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		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-05-27T02:06:24Z</updated>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:TheKman100/Shrine_of_Nebula_Draft&amp;diff=26870</id>
		<title>User:TheKman100/Shrine of Nebula Draft</title>
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				<updated>2025-02-05T07:37:51Z</updated>
		
		<summary type="html">&lt;p&gt;J8-Bit: /* Werewire Wednesday by J8-Bit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Shrine of Nebula&lt;br /&gt;
|rank=X&lt;br /&gt;
|image=[[File:MaGMML3-TF-ShrineofNebula.png|256px]]&lt;br /&gt;
|caption= &amp;quot;This again? Maybe I should call in some allies…&amp;quot;&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[:Category:MULTIPERSON Levels|MULTIPERSON]]&lt;br /&gt;
|composer=[[MiniMacro]]&lt;br /&gt;
|artist=&lt;br /&gt;
|programmer=&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]][[File:TricksterTokenDiamond.png]][[File:TricksterTokenStar.png]]&lt;br /&gt;
|enemies=&lt;br /&gt;
'''Floor 1:'''&lt;br /&gt;
*[[ _ ]]&lt;br /&gt;
'''Floor 2:'''&lt;br /&gt;
*[[ _ ]]&lt;br /&gt;
'''Floor 3:'''&lt;br /&gt;
*[[ _ ]]&lt;br /&gt;
'''Floor 4'''&lt;br /&gt;
*[[ _ ]]&lt;br /&gt;
'''Floor 5:'''&lt;br /&gt;
*[[ _ ]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
'''Entrance:'''&lt;br /&gt;
*[[ _ ]]&lt;br /&gt;
'''Main Hub:'''&lt;br /&gt;
*[[ _ ]]&lt;br /&gt;
'''Floor 1:'''&lt;br /&gt;
*[[ _ ]]&lt;br /&gt;
'''Floor 2:'''&lt;br /&gt;
*[[ _ ]]&lt;br /&gt;
'''Floor 3:'''&lt;br /&gt;
*[[ _ ]]&lt;br /&gt;
'''Floor 4'''&lt;br /&gt;
*[[ _ ]]&lt;br /&gt;
'''Floor 5:'''&lt;br /&gt;
*[[ _ ]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
'''Floor 1:'''&lt;br /&gt;
*[[Frost Lord]]&lt;br /&gt;
*[[Changekey Dragon|Geary Dragon]]&lt;br /&gt;
'''Floor 2:'''&lt;br /&gt;
*[[Hyoey|E101B]]&lt;br /&gt;
*[[Takyusha]]&lt;br /&gt;
*[[Giant Suzy|Lavender House Suzy]]&lt;br /&gt;
'''Floor 3'''&lt;br /&gt;
*[[Cat Static Lightning Brusher]]&lt;br /&gt;
*[[Hopeful Sign]]&lt;br /&gt;
*[[Hyoey|Space Hyoey]]&lt;br /&gt;
*[[Gamarn and Gamadayu|Gamoriyu]]&lt;br /&gt;
'''Floor 4'''&lt;br /&gt;
*[[Face Of VAN]]&lt;br /&gt;
*[[Shade Spam]]&lt;br /&gt;
*[[Nadir Devil]]&lt;br /&gt;
*[[Octosniper]]&lt;br /&gt;
'''Floor 5'''&lt;br /&gt;
*[[Big Pets 2: This Time, He Has An Axe]]&lt;br /&gt;
*[[Mecha Spear Man]]&lt;br /&gt;
*[[Great Core]]&lt;br /&gt;
|bosses=&lt;br /&gt;
'''Floor 3:'''&lt;br /&gt;
*[[Hard Splash]]&lt;br /&gt;
'''Floor 5:'''&lt;br /&gt;
*[[Top Dummy]]&lt;br /&gt;
*[[Gharial Man]]&lt;br /&gt;
*[[Returning Flash Armor]]&lt;br /&gt;
'''Finale:'''&lt;br /&gt;
*[[Nebula Grey]]&lt;br /&gt;
|other=&lt;br /&gt;
*True final stage&lt;br /&gt;
|music='''Floor 1:''' Movement I: Seeking a Nexus&amp;lt;br&amp;gt;&lt;br /&gt;
P-Switch (Nectar Sector)&amp;lt;br&amp;gt; &lt;br /&gt;
'''Floor 2:''' Movement II: Halcyon's End&amp;lt;br&amp;gt;&lt;br /&gt;
'''Floor 3:''' Movement III: Running to the Beacon&amp;lt;br&amp;gt;&lt;br /&gt;
'''Floor 4:''' Movement IV: Identity Ultimatum&amp;lt;br&amp;gt;&lt;br /&gt;
'''Floor 5:''' Movement V: Nearing War's Light&amp;lt;br&amp;gt;&lt;br /&gt;
'''Nebula Grey Phase 1:''' SOULBREAKER&amp;lt;br&amp;gt;&lt;br /&gt;
'''Nebula Grey Phase 2:''' Movement VI: End of an Age&amp;lt;br&amp;gt;&lt;br /&gt;
|location=[[Tier X (MaGMML3)|Tier X]]&lt;br /&gt;
|previous=_&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|Just past here... is the fated sealing grounds of an ancient evil. None other than... The Shrine of Nebula! These [[Tier X (MaGMML3)|Grey Isles]] exist outside the boundaries of time, space, and logic... And with the Shrine within my grasp, I'm itching to test their limits!! |[[Dr. Regal]]| just before entering the Shrine.}}&lt;br /&gt;
&lt;br /&gt;
