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		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Darkness</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-08-06T06:56:48Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Just_an_Ice_Level&amp;diff=4889</id>
		<title>Just an Ice Level</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Just_an_Ice_Level&amp;diff=4889"/>
				<updated>2018-05-22T13:15:40Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{&lt;br /&gt;
Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank = 35th&lt;br /&gt;
|image= [[File:Magmml2 JustAnIceLevel.png|250px]]&lt;br /&gt;
|caption= Lives up to its name.&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[Pachy]]&lt;br /&gt;
|composer= NKZ, 40nix&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer= &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 35&lt;br /&gt;
|judge2 = 31&lt;br /&gt;
|judge3 = 19&lt;br /&gt;
|judge4 = 34&lt;br /&gt;
|judge5 = 32&lt;br /&gt;
|totalscore = 30.2&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 4 Nickels&lt;br /&gt;
|enemies = &lt;br /&gt;
* Au-Au&lt;br /&gt;
* Bomber Pepe&lt;br /&gt;
* Metall EX (Reskinned)&lt;br /&gt;
* Metall Mommy (Reskinned)&lt;br /&gt;
* Neo Metall (Reskinned)&lt;br /&gt;
* Penpen&lt;br /&gt;
* Penpen Maker&lt;br /&gt;
* Shield Attacker&lt;br /&gt;
* Springer&lt;br /&gt;
|music = Mega Mari 8-bit Remix - Cirno's Stage&lt;br /&gt;
|location = [[Tier 6 (MaGMML2)|Tier 6]]&lt;br /&gt;
|previous = [[Lava Factory]]&lt;br /&gt;
|next = [[Biplane Bay]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|i hope i win|Cirno|Ice Fairy from the Touhou Project games}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
Just an Ice Level is the 35th place entry in ''Make A Good Mega Man Level 2''. It's just an ice level.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Don't die.&lt;br /&gt;
&lt;br /&gt;
== Noble Nickel Locations ==&lt;br /&gt;
* At the start of the stage, head left. You'll be greeted by Cirno and the first Nickel behind her.&lt;br /&gt;
* At the end of the first section, use Wheel Cutter to get over the right wall where the two Mets are standing. You'll get two small bolts and two large bolts alongside the second Nickel in the next room.&lt;br /&gt;
* At the cavern area (bottom portion after the split path), there are Chill blocks in the way of a slide passage. Destroy the Chill blocks, slide inside and you'll find the third Nickel along with four small and large bolts and a large weapon pickup.&lt;br /&gt;
* At the snowy area (top portion after the split path), at the end of the first pit section near the two penguin shooters, an invisible ladder indicated by the small health pickup right below it. Go up the ladder, the fourth Nickel resides, along with five small bolts, three large bolts and an M-Tank.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The stage was intended to have two exits, hence the split paths. Due to an oversight, the two elements ended up counting as one in the released version of the game.&lt;br /&gt;
* Due to the judge app having errors rounding up the nickel count, and the obscure nature of the invisible ladder  nickel, none of the judges actually found said nickel until the judging's over.&lt;br /&gt;
&lt;br /&gt;
== Judge Comments ==&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = mfw two levels use the same megamari cirno 8 bit theme. I like this level, it's cute! The winter hat mets are an adorable touch, and there's a lot of cute ideas that I think are executed pretty well. The penguin shooters, while difficult to deal with, are pretty interesting to actually work around, especially when they're used with the Shield Attackers, though I do think the blocks that mark where they're going to come out are a bit hard to see sometimes. They just blend in too much with the tileset, I think. I also really like how the Chill Man cracking blocks are used here, the interaction with the Metall Mommies is really clever and the setups are legit dangerous and difficult. What brings the level down for me is the snow (Toad Man rain) section; there's a lot of reeally tight and obnoxious jumps and the penguin spawners tend to just surprise you here. It just feels way more frustrating and...less good than the rest of the level. But the rest of the level is pretty great as is. Also I HOPE I WIN&lt;br /&gt;
|pyroscore = 35&lt;br /&gt;
|spdesign = 10&lt;br /&gt;
|spfun = 6&lt;br /&gt;
|spcreativity = 9&lt;br /&gt;
|spaesthetics = 5&lt;br /&gt;
|spfunction = 5&lt;br /&gt;
|spskip = No&lt;br /&gt;
|jupi = I really liked how you recolored Stone Man's tileset to make an icy theme. It looks so good! The level in general was pretty cool (see what I did there XDDD) with an overworld-underground ice theme going on. The last section in the underground part was a bit too hectic though, it was very hard to stay on the top path without using Rush Coil. On the top route, the penguins were spammed WAAAY too much in the snowy section. Jumping on those red platforms in the wind is hard enough without having to worry about a flying penguin knocking you into a pit :V&lt;br /&gt;
|jupiscore = 31&lt;br /&gt;
|jhdesign = 6&lt;br /&gt;
|jhfun = 5&lt;br /&gt;
|jhcreativity = 11&lt;br /&gt;
|jhaesthetics = 5&lt;br /&gt;
|jhfunction = 4&lt;br /&gt;
|enjl = Starts out decently but the issue of enemy placement quickly becomes visible as you go through the level. The level has ideas, but for their execution it tends to add more enemies than needed. The two paths are also way different in terms of difficulty, with the skyward path often causing death by penguin cannons which need a sprite that stands out more to be fair. I get the feeling this level was designed with Jewel Satellite in mind, as that's the most reliable way to make it past all the penguins, though for that the level does a very bad job at introducing this as an option that will be almost required in the level's later bits.&lt;br /&gt;
|enjlscore = 19&lt;br /&gt;
|endesign = 6&lt;br /&gt;
|enfun = 1&lt;br /&gt;
|encreativity = 6&lt;br /&gt;
|enaesthetics = 2&lt;br /&gt;
|enfunction = 4&lt;br /&gt;
|enskip = No&lt;br /&gt;
|garirry = I don't think this level impressed me enough. It looks just fine, but overall it's not particularly interesting. Generally, I do like its appearance and the ideas behind it, but the level often suffers from bad level design, which consists of an exaggerated quantity of enemies, not to mention the ice floor and that one section with wind, where very precise jumps must be done. I think this level could have been done better.&lt;br /&gt;
|garirryscore = 34&lt;br /&gt;
|gadesign = 8&lt;br /&gt;
|gafun = 7&lt;br /&gt;
|gacreativity = 9&lt;br /&gt;
|gaaesthetics = 5&lt;br /&gt;
|gafunction = 5&lt;br /&gt;
|gadesignnote = Mostly solid, but there are parts with bad enemy placement or too many enemies in general.&lt;br /&gt;
|gafunnote = It was enjoyable. Nothing too particular but it's enjoyable.&lt;br /&gt;
|gacreativitynote = It's alright. Nothing stood out too much for me, the ice theme seems to be inspired too much by Ice Man / Blizzard Man but I think some parts are pretty cool.&lt;br /&gt;
|gaaestheticsnote = Looks and sounds very good.&lt;br /&gt;
|gafunctionnote = Works just fine.&lt;br /&gt;
|ace = Well, creativity wise, it lives up to its name, Still.. &lt;br /&gt;
This level was pretty cute! For using pre-made assets, the level looks nice! And the new Met designs are adorable!&lt;br /&gt;
&lt;br /&gt;
Overall this was well built and the variety of challenges was pretty effective. There are a few spots where the stage drops the ball though. &lt;br /&gt;
Some of the later challenges are a serious difficulty spike and one or two are borderline unfair, (some of the later Penguin spaner challenges are a bit much) and on the Chillman path, it doesn't seem quite right that you are forced to use weapons or kill yourself off if you fail the challenge or mistime it. I know the asset is a dev-kit one, but the level does need to be designed around the fact that these don't respawn. [CHANGED POST JUDGING]&lt;br /&gt;
The E-Tank path is that last cave was pretty clever and well thought out though! As simple as it is, this was probably the highlight of the stage for me.&lt;br /&gt;
I think this one worked, and overall, felt above average, which by Mega Man standards still means it's pretty good.&lt;br /&gt;
Oh, and that first Noble Nickel was hilarious. Top marks for that one.&lt;br /&gt;
Lastly: Don't put boss corridors in if you're not going to use a boss, or a stage climax. It ends your level on a low note!&lt;br /&gt;
&lt;br /&gt;
|acescore = 32&lt;br /&gt;
|asdesign = 8&lt;br /&gt;
|asfun = 8&lt;br /&gt;
|ascreativity = 8&lt;br /&gt;
|asaesthetics = 4&lt;br /&gt;
|asfunction = 4&lt;br /&gt;
|asskip = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 6}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 6 Stages]]&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=PKWeegee&amp;diff=4654</id>
		<title>PKWeegee</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=PKWeegee&amp;diff=4654"/>
				<updated>2018-05-14T10:47:37Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: Nice spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PKWeegee (also known as &amp;quot;PK&amp;quot; or &amp;quot;PKWeegee1337&amp;quot;) is a late addition to the MaGMML2 Dev Team as a beta tester. He is also a beta tester for MaGMML3, and was one of the applicants for the judging position.&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{People}}&lt;br /&gt;
[[Category:Dev Team]]&lt;br /&gt;
[[Category:Judge Applicants]]&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]]&lt;br /&gt;
[[Category:Make a Good Mega Man Level 3]]&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Water_Ducts&amp;diff=3794</id>
		<title>Water Ducts</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Water_Ducts&amp;diff=3794"/>
				<updated>2018-04-05T01:54:42Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt&lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Water Ducts&lt;br /&gt;
|image= &lt;br /&gt;
|caption= The water here is bananas!&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[SnoruntPyro]]&lt;br /&gt;
|composer= &lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectibles = &lt;br /&gt;
|enemies = &lt;br /&gt;
* Pakkato 24&lt;br /&gt;
* Vultive&lt;br /&gt;
* Ghosty&lt;br /&gt;
* Colton&lt;br /&gt;
* Pole Egg&lt;br /&gt;
* Shrimp&lt;br /&gt;
* Tadahou&lt;br /&gt;
&lt;br /&gt;
|bosses = * [[Mecha Bubble Man]]&lt;br /&gt;
|other = &lt;br /&gt;
|music = Jazz Jackrabbit - Medivo&lt;br /&gt;
|location = [[Wily Star II]]&lt;br /&gt;
|previous = [[Outer Space]]&lt;br /&gt;
|next = [[Classic Castle]]&lt;br /&gt;
}}&lt;br /&gt;
Water Ducts is the 1st [[Wily Star II]] stage in [[Make a Good Mega Man Level 2]]. It was created by [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The main mechanics of the level is from multiple different Mario level contest levels (like the slamming water), including some of the boss' attacks. It also utilizes enemies as obstacles that you can't get rid of, like [[Spiky Situation]].&lt;br /&gt;
&lt;br /&gt;
The stage's boss is [[Mecha Bubble Man]], with Pyro's signature &amp;quot;random boss in a ride armour&amp;quot; aesthetic.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Utilize the utilities if you find a jump that's hard to time with the slamming water, Mecha Bubble's weakness is [[Hornet Chaser]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
This stage is based on the level &amp;quot;Subterranean Canal&amp;quot;, an entry into the ninth Vanilla Level Design Contest (VLDC9 for short) created by Worldpeace. The exact same music was used for Water Ducts and the gimmick with the smashing water was executed in a similar way.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]]&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Quarantine_Woman_(stage)&amp;diff=3425</id>
		<title>Quarantine Woman (stage)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Quarantine_Woman_(stage)&amp;diff=3425"/>
				<updated>2018-03-20T08:21:30Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: some strategies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Quarantine Woman&lt;br /&gt;
|rank = 5th&lt;br /&gt;
|image= [[File:Quarantine_Woman_Stage.gif]]&lt;br /&gt;
|caption=&amp;quot;No Entry&amp;quot;? odd......&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[NaOH]]&lt;br /&gt;
|composer= [[NaOH]], [[CosmicGem]]&lt;br /&gt;
|artist= [[NaOH]], Karakato&lt;br /&gt;
|programmer = [[NaOH]]&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 34&lt;br /&gt;
|judge2 = 47&lt;br /&gt;
|judge3 = 43&lt;br /&gt;
|judge4 = 47&lt;br /&gt;
|judge5 = 47&lt;br /&gt;
|totalscore = 43.6&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 3&lt;br /&gt;
|enemies = &lt;br /&gt;
* Batton&lt;br /&gt;
* Blocky&lt;br /&gt;
* Crawler Joe&lt;br /&gt;
* Telly&lt;br /&gt;
* Hazmat Joe&lt;br /&gt;
* Jumbig&lt;br /&gt;
* Specimen A&lt;br /&gt;
* Specimen B&lt;br /&gt;
|subbosses = Hall Master&lt;br /&gt;
|bosses = Quarantine Woman&lt;br /&gt;
|other = &lt;br /&gt;
|music = Quarantine Woman (exterior), Quarantine Woman (interior), Quarantine Woman (miniboss)&lt;br /&gt;
|location = [[Tier 10 (MaGMML2)|Tier 10]]&lt;br /&gt;
|previous = [[Beneath Sand and Rock]]&lt;br /&gt;
|next = [[Neapolitan Man (stage)|Neapolitan Man]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|the hazmat guys are on your track all the time forever|SnoruntPyro|judge comment}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Quarantine Woman is a level focusing primarily on chase scenes and atmospherics. What mysteries lie within the inner workings of this foreboding facility?&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Get your E-tanks ready, since many of the enemies here are hard to avoid and hits like a cement truck. Beware of your surroundings and watch out for open ceilings or any container/windows in the background. In the last section, try and let the Hazmat Joes live as they can clear the way for you. Quarantine Woman is weak to [[Slash Claw]], but since she has high contact damage and most of her attack also do a number, use E-tanks or switch to [[Grab Buster]] accordingly.&lt;br /&gt;
==Reception==&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = It felt like it focused on cinematics more than actually making a level. The first half is completely unassuming and doesn't do much, but I'm pretty sure that was intentional. The transition to the second half definitely scared the heck out of me; and this is where I begin to have issues with the level. I appreciate the effort that went into the AI of the hazmat suit guys (they like go and attack other enemies before attacking you?!?!?) but they are really introduced pretty badly. Your first encounters with them are in extremely cramped areas and they can very quickly gang up on you and kill you, and then later on in the level they just spawn in completely nonthreatening places. The end with the mutants is neat, but it also really feels like enemy spam because the bugs just seem to be randomly pasted everywhere. Also the bugs are kind of nightmare inducing and made me very uncomfortable. The hall hand thing is really creepy and scared the hell out me but poses no threat at all. There's some acid drops that just seem to be placed randomly and will never hit you. Sensing a pattern here? Style over substance. Not a fan of the boss, either, because she does a hell of a lot of damage with everything so it becomes more of a trial and error learning thing than an actual engaging boss. The Noble Nickels are really weird, too. The second one is incredibly frustrating to get since the hazmat guys are on your track all the time forever, and I don't think it's possible to escape the pit the third one is in without dying. I appreciate and respect the huge amount of effort put into the level, but I don't think it turns out to be a fun experience.&lt;br /&gt;
|pyroscore = 34&lt;br /&gt;
|spdesign = 6&lt;br /&gt;
|spfun = 3&lt;br /&gt;
|spcreativity = 15&lt;br /&gt;
|spaesthetics = 5&lt;br /&gt;
|spfunction = 5&lt;br /&gt;
|spskip = No&lt;br /&gt;
|jupi = I don't know what I was expecting from a Robot Master called Quarantine Woman, but it wasn't that! That was FANTASTIC, and it really seemed like it was made by professional Mega Man fangame developer. The random music switch, the Hazmat enemies that come from ropes, the mosquitoes, the giant hand miniboss...everything about that was just awesome. My issues with this level were few and far between. First, you forgot to place a ladder collision tile near the beginning of the level. Second, a Jumbig was right next to a screen transition, giving me almost no time to react. Lastly, Quarantine Woman's attacks do a LOT of damage considering how fast they are. The biggest issue is the Noble Nickels, some of them are ridiculously hard to get. Still, this level is great. Awesome job!&lt;br /&gt;
|jupiscore = 47&lt;br /&gt;
|jhdesign = 13&lt;br /&gt;
|jhfun = 10&lt;br /&gt;
|jhcreativity = 15&lt;br /&gt;
|jhaesthetics = 5&lt;br /&gt;
|jhfunction = 4&lt;br /&gt;
|enjl = I absolutely love the way this level tells its story and how it transitions every time it throws in a new element. The atmosphere and pacing in this level are amazing and I had a lot of fun playing through it. I feel like this level would've been better off without any Nobel Nickels, though, as they were usually low points in my enjoyment and fairly tricky to get. I still don't know how to get to the second Nickel reliably. After 15 minutes I managed to do a Sakugarne hop on the scientist below, but that feels too precise to be the solution. Aside from that the level frequently suffers from unfair enemy placement, forcing the player to take hits. One example for this is the first time you see the bugs: One of them flies directly where the player will go next. Oh, by the way - GREAT detail how the security guards shoot at the bugs and not just focus down the player. It really helps in making them feel believable. My favourite section of this level was when the huge mutated hand surprises the player in the boss corridor. Overall, fantastic atmosphere, but the gameplay sometimes gets influenced by it to the point where tanking a hit is often a better option compared to using skill in order to get through the level. Definitely my favourite aesthetic and story execution in the contest, though.&lt;br /&gt;
|enjlscore = 43&lt;br /&gt;
|endesign = 8&lt;br /&gt;
|enfun = 10&lt;br /&gt;
|encreativity = 15&lt;br /&gt;
|enaesthetics = 5&lt;br /&gt;
|enfunction = 5&lt;br /&gt;
|enskip = No&lt;br /&gt;
|garirry = I've gotta say, this level is absolutely amazing! Pretty much everything in it is perfect or close to being perfect. The ideas behind it and the bosses are awesome, the graphics and music are great, and the level design is very solid. I'd say that there are a few times where there is excessive enemy respawning or Noble Nickels that are hard or confusing to get. Regardless, this level is certainly very enjoyable and extremely well-built.&lt;br /&gt;
|garirryscore = 47&lt;br /&gt;
|gadesign = 14&lt;br /&gt;
|gafun = 9&lt;br /&gt;
|gacreativity = 14&lt;br /&gt;
|gaaesthetics = 5&lt;br /&gt;
|gafunction = 5&lt;br /&gt;
|gadesignnote = Excellent level design. Although there are some cases where I'm not even sure how to get the NN and sometimes there's too many enemies on screen or to spawn, it still reamins solid.&lt;br /&gt;
|gafunnote = It was very extremely fun. I don't think there is anything that is particularly annoying, except maybe getting those Noble Nickels.&lt;br /&gt;
|gacreativitynote = I really, really appreciate the ideas behind this level. It's simply outstanding.&lt;br /&gt;
|gaaestheticsnote = Looks beautiful and music is fantastic!&lt;br /&gt;
|gafunctionnote = Works just fine.&lt;br /&gt;
|ace = I can't say I was expecting anyone to make a stage that would fit in with the Aliens franchise, but there it is. This is another stage I am so thankful there is a Robot Master for.&lt;br /&gt;
This level takes what is basically an enemy only stage - and makes it work. The custom assets in this stage are incredible, and I can't remember playing a Mega Man stage that gives its enemy set honest to goodness AI. The Hazmat Joes are brillant!&lt;br /&gt;
The flair and details in this stage make up for the fact the sprite-work can get a little wonky, but there is so much attention to detail though, I can't help but award a full Aesthetics score. &lt;br /&gt;
&lt;br /&gt;
The final stretch is a little crowded but it isn't too bad, and some of the Nickels were kind of hard to figure out, the second one having a constant stream of enemies was a little much.&lt;br /&gt;
&lt;br /&gt;
As for your Robot Master - it's a really cool fight, and gives me the same feeling as playing a Shoot em Up with the precision required. My biggest issue with the stage is her though. Don't get me wrong, she's great. unique and pretty difficult. But... she's a bit too difficult for her own good. The main cause of this is, with one exception, an almost complete lack of tells during the fight to let you know what shot pattern she's going to use, which leads the player to be unprepared. It took me a while to beat her, and even when I sort of got used to how she worked, the lack of tells means it's very hard to know what exact actions you need to pull off to dodge her next barrage, especially considering the sheer precision required.&lt;br /&gt;
&lt;br /&gt;
Overall this stage was brilliant though, and is one of the more unique experiences I've had playing a Mega Man game.&lt;br /&gt;
|acescore = 47&lt;br /&gt;
|asdesign = 13&lt;br /&gt;
|asfun = 9&lt;br /&gt;
|ascreativity = 15&lt;br /&gt;
|asaesthetics = 5&lt;br /&gt;
|asfunction = 5&lt;br /&gt;
|asskip = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 10}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 10 Stages]]&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Water_Ducts&amp;diff=3339</id>
		<title>Water Ducts</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Water_Ducts&amp;diff=3339"/>
				<updated>2018-03-19T10:13:18Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt&lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Water Ducts&lt;br /&gt;
|image= &lt;br /&gt;
|caption= The water here is bananas!&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[SnoruntPyro]]&lt;br /&gt;
|composer= &lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectibles = &lt;br /&gt;
|enemies = &lt;br /&gt;
* Pakkato 24&lt;br /&gt;
* Vultive&lt;br /&gt;
* Ground Devil&lt;br /&gt;
* Cotton&lt;br /&gt;
&lt;br /&gt;
|bosses = * [[Mecha Bubble]]&lt;br /&gt;
|other = &lt;br /&gt;
|music = &lt;br /&gt;
|location = [[Wily Star II]]&lt;br /&gt;
|previous = [[Outer Space]]&lt;br /&gt;
|next = [[Classic Castle]]&lt;br /&gt;
}}&lt;br /&gt;
Water Ducts is the 1st [[Wily Star II]] stage in [[Make a Good Mega Man Level 2]]. It was created by [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The main mechanics of the level is from multiple different Mario level contest levels (like the slamming water), including some of the boss' attacks. It also utilizes enemies as obstacles that you can't get rid of, like [[Spiky Situation]].&lt;br /&gt;
&lt;br /&gt;
