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		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hyperhippy92</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-05-24T03:55:29Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Bait_Bobber&amp;diff=26765</id>
		<title>Bait Bobber</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Bait_Bobber&amp;diff=26765"/>
				<updated>2025-02-02T02:31:31Z</updated>
		
		<summary type="html">&lt;p&gt;Hyperhippy92: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapondata&lt;br /&gt;
|align=right&lt;br /&gt;
|imagebg=#FFFFFF&lt;br /&gt;
|name=[[File:BaitBobberIcon.png|left]][[File:BaitBobberIcon.png|right]]Bait Bobber&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|programmer=[[Gannio]]&lt;br /&gt;
|boss=[[Reel Man]]&lt;br /&gt;
|eagainst=&lt;br /&gt;
|user=[[Mega Man]]&lt;br /&gt;
|at=&lt;br /&gt;
|cost=2 &lt;br /&gt;
|capacity=14 &lt;br /&gt;
|type=Explosive, Boomerang&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|appearances=[[Make a Good Mega Man Level 3|MaGMML3]]&lt;br /&gt;
|sprite=[[File:BaitBobberWep.png]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Bait Bobber''' is a Special Weapon originating from the ''Make a Good Mega Man Level'' series, based on [[Reel Man]]. It is a fishing line tipped with an explosive bobber, which can capture defeated enemies and launch them forwards as makeshift bombs.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 3''==&lt;br /&gt;
The concept of the Bait Bobber was originally submitted alongside Reel Man in the [[Make a Good Mega Man Robot Master]] contest. In ''[[Make a Good Mega Man Level 3]]'', the weapon appears as a [[Contest Weapon Data|Contest Weapon]] directly based on the submitted description. When fired, [[Mega Man]] launches a bobber a short distance ahead, with a thin line tethering it to the tip of his buster. The bobber initially flies a small distance upwards, before dropping down to the ground and automatically being reeled back in; pressing the Fire button will also reel it in. The initial trajectory of the Bait Bobber can be adjusted by holding Up or Down while firing. If the Bait Bobber lands in water, it will float up to the surface and only retract when the Fire button is pressed again.&lt;br /&gt;
&lt;br /&gt;
When an enemy is hit by the Bait Bobber, the weapon typically explodes on contact; a sufficiently weak(ened) enemy, however, will instead be &amp;quot;hooked&amp;quot; by the Bait Bobber and reeled in, becoming an explosive projectile the size of the captured enemy. The explosion is able to multihit enemies and pierce shields. Depending on the size of the caught enemy, it can also be used as a makeshift shield. The Bait Bobber otherwise functions as it normally would. Most minibosses and bosses are immune to being hooked by the Bait Bobber.&lt;br /&gt;
&lt;br /&gt;
The Bait Bobber is the primary tool used to fill in the [[Marine Compendium]]; catching a valid fish or aquatic enemy will add it to the Compendium. The first catch for each new entry will not become a projectile; it will instead flicker in place with the message &amp;quot;New Catch!&amp;quot; displayed above it, then disappear and leave behind a few bolts. All subsequent captures will behave as normal. Bosses in the Compendium will only be caught if the Bait Bobber delivers the finishing blow.&lt;br /&gt;
&lt;br /&gt;
By default, the Bait Bobber inflicts 3 points of damage to enemies. It is stronger against Aquatic and Cluster enemies, which take 4 damage from it. Against Bird, Flying, and Floating enemies, the Bait Bobber only does 1 damage. The damage from a captured enemy's explosion is more variable: if launched directly at an enemy, it will inflict 3 points of damage per hit; if it explodes while reeled in (e.g. walking directly into an enemy with it), the explosion is weaker, inflicting only 1 point of damage per hit. Against Aquatic and Cluster enemies, enemy explosions will always inflict 2 points of damage per hit, and 0.5 damage per hit against Flying and Floating enemies; whether the hooked enemy was cast out or not is irrelevant.&lt;br /&gt;
   &lt;br /&gt;
===Damage Table===&lt;br /&gt;
The first number is the damage from a direct hit with the bobber and/or a hooked enemy, while the second is the damage from the explosion released by a hooked enemy.&lt;br /&gt;
&lt;br /&gt;
====Devkit Bosses====&lt;br /&gt;
{{BosstableDevkit&lt;br /&gt;
|cut=1/1&lt;br /&gt;
|guts=2/2&lt;br /&gt;
|ice=1/1&lt;br /&gt;
|bomb=0/0&lt;br /&gt;
|fire=1/1&lt;br /&gt;
|oil=1/1&lt;br /&gt;
|metal=1/1&lt;br /&gt;
|air=1/1&lt;br /&gt;
|bubble=2/2&lt;br /&gt;
|quick=1/1&lt;br /&gt;
|crash=0/0&lt;br /&gt;
|flash=1/1&lt;br /&gt;
|heat=+3&lt;br /&gt;
|wood=1/1&lt;br /&gt;
|dragon=1/1&lt;br /&gt;
|picopico=2/3&lt;br /&gt;
|dozer=1/3&lt;br /&gt;
|gemini=1/1&lt;br /&gt;
|hard=2/2&lt;br /&gt;
|top=1/1&lt;br /&gt;
|spark=1/1&lt;br /&gt;
|kamegoro=1/1&lt;br /&gt;
|toad=2/2&lt;br /&gt;
|pharaoh=1/1&lt;br /&gt;
|dust=1/1&lt;br /&gt;
|metall=1/1&lt;br /&gt;
|gravity=1/1&lt;br /&gt;
|stone=2/2&lt;br /&gt;
|gyro=1/1&lt;br /&gt;
|dark4=2/2&lt;br /&gt;
|blizzard=1/1&lt;br /&gt;
|centaur=2/2&lt;br /&gt;
|plant=1/1&lt;br /&gt;
|yamato=1/1&lt;br /&gt;
|rounder=1/1&lt;br /&gt;
|piston=1/1&lt;br /&gt;
|splash=4/4&lt;br /&gt;
|hornet=1/3&lt;br /&gt;
|megamech=4/6&lt;br /&gt;
|honey=1/3&lt;br /&gt;
|commando=0/0&lt;br /&gt;
|chill=1/1&lt;br /&gt;
|solar=1/1&lt;br /&gt;
|enker=4/4&lt;br /&gt;
|quint=1/1&lt;br /&gt;
|punk=1/1&lt;br /&gt;
|suzy=1/1&lt;br /&gt;
|ballade=0/0&lt;br /&gt;
|huntera=1/1&lt;br /&gt;
|hunterb=1/1&lt;br /&gt;
|mercury=1/1&lt;br /&gt;
|saturn=1/1&lt;br /&gt;
|uranus=1/1&lt;br /&gt;
|iron=1/1&lt;br /&gt;
|grey=1/1&lt;br /&gt;
|dangan=1/1&lt;br /&gt;
|komuso=2/2&lt;br /&gt;
|sonic=4/4&lt;br /&gt;
|volt=1/1&lt;br /&gt;
|dyna=1/1&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Reel Man's submission initially named the weapon &amp;quot;Bait Gun&amp;quot;. This name was kept through much of ''MaGMML3'''s development, but was later renamed with rcrdcat's permission.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Weapons]][[Category:Contest Weapons]][[Category:Make a Good Mega Man Level 3 Weapons]]&lt;/div&gt;</summary>
		<author><name>Hyperhippy92</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Chill_Spike&amp;diff=25554</id>
		<title>Chill Spike</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Chill_Spike&amp;diff=25554"/>
				<updated>2024-10-18T10:18:17Z</updated>
		
		<summary type="html">&lt;p&gt;Hyperhippy92: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Weapondata&lt;br /&gt;
|align=right&lt;br /&gt;
|imagebg=#FFFFFF&lt;br /&gt;
|name=[[File:ChillSpikeIcon.png|left]][[File:ChillSpikeIconME.png|right]]Chill Spike&lt;br /&gt;
|image=[[File:ChillSpike.jpg|250px]]&lt;br /&gt;
|caption=Mega Man with the Chill Spike equipped.&lt;br /&gt;
|programmer= [[NaOH]]&lt;br /&gt;
|boss=[[Chill Man]]&lt;br /&gt;
|eagainst=[[Metal Man]], [[Centaur Man]], [[Quick Man]], [[Cloud Devil]], [[Wily Machine Arc]] (phase 2){{24H}}&amp;lt;br&amp;gt;[[Ice Man]], [[Fire Man]], [[Oil Man]], [[Quick Man]], [[Flash Man]], [[Heat Man]], [[Wood Man]], [[Mecha Dragon]], [[Top Man]], [[Toad Man]], [[Metall Daddy]], [[Gravity Man]], [[Stone Man]], [[Dark Man 4]], [[Centaur Man]], [[Plant Man]], [[Hornet Man]], [[Honey Woman]], [[Hunter Type A]], [[Hunter Type B]], [[Uranus]]{{Megamix}}&lt;br /&gt;
|user=[[Mega Man]]&amp;lt;br&amp;gt;[[Proto Man]]&amp;lt;br&amp;gt;[[Bass]]&lt;br /&gt;
|at=&lt;br /&gt;
|cost=1 unit&lt;br /&gt;
|capacity=28&lt;br /&gt;
|type=Ice, Immobilize, Floor, Trap, Arcing&lt;br /&gt;
|OffAppear=[[Mega Man 10]]&lt;br /&gt;
|appearances=[[Make a Good 24 Hour Mega Man Level|MaG24HMML]]&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|sprite=[[File:ChillSpikeWep.png]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Chill Spike''', also known as the Chilled Spike (チルドスパイク ''Chirudo Supaiku?'') in Japan, is [[Chill Man]]'s Special Weapon from ''[[Mega Man 10]]''. This weapon launches a special freezing gel which flies in a parabolic trajectory. An enemy hit by this liquid may freeze and become unable to move, similar to the effects of the [[Ice Slasher]]. The gel freezes when it strikes the ground or wall and forms razor-sharp icicles on the spot where it landed, which can be used as a trap.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good 24 Hour Mega Man Level''==&lt;br /&gt;
The Chill Spike was one of the weapons voted to appear in ''[[Make a Good 24 Hour Mega Man Level]]'', being one of the four weapons to receive the most votes (3 votes, or 50% of the votes). It mostly functions the same as in ''Mega Man 10'', except up to three spikes can be onscreen at at time, instead of just one.&lt;br /&gt;
&lt;br /&gt;
===Damage Table===&lt;br /&gt;
The order of damage listed is a liquid gel blob, then a fully-formed Chill Spike.&lt;br /&gt;
{{Bosstable24H&lt;br /&gt;
| top = 2/2&lt;br /&gt;
| metal = 1/4&lt;br /&gt;
| toad = 2/1&lt;br /&gt;
| centaur = 3/6&lt;br /&gt;
| quick = 2/4&lt;br /&gt;
| giga = 2/3&lt;br /&gt;
| cloud = 4/6&lt;br /&gt;
| arc1 = 0/0&lt;br /&gt;
| arc2 = 2/5&lt;br /&gt;
| arc3 = 0/0&lt;br /&gt;
| arc4 = 0/0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Megamix Engine==&lt;br /&gt;
The Chill Spike is included with the [[Megamix Engine]], being one of only two weapons from ''Make a Good 24 Hour Mega Man Level'' to be present (the other being the [[Super Arm]]). It is also an unlockable weapon in the Example Game, earned by defeating Chill Man. Like before, it remains virtually unchanged. Attacking with the gel dels 1 point of damage to enemies (while also freezing them if possible), and the spikes deal 2 points of damage. Nether form has special damage values.&lt;br /&gt;
&lt;br /&gt;
===Damage Table===&lt;br /&gt;
The order of damage listed is a liquid gel blob, then a fully-formed Chill Spike.&lt;br /&gt;
{{BosstableDevkit&lt;br /&gt;
|cut = 1/2&lt;br /&gt;
|guts = 1/2&lt;br /&gt;
|ice = 1/5&lt;br /&gt;
|bomb = 2/2&lt;br /&gt;
|fire = 2/4&lt;br /&gt;
