxy Man's Lemonade Stand====&lt;br /&gt;
Upon the clearing of every tenth mini-stage, the player will be sent to Galaxy Man's Lemonade Stand, a shop within the Pit of Pits where players can buy health, energy, and passive upgrades to make the remaining mini-stages easier.&lt;br /&gt;
All items from this are always available for sale:&lt;br /&gt;
* Health [10 Bolts] - Restores 5 energy.&lt;br /&gt;
* Energy [15 Bolts] - Restores 5 Weapon energy in all weapons.&lt;br /&gt;
* E-Tank [150 Bolts] - Energy Tank.&lt;br /&gt;
&lt;br /&gt;
In addition, Galaxy Man will randomly select two (Or sometimes three) of the following items to sell each visit:&lt;br /&gt;
* Eddie [40 Bolts] - Eddie appears every other level instead of every 5.&lt;br /&gt;
* M-Tank [180 Bolts] - Weapon Tank.&lt;br /&gt;
* Parachute [30 Bolts] - Pits deal 2 damage instead of 3.&lt;br /&gt;
* Spike [60 Bolts] Spikes deal 5 damage instead of 7.&lt;br /&gt;
* Joe Helmet [50 Bolts] - Joes have less health.&lt;br /&gt;
* Skull [100 Bolts] - Bosses have less health.&lt;br /&gt;
* Grab Buster [81 Bolts] - Grab Buster heals an extra hit point.&lt;br /&gt;
* ?-Tank [100 Bolts] - I'm ripping you off.  [All following visits to Galaxy Man's Lemonade Stand will contain a ?-Tank.]&lt;br /&gt;
&lt;br /&gt;
====??????????====&lt;br /&gt;
This room only appears at the end of the Pit of Pits, after clearing all 120 mini-stages.  Aside from the two E-Tanks resting on a ledge towards the top of the screen, it is a completely featureless room.  Proceeding to the right in this room prompts a short dialogue with, followed by the boss battle against, [[Galaxy Man]].&lt;/div&gt;</summary>
		<author><name>96.60.210.180</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=The_Pit_of_Pits&amp;diff=972</id>
		<title>The Pit of Pits</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=The_Pit_of_Pits&amp;diff=972"/>
				<updated>2017-11-12T04:05:02Z</updated>
		
		<summary type="html">&lt;p&gt;96.60.210.180: Created page with &amp;quot;'''The Pit of Pits''' is a bonus area in ''Make a Good Mega Man Level 2'' that can be accessed after the player has cleared the Wily Star II.  It can be found in the m...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Pit of Pits''' is a bonus area in ''[[Make a Good Mega Man Level 2]]'' that can be accessed after the player has cleared the [[Wily Star II]].  It can be found in the main hub between [[Tier 8]] and [[Tier 9]], though attempting to access it before unlocking it will will leave you with little more than a Picketman, who informs the player that he and his cohorts are working on its construction under their sponsor, [[Galaxy Man]].  It is comprised of 120 mini-stages created by contest entrants and judges, and plays somewhat similarly to the Endless Attack mode in ''Mega Man 9'' and ''Mega Man 10'', with the key difference that all stage elements that would normally result in instant death have been toned down:  Force Beams now do continuous damage similar to those seen in [[The Quickening II]], spikes do 7 damage on contact, and while falling into a pit or being crushed deals 3 damage and sends the player back to the start of the mini-stage.&lt;br /&gt;
&lt;br /&gt;
==Stage Listing==&lt;br /&gt;
Due to the relatively small length of these mini-stages, all description and strategy for them shall be documented here.&lt;br /&gt;
&amp;lt;!-- EXTREMELY WIP BELOW THIS POINT --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Submitted Stages===&lt;br /&gt;
&amp;lt;!-- This is just a header, nothing goes here --&amp;gt;&lt;br /&gt;
====A light challenge.====&lt;br /&gt;
By [[TheSkipper1995]].&lt;br /&gt;
&lt;br /&gt;
====A missiled opportunity====&lt;br /&gt;
By [[TheSkipper1995]].&lt;br /&gt;
&lt;br /&gt;
====A Warehouse of Scissors====&lt;br /&gt;
&amp;lt;!-- {{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info==============&lt;br /&gt;
|title= A Warehouse of Scissors&lt;br /&gt;
|image= &lt;br /&gt;
|caption= &lt;br /&gt;
|game= [[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= adrian09_01 &lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Stats==============&lt;br /&gt;