The stage's boss is [[Mecha Bubble]], with Pyro's signature &amp;quot;random boss in a ride armour&amp;quot; aesthetic.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Utilize the utilities if you find a jump that's hard to time with the slamming water, Mecha Bubble's weakness is [[Hornet Chaser]].&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Water_Ducts&amp;diff=3337</id>
		<title>Water Ducts</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Water_Ducts&amp;diff=3337"/>
				<updated>2018-03-19T09:39:18Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt&lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Water Ducts&lt;br /&gt;
|image= &lt;br /&gt;
|caption= The water here is bananas!&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[SnoruntPyro]]&lt;br /&gt;
|composer= &lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectibles = &lt;br /&gt;
|enemies = &lt;br /&gt;
* Pakkato 24&lt;br /&gt;
* Vultive&lt;br /&gt;
* Ground Devil&lt;br /&gt;
* Cotton&lt;br /&gt;
&lt;br /&gt;
|bosses = * [[Mecha Bubble]]&lt;br /&gt;
|other = &lt;br /&gt;
|music = &lt;br /&gt;
|location = [[Wily Star II]]&lt;br /&gt;
|previous = [[Outer Space]]&lt;br /&gt;
|next = [[Classic Castle]]&lt;br /&gt;
}}&lt;br /&gt;
Water Ducts is the 1st [[Wily Star II]] stage in [[Make a Good Mega Man Level 2]]. It was created by [[SnoruntPyro].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The main mechanics of the level is from multiple different Mario level contest levels (like the slamming water), including some of the boss' attacks. It also utilizes enemies as obstacles that you can't get rid of, like [[Spiky Situation]].&lt;br /&gt;
&lt;br /&gt;
The stage's boss is [[Mecha Bubble]], with Pyro's signature &amp;quot;random boss in a ride armour&amp;quot; aesthetic.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Utilize the utilities if you find a jump that's hard to time with the slamming water, Mecha Bubble's weakness is (I forgot the weakness plz help me).&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Water_Ducts&amp;diff=3336</id>
		<title>Water Ducts</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Water_Ducts&amp;diff=3336"/>
				<updated>2018-03-19T09:38:25Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: Created page with &amp;quot;{{LevelInfoAlt |align= right &amp;lt;!-- ===========Info============== --&amp;gt; |title= Water Ducts |image=  |caption= The water here is bananas! |game=Make a Good Mega Man Level 2 |c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt&lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Water Ducts&lt;br /&gt;
|image= &lt;br /&gt;
|caption= The water here is bananas!&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[SnoruntPyro]]&lt;br /&gt;
|composer= &lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectibles = &lt;br /&gt;
|enemies = &lt;br /&gt;
* Pakkato 24&lt;br /&gt;
* Vultive&lt;br /&gt;
* Ground Devil&lt;br /&gt;
* Cotton&lt;br /&gt;
&lt;br /&gt;
|bosses = * [[Mecha Bubble]]&lt;br /&gt;
|other = &lt;br /&gt;
|music = &lt;br /&gt;
|location = [[Wily Star II]]&lt;br /&gt;
|previous = [[Outer Space]]&lt;br /&gt;
|next = [[Classic Castle]]&lt;br /&gt;
}}&lt;br /&gt;
Water Ducts is the 1st [[Wily Star II]] stage in [[Make a Good Mega Man Level 2]]. It was created by [[SnoruntPyro].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The main mechanics of the level is from multiple different Mario level contest levels, including some of the boss' attacks. It also utilizes enemies as obstacles that you can't get rid of, like [[Spiky Situation]].&lt;br /&gt;
&lt;br /&gt;
The stage's boss is [[Mecha Bubble]], with Pyro's signature &amp;quot;random boss in a ride armour&amp;quot; aesthetic.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Utilize the utilities if you find a jump that's hard to time with the slamming water, Mecha Bubble's weakness is (I forgot the weakness plz help me).&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:Darkness&amp;diff=3142</id>
		<title>User:Darkness</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:Darkness&amp;diff=3142"/>
				<updated>2018-03-07T08:38:33Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Hi I exist.&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:Darkness&amp;diff=3141</id>
		<title>User:Darkness</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:Darkness&amp;diff=3141"/>
				<updated>2018-03-07T08:37:33Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: Created page with &amp;quot;{{spoilers}} &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Hi I exist.&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Dennis&amp;diff=3140</id>
		<title>Dennis</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Dennis&amp;diff=3140"/>
				<updated>2018-03-07T08:33:28Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: I'm pretty sure Cyber Man doesn't appear...oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#EAEA02&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Dennis&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer=Strfe&lt;br /&gt;
|programmer=  &lt;br /&gt;
|gender= Met&lt;br /&gt;
|eyecolor =&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=&lt;br /&gt;
|attack=&lt;br /&gt;
|type = &lt;br /&gt;
|weak=&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Launch &amp;amp; Shuttle Man (stage)|Launch &amp;amp; Shuttle Man]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Optional Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Dennis is the boss that appears in [[Launch Man &amp;amp; Shuttle Man(stage)|Launch Man &amp;amp; Shuttle Man]] as an optional miniboss guarding a Noble Nickel.  While initially appearing as a regular Metool, he winds up transforming into all the different variants of Metool included in the devkit at this time, each incrementally faster than the last, until he is defeated.  Upon his defeat, he will drop a key to the area of the same room containing the Noble Nickel, and a message written by Dennis about the fearsome power he had amassed.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 2&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 2&lt;br /&gt;
| sakugarne = 4&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = Y&lt;br /&gt;
| notes = Due to Dennis's transforming gimmick, in which most of his forms have only 1 HP, his weaknesses are not considered very useful.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 10}}&lt;br /&gt;
[[category:Stub articles]]&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Dennis&amp;diff=3045</id>
		<title>Dennis</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Dennis&amp;diff=3045"/>
				<updated>2018-03-06T08:54:45Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#EAEA02&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Dennis&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer=Strfe&lt;br /&gt;
|programmer=  &lt;br /&gt;
|gender= Met&lt;br /&gt;
|eyecolor =&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=&lt;br /&gt;
|attack=&lt;br /&gt;
|type = &lt;br /&gt;
|weak=&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Launch Man &amp;amp; Shuttle Man(stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Optional Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Cyber Man is the boss that appears at the middle of [[Launch Man &amp;amp; Shuttle Man(stage)]] as an optional miniboss guarding a Noble Nickel. He somehow manages to get a hold of the entire Met family arsenal.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&lt;br /&gt;
| hornet = &lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 1&lt;br /&gt;
| sakugarne = &lt;br /&gt;
| wire = &lt;br /&gt;
| arrow = &lt;br /&gt;
| flash = Y&lt;br /&gt;
| notes = Someone help me here&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 10}}&lt;br /&gt;
[[category:Stub articles]]&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Dennis&amp;diff=3044</id>
		<title>Dennis</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Dennis&amp;diff=3044"/>
				<updated>2018-03-06T08:53:52Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: Created page with &amp;quot;{{robotmaster |titlebg=#EAEAA9 |titletext = #FFFFFF |name= Dennis |image= |caption= |script=  |romaji =  |number=  |designer=Strfe |programmer=   |gender= Met |eyecolor = |at=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#EAEAA9&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Dennis&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer=Strfe&lt;br /&gt;
|programmer=  &lt;br /&gt;
|gender= Met&lt;br /&gt;
|eyecolor =&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=&lt;br /&gt;
|attack=&lt;br /&gt;
|type = &lt;br /&gt;
|weak=&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Launch Man &amp;amp; Shuttle Man(stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Optional Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Cyber Man is the boss that appears at the middle of [[Launch Man &amp;amp; Shuttle Man(stage)]] as an optional miniboss guarding a Noble Nickel. He somehow manages to get a hold of the entire Met family arsenal.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&lt;br /&gt;
| hornet = &lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 1&lt;br /&gt;
| sakugarne = &lt;br /&gt;
| wire = &lt;br /&gt;
| arrow = &lt;br /&gt;
| flash = Y&lt;br /&gt;
| notes = Someone help me here&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 10}}&lt;br /&gt;
[[category:Stub articles]]&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Neapolitan_Man&amp;diff=3043</id>
		<title>Neapolitan Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Neapolitan_Man&amp;diff=3043"/>
				<updated>2018-03-06T08:46:52Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{robotmaster&lt;br /&gt;
|titlebg=#FFCECE&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Neapolitan Man&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer=The pineapple lord who dominates and looms over us:&amp;lt;br&amp;gt;[[Mick Galbani]]&lt;br /&gt;
|programmer=  &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor =&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= [[Neapolitan Bomb]]&lt;br /&gt;
|hp=56&lt;br /&gt;
|attack=&lt;br /&gt;
|type = &lt;br /&gt;
|weak=[[Grab Buster]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Neapolitan Man(stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Neapolitan Man is the boss that appears at the end of his namesake level [[Neapolitan Man (stage)]], which was in the 4th place. In the [[Reality Core]], he is fused with Quarantine Woman.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = &lt;br /&gt;
| jewel = &lt;br /&gt;
| grab = &lt;br /&gt;
| triple = &lt;br /&gt;
| slash = &lt;br /&gt;
| wheel = &lt;br /&gt;
| sakugarne = &lt;br /&gt;
| wire = &lt;br /&gt;
| arrow = &lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = Someone help me here&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 10}}&lt;br /&gt;
[[category:Stub articles]] [[category: Robot Master]]&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Neapolitan_Man&amp;diff=3042</id>
		<title>Neapolitan Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Neapolitan_Man&amp;diff=3042"/>
				<updated>2018-03-06T08:36:35Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{robotmaster&lt;br /&gt;
|titlebg=#FFCECE&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Neapolitan Man&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer=The pineapple lord who dominates and looms over us:&amp;lt;br&amp;gt;[[Mick Galbani]]&lt;br /&gt;
|programmer=  &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor =&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= [[Neapolitan Bomb]]&lt;br /&gt;
|hp=56&lt;br /&gt;
|attack=&lt;br /&gt;
|type = &lt;br /&gt;
|weak=[[Grab Buster]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Neapolitan Man(stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Neapolitan Man is the boss that appears at the end of his namesake level [[Neapolitan Man (stage)]], which was in the 4th place. In the [[Reality Core]], he is fused with Quarantine Woman.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&lt;br /&gt;
| hornet = &lt;br /&gt;
| jewel = &lt;br /&gt;
| grab = &lt;br /&gt;
| triple = &lt;br /&gt;
| slash = &lt;br /&gt;
| wheel = &lt;br /&gt;
| sakugarne = &lt;br /&gt;
| wire = &lt;br /&gt;
| arrow = &lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = Someone help me here&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 10}}&lt;br /&gt;
[[category:Stub articles]] [[category: Robot Master]]&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Neapolitan_Man&amp;diff=3041</id>
		<title>Neapolitan Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Neapolitan_Man&amp;diff=3041"/>
				<updated>2018-03-06T08:35:51Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: derp forgot to change the creator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{robotmaster&lt;br /&gt;
|titlebg=#FFCECE&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Neapolitan Man&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer=The pineapple lord who dominates and looms over us:&amp;lt;br&amp;gt;Mick Galbani&lt;br /&gt;
|programmer=  &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor =&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= [[Neapolitan Bomb]]&lt;br /&gt;
|hp=56&lt;br /&gt;
|attack=&lt;br /&gt;
|type = &lt;br /&gt;
|weak=[[Grab Buster]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Neapolitan Man(stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Neapolitan Man is the boss that appears at the end of his namesake level [[Neapolitan Man (stage)]], which was in the 4th place. In the [[Reality Core]], he is fused with Quarantine Woman.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&lt;br /&gt;
| hornet = &lt;br /&gt;
| jewel = &lt;br /&gt;
| grab = &lt;br /&gt;
| triple = &lt;br /&gt;
| slash = &lt;br /&gt;
| wheel = &lt;br /&gt;
| sakugarne = &lt;br /&gt;
| wire = &lt;br /&gt;
| arrow = &lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = Someone help me here&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 10}}&lt;br /&gt;
[[category:Stub articles]] [[category: Robot Master]]&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Neapolitan_Man&amp;diff=3040</id>
		<title>Neapolitan Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Neapolitan_Man&amp;diff=3040"/>
				<updated>2018-03-06T08:33:53Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: Created page with &amp;quot; {{robotmaster |titlebg=#FFCECE |titletext = #FFFFFF |name= Neapolitan Man |image= |caption= |script=  |romaji =  |number=  |designer=Redblupi |programmer=   |gender= Male |ey...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{robotmaster&lt;br /&gt;
|titlebg=#FFCECE&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Neapolitan Man&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer=Redblupi&lt;br /&gt;
|programmer=  &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor =&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= [[Neapolitan Bomb]]&lt;br /&gt;
|hp=56&lt;br /&gt;
|attack=&lt;br /&gt;
|type = &lt;br /&gt;
|weak=[[Grab Buster]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Neapolitan Man(stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Neapolitan Man is the boss that appears at the end of his namesake level [[Neapolitan Man (stage)]], which was in the 4th place. In the [[Reality Core]], he is fused with Quarantine Woman.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&lt;br /&gt;
| hornet = &lt;br /&gt;
| jewel = &lt;br /&gt;
| grab = &lt;br /&gt;
| triple = &lt;br /&gt;
| slash = &lt;br /&gt;
| wheel = &lt;br /&gt;
| sakugarne = &lt;br /&gt;
| wire = &lt;br /&gt;
| arrow = &lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = Someone help me here&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 10}}&lt;br /&gt;
[[category:Stub articles]] [[category: Robot Master]]&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cyber_Man&amp;diff=3039</id>
		<title>Cyber Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cyber_Man&amp;diff=3039"/>
				<updated>2018-03-06T08:26:52Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: added templates,sorta&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{robotmaster&lt;br /&gt;
|titlebg=#0AACDA&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Cyber Man&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer=Redblupi&lt;br /&gt;
|programmer=  &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor =&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= [[Cyber Distorter]]&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = &lt;br /&gt;
|weak=[[Hornet Chaser]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Cyber Man(stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Cyber Man is the boss that appears at the end of [[Cyber Man (stage)|his namesake level]], which was in the 7th place. In the [[Reality Core]], he is fused with Sheriff Man.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&lt;br /&gt;
| hornet = &lt;br /&gt;
| jewel = &lt;br /&gt;
| grab = &lt;br /&gt;
| triple = &lt;br /&gt;
| slash = &lt;br /&gt;
| wheel = &lt;br /&gt;
| sakugarne = &lt;br /&gt;
| wire = &lt;br /&gt;
| arrow = &lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = Someone help me here&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 10}}&lt;br /&gt;
[[category:Stub articles]] [[category: Robot Master]]&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Launch_Man_%26_Shuttle_Man&amp;diff=3038</id>
		<title>Launch Man &amp; Shuttle Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Launch_Man_%26_Shuttle_Man&amp;diff=3038"/>
				<updated>2018-03-06T08:15:46Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: just fixing stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#CECE24&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Launch Man &amp;amp; Shuttle Man&lt;br /&gt;
|image=[[File:launchshuttle.png|270px|Artwork by TEHTACOMAN12321 ]]&lt;br /&gt;
|caption= Artwork by '''[[TEHTACOMAN12321]]'''&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= Strife&lt;br /&gt;
|programmer=  &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Red(Launch)&amp;lt;br&amp;gt;Yellow(Shuttle)&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= [[Launch Rocket]] (Launch)&amp;lt;br&amp;gt; [[Shuttle Jet]] (Shuttle)&lt;br /&gt;
|hp=28 each&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Rocket&lt;br /&gt;
|weak=[[Jewel Satellite]]/[[Wire Adapter]](Launch)&amp;lt;br&amp;gt;[[Super Arrow]](Shuttle)&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Launch Man &amp;amp; Shuttle Man(stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Boss)&amp;lt;br&amp;gt;([http://magmmlcontest.com/wiki/index.php?title=Tier_10_(MaGMML2) Tier 10] &amp;amp; [http://magmmlcontest.com/wiki/index.php?title=Tier_X_(MaGMML2) Tier X] NPC (Launch) )&amp;lt;br&amp;gt;[http://magmmlcontest.com/wiki/index.php?title=Tier_X_(MaGMML2) Tier X] NPC post 1.4 (Shuttle) )&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:launchshuttle2.png|100px]]&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Launch Man &amp;amp; Shuttle Man are the bosses of their namesake stage [[Launch Man &amp;amp; Shuttle Man(stage)]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
The duo follows a strict set pattern: &amp;lt;br&amp;gt;&lt;br /&gt;
1.Launch Man attempts to shot Mega Man with 5 waves of splitting bombs, while Shuttle Man flies off-screen.&amp;lt;br&amp;gt;&lt;br /&gt;
2.Shuttle Man launches a big fireball towards Mega Man, and flies off once again.&amp;lt;br&amp;gt;&lt;br /&gt;
3.Launch Man jumps to the other side of the screen and repeats the splitting bomb attack, with Shuttle Man trying to charge into you mid-attack.&amp;lt;br&amp;gt;&lt;br /&gt;
4.The duo launches into the sky (Shuttle Man will heal Launch Man by 3HP if he is alive), then pursuit Mega Man by going up and down on Mega Man's current Y-Axis. The attack will repeat 5 times (2 times up, 3 times down).&amp;lt;br&amp;gt;&lt;br /&gt;
5.The duo will pop up from the bottom-middle of the screen, with Launch Man jumping to the right side and Shuttle Man jumping onto the left side.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This pattern will repeat infinitely until Launch Man is defeated. If he is defeated while Shuttle Man is still alive, Shuttle Man will simply fly off the screen. Defeating Shuttle Man first results in no change in Launch Man's pattern, he will simply continue fighting on his own, only performing all of his attacks.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Despite how threatening they might look at first, they follow a very strict pattern, so once you got their pattern down this battle isn't all that difficult.&amp;lt;br&amp;gt;&lt;br /&gt;
Launch Man's splitting bombs attack have a very obvious blind spot right under the bombs, so you can easily evade it. Shuttle Man's fireball is very easy to lure around and his charge attack can simply be jumped over, so just be cautious and you should be fine.&amp;lt;br&amp;gt;&lt;br /&gt;
Their vertical charge attack is the best time to counterattack, since the attack can simply be avoided by walking, and you can easily lure them into faceplanting into your Jewel Satellite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&amp;lt;br&amp;gt;2/4/6&lt;br /&gt;
| hornet = 2&amp;lt;br&amp;gt;2&lt;br /&gt;
| jewel = 3&amp;lt;br&amp;gt;3&lt;br /&gt;
| grab = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| triple = 2&amp;lt;br&amp;gt;2&lt;br /&gt;
| slash = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| wheel = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| sakugarne = 1&amp;lt;br&amp;gt;3&lt;br /&gt;
| wire = 3&amp;lt;br&amp;gt;2&lt;br /&gt;
| arrow = 1&amp;lt;br&amp;gt;4&lt;br /&gt;
| flash = N&amp;lt;br&amp;gt;N&lt;br /&gt;
| notes = Top column is for Launch, bottom is for Shuttle.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Launch_Man_%26_Shuttle_Man&amp;diff=2967</id>
		<title>Launch Man &amp; Shuttle Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Launch_Man_%26_Shuttle_Man&amp;diff=2967"/>
				<updated>2018-03-04T01:10:13Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: Fixed bork links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#BABA24&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Launch Man &amp;amp; Shuttle Man&lt;br /&gt;
|image=[[File:launchshuttle.png|270px|Artwork by TEHTACOMAN12321 ]]&lt;br /&gt;
|caption= Artwork by '''[[TEHTACOMAN12321]]'''&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= Strife&lt;br /&gt;
|programmer=  &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Red(Launch)&amp;lt;br&amp;gt;Yellow(Shuttle)&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= [[Launch Rocket]] (Launch)&amp;lt;br&amp;gt; [[Shuttle Jet]] (Shuttle)&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Rocket&lt;br /&gt;
