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		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MegaGamer123</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-06-06T19:17:55Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_10_(MaGMML3)&amp;diff=23997</id>
		<title>Tier 10 (MaGMML3)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_10_(MaGMML3)&amp;diff=23997"/>
				<updated>2024-08-05T22:21:19Z</updated>
		
		<summary type="html">&lt;p&gt;MegaGamer123: Created page with &amp;quot;{{LevelInfoAlt  &amp;lt;!-- ===========Info============== --&amp;gt; |title=The Rave |image=256px |game=''Make a Good Mega Man Level 3'' |composer=MiniMacr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=The Rave&lt;br /&gt;
|image=[[File:MaGMML3-Tier10.png|256px]]&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|composer=[[MiniMacro]]&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=14&lt;br /&gt;
|collectables=36&lt;br /&gt;
|tierrank=[[File:Tier10Rank.png]]&lt;br /&gt;
|music=MaGMML3 - Hit the Dancefloor!&amp;lt;br&amp;gt;'''Boss:''' Mega Man X7 - Underground Tunnel Base (MIDI/8-bit/First MIDI depending on player's choice)&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Sound Man]]&lt;br /&gt;
|previous=[[Tier 9 (MaGMML3)|Tier 9]]&lt;br /&gt;
|next=[[Tier 11 (MaGMML3)|Tier 11]]&lt;br /&gt;
}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{quote|Not liable for burst eardrums or receptors|Travel Brochure description|[[Make a Good Mega Man Level 3]]}}&lt;br /&gt;
'''The Rave''' is the tenth Tier in ''[[Make a Good Mega Man Level 3]]''. It is a nightclub where many robots gather for dancing. Each simulation teleporter is filled with [[Acid Man]]'s color-shifting acid and has two tubes that shift up and down depending on the kind of collectibles that you fully collect (left tube for [[Energy Element|Energy Elements]] and right tube for [[Trickster Token|Trickster Tokens]].&lt;br /&gt;
&lt;br /&gt;
This tier has the levels ranked from 70th to 59th. To unlock the Tier Boss, at least 7 [[Energy Element]]s from the tier's [[simulation]]s are required.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Rank&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Trickster Tokens&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Skippable?&lt;br /&gt;
|-&lt;br /&gt;
|70th&lt;br /&gt;
|[[Unguarded Treasure]]&lt;br /&gt;
|[[Darkness &amp;amp; Eleven]]&lt;br /&gt;
|60.80 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]][[File:TricksterTokenDiamond.png]][[File:TricksterTokenStar.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|69th&lt;br /&gt;
|[[Interspatial Compression]]&lt;br /&gt;
|[[Grizonll]]&lt;br /&gt;
|60.99 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|68th&lt;br /&gt;
|[[Sulfurific Abyss]]&lt;br /&gt;
|[[Chiko]]&lt;br /&gt;
|61.20 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]][[File:TricksterTokenDiamond.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|67th&lt;br /&gt;
|[[Judgement Man (stage)|Judgement Man]]&lt;br /&gt;
|[[DarthWiader]]&lt;br /&gt;
|61.40 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|66th&lt;br /&gt;
|[[Hit the Jackpot!]]&lt;br /&gt;
|[[Karakato]]&lt;br /&gt;
|61.50 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]][[File:TricksterTokenDiamond.png]][[File:TricksterTokenStar.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|65th&lt;br /&gt;
|[[Mine exploration]]&lt;br /&gt;
|[[Diegoso01]]&lt;br /&gt;
|61.60 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|64th&lt;br /&gt;
|[[Treading The Wily Sewer System]]&lt;br /&gt;
|[[michaelwave]]&lt;br /&gt;
|61.80 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|63rd&lt;br /&gt;
|[[Weapon Data Center]]&lt;br /&gt;
|[[8-BIT FAN]]&lt;br /&gt;
|62.00 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|62nd&lt;br /&gt;
|[[The Actual Rock Man]]&lt;br /&gt;
|[[PsychLantern]]&lt;br /&gt;
|62.20 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|61st&lt;br /&gt;
|[[Rec Man (stage)|Rec Man]]&lt;br /&gt;
|[[Gannio]]&lt;br /&gt;
|62.40 / 100&lt;br /&gt;
|[[File:Element.png]][[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]][[File:TricksterTokenDiamond.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|60th&lt;br /&gt;
|[[Superheavy Samurai Big BenK]]&lt;br /&gt;
|[[Gnief Fiar]]&lt;br /&gt;
|62.80 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]][[File:TricksterTokenDiamond.png]][[File:TricksterTokenStar.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|59th&lt;br /&gt;
|[[Alraune Woman (stage)|Alraune Woman]]&lt;br /&gt;
|[[SilverEuropium]]&lt;br /&gt;