|oil = 1/4&lt;br /&gt;
|metal = 1/1&lt;br /&gt;
|air = 1/2&lt;br /&gt;
|bubble = 1/1&lt;br /&gt;
|quick = 2/4&lt;br /&gt;
|crash = 1/2&lt;br /&gt;
|flash = 2/4&lt;br /&gt;
|heat = 2/4&lt;br /&gt;
|wood = 2/4&lt;br /&gt;
|dragon = 4/0&lt;br /&gt;
|picopico = 0/1&lt;br /&gt;
|dozer = 0/0&lt;br /&gt;
|gemini = 1/1&lt;br /&gt;
|hard = 0/1&lt;br /&gt;
|top = 2/5&lt;br /&gt;
|spark = 1/2&lt;br /&gt;
|kamegoro = 1/1&lt;br /&gt;
|toad = 1/4&lt;br /&gt;
|pharaoh = 1/2&lt;br /&gt;
|dust = 1/1&lt;br /&gt;
|metall = 2/5&lt;br /&gt;
|gravity = 1/4&lt;br /&gt;
|stone = 1/4&lt;br /&gt;
|gyro = 1/2&lt;br /&gt;
|dark4 = 1/4&lt;br /&gt;
|blizzard = 0/0&lt;br /&gt;
|centaur = 1/4&lt;br /&gt;
|plant = 2/4&lt;br /&gt;
|yamato = 1/2&lt;br /&gt;
|rounder = 1/1&lt;br /&gt;
|piston = 1/1&lt;br /&gt;
|splash = 1/1&lt;br /&gt;
|hornet = 3/6&lt;br /&gt;
|megamech = 0/0&lt;br /&gt;
|honey = 3/6&lt;br /&gt;
|commando = 1/1&lt;br /&gt;
|chill = 1/1&lt;br /&gt;
|solar = 1/1&lt;br /&gt;
|enker = 0/0&lt;br /&gt;
|quint = 1/0&lt;br /&gt;
|punk = 0/0&lt;br /&gt;
|suzy = 1/1&lt;br /&gt;
|ballade = 0/0&lt;br /&gt;
|huntera = 1/4&lt;br /&gt;
|hunterb = 1/4&lt;br /&gt;
|mercury = 0/0&lt;br /&gt;
|saturn = 0/2&lt;br /&gt;
|uranus = 1/4&lt;br /&gt;
|iron = 1/1&lt;br /&gt;
|grey = 0/0&lt;br /&gt;
|dangan = 1/2&lt;br /&gt;
|komuso = 0/0&lt;br /&gt;
|sonic = 2/2&lt;br /&gt;
|volt = 2/2&lt;br /&gt;
|dyna = 0/0&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In ''MaG24HMML'', the Chill Spike uses the sound effects of the [[Chill Man Block]] rather than the weapon's own sounds used in ''Mega Man 10''. This was later fixed in the [[Megamix Engine]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaG24HMML}}&lt;br /&gt;
[[Category:Weapons]][[Category:Make a Good 24 Hour Mega Man Level]]&lt;/div&gt;</summary>
		<author><name>Hyperhippy92</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Beat&amp;diff=25553</id>
		<title>Beat</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Beat&amp;diff=25553"/>
				<updated>2024-10-18T10:14:11Z</updated>
		
		<summary type="html">&lt;p&gt;Hyperhippy92: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapondata&lt;br /&gt;
|align=right&lt;br /&gt;
|imagebg=#FFFFFF&lt;br /&gt;
|name=[[File:BeatIcon.png|left]][[File:BeatIcon.png|right]]Beat&lt;br /&gt;
|image=[[File:BeatArt.png|250px]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|programmer=[[PhazonMotherBrain]]&lt;br /&gt;
|boss=&lt;br /&gt;
|eagainst=[[Dark Man 4]], [[Don Atetemino]] (Phase 2)&lt;br /&gt;
|user=[[Mega Man]]&lt;br /&gt;
|at= &lt;br /&gt;
|cost=Variable&lt;br /&gt;
|capacity=28&lt;br /&gt;
|type=Homing, Support, Healing, Item Grabbing&lt;br /&gt;
|OffAppear=[[Mega Man 5]]&amp;lt;br&amp;gt;[[Mega Man 6]]&amp;lt;br&amp;gt;[[Mega Man IV]]&amp;lt;br&amp;gt;[[Mega Man 7]]&amp;lt;br&amp;gt;[[Mega Man 8]]&amp;lt;br&amp;gt;[[Mega Man &amp;amp; Bass]]&amp;lt;br&amp;gt;[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]&amp;lt;br&amp;gt;[[Mega Man 9]]&amp;lt;br&amp;gt;[[Mega Man 10]]&amp;lt;br&amp;gt;[[Mega Man 11]]&lt;br /&gt;
|appearances=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (NPC)&amp;lt;br&amp;gt;[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (support unit)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML:EZ]] (cameo)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 3|MaGMML3]] (NPC)&lt;br /&gt;
|sprite=[[File:BeatWep.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
'''Beat''' (ビート ''Bīto'') is a support robot who first appeared in ''[[Mega Man 5]]'', and has reappeared in multiple games since. Created by Dr. Cossack to aid [[Mega Man]]'s efforts to preserve world peace, he has filled numerous roles since his debut; whether it be attacking enemies from a distance, saving Mega Man from bottomless pits, or providing shields to him on the field.&lt;br /&gt;
&lt;br /&gt;
Beat first appeared in the original ''[[Make a Good Mega Man Level]]'' and [[Make a Good Mega Man Level Remastered|its remake]] as an NPC; a role he reprised in ''[[Make a Good Mega Man Level 2]]''. In ''[[Make a Good 48 Hour Mega Man Level]]'', he returns to a more prominent role as a support item. Primarily, he attacks enemies as he did in ''Mega Man 5'', but by purchasing upgrades from [[Deleuze Pipi]], he can perform additional actions.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good 48 Hour Mega Man Level''==&lt;br /&gt;
Unlike the rest of ''MaG48HMML'''s weapons, Beat was not included in the [[Megamix Engine]], nor even the ''48 Hour'' devkit. Rather, he was included as an extra weapon available at the very start of the game – Mega Man is in fact railroaded into finding him at the Avian Kingdom before he can access any levels. At his most basic, Beat works like a hybrid between his ''Mega Man 5'' and ''[[Mega Man 6]]'' appearances: Like the latter, he will target and attack enemies while ignoring bosses, but like the former, he won't kill everything in one hit, and each hit costs a set amount of ammo.&lt;br /&gt;
&lt;br /&gt;
With upgrades from Deleuze Pipi, Beat can perform additional functions, all of which can be toggled on or off from the pause menu. The full list is as follows:&lt;br /&gt;
* '''Beat Attack:''' Available from the start, Beat will target the nearest enemy and fly towards it, dealing damage before returning to Mega Man. With the Enhanced Sensors upgrade, Beat will target and damage bosses as well, and the Drill Beak upgrade boosts his attack (but not against bosses) while letting him pierce shields. This attack costs 2 bars of ammo by default.&lt;br /&gt;
* '''Beat Rescue:''' When Mega Man falls into a bottomless pit, Beat will pull him back out, saving him from death. However, he has to land on solid ground before Beat tires out and drops him – Beat will not rescue him again if he falls while Beat is recovering from a previous rescue attempt, nor if he lacks sufficient ammo. With the Legendary Wings upgrade, Beat can carry Mega Man for a longer period of time before dropping him. This function costs 7 bars of ammo by default, though in the hub he can do this infinitely.&lt;br /&gt;
* '''Beat Roost:''' By holding both the Down and Shoot keys when below full health, Beat will circle Mega Man and gradually restore health. Normally, this costs only 1 ammo per healthbar restored, but if Mega Man takes damage, he will waste 4 bars of ammo. Beat Roost will not work if Beat Medic is in effect.&lt;br /&gt;
* '''Beat Fetch:''' Beat will target any onscreen items and carry them to Mega Man, excluding Keys, Key Coins, and [[Energy Element]]s. With the Fortified Talons upgrade, he will carry E-Tanks, W-Tanks, and M-Tanks (at an extra ammo cost). This function costs 1 bar of ammo for each item obtained.&lt;br /&gt;
* '''Beat Medic:''' By holding down both the Down and Shoot keys when below full health, Beat will create large health pickups and drop them on Mega Man. This move costs 4 bars of ammo per health pickup. This function acts as an upgraded Beat Roost, which it disables entirely if enabled.&lt;br /&gt;
&lt;br /&gt;
As a weapon, Beat has no special damage values; by default, he deals 2 points of damage to all enemies, and only 1 to the vast majority of bosses, with only a few exceptions.&lt;br /&gt;
&lt;br /&gt;
===Damage Table===&lt;br /&gt;
====Devkit Bosses====&lt;br /&gt;
{{BosstableDevkit48H&lt;br /&gt;
|cut=1&lt;br /&gt;
|guts=1&lt;br /&gt;
|bomb=1&lt;br /&gt;
|fire=1&lt;br /&gt;
|oil=1&lt;br /&gt;
|metal=1&lt;br /&gt;
|air=1&lt;br /&gt;
|bubble=1&lt;br /&gt;
|quick=1&lt;br /&gt;
|crash=1&lt;br /&gt;
|flash=1&lt;br /&gt;
|heat=1&lt;br /&gt;
|wood=1&lt;br /&gt;
|gemini=1&lt;br /&gt;
|top=1&lt;br /&gt;
|spark=1&lt;br /&gt;
|kamegoro=1&lt;br /&gt;
|toad=1&lt;br /&gt;
|pharaoh=1&lt;br /&gt;
|dust=1&lt;br /&gt;
|metall=1&lt;br /&gt;
|gravity=1&lt;br /&gt;
|stone=1&lt;br /&gt;
|gyro=1&lt;br /&gt;
|dark4=3&lt;br /&gt;
|blizzard=1&lt;br /&gt;
|plant=1&lt;br /&gt;
|rounder=1&lt;br /&gt;
|piston=1&lt;br /&gt;
|megamech=1&lt;br /&gt;
|honey=1&lt;br /&gt;
|commando=1&lt;br /&gt;
|chill=1&lt;br /&gt;
|solar=1&lt;br /&gt;
|enker=1&lt;br /&gt;
|quint=1&lt;br /&gt;
|punk=1&lt;br /&gt;
|suzy=1&lt;br /&gt;
|ballade=1&lt;br /&gt;
|huntera=1&lt;br /&gt;
|mercury=1&lt;br /&gt;
|saturn=1&lt;br /&gt;
|uranus=1&lt;br /&gt;
|iron=1&lt;br /&gt;
|grey=1&lt;br /&gt;
|dangan=1&lt;br /&gt;
|komuso=1&lt;br /&gt;
|sonic=1&lt;br /&gt;
|dyna=1&lt;br /&gt;
}}&lt;br /&gt;
====Custom Bosses====&lt;br /&gt;
{{Bosstable48H&lt;br /&gt;
|kamikamin=1&lt;br /&gt;
|dockalocker=1&lt;br /&gt;
|blocky=1&lt;br /&gt;
|square=1&lt;br /&gt;
|bombEXE=1&lt;br /&gt;
|bandana=2&lt;br /&gt;
|quicklight=1&lt;br /&gt;
|quickdark=1&lt;br /&gt;
|darkwing=1&lt;br /&gt;
|berserker=2&lt;br /&gt;
|fireemoji=1&lt;br /&gt;
|lich=1&lt;br /&gt;
|elysia=1&lt;br /&gt;
|notnapalm=1&lt;br /&gt;
|statue=1&lt;br /&gt;
|seaking=1&lt;br /&gt;
|shinsopod=1&lt;br /&gt;
|atetemino=1/2&lt;br /&gt;
|imposter=1&lt;br /&gt;
|pirate=1&lt;br /&gt;
}}&lt;br /&gt;
* For [[Don Atetemino]], damage is listed for his first phase, then his second.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Beat's ''MaG48HMML'' appearance was first revealed to the public in the game's first trailer, as a brief clip of him next to Mega Man in [[Ancient Ziggurat]]. Surprisingly, no-one noticed him for some time; the first one who did, [[MaestroSinc]], had a [[Peat]] NPC in [[Sarge]]'s Special Weapon Bootcamp named after him in his honour.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Weapons]][[Category:Make a Good 48 Hour Mega Man Level Weapons]]&lt;/div&gt;</summary>
		<author><name>Hyperhippy92</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Beat&amp;diff=25552</id>
		<title>Beat</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Beat&amp;diff=25552"/>
				<updated>2024-10-18T10:12:18Z</updated>
		
		<summary type="html">&lt;p&gt;Hyperhippy92: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapondata&lt;br /&gt;
|align=right&lt;br /&gt;
|imagebg=#FFFFFF&lt;br /&gt;
|name=[[File:BeatIcon.png|left]][[File:BeatIcon.png|right]]Beat&lt;br /&gt;
