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		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kunosachiaka</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-06-04T10:11:45Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mount_Sabre&amp;diff=8706</id>
		<title>Mount Sabre</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mount_Sabre&amp;diff=8706"/>
				<updated>2018-11-07T07:54:04Z</updated>
		
		<summary type="html">&lt;p&gt;Kunosachiaka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsStrategy}}&lt;br /&gt;
{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Mount Sabre&lt;br /&gt;
|rank=13th&lt;br /&gt;
|image=[[File:MAGMML2-13-Mount-Sabre.png|200px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator=[[Kunosachiaka]]&lt;br /&gt;
|composer=Yoko Osaka&lt;br /&gt;
|artist=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Judge Order Reminder:&lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=2&lt;br /&gt;
|judge1=40&lt;br /&gt;
|judge2=41&lt;br /&gt;
|judge3=46&lt;br /&gt;
|judge4=37&lt;br /&gt;
|judge5=33&lt;br /&gt;
|totalscore=39.0&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=[[File:Nickel.png|On a melting ice block, near the start; use Rush jet to help you.]][[File:Nickel.png|On the other side of the aperture to the very large drop... use Rush jet to help you.]][[File:Nickel.png|After rising to the very top, look to the left.]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Anemone]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Draygonian Archer]]&lt;br /&gt;
*[[Draygonian Rusher]]&lt;br /&gt;
*[[Draygonian Soldier]]&lt;br /&gt;
*[[Gohma]]&lt;br /&gt;
*[[Polyp]]&lt;br /&gt;
*[[Serpent]]&lt;br /&gt;
*[[Slime]]&lt;br /&gt;
*[[Zombie]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Golem]]&lt;br /&gt;
*[[Ice Platform]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Kelbesque|General Kelbesque]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Crystalis - ?&amp;lt;br&amp;gt;Crystalis - Mount Sabre&amp;lt;br&amp;gt;Crystalis - Wild Fields&lt;br /&gt;
|location=[[Tier 9 (MaGMML2)|Tier 9]]&lt;br /&gt;
|previous=[[Truffle Man (stage)|Truffle Man]]&lt;br /&gt;
|next=[[Guts Man's Asteroid]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|&amp;quot;I am the great General Kelbesque. I am one of Draygonia's finest four. You better hope you're a high enough level to damage me. They don't tell you these things in the instruction manual. Bwahahahahaha!&amp;quot;|[[Kelbesque|General Kelbesque]]|In-level comment box.}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Mount Sabre is the 13th place entry in '''Make a Good Mega Man Level 2.''' It very heavily based on ''Crystalis'', a top-down NES action RPG by SNK, but none of the judges knew what it was referencing.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Developer Commentary==&lt;br /&gt;
[https://www.youtube.com/embed/m7CNJSViL2U Developer Commentary Video]&lt;br /&gt;
&lt;br /&gt;
[[File:MountSabreThumbnail.png|400px]]&lt;br /&gt;
&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = Oh hey more references I don't get. Very interesting level, though I'm not sure if I like the first half all that much? I don't really think it introduces the new enemies and its concepts very well and the usage of the melting ice blocks is okay at best, and there's a couple awkward jumps that annoy me. Also, the zombies don't actually run into you, they stop right in front of you. Once the level gets to the second half, though, it gets a lot more interesting, with some actually pretty difficult setups involving those sound wave enemies. It actually plays really well and I like it a lot. The level also has a lot of charm going for it too, with funny dialogue through it and it just seeming really clashy in an adorable way seeing Mega Man just running around in what seems to just be your typical NES RPG that didn't actually leave Japan. So while the first half is pretty weak, the rest of the level is strong enough that I can still call it a pretty great level.&lt;br /&gt;
|pyroscore = 40&lt;br /&gt;
|spdesign = 10&lt;br /&gt;
|spfun = 8&lt;br /&gt;
|spcreativity = 12&lt;br /&gt;
|spaesthetics = 5&lt;br /&gt;
|spfunction = 5&lt;br /&gt;