|63.20 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]][[File:TricksterTokenDiamond.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secrets==&lt;br /&gt;
===Two Ladders Room===&lt;br /&gt;
There's a sliding gap to the left of the Tank Machine that you can slide into that leads to a secret room with two long ladders, on top of those ladders there's a simulation called ''Ladder Hell'' that includes a massive amount of ladders. It is optional, as it does not contain any [[Energy Element|Energy Elements]] nor [[Trickster Token|Trickster Tokens]]&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Trickster Tokens&lt;br /&gt;
|-&lt;br /&gt;
|[[Ladder Hell]]&lt;br /&gt;
|[[CSketch]], [[Gannio]] &amp;amp; [[ACESpark]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
*[[Police Man]]&lt;br /&gt;
*[[Dark Moon]]&lt;br /&gt;
*[[Break Man]] (sliding gap next to the 69th simulation teleporter)&lt;br /&gt;
*[[Acid Man]]&lt;br /&gt;
*[[Bombomboy]] (Potted)&lt;br /&gt;
*[[Radium Man]]&lt;br /&gt;
*[[Solar Man]]&lt;br /&gt;
*[[Guitar Man]]&lt;br /&gt;
*[[Gemini Man]] (x3)&lt;br /&gt;
*[[Fracture]] (disguised as a [[Gemini Man]])&lt;br /&gt;
*[[Tune Woman]]&lt;br /&gt;
*[[Blue Crash Man w/ 29 HP]]&lt;br /&gt;
*[[Proto Eye]]&lt;br /&gt;
*[[Daidine]] (to the left of the 60th simulation teleporter)&lt;br /&gt;
*[[Miner Man]]&lt;br /&gt;
*[[Galaxy Man]]&lt;br /&gt;
*[[Astro Man]]&lt;br /&gt;
*[[Sound Man (Sunrise)]]&lt;br /&gt;
*[[Proto Man]] (after beating Tier boss)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*[[Acid Man]] can be seen on top of the 68th simulation teleport dancing in sync with the background music depending on the music's pace.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3 Tier 10}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Tiers]][[Category:Tier 10 (MaGMML3)]][[Category:Make a Good Mega Man Level 3 Tiers]]&lt;/div&gt;</summary>
		<author><name>MegaGamer123</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=The_Cave_Level_That_Exists&amp;diff=23869</id>
		<title>The Cave Level That Exists</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=The_Cave_Level_That_Exists&amp;diff=23869"/>
				<updated>2024-07-30T15:02:24Z</updated>
		
		<summary type="html">&lt;p&gt;MegaGamer123: Created page with &amp;quot;{{Levelinfo  |align=right &amp;lt;!-- ===========Info============== --&amp;gt; |title=The Cave Level That Exists |rank=169th |image=256px |cap...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=The Cave Level That Exists&lt;br /&gt;
|rank=169th&lt;br /&gt;
|image=[[File:MaGMML-169-TheCaveLevelThatExists.png|256px]]&lt;br /&gt;
|caption=Welp, it sure does exist!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[BigRockerEnding]]&lt;br /&gt;
|composer=Daisuke Amaya&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
MaGMML3: 1: Mick, 2: Shinryu, 3: Pacchy, 4: Flashman85, 5:ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=3&lt;br /&gt;
|judge1=22&lt;br /&gt;
|judge2=15&lt;br /&gt;
|judge3=37&lt;br /&gt;
|judge4=35&lt;br /&gt;
|judge5=23&lt;br /&gt;
|totalscore=26.4&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Au-Au]]&lt;br /&gt;
*[[Batton]]&lt;br /&gt;
*[[Bomber Pepe]]&lt;br /&gt;
*[[Gabgyo]]&lt;br /&gt;
*[[Imorm]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[Metall Swim]]&lt;br /&gt;
*[[Morning Joe]]&lt;br /&gt;
*[[Octone]]&lt;br /&gt;
*[[Shrink]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Lantern Fish]]&lt;br /&gt;
*[[Mad Grinder]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Bubble Man]]&lt;br /&gt;
*[[Mecha Dragon]]&lt;br /&gt;
*[[Sonic Man]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Cave Story - Geothermal&amp;lt;br&amp;gt;'''Mecha Dragon:''' Cave Story - Eyes Of Flame&amp;lt;br&amp;gt;'''Bubble Man/Sonic Man:''' Cave Story - Gravity&lt;br /&gt;
|location=[[Tier 1 (MaGMML3)|Tier 1]]&lt;br /&gt;
|previous=[[A piece of cake, but with aesthetics]]&lt;br /&gt;
|next=[[Cycle Facility]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Well, this level exists|???|dialogue box in the start of the stage}}&lt;br /&gt;
'''The Cave Level That Exists''' is the 169th place entry in ''[[Make a Good Mega Man Level 3]]''. It is a cave-themed level that uses aesthetics from ''Cave Story''.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment3&lt;br /&gt;
|mick=...Not gonna lie, this was kinda pointless. A whole lotta nothin' happened, and there's not much to comment on. About the only gameplay worth bringing up at all is the double devkit boss (which is bad, because they tend to overlap like crazy and be a pain to dodge), and the unnecessarily big rooms (which... is still bad, because there's nothing to do except get lost for no reason). Beyond that, only real comments are that the visuals are extremely bland, there's a broken slope, and the music is nice.&lt;br /&gt;