'''Shrine of Nebula''' is the true final stage in ''[[Make a Good Mega Man Level 3]]'', accessible from the last island of [[Tier X (MaGMML3)|Tier X]] after all other [[Energy Element|Energy Elements]] in the game have been collected. When [[Mega Man]] first approaches the Shrine, he runs into [[Dr. Regal]], who boasts his intention of releasing [[Nebula Grey]] for his own evil ends before heading further in. Mega Man pursues, fearing the worst if Dr. Regal is successful.&lt;br /&gt;
&lt;br /&gt;
Similar to [[Null and Void (MaGMML2)|Null and Void]] from the [[Make a Good Mega Man Level 2|previous game]], the Shrine of Nebula contains several &amp;quot;floors&amp;quot; of mini-stages created by multiple people, only some of which must be completed in order to progress. There are six floors, with the first five each containing eight mini-stage portals, one key, and one [[Trickster Token]], the latter two locked behind gates. An elevator connects all six floors, requiring the key from each floor to open up the floor below. At least two mini-stages on each floor (ten overall) must be completed to reach the bottom floor, while at least four mini-stages on each floor (twenty overall) are required to obtain the last five Trickster Tokens in the game.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===Floor 1===&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-Floor1.png|thumb|left|_]]&lt;br /&gt;
After a brief, dimly-lit hallway of [[MetFire]] and [[Sparky]] enemies, [[Mega Man]] will arrive at a door leading into the first floor hub. The hub has no gimmicks, just ladders and platforms among the eight mini-stage portals.&lt;br /&gt;
{{-}}&lt;br /&gt;
====Clockwork Castle by [[michaelwave]]====&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-ClockworkCastle.png|thumb|right|_]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This level is themed after both a clock tower and a solar inferno, crossing explosive cannons and mini-[[Mecha Dragon]] enemies with lava pits, swinging suns and flame-jet floor tiles.&lt;br /&gt;
{{-}}&lt;br /&gt;
====Mixed &amp;amp; Matched by [[BigFish]] &amp;amp; [[CSketch]]====&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-MixedandMatched.png|thumb|left|_]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The enemies in this level all have traits of other Robot Masters - [[Yonbain]] that release Solar Blazes upon destruction, [[Au-Au]] that send out Blizzard Attack snowflakes, [[Returning Monking]] that fire off Hard Knuckle fists, and Clock Men-themed [[Wanderbell]] that summon lightning bolts. Even the [[Count Bomb]] platforms have a springy surprise in them. [[Frost Lord]], a giant Lightning Lord themed after Frost Man, appears as a sub-boss at the end.&lt;br /&gt;
{{-}}&lt;br /&gt;
====Nectar Sector by [[babyjeff]]====&lt;br /&gt;
[[File:MaGMML3-TF-ShrineofNebula-NectarSector.png|thumb|right|If honey's what you covet,&amp;lt;br&amp;gt;You'll find out, they ''love'' it.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In this hive-themed level, Mega Man contends with several bee enemies, pouring honey hazards, and honeycomb-shaped P-Switches that make certain platforms appear or disappear for a short period of time. &lt;br /&gt;
{{-}}&lt;br /&gt;
====Watch for Rolling Rockmen by [[Snessy]]====&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-WatchForRollingRockmen.png|thumb|left|_]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This level has a lot of spike pits, which Mega Man must make careful use of rolling boulders and [[Move Hover|Move Hovers]] to traverse.&lt;br /&gt;
{{-}}&lt;br /&gt;
====Castle of Diamonds by [[DetectiveZvarri]]====&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-CastleOfDiamonds.png|thumb|right|_]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This level uses many elements that are either &amp;quot;shiny&amp;quot; (Crystal Man aesthetics, [[Ring Platform|Ring Platforms]], [[Merserker|Merserkers]]) or come from Mega Man 5 ([[Pukapelly|Pukapellies]], [[Twin Cannons]], [[Gravity Flip|Gravity Flips]] and [[Suzy G]]). As such, [[Crystal Generator|Crystal Generators]] are featured quite prominently, with some even firing crystals sideways.&lt;br /&gt;