|enemies =&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses =&lt;br /&gt;
|other = &lt;br /&gt;
|music = &lt;br /&gt;
}}&lt;br /&gt;
I want others to have this at easy access in case you decide to add it to this page, but right now it seems rather superfluous.  - CF --&amp;gt;&lt;br /&gt;
By [[adrian09_01]].&lt;br /&gt;
&lt;br /&gt;
====Airbag====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Ancient Town====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Be The Bigger Person?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Be The Bigger Person|the MaGMML1 Wily stage of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Beach Party====&lt;br /&gt;
By [[Strife]].&lt;br /&gt;
&lt;br /&gt;
====Big Toilet====&lt;br /&gt;
By [[Big Fish]].&lt;br /&gt;
&lt;br /&gt;
====Boobeak Trap====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Chilled to the Bone====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Chroma Key?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Chroma Key|the MaGMML1 entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Citadel Attic====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Citadel Basement Shenanigans====&lt;br /&gt;
By [[Entity1037]].  As its name implies, it is inspired by [[Citadel Basement|the entry level of the same name]].&lt;br /&gt;
&lt;br /&gt;
====City Night====&lt;br /&gt;
By [[Entity1037]].&lt;br /&gt;
&lt;br /&gt;
====Clouded Judgment====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Cold Power Plant====&lt;br /&gt;
By [[Big Fish]].&lt;br /&gt;
&lt;br /&gt;
====Cold Water====&lt;br /&gt;
By [[TheMegaFan19XX]].&lt;br /&gt;
&lt;br /&gt;
====Concrete Mix====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Cossack Climb====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Cut Them Down To Size====&lt;br /&gt;
By [[Doctor Novakaine]].&lt;br /&gt;
&lt;br /&gt;
====Cutman IRL====&lt;br /&gt;
By [[ParmaJon]].&lt;br /&gt;
&lt;br /&gt;
====da ba dee da ba di====&lt;br /&gt;
By [[JupiHornet]].&lt;br /&gt;
&lt;br /&gt;
====De====&lt;br /&gt;
By [[Renhoek]].&lt;br /&gt;
&lt;br /&gt;
====Deja Vu====&lt;br /&gt;
By [[Strife]].&lt;br /&gt;
&lt;br /&gt;
====Descent====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Discount Yoku Man====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Drill Pickle====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Epic Wrap Battle====&lt;br /&gt;
By [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
====Feelings====&lt;br /&gt;
By [[Strife]].&lt;br /&gt;
&lt;br /&gt;
====Flippin' Tops====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Forgotten Fortress====&lt;br /&gt;
By [[BBLIR]].  Not to be mistaken for [[Forgotten Fortress|the entry level of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Fragile Tower====&lt;br /&gt;
By [[Renhoek]].&lt;br /&gt;
&lt;br /&gt;
====Gambly Night====&lt;br /&gt;
By [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
====Game Over - Return of Fire====&lt;br /&gt;
By [[Beed28]].&lt;br /&gt;
&lt;br /&gt;
====Geothermal Construction====&lt;br /&gt;
By [[Entity1037]].&lt;br /&gt;
&lt;br /&gt;
====Glass Man?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Glass Man|the MaGMML1 entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Greenhouse Effect====&lt;br /&gt;
By [[MiniMacro]].&lt;br /&gt;
&lt;br /&gt;
====Greenhouse Lights!====&lt;br /&gt;
By [[Doctor Novakaine]].&lt;br /&gt;
&lt;br /&gt;
====Ground Eater====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Gutsy====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Hot Liquid Sector====&lt;br /&gt;
By [[Lizardcommando]].&lt;br /&gt;
&lt;br /&gt;
====Hot Mess====&lt;br /&gt;
By [[liquafool]].&lt;br /&gt;
&lt;br /&gt;
====I Have No Shame====&lt;br /&gt;
By [[Strife]].&lt;br /&gt;
&lt;br /&gt;
====Ice Climber====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Industrious Indignation====&lt;br /&gt;
By [[Kuno]].&lt;br /&gt;
&lt;br /&gt;
====Inner Sanctum====&lt;br /&gt;
By [[Entity1037]].  Not to be mistaken for [[Inner Sanctum|the entry level of the same name]].&lt;br /&gt;
&lt;br /&gt;
====It's Beginning To Feel Just Like an Ice World====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Ja====&lt;br /&gt;
