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		<updated>2026-05-12T17:38:20Z</updated>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cheat&amp;diff=23332</id>
		<title>Cheat</title>
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				<updated>2024-07-10T06:18:08Z</updated>
		
		<summary type="html">&lt;p&gt;Gannio: Typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Cheat Mode''' is a recurring mode in the ''MaGMML'' series, first appearing in ''[[Make a Good Mega Man Level 2]]''. Typically a reward for 100% completion, it allows the player to access cheats such as invincibility, removing bosses' invincibility frames, or even bonus modes like New Game+. The Cheat Menu is accessed from the file select screen after being unlocked.&lt;br /&gt;
&lt;br /&gt;
In order to unlock Cheat Mode in ''MaGMML2'', the player needs to talk to [[Cheat Man]], who shows up right next to [[Dr. Light's Lab]]. In ''[[Make a Good Mega Man Level Remastered]]'', it is unlocked as soon as 100% completion on any file is achieved. In ''[[Make a Good 48 Hour Mega Man Level]]'', the mode is unlocked by talking to Brainga in the Captain's room. Notably, the only requirement to enter the room is to defeat [[Pirate Man]], making ''MaG48HMML'' the first game where the Cheat Menu can be unlocked without 100% completion.&lt;br /&gt;
&lt;br /&gt;
''[[Make a Good Mega Man Level 3]]'', however, has a different approach when it comes to cheats. They can be purchased and activated from Eddie's shop on the Floor 2 of [[Victor Heights]] hotel. More cheat options are unlocked as the player progresses through the game. They only apply to any level which was fully completed (i.e. when every Energy Element and every Trickster Token is collected in it). As soon as the player buys out Eddie's entire stock, he shares a secret code that makes cheats applicable everywhere - even in hub areas. ''MaGMML3'' doesn't require reaching 100% completion akin to ''MaG48HMML'': the cheats are available much sooner compared to previous ''MaGMML'' games.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 2''==&lt;br /&gt;
All the cheats listed here can be enabled simultaneously, however, after closing the game, the cheats will need to be reactivated when playing the game again.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invincibility&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Makes Mega Man permanently invincible.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can still die by falling on pits or getting crushed, or pressing the suicide key (2). In addition, death spikes act as solid blocks. Also, enemies using the [[Grab Buster]] will still get health back despite not damaging the player.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Infinite Ammo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All Special Weapons will never run out of ammo.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Burst Chaser&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's quick movement from [[Escape Sequence]] can now be used on every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Air Sliding&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's air sliding from some [[Holy Crap, Mega Man Can Air Slide?|select]] [[Reality Core|stages]] can now be used in every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can jump after doing an air slide.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Moonwalking&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Self-explanatory. This is the Thriller, etcetera.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Left and Right are reversed and Mega Man walks backwards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Low Gravity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanently gives Mega Man low gravity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |High Gravity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanently gives Mega Man high gravity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instadeath Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Self-explanatory. You will forever only have 1 or less health.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No I-Frames&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, when Mega Man gets hit, you will have no invincibility frames.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Boss I-Frames&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, when a boss is hit, they will have no invincibility frames.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invisible Player&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man is now very self-conscious and refuses to show himself to the world.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Projectiles will also turn invisible, except for the first frame in which they are spawned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hidden Healthbars&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This cheat is guarenteed to give you intense anxiety.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Perma Ice Physics&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If you REALLY like ice and snow levels, then this cheat is for you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Crazy Drop Rate&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will always drop an item when they die.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Double Game Speed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The game goes faster now!! Go faster!! Keep going!! Keep moving!! RUN!! RUN!! RUN!!!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lingering Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Stops Special Weapons from going away on quick weapon switch, allowing for interesting combos.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Oddly enough, Mega Man can't use most of his special weapons while another special weapon projectile is onscreen. It's only possible to get off of Sakugarne using by pausing and switching weapons while this is active.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Huge Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, your weapons are GIGANTIC.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Splitting Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If your buster shot gets destroyed, then it splits into two more shots.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Zero Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, your buster has unimaginable power.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Everytime Mega Man shoots his buster, the projectile will be a sprite of [[Zero]] that shoots [[Knight Man]] sprites.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemy Knockback&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hate knockback on yourself? Try it on enemies!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Some bosses and enemies may glitch through the wall, use this at your own risk.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gravity Flipping&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Replaces the Slide button with an on-demand gravity flip.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Using this while fighting any [[Gravity Man]] boss crashes the game with an error message. However, this does not happen for [[Groovity Man]], though using it in that boss fight might cause a death.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Vertical Warp&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Say goodbye to pits - now, vertical warp is permanently active for every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Some areas in some levels loop where they are not supposed to, such as when going down a certain ladder in [[Cardinal Man]]'s stage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boss Explosions&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies release a boss explosion when killed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Eternal Suffering&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your physics are better now.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can't jump more than a few pixels unless coming out of a slide, which will cause him to jump extremely high. The standing pose is also changed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hyper Knockback&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Increases knockback by just a tiny bit.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man gets knocked up in the air when getting hit by enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Floor Is Lava&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |With this on, you'll gradually lose health when on the ground, and regain health when in the air.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invincibility does not protect you from ground damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Free Roaming&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Start a new save file with all hidden areas, such as Tier X, unlocked from the start.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |New Game+&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Start a new save file with all upgrades, Knight Man rewards, and costumes unlocked.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nitro Man follower&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |With this on, Nitro Man from [[Rad Gravity]] will always be around to help. Except in a few places.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Don't Look Back&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Did you ever want to be stalked by those hands from [[Duwang]], but ALWAYS? Well, now you can!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cursor Curse&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Drag around objects onscreen by clicking on them.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Can also drag bosses and NPCs. Named after the [[Cursor Curse|level of the same name]]. Some objects will have their sprites moved around by this but still have their functionality and collision unmoved.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All Bouncy Castle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Applies a modified version of the [[Bouncy Castle]] gimmick to every level. '''USE WITH CAUTION IF YOU HAVE MOTION SICKNESS!!'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Not every enemy or boss are affected. Does not apply to very specific areas, such as [[Outer Space]]. Both Spring Man and Quake Woman in the main hub also has different dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Beta Bouncy Castle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncy Castle has the constant bouncing from its beta version. '''USE WITH EXTEREME CAUTION!!'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Proto Man Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Proto man! He has his trademark Proto Shield, bigger Charge Shot, and inability to take hits.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Combining this cheat with Bass Mode lets you play as [[Zero]], who has Proto Man's shield and Bass' buster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bass Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Bass! He has a dash instead of a slide and use his rapid-fire Bass Buster.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Combining this cheat with Proto Man Mode lets you play as [[Zero]], who has Proto Man's shield and Bass' buster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mario Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Mario from Mario Land in any level you want, in all his buggy glory. '''Likely to cause crashes.'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This version is slightly different to the one from the [[Mario Land]] level, in that he can use special weapons and there's special dialogue when using him. Fair warning, he is buggy and can break the game, as it was not intended to be played entirely as Mario. Can be combined with Proto Man Mode and Bass Mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Flashman85&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Let Flashman85 aka GeminiLaser aka Nathaniel Hoover spice up your life with some new sound effects and music.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds different sound effects to weapons as well as several other things, like teleporters. The Flash Man NPC in the main hub is also renamed to Flashman85, and Clown Man in Tier 2 also has different dialogue, among other things.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Meme Restoration&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Restores the true, complete fusion of the Scorch Men.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The sprites for the Scorch Men's fusion scene are replaced with crude drawings, similar to the ones seen in the results livestream.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Inner Apocalypse&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |hello. i feel the need to ping @ Garirrry to tell him of how much Despair his level caused me. it drained me of my heart and soul.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily 4's teleporter will lead to an even harder version of the pre-nerf. The name and in-game description are both a reference to the infamous message sent by [[SnoruntPyro]] in reaction to the original version of [[Inner Sanctum]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ultra MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with an alternate storyline! Only $39.99.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The only changes are dialogue, Wily 0, and Wily Core, parodying ''Pokémon Ultra Sun &amp;amp; Ultra Moon''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Butt Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Of all the heroes, none shone brighter than Butt Butt and Proto Butt.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Replaces words with &amp;quot;Butt&amp;quot;. A reference to ''Shovel Knight'', which had a similar cheat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Surprise Bosses&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Reminiscent of a certain Game Genie code for a certain Mega Man game certain people know about.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Everytime Mega Man gets hit, a random boss will show up. A second boss won't spawn when Mega Man gets hit while the first boss is still active. Some bosses that can be summoned are never seen anywhere else in the full game, such as a Pink Toad Man intended for [[Inner Sanctum]]. Invincibility changes things to where you instead get a surprise boss in cases that would normally cause damage but don't this time. '''WARNING. SOME BOSSES CAN SOFTLOCK THE GAME, AND THERE ARE CHANCES OF CRASHING.''' Another fair note of warning, be very cautious when using surprise bosses in a level with autoscroll, as Mega Man may be scrolled off along with the boss, softlocking the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Green Star Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |(Lubba voice) Gee Mario, the festival is swarmed with Green Prankster Comets! There's 314 Green Stars! And no using Super Mode!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |It adds 314 new collectables to the game. 3 on most levels of the game. There are 3 Green Stars located in the  [[Tier 6 (MaGMML2)|Tier 6]] level, [[Changeable Caverns]], however, due to a bug, they are not displayed on the Teleporter and once entering the level again, they can be collected again and again, increasing the number of Green Stars collected. Super Mode is unavailable, even after collecting every Green Nickel. However, you can still collect green stars with other cheat codes active, such as invincibility, air sliding, low gravity, and best of all, cursor curse.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MAGMML1 Rush Jet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Only 2016 kids will remember the good old days. Use this cheat to relive the REAL Rush Jet experience.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rush Jet immediately leaves as soon as the player is touching his hitbox, which is a parody of ''MaGMML1'''s Rush Jet and its infamously finicky tendency to teleport out at the worst possible times due to collision errors.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Music Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All music tracks in the game are now randomized. Beware of looping victory themes.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Prior to version 1.4, this cheat was combined with Contest Randomizer. It should be noted that music tracks in the challenge tent's music area are not randomized with cheats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Contest Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The levels and judge comments are now randomized.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Prior to version 1.4, this cheat was combined with Music Randomizer. The position of the levels and judge comments are randomized.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level Remastered''==&lt;br /&gt;
The following cheats did not return from ''MaGMML2'':&lt;br /&gt;
* Perma Ice Physics&lt;br /&gt;
* Double Game Speed&lt;br /&gt;
* Splitting Buster&lt;br /&gt;
* Zero Buster&lt;br /&gt;
* Enemy Knockback&lt;br /&gt;
* Vertical Warp&lt;br /&gt;
* Eternal Suffering&lt;br /&gt;
* Free Roaming&lt;br /&gt;
* Nitro Man follower&lt;br /&gt;
* Don't Look Back&lt;br /&gt;
* Cursor Curse&lt;br /&gt;
* All Bouncy Castle&lt;br /&gt;
* Beta Bouncy Castle&lt;br /&gt;
* Mario Mode&lt;br /&gt;
* Flashman85&lt;br /&gt;
* Meme Restoration&lt;br /&gt;
* Inner Apocalypse&lt;br /&gt;
* Ultra MaGMML2&lt;br /&gt;
* Surprise Bosses&lt;br /&gt;
* Green Star Mode&lt;br /&gt;
* MAGMML1 Rush Jet (ironically enough)&lt;br /&gt;
* Music Randomizer&lt;br /&gt;
* Contest Randomizer&lt;br /&gt;
&lt;br /&gt;
In addition, some brand new cheats are featured (however, the &amp;quot;____ Only&amp;quot; cheats are mutually exclusive, and activating one while another is active will turn the previous one off):&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Double Jump&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows you to jump once in midair on top of your regular jump.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Orb Pinball&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Amplifies Power Orb's bounce speed and height.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Buster Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Mega Buster. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons except the [[Mega Buster]] are disabled. All [[Destroyable Blocks]] are changed to be weak to the Mega Buster, and platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Metal Blade Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Metal Blade. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Metal Blade]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Metal Blade, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Metal Blade take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gemini Laser Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Gemini Laser. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Gemini Laser]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Gemini Laser, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Gemini Laser take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Solar Blaze Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Solar Blaze. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Solar Blaze]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Solar Blaze, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Solar Blaze take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Top Spin Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Top Spin. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Top Spin]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Top Spin, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]] (as well as the fights against [[The Moon]], [[Gravity Machine]], and [[Neon Glass Birdo on a Guts Lift]]), [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Top Spin take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Thunder Wool Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Thunder Wool. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Thunder Wool]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Thunder Wool, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Thunder Wool take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pharaoh Shot Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Pharaoh Shot. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Pharaoh Shot]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Pharaoh Shot, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], and [[Neon Gravity Switch]]es are automatically destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |B. Hole Bomb Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Black Hole Bomb. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Black Hole Bomb]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Black Hole Bomb, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Black Hole Bomb take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Magic Card Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Magic Card. Levels are modified to accomodate for this..&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Magic Card]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Magic Card, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Magic Card take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Orb Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Power Orb. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Power Orb]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Power Orb (this is the only way such blocks can appear during gameplay), platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]] (as well as the fights against [[The Moon]], [[Gravity Machine]], and [[Neon Glass Birdo on a Guts Lift]]), [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Power Orb take 1 point of damage instead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good 48 Hour Mega Man Level''==&lt;br /&gt;
The following cheats from previous games are retained:&lt;br /&gt;
&lt;br /&gt;
* Invincibility&lt;br /&gt;
* Infinite Ammo&lt;br /&gt;
* Double Jump &lt;br /&gt;
* Burst Chaser &lt;br /&gt;
* Air Sliding&lt;br /&gt;
* Moonwalking&lt;br /&gt;
* Low Gravity&lt;br /&gt;
* High Gravity&lt;br /&gt;
* Instadeath Mode&lt;br /&gt;
* No I-Frames&lt;br /&gt;
* No Boss I-Frames&lt;br /&gt;
* Invisible Player&lt;br /&gt;
* Hidden Healthbars&lt;br /&gt;
* Crazy Drop Rate&lt;br /&gt;
* Lingering Weapons&lt;br /&gt;
* Huge Weapons&lt;br /&gt;
* Gravity Flipping — Now uses Jump Button in mid air.&lt;br /&gt;
* Boss Explosions&lt;br /&gt;
* Hyper Knockback&lt;br /&gt;
* The Floor Is Lava&lt;br /&gt;
* Proto Man Mode — Now features alternate dialogue in cutscenes.&lt;br /&gt;
* Bass Mode — Now features alternate dialogue in cutscenes, as well as the Treble Boost instead of the [[Rush Coil]] and [[Rush Jet]].&lt;br /&gt;
&lt;br /&gt;
In addition, some new cheats are featured.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Bullet Limits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Any limits on the number of player bullets onscreen will be completely removed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cosmic Comet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Cosmic Comet has spewed out from the depths of Null and Void, and is circling the cruise ship!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The player will be followed in each room by trailing copies that imitate their exact actions and cause damage on contact, like the [[Trailing Zero]]s from ''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacko Comet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Spark Devil will aggressively pursue you from the left side of the screen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Spark Devil]]s from ''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]'''s [[Shocking Wacko Stage]] will constantly spawn on the left side of the screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boost Mode -E-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most enemies will move at double speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boost Mode -G-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most gimmicks will move at double speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tamp Gets Noticed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A lonely Tamp will follow you constantly, trying to give you hugs of pain.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An invincible [[Tamp]] will appear to follow the player in all levels. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will follow you constantly, homing in and shooting bullets at you!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A [[Shadow Turret]] that chases the player will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots B&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will spin around you in a circle and shoot bullets!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Shadow Turret that orbits the player will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots C&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will move left and right at the top of the screen, shooting bullets at you!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Shadow Turret that hovers over the top of the screen will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mirror Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Flip your entire screen! Your controls will be flipped to compensate. (Note: Will also flip text. To turn this off mid-gameplay, press CTRL+M)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 3''==&lt;br /&gt;
The following cheats from previous games are retained:&lt;br /&gt;
&lt;br /&gt;
* Invincibility&lt;br /&gt;
* Infinite Ammo&lt;br /&gt;
* Double Jump &lt;br /&gt;
* Burst Chaser &lt;br /&gt;
* Air Sliding&lt;br /&gt;
* Gravity Flipping&lt;br /&gt;
* Low Gravity&lt;br /&gt;
* High Gravity&lt;br /&gt;
* Crazy Drop Rate&lt;br /&gt;
* Huge Weapons&lt;br /&gt;
* Lingering Weapons&lt;br /&gt;
* No Bullet Limits&lt;br /&gt;
* No Boss I-Frames&lt;br /&gt;
* Instant Death Mode — Renamed from Instadeath Mode.&lt;br /&gt;
* No I-Frames&lt;br /&gt;
* Invisible Player&lt;br /&gt;
* Hidden Healthbars&lt;br /&gt;
* Hyper Knockback&lt;br /&gt;
* Perma Ice Physics&lt;br /&gt;
* The Floor Is Lava&lt;br /&gt;
* Tamp Gets Noticed&lt;br /&gt;
* Don't Look Back&lt;br /&gt;
* Cosmic Comet&lt;br /&gt;
* Wacko Chaser — Renamed from Wacko Comet.&lt;br /&gt;
* Shadow Shots -A-&lt;br /&gt;
* Shadow Shots -B-&lt;br /&gt;
* Shadow Shots -C-&lt;br /&gt;
* Boost Mode -E-&lt;br /&gt;
* Boost Mode -G-&lt;br /&gt;
* Moonwalking&lt;br /&gt;
* Boss Explosions&lt;br /&gt;
* Butt Mode&lt;br /&gt;
* Mirror Mode&lt;br /&gt;
* Proto Man Mode — Now activated from the save select screen.&lt;br /&gt;
* Bass Mode — Now activated from the save select screen.&lt;br /&gt;
* New Game+ — Now activated by holding SPECIAL when starting a new file.&lt;br /&gt;
&lt;br /&gt;
In addition, cheats are now sorted into categories, namely Power Cheats, Challenge Cheats, Wacky Cheats, and Special Cheats. On top of that, some new cheats are featured.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Category'''&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Infinite Tanks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gives you an unlimited supply of E-Tanks.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Although the cheat explicitly refers to E-Tanks, it also affects the other tanks as well.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Buddha Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's health will never go below 1 HP remaining.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can still take damage from normal sources, but they won't be lethal. Pits and being crushed are still lethal, however.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Space Jump&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gives you an infinite amount of jumps, at the cost of less air control.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |When using a Space Jump, Mega Man will automatically move forward.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncy Pits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows Mega Man to survive falling into pits, albeit with damage.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Falling into pits now deals 5 damage to Mega Man and bounces him back out.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hold Sliding&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows Mega Man to infinitely slide as long as you keep holding the key.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instant Charging&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Charged weapons will always fire fully-charged shots.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Affects the [[Mega Buster]], [[Break Dash]], and [[Mix Tape]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ignore Weapon Locks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Level-related weapon locks will no longer apply.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shine Spark&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gain a speed boost when equipping [[Break Dash]]. After enough speed buildup, perform the Shine Spark!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Renamed into the Queen Spark if Castle Rush is equipped.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Elongtro Cable&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The [[Electro Cable]] fires ''much'' farther. It can also latch onto out of view (but not out of section) solids!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MM9/10 Physics&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slightly alters physics to be closer to Mega Man 9 and 10. Generally feels more brisk.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Neo Pit Powers&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds all of the [[Neo Pit of Pits]] upgrades to your inventory, even outside of the Pit.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dracon Summon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lets you summon the [[Dracon Ride Armor]] anywhere by pressing UP+SHOOT.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sniper Summon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lets you summon the [[Sniper Armor]] anywhere by pressing UP+SHOOT.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If the Sniper Armor is destroyed, Mega Man won't be able to summon it again until they enter another section or die.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invisible Enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will no longer appear onscreen. You could be attacked at any moment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |2x Enemy Health&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies and midbosses will have double the health they usually have. (Bosses aren't affected.)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Item Drops&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will no longer drop items of any kind randomly.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Random Tripping&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |You have a random chance to fall over when walking, ruining the game's competitive integrity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |References the infamous &amp;quot;tripping&amp;quot; mechanic from Super Smash Bros. Brawl.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Status Crash&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nearly every time you take damage, you'll be inflicted with a random status effect.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Buster Blank&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your buster and weapons now have a chance to jam and shoot nothing.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Warp Step&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tip-toeing forward will now warp you forward several blocks.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Respawning Enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most enemies will respawn shortly after death. Are you sure? This cheat is not even remotely fair...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |On The Run&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A homing crosshair will always be chasing you. You must have a large bounty, huh...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The crosshair from [[Crosshair Aware]] will appear in every level.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Live Trumpy Reaction&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Trumpy my favorite guy~ Trumpy he everywhere~ Trumpy he kill you and destroy you~&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A window appears in the bottom right corner of the screen, holding a [[Trumpy]], who will occasionally activate their effect, before changing into one of their variants afterwards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cucco Rampage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A horde of Cuccos that have untold knowledge of your sins will endlessly attack you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Damaging Cuccos will constantly fly in from offscreen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncing Quakes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The ground will constantly quake every few seconds, bouncing most things into the air.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The quaking resembles that caused by [[Trumpy|Trombies]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wave Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your buster shots will now flail wildly, but you won't be able to have as many onscreen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncing Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Many of your weapons will now endlessly rebound off the walls.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |OH JOES! Coil&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Rush Coil]] will now give a vertical boost to EVERYTHING, not just you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slow Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All of your weapons will move at a much slower speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slow Rush Bike&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The [[Rush Bike]] has a much more... gradual acceleration. Not all levels will be beatable.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Realistic Explosions&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All explosions are realistic in both sight and sound.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |References a similar running gag in Deltarune Chapter 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanent Ink&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Inudates you with an ink that just ''won't'' wash off. Gross...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man will always look like he was hit by an [[Octone]]'s inkball.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adware Attacks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |We've combed through your search history and found the best ads for you! Enable for constant pestering in all stages!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ad windows from [[Malware Man]] will constantly appear.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Random Hats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies will now have a chance to drop a random hat on death.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The hats are the ones found in [[Tier 15 (MaGMML3)|Tier 15]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Voice Acting&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds some light voice acting to the game...?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sound Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Randomize every sound! (Warning: May be loud... randomly)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sprite Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Randomize many (but not all) sprites! (Epilepsy Warning!)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bees Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |What's this? A MaGMML game with an underabundance of bees? My item drops full of BEES can help!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies may drop one of [[Hornet Man]]'s [[Hornet Chaser]] projectiles on death, whenever they would otherwise drop nothing.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |L337 Speak&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Converts all text to have a classic flair of arrogance.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Several letters are replaced by similar-looking numbers or symbols.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Language Translator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Changes any non-English text or glyphs into English.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The description is typed in Element Man's glyphs. Translates [[Element Man]]'s and [[Punch Donkey]]'s dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Slide SFX&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Plays dramatic sound effects when you pull off a Shadow Slide...?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Omni-Chip&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A peculiar chip, seemingly derived from Hyde Industries Tech. Fire every weapon at once! But you only have 1 ammo bar.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Chaos Switching&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instead of switching between your weapons, a weapon will be randomly chosen for you every 6 seconds.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |???&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |...Ah, I'm still working on this one. You can pre-purchase if you'd like, but... this one'll take some extra effort.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level Remastered]][[Category:Make a Good 48 Hour Mega Man Level]][[Category:Make a Good Mega Man Level 3]]&lt;/div&gt;</summary>
		<author><name>Gannio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cheat&amp;diff=23331</id>
		<title>Cheat</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cheat&amp;diff=23331"/>
				<updated>2024-07-10T06:16:30Z</updated>
		