|spskip = No&lt;br /&gt;
|jupi = This is so cool! I have no idea what game this level is based off of, but I really liked it nonetheless. My main issue was with the cave section. The green Dratini-looking things and the spiders were spammed WAAAY too much. The bats were annoying and it seemed like my shots went through them. Also, the boss was pretty boring and it felt like more could have been done with it. Still, the level is pretty fun overall and has a nice aesthetic, making it an enjoyable experience.&lt;br /&gt;
|jupiscore = 41&lt;br /&gt;
|jhdesign = 9&lt;br /&gt;
|jhfun = 8&lt;br /&gt;
|jhcreativity = 15&lt;br /&gt;
|jhaesthetics = 5&lt;br /&gt;
|jhfunction = 4&lt;br /&gt;
|enjl = What a charming stage!!! It feels like an adventure and somehow the top down + sidescroller mix works beautifully. It's a bit long, but really well designed and doesn't suffer from its aesthetic either. I think if it was stripped from all its custom graphics it'd still hold up as a fun and interesting stage. I think the enemies here have a bit too much HP and some jumps and sections can be rather tricky to overcome, especially when relying on the buster, but this stage is great regardless!&lt;br /&gt;
|enjlscore = 46&lt;br /&gt;
|endesign = 12&lt;br /&gt;
|enfun = 9&lt;br /&gt;
|encreativity = 15&lt;br /&gt;
|enaesthetics = 5&lt;br /&gt;
|enfunction = 5&lt;br /&gt;
|enskip = No&lt;br /&gt;
|garirry = I kinda feel bad not knowing what franchise this level makes reference to. Even that aside, I really liked the ideas used and how they were used. The only exception to this is that one section which you can climb like any ladder, since it is very hard to guess that you can, in fact, climb it. Other than that, the level design is fairly solid, although I didn't like the very precise ice blocks section, and a few other places with enemies requiring precision or timing to avoid. Other than that, there's not much else I can say about this one, except that I really liked it.&lt;br /&gt;
|garirryscore = 37&lt;br /&gt;
|gadesign = 9&lt;br /&gt;
|gafun = 7&lt;br /&gt;
|gacreativity = 12&lt;br /&gt;
|gaaesthetics = 4&lt;br /&gt;
|gafunction = 5&lt;br /&gt;
|ace = I have no idea what this stage is a reference to, admittedly. But it is a neat idea for a level! And that is really all this is - a clever idea that is not expanded upon to any great depths.&lt;br /&gt;
You nail the look of the stage though - it's seriously unique. Mega Man traversing an overhead landscape? Cool! Nothing in the level actually taking advantage of this unique opportunity? That's a shame. At the very least nothing feels like it's pointless or added for no reason, so the level is at least coherent.&lt;br /&gt;
&lt;br /&gt;
Still, by purely platforming standards, it's fun enough. Your new enemy assets are solid, even if a few of them had perhaps a little too much health. (The zombie comes to mind.) I wish I had seen more platforming gimmicks of some description, especially if you weren't going to take advantage of the level's situation with the enemies. There is only one unique &amp;quot;&amp;quot;non-enemy&amp;quot;&amp;quot; gimmick in the stage - towards the end of the level. I really wish it was more than a mere cutscene in practice though.&lt;br /&gt;
&lt;br /&gt;
Other neat features were the opportunities to talk to the NPC's. I kind of wish there were more of them honestly, as the writing isn't half bad. The names are a little nonsensical mind. :V&lt;br /&gt;
&lt;br /&gt;
The boss was... ok. I am rather surprised I never saw him use that sword of his, which he showed off in the intro. Maybe just another attack would've benefited him from being ultimately really forgettable. I'm glad he showed up all the same!&lt;br /&gt;
&lt;br /&gt;
So yeah, great idea. Wonderful attention to detail too. Execution is really average though. Could've done with a bit more of a push to utilize the advantage the concept had.&lt;br /&gt;
|acescore = 33&lt;br /&gt;
|asdesign = 9&lt;br /&gt;
|asfun = 8&lt;br /&gt;
|ascreativity = 6&lt;br /&gt;
|asaesthetics = 5&lt;br /&gt;
|asfunction = 5&lt;br /&gt;