|image=[[File:BeatArt.png|250px]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|programmer=[[PhazonMotherBrain]]&lt;br /&gt;
|boss=&lt;br /&gt;
|eagainst=[[Dark Man 4]], [[Don Atetemino]] (Phase 2)&lt;br /&gt;
|user=[[Mega Man]]&lt;br /&gt;
|at= &lt;br /&gt;
|cost=Variable&lt;br /&gt;
|capacity=28&lt;br /&gt;
|type=Homing, Support, Healing, Item grabbing&lt;br /&gt;
|OffAppear=[[Mega Man 5]]&amp;lt;br&amp;gt;[[Mega Man 6]]&amp;lt;br&amp;gt;[[Mega Man IV]]&amp;lt;br&amp;gt;[[Mega Man 7]]&amp;lt;br&amp;gt;[[Mega Man 8]]&amp;lt;br&amp;gt;[[Mega Man &amp;amp; Bass]]&amp;lt;br&amp;gt;[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]&amp;lt;br&amp;gt;[[Mega Man 9]]&amp;lt;br&amp;gt;[[Mega Man 10]]&amp;lt;br&amp;gt;[[Mega Man 11]]&lt;br /&gt;
|appearances=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (NPC)&amp;lt;br&amp;gt;[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (support unit)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (cameo)&lt;br /&gt;
|sprite=[[File:BeatWep.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
'''Beat''' (ビート ''Bīto'') is a support robot who first appeared in ''[[Mega Man 5]]'', and has reappeared in multiple games since. Created by Dr. Cossack to aid [[Mega Man]]'s efforts to preserve world peace, he has filled numerous roles since his debut; whether it be attacking enemies from a distance, saving Mega Man from bottomless pits, or providing shields to him on the field.&lt;br /&gt;
&lt;br /&gt;
Beat first appeared in the original ''[[Make a Good Mega Man Level]]'' and [[Make a Good Mega Man Level Remastered|its remake]] as an NPC; a role he reprised in ''[[Make a Good Mega Man Level 2]]''. In ''[[Make a Good 48 Hour Mega Man Level]]'', he returns to a more prominent role as a support item. Primarily, he attacks enemies as he did in ''Mega Man 5'', but by purchasing upgrades from [[Deleuze Pipi]], he can perform additional actions.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good 48 Hour Mega Man Level''==&lt;br /&gt;
Unlike the rest of ''MaG48HMML'''s weapons, Beat was not included in the [[Megamix Engine]], nor even the ''48 Hour'' devkit. Rather, he was included as an extra weapon available at the very start of the game – Mega Man is in fact railroaded into finding him at the Avian Kingdom before he can access any levels. At his most basic, Beat works like a hybrid between his ''Mega Man 5'' and ''[[Mega Man 6]]'' appearances: Like the latter, he will target and attack enemies while ignoring bosses, but like the former, he won't kill everything in one hit, and each hit costs a set amount of ammo.&lt;br /&gt;
&lt;br /&gt;
With upgrades from Deleuze Pipi, Beat can perform additional functions, all of which can be toggled on or off from the pause menu. The full list is as follows:&lt;br /&gt;
* '''Beat Attack:''' Available from the start, Beat will target the nearest enemy and fly towards it, dealing damage before returning to Mega Man. With the Enhanced Sensors upgrade, Beat will target and damage bosses as well, and the Drill Beak upgrade boosts his attack (but not against bosses) while letting him pierce shields. This attack costs 2 bars of ammo by default.&lt;br /&gt;
* '''Beat Rescue:''' When Mega Man falls into a bottomless pit, Beat will pull him back out, saving him from death. However, he has to land on solid ground before Beat tires out and drops him – Beat will not rescue him again if he falls while Beat is recovering from a previous rescue attempt, nor if he lacks sufficient ammo. With the Legendary Wings upgrade, Beat can carry Mega Man for a longer period of time before dropping him. This function costs 7 bars of ammo by default, though in the hub he can do this infinitely.&lt;br /&gt;
* '''Beat Roost:''' By holding both the Down and Shoot keys when below full health, Beat will circle Mega Man and gradually restore health. Normally, this costs only 1 ammo per healthbar restored, but if Mega Man takes damage, he will waste 4 bars of ammo. Beat Roost will not work if Beat Medic is in effect.&lt;br /&gt;
* '''Beat Fetch:''' Beat will target any onscreen items and carry them to Mega Man, excluding Keys, Key Coins, and [[Energy Element]]s. With the Fortified Talons upgrade, he will carry E-Tanks, W-Tanks, and M-Tanks (at an extra ammo cost). This function costs 1 bar of ammo for each item obtained.&lt;br /&gt;
* '''Beat Medic:''' By holding down both the Down and Shoot keys when below full health, Beat will create large health pickups and drop them on Mega Man. This move costs 4 bars of ammo per health pickup. This function acts as an upgraded Beat Roost, which it disables entirely if enabled.&lt;br /&gt;
&lt;br /&gt;
As a weapon, Beat has no special damage values; by default, he deals 2 points of damage to all enemies, and only 1 to the vast majority of bosses, with only a few exceptions.&lt;br /&gt;
&lt;br /&gt;
===Damage Table===&lt;br /&gt;
====Devkit Bosses====&lt;br /&gt;
{{BosstableDevkit48H&lt;br /&gt;
|cut=1&lt;br /&gt;
|guts=1&lt;br /&gt;
|bomb=1&lt;br /&gt;
|fire=1&lt;br /&gt;
|oil=1&lt;br /&gt;
|metal=1&lt;br /&gt;
|air=1&lt;br /&gt;
|bubble=1&lt;br /&gt;
|quick=1&lt;br /&gt;
|crash=1&lt;br /&gt;
|flash=1&lt;br /&gt;
|heat=1&lt;br /&gt;
|wood=1&lt;br /&gt;
|gemini=1&lt;br /&gt;
|top=1&lt;br /&gt;
|spark=1&lt;br /&gt;
|kamegoro=1&lt;br /&gt;
|toad=1&lt;br /&gt;
|pharaoh=1&lt;br /&gt;
|dust=1&lt;br /&gt;
|metall=1&lt;br /&gt;
|gravity=1&lt;br /&gt;
|stone=1&lt;br /&gt;
|gyro=1&lt;br /&gt;
|dark4=3&lt;br /&gt;
|blizzard=1&lt;br /&gt;
|plant=1&lt;br /&gt;
|rounder=1&lt;br /&gt;
|piston=1&lt;br /&gt;
|megamech=1&lt;br /&gt;
|honey=1&lt;br /&gt;
|commando=1&lt;br /&gt;
|chill=1&lt;br /&gt;
|solar=1&lt;br /&gt;
|enker=1&lt;br /&gt;
|quint=1&lt;br /&gt;
|punk=1&lt;br /&gt;
|suzy=1&lt;br /&gt;
|ballade=1&lt;br /&gt;
|huntera=1&lt;br /&gt;
|mercury=1&lt;br /&gt;
|saturn=1&lt;br /&gt;
|uranus=1&lt;br /&gt;
|iron=1&lt;br /&gt;
|grey=1&lt;br /&gt;
|dangan=1&lt;br /&gt;
|komuso=1&lt;br /&gt;
|sonic=1&lt;br /&gt;
|dyna=1&lt;br /&gt;
}}&lt;br /&gt;
====Custom Bosses====&lt;br /&gt;
{{Bosstable48H&lt;br /&gt;
|kamikamin=1&lt;br /&gt;
|dockalocker=1&lt;br /&gt;
|blocky=1&lt;br /&gt;
|square=1&lt;br /&gt;
|bombEXE=1&lt;br /&gt;
|bandana=2&lt;br /&gt;
|quicklight=1&lt;br /&gt;
|quickdark=1&lt;br /&gt;
|darkwing=1&lt;br /&gt;
|berserker=2&lt;br /&gt;
|fireemoji=1&lt;br /&gt;
|lich=1&lt;br /&gt;
|elysia=1&lt;br /&gt;
|notnapalm=1&lt;br /&gt;
|statue=1&lt;br /&gt;
|seaking=1&lt;br /&gt;
|shinsopod=1&lt;br /&gt;
|atetemino=1/2&lt;br /&gt;
|imposter=1&lt;br /&gt;
|pirate=1&lt;br /&gt;
}}&lt;br /&gt;
* For [[Don Atetemino]], damage is listed for his first phase, then his second.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Beat's ''MaG48HMML'' appearance was first revealed to the public in the game's first trailer, as a brief clip of him next to Mega Man in [[Ancient Ziggurat]]. Surprisingly, no-one noticed him for some time; the first one who did, [[MaestroSinc]], had a [[Peat]] NPC in [[Sarge]]'s Special Weapon Bootcamp named after him in his honour.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Weapons]][[Category:Make a Good 48 Hour Mega Man Level Weapons]]&lt;/div&gt;</summary>
		<author><name>Hyperhippy92</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Concrete_Shot&amp;diff=25551</id>
		<title>Concrete Shot</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Concrete_Shot&amp;diff=25551"/>
				<updated>2024-10-18T10:09:30Z</updated>
		
		<summary type="html">&lt;p&gt;Hyperhippy92: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapondata&lt;br /&gt;
|align=right&lt;br /&gt;
|imagebg=#FFFFFF&lt;br /&gt;
|name=[[File:ConcreteShotIcon.png|left]][[File:ConcreteShotIcon.png|right]]Concrete Shot&lt;br /&gt;
|image=[[File:MM9-ConcreteShot-Art.jpg|250px]]&lt;br /&gt;
|caption=Mega Man with the Concrete Shot equipped.&lt;br /&gt;
|programmer=[[snoruntpyro]]&lt;br /&gt;
|boss=Concrete Man&lt;br /&gt;
|eagainst=[[Cut Man]], [[Fire Man]], [[Top Man]], [[Kamegoro Maker]], [[Dust Man]], [[Quint]], [[Saturn]], [[Dangan Man]], [[Kamikamin (Box Cartel)|Kamikamin]], [[Wander Bell|Bandana Wander Bell]], [[Merserker|Berserker Merserker]]&lt;br /&gt;
|user=[[Mega Man]]&amp;lt;br&amp;gt;[[Proto Man]]&lt;br /&gt;
|at=&lt;br /&gt;
|cost=2 units&lt;br /&gt;
|capacity=14&lt;br /&gt;
|type= Support, Arcing&lt;br /&gt;
|OffAppear=[[Mega Man 9]]&lt;br /&gt;
|appearances=[[Make a Good 48 Hour Mega Man Level|MaG48HMML]]&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|sprite=[[File:ConcreteShotWep.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Concrete Shot''' (コンクリートショット ''Konkurīto Shotto'') is Concrete Man's Special Weapon from ''[[Mega Man 9]]''. It is a blob of concrete that turns into a solid block when it hits a surface, cracking and crumbling after a short period of time. [[Mega Man]] and [[Proto Man]] can use the block as a platform, but it will crack even faster if they do so. If the blob destroys an enemy, a block will be created where the enemy was standing; however, the block will fall to the ground instead of floating in the air like blocks created from blobs that make contact with solid surfaces. The shot can also freeze [[Magma Beam]]s and block [[Wily 4 Laser]]s.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good 48 Hour Mega Man Level''==&lt;br /&gt;
Concrete Shot is one of the weapons in ''[[Make a Good 48 Hour Mega Man Level]]'', included to test platform-creating weapons. The weapon functions mostly the same as it did in ''Mega Man 9'', except it can now also block [[Quick Laser]]s. It also deals five points of damage to enemies in the Flying category.&lt;br /&gt;
&lt;br /&gt;
===Damage Table===&lt;br /&gt;
====Devkit Bosses====&lt;br /&gt;
{{BosstableDevkit48H&lt;br /&gt;
|cut=4&lt;br /&gt;
|guts=1&lt;br /&gt;
|bomb=2&lt;br /&gt;
|fire=4&lt;br /&gt;
|oil=1&lt;br /&gt;
|metal=1&lt;br /&gt;
|air=2&lt;br /&gt;
|bubble=2&lt;br /&gt;
|quick=2&lt;br /&gt;
|crash=2&lt;br /&gt;
|flash=2&lt;br /&gt;
|heat=2&lt;br /&gt;
|wood=2&lt;br /&gt;
|gemini=1&lt;br /&gt;
|top=5&lt;br /&gt;
|spark=1&lt;br /&gt;
|kamegoro=3&lt;br /&gt;
|toad=3&lt;br /&gt;