		<summary type="html">&lt;p&gt;Gannio: Added small clarification on how the BEES beehave.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Cheat Mode''' is a recurring mode in the ''MaGMML'' series, first appearing in ''[[Make a Good Mega Man Level 2]]''. Typically a reward for 100% completion, it allows the player to access cheats such as invincibility, removing bosses' invincibility frames, or even bonus modes like New Game+. The Cheat Menu is accessed from the file select screen after being unlocked.&lt;br /&gt;
&lt;br /&gt;
In order to unlock Cheat Mode in ''MaGMML2'', the player needs to talk to [[Cheat Man]], who shows up right next to [[Dr. Light's Lab]]. In ''[[Make a Good Mega Man Level Remastered]]'', it is unlocked as soon as 100% completion on any file is achieved. In ''[[Make a Good 48 Hour Mega Man Level]]'', the mode is unlocked by talking to Brainga in the Captain's room. Notably, the only requirement to enter the room is to defeat [[Pirate Man]], making ''MaG48HMML'' the first game where the Cheat Menu can be unlocked without 100% completion.&lt;br /&gt;
&lt;br /&gt;
''[[Make a Good Mega Man Level 3]]'', however, has a different approach when it comes to cheats. They can be purchased and activated from Eddie's shop on the Floor 2 of [[Victor Heights]] hotel. More cheat options are unlocked as the player progresses through the game. They only apply to any level which was fully completed (i.e. when every Energy Element and every Trickster Token is collected in it). As soon as the player buys out Eddie's entire stock, he shares a secret code that makes cheats applicable everywhere - even in hub areas. ''MaGMML3'' doesn't require reaching 100% completion akin to ''MaG48HMML'': the cheats are available much sooner compared to previous ''MaGMML'' games.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 2''==&lt;br /&gt;
All the cheats listed here can be enabled simultaneously, however, after closing the game, the cheats will need to be reactivated when playing the game again.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invincibility&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Makes Mega Man permanently invincible.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can still die by falling on pits or getting crushed, or pressing the suicide key (2). In addition, death spikes act as solid blocks. Also, enemies using the [[Grab Buster]] will still get health back despite not damaging the player.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Infinite Ammo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All Special Weapons will never run out of ammo.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Burst Chaser&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's quick movement from [[Escape Sequence]] can now be used on every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Air Sliding&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's air sliding from some [[Holy Crap, Mega Man Can Air Slide?|select]] [[Reality Core|stages]] can now be used in every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can jump after doing an air slide.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Moonwalking&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Self-explanatory. This is the Thriller, etcetera.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Left and Right are reversed and Mega Man walks backwards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Low Gravity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanently gives Mega Man low gravity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |High Gravity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanently gives Mega Man high gravity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instadeath Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Self-explanatory. You will forever only have 1 or less health.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No I-Frames&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, when Mega Man gets hit, you will have no invincibility frames.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Boss I-Frames&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, when a boss is hit, they will have no invincibility frames.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invisible Player&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man is now very self-conscious and refuses to show himself to the world.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Projectiles will also turn invisible, except for the first frame in which they are spawned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hidden Healthbars&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This cheat is guarenteed to give you intense anxiety.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Perma Ice Physics&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If you REALLY like ice and snow levels, then this cheat is for you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Crazy Drop Rate&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will always drop an item when they die.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Double Game Speed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The game goes faster now!! Go faster!! Keep going!! Keep moving!! RUN!! RUN!! RUN!!!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lingering Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Stops Special Weapons from going away on quick weapon switch, allowing for interesting combos.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Oddly enough, Mega Man can't use most of his special weapons while another special weapon projectile is onscreen. It's only possible to get off of Sakugarne using by pausing and switching weapons while this is active.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Huge Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, your weapons are GIGANTIC.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Splitting Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If your buster shot gets destroyed, then it splits into two more shots.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Zero Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, your buster has unimaginable power.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Everytime Mega Man shoots his buster, the projectile will be a sprite of [[Zero]] that shoots [[Knight Man]] sprites.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemy Knockback&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hate knockback on yourself? Try it on enemies!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Some bosses and enemies may glitch through the wall, use this at your own risk.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gravity Flipping&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Replaces the Slide button with an on-demand gravity flip.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Using this while fighting any [[Gravity Man]] boss crashes the game with an error message. However, this does not happen for [[Groovity Man]], though using it in that boss fight might cause a death.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Vertical Warp&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Say goodbye to pits - now, vertical warp is permanently active for every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Some areas in some levels loop where they are not supposed to, such as when going down a certain ladder in [[Cardinal Man]]'s stage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boss Explosions&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies release a boss explosion when killed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Eternal Suffering&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your physics are better now.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can't jump more than a few pixels unless coming out of a slide, which will cause him to jump extremely high. The standing pose is also changed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hyper Knockback&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Increases knockback by just a tiny bit.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man gets knocked up in the air when getting hit by enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Floor Is Lava&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |With this on, you'll gradually lose health when on the ground, and regain health when in the air.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invincibility does not protect you from ground damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Free Roaming&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Start a new save file with all hidden areas, such as Tier X, unlocked from the start.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |New Game+&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Start a new save file with all upgrades, Knight Man rewards, and costumes unlocked.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nitro Man follower&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |With this on, Nitro Man from [[Rad Gravity]] will always be around to help. Except in a few places.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Don't Look Back&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Did you ever want to be stalked by those hands from [[Duwang]], but ALWAYS? Well, now you can!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cursor Curse&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Drag around objects onscreen by clicking on them.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Can also drag bosses and NPCs. Named after the [[Cursor Curse|level of the same name]]. Some objects will have their sprites moved around by this but still have their functionality and collision unmoved.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All Bouncy Castle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Applies a modified version of the [[Bouncy Castle]] gimmick to every level. '''USE WITH CAUTION IF YOU HAVE MOTION SICKNESS!!'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Not every enemy or boss are affected. Does not apply to very specific areas, such as [[Outer Space]]. Both Spring Man and Quake Woman in the main hub also has different dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Beta Bouncy Castle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncy Castle has the constant bouncing from its beta version. '''USE WITH EXTEREME CAUTION!!'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Proto Man Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Proto man! He has his trademark Proto Shield, bigger Charge Shot, and inability to take hits.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Combining this cheat with Bass Mode lets you play as [[Zero]], who has Proto Man's shield and Bass' buster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bass Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Bass! He has a dash instead of a slide and use his rapid-fire Bass Buster.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Combining this cheat with Proto Man Mode lets you play as [[Zero]], who has Proto Man's shield and Bass' buster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mario Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Mario from Mario Land in any level you want, in all his buggy glory. '''Likely to cause crashes.'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This version is slightly different to the one from the [[Mario Land]] level, in that he can use special weapons and there's special dialogue when using him. Fair warning, he is buggy and can break the game, as it was not intended to be played entirely as Mario. Can be combined with Proto Man Mode and Bass Mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Flashman85&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Let Flashman85 aka GeminiLaser aka Nathaniel Hoover spice up your life with some new sound effects and music.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds different sound effects to weapons as well as several other things, like teleporters. The Flash Man NPC in the main hub is also renamed to Flashman85, and Clown Man in Tier 2 also has different dialogue, among other things.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Meme Restoration&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Restores the true, complete fusion of the Scorch Men.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The sprites for the Scorch Men's fusion scene are replaced with crude drawings, similar to the ones seen in the results livestream.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Inner Apocalypse&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |hello. i feel the need to ping @ Garirrry to tell him of how much Despair his level caused me. it drained me of my heart and soul.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily 4's teleporter will lead to an even harder version of the pre-nerf. The name and in-game description are both a reference to the infamous message sent by [[SnoruntPyro]] in reaction to the original version of [[Inner Sanctum]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ultra MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with an alternate storyline! Only $39.99.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The only changes are dialogue, Wily 0, and Wily Core, parodying ''Pokémon Ultra Sun &amp;amp; Ultra Moon''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Butt Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Of all the heroes, none shone brighter than Butt Butt and Proto Butt.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Replaces words with &amp;quot;Butt&amp;quot;. A reference to ''Shovel Knight'', which had a similar cheat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Surprise Bosses&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Reminiscent of a certain Game Genie code for a certain Mega Man game certain people know about.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Everytime Mega Man gets hit, a random boss will show up. A second boss won't spawn when Mega Man gets hit while the first boss is still active. Some bosses that can be summoned are never seen anywhere else in the full game, such as a Pink Toad Man intended for [[Inner Sanctum]]. Invincibility changes things to where you instead get a surprise boss in cases that would normally cause damage but don't this time. '''WARNING. SOME BOSSES CAN SOFTLOCK THE GAME, AND THERE ARE CHANCES OF CRASHING.''' Another fair note of warning, be very cautious when using surprise bosses in a level with autoscroll, as Mega Man may be scrolled off along with the boss, softlocking the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Green Star Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |(Lubba voice) Gee Mario, the festival is swarmed with Green Prankster Comets! There's 314 Green Stars! And no using Super Mode!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |It adds 314 new collectables to the game. 3 on most levels of the game. There are 3 Green Stars located in the  [[Tier 6 (MaGMML2)|Tier 6]] level, [[Changeable Caverns]], however, due to a bug, they are not displayed on the Teleporter and once entering the level again, they can be collected again and again, increasing the number of Green Stars collected. Super Mode is unavailable, even after collecting every Green Nickel. However, you can still collect green stars with other cheat codes active, such as invincibility, air sliding, low gravity, and best of all, cursor curse.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MAGMML1 Rush Jet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Only 2016 kids will remember the good old days. Use this cheat to relive the REAL Rush Jet experience.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rush Jet immediately leaves as soon as the player is touching his hitbox, which is a parody of ''MaGMML1'''s Rush Jet and its infamously finicky tendency to teleport out at the worst possible times due to collision errors.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Music Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All music tracks in the game are now randomized. Beware of looping victory themes.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Prior to version 1.4, this cheat was combined with Contest Randomizer. It should be noted that music tracks in the challenge tent's music area are not randomized with cheats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Contest Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The levels and judge comments are now randomized.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Prior to version 1.4, this cheat was combined with Music Randomizer. The position of the levels and judge comments are randomized.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level Remastered''==&lt;br /&gt;
The following cheats did not return from ''MaGMML2'':&lt;br /&gt;
* Perma Ice Physics&lt;br /&gt;
* Double Game Speed&lt;br /&gt;
* Splitting Buster&lt;br /&gt;
* Zero Buster&lt;br /&gt;
* Enemy Knockback&lt;br /&gt;
* Vertical Warp&lt;br /&gt;
* Eternal Suffering&lt;br /&gt;
* Free Roaming&lt;br /&gt;
* Nitro Man follower&lt;br /&gt;
* Don't Look Back&lt;br /&gt;
* Cursor Curse&lt;br /&gt;
* All Bouncy Castle&lt;br /&gt;
* Beta Bouncy Castle&lt;br /&gt;
* Mario Mode&lt;br /&gt;
* Flashman85&lt;br /&gt;
* Meme Restoration&lt;br /&gt;
* Inner Apocalypse&lt;br /&gt;
* Ultra MaGMML2&lt;br /&gt;
* Surprise Bosses&lt;br /&gt;
* Green Star Mode&lt;br /&gt;
* MAGMML1 Rush Jet (ironically enough)&lt;br /&gt;
* Music Randomizer&lt;br /&gt;
* Contest Randomizer&lt;br /&gt;
&lt;br /&gt;
In addition, some brand new cheats are featured (however, the &amp;quot;____ Only&amp;quot; cheats are mutually exclusive, and activating one while another is active will turn the previous one off):&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Double Jump&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows you to jump once in midair on top of your regular jump.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Orb Pinball&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Amplifies Power Orb's bounce speed and height.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Buster Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Mega Buster. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons except the [[Mega Buster]] are disabled. All [[Destroyable Blocks]] are changed to be weak to the Mega Buster, and platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Metal Blade Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Metal Blade. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Metal Blade]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Metal Blade, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Metal Blade take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gemini Laser Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Gemini Laser. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Gemini Laser]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Gemini Laser, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Gemini Laser take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Solar Blaze Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Solar Blaze. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Solar Blaze]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Solar Blaze, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Solar Blaze take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Top Spin Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Top Spin. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Top Spin]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Top Spin, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]] (as well as the fights against [[The Moon]], [[Gravity Machine]], and [[Neon Glass Birdo on a Guts Lift]]), [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Top Spin take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Thunder Wool Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Thunder Wool. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Thunder Wool]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Thunder Wool, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Thunder Wool take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pharaoh Shot Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Pharaoh Shot. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Pharaoh Shot]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Pharaoh Shot, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], and [[Neon Gravity Switch]]es are automatically destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |B. Hole Bomb Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Black Hole Bomb. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Black Hole Bomb]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Black Hole Bomb, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Black Hole Bomb take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Magic Card Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Magic Card. Levels are modified to accomodate for this..&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Magic Card]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Magic Card, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Magic Card take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Orb Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Power Orb. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Power Orb]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Power Orb (this is the only way such blocks can appear during gameplay), platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]] (as well as the fights against [[The Moon]], [[Gravity Machine]], and [[Neon Glass Birdo on a Guts Lift]]), [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Power Orb take 1 point of damage instead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good 48 Hour Mega Man Level''==&lt;br /&gt;
The following cheats from previous games are retained:&lt;br /&gt;
&lt;br /&gt;
* Invincibility&lt;br /&gt;
* Infinite Ammo&lt;br /&gt;
* Double Jump &lt;br /&gt;
* Burst Chaser &lt;br /&gt;
* Air Sliding&lt;br /&gt;
* Moonwalking&lt;br /&gt;
* Low Gravity&lt;br /&gt;
* High Gravity&lt;br /&gt;
* Instadeath Mode&lt;br /&gt;
* No I-Frames&lt;br /&gt;
* No Boss I-Frames&lt;br /&gt;
* Invisible Player&lt;br /&gt;
* Hidden Healthbars&lt;br /&gt;
* Crazy Drop Rate&lt;br /&gt;
* Lingering Weapons&lt;br /&gt;
* Huge Weapons&lt;br /&gt;
* Gravity Flipping — Now uses Jump Button in mid air.&lt;br /&gt;
* Boss Explosions&lt;br /&gt;
* Hyper Knockback&lt;br /&gt;
* The Floor Is Lava&lt;br /&gt;
* Proto Man Mode — Now features alternate dialogue in cutscenes.&lt;br /&gt;
* Bass Mode — Now features alternate dialogue in cutscenes, as well as the Treble Boost instead of the [[Rush Coil]] and [[Rush Jet]].&lt;br /&gt;
&lt;br /&gt;
In addition, some new cheats are featured.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Bullet Limits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Any limits on the number of player bullets onscreen will be completely removed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cosmic Comet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Cosmic Comet has spewed out from the depths of Null and Void, and is circling the cruise ship!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The player will be followed in each room by trailing copies that imitate their exact actions and cause damage on contact, like the [[Trailing Zero]]s from ''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacko Comet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Spark Devil will aggressively pursue you from the left side of the screen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Spark Devil]]s from ''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]'''s [[Shocking Wacko Stage]] will constantly spawn on the left side of the screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boost Mode -E-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most enemies will move at double speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boost Mode -G-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most gimmicks will move at double speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tamp Gets Noticed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A lonely Tamp will follow you constantly, trying to give you hugs of pain.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An invincible [[Tamp]] will appear to follow the player in all levels. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will follow you constantly, homing in and shooting bullets at you!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A [[Shadow Turret]] that chases the player will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots B&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will spin around you in a circle and shoot bullets!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Shadow Turret that orbits the player will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots C&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will move left and right at the top of the screen, shooting bullets at you!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Shadow Turret that hovers over the top of the screen will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mirror Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Flip your entire screen! Your controls will be flipped to compensate. (Note: Will also flip text. To turn this off mid-gameplay, press CTRL+M)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 3''==&lt;br /&gt;
The following cheats from previous games are retained:&lt;br /&gt;
&lt;br /&gt;
* Invincibility&lt;br /&gt;
* Infinite Ammo&lt;br /&gt;
* Double Jump &lt;br /&gt;
* Burst Chaser &lt;br /&gt;
* Air Sliding&lt;br /&gt;
* Gravity Flipping&lt;br /&gt;
* Low Gravity&lt;br /&gt;
* High Gravity&lt;br /&gt;
* Crazy Drop Rate&lt;br /&gt;
* Huge Weapons&lt;br /&gt;
* Lingering Weapons&lt;br /&gt;
* No Bullet Limits&lt;br /&gt;
* No Boss I-Frames&lt;br /&gt;
* Instant Death Mode — Renamed from Instadeath Mode.&lt;br /&gt;
* No I-Frames&lt;br /&gt;
* Invisible Player&lt;br /&gt;
* Hidden Healthbars&lt;br /&gt;
* Hyper Knockback&lt;br /&gt;
* Perma Ice Physics&lt;br /&gt;
* The Floor Is Lava&lt;br /&gt;
* Tamp Gets Noticed&lt;br /&gt;
* Don't Look Back&lt;br /&gt;
* Cosmic Comet&lt;br /&gt;
* Wacko Chaser — Renamed from Wacko Comet.&lt;br /&gt;
* Shadow Shots -A-&lt;br /&gt;
* Shadow Shots -B-&lt;br /&gt;
* Shadow Shots -C-&lt;br /&gt;
* Boost Mode -E-&lt;br /&gt;
* Boost Mode -G-&lt;br /&gt;
* Moonwalking&lt;br /&gt;
* Boss Explosions&lt;br /&gt;
* Butt Mode&lt;br /&gt;
* Mirror Mode&lt;br /&gt;
* Proto Man Mode — Now activated from the save select screen.&lt;br /&gt;
* Bass Mode — Now activated from the save select screen.&lt;br /&gt;
* New Game+ — Now activated by holding SPECIAL when starting a new file.&lt;br /&gt;
&lt;br /&gt;
In addition, cheats are now sorted into categories, namely Power Cheats, Challenge Cheats, Wacky Cheats, and Special Cheats. On top of that, some new cheats are featured.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Category'''&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Infinite Tanks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gives you an unlimited supply of E-Tanks.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Although the cheat explicitly refers to E-Tanks, it also affects the other tanks as well.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Buddha Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's health will never go below 1 HP remaining.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can still take damage from normal sources, but they won't be lethal. Pits and being crushed are still lethal, however.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Space Jump&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gives you an infinite amount of jumps, at the cost of less air control.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |When using a Space Jump, Mega Man will automatically move forward.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncy Pits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows Mega Man to survive falling into pits, albeit with damage.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Falling into pits now deals 5 damage to Mega Man and bounces him back out.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hold Sliding&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows Mega Man to infinitely slide as long as you keep holding the key.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instant Charging&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Charged weapons will always fire fully-charged shots.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Affects the [[Mega Buster]], [[Break Dash]], and [[Mix Tape]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ignore Weapon Locks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Level-related weapon locks will no longer apply.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shine Spark&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gain a speed boost when equipping [[Break Dash]]. After enough speed buildup, perform the Shine Spark!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Renamed into the Queen Spark if Castle Rush is equipped.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Elongtro Cable&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The [[Electro Cable]] fires ''much'' farther. It can also latch onto out of view (but not out of section) solids!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MM9/10 Physics&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slightly alters physics to be closer to Mega Man 9 and 10. Generally feels more brisk.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Neo Pit Powers&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds all of the [[Neo Pit of Pits]] upgrades to your inventory, even outside of the Pit.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dracon Summon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lets you summon the [[Dracon Ride Armor]] anywhere by pressing UP+SHOOT.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sniper Summon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lets you summon the [[Sniper Armor]] anywhere by pressing UP+SHOOT.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If the Sniper Armor is destroyed, Mega Man won't be able to summon it again until they enter another section or die.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invisible Enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will no longer appear onscreen. You could be attacked at any moment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |2x Enemy Health&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies and midbosses will have double the health they usually have. (Bosses aren't affected.)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Item Drops&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will no longer drop items of any kind randomly.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Random Tripping&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |You have a random chance to fall over when walking, ruining the game's competitive integrity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |References the infamous &amp;quot;tripping&amp;quot; mechanic from Super Smash Bros. Brawl.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Status Crash&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nearly every time you take damage, you'll be inflicted with a random status effect.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Buster Blank&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your buster and weapons now have a chance to jam and shoot nothing.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Warp Step&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tip-toeing forward will now warp you forward several blocks.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Respawning Enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most enemies will respawn shortly after death. Are you sure? This cheat is not even remotely fair...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |On The Run&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A homing crosshair will always be chasing you. You must have a large bounty, huh...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The crosshair from [[Crosshair Aware]] will appear in every level.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Live Trumpy Reaction&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Trumpy my favorite guy~ Trumpy he everywhere~ Trumpy he kill you and destroy you~&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A window appears in the bottom right corner of the screen, holding a [[Trumpy]], who will occasionally activate their effect, before changing into one of their variants afterwards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cucco Rampage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A horde of Cuccos that have untold knowledge of your sins will endlessly attack you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Damaging Cuccos will constantly fly in from offscreen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncing Quakes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The ground will constantly quake every few seconds, bouncing most things into the air.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The quaking resembles that caused by [[Trumpy|Trombies]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wave Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your buster shots will now flail wildly, but you won't be able to have as many onscreen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncing Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Many of your weapons will now endlessly rebound off the walls.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |OH JOES! Coil&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Rush Coil]] will now give a vertical boost to EVERYTHING, not just you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slow Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All of your weapons will move at a much slower speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slow Rush Bike&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The [[Rush Bike]] has a much more... gradual acceleration. Not all levels will be beatable.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Realistic Explosions&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All explosions are realistic in both sight and sound.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |References a similar running gag in Deltarune Chapter 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanent Ink&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Inudates you with an ink that just ''won't'' wash off. Gross...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man will always look like he was hit by an [[Octone]]'s inkball.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adware Attacks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |We've combed through your search history and found the best ads for you! Enable for constant pestering in all stages!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ad windows from [[Malware Man]] will constantly appear.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Random Hats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies will now have a chance to drop a random hat on death.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The hats are the ones found in [[Tier 15 (MaGMML3)|Tier 15]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Voice Acting&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds some light voice acting to the game...?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sound Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Randomize every sound! (Warning: May be loud... randomly)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sprite Ranomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Randomize many (but not all) sprites! (Epilepsy Warning!)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bees Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |What's this? A MaGMML game with an underabundance of bees? My item drops full of BEES can help!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies may drop one of [[Hornet Man]]'s [[Hornet Chaser]] projectiles on death, whenever they would otherwise drop nothing.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |L337 Speak&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Converts all text to have a classic flair of arrogance.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Several letters are replaced by similar-looking numbers or symbols.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Language Translator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Changes any non-English text or glyphs into English.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The description is typed in Element Man's glyphs. Translates [[Element Man]]'s and [[Punch Donkey]]'s dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Slide SFX&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Plays dramatic sound effects when you pull off a Shadow Slide...?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Omni-Chip&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A peculiar chip, seemingly derived from Hyde Industries Tech. Fire every weapon at once! But you only have 1 ammo bar.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Chaos Switching&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instead of switching between your weapons, a weapon will be randomly chosen for you every 6 seconds.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |???&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |...Ah, I'm still working on this one. You can pre-purchase if you'd like, but... this one'll take some extra effort.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level Remastered]][[Category:Make a Good 48 Hour Mega Man Level]][[Category:Make a Good Mega Man Level 3]]&lt;/div&gt;</summary>
		<author><name>Gannio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Contra_Base&amp;diff=20627</id>
		<title>Contra Base</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Contra_Base&amp;diff=20627"/>
				<updated>2023-01-31T22:20:52Z</updated>
		
		<summary type="html">&lt;p&gt;Gannio: Whoops got that backwards.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Contra Base&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-ContraBase.png|256px]]&lt;br /&gt;
|caption=30 lives code? Who needs that when I have infinite lives?&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[SilvernixSP]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=Hidenori Maezawa&lt;br /&gt;
|artist=Kiyohiro Sada&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Bugger]]&lt;br /&gt;
*[[Colton]]&lt;br /&gt;
*[[Crystal Joe]]&lt;br /&gt;
*[[Eggron]]&lt;br /&gt;
*[[Flying Capsule]]&lt;br /&gt;
*[[Gelguge]]&lt;br /&gt;
*[[Pelicanu]]&lt;br /&gt;
*[[Shoud]]&lt;br /&gt;
*[[Telly X]]&lt;br /&gt;
*[[Wadder]]&lt;br /&gt;
*[[Wall Cannon]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Plantman Platform]]&lt;br /&gt;
*[[Thunder Trap]]&lt;br /&gt;
*[[Tomahawk Platform]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Gomeramos King]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Dethgerbis]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Contra - Stage 1&amp;lt;br&amp;gt;'''Boss:''' Contra - Boss&lt;br /&gt;
|location=&lt;br /&gt;
|previous=[[Mega City]]&lt;br /&gt;
|next=[[Lost Valley]]&lt;br /&gt;
}}&lt;br /&gt;
'''Contra Base''' is the fourth/fifth level in Chapter 1 of ''[[Make a Good Mega Man Level: Episode Zero]]'', and is unlocked simultaneously with [[Kingdom Crisis]]. Based heavily off of the NES game ''Contra'', [[Zero]] stumbles across a military base within a rocky mountain, populated with numerous security robots, turrets, and electrical traps. However, the deepest parts of the base are more visceral, and filled with alien creatures, culminating in a battle with [[Gomeramos King|a giant heart]] and the statue [[Dethgerbis]]. Frequently, the path forward will be blocked off until he destroys all of the orb-like [[Shoud]]s in the current area; something that the [[Z-Burst]] can do with relative ease.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The stage begins with Zero encountering four enemies that recur throughout the stage; three of them are modified versions of [[Colton]], [[Crystal Joe]], and [[Pelicanu]], while the fourth are [[Flying Capsule]]s that will always drop large Bolts when destroyed. Shortly afterwards, Zero reaches a waterfall, and must scale it using [[Tomahawk Platform]]s and top-solid terrain while avoiding the aforementioned enemies, with [[Wall Cannon]]s also appearing as a threat. At the top of the waterfall, there are more Pelicanus, Crystal Joes, and even a wide pit. After crossing said pit, Zero will find a structure on top of a boss door, guarded by Wall Cannons and a Colton, with a Shoud lying within. By destroying this Shoud, he can enter the base itself.&lt;br /&gt;
&lt;br /&gt;
Inside, Zero is kept to a small space by a [[Thunder Trap]], with [[Telly X]]s and [[Gelguge]]s attacking him from the other side. To proceed, he must destroy every Shoud onscreen to open a passage to the right, leading to the first checkpoint. A long corridor follows, with Thunder Traps on the top and bottom that will damage Zero if he jumps too high or falls to the bottom; to cross safely, he needs to shoot open [[Plantman Platforms]]. From here, Zero is faced with several rooms similar to the first, where he is trapped in a small area and needs to destroy every Shoud to progress. Because of its wide range and power, the Z-Burst is a valuable tool in these rooms, capable of clearing them very quickly. The [[Blank Drive]] with the [[Cutter Chip]] equipped can be a viable backup if the Z-Burst's energy rins out. A three-screen long drop precedes the third checkpoint, with a [[Bugger]] creeping around on the bottom out of harm's way. To progress, Zero must climb his way back up the drop via a winding chain of rooms before encountering two more Shoud rooms, the last of which contains a &amp;quot;maze&amp;quot; of Thunder Traps. If Zero has the health to spare, he can drop through the electricity, but a large Bolt can be obtained with careful movement.&lt;br /&gt;
&lt;br /&gt;
Dropping to the bottom, Zero encounters an [[Eggron]], before returning to the checkpoint screen, now in the Bugger's area. Down below, two [[Wadder]]s will try to shoot at Zero as alien viscera replaces the metallic tiles of the base, before he comes to the fourth checkpoint. Another vertical climb follows, this time relying on shooting open Plantman Platforms while Wadders and Pelicanu attack Zero. Both the Z-Burst and Cutter Drive are very useful for destroying them and opening numerous platforms at once, as is the [[Z-Saber]] if used with the Cutter Chip. After the climb is a hallway filled with Wadders and Pelicanu that try to knock Zero into a pit, before he comes across the giant [[Gomeramos King]]. Though harmless by itself, it is protected by Wadders and Bugger-spawning Eggrons, which Zero has the option of destroying to make the battle easier. Upon defeating the giant heart, Zero can enter the boss door on the bottom, and is rewarded with large Health Energy and large Weapon Energy pickups. In the screen directly below, [[Dethgerbis]] awaits.&lt;br /&gt;
&lt;br /&gt;
==Z-Phone Dialogue==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Contact&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot; colspan=&amp;quot;2&amp;quot;|Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneWily.png]]&lt;br /&gt;
|Dr. Wily&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Contra Base?&lt;br /&gt;
You should probably get out of there quickly. That base has been a real pain for my plans for a long time.&lt;br /&gt;
&lt;br /&gt;
Every time I attack the city, they add more to it. It's insulting, you know? It cramps my style.&lt;br /&gt;
&lt;br /&gt;
And I always had this weird feeling that it was hiding something, too. So, you stupid base, don't act like you're above me!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKrantz.png]]&lt;br /&gt;
|Agent Krantz&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Contra Base?&lt;br /&gt;
That military base was built around researching some &amp;quot;unidentified relic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
But something happened on the inside that caused them to lock down the place.&lt;br /&gt;
&lt;br /&gt;
Each checkpoint in that area is guarded by a core that protects the gate. Destroying it should open the way forward.&lt;br /&gt;
&lt;br /&gt;
The enemies there are also modifications of known production models, built to guard anything from entering or leaving.&lt;br /&gt;
&lt;br /&gt;
Most are more militarized straightshots, but the Pelicanu were equipped with napalm blasts!&lt;br /&gt;
&lt;br /&gt;
The inner base also has flying platforms which you need to shoot to open, though a Z-Saber slash should also work.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:ZPhoneYamato.png]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Yamato Man&lt;br /&gt;
|Gomeramos King&lt;br /&gt;
|Gomeramos King?&lt;br /&gt;
Oh, come on, you seriously can't believe that counts as an opponent, do you?! It literally just stands there,&amp;lt;br&amp;gt;doing nothing!&lt;br /&gt;
&lt;br /&gt;
It's so useless it needs to be surrounded by enemies you can easily take out with your Z-Burst, which also&amp;lt;br&amp;gt;damages it a lot because it's a massive stationary target!!!&lt;br /&gt;
|-&lt;br /&gt;
|Dethgerbis&lt;br /&gt;
|Dethgerbis?&lt;br /&gt;
To be honest with you, that entire place gives me the creeps, but that statue in particular is really freaky too...&lt;br /&gt;
&lt;br /&gt;
A warrior doesn't let fear consume him, though!&lt;br /&gt;
&lt;br /&gt;
Try to destroy its chest first if you want to avoid dealing with multiple projectiles at a time.&lt;br /&gt;
&lt;br /&gt;
Using your Z-Burst would be a good idea since its wide range makes it able to hit the target's chest, head and&amp;lt;br&amp;gt;any other enemies it might send at you all at once!&lt;br /&gt;
&lt;br /&gt;
Don't just focus on its chest though. Dethgerbis can fire all kinds of projectiles from its head, so pay close&amp;lt;br&amp;gt;attention to the color in which its eye-holes flash!&lt;br /&gt;
&lt;br /&gt;
...You're not colorblind, right?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKnives.png]]&lt;br /&gt;
|Knives&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''Knives:''' Military base... Hmm, good exotic taste... But not a fan of the horrible aliens.&lt;br /&gt;
I know you saw 'em! The weird flesh alien creatures and the skull guy! They're all fronts.&lt;br /&gt;
&lt;br /&gt;
You'd think they're for some genetic conspiracy or something, but that's too obvious!&lt;br /&gt;
&lt;br /&gt;
IN ACTUALITY, they've just been trying to perform heart surgery on a REALLY BIG PERSON!&lt;br /&gt;
&lt;br /&gt;
THAT'S WHAT THE HEART IS FOR, ZERO!!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' You have now put undesirable images in my head.&lt;br /&gt;
&lt;br /&gt;
'''Knives:''' GOOD.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When originally submitted, the music changed throughout the stage to various tracks from the original ''Contra''. In the final game, the only ''Contra'' tracks used are the Jungle theme for the stage, and the boss music for the battle against Dethgerbis.&lt;br /&gt;
** This is due to the music changing objects referring to the music in an older, improper directory (&amp;quot;Music/SilvernixSP_Contra_NES.nsf&amp;quot;, instead of &amp;quot;Music/Episode_Zero/SilvernixSP_Contra_NES.nsf&amp;quot;). The intended music switches can be restored by copying the file from the latter location to the former.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMMLEZ Chapter 1}}&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good Mega Man Level: Episode Zero Stages]][[Category:Stages without Collectables]]&lt;/div&gt;</summary>
		<author><name>Gannio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Contra_Base&amp;diff=20626</id>
		<title>Contra Base</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Contra_Base&amp;diff=20626"/>
				<updated>2023-01-31T22:19:59Z</updated>
		
