<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Flashman85</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Flashman85"/>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php/Special:Contributions/Flashman85"/>
		<updated>2026-04-23T09:27:48Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.1</generator>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=A_Mega_Man_for_All_Seasons&amp;diff=20134</id>
		<title>A Mega Man for All Seasons</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=A_Mega_Man_for_All_Seasons&amp;diff=20134"/>
				<updated>2022-02-26T01:36:58Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=A Mega Man For All Seasons&lt;br /&gt;
|rank=45th&lt;br /&gt;
|image=[[File:MaGMML2-45-AMegaManForAllSeasons.png|256px]]&lt;br /&gt;
|caption=“One of the greatest problems of our time is that many are schooled but few are educated.”&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
|creator=[[Z-Saber (user)|Z-Saber]]&lt;br /&gt;
|composer=[[Z-Saber (user)|Z-Saber]]&lt;br /&gt;
|artist=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Judge Order Reminder:&lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=2&lt;br /&gt;
|judge1=26&lt;br /&gt;
|judge2=19&lt;br /&gt;
|judge3=39&lt;br /&gt;
|judge4=30&lt;br /&gt;
|judge5=27&lt;br /&gt;
|totalscore=28.2&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=[[File:Nickel.png|In the season of dead leaves, hidden in the room behind More...]][[File:Nickel.png|When nature's great blanket is draped across the land, consider the catacombs More regards.]][[File:Nickel.png|In verdurous times, consider the banner above More.]][[File:Nickel.png|In the sweltering heat, the barrel contains a cool refreshment.]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Au-Au]]&lt;br /&gt;
*[[Batton]]&lt;br /&gt;
*[[Beak]]&lt;br /&gt;
*[[Bomber Pepe]]&lt;br /&gt;
*[[Brain Break]]&lt;br /&gt;
*[[Butterdroid]]&lt;br /&gt;
*[[Chibee]]&lt;br /&gt;
*[[Claw]]&lt;br /&gt;
*[[Cocco]]&lt;br /&gt;
*[[Crabbot]]&lt;br /&gt;
*[[Docron]]&lt;br /&gt;
*[[Fire Boy]]&lt;br /&gt;
*[[Fire Telly]]&lt;br /&gt;
*[[Flea]]&lt;br /&gt;
*[[Gabgyo]] (swim)&lt;br /&gt;
*[[Hopps]]&lt;br /&gt;
*[[Lightning Lord]]&lt;br /&gt;
*[[Mummira]]&lt;br /&gt;
*[[Pandeeta]]&lt;br /&gt;
*[[Peng]]&lt;br /&gt;
*[[Penpen EV]]&lt;br /&gt;
*[[Pierrobug]]&lt;br /&gt;
*[[Pipi]]&lt;br /&gt;
*[[Rackaser]]&lt;br /&gt;
*[[Screw Bomber]]&lt;br /&gt;
*[[Shrink]]&lt;br /&gt;
*[[Skull Walker]]&lt;br /&gt;
*[[Swallown]]&lt;br /&gt;
*[[Yambow]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Chill Man Block]]&lt;br /&gt;
*[[Cossack Snow]]&lt;br /&gt;
*[[Falling Platform]] (MM2)&lt;br /&gt;
*[[Hover]]&lt;br /&gt;
*[[Ice Platform]]&lt;br /&gt;
*[[Plantman Platform]]&lt;br /&gt;
*[[Press]]&lt;br /&gt;
*[[Quicksand]]&lt;br /&gt;
*[[Spring]]&lt;br /&gt;
*[[Teckyun]]&lt;br /&gt;
*[[Toad Rain]]&lt;br /&gt;
*[[Water Block]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Squidon]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Komuso Man]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Mega Man 2 - Bubble Man (Various arrangements by Z-Saber)&lt;br /&gt;
|location=[[Tier 5 (MaGMML2)|Tier 5]]&lt;br /&gt;
|previous=[[Quint Stage]]&lt;br /&gt;
|next=[[AD 2101]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Sir More, I presume. Hast ye any last words?|[[Komuso Man|Executioner]]|the boss of the level.}}&lt;br /&gt;
'''A Mega Man For All Seasons''' is the 45th place level in ''[[Make a Good Mega Man Level 2]]''. The level is based on the 1966 film ''[https://en.wikipedia.org/wiki/A_Man_for_All_Seasons A Man for All Seasons]'', which depicts the final years of 16th century Lord Chancellor of England, Sir Thomas More. The passage of time is a central theme of the level, with [[Mega Man]] traversing through the Tower of London four separate times, each time set in a different season during the year leading up to More's death.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If *I* can beat it, you can too!&amp;quot; - Z-Saber&lt;br /&gt;
&lt;br /&gt;
All of this level's Noble Nickels are in the lower areas that have Sir Thomas More's cell in them.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = Cute little level, though I do feel it kinda decreased in quality at the end and sorta became a mess. I liked the initial room with the setups with the Mummiras, but later rooms just kinda felt like enemy spam, especially the spring (?) one with the chicken enemies. The level is pretty short, so there isn't really much to say, though in the winter and spring sections it looked really weird when there was snow and rain that didn't animate. The idea is cool, and the dialogue with Thomas More and the executioner is funny, but there's not that much level design to go with it, and what is there is just okay. There's some weird enemy placement throughout, like, there's a Lightning Lord at the start you can just snipe from the ladder and never poses an actual threat, among other things. It's a cute and good attempt, but I feel like it just needed more content in general and needed a better central focus.&lt;br /&gt;
|pyroscore = 26&lt;br /&gt;
|spdesign = 7&lt;br /&gt;
|spfun = 5&lt;br /&gt;
|spcreativity = 6&lt;br /&gt;
|spaesthetics = 3&lt;br /&gt;
|spfunction = 5&lt;br /&gt;
|spskip = No&lt;br /&gt;
|jupi = As time went on, this level made less and less sense, and the enemy placement felt very spammy. The 3rd part was especially weird and nonsensical, with all the random flying shrimp. The graphics were pretty messy, especially the 4th section with the random sand everywhere. Overall, the time travel thing is neat, but it kinda feels like the level just copied the same section 4 times and changed the enemies around every time, sometimes adding more hazards. The gimmick started off nicely, but the level just feels really rushed, especially towards the end. Overall, good concept, bad execution.&lt;br /&gt;
|jupiscore = 19&lt;br /&gt;
|jhdesign = 6&lt;br /&gt;
|jhfun = 3&lt;br /&gt;
|jhcreativity = 8&lt;br /&gt;
|jhaesthetics = 1&lt;br /&gt;
|jhfunction = 1&lt;br /&gt;
|jhskip = No&lt;br /&gt;
|enjl = The plot in this level is what made it for me tbh. Throwing Mega Man into this timeline like that is pretty silly and while it is just the same few rooms over and over with a slight twist on it I found myself just smiling at the charm nonstop. I wonder how this level could've done more to mix things up. It tries its best by introducing elements like water and quicksand, though I found them to be more of a hassle than an addition to the formula, and while it did shake the environment up it went away before I was able to get accustomed to it. In a sense, I like the janky, rapidly changing environment that tries to get in the player's way over and over with different methods, I'm just thinking if there was a layout that would've allowed for more customisation between seasons... Sorry for rambling. Really fun level!&lt;br /&gt;
|enjlscore = 39&lt;br /&gt;
|endesign = 8&lt;br /&gt;
|enfun = 9&lt;br /&gt;
|encreativity = 12&lt;br /&gt;
|enaesthetics = 5&lt;br /&gt;
|enfunction = 5&lt;br /&gt;
|enskip = No&lt;br /&gt;
|garirry = It's a nice little stage. I liked the main concept behind it and I'm surprised that the seasons gimmick wasn't used in any other level. I also liked the boss choice and mini-plot. However, this level has many problems. Looking at the primitive stage layout as well as the bad enemy placement, I can say that I don't like the level design here. Additionally, I felt that getting through the same stage with minor variations four times was tiring. Also, the tiles are really broken and don't look good at times. Decent level overall, but it could be better.&lt;br /&gt;
|garirryscore = 30&lt;br /&gt;
|gadesign = 6&lt;br /&gt;
|gafun = 6&lt;br /&gt;
|gacreativity = 10&lt;br /&gt;
|gaaesthetics = 3&lt;br /&gt;
|gafunction = 5&lt;br /&gt;
|gadesignnote = It's kinda meh. It's nothing too cheap or unfair, but it just doesn't feel like it's well built, with the stage layout and enemy placement being kinda random.&lt;br /&gt;
|gafunnote = I admit it was enjoyable. However, playing through the same design four times was kinda irritating.&lt;br /&gt;
|gacreativitynote = I really liked the concept here and I'm kinda surprised that nobody else used it. I liked the main idea behind the boss choice.&lt;br /&gt;
|gaaestheticsnote = It could be better. There are tiles that are just placed at random, and other broken tiles...&lt;br /&gt;
|gafunctionnote = Works just fine.&lt;br /&gt;
|gaskip = No&lt;br /&gt;
|ace = This has to be the just about the oddest Mega Man stage I have ever played.&lt;br /&gt;
I mean, for all the issues, it's not without charm, and I personally found it entertaining... probably for the same reasons you chose to do such a thing, actually. I dig this area of history, and found the entire thing rather fascinating! The item hunt for the Nickels was pretty cool too, they're not hard, but they are neat 'can you spot the stray pixel clue', or 'spot this tiny hint' challenges.&lt;br /&gt;
The whole concept behind revisiting an area several times over the seasons was, great. It's almost handled well enough.. but not quite, as the further you get into the level, the less sense the obstacles make. Enemy selection was also all over the place, but not terrible, just some odd choices every so often. &lt;br /&gt;
&lt;br /&gt;
Neat idea aside, this stage does have some glaring issues: There is a complete lack of challenge, outside of maybe the Squiddon mid-boss, and far, far, far too many power ups around the place make an already easy stage even easier!&lt;br /&gt;
By far the most noticeable problem is... I am not sure what is going on with the graphics here. For every well chosen tile there is two really weird choices, and the level almost feels like you're playing a glitched stage. I get the general look of the stage and what each bit is supposed to mean, but it looks so bizarre, and does not help the stage at all.&lt;br /&gt;
&lt;br /&gt;
I also feel really sorry for Komuso Man right now. I'm not sure why he was stripped of his hit invincibility here.&lt;br /&gt;
There is also a potential soft lock in this fight, if Komuso isn't killed in time, he'll run out of the arena, and leave Mega Man stranded. Whoops, you, er, kind of needed a wall in this battle.&lt;br /&gt;
This was certainly an interesting level, I'd be interested to see what other weird ideas you could come up with next!&lt;br /&gt;
|acescore = 27&lt;br /&gt;
|asdesign = 6&lt;br /&gt;
|asfun = 9&lt;br /&gt;
|ascreativity = 9&lt;br /&gt;
|asaesthetics = 1&lt;br /&gt;
|asfunction = 2&lt;br /&gt;
|asskip = No&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This level was Z-Saber's first ever attempt at level design. She is especially proud of the Dr. Light/More animation.&lt;br /&gt;
*The movie-based pun of the title came first, and then she built the level around that pun.&lt;br /&gt;
*Z-Saber is a huge fan of edutainment, and hopes players learn a bit of history while playing by reading the sign at the start of each season, and by interacting with More. &lt;br /&gt;
*All but the last line of More's dialogue is lifted directly from his secular socio-political satire, &amp;quot;Utopia.&amp;quot; These quotes were specifically selected due to their continued relevance to modern day governance. More's parting line is a tongue-in-cheek reference to what was once erroneously credited as his irl final witticism.&lt;br /&gt;
*A Mega Man for All Seasons was mentioned by name in a [https://www.rockpapershotgun.com/make-a-good-mega-man-level-2 Rock Paper Shotgun review of  ''MaGMML2''], which mischaracterized the level as a statement about religion and capital punishment.&lt;br /&gt;
*Z-Saber took an artistic, collage approach to tiling the level by combining multiple sets to get the overall look she wanted, layering and piecing partial tiles for details, and viewing assets as what they have the potential to be rather than what they have been used for in the past. While some players have complimented elements of this design choice, such as the guillotine in the boss area, her aesthetic has also been dismissed as &amp;quot;glitchy&amp;quot; by tile set purists.&lt;br /&gt;
*Z-Saber personally remixed different versions of the level song for each season in order to better evoke the atmosphere of each time of year, thus winter is slow and plodding, while summer is upbeat and bright. &lt;br /&gt;
*The enemies used for the level were chosen because they tangentially relate to the season they appear in: fall has Halloween-esque assailants, winter has cold-dwelling fauna, spring brings umbrellas and spring chickens, and summer is all about the beach. &lt;br /&gt;
*Z-Saber has stated that the Komuso Man lacks invincibility frames to make him easier. As someone who is notoriously bad at platformers, she wanted to make a level even she could beat.&lt;br /&gt;
*A Mega Man for All Seasons was the last level to be submitted to ''MaGMML2'', having been sent in on the last possible day for submissions, getting a maximum score average penalty of -20. The highest average this level could have scored would have been a 30, but it ended up getting a 28.2 average.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 5}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 5 (MaGMML2)]][[Category:Make a Good Mega Man Level 2 Entries]]&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=A_Mega_Man_for_All_Seasons&amp;diff=20133</id>
		<title>A Mega Man for All Seasons</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=A_Mega_Man_for_All_Seasons&amp;diff=20133"/>
				<updated>2022-02-26T00:56:48Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=A Mega Man For All Seasons&lt;br /&gt;
|rank=45th&lt;br /&gt;
|image=[[File:MaGMML2-45-AMegaManForAllSeasons.png|256px]]&lt;br /&gt;
|caption=“One of the greatest problems of our time is that many are schooled but few are educated.”&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
|creator=[[Z-Saber (user)|Z-Saber]]&lt;br /&gt;
|composer=[[Z-Saber (user)|Z-Saber]]&lt;br /&gt;
|artist=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Judge Order Reminder:&lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=2&lt;br /&gt;
|judge1=26&lt;br /&gt;
|judge2=19&lt;br /&gt;
|judge3=39&lt;br /&gt;
|judge4=30&lt;br /&gt;
|judge5=27&lt;br /&gt;
|totalscore=28.2&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=[[File:Nickel.png|In the season of dead leaves, hidden in the room behind More...]][[File:Nickel.png|When nature's great blanket is draped across the land, consider the catacombs More regards.]][[File:Nickel.png|In verdurous times, consider the banner above More.]][[File:Nickel.png|In the sweltering heat, the barrel contains a cool refreshment.]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Au-Au]]&lt;br /&gt;
*[[Batton]]&lt;br /&gt;
*[[Beak]]&lt;br /&gt;
*[[Bomber Pepe]]&lt;br /&gt;
*[[Brain Break]]&lt;br /&gt;
*[[Butterdroid]]&lt;br /&gt;
*[[Chibee]]&lt;br /&gt;
*[[Claw]]&lt;br /&gt;
*[[Cocco]]&lt;br /&gt;
*[[Crabbot]]&lt;br /&gt;
*[[Docron]]&lt;br /&gt;
*[[Fire Boy]]&lt;br /&gt;
*[[Fire Telly]]&lt;br /&gt;
*[[Flea]]&lt;br /&gt;
*[[Gabgyo]] (swim)&lt;br /&gt;
*[[Hopps]]&lt;br /&gt;
*[[Lightning Lord]]&lt;br /&gt;
*[[Mummira]]&lt;br /&gt;
*[[Pandeeta]]&lt;br /&gt;
*[[Peng]]&lt;br /&gt;
*[[Penpen EV]]&lt;br /&gt;
*[[Pierrobug]]&lt;br /&gt;
*[[Pipi]]&lt;br /&gt;
*[[Rackaser]]&lt;br /&gt;
*[[Screw Bomber]]&lt;br /&gt;
*[[Shrink]]&lt;br /&gt;
*[[Skull Walker]]&lt;br /&gt;
*[[Swallown]]&lt;br /&gt;
*[[Yambow]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Chill Man Block]]&lt;br /&gt;
*[[Cossack Snow]]&lt;br /&gt;
*[[Falling Platform]] (MM2)&lt;br /&gt;
*[[Hover]]&lt;br /&gt;
*[[Ice Platform]]&lt;br /&gt;
*[[Plantman Platform]]&lt;br /&gt;
*[[Press]]&lt;br /&gt;
*[[Quicksand]]&lt;br /&gt;
*[[Spring]]&lt;br /&gt;
*[[Teckyun]]&lt;br /&gt;
*[[Toad Rain]]&lt;br /&gt;
*[[Water Block]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Squidon]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Komuso Man]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Mega Man 2 - Bubble Man (Various arrangements by Z-Saber)&lt;br /&gt;
|location=[[Tier 5 (MaGMML2)|Tier 5]]&lt;br /&gt;
|previous=[[Quint Stage]]&lt;br /&gt;
|next=[[AD 2101]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Sir More, I presume. Hast ye any last words?|[[Komuso Man|Executioner]]|the boss of the level.}}&lt;br /&gt;
'''A Mega Man For All Seasons''' is the 45th place level in ''[[Make a Good Mega Man Level 2]]''. The level is based on the 1966 film ''[https://en.wikipedia.org/wiki/A_Man_for_All_Seasons A Man for All Seasons]'', which depicts the final years of 16th century Lord Chancellor of England, Sir Thomas More. The passage of time is a central theme of the level, with [[Mega Man]] traversing through the Tower of London four separate times, each time set in a different season during the year leading up to More's death.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If *I* can beat it, you can too!&amp;quot; - Z-Saber&lt;br /&gt;
&lt;br /&gt;
All of this level's Noble Nickels are in the lower areas that have Sir Thomas More's cell in them.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = Cute little level, though I do feel it kinda decreased in quality at the end and sorta became a mess. I liked the initial room with the setups with the Mummiras, but later rooms just kinda felt like enemy spam, especially the spring (?) one with the chicken enemies. The level is pretty short, so there isn't really much to say, though in the winter and spring sections it looked really weird when there was snow and rain that didn't animate. The idea is cool, and the dialogue with Thomas More and the executioner is funny, but there's not that much level design to go with it, and what is there is just okay. There's some weird enemy placement throughout, like, there's a Lightning Lord at the start you can just snipe from the ladder and never poses an actual threat, among other things. It's a cute and good attempt, but I feel like it just needed more content in general and needed a better central focus.&lt;br /&gt;
|pyroscore = 26&lt;br /&gt;
|spdesign = 7&lt;br /&gt;
|spfun = 5&lt;br /&gt;
|spcreativity = 6&lt;br /&gt;
|spaesthetics = 3&lt;br /&gt;
|spfunction = 5&lt;br /&gt;
|spskip = No&lt;br /&gt;
|jupi = As time went on, this level made less and less sense, and the enemy placement felt very spammy. The 3rd part was especially weird and nonsensical, with all the random flying shrimp. The graphics were pretty messy, especially the 4th section with the random sand everywhere. Overall, the time travel thing is neat, but it kinda feels like the level just copied the same section 4 times and changed the enemies around every time, sometimes adding more hazards. The gimmick started off nicely, but the level just feels really rushed, especially towards the end. Overall, good concept, bad execution.&lt;br /&gt;
|jupiscore = 19&lt;br /&gt;
|jhdesign = 6&lt;br /&gt;
|jhfun = 3&lt;br /&gt;
|jhcreativity = 8&lt;br /&gt;
|jhaesthetics = 1&lt;br /&gt;
|jhfunction = 1&lt;br /&gt;
|jhskip = No&lt;br /&gt;
|enjl = The plot in this level is what made it for me tbh. Throwing Mega Man into this timeline like that is pretty silly and while it is just the same few rooms over and over with a slight twist on it I found myself just smiling at the charm nonstop. I wonder how this level could've done more to mix things up. It tries its best by introducing elements like water and quicksand, though I found them to be more of a hassle than an addition to the formula, and while it did shake the environment up it went away before I was able to get accustomed to it. In a sense, I like the janky, rapidly changing environment that tries to get in the player's way over and over with different methods, I'm just thinking if there was a layout that would've allowed for more customisation between seasons... Sorry for rambling. Really fun level!&lt;br /&gt;
|enjlscore = 39&lt;br /&gt;
|endesign = 8&lt;br /&gt;
|enfun = 9&lt;br /&gt;
|encreativity = 12&lt;br /&gt;
|enaesthetics = 5&lt;br /&gt;
|enfunction = 5&lt;br /&gt;
|enskip = No&lt;br /&gt;
|garirry = It's a nice little stage. I liked the main concept behind it and I'm surprised that the seasons gimmick wasn't used in any other level. I also liked the boss choice and mini-plot. However, this level has many problems. Looking at the primitive stage layout as well as the bad enemy placement, I can say that I don't like the level design here. Additionally, I felt that getting through the same stage with minor variations four times was tiring. Also, the tiles are really broken and don't look good at times. Decent level overall, but it could be better.&lt;br /&gt;
|garirryscore = 30&lt;br /&gt;
|gadesign = 6&lt;br /&gt;
|gafun = 6&lt;br /&gt;
|gacreativity = 10&lt;br /&gt;
|gaaesthetics = 3&lt;br /&gt;
|gafunction = 5&lt;br /&gt;
|gadesignnote = It's kinda meh. It's nothing too cheap or unfair, but it just doesn't feel like it's well built, with the stage layout and enemy placement being kinda random.&lt;br /&gt;
|gafunnote = I admit it was enjoyable. However, playing through the same design four times was kinda irritating.&lt;br /&gt;
|gacreativitynote = I really liked the concept here and I'm kinda surprised that nobody else used it. I liked the main idea behind the boss choice.&lt;br /&gt;
|gaaestheticsnote = It could be better. There are tiles that are just placed at random, and other broken tiles...&lt;br /&gt;
|gafunctionnote = Works just fine.&lt;br /&gt;
|gaskip = No&lt;br /&gt;
|ace = This has to be the just about the oddest Mega Man stage I have ever played.&lt;br /&gt;
I mean, for all the issues, it's not without charm, and I personally found it entertaining... probably for the same reasons you chose to do such a thing, actually. I dig this area of history, and found the entire thing rather fascinating! The item hunt for the Nickels was pretty cool too, they're not hard, but they are neat 'can you spot the stray pixel clue', or 'spot this tiny hint' challenges.&lt;br /&gt;
The whole concept behind revisiting an area several times over the seasons was, great. It's almost handled well enough.. but not quite, as the further you get into the level, the less sense the obstacles make. Enemy selection was also all over the place, but not terrible, just some odd choices every so often. &lt;br /&gt;
&lt;br /&gt;
Neat idea aside, this stage does have some glaring issues: There is a complete lack of challenge, outside of maybe the Squiddon mid-boss, and far, far, far too many power ups around the place make an already easy stage even easier!&lt;br /&gt;
By far the most noticeable problem is... I am not sure what is going on with the graphics here. For every well chosen tile there is two really weird choices, and the level almost feels like you're playing a glitched stage. I get the general look of the stage and what each bit is supposed to mean, but it looks so bizarre, and does not help the stage at all.&lt;br /&gt;
&lt;br /&gt;
I also feel really sorry for Komuso Man right now. I'm not sure why he was stripped of his hit invincibility here.&lt;br /&gt;
There is also a potential soft lock in this fight, if Komuso isn't killed in time, he'll run out of the arena, and leave Mega Man stranded. Whoops, you, er, kind of needed a wall in this battle.&lt;br /&gt;
This was certainly an interesting level, I'd be interested to see what other weird ideas you could come up with next!&lt;br /&gt;
|acescore = 27&lt;br /&gt;
|asdesign = 6&lt;br /&gt;
|asfun = 9&lt;br /&gt;
|ascreativity = 9&lt;br /&gt;
|asaesthetics = 1&lt;br /&gt;
|asfunction = 2&lt;br /&gt;
|asskip = No&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This level was Z-Saber's first ever attempt at level design. She is especially proud of the Dr. Light/More animation.&lt;br /&gt;
*The movie-based pun of the title came first, and then she built the level around that pun.&lt;br /&gt;
*Z-Saber is a huge fan of edutainment, and hopes players learn a bit of history while playing by reading the sign at the start of each season, and by interacting with More. &lt;br /&gt;
*All but the last line of More's dialogue is lifted directly from his secular socio-political satire, &amp;quot;Utopia.&amp;quot; These quotes were specifically selected due to their continued relevance to modern day governance. More's parting line is a tongue-in-cheek reference to what was once erroneously credited as his irl final witticism. &lt;br /&gt;
*Z-Saber took an artistic, collage approach to tiling the level by combining multiple sets to get the overall look she wanted, layering and piecing partial tiles for details, and viewing assets as what they have the potential to be rather than what they have been used for in the past. While some players have complimented elements of this design choice, such as the guillotine in the boss area, her aesthetic has also been dismissed as &amp;quot;glitchy&amp;quot; by tile set purists.&lt;br /&gt;
*Z-Saber personally remixed different versions of the level song for each season in order to better evoke the atmosphere of each time of year, thus winter is slow and plodding, while summer is upbeat and bright. &lt;br /&gt;
*The enemies used for the level were chosen because they tangentially relate to the season they appear in: fall has Halloween-esque assailants, winter has cold-dwelling fauna, spring brings umbrellas and spring chickens, and summer is all about the beach. &lt;br /&gt;
*Z-Saber has stated that the Komuso Man lacks invincibility frames to make him easier. As someone who is notoriously bad at platformers, she wanted to make a level even she could beat.&lt;br /&gt;
*A Mega Man for All Seasons was the last level to be submitted to ''MaGMML2'', having been sent in on the last possible day for submissions, getting a maximum score average penalty of -20. The highest average this level could have scored would have been a 30, but it ended up getting a 28.2 average.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 5}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 5 (MaGMML2)]][[Category:Make a Good Mega Man Level 2 Entries]]&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Flashman85&amp;diff=20131</id>
		<title>Flashman85</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Flashman85&amp;diff=20131"/>
				<updated>2022-02-26T00:50:10Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Flashman85''' (Nathaniel Hoover), also known as GeminiLaser, is a diehard ''Mega Man'' fan and a Minor Internet Celebrity™ known for his [http://www.youtube.com/user/geminilaser YouTube videos], [https://www.twitch.tv/flashman85 Twitch livestreams], and ''Mega Man'' fangame ''[https://nathanielhoover.weebly.com/ohjoes.html OH JOES! (A Proto Man Adventure)]'', among other projects. He participated as a contestant in ''[[MaGMML1]]'', ''[[MaGMML2]]'', and ''[[MaG48HMML]]''; and he is a devteam member for ''MaG48HMML'' and a judge for ''[[MaGMML3]]''. Additionally, he's in charge of maintaining the [https://magmmlcontest.com/ ''MaGMML'' website], and he curates what may be the [https://docs.google.com/document/d/1mqGC81HvOnHsDIJSzh68LSp3tfGladQlSVLjqBzVjC8 largest list of ''Mega Man'' fangames on the internet]. He is married to fellow contest participant [[Z-Saber (user)|Z-Saber]].&lt;br /&gt;
&lt;br /&gt;
==''MaGMML'' Contributions==&lt;br /&gt;
As a contest participant, Flashman85's level submissions include [[Maze of Death]] for ''MaGMML1'', [[Guts Man's Asteroid]] for ''MaGMML2'', and [[Base in the Boondocks]] for ''MaG48HMML''. His contributions to [[The Pit of Pits|The Pit of Pits]] in ''MaGMML2'' include Chilled to the Bone; Clouded Judgment; Limited Attrition; Lyrickrolled; Ocean Sickness; Once More, With Ceiling; Rise to the Challenge; and Trash Dash. He provided general devkit feedback during the development of ''MaGMML1'' and ''MaGMML2'' and playtested several contestant levels for ''MaGMML2'' and ''MaG48HMML''.&lt;br /&gt;
&lt;br /&gt;
As a devteam member for ''MaG48HMML'', he contributed to almost every aspect of the game's design in some capacity, including planning, playtesting, proofreading, graphics, coding, level design, and especially writing. He wrote the dialogue for the NPCs on the main deck; in many of the passenger cabins; and in Tiers 1, 3, 4, 5, 7, 8, 9, and 11. He also wrote the majority of the hints that appear during the Funky Fresh Beats, Credit Where It's Due, and Goody Two Shoes sidequests, along with other miscellaneous dialogue.&lt;br /&gt;
&lt;br /&gt;
On December 24, 2017, Flashman85 was announced as one of the five judges for ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
==Contest Results Livestreams==&lt;br /&gt;
To make the grand reveal of the contest results more exciting, [[SnoruntPyro]] gave Flashman85 an advance copy of ''MaGMML1'' to play on livestream, announcing the results by playing through the submitted levels from lowest to highest rank. Including exploration of the hub, this took about 4 hours over the course of one livestream. The same process was followed for ''MaGMML2'', but due to the significantly larger scope of the game, it took roughly 18 hours across 11 livestreams to cover every submitted level. Archived footage of the ''MaGMML1'' and ''MaGMML2'' results livestreams can be found [https://www.youtube.com/watch?v=ivRaF4Gcd_c&amp;amp;index=2&amp;amp;list=PLpdaLEhQ1S_ffBU3dq7liZF5ADjI_LkUd here] and [https://www.youtube.com/watch?v=B5l3d2vEPNg&amp;amp;index=2&amp;amp;list=PLpdaLEhQ1S_dvTMYRNgo7Cbxy5eVFvnbk here], respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
[[Category:Contest Participants]]&lt;br /&gt;
[[Category:Judges]]&lt;br /&gt;
[[Category:Let's Players]]&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Base_in_the_Boondocks&amp;diff=20126</id>
		<title>Base in the Boondocks</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Base_in_the_Boondocks&amp;diff=20126"/>
				<updated>2022-02-26T00:00:30Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: Created page with &amp;quot;{{Levelinfo  |align=right &amp;lt;!-- ===========Info============== --&amp;gt; |rank=18th |image=256px |caption=Maybe watering the plants isn't...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank=18th&lt;br /&gt;
|image=[[File:MaG48HMML-18-BaseInTheBoondocks.png|256px]]&lt;br /&gt;
|caption=Maybe watering the plants isn't such a good idea...&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]'' &lt;br /&gt;
|creator=[[Flashman85]]&lt;br /&gt;
|composer=Konami, Yuzo Koshiro&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=48h&lt;br /&gt;
|judge1=71&lt;br /&gt;
|judge2=66&lt;br /&gt;
|judge3=59&lt;br /&gt;
|judge4=84&lt;br /&gt;
|totalscore=70.00&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|box=&lt;br /&gt;
*[[Fankurow]]&lt;br /&gt;
*[[Flower Presenter]]&lt;br /&gt;
*[[Returning Monking]]&lt;br /&gt;
*[[Landmine]]&lt;br /&gt;
*[[Wily 4 Laser]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Fankurow]]&lt;br /&gt;
*[[Flower Presenter]]&lt;br /&gt;
*[[Returning Monking]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Landmine]]&lt;br /&gt;
*[[Wily 4 Laser]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Dyna Man]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Castlevania: Rondo of Blood - Portrait of a Ghost Ship&amp;lt;br&amp;gt;'''Boss:''' Ys Book I &amp;amp; II - Holders of Power&lt;br /&gt;
|location=[[Tier 10 (MaG48HMML)|Tier 10]]&lt;br /&gt;
|previous=[[Spicy Banana Bread Storehouse]]&lt;br /&gt;
|next=[[Into the Furnace]]&lt;br /&gt;
}}&lt;br /&gt;
'''Base in the Boondocks''' is the 18th place entry in ''[[Make a Good 48 Hour Mega Man Level]]''.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Understanding the enemy patterns, taking a moment to observe your surroundings before attempting each new challenge, and using special weapons are the keys to success in this level. Where lasers are involved, a pacifist approach is often desirable; enemies and their projectiles are frequently used to block lasers that would otherwise be difficult or impossible to avoid. Concrete Shot and Salt Water can also be used to block lasers.&lt;br /&gt;
&lt;br /&gt;
The first Flower Presenter you encounter (below the ladder) always drops a large weapon energy refill. The last Fankurow in the cave section (on the ledge above you) always drops a life. To return safely from collecting the E-Tank in the middle of the level, use Concrete Shot to create a stepping stone against the left wall; careful use of Rush Coil or Rush Jet, or even a very precise regular jump, can also get you out safely.&lt;br /&gt;
&lt;br /&gt;
The boss fight with Dyna Man is relatively straightforward: slide underneath him whenever he jumps, then fire and slide back the other direction when he jumps again. This strategy should keep you relatively centered in the arena, avoiding the lasers along the edges.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment48h&lt;br /&gt;
|parma=WHY DID YOU STOP. This level had so much going for it, but it just feels incomplete. Using the monkeys and the plant missiles to block the lasers is just so satisfying. The owls blocking the lasers so you couldn't kill them without consequence was also great. You had so much going, but it just feels like it needs another section. Even the owls and the Mars mines worked really well together. I really enjoyed this. The level looks and feels great, and the enemies feel so purposeful. It's just not enough to feel wholly fleshed out.&lt;br /&gt;
|parmascore=71&lt;br /&gt;
|pjdesign=25&lt;br /&gt;
|pjcreativity=10&lt;br /&gt;
|pjfunction=10&lt;br /&gt;
|pjfun=17&lt;br /&gt;
|pjaesthetics=9&lt;br /&gt;
|pk=I want to like this level more than I do, because the ideas are not bad. Having enemies block the lasers is a cool take on things, but the enemies you most prominently used were two which had quite erratic or unpredictable movements at times, or were too fast to hold the lasers up for any reasonable amount of time. The sections with the owls were handled way better. Also, I don't see the point of the lasers in the boss arena.&lt;br /&gt;
|pkscore=66&lt;br /&gt;
|pkdesign=17&lt;br /&gt;
|pkcreativity=12&lt;br /&gt;
|pkfunction=10&lt;br /&gt;
|pkfun=14&lt;br /&gt;
|pkaesthetics=13&lt;br /&gt;
|m-jacq=Hm, so here's my thing with this level. You have a gimmick that's unique and mostly works, with the enemies blocking the lasers... but I found that the level was significantly more enjoyable when I just cheesed through those bits by damage boosting. I think it's just a little too finicky with the enemy set here, although there was a valiant attempt to make it work with the Monkings and flowerpots. Other than that, this level is unexceptional but solid - the Mars mines were used admirably, in particular. I was less enthused with the Fankurow jumps, which weren't really hard.&lt;br /&gt;
|m-jacqscore=59&lt;br /&gt;
|mjdesign=18&lt;br /&gt;
|mjcreativity=10&lt;br /&gt;
|mjfunction=9&lt;br /&gt;
|mjfun=12&lt;br /&gt;
|mjaesthetics=10&lt;br /&gt;
|freems=Let me tell you, this level really didn't do anything super flashy or off the walls but I loved it. When I first saw that the flower missiles were blocking the lasers I nearly lost my mind. You managed to use all of your enemies work with the lasers wonderfully! Your first instinct is to kill those fan enemies but if you do then you're gonna get pelted with a face full of laser. Unlike the original source, the game never forces you to use Concrete Shot to make it through the level but there are a handful of times where it's helpful, but it's never mandatory. There were a small handful of times where the enemy placement was a little awkward, I'm not entirely sure how I feel about the introduction of the fan enemy, and unfortunately the checkpoint room with the fan enemy is a tad glitchy (nothing game breaking but the fan seems to have effect on Mega Man's teleport animation) but for doing such a simple concept of &amp;quot;let's have enemies interact with these lasers&amp;quot; I really enjoyed myself. So good on you!&lt;br /&gt;