|pharaoh=1&lt;br /&gt;
|dust=4&lt;br /&gt;
|metall=1&lt;br /&gt;
|gravity=1&lt;br /&gt;
|stone=2&lt;br /&gt;
|gyro=2&lt;br /&gt;
|dark4=1&lt;br /&gt;
|blizzard=2&lt;br /&gt;
|plant=3&lt;br /&gt;
|rounder=2&lt;br /&gt;
|piston=1&lt;br /&gt;
|megamech=1&lt;br /&gt;
|honey=1&lt;br /&gt;
|commando=1&lt;br /&gt;
|chill=1&lt;br /&gt;
|solar=1&lt;br /&gt;
|enker=1&lt;br /&gt;
|quint=4&lt;br /&gt;
|punk=1&lt;br /&gt;
|suzy=1&lt;br /&gt;
|ballade=1&lt;br /&gt;
|huntera=1&lt;br /&gt;
|mercury=3&lt;br /&gt;
|saturn=4&lt;br /&gt;
|uranus=1&lt;br /&gt;
|iron=1&lt;br /&gt;
|grey=2&lt;br /&gt;
|dangan=4&lt;br /&gt;
|komuso=1&lt;br /&gt;
|sonic=2&lt;br /&gt;
|dyna=1&lt;br /&gt;
}}&lt;br /&gt;
====Custom Bosses====&lt;br /&gt;
{{Bosstable48H&lt;br /&gt;
|kamikamin=3&lt;br /&gt;
|dockalocker=1&lt;br /&gt;
|blocky=1&lt;br /&gt;
|square=1&lt;br /&gt;
|bombEXE=2&lt;br /&gt;
|bandana=3&lt;br /&gt;
|quicklight=0&lt;br /&gt;
|quickdark=0&lt;br /&gt;
|darkwing=3&lt;br /&gt;
|berserker=5&lt;br /&gt;
|fireemoji=1&lt;br /&gt;
|lich=3&lt;br /&gt;
|elysia=N/A&lt;br /&gt;
|notnapalm=N/A&lt;br /&gt;
|statue=0&lt;br /&gt;
|seaking=1&lt;br /&gt;
|shinsopod=3&lt;br /&gt;
|atetemino=1/1&lt;br /&gt;
|imposter=2&lt;br /&gt;
|pirate=2&lt;br /&gt;
}}&lt;br /&gt;
* For [[Don Atetemino]], damage is listed for his first phase, then his second.&lt;br /&gt;
* N/A indicates a boss where the Concrete Shot cannot be used.&lt;br /&gt;
&lt;br /&gt;
==Megamix Engine==&lt;br /&gt;
The Concrete Shot is included with the [[Megamix Engine]], and is identical to its appearance in ''MaG48HMML''.&lt;br /&gt;
&lt;br /&gt;
===Damage Table===&lt;br /&gt;
{{BosstableDevkit&lt;br /&gt;
|cut=4&lt;br /&gt;
|guts=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|bomb=2&lt;br /&gt;
|fire=4&lt;br /&gt;
|oil=1&lt;br /&gt;
|metal=1&lt;br /&gt;
|air=2&lt;br /&gt;
|bubble=2&lt;br /&gt;
|quick=2&lt;br /&gt;
|crash=2&lt;br /&gt;
|flash=2&lt;br /&gt;
|heat=2&lt;br /&gt;
|wood=2&lt;br /&gt;
|dragon=1&lt;br /&gt;
|picopico=2&lt;br /&gt;
|dozer=1&lt;br /&gt;
|gemini=1&lt;br /&gt;
|hard=1&lt;br /&gt;
|top=5&lt;br /&gt;
|spark=1&lt;br /&gt;
|kamegoro=3&lt;br /&gt;
|toad=3&lt;br /&gt;
|pharaoh=1&lt;br /&gt;
|dust=4&lt;br /&gt;
|metall=1&lt;br /&gt;
|gravity=1&lt;br /&gt;
|stone=2&lt;br /&gt;
|gyro=2&lt;br /&gt;
|dark4=1&lt;br /&gt;
|blizzard=2&lt;br /&gt;
|centaur=1&lt;br /&gt;
|plant=3&lt;br /&gt;
|yamato=1&lt;br /&gt;
|rounder=2&lt;br /&gt;
|piston=1&lt;br /&gt;
|splash=1&lt;br /&gt;
|hornet=1&lt;br /&gt;
|megamech=1&lt;br /&gt;
|honey=1&lt;br /&gt;
|commando=1&lt;br /&gt;
|chill=1&lt;br /&gt;
|solar=1&lt;br /&gt;
|enker=1&lt;br /&gt;
|quint=4&lt;br /&gt;
|punk=1&lt;br /&gt;
|suzy=1&lt;br /&gt;
|ballade=1&lt;br /&gt;
|huntera=1&lt;br /&gt;
|hunterb=1&lt;br /&gt;
|mercury=3&lt;br /&gt;
|saturn=4&lt;br /&gt;
|uranus=1&lt;br /&gt;
|iron=1&lt;br /&gt;
|grey=2&lt;br /&gt;
|dangan=4&lt;br /&gt;
|komuso=1&lt;br /&gt;
|sonic=2&lt;br /&gt;
|volt=1&lt;br /&gt;
|dyna=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Weapons]][[Category:Make a Good 48 Hour Mega Man Level Weapons]]&lt;/div&gt;</summary>
		<author><name>Hyperhippy92</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Salt_Water&amp;diff=25550</id>
		<title>Salt Water</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Salt_Water&amp;diff=25550"/>
				<updated>2024-10-18T10:08:10Z</updated>
		
		<summary type="html">&lt;p&gt;Hyperhippy92: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapondata&lt;br /&gt;
|align=right&lt;br /&gt;
|imagebg=#FFFFFF&lt;br /&gt;
|name=[[File:SaltWaterIcon.png|left]][[File:SaltWaterIcon.png|right]]Salt Water&lt;br /&gt;
|image=[[File:MMV-SaltWater-Art.jpg|250px]]&lt;br /&gt;
|caption=Mega Man with the Salt Water equipped.&lt;br /&gt;
|programmer=[[Spin Attaxx]]&lt;br /&gt;
|boss=Neptune&lt;br /&gt;
|eagainst=[[Metal Man]], [[Metall Daddy]], [[Stone Man]], [[Commando Man]], [[Punk]], [[Blocky (Box Cartel)|Blocky]], [[Quick Man|Quick Man Duo]] (normal), [[Sonic Man|Lich Man]], [[Sea King: The Aftermath]]{{48H}}&amp;lt;br&amp;gt;[[Picopico-kun]], [[Hard Man]], [[Volt Man]]{{Megamix}}&lt;br /&gt;
|user=[[Mega Man]]&lt;br /&gt;
|at= &lt;br /&gt;
|cost=1 unit&lt;br /&gt;
|capacity=28&lt;br /&gt;
|type=Water, Split, Multihit, Multi-Direction, Arcing&lt;br /&gt;
|OffAppear=[[Mega Man V]]&lt;br /&gt;
|appearances=[[Make a Good 48 Hour Mega Man Level|MaG48HMML]]&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|sprite=[[File:SaltWaterWep.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Salt Water''' (ソルトウォーター ''Soruto Wōtā'') is Neptune's Special Weapon from ''[[Mega Man V]]''. With it, [[Mega Man]] fires a large ball of water that travels forward in a small arc, and can be aimed up or down in addition to straight ahead. Upon landing on the floor or a wall, the ball makes a splash and splits into three smaller drops; the direction each drop goes depends on where the ball landed.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good 48 Hour Mega Man Level''==&lt;br /&gt;
The Salt Water is one of the weapons included in ''[[Make a Good 48 Hour Mega Man Level]]'', voted in from a pool of the least-voted Multihit weapons from the ''[[Make a Good Mega Man Level 3]]'' weapon poll. Unlike in ''Mega Man V'', the weapon and its smaller drops do not disappear upon contact with enemies, but instead go through them, inflicting multiple hits.&lt;br /&gt;
&lt;br /&gt;
By default, it does two points of damage to enemies. Notably, Salt Water is effective on little to no fire-based enemies, bosses, and hazards (with the [[Rain Flush]] taking most of those attributes). Instead, it works well on bulky enemies and minibosses, doing three points of damage to Semi Bulky enemies, and four to Bulky enemies.&lt;br /&gt;
&lt;br /&gt;
===Damage Table===&lt;br /&gt;
====Devkit Bosses====&lt;br /&gt;
{{BosstableDevkit48H&lt;br /&gt;
|cut=1&lt;br /&gt;
|guts=2&lt;br /&gt;
|bomb=2&lt;br /&gt;
|fire=2&lt;br /&gt;
|oil=2&lt;br /&gt;
|metal=4&lt;br /&gt;
|air=2&lt;br /&gt;
|bubble=1&lt;br /&gt;
|quick=0&lt;br /&gt;
|crash=2&lt;br /&gt;
|flash=2&lt;br /&gt;
|heat=2&lt;br /&gt;
|wood=0&lt;br /&gt;
|gemini=1&lt;br /&gt;
|top=1&lt;br /&gt;
|spark=2&lt;br /&gt;
|kamegoro=1&lt;br /&gt;
|toad=2&lt;br /&gt;
|pharaoh=2&lt;br /&gt;
|dust=1&lt;br /&gt;
|metall=4†&lt;br /&gt;
|gravity=1&lt;br /&gt;
|stone=4&lt;br /&gt;
|gyro=1&lt;br /&gt;
|dark4=2&lt;br /&gt;
|blizzard=1&lt;br /&gt;
|plant=2&lt;br /&gt;
|rounder=1&lt;br /&gt;
|piston=2&lt;br /&gt;
|megamech=1&lt;br /&gt;
|honey=1&lt;br /&gt;
|commando=5&lt;br /&gt;
|chill=1&lt;br /&gt;
|solar=2&lt;br /&gt;
|enker=2&lt;br /&gt;
|quint=1&lt;br /&gt;
|punk=5&lt;br /&gt;
|suzy=2&lt;br /&gt;
|ballade=1&lt;br /&gt;
|huntera=1&lt;br /&gt;
|mercury=2&lt;br /&gt;
|saturn=0&lt;br /&gt;
|uranus=0&lt;br /&gt;
|iron=2&lt;br /&gt;
|grey=1&lt;br /&gt;
|dangan=2&lt;br /&gt;
|komuso=2&lt;br /&gt;
|sonic=0&lt;br /&gt;
|dyna=2&lt;br /&gt;
}}&lt;br /&gt;
====Custom Bosses====&lt;br /&gt;
{{Bosstable48H&lt;br /&gt;
|kamikamin=1&lt;br /&gt;
|dockalocker=1&lt;br /&gt;
|blocky=4&lt;br /&gt;
|square=1&lt;br /&gt;
|bombEXE=2&lt;br /&gt;
|bandana=2&lt;br /&gt;
|quicklight=9&lt;br /&gt;
|quickdark=0&lt;br /&gt;
|darkwing=2&lt;br /&gt;
|berserker=2&lt;br /&gt;
|fireemoji=2&lt;br /&gt;
|lich=4&lt;br /&gt;
|elysia=1&lt;br /&gt;
|notnapalm=1&lt;br /&gt;
|statue=1&lt;br /&gt;
|seaking=3&lt;br /&gt;
|shinsopod=3&lt;br /&gt;
|atetemino=1/1&lt;br /&gt;
|imposter=1&lt;br /&gt;
|pirate=2&lt;br /&gt;
}}&lt;br /&gt;
* For [[Don Atetemino]], damage is listed for his first phase, then his second.&lt;br /&gt;
* †In [[Sleet Citadel]], the Salt Water does 1 point of damage to [[Metall Daddy]].&lt;br /&gt;
&lt;br /&gt;
==Megamix Engine==&lt;br /&gt;
The Salt Water is included with the [[Megamix Engine]], and is identical to its appearance in ''MaG48HMML''.&lt;br /&gt;
&lt;br /&gt;
===Damage Table===&lt;br /&gt;
{{BosstableDevkit&lt;br /&gt;
|cut=1&lt;br /&gt;
|guts=2&lt;br /&gt;
|ice=1&lt;br /&gt;
|bomb=2&lt;br /&gt;
|fire=2&lt;br /&gt;
|oil=2&lt;br /&gt;
|metal=4&lt;br /&gt;
|air=2&lt;br /&gt;
|bubble=1&lt;br /&gt;
|quick=0&lt;br /&gt;
|crash=2&lt;br /&gt;
|flash=2&lt;br /&gt;
|heat=2&lt;br /&gt;
|wood=0&lt;br /&gt;
|dragon=0&lt;br /&gt;
|picopico=3&lt;br /&gt;
|dozer=2&lt;br /&gt;
|gemini=1&lt;br /&gt;
|hard=4&lt;br /&gt;
|top=1&lt;br /&gt;
|spark=2&lt;br /&gt;
|kamegoro=1&lt;br /&gt;
|toad=2&lt;br /&gt;
|pharaoh=2&lt;br /&gt;
|dust=1&lt;br /&gt;
|metall=4&lt;br /&gt;
|gravity=1&lt;br /&gt;
|stone=4&lt;br /&gt;
|gyro=1&lt;br /&gt;
|dark4=2&lt;br /&gt;
|blizzard=3&lt;br /&gt;
|centaur=1&lt;br /&gt;
|plant=2&lt;br /&gt;
|yamato=1&lt;br /&gt;
|rounder=1&lt;br /&gt;
|piston=2&lt;br /&gt;
|splash=0&lt;br /&gt;
|hornet=1&lt;br /&gt;
|megamech=1&lt;br /&gt;
|honey=1&lt;br /&gt;
|commando=5&lt;br /&gt;
|chill=1&lt;br /&gt;
|solar=2&lt;br /&gt;
|enker=2&lt;br /&gt;
|quint=1&lt;br /&gt;
|punk=5&lt;br /&gt;
|suzy=2&lt;br /&gt;
|ballade=1&lt;br /&gt;
|huntera=1&lt;br /&gt;
|hunterb=2&lt;br /&gt;
|mercury=2&lt;br /&gt;
|saturn=0&lt;br /&gt;
|uranus=0&lt;br /&gt;
|iron=2&lt;br /&gt;
|grey=1&lt;br /&gt;
|dangan=2&lt;br /&gt;
|komuso=2&lt;br /&gt;
|sonic=0&lt;br /&gt;
|volt=4&lt;br /&gt;
|dyna=2&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In ''Mega Man V'', Mega Man uses a throwing sprite for the Salt Water instead of his usual shooting sprite. The [[Megamix Engine]] currently uses his shooting sprite to better reflect the weapon's official artwork (where Mega Man uses his buster), though this change was reverted for ''MaG48HMML'' (which uses throwing sprites instead).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Weapons]][[Category:Make a Good 48 Hour Mega Man Level Weapons]]&lt;/div&gt;</summary>
		<author><name>Hyperhippy92</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Flame_Mixer&amp;diff=25549</id>
		<title>Flame Mixer</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Flame_Mixer&amp;diff=25549"/>
				<updated>2024-10-18T10:01:08Z</updated>
		
		<summary type="html">&lt;p&gt;Hyperhippy92: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapondata&lt;br /&gt;
|align=right&lt;br /&gt;
