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		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nab2012</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-04-20T04:28:53Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_9_(MaGMML3)&amp;diff=25707</id>
		<title>Tier 9 (MaGMML3)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_9_(MaGMML3)&amp;diff=25707"/>
				<updated>2024-11-17T02:22:50Z</updated>
		
		<summary type="html">&lt;p&gt;Nab2012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=The Taste Collective&lt;br /&gt;
|image=[[File:MaGMML3-Tier9.png|256px]]&lt;br /&gt;
|caption=The perks of being a robot: no need to worry about additives, calories, or sweeteners!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[Yoshiatom]], [[Flashman85]]&lt;br /&gt;
|artist=[[Karakato]]&lt;br /&gt;
|composer=[[MiniMacro]], Mike Crain, Golden Shades, [[DeltaMudkip]]&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=13&lt;br /&gt;
|collectables=31&lt;br /&gt;
|tierrank=[[File:Tier9Rank.png]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Pyre Duo]]&lt;br /&gt;
|music=MaGMML3 - Carbohydrates A La Carte&amp;lt;br&amp;gt;'''Boss:''' MaGMML3 - Top 4 Fires All Time Past and Future&lt;br /&gt;
|previous=[[Tier 8 (MaGMML3)|Tier 8]]&lt;br /&gt;
|next=[[Tier 10 (MaGMML3)|Tier 10]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Grab ya'self a slice at the Taste Collective.|Travel Brochure description|[[Make a Good Mega Man Level 3]]}}&lt;br /&gt;
'''The Taste Collective''', also known as the '''Food Court''', is the ninth Tier in ''[[Make a Good Mega Man Level 3]]''. It is a sprawling indoor food court teeming with stalls, escalators, and customers. Posters advertising various Robot Master-approved foodstuff cover the walls. [[Mega Man]] has the option to interact with some of the shopkeepers, being able to either buy something from them, or otherwise trigger some sort of unique event.&lt;br /&gt;
&lt;br /&gt;
This tier has the levels ranked from 82nd to 71st. To unlock the Tier Boss, at least 6 [[Energy Element]]s from the tier's [[simulation]]s are required.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Rank&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Trickster Tokens&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Skippable?&lt;br /&gt;
|-&lt;br /&gt;
|82nd&lt;br /&gt;
|[[Ninja of the Night]]&lt;br /&gt;
|[[glovetheglove]]&lt;br /&gt;
|58 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|81st&lt;br /&gt;
|[[Bold and Trash]]&lt;br /&gt;
|[[Tomefir (The Trashman)]]&lt;br /&gt;
|58.40 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|80th&lt;br /&gt;
|[[Devil Factory]]&lt;br /&gt;
|[[Cheez8|Cheez]]&lt;br /&gt;
|58.65 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|79th&lt;br /&gt;
|[[Rockbound Facility]]&lt;br /&gt;
|[[Jimmy Turner]]&lt;br /&gt;
|58.80 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|78th&lt;br /&gt;
|[[Thermal Tundra]]&lt;br /&gt;
|[[MuF]]&lt;br /&gt;
|59 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]][[File:TricksterTokenDiamond.png]]&lt;br /&gt;
|[[File:Skip.png]]&lt;br /&gt;
|-&lt;br /&gt;
|77th&lt;br /&gt;
|[[Girder Man Stage]]&lt;br /&gt;
|[[Chauckles]]&lt;br /&gt;
|59.20 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|76th&lt;br /&gt;
|[[An Underwater Adventure? Wow!]]&lt;br /&gt;
|[[Yoshiatom]]&lt;br /&gt;
|59.40 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]][[File:TricksterTokenDiamond.png]][[File:TricksterTokenStar.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|75th&lt;br /&gt;
|[[An Ice Cave in Russia]]&lt;br /&gt;
|[[Da Man Cutman]]&lt;br /&gt;
|59.58 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|74th&lt;br /&gt;
|[[My First Megamix Level uwu xd lmao (dab)]]&lt;br /&gt;
|[[NapkinDictator]]&lt;br /&gt;
|59.60 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|73rd&lt;br /&gt;
|[[Walk-In Freezer]]&lt;br /&gt;
|[[MiniMacro]]&lt;br /&gt;
|60 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|72nd&lt;br /&gt;
|[[Wily Rooms of Weapons]]&lt;br /&gt;
|[[DragonFogel]]&lt;br /&gt;
|60.20 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]][[File:TricksterTokenDiamond.png]][[File:TricksterTokenStar.png]]&lt;br /&gt;
|[[File:Skip.png]]&lt;br /&gt;
|-&lt;br /&gt;
|71st&lt;br /&gt;
|[[Beat the Security System]]&lt;br /&gt;
|[[Doctor Novakaine]]&lt;br /&gt;
|60.60 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]][[File:TricksterTokenDiamond.png]][[File:TricksterTokenStar.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secrets==&lt;br /&gt;
===Vendors===&lt;br /&gt;
Unlike every other hub area, Tier 9 lacks a vending machine for Tanks. Instead, Mega Man can purchase specific kinds of Tank from one of three vendors in the tier. Shadow Man will sell W-Tanks (claiming them to be wine) for 15 bolts, Dive Man will sell M-Tanks (claiming them to be mayonnaise) for 40 bolts, and Master Reddorgold will sell E-Tanks (claiming them to be his hat) for 20 bolts. Two other vendors in the tier are present for flavor: [[Neapolitan Man]], who will give Mega Man ice cream free of charge, and [[Taco Man]], who requests a taco purchase (for 5 bolts) or else he will play his song. However, Taco Man will always play his song regardless of what you do, either as a gift with your taco, or as punishment for refusing to buy or not having enough bolts.&lt;br /&gt;
&lt;br /&gt;
Buying from all five vendors in the tier will unlock the Valued Customer [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
===Corn Man===&lt;br /&gt;
To the left of [[An Underwater Adventure? Wow!]] is an open hatch that Mega Man can walk through. Hidden inside is a bizarre entity named Corn Man, but only after playing for 92 hours; after interacting with him, Mega Man is permanently transformed into Corn Man until he leaves or restarts the tier. Almost every NPC he interacts with in this state will also turn into Corn Man when spoken to, though some will have different reactions.&lt;br /&gt;
&lt;br /&gt;
===Hidden Plushie===&lt;br /&gt;
Below [[An Ice Cave in Russia]] is a small slide passage, telegraphed by an open hatch. The tier's secret [[Plushies|plushie]] capsule can be found by sliding through it.&lt;br /&gt;
&lt;br /&gt;
===Toad Dummy===&lt;br /&gt;
After initiating the [[Toad Dummy]] sidequest, Tier 9's Toad Dummy can be found behind a stall right in front of the entrance to the Tier Boss. The dummy takes the most damage from the [[Prismatic Laser]], although the [[Break Dash]] and [[Track Shoes]] also deal decent damage.&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
*[[Dockalocker]]&lt;br /&gt;
*[[Milk]]&lt;br /&gt;
*[[Lyric]]&lt;br /&gt;
*[[Shrink]]&lt;br /&gt;
*Shadow Man&lt;br /&gt;
*Dive Man&lt;br /&gt;
*[[Sibul]]&lt;br /&gt;
*Master Reddorgold&lt;br /&gt;
*[[Sonic Man]]&lt;br /&gt;
*[[Sonic Bill]]&lt;br /&gt;
*[[Blocky]]&lt;br /&gt;
*[[Honey Woman]]&lt;br /&gt;
*[[Super Cutter]]&lt;br /&gt;
*Ring Man&lt;br /&gt;
*[[Mercury]] (blob)&lt;br /&gt;
*[[Neapolitan Man]]&lt;br /&gt;
*[[Quarantine Woman]]&lt;br /&gt;
*Hot Dog Cart&lt;br /&gt;
*Vending Machine&lt;br /&gt;
*[[Taco Man]]&lt;br /&gt;
*[[Swallown]]&lt;br /&gt;
*[[Cannon Roader]]&lt;br /&gt;
*[[Fire Man]]&lt;br /&gt;
*Frost Man&lt;br /&gt;
*Itch Man (before collecting Phased Key)&lt;br /&gt;
*[[Skeleton Joe]]&lt;br /&gt;
*Cockroach Twin&lt;br /&gt;
*[[Bubble Man]]&lt;br /&gt;
*Konro Man&lt;br /&gt;
*Charge Man&lt;br /&gt;
*Dr. Cossack&lt;br /&gt;
*[[Camouflametall]] (disguised as Kalinka)&lt;br /&gt;
*[[Tricastle]]&lt;br /&gt;
*Trash Can&lt;br /&gt;
*[[Grey Devil]]&lt;br /&gt;
*[[Proto Man]] (after earning the Tier Rank)&lt;br /&gt;
*[[Hunter Woman]] (after earning 1 Tier Rank, before postgame)&lt;br /&gt;
*[[Forge Woman]] (after earning 3 Tier Ranks, before postgame)&lt;br /&gt;
*[[Presto]] (after earning 4 Tier Ranks, before postgame)&lt;br /&gt;
*[[Element Man]] (after earning 6 Tier Ranks, before postgame)&lt;br /&gt;
*[[Cerberus Man]] (after earning 8 Tier Ranks, before postgame)&lt;br /&gt;
*[[Stall Woman]] (postgame)&lt;br /&gt;
*[[Banshee Woman]] (postgame)&lt;br /&gt;
*[[Ring Ring|Donut Seeker]] (postgame)&lt;br /&gt;
*[[Flash Man|Tempura Man]] (postgame)&lt;br /&gt;
*[[Beet Telly]] (postgame)&lt;br /&gt;
*[[Nebula Grey]] (postgame, after clearing [[Shrine of Nebula]])&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Lyric NPC’s dialog references Burger King’s “You Rule” commercial song for their chicken sandwiches. &lt;br /&gt;
* Shadow Man selling wine calls back to the ''[[Make a Good Mega Man Level 2]]'' entry [[Lava Factory]], which depicted Shadow Man's stage as a wine factory.&lt;br /&gt;
* Konro Man will absorb and burn Mega Man's projectiles, up to and including [[Rush]]. Causing him to burn the latter triggers a unique dialogue response.&lt;br /&gt;
* Corn Man is a reference to the ''Obvious Plant'' brand of novelty products, with the 92 hour playtime requirement being a reference to the copyright date of 1992. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3 Tier 9}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Tiers]][[Category:Tier 9 (MaGMML3)]][[Category:Make a Good Mega Man Level 3 Tiers]]&lt;/div&gt;</summary>
		<author><name>Nab2012</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Control_Man&amp;diff=24216</id>
		<title>Control Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Control_Man&amp;diff=24216"/>
				<updated>2024-08-15T20:44:18Z</updated>
		
		<summary type="html">&lt;p&gt;Nab2012: Added a gallery for the &amp;quot;MaGMML Capsule&amp;quot; forms, as well as info on the unused Btd'nhan form.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#9C9C9C&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=[[File:ControlManMugshot.png|left|Control Man's mugshot]]Control Man[[File:ControlManMugshot.png|right|Control Man's mugshot]]&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script=コントロールマン&lt;br /&gt;
|romaji=Kontorōruman&lt;br /&gt;
|number=&lt;br /&gt;
|designer=[[Spade_Magnes]]&lt;br /&gt;
|programmer=[[MystSvin]]&lt;br /&gt;
|artist=&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor=Green&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=56 (MaGMMLtron)&amp;lt;br&amp;gt;6 (Shinkhangel Where!)&lt;br /&gt;
|at=4 (contact)&amp;lt;br&amp;gt;1 (Shinkhangel Where!)&amp;lt;br&amp;gt;2 (Vanguard projectile, Tackle Fire, small spark, Psycho Burst)&amp;lt;br&amp;gt;3 (glass egg, Ripling leaf, urchin, cloud enemy, lightning, tornado, TROPHY handle, Hard Knuckle, explosion)&amp;lt;br&amp;gt;4 (shadow enemy, heated floor)&lt;br /&gt;
|attack=&lt;br /&gt;
|type=Neutral&lt;br /&gt;
|weak=[[Laser Trident]], [[Prismatic Laser]]&lt;br /&gt;
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]]&lt;br /&gt;
|stage=&lt;br /&gt;
|location=[[Tier 12 (MaGMML3)|Tier 12]]&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Boss, NPC)&lt;br /&gt;
|appear2=''Ring Man in the Castle''&amp;lt;br&amp;gt;''Eddie's World''&lt;br /&gt;
|sprite=[[File:ControlMan.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:MaGMMLTron.png|MaGMMLtron (Phase 1)]] [[File:MaGMMLCapsule.png|MaGMMLtron (Phase 2)]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I can directly interface with all the machines here, so I don't need to lift a finger to sort things out. Makes up for not having weapons, if you can believe it.|Control Man|[[Make a Good Mega Man Level 3]]}}&lt;br /&gt;
&lt;br /&gt;
'''Control Man''' is a Robot Master from the fangame ''Ring Man in the Castle''. Allegedly one of [[Doctor Albert W. Wily|Dr. Wily]]'s highest-ranking robots, he has no inherent combat power, but can remotely control and manipulate external machinery to fight on his behalf.&lt;br /&gt;
&lt;br /&gt;
Control Man appears in ''[[Make a Good Mega Man Level 3]]'' as a Tier Boss. Instead of a direct battle based on his original fight, he instead pilots the '''MaGMMLtron''', a giant machine made of fortress bosses from previous ''MaGMML'' games.&lt;br /&gt;
&lt;br /&gt;
==Game Appearances==&lt;br /&gt;
===''Ring Man in the Castle''===&lt;br /&gt;
Control Man appears as the boss of the second stage, transporting equipment out of the abandoned Wily Castle when he comes into conflict with Ring Man. In battle, he flies around the top of the screen on a Mechazaurus platform while controlling a series of wall turrets and crusher traps. After his defeat, he retreats, but not without signalling Dr. Wily about Ring Man's efforts to take the castle's power core. Control Man reappears as an NPC in the fourth and final stage, where he admits he can't hurt Ring Man due to a lack of weaponry, and is instead transporting the remaining equipment all at once.&lt;br /&gt;
&lt;br /&gt;
===''[[Make a Good Mega Man Level 3]]''===&lt;br /&gt;
Control Man appears as the boss of [[Tier 12 (MaGMML3)|Tier 12]], the Power Factory. After using his abilities to solve a power outage caused by [[Mega Man]] destroying a power conduit on his way in, he reveals that he's learned how extensive his control over machinery is after his appointment as a Tier Boss. As a demonstration, he forms the MaGMMLtron out of salvaged machinery from [[Dr. Wily's Secret Bunker|an abandoned bunker]], using [[Wily Machine TROPHY]] as a primary body.&lt;br /&gt;
&lt;br /&gt;
The MaGMMLtron will always perform the following attacks in order, returning to the start once complete:&lt;br /&gt;
* [[Vanguard]] will charge up before firing a volley of four energy blasts aimed at Mega Man, followed closely by two arrow-shaped homing projectiles. It then repeats this attack after a short delay.&lt;br /&gt;
* The MaGMMLtron lands on the ground, letting [[Neon Glass Birdo on a Guts Lift]] fire two bouncing glass eggs. Once both eggs have exploded, it rises back into the air.&lt;br /&gt;
* Vanguard will again charge up before firing a volley of energy blasts, this time spread out to cover a wide area.&lt;br /&gt;
* [[Shadow Gacha]] spits two capsules, creating two shadow [[Gabgyo]]s that swim erratically down towards Mega Man, leaving damaging afterimage trails.&lt;br /&gt;
* Shadow Gacha spits another two capsules, creating two shadow [[Riplings]]. One detaches its blades and spins while the other teleports to the bottom-left corner of the screen and moves to the bottom-right. As it does this, the MaGMMLtron rises into the air, giving Mega Man space to jump over the Ripling.&lt;br /&gt;
* The MaGMMLtron swoops to the left side of the screen.&lt;br /&gt;
* The [[Cloud Devil]] launches two small cloud enemies. These enemies move to the right, each firing a lightning bolt downward that explode into small sparks. Upon reaching the right side of the screen, the clouds of these enemies dissipate and their remaining eyes bound off to the left.&lt;br /&gt;
* The MaGMMLtron lands on the ground, letting [[Changkey Master]] fire a [[Tackle Fire]] projectile that trails across the ground and heats the ground beneath the MaGMMLtron, rendering it a hazard for this attack. Meanwhile, the hand from [[Sea King: The Aftermath]] will extend and attempt to crush Mega Man, and [[Seven Force]] will launch three destructible ground-trailing urchins and fire energy projectiles at Mega Man from its eye.&lt;br /&gt;
* The MaGMMLtron rises up into the air, firing a string of tornadoes from [[Air Capsule]] and an additional sawblade from Seven Force.&lt;br /&gt;
* The MaGMMLtron swoops back to the right side of the screen.&lt;br /&gt;
&lt;br /&gt;
Upon being reduced to 14 health, the MaGMMLtron is heavily damaged, with the majority of machines falling off of it; the now-inactive Shadow Gacha and Cloud Devil remain in the arena as platforms. [[Junk Platform]]s pile up on either side of the arena to form walls, and [[Quick Lighting]] dims the lights to a red hue. Now in a smaller form reminiscent of a Wily Capsule, it heals to 16 health and begins to move in a manner similar to [[Autobounce]], ricocheting around the room in a specialised form and occasionally launching an attack at Mega Man. In this state, it is rendered invincible by [[Shinsopod What! &amp;amp; Shinkhangel Where!|Shinkhangel Where!]] via an energy tether; Mega Man must damage Shinkhangel Where! until it turns red, rendering the MaGMMLtron vulnerable.&lt;br /&gt;
&lt;br /&gt;
For each four bars of health the MaGMMLtron loses, it will switch to a new attack it has not yet used, indicated by the images of the boss coalescing around it and the form it takes. Each transformation also reactivates the energy tether Shinkhangel Where! generates.&lt;br /&gt;
&lt;br /&gt;
* [[Autobounce]]: Launches the boomerang handle of Wily Machine TROPHY at Mega Man. The MaGMMLtron will always use this attack first.&lt;br /&gt;
* [[Doc Robot]] and [[Hard Man]] (as seen in [[Ghost of Mega Man 3]]): Launches a Hard Knuckle straight down that bursts into a ground-trailing projectile on impact with the ground.&lt;br /&gt;
* [[Giga Count]]: Launches a string of explosions in the four cardinal directions, telegraphed by lines coming from the MaGMMLtron.&lt;br /&gt;
* [[Psycho Golem]]: Lobs a spread of five energy projectiles that arc into the air before falling down.&lt;br /&gt;
&lt;br /&gt;
After the MaGMMLtron's destruction, Control Man escapes and lets Mega Man claim the [[Tier Rank]]. He then appears on the bottom floor of the [[Magic Card Casino]] alongside most of the other defeated Tier Bosses.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/2&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=3&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=1&lt;br /&gt;
|thunder=0&lt;br /&gt;
|magnetic=2&lt;br /&gt;
|ice=1&lt;br /&gt;
|break=1&lt;br /&gt;
|tape=1/1/N&lt;br /&gt;
|lantern=1&lt;br /&gt;
|prismatic=3/4/5&lt;br /&gt;
|beet=1&lt;br /&gt;
|rec=1/1&lt;br /&gt;
|banshee=1&lt;br /&gt;
|propeller=2&lt;br /&gt;
|cable=0&lt;br /&gt;
|shoes=1&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=1&lt;br /&gt;
|power=0&lt;br /&gt;
|notes=Shinkhangel Where! receives 1 damage from all weapons.&lt;br /&gt;
}}&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MaGMMLCapsuleGhostOfMegaMan3.png|MagMML-Tron's Ghost of Mega Man 3 form.&lt;br /&gt;
File:MaGMMLCapsuleGigaCount.png|MagMML-Tron's Giga Count form.&lt;br /&gt;
File:MaGMMLCapsulePsychoGolem.png|MagMML-Tron's Psycho Golem form.&lt;br /&gt;
File:MaGMMLCapsuleBtdnhan.png|MagMML-Tron's unused Btd'nhan form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Between ''Ring Man in the Castle'' and ''MaGMML3'', Control Man appeared in another Spade_Magnes fangame, ''Eddie's World'', as the endboss of the Tower. The MaGMMLtron's shadow Gabgyo attack homages a similar attack Control Man uses with regular Gabgyos.&lt;br /&gt;
* Not counting bosses found in the final level of their respective game, [[Scuttle Cannon]], [[Mecha Bubble Man]], and [[Btd'nhan]] are the only fortress bosses not represented by the MaGMMLtron. Wily Machine TROPHY is the only &amp;quot;endgame&amp;quot; boss to be represented, and the Psycho Golem is the only included boss that wasn't a fortress boss.&lt;br /&gt;
** Although, in the files, it seems [[Btd'nhan]] was originally going to be used as a form in the final phase, but ultimately went unused. The sprite intended for it can be found in said files.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3 Tier 12}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Robot Masters]][[Category:Bosses]][[Category: Tier Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Tier 12 (MaGMML3)]]&lt;/div&gt;</summary>
		<author><name>Nab2012</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=The_Arena&amp;diff=24150</id>
		<title>The Arena</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=The_Arena&amp;diff=24150"/>
				<updated>2024-08-12T17:32:35Z</updated>
		
		<summary type="html">&lt;p&gt;Nab2012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Arena''' is a recurring special area in the ''Make a Good Mega Man Level'' series. Named and designed after the Arena from ''Kirby Super Star'', it is an endurance match where [[Mega Man]] goes up against a group of bosses, visiting a &amp;quot;rest area&amp;quot; between fights where he can choose to use resources provided to refill his health and weapon energy.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level''==&lt;br /&gt;
In ''[[Make a Good Mega Man Level]]'', '''The Arena''' becomes available to Mega Man in the attic of [[Dr. Light's Lab]] after he has cleared the entry stages and the [[Wily Castle]]. This Arena consists of nearly every boss in the game, and the rest area will always have three small weapon energy capsules and three small health capsules available, regardless of how many were used up the last time Mega Man entered the area. The use of E-Tanks and W-Tanks is disabled in the Arena, as is the Charged Buster Upgrade. The bosses are fought in a fixed order:&lt;br /&gt;
*The four tier bosses (in ascending order based on tier).&lt;br /&gt;
*The custom entry bosses (in order from lowest-ranked stage to highest-ranked stage; midbosses, such as [[The Moon]] and [[Ronrez]], are included).&lt;br /&gt;
*The seven fortress bosses (ordered by fortress stage).&lt;br /&gt;
*[[Zero|Zero Soul]].&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level Remastered''==&lt;br /&gt;
In ''[[Make a Good Mega Man Level Remastered]]'', The Arena is now accessed in a new room beneath the Target Practice room. Unlike the original iteration of the Arena, E-Tanks, M-Tanks, and Buster upgrades are able to be used. Additionally, both a large Weapon Energy capsule and a large Health Energy capsule will be provided upon beating a boss (before facing [[Wily Machine TROPHY]], the latter becomes an E-Tank, and before Zero Soul, a Yashichi and E-Tank are instead provided).&lt;br /&gt;
&lt;br /&gt;
Like before, the bosses are faced in a fixed order starting with tier bosses, then entry bosses, then fortress bosses, capped off with Zero Soul at the end. However, in-between [[Air Capsule]] and Wily Machine TROPHY, a brand new boss exclusive to the Arena, [[The Impaler]], must be challenged.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 2''==&lt;br /&gt;
Because ''[[Make a Good Mega Man Level 2]]'' is a much bigger game than its predecessor, there are three arenas as opposed to simply one, all of which are located in the [[Dojo]]. Each arena has a fixed amount of resources, which consists of 1-Ups, large weapon energy capsules, and [[Yashichi‏]]s. In addition, all of the bosses in these arenas are fought in a random order, save for their respective final bosses. Super Mode is not allowed in any of these arenas until they have been cleared.&lt;br /&gt;
&lt;br /&gt;
===The Arena===&lt;br /&gt;
The first arena, known simply as '''The Arena''', is available from the start, and includes the 18 bosses available in the devkit, plus [[Quick Man]]. The end boss of this arena is [[Gamma]].&lt;br /&gt;
&lt;br /&gt;
The Arena provides five 1-Ups, ten large weapon energy capsules, and one Yashichi. Clearing this arena unlocks the [[Cut Man]] costume.&lt;br /&gt;
&lt;br /&gt;
===The Mega Arena===&lt;br /&gt;
The second arena, known as '''The Mega Arena''', is unlocked after clearing The Arena and [[Wily Star II]]. It includes most of the custom bosses and midbosses fought in the entries, with the following exceptions:&lt;br /&gt;
*[[Crator]], [[Cream]], and [[Kichona]], from [[Yggdrasil]].&lt;br /&gt;
*[[Joe Man|Joe Man R]] from [[Joe Man (stage)|Joe Man]].&lt;br /&gt;
*[[Avoidance Cherry]] from [[Spiky Situation]].&lt;br /&gt;
*[[Warp Anomaly]] from [[Cyber Man (stage)|Cyber Man]].&lt;br /&gt;
*[[Hall Master]] from [[Quarantine Woman (stage)|Quarantine Woman]].&lt;br /&gt;
*[[Pharaoh Man's Revenge]] from [[The Stage Nobody Asked For]].&lt;br /&gt;
The Mega Arena also includes the [[Volt Man]] battle from [[Poorly Named Level]], and the [[Mecha Dragon]] battle from [[City Under Siege]] (referred to as Siege Dragon).&lt;br /&gt;
&lt;br /&gt;
The following changes have been made to the bosses:&lt;br /&gt;
*The [[Whopper]] from [[Orbital Station]] is positioned lower.&lt;br /&gt;
*[[Match Man]]'s invincibility frames have been reduced.&lt;br /&gt;
*Mega Man now teleports away before [[The Kid]] uses his post-defeat attack.&lt;br /&gt;
*[[Doc Robot]]'s health has been reduced from 84 to 28.&lt;br /&gt;
*[[Final Toad]] now takes 2 points of damage from semi-charged [[Mega Buster]] shots and 3 points of damage from charged Mega Buster shots.&lt;br /&gt;
*The bouncing gimmick is never present when fighting [[Boundin' Crash Man]], regardless of the ON/OFF switch's status outside of [[Bouncy Castle]].&lt;br /&gt;
*Siege Dragon's arena has a set of conveyor belts at the bottom.&lt;br /&gt;
The end boss of this arena is [[Volt Man the Assimilator]].&lt;br /&gt;
&lt;br /&gt;
The Mega Arena provides twenty-five 1-Ups, thirty large weapon energy capsules, and five Yashichis. Clearing this arena unlocks the Sonic costume.&lt;br /&gt;
&lt;br /&gt;
===The True Arena===&lt;br /&gt;
The third and final arena, known as '''The True Arena''', is unlocked after clearing The Mega Arena and [[Null and Void (MaGMML2)|Null and Void]]. It includes the game's tier bosses, bosses and midbosses from Wily Star II, bosses and midbosses from [[Tier X (MaGMML2)|Tier X]] (including Null and Void), and other secret bosses not covered in the previous two arenas. The following bosses are excluded:&lt;br /&gt;
*[[Milk|Strawberry Milk]], a secret boss found by visiting the [[Tier 1 (MaGMML2)|Tier 1]] boss arena after defeating [[Butter Nezumi]].&lt;br /&gt;
*The [[Air Man]] midboss from the lower route of [[Mario Land]].&lt;br /&gt;
*The upgraded [[Cheat Man]] battle from [[Deep Thoughts]].&lt;br /&gt;
*The alternate [[8 Centipeder Tower]] design from [[Wily Fortress VR]].&lt;br /&gt;
*[[Stone Butterfly]] from Null and Void.&lt;br /&gt;
*The two superbosses, [[Knight Man]] and [[Galaxy Man]].&lt;br /&gt;
&lt;br /&gt;
The following changes have been made to the bosses:&lt;br /&gt;
*[[Door Man]]'s health has been reduced from 112 to 28.&lt;br /&gt;
*[[Holo Wily]] and [[Unbeatable Air Man]] are now fought with Mega Man instead of Mario.&lt;br /&gt;
In addition, Mega Man's weapon energy is refilled after fighting [[Autobounce]].&lt;br /&gt;
&lt;br /&gt;
The end boss of this arena is [[Absolute ZERO]], with a different fourth phase.&lt;br /&gt;
&lt;br /&gt;
The True Arena provides twenty-five 1-Ups, fifteen large weapon energy capsules, and two Yashichis. This arena needs to be cleared without using weapon energy (i.e. by only using the Mega Buster unless fighting Autobounce or the second phase of [[Wily Machine SWORD]]) to reach 100% completion.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 3''==&lt;br /&gt;
In ''[[Make a Good Mega Man Level 3]]'', there are a total of five arenas (plus two optional ones), although each is much smaller than the ones in ''MaGMML2''. The arenas are now found in their own dedicated hub area, the [[Limestone Pagoda]], after earning two [[Tier Rank]]s. The area is run by [[Ghost Woman]] and a small group of sub-hosts, each of whom appear in the current arena's rest area and will explain the effects of items when spoken to.&lt;br /&gt;
&lt;br /&gt;