|asskip = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMML2 Tier 9}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 9 (MaGMML2)]][[Category:Stages with Collectables]]&lt;/div&gt;</summary>
		<author><name>Kunosachiaka</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MountSabreThumbnail.png&amp;diff=8705</id>
		<title>File:MountSabreThumbnail.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MountSabreThumbnail.png&amp;diff=8705"/>
				<updated>2018-11-07T07:17:10Z</updated>
		
		<summary type="html">&lt;p&gt;Kunosachiaka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kunosachiaka</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mount_Sabre&amp;diff=6563</id>
		<title>Mount Sabre</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mount_Sabre&amp;diff=6563"/>
				<updated>2018-08-18T00:52:35Z</updated>
		
		<summary type="html">&lt;p&gt;Kunosachiaka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsStrategy}}&lt;br /&gt;
{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Mount Sabre&lt;br /&gt;
|rank = 13th&lt;br /&gt;
|image= [[File:MAGMML2-13-Mount-Sabre.png|200px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[Kunosachiaka]]&lt;br /&gt;
|composer=Yoko Osaka&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 40&lt;br /&gt;
|judge2 = 41&lt;br /&gt;
|judge3 = 46&lt;br /&gt;
|judge4 = 37&lt;br /&gt;
|judge5 = 33&lt;br /&gt;
|totalscore = 39.0&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 3&lt;br /&gt;
|enemies = &lt;br /&gt;
|subbosses =&lt;br /&gt;
|bosses = [[Kelbesque|General Kelbesque]]&lt;br /&gt;
|other = &lt;br /&gt;
|music = Crystalis - ?&lt;br /&gt;
Crystalis - Mount Sabre&lt;br /&gt;
Crystalis - Wild Fields&lt;br /&gt;
|location = [[Tier 9 (MaGMML2)|Tier 9]]&lt;br /&gt;
|previous = [[Truffle Man]]&lt;br /&gt;
|next = [[Guts Man's Asteroid]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|&amp;quot;I am the great General Kelbesque. I am one of Draygonia's finest four. You better hope you're a high enough level to damage me. They don't tell you these things in the instruction manual. Bwahahahahaha!&amp;quot;|[[Kelbesque|General Kelbesque]]|In-level comment box.}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Mount Sabre is the 13th place entry in '''Make a Good Mega Man Level 2.''' It very heavily based on ''Crystalis'', a top-down NES action RPG by SNK, but none of the judges knew what it was referencing.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Developer Commentary==&lt;br /&gt;
[https://www.youtube.com/embed/m7CNJSViL2U Developer Commentary Video]&lt;br /&gt;
&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = Oh hey more references I don't get. Very interesting level, though I'm not sure if I like the first half all that much? I don't really think it introduces the new enemies and its concepts very well and the usage of the melting ice blocks is okay at best, and there's a couple awkward jumps that annoy me. Also, the zombies don't actually run into you, they stop right in front of you. Once the level gets to the second half, though, it gets a lot more interesting, with some actually pretty difficult setups involving those sound wave enemies. It actually plays really well and I like it a lot. The level also has a lot of charm going for it too, with funny dialogue through it and it just seeming really clashy in an adorable way seeing Mega Man just running around in what seems to just be your typical NES RPG that didn't actually leave Japan. So while the first half is pretty weak, the rest of the level is strong enough that I can still call it a pretty great level.&lt;br /&gt;
|pyroscore = 40&lt;br /&gt;
|spdesign = 10&lt;br /&gt;
|spfun = 8&lt;br /&gt;
|spcreativity = 12&lt;br /&gt;
|spaesthetics = 5&lt;br /&gt;
|spfunction = 5&lt;br /&gt;
|spskip = No&lt;br /&gt;
|jupi = This is so cool! I have no idea what game this level is based off of, but I really liked it nonetheless. My main issue was with the cave section. The green Dratini-looking things and the spiders were spammed WAAAY too much. The bats were annoying and it seemed like my shots went through them. Also, the boss was pretty boring and it felt like more could have been done with it. Still, the level is pretty fun overall and has a nice aesthetic, making it an enjoyable experience.&lt;br /&gt;
