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		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=98.207.246.199</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-05-03T18:21:19Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_World&amp;diff=20232</id>
		<title>Mega Man World</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_World&amp;diff=20232"/>
				<updated>2022-04-07T03:32:29Z</updated>
		
		<summary type="html">&lt;p&gt;98.207.246.199: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank=2nd&lt;br /&gt;
|image=[[File:MegaWorld.PNG|250px]]&lt;br /&gt;
|caption=It is I, Mega Man&lt;br /&gt;
|game=''[[Make a Good Mega Man Level]]'' ''([[Make a Good Mega Man Level Remastered|Remastered]])''&lt;br /&gt;
|creator=[[kumuhmuh]]&lt;br /&gt;
|composer=Koji Kondo (original)&amp;lt;br&amp;gt;[[kumuhmuh]] (remix)&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=1&lt;br /&gt;
|judge1=96&lt;br /&gt;
|judge2=58&lt;br /&gt;
|judge3=96&lt;br /&gt;
|judge4=86&lt;br /&gt;
|judge5=68&lt;br /&gt;
|totalscore=80.8&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|enemies = &lt;br /&gt;
*[[Cactton]]&lt;br /&gt;
*[[Charlie]]&lt;br /&gt;
*[[Cloud Bomber]]&lt;br /&gt;
*[[Egg]]&lt;br /&gt;
*[[Goombot 156]]&lt;br /&gt;
*[[Hammer Joe (Mega Man World)|Hammer Joe]]&lt;br /&gt;
*[[Koopoid]]&lt;br /&gt;
*[[Monty G]]&lt;br /&gt;
*[[Munchoid]]&lt;br /&gt;
*[[Trappon F]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Dustman Block]] (resprited into a Brick Block)&lt;br /&gt;
*[[Spring]] (resprited into a Trampoline)&lt;br /&gt;
|subbosses=*[[Ronrez]]&lt;br /&gt;
|bosses=*[[Birdo]]&lt;br /&gt;
|other=&lt;br /&gt;
*[[File:Magmml1rsnoruntpyrofav.png]] [[SnoruntPyro]]'s Favorite&lt;br /&gt;
|music=Super Mario World - Overworld (8-bit remix)&lt;br /&gt;
|location=[[Tier 5 (MaGMML)|Tier 5]]&lt;br /&gt;
|previous=[[NEON GRAVITY]]&lt;br /&gt;
|next=[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|[[I Hope I Win|I HOPE I WIN]]&amp;quot; &amp;quot;You probably did!!|[[kumuhmuh]]|at the end of level and [[Duvi0]], responding to these hopes}}&lt;br /&gt;
'''Mega Man World''' is the 2nd place entry in ''[[Make a Good Mega Man Level]]''. It is a direct reference to the game [https://en.wikipedia.org/wiki/Super_Mario_World Super Mario World], featuring 8-bit renditions of that game's soundtrack and tile set as well as robotic versions of many enemies.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
This stage features very little in the way of instant death, instead focusing on sheer length and enemies to stop [[Mega Man]]. Many of the enemies take a while to defeat, but they have predictable movement and attack patterns that can usually be easily exploited. With cautious play, this stage should pose little challenge.&lt;br /&gt;
&lt;br /&gt;
{{JudgeComment1&lt;br /&gt;
|pyro=Oh man this was super adorable ! I loooove your reimagining of the Mario enemies, the gimmicks were super neat, the design was great this was so gooood!!!!! I don't really have much to say about it other than fantastic job!! Like seriously I was smiling the whole time I played this&lt;br /&gt;
Also I HOPE I WIN&lt;br /&gt;
|pyroscore = 96&lt;br /&gt;
|sppersonal = 25&lt;br /&gt;
|spother = 23&lt;br /&gt;
|spunique = 15&lt;br /&gt;
|spcreativity = 15&lt;br /&gt;
|spgraphics = 10&lt;br /&gt;
|spmusic = 8&lt;br /&gt;
|cheez =Certainly felt like it dragged on. I don't know if it really was just the length, or if it was more because the majority of enemies were durable, shielded, and/or completely in the way... Actually, yeah, that was it. Too many of the enemies just take up your time, all the time. It outlived its charm.&lt;br /&gt;
|cheezscore = 58&lt;br /&gt;
|c8personal = 8&lt;br /&gt;
|c8other = 12&lt;br /&gt;
|c8unique = 13&lt;br /&gt;
|c8creativity = 7&lt;br /&gt;
|c8graphics = 9&lt;br /&gt;