As in previous games, each arena has a fixed amount of resources, which consists of 1-Ups, large health energy, large weapon energy, and Yashichis. Two new items are now included: a skull that allows Mega Man to skip a boss, and a floppy disk that gives all his weapons infinite energy for the next fight. However, they can only be used on one fight each, and will not work on the current arena's final boss; if Mega Man reaches said boss without using them, they will transform into large bolt rewards. Like in ''MaGMML2'', all of the bosses in these arenas are typically fought in a random order, save for their respective final bosses.&lt;br /&gt;
&lt;br /&gt;
===Foes of Antiquity===&lt;br /&gt;
Due to the large increase in devkit bosses, there are now three arenas devoted to them, collectively known as the '''Foes of Antiquity'''. All three are available upon unlocking the Limestone Pagoda.&lt;br /&gt;
&lt;br /&gt;
====Colosseum of Cohorts Arena====&lt;br /&gt;
The '''Colosseum of Cohorts Arena''' includes all the minibosses from the devkit. It is hosted by a [[Tama]] using its shrunken sprites from ''[[Mega Man II]]'' (here dubbed &amp;quot;Armored Tama&amp;quot;). Many of them are combined into a single room, with each boss spawning in after the previous has been defeated.  The combinations and order are as follows:&lt;br /&gt;
* Wily's Warriors All-Stars 1: [[Hot Dog]], [[Tama]], [[Lantern Fish]].&lt;br /&gt;
* Wily's Warriors All-Stars 2: [[Big Snakey]], [[Penpen Maker]], [[Giant Metall]].&lt;br /&gt;
* Cossack's Comrades All-Stars: [[Escaroo]], [[Whopper]], [[Kabatoncue]], [[Moby]].&lt;br /&gt;
* Octoper &amp;amp; Family All-Stars: [[Octoper OA]], [[Octoboss]] (Both are are fought on a [[Wave Man Jetski]])&lt;br /&gt;
* The Uncanny X-Force All-Stars: [[Metall Potton]], [[Gorilla Tank]], [[Squidon]], [[Gamarn and Gamadayu]].&lt;br /&gt;
* World All-Stars: [[Gundrill]], [[Giant Metall Cannon]], [[Hyoey]], [[Tyhorn]], [[T. Khamen]]. &lt;br /&gt;
* Lucky Sevens All-Stars: [[Shirokumachine GTV]], [[Truck Joe]].&lt;br /&gt;
* Melody Response Cannon: [[Melody Response Cannon]] is encountered twice.&lt;br /&gt;
* Dimension Warp All-Stars 1: [[Bee Blader]], [[Stompy]], [[Knuckle Duster]].&lt;br /&gt;
* Dimension Warp All-Stars 2: [[Doc Kumo]], [[Twin Shooter G]].&lt;br /&gt;
* The Absolute Paozo Units: [[Paozo]] is encountered three times, featuring both variants, the third being the first variant, but with spike pits in the floor.&lt;br /&gt;
All minibosses not listed have been split into unique rooms. Also included as a bonus fight are the Gold Gear Guardians All-Stars: a battle against [[Power Muscler]], [[Gachappon]], [[Yudon]], [[Dachone]], and [[Sniper Armor]], all modified based on their miniboss status in ''Mega Man'' for the Game Gear.&lt;br /&gt;
&lt;br /&gt;
The final boss of this arena is [[Break Man]]; defeating him unlocks him as a costume and awards the Miniboss Champion achievement.&lt;br /&gt;
&lt;br /&gt;
====Master's Mausoleum Arena====&lt;br /&gt;
The '''Master's Mausoleum Arena''', hosted by a Fishman enemy from ''Mega Man 3: The Robots are Revolting'' (here dubbed &amp;quot;Aqua Man&amp;quot;), includes the 26 new Robot Master bosses available in the devkit, plus [[Fake Man]] as an extra boss. These are defined as Robot Masters who are fought in their source game's main set of stages: thus, Robot Master-adjacent bosses encountered in fortress stages, such as the [[Enker|Mega]] [[Punk|Man]] [[Ballade|Killers]], are not included. None of the Robot Masters introduced in ''MaGMML2''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s devkit are included, nor is Quick Man.&lt;br /&gt;
&lt;br /&gt;
The final boss of this arena is [[Terra]]; defeating him unlocks the Sunstar costume and awards the Robot Master Champion achievement.&lt;br /&gt;
&lt;br /&gt;
====Skull Caverns Arena====&lt;br /&gt;
The '''Skull Caverns Arena''', hosted by &amp;quot;Toad Ruler&amp;quot; (a Toad Man with Wave Man elements, based on their status as fortress bosses in the Game Gear ''Mega Man'') includes the 18 new non-Robot Master bosses available in the devkit. Bosses also include the Mega Man Killers, the [[Grey Devil]], [[Giant Suzy]], and [[Hunter Type A|Hunters Type A]] and [[Hunter Type B|Type B]]. Also present as a bonus fight is [[CWU-01P]], which was not included with the devkit. The [[Mecha Dragon]] from ''MaGMML2''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s devkit is omitted.&lt;br /&gt;
&lt;br /&gt;
The following changes have been made to the bosses:&lt;br /&gt;
*[[Boobeam Trap]]'s guns and shielding (made with [[Destroyable Block]]s) have increased HP, but are vulnerable to the Mega Buster.&lt;br /&gt;
*[[Dark Man 4]] &amp;amp; Ballade deal less contact damage than they otherwise would.&lt;br /&gt;
&lt;br /&gt;
The final boss of this arena is the [[Yellow Devil]], who now has a second phase dubbed the &amp;quot;Tetris Devil&amp;quot;. Upon defeating it, the Waltz costume is unlocked and the Fortress Guardian Champion achievement is awarded.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
===The Judges' Choice Arena===&lt;br /&gt;
The '''Judges' Choice Arena''', hosted by Ghost Woman herself, is a curated selection of entry bosses as chosen by the judges. Unlocking it requires collecting all 15 Tier Ranks. It has a total of 37 fights, and as with the Colosseum of Cohorts arena, minibosses are combined into single &amp;quot;All-Stars&amp;quot; rooms, this time with matching themes. Bosses occasionally have nerfs to make them more suitable for the arena, and any pits in boss rooms are no longer lethal: instead Mega Man is bounced out, with some damage.&lt;br /&gt;
&lt;br /&gt;
The bosses present in this arena are:&lt;br /&gt;
* Worlds Collided All-Stars: [[Donkey Joe]], [[Namonaki Robo]], [[Devil Woods]]&lt;br /&gt;
* Refurbished Legion All-Stars: [[Iggy &amp;amp; Mariah]], [[Train Trio]], [[Emperor Pepe]], [[Mannequin]]&lt;br /&gt;
* History of the Earth All-Stars: [[Bireezu]], [[Mr. Bocianowsky]], [[Devil's Pillar]], [[Record Keeper]]&lt;br /&gt;
* [[Blizzard Behemoth]]: The fight against the [[Blizzard Brigade]] is skipped entirely.&lt;br /&gt;
* [[DigiTiger]]&lt;br /&gt;
* [[Royal Man]]&lt;br /&gt;
* [[Mafia Man]]: Both phases are included as separate encounters, with the second phase being dubbed &amp;quot;Mafia Man's Revenge&amp;quot;.&lt;br /&gt;
* [[Hodenki]]&lt;br /&gt;
* [[Bubble Crab]]&lt;br /&gt;
* [[Propeller Woman]]&lt;br /&gt;
* [[Dust Devil]]&lt;br /&gt;
* [[Dark Wyvern]]&lt;br /&gt;
* [[Treasure Man]]&lt;br /&gt;
* [[Lantern Man]]&lt;br /&gt;
* [[Shoe Man]]&lt;br /&gt;
* [[Beet Man]]&lt;br /&gt;
* [[Cassette Man]]&lt;br /&gt;
* [[Grand Tellow]]&lt;br /&gt;
* [[Yamato Man W]]&lt;br /&gt;
* [[Zombie Devil]]&lt;br /&gt;
* [[Necrozma]]&lt;br /&gt;
* [[Beam Stack MK2]]&lt;br /&gt;
* [[Cable Woman]]&lt;br /&gt;
* [[Banshee Woman]]&lt;br /&gt;
* [[Skull Sans]]&lt;br /&gt;
* [[Kine]]&lt;br /&gt;
* [[28 Devil Cores]]&lt;br /&gt;
* [[Cosmos]]&lt;br /&gt;
* [[Pipe Man]]&lt;br /&gt;
* [[Judgement Man]]&lt;br /&gt;
* [[Battery Man]]&lt;br /&gt;
* [[Rook Man]]&lt;br /&gt;
* [[Alraune Woman]]&lt;br /&gt;
* [[Fracture]]&lt;br /&gt;
* [[Token Woman]]&lt;br /&gt;
&lt;br /&gt;
The final boss of the Judges' Choice Arena is [[Alter Man]], who now has a second phase with a redesigned larger appearance. Completing the arena awards the Judges' Choice Champion achievement and also unlocks Alter Man's new form as a costume.&lt;br /&gt;
&lt;br /&gt;
===The True Arena===&lt;br /&gt;
The final arena in the game, the '''True Arena''', consists of 22 bosses created by the developers, mostly from the [[Wily Stadium]], [[Tier X (MaGMML3)|Tier X]], and [[Shrine of Nebula]]. It is blocked off for most of the game, and is only unlocked after clearing the aforementioned Shrine of Nebula. Unlike the other arenas, there is no host present in the rest area.&lt;br /&gt;
&lt;br /&gt;
Unlike the other arenas, the True Arena has a semi-set order of bosses. Initially, Mega Man must fight 12 bosses at random:&lt;br /&gt;
* [[Reel Man]]&lt;br /&gt;
* [[King Man]]&lt;br /&gt;
* [[Static Man]]&lt;br /&gt;
* [[Falcon Rock]]&lt;br /&gt;
* [[Neko Man]]&lt;br /&gt;
* [[Metilda McBossface]]&lt;br /&gt;
* [[King Leonis]]&lt;br /&gt;
* [[Diabolico]]&lt;br /&gt;
* [[Mist Man &amp;amp; Bowl Man]]&lt;br /&gt;
* Stadium Showstopper All-Stars: [[Ururuun Steel]], [[Bigby Tank]], [[Tin Hawk]] and [[Big Brute]]&lt;br /&gt;
* Dusty Desires All-Stars: [[Kachikachi]], [[Shork]], [[Jabber Walker]], [[Volt Boss the Refurbished]]&lt;br /&gt;
* Time-Space Jumper All-Stars: [[Returning Flash Armor]], [[Theodore Thunderdunk Owner Of Thundervale Thunderdome]], [[Top Dummy]], [[Gharial Man]]&lt;br /&gt;
&lt;br /&gt;
After all 12 are defeated, the pool consists of the six rival fights from [[The Greatest Show of All Time]]: [[Forge Woman]], [[Presto]], [[Element Man]], [[Hunter Woman]], [[Cerberus Man]], and [[Bass]]. Each one is faced in a random order. After their defeat, the last four bosses (dubbed the Final Four) are encountered consecutively:&lt;br /&gt;
&lt;br /&gt;
* [[Vacant Avatar]]&lt;br /&gt;
* [[Regal Machine]]&lt;br /&gt;
* [[Nebula Grey|Pillar of Nebula]]&lt;br /&gt;
* The final boss, [[Ernest Will]], who uses a harder iteration of [[Wily Machine SPIRE]] and the [[Wily Jet]], the latter of which uses the Parallel Weapons and has a new second phase that uses the [[Contest Weapon Data]].&lt;br /&gt;
&lt;br /&gt;
Unlike the other arenas, there is no costume unlocked by clearing the True Arena, although it does reward the True Champion achievement.&lt;br /&gt;
&lt;br /&gt;
===Ghosts of Yamato Arena===&lt;br /&gt;
Hidden behind a slide passage near the entrance to the Custom Arena is the '''Ghosts of Yamato Arena''', hosted by Ghost Man from ''Mega Man Revolution''. It is a straight port of ''MaGMML2''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s devkit boss arena, with Gamma returning as its final boss. However, each of the bosses' rooms have been made more accurate to their source game's arenas, and the Mecha Dragon's bottomless pit now bounces Mega Man out if he falls into it. This arena is completely optional, and no reward is given for unlocking it; however, clearing it will unlock Gamma in the Boss Gallery without needing to clear the True Arena.&lt;br /&gt;
&lt;br /&gt;
===Custom Arena===&lt;br /&gt;
Hosted by [[Red Arremer Man]], the Custom Arena allows players to create their own arenas using whatever bosses they've faced up to that point. The option to set specific final bosses is also included. In addition to this, there are a number of preset arenas featuring bosses not included in the main arenas. By its nature, this arena is entirely optional and exists merely for the player to challenge themselves.&lt;br /&gt;
&lt;br /&gt;
The presets are:&lt;br /&gt;
* X Challenge: Fight against every boss that features more than one main opponent.&lt;br /&gt;
* Alter Rush: Fight against all Robot Masters that are apart of the Alter Weapon series.&lt;br /&gt;
* Parallel Rush: Fight against all Robot Masters that are apart of the Parallel Weapon series.&lt;br /&gt;
* All Boss Tour: Fight '''''every single boss, including variants,''''' in one run.&lt;br /&gt;
* Tier Boss Rush: Fight all 14 Tier bosses, as well as [[Returning Regular Joe]].&lt;br /&gt;
* Rival Weaponry: Fight against your tournament rivals and all bosses that grant them their weapons.&lt;br /&gt;
* Super Showdown: Fight against every Superboss in the game.&lt;br /&gt;
* Unboss Rush: Survive against more unconventional traps and platforming.&lt;br /&gt;
* Mystery: Fight against a random set of 10 bosses.&lt;br /&gt;
* In the Details: Fight against every Devil in the game.&lt;br /&gt;
* Lackey Rush: Fight against every Mini-Boss in the game.&lt;br /&gt;
* Robot Rush: Fight against every Robot Master in the main game.&lt;br /&gt;
* Major Foe Rush: Fight against every boss considered a &amp;quot;major foe&amp;quot; in the game.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level: Episode Zero''==&lt;br /&gt;
:''Main article: [[The Ultimate Choice]]''&lt;br /&gt;
Unlike previous ''MaGMML'' games, ''[[Make a Good Mega Man Level: Episode Zero]]'' lacks a traditional arena. Instead, [[Dr. Wily's Secret Bunker]] features '''The Ultimate Choice''', which puts Zero against a predetermined set of bosses based on the chosen Intensity setting, with higher difficulties giving bigger rewards. However, it also has a Custom Battle mode that allows players to create a more traditional arena using whatever bosses they like, including those not faced in the preset Intensity settings.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the normal arenas from both the original ''MaGMML1'' and ''MaGMML2'', and the Colosseum of Cohorts Arena from ''MaGMML3'', the music that plays when fighting bosses that don't use unique battle themes is a rendition of the song ''Illusion'' from ''F-Zero Climax'' (the first game uses the original song, while the sequel uses an 8-bit arrangement). This is a reference to the ROM Hack ''Rockman 4 Minus Infinity'', which had its own set of arenas that played the same song during a battle. In ''MaGMML3'', the music no longer resets after each fight, and is played throughout.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level 3]]&lt;/div&gt;</summary>
		<author><name>Nab2012</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_12_(MaGMML3)&amp;diff=24134</id>
		<title>Tier 12 (MaGMML3)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_12_(MaGMML3)&amp;diff=24134"/>
				<updated>2024-08-11T23:43:40Z</updated>
		
		<summary type="html">&lt;p&gt;Nab2012: Added templates.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Power Plant&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=14&lt;br /&gt;
|collectables=44&lt;br /&gt;
|tierrank=&lt;br /&gt;
|music=MaGMML3 - Zap, Crackle, Pop&amp;lt;br&amp;gt;'''Static Room:''' Phoenix Wright: Justice For All - Investigation - Middle 2002&amp;lt;br&amp;gt;'''Boss:''' MaGMML3 - CONTROL Alt Delete&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[MaGMML-tron]]&lt;br /&gt;
|previous=[[Tier 11 (MaGMML3)|Tier 11]]&lt;br /&gt;
|next=[[Tier 13 (MaGMML3)|Tier 13]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Watch us make our very own power. How? It's a secret!|Travel Brochure description|[[Make a Good Mega Man Level 3]]}}&lt;br /&gt;
The '''Power Plant''' is the twelfth Tier in ''[[Make a Good Mega Man Level 3]]''.&lt;br /&gt;
&lt;br /&gt;
This tier has the levels ranked from 46th to 35th. To unlock the Tier Boss, at least 7 [[Energy Element]]s from the tier's [[simulation]]s are required.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Rank&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Trickster Tokens&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Skippable?&lt;br /&gt;
|-&lt;br /&gt;
|46th&lt;br /&gt;
|[[Sludge Man (stage|Sludge Man]]&lt;br /&gt;
|[[SCMidna]]&lt;br /&gt;
|67.20 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]]&lt;br /&gt;
|[[File:TokenSkip.png]]&lt;br /&gt;
|-&lt;br /&gt;
|45th&lt;br /&gt;
|[[Undead Fortress]]&lt;br /&gt;
|[[ThatEntityGirl]]&lt;br /&gt;
|67.30 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|44th&lt;br /&gt;
|[[Geek Man]]&lt;br /&gt;
|[[SVNrenga]]&lt;br /&gt;
|67.60 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]][[File:TricksterTokenDiamond.png]][[File:TricksterTokenStar.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|43rd&lt;br /&gt;
|[[Somewhere Underground]]&lt;br /&gt;
|[[gone-sovereign]]&lt;br /&gt;
|67.80 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]][[File:TricksterTokenDiamond.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|42nd&lt;br /&gt;
|[[Nowhere yet everywhere: When the world may loop]]&lt;br /&gt;
|[[Juiceman Jimmy]]&lt;br /&gt;
|68.20 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41st&lt;br /&gt;
|[[Guitar Man (stage)|Guitar Man]]&lt;br /&gt;
|[[MystSvin]]&lt;br /&gt;
|69.00 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|40th&lt;br /&gt;
|[[Explosives Factory]]&lt;br /&gt;
|[[MarsJenkar]]&lt;br /&gt;
|69.20 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]][[File:TricksterTokenDiamond.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|39th&lt;br /&gt;
|[[Western Railway]]&lt;br /&gt;
|[[Spade_Magnes]]&lt;br /&gt;
|69.40 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]][[File:TricksterTokenDiamond.png]][[File:TricksterTokenStar.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|38th&lt;br /&gt;
|[[Secluded Terminal]]&lt;br /&gt;
|[[Quantix]]&lt;br /&gt;
|69.60 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36th&lt;br /&gt;
|[[It Was Rated Arr]]&lt;br /&gt;
|[[TruffledToad]]&lt;br /&gt;
|69.80 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]][[File:TricksterTokenDiamond.png]][[File:TricksterTokenStar.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36th&lt;br /&gt;
|[[Metall Man's Metall Factory]]&lt;br /&gt;
|[[BetaSword]]&lt;br /&gt;
|70.00 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35th&lt;br /&gt;
|[[Gravity Wumbo]]&lt;br /&gt;
|[[Bucket]]&lt;br /&gt;
|70.40 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]][[File:TricksterTokenDiamond.png]][[File:TricksterTokenStar.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secrets==&lt;br /&gt;
===The Static Room===&lt;br /&gt;
In the top-left corner of the tier, above [[Gravity Wumbo]] and hidden behind a secret passageway, is a treadmill.  Running on this treadmill causes the Sheep Man hatch to the left of [[Nowhere yet everywhere: When the world may loop]] to open, allowing access to a hidden room with Volt Man and a teleporter leading to a room where various robots under the guidance of [[Static Man]] are generating static electricity.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Trickster Tokens&lt;br /&gt;
|-&lt;br /&gt;
|[[Static Man (stage)|Static Man]]&lt;br /&gt;
|[[Big Fish]], [[CSketch]], [[rcrdcat]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Toad Dummy===&lt;br /&gt;
After initiating the [[Toad Dummy]] sidequest, Tier 12's Toad Dummy can be found hanging on the underside of one of the elevator platforms at the far right of the tier.  It can easily be destroyed by using [[Propeller Vortex]] while standing underneath it.&lt;br /&gt;
&lt;br /&gt;
{{Template:MaGMML3}}&lt;br /&gt;
{{Template:MaGMML3 Tier 12}}&lt;/div&gt;</summary>
		<author><name>Nab2012</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Template:MaGMML3&amp;diff=24078</id>
		<title>Template:MaGMML3</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Template:MaGMML3&amp;diff=24078"/>
				<updated>2024-08-08T19:46:31Z</updated>
		
		<summary type="html">&lt;p&gt;Nab2012: Added Returning Regular Joe to Super Bosses.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show&amp;quot; data-collapsetext=&amp;quot;Hide&amp;quot; align=center style=&amp;quot;background: #F0F8FF; border: 2px solid #C00000; -moz-border-radius:7px; width:75%; text-align:center; font-size:11px&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#E40000&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;-moz-border-radius:3px;&amp;quot;| ''[[Make a Good Mega Man Level 3|&amp;lt;font color=&amp;quot;white&amp;quot; style=&amp;quot;font-size:13.5px; font-family:arial, sans-serif;&amp;quot;&amp;gt;Make a Good Mega Man Level 3&amp;lt;/font&amp;gt;]]''&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Characters&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[Mega Man]] • [[Doctor Thomas Light|Dr. Light]] • [[Ernest Will]]/[[Doctor Albert W. Wily|Dr. Wily]] • [[Doctor Reginald Regal|Dr. Regal]] • [[Hunter Woman]] • [[Forge Woman]] • [[Presto]] • [[Element Man]] • [[Cerberus Man]] • [[Bass]] • [[Proto Man]] • [[Magic Man]] • [[Sheep Man]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Special Weapons&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[Spark Chaser]] • [[Laser Trident]] • [[Water Shield]] • [[Tornado Blow]] • [[Thunder Beam]] • [[Magnetic Shockwave]] • [[Ice Wall]] • [[Break Dash]] • [[Rush Coil]] • [[Rush Jet]] • [[Rush Bike]] • [[Magnet Beam]]&amp;lt;br&amp;gt;'''Contest Weapons'''&amp;lt;br&amp;gt;[[Mix Tape]] • [[Lantern Flare]] • [[Prismatic Laser]] • [[Beet Tiller]] • [[Rec Can]] • [[Banshee Wail]] • [[Propeller Vortex]] • [[Electro Cable]] • [[Track Shoes]] • [[Royal Guard]] • [[Bait Bobber]] • [[Power Line]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Entries&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[A piece of cake, but with aesthetics]] • [[Abandoned Mine (MaGMML3)|Abandoned Mine]] • [[Access Corridor Alpha]] • [[Air man's ultimate weapon]] • [[Akudama Empire Mothership]] • [[Alpine Weather Institute]] • [[Alraune Woman]] • [[An Ice Cave in Russia]] • [[An Underwater Adventure? Wow!]] • [[Arcade Archives]] • [[Arcane Man -Chaos Tower- (CERN HQ Remains)]] • [[Assault Hunt]] • [[Bakery Man]] • [[Ballade's Square of Doom]] • [[Banshee Woman (stage)|Banshee Woman]] • [[Beat the Security System]] • [[Beet Man (stage)|Beet Man]] • [[Blizzard Resort]] • [[Bold and Trash]] • [[Boost Man (stage)|Boost Man]] • [[Bright Man Remix]] • [[Cable Woman (stage)|Cable Woman]] • [[Call Me Ishmael]] • [[Cassette Man (stage)|Cassette Man]] • [[Chaos Light City]] • [[Checkmate]] • [[Chemical Industry]] • [[Cloud Nine]] • [[CrashMan Simulator]] • [[Creatively Named Level]] • [[Crest Man (stage)|Crest Man]] • [[Crosshair Aware]] • [[Crystal Tower]] • [[Cursed Darkness]] • [[Cutman's New Warehouse]] • [[Cycle Facility]] • [[Damp Ruins]] • [[Dangan Factory]] • [[Dark Castle]] • [[Decoy Man (stage)|Decoy Man]] • [[Devil Factory]] • [[DISCHARGEEEE]] • [[Disobedience of Superior Machines]] • [[Doorkman]] • [[Dunes of Discharge]] • [[Escape From the Wily City]] • [[Evil Energy Facility]] • [[Explosives Factory]] • [[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]] • [[Falling System Core]] • [[Fight, Kikkoman! For Everlasting Sauce!]] • [[Flamboyant Castle]] • [[Foo Man (stage)|Foo Man]] • [[Forgotten Factory]] • [[Frenzy Reactor]] • [[Froggy Gravity]] • [[Fruit Forest]] • [[Geek Man (stage)|Geek Man]] • [[Get Wet, Get Wild]] • [[Gilded Man (stage)|Gilded Man]] • [[Girder Man Stage]] • [[Glass Factory]] • [[Glitched up Beta]] • [[Glitz Woman (stage)|Glitz Woman]] • [[Grand Fire Palace]] • [[Grassy Plains]] • [[Gravaqua2o]] • [[Gravity Wumbo]] • [[Gross Incandescence]] • [[Guitar Man (stage)|Guitar Man]] • [[Hazard Hydro]] • [[Hit the Jackpot!]] • [[Hornet Man got a new Stage]] • [[House of Fun]] • [[Hunter Tower]] • [[I Hope I Lose: A Grand Tale]] • [[Identity Man (stage)|Identity Man]] • [[Interspatial Compression]] • [[Irrigation Irritation]] • [[It Was Rated Arr]] • [[Judgement Man (stage)|Judgement Man]] • [[Just a Water Level]] • [[Lost Caverns of Jungata]] • [[Luminous Tower Ascent]] • [[Mafia Man's Gambling Palace]] • [[Malware Man]] • [[Magmatic Panic]] • [[mechanical factory]] • [[Mediocre Oil Level]] • [[Mega Man DEV]] • [[Metal Man Steals Other People's Conveyors]] • [[Metall Man's Metall Factory]] • [[Military Training Grounds]] • [[Mine exploration]] • [[Mint Candy Matrix]] • [[Mirror Woman (stage)|Mirror Woman]] • [[My First Megamix Level uwu xd lmao (dab)]] • [[Ninja of the Night]] • [[Not Delivering on Promises]] • [[Nowhere yet everywhere: When the world may loop]] • [[Operation: Narcissistic Stratosphere]] • [[Outer Reaches]] • [[Pick Your Poison]] • [[Pipe Man (stage)|Pipe Man]] • [[Plataform Hijinks]] • [[Poudrin Man (stage)|Poudrin Man]] • [[Propeller Woman in the City in the Clouds]] • [[Pumpkin Patches]] • [[QuintsMetFactory]] • [[Radium Man (stage)|Radium Man]] • [[Rec Man (stage)|Rec Man]] • [[Red Mountain]] • [[Revenge of Tricastle]] • [[Robogarden]] • [[Rockbound Facility]] • [[Rock Fortress]] • [[Ruins of a Forbidden Kingdom]] • [[Secluded Terminal]] • [[Shape Woman (stage)|Shape Woman]] • [[Skull Sans Megatale 4]] • [[Skull Secret Zone]] • [[Sludge Man (stage)|Sludge Man]] • [[Solar Inferno]] • [[Somewhere Underground]] • [[Sparks and Sockets]] • [[Spectrum Science]] • [[Stalks, Shoots, and Leaves]] • [[Stalling for time]] • [[Step on the Gas]] • [[Stolen Citadel]] • [[Sulfurific Abyss]] • [[Superheavy Samurai Big BenK]] • [[Suzy Love]] • [[Technical Support]] • [[Teetering Over the Edge]] • [[Temple of Light and Dark]] • [[The Actual Rock Man]] • [[The Cave Level That Exists]] • [[The Haymay Trials]] • [[The Heist]] • [[The hero as remixed]] • [[The Invincible Robot Army! Featuring Shoe Man!]] • [[The King's Lair]] • [[The Level Equivalent of An Old Man Rambling at You]] • [[The Return Of Veteran Z]] • [[The Stormscraper]] • [[The Warped Void]] • [[Thermal Tundra]] • [[Top Man 2: Spin or Go Home]] • [[Tower of Dimentions]] • [[Toxic Trouble]] • [[Trailblazer]] • [[Treading The Wily Sewer System]] • [[Trouble in the Fortress]] • [[Undead Fortress]] • [[Ultimate Level]] • [[Underground Runaround]] • [[Unguarded Treasure]] • [[Up Down All Around]] • [[Walk-in Freezer]] • [[Water Level? Ice Level?]] • [[Weapon Data Center]] • [[Western Railway]] • [[wet]] • [[Wide Joepen]] • [[Wily in space (Roll's rescue)]] • [[Wily Rooms of Weapons]] • [[Wily's Haunted Castle]] • [[Wilys Redemption]] • [[Wily's Well-fortified Room]] • [[Where no met has gone before]] • [[Working in the Rain]] • [[Worthless Man]] • [[X6Meme]] • [[Y.M.C.A.]] • [[You Don't Know The Drill]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Bonus Levels&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[Space Crusade]] • [[Just a Judge Level]] • [[Magnum Man (stage)|Magnum Man]] • [[Reel Man (stage)|Reel Man]] • [[King Man (stage)|King Man]] • [[Static Man (stage)|Static Man]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| [[Wily Stadium]]&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[Chaos Assault]] • [[Cross Armada]] • [[The Bronze Yard]] • [[Be the Smaller Person]] • [[The Level With a Met Pun]] • [[Armory Catastrophe]] • [[The Greatest Show of All Time]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| [[Tier X (MaGMML3)|Tier X]]&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[Ancient Wastelands Gate]] • [[Erm... Watt the Shock!]] • [[Smashed Into Pieces]] • [[Sparkling Shrimp Stew]] • [[Olive Bomber]] • [[HI-R@SE BOTANIX]] • [[Mega Man in Wonderland]] • [[Note Woman (stage)|Note Woman]] • [[Genie's Alley]] • [[Secret to No One]] • [[Thermae Man (stage)|Thermae Man]] • [[Detergent Determination]] • [[The Quickening 3D]] • [[Deserted Sector G-009]] • [[Big Ugly Mess 2: Acting Unwise]] • [[Hollow Elysium]] • [[Return to Universe City V]] • [[Shrine of Nebula]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Locations&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[Victor Heights]] • [[Magic Card Casino]] • [[Limestone Pagoda]] • [[Tier 1 (MaGMML3)|Tier 1]] • [[Tier 2 (MaGMML3)|Tier 2]] • [[Tier 3 (MaGMML3)|Tier 3]] • [[Tier 4 (MaGMML3)|Tier 4]] • [[Tier 5 (MaGMML3)|Tier 5]] • [[Tier 6 (MaGMML3)|Tier 6]] • [[Tier 7 (MaGMML3)|Tier 7]] • [[Tier 8 (MaGMML3)|Tier 8]] • [[Tier 9 (MaGMML3)|Tier 9]] • [[Tier 10 (MaGMML3)|Tier 10]] • [[Tier 11 (MaGMML3)|Tier 11]] • [[Tier 12 (MaGMML3)|Tier 12]] • [[Tier 13 (MaGMML3)|Tier 13]] • [[Tier 14 (MaGMML3)|Tier 14]] • [[Tier 15 (MaGMML3)|Tier 15]] • [[Wily Stadium]] • [[Tier X (MaGMML3)|Tier X]] • [[NEO Pit of Pits]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Tier Bosses&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[Regular Joe]] • [[Repair Man]] • [[Muscle