{{-}}&lt;br /&gt;
====Rock, Rock, Rocket by [[MaestroSinc]]====&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-RockRockRocket.png|thumb|left|_]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This level is themed after a mining camp on a distant planet, with several Pickelmen riding jackhammers across the ground (overseen by [[Guts Man]]-looking [[Kakinbatank]] enemies), and floating rocks that launch themselves at Mega Man. Sideways-flying [[Jet Bomb|Jet Bombs]] and upward-launching rockets make the terrain even trickier to traverse.&lt;br /&gt;
{{-}}&lt;br /&gt;
====Rusted Cog Keep by [[Incinoratormk4]]====&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-RustedCogKeep.png|thumb|right|_]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This level is themed after an old metal processing plant, with several fire-themed enemies, [[Compactor|Compactors]], and lanterns that create fiery shockwaves on the floor underneath. [[Changkey Dragon|Geary Dragon]] appears at the end as a sub-boss.&lt;br /&gt;
{{-}}&lt;br /&gt;
====Scrolling Scrutiny by [[Ratty]] &amp;amp; [[Big Fish]]====&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-ScrollingScrutiny.png|thumb|left|_]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This level is an upward climb, with several platforms and spikes scrolling continuously from one side of the screen to the other. Some scrolling lines will intermittently stop or change speed, and various [[Bukiset]] enemies will complicate the platforming.&lt;br /&gt;
{{-}}&lt;br /&gt;
----&lt;br /&gt;
===Floor 2===&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-Floor2.png|thumb|right|_]]&lt;br /&gt;
The Floor 2 lobby is more spaced out than the Floor 1 lobby, and features [[Dangan Platform|Dangan Platforms]]s to access the higher portals.&lt;br /&gt;
{{-}}&lt;br /&gt;
====Run Shoot Think Live by [[Mabrick]]====&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-RunShootThinkLive.png|thumb|left|_]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This level is themed after a military base, with tank enemies, land mines, bazooka-wielding soldiers and turrets triggered by security lasers. The base also has destructible blocks that send out a [[Solar Blaze]] (unless destroyed with [[Water Shield]] or [[Tornado Blow]]), reminiscent of the thermal generator seen in the background. [[Takyusha]] appears at the end as a sub-boss.&lt;br /&gt;
{{-}}&lt;br /&gt;
====Forgotten Tower of Folded Space by [[Samario]], [[Yoshiatom]]====&lt;br /&gt;
[[File:MaGMML3-TF-ShrineofNebula-ForgottenTowerofFoldedSpace.png|thumb|right|Always check for secrets on the left.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This level is an upward climb that makes use of horizontal screen-wrap. A [[Donkey Joe]] appears at the top as a sub-boss.&lt;br /&gt;
{{-}}&lt;br /&gt;
====PUBLIC TRANSPORTATION!!!!! by [[InUniverse]]====&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-PUBLICTRANSPORTATION.png|thumb|left|_]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This level primarily takes place on an inverted freeway, where a [[Nitro Truck]] drives through the center road. Mega Man must use the alcoves and [[Gravity Flip|Gravity Flips]] to either avoid the Nitro Trucks or jump on top of them.&lt;br /&gt;
{{-}}&lt;br /&gt;
====Deconstruction Zone by [[Solo Oashisu]]====&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-DeconstructionZone.png|thumb|right|_]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This construction-themed level is riddled with hazards - [[Byouz]] and bomb-dropping [[Metool Nana||Metool Nanas]] on the ceiling, skateboard robots and  [[Doncatch]]-esque hammer [[Spine|Spines]] rolling along the floors, and enough spikes and bottomless pits to warrant [[Guts Hover]] travel.&lt;br /&gt;
