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		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mad+Man</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mad+Man"/>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php/Special:Contributions/Mad_Man"/>
		<updated>2026-06-22T07:12:27Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.1</generator>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:Mad_Man&amp;diff=12757</id>
		<title>User:Mad Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:Mad_Man&amp;diff=12757"/>
				<updated>2020-06-12T12:45:13Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
'''Mad Man''' Currently edits the wiki pages from time to time, and has submitted a level to the upcoming [[Make a Good Mega Man Level 3 |Magmml3]] and a level to [[Make a Good Mega Man Level: Episode Zero]], which are both valid, you can find him on the Magmml discord M.A.G.E#5247 or as DuoGE on Youtube. His online name comes from the Robot Master in Mega Man 42.&lt;br /&gt;
&lt;br /&gt;
[[File:Mad_Man_Art.JPG]]&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:Mad_Man&amp;diff=12756</id>
		<title>User:Mad Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:Mad_Man&amp;diff=12756"/>
				<updated>2020-06-12T12:43:50Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote| How do you fix the flickering?|Mad Man|}}&lt;br /&gt;
'''Mad Man''' Currently edits the wiki pages from time to time, and has submitted a level to the upcoming [[Make a Good Mega Man Level 3 |Magmml3]] and a level to [[Make a Good Mega Man Level: Episode Zero]], which are both valid, you can find him on the Magmml discord M.A.G.E#5247 or as DuoGE on Youtube. His online name comes from the Robot Master in Mega Man 42.&lt;br /&gt;
&lt;br /&gt;
[[File:Mad_Man_Art.JPG]]&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:Mad_Man&amp;diff=12755</id>
		<title>User:Mad Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:Mad_Man&amp;diff=12755"/>
				<updated>2020-06-12T12:43:33Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote| How do you fix the flickering?|Mad Man|}}&lt;br /&gt;
'''Mad Man''' Currently edits the wiki pages from time to time, and has submitted a level to the upcoming [[Make a Good Mega Man Level 3 |Magmml3]] and a level to [[Make a Good Mega Man Level Episode: Zero]], which are both valid, you can find him on the Magmml discord M.A.G.E#5247 or as DuoGE on Youtube. His online name comes from the Robot Master in Mega Man 42.&lt;br /&gt;
&lt;br /&gt;
[[File:Mad_Man_Art.JPG]]&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:Mad_Man&amp;diff=12754</id>
		<title>User:Mad Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:Mad_Man&amp;diff=12754"/>
				<updated>2020-06-12T12:42:58Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote| How do you fix the flickering?|Mad Man|}}&lt;br /&gt;
'''Mad Man''' Currently edits the wiki pages from time to time, and has submitted a level to the upcoming [[Make a Good Mega Man Level 3 |Magmml3]] and a level to [[Make a Good Mega Man Level Episode Zero]], which are both valid, you can find him on the Magmml discord M.A.G.E#5247 or as DuoGE on Youtube. His online name comes from the Robot Master in Mega Man 42.&lt;br /&gt;
&lt;br /&gt;
[[File:Mad_Man_Art.JPG]]&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:Mad_Man&amp;diff=10994</id>
		<title>User:Mad Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:Mad_Man&amp;diff=10994"/>
				<updated>2019-08-06T21:22:34Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote| How do you fix the flickering?|Mad Man|}}&lt;br /&gt;
'''Mad Man''' Currently edits the wiki pages from time to time, and has submitted a level to the upcoming [[Make a Good Mega Man Level 3 |Magmml3]] and a level to the Neo Pit of Pits, which are both valid, and his favorite Mega Man game is [[Mega Man 10]] you can find him on the Magmml discord M.A.G.E#5247 or as DuoGE on Youtube. His online name comes from the Robot Master in Mega Man 42.&lt;br /&gt;
&lt;br /&gt;
[[File:Mad_Man_Art.JPG]]&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Water_Block&amp;diff=10993</id>
		<title>Water Block</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Water_Block&amp;diff=10993"/>
				<updated>2019-08-06T21:21:43Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{gimmick&lt;br /&gt;
|align=right&lt;br /&gt;
|name=Water Block&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|jname=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|altname=&lt;br /&gt;
|programmer=[[Renhoek]]&lt;br /&gt;
|artist=Unconfirmed&lt;br /&gt;
|hp=&lt;br /&gt;
|at=&lt;br /&gt;
|type=Platform&lt;br /&gt;
|location='''MaGMML2:'''&amp;lt;br&amp;gt;[[Cardinal Man]]&amp;lt;br&amp;gt;[[A Mega Man for All Seasons]]&amp;lt;br&amp;gt;[[Biplane Bay]]&amp;lt;br&amp;gt;[[Deep Thoughts]]&amp;lt;br&amp;gt;[[Swiss Hotel]]&amp;lt;br&amp;gt;[[The Pit of Pits]]&amp;lt;br&amp;gt;[[Null and Void]]&lt;br /&gt;
|OffAppear=[[Mega Man Powered Up]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:WaterBlock.png]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Water Block''' is a gimmick from ''[[Mega Man Powered Up]]''. It is a small machine that frequently shoots a large jet of water.&lt;br /&gt;
&lt;br /&gt;
Water Blocks were first included in the devkit for ''[[Make a Good Mega Man Level 2]]'', and were used in the entries [[Cardinal Man]], [[A Mega Man for All Seasons]], and [[Biplane Bay]], as well as the [[Tier X (MaGMML2)|Tier X]] stages [[Deep Thoughts]] and [[Swiss Hotel]], the [[The Pit of Pits|Pit of Pits]] sublevel &amp;quot;Ocean Sickness&amp;quot;, and in [[Null and Void]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Water Blocks periodically shoot a four blocks-tall spout of water that pushes [[Mega Man]] in the direction it travels in, which disappears after a certain amount of time has passed. The top of the spout is a solid platform that can be used to reach high areas. Though by default Water Blocks aim upwards, they can be rotated in the room editor to shoot left, right, or downwards for a greater variety of puzzles or hazards utilising them.&lt;br /&gt;
&lt;br /&gt;
Water Blocks have three creation code variables:&lt;br /&gt;
* startTimer - Affects how long it takes for a Water Block to shoot a jet of water.&lt;br /&gt;
* activeTimer - Affects how long a water jet exists for before vanishing.&lt;br /&gt;
* mode - If set to 1, all entities with gravity and collision will be pushed by a water jet rather than just Mega Man.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In all devkits Water Blocks have appeared in to date, they are named &amp;quot;objWaterJet&amp;quot;.&lt;br /&gt;
* A white version of the gimmick is used in the [[Milk]] boss fight&lt;br /&gt;
&lt;br /&gt;
[[Category:Gimmicks]][[Category:Devkit Gimmicks (MaGMML2)]][[Category:Mega Man Powered Up Gimmicks]]&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=RedBlupi&amp;diff=10992</id>
		<title>RedBlupi</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=RedBlupi&amp;diff=10992"/>
				<updated>2019-08-06T21:18:43Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: Created page with &amp;quot;'''RedBlupi''' is the winner of the original Magmml game, the winning submission being Glass Man.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''RedBlupi''' is the winner of the original [[Make a Good Mega Man Level |Magmml]] game, the winning submission being [[Glass Man]].&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Sheep_Conveyor&amp;diff=10962</id>
		<title>Sheep Conveyor</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Sheep_Conveyor&amp;diff=10962"/>
				<updated>2019-08-02T19:34:40Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{gimmick&lt;br /&gt;
|align=right&lt;br /&gt;
|name=Sheep Conveyor&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|jname=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|altname=&lt;br /&gt;
|programmer=&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=2&lt;br /&gt;
|at=&lt;br /&gt;
|type=Platform, Special Interaction&lt;br /&gt;
|location='''MaGMML3:'''&amp;lt;br&amp;gt;&lt;br /&gt;
|OffAppear=[[Mega Man 10]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:SheepConveyor.JPG]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Sheep Conveyor''' is a gimmick from ''[[Mega Man 10]]'', found in Sheep Man's stage. This conveyor belt is used in the Miniboss fight with [[Octobulb]].  &lt;br /&gt;
&lt;br /&gt;
==Behavior== &lt;br /&gt;
The Sheep Conveyor will stop Mega Man from moving in a direction so that way Octobulb can be charged, and therefore vulnerable.&lt;br /&gt;
Otherwise the Conveyor just stops Mega Man from moving.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gimmicks]][[Category:Devkit Gimmicks (MaGMML3)]][[Category:Mega Man 10 Gimmicks]]&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Sheep_Conveyor&amp;diff=10961</id>
		<title>Sheep Conveyor</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Sheep_Conveyor&amp;diff=10961"/>
				<updated>2019-08-02T19:33:38Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: Created page with &amp;quot;{{gimmick |align=right |name=Sheep Conveyor |image= |caption= |jname= |script= |romaji= |altname= |programmer= |artist= |hp=2 |at= |type=Platform, Special Interaction |locatio...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{gimmick&lt;br /&gt;
|align=right&lt;br /&gt;
|name=Sheep Conveyor&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|jname=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|altname=&lt;br /&gt;
|programmer=&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=2&lt;br /&gt;
|at=&lt;br /&gt;
|type=Platform, Special Interaction&lt;br /&gt;
|location='''MaGMML2:'''&amp;lt;br&amp;gt;&lt;br /&gt;
|OffAppear=[[Mega Man 10]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:SheepConveyor.JPG]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Sheep Conveyor''' is a gimmick from ''[[Mega Man 10]]'', found in Sheep Man's stage. This conveyor belt is used in the Miniboss fight with [[Octobulb]] &lt;br /&gt;
&lt;br /&gt;
==Behavior== &lt;br /&gt;
The Sheep Conveyor will stop Mega Man from moving in a direction so that way Octobulb can be charged, and therefore vulnerable.&lt;br /&gt;
Otherwise the Conveyor just stops Mega Man from moving.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gimmicks]][[Category:Devkit Gimmicks (MaGMML3)]][[Category:Mega Man 10 Gimmicks]]&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:SheepConveyor.JPG&amp;diff=10960</id>
		<title>File:SheepConveyor.JPG</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:SheepConveyor.JPG&amp;diff=10960"/>
				<updated>2019-08-02T19:33:10Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: for the page!!!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;for the page!!!&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=CosmicGem&amp;diff=10950</id>
		<title>CosmicGem</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=CosmicGem&amp;diff=10950"/>
				<updated>2019-08-01T21:41:00Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
CosmicGem is a chiptune artist and staff member for the Make a Good Mega Man Level series as well as other fangames. In Make a Good Mega Man Level 2; he made the level [[Force Man]], the Tier X level [[Wily Fortress VR]] with [[The Stove Guy]],two rooms in [[Null and Void]] and under the pseudonym [[CoinMaster]] he submitted the level [[Snow Man]]. Cosmic Gem has a  YouTube channel of the same name, so you can listen to some compositions of his there.&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level 2]][[Category:Contest Participants]][[Category:Make a Good Mega Man Level Participants]][[Category:Make a Good Mega Man Level 2 Participants]][[Category:People]]&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Sheep_Block&amp;diff=10949</id>
		<title>Sheep Block</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Sheep_Block&amp;diff=10949"/>
				<updated>2019-08-01T21:36:44Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: /* Behavior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{gimmick&lt;br /&gt;
|align=right&lt;br /&gt;
|name=Sheep Block&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|jname=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|altname=&lt;br /&gt;
|programmer=&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=2&lt;br /&gt;
|at=&lt;br /&gt;
|type=Destroyable, Platform, Special Interaction&lt;br /&gt;
|location='''MaGMML2:'''&amp;lt;br&amp;gt;&lt;br /&gt;
|OffAppear=[[Mega Man 10]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:SheepBlock.JPG]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Sheep Block''' is a gimmick from ''[[Mega Man 10]]'', found in Sheep Man's stage. The block disappears when you stand on it for 3 seconds&lt;br /&gt;
&lt;br /&gt;
==Behavior== &lt;br /&gt;
Sheep Blocks come in 4 colors, each color interacts only with adjacent Sheep Blocks and/or Sheep Spikes. The colors of the Sheep Block can be 1 of 4 colors  Red, Blue, Green, and Yellow. &lt;br /&gt;
When a Sheep Block is touched, it will flash quickly after 3 seconds and then vanish completely along with the adjacent blocks or spikes of the same color. &lt;br /&gt;
The Sheep man blocks in the [[Make a Good Mega Man Level 2]] stage [[Snow Man]] were placed in such a way where some of the Sheep Man Blocks would just stay on screen. for no known reason &lt;br /&gt;
&lt;br /&gt;
[[Category:Gimmicks]][[Category:Devkit Gimmicks (MaGMML2)]][[Category:Mega Man 10 Gimmicks]]&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Sheep_Block&amp;diff=10948</id>
		<title>Sheep Block</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Sheep_Block&amp;diff=10948"/>
				<updated>2019-08-01T21:36:18Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: /* Behavior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{gimmick&lt;br /&gt;
|align=right&lt;br /&gt;
|name=Sheep Block&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|jname=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|altname=&lt;br /&gt;
|programmer=&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=2&lt;br /&gt;
|at=&lt;br /&gt;
|type=Destroyable, Platform, Special Interaction&lt;br /&gt;
|location='''MaGMML2:'''&amp;lt;br&amp;gt;&lt;br /&gt;
|OffAppear=[[Mega Man 10]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:SheepBlock.JPG]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Sheep Block''' is a gimmick from ''[[Mega Man 10]]'', found in Sheep Man's stage. The block disappears when you stand on it for 3 seconds&lt;br /&gt;
&lt;br /&gt;
==Behavior== &lt;br /&gt;
Sheep Blocks come in 4 colors, each color interacts only with adjacent Sheep Blocks and/or Sheep Spikes. The colors of the Sheep Block can be 1 of 4 colors  Red, Blue, Green, and Yellow. &lt;br /&gt;
When a Sheep Block is touched, it will flash quickly after 3 seconds and then vanish completely along with the adjacent blocks or spikes of the same color. &lt;br /&gt;
The Sheep man blocks in the [[Make a Good Mega Man Level 2]] stage [[Snow Man]] were placed in such a way where some of the Sheep Man Blocks would just stay on screen.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gimmicks]][[Category:Devkit Gimmicks (MaGMML2)]][[Category:Mega Man 10 Gimmicks]]&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Sheep_Block&amp;diff=10947</id>
		<title>Sheep Block</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Sheep_Block&amp;diff=10947"/>
				<updated>2019-08-01T21:35:54Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: /* Behavior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{gimmick&lt;br /&gt;
|align=right&lt;br /&gt;
|name=Sheep Block&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|jname=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|altname=&lt;br /&gt;
|programmer=&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=2&lt;br /&gt;
|at=&lt;br /&gt;
|type=Destroyable, Platform, Special Interaction&lt;br /&gt;
|location='''MaGMML2:'''&amp;lt;br&amp;gt;&lt;br /&gt;
|OffAppear=[[Mega Man 10]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:SheepBlock.JPG]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Sheep Block''' is a gimmick from ''[[Mega Man 10]]'', found in Sheep Man's stage. The block disappears when you stand on it for 3 seconds&lt;br /&gt;
&lt;br /&gt;
==Behavior== &lt;br /&gt;
Sheep Blocks come in 4 colors, each color interacts only with adjacent Sheep Blocks and/or Sheep Spikes. The colors of the Sheep Block can be 1 of 4 colors  Red, Blue, Green, and Yellow. &lt;br /&gt;
When a Sheep Block is touched, it will flash quickly after 3 seconds and then vanish completely along with the adjacent blocks or spikes of the same color. &lt;br /&gt;
The Sheep man blocks in the [[Make a Good Mega Man Level 2]] stage [[Snowman]] were placed in such a way where some of the Sheep Man Blocks would just stay on screen.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gimmicks]][[Category:Devkit Gimmicks (MaGMML2)]][[Category:Mega Man 10 Gimmicks]]&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Sheep_Block&amp;diff=10946</id>
		<title>Sheep Block</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Sheep_Block&amp;diff=10946"/>
				<updated>2019-08-01T21:28:20Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{gimmick&lt;br /&gt;
|align=right&lt;br /&gt;
|name=Sheep Block&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|jname=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|altname=&lt;br /&gt;
|programmer=&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=2&lt;br /&gt;
|at=&lt;br /&gt;
|type=Destroyable, Platform, Special Interaction&lt;br /&gt;
|location='''MaGMML2:'''&amp;lt;br&amp;gt;&lt;br /&gt;
|OffAppear=[[Mega Man 10]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:SheepBlock.JPG]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Sheep Block''' is a gimmick from ''[[Mega Man 10]]'', found in Sheep Man's stage. The block disappears when you stand on it for 3 seconds&lt;br /&gt;
&lt;br /&gt;
==Behavior== &lt;br /&gt;
Sheep Blocks come in 4 colors, each color interacts only with adjacent Sheep Blocks and/or Sheep Spikes. The colors of the Sheep Block can be 1 of 4 colors  Red, Blue, Green, and Yellow. &lt;br /&gt;