|freemsscore=84&lt;br /&gt;
|frdesign=29&lt;br /&gt;
|frcreativity=12&lt;br /&gt;
|frfunction=9&lt;br /&gt;
|frfun=24&lt;br /&gt;
|fraesthetics=10&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Rain Flush was intended to temporarily disable the lasers in this level, but this functionality was omitted due to unexpected technical complications that could not be resolved in the allotted time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML Tier 10}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good 48 Hour Mega Man Level Stages]][[Category:Tier 10 (MaG48HMML)]]&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaG48HMML-18-BaseInTheBoondocks.png&amp;diff=20124</id>
		<title>File:MaG48HMML-18-BaseInTheBoondocks.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaG48HMML-18-BaseInTheBoondocks.png&amp;diff=20124"/>
				<updated>2022-02-25T23:18:42Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: Screenshot of Base in the Boondocks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of Base in the Boondocks&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Z-Saber_(user)&amp;diff=20122</id>
		<title>Z-Saber (user)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Z-Saber_(user)&amp;diff=20122"/>
				<updated>2022-02-25T22:58:08Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: Revised&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Z-Saber''' is the creator of [[A Mega Man for All Seasons|A Mega Man for All Seasons]] for ''MaGMML2'' and, under the name '''Brooks''', [[The Tiki Tiki Tiki Tiki Tiki Room]] for ''MaG48HMML''.&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=The_Tiki_Tiki_Tiki_Tiki_Tiki_Room&amp;diff=20121</id>
		<title>The Tiki Tiki Tiki Tiki Tiki Room</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=The_Tiki_Tiki_Tiki_Tiki_Tiki_Room&amp;diff=20121"/>
				<updated>2022-02-25T22:55:17Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank=82nd&lt;br /&gt;
|image=[[File:MaG48HMML-82-TheTikiTikiTikiTikiTikiRoom.png|256px]]&lt;br /&gt;
|caption=''All the Bills sing words and the Gremlins croon''&amp;lt;br&amp;gt;''In The Tiki Tiki Tiki Tiki Tiki Room!''&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]'' &lt;br /&gt;
|creator=[[Brooks]]&lt;br /&gt;
|composer=Mari Yamaguchi&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=48h&lt;br /&gt;
|judge1=54&lt;br /&gt;
|judge2=47&lt;br /&gt;
|judge3=38&lt;br /&gt;
|judge4=48&lt;br /&gt;
|totalscore=46.75&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|box=&lt;br /&gt;
*[[Gyoraibo]]&lt;br /&gt;
*[[Scissascissor]]&lt;br /&gt;
*[[Sonic Bill]]&lt;br /&gt;
*[[Air Tiki]]&lt;br /&gt;
*[[Napalm]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Gyoraibo]]&lt;br /&gt;
*[[Scissascissor]]&lt;br /&gt;
*[[Sonic Bill]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Air Tiki]]&lt;br /&gt;
*[[Napalm]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=Mega Man 5 - Stone Man&lt;br /&gt;
|location=[[Tier 3 (MaG48HMML)|Tier 3]]&lt;br /&gt;
|previous=[[Megatroid]]&lt;br /&gt;
|next=[[Down the Drain]]&lt;br /&gt;
}}&lt;br /&gt;
'''The Tiki Tiki Tiki Tiki Tiki Room''' is the 82nd place entry in ''[[Make a Good 48 Hour Mega Man Level]]''. It is a semi-aquatic level that heavily uses [[Air Tiki]]s as platforms and hazards, while [[Gyoraibo]]s patrol the waters looking to either ambush [[Mega Man]] from below or swim straight into him. Much of the level is also covered in [[Napalm]] fires that make platforming dangerous – however, it also has a habit of killing enemies that fly straight into it, simultaneously making certain areas easier than intended.&lt;br /&gt;
&lt;br /&gt;
During the Goody Two Shoes [[Sidequests|sidequest]], The Tiki Tiki Tiki Tiki Tiki Room is the third stage to be visited while tracking down the [[Shadow Imposter]]'s whereabouts.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The first portion of the stage focuses on platforming over Air Tikis and avoiding Napalm. The [[Rain Flush]] can be used to extinguish the latter and reduce the risk of instant death, but in some cases a bottomless pit lies underneath to negate that advantage. Early on, [[Scissascissor]]s try to ambush Mega Man while jumping from one Air Tiki to the next, making it wise to shoot ahead while jumping. Eventually, Mega Man enters a partially submerged area where Gyoraibos swim in from the left, while [[Sonic Bill]]s perch on platforms and fly towards him when he gets close. Staying underwater and using Charge Shots or Special Weapons to kill the Gyoraibos is the safer option, as the Sonic Bills cannot enter the water without landing on another platform. A ladder-climbing section appears soon after, where Scissascissors attempt to snipe Mega Man while climbing; staying still and waiting for them to fly past is a sound idea.&lt;br /&gt;
&lt;br /&gt;
Before long, a short underwater area appears, with multiple enemies spawning in at once just before a checkpoint. The Rain Flush is once again a useful method of crowd control and Napalm-extinguishing here. What follows is a semi-spike drop over a trio of Air Tikis; between the multiple spikes, the Air Tikis' horns, and the [[Gremlin]]s that fly out from their sides, avoiding damage here can be rather difficult without either very quick and precise movement, or a level of patience and caution. A pair of Napalm flames conveniently sit on either side of the third Air Tiki, and will instantly kill the Gremlins it spawns while allowing for Mega Man to concentrate on jumping past spikes.&lt;br /&gt;
&lt;br /&gt;
The last few screens of the level are relatively simple, with only a few strategically placed Sonic Bills posing much of a threat. As they're either protected by an Air Tiki or too low to hit with the [[Mega Buster]], using a homing weapon like [[Beat]] or the [[Homing Sniper]] to take them out from afar helps. The last screen before the end is filled with Sonic Bills, Napalm, and a Scissascissor that is immediately neutered by the fire. In the very last room is a massive Napalm fire atop a set of spikes, with the [[Energy Element]] sitting to the side. Even if Mega Man dies here, a checkpoint is present here. As an Easter egg, extinguishing the Napalm will reveal a large sea monster hiding in a cave.&lt;br /&gt;
&lt;br /&gt;
==Shadow Imposter Graffiti==&lt;br /&gt;
The hidden message is located at the very end of the level, on the large sculpture obscured by the giant Napalm fire. By using the Rain Flush to put it out, the message can be read either while falling down to the spikes below, or (more sensibly) while riding the [[Rush Jet]] over to it. While looking for the message, a [[Shadow Turret]] flies from left to right across the top of the screen, shooting at Mega Man provided he isn't holding onto a ladder.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment48h&lt;br /&gt;
|parma=This one is honestly really inoffensive other than some stupid jumps. The box assets are used okay, but not super creatively. I like that you tried to use the Tikis in different environments, that aspect of it was pretty nice. A few spots, one being underwater, are too dense and have too much going on at once. That could be fine-tuned, but it's not deal breaking. The flames really just kinda feel like they are there. Once you realize you can extinguish them, half the challenge in the level is gone. I like the way the level looks, but the music just feels extremely unfitting to me. I can't explain why, but I really really don't like the music choice. I'd go for something spacier or more of a lab-like theme. Maybe Gemini Man's theme, or Galaxy Man's, or even Gravity Man's. Stone Man's theme felt wrong.&lt;br /&gt;
|parmascore=54&lt;br /&gt;
|pjdesign=15&lt;br /&gt;
|pjcreativity=7&lt;br /&gt;
|pjfunction=10&lt;br /&gt;
|pjfun=14&lt;br /&gt;
|pjaesthetics=8&lt;br /&gt;
|pk=Yeah, I'm not feeling this one that much. For the sake of a buster-only run, the fires were only acting as spikes, and even if you use weapons to extinguish them, it just makes the challenges too easy. Maybe you could have focused more on using Rain Flush, to traverse fiery rooms or something.&lt;br /&gt;
|pkscore=47&lt;br /&gt;
|pkdesign=15&lt;br /&gt;
|pkcreativity=7&lt;br /&gt;
|pkfunction=10&lt;br /&gt;
|pkfun=11&lt;br /&gt;
|pkaesthetics=6&lt;br /&gt;
|m-jacq=Uh oh.&amp;lt;br&amp;gt;Actually, this level does do one thing very right - I thought the scissors were used extremely well, both in concert with the Tikis and during the vertical sections. I was less enthused with... other parts of the level. Like, you did playtest this and realize that enemies die when they collide with the fire, right? Because sometimes that looks deliberate (as with the fires on the sides of the Tikis, thus declawing them), but on other screens it's kind of comical watching enemies careen to their deaths. I suspect there's supposed to be some sort of &amp;quot;pick a path&amp;quot; motif running through the level - at the very beginning, for instance, you can travel along the Tikis' heads or beneath them. And there are some other screens where you get two choices of which path to take - wallow through three-tile-high water segments or take the (literal) high road? Etc. That's fine, but it's obscured by this level's scattershot approach to placing down obstacles, where there are little fires burning everywhere (including underwater?) that make everything a lot more confusing than it really is. I dunno - there's a solid *idea* here, but the execution leaves a lot to be desired.&lt;br /&gt;
|m-jacqscore=38&lt;br /&gt;
|mjdesign=9&lt;br /&gt;
|mjcreativity=8&lt;br /&gt;
|mjfunction=10&lt;br /&gt;
|mjfun=4&lt;br /&gt;
|mjaesthetics=7&lt;br /&gt;
|freems=A little bit of an odd level. While there were a handful of clever setups using the Air Tikis (the two right next to each other with the single spike of fear causing you to think just a little more carefully about shooting the little guys) most of the level just sort of existed. With a few exceptions, the enemy placement was completely pointless as the bullets would just destroy themselves, the scissors would oftentimes just be handled by doing nothing (thinking mostly on the ladder room where a ton of them come in at once) and some of the fish can do things... except half the time they're useless because the missiles shoot up and you happen to be below them. Outside of that, at times there seemed to be little rhyme or reason for the spike and fire placement. There were plenty of checkpoints everywhere so it never really got annoying, it was just... very odd to say the least.&lt;br /&gt;
|freemsscore=48&lt;br /&gt;
|frdesign=14&lt;br /&gt;
|frcreativity=7&lt;br /&gt;
|frfunction=10&lt;br /&gt;
|frfun=11&lt;br /&gt;
|fraesthetics=6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The level's name is derived from the song &amp;quot;The Tiki Tiki Tiki Room&amp;quot;, which plays at the Disneyland attraction Walt Disney's Enchanted Tiki Room.&lt;br /&gt;
* The level's geometry forms a perfect square, with the player moving towards the centre in a clockwork spiral.&lt;br /&gt;
* The level was designed with a difficulty in mind that would be accessible to players of all skill levels.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML Tier 3}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good 48 Hour Mega Man Level Stages]][[Category:Tier 3 (MaG48HMML)]]&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=The_Tiki_Tiki_Tiki_Tiki_Tiki_Room&amp;diff=20120</id>
		<title>The Tiki Tiki Tiki Tiki Tiki Room</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=The_Tiki_Tiki_Tiki_Tiki_Tiki_Room&amp;diff=20120"/>
				<updated>2022-02-25T22:55:06Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank=82nd&lt;br /&gt;
|image=[[File:MaG48HMML-82-TheTikiTikiTikiTikiTikiRoom.png|256px]]&lt;br /&gt;
|caption=''All the Bills sing words and the Gremlins croon''&amp;lt;br&amp;gt;''In The Tiki Tiki Tiki Tiki Tiki Room!''&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]'' &lt;br /&gt;
|creator=[[Brooks]]&lt;br /&gt;
|composer=Mari Yamaguchi&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=48h&lt;br /&gt;
|judge1=54&lt;br /&gt;
|judge2=47&lt;br /&gt;
|judge3=38&lt;br /&gt;
|judge4=48&lt;br /&gt;
|totalscore=46.75&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|box=&lt;br /&gt;
*[[Gyoraibo]]&lt;br /&gt;
*[[Scissascissor]]&lt;br /&gt;
*[[Sonic Bill]]&lt;br /&gt;
*[[Air Tiki]]&lt;br /&gt;
*[[Napalm]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Gyoraibo]]&lt;br /&gt;
*[[Scissascissor]]&lt;br /&gt;
*[[Sonic Bill]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Air Tiki]]&lt;br /&gt;
*[[Napalm]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=Mega Man 5 - Stone Man&lt;br /&gt;
|location=[[Tier 3 (MaG48HMML)|Tier 3]]&lt;br /&gt;
|previous=[[Megatroid]]&lt;br /&gt;
|next=[[Down the Drain]]&lt;br /&gt;
}}&lt;br /&gt;
'''The Tiki Tiki Tiki Tiki Tiki Room''' is the 82nd place entry in ''[[Make a Good 48 Hour Mega Man Level]]''. It is a semi-aquatic level that heavily uses [[Air Tiki]]s as platforms and hazards, while [[Gyoraibo]]s patrol the waters looking to either ambush [[Mega Man]] from below or swim straight into him. Much of the level is also covered in [[Napalm]] fires that make platforming dangerous – however, it also has a habit of killing enemies that fly straight into it, simultaneously making certain areas easier than intended.&lt;br /&gt;
&lt;br /&gt;
During the Goody Two Shoes [[Sidequests|sidequest]], The Tiki Tiki Tiki Tiki Tiki Room is the third stage to be visited while tracking down the [[Shadow Imposter]]'s whereabouts.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The first portion of the stage focuses on platforming over Air Tikis and avoiding Napalm. The [[Rain Flush]] can be used to extinguish the latter and reduce the risk of instant death, but in some cases a bottomless pit lies underneath to negate that advantage. Early on, [[Scissascissor]]s try to ambush Mega Man while jumping from one Air Tiki to the next, making it wise to shoot ahead while jumping. Eventually, Mega Man enters a partially submerged area where Gyoraibos swim in from the left, while [[Sonic Bill]]s perch on platforms and fly towards him when he gets close. Staying underwater and using Charge Shots or Special Weapons to kill the Gyoraibos is the safer option, as the Sonic Bills cannot enter the water without landing on another platform. A ladder-climbing section appears soon after, where Scissascissors attempt to snipe Mega Man while climbing; staying still and waiting for them to fly past is a sound idea.&lt;br /&gt;
&lt;br /&gt;
Before long, a short underwater area appears, with multiple enemies spawning in at once just before a checkpoint. The Rain Flush is once again a useful method of crowd control and Napalm-extinguishing here. What follows is a semi-spike drop over a trio of Air Tikis; between the multiple spikes, the Air Tikis' horns, and the [[Gremlin]]s that fly out from their sides, avoiding damage here can be rather difficult without either very quick and precise movement, or a level of patience and caution. A pair of Napalm flames conveniently sit on either side of the third Air Tiki, and will instantly kill the Gremlins it spawns while allowing for Mega Man to concentrate on jumping past spikes.&lt;br /&gt;
&lt;br /&gt;
The last few screens of the level are relatively simple, with only a few strategically placed Sonic Bills posing much of a threat. As they're either protected by an Air Tiki or too low to hit with the [[Mega Buster]], using a homing weapon like [[Beat]] or the [[Homing Sniper]] to take them out from afar helps. The last screen before the end is filled with Sonic Bills, Napalm, and a Scissascissor that is immediately neutered by the fire. In the very last room is a massive Napalm fire atop a set of spikes, with the [[Energy Element]] sitting to the side. Even if Mega Man dies here, a checkpoint is present here. As an Easter egg, extinguishing the Napalm will reveal a large sea monster hiding in a cave.&lt;br /&gt;
&lt;br /&gt;
==Shadow Imposter Graffiti==&lt;br /&gt;
The hidden message is located at the very end of the level, on the large sculpture obscured by the giant Napalm fire. By using the Rain Flush to put it out, the message can be read either while falling down to the spikes below, or (more sensibly) while riding the [[Rush Jet]] over to it. While looking for the message, a [[Shadow Turret]] flies from left to right across the top of the screen, shooting at Mega Man provided he isn't holding onto a ladder.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment48h&lt;br /&gt;
|parma=This one is honestly really inoffensive other than some stupid jumps. The box assets are used okay, but not super creatively. I like that you tried to use the Tikis in different environments, that aspect of it was pretty nice. A few spots, one being underwater, are too dense and have too much going on at once. That could be fine-tuned, but it's not deal breaking. The flames really just kinda feel like they are there. Once you realize you can extinguish them, half the challenge in the level is gone. I like the way the level looks, but the music just feels extremely unfitting to me. I can't explain why, but I really really don't like the music choice. I'd go for something spacier or more of a lab-like theme. Maybe Gemini Man's theme, or Galaxy Man's, or even Gravity Man's. Stone Man's theme felt wrong.&lt;br /&gt;
|parmascore=54&lt;br /&gt;
|pjdesign=15&lt;br /&gt;
|pjcreativity=7&lt;br /&gt;
|pjfunction=10&lt;br /&gt;
|pjfun=14&lt;br /&gt;
|pjaesthetics=8&lt;br /&gt;
|pk=Yeah, I'm not feeling this one that much. For the sake of a buster-only run, the fires were only acting as spikes, and even if you use weapons to extinguish them, it just makes the challenges too easy. Maybe you could have focused more on using Rain Flush, to traverse fiery rooms or something.&lt;br /&gt;
|pkscore=47&lt;br /&gt;
|pkdesign=15&lt;br /&gt;
|pkcreativity=7&lt;br /&gt;
|pkfunction=10&lt;br /&gt;
|pkfun=11&lt;br /&gt;
|pkaesthetics=6&lt;br /&gt;
|m-jacq=Uh oh.&amp;lt;br&amp;gt;Actually, this level does do one thing very right - I thought the scissors were used extremely well, both in concert with the Tikis and during the vertical sections. I was less enthused with... other parts of the level. Like, you did playtest this and realize that enemies die when they collide with the fire, right? Because sometimes that looks deliberate (as with the fires on the sides of the Tikis, thus declawing them), but on other screens it's kind of comical watching enemies careen to their deaths. I suspect there's supposed to be some sort of &amp;quot;pick a path&amp;quot; motif running through the level - at the very beginning, for instance, you can travel along the Tikis' heads or beneath them. And there are some other screens where you get two choices of which path to take - wallow through three-tile-high water segments or take the (literal) high road? Etc. That's fine, but it's obscured by this level's scattershot approach to placing down obstacles, where there are little fires burning everywhere (including underwater?) that make everything a lot more confusing than it really is. I dunno - there's a solid *idea* here, but the execution leaves a lot to be desired.&lt;br /&gt;
|m-jacqscore=38&lt;br /&gt;
|mjdesign=9&lt;br /&gt;
|mjcreativity=8&lt;br /&gt;
|mjfunction=10&lt;br /&gt;
|mjfun=4&lt;br /&gt;
|mjaesthetics=7&lt;br /&gt;
|freems=A little bit of an odd level. While there were a handful of clever setups using the Air Tikis (the two right next to each other with the single spike of fear causing you to think just a little more carefully about shooting the little guys) most of the level just sort of existed. With a few exceptions, the enemy placement was completely pointless as the bullets would just destroy themselves, the scissors would oftentimes just be handled by doing nothing (thinking mostly on the ladder room where a ton of them come in at once) and some of the fish can do things... except half the time they're useless because the missiles shoot up and you happen to be below them. Outside of that, at times there seemed to be little rhyme or reason for the spike and fire placement. There were plenty of checkpoints everywhere so it never really got annoying, it was just... very odd to say the least.&lt;br /&gt;
|freemsscore=48&lt;br /&gt;
|frdesign=14&lt;br /&gt;
|frcreativity=7&lt;br /&gt;
|frfunction=10&lt;br /&gt;
|frfun=11&lt;br /&gt;
|fraesthetics=6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The level's name is derived from the song &amp;quot;The Tiki Tiki Tiki Room&amp;quot;, which plays at the Disneyland attraction Walt Disney's Enchanted Tiki Room.&lt;br /&gt;
* The level's geometry forms a perfect square, with the player moving towards the centre in a clockwork spiral.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* The level was designed with a difficulty in mind that would be accessible to players of all skill levels.&lt;br /&gt;
{{MaG48HMML Tier 3}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good 48 Hour Mega Man Level Stages]][[Category:Tier 3 (MaG48HMML)]]&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=The_Tiki_Tiki_Tiki_Tiki_Tiki_Room&amp;diff=20118</id>
		<title>The Tiki Tiki Tiki Tiki Tiki Room</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=The_Tiki_Tiki_Tiki_Tiki_Tiki_Room&amp;diff=20118"/>
				<updated>2022-02-25T22:52:25Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank=82nd&lt;br /&gt;
|image=[[File:MaG48HMML-82-TheTikiTikiTikiTikiTikiRoom.png|256px]]&lt;br /&gt;
|caption=''All the Bills sing words and the Gremlins croon''&amp;lt;br&amp;gt;''In The Tiki Tiki Tiki Tiki Tiki Room!''&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]'' &lt;br /&gt;
|creator=[[Brooks]]&lt;br /&gt;
|composer=Mari Yamaguchi&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=48h&lt;br /&gt;
|judge1=54&lt;br /&gt;
|judge2=47&lt;br /&gt;
|judge3=38&lt;br /&gt;
|judge4=48&lt;br /&gt;
|totalscore=46.75&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|box=&lt;br /&gt;
*[[Gyoraibo]]&lt;br /&gt;
*[[Scissascissor]]&lt;br /&gt;
*[[Sonic Bill]]&lt;br /&gt;
*[[Air Tiki]]&lt;br /&gt;
*[[Napalm]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Gyoraibo]]&lt;br /&gt;
*[[Scissascissor]]&lt;br /&gt;
*[[Sonic Bill]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Air Tiki]]&lt;br /&gt;
*[[Napalm]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=Mega Man 5 - Stone Man&lt;br /&gt;
|location=[[Tier 3 (MaG48HMML)|Tier 3]]&lt;br /&gt;
|previous=[[Megatroid]]&lt;br /&gt;
|next=[[Down the Drain]]&lt;br /&gt;
}}&lt;br /&gt;
'''The Tiki Tiki Tiki Tiki Tiki Room''' is the 82nd place entry in ''[[Make a Good 48 Hour Mega Man Level]]''. It is a semi-aquatic level that heavily uses [[Air Tiki]]s as platforms and hazards, while [[Gyoraibo]]s patrol the waters looking to either ambush [[Mega Man]] from below or swim straight into him. Much of the level is also covered in [[Napalm]] fires that make platforming dangerous – however, it also has a habit of killing enemies that fly straight into it, simultaneously making certain areas easier than intended.&lt;br /&gt;
&lt;br /&gt;
During the Goody Two Shoes [[Sidequests|sidequest]], The Tiki Tiki Tiki Tiki Tiki Room is the third stage to be visited while tracking down the [[Shadow Imposter]]'s whereabouts.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The first portion of the stage focuses on platforming over Air Tikis and avoiding Napalm. The [[Rain Flush]] can be used to extinguish the latter and reduce the risk of instant death, but in some cases a bottomless pit lies underneath to negate that advantage. Early on, [[Scissascissor]]s try to ambush Mega Man while jumping from one Air Tiki to the next, making it wise to shoot ahead while jumping. Eventually, Mega Man enters a partially submerged area where Gyoraibos swim in from the left, while [[Sonic Bill]]s perch on platforms and fly towards him when he gets close. Staying underwater and using Charge Shots or Special Weapons to kill the Gyoraibos is the safer option, as the Sonic Bills cannot enter the water without landing on another platform. A ladder-climbing section appears soon after, where Scissascissors attempt to snipe Mega Man while climbing; staying still and waiting for them to fly past is a sound idea.&lt;br /&gt;
&lt;br /&gt;
Before long, a short underwater area appears, with multiple enemies spawning in at once just before a checkpoint. The Rain Flush is once again a useful method of crowd control and Napalm-extinguishing here. What follows is a semi-spike drop over a trio of Air Tikis; between the multiple spikes, the Air Tikis' horns, and the [[Gremlin]]s that fly out from their sides, avoiding damage here can be rather difficult without either very quick and precise movement, or a level of patience and caution. A pair of Napalm flames conveniently sit on either side of the third Air Tiki, and will instantly kill the Gremlins it spawns while allowing for Mega Man to concentrate on jumping past spikes.&lt;br /&gt;
&lt;br /&gt;
The last few screens of the level are relatively simple, with only a few strategically placed Sonic Bills posing much of a threat. As they're either protected by an Air Tiki or too low to hit with the [[Mega Buster]], using a homing weapon like [[Beat]] or the [[Homing Sniper]] to take them out from afar helps. The last screen before the end is filled with Sonic Bills, Napalm, and a Scissascissor that is immediately neutered by the fire. In the very last room is a massive Napalm fire atop a set of spikes, with the [[Energy Element]] sitting to the side. Even if Mega Man dies here, a checkpoint is present here. As an Easter egg, extinguishing the Napalm will reveal a large sea monster hiding in a cave.&lt;br /&gt;
&lt;br /&gt;
==Shadow Imposter Graffiti==&lt;br /&gt;
The hidden message is located at the very end of the level, on the large sculpture obscured by the giant Napalm fire. By using the Rain Flush to put it out, the message can be read either while falling down to the spikes below, or (more sensibly) while riding the [[Rush Jet]] over to it. While looking for the message, a [[Shadow Turret]] flies from left to right across the top of the screen, shooting at Mega Man provided he isn't holding onto a ladder.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment48h&lt;br /&gt;
|parma=This one is honestly really inoffensive other than some stupid jumps. The box assets are used okay, but not super creatively. I like that you tried to use the Tikis in different environments, that aspect of it was pretty nice. A few spots, one being underwater, are too dense and have too much going on at once. That could be fine-tuned, but it's not deal breaking. The flames really just kinda feel like they are there. Once you realize you can extinguish them, half the challenge in the level is gone. I like the way the level looks, but the music just feels extremely unfitting to me. I can't explain why, but I really really don't like the music choice. I'd go for something spacier or more of a lab-like theme. Maybe Gemini Man's theme, or Galaxy Man's, or even Gravity Man's. Stone Man's theme felt wrong.&lt;br /&gt;
|parmascore=54&lt;br /&gt;
|pjdesign=15&lt;br /&gt;
|pjcreativity=7&lt;br /&gt;
|pjfunction=10&lt;br /&gt;
|pjfun=14&lt;br /&gt;
|pjaesthetics=8&lt;br /&gt;
|pk=Yeah, I'm not feeling this one that much. For the sake of a buster-only run, the fires were only acting as spikes, and even if you use weapons to extinguish them, it just makes the challenges too easy. Maybe you could have focused more on using Rain Flush, to traverse fiery rooms or something.&lt;br /&gt;
|pkscore=47&lt;br /&gt;
|pkdesign=15&lt;br /&gt;
|pkcreativity=7&lt;br /&gt;
|pkfunction=10&lt;br /&gt;
|pkfun=11&lt;br /&gt;
|pkaesthetics=6&lt;br /&gt;
|m-jacq=Uh oh.&amp;lt;br&amp;gt;Actually, this level does do one thing very right - I thought the scissors were used extremely well, both in concert with the Tikis and during the vertical sections. I was less enthused with... other parts of the level. Like, you did playtest this and realize that enemies die when they collide with the fire, right? Because sometimes that looks deliberate (as with the fires on the sides of the Tikis, thus declawing them), but on other screens it's kind of comical watching enemies careen to their deaths. I suspect there's supposed to be some sort of &amp;quot;pick a path&amp;quot; motif running through the level - at the very beginning, for instance, you can travel along the Tikis' heads or beneath them. And there are some other screens where you get two choices of which path to take - wallow through three-tile-high water segments or take the (literal) high road? Etc. That's fine, but it's obscured by this level's scattershot approach to placing down obstacles, where there are little fires burning everywhere (including underwater?) that make everything a lot more confusing than it really is. I dunno - there's a solid *idea* here, but the execution leaves a lot to be desired.&lt;br /&gt;
|m-jacqscore=38&lt;br /&gt;
|mjdesign=9&lt;br /&gt;
|mjcreativity=8&lt;br /&gt;
|mjfunction=10&lt;br /&gt;
|mjfun=4&lt;br /&gt;
|mjaesthetics=7&lt;br /&gt;
|freems=A little bit of an odd level. While there were a handful of clever setups using the Air Tikis (the two right next to each other with the single spike of fear causing you to think just a little more carefully about shooting the little guys) most of the level just sort of existed. With a few exceptions, the enemy placement was completely pointless as the bullets would just destroy themselves, the scissors would oftentimes just be handled by doing nothing (thinking mostly on the ladder room where a ton of them come in at once) and some of the fish can do things... except half the time they're useless because the missiles shoot up and you happen to be below them. Outside of that, at times there seemed to be little rhyme or reason for the spike and fire placement. There were plenty of checkpoints everywhere so it never really got annoying, it was just... very odd to say the least.&lt;br /&gt;
|freemsscore=48&lt;br /&gt;
|frdesign=14&lt;br /&gt;
|frcreativity=7&lt;br /&gt;
|frfunction=10&lt;br /&gt;
|frfun=11&lt;br /&gt;
|fraesthetics=6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The level's name is derived from the song &amp;quot;The Tiki Tiki Tiki Room&amp;quot;, which plays at the Disneyland attraction Walt Disney's Enchanted Tiki Room.&lt;br /&gt;
* The level's geometry forms a perfect square, with the player moving towards the centre in a clockwork spiral.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML Tier 3}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good 48 Hour Mega Man Level Stages]][[Category:Tier 3 (MaG48HMML)]]&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=The_Tiki_Tiki_Tiki_Tiki_Tiki_Room&amp;diff=20117</id>
		<title>The Tiki Tiki Tiki Tiki Tiki Room</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=The_Tiki_Tiki_Tiki_Tiki_Tiki_Room&amp;diff=20117"/>
				<updated>2022-02-25T22:39:22Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank=82nd&lt;br /&gt;
|image=[[File:MaG48HMML-82-TheTikiTikiTikiTikiTikiRoom.png|256px]]&lt;br /&gt;
|caption=''All the Bills sing words and the Gremlins croon''&amp;lt;br&amp;gt;''In The Tiki Tiki Tiki Tiki Tiki Room!''&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]'' &lt;br /&gt;
|creator=[[Brooks]]&lt;br /&gt;
|composer=Mari Yamaguchi&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=48h&lt;br /&gt;
|judge1=54&lt;br /&gt;
|judge2=47&lt;br /&gt;
|judge3=38&lt;br /&gt;
|judge4=48&lt;br /&gt;
|totalscore=46.75&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|box=&lt;br /&gt;
*[[Gyoraibo]]&lt;br /&gt;
*[[Scissascissor]]&lt;br /&gt;
*[[Sonic Bill]]&lt;br /&gt;
*[[Air Tiki]]&lt;br /&gt;
*[[Napalm]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Gyoraibo]]&lt;br /&gt;
*[[Scissascissor]]&lt;br /&gt;
*[[Sonic Bill]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Air Tiki]]&lt;br /&gt;
*[[Napalm]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=Mega Man 5 - Stone Man&lt;br /&gt;
|location=[[Tier 3 (MaG48HMML)|Tier 3]]&lt;br /&gt;
|previous=[[Megatroid]]&lt;br /&gt;
|next=[[Down the Drain]]&lt;br /&gt;
}}&lt;br /&gt;
'''The Tiki Tiki Tiki Tiki Tiki Room''' is the 82nd place entry in ''[[Make a Good 48 Hour Mega Man Level]]''. It is a semi-aquatic level that heavily uses [[Air Tiki]]s as platforms and hazards, while [[Gyoraibo]]s patrol the waters looking to either ambush [[Mega Man]] from below or swim straight into him. Much of the level is also covered in [[Napalm]] fires that make platforming dangerous – however, it also has a habit of killing enemies that fly straight into it, simultaneously making certain areas easier than intended.&lt;br /&gt;
&lt;br /&gt;
During the Goody Two Shoes [[Sidequests|sidequest]], The Tiki Tiki Tiki Tiki Tiki Room is the third stage to be visited while tracking down the [[Shadow Imposter]]'s whereabouts.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The first portion of the stage focuses on platforming over Air Tikis and avoiding Napalm. The [[Rain Flush]] can be used to extinguish the latter and reduce the risk of instant death, but in some cases a bottomless pit lies underneath to negate that advantage. Early on, [[Scissascissor]]s try to ambush Mega Man while jumping from one Air Tiki to the next, making it wise to shoot ahead while jumping. Eventually, Mega Man enters a partially submerged area where Gyoraibos swim in from the left, while [[Sonic Bill]]s perch on platforms and fly towards him when he gets close. Staying underwater and using Charge Shots or Special Weapons to kill the Gyoraibos is the safer option, as the Sonic Bills cannot enter the water without landing on another platform. A ladder-climbing section appears soon after, where Scissascissors attempt to snipe Mega Man while climbing; staying still and waiting for them to fly past is a sound idea.&lt;br /&gt;
&lt;br /&gt;
Before long, a short underwater area appears, with multiple enemies spawning in at once just before a checkpoint. The Rain Flush is once again a useful method of crowd control and Napalm-extinguishing here. What follows is a semi-spike drop over a trio of Air Tikis; between the multiple spikes, the Air Tikis' horns, and the [[Gremlin]]s that fly out from their sides, avoiding damage here can be rather difficult without either very quick and precise movement, or a level of patience and caution. A pair of Napalm flames conveniently sit on either side of the third Air Tiki, and will instantly kill the Gremlins it spawns while allowing for Mega Man to concentrate on jumping past spikes.&lt;br /&gt;
&lt;br /&gt;
The last few screens of the level are relatively simple, with only a few strategically placed Sonic Bills posing much of a threat. As they're either protected by an Air Tiki or too low to hit with the [[Mega Buster]], using a homing weapon like [[Beat]] or the [[Homing Sniper]] to take them out from afar helps. The last screen before the end is filled with Sonic Bills, Napalm, and a Scissascissor that is immediately neutered by the fire. In the very last room is a massive Napalm fire atop a set of spikes, with the [[Energy Element]] sitting to the side. Even if Mega Man dies here, a checkpoint is present here. By extinguishing the Napalm, he can see an odd sculpture made of [[Blizzard Man]] tiles, but otherwise there is nothing else of note.&lt;br /&gt;