|mickscore=22&lt;br /&gt;
|mgdesign=6&lt;br /&gt;
|mgfun=2&lt;br /&gt;
|mgcreativity=0&lt;br /&gt;
|mgaesthetics=5&lt;br /&gt;
|mgfunctionality=9&lt;br /&gt;
|shin=Yup, it sure does...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In all seriousness, though, there's not much going on with this level. Many of the room layouts are pretty bare bones, featuring a lot of wide open space that makes most of the enemies a non-issue (even more so when coupled with higher jumps granted by water physics). This is especially true for the Mecha Dragon fight, as you're given 4 whole screens to deal with him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beyond those issues, the only other noteworthy thing here is the double boss fight. Unless you're going to set them up so that their movements and attacks play off or complement each-other in some way, fighting two bosses at once is typically more of a pain than anything. Just sticking Bubble Man and Sonic Man in a room together, regardless of how large it is, doesn't really work out.&lt;br /&gt;
|shinscore=15&lt;br /&gt;
|sdesign=2&lt;br /&gt;
|sfun=1&lt;br /&gt;
|screativity=1&lt;br /&gt;
|saesthetics=2&lt;br /&gt;
|sfunctionality=9&lt;br /&gt;
|pachy=THE LOUD MUSIC THAT EXISTS.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As well as inconsistent volume. Audio mixing, people!!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Well, this level certainly lives up to its name.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's a few screens of enemies, and the only thing going on is the Cave Story aesthetics. As far as crossover stages go, this is unfortunately quite barren.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It seems the collisions of the slopes are misaligned, often Mega Man cannot traverse through a set of them without getting stuck in the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another issue is that sometimes it's difficult to tell if you're out of water or submerged, since the water tiles look very similar to empty tiles at first glance. Also doesn't help that screen transitions would mask the whole &amp;quot;splash&amp;quot; effect when normally going out of water.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I seem to be really bad at fighting Bubble Man on ground, as the fight with him and Sonic Man felt quite unfair with the lava tiles on the ground, limiting mobility. Bubble Man's buster shots are very hard to dodge without the water physics. Meanwhile, Sonic Man will punish you if you don't stand bound to the ground close to him at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Mecha Dragon, on the other hand, is completely non-asthreatening with so much ground to stand on in its arena, trivializing the fight.&lt;br /&gt;
|pachyscore=37&lt;br /&gt;
|pdesign=7&lt;br /&gt;
|pfun=9&lt;br /&gt;
|pcreativity=6&lt;br /&gt;
|paesthetics=7&lt;br /&gt;
|pfunctionality=8&lt;br /&gt;
|flashman=What a title. The confidence you have in your level is exceptional.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ironically, this barely feels like a cave after the first couple screens. However, it does feel like some DOS games I've played--minimalistic but not altogether unappealing graphics, large free-scrolling areas with no sense of challenge progression, and enemies haphazardly introduced and then forgotten forever.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No bards will sing of this level's clunky layout or lackluster architecture. Not that anyone would be able to hear them over the music, mind you. Volume aside, the relaxed audio is a good fit for the level, and one of the only reasons I enjoyed myself at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the very least, the level needs more background detail (the teleporter statue is a good start), more polished use of collision objects (eg, putting water collision over the topsolid platforms), and some sense of focus beyond &amp;quot;random water enemies sometimes I guess.&amp;quot; As a side note, if you're going to use a thematically unrelated Flash Man NPC in a contest where one of the judges is named Flashman, give him dialogue I might actually say. &amp;quot;ZA WARUDO,&amp;quot; indeed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Water physics inexplicably disappear where they're needed most--with low gravity, Sonic Bubble could've been a genuinely fun fight instead of the part where you give up on a no-damage run. Good call on the weapon refill at the gate, though.