|c8music = 8&lt;br /&gt;
|duvi =You probably did!!&lt;br /&gt;
|duviscore = 96&lt;br /&gt;
|d0personal = 25&lt;br /&gt;
|d0other = 23&lt;br /&gt;
|d0unique = 15&lt;br /&gt;
|d0creativity = 15&lt;br /&gt;
|d0graphics = 10&lt;br /&gt;
|d0music = 8&lt;br /&gt;
|mick =It's a Super Mario World-themed level, and its actually really quite fun. I greatly enjoyed all of the new enemy types, and you put the brick block gimmick to very good use with the Hammer Bros. enemy at one point. I honestly don't have much to complain about here, only that the Yoshi eggs don't really do much, Reznor glitched himself to death, and Birdo wasn't really a very impressive boss fight.&lt;br /&gt;
|mickscore = 86&lt;br /&gt;
|mgpersonal = 22&lt;br /&gt;
|mgother = 21&lt;br /&gt;
|mgunique = 13&lt;br /&gt;
|mgcreativity = 14&lt;br /&gt;
|mggraphics = 9&lt;br /&gt;
|mgmusic = 7&lt;br /&gt;
|kyurem =I really like what's been done here - the mix of these two games has come around quite nicely. I should point out, however, that I find a lot of the enemies a tad more durable than they deserve to be.&lt;br /&gt;
|kyuremscore = 68&lt;br /&gt;
|mkpersonal = 15&lt;br /&gt;
|mkother = 16&lt;br /&gt;
|mkunique = 13&lt;br /&gt;
|mkcreativity = 9&lt;br /&gt;
|mkgraphics = 7&lt;br /&gt;
|mkmusic = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Tier 5}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level Stages]][[Category:Tier 5 (MaGMML)]][[Category:Favorites]][[Category:Stages]][[Category:Make a Good Mega Man Level]]&lt;/div&gt;</summary>
		<author><name>98.207.246.199</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Hard_to_See_Land&amp;diff=20231</id>
		<title>Hard to See Land</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Hard_to_See_Land&amp;diff=20231"/>
				<updated>2022-04-07T03:31:37Z</updated>
		
		<summary type="html">&lt;p&gt;98.207.246.199: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Hard to See Land&lt;br /&gt;
|rank = 10th&lt;br /&gt;
|image= [[File:MaGMML1-10-HardToSeeLand.png]]&lt;br /&gt;
|caption= I mean, it's SORT of difficult to see...&lt;br /&gt;
|game=''[[Make a Good Mega Man Level]]'' ''([[Make a Good Mega Man Level Remastered|Remastered]])''&lt;br /&gt;
|creator= [[ParmaJon]]&lt;br /&gt;
|composer= Murzain&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 1&lt;br /&gt;
|judge1 = 61&lt;br /&gt;
|judge2 = 62&lt;br /&gt;
|judge3 = 32&lt;br /&gt;
|judge4 = 58&lt;br /&gt;
|judge5 = 49&lt;br /&gt;
|totalscore = 52.4&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables =&lt;br /&gt;
|enemies = &lt;br /&gt;
* [[Batton]]&lt;br /&gt;
* [[Bikky]]&lt;br /&gt;
* [[Crazy Cannon]]&lt;br /&gt;
* [[Fan Fiend]]&lt;br /&gt;
* [[Metall]]&lt;br /&gt;
* [[Metall K1000]]&lt;br /&gt;
* [[Peterchy]]&lt;br /&gt;
* [[Returning Sniper Joe]]&lt;br /&gt;
* [[Screw Bomber]]&lt;br /&gt;
* [[Spine]]&lt;br /&gt;
* [[Telly]]&lt;br /&gt;
* [[Tondeall]]&lt;br /&gt;
|gimmicks =&lt;br /&gt;
* [[Cossack Platform]]&lt;br /&gt;
* [[Crystal Generator]]&lt;br /&gt;
* [[Destroyable Block]] ([[Top Spin]])&lt;br /&gt;
* [[Guts Lift]]&lt;br /&gt;
* [[Top Lift]]&lt;br /&gt;
* [[Yoku Block]]&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses =&lt;br /&gt;
|other = &lt;br /&gt;
|music = MaGMML - Hard to See Land&lt;br /&gt;
|location = [[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|previous = [[Napalm Forest and Caves]] &lt;br /&gt;
|next = [[Maze of Death]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|It was at this point that Mega Man realised something was wrong.﻿|SuperMetalSonic360|commenting on how broken the level is on his playthrough.}}&lt;br /&gt;
&lt;br /&gt;