Juggler]] • [[Mad Man]] • [[Puzzle Man]] • [[Ice Buster]] • [[Boki Lamira]] • [[Mirage Man]] • [[Pyre Duo]] • [[Sound Man]] • [[Wizard Man]] • [[Control Man]] • [[Death Man]] • [[Punch Donkey]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Robot Masters&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[Aether Man]] • [[Alraune Woman]] • [[Arcane Man]] • [[Assault Man]] • [[Banshee Woman]] • [[Battery Man]] • [[Beet Man]] • [[Boost Man]] • [[Cable Woman]] • [[Cassette Man]] • [[Celestial Woman]] • [[Decoy Man]] • [[Discharge Man]] • [[Foo Man]] • [[Geek Man]] • [[Girder Man]] • [[Glitch Woman]] • [[Glitz Woman]] • [[Guitar Man]] • [[Hex Man]] • [[Hodenki]] • [[Identity Man]] • [[Lantern Man]] • [[Lunar Woman]] • [[Mafia Man]] • [[Magnet Man SF]] • [[Metall Man]] • [[Mirror Woman]] • [[Mooger Man]] • [[Combust Man|Old Man]] • [[Pipe Man]] • [[Poudrin Man]] • [[Prism Woman]] • [[Propeller Woman]] • [[Railway Team]] • [[Rec Man]] • [[Rock Man]] • [[Rook Man]] • [[Royal Man]] • [[Secret Melon]] • [[Shape Woman]] • [[Shoe Man]] • [[Skull Sans]] • [[Sludge Man]] • [[Sniper Man]] • [[Solaire Man]] • [[Stall Woman]] • [[TBZ. Antigravitron Sentinel]] • [[Thermal Man]] • [[Token Woman]] • [[Treasure Man]] • [[Wood Man Nice]] • [[Yamato Man W]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Modified Devkit Robot Masters&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[Air Man|Air Dab Man]] • [[Saturn|Bakery Man Delta]] • [[Punk|Bakery Man Omega]] • [[Pharaoh Man|Bakery Man Theta]] • [[Metal Man|Barrage Man]] • [[Hornet Man|Bee Man]] • [[Dyna Man|Blackout Man]] • [[Blue Bomber Man]] • [[Crash Man|Blue Crash Man, But With 29 Health]] • [[Crash Man|Bomber Joe]] • [[Guts Man|Captain N Guts Man]] • [[Bubble Man|Crest Man]] • [[Dark Man 4|DRKMAN4.BAT]] • [[Dust Man|Dolt Man]] • [[Quick Man|Fake Cycle]] • [[Yamato Man|Gilded Man]] • [[Crash Man|Glass Man C]] • [[Gravity Man|Gravity Joe]] • [[Gravity Man|Gravity Man Supreme]] • [[Honey Woman|Honey Joan]] • [[Commando Man|Judgement Man]] • [[Metal Man|Metal Man Overdrive]] • [[Stone Man|Metool Woman]] • [[Quick Man|Micro Quick Man]] • [[Bomb Man|Miner Man]] • [[Quick Man|Neon Quick Man]] • [[Air Man|Night Air Man]] • [[Pharaoh Man|Pharaoh Man in the Dark]] • [[Plant Man|Potted Plant Man]] • [[Quick Man|Quick Montage]] • [[Pharaoh Man|Radium Man]] • [[Quick Man|Rockman No Constancy Quickman]] • [[Dangan Man|Scorch Man V1]] • [[Spark Man|Spark Man Flip]] • [[Splash Woman|Splash Woman Overdrive]] • [[Yamato Man|Superheavy Samurai Big Ben K]] • [[Flash Man|Temporal Man]] • [[Flash Man|Tempura Man]] • [[Top Man|Top Man Green]] • [[Uranus|Uranus Met]] • [[Flash Man|Veteran Z]] &lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Entry Bosses&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[28 Devil Cores]] • [[Adult Wish]] • [[Atlantis]] • [[Atlas]] • [[Baby Wish]] • [[Battle Windows]] • [[Beam Stack]] • [[Beam Stack MK2]] • [[Blizzard Brigadiers]] • [[Blizzard Behemoth]] • [[Power Piston|Blue Power Piston]] • [[Bubble Crab]] • [[Bucky]] • [[Changkeylier]] • [[Choker Ohmega]] • [[Compress Joe]] • [[Copy Robot]] • [[Crystal Core]] • [[Dark Matter Capsule]] • [[Dark Wyvern]] • [[Dennis Returns]] • [[D.E.V]] • [[Digitiger]] • [[Dust Devil]] • [[Mega Mech Shark|Egg Carrier]] • [[Floating Point]] • [[Fracture]] • [[Ghost Light]] • [[Grand Tellow]] • [[Guts Dozer|Guts Dozer Neo]] • [[Gwyndy]] • [[Heavy]] • [[Mecha Dragon|heints]] • [[Iron Ball|The InDestructiball]] • [[JoJo Joe]] • [[Junk Hunk]] • [[Kine]] • [[Master Hand]] • [[Mecha Sonic]] • [[Namonaki Robo]] • [[Necrozma]] • [[Pipi Condor]] • [[Prism Devil]] • [[Quint's Met Machine]] • [[Grey Devil|Red Devil]] • [[Smough &amp;amp; Ornstein]] • [[Sovereign Machine]] • [[Super Block]] • [[Super Lightning Lord]] • [[SYSTEMCORE.EXE]] • [[Train Trio]] • [[Vanguardroid]] • [[Zombie Devil]] • [[Guts Dozer|Z-Tank]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Fortress Guardians&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[Regal Machine]] • [[Falcon Rock]] • [[Tengen Tophammer]] • [[Kouker Quge]] • [[Metilda McBossface]] • [[Neko Man]] • [[Bass]] • [[Cerberus Man]] • [[Element Man]] • [[Forge Woman]] • [[Hunter Woman]] • [[Presto]] • [[Wily Machine SPIRE]] • [[Wily Jet]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Devkit Bosses&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[Ice Man]] • [[Bomb Man]] • [[Fire Man]] • [[Air Man]] • [[Bubble Man]] • [[Quick Man]] • [[Flash Man]] • [[Heat Man]] • [[Wood Man]] • [[Picopico-kun]] • [[Guts Dozer]] • [[Boobeam Trap]] • [[Enker]] • [[Hard Man]] • [[Spark Man]] • [[Kamegoro Maker]] • [[Dyna Man]] • [[Sonic Man]] • [[Dust Man]] • [[Metall Daddy]] • [[Giant Suzy]] • [[Punk]] • [[Iron Ball]] • [[Gyro Man]] • [[Stone Man]] • [[Dark Man 4]] • [[Ballade]] • [[Hunter Type A]] • [[Hunter Type B]] • [[Blizzard Man]] • [[Yamato Man]] • [[Rounder II]] • [[Power Piston]] • [[Mercury]] • [[Saturn]] • [[Uranus]] • [[Grey Devil]] • [[Dangan Man]] • [[Oil Man]] • [[Hornet Man]] • [[Mega Mech Shark]] • [[Honey Woman]] • [[Commando Man]] • [[Solar Man]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Grey Isles Bosses&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[Stone Man|Lava Stone Man]] • [[King Leonis]] • [[Stronger]] • [[GEORGE]] • [[Small Fry Swarm]] • [[Eye of Btd'nhan]] • [[Diabolico]] • [[Queen of Hearts]] • [[Note Woman]] • [[Mist Man]] • [[Bowl Man]] • [[Angler Fish]] • [[Onox]] • [[Thermae Man]] • [[Swaduron]] • [[Impresaria]] • [[Volt Man the Annihilator]] • [[Hard Splash]] • [[Shade Spam]] • [[Nadir Devil]] • [[Top Dummy]] • [[Gharial Man]] • [[Returning Flash Armor]] • [[Great Core]] • [[Nebula Grey|Pillar of Nebula]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Bonus Bosses&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[Dreadnought]] • [[Usagi Woman]] • [[Magnum Man]] • [[Reel Man]] • [[King Man]] • [[Namahage Man]] • [[Static Man]] • [[Slush Man]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Arena Bosses&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[Break Man]] • [[Fake Man]] • [[Terra]] • [[CWU-01P]] • [[Yellow Devil]] • [[Gamma]] • [[Alter Man]] • [[Vacant Avatar]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Super Bosses&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[Regular Joe|Returning Regular Joe]] • [[Nebula Grey]] • [[Magic Man]] • [[Sheep Man]] • [[Ernest Will]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nab2012</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Template:MaGMML3&amp;diff=23879</id>
		<title>Template:MaGMML3</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Template:MaGMML3&amp;diff=23879"/>
				<updated>2024-07-31T00:26:33Z</updated>
		
		<summary type="html">&lt;p&gt;Nab2012: Added the rest of the Entry Bosses, and the Grey Isles Bosses, as well as several others. Feel free to modify and/or correct as you see fit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show&amp;quot; data-collapsetext=&amp;quot;Hide&amp;quot; align=center style=&amp;quot;background: #F0F8FF; border: 2px solid #C00000; -moz-border-radius:7px; width:75%; text-align:center; font-size:11px&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#E40000&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;-moz-border-radius:3px;&amp;quot;| ''[[Make a Good Mega Man Level 3|&amp;lt;font color=&amp;quot;white&amp;quot; style=&amp;quot;font-size:13.5px; font-family:arial, sans-serif;&amp;quot;&amp;gt;Make a Good Mega Man Level 3&amp;lt;/font&amp;gt;]]''&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Characters&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[Mega Man]] • [[Doctor Thomas Light|Dr. Light]] • [[Ernest Will]]/[[Doctor Albert W. Wily|Dr. Wily]] • [[Doctor Reginald Regal|Dr. Regal]] • [[Hunter Woman]] • [[Forge Woman]] • [[Presto]] • [[Element Man]] • [[Cerberus Man]] • [[Bass]] • [[Proto Man]] • [[Magic Man]] • [[Sheep Man]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Special Weapons&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[Spark Chaser]] • [[Laser Trident]] • [[Water Shield]] • [[Tornado Blow]] • [[Thunder Beam]] • [[Magnetic Shockwave]] • [[Ice Wall]] • [[Break Dash]] • [[Rush Coil]] • [[Rush Jet]] • [[Rush Bike]] • [[Magnet Beam]]&amp;lt;br&amp;gt;'''Contest Weapons'''&amp;lt;br&amp;gt;[[Mix Tape]] • [[Lantern Flare]] • [[Prismatic Laser]] • [[Beet Tiller]] • [[Rec Can]] • [[Banshee Wail]] • [[Propeller Vortex]] • [[Electro Cable]] • [[Track Shoes]] • [[Royal Guard]] • [[Bait Bobber]] • [[Power Line]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Entries&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[A piece of cake, but with aesthetics]] • [[Abandoned Mine (MaGMML3)|Abandoned Mine]] • [[Access Corridor Alpha]] • [[Air man's ultimate weapon]] • [[Akudama Empire Mothership]] • [[Alpine Weather Institute]] • [[Alraune Woman]] • [[An Ice Cave in Russia]] • [[An Underwater Adventure? Wow!]] • [[Arcade Archives]] • [[Arcane Man -Chaos Tower- (CERN HQ Remains)]] • [[Assault Hunt]] • [[Bakery Man]] • [[Ballade's Square of Doom]] • [[Banshee Woman (stage)|Banshee Woman]] • [[Beat the Security System]] • [[Beet Man (stage)|Beet Man]] • [[Blizzard Resort]] • [[Bold and Trash]] • [[Boost Man (stage)|Boost Man]] • [[Bright Man Remix]] • [[Cable Woman (stage)|Cable Woman]] • [[Call Me Ishmael]] • [[Cassette Man (stage)|Cassette Man]] • [[Chaos Light City]] • [[Checkmate]] • [[Chemical Industry]] • [[Cloud Nine]] • [[CrashMan Simulator]] • [[Creatively Named Level]] • [[Crest Man (stage)|Crest Man]] • [[Crosshair Aware]] • [[Crystal Tower]] • [[Cursed Darkness]] • [[Cutman's New Warehouse]] • [[Cycle Facility]] • [[Damp Ruins]] • [[Dangan Factory]] • [[Dark Castle]] • [[Decoy Man (stage)|Decoy Man]] • [[Devil Factory]] • [[DISCHARGEEEE]] • [[Disobedience of Superior Machines]] • [[Doorkman]] • [[Dunes of Discharge]] • [[Escape From the Wily City]] • [[Evil Energy Facility]] • [[Explosives Factory]] • [[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]] • [[Falling System Core]] • [[Fight, Kikkoman! For Everlasting Sauce!]] • [[Flamboyant Castle]] • [[Foo Man (stage)|Foo Man]] • [[Forgotten Factory]] • [[Frenzy Reactor]] • [[Froggy Gravity]] • [[Fruit Forest]] • [[Geek Man (stage)|Geek Man]] • [[Get Wet, Get Wild]] • [[Gilded Man (stage)|Gilded Man]] • [[Girder Man Stage]] • [[Glass Factory]] • [[Glitched up Beta]] • [[Glitz Woman (stage)|Glitz Woman]] • [[Grand Fire Palace]] • [[Grassy Plains]] • [[Gravaqua2o]] • [[Gravity Wumbo]] • [[Gross Incandescence]] • [[Guitar Man (stage)|Guitar Man]] • [[Hazard Hydro]] • [[Hit the Jackpot!]] • [[Hornet Man got a new Stage]] • [[House of Fun]] • [[Hunter Tower]] • [[I Hope I Lose: A Grand Tale]] • [[Identity Man (stage)|Identity Man]] • [[Interspatial Compression]] • [[Irrigation Irritation]] • [[It Was Rated Arr]] • [[Judgement Man (stage)|Judgement Man]] • [[Just a Water Level]] • [[Lost Caverns of Jungata]] • [[Luminous Tower Ascent]] • [[Mafia Man's Gambling Palace]] • [[Malware Man]] • [[Magmatic Panic]] • [[mechanical factory]] • [[Mediocre Oil Level]] • [[Mega Man DEV]] • [[Metal Man Steals Other People's Conveyors]] • [[Metall Man's Metall Factory]] • [[Military Training Grounds]] • [[Mine exploration]] • [[Mint Candy Matrix]] • [[Mirror Woman (stage)|Mirror Woman]] • [[My First Megamix Level uwu xd lmao (dab)]] • [[Ninja of the Night]] • [[Not Delivering on Promises]] • [[Nowhere yet everywhere: When the world may loop]] • [[Operation: Narcissistic Stratosphere]] • [[Outer Reaches]] • [[Pick Your Poison]] • [[Pipe Man (stage)|Pipe Man]] • [[Plataform Hijinks]] • [[Poudrin Man (stage)|Poudrin Man]] • [[Propeller Woman in the City in the Clouds]] • [[Pumpkin Patches]] • [[QuintsMetFactory]] • [[Radium Man (stage)|Radium Man]] • [[Rec Man (stage)|Rec Man]] • [[Red Mountain]] • [[Revenge of Tricastle]] • [[Robogarden]] • [[Rockbound Facility]] • [[Rock Fortress]] • [[Ruins of a Forbidden Kingdom]] • [[Secluded Terminal]] • [[Shape Woman (stage)|Shape Woman]] • [[Skull Sans Megatale 4]] • [[Skull Secret Zone]] • [[Sludge Man (stage)|Sludge Man]] • [[Solar Inferno]] • [[Somewhere Underground]] • [[Sparks and Sockets]] • [[Spectrum Science]] • [[Stalks, Shoots, and Leaves]] • [[Stalling for time]] • [[Step on the Gas]] • [[Stolen Citadel]] • [[Sulfurific Abyss]] • [[Superheavy Samurai Big BenK]] • [[Suzy Love]] • [[Technical Support]] • [[Teetering Over the Edge]] • [[Temple of Light and Dark]] • [[The Actual Rock Man]] • [[The Cave Level That Exists]] • [[The Haymay Trials]] • [[The Heist]] • [[The hero as remixed]] • [[The Invincible Robot Army! Featuring Shoe Man!]] • [[The King's Lair]] • [[The Level Equivalent of An Old Man Rambling at You]] • [[The Return Of Veteran Z]] • [[The Stormscraper]] • [[The Warped Void]] • [[Thermal Tundra]] • [[Top Man 2: Spin or Go Home]] • [[Tower of Dimentions]] • [[Toxic Trouble]] • [[Trailblazer]] • [[Treading The Wily Sewer System]] • [[Trouble in the Fortress]] • [[Undead Fortress]] • [[Ultimate Level]] • [[Underground Runaround]] • [[Unguarded Treasure]] • [[Up Down All Around]] • [[Walk-in Freezer]] • [[Water Level? Ice Level?]] • [[Weapon Data Center]] • [[Western Railway]] • [[wet]] • [[Wide Joepen]] • [[Wily in space (Roll's rescue)]] • [[Wily Rooms of Weapons]] • [[Wily's Haunted Castle]] • [[Wilys Redemption]] • [[Wily's Well-fortified Room]] • [[Where no met has gone before]] • [[Working in the Rain]] • [[Worthless Man]] • [[X6Meme]] • [[Y.M.C.A.]] • [[You Don't Know The Drill]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Bonus Levels&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[Space Crusade]] • [[Just a Judge Level]] • [[Magnum Man (stage)|Magnum Man]] • [[Reel Man (stage)|Reel Man]] • [[King Man (stage)|King Man]] • [[Static Man (stage)|Static Man]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| [[Wily Stadium]]&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[Chaos Assault]] • [[Cross Armada]] • [[The Bronze Yard]] • [[Be the Smaller Person]] • [[The Level With a Met Pun]] • [[Armory Catastrophe]] • [[The Greatest Show of All Time]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| [[Tier X (MaGMML3)|Tier X]]&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[Ancient Wastelands Gate]] • [[Erm... Watt the Shock!]] • [[Smashed Into Pieces]] • [[Sparkling Shrimp Stew]] • [[Olive Bomber]] • [[HI-R@SE BOTANIX]] • [[Mega Man in Wonderland]] • [[Note Woman (stage)|Note Woman]] • [[Genie's Alley]] • [[Secret to No One]] • [[Thermae Man (stage)|Thermae Man]] • [[Detergent Determination]] • [[The Quickening 3D]] • [[Deserted Sector G-009]] • [[Big Ugly Mess 2: Acting Unwise]] • [[Hollow Elysium]] • [[Return to Universe City V]] • [[Shrine of Nebula]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Locations&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[Victor Heights]] • [[Magic Card Casino]] • [[Limestone Pagoda]] • [[Tier 1 (MaGMML3)|Tier 1]] • [[Tier 2 (MaGMML3)|Tier 2]] • [[Tier 3 (MaGMML3)|Tier 3]] • [[Tier 4 (MaGMML3)|Tier 4]] • [[Tier 5 (MaGMML3)|Tier 5]] • [[Tier 6 (MaGMML3)|Tier 6]] • [[Tier 7 (MaGMML3)|Tier 7]] • [[Tier 8 (MaGMML3)|Tier 8]] • [[Tier 9 (MaGMML3)|Tier 9]] • [[Tier 10 (MaGMML3)|Tier 10]] • [[Tier 11 (MaGMML3)|Tier 11]] • [[Tier 12 (MaGMML3)|Tier 12]] • [[Tier 13 (MaGMML3)|Tier 13]] • [[Tier 14 (MaGMML3)|Tier 14]] • [[Tier 15 (MaGMML3)|Tier 15]] • [[Wily Stadium]] • [[Tier X (MaGMML3)|Tier X]] • [[NEO Pit of Pits]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Tier Bosses&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[Regular Joe]] • [[Repair Man]] • [[Muscle Juggler]] • [[Mad Man]] • [[Puzzle Man]] • [[Ice Buster]] • [[Boki Lamira]] • [[Mirage Man]] • [[Pyre Duo]] • [[Sound Man]] • [[Wizard Man]] • [[Control Man]] • [[Death Man]] • [[Punch Donkey]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Robot Masters&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[Aether Man]] • [[Alraune Woman]] • [[Arcane Man]] • [[Assault Man]] • [[Banshee Woman]] • [[Battery Man]] • [[Beet Man]] • [[Boost Man]] • [[Cable Woman]] • [[Cassette Man]] • [[Celestial Woman]] • [[Decoy Man]] • [[Discharge Man]] • [[Foo Man]] • [[Geek Man]] • [[Girder Man]] • [[Glitch Woman]] • [[Glitz Woman]] • [[Guitar Man]] • [[Hex Man]] • [[Hodenki]] • [[Identity Man]] • [[Lantern Man]] • [[Lunar Woman]] • [[Mafia Man]] • [[Magnet Man SF]] • [[Metall Man]] • [[Mirror Woman]] • [[Mooger Man]] • [[Combust Man|Old Man]] • [[Pipe Man]] • [[Poudrin Man]] • [[Prism Woman]] • [[Propeller Woman]] • [[Railway Team]] • [[Rec Man]] • [[Rock Man]] • [[Rook Man]] • [[Royal Man]] • [[Secret Melon]] • [[Shape Woman]] • [[Shoe Man]] • [[Skull Sans]] • [[Sludge Man]] • [[Sniper Man]] • [[Solaire Man]] • [[Stall Woman]] • [[TBZ. Antigravitron Sentinel]] • [[Thermal Man]] • [[Token Woman]] • [[Treasure Man]] • [[Wood Man Nice]] • [[Yamato Man W]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Modified Devkit Robot Masters&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[Air Man|Air Dab Man]] • [[Saturn|Bakery Man Delta]] • [[Punk|Bakery Man Omega]] • [[Pharaoh Man|Bakery Man Theta]] • [[Metal Man|Barrage Man]] • [[Hornet Man|Bee Man]] • [[Dyna Man|Blackout Man]] • [[Blue Bomber Man]] • [[Crash Man|Blue Crash Man, But With 29 Health]] • [[Crash Man|Bomber Joe]] • [[Guts Man|Captain N Guts Man]] • [[Bubble Man|Crest Man]] • [[Dark Man 4|DRKMAN4.BAT]] • [[Dust Man|Dolt Man]] • [[Quick Man|Fake Cycle]] • [[Yamato Man|Gilded Man]] • [[Crash Man|Glass Man C]] • [[Gravity Man|Gravity Joe]] • [[Gravity Man|Gravity Man Supreme]] • [[Honey Woman|Honey Joan]] • [[Commando Man|Judgement Man]] • [[Metal Man|Metal Man Overdrive]] • [[Stone Man|Metool Woman]] • [[Quick Man|Micro Quick Man]] • [[Bomb Man|Miner Man]] • [[Quick Man|Neon Quick Man]] • [[Air Man|Night Air Man]] • [[Pharaoh Man|Pharaoh Man in the Dark]] • [[Plant Man|Potted Plant Man]] • [[Quick Man|Quick Montage]] • [[Pharaoh Man|Radium Man]] • [[Quick Man|Rockman No Constancy Quickman]] • [[Dangan Man|Scorch Man V1]] • [[Spark Man|Spark Man Flip]] • [[Splash Woman|Splash Woman Overdrive]] • [[Yamato Man|Superheavy Samurai Big Ben K]] • [[Flash Man|Temporal Man]] • [[Flash Man|Tempura Man]] • [[Top Man|Top Man Green]] • [[Uranus|Uranus Met]] • [[Flash Man|Veteran Z]] &lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Entry Bosses&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[28 Devil Cores]] • [[Adult Wish]] • [[Atlantis]] • [[Atlas]] • [[Baby Wish]] • [[Battle Windows]] • [[Beam Stack]] • [[Beam Stack MK2]] • [[Blizzard Brigadiers]] • [[Blizzard Behemoth]] • [[Power Piston|Blue Power Piston]] • [[Bubble Crab]] • [[Bucky]] • [[Changkeylier]] • [[Choker Ohmega]] • [[Compress Joe]] • [[Copy Robot]] • [[Crystal Core]] • [[Dark Matter Capsule]] • [[Dark Wyvern]] • [[Dennis Returns]] • [[D.E.V]] • [[Digitiger]] • [[Dust Devil]] • [[Mega Mech Shark|Egg Carrier]] • [[Floating Point]] • [[Fracture]] • [[Ghost Light]] • [[Grand Tellow]] • [[Guts Dozer|Guts Dozer Neo]] • [[Gwyndy]] • [[Heavy]] • [[Mecha Dragon|heints]] • [[Iron Ball|The InDestructiball]] • [[JoJo Joe]] • [[Junk Hunk]] • [[Kine]] • [[Master Hand]] • [[Mecha Sonic]] • [[Namonaki Robo]] • [[Necrozma]] • [[Pipi Condor]] • [[Prism Devil]] • [[Quint's Met Machine]] • [[Grey Devil|Red Devil]] • [[Smough &amp;amp; Ornstein]] • [[Sovereign Machine]] • [[Super Block]] • [[Super Lightning Lord]] • [[SYSTEMCORE.EXE]] • [[Train Trio]] • [[Vanguardroid]] • [[Zombie Devil]] • [[Guts Dozer|Z-Tank]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Fortress Guardians&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[Regal Machine]] • [[Falcon Rock]] • [[Tengen Tophammer]] • [[Kouker Quge]] • [[Metilda McBossface]] • [[Neko Man]] • [[Bass]] • [[Cerberus Man]] • [[Element Man]] • [[Forge Woman]] • [[Hunter Woman]] • [[Presto]] • [[Wily Machine SPIRE]] • [[Wily Jet]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Devkit Bosses&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[Ice Man]] • [[Bomb Man]] • [[Fire Man]] • [[Air Man]] • [[Bubble Man]] • [[Quick Man]] • [[Flash Man]] • [[Heat Man]] • [[Wood Man]] • [[Picopico-kun]] • [[Guts Dozer]] • [[Boobeam Trap]] • [[Enker]] • [[Hard Man]] • [[Spark Man]] • [[Kamegoro Maker]] • [[Dyna Man]] • [[Sonic Man]] • [[Dust Man]] • [[Metall Daddy]] • [[Giant Suzy]] • [[Punk]] • [[Iron Ball]] • [[Gyro Man]] • [[Stone Man]] • [[Dark Man 4]] • [[Ballade]] • [[Hunter Type A]] • [[Hunter Type B]] • [[Blizzard Man]] • [[Yamato Man]] • [[Rounder II]] • [[Power Piston]] • [[Mercury]] • [[Saturn]] • [[Uranus]] • [[Grey Devil]] • [[Dangan Man]] • [[Oil Man]] • [[Hornet Man]] • [[Mega Mech Shark]] • [[Honey Woman]] • [[Commando Man]] • [[Solar Man]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Grey Isles Bosses&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[Stone Man|Lava Stone Man]] • [[King Leonis]] • [[Stronger]] • [[GEORGE]] • [[Small Fry Swarm]] • [[Eye of Btd'nhan]] • [[Diabolico]] • [[Queen of Hearts]] • [[Note Woman]] • [[Mist Man]] • [[Bowl Man]] • [[Angler Fish]] • [[Onox]] • [[Thermae Man]] • [[Swaduron]] • [[Impresaria]] • [[Volt Man the Annihilator]] • [[Hard Splash]] • [[Shade Spam]] • [[Nadir Devil]] • [[Top Dummy]] • [[Gharial Man]] • [[Returning Flash Armor]] • [[Great Core]] • [[Nebula Grey|Pillar of Nebula]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Bonus Bosses&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[Dreadnought]] • [[Usagi Woman]] • [[Magnum Man]] • [[Reel Man]] • [[King Man]] • [[Namahage Man]] • [[Static Man]] • [[Slush Man]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Arena Bosses&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[Break Man]] • [[Fake Man]] • [[Terra]] • [[CWU-01P]] • [[Yellow Devil]] • [[Gamma]] • [[Alter Man]] • [[Vacant Avatar]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Super Bosses&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[Nebula Grey]] • [[Magic Man]] • [[Sheep Man]] • [[Ernest Will]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nab2012</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Template:MaGMML3_Tier_X&amp;diff=23878</id>
		<title>Template:MaGMML3 Tier X</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Template:MaGMML3_Tier_X&amp;diff=23878"/>
				<updated>2024-07-31T00:25:11Z</updated>
		
		<summary type="html">&lt;p&gt;Nab2012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show&amp;quot; data-collapsetext=&amp;quot;Hide&amp;quot; align=center style=&amp;quot;background: #000000; border: 2px solid #004058; -moz-border-radius:7px; width:75%; text-align:center; font-size:11px&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#201838 colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;-moz-border-radius:3px;&amp;quot;| ''[[Tier X (MaGMML3)|&amp;lt;font color=&amp;quot;white&amp;quot; style=&amp;quot;font-size:13.5px; font-family:arial, sans-serif;&amp;quot;&amp;gt;Make a Good Mega Man Level 3 - Tier X&amp;lt;/font&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#787878&amp;quot; style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Stages&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#f0d0b0&amp;quot;| [[Ancient Wastelands Gate]] • [[Erm... Watt the Shock!]] • [[Smashed Into Pieces]] • [[Sparkling Shrimp Stew]] • [[Olive Bomber]] • [[HI-R@SE BOTANIX]] • [[Mega Man In Wonderland]] • [[Note Woman (stage)|Note Woman]] • [[Genie's Alley]] • [[Secret to No One]] • [[Thermae Man (stage)|Thermae Man]] • [[Detergent Determination]] • [[The Quickening 3D]] • [[Deserted Sector G-009]] • [[Big Ugly Mess 2: Acting Unwise]] • [[Hollow Elysium]] • [[Return to Universe City V]] • [[Shrine of Nebula]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#787878&amp;quot; style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| List of Bosses&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#f0d0b0&amp;quot;| [[Galleon Ace|Crag Infested Galleon]] • [[Stone Man|Lava Stone Man]] • [[King Leonis]] • [[Stronger]] • [[GEORGE]] • [[Small Fry Swarm]] • [[Eye of Btd'nhan]] • [[Diabolico]] • [[Giga Rabbot]] • [[Jabber Walker]] • [[Queen of Hearts]] • [[Note Woman]] • [[Mist Man]] • [[Bowl Man]] • [[Angler Fish]] • [[Onox]] • [[Thermae Man]] • [[Swaduron]] • [[Boobeam Trap|Beam Drone Trap]] • [[Impresaria]] • [[Grandpa Volt]] • [[Volt Boss the Refurbished]] • [[Volt Man the Annihilator]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#787878&amp;quot; style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Shrine of Nebula Bosses&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#f0d0b0&amp;quot;| [[Hard Splash]] • [[Shade Spam]] • [[Nadir Devil]] • [[Top Dummy]] • [[Gharial Man]] • [[Returning Flash Armor]] • [[Great Core]] • [[Nebula Grey|Pillar of Nebula]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#787878&amp;quot; style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| True Final Boss&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#f0d0b0&amp;quot;| [[Nebula Grey]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nab2012</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Wily_Jet&amp;diff=23875</id>
		<title>Wily Jet</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Wily_Jet&amp;diff=23875"/>
				<updated>2024-07-30T22:51:09Z</updated>
		
		<summary type="html">&lt;p&gt;Nab2012: Added the sprite for Phase 2 of Ernest Jet, as well as a little more detail on the background.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=Wily Jet&lt;br /&gt;
|altname=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|number=&lt;br /&gt;
|designer=[[Spin Attaxx]]&lt;br /&gt;
|programmer=[[snoruntpyro]] (gimmick)&amp;lt;br&amp;gt;[[Scatman's World]] (boss)&lt;br /&gt;
|artist=[[gone-sovereign]]&lt;br /&gt;
|gender=&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=28&lt;br /&gt;
|at=3 (contact)&amp;lt;br&amp;gt;2 (Special Weapons)&amp;lt;br&amp;gt;4 (Thunder Beam)&amp;lt;br&amp;gt;3 (lightning strike)&amp;lt;br&amp;gt;2 (spark)&amp;lt;br&amp;gt;2 (missile)&amp;lt;br&amp;gt;4 (laser)&lt;br /&gt;
|type=Copy&lt;br /&gt;
|weak=[[Tornado Blow]], [[Mix Tape]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[The Greatest Show of All Time]]&lt;br /&gt;
|location=[[Chaos Assault]]&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Gimmick, Final Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:WilyJetFront.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
The '''Wily Jet''' is a machine appearing in ''[[Make a Good Mega Man Level 3]]''. It is a personal combat jet used by [[Doctor Albert W. Wily|Dr. Wily]], and is armed with all manner of weapons.&lt;br /&gt;
&lt;br /&gt;
The Wily Jet first appears in [[Chaos Assault]], where [[Mega Man]] rides it during various shoot-em-up sections while he and Dr. Wily attack [[Doctor Reginald Regal|Dr. Regal]]'s fortress. Later on, it appears in the Wily stage [[The Greatest Show of All Time]], where Dr. Wily uses it after the destruction of [[Wily Machine SPIRE]] as the main game's final boss.&lt;br /&gt;
&lt;br /&gt;
==Behaviour==&lt;br /&gt;
In Chaos Assault, the Wily Jet remains underneath Mega Man at all times. Mega Man cannot jump while riding the jet; attempting to do so will instead cause both it and him to turn around, allowing it to attack enemies behind them. Whenever Mega Man shoots, the jet will fire a spreadshot from its turbines at the same time. If Mega Man fires a Charge Shot, the Wily Jet fires a large green laser from the lightbulb at its tip; however, it will be unable to fire another laser for a small amount of time afterwards, instead firing a trio of homing missiles.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