&lt;br /&gt;
==Shadow Imposter Graffiti==&lt;br /&gt;
The hidden message is located at the very end of the level, on the large sculpture obscured by the giant Napalm fire. By using the Rain Flush to put it out, the message can be read either while falling down to the spikes below, or (more sensibly) while riding the [[Rush Jet]] over to it. While looking for the message, a [[Shadow Turret]] flies from left to right across the top of the screen, shooting at Mega Man provided he isn't holding onto a ladder.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment48h&lt;br /&gt;
|parma=This one is honestly really inoffensive other than some stupid jumps. The box assets are used okay, but not super creatively. I like that you tried to use the Tikis in different environments, that aspect of it was pretty nice. A few spots, one being underwater, are too dense and have too much going on at once. That could be fine-tuned, but it's not deal breaking. The flames really just kinda feel like they are there. Once you realize you can extinguish them, half the challenge in the level is gone. I like the way the level looks, but the music just feels extremely unfitting to me. I can't explain why, but I really really don't like the music choice. I'd go for something spacier or more of a lab-like theme. Maybe Gemini Man's theme, or Galaxy Man's, or even Gravity Man's. Stone Man's theme felt wrong.&lt;br /&gt;
|parmascore=54&lt;br /&gt;
|pjdesign=15&lt;br /&gt;
|pjcreativity=7&lt;br /&gt;
|pjfunction=10&lt;br /&gt;
|pjfun=14&lt;br /&gt;
|pjaesthetics=8&lt;br /&gt;
|pk=Yeah, I'm not feeling this one that much. For the sake of a buster-only run, the fires were only acting as spikes, and even if you use weapons to extinguish them, it just makes the challenges too easy. Maybe you could have focused more on using Rain Flush, to traverse fiery rooms or something.&lt;br /&gt;
|pkscore=47&lt;br /&gt;
|pkdesign=15&lt;br /&gt;
|pkcreativity=7&lt;br /&gt;
|pkfunction=10&lt;br /&gt;
|pkfun=11&lt;br /&gt;
|pkaesthetics=6&lt;br /&gt;
|m-jacq=Uh oh.&amp;lt;br&amp;gt;Actually, this level does do one thing very right - I thought the scissors were used extremely well, both in concert with the Tikis and during the vertical sections. I was less enthused with... other parts of the level. Like, you did playtest this and realize that enemies die when they collide with the fire, right? Because sometimes that looks deliberate (as with the fires on the sides of the Tikis, thus declawing them), but on other screens it's kind of comical watching enemies careen to their deaths. I suspect there's supposed to be some sort of &amp;quot;pick a path&amp;quot; motif running through the level - at the very beginning, for instance, you can travel along the Tikis' heads or beneath them. And there are some other screens where you get two choices of which path to take - wallow through three-tile-high water segments or take the (literal) high road? Etc. That's fine, but it's obscured by this level's scattershot approach to placing down obstacles, where there are little fires burning everywhere (including underwater?) that make everything a lot more confusing than it really is. I dunno - there's a solid *idea* here, but the execution leaves a lot to be desired.&lt;br /&gt;
|m-jacqscore=38&lt;br /&gt;
|mjdesign=9&lt;br /&gt;
|mjcreativity=8&lt;br /&gt;
|mjfunction=10&lt;br /&gt;
|mjfun=4&lt;br /&gt;
|mjaesthetics=7&lt;br /&gt;
|freems=A little bit of an odd level. While there were a handful of clever setups using the Air Tikis (the two right next to each other with the single spike of fear causing you to think just a little more carefully about shooting the little guys) most of the level just sort of existed. With a few exceptions, the enemy placement was completely pointless as the bullets would just destroy themselves, the scissors would oftentimes just be handled by doing nothing (thinking mostly on the ladder room where a ton of them come in at once) and some of the fish can do things... except half the time they're useless because the missiles shoot up and you happen to be below them. Outside of that, at times there seemed to be little rhyme or reason for the spike and fire placement. There were plenty of checkpoints everywhere so it never really got annoying, it was just... very odd to say the least.&lt;br /&gt;
|freemsscore=48&lt;br /&gt;
|frdesign=14&lt;br /&gt;
|frcreativity=7&lt;br /&gt;
|frfunction=10&lt;br /&gt;
|frfun=11&lt;br /&gt;
|fraesthetics=6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The level's name is derived from the song &amp;quot;The Tiki Tiki Tiki Room&amp;quot;, which plays at the Disneyland attraction Walt Disney's Enchanted Tiki Room.&lt;br /&gt;
* The level's geometry forms a perfect square, with the player moving towards the centre in a clockwork spiral.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML Tier 3}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good 48 Hour Mega Man Level Stages]][[Category:Tier 3 (MaG48HMML)]]&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Z-Saber_(user)&amp;diff=20115</id>
		<title>Z-Saber (user)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Z-Saber_(user)&amp;diff=20115"/>
				<updated>2022-02-25T22:34:16Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=The_Tiki_Tiki_Tiki_Tiki_Tiki_Room&amp;diff=20114</id>
		<title>The Tiki Tiki Tiki Tiki Tiki Room</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=The_Tiki_Tiki_Tiki_Tiki_Tiki_Room&amp;diff=20114"/>
				<updated>2022-02-25T22:29:37Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank=82nd&lt;br /&gt;
|image=[[File:MaG48HMML-82-TheTikiTikiTikiTikiTikiRoom.png|256px]]&lt;br /&gt;
|caption=''All the Bills sing words and the Gremlins croon''&amp;lt;br&amp;gt;''In The Tiki Tiki Tiki Tiki Tiki Room!''&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]'' &lt;br /&gt;
|creator=[[Brooks]]&lt;br /&gt;
|composer=Mari Yamaguchi&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=48h&lt;br /&gt;
|judge1=54&lt;br /&gt;
|judge2=47&lt;br /&gt;
|judge3=38&lt;br /&gt;
|judge4=48&lt;br /&gt;
|totalscore=46.75&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|box=&lt;br /&gt;
*[[Gyoraibo]]&lt;br /&gt;
*[[Scissascissor]]&lt;br /&gt;
*[[Sonic Bill]]&lt;br /&gt;
*[[Air Tiki]]&lt;br /&gt;
*[[Napalm]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Gyoraibo]]&lt;br /&gt;
*[[Scissascissor]]&lt;br /&gt;
*[[Sonic Bill]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Air Tiki]]&lt;br /&gt;
*[[Napalm]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=Mega Man 5 - Stone Man&lt;br /&gt;
|location=[[Tier 3 (MaG48HMML)|Tier 3]]&lt;br /&gt;
|previous=[[Megatroid]]&lt;br /&gt;
|next=[[Down the Drain]]&lt;br /&gt;
}}&lt;br /&gt;
'''The Tiki Tiki Tiki Tiki Tiki Room''' is the 82nd place entry in ''[[Make a Good 48 Hour Mega Man Level]]''. It is a semi-aquatic level that heavily uses [[Air Tiki]]s as platforms and hazards, while [[Gyoraibo]]s patrol the waters looking to either ambush [[Mega Man]] from below or swim straight into him. Much of the level is also covered in [[Napalm]] fires that make platforming dangerous – however, it also has a habit of killing enemies that fly straight into it, simultaneously making certain areas easier than intended.&lt;br /&gt;
&lt;br /&gt;
During the Goody Two Shoes [[Sidequests|sidequest]], The Tiki Tiki Tiki Tiki Tiki Room is the third stage to be visited while tracking down the [[Shadow Imposter]]'s whereabouts.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The first portion of the stage focuses on platforming over Air Tikis and avoiding Napalm. The [[Rain Flush]] can be used to extinguish the latter and reduce the risk of instant death, but in some cases a bottomless pit lies underneath to negate that advantage. Early on, [[Scissascissor]]s try to ambush Mega Man while jumping from one Air Tiki to the next, making it wise to shoot ahead while jumping. Eventually, Mega Man enters a partially submerged area where Gyoraibos swim in from the left, while [[Sonic Bill]]s perch on platforms and fly towards him when he gets close. Staying underwater and using Charge Shots or Special Weapons to kill the Gyoraibos is the safer option, as the Sonic Bills cannot enter the water without landing on another platform. A ladder-climbing section appears soon after, where Scissascissors attempt to snipe Mega Man while climbing; staying still and waiting for them to fly past is a sound idea.&lt;br /&gt;
&lt;br /&gt;
Before long, a short underwater area appears, with multiple enemies spawning in at once just before a checkpoint. The Rain Flush is once again a useful method of crowd control and Napalm-extinguishing here. What follows is a semi-spike drop over a trio of Air Tikis; between the multiple spikes, the Air Tikis' horns, and the [[Gremlin]]s that fly out from their sides, avoiding damage here can be rather difficult without either very quick and precise movement, or a level of patience and caution. A pair of Napalm flames conveniently sit on either side of the third Air Tiki, and will instantly kill the Gremlins it spawns while allowing for Mega Man to concentrate on jumping past spikes.&lt;br /&gt;
&lt;br /&gt;
The last few screens of the level are relatively simple, with only a few strategically placed Sonic Bills posing much of a threat. As they're either protected by an Air Tiki or too low to hit with the [[Mega Buster]], using a homing weapon like [[Beat]] or the [[Homing Sniper]] to take them out from afar helps. The last screen before the end is filled with Sonic Bills, Napalm, and a Scissascissor that is immediately neutered by the fire. In the very last room is a massive Napalm fire atop a set of spikes, with the [[Energy Element]] sitting to the side. Even if Mega Man dies here, a checkpoint is present here. By extinguishing the Napalm, he can see an odd sculpture made of [[Blizzard Man]] tiles, but otherwise there is nothing else of note.&lt;br /&gt;
&lt;br /&gt;
==Shadow Imposter Graffiti==&lt;br /&gt;
The hidden message is located at the very end of the level, on the large sculpture obscured by the giant Napalm fire. By using the Rain Flush to put it out, the message can be read either while falling down to the spikes below, or (more sensibly) while riding the [[Rush Jet]] over to it. While looking for the message, a [[Shadow Turret]] flies from left to right across the top of the screen, shooting at Mega Man provided he isn't holding onto a ladder.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment48h&lt;br /&gt;
|parma=This one is honestly really inoffensive other than some stupid jumps. The box assets are used okay, but not super creatively. I like that you tried to use the Tikis in different environments, that aspect of it was pretty nice. A few spots, one being underwater, are too dense and have too much going on at once. That could be fine-tuned, but it's not deal breaking. The flames really just kinda feel like they are there. Once you realize you can extinguish them, half the challenge in the level is gone. I like the way the level looks, but the music just feels extremely unfitting to me. I can't explain why, but I really really don't like the music choice. I'd go for something spacier or more of a lab-like theme. Maybe Gemini Man's theme, or Galaxy Man's, or even Gravity Man's. Stone Man's theme felt wrong.&lt;br /&gt;
|parmascore=54&lt;br /&gt;
|pjdesign=15&lt;br /&gt;
|pjcreativity=7&lt;br /&gt;
|pjfunction=10&lt;br /&gt;
|pjfun=14&lt;br /&gt;
|pjaesthetics=8&lt;br /&gt;
|pk=Yeah, I'm not feeling this one that much. For the sake of a buster-only run, the fires were only acting as spikes, and even if you use weapons to extinguish them, it just makes the challenges too easy. Maybe you could have focused more on using Rain Flush, to traverse fiery rooms or something.&lt;br /&gt;
|pkscore=47&lt;br /&gt;
|pkdesign=15&lt;br /&gt;
|pkcreativity=7&lt;br /&gt;
|pkfunction=10&lt;br /&gt;
|pkfun=11&lt;br /&gt;
|pkaesthetics=6&lt;br /&gt;
|m-jacq=Uh oh.&amp;lt;br&amp;gt;Actually, this level does do one thing very right - I thought the scissors were used extremely well, both in concert with the Tikis and during the vertical sections. I was less enthused with... other parts of the level. Like, you did playtest this and realize that enemies die when they collide with the fire, right? Because sometimes that looks deliberate (as with the fires on the sides of the Tikis, thus declawing them), but on other screens it's kind of comical watching enemies careen to their deaths. I suspect there's supposed to be some sort of &amp;quot;pick a path&amp;quot; motif running through the level - at the very beginning, for instance, you can travel along the Tikis' heads or beneath them. And there are some other screens where you get two choices of which path to take - wallow through three-tile-high water segments or take the (literal) high road? Etc. That's fine, but it's obscured by this level's scattershot approach to placing down obstacles, where there are little fires burning everywhere (including underwater?) that make everything a lot more confusing than it really is. I dunno - there's a solid *idea* here, but the execution leaves a lot to be desired.&lt;br /&gt;
|m-jacqscore=38&lt;br /&gt;
|mjdesign=9&lt;br /&gt;
|mjcreativity=8&lt;br /&gt;
|mjfunction=10&lt;br /&gt;
|mjfun=4&lt;br /&gt;
|mjaesthetics=7&lt;br /&gt;
|freems=A little bit of an odd level. While there were a handful of clever setups using the Air Tikis (the two right next to each other with the single spike of fear causing you to think just a little more carefully about shooting the little guys) most of the level just sort of existed. With a few exceptions, the enemy placement was completely pointless as the bullets would just destroy themselves, the scissors would oftentimes just be handled by doing nothing (thinking mostly on the ladder room where a ton of them come in at once) and some of the fish can do things... except half the time they're useless because the missiles shoot up and you happen to be below them. Outside of that, at times there seemed to be little rhyme or reason for the spike and fire placement. There were plenty of checkpoints everywhere so it never really got annoying, it was just... very odd to say the least.&lt;br /&gt;
|freemsscore=48&lt;br /&gt;
|frdesign=14&lt;br /&gt;
|frcreativity=7&lt;br /&gt;
|frfunction=10&lt;br /&gt;
|frfun=11&lt;br /&gt;
|fraesthetics=6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The level's name is derived from the song &amp;quot;The Tiki Tiki Tiki Room&amp;quot;, which plays at the Disneyland attraction Walt Disney's Enchanted Tiki Room.&lt;br /&gt;
* The level's geometry forms a perfect square, with the player moving towards the centre in a clockwork spiral.&lt;br /&gt;
* The level's creator, more widely known as [[Z-Saber_(user)|Z-Saber]], submitted under the name Brooks to avoid influencing player expectations or opinions in any way due to name association.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML Tier 3}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good 48 Hour Mega Man Level Stages]][[Category:Tier 3 (MaG48HMML)]]&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Brooks&amp;diff=20110</id>
		<title>Brooks</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Brooks&amp;diff=20110"/>
				<updated>2022-02-25T22:19:55Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: Let's link to the person and not the weapon this time.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Z-Saber_(user)]]&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Brooks&amp;diff=20109</id>
		<title>Brooks</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Brooks&amp;diff=20109"/>
				<updated>2022-02-25T22:18:46Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: Redirected page to Z-Saber&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Z-Saber]]&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Custom_Costumes&amp;diff=13649</id>
		<title>Custom Costumes</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Custom_Costumes&amp;diff=13649"/>
				<updated>2020-09-09T20:08:33Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Custom Costumes''' are optional [[Costumes]] that are created by the MaGMML community for ''[[Make a Good Mega Man Level 2]]''. These costumes are not included in the main game, but can be downloaded and added to the shop. Custom Costumes are unlocked after collecting 100 [[Noble Nickel]]s. They returned in ''[[Make a Good Mega Man Level Remastered]]'', where the feature is unlocked at Roll's costume shop for only 200 bolts. &lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
===How to Add a Custom Costume===&lt;br /&gt;
# In the game folder, locate the &amp;quot;skins&amp;quot; folder (or &amp;quot;Costumes&amp;quot; folder on the MaGMML1 Remastered game folder). If this folder doesn't exist, you can create it yourself, or go into the skin select menu in game (it’s Roll's mirror in the costume shop).&lt;br /&gt;
#* For Windows users, the skin folder should be located in the filepath C:\Users\''(Your username on your computer)''\AppData\Local\MAGMML2_MAIN_GAME&lt;br /&gt;
#* Alternatively, users can place the skins folder on the same folder where the game is located.&lt;br /&gt;
# Click on the file to download the costume you'd like to use.&lt;br /&gt;
# Place the file into the skins folder.&lt;br /&gt;
# Head into Roll's costume shop and press up in front of the mirror, you should see your skin listed in the menu!&lt;br /&gt;
&lt;br /&gt;
===How to Create a Custom Costume===&lt;br /&gt;
:''todo: this section''&lt;br /&gt;
&lt;br /&gt;
===How to Convert MaGMML2 Skins Into Use for MaGMML1 Remastered===&lt;br /&gt;
====For Windows====&lt;br /&gt;
# You'll need Python installed into your computer, download the latest stable Python build in their official website here: https://www.python.org/downloads/ , if your computer has Python installed already, you may skip the first two steps.&lt;br /&gt;
# When installing using their Executable Installer, check the box that says &amp;quot;Add Python to PATH&amp;quot;, this will allow Python to be run in Command prompt.&lt;br /&gt;
# Open up Command prompt (you can do so through opening up Start menu, then searching &amp;quot;cmd&amp;quot;), type &amp;quot;python -m pip install pillow&amp;quot; and press Enter to install the PIL module required to run the script.&lt;br /&gt;
# In the MaGMML1 Remastered game folder, locate the folder &amp;quot;Costumes&amp;quot;, inside is where you put your 1R spritesheets for use ingame, there is also a folder called &amp;quot;Tools&amp;quot;.&lt;br /&gt;
# In &amp;quot;Tools&amp;quot;, there is a batch file that when run, it will convert all pngs in the folder to be compatible for use with 1R, the converted files will be placed in the previous folder (&amp;quot;Costumes&amp;quot;).&lt;br /&gt;
#* If you want to convert individual files, you will need to use Command prompt, and navigate to where this folder is to run the Python script, use 'cd &amp;quot;[filepath that can be copied over in Explorer]&amp;quot;'. After being in the &amp;quot;Tools&amp;quot; folder in Command prompt, use &amp;quot;python magmml2_costume_to_1r.py SkinMagmml2.png Skin1R.png&amp;quot;, with &amp;quot;SkinMagmml2.png&amp;quot; being the filename for the MaGMML2 skin that you want to convert, &amp;quot;Skin1R.png&amp;quot; being the name of the output skin file.&lt;br /&gt;
&lt;br /&gt;
==List of MaGMML1R Costumes==&lt;br /&gt;
===Mega Man Series Costumes===&lt;br /&gt;
====Mega Man (Classic) Costumes====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Pic'''&lt;br /&gt;
!'''Character'''&lt;br /&gt;
!'''Created By'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:AirMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/594704512577437726/680263396699930631/Air_Man.png Air Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE, Boberatu'''&lt;br /&gt;
| Mega Man 2 Air Man for MaGMML1 Remastered.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:breakmanbluesicon.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/d/de/Breakman.png Breakman] and [http://magmmlcontest.com/wiki/images/9/94/Blues.png Blues]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Universal 22 (Sprite credits listed in files)'''&lt;br /&gt;
| A revamped version of Proto Man, along with a Break Man skin. Were supposed to be released for MaGMML2 but didn't get finished for it, so I remade them for MaGMML1R.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MaGMML3 BubbleMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/7/7f/BubbleManFor1R.png Bubble Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''DLN No. 03 Cutman, Boberatu, And Riguor'''&lt;br /&gt;
| Bubble Man from ''Mega Man 2''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:ChillMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/680559903991267373/Chill_Man.png Chill Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE, Boberatu'''&lt;br /&gt;
| Megaman 10 Chill Man for MaGMML1 Remastered.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:CommandoMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/738806268432482304/738806383927099392/Commando_Man.png Commando Man (Fixed Up) ]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
| a skin of Commando Man with some animations made by me and others taken from other parts. my favorite robot master of Mega Man 10 :).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MM1 CutMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/4/46/CutManFor1R.png Cut Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''DLN No. 03 Cutman And Mysterion-svin'''&lt;br /&gt;
| Cut Man from ''Mega Man''. Ported From MaGMML2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:DanganMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/594704512577437726/680261620026441819/Dangan_Man.png Dangan Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
| Dangan Man by Megaman &amp;amp; Bass Challenger From The Future. One thing is that the animations of the Top Spin I will have to change them but here I leave the skin in case they want to use it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:DarkMan1.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/680250323981566007/Dark_Man_1.png Dark Man 1]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
| the Dark Man of the first level of the castle of Proto Man of Mega Man 5.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Spiiin.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/c/c1/Drill_Man.png Drill Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Ion, 8BDM Team'''&lt;br /&gt;
| Drill Man from ''Mega Man 4''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Duo_Prev.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/6/65/%28MaGMML1%29_Duo.png Duo]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''hansungkee, DragonFaku'''&lt;br /&gt;
| Duo from ''Mega Man 8''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:DustMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/738806268432482304/738806542677180416/Dust_Man.png Dust Man (Fixed Up) ]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE, Boberatu'''&lt;br /&gt;
| Mega Man 4 Dust Man for MaGMML1 Remastered.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:OhYeahMrKrabs.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/5/54/Energy_Element.png Energy Element]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Keaton'''&lt;br /&gt;
| ''But sometimes, it almost seems like they have minds of their own...''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:FakeSkin.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/447282782792581130/592755584340721666/Fake_Man.png Fake Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&lt;br /&gt;
| Fake Man from ''Mega Man 9'''s DLC.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:FreezeSkin.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/586409458469437442/Freeze_Man.png Freeze Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''RM7FC Team, 8BDM Team, Mysterion-svin'''&lt;br /&gt;
| Freeze Man from ''Mega Man 7''. He secretly has crush on Ice Man.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Galaxy Man Skin.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/584138280539521024/Galaxy_Man.png Galaxy Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Eclipsestriker, Boberatu and the 8BDM Team'''&lt;br /&gt;
| Galaxy Man from ''Mega Man 9''. And yes, I did take the isotope.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Gemini_Man.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/583047586034876438/Gemini_Man.png Gemini Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Eclipsestriker, Boberatu and the 8BDM Team'''&lt;br /&gt;
| Gemini Man from ''Mega Man 3''. Uses he/him and they/them pronouns.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MaGMML3 HeatMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/583726007517708289/Heat_Man.png Heat Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&lt;br /&gt;
| Heat Man from ''Mega Man 2''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MegaWaterS.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/696959200567492710/Mega_Water_S..png Mega Water S.]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&lt;br /&gt;
| Mega Water S. from ''Mega Man: The Wily Wars'', in ''Wily Tower'' mode. The smartest member of the Genesis Unit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Mt.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/583808123295236106/Metal_Man.png Metal Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu, Eclipsestriker'''&lt;br /&gt;
| Metal Man from ''Mega Man 2''. Perfect for Metal Blade spam.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:mm3preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/6/64/MM3.png Mega Man 3] ([http://magmmlcontest.com/wiki/images/6/65/Mega_Man_3.png Alt])&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Keaton'''&lt;br /&gt;
| Mega Man 3 before it died and became a ghost. An assortment of different MM3 enemies for each sprite. Comes with an alt version that uses the enemies original color palette but doesn't use weapon palettes.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:NapalmMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/691061361278582784/Napalm_Man.png Napalm Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE, Boberatu'''&lt;br /&gt;
| Mega Man 5 Napalm Man for MaGMML1 Remastered.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:PharaohMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/584719921326325770/Pharaoh_Man.png Pharaoh Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&lt;br /&gt;
| Pharaoh Man from ''Mega Man 4''. He is angry because someone [[Ancient Tomb|stole]] his level from him.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Plantsprite.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/696959196683436042/Plant_Man.png Plant Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&lt;br /&gt;
| Plant Man from ''Mega Man 6''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MaGMML3 Punk.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/586549023045845024/Punk.png Punk]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu, Mysterion-svin'''&lt;br /&gt;
| Punk from ''Mega Man III''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Quick_Man_Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/589120190235672596/Quick_Man.png Quick Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Beed28, Fabián, Eclipsestriker and the 8DBM Team'''&lt;br /&gt;
| Quick Man from ''Mega Man 2''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:SkullWalkerPreview.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/8/83/Skull_Walker.png Skull Walker]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Keaton'''&lt;br /&gt;
| Skull Walker from ''Mega Man 6''. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:SolarMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/738806268432482304/738807619824910476/Solar_Man.png Solar Man (Fixed Up) ]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE, Boberatu'''&lt;br /&gt;
| Solar Man by Mega Man 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Top Man Skin.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/d/d3/Top-skin.png Top Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Fabián, Boberatu'''&lt;br /&gt;
| Top Man from ''Mega Man 3''. Well-known for spinning right round, much like a record.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:YellowDevilPreview2.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/d/d3/Top-skin.png Yellow Devil]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Keaton'''&lt;br /&gt;
| Bumo bumo. A small version of Yellow Devil from ''Mega Man''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:AssortedPreview2.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/0/04/Metal_Man_X.png Metal Man], [http://magmmlcontest.com/wiki/images/b/b9/Gemini_Man_X.png Gemini Man], [https://cdn.discordapp.com/attachments/738806268432482304/738807619824910476/Solar_Man.png Solar Man], [http://magmmlcontest.com/wiki/images/c/ce/TopMan_X.png Top Man], [http://magmmlcontest.com/wiki/images/1/15/Pharaoh_Man_X.png Pharaoh Man], [http://magmmlcontest.com/wiki/images/8/8d/Galaxy_Man_X.png Galaxy Man], [http://magmmlcontest.com/wiki/images/e/e9/Freeze_Man_X.png Freeze Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Various artists, compiled by Keaton'''&lt;br /&gt;
| Various robot master costumes but without the weapon palette changing. This is for the robot masters who change colors when they use their own weapon. Nobody has made Sheep Man or Magic Man yet, unfortunately. Freeze Man is here to substitute for Glass Man.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mega Man Zero Costumes====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Pic'''&lt;br /&gt;
!'''Character'''&lt;br /&gt;
!'''Created By'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:zerogif.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/4/40/Zero_%28MMZ%29.png Zero (MMZ Styled)]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Universal 22, BBLIR'''&lt;br /&gt;
| Zero with his design from the Mega Man Zero series.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:OmegaZeroPreview.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/377170719433424897/657601234118770709/Omega_Zero.png Omega Zero]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Universal 22'''&lt;br /&gt;
| Omega Zero from Mega Man Zero 3. ''&amp;quot;Ware wa meshia nari!&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mega Man Fanon Costumes====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Pic'''&lt;br /&gt;
!'''Character'''&lt;br /&gt;
!'''Created By'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Coda.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/662800355750445056/Coda.png Coda]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
| Mega Man Unlimited unused character.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:GigavoltMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/583680315642609664/Gigavolt_Man.png Gigavolt Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''ThatOneEnder, Mysterion-svin'''&lt;br /&gt;
| ''MaGMML2'' NPC-character from [[Gigavolt Man]] stage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:IllusionMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/680560084778221636/Illusion_Man.png Illusion Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
| Illusion Man by Megaman Eternal for MaGMML 1 Remastered.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Luckymeng.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/581520532822949898/Lucky_Man.png Luckyman]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Eclipsestriker'''&lt;br /&gt;
| Luckyman, from the ROM Hack series, Luckyman 1 to 8, made by the infamous romhacker, CHIKO.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MatchMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/584730026923130922/Match_Man.png Match Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&lt;br /&gt;
| The one and only Robot Match-ster (get it?) from [[Gunpowder Cellar]] in ''MaGMML2''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:EcksDee.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/4/4b/MegaMan_EcksDee.png Mega Man Ecks Dee]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''SRWB'''&lt;br /&gt;
| XD (Shout out to LucasRCD for creating an original portrayal of this deity. also, I had to remove some space from a file name of this one, due to the character limits.)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Yes.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/a/a9/XtendedZeroMAGMML1.png Extended Zero]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''SnoruntPyro, BBLIR'''&lt;br /&gt;
| art&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MegaWomanpreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/b/bc/Mega_Woman.png Mega Woman]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Keaton'''&lt;br /&gt;
| The only female Mega Man ever designed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:PerfectBlueAnim.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/4/40/%28Perfect_Blue%29_Mega_Man.png Perfect-Blue Mega Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''An Absolute Loser, Universal 22'''&lt;br /&gt;
| Mega Man with his design from the fangame ''Mega Man: Perfect Blue''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Quarantine Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/9/96/Quarantine_Woman_1R.png Quarantine Woman]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Some Loser, Keaton, Riguor'''&lt;br /&gt;
| ''MaGMML2''-exclusive character from [[Quarantine Woman (stage)|the level of the same name]]. Sprite updates &amp;amp; fixes by Keaton. 1-up sprite by Riguor.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:RollMM7FC.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/676540225714913310/Roll_MM7fc.png Roll MM7fc]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
| Roll of Mega Man 7 Fc for MaGMML 1 Remastered.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:RollChanC&amp;amp;8.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/594704512577437726/734485349891309708/Roll_Chan_Classic.png Roll Chan (Classic) ], [https://cdn.discordapp.com/attachments/594704512577437726/734485379675062272/Roll_Chan_MM8.png Roll Chan (MM8) ]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
| Roll Chan Roll (Nes Mega Man Rom Hacks) for MaGMML 1 Remastered.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:SniperJoeMMR.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/594704512577437726/679554757534154779/MMR_Sniper_Joe.png Sniper Joe Mega Man Revolution]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
| Sniper Joe from Mega Man Revolution for MagmmlR some sprites like walking the tube to do me.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:TacoMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/583680327004848128/Taco_Man.png Taco Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''SchuSlime64, Mysterion-svin'''&lt;br /&gt;
| ''MaGMML2'' boss from [[Taco Man (stage)|his own stage]]. Supports vore.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:TuneWoman.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/680560234246307870/Tune_Woman.png Tune Woman]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