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I would've loved to battle Mecha Dragon in a submerged area with larger hops between fewer platforms. Even moving the dragon into the center of the arena would be an improvement; all that room to work with, and the dragon hangs out so far offscreen that you're basically tickling its feet with whatever weapon will reach.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, this level certainly does exist. But it needs a better selling point than &amp;quot;it doesn't not exist.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
|flashmanscore=35&lt;br /&gt;
|fmdesign=11&lt;br /&gt;
|fmfun=7&lt;br /&gt;
|fmcreativity=3&lt;br /&gt;
|fmaesthetics=7&lt;br /&gt;
|fmfunctionality=7&lt;br /&gt;
|ace=[[File:MaGMML3-TheCaveLevelThatExistsComicAce.png]]&lt;br /&gt;
|acescore=23&lt;br /&gt;
|asdesign=7&lt;br /&gt;
|asfun=3&lt;br /&gt;
|ascreativity=0&lt;br /&gt;
|asaesthetics=6&lt;br /&gt;
|asfunctionality=7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3 Tier 1}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good Mega Man Level 3 Stages]][[Category:Tier 1 (MaGMML3)]][[Category:Make a Good Mega Man Level 3 Entries]][[Category:Tier 1 Stages]]&lt;/div&gt;</summary>
		<author><name>MegaGamer123</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML-169-TheCaveLevelThatExists.png&amp;diff=23836</id>
		<title>File:MaGMML-169-TheCaveLevelThatExists.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML-169-TheCaveLevelThatExists.png&amp;diff=23836"/>
				<updated>2024-07-29T16:02:08Z</updated>
		
		<summary type="html">&lt;p&gt;MegaGamer123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MegaGamer123</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=A_piece_of_cake,_but_with_aesthetics&amp;diff=23740</id>
		<title>A piece of cake, but with aesthetics</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=A_piece_of_cake,_but_with_aesthetics&amp;diff=23740"/>
				<updated>2024-07-25T19:59:01Z</updated>
		
		<summary type="html">&lt;p&gt;MegaGamer123: Created page with &amp;quot;{{Levelinfo  |align=right &amp;lt;!-- ===========Info============== --&amp;gt; |title=A piece of cake, but with aesthetics |rank=170th |image=File:MaGMML3-170-APieceOfCake,ButWithAestheti...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=A piece of cake, but with aesthetics&lt;br /&gt;
|rank=170th&lt;br /&gt;
|image=[[File:MaGMML3-170-APieceOfCake,ButWithAesthetics.png|256px]]&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[Nixbg]]&lt;br /&gt;
|composer=Minae Fujii, Makoto Tomozawa&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
MaGMML3: 1: Mick, 2: Shinryu, 3: Pachy, 4: Flashman85, 5:ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=3&lt;br /&gt;
|judge1=20&lt;br /&gt;
|judge2=14&lt;br /&gt;
|judge3=36&lt;br /&gt;
|judge4=32&lt;br /&gt;
|judge5=28&lt;br /&gt;
|totalscore=26&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=2&lt;br /&gt;
|collectables=[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Telly]]&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
*[[Bolton and Nutton]]&lt;br /&gt;
*[[Cannon]]&lt;br /&gt;
*[[Crazy Cannon]]&lt;br /&gt;
*[[Twin Roader]]&lt;br /&gt;
*[[Fan Fiend]]&lt;br /&gt;
*[[Skullmet]]&lt;br /&gt;
*[[Molier]]&lt;br /&gt;
*[[Pukapelly]]&lt;br /&gt;
*[[Komasaburo]]&lt;br /&gt;
*[[Spine]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Junk Block]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Conveyor]]&lt;br /&gt;
*[[Falling Platform]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Gorilla Tank]]&lt;br /&gt;
*[[Giant Metall Cannon]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Dust Man]]&lt;br /&gt;
*[[Enker]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Mega Man 9 - Magma Burning (Magma Man's stage)&amp;lt;br&amp;gt;'''Dust Man Boss:''' Mega Man 4 - Boss&amp;lt;br&amp;gt;'''Enker Boss:''' Mega Man: Dr. Wily's Revenge - Boss&lt;br /&gt;
|location=[[Tier 1 (MaGMML3)|Tier 1]]&lt;br /&gt;
|previous=[[Not Delivering On Promises]]&lt;br /&gt;
|next=[[The Cave Level That Exists]]&lt;br /&gt;
}}&lt;br /&gt;
'''A piece of cake, but with aesthetics''' is the 170th place level in ''[[Make a Good Mega Man Level 3]]''. It is a two-path level that uses Tornado Man's stage aesthetics from ''Mega Man 9''. Despite the name's title, the stage itself consists of flat colored backgrounds.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment3&lt;br /&gt;