|name=[[File:FlameMixerIcon.png|left]][[File:FlameMixerIcon.png|right]]Flame Mixer&lt;br /&gt;
|image=[[File:FlameMixer.png]]&lt;br /&gt;
|caption=Bass with the Flame Mixer equipped.&lt;br /&gt;
|programmer=[[ACESpark]]&lt;br /&gt;
|boss=Konro Man&lt;br /&gt;
|eagainst=[[Bomb Man]], [[Oil Man]], [[Wood Man]], [[Plant Man]], [[Rounder II]], [[Honey Woman]], [[Chill Man]], [[Dyna Man]], [[Bomb Man|BombMan.EXE]], [[Quick Man|Quick Man Duo]] (dark), [[Hard Man|Darkwing Duck]], [[Don Atetemino]] (Phase 1){{48H}}&amp;lt;br&amp;gt;[[Mecha Dragon]], [[Blizzard Man]], [[Hornet Man]]{{Megamix}}&lt;br /&gt;
|user=[[Bass]]&amp;lt;br&amp;gt;[[Mega Man]] (''MaGMML'' series only)&lt;br /&gt;
|at=&lt;br /&gt;
|cost=2 units (startup)&amp;lt;br&amp;gt;1 unit per second (held)&lt;br /&gt;
|capacity=14&lt;br /&gt;
|type= Shield, Fire&lt;br /&gt;
|OffAppear=[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]&lt;br /&gt;
|appearances=[[Make a Good 48 Hour Mega Man Level|MaG48HMML]]&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|sprite=[[File:FlameMixerWep.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Flame Mixer''' (フレイムミキサー ''Fureimu Mikisā'') is one of Konro Man's special weapons from ''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]'', obtained if he is defeated by [[Bass]]. When the fire button is held down, a flaming barrier will circle around Bass, and he can move freely as it damages nearby enemies. The weapon's ammo will drain while the fire button is held down, and releasing the fire button will cause the flames to rise above Bass.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good 48 Hour Mega Man Level''==&lt;br /&gt;
The Flame Mixer is one of the weapons in ''[[Make a Good 48 Hour Mega Man Level]]'', voted in from a pool of the least-voted Shield weapons from the ''[[Make a Good Mega Man Level 3]]'' weapon poll. By the nature of the contest, the weapon is now used by [[Mega Man]] instead of Bass.&lt;br /&gt;
&lt;br /&gt;
The Flame Mixer has been given minor upgrades from its debut in ''Mirai Kara no Chousensha''; the flames are larger, and they can now absorb enemy projectiles. Being a fire weapon, it can also light [[Oil]] and [[Oil Slick]]s.&lt;br /&gt;
&lt;br /&gt;
The Flame Mixer deals one point of damage to enemies in the Fire category, and four points of damage to enemies in the Nature or Ice category.&lt;br /&gt;
&lt;br /&gt;
===Variants===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; |&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; |Sprite&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Bolts&lt;br /&gt;
! width=&amp;quot;20%|Description&lt;br /&gt;
&amp;lt;!--! width=&amp;quot;7%&amp;quot; |Notes--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:RareFlameMixerIcon.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:RareFlameMixerWep.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Rare Flame Mixer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|400&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The exclusive rare version of the Flame Mixer. Dazzle your foes with a golden blaze!&lt;br /&gt;
&amp;lt;!--| style=&amp;quot;text-align: center;&amp;quot;|--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Damage Table===&lt;br /&gt;
====Devkit Bosses====&lt;br /&gt;
{{BosstableDevkit48H&lt;br /&gt;
|cut=2&lt;br /&gt;
|guts=1&lt;br /&gt;
|bomb=4&lt;br /&gt;
|fire=1&lt;br /&gt;
|oil=5&lt;br /&gt;
|metal=1&lt;br /&gt;
|air=2&lt;br /&gt;
|bubble=0&lt;br /&gt;
|quick=2&lt;br /&gt;
|crash=1&lt;br /&gt;
|flash=2&lt;br /&gt;
|heat=+28&lt;br /&gt;
|wood=6&lt;br /&gt;
|gemini=2&lt;br /&gt;
|top=1&lt;br /&gt;
|spark=2&lt;br /&gt;
|kamegoro=1&lt;br /&gt;
|toad=2&lt;br /&gt;
|pharaoh=2&lt;br /&gt;
|dust=2&lt;br /&gt;
|metall=2†&lt;br /&gt;
|gravity=2&lt;br /&gt;
|stone=1&lt;br /&gt;
|gyro=2&lt;br /&gt;
|dark4=2&lt;br /&gt;
|blizzard=3&lt;br /&gt;
|plant=5&lt;br /&gt;
|rounder=4&lt;br /&gt;
|piston=3&lt;br /&gt;
|megamech=2&lt;br /&gt;
|honey=5&lt;br /&gt;
|commando=2&lt;br /&gt;
|chill=5&lt;br /&gt;
|solar=1&lt;br /&gt;
|enker=1&lt;br /&gt;
|quint=2&lt;br /&gt;
|punk=2&lt;br /&gt;
|suzy=2&lt;br /&gt;
|ballade=2&lt;br /&gt;
|huntera=2&lt;br /&gt;
|mercury=2&lt;br /&gt;
|saturn=2&lt;br /&gt;
|uranus=2&lt;br /&gt;
|iron=2&lt;br /&gt;
|grey=2&lt;br /&gt;
|dangan=2&lt;br /&gt;
|komuso=2&lt;br /&gt;
|sonic=0&lt;br /&gt;
|dyna=4&lt;br /&gt;
}}&lt;br /&gt;
====Custom Bosses====&lt;br /&gt;
{{Bosstable48H&lt;br /&gt;
|kamikamin=1&lt;br /&gt;
|dockalocker=1&lt;br /&gt;
|blocky=1&lt;br /&gt;
|square=1&lt;br /&gt;
|bombEXE=4&lt;br /&gt;
|bandana=2&lt;br /&gt;
|quicklight=0&lt;br /&gt;
|quickdark=9&lt;br /&gt;
|darkwing=4&lt;br /&gt;
|berserker=2&lt;br /&gt;
|fireemoji=1&lt;br /&gt;
|lich=3&lt;br /&gt;
|elysia=0&lt;br /&gt;
|notnapalm=1&lt;br /&gt;
|statue=0&lt;br /&gt;
|seaking=1&lt;br /&gt;
|shinsopod=2&lt;br /&gt;
|atetemino=3/1&lt;br /&gt;
|imposter=1&lt;br /&gt;
|pirate=2&lt;br /&gt;
}}&lt;br /&gt;
* For [[Don Atetemino]], damage is listed for his first phase, then his second.&lt;br /&gt;
* †In [[Sleet Citadel]], the Flame Mixer does 3 points of damage to [[Metall Daddy]].&lt;br /&gt;
&lt;br /&gt;
==Megamix Engine==&lt;br /&gt;
The Flame Mixer is included in the [[Megamix Engine]], and is identical to its appearance in ''MaG48HMML''.&lt;br /&gt;
&lt;br /&gt;
===Damage Table===&lt;br /&gt;
{{BosstableDevkit&lt;br /&gt;
|cut=2&lt;br /&gt;
|guts=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|bomb=4&lt;br /&gt;
|fire=1&lt;br /&gt;
|oil=5&lt;br /&gt;
|metal=1&lt;br /&gt;
|air=2&lt;br /&gt;
|bubble=0&lt;br /&gt;
|quick=2&lt;br /&gt;
|crash=1&lt;br /&gt;
|flash=2&lt;br /&gt;
|heat=+28&lt;br /&gt;
|wood=6&lt;br /&gt;
|dragon=4&lt;br /&gt;
|picopico=1&lt;br /&gt;
|dozer=2&lt;br /&gt;
|gemini=2&lt;br /&gt;
|hard=2&lt;br /&gt;
|top=1&lt;br /&gt;
|spark=2&lt;br /&gt;
|kamegoro=1&lt;br /&gt;
|toad=2&lt;br /&gt;
|pharaoh=2&lt;br /&gt;
|dust=2&lt;br /&gt;
|metall=2&lt;br /&gt;
|gravity=2&lt;br /&gt;
|stone=1&lt;br /&gt;
|gyro=2&lt;br /&gt;
|dark4=2&lt;br /&gt;
|blizzard=5&lt;br /&gt;
|centaur=1&lt;br /&gt;
|plant=5&lt;br /&gt;
|yamato=2&lt;br /&gt;
|rounder=4&lt;br /&gt;
|piston=3&lt;br /&gt;
|splash=0&lt;br /&gt;
|hornet=5&lt;br /&gt;
|megamech=2&lt;br /&gt;
|honey=5&lt;br /&gt;
|commando=2&lt;br /&gt;
|chill=5&lt;br /&gt;
|solar=1&lt;br /&gt;
|enker=1&lt;br /&gt;
|quint=2&lt;br /&gt;
|punk=2&lt;br /&gt;
|suzy=2&lt;br /&gt;
|ballade=2&lt;br /&gt;
|huntera=2&lt;br /&gt;
|hunterb=2&lt;br /&gt;
|mercury=2&lt;br /&gt;
|saturn=2&lt;br /&gt;
|uranus=2&lt;br /&gt;
|iron=2&lt;br /&gt;
|grey=2&lt;br /&gt;
|dangan=2&lt;br /&gt;
|komuso=2&lt;br /&gt;
|sonic=0&lt;br /&gt;
|volt=2&lt;br /&gt;
|dyna=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Weapons]][[Category:Make a Good 48 Hour Mega Man Level Weapons]]&lt;/div&gt;</summary>
		<author><name>Hyperhippy92</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Sakugarne&amp;diff=25548</id>
		<title>Sakugarne</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Sakugarne&amp;diff=25548"/>
				<updated>2024-10-18T09:39:49Z</updated>
		
		<summary type="html">&lt;p&gt;Hyperhippy92: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapondata&lt;br /&gt;
|align=right&lt;br /&gt;
|imagebg=#FFFFFF&lt;br /&gt;
|name=[[File:2icona8.png‎|left]][[File:SakugarneIconME.png‎|right]]Sakugarne&lt;br /&gt;
|image=[[File:Sakugarne.jpg ‎|230px]]&lt;br /&gt;
|caption=Mega Man riding the Sakugarne.&lt;br /&gt;
|programmer=[[Sharb]]&lt;br /&gt;
|boss=[[Quint]]&lt;br /&gt;
|eagainst=[[Guts Man]], [[Mecha Dragon]], [[Toad Man]], [[Plant Man]], [[Quint]], [[Lord Elewoofro]], [[Jet Man]], [[Wishing Star]], [[The Moon]], [[Birdo]], [[Gamma]], [[Color Man]], [[Gangly Crash Man]], [[Alien]], [[Disco Ball]] [[Whopper|Boss Whopper]], [[Romhack Top Man]], [[The Kid]], [[Giant Metall]], [[Napalm Man]], [[Boundin' Crash Man]], [[Donut X]], [[Mush King]], [[Guts Man Duo]], [[Turbo Roost]], [[Dennis]], [[8 Centipeder Tower]], [[Hall Master]], [[Mixerlydia]], [[Haunt Man]], [[Super Dachone]], [[Seven Force]] (Sakugarne Force), [[Holo Dragon]], [[Ronrez]], [[Twin Shooter G|Twin Cannons]], [[Fire Man]], [[Copy Hologram]], [[Literally Just a Bee]]{{2}}&amp;lt;br&amp;gt;[[Guts Man]], [[Ice Man]], [[Oil Man]], [[Heat Man]], [[Hard Man]], [[Stone Man]], [[Enker]], [[Quint]]{{Megamix}}&lt;br /&gt;
|user=[[Mega Man]]&lt;br /&gt;
|at=&lt;br /&gt;
|cost=1 unit per second&lt;br /&gt;
|capacity=28&lt;br /&gt;
|type=Rideable, Melee&lt;br /&gt;
|OffAppear=[[Mega Man II]]&amp;lt;br&amp;gt;[[Mega Man V]] (cameo)&lt;br /&gt;
|appearances=[[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;[[Make a Good 24 Hour Mega Man Level|MaG24HMML]]&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 3 Judge Application Levels|''MaGMML3'' Judge Application Levels]]&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|sprite=[[File:SakugarneWep.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I've heard some weird stories about the Sakugarne. Apparently, it can bounce on spikes, enemies, and bullets...|Unnamed Citizen|[[Make a Good Mega Man Level 2]]}}&lt;br /&gt;
The '''Sakugarne''' is [[Quint|Quint's]] Special Weapon from ''[[Mega Man II]]''. Being a remodeled jackhammer robot, it is able to smash rocks into pieces. &lt;br /&gt;
&lt;br /&gt;
When activated, it spawns in front of [[Mega Man]], who can then jump onto it and ride it like a pogo stick. Mega Man moves around with short hops while riding it, even when no button is pressed and Mega Man is idle, and can make large jumps by holding the jump button. Mega Man can use the Sakugarne to cross spiked floors without harm. It can be used to jump off of most foes, which will propel Mega Man upward and cause major damage to the foe underneath. It can also jump off of projectiles. &lt;br /&gt;
&lt;br /&gt;
The Sakugarne only uses energy when Mega Man is on it.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 2''==&lt;br /&gt;
The Sakugarne was one of the weapons voted to appear in ''[[Make a Good Mega Man Level 2]]'', receiving the most votes in the Gimmick category (20 votes). [[Costumes]] can change the look of the Sakugarne (Sonic, for instance, changes it to a spring from his home series), but it functionally remains the same.&lt;br /&gt;