| Tune Woman by Megaman Eternal for MaGMML 1 Remastered.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MMIFI.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/594704512577437726/734491799594205215/Mega_Man_IFI.png Mega Man (IFI) ][https://cdn.discordapp.com/attachments/594704512577437726/734491867986788372/Proto_Man_IFI.png Proto Man (IFI) ][https://cdn.discordapp.com/attachments/594704512577437726/734491890715721789/Bass_IFI.png Bass (IFI) ]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
| Megaman, Protoman and Bass from Megaman Infamous Intent for MaGMML 1 Remastered. Although the animation of the Top Spin does not convince me much, but anyway.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Series Costumes====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Pic'''&lt;br /&gt;
!'''Character'''&lt;br /&gt;
!'''Created By'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:H.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/582630771672743936/H.png H]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Eclipsestriker'''&lt;br /&gt;
| H&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:QuoteSkinPreview.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/2/28/Quote.png Quote]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Universal 22'''&lt;br /&gt;
| Quote from ''Cave Story (Doukutsu Monogatari)''. Has a habit of losing his memory. Credits to Karakato for the OG Quote sprite!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Lippypreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://media.discordapp.net/attachments/379738860231327744/582626632867643422/Lip.png Lip]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''SCMidna'''&lt;br /&gt;
| The first custom costume officially released for ''MaGMML1 Remastered''. Lip is finally number one at something!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Weegee.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/584122320889839629/Luigi.png Luigi]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Matheus2653, SupaMit'''&lt;br /&gt;
| Luigi from the Super Mario series, he uses his Poltergust 3000 from the Luigi's Mansion games to attack his enemies. Mario also appears to help!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MarioSMW.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/685694588769272017/Mario_SMW.png Mario SMW]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''WARNER MOVIE'''&lt;br /&gt;
| This is a 16 bit Mario skin from Super Mario World for MaGMML1R''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:abrawlissurelybrewing.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/c/c4/Cuphead.png Cuphead] and [http://magmmlcontest.com/wiki/images/4/4d/Mugman.png Mugman]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Cruise Elroy, Garion/Gabriel, Universal 22, Karakato'''&lt;br /&gt;
| A brawl is surely brewing! The two nostalgic natives are back once again for a good old-fashioned adventure! But how will they fare against ''Dr. Wily'' and his army of Robot Masters?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Spooderpreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/583460210497159169/Muffet.png Muffet]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''SCMidna'''&lt;br /&gt;
| Put her in Deltarune Toby damn it&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Omega Marcos.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/421064731688960000/693975401655042092/Marcos_1R.png Omega Necrom]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''[[User:NecromMarcos|NecromMarcos]], Keaton'''&lt;br /&gt;
| The Multiverse Traveller comes along with his pet Nieve, finally made a custom costume of my sona with a important help, converted from MaGMML2 to 1R. (Skin must be named as Marcos)''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Reimu_preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/7/70/Reimu_%281R%29.png Reimu]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''[[Pachy]], [[PKWeegee]], Schmiddi, ThatEntityPerson'''&lt;br /&gt;
| Created from the &amp;quot;Reimu B&amp;quot; custom costume for MaGMML2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:SarayWoman.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/640012637005938688/655929780876738561/Saray_Woman.png Saray Woman]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mega Man YT'''&lt;br /&gt;
| A OC character that I made, and finished doing a skin from him''.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of MaGMML2 Costumes==&lt;br /&gt;
===Mega Man Series Costumes===&lt;br /&gt;
&amp;lt;!--Nothing should go here. This is an encompassing descriptor for the Mega Man section.  Please put skins under their respective series---&amp;gt;&lt;br /&gt;
====Mega Man (Classic) Costumes====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Pic'''&lt;br /&gt;
!'''Character'''&lt;br /&gt;
!'''Alter&amp;lt;br&amp;gt;Weapons?'''&lt;br /&gt;
!'''Created By'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MegamanBBaPeview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/f/f0/Megaman_Bad_Box_Art.png BBA Mega Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Fabián'''&lt;br /&gt;
| Bad Box Art Mega Man.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[file:BattleandMega.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/399219632105586700/Battle_and_Fighters_Mega_Man.png Battle and Fighters Mega Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| Mega Man skin primarily using sprites from ''Battle and Fighters''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:FifiMega.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Custom Mega Man: [http://magmmlcontest.com/wiki/images/0/05/ForgottenFortressMegaMan.png Original], [http://magmmlcontest.com/wiki/images/8/8d/ForgottenFortressMegaManShaded.png shaded]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''BBLIR'''&lt;br /&gt;
| Mega Man sprite sheet, originally created for a remake of Forgotten fortress. Contains a shaded variant as a skin experiment.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:BladeSkin.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/585883998178246677/Blade_Man.png Blade Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''Mysterion-svin'''&lt;br /&gt;
| Blade Man from ''Mega Man 10''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Crazy.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Crazy Cannon/Shotman ([http://magmmlcontest.com/wiki/images/d/d0/Crazy_Cannon_aka_Shotman.png Red], [http://magmmlcontest.com/wiki/images/6/6a/Crazy_Cannon_aka_Shotmanalt.png Blue])&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''BBLIR'''&lt;br /&gt;
| The enemy from MM2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:ChargeSkin.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/591255648545669120/Charge_Man.png Charge Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''Mysterion-svin, The Fungus Amongus'''&lt;br /&gt;
| Charge Man from ''Mega Man 5''. Consider him as an echo-fighter of Thomas.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Cr.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/4/4d/Crash_man.png Crash Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu'''&lt;br /&gt;
| Crash Man from ''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Duo.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389246085694226434/Duo.png Duo]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| Duo using sprites from ''Rockman Battle &amp;amp; Fighters''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Duo_Prev.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/0/0f/Duo_.png Duo]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''hansungkee, DragonFaku'''&lt;br /&gt;
| Duo from ''Mega Man 8''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:ElecSkin.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/591255633089658880/Elec_Man.png Elec Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''Mysterion-svin'''&lt;br /&gt;
| Elec Man from ''Mega Man''. Consider him as an echo-fighter of Gigavolt Man (or Taco Man).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Fan-(MM_Strategy)-Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/3/30/Fan-%28MM-Strategy%29.png Fan]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''geno2925, DragonFaku'''&lt;br /&gt;
| Fan from ''Rockman Strategy''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File: Icone.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/7/71/Gameboy_Man.png Gameboy Mega Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Toasterbruh'''&lt;br /&gt;
| Megaman from the Gameboy Games. Does not change colors for accuracy reasons.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Guts.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/407941722929102858/Guts_Man.png Guts Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''Rbade, Mysterion-svin'''&lt;br /&gt;
| Guts Man from ''Mega Man''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MagnetMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/425524894734745600/Magnet_Man.png Magnet Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&lt;br /&gt;
| Magnet Man from ''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Mr_X.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/640012637005938688/653757063121338386/Mr_X.png Mr.X]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mega Man YT'''&lt;br /&gt;
| Sprites ripped from Super Mario Bros Crossover 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Mt.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/9/9d/Metal_man.png Metal Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu'''&lt;br /&gt;
| Metal Man from ''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MegaManMetHelmetPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/6/67/Mega_Man_%28Met_Helmet%29.png Mega Man (Met Helmet)]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Keaton'''&lt;br /&gt;
| Always wanted to wear the metall helmet from outside the costume shop? Now you can. (note: offers no additional head protection)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Ptc.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/418852344395071498/Peterchy.png Peterchy]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&lt;br /&gt;
| An enemy from ''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Question_Mark_Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/485187853865975861/Question_Mark.png Question Mark]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''eviemaybe'''&lt;br /&gt;
| Question mark appearing when selecting Doc Robot in ''Mega Man 3''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Quick_Man_Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/7/71/Quick_Man.png Quick Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Beed28, Fabián'''&lt;br /&gt;
| Quick Man from ''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Ring.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/393055261259988992/Ring.png Ring Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''Interessant and PKWeegee'''&lt;br /&gt;
| Ring Man from ''Mega Man 4''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Rc.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/d/da/Rock%28Mega%29.png Rock]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu'''&lt;br /&gt;
| Megaman before he was converted into a fighting robot. (the kicking pose is a reference to ''Mega Man Powered Up'')&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:rockmagmml2gif.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/c/cd/RockMaGMML2skin.png Rock (Archie Comics)]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''TheRetroDude'''&lt;br /&gt;
| Unarmored Rock with his design from the Archie Comics.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:R-SHADOW.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/f/f2/Rockman_Shadow.png Rockman Shadow]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''geno2925, DragonFaku'''&lt;br /&gt;
| R-Shadow from ''Rockman &amp;amp; Forte: Mirai kara no Chōsensha''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Sk.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/c/c2/Sakugarneskin.png Sakugarne]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu'''&lt;br /&gt;
| Quint's pogo jackhammer robot from ''Mega Man II'' for GameBoy.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:SheepPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/5/55/Sheep_Man.png Sheep Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Bucket'''&lt;br /&gt;
| Sheep Man from ''Mega Man 10''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Toad_Man_Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/0/02/Toad_Man_Costume.png Toad Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Fabián'''&lt;br /&gt;
| Toad Man from ''Mega Man 4''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:TomahawkMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/696959195118960640/Tomahawk_Man.png Tomahawk Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&lt;br /&gt;
| Tomahawk Man from ''Mega Man 6''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Vv.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/8/83/V.png V]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu, zEn and MetroidPeter'''&lt;br /&gt;
| The buoy enemy that appears in Wave Man stage from ''Mega Man 5''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:VoltMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/640012637005938688/651496302705901597/Volt_Man.png Volt Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mega Man YT'''&lt;br /&gt;
| The epic robot master in Mega Man Classic''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:YellowDevilPreview2.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/4/47/Yellow_Devil.png Yellow Devil]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Keaton'''&lt;br /&gt;
| Bumo bumo. A small version of Yellow Devil from ''Mega Man''.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mega Man X Costumes====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Pic'''&lt;br /&gt;
!'''Character'''&lt;br /&gt;
!'''Alter&amp;lt;br&amp;gt;Weapons?'''&lt;br /&gt;
!'''Created By'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:X-Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/370390343650115585/X.png Mega Man X]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rhythm'''&lt;br /&gt;
| X sprite based on Capcom's 30th Anniversary poster.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mega Man ZX Costumes====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Pic'''&lt;br /&gt;
!'''Character'''&lt;br /&gt;
!'''Alter&amp;lt;br&amp;gt;Weapons?'''&lt;br /&gt;
!'''Created By'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Model_a_preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/4/4a/Model_a.png Model a (Grey)]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade, Csketch, Fabián'''&lt;br /&gt;
| Grey using biometal model a from ''Mega Man ZX Advent''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mega Man Fanon Costumes====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Pic'''&lt;br /&gt;
!'''Character'''&lt;br /&gt;
!'''Alter&amp;lt;br&amp;gt;Weapons?'''&lt;br /&gt;
!'''Created By'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Bob.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/4/4f/Bob_.png Bob Anderson]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade, Keaton'''&lt;br /&gt;
| Antagonist from ''Bob and George''. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MaGMML2_BoundingCrash.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/d/de/Boundin_Crash_Man.png Boundin' Crash Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu, Beed28'''&lt;br /&gt;
| [[Boundin' Crash Man]] from the ''MaGMML2'' level [[Bouncy Castle]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Cardinal_Man.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/388720251862515724/Cardinal_Man.png Cardinal Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| Hypothetical boss from [[Cardinal Man|the ''MaGMML2'' level of the same name]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:ChaosRokko.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389119284590149652/Chaos_Rokko.png Chaos Rokko]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| A dark recolor of Rokko Chan that can use alter weapons.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Constancy.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/366289798320881664/Constancy_Rockman.png Constancy Rockman]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| Recolor of Mega Man, based on the ROM hack ''Rockman no Constancy''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:megahi.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/473318922729291777/Captain_N_Mega_Man.png Captain N Mega Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The alternate design of Mega Man from ''Captain N: The Game Master''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[file:DAVE.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/399219243310383114/DAVE.png DAVE]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| A Mega Man edit from the webcomic ''Mega''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Dragon Man Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/431153014275833856/Dragon_Man.png Dragon Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Nitro Striker, JUN0TheF0X'''&lt;br /&gt;
| Protagonist from the Rockman 7 FC sprite-hack, ''REVENGE!!''. Also a boss in Super Mega Man 3.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Delet_This.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/404755185353883649/DeletThis.png Delet This]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''PKWeegee'''&lt;br /&gt;
| Mega Man...but with a gun. Also an emote on the MaGMML3 Discord server.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:deletthisanimation2.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/1/1f/Delet_This_V3.png Delet This V2]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''PKWeegee, Keaton, CSketch'''&lt;br /&gt;
| The above skin but the gun changes color instead of Mega Man, plus minor error fixes. Rush, Sakugarne and mugshot updated by CSketch.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Eldritchman.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/386935131405025280/Eldritch_Man.png Eldritch Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade, E-Clare'''&lt;br /&gt;
| H̴̷̸̨m̵̸̡̢͞.̴̢͢͢.͠͏̀.̴̵ ̸N̷̛͜͝o͜͏̵͡͝t̡̕͟ ̴͡r̨̀e͡a̸̸̡͢l̸͟͝͞ĺ̡̢͟͟y͘͡ ̵̸̧̛́t̵́͠͞o͢͡͏͞͡ ̷͜͢b̶e̶̛ ̵̴́͢h҉̸̀̕o̧̧͢͟͡n̷̨͞e̵̡͘͜ş̸͡͝t̶҉̛.̀̕͡&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Yes.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/c/cf/XtendedZeroMAGMML2.png Extended Zero]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''SnoruntPyro, BBLIR'''&lt;br /&gt;
| art&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:The Fastest Thing at Being an Asshole.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389241809538252831/Fastest_Thing_At_Being_An_Asshole.png The Fastest Thing at Being an Asshole]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''Rbade'''&lt;br /&gt;
| Quick Man from ''megamanspritecomic''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Creesh.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/b/b5/Gangly_Crash_Man.png Gangly Crash Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''BBLIR'''&lt;br /&gt;
| Gangly Crash Man from ''Forgotten Fortress''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:George.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/375649609739010048/George.png George Anderson]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''Rbade'''&lt;br /&gt;
| Protagonist from ''Bob and George''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:GigavoltMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/447282782792581130/582859556711825408/Gigavolt_man.png Gigavolt Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''ThatOneEnder, Mysterion-svin'''&lt;br /&gt;
| ''MaGMML2'' NPC-character from [[Gigavolt Man]] stage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Gram.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/8/8d/Grime_Man.png Grime Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Threxx, BBLIR'''&lt;br /&gt;
| Would-be boss from the cancelled fangame ''Mega Man: Infamous Intent''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Invisibleman.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389244190334386179/Invisible_Man.png Invisible Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''Rbade'''&lt;br /&gt;
| A skin that is invisible.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Kat2.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/c/ce/Katyusha.png Katyusha]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu'''&lt;br /&gt;
| MM OC from Ne0maru, a robot created by Dr. Cossack to assist Kalinka.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Lanc.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/f/f8/Lance.png Lance]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''E-Clare, BBLIR'''&lt;br /&gt;
| Would-be superboss from the cancelled fangame ''Mega Man: Infamous Intent''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Luckymeng.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/440942537855729694/Luckyman.png Luckyman]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Eclipsestriker'''&lt;br /&gt;
| Luckyman, from the ROM Hack series, Luckyman 1 to 8, made by the infamous romhacker, CHIKO.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Legga.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/388543676671852546/Leggaman.png Legga Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''Rbade'''&lt;br /&gt;
| A very strange multi-armed Mega Man edit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Mad Man.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/403708932549509120/MadMan.png Mad Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''PKWeegee'''&lt;br /&gt;
| Robot Master from Mega Man 42.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MatchMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/389507463243759616/Match_man.png Match Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&lt;br /&gt;
| ''MaGMML2'' character from [[Gunpowder Cellar]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:EcksDee.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/d/d9/Mega_Man_Ecks_Dee.png Mega Man Ecks Dee]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''SRWB'''&lt;br /&gt;
| XD (Shout out to LucasRCD for creating an original portrayal of this deity.)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:mmghostpreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/9/99/Mega_Man%27s_Ghost.png Mega Man's Ghost]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Keaton'''&lt;br /&gt;
| Mega Man but he's mostly transparent. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Yesveryicon.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/e/e0/Mega_Met.png Mega Met]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''BBLIR'''&lt;br /&gt;
| Mega Man as a Met. Can also be found in [[Forgotten Fortress]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MegaPonyPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/2/29/Mega_Pony.png Mega Pony]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''CHAOS_FANTAZY'''&lt;br /&gt;
| The eponymous (Get it?) protagonist of the ''Mega Man''/''MLP:  Friendship is Magic'' crossover fangame. Alter functionality by Keaton.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:megasprite.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389247408103751682/megaman.png megaman]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The protagonist of ''megamanspritecomic''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MaGMML2-Milk-Sprite.png|30px]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/2/29/Milk_.png Milk]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Beed28'''&lt;br /&gt;
|[[Milk]] from ''Mega Man: Square Root of Negative One''. Weapon colors added by Keaton.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Neo-NezumiSprite.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/a/a9/Neo-NezumiSheet.png Nezumi Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Neo/GandWatch'''&lt;br /&gt;
| The protagonist of ''Nezumi Man''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MaGMML2-S-Milk-Sprite.png|30px]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/4/4c/Strawberry_Milk.png Strawberry Milk]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Beed28'''&lt;br /&gt;
| Milk's powered up form exclusive to ''MaGMML2''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:OffendedMegaMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/423515203246882816/Offended_Mega_Man.png Offended Mega man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&lt;br /&gt;
| Just a skin of Mega man, that don't look at the player. Perfectly fits for fighting [[Absolute ZERO]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Quarantine Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/379454258996576258/Quarantine_Woman.png Quarantine Woman]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Some Loser'''&lt;br /&gt;
| ''MaGMML2''-exclusive character from [[Quarantine Woman (stage)|the level of the same name]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Rainbow_Man.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/640012637005938688/654872591688925216/Rainbow_Man.png Rainbow Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mega Man YT'''&lt;br /&gt;
| Robot Master from Unlimited with design similar to Gemini Man..&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Ran.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389251867764457482/Ran_Cossack.png Ran Cossack]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade, boberatu, Ran Cossack'''&lt;br /&gt;
| Commie-bot from ''Bob and George'' and some of its subcomics..&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Regard.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389311828578140160/Regardless_Woman.png Regardless Woman]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade, E-Clare'''&lt;br /&gt;
| Another horrorterror from the Special Multipurpose Sheet.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:AgemNamPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/5/5e/Agem_Nam.png Reverse Mega Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Keaton'''&lt;br /&gt;
| Mega Man with the colors reversed so that he just looks so funny and bad. Look at him. Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:ResetManPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/376197562824130564/Reset_Man.png Reset Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| Flawed prototype from the fan-comic ''MS Paint Masterpieces''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:romhackmarisa.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/473318921366405130/Romhack_Marisa.png Romhack Marisa]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| Marisa's sprite from the NES hack version of ''Mega Mari''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:RhythmPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/215987035058470912/385800200490450947/Rhythm.png Rhythm]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rhythm, MegaVile'''&lt;br /&gt;
| Antagonist from sprite comic ''Bass Comic Adventures''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:TacoMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/415874306875195392/Taco_Man.png Taco Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''SchuSlime64, Mysterion-svin'''&lt;br /&gt;
| ''MaGMML2'' boss from [[Taco Man (stage)|Taco Man]] stage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Thomas.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/521538188976848897/Thomas.png Thomas]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''Mysterion-svin, The Fungus Amongus'''&lt;br /&gt;
| Chimera between Charge man and Thomas (reference to ''MM:SRoNO'')&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:woodman.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/640012637005938688/651496343554228224/woodman.png Wood Man Nice &amp;gt;:)]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''Mega Man YT'''&lt;br /&gt;
| Nice &amp;gt;:)'')&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Series Costumes===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Pic'''&lt;br /&gt;
!'''Character'''&lt;br /&gt;
!'''Alter&amp;lt;br&amp;gt;Weapons?'''&lt;br /&gt;
!'''Created By'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Square.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/2/2c/Afuckingsquare.png A square]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''BBLIR'''&lt;br /&gt;
| The big. The mighty. The one to rule us all. It's... the... square.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Annie-preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://drive.google.com/open?id=15IeLKxye-qmUZL5cZtCx2bc5cwc6HeDF Annie Leonhart]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Lizardcommando'''&lt;br /&gt;
| One of the characters from the anime Attack on Titan. Not color palette swappable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Annieplus-preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://drive.google.com/open?id=1nfZgDTcdpk3VzX9rzsGAeM544jSvncrj Annie Leonhart Plus]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Lizardcommando'''&lt;br /&gt;
| One of the characters from the anime Attack on Titan. Color palette swappable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/d/df/BBLIR.png BBLIR]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''BBLIR'''&lt;br /&gt;
| If you ever wanted to play as [[BBLIR]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:snic.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://magmmlcontest.com/wiki/images/d/d0/Sonic.png Sonic (Alternate)]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Universal 22'''&lt;br /&gt;
| Revamped version of the in-game skin. Credits to Motorroach for the original sprites.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Arthur.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389108020736425985/Arthur.png Sir Arthur]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The protagonist of ''Ghosts and Goblins''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Astro_Boy.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/367508426814783488/Astro_Boy.png Astro Boy]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The titular protagonist of ''Astro Boy''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Black_Mage.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/375846325998321674/Black_Mage.png Black Mage]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| One of the classes from ''Final Fantasy'', with references to the webcomic ''8-bit Theater''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:BRS.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389111769169395713/Black_Rock_Shooter.png Black Rock Shooter]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The titular character from ''Black Rock Shooter''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:viridian.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/473318924130320388/Captain_Viridian.png Captain Viridian]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The playable character from ''VVVVV''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Cirno_preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/7/70/Cirno.png Cirno]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Fabián'''&lt;br /&gt;
| Stage 2 boss from ''Touhou 6: Embodiment of Scarlet Devil''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:ClausSmall.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/8/8c/Claus.png Claus]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''MetroidPeter'''&lt;br /&gt;
| MetroidPeter's character from his own continuity. Doesn't have any suit upgrades.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:cream_prev.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://drive.google.com/open?id=1rw7EMCg0a36EPzxFHa0E2DuN-t3q1iuN Cream]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''[[Zatsupachi]]'''&lt;br /&gt;
| A character from Zatsupachi's Cutezome Mythos.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:CupheadSkinPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://i.imgur.com/FYH410H.png Cuphead]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''[[Cruise Elroy]]''', Fixed by Garion/'''[[Garebel]]'''&lt;br /&gt;
| Titular protagonist of indie action platformer ''Cuphead''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Dk.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/c/c0/Darkwing_Duck.png Darkwing Duck]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu, Mysterion-svin'''&lt;br /&gt;
| The main character from the eponymous show and from an awesome NES game made by Capcom.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Django.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/368410015205425153/Django.png Django]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The protagonist of ''Boktai: The Sun is in Your Hand''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Freu.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/462650577915084820/Freudia.png Freudia Neuwhal]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The main playable character of ''Rosenkreuzstilette: Freudenstachel''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:H.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/407616277947875328/H.png H]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Eclipsestriker'''&lt;br /&gt;
| H&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Kazuma.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/462636553022341122/Kazuma.png Kazuma Satou]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The protagonist of the anime ''Konosuba'' as he appeared in the tie-in game ''Resurrection of Beldia''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Kid_Dracula prev.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/521144025953075201/Kid_Dracula.png Kid Dracula]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''eviemaybe'''&lt;br /&gt;
| Best character in gaming history, Kid Dracula from his eponymous series. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:kribs.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/420367090286067722/Kirby.png Kirby]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Eclipsestriker'''&lt;br /&gt;
| Kirby, protagonist from the franchise by the same name.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Kris.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/640012637005938688/651496201837084682/Kris.png Kris (Deltarune)]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mega Man YT'''&lt;br /&gt;
| The protagonist from Deltarune''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Lippypreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://media.discordapp.net/attachments/379738860231327744/577503890669305876/Lip.png Lip]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''SCMidna'''&lt;br /&gt;
| The heroine of the original ''Panel de Pon'' and Nintendo's most adorable character.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MarcoSprite.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://drive.google.com/open?id=1soB50i2IC6k9uPipgYJakABOOaq9CINS Marco Rossi]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Lizardcommando'''&lt;br /&gt;