The Wily Jet spends most of its fight hovering above Mega Man, and uses Mega Man's default Special Weapons against him as its attack pattern.&lt;br /&gt;
&lt;br /&gt;
The Wily Jet has access to the following attacks, which it will use in a random sequence, only repeating an attack after using every other possible attack first:&lt;br /&gt;
* Shooting a triple-shot spread of [[Thunder Beam]] bolts downward, ending by creating six pillars of lightning on the platform the battle takes place on. This is the first attack the Wily Jet will use.&lt;br /&gt;
* Moving across the four corners of the screen, firing a [[Spark Chaser]] every time. After the second Spark Chaser, it creates a ring of sparks. After the third, it fires two homing missiles.&lt;br /&gt;
* Flying off to one side of the screen and shooting three [[Laser Trident]]s at Mega Man, repeats the process for the other side of the screen, and then slowly moving from one side to the other while shooting Laser Tridents downward.&lt;br /&gt;
* Flying from the background to the foreground four times, shooting a ring of [[Water Shield]] droplets as it passes by Mega Man each time.&lt;br /&gt;
* Summoning a wave of tornadoes using [[Tornado Blow]] that travels from one side of the screen to the other. Four bigger tornadoes will carry a random pattern of enemies up to the platform. It will then rush across the platform. The possible enemy formations the Tornado Blow attack can summon are:&lt;br /&gt;
** A [[Mjolnir]], followed by a [[Rotorraven]] and another Mjolnir.&lt;br /&gt;
** A group of [[Tackle Fire]]s followed by a pair of [[Gerosene]]s.&lt;br /&gt;
** A random selection of four Metalls (from [[Met Crown]], [[Metall|Sans Met]], [[Pumpkin Met]], [[Metall Run and Gun|Mettop]], [[Fire Metall]], and [[Sametti]]).&lt;br /&gt;
* Hovering in the background and firing a beam into the platform that periodically creates up to five [[Magnetic Shockwave]] blasts, before sweeping the platform with a beam that creates a large amount of blasts that travel across the platform, from one edge to the other, save for a safe area on the latter.&lt;br /&gt;
* Firing a rain of icicles, ending with a group of [[Ice Wall]]s landing on the platform. The Wily Jet will then shoot spreadshots of four bullets at Mega Man, before firing a massive laser beam at the ground level of the platform, which can be avoided by standing on the Ice Walls.&lt;br /&gt;
* Flying into the background and trying to ram into Mega Man twice in succession, similar to the [[Break Dash]].&lt;br /&gt;
&lt;br /&gt;
After being defeated, the damaged Wily Jet attempts to ram into Mega Man, who counters him by using the [[Rush Bike]] to push back against the Wily Jet, ultimately finishing it off with a [[Tier Rank]]-powered tackle.&lt;br /&gt;
&lt;br /&gt;
==Ernest Jet==&lt;br /&gt;
{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=Ernest Jet&lt;br /&gt;
|altname=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|number=&lt;br /&gt;
|designer=[[Spin Attaxx]]&lt;br /&gt;
|programmer=[[Scatman's World]]&lt;br /&gt;
|artist=[[gone-sovereign]]&lt;br /&gt;
|gender=&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=28 (Phase 1)&amp;lt;br&amp;gt;56 (Phase 2)&lt;br /&gt;
|at='''Phase 1:'''&amp;lt;br&amp;gt;3 (contact)&amp;lt;br&amp;gt;2 (Parallel Weapons, coin, missile, Mafia Goon bullet)&amp;lt;br&amp;gt;3 (rising fire/falling icicle, Mafia Goon, rook charger)&amp;lt;br&amp;gt;4 (Thermal Blast, laser)&amp;lt;br&amp;gt;'''Phase 2:'''&amp;lt;br&amp;gt;3 (contact)&amp;lt;br&amp;gt;2 (Contest Weapons, Mini Wily Machine shot, ground spark, flame trail, Princess explosion)&amp;lt;br&amp;gt;3 (shockwave, Lantern Flare explosion, Prismatic Laser, Banshee Wail)&amp;lt;br&amp;gt;4 (Techno Laser, prism, Bait Bobber, lightning)&lt;br /&gt;
|type=Copy&lt;br /&gt;
|weak=[[Tornado Blow]], [[Mix Tape]] (Phase 1)&amp;lt;br&amp;gt;None (Phase 2)&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=&lt;br /&gt;
|location=[[The Arena|The True Arena]]&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Superboss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:ErnestJetFront.png]]&amp;lt;br&amp;gt;[[File:ErnestCapsule.png]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Ernest Jet''' is an enhanced version of the Wily Jet piloted by [[Ernest Will]], found only in the [[The Arena|True Arena]] as the final boss. Unlike the Ernest Machine fight that precedes it, it possesses a large number of differences from the original Wily Jet that make it a more challenging foe. It now uses the [[Contest Weapon Data#Parallel Weapons|Parallel Weapons]] instead of the default Special Weapons, and has a new second phase with two healthbars and a brand new set of attacks using the [[Contest Weapon Data]].&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
The Ernest Jet acts very similarly to the original Wily Jet fight, albeit with attacks themed after the Parallel Weapons. However, each attack has a number of differences to watch out for. The Ernest Jet uses the following attacks in a random sequence, never repeating an attack without exhausting the list first:&lt;br /&gt;
&lt;br /&gt;
* Shooting eight triple-shot spreads of [[Thunder Beam|Thermal Blast]] shots downward, ending by creating five fireballs on the platform that rise up into the air, before falling back down in a wave pattern as four icicles. This is the first attack the Ernest Jet will use.&lt;br /&gt;
* Teleporting across the four corners of the screen in a clockwise pattern three times. The jet fires a [[Spark Chaser|Treasure Tracker]] after the first teleport, while the next three  teleports see it firing an eight-way spreadshot of coins. After the third round of teleports, the jet flies offscreen while shooting a homing missile behind it.&lt;br /&gt;
* Teleporting off to one side of the screen and shooting three [[Laser Trident|Hero Guitar]]s at Mega Man, repeating the process for the other side of the screen, and then slowly moving from one side to the other while shooting Hero Guitars downward. After reaching the other side, it teleports and repeats the sweep in the opposite direction.&lt;br /&gt;
* Flying from the background to the foreground four times, shooting two rings of [[Water Shield|Glitz Aegis]] jewels as it passes by Mega Man each time. The outer ring of jewels spirals outward in a counter-clockwise pattern, while the inner ring spirals out clockwise.&lt;br /&gt;
* Summoning a wave of [[Tornado Blow|Propeller Crown]]s that rocket up from both sides of the screen, gradually closing in on the center. A set of crowns will carry a random pattern of enemies up to the platform. After a while, the jet will fly to one side, then fly across the platform using its charging tackle attack. The possible enemy formations the Propeller Crown can summon are:&lt;br /&gt;
** Two [[Infinite Top]]s and a [[Trumpy|MuteAnt]].&lt;br /&gt;
** A barrage of ten [[Mawzy|Mawzies]] followed by a [[Searjaw]].&lt;br /&gt;
** Two [[Anti-Fairy|Anti-Fairies]], followed by two [[Mecha Dragon M2]]s.&lt;br /&gt;
* Hovering in the background and firing a beam into the platform that periodically creates up to five [[Magnetic Shockwave|Last Judgement]] blasts, before sweeping the platform with a beam that creates a large amount of blasts that travel across the platform, from one edge to the other save for a safe area on the latter. After the blasts dissipate, five copies of [[Aether Man]] (seen in the latter's Astral Kaleidoscope attack) surround Mega Man and fly towards him, exploding on impact with each other. If Mega Man is hit by one of these copies, a random Special Weapon will be drained by one bar.&lt;br /&gt;
* Firing a rain of [[Ice Wall|Mafia Goon]]s, ending with a giant one identical to [[Mafia Man]]'s own. This goon will shoot two pairs of bullets at Mega Man three times before charging towards the other side of the platform; meanwhile, the Ernest Jet will shoot up to six spreadshots of four bullets. After this, the jet will fire a massive laser beam at the ground level of the platform, which can be avoided by standing on the Mafia Goon.&lt;br /&gt;
* Teleporting into the background and trying to ram into Mega Man three times in succession, similar to the [[Break Dash|Castle Rush]]. Every charge has the jet teleport directly behind Mega Man, with a tinkle telegraphing its position. After three flights, a pair of rooks spawn on either side of the platform and rush towards the center.&lt;br /&gt;
&lt;br /&gt;
After its healthbar is depleted, the Wily Jet appears to explode, but will reappear in a silhouetted form while the screen shakes. Following a brief flash of the Contest Weapon Data icon, the Ernest Jet (now without its two turbine cannons) fully reappears with a mighty scream, as the background behind it changes to a moving starfield vortex, similar to the one on the title screen.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Now bereft of the turbine cannons, the Ernest Jet uses the Contest Weapons for an entirely new set of attacks. Like the previous phase, it uses them in a random order, but it will not repeat an attack until it has gone through the entire list of possible attacks first.&lt;br /&gt;
&lt;br /&gt;
* The Ernest Jet flies across the screen in a wave pattern, firing five [[Mix Tape]] spreadshots, alternating between red notes (which travel diagonally) and blue notes (which travel in cardinal directions). After firing the shots, it rewinds time and flies in the opposite direction, pulling the notes back into it. After returning to its initial position, the jet summons a Techno Laser in the center of the screen before teleporting away, summoning two other Techno Lasers on either side of the screen.&lt;br /&gt;
* The jet fires six [[Lantern Flare]] chains at once, which fly out a short distance before returning to it. It then teleports and repeats the attack. The third time it fires, the jet teleports away from the Lantern Flares as they fly off the top of the screen, before charging towards Mega Man from the background. Each flare explodes upon reaching the foreground.&lt;br /&gt;
* The jet summons a prism before teleporting away. A [[Prismatic Laser]] prism appears in each of the four corners of the screen and fires a three-way spreadshot of lasers at Mega Man, before the Ernest Jet reappears and fires a fifth prism, which will fire an eight-way laser spread. The paths the lasers will travel in are briefly highlighted in white before they appear.&lt;br /&gt;
* The Ernest Jet flies offscreen, dropping five [[Beet Tiller]] seeds onto the platform in random locations. Each seed will sprout a [[Beet Telly]], which will home in on Mega Man. The jet will not reappear until the Beet Tellies have been destroyed.&lt;br /&gt;
* The jet flies offscreen while surrounded with three giant [[Rec Can]]s. The cans are fired from the background onto the platform, where they will land into it and explode. After the third can lands, the jet will slam into the platform and create shockwaves on either side of it.&lt;br /&gt;
* Teleporting to the center of the screen, Ernest Will leaves the jet as it vanishes. Floating in the air, he flies in a circle around Mega Man before teleporting and yelling with the [[Banshee Wail]]. Ernest is immune to damage in this state, and if Mega Man is hit by a Banshee Wail, he will be briefly paralyzed.&lt;br /&gt;
* Teleporting to the bottom center of the screen, the Ernest Jet flies straight up while firing a [[Propeller Vortex]] stream upwards. Two more Propeller Vortex streams sweep the platform from left to right and vice versa, before another two vortexes spring up on either side of the platform, carrying with them the two Mini Wily Machines from the Wily Machine SPIRE battle. Wily Machine 1 fires an orb that plants into the ground and scatters smaller shots, while Wily Machine 2 fires four orbs that circle Mega Man before closing in on him. The machines disappear after attacking once.&lt;br /&gt;
* Teleporting to either the left or right side of the platform, the Ernest Jet shoots an [[Electro Cable]] downwards and pulls itself onto the platform, creating a trio of ground sparks that crawl across the platform. Rising back up, the jet swings the Electro Cable around itself, firing a spread of small sparks outwards before gradually pulling the cable back in.&lt;br /&gt;
* The jet teleports to the center of the screen, and Ernest Will flies out of it. Striking a pose to reveal a pair of [[Track Shoes]], he teleports above Mega Man and drops down to the ground two times (each time creating a small shockwave on either side of him), before teleporting to one side of the platform and quickly running over to the other, leaving a trail of flames behind him. He repeats this pattern once more, before jumping into the air and teleporting away, throwing two giant Track Shoes in an arc while doing so. While using this attack, Ernest is immune to damage.&lt;br /&gt;
* Ernest Will leaves the jet and teleports in the air, firing four [[Royal Guard]] diamonds aimed directly at Mega Man before using one of the other three suits for an extra attack, repeating the diamond attack after using it. First he fires a five-way spreadshot of spades, then he throws two clubs that explode into small flame shockwaves upon hitting the ground, then finally he fires a circle of four hearts that spiral outwards. As with the other attacks where Ernest leaves the jet, he is immune to damage while using this attack.&lt;br /&gt;
* The Ernest Jet teleports to one side of the platform and fires the [[Bait Bobber]] at Mega Man three times. If the bobber hits him, the Ernest Jet will reel him in and slam him against the platform, inflicting damage. After this, it teleports to the other side of the platform and fires the Bait Bobber downwards, fishing up [[Princess]]. Spinning her in a circle, it slams Princess into the platform and kills her; the explosion she emits afterwards is capable of inflicting damage.&lt;br /&gt;
* Teleporting to the top of the screen, the Ernest Jet summons a wave of [[Power Line]]s that travel across the screen from one side to the other. The jet teleports to ground level on one side of the platform and fires up to four lightning bolts at Mega Man, requiring him to jump between the Power Line waves to avoid it. The jet teleports to the other side of the platform and fires a fifth lightning bolt, before teleporting into the air and firing a sixth, after which it teleports again.&lt;br /&gt;
&lt;br /&gt;
After defeating the Ernest Jet, it explodes as the background disappears, revealing a projector room identical to the one seen in the final battle of ''[[Mega Man 2]]'', with the Ernest Jet having been a hologram. After it explodes, Ernest Will jumps to the ground and begs for mercy.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3*&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=3&lt;br /&gt;
|thunder=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=1*&lt;br /&gt;
|break=1&lt;br /&gt;
|tape=3/4/N&lt;br /&gt;
|lantern=1&lt;br /&gt;
|prismatic=1/2/3&lt;br /&gt;
|beet=1&lt;br /&gt;
|rec=1*/1&lt;br /&gt;
|banshee=1&lt;br /&gt;
|propeller=1&lt;br /&gt;
|cable=1&lt;br /&gt;
|shoes=1&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=1/1&lt;br /&gt;
|power=1&lt;br /&gt;
|notes=*Deals 2 damage against Ernest Jet.&amp;lt;br&amp;gt;Against Ernest Jet's second phase, all weapons except Charge Shots deal just 1 damage. &lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Though the Wily Jet comes immediately after Wily Machine SPIRE (even when fighting it in the Boss Gallery), it is considered its own separate boss. The same is true for the Ernest Will superboss, with the Ernest Jet being counted separately.&lt;br /&gt;
* The ending cutscene against the Wily Jet does not play when it is fought in the Boss Gallery, and Mega Man will instead teleport out before it would normally begin.&lt;br /&gt;
* The sound used for the Ernest Jet's Banshee Wail attack is Guzzlord's cry from the Japanese version of ''Pokémon the Series: Sun &amp;amp; Moon''.&lt;br /&gt;
* When teleporting, the glitch effect of the Ernest Jet spells, &amp;quot;WILY ALWAYS WINS,&amp;quot; a line of dialogue spoken by Dr. Wily during ''[[Mega Man 11]]''s final boss fight.&lt;br /&gt;
* After using the Bait Bobber attack to kill Princess once, all subsequent uses on that save file will use a blue corpse-like Princess with shadowed eyes. This is a reference to ''Pizza Tower'', in which The Doise (a boss who replaces The Noise in the latter's campaign) will be dead on all subsequent refights, complete with blue coloring.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3 Wily Stadium}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Gimmicks]][[Category:Custom Gimmicks (MaGMML3)]][[Category:Fortress Guardian]][[Category:Wily Stadium]][[Category:Final Bosses]][[Category:Superbosses]]&lt;/div&gt;</summary>
		<author><name>Nab2012</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3&amp;diff=23842</id>
		<title>Make a Good Mega Man Level 3</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3&amp;diff=23842"/>
				<updated>2024-07-29T19:37:37Z</updated>
		
		<summary type="html">&lt;p&gt;Nab2012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo&lt;br /&gt;
|title=Make a Good Mega Man Level 3&lt;br /&gt;
|image=[[File:3TitleScreen.png|Make a Good Mega Man Level 3|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[snoruntpyro]]&lt;br /&gt;
|publisher= &lt;br /&gt;
|director=[[Mick Galbani]], [[ACESpark]]&lt;br /&gt;
|producer=&lt;br /&gt;
|designer= Sprites Inc.&lt;br /&gt;
|programmer=&lt;br /&gt;
|artist= &lt;br /&gt;
|writer=&lt;br /&gt;
|composer=[[DeltaMudkip]] / MiniMacro / Dark's Tunes&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|releasedate=Jun 9, 2024&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version=1.05&lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes=&lt;br /&gt;
|media=[https://drive.google.com/file/d/15h48KqrTRI0gEyxRnqByv_4dLti7PHOd/view?usp=sharing Digital download] ([https://www.mediafire.com/file/fuih7gfhlhxxjru/Make+a+Good+Mega+Man+Level+3+v1.05.zip mirror])&lt;br /&gt;
|input=Keyboard / Controller&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Thank you, everyone, for your incredible patience over the years. Please enjoy the game - and here's to the end of an era!|snoruntpyro|on release day}}&lt;br /&gt;
&lt;br /&gt;
'''''Make a Good Mega Man Level 3''''' (or '''''MaGMML3''''' for short) is the third installment in the ''Make a Good Mega Man Level'' series, co-hosted by [[Mick Galbani]] and [[ACESpark]]. Like its predecessors, the game features community-created levels submitted as part of a level design contest. The contest is judged by Mick Galbani, ACESpark, [[Flashman85]], [[Pachy]], and [[Shinryu]]. Several elements from ''MaGMML2'', including [[costumes]] and [[the Pit of Pits]], have returned in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
The 2018 contest officially began on September 22, with November 25 being the submission deadline. Participants are encouraged to join the [https://discordapp.com/invite/SEHjShy official ''MaGMML3'' Discord] for discussions and updates. The public beta for the [[Megamix Engine]], which serves as the basis for ''MaGMML3''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s engine, was released on July 11th, while its official full release was on September 15th, a week before the submission period. The full game was finally released on June 9th, 2024.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
At home, [[Mega Man]] and family are flipping through TV channels until they stop at one with &amp;quot;[[Ernest Will]]&amp;quot; announcing the &amp;quot;6th Worldwide Sponsored Robot Tournament&amp;quot;. Across 15 tiers, robots of all kind can compete for a chance to enter &amp;quot;Ernest Stadium&amp;quot; and win insane cash prize. Realizing its [[Dr. Wily]] in an oblivious disguise, Mega Man is forced to enter to find out what the doctor is planning.&lt;br /&gt;
&lt;br /&gt;
Arriving at Victor Heights, Mega Man slowly meets each of his competitors: the battle hungry warrior bot [[Hunter Woman]], the arrogant speedster and daredevil [[Presto]], the grounded union worker bot [[Forge Woman]], the scrapyard fighter bot [[Cerberus Man]], and unintelligible dark horse weather bot [[Element Man]].&lt;br /&gt;
&lt;br /&gt;
After clearing 1 Tier, Wily drops the Ernest disguise to Light and Mega Man to reveal that the events of the last game were perpetuated by someone else who stole his Reality Core. He formed the current tournament to lure out the culprit, and asks for a truce with Mega Man to catch them.&lt;br /&gt;
&lt;br /&gt;
Clearing 5 Tiers has the culprit reveal himself: [[Dr. Regal|Dr. Reginald Regal]], a madman whose obsessions with the simulations - as well as the concept of 'evil' - had himself kicked out of the committee. Regal reveals he made the Wily decoy to keep everyone's eyes off him. When he tries to use the Reality Core to erase Mega Man, it turns into confetti and quickly flees. Each subsequent cutscene reveals himself to be rather incompetent and unoriginal without meaningfully adding to the ideas he takes from, as clearing 9 tiers has his attempt to hijack the contest being foiled by his own poor design, and clearing 13 tiers has his attempt to manipulate both Cerberus Man and later Element Man ends with the scrap bot mauling him, and then weather bot attacking him.&lt;br /&gt;
&lt;br /&gt;
After clearing all 15 Tiers, Regal plays his last hand, a &amp;quot;hostage&amp;quot; situation involving a Pipi mistaken for [[Beat]], a cardboard cutout of Eddie mistaken for the real one, and a disqualified competitor named [[Princess]] mistaken for Roll, prompting Wily and Mega Man to team up briefly in order to get Dr. Regal out of the picture before the finals of the tournament. When Regal summons a fortress to hide within, the two storm his fortress and tear it apart, with Regal's [[Regal Machine|ultimate war machine]] being quickly destroyed and Regal himself banished to an unknown location. With the threat put out of commission, the final ceremonies for the tournament begin.&lt;br /&gt;
&lt;br /&gt;
During the final ceremonies, one of the finalists, [[Bass]], claims Mega Man cheated because some of the [[Tier Rank|Tier Ranks]] he obtained were illegitimate ([[Regular Joe]] finding the Rank in the trash, Dr. Vicious and Dr. Hyenaman - and by extension [[Ice Buster]] - acting as a substitute due to Ignorance being frozen, the Tier 7 Boss not even being there - [[Boki Lamira]] arrived as a regular challenger for the Rank). &amp;quot;Ernest&amp;quot; checks Mega Man's ranks, but states they're legitimate before disqualifying Bass. When the other finalists complain about the Tournament being rigged, Wily drops the disguise and states the prize is real, waiting for them within his &amp;quot;Wily Stadium&amp;quot;. As Mega Man travels through the gauntlet, he runs into Bass again, who while fighting him reveals that Mega Man was supposed to be disqualified and humiliated because of the way he obtained the Ranks, but Wily backed out at the last moment.&lt;br /&gt;
&lt;br /&gt;
After defeating the other finalists and having one last chat with [[Proto Man]] (who forfeits to Mega Man), Mega Man reaches Wily in the center of Wily Stadium. Wily reveals that while he did originally plan to humiliate Mega Man, Wily realized while the two of them were fighting Regal that his original plan was too cheap and wanted to challenge him fairly. Operating [[Wily Machine SPIRE|his most powerful machine yet]], Mega Man and Wily do battle, with the Blue Bomber coming out on top. However, the crowd cheers for both. Dr. Light walks onto the field and explains Wily always was a good showman, admitting defeat in that regard. Realizing people actually love him because of this, and that he has something he's superior to Dr. Light at, he vows to keep the world entertained by doing similar feats of spectacle, with Mega Man agreeing to that to uphold everlasting peace.&lt;br /&gt;
&lt;br /&gt;
After Mega Man collects every Energy Element from the 15 basic Tiers and Wily Stadium, Dr. Regal uses his Wily decoy's head to attract Mega Man's attention to his latest scheme: to unearth an ancient evil from the [[Tier X (MaGMML3)|Grey Isles]], a region of space-time where the laws of reality are in flux, which he hopes will be as strong as the Reality Core. Traveling to the Grey Isles, Mega Man passes various trials designed to keep intruders away from where the evil sleeps, the [[Shrine of Nebula]]. After entering the Shrine, Mega Man confronts Regal as he awakens [[Nebula Grey]], an incarnation of evil who was sealed away millennia ago. However, due to its exposure to human radio and TV broadcasts, Nebula Grey has renounced its evil ways, much to the dismay of Dr. Regal who is sent away sulking. However, due to the Shrine of Nebula's security systems, Nebula Grey is forced to fight Mega Man to burn off its Dark Power to trick the system into thinking it's been put to rest again, so the both of them can leave the Shrine. After Mega Man defeats Nebula Grey, it takes on a smaller form so it can explore the world.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
During the development of ''[[Make a Good Mega Man Level 2|MaGMML2]]'', host [[snoruntpyro]] made the decision that she would not host the next contest, citing the stresses of hosting and a desire to participate in the next contest as reasons for stepping down. Mick Galbani, a community favorite for the position, stepped up to host ''MaGMML3''. Planning for the third game began even before the second game was released, and a community feedback poll following the release of ''MaGMML2'' was used to inform some of the planning for ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
On October 29, 2017, ACESpark was invited to co-host and judge ''MaGMML3'', based on the overwhelmingly positive response to his contributions to the second game. Applications for the remaining three judge slots were announced on November 6, 2017.&amp;lt;ref&amp;gt;http://magmmlcontest.com/forum/showthread.php?tid=70&amp;lt;/ref&amp;gt; In Stage 1 of the application process, applicants were given three weeks to judge the seven [[MaGMML3 Judge Application Levels|''MaGMML3'' Judge Application Levels]], providing written comments and rating the levels based on a rubric. Of the 19 applicants, 11 moved on to Stage 2, where they submitted a sample of their Mega Man level design ability—either a level designed specifically for the application, or one they had already created. The submission deadline for Stage 2 was December 23, 2017; within 24 hours, Stage 2 applicants received a notification of the results, accompanied by brief comments on why they were or were not selected. At the same time, it was announced to the public that [[Flashman85]], [[Pachy]], and [[Shinryu]] would be judging ''MaGMML3'' alongside Mick Galbani and ACESpark.&lt;br /&gt;