|mick=Well, I guess it's half true? It's certainly a piece of cake, nothing in here ever feels threatening, nor is it all that interesting. But... flat colour backgrounds with a couple Tornado Man tiles does not make a good aesthetic. In fact, there's times where the visuals are outright hard on my eyes, never mind some of the broken camera scrolling. In other words, there's really no aesthetics to be had here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's not terribly offensive outside of the visuals. Particular personal props for the split path for two energy elements being right at the start of the level, making it one of the least offensive second elements I've encountered in a while.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But it doesn't do nearly enough to be good.&lt;br /&gt;
|mickscore=20&lt;br /&gt;
|mgdesign=8&lt;br /&gt;
|mgfun=2&lt;br /&gt;
|mgcreativity=0&lt;br /&gt;
|mgaesthetics=1&lt;br /&gt;
|mgfunctionality=9&lt;br /&gt;
|shin=To be honest, I'm more fascinated by the level's name than the level itself. What does it even mean, if anything?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Either way, there's not a whole lot to talk about with this one. It's a relatively empty stage with very basic enemy and gimmick applications, to the point where even after replaying this stage numerous times, it's kind of a struggle to remember any one distinct section of it (outside perhaps the methods for getting both tokens). At the very least, I can commend having a split path that's easy to access, given it's directly at the start of the stage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;That aside, the only other major thing to comment on here would be the visuals. They're...severely lacking, to put it mildly. I guess that might be an intentional joke, given the level's name. If that's actually the case, though, I don't really think the &amp;quot;joke&amp;quot; was worth it.&lt;br /&gt;
|shinscore=14&lt;br /&gt;
|sdesign=1&lt;br /&gt;
|sfun=1&lt;br /&gt;
|screativity=1&lt;br /&gt;
|saesthetics=1&lt;br /&gt;
|sfunctionality=10&lt;br /&gt;
|pachy=aestheticsn't&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;That's a major irony of a title if I ever saw one. Well, it did get one thing right, it is a piece of cake. Yummy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are two paths; both of them are relatively simple and aren't really all that remarkable, other than the occasional screen flashes in the form of bright background tiles. I guess that's supposed to be the &amp;quot;aesthetics&amp;quot; (fancy font)?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At least the split happens right at the beginning, but I don't know if the split was very necessary to begin with. The stage could've been combined as one and it would have flowed just the same for how theme-less{{sic}} both sections were.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For each end, you fight Dust Man and Enker, respectively. They're very standard ones with no changes to their arenas to spice things up. One interesting bug did happen where Enker's element had spawned inside the boss gate and got pushed offscreen because he died too close to the wall there. Oops.&lt;br /&gt;
|pachyscore=36&lt;br /&gt;
|pdesign=9&lt;br /&gt;
|pfun=10&lt;br /&gt;
|pcreativity=7&lt;br /&gt;
|paesthetics=3&lt;br /&gt;
|pfunctionality=7&lt;br /&gt;
|flashman=I have to wonder about who's been decorating the cakes you've seen, unless you mean &amp;quot;aesthetics&amp;quot; in the sense of &amp;quot;this piece of cake plays music.&amp;quot; I'll give you credit for the subtle difference in floor color between paths, and for competent foreground graphics, but the unappetizing solid-colored backgrounds and occasional moments of overzealous window tiling offer no sense of place or wonder.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As for creativity, I want...anything. Anything at all. *Create* something. Don't just drop one or two random enemies onto boring platforms; and *especially* don't let whole screens go by without any real danger, unless you're giving the player a break or setting up a surprise. One enemy acting as a shield for another enemy is a good first step, but it's not enough to carry the entire level.