| One of the main heroes from the Metal Slug series. The sprites are from the Neo Geo Pocket game, ''Metal Slug: First Mission''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Mario.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389245423862415360/Mario.png Mario]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| For when you need Mario to kill Knight Man but Chateau Chevelresque keeps killing you in Mario Mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Konatan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389246585617514499/Mega_Kona-tan.png Mega Kona-tan]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The protagonist from ''Lucky Star'', appearing the way she did in ''Lucky Star: Net Idol Meister''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Miku.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389248734963302422/Miku.png Hatsune Miku]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The seventh ''Vocaloid''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Spooderpreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://media.discordapp.net/attachments/379738860231327744/498031610005028874/Muffet.png Muffet]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''SCMidna'''&lt;br /&gt;
| The spider girl from ''Undertale''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Bigboss-sprite.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://drive.google.com/open?id=0BwvnrMrs2OdfV0pINVBVVmthdk0 Naked Snake]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''[[Lizardcommando]]'''&lt;br /&gt;
| The main hero from ''Metal Gear Solid 3: Snake Eater''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Casshern.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389249997947797515/Neo_Human_Casshern.png Neo Human Casshern]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The titular protagonist of ''Neo Human Casshern''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Olimar.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/640012637005938688/650737079583637515/Olimar.png Olimar]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mega Man YT'''&lt;br /&gt;
| The protagonist of ''Pikmin''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Omega Marcos.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/421064731688960000/693975401722019891/Marcos_2.png Omega Necrom]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''[[User:NecromMarcos|NecromMarcos]], Keaton'''&lt;br /&gt;
| The Multiverse Traveller returns, finally made a custom costume of my sona with a important help. (Skin must be named as Marcos)''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:JustPachy.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/f/f8/Pachy.png Patchouli]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''[[Pachy]]'''&lt;br /&gt;
| Stage 4 boss from ''Touhou 6: Embodiment of Scarlet Devil''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:PetraRal_Skin.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://drive.google.com/open?id=1pmbwABmjf-t8XuYLD2CTqL9wMcl0jRXX Petra Ral]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Lizardcommando'''&lt;br /&gt;
| One of the characters from the anime Attack on Titan. Not color palette swappable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Pulseman.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389250935710285825/Pulseman.png Pulseman]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade, N64Mario84'''&lt;br /&gt;
| The hero of ''Pulseman''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:QuotePreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/215987035058470912/400697273534775306/Quote.png Quote]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''MegaVile'''&lt;br /&gt;
| The silent protagonist of ''Cave Story''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Reimu_n.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/391629056438960148/Reimu.png Reimu]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''[[PKWeegee]], Schmiddi'''&lt;br /&gt;
| One of the main playable characters from the ''Touhou'' series.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Reimu_preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/index.php?title=File:Reimu_B.png Reimu B]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''[[Pachy]], [[PKWeegee]], Schmiddi'''&lt;br /&gt;
| Remastered version of the above.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Reisen_n.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://drive.google.com/open?id=1fcr96y46PVqbKELAa7g8DFIrVPdxNOC1 Reisen]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''[[Zatsupachi]]'''&lt;br /&gt;
| Stage 5 boss of ''Touhou 8: Imperishable Night''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Ryu.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/371778676230193154/Ryu.png Ryu]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| One of the protagonists of ''Street Fighter''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Samus.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/371664388282777610/Samus.png Samus Aran]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The protagonist of ''Metroid''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:SarayWoman.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/640012637005938688/650734424866160691/Saray_Woman.png Saray Woman]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mega Man YT'''&lt;br /&gt;
| A OC character that I made, and finished doing a skin from him''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Shantae.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/371790950005211146/Shantae.png Shantae]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The main hero of ''Shantae''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:spikepreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://share.cherrytree.at/showfile-32155/spike.png Spike the dragon]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Tarkan809'''&lt;br /&gt;
| The little dragon from MLP.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Tia.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389253151779454981/Spiritia.png Spiritia Rosenburg]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade, SuperJustinBros'''&lt;br /&gt;
| The main hero of the first ''Rosenkreuzstilette'' game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Tk.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/1/1c/Tark.png Tark]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''Boberatu'''&lt;br /&gt;
| Boberatu's Original Character from his own universe. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Kid.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389254591956516874/The_Kid.png The Kid]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The protagonist of ''I Wanna Be The Guy'', before he acquired the Large Gun.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Rocman.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/371485135679258624/Thunder_Blast_Man.png Thunder Blast Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The protagonist of ''Rocman X''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:VIVIT.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389256040429912085/VIVIT.png VIVIT]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The protagonist of ''Touhou'''s sister series, ''Seihou Project''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:yuki.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/473318927750004739/Nagato_Yuki.png Yuki Nagato]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| An extraterrestrial artificial human from ''The Melancholy of Haruhi Suzumiya''.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In older versions of ''MaGMML1 Remastered'', a bug could occur where the save file was deleted if a Custom Costume with non-standard Unicode characters in its file path was used.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[https://docs.google.com/document/d/1XFy-vjfmO0gzZLWvASIFhgTiEmlTAlhYvauYFUw85CU/edit Custom Costumes Tutorial]&lt;br /&gt;
*[https://drive.google.com/open?id=0B4_v79W7qhZQVG9MYkJKTTVpY1U MaGMML2 Costume Setup Sheet]&lt;br /&gt;
*[https://drive.google.com/open?id=0B4_v79W7qhZQdTc3Q19MRThaZkk MaGMML2 Costume Template]&lt;br /&gt;
*[http://magmmlcontest.com/wiki/images/a/ad/Custom_Skin_Alter.png MaGMML2 Costume Template (Alter Compatible)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Costume]]&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3_Judge_Application_Levels&amp;diff=11707</id>
		<title>Make a Good Mega Man Level 3 Judge Application Levels</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3_Judge_Application_Levels&amp;diff=11707"/>
				<updated>2019-11-23T17:25:32Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: Added a download link; did some light proofreading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title= Make a Good Mega Man Level&lt;br /&gt;
|image= [[File:MaGMML3_Judge_Application_Title.png|Make a Good Mega Man Level|256px]]&lt;br /&gt;
|caption= Title screen for the Judge Application Levels&lt;br /&gt;
|developer= [[Mick Galbani]]&lt;br /&gt;
|publisher= &lt;br /&gt;
|director= [[Mick Galbani]]&lt;br /&gt;
|producer= &lt;br /&gt;
|designer= [[Mick Galbani]] / [[ACESpark]] / [[Loyana]]&lt;br /&gt;
|programmer= [[ACESpark]]&lt;br /&gt;
|artist= &lt;br /&gt;
|writer= &lt;br /&gt;
|composer=&lt;br /&gt;
|series= Mega Man Classic&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|releasedate= November 6th, 2017&lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre = Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media = Digital download&lt;br /&gt;
|input = &lt;br /&gt;
|music = Mega Man 6 (Complete Works) - Title Screen&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Corkin' weather we're having, eh, wot? Keep a stiff upper lip whilst judging and be sure to go through a level more than once before collecting your thoughts!|ACESpark's advice to prospective judges|}}&lt;br /&gt;
&lt;br /&gt;
[[File:MaGMML3_Judge_Application_Hub.png|thumb|left|256px||The level pack's sparsely populated hub world]]&lt;br /&gt;
&lt;br /&gt;
The '''MaGMML3 Judge Application Levels''' are a small set of levels that were publicly distributed for the purpose of testing prospective judges for ''[[Make a Good Mega Man Level 3]]''. Prospective judges were asked to play through the levels and judge them as if they were contest entries, assigning a score based on quality, selecting a favorite and least favorite, selecting which levels (if any) should be skippable and why, and—new to the ''MaGMML3'' rubric—assign a difficulty rating to them that has no impact on score. Given this purpose, many of its levels, rather than being legitimate attempts to design good levels, were deliberately designed to be flawed in some way.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;game&amp;quot; contains a fairly bare-bones hub world containing the author avatars of [[ACESpark]] ([[Davwin Armanios]]) and [[Mick Galbani]] (a pineapple), who offered advice to prospective judges when spoken to; two E-Tanks and one M-Tank, for judges to use if they found a level too difficult to get through without; and teleporters, to access the levels. The basic weapon roster from ''[[Make a Good Mega Man Level 2|MaGMML2]]'' is available to the player.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;game&amp;quot; was released, and the submission period for judge applications was opened, on November 6th, 2017, and the submission period was closed on November 22nd, 2017. Of the nineteen people who submitted judge applications, eleven were accepted.&lt;br /&gt;
&lt;br /&gt;
The final version (1.0.0.7a) of the Judge Application Levels can be downloaded [https://magmmlcontest.com/downloads/MaGMML3%20Judge%20Application%20Levels.zip here].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
==Stages==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
|-&lt;br /&gt;
|[[Midnight Man]]&lt;br /&gt;
|[[Mick Galbani]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Coptar Man]]&lt;br /&gt;
|[[Mick Galbani]]&lt;br /&gt;
|-&lt;br /&gt;
|[[X Factory]]&lt;br /&gt;
|[[ACESpark]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Space Crusade]]&lt;br /&gt;
|[[ACESpark]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gate 303]]&lt;br /&gt;
|[[ACESpark]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Universe City V]]&lt;br /&gt;
|[[Loyana]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnum Man (Stage)|Magnum Man]]&lt;br /&gt;
|[[ACESpark]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The collectible item that stands in for Noble Nickels in this level pack has no official name.&lt;br /&gt;
* Upon collecting all the Energy Elements and collectibles, an additional teleporter appears in the center of the hub area that takes the player to the level pack's music credits.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
{{MaGMML3Tier?}}&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Flashman85&amp;diff=9004</id>
		<title>Flashman85</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Flashman85&amp;diff=9004"/>
				<updated>2018-11-28T04:04:08Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: Added more details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Flashman85''''' (Nathaniel Hoover), also known as GeminiLaser, is a Minor Internet Celebrity™ known for his [http://www.youtube.com/user/geminilaser YouTube videos], [https://www.twitch.tv/flashman85 Twitch livestreams], contributions to videogame website [https://gamecola.net/tag/nathaniel-hoover/ GameCola.net], [http://www.exfanding.com/ blogging], and striking resemblance to a young Obi-Wan Kenobi. He participated as a contestant in ''Make a Good Mega Man Level 1'' and ''2'' and announced the results of both contests via livestream. He is married to fellow contest participant [[Z-Saber]] and has played more ''Mega Man'' games than most people have heard of. Additionally, he curates what may be the [https://docs.google.com/document/d/1mqGC81HvOnHsDIJSzh68LSp3tfGladQlSVLjqBzVjC8 largest list of ''Mega Man'' fangames on the internet].&lt;br /&gt;
&lt;br /&gt;
On December 24, 2017, Flashman85 was announced as one of the five judges for [[Make a Good Mega Man Level 3]].&lt;br /&gt;
&lt;br /&gt;
==Make a Good Mega Man Level Series==&lt;br /&gt;
Flashman85's level submissions include [[Maze of Death]] for ''MaGMML1'', [[Guts Man's Asteroid]] for ''MaGMML2'', and the ''MaGMML2'' [[The Pit of Pits|Pit of Pits]] levels Chilled to the Bone; Clouded Judgment; Limited Attrition; Lyrickrolled; Ocean Sickness; Once More, With Ceiling; Rise to the Challenge; and Trash Dash. He provided general devkit feedback during the development of both games and playtested several contestant levels for ''MaGMML2''. He also is a moderator in the official ''MaGMML3'' Discord server and has made several contributions to the official ''MaGMML'' website and wiki.&lt;br /&gt;
&lt;br /&gt;
To make the grand reveal of the contest results more exciting, [[SnoruntPyro]] gave Flashman85 an advance copy of ''MaGMML1'' to play on livestream, announcing the results by playing through the submitted levels from lowest to highest rank. Including exploration of the hub, this took about 4 hours over the course of one livestream. The same process was followed for ''MaGMML2'', but due to the significantly larger scope of the game, it took roughly 18 hours across 11 livestreams to cover every submitted level. Archived footage of the ''MaGMML1'' and ''MaGMML2'' results livestreams can be found [https://www.youtube.com/watch?v=ivRaF4Gcd_c&amp;amp;index=2&amp;amp;list=PLpdaLEhQ1S_ffBU3dq7liZF5ADjI_LkUd here] and [https://www.youtube.com/watch?v=B5l3d2vEPNg&amp;amp;index=2&amp;amp;list=PLpdaLEhQ1S_dvTMYRNgo7Cbxy5eVFvnbk here], respectively.&lt;br /&gt;
&lt;br /&gt;
==Other Mega Man Games==&lt;br /&gt;
The Nintendo 3DS version of the ''Mega Man Legacy Collection'' features a challenge level (Fortress Fun House) based on a concept submitted by Flashman85 (full story [http://nathanielhoover.weebly.com/blog/the-legacy-of-a-challenge here]). Additionally, the fangame ''[http://blyka.legends-station.com/?page=game_megamanendless Mega Man Endless]'' contains two level segments by Flashman85. He has also developed a fangame of his own, called ''[https://nathanielhoover.weebly.com/ohjoes.html OH JOES! (A Proto Man Adventure)]''.&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
[[Category:Contest Participants]]&lt;br /&gt;
[[Category:Judges]]&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level&amp;diff=8359</id>
		<title>Make a Good Mega Man Level</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level&amp;diff=8359"/>
				<updated>2018-10-13T00:10:02Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: Added link to Make a Good Level page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo&lt;br /&gt;
|title= Make a Good Mega Man Level&lt;br /&gt;
|image= [[File:MaGMML_Title.png|Make a Good Mega Man Level]]&lt;br /&gt;
|caption= Make a Good Mega Man Level Title Screen&lt;br /&gt;
|developer= [[SnoruntPyro]]&lt;br /&gt;
|publisher=&lt;br /&gt;
|director=&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= Blyka/SnoruntPyro&lt;br /&gt;
|artist=&lt;br /&gt;
|writer=&lt;br /&gt;
|composer=&lt;br /&gt;
|series= Mega Man (Classic)&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|releasedate= May 23, 2016&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version= 1.6&lt;br /&gt;
|genre = Action / Platform&lt;br /&gt;
|modes=&lt;br /&gt;
|media = [//drive.google.com/open?id=0BwNgH5m8BAUzNzBpR2RnV2dXd2s Digital download] ([//www.mediafire.com/?iqq2aa5at3umv4a mirror])&lt;br /&gt;
|input = Keyboard&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I couldn't come up with a better description okay|[[SnoruntPyro]] on the contest|}}&lt;br /&gt;
 &lt;br /&gt;
'''Make a Good Mega Man Level''', also known as ''MaGMML'' and ''MaGMML1'', is the first in the ''MaGMML'' series, taking place from 2015-2016. The premise, inspired by the ''[https://talkhaus.raocow.com/viewtopic.php?f=26&amp;amp;t=7065 Make a Good Level]'' contests from Talkhaus, was to try and build the best level in a Mega Man engine that the contestants could, with this being accomplished with a modified Blyka's Engine, put together in Game Maker 8.0 Pro. Being the first in the series, there were quite a few quirks, such as a very badly put together rubric taken directly from ''MaGLX2'', and the game being in Blyka's Engine rather than the Mega Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was unfounded. The contest had 20 entries overall, split into 5 tiers of 4 levels each, with 6 Wily stages by the judges and 4 Tier Bosses. The contest was judged by [[SnoruntPyro]], [[Cheez8]], [[Duvi0]], [[Mick Galbani]] and [[MrKyurem]].&lt;br /&gt;
 &lt;br /&gt;
A remake of the game, now officially titled MaGMML1 Remastered, was [https://www.youtube.com/watch?v=fYrxyHXkoqw&amp;amp;feature=youtu.be revealed] on the second anniversary of MaGMML1 (5/23/18). Its release date is unknown but it has been mentioned by [[SnoruntPyro]] that it is close to completion. Along with this, an brand new interquel was teased at, but all that has been officially shown is the name: [[Episode Zero]]. Things to note as revealed in the trailer are the new hub worlds completely remade from scratch, 2 new tier bosses replacing [[Jolt Man]] and [[Justice Man]], those being a fortress boss from Mega Man ARM 2 and another unconfirmed boss, the game being made in a better version of the MaGMML2 engine, and a new costume shop that has [[Proto Man]], [[Bass]], and [[Roll]], where as in the original all that could be bought was Proto Man from Eddie's shop.&lt;br /&gt;
 &lt;br /&gt;
== Story ==&lt;br /&gt;
The game begins with a traditional intro cutscene explaining that since it had been months since [[Doctor Albert W. Wily|Dr. Wily]]'s last defeat, the people of Mega City or Towntown or whatever, were setting up a festival to celebrate the new peacetime. Predictably, Dr. Wily shows up and scatters the festival's [[Energy Element|Energy Elements]], announcing yet another plan to take over the world and daring [[Mega Man]] to get past his unbreakable barrier by [[Wily Castle|his newest castle.]] [[Doctor Thomas Light|Dr. Light]] finds out that 24 Energy Elements will be able to break the barrier, and sends out Mega Man to the festival to collect them all.&lt;br /&gt;
 &lt;br /&gt;
Soon, Mega Man finds out that Dr. Wily has revived some fangame robot masters to stand in his way, but not much else comes of this. Once all 24 Energy Elements are collected, Mega Man returns to the lab to find out that Dr. Wily had broken in and left a note for Mega Man, challenging him to invade his fortress. Mega Man, as usual, gets in and clears it out, cornering Dr. Wily. After destroying his newest Wily Machine, Wily tells Mega Man that it's not over yet, and that he has yet to face his greatest creation ever. Mega Man chases Dr. Wily to a space platform, where a [[Zero|strange robot]] drops down. Mega Man battles this robot, but it turns out to be a weak piece of crap, only built to let Dr. Wily escape once again. Mega Man escapes the self-destructing castle, and the ordeal is over.&lt;br /&gt;
 &lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay is essentially the same as a typical NES classic ''Mega Man'' game. Being based on Blyka's Engine, the game shares the most similarities with ''Mega Man 5'', and is the only ''MaGMML'' game to run at 30 FPS instead of 60. Mega Man starts the game with a full arsenal already in hand, voted in by the Talkhaus community. The goal of each stage is to get to the end and claim the [[Energy Element]]. Each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all, with each tier having four levels each and a boss fight based on a fangame boss (except for Tier 5).&lt;br /&gt;
 &lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Weapon&lt;br /&gt;
!Original Robot Master&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon2.gif]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon3.gif]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|[[Solar Man]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon4.gif]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon5.gif]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|Sheep Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon6.gif]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|[[Galaxy Man]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon7.gif]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon8.gif]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|Magic Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]]'' (Variant)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:GlassManSnip.PNG|thumb|right|250px|Glass Man, the winning entry.]]&lt;br /&gt;
The first contest garnered a total of twenty entries.&lt;br /&gt;
 &lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Chroma Key]]&lt;br /&gt;
*[[Citadel Basement]]&lt;br /&gt;
*[[City War]]&lt;br /&gt;
*[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
*[[Hard to See Land]]&lt;br /&gt;
*[[Level]]&lt;br /&gt;
*[[Maze of Death]]&lt;br /&gt;
*[[Mega Man World]]&lt;br /&gt;
*[[Midnight Snow]]&lt;br /&gt;
*[[Napalm Forest and Caves]]&lt;br /&gt;
|&lt;br /&gt;
*[[NEON GRAVITY]]&lt;br /&gt;
*[[Objective: Vain Space]]&lt;br /&gt;
*[[Research Facility]]&lt;br /&gt;
*[[Sky Ziggurat]]&lt;br /&gt;
*[[Spiky Meltdown]]&lt;br /&gt;
*[[Sunset Siege]]&lt;br /&gt;
*[[The Quickening]]&lt;br /&gt;
*[[Thunderclyffe Plant]]&lt;br /&gt;
*[[Under Construction]]&lt;br /&gt;
*[[Wily Combo]]&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
== Hub ==  &lt;br /&gt;
The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Robot Masters show up.&lt;br /&gt;
 &lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
* [[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
* [[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
* [[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
* [[Tier 5 (MaGMML)|Tier 5]]&lt;br /&gt;
* [[Wily Castle|Dr. Wily Stages - Wily Castle]]&lt;br /&gt;
* [[Eddie's Shop]]&lt;br /&gt;
* [[The Arena]]&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
''MaGMML1'' has three minibosses, one of which appears in two variations in its stage.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #1]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Thunder Wool]] (Yellow Devil)&lt;br /&gt;
[[Magic Card]] ([[Mecha Dragon]])&lt;br /&gt;
 &lt;br /&gt;
[[Top Spin]] ([[Kamegoro Maker]])&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #2]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (Cossack Catcher)&lt;br /&gt;
[[Gemini Laser]] (Dark Man 3)&lt;br /&gt;
 &lt;br /&gt;
[[Metal Blade]] (Mechazaurus)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.gif|center]]&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ronrez.gif|center]]&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
''MaGMML1'' features a grand total of a single Robot Master, from the winning stage [[Glass Man (stage)|Glass Man]].&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Weakness&lt;br /&gt;
!Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
Aside from [[Glass Man]], there are 3 other entry bosses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #3]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMachine.gif|center]]&lt;br /&gt;
|[[Gravity Machine]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.gif|center]]&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Tier&lt;br /&gt;
!Weakness&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|[[Jolt Man]]&lt;br /&gt;
|[[Tier 1 (MaGMML)|Tier 1]]{{1}}&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|''Mega Man Eternal''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaggerMan.png|center]]&lt;br /&gt;
|[[Dagger Man]]&lt;br /&gt;
|[[Tier 2 (MaGMML)|Tier 2]]{{1}}&lt;br /&gt;
[[Tier 3 (MaGMML)|Tier 3]]{{1R}}&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|''Mega Man Super Fighting Robot''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YokuMan.png|center]]&lt;br /&gt;
|[[Yoku Man]]&lt;br /&gt;
|[[Tier 3 (MaGMML)|Tier 3]]{{1}}&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|''Mega Man Unlimited''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JusticeMan.png|center]]&lt;br /&gt;
|[[Justice Man]]&lt;br /&gt;
|[[Tier 4 (MaGMML)|Tier 4]]{{1}}&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|''Mega Man: Rock Force''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Doc Lyric|&amp;quot;Doc Lyric&amp;quot;]]&lt;br /&gt;
|[[Tier 1 (MaGMML)|Tier 1]]{{1R}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|''Mega Man ARM 2''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
Every fortress stage has one boss, except the [[Final Stage]], which has two.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GhostofMegaMan3.gif|center]]&lt;br /&gt;
|[[Ghost of Mega Man 3]]&lt;br /&gt;
|[[SnoruntPyro's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyMaster.gif|center]]&lt;br /&gt;
|[[Changkey Master]]&lt;br /&gt;
|[[Dr. Wily's Incinerator Chute]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShadowMorpher.gif|center]]&lt;br /&gt;
|[[Shadow Morpher]]&lt;br /&gt;
|[[Be the Bigger Person]]&lt;br /&gt;
|Itself&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NeonGlassBirdo.gif|center]]&lt;br /&gt;
|[[Neon Glass Birdo on a Guts Lift]]&lt;br /&gt;
|[[Hall of Fame]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirCapsule.gif|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|[[MrKyurem's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrophyMachine.gif|center]]&lt;br /&gt;
|[[Trophy Machine|&amp;quot;Trophy Machine&amp;quot;]]&lt;br /&gt;
|[[Final Stage]]&lt;br /&gt;
|[[Pharaoh Shot]] (Phase 1)&amp;lt;br&amp;gt;[[Gemini Laser]] (Phase 2)&amp;lt;br&amp;gt;[[Thunder Wool]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZeroSprite.gif|center]]&lt;br /&gt;
|[[Zero]]&lt;br /&gt;
|[[Final Stage]]&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Extra Bosses===&lt;br /&gt;
These bosses are fought post-game, after the main storyline.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrightMan.gif|center]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|[[Dr. Light's Lab]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_ZeroSoul.gif|center]]&lt;br /&gt;
|[[Zero|Zero Soul]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc..&lt;br /&gt;
 &lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Games]][[Category:Make a Good Mega Man Level]]&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Guts_Man%27s_Asteroid&amp;diff=4877</id>
		<title>Guts Man's Asteroid</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Guts_Man%27s_Asteroid&amp;diff=4877"/>
				<updated>2018-05-22T04:08:45Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: Added the Strategy, Noble Nickels, and Secrets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Guts Man's Asteroid&lt;br /&gt;
|rank = 12th&lt;br /&gt;
|image= [[File:guts-mans-asteroid.png]]&lt;br /&gt;
|caption= No, really; it's totally normal for a warp core to do that.&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= Flashman85&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 44&lt;br /&gt;
|judge2 = 35&lt;br /&gt;
|judge3 = 42&lt;br /&gt;
|judge4 = 37&lt;br /&gt;
|judge5 = 42&lt;br /&gt;
|totalscore = 40.0&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 2&lt;br /&gt;
|collectables = 5 [[Noble Nickel|Noble Nickels]]&lt;br /&gt;
|enemies = &lt;br /&gt;
* X&lt;br /&gt;
|subbosses = &lt;br /&gt;
* X&lt;br /&gt;
|bosses = &lt;br /&gt;
* Fake Guts Duo&lt;br /&gt;
|music = Mega Man 9 &amp;quot;We're the Robots&amp;quot; (Wily 2) and Boss&lt;br /&gt;
|location = [[Tier 9 (MaGMML2)|Tier 9]]&lt;br /&gt;
|previous = [[Mount Sabre]]&lt;br /&gt;
|next = [[Sheriff Man (stage)|Sheriff Man]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|My soap opera should be over before you get incinerated, so keep exploring until I'm ready to teleport you out.|Dr. Light|World's Best Dad}}&lt;br /&gt;
&lt;br /&gt;
==Overview== &lt;br /&gt;
'''Guts Man's Asteroid''' is the 12th place entry in ''Make a Good Mega Man Level 2''. The name of the level is a play on an [https://www.youtube.com/watch?v=B5TBeX405bc ancient meme], which also resurfaces in a secret room in the level.&lt;br /&gt;
==Development==&lt;br /&gt;
The design of Guts Man's Asteroid was heavily influenced by feedback about Flashman85's ''MaGMML1'' submission, [[Maze of Death]], and (to a lesser extent) his level contributions to ''[http://blyka.legends-station.com/?page=game_megamanendless Mega Man Endless]''. Before any of the specifics fell into place, the plan was to create a straightforward, normal-length level accessible to players of all ability levels, featuring a coherent theme and clear learning curve.&lt;br /&gt;
&lt;br /&gt;
The first step was selecting a theme; the combination of ground and space was chosen for its relative novelty and for the wealth of thematically appropriate enemies and gimmicks. The next step was mapping out a general challenge progression. Originally, the entire first half of the level was to take place on the cargo ship, with the ship falling out of the sky and crash-landing on an asteroid following a destructive miniboss battle. The second half of the level would have involved low gravity, gravity flipping, crumbling towers (as in the final Dark Man stage of ''Mega Man 5''), and a series of small battles against Prototype Guts Men before facing off against the real Guts Man.&lt;br /&gt;
&lt;br /&gt;
However, it was deemed that too much was being packed into the second half of the level, and that splitting the level into two fundamentally different halves could make the level feel unfocused. Additionally, there was a concern that gravity flipping would be overused in the contest due to its underuse in ''Mega Man 5'' and the popularity of ''VVVVVV''; and technical issues with the devkit made it a liability to combine gravity flipping and crumbling towers. The cargo ship section was shortened to only a few screens, and the level was reworked into something resembling the final product.&lt;br /&gt;
&lt;br /&gt;
One major difference is that, initially, the transition from the Rolling Drill section to the boulder dispenser section did not include Eddie. Instead, there was a puzzle-oriented challenge involving luring a Rolling Drill from the left side of the room to the right side of the room, where it would destroy a wall. This would lead to the boulder dispenser section, which began with a modified version of what is now the fourth room in that section (the one with the Caricarry). These screens were overhauled in large part to keep the gameplay more straightforward.&lt;br /&gt;
&lt;br /&gt;
The final text box with a message from Dr. Light was added toward the end of development, in response to playtester feedback about the boulder dispensers being too unpredictable (and in response to watching playtesters rush through this section without ever slowing down to strategize).&lt;br /&gt;
&lt;br /&gt;
In an earlier draft of the level, Eddie was meant to appear to deliver the Energy Element after the [[Guts Man Duo]] is defeated. This was scrapped due to programming challenges.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The level is split into five main sections: the spaceship carrying supplies, rare materials, and for some reason innocent puppies; the asteroid surface; the lever section; the Rolling Drill section; and the falling boulder section that nobody likes. Each section begins with a checkpoint.&lt;br /&gt;
&lt;br /&gt;
===Spaceship===&lt;br /&gt;
If you're a good little robot, you should listen to Dr. Light and proceed through the boss gates until you reach the cockpit. Don't shoot the warp core (read: the Whopper) if you know what's good for you.&lt;br /&gt;
&lt;br /&gt;
If you don't know what's good for you, or if you're a bad little robot, you should totally shoot the Whopper.&lt;br /&gt;
&lt;br /&gt;
===Asteroid Surface===&lt;br /&gt;
This section provides an introduction to each of the enemy types you'll face throughout the rest of the stage. Also, remember that you're now in space and will be enjoying low gravity for the rest of the level.&lt;br /&gt;
&lt;br /&gt;
Proceed cautiously to avoid scrolling enemies onto the screen before you're prepared to handle them, and consider using Jewel Satellite for safety. If you're not already familiar with them, take some time to observe how the Rounder, Caricarry, and Drilluns operate; understanding their patterns and abilities may be especially useful later.&lt;br /&gt;
&lt;br /&gt;
===Lever Section===&lt;br /&gt;
Again, proceed with caution. Notice how touching a lever causes new terrain to appear...and how the new terrain only makes things more difficult. Plan your movements ahead of time in order to avoid the levers...and if you do end up touching one, quickly bring yourself to a halt, just to be safe. Alternately, bust out the special weapons (Wheel Cutter, Hornet Chaser, Flash Stopper, Sakugarne, Jewel Satellite, and Triple Blade all have opportunities to shine) and plow through, being careful not to jump too high.&lt;br /&gt;
&lt;br /&gt;
The last screen of this section involves a trio of Drilluns over a floor of spikes. To avoid hitting the lever, use the Drilluns as platforms to reach the other side; alternately, use Rush Jet or Super Arrow and fly very carefully. Either way, watch your jump height if you end up hitting the lever.&lt;br /&gt;
&lt;br /&gt;
===Rolling Drill Section===&lt;br /&gt;