&lt;br /&gt;
On August 24, 2018, the [https://docs.google.com/document/d/18mbHMqCaFaKAyO8ZBeHOFnm-BgraUA4skLEQdKst2p8 contest rules] were announced, along with every previous and current main series judge offering recommendations for the upcoming submissions. Notable rule changes include:&lt;br /&gt;
*The submission period has been extended by an undetermined amount. (announced on Discord only)&lt;br /&gt;
*The late submission period has been drastically reduced to 7 days.&lt;br /&gt;
*Minor edits of devkit levels, such as [[Ancient Tomb]], are no longer permitted.&lt;br /&gt;
*Noble Nickels have been replaced with Trickster Tokens, for which the per-level limit is still 5.&lt;br /&gt;
*Scoring is once again out of 100, with Creativity losing half of its original weight. Its 15 points were distributed evenly between Design, Fun, and Aesthetics.&lt;br /&gt;
&lt;br /&gt;
On September 15, 2018, the devkit was released and the contest dates were announced.&lt;br /&gt;
&lt;br /&gt;
On September 22, 2018, the submission form opened to the public, officially marking the opening of the contest.&lt;br /&gt;
&lt;br /&gt;
On November 26, 2018, the deadline for submissions passed, though this was followed by a grace period where late submissions/resubmissions were accepted at the cost of a score penalty, the percentage of which increased with each day. This grace period ended at 11:59 EST on December 2, 2018.&lt;br /&gt;
&lt;br /&gt;
On May 23, 2024, [[Shinryu]] uploaded the [https://youtube.com/PDsbxXFmIx4?si=h34FibSS-BKNATOQ game's release date trailer] on his YouTube channel, confirming its release date to be on June 9th of the same year.&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
A total of 176 valid entries were submitted, with an additional 14 being excluded or pulled for various reasons. This makes ''Make a Good Mega Man Level 3'' the largest ''MaGMML'' contest to date.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[A piece of cake, but with aesthetics]]&lt;br /&gt;
*[[Abandoned Mine (MaGMML3)|Abandoned Mine]]&lt;br /&gt;
*[[Access Corridor Alpha]]&lt;br /&gt;
*[[Air man's ultimate weapon]]&lt;br /&gt;
*[[Akudama Empire Mothership]]&lt;br /&gt;
*[[Alpine Weather Institute]]&lt;br /&gt;
*[[Alraune Woman (stage)|Alraune Woman]]&lt;br /&gt;
*[[An Ice Cave in Russia]]&lt;br /&gt;
*[[An Underwater Adventure? Wow!]]&lt;br /&gt;
*[[Arcade Archives]]&lt;br /&gt;
*[[Arcane Man -Chaos Tower- (CERN HQ Remains)]]&lt;br /&gt;
*[[Assault Hunt]]&lt;br /&gt;
*[[Bakery Man]]&lt;br /&gt;
*[[Ballade's Square of Doom]]&lt;br /&gt;
*[[Banshee Woman (stage)|Banshee Woman]]&lt;br /&gt;
*[[Beat the Security System]]&lt;br /&gt;
*[[Beet Man (stage)|Beet Man]]&lt;br /&gt;
*[[Blizzard Resort]]&lt;br /&gt;
*[[Bold and Trash]]&lt;br /&gt;
*[[Boost Man (stage)|Boost Man]]&lt;br /&gt;
*[[Bright Man Remix]]&lt;br /&gt;
*[[Cable Woman (stage)|Cable Woman]]&lt;br /&gt;
*[[Call Me Ishmael]]&lt;br /&gt;
*[[Cassette Man (stage)|Cassette Man]]&lt;br /&gt;
*[[Chaos Light City]]&lt;br /&gt;
*[[Checkmate]]&lt;br /&gt;
*[[Chemical Industry]]&lt;br /&gt;
*[[Cloud Nine]]&lt;br /&gt;
*[[CrashMan Simulator]]&lt;br /&gt;
*[[Creatively Named Level]]&lt;br /&gt;
*[[Crest Man (stage)|Crest Man]]&lt;br /&gt;
*[[Crosshair Aware]]&lt;br /&gt;
*[[Crystal Tower]]&lt;br /&gt;
*[[Cursed Darkness]]&lt;br /&gt;
*[[Cutman's New Warehouse]]&lt;br /&gt;
*[[Cycle Facility]]&lt;br /&gt;
*[[Damp Ruins]]&lt;br /&gt;
*[[Dangan Factory]]&lt;br /&gt;
*[[Dark Castle]]&lt;br /&gt;
*[[Decoy Man (stage)|Decoy Man]]&lt;br /&gt;
*[[Devil Factory]]&lt;br /&gt;
*[[DISCHARGEEEE]]&lt;br /&gt;
*[[Disobedience of Superior Machines]]&lt;br /&gt;
*[[Doorkman]]&lt;br /&gt;
*[[Dunes of Discharge]]&lt;br /&gt;
*[[Escape From the Wily City]]&lt;br /&gt;
*[[Evil Energy Facility]]&lt;br /&gt;
*[[Explosives Factory]]&lt;br /&gt;
*[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]]&lt;br /&gt;
*[[Falling System Core]]&lt;br /&gt;
*[[Fight, Kikkoman! For Everlasting Sauce!]]&lt;br /&gt;
*[[Flamboyant Castle]]&lt;br /&gt;
*[[Foo Man (stage)|Foo Man]]&lt;br /&gt;
*[[Forgotten Factory]]&lt;br /&gt;
*[[Frenzy Reactor]]&lt;br /&gt;
*[[Froggy Gravity]]&lt;br /&gt;
*[[Fruit Forest]]&lt;br /&gt;
*[[Geek Man (stage)|Geek Man]]&lt;br /&gt;
*[[Get Wet, Get Wild]]&lt;br /&gt;
*[[Gilded Man (stage)|Gilded Man]]&lt;br /&gt;
|&lt;br /&gt;
*[[Girder Man Stage]]&lt;br /&gt;
*[[Glass Factory]]&lt;br /&gt;
*[[Glitched up Beta]]&lt;br /&gt;
*[[Glitz Woman (stage)|Glitz Woman]]&lt;br /&gt;
*[[Grand Fire Palace]]&lt;br /&gt;
*[[Grassy Plains]]&lt;br /&gt;
*[[Gravaqua2o]]&lt;br /&gt;
*[[Gravity Wumbo]]&lt;br /&gt;
*[[Gross Incandescence]]&lt;br /&gt;
*[[Guitar Man (stage)|Guitar Man]]&lt;br /&gt;
*[[Hazard Hydro]]&lt;br /&gt;
*[[Hit the Jackpot!]]&lt;br /&gt;
*[[Hornet Man got a new Stage]]&lt;br /&gt;
*[[House of Fun]]&lt;br /&gt;
*[[Hunter Tower]]&lt;br /&gt;
*[[I Hope I Lose: A Grand Tale]]&lt;br /&gt;
*[[Identity Man (stage)|Identity Man]]&lt;br /&gt;
*[[Interspatial Compression]]&lt;br /&gt;
*[[Irrigation Irritation]]&lt;br /&gt;
*[[It Was Rated Arr]]&lt;br /&gt;
*[[Judgement Man (stage)|Judgement Man]]&lt;br /&gt;
*[[Just a Water Level]]&lt;br /&gt;
*[[Lost Caverns of Jungata]]&lt;br /&gt;
*[[Luminous Tower Ascent]]&lt;br /&gt;
*[[Mafia Man's Gambling Palace]]&lt;br /&gt;
*[[Malware Man]]&lt;br /&gt;
*[[Magmatic Panic]]&lt;br /&gt;
*[[mechanical factory]]&lt;br /&gt;
*[[Mediocre Oil Level]]&lt;br /&gt;
*[[Mega Man DEV]]&lt;br /&gt;
*[[Metal Man Steals Other People's Conveyors]]&lt;br /&gt;
*[[Metall Man's Metall Factory]]&lt;br /&gt;
*[[Military Training Grounds]]&lt;br /&gt;
*[[Mine exploration]]&lt;br /&gt;
*[[Mint Candy Matrix]]&lt;br /&gt;
*[[Mirror Woman (stage)|Mirror Woman]]&lt;br /&gt;
*[[My First Megamix Level uwu xd lmao (dab)]]&lt;br /&gt;
*[[Ninja of the Night]]&lt;br /&gt;
*[[Not Delivering On Promises]]&lt;br /&gt;
*[[Nowhere yet everywhere: When the world may loop]]&lt;br /&gt;
*[[Operation: Narcissistic Stratosphere]]&lt;br /&gt;
*[[Outer Reaches]]&lt;br /&gt;
*[[Pick Your Poison]]&lt;br /&gt;
*[[Pipe Man (stage)|Pipe Man]]&lt;br /&gt;
*[[Plataform Hijinks]]&lt;br /&gt;
*[[Poudrin Man (stage)|Poudrin Man]]&lt;br /&gt;
*[[Propeller Woman in the City in the Clouds]]&lt;br /&gt;
*[[Pumpkin Patches]]&lt;br /&gt;
*[[QuintsMetFactory]]&lt;br /&gt;
*[[Radium Man (stage)|Radium Man]]&lt;br /&gt;
*[[Rec Man (stage)|Rec Man]]&lt;br /&gt;
*[[Red Mountain]]&lt;br /&gt;
*[[Revenge of Tricastle]]&lt;br /&gt;
*[[Robogarden]]&lt;br /&gt;
*[[Rockbound Facility]]&lt;br /&gt;
*[[Rock Fortress]]&lt;br /&gt;
*[[Ruins of a Forbidden Kingdom]]&lt;br /&gt;
*[[Secluded Terminal]]&lt;br /&gt;
*[[Shape Woman (stage)|Shape Woman]]&lt;br /&gt;
*[[Skull Sans Megatale 4]]&lt;br /&gt;
|&lt;br /&gt;
*[[Skull Secret Zone]]&lt;br /&gt;
*[[Sludge Man (stage)|Sludge Man]]&lt;br /&gt;
*[[Solar Inferno]]&lt;br /&gt;
*[[Somewhere Underground]]&lt;br /&gt;
*[[Sparks and Sockets]]&lt;br /&gt;
*[[Spectrum Science]]&lt;br /&gt;
*[[Stalks, Shoots, and Leaves]]&lt;br /&gt;
*[[Stalling for time]]&lt;br /&gt;
*[[Step on the Gas]]&lt;br /&gt;
*[[Stolen Citadel]]&lt;br /&gt;
*[[Sulfurific Abyss]]&lt;br /&gt;
*[[Superheavy Samurai Big BenK]]&lt;br /&gt;
*[[Suzy Love]]&lt;br /&gt;
*[[Technical Support]]&lt;br /&gt;
*[[Teetering Over the Edge]]&lt;br /&gt;
*[[Temple of Light and Dark]]&lt;br /&gt;
*[[The Actual Rock Man]]&lt;br /&gt;
*[[The Cave Level That Exists]]&lt;br /&gt;
*[[The Haymay Trials]]&lt;br /&gt;
*[[The Heist]]&lt;br /&gt;
*[[The hero as remixed]]&lt;br /&gt;
*[[The Invincible Robot Army! Featuring Shoe Man!]]&lt;br /&gt;
*[[The King's Lair]]&lt;br /&gt;
*[[The Level Equivalent of An Old Man Rambling at You]]&lt;br /&gt;
*[[The Return Of Veteran Z]]&lt;br /&gt;
*[[The Stormscraper]]&lt;br /&gt;
*[[The Warped Void]]&lt;br /&gt;
*[[Thermal Tundra]]&lt;br /&gt;
*[[Top Man 2: Spin or Go Home]]&lt;br /&gt;
*[[Tower of Dimentions]]&lt;br /&gt;
*[[Toxic Trouble]]&lt;br /&gt;
*[[Trailblazer]]&lt;br /&gt;
*[[Treading The Wily Sewer System]]&lt;br /&gt;
*[[Trouble in the Fortress]]&lt;br /&gt;
*[[Undead Fortress]]&lt;br /&gt;
*[[Ultimate Level]]&lt;br /&gt;
*[[Underground Runaround]]&lt;br /&gt;
*[[Unguarded Treasure]]&lt;br /&gt;
*[[Up Down All Around]]&lt;br /&gt;
*[[Walk-in Freezer]]&lt;br /&gt;
*[[Water Level? Ice Level?]]&lt;br /&gt;
*[[Weapon Data Center]]&lt;br /&gt;
*[[Western Railway]]&lt;br /&gt;
*[[wet]]&lt;br /&gt;
*[[Wide Joepen]]&lt;br /&gt;
*[[Wily in space (Roll's rescue)]]&lt;br /&gt;
*[[Wily Rooms Of Weapons]]&lt;br /&gt;
*[[Wily's Haunted Castle]]&lt;br /&gt;
*[[Wilys Redemption]]&lt;br /&gt;
*[[Wily's Well-fortified Room]]&lt;br /&gt;
*[[Where no met has gone before]]&lt;br /&gt;
*[[Working in the Rain]]&lt;br /&gt;
*[[Worthless Man]]&lt;br /&gt;
*[[X6Meme]]&lt;br /&gt;
*[[Y.M.C.A.]]&lt;br /&gt;
*[[You Don't Know the Drill]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unranked Entries===&lt;br /&gt;
* [[Worthless Man]] was not ranked in the contest, as the level contained flashing lights that triggered migraines in both one of the judges, [[ACESpark]], and his proxy player, Loyana, preventing the former from giving the level a score.&lt;br /&gt;
&lt;br /&gt;
===Excluded Entries===&lt;br /&gt;
*&amp;quot;QuintsMoonBase&amp;quot;, &amp;quot;Black Terminus&amp;quot; and &amp;quot;Chase Sequence&amp;quot; were all pulled by their creators and replaced with new levels.&lt;br /&gt;
**&amp;quot;4'33&amp;quot;&amp;quot; was also pulled by its creator, though they did not submit a new level in its place.&lt;br /&gt;
*&amp;quot;Thrilling&amp;quot;, &amp;quot;*NEW* EPIC BATTLE ROYALE MODE IN MEGA MAN!&amp;quot;, &amp;quot;A Mess of a Stage&amp;quot;, &amp;quot;USM&amp;quot;, and &amp;quot;Cardinal Man III&amp;quot; were excluded for being troll levels. In addition, &amp;quot;USM&amp;quot; contained written NSFW content, &amp;quot;*NEW* EPIC BATTLE ROYALE MODE IN MEGA MAN!&amp;quot; contained a threatening message aimed at the judges, and &amp;quot;Cardinal Man III&amp;quot; contained areas prone to significant performance issues (e.g. slowdown).&lt;br /&gt;
**The creator of &amp;quot;USM&amp;quot; has released [https://www.dropbox.com/s/1fx6q59vc2kim1p/USM.exe?dl=0 a download of this entry for the devkit], along with [https://www.youtube.com/watch?v=lf6R0c9A47k a video thorough detailing the entry and its easter eggs].&lt;br /&gt;
*&amp;quot;Curse of the Statuettes&amp;quot; was excluded for containing horribly broken screen transitions that were impossible to fix.&lt;br /&gt;
*&amp;quot;Boundless Network&amp;quot; and &amp;quot;Warehouse of Breakthroughs&amp;quot; were both excluded for containing custom or modified weapons (Boundless Network replaced the weapons system with a Battle Network chip weapon system, and Warehouse of Breakthroughs limited the player to a modified Break Dash).&lt;br /&gt;
*&amp;quot;22 Short Screens Without Sniper Joes&amp;quot; was excluded for containing an explicit drug reference (an image of Kermit the Frog snorting rows of cocaine).&lt;br /&gt;
*&amp;quot;Turbo Trickery Tower&amp;quot; was excluded for a high level of difficulty deemed malicious, with fundamental alterations necessary for the level to be accessible for the game's target audience.&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
On November 23, 2017, the poll for the game's weapon set was opened, lasting for 2 weeks until it was closed on December 7, 2017.&lt;br /&gt;
===Default Weapons===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Weapon&lt;br /&gt;
!Original Robot Master&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SparkChaserIcon.png]]&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|[[Terra]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LaserTridentIconColouredT.png]]&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WaterShieldIconColouredT.png]]&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|Pump Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TornadoBlowIconColouredT.png]]&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|Tornado Man&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThunderBeamIcon.png]]&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|[[Elec Man]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagneticShockwaveIcon.png]]&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|Onslaught&lt;br /&gt;
|''Marvel vs. Capcom''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IceWallIcon.png]]&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|Cold Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BreakDashIconColouredT.png]]&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|Pluto&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]] (Variant)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushBikeIcon.png]]&lt;br /&gt;
|[[Rush Bike]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagnetBeamIcon.png]]&lt;br /&gt;
|[[Magnet Beam]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Parallel Weapons===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Weapon&lt;br /&gt;
!Original Robot Master&lt;br /&gt;
!Replaces&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TreasureTrackerIcon.png]]&lt;br /&gt;
|Treasure Tracker&lt;br /&gt;
|[[Treasure Man]]&lt;br /&gt;
|Spark Chaser&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HeroGuitarIcon.png]]&lt;br /&gt;
|Hero Guitar&lt;br /&gt;
|[[Guitar Man]]&lt;br /&gt;
|Laser Trident&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlitzAegisIcon.png]]&lt;br /&gt;
|Glitz Aegis&lt;br /&gt;
|[[Glitz Woman]]&lt;br /&gt;
|Water Shield&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PropellerCrownIcon.png]]&lt;br /&gt;
|Propeller Crown&lt;br /&gt;
|[[Royal Man]]&lt;br /&gt;
|Tornado Blow&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThermalBlastIcon.png]]&lt;br /&gt;
|Thermal Blast&lt;br /&gt;
|[[Thermal Man]]&lt;br /&gt;
|Thunder Beam&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LastJudgementIcon.png]] &lt;br /&gt;
|Last Judgement&lt;br /&gt;
|[[Judgement Man]]&lt;br /&gt;
|Magnetic Shockwave&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MafiaGoonIcon.png]]&lt;br /&gt;
|Mafia Goon&lt;br /&gt;
|[[Mafia Man]]&lt;br /&gt;
|Ice Wall&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CastleRushIcon.png]]&lt;br /&gt;
|Castle Rush&lt;br /&gt;
|[[Rook Man]]&lt;br /&gt;
|Break Dash&lt;br /&gt;
|-&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DivineBeamIcon.png]]&lt;br /&gt;
|Divine Beam&lt;br /&gt;
|[[Aether Man]]&lt;br /&gt;
|Magnet Beam&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contest Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MixTapeIcon.png]]&lt;br /&gt;
|[[Mix Tape]]&lt;br /&gt;
|[[Cassette Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LanternFlareIcon.png]]&lt;br /&gt;
|[[Lantern Flare]]&lt;br /&gt;
|[[Lantern Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PrismaticLaserIcon.png]]&lt;br /&gt;
|[[Prismatic Laser]]&lt;br /&gt;
|[[Prism Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BeetTillerIcon.png]]&lt;br /&gt;
|[[Beet Tiller]]&lt;br /&gt;
|[[Beet Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RecCanIcon.png]]&lt;br /&gt;
|[[Rec Can]]&lt;br /&gt;
|[[Rec Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BansheeWailIcon.png]]&lt;br /&gt;
|[[Banshee Wail]]&lt;br /&gt;
|[[Banshee Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PropellerVortexIcon.png]]&lt;br /&gt;
|[[Propeller Vortex]]&lt;br /&gt;
|[[Propeller Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElectroCableIcon.png]]&lt;br /&gt;
|[[Electro Cable]]&lt;br /&gt;
|[[Cable Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrackShoesIcon.png]]&lt;br /&gt;
|[[Track Shoes]]&lt;br /&gt;
|[[Shoe Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoyalGuardIcon.png]]&lt;br /&gt;
|[[Royal Guard]]&lt;br /&gt;
|[[King Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BaitBobberIcon.png]]&lt;br /&gt;
|[[Bait Bobber]]&lt;br /&gt;
|[[Reel Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PowerLineIcon.png]]&lt;br /&gt;
|[[Power Line]]&lt;br /&gt;
|[[Static Man]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hub==&lt;br /&gt;
The hub of the third game is even larger than the second. Rather than a festival hosted outside Dr. Light's Lab, it takes place within a large sprawling area, with the &amp;quot;Hub&amp;quot; itself being &amp;quot;Victor Heights&amp;quot;, an inn where most of the story happens. Tiers can only be accessed by usage of the Brochure to travel to each Tier's Bus Stop. &lt;br /&gt;
This game's equivalent to &amp;quot;Chateau Chevaleresque&amp;quot; is the [[Magic Card Casino]] run by Magic Man, which not only hosts various NPCs to talk to, but offers a variety minigames for Bolts.&lt;br /&gt;
===Areas===&lt;br /&gt;
* [[Victor Heights]]&lt;br /&gt;
* [[Magic Card Casino]]&lt;br /&gt;
* [[The Arena|Limestone Pagoda]]&lt;br /&gt;
* [[Tier 1 (MaGMML3)|Tier 1 - Old Wily Fortress]]&lt;br /&gt;
* [[Tier 2 (MaGMML3)|Tier 2 - The Scrapyard]]&lt;br /&gt;
* [[Tier 3 (MaGMML3)|Tier 3 - The Sewers]]&lt;br /&gt;
* [[Tier 4 (MaGMML3)|Tier 4 - Sheriff's Jailhouse]]&lt;br /&gt;
* [[Tier 5 (MaGMML3)|Tier 5 - Gravity Gift Shop]]&lt;br /&gt;
* [[Tier 6 (MaGMML3)|Tier 6 - Cryo Laboratory]]&lt;br /&gt;
* [[Tier 7 (MaGMML3)|Tier 7 - Pine Forest]]&lt;br /&gt;
* [[Tier 8 (MaGMML3)|Tier 8 - Costume Party]]&lt;br /&gt;
* [[Tier 9 (MaGMML3)|Tier 9 - The Taste Collective]]&lt;br /&gt;
* [[Tier 10 (MaGMML3)|Tier 10 - The Rave]]&lt;br /&gt;
* [[Tier 11 (MaGMML3)|Tier 11 - Grand Library]]&lt;br /&gt;
* [[Tier 12 (MaGMML3)|Tier 12 - Power Factory]]&lt;br /&gt;
* [[Tier 13 (MaGMML3)|Tier 13 - Movie Theater]]&lt;br /&gt;
* [[Tier 14 (MaGMML3)|Tier 14 - World-Class Gym]]&lt;br /&gt;
* [[Tier 15 (MaGMML3)|Tier 15 - Festival Grounds]]&lt;br /&gt;
* [[Wily Stadium|Tier W - Wily Stadium]]&lt;br /&gt;
* [[Tier X (MaGMML3)|Tier X- The Grey Isles]]&lt;br /&gt;
* [[NEO Pit of Pits]]&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Devkit Enemies===&lt;br /&gt;
====New====&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Ace Manbow]]&lt;br /&gt;
* [[Adamski]]&lt;br /&gt;
* [[Alabell]]&lt;br /&gt;
* [[Arigock G]]&lt;br /&gt;
* [[Armaroid]]&lt;br /&gt;
* [[Baby Flies]]&lt;br /&gt;
* [[Ballonboo]]&lt;br /&gt;
* [[Bari III]]&lt;br /&gt;
* [[Big Stomper]]&lt;br /&gt;
* [[Bikky Bomb]]&lt;br /&gt;
* [[Biree Spark]]&lt;br /&gt;
* [[Birdy]]&lt;br /&gt;
* [[Bokazurah]]&lt;br /&gt;
* [[Boostun]]&lt;br /&gt;
* [[Bombomboy]]&lt;br /&gt;
* [[Bomb Potton]]&lt;br /&gt;
* [[Bubukan MK-II]]&lt;br /&gt;
* [[Bunby Catcher]]&lt;br /&gt;
* [[Byouz]]&lt;br /&gt;
* [[Camouflametall]]&lt;br /&gt;
* [[Cannon Roader]]&lt;br /&gt;
* [[Cargou Q]]&lt;br /&gt;
* [[Chainsoar]]&lt;br /&gt;
* [[Chuckmagnet]]&lt;br /&gt;
* [[Chunco]]&lt;br /&gt;
* [[Classical Cannon]]&lt;br /&gt;
* [[Cyorown]]&lt;br /&gt;
* [[Darspider]]&lt;br /&gt;
* [[Deispider]]&lt;br /&gt;
* [[Detarnayappa]]&lt;br /&gt;
* [[Diarn]]&lt;br /&gt;
* [[Docbaton]]&lt;br /&gt;
|&lt;br /&gt;
* [[Dockalocker]]&lt;br /&gt;
* [[Doncatch]]&lt;br /&gt;
* [[Elecit]]&lt;br /&gt;
* [[Fankurow]]&lt;br /&gt;
* [[Feeber]]&lt;br /&gt;
* [[Fire Totem]]&lt;br /&gt;
* [[Flower Presenter]]&lt;br /&gt;
* [[Fooley]]&lt;br /&gt;
* [[Fukuhorn]]&lt;br /&gt;
* [[Furaibon]]&lt;br /&gt;
* [[G.S.Q]]&lt;br /&gt;
* [[Gagabyoall]]&lt;br /&gt;
* [[Garinkou]]&lt;br /&gt;
* [[Giant Springer]]&lt;br /&gt;
* [[Glooper]]&lt;br /&gt;
* [[Gobots]]&lt;br /&gt;
* [[Gunner Joe]]&lt;br /&gt;
* [[Haiker N]]&lt;br /&gt;
* [[Hammerfall]]&lt;br /&gt;
* [[Handoo]]&lt;br /&gt;
* [[Hell Metall DX]]&lt;br /&gt;
* [[Hoohoo]]&lt;br /&gt;
* [[Hornet Racer]]&lt;br /&gt;
* [[Illusian]]&lt;br /&gt;
* [[Jump Roller]]&lt;br /&gt;
* [[Kakinbatank]]&lt;br /&gt;
* [[Kaminari Kogoro]]&lt;br /&gt;
* [[Kaona Geeno]]&lt;br /&gt;
* [[Kintot]]&lt;br /&gt;
* [[Ladder Press]]&lt;br /&gt;
* [[La Jaba]]&lt;br /&gt;
* [[L.E.C]]&lt;br /&gt;
|&lt;br /&gt;
* [[Little Pachipachi]]&lt;br /&gt;
* [[Machine Gun Joe]]&lt;br /&gt;
* [[Malmet]]&lt;br /&gt;
* [[Mecha Pitchan]]&lt;br /&gt;
* [[Merserker]]&lt;br /&gt;
* [[Metall|Metall β]]&lt;br /&gt;
* [[Metall Sniper]]&lt;br /&gt;
* [[Minoan]]&lt;br /&gt;
* [[Molmole]]&lt;br /&gt;
* [[Monkikki]]&lt;br /&gt;
* [[Morning Joe]]&lt;br /&gt;
* [[Neo Heli Metall]]&lt;br /&gt;
* [[New Classical Cannon]]&lt;br /&gt;
* [[Nibul]]&lt;br /&gt;
* [[Nombrellan]]&lt;br /&gt;
* [[Numetall]]&lt;br /&gt;
* [[Octone]]&lt;br /&gt;
* [[Okosutobon]]&lt;br /&gt;
* [[Oshitsu Osarettsu]]&lt;br /&gt;
* [[Ou-Ou]]&lt;br /&gt;
* [[Palm Hopper]]&lt;br /&gt;
* [[Parocket]]&lt;br /&gt;
* [[Pickelman Dada]]&lt;br /&gt;
* [[Pikashu]]&lt;br /&gt;
* [[Piledan]]&lt;br /&gt;
* [[Pointan]]&lt;br /&gt;
* [[Popo Heli]]&lt;br /&gt;
* [[Press'n]]&lt;br /&gt;
* [[Returning Machine Gun Joe]]&lt;br /&gt;
* [[R Suzy]]&lt;br /&gt;
* [[Sakrets]]&lt;br /&gt;
* [[Scissascissor]]&lt;br /&gt;
|&lt;br /&gt;
* [[Searchy]]&lt;br /&gt;
* [[Sepa Roader]]&lt;br /&gt;
* [[Shaboan]]&lt;br /&gt;
* [[Shadow Clone]]&lt;br /&gt;
* [[Shield Attacker RX]]&lt;br /&gt;
* [[Shield Attacker TRL]]&lt;br /&gt;
* [[Shield Guard]]&lt;br /&gt;
* [[Shotom]]&lt;br /&gt;
* [[Shrimparge 91]]&lt;br /&gt;
* [[Shuhorn]]&lt;br /&gt;
* [[Sibul]]&lt;br /&gt;
* [[Smaplar]]&lt;br /&gt;
* [[Snippscissor]]&lt;br /&gt;
* [[Sola 0]]&lt;br /&gt;
* [[Soshi Breaker]]&lt;br /&gt;
* [[Spin Cutter]]&lt;br /&gt;
* [[Sprinklan]]&lt;br /&gt;
* [[Stegorus]]&lt;br /&gt;
* [[Swallowegg]]&lt;br /&gt;
* [[Swim Ball]]&lt;br /&gt;
* [[Tamp]]&lt;br /&gt;
* [[Telly X]]&lt;br /&gt;
* [[Tel Tel]]&lt;br /&gt;
* [[Tomsmort]]&lt;br /&gt;
* [[Tropish]]&lt;br /&gt;
* [[Tsurare Stamp]]&lt;br /&gt;
* [[Turbo Roader]]&lt;br /&gt;
* [[Twin Shooter S]]&lt;br /&gt;
* [[Wall Blaster]]&lt;br /&gt;
* [[Waltriot]]&lt;br /&gt;
* [[Wandering Head]]&lt;br /&gt;
* [[Yonbain]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Returning====&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Apache Joe]]&lt;br /&gt;
* [[Atomic Chicken]]&lt;br /&gt;
* [[Au-Au]]&lt;br /&gt;
* [[Baby Metall]]&lt;br /&gt;
* [[Batabattan]]&lt;br /&gt;
* [[Batton]]&lt;br /&gt;
* [[Battonton]]&lt;br /&gt;
* [[B Bitter]]&lt;br /&gt;
* [[Beak]]&lt;br /&gt;
* [[Ben K]]&lt;br /&gt;
* [[Big Eye]]&lt;br /&gt;
* [[Big Fish]]&lt;br /&gt;
* [[Big Telly]]&lt;br /&gt;
* [[Bikky]]&lt;br /&gt;
* [[Biree]]&lt;br /&gt;
* [[Biribaree]]&lt;br /&gt;
* [[Blader]]&lt;br /&gt;
* [[Blocky]]&lt;br /&gt;
* [[Bolton and Nutton]]&lt;br /&gt;
* [[Bomb Flier]]&lt;br /&gt;
* [[Bombier]]&lt;br /&gt;
* [[Bomb Thrown]]&lt;br /&gt;
* [[Bomber Pepe]]&lt;br /&gt;
* [[Bombomb]]&lt;br /&gt;
* [[Bounder]]&lt;br /&gt;
* [[Brain Break]]&lt;br /&gt;
* [[Brown]]&lt;br /&gt;
* [[Bubukan]]&lt;br /&gt;
* [[Butterdroid]]&lt;br /&gt;
* [[Camon]]&lt;br /&gt;
* [[Cannon Joe]]&lt;br /&gt;
* [[Cannopeller]]&lt;br /&gt;
* [[Caricarry]]&lt;br /&gt;
* [[Choker Oh]]&lt;br /&gt;
* [[Claw]]&lt;br /&gt;
* [[Cocco]]&lt;br /&gt;
* [[Colton]]&lt;br /&gt;
* [[Corocoro]]&lt;br /&gt;
* [[Crabbot]]&lt;br /&gt;
* [[Crazy Cannon]]&lt;br /&gt;
* [[Crazy Razy]]&lt;br /&gt;
* [[Croaker]]&lt;br /&gt;
* [[Crystal Joe]]&lt;br /&gt;
* [[Curlinger]]&lt;br /&gt;
* [[Cutting Wheel]]&lt;br /&gt;
* [[Cyber Gabyoall]]&lt;br /&gt;
* [[Dachone]]&lt;br /&gt;
* [[Dachone Ltd. Ed.]]&lt;br /&gt;
* [[Dada]]&lt;br /&gt;
* [[Docron]]&lt;br /&gt;
* [[Dompan]]&lt;br /&gt;
* [[Drillun]]&lt;br /&gt;
* [[Elec'n]]&lt;br /&gt;
* [[Electric Gabyoall]]&lt;br /&gt;
|&lt;br /&gt;
* [[Fan Fiend]]&lt;br /&gt;
* [[Fatool]]&lt;br /&gt;
* [[Fire Boy]]&lt;br /&gt;
* [[Fire Telly]]&lt;br /&gt;
* [[Flea]]&lt;br /&gt;
* [[Flying Shell]]&lt;br /&gt;
* [[Foojeen]]&lt;br /&gt;
* [[Gabgyo]]&lt;br /&gt;
* [[Gachappon]]&lt;br /&gt;
* [[Garyoby]]&lt;br /&gt;
* [[Giree]]&lt;br /&gt;
* [[Graviton]]&lt;br /&gt;
* [[Gremlin]]&lt;br /&gt;
* [[Gyoraibo]]&lt;br /&gt;
* [[Gyotot]]&lt;br /&gt;
* [[Haehaey]]&lt;br /&gt;
* [[Hammer Joe]]&lt;br /&gt;
* [[Hari Harry]]&lt;br /&gt;
* [[Have &amp;quot;Su&amp;quot; Bee]]&lt;br /&gt;
* [[Heli Buton]]&lt;br /&gt;
* [[Helipon]]&lt;br /&gt;
* [[Hirarian 427]]&lt;br /&gt;
* [[Hologran]]&lt;br /&gt;
* [[Hopps]]&lt;br /&gt;
* [[Hotchkiss'n]]&lt;br /&gt;
* [[Hothead]]&lt;br /&gt;
* [[Imorm]]&lt;br /&gt;
* [[Irucan]]&lt;br /&gt;
* [[Jamacy]]&lt;br /&gt;
* [[Jet Bomb]]&lt;br /&gt;
* [[Jet Buton]]&lt;br /&gt;
* [[Jumbig]]&lt;br /&gt;
* [[Junk Golem]]&lt;br /&gt;
* [[Katonbyon]]&lt;br /&gt;
* [[Kemumakin]]&lt;br /&gt;
* [[Killer Bullet]]&lt;br /&gt;
* [[Komasaburo]]&lt;br /&gt;
* [[Kouker Q]]&lt;br /&gt;
* [[Lightning Lord]]&lt;br /&gt;
* [[Lyric]]&lt;br /&gt;
* [[M-422A]]&lt;br /&gt;
* [[M-445]]&lt;br /&gt;
* [[Mag Fly]]&lt;br /&gt;
* [[Mantan]]&lt;br /&gt;
* [[Mechakkero]]&lt;br /&gt;
* [[Metall]]&lt;br /&gt;
* [[Metall Cannon]]&lt;br /&gt;
* [[Metall Dance]]&lt;br /&gt;
* [[Metall EX]]&lt;br /&gt;
* [[Metall K1000]]&lt;br /&gt;
* [[Metall Mommy]]&lt;br /&gt;
* [[Metall Run and Gun]]&lt;br /&gt;
|&lt;br /&gt;
* [[Metall Swim]]&lt;br /&gt;
* [[Mizzile]]&lt;br /&gt;
* [[Mole]]&lt;br /&gt;
* [[Molier]]&lt;br /&gt;
* [[Mono Roader]]&lt;br /&gt;
* [[Monking]]&lt;br /&gt;
* [[Mousubeil]]&lt;br /&gt;
* [[Neo Metall]]&lt;br /&gt;
* [[New Shield Attacker]]&lt;br /&gt;
* [[New Shotman]]&lt;br /&gt;
* [[Nitron]]&lt;br /&gt;
* [[Nobita]]&lt;br /&gt;
* [[Octoboss]]&lt;br /&gt;
* [[Octoper OA]]&lt;br /&gt;
* [[Octopus Battery]]&lt;br /&gt;
* [[Pakatto 24]]&lt;br /&gt;
* [[Pandeeta]]&lt;br /&gt;
* [[Parasyu]]&lt;br /&gt;
* [[Peat]]&lt;br /&gt;
* [[Pelicanu]]&lt;br /&gt;
* [[Peng]]&lt;br /&gt;
* [[Penpen]]&lt;br /&gt;
* [[Penpen EV]]&lt;br /&gt;
* [[Peterchy]]&lt;br /&gt;
* [[Petit Devil]]&lt;br /&gt;
* [[Petit Snakey]]&lt;br /&gt;
* [[Pickelman Bull]]&lt;br /&gt;
* [[Picket Man]]&lt;br /&gt;
* [[Pierobot]]&lt;br /&gt;
* [[Pierrobug]]&lt;br /&gt;
* [[Pipi]]&lt;br /&gt;
* [[Piriparee]]&lt;br /&gt;
* [[Pole]]&lt;br /&gt;
* [[Pooker]]&lt;br /&gt;
* [[Potton]]&lt;br /&gt;
* [[Power Muscler]]&lt;br /&gt;
* [[Power Slam]]&lt;br /&gt;
* [[Propeller Eye]]&lt;br /&gt;
* [[Prop-Top]]&lt;br /&gt;
* [[Pukapelly]]&lt;br /&gt;
* [[Pukapucker]]&lt;br /&gt;
* [[Puyoyon]]&lt;br /&gt;
* [[Rabbiton]]&lt;br /&gt;
* [[Rackaser]]&lt;br /&gt;
* [[Ratton]]&lt;br /&gt;
* [[Rembakun]]&lt;br /&gt;
* [[Returning Monking]]&lt;br /&gt;
* [[Returning Sniper Joe]]&lt;br /&gt;
* [[Rider Joe]]&lt;br /&gt;
* [[Ring Ring]]&lt;br /&gt;
* [[Robo-Rabbit]]&lt;br /&gt;
* [[Rock Thrown]]&lt;br /&gt;
|&lt;br /&gt;
* [[Rounder]]&lt;br /&gt;
* [[Sasoreenu]]&lt;br /&gt;
* [[Scworm]]&lt;br /&gt;
* [[Screw Bomber]]&lt;br /&gt;
* [[Sea Mine]]&lt;br /&gt;
* [[Shield Attacker]]&lt;br /&gt;
* [[Shield Attacker GTR]]&lt;br /&gt;
* [[Shigaraky]]&lt;br /&gt;
* [[Shrink]]&lt;br /&gt;
* [[Skeleton Joe]]&lt;br /&gt;
* [[Skullmet]]&lt;br /&gt;
* [[Skull Walker]]&lt;br /&gt;
* [[Sniper Armor]]&lt;br /&gt;
* [[Sniper Joe]]&lt;br /&gt;
* [[Sonic Bill]]&lt;br /&gt;
* [[Space Metall]]&lt;br /&gt;
* [[Spine]]&lt;br /&gt;
* [[Spring Face Bomb]]&lt;br /&gt;
* [[Spring Head]]&lt;br /&gt;
* [[SRU-21/P]]&lt;br /&gt;
* [[Subeil]]&lt;br /&gt;
* [[Submarine Flier]]&lt;br /&gt;
* [[Sumatran]]&lt;br /&gt;
* [[Suzy G]]&lt;br /&gt;
* [[Super Ball Machine Jr.]]&lt;br /&gt;
* [[SW-525]]&lt;br /&gt;
* [[Swallown]]&lt;br /&gt;
* [[Taban]]&lt;br /&gt;
* [[Tadahou]]&lt;br /&gt;
* [[Tackle Fire]]&lt;br /&gt;
* [[Taketento]]&lt;br /&gt;
* [[Tatebo]]&lt;br /&gt;
* [[Tatepakkan]]&lt;br /&gt;
* [[Teck]]&lt;br /&gt;
* [[Telly]]&lt;br /&gt;
* [[Togehero]]&lt;br /&gt;