{{-}}&lt;br /&gt;
====Windy &amp;amp; Ripply Deck by [[02gn]]====&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-WindyandRipplyDeck.png|thumb|left|_]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This level takes place high in the sky, where Mega Man has to contend with both wind effects and robots reskinned to look like Badniks. [[Hyoey|E101B]] appears at the end as a sub-boss.&lt;br /&gt;
{{-}}&lt;br /&gt;
====Werewire Wednesday by [[J8-Bit]]====&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-WerewireWednesday.png|thumb|right|_]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Taking place within an area reminiscent of the Pandora Palace from Chapter 2 of ''Deltarune'', this level features platforming challenges involving [[Revealing Tile|Revealing Tiles]] illuminated by everything except the player (&amp;quot;Magical Glass&amp;quot;) and battery acid which deals damage and teleports the player to safety. Some enemies featured within the level are minor recolors or edits of preexisting ''Mega Man'' series enemies, such as the blue-and-yellow [[Graviton|Gravitons]] and [[Mousubeil|Mousubeils]] recolored to resemble the Maus enemy from Deltarune (aptly nicknamed &amp;quot;Mausubeil&amp;quot; in the game's files). The others are enemies with unique behavior based on designs from ''Deltarune'' — Virovirokun travel along a diagonal path bouncing off of solid objects and screen borders, while Werewires prepare themselves with a Plugboy and shoot a spread shot of electricity towards the player at a regular interval.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Rails &amp;amp; Smiles by [[Telaherz]]====&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-RailsandSmiles.png|thumb|left|_]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The two major presences of this level are [[Blader]] enemies and voodoo doll rails from [[Evil Energy Facility]]. While some Bladers fly or move back and forth on &amp;quot;closed&amp;quot; rails, others (some with voodoo doll bodies, some with bodies and bike-shaped platforms) must be pushed along their rail with buster shots until they fall off the open end.&lt;br /&gt;
{{-}}&lt;br /&gt;
====The House of Eyes by [[citrusnoelle]]====&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-TheHouseOfEyes.png|thumb|right|_]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This level takes place in a purple-and-black void with massive eyes scrolling in the background, eye-themed [[Block Train|block trains,]] eyes that fire various projectiles, and one-eyed enemies like [[Sniper Joe]] and [[Petit Devil]]. [[Giant Suzy|Lavender House Suzy]] appears at the end as a sub-boss.&lt;br /&gt;
{{-}}&lt;br /&gt;
----&lt;br /&gt;
===Floor 3===&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-Floor3.png|thumb|left|_]]&lt;br /&gt;
The floor 3 lobby has a wind effect that pushes Mega Man across the ramped floor, with all the portals arranged in a roughly horizontal line.&lt;br /&gt;
{{-}}&lt;br /&gt;
====Fizzy Lifting Drinks by [[Gannio]]====&lt;br /&gt;
[[File:MaGMML3-TF-ShrineofNebula-FizzyLiftingDrinks.png|thumb|right|Come along, you belong,&amp;lt;br&amp;gt;Feel the fizz of Coo-Coo Cola!]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This stage is an homage to the ''Chip 'n Dale: Rescue Rangers'' video games, borrowing some of their level assets and enemy designs. The titular drink, which spouts from uncorked bottles and dented pipes, provides a bubbly environment where Mega Man's jump height is increased. [[Cat Static Lightning Brusher]] appears at the end as a sub-boss.&lt;br /&gt;
{{-}}&lt;br /&gt;