&lt;br /&gt;
===Damage Tables===&lt;br /&gt;
====Devkit Bosses====&lt;br /&gt;
{{BosstableDevkit2&lt;br /&gt;
|cut=3&lt;br /&gt;
|guts=3&lt;br /&gt;
|metal=3&lt;br /&gt;
|crash=3&lt;br /&gt;
|dragon=4&lt;br /&gt;
|gemini=3&lt;br /&gt;
|top=2&lt;br /&gt;
|toad=3&lt;br /&gt;
|pharaoh=3&lt;br /&gt;
|gravity=3&lt;br /&gt;
|centaur=3&lt;br /&gt;
|plant=3&lt;br /&gt;
|splash=3&lt;br /&gt;
|chill=3&lt;br /&gt;
|quint=4&lt;br /&gt;
|komuso=3&lt;br /&gt;
|volt=3&lt;br /&gt;
}}&lt;br /&gt;
====Custom Bosses====&lt;br /&gt;
{{Bosstable2&lt;br /&gt;
|milk=2&lt;br /&gt;
|ombuds=2&lt;br /&gt;
|door=2&lt;br /&gt;
|scorch=1&lt;br /&gt;
|elewoofro=4&lt;br /&gt;
|cheat=1&lt;br /&gt;
|future=1&lt;br /&gt;
|jet=3&lt;br /&gt;
|butter=2&lt;br /&gt;
|wishing=3&lt;br /&gt;
|moon=4&lt;br /&gt;
|birdo=3&lt;br /&gt;
|glass=0&lt;br /&gt;
|quick=1&lt;br /&gt;
|gamma=3&lt;br /&gt;
|voltassimilator=2&lt;br /&gt;
|voltcryptid=1&lt;br /&gt;
|galaxy=N/A&lt;br /&gt;
|crator=0&lt;br /&gt;
|cream=0&lt;br /&gt;
|kichona=0&lt;br /&gt;
|color=3&lt;br /&gt;
|chomp=2&lt;br /&gt;
|bowser=1&lt;br /&gt;
|taco=1&lt;br /&gt;
|gangly=4&lt;br /&gt;
|alien=3&lt;br /&gt;
|disco=5&lt;br /&gt;
|neon=1&lt;br /&gt;
|whopper=4&lt;br /&gt;
|romhack=4&lt;br /&gt;
|cats=+2&lt;br /&gt;
|joe=2&lt;br /&gt;
|match=2&lt;br /&gt;
|cursor=2&lt;br /&gt;
|kid=4&lt;br /&gt;
|metall=4&lt;br /&gt;
|doc=3&lt;br /&gt;
|force=1&lt;br /&gt;
|smedkomuso=1&lt;br /&gt;
|finaltoad=0&lt;br /&gt;
|cannopeller=2&lt;br /&gt;
|telly=2&lt;br /&gt;
|crusher=3&lt;br /&gt;
|napalm=3&lt;br /&gt;
|boundin=6&lt;br /&gt;
|bond=3&lt;br /&gt;
|cirno=2&lt;br /&gt;
|donut=4&lt;br /&gt;
|groovity=N/A&lt;br /&gt;
|viridian=N/A&lt;br /&gt;
|mush=5&lt;br /&gt;
|truffle=2&lt;br /&gt;
|kelbesque=1&lt;br /&gt;
|gutsduo=4&lt;br /&gt;
|sheriff=2&lt;br /&gt;
|aircapsule=2&lt;br /&gt;
|boil=1&lt;br /&gt;
|roost=4&lt;br /&gt;
|dennis=4&lt;br /&gt;
|airdevil=2&lt;br /&gt;
|launch=1&lt;br /&gt;
|shuttle=3&lt;br /&gt;
|cyber=2&lt;br /&gt;
|centipeder=3&lt;br /&gt;
|hall=4&lt;br /&gt;
|quarantine=2&lt;br /&gt;
|mixerlydia=4&lt;br /&gt;
|neapolitan=3&lt;br /&gt;
|haunt1=3&lt;br /&gt;
|haunt2=3&lt;br /&gt;
|haunt3=28&lt;br /&gt;
|spiked=2&lt;br /&gt;
|pharaohrevenge=1&lt;br /&gt;
|alter=1&lt;br /&gt;
|vanguard=N/A&lt;br /&gt;
|mechabubble=2&lt;br /&gt;
|btdnhan=2&lt;br /&gt;
|riplings=2&lt;br /&gt;
|dachone=4&lt;br /&gt;
|barbarian=1&lt;br /&gt;
|piranha=2&lt;br /&gt;
|solar=0&lt;br /&gt;
|falcon=0&lt;br /&gt;
|lobster=3&lt;br /&gt;
|devil=3&lt;br /&gt;
|sakugarne=5&lt;br /&gt;
|holodragon=4&lt;br /&gt;
|chimera1=1&lt;br /&gt;
|chimera2=2&lt;br /&gt;
|chimera3=2&lt;br /&gt;
|chimera4=1&lt;br /&gt;
|chimera5=2&lt;br /&gt;
|sword=1&lt;br /&gt;
|what=2&lt;br /&gt;
|core=N/A&lt;br /&gt;
|skullder=3&lt;br /&gt;
|skullder2=3&lt;br /&gt;
|excalibur=3&lt;br /&gt;
|air=3&lt;br /&gt;
|holowily=2&lt;br /&gt;
|unbeatable=3&lt;br /&gt;
|gigabgyo=0&lt;br /&gt;
|ronrez=4&lt;br /&gt;
|coyote=0&lt;br /&gt;
|voltmk2=3&lt;br /&gt;
|toadrevenge=3&lt;br /&gt;
|cannons=4&lt;br /&gt;
|fire=3&lt;br /&gt;
|copyholo=4&lt;br /&gt;
|bee=8&lt;br /&gt;
|sign=2&lt;br /&gt;
|zero1=0&lt;br /&gt;
|zero2=0&lt;br /&gt;
|zero3=0&lt;br /&gt;
|zero4=1&lt;br /&gt;
|zeroheart=0&lt;br /&gt;
|knight1=3&lt;br /&gt;
|knight2=N/A&lt;br /&gt;
|knight3=1&lt;br /&gt;
}}&lt;br /&gt;
*N/A indicates a boss where the Sakugarne cannot be used.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good 24 Hour Mega Man Level''==&lt;br /&gt;
The Sakugarne appears as an alternate weapon in ''[[Make a Good 24 Hour Mega Man Level]]'', unlocked after completing the game once. It functions identically to its appearance in ''Make a Good Mega Man Level 2'', though no bosses are weak to it.&lt;br /&gt;
&lt;br /&gt;
===Damage Table===&lt;br /&gt;
{{Bosstable24H&lt;br /&gt;
|top=1&lt;br /&gt;
|metal=1&lt;br /&gt;
|toad=1&lt;br /&gt;
|centaur=1&lt;br /&gt;
|quick=1&lt;br /&gt;
|giga=1&lt;br /&gt;
|cloud=1&lt;br /&gt;
|arc1=0&lt;br /&gt;
|arc2=0&lt;br /&gt;
|arc3=0&lt;br /&gt;
|arc4=0&lt;br /&gt;
}}&lt;br /&gt;
==Megamix Engine==&lt;br /&gt;
The Sakugarne is present in the [[Megamix Engine]], alongside almost every other ''Make a Good Mega Man Level'' weapon up through ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. Functionally unchanged from its ''Make a Good Mega Man Level 2'' iteration, it deals 4 points of damage to the majority of enemies. Enemies in the &amp;quot;Rocky&amp;quot; category take 8 points of damage from it, however.&lt;br /&gt;
&lt;br /&gt;
Unlike in ''Make a Good Mega Man Level 2'', the Sakugarne doesn't change the user's colours, in keeping with the weapon's official artwork.&lt;br /&gt;
&lt;br /&gt;
===Damage Table===&lt;br /&gt;
{{BosstableDevkit&lt;br /&gt;
|cut=3&lt;br /&gt;
|guts=3&lt;br /&gt;
|ice=4&lt;br /&gt;
|bomb=1&lt;br /&gt;
|fire=1&lt;br /&gt;
|oil=3&lt;br /&gt;
|metal=3&lt;br /&gt;
|air=2&lt;br /&gt;
|bubble=0&lt;br /&gt;
|quick=1&lt;br /&gt;
|crash=3&lt;br /&gt;
|flash=2&lt;br /&gt;
|heat=4&lt;br /&gt;
|wood=3&lt;br /&gt;
|dragon=0&lt;br /&gt;
|picopico=2&lt;br /&gt;
|dozer=0&lt;br /&gt;
|gemini=3&lt;br /&gt;
|hard=4&lt;br /&gt;
|top=2&lt;br /&gt;
|spark=1&lt;br /&gt;
|kamegoro=1&lt;br /&gt;
|toad=2&lt;br /&gt;
|pharaoh=3&lt;br /&gt;
|dust=3&lt;br /&gt;
|metall=0&lt;br /&gt;
|gravity=3&lt;br /&gt;
|stone=4&lt;br /&gt;
|gyro=2&lt;br /&gt;
|dark4=3&lt;br /&gt;
|blizzard=2&lt;br /&gt;
|centaur=1&lt;br /&gt;
|plant=2&lt;br /&gt;
|yamato=1&lt;br /&gt;
|rounder=2&lt;br /&gt;
|piston=1&lt;br /&gt;
|splash=3&lt;br /&gt;
|hornet=1&lt;br /&gt;
|megamech=1&lt;br /&gt;
|honey=1&lt;br /&gt;
|commando=2&lt;br /&gt;
|chill=3&lt;br /&gt;
|solar=0&lt;br /&gt;
|enker=4&lt;br /&gt;
|quint=4&lt;br /&gt;
|punk=2&lt;br /&gt;
|suzy=1&lt;br /&gt;
|ballade=2&lt;br /&gt;
|huntera=2&lt;br /&gt;
|hunterb=2&lt;br /&gt;
|mercury=1&lt;br /&gt;
|saturn=1&lt;br /&gt;
|uranus=3&lt;br /&gt;
|iron=0&lt;br /&gt;
|grey=3&lt;br /&gt;
|dangan=1&lt;br /&gt;
|komuso=3&lt;br /&gt;
|sonic=2&lt;br /&gt;
|volt=3&lt;br /&gt;
|dyna=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaG24HMML}}&lt;br /&gt;
[[Category:Weapons]][[Category:Make a Good Mega Man Level 2 Weapons]][[Category:Make a Good 24 Hour Mega Man Level Weapons]]&lt;/div&gt;</summary>
		<author><name>Hyperhippy92</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Match_Blast&amp;diff=25547</id>
		<title>Match Blast</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Match_Blast&amp;diff=25547"/>
				<updated>2024-10-18T09:38:45Z</updated>
		
		<summary type="html">&lt;p&gt;Hyperhippy92: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapondata&lt;br /&gt;
|align= right&lt;br /&gt;
|imagebg= #FFFFFF&lt;br /&gt;
|name= [[File:2Iconb8.png |left]][[File:2Iconb8.png |right]]Match Blast&lt;br /&gt;
|image=[[File:MaGMML2-MatchBlast-Art.png|230px]]&lt;br /&gt;
|caption=Mega Man with the Match Blast equipped.&amp;lt;br&amp;gt;(Artwork by '''Spin Attaxx''')&lt;br /&gt;
|programmer= [[snoruntpyro]]&lt;br /&gt;
|boss=[[Match Man]]&lt;br /&gt;
|eagainst=[[Guts Man]], [[Mecha Dragon]], [[Toad Man]], [[Plant Man]], [[Quint]], [[Lord Elewoofro]], [[Jet Man]], [[Wishing Star]], [[The Moon]], [[Birdo]], [[Gamma]], [[Color Man]], [[Gangly Crash Man]], [[Alien]], [[Disco Ball]] [[Whopper|Boss Whopper]], [[Romhack Top Man]], [[The Kid]], [[Giant Metall]], [[Napalm Man]], [[Boundin' Crash Man]], [[Donut X]], [[Mush King]], [[Guts Man Duo]], [[Turbo Roost]], [[Dennis]], [[8 Centipeder Tower]], [[Hall Master]], [[Mixerlydia]], [[Haunt Man]], [[Super Dachone]], [[Seven Force]] (Sakugarne Force), [[Holo Dragon]], [[Ronrez]], [[Twin Shooter G|Twin Cannons]], [[Fire Man]], [[Copy Hologram]], [[Literally Just a Bee]], [[Knight Man]] (phase 2)&lt;br /&gt;
|user= [[Mega Man]]&lt;br /&gt;
|at= &lt;br /&gt;
|cost= 2 units (MaGMML2), 1 unit (MaG24HMML)&lt;br /&gt;
|capacity= 14 (MaGMML2), 28 (MaG24HMML)&lt;br /&gt;
|type= Melee, Multi-Direction, Support&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|appearances=[[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;[[Make a Good 24 Hour Mega Man Level|MaG24HMML]]&lt;br /&gt;
|sprite=[[File:MatchBlastWep.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Match Blast''' is a weapon originating from the ''Make a Good Mega Man Level'' series based on [[Match Man]]. When fired, [[Mega Man]] will shoot a short-ranged blast of fire that propels him opposite to whatever direction the weapon is aimed in, or slightly upwards if it is not aimed.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 2''==&lt;br /&gt;
The Match Blast first appeared as a [[Contest Weapon Data|Contest Weapon]] in ''[[Make a Good Mega Man Level 2]]'', replacing the [[Sakugarne]]. Because the weapon isn't reliant on summoning an external partner, it is able to be used on bosses that otherwise disable the Sakugarne's use, such as [[Groovity Man]]. The Match Blast won't work underwater, with only a small set of bubbles appearing if Mega Man attempts to fire it while submerged.&lt;br /&gt;
&lt;br /&gt;
===Damage Tables===&lt;br /&gt;
====Devkit Bosses====&lt;br /&gt;
{{BosstableDevkit2&lt;br /&gt;
| cut = 3&lt;br /&gt;
| guts = 3&lt;br /&gt;
| metal = 3&lt;br /&gt;
| crash = 3&lt;br /&gt;
| dragon = 4&lt;br /&gt;
| gemini = 3&lt;br /&gt;
| top = 2&lt;br /&gt;
| toad = 3&lt;br /&gt;
| pharaoh = 3&lt;br /&gt;
| gravity = 3&lt;br /&gt;
| centaur = 3&lt;br /&gt;
| plant = 3&lt;br /&gt;
| splash = 3&lt;br /&gt;
| chill = 3&lt;br /&gt;
| quint = 4&lt;br /&gt;
| komuso = 3&lt;br /&gt;
| volt = 3&lt;br /&gt;
}}&lt;br /&gt;
====Custom Bosses====&lt;br /&gt;
{{Bosstable2&lt;br /&gt;
| milk = 2&lt;br /&gt;
| ombuds = 2&lt;br /&gt;
| door = 2&lt;br /&gt;
| scorch = 1&lt;br /&gt;
| elewoofro = 4&lt;br /&gt;
| cheat = 1&lt;br /&gt;
| future = 1&lt;br /&gt;
| jet = 3&lt;br /&gt;
| butter = 2&lt;br /&gt;
| wishing = 3&lt;br /&gt;
| moon = 4&lt;br /&gt;
| birdo = 3&lt;br /&gt;
| glass = 0&lt;br /&gt;
| quick = 1&lt;br /&gt;
| gamma = 3&lt;br /&gt;
| voltassimilator = 2&lt;br /&gt;