When a Sheep Block is touched, it will flash quickly after 3 seconds and then vanish completely along with the adjacent blocks or spikes of the same color. &lt;br /&gt;
&lt;br /&gt;
[[Category:Gimmicks]][[Category:Devkit Gimmicks (MaGMML2)]][[Category:Mega Man 10 Gimmicks]]&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Sheep_Block&amp;diff=10945</id>
		<title>Sheep Block</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Sheep_Block&amp;diff=10945"/>
				<updated>2019-08-01T21:27:15Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{gimmick&lt;br /&gt;
|align=right&lt;br /&gt;
|name=Sheep Block&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|jname=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|altname=&lt;br /&gt;
|programmer=&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=2&lt;br /&gt;
|at=&lt;br /&gt;
|type=Destroyable, Platform, Special Interaction&lt;br /&gt;
|location='''MaGMML2:'''&amp;lt;br&amp;gt;&lt;br /&gt;
|OffAppear=[[Mega Man 10]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:SheepBlock.JPG]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Sheep Block''' is a gimmick from ''[[Mega Man 10]]'', found in [[Sheep Man]]'s stage. The block disappears when you touch it&lt;br /&gt;
&lt;br /&gt;
==Behavior== &lt;br /&gt;
Sheep Blocks come in 4 colors, each color interacts only with adjacent Sheep Blocks and/or Sheep Spikes. The colors of the Sheep Block can be 1 of 4 colors  Red, Blue, Green, and Yellow. &lt;br /&gt;
When a Sheep Block is touched, it will flash quickly after 3 seconds and then vanish completely along with the adjacent blocks or spikes of the same color. &lt;br /&gt;
&lt;br /&gt;
[[Category:Gimmicks]][[Category:Devkit Gimmicks (MaGMML2)]][[Category:Mega Man 10 Gimmicks]]&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Sheep_Block&amp;diff=10944</id>
		<title>Sheep Block</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Sheep_Block&amp;diff=10944"/>
				<updated>2019-08-01T21:26:30Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{gimmick&lt;br /&gt;
|align=right&lt;br /&gt;
|name=Sheep Block&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|jname=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|altname=&lt;br /&gt;
|programmer=&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=2&lt;br /&gt;
|at=&lt;br /&gt;
|type=Destroyable, Platform, Special Interaction&lt;br /&gt;
|location='''MaGMML2:'''&amp;lt;br&amp;gt;&lt;br /&gt;
|OffAppear=[[Mega Man 10]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:SheepBlock.jpeg]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Sheep Block''' is a gimmick from ''[[Mega Man 10]]'', found in [[Sheep Man]]'s stage. The block disappears when you touch it&lt;br /&gt;
&lt;br /&gt;
==Behavior== &lt;br /&gt;
Sheep Blocks come in 4 colors, each color interacts only with adjacent Sheep Blocks and/or Sheep Spikes. The colors of the Sheep Block can be 1 of 4 colors  Red, Blue, Green, and Yellow. &lt;br /&gt;
When a Sheep Block is touched, it will flash quickly after 3 seconds and then vanish completely along with the adjacent blocks or spikes of the same color. &lt;br /&gt;
&lt;br /&gt;
[[Category:Gimmicks]][[Category:Devkit Gimmicks (MaGMML2)]][[Category:Mega Man 10 Gimmicks]]&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:SheepBlock.JPG&amp;diff=10943</id>
		<title>File:SheepBlock.JPG</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:SheepBlock.JPG&amp;diff=10943"/>
				<updated>2019-08-01T21:25:49Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: the Sheep block picture for the wiki page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the Sheep block picture for the wiki page&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Sheep_Block&amp;diff=10942</id>
		<title>Sheep Block</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Sheep_Block&amp;diff=10942"/>
				<updated>2019-08-01T21:24:03Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: Created page with &amp;quot;{{gimmick |align=right |name=Sheep Block |image= |caption= |jname= |script= |romaji= |altname= |programmer= |artist= |hp=2 |at= |type=Destroyable, Platform, Special Interactio...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{gimmick&lt;br /&gt;
|align=right&lt;br /&gt;
|name=Sheep Block&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|jname=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|altname=&lt;br /&gt;
|programmer=&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=2&lt;br /&gt;
|at=&lt;br /&gt;
|type=Destroyable, Platform, Special Interaction&lt;br /&gt;
|location='''MaGMML2:'''&amp;lt;br&amp;gt;&lt;br /&gt;
|OffAppear=[[Mega Man 10]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:ChillManBlock.png]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Sheep Block''' is a gimmick from ''[[Mega Man 10]]'', found in [[Sheep Man]]'s stage. The block disappears when you touch it&lt;br /&gt;
&lt;br /&gt;
==Behavior== &lt;br /&gt;
Sheep Blocks come in 4 colors, each color interacts only with adjacent Sheep Blocks and/or Sheep Spikes. The colors of the Sheep Block can be 1 of 4 colors  Red, Blue, Green, and Yellow. &lt;br /&gt;
When a Sheep Block is touched, it will flash quickly after 3 seconds and then vanish completely along with the adjacent blocks or spikes of the same color. &lt;br /&gt;
&lt;br /&gt;
[[Category:Gimmicks]][[Category:Devkit Gimmicks (MaGMML2)]][[Category:Mega Man 10 Gimmicks]]&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Super_Arm&amp;diff=10931</id>
		<title>Super Arm</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Super_Arm&amp;diff=10931"/>
				<updated>2019-07-28T14:24:14Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: /* Megamix Engine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Weapondata&lt;br /&gt;
|align= right&lt;br /&gt;
|imagebg= #FFFFFF&lt;br /&gt;
|name= [[File:SuperArmIcon.png|left]][[File:SuperArmIcon.png|right]]Super Arm&lt;br /&gt;
|image= [[File:MM1-SuperArm-Art.jpg|250px]]&lt;br /&gt;
|caption= Mega Man with the Super Arm equipped.&lt;br /&gt;
|programmer= [[NaOH]]&lt;br /&gt;
|boss= [[Guts Man]]&lt;br /&gt;
|eagainst= [[Quick Man]], [[Wily Machine Arc]] (phase 3){{24H}}&amp;lt;br&amp;gt;[[Cut Man]], [[Ice Man]], [[Air Man]], [[Picopico-kun]], [[Spark Man]], [[Dust Man]], [[Stone Man]], [[Power Piston]], [[Volt Man]]{{Megamix}}&lt;br /&gt;
|user= [[Mega Man]]&lt;br /&gt;
|at= &lt;br /&gt;
|cost= 2 units&lt;br /&gt;
|capacity= 14&lt;br /&gt;
|type= Grab, Split&lt;br /&gt;
|OffAppear=[[Mega Man 1|Mega Man]]&amp;lt;br&amp;gt;[[Mega Man: The Wily Wars]]&amp;lt;br&amp;gt;[[Mega Man Powered Up]]&lt;br /&gt;
|appearances=[[Make a Good 24 Hour Mega Man Level]]&lt;br /&gt;
|sprite=[[File:SuperArmWep.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Super Arm''' (スーパーアーム ''Sūpā Āmu'') is [[Guts Man|Guts Man's]] Special Weapon from the original ''[[Mega Man 1|Mega Man]]''. While it cannot do anything on its own, it can be used to pick up certain types of blocks. These blocks can then be thrown with a parabolic curve, and if the block hits a surface, it will split into four smaller projectiles that fly forward.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good 24 Hour Mega Man Level''==&lt;br /&gt;
The Super Arm is one of the weapons in ''[[Make a Good 24 Hour Mega Man Level]]''. It has been made slightly less situational compared to ''Mega Man'', as it can now pick up [[Junk Block]]s and [[Chill Man Block]]s, on top of still being able to pick up blocks specifically designed to be lifted by it.&lt;br /&gt;
&lt;br /&gt;
===Damage Table===&lt;br /&gt;
{{Bosstable24H&lt;br /&gt;
| top = N/A&lt;br /&gt;
| metal = N/A&lt;br /&gt;
| toad = N/A&lt;br /&gt;
| centaur = N/A&lt;br /&gt;
| quick = 4&lt;br /&gt;
| giga = N/A&lt;br /&gt;
| cloud = N/A&lt;br /&gt;
| arc1 = N/A&lt;br /&gt;
| arc2 = N/A&lt;br /&gt;
| arc3 = 4&lt;br /&gt;
| arc4 = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Megamix Engine==&lt;br /&gt;
The Super Arm is present in the [[Megamix Engine]], and along with the [[Chill Spike]] is one of only two weapons from ''Make a Good 24 Hour Mega Man Level'' to be included. The player can obtain the weapon in the engine's Example Game by defeating Guts Man. It functions the same way as it had before, only now certain bosses, such as [[Stone Man]] in his crumbled state and the [[Picopico-kun]]'s pieces, can be directly picked up with the weapon. Thrown blocks deal four points of damage by default, and debris from them deals two points. Although no special damage values for enemies are present, damage values have been added for bosses.&lt;br /&gt;
&lt;br /&gt;
The objects the Super Arm can pick up include:&lt;br /&gt;
* [[Super Arm Block]]s&lt;br /&gt;
* Pico Bricks&lt;br /&gt;
* Junk Blocks&lt;br /&gt;
* [[Pole Egg]]s&lt;br /&gt;
* [[Dustman Block]]s&lt;br /&gt;
* [[Darkman Block]]s&lt;br /&gt;
* Stone Man&lt;br /&gt;
* [[X Block]]s&lt;br /&gt;
* [[Chill Man Block]]s&lt;br /&gt;
* [[Mercury Block]]s&lt;br /&gt;
&lt;br /&gt;
===Damage Table===&lt;br /&gt;
The order of damage listed is a whole Super Arm block, then a shot of debris from a shattered block.&lt;br /&gt;
{{BosstableDevkit&lt;br /&gt;
| cut = 14/2&lt;br /&gt;
| guts = 1/1&lt;br /&gt;
| ice = 4/2&lt;br /&gt;
| bomb = 0/0&lt;br /&gt;
| fire = 1/1&lt;br /&gt;
| oil = 1/1&lt;br /&gt;
| metal = 1/1&lt;br /&gt;
| air = 4/4&lt;br /&gt;
| bubble = 1/1&lt;br /&gt;
| quick = 2/2&lt;br /&gt;
| crash = 1/1&lt;br /&gt;
| flash = 2/2&lt;br /&gt;
| heat = 2/2&lt;br /&gt;
| wood = 1/1&lt;br /&gt;
| dragon = 1/1&lt;br /&gt;
| picopico = 3/3*&lt;br /&gt;
| dozer = 1/1&lt;br /&gt;
| gemini = 1/1&lt;br /&gt;
| hard = 0/0&lt;br /&gt;
| top = 2/2&lt;br /&gt;
| spark = 4/4&lt;br /&gt;
| kamegoro = 2/2&lt;br /&gt;
| toad = 1/1&lt;br /&gt;
| pharaoh = 1/1&lt;br /&gt;
| dust = 4/4&lt;br /&gt;
| metall = 1/1&lt;br /&gt;
| gravity = 1/1&lt;br /&gt;
| stone = 1/1†&lt;br /&gt;
| gyro = 1/1&lt;br /&gt;
| dark4 = 2/2&lt;br /&gt;
| blizzard = 1/1&lt;br /&gt;
| centaur = 1/1&lt;br /&gt;
| plant = 1/1&lt;br /&gt;
| yamato = 1/1&lt;br /&gt;
| rounder = 1/1&lt;br /&gt;
| piston = 4/4&lt;br /&gt;
| splash = 1/1&lt;br /&gt;
| hornet = 1/1&lt;br /&gt;
| megamech = 1/1&lt;br /&gt;
| honey = 1/1&lt;br /&gt;
| commando = 1/1&lt;br /&gt;
| chill = 1/1&lt;br /&gt;
| solar = 1/1&lt;br /&gt;
| enker = 2/2&lt;br /&gt;
| quint = 1/1&lt;br /&gt;
| punk = 1/1&lt;br /&gt;
| suzy = 1/1&lt;br /&gt;
| ballade = 0/0&lt;br /&gt;
| huntera = 1/1&lt;br /&gt;
| hunterb = 1/1&lt;br /&gt;
| mercury = 2/2&lt;br /&gt;
| saturn = 1/1&lt;br /&gt;
| uranus = 2/2&lt;br /&gt;
| iron = 1/1&lt;br /&gt;
| grey = 2/2&lt;br /&gt;
| dangan = 1/1&lt;br /&gt;
| komuso = 1/1&lt;br /&gt;
| sonic = 1/1&lt;br /&gt;
| volt = 4/4&lt;br /&gt;
| dyna = 1/1&lt;br /&gt;
}}&lt;br /&gt;
* *The Picopico-kun's pieces can be picked up and thrown, which counts as destroying it.&lt;br /&gt;
* †Stone Man can be picked up as a pile of bricks and thrown; this deals 4 points of damage to him.&lt;br /&gt;
&lt;br /&gt;
{{MaG24HMML}}&lt;br /&gt;
[[Category:Weapons]][[Category:Make a Good 24 Hour Mega Man Level]]&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:Mad_Man&amp;diff=10546</id>
		<title>User:Mad Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:Mad_Man&amp;diff=10546"/>
				<updated>2019-06-10T22:44:57Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote| How do you fix the flickering?|Mad Man|}}&lt;br /&gt;
'''Mad Man''' Currently edits the wiki pages from time to time, and has submitted a level to the upcoming [[Make a Good Mega Man Level 3 |Magmml3]] and a level to the Neo Pit of Pits, which are both valid, and his favorite Mega Man game is [[Mega Man 10]] you can find him on the Magmml discord M.A.G.E#5247 or as DuoGE on Youtube. His online name comes from the Robot Master  in Mega Man 42.&lt;br /&gt;
&lt;br /&gt;
[[File:Mad_Man_Art.JPG]]&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:Mad_Man&amp;diff=10545</id>
		<title>User:Mad Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:Mad_Man&amp;diff=10545"/>
				<updated>2019-06-10T22:43:58Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote| How do you fix the flickering?|Mad Man|}}&lt;br /&gt;
{{Robot Master&lt;br /&gt;
|align = right&lt;br /&gt;
|image =[[File:Mad_Man_Art.JPG]]&lt;br /&gt;
'''Mad Man''' Currently edits the wiki pages from time to time, and has submitted a level to the upcoming [[Make a Good Mega Man Level 3 |Magmml3]] and a level to the Neo Pit of Pits, which are both valid, and his favorite Mega Man game is [[Mega Man 10]] you can find him on the Magmml discord M.A.G.E#5247 or as DuoGE on Youtube. His online name comes from the Robot Master  in Mega Man 42&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:Mad_Man&amp;diff=10544</id>
		<title>User:Mad Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:Mad_Man&amp;diff=10544"/>
				<updated>2019-06-10T22:43:09Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote| How do you fix the flickering?|Mad Man|}}&lt;br /&gt;
{{Robot Master&lt;br /&gt;
align = right&lt;br /&gt;
image =[[File:Mad_Man_Art.JPG]]&lt;br /&gt;
'''Mad Man''' Currently edits the wiki pages from time to time, and has submitted a level to the upcoming [[Make a Good Mega Man Level 3 |Magmml3]] and a level to the Neo Pit of Pits, which are both valid, and his favorite Mega Man game is [[Mega Man 10]] you can find him on the Magmml discord M.A.G.E#5247 or as DuoGE on Youtube. His online name comes from the Robot Master  in Mega Man 42&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:Mad_Man&amp;diff=10543</id>
		<title>User:Mad Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:Mad_Man&amp;diff=10543"/>
				<updated>2019-06-10T22:41:22Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote| How do you fix the flickering?|Mad Man|}}&lt;br /&gt;
[[File:Mad_Man_Art.JPG]]&lt;br /&gt;
'''Mad Man''' Currently edits the wiki pages from time to time, and has submitted a level to the upcoming [[Make a Good Mega Man Level 3 |Magmml3]] and a level to the Neo Pit of Pits, which are both valid, and his favorite Mega Man game is [[Mega Man 10]] you can find him on the Magmml discord M.A.G.E#5247 or as DuoGE on Youtube. His online name comes from the Robot Master  in Mega Man 42&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:Mad_Man&amp;diff=10542</id>
		<title>User:Mad Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:Mad_Man&amp;diff=10542"/>
				<updated>2019-06-10T22:40:11Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote| How do you fix the flickering?|Mad Man|}}&lt;br /&gt;
image= [[File:Mad_Man_Art.JPG]]&lt;br /&gt;
'''Mad Man''' Currently edits the wiki pages from time to time, and has submitted a level to the upcoming [[Make a Good Mega Man Level 3 |Magmml3]] and a level to the Neo Pit of Pits, which are both valid, and his favorite Mega Man game is [[Mega Man 10]] you can find him on the Magmml discord M.A.G.E#5247 or as DuoGE on Youtube. His online name comes from the Robot Master  in Mega Man 42&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:Mad_Man_Art.JPG&amp;diff=10541</id>
		<title>File:Mad Man Art.JPG</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:Mad_Man_Art.JPG&amp;diff=10541"/>
				<updated>2019-06-10T22:37:42Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: for my page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;for my page&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Chill_Man_Block&amp;diff=10540</id>
		<title>Chill Man Block</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Chill_Man_Block&amp;diff=10540"/>
				<updated>2019-06-10T21:57:05Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{gimmick&lt;br /&gt;
|align=right&lt;br /&gt;
|name=Chill Man Block&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|jname=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|altname=&lt;br /&gt;
|programmer=Anonymous&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=&lt;br /&gt;
|at=&lt;br /&gt;
|type=Platform&lt;br /&gt;
|location='''MaGMML3:'''&lt;br /&gt;
|OffAppear=[[Mega Man 10]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:ChillBlock.JPG]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Chill Man Block''' is a Gimmick from ''[[Mega Man 10]]'' found in [[Chill Man|Chill Man's]] Stage&lt;br /&gt;
This was introduced in the devkit for [[Make a Good Mega Man Level 3|Magmml3]].&lt;br /&gt;
==Behavior==&lt;br /&gt;
The Block will break after shooting it with 3 damage or jumping on it 3 times.&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Chill_Man_Block&amp;diff=10539</id>
		<title>Chill Man Block</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Chill_Man_Block&amp;diff=10539"/>
				<updated>2019-06-10T21:55:46Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{gimmick&lt;br /&gt;
|align=right&lt;br /&gt;
|name=Chill Man Block&lt;br /&gt;
|image=ChillBlock.JPG&lt;br /&gt;
|caption=&lt;br /&gt;
|jname=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|altname=&lt;br /&gt;
|programmer=Anonymous&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=&lt;br /&gt;
|at=&lt;br /&gt;
|type=Platform&lt;br /&gt;
|location='''MaGMML3:'''&lt;br /&gt;
|OffAppear=[[Mega Man 10]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
The '''Chill Man Block''' is a Gimmick from ''[[Mega Man 10]]'' found in [[Chill Man|Chill Man's]] Stage&lt;br /&gt;
This was introduced in the devkit for [[Make a Good Mega Man Level 3|Magmml3]].&lt;br /&gt;
==Behavior==&lt;br /&gt;
The Block will break after shooting it with 3 damage or jumping on it 3 times.&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:ChillBlock.JPG&amp;diff=10538</id>
		<title>File:ChillBlock.JPG</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:ChillBlock.JPG&amp;diff=10538"/>
				<updated>2019-06-10T21:55:04Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: The Chill man Block gimmick&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Chill man Block gimmick&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Chill_Man_Block&amp;diff=10530</id>
		<title>Chill Man Block</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Chill_Man_Block&amp;diff=10530"/>
				<updated>2019-06-10T16:31:03Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{gimmick&lt;br /&gt;
|align=right&lt;br /&gt;
|name=Chill Man Block&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|jname=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|altname=&lt;br /&gt;