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Three main things make up my total score here: an absence of problems with construction or programming, a lack of anything to aggravate me or to justify a Skip Teleporter, and the fact that I give 5 points for a perfectly acceptable soundtrack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Apart from screen transitions being indistinguishable from pits, this short level is easy enough to navigate. Checkpoints are sufficiently frequent. Collision and transition objects are used correctly, though you can blindly fall onto Tellies in one spot. Each path has a couple prominent enemies or gimmicks, so there's the vaguest sense of focus.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Challenge introductions are passable, if for no other reason than that enemies are usually introduced one at a time in the blandest setting possible. Although Rush Jet and Laser Trident obliterate what little challenge there is, the design allows for freedom of weapon use without needless restrictions. I care about the title accurately describing the level, and despite the contentious &amp;quot;aesthetics&amp;quot; portion, the level is indeed a piece of cake.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|flashmanscore=32&lt;br /&gt;
|fmdesign=10&lt;br /&gt;
|fmfun=6&lt;br /&gt;
|fmcreativity=0&lt;br /&gt;
|fmaesthetics=6&lt;br /&gt;
|fmfunctionality=10&lt;br /&gt;
|ace=[[File:MaGMML3-APieceOfCakeButWithAestheticsComic.png|center]]&lt;br /&gt;
|acescore=28&lt;br /&gt;
|asdesign=9&lt;br /&gt;
|asfun=7&lt;br /&gt;
|ascreativity=3&lt;br /&gt;
|asaesthetics=0&lt;br /&gt;
|asfunctionality=9&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3 Tier 1}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good Mega Man Level 3 Stages]][[Category:Tier 1 (MaGMML3)]][[Category:Make a Good Mega Man Level 3 Entries]][[Category:Tier 1 Stages]]&lt;/div&gt;</summary>
		<author><name>MegaGamer123</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Category:Tier_1_(MaGMML3)&amp;diff=23706</id>
		<title>Category:Tier 1 (MaGMML3)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Category:Tier_1_(MaGMML3)&amp;diff=23706"/>
				<updated>2024-07-22T20:06:32Z</updated>
		
		<summary type="html">&lt;p&gt;MegaGamer123: Created page with &amp;quot;These are the stages that appear at the First Tier of Make a Good Mega Man Level 3&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the stages that appear at the [[Tier 1 (MaGMML3)|First Tier]] of [[Make a Good Mega Man Level 3]]&lt;/div&gt;</summary>
		<author><name>MegaGamer123</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Not_Delivering_On_Promises&amp;diff=23705</id>
		<title>Not Delivering On Promises</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Not_Delivering_On_Promises&amp;diff=23705"/>
				<updated>2024-07-22T20:03:49Z</updated>
		
		<summary type="html">&lt;p&gt;MegaGamer123: Created page with &amp;quot;{{Levelinfo  |align=right &amp;lt;!-- ===========Info============== --&amp;gt; |title=Not Delivering On Promises |rank=171st |image=256px |g...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Not Delivering On Promises&lt;br /&gt;
|rank=171st&lt;br /&gt;
|image=[[File:MaGMML3-171-NotDeliveringOnPromises.png|256px]]&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[Giga Otomia]]&lt;br /&gt;
|composer=Takashi Tateishi&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
MaGMML3: 1: Mick, 2: Shinryu, 3: Pacchy, 4: Flashman85, 5:ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=3&lt;br /&gt;
|judge1=15&lt;br /&gt;
|judge2=13&lt;br /&gt;
|judge3=39&lt;br /&gt;
|judge4=17&lt;br /&gt;
|judge5=36&lt;br /&gt;
|totalscore=24.0&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=[[File:TricksterTokenSpade.png]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Sniper Armor]]&lt;br /&gt;
*[[Big Telly]]&lt;br /&gt;
*[[Fan Fiend]]&lt;br /&gt;
*[[Batton]]&lt;br /&gt;
*[[Claw]]&lt;br /&gt;
*[[Mechakkero]]&lt;br /&gt;
*[[Croaker]]&lt;br /&gt;
*[[Big Fish]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Hot Dog]]&lt;br /&gt;
*[[Lantern Fish]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*Rockman No Constancy Quick Man&lt;br /&gt;
|other=&lt;br /&gt;
|music='''Main Stage:''' Unknown&amp;lt;br&amp;gt;'''Boss:''' Mega Man 2 - Boss&lt;br /&gt;
|location=[[Tier 1 (MaGMML3)|Tier 1]]&lt;br /&gt;
|previous=[[You Don't Know the Drill]]&lt;br /&gt;
|next=[[A piece of cake, but with aesthetics]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I DON'T GET IT|[[Shinryu]]|judge comic caption}}&lt;br /&gt;
'''Not Delivering On Promises''' is the 171st place level in ''[[Make a Good Mega Man Level 3]]''. This levels starts off with Metal Man's stage aesthetics, which quickly switches to [[Mega Man 1]]'s second Wily Castle stage aesthetics (with a bit of [[Mega Man 2]]'s Air Man stage aesthetics other than the black background), and then switches to Metal Man's stage aesthetics (with a bit of Mega Man 2's third Wily Castle stage aesthetics).&lt;br /&gt;