| voltcryptid = 1&lt;br /&gt;
| galaxy = 0&lt;br /&gt;
| crator = 0&lt;br /&gt;
| cream = 0&lt;br /&gt;
| kichona = 0&lt;br /&gt;
| color = 3&lt;br /&gt;
| chomp = 2&lt;br /&gt;
| bowser = 1&lt;br /&gt;
| taco = 1&lt;br /&gt;
| gangly = 4&lt;br /&gt;
| alien = 3&lt;br /&gt;
| disco = 5&lt;br /&gt;
| neon = 1&lt;br /&gt;
| whopper = 4&lt;br /&gt;
| romhack = 4&lt;br /&gt;
| cats = +2&lt;br /&gt;
| joe = 2&lt;br /&gt;
| match = 2&lt;br /&gt;
| cursor = 2&lt;br /&gt;
| kid = 4&lt;br /&gt;
| metall = 4&lt;br /&gt;
| doc = 3&lt;br /&gt;
| force = 1&lt;br /&gt;
| smedkomuso = 1&lt;br /&gt;
| finaltoad = 0&lt;br /&gt;
| cannopeller = 2&lt;br /&gt;
| telly = 2&lt;br /&gt;
| crusher = 3&lt;br /&gt;
| napalm = 3&lt;br /&gt;
| boundin = 6&lt;br /&gt;
| bond = 3&lt;br /&gt;
| cirno = 2&lt;br /&gt;
| donut = 4&lt;br /&gt;
| groovity = 3&lt;br /&gt;
| viridian = 0&lt;br /&gt;
| mush = 5&lt;br /&gt;
| truffle = 2&lt;br /&gt;
| kelbesque = 1&lt;br /&gt;
| gutsduo = 4&lt;br /&gt;
| sheriff = 2&lt;br /&gt;
| aircapsule = 2&lt;br /&gt;
| boil = 1&lt;br /&gt;
| roost = 4&lt;br /&gt;
| dennis = 4&lt;br /&gt;
| airdevil = 2&lt;br /&gt;
| launch = 1&lt;br /&gt;
| shuttle = 3&lt;br /&gt;
| cyber = 2&lt;br /&gt;
| centipeder = 3&lt;br /&gt;
| hall = 4&lt;br /&gt;
| quarantine = 2&lt;br /&gt;
| mixerlydia = 4&lt;br /&gt;
| neapolitan = 3&lt;br /&gt;
| haunt1 = 3&lt;br /&gt;
| haunt2 = 3&lt;br /&gt;
| haunt3 = 28&lt;br /&gt;
| spiked = 2&lt;br /&gt;
| pharaohrevenge = 1&lt;br /&gt;
| alter = 1&lt;br /&gt;
| vanguard = 1&lt;br /&gt;
| mechabubble = 2&lt;br /&gt;
| btdnhan = 2&lt;br /&gt;
| riplings = 2&lt;br /&gt;
| dachone = 4&lt;br /&gt;
| barbarian = 1&lt;br /&gt;
| piranha = 2&lt;br /&gt;
| solar = 0&lt;br /&gt;
| falcon = 0&lt;br /&gt;
| lobster = 3&lt;br /&gt;
| devil = 3&lt;br /&gt;
| sakugarne = 5&lt;br /&gt;
| holodragon = 4&lt;br /&gt;
| chimera1 = 1&lt;br /&gt;
| chimera2 = 2&lt;br /&gt;
| chimera3 = 2&lt;br /&gt;
| chimera4 = 1&lt;br /&gt;
| chimera5 = 2&lt;br /&gt;
| sword = 1&lt;br /&gt;
| what = 2&lt;br /&gt;
| core = 0&lt;br /&gt;
| skullder = 3&lt;br /&gt;
| skullder2 = 3&lt;br /&gt;
| excalibur = 3&lt;br /&gt;
| air = 3&lt;br /&gt;
| holowily = 2&lt;br /&gt;
| unbeatable = 3&lt;br /&gt;
| gigabgyo = 0&lt;br /&gt;
| ronrez = 4&lt;br /&gt;
| coyote = 0&lt;br /&gt;
| voltmk2 = 3&lt;br /&gt;
| toadrevenge = 3&lt;br /&gt;
| cannons = 4&lt;br /&gt;
| fire = 3&lt;br /&gt;
| copyholo = 4&lt;br /&gt;
| bee = 8&lt;br /&gt;
| sign = 2&lt;br /&gt;
| zero1 = 0&lt;br /&gt;
| zero2 = 0&lt;br /&gt;
| zero3 = 0&lt;br /&gt;
| zero4 = 1&lt;br /&gt;
| zeroheart = 0&lt;br /&gt;
| knight1 = 3&lt;br /&gt;
| knight2 = 3&lt;br /&gt;
| knight3 = 1&lt;br /&gt;
}}&lt;br /&gt;
* Using the Match Blast on [[CATS]] heals him.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good 24 Hour Mega Man Level''==&lt;br /&gt;
The Match Blast appears as an alternate weapon in ''[[Make a Good 24 Hour Mega Man Level]]'', unlocked after completing the game once. The only difference to its appearance in ''Make a Good Mega Man Level 2'' is that its ammo usage is halved. Despite not being tied to the Sakugarne as it was initially, it still shares damage values with it.&lt;br /&gt;
&lt;br /&gt;
===Damage Table===&lt;br /&gt;
{{Bosstable24H&lt;br /&gt;
| top = 1&lt;br /&gt;
| metal = 1&lt;br /&gt;
| toad = 1&lt;br /&gt;
| centaur = 1&lt;br /&gt;
| quick = 1&lt;br /&gt;
| giga = 1&lt;br /&gt;
| cloud = 1&lt;br /&gt;
| arc1 = N/A&lt;br /&gt;
| arc2 = N/A&lt;br /&gt;
| arc3 = N/A&lt;br /&gt;
| arc4 = N/A&lt;br /&gt;
}}&lt;br /&gt;
*N/A indicates a boss where the Match Blast cannot be used.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Match Blast is currently the only Contest Weapon from ''MaGMML2'' to reappear in a later ''MaGMML'' production as a useable weapon.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaG24HMML}}&lt;br /&gt;
[[Category:Weapons]][[Category:Contest Weapons]][[Category:Make a Good Mega Man Level 2 Weapons]][[Category:Make a Good 24 Hour Mega Man Level Weapons]]&lt;/div&gt;</summary>
		<author><name>Hyperhippy92</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Grab_Buster&amp;diff=25546</id>
		<title>Grab Buster</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Grab_Buster&amp;diff=25546"/>
				<updated>2024-10-18T09:32:35Z</updated>
		
		<summary type="html">&lt;p&gt;Hyperhippy92: added weapon type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapondata&lt;br /&gt;
|align=right&lt;br /&gt;
|imagebg=#FFFFFF&lt;br /&gt;
|name=[[File:2icona3.gif|left]][[File:2icona3.gif|right]]Grab Buster&lt;br /&gt;
|image=[[File:MMV-GrabBuster-Art.jpg|250px|Mega Man using Grab Buster]]&lt;br /&gt;
|caption=Mega Man with the Grab Buster equipped.&lt;br /&gt;
|programmer=[[The Stove Guy]]&lt;br /&gt;
|boss=[[Mercury]]&lt;br /&gt;
|eagainst=[[Cut Man]], [[Plant Man]], [[Komuso Man]], [[Milk]], [[Glass Man]], [[Match Man]], [[Captain Viridian]], [[Neapolitan Man]], [[Btd'nhan]], [[Riplings]], [[Seven Force]] (Falcon Force), [[Chimerabot 3]], [[Chimerabot 4]], [[Skullder's Revenge]], [[Holo Wily]]{{2}}&amp;lt;br&amp;gt;[[Cut Man]], [[Blizzard Man]], [[Giant Suzy]], [[Iron Ball]], [[Komuso Man]]{{Megamix}}&lt;br /&gt;
|user=[[Mega Man]]&lt;br /&gt;
|at= &lt;br /&gt;
|cost=2 units&lt;br /&gt;
|capacity= 14&lt;br /&gt;
|type=Healing&lt;br /&gt;
|OffAppear=[[Mega Man V]]&lt;br /&gt;
|appearances=[[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;[[Make a Good 24 Hour Mega Man Level|MaG24HMML]]&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 3 Judge Application Levels|''MaGMML3'' Judge Application Levels]]&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|sprite=[[File:GrabBusterWep.gif]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Grab Buster''', known as the '''Snatch Buster''' (スナッチバスター ''Sunacchi Basutā'') in Japan, is [[Mercury]]'s special weapon from ''[[Mega Man V]]''. When Mercury uses it against [[Mega Man]], he can steal weapon energy, Tanks and P-Chips. Mercury can also fire it diagonally.&lt;br /&gt;
&lt;br /&gt;
When used by Mega Man, it sends a shot straight forward that can steal energy from enemies to heal two units of health.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 2''==&lt;br /&gt;
The Grab Buster is one of the weapons that was voted to appear in ''[[Make a Good Mega Man Level 2]]'', receiving the most votes in the Special Buster category. Here, it works very similarly to its original iteration, but it is also effective against beefy, mid-tier enemies such as [[Fan Fiend]]s, [[Hari Harry]]s, [[Nobita]]s, [[Pandeeta]]s, and [[Totem Polen]]s. It is also quite slow compared to most of the other weapons.&lt;br /&gt;
&lt;br /&gt;
===Damage Tables===&lt;br /&gt;
====Devkit Bosses====&lt;br /&gt;
{{BosstableDevkit2&lt;br /&gt;
|cut=5&lt;br /&gt;
|guts=1&lt;br /&gt;
|metal=1&lt;br /&gt;
|crash=0&lt;br /&gt;
|dragon=1&lt;br /&gt;
|gemini=2&lt;br /&gt;
|top=1&lt;br /&gt;
|toad=1&lt;br /&gt;
|pharaoh=1&lt;br /&gt;
|gravity=1&lt;br /&gt;
|centaur=1&lt;br /&gt;
|plant=3&lt;br /&gt;
|splash=1&lt;br /&gt;
|chill=1&lt;br /&gt;
|quint=1&lt;br /&gt;
|komuso=4&lt;br /&gt;
|volt=1&lt;br /&gt;
}}&lt;br /&gt;
====Custom Bosses====&lt;br /&gt;
{{Bosstable2&lt;br /&gt;
|milk=4&lt;br /&gt;
|ombuds=1&lt;br /&gt;
|door=2&lt;br /&gt;
|scorch=1&lt;br /&gt;
|elewoofro=0&lt;br /&gt;
|cheat=2&lt;br /&gt;
|future=1&lt;br /&gt;
|jet=2&lt;br /&gt;
|butter=1&lt;br /&gt;
|wishing=1&lt;br /&gt;
|moon=1&lt;br /&gt;
|birdo=0&lt;br /&gt;
|glass=3/4&lt;br /&gt;
|quick=1&lt;br /&gt;
|gamma=0&lt;br /&gt;
|voltassimilator=1&lt;br /&gt;
|voltcryptid=1&lt;br /&gt;
|galaxy=1&lt;br /&gt;
|crator=0&lt;br /&gt;
|cream=0&lt;br /&gt;
|kichona=0&lt;br /&gt;
|color=1&lt;br /&gt;
|chomp=1&lt;br /&gt;
|bowser=1&lt;br /&gt;
|taco=1&lt;br /&gt;
|gangly=1&lt;br /&gt;
|alien=1&lt;br /&gt;
|disco=2&lt;br /&gt;
|neon=2&lt;br /&gt;
|whopper=2&lt;br /&gt;
|romhack=1&lt;br /&gt;
|cats=1&lt;br /&gt;
|joe=0&lt;br /&gt;
|match=4&lt;br /&gt;
|cursor=2&lt;br /&gt;
|kid=1&lt;br /&gt;
|metall=1&lt;br /&gt;
|doc=1&lt;br /&gt;
|force=1&lt;br /&gt;
|smedkomuso=1&lt;br /&gt;
|finaltoad=0&lt;br /&gt;
|cannopeller=1.5&lt;br /&gt;
|telly=1&lt;br /&gt;
|crusher=3&lt;br /&gt;
|napalm=0&lt;br /&gt;
|boundin=1&lt;br /&gt;
|bond=0&lt;br /&gt;
|cirno=1&lt;br /&gt;
|donut=1&lt;br /&gt;
|groovity=1&lt;br /&gt;
|viridian=5&lt;br /&gt;
|mush=1&lt;br /&gt;
|truffle=1&lt;br /&gt;
|kelbesque=1&lt;br /&gt;
|gutsduo=1&lt;br /&gt;
|sheriff=3&lt;br /&gt;
|aircapsule=0&lt;br /&gt;
|boil=1&lt;br /&gt;
|roost=1&lt;br /&gt;
|dennis=1&lt;br /&gt;
|airdevil=2&lt;br /&gt;
|launch=1&lt;br /&gt;
|shuttle=2&lt;br /&gt;
|cyber=2&lt;br /&gt;
|centipeder=1&lt;br /&gt;
|hall=1&lt;br /&gt;
|quarantine=3&lt;br /&gt;
|mixerlydia=1&lt;br /&gt;
|neapolitan=5&lt;br /&gt;
|haunt1=2&lt;br /&gt;
|haunt2=2&lt;br /&gt;
|haunt3=7&lt;br /&gt;
|spiked=0&lt;br /&gt;
|pharaohrevenge=0&lt;br /&gt;
|alter=1&lt;br /&gt;
|vanguard=1&lt;br /&gt;
|mechabubble=1&lt;br /&gt;
|btdnhan=5&lt;br /&gt;
|riplings=4&lt;br /&gt;
|dachone=1&lt;br /&gt;
|barbarian=1&lt;br /&gt;
|piranha=1&lt;br /&gt;
|solar=1&lt;br /&gt;
|falcon=5&lt;br /&gt;
|lobster=1&lt;br /&gt;
|devil=1&lt;br /&gt;
|sakugarne=1&lt;br /&gt;
|holodragon=1&lt;br /&gt;
|chimera1=0&lt;br /&gt;
|chimera2=1&lt;br /&gt;
|chimera3=4&lt;br /&gt;
|chimera4=3&lt;br /&gt;
|chimera5=2&lt;br /&gt;
|sword=0&lt;br /&gt;
|what=0&lt;br /&gt;
|core=0&lt;br /&gt;
|skullder=2&lt;br /&gt;
|skullder2=5&lt;br /&gt;
|excalibur=0&lt;br /&gt;
|air=1&lt;br /&gt;
|holowily=6&lt;br /&gt;
|unbeatable=1&lt;br /&gt;
|gigabgyo=1&lt;br /&gt;
|ronrez=1&lt;br /&gt;
|coyote=1&lt;br /&gt;
|voltmk2=3&lt;br /&gt;
|toadrevenge=1&lt;br /&gt;
|cannons=1&lt;br /&gt;
|fire=2&lt;br /&gt;
|copyholo=1&lt;br /&gt;
|bee=2&lt;br /&gt;
|sign=2&lt;br /&gt;
|zero1=1&lt;br /&gt;
|zero2=1&lt;br /&gt;
|zero3=1&lt;br /&gt;
|zero4=1&lt;br /&gt;
|zeroheart=0&lt;br /&gt;
|knight1=0&lt;br /&gt;
|knight2=1&lt;br /&gt;
|knight3=1&lt;br /&gt;
}}&lt;br /&gt;
* For [[Glass Man]], damage is listed for his first phase, then his second.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good 24 Hour Mega Man Level''==&lt;br /&gt;