As you proceed to the right, a Rolling Drill will appear. Notice that it (a) drills through solid rock, and (b) is solid on top (hence why the power-ups rest on top of it for a moment). Rolling Drill will continue to appear as you progress through the tunnel, with Rounders piling up along the way. If you keep moving (constantly firing the buster or having Triple Blade at the ready), the Rounders won't have an opportunity to start circling you, so you'll have a clear shot at the Rolling Drills. Alternately, take things slowly and dispatch one enemy at a time.&lt;br /&gt;
&lt;br /&gt;
Once outside, pay attention to the Rock Thrown above you, who will drop on or near you once the Rolling Drill destroys its platform. Get close to the edge of the spikes and take a big jump over them, or else use Sakugarne for safety. Beware the tiny platform with the screw on it; quick reflexes will be necessary to jump to safety or start firing when the Rolling Drills appear. Drop down the hole to find Eddie, who will refill your health to full.&lt;br /&gt;
&lt;br /&gt;
===Boulder Section===&lt;br /&gt;
As always, observe your surroundings and proceed with caution. Boulders will fall from the tubes in the ceiling when you get near them; avoid leaving and re-entering the proximity area too quickly, or else multiple boulders will fall at once, making misery for everyone. The boulders will splinter into debris if they hit the ground, but you can shoot them before that happens. Look for safe places to stand and slowly make your way forward when the path is clear, or else fire up Flash Stopper and race through this area with impunity. The Rounder may stymie any early attempts to use Jewel Satellite, and it's better not to attack the Caricarry (there's a safe place to stand between the Caricarry and boulder tube anyhow).&lt;br /&gt;
&lt;br /&gt;
There's another checkpoint when you reach the area with the Prototype Guts Mans in the floor. Continue to watch for boulders as you move forward, and have Jewel Satellite, Flash Stopper, or Slash Claw at the ready when the [[Guts Man Duo]] attacks. For more room to maneuver, escape to the far left side of the room at your earliest convenience. If you're willing to live (and possibly die) dangerously, enter the boulder tube on the far right for a hidden Yashichi.&lt;br /&gt;
&lt;br /&gt;
==Noble Nickel Locations==&lt;br /&gt;
* The first Nickel is to the left of the starting point, hidden behind a Normal Block. There is also an M-Tank hidden behind a Normal Block. Note that you'll need to aim your shots so that they don't get deflected by the Reflect Blocks.&lt;br /&gt;
&lt;br /&gt;
* The second Nickel is in plain sight on the asteroid surface, above the Caricarry tunnel. Rush Jet, Super Arrow, or precise jumping will be needed to reach it; passing through the tunnel and approaching the Nickel from the right side may be easier, as the jump requires less precision from that side.&lt;br /&gt;
&lt;br /&gt;
* The third Nickel is in plain sight in the lever section, on a screen with a Caricarry and a Rounder. You can reach it by jumping carefully to avoid the levers, which will introduce a pointy piece of architecture that will make things more difficult; alternately, you can use a utility such as the Wire Adapter to get to the Nickel after a lever has been flipped.&lt;br /&gt;
&lt;br /&gt;
* The fourth Nickel is in plain sight in the Rolling Drill section, below a floating platform in the outdoor area. Hop a ride on the Rolling Drill to the right of the Nickel to reach it.&lt;br /&gt;
&lt;br /&gt;
* The fifth Nickel is in plain sight in the falling boulder section, on the screen with the Rock Thrown. The tubes that drop boulders are hollow; wait for a boulder to drop (or use Jewel Satellite or Flash Stopper to avoid the danger altogether) and then jump through the leftmost tube to reach the Nickel.&lt;br /&gt;
&lt;br /&gt;
==Secrets/Easter Eggs==&lt;br /&gt;
* When the Whopper is destroyed, ''almost'' the entire room is destroyed with it; a small ledge remains in the top-right corner. Summon Rush Jet before delivering the final blow to the Whopper, then hop on and fly upward to the ledge as soon as the Whopper is destroyed.&lt;br /&gt;
&lt;br /&gt;
* On the first screen of the lever section, it is possible to fall down the hole to another screen. Disable the lever using Flash Stopper.&lt;br /&gt;
&lt;br /&gt;
* At the end of the long hallway in the lever section, where there are Space Metalls, avoid touching the lever and go right, rather than down.&lt;br /&gt;
&lt;br /&gt;
* In the checkpoint room with Eddie, stay away from the gift Eddie gives you and follow it through the newly created passage to the right.&lt;br /&gt;
&lt;br /&gt;
* There is a 1/10 chance that the Guts Man Duo will summon a surprised Caricarry rather than a boulder.&lt;br /&gt;
&lt;br /&gt;
* In the room with the Guts Man Duo, enter the boulder tube on the far right and follow it downward to visit the other Prototype Guts Mans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = Really nice level! The whole plot of the level and the dialogue is really funny, and there were many moments that caught me by surprise, like the spaceship blowing up and...Eddie. The mining theme of the level is pulled off really well, and there's a bunch of mining-themed gimmicks that are introduced well and in a safe environment and the difficulty is properly ramped up. I love the usage of the Drill Man lights - it's a complete subversion of their intended use, and it's really neat. I was also very pleasently surprised to see the napalm drills get usage, too, considering their function in this game. Probably the only part I don't really like is the part with the Drill Man rocks, but I feel like that's less just it being not as good and more just me being terrible at dealing with them. The boss was neat and funny but I feel like the arena got a bit too cramped at times due to it having lots of Drill Man rock spawners in it. But they're just some tiny complaints in an otherwise pretty great level, and it's overall super fun to play! Also I found that hidden yasichi &amp;lt;3&lt;br /&gt;
|pyroscore = 44&lt;br /&gt;
|spdesign = 13&lt;br /&gt;
|spfun = 9&lt;br /&gt;
|spcreativity = 12&lt;br /&gt;
|spaesthetics = 5&lt;br /&gt;
|spfunction = 5&lt;br /&gt;
|spskip = No&lt;br /&gt;
|jupi = Man, who knew Dr. Light was so good at dry humor? :P Anyway, this was a pretty fun level! I really enjoyed the space challenge it provided. My main issue was the room where Eddie is just sitting there until he shoves an instant death drill in your face. That's not fair to the player because they won't see it coming. It's not TERRIBLE because there's a checkpoint in the same room, but it's still pretty annoying. A few sections towards the end went a bit crazy with the falling rocks, too. The boss, on the other hand, was a super fun and unexpected fight against 2 Guts Mans. Or is it Guts Men?&lt;br /&gt;
|jupiscore = 35&lt;br /&gt;
|jhdesign = 7&lt;br /&gt;
|jhfun = 7&lt;br /&gt;
|jhcreativity = 14&lt;br /&gt;
|jhaesthetics = 4&lt;br /&gt;
|jhfunction = 3&lt;br /&gt;
|enjl = Really cool journey! I like the progression in this level, going deeper and deeper into the asteroid. This level's use of the drills was pretty creative and tbh I kinda wish it put more focus on them throughout &amp;gt;_&amp;gt;. Eddie's secret weapon is the best thing ever, though. Sometimes I found the enemies to be pretty tricky to get to or the rocks to be slightly too frequent to make it past safely, but aside from that I really liked their placements. I also like the little secrets hidden in this level and the secret exit. Really cool level overall!&lt;br /&gt;
|enjlscore = 42&lt;br /&gt;
|endesign = 12&lt;br /&gt;
|enfun = 8&lt;br /&gt;
|encreativity = 12&lt;br /&gt;
|enaesthetics = 5&lt;br /&gt;
|enfunction = 5&lt;br /&gt;
|enskip = No&lt;br /&gt;
|garirry = I found the concept of this level interesting and executed fairly well. Despite that, it just doesn't feel that interesting. However, I think I liked the easter eggs hidden throughout the level and I like how you can just skip the entire level if you wish so. Other than that, it's enjoyable, but that's about it.&lt;br /&gt;
|garirryscore = 37&lt;br /&gt;
|gadesign = 10&lt;br /&gt;
|gafun = 7&lt;br /&gt;
|gacreativity = 11&lt;br /&gt;
|gaaesthetics = 4&lt;br /&gt;
|gafunction = 5&lt;br /&gt;
|gadesignnote = Very solid. I think sometimes the placement of the falling rocks can be bad, and same with some enemies, but ultimately it's quite good.&lt;br /&gt;
|gafunnote = It's pretty fun. Though it is tame at times. Nothing else to say.&lt;br /&gt;
|gacreativitynote = I really liked the idea of the stage, but I also found some of the easter eggs and mini-plot quite funny and creative.&lt;br /&gt;
|gaaestheticsnote = A little tame, but nothing too bad.&lt;br /&gt;
|gafunctionnote = Works just fine.&lt;br /&gt;
|ace = To the creator: You dickhead. You absolute dickhead. &amp;gt;:CCC &lt;br /&gt;
If you're reading this before you've played the stage, you'll know exactly what I'm on about as soon as you see it. &lt;br /&gt;
Actually all told, you made me laugh. A lot. This, was fun, for that reason alone, but you thankfully backed it up with some very solid level design and really nifty usage of dev kit assets. &lt;br /&gt;
You turned what sounded like the most boring level and theme possible and put as much pizazz as the dev kit assets let you. Your best feature, next to the humour, is you playing with player expectations. You subvert it several times, and always left me wondering what you could possibly pull off next. &lt;br /&gt;
You also did a pretty good job with gimmick conveyance (although not so much with one or two enemies, but they weren't bad!) so even new players should understand what game mechanics they should expect out of you. &lt;br /&gt;
I wasn't a big fan of the falling rocks (there's a few too many of them in spots, which kills the pace), nor the Noble Nickel associated with the gimmick, but everything else was pretty damn spiffy. &lt;br /&gt;
There was one or two iffy jumps, and the aforementioned dick move that let you down a bit, but I think a lot of people are going to like this one. &lt;br /&gt;
Also, hi dev kit boss! You were used well! And that's great! &lt;br /&gt;
To anyone playing this: Find the second Energy Element. That shows this guy's commitment to the comedic arts.&lt;br /&gt;
|acescore = 42&lt;br /&gt;
|asdesign = 9&lt;br /&gt;
|asfun = 10&lt;br /&gt;
|ascreativity = 14&lt;br /&gt;
|asaesthetics = 4&lt;br /&gt;
|asfunction = 5&lt;br /&gt;
|asskip = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:MaGMML2 Tier 9}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 9 (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Awd42&amp;diff=2037</id>
		<title>Awd42</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Awd42&amp;diff=2037"/>
				<updated>2018-01-11T04:40:31Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: Created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''awd42''' is a member of [[Sprites INC]] and the designer of [[AD 2101]], the 44th-place level in [[Make a Good Mega Man Level 2]]. He was previously a participant in the ''Mega Man Endless'' level design contest, contributing one level to the final game.&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_5_(MaGMML2)&amp;diff=2036</id>
		<title>Tier 5 (MaGMML2)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_5_(MaGMML2)&amp;diff=2036"/>
				<updated>2018-01-11T04:11:10Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: /* Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Arcade&lt;br /&gt;
|image= [[File:Tier5Arcade.png|250px]]&lt;br /&gt;
|caption= &amp;quot;Say, this is from 1983 and Mega Man is from 1987 so....My head hurts.&amp;quot;&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2|MaGMML2]]''&lt;br /&gt;
|creator= ACESpark&lt;br /&gt;
|composer= CosmicGem&lt;br /&gt;
|artist= ACESpark&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 10&lt;br /&gt;
|collectables = 16&lt;br /&gt;
|bosses = [[Lord Elewoofro]]&lt;br /&gt;
|previous = [[Tier 4 (MaGMML2)|Tier 4]]&lt;br /&gt;
|next = [[Tier 6 (MaGMML2)|Tier 6]]&lt;br /&gt;
}}&lt;br /&gt;
The Arcade is the fifth tier in ''[[Make A Good Mega Man Level 2]]''. This tier has the levels ranked 50th to 43rd, with the boss being [[Lord Elewoofro]] from ''Mega Man:  Dr. Wily's Final Attack''.&lt;br /&gt;
== Levels ==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Noble Nickels&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Skippable?&lt;br /&gt;
|-&lt;br /&gt;
|[[Holy Crap, Mega Man Can Airslide?]]&lt;br /&gt;
|[[Parmajon]]&lt;br /&gt;
|26.4&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Maze of Significantly Less Death]]&lt;br /&gt;
|[[MiniMacro]]&lt;br /&gt;
|26.6&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Volcanic Furance]]&lt;br /&gt;
|[[GameTrooper]]&lt;br /&gt;
|27&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
||[[Elec Dam]]&lt;br /&gt;
|[[m9m]]&lt;br /&gt;
|27.4&lt;br /&gt;
|[[File:Element.png]] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Quint Stage]]&lt;br /&gt;
|[[Quintboi]]&lt;br /&gt;
|27.6&lt;br /&gt;
|[[File:Element.png]] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[A Mega Man For All Seasons]]&lt;br /&gt;
|[[Z-Saber]]&lt;br /&gt;
|28.2&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[AD 2101]]&lt;br /&gt;
|[[awd42]]&lt;br /&gt;
|28.4&lt;br /&gt;
|[[File:Element.png]] &lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Starman Recreation]]&lt;br /&gt;
|[[KoreyBlue]]&lt;br /&gt;
|28.6&lt;br /&gt;
|[[File:Element.png]] &lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* Crash Man&lt;br /&gt;
* Scrooge&lt;br /&gt;
* Gemini Man&lt;br /&gt;
* Gemini Man (again)&lt;br /&gt;
* Magnet Man&lt;br /&gt;
* Blade Man&lt;br /&gt;
* Dagger Man&lt;br /&gt;
* Neptune&lt;br /&gt;
* Rainbow Man&lt;br /&gt;
* Spark Man&lt;br /&gt;
* Fake Man&lt;br /&gt;
&lt;br /&gt;
==Secrets ==&lt;br /&gt;
* Right next to Scrooge is an arcade cabinet labeled &amp;quot;[[City War|CITY WAR]].&amp;quot;  Pressing up while standing in front of it allows the player to play a recreation of the infamous stage from the first ''Make a Good Mega Man Level'' contest.&lt;br /&gt;
* Near Rainbow Man is an arcade cabinet labeled &amp;quot;POLYBIUS.&amp;quot;  Pressing up here will prompt a short dialogue and distort the player's vision, similar to Knight Man's beer.  After using it, Fake Man will appear and the machine will be gone.  This is a reference to the urban legend of the Polybius arcade cabinet, how it would reportedly induce nausea in its players, and how government agents would supposedly take the machines after their use to &amp;quot;collect information&amp;quot; from them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 5}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]] [[Category:Tiers]]&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=IcyTower&amp;diff=2009</id>
		<title>IcyTower</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=IcyTower&amp;diff=2009"/>
				<updated>2018-01-06T07:09:14Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: Created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''IcyTower''' is the designer of [[Something Original]], the 67th-place level in [[Make a Good Mega Man Level 2]]. IcyTower was previously a participant in the ''[[Mega Man Endless]]'' level design contest, contributing one level that ultimately was not included in the final game.&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Wily_Combo&amp;diff=1964</id>
		<title>Wily Combo</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Wily_Combo&amp;diff=1964"/>
				<updated>2017-12-28T05:50:18Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: Created page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;margin-left: auto; margin-right: 0px; float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Wily Combo&lt;br /&gt;
|rank = 12th&lt;br /&gt;
|image= [[File:Wilycombo-1.png]]&lt;br /&gt;
|caption= We all beat MM1 without using Ice Slasher here, right?&lt;br /&gt;
|game=[[Make a Good Mega Man Level]]&lt;br /&gt;
|creator= [[Mitcheddar93]]&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duvi0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 1&lt;br /&gt;
|judge1 = 72&lt;br /&gt;
|judge2 = 31&lt;br /&gt;
|judge3 = 60&lt;br /&gt;
|judge4 = 47&lt;br /&gt;
|judge5 = 32&lt;br /&gt;
|totalscore = 48.4&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = &lt;br /&gt;
|enemies = &lt;br /&gt;
|subbosses = Big Snakey&lt;br /&gt;
|bosses =&lt;br /&gt;
|other = &lt;br /&gt;
|music = Mega Man 7 Wily Stage 3 (8-Bit Remix)&lt;br /&gt;
|location = [[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|previous = [[Sky Ziggurat]] &lt;br /&gt;
|next = [[Napalm Forest and Caves]]&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{quote|I would order a Wily Combo from Wendy's.|Duvi0|demonstrating his critical review chops.}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
'''Wily Combo''' is the 12th place entry in ''Make a Good Mega Man Level.'' Architecturally, the first half of the level recreates the second Wily level from ''Mega Man 3'', and the second half recreates the first Wily level from ''Mega Man 1''. However, different enemies and gimmicks are used. Graphically, the level utilizes tiles and enemy sprites from ''Mega Man: The Wily Wars''. In lieu of a boss, a Big Snakey guards the Energy Element at the end of the level.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
[[File:Wilycombo-2.png|384px|thumb|left|Rush Jet? Here? Are you batty? Use Rush Coil, my friend.]]&lt;br /&gt;
&lt;br /&gt;
Special weapon use is both recommended and required. [[Solar Blaze]] is effective against Spines; [[Black Hole Bomb]] is useful against Pipis, and it destroys the [[Destroyable Blocks|Black Hole Barriers]] that block progress through the level. Although [[Rush Jet]] would normally be used to traverse the section from ''Mega Man 3'' containing spike floors and multiple power-ups, the glitchy nature of the utility in this game makes it a liability. Instead, Rush Coil can be used to safely cross each spike gap; another option is to cross the spike gaps using invincibility frames after receiving damage. In the section with the Top platforms and Spark platforms, it is often safer to slide off a platform and fall to the next one than to jump from one platform to the next, on account of the ceiling spikes.&lt;br /&gt;
&lt;br /&gt;
==Make a Good Mega Man Level 2==&lt;br /&gt;
&lt;br /&gt;
In [[Make a Good Mega Man Level 2]], Scorch Man from ''Zook Man Z'' can be found attempting to drown his sorrows in Wily Combos at [[Tier 7 (MaGMML2)|McWily's]]. Based on the judges' opinions of a Wily Combo, it can be assumed that Scorch Man's mood is unlikely to improve.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Tier 5}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level Stages]][[Category:Tier 5 Stages]][[Category:Skippable Levels]]  [[Category:Least Favorites]]&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML1-12-WilyCombo2.png&amp;diff=1963</id>
		<title>File:MaGMML1-12-WilyCombo2.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML1-12-WilyCombo2.png&amp;diff=1963"/>
				<updated>2017-12-28T05:05:56Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: Wily Combo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wily Combo&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML1-12-WilyCombo1.png&amp;diff=1962</id>
		<title>File:MaGMML1-12-WilyCombo1.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML1-12-WilyCombo1.png&amp;diff=1962"/>
				<updated>2017-12-28T05:05:17Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: Wily Combo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wily Combo&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3&amp;diff=1961</id>
		<title>Make a Good Mega Man Level 3</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3&amp;diff=1961"/>
				<updated>2017-12-28T04:18:42Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: Overhauled the format and wrote/rewrote some stuff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Make a Good Mega Man Level 3''''' (or ''MaGMML3'' for short) is the upcoming third installment in the Make a Good Mega Man Level series, co-hosted by [[Mick Galbani]] and [[ACESpark]]. Like its predecessors, the game will feature community-created levels submitted as part of a level design contest. The contest will be judged by Mick Galbani, ACESpark, [[Flashman85]], [[Pachy]], and [[Shinryu]]. Several elements from ''MaGMML2'', including costumes and the Pit of Pits, are expected to return.&lt;br /&gt;
&lt;br /&gt;
Although no official dates have been set for the contest, summer of 2018 is a tentative possibility. Participants are encouraged to join the [https://discordapp.com/invite/SEHjShy official ''MaGMML3'' Discord] for discussions and updates.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
During the development of ''[[Make a Good Mega Man Level 2|MaGMML2]]'', host [[SnoruntPyro]] made the decision that she would not host the next contest, citing the stresses of hosting and a desire to participate in the next contest as reasons for stepping down. Mick Galbani, a community favorite for the position, stepped up to host ''MaGMML3''. Planning for the third game began even before the second game was released, and a community feedback poll following the release of ''MaGMML2'' was used to inform some of the planning for ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
On October 29, 2017, ACESpark was invited to co-host and judge ''MaGMML3'', based on the overwhelmingly positive response to his contributions to the second game. Applications for the remaining three judge slots were announced on November 6, 2017.&amp;lt;ref&amp;gt;http://magmmlcontest.com/forum/showthread.php?tid=70&amp;lt;/ref&amp;gt; In Stage 1 of the application process, applicants were given three weeks to judge the seven [[MaGMML3 Judge Application Levels|''MaGMML3'' Judge Application Levels]], providing written comments and rating the levels based on a rubric. Of the 19 applicants, 11 moved on to Stage 2, where they submitted a sample of their Mega Man level design ability—either a level designed specifically for the application, or one they had already created. The submission deadline for Stage 2 was December 23, 2017; within 24 hours, Stage 2 applicants received a notification of the results, accompanied by brief comments on why they were or were not selected. At the same time, it was announced to the public that [[Flashman85]], [[Pachy]], and [[Shinryu]] would be judging ''MaGMML3'' alongside Mick Galbani and ACESpark.&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|Elec Man&lt;br /&gt;
|''Mega Man''&lt;br /&gt;
|-&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|Tornado Man&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|Pump Man&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|Cold Man&lt;br /&gt;
|''Mega Man &amp;amp; Bass''&lt;br /&gt;
|-&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|Pluto&lt;br /&gt;
|''Mega Man V''&lt;br /&gt;
|-&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|Terra&lt;br /&gt;
|''Mega Man V''&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|Onslaught&lt;br /&gt;
|''Marvel vs. Capcom''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 4 (Variant)''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rush#Rush_Cycle|Rush Cycle]]&lt;br /&gt;
|Ururuun&lt;br /&gt;
|''Mega Man 8''&lt;br /&gt;
|-&lt;br /&gt;
|[[Transport_items#Magnet Beam|Magnet Beam]]&lt;br /&gt;
|Elec Man&lt;br /&gt;
|''Mega Man''&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=ACESpark&amp;diff=1960</id>
		<title>ACESpark</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=ACESpark&amp;diff=1960"/>
				<updated>2017-12-28T03:49:56Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''ACESpark''' is the owner of [[Sprites INC]], a confirmed furry, possibly British, and a massive ''Mega Man'' fan. For ''[[Make a Good Mega Man Level 2|MaGMML2]]'', he served as a judge; contributed artwork; designed the Wily level [[Unobtainium Mine]], the Tier X level [[Goblins N' Ghasts]], and the [[Tier 5 (MaGMML2)|Tier 5 hub]]; and was a co-designer for the Wily level [[Reality Core]]. For ''[[Make a Good Mega Man Level Contest 3|MaGMML3]]'', Ace will serve as co-host and judge. He is represented in the ''MaGMML'' games as [[Davwin Armanios]].&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=ACESpark&amp;diff=1959</id>
		<title>ACESpark</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=ACESpark&amp;diff=1959"/>
				<updated>2017-12-28T03:44:35Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: Created page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''ACESpark''' is the owner of [[Sprites INC]], a confirmed furry, possibly British, and a massive ''Mega Man'' fan. For ''MaGMML2'', he served as a judge; contributed artwork; designed the Wily level [[Unobtainium Mine]], the Tier X level [[Goblins N' Ghasts]], and the [[Tier 5 (MaGMML2)|Tier 5 hub]]; and was a co-designer for the Wily level [[Reality Core]]. Based on the results of a community feedback poll for ''MaGMML2'', which showed an overwhelmingly positive response to his contributions, ACESpark was invited to co-host and judge ''[[Make a Good Mega Man Level 3|MaGMML3]]'', officially joining the team on October 29, 2017.&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Guts_Man%27s_Asteroid&amp;diff=1716</id>
		<title>Guts Man's Asteroid</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Guts_Man%27s_Asteroid&amp;diff=1716"/>
				<updated>2017-12-07T03:02:52Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: Created page; more to come&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Guts Man's Asteroid&lt;br /&gt;
|rank = 12th&lt;br /&gt;
|image= [[File:guts-mans-asteroid.png]]&lt;br /&gt;
|caption= No, really; it's totally normal for a warp core to do that.&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= Flashman85&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 44&lt;br /&gt;
|judge2 = 35&lt;br /&gt;
|judge3 = 42&lt;br /&gt;
|judge4 = 37&lt;br /&gt;
|judge5 = 42&lt;br /&gt;
|totalscore = 40.0&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 2&lt;br /&gt;
|collectables = 5 Nickels&lt;br /&gt;
|enemies = &lt;br /&gt;
* X&lt;br /&gt;
|subbosses = &lt;br /&gt;
* X&lt;br /&gt;
|bosses = &lt;br /&gt;
* Fake Guts Duo&lt;br /&gt;
|music = Mega Man 9 &amp;quot;We're the Robots&amp;quot; (Wily 2) and Boss&lt;br /&gt;
|location = Tier 9&lt;br /&gt;
|previous = [[Mount Sabre]]&lt;br /&gt;
|next = [[Sheriff Man]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|My soap opera should be over before you get incinerated, so keep exploring until I'm ready to teleport you out.|Dr. Light|World's Best Dad}}&lt;br /&gt;
&lt;br /&gt;
==Overview== &lt;br /&gt;
'''Guts Man's Asteroid''' is the 12th place entry in ''Make a Good Mega Man Level 2''. The name of the level is a play on the ancient [https://www.youtube.com/watch?v=B5TBeX405bc Gutsman's Ass meme], which also resurfaces in a secret room in the level. Flashman85 would normally change &amp;quot;ass&amp;quot; to &amp;quot;butt,&amp;quot; but &amp;quot;Guts Man's Buttsteroid&amp;quot; is a terrible name for a level.&lt;br /&gt;
==Development==&lt;br /&gt;
The design of Guts Man's Asteroid was heavily influenced by feedback about Flashman85's ''MaGMML1'' submission, [[Maze of Death]], and (to a lesser extent) his level contributions to ''[http://blyka.legends-station.com/?page=game_megamanendless Mega Man Endless]''. Before any of the specifics fell into place, the plan was to create a straightforward, normal-length level accessible to players of all ability levels, featuring a coherent theme and clear learning curve.&lt;br /&gt;
&lt;br /&gt;
The first step was selecting a theme; the combination of ground and space was chosen for its relative novelty and for the wealth of thematically appropriate enemies and gimmicks. The next step was mapping out a general challenge progression. Originally, the entire first half of the level was to take place on the cargo ship, with the ship falling out of the sky and crash-landing on an asteroid following a destructive miniboss battle. The second half of the level would have involved low gravity, gravity flipping, crumbling towers (as in the final Dark Man stage of ''Mega Man 5''), and a series of small battles against Prototype Guts Men before facing off against the real Guts Man.&lt;br /&gt;
&lt;br /&gt;
However, it was deemed that too much was being packed into the second half of the level, and that splitting the level into two fundamentally different halves could make the level feel unfocused. Additionally, there was a concern that gravity flipping would be overused in the contest due to its underuse in ''Mega Man 5'' and the popularity of ''VVVVVV''; and technical issues with the devkit made it a liability to combine gravity flipping and crumbling towers. The cargo ship section was shortened to only a few screens, and the level was reworked into something resembling the final product.&lt;br /&gt;
&lt;br /&gt;
One major difference is that, initially, the transition from the Rolling Drill section to the boulder dispenser section did not include Eddie. Instead, there was a puzzle-oriented challenge involving luring a Rolling Drill from the left side of the room to the right side of the room, where it would destroy a wall. This would lead to the boulder dispenser section, which began with a modified version of what is now the fourth room in that section (the one with the Caricarry). These screens were overhauled in large part to keep the gameplay more straightforward.&lt;br /&gt;
&lt;br /&gt;
The final text box with a message from Dr. Light was added toward the end of development, in response to playtester feedback about the boulder dispensers being too unpredictable (and in response to watching playtesters rush through this section without ever slowing down to strategize).&lt;br /&gt;
&lt;br /&gt;
In an earlier draft of the level, Eddie was meant to appear to deliver the Energy Element after the Fake Guts Duo is defeated. This was scrapped due to programming challenges.&lt;br /&gt;
==Strategy==&lt;br /&gt;
Don't die.&lt;br /&gt;
==Easter Eggs==&lt;br /&gt;
They're everywhere. Look around.&lt;br /&gt;
&lt;br /&gt;
{{Template:MaGMML2 Tier 9}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 9 Stages]]&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:Guts-mans-asteroid.png&amp;diff=1704</id>
		<title>File:Guts-mans-asteroid.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:Guts-mans-asteroid.png&amp;diff=1704"/>
				<updated>2017-12-06T22:40:20Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: The engine room of the cargo ship.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The engine room of the cargo ship.&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=The_Pit_of_Pits&amp;diff=1212</id>
		<title>The Pit of Pits</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=The_Pit_of_Pits&amp;diff=1212"/>
				<updated>2017-11-23T01:13:41Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: Added a few level descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Pit of Pits''' is a bonus area in ''[[Make a Good Mega Man Level 2]]'' that can be accessed after the player has cleared the [[Wily Star II]].  It can be found in the main hub between [[Tier 8]] and [[Tier 9]], though attempting to access it before unlocking it will will leave you with little more than a Picketman, who informs the player that he and his cohorts are working on its construction under their sponsor, [[Galaxy Man]].  It is comprised of 120 mini-stages created by contest entrants and judges, and plays somewhat similarly to the Endless Attack mode in ''Mega Man 9'' and ''Mega Man 10'', with the key difference that all stage elements that would normally result in instant death have been toned down:  Force Beams now do continuous damage similar to those seen in [[The Quickening II]], spikes do 7 damage on contact, and while falling into a pit or being crushed deals 3 damage and sends the player back to the start of the mini-stage.&lt;br /&gt;
&lt;br /&gt;
The player cannot take E-Tanks and collectable Bolts inside the Pit with them; the two have separate counts while inside. However, they will be returned again if the player leaves in any fashion. This rule does not apply to the M-Tank, however. Additionally, the player is barred from taking [[Super Mode]] inside until they've cleared the Pit for the first time.&lt;br /&gt;
&lt;br /&gt;
Once the player has cleared the Pit for the first time, Galaxy Man will offer the player to visit any of the sub-levels independently at their own whim, however, if the player wishes to rematch him, they must go through the Pit again or use the Boss Gallery teleporter in the [[Dojo]] to do so.&lt;br /&gt;
&lt;br /&gt;
==Stage Listing==&lt;br /&gt;
Due to the relatively small length of these mini-stages, all description and strategy for them shall be documented here.&lt;br /&gt;
&amp;lt;!-- EXTREMELY WIP BELOW THIS POINT --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Submitted Stages===&lt;br /&gt;
&amp;lt;!-- This is just a header, nothing goes here --&amp;gt;&lt;br /&gt;
====A light challenge.====&lt;br /&gt;
By [[TheSkipper1995]].&lt;br /&gt;
&lt;br /&gt;
====A missiled opportunity====&lt;br /&gt;
By [[TheSkipper1995]].&lt;br /&gt;
&lt;br /&gt;
====A Warehouse of Scissors====&lt;br /&gt;
&amp;lt;!-- {{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info==============&lt;br /&gt;
|title= A Warehouse of Scissors&lt;br /&gt;
|image= &lt;br /&gt;
|caption= &lt;br /&gt;
|game= [[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= adrian09_01 &lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Stats==============&lt;br /&gt;
|enemies =&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses =&lt;br /&gt;
|other = &lt;br /&gt;
|music = &lt;br /&gt;
}}&lt;br /&gt;
I want others to have this at easy access in case you decide to add it to this page, but right now it seems rather superfluous.  - CF --&amp;gt;&lt;br /&gt;
By [[adrian09_01]].&lt;br /&gt;
&lt;br /&gt;
====Airbag====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Ancient Town====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Be The Bigger Person?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Be The Bigger Person|the ''MaGMML1'' Wily stage of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Beach Party====&lt;br /&gt;
By [[Strife]].&lt;br /&gt;
&lt;br /&gt;
====Big Toilet====&lt;br /&gt;
By [[Big Fish]].&lt;br /&gt;
&lt;br /&gt;
====Boobeak Trap====&lt;br /&gt;
By [[NaOH]]. A recreation of the Boobeam Trap Fight from Mega Man 2, with Beaks to fight this time.&lt;br /&gt;
&lt;br /&gt;
====Chilled to the Bone====&lt;br /&gt;
By [[Flashman85]]. An ice level populated with skeleton-themed enemies. There are no pits, spikes, or other gimmicks.&lt;br /&gt;
&lt;br /&gt;
====Chroma Key?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Chroma Key|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Citadel Attic====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Citadel Basement Shenanigans====&lt;br /&gt;
By [[Entity1037]].  As its name implies, it is inspired by [[Citadel Basement|their ''MaGMML1'' entry]].&lt;br /&gt;
&lt;br /&gt;
====City Night====&lt;br /&gt;
By [[Entity1037]].&lt;br /&gt;
&lt;br /&gt;
====Clouded Judgment====&lt;br /&gt;
By [[Flashman85]]. A sky level featuring cloud-themed enemies and gimmicks.&lt;br /&gt;
&lt;br /&gt;
====Cold Power Plant====&lt;br /&gt;
By [[Big Fish]].&lt;br /&gt;
&lt;br /&gt;
====Cold Water====&lt;br /&gt;
By [[TheMegaFan19XX]].&lt;br /&gt;