		<summary type="html">&lt;p&gt;Gannio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Contra Base&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-ContraBase.png|256px]]&lt;br /&gt;
|caption=30 lives code? Who needs that when I have infinite lives?&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[SilvernixSP]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=Hidenori Maezawa&lt;br /&gt;
|artist=Kiyohiro Sada&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Bugger]]&lt;br /&gt;
*[[Colton]]&lt;br /&gt;
*[[Crystal Joe]]&lt;br /&gt;
*[[Eggron]]&lt;br /&gt;
*[[Flying Capsule]]&lt;br /&gt;
*[[Gelguge]]&lt;br /&gt;
*[[Pelicanu]]&lt;br /&gt;
*[[Shoud]]&lt;br /&gt;
*[[Telly X]]&lt;br /&gt;
*[[Wadder]]&lt;br /&gt;
*[[Wall Cannon]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Plantman Platform]]&lt;br /&gt;
*[[Thunder Trap]]&lt;br /&gt;
*[[Tomahawk Platform]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Gomeramos King]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Dethgerbis]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Contra - Stage 1&amp;lt;br&amp;gt;'''Boss:''' Contra - Boss&lt;br /&gt;
|location=&lt;br /&gt;
|previous=[[Mega City]]&lt;br /&gt;
|next=[[Lost Valley]]&lt;br /&gt;
}}&lt;br /&gt;
'''Contra Base''' is the fourth/fifth level in Chapter 1 of ''[[Make a Good Mega Man Level: Episode Zero]]'', and is unlocked simultaneously with [[Kingdom Crisis]]. Based heavily off of the NES game ''Contra'', [[Zero]] stumbles across a military base within a rocky mountain, populated with numerous security robots, turrets, and electrical traps. However, the deepest parts of the base are more visceral, and filled with alien creatures, culminating in a battle with [[Gomeramos King|a giant heart]] and the statue [[Dethgerbis]]. Frequently, the path forward will be blocked off until he destroys all of the orb-like [[Shoud]]s in the current area; something that the [[Z-Burst]] can do with relative ease.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The stage begins with Zero encountering four enemies that recur throughout the stage; three of them are modified versions of [[Colton]], [[Crystal Joe]], and [[Pelicanu]], while the fourth are [[Flying Capsule]]s that will always drop large Bolts when destroyed. Shortly afterwards, Zero reaches a waterfall, and must scale it using [[Tomahawk Platform]]s and top-solid terrain while avoiding the aforementioned enemies, with [[Wall Cannon]]s also appearing as a threat. At the top of the waterfall, there are more Pelicanus, Crystal Joes, and even a wide pit. After crossing said pit, Zero will find a structure on top of a boss door, guarded by Wall Cannons and a Colton, with a Shoud lying within. By destroying this Shoud, he can enter the base itself.&lt;br /&gt;
&lt;br /&gt;
Inside, Zero is kept to a small space by a [[Thunder Trap]], with [[Telly X]]s and [[Gelguge]]s attacking him from the other side. To proceed, he must destroy every Shoud onscreen to open a passage to the right, leading to the first checkpoint. A long corridor follows, with Thunder Traps on the top and bottom that will damage Zero if he jumps too high or falls to the bottom; to cross safely, he needs to shoot open [[Plantman Platforms]]. From here, Zero is faced with several rooms similar to the first, where he is trapped in a small area and needs to destroy every Shoud to progress. Because of its wide range and power, the Z-Burst is a valuable tool in these rooms, capable of clearing them very quickly. The [[Blank Drive]] with the [[Cutter Chip]] equipped can be a viable backup if the Z-Burst's energy rins out. A three-screen long drop precedes the third checkpoint, with a [[Bugger]] creeping around on the bottom out of harm's way. To progress, Zero must climb his way back up the drop via a winding chain of rooms before encountering two more Shoud rooms, the last of which contains a &amp;quot;maze&amp;quot; of Thunder Traps. If Zero has the health to spare, he can drop through the electricity, but a large Bolt can be obtained with careful movement.&lt;br /&gt;
&lt;br /&gt;
Dropping to the bottom, Zero encounters an [[Eggron]], before returning to the checkpoint screen, now in the Bugger's area. Down below, two [[Wadder]]s will try to shoot at Zero as alien viscera replaces the metallic tiles of the base, before he comes to the fourth checkpoint. Another vertical climb follows, this time relying on shooting open Plantman Platforms while Wadders and Pelicanu attack Zero. Both the Z-Burst and Cutter Drive are very useful for destroying them and opening numerous platforms at once, as is the [[Z-Saber]] if used with the Cutter Chip. After the climb is a hallway filled with Wadders and Pelicanu that try to knock Zero into a pit, before he comes across the giant [[Gomeramos King]]. Though harmless by itself, it is protected by Wadders and Bugger-spawning Eggrons, which Zero has the option of destroying to make the battle easier. Upon defeating the giant heart, Zero can enter the boss door on the bottom, and is rewarded with large Health Energy and large Weapon Energy pickups. In the screen directly below, [[Dethgerbis]] awaits.&lt;br /&gt;
&lt;br /&gt;
==Z-Phone Dialogue==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Contact&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot; colspan=&amp;quot;2&amp;quot;|Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneWily.png]]&lt;br /&gt;
|Dr. Wily&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Contra Base?&lt;br /&gt;
You should probably get out of there quickly. That base has been a real pain for my plans for a long time.&lt;br /&gt;
&lt;br /&gt;
Every time I attack the city, they add more to it. It's insulting, you know? It cramps my style.&lt;br /&gt;
&lt;br /&gt;
And I always had this weird feeling that it was hiding something, too. So, you stupid base, don't act like you're above me!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKrantz.png]]&lt;br /&gt;
|Agent Krantz&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Contra Base?&lt;br /&gt;
That military base was built around researching some &amp;quot;unidentified relic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
But something happened on the inside that caused them to lock down the place.&lt;br /&gt;
&lt;br /&gt;
Each checkpoint in that area is guarded by a core that protects the gate. Destroying it should open the way forward.&lt;br /&gt;
&lt;br /&gt;
The enemies there are also modifications of known production models, built to guard anything from entering or leaving.&lt;br /&gt;
&lt;br /&gt;
Most are more militarized straightshots, but the Pelicanu were equipped with napalm blasts!&lt;br /&gt;
&lt;br /&gt;
The inner base also has flying platforms which you need to shoot to open, though a Z-Saber slash should also work.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:ZPhoneYamato.png]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Yamato Man&lt;br /&gt;
|Gomeramos King&lt;br /&gt;
|Gomeramos King?&lt;br /&gt;
Oh, come on, you seriously can't believe that counts as an opponent, do you?! It literally just stands there,&amp;lt;br&amp;gt;doing nothing!&lt;br /&gt;
&lt;br /&gt;
It's so useless it needs to be surrounded by enemies you can easily take out with your Z-Burst, which also&amp;lt;br&amp;gt;damages it a lot because it's a massive stationary target!!!&lt;br /&gt;
|-&lt;br /&gt;
|Dethgerbis&lt;br /&gt;
|Dethgerbis?&lt;br /&gt;
To be honest with you, that entire place gives me the creeps, but that statue in particular is really freaky too...&lt;br /&gt;
&lt;br /&gt;
A warrior doesn't let fear consume him, though!&lt;br /&gt;
&lt;br /&gt;
Try to destroy its chest first if you want to avoid dealing with multiple projectiles at a time.&lt;br /&gt;
&lt;br /&gt;
Using your Z-Burst would be a good idea since its wide range makes it able to hit the target's chest, head and&amp;lt;br&amp;gt;any other enemies it might send at you all at once!&lt;br /&gt;
&lt;br /&gt;
Don't just focus on its chest though. Dethgerbis can fire all kinds of projectiles from its head, so pay close&amp;lt;br&amp;gt;attention to the color in which its eye-holes flash!&lt;br /&gt;
&lt;br /&gt;
...You're not colorblind, right?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKnives.png]]&lt;br /&gt;
|Knives&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''Knives:''' Military base... Hmm, good exotic taste... But not a fan of the horrible aliens.&lt;br /&gt;
I know you saw 'em! The weird flesh alien creatures and the skull guy! They're all fronts.&lt;br /&gt;
&lt;br /&gt;
You'd think they're for some genetic conspiracy or something, but that's too obvious!&lt;br /&gt;
&lt;br /&gt;
IN ACTUALITY, they've just been trying to perform heart surgery on a REALLY BIG PERSON!&lt;br /&gt;
&lt;br /&gt;
THAT'S WHAT THE HEART IS FOR, ZERO!!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' You have now put undesirable images in my head.&lt;br /&gt;
&lt;br /&gt;
'''Knives:''' GOOD.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When originally submitted, the music changed throughout the stage to various tracks from the original ''Contra''. In the final game, the only ''Contra'' tracks used are the Jungle theme for the stage, and the boss music for the battle against Dethgerbis.&lt;br /&gt;
** This is due to the music changing objects referring to the music in an older, improper directory (&amp;quot;Music/SilvernixSP_Contra_NES.nsf&amp;quot;, instead of &amp;quot;Music/Episode_Zero/SilvernixSP_Contra_NES.nsf&amp;quot;). The intended music switches can be restored by copying the file from the former location to the latter.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMMLEZ Chapter 1}}&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good Mega Man Level: Episode Zero Stages]][[Category:Stages without Collectables]]&lt;/div&gt;</summary>
		<author><name>Gannio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_24_Hour_Mega_Man_Level&amp;diff=20349</id>
		<title>Make a Good 24 Hour Mega Man Level</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_24_Hour_Mega_Man_Level&amp;diff=20349"/>
				<updated>2022-06-30T06:50:07Z</updated>
		
		<summary type="html">&lt;p&gt;Gannio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo&lt;br /&gt;
|title= Make a Good 24 Hour Mega Man Level&lt;br /&gt;
|image=&lt;br /&gt;
|developer=&lt;br /&gt;
|publisher=&lt;br /&gt;
|director=[[ParmaJon]]&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[ParmaJon]] / [[Cresh|CreshMan]] / [[MiniMacro]] / [[ACESpark]] / [[NaOH]] / [[SnoruntPyro]]&lt;br /&gt;
|artist=[[ACESpark]]&lt;br /&gt;
|writer=&lt;br /&gt;
|composer=[[MiniMacro]]&lt;br /&gt;
|series= Mega Man (Classic)&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|releasedate= February 19, 2018&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version= 1.0&lt;br /&gt;
|genre=Action / Platform&lt;br /&gt;
|modes=&lt;br /&gt;
|media=[//www.dropbox.com/s/ig8q7j0migemft7/Make%20a%20Good%2024%20Hour%20Mega%20Man%20Level%201.0.7z?dl=0 Digital download]&lt;br /&gt;
|input=Keyboard&lt;br /&gt;
}}&lt;br /&gt;
'''''Make a Good 24 Hour Mega Man Level''''' is a spin-off to the ''Make a Good Mega Man Level'' series. Like the mainline games, it was a level design contest, but with a twist - each entrant was given a &amp;quot;box&amp;quot; of two enemies and two stage features, and instructed to make a level around them within 24 hours. The contest was hosted, directed, and judged by [[ParmaJon]], and co-judged by [[MiniMacro]] and [[Cresh|CreshMan]]. In total, it received six entries.&lt;br /&gt;
&lt;br /&gt;
A sequel spinoff, ''[[Make a Good 48 Hour Mega Man Level]]'', had its contest held shortly after the release of the [[Megamix Engine]], and was released on September 6th, 2021.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
The game has no in-game story or cutscenes of any kind, with [[Mega Man]] going through six stages and then [[Doctor Albert W. Wily|Dr. Wily]]'s castle for little reason. However, ''Make a Good 24 Hour Mega Man Level'' is considered canon to the mainline ''MaGMML'' timeline, and is supposed to be Mega Man testing the simulation technology used in ''[[Make a Good Mega Man Level 2]]''. A reference to this is included in ''[[Make a Good Mega Man Level: Episode Zero]]'', with [[Dr. Light's Lab]] being closed for simulation testing, with [[Cut Man]] noting that it was &amp;quot;only supposed to take 24 hours&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Though the main gameplay remains identical to the classic ''Mega Man'' formula, ''Make a Good 24 Hour Mega Man Level'' is substantially different from all other ''MaGMML'' games. Instead of a hub with NPCs, tiers, and judge comments, levels are accessed from a traditional stage select screen, with judge comments unlocked after completing them by pressing L or R. Because there are no tiers, there is no in-game &amp;quot;ranking&amp;quot; of each entry.&lt;br /&gt;
&lt;br /&gt;
===Default Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Weapon&lt;br /&gt;
!Original Robot Master&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WaterWaveIcon.png]]&lt;br /&gt;
|[[Water Wave]]&lt;br /&gt;
|Wave Man&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TimeSlowIcon.png]]&lt;br /&gt;
|[[Time Slow]]&lt;br /&gt;
|Time Man&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperArmIcon.png]]&lt;br /&gt;
|[[Super Arm]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|''[[Mega Man 1|Mega Man]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChillSpikeIcon.png]]&lt;br /&gt;
|[[Chill Spike]]&lt;br /&gt;
|[[Chill Man]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]]'' (Variant)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alternate Weapon Set 1===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Weapon&lt;br /&gt;
!Original Robot Master&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona1.gif]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|[[Hornet Man]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona2.gif]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|[[Jewel Man]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona3.gif]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|[[Mercury]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona4.gif]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Blade Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona9.png]]&lt;br /&gt;
|[[Wire Adapter]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona10.png]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alternate Weapon Set 2===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Weapon&lt;br /&gt;
!Original Robot Master&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona5.gif]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona6.gif]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Slash Man&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona7.gif]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|[[Nitro Man]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona8.png]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|''[[Mega Man II]]''&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb8.png]]&lt;br /&gt;
|[[Match Blast]]&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:24hicon0.png]]&lt;br /&gt;
|[[Skeletup n' Pakkajoe]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Make a Good 24 Hour Mega Man Level''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
=== Entries ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!Stage Name&lt;br /&gt;
!Creator&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|[[Nauseous Greenhouse]]&lt;br /&gt;
|[[ThatOneEnder]]&lt;br /&gt;
|35/100&lt;br /&gt;
|-&lt;br /&gt;
|[[Pollution Park]]&lt;br /&gt;
|[[Entity1037]]&lt;br /&gt;
|70/100&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Trick]]&lt;br /&gt;
|[[Smedis]]&lt;br /&gt;
|72/100&lt;br /&gt;
|-&lt;br /&gt;
|[[X Factory]]&lt;br /&gt;
|[[ACESpark]]&lt;br /&gt;
|83/100&lt;br /&gt;
|-&lt;br /&gt;
|[[Flooded Temple]]&lt;br /&gt;
|[[ACESpark]]&lt;br /&gt;
|84/100&lt;br /&gt;
|-&lt;br /&gt;
|[[Breaking Ground]]&lt;br /&gt;
|[[NaOH]]&lt;br /&gt;
|85/100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wily Fortress ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!Stage&lt;br /&gt;
!Stage Name&lt;br /&gt;
!Creator&lt;br /&gt;
|-&lt;br /&gt;
|Wily 1&lt;br /&gt;
|[[Abyss Balcony]]&lt;br /&gt;
|[[CreshMan]]&lt;br /&gt;
|-&lt;br /&gt;
|Wily 2&lt;br /&gt;
|[[Up 'n' Duck]]&lt;br /&gt;
|[[ParmaJon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wily 3 (MaG24HMML)|Wily 3]]&lt;br /&gt;
|[[Wily 3 (MaG24HMML)|???]]&lt;br /&gt;
|[[NaOH]], [[ACESpark]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
From [[Make a Good Mega Man Level 2|MaGMML2]], the following bosses are used.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Weakness&lt;br /&gt;
!Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickMan.png]]&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|[[Breaking Ground]]&lt;br /&gt;
|[[Time Slow]]&lt;br /&gt;
|Quick Boomerang&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MetalSprite.png]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|[[Pollution Park]]&lt;br /&gt;
|[[Chill Spike]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopMan.png]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|[[Nauseous Greenhouse]]&lt;br /&gt;
|[[Water Wave]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png]]&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|[[Air Trick]]&lt;br /&gt;
|[[Water Wave]]&lt;br /&gt;
|[[Rain Flush]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CentaurMan.png]]&lt;br /&gt;
|[[Centaur Man]]&lt;br /&gt;
|[[Flooded Temple]]&lt;br /&gt;
|[[Water Wave]]&lt;br /&gt;
|Centaur Flash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GigaCount.png]]&lt;br /&gt;
|[[Giga Count]]&lt;br /&gt;
|[[Abyss Balcony]]&lt;br /&gt;
|[[Water Wave]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CloudDevil.png]]&lt;br /&gt;
|[[Cloud Devil]]&lt;br /&gt;
|[[Up 'n' Duck]]&lt;br /&gt;
|[[Chill Spike]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wilystar.png]]&lt;br /&gt;
|[[Wily Machine Arc]]&lt;br /&gt;
|[[Wily 3 (MaG24HMML)|Wily 3]]&lt;br /&gt;
|Varies&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaG24HMML}}&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Gannio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:Recluse_Woman_Complete_Works.png&amp;diff=20278</id>
		<title>File:Recluse Woman Complete Works.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:Recluse_Woman_Complete_Works.png&amp;diff=20278"/>
				<updated>2022-04-28T01:56:57Z</updated>
		
		<summary type="html">&lt;p&gt;Gannio: Gannio uploaded a new version of File:Recluse Woman Complete Works.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recluse Woman art by CalignousArts at https://twitter.com/Caliginous_arts&lt;/div&gt;</summary>
		<author><name>Gannio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Z-Phone&amp;diff=18476</id>
		<title>Z-Phone</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Z-Phone&amp;diff=18476"/>
				<updated>2021-09-11T04:30:32Z</updated>
		