====Unlikely Alliance by [[Buster]]====&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-UnlikelyAlliance.png|thumb|left|_]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This ninja heist-themed level begins with an introduction to dash tiles; touching one sends Mega Man soaring through the air for a brief period, during which time he can jump out in any direction. Further in, [[Cut Man]] assists by tossing Mega Man up from his wall-latch points, and contributes offensively with his own Rolling Cutter. Later trials will coordinate both gimmicks… and require both robots to coordinate in turn.&lt;br /&gt;
{{-}}&lt;br /&gt;
====Gravity of the Situation by [[Trooper3]]====&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-GravityOfTheSituation.png|thumb|right|_]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This level is themed after a space station, with walls indicating a gravity direction similar to levels in ''Super Mario Galaxy.'' [[Adamski]], [[Bukiset]] and [[Yaffu]] will attempt to hinder Mega Man's process, while [[Galaxy Man]] can sometimes be seen waving from the glass windows in the background. &lt;br /&gt;
{{-}}&lt;br /&gt;
====Frog Sign: Wily's Toad by [[TruffledToad]]====&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-FrogSignWilysToad.png|thumb|left|_]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This woodland-themed level contains only three types of enemies: [[Gerosene]], [[Pole|Poles]] (from [[Pole Egg]] barriers that Mega Man needs to destroy) and [[Petit Snakey]]. Destroying the head of a Petit Snakey will cause a chain reaction that not only destroys [[Petit Snakey Pillar|its body]] like a bomb fuse, but automatically hatches any Pole Eggs ingrained in its segments. [[Gamarn and Gamadayu|Gamoriyu]] appears at the end of this stage as a sub-boss.&lt;br /&gt;
{{-}}&lt;br /&gt;
====Cliff of Power by [[Spade_Magnes]]====&lt;br /&gt;
[[File:MaGMML3-TF-ShrineofNebula-CliffofPower.png|thumb|right|Seems a bit excessive for pest control.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This mine-themed level has stronger versions of familiar enemies: [[Ratton]] that jump more swiftly, [[Doncatch]] that can quake the ground even harder, and [[Battonton]] that blast self-destructive lightning bolts. Even a [[Hopeful Sign|pair of signboards]] have been empowered - blasting a [[I Hope I Win|familiar stream of letters]] at intruders.&lt;br /&gt;
{{-}}&lt;br /&gt;
====Shift Posting 2: The Shift Hits the Fan by [[CWU10P]]====&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-ShiftPosting2TheShiftHitsTheFan.png|thumb|left|_]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A successor to [[Shift Posting]] from ''[[Make a Good Mega Man Level: Episode Zero|Episode Zero]]'', this stage contains several platforming challenges that involve [[Shift|shifting]] [[Fan|fans]] above and below Mega Man, mostly in conjunction with spikes. [[Schrodinger's Cat]] appears at the end of this stage as a sub-boss.&lt;br /&gt;
{{-}}&lt;br /&gt;
====Temporal Swing by [[DragonFogel]] &amp;amp; [[snoruntpyro]]====&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-TemporalSwing.png|thumb|right|_]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This level takes place within a clock tower, with swinging pendulums, clock enemies that fire their hands at Mega Man, and walking Count Bombs. [[Kachikachi]] appears as a sub-boss near the end, with only two swinging platforms to stand on.&lt;br /&gt;
{{-}}&lt;br /&gt;
====The Hardest Level by [[NDraxian0]] &amp;amp; [[Big Fish]]====&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-TheHardestLevel.png|thumb|left|_]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This level features a host of enemies with Hard Man's likeness and attacks, including [[Foot Holder|Foot Holders]] that slam themselves into the ground. [[Gamarn and Gamadayu|Hard Gamarn and Hard Gamadayu]] appear as a sub-boss, with [[Hard Splash]] appearing as a more official boss.&lt;br /&gt;
{{-}}&lt;br /&gt;
----&lt;br /&gt;
===Floor 4===&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-Floor4.png|thumb|right|_]]&lt;br /&gt;