* [[Tondeall]]&lt;br /&gt;
* [[Tom Boy]]&lt;br /&gt;
* [[Toss Machine]]&lt;br /&gt;
* [[Totem Polen]]&lt;br /&gt;
* [[Tsuranattori]]&lt;br /&gt;
* [[Twin Cannon]]&lt;br /&gt;
* [[Twin Roader]]&lt;br /&gt;
* [[Up'n'Down]]&lt;br /&gt;
* [[V]]&lt;br /&gt;
* [[Walking Bomb]]&lt;br /&gt;
* [[Wall Blaster II]]&lt;br /&gt;
* [[Wander Bell]]&lt;br /&gt;
* [[Watcher]]&lt;br /&gt;
* [[Yaffu]]&lt;br /&gt;
* [[Yambow]]&lt;br /&gt;
* [[Yudon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minibosses==&lt;br /&gt;
===Devkit Minibosses===&lt;br /&gt;
====New====&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GiantMetallCannon.png|center]]&lt;br /&gt;
|[[Giant Metall Cannon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gundrill.png|center]]&lt;br /&gt;
|[[Gundrill]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hyoey.png|center]]&lt;br /&gt;
|[[Hyoey]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tyhorn.png|center]]&lt;br /&gt;
|[[Tyhorn]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TKhamen.png|center]]&lt;br /&gt;
|[[T. Khamen]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MadGrinder.png|center]]&lt;br /&gt;
|[[Mad Grinder]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShirokumachineGTV.png|center]]&lt;br /&gt;
|[[Shirokumachine GTV]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TruckJoe.png|center]]&lt;br /&gt;
|[[Truck Joe]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MelodyResponseCannon.png|center]]&lt;br /&gt;
|[[Melody Response Cannon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BeeBlader.png|center]]&lt;br /&gt;
|[[Bee Blader]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Combiloid.png|center]]&lt;br /&gt;
|[[Combiloid]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DocKumo.png|center]]&lt;br /&gt;
|[[Doc Kumo]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KnuckleDuster.png|center]]&lt;br /&gt;
|[[Knuckle Duster]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OctoGenerator.png|center]]&lt;br /&gt;
|[[Octo Generator]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stompy.png|center]]&lt;br /&gt;
|[[Stompy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TwinShooterG.png|center]]&lt;br /&gt;
|[[Twin Shooter G]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyDragon.png|center]]&lt;br /&gt;
|[[Changkey Dragon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hanabiran.png|center]]&lt;br /&gt;
|[[Hanabiran]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Paozo.png|center]]&lt;br /&gt;
|[[Paozo]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoneHead.png|center]]&lt;br /&gt;
|[[Stone Head]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Octobulb.png|center]]&lt;br /&gt;
|[[Octobulb]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuzakAndFenix.png|center]]&lt;br /&gt;
|[[Suzak &amp;amp; Fenix]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheKeeper.png|center]]&lt;br /&gt;
|[[The Keeper]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tricastle.png|center]]&lt;br /&gt;
|[[Tricastle]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|}&lt;br /&gt;
====Returning====&lt;br /&gt;
* [[Big Snakey]]&lt;br /&gt;
* [[Escaroo]]&lt;br /&gt;
* [[Gamarn and Gamadayu]]&lt;br /&gt;
* [[Giant Metall]]&lt;br /&gt;
* [[Gorilla Tank]]&lt;br /&gt;
* [[Hot Dog]]&lt;br /&gt;
* [[Kabatoncue]]&lt;br /&gt;
* [[Lantern Fish]]&lt;br /&gt;
* [[Metall Potton]]&lt;br /&gt;
* [[Moby]]&lt;br /&gt;
* [[Octoboss]]&lt;br /&gt;
* [[Octoper OA]]&lt;br /&gt;
* [[Penpen Maker]]&lt;br /&gt;
* [[Squidon]]&lt;br /&gt;
* [[Tama]]&lt;br /&gt;
* [[Whopper]]&lt;br /&gt;
&lt;br /&gt;
===Entry Minibosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chonkbatank.png|center]]&lt;br /&gt;
|[[Kakinbatank|Chonkbatank]]&lt;br /&gt;
|[[Temple of Light and Dark]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Thunder Beam]]&amp;lt;br&amp;gt;[[Break Dash]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TSmasher.png|center]]&lt;br /&gt;
|[[Stompy|T. Smasher]]&lt;br /&gt;
|[[Toxic Trouble]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lyric.png|center]]&lt;br /&gt;
|[[Lyric|THE ULTIMATE LYRIC]]&lt;br /&gt;
|[[Teetering Over the Edge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SchrodingersCatWeakPoint.png|center]]&amp;lt;br&amp;gt;[[File:SchrodingersCat.png|center]]&lt;br /&gt;
|[[Tama|Schrodinger's Cat]]&lt;br /&gt;
|[[Arcane Man -Chaos Tower- (CERN HQ Remains)]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HadouronCore.png|center]]&lt;br /&gt;
|[[Hadouron Core]]&lt;br /&gt;
|[[Arcane Man -Chaos Tower- (CERN HQ Remains)]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Megakkero.png|center]]&lt;br /&gt;
|[[Mechakkero|Megakkero]]&lt;br /&gt;
|[[Top Man 2: Spin or Go Home]]&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmicks==&lt;br /&gt;
===Devkit Gimmicks===&lt;br /&gt;
Every single devkit gimmick from ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]'' returns.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickLightingIcon.png|center]] [[File:QuickLightingNormalIcon.png|center]]&lt;br /&gt;
|[[Quick Lighting]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireSpike.png|center]]&lt;br /&gt;
|[[Fire Spike]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icicle.png|center]]&lt;br /&gt;
|[[Icicle]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperCutterRevenge.png|center]]&lt;br /&gt;
|[[Super Cutter Revenge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KamegoroTornadoSpawner.png|center]]&lt;br /&gt;
|[[Kamegoro Tornado Spawner]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrainShakeIcon.png|center]]&lt;br /&gt;
|[[Train Shake]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AnglePlatform.png|center]]&lt;br /&gt;
|[[Angle Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FluorescentBulb.png|center]]&lt;br /&gt;
|[[Fluorescent Bulb]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FusePlatform.png|center]]&lt;br /&gt;
|[[Fuse Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsHover.png|center]]&lt;br /&gt;
|[[Guts Hover]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HunterPlatform.png|center]]&lt;br /&gt;
|[[Hunter Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MoveHover.png|center]]&lt;br /&gt;
|[[Move Hover]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Napalm.png|center]]&lt;br /&gt;
|[[Napalm]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BubbleFloor.png|center]]&lt;br /&gt;
|[[Bubble Floor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GirderSmall.png|center]] [[File:GirderMedium.png|center]] [[File:GirderLarge.png|center]]&lt;br /&gt;
|[[Girder]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kamapot.png|center]]&lt;br /&gt;
|[[Kamapot]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MercuryBlock.png|center]]&lt;br /&gt;
|[[Mercury Block]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Landmine.png|center]]&lt;br /&gt;
|[[Landmine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoomLowGravityIcon.png|center]]&lt;br /&gt;
|[[Room Low Gravity]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TyhornPlatform.png|center]]&lt;br /&gt;
|[[Tyhorn Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:UranusPlatform.png|center]] [[File:UranusPlatformWilyStar.png|center]]&lt;br /&gt;
|[[Uranus Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VenusWaterfall.png|center]]&lt;br /&gt;
|[[Venus Waterfall]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ControllableLift.png|center]]&lt;br /&gt;
|[[Controllable Lift]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkMachine.png|center]]&lt;br /&gt;
|[[Junk Machine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkMagnet.png|center]]&lt;br /&gt;
|[[Junk Magnet]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkPlatform.png|center]]&lt;br /&gt;
|[[Junk Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RevealingTilesIcon.png|center]]&lt;br /&gt;
|[[Revealing Tiles]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroSwitch.png|center]]&lt;br /&gt;
|[[Astro Switch]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroDoor.png|center]]&lt;br /&gt;
|[[Astro Door]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkullElevator.png|center]]&lt;br /&gt;
|[[Skull Elevator]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkullSwitch.png|center]]&lt;br /&gt;
|[[Skull Switch]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TenguWindIcon.png|center]]&lt;br /&gt;
|[[Tengu Wind]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroWallIcon.png|center]]&lt;br /&gt;
|[[Astro Wall]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CFTFConveyor.png|center]]&lt;br /&gt;
|[[Conveyor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DanganPlatform.png|center]]&lt;br /&gt;
|[[Dangan Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KonroPlatform.png|center]]&lt;br /&gt;
|[[Konro Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OilSlick.png|center]]&lt;br /&gt;
|[[Oil Slick]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SwitchBall.png|center]]&lt;br /&gt;
|[[Switch Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SwitchBlock.png|center]]&lt;br /&gt;
|[[Switch Block]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CopterPlatform.png|center]]&lt;br /&gt;
|[[Copter Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityLiftIcon.png|center]]&lt;br /&gt;
|[[Gravity Lift]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HanabiranClockArm.png|center]]&lt;br /&gt;
|[[Hanabiran Clock Arm]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HornetRoll.png|center]]&lt;br /&gt;
|[[Hornet Roll]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JewelPlatform.png|center]]&lt;br /&gt;
|[[Jewel Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagmaBeam.png|center]]&lt;br /&gt;
|[[Magma Beam]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily4Laser.png|center]]&lt;br /&gt;
|[[Wily 4 Laser]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BladeManSeesaw.png|center]]&lt;br /&gt;
|[[Blade Man Seesaw]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CommandoMine.png|center]]&lt;br /&gt;
|[[Commando Mine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NitroTruck.png|center]]&amp;lt;br&amp;gt;[[File:NitroTruckLarge.png|center]]&lt;br /&gt;
|[[Nitro Truck]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NitroTruckSignal.png|center]]&lt;br /&gt;
|[[Nitro Truck Signal]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SheepConveyor.png|center]]&lt;br /&gt;
|[[Sheep Conveyor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SheepPlatform.png|center]]&lt;br /&gt;
|[[Sheep Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StrikeManSoccerBall.png|center]]&lt;br /&gt;
|[[Strike Man Soccer Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TackleFireDispenser.png|center]]&lt;br /&gt;
|[[Tackle Fire Dispenser]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
&lt;br /&gt;
===Devkit Bosses===&lt;br /&gt;
Every single devkit boss from ''[[Make a Good Mega Man Level 2]]'' returns, as well as [[Quick Man]] from ''[[Make a Good 24 Hour Mega Man Level]]''.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM1_CutMan.png|center]]&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|[[Cutman's New Warehouse]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsMan.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|[[Rec Man]]&amp;lt;br&amp;gt;[[NEO Pit of Pits]] (Guts Man on Ice)&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Mix Tape]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 IceMan.png|center]]&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|[[Walk-in Freezer]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Electro Cable]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BombMan.png|center]]&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|[[Rec Man]]&amp;lt;br&amp;gt;[[Explosives Factory]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireMan.png|center]]&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|[[NEO Pit of Pits]] (A Level my Sister Cleared)&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Banshee Wail]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirMan.png|center]]&lt;br /&gt;
|[[Air Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BubbleMan.png|center]]&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 FlashMan.png|center]]&lt;br /&gt;
|[[Flash Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HeatMan.png|center]]&lt;br /&gt;
|[[Heat Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 WoodMan.png|center]]&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 PicopicoKun.png|center]]&lt;br /&gt;
|[[Picopico-kun]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GutsDozer.png|center]]&lt;br /&gt;
|[[Guts Dozer]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BooBeam.png|center]]&lt;br /&gt;
|[[Boobeam Trap]]&lt;br /&gt;
|TBA&lt;br /&gt;
|User Determined&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Enker.png|center]]&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|[[A piece of cake, but with aesthetics]]&amp;lt;br&amp;gt;[[Temple of Light and Dark]]&amp;lt;br&amp;gt;[[Hunter Tower]]&amp;lt;br&amp;gt;[[Escape From the Wily City]]&amp;lt;br&amp;gt;[[Rec Man]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HardMan.png|center]]&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Spark.png|center]]&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 KamegoroMaker.png|center]]&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Tornado Blow]]&amp;lt;br&amp;gt;[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DynaMan.png|center]]&lt;br /&gt;
|[[Dyna Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SonicMan.png|center]]&lt;br /&gt;
|[[Sonic Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DustMan.png|center]]&lt;br /&gt;
|[[Dust Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 MetallDaddy.png|center]]&lt;br /&gt;
|[[Metall Daddy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GiantSuzy.png|center]]&lt;br /&gt;
|[[Giant Suzy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man III]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Punk.png|center]]&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man III]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IronBall.png|center]]&lt;br /&gt;
|[[Iron Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man: The Wily Wars]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GyroMan.png|center]]&lt;br /&gt;
|[[Gyro Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 StoneMan.png|center]]&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DarkMan4.png|center]]&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Ballade.png|center]]&lt;br /&gt;
|[[Ballade]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HunterA.png|center]]&lt;br /&gt;
|[[Hunter Type A]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HunterB.png|center]]&lt;br /&gt;
|[[Hunter Type B]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Blizzard.png|center]]&lt;br /&gt;
|[[Blizzard Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 YamatoMan.png|center]]&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Rounder2.png|center]]&lt;br /&gt;
|[[Rounder II]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 PowerPiston.png|center]]&lt;br /&gt;
|[[Power Piston]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Mercury.png|center]]&lt;br /&gt;
|[[Mercury]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Saturn.png|center]]&lt;br /&gt;
|[[Saturn]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Uranus.png|center]]&lt;br /&gt;
|[[Uranus]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GreyDevil.png|center]]&lt;br /&gt;
|[[Grey Devil]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Dangan.png|center]]&lt;br /&gt;
|[[Dangan Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Ice Wall]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Oil.png|center]]&lt;br /&gt;
|[[Oil Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SplashWoman.png|center]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|[[The Haymay Trials]]&amp;lt;br&amp;gt;[[Call Me Ishmael]]&amp;lt;br&amp;gt;[[Gravaqua2o]]&amp;lt;br&amp;gt;[[Hazard Hydro]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HornetMan.png|center]]&lt;br /&gt;
|[[Hornet Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SharkPreview.png|center]]&lt;br /&gt;
|[[Mega Mech Shark]]&lt;br /&gt;
|[[Damp Ruins]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Tornado Blow]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HoneyWoman.png|center]]&lt;br /&gt;
|[[Honey Woman]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 9]]'' ''(Unused Boss)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 CommandoMan.png|center]]&lt;br /&gt;
|[[Commando Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SolarMan.png|center]]&lt;br /&gt;
|[[Solar Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
The growth of the contest for the third go-around brought a '''significantly''' larger cast of Robot Masters. Only Robot Masters with actual boss fights are listed here, so Robot Masters such as [[Fruit Forest|Citrus Man]] are not listed.&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA; text-align:center;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:OldMan.png]]&amp;lt;br&amp;gt;[[Combust Man|Old Man]]&lt;br /&gt;
|[[File:DischargeMan.png]]&amp;lt;br&amp;gt;[[Discharge Man]]&lt;br /&gt;
|[[File:DecoyMan.png]]&amp;lt;br&amp;gt;[[Decoy Man]]&lt;br /&gt;
|[[File:ArcaneMan.png]]&amp;lt;br&amp;gt;[[Arcane Man]]&lt;br /&gt;
|[[File:AetherMan.png]]&amp;lt;br&amp;gt;[[Aether Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:StallWoman.png]]&amp;lt;br&amp;gt;[[Stall Woman]]&lt;br /&gt;
|[[File:ShapeWoman.png]]&amp;lt;br&amp;gt;[[Shape Woman]]&lt;br /&gt;
|[[File:IdentityMan.png]]&amp;lt;br&amp;gt;[[Identity Man]]&lt;br /&gt;
|[[File:AssaultMan.png]]&amp;lt;br&amp;gt;[[Assault Man]]&lt;br /&gt;
|[[File:RoyalMan.png]]&amp;lt;br&amp;gt;[[Royal Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:SkullSans.png]]&amp;lt;br&amp;gt;[[Skull Sans]]&lt;br /&gt;
|[[File:SolaireMan.png]]&amp;lt;br&amp;gt;[[Solaire Man]]&lt;br /&gt;
|[[File:PoudrinMan.png]]&amp;lt;br&amp;gt;[[Poudrin Man]]&lt;br /&gt;
|[[File:LunarWoman.png]]&amp;lt;br&amp;gt;[[Lunar Woman]]&lt;br /&gt;
|[[File:CelestialWoman.png]]&amp;lt;br&amp;gt;[[Celestial Woman]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:MirrorWoman.png]]&amp;lt;br&amp;gt;[[Mirror Woman]]&lt;br /&gt;
|[[File:FooMan.png]]&amp;lt;br&amp;gt;[[Foo Man]]&lt;br /&gt;
|[[File:GlitchWoman.png]]&amp;lt;br&amp;gt;[[Glitch Woman]]&lt;br /&gt;
|[[File:ThermalMan.png]]&amp;lt;br&amp;gt;[[Thermal Man]]&lt;br /&gt;
|[[File:GirderMan.png]]&amp;lt;br&amp;gt;[[Girder Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:MoogerMan.png|center]][[Mooger Man]]&lt;br /&gt;
|[[File:TokenWoman.png]]&amp;lt;br&amp;gt;[[Token Woman]]&lt;br /&gt;
|[[File:RockMan.png]]&amp;lt;br&amp;gt;[[Rock Man]]&lt;br /&gt;
|[[File:RecMan.png]]&amp;lt;br&amp;gt;[[Rec Man]]&lt;br /&gt;
|[[File:AlrauneWoman.png]]&amp;lt;br&amp;gt;[[Alraune Woman]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:HexMan.png]]&amp;lt;br&amp;gt;[[Hex Man]]&lt;br /&gt;
|[[File:SludgeMan.png]]&amp;lt;br&amp;gt;[[Sludge Man]]&lt;br /&gt;
|[[File:GeekMan.png]]&amp;lt;br&amp;gt;[[Geek Man]]&lt;br /&gt;
|[[File:GuitarMan.png]]&amp;lt;br&amp;gt;[[Guitar Man]]&lt;br /&gt;
|[[File:TreasureMan.png]]&amp;lt;br&amp;gt;[[Treasure Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:MetallMan.png]]&amp;lt;br&amp;gt;[[Metall Man]]&lt;br /&gt;
|[[File:WoodManNice.png]]&amp;lt;br&amp;gt;[[Wood Man Nice]]&lt;br /&gt;
|[[File:LanternMan.png]]&amp;lt;br&amp;gt;[[Lantern Man]]&lt;br /&gt;
|[[File:SniperMan.png]]&amp;lt;br&amp;gt;[[Sniper Man]]&lt;br /&gt;
|[[File:GlitzWoman.png]]&amp;lt;br&amp;gt;[[Glitz Woman]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:BoostMan.png]]&amp;lt;br&amp;gt;[[Boost Man]]&lt;br /&gt;
|[[File:PrismWoman.png]]&amp;lt;br&amp;gt;[[Prism Woman]]&lt;br /&gt;
|[[File:MaGMML3 CableWoman.png]]&amp;lt;br&amp;gt;[[Cable Woman]]&lt;br /&gt;
|[[File:BansheeWoman.png]]&amp;lt;br&amp;gt;[[Banshee Woman]]&lt;br /&gt;
|[[File:PropellerWoman.png]]&amp;lt;br&amp;gt;[[Propeller Woman]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:PipeMan.png]]&amp;lt;br&amp;gt;[[Pipe Man]]&lt;br /&gt;
|[[File:RookMan.png]]&amp;lt;br&amp;gt;[[Rook Man]]&lt;br /&gt;
|[[File:MafiaMan.png]]&amp;lt;br&amp;gt;[[Mafia Man]]&lt;br /&gt;
|[[File:ShoeMan.png]]&amp;lt;br&amp;gt;[[Shoe Man]]&lt;br /&gt;
|[[File:BeetManSprite.png]]&amp;lt;br&amp;gt;[[Beet Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:CassetteMan.png]]&amp;lt;br&amp;gt;[[Cassette Man]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modified Devkit Robot Masters===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA; text-align:center;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:RockmanNoConstancyQuickMan.png]]&amp;lt;br&amp;gt;[[Quick Man|Rockman No Constancy Quickman]]&lt;br /&gt;
|[[File:BeeManSprite.png]]&amp;lt;br&amp;gt;[[Hornet Man|Bee Man]]&lt;br /&gt;
|[[File:PerfectSolarMan.png]]&amp;lt;br&amp;gt;[[Solar Man|Perfect Solar Man]]&lt;br /&gt;
|[[File:DarkerMan.png]]&amp;lt;br&amp;gt;[[Dark Man 4|Darker Man]]&lt;br /&gt;
|[[File:DarkEnker.png]]&amp;lt;br&amp;gt;[[Enker|Dark Enker]]&lt;br /&gt;
|[[File:MinerMan.png]]&amp;lt;br&amp;gt;[[Bomb Man|Miner Man]]&lt;br /&gt;
|[[File:SplashWoman.png]]&amp;lt;br&amp;gt;[[Splash Woman|Splash Woman Overdrive]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:MetalSprite.png]]&amp;lt;br&amp;gt;[[Metal Man|Metal Man Overdrive]]&lt;br /&gt;
|[[File:VeteranZ.png]]&amp;lt;br&amp;gt;[[Flash Man|Veteran Z]]&lt;br /&gt;
|[[File:AirDabMan.png]]&amp;lt;br&amp;gt;[[Air Man|Air Dab Man]]&lt;br /&gt;
|[[File:GildedMan.png]]&amp;lt;br&amp;gt;[[Yamato Man|Gilded Man]]&lt;br /&gt;
|[[File:GlassManC.png]]&amp;lt;br&amp;gt;[[Crash Man|Glass Man C]]&lt;br /&gt;
|[[File:ScorchManV1.png]]&amp;lt;br&amp;gt;[[Dangan Man|Scorch Man V1]]&lt;br /&gt;
|[[File:RadiumMan.png]]&amp;lt;br&amp;gt;[[Pharaoh Man|Radium Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:TopManGreen.png]]&amp;lt;br&amp;gt;[[Top Man|Top Man Green]]&lt;br /&gt;
|[[File:BakeryManTheta.png]]&amp;lt;br&amp;gt;[[Pharaoh Man|Bakery Man Theta]]&lt;br /&gt;
|[[File:BakeryManDelta.png]]&amp;lt;br&amp;gt;[[Saturn|Bakery Man Delta]]&lt;br /&gt;
|[[File:BakeryManOmega.png]]&amp;lt;br&amp;gt;[[Punk|Bakery Man Omega]]&lt;br /&gt;
|[[File:BarrageMan.png]]&amp;lt;br&amp;gt;[[Metal Man|Barrage Man]]&lt;br /&gt;
|[[File:BlackoutMan.png]]&amp;lt;br&amp;gt;[[Dyna Man|Blackout Man]]&lt;br /&gt;
|[[File:BomberJoe.png]]&amp;lt;br&amp;gt;[[Crash Man|Bomber Joe]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:CaptainNGutsMan.png]]&amp;lt;br&amp;gt;[[Guts Man|Captain N Guts Man]]&lt;br /&gt;
|[[File:MetoolWoman.png]]&amp;lt;br&amp;gt;[[Stone Man|Metool Woman]]&lt;br /&gt;
|[[File:MicroQuickMan.png]]&amp;lt;br&amp;gt;[[Quick Man|Micro Quick Man]]&lt;br /&gt;
|[[File:TemporalMan.png]]&amp;lt;br&amp;gt;[[Flash Man|Temporal Man]]&lt;br /&gt;
|[[File:TempuraMan.png]]&amp;lt;br&amp;gt;[[Flash Man|Tempura Man]]&lt;br /&gt;
|[[File:FakeCycle.png]]&amp;lt;br&amp;gt;[[Quick Man|Fake Cycle]]&lt;br /&gt;
|[[File:DoltMan.png]]&amp;lt;br&amp;gt;[[Dust Man|Dolt Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:BlueCrashMan.png]]&amp;lt;br&amp;gt;[[Crash Man|Blue Crash Man, But With 29 Health]]&lt;br /&gt;
|[[File:QuickMontage.png]]&amp;lt;br&amp;gt;[[Quick Man|Quick Montage]]&lt;br /&gt;
|[[File:JudgementMan.png]]&amp;lt;br&amp;gt;[[Commando Man|Judgement Man]]&lt;br /&gt;
|[[File:PharaohManDark.png]]&amp;lt;br&amp;gt;[[Pharaoh Man|Pharaoh Man in the Dark]]&lt;br /&gt;
|[[File:PottedPlantMan.png]]&amp;lt;br&amp;gt;[[Plant Man|Potted Plant Man]]&lt;br /&gt;
|[[File:CrestMan.png]]&amp;lt;br&amp;gt;[[Bubble Man|Crest Man]]&lt;br /&gt;
|[[File:SparkManFlipBlue.png]][[File:SparkManFlipRed.png]]&amp;lt;br&amp;gt;[[Spark Man|Spark Man Flip]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:MaGMML3_BlueBomberMan.png]]&amp;lt;br&amp;gt;[[Blue Bomber Man]]&lt;br /&gt;
|[[File:GravityMan.png]]&amp;lt;br&amp;gt;[[Gravity Man|Gravity Man Supreme]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RedDevil.png|center]]&lt;br /&gt;
|[[Grey Devil|Red Devil]]&lt;br /&gt;
|[[Toxic Trouble]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuintsMetMachinePhase1.png|center]]&lt;br /&gt;
|[[Quint's Met Machine]]&lt;br /&gt;
|[[QuintsMetFactory]]&lt;br /&gt;
|[[Laser Trident]], [[Power Line]] (Phase 1)&amp;lt;br&amp;gt;[[Water Shield]], [[Royal Guard]] (Phase 2)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZTank.png|center]]&lt;br /&gt;
|[[Guts Dozer|Z-Tank]]&lt;br /&gt;
|[[The Return of Veteran Z]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:48HEmpressElysia.png|center]]&lt;br /&gt;
|[[Namonaki Robo]]&lt;br /&gt;
|[[Akudama Empire Mothership]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Banshee Wail]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GrandTellowSprite.png|center]]&lt;br /&gt;
|[[Grand Tellow]]&lt;br /&gt;
|[[Irrigation Irritation]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RegularJoe.png|center]]&lt;br /&gt;
|[[Regular Joe]]&lt;br /&gt;
|[[Tier 1 (MaGMML3)|Tier 1 - Old Wily Fortress]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Royal Guard]]&lt;br /&gt;
|Oh Joes! (A Proto Man Adventure)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RepairMan.png|center]]&lt;br /&gt;
|[[Repair Man]]&lt;br /&gt;
|[[Tier 2 (MaGMML3)|Tier 2 - Junkyard]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|Mega Man Rocks!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MuscleJuggler.png|center]]&lt;br /&gt;
|[[Muscle Juggler]]&lt;br /&gt;
|[[Tier 3 (MaGMML3)|Tier 3 - Sewers]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|Rocman X / Thunder Blast Man&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MadMan.png|center]]&lt;br /&gt;
|[[Mad Man]]&lt;br /&gt;
|[[Tier 4 (MaGMML3)|Tier 4 - Jailhouse]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|Mega Man 42&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PuzzleMan.png|center]]&lt;br /&gt;
|[[Puzzle Man]]&lt;br /&gt;
|[[Tier 5 (MaGMML3)|Tier 5 - Gift Shop]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|Mega Man: Indonesian Artifact&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IceBuster.png|center]]&lt;br /&gt;
|[[Ice Buster]]&lt;br /&gt;
|[[Tier 6 (MaGMML3)|Tier 6 - Cryo Lab]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|Quint's Revenge&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BokiLamira.png|center]]&lt;br /&gt;
|[[Boki Lamira]]&lt;br /&gt;
|[[Tier 7 (MaGMML3)|Tier 7 - Fine Pine]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Prismatic Laser]]&lt;br /&gt;
|Copy Kitty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MirageMan.png|center]]&lt;br /&gt;
|[[Mirage Man]]&lt;br /&gt;
|[[Tier 8 (MaGMML3)|Tier 8 - Costumes]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Banshee Wail]]&lt;br /&gt;
|Mega Man Sunrise&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PyreMan.png|center]]&amp;lt;br&amp;gt;[[File:PyreWoman.png|center]]&lt;br /&gt;
|[[Pyre Duo]]&lt;br /&gt;