		<summary type="html">&lt;p&gt;Gannio: Plug Man&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Z-Phone''' is a feature in ''[[Make a Good Mega Man Level: Episode Zero]]''. A communications device invented by [[Doctor Albert W. Wily|Dr. Wily]], he gives it to [[Zero]] after the latter arrives at [[Dr. Wily's Secret Bunker|his newest hideout]]. While in a level, the Z-Phone can be accessed from the pause menu (or from a dedicated option on the world map), with the option to call a number by typing in a four digit number.&lt;br /&gt;
&lt;br /&gt;
There are seven primary contacts, all unlocked throughout the game under various means, and their numbers are saved in an easily-accessible contact list. Each one has a specific function, and can be called on to receive certain information:&lt;br /&gt;
&lt;br /&gt;
*[[File:ZPhoneWily.png]] '''[[Doctor Albert W. Wily|Dr. Wily]]''' - Unlocked by default. When called, he gives background lore on the current level, such as what it is and why it was built. After Zero abandons Wily in Chapter 2, this number will stop working until [[Null and Void (Episode Zero)|Null and Void]] is cleared.&lt;br /&gt;
*[[File:ZPhoneHyde.png]] '''[[Sophie Hyde|Dr. Hyde]]''' - Unlocked at the start of Chapter 2. When called, she explains the abilities of the player's current weapon and/or chip. Sometimes, she will also give advice on how to use the weapon wheel, or will give some background information about her activities.&lt;br /&gt;
*[[File:ZPhoneKrantz.png]] '''[[Roslyn Krantz|Agent Krantz]]''' - Unlocked at the end of Chapter 1. When called, she gives advice on what enemies and/or gimmicks are in the current stage, and how best to deal with them. In some levels, [[Gilbert D. Stern|Agent Stern]] answers instead, but he still fills the role of giving advice.&lt;br /&gt;
*[[File:ZPhoneGalaxy.png]] '''[[Galaxy Man]]''' - Unlocked after clearing [[Construction of Constructions]]. When called, he points Zero towards the location of uncollected [[CD]]s in the current stage, and provides tips on how to collect them.&lt;br /&gt;
*[[File:ZPhoneYamato.png]] '''[[Yamato Man]]''' - Unlocked after clearing [[Mojo Dojo]]. When called during a boss fight, he will warn of certain attacks, give strategies on how to defeat them, and occasionally hint at their weakness. If called outside of a boss (or when facing a devkit miniboss, excepting [[Stompy]] or [[Melody Response Cannon|Lavaproof Response Cannon]]), he will be noticeably less helpful. Notably, when Yamato Man is called during his own boss fight, Tomahawk Man will answer and fulfill the number's purpose instead.&lt;br /&gt;
*[[File:ZPhonePirate.png]] '''[[Pirate Man]]''' - Unlocked by talking to him at [[Chateau Chevaleresque]]. A joke contact, when called he will often give useless &amp;quot;Pirate Tips&amp;quot;, tell nonsensical stories, or try to posit some inane conspiracy theory. A select few of his calls, however, provide actually useful information, such as the existence of ladder jumping, the effectiveness of the Z-Saber against shielded enemies, and stomp dashing providing a greater speed boost than normal dashing, among other tips.&lt;br /&gt;
*[[File:ZPhoneKnives.png]] '''[[Knives]]''' - Unlocked by finding out her number and calling her in the postgame. When called, she will judge the current level's suitability as a date spot for her and Zero, invariably finding a reason to reject it. Notably, she can only be called in a specific area hidden in the level (usually, but not always, 32 x 32 pixels in size), and her calls cannot be repeated once found.&lt;br /&gt;
&lt;br /&gt;
With the exception of Knives, none of these numbers will work if Zero doesn't already have them registered in the Z-Phone. &lt;br /&gt;
&lt;br /&gt;
In addition to these contacts, there are many secret numbers that can be contacted, though some will only work under certain conditions.&lt;br /&gt;
&lt;br /&gt;
==List of valid Z-Phone numbers==&lt;br /&gt;
All of these numbers are accessed by dialing them on the Z-Phone's keypad. Though represented as four-digit numbers, numbers with three or less digits don't need 0s at the front to work.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Number&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Info&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Phone Number Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Zero calls the phone operator, who instructs a confused Zero to dial the person he wishes to speak to before hanging up.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0052&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Non-Human from ''Action 52''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|52 is the titular number of games contained in the cartridge from which Non-Human originates.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0064&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons the Wario Apparition, a famous anomaly which may or may not exist within the data of certain copies of ''Super Mario 64''. The apparition will appear in the background and gradually approach the foreground until it touches Zero, resulting in an instant kill that ignores the Skull Amulet's effect. The apparition tracks Zero's movements perfectly and is unavoidable, although it can be despawned by screen transitioning. If the number is called in [[Defeat the Giant Spear Man!]], Wario himself will answer, trying to order a pizza. &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|64 is a reference to the game ''Super Mario 64'', from which the Wario Apparation hails.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0069&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The phone sarcastically congratulates you for calling the funny number.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|You know why.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0112&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with the next few numbers of the Fibonacci sequence.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0, 1, 1, and 2 are the first four numbers of the Fibonacci sequence.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0120&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;The safe has been unlocked&amp;quot;. If entered in [[Code Landfill]], it activates &amp;quot;Epic Mode&amp;quot;, which replaces the [[Glitch Gremlin]]s with front facing Xoks.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 0120 is one of five randomly-generated numbers that can serve as the combination to the attic safe. It also refers to January 20th, 2020, when [[SnoruntPyro]] made a deal with [[MiniMacro]] where she would put the Xok in the game if he would create the Z-Phone menu sprites.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0135&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays the Unown Radio theme from ''Pokémon Gold and Silver''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Pokémon Gold and Silver'', the Unown Radio theme is heard by tuning the Pokégear's radio to channel 13.5 while in or near the Ruins of Alph.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0205&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays an unknown sound effect, possibly from a Game Boy game.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0230&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Youngster Joey from ''Pokémon Gold and Silver'', who, in true Joey fashion, brags about his &amp;quot;top percentage&amp;quot; Rattata.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0308&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A call featuring Dante from the ''Devil May Cry'' series, who offers to sell some of his various weapons and possessions to Zero in exchange for bolts. Regardless of the item offered, the result will always be the same; Zero will initially show an interest in buying whatever Dante is offering him, until Dante inevitably spills a questionable detail about the item that causes Zero to change his mind.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|March 8th was the worldwide release date of ''Devil May Cry 5'', the most recent installment in the series.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0329&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays the number 1 song in Bikini Bottom, &amp;quot;Electric Zoo&amp;quot;. This legendary tune was first heard in the ''SpongeBob SquarePants'' episode &amp;quot;Krab Borg&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Krab Borg&amp;quot; first aired on March 29th, 2002.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0411&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Agent Krantz's number. Will not work until obtained at the end of Chapter 1.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The first issue of the ''Mega Man'' Archie Comics series was released in April of 2011.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0415&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A call involving a snippet of dialogue from ''Half-Life VR AI''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The episode of ''Half-Life VR AI'' that the call's dialogue is taken from was uploaded to YouTube on April 15th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0420&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|If called when the system time is at 4:20 AM/PM, a message celebrating the occasion appears. At any other time, the number does nothing.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Again, you know why.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0423&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays Dr. Weil's announcement from ''Mega Man Zero 3''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|April 23rd is the Japanese release date of ''Mega Man Zero 3''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0430&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Re-enacts the &amp;quot;turn the game console off&amp;quot; codec call from ''Metal Gear Solid 2: Sons of Liberty'', with Colonel Roy Campbell and Agent Krantz (who stands in for Rosemary) talking to Zero (who stands in for Raiden). The Colonel's mugshot gradually changes from his ''Metal Gear 2: Solid Snake'' mugshot, to his mugshot from the original release of ''Metal Gear 2'', to Colonel from ''Mega Man X4'', and finally an image of Colonel Zol from ''Kamen Rider'', which is used as a placeholder image for Colonel's mugshot in the ''Mega Man X4'' prototype.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Metal Gear Solid 2'', Rosemary constantly asks Raiden about April 30th, which is when the two first met. The game's climax also takes place on April 30th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0523&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls [[Rush]], who proceeds to bark and woof, much to Zero's confusion.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0525&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls the Meteor Police from the 1987 graphic adventure game ''Maniac Mansion''. Zero claims to have defeated a &amp;quot;purple meteor&amp;quot; all by himself and desires cash as a reward, but the Meteor Police claim that he is being a &amp;quot;tuna head&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 0525 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0550&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Galaxy Man's number. Will not work until after clearing Construction of Constructions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|550 kilometers per second is the escape velocity of the Milky Way from the position of the Sun.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0606&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Sonata of Awakening!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Sonata of Awakening from ''The Legend of Zelda: Majora's Mask''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0623&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Knives's number. Will not work until obtained after clearing Null and Void.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|June 23rd is the Japanese release date of ''Pokémon Black 2'' and ''Pokémon White 2'', which Knives' quest draws inspiration from.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0626&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An unknown caller wishes ''Episode Zero'' itself a happy birthday. Zero misconstrues the message and wonders if &amp;quot;Episode&amp;quot; is his actual first name.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''Episode Zero'' was released on June 26th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0630&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Epona's Song?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Epona's Song from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0666&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays morse code which translates to &amp;quot;Bumo Bumomo Bumomomomomo&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;666&amp;quot; is the number of the devil. As the morse code translates to the only words the [[Yellow Devil]] can speak in ''[[Mega Man Powered Up]]'', it can be inferred that this is a literal &amp;quot;number of the devil&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0703&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;FIRE LUIGI1000 LET BUCKET STEP IN&amp;quot;. Possibly a reference to the ''Mega Man Y+1'' devteam.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0712&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays a random Model A cipher from ''Mega Man ZX Advent''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|July 12th is the Japanese release date of ''Mega Man ZX Advent''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0717&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Axl from the ''Mega Man X'' series, before killing Zero. Similar to 8008.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|July 17th is the Japanese release date of ''Mega Man X7'', which Axl debuts in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0719&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An Applebee's prank call.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0737&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Charjabug from the ''Pokémon'' series, who laughs(?) into the phone.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|737 is Charjabug's number in the National Pokédex.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0801&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0430.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|August 1 is the Japanese release date of ''Mega Man X4'', which featured Colonel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0816&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works during the battle against [[Big Chungus]]. When called, the music will be changed to an 8-bit remix of Big Chungus' &amp;quot;official main theme&amp;quot; by YouTube user Endigo, and Big Chungus itself will dramatically grow in size. Despite the size increase, the HP and damage output of the boss are unaltered, and the size of his projectiles remain the same as well. If the call is activated when Big Chungus is close to a wall, he will clip into the wall, and will keep trying to jump out until he finally goes offscreen. At this point, the player is softlocked, as no attack in Zero's arsenal can reach him.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;816&amp;quot; can be read as &amp;quot;BIG&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0909&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays the famous &amp;quot;Squidward's House&amp;quot; copypasta from a certain review of the ''SpongeBob SquarePants'' episode &amp;quot;Good Neighbors&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The video that spawned the famous copypasta was uploaded to YouTube on September 9th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0928&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls [[Proto Man]], who whistles into the phone, angering Zero.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|September 28th is the Japanese release date of ''[[Mega Man 3]]'', which is the game Proto Man first appears in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0950&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Healing?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Healing from ''The Legend of Zelda: Majora's Mask''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1012&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;No, you're not the one&amp;quot;. References the ghost girl easter egg from ''Pokémon X and Y''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|October 12th is the worldwide release date of ''Pokémon X and Y''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1029&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0120.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1029 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1101&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls the famous and popular ''Mega Man X6'' character, Gate. The call's dialogue is taken nearly verbatim from the scene in ''X6'' that plays after defeating the eight Mavericks, in which Gate contacts and talks to X, the only difference being that Zero takes up X's role in the call.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|November 2001 was the release period of ''Mega Man X6'' in Japan.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1102&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Yamato Man's number. Will not work until obtained after clearing Mojo Dojo.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Japan's National Foundation Day is celebrated on February 11th. The number references how Japan and various other eastern countries write the date in a &amp;quot;year/month/day&amp;quot; format.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1138&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0525.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1138 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1181&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Sophie Hyde's number. Will not work until obtained at the start of Chapter 2.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1181 is a combination of the atomic numbers for sodium (11), oxygen (8), and hydrogen (1), the elements that make up sodium hydroxide, which Dr. Hyde's name is a play on.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1230&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0120 and 1029.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1230 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1287&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Dr. Wily's number. If called after Dr. Wily's Secret Bunker is abandoned, the call will only play static. It returns to normal after beating the game.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The [[Mega Man 1|original ''Mega Man'']] was released in December of 1987.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1337&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays ''Zero Wing''&amp;lt;nowiki&amp;gt;'s&amp;lt;/nowiki&amp;gt; infamous intro dialogue, but written in leetspeak. [[CATS]] makes a cameo appearance when saying his original lines.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1337 translates to &amp;quot;leet&amp;quot; in leetspeak.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1547&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Nurse Edna from ''Maniac Mansion''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1547 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1618&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays the &amp;quot;Night of Semiramis&amp;quot; copypasta that originates from the comments of a raocow video featuring said level. The copypasta is notable for describing the level as &amp;quot;simply put- sexy&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1946&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons Thomas the Tank Engine, who acts like he does in the fangame ''Skullman in: Scooby Doc 4 - The Destroyer (feat. Atsushi Onita)'' (and when summoned by [[Unununium]]); he will zoom in from the background, and (like the Wario Apparition) instantly kill Zero on contact while ignoring the effect of the Skull Amulet. He is much faster than the Wario Apparition, but has the same weakness in that he can be despawned if Zero transitions to another screen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1946 is the year the original ''Thomas the Tank Engine'' book was published, as the second installment in ''The Railway Series''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1977&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525 and 1138.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1977 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1987&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works in [[Volt Man Factory]]. When called, a gold-coloured [[Volt Man]] yells randomly-generated gibberish before the game automatically closes itself.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Five Nights at Freddy's'', setting the animatronics' AI to 1-9-8-7 in the game's Custom Night mode causes a Golden Freddy jumpscare, followed by the game closing itself.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2001&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Professor E. Gadd, who tells Zero about a ghost that had escaped his portrait gallery by the name of [[Chesder]], and that said ghost can most likely be found in [[Ghouls n' Ghasts|a level with many skulls]]. An extra bit of dialogue will be added to the call if the player has already completed Ghouls n' Ghasts, in which E. Gadd will compliment Zero for having taken care of Chesder. The call itself is taken almost verbatim from ''Luigi's Mansion''; specifically, it comes from the conversation between Luigi and E. Gadd in the Telephone Room after the blackout in Area 4, in which the latter warns the former of the reclusive Uncle Grimmly. Chesder replaces Uncle Grimmly as the main subject of the call, and various other dialogue is modified to fit into ''Episode Zero'' as a whole.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2001 is the release year of the original ''Luigi's Mansion''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2008&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Plug Man. If the player is not connected to the leaderboards, he tells Zero that he has nothing special to share with him, and to call back later. If the player is connected, he will plug upcoming/recently released MaGMML content.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2008 is the year ''[[Mega Man 9]]'' was released.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2177&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls McWily's customer service, who informs you that the takeout is currently closed due to construction work.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2275&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 1547.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 2275 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2323&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls God, who then instantly kills Zero using a bolt of lightning.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2401&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Creates a unique, friendly variant of the [[Trailing Zero]] from Null and Void, complete with [[Mega Man]]'s color scheme. The clone will only disappear when Zero dies or exits a level, and is intangible to all enemies and hazards, much like the harmful Trailing Zeroes. It will copy all of Zero's movements one-for-one, but the only weapon of his that the clone can copy is the [[Z-Saber]], which will damage enemies and objects like the real Zero's, enhancing the latter's DPS when using said weapon alongside the clone. Notably, with the exception of the [[Cutter Chip|Cutter Saber]]'s rolling slash, the clone cannot replicate any of the chip-specific saber attacks, and its saber will always be green regardless of the chip equipped. Also notable is that only one clone can exist at a time, and the call will have no effect if the 5000 number is already in effect.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2401 is a reference to the famous ''Super Mario 64'' urban legend &amp;quot;L is Real 2401&amp;quot;, which insinuates that Luigi was meant to be playable in said game as a co-op character. The phrase &amp;quot;Let's-a-go!&amp;quot; is said when the number is called, which is a famous catchphrase of the Mario Bros.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2525&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Flips Zero's gravity, no matter where he is.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The numbers 2 and 5 resemble vertically-flipped versions of each other.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2580&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Albert Wesker (misspelled as &amp;quot;Whesker&amp;quot; in-game), one of the major antagonists of the ''Resident Evil'' series, who shouts &amp;quot;YOU WILL GIVE ME AN EGG!&amp;quot; before hanging up. Said line comes from ''Resident Evil 5'', where Wesker is playable in certain game modes, and can demand items from other players, including rotten eggs. The line was popularized when it became the Twitch sub notification sound clip for YouTube user and streamer Proton Jon.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2602&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Storms!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Storms from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 2001.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The vacuum device Luigi uses in ''Luigi's Mansion'' is called the &amp;quot;Poltergust 3000&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3122&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls (presumably) Scorpion from the ''Mortal Kombat'' series, who exclaims his iconic line &amp;quot;Get over here!&amp;quot; before hanging up. After the call is completed, all enemies and/or objects that get sliced in half by the Z-Saber will produce a red particle effect that simulates blood, something that the ''Mortal Kombat'' series is infamous for having plenty of. The effect will go away when Zero dies or exits a level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3412&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525, 1138 and 1977.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 3412 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3444&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 1547 and 2275.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 3444 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3612&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0120, 1029 and 1230.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 3612 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4186&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0120, 1029, 1230 and 3612.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 4186 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4665&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Pirate Man's number. Will not work until obtained by talking to him in Chateau Chevaleresque in [[Mega City]].&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4665 are the numbers one would have to press on the number pad of a flip phone in order to spell &amp;quot;hook&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons the Trailing Zeroes from Null and Void. Up to twenty copies can be created, and they work the same as in their source level. The only way to stop them from spawning is to die, as they follow the player everywhere, even through screen transitions. This call will have no effect if the 2401 number is active.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5235&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 1547, 2275 and 3444.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 5235 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5522&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An unknown entity answers the call and repeats everything that Zero says, much to the latter's annoyance.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Similar to the number 2525, &amp;quot;22&amp;quot; can just be seen as a repetition of &amp;quot;55&amp;quot;, just upside down.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5905&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Saria's Song?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Saria's Song from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6096&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Zelda's Lullaby!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Zelda's Lullaby from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6666&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Sets Zero's HP to 1.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|666 is known as the number of the devil.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6969&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as call 0069.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|This time it's even less subtle.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7537&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 1547, 2275, 3444 and 5235.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 7537 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8008&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The Z-Phone sarcastically mocks you for your puerile sense of humor, and instantly kills Zero as punishment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8008 resembles the word &amp;quot;boob&amp;quot; when typed on a phone or calculator.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9111&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525, 1138, 1977 and 3412.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 9111 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9259&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Time!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Time from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9999&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A mysterious entity congratulates Zero for calling the final number in the index, much to his bewilderment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9999 is the highest possible number that can be entered into the Z-Phone, thus making it the &amp;quot;last&amp;quot; number.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In a secret room near the start of [[String Theory]], there is a particular tile where the Z-Phone will ring during normal gameplay. If the menu is opened while this is happening, a unique call will play out.&lt;br /&gt;
** It has been confirmed that this behaviour was coded in as a scrapped method for progressing through the Knives quest, and was most likely placed here to avoid leaving it unused.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero]]&lt;/div&gt;</summary>
		<author><name>Gannio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:Recluse_Woman_Complete_Works.png&amp;diff=14775</id>
		<title>File:Recluse Woman Complete Works.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:Recluse_Woman_Complete_Works.png&amp;diff=14775"/>
				<updated>2021-04-04T20:14:57Z</updated>
		
		<summary type="html">&lt;p&gt;Gannio: Gannio uploaded a new version of File:Recluse Woman Complete Works.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recluse Woman art by CalignousArts at https://twitter.com/Caliginous_arts&lt;/div&gt;</summary>
		<author><name>Gannio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Recluse_Woman&amp;diff=14773</id>
		<title>Recluse Woman</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Recluse_Woman&amp;diff=14773"/>
				<updated>2021-04-04T19:27:28Z</updated>
		
		<summary type="html">&lt;p&gt;Gannio: Added 'Complete Works' style art by Cali.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#398C10&lt;br /&gt;
|titletext= #FFFFFF&lt;br /&gt;
|name=[[File:RecluseWomanMugshot.png|left|Recluse Woman's mugshot]][[File:RecluseWomanMugshot.png|right|Recluse Woman's mugshot]]Recluse Woman&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script=レクルースウーマン&lt;br /&gt;
|romaji=Rekurūsuūman&lt;br /&gt;
|number=&lt;br /&gt;
|image=[[File:Recluse Woman Complete Works.png|400px|Artwork by Harbige12]]&lt;br /&gt;
|caption=Artwork by '''CalignousArts'''&lt;br /&gt;
|designer=[[Gannio]]&lt;br /&gt;
|programmer=[[Gannio]]&lt;br /&gt;
|artist=[[Gannio]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|eyecolor= Red&lt;br /&gt;
|at=4 (contact)&amp;lt;br&amp;gt;2 (venom blast)&amp;lt;br&amp;gt;2 (Jarantula)&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=38&lt;br /&gt;
|attack=&lt;br /&gt;
|type=Nature&lt;br /&gt;
|weak=[[Flame Chip]] ([[Z-Saber]], [[Blank Drive]])&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[String Theory]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=Server Construction Robot&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:RecluseWoman.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Recluse Woman''' is a boss from ''[[Make a Good Mega Man Level: Episode Zero]]'', appearing at the end of [[String Theory]]. An optimistic but stubborn Robot Master modelled on a brown recluse spider, she was designed to create large cloud server farms using &amp;quot;webs&amp;quot; that are really specially-coated data transfer wires.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Recluse Woman starts the battle by absorbing a large Health Energy pickup from an unfortunate [[Imorm]], giving herself extra health. From there, she fires two blasts of venom, then bounces to the other side of the room using her head web, her feet never touching the ground. While bouncing, she throws small Jarantulas that crawl along surfaces and drop down above [[Zero]]. If the [[Z-Saber]] or any weapon equipped with the [[Cutter Chip]] is used on her web, she will fall to the ground and use her venom again.&lt;br /&gt;
&lt;br /&gt;
After taking enough damage, Recluse Woman spins a small [[Web Fence]] that connects to a larger one, which she crawls onto to escape Zero. The rest of the fight takes place on this Web Fence, with Recluse Woman spawning more Jarantulas, which now crawl straight towards Zero while he's on the web, dropping to the ground if he isn't. Whenever she takes a hit in this state, Recluse Woman will jump in the air and fire three venom blasts aimed straight at Zero before grabbing onto the web again.&lt;br /&gt;
&lt;br /&gt;
At the top of the room is a large bell, the clapper of which can be jumped onto with the Double Jump upgrade. If the clapper's thread is cut, it will drop to the ground, crushing Recluse Woman instantly if it happens to fall onto her.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=2&lt;br /&gt;
|saber=2&lt;br /&gt;
|burst=1&lt;br /&gt;
|drive=10&lt;br /&gt;
|cutbuster=1&lt;br /&gt;
|cutsaber=3&lt;br /&gt;
|cutburst=2&lt;br /&gt;
|cutdrive=2&lt;br /&gt;
|flamebuster=3&lt;br /&gt;
|flamesaber=4&lt;br /&gt;
|flameburst=3&lt;br /&gt;
|flamedrive=4&lt;br /&gt;
|icebuster=1&lt;br /&gt;
|icesaber=1&lt;br /&gt;
|iceburst=0&lt;br /&gt;
|icedrive=0&lt;br /&gt;
|zapbuster=0&lt;br /&gt;
|zapsaber=0&lt;br /&gt;
|zapburst=0&lt;br /&gt;
|zapdrive=0&lt;br /&gt;
|psybuster=1&lt;br /&gt;
|psysaber=2&lt;br /&gt;
|psyburst=1&lt;br /&gt;
|psydrive=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The sound Recluse Woman makes if she's crushed by the bell pendulum is taken from ''Donkey Kong Jr.'', where it is the sound played when the player dies.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMMLEZ Chapter 2 Psycho}}&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Bosses]][[Category:Make a Good Mega Man Level: Episode Zero Bosses]]&lt;/div&gt;</summary>
		<author><name>Gannio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:Recluse_Woman_Complete_Works.png&amp;diff=14772</id>
		<title>File:Recluse Woman Complete Works.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:Recluse_Woman_Complete_Works.png&amp;diff=14772"/>
				<updated>2021-04-04T19:21:55Z</updated>
		
		<summary type="html">&lt;p&gt;Gannio: Gannio uploaded a new version of File:Recluse Woman Complete Works.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recluse Woman art by CalignousArts at https://twitter.com/Caliginous_arts&lt;/div&gt;</summary>
		<author><name>Gannio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:Recluse_Woman_Complete_Works.png&amp;diff=14771</id>
		<title>File:Recluse Woman Complete Works.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:Recluse_Woman_Complete_Works.png&amp;diff=14771"/>
				<updated>2021-04-04T19:19:53Z</updated>
		
		<summary type="html">&lt;p&gt;Gannio: Recluse Woman art by CalignousArts at https://twitter.com/Caliginous_arts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recluse Woman art by CalignousArts at https://twitter.com/Caliginous_arts&lt;/div&gt;</summary>
		<author><name>Gannio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Imorm&amp;diff=14770</id>
		<title>Imorm</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Imorm&amp;diff=14770"/>
				<updated>2021-04-04T17:24:45Z</updated>
		
		<summary type="html">&lt;p&gt;Gannio: Glowing variant.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name=Imorm&lt;br /&gt;
|image=[[File:ImormArt.png|230px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|jname=&lt;br /&gt;
|script=イモーム&lt;br /&gt;
|romaji=Imōmu&lt;br /&gt;
|altname= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer=[[SnoruntPyro]]&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=2&lt;br /&gt;
|at=4 (contact)&lt;br /&gt;
|weak=[[Metal Blade]], [[Gemini Laser]], [[Solar Blaze]], [[Top Spin]], [[Thunder Wool]], [[Magic Card]]{{1}}&amp;lt;br&amp;gt;[[Solar Blaze]], [[Top Spin]], [[Black Hole Bomb]], [[Magic Card]], [[Power Orb]]{{1R}}&amp;lt;br&amp;gt;[[Hornet Chaser]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arrow]]{{2}}&amp;lt;br&amp;gt;[[Tornado Blow]], [[Thunder Beam]], [[Magnetic Shockwave]], [[Ice Wall]], [[Break Dash]]{{3}}&amp;lt;br&amp;gt;[[Flame Mixer]], [[Rain Flush]], [[Search Snake]], [[Tengu Blade]], [[Salt Water]], [[Concrete Shot]], [[Homing Sniper]]{{48H}}&amp;lt;br&amp;gt;[[Power Stone]], [[Plant Barrier]], [[Block Dropper]], [[Ice Slasher]]{{Megamix}}&lt;br /&gt;
|category=Grounded&lt;br /&gt;
|location='''MaGMML(1R):'''&amp;lt;br&amp;gt;[[Cannon Deck]]{{1}}&amp;lt;br&amp;gt;'''MaGMML2:'''&amp;lt;br&amp;gt;[[Mix &amp;amp; Match]]&amp;lt;br&amp;gt;[[Orbital Station]]&amp;lt;br&amp;gt;[[Cossack's Other Citadel]]&amp;lt;br&amp;gt;[[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]&amp;lt;br&amp;gt;[[Water Ducts]]&amp;lt;br&amp;gt;[[Reality Core]]&amp;lt;br&amp;gt;[[The Pit of Pits]]&amp;lt;br&amp;gt;[[Null and Void (MaGMML2)|Null and Void]]&lt;br /&gt;
|OffAppear=[[Mega Man 4]]&amp;lt;br&amp;gt;[[Mega Man III]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)&lt;br /&gt;
|appear= &lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=[[File:Imorm.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Imorm''' is an enemy from ''[[Mega Man 4]]''. It is a robot created by [[Doctor Albert W. Wily|Dr. Wily]] after being inspired by a caterpillar suddenly dropping onto him.&lt;br /&gt;
&lt;br /&gt;
Imorm was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', but it didn't appear in any entries, only appearing in the Wily stage [[Cannon Deck]]; ''[[Make a Good Mega Man Level Remastered]]'' removes it from the redesigned version of the latter, but preserves it in its Old Style version.&lt;br /&gt;
&lt;br /&gt;
Imorm returned in ''[[Make a Good Mega Man Level 2]]'', and appeared in the entries [[Mix &amp;amp; Match]], [[Orbital Station]], [[Cossack's Other Citadel]], and [[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]], as well as the Wily stages [[Water Ducts]] and [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sublevel &amp;quot;Gambly Night&amp;quot;, and in [[Null and Void (MaGMML2)|Null and Void]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Imorm hangs in the air until [[Mega Man]] gets close enough to its position, at which point it will drop down (or up, if Mega Man's gravity is reversed). Once on the ground, it will crawl back and forth, turning around when reaching an edge or hitting a wall.&lt;br /&gt;
&lt;br /&gt;
By default, Imorms are invisible until they drop down, but by setting hideWhileHanging to false in creation code, they can be seen before they drop down.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; |Sprite&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |MaGMML Appearance(s)&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Location(s)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Description&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Designer(s)&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |HP&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Attack Damage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:Glowing Imorm.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Glowing Imorm&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[String Theory]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An Imorm with a tail that glows in the dark. The glow makes them unable to hide in ceilings.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Gannio]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level===&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
|buster=1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|metal=2&amp;lt;br&amp;gt;1&lt;br /&gt;
|gemini=4&amp;lt;br&amp;gt;1&lt;br /&gt;
|solar=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|top=2&amp;lt;br&amp;gt;3&lt;br /&gt;
|wool=2&amp;lt;br&amp;gt;0.5&lt;br /&gt;
|black=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|phar=1/1/4&amp;lt;br&amp;gt;1/5&lt;br /&gt;
|magic=3&amp;lt;br&amp;gt;2&lt;br /&gt;
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Make a Good Mega Man Level Remastered===&lt;br /&gt;
{{Damagetable1R&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|metal=1&lt;br /&gt;
|gemini=1&lt;br /&gt;
|solar=2&lt;br /&gt;
|top=3&lt;br /&gt;
|wool=1&lt;br /&gt;
|black=3&lt;br /&gt;
|phar=1/20&lt;br /&gt;
|magic=2&lt;br /&gt;
|orb=3&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Make a Good Mega Man Level 2===&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|hornet=2&lt;br /&gt;
|jewel=1&lt;br /&gt;
|grab=1&lt;br /&gt;
|triple=1&lt;br /&gt;
|flash=Y&lt;br /&gt;
|slash=1&lt;br /&gt;
|wheel=3&lt;br /&gt;
|sakugarne=4&lt;br /&gt;
|wire=3&lt;br /&gt;
|arrow=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=4&lt;br /&gt;
|thunder=3&lt;br /&gt;
|magnetic=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|break=3&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable24HM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|super=4/2&lt;br /&gt;
|chill=1/5&lt;br /&gt;
|pakkajoe=99&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|flame=2&lt;br /&gt;
|rain=2&lt;br /&gt;
|spark=0&lt;br /&gt;
|snake=3&lt;br /&gt;
|tengu=1/1/2&lt;br /&gt;
|water=2&lt;br /&gt;
|concrete=3&lt;br /&gt;
|homing=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|time=N&lt;br /&gt;
|stone=2&lt;br /&gt;
|plant=4&lt;br /&gt;
|block=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 4 Enemies]][[Category:Grounded Enemies]]&lt;/div&gt;</summary>
		<author><name>Gannio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:Glowing_Imorm.png&amp;diff=14769</id>
		<title>File:Glowing Imorm.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:Glowing_Imorm.png&amp;diff=14769"/>
				<updated>2021-04-04T17:17:56Z</updated>
		