The Floor 4 lobby has its portals arranged in two columns of four, with [[Yoku Blocks]] following an upward climbing pattern on one side of each column and a downward falling pattern on the other side.&lt;br /&gt;
{{-}}&lt;br /&gt;
====Nadir of the Crawling Chaos by [[VoidVisitor]]====&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-NadirOfTheCrawlingChaos.png|thumb|left|_]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This level takes place in a bizarre world of grey [[Petit Devil|Devil]]-like creatures that serve as enemies, platforms and hazards. Some areas have Evil Energy [[Acid Drop|Acid Drops]] that agitate the Devil creatures - enemies become stronger and healthier, platforms briefly grow spikes on the top and bottom surfaces, and &amp;quot;Crunchan&amp;quot; become larger and able to attack higher. The giant three-eyed [[Nadir Devil]] appears as a sub-boss at the end.&lt;br /&gt;
{{-}}&lt;br /&gt;
====Consequences of Timpani by [[snoruntpyro]]====&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-ConsequencesOfTimpani.png|thumb|right|_]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In this cliffside level, periodic quakes (indicated by a countdown at the top of the screen) will bounce Mega Man, pickups and [[Subwoofer|Subwoofers]] high off the ground they were standing on. These quakes often come in conjunction with downward scrolling platforms, [[Guitar Platform|Guitar Platforms,]] and spiky ceilings, with one or two [[Trumpy|Tromby]] causing trouble where the quakes die down.&lt;br /&gt;
{{-}}&lt;br /&gt;
====Fooley Cooley 2 by [[LOLIPOP1136]]====&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-FooleyCooley2.png|thumb|left|_]]&lt;br /&gt;
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The main gimmick of this wintry level is snowfall (sometimes sprinkled down by a [[Fooley]]) that makes Mega Man invincible while standing under it. A lengthy (and hopefully harmless) walk across a spike pit leads into a series of [[Key Barrier]] puzzles involving arrow and napalm traps that will hurt Mega Man if he's not standing under the snowfall.&lt;br /&gt;
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====Don't Shock the Rock! by [[CapedLuigisYoshi]]====&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-DontShockTheRock.png|thumb|right|_]]&lt;br /&gt;
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This forest-themed level makes use of the Gravity Button gimmick from [[Falling System Core]], which Mega Man must use to traverse a tree full of electric roots, [[Lightning Lord|Lightning Lords]], [[Elecit|Elecits]], [[Yaffu]] and [[Electric Gabyoall]]. [[Devilish Woods]] appears as a sub-boss at the end, with an electric vine on the floor and four Gravity Buttons at the corners of the room.&lt;br /&gt;
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====Charmingly Haphazard Assortment Of Trials In Chambers by [[Flashman85]] &amp;amp; [[Riguor]]====&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-CharminglyHaphazardAssortmentOfTrialsInChambers.png|thumb|left|_]]&lt;br /&gt;
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This level is a multi-layer gauntlet with enemies and gimmicks from several stage entries. &lt;br /&gt;
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====Shade Spam by [[JaxOf7]]====&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-ShadeSpam.png|thumb|right|_]]&lt;br /&gt;
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This haunted house-themed level is meant to simulate the boss fight against Spamton NEO in Chapter 2 of ''Deltarune'', with close quarters similar to the game's &amp;quot;bullet board&amp;quot;. During two auto-scroll sections, waves of Zombieg heads, [[Batton|Battons]], [[Blocky|Blockies]], [[Pipi|Pipis]], [[Flying Shell|Flying Shells]] and [[Mole|Moles]] appear somewhat reminiscent to Spamton NEO's attacks, with [[Face of VAN]] after the first auto-scroll) mimicking his &amp;quot;Eyes, Nose and Mouth&amp;quot; attack, and [[Shade Spam]] himself (after the second auto-scroll) mimicking the &amp;quot;Chained Heart&amp;quot; attack.&lt;br /&gt;