'''Hard to See Land''' is the 10th place entry in ''[[Make a Good Mega Man Level]]''. It is a stage that mostly focuses on platforming puzzles.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The level starts with a vertical drop, with [[Mega Man]] landing among six [[Screw Bomber]]s. To the right of this area is a split path. The lower path involves avoiding [[Returning Sniper Joe]]s and [[Crazy Cannon]]s before carefully jumping over Cossack Platforms, while the upper path is a set of Yoku Block patterns ending with a 1-Up and an E-Tank. The two paths merge into a series of jumps across Top Lifts with [[Telly|Tellies]] serving as additional obstacles, and a [[Fan Fiend]] blocking the end of the room. After going down and through a small room with three [[Peterchy|Peterchies]], Mega Man faces a long room with several different enemies serving as obstacles, most prominently Tellies and [[Batton]]s, with a [[Tondeall]], a [[Metall]], a [[Bikky]], a Returning Sniper Joe, and a Crazy Cannon also blocking the path. After that is a vertical room where Mega Man must ride Top Lifts (and a Cossack Platform) to the top while breaking [[Destroyable Block|Top Barriers]]. The following room is a long horizontal area combining Crystal Generators with various platforms. Mega Man must jump across Guts Lifts, Cossack Platforms, and Drop Platforms while avoiding the aforementioned crystals, as well as Tondealls, [[Metall K1000]]s, and a Bikky. The stage then ends with a drop through five differently-colored rooms, with the [[Energy Element]] at the bottom.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment1&lt;br /&gt;
|pyro = The vertical top section was a super neat idea, but thanks to a combination of the jankiness of the vertical scrolling and my programming incompetence with the tops it became a bit on the 'eh' side. The rest of the level was...okay? It was just 'fine' in my book, except for the end with the solid colors, ow that hurt my eyes.&lt;br /&gt;
|pyroscore = 61&lt;br /&gt;
|sppersonal = 13&lt;br /&gt;
|spother = 16&lt;br /&gt;
|spunique = 12&lt;br /&gt;
|spcreativity = 11&lt;br /&gt;
|spgraphics = 4&lt;br /&gt;
|spmusic = 5&lt;br /&gt;
|cheez = I don't really see what's hard to see about this place. Is that the joke...? How meta. It's interesting seeing this basically be a pure platforming stage in an engine that rarely deals in them. Many enemies seemed like an afterthought until I realized that. Makes it hard to judge, but for a different kind of challenge, it was fun enough.&lt;br /&gt;
|cheezscore = 62&lt;br /&gt;
|c8personal = 14&lt;br /&gt;
|c8other = 10&lt;br /&gt;
|c8unique = 11&lt;br /&gt;
|c8creativity = 10&lt;br /&gt;
|c8graphics = 9&lt;br /&gt;
|c8music = 8&lt;br /&gt;
|duvi = I hated this level... until the second half. What the hell is with the first couple screens, dude?!&lt;br /&gt;
|duviscore = 32&lt;br /&gt;
|d0personal = 5&lt;br /&gt;
|d0other = 10&lt;br /&gt;
|d0unique = 5&lt;br /&gt;
|d0creativity = 7&lt;br /&gt;
|d0graphics = 3&lt;br /&gt;
|d0music = 2&lt;br /&gt;
|mick = This was a fairly interesting level. You had a definite concept in the level graphics, and the level makes fairly good use of various platform types. Generally speaking I can't complain. That being said, the sudden bright colors right at the end of the level is something I'm going to have to dock you for, that was quite hard on the eyes. I prefer needing something being hard to see in terms of squinting, not its hard to see because its too freaking brihgt.&lt;br /&gt;
|mickscore = 58&lt;br /&gt;
|mgpersonal = 17&lt;br /&gt;
|mgother = 15&lt;br /&gt;
|mgunique = 9&lt;br /&gt;
|mgcreativity = 8&lt;br /&gt;
|mggraphics = 3&lt;br /&gt;
|mgmusic = 6&lt;br /&gt;
|kyurem = I am glad that this level didn't live up to its name (until the boss room, that is) - despite some rather easy-to-see flaws, like some unfair portions of the level (crystal section comes to mind), this level had some neat ideas, including the vertical scrolling section.&lt;br /&gt;