		<summary type="html">&lt;p&gt;Gannio: Imomu éclatant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Imomu éclatant&lt;/div&gt;</summary>
		<author><name>Gannio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=String_Theory&amp;diff=14768</id>
		<title>String Theory</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=String_Theory&amp;diff=14768"/>
				<updated>2021-04-04T17:09:13Z</updated>
		
		<summary type="html">&lt;p&gt;Gannio: Corrected alt stage activation, clarified Imorm as its variant term.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=String Theory&lt;br /&gt;
|image=[[File:MAGMMLEZ-CH2-StringTheory.png|256px]]&lt;br /&gt;
|caption=Behold, true believers! The Sensational Spider-Zero!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[Gannio]]&lt;br /&gt;
|rank=Chapter 2&lt;br /&gt;
|composer=Toby Fox, Konami (originals)&amp;lt;br&amp;gt;GrayTunes, [[DeltaMudkip]] (covers)&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]][[File:CD.png]]&amp;lt;br&amp;gt;074: [[Bone Dragon]]&amp;lt;br&amp;gt;075: [[Recluse Woman]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[B Bitter]]&lt;br /&gt;
*[[Battonton]]&lt;br /&gt;
*[[Deispider]]&lt;br /&gt;
*[[Hothead]]&lt;br /&gt;
*[[Imorm|Glowing Imorm]]&lt;br /&gt;
*[[Kakinbatank]]&lt;br /&gt;
*[[Scissascissor]]&lt;br /&gt;
*[[Spider Cog]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Crystal Generator]]&lt;br /&gt;
*[[Destroyable Block|Meltable Ice]]&lt;br /&gt;
*[[Revealing Tiles]]&lt;br /&gt;
*[[Web Barrier]]&lt;br /&gt;
*[[Web Fence]]&lt;br /&gt;
*[[Web Pendulum]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Spider Potton]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Recluse Woman]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Undertale - Spider Dance&amp;lt;br&amp;gt;'''(Alt):'''Castlevania II: Simon's Quest - Bloody Tears&amp;lt;br&amp;gt;'''Boss:''' Undertale - Spider Dance&amp;lt;br&amp;gt;'''Boss (Alt):''' Castlevania 2 &amp;amp; 3 Boss Medley&lt;br /&gt;
|location=&lt;br /&gt;
|previous=[[Vertical Vine Venture]]&lt;br /&gt;
|next=[[Cursor Corruption]]&lt;br /&gt;
}}&lt;br /&gt;
'''String Theory''' is the third level on the path to the [[Psycho Chip]] in Chapter 2 of ''[[Make a Good Mega Man Level: Episode Zero]]''. Set in a cave system used as a server farm, it is filled with a number of web-themed gimmicks, most prominently [[Web Fence]]s that can be scaled like large ladders, and [[Web Pendulum]]s that use [[Zero]]'s momentum to swing back and forth, and can be cut loose using the [[Z-Saber]] or [[Cutter Chip]]. Naturally, spider-themed enemies are also plentiful, ranging from [[Deispider]]s to the unique [[Spider Cog]] enemy. Even the boss, the Robot Master [[Recluse Woman]], fits in with this spidery theme. It is also a fairly large level, filled with branching paths that have their own secrets and shortcuts.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
In the beginning, the stage introduces Web Fences and Spider Cogs. After climbing for a bit, a W-Tank appears, and can be obtained by using the [[Zap Chip]] and airdashing toward it. Below are [[Imorm|Glowing Imorm]]s, [[B Bitter]]s and [[Web Barrier]]s to stomp through. Coming down and to the right, Zero will find a [[Kakinbatank]], [[Deispider]], and a Web Pendulum to swing around. A [[Spider Potton]], which dispenses Deispiders, can easily be taken out with the [[Z-Burst]]. Going up leads to a checkpoint, which shows a [[Scissascissor]] cutting a Web Pendulum's string. What follows is a long stretch of Web Pendulums over a chasm; using the Z-Saber here is ill-advised, as it can easily cut a pendulum loose by accident. At the end is a row of spikes with a Web Fence placed over it. While climbing upwards is the way to go, building momentum with the last Web Pendulum and then cutting it loose to make it roll will open a shortcut, destroying a wall and several enemies in a straight path forwards. Both paths lead to the second checkpoint, after which is a split path.&lt;br /&gt;
&lt;br /&gt;
===Top Path===&lt;br /&gt;
The top path introduces [[Crystal Generator]]s atop a pit with Web Pendulums. Like the pendulum before, cutting and rolling a pendulum will break a wall to the right, taking Zero to a hidden door over a row of spikes. This door leads to a large room with two Web Pendulums, the rightmost of which must be swung far and then cut to obtain a [[CD]], as well as a shortcut to the end of the level. Below the pendulums is a Kakinbatank that always drops weapon energy, a pit, a door that brings Zero back up to the pendulums, and an exit door that takes him out of the room. Meanwhile, the main path (accessed via Web Fence) contains more Web Pendulums that are needed to reach higher places, before eventually reaching a large outdoors area. By cutting a Web Pendulum here loose, Zero can effortlessly destroy every remaining enemy in his way, up to and including another Spider Potton.&lt;br /&gt;
&lt;br /&gt;
===Bottom Path===&lt;br /&gt;
The bottom path takes Zero to a dark part of the cave, introducing a darkness gimmick using [[Revealing Tiles]]. A small aura of light surrounds Zero and other objects, such as [[Hothead]]s, background torches, and Zap Chip/[[Flame Chip]]-affected weapons. Meanwhile, multiple enemies are coloured pitch-black, helping them blend into the darkness. To proceed, Zero must jump across several dark Web Pendulums (over a bottomless pit, of course) and fight a Kakinbatank at the end of the room. After a few short screens, another Spider Potton appears as a midboss, and just beyond it is the exit, which contains another [[CD]]. With the Flame Chip, some [[Destroyable Block|Meltable Ice]] on the right can be cleared to find an E-Tank.&lt;br /&gt;
&lt;br /&gt;
===Final Stretch===&lt;br /&gt;
No matter the path taken, all paths will lead to the same place; an outdoors area decorated with bricks, indicating that Zero has reached the bell tower. A one-way door on the left will take Zero back to the split path in the caves, allowing for the collection of both CDs without needing to play the entire stage two or more times. The only obstacles guarding the boss door are a Kakinbatank and a Cog Spider. Inside the boss stairway, however, are two more Spider Cogs, but they're easily ignored.&lt;br /&gt;
&lt;br /&gt;
==Z-Phone Dialogue==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Contact&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneWily.png]]&lt;br /&gt;
|Dr. Wily&lt;br /&gt;
|String Theory?&lt;br /&gt;
Ah, the old bell tower. How'd an Element end up there?! Do they like obnoxiously loud noises?&lt;br /&gt;
&lt;br /&gt;
The place is a bit dusty, though, since... there's no need for a bell tower nowadays.&lt;br /&gt;
&lt;br /&gt;
I could use a change from phone alarms, though, so maybe we should bring it back.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKrantz.png]]&lt;br /&gt;
|Agent Krantz&lt;br /&gt;
|'''Krantz:''' String Theory?&lt;br /&gt;
That cave is apparently being retrofitted to a new type of data storage facility.&lt;br /&gt;
&lt;br /&gt;
It uses web-like wires to transmit data, but the servers they connect to haven't been installed yet.&lt;br /&gt;
&lt;br /&gt;
Thankfully, those wires are strong enough that you can climb on them.&lt;br /&gt;
&lt;br /&gt;
On top of that, the stickiness will prevent you from falling if you get hit.&lt;br /&gt;
&lt;br /&gt;
There's also large &amp;quot;Web Pendulums&amp;quot;. Cutting the string they hang on will cause them to fall.&lt;br /&gt;
&lt;br /&gt;
This can be problematic if you're suspended in midair, but it can be useful if you can get them rolling.&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' The area as a whole seems to be dimly lit...&lt;br /&gt;
&lt;br /&gt;
'''Krantz:''' Yeah... apparently they wanted to keep the lighting only for development to save on the electric bill.&lt;br /&gt;
&lt;br /&gt;
I've even heard some of the deeper areas lack any light at all. Do you have anything that could help you see?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneGalaxy.png]]&lt;br /&gt;
|Galaxy Man&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''(CD #1):''' For this one, make sure you take the bottom path in the path split zone place!&lt;br /&gt;
It'll be all dark and spooky and stuff, but the CD'll be in plain sight!&lt;br /&gt;
&lt;br /&gt;
'''(CD #2):''' For this one, make sure you take the top path in the path split area zone!&lt;br /&gt;
&lt;br /&gt;
Right after that, use your saber to release one of those web orbs, and break through that grey wall!&lt;br /&gt;
&lt;br /&gt;
After that, you'll need to figure out some wacky physics to finally snag the CD!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneYamato.png]]&lt;br /&gt;
|Yamato Man&lt;br /&gt;
|'''Yamato Man:''' Recluse Woman?&lt;br /&gt;
Isn't she the security robot for that server farm in the middle of nowhere? Why did they design her after a spider?&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Arachnids are known for spinning and using... ''web.''&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' So they made the security guard a spider for the sake of a bad pun?&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' That seems to be the case, yes.&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' I like these guys, whoever they are! As for this security robot, watch out for the venomous shots she aims at you,&amp;lt;br&amp;gt;but also keep an eye on the top of the screen when she swings around, because she'll start dropping tiny robot spiders all over&amp;lt;br&amp;gt;the place!&lt;br /&gt;
&lt;br /&gt;
When injured enough, she'll run off; but use the web she leaves behind to climb up after her!&lt;br /&gt;
&lt;br /&gt;
Haha, I'd kill to have a duel inside a bell tower! It's a very dramatic battlefield!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Do you think the bell could be used by or against me?&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Hmm... Perhaps if you can reach it.&lt;br /&gt;
&lt;br /&gt;
But unless you have a way to get inside it, I think it's out of the cards for both of you.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKnives.png]]&lt;br /&gt;
|Knives&lt;br /&gt;
|'''Knives:''' What, the bell tower place?? Noooo! That stupid spider robot freaks me out.&lt;br /&gt;
&lt;br /&gt;
She'd totally get in our way and ruin the date and stuff. With cobwebs. And stuff.&lt;br /&gt;
&lt;br /&gt;
The spiders aren't even good enough, anyways. They're not even dangerous.&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' I do not get you at all.&lt;br /&gt;
&lt;br /&gt;
'''Knives:''' The risk factor's very important in deciding the location, Zero!!&lt;br /&gt;
&lt;br /&gt;
If they were POISONOUS spiders, then we'd be going places!!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* If the shoot button is held while entering String Theory, the level will take on an alternate &amp;quot;daytime&amp;quot; palette, with both the stage music and Recluse Woman's boss fight having different music.&lt;br /&gt;
* String Theory and [[Lily Airpad]] are the only levels in ''MaGMML: Episode Zero'' to feature creator-specific vanity plates at their boss doors.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMMLEZ Chapter 2 Psycho}}&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good Mega Man Level: Episode Zero Stages]]&lt;/div&gt;</summary>
		<author><name>Gannio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=The_Ultimate_Choice&amp;diff=13535</id>
		<title>The Ultimate Choice</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=The_Ultimate_Choice&amp;diff=13535"/>
				<updated>2020-08-18T22:07:09Z</updated>
		
		<summary type="html">&lt;p&gt;Gannio: Whoops.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Ultimate Choice''' is a special area present in ''[[Make a Good Mega Man Level: Episode Zero]]''. Replacing [[The Arena]] found in previous ''MaGMML'' games, the mode has [[Zero]] face a select number of bosses in order, in return for rewards such as Bolts and exclusive [[CD]]s. Which bosses are fought is determined by a difficulty select, with eight intensity levels. The higher the difficulty, the more bosses are fought, and the higher and more valuable the reward at the end is.&lt;br /&gt;
&lt;br /&gt;
From lowest to highest, the intensity levels are &amp;quot;Sweet Breeze&amp;quot;, &amp;quot;Mild Stroll&amp;quot;, &amp;quot;Zesty Expedition&amp;quot;, &amp;quot;Spicy Adventure&amp;quot;, &amp;quot;Sizzling Threat&amp;quot;, &amp;quot;Fiery Showdown&amp;quot;, &amp;quot;Infernal Crisis&amp;quot;, and &amp;quot;Soul Eraser&amp;quot;. Additionally, a Custom Battle mode allowing the player to create their own arenas exists.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Intensity&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Bosses&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Reward&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Rating&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sweet Breeze&lt;br /&gt;
|&lt;br /&gt;
#[[Giant Spear Man]] (1)&lt;br /&gt;
#[[Honey Woman]]&lt;br /&gt;
#[[Suzak and Fenix]]&lt;br /&gt;
#[[Punk]]&lt;br /&gt;
#[[SRARA Up n' Down]]&lt;br /&gt;
|100 Bolts&lt;br /&gt;
|&lt;br /&gt;
|One of the first intensity levels available.&lt;br /&gt;
|-&lt;br /&gt;
|Mild Stroll&lt;br /&gt;
|&lt;br /&gt;
#Giant Spear Man (3)&lt;br /&gt;
#[[Dethgerbis]]&lt;br /&gt;
#[[Thwomp Man]]&lt;br /&gt;
#Punk&lt;br /&gt;
#SRARA Up n' Down&lt;br /&gt;
#[[Doc Robot Overloaded]]&lt;br /&gt;
#[[Giga Kuwagata]]&lt;br /&gt;
|200 Bolts&lt;br /&gt;
|★&lt;br /&gt;
|One of the first intensity levels available.&lt;br /&gt;
|-&lt;br /&gt;
|Zesty Expedition&lt;br /&gt;
|&lt;br /&gt;
#Giant Spear Man (3)&lt;br /&gt;
#[[Boomer Kuwanger]]&lt;br /&gt;
#[[Fire Mecha and Ice Mecha]]&lt;br /&gt;
#[[Stomp'n]]&lt;br /&gt;
#[[Hindjoe]]&lt;br /&gt;
#[[Force Guard]]&lt;br /&gt;
#[[Octo Brain]]&lt;br /&gt;
#[[Totem Polen Plus]]&lt;br /&gt;
#[[Intest Tinhead]]&lt;br /&gt;
#[[SRARA Joe]]&lt;br /&gt;
|300 Bolts&lt;br /&gt;
|★★&lt;br /&gt;
|Available upon clearing Chapter 2.&lt;br /&gt;
|-&lt;br /&gt;
|Spicy Adventure&lt;br /&gt;
|&lt;br /&gt;
#Giant Spear Man (3)&lt;br /&gt;
#Thwomp Man&lt;br /&gt;
#Giga Kuwagata&lt;br /&gt;
#[[Fighting Fefnir]]&lt;br /&gt;
#[[Fire Boy GH]]&lt;br /&gt;
#Stomp'n&lt;br /&gt;
#[[Pepsi Man]]&lt;br /&gt;
#[[Volt Man the Real]]&lt;br /&gt;
#[[Totem Polen EX]]&lt;br /&gt;
#[[Bone Dragon]]&lt;br /&gt;
#[[Cursor]]&lt;br /&gt;
#[[SRARA Shield Attacker]]&lt;br /&gt;
|400 Bolts&lt;br /&gt;
|★★★&lt;br /&gt;
|Available upon clearing Chapter 2.&lt;br /&gt;
|-&lt;br /&gt;
|Sizzling Threat&lt;br /&gt;
|&lt;br /&gt;
#Giga Kuwagata&lt;br /&gt;
#Fighting Fefnir&lt;br /&gt;
#[[Splash Woman's Revenge]]&lt;br /&gt;
#[[Sparky]]&lt;br /&gt;
#Stomp'n&lt;br /&gt;
#[[Wafer Wagon]]&lt;br /&gt;
#Pepsi Man&lt;br /&gt;
#[[Alastor]]&lt;br /&gt;
#Bone Dragon&lt;br /&gt;
#Cursor&lt;br /&gt;
#[[CWU-41B]]&lt;br /&gt;
#[[Baskette Ball]]&lt;br /&gt;
#[[Duo]]&lt;br /&gt;
|450 Bolts*&lt;br /&gt;
|★★★★&lt;br /&gt;
|Available upon clearing Chapter 2.&lt;br /&gt;
|-&lt;br /&gt;
|Fiery Showdown&lt;br /&gt;
|&lt;br /&gt;
#Giga Kuwagata&lt;br /&gt;
#Fighting Fefnir&lt;br /&gt;
#[[Blade Man DOS]]&lt;br /&gt;
#Sparky&lt;br /&gt;
#Wafer Wagon&lt;br /&gt;
#[[Really Goddang Cool Quick Man]]&lt;br /&gt;
#Alastor&lt;br /&gt;
#[[Recluse Woman]]&lt;br /&gt;
#CWU-41B&lt;br /&gt;
#Baskette Ball&lt;br /&gt;
#[[Red Arremer Man]]&lt;br /&gt;
#[[Psionic Man]]&lt;br /&gt;
#Duo&lt;br /&gt;
#[[SRARA Met]]&lt;br /&gt;
|500 Bolts&lt;br /&gt;
|★★★★★&lt;br /&gt;
|Available upon clearing Chapter 3.&lt;br /&gt;
|-&lt;br /&gt;
|Infernal Crisis&lt;br /&gt;
|&lt;br /&gt;
#Doc Robot Overloaded&lt;br /&gt;
#Giga Kuwagata&lt;br /&gt;
#Blade Man DOS&lt;br /&gt;
#Sparky&lt;br /&gt;
#Wafer Wagon&lt;br /&gt;
#Really Goddang Cool Quick Man&lt;br /&gt;
#Alastor&lt;br /&gt;
#Baskette Ball&lt;br /&gt;
#Psionic Man&lt;br /&gt;
#[[Giga Count 2.0]]&lt;br /&gt;
#[[Cloud Devil 2.0]]&lt;br /&gt;
#Duo&lt;br /&gt;
#SRARA Up n' Down&lt;br /&gt;
#SRARA Joe&lt;br /&gt;
#SRARA Shield Attacker&lt;br /&gt;
#SRARA Met&lt;br /&gt;
|800 Bolts&lt;br /&gt;
|★★★★★★&lt;br /&gt;
|Available upon clearing Chapter 3.&lt;br /&gt;
|-&lt;br /&gt;
|Soul Eraser&lt;br /&gt;
|&lt;br /&gt;
#Doc Robot Overloaded&lt;br /&gt;
#Giga Kuwagata&lt;br /&gt;
#Sparky&lt;br /&gt;
#Wafer Wagon&lt;br /&gt;
#Alastor&lt;br /&gt;
#Baskette Ball&lt;br /&gt;
#[[Hyper Picketman]]&lt;br /&gt;
#[[Yamato Man]]&lt;br /&gt;
#Giga Count 2.0&lt;br /&gt;
#Cloud Devil 2.0&lt;br /&gt;
#[[Alter Archive]]&lt;br /&gt;
#Duo&lt;br /&gt;
#[[Simulation Recon and Regulation Administration|SRARA]]&lt;br /&gt;
#[[Unununium]]&lt;br /&gt;
#[[Trio]]&lt;br /&gt;
#[[GameStop Duck|???]]&lt;br /&gt;
|1000 Bolts&lt;br /&gt;
|★★★★★★★&lt;br /&gt;
|Available upon clearing Chapter 3.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; 300 bolts in Version 1.0. Rewards as 450 in Version 1.1, but mislabeled as 300 bolts.&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Much like The Arena, The Ultimate Choice is derived from a ''Kirby'' subgame; specifically, The Ultimate Choice from ''Kirby Star Allies'', with which it shares a similar difficulty level system. The names of each difficulty are lifted straight from the same game (except for Soul Melter).&lt;br /&gt;
* The maximum number of bolts possible to obtain in a Custom Battle is 3000 bolts.&lt;br /&gt;
* Sizzling Threat is the only difficulty level where no member of [[SRARA]] appears as a boss.&lt;br /&gt;
* Prior to version 1.1, Custom Battle was unlocked by clearing Chapter 3. From 1.1 onward, it is available as soon as the player has access to The Ultimate Choice.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero]]&lt;/div&gt;</summary>
		<author><name>Gannio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=The_Ultimate_Choice&amp;diff=13534</id>
		<title>The Ultimate Choice</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=The_Ultimate_Choice&amp;diff=13534"/>
				<updated>2020-08-18T22:06:42Z</updated>
		
		<summary type="html">&lt;p&gt;Gannio: 1.1 change I missed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Ultimate Choice''' is a special area present in ''[[Make a Good Mega Man Level: Episode Zero]]''. Replacing [[The Arena]] found in previous ''MaGMML'' games, the mode has [[Zero]] face a select number of bosses in order, in return for rewards such as Bolts and exclusive [[CD]]s. Which bosses are fought is determined by a difficulty select, with eight intensity levels. The higher the difficulty, the more bosses are fought, and the higher and more valuable the reward at the end is.&lt;br /&gt;
&lt;br /&gt;
From lowest to highest, the intensity levels are &amp;quot;Sweet Breeze&amp;quot;, &amp;quot;Mild Stroll&amp;quot;, &amp;quot;Zesty Expedition&amp;quot;, &amp;quot;Spicy Adventure&amp;quot;, &amp;quot;Sizzling Threat&amp;quot;, &amp;quot;Fiery Showdown&amp;quot;, &amp;quot;Infernal Crisis&amp;quot;, and &amp;quot;Soul Eraser&amp;quot;. Additionally, a Custom Battle mode allowing the player to create their own arenas exists.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Intensity&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Bosses&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Reward&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Rating&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sweet Breeze&lt;br /&gt;
|&lt;br /&gt;
#[[Giant Spear Man]] (1)&lt;br /&gt;
#[[Honey Woman]]&lt;br /&gt;
#[[Suzak and Fenix]]&lt;br /&gt;
#[[Punk]]&lt;br /&gt;
#[[SRARA Up n' Down]]&lt;br /&gt;
|100 Bolts&lt;br /&gt;
|&lt;br /&gt;
|One of the first intensity levels available.&lt;br /&gt;
|-&lt;br /&gt;
|Mild Stroll&lt;br /&gt;
|&lt;br /&gt;
#Giant Spear Man (3)&lt;br /&gt;
#[[Dethgerbis]]&lt;br /&gt;
#[[Thwomp Man]]&lt;br /&gt;
#Punk&lt;br /&gt;
#SRARA Up n' Down&lt;br /&gt;
#[[Doc Robot Overloaded]]&lt;br /&gt;
#[[Giga Kuwagata]]&lt;br /&gt;
|200 Bolts&lt;br /&gt;
|★&lt;br /&gt;
|One of the first intensity levels available.&lt;br /&gt;
|-&lt;br /&gt;
|Zesty Expedition&lt;br /&gt;
|&lt;br /&gt;
#Giant Spear Man (3)&lt;br /&gt;
#[[Boomer Kuwanger]]&lt;br /&gt;
#[[Fire Mecha and Ice Mecha]]&lt;br /&gt;
#[[Stomp'n]]&lt;br /&gt;
#[[Hindjoe]]&lt;br /&gt;
#[[Force Guard]]&lt;br /&gt;
#[[Octo Brain]]&lt;br /&gt;
#[[Totem Polen Plus]]&lt;br /&gt;
#[[Intest Tinhead]]&lt;br /&gt;
#[[SRARA Joe]]&lt;br /&gt;
|300 Bolts&lt;br /&gt;
|★★&lt;br /&gt;
|Available upon clearing Chapter 2.&lt;br /&gt;
|-&lt;br /&gt;
|Spicy Adventure&lt;br /&gt;
|&lt;br /&gt;
#Giant Spear Man (3)&lt;br /&gt;
#Thwomp Man&lt;br /&gt;
#Giga Kuwagata&lt;br /&gt;
#[[Fighting Fefnir]]&lt;br /&gt;
#[[Fire Boy GH]]&lt;br /&gt;
#Stomp'n&lt;br /&gt;
#[[Pepsi Man]]&lt;br /&gt;
#[[Volt Man the Real]]&lt;br /&gt;
#[[Totem Polen EX]]&lt;br /&gt;
#[[Bone Dragon]]&lt;br /&gt;
#[[Cursor]]&lt;br /&gt;
#[[SRARA Shield Attacker]]&lt;br /&gt;
|400 Bolts&lt;br /&gt;
|★★★&lt;br /&gt;
|Available upon clearing Chapter 2.&lt;br /&gt;
|-&lt;br /&gt;
|Sizzling Threat&lt;br /&gt;
|&lt;br /&gt;
#Giga Kuwagata&lt;br /&gt;
#Fighting Fefnir&lt;br /&gt;
#[[Splash Woman's Revenge]]&lt;br /&gt;
#[[Sparky]]&lt;br /&gt;
#Stomp'n&lt;br /&gt;
#[[Wafer Wagon]]&lt;br /&gt;
#Pepsi Man&lt;br /&gt;
#[[Alastor]]&lt;br /&gt;
#Bone Dragon&lt;br /&gt;
#Cursor&lt;br /&gt;
#[[CWU-41B]]&lt;br /&gt;
#[[Baskette Ball]]&lt;br /&gt;
#[[Duo]]&lt;br /&gt;
|450 Bolts*&lt;br /&gt;
|★★★★&lt;br /&gt;
|Available upon clearing Chapter 2.&lt;br /&gt;
|-&lt;br /&gt;
|Fiery Showdown&lt;br /&gt;
|&lt;br /&gt;
#Giga Kuwagata&lt;br /&gt;
#Fighting Fefnir&lt;br /&gt;
#[[Blade Man DOS]]&lt;br /&gt;
#Sparky&lt;br /&gt;
#Wafer Wagon&lt;br /&gt;
#[[Really Goddang Cool Quick Man]]&lt;br /&gt;
#Alastor&lt;br /&gt;
#[[Recluse Woman]]&lt;br /&gt;
#CWU-41B&lt;br /&gt;
#Baskette Ball&lt;br /&gt;
#[[Red Arremer Man]]&lt;br /&gt;
#[[Psionic Man]]&lt;br /&gt;
#Duo&lt;br /&gt;
#[[SRARA Met]]&lt;br /&gt;
|500 Bolts&lt;br /&gt;
|★★★★★&lt;br /&gt;
|Available upon clearing Chapter 3.&lt;br /&gt;
|-&lt;br /&gt;
|Infernal Crisis&lt;br /&gt;
|&lt;br /&gt;
#Doc Robot Overloaded&lt;br /&gt;
#Giga Kuwagata&lt;br /&gt;
#Blade Man DOS&lt;br /&gt;
#Sparky&lt;br /&gt;
#Wafer Wagon&lt;br /&gt;
#Really Goddang Cool Quick Man&lt;br /&gt;
#Alastor&lt;br /&gt;
#Baskette Ball&lt;br /&gt;
#Psionic Man&lt;br /&gt;
#[[Giga Count 2.0]]&lt;br /&gt;
#[[Cloud Devil 2.0]]&lt;br /&gt;
#Duo&lt;br /&gt;
#SRARA Up n' Down&lt;br /&gt;
#SRARA Joe&lt;br /&gt;
#SRARA Shield Attacker&lt;br /&gt;
#SRARA Met&lt;br /&gt;
|800 Bolts&lt;br /&gt;
|★★★★★★&lt;br /&gt;
|Available upon clearing Chapter 3.&lt;br /&gt;
|-&lt;br /&gt;
|Soul Eraser&lt;br /&gt;
|&lt;br /&gt;
#Doc Robot Overloaded&lt;br /&gt;
#Giga Kuwagata&lt;br /&gt;
#Sparky&lt;br /&gt;
#Wafer Wagon&lt;br /&gt;
#Alastor&lt;br /&gt;
#Baskette Ball&lt;br /&gt;
#[[Hyper Picketman]]&lt;br /&gt;
#[[Yamato Man]]&lt;br /&gt;
#Giga Count 2.0&lt;br /&gt;
#Cloud Devil 2.0&lt;br /&gt;
#[[Alter Archive]]&lt;br /&gt;
#Duo&lt;br /&gt;
#[[Simulation Recon and Regulation Administration|SRARA]]&lt;br /&gt;
#[[Unununium]]&lt;br /&gt;
#[[Trio]]&lt;br /&gt;
#[[GameStop Duck|???]]&lt;br /&gt;
|1000 Bolts&lt;br /&gt;
|★★★★★★★&lt;br /&gt;
|Available upon clearing Chapter 3.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; 300 bolts in Version 1.0. Rewards as 450 in Version 1.1, but mislabeled as 300 bolts.&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Much like The Arena, The Ultimate Choice is derived from a ''Kirby'' subgame; specifically, The Ultimate Choice from ''Kirby Star Allies'', with which it shares a similar difficulty level system. The names of each difficulty are lifted straight from the same game (except for Soul Melter).&lt;br /&gt;
* The maximum number of bolts possible to obtain in a Custom Battle is 3000 bolts.&lt;br /&gt;
* Sizzling Threat is the only difficulty level where no member of [[SRARA]] appears as a boss.&lt;br /&gt;
* Prior to version 1.1, Custom Arena was unlocked by clearing Chapter 3. From 1.1 onward, it is available as soon as the player has access to The Ultimate Choice.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero]]&lt;/div&gt;</summary>
		<author><name>Gannio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Melody_Response_Cannon&amp;diff=13263</id>
		<title>Melody Response Cannon</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Melody_Response_Cannon&amp;diff=13263"/>
				<updated>2020-07-17T20:41:12Z</updated>
		