&lt;br /&gt;
====Concrete Mix====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Cossack Climb====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Cut Them Down To Size====&lt;br /&gt;
By [[Doctor Novakaine]].&lt;br /&gt;
&lt;br /&gt;
====Cutman IRL====&lt;br /&gt;
By [[ParmaJon]].&lt;br /&gt;
Basic Cutman design, designed with the intention of trying to make super cutters threatening.&lt;br /&gt;
&lt;br /&gt;
====da ba dee da ba di====&lt;br /&gt;
By [[JupiHornet]].&lt;br /&gt;
&lt;br /&gt;
====De====&lt;br /&gt;
By [[Renhoek]].&lt;br /&gt;
&lt;br /&gt;
====Deja Vu====&lt;br /&gt;
By [[Strife]]. A room that involves tracking back and forth multiple times to get rid of the different-colored Sheep Man blocks.&lt;br /&gt;
&lt;br /&gt;
====Descent====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Discount Yoku Man====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Drill Pickle====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Epic Wrap Battle====&lt;br /&gt;
By [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
====Feelings====&lt;br /&gt;
By [[Strife]]. This involves Yoku Blocks that are resprited to have the official ''MaGMML2'' Discord's &amp;quot;I feel it&amp;quot; emote, depicting Bass looking upwards when standing on a spinning platform from Tornado Man's stage.&lt;br /&gt;
&lt;br /&gt;
====Flippin' Tops====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Forgotten Fortress====&lt;br /&gt;
By [[BBLIR]].  Not to be mistaken for [[Forgotten Fortress|the entry level of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Fragile Tower====&lt;br /&gt;
By [[Renhoek]].&lt;br /&gt;
&lt;br /&gt;
====Gambly Night====&lt;br /&gt;
By [[SnoruntPyro]]. It is based off of a level from ''VLDC9''.&lt;br /&gt;
&lt;br /&gt;
====Game Over - Return of Fire====&lt;br /&gt;
By [[Beed28]]. It is based off of one of Beed28's two ''Mega Man Endless'' stages, albeit with the layout mirrored and using a different tileset.&lt;br /&gt;
&lt;br /&gt;
====Geothermal Construction====&lt;br /&gt;
By [[Entity1037]].&lt;br /&gt;
&lt;br /&gt;
====Glass Man?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Glass Man|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Greenhouse Effect====&lt;br /&gt;
By [[MiniMacro]].&lt;br /&gt;
&lt;br /&gt;
====Greenhouse Lights!====&lt;br /&gt;
By [[Doctor Novakaine]]. This involves you running down a vertical path while dodging Force Beams.&lt;br /&gt;
&lt;br /&gt;
====Ground Eater====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Gutsy====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Hot Liquid Sector====&lt;br /&gt;
By [[Lizardcommando]].&lt;br /&gt;
&lt;br /&gt;
====Hot Mess====&lt;br /&gt;
By [[liquafool]].&lt;br /&gt;
&lt;br /&gt;
====I Have No Shame====&lt;br /&gt;
By [[Strife]].&lt;br /&gt;
&lt;br /&gt;
====Ice Climber====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Industrious Indignation====&lt;br /&gt;
By [[Kuno]].&lt;br /&gt;
&lt;br /&gt;
====Inner Sanctum====&lt;br /&gt;
By [[Entity1037]].  Not to be mistaken for [[Inner Sanctum|the Wily fortress stage of the same name]].&lt;br /&gt;
&lt;br /&gt;
====It's Beginning To Feel Just Like an Ice World====&lt;br /&gt;
By [[NaOH]]. Mildly inspired by the Tier 6 Level [[Just an Ice Level]].&lt;br /&gt;
&lt;br /&gt;
====Ja====&lt;br /&gt;
By [[Renhoek]].&lt;br /&gt;
&lt;br /&gt;
====Junkyard 81====&lt;br /&gt;
By [[NaOH]]. This involves Spark Man enemies and junk block spawners.&lt;br /&gt;
&lt;br /&gt;
====Labyrinthe Throwback====&lt;br /&gt;
By [[Beed28]]. It is based off of one of Beed28's two ''Mega Man Endless'' stages, albeit with the layout mirrored and using a different tileset.&lt;br /&gt;
&lt;br /&gt;
====Limited Attrition====&lt;br /&gt;
By [[Flashman85]]. A nighttime city level with no pits, spikes, or gimmicks; the player must face a series of Dachone Ltd. Ed. enemies. This level was created to give this enemy type a chance to shine, as its lone appearance in ''Mega Man 6'' is extremely brief. A Mystery Tank is found at the start of the level, and a large weapon and health refill are just beyond the exit teleporter.&lt;br /&gt;
&lt;br /&gt;
====Logan's Runner====&lt;br /&gt;
By [[Z-Saber]]. This is an autoscrolling segment over a lot of various tilesets. This one contains both an E-tank and a Yashichi. &lt;br /&gt;
&lt;br /&gt;
====Lyrickrolled====&lt;br /&gt;
By [[Flashman85]]. Swarms of Lyrics attack the player and drop other enemies of various types when destroyed. The level was created to harness the absurd potential of the devkit allowing enemies to drop specific objects when destroyed, and the name of the level is a portmanteau referencing [https://en.wikipedia.org/wiki/Rickrolling Rickrolling]. One strategy is to advance slowly, carefully destroying one enemy at a time to avoid being overrun. A faster and potentially safer strategy is the pacifist route: without firing a shot, dodge the Lyrics by using the platforms along the top of the screen to stay out of their way as often as possible. A large health refill is available at the beginning, and one of the Lyrics at the end drops a Yashichi as a form of apology for all the nonsense you just put up with.&lt;br /&gt;
&lt;br /&gt;
====Magic Crash-Pit Ride====&lt;br /&gt;
By [[Z-Saber]].&lt;br /&gt;
&lt;br /&gt;
====Maze of Death?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Maze of Death|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====MEG4KMAN====&lt;br /&gt;
By [[gonesovereign]]. The level is based on a four-kilobyte Mega Man Java game of the same name by Markus 'Notch' Persson, which was submitted to the Java4K 2009 competition. The tileset and a few screens of the Pit level were modeled after the original MEG4KMAN.&lt;br /&gt;
&lt;br /&gt;
====Mega Lift====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Mega Man a - Area 1====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Mega Man a - Area 2====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Mega Man a - Area 3====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Metroid: Zero Mission====&lt;br /&gt;
By [[SnoruntPyro]].  This level is notable as one of two that changes the background music.&lt;br /&gt;
&lt;br /&gt;
====Michael's Base====&lt;br /&gt;
By [[Big Fish]].&lt;br /&gt;
&lt;br /&gt;
====Mission: Vain Space?====&lt;br /&gt;
By [[notencore]].  As its name implies, it is inspired by [[Objective: Vain Space|the ''MaGMML1'' entry of a similar name]].&lt;br /&gt;
&lt;br /&gt;
====Mook Rush====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Mt. Furioso====&lt;br /&gt;
By [[Strife]].&lt;br /&gt;
&lt;br /&gt;
====My Cool New Boss Fight====&lt;br /&gt;
By [[SnoruntPyro]]. It features several battles against [[Volt Man]] (although all of them can actually be ignored, as they don't block access to the next screen / teleporter).&lt;br /&gt;
&lt;br /&gt;
====Nice Rompy Cutman Level====&lt;br /&gt;
By [[Entity1037]].&lt;br /&gt;
&lt;br /&gt;
====Nice Rompy Spike Fall====&lt;br /&gt;
By [[Entity1037]]. This stage is actually identical to the spike fall in Entity1037's submission level, [[The Stage Nobody Asked For]], it's just re-skinned to look similar to the spike drop from Wily 3 in Mega Man 2.&lt;br /&gt;
&lt;br /&gt;
====Night of Semiramis====&lt;br /&gt;
By [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
====Night Way====&lt;br /&gt;
By [[TheMegaFan19XX]].&lt;br /&gt;
&lt;br /&gt;
====No Room to Breathe====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====No Time To Waste====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Obscure Gameboy Gimmick====&lt;br /&gt;
By [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
====Ocean Sickness====&lt;br /&gt;
By [[Flashman85]]. A level where the top portion is above water and features scrolling walls, and where the bottom portion is underwater and features a fight with [[Splash Woman]] and challenges involving water spouts. The level was originally intended to focus exclusively on challenges with scrolling walls, but due to technical issues with many room configurations not working properly, most of the level had to be redesigned. A water theme ties together the surviving scrolling challenges with a few other elements that have been similarly underutilized in ''MaGMML2'' and the official ''Mega Man'' games. The level title is a play on &amp;quot;motion sickness,&amp;quot; narrowly beating out the title &amp;quot;Motion in the Ocean.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Once More, With Ceiling====&lt;br /&gt;
By [[Flashman85]]. A series of seemingly unrelated challenges, which find new life when the player unexpectedly ends up on the ceiling (after a potentially heart-stopping brush with death, because Flashman85 delights in causing panic where there's little or no danger) and must travel back to the start of the level in reverse. As with most of Flashman85's pit levels, the asset selection deliberately includes some of the most underutilized enemies in the game. The level title is a play on the phrase &amp;quot;once more, with feeling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Over The Pit====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Overwater Atmosphere====&lt;br /&gt;
By [[Kuno]].&lt;br /&gt;
&lt;br /&gt;
====Paradrop====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Pipeworks====&lt;br /&gt;
By [[Shinryuu]].&lt;br /&gt;
&lt;br /&gt;
====Pit====&lt;br /&gt;
By [[NaOH]].  This level is notable as one of two that changes the background music.&lt;br /&gt;
&lt;br /&gt;
====Puzzlebox====&lt;br /&gt;
By [[Zaealix]].&lt;br /&gt;
&lt;br /&gt;
====Reserved Forest====&lt;br /&gt;
By [[Big Fish]].&lt;br /&gt;
&lt;br /&gt;
====Rise to the Challenge====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Safe Shallows====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Sandstorm Base====&lt;br /&gt;
By [[Shinryuu]].&lt;br /&gt;
&lt;br /&gt;
====Sea Breeze====&lt;br /&gt;
By [[Entity1037]].&lt;br /&gt;
&lt;br /&gt;
====Serpent's Curse====&lt;br /&gt;
By [[Doctor Novakaine]].&lt;br /&gt;
&lt;br /&gt;
====Sheep Obstruction====&lt;br /&gt;
By [[wreckingprograms]].  A drop-down level where the player has to battle spawning enemies and avoid spikes while waiting for Sheep Man blocks to disappear.&lt;br /&gt;
&lt;br /&gt;
====Shields And Pits====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Showdown at Dusk====&lt;br /&gt;
By [[Zatsupachi]]. A showdown with Quint on a setting sun. This stage has multiple Pipi spawners, great for farming bolts.&lt;br /&gt;
&lt;br /&gt;
====Skull Man Kills====&lt;br /&gt;
By [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
====Slippery Snakes====&lt;br /&gt;
By [[Renhoek]].&lt;br /&gt;
&lt;br /&gt;
====Spiky Meltdown?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Spiky Meltdown|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Spinning Top Disposal Room====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Stairway to Nether====&lt;br /&gt;
By [[Zatsupachi]]. It is a direct reference to Konpaku Youmu's stage from ''Megamari''. This specific pit segment has a 50% chance of being set in an afternoon or night.&lt;br /&gt;
&lt;br /&gt;
====Stone Man Rip-off====&lt;br /&gt;
By [[Schmidkalkan]].&lt;br /&gt;
&lt;br /&gt;
====Stormy Ascent====&lt;br /&gt;
By [[Cruise Elroy]].&lt;br /&gt;
&lt;br /&gt;
====The Pit Stage Nobody Asked For====&lt;br /&gt;
By [[Entity1037]].  As its name implies, it is inspired by [[The Stage Nobody Asked For]].&lt;br /&gt;
&lt;br /&gt;
====The Top 10 Most Commonly Used Enemies, In Increasing Order====&lt;br /&gt;
By [[NaOH]].  Exactly what it says on the tin.  These enemies are Rock Thrown, New Shotman, Neo Metall, Komasaburo, Wall Blaster II, Shield Attacker, Pickelman Bull, Crazy Cannon, Telly, and Hammer Joe.&lt;br /&gt;
&lt;br /&gt;
====Thunderclyffe Plant?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Thunderclyffe Plant|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====To The Top====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Tower Climbing====&lt;br /&gt;
By [[TheMegaFan19XX]].&lt;br /&gt;
&lt;br /&gt;
====Towerfall====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Trash Dash====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Tselinoyarsk 20XX====&lt;br /&gt;
By [[Lizardcommando]].&lt;br /&gt;
&lt;br /&gt;
====Typical Miniboss Fights====&lt;br /&gt;
By [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
====Up And Down====&lt;br /&gt;
By [[Doctor Novakaine]].&lt;br /&gt;
&lt;br /&gt;
====Vacuum Seal====&lt;br /&gt;
By [[NaOH]]. This is a short vertical climbing stage with Au Au.&lt;br /&gt;
&lt;br /&gt;
====Vu====&lt;br /&gt;
By [[Renhoek]].&lt;br /&gt;
&lt;br /&gt;
====Warp Zone====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Water Boat Fast====&lt;br /&gt;
By [[Strife]].&lt;br /&gt;
&lt;br /&gt;
====Water Test====&lt;br /&gt;
By [[The Stove Guy]].&lt;br /&gt;
&lt;br /&gt;
====Waterfall====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====What a rush!====&lt;br /&gt;
By [[TheSkipper1995]]. This is a level designed around using Rush Coil and Jet, though other weapons can be used to trivialize it.&lt;br /&gt;
&lt;br /&gt;
====WIIIILLLLLLDDDDD West====&lt;br /&gt;
By [[Big Fish]].&lt;br /&gt;
&lt;br /&gt;
====Wily Sewer Entrance====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Wily's Cutting Edge Deja Vu====&lt;br /&gt;
By [[Beed28]]. It is based off of the first few screens of the second Wily stage from the original ''Mega Man'', including the battle against [[Cut Man]].&lt;br /&gt;
&lt;br /&gt;
====Wood you please be careful?====&lt;br /&gt;
By [[TheSkipper1995]].&lt;br /&gt;
&lt;br /&gt;
====You Gotta Be Kitten Me====&lt;br /&gt;
By [[Doctor Novakaine]].  This one-room mini-stage features a battle against Gamarn and Gamadayu, with the addition of a Tama that is out of the player's reach and fires its projectiles down at them.&lt;br /&gt;
&lt;br /&gt;
====You know the Drill.====&lt;br /&gt;
By [[TheSkipper1995]].&lt;br /&gt;
&lt;br /&gt;
===Special Stages===&lt;br /&gt;
&amp;lt;!-- This is just a header, nothing goes here --&amp;gt;&lt;br /&gt;
====Galaxy Man's Lemonade Stand====&lt;br /&gt;
Upon the clearing of every tenth mini-stage, the player will be sent to Galaxy Man's Lemonade Stand, a shop within the Pit of Pits where players can buy health, energy, and passive upgrades to make the remaining mini-stages easier.&lt;br /&gt;
All items from this are always available for sale:&lt;br /&gt;
* Health [10 Bolts] - Restores 5 energy.&lt;br /&gt;
* Energy [15 Bolts] - Restores 5 Weapon energy in all weapons.&lt;br /&gt;
* E-Tank [150 Bolts] - Energy Tank.&lt;br /&gt;
&lt;br /&gt;
In addition, Galaxy Man will randomly select two (Or sometimes three) of the following items to sell each visit:&lt;br /&gt;
* Eddie [40 Bolts] - Eddie appears every other level instead of every 5.&lt;br /&gt;
* M-Tank [180 Bolts] - M-Tank.&lt;br /&gt;
* Parachute [30 Bolts] - Pits deal 2 damage instead of 3.&lt;br /&gt;
* Spike [60 Bolts] Spikes deal 5 damage instead of 7.&lt;br /&gt;
* Joe Helmet [50 Bolts] - Any Joe-Type enemy has less health.&lt;br /&gt;
* Skull [100 Bolts] - Bosses have less health.&lt;br /&gt;
* Grab Buster [81 Bolts] - Grab Buster heals you an extra hit point.&lt;br /&gt;
* ?-Tank [100 Bolts] - I'm ripping you off.  [All following visits to Galaxy Man's Lemonade Stand will contain a ?-Tank.]&lt;br /&gt;
&lt;br /&gt;
====??????????====&lt;br /&gt;
This room only appears at the end of the Pit of Pits, after clearing all 120 mini-stages.  Aside from the two E-Tanks resting on a ledge towards the top of the screen, it is a completely featureless room.  Proceeding to the right in this room prompts a short dialogue with, followed by the boss battle against, [[Galaxy Man]].&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_2&amp;diff=1211</id>
		<title>Make a Good Mega Man Level 2</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_2&amp;diff=1211"/>
				<updated>2017-11-23T00:08:58Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: Added a link to the Pit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title= Make a Good Mega Man Level&lt;br /&gt;
|image= [[File:MaGMML2Title.png|Make a Good Mega Man Level|256px]]&lt;br /&gt;
|caption= Make a Good Mega Man Level 2 Logo&lt;br /&gt;
|developer= [[SnoruntPyro]]&lt;br /&gt;
|publisher= &lt;br /&gt;
|director= [[SnoruntPyro]]&lt;br /&gt;
|producer= &lt;br /&gt;
|designer= Sprites Inc.&lt;br /&gt;
|programmer= [[WreckingPrograms]] / [[SnoruntPyro]] / [[Renhoek]] / [[The Stove Guy]]] / [[ACESpark]] / [[Entity1037]] / [[NaOH]] / [[Zieldak]]&lt;br /&gt;
|artist= [[ACESpark]] / [[Enjl]] / [[The Stove Guy]] / [[m9m]] / [[MiniMacro]] / [[NaOH]] / [[M Jacquelinae]] / E-Clare / [[CreshMan]] / [[Renhoek]]&lt;br /&gt;
|writer= &lt;br /&gt;
|composer= [[CosmicGem]] / [[MiniMacro]] / [[m9m]]&lt;br /&gt;
|series= Mega Man Classic&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|releasedate= &lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre = Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media = Digital download&lt;br /&gt;
|input = &lt;br /&gt;
|music = &lt;br /&gt;
}}&lt;br /&gt;
{{quote|They started out as Mario contests, in both SMW and SMBX. One day I was drunk enough to be all like &amp;quot;hahaha let's do that but with mega man!!&amp;quot; and the rest is history.|SnoruntPyro on the contest|}}&lt;br /&gt;
&lt;br /&gt;
'''Make a Good Mega Man Level Contest 2''', or MaGMML2 for short, is the much more ambitious sequel event to ''[[Make a Good Mega Man Level]]'', once again ran by [[SnoruntPyro]]. Like its predecessor, the premise of the contest was to build a Mega Man-style stage in Game Maker in an engine filled with premade assets. Unlike last time, [[WreckingProgram]]'s ''Mega Engine'', used with Game Maker 8.1 rather than 8.0, was used, and a team of programmers including [[The Stove Guy]], [[Renhoek]], [[ACESpark]], [[Entity1037]], and [[SnoruntPyro]] was assembled to build the devkit, allowing for a vastly expanded array of assets and a far more stable engine in general. The engine was made public unlike last time and boasted nearly every asset from the classic first six Mega Man games and then some.&lt;br /&gt;
&lt;br /&gt;
The contest was judged by [[SnoruntPyro]] (the host of the contest), [[JupiHornet]] (a moderator of the SMBX forums), [[Enjl]] (an active member of the SMBX forums and friend of Pyro), [[Garirry]] (active member of Sprites Inc. and participant in ''Mega Man Endless''), and [[ACESpark]] (owner of Sprites Inc., confirmed furry and possibly British). When the contest's submission period came to a close, the final total was 81 levels, just over four times the amount of entries from the original contest.&lt;br /&gt;
&lt;br /&gt;
The submission period closed on February 19th, 2017, with an extra nine days where users could submit levels late for a penalty to their averaged score (however, none ended up affecting anyone's score). The game was compiled and put together in a good enough state for Mega Man player [[Flashman85]] to stream the results once again on May 20th and 21st, 2017. The game boasts a much larger hub than the previous one, featuring an actual festival with carnival-y tents and numerous skyscrapers and buildings by Dr. Light's Lab.&lt;br /&gt;
&lt;br /&gt;
The game was released on October 1st, 2017.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
The game begins with exposition from Dr. Light about the nature of the festival and how much bigger it is than [[Make a Good Mega Man Level Contest||the first festival]]. The contest nature of the game is made clear by Dr. Light as he explains the various submissions as 'simulations' submitted as tributes to Mega Man in a celebration of the 30th anniversary since his first victory against Dr. Wily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Gameplay is obviously like a typical Mega Man Classic game, with quality of life additions like quick weapon switching, a slide button, a charging up progress bar, and input display. Like MaGMML1, eight weapons were voted in to be Mega Man's default arsenal, along with four utility weapons. The main goal of each stage is to get the Energy Element (or multiple of them) at the end of each entry, and getting enough Energy Elements will, like MaGMML1, unlock Wily's Castle and a slew of other bonus features. There is also a new collectible similar to Dragon Coins from ''Super Mario World'', the [[Noble Nickels]]. There can be up to five at any stage, and collecting certain numbers of them and taking them to [[Knight Man]] will grant numerous rewards. Also returning from MaGMML1 are purchasable upgrades and costumes, but now they are much larger in number.&lt;br /&gt;
&lt;br /&gt;
Like its predecessor, each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all. The hub world is much bigger than in MaGMML1 thanks to the larger number of entries, and there are also other important buildings to visit besides the tiers, like the Dojo, which houses the Arenas, and Chataeu Chevaleresque, a pub run by Knight Man where many NPC Robot Masters hang out like Dr. Light's attic from the first game. &lt;br /&gt;
&lt;br /&gt;
===Default Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Slash Man&lt;br /&gt;
|''Mega Man 7''&lt;br /&gt;
|-&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|Jewel Man&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|Hornet Man&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Blade Man&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|[[Nitro Man]]&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|Mercury&lt;br /&gt;
|''Mega Man V''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|''Mega Man II''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 4 (Variant)''&lt;br /&gt;
|-&lt;br /&gt;
|[[Transport_items#Wire|Wire Adapter]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[Transport_items#Super_Arrow|Super Arrow]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 5''&lt;br /&gt;
|}&lt;br /&gt;
===Alternate Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
|-&lt;br /&gt;
|[[Cyber Distorter]]&lt;br /&gt;
|[[Cyber Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Force Beam]]&lt;br /&gt;
|[[Force Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Badge Barrier]]&lt;br /&gt;
|[[Sheriff Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Haunt Pumpkin]]&lt;br /&gt;
|[[Haunt Man (Boss)|Haunt Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Truffle Cluster]]&lt;br /&gt;
|[[Truffle Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hazard Trapper]]&lt;br /&gt;
|[[Quarantine Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Neapolitan Bomb]]&lt;br /&gt;
|[[Neapolitan Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Match Blast]]&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Transport_items#Chomp_Claw|Chomp Claw]]&lt;br /&gt;
|[[Chomp Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Transport_items#Carry|Carry]]&lt;br /&gt;
|N/A (from ''Mega Man: Dr. Wily's Revenge'')&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
Stages with a * next to their name are skippable.&lt;br /&gt;
===Tier 1===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Man]] *&lt;br /&gt;
|[[CoinMaster]]&lt;br /&gt;
|3.0&lt;br /&gt;
|-&lt;br /&gt;
|[[Cardinal Man]] *&lt;br /&gt;
|[[Rbade]]&lt;br /&gt;
|5.2&lt;br /&gt;
|-&lt;br /&gt;
|[[Quirky Unconsistent Incomprehensible Nonsensical Track]]&lt;br /&gt;
|[[alex9000]]&lt;br /&gt;
|7.2&lt;br /&gt;
|-&lt;br /&gt;
|[[Mix &amp;amp; Match]]&lt;br /&gt;
|[[Zaealix]]&lt;br /&gt;
|9.0&lt;br /&gt;
|-&lt;br /&gt;
|[[The Fall]]&lt;br /&gt;
|[[Willhart]]&lt;br /&gt;
|9.2&lt;br /&gt;
|-&lt;br /&gt;
|[[Ancient Tomb]]&lt;br /&gt;
|[[NinjaUmbreon]]&lt;br /&gt;
|10.4&lt;br /&gt;
|}&lt;br /&gt;
===Tier 2===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
|-&lt;br /&gt;
|[[Wily Tower]]&lt;br /&gt;
|[[Shidy]]&lt;br /&gt;
|11.6&lt;br /&gt;
|-&lt;br /&gt;
|[[Airflow Hubble]] *&lt;br /&gt;
|[[Concord butterfly]]&lt;br /&gt;
|13.4&lt;br /&gt;
|-&lt;br /&gt;
|[[Yggdrasil]] *&lt;br /&gt;
|[[Zatsupachi]]&lt;br /&gt;
|15.2&lt;br /&gt;
|-&lt;br /&gt;
|[[Rush City]]&lt;br /&gt;
|[[quazcake]]&lt;br /&gt;
|15.8&lt;br /&gt;
|-&lt;br /&gt;
|[[Gigavolt Man]]&lt;br /&gt;
|[[ThatOneEnder]]&lt;br /&gt;
|17.2&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Lab Lair]]&lt;br /&gt;
|[[Natnatgaming101]]&lt;br /&gt;
|18.6&lt;br /&gt;
|-&lt;br /&gt;
|[[Colorful Hall]]&lt;br /&gt;
|[[Chingoku]]&lt;br /&gt;
|19.2&lt;br /&gt;
|-&lt;br /&gt;
|[[Something Original]]&lt;br /&gt;
|[[IcyTower]]&lt;br /&gt;
|19.8&lt;br /&gt;
|}&lt;br /&gt;
===Tier 3===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
|-&lt;br /&gt;
|[[Chomp Man]] *&lt;br /&gt;
|[[mabskmk]]&lt;br /&gt;
|20.4&lt;br /&gt;
|-&lt;br /&gt;
|[[SMB3]] *&lt;br /&gt;
|[[lizardcommando]]&lt;br /&gt;
|21.4&lt;br /&gt;
|-&lt;br /&gt;
|[[MegaLondo]] *&lt;br /&gt;
|[[Lamda]]&lt;br /&gt;
|22.4&lt;br /&gt;
|-&lt;br /&gt;
|[[Combust Man]]&lt;br /&gt;
|[[Peterdun]]&lt;br /&gt;
|22.6&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dampening]]&lt;br /&gt;
|[[liquafool]]&lt;br /&gt;
|22.8&lt;br /&gt;
|-&lt;br /&gt;
|[[Taco Man]]&lt;br /&gt;
|[[SchuSlime64]]&lt;br /&gt;
|23.0&lt;br /&gt;
|-&lt;br /&gt;
|[[Candy Panic]]&lt;br /&gt;
|[[adrian09_01]]&lt;br /&gt;
|23.4&lt;br /&gt;
|-&lt;br /&gt;
|[[Forgotten Fortress]] *&lt;br /&gt;
|[[BBLIR]]&lt;br /&gt;
|23.6&lt;br /&gt;
|}&lt;br /&gt;
===Tier 4===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Temple]]&lt;br /&gt;
|[[BizzareIdeaMan]]&lt;br /&gt;
|24.2&lt;br /&gt;
|-&lt;br /&gt;
|[[Joe Destruction Co.]]&lt;br /&gt;
|[[TheYellowGrinch]]&lt;br /&gt;
|24.4&lt;br /&gt;
|-&lt;br /&gt;
|[[Neon Man]] *&lt;br /&gt;
|[[CreshMan]]&lt;br /&gt;
|24.6&lt;br /&gt;
|-&lt;br /&gt;
|[[Jungle Base]]&lt;br /&gt;
|[[TheMegaFan19XX]]&lt;br /&gt;
|24.8&lt;br /&gt;
|-&lt;br /&gt;
|[[Orbital Station]] *&lt;br /&gt;
|[[RadzPower]]&lt;br /&gt;
|25.0&lt;br /&gt;
|-&lt;br /&gt;
|[[Shovel Knight]]&lt;br /&gt;
|[[Dylan Labiuk]]&lt;br /&gt;
|25.4&lt;br /&gt;
|-&lt;br /&gt;
|[[Poorly Named Level]] *&lt;br /&gt;
|[[Yoshiatom]]&lt;br /&gt;
|25.6&lt;br /&gt;
|-&lt;br /&gt;
|[[Enhanced Mobility]]&lt;br /&gt;
|[[Trainman2177WS]]&lt;br /&gt;
|25.8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 5===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
|-&lt;br /&gt;
|[[Holy Crap, Mega Man Can Airslide?]]&lt;br /&gt;
|[[ParmaJon]]&lt;br /&gt;
|26.4&lt;br /&gt;
|-&lt;br /&gt;
|[[Maze of Significantly Less Death]]&lt;br /&gt;
|[[MiniMacro]]&lt;br /&gt;
|26.6&lt;br /&gt;
|-&lt;br /&gt;
|[[Volcanic Furnace]]&lt;br /&gt;
|[[GameTrooper]]&lt;br /&gt;
|27.0&lt;br /&gt;
|-&lt;br /&gt;
|[[Elec Dam]]&lt;br /&gt;
|[[m9m]]&lt;br /&gt;
|27.4&lt;br /&gt;
|-&lt;br /&gt;
|[[Quint Stage]]&lt;br /&gt;
|[[Quintboi]]&lt;br /&gt;
|27.6&lt;br /&gt;
|-&lt;br /&gt;
|[[A Mega Man For All Seasons]]&lt;br /&gt;
|[[Z-Saber]]&lt;br /&gt;
|28.2&lt;br /&gt;
|-&lt;br /&gt;
|[[AD 2101]]&lt;br /&gt;
|[[awd42]]&lt;br /&gt;
|28.4&lt;br /&gt;
|-&lt;br /&gt;
|[[Starman Recreation]]&lt;br /&gt;
|[[Koreyblue]]&lt;br /&gt;
|28.6&lt;br /&gt;
|}&lt;br /&gt;
===Tier 6===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
|-&lt;br /&gt;
|[[Wily Coaster]]&lt;br /&gt;
|[[Primepasta]]&lt;br /&gt;
|28.8&lt;br /&gt;
|-&lt;br /&gt;
|[[Changeable Caverns]]&lt;br /&gt;
|[[TheMartianGeek]]&lt;br /&gt;
|29.0&lt;br /&gt;
|-&lt;br /&gt;
|[[Joe Man]]&lt;br /&gt;
|[[Zieldak]]&lt;br /&gt;
|29.2&lt;br /&gt;
|-&lt;br /&gt;
|[[Crystal Lab]]&lt;br /&gt;
|[[Schmidkalkan]]&lt;br /&gt;
|29.4&lt;br /&gt;
|-&lt;br /&gt;
|[[Nitrogen Man]]&lt;br /&gt;
|[[MugMan]]&lt;br /&gt;
|29.6&lt;br /&gt;
|-&lt;br /&gt;
|[[Duwang]]&lt;br /&gt;
|[[QuestMark]]&lt;br /&gt;
|29.8&lt;br /&gt;
|-&lt;br /&gt;
|[[Lava Factory]]&lt;br /&gt;
|[[DuckSalmon]]&lt;br /&gt;
|30.0&lt;br /&gt;
|-&lt;br /&gt;
|[[Just an Ice Level]]&lt;br /&gt;
|[[Pachy]]&lt;br /&gt;
|30.2&lt;br /&gt;
|}&lt;br /&gt;
===Tier 7===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
|-&lt;br /&gt;
|[[Biplane Bay]]&lt;br /&gt;
|[[tobyjoey]]&lt;br /&gt;
|30.4&lt;br /&gt;
|-&lt;br /&gt;
|[[Blaze Man]]&lt;br /&gt;
|[[WanNyan]]&lt;br /&gt;
|30.8&lt;br /&gt;
|-&lt;br /&gt;
|[[Gunpowder Cellar]]&lt;br /&gt;
|[[Mysterion-svin]]&lt;br /&gt;
|31.0&lt;br /&gt;
|-&lt;br /&gt;
|[[Cursor Curse]]&lt;br /&gt;
|[[TheRetroDude]]&lt;br /&gt;
|31.2&lt;br /&gt;
|-&lt;br /&gt;
|[[Cossack's Other Citadel]]&lt;br /&gt;
|[[Big Fish]]&lt;br /&gt;
|31.4&lt;br /&gt;
|-&lt;br /&gt;
|[[Fortified Lab]]&lt;br /&gt;
|[[GransveldHakase]]&lt;br /&gt;
|31.6&lt;br /&gt;
|-&lt;br /&gt;
|[[Spiky Situation]]&lt;br /&gt;
|[[128-Up]]&lt;br /&gt;
|31.8&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruined Lab]]&lt;br /&gt;
|[[betasword]]&lt;br /&gt;
|32.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 8===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
|-&lt;br /&gt;
|[[But It Lacked the Depth to Convince Me That This is Really Hell]]&lt;br /&gt;
|[[Phoba555]]&lt;br /&gt;
|32.2&lt;br /&gt;
|-&lt;br /&gt;
|[[Force Man]]&lt;br /&gt;
|[[Cosmic Gem]]&lt;br /&gt;
|32.8&lt;br /&gt;
|-&lt;br /&gt;
|[[Smed's Big Annoying Mess of a Level]]&lt;br /&gt;
|[[Smedis2]]&lt;br /&gt;
|33.0&lt;br /&gt;
|-&lt;br /&gt;
|[[Conveyor Mayhem]]&lt;br /&gt;
|[[Thoron]]&lt;br /&gt;
|33.6&lt;br /&gt;
|-&lt;br /&gt;
|[[Aurora Man]]&lt;br /&gt;
|[[SpoonyBardOL]]&lt;br /&gt;
|34.0&lt;br /&gt;
|-&lt;br /&gt;
|[[City Under Siege]]&lt;br /&gt;
|[[gone-sovereign]]&lt;br /&gt;
|34.6&lt;br /&gt;
|-&lt;br /&gt;
|[[Escape Sequence]]&lt;br /&gt;
|[[Doctor Novakaine]]&lt;br /&gt;
|35.0&lt;br /&gt;
|-&lt;br /&gt;
|[[Bond Man]]&lt;br /&gt;
|[[TheSkipper1995]]&lt;br /&gt;
|35.8&lt;br /&gt;
|}&lt;br /&gt;
===Tier 9===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
|-&lt;br /&gt;
|[[Misty Lake]]&lt;br /&gt;
|[[notencore]]&lt;br /&gt;
|36.8&lt;br /&gt;
|-&lt;br /&gt;
|[[Donut Observation Center]]&lt;br /&gt;
|[[LobsterKing]]&lt;br /&gt;
|37.6&lt;br /&gt;
|-&lt;br /&gt;
|[[Rad Gravity]]&lt;br /&gt;
|[[Renhoek]]&lt;br /&gt;
|37.8&lt;br /&gt;
|-&lt;br /&gt;
|[[Sector Upsilon 6]] *&lt;br /&gt;
|[[M Jacquelinae]]&lt;br /&gt;
|38.0&lt;br /&gt;
|-&lt;br /&gt;
|[[Truffle Man]]&lt;br /&gt;
|[[lung_]]&lt;br /&gt;
|39.0&lt;br /&gt;
|-&lt;br /&gt;
|[[Mount Sabre]]&lt;br /&gt;
|[[Kunosachiaka]]&lt;br /&gt;
|39.4&lt;br /&gt;
|-&lt;br /&gt;
|[[Guts Man's Asteroid]]&lt;br /&gt;
|[[Flashman85]]&lt;br /&gt;
|40.0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheriff Man]]&lt;br /&gt;
|[[Cruise Elroy]]&lt;br /&gt;
|40.6&lt;br /&gt;
|}&lt;br /&gt;
===Tier 10===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
|-&lt;br /&gt;
|[[Boil Man]]&lt;br /&gt;
|[[MrKyurem]]&lt;br /&gt;
|40.8&lt;br /&gt;
|-&lt;br /&gt;
|[[Komuso Temple]]&lt;br /&gt;
|[[Savordez]]&lt;br /&gt;
|41.2&lt;br /&gt;
|-&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Strife]]&lt;br /&gt;
|42.0&lt;br /&gt;
|-&lt;br /&gt;
|[[Cyber Man]]&lt;br /&gt;
|[[Red Blupi]]&lt;br /&gt;
|42.8&lt;br /&gt;
|-&lt;br /&gt;
|[[Beneath Sand and Rock]]&lt;br /&gt;
|[[The Stove Guy]]&lt;br /&gt;
|43.4&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarantine Woman]]&lt;br /&gt;
|[[NaOH]]&lt;br /&gt;
|43.6&lt;br /&gt;
|-&lt;br /&gt;
|[[Neapolitan Man]]&lt;br /&gt;
|[[Blackmore-Darkwing]]&lt;br /&gt;
|43.8&lt;br /&gt;
|-&lt;br /&gt;
|[[Haunt Man]]&lt;br /&gt;
|[[Korby]] &amp;amp; [[Freeman]]&lt;br /&gt;
|45.0&lt;br /&gt;
|-&lt;br /&gt;
|[[The Stage Nobody Asked For]]&lt;br /&gt;
|[[Entity1037]]&lt;br /&gt;
|46.2&lt;br /&gt;
|-&lt;br /&gt;
|[[Identity Crisis]]&lt;br /&gt;
|[[Shinryu]]&lt;br /&gt;
|46.8&lt;br /&gt;
|}&lt;br /&gt;
===Wily Star II Stages===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Wily 0&lt;br /&gt;
|[[Outer Space]]&lt;br /&gt;
|[[The Stove Guy]]&lt;br /&gt;
|-&lt;br /&gt;
|Wily 1&lt;br /&gt;
|[[Water Ducts]]&lt;br /&gt;
|[[Snorunt Pyro]]&lt;br /&gt;
|-&lt;br /&gt;
|Wily 2&lt;br /&gt;
|[[Classic Castle]]&lt;br /&gt;
|[[Jupi Hornet]]&lt;br /&gt;
|-&lt;br /&gt;
|Wily 3&lt;br /&gt;
|[[Lever Oriental Enchanted]]&lt;br /&gt;
|[[Enjl]]&lt;br /&gt;
|-&lt;br /&gt;
|Wily 4&lt;br /&gt;
|[[Inner Sanctum]]&lt;br /&gt;
|[[Garirry]]&lt;br /&gt;
|-&lt;br /&gt;
|Wily 5&lt;br /&gt;
|[[Unobtainium Mine]]&lt;br /&gt;
|[[ACESpark]]&lt;br /&gt;
|-&lt;br /&gt;
|Wily 6&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Snorunt Pyro]], [[The Stove Guy]], [[ACESpark]], [[JupiHornet]], [[Beed28]], [[Renhoek]], [[Cruise Elroy]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier X===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
|-&lt;br /&gt;
|[[Coyote Man]]&lt;br /&gt;
|[[Cheez8]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Thoughts]]&lt;br /&gt;
|[[M Jacquelinae]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblins N' Ghasts]]&lt;br /&gt;
|[[ACE Spark]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hardcore Parkour]]&lt;br /&gt;
|[[Entity1037]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mario Land]]&lt;br /&gt;
|[[Renhoek]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Metallic Ocean]]&lt;br /&gt;
|[[Zieldak]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightwalk Castle]]&lt;br /&gt;
|[[The Stove Guy]]&lt;br /&gt;
|-&lt;br /&gt;
|[[So Good]]&lt;br /&gt;
|[[lolyoshi]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Road]]&lt;br /&gt;
|[[kumuhmuh]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Swiss Hotel]]&lt;br /&gt;
|[[SnoruntPyro]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Quickening 2]]&lt;br /&gt;
|[[Zyglrox Odyssey]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wily Fortress VR]]&lt;br /&gt;
|[[Cosmic Gem]] &amp;amp; [[The Stove Guy]]&lt;br /&gt;
|}&lt;br /&gt;
===Other Stages===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
|-&lt;br /&gt;
|[[Bouncy Castle]]&lt;br /&gt;
|[[Beed28]]&lt;br /&gt;
|Disqualified&lt;br /&gt;
|-&lt;br /&gt;
|[[City War]]&lt;br /&gt;
|[[qazcake]] (original) / [[Smedis2]] (recreation)&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Twilight Lodge]]&lt;br /&gt;
|[[ACESpark]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Sanct]]&lt;br /&gt;
|[[Renhoek]] / [[Enjl]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[The Pit of Pits]]&lt;br /&gt;
|Various&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Entry Middle Bosses===&lt;br /&gt;
These are original bosses that are encountered during the stages.&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Devil]]&lt;br /&gt;
|Launch and Shuttle Man&lt;br /&gt;
|[[Jewel Satellite]] / [[Flash Stopper]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Telly|Big Fire Telly]]&lt;br /&gt;
|Conveyor Madness&lt;br /&gt;
|[[Transport_items#Wire|Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Disco Ball]]&lt;br /&gt;
|Neon Man&lt;br /&gt;
|[[Transport_items#Wire|Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hall Master]]&lt;br /&gt;
|Quarantine Woman&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Met#Giant_Metall|Healthy Giant Metool]]&lt;br /&gt;
|Ruined Lab&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hot Dog|Hot Dog Red &amp;amp; Green]]&lt;br /&gt;
|Rad Gravity&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[King Mush]]&lt;br /&gt;
|Truffle Man&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Komuso Man|Komuso Man 2]]&lt;br /&gt;
|Smed's Big Annoying Mess of a Level&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mixerlydia]]&lt;br /&gt;
|Neapolitan Man&lt;br /&gt;
|[[Flash Stopper]] / [[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sniper Joe|Mob Room]]&lt;br /&gt;
|Joe Man&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Cannopeller]]&lt;br /&gt;
|Conveyor Madness&lt;br /&gt;
|[[Transport_items#Super_Arrow|Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Turbo Roost]]&lt;br /&gt;
|Launch and Shuttle Man&lt;br /&gt;
|[[Flash Stopper]]  / [[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Snakey|Twin Big Snakey]]&lt;br /&gt;