|programmer=Anonymous&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=&lt;br /&gt;
|at=&lt;br /&gt;
|type=Platform&lt;br /&gt;
|location='''MaGMML3:'''&lt;br /&gt;
|OffAppear=[[Mega Man 10]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
The '''Chill Man Block''' is a Gimmick from ''[[Mega Man 10]]'' found in [[Chill Man|Chill Man's]] Stage&lt;br /&gt;
This was introduced in the devkit for [[Make a Good Mega Man Level 3|Magmml3]].&lt;br /&gt;
==Behavior==&lt;br /&gt;
The Block will break after shooting it with 3 damage or jumping on it 3 times.&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Chill_Man_Block&amp;diff=10529</id>
		<title>Chill Man Block</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Chill_Man_Block&amp;diff=10529"/>
				<updated>2019-06-10T16:30:07Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{gimmick&lt;br /&gt;
|align=right&lt;br /&gt;
|name=Chill Man Block&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|jname=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|altname=&lt;br /&gt;
|programmer=[[Anonymous]]&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=&lt;br /&gt;
|at=&lt;br /&gt;
|type=Platform&lt;br /&gt;
|location='''MaGMML3:'''&lt;br /&gt;
|OffAppear=[[Mega Man 10]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
The '''Chill Man Block''' is a Gimmick from ''[[Mega Man 10]]'' found in [[Chill Man|Chill Man's]] Stage&lt;br /&gt;
This was introduced in the devkit for [[Make a Good Mega Man Level 3|Magmml3]].&lt;br /&gt;
==Behavior==&lt;br /&gt;
The Block will break after shooting it with 3 damage or jumping on it 3 times.&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Chill_Man_Block&amp;diff=10528</id>
		<title>Chill Man Block</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Chill_Man_Block&amp;diff=10528"/>
				<updated>2019-06-10T16:28:19Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Chill Man Block''' is a Gimmick from ''[[Mega Man 10]]'' found in [[Chill Man|Chill Man's]] Stage&lt;br /&gt;
This was introduced in the devkit for [[Make a Good Mega Man Level 3|Magmml3]].&lt;br /&gt;
==Behavior==&lt;br /&gt;
The Block will break after shooting it with 3 damage or jumping on it 3 times.&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Chill_Man_Block&amp;diff=10527</id>
		<title>Chill Man Block</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Chill_Man_Block&amp;diff=10527"/>
				<updated>2019-06-10T16:26:23Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Chill Man Block''' is a Gimmick from ''[[Mega Man 10]]'' found in [[Chill Man|Chill Man's]] Stage&lt;br /&gt;
This was introduced in the devkit for [[Make a Good Mega Man Level 3|Magmml3]].&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Chill_Man_Block&amp;diff=10526</id>
		<title>Chill Man Block</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Chill_Man_Block&amp;diff=10526"/>
				<updated>2019-06-10T16:23:24Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: Created page with &amp;quot;The '''Chill Man Block''' is a Gimmick from ''Mega Man 10'' found in Chill Man's Stage&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Chill Man Block''' is a Gimmick from ''[[Mega Man 10]]'' found in [[Chill Man|Chill Man's]] Stage&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_10&amp;diff=10525</id>
		<title>Mega Man 10</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_10&amp;diff=10525"/>
				<updated>2019-06-10T16:19:44Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title= Mega Man 10&lt;br /&gt;
|image= [[File:Megaman10_box.png|256px]]&lt;br /&gt;
|caption= ''Mega Man 10'' North American &amp;quot;virtual box art&amp;quot;&lt;br /&gt;
|developer= Inti Creates, Capcom&lt;br /&gt;
|publisher= Capcom&lt;br /&gt;
|director=&lt;br /&gt;
|producer= &lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= &lt;br /&gt;
|artist= &lt;br /&gt;
|writer= &lt;br /&gt;
|composer=&lt;br /&gt;
|series= Mega Man Classic&lt;br /&gt;
|platforms= WiiWare, Playstation Network, Xbox Live Arcade&lt;br /&gt;
|releasedate= March 1, 2010&lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre = Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media = Digital download&lt;br /&gt;
|input = &lt;br /&gt;
}}&lt;br /&gt;
'''''Mega Man 10''''' is the tenth game in the classic ''Mega Man'' series. It continues the classic NES style used by ''[[Mega Man 9]]'', being very similar in terms of gameplay. [[Proto Man]] is now playable by default, and there are five Wily stages instead of four. On top of including the achievement-based challenge system from ''Mega Man 9'', the game also includes a set of challenges similar to the Challenge Mode of ''Mega Man Powered Up''. Finally, additional features are once again provided through DLC; on top of the &amp;quot;Endless Attack&amp;quot; mode returning, three special stages can be purchased, and clearing them will give [[Mega Man]] access to additional special weapons. With Proto Man now being a default playable character, [[Bass]] now appears as an additional DLC character.&lt;br /&gt;
&lt;br /&gt;
== Representation in ''MaGMML'' ==&lt;br /&gt;
Much like ''Mega Man 9'', ''Mega Man 10'' only experienced minor representation in the ''MaGMML'' series prior to ''[[Make a Good Mega Man Level 3|MaGMML3]]'' (to the point where no enemies from the game were available in the devkit for ''MaGMML2''). However, ''MaGMML3'' rectifies by adding every single enemy and midboss from the game to its devkit. Additionally, with six of the game's weapons having appeared in the first three contests (as well as ''[[Make a Good 24 Hour Mega Man Level|MaG24HMML]]''), ''Mega Man 10'' is tied with ''9'' as the most represented game in weapon sets, with the only weapons that have yet to appear being Commando Bomb and Rebound Striker.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* [[Solar Blaze]]{{1}}&lt;br /&gt;
* [[Thunder Wool]]{{1}}&lt;br /&gt;
* [[Triple Blade]]{{2}}&lt;br /&gt;
* [[Wheel Cutter]]{{2}}&lt;br /&gt;
* [[Chill Spike]]{{24H}}&lt;br /&gt;
* [[Water Shield]]{{3}}&lt;br /&gt;
&lt;br /&gt;
=== Devkit Assets ===&lt;br /&gt;
==== Enemies ====&lt;br /&gt;
* [[Arigock G]]{{3}}&lt;br /&gt;
* [[Bari III]]{{3}}&lt;br /&gt;
* [[Bomb Potton]]{{3}}&lt;br /&gt;
* [[Cargou Q]]{{3}}&lt;br /&gt;
* [[Darspider]]{{3}}&lt;br /&gt;
* [[Dockalocker]]{{3}}&lt;br /&gt;
* [[Furaibon]]{{3}}&lt;br /&gt;
* [[Garinkou]]{{3}}&lt;br /&gt;
* [[Haiker N]]{{3}}&lt;br /&gt;
* [[Kaona Geeno]]{{3}}&lt;br /&gt;
* [[Little Pachipachi]]{{3}}&lt;br /&gt;
* [[Mecha Pitchan]]{{3}}&lt;br /&gt;
* [[Merserker]]{{3}}&lt;br /&gt;
* [[Molmole]]{{3}}&lt;br /&gt;
* [[Neo Heli Metall]]{{3}}&lt;br /&gt;
* [[New Classical Cannon]]{{3}}&lt;br /&gt;
* [[Numetall]]{{3}}&lt;br /&gt;
* [[Oshitsu Osarettsu]]{{3}}&lt;br /&gt;
* [[Piledan]]{{3}}&lt;br /&gt;
* [[Pointan]]{{3}}&lt;br /&gt;
* [[Returning Machine Gun Joe]]{{3}}&lt;br /&gt;
* [[R Suzy]]{{3}}&lt;br /&gt;
* [[Searchy]]{{3}}&lt;br /&gt;
* [[Sepa Roader]]{{3}}&lt;br /&gt;
* [[Shield Attacker TRL]]{{3}}&lt;br /&gt;
* [[Shotom]]{{3}}&lt;br /&gt;
* [[Shrimparge 91]]{{3}}&lt;br /&gt;
* [[Sola 0]]{{3}}&lt;br /&gt;
* [[Sprinklan]]{{3}}&lt;br /&gt;
* [[Swallowegg]]{{3}}&lt;br /&gt;
* [[Tsurare Stamp]]{{3}}&lt;br /&gt;
* [[Waltriot]]{{3}}&lt;br /&gt;
* [[Yonbain]]{{3}}&lt;br /&gt;
&lt;br /&gt;
==== Mini Bosses ====&lt;br /&gt;
* [[Octobulb]]{{3}}&lt;br /&gt;
* [[Suzak &amp;amp; Fenix]]{{3}}&lt;br /&gt;
* [[The Keeper]]{{3}}&lt;br /&gt;
* [[Tricastle]]{{3}}&lt;br /&gt;
&lt;br /&gt;
==== Gimmicks ====&lt;br /&gt;
* [[Chill Man Block]]{{2}}{{3}}&lt;br /&gt;
* [[Compactor]]{{2}}{{3}}&lt;br /&gt;
* [[Sandstorm]]{{2}}{{3}}&lt;br /&gt;
* [[Sheep Block]]{{2}}{{3}}&lt;br /&gt;
* [[Sideway Elevator]]{{2}}{{3}}&lt;br /&gt;
* [[Blade Man Seesaw]]{{3}}&lt;br /&gt;
* [[Commando Mine]]{{3}}&lt;br /&gt;
* [[Nitro Truck]]{{3}}&lt;br /&gt;
* [[Nitro Truck Signal]]{{3}}&lt;br /&gt;
* [[Sheep Conveyor]]{{3}}&lt;br /&gt;
* [[Sheep Platform]]{{3}}&lt;br /&gt;
* [[Strike Man Soccer Ball]]{{3}}&lt;br /&gt;
* [[Tackle Fire Dispenser]]{{3}}&lt;br /&gt;
* [[Easy Platform]]{{Megamix}}&lt;br /&gt;
&lt;br /&gt;
==== Bosses ====&lt;br /&gt;
* [[Chill Man]]{{2}}{{3}}&lt;br /&gt;
* [[Commando Man]]{{3}}&lt;br /&gt;
* [[Solar Man]]{{3}}&lt;br /&gt;
&lt;br /&gt;
=== Custom Assets ===&lt;br /&gt;
* [[R Suzy]]{{1}}&lt;br /&gt;
* [[Neo Heli Metall]]{{2}}&lt;br /&gt;
* [[Shield Attacker TRL]]{{2}}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* The [[Wily Archives]] from ''MaGMML1'' are based on the Weapons Archives bosses from this game.&lt;br /&gt;
* [[Cursor]] from ''MaGMML2'' uses [[Pointan|Pointan's]] sprites.&lt;br /&gt;
* Sheep Man, Nitro Man, and [[Solar Man]] appear as NPCs in the hubs of ''MaGMML1''. They reappear in MaGMML2, along with the missing Robot Masters Blade Man, Pump Man, [[Commando Man]], [[Chill Man]], and Strike Man.&lt;br /&gt;
* Mega Man can ride on Nitro Man in the ''MaGMML2'' entry [[Rad Gravity]].&lt;br /&gt;
* Nitro Man is one of the four Robot Masters playable in the ''MaGMML2'' entry [[Identity Crisis]].&lt;br /&gt;
&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:Mad_Man&amp;diff=10524</id>
		<title>User:Mad Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:Mad_Man&amp;diff=10524"/>
				<updated>2019-06-10T16:13:41Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote| How do you fix the flickering?|Mad Man|}}&lt;br /&gt;
'''Mad Man''' Currently edits the wiki pages from time to time, and has submitted a level to the upcoming [[Make a Good Mega Man Level 3 |Magmml3]] and a level to the Neo Pit of Pits, which are both valid, and his favorite Mega Man game is [[Mega Man 10]] you can find him on the Magmml discord M.A.G.E#5247 or as DuoGE on Youtube. His online name comes from the Robot Master  in Mega Man 42&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Switch_Block&amp;diff=10523</id>
		<title>Switch Block</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Switch_Block&amp;diff=10523"/>
				<updated>2019-06-10T16:08:51Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: /* Behavior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{gimmick&lt;br /&gt;
|align=right&lt;br /&gt;
|name=Switch Block&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|jname=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|altname=&lt;br /&gt;
|programmer=[[Renhoek]]&lt;br /&gt;
|artist=Unconfirmed&lt;br /&gt;
|hp=&lt;br /&gt;
|at=&lt;br /&gt;
|type=Platform, Toggled&lt;br /&gt;
|location=&lt;br /&gt;
|OffAppear=[[Mega Man Powered Up]]&lt;br /&gt;
|MaGMMLAppear=&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:SwitchBlock.png]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Switch Block''' is a gimmick from ''[[Mega Man Powered Up]]''. It is a small block that can be disabled or enabled through the use of switches.&lt;br /&gt;
&lt;br /&gt;
Switch Blocks were first included in the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Switch Blocks are solid blocks that will be either &amp;quot;on&amp;quot; or &amp;quot;off&amp;quot; depending on the [[Switch Ball]] they're tied to; this is assigned by giving a Switch Block the same &amp;quot;myFlag&amp;quot; value as that of the switch to use via creation code. If a Switch Block isn't currently active, it will take on a darker colour and stop being solid until it is turned on again. Switch Blocks come in two colours; blue (which is active if the switch is in its &amp;quot;off&amp;quot; state) and red (which is active if the switch is in its &amp;quot;on&amp;quot; state).&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In all devkits Switch Balls have appeared in to date, they are named &amp;quot;objPUSwitchBlockRed&amp;quot; and &amp;quot;objPUSwitchBlockBlue&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Related Gimmicks==&lt;br /&gt;
* [[Switch Ball]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gimmicks]][[Category:Devkit Gimmicks (MaGMML3)]][[Category:Mega Man Powered Up Gimmicks]]&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Deispider&amp;diff=10522</id>
		<title>Deispider</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Deispider&amp;diff=10522"/>
				<updated>2019-06-10T16:04:41Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: /* Behavior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name=Deispider&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|jname=&lt;br /&gt;
|script=デースパイダー&lt;br /&gt;
|romaji=Dēsupaidā&lt;br /&gt;
|altname=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[Fabian]]&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=2&lt;br /&gt;
|at=3 (contact)&lt;br /&gt;
|weak=[[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}&amp;lt;br&amp;gt;[[Flame Mixer]]{{48H}}&amp;lt;br&amp;gt;[[Metal Blade]], [[Wheel Cutter]]{{Megamix}}&lt;br /&gt;
|category=Nature&lt;br /&gt;
|location=&lt;br /&gt;
|OffAppear=[[Mega Man 9]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:Deispider.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Spider that crawls on ceilings and falls when megaman is close, if placed on the ground it will jump towards megaman inmediately. When its not on the ceiling it will randomly choose bewteen 2 and 1 jump|Note in Deispider's code|[[Megamix Engine]]}}&lt;br /&gt;
'''Deispider''' is an enemy from ''[[Mega Man 9]]''. It is a spider robot that crawls on ceilings and jumps after targets.&lt;br /&gt;
&lt;br /&gt;
Deispider was first made available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Deispider crawls along ceilings until [[Mega Man]] draws close to them, at which point it drops to the ground and pursues him by jumping. While resting on the ground, it randomly chooses between jumping once, or jumping twice in succession, it always jumps a set distance unless if there is a wall.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|metal=3&lt;br /&gt;
|gemini=1&lt;br /&gt;
|solar=2&lt;br /&gt;
|top=3&lt;br /&gt;
|wool=0.5&lt;br /&gt;
|black=3&lt;br /&gt;
|phar=1/5&lt;br /&gt;
|magic=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Make a Good Mega Man Level 2{{Megamix}}===&lt;br /&gt;
{{Damagetable2M&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|hornet=2&lt;br /&gt;
|jewel=1&lt;br /&gt;
|grab=1&lt;br /&gt;
|triple=1&lt;br /&gt;
|flash=Y&lt;br /&gt;
|slash=1&lt;br /&gt;
|wheel=3&lt;br /&gt;
|sakugarne=4&lt;br /&gt;
|wire=3&lt;br /&gt;
|arrow=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=4&lt;br /&gt;
|thunder=3&lt;br /&gt;
|magnetic=2&lt;br /&gt;
|ice=3&lt;br /&gt;
|break=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable24HM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|super=4/2&lt;br /&gt;
|chill=1/5&lt;br /&gt;
|pakkajoe=99&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|flame=4&lt;br /&gt;
|rain=2&lt;br /&gt;
|spark=0&lt;br /&gt;
|snake=2&lt;br /&gt;
|tengu=1/1/2&lt;br /&gt;
|water=2&lt;br /&gt;
|concrete=3&lt;br /&gt;
|homing=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|time=Y&lt;br /&gt;
|stone=2&lt;br /&gt;
|plant=4&lt;br /&gt;
|block=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related Enemies==&lt;br /&gt;
* [[Darspider]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man 9 Enemies]][[Category:Nature Enemies]]&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:Mad_Man&amp;diff=10521</id>
		<title>User:Mad Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:Mad_Man&amp;diff=10521"/>
				<updated>2019-06-10T16:01:16Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote| How do you fix the flickering?|Mad Man|}}&lt;br /&gt;
'''Mad Man''' Currently edits the wiki pages from time to time, and has submitted a level to the upcoming [[Make a Good Mega Man Level 3 |Magmml3]] and a level to the Neo Pit of Pits, which are both valid, and his favorite Mega Man game is [[Mega Man 6]] you can find him on the Magmml discord M.A.G.E#5247 or as DuoGE on Youtube. His online name comes from the Robot Master  in Mega Man 42&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:Mad_Man&amp;diff=10520</id>
		<title>User:Mad Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:Mad_Man&amp;diff=10520"/>
				<updated>2019-06-10T16:00:13Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote| How do you fix the flickering?|Mad Man|}}&lt;br /&gt;
'''Mad Man''' Currently edits the wiki pages from time to time, and has submitted a level to the upcoming [[Make a Good Mega Man Level 3 |Magmml3]] and a level to the Neo Pit of Pits, which are both valid, and his favorite Mega Man game is [[Mega Man 6]] you can find him on the Magmml discord M.A.G.E#5247 or as DuoGE on Youtube. His online name comes from the boss in Mega Man 42&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cannon_Joe&amp;diff=10473</id>
		<title>Cannon Joe</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cannon_Joe&amp;diff=10473"/>
				<updated>2019-06-07T16:29:18Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: /* Behavior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name=Cannon Joe&lt;br /&gt;
|image=[[File:CannonJoeArt.png|230px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|jname=&lt;br /&gt;
|script=キャノンジョー&lt;br /&gt;
|romaji=Kyanon Jō&lt;br /&gt;
|altname=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[Blyka]]{{1}}&amp;lt;br&amp;gt;[[Renhoek]]{{2}}{{3}}&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=6&lt;br /&gt;
|at=4 (contact)&amp;lt;br&amp;gt;2 (projectile)&lt;br /&gt;
|weak=[[Gemini Laser]]{{1}}&amp;lt;br&amp;gt;[[Sakugarne]]{{2}}&amp;lt;br&amp;gt;[[Laser Trident]]{{3}}&amp;lt;br&amp;gt;[[Solar Blaze]], [[Slash Claw]]{{Megamix}}&lt;br /&gt;
|category=Cannons, Joes&lt;br /&gt;
|location='''MaGMML(1R):'''&amp;lt;br&amp;gt;[[Chroma Key]]&amp;lt;br&amp;gt;[[Sunset Siege]]&amp;lt;br&amp;gt;[[Wily Combo]]&amp;lt;br&amp;gt;[[Napalm Forest and Caves]]&amp;lt;br&amp;gt;[[Maze of Death]]&amp;lt;br&amp;gt;[[Thunderclyffe Plant]]&amp;lt;br&amp;gt;[[Flashback Database]]&amp;lt;br&amp;gt;'''MaGMML2:'''&amp;lt;br&amp;gt;[[Chomp Man (stage)|Chomp Man]]&amp;lt;br&amp;gt;[[Crystal Lab]]&amp;lt;br&amp;gt;[[Conveyor Mayhem]]&amp;lt;br&amp;gt;[[The Stage Nobody Asked For]]&amp;lt;br&amp;gt;[[The Pit of Pits]]&lt;br /&gt;