		<summary type="html">&lt;p&gt;Gannio: EZ&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name=Melody Response Cannon&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|jname=&lt;br /&gt;
|script=メロディ対応砲台&lt;br /&gt;
|romaji=Merodi Taiō Hōdai&lt;br /&gt;
|altname=Passworder&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[ACESpark]]&lt;br /&gt;
|artist=[[ACESpark]]&lt;br /&gt;
|hp=--&lt;br /&gt;
|at=6 (contact)&amp;lt;br&amp;gt;4 (projectile)&lt;br /&gt;
|weak=&lt;br /&gt;
|category=&lt;br /&gt;
|location=&lt;br /&gt;
|OffAppear=[[Mega Man &amp;amp; Bass]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Midboss)&amp;lt;br&amp;gt;[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Midboss)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML Episode Zero]] (Midboss)&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=[[File:MelodyResponseCannon.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Melody Response Cannon''' is a midboss from ''[[Mega Man &amp;amp; Bass]]''. It is a ceiling-mounted cannon that attacks intruders who fail to successfully match its musical sequence.&lt;br /&gt;
&lt;br /&gt;
Melody Response Cannon was first available with the release of the [[Megamix Engine]], and is planned to appear in the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''.&lt;br /&gt;
&lt;br /&gt;
It appears as a miniboss in [[Make a Good Mega Man Level: Episode Zero]], where it is named '''Lavaproof Response Cannon''', due to it being submerged in lava.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Melody Response Cannon doesn't attack [[Mega Man]] directly; instead it triggers a sequence with a series of buttons, causing them to light up in a random order. Mega Man must then jump on the buttons in the same order to destroy the cannon, as it is completely immune to all weapons. If he presses a wrong button, the cannon will retaliate by quickly firing two volleys of bullets covering the width of the room, and a new sequence will be generated. A door object can be placed to prevent Mega Man from leaving the room until the Melody Response Cannon is defeated.&lt;br /&gt;
&lt;br /&gt;
Melody Response Cannon buttons can be used to seal off its door without Melody Response Cannon itself being present. If this is the case, there is no penalty for screwing up the music sequence other than having to redo it. Conversely, it can be present without any buttons; in this case, it will automatically fire its projectiles at frequent intervals.&lt;br /&gt;
&lt;br /&gt;
Melody Response Cannon has two creation code values, both of which it shares with its door object (though the door's variables are ignored if a cannon exists):&lt;br /&gt;
* allButtons - If set to true (which it is by default), the musical sequence will use every button in the room in a random order.&lt;br /&gt;
* buttonsToPress - The number of button presses to use in the sequence (by default, five). This variable is completely ignored if allButtons is set to true.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* As of ''[[Make a Good Mega Man Level 3]]'', Melody Response Cannon is the only enemy from ''Mega Man &amp;amp; Bass'' (not counting returning ''[[Mega Man 8]]'' enemies) to be present in the devkit.&lt;br /&gt;
* Lavaproof Response Cannon's name change in Episode Zero was partly decided upon due to the fact that the buttons do not make actual melodies, contrary to [[Mega Man &amp;amp; Bass]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML3)]][[Category:Mega Man &amp;amp; Bass Enemies]]&lt;/div&gt;</summary>
		<author><name>Gannio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level:_Episode_Zero&amp;diff=13072</id>
		<title>Make a Good Mega Man Level: Episode Zero</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level:_Episode_Zero&amp;diff=13072"/>
				<updated>2020-07-12T02:20:58Z</updated>
		
		<summary type="html">&lt;p&gt;Gannio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo&lt;br /&gt;
|title=Make a Good Mega Man Level: Episode Zero&lt;br /&gt;
|image=[[File:MaGMMLEZTitle.png|Make a Good Mega Man Level: Episode Zero|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[SnoruntPyro]]&lt;br /&gt;
|publisher=&lt;br /&gt;
|director=[[SnoruntPyro]]&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=&lt;br /&gt;
|writer=&lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|releasedate=June 26, 2020&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version=1.1.0&lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes=&lt;br /&gt;
|media=[//drive.google.com/file/d/19Lb6CKwI_mLdqZF_j6VkAh5NO7jnGgni Digital download] ([//www.dropbox.com/s/ym2ftfm3mjpgnes/MaGMML%20Episode%20Zero%20v1.00.zip mirror])&lt;br /&gt;
|input=&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Make a Good Mega Man Level: Episode Zero''''' (also known as ''MaGMML: Episode Zero'' or ''MaGMML EZ ''for short)  is an interquel in the ''Make a Good Mega Man Level'' series, set in between ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]''. The game was originally intended to be part of ''[[Make a Good Mega Man Level Remastered]]'', but development issues on that game resulted in ''Episode Zero'' becoming its own game. Unlike past ''MaGMML'' projects, the game is not a contest, but rather a linear collaborative game with community-submitted levels and a greater emphasis on story.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
Divided into a three chapter structure, the story follows [[Zero]] after his first battle with [[Mega Man]], as he helps [[Doctor Albert W. Wily|Dr. Wily]] gather [[Energy Element]]s to aid his research in [[Reality Core|altering the fabric of reality]]. Along the way, Zero comes into conflict with a mysterious quartet of robots known as the Simulation Recon and Research Administration (SRARA). What little else is known about the story is that Agents Krantz and Stern from the Archie comics are expected to play a role, and the third chapter takes place in [[Tier X (MaGMML2)|Tier X]], with [[Null and Void (Episode Zero)|Null and Void]] being the final level.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Instead of Mega Man, players control Zero in gameplay similar to that of the canon Zero's in the ''Mega Man X'' games. Zero has increased mobility compared to Mega Man, being able to dash, air-dash, double-jump, and stomp. While he lacks Special Weapons, he has three weapons; the Z-Buster, a slow shot that can be aimed slightly up or down with no energy cost, the Z-Saber, a close-quarters energy slash, and the Z-Burst, a wide burst of piercing shots. Additionally, he has five chips he can equip to alter each weapon, as well as use a unique &amp;quot;Drive&amp;quot; weapon. Unlike the weapons (sans the Z-Buster), an equipped chip doesn't use ammunition, but drains energy over time, and can only be refilled by passing a checkpoint.&lt;br /&gt;
&lt;br /&gt;
==Entries==&lt;br /&gt;
In total, there are 62 entries/stages split across three chapters. Unlike other games in the ''MaGMML'' series, each one is unlocked and played through in a linear order (although Chapter 2 allows the player to choose which order to collect the chips in). The stages are listed below, in order:&lt;br /&gt;
&lt;br /&gt;
===Prologue===&lt;br /&gt;
*[[Explosive Freefall]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 1: From Zero to... Zero===&lt;br /&gt;
*[[Surveillance Canyon]]&lt;br /&gt;
*[[Gusty Gorge]]&lt;br /&gt;
*[[Defeat the Giant Spear Man!]]&lt;br /&gt;
*[[Mega City]]&lt;br /&gt;
*[[Kingdom Crisis]]/[[Contra Base]] (split path)&lt;br /&gt;
*[[Lost Valley]]&lt;br /&gt;
*[[Twilight Terrace]]/[[Skyhigh Ridge]] (split path)&lt;br /&gt;
*[[Abandoned Lab]]&lt;br /&gt;
*[[Subterranean Stronghold]]&lt;br /&gt;
*[[Vertical Hunger]]&lt;br /&gt;
*[[Dr. Wily's Secret Bunker]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Searching Far and Wide===&lt;br /&gt;
====Flame Chip====&lt;br /&gt;
*[[Scorched Factory]]&lt;br /&gt;
*[[Hot Steps]]&lt;br /&gt;
*[[Recoil Recon]]&lt;br /&gt;
*[[Dispute Over Sawblades]]&lt;br /&gt;
*[[Scarlet Temple]]&lt;br /&gt;
*[[Refurbished Pyramid]]&lt;br /&gt;
*[[Surfboard Showdown]]&lt;br /&gt;
*[[Offshore Hangar Cluster]]&lt;br /&gt;
*[[Horizon Zero]]&lt;br /&gt;
&lt;br /&gt;
====Icicle Chip====&lt;br /&gt;
*[[Frosty Fields]]&lt;br /&gt;
*[[When Spikefalls Freeze Over]]&lt;br /&gt;
*[[Robot Ink Printing Facility]]&lt;br /&gt;
*[[Forgotten Fortress: The Lab]]&lt;br /&gt;
*[[Nocturnal Assault]]&lt;br /&gt;
*[[Springy Scaffolding]]&lt;br /&gt;
*[[BlocBunker]]&lt;br /&gt;
*[[Midnight Aurora]]&lt;br /&gt;
*[[Metropolitan Neapolitan]]&lt;br /&gt;
&lt;br /&gt;
====Zap Chip====&lt;br /&gt;
*[[Force Facility]]&lt;br /&gt;
*[[Pepsi Zero]]&lt;br /&gt;
*[[Entrance Succession]]&lt;br /&gt;
*[[Projectile Party!]]&lt;br /&gt;
*[[Volt Man Factory]]&lt;br /&gt;
*[[Lightningrod Lab]]&lt;br /&gt;
*[[Shocking Wacko Stage]]&lt;br /&gt;
*[[Out of Order]]&lt;br /&gt;
*[[Stormy Spire]]&lt;br /&gt;
&lt;br /&gt;
====Psycho Chip====&lt;br /&gt;
*[[The Red Woods]]&lt;br /&gt;
*[[Vertical Vine Venture]]&lt;br /&gt;
*[[String Theory]]&lt;br /&gt;
*[[Cursor Corruption]]&lt;br /&gt;
*[[Temporal Pillar]]&lt;br /&gt;
*[[Bubble Base]]&lt;br /&gt;
*[[Wicked Waterworks]]&lt;br /&gt;
*[[In the Flesh]]&lt;br /&gt;
*[[Space Jam]]&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
*[[Construction of Constructions]]&lt;br /&gt;
*[[Mojo Dojo]]&lt;br /&gt;
*[[S.R.A.R.A. HQ]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: Point at the End of Reality===&lt;br /&gt;
*[[Entrance to Tier X]]&lt;br /&gt;
*Free selection of the following:&lt;br /&gt;
**[[Ghouls n' Ghasts]]&lt;br /&gt;
**[[Toxic Tunnels]]&lt;br /&gt;
**[[Looping Growth Garden]]&lt;br /&gt;
**[[Rainbow Ravine]]&lt;br /&gt;
**[[Shift Posting]]&lt;br /&gt;
**[[Psionic Space Station]]&lt;br /&gt;
**[[Ice Breaker]]&lt;br /&gt;
**[[Code Landfill]]&lt;br /&gt;
**[[Lily Airpad]]&lt;br /&gt;
*[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Chapter 1 Minibosses===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
||[[File:DangerousDuck.png|center]]&lt;br /&gt;
|[[Dangerous Duck]]&lt;br /&gt;
|[[Defeat the Giant Spear Man!]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pirahnabiran.png|center]]&lt;br /&gt;
|[[Piranhabiran]]&lt;br /&gt;
|[[Kingdom Crisis]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GomeramosKing.png|center]]&lt;br /&gt;
|[[Gomeramos King]]&lt;br /&gt;
|[[Contra Base]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hanabiran.png|center]]&lt;br /&gt;
|[[Hanabiran]]&lt;br /&gt;
|[[Twilight Terrace]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GorillaTank.png|center]]&lt;br /&gt;
|[[Gorilla Tank]]&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tama.png|center]]&lt;br /&gt;
|[[Tama]]&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuzakAndFenix.png|center]]&lt;br /&gt;
|[[Suzak and Fenix]]&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TwinShooterG.png|center]]&lt;br /&gt;
|[[Twin Shooter G]]&lt;br /&gt;
|[[Subterranean Stronghold]]&lt;br /&gt;
|Psycho Saber, Burst and Drive&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chapter 1 Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
||[[File:DLN001Rock.gif|center]]&lt;br /&gt;
|[[Mega Man]]&lt;br /&gt;
|[[Explosive Freefall]]&lt;br /&gt;
|None&lt;br /&gt;
|★★★★★&amp;lt;br&amp;gt;★★★★★&amp;lt;br&amp;gt;★★★★★&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Giant_spear_man.png|center]]&lt;br /&gt;
|[[Giant Spear Man]]&lt;br /&gt;
|[[Defeat the Giant Spear Man!]]&lt;br /&gt;
|[[Psycho Chip]]&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARAupndown.png|center]]&lt;br /&gt;
|[[SRARA Up n' Down]]&lt;br /&gt;
|[[Mega City]]&lt;br /&gt;
|[[Blank Drive]] ([[Icicle Chip]])&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Thwomp Man]]&lt;br /&gt;
|[[Kingdom Crisis]]&lt;br /&gt;
|[[Cutter Chip]]&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dethgerbis]]&lt;br /&gt;
|[[Contra Base]]&lt;br /&gt;
|[[Z-Saber]]/[[Z-Burst]] ([[Psycho Chip]])&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HoneyWoman.png|center]]&lt;br /&gt;
|[[Honey Woman]]&lt;br /&gt;
|[[Twilight Terrace]]&lt;br /&gt;
|[[Z-Burst]]/[[Blank Drive]] ([[Flame Chip]])&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DocRobot.png|center]]&lt;br /&gt;
|[[Doc Robot Overloaded]]&lt;br /&gt;
|[[Abandoned Lab]]&lt;br /&gt;
|[[Blank Drive]] ([[Icicle Chip]])&lt;br /&gt;
|★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Punk.png|center]]&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|[[Subterranean Stronghold]]&lt;br /&gt;
|[[Z-Saber]]/[[Blank Drive]] ([[Icicle Chip]])&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Boomer Kuwanger]]&lt;br /&gt;
|[[Vertical Hunger]]&lt;br /&gt;
|[[Psycho Chip]]&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Giga Kwuangata]]&lt;br /&gt;
|[[Vertical Hunger]]&lt;br /&gt;
|[[Psycho Chip]]&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chapter 2 Minibosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElementalAces.png|center]]&lt;br /&gt;
|[[Elemental Aces]]&lt;br /&gt;
|[[Scorched Factory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TKhamen.png|center]]&lt;br /&gt;
|[[T. Khamen]]&lt;br /&gt;
|[[Refurbished Pyramid]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Squidon.png|center]]&lt;br /&gt;
|[[Squidon]]&lt;br /&gt;
|[[Frosty Fields]]&amp;lt;br&amp;gt;[[When Spike Drops Freeze Over]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomp'n.png|center]]&lt;br /&gt;
|[[Stomp'n]]&lt;br /&gt;
|[[Nocturnal Assault]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hindjoe.png|center]]&lt;br /&gt;
|[[Hindjoe]]&lt;br /&gt;
|[[Bloc Bunker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MadGrinder.png|center]]&lt;br /&gt;
|[[Mad Grinder]]&lt;br /&gt;
|[[Metropolitan Neapolitan]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OctoBrain.png|center]]&lt;br /&gt;
|[[Octo Brain]]&lt;br /&gt;
|[[Entrance Succession]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WarBlur.png|center]]&lt;br /&gt;
|[[War Blur]]&lt;br /&gt;
|[[Out of Order]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TotemPolen.png|center]]&lt;br /&gt;
|[[Totem Polen Plus]]&lt;br /&gt;
|[[The Red Woods]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SpiderPotton.png|center]]&lt;br /&gt;
|[[Spider Potton]]&lt;br /&gt;
|[[String Theory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:InternetDestroyer.png|center]]&lt;br /&gt;
|[[Internet Destroyer]]&lt;br /&gt;
|[[Cursor Corruption]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chapter 2 Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FightingFefnir.png|center]]&lt;br /&gt;
|[[Fighting Fefnir]]&lt;br /&gt;
|[[Scorched Factory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireBoyGH.png|center]]&lt;br /&gt;
|[[Fire Boy GH]]&lt;br /&gt;
|[[Hot Steps]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BladeManDOS.png|center]]&lt;br /&gt;
|[[Blade Man DOS]]&lt;br /&gt;
|[[Dispute Over Sawblades]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sparky.png|center]]&lt;br /&gt;
|[[Sparky]]&lt;br /&gt;
|[[Horizon Zero]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_Blizzard.png|center]]&lt;br /&gt;
|[[Blizzard Man]]&lt;br /&gt;
|[[When Spike Drops Freeze Over]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomp'nViolet.png|center]]&lt;br /&gt;
|[[Stomp'n Violet]]&lt;br /&gt;
|[[Nocturnal Assault]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WaferWagon.png|center]]&lt;br /&gt;
|[[Wafer Wagon]]&lt;br /&gt;
|[[Metropolitan Neapolitan]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ForceGuard.png|center]]&lt;br /&gt;
|[[Force Guard]]&lt;br /&gt;
|[[Force Facility]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PepsiMan.png|center]]&lt;br /&gt;
|[[Pepsi Man]]&lt;br /&gt;
|[[Pepsi Zero]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickMan.png|center]]&lt;br /&gt;
|[[Really Goddang Cool Quick Man]]&lt;br /&gt;
|[[Entrance Succession]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VoltMantheReal.png|center]]&lt;br /&gt;
|[[Volt Man the Real]]&lt;br /&gt;
|[[Volt Man Factory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alastor.png|center]]&lt;br /&gt;
|[[Alastor]]&lt;br /&gt;
|[[Shocking Wacko Stage]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TotemPolenEX.png|center]]&lt;br /&gt;
|[[Totem Polen EX]]&lt;br /&gt;
|[[The Red Woods]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BoneDragon.png|center]]&lt;br /&gt;
|[[Bone Dragon]]&lt;br /&gt;
|[[Vertical Vine Venture]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RecluseWoman.png|center]]&lt;br /&gt;
|[[Recluse Woman]]&lt;br /&gt;
|[[String Theory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cursor.png|center]]&lt;br /&gt;
|[[Cursor]]&lt;br /&gt;
|[[Cursor Corruption]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SakuyaIzayoi.png|center]]&lt;br /&gt;
|[[Sakuya Izayoi]]&lt;br /&gt;
|[[Temporal Pillar]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Toad Man Bubble Base]]&lt;br /&gt;
|[[Bubble Base]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SplashWoman.png|center]]&lt;br /&gt;
|[[Splash Woman's Revenge]]&lt;br /&gt;
|[[Bubble Base]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HaikerG.png|center]]&lt;br /&gt;
|[[Haiker G]]&lt;br /&gt;
|[[Wicked Waterworks]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CWU-41B.png|center]]&lt;br /&gt;
|[[CWU-41B]]&lt;br /&gt;
|[[Wicked Waterworks]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IntestTinhead.png|center]]&lt;br /&gt;
|[[Intest Tinhead]]&lt;br /&gt;
|[[In The Flesh]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BasketteBall.png|center]]&lt;br /&gt;
|[[Baskette Ball]]&lt;br /&gt;
|[[Space Jam]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARAJoe.png|center]]&lt;br /&gt;
|[[SRARA Joe]]&lt;br /&gt;
|Roamer&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARAShieldAttacker.png|center]]&lt;br /&gt;
|[[SRARA Shield Attacker]]&lt;br /&gt;
|Roamer&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMMLEZ_Duo.png|center]]&lt;br /&gt;
|[[Duo]]&lt;br /&gt;
|[[SRARA HQ]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Chapter 3 Minibosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chesder.png|center]]&lt;br /&gt;
|[[Chesder]]&lt;br /&gt;
|[[Ghouls 'n Ghasts]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chesder'sRevenge.png|center]]&lt;br /&gt;
|[[Chesder's Revenge]]&lt;br /&gt;
|[[Ghouls 'n Ghasts]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmoebaDroid.png|center]]&lt;br /&gt;
|[[Amoeba Droid]]&lt;br /&gt;
|[[Toxic Tunnels]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stompy.png|center]]&lt;br /&gt;
|[[Stompy]]&lt;br /&gt;
|[[Shift Posting]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hyoey.png|center]]&lt;br /&gt;
|[[Hyoey]]&lt;br /&gt;
|[[Psionic Space Station]]&amp;lt;br&amp;gt;[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IlluminaAlpha.png|center]]&lt;br /&gt;
|[[Illumina Alpha]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MelodyResponseCannon.png|center]]&lt;br /&gt;
|[[MelodyResponseCannon|Lavaproof Response Cannon]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirMan.png]][[File:MaGMML3_BubbleMan.png]][[File:CrashMan.png]][[File:MaGMML3_FlashMan.png]]&amp;lt;br&amp;gt;[[File:MaGMML3_HeatMan.png]][[File:MetalMan.png]][[File:QuickMan.png]][[File:MaGMML3_WoodMan.png]]&lt;br /&gt;
|[[Mega Man 2 NETA]]&amp;lt;!--Finding a way to center the above would be nice.--&amp;gt;&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrailingZero.png|center]]&lt;br /&gt;
|[[Trailing Zero]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GamarnAndGamadayu.png|center]]&lt;br /&gt;
|[[Gamarn and Gamadayu]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyDragon.png|center]]&lt;br /&gt;
|[[Changkey Dragon]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BigChungus.png|center]]&lt;br /&gt;
|[[Big Chungus]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OctoGenerator.png|center]]&lt;br /&gt;
|[[Octo Generator]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HatterJoe.png|center]]&lt;br /&gt;
|[[Hatter Joe]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Chapter 3 Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARAMet.png|center]]&lt;br /&gt;
|[[SRARA Met]]&lt;br /&gt;
|[[Entrance To Tier X]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RedArremerMan.png|center]]&lt;br /&gt;
|[[Red Arremer Man]]&lt;br /&gt;
|[[Ghouls 'n Ghasts]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PsionicMan.png|center]]&lt;br /&gt;
|[[Psionic Man]]&lt;br /&gt;
|[[Psionic Space Station]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GigaCount2.0.png|center]]&lt;br /&gt;
|[[Giga Count 2.0]]&lt;br /&gt;
|[[Ice Breaker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CloudDevil2.0.png|center]]&lt;br /&gt;
|[[Cloud Devil 2.0]]&lt;br /&gt;
|[[Code Landfill]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|[[Lily Airpad]]&lt;br /&gt;
|TBA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PepsiMan'sRevenge.png|center]]&lt;br /&gt;
|[[Pepsi Man's Revenge]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Magmatron.png|center]]&lt;br /&gt;
|[[Magmatron]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElecSpine.png|center]]&lt;br /&gt;
|[[Elec Spine]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_PicopicoKun.png|center]]&lt;br /&gt;
|[[Pico Shuffle]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DustMan.png|center]]&lt;br /&gt;
|[[Dust Man]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickMan.png|center]]&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Alter Archive]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElecMan.png|center]]&lt;br /&gt;
|[[Elec Man]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARA.png|center]]&lt;br /&gt;
|[[SRARA]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unununium.png|center]]&lt;br /&gt;
|[[Unununium]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Trio.png|center]]&lt;br /&gt;
|[[Trio]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HyperPicketman.png|center]]&lt;br /&gt;
|[[Hyper Picketman]]&lt;br /&gt;
|[[Construction Of Constructions]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_YamatoMan.png|center]]&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|[[Mojo Dojo]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CutterGolem.png|center]]&lt;br /&gt;
|[[Cutter Golem]]&lt;br /&gt;
|Roamer&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FlameGolem.png|center]]&lt;br /&gt;
|[[Flame Golem]]&lt;br /&gt;
|Roamer&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IcicleGolem.png|center]]&lt;br /&gt;
|[[Icicle Golem]]&lt;br /&gt;
|Roamer&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZapGolem.png|center]]&lt;br /&gt;
|[[Zap Golem]]&lt;br /&gt;
|Roamer&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PsychoGolem.png|center]]&lt;br /&gt;
|[[Psycho Golem]]&lt;br /&gt;
|Roamer&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GameStopDuck.png|center]]&lt;br /&gt;
|[[GameStop Duck]]&lt;br /&gt;
|[[The Ultimate Choice]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★★★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [https://docs.google.com/document/d/1ss2plLTKEYcttl6LRqJomHwHQgLL7B4S18cOOSwF1oE/edit What is Episode Zero?]&lt;br /&gt;
* [https://docs.google.com/document/d/1eGoAZzRX1JH8rGP6LVLlJAEmtk9T6O8zqP1MfjXtPTs/edit MaGMML: Episode Zero - Submission Guidelines]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Gannio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level:_Episode_Zero&amp;diff=13051</id>
		<title>Make a Good Mega Man Level: Episode Zero</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level:_Episode_Zero&amp;diff=13051"/>
				<updated>2020-07-10T23:16:34Z</updated>
		