The Grab Buster appears as an alternate weapon in ''[[Make a Good 24 Hour Mega Man Level]]'', unlocked after completing the game once. It functions identically to its appearance in ''Make a Good Mega Man Level 2''.&lt;br /&gt;
&lt;br /&gt;
===Damage Table===&lt;br /&gt;
{{Bosstable24H&lt;br /&gt;
|top=1&lt;br /&gt;
|metal=1&lt;br /&gt;
|toad=1&lt;br /&gt;
|centaur=1&lt;br /&gt;
|quick=3&lt;br /&gt;
|giga=1&lt;br /&gt;
|cloud=1&lt;br /&gt;
|arc1=1&lt;br /&gt;
|arc2=1&lt;br /&gt;
|arc3=1&lt;br /&gt;
|arc4=0&lt;br /&gt;
}}&lt;br /&gt;
==Megamix Engine==&lt;br /&gt;
The Grab Buster is present in the [[Megamix Engine]] alongside almost every other weapon to appear in the ''Make a Good Mega Man Level'' series. Unchanged from its ''Make a Good Mega Man Level 2'' iteration, it deals 1 point of damage to the majority of enemies. Enemies in the &amp;quot;Semi Bulky&amp;quot; category, however, receive 3 points of damage from it.&lt;br /&gt;
&lt;br /&gt;
===Damage Table===&lt;br /&gt;
{{BosstableDevkit&lt;br /&gt;
|cut=5&lt;br /&gt;
|guts=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|bomb=2&lt;br /&gt;
|fire=1&lt;br /&gt;
|oil=2&lt;br /&gt;
|metal=1&lt;br /&gt;
|air=2&lt;br /&gt;
|bubble=1&lt;br /&gt;
|quick=2&lt;br /&gt;
|crash=2&lt;br /&gt;
|flash=2&lt;br /&gt;
|heat=2&lt;br /&gt;
|wood=0&lt;br /&gt;
|dragon=1&lt;br /&gt;
|picopico=1&lt;br /&gt;
|dozer=2&lt;br /&gt;
|gemini=2&lt;br /&gt;
|hard=2&lt;br /&gt;
|top=2&lt;br /&gt;
|spark=2&lt;br /&gt;
|kamegoro=1&lt;br /&gt;
|toad=1&lt;br /&gt;
|pharaoh=1&lt;br /&gt;
|dust=1&lt;br /&gt;
|metall=1&lt;br /&gt;
|gravity=1&lt;br /&gt;
|stone=1&lt;br /&gt;
|gyro=1&lt;br /&gt;
|dark4=1&lt;br /&gt;
|blizzard=4&lt;br /&gt;
|centaur=1&lt;br /&gt;
|plant=1&lt;br /&gt;
|yamato=1&lt;br /&gt;
|rounder=1&lt;br /&gt;
|piston=1&lt;br /&gt;
|splash=2&lt;br /&gt;
|hornet=2&lt;br /&gt;
|megamech=2&lt;br /&gt;
|honey=2&lt;br /&gt;
|commando=1&lt;br /&gt;
|chill=1&lt;br /&gt;
|solar=1&lt;br /&gt;
|enker=2&lt;br /&gt;
|quint=2&lt;br /&gt;
|punk=1&lt;br /&gt;
|suzy=4&lt;br /&gt;
|ballade=1&lt;br /&gt;
|huntera=2&lt;br /&gt;
|hunterb=2&lt;br /&gt;
|mercury=0&lt;br /&gt;
|saturn=0&lt;br /&gt;
|uranus=0&lt;br /&gt;
|iron=4&lt;br /&gt;
|grey=2&lt;br /&gt;
|dangan=1&lt;br /&gt;
|komuso=4&lt;br /&gt;
|sonic=2&lt;br /&gt;
|volt=1&lt;br /&gt;
|dyna=2&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Grab Buster's palette in ''MaGMML2'' was originally green and light green, but after the developers realized it didn't match the official artwork, it was changed to its current green and pink palette. This palette ''is'', however, used in ''MaG24HMML'', as it is based on an older version of the ''MaGMML2'' engine.&lt;br /&gt;
[[File:grab.PNG|thumb|left|Grab Buster's original palette.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaG24HMML}}&lt;br /&gt;
[[Category:Weapons]][[Category:Make a Good Mega Man Level 2 Weapons]][[Category:Make a Good 24 Hour Mega Man Level Weapons]]&lt;/div&gt;</summary>
		<author><name>Hyperhippy92</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Metal_Blade&amp;diff=25545</id>
		<title>Metal Blade</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Metal_Blade&amp;diff=25545"/>
				<updated>2024-10-18T09:27:04Z</updated>
		
		<summary type="html">&lt;p&gt;Hyperhippy92: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapondata&lt;br /&gt;
|align= right&lt;br /&gt;
|imagebg= #FFFFFF&lt;br /&gt;
|name= [[File:MaGMML_Icon1.gif|left]]Metal Blade[[File:MetalBladeIcon1R.png|right]]&lt;br /&gt;
|image= [[File:MM2-MetalBlade-Art.jpg|250px]]&lt;br /&gt;
|caption= Mega Man with the Metal Blade equipped.&lt;br /&gt;
|programmer= [[snoruntpyro]]&lt;br /&gt;
|boss= [[Metal Man]]&lt;br /&gt;
|eagainst= [[Justice Man]], [[Wily Archives]] (Mechazaurus), [[Birdo]]{{1}}&amp;lt;br&amp;gt;[[Wily Archives]] (Mechazaurus), [[Birdo]], [[Shadow Gacha]]{{1R}}&amp;lt;br&amp;gt;[[Metal Man]], [[Bubble Man]], [[Flash Man]], [[Spark Man]], [[Centaur Man]], [[Power Piston]], [[Commando Man]], [[Ballade]], [[Sonic Man]], [[Volt Man]]{{Megamix}}&lt;br /&gt;
|user= [[Mega Man]]&lt;br /&gt;
|at=&lt;br /&gt;
|cost= 1/2 unit&lt;br /&gt;
|capacity= 56&lt;br /&gt;
|type= Cutter, Multi-Direction&lt;br /&gt;
|OffAppear=[[Mega Man 2]]&amp;lt;br&amp;gt;[[Mega Man 3]] (cameo)&amp;lt;br&amp;gt;[[Mega Man II]]&amp;lt;br&amp;gt;[[Mega Man: The Wily Wars]]&lt;br /&gt;
|appearances=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]])&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (stage hazard)&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|sprite=[[File:MetalBladeWep.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|My weapon is simply unstoppable. Who needs other special weapons when you have Metal Blade?|[[Metal Man]]|being a cool robot.}}&lt;br /&gt;
The '''Metal Blade''' (メタルブレード ''Metaru Burēdo'') is the Special Weapon of [[Metal Man]], hailing from ''[[Mega Man 2]]''. It is a sharp sawblade that can be fired in eight directions. It is notorious for being extremely overpowered in its home game, especially compared to the other weapons native to ''2''.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level''==&lt;br /&gt;
The Metal Blade was a weapon voted into ''[[Make a Good Mega Man Level]]'' by the Talkhaus community, tying with 9 other weapons in vote count (3 votes); the tie was broken by putting the weapons in a random number generator and picking the first five weapons on the generated list (the other four weapons chosen this way were [[Gemini Laser]], [[Solar Blaze]], [[Black Hole Bomb]], and [[Magic Card]]). To prevent it overshadowing the other weapons, it has been nerfed significantly; losing half of its ammo and its enemy-piercing effect. It is the weakness of [[Justice Man]], the Mechazaurus [[Wily Archives|Wily Archive]]. It is also one of [[Birdo|Birdo's]] weaknesses.&lt;br /&gt;
&lt;br /&gt;
===Damage Table===&lt;br /&gt;
{{Bosstable1&lt;br /&gt;
|jolt=1&lt;br /&gt;
|dagger=1&lt;br /&gt;
|yoku=1&lt;br /&gt;
|justice=4&lt;br /&gt;
|devil=1&lt;br /&gt;
|dragon=1&lt;br /&gt;
|kamegoro=1&lt;br /&gt;
|cossack=1&lt;br /&gt;
|dark=1&lt;br /&gt;
|zaurus=3&lt;br /&gt;
|capsule=1&lt;br /&gt;
|moon=0&lt;br /&gt;
|gravity=3&lt;br /&gt;
|ronrez=2&lt;br /&gt;
|birdo =3&lt;br /&gt;
|glass=1&lt;br /&gt;
|mm3=1&lt;br /&gt;
|changkey=1&lt;br /&gt;
|ngboagl=2&lt;br /&gt;
|air=1&lt;br /&gt;
|trophy1=1&lt;br /&gt;
|trophy2=1&lt;br /&gt;
|trophy3=1&lt;br /&gt;
|zero=1&lt;br /&gt;
|bright=1&lt;br /&gt;
|zerosoul=1&lt;br /&gt;
}}&lt;br /&gt;
==''Make a Good Mega Man Level Remastered''==&lt;br /&gt;
In ''[[Make a Good Mega Man Level Remastered]]'', Metal Blade returned with the changes made to the weapon in the Megamix Engine (see below). It is no longer Justice Man's weakness, though it is the weakness of the new fortress boss [[Shadow Gacha]].&lt;br /&gt;
===Damage Table===&lt;br /&gt;
{{Bosstable1R&lt;br /&gt;
|him = 1&lt;br /&gt;
|yoku = 2&lt;br /&gt;
|dagger = 1&lt;br /&gt;
|justice = 1&lt;br /&gt;
|devil = 1&lt;br /&gt;
|dragon=1&lt;br /&gt;
|kamegoro=1&lt;br /&gt;
|cossack=1&lt;br /&gt;
|dark=1&lt;br /&gt;
|zaurus=3&lt;br /&gt;
|capsule=1&lt;br /&gt;
|moon=0&lt;br /&gt;
|gravity=3&lt;br /&gt;
|ronrez=2&lt;br /&gt;
|birdo =3&lt;br /&gt;
|glass=1&lt;br /&gt;
|scuttle = 1&lt;br /&gt;
|changkey = 1&lt;br /&gt;
|gacha = 4&lt;br /&gt;
|ngboagl = 2&lt;br /&gt;
|air = 1&lt;br /&gt;
|trophy1 = 1&lt;br /&gt;
|trophy2 = 1&lt;br /&gt;
|trophy3 = 1&lt;br /&gt;
|zero = 1&lt;br /&gt;
|bright = 1&lt;br /&gt;
|impaler = 1&lt;br /&gt;
|zerosoul = 1&lt;br /&gt;
}}&lt;br /&gt;
==Megamix Engine==&lt;br /&gt;
The Metal Blade is included in the [[Megamix Engine]] alongside (almost) every MaGMML weapon up to ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. Notably, the weapon now fires from Mega Man's hand when he throws it, and not from Mega Man's center. To most enemies, it deals 1 point of damage, but enemies in the &amp;quot;Nature&amp;quot; category are instead dealt 3 points of damage.&lt;br /&gt;
&lt;br /&gt;
===Damage Table===&lt;br /&gt;
{{BosstableDevkit&lt;br /&gt;
| cut = 1&lt;br /&gt;
| guts = 1&lt;br /&gt;
| ice = 2&lt;br /&gt;
| bomb = 2&lt;br /&gt;
| fire = 2&lt;br /&gt;
| oil = 1&lt;br /&gt;
| metal = 28&lt;br /&gt;
| air = 0&lt;br /&gt;
| bubble = 4&lt;br /&gt;
| quick = 0&lt;br /&gt;
| crash = 0&lt;br /&gt;
| flash = 4&lt;br /&gt;
| heat = 1&lt;br /&gt;
| wood = 2&lt;br /&gt;
| dragon = 0&lt;br /&gt;
| picopico = 1&lt;br /&gt;
| dozer = 0&lt;br /&gt;
| gemini = 1&lt;br /&gt;
| hard = 0&lt;br /&gt;
| top = 2&lt;br /&gt;
| spark = 4&lt;br /&gt;
| kamegoro = 1&lt;br /&gt;
| toad = 2&lt;br /&gt;
| pharaoh = 2&lt;br /&gt;
| dust = 3&lt;br /&gt;
| metall = 1&lt;br /&gt;
| gravity = 2&lt;br /&gt;
| stone = 1&lt;br /&gt;
| gyro = 1&lt;br /&gt;
| dark4 = 1&lt;br /&gt;
| blizzard = 1&lt;br /&gt;
| centaur = 4&lt;br /&gt;
| plant = 2&lt;br /&gt;
| yamato = 1&lt;br /&gt;
| rounder = 2&lt;br /&gt;
| piston = 4&lt;br /&gt;
| splash = 2&lt;br /&gt;
| hornet = 2&lt;br /&gt;
| megamech = 2&lt;br /&gt;
| honey = 2&lt;br /&gt;
| commando = 4&lt;br /&gt;
| chill = 2&lt;br /&gt;
| solar = 1&lt;br /&gt;
| enker = 0&lt;br /&gt;
| quint = 2&lt;br /&gt;
| punk = 1&lt;br /&gt;
| suzy = 1&lt;br /&gt;
| ballade = 4&lt;br /&gt;
| huntera = 2&lt;br /&gt;
| hunterb = 2&lt;br /&gt;
| mercury = 3&lt;br /&gt;
| saturn = 1&lt;br /&gt;
| uranus = 0&lt;br /&gt;
| iron = 1&lt;br /&gt;
| grey = 2&lt;br /&gt;
| dangan = 0&lt;br /&gt;
| komuso = 2&lt;br /&gt;
| sonic = 4&lt;br /&gt;
| volt = 4&lt;br /&gt;
| dyna = 1&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In ''[[Make a Good Mega Man Level: Episode Zero]]'', Metal Blades appear as a unique hazard in [[SnoruntPyro]]'s room on Floor 1 of [[Null and Void (Episode Zero)|Null and Void]]. They can be found inside [[Chill Man Block]]s, and when said blocks are broken, the Metal Blade inside will fly directly at [[Zero]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
[[Category:Weapons]][[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level Weapons]]&lt;/div&gt;</summary>
		<author><name>Hyperhippy92</name></author>	</entry>

	</feed>