|OffAppear=[[Mega Man 6]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:CannonJoe.png|Normal]]}}{{MirrorDiv |mirror=[[File:WilyComboCannonJoe.png|Wily Combo]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''Cannon Joe''' is an enemy from ''[[Mega Man 6]]''. It is a [[Sniper Joe]] in a rotating seat with a cannon on the front.&lt;br /&gt;
&lt;br /&gt;
Cannon Joe was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Chroma Key]], [[Sunset Siege]], [[Wily Combo]], [[Napalm Forest and Caves]], [[Maze of Death]], and [[Thunderclyffe Plant]], as well as the Wily stage [[Flashback Database]]. They have a special sprite in Wily Combo.&lt;br /&gt;
&lt;br /&gt;
Cannon Joe returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Chomp Man (stage)|Chomp Man]], [[Crystal Lab]], [[Conveyor Mayhem]], and [[The Stage Nobody Asked For]], as well as the [[The Pit of Pits|Pit of Pits]] room &amp;quot;Paradrop&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
'''Cannon Joes''' simply stay in a single place, periodically shooting an angledprojectile at [[Mega Man]].&lt;br /&gt;
The Joes are always vulnerable and can be taken out very easily.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level===&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
|buster=1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|metal=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|gemini=6&amp;lt;br&amp;gt;1&lt;br /&gt;
|solar=2&amp;lt;br&amp;gt;4&lt;br /&gt;
|top=0&amp;lt;br&amp;gt;3&lt;br /&gt;
|wool=3&amp;lt;br&amp;gt;0.5&lt;br /&gt;
|black=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|phar=1/1/4&amp;lt;br&amp;gt;1/5&lt;br /&gt;
|magic=3&amp;lt;br&amp;gt;4&lt;br /&gt;
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Make a Good Mega Man Level 2===&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
|buster=1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|hornet=2&amp;lt;br&amp;gt;1&lt;br /&gt;
|jewel=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|grab=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|triple=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|flash=Y&amp;lt;br&amp;gt;Y&lt;br /&gt;
|slash=1&amp;lt;br&amp;gt;4&lt;br /&gt;
|wheel=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|sakugarne=4&amp;lt;br&amp;gt;4&lt;br /&gt;
|wire=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|arrow=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=4&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=4&lt;br /&gt;
|thunder=3&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=2&lt;br /&gt;
|break=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable24HM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|super=4/2&lt;br /&gt;
|chill=1/5&lt;br /&gt;
|pakkajoe=99&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|flame=2&lt;br /&gt;
|rain=2&lt;br /&gt;
|spark=0&lt;br /&gt;
|snake=2&lt;br /&gt;
|tengu=1/1/2&lt;br /&gt;
|water=2&lt;br /&gt;
|concrete=3&lt;br /&gt;
|homing=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|time=Y&lt;br /&gt;
|stone=2&lt;br /&gt;
|plant=4&lt;br /&gt;
|block=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related Enemies==&lt;br /&gt;
*[[Sniper Joe]]&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
*[[Sniper Armor]]&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Skeleton Joe]]&lt;br /&gt;
*[[Apache Joe]]&lt;br /&gt;
*[[Crystal Joe]]&lt;br /&gt;
*[[Rider Joe]]&lt;br /&gt;
*[[Truck Joe]]&lt;br /&gt;
*[[Machine Gun Joe]]&lt;br /&gt;
*[[Returning Machine Gun Joe]]&lt;br /&gt;
*[[Gunner Joe]]&lt;br /&gt;
*[[Piriparee]]&lt;br /&gt;
*[[Morning Joe]]&lt;br /&gt;
*[[Hammer Joe (Mega Man World)]]&lt;br /&gt;
*[[Super Joe]]&lt;br /&gt;
*[[Koopa Joe]]&lt;br /&gt;
*[[Koopa Hopper]]&lt;br /&gt;
*[[Boomerang Joe]]&lt;br /&gt;
*[[Shooter Joe]]&lt;br /&gt;
*[[Grenader Joe]]&lt;br /&gt;
*[[Toad Joe]]&lt;br /&gt;
*[[Crawler Joe]]&lt;br /&gt;
*[[Hazmat Joe]]&lt;br /&gt;
*[[Beenader Joe]]&lt;br /&gt;
*[[Flame Joe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 6 Enemies]][[Category:Cannons]][[Category:Joes]]&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cannon_Joe&amp;diff=10472</id>
		<title>Cannon Joe</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cannon_Joe&amp;diff=10472"/>
				<updated>2019-06-07T16:29:02Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: /* Behavior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name=Cannon Joe&lt;br /&gt;
|image=[[File:CannonJoeArt.png|230px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|jname=&lt;br /&gt;
|script=キャノンジョー&lt;br /&gt;
|romaji=Kyanon Jō&lt;br /&gt;
|altname=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[Blyka]]{{1}}&amp;lt;br&amp;gt;[[Renhoek]]{{2}}{{3}}&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=6&lt;br /&gt;
|at=4 (contact)&amp;lt;br&amp;gt;2 (projectile)&lt;br /&gt;
|weak=[[Gemini Laser]]{{1}}&amp;lt;br&amp;gt;[[Sakugarne]]{{2}}&amp;lt;br&amp;gt;[[Laser Trident]]{{3}}&amp;lt;br&amp;gt;[[Solar Blaze]], [[Slash Claw]]{{Megamix}}&lt;br /&gt;
|category=Cannons, Joes&lt;br /&gt;
|location='''MaGMML(1R):'''&amp;lt;br&amp;gt;[[Chroma Key]]&amp;lt;br&amp;gt;[[Sunset Siege]]&amp;lt;br&amp;gt;[[Wily Combo]]&amp;lt;br&amp;gt;[[Napalm Forest and Caves]]&amp;lt;br&amp;gt;[[Maze of Death]]&amp;lt;br&amp;gt;[[Thunderclyffe Plant]]&amp;lt;br&amp;gt;[[Flashback Database]]&amp;lt;br&amp;gt;'''MaGMML2:'''&amp;lt;br&amp;gt;[[Chomp Man (stage)|Chomp Man]]&amp;lt;br&amp;gt;[[Crystal Lab]]&amp;lt;br&amp;gt;[[Conveyor Mayhem]]&amp;lt;br&amp;gt;[[The Stage Nobody Asked For]]&amp;lt;br&amp;gt;[[The Pit of Pits]]&lt;br /&gt;
|OffAppear=[[Mega Man 6]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:CannonJoe.png|Normal]]}}{{MirrorDiv |mirror=[[File:WilyComboCannonJoe.png|Wily Combo]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''Cannon Joe''' is an enemy from ''[[Mega Man 6]]''. It is a [[Sniper Joe]] in a rotating seat with a cannon on the front.&lt;br /&gt;
&lt;br /&gt;
Cannon Joe was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Chroma Key]], [[Sunset Siege]], [[Wily Combo]], [[Napalm Forest and Caves]], [[Maze of Death]], and [[Thunderclyffe Plant]], as well as the Wily stage [[Flashback Database]]. They have a special sprite in Wily Combo.&lt;br /&gt;
&lt;br /&gt;
Cannon Joe returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Chomp Man (stage)|Chomp Man]], [[Crystal Lab]], [[Conveyor Mayhem]], and [[The Stage Nobody Asked For]], as well as the [[The Pit of Pits|Pit of Pits]] room &amp;quot;Paradrop&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
''Cannon Joes'' simply stay in a single place, periodically shooting an angledprojectile at [[Mega Man]].&lt;br /&gt;
The Joes are always vulnerable and can be taken out very easily.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level===&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
|buster=1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|metal=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|gemini=6&amp;lt;br&amp;gt;1&lt;br /&gt;
|solar=2&amp;lt;br&amp;gt;4&lt;br /&gt;
|top=0&amp;lt;br&amp;gt;3&lt;br /&gt;
|wool=3&amp;lt;br&amp;gt;0.5&lt;br /&gt;
|black=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|phar=1/1/4&amp;lt;br&amp;gt;1/5&lt;br /&gt;
|magic=3&amp;lt;br&amp;gt;4&lt;br /&gt;
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Make a Good Mega Man Level 2===&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
|buster=1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|hornet=2&amp;lt;br&amp;gt;1&lt;br /&gt;
|jewel=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|grab=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|triple=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|flash=Y&amp;lt;br&amp;gt;Y&lt;br /&gt;
|slash=1&amp;lt;br&amp;gt;4&lt;br /&gt;
|wheel=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|sakugarne=4&amp;lt;br&amp;gt;4&lt;br /&gt;
|wire=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|arrow=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=4&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=4&lt;br /&gt;
|thunder=3&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=2&lt;br /&gt;
|break=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable24HM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|super=4/2&lt;br /&gt;
|chill=1/5&lt;br /&gt;
|pakkajoe=99&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|flame=2&lt;br /&gt;
|rain=2&lt;br /&gt;
|spark=0&lt;br /&gt;
|snake=2&lt;br /&gt;
|tengu=1/1/2&lt;br /&gt;
|water=2&lt;br /&gt;
|concrete=3&lt;br /&gt;
|homing=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|time=Y&lt;br /&gt;
|stone=2&lt;br /&gt;
|plant=4&lt;br /&gt;
|block=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related Enemies==&lt;br /&gt;
*[[Sniper Joe]]&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
*[[Sniper Armor]]&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Skeleton Joe]]&lt;br /&gt;
*[[Apache Joe]]&lt;br /&gt;
*[[Crystal Joe]]&lt;br /&gt;
*[[Rider Joe]]&lt;br /&gt;
*[[Truck Joe]]&lt;br /&gt;
*[[Machine Gun Joe]]&lt;br /&gt;
*[[Returning Machine Gun Joe]]&lt;br /&gt;
*[[Gunner Joe]]&lt;br /&gt;
*[[Piriparee]]&lt;br /&gt;
*[[Morning Joe]]&lt;br /&gt;
*[[Hammer Joe (Mega Man World)]]&lt;br /&gt;
*[[Super Joe]]&lt;br /&gt;
*[[Koopa Joe]]&lt;br /&gt;
*[[Koopa Hopper]]&lt;br /&gt;
*[[Boomerang Joe]]&lt;br /&gt;
*[[Shooter Joe]]&lt;br /&gt;
*[[Grenader Joe]]&lt;br /&gt;
*[[Toad Joe]]&lt;br /&gt;
*[[Crawler Joe]]&lt;br /&gt;
*[[Hazmat Joe]]&lt;br /&gt;
*[[Beenader Joe]]&lt;br /&gt;
*[[Flame Joe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 6 Enemies]][[Category:Cannons]][[Category:Joes]]&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cannon_Joe&amp;diff=10471</id>
		<title>Cannon Joe</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cannon_Joe&amp;diff=10471"/>
				<updated>2019-06-07T16:28:42Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: /* Behavior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name=Cannon Joe&lt;br /&gt;
|image=[[File:CannonJoeArt.png|230px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|jname=&lt;br /&gt;
|script=キャノンジョー&lt;br /&gt;
|romaji=Kyanon Jō&lt;br /&gt;
|altname=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[Blyka]]{{1}}&amp;lt;br&amp;gt;[[Renhoek]]{{2}}{{3}}&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=6&lt;br /&gt;
|at=4 (contact)&amp;lt;br&amp;gt;2 (projectile)&lt;br /&gt;
|weak=[[Gemini Laser]]{{1}}&amp;lt;br&amp;gt;[[Sakugarne]]{{2}}&amp;lt;br&amp;gt;[[Laser Trident]]{{3}}&amp;lt;br&amp;gt;[[Solar Blaze]], [[Slash Claw]]{{Megamix}}&lt;br /&gt;
|category=Cannons, Joes&lt;br /&gt;
|location='''MaGMML(1R):'''&amp;lt;br&amp;gt;[[Chroma Key]]&amp;lt;br&amp;gt;[[Sunset Siege]]&amp;lt;br&amp;gt;[[Wily Combo]]&amp;lt;br&amp;gt;[[Napalm Forest and Caves]]&amp;lt;br&amp;gt;[[Maze of Death]]&amp;lt;br&amp;gt;[[Thunderclyffe Plant]]&amp;lt;br&amp;gt;[[Flashback Database]]&amp;lt;br&amp;gt;'''MaGMML2:'''&amp;lt;br&amp;gt;[[Chomp Man (stage)|Chomp Man]]&amp;lt;br&amp;gt;[[Crystal Lab]]&amp;lt;br&amp;gt;[[Conveyor Mayhem]]&amp;lt;br&amp;gt;[[The Stage Nobody Asked For]]&amp;lt;br&amp;gt;[[The Pit of Pits]]&lt;br /&gt;
|OffAppear=[[Mega Man 6]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:CannonJoe.png|Normal]]}}{{MirrorDiv |mirror=[[File:WilyComboCannonJoe.png|Wily Combo]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''Cannon Joe''' is an enemy from ''[[Mega Man 6]]''. It is a [[Sniper Joe]] in a rotating seat with a cannon on the front.&lt;br /&gt;
&lt;br /&gt;
Cannon Joe was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Chroma Key]], [[Sunset Siege]], [[Wily Combo]], [[Napalm Forest and Caves]], [[Maze of Death]], and [[Thunderclyffe Plant]], as well as the Wily stage [[Flashback Database]]. They have a special sprite in Wily Combo.&lt;br /&gt;
&lt;br /&gt;
Cannon Joe returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Chomp Man (stage)|Chomp Man]], [[Crystal Lab]], [[Conveyor Mayhem]], and [[The Stage Nobody Asked For]], as well as the [[The Pit of Pits|Pit of Pits]] room &amp;quot;Paradrop&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
'Cannon Joes' simply stay in a single place, periodically shooting an angledprojectile at [[Mega Man]].&lt;br /&gt;
The Joes are always vulnerable and can be taken out very easily.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level===&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
|buster=1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|metal=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|gemini=6&amp;lt;br&amp;gt;1&lt;br /&gt;
|solar=2&amp;lt;br&amp;gt;4&lt;br /&gt;
|top=0&amp;lt;br&amp;gt;3&lt;br /&gt;
|wool=3&amp;lt;br&amp;gt;0.5&lt;br /&gt;
|black=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|phar=1/1/4&amp;lt;br&amp;gt;1/5&lt;br /&gt;
|magic=3&amp;lt;br&amp;gt;4&lt;br /&gt;
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Make a Good Mega Man Level 2===&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
|buster=1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|hornet=2&amp;lt;br&amp;gt;1&lt;br /&gt;
|jewel=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|grab=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|triple=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|flash=Y&amp;lt;br&amp;gt;Y&lt;br /&gt;
|slash=1&amp;lt;br&amp;gt;4&lt;br /&gt;
|wheel=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|sakugarne=4&amp;lt;br&amp;gt;4&lt;br /&gt;
|wire=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|arrow=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=4&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=4&lt;br /&gt;
|thunder=3&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=2&lt;br /&gt;
|break=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable24HM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|super=4/2&lt;br /&gt;
|chill=1/5&lt;br /&gt;
|pakkajoe=99&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|flame=2&lt;br /&gt;
|rain=2&lt;br /&gt;
|spark=0&lt;br /&gt;
|snake=2&lt;br /&gt;
|tengu=1/1/2&lt;br /&gt;
|water=2&lt;br /&gt;
|concrete=3&lt;br /&gt;
|homing=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|time=Y&lt;br /&gt;
|stone=2&lt;br /&gt;
|plant=4&lt;br /&gt;
|block=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related Enemies==&lt;br /&gt;
*[[Sniper Joe]]&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
*[[Sniper Armor]]&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Skeleton Joe]]&lt;br /&gt;
*[[Apache Joe]]&lt;br /&gt;
*[[Crystal Joe]]&lt;br /&gt;
*[[Rider Joe]]&lt;br /&gt;
*[[Truck Joe]]&lt;br /&gt;
*[[Machine Gun Joe]]&lt;br /&gt;
*[[Returning Machine Gun Joe]]&lt;br /&gt;
*[[Gunner Joe]]&lt;br /&gt;
*[[Piriparee]]&lt;br /&gt;
*[[Morning Joe]]&lt;br /&gt;
*[[Hammer Joe (Mega Man World)]]&lt;br /&gt;
*[[Super Joe]]&lt;br /&gt;
*[[Koopa Joe]]&lt;br /&gt;
*[[Koopa Hopper]]&lt;br /&gt;
*[[Boomerang Joe]]&lt;br /&gt;
*[[Shooter Joe]]&lt;br /&gt;
*[[Grenader Joe]]&lt;br /&gt;
*[[Toad Joe]]&lt;br /&gt;
*[[Crawler Joe]]&lt;br /&gt;
*[[Hazmat Joe]]&lt;br /&gt;
*[[Beenader Joe]]&lt;br /&gt;
*[[Flame Joe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 6 Enemies]][[Category:Cannons]][[Category:Joes]]&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Glass_Man_(stage)&amp;diff=10470</id>
		<title>Glass Man (stage)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Glass_Man_(stage)&amp;diff=10470"/>
				<updated>2019-06-07T16:20:13Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Glass Man&lt;br /&gt;
|rank = 1st&lt;br /&gt;
|image= [[File:GlassManSnip.PNG|250px]]&lt;br /&gt;
|caption= We're number one. We're number one&lt;br /&gt;
|game=[[Make a Good Mega Man Level]]&lt;br /&gt;
|creator= [[RedBlupi]]&lt;br /&gt;
|composer= Kevvviiinnn, Minae Fujii (original)&amp;lt;br&amp;gt;RushJet1 (remix)&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 1&lt;br /&gt;
|judge1 = 94&lt;br /&gt;
|judge2 = 76&lt;br /&gt;
|judge3 = 90&lt;br /&gt;
|judge4 = 82&lt;br /&gt;
|judge5 = 79&lt;br /&gt;
|totalscore = 84.2&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = &lt;br /&gt;
|enemies = &lt;br /&gt;
* [[Bolton and Nutton]]&lt;br /&gt;
* [[Gachappon]]&lt;br /&gt;
* [[Garyoby]]&lt;br /&gt;
* [[Vitreous]]&lt;br /&gt;
|gimmicks =&lt;br /&gt;
* [[Crystal Generator]]&lt;br /&gt;
* [[Falling Platform]] (Custom)&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses = [[Glass Man]]&lt;br /&gt;
|other = [[Mick Galbani]]'s favorite&lt;br /&gt;
|music = Kevvviiinnn - Stage 37&amp;lt;br&amp;gt;'''Glass Man''': Mega Man 4 Remade - Boss Theme&lt;br /&gt;
|location = [[Tier 5 (MaGMML)|Tier 5]]&lt;br /&gt;
|previous = [[Mega Man World]] &lt;br /&gt;
|next=&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I can't begin to describe this level. This is what Megaman should be.|[[Duvi0]]|Excerpt from his comment on the stage}}&lt;br /&gt;
'''Glass Man''' is the first place stage of the [[Make a Good Mega Man Level|first Make a Good Mega Man Level contest]]. It features a large amount of custom assets, including a custom tileset, a custom enemy, and a custom boss. Of all of the first game's entries, it is the one that most resembles a Robot Master stage from the classic game, complete with a fight against its titular Robot Master at the end.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
This isn't an overly difficult level, though a few new things can mess a player up. The [[Vitreous]] enemies should be killed with immediately with a charge shot, otherwise they will erect four glass shields which must be individually shot. The falling [[Crystal Generator|crystal]]s, unlike the ones from Crystal Man's stage, are timer-based, thus simple memorization and timing will allow the player to get past them.&lt;br /&gt;
{{JudgeComment1&lt;br /&gt;
|pyro=Oh man this was AMAZING! The new enemy with the glass shield was really neat and used pretty well, and the spritework here was absolutely fantastic. The stage was also designed pretty well, too, with some interesting setups with the Nut-and-Bolts and neat platforming challenges. And there's so much attention to detail put into it, too, with the crystals breaking!! The boss was super fun too, though I found his glass orb attack to be a bit tough to dodge. Also I sure hope Daniel Page doesn't track me down again for this stage having MME music :V&lt;br /&gt;
|pyroscore = 94&lt;br /&gt;
|sppersonal = 23&lt;br /&gt;
|spother = 24&lt;br /&gt;
|spunique = 15&lt;br /&gt;
|spcreativity = 15&lt;br /&gt;
|spgraphics = 10&lt;br /&gt;