		<summary type="html">&lt;p&gt;Gannio: All bosses lined up.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo&lt;br /&gt;
|title=Make a Good Mega Man Level: Episode Zero&lt;br /&gt;
|image=[[File:MaGMMLEZTitle.png|Make a Good Mega Man Level: Episode Zero|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[SnoruntPyro]]&lt;br /&gt;
|publisher=&lt;br /&gt;
|director=[[SnoruntPyro]]&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=&lt;br /&gt;
|writer=&lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|releasedate=June 26, 2020&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version=1.1.0&lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes=&lt;br /&gt;
|media=[//drive.google.com/file/d/19Lb6CKwI_mLdqZF_j6VkAh5NO7jnGgni Digital download] ([//www.dropbox.com/s/ym2ftfm3mjpgnes/MaGMML%20Episode%20Zero%20v1.00.zip mirror])&lt;br /&gt;
|input=&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Make a Good Mega Man Level: Episode Zero''''' (also known as ''MaGMML: Episode Zero'' or ''MaGMML EZ ''for short)  is an interquel in the ''Make a Good Mega Man Level'' series, set in between ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]''. The game was originally intended to be part of ''[[Make a Good Mega Man Level Remastered]]'', but development issues on that game resulted in ''Episode Zero'' becoming its own game. Unlike past ''MaGMML'' projects, the game is not a contest, but rather a linear collaborative game with community-submitted levels and a greater emphasis on story.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
Divided into a three chapter structure, the story follows [[Zero]] after his first battle with [[Mega Man]], as he helps [[Doctor Albert W. Wily|Dr. Wily]] gather [[Energy Element]]s to aid his research in [[Reality Core|altering the fabric of reality]]. Along the way, Zero comes into conflict with a mysterious quartet of robots known as the Simulation Recon and Research Administration (SRARA). What little else is known about the story is that Agents Krantz and Stern from the Archie comics are expected to play a role, and the third chapter takes place in [[Tier X (MaGMML2)|Tier X]], with [[Null and Void (Episode Zero)|Null and Void]] being the final level.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Instead of Mega Man, players control Zero in gameplay similar to that of the canon Zero's in the ''Mega Man X'' games. Zero has increased mobility compared to Mega Man, being able to dash, air-dash, double-jump, and stomp. While he lacks Special Weapons, he has three weapons; the Z-Buster, a slow shot that can be aimed slightly up or down with no energy cost, the Z-Saber, a close-quarters energy slash, and the Z-Burst, a wide burst of piercing shots. Additionally, he has five chips he can equip to alter each weapon, as well as use a unique &amp;quot;Drive&amp;quot; weapon. Unlike the weapons (sans the Z-Buster), an equipped chip doesn't use ammunition, but drains energy over time, and can only be refilled by passing a checkpoint.&lt;br /&gt;
&lt;br /&gt;
==Entries==&lt;br /&gt;
In total, there are 62 entries/stages split across three chapters. Unlike other games in the ''MaGMML'' series, each one is unlocked and played through in a linear order (although Chapter 2 allows the player to choose which order to collect the chips in). The stages are listed below, in order:&lt;br /&gt;
&lt;br /&gt;
===Prologue===&lt;br /&gt;
*[[Explosive Freefall]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 1: From Zero to... Zero===&lt;br /&gt;
*[[Surveillance Canyon]]&lt;br /&gt;
*[[Gusty Gorge]]&lt;br /&gt;
*[[Defeat the Giant Spear Man!]]&lt;br /&gt;
*[[Mega City]]&lt;br /&gt;
*[[Kingdom Crisis]]/[[Contra Base]] (split path)&lt;br /&gt;
*[[Lost Valley]]&lt;br /&gt;
*[[Twilight Terrace]]/[[Skyhigh Ridge]] (split path)&lt;br /&gt;
*[[Abandoned Lab]]&lt;br /&gt;
*[[Subterranean Stronghold]]&lt;br /&gt;
*[[Vertical Hunger]]&lt;br /&gt;
*[[Dr. Wily's Secret Bunker]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Searching Far and Wide===&lt;br /&gt;
====Flame Chip====&lt;br /&gt;
*[[Scorched Factory]]&lt;br /&gt;
*[[Hot Steps]]&lt;br /&gt;
*[[Recoil Recon]]&lt;br /&gt;
*[[Dispute Over Sawblades]]&lt;br /&gt;
*[[Scarlet Temple]]&lt;br /&gt;
*[[Refurbished Pyramid]]&lt;br /&gt;
*[[Surfboard Showdown]]&lt;br /&gt;
*[[Offshore Hangar Cluster]]&lt;br /&gt;
*[[Horizon Zero]]&lt;br /&gt;
&lt;br /&gt;
====Icicle Chip====&lt;br /&gt;
*[[Frosty Fields]]&lt;br /&gt;
*[[When Spikefalls Freeze Over]]&lt;br /&gt;
*[[Robot Ink Printing Facility]]&lt;br /&gt;
*[[Forgotten Fortress: The Lab]]&lt;br /&gt;
*[[Nocturnal Assault]]&lt;br /&gt;
*[[Springy Scaffolding]]&lt;br /&gt;
*[[BlocBunker]]&lt;br /&gt;
*[[Midnight Aurora]]&lt;br /&gt;
*[[Metropolitan Neapolitan]]&lt;br /&gt;
&lt;br /&gt;
====Zap Chip====&lt;br /&gt;
*[[Force Facility]]&lt;br /&gt;
*[[Pepsi Zero]]&lt;br /&gt;
*[[Entrance Succession]]&lt;br /&gt;
*[[Projectile Party!]]&lt;br /&gt;
*[[Volt Man Factory]]&lt;br /&gt;
*[[Lightningrod Lab]]&lt;br /&gt;
*[[Shocking Wacko Stage]]&lt;br /&gt;
*[[Out of Order]]&lt;br /&gt;
*[[Stormy Spire]]&lt;br /&gt;
&lt;br /&gt;
====Psycho Chip====&lt;br /&gt;
*[[The Red Woods]]&lt;br /&gt;
*[[Vertical Vine Venture]]&lt;br /&gt;
*[[String Theory]]&lt;br /&gt;
*[[Cursor Corruption]]&lt;br /&gt;
*[[Temporal Pillar]]&lt;br /&gt;
*[[Bubble Base]]&lt;br /&gt;
*[[Wicked Waterworks]]&lt;br /&gt;
*[[In the Flesh]]&lt;br /&gt;
*[[Space Jam]]&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
*[[Construction of Constructions]]&lt;br /&gt;
*[[Mojo Dojo]]&lt;br /&gt;
*[[S.R.A.R.A. HQ]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: Point at the End of Reality===&lt;br /&gt;
*[[Entrance to Tier X]]&lt;br /&gt;
*Free selection of the following:&lt;br /&gt;
**[[Ghouls n' Ghasts]]&lt;br /&gt;
**[[Toxic Tunnels]]&lt;br /&gt;
**[[Looping Growth Garden]]&lt;br /&gt;
**[[Rainbow Ravine]]&lt;br /&gt;
**[[Shift Posting]]&lt;br /&gt;
**[[Psionic Space Station]]&lt;br /&gt;
**[[Ice Breaker]]&lt;br /&gt;
**[[Code Landfill]]&lt;br /&gt;
**[[Lily Airpad]]&lt;br /&gt;
*[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Chapter 1 Minibosses===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Dangerous_duck.png|center]]&lt;br /&gt;
|[[Dangerous Duck]]&lt;br /&gt;
|[[Defeat the Giant Spear Man!]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pirahnabiran.png|center]]&lt;br /&gt;
|[[Piranhabiran]]&lt;br /&gt;
|[[Kingdom Crisis]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Contra_brain.png|center]]&lt;br /&gt;
|[[Gomeramos King]]&lt;br /&gt;
|[[Contra Base]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hanabiran.png|center]]&lt;br /&gt;
|[[Hanabiran]]&lt;br /&gt;
|[[Twilight Terrace]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GorillaTank.png|center]]&lt;br /&gt;
|[[Gorilla Tank]]&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tama.png|center]]&lt;br /&gt;
|[[Tama]]&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuzakAndFenix.png|center]]&lt;br /&gt;
|[[Suzak and Fenix]]&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TwinShooterG.png|center]]&lt;br /&gt;
|[[Twin Shooter G]]&lt;br /&gt;
|[[Subterranean Stronghold]]&lt;br /&gt;
|Psycho Saber, Burst and Drive&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chapter 1 Bosses===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
||[[File:DLN001Rock.gif|center]]&lt;br /&gt;
|[[Mega Man]]&lt;br /&gt;
|[[Intro]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★★★&amp;lt;br&amp;gt;★★★★★&amp;lt;br&amp;gt;★★★★★&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Giant_spear_man.png|center]]&lt;br /&gt;
|[[Giant Spear Man]]&lt;br /&gt;
|[[Defeat the Giant Spear Man!]]&lt;br /&gt;
|Psycho Saber, Burst and Drive&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARAupndown.png|center]]&lt;br /&gt;
|[[SRARA Up N' Down]]&lt;br /&gt;
|[[Mega City (Episode Zero)|Mega City]]&lt;br /&gt;
|Ice Drive&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|adding more later - cut&lt;br /&gt;
|[[Thwomp Man]]&lt;br /&gt;
|[[Kingdom Crisis]]&lt;br /&gt;
|Cut Drive&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dethgerbis]]&lt;br /&gt;
|[[Contra Base]]&lt;br /&gt;
|Psycho Drive&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HoneyWoman.png|center]]&lt;br /&gt;
|[[Honey Woman]]&lt;br /&gt;
|[[Twilight Terrace]]&lt;br /&gt;
|Fire Burst&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DocRobot.png|center]]&lt;br /&gt;
|[[Doc Robot Overloaded]]&lt;br /&gt;
|[[Abandoned Lab]]&lt;br /&gt;
|Ice Drive&lt;br /&gt;
|★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Punk.png|center]]&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|[[Subterranean Stronghold]]&lt;br /&gt;
|Ice Drive&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Boomer Kuwanger]]&lt;br /&gt;
|[[Vertical Hunger]]&lt;br /&gt;
|Psycho Saber and Drive&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Giga Kwuangata]]&lt;br /&gt;
|[[Vertical Hunger]]&lt;br /&gt;
|Psycho Saber and Drive&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chapter 2 Minibosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireMechaandIceMecha.png|center]]&lt;br /&gt;
|[[Fire Mecha and Ice Mecha]]&lt;br /&gt;
|[[Scorched Factory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T.Khamen.png|center]]&lt;br /&gt;
|[[T. Khamen]]&lt;br /&gt;
|[[Refurbished Pyramid]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Squidon.png|center]]&lt;br /&gt;
|[[Squidon]]&lt;br /&gt;
|[[Frosty Fields]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Squidon.png|center]]&lt;br /&gt;
|[[Squidon]]&lt;br /&gt;
|[[When Spike Drops Freeze Over]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomp'n.png|center]]&lt;br /&gt;
|[[Stomp'n]]&lt;br /&gt;
|[[Nocturnal Assault]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hindjoe.png|center]]&lt;br /&gt;
|[[Hindjoe]]&lt;br /&gt;
|[[Bloc Bunker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MadGrinder.png|center]]&lt;br /&gt;
|[[Mad Grinder]]&lt;br /&gt;
|[[Metropolitan Neapolitan]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OctoBrain.png|center]]&lt;br /&gt;
|[[Octo Brain]]&lt;br /&gt;
|[[Entrance Succession]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WarBlur.png|center]]&lt;br /&gt;
|[[War Blur]]&lt;br /&gt;
|[[Out of Order]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TotemPolenPlus.png|center]]&lt;br /&gt;
|[[Totem Polen Plus]]&lt;br /&gt;
|[[The Red Woods]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SpiderPotton.png|center]]&lt;br /&gt;
|[[Spider Potton]]&lt;br /&gt;
|[[String Theory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:InternetDestroyer.png|center]]&lt;br /&gt;
|[[Internet Destroyer]]&lt;br /&gt;
|[[Cursor Corruption1]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Chapter 2 Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FightingFefnir.png|center]]&lt;br /&gt;
|[[Fighting Fefnir]]&lt;br /&gt;
|[[Scorched Factory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireBoyGH.png|center]]&lt;br /&gt;
|[[Fire Boy GH]]&lt;br /&gt;
|[[Hot Steps]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BladeManDOS.png|center]]&lt;br /&gt;
|[[Blade Man DOS]]&lt;br /&gt;
|[[Dispute Over Sawblades]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sparky.png|center]]&lt;br /&gt;
|[[Sparky]]&lt;br /&gt;
|[[Horizon Zero]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BlizzardMan.png|center]]&lt;br /&gt;
|[[Blizzard Man]]&lt;br /&gt;
|[[When Spike Drops Freeze Over]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomp'nViolet.png|center]]&lt;br /&gt;
|[[Stomp'n Violet]]&lt;br /&gt;
|[[Nocturnal Assault]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WaferWagon.png|center]]&lt;br /&gt;
|[[Wafer Wagon]]&lt;br /&gt;
|[[Metropolitan Neapolitan]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ForceGuard.png|center]]&lt;br /&gt;
|[[Force Guard]]&lt;br /&gt;
|[[Force Facility]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PepsiMan.png|center]]&lt;br /&gt;
|[[Pepsi Man]]&lt;br /&gt;
|[[Pepsi Zero]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReallyGoddangCoolQuickMan.png|center]]&lt;br /&gt;
|[[Really Goddang Cool Quick Man]]&lt;br /&gt;
|[[Entrance Succession]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VoltMantheReal.png|center]]&lt;br /&gt;
|[[Volt Man the Real]]&lt;br /&gt;
|[[Volt Man Factory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alastor.png|center]]&lt;br /&gt;
|[[Alastor]]&lt;br /&gt;
|[[Shocking Wacko Stage]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TotemPolenEX.png|center]]&lt;br /&gt;
|[[Totem Polen EX]]&lt;br /&gt;
|[[The Red Woods]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BoneDragon.png|center]]&lt;br /&gt;
|[[Bone Dragon]]&lt;br /&gt;
|[[Vertical Vine Venture]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RecluseWoman.png|center]]&lt;br /&gt;
|[[Recluse Woman]]&lt;br /&gt;
|[[String Theory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cursor.png|center]]&lt;br /&gt;
|[[Cursor]]&lt;br /&gt;
|[[Cursor Corruption]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SakuyaIzayoi.png|center]]&lt;br /&gt;
|[[Sakuya Izayoi]]&lt;br /&gt;
|[[Temporal Pillar]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Toad Man Bubble Base]]&lt;br /&gt;
|[[Bubble Base]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SplashWoman'sRevenge.png|center]]&lt;br /&gt;
|[[Splash Woman's Revenge]]&lt;br /&gt;
|[[Bubble Base]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HaikerG.png|center]]&lt;br /&gt;
|[[Haiker G]]&lt;br /&gt;
|[[Wicked Waterworks]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CWU-41B.png|center]]&lt;br /&gt;
|[[CWU-41B]]&lt;br /&gt;
|[[Wicked Waterworks]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IntestTinhead.png|center]]&lt;br /&gt;
|[[Intest Tinhead]]&lt;br /&gt;
|[[In The Flesh]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BasketteBall.png|center]]&lt;br /&gt;
|[[Baskette Ball]]&lt;br /&gt;
|[[Space Jam]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARAJoe.png|center]]&lt;br /&gt;
|[[SRARA Joe]]&lt;br /&gt;
|[[Roamer Arenas]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARAShieldAttacker.png|center]]&lt;br /&gt;
|[[SRARA Shield Attacker]]&lt;br /&gt;
|[[Roamer Arenas]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Duo.png|center]]&lt;br /&gt;
|[[Duo]]&lt;br /&gt;
|[[SRARA HQ]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Chapter 3 Minibosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chesder.png|center]]&lt;br /&gt;
|[[Chesder]]&lt;br /&gt;
|[[Ghouls 'n Ghasts]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chesder'sRevenge.png|center]]&lt;br /&gt;
|[[Chesder's Revenge]]&lt;br /&gt;
|[[Ghouls 'n Ghasts]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmoebaDroid.png|center]]&lt;br /&gt;
|[[Amoeba Droid]]&lt;br /&gt;
|[[Toxic Tunnels]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stompy.png|center]]&lt;br /&gt;
|[[Stompy]]&lt;br /&gt;
|[[ShiftPosting]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hyoey.png|center]]&lt;br /&gt;
|[[Hyoey]]&lt;br /&gt;
|[[Psionic Space Station]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IlluminaAlpha.png|center]]&lt;br /&gt;
|[[Illumina Alpha]]&lt;br /&gt;
|[[Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MelodyResponseCannon.png|center]]&lt;br /&gt;
|[[Lavaproof Response Cannon]]&lt;br /&gt;
|[[Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirMan.png]][[File:MaGMML3_BubbleMan.png]][[File:CrashMan.png]][[File:MaGMML3_FlashMan.png]]&amp;lt;br&amp;gt;[[File:MaGMML3_HeatMan.png]][[File:MetalMan.png]][[File:QuickMan.png]][[File:MaGMML3_WoodMan.png]]&lt;br /&gt;
|[[Mega Man 2 NETA]]&amp;lt;!--Finding a way to center the above would be nice.--&amp;gt;&lt;br /&gt;
|[[Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrailingZero.png|center]]&lt;br /&gt;
|[[Trailing Zero]]&lt;br /&gt;
|[[Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gamarnand#Gamadayu.png|center]]&lt;br /&gt;
|[[Gamarn and#Gamadayu]]&lt;br /&gt;
|[[Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyDragon.png|center]]&lt;br /&gt;
|[[Changkey Dragon]]&lt;br /&gt;
|[[Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BigChungus.png|center]]&lt;br /&gt;
|[[Big Chungus]]&lt;br /&gt;
|[[Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OctoGenerator.png|center]]&lt;br /&gt;
|[[Octo Generator]]&lt;br /&gt;
|[[Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OctoGenerator.png|center]]&lt;br /&gt;
|[[Octo Generator]]&lt;br /&gt;
|[[Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HatterJoe.png|center]]&lt;br /&gt;
|[[Hatter Joe]]&lt;br /&gt;
|[[Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hyoey.png|center]]&lt;br /&gt;
|[[Hyoey]]&lt;br /&gt;
|[[Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Chapter 3 Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARAMet.png|center]]&lt;br /&gt;
|[[SRARA Met]]&lt;br /&gt;
|[[Entrance To Tier X]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RedArremerMan.png|center]]&lt;br /&gt;
|[[Red Arremer Man]]&lt;br /&gt;
|[[Ghouls 'n Ghasts]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PsionicMan.png|center]]&lt;br /&gt;
|[[Psionic Man]]&lt;br /&gt;
|[[Psionic Space Station]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GigaCount2.0.png|center]]&lt;br /&gt;
|[[Giga Count 2.0]]&lt;br /&gt;
|[[Ice Breaker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CloudDevil2.0.png|center]]&lt;br /&gt;
|[[Cloud Devil 2.0]]&lt;br /&gt;
|[[Code Landfill]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|[[Lily Airpad]]&lt;br /&gt;
|TBA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PepsiMan'sRevenge.png|center]]&lt;br /&gt;
|[[Pepsi Man's Revenge]]&lt;br /&gt;
|[[Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Magmatron.png|center]]&lt;br /&gt;
|[[Magmatron]]&lt;br /&gt;
|[[Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElecSpine.png|center]]&lt;br /&gt;
|[[Elec Spine]]&lt;br /&gt;
|[[Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PicoShuffle.png|center]]&lt;br /&gt;
|[[Pico Shuffle]]&lt;br /&gt;
|[[Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DustMan.png|center]]&lt;br /&gt;
|[[Dust Man]]&lt;br /&gt;
|[[Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickMan.png|left]][[File:QuickMan.png|right]]&amp;lt;!--Leave the alignment like this, as it'll conform once we have all the images. If you know how to flip the left one though that'd be helpful.--&amp;gt;&lt;br /&gt;
|[[Quick Men]]&lt;br /&gt;
|[[Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AlterArchive.png|center]]&lt;br /&gt;
|[[Alter Archive]]&lt;br /&gt;
|[[Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_ElecMan.png|center]]&lt;br /&gt;
|[[Elec Man]]&lt;br /&gt;
|[[Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CutterGolem.png|center]]&lt;br /&gt;
|[[Cutter Golem]]&lt;br /&gt;
|[[Roamer Arenas]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FlameGolem.png|center]]&lt;br /&gt;
|[[Flame Golem]]&lt;br /&gt;
|[[Roamer Arenas]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IcicleGolem.png|center]]&lt;br /&gt;
|[[Icicle Golem]]&lt;br /&gt;
|[[Roamer Arenas]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZapGolem.png|center]]&lt;br /&gt;
|[[Zap Golem]]&lt;br /&gt;
|[[Roamer Arenas]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PsychoGolem.png|center]]&lt;br /&gt;
|[[Psycho Golem]]&lt;br /&gt;
|[[Roamer Arenas]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARA.png|center]]&lt;br /&gt;
|[[SRARA]]&lt;br /&gt;
|[[Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unununium.png|center]]&lt;br /&gt;
|[[Unununium]]&lt;br /&gt;
|[[Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Trio.png|center]]&lt;br /&gt;
|[[Trio]]&lt;br /&gt;
|[[Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Other Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HyperPicketman.png|center]]&lt;br /&gt;
|[[Hyper Picketman]]&lt;br /&gt;
|[[Construction Of Constructions]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_YamatoMan.png|center]]&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|[[Mojo Dojo]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GameStopDuck.png|center]]&lt;br /&gt;
|[[GameStop Duck]]&lt;br /&gt;
|[[The Ultimate Choice]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★★★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [https://docs.google.com/document/d/1ss2plLTKEYcttl6LRqJomHwHQgLL7B4S18cOOSwF1oE/edit What is Episode Zero?]&lt;br /&gt;
* [https://docs.google.com/document/d/1eGoAZzRX1JH8rGP6LVLlJAEmtk9T6O8zqP1MfjXtPTs/edit MaGMML: Episode Zero - Submission Guidelines]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Gannio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Dr._Wily%27s_Secret_Bunker&amp;diff=13034</id>
		<title>Dr. Wily's Secret Bunker</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Dr._Wily%27s_Secret_Bunker&amp;diff=13034"/>
				<updated>2020-07-09T09:26:31Z</updated>
		