&lt;br /&gt;
This stage allows Infinite Ammo for all weapons.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment3&lt;br /&gt;
|mick=You know, if you promised me nothing, then how would you not deliver on promises that don't actually exist? :thinking:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But then, I suppose there's some promises the level won't deliver on in the end anyway.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Anyway, for the level itself. This level is short, has a lot of arbitrary design, infinite weapon energy for some reason, and... absolutely no checkpoints. It's definitely not an award winner, I wouldn't even call it fully functional.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Still, there's things in here to note. The crab room was memorably silly, and the wispy [[Quick Man]] (which I know is from a romhack) was an okay twist on the old devkit boss. That's about all there is to say here, though.&lt;br /&gt;
|mickscore=15&lt;br /&gt;
|mgdesign=3&lt;br /&gt;
|mgfun=1&lt;br /&gt;
|mgcreativity=0&lt;br /&gt;
|mgaesthetics=3&lt;br /&gt;
|mgfunctionality=8&lt;br /&gt;
|shin=[[File:MaGMML3-NotDeliveringOnPromisesComicShin.png|center]]&amp;lt;br&amp;gt;Uhhhh...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Yeah, I got next to nothing for this one. There's a lot of things I could ask &amp;quot;why?&amp;quot; to in this stage, such as:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Why are there no checkpoints anywhere in this level (even if it is incredibly short)?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Why does this level give you infinite ammo for every weapon?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Why is the token hidden via an invisible ladder?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Regardless of what the answers to those questions may be, the rest of this level's problems are all glaringly obvious. The only other semi-notable thing in this stage is the modified Quick Man fight at the end. Aside from the fact that he turns into a small flame while he's jumping (for some reason), his projectiles are a lot easier to avoid than vanilla Quick Man's are...provided you stay close to him. The farther away you are, the wider the spread on the flames (which can often put you in situations where it's near impossible to avoid taking damage).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;All things considered, I wouldn't be surprised if this level was intended to be a joke. Even by those standards, though, I wouldn't say it's particularly good.&lt;br /&gt;
|shinscore=13&lt;br /&gt;
|sdesign=1&lt;br /&gt;
|sfun=1&lt;br /&gt;
|screativity=1&lt;br /&gt;
|saesthetics=1&lt;br /&gt;
|sfunctionality=9&lt;br /&gt;
|pachy=Promisen't&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Level only consists of a few screens with very basic platforming challenges, and enemy placements aren't all that inspiring either. It's also borrowing a portion of MM1 Fortress Stage 2 at one point which is... odd, to say the least.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;What's even odder is that all of your weapons are given infinite ammo. Other than one part with the horde of endless CRABS, the whole level is completely trivialized by the fact you can keep spamming Tornado Blow.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The boss is just a lazy Quick Man edit. The lack of any checkpoints in the level makes getting to him a bit of a hassle, but the stage is extremely short and easy anyway.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There is also this weird unmarked secret laying around, with uhh.. pretty broken rewards all around, that you can just keep grinding for once you know that they're there.&lt;br /&gt;
|pachyscore=39&lt;br /&gt;
|pdesign=9&lt;br /&gt;
|pfun=11&lt;br /&gt;
|pcreativity=5&lt;br /&gt;
|paesthetics=5&lt;br /&gt;
|pfunctionality=9&lt;br /&gt;