|kyuremscore = 49&lt;br /&gt;
|mkpersonal = 15&lt;br /&gt;
|mkother = 15&lt;br /&gt;
|mkunique = 12&lt;br /&gt;
|mkcreativity = 8&lt;br /&gt;
|mkgraphics = 4&lt;br /&gt;
|mkmusic = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The long vertical room was intended to be divided into individual screens after ParmaJon ran into issues with vertical scrolling during development, but the scrolling wound up being preserved in the final game. ''[[Make a Good Mega Man Level Remastered]]'' divides the screens up as intended (as well as giving the boss doors their intended graphics, which are background tiles in the original game).&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Tier 3}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level Stages]][[Category:Tier 3 (MaGMML)]][[Category:Stages]][[Category:Make a Good Mega Man Level]]&lt;/div&gt;</summary>
		<author><name>98.207.246.199</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=The_Quickening&amp;diff=13312</id>
		<title>The Quickening</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=The_Quickening&amp;diff=13312"/>
				<updated>2020-07-20T03:38:06Z</updated>
		
		<summary type="html">&lt;p&gt;98.207.246.199: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank=17th&lt;br /&gt;
|image=[[File:MaGMML1-17-TheQuickening1.png]]&lt;br /&gt;
|caption=You're most likely gonna need these...&lt;br /&gt;
|game=[[Make a Good Mega Man Level]]&lt;br /&gt;
|creator=[[Zyglrox Odyssey]]&lt;br /&gt;
|composer=&lt;br /&gt;
|artist=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Judge Order Reminder:&lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=1&lt;br /&gt;
|judge1=35&lt;br /&gt;
|judge2=51&lt;br /&gt;
|judge3=8&lt;br /&gt;
|judge4=25&lt;br /&gt;
|judge5=57&lt;br /&gt;
|totalscore=35.2&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Fan Fiend]]&lt;br /&gt;
*[[Komasaburo]]&lt;br /&gt;
*[[Pelicanu]]&lt;br /&gt;
*[[Spine]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Magnet Machine]]&lt;br /&gt;
*[[Plantman Platform]]&lt;br /&gt;
*[[Quick Laser]]&lt;br /&gt;
*[[Spring]]&lt;br /&gt;
*[[Yoku Block]]{{1R}}&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
*[[File:Skip.png]] [[Skip Teleporter|Skippable]]{{1R}}&lt;br /&gt;
|music=None&lt;br /&gt;
|location=[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|previous=[[Level]]&lt;br /&gt;
|next=[[Chroma Key]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Personally, I love killing. And that's why I like levels like the one next to me. Full of death and destruction. The bliss of '''''obliteration'''''.|Skull Man|next to the teleporter, [[Make a Good Mega Man Level Remastered]].}}&lt;br /&gt;
'''The Quickening''' is the 17th place entry in ''[[Make a Good Mega Man Level]]''. It's an incredibly difficult [[Quick Laser]] climb.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
At the start of the level, there are seven lives. The first dangerous screen of the level should show you what the level is all about: Jumping up while avoiding Quick Lasers. The second screen has a [[Magnet Machine]] that will help you avoid them. In the third screen, a [[Fan Fiend]] will help you try to outrun the Quick Lasers. After that is a checkpoint with more lives. In order to get through the fourth screen, you must quickly shoot a Spine and speed past the Quick Lasers. After that, you have to jump up [[Plantman Platform]]s with Quick Lasers. Then you reach a room with a [[Pelicanu]] and the [[Energy Element]].&lt;br /&gt;
&lt;br /&gt;
In the original game, a bug with Quick Lasers makes the [[Black Hole Bomb]] absorb them, making it a handy tool to get through the level. However, this bug is fixed in ''[[Make a Good Mega Man Level Remastered]]'', increasing the difficulty (though at the same time, [[Mega Man]] now has infinite lives).&lt;br /&gt;
{|&lt;br /&gt;