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====Before Alterna by [[Yoshiatom]],  [[rcrdcat]]====&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-BeforeAlterna.png|thumb|left|_]]&lt;br /&gt;
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This level is an homage to Splatoon, with enemies reskinned to look like Octarians, and Callie &amp;amp; Marie offering Mission Control commentary. Three [[Octosniper|Octosnipers]] appear throughout the stage as sub-bosses.&lt;br /&gt;
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====eSports Championship at the Thunderdome by [[Pineappler]]====&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-eSportsChampionshipAtTheThunderdome.png|thumb|right|_]]&lt;br /&gt;
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This level crosses a sports stadium setting with electric and plant elements - Dandelions tossing around electrified volleyballs, Adrenal [[Cannopeller|Cannopellers]], Battery Mets, and football-tossing [[Choker Oh|Choker Ohs]] that charge at Mega Man after getting attacked. In addition, the stage's conveyor belts always change direction when Mega Man turns left or right - orange ones in the same direction, blue ones in the opposite direction. The stage's sub-boss is [[Theodore Thunderdunk: Owner of the Thundervale Thunderdome]].&lt;br /&gt;
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===Floor 5===&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-Floor5.png|thumb|left|_]]&lt;br /&gt;
The floor 5 lobby is much wider than those of previous floors, with [[Conveyor|conveyor belts]] and [[Low Gravity]] making each of the portals simple enough to reach.&lt;br /&gt;
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====Mobile Blockyade by [[Pineappler]]====&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-MobileBlockyade.png|thumb|right|_]]&lt;br /&gt;
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This temple-themed level contains several enemies crossed with [[Blocky]], such as [[Swim Ball|Swim Balls]], [[Bubukan MK-II]] and [[Brown|Browns]]. While contending with these detachable enemies, Mega Man must traverse the darker parts of the temple carefully, as the purple platforms, walls and ladders only become visible when he gets close to them.&lt;br /&gt;
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s====The Chomp Attacker by [[Soulephant]]====&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-TheChompAttacker.png|thumb|left|_]]&lt;br /&gt;
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This level is themed after a bayou, with water, [[Pole Egg|Pole Eggs]] and [[Kamegoro Tornado Spawner|Kamegoro Tornadoes]]. The titular boss, [[Gharial Man]], appears throughout the stage to slow Mega Man down, either by firing wall-crawling Gharial Drones or lunging out of the water to ambush him. Gharial Man can be damaged when he appears on screen, weakening him before his boss fight, if not skipping him altogether.&lt;br /&gt;
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====Cuts &amp;amp; Scraps by [[CWU01P]]====&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-CutsAndScraps.png|thumb|right|_]]&lt;br /&gt;
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This stage features [[Snippscissor|Snipscissors]], [[Conveyor|Conveyor Belts]] that switch direction at intervals, [[Uranus Platform|Uranus Platforms]], [[L. E. C]], unique variants of other common enemies, and cameo appearances from every devkit enemy that went unused in other stages. The sub-boss at the end is [[Big Pets 2: This Time, He Has An Axe]].&lt;br /&gt;
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====Sniper Armor Certified by [[ThatEntityGirl]]====&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-SniperArmorCertified.png|thumb|left|_]]&lt;br /&gt;