|flashman=I imagine your list of promises when designing this level looked something like this:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- I promise to not load a bunch of MM2 assets into a shotgun and fire wildly at the screen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- I promise to show players how much I care about them by placing at least one checkpoint literally anywhere&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- I promise to communicate to players that they have infinite weapon energy ''before'' they get tired of dying repeatedly to challenges that are completely unmanageable with the buster&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- I promise to spare players from awkward screen transitions, aimless free scrolling, and bogus &amp;quot;challenges&amp;quot; such as looking for a token hidden in an unseen room accessible only by a tiny invisible ladder that is not telegraphed or hinted at in any way&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- I promise to not create a secondary secret room containing an outrageous reward requiring devteam intervention to maintain game balance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- I promise that the boss will have '''all''' his sprites replaced with a cute little flame, and that his projectiles will be free of technical polish problems, thus ensuring he's taken seriously and not written off as a slapdash joke&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- I promise that creative devkit boss alterations, acceptable music selection, and compulsory functionality won't account for the majority of points this level receives&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Whatever the actual intent was here, please promise me that your next level will be just like this one.&lt;br /&gt;
|flashmanscore=17&lt;br /&gt;
|fmdesign=0&lt;br /&gt;
|fmfun=2&lt;br /&gt;
|fmcreativity=1&lt;br /&gt;
|fmaesthetics=6&lt;br /&gt;
|fmfunctionality=8&lt;br /&gt;
|ace=[[File:MaGMML3-NotDeliveringOnPromisesComicAce.png|center]]&lt;br /&gt;
|acescore=36&lt;br /&gt;
|asdesign=6&lt;br /&gt;
|asfun=10&lt;br /&gt;
|ascreativity=5&lt;br /&gt;
|asaesthetics=5&lt;br /&gt;
|asfunctionality=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3 Tier 1}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good Mega Man Level 3 Stages]][[Category:Tier 1 (MaGMML3)]][[Category:Make a Good Mega Man Level 3 Entries]][[Category:Tier 1 Stages]]&lt;/div&gt;</summary>
		<author><name>MegaGamer123</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-171-NotDeliveringOnPromises.png&amp;diff=23704</id>
		<title>File:MaGMML3-171-NotDeliveringOnPromises.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-171-NotDeliveringOnPromises.png&amp;diff=23704"/>
				<updated>2024-07-22T18:56:33Z</updated>
		
		<summary type="html">&lt;p&gt;MegaGamer123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MegaGamer123</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=You_Don%27t_Know_the_Drill&amp;diff=23622</id>
		<title>You Don't Know the Drill</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=You_Don%27t_Know_the_Drill&amp;diff=23622"/>
				<updated>2024-07-19T19:59:56Z</updated>
		
		<summary type="html">&lt;p&gt;MegaGamer123: Created page with &amp;quot;{{Levelinfo  |align=right &amp;lt;!-- ===========Info============== --&amp;gt; |title=You Don't Know the Drill |rank=172nd |image=256px |game='...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=You Don't Know the Drill&lt;br /&gt;
|rank=172nd&lt;br /&gt;
|image=[[File:MaGMML3-172-YouDon'tKnowTheDrill.png|256px]]&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[Papyrus Semi]]&lt;br /&gt;
|composer=&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
MaGMML3: 1: Mick, 2: Shinryu, 3: Pacchy, 4: Flashman85, 5:ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=3&lt;br /&gt;
|judge1=18&lt;br /&gt;
|judge2=14&lt;br /&gt;
|judge3=44&lt;br /&gt;
|judge4=21&lt;br /&gt;
|judge5=17&lt;br /&gt;
|totalscore=22.8&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[Metall Dance]]&lt;br /&gt;
*[[Matasaburo]]&lt;br /&gt;
*[[Hologran]]&lt;br /&gt;
*[[Screw Bomber]]&lt;br /&gt;
*[[Telly]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Sonic Man]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Depeche Mode - Black Celebration&amp;lt;br&amp;gt;'''Boss:''' Mega Man V - Unused 2&lt;br /&gt;
|location=[[Tier 1 (MaGMML3)|Tier 1]]&lt;br /&gt;
|previous=[[CrashMan Simulator]]&lt;br /&gt;
|next=[[You Don't Know the Drill]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Not funny, didn't laugh.|[[Mick Galbani]]|judge comment}}&lt;/div&gt;</summary>
		<author><name>MegaGamer123</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-172-YouDontKnowTheDrill.png&amp;diff=23621</id>
		<title>File:MaGMML3-172-YouDontKnowTheDrill.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-172-YouDontKnowTheDrill.png&amp;diff=23621"/>
				<updated>2024-07-19T19:27:27Z</updated>
		
		<summary type="html">&lt;p&gt;MegaGamer123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MegaGamer123</name></author>	</entry>

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