|[[Tier 9 (MaGMML3)|Tier 9 - Food Court]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|Mega Man Revolution / Mega Man Revolution Remix&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SoundMan.png|center]]&lt;br /&gt;
|[[Sound Man]]&lt;br /&gt;
|[[Tier 10 (MaGMML3)|Tier 10 - The Rave]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Mix Tape]]&lt;br /&gt;
|Mega Man: Dr. Wily's Final Attack&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WizardMan.png|center]]&lt;br /&gt;
|[[Wizard Man]]&lt;br /&gt;
|[[Tier 11 (MaGMML3)|Tier 11 - Library]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Banshee Wail]]&lt;br /&gt;
|Mega Man SFR (Super Fighting Robot)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ControlMan.png|center]]&amp;lt;br&amp;gt;[[File:MaGMMLTron.png|center]]&lt;br /&gt;
|[[Control Man]] &amp;amp; [[MaGMML-Tron]]&lt;br /&gt;
|[[Tier 12 (MaGMML3)|Tier 12 - Power Plant]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Prismatic Laser]]&lt;br /&gt;
|Ring Man in the Castle &amp;amp; Make a Good Mega Man Level series&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DeathMan.png|center]]&lt;br /&gt;
|[[Death Man]]&lt;br /&gt;
|[[Tier 13 (MaGMML3)|Tier 13 - Theater]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Electric Cable]]&lt;br /&gt;
|Mega Man Rock Force&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PunchDonkey.png|center]]&lt;br /&gt;
|[[Punch Donkey]]&lt;br /&gt;
|[[Tier 14 (MaGMML3|Tier 14 - World Gym]]&lt;br /&gt;
|[[Ice Wall]], [[Track Shoes]] (Phase 1)&amp;lt;br&amp;gt;[[Ice Wall]], [[Prismatic Laser]] (Phase 2)&lt;br /&gt;
|Mega Man Dongs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stadium Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RegalMachine.png|center]]&lt;br /&gt;
|[[Regal Machine]]&lt;br /&gt;
|[[Chaos Assault]]&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FalconRock.png|center]]&lt;br /&gt;
|[[Falcon Rock]]&lt;br /&gt;
|[[Cross Armada]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NekoMan.png|center]]&lt;br /&gt;
|[[Neko Man]]&lt;br /&gt;
|[[Armory Catastrophe]]&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KoukerQuge.png|center]]&lt;br /&gt;
|[[Kouker Quge]]&lt;br /&gt;
|[[Be The Smaller Person]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MetildaMcBossface.png|center]]&lt;br /&gt;
|[[Metilda McBossface]]&lt;br /&gt;
|[[The Level with a Met Pun]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TengenTophammer.png|center]]&lt;br /&gt;
|[[Tengen Tophammer]]&lt;br /&gt;
|[[The Bronze Yard]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SWN001Bass.gif|center]][[file:KillerBass.png|center]]&lt;br /&gt;
|[[Bass]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Break Dash]], [[Banshee Wail]] (Phase 1)&amp;lt;br&amp;gt;[[Ice Wall]], [[Bait Bobber]] (Phase 2)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HunterWoman.png|center]]&lt;br /&gt;
|[[Hunter Woman]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Presto.png|center]]&lt;br /&gt;
|[[Presto]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CerberusMan.png|center]]&lt;br /&gt;
|[[Cerberus Man]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElementMan.png|center]]&lt;br /&gt;
|[[Element Man]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Laser Trident]], [[Track Shoes]] (Starting Mode)&amp;lt;br&amp;gt;[[Break Dash]], [[Track Shoes]] (Zephyr Mode)&amp;lt;br&amp;gt;[[Break Dash]], [[Lantern Flare]] (Wood Mode)&amp;lt;br&amp;gt;[[Water Shield]], [[Banshee Wail]] (Fire Mode)&amp;lt;br&amp;gt;[[Magnetic Shockwave]], [[Beet Tiller]] (Electric Mode)&amp;lt;br&amp;gt;[[Thunder Beam]], [[Power Line]] (Water Mode)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ForgeWoman.png|center]]&lt;br /&gt;
|[[Forge Woman]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Royal Guard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyMachineSPIRE.png|center]]&lt;br /&gt;
|[[Wily Machine SPIRE]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Laser Trident]], [[Track Shoes]] (Phase 1)&amp;lt;br&amp;gt;[[Magnetic Shockwave]], [[Power Line]] (Mini Wily Machines)&amp;lt;br&amp;gt;[[Water Shield]], [[Prismatic Laser]] (Phase 2)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyJetFront.png|center]]&lt;br /&gt;
|[[Wily Jet]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Mix Tape]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier X Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Stone Man|Lava Stone Man]]&lt;br /&gt;
|[[Ancient Wastelands Gate]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Prismatic Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KingLeonis.png|center]]&lt;br /&gt;
|[[King Leonis]]&lt;br /&gt;
|[[Ancient Wastelands Gate]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stronger.png|center]]&lt;br /&gt;
|[[Stronger]]&lt;br /&gt;
|[[Erm... Watt the Shock!]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Track Shoes]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GEORGE.png|center]]&lt;br /&gt;
|[[GEORGE]]&lt;br /&gt;
|[[Smashed Into Pieces]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Mix Tape]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SmallFrySwarm.png|center]]&lt;br /&gt;
|[[Small Fry Swarm]]&lt;br /&gt;
|[[Sparkling Shrimp Stew]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EyeOfBtdnhan.png|center]]&lt;br /&gt;
|[[Eye of Btd'nhan]]&lt;br /&gt;
|[[Olive Bomber]]&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diabolico.png|center]]&lt;br /&gt;
|[[Diabolico]]&lt;br /&gt;
|[[HI-R@SE B0TANIX]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Prismatic Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QueenOfHearts.png|center]]&lt;br /&gt;
|[[Queen of Hearts]]&lt;br /&gt;
|[[Mega Man In Wonderland]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NoteWoman.png|center]]&lt;br /&gt;
|[[Note Woman]]&lt;br /&gt;
|[[Note Woman (stage)|Note Woman]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Banshee Wail]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MistMan.png|center]]&lt;br /&gt;
|[[Mist Man]]&lt;br /&gt;
|[[Genie's Alley]]&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowlMan.png|center]]&lt;br /&gt;
|[[Bowl Man]]&lt;br /&gt;
|[[Genie's Alley]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Track Shoes]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onox.png|center]]&lt;br /&gt;
|[[Onox]]&lt;br /&gt;
|[[Secret to No One]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Royal Guard]]&lt;br /&gt;
|-&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thermae Man]]&lt;br /&gt;
|[[Thermae Man (stage)|Thermae Man]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Swaduron.png|center]]&lt;br /&gt;
|[[Swaduron]]&lt;br /&gt;
|[[Big Ugly Mess 2: Acting Unwise]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Prismatic Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Impresaria.png|center]]&lt;br /&gt;
|[[Impresaria]]&lt;br /&gt;
|[[Hollow Elysium]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VoltManTheAnnihilator.png|center]]&lt;br /&gt;
|[[Volt Man the Annihilator]]&lt;br /&gt;
|[[Return to Universe City V]]&lt;br /&gt;
|TBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shrine of Nebula Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FrostLord.png|center]]&lt;br /&gt;
|[[Frost Lord]]&lt;br /&gt;
|[[Shrine of Nebula]] (1st Floor - Mixed and Matched)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GearyDragon.png|center]]&lt;br /&gt;
|[[Changkey Dragon|Geary Dragon]]&lt;br /&gt;
|[[Shrine of Nebula]] (1st Floor - Rusted Cog Keep)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:E101B.png|center]]&lt;br /&gt;
|[[Hyoey|E101B]]&lt;br /&gt;
|[[Shrine of Nebula]] (2nd Floor - Windy &amp;amp; Ripply Deck)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Takyusha.png|center]]&lt;br /&gt;
|[[Takyusha]]&lt;br /&gt;
|[[Shrine of Nebula]] (2nd Floor - Run Shoot Think Live)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LavenderHouseSuzy.png|center]] [[File:LavenderHouseSuzyCore.png|center]]&lt;br /&gt;
|[[Giant Suzy|Lavender House Suzy]]&lt;br /&gt;
|[[Shrine of Nebula]] (2nd Floor - The House of Eyes)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CatStaticLightningBrusher.png|center]]&lt;br /&gt;
|[[Cat Static Lightning Brusher]]&lt;br /&gt;
|[[Shrine of Nebula]] (3rd Floor - Fuzzy Lifting Drinks)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MessageBox.png|center]]&lt;br /&gt;
|[[Hopeful Sign]]&lt;br /&gt;
|[[Shrine of Nebula]] (3rd Floor - Cliff of Power)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SpaceHyoey.png|center]]&lt;br /&gt;
|[[Hyoey|Space Hyoey]]&lt;br /&gt;
|[[Shrine of Nebula]] (3rd Floor - Gravity of the Situation)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GamarnAndGamoriyu.png|center]]&lt;br /&gt;
|[[Gamarn and Gamadayu|Gamoriyu]]&lt;br /&gt;
|[[Shrine of Nebula]] (3rd Floor - Frog Sign - Wily Toad)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HardGamarnAndHardGamadayu.png|center]]&lt;br /&gt;
|[[Gamarn and Gamadayu|Hard Gamarn and Hard Gamadayu]]&lt;br /&gt;
|[[Shrine of Nebula]] (3rd Floor - The Hardest Level)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HardSplash.png|center]]&lt;br /&gt;
|[[Hard Splash]]&lt;br /&gt;
|[[Shrine of Nebula]] (3rd Floor - The Hardest Level)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FaceOfVAN.png|center]]&lt;br /&gt;
|[[Face Of VAN]]&lt;br /&gt;
|[[Shrine of Nebula]] (4th Floor - Shade Spam)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShadeSpam.png|center]]&lt;br /&gt;
|[[Shade Spam]]&lt;br /&gt;
|[[Shrine of Nebula]] (4th Floor - Shade Spam)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NadirDevil.png|center]]&lt;br /&gt;
|[[Nadir Devil]]&lt;br /&gt;
|[[Shrine of Nebula]] (4th Floor - Nadir of the Crawling Chaos)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheodoreThunderdunkOwnerOfTheThundervaleThunderdome.png|center]]&lt;br /&gt;
|[[Theodore Thunderdunk: Owner of the Thundervale Thunderdome]]&lt;br /&gt;
|[[Shrine of Nebula]] (4th Floor - eSports Championship at the Thunderdome)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Octosniper.png|center]]&lt;br /&gt;
|[[Octosniper]]&lt;br /&gt;
|[[Shrine of Nebula]] (4th Floor - Before Alterna)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BigPets2.png|center]]&lt;br /&gt;
|[[Big Pets 2: This Time, He Has An Axe]]&lt;br /&gt;
|[[Shrine of Nebula]] (5th Floor - Cuts and Scraps)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MechaSpearManFull.png|center]]&lt;br /&gt;
|[[Mecha Spear Man]]&lt;br /&gt;
|[[Shrine of Nebula]] (5th Floor - Defeat the Mecha Spear Man!)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopDummy.png|center]]&lt;br /&gt;
|[[Top Dummy]]&lt;br /&gt;
|[[Shrine of Nebula]] (5th Floor - Shock Chaser)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GharialMan.png|center]]&lt;br /&gt;
|[[Gharial Man]]&lt;br /&gt;
|[[Shrine of Nebula]] (5th Floor - The Chomp Attacker)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReturningFlashArmor.png|center]]&lt;br /&gt;
|[[Returning Flash Armor]]&lt;br /&gt;
|[[Shrine of Nebula]] (5th Floor - Sniper Armor Certified)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GreatCore.png|center]]&lt;br /&gt;
|[[Great Core]]&lt;br /&gt;
|[[Shrine of Nebula]] (5th Floor - MM8Rushidus)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PillarOfNebula.png|center]]&lt;br /&gt;
|[[Nebula Grey|Pillar of Nebula]]&lt;br /&gt;
|[[Shrine of Nebula]] (6th Floor)&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NebulaGrey.png|center]]&lt;br /&gt;
|[[Nebula Grey]]&lt;br /&gt;
|[[Shrine of Nebula]] (6th Floor)&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SprDreadnought_ACESpark_4.png|center]]&lt;br /&gt;
|[[Dreadnought]]&lt;br /&gt;
|[[Space Crusade]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:UsagiWoman.png|center]]&lt;br /&gt;
|[[Usagi Woman]]&lt;br /&gt;
|[[Just a Judge Level]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png|center]]&lt;br /&gt;
|[[Hyper Plant Man]]&lt;br /&gt;
|[[Just a Judge Level]]&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagnumMan.png|center]]&lt;br /&gt;
|[[Magnum Man]]&lt;br /&gt;
|[[Magnum Man (Stage)|Magnum Man]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReelMan.png|center]]&lt;br /&gt;
|[[Reel Man]]&lt;br /&gt;
|[[Reel Man (Stage)|Reel Man]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Royal Guard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KingMan.png|center]]&lt;br /&gt;
|[[King Man]]&lt;br /&gt;
|[[King Man (Stage)|King Man]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NamahageMan.png|center]]&lt;br /&gt;
|[[Namahage Man]]&lt;br /&gt;
|[[Tier 11 (MaGMML3)|Tier 11 - Grand Library]]&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Prismatic Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StaticMan.png|center]]&lt;br /&gt;
|[[Static Man]]&lt;br /&gt;
|[[Static Man (Stage)|Static Man]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SlushMan.png|center]]&lt;br /&gt;
|[[Slush Man]]&lt;br /&gt;
|[[Tier 13 (MaGMML3)|Tier 13 - Movie Theater]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BreakManSprite.png|center]]&lt;br /&gt;
|[[Break Man]]&lt;br /&gt;
|[[The Arena|Colosseum of Cohorts Arena]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FakeMan.png|center]]&lt;br /&gt;
|[[Fake Man]]&lt;br /&gt;
|[[The Arena|Masters' Mausoleum Arena]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Prismatic Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_Terra.png|center]]&lt;br /&gt;
|[[Terra]]&lt;br /&gt;
|[[The Arena|Masters' Mausoleum Arena]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CWU-01P.png|center]]&lt;br /&gt;
|[[CWU-01P]]&lt;br /&gt;
|[[The Arena|Skull Caverns Arena]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YellowDevilSprite.png|center]]&lt;br /&gt;
|[[Tetris Devil]]&lt;br /&gt;
|[[The Arena|Skull Caverns Arena]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GammaSprite.png|center]]&lt;br /&gt;
|[[Gamma]]&lt;br /&gt;
|[[The Arena|Ghosts of Yamato Arena]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 AlterMan.png|center]][[File:MaGMML3_AlterMan.png|center]]&lt;br /&gt;
|[[Alter Man]]&lt;br /&gt;
|[[The Arena|Judges' Choice Arena]]&lt;br /&gt;
|[[Break Dash]], [[Banshee Wail]] (Phase 1)&amp;lt;br&amp;gt;[[Ice Wall]], [[Mix Tape]] (Phase 2)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VacantAvatar.png|center]]&lt;br /&gt;
|[[Vacant Avatar]]&lt;br /&gt;
|[[The Arena|The True Arena]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Mix Tape]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ErnestMachineSPIRE.png|center]][[File:ErnestJetFront.png|center]]&lt;br /&gt;
|[[Ernest Will]]&lt;br /&gt;
|[[The Arena|The True Arena]]&lt;br /&gt;
|[[Laser Trident]], [[Track Shoes]] (Ernest Machine SPIRE Phase 1)&amp;lt;br&amp;gt;[[Magnetic Shockwave]], [[Power Line]] (Mini Ernest Machines)&amp;lt;br&amp;gt;[[Water Shield]], [[Prismatic Laser]] (Ernest Machine SPIRE Phase 2)&amp;lt;br&amp;gt;[[Tornado Blow]], [[Mix Tape]] (Ernest Jet)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SheepMan.png|center]]&lt;br /&gt;
|[[Sheep Man]]&lt;br /&gt;
|[[NEO Pit of Pits]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Break Dash]]&amp;lt;br&amp;gt;[[Lantern Flare]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&amp;lt;br&amp;gt;[[Track Shoes]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagicMan.png|center]]&lt;br /&gt;
|[[Magic Man]]&lt;br /&gt;
|[[Magic Card Casino]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://magmmlcontest.com/forum/showthread.php?tid=1315 Devkit Release Announcement]&lt;br /&gt;
*[https://docs.google.com/document/d/18mbHMqCaFaKAyO8ZBeHOFnm-BgraUA4skLEQdKst2p8/edit#heading=h.yrkdelxjt2eb MAGMML3 Rules]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLOAMF_ipmHUfgCL2rM5BBnmhWPGla7WOl MAGMML3 Tutorials]&lt;br /&gt;
*[https://docs.google.com/document/d/1Ong3etCO-ArqUAXCEO4k4tFdTebUgpXUTshFhAxaQ68/edit Level Design Tips and Tricks]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Make a Good Mega Man Level 3]]&lt;/div&gt;</summary>
		<author><name>Nab2012</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=The_Arena&amp;diff=23795</id>
		<title>The Arena</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=The_Arena&amp;diff=23795"/>
				<updated>2024-07-28T04:38:16Z</updated>
		
		<summary type="html">&lt;p&gt;Nab2012: Expanded the Custom Arena's presets.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Arena''' is a recurring special area in the ''Make a Good Mega Man Level'' series. Named and designed after the Arena from ''Kirby Super Star'', it is an endurance match where [[Mega Man]] goes up against a group of bosses, visiting a &amp;quot;rest area&amp;quot; between fights where he can choose to use resources provided to refill his health and weapon energy.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level''==&lt;br /&gt;
In ''[[Make a Good Mega Man Level]]'', '''The Arena''' becomes available to Mega Man in the attic of [[Dr. Light's Lab]] after he has cleared the entry stages and the [[Wily Castle]]. This Arena consists of nearly every boss in the game, and the rest area will always have three small weapon energy capsules and three small health capsules available, regardless of how many were used up the last time Mega Man entered the area. The use of E-Tanks and W-Tanks is disabled in the Arena, as is the Charged Buster Upgrade. The bosses are fought in a fixed order:&lt;br /&gt;
*The four tier bosses (in ascending order based on tier).&lt;br /&gt;
*The custom entry bosses (in order from lowest-ranked stage to highest-ranked stage; midbosses, such as [[The Moon]] and [[Ronrez]], are included).&lt;br /&gt;
*The seven fortress bosses (ordered by fortress stage).&lt;br /&gt;
*[[Zero|Zero Soul]].&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level Remastered''==&lt;br /&gt;
In ''[[Make a Good Mega Man Level Remastered]]'', The Arena is now accessed in a new room beneath the Target Practice room. Unlike the original iteration of the Arena, E-Tanks, M-Tanks, and Buster upgrades are able to be used. Additionally, both a large Weapon Energy capsule and a large Health Energy capsule will be provided upon beating a boss (before facing [[Wily Machine TROPHY]], the latter becomes an E-Tank, and before Zero Soul, a Yashichi and E-Tank are instead provided).&lt;br /&gt;
&lt;br /&gt;
Like before, the bosses are faced in a fixed order starting with tier bosses, then entry bosses, then fortress bosses, capped off with Zero Soul at the end. However, in-between [[Air Capsule]] and Wily Machine TROPHY, a brand new boss exclusive to the Arena, [[The Impaler]], must be challenged.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 2''==&lt;br /&gt;
Because ''[[Make a Good Mega Man Level 2]]'' is a much bigger game than its predecessor, there are three arenas as opposed to simply one, all of which are located in the [[Dojo]]. Each arena has a fixed amount of resources, which consists of 1-Ups, large weapon energy capsules, and [[Yashichi‏]]s. In addition, all of the bosses in these arenas are fought in a random order, save for their respective final bosses. Super Mode is not allowed in any of these arenas until they have been cleared.&lt;br /&gt;
&lt;br /&gt;
===The Arena===&lt;br /&gt;
The first arena, known simply as '''The Arena''', is available from the start, and includes the 18 bosses available in the devkit, plus [[Quick Man]]. The end boss of this arena is [[Gamma]].&lt;br /&gt;
&lt;br /&gt;
The Arena provides five 1-Ups, ten large weapon energy capsules, and one Yashichi. Clearing this arena unlocks the [[Cut Man]] costume.&lt;br /&gt;
&lt;br /&gt;
===The Mega Arena===&lt;br /&gt;
The second arena, known as '''The Mega Arena''', is unlocked after clearing The Arena and [[Wily Star II]]. It includes most of the custom bosses and midbosses fought in the entries, with the following exceptions:&lt;br /&gt;
*[[Crator]], [[Cream]], and [[Kichona]], from [[Yggdrasil]].&lt;br /&gt;
*[[Joe Man|Joe Man R]] from [[Joe Man (stage)|Joe Man]].&lt;br /&gt;
*[[Avoidance Cherry]] from [[Spiky Situation]].&lt;br /&gt;
*[[Warp Anomaly]] from [[Cyber Man (stage)|Cyber Man]].&lt;br /&gt;
*[[Hall Master]] from [[Quarantine Woman (stage)|Quarantine Woman]].&lt;br /&gt;
*[[Pharaoh Man's Revenge]] from [[The Stage Nobody Asked For]].&lt;br /&gt;
The Mega Arena also includes the [[Volt Man]] battle from [[Poorly Named Level]], and the [[Mecha Dragon]] battle from [[City Under Siege]] (referred to as Siege Dragon).&lt;br /&gt;
&lt;br /&gt;
The following changes have been made to the bosses:&lt;br /&gt;
*The [[Whopper]] from [[Orbital Station]] is positioned lower.&lt;br /&gt;
*[[Match Man]]'s invincibility frames have been reduced.&lt;br /&gt;
*Mega Man now teleports away before [[The Kid]] uses his post-defeat attack.&lt;br /&gt;
*[[Doc Robot]]'s health has been reduced from 84 to 28.&lt;br /&gt;
*[[Final Toad]] now takes 2 points of damage from semi-charged [[Mega Buster]] shots and 3 points of damage from charged Mega Buster shots.&lt;br /&gt;
*The bouncing gimmick is never present when fighting [[Boundin' Crash Man]], regardless of the ON/OFF switch's status outside of [[Bouncy Castle]].&lt;br /&gt;
*Siege Dragon's arena has a set of conveyor belts at the bottom.&lt;br /&gt;
The end boss of this arena is [[Volt Man the Assimilator]].&lt;br /&gt;
&lt;br /&gt;
The Mega Arena provides twenty-five 1-Ups, thirty large weapon energy capsules, and five Yashichis. Clearing this arena unlocks the Sonic costume.&lt;br /&gt;
&lt;br /&gt;
===The True Arena===&lt;br /&gt;
The third and final arena, known as '''The True Arena''', is unlocked after clearing The Mega Arena and [[Null and Void (MaGMML2)|Null and Void]]. It includes the game's tier bosses, bosses and midbosses from Wily Star II, bosses and midbosses from [[Tier X (MaGMML2)|Tier X]] (including Null and Void), and other secret bosses not covered in the previous two arenas. The following bosses are excluded:&lt;br /&gt;
*[[Milk|Strawberry Milk]], a secret boss found by visiting the [[Tier 1 (MaGMML2)|Tier 1]] boss arena after defeating [[Butter Nezumi]].&lt;br /&gt;
*The [[Air Man]] midboss from the lower route of [[Mario Land]].&lt;br /&gt;
*The upgraded [[Cheat Man]] battle from [[Deep Thoughts]].&lt;br /&gt;
*The alternate [[8 Centipeder Tower]] design from [[Wily Fortress VR]].&lt;br /&gt;
*[[Stone Butterfly]] from Null and Void.&lt;br /&gt;
*The two superbosses, [[Knight Man]] and [[Galaxy Man]].&lt;br /&gt;
&lt;br /&gt;
The following changes have been made to the bosses:&lt;br /&gt;
*[[Door Man]]'s health has been reduced from 112 to 28.&lt;br /&gt;
*[[Holo Wily]] and [[Unbeatable Air Man]] are now fought with Mega Man instead of Mario.&lt;br /&gt;
In addition, Mega Man's weapon energy is refilled after fighting [[Autobounce]].&lt;br /&gt;
&lt;br /&gt;
The end boss of this arena is [[Absolute ZERO]], with a different fourth phase.&lt;br /&gt;
&lt;br /&gt;
The True Arena provides twenty-five 1-Ups, fifteen large weapon energy capsules, and two Yashichis. This arena needs to be cleared without using weapon energy (i.e. by only using the Mega Buster unless fighting Autobounce or the second phase of [[Wily Machine SWORD]]) to reach 100% completion.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 3''==&lt;br /&gt;
In ''[[Make a Good Mega Man Level 3]]'', there are a total of five arenas (plus two optional ones), although each is much smaller than the ones in ''MaGMML2''. The arenas are now found in their own dedicated hub area, the [[Limestone Pagoda]], after earning two [[Tier Rank]]s. The area is run by [[Ghost Woman]] and a small group of sub-hosts, each of whom appear in the current arena's rest area and will explain the effects of items when spoken to.&lt;br /&gt;
&lt;br /&gt;
As in previous games, each arena has a fixed amount of resources, which consists of 1-Ups, large health energy, large weapon energy, and Yashichis. Two new items are now included: a skull that allows Mega Man to skip a boss, and a floppy disk that gives all his weapons infinite energy for the next fight. However, they can only be used on one fight each, and will not work on the current arena's final boss; if Mega Man reaches said boss without using them, they will transform into large bolt rewards. Like in ''MaGMML2'', all of the bosses in these arenas are typically fought in a random order, save for their respective final bosses.&lt;br /&gt;
&lt;br /&gt;
===Foes of Antiquity===&lt;br /&gt;
Due to the large increase in devkit bosses, there are now three arenas devoted to them, collectively known as the '''Foes of Antiquity'''. All three are available upon unlocking the Limestone Pagoda.&lt;br /&gt;
&lt;br /&gt;
====Colosseum of Cohorts Arena====&lt;br /&gt;
The '''Colosseum of Cohorts Arena''' includes all the minibosses from the devkit. It is hosted by a [[Tama]] using its shrunken sprites from ''[[Mega Man II]]'' (here dubbed &amp;quot;Armored Tama&amp;quot;). Many of them are combined into a single room, with each boss spawning in after the previous has been defeated.  The combinations and order are as follows:&lt;br /&gt;
* Wily's Warriors All-Stars 1: [[Hot Dog]], [[Tama]], [[Lantern Fish]].&lt;br /&gt;
* Wily's Warriors All-Stars 2: [[Big Snakey]], [[Penpen Maker]], [[Giant Metall]].&lt;br /&gt;
* Cossack's Comrades All-Stars: [[Escaroo]], [[Whopper]], [[Kabatoncue]], [[Moby]].&lt;br /&gt;
* Octoper &amp;amp; Family All-Stars: [[Octoper OA]], [[Octoboss]] (Both are are fought on a [[Wave Man Jetski]])&lt;br /&gt;
* The Uncanny X-Force All-Stars: [[Metall Potton]], [[Gorilla Tank]], [[Squidon]], [[Gamarn and Gamadayu]].&lt;br /&gt;
* World All-Stars: [[Gundrill]], [[Giant Metall Cannon]], [[Hyoey]], [[Tyhorn]], [[T. Khamen]]. &lt;br /&gt;
* Lucky Sevens All-Stars: [[Shirokumachine GTV]], [[Truck Joe]].&lt;br /&gt;
* Melody Response Cannon: [[Melody Response Cannon]] is encountered twice.&lt;br /&gt;
* Dimension Warp All-Stars 1: [[Bee Blader]], [[Stompy]], [[Knuckle Duster]].&lt;br /&gt;
* Dimension Warp All-Stars 2: [[Doc Kumo]], [[Twin Shooter G]].&lt;br /&gt;
* The Absolute Paozo Units: [[Paozo]] is encountered three times, featuring both variants, the third being the first variant, but with spike pits in the floor.&lt;br /&gt;
All minibosses not listed have been split into unique rooms. Also included as a bonus fight are the Gold Gear Guardians All-Stars: a battle against [[Power Muscler]], [[Gachappon]], [[Yudon]], [[Dachone]], and [[Sniper Armor]], all modified based on their miniboss status in ''Mega Man'' for the Game Gear.&lt;br /&gt;
&lt;br /&gt;
The final boss of this arena is [[Break Man]]; defeating him unlocks him as a costume and awards the Miniboss Champion achievement.&lt;br /&gt;
&lt;br /&gt;
====Master's Mausoleum Arena====&lt;br /&gt;
The '''Master's Mausoleum Arena''', hosted by a Fishman enemy from ''Mega Man 3: The Robots are Revolting'' (here dubbed &amp;quot;Aqua Man&amp;quot;), includes the 26 new Robot Master bosses available in the devkit, plus [[Fake Man]] as an extra boss. These are defined as Robot Masters who are fought in their source game's main set of stages: thus, Robot Master-adjacent bosses encountered in fortress stages, such as the [[Enker|Mega]] [[Punk|Man]] [[Ballade|Killers]], are not included. None of the Robot Masters introduced in ''MaGMML2''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s devkit are included, nor is Quick Man.&lt;br /&gt;