|weak=[[Jewel Satellite]]/[[Wire Adapter]](Launch)&amp;lt;br&amp;gt;[[Super Arrow]](Shuttle)&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Launch Man &amp;amp; Shuttle Man(stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Boss)([http://magmmlcontest.com/wiki/index.php?title=Tier_10_(MaGMML2) Tier 10] &amp;amp; [http://magmmlcontest.com/wiki/index.php?title=Tier_X_(MaGMML2) Tier X] NPC (Launch) )&amp;lt;br&amp;gt;([http://magmmlcontest.com/wiki/index.php?title=Tier_10_(MaGMML2) Tier 10] NPC/[http://magmmlcontest.com/wiki/index.php?title=Tier_10_(MaGMML2) Tier 10] &amp;amp; [http://magmmlcontest.com/wiki/index.php?title=Tier_X_(MaGMML2) Tier X] NPC post 1.4 (Shuttle) )&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:launchshuttle2.png|100px]]&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Launch Man &amp;amp; Shuttle Man are the bosses of their namesake stage [[Launch Man &amp;amp; Shuttle Man(stage)]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
The duo follows a strict set pattern: &amp;lt;br&amp;gt;&lt;br /&gt;
1.Launch Man attempts to shot Mega Man with 5 waves of splitting bombs, while Shuttle Man flies off-screen.&amp;lt;br&amp;gt;&lt;br /&gt;
2.Shuttle Man launches a big fireball towards Mega Man, and flies off once again.&amp;lt;br&amp;gt;&lt;br /&gt;
3.Launch Man jumps to the other side of the screen and repeats the splitting bomb attack, with Shuttle Man trying to charge into you mid-attack.&amp;lt;br&amp;gt;&lt;br /&gt;
4.The duo launches into the sky (Shuttle Man will heal Launch Man by 3HP if he is alive), then pursuit Mega Man by going up and down on Mega Man's current Y-Axis. The attack will repeat 5 times (2 times up, 3 times down).&amp;lt;br&amp;gt;&lt;br /&gt;
5.The duo will pop up from the bottom-middle of the screen, with Launch Man jumping to the right side and Shuttle Man jumping onto the left side.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This pattern will repeat infinitely until Launch Man is defeated. If he is defeated while Shuttle Man is still alive, Shuttle Man will simply fly off the screen. Defeating Shuttle Man first results in no change in Launch Man's pattern, he will simply continue fighting on his own, only performing all of his attacks.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Despite how threatening they might look at first, they follow a very strict pattern, so once you got their pattern down this battle isn't all that difficult.&amp;lt;br&amp;gt;&lt;br /&gt;
Launch Man's splitting bombs attack have a very obvious blind spot right under the bombs, so you can easily evade it. Shuttle Man's fireball is very easy to lure around and his charge attack can simply be jumped over, so just be cautious and you should be fine.&amp;lt;br&amp;gt;&lt;br /&gt;
Their vertical charge attack is the best time to counterattack, since the attack can simply be avoided by walking, and you can easily lure them into faceplanting into your Jewel Satellite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&amp;lt;br&amp;gt;2/4/6&lt;br /&gt;
| hornet = 2&amp;lt;br&amp;gt;2&lt;br /&gt;
| jewel = 3&amp;lt;br&amp;gt;3&lt;br /&gt;
| grab = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| triple = 2&amp;lt;br&amp;gt;2&lt;br /&gt;
| slash = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| wheel = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| sakugarne = 1&amp;lt;br&amp;gt;3&lt;br /&gt;
| wire = 3&amp;lt;br&amp;gt;2&lt;br /&gt;
| arrow = 1&amp;lt;br&amp;gt;4&lt;br /&gt;
| flash = N&amp;lt;br&amp;gt;N&lt;br /&gt;
| notes = Top column is for Launch, bottom is for Shuttle.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Launch_Man_%26_Shuttle_Man&amp;diff=2966</id>
		<title>Launch Man &amp; Shuttle Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Launch_Man_%26_Shuttle_Man&amp;diff=2966"/>
				<updated>2018-03-04T01:03:19Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#BABA24&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Launch Man &amp;amp; Shuttle Man&lt;br /&gt;
|image=[[File:launchshuttle.png|270px|Artwork by TEHTACOMAN12321 ]]&lt;br /&gt;
|caption= Artwork by '''[[TEHTACOMAN12321]]'''&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= Strife&lt;br /&gt;
|programmer=  &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Red(Launch)&amp;lt;br&amp;gt;Yellow(Shuttle)&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= [[Launch Rocket]] (Launch)&amp;lt;br&amp;gt; [[Shuttle Jet]] (Shuttle)&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Rocket&lt;br /&gt;
|weak=[[Jewel Satellite]]/[[Wire Adapter]](Launch)&amp;lt;br&amp;gt;[[Super Arrow]](Shuttle)&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Launch Man &amp;amp; Shuttle Man(stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Boss)([[Tier 10]] &amp;amp; [[Tier X]] NPC (Launch) )&amp;lt;br&amp;gt;([[Tier 10]] NPC/[[Tier 10]] &amp;amp; [[Tier X]] NPC post 1.4 (Shuttle) )&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:launchshuttle2.png|100px]]&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Launch Man &amp;amp; Shuttle Man are the bosses of their namesake stage [[Launch Man &amp;amp; Shuttle Man(stage)]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
The duo follows a strict set pattern: &amp;lt;br&amp;gt;&lt;br /&gt;
1.Launch Man attempts to shot Mega Man with 5 waves of splitting bombs, while Shuttle Man flies off-screen.&amp;lt;br&amp;gt;&lt;br /&gt;
2.Shuttle Man launches a big fireball towards Mega Man, and flies off once again.&amp;lt;br&amp;gt;&lt;br /&gt;
3.Launch Man jumps to the other side of the screen and repeats the splitting bomb attack, with Shuttle Man trying to charge into you mid-attack.&amp;lt;br&amp;gt;&lt;br /&gt;
4.The duo launches into the sky (Shuttle Man will heal Launch Man by 3HP if he is alive), then pursuit Mega Man by going up and down on Mega Man's current Y-Axis. The attack will repeat 5 times (2 times up, 3 times down).&amp;lt;br&amp;gt;&lt;br /&gt;
5.The duo will pop up from the bottom-middle of the screen, with Launch Man jumping to the right side and Shuttle Man jumping onto the left side.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This pattern will repeat infinitely until Launch Man is defeated. If he is defeated while Shuttle Man is still alive, Shuttle Man will simply fly off the screen. Defeating Shuttle Man first results in no change in Launch Man's pattern, he will simply continue fighting on his own, only performing all of his attacks.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Despite how threatening they might look at first, they follow a very strict pattern, so once you got their pattern down this battle isn't all that difficult.&amp;lt;br&amp;gt;&lt;br /&gt;
Launch Man's splitting bombs attack have a very obvious blind spot right under the bombs, so you can easily evade it. Shuttle Man's fireball is very easy to lure around and his charge attack can simply be jumped over, so just be cautious and you should be fine.&amp;lt;br&amp;gt;&lt;br /&gt;
Their vertical charge attack is the best time to counterattack, since the attack can simply be avoided by walking, and you can easily lure them into faceplanting into your Jewel Satellite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&amp;lt;br&amp;gt;2/4/6&lt;br /&gt;
| hornet = 2&amp;lt;br&amp;gt;2&lt;br /&gt;
| jewel = 3&amp;lt;br&amp;gt;3&lt;br /&gt;
| grab = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| triple = 2&amp;lt;br&amp;gt;2&lt;br /&gt;
| slash = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| wheel = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| sakugarne = 1&amp;lt;br&amp;gt;3&lt;br /&gt;
| wire = 3&amp;lt;br&amp;gt;2&lt;br /&gt;
| arrow = 1&amp;lt;br&amp;gt;4&lt;br /&gt;
| flash = N&amp;lt;br&amp;gt;N&lt;br /&gt;
| notes = Top column is for Launch, bottom is for Shuttle.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Launch_Man_%26_Shuttle_Man&amp;diff=2965</id>
		<title>Launch Man &amp; Shuttle Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Launch_Man_%26_Shuttle_Man&amp;diff=2965"/>
				<updated>2018-03-04T01:02:08Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#BABA24&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Launch Man &amp;amp; Shuttle Man&lt;br /&gt;
|image=[[File:launchshuttle.png|270px|Artwork by TEHTACOMAN12321 ]]&lt;br /&gt;
|caption= Artwork by '''[[TEHTACOMAN12321]]'''&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= Strife&lt;br /&gt;
|programmer=  &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Red(Launch)&amp;lt;br&amp;gt;Yellow(Shuttle)&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= [[Launch Rocket]] (Launch)&amp;lt;br&amp;gt; [[Shuttle Jet]] (Shuttle)&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Rocket&lt;br /&gt;
|weak=[[Jewel Satellite]]/[[Wire Adapter]](Launch)&amp;lt;br&amp;gt;[[Super Arrow]](Shuttle)&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Launch Man &amp;amp; Shuttle Man(stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Boss)([[Tier 10]] &amp;amp; [[Tier X]] NPC (Launch) )&amp;lt;br&amp;gt;([[Tier 10]] NPC/[[Tier X]] NPC post 1.4 (Shuttle) )&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:launchshuttle2.png|100px]]&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Launch Man &amp;amp; Shuttle Man are the bosses of their namesake stage [[Launch Man &amp;amp; Shuttle Man(stage)]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
The duo follows a strict set pattern: &amp;lt;br&amp;gt;&lt;br /&gt;
1.Launch Man attempts to shot Mega Man with 5 waves of splitting bombs, while Shuttle Man flies off-screen.&amp;lt;br&amp;gt;&lt;br /&gt;
2.Shuttle Man launches a big fireball towards Mega Man, and flies off once again.&amp;lt;br&amp;gt;&lt;br /&gt;
3.Launch Man jumps to the other side of the screen and repeats the splitting bomb attack, with Shuttle Man trying to charge into you mid-attack.&amp;lt;br&amp;gt;&lt;br /&gt;
4.The duo launches into the sky (Shuttle Man will heal Launch Man by 3HP if he is alive), then pursuit Mega Man by going up and down on Mega Man's current Y-Axis. The attack will repeat 5 times (2 times up, 3 times down).&amp;lt;br&amp;gt;&lt;br /&gt;
5.The duo will pop up from the bottom-middle of the screen, with Launch Man jumping to the right side and Shuttle Man jumping onto the left side.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This pattern will repeat infinitely until Launch Man is defeated. If he is defeated while Shuttle Man is still alive, Shuttle Man will simply fly off the screen. Defeating Shuttle Man first results in no change in Launch Man's pattern, he will simply continue fighting on his own, only performing all of his attacks.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Despite how threatening they might look at first, they follow a very strict pattern, so once you got their pattern down this battle isn't all that difficult.&amp;lt;br&amp;gt;&lt;br /&gt;
Launch Man's splitting bombs attack have a very obvious blind spot right under the bombs, so you can easily evade it. Shuttle Man's fireball is very easy to lure around and his charge attack can simply be jumped over, so just be cautious and you should be fine.&amp;lt;br&amp;gt;&lt;br /&gt;
Their vertical charge attack is the best time to counterattack, since the attack can simply be avoided by walking, and you can easily lure them into faceplanting into your Jewel Satellite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&amp;lt;br&amp;gt;2/4/6&lt;br /&gt;
| hornet = 2&amp;lt;br&amp;gt;2&lt;br /&gt;
| jewel = 3&amp;lt;br&amp;gt;3&lt;br /&gt;
| grab = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| triple = 2&amp;lt;br&amp;gt;2&lt;br /&gt;
| slash = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| wheel = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| sakugarne = 1&amp;lt;br&amp;gt;3&lt;br /&gt;
| wire = 3&amp;lt;br&amp;gt;2&lt;br /&gt;
| arrow = 1&amp;lt;br&amp;gt;4&lt;br /&gt;
| flash = N&amp;lt;br&amp;gt;N&lt;br /&gt;
| notes = Top column is for Launch, bottom is for Shuttle.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Launch_Man_%26_Shuttle_Man&amp;diff=2964</id>
		<title>Launch Man &amp; Shuttle Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Launch_Man_%26_Shuttle_Man&amp;diff=2964"/>
				<updated>2018-03-04T00:57:36Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: Just to mark the weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#BABA24&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Launch Man &amp;amp; Shuttle Man&lt;br /&gt;
|image=[[File:launchshuttle.png|270px|Artwork by TEHTACOMAN12321 ]]&lt;br /&gt;
|caption= Artwork by '''[[TEHTACOMAN12321]]'''&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= Strife&lt;br /&gt;
|programmer=  &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Red(Launch)&amp;lt;br&amp;gt;Yellow(Shuttle)&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= [[Launch Rocket]] (Launch)&amp;lt;br&amp;gt; [[Shuttle Jet]] (Shuttle)&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Rocket&lt;br /&gt;
|weak=[[Jewel Satellite]]/[[Wire Adapter]](Launch)&amp;lt;br&amp;gt;[[Super Arrow]](Shuttle)&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Launch Man &amp;amp; Shuttle Man(stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:launchshuttle2.png|100px]]&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Launch Man &amp;amp; Shuttle Man are the bosses of their namesake stage [[Launch Man &amp;amp; Shuttle Man(stage)]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
The duo follows a strict set pattern: &amp;lt;br&amp;gt;&lt;br /&gt;
1.Launch Man attempts to shot Mega Man with 5 waves of splitting bombs, while Shuttle Man flies off-screen.&amp;lt;br&amp;gt;&lt;br /&gt;
2.Shuttle Man launches a big fireball towards Mega Man, and flies off once again.&amp;lt;br&amp;gt;&lt;br /&gt;
3.Launch Man jumps to the other side of the screen and repeats the splitting bomb attack, with Shuttle Man trying to charge into you mid-attack.&amp;lt;br&amp;gt;&lt;br /&gt;
4.The duo launches into the sky (Shuttle Man will heal Launch Man by 3HP if he is alive), then pursuit Mega Man by going up and down on Mega Man's current Y-Axis. The attack will repeat 5 times (2 times up, 3 times down).&amp;lt;br&amp;gt;&lt;br /&gt;
5.The duo will pop up from the bottom-middle of the screen, with Launch Man jumping to the right side and Shuttle Man jumping onto the left side.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This pattern will repeat infinitely until Launch Man is defeated. If he is defeated while Shuttle Man is still alive, Shuttle Man will simply fly off the screen. Defeating Shuttle Man first results in no change in Launch Man's pattern, he will simply continue fighting on his own, only performing all of his attacks.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Despite how threatening they might look at first, they follow a very strict pattern, so once you got their pattern down this battle isn't all that difficult.&amp;lt;br&amp;gt;&lt;br /&gt;
Launch Man's splitting bombs attack have a very obvious blind spot right under the bombs, so you can easily evade it. Shuttle Man's fireball is very easy to lure around and his charge attack can simply be jumped over, so just be cautious and you should be fine.&amp;lt;br&amp;gt;&lt;br /&gt;
Their vertical charge attack is the best time to counterattack, since the attack can simply be avoided by walking, and you can easily lure them into faceplanting into your Jewel Satellite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&amp;lt;br&amp;gt;2/4/6&lt;br /&gt;
| hornet = 2&amp;lt;br&amp;gt;2&lt;br /&gt;
| jewel = 3&amp;lt;br&amp;gt;3&lt;br /&gt;
| grab = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| triple = 2&amp;lt;br&amp;gt;2&lt;br /&gt;
| slash = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| wheel = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| sakugarne = 1&amp;lt;br&amp;gt;3&lt;br /&gt;
| wire = 3&amp;lt;br&amp;gt;2&lt;br /&gt;
| arrow = 1&amp;lt;br&amp;gt;4&lt;br /&gt;
| flash = N&amp;lt;br&amp;gt;N&lt;br /&gt;
| notes = Top column is for Launch, bottom is for Shuttle.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_2&amp;diff=2884</id>
		<title>Make a Good Mega Man Level 2</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_2&amp;diff=2884"/>
				<updated>2018-02-28T09:57:32Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title= Make a Good Mega Man Level&lt;br /&gt;
|image= [[File:MaGMML2Title.png|Make a Good Mega Man Level|256px]]&lt;br /&gt;
|caption= Make a Good Mega Man Level 2 Logo&lt;br /&gt;
|developer= [[SnoruntPyro]]&lt;br /&gt;
|publisher= &lt;br /&gt;
|director= [[SnoruntPyro]]&lt;br /&gt;
|producer= &lt;br /&gt;
|designer= Sprites Inc.&lt;br /&gt;
|programmer= [[WreckingPrograms]] / [[SnoruntPyro]] / [[Renhoek]] / [[The Stove Guy]]] / [[ACESpark]] / [[Entity1037]] / [[NaOH]] / [[Zieldak]]&lt;br /&gt;
|artist= [[ACESpark]] / [[Enjl]] / [[The Stove Guy]] / [[m9m]] / [[MiniMacro]] / [[NaOH]] / [[M-Jacq]] / E-Clare / [[CreshMan]] / [[Renhoek]]&lt;br /&gt;
|writer= &lt;br /&gt;
|composer= [[CosmicGem]] / [[MiniMacro]] / [[m9m]]&lt;br /&gt;
|series= Mega Man Classic&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|releasedate= &lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre = Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media = Digital download&lt;br /&gt;
|input = &lt;br /&gt;
|music = &lt;br /&gt;
}}&lt;br /&gt;
{{quote|They started out as Mario contests, in both SMW and SMBX. One day I was drunk enough to be all like 'hahaha let's do that but with mega man!!' and the rest is history.|SnoruntPyro, on the contest|}}&lt;br /&gt;
&lt;br /&gt;
'''Make a Good Mega Man Level Contest 2''', or MaGMML2 for short, is the much more ambitious sequel event to ''[[Make a Good Mega Man Level]]'', once again ran by [[SnoruntPyro]]. Like its predecessor, the premise of the contest was to build a Mega Man-style stage in Game Maker in an engine filled with premade assets. Unlike last time, [[WreckingProgram]]'s ''Mega Engine'', used with Game Maker 8.1 rather than 8.0, was used, and a team of programmers including [[The Stove Guy]], [[Renhoek]], [[ACESpark]], [[Entity1037]], and [[SnoruntPyro]] was assembled to build the devkit, allowing for a vastly expanded array of assets and a far more stable engine in general. The engine was made public unlike last time and boasted nearly every asset from the classic first six Mega Man games and then some.&lt;br /&gt;
&lt;br /&gt;
The contest was judged by [[SnoruntPyro]] (the host of the contest), [[JupiHornet]] (a moderator of the SMBX forums and co-owner of the Geometry Dash Forums), [[Enjl]] (an active member of the SMBX forums and friend of Pyro), [[Garirry]] (active member of Sprites Inc. and participant in ''Mega Man Endless''), and [[ACESpark]] (owner of Sprites Inc., confirmed furry and possibly British). When the contest's submission period came to a close, the final total was 81 levels, just over four times the amount of entries from the original contest.&lt;br /&gt;
&lt;br /&gt;
The submission period closed on February 19th, 2017, with an extra nine days where users could submit levels late for a penalty to their averaged score (however, none ended up affecting anyone's score). The game was compiled and put together in a good enough state for Mega Man player [[Flashman85]] to stream the results once again on May 20th and 21st, 2017. The game boasts a much larger hub than the previous one, featuring an actual festival with carnival-y tents and numerous skyscrapers and buildings by Dr. Light's Lab.&lt;br /&gt;
&lt;br /&gt;
The game was finally released on October 1st, 2017, after some delays. While the contest itself was ran in Game Maker 8.1, the final game was released in Game Maker Studio, as porting became necessary as the game became too big for 8.1 itself to even handle it.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
The game begins with exposition from Dr. Light about the nature of the festival and how much bigger it is than [[Make a Good Mega Man Level|the first festival]]. The contest nature of the game is made clear by Dr. Light as he explains the various submissions as 'simulations' submitted as tributes to Mega Man in a celebration of the 30th anniversary since his first victory against Dr. Wily. Dr. Light and Mega Man expect that Dr. Wily will intervene, but there is currently no sign of him. After some more chat, Dr. Light lets Mega Man explore the festival on his own and gather more Energy Elements.&lt;br /&gt;
 &lt;br /&gt;
After a short period of time, Mega Man finds a note on the ground in the hub, telling him to go to  [[Chateau Chevaleresque]] for some info. Once there, he meets a [[Zero|mysterious cloaked figure]], who begins to ponder about the power of the simulations and warning Mega Man that something can go wrong, before leaving. Dr. Light also discovers an increase in space debris, and sends Rush to tell Mega Man this.&lt;br /&gt;
 &lt;br /&gt;
After two more encounters with the cloaked figure, each increasingly frustrating Mega Man due to the cloaked man being &amp;quot;extra&amp;quot; as the kids nowadays would say, things climax. Once 65 Energy Elements are collected, [[Dr. Wily]] reveals himself and unveils his newest fortress, the [[Wily Star II]]. He claims that the new fortress has the power to destroy reality, and he once again dares Mega Man to even get up to the fortress. Dr. Light discovers that the forcefield prevents [[Rush|Rush Space]] from getting through, but the cloaked figure intervenes. He explains that in the presence of each other, the Energy Elements will cause violent reactions, and are somewhat sentient in following the wishes of the holder. He and Mega Man use this to create a superpowered space ship to fly to the Wily Star, and Mega Man soon chases after Wily.&lt;br /&gt;
 &lt;br /&gt;
After fighting through five stages, Mega Man corners Wily, but Wily reveals the [[Reality Core]], his device that can scramble reality. Mega Man attempts to sabotage it, but it is protected, and Wily decides to activate it, scrambling the world. Mega Man finds himself in a void, but Dr. Light is able to contact him and explain the situation. Mega Man then sets out to find several energy hotspots, which turn out to be areas based on the simulations. Soon, Mega Man is able to make it back to the fortress through the scrambled reality, and confront Wily. Wily battles Mega Man in the [[Wily Machine SWORD]], before being defeated and deciding to take drastic measures. He activates the Reality Core once again, and warps the both of them to a mysterious place, where he tries to use the core's power to summon an evil version of Mega Man, but accidentally summons [[megaman sprite game|the Mega Man seen in ''Megaman Sprite Game'']] instead. ''Sprite Game'' Mega Man, confused and insulted, blasts off Wily after he tries to order him around, but winds up battling Mega Man anyway. Once defeated, he gets sucked back to his home dimension, and the dimension Mega Man is in begins to collapse. Mega Man tries to teleport away, but finds out that teleportation is disabled.&lt;br /&gt;
 &lt;br /&gt;
Mega Man is taken out by the dimension collapsing, and Dr. Light loses his signal, getting very concerned. However, the Energy Elements react, and revive Mega Man and create an even more powerful spaceship, and they all chase after Wily once again. Once defeating Wily in his [[Wily Core|escape pod]], the Reality Core fails to function, and begins to melt down. Dr. Wily slams his machine into Mega Man in a last ditch move, but the Reality Core explodes and unscrambles reality, taking Wily with it. He somehow survives. Mega Man is teleported back to the Wily Star II, where he escapes on the space bike just before the Wily Star is wiped from existence with the Reality Core's meltdown.&lt;br /&gt;