|jupiscore = 41&lt;br /&gt;
|jhdesign = 9&lt;br /&gt;
|jhfun = 8&lt;br /&gt;
|jhcreativity = 15&lt;br /&gt;
|jhaesthetics = 5&lt;br /&gt;
|jhfunction = 4&lt;br /&gt;
|enjl = What a charming stage!!! It feels like an adventure and somehow the top down + sidescroller mix works beautifully. It's a bit long, but really well designed and doesn't suffer from its aesthetic either. I think if it was stripped from all its custom graphics it'd still hold up as a fun and interesting stage. I think the enemies here have a bit too much HP and some jumps and sections can be rather tricky to overcome, especially when relying on the buster, but this stage is great regardless!&lt;br /&gt;
|enjlscore = 46&lt;br /&gt;
|endesign = 12&lt;br /&gt;
|enfun = 9&lt;br /&gt;
|encreativity = 15&lt;br /&gt;
|enaesthetics = 5&lt;br /&gt;
|enfunction = 5&lt;br /&gt;
|enskip = No&lt;br /&gt;
|garirry = I kinda feel bad not knowing what franchise this level makes reference to. Even that aside, I really liked the ideas used and how they were used. The only exception to this is that one section which you can climb like any ladder, since it is very hard to guess that you can, in fact, climb it. Other than that, the level design is fairly solid, although I didn't like the very precise ice blocks section, and a few other places with enemies requiring precision or timing to avoid. Other than that, there's not much else I can say about this one, except that I really liked it.&lt;br /&gt;
|garirryscore = 37&lt;br /&gt;
|gadesign = 9&lt;br /&gt;
|gafun = 7&lt;br /&gt;
|gacreativity = 12&lt;br /&gt;
|gaaesthetics = 4&lt;br /&gt;
|gafunction = 5&lt;br /&gt;
|ace = I have no idea what this stage is a reference to, admittedly. But it is a neat idea for a level! And that is really all this is - a clever idea that is not expanded upon to any great depths.&lt;br /&gt;
You nail the look of the stage though - it's seriously unique. Mega Man traversing an overhead landscape? Cool! Nothing in the level actually taking advantage of this unique opportunity? That's a shame. At the very least nothing feels like it's pointless or added for no reason, so the level is at least coherent.&lt;br /&gt;
&lt;br /&gt;
Still, by purely platforming standards, it's fun enough. Your new enemy assets are solid, even if a few of them had perhaps a little too much health. (The zombie comes to mind.) I wish I had seen more platforming gimmicks of some description, especially if you weren't going to take advantage of the level's situation with the enemies. There is only one unique &amp;quot;&amp;quot;non-enemy&amp;quot;&amp;quot; gimmick in the stage - towards the end of the level. I really wish it was more than a mere cutscene in practice though.&lt;br /&gt;
&lt;br /&gt;
Other neat features were the opportunities to talk to the NPC's. I kind of wish there were more of them honestly, as the writing isn't half bad. The names are a little nonsensical mind. :V&lt;br /&gt;
&lt;br /&gt;
The boss was... ok. I am rather surprised I never saw him use that sword of his, which he showed off in the intro. Maybe just another attack would've benefited him from being ultimately really forgettable. I'm glad he showed up all the same!&lt;br /&gt;
&lt;br /&gt;
So yeah, great idea. Wonderful attention to detail too. Execution is really average though. Could've done with a bit more of a push to utilize the advantage the concept had.&lt;br /&gt;
|acescore = 33&lt;br /&gt;
|asdesign = 9&lt;br /&gt;
|asfun = 8&lt;br /&gt;
|ascreativity = 6&lt;br /&gt;
|asaesthetics = 5&lt;br /&gt;
|asfunction = 5&lt;br /&gt;
|asskip = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* TBD&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMML2 Tier 9}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 9 (MaGMML2)]][[Category:Stages with Collectables]][[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Kunosachiaka</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Deep_Thoughts&amp;diff=872</id>
		<title>Deep Thoughts</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Deep_Thoughts&amp;diff=872"/>
				<updated>2017-11-06T04:44:18Z</updated>
		
		<summary type="html">&lt;p&gt;Kunosachiaka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Deep Thoughts&lt;br /&gt;