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This level, reminiscent of [[Flash Man|Flash Man's]] stage, allows Mega Man to pilot an empty [[Sniper Armor]] tank. The Sniper Armor can stomp enemies, walk across spikes, and fire a spread shot of bullets, but takes damage separately from Mega Man, exploding for a few seconds after rescuing its limit. [[Returning Flash Armor]] appears at the end as a sub-boss.&lt;br /&gt;
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====Shock Chaser by [[snoruntpyro]]====&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-ShockChaser.png|thumb|right|_]]&lt;br /&gt;
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This toy store-themed level features several platforming challenges involving [[Top Platform|Top Platforms]], [[Komasaburo|top-]] and [[Electriri|electric-]]themed enemies, and [[Spiny]]-esque top hazards that always try to spin toward Mega Man. [[Top Dummy]] appears at the end as a sub-boss.&lt;br /&gt;
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====Defeat the Mecha Spear Man! by [[Scatman's World]]====&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-DefeatTheMechaSpearMan.png|thumb|left|_]]&lt;br /&gt;
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This level crosses the sewer setting of [[Pipe Man|Pipe Man's]] stage with the spear-toting enemies and &amp;quot;charging&amp;quot; challenges of ''Wario Land 2''. The titular [[Mecha Spear Man]] appears as a boss at the end of the stage.&lt;br /&gt;
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====Restored Beta by [[SpinAttaxx]]====&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-RestoredBeta.png|thumb|right|_]]&lt;br /&gt;
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This level depicts the abandoned fortress from [[Tier 1 (MaGMML3)|Tier 1]] as a classic-game Wily Fortress in its prime. The familiar entrance architecture is followed up by gauntlets of prototype Robot Masters as active enemies, some in conjunction with conveyor belts and [[Shift|shifting trash compactors]].&lt;br /&gt;
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====MM8Rushdius by [[Zatsupachi]]====&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-MM8Rushdius.png|thumb|left|_]]&lt;br /&gt;
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This level functions more as a side-scrolling shoot-'em-up (akin to ''Gradius'' or Mega Man 8's Rush Jet sections) than a typical platforming level. Like the [[Stone Butterfly]] boss fight from the previous game, only a small red dot on Mega Man's chest takes damage, and like the MM8 Rush Jet sections, there are power-up capsules that can summon [[Auto]], [[Eddie]] and [[Beat]] to assist, or allow [[Rush]] to fire bullets. [[Great Core]] appears at the end as a sub-boss.&lt;br /&gt;
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===Finale===&lt;br /&gt;
[[File:MaGMML3-TF-ShrineOfNebula-Floor6.png|thumb|right|_]]&lt;br /&gt;
After clearing five floors, the player finds themselves in an empty hallway with several chains and pillars in the background, as well as a Yasichi and a Tank Vending Machine in the foreground. Moving further right will begin the fight against the '''Pillar of Nebula''', awakened by Dr. Regal's interference, followed by Nebula Grey itself. Defeating Nebula Grey will reward the player with the game's true credits, as well as the final Energy Element.&lt;br /&gt;
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==Trivia==&lt;br /&gt;
*&lt;br /&gt;
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{{MaGMML3 Tier X}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good Mega Man Level 3 Stages]][[Category:Tier X (MaGMML3)]][[Category:MULTIPERSON Levels]]&lt;/div&gt;</summary>
		<author><name>J8-Bit</name></author>	</entry>

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