 &lt;br /&gt;
Once Mega Man returns to Earth, Dr. Light congratulates him, and says that now that that is over, the festival is in full swing. Mega Man is then challenged by the cloaked figure to obtain every Energy Element. If this is done, then Mega Man starts shaking as all of the Energy Elements fly to [[Tier 10 (MaGMML2)|Tier 10]]. Mega Man chases after them, and meets up with [[Launch Man &amp;amp; Shuttle Man (boss)|Launch Man]]. The two observe every Energy Element converging in the sky, before spiraling and opening a mysterious portal to [[Tier X (MaGMML2)|Tier X]]. Mega Man hops on Launch Man's back and they both warp through the portal. Mega Man then collects every Element in the unknown maze, unsealing the door to the final challenge, [[Null and Void]].&lt;br /&gt;
 &lt;br /&gt;
Once Mega Man fights through Null and Void, he meets up with the cloaked figure for the last time, with Mega Man expressing clear exasperation and confusion as to how the cloaked figure got up here. The cloaked figure reveals his true intentions - he wanted to have a proper battle with Mega Man after their last duel was cut short, and he has created a [[Absolute ZERO|gigantic robot]] for Mega Man to fight in the &amp;quot;ultimate battle&amp;quot;. As the robot is slowly taken out and defeated, the cloaked figure reveals himself to be [[Zero]] from MaGMML1, who survived the castle's explosion. He reveals that he wanted to have a proper duel with Mega Man after the decoy fight from the last festival, but he decided to take action against Dr. Wily first once he knew he was going to do something. He also reveals that he discovered Tier X and created Null and Void with the power of the Energy Elements. Satisfied with himself, Zero claims that he has seen everything in life, and he ascends to the heavens, leaving the final Energy Element as he warps away. Mega Man returns from the portal back to home.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Gameplay is obviously like a typical Mega Man Classic game, with quality of life additions like quick weapon switching, a slide button, a charging up progress bar, and input display. Like MaGMML1, eight weapons were voted in to be Mega Man's default arsenal, along with four utility weapons. The main goal of each stage is to get the Energy Element (or multiple of them) at the end of each entry, and getting enough Energy Elements will, like MaGMML1, unlock Wily's Castle and a slew of other bonus features. There is also a new collectible similar to Dragon Coins from ''Super Mario World'', the [[Noble Nickel]]s. There can be up to five at any stage, and collecting certain numbers of them and taking them to [[Knight Man]] will grant numerous rewards. Also returning from MaGMML1 are purchasable upgrades and costumes, but now they are much larger in number.&lt;br /&gt;
&lt;br /&gt;
Like its predecessor, each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all. The hub world is much bigger than in MaGMML1 thanks to the larger number of entries. Some new unlockables also enrich the experience - the game introduces the [[Contest Weapon Data]] to the series, a set of unlockable weapons based off of the lRobot Masters from submissions. It is also the first to have a large postgame, with [[Tier X (MaGMML2)|Tier X]] being unlocked once all Energy Elements outside of it are collected, and with many more bonus bosses to fight.&lt;br /&gt;
&lt;br /&gt;
===Default Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona5.gif]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona6.gif]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Slash Man&lt;br /&gt;
|''Mega Man 7''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona2.gif]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|Jewel Man&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona1.gif]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|Hornet Man&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona4.gif]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Blade Man&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona7.gif]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|[[Nitro Man]]&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona3.gif]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|Mercury&lt;br /&gt;
|''Mega Man V''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona8.png]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|''Mega Man II''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 4 (Variant)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona9.png]]&lt;br /&gt;
|[[Wire Adapter]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona10.png]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 5''&lt;br /&gt;
|}&lt;br /&gt;
===Contest Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb5.png]]&lt;br /&gt;
|[[Cyber Distorter]]&lt;br /&gt;
|[[Cyber Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb6.png]]&lt;br /&gt;
|[[Force Beam]]&lt;br /&gt;
|[[Force Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb2.png]]&lt;br /&gt;
|[[Badge Barrier]]&lt;br /&gt;
|[[Sheriff Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb1.png]]&lt;br /&gt;
|[[Haunt Pumpkin]]&lt;br /&gt;
|[[Haunt Man (Boss)|Haunt Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb4.png]]&lt;br /&gt;
|[[Truffle Cluster]]&lt;br /&gt;
|[[Truffle Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb7.png]]&lt;br /&gt;
|[[Hazard Trapper]]&lt;br /&gt;
|[[Quarantine Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb3.png]]&lt;br /&gt;
|[[Neapolitan Bomb]]&lt;br /&gt;
|[[Neapolitan Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb8.png]]&lt;br /&gt;
|[[Match Blast]]&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb9.png]]&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|[[Chomp Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb10.png]]&lt;br /&gt;
|[[Transport_items#Carry|Carry]]&lt;br /&gt;
|N/A (from ''Mega Man: Dr. Wily's Revenge'')&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:Sheriff Feelings.png|thumb|right|Sheriff Man, the 11th place entry.]]&lt;br /&gt;
[[81|Eighty one]] levels were entered to the second contest, a little over quadruple the amount of the first contest.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[A Mega Man for All Seasons]]&lt;br /&gt;
*[[AD 2101]]&lt;br /&gt;
*[[Airflow Hubble]]&lt;br /&gt;
*[[Alien Temple]]&lt;br /&gt;
*[[Ancient Tomb]]&lt;br /&gt;
*[[Aurora Man]]&lt;br /&gt;
*[[Beneath Sand and Rock]]&lt;br /&gt;
*[[Biplane Bay]]&lt;br /&gt;
*[[Blaze Man]]&lt;br /&gt;
*[[Boil Man (stage)|Boil Man]]&lt;br /&gt;
*[[Bond Man (stage)|Bond Man]]&lt;br /&gt;
*[[Bouncy Castle]]&lt;br /&gt;
*[[But it Lacked the Depth to Convince Me That This Was Really Hell]]&lt;br /&gt;
*[[Candy Panic]]&lt;br /&gt;
*[[Cardinal Man]]&lt;br /&gt;
*[[Changeable Caverns]]&lt;br /&gt;
*[[Chomp Man (stage)|Chomp Man]]&lt;br /&gt;
*[[City Under Siege]]&lt;br /&gt;
*[[Colorful Hall]]&lt;br /&gt;
*[[Combust Man (stage)|Combust Man]]&lt;br /&gt;
*[[Conveyor Mayhem]]&lt;br /&gt;
*[[Cossack's Other Citadel]]&lt;br /&gt;
*[[Crystal Lab]]&lt;br /&gt;
*[[Cursor Curse]]&lt;br /&gt;
*[[Cyber Man (stage)|Cyber Man]]&lt;br /&gt;
*[[Donut Observation Center]]&lt;br /&gt;
*[[Dragon Lab Lair]]&lt;br /&gt;
*[[Duwang]]&lt;br /&gt;
*[[Elec Dam]]&lt;br /&gt;
*[[Enhanced Mobility]]&lt;br /&gt;
*[[Escape Sequence]]&lt;br /&gt;
*[[Force Man (stage)|Force Man]]&lt;br /&gt;
*[[Forgotten Fortress]]&lt;br /&gt;
*[[Fortified Lab]]&lt;br /&gt;
|&lt;br /&gt;
*[[Gigavolt Man]]&lt;br /&gt;
*[[Gunpowder Cellar]]&lt;br /&gt;
*[[Guts Man's Asteroid]]&lt;br /&gt;
*[[Haunt Man (stage)|Haunt Man]]&lt;br /&gt;
*[[Holy Crap, Mega Man Can Airslide?]]&lt;br /&gt;
*[[Identity Crisis]]&lt;br /&gt;
*[[Joe Destruction Co.]]&lt;br /&gt;
*[[Joe Man (stage)|Joe Man]]&lt;br /&gt;
*[[Jungle Base]]&lt;br /&gt;
*[[Just an Ice Level]]&lt;br /&gt;
*[[Komuso Temple]]&lt;br /&gt;
*[[Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
*[[Lava Factory]]&lt;br /&gt;
*[[Maze of Significantly Less Death]]&lt;br /&gt;
*[[MegaLondo]]&lt;br /&gt;
*[[Misty Lake]]&lt;br /&gt;
*[[Mix &amp;amp; Match]]&lt;br /&gt;
*[[Mount Sabre]]&lt;br /&gt;
*[[Neapolitan Man (stage)|Neopolitan Man]]&lt;br /&gt;
*[[Neon Man (stage)|Neon Man]]&lt;br /&gt;
*[[Nitrogen Man]]&lt;br /&gt;
*[[Orbital Station]]&lt;br /&gt;
*[[Poorly Named Level]]&lt;br /&gt;
*[[Quarantine Woman (stage)|Quarantine Woman]]&lt;br /&gt;
*[[Quint Stage]]&lt;br /&gt;
*[[Quirky Unconsistent Incomprehensible Nonsensical Track]]&lt;br /&gt;
*[[Rad Gravity]]&lt;br /&gt;
*[[Ruined Lab]]&lt;br /&gt;
*[[Rush City]]&lt;br /&gt;
*[[Sector Upsilon 6]]&lt;br /&gt;
*[[Sheriff Man (stage)|Sheriff Man]]&lt;br /&gt;
*[[Shovel Knight]]&lt;br /&gt;
|&lt;br /&gt;
*[[SMB3]]&lt;br /&gt;
*[[Smed's Big Annoying Mess of a Level]]&lt;br /&gt;
*[[Snow Man]]&lt;br /&gt;
*[[Something Original]]&lt;br /&gt;
*[[Spiky Situation]]&lt;br /&gt;
*[[Starman Recreation]]&lt;br /&gt;
*[[Taco Man (stage)|Taco Man]]&lt;br /&gt;
*[[The Dampening]]&lt;br /&gt;
*[[The Fall]]&lt;br /&gt;
*[[The Stage Nobody Asked For]]&lt;br /&gt;
*[[Truffle Man (stage)|Truffle Man]]&lt;br /&gt;
*[[Volcanic Furnace]]&lt;br /&gt;
*[[Wily Coaster]]&lt;br /&gt;
*[[Wily Tower]]&lt;br /&gt;
*[[Yggdrasil]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==	&lt;br /&gt;
[[File:MaGMML2Hub.png|thumb|right|250px||Part of the city, near Tier 7.]]	&lt;br /&gt;
The hub in the second game is much larger than the first game's. Instead of being confined to Dr. Light's Lab, it includes the lab and much of its surroundings, including an outdoor festival grounds and a part of Mega City. Light's Lab from the first game is accessible, and [[Eddie's Shop]] is still open, but most of the lab, including the attic, has been blocked off, and there are many boxes laying around. Outside of the lab, the whole hub is one straight line that has plenty of landmarks, including the ten Tiers, all placed around. The tier order is shuffled compared to the first game, for geographical and exploration reasons.&lt;br /&gt;
&lt;br /&gt;
Like MaGMML1, NPCs gradually show up as more Energy Elements are obtained. They appear all around the main hub and at [[Chataeu Chevalresque]], the game's equivalent to Dr. Light's attic. The bar is run by [[Knight Man]], and as expected, many NPCs such as defeated tier bosses show up. The player can also exchange [[Noble Nickel]]s here for rewards, as well as get tips for the remaining nickels via [[Crystal Man]]. Another landmark is the [[Dojo]], which houses all of the Arenas, plus revisits to the Wily Stages once they are clear.&lt;br /&gt;
&lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML2)|Tier 1: Broken Simulation]]&lt;br /&gt;
* [[Tier 2 (MaGMML2)|Tier 2: Sewers]]&lt;br /&gt;
* [[Tier 3 (MaGMML2)|Tier 3: Forest]]&lt;br /&gt;
* [[Tier 4 (MaGMML2)|Tier 4: Train Station]]&lt;br /&gt;
* [[Tier 5 (MaGMML2)|Tier 5: Arcade]]&lt;br /&gt;
* [[Tier 6 (MaGMML2)|Tier 6: Battle Network]]&lt;br /&gt;
* [[Tier 7 (MaGMML2)|Tier 7: McWily's]]&lt;br /&gt;
* [[Tier 8 (MaGMML2)|Tier 8: Grand Tower]]&lt;br /&gt;
* [[Tier 9 (MaGMML2)|Tier 9: Festival Grounds]]&lt;br /&gt;
* [[Tier 10 (MaGMML2)|Tier 10: Rainbow Road]]&lt;br /&gt;
* [[Wily Star II|Dr. Wily Stages - Wily Star II]]&lt;br /&gt;
* [[Tier X (MaGMML2)|Tier X]]&lt;br /&gt;
* [[Dr. Light's Lab]]&lt;br /&gt;
** [[Eddie's Shop]]&lt;br /&gt;
* [[Costume Shop]]&lt;br /&gt;
* [[Chateau Chevaleresque]]&lt;br /&gt;
* [[Dojo]]&lt;br /&gt;
* [[Challenge Tent]]&lt;br /&gt;
* [[The Pit of Pits]]&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Devkit Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM1 CutMan.png|center]]&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|[[Pit of Pits]] (Dr. Wily's Cutting Edge Deja Vu)&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|''Mega Man''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsMan.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|[[Colorful Hall]]&lt;br /&gt;
|[[Sakugarne]], [[Flash Stopper]]&lt;br /&gt;
|''Mega Man''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MetalSprite.png|center]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|[[Candy Panic]]&lt;br /&gt;
|[[Jewel Satellite]], [[Wheel Cutter]]&lt;br /&gt;
|''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrashMan.png|center]]&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|[[Duwang]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MechaDragon.png|center]]&lt;br /&gt;
|[[Mecha Dragon]]&lt;br /&gt;
|[[Dragon Lab Lair]], [[But It Lacked the Depth to Convince Me That This is Really Hell]], [[City Under Siege]], [[Sector Upsilon 6]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_VoltMan.png|center]]&lt;br /&gt;
|[[Volt Man]]&lt;br /&gt;
|[[Wily Tower]], [[Gigavolt Man]], [[Poorly Named Level]], [[Cursor Curse]], [[Null and Void]], [[Pit of Pits]] (My Cool New Boss Fight)&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopMan.png|center]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GeminiMan.png|center]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|[[Biplane Bay]], [[Hardcore Parkour]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PharaohMan.png|center]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quint.png|center]]&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|[[Wily Tower]], [[Airflow Hubble]], [[Quint Stage]], [[Pit of Pits]] (Showdown at Dusk)&lt;br /&gt;
|[[Sakugarne]], [[Flash Stopper]]&lt;br /&gt;
|''Mega Man II''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMan.png|center]]&lt;br /&gt;
|[[Gravity Man]]&lt;br /&gt;
|[[Sector Upsilon 6]], [[Inner Sanctum]]&lt;br /&gt;
|[[Jewel Satellite]] (Normal)&lt;br /&gt;
[[Super Arrow]] (Inner Sanctum)&lt;br /&gt;
|''Mega Man 5''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png|center]]&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Triple Blade]], [[Grab Buster]]&lt;br /&gt;
|''Mega Man 6''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CentaurMan.png|center]]&lt;br /&gt;
|[[Centaur Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Mega Man 6''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_KomusoMan.png|center]]&lt;br /&gt;
|[[Komuso Man]]&lt;br /&gt;
|[[Wily Tower]], [[A Mega Man for All Seasons]], [[Komuso Temple]], [[Null and Void]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Mega Man &amp;amp; Bass: Challenger from the Future''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SplashWoman.png|center]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|[[Pit of Pits]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM10_ChillMan.png|center]]&lt;br /&gt;
|[[Chill Man]]&lt;br /&gt;
|[[Cardinal Man]], [[Crystal Lab]], [[Nitrogen Man]]&lt;br /&gt;
|[[Jewel Satellite]], [[Wire Adaptor]]&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiscoBall.png|center]]&lt;br /&gt;
|[[Disco Ball]]&lt;br /&gt;
|[[Neon Man]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JoeMob.png|center]]&lt;br /&gt;
|[[Joe Mob]]&lt;br /&gt;
|[[Joe Man (stage)|Joe Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GiantMetall.png|center]]&lt;br /&gt;
|[[Giant Metall]]&lt;br /&gt;
|[[Fortified Lab]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BigFireTelly.png|center]]&lt;br /&gt;
|[[Big Fire Telly]]&lt;br /&gt;
|[[Conveyor Mayhem]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperCannopeller.png|center]]&lt;br /&gt;
|[[Super Cannopeller]]&lt;br /&gt;
|[[Conveyor Mayhem]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GreenHotDog.png|center]]&lt;br /&gt;
|[[Green Hot Dog]]&lt;br /&gt;
|[[Rad Gravity]]&lt;br /&gt;
|HELP&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RedHotDog.png|center]]&lt;br /&gt;
|[[Red Hot Dog]]&lt;br /&gt;
|[[Rad Gravity]]&lt;br /&gt;
|HELP&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MushKing.png|center]]&lt;br /&gt;
|[[Mush King]]&lt;br /&gt;
|[[Truffle Man (stage)|Truffle Man]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TurboRoost.png|center]]&lt;br /&gt;
|[[Turbo Roost]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirDevil.png|center]]&lt;br /&gt;
|[[Air Devil]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WarpAnomaly.png|center]]&lt;br /&gt;
|[[Warp Anomaly]]&lt;br /&gt;
|[[Cyber Man (stage)|Cyber Man]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HallMaster.png|center]]&lt;br /&gt;
|[[Hall Master]]&lt;br /&gt;
|[[Quarantine Woman (stage)|Quarantine Woman]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mixerlydia.png|center]]&lt;br /&gt;
|[[Mixerlydia]]&lt;br /&gt;
|[[Neopolitan Man (stage)|Neopolitan Man]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
The growth of the contest for the second goaround brought a significantly larger cast of Robot Masters. Only Robot Masters with actual boss fights are listed here, so Robot Masters such as [[Gigavolt Man]] and implied ones such as [[Aurora Man]] are not listed.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 ColorMan.png|center]]&lt;br /&gt;
|[[Color Man]]&lt;br /&gt;
|[[Something Original]]&lt;br /&gt;
|[[Sakugarne]], [[Flash Stopper]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
||[[File:MaGMML2RChompManSprite.png|center]]&lt;br /&gt;
|[[Chomp Man (boss)|Chomp Man]]&lt;br /&gt;
|[[Chomp Man (stage)|Chomp Man]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 CombustMan.png|center]]&lt;br /&gt;
|[[Combust Man (boss)|Combust Man]]&lt;br /&gt;
|[[Combust Man (stage)|Combust Man]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 TacoMan sprite.png|center]]&lt;br /&gt;
|[[Taco Man (boss)|Taco Man]]&lt;br /&gt;
|[[Taco Man (stage)|Taco Man]]&lt;br /&gt;
|[[Triple Blade]], [[Flash Stopper]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Creesh.png|center]]&lt;br /&gt;
|[[Gangly Crash Man]]&lt;br /&gt;
|[[Forgotten Fortress]]&lt;br /&gt;
|[[Wire Adaptor]], [[Slash Claw]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RNeonManSprite.png|center]]&lt;br /&gt;
|[[Neon Man (boss)|Neon Man]]&lt;br /&gt;
|[[Neon Man (stage)|Neon Man]]&lt;br /&gt;
|[[Wheel Cutter]], [[Wire Adaptor]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopMan.png|center]]&lt;br /&gt;
|[[Romhack Top Man]]&lt;br /&gt;
|[[Holy Crap, Mega Man Can Air Slide?]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RJoeManSprite.png|center]]&lt;br /&gt;
|[[Joe Man (boss)|Joe Man]]&lt;br /&gt;
|[[Joe Man (stage)|Joe Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RJoeManSprite.png|center]]&lt;br /&gt;
|[[Joe Man (boss)|Joe Man R]]&lt;br /&gt;
|[[Joe Man (stage)|Joe Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MatchMan.png|center]]&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|[[Gunpowder Cellar]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|[[Match Blast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RForceManSprite.png|center]]&lt;br /&gt;
|[[Force Man (boss)|Force Man]]&lt;br /&gt;
|[[Force Man (stage)|Force Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|[[Force Beam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KomusoManSmed.png|center]]&lt;br /&gt;
|[[Komuso Man?]]&lt;br /&gt;
|[[Smed's Big Annoying Mess of a Level]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Final Toad]]&lt;br /&gt;
|[[Smed's Big Annoying Mess of a Level]]&lt;br /&gt;
|None&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrusherJoe.png|center]]&lt;br /&gt;
|[[Crusher Joe]]&lt;br /&gt;
|[[Conveyor Mayhem]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NapalmMan.png|center]]&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|[[Conveyor Mayhem]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_BoundingCrash.png|center]]&lt;br /&gt;
|[[Boundin' Crash Man]]&lt;br /&gt;
|[[Bouncy Castle]]&lt;br /&gt;
|[[Sakugarne]], [[Slash Claw]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RBondManSprite.png|center]]&lt;br /&gt;
|[[Bond Man (boss)|Bond Man]]&lt;br /&gt;
|[[Bond Man (stage)|Bond Man]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GroovityMan.png|center]]&lt;br /&gt;
|[[Groovity Man]]&lt;br /&gt;
|[[Rad Gravity]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RTruffleManSprite.png|center]]&lt;br /&gt;
|[[Truffle Man (boss)|Truffle Man]]&lt;br /&gt;
|[[Truffle Man (stage)|Truffle Man]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|[[Truffle Cluster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsManDuo.png|center]]&lt;br /&gt;
|[[Guts Man Duo]]&lt;br /&gt;
|[[Guts Man's Asteroid]]&lt;br /&gt;
|[[Flash Stopper]], [[Sakugarne]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RSheriffManSprite.png|center]]&lt;br /&gt;
|[[Sheriff Man (boss)|Sheriff Man]]&lt;br /&gt;
|[[Sheriff Man (stage)|Sheriff Man]]&lt;br /&gt;
|[[Super Arrow]], [[Slash Claw]], [[Grab Buster]]&lt;br /&gt;
|[[Badge Barrier]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RBoilManSprite.png|center]]&lt;br /&gt;
|[[Boil Man (boss)|Boil Man]]&lt;br /&gt;
|[[Boil Man (stage)|Boil Man]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RLaunchManSprite.png|center]][[File:MaGMML2RShuttleManSprite.png|center]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man (boss)|Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Jewel Satellite]] (Launch Man)&lt;br /&gt;
[[Super Arrow]] (Shuttle Man)&lt;br /&gt;
|[[Launch Rocket]] (Launch)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shuttle Jet]] (Shuttle)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RCyberManSprite.png|center]]&lt;br /&gt;
|[[Cyber Man (boss)|Cyber Man]]&lt;br /&gt;
|[[Cyber Man (stage)|Cyber Man]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|[[Cyber Distorter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quarantine Preview.png|center]]&lt;br /&gt;
|[[Quarantine Woman (boss)|Quarantine Woman]]&lt;br /&gt;
|[[Quarantine Woman (stage)|Quarantine Woman]]&lt;br /&gt;
|[[Grab Buster]], [[Slash Claw]], [[Flash Stopper]]&lt;br /&gt;
|[[Hazard Trapper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RNeapolitanManSprite.png|center]]&lt;br /&gt;
|[[Neapolitan Man (boss)|Neapolitan Man]]&lt;br /&gt;
|[[Neapolitan Man (stage)|Neopolitan Man]]&lt;br /&gt;
|[[Grab Buster]], [[Flash Stopper]]&lt;br /&gt;
|[[Neapolitan Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HauntMan.png|center]]&lt;br /&gt;
|[[Haunt Man (boss)|Haunt Man]]&lt;br /&gt;
|[[Haunt Man (stage)|Haunt Man]]&lt;br /&gt;
|[[Slash Claw]] &amp;gt; [[Triple Blade]] &amp;gt; [[Hornet Chaser]]&lt;br /&gt;
|[[Haunt Pumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PharaohMan.png|center]]&lt;br /&gt;
|[[Pharaoh Man's Revenge]]&lt;br /&gt;
|[[The Stage Nobody Asked For]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RSpikedWallManSprite.png|center]]&lt;br /&gt;
|[[Spiked-Wall Man]]&lt;br /&gt;
|[[The Stage Nobody Asked For]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 AlterMan.png|center]]&lt;br /&gt;
|[[Alter Man]]&lt;br /&gt;
|[[Identity Crisis]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_Crator.png|center]]&lt;br /&gt;
|[[Crator]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_Cream.png|center]]&lt;br /&gt;
|[[Cream]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_Kichona.png|center]]&lt;br /&gt;
|[[Kichona]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowserSprite.png|center]]&lt;br /&gt;
|[[Bowser]]&lt;br /&gt;
|[[SMB3]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alien.png|center]]&lt;br /&gt;