|Ruined Lab&lt;br /&gt;
|[[Flash Stopper]]  / [[Sakugarne]] / [[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Warp Anomaly]]&lt;br /&gt;
|Cyber Man&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Devkit Bosses===&lt;br /&gt;
These are the default bosses supplied with the Devkit for either editing purposes or straight placement in the stage. They were usually picked for variety in patterns and actions.&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|'''Arena Only'''&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|''Mega Man''&lt;br /&gt;
|-&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|Colorful Hall&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|''Mega Man''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|Quint Stage, Candy Panic&lt;br /&gt;
|[[Jewel Satellite]] / [[Wheel Cutter]]&lt;br /&gt;
|''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|Duwang&lt;br /&gt;
|[[Transport_items#Wire|Wire Adapter]]&lt;br /&gt;
|''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|'''Arena Only'''&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|Quint Stage&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|'''Arena Only'''&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|Biplane Bay&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravity Man]]&lt;br /&gt;
|Sector Upsilon 6&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|''Mega Man 5''&lt;br /&gt;
|-&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|'''Arena Only'''&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|''Mega Man 6''&lt;br /&gt;
|-&lt;br /&gt;
|[[Centaur Man]]&lt;br /&gt;
|'''Arena Only'''&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Mega Man 6''&lt;br /&gt;
|-&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|'''Arena Only'''&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[Chill Man]]&lt;br /&gt;
|Crystal Lab, Cardinal Man, Nitrogen Man&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Man]]&lt;br /&gt;
|Cursor Curse, Poorly Named Level, Gigavolt Man, Wily Tower&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man PC''&lt;br /&gt;
|-&lt;br /&gt;
|[[Komuso Man]]&lt;br /&gt;
|Komuso Temple, Wily Tower, A Mega Man for All Seasons&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|''Rockman &amp;amp; Forte: Challenger from the Future''&lt;br /&gt;
|-&lt;br /&gt;
|[[Mecha Dragon]]&lt;br /&gt;
|But it Lacked the Depth, Dragon Lab Lair, City Under Siege, Sector Upsilon 6&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|Quint Stage, Airflow Hubble, Wily Tower&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|''Mega Man II''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entry Bosses===&lt;br /&gt;
''(For more details on these bosses, see the [[List of MaGMML2 Entry Bosses]])''&lt;br /&gt;
====Main Path Bosses====&lt;br /&gt;
These are original bosses that guard a level exit in some way.&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[Boil Man (Boss)|Boil Man]]&lt;br /&gt;
|[[Boil Man]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bond Man (Boss)|Bond Man]]&lt;br /&gt;
|[[Bond Man]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Whopper|Boss Whopper]]&lt;br /&gt;
|[[Orbital Station]]&lt;br /&gt;
|[[Hornet Chaser]] / [[Triple Blade]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Crash Man|Boundin' Crash Man]]&lt;br /&gt;
|[[Bouncy Castle]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bowser]]&lt;br /&gt;
|[[SMB3]]&lt;br /&gt;
|[[Transport_items#Super_Arrow|Super Arrow]] / [[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Captain Viridian]]&lt;br /&gt;
|[[Sector Upsilon 6]]&lt;br /&gt;
|[[Grab Buster]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[CATS]]&lt;br /&gt;
|[[AD 2101]]&lt;br /&gt;
|[[Slash Claw]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[CentiPeder Tower]]&lt;br /&gt;
|[[Beneath Sand and Rock]]&lt;br /&gt;
|[[Transport_items#Super_Arrow|Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chomp Man (Boss)|Chomp Man]]&lt;br /&gt;
|[[Chomp Man]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cirno]]&lt;br /&gt;
|[[Misty Lake]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Color Man]]&lt;br /&gt;
|[[Something Original]]&lt;br /&gt;
|[[Sakugarne]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Combust Man (Boss)|Combust Man]]&lt;br /&gt;
|[[Combust Man]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Crator]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|[[Slash Claw]] / [[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cream]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|Mega Buster&lt;br /&gt;
|-&lt;br /&gt;
|[[Crusher Joe]]&lt;br /&gt;
|[[Conveyor Madness]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cursor Boss]]&lt;br /&gt;
|[[Cursor Curse]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cyber Man (Boss)|Cyber Man]]&lt;br /&gt;
|[[Cyber Man]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Doc Robot|Doc Robot MK2]]&lt;br /&gt;
|[[Ruined Lab]]&lt;br /&gt;
|[[Jewel Satellite]] / [[Transport_items#Super_Arrow|Super Arrow]] / [[Transport_items#Wire|Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Donut X]]&lt;br /&gt;
|[[Donut Observation Center]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guts Man|Fake Guts Duo]]&lt;br /&gt;
|[[Guts Man's Asteroid]]&lt;br /&gt;
|[[Sakugarne]] / [[Slash Claw]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Toad Man|Final Toad]]&lt;br /&gt;
|[[Smed's Big Annoying Mess of a Level]]&lt;br /&gt;
|Mega Buster&lt;br /&gt;
|-&lt;br /&gt;
|[[Force Man (Boss)|Force Man]]&lt;br /&gt;
|[[Force Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravity Man|Groovity Man]]&lt;br /&gt;
|[[Rad Gravity]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Haunt Man (Boss)|Haunt Man (Knight)]]&lt;br /&gt;
|[[Haunt Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Haunt Man (Boss)|Haunt Man (Mage)]]&lt;br /&gt;
|[[Haunt Man]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Haunt Man (Boss)|Haunt Man]]&lt;br /&gt;
|[[Haunt Man]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Joe Man (Boss)|Joe Man]]&lt;br /&gt;
|[[Joe Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelbesque]]&lt;br /&gt;
|[[Mount Sabre]]&lt;br /&gt;
|[[Slash Claw]] / [[Transport_items#Wire|Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kichona]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Launch Man and Shuttle Man (Boss)|Launch Man]]&lt;br /&gt;
|[[Launch and Shuttle Man]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Launch Man and Shuttle Man (Boss)|Shuttle Man]]&lt;br /&gt;
|[[Launch and Shuttle Man]]&lt;br /&gt;
|[[Transport_items#Super_Arrow|Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|[[Gunpowder Cellar]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Napalm Man|Napalm Man MK 2]]&lt;br /&gt;
|[[Conveyor Madness]]&lt;br /&gt;
|[[Wheel Cutter]] / [[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Neapolitan Man (Boss)|Neapolitan Man]]&lt;br /&gt;
|[[Neapolitan Man]]&lt;br /&gt;
|[[Grab Buster]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Neon Man (Boss)|Neon Man]]&lt;br /&gt;
|[[Neon Man]]&lt;br /&gt;
|[[Wheel Cutter]] / [[Transport_items#Wire|Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Pharaoh Man|Pharaoh Man's Revenge]]&lt;br /&gt;
|[[The Stage That Nobody Asked For]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarantine Woman (Boss)|Quarantine Woman]]&lt;br /&gt;
|[[Quarantine Woman]]&lt;br /&gt;
|[[Grab Buster]] / [[Slash Claw]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Alien]]&lt;br /&gt;
|[[Alien Temple]]&lt;br /&gt;
|[[Hornet Chaser]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheriff Man (Boss)|Sheriff Man]]&lt;br /&gt;
|[[Sheriff Man]]&lt;br /&gt;
|[[Transport_items#Super_Arrow|Super Arrow]] / [[Slash Claw]] / [[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Spiked-Wall Man]]&lt;br /&gt;
|[[The Stage That Nobody Asked For]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taco Man (Boss)|Taco Man]]&lt;br /&gt;
|[[Taco Man]]&lt;br /&gt;
|[[Triple Blade]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Kid]]&lt;br /&gt;
|[[Spiky Situation]]&lt;br /&gt;
|[[Wheel Cutter]] / [[Slash Claw]] / [[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Top Man|Top Man AS]]&lt;br /&gt;
|[[Holy Crap! Mega Man Can Air Slide!?]]&lt;br /&gt;
|[[Jewel Satellite]] / [[Wheel Cutter]] / [[Slash Claw]] / [[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Truffle Man (Boss)|Truffle Man]]&lt;br /&gt;
|[[Truffle Man]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Optional Bosses====&lt;br /&gt;
These are bosses that are not fought on the main level path.&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[Alter Man]]&lt;br /&gt;
|[[Identity Crisis]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Capsule|Air Capsule II]]&lt;br /&gt;
|[[Boil Man]]&lt;br /&gt;
|[[Transport_items#Wire|Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Avoidance Cherry]]&lt;br /&gt;
|[[Spiky Situation]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Dennis]]&lt;br /&gt;
|[[Launch and Shuttle Man]]&lt;br /&gt;
|[[Sakugarne]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Joe Man (Boss)|Joe Man R]]&lt;br /&gt;
|[[Joe Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Crash Man|Gangly Crash Man]]&lt;br /&gt;
|[[Forgotten Fortress]]&lt;br /&gt;
|[[Transport_items#Wire|Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Bosses====&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[Wishing Star]]&lt;br /&gt;
|Twilight Lodge&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|Tier 10&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|Tier 10&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|Tier 10&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|'''Arena Only'''&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gamma]]&lt;br /&gt;
|'''Arena Boss'''&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Man|Volt Man Zombies]]&lt;br /&gt;
|'''Arena Boss'''&lt;br /&gt;
|Buster&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Man Assimilator]]&lt;br /&gt;
|'''Arena Boss'''&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[Milk]]&lt;br /&gt;
|Tier 1&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|''Mega Man Square Root of Negative One''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ombuds Man]]&lt;br /&gt;
|Tier 2&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|''Mega Man 42''&lt;br /&gt;
|-&lt;br /&gt;
|[[Door Man]]&lt;br /&gt;
|Tier 3&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|''Mega Man Rocks!''&lt;br /&gt;
|-&lt;br /&gt;
|Scorch Men&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(''[[Scorch Man (Sunrise)|Sunrise]]'' / ''[[Scorch Man(Zook Hero Z)|Zook Hero Z]]'')&amp;lt;/small&amp;gt;&lt;br /&gt;
|Tier 4&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man Sunrise'' &amp;amp; ''Zook Hero Z''&lt;br /&gt;
|-&lt;br /&gt;
|[[Lord Elewoofro]]&lt;br /&gt;
|Tier 5&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|''Dr. Wily's Final Attack''&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheat Man]]&lt;br /&gt;
|Tier 6&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|''Mega Man CX''&lt;br /&gt;
|-&lt;br /&gt;
|[[Future|Ghost of Christmas Future]]&lt;br /&gt;
|Tier 7&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Megaman's Christmas Carol''&lt;br /&gt;
|-&lt;br /&gt;
|[[Jet Man]]&lt;br /&gt;
|Tier 8&lt;br /&gt;
|[[Transport_items#Super_Arrow|Super Arrow]]&amp;lt;br&amp;gt;[[Transport_items#Wire|Wire Adapter]]&lt;br /&gt;
|''Rokko Chan''&lt;br /&gt;
|-&lt;br /&gt;
|[[Butter Nezumi]]&lt;br /&gt;
|Tier 9&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Nezumi Man''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fortress Bosses===&lt;br /&gt;
&amp;lt;u&amp;gt;'''Wily Star II Mid Stage Bosses:'''&amp;lt;/u&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Dachone]]&lt;br /&gt;
|Stage 5&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mecha Dragon | Holo Dragon]]&lt;br /&gt;
|Stage 6&lt;br /&gt;
|[[Grab Buster]] / [[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimera Bot | Bondoe Chimera]]&lt;br /&gt;
|Stage 6&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimera Bot | Chombust Chimera]]&lt;br /&gt;
|Stage 6&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimera Bot | Neapolitine Chimera]]&lt;br /&gt;
|Stage 6&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimera Bot | Matchforce Chimera]]&lt;br /&gt;
|Stage 6&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimera Bot | Cybriff Chimera]]&lt;br /&gt;
|Stage 6&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''Wily Star II Bosses:'''&amp;lt;/u&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[Vanguard]]&lt;br /&gt;
|Stage 0&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mecha Bubble]]&lt;br /&gt;
|Stage 1&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Btd'nhan]]&lt;br /&gt;
|Stage 2&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Riplings]]&lt;br /&gt;
|Stage 3&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Autobounce]]&lt;br /&gt;
|Stage 4&lt;br /&gt;
|Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[Seven Force | Seven Force - Barbarian Force]]&lt;br /&gt;
|Stage 5&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seven Force | Seven Force - Piranha Force]]&lt;br /&gt;
|Stage 5&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seven Force | Seven Force - Solar Force]]&lt;br /&gt;
|Stage 5&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seven Force | Seven Force - Falcon Force]]&lt;br /&gt;
|Stage 5&lt;br /&gt;
|[[Grab Buster]] / [[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seven Force | Seven Force - Lobster Force]]&lt;br /&gt;
|Stage 5&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seven Force | Seven Force - Devil Force]]&lt;br /&gt;
|Stage 5&lt;br /&gt;
|[[Hornet Chaser]] / [[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seven Force | Seven Force - Sakugarne Force]]&lt;br /&gt;
|Stage 5&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wily Machine SWORD]]&lt;br /&gt;
|Stage 6&lt;br /&gt;
|[[Super Arrow]]/Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[Sprite Game Mega Man]]&lt;br /&gt;
|Stage 6&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wily Core]]&lt;br /&gt;
|Stage 6&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier X Bosses===&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tier X Mid Stage Bosses:'''&amp;lt;/u&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Man]]&lt;br /&gt;
|[[Mario World]]&lt;br /&gt;
|[[Jewel Satelite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Skullder]]&lt;br /&gt;
|[[Goblins N' Ghasts]]&lt;br /&gt;
|[[Slash Claw]] (1) / [[Grab Buster]] (2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Copy Hologram]]&lt;br /&gt;
|[[Null &amp;amp; Void]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Die Sign]]&lt;br /&gt;
|[[Null &amp;amp; Void]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|[[Null &amp;amp; Void]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Literally Just a Bee]]&lt;br /&gt;
|[[Null &amp;amp; Void]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Twin Shooters]]&lt;br /&gt;
|[[Null &amp;amp; Void]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Stone Butterfly]]&lt;br /&gt;
|[[Null &amp;amp; Void]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tier X Bosses:'''&amp;lt;/u&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[Coyote Man]]&lt;br /&gt;
|[[Coyote Man]]&lt;br /&gt;
|[[Wire Adapter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Excalibur Man]]&lt;br /&gt;
|[[Goblins N' Ghasts]]&lt;br /&gt;
|[[Wheel Cutter]] / [[Sakugarne]] / [[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gigabgyo]]&lt;br /&gt;
|[[Metallic Ocean]]&lt;br /&gt;
|[[Slash Claw]] / [[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Holo Wily]]&lt;br /&gt;
|[[Mario Land]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Air Man]]&lt;br /&gt;
|[[Mario Land]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Swiss Hotel]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Toad Man|Toad Man Revenge]]&lt;br /&gt;
|[[Hardcore Parkour]]&lt;br /&gt;
|[[Super Arrow]] / [[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Man|Volt Man MK2]]&lt;br /&gt;
|[[Nightwalk Castle]]&lt;br /&gt;
|[[Grab Buster]] / [[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolute Zero]]&lt;br /&gt;
|[[Null &amp;amp; Void]]&lt;br /&gt;
|[[Triple Blade]] (1) / [[Wheel Cutter]] (2) / [[Slash Claw]] (3) // None (4)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Maze_of_Death&amp;diff=691</id>
		<title>Maze of Death</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Maze_of_Death&amp;diff=691"/>
				<updated>2017-10-28T22:40:59Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: Added link to destroyable blocks page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|rank = 9th&lt;br /&gt;
|image= [[File:MaGMML1_Maze_of_Death_Barriers.png ]]&lt;br /&gt;
|caption= My head hurts just looking at this.&lt;br /&gt;
|game=[[Make a Good Mega Man Level]]&lt;br /&gt;
|creator= [[Flashman85]]&lt;br /&gt;
|composer= &lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 1&lt;br /&gt;
|judge1 = 93&lt;br /&gt;
|judge2 = 89&lt;br /&gt;
|judge3 = 78&lt;br /&gt;
|judge4 = 30&lt;br /&gt;
|judge5 = 29&lt;br /&gt;
|totalscore = 63.8&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = &lt;br /&gt;
|enemies = &lt;br /&gt;
* Anko&lt;br /&gt;
* Beak&lt;br /&gt;
* Big Fish&lt;br /&gt;
* Big Snakey&lt;br /&gt;
* Bikky&lt;br /&gt;
* Cannon Joe&lt;br /&gt;
* Curlinger&lt;br /&gt;
* Dada&lt;br /&gt;
* Flea&lt;br /&gt;
* Gabyoall&lt;br /&gt;
* Giree&lt;br /&gt;
* Kerog&lt;br /&gt;
* Needle Press&lt;br /&gt;
* New Shotman&lt;br /&gt;
* Peng&lt;br /&gt;
* Petit Croaker&lt;br /&gt;
* Petit Snakey&lt;br /&gt;
* Pole&lt;br /&gt;
* Power Muscler&lt;br /&gt;
* Returning Sniper Joe&lt;br /&gt;
* Rolling Drill&lt;br /&gt;
* Sea Mine&lt;br /&gt;
* Shrink&lt;br /&gt;
* Sniper Joe&lt;br /&gt;
* Sumatran&lt;br /&gt;
* Super Ball Cannon&lt;br /&gt;
* Taban&lt;br /&gt;
* Telly&lt;br /&gt;
* Up'n'Down&lt;br /&gt;
* Wanaan&lt;br /&gt;
&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses =&lt;br /&gt;
|other = Duvi's Favourite&lt;br /&gt;
|music = Mega Man 9 &amp;quot;Maze of Death&amp;quot; (Endless Attack)&lt;br /&gt;
|location = Tier 3&lt;br /&gt;
|previous = [[Hard to See Land]]&lt;br /&gt;
|next = [[Under Construction]]&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{quote|Quick warning - the level to the right of me is very, very long.|Flash Man|NPC near Maze of Death}}&lt;br /&gt;
==Overview==&lt;br /&gt;
'''Maze of Death''' is the 9th place entry in ''Make a Good Mega Man Level.'' The player must navigate several branches of a large maze in order to destroy a series of [[Destroyable Blocks|barriers]] blocking the exit. Despite a screen count that is only slightly above average (34 screens, some of which are skippable), Maze of Death is widely considered to be the longest submission in the contest due to the amount of backtracking required to destroy every barrier. Maze of Death is also noteworthy for its high level of difficulty (hence the three extra lives next to the level's entrance in the Tier 3 hub), puzzle-oriented challenges, use of player-created shortcuts in lieu of checkpoints, and divisiveness among judges and players alike as a &amp;quot;love it or hate it&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Inspired by the movie ''[https://en.wikipedia.org/wiki/Cube_(film) Cube],'' Maze of Death was originally intended to be a large, square-shaped grid of interconnected single-screen rooms featuring a wide variety of challenges, with two Energy Elements hidden at different points in the maze. However, it became difficult to maintain a sense of fairness and challenge when the player could enter every room from multiple angles. Additionally, the nature of the maze meant that players could stumble on the exit after just a few screens, resulting in a potentially anticlimactic experience. Roughly halfway though development, the barrier gimmick was introduced to add an element of structure to the level design.&lt;br /&gt;
&lt;br /&gt;
The level was restructured to feature a small &amp;quot;cube&amp;quot; (the nine-screen starting area that had already been designed), a connecting hallway, and a large &amp;quot;cube&amp;quot; where players had to destroy a series of barriers from different angles to reach the exit. When it became apparent that the level no longer resembled a maze, additional paths and shortcuts were added. Checkpoints were deliberately omitted, with the rationale that an ever-growing network of shortcuts would be more useful and satisfying to discover than random respawn points that could somehow backfire in such a nonlinear level.&lt;br /&gt;
&lt;br /&gt;
Maze of Death was constructed specifically with experienced ''Mega Man'' players in mind, under the false assumption that players would be able to sample the submitted levels without necessarily needing to beat any of them to reach the end of the game. Flashman85 playtested the finished level extensively, but only one external playtester playtested the level (at a much earlier stage of development).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Don't die.&lt;br /&gt;
[[File:MaGMML1 Maze of Death Map.png|384px|thumb|left|A map of the level, with secret passages shaded gray. You're welcome.]]&lt;br /&gt;
&lt;br /&gt;
The three keys to surviving Maze of Death are to (1) come prepared with as many extra lives, E-Tanks, W-Tanks, and shop upgrades as possible; (2) approach each challenge like a puzzle to be solved; and (3) use special weapons frequently and creatively. It is not uncommon for a playthrough of this stage to take 15 minutes or more, especially on a first attempt.&lt;br /&gt;
&lt;br /&gt;
Rushing ahead is likely to result in disaster; it is possible and indeed advisable to pause for a moment when entering any new screen, sizing up the situation before proceeding. If the action picks up before you are ready to proceed, it's often possible to retreat to the previous room and then return with a better idea of what to expect. Destroy every barrier you come across (except the ones with spikes directly below them), and try taking different paths around the level to reach barriers you're unable to hit from your current position. Destroying barriers clears a path to the exit, but it also opens shortcuts that will significantly reduce the amount of time and risk required to return to an area you've been before...which is especially important because the only checkpoint in the level is on the other side of the boss door.&lt;br /&gt;
&lt;br /&gt;
Many challenges were designed with a specific special weapon in mind. Metal Blade works well in the underwater corridor with the Sea Mines; Gemini Laser can quickly clear the Big Snakey and Cannon Joe rooms if fired in the right places; Top Spin is ideal for the bouncy room with spawning Dadas; Black Hole Bomb absorbs the randomly scattered bullets in the room with the Quick Man background and is devastating on the screen with the Tellys and Pole Eggs (making that screen an excellent spot to quickly farm for power-ups); and Magic Card is strangely effective against the Power Muscler and Rolling Drills, plus it can be used to collect pre-placed power-ups that are out of reach.&lt;br /&gt;
&lt;br /&gt;
One particular trouble spot is the second half of the underwater corridor, where death spikes are hidden behind Sea Mines. One strategy is to proceed slowly, waiting for the Sea Mines to detonate before pushing forward, and relying on very precise jumping or careful use of Rush Jet to reach the end. Another strategy is to deliberately get hit by the Sea Mines and use the ensuing invincibility frames to race past the spikes. Sliding underneath the last two pairs of spikes is preferable to attempting to jump over them. Be sure to destroy the Magic Card barrier at the end of the corridor, and then slide all the way left to destroy the Magic Card barriers at the start of the corridor, to open a shortcut that will allow you to bypass this challenge if you die and restart at the beginning.&lt;br /&gt;
&lt;br /&gt;
Another trouble spot is the room with the Rolling Drills and the spiked floor. Rush Jet can be used to cross the gap if you're fast and keep moving toward the ceiling. Another option is to use the Rolling Drills as platforms: jump on top of the first three, drop down onto the fourth, and then land on the ground and destroy the next Rolling Drill as it emerges from the wall before sliding to the next screen.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:MaGMML1_Maze_of_Death_Water.png|frame|none|alt=Maze of Death Underwater Spike Jump|You can pixel-step to the edge of this spike and jump straight up without exploding. The floor tile can help you judge how close you are.]]&lt;br /&gt;
| [[File:MaGMML1_Maze_of_Death_Drills.png|frame|none|alt=Maze of Death Rolling Drill Jumping|You can use the drills as a spiky staircase to success. Look at how fun this must be! Proto Man is clearly having fun.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Players have discovered a few ways to &amp;quot;break&amp;quot; the level and bypass major challenges. For example, on the screen with the Guts Man platforms, Rush Coil can be summoned onto the ladder at the bottom of the screen to propel you to the ladder at the top of the screen. Most notably, it is possible to reach the boss door without destroying the Solar Blaze, Metal Blade, or Magic Card barriers that block the tunnel the player is intended to slide through. After destroying the Sheep Man blocks in front of the boss door, the player may climb up to the previous screen, take damage from the Pole or the fire jets, and drop down the ladder and past the spikes while momentarily invincible. Flashman85 swears you weren't able to do that in the devkit.&lt;br /&gt;
&lt;br /&gt;
==Easter Eggs==&lt;br /&gt;
Flashman85 has a well-documented dislike of Sniper Joes, particularly after playing numerous fangames that reuse the same few types of Joes in the same few ways. To that end, the Sniper Joe on the screen with the laser emitters can be unceremoniously disposed of by using Thunder Wool to destroy the platform underneath it. A similar approach may be used at the end of the level, where Returning Sniper Joes are being mass-produced: using Solar Blaze to destroy the ice blocks will drop the Joes into the junk heap below, where they belong. Flashman85's utter disdain for enemies popping out of pits is also well documented, so it is only fitting that some Up'n'Downs have made a home in the junk pile...just far enough out of range to not be a nuisance.&lt;br /&gt;
&lt;br /&gt;
There is one additional screen to the right of the Energy Element, which players are unlikely to discover due to programming changes between the devkit and the release version of the game. After collecting an Energy Element in the release version, Mega Man stands still for a moment before teleporting away; in the devkit, Mega Man automatically walks right for a few moments before teleporting away, similar to how Mario continues walking after crossing a finish line in ''Super Mario World.'' The end of Maze of Death is designed so that Mega Man can collect the Energy Element, proceed to the next screen, and march off the edge of a platform into apparent oblivion. Just as the player starts to panic, Mega Man teleports away, with a celebratory Victory Fish appearing to simultaneously panic the player further and pat the player on the back for a job well done.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Tier 3}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level Stages]][[Category:Tier 3 Stages]]&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Destroyable_Block&amp;diff=689</id>
		<title>Destroyable Block</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Destroyable_Block&amp;diff=689"/>
				<updated>2017-10-28T22:39:39Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: Created page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Destroyable blocks''', or barriers, are special objects that can only be destroyed by specific weapons. They appear in many different forms throughout ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]'', often blocking passageways and concealing power-ups. Typically, ineffective weapons will bounce off these blocks rather than pass through.&lt;br /&gt;
&lt;br /&gt;
===Make a Good Mega Man Level===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Sprite&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Effective Weapon(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spr_buster_barrier.png|center]]&lt;br /&gt;
|Buster Barrier&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spr_black_barrier.png|center]]&lt;br /&gt;
|Black Hole Barrier&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spr_gemini_barrier.png|center]]&lt;br /&gt;
|Gemini Barrier&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spr_magic_barrier.png|center]]&lt;br /&gt;
|Magic Barrier&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spr_metal_barrier.png|center]]&lt;br /&gt;
|Metal Barrier&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spr_pharaoh_barrier.png|center]]&lt;br /&gt;
|Pharaoh Barrier&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spr_solar_barrier.png|center]]&lt;br /&gt;
|Solar Barrier&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spr_thunder_barrier.png|center]]&lt;br /&gt;
|Thunder Barrier&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spr_top_barrier.png|center]]&lt;br /&gt;
|Top Barrier&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Make a Good Mega Man Level 2===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Sprite&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Effective Weapon(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SprDestroyableNormal.png|center]]&lt;br /&gt;
|Normal Block&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SprDestroyableBlade.png|center]]&lt;br /&gt;
|Blade Block&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SprDestroyableFlash.png|center]]&lt;br /&gt;
|Flash Block&lt;br /&gt;
|[[Flash Stopper]]*&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SprDestroyableGrab.png|center]]&lt;br /&gt;
|Grab Block&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SprDestroyableHornet.png|center]]&lt;br /&gt;
|Hornet Block&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SprDestroyableJewel.png|center]]&lt;br /&gt;
|Jewel Block&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SprDestroyableSakugarne.png|center]]&lt;br /&gt;
|Sakugarne Block&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SprDestroyableSlash.png|center]]&lt;br /&gt;
|Slash Block&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SprDestroyableWheel.png|center]]&lt;br /&gt;
|Wheel Block&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SprReflectBlockSmall.png|center]]&lt;br /&gt;
|Small Reflect Block&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SprReflectBlockLarge.png|center]]&lt;br /&gt;
|Large Reflect Block&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Flash Blocks are unique in that they become temporarily intangible while Flash Stopper is active; they cannot be destroyed. If the player is inside a Flash Block when the Flash Stopper effect ends, the block remains intangible until they exit the block.&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:Spr_top_barrier.png&amp;diff=688</id>
		<title>File:Spr top barrier.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:Spr_top_barrier.png&amp;diff=688"/>
				<updated>2017-10-28T22:31:04Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:Spr_thunder_barrier.png&amp;diff=687</id>
		<title>File:Spr thunder barrier.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:Spr_thunder_barrier.png&amp;diff=687"/>
				<updated>2017-10-28T22:30:50Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:Spr_solar_barrier.png&amp;diff=686</id>
		<title>File:Spr solar barrier.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:Spr_solar_barrier.png&amp;diff=686"/>
				<updated>2017-10-28T22:30:34Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:Spr_pharaoh_barrier.png&amp;diff=685</id>
		<title>File:Spr pharaoh barrier.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:Spr_pharaoh_barrier.png&amp;diff=685"/>
				<updated>2017-10-28T22:30:18Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:Spr_metal_barrier.png&amp;diff=684</id>
		<title>File:Spr metal barrier.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:Spr_metal_barrier.png&amp;diff=684"/>
				<updated>2017-10-28T22:29:57Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:Spr_magic_barrier.png&amp;diff=683</id>
		<title>File:Spr magic barrier.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:Spr_magic_barrier.png&amp;diff=683"/>
				<updated>2017-10-28T22:29:36Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:Spr_buster_barrier.png&amp;diff=682</id>
		<title>File:Spr buster barrier.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:Spr_buster_barrier.png&amp;diff=682"/>
				<updated>2017-10-28T22:29:21Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:Spr_black_barrier.png&amp;diff=681</id>
		<title>File:Spr black barrier.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:Spr_black_barrier.png&amp;diff=681"/>
				<updated>2017-10-28T22:29:03Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:SprReflectBlockSmall.png&amp;diff=680</id>
		<title>File:SprReflectBlockSmall.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:SprReflectBlockSmall.png&amp;diff=680"/>
				<updated>2017-10-28T22:14:54Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:SprReflectBlockLarge.png&amp;diff=679</id>
		<title>File:SprReflectBlockLarge.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:SprReflectBlockLarge.png&amp;diff=679"/>
				<updated>2017-10-28T22:14:41Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:SprDestroyableWheel.png&amp;diff=678</id>
		<title>File:SprDestroyableWheel.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:SprDestroyableWheel.png&amp;diff=678"/>
				<updated>2017-10-28T22:14:27Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:SprDestroyableSlash.png&amp;diff=677</id>
		<title>File:SprDestroyableSlash.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:SprDestroyableSlash.png&amp;diff=677"/>
				<updated>2017-10-28T22:14:13Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:SprDestroyableSakugarne.png&amp;diff=676</id>
		<title>File:SprDestroyableSakugarne.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:SprDestroyableSakugarne.png&amp;diff=676"/>
				<updated>2017-10-28T22:13:58Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:SprDestroyableNormal.png&amp;diff=675</id>
		<title>File:SprDestroyableNormal.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:SprDestroyableNormal.png&amp;diff=675"/>
				<updated>2017-10-28T22:13:37Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:SprDestroyableJewel.png&amp;diff=673</id>
		<title>File:SprDestroyableJewel.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:SprDestroyableJewel.png&amp;diff=673"/>
				<updated>2017-10-28T22:13:19Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:SprDestroyableHornet.png&amp;diff=672</id>
		<title>File:SprDestroyableHornet.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:SprDestroyableHornet.png&amp;diff=672"/>
				<updated>2017-10-28T22:13:05Z</updated>
		
		<summary type="html">&lt;p&gt;Flashman85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Flashman85</name></author>	</entry>

	</feed>