		<summary type="html">&lt;p&gt;Gannio: Felt this was fair enough to note.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Dr. Wily's Secret Bunker&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-DrWily'sSecretBunker.png|250px]]&lt;br /&gt;
|caption=The (Current) Center of Devious Scheming!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[SnoruntPyro]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=Alexander Brandon, RRThiel&lt;br /&gt;
|artist=[[The Stove Guy]]&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]][[File:CD.png]][[File:CD.png]][[File:CD.png]][[File:CD.png]][[File:CD.png]][[File:CD.png]][[File:CD.png]]&amp;lt;br&amp;gt;092: [[Illumina Alpha]]&amp;lt;br&amp;gt;093: [[Big Chungus]]&amp;lt;br&amp;gt; 094: [[Alter Archives]]&amp;lt;br&amp;gt; 099: [[Simulation Recon and Regulation Administration|SRARA]]&amp;lt;br&amp;gt; 100: [[Unununium]]&amp;lt;br&amp;gt; 101: [[Duo]]&amp;lt;br&amp;gt; 102: [[Trio]]&amp;lt;br&amp;gt; 103: [[GameStop Duck]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=Jazz Jackrabbit - Industrius&lt;br /&gt;
|location=&lt;br /&gt;
|previous=[[Vertical Hunger]]&lt;br /&gt;
|next=[[Mega City]]&lt;br /&gt;
}}&lt;br /&gt;
'''Dr. Wily's Secret Bunker''' is one of the hub areas in ''[[Make a Good Mega Man Level: Episode Zero]]''. The current base for [[Doctor Albert W. Wily|Dr. Wily]]'s latest schemes, [[Zero]] finally arrives after making his way through Chapter 1's stages, much to the doctor's surprise. Once inside, Wily tasks Zero with continuing to collect [[Energy Element]]s as a viable power source for his latest project, the [[Reality Core]], as Zero's crude base programming and rushed body will distance him from other Wily bots. Zero is then given a communications device, the [[Z-Phone]], and sent to figure out a lead.&lt;br /&gt;
&lt;br /&gt;
Once a ways into Chapter 2, Dr. Wily begins to vent frustrations at the roadblocks regarding the Reality Core, and decides to take &amp;quot;an evil vacation.&amp;quot; However, upon clearing 27 levels in Chapter 2 (the equivalent to three paths), tremors sound from the bunker and the Wily Bots (minus Reggae) make a break for it. Wily had suddenly returned, and with a newfound mania, begins making heavy progress on the Reality Core, shooing off Zero's services, no longer answering his phone, and leading Zero (after a moment of anger) to put focus into what he actually wanted to do; that being tracking down [[SRARA]] and making a name for himself as a hero. Once leaving the bunker, [[S.R.A.R.A. HQ]] is unlocked.&lt;br /&gt;
&lt;br /&gt;
After completing the game, the NPCs will return to the bunker, and Wily himself will open up his workshop and can be called again.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
===Dr. Wily's Workshop===&lt;br /&gt;
To check up on the Doctor's progress (when he isn't on vacation or locked the door and started cackling maniacally), stop by the Workshop to the far right of the ground floor.&lt;br /&gt;
&lt;br /&gt;
===The Ultimate Choice===&lt;br /&gt;
:''Main article: [[The Ultimate Choice]]''&lt;br /&gt;
To the far left on the lower floor, Mega Water S runs [[The Ultimate Choice]], the game's equivalent of [[The Arena]], where Zero can attempt boss rushes of various difficulties, with the prizes being bolts (and [[CD]]s at higher difficulties).  The player can also create their own custom arenas.&lt;br /&gt;
&lt;br /&gt;
===Reggae's Shop===&lt;br /&gt;
In place of [[Eddie]], Reggae runs a shop selling items and upgrades to Zero.&lt;br /&gt;
&lt;br /&gt;
====Items====&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #222222;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #222222;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #222222;&amp;quot;|Bolts&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #222222;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Etank.png]]&lt;br /&gt;
|E-Tank&lt;br /&gt;
|15&lt;br /&gt;
|Adds an E-Tank to Zero's inventory, allowing for a one-time use on-demand health refill in the pause menu.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wtank.png]]&lt;br /&gt;
|W-Tank&lt;br /&gt;
|10&lt;br /&gt;
|Adds a W-Tank to Zero's inventory, allowing for a one-time use on-demand full refill of one weapon. This does not include Chip energy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mtank.png]]&lt;br /&gt;
|M-Tank&lt;br /&gt;
|50&lt;br /&gt;
|Adds an M-Tank to Zero's inventory, allowing for a one-time use on-demand full refill of health and all weapon energy. This does not include Chip energy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zerocostume.png]]&lt;br /&gt;
|Hasty Costume&lt;br /&gt;
|250&lt;br /&gt;
|A costume of Zero's signature crudely-drawn ''MaGMML'' design. If the player's starting costume was Hasty Zero, this is already purchased.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Originalzerocostume.png]]&lt;br /&gt;
|Original Costume&lt;br /&gt;
|250&lt;br /&gt;
|A costume of Zero's original blueprints, similar to that of the ''Mega Man Xtreme'' games. If the player's starting costume was Original Zero, this is already purchased.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hoodedzerocostume.png]]&lt;br /&gt;
|Hooded Costume&lt;br /&gt;
|250&lt;br /&gt;
|A costume of Zero's hooded disguise from ''[[Make a Good Mega Man Level 2]]''. If the player inputted a secret code to use Hooded Zero as a starting costume, this is already purchased.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energysaver.png]]&lt;br /&gt;
|Energy Saver&lt;br /&gt;
|800&lt;br /&gt;
|Halves ammo consumption for the [[Z-Saber]], [[Z-Burst]], and [[Blank Drive]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Skullamuletzero.png]]&lt;br /&gt;
|Skull Amulet&lt;br /&gt;
|250&lt;br /&gt;
|If Zero has at least two points of health, a normally fatal blow will now leave him with only one point of health left.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthgaizer.png]]&lt;br /&gt;
|Earth Gaizer&lt;br /&gt;
|300&lt;br /&gt;
|At full health, stomping on the ground will generate explosions capable of damaging enemies.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shoteraser.png]]&lt;br /&gt;
|Shot Eraser&lt;br /&gt;
|800&lt;br /&gt;
|The Z-Saber will now be capable of blocking projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DoubleJumpIcon.png]]&lt;br /&gt;
|Double Jump&lt;br /&gt;
|999&lt;br /&gt;
|Allows Zero to jump a second time in midair. Only purchasable after completing 27 Chapter 2 levels and unlocking [[S.R.A.R.A. HQ]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Prior to version 1.1 of ''Make a Good Mega Man Level: Episode Zero'', the bunker had much more basic tiling, using the same tiles as [[Stone Man]]'s stage from ''[[Mega Man 5]]''.&lt;br /&gt;
* Various Wily Machines are visible in the background of the bunker since version 1.1; specifically Wily Machine 6, Wily Machine 10, and [[Wily Machine SWORD]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Hubs]][[Category:Make a Good Mega Man Level: Episode Zero Stages]][[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Gannio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=The_Ultimate_Choice&amp;diff=13032</id>
		<title>The Ultimate Choice</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=The_Ultimate_Choice&amp;diff=13032"/>
				<updated>2020-07-08T23:59:13Z</updated>
		
		<summary type="html">&lt;p&gt;Gannio: Added Version 1.1 changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Ultimate Choice''' is a special area present in ''[[Make a Good Mega Man Level: Episode Zero]]''. Replacing [[The Arena]] found in previous ''MaGMML'' games, the mode has [[Zero]] face a select number of bosses in order, in return for rewards such as Bolts and exclusive [[CD]]s. Which bosses are fought is determined by a difficulty select, with eight intensity levels. The higher the difficulty, the more bosses are fought, and the higher and more valuable the reward at the end is.&lt;br /&gt;
&lt;br /&gt;
From lowest to highest, the intensity levels are &amp;quot;Sweet Breeze&amp;quot;, &amp;quot;Mild Stroll&amp;quot;, &amp;quot;Zesty Expedition&amp;quot;, &amp;quot;Spicy Adventure&amp;quot;, &amp;quot;Sizzling Threat&amp;quot;, &amp;quot;Fiery Showdown&amp;quot;, &amp;quot;Infernal Crisis&amp;quot;, and &amp;quot;Soul Eraser&amp;quot;. Additionally, a Custom Battle mode allowing the player to create their own arenas exists.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Intensity&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Bosses&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Reward&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Rating&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sweet Breeze&lt;br /&gt;
|&lt;br /&gt;
#[[Giant Spear Man]] (1)&lt;br /&gt;
#[[Honey Woman]]&lt;br /&gt;
#[[Suzak and Fenix]]&lt;br /&gt;
#[[Punk]]&lt;br /&gt;
#[[SRARA Up n' Down]]&lt;br /&gt;
|100 Bolts&lt;br /&gt;
|&lt;br /&gt;
|One of the first intensity levels available.&lt;br /&gt;
|-&lt;br /&gt;
|Mild Stroll&lt;br /&gt;
|&lt;br /&gt;
#Giant Spear Man (3)&lt;br /&gt;
#[[Dethgerbis]]&lt;br /&gt;
#[[Thwomp Man]]&lt;br /&gt;
#Punk&lt;br /&gt;
#SRARA Up n' Down&lt;br /&gt;
#[[Doc Robot Overloaded]]&lt;br /&gt;
#[[Giga Kuwagata]]&lt;br /&gt;
|200 Bolts&lt;br /&gt;
|★&lt;br /&gt;
|One of the first intensity levels available.&lt;br /&gt;
|-&lt;br /&gt;
|Zesty Expedition&lt;br /&gt;
|&lt;br /&gt;
#Giant Spear Man (3)&lt;br /&gt;
#[[Boomer Kuwanger]]&lt;br /&gt;
#[[Fire Mecha and Ice Mecha]]&lt;br /&gt;
#[[Stomp'n]]&lt;br /&gt;
#[[Hindjoe]]&lt;br /&gt;
#[[Force Guard]]&lt;br /&gt;
#[[Octo Brain]]&lt;br /&gt;
#[[Totem Polen Plus]]&lt;br /&gt;
#[[Intest Tinhead]]&lt;br /&gt;
#[[SRARA Joe]]&lt;br /&gt;
|300 Bolts&lt;br /&gt;
|★★&lt;br /&gt;
|Available upon clearing Chapter 2.&lt;br /&gt;
|-&lt;br /&gt;
|Spicy Adventure&lt;br /&gt;
|&lt;br /&gt;
#Giant Spear Man (3)&lt;br /&gt;
#Thwomp Man&lt;br /&gt;
#Giga Kuwagata&lt;br /&gt;
#[[Fighting Fefnir]]&lt;br /&gt;
#[[Fire Boy GH]]&lt;br /&gt;
#Stomp'n&lt;br /&gt;
#[[Pepsi Man]]&lt;br /&gt;
#[[Volt Man the Real]]&lt;br /&gt;
#[[Totem Polen EX]]&lt;br /&gt;
#[[Bone Dragon]]&lt;br /&gt;
#[[Cursor]]&lt;br /&gt;
#[[SRARA Shield Attacker]]&lt;br /&gt;
|400 Bolts&lt;br /&gt;
|★★★&lt;br /&gt;
|Available upon clearing Chapter 2.&lt;br /&gt;
|-&lt;br /&gt;
|Sizzling Threat&lt;br /&gt;
|&lt;br /&gt;
#Giga Kuwagata&lt;br /&gt;
#Fighting Fefnir&lt;br /&gt;
#[[Splash Woman's Revenge]]&lt;br /&gt;
#[[Sparky]]&lt;br /&gt;
#Stomp'n&lt;br /&gt;
#[[Wafer Wagon]]&lt;br /&gt;
#Pepsi Man&lt;br /&gt;
#[[Alastor]]&lt;br /&gt;
#Bone Dragon&lt;br /&gt;
#Cursor&lt;br /&gt;
#[[CWU-41B]]&lt;br /&gt;
#[[Baskette Ball]]&lt;br /&gt;
#[[Duo]]&lt;br /&gt;
|450 Bolts*&lt;br /&gt;
|★★★★&lt;br /&gt;
|Available upon clearing Chapter 2.&lt;br /&gt;
|-&lt;br /&gt;
|Fiery Showdown&lt;br /&gt;
|&lt;br /&gt;
#Giga Kuwagata&lt;br /&gt;
#Fighting Fefnir&lt;br /&gt;
#[[Blade Man DOS]]&lt;br /&gt;
#Sparky&lt;br /&gt;
#Wafer Wagon&lt;br /&gt;
#[[Really Goddang Cool Quick Man]]&lt;br /&gt;
#Alastor&lt;br /&gt;
#[[Recluse Woman]]&lt;br /&gt;
#CWU-41B&lt;br /&gt;
#Baskette Ball&lt;br /&gt;
#[[Red Arremer Man]]&lt;br /&gt;
#[[Psionic Man]]&lt;br /&gt;
#Duo&lt;br /&gt;
#[[SRARA Met]]&lt;br /&gt;
|500 Bolts&lt;br /&gt;
|★★★★★&lt;br /&gt;
|Available upon clearing Chapter 3.&lt;br /&gt;
|-&lt;br /&gt;
|Infernal Crisis&lt;br /&gt;
|&lt;br /&gt;
#Doc Robot Overloaded&lt;br /&gt;
#Giga Kuwagata&lt;br /&gt;
#Blade Man DOS&lt;br /&gt;
#Sparky&lt;br /&gt;
#Wafer Wagon&lt;br /&gt;
#Really Goddang Cool Quick Man&lt;br /&gt;
#Alastor&lt;br /&gt;
#Baskette Ball&lt;br /&gt;
#Psionic Man&lt;br /&gt;
#[[Giga Count 2.0]]&lt;br /&gt;
#[[Cloud Devil 2.0]]&lt;br /&gt;
#Duo&lt;br /&gt;
#SRARA Uo n' Down&lt;br /&gt;
#SRARA Joe&lt;br /&gt;
#SRARA Shield Attacker&lt;br /&gt;
#SRARA Met&lt;br /&gt;
|800 Bolts&lt;br /&gt;
|★★★★★★&lt;br /&gt;
|Available upon clearing Chapter 3.&lt;br /&gt;
|-&lt;br /&gt;
|Soul Eraser&lt;br /&gt;
|&lt;br /&gt;
#Doc Robot Overloaded&lt;br /&gt;
#Giga Kuwagata&lt;br /&gt;
#Sparky&lt;br /&gt;
#Wafer Wagon&lt;br /&gt;
#Alastor&lt;br /&gt;
#Baskette Ball&lt;br /&gt;
#[[Hyper Picketman]]&lt;br /&gt;
#[[Yamato Man]]&lt;br /&gt;
#Giga Count 2.0&lt;br /&gt;
#Cloud Devil 2.0&lt;br /&gt;
#[[Alter Archive]]&lt;br /&gt;
#Duo&lt;br /&gt;
#[[Simulation Recon and Regulation Administration|SRARA]]&lt;br /&gt;
#[[Unununium]]&lt;br /&gt;
#[[Trio]]&lt;br /&gt;
#[[GameStop Duck|???]]&lt;br /&gt;
|1000 Bolts&lt;br /&gt;
|★★★★★★★&lt;br /&gt;
|Available upon clearing Chapter 3.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; 300 bolts in Version 1.0. Rewards as 450 in Version 1.1, but mislabeled as 300 bolts.&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Much like The Arena, The Ultimate Choice is derived from a ''Kirby'' subgame; specifically, The Ultimate Choice from ''Kirby Star Allies'', with which it shares a similar difficulty level system. The names of each difficulty are lifted straight from the same game (except for Soul Melter).&lt;br /&gt;
* The maximum number of bolts possible to obtain in a Custom Battle is 3000 bolts.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero]]&lt;/div&gt;</summary>
		<author><name>Gannio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=The_Ultimate_Choice&amp;diff=12984</id>
		<title>The Ultimate Choice</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=The_Ultimate_Choice&amp;diff=12984"/>
				<updated>2020-07-04T05:05:34Z</updated>
		
		<summary type="html">&lt;p&gt;Gannio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Ultimate Choice''' is a special area present in ''[[Make a Good Mega Man Level: Episode Zero]]''. Replacing [[The Arena]] found in previous ''MaGMML'' games, the mode has [[Zero]] face a select number of bosses in order, in return for rewards such as Bolts and exclusive [[CD]]s. Which bosses are fought is determined by a difficulty select, with eight intensity levels. The higher the difficulty, the more bosses are fought, and the higher and more valuable the reward at the end is.&lt;br /&gt;
&lt;br /&gt;
From lowest to highest, the intensity levels are &amp;quot;Sweet Breeze&amp;quot;, &amp;quot;Mild Stroll&amp;quot;, &amp;quot;Zesty Expedition&amp;quot;, &amp;quot;Spicy Adventure&amp;quot;, &amp;quot;Sizzling Threat&amp;quot;, &amp;quot;Fiery Showdown&amp;quot;, &amp;quot;Infernal Crisis&amp;quot;, and &amp;quot;Soul Eraser&amp;quot;. Additionally, a Custom Battle mode allowing the player to create their own arenas exists.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Intensity&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Bosses&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Reward&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Rating&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sweet Breeze&lt;br /&gt;
|&lt;br /&gt;
#[[Giant Spear Man]] (1)&lt;br /&gt;
#[[Honey Woman]]&lt;br /&gt;
#[[Suzak and Fenix]]&lt;br /&gt;
#[[Punk]]&lt;br /&gt;
#[[SRARA Up n' Down]]&lt;br /&gt;
|100 Bolts&lt;br /&gt;
|&lt;br /&gt;
|One of the first intensity levels available.&lt;br /&gt;
|-&lt;br /&gt;
|Mild Stroll&lt;br /&gt;
|&lt;br /&gt;
#Giant Spear Man (3)&lt;br /&gt;
#[[Dethgerbis]]&lt;br /&gt;
#[[Thwomp Man]]&lt;br /&gt;
#Punk&lt;br /&gt;
#SRARA Up n' Down&lt;br /&gt;
#[[Doc Robot Overloaded]]&lt;br /&gt;
#[[Giga Kuwagata]]&lt;br /&gt;
|200 Bolts&lt;br /&gt;
|★&lt;br /&gt;
|One of the first intensity levels available.&lt;br /&gt;
|-&lt;br /&gt;
|Zesty Expedition&lt;br /&gt;
|&lt;br /&gt;
#Giant Spear Man (3)&lt;br /&gt;
#[[Boomer Kuwanger]]&lt;br /&gt;
#[[Fire Mecha and Ice Mecha]]&lt;br /&gt;
#[[Stomp'n]]&lt;br /&gt;
#[[Hindjoe]]&lt;br /&gt;
#[[Force Guard]]&lt;br /&gt;
#[[Octo Brain]]&lt;br /&gt;
#[[Totem Polen Plus]]&lt;br /&gt;
#[[Intest Tinhead]]&lt;br /&gt;
#[[SRARA Joe]]&lt;br /&gt;
|300 Bolts&lt;br /&gt;
|★★&lt;br /&gt;
|Available upon clearing Chapter 2.&lt;br /&gt;
|-&lt;br /&gt;
|Spicy Adventure&lt;br /&gt;
|&lt;br /&gt;
#Giant Spear Man (3)&lt;br /&gt;
#Thwomp Man&lt;br /&gt;
#Giga Kuwagata&lt;br /&gt;
#[[Fighting Fefnir]]&lt;br /&gt;
#[[Fire Boy GH]]&lt;br /&gt;
#Stomp'n&lt;br /&gt;
#[[Pepsi Man]]&lt;br /&gt;
#[[Volt Man the Real]]&lt;br /&gt;
#[[Totem Polen EX]]&lt;br /&gt;
#[[Bone Dragon]]&lt;br /&gt;
#[[Cursor]]&lt;br /&gt;
#[[SRARA Shield Attacker]]&lt;br /&gt;
|400 Bolts&lt;br /&gt;
|★★★&lt;br /&gt;
|Available upon clearing Chapter 2.&lt;br /&gt;
|-&lt;br /&gt;
|Sizzling Threat&lt;br /&gt;
|&lt;br /&gt;
#Giga Kuwagata&lt;br /&gt;
#Fighting Fefnir&lt;br /&gt;
#[[Splash Woman's Revenge]]&lt;br /&gt;
#[[Sparky]]&lt;br /&gt;
#Stomp'n&lt;br /&gt;
#[[Wafer Wagon]]&lt;br /&gt;
#Pepsi Man&lt;br /&gt;
#[[Alastor]]&lt;br /&gt;
#Bone Dragon&lt;br /&gt;
#Cursor&lt;br /&gt;
#[[CWU-41B]]&lt;br /&gt;
#[[Baskette Ball]]&lt;br /&gt;
#[[Duo]]&lt;br /&gt;
|300 Bolts&lt;br /&gt;
|★★★★&lt;br /&gt;
|Available upon clearing Chapter 2.&lt;br /&gt;
|-&lt;br /&gt;
|Fiery Showdown&lt;br /&gt;
|&lt;br /&gt;
#Giga Kuwagata&lt;br /&gt;
#Fighting Fefnir&lt;br /&gt;
#[[Blade Man DOS]]&lt;br /&gt;
#Sparky&lt;br /&gt;
#Wafer Wagon&lt;br /&gt;
#[[Really Goddang Cool Quick Man]]&lt;br /&gt;
#Alastor&lt;br /&gt;
#[[Recluse Woman]]&lt;br /&gt;
#CWU-41B&lt;br /&gt;
#Baskette Ball&lt;br /&gt;
#[[Red Arremer Man]]&lt;br /&gt;
#[[Psionic Man]]&lt;br /&gt;
#Duo&lt;br /&gt;
#[[SRARA Met]]&lt;br /&gt;
|500 Bolts&lt;br /&gt;
|★★★★★&lt;br /&gt;
|Available upon clearing Chapter 3.&lt;br /&gt;
|-&lt;br /&gt;
|Infernal Crisis&lt;br /&gt;
|&lt;br /&gt;
#Doc Robot Overloaded&lt;br /&gt;
#Giga Kuwagata&lt;br /&gt;
#Blade Man DOS&lt;br /&gt;
#Sparky&lt;br /&gt;
#Wafer Wagon&lt;br /&gt;
#Really Goddang Cool Quick Man&lt;br /&gt;
#Alastor&lt;br /&gt;
#Baskette Ball&lt;br /&gt;
#Psionic Man&lt;br /&gt;
#[[Giga Count 2.0]]&lt;br /&gt;
#[[Cloud Devil 2.0]]&lt;br /&gt;
#Duo&lt;br /&gt;
#SRARA Uo n' Down&lt;br /&gt;
#SRARA Joe&lt;br /&gt;
#SRARA Shield Attacker&lt;br /&gt;
#SRARA Met&lt;br /&gt;
|800 Bolts&lt;br /&gt;
|★★★★★★&lt;br /&gt;
|Available upon clearing Chapter 3.&lt;br /&gt;
|-&lt;br /&gt;
|Soul Eraser&lt;br /&gt;
|&lt;br /&gt;
#Doc Robot Overloaded&lt;br /&gt;
#Giga Kuwagata&lt;br /&gt;
#Sparky&lt;br /&gt;
#Wafer Wagon&lt;br /&gt;
#Alastor&lt;br /&gt;
#Baskette Ball&lt;br /&gt;
#[[Hyper Picketman]]&lt;br /&gt;
#[[Yamato Man]]&lt;br /&gt;
#Giga Count 2.0&lt;br /&gt;
#Cloud Devil 2.0&lt;br /&gt;
#[[Alter Archive]]&lt;br /&gt;
#Duo&lt;br /&gt;
#[[Simulation Recon and Regulation Administration|SRARA]]&lt;br /&gt;
#[[Unununium]]&lt;br /&gt;
#[[Trio]]&lt;br /&gt;
#[[GameStop Duck|???]]&lt;br /&gt;
|1000 Bolts&lt;br /&gt;
|★★★★★★★&lt;br /&gt;
|Available upon clearing Chapter 3.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Much like The Arena, The Ultimate Choice is derived from a ''Kirby'' subgame; specifically, The Ultimate Choice from ''Kirby Star Allies'', with which it shares a similar difficulty level system. The names of each difficulty are lifted straight from the same game (except for Soul Melter).&lt;br /&gt;
* The maximum number of bolts possible to obtain in a Custom Battle is 3000 bolts.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero]]&lt;/div&gt;</summary>
		<author><name>Gannio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Submission_amount_bets&amp;diff=9012</id>
		<title>Submission amount bets</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Submission_amount_bets&amp;diff=9012"/>
				<updated>2018-12-02T06:35:08Z</updated>
		
		<summary type="html">&lt;p&gt;Gannio: Added my own guess. Cleaned up SuperStarDream's. Reorganized to ascending order again.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The guesses.png|thumb|right|200px|The original set of guesses for ''MaGMML2''.]]&lt;br /&gt;
'''Betting the amount of submissions''' has been a running joke in the ''MaGMML'' community ever since Discord servers for the contests were created. All three contests that have had major public Discord servers have engaged in some sort of betting, and it has become somewhat of a tradition to give whoever was the closest to the actual number of submissions a special role.&lt;br /&gt;
&lt;br /&gt;
== ''[[Make a Good Mega Man Level 2]]'' ==&lt;br /&gt;
The tradition originated during the development of this game. Several devteam members made guesses on February 15th, 2017 (approximately 4 days before the deadline). [[NaOH]]'s guess, [[81]], turned out to be exactly on the money, and she received a joke &amp;quot;Smartass&amp;quot; role.&lt;br /&gt;
&lt;br /&gt;
== ''[[Make a Good Mega Man Level 3]]'' ==&lt;br /&gt;
During the lead-up to [[Make a Good Mega Man Level 3]], guessing the submission count ended up being an officially tracked activity with all of the guesses kept in a pinned message list. The winner of this 'contest' is yet to be known. Here is a list of all tracked guesses, in ascending order:&lt;br /&gt;
&lt;br /&gt;
* '''TigerKiller003''': 97&lt;br /&gt;
* '''[[Yoshiatom]]''': 100&lt;br /&gt;
* '''That Brawl Mario Main''': 105&lt;br /&gt;
* '''[[TruffledToad]]''': 108&lt;br /&gt;
* '''[[CosmicGem]]''': 111&lt;br /&gt;
* '''[[Soulephant]]''': 112&lt;br /&gt;
* '''Kyubi''': 120&lt;br /&gt;
* '''Elwan''': 121&lt;br /&gt;
* '''[[BBLIR]]''': 123&lt;br /&gt;
* '''Fabián''': 124&lt;br /&gt;
* '''[[Schmidkalkan]]''': 126&lt;br /&gt;
* '''reflux''': 128&lt;br /&gt;
* '''[[MystSvin]]''': 131&lt;br /&gt;
* '''[[happygreenfrog]]''': 132&lt;br /&gt;
* '''[[CSketch]]''': 136&lt;br /&gt;
* '''Rhythm''': 137&lt;br /&gt;
* '''David van Muijden''': 137&lt;br /&gt;
* '''[[128-Up]]''': 139&lt;br /&gt;
* '''[[Riguor]]''': 140&lt;br /&gt;
* '''[[TimeLink]]''': 141&lt;br /&gt;
* '''[[Entity1037]]''': 146&lt;br /&gt;
* '''CHAOS_FANTAZY''': 146&lt;br /&gt;
* '''Lenny''': 147&lt;br /&gt;
* '''[[Eclipsestriker]]''': 150&lt;br /&gt;
* '''[[Big Fish]]''': 151&lt;br /&gt;
* '''[[Camwoodstock]]''': 152&lt;br /&gt;
* '''[[ParmaJon]]''': 153&lt;br /&gt;
* '''[[Garirry]]''': 160&lt;br /&gt;
* '''[[Alm]]''': 161&lt;br /&gt;
* '''[[Darkness]]''': 161&lt;br /&gt;
* '''[[MiniMacro]]''': 162&lt;br /&gt;
* '''[[NaOH]]''': 172&lt;br /&gt;
* '''[[CWU01P]]''': 174.65&lt;br /&gt;
* '''[[UberCatSR]]''': 175&lt;br /&gt;
* '''[[MegaVile]]''': 176&lt;br /&gt;
* '''[[StOil]]''': 180&lt;br /&gt;
* '''[[Gannio]]''': 180&lt;br /&gt;
* '''[[SuperStarDream]]''': 181&lt;br /&gt;
* '''[[Nitro Striker]]''': 190&lt;br /&gt;
* '''[[Zynx]]''': 194&lt;br /&gt;
* '''[[M-Jacq]]''': 196&lt;br /&gt;
* '''[[Samario]]''': 200&lt;br /&gt;
* '''[[LanternCorp Yohltel]]''': 226&lt;br /&gt;
* '''[[ThatOneEnder]]''': 231&lt;br /&gt;
* '''[[Pachy]]''': 256&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ''[[Make a Good 48 Hour Mega Man Level]]'' ===&lt;br /&gt;
Several submission guesses were informally made for this contest as well. [[TimeLink]] ended up being the closest, with an original guess of 110 (which initially seemed to be right, until several DQs were issued for various reasons), only 3 levels away from the actual total of 107.&lt;br /&gt;
&lt;br /&gt;
[[Category:Memes]]&lt;/div&gt;</summary>
		<author><name>Gannio</name></author>	</entry>

	</feed>