|rank = X&lt;br /&gt;
|image= [[File:DeepThoughts.PNG|250px]]&lt;br /&gt;
|caption=*thinking*&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= M. Jacquelinae&lt;br /&gt;
|composer= Yes, Masashi Kageyama, Siivagunner&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer =&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 3&lt;br /&gt;
|enemies = &lt;br /&gt;
* Fire Boy&lt;br /&gt;
* Koopa Parazooka&lt;br /&gt;
* Met&lt;br /&gt;
* Big Saturn Seeker&lt;br /&gt;
* Hammer Bros&lt;br /&gt;
* Flip Bucket&lt;br /&gt;
* Lobstorch&lt;br /&gt;
* Koopa Troopa&lt;br /&gt;
* Metall Mommy&lt;br /&gt;
* Up n' down&lt;br /&gt;
* Wild Gunner&lt;br /&gt;
* Bat&lt;br /&gt;
* Draygonian Archer&lt;br /&gt;
* Super Joe&lt;br /&gt;
* Skellefellow&lt;br /&gt;
* Missquid&lt;br /&gt;
* Medusa&lt;br /&gt;
* Fire Canopellers&lt;br /&gt;
* Cannon&lt;br /&gt;
* Pukapucker&lt;br /&gt;
* Slime Met&lt;br /&gt;
* Hammer Joe&lt;br /&gt;
* MushMet&lt;br /&gt;
* Fat Hammer Bros.&lt;br /&gt;
|subbosses = &lt;br /&gt;
* Dachone&lt;br /&gt;
* Alter Man&lt;br /&gt;
* Air Capsule&lt;br /&gt;
* Mixerlydia&lt;br /&gt;
* Tama&lt;br /&gt;
* Turbo Roost&lt;br /&gt;
* Green Hot Dog&lt;br /&gt;
* Chomp Man&lt;br /&gt;
* Sheriff Man&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|bosses = [[Cheat Man]]&lt;br /&gt;
|other = &lt;br /&gt;
|music = Aporia (SiivaGunner)&lt;br /&gt;
|location = Tier X&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview== &lt;br /&gt;
&lt;br /&gt;
Deep Thoughts is a Tier X level in &amp;quot;Make A Good Mega Man Level 2&amp;quot;. It alternates between trivia questions about the ''Make A Good Mega Man Level'' series and platforming/enemy challenges. The level features a large amount of assets from other levels, including hazards, enemies, bosses, objects, and NPCs.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
===Answers===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Question Number&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Answer&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|1 &lt;br /&gt;
|D&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|A&lt;br /&gt;
|You will have to answer this again if you get the first noble nickel&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|B&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|C&lt;br /&gt;
|None of the other levels are Tier 7&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|D&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
| C, B, A, D&lt;br /&gt;
| This is a four part question. These must be entered in order.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|D&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|B&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|B&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|D&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|C&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|B&lt;br /&gt;
|This is a trick question, and any answer will be considered correct.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Collectables===&lt;br /&gt;
The first nickel is obtained after question 2. Once you land into the room with the Parazookas, go left and solve a Yoku Block challenge. Enter the green teleporter and you will get your first noble nickel.&lt;br /&gt;
&lt;br /&gt;
After fighting the Air Capsule, go right instead of left. You will be rewarded with cameos and two E-tanks.&lt;br /&gt;
&lt;br /&gt;
The second nickel is after question 4. Immediately head left after answering it, where you will be taken to a room with [[Conveyer Mayhem]]'s ladders on rails. Climb them to get the second nickel.&lt;br /&gt;
&lt;br /&gt;
The third nobel nickel is to the right of question 8. Have the Jewel Satellite ready, for you will be attacked by CDs.&lt;br /&gt;
&lt;br /&gt;
At question 12 go to the passage on the top right. You will be greeted by Eddie, Gigavolt Man, and an M-tank. Eddie will drop a super joe, though it will fall to its death immediately.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier X}}&lt;/div&gt;</summary>
		<author><name>Kunosachiaka</name></author>	</entry>

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