|spmusic = 7&lt;br /&gt;
|cheez =Maybe it was just the music, but this felt like a genuine Capcom-made level! Good job. Only a few things stick out, like the room that surrounds you with bolts, and the boss fight (which, while impressive, alternated between being very dangerous and not at all dangerous.)&lt;br /&gt;
|cheezscore = 76&lt;br /&gt;
|c8personal = 18&lt;br /&gt;
|c8other = 19&lt;br /&gt;
|c8unique = 12&lt;br /&gt;
|c8creativity = 7&lt;br /&gt;
|c8graphics = 10&lt;br /&gt;
|c8music = 10&lt;br /&gt;
|duvi =I can't begin to describe this level. This is what Megaman should be. I'm not the biggest Megaman fan, but this makes me want to replay the whole series all over again!&lt;br /&gt;
|duviscore = 90&lt;br /&gt;
|d0personal = 22&lt;br /&gt;
|d0other = 24&lt;br /&gt;
|d0unique = 10&lt;br /&gt;
|d0creativity = 15&lt;br /&gt;
|d0graphics = 10&lt;br /&gt;
|d0music = 9&lt;br /&gt;
|mick =This...this felt like a Mega Man stage. There's no other way to put it. This felt like a Mega Man stage. I really enjoyed running through this level, and my only real complaint is the spamming of the bolt enemies from Top Man's stage, otherwise this is pretty great. Bonus Points for having an actual honest to goodness robot master to your stage, especially since I could see what his Master Weapon would be. You did great here.&lt;br /&gt;
|mickscore = 82&lt;br /&gt;
|mgpersonal = 23&lt;br /&gt;
|mgother = 20&lt;br /&gt;
|mgunique = 12&lt;br /&gt;
|mgcreativity = 10&lt;br /&gt;
|mggraphics = 9&lt;br /&gt;
|mgmusic = 8&lt;br /&gt;
|kyurem =A brilliant boss fight with a very enjoyable and well-co-ordinated level to go with it. Glass Man's pinch attack seems a bit painful to dodge, but outside of that, I would not be surprised if Glass Man were to show up in some other fangame in the future.&lt;br /&gt;
|kyuremscore = 79&lt;br /&gt;
|mkpersonal = 21&lt;br /&gt;
|mkother = 20&lt;br /&gt;
|mkunique = 13&lt;br /&gt;
|mkcreativity = 10&lt;br /&gt;
|mkgraphics = 10&lt;br /&gt;
|mkmusic = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==''[[Make a Good Mega Man Level 2]]''==&lt;br /&gt;
A recreation of certain sections of this level is included in ''[[Make a Good Mega Man Level 2]]'' as a room in the [[Pit of Pits]].&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Tier 5}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level Stages]][[Category:Tier 5 (MaGMML)]][[Category:Favorites]][[Category:Make a Good Mega Man Level]][[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Gunpowder_Cellar&amp;diff=10464</id>
		<title>Gunpowder Cellar</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Gunpowder_Cellar&amp;diff=10464"/>
				<updated>2019-06-06T16:22:14Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Gunpowder Cellar&lt;br /&gt;
|rank=32nd&lt;br /&gt;
|image=[[File:Gunpowder-Cellar.png]]&lt;br /&gt;
|caption=The smell of gunpowder in the morning...or is it night? &lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator=[[Mysterion-svin]]&lt;br /&gt;
|composer=&lt;br /&gt;
|artist=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Judge Order Reminder:&lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=2&lt;br /&gt;
|judge1=32&lt;br /&gt;
|judge2=33&lt;br /&gt;
|judge3=23&lt;br /&gt;
|judge4=32&lt;br /&gt;
|judge5=35&lt;br /&gt;
|totalscore=31.0&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=[[File:Nickel.png|Go left above the surprise can.]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Beak]]&lt;br /&gt;
*[[Caricarry]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[Mousubeil]]&lt;br /&gt;
*[[Pickelman Bull]]&lt;br /&gt;
*[[Screw Bomber]]&lt;br /&gt;
*[[Telly]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Acid Drop]]&lt;br /&gt;
*[[Barrel]]&lt;br /&gt;
*[[Drill Boulder]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
*[[Rock Platform]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Match Man]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=The Binding of Isaac - Penance (Cellar Theme) 8-bit&lt;br /&gt;
|location=[[Tier 7 (MaGMML2)|Tier 7]]&lt;br /&gt;
|previous=[[Blaze Man]]&lt;br /&gt;
|next=[[Cursor Curse]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|...this is a stage that could have been good, but ultimately ends up being a frustrating mess.|Garirry|excerpt from judge comment.}}&lt;br /&gt;
'''Gunpowder Cellar''' is the 32nd place entry in ''[[Make a Good Mega Man Level 2]]''. It's known for exploding barrels and rocks falling from the ceiling. &lt;br /&gt;
==Strategy==&lt;br /&gt;
Good luck. Also, the barrels can be destroyed by charged shots, Wheel Cutter, and Triple Blade.&lt;br /&gt;
&lt;br /&gt;
Like with Plant Man, the strategy to fight Match Man primarily involves jumping over him as he's moving towards you, and preparing to jump over the projectile that he fires after each jump. (Also, like Plant Man, the best time to attack Match Man is when he's charging at you, since Match Man is invulnerable to attack while jumping.) As for dodging the fiery rain, try to stay close to the center for the 1st time, and try to stay close to either side of the room for the 2nd time.&lt;br /&gt;
The only '''Noble Nickel''' can be found to the left after you climb the ladders from the first two rooms past the key door.&lt;br /&gt;
[[File:Small GC Nickel.png|frame|none|alt=GunPowder Cellar|The only Noble Nickel.]]&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = Good level overall, though I do have a few issues with it. I'm not really sure if just having a ! sign was the best way to convey that rocks were going to fall at that spot, because it WILL catch you the first time you go through and it kept catching me because I kept thinking that the signs were decoration in my head. It doesn't help that they just seem to come out of the ceiling and there isn't really any logical hole or noticeable tube they'd come through. Other than that, the level was pretty good, though I kinda wish the barrels were used a bit more, like have them contain enemies or something. Some parts of the level felt a bit cluttered at times, namely the part where you have to grab the key, but most of it is pretty good. I like the boss fight, and it's learnable and fair, though I do think that the damage that the match oes to you is a bit much. Overall a solid level. ALSO I SAW THAT SMOL ISAAC&lt;br /&gt;
|pyroscore = 32&lt;br /&gt;
|spdesign = 9&lt;br /&gt;
|spfun = 6&lt;br /&gt;
|spcreativity = 8&lt;br /&gt;
|spaesthetics = 4&lt;br /&gt;
|spfunction = 5&lt;br /&gt;
|spskip = No&lt;br /&gt;
|jupi = You nailed down the 'abandoned basement' vibe pretty well, but this level was kinda lacking in terms of design. The bottom area was really cramped, same with the vertical section. It wasn't really clear that the key was INSIDE a barrel, which confused me and made me backtrack when I didn't need to. The boss was unfair because it was nearly impossible to telegraph its attacks, and its weakness (Grab Buster) is a very slow weapon that usually fails to hit the boss in time because of its many, MANY periods of invincibility. Overall, this level had some potential, but it just...kind of missed the mark :/&lt;br /&gt;
|jupiscore = 33&lt;br /&gt;
|jhdesign = 6&lt;br /&gt;
|jhfun = 5&lt;br /&gt;
|jhcreativity = 13&lt;br /&gt;
|jhaesthetics = 5&lt;br /&gt;
|jhfunction = 4&lt;br /&gt;
|enjl = I feel like this level got a bit carried away with its cellar theme there. The way this level is laid out makes the enemy positions not at all comfortable to deal with and the environment is overall claustrophobically cramped on many occasions. The matchstick boss is a neat idea considering the gunpowder theme and I like its pattern, though the final attack is something that the player can't predict unless they know it's coming. Overall I wish this level tried less to feel like a building and got more creative with its layout to compliment its enemy positions and not its general aesthetic.&lt;br /&gt;
|enjlscore = 23&lt;br /&gt;
|endesign = 5&lt;br /&gt;
|enfun = 3&lt;br /&gt;
|encreativity = 5&lt;br /&gt;
|enaesthetics = 5&lt;br /&gt;
|enfunction = 5&lt;br /&gt;
|enskip = No&lt;br /&gt;
|garirry = This level had potential to be good considering the fairly interesting idea for this stage, but there are so many issues that make it very mediocre. This stage fails at the basics of level design; every section is filled with too many enemies and obstacles that are nearly impossible to avoid. The fact that you need to stop to recharge your buster to destroy the barrels just makes this level more frustrating. The boss also has inconsistent attacks. So in short, this is a stage that could have been good, but ultimately ends up being a frustrating mess.&lt;br /&gt;
|garirryscore = 32&lt;br /&gt;
|gadesign = 6&lt;br /&gt;
|gafun = 6&lt;br /&gt;
|gacreativity = 11&lt;br /&gt;
|gaaesthetics = 4&lt;br /&gt;
|gafunction = 5&lt;br /&gt;
|gadesignnote = Man, this level fails at the basics of level design. Many sections are filled with an overabundance of enemies that are hard to avoid, etc. It's also very bad at teaching the level itself.&lt;br /&gt;
|gafunnote = It was okay. I did have some fun but the stage is frustrating.&lt;br /&gt;
|gacreativitynote = Admitedly, it shines here. The idea is very good and I liked how it was done.&lt;br /&gt;
|gaaestheticsnote = Meh.&lt;br /&gt;
|gafunctionnote = Works just fine.&lt;br /&gt;
|ace = This was fun enough, if not spectacular.&lt;br /&gt;
&lt;br /&gt;
I guess my primary issues are a few 'this is irritating' moments. For example, this stage has an awful lot of areas where it isn't... actually obvious where to go. So many areas look like they should scroll to the next screen, but don't. It's rather annoying to travel up somewhere without say, a path, or even a reward for doing so.&lt;br /&gt;
There are also quite a few areas where you could've benefited from, say, sticking in another Nickel rather than... bolts. It's a bit of a bummer to work to get somewhere only for there to be almost nothing waiting for you. I appreciate the one you stuck in there though.&lt;br /&gt;
Final issue - this stage lets you spend the entire thing doing it buster only - up until the end which suddenly requires weapon usage. Erm.. why? Especially since it's on the main route. [POST JUDGING COMMENT: This was a glitch, and fixed post judging.]&lt;br /&gt;
&lt;br /&gt;
There is one really major missed opportunity here - A lack of cartoon gunpowder line? This stage could've benefited with a gimmick somewhat like that if only to boost this from 'just solid' to 'great'. Your new asset wasn't really pushed far enough to be memorable, but at least the stage was designed around the fact they don't respawn, so kudos to that.&lt;br /&gt;
&lt;br /&gt;
I liked most aspects of your Robot Master (I.. guess he's a Robot Master?), except for the fact he's randomly invincible whilst jumping. He doesn't look like he should be whilst doing that, and it's enough to throw the player off completely.&lt;br /&gt;
|acescore = 35&lt;br /&gt;
|asdesign = 10&lt;br /&gt;
|asfun = 8&lt;br /&gt;
|ascreativity = 7&lt;br /&gt;
|asaesthetics = 5&lt;br /&gt;
|asfunction = 5&lt;br /&gt;
|asskip = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMML2 Tier 7}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 7 (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Costumes&amp;diff=10463</id>
		<title>Costumes</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Costumes&amp;diff=10463"/>
				<updated>2019-06-06T16:18:35Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: /* List of Costumes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''For user-made costumes that can be used after earning 100 Noble Nickels, see [[Custom Costumes]].''&lt;br /&gt;
[[File:CostumeShop.png|thumb|right|250px|Roll's Costume Shop in ''[[MaGMML2]]''.]]&lt;br /&gt;
'''Costumes''' are purchaseable unlockables in the ''Make a Good Mega Man Level'' series that change Mega Man's appearance. Aside from a few exceptions, they are purely cosmetic and offer no gameplay advantages.&lt;br /&gt;
&lt;br /&gt;
==''[[Make a Good Mega Man Level]]''==&lt;br /&gt;
Only a single costume can be found in the original ''Make a Good Mega Man Level'' game — the Proto Man costume, purchasable from Eddie's shop from the beginning for a paltry 50 bolts. It does ''not'' change any dialogue (even the player's name), unlike in future installments.&lt;br /&gt;
&lt;br /&gt;
==''[[Make a Good Mega Man Level Remastered]]''==&lt;br /&gt;
[[Roll]] runs a costume shop located right under [[Tier 5 (MaGMML)|Tier 5]], selling the Proto Man, Roll, Bass costumes for 50 bolts each, as well as the Custom Costume option for 200 bolts. The costumes now change some dialogues containing Mega Man's name, but not all of them.&lt;br /&gt;
&lt;br /&gt;
==''[[Make a Good Mega Man Level 2]]''==&lt;br /&gt;
Costumes not only return from the first game, but are greatly expanded upon.  Roll runs a costume shop located between [[Tier 4 (MaGMML2)|Tier 4]] and [[Tier 5 (MaGMML2)|Tier 5]], where the player can go at any time to purchase a costume or equip one they have already purchased.  Some skins cannot use the [[Alternate Weapons|alternate weapon set]], due to not having the necessary sprites. In the Costume Shop, which weapons can and cannot use the weapons are denoted by a pumpkin icon in the lower right corner of the skin display.&lt;br /&gt;
&lt;br /&gt;
The game itself is inconsistent on whether the costumes are simply that--costumes--or actually changing the player into the character in question. When reentering the costume shop, Roll will greet the player with the costume's name in scare quotes as if she's merely playing along; on the other hand, if Mega Man wears a costume that matches the identity of an NPC, that NPC will disappear while wearing that costume. For example, equipping Hornet Man's costume will make Hornet Man disappear from [[Tier 3 (MaGMML2)|Tier 3]]. The exceptions to this are Met and Dr Light, who still appear in [[Tier 10 (MaGMML2)|Tier 10]] and the lab, respectively. Additionally, wearing any costume other than Mega Man (with or without helmet) causes Mega Man to appear near the entrance to Tier 3. The exception to this is Roll, in which case Rock will run the costume shop in her absence.&lt;br /&gt;
&lt;br /&gt;
Defeating the [[Wily Machine SWORD]] in the [[Reality Core]] stage will automatically remove their costume, reverting them to Mega Man. This is intentional, to avoid plot holes when encountering [[megaman sprite game]]. This does not happen if the player battles the Wily Machine SWORD via the Dojo.&lt;br /&gt;
&lt;br /&gt;
Many costumes provide unique dialogue with certain NPCs. A good amount of them change the sprites for utilities, such as Rush Coil, Rush Jet, and Sakugarne. They still function identically, however. &lt;br /&gt;
===List of Costumes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;font-size: 100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;4%&amp;quot; |&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Costume&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Bolt Cost&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |[[Alternate Weapons|Alter Weapons?]]&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Unlock Condition&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Purchase Quote&lt;br /&gt;
! width=&amp;quot;26%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_megaman.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Mega Man]]&lt;br /&gt;
|N/A&lt;br /&gt;
|{{y}}&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_protoman.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Proto Man]]&lt;br /&gt;
|150&lt;br /&gt;
|{{y}}&lt;br /&gt;
|N/A&lt;br /&gt;
|''Ah, how did that tune go again?''&lt;br /&gt;
|When Proto Man enters a level, his famous whistle briefly plays, ala ''[[Mega Man 10]]''. His Proto Coil and Proto Jet from the same game replace Rush.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_bass.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Bass]]&lt;br /&gt;
|100&lt;br /&gt;
|{{y}}&lt;br /&gt;
|N/A&lt;br /&gt;
|''Of all the--Oh okay, fine, suit yourself. So to speak.''&lt;br /&gt;
|Bass has unique dialogue when battling Cheat Man. Treble replaces Rush.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_roll.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Roll]]&lt;br /&gt;
|200&lt;br /&gt;
|{{y}}&lt;br /&gt;
|N/A&lt;br /&gt;
|''Oh, you want to be me? Well, who wouldn't? Though, I guess that means I'll have to be you. Oh, my.''&lt;br /&gt;
|While using this costume, Rock takes over the shop in Roll's absence. He can be talked to for a few pieces of dialogue. Roll also has unique dialogue with Kalinka, Proto Man, Ice Man, Oil Man. Tango replaces Rush.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_drlight.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Dr. Light]]&lt;br /&gt;
|250&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Collect all the entry [[Energy Element|Energy Elements]] and talk to Dr. Light.&lt;br /&gt;
|''You want to be Dad? Well, I won't judge...''&lt;br /&gt;
|Rush Coil is replaced with the Proto Coil, and Rush Jet is replaced with a modified Item-2.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_rush.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Rush]]&lt;br /&gt;
|300&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat [[The Moon]], [[Birdo]], and [[Glass Man]]. This can be achieved either through their secret &amp;quot;levels&amp;quot; in [[Tier 10 (MaGMML2)|Tier 10]], or through battling them in The True Arena.&lt;br /&gt;
|''A dog is man's best friend, and they're always so carefree. I don't blame you for wanting to be one.''&lt;br /&gt;
|The Sakugarne is replaced with a spring that causes Rush to resemble ''Mega Man 5'''s Rush Coil, and the Rush Coil and Rush Jet are both replaced with Mega Man. When Rush enters a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;BARK, WOOF!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_rockmanhair.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Mega Man]] (Hair)&lt;br /&gt;
|600&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Collect at least 50 Noble Nickels, then talk to Knight Man.&lt;br /&gt;