| [[File:MaGMML1-17-TheQuickening2.png|frame|none|alt=The Quickening Screenshot A|'''A''': Use the magnet to get there fast!]]&lt;br /&gt;
| [[File:MaGMML1-17-TheQuickening3.png|frame|none|alt=The Quickening Screenshot B|'''B''': The checkpoint.]]&lt;br /&gt;
| [[File:MaGMML1-17-TheQuickening4.png|frame|none|alt=The Quickening Screenshot C|'''C''': People have trouble with this buster-only. Get through quickly.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skip Status==&lt;br /&gt;
In ''Make a Good Mega Man Level Remastered'' only, this stage is skippable, due to both its extreme level of difficulty and the Black Hole Bomb glitch being fixed.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment1&lt;br /&gt;
|pyro =i liked the music&lt;br /&gt;
|pyroscore = 35&lt;br /&gt;
|sppersonal = 13&lt;br /&gt;
|spother = 2&lt;br /&gt;
|spunique = 6&lt;br /&gt;
|spcreativity = 9&lt;br /&gt;
|spgraphics = 5&lt;br /&gt;
|spmusic = 0&lt;br /&gt;
|cheez =Y'know, it's probably a good thing there's no music here. A fifteen second loop would get real annoying after the first ten minutes. That was INCREDIBLY satisfying to actually complete, by the way.&lt;br /&gt;
|cheezscore = 51&lt;br /&gt;
|c8personal = 19&lt;br /&gt;
|c8other = 3&lt;br /&gt;
|c8unique = 7&lt;br /&gt;
|c8creativity = 11&lt;br /&gt;
|c8graphics = 3&lt;br /&gt;
|c8music = 8&lt;br /&gt;
|duvi =No time to waste the player's time!&lt;br /&gt;
|duviscore = 8&lt;br /&gt;
|d0personal = 1&lt;br /&gt;
|d0other = 2&lt;br /&gt;
|d0unique = 1&lt;br /&gt;
|d0creativity = 1&lt;br /&gt;
|d0graphics = 3&lt;br /&gt;
|d0music = 0&lt;br /&gt;
|mick =Oh... all right then, another Quick Man level-type. I... can't say I'm impressed with this one. Wasn't a fan of Quick Man's level, nor was I a fan of Rainbow Man's level, and I can't say I'm a huge fan of this one either. That being said, its short, and the concept behind this is unique for a Quick Man level, but... its still a Quick Man level.&lt;br /&gt;
|mickscore = 25&lt;br /&gt;
|mgpersonal = 6&lt;br /&gt;
|mgother = 2&lt;br /&gt;
|mgunique = 5&lt;br /&gt;
|mgcreativity = 7&lt;br /&gt;
|mggraphics = 5&lt;br /&gt;
|mgmusic = 0&lt;br /&gt;
|kyurem =That letter between X and Z. For a level based solely around quick lasers, this is surprisingly fair and well made (although stupidly hard). There's safe zones in every screen at the start and end so you can watch the pattern, then scroll it off screen and restart the pattern so you can try it, and there are no sections where something shows up that you didn't notice. For anybody who's not ready for the bad times upcoming, you should try Black Hole Bomb on the lasers. Gets a 5 for music despite not having music because silence really helps, although I am disappointed you did not use Quick Man's theme.&lt;br /&gt;
|kyuremscore = 57&lt;br /&gt;
|mkpersonal = 18&lt;br /&gt;
|mkother = 10&lt;br /&gt;
|mkunique = 12&lt;br /&gt;
|mkcreativity = 7&lt;br /&gt;
|mkgraphics = 5&lt;br /&gt;
|mkmusic = 5&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Quickening and [[Objective: Vain Space]] are currently the only entries in ''MaGMML'' history to not have any music whatsoever; in The Quickening's case, it was one of the last levels submitted, and [[Zyglrox Odyssey]] forgot to include music as they always had the game muted.&lt;br /&gt;
* A sequel to this level, [[The Quickening 2]], appears within [[Tier X (MaGMML2)|Tier X]] in ''[[Make a Good Mega Man Level 2]]''.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Tier 1}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level Stages]][[Category:Tier 1 (MaGMML)]][[Category:Stages]][[Category:Make a Good Mega Man Level]][[Category:Skippable Levels]]&lt;/div&gt;</summary>
		<author><name>98.207.246.199</name></author>	</entry>

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