|[[Alien]]&lt;br /&gt;
|[[Alien Temple]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BossWhopper.png|center]]&lt;br /&gt;
|[[Boss Whopper]]&lt;br /&gt;
|[[Orbital Station]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CATS.png|center]]&lt;br /&gt;
|[[CATS]]&lt;br /&gt;
|[[AD 2101]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cursor.png|center]]&lt;br /&gt;
|[[Cursor]]&lt;br /&gt;
|[[Cursor Curse]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheKid.png|center]]&lt;br /&gt;
|[[The Kid]]&lt;br /&gt;
|[[Spiky Situation]]&lt;br /&gt;
|HELP&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DocRobot.png|center]]&lt;br /&gt;
|[[Doc Robot]]&lt;br /&gt;
|[[Ruined Lab]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CirnoMisty.png|center]]&lt;br /&gt;
|[[Cirno]]&lt;br /&gt;
|[[Misty Lake]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DonutX.png|center]]&lt;br /&gt;
|[[Donut X]]&lt;br /&gt;
|[[Donut Observation Center]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CaptainViridian.png|center]]&lt;br /&gt;
|[[Captain Viridian]]&lt;br /&gt;
|[[Sector Upsilon 6]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kelbesque.png|center]]&lt;br /&gt;
|[[Kelbesque]]&lt;br /&gt;
|[[Mount Sabre]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:8CentipederTower.png|center]]&lt;br /&gt;
|[[8 Centipeder Tower]]&lt;br /&gt;
|[[Beneath Sand &amp;amp; Rock]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Hidden Entry Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirDabsule.png|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|[[Boil Man]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dennis.png|center]]&lt;br /&gt;
|[[Dennis]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2-Milk-Sprite.png|32px|center]][[File:MaGMML2-S-Milk-Sprite.png|32px|center]]&lt;br /&gt;
|[[Milk|Milk/Strawberry Milk]]&lt;br /&gt;
|Tier 1&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|''Mega Man Square Root of Negative One''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 OmbudsMan.png|center]]&lt;br /&gt;
|[[Ombuds Man]]&lt;br /&gt;
|Tier 2&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|''Mega Man 42''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TDoorManSprite.png|center]]&lt;br /&gt;
|[[Door Man]]&lt;br /&gt;
|Tier 3&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|''Mega Man Rocks!''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TScorchZookSprite.png|center]][[File:MaGMML2TScorchSunriseSprite.png|center]]&lt;br /&gt;
|[[The Scorching Duo]]&lt;br /&gt;
|Tier 4&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man Sunrise'' &amp;amp; ''Zook Hero Z''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TLordElewoofroSprite.png|center]]&lt;br /&gt;
|[[Lord Elewoofro]]&lt;br /&gt;
|Tier 5&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|''Dr. Wily's Final Attack''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TCheatManSprite.png|center]]&lt;br /&gt;
|[[Cheat Man]]&lt;br /&gt;
|Tier 6&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|''Mega Man CX''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TFutureSprite.png|center]]&lt;br /&gt;
|[[Future|Ghost of Christmas Future]]&lt;br /&gt;
|Tier 7&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Megaman's Christmas Carol''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TJetManSprite.png|center]]&lt;br /&gt;
|[[Jet Man]]&lt;br /&gt;
|Tier 8&lt;br /&gt;
|[[Transport_items#Super_Arrow|Super Arrow]]&amp;lt;br&amp;gt;[[Transport_items#Wire|Wire Adapter]]&lt;br /&gt;
|''Rokko Chan''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_ButterNezumi.png|center]]&lt;br /&gt;
|[[Butter Nezumi]]&lt;br /&gt;
|Tier 9&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Nezumi Man''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily0 Vanguard.png]]&lt;br /&gt;
|[[Vanguard]]&lt;br /&gt;
|[[Outer Space]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily1_MechaBubble.png]]&lt;br /&gt;
|[[Mecha Bubble Man]]&lt;br /&gt;
|[[Water Ducts]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily2_JupiBoss.png]]&lt;br /&gt;
|[[Btd'nhan]]&lt;br /&gt;
|[[Classic Castle]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily3 Ripling.png]]&lt;br /&gt;
|[[Riplings]]&lt;br /&gt;
|[[Lever Oriental Enchanted]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AutoBounce.png]]&lt;br /&gt;
|[[Autobounce]]&lt;br /&gt;
|[[Inner Sanctum]]&lt;br /&gt;
|Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily5_SevenForce1_BarbarianForce.png]]&lt;br /&gt;
|[[Seven Force]]&lt;br /&gt;
|[[Unobtainium Mine]]&lt;br /&gt;
|Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily6 WilyMachine.png]]&lt;br /&gt;
|[[Wily Machine SWORD]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Super Arrow]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily6 MegaManSpriteGame.png]]&lt;br /&gt;
|[[megaman sprite game]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily6 WilyCore.png]]&lt;br /&gt;
|[[Wily Core]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|Mega Buster&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The famous wizard and only girl on the internet [[NaOH]] accurately predicted that this contest would have [[81|eighty-one]] entries.&lt;br /&gt;
* The contest has 2 levels devoted to replicating aspects VVVVVV; this includes its gimmicks, aesthetics, and music. Those entries are [[Maze of Significantly Less Death]] and [[Sector Upsilon 6]].&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Game]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_2&amp;diff=2883</id>
		<title>Make a Good Mega Man Level 2</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_2&amp;diff=2883"/>
				<updated>2018-02-28T09:56:38Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title= Make a Good Mega Man Level&lt;br /&gt;
|image= [[File:MaGMML2Title.png|Make a Good Mega Man Level|256px]]&lt;br /&gt;
|caption= Make a Good Mega Man Level 2 Logo&lt;br /&gt;
|developer= [[SnoruntPyro]]&lt;br /&gt;
|publisher= &lt;br /&gt;
|director= [[SnoruntPyro]]&lt;br /&gt;
|producer= &lt;br /&gt;
|designer= Sprites Inc.&lt;br /&gt;
|programmer= [[WreckingPrograms]] / [[SnoruntPyro]] / [[Renhoek]] / [[The Stove Guy]]] / [[ACESpark]] / [[Entity1037]] / [[NaOH]] / [[Zieldak]]&lt;br /&gt;
|artist= [[ACESpark]] / [[Enjl]] / [[The Stove Guy]] / [[m9m]] / [[MiniMacro]] / [[NaOH]] / [[M-Jacq]] / E-Clare / [[CreshMan]] / [[Renhoek]]&lt;br /&gt;
|writer= &lt;br /&gt;
|composer= [[CosmicGem]] / [[MiniMacro]] / [[m9m]]&lt;br /&gt;
|series= Mega Man Classic&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|releasedate= &lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre = Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media = Digital download&lt;br /&gt;
|input = &lt;br /&gt;
|music = &lt;br /&gt;
}}&lt;br /&gt;
{{quote|They started out as Mario contests, in both SMW and SMBX. One day I was drunk enough to be all like 'hahaha let's do that but with mega man!!' and the rest is history.|SnoruntPyro, on the contest|}}&lt;br /&gt;
&lt;br /&gt;
'''Make a Good Mega Man Level Contest 2''', or MaGMML2 for short, is the much more ambitious sequel event to ''[[Make a Good Mega Man Level]]'', once again ran by [[SnoruntPyro]]. Like its predecessor, the premise of the contest was to build a Mega Man-style stage in Game Maker in an engine filled with premade assets. Unlike last time, [[WreckingProgram]]'s ''Mega Engine'', used with Game Maker 8.1 rather than 8.0, was used, and a team of programmers including [[The Stove Guy]], [[Renhoek]], [[ACESpark]], [[Entity1037]], and [[SnoruntPyro]] was assembled to build the devkit, allowing for a vastly expanded array of assets and a far more stable engine in general. The engine was made public unlike last time and boasted nearly every asset from the classic first six Mega Man games and then some.&lt;br /&gt;
&lt;br /&gt;
The contest was judged by [[SnoruntPyro]] (the host of the contest), [[JupiHornet]] (a moderator of the SMBX forums and co-owner of the Geometry Dash Forums), [[Enjl]] (an active member of the SMBX forums and friend of Pyro), [[Garirry]] (active member of Sprites Inc. and participant in ''Mega Man Endless''), and [[ACESpark]] (owner of Sprites Inc., confirmed furry and possibly British). When the contest's submission period came to a close, the final total was 81 levels, just over four times the amount of entries from the original contest.&lt;br /&gt;
&lt;br /&gt;
The submission period closed on February 19th, 2017, with an extra nine days where users could submit levels late for a penalty to their averaged score (however, none ended up affecting anyone's score). The game was compiled and put together in a good enough state for Mega Man player [[Flashman85]] to stream the results once again on May 20th and 21st, 2017. The game boasts a much larger hub than the previous one, featuring an actual festival with carnival-y tents and numerous skyscrapers and buildings by Dr. Light's Lab.&lt;br /&gt;
&lt;br /&gt;
The game was finally released on October 1st, 2017, after some delays. While the contest itself was ran in Game Maker 8.1, the final game was released in Game Maker Studio, as porting became necessary as the game became too big for 8.1 itself to even handle it.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
The game begins with exposition from Dr. Light about the nature of the festival and how much bigger it is than [[Make a Good Mega Man Level|the first festival]]. The contest nature of the game is made clear by Dr. Light as he explains the various submissions as 'simulations' submitted as tributes to Mega Man in a celebration of the 30th anniversary since his first victory against Dr. Wily. Dr. Light and Mega Man expect that Dr. Wily will intervene, but there is currently no sign of him. After some more chat, Dr. Light lets Mega Man explore the festival on his own and gather more Energy Elements.&lt;br /&gt;
 &lt;br /&gt;
After a short period of time, Mega Man finds a note on the ground in the hub, telling him to go to  [[Chateau Chevaleresque]] for some info. Once there, he meets a [[Zero|mysterious cloaked figure]], who begins to ponder about the power of the simulations and warning Mega Man that something can go wrong, before leaving. Dr. Light also discovers an increase in space debris, and sends Rush to tell Mega Man this.&lt;br /&gt;
 &lt;br /&gt;
After two more encounters with the cloaked figure, each increasingly frustrating Mega Man due to the cloaked man being &amp;quot;extra&amp;quot; as the kids nowadays would say, things climax. Once 65 Energy Elements are collected, [[Dr. Wily]] reveals himself and unveils his newest fortress, the [[Wily Star II]]. He claims that the new fortress has the power to destroy reality, and he once again dares Mega Man to even get up to the fortress. Dr. Light discovers that the forcefield prevents [[Rush|Rush Space]] from getting through, but the cloaked figure intervenes. He explains that in the presence of each other, the Energy Elements will cause violent reactions, and are somewhat sentient in following the wishes of the holder. He and Mega Man use this to create a superpowered space ship to fly to the Wily Star, and Mega Man soon chases after Wily.&lt;br /&gt;
 &lt;br /&gt;
After fighting through five stages, Mega Man corners Wily, but Wily reveals the [[Reality Core]], his device that can scramble reality. Mega Man attempts to sabotage it, but it is protected, and Wily decides to activate it, scrambling the world. Mega Man finds himself in a void, but Dr. Light is able to contact him and explain the situation. Mega Man then sets out to find several energy hotspots, which turn out to be areas based on the simulations. Soon, Mega Man is able to make it back to the fortress through the scrambled reality, and confront Wily. Wily battles Mega Man in the [[Wily Machine SWORD]], before being defeated and deciding to take drastic measures. He activates the Reality Core once again, and warps the both of them to a mysterious place, where he tries to use the core's power to summon an evil version of Mega Man, but accidentally summons [[megaman sprite game|the Mega Man seen in ''Megaman Sprite Game'']] instead. ''Sprite Game'' Mega Man, confused and insulted, blasts off Wily after he tries to order him around, but winds up battling Mega Man anyway. Once defeated, he gets sucked back to his home dimension, and the dimension Mega Man is in begins to collapse. Mega Man tries to teleport away, but finds out that teleportation is disabled.&lt;br /&gt;
 &lt;br /&gt;
Mega Man is taken out by the dimension collapsing, and Dr. Light loses his signal, getting very concerned. However, the Energy Elements react, and revive Mega Man and create an even more powerful spaceship, and they all chase after Wily once again. Once defeating Wily in his [[Wily Core|escape pod]], the Reality Core fails to function, and begins to melt down. Dr. Wily slams his machine into Mega Man in a last ditch move, but the Reality Core explodes and unscrambles reality, taking Wily with it. He somehow survives. Mega Man is teleported back to the Wily Star II, where he escapes on the space bike just before the Wily Star is wiped from existence with the Reality Core's meltdown.&lt;br /&gt;
 &lt;br /&gt;
Once Mega Man returns to Earth, Dr. Light congratulates him, and says that now that that is over, the festival is in full swing. Mega Man is then challenged by the cloaked figure to obtain every Energy Element. If this is done, then Mega Man starts shaking as all of the Energy Elements fly to [[Tier 10 (MaGMML2)|Tier 10]]. Mega Man chases after them, and meets up with [[Launch Man &amp;amp; Shuttle Man (boss)|Launch Man]]. The two observe every Energy Element converging in the sky, before spiraling and opening a mysterious portal to [[Tier X (MaGMML2)|Tier X]]. Mega Man hops on Launch Man's back and they both warp through the portal. Mega Man then collects every Element in the unknown maze, unsealing the door to the final challenge, [[Null and Void]].&lt;br /&gt;
 &lt;br /&gt;
Once Mega Man fights through Null and Void, he meets up with the cloaked figure for the last time, with Mega Man expressing clear exasperation and confusion as to how the cloaked figure got up here. The cloaked figure reveals his true intentions - he wanted to have a proper battle with Mega Man after their last duel was cut short, and he has created a [[Absolute ZERO|gigantic robot]] for Mega Man to fight in the &amp;quot;ultimate battle&amp;quot;. As the robot is slowly taken out and defeated, the cloaked figure reveals himself to be [[Zero]] from MaGMML1, who survived the castle's explosion. He reveals that he wanted to have a proper duel with Mega Man after the decoy fight from the last festival, but he decided to take action against Dr. Wily first once he knew he was going to do something. He also reveals that he discovered Tier X and created Null and Void with the power of the Energy Elements. Satisfied with himself, Zero claims that he has seen everything in life, and he ascends to the heavens, leaving the final Energy Element as he warps away. Mega Man returns from the portal back to home.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Gameplay is obviously like a typical Mega Man Classic game, with quality of life additions like quick weapon switching, a slide button, a charging up progress bar, and input display. Like MaGMML1, eight weapons were voted in to be Mega Man's default arsenal, along with four utility weapons. The main goal of each stage is to get the Energy Element (or multiple of them) at the end of each entry, and getting enough Energy Elements will, like MaGMML1, unlock Wily's Castle and a slew of other bonus features. There is also a new collectible similar to Dragon Coins from ''Super Mario World'', the [[Noble Nickel]]s. There can be up to five at any stage, and collecting certain numbers of them and taking them to [[Knight Man]] will grant numerous rewards. Also returning from MaGMML1 are purchasable upgrades and costumes, but now they are much larger in number.&lt;br /&gt;
&lt;br /&gt;
Like its predecessor, each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all. The hub world is much bigger than in MaGMML1 thanks to the larger number of entries. Some new unlockables also enrich the experience - the game introduces the [[Contest Weapon Data]] to the series, a set of unlockable weapons based off of the lRobot Masters from submissions. It is also the first to have a large postgame, with [[Tier X (MaGMML2)|Tier X]] being unlocked once all Energy Elements outside of it are collected, and with many more bonus bosses to fight.&lt;br /&gt;
&lt;br /&gt;
===Default Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona5.gif]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona6.gif]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Slash Man&lt;br /&gt;
|''Mega Man 7''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona2.gif]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|Jewel Man&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona1.gif]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|Hornet Man&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona4.gif]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Blade Man&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona7.gif]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|[[Nitro Man]]&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona3.gif]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|Mercury&lt;br /&gt;
|''Mega Man V''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona8.png]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|''Mega Man II''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 4 (Variant)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona9.png]]&lt;br /&gt;
|[[Wire Adapter]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona10.png]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 5''&lt;br /&gt;
|}&lt;br /&gt;
===Contest Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb5.png]]&lt;br /&gt;
|[[Cyber Distorter]]&lt;br /&gt;
|[[Cyber Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb6.png]]&lt;br /&gt;
|[[Force Beam]]&lt;br /&gt;
|[[Force Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb2.png]]&lt;br /&gt;
|[[Badge Barrier]]&lt;br /&gt;
|[[Sheriff Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb1.png]]&lt;br /&gt;
|[[Haunt Pumpkin]]&lt;br /&gt;
|[[Haunt Man (Boss)|Haunt Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb4.png]]&lt;br /&gt;
|[[Truffle Cluster]]&lt;br /&gt;
|[[Truffle Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb7.png]]&lt;br /&gt;
|[[Hazard Trapper]]&lt;br /&gt;
|[[Quarantine Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb3.png]]&lt;br /&gt;
|[[Neapolitan Bomb]]&lt;br /&gt;
|[[Neapolitan Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb8.png]]&lt;br /&gt;
|[[Match Blast]]&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb9.png]]&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|[[Chomp Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb10.png]]&lt;br /&gt;
|[[Transport_items#Carry|Carry]]&lt;br /&gt;
|N/A (from ''Mega Man: Dr. Wily's Revenge'')&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:Sheriff Feelings.png|thumb|right|Sheriff Man, the 11th place entry.]]&lt;br /&gt;
[[81|Eighty one]] levels were entered to the second contest, a little over quadruple the amount of the first contest.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[A Mega Man for All Seasons]]&lt;br /&gt;
*[[AD 2101]]&lt;br /&gt;
*[[Airflow Hubble]]&lt;br /&gt;
*[[Alien Temple]]&lt;br /&gt;
*[[Ancient Tomb]]&lt;br /&gt;
*[[Aurora Man]]&lt;br /&gt;
*[[Beneath Sand and Rock]]&lt;br /&gt;
*[[Biplane Bay]]&lt;br /&gt;
*[[Blaze Man]]&lt;br /&gt;
*[[Boil Man (stage)|Boil Man]]&lt;br /&gt;
*[[Bond Man (stage)|Bond Man]]&lt;br /&gt;
*[[Bouncy Castle]]&lt;br /&gt;
*[[But it Lacked the Depth to Convince Me That This Was Really Hell]]&lt;br /&gt;
*[[Candy Panic]]&lt;br /&gt;
*[[Cardinal Man]]&lt;br /&gt;
*[[Changeable Caverns]]&lt;br /&gt;
*[[Chomp Man (stage)|Chomp Man]]&lt;br /&gt;
*[[City Under Siege]]&lt;br /&gt;
*[[Colorful Hall]]&lt;br /&gt;
*[[Combust Man (stage)|Combust Man]]&lt;br /&gt;
*[[Conveyor Mayhem]]&lt;br /&gt;
*[[Cossack's Other Citadel]]&lt;br /&gt;
*[[Crystal Lab]]&lt;br /&gt;
*[[Cursor Curse]]&lt;br /&gt;
*[[Cyber Man (stage)|Cyber Man]]&lt;br /&gt;
*[[Donut Observation Center]]&lt;br /&gt;
*[[Dragon Lab Lair]]&lt;br /&gt;
*[[Duwang]]&lt;br /&gt;
*[[Elec Dam]]&lt;br /&gt;
*[[Enhanced Mobility]]&lt;br /&gt;
*[[Escape Sequence]]&lt;br /&gt;
*[[Force Man (stage)|Force Man]]&lt;br /&gt;
*[[Forgotten Fortress]]&lt;br /&gt;
*[[Fortified Lab]]&lt;br /&gt;
|&lt;br /&gt;
*[[Gigavolt Man]]&lt;br /&gt;
*[[Gunpowder Cellar]]&lt;br /&gt;
*[[Guts Man's Asteroid]]&lt;br /&gt;
*[[Haunt Man (stage)|Haunt Man]]&lt;br /&gt;
*[[Holy Crap, Mega Man Can Airslide?]]&lt;br /&gt;
*[[Identity Crisis]]&lt;br /&gt;
*[[Joe Destruction Co.]]&lt;br /&gt;
*[[Joe Man (stage)|Joe Man]]&lt;br /&gt;
*[[Jungle Base]]&lt;br /&gt;
*[[Just an Ice Level]]&lt;br /&gt;
*[[Komuso Temple]]&lt;br /&gt;
*[[Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
*[[Lava Factory]]&lt;br /&gt;
*[[Maze of Significantly Less Death]]&lt;br /&gt;
*[[MegaLondo]]&lt;br /&gt;
*[[Misty Lake]]&lt;br /&gt;
*[[Mix &amp;amp; Match]]&lt;br /&gt;
*[[Mount Sabre]]&lt;br /&gt;
*[[Neapolitan Man (stage)|Neopolitan Man]]&lt;br /&gt;
*[[Neon Man (stage)|Neon Man]]&lt;br /&gt;
*[[Nitrogen Man]]&lt;br /&gt;
*[[Orbital Station]]&lt;br /&gt;
*[[Poorly Named Level]]&lt;br /&gt;
*[[Quarantine Woman (stage)|Quarantine Woman]]&lt;br /&gt;
*[[Quint Stage]]&lt;br /&gt;
*[[Quirky Unconsistent Incomprehensible Nonsensical Track]]&lt;br /&gt;
*[[Rad Gravity]]&lt;br /&gt;
*[[Ruined Lab]]&lt;br /&gt;
*[[Rush City]]&lt;br /&gt;
*[[Sector Upsilon 6]]&lt;br /&gt;
*[[Sheriff Man (stage)|Sheriff Man]]&lt;br /&gt;
*[[Shovel Knight]]&lt;br /&gt;
|&lt;br /&gt;
*[[SMB3]]&lt;br /&gt;
*[[Smed's Big Annoying Mess of a Level]]&lt;br /&gt;
*[[Snow Man]]&lt;br /&gt;
*[[Something Original]]&lt;br /&gt;
*[[Spiky Situation]]&lt;br /&gt;
*[[Starman Recreation]]&lt;br /&gt;
*[[Taco Man (stage)|Taco Man]]&lt;br /&gt;
*[[The Dampening]]&lt;br /&gt;
*[[The Fall]]&lt;br /&gt;
*[[The Stage Nobody Asked For]]&lt;br /&gt;
*[[Truffle Man (stage)|Truffle Man]]&lt;br /&gt;
*[[Volcanic Furnace]]&lt;br /&gt;
*[[Wily Coaster]]&lt;br /&gt;
*[[Wily Tower]]&lt;br /&gt;
*[[Yggdrasil]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==	&lt;br /&gt;
[[File:MaGMML2Hub.png|thumb|right|250px||Part of the city, near Tier 7.]]	&lt;br /&gt;
The hub in the second game is much larger than the first game's. Instead of being confined to Dr. Light's Lab, it includes the lab and much of its surroundings, including an outdoor festival grounds and a part of Mega City. Light's Lab from the first game is accessible, and [[Eddie's Shop]] is still open, but most of the lab, including the attic, has been blocked off, and there are many boxes laying around. Outside of the lab, the whole hub is one straight line that has plenty of landmarks, including the ten Tiers, all placed around. The tier order is shuffled compared to the first game, for geographical and exploration reasons.&lt;br /&gt;
&lt;br /&gt;