By [[Renhoek]].&lt;br /&gt;
&lt;br /&gt;
====Junkyard 81====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Labyrinthe Throwback====&lt;br /&gt;
By [[Beed28]].&lt;br /&gt;
&lt;br /&gt;
====Limited Attrition====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Logan's Runner====&lt;br /&gt;
By [[Z-Saber]].&lt;br /&gt;
&lt;br /&gt;
====Lyrickrolled====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Magic Crash-Pit Ride====&lt;br /&gt;
By [[Z-Saber]].&lt;br /&gt;
&lt;br /&gt;
====Maze of Death?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Maze of Death|the MaGMML1 entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Meg4kMan====&lt;br /&gt;
By [[gonesovereign]].&lt;br /&gt;
&lt;br /&gt;
====Mega Lift====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Mega Man a - Area 1====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Mega Man a - Area 2====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Mega Man a - Area 3====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Metroid: Zero Mission====&lt;br /&gt;
By [[SnoruntPyro]].  This level is notable as one of two that changes the background music.&lt;br /&gt;
&lt;br /&gt;
====Michael's Base====&lt;br /&gt;
By [[Big Fish]].&lt;br /&gt;
&lt;br /&gt;
====Mission: Vain Space?====&lt;br /&gt;
By [[notencore]].  As its name implies, it is inspired by [[Mission: Vain Space|the MaGMML1 entry the same name]].&lt;br /&gt;
&lt;br /&gt;
====Mook Rush====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Mt. Furioso====&lt;br /&gt;
By [[Strife]].&lt;br /&gt;
&lt;br /&gt;
====My Cool New Boss Fight====&lt;br /&gt;
By [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
====Nice Rompy Cutman Level====&lt;br /&gt;
By [[Entity1037]].&lt;br /&gt;
&lt;br /&gt;
====Nice Rompy Spike Fall====&lt;br /&gt;
By [[Entity1037]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The level below has the wrong name; &amp;quot;Crushers&amp;quot; should be renamed to the actual name of the hazard, but I can't find that anywhere right now.  -CF --&amp;gt;&lt;br /&gt;
====Night of Crushers====&lt;br /&gt;
By [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
====Night Way====&lt;br /&gt;
By [[TheMegaFan19XX]].&lt;br /&gt;
&lt;br /&gt;
====No Room to Breathe====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====No Time To Waste====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Obscure Gameboy Gimmick====&lt;br /&gt;
By [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
====Ocean Sickness====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Once More, With Ceiling====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Over The Pit====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Overwater Atmosphere====&lt;br /&gt;
By [[Kuno]].&lt;br /&gt;
&lt;br /&gt;
====Paradrop====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Pipeworks====&lt;br /&gt;
By [[Shinryuu]].&lt;br /&gt;
&lt;br /&gt;
====Pit====&lt;br /&gt;
By [[NaOH]].  This level is notable as one of two that changes the background music.&lt;br /&gt;
&lt;br /&gt;
====Puzzlebox====&lt;br /&gt;
By [[Zaealix]].&lt;br /&gt;
&lt;br /&gt;
====Reserved Forest====&lt;br /&gt;
By [[Big Fish]].&lt;br /&gt;
&lt;br /&gt;
====Rise to the Challenge====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Safe Shallows====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Sandstorm Base====&lt;br /&gt;
By [[Shinryuu]].&lt;br /&gt;
&lt;br /&gt;
====Sea Breeze====&lt;br /&gt;
By [[Entity1037]].&lt;br /&gt;
&lt;br /&gt;
====Serpent's Curse====&lt;br /&gt;
By [[Doctor Novakaine]].&lt;br /&gt;
&lt;br /&gt;
====Sheep Obstruction====&lt;br /&gt;
By [[wreckingprograms]].&lt;br /&gt;
&lt;br /&gt;
====Shields And Pits====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Showdown at Dusk====&lt;br /&gt;
By [[Zatsupachi]].&lt;br /&gt;
&lt;br /&gt;
====Skull Man Kills====&lt;br /&gt;
By [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
====Slippery Snakes====&lt;br /&gt;
By [[Renhoek]].&lt;br /&gt;
&lt;br /&gt;
====Spiky Meltdown?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Spiky Meltdown|the MaGMML1 entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Spinning Top Disposal Room====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Stairway to Nether====&lt;br /&gt;