|''Be careful going out like that; I've found out the hard way they don't make shampoo for robots.''&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_megamanquestion.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Mega Man?&lt;br /&gt;
|100&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Collect at least 50 Noble Nickels, then talk to Knight Man.&lt;br /&gt;
|''Are you sure about this? Well, if you really want to feel smug...''&lt;br /&gt;
|Rush Coil and Rush Jet replace Rush with a new character called “Allegro”, who dons the same evil glare and scarf that Mega? has. Mega? changes the &amp;quot;READY&amp;quot; text to &amp;quot;ON THE SCENE!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_copyrock.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Rockman CX&lt;br /&gt;
|3&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Collect at least 50 Noble Nickels, then talk to Knight Man.&lt;br /&gt;
|''So, wait, you're going to don the look of your ripoff? A ripoff of a ripoff?''&lt;br /&gt;
|The Rush Coil is replaced with the Proto Coil, and the Rush Jet is replaced by the Floor item from the ROM hack. Rockman CX has unique dialogue with Cheat Man, Bass, and Mega Man.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_doropie.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Doropie&lt;br /&gt;
|600&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Collect at least 50 Noble Nickels, then talk to Knight Man.&lt;br /&gt;
|''Good choice! I approve of the cut of her gib. I mean, tunic.''&lt;br /&gt;
|Doropie is a witch who debuted in the Mega Man clone ''The Krion Conquest'', a game for the NES. Her Rush Jet is replaced with a broom. When starting a level, the intro says &amp;quot;GET READY!&amp;quot; instead of &amp;quot;READY&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_rokkochan.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Rokko Chan&lt;br /&gt;
|300&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Collect at least 50 Noble Nickels, then talk to Knight Man.&lt;br /&gt;
|''Stylish! Makes me wonder why I don't get out more.''&lt;br /&gt;
|While wearing this costume, Rush Coil is replaced with the Proto Coil and Rush Jet is replaced with Beetle Jet. Rokko Chan has unique dialogue with [[Jet Man]].&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_alterman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Alter Man]]&lt;br /&gt;
|100&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Collect at least 170 Noble Nickels, then talk to Knight Man.&lt;br /&gt;
|''The appearance of a true winner! Though, it looks a bit... freaky.''&lt;br /&gt;
|Rush Coil and Rush Jet will have Alter Man's eyes when he uses them.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_hornetman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Hornet Man]]&lt;br /&gt;
|250&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat [[Alter Man]] in [[Identity Crisis]].&lt;br /&gt;
|''Wanting to relive Identity Crisis everywhere, huh?''&lt;br /&gt;
|Hornet Man has a unique sprite for the Rush Coil and the Rush Jet, replacing them with a Flower Presenter and a Margherita projectile. Hornet Man uses his own palette when the Hornet Chaser is equipped instead of the default.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_brightman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Bright Man]]&lt;br /&gt;
|250&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat [[Alter Man]] in [[Identity Crisis]].&lt;br /&gt;
|''Wanting to relive Identity Crisis everywhere, huh?''&lt;br /&gt;
|Bright Man has a unique sprite for Rush Coil, Rush Jet, and Sakugarne, which are replaced by a Dompan, Totem Polen, and Grasshopper, respectively. Bright Man uses his own palette when the Flash Stopper is equipped instead of the default. Talking to Magma Man in Tier 4 as Bright Man causes him to respond with unique dialogue.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_cutman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Cut Man]]&lt;br /&gt;
|350&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Clear the [[The Arena|Arena]].&lt;br /&gt;
|''A true classic. One could say it's cutti...no, I'm not saying that.''&lt;br /&gt;
|Cut Man has a unique sprite for Rush Coil, Rush Jet, and Sakugarne, which are replaced by a Kamadoma, two Bunby Heli and Giant Suzy, respectively.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_beck.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Beck&lt;br /&gt;
|200&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Find the secret dev room in [[Forgotten Fortress]].&lt;br /&gt;
|''People seem to laugh at this costume. I don't really know why.''&lt;br /&gt;
|Beck is the protagonist of ''Mighty No. 9'', a game made by Keiji Inafune, who worked on most Mega Man games. Rush Coil and Rush Jet are replaced with Proto Coil and Item-2, respectively.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_met.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Metall]]&lt;br /&gt;
|200&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Purchase every upgrade from [[Eddie's Shop]].&lt;br /&gt;
|''Good choice -- Metalls are just so adorable!''&lt;br /&gt;
|Rush Coil, Rush Jet and Sakugarne are replaced while wearing the costume, with Rush Coil being a Watcher, Rush Jet being a Guts Lift, and Sakugarne being a Pickelman Dada.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_joe.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Joe Man]]&lt;br /&gt;
|150&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat Joe Man R.&lt;br /&gt;
|''I feel like I'm seeing these guys everywhere these days.''&lt;br /&gt;
|Rush Coil and Rush Jet will have a Sniper Joe's eye when Joe Man uses them.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_quint.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Quint]]&lt;br /&gt;
|150&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Enter [[Tier X (MaGMML2)|Tier X]].&lt;br /&gt;
|''Oh, it's you, but from the future. Don't fulfill any stable time-loops by going back in time like this!''&lt;br /&gt;
|Rush Coil and Rush Jet spawn a Rush that resembles Quint, having a green color scheme, sunglasses, and a crescent-shaped headpiece.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_sonic.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Sonic&lt;br /&gt;
|300&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Clear the Mega Arena.&lt;br /&gt;
|''Is it just me, or have we seen this guy at some point before?''&lt;br /&gt;
|Sonic's Sakugarne is a spring, while Rush Jet and Coil are replaced with Knuckles.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_marisa.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Marisa&lt;br /&gt;
|350&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat [[Cirno]] with only the [[Mega Buster]].&lt;br /&gt;
|''A cute appearance! I feel like I've seen her and some icy person hanging around the festival.''&lt;br /&gt;
|Marisa Kirisame is one of the main protagonists of the ''Touhou'' series by ZUN. Notably, she is also the protagonist of MegaMari, a Touhou fangame that plays similarly to the Mega Man games. Marisa's Rush Jet is replaced with a broom, different from the one Doropie uses. Marisa has unique dialogue with Cirno.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_karrotman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Karrot Man&lt;br /&gt;
|250&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Clear 8 challenges.&lt;br /&gt;
|''A creative choice. Carrots are always good for your eyes. Even robot eyes.''&lt;br /&gt;
|Karrot Man is the avatar of Sprites Inc member Karakato, one of the artists who worked on the game. Karrot Man's buster is modified to shoot carrots: uncharged shoots a small carrot, mid-level charge shoots three small carrots, and full charge shoots a large one. Karrot Man's Rush Coil spawns a bunny instead of Rush, and Rush Jet spawns a carrot for him to ride. When starting a level, the intro says &amp;quot;GOOD FOR YOUR EYES!&amp;quot; instead of &amp;quot;READY&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_davwin.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Davwin Armanios|Davwin]]&lt;br /&gt;
|350&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat [[Seven Force]] in either [[Unobtainium Mine]] or The True Arena with only the Mega Buster. Defeating it in the Boss Gallery will not work.&lt;br /&gt;
|''Ah, you are a good judge of costume quality. (Get it? Hee hee.)''&lt;br /&gt;
|Davwin is the avatar/fursona of ACESpark, judge of ''MaGMML2'' and owner of Sprites, Inc. Davwin has unique sprites for Rush Coil and Jet, which spawns his companion, Patch. Davwin has unique dialogue with Tango, Yellow Devil, Uranus, and Pluto. When starting a level, &amp;quot;READY&amp;quot; is replaced with &amp;quot;BARK, WOOF&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_bsd.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Cut Man?&lt;br /&gt;
|300&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Clear [[Escape Sequence]].&lt;br /&gt;
|''Uhh... I didn't even know we had this one in stock. Yikes.''&lt;br /&gt;
|Cut Man?, refered to as &amp;quot;Cut Man&amp;quot; by NPCs and &amp;quot;Bad Scizzors Cutman&amp;quot; by others, is the protagonist of the Mega Man 2 ROM hack ''Cutman's Bad Scizzors Day''. Cut Man? has unique dialogue with Cut Man, Dr. Light (who gains a new sprite), Cheat Man and the displays outside Roll's shop. Roll will also express a bit of fear if you return to her shop in this costume. Starting a level as Cut Man? replaces &amp;quot;READY&amp;quot; with &amp;quot;LOZAR&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_meirl.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |me_irl&lt;br /&gt;
|100&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Get smashed by a [[Compactor]].&lt;br /&gt;
|''Same.''&lt;br /&gt;
|me_irl's Rush Jet and Rush Coil are similarly squished, and his Sakugarne has Rush's face on it. When starting a level, &amp;quot;READY&amp;quot; is replaced with &amp;quot;HE'S HERE...&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_breakman.png|C_breakman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Break Man&lt;br /&gt;
|150&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Clear 28 challenges.&lt;br /&gt;
|''Ooooh, I wonder who could be under that ''mysterious'' mask~?''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_saiyanrockman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Super Saiyan Mega Man&lt;br /&gt;
|999&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Defeat Knight Man.&lt;br /&gt;
|''I'm not sure if that hairstyle suits you, but I won't judge your choices.''&lt;br /&gt;
|Rush Jet and Rush Coil both gain Super Saiyan hair.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_zero.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Zero]]&lt;br /&gt;
|999&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Defeat [[Absolute ZERO]].&lt;br /&gt;
|''W-what? Who is this guy? I feel... menaced.''&lt;br /&gt;
|Zero always retains the same sprite. His standing sprite is the same as his sliding, climbing, damage, and looking up sprites. The only change it makes is changing colors for the weapons and facing different directions. Zero has unique sprites for Rush Jet and Rush Coil, being (similar to Zero himself) poorly made sprites of a smiley blob and a a spring. Sakugarne also sports &amp;quot;eyes&amp;quot; similar to Zero. When starting a level, &amp;quot;READY&amp;quot; is replaced with &amp;quot;HE'S HERE...&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Custom Costumes]]===&lt;br /&gt;
Custom costumes are a unique subset of costumes that are unlocked by speaking to Knight Man after obtaining 100 Noble Nickels. As the name implies, they can be either designed by the player themselves with the appropriate template, or else downloaded from their respective page on the wiki.&lt;br /&gt;
&lt;br /&gt;
Custom costumes may or may not have access to alternate weapons, and can have unique sprites for Rush Coil, Rush Jet, and/or Sakugarne. Custom costumes cannot be set to have unique &amp;quot;READY&amp;quot; sprites or dialogue with NPCs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Costume]]&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Costumes&amp;diff=10462</id>
		<title>Costumes</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Costumes&amp;diff=10462"/>
				<updated>2019-06-06T16:17:56Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: /* List of Costumes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''For user-made costumes that can be used after earning 100 Noble Nickels, see [[Custom Costumes]].''&lt;br /&gt;
[[File:CostumeShop.png|thumb|right|250px|Roll's Costume Shop in ''[[MaGMML2]]''.]]&lt;br /&gt;
'''Costumes''' are purchaseable unlockables in the ''Make a Good Mega Man Level'' series that change Mega Man's appearance. Aside from a few exceptions, they are purely cosmetic and offer no gameplay advantages.&lt;br /&gt;
&lt;br /&gt;
==''[[Make a Good Mega Man Level]]''==&lt;br /&gt;
Only a single costume can be found in the original ''Make a Good Mega Man Level'' game — the Proto Man costume, purchasable from Eddie's shop from the beginning for a paltry 50 bolts. It does ''not'' change any dialogue (even the player's name), unlike in future installments.&lt;br /&gt;
&lt;br /&gt;
==''[[Make a Good Mega Man Level Remastered]]''==&lt;br /&gt;
[[Roll]] runs a costume shop located right under [[Tier 5 (MaGMML)|Tier 5]], selling the Proto Man, Roll, Bass costumes for 50 bolts each, as well as the Custom Costume option for 200 bolts. The costumes now change some dialogues containing Mega Man's name, but not all of them.&lt;br /&gt;
&lt;br /&gt;
==''[[Make a Good Mega Man Level 2]]''==&lt;br /&gt;
Costumes not only return from the first game, but are greatly expanded upon.  Roll runs a costume shop located between [[Tier 4 (MaGMML2)|Tier 4]] and [[Tier 5 (MaGMML2)|Tier 5]], where the player can go at any time to purchase a costume or equip one they have already purchased.  Some skins cannot use the [[Alternate Weapons|alternate weapon set]], due to not having the necessary sprites. In the Costume Shop, which weapons can and cannot use the weapons are denoted by a pumpkin icon in the lower right corner of the skin display.&lt;br /&gt;
&lt;br /&gt;
The game itself is inconsistent on whether the costumes are simply that--costumes--or actually changing the player into the character in question. When reentering the costume shop, Roll will greet the player with the costume's name in scare quotes as if she's merely playing along; on the other hand, if Mega Man wears a costume that matches the identity of an NPC, that NPC will disappear while wearing that costume. For example, equipping Hornet Man's costume will make Hornet Man disappear from [[Tier 3 (MaGMML2)|Tier 3]]. The exceptions to this are Met and Dr Light, who still appear in [[Tier 10 (MaGMML2)|Tier 10]] and the lab, respectively. Additionally, wearing any costume other than Mega Man (with or without helmet) causes Mega Man to appear near the entrance to Tier 3. The exception to this is Roll, in which case Rock will run the costume shop in her absence.&lt;br /&gt;
&lt;br /&gt;
Defeating the [[Wily Machine SWORD]] in the [[Reality Core]] stage will automatically remove their costume, reverting them to Mega Man. This is intentional, to avoid plot holes when encountering [[megaman sprite game]]. This does not happen if the player battles the Wily Machine SWORD via the Dojo.&lt;br /&gt;
&lt;br /&gt;
Many costumes provide unique dialogue with certain NPCs. A good amount of them change the sprites for utilities, such as Rush Coil, Rush Jet, and Sakugarne. They still function identically, however. &lt;br /&gt;
===List of Costumes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;font-size: 100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;4%&amp;quot; |&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Costume&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Bolt Cost&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |[[Alternate Weapons|Alter Weapons?]]&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Unlock Condition&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Purchase Quote&lt;br /&gt;
! width=&amp;quot;26%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_megaman.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Mega Man]]&lt;br /&gt;
|N/A&lt;br /&gt;
|{{y}}&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_protoman.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Proto Man]]&lt;br /&gt;
|150&lt;br /&gt;
|{{y}}&lt;br /&gt;
|N/A&lt;br /&gt;
|''Ah, how did that tune go again?''&lt;br /&gt;
|When Proto Man enters a level, his famous whistle briefly plays, ala ''[[Mega Man 10]]''. His Proto Coil and Proto Jet from the same game replace Rush.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_bass.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Bass]]&lt;br /&gt;
|100&lt;br /&gt;
|{{y}}&lt;br /&gt;
|N/A&lt;br /&gt;
|''Of all the--Oh okay, fine, suit yourself. So to speak.''&lt;br /&gt;
|Bass has unique dialogue when battling Cheat Man. Treble replaces Rush.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_roll.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Roll]]&lt;br /&gt;
|200&lt;br /&gt;
|{{y}}&lt;br /&gt;
|N/A&lt;br /&gt;
|''Oh, you want to be me? Well, who wouldn't? Though, I guess that means I'll have to be you. Oh, my.''&lt;br /&gt;
|While using this costume, Rock takes over the shop in Roll's absence. He can be talked to for a few pieces of dialogue. Roll also has unique dialogue with Kalinka, Proto Man, Ice Man, Oil Man. Tango replaces Rush.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_drlight.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Dr. Light]]&lt;br /&gt;
|250&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Collect all the entry [[Energy Element|Energy Elements]] and talk to Dr. Light.&lt;br /&gt;
|''You want to be Dad? Well, I won't judge...''&lt;br /&gt;
|Rush Coil is replaced with the Proto Coil, and Rush Jet is replaced with a modified Item-2.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_rush.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Rush]]&lt;br /&gt;