Like MaGMML1, NPCs gradually show up as more Energy Elements are obtained. They appear all around the main hub and at [[Chataeu Chevalresque]], the game's equivalent to Dr. Light's attic. The bar is run by [[Knight Man]], and as expected, many NPCs such as defeated tier bosses show up. The player can also exchange [[Noble Nickel]]s here for rewards, as well as get tips for the remaining nickels via [[Crystal Man]]. Another landmark is the [[Dojo]], which houses all of the Arenas, plus revisits to the Wily Stages once they are clear.&lt;br /&gt;
&lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML2)|Tier 1: Broken Simulation]]&lt;br /&gt;
* [[Tier 2 (MaGMML2)|Tier 2: Sewers]]&lt;br /&gt;
* [[Tier 3 (MaGMML2)|Tier 3: Forest]]&lt;br /&gt;
* [[Tier 4 (MaGMML2)|Tier 4: Train Station]]&lt;br /&gt;
* [[Tier 5 (MaGMML2)|Tier 5: Arcade]]&lt;br /&gt;
* [[Tier 6 (MaGMML2)|Tier 6: Battle Network]]&lt;br /&gt;
* [[Tier 7 (MaGMML2)|Tier 7: McWily's]]&lt;br /&gt;
* [[Tier 8 (MaGMML2)|Tier 8: Grand Tower]]&lt;br /&gt;
* [[Tier 9 (MaGMML2)|Tier 9: Festival Grounds]]&lt;br /&gt;
* [[Tier 10 (MaGMML2)|Tier 10: Rainbow Road]]&lt;br /&gt;
* [[Wily Star II|Dr. Wily Stages - Wily Star II]]&lt;br /&gt;
* [[Tier X (MaGMML2)|Tier X]]&lt;br /&gt;
* [[Dr. Light's Lab]]&lt;br /&gt;
** [[Eddie's Shop]]&lt;br /&gt;
* [[Costume Shop]]&lt;br /&gt;
* [[Chateau Chevaleresque]]&lt;br /&gt;
* [[Dojo]]&lt;br /&gt;
* [[Challenge Tent]]&lt;br /&gt;
* [[The Pit of Pits]]&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Devkit Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM1 CutMan.png|center]]&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|[[Pit of Pits]] (Dr. Wily's Cutting Edge Deja Vu)&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|''Mega Man''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsMan.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|[[Colorful Hall]]&lt;br /&gt;
|[[Sakugarne]], [[Flash Stopper]]&lt;br /&gt;
|''Mega Man''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MetalSprite.png|center]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|[[Candy Panic]]&lt;br /&gt;
|[[Jewel Satellite]], [[Wheel Cutter]]&lt;br /&gt;
|''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrashMan.png|center]]&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|[[Duwang]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MechaDragon.png|center]]&lt;br /&gt;
|[[Mecha Dragon]]&lt;br /&gt;
|[[Dragon Lab Lair]], [[But It Lacked the Depth to Convince Me That This is Really Hell]], [[City Under Siege]], [[Sector Upsilon 6]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_VoltMan.png|center]]&lt;br /&gt;
|[[Volt Man]]&lt;br /&gt;
|[[Wily Tower]], [[Gigavolt Man]], [[Poorly Named Level]], [[Cursor Curse]], [[Null and Void]], [[Pit of Pits]] (My Cool New Boss Fight)&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopMan.png|center]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GeminiMan.png|center]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|[[Biplane Bay]], [[Hardcore Parkour]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PharaohMan.png|center]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quint.png|center]]&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|[[Wily Tower]], [[Airflow Hubble]], [[Quint Stage]], [[Pit of Pits]] (Showdown at Dusk)&lt;br /&gt;
|[[Sakugarne]], [[Flash Stopper]]&lt;br /&gt;
|''Mega Man II''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMan.png|center]]&lt;br /&gt;
|[[Gravity Man]]&lt;br /&gt;
|[[Sector Upsilon 6]], [[Inner Sanctum]]&lt;br /&gt;
|[[Jewel Satellite]] (Normal)&lt;br /&gt;
[[Super Arrow]] (Inner Sanctum)&lt;br /&gt;
|''Mega Man 5''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png|center]]&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Triple Blade]], [[Grab Buster]]&lt;br /&gt;
|''Mega Man 6''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CentaurMan.png|center]]&lt;br /&gt;
|[[Centaur Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Mega Man 6''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_KomusoMan.png|center]]&lt;br /&gt;
|[[Komuso Man]]&lt;br /&gt;
|[[Wily Tower]], [[A Mega Man for All Seasons]], [[Komuso Temple]], [[Null and Void]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Mega Man &amp;amp; Bass: Challenger from the Future''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SplashWoman.png|center]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|[[Pit of Pits]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM10_ChillMan.png|center]]&lt;br /&gt;
|[[Chill Man]]&lt;br /&gt;
|[[Cardinal Man]], [[Crystal Lab]], [[Nitrogen Man]]&lt;br /&gt;
|[[Jewel Satellite]], [[Wire Adaptor]]&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiscoBall.png|center]]&lt;br /&gt;
|[[Disco Ball]]&lt;br /&gt;
|[[Neon Man]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JoeMob.png|center]]&lt;br /&gt;
|[[Joe Mob]]&lt;br /&gt;
|[[Joe Man (stage)|Joe Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GiantMetall.png|center]]&lt;br /&gt;
|[[Giant Metall]]&lt;br /&gt;
|[[Fortified Lab]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BigFireTelly.png|center]]&lt;br /&gt;
|[[Big Fire Telly]]&lt;br /&gt;
|[[Conveyor Mayhem]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperCannopeller.png|center]]&lt;br /&gt;
|[[Super Cannopeller]]&lt;br /&gt;
|[[Conveyor Mayhem]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GreenHotDog.png|center]]&lt;br /&gt;
|[[Green Hot Dog]]&lt;br /&gt;
|[[Rad Gravity]]&lt;br /&gt;
|HELP&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RedHotDog.png|center]]&lt;br /&gt;
|[[Red Hot Dog]]&lt;br /&gt;
|[[Rad Gravity]]&lt;br /&gt;
|HELP&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MushKing.png|center]]&lt;br /&gt;
|[[Mush King]]&lt;br /&gt;
|[[Truffle Man (stage)|Truffle Man]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TurboRoost.png|center]]&lt;br /&gt;
|[[Turbo Roost]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirDevil.png|center]]&lt;br /&gt;
|[[Air Devil]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WarpAnomaly.png|center]]&lt;br /&gt;
|[[Warp Anomaly]]&lt;br /&gt;
|[[Cyber Man (stage)|Cyber Man]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HallMaster.png|center]]&lt;br /&gt;
|[[Hall Master]]&lt;br /&gt;
|[[Quarantine Woman (stage)|Quarantine Woman]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mixerlydia.png|center]]&lt;br /&gt;
|[[Mixerlydia]]&lt;br /&gt;
|[[Neopolitan Man (stage)|Neopolitan Man]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
The growth of the contest for the second goaround brought a significantly larger cast of Robot Masters. Only Robot Masters with actual boss fights are listed here, so Robot Masters such as [[Gigavolt Man]] and implied ones such as [[Aurora Man]] are not listed.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 ColorMan.png|center]]&lt;br /&gt;
|[[Color Man]]&lt;br /&gt;
|[[Something Original]]&lt;br /&gt;
|[[Sakugarne]], [[Flash Stopper]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
||[[File:MaGMML2RChompManSprite.png|center]]&lt;br /&gt;
|[[Chomp Man (boss)|Chomp Man]]&lt;br /&gt;
|[[Chomp Man (stage)|Chomp Man]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 CombustMan.png|center]]&lt;br /&gt;
|[[Combust Man (boss)|Combust Man]]&lt;br /&gt;
|[[Combust Man (stage)|Combust Man]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 TacoMan sprite.png|center]]&lt;br /&gt;
|[[Taco Man (boss)|Taco Man]]&lt;br /&gt;
|[[Taco Man (stage)|Taco Man]]&lt;br /&gt;
|[[Triple Blade]], [[Flash Stopper]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Creesh.png|center]]&lt;br /&gt;
|[[Gangly Crash Man]]&lt;br /&gt;
|[[Forgotten Fortress]]&lt;br /&gt;
|[[Wire Adaptor]], [[Slash Claw]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RNeonManSprite.png|center]]&lt;br /&gt;
|[[Neon Man (boss)|Neon Man]]&lt;br /&gt;
|[[Neon Man (stage)|Neon Man]]&lt;br /&gt;
|[[Wheel Cutter]], [[Wire Adaptor]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopMan.png|center]]&lt;br /&gt;
|[[Romhack Top Man]]&lt;br /&gt;
|[[Holy Crap, Mega Man Can Air Slide?]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RJoeManSprite.png|center]]&lt;br /&gt;
|[[Joe Man (boss)|Joe Man]]&lt;br /&gt;
|[[Joe Man (stage)|Joe Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RJoeManSprite.png|center]]&lt;br /&gt;
|[[Joe Man (boss)|Joe Man R]]&lt;br /&gt;
|[[Joe Man (stage)|Joe Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MatchMan.png|center]]&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|[[Gunpowder Cellar]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|[[Match Blast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RForceManSprite.png|center]]&lt;br /&gt;
|[[Force Man (boss)|Force Man]]&lt;br /&gt;
|[[Force Man (stage)|Force Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|[[Force Beam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KomusoManSmed.png|center]]&lt;br /&gt;
|[[Komuso Man?]]&lt;br /&gt;
|[[Smed's Big Annoying Mess of a Level]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Final Toad]]&lt;br /&gt;
|[[Smed's Big Annoying Mess of a Level]]&lt;br /&gt;
|None&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrusherJoe.png|center]]&lt;br /&gt;
|[[Crusher Joe]]&lt;br /&gt;
|[[Conveyor Mayhem]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NapalmMan.png|center]]&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|[[Conveyor Mayhem]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_BoundingCrash.png|center]]&lt;br /&gt;
|[[Boundin' Crash Man]]&lt;br /&gt;
|[[Bouncy Castle]]&lt;br /&gt;
|[[Sakugarne]], [[Slash Claw]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RBondManSprite.png|center]]&lt;br /&gt;
|[[Bond Man (boss)|Bond Man]]&lt;br /&gt;
|[[Bond Man (stage)|Bond Man]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GroovityMan.png|center]]&lt;br /&gt;
|[[Groovity Man]]&lt;br /&gt;
|[[Rad Gravity]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RTruffleManSprite.png|center]]&lt;br /&gt;
|[[Truffle Man (boss)|Truffle Man]]&lt;br /&gt;
|[[Truffle Man (stage)|Truffle Man]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|[[Truffle Cluster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsManDuo.png|center]]&lt;br /&gt;
|[[Guts Man Duo]]&lt;br /&gt;
|[[Guts Man's Asteroid]]&lt;br /&gt;
|[[Flash Stopper]], [[Sakugarne]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RSheriffManSprite.png|center]]&lt;br /&gt;
|[[Sheriff Man (boss)|Sheriff Man]]&lt;br /&gt;
|[[Sheriff Man (stage)|Sheriff Man]]&lt;br /&gt;
|[[Super Arrow]], [[Slash Claw]], [[Grab Buster]]&lt;br /&gt;
|[[Badge Barrier]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RBoilManSprite.png|center]]&lt;br /&gt;
|[[Boil Man (boss)|Boil Man]]&lt;br /&gt;
|[[Boil Man (stage)|Boil Man]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RLaunchManSprite.png|center]][[File:MaGMML2RShuttleManSprite.png|center]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man (boss)|Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Jewel Satellite]] (Launch Man)&lt;br /&gt;
[[Super Arrow]] (Shuttle Man)&lt;br /&gt;
|Launch Rocket (Launch)&amp;lt;br&amp;gt;&lt;br /&gt;
Shuttle Jet (Shuttle)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RCyberManSprite.png|center]]&lt;br /&gt;
|[[Cyber Man (boss)|Cyber Man]]&lt;br /&gt;
|[[Cyber Man (stage)|Cyber Man]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|[[Cyber Distorter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quarantine Preview.png|center]]&lt;br /&gt;
|[[Quarantine Woman (boss)|Quarantine Woman]]&lt;br /&gt;
|[[Quarantine Woman (stage)|Quarantine Woman]]&lt;br /&gt;
|[[Grab Buster]], [[Slash Claw]], [[Flash Stopper]]&lt;br /&gt;
|[[Hazard Trapper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RNeapolitanManSprite.png|center]]&lt;br /&gt;
|[[Neapolitan Man (boss)|Neapolitan Man]]&lt;br /&gt;
|[[Neapolitan Man (stage)|Neopolitan Man]]&lt;br /&gt;
|[[Grab Buster]], [[Flash Stopper]]&lt;br /&gt;
|[[Neapolitan Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HauntMan.png|center]]&lt;br /&gt;
|[[Haunt Man (boss)|Haunt Man]]&lt;br /&gt;
|[[Haunt Man (stage)|Haunt Man]]&lt;br /&gt;
|[[Slash Claw]] &amp;gt; [[Triple Blade]] &amp;gt; [[Hornet Chaser]]&lt;br /&gt;
|[[Haunt Pumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PharaohMan.png|center]]&lt;br /&gt;
|[[Pharaoh Man's Revenge]]&lt;br /&gt;
|[[The Stage Nobody Asked For]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RSpikedWallManSprite.png|center]]&lt;br /&gt;
|[[Spiked-Wall Man]]&lt;br /&gt;
|[[The Stage Nobody Asked For]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 AlterMan.png|center]]&lt;br /&gt;
|[[Alter Man]]&lt;br /&gt;
|[[Identity Crisis]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_Crator.png|center]]&lt;br /&gt;
|[[Crator]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_Cream.png|center]]&lt;br /&gt;
|[[Cream]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_Kichona.png|center]]&lt;br /&gt;
|[[Kichona]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowserSprite.png|center]]&lt;br /&gt;
|[[Bowser]]&lt;br /&gt;
|[[SMB3]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alien.png|center]]&lt;br /&gt;
|[[Alien]]&lt;br /&gt;
|[[Alien Temple]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BossWhopper.png|center]]&lt;br /&gt;
|[[Boss Whopper]]&lt;br /&gt;
|[[Orbital Station]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CATS.png|center]]&lt;br /&gt;
|[[CATS]]&lt;br /&gt;
|[[AD 2101]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cursor.png|center]]&lt;br /&gt;
|[[Cursor]]&lt;br /&gt;
|[[Cursor Curse]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheKid.png|center]]&lt;br /&gt;
|[[The Kid]]&lt;br /&gt;
|[[Spiky Situation]]&lt;br /&gt;
|HELP&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DocRobot.png|center]]&lt;br /&gt;
|[[Doc Robot]]&lt;br /&gt;
|[[Ruined Lab]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CirnoMisty.png|center]]&lt;br /&gt;
|[[Cirno]]&lt;br /&gt;
|[[Misty Lake]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DonutX.png|center]]&lt;br /&gt;
|[[Donut X]]&lt;br /&gt;
|[[Donut Observation Center]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CaptainViridian.png|center]]&lt;br /&gt;
|[[Captain Viridian]]&lt;br /&gt;
|[[Sector Upsilon 6]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kelbesque.png|center]]&lt;br /&gt;
|[[Kelbesque]]&lt;br /&gt;
|[[Mount Sabre]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:8CentipederTower.png|center]]&lt;br /&gt;
|[[8 Centipeder Tower]]&lt;br /&gt;
|[[Beneath Sand &amp;amp; Rock]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Hidden Entry Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirDabsule.png|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|[[Boil Man]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dennis.png|center]]&lt;br /&gt;
|[[Dennis]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2-Milk-Sprite.png|32px|center]][[File:MaGMML2-S-Milk-Sprite.png|32px|center]]&lt;br /&gt;
|[[Milk|Milk/Strawberry Milk]]&lt;br /&gt;
|Tier 1&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|''Mega Man Square Root of Negative One''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 OmbudsMan.png|center]]&lt;br /&gt;
|[[Ombuds Man]]&lt;br /&gt;
|Tier 2&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|''Mega Man 42''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TDoorManSprite.png|center]]&lt;br /&gt;
|[[Door Man]]&lt;br /&gt;
|Tier 3&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|''Mega Man Rocks!''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TScorchZookSprite.png|center]][[File:MaGMML2TScorchSunriseSprite.png|center]]&lt;br /&gt;
|[[The Scorching Duo]]&lt;br /&gt;
|Tier 4&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man Sunrise'' &amp;amp; ''Zook Hero Z''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TLordElewoofroSprite.png|center]]&lt;br /&gt;
|[[Lord Elewoofro]]&lt;br /&gt;
|Tier 5&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|''Dr. Wily's Final Attack''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TCheatManSprite.png|center]]&lt;br /&gt;
|[[Cheat Man]]&lt;br /&gt;
|Tier 6&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|''Mega Man CX''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TFutureSprite.png|center]]&lt;br /&gt;
|[[Future|Ghost of Christmas Future]]&lt;br /&gt;
|Tier 7&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Megaman's Christmas Carol''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TJetManSprite.png|center]]&lt;br /&gt;
|[[Jet Man]]&lt;br /&gt;
|Tier 8&lt;br /&gt;
|[[Transport_items#Super_Arrow|Super Arrow]]&amp;lt;br&amp;gt;[[Transport_items#Wire|Wire Adapter]]&lt;br /&gt;
|''Rokko Chan''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_ButterNezumi.png|center]]&lt;br /&gt;
|[[Butter Nezumi]]&lt;br /&gt;
|Tier 9&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Nezumi Man''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily0 Vanguard.png]]&lt;br /&gt;
|[[Vanguard]]&lt;br /&gt;
|[[Outer Space]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily1_MechaBubble.png]]&lt;br /&gt;
|[[Mecha Bubble Man]]&lt;br /&gt;
|[[Water Ducts]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily2_JupiBoss.png]]&lt;br /&gt;
|[[Btd'nhan]]&lt;br /&gt;
|[[Classic Castle]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily3 Ripling.png]]&lt;br /&gt;
|[[Riplings]]&lt;br /&gt;
|[[Lever Oriental Enchanted]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AutoBounce.png]]&lt;br /&gt;
|[[Autobounce]]&lt;br /&gt;
|[[Inner Sanctum]]&lt;br /&gt;
|Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily5_SevenForce1_BarbarianForce.png]]&lt;br /&gt;
|[[Seven Force]]&lt;br /&gt;
|[[Unobtainium Mine]]&lt;br /&gt;
|Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily6 WilyMachine.png]]&lt;br /&gt;
|[[Wily Machine SWORD]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Super Arrow]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily6 MegaManSpriteGame.png]]&lt;br /&gt;
|[[megaman sprite game]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily6 WilyCore.png]]&lt;br /&gt;
|[[Wily Core]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|Mega Buster&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The famous wizard and only girl on the internet [[NaOH]] accurately predicted that this contest would have [[81|eighty-one]] entries.&lt;br /&gt;
* The contest has 2 levels devoted to replicating aspects VVVVVV; this includes its gimmicks, aesthetics, and music. Those entries are [[Maze of Significantly Less Death]] and [[Sector Upsilon 6]].&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Game]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Launch_Man_%26_Shuttle_Man&amp;diff=2882</id>
		<title>Launch Man &amp; Shuttle Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Launch_Man_%26_Shuttle_Man&amp;diff=2882"/>
				<updated>2018-02-28T09:54:14Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#BABA24&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Launch Man &amp;amp; Shuttle Man&lt;br /&gt;
|image=[[File:launchshuttle.png|270px|Artwork by TEHTACOMAN12321 ]]&lt;br /&gt;
|caption= Artwork by '''[[TEHTACOMAN12321]]'''&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= Strife&lt;br /&gt;
|programmer=  &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Red(Launch)&amp;lt;br&amp;gt;Yellow(Shuttle)&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= Launch Rocket (Launch)&amp;lt;br&amp;gt; Shuttle Jet (Shuttle)&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Rocket&lt;br /&gt;
|weak=[[Jewel Satellite]]/[[Wire Adapter]](Launch)&amp;lt;br&amp;gt;[[Super Arrow]](Shuttle)&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Launch Man &amp;amp; Shuttle Man(stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:launchshuttle2.png|100px]]&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Launch Man &amp;amp; Shuttle Man are the bosses of their namesake stage [[Launch Man &amp;amp; Shuttle Man(stage)]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
The duo follows a strict set pattern: &amp;lt;br&amp;gt;&lt;br /&gt;
1.Launch Man attempts to shot Mega Man with 5 waves of splitting bombs, while Shuttle Man flies off-screen.&amp;lt;br&amp;gt;&lt;br /&gt;
2.Shuttle Man launches a big fireball towards Mega Man, and flies off once again.&amp;lt;br&amp;gt;&lt;br /&gt;
3.Launch Man jumps to the other side of the screen and repeats the splitting bomb attack, with Shuttle Man trying to charge into you mid-attack.&amp;lt;br&amp;gt;&lt;br /&gt;
4.The duo launches into the sky (Shuttle Man will heal Launch Man by 3HP if he is alive), then pursuit Mega Man by going up and down on Mega Man's current Y-Axis. The attack will repeat 5 times (2 times up, 3 times down).&amp;lt;br&amp;gt;&lt;br /&gt;
5.The duo will pop up from the bottom-middle of the screen, with Launch Man jumping to the right side and Shuttle Man jumping onto the left side.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This pattern will repeat infinitely until Launch Man is defeated.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Despite how threatening they might look at first, they follow a very strict pattern, so once you got their pattern down this battle isn't all that difficult.&amp;lt;br&amp;gt;&lt;br /&gt;
Launch Man's splitting bombs attack have a very obvious blind spot right under the bombs, so you can easily evade it. Shuttle Man's fireball is very easy to lure around and his charge attack can simply be jumped over, so just be cautious and you should be fine.&amp;lt;br&amp;gt;&lt;br /&gt;
Their vertical charge attack is the best time to counterattack, since the attack can simply be avoided by walking, and you can easily lure them into faceplanting into your Jewel Satellite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&amp;lt;br&amp;gt;2/4/6&lt;br /&gt;
| hornet = 2&amp;lt;br&amp;gt;2&lt;br /&gt;
| jewel = 3&amp;lt;br&amp;gt;3&lt;br /&gt;
| grab = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| triple = 2&amp;lt;br&amp;gt;2&lt;br /&gt;
| slash = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| wheel = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| sakugarne = 1&amp;lt;br&amp;gt;3&lt;br /&gt;
| wire = 3&amp;lt;br&amp;gt;2&lt;br /&gt;
| arrow = 1&amp;lt;br&amp;gt;4&lt;br /&gt;
| flash = N&amp;lt;br&amp;gt;N&lt;br /&gt;
| notes = Top column is for Launch, bottom is for Shuttle.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:Launchshuttle2.png&amp;diff=2881</id>
		<title>File:Launchshuttle2.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:Launchshuttle2.png&amp;diff=2881"/>
				<updated>2018-02-28T09:53:33Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Launch_Man_%26_Shuttle_Man&amp;diff=2880</id>
		<title>Launch Man &amp; Shuttle Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Launch_Man_%26_Shuttle_Man&amp;diff=2880"/>
				<updated>2018-02-28T09:10:10Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#BABA24&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Launch Man &amp;amp; Shuttle Man&lt;br /&gt;
|image=[[File:launchshuttle.png|270px|Artwork by TEHTACOMAN12321 ]]&lt;br /&gt;
|caption= Artwork by '''[[TEHTACOMAN12321]]'''&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= Strife&lt;br /&gt;