&lt;br /&gt;
The final boss of this arena is [[Terra]]; defeating him unlocks the Sunstar costume and awards the Robot Master Champion achievement.&lt;br /&gt;
&lt;br /&gt;
====Skull Caverns Arena====&lt;br /&gt;
The '''Skull Caverns Arena''', hosted by &amp;quot;Toad Ruler&amp;quot; (a Toad Man with Wave Man elements, based on their status as fortress bosses in the Game Gear ''Mega Man'') includes the 18 new non-Robot Master bosses available in the devkit. Bosses also include the Mega Man Killers, the [[Grey Devil]], [[Giant Suzy]], and [[Hunter Type A|Hunters Type A]] and [[Hunter Type B|Type B]]. Also present as a bonus fight is [[CWU-01P]], which was not included with the devkit. The [[Mecha Dragon]] from ''MaGMML2''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s devkit is omitted.&lt;br /&gt;
&lt;br /&gt;
The following changes have been made to the bosses:&lt;br /&gt;
*[[Boobeam Trap]]'s guns and shielding (made with [[Destroyable Block]]s) have increased HP, but are vulnerable to the Mega Buster.&lt;br /&gt;
*[[Dark Man 4]] &amp;amp; Ballade deal less contact damage than they otherwise would.&lt;br /&gt;
&lt;br /&gt;
The final boss of this arena is the [[Yellow Devil]], who now has a second phase dubbed the &amp;quot;Tetris Devil&amp;quot;. Upon defeating it, the Waltz costume is unlocked and the Fortress Guardian Champion achievement is awarded.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
===The Judges' Choice Arena===&lt;br /&gt;
The '''Judges' Choice Arena''', hosted by Ghost Woman herself, is a curated selection of entry bosses as chosen by the judges. Unlocking it requires collecting all 15 Tier Ranks. It has a total of 37 fights, and as with the Colosseum of Cohorts arena, minibosses are combined into single &amp;quot;All-Stars&amp;quot; rooms, this time with matching themes. Bosses occasionally have nerfs to make them more suitable for the arena, and any pits in boss rooms are no longer lethal: instead Mega Man is bounced out, with some damage.&lt;br /&gt;
&lt;br /&gt;
The bosses present in this arena are:&lt;br /&gt;
* Worlds Collided All-Stars: [[Donkey Joe]], [[Namonaki Robo]], [[Devil Woods]]&lt;br /&gt;
* Refurbished Legion All-Stars: [[Iggy &amp;amp; Mariah]], [[Train Trio]], [[Emperor Pepe]], [[Mannequin]]&lt;br /&gt;
* History of the Earth All-Stars: [[Bireezu]], [[Mr. Bocianowsky]], [[Devil's Pillar]], [[Record Keeper]]&lt;br /&gt;
* [[Blizzard Behemoth]]: The fight against the [[Blizzard Brigade]] is skipped entirely.&lt;br /&gt;
* [[DigiTiger]]&lt;br /&gt;
* [[Royal Man]]&lt;br /&gt;
* [[Mafia Man]]: Both phases are included as separate encounters, with the second phase being dubbed &amp;quot;Mafia Man's Revenge&amp;quot;.&lt;br /&gt;
* [[Hodenki]]&lt;br /&gt;
* [[Bubble Crab]]&lt;br /&gt;
* [[Propeller Woman]]&lt;br /&gt;
* [[Dust Devil]]&lt;br /&gt;
* [[Dark Wyvern]]&lt;br /&gt;
* [[Treasure Man]]&lt;br /&gt;
* [[Lantern Man]]&lt;br /&gt;
* [[Shoe Man]]&lt;br /&gt;
* [[Beet Man]]&lt;br /&gt;
* [[Cassette Man]]&lt;br /&gt;
* [[Grand Tellow]]&lt;br /&gt;
* [[Yamato Man W]]&lt;br /&gt;
* [[Zombie Devil]]&lt;br /&gt;
* [[Necrozma]]&lt;br /&gt;
* [[Beam Stack MK2]]&lt;br /&gt;
* [[Cable Woman]]&lt;br /&gt;
* [[Banshee Woman]]&lt;br /&gt;
* [[Skull Sans]]&lt;br /&gt;
* [[Kine]]&lt;br /&gt;
* [[28 Devil Cores]]&lt;br /&gt;
* [[Cosmos]]&lt;br /&gt;
* [[Pipe Man]]&lt;br /&gt;
* [[Judgement Man]]&lt;br /&gt;
* [[Battery Man]]&lt;br /&gt;
* [[Rook Man]]&lt;br /&gt;
* [[Alraune Woman]]&lt;br /&gt;
* [[Fracture]]&lt;br /&gt;
* [[Token Woman]]&lt;br /&gt;
&lt;br /&gt;
The final boss of the Judges' Choice Arena is [[Alter Man]], who now has a second phase with a redesigned larger appearance. Completing the arena awards the Judges' Choice Champion achievement and also unlocks Alter Man's new form as a costume.&lt;br /&gt;
&lt;br /&gt;
===The True Arena===&lt;br /&gt;
The final arena in the game, the '''True Arena''', consists of 22 bosses created by the developers, mostly from the [[Wily Stadium]], [[Tier X (MaGMML3)|Tier X]], and [[Shrine of Nebula]]. It is blocked off for most of the game, and is only unlocked after clearing the aforementioned Shrine of Nebula. Unlike the other arenas, there is no host present in the rest area.&lt;br /&gt;
&lt;br /&gt;
Unlike the other arenas, the True Arena has a semi-set order of bosses. Initially, Mega Man must fight 12 bosses at random:&lt;br /&gt;
* [[Reel Man]]&lt;br /&gt;
* [[King Man]]&lt;br /&gt;
* [[Static Man]]&lt;br /&gt;
* [[Falcon Rock]]&lt;br /&gt;
* [[Neko Man]]&lt;br /&gt;
* [[Metilda McBossface]]&lt;br /&gt;
* [[King Leonis]]&lt;br /&gt;
* [[Diabolico]]&lt;br /&gt;
* [[Mist Man &amp;amp; Bowl Man]]&lt;br /&gt;
* Stadium Showstopper All-Stars: [[Ururuun Steel]], [[Bigby Tank]], [[Tin Hawk]] and [[Big Brute]]&lt;br /&gt;
* Dusty Desires All-Stars: [[Kachikachi]], [[Shork]], [[Jabber Walker]], [[Volt Boss the Refurbished]]&lt;br /&gt;
* Time-Space Jumper All-Stars: [[Returning Flash Armor]], [[Theodore Thunderdunk Owner Of Thundervale Thunderdome]], [[Top Dummy]], [[Gharial Man]]&lt;br /&gt;
&lt;br /&gt;
After all 12 are defeated, the pool consists of the six rival fights from [[The Greatest Show of All Time]]: [[Forge Woman]], [[Presto]], [[Element Man]], [[Hunter Woman]], [[Cerberus Man]], and [[Bass]]. Each one is faced in a random order. After their defeat, the last four bosses (dubbed the Final Four) are encountered consecutively:&lt;br /&gt;
&lt;br /&gt;
* [[Vacant Avatar]]&lt;br /&gt;
* [[Regal Machine]]&lt;br /&gt;
* [[Nebula Grey|Pillar of Nebula]]&lt;br /&gt;
* The final boss, [[Ernest Will]], who uses a harder iteration of [[Wily Machine SPIRE]] and the [[Wily Jet]], the latter of which uses the Parallel Weapons and has a new second phase that uses the [[Contest Weapon Data]].&lt;br /&gt;
&lt;br /&gt;
Unlike the other arenas, there is no costume unlocked by clearing the True Arena, although it does reward the True Champion achievement.&lt;br /&gt;
&lt;br /&gt;
===Ghosts of Yamato Arena===&lt;br /&gt;
Hidden behind a slide passage near the entrance to the Custom Arena is the '''Ghosts of Yamato Arena''', hosted by Ghost Man from ''Mega Man Revolution''. It is a straight port of ''MaGMML2''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s devkit boss arena, with Gamma returning as its final boss. However, each of the bosses' rooms have been made more accurate to their source game's arenas, and the Mecha Dragon's bottomless pit now bounces Mega Man out if he falls into it. This arena is completely optional, and no reward is given for unlocking it; however, clearing it will unlock Gamma in the Boss Gallery without needing to clear the True Arena.&lt;br /&gt;
&lt;br /&gt;
===Custom Arena===&lt;br /&gt;
Hosted by [[Red Arremer Man]], the Custom Arena allows players to create their own arenas using whatever bosses they've faced up to that point. The option to set specific final bosses is also included. In addition to this, there are a number of preset arenas featuring bosses not included in the main arenas. By its nature, this arena is entirely optional and exists merely for the player to challenge themselves.&lt;br /&gt;
&lt;br /&gt;
The presets are:&lt;br /&gt;
* X Challenge: Fight against every boss that features more than one main opponent.&lt;br /&gt;
* Alter Rush: Fight against all Robot Masters that are apart of the Alter Weapon series.&lt;br /&gt;
* Parallel Rush: Fight against all Robot Masters that are apart of the Parallel Weapon series.&lt;br /&gt;
* All Boss Tour: Fight '''''every single boss, including variants,''''' in one run.&lt;br /&gt;
* Tier Boss Rush: Fight all 14 Tier bosses, as well as [[Returning Regular Joe]].&lt;br /&gt;
* Rival Weaponry: Fight against your tournament rivals and all bosses that grant them their weapons.&lt;br /&gt;
* Super Showdown: Fight against every Superboss in the game.&lt;br /&gt;
* Unboss Rush: Survive against more unconventional traps and platforming.&lt;br /&gt;
* Mystery: Fight against a random set of 10 bosses.&lt;br /&gt;
* In the Details: Fight against every Devil in the game.&lt;br /&gt;
* Lackey Rush: Fight against every Mini-Boss in the game.&lt;br /&gt;
* Robot Rush: Fight against every Robot Master in the main game.&lt;br /&gt;
* Major Foe Rush: Fight against every boss considered a &amp;quot;major foe&amp;quot; in the game.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level: Episode Zero''==&lt;br /&gt;
:''Main article: [[The Ultimate Choice]]''&lt;br /&gt;
Unlike previous ''MaGMML'' games, ''[[Make a Good Mega Man Level: Episode Zero]]'' lacks a traditional arena. Instead, [[Dr. Wily's Secret Bunker]] features '''The Ultimate Choice''', which puts Zero against a predetermined set of bosses based on the chosen Intensity setting, with higher difficulties giving bigger rewards. However, it also has a Custom Battle mode that allows players to create a more traditional arena using whatever bosses they like, including those not faced in the preset Intensity settings.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the normal arenas from both the original ''MaGMML1'' and ''MaGMML2'', and the Colosseum of Cohorts Arena from ''MaGMML3'', the music that plays when fighting bosses that don't use unique battle themes is a rendition of the song ''Illusion'' from ''F-Zero Climax'' (the first game uses the original song, while the sequel uses an 8-bit arrangement). This is a reference to the ROM Hack ''Rockman 4 Minus Infinity'', which had its own set of arenas that played the same song during a battle. In ''MaGMML3'', the music no longer resets after each fight, and is played throughout.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level 3]]&lt;/div&gt;</summary>
		<author><name>Nab2012</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3&amp;diff=23739</id>
		<title>Make a Good Mega Man Level 3</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3&amp;diff=23739"/>
				<updated>2024-07-25T19:17:13Z</updated>
		
		<summary type="html">&lt;p&gt;Nab2012: Added sprites.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo&lt;br /&gt;
|title=Make a Good Mega Man Level 3&lt;br /&gt;
|image=[[File:3TitleScreen.png|Make a Good Mega Man Level 3|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[snoruntpyro]]&lt;br /&gt;
|publisher= &lt;br /&gt;
|director=[[Mick Galbani]], [[ACESpark]]&lt;br /&gt;
|producer=&lt;br /&gt;
|designer= Sprites Inc.&lt;br /&gt;
|programmer=&lt;br /&gt;
|artist= &lt;br /&gt;
|writer=&lt;br /&gt;
|composer=[[DeltaMudkip]] / MiniMacro / Dark's Tunes&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|releasedate=Jun 9, 2024&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version=1.05&lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes=&lt;br /&gt;
|media=[https://drive.google.com/file/d/15h48KqrTRI0gEyxRnqByv_4dLti7PHOd/view?usp=sharing Digital download] ([https://www.mediafire.com/file/fuih7gfhlhxxjru/Make+a+Good+Mega+Man+Level+3+v1.05.zip mirror])&lt;br /&gt;
|input=Keyboard / Controller&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Thank you, everyone, for your incredible patience over the years. Please enjoy the game - and here's to the end of an era!|snoruntpyro|on release day}}&lt;br /&gt;
&lt;br /&gt;
'''''Make a Good Mega Man Level 3''''' (or '''''MaGMML3''''' for short) is the third installment in the ''Make a Good Mega Man Level'' series, co-hosted by [[Mick Galbani]] and [[ACESpark]]. Like its predecessors, the game features community-created levels submitted as part of a level design contest. The contest is judged by Mick Galbani, ACESpark, [[Flashman85]], [[Pachy]], and [[Shinryu]]. Several elements from ''MaGMML2'', including [[costumes]] and [[the Pit of Pits]], have returned in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
The 2018 contest officially began on September 22, with November 25 being the submission deadline. Participants are encouraged to join the [https://discordapp.com/invite/SEHjShy official ''MaGMML3'' Discord] for discussions and updates. The public beta for the [[Megamix Engine]], which serves as the basis for ''MaGMML3''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s engine, was released on July 11th, while its official full release was on September 15th, a week before the submission period. The full game was finally released on June 9th, 2024.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
At home, [[Mega Man]] and family are flipping through TV channels until they stop at one with &amp;quot;[[Ernest Will]]&amp;quot; announcing the &amp;quot;6th Worldwide Sponsored Robot Tournament&amp;quot;. Across 15 tiers, robots of all kind can compete for a chance to enter &amp;quot;Ernest Stadium&amp;quot; and win insane cash prize. Realizing its [[Dr. Wily]] in an oblivious disguise, Mega Man is forced to enter to find out what the doctor is planning.&lt;br /&gt;
&lt;br /&gt;
Arriving at Victor Heights, Mega Man slowly meets each of his competitors: the battle hungry warrior bot [[Hunter Woman]], the arrogant speedster and daredevil [[Presto]], the grounded union worker bot [[Forge Woman]], the scrapyard fighter bot [[Cerberus Man]], and unintelligible dark horse weather bot [[Element Man]].&lt;br /&gt;
&lt;br /&gt;
After clearing 1 Tier, Wily drops the Ernest disguise to Light and Mega Man to reveal that the events of the last game were perpetuated by someone else who stole his Reality Core. He formed the current tournament to lure out the culprit, and asks for a truce with Mega Man to catch them.&lt;br /&gt;
&lt;br /&gt;
Clearing 5 Tiers has the culprit reveal himself: [[Dr. Regal|Dr. Reginald Regal]], a madman whose obsessions with the simulations - as well as the concept of 'evil' - had himself kicked out of the committee. Regal reveals he made the Wily decoy to keep everyone's eyes off him. When he tries to use the Reality Core to erase Mega Man, it turns into confetti and quickly flees. Each subsequent cutscene reveals himself to be rather incompetent and unoriginal without meaningfully adding to the ideas he takes from, as clearing 9 tiers has his attempt to hijack the contest being foiled by his own poor design, and clearing 13 tiers has his attempt to manipulate both Cerberus Man and later Element Man ends with the scrap bot mauling him, and then weather bot attacking him.&lt;br /&gt;
&lt;br /&gt;
After clearing all 15 Tiers, Regal plays his last hand, a &amp;quot;hostage&amp;quot; situation involving a Pipi mistaken for [[Beat]], a cardboard cutout of Eddie mistaken for the real one, and a disqualified competitor named [[Princess]] mistaken for Roll, prompting Wily and Mega Man to team up briefly in order to get Dr. Regal out of the picture before the finals of the tournament. When Regal summons a fortress to hide within, the two storm his fortress and tear it apart, with Regal's [[Regal Machine|ultimate war machine]] being quickly destroyed and Regal himself banished to an unknown location. With the threat put out of commission, the final ceremonies for the tournament begin.&lt;br /&gt;
&lt;br /&gt;
During the final ceremonies, one of the finalists, [[Bass]], claims Mega Man cheated because some of the [[Tier Rank|Tier Ranks]] he obtained were illegitimate ([[Regular Joe]] finding the Rank in the trash, Dr. Vicious and Dr. Hyenaman - and by extension [[Ice Buster]] - acting as a substitute due to Ignorance being frozen, the Tier 7 Boss not even being there - [[Boki Lamira]] arrived as a regular challenger for the Rank). &amp;quot;Ernest&amp;quot; checks Mega Man's ranks, but states they're legitimate before disqualifying Bass. When the other finalists complain about the Tournament being rigged, Wily drops the disguise and states the prize is real, waiting for them within his &amp;quot;Wily Stadium&amp;quot;. As Mega Man travels through the gauntlet, he runs into Bass again, who while fighting him reveals that Mega Man was supposed to be disqualified and humiliated because of the way he obtained the Ranks, but Wily backed out at the last moment.&lt;br /&gt;
&lt;br /&gt;
After defeating the other finalists and having one last chat with [[Proto Man]] (who forfeits to Mega Man), Mega Man reaches Wily in the center of Wily Stadium. Wily reveals that while he did originally plan to humiliate Mega Man, Wily realized while the two of them were fighting Regal that his original plan was too cheap and wanted to challenge him fairly. Operating [[Wily Machine SPIRE|his most powerful machine yet]], Mega Man and Wily do battle, with the Blue Bomber coming out on top. However, the crowd cheers for both. Dr. Light walks onto the field and explains Wily always was a good showman, admitting defeat in that regard. Realizing people actually love him because of this, and that he has something he's superior to Dr. Light at, he vows to keep the world entertained by doing similar feats of spectacle, with Mega Man agreeing to that to uphold everlasting peace.&lt;br /&gt;
&lt;br /&gt;
After Mega Man collects every Energy Element from the 15 basic Tiers and Wily Stadium, Dr. Regal uses his Wily decoy's head to attract Mega Man's attention to his latest scheme: to unearth an ancient evil from the [[Tier X (MaGMML3)|Grey Isles]], a region of space-time where the laws of reality are in flux, which he hopes will be as strong as the Reality Core. Traveling to the Grey Isles, Mega Man passes various trials designed to keep intruders away from where the evil sleeps, the [[Shrine of Nebula]]. After entering the Shrine, Mega Man confronts Regal as he awakens [[Nebula Grey]], an incarnation of evil who was sealed away millennia ago. However, due to its exposure to human radio and TV broadcasts, Nebula Grey has renounced its evil ways, much to the dismay of Dr. Regal who is sent away sulking. However, due to the Shrine of Nebula's security systems, Nebula Grey is forced to fight Mega Man to burn off its Dark Power to trick the system into thinking it's been put to rest again, so the both of them can leave the Shrine. After Mega Man defeats Nebula Grey, it takes on a smaller form so it can explore the world.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
During the development of ''[[Make a Good Mega Man Level 2|MaGMML2]]'', host [[snoruntpyro]] made the decision that she would not host the next contest, citing the stresses of hosting and a desire to participate in the next contest as reasons for stepping down. Mick Galbani, a community favorite for the position, stepped up to host ''MaGMML3''. Planning for the third game began even before the second game was released, and a community feedback poll following the release of ''MaGMML2'' was used to inform some of the planning for ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
On October 29, 2017, ACESpark was invited to co-host and judge ''MaGMML3'', based on the overwhelmingly positive response to his contributions to the second game. Applications for the remaining three judge slots were announced on November 6, 2017.&amp;lt;ref&amp;gt;http://magmmlcontest.com/forum/showthread.php?tid=70&amp;lt;/ref&amp;gt; In Stage 1 of the application process, applicants were given three weeks to judge the seven [[MaGMML3 Judge Application Levels|''MaGMML3'' Judge Application Levels]], providing written comments and rating the levels based on a rubric. Of the 19 applicants, 11 moved on to Stage 2, where they submitted a sample of their Mega Man level design ability—either a level designed specifically for the application, or one they had already created. The submission deadline for Stage 2 was December 23, 2017; within 24 hours, Stage 2 applicants received a notification of the results, accompanied by brief comments on why they were or were not selected. At the same time, it was announced to the public that [[Flashman85]], [[Pachy]], and [[Shinryu]] would be judging ''MaGMML3'' alongside Mick Galbani and ACESpark.&lt;br /&gt;
&lt;br /&gt;
On August 24, 2018, the [https://docs.google.com/document/d/18mbHMqCaFaKAyO8ZBeHOFnm-BgraUA4skLEQdKst2p8 contest rules] were announced, along with every previous and current main series judge offering recommendations for the upcoming submissions. Notable rule changes include:&lt;br /&gt;
*The submission period has been extended by an undetermined amount. (announced on Discord only)&lt;br /&gt;
*The late submission period has been drastically reduced to 7 days.&lt;br /&gt;
*Minor edits of devkit levels, such as [[Ancient Tomb]], are no longer permitted.&lt;br /&gt;
*Noble Nickels have been replaced with Trickster Tokens, for which the per-level limit is still 5.&lt;br /&gt;
*Scoring is once again out of 100, with Creativity losing half of its original weight. Its 15 points were distributed evenly between Design, Fun, and Aesthetics.&lt;br /&gt;
&lt;br /&gt;
On September 15, 2018, the devkit was released and the contest dates were announced.&lt;br /&gt;
&lt;br /&gt;
On September 22, 2018, the submission form opened to the public, officially marking the opening of the contest.&lt;br /&gt;
&lt;br /&gt;
On November 26, 2018, the deadline for submissions passed, though this was followed by a grace period where late submissions/resubmissions were accepted at the cost of a score penalty, the percentage of which increased with each day. This grace period ended at 11:59 EST on December 2, 2018.&lt;br /&gt;
&lt;br /&gt;
On May 23, 2024, [[Shinryu]] uploaded the [https://youtube.com/PDsbxXFmIx4?si=h34FibSS-BKNATOQ game's release date trailer] on his YouTube channel, confirming its release date to be on June 9th of the same year.&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
A total of 176 valid entries were submitted, with an additional 14 being excluded or pulled for various reasons. This makes ''Make a Good Mega Man Level 3'' the largest ''MaGMML'' contest to date.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[A piece of cake, but with aesthetics]]&lt;br /&gt;
*[[Abandoned Mine (MaGMML3)|Abandoned Mine]]&lt;br /&gt;
*[[Access Corridor Alpha]]&lt;br /&gt;
*[[Air man's ultimate weapon]]&lt;br /&gt;
*[[Akudama Empire Mothership]]&lt;br /&gt;
*[[Alpine Weather Institute]]&lt;br /&gt;
*[[Alraune Woman (stage)|Alraune Woman]]&lt;br /&gt;
*[[An Ice Cave in Russia]]&lt;br /&gt;
*[[An Underwater Adventure? Wow!]]&lt;br /&gt;
*[[Arcade Archives]]&lt;br /&gt;
*[[Arcane Man -Chaos Tower- (CERN HQ Remains)]]&lt;br /&gt;
*[[Assault Hunt]]&lt;br /&gt;
*[[Bakery Man]]&lt;br /&gt;
*[[Ballade's Square of Doom]]&lt;br /&gt;
*[[Banshee Woman (stage)|Banshee Woman]]&lt;br /&gt;
*[[Beat the Security System]]&lt;br /&gt;
*[[Beet Man (stage)|Beet Man]]&lt;br /&gt;
*[[Blizzard Resort]]&lt;br /&gt;
*[[Bold and Trash]]&lt;br /&gt;
*[[Boost Man (stage)|Boost Man]]&lt;br /&gt;
*[[Bright Man Remix]]&lt;br /&gt;
*[[Cable Woman (stage)|Cable Woman]]&lt;br /&gt;
*[[Call Me Ishmael]]&lt;br /&gt;
*[[Cassette Man (stage)|Cassette Man]]&lt;br /&gt;
*[[Chaos Light City]]&lt;br /&gt;
*[[Checkmate]]&lt;br /&gt;
*[[Chemical Industry]]&lt;br /&gt;
*[[Cloud Nine]]&lt;br /&gt;
*[[CrashMan Simulator]]&lt;br /&gt;
*[[Creatively Named Level]]&lt;br /&gt;
*[[Crest Man (stage)|Crest Man]]&lt;br /&gt;
*[[Crosshair Aware]]&lt;br /&gt;
*[[Crystal Tower]]&lt;br /&gt;
*[[Cursed Darkness]]&lt;br /&gt;
*[[Cutman's New Warehouse]]&lt;br /&gt;
*[[Cycle Facility]]&lt;br /&gt;
*[[Damp Ruins]]&lt;br /&gt;
*[[Dangan Factory]]&lt;br /&gt;
*[[Dark Castle]]&lt;br /&gt;
*[[Decoy Man (stage)|Decoy Man]]&lt;br /&gt;
*[[Devil Factory]]&lt;br /&gt;
*[[DISCHARGEEEE]]&lt;br /&gt;
*[[Disobedience of Superior Machines]]&lt;br /&gt;
*[[Doorkman]]&lt;br /&gt;
*[[Dunes of Discharge]]&lt;br /&gt;
*[[Escape From the Wily City]]&lt;br /&gt;
*[[Evil Energy Facility]]&lt;br /&gt;
*[[Explosives Factory]]&lt;br /&gt;
*[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]]&lt;br /&gt;
*[[Falling System Core]]&lt;br /&gt;
*[[Fight, Kikkoman! For Everlasting Sauce!]]&lt;br /&gt;
*[[Flamboyant Castle]]&lt;br /&gt;
*[[Foo Man (stage)|Foo Man]]&lt;br /&gt;
*[[Forgotten Factory]]&lt;br /&gt;
*[[Frenzy Reactor]]&lt;br /&gt;
*[[Froggy Gravity]]&lt;br /&gt;
*[[Fruit Forest]]&lt;br /&gt;
*[[Geek Man (stage)|Geek Man]]&lt;br /&gt;
*[[Get Wet, Get Wild]]&lt;br /&gt;
*[[Gilded Man (stage)|Gilded Man]]&lt;br /&gt;
|&lt;br /&gt;
*[[Girder Man Stage]]&lt;br /&gt;
*[[Glass Factory]]&lt;br /&gt;
*[[Glitched up Beta]]&lt;br /&gt;
*[[Glitz Woman (stage)|Glitz Woman]]&lt;br /&gt;
*[[Grand Fire Palace]]&lt;br /&gt;
*[[Grassy Plains]]&lt;br /&gt;
*[[Gravaqua2o]]&lt;br /&gt;
*[[Gravity Wumbo]]&lt;br /&gt;
*[[Gross Incandescence]]&lt;br /&gt;
*[[Guitar Man (stage)|Guitar Man]]&lt;br /&gt;
*[[Hazard Hydro]]&lt;br /&gt;
*[[Hit the Jackpot!]]&lt;br /&gt;
*[[Hornet Man got a new Stage]]&lt;br /&gt;
*[[House of Fun]]&lt;br /&gt;
*[[Hunter Tower]]&lt;br /&gt;
*[[I Hope I Lose: A Grand Tale]]&lt;br /&gt;
*[[Identity Man (stage)|Identity Man]]&lt;br /&gt;
*[[Interspatial Compression]]&lt;br /&gt;
*[[Irrigation Irritation]]&lt;br /&gt;
*[[It Was Rated Arr]]&lt;br /&gt;
*[[Judgement Man (stage)|Judgement Man]]&lt;br /&gt;
*[[Just a Water Level]]&lt;br /&gt;
*[[Lost Caverns of Jungata]]&lt;br /&gt;
*[[Luminous Tower Ascent]]&lt;br /&gt;
*[[Mafia Man's Gambling Palace]]&lt;br /&gt;
*[[Malware Man]]&lt;br /&gt;
*[[Magmatic Panic]]&lt;br /&gt;
*[[mechanical factory]]&lt;br /&gt;
*[[Mediocre Oil Level]]&lt;br /&gt;
*[[Mega Man DEV]]&lt;br /&gt;
*[[Metal Man Steals Other People's Conveyors]]&lt;br /&gt;
*[[Metall Man's Metall Factory]]&lt;br /&gt;
*[[Military Training Grounds]]&lt;br /&gt;
*[[Mine exploration]]&lt;br /&gt;
*[[Mint Candy Matrix]]&lt;br /&gt;
*[[Mirror Woman (stage)|Mirror Woman]]&lt;br /&gt;
*[[My First Megamix Level uwu xd lmao (dab)]]&lt;br /&gt;
*[[Ninja of the Night]]&lt;br /&gt;
*[[Not Delivering On Promises]]&lt;br /&gt;
*[[Nowhere yet everywhere: When the world may loop]]&lt;br /&gt;
*[[Operation: Narcissistic Stratosphere]]&lt;br /&gt;
*[[Outer Reaches]]&lt;br /&gt;
*[[Pick Your Poison]]&lt;br /&gt;
*[[Pipe Man (stage)|Pipe Man]]&lt;br /&gt;
*[[Plataform Hijinks]]&lt;br /&gt;
*[[Poudrin Man (stage)|Poudrin Man]]&lt;br /&gt;
*[[Propeller Woman in the City in the Clouds]]&lt;br /&gt;
*[[Pumpkin Patches]]&lt;br /&gt;
*[[QuintsMetFactory]]&lt;br /&gt;
*[[Radium Man (stage)|Radium Man]]&lt;br /&gt;
*[[Rec Man (stage)|Rec Man]]&lt;br /&gt;
*[[Red Mountain]]&lt;br /&gt;
*[[Revenge of Tricastle]]&lt;br /&gt;
*[[Robogarden]]&lt;br /&gt;
*[[Rockbound Facility]]&lt;br /&gt;
*[[Rock Fortress]]&lt;br /&gt;
*[[Ruins of a Forbidden Kingdom]]&lt;br /&gt;
*[[Secluded Terminal]]&lt;br /&gt;
*[[Shape Woman (stage)|Shape Woman]]&lt;br /&gt;
*[[Skull Sans Megatale 4]]&lt;br /&gt;
|&lt;br /&gt;
*[[Skull Secret Zone]]&lt;br /&gt;
*[[Sludge Man (stage)|Sludge Man]]&lt;br /&gt;
*[[Solar Inferno]]&lt;br /&gt;
*[[Somewhere Underground]]&lt;br /&gt;
*[[Sparks and Sockets]]&lt;br /&gt;
*[[Spectrum Science]]&lt;br /&gt;
*[[Stalks, Shoots, and Leaves]]&lt;br /&gt;
*[[Stalling for time]]&lt;br /&gt;
*[[Step on the Gas]]&lt;br /&gt;
*[[Stolen Citadel]]&lt;br /&gt;
*[[Sulfurific Abyss]]&lt;br /&gt;
*[[Superheavy Samurai Big BenK]]&lt;br /&gt;
*[[Suzy Love]]&lt;br /&gt;
*[[Technical Support]]&lt;br /&gt;
*[[Teetering Over the Edge]]&lt;br /&gt;
*[[Temple of Light and Dark]]&lt;br /&gt;
*[[The