|300&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat [[The Moon]], [[Birdo]], and [[Glass Man]]. This can be achieved either through their secret &amp;quot;levels&amp;quot; in [[Tier 10 (MaGMML2)|Tier 10]], or through battling them in The True Arena.&lt;br /&gt;
|''A dog is man's best friend, and they're always so carefree. I don't blame you for wanting to be one.''&lt;br /&gt;
|The Sakugarne is replaced with a spring that causes Rush to resemble ''Mega Man 5'''s Rush Coil, and the Rush Coil and Rush Jet are both replaced with Mega Man. When Rush enters a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;BARK, WOOF!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_rockmanhair.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Mega Man]] (Hair)&lt;br /&gt;
|600&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Collect at least 50 Noble Nickels, then talk to Knight Man.&lt;br /&gt;
|''Be careful going out like that; I've found out the hard way they don't make shampoo for robots.''&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_megamanquestion.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Mega Man?&lt;br /&gt;
|100&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Collect at least 50 Noble Nickels, then talk to Knight Man.&lt;br /&gt;
|''Are you sure about this? Well, if you really want to feel smug...''&lt;br /&gt;
|Rush Coil and Rush Jet replace Rush with a new character called “Allegro”, who dons the same evil glare and scarf that Mega? has. Mega? changes the &amp;quot;READY&amp;quot; text to &amp;quot;ON THE SCENE!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_copyrock.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Rockman CX&lt;br /&gt;
|3&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Collect at least 50 Noble Nickels, then talk to Knight Man.&lt;br /&gt;
|''So, wait, you're going to don the look of your ripoff? A ripoff of a ripoff?''&lt;br /&gt;
|The Rush Coil is replaced with the Proto Coil, and the Rush Jet is replaced by the Floor item from the ROM hack. Rockman CX has unique dialogue with Cheat Man, Bass, and Mega Man.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_doropie.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Doropie&lt;br /&gt;
|600&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Collect at least 50 Noble Nickels, then talk to Knight Man.&lt;br /&gt;
|''Good choice! I approve of the cut of her gib. I mean, tunic.''&lt;br /&gt;
|Doropie is a witch who debuted in the Mega Man clone ''The Krion Conquest'', a game for the NES. Her Rush Jet is replaced with a broom. When starting a level, the intro says &amp;quot;GET READY!&amp;quot; instead of &amp;quot;READY&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_rokkochan.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Rokko Chan&lt;br /&gt;
|300&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Collect at least 50 Noble Nickels, then talk to Knight Man.&lt;br /&gt;
|''Stylish! Makes me wonder why I don't get out more.''&lt;br /&gt;
|While wearing this costume, Rush Coil is replaced with the Proto Coil and Rush Jet is replaced with Beetle Jet. Rokko Chan has unique dialogue with [[Jet Man]].&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_alterman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Alter Man]]&lt;br /&gt;
|100&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Collect at least 170 Noble Nickels, then talk to Knight Man.&lt;br /&gt;
|''The appearance of a true winner! Though, it looks a bit... freaky.''&lt;br /&gt;
|Rush Coil and Rush Jet will have Alter Man's eyes when he uses them.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_hornetman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Hornet Man&lt;br /&gt;
|250&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat [[Alter Man]] in [[Identity Crisis]].&lt;br /&gt;
|''Wanting to relive Identity Crisis everywhere, huh?''&lt;br /&gt;
|Hornet Man has a unique sprite for the Rush Coil and the Rush Jet, replacing them with a Flower Presenter and a Margherita projectile. Hornet Man uses his own palette when the Hornet Chaser is equipped instead of the default.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_brightman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Bright Man]]&lt;br /&gt;
|250&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat [[Alter Man]] in [[Identity Crisis]].&lt;br /&gt;
|''Wanting to relive Identity Crisis everywhere, huh?''&lt;br /&gt;
|Bright Man has a unique sprite for Rush Coil, Rush Jet, and Sakugarne, which are replaced by a Dompan, Totem Polen, and Grasshopper, respectively. Bright Man uses his own palette when the Flash Stopper is equipped instead of the default. Talking to Magma Man in Tier 4 as Bright Man causes him to respond with unique dialogue.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_cutman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Cut Man]]&lt;br /&gt;
|350&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Clear the [[The Arena|Arena]].&lt;br /&gt;
|''A true classic. One could say it's cutti...no, I'm not saying that.''&lt;br /&gt;
|Cut Man has a unique sprite for Rush Coil, Rush Jet, and Sakugarne, which are replaced by a Kamadoma, two Bunby Heli and Giant Suzy, respectively.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_beck.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Beck&lt;br /&gt;
|200&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Find the secret dev room in [[Forgotten Fortress]].&lt;br /&gt;
|''People seem to laugh at this costume. I don't really know why.''&lt;br /&gt;
|Beck is the protagonist of ''Mighty No. 9'', a game made by Keiji Inafune, who worked on most Mega Man games. Rush Coil and Rush Jet are replaced with Proto Coil and Item-2, respectively.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_met.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Metall]]&lt;br /&gt;
|200&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Purchase every upgrade from [[Eddie's Shop]].&lt;br /&gt;
|''Good choice -- Metalls are just so adorable!''&lt;br /&gt;
|Rush Coil, Rush Jet and Sakugarne are replaced while wearing the costume, with Rush Coil being a Watcher, Rush Jet being a Guts Lift, and Sakugarne being a Pickelman Dada.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_joe.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Joe Man]]&lt;br /&gt;
|150&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat Joe Man R.&lt;br /&gt;
|''I feel like I'm seeing these guys everywhere these days.''&lt;br /&gt;
|Rush Coil and Rush Jet will have a Sniper Joe's eye when Joe Man uses them.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_quint.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Quint]]&lt;br /&gt;
|150&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Enter [[Tier X (MaGMML2)|Tier X]].&lt;br /&gt;
|''Oh, it's you, but from the future. Don't fulfill any stable time-loops by going back in time like this!''&lt;br /&gt;
|Rush Coil and Rush Jet spawn a Rush that resembles Quint, having a green color scheme, sunglasses, and a crescent-shaped headpiece.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_sonic.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Sonic&lt;br /&gt;
|300&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Clear the Mega Arena.&lt;br /&gt;
|''Is it just me, or have we seen this guy at some point before?''&lt;br /&gt;
|Sonic's Sakugarne is a spring, while Rush Jet and Coil are replaced with Knuckles.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_marisa.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Marisa&lt;br /&gt;
|350&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat [[Cirno]] with only the [[Mega Buster]].&lt;br /&gt;
|''A cute appearance! I feel like I've seen her and some icy person hanging around the festival.''&lt;br /&gt;
|Marisa Kirisame is one of the main protagonists of the ''Touhou'' series by ZUN. Notably, she is also the protagonist of MegaMari, a Touhou fangame that plays similarly to the Mega Man games. Marisa's Rush Jet is replaced with a broom, different from the one Doropie uses. Marisa has unique dialogue with Cirno.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_karrotman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Karrot Man&lt;br /&gt;
|250&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Clear 8 challenges.&lt;br /&gt;
|''A creative choice. Carrots are always good for your eyes. Even robot eyes.''&lt;br /&gt;
|Karrot Man is the avatar of Sprites Inc member Karakato, one of the artists who worked on the game. Karrot Man's buster is modified to shoot carrots: uncharged shoots a small carrot, mid-level charge shoots three small carrots, and full charge shoots a large one. Karrot Man's Rush Coil spawns a bunny instead of Rush, and Rush Jet spawns a carrot for him to ride. When starting a level, the intro says &amp;quot;GOOD FOR YOUR EYES!&amp;quot; instead of &amp;quot;READY&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_davwin.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Davwin Armanios|Davwin]]&lt;br /&gt;
|350&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat [[Seven Force]] in either [[Unobtainium Mine]] or The True Arena with only the Mega Buster. Defeating it in the Boss Gallery will not work.&lt;br /&gt;
|''Ah, you are a good judge of costume quality. (Get it? Hee hee.)''&lt;br /&gt;
|Davwin is the avatar/fursona of ACESpark, judge of ''MaGMML2'' and owner of Sprites, Inc. Davwin has unique sprites for Rush Coil and Jet, which spawns his companion, Patch. Davwin has unique dialogue with Tango, Yellow Devil, Uranus, and Pluto. When starting a level, &amp;quot;READY&amp;quot; is replaced with &amp;quot;BARK, WOOF&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_bsd.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Cut Man?&lt;br /&gt;
|300&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Clear [[Escape Sequence]].&lt;br /&gt;
|''Uhh... I didn't even know we had this one in stock. Yikes.''&lt;br /&gt;
|Cut Man?, refered to as &amp;quot;Cut Man&amp;quot; by NPCs and &amp;quot;Bad Scizzors Cutman&amp;quot; by others, is the protagonist of the Mega Man 2 ROM hack ''Cutman's Bad Scizzors Day''. Cut Man? has unique dialogue with Cut Man, Dr. Light (who gains a new sprite), Cheat Man and the displays outside Roll's shop. Roll will also express a bit of fear if you return to her shop in this costume. Starting a level as Cut Man? replaces &amp;quot;READY&amp;quot; with &amp;quot;LOZAR&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_meirl.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |me_irl&lt;br /&gt;
|100&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Get smashed by a [[Compactor]].&lt;br /&gt;
|''Same.''&lt;br /&gt;
|me_irl's Rush Jet and Rush Coil are similarly squished, and his Sakugarne has Rush's face on it. When starting a level, &amp;quot;READY&amp;quot; is replaced with &amp;quot;HE'S HERE...&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_breakman.png|C_breakman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Break Man&lt;br /&gt;
|150&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Clear 28 challenges.&lt;br /&gt;
|''Ooooh, I wonder who could be under that ''mysterious'' mask~?''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_saiyanrockman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Super Saiyan Mega Man&lt;br /&gt;
|999&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Defeat Knight Man.&lt;br /&gt;
|''I'm not sure if that hairstyle suits you, but I won't judge your choices.''&lt;br /&gt;
|Rush Jet and Rush Coil both gain Super Saiyan hair.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_zero.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Zero]]&lt;br /&gt;
|999&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Defeat [[Absolute ZERO]].&lt;br /&gt;
|''W-what? Who is this guy? I feel... menaced.''&lt;br /&gt;
|Zero always retains the same sprite. His standing sprite is the same as his sliding, climbing, damage, and looking up sprites. The only change it makes is changing colors for the weapons and facing different directions. Zero has unique sprites for Rush Jet and Rush Coil, being (similar to Zero himself) poorly made sprites of a smiley blob and a a spring. Sakugarne also sports &amp;quot;eyes&amp;quot; similar to Zero. When starting a level, &amp;quot;READY&amp;quot; is replaced with &amp;quot;HE'S HERE...&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Custom Costumes]]===&lt;br /&gt;
Custom costumes are a unique subset of costumes that are unlocked by speaking to Knight Man after obtaining 100 Noble Nickels. As the name implies, they can be either designed by the player themselves with the appropriate template, or else downloaded from their respective page on the wiki.&lt;br /&gt;
&lt;br /&gt;
Custom costumes may or may not have access to alternate weapons, and can have unique sprites for Rush Coil, Rush Jet, and/or Sakugarne. Custom costumes cannot be set to have unique &amp;quot;READY&amp;quot; sprites or dialogue with NPCs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Costume]]&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Snoruntpyro&amp;diff=10461</id>
		<title>Snoruntpyro</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Snoruntpyro&amp;diff=10461"/>
				<updated>2019-06-06T16:14:48Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: /* Make a Good Mega Man Level 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Magmml1rsnoruntpyro.png|right|MAGMML1R]]&lt;br /&gt;
[[File:PyroIcon.png|right|MAGMML2]]&lt;br /&gt;
Kylie Noelle, also known as '''SnoruntPyro''', is a prominent figure in the history of the ''Make a Good Mega Man Level'' series. She is the creator of the series, and has played multiple significant roles in developing it.&lt;br /&gt;
&lt;br /&gt;
===Background Information===&lt;br /&gt;
Before creating the ''MaGMML'' series, SnoruntPyro also made several contributions to contests and fangames on SMW Central (A website focused primarily on ROM hacks for the video game ''Super Mario World'') and talkhaus (A forum focused around the YouTube user raocow). ''MaGMML'' was inspired by various level design contests held on these websites, and the name &amp;quot;Make a Good Mega Man Level&amp;quot; is based on contests held on the talkhaus forums named ''Make a Good Level'' (a level design contest with levels created in ''Super Mario World'') and ''Make a Good Level X'' (a similar level design contest focused on the ''Super Mario'' fangame/engine ''Super Mario Bros. X'', with the added gimmick of entrants having to base their levels off of a randomly-generated level name).&lt;br /&gt;
&lt;br /&gt;
===''[[Make a Good Mega Man Level]]''===&lt;br /&gt;
As the creator of ''Make a Good Mega Man Level'', SnoruntPyro served as the contest's host, one of the five judges, and a programmer. Being a judge and host, she also designed two of the Wily stages; specifically [[SnoruntPyro's Stage|the first stage]] and [[Final Stage|the final stage]].&lt;br /&gt;
&lt;br /&gt;
====Level rankings====&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!Judge Ranking&lt;br /&gt;
!Official Ranking&lt;br /&gt;
!Stage Name&lt;br /&gt;
!Creator&lt;br /&gt;
!Judge Score&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|#20&lt;br /&gt;
|#20&lt;br /&gt;
|[[Objective: Vain Space]]&lt;br /&gt;
|[[No Lynch]]&lt;br /&gt;
|8 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#19&lt;br /&gt;
|#18&lt;br /&gt;
|[[Level]]&lt;br /&gt;
|[[Kanna]]&lt;br /&gt;
|19 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#18&lt;br /&gt;
|#19&lt;br /&gt;
|[[City War]]&lt;br /&gt;
|[[qazcake]]&lt;br /&gt;
|22 / 100&lt;br /&gt;
|[[File:Magmml1rsnoruntpyroleastfav.png|left]] Least Favorite&lt;br /&gt;
|-&lt;br /&gt;
|#17&lt;br /&gt;
|#17&lt;br /&gt;
|[[The Quickening]]&lt;br /&gt;
|[[Zyglrox Odyssey]]&lt;br /&gt;
|35 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#16&lt;br /&gt;
|#13&lt;br /&gt;
|[[Sky Ziggurat]]&lt;br /&gt;
|[[MonkeyShrapnel]]&lt;br /&gt;
|46 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#15&lt;br /&gt;
|#14&lt;br /&gt;
|[[Sunset Siege]]&lt;br /&gt;
|[[Scorpio]]&lt;br /&gt;
|49 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|#13&lt;br /&gt;
|#16&lt;br /&gt;
|[[Chroma Key]]&lt;br /&gt;
|[[Gyra Solune]]&lt;br /&gt;
|58 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#15&lt;br /&gt;
|[[Midnight Snow]]&lt;br /&gt;
|[[blue kirby]]&lt;br /&gt;
|58 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#12&lt;br /&gt;
|#10&lt;br /&gt;
|[[Hard to See Land]]&lt;br /&gt;
|[[ParmaJon]]&lt;br /&gt;
|61 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#11&lt;br /&gt;
|#11&lt;br /&gt;
|[[Napalm Forest and Caves]]&lt;br /&gt;
|[[Thoron]]&lt;br /&gt;
|67 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#10&lt;br /&gt;
|#8&lt;br /&gt;
|[[Under Construction]]&lt;br /&gt;
|[[128-Up]]&lt;br /&gt;
|71 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#9&lt;br /&gt;
|#12&lt;br /&gt;
|[[Wily Combo]]&lt;br /&gt;
|[[Mitcheddar93]]&lt;br /&gt;
|72 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#8&lt;br /&gt;
|#7&lt;br /&gt;
|[[Spiky Meltdown]]&lt;br /&gt;
|[[The Stove Guy]]&lt;br /&gt;
|79 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#7&lt;br /&gt;
|#4&lt;br /&gt;
|[[Citadel Basement]]&lt;br /&gt;
|[[Entity1037]]&lt;br /&gt;
|86 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#6&lt;br /&gt;
|#5&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[WreckingGoomba]]&lt;br /&gt;
|88 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#5&lt;br /&gt;
|#6&lt;br /&gt;
|[[Thunderclyffe Plant]]&lt;br /&gt;
|[[Lamda]]&lt;br /&gt;
|89 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#4&lt;br /&gt;
|#3&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Friendly Dictator]]&lt;br /&gt;
|90 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#3&lt;br /&gt;
|#9&lt;br /&gt;
|[[Maze of Death]]&lt;br /&gt;
|[[Flashman85]]&lt;br /&gt;
|93 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#2&lt;br /&gt;
|#1&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[RedBlupi]]&lt;br /&gt;
|94 / 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#1&lt;br /&gt;
|#2&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[kumuhmuh]]&lt;br /&gt;
|96 / 100&lt;br /&gt;