|programmer=  &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Red(Launch)&amp;lt;br&amp;gt;Yellow(Shuttle)&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= Launch Rocket (Launch)&amp;lt;br&amp;gt; Shuttle Jet (Shuttle)&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Rocket&lt;br /&gt;
|weak=[[Jewel Satellite]]/[[Wire Adapter]](Launch)&amp;lt;br&amp;gt;[[Super Arrow]](Shuttle)&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Launch Man &amp;amp; Shuttle Man(stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Launch Man &amp;amp; Shuttle Man are the bosses of their namesake stage [[Launch Man &amp;amp; Shuttle Man(stage)]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
The duo follows a strict set pattern: &amp;lt;br&amp;gt;&lt;br /&gt;
1.Launch Man attempts to shot Mega Man with 5 waves of splitting bombs, while Shuttle Man flies off-screen.&amp;lt;br&amp;gt;&lt;br /&gt;
2.Shuttle Man launches a big fireball towards Mega Man, and flies off once again.&amp;lt;br&amp;gt;&lt;br /&gt;
3.Launch Man jumps to the other side of the screen and repeats the splitting bomb attack, with Shuttle Man trying to charge into you mid-attack.&amp;lt;br&amp;gt;&lt;br /&gt;
4.The duo launches into the sky (Shuttle Man will heal Launch Man by 3HP if he is alive), then pursuit Mega Man by going up and down on Mega Man's current Y-Axis. The attack will repeat 5 times (2 times up, 3 times down).&amp;lt;br&amp;gt;&lt;br /&gt;
5.The duo will pop up from the bottom-middle of the screen, with Launch Man jumping to the right side and Shuttle Man jumping onto the left side.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This pattern will repeat infinitely until Launch Man is defeated.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Despite how threatening they might look at first, they follow a very strict pattern, so once you got their pattern down this battle isn't all that difficult.&amp;lt;br&amp;gt;&lt;br /&gt;
Launch Man's splitting bombs attack have a very obvious blind spot right under the bombs, so you can easily evade it. Shuttle Man's fireball is very easy to lure around and his charge attack can simply be jumped over, so just be cautious and you should be fine.&amp;lt;br&amp;gt;&lt;br /&gt;
Their vertical charge attack is the best time to counterattack, since the attack can simply be avoided by walking, and you can easily lure them into faceplanting into your Jewel Satellite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&amp;lt;br&amp;gt;2/4/6&lt;br /&gt;
| hornet = 2&amp;lt;br&amp;gt;2&lt;br /&gt;
| jewel = 3&amp;lt;br&amp;gt;3&lt;br /&gt;
| grab = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| triple = 2&amp;lt;br&amp;gt;2&lt;br /&gt;
| slash = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| wheel = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| sakugarne = 1&amp;lt;br&amp;gt;3&lt;br /&gt;
| wire = 3&amp;lt;br&amp;gt;2&lt;br /&gt;
| arrow = 1&amp;lt;br&amp;gt;4&lt;br /&gt;
| flash = N&amp;lt;br&amp;gt;N&lt;br /&gt;
| notes = Top column is for Launch, bottom is for Shuttle.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Launch_Man_%26_Shuttle_Man&amp;diff=2879</id>
		<title>Launch Man &amp; Shuttle Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Launch_Man_%26_Shuttle_Man&amp;diff=2879"/>
				<updated>2018-02-28T09:08:52Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#BABA24&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Launch Man &amp;amp; Shuttle Man&lt;br /&gt;
|image=[[File:launchshuttle.png|400px|Artwork by [[TEHTACOMAN12321]] ]]&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= Strife&lt;br /&gt;
|programmer=  &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Red(Launch)&amp;lt;br&amp;gt;Yellow(Shuttle)&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= Launch Rocket (Launch)&amp;lt;br&amp;gt; Shuttle Jet (Shuttle)&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Rocket&lt;br /&gt;
|weak=[[Jewel Satellite]]/[[Wire Adapter]](Launch)&amp;lt;br&amp;gt;[[Super Arrow]](Shuttle)&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Launch Man &amp;amp; Shuttle Man(stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Launch Man &amp;amp; Shuttle Man are the bosses of their namesake stage [[Launch Man &amp;amp; Shuttle Man(stage)]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
The duo follows a strict set pattern: &amp;lt;br&amp;gt;&lt;br /&gt;
1.Launch Man attempts to shot Mega Man with 5 waves of splitting bombs, while Shuttle Man flies off-screen.&amp;lt;br&amp;gt;&lt;br /&gt;
2.Shuttle Man launches a big fireball towards Mega Man, and flies off once again.&amp;lt;br&amp;gt;&lt;br /&gt;
3.Launch Man jumps to the other side of the screen and repeats the splitting bomb attack, with Shuttle Man trying to charge into you mid-attack.&amp;lt;br&amp;gt;&lt;br /&gt;
4.The duo launches into the sky (Shuttle Man will heal Launch Man by 3HP if he is alive), then pursuit Mega Man by going up and down on Mega Man's current Y-Axis. The attack will repeat 5 times (2 times up, 3 times down).&amp;lt;br&amp;gt;&lt;br /&gt;
5.The duo will pop up from the bottom-middle of the screen, with Launch Man jumping to the right side and Shuttle Man jumping onto the left side.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This pattern will repeat infinitely until Launch Man is defeated.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Despite how threatening they might look at first, they follow a very strict pattern, so once you got their pattern down this battle isn't all that difficult.&amp;lt;br&amp;gt;&lt;br /&gt;
Launch Man's splitting bombs attack have a very obvious blind spot right under the bombs, so you can easily evade it. Shuttle Man's fireball is very easy to lure around and his charge attack can simply be jumped over, so just be cautious and you should be fine.&amp;lt;br&amp;gt;&lt;br /&gt;
Their vertical charge attack is the best time to counterattack, since the attack can simply be avoided by walking, and you can easily lure them into faceplanting into your Jewel Satellite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&amp;lt;br&amp;gt;2/4/6&lt;br /&gt;
| hornet = 2&amp;lt;br&amp;gt;2&lt;br /&gt;
| jewel = 3&amp;lt;br&amp;gt;3&lt;br /&gt;
| grab = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| triple = 2&amp;lt;br&amp;gt;2&lt;br /&gt;
| slash = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| wheel = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| sakugarne = 1&amp;lt;br&amp;gt;3&lt;br /&gt;
| wire = 3&amp;lt;br&amp;gt;2&lt;br /&gt;
| arrow = 1&amp;lt;br&amp;gt;4&lt;br /&gt;
| flash = N&amp;lt;br&amp;gt;N&lt;br /&gt;
| notes = Top column is for Launch, bottom is for Shuttle.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:Launchshuttle.png&amp;diff=2878</id>
		<title>File:Launchshuttle.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:Launchshuttle.png&amp;diff=2878"/>
				<updated>2018-02-28T09:07:48Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Launch_Man_%26_Shuttle_Man&amp;diff=2875</id>
		<title>Launch Man &amp; Shuttle Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Launch_Man_%26_Shuttle_Man&amp;diff=2875"/>
				<updated>2018-02-28T07:39:15Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#BABA24&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Launch Man &amp;amp; Shuttle Man&lt;br /&gt;
|image=&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= Strife&lt;br /&gt;
|programmer=  &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Red(Launch)&amp;lt;br&amp;gt;Yellow(Shuttle)&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Rocket&lt;br /&gt;
|weak=[[Jewel Satellite]]/[[Wire Adapter]](Launch)&amp;lt;br&amp;gt;[[Super Arrow]](Shuttle)&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Launch Man &amp;amp; Shuttle Man(stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Launch Man &amp;amp; Shuttle Man is the boss of their namesake stage [[Launch Man &amp;amp; Shuttle Man(stage)]]&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
The duo follow a strict set pattern:&lt;br /&gt;
1.Launch Man attempts to shot Megaman with 5 waves of splitting bombs, while Shuttle Man flies offscreen&amp;lt;br&amp;gt;&lt;br /&gt;
2.Shuttle Man launchs a big fireball towrads Megaman, and flies off once again&amp;lt;br&amp;gt;&lt;br /&gt;
3.Launch Man jumps to the other side of the screen and repeat the splitting bomb attack, with Shuttle Man trying to charge into you mid-attack&amp;lt;br&amp;gt;&lt;br /&gt;
4.the duo launches into the sky(heal Launch Man by 3HP if Shuttle Man is alive), then pursuit Megaman by going up and down on the Y-axis Megaman is currently in. The attack will repeat 5 times (3 times down, 2 times up)&amp;lt;br&amp;gt;&lt;br /&gt;
5.the duo pop up from the bottom-middle of the screen,Launch Man jumps to the right side and Shuttle Man jumps into the left side&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This pattern will repeat infinitely until Launch Man was defeated&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Despite how threatening they might look at first, they follow a very strict pattern, so once you got their pattern down this battle isn't all that difficult.&amp;lt;br&amp;gt;&lt;br /&gt;
Launch Man's splitting bombs attack have a very obvious blind spot right under the bombs, so you can easily evade it. Shuttle Man's fireball is very easy to lure around and his charge attack can simply be jumped over, so just be cautious and you should be fine.&amp;lt;br&amp;gt;&lt;br /&gt;
Their vertical charge attack is the best time to counterattack, since the attack can simply be avoided by walking, and you can easily lure them into faceplanting into your Jewel Satellite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&amp;lt;br&amp;gt;2/4/6&lt;br /&gt;
| hornet = 2&amp;lt;br&amp;gt;2&lt;br /&gt;
| jewel = 3&amp;lt;br&amp;gt;3&lt;br /&gt;
| grab = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| triple = 2&amp;lt;br&amp;gt;2&lt;br /&gt;
| slash = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| wheel = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| sakugarne = 1&amp;lt;br&amp;gt;3&lt;br /&gt;
| wire = 3&amp;lt;br&amp;gt;2&lt;br /&gt;
| arrow = 1&amp;lt;br&amp;gt;4&lt;br /&gt;
| flash = N&amp;lt;br&amp;gt;N&lt;br /&gt;
| notes = Top column is for Launch, bottom is for Shuttle.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Launch_Man_%26_Shuttle_Man&amp;diff=2874</id>
		<title>Launch Man &amp; Shuttle Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Launch_Man_%26_Shuttle_Man&amp;diff=2874"/>
				<updated>2018-02-28T07:30:14Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#BABA24&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Launch Man &amp;amp; Shuttle Man&lt;br /&gt;
|image=&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= Strife&lt;br /&gt;
|programmer=  &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Red(Launch)&amp;lt;br&amp;gt;Yellow(Shuttle)&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Rocket&lt;br /&gt;
|weak=[[Jewel Satellite]](Launch)&amp;lt;br&amp;gt;[[Super Arrow]](Shuttle)&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Launch Man &amp;amp; Shuttle Man(stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Launch Man &amp;amp; Shuttle Man is the boss of their namesake stage [[Launch Man &amp;amp; Shuttle Man(stage)]]&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
The duo follow a strict set pattern:&lt;br /&gt;
1.Launch Man attempts to shot Megaman with 5 waves of splitting bombs, while Shuttle Man flies offscreen&amp;lt;br&amp;gt;&lt;br /&gt;
2.Shuttle Man launchs a big fireball towrads Megaman, and flies off once again&amp;lt;br&amp;gt;&lt;br /&gt;
3.Launch Man jumps to the other side of the screen and repeat the splitting bomb attack, with Shuttle Man trying to charge into you mid-attack&amp;lt;br&amp;gt;&lt;br /&gt;
4.the duo launches into the sky(heal Launch Man by 3HP if Shuttle Man is alive), then pursuit Megaman by going up and down on the Y-axis Megaman is currently in. The attack will repeat 5 times (3 times down, 2 times up)&amp;lt;br&amp;gt;&lt;br /&gt;
5.the duo pop up from the bottom-middle of the screen,Launch Man jumps to the right side and Shuttle Man jumps into the left side&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This pattern will repeat infinitely until Launch Man was defeated&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&amp;lt;br&amp;gt;2/4/6&lt;br /&gt;
| hornet = 2&amp;lt;br&amp;gt;2&lt;br /&gt;
| jewel = 3&amp;lt;br&amp;gt;3&lt;br /&gt;
| grab = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| triple = 2&amp;lt;br&amp;gt;2&lt;br /&gt;
| slash = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| wheel = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| sakugarne = 1&amp;lt;br&amp;gt;3&lt;br /&gt;
| wire = 3&amp;lt;br&amp;gt;2&lt;br /&gt;
| arrow = 1&amp;lt;br&amp;gt;4&lt;br /&gt;
| flash = N&amp;lt;br&amp;gt;N&lt;br /&gt;
| notes = Top column is for Launch, bottom is for Shuttle.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Launch_Man_%26_Shuttle_Man&amp;diff=2873</id>
		<title>Launch Man &amp; Shuttle Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Launch_Man_%26_Shuttle_Man&amp;diff=2873"/>
				<updated>2018-02-28T07:29:45Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#FAFA24&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Launch Man &amp;amp; Shuttle Man&lt;br /&gt;
|image=&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= Strife&lt;br /&gt;
|programmer=  &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Red(Launch)&amp;lt;br&amp;gt;Yellow(Shuttle)&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Rocket&lt;br /&gt;
|weak=[[Jewel Satellite]](Launch)&amp;lt;br&amp;gt;[[Super Arrow]](Shuttle)&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Launch Man &amp;amp; Shuttle Man(stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Launch Man &amp;amp; Shuttle Man is the boss of their namesake stage [[Launch Man &amp;amp; Shuttle Man(stage)]]&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
The duo follow a strict set pattern:&lt;br /&gt;
1.Launch Man attempts to shot Megaman with 5 waves of splitting bombs, while Shuttle Man flies offscreen&amp;lt;br&amp;gt;&lt;br /&gt;
2.Shuttle Man launchs a big fireball towrads Megaman, and flies off once again&amp;lt;br&amp;gt;&lt;br /&gt;
3.Launch Man jumps to the other side of the screen and repeat the splitting bomb attack, with Shuttle Man trying to charge into you mid-attack&amp;lt;br&amp;gt;&lt;br /&gt;
4.the duo launches into the sky(heal Launch Man by 3HP if Shuttle Man is alive), then pursuit Megaman by going up and down on the Y-axis Megaman is currently in. The attack will repeat 5 times (3 times down, 2 times up)&amp;lt;br&amp;gt;&lt;br /&gt;
5.the duo pop up from the bottom-middle of the screen,Launch Man jumps to the right side and Shuttle Man jumps into the left side&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This pattern will repeat infinitely until Launch Man was defeated&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&amp;lt;br&amp;gt;2/4/6&lt;br /&gt;
| hornet = 2&amp;lt;br&amp;gt;2&lt;br /&gt;
| jewel = 3&amp;lt;br&amp;gt;3&lt;br /&gt;
| grab = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| triple = 2&amp;lt;br&amp;gt;2&lt;br /&gt;
| slash = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| wheel = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| sakugarne = 1&amp;lt;br&amp;gt;3&lt;br /&gt;
| wire = 3&amp;lt;br&amp;gt;2&lt;br /&gt;
| arrow = 1&amp;lt;br&amp;gt;4&lt;br /&gt;
| flash = N&amp;lt;br&amp;gt;N&lt;br /&gt;
| notes = Top column is for Launch, bottom is for Shuttle.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Launch_Man_%26_Shuttle_Man&amp;diff=2872</id>
		<title>Launch Man &amp; Shuttle Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Launch_Man_%26_Shuttle_Man&amp;diff=2872"/>
				<updated>2018-02-28T07:27:21Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#FA36FA&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Launch Man &amp;amp; Shuttle Man&lt;br /&gt;
|image=&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= Strife&lt;br /&gt;
|programmer=  &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Red(Launch)&amp;lt;br&amp;gt;Yellow(Shuttle)&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Rocket&lt;br /&gt;
|weak=[[Jewel Satellite]](Launch)&amp;lt;br&amp;gt;[[Super Arrow]](Shuttle)&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Launch Man &amp;amp; Shuttle Man(stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Launch Man &amp;amp; Shuttle Man is the boss of their namesake stage [[Launch Man &amp;amp; Shuttle Man(stage)]]&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
The duo follow a strict set pattern:&lt;br /&gt;
1.Launch Man attempts to shot Megaman with 5 waves of splitting bombs, while Shuttle Man flies offscreen&amp;lt;br&amp;gt;&lt;br /&gt;
2.Shuttle Man launchs a big fireball towrads Megaman, and flies off once again&amp;lt;br&amp;gt;&lt;br /&gt;
3.Launch Man jumps to the other side of the screen and repeat the splitting bomb attack, with Shuttle Man trying to charge into you mid-attack&amp;lt;br&amp;gt;&lt;br /&gt;
4.the duo launches into the sky(heal Launch Man by 3HP if Shuttle Man is alive), then pursuit Megaman by going up and down on the Y-axis Megaman is currently in. The attack will repeat 5 times (3 times down, 2 times up)&amp;lt;br&amp;gt;&lt;br /&gt;
5.the duo pop up from the bottom-middle of the screen,Launch Man jumps to the right side and Shuttle Man jumps into the left side&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This pattern will repeat infinitely until Launch Man was defeated&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&amp;lt;br&amp;gt;2/4/6&lt;br /&gt;
| hornet = 2&amp;lt;br&amp;gt;2&lt;br /&gt;
| jewel = 3&amp;lt;br&amp;gt;3&lt;br /&gt;
| grab = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| triple = 2&amp;lt;br&amp;gt;2&lt;br /&gt;
| slash = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| wheel = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| sakugarne = 1&amp;lt;br&amp;gt;3&lt;br /&gt;
| wire = 3&amp;lt;br&amp;gt;2&lt;br /&gt;
| arrow = 1&amp;lt;br&amp;gt;4&lt;br /&gt;
| flash = N&amp;lt;br&amp;gt;N&lt;br /&gt;
| notes = Top column is for Launch, bottom is for Shuttle.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Launch_Man_%26_Shuttle_Man&amp;diff=2871</id>
		<title>Launch Man &amp; Shuttle Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Launch_Man_%26_Shuttle_Man&amp;diff=2871"/>
				<updated>2018-02-28T07:26:23Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#FA36FA&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Launch Man &amp;amp; Shuttle Man&lt;br /&gt;
|image=&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= Strife&lt;br /&gt;
|programmer=  &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Red(Launch)&amp;lt;br&amp;gt;Yellow(Shuttle)&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Rocket&lt;br /&gt;
|weak=[[Jewel Satellite]](Launch)&amp;lt;br&amp;gt;[[Super Arrow]](Shuttle)&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Launch Man &amp;amp; Shuttle Man(stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Launch Man &amp;amp; Shuttle Man is the boss of their namesake stage [[Launch Man &amp;amp; Shuttle Man(stage)]]&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
The duo follow a strict set pattern:&lt;br /&gt;
1.Launch Man attempts to shot Megaman with 5 waves of splitting bombs, while Shuttle Man flies offscreen&lt;br /&gt;
2.Shuttle Man launchs a big fireball towrads Megaman, and flies off once again&lt;br /&gt;
3.Launch Man jumps to the other side of the screen and repeat the splitting bomb attack, with Shuttle Man trying to charge into you mid-attack&lt;br /&gt;
4.the duo launches into the sky(heal Launch Man by 3HP if Shuttle Man is alive), then pursuit Megaman by going up and down on the Y-axis Megaman is currently in. The attack will repeat 5 times (3 times down, 2 times up)&lt;br /&gt;
5.the duo pop up from the bottom-middle of the screen,Launch Man jumps to the right side and Shuttle Man jumps into the left side&lt;br /&gt;
&lt;br /&gt;
This pattern will repeat infinitely until Launch Man was defeated&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&amp;lt;br&amp;gt;2/4/6&lt;br /&gt;
| hornet = 2&amp;lt;br&amp;gt;2&lt;br /&gt;
| jewel = 3&amp;lt;br&amp;gt;3&lt;br /&gt;
| grab = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| triple = 2&amp;lt;br&amp;gt;2&lt;br /&gt;
| slash = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| wheel = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| sakugarne = 1&amp;lt;br&amp;gt;3&lt;br /&gt;
| wire = 3&amp;lt;br&amp;gt;2&lt;br /&gt;
| arrow = 1&amp;lt;br&amp;gt;4&lt;br /&gt;
| flash = N&amp;lt;br&amp;gt;N&lt;br /&gt;
| notes = Top column is for Launch, bottom is for Shuttle.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Launch_Man_%26_Shuttle_Man&amp;diff=2869</id>
		<title>Launch Man &amp; Shuttle Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Launch_Man_%26_Shuttle_Man&amp;diff=2869"/>
				<updated>2018-02-28T07:16:46Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#FA36FA&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Launch Man &amp;amp; Shuttle Man&lt;br /&gt;
|image=&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= Strife&lt;br /&gt;
|programmer=  &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Red(Launch)&amp;lt;br&amp;gt;Yellow(Shuttle)&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Rocket&lt;br /&gt;
|weak=[[Jewel Satellite]](Launch)&amp;lt;br&amp;gt;[[Super Arrow]](Shuttle)&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Launch Man &amp;amp; Shuttle Man(stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Launch Man &amp;amp; Shuttle Man is the boss of their namesake stage [[Launch Man &amp;amp; Shuttle Man(stage)]]&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&amp;lt;br&amp;gt;2/4/6&lt;br /&gt;
| hornet = 2&amp;lt;br&amp;gt;2&lt;br /&gt;
| jewel = 3&amp;lt;br&amp;gt;3&lt;br /&gt;
| grab = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| triple = 2&amp;lt;br&amp;gt;2&lt;br /&gt;
| slash = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| wheel = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| sakugarne = 1&amp;lt;br&amp;gt;3&lt;br /&gt;
| wire = 3&amp;lt;br&amp;gt;2&lt;br /&gt;
| arrow = 1&amp;lt;br&amp;gt;4&lt;br /&gt;
| flash = N&amp;lt;br&amp;gt;N&lt;br /&gt;
| notes =&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Launch_Man_%26_Shuttle_Man&amp;diff=2868</id>
		<title>Launch Man &amp; Shuttle Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Launch_Man_%26_Shuttle_Man&amp;diff=2868"/>
				<updated>2018-02-28T07:16:20Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#FA36FA&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Launch Man &amp;amp; Shuttle Man&lt;br /&gt;
|image=&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= Strife&lt;br /&gt;
|programmer=  &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Red(Launch)&amp;lt;br&amp;gt;Yellow(Shuttle)&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Rocket&lt;br /&gt;
|weak=[[Jewel Satellite]](Launch)&amp;lt;br&amp;gt;[[Super Arrow]](Shuttle)&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Launch Man &amp;amp; Shuttle Man(stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