By [[Zatsupachi]].&lt;br /&gt;
&lt;br /&gt;
====Stone Man Rip-off====&lt;br /&gt;
By [[Schmidkalkan]].&lt;br /&gt;
&lt;br /&gt;
====Stormy Ascent====&lt;br /&gt;
By [[Cruise Elroy]].&lt;br /&gt;
&lt;br /&gt;
====The Pit Stage Nobody Asked For====&lt;br /&gt;
By [[Entity1037]].  As its name implies, it is inspired by [[The Stage Nobody Asked For]].&lt;br /&gt;
&lt;br /&gt;
====The Top 10 Most Commonly Used Enemies, In Increasing Order====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Thunderclyffe Plant?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Thunderclyffe Plant|the MaGMML1 entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====To The Top====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Tower Climbing====&lt;br /&gt;
By [[TheMegaFan19XX]].&lt;br /&gt;
&lt;br /&gt;
====Towerfall====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Trash Dash====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Tselinoyarsk 20XX====&lt;br /&gt;
By [[Lizardcommando]].&lt;br /&gt;
&lt;br /&gt;
====Typical Miniboss Fights====&lt;br /&gt;
By [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
====Up And Down====&lt;br /&gt;
By [[Doctor Novakaine]].&lt;br /&gt;
&lt;br /&gt;
====Vacuum Seal====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Vu====&lt;br /&gt;
By [[Renhoek]].&lt;br /&gt;
&lt;br /&gt;
====Warp Zone====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Water Boat Fast====&lt;br /&gt;
By [[Strife]].&lt;br /&gt;
&lt;br /&gt;
====Water Test====&lt;br /&gt;
By [[The Stove Guy]].&lt;br /&gt;
&lt;br /&gt;
====Waterfall====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====What a rush!====&lt;br /&gt;
By [[TheSkipper1995]].&lt;br /&gt;
&lt;br /&gt;
====WIIIILLLLLLDDDDD West====&lt;br /&gt;
By [[Big Fish]].&lt;br /&gt;
&lt;br /&gt;
====Wily Sewer Entrance====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Wily's Cutting Edge Deja Vu====&lt;br /&gt;
By [[Beed28]].&lt;br /&gt;
&lt;br /&gt;
====Wood you please be careful?====&lt;br /&gt;
By [[TheSkipper1995]].&lt;br /&gt;
&lt;br /&gt;
====You Gotta Be Kitten Me====&lt;br /&gt;
By [[Doctor Novakaine]].&lt;br /&gt;
&lt;br /&gt;
====You know the Drill.====&lt;br /&gt;
By [[TheSkipper1995]].&lt;br /&gt;
&lt;br /&gt;
===Special Stages===&lt;br /&gt;
&amp;lt;!-- This is just a header, nothing goes here --&amp;gt;&lt;br /&gt;
====Galaxy Man's Lemonade Stand====&lt;br /&gt;
Upon the clearing of every tenth mini-stage, the player will be sent to Galaxy Man's Lemonade Stand, a shop within the Pit of Pits where players can buy health, energy, and passive upgrades to make the remaining mini-stages easier.&lt;br /&gt;
All items from this are always available for sale:&lt;br /&gt;
* Health [10 Bolts] - Restores 5 energy.&lt;br /&gt;
* Energy [15 Bolts] - Restores 5 Weapon energy in all weapons.&lt;br /&gt;
* E-Tank [150 Bolts] - Energy Tank.&lt;br /&gt;
&lt;br /&gt;
In addition, Galaxy Man will randomly select two (Or sometimes three) of the following items to sell each visit:&lt;br /&gt;
* Eddie [40 Bolts] - Eddie appears every other level instead of every 5.&lt;br /&gt;
* M-Tank [180 Bolts] - Weapon Tank.&lt;br /&gt;
* Parachute [30 Bolts] - Pits deal 2 damage instead of 3.&lt;br /&gt;
* Spike [60 Bolts] Spikes deal 5 damage instead of 7.&lt;br /&gt;
* Joe Helmet [50 Bolts] - Joes have less health.&lt;br /&gt;
* Skull [100 Bolts] - Bosses have less health.&lt;br /&gt;
* Grab Buster [81 Bolts] - Grab Buster heals an extra hit point.&lt;br /&gt;
* ?-Tank [100 Bolts] - I'm ripping you off.  [All following visits to Galaxy Man's Lemonade Stand will contain a ?-Tank.]&lt;br /&gt;
&lt;br /&gt;
====??????????====&lt;br /&gt;
This room only appears at the end of the Pit of Pits, after clearing all 120 mini-stages.  Aside from the two E-Tanks resting on a ledge towards the top of the screen, it is a completely featureless room.  Proceeding to the right in this room prompts a short dialogue with, followed by the boss battle against, [[Galaxy Man]].&lt;/div&gt;</summary>
		<author><name>96.60.210.180</name></author>	</entry>

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