|[[File:Magmml1rsnoruntpyrofav.png|left]] Favorite&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===''[[Make a Good Mega Man Level 2]]''===&lt;br /&gt;
SnoruntPyro returned to develop ''[[Make a Good Mega Man Level 2]]'', reprising her role as a host, a judge, and a programmer, as well as a designer for multiple hub areas. Once again serving as a judge, she also designed stages for the [[Wily Star II]]; specifically [[Water Ducts]] and parts of [[Reality Core]]. She also made the [[Tier X (MaGMML2)|Tier X]] stage [[Swiss Hotel]]. On top of that, she made several rooms for [[Null and Void]], including making one room each for floors 1, 3, and 4 on her own, and working alongside [[MiniMacro]] to make a room on floor 2. Finally, she made the [[The Pit of Pits|Pit of Pits]] sub-levels &amp;quot;Epic Wrap Battle&amp;quot;, &amp;quot;Gambly Night&amp;quot;, &amp;quot;Metroid: Zero Mission&amp;quot;, &amp;quot;My Cool New Boss Fight&amp;quot;, &amp;quot;Night of Semiramis&amp;quot;, &amp;quot;Obscure Gameboy Gimmick&amp;quot;, &amp;quot;Skull Man Kills&amp;quot;, and &amp;quot;Typical Miniboss Fights&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Level rankings====&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!Judge Ranking&lt;br /&gt;
!Official Ranking&lt;br /&gt;
!Stage Name&lt;br /&gt;
!Creator&lt;br /&gt;
!Judge Score&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|#81&lt;br /&gt;
|#80&lt;br /&gt;
|[[Snow Man]]&lt;br /&gt;
|[[CoinMaster]]&lt;br /&gt;
|3 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|#79&lt;br /&gt;
|#77&lt;br /&gt;
|[[Mix &amp;amp; Match]]&lt;br /&gt;
|[[Zaealix]]&lt;br /&gt;
|10 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#76&lt;br /&gt;
|[[The Fall]]&lt;br /&gt;
|[[Willhart]]&lt;br /&gt;
|10 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#78&lt;br /&gt;
|#78&lt;br /&gt;
|[[Quirky Unconsistent Incomprehensible Nonsensical Track]]&lt;br /&gt;
|[[alex9000]]&lt;br /&gt;
|11 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#77&lt;br /&gt;
|#79&lt;br /&gt;
|[[Cardinal Man]]&lt;br /&gt;
|[[Rbade]]&lt;br /&gt;
|12 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|#75&lt;br /&gt;
|#75&lt;br /&gt;
|[[Ancient Tomb]]&lt;br /&gt;
|[[NinjaUmbreon]]&lt;br /&gt;
|13 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#74&lt;br /&gt;
|[[Wily Tower]]&lt;br /&gt;
|[[Shidy]]&lt;br /&gt;
|13 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#74&lt;br /&gt;
|#59&lt;br /&gt;
|[[Forgotten Fortress]]&lt;br /&gt;
|[[BBLIR]]&lt;br /&gt;
|14 / 50&lt;br /&gt;
|[[File:PyroLeastFav.png|left]] Least Favorite&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|#72&lt;br /&gt;
|#61&lt;br /&gt;
|[[Taco Man (stage)| Taco Man]]&lt;br /&gt;
|[[SchuSlime64]]&lt;br /&gt;
|18 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#49&lt;br /&gt;
|[[Maze of Significantly Less Death]]&lt;br /&gt;
|[[MiniMacro]]&lt;br /&gt;
|18 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|#70&lt;br /&gt;
|#70&lt;br /&gt;
|[[Gigavolt Man]]&lt;br /&gt;
|[[ThatOneEnder]]&lt;br /&gt;
|19 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#69&lt;br /&gt;
|[[Dragon Lab Lair]]&lt;br /&gt;
|[[Natnatgaming101]]&lt;br /&gt;
|19 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#69&lt;br /&gt;
|#67&lt;br /&gt;
|[[Something Original]]&lt;br /&gt;
|[[IcyTower]]&lt;br /&gt;
|20 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#68&lt;br /&gt;
|#71&lt;br /&gt;
|[[Rush City]]&lt;br /&gt;
|[[qazcake]]&lt;br /&gt;
|21 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|#65&lt;br /&gt;
|#66&lt;br /&gt;
|[[Chomp Man (stage)|Chomp Man]]&lt;br /&gt;
|[[mabskmk]]&lt;br /&gt;
|22 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#60&lt;br /&gt;
|[[Candy Panic]]&lt;br /&gt;
|[[adrian09_01]]&lt;br /&gt;
|22 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#54&lt;br /&gt;
|[[Orbital Station]]&lt;br /&gt;
|[[RadzPower]]&lt;br /&gt;
|22 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|#61&lt;br /&gt;
|#68&lt;br /&gt;
|[[Colorful Hall]]&lt;br /&gt;
|[[Chingoku]]&lt;br /&gt;
|23 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#63&lt;br /&gt;
||[[Combust Man (stage)|Combust Man]]&lt;br /&gt;
|[[Peterdun]]&lt;br /&gt;
|23 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#58&lt;br /&gt;
|[[Alien Temple]]&lt;br /&gt;
|[[BizarreIdeaMan]]&lt;br /&gt;
|23 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#56&lt;br /&gt;
|[[Neon Man (stage)|Neon Man]]&lt;br /&gt;
|[[CreshMan]]&lt;br /&gt;
|23 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|#59&lt;br /&gt;
|#73&lt;br /&gt;
|[[Airflow Hubble]] &lt;br /&gt;
|[[Concord butterfly]]&lt;br /&gt;
|24 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#65&lt;br /&gt;
|[[SMB3]]&lt;br /&gt;
|[[lizardcommando]]&lt;br /&gt;
|24 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|#55&lt;br /&gt;
|#72&lt;br /&gt;
|[[Yggdrasil]] &lt;br /&gt;
|[[Zatsupachi]]&lt;br /&gt;
|25 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#55&lt;br /&gt;
||[[Jungle Base]]&lt;br /&gt;
|[[TheMegaFan19XX]]&lt;br /&gt;
|25 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#46&lt;br /&gt;
|[[Quint Stage]]&lt;br /&gt;
|[[Quintboi]]&lt;br /&gt;
|25 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#31&lt;br /&gt;
||[[Cursor Curse]]&lt;br /&gt;
|TheRetroDude&lt;br /&gt;
|25 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|#52&lt;br /&gt;
|#57&lt;br /&gt;
|[[Joe Destruction Co.]]&lt;br /&gt;
|[[TheYellowGrinch]]&lt;br /&gt;
|26 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#45&lt;br /&gt;
|[[A Mega Man for All Seasons]]&lt;br /&gt;
|[[Z-Saber]]&lt;br /&gt;
|26 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#43&lt;br /&gt;
|[[Starman Recreation]]&lt;br /&gt;
|[[KoreyBlue]]&lt;br /&gt;
|26 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|#50&lt;br /&gt;
|#64&lt;br /&gt;
|[[MegaLondo]]&lt;br /&gt;
|[[Lamda]]&lt;br /&gt;
|27 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#47&lt;br /&gt;
||[[Elec Dam]]&lt;br /&gt;
|[[m9m]]&lt;br /&gt;
|27 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|#47&lt;br /&gt;
|#62&lt;br /&gt;
|[[The Dampening]]&lt;br /&gt;
|[[liquafool]]&lt;br /&gt;
|28 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#44&lt;br /&gt;
|[[AD 2101]]&lt;br /&gt;
|[[awd42]]&lt;br /&gt;
|28 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#38&lt;br /&gt;
|[[Nitrogen Man]]&lt;br /&gt;
|MugMan&lt;br /&gt;
|28 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|#45&lt;br /&gt;
|#51&lt;br /&gt;
|[[Enhanced Mobility]]&lt;br /&gt;
|[[Trainman177WS]]&lt;br /&gt;
|29 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#29&lt;br /&gt;
|[[Fortified Lab]]&lt;br /&gt;
|GransveldHakase&lt;br /&gt;
|29 / 50&lt;br /&gt;
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|[[Zieldak]]&lt;br /&gt;
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|Schmidkalkan&lt;br /&gt;
|30 / 50&lt;br /&gt;
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|[[But It Lacked the Depth to Convince Me That This is Really Hell]]&lt;br /&gt;
|[[Phoba555]]&lt;br /&gt;
|30 / 50&lt;br /&gt;
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|[[DoctorNovakaine]]&lt;br /&gt;
|30 / 50&lt;br /&gt;
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|31 / 50&lt;br /&gt;
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|32 / 50&lt;br /&gt;
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|tobyjoey&lt;br /&gt;
|32 / 50&lt;br /&gt;
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|[[Wily Coaster]]&lt;br /&gt;
|PrimePasta&lt;br /&gt;
|33 / 50&lt;br /&gt;
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|QuestMark&lt;br /&gt;
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|#41&lt;br /&gt;
|[[Changeable Caverns]]&lt;br /&gt;
|TheMartianGeek&lt;br /&gt;
|35 / 50&lt;br /&gt;
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|35 / 50&lt;br /&gt;
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|WanNyan&lt;br /&gt;
|35 / 50&lt;br /&gt;
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|128-Up&lt;br /&gt;
|35 / 50&lt;br /&gt;
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|#50&lt;br /&gt;
|[[Holy Crap, Mega Man Can Airslide?]]&lt;br /&gt;
|[[ParmaJon]]&lt;br /&gt;
|36 / 50&lt;br /&gt;
|&lt;br /&gt;
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|#30&lt;br /&gt;
|[[Cossack's Other Citadel]]&lt;br /&gt;
|[[Big Fish (user)|Big Fish]]&lt;br /&gt;
|36 / 50&lt;br /&gt;
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|[[City Under Siege]]&lt;br /&gt;
|[[gone-sovereign]]&lt;br /&gt;
|36 / 50&lt;br /&gt;
|&lt;br /&gt;
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|#22&lt;br /&gt;
|#25&lt;br /&gt;
|[[Force Man (stage)|Force Man]]&lt;br /&gt;
|[[CosmicGem]]&lt;br /&gt;
|37 / 50&lt;br /&gt;
|&lt;br /&gt;
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|rowspan=&amp;quot;2&amp;quot;|#20&lt;br /&gt;
|#24&lt;br /&gt;
|[[Smed's Big Annoying Mess of a Level]]&lt;br /&gt;
|[[Smedis|Smedis2]]&lt;br /&gt;
|38 / 50&lt;br /&gt;
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|[[lung_]]&lt;br /&gt;
|38 / 50&lt;br /&gt;
|&lt;br /&gt;
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|#22&lt;br /&gt;
|[[Aurora Man]]&lt;br /&gt;
|[[SpoonyBardOL]]&lt;br /&gt;
|39 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#7&lt;br /&gt;
||[[Cyber Man (stage)|Cyber Man]]&lt;br /&gt;
|[[RedBlupi]]&lt;br /&gt;
|39 / 50&lt;br /&gt;
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|rowspan=&amp;quot;2&amp;quot;|#16&lt;br /&gt;
|DSQ&lt;br /&gt;
|[[Bouncy Castle]]&lt;br /&gt;
|[[Beed28]]&lt;br /&gt;
|40 / 50&lt;br /&gt;
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|[[Mount Sabre]]&lt;br /&gt;
|[[Kunosachiaka]]&lt;br /&gt;
|40 / 50&lt;br /&gt;
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|#23&lt;br /&gt;
||[[Conveyor Mayhem]]&lt;br /&gt;
|[[Thoron]]&lt;br /&gt;
|41 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#8&lt;br /&gt;
||[[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Strife]]&lt;br /&gt;
|41 / 50&lt;br /&gt;
|&lt;br /&gt;
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|#17&lt;br /&gt;
|[[Donut Observation Center]]&lt;br /&gt;
|[[LobsterKing]]&lt;br /&gt;
|42 / 50&lt;br /&gt;
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|[[Rad Gravity]]&lt;br /&gt;
|[[Renhoek]]&lt;br /&gt;
|42 / 50&lt;br /&gt;
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|-&lt;br /&gt;
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|#19&lt;br /&gt;
|[[Bond Man (stage)|Bond Man]]&lt;br /&gt;
|[[TheSkipper1995]]&lt;br /&gt;
|43 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#15&lt;br /&gt;
|[[Sector Upsilon 6]]&lt;br /&gt;
|[[M-Jacq|M. Jacquelinae]]&lt;br /&gt;
|43 / 50&lt;br /&gt;
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|#12&lt;br /&gt;
|[[Guts Man's Asteroid]]&lt;br /&gt;
|[[Flashman85]]&lt;br /&gt;
|44 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#10&lt;br /&gt;
|[[Boil Man (stage)|Boil Man]]&lt;br /&gt;
|[[MrKyurem]]&lt;br /&gt;
|44 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
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|#11&lt;br /&gt;
|[[Sheriff Man (stage)|Sheriff Man]]&lt;br /&gt;
|[[Cruise Elroy]]&lt;br /&gt;
|45 / 50&lt;br /&gt;
|&lt;br /&gt;
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|#9&lt;br /&gt;
|[[Komuso Temple]]&lt;br /&gt;
|[[Savordez]]&lt;br /&gt;
|45 / 50&lt;br /&gt;
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|#5&lt;br /&gt;
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|[[Beneath Sand and Rock]]&lt;br /&gt;
|[[The Stove Guy]]&lt;br /&gt;
|46 / 50&lt;br /&gt;
|&lt;br /&gt;
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|#3&lt;br /&gt;
||[[Haunt Man (stage)|Haunt Man]]&lt;br /&gt;
|[[Korby]] &amp;amp; [[Freeman]]&lt;br /&gt;
|47 / 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#1&lt;br /&gt;
|[[Identity Crisis]]&lt;br /&gt;
|[[Shinryu]]&lt;br /&gt;
|47 / 50&lt;br /&gt;
|&lt;br /&gt;
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|#2&lt;br /&gt;
|#4&lt;br /&gt;
|[[Neapolitan Man (stage)|Neapolitan Man]]&lt;br /&gt;
|[[Mick Galbani|Blackmore_Darkwing]]&lt;br /&gt;
|48 / 50&lt;br /&gt;
|&lt;br /&gt;
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|#1&lt;br /&gt;
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|[[The Stage Nobody Asked For]]&lt;br /&gt;
|[[Entity1037]]&lt;br /&gt;
|50 / 50&lt;br /&gt;
|[[File:PyroFav.png|left]] Favorite&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===''[[Make a Good 24 Hour Mega Man Level]]''===&lt;br /&gt;
While SnoruntPyro wasn't a host or judge for ''[[Make a Good 24 Hour Mega Man Level]]'', she was part of the development team, as well as a beta tester.&lt;br /&gt;
&lt;br /&gt;
===''[[Make a Good Mega Man Level 3]]''===&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
Before development on ''[[MaGMML2]]'' even ended, SnoruntPyro stated she would be stepping down from the role of host and judge for ''[[Make a Good Mega Man Level 3]]'', with the role of host being given to [[Mick Galbani]] (and later [[ACESpark]]). Despite this, she still serves as part of the development team for the game. SnoruntPyro is also a quality assurance checker for the Neo Pit of Pits mode.&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
[[Category:Judges]]&lt;br /&gt;
[[Category:Hosts]]&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:Mad_Man&amp;diff=10451</id>
		<title>User:Mad Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:Mad_Man&amp;diff=10451"/>
				<updated>2019-06-05T16:02:41Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote| How do you fix the flickering?|Mad Man|}}&lt;br /&gt;
'''Mad Man''' Currently edits the wiki pages from time to time, and has submitted a level to the upcoming [[Make a Good Mega Man Level 3 |Magmml3]] and a level to the Neo Pit of Pits, which are both valid, and his favorite Mega Man game is [[Mega Man 6]] you can find him on the Magmml discord M.A.G.E#5247 or as DuoGE on Youtube.&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Proto_Man&amp;diff=10450</id>
		<title>Proto Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Proto_Man&amp;diff=10450"/>
				<updated>2019-06-05T14:01:20Z</updated>
		
		<summary type="html">&lt;p&gt;Mad Man: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|name= [[File:Bluesmug.png|left|Proto Man Mugshot]][[File:Bluesmug.png|right|Proto Man Mugshot]]Proto Man&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;''(Blues)''&amp;lt;/small&amp;gt;&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|image= [[File:BluesMM10.png|210px|Proto Man]]&lt;br /&gt;
|caption= Proto Man, as seen in Mega Man 10&lt;br /&gt;
|number= DLN-000&lt;br /&gt;
|designer= Keiji Inafune&lt;br /&gt;
|jname=Blues&lt;br /&gt;
|script=ブルース&lt;br /&gt;
|romaji=Burūsu&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = ???&lt;br /&gt;
|at= ???&lt;br /&gt;
|weapon= Proto Buster&amp;lt;br&amp;gt;Proto Shield&amp;lt;br&amp;gt;Variable Weapon System&lt;br /&gt;
|hp=28&lt;br /&gt;
|affiliations= [[Doctor Thomas Light|Dr. Light]]&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= Several games from the [http://megaman.wikia.com/wiki/Mega_Man_(series) Mega Man] Classic Series&lt;br /&gt;
|IncAppear= [[Make a Good Mega Man Level|MaGMML]]&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]]&lt;br /&gt;
|sprite=[[File:DLN000Blues.gif|Sprite]] ‎&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Proto Man''', known as '''Blues''' (ブルース ''Burūsu'') in Japan, is the first Robot Master created by [[Dr. Light]]. Considered the &amp;quot;older brother&amp;quot; to [[Mega Man]] and [[Roll]], he first appeared in ''[http://megaman.wikia.com/wiki/Mega_Man_3 Mega Man 3]'' where he tested Mega Man to see if he could beat [[Dr. Wily]], as well as sometimes aiding him on his way through levels.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Proto Man was originally intended to become the first humanoid robot capable of independent thought and reasoning.&lt;br /&gt;
&lt;br /&gt;
As a prototype robot, Proto Man's design was not complete. Although he greatly exceeded Dr. Light's expectations on several levels, it was later discovered that Proto Man's energy core had a critical problem that would eventually make him stop functioning. Dr. Light planned to repair him. However, since he was created too independent, Proto Man feared the modification would change his character. Proto Man refused to have Dr. Light meddle with his systems and fled to protect his sense of identity.&lt;br /&gt;
&lt;br /&gt;
Dr. Light had presumed Proto Man to have died and regrettably gave up on him. Learning from his mistakes, he perfected the energy core and created two unit robots, [[Mega Man|Rock]] and [[Roll]], to help him with the house works and another six robots designed to help humanity . Proto Man's design became the basis of the [[Sniper Joe]] series of robots. &lt;br /&gt;
&lt;br /&gt;
Proto Man wandered the world alone. Before his energy reactor was completely depleted, the scientist Dr. Wily found him collapsed and dying. Dr. Wily managed to temporarily repair Proto Man by altering his power reactor from a solar to a nuclear one, as well as making other modifications, turning him into a combat robot. He also gave Proto Man the Proto Shield to compensate for his body's weakness, and in an attempt to hide his identity from Dr. Light, he gave him his helmet and his now-trademark visor. Working on Proto Man's systems gave Wily greater knowledge in creating robots at the same level as Dr. Light, helping his plans for world domination along.&lt;br /&gt;
&lt;br /&gt;
Indebted to Dr. Wily, Proto Man served him until his encounters with Mega Man in ''Mega Man 3'' made him realize his true nature. Proto Man saved Mega Man in the end of ''Mega Man 3'', and officially turned against Wily in ''Mega Man 4'', when he rescued [[Kalinka Cossack]]. However, he still refused help from Dr. Light, still holding onto his feelings.&lt;br /&gt;
&lt;br /&gt;
Proto Man's signature whistle is a staple of the character and almost always plays before his appearance.&lt;br /&gt;
&lt;br /&gt;
==Appearances as Costume==&lt;br /&gt;
* [[Make a Good Mega Man Level]]&lt;br /&gt;
* [[Make a Good Mega Man Level 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Robot Masters]][[category:Costume]]&lt;/div&gt;</summary>
		<author><name>Mad Man</name></author>	</entry>

	</feed>