Launch Man &amp;amp; Shuttle Man is the boss of their namesake stage [[Launch Man &amp;amp; Shuttle Man(stage)]]&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&amp;lt;br&amp;gt;2/4/6&lt;br /&gt;
| hornet = 2&amp;lt;br&amp;gt;2&lt;br /&gt;
| jewel = 3&amp;lt;br&amp;gt;3&lt;br /&gt;
| grab = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| triple = 2&amp;lt;br&amp;gt;2&lt;br /&gt;
| slash = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| wheel = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| sakugarne = 1&amp;lt;br&amp;gt;3&lt;br /&gt;
| wire = 3&amp;lt;br&amp;gt;2&lt;br /&gt;
| arrow = 1&amp;lt;br&amp;gt;4&lt;br /&gt;
| flash = N&amp;lt;br&amp;gt;N&lt;br /&gt;
| notes =&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Launch_Man_%26_Shuttle_Man&amp;diff=2867</id>
		<title>Launch Man &amp; Shuttle Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Launch_Man_%26_Shuttle_Man&amp;diff=2867"/>
				<updated>2018-02-28T07:15:42Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#FA36FA&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Launch Man &amp;amp; Shuttle Man&lt;br /&gt;
|image=[[File:Launchshuttle.png|270px|Artwork by TEHTACOMAN12321]]&lt;br /&gt;
|caption= Artwork by '''[[TEHTACOMAN12321]]'''&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= Strife&lt;br /&gt;
|programmer=  &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Red(Launch)/Yellow(Shuttle)&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Rocket&lt;br /&gt;
|weak=[[Jewel Satellite]](Launch)/[[Super Arrow]](Shuttle)&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Launch Man &amp;amp; Shuttle Man(stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
Launch Man &amp;amp; Shuttle Man is the boss of their namesake stage [[Launch Man &amp;amp; Shuttle Man(stage)]]&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&amp;lt;br&amp;gt;2/4/6&lt;br /&gt;
| hornet = 2&amp;lt;br&amp;gt;2&lt;br /&gt;
| jewel = 3&amp;lt;br&amp;gt;3&lt;br /&gt;
| grab = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| triple = 2&amp;lt;br&amp;gt;2&lt;br /&gt;
| slash = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| wheel = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| sakugarne = 1&amp;lt;br&amp;gt;3&lt;br /&gt;
| wire = 3&amp;lt;br&amp;gt;2&lt;br /&gt;
| arrow = 1&amp;lt;br&amp;gt;4&lt;br /&gt;
| flash = N&amp;lt;br&amp;gt;N&lt;br /&gt;
| notes =&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Launch_Man_%26_Shuttle_Man&amp;diff=2866</id>
		<title>Launch Man &amp; Shuttle Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Launch_Man_%26_Shuttle_Man&amp;diff=2866"/>
				<updated>2018-02-28T07:14:39Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#FA36FA&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Launch Man &amp;amp; Shuttle Man&lt;br /&gt;
|image=&lt;br /&gt;
[[File:launchshuttle.png|270px|Artwork by TEHTACOMAN12321]]&lt;br /&gt;
|caption= Artwork by '''[[TEHTACOMAN12321]]'''&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= Strife&lt;br /&gt;
|programmer=  &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Red(Launch)/Yellow(Shuttle)&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Rocket&lt;br /&gt;
|weak=[[Jewel Satellite]](Launch)/[[Super Arrow]](Shuttle)&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Launch Man &amp;amp; Shuttle Man(stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
Launch Man &amp;amp; Shuttle Man is the boss of their namesake stage [[Launch Man &amp;amp; Shuttle Man(stage)]]&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&amp;lt;br&amp;gt;2/4/6&lt;br /&gt;
| hornet = 2&amp;lt;br&amp;gt;2&lt;br /&gt;
| jewel = 3&amp;lt;br&amp;gt;3&lt;br /&gt;
| grab = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| triple = 2&amp;lt;br&amp;gt;2&lt;br /&gt;
| slash = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| wheel = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| sakugarne = 1&amp;lt;br&amp;gt;3&lt;br /&gt;
| wire = 3&amp;lt;br&amp;gt;2&lt;br /&gt;
| arrow = 1&amp;lt;br&amp;gt;4&lt;br /&gt;
| flash = N&amp;lt;br&amp;gt;N&lt;br /&gt;
| notes =&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Launch_Man_%26_Shuttle_Man&amp;diff=2865</id>
		<title>Launch Man &amp; Shuttle Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Launch_Man_%26_Shuttle_Man&amp;diff=2865"/>
				<updated>2018-02-28T07:13:36Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: Created page with &amp;quot;{{robotmaster |titlebg=#FA36FA |titletext = #FFFFFF |name= Launch Man &amp;amp; Shuttle Man |image= File:Magmml 2 launch and shuttle man by tehtacoman12321-dbl4ivz.png|270px|Artwork...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#FA36FA&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Launch Man &amp;amp; Shuttle Man&lt;br /&gt;
|image=&lt;br /&gt;
[[File:Magmml 2 launch and shuttle man by tehtacoman12321-dbl4ivz.png|270px|Artwork by TEHTACOMAN12321]]&lt;br /&gt;
|caption= Artwork by '''[[TEHTACOMAN12321]]'''&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= Strife&lt;br /&gt;
|programmer=  &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Red(Launch)/Yellow(Shuttle)&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Rocket&lt;br /&gt;
|weak=[[Jewel Satellite]](Launch)/[[Super Arrow]](Shuttle)&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Launch Man &amp;amp; Shuttle Man(stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
Launch Man &amp;amp; Shuttle Man is the boss of their namesake stage [[Launch Man &amp;amp; Shuttle Man(stage)]]&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&amp;lt;br&amp;gt;2/4/6&lt;br /&gt;
| hornet = 2&amp;lt;br&amp;gt;2&lt;br /&gt;
| jewel = 3&amp;lt;br&amp;gt;3&lt;br /&gt;
| grab = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| triple = 2&amp;lt;br&amp;gt;2&lt;br /&gt;
| slash = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| wheel = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| sakugarne = 1&amp;lt;br&amp;gt;3&lt;br /&gt;
| wire = 3&amp;lt;br&amp;gt;2&lt;br /&gt;
| arrow = 1&amp;lt;br&amp;gt;4&lt;br /&gt;
| flash = N&amp;lt;br&amp;gt;N&lt;br /&gt;
| notes =&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Taco_Man&amp;diff=2831</id>
		<title>Taco Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Taco_Man&amp;diff=2831"/>
				<updated>2018-02-27T09:10:57Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Taco Man&lt;br /&gt;
|image=[[File:TacoManArt.png|270px|Artwork by Karakato]]&lt;br /&gt;
|caption= Artwork by '''[[Karakato]]'''&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= SchuSlime64&lt;br /&gt;
|programmer= SchuSlime64&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Blue&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Food&lt;br /&gt;
|weak=[[Triple Blade]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Taco Man (stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:MaGMML2_TacoMan_sprite.png ]]}}&lt;br /&gt;
}}&lt;br /&gt;
Taco Man is the boss of the [[Make a Good Mega Man Level 2]] stage [[Taco Man (stage)|Taco Man]]. Confirmed taco, possibly Mexican.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Taco Man has two different attacks. During the first, he will throw five tacos in a parabolic arc towards your location. During the second, he pauses, heaves a massive taco over his head, and then chucks it in a straight line towards you. He also occasionally jumps across the arena, to keep you on your toes.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
It's notable that all but one attack can be easily evaded without jumping, so the general strategy is: stay either really close or really far against him, be prepare to move when he does anything but the giant taco attack, and be ready to jump if he did do the giant taco attack. Be really cautious of your movement when he tries to jump on you: it's extremely easy to get cornered here, and if he does anything other than jumping when you're cornered you're pretty much screwed.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&lt;br /&gt;
| hornet = 2&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 3&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 2&lt;br /&gt;
| sakugarne = 1&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = Y&lt;br /&gt;
| notes =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 3}}&lt;br /&gt;
[[Category:Robot Master]][[Category:Tier 3]][[Category:Boss]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Taco_Man&amp;diff=2830</id>
		<title>Taco Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Taco_Man&amp;diff=2830"/>
				<updated>2018-02-27T09:09:50Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Taco Man&lt;br /&gt;
|image=[[File:TacoManArt.png|270px|Artwork by Karakato]]&lt;br /&gt;
|caption= Artwork by '''[[Karakato]]'''&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= SchuSlime64&lt;br /&gt;
|programmer= SchuSlime64&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Blue&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Food&lt;br /&gt;
|weak=[[Triple Blade]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Taco Man (stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:MaGMML2_TacoMan_sprite.png ]]}}&lt;br /&gt;
}}&lt;br /&gt;
Taco Man is the boss of the [[Make a Good Mega Man Level 2]] stage [[Taco Man (stage)|Taco Man]]. Confirmed taco, possibly Mexican.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Taco Man has two different attacks. During the first, he will throw five tacos in a parabolic arc towards your location. During the second, he pauses, heaves a massive taco over his head, and then chucks it in a straight line towards you. He also occasionally jumps across the arena, to keep you on your toes.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
It's notable that all but one attack can be easily evaded without jumping, so the general strategy is: stay either really close or really far against him, be prepare to move when he does anything but the giant taco attack, be ready to jump if he did do the giant taco attack, and be really cautious of your movement when he tries to jump on you: it's extremely easy to get cornered here, and if he does anything other than jumping when you're cornered you're pretty much screwed.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&lt;br /&gt;
| hornet = 2&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 3&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 2&lt;br /&gt;
| sakugarne = 1&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = Y&lt;br /&gt;
| notes =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 3}}&lt;br /&gt;
[[Category:Robot Master]][[Category:Tier 3]][[Category:Boss]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Combust_Man_(stage)&amp;diff=2829</id>
		<title>Combust Man (stage)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Combust_Man_(stage)&amp;diff=2829"/>
				<updated>2018-02-27T08:53:06Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
:''For article on the boss, see [[Combust Man (Boss)]].''&lt;br /&gt;
&lt;br /&gt;
{{quote|I did laugh at the boss, though, that was pretty funny.|Pyro|Comment post judging.}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
'''Combust Man''' is the 63th place entry in [[Make a Good Mega Man Level 2]], created by Peterdun. The level is has relatively easy compared to the stages that came before it.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The level is rather straight-forward in terms of design, with the occasional stray path to lead to a noble nickel. These are recognized by the distinct change in background colors. Also the [[Combust Man (Boss)|boss]] dies in a single hit with any weapon of choice.&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=ParmaJon&amp;diff=2798</id>
		<title>ParmaJon</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=ParmaJon&amp;diff=2798"/>
				<updated>2018-02-26T10:43:38Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ParmaJon is an Entrant in both MaGMML contest, and created [[Hard to See Land]] (10th place) and [[Holy Crap, Mega Man Can Airslide?]] (50th place). He is also the host/judge of [[Make a Good 24 Hour Mega Man Level]]. As one of the judges he created [[Up 'n' Duck]], the second Wily Fortress level.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=ParmaJon&amp;diff=2797</id>
		<title>ParmaJon</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=ParmaJon&amp;diff=2797"/>
				<updated>2018-02-26T10:13:07Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ParmaJon is an Entrant in both MaGMML contest, and created [[Hard to See Land]] (10th place) and [[Holy Crap, Mega Man Can Airslide?]] (50th place). He is also the host/judge of [[Make a Good 24 Hour Mega Man Level]].&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=ParmaJon&amp;diff=2796</id>
		<title>ParmaJon</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=ParmaJon&amp;diff=2796"/>
				<updated>2018-02-26T08:49:50Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: Created page with &amp;quot;He is an Entrant in both MaGMML contest, and created Hard to See Land (10th place) and Holy Crap, Mega Man Can Airslide? (50th place). He is also the host/judge of M...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;He is an Entrant in both MaGMML contest, and created [[Hard to See Land]] (10th place) and [[Holy Crap, Mega Man Can Airslide?]] (50th place). He is also the host/judge of [[Make a Good 24 Hour Mega Man Level]].&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cream&amp;diff=2159</id>
		<title>Cream</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cream&amp;diff=2159"/>
				<updated>2018-02-03T10:40:19Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Cream O. Dall&lt;br /&gt;
|image=[[File:Cream artwork.jpeg |200px]]&lt;br /&gt;
|caption= Concept by Zatsupachi&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = Kurimu&lt;br /&gt;
|number= &lt;br /&gt;
|designer= Zatsupachi &lt;br /&gt;
|programmer= Zatsupachi &lt;br /&gt;
|gender= Female&lt;br /&gt;
|eyecolor = Blue&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= Portable Omni-Weapons System(Cream Buster)&lt;br /&gt;
|hp=50&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Gunner&lt;br /&gt;
|weak=[[Mega Buster]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Yggdrasil]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= Student, Historian&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:MaGMML2 Cream.png ]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I knew this was too easy, alright, let's do this!|Cream|[[Yggdrasil]].}}&lt;br /&gt;
Cream has similar to [[Crator]] as she too was also a part of Kichona's grand scheme.&lt;br /&gt;
However, unlike [[Crator]] it was not Kichona who foresought her &amp;quot;programming&amp;quot; and genetic modification.&lt;br /&gt;
Due to a faulty genetic configuration, this caused various parts of her body to irregularly grow.&lt;br /&gt;
Most notably her hair. Thankfully, [[Kichona]] found Cream with [[Crator]] and this genetic malfunction was corrected.&lt;br /&gt;
Due to Cream's body adapting, her hair will retain that length even if she cuts it.&lt;br /&gt;
Cream is a history buff, mostly because she hails from a family of archeologists.&lt;br /&gt;
&lt;br /&gt;
She is best equipped with ranged weaponry.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
&lt;br /&gt;
She has various attacks, and likes to bounce around the arena.&lt;br /&gt;
&lt;br /&gt;
*Buster(4 small, 6 big): she randomly chooses which type to shoot.&lt;br /&gt;
*Dash(6 contact): she has contact damage when dashing.&lt;br /&gt;
*Explosive(8 rocket/grenade explosion, 2 grenade): she randomly chooses which type to shoot when she jumps.&lt;br /&gt;
*HAMMER!(28 contact, 4 debris): her insta-kill. She jumps in the air and slam the ground with a hammer.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 3/3/5&lt;br /&gt;
| hornet = 0&lt;br /&gt;
| jewel = 0&lt;br /&gt;
| grab = 0&lt;br /&gt;
| triple = 0&lt;br /&gt;
| slash = 0&lt;br /&gt;
| wheel = 0&lt;br /&gt;
| sakugarne = 0&lt;br /&gt;
| wire = 0&lt;br /&gt;
| arrow = 0&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
==Costume==&lt;br /&gt;
You will need 100 Noble Nickels to unlock custom skins.&lt;br /&gt;
There is a [[Custom Costumes#Other_Series_Costumes|custom skin]] somewhere out there by Zatsupachi...&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*[[Kichona]], Cream and [[Crator]] are the only main path bosses not featured in the Mega Arena.&lt;br /&gt;
*A glitch has been found that can skip the battle against Cream entirely: tip-toe into the boss door,and there will be a pixel-perfect space where you can stand and not trigger the boss battle.Shoot any projectiles into her hitbox and then activating the battle will instantly kill Cream. (NOTE:doing boss skip against Cream will gave you Crator's Energy Element instead of Cream's)&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 2}}&lt;br /&gt;
[[Category:Tier 2]][[Category:Main Path Boss]][[Category:Make a Good Mega Man Level 2]][[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Crator&amp;diff=2158</id>
		<title>Crator</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Crator&amp;diff=2158"/>
				<updated>2018-02-03T10:37:40Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Crator W. Davish&lt;br /&gt;
|image=[[File:Crator_artwork.jpeg|200px]]&lt;br /&gt;
|caption= Concept by Zatsupachi&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = Kureita&lt;br /&gt;
|number= &lt;br /&gt;
|designer= [[Zatsupachi]]&lt;br /&gt;
|programmer= [[Zatsupachi]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Blue&lt;br /&gt;
|at= &lt;br /&gt;
|weapon= Prototype Controlled Energy Beam(Lightsaber)&lt;br /&gt;
|hp=40&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Cutter, Spacetime&lt;br /&gt;
|weak=[[Slash Claw]], [[Triple Blade]]&lt;br /&gt;
|affiliations= [[Cream]], [[Kichona]]&lt;br /&gt;
|stage=[[Yggdrasil]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= Student, Researcher&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&lt;br /&gt;
|appear2= Cutezome Mythos&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:MaGMML2 Crator.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Whatever [[Mega Man|you]] are, You're not stopping me from doing my work! En garde!|Crator|[[Yggdrasil]].}}&lt;br /&gt;
Crator (pronounced as Crater) is a genetically modified Cutezome. He is bred to be as optimal as their ancestors.&lt;br /&gt;
He possesses great intellect for someone his age (14 Earth Years), though he's not as smart as his mentor, [[Kichona]].&lt;br /&gt;
Ever since he was born, he was under [[Kichona]]'s watchful eye as she &amp;quot;programmed&amp;quot; him to be the best that he could be.&lt;br /&gt;
Albeit Crator possessing multiple skillsets, both physical and mental, he has limited brain power to process everything [[Kichona]] has taught him, since he is introduced to these skillsets at will by [[Kichona]].&lt;br /&gt;
&lt;br /&gt;
He is equipped with a lightsaber that virtually can cut any physical object through molecular displacement caused by the sheer energy of the beam. He is seen in [[Yggdrasil]] with [[Kichona]] helping her with some experiments.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Crator, like all of the [[Yggdrasil]] bosses do not have normal contact damage. He is also known to deal massive amounts of damage so care is advised.&lt;br /&gt;
&lt;br /&gt;
He possess many different attacks:&lt;br /&gt;
&lt;br /&gt;
* Slash(14 damage): He swings his sword. There is a 50% chance that it will create a wave projectile. He is invulnerable during this state.&lt;br /&gt;
&lt;br /&gt;
* Reko(6 damage, 28 contact): He slams the ground, Energy blasts come out of ground outwards from him every 36 pixels.&lt;br /&gt;
&lt;br /&gt;
* Rush(14 damage): He dashes forward with his sword. Only does it when below 50%. He is invulnerable during this state.&lt;br /&gt;
&lt;br /&gt;
* Genmu(12 damage, 28 contact): He raises his sword into the air and lets out large wave you can slide under. He is invulnerable during this state.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 0&lt;br /&gt;
| jewel = 0&lt;br /&gt;
| grab = 0&lt;br /&gt;
| triple = 5&lt;br /&gt;
| slash = 8&lt;br /&gt;
| wheel = 0&lt;br /&gt;
| sakugarne = 0&lt;br /&gt;
| wire = 0&lt;br /&gt;
| arrow = 0&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*[[Kichona]], [[Cream]] and Crator are the only main path bosses not featured in the Mega Arena.&lt;br /&gt;
*Ironically, despite Cutezomes being resistant to such cuts, Crator takes sizable damage from the [[Triple Blade]] and the [[Slash Claw]].&lt;br /&gt;
*A glitch has been found that can skip the battle against Crator entirely: tip-toe into the boss door,and there will be a pixel-perfect space where you can stand and not trigger the boss battle.Shoot any projectiles into his hitbox and then activating the battle will instantly kill Crator.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 2}}&lt;br /&gt;
[[Category:Tier 2]][[Category:Main Path Boss]][[Category:Make a Good Mega Man Level 2]][[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=JupiHornet&amp;diff=2073</id>
		<title>JupiHornet</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=JupiHornet&amp;diff=2073"/>
				<updated>2018-01-16T12:37:17Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: Created page with &amp;quot;JupiHornet is one of the judges in Make a Good Mega Man Level 2. He is a moderator of the SMBX forums and co-owner of the Geometry Dash Forums. Being a judge, he has created [...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;JupiHornet is one of the judges in Make a Good Mega Man Level 2. He is a moderator of the SMBX forums and co-owner of the Geometry Dash Forums. Being a judge, he has created [[Classic Castle]], the second [[Wily Star II]] stage for MaGMML2.&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Enjl&amp;diff=2068</id>
		<title>Enjl</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Enjl&amp;diff=2068"/>
				<updated>2018-01-15T09:40:52Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: Created page with &amp;quot;Garirry is one of the judges in Make a Good Mega Man Level 2. He's known as an active member of the SMBX forums and friend of SnoruntPyro.  Being a judge, he has creat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Garirry is one of the judges in [[Make a Good Mega Man Level 2]]. He's known as an active member of the SMBX forums and friend of [[SnoruntPyro]].  Being a judge, he has created [[Lever Oriental Enchanted]], the third [[Wily Star II]] stage for MaGMML2.&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Garirry&amp;diff=2056</id>
		<title>Garirry</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Garirry&amp;diff=2056"/>
				<updated>2018-01-14T13:35:25Z</updated>
		
		<summary type="html">&lt;p&gt;Darkness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|Wait,why is my judge comment the quote?|Garirry on the Discord,very confused|}}&lt;br /&gt;
Garirry is the fourth judge in Make a Good Mega Man Level Contest 2,he's known for pointing out the details of good and bad in every stage,generally being a great judge,and the maker of the most controversial Wily stage in the contest due to editor issues and time constrains.&lt;/div&gt;</summary>
		<author><name>Darkness</name></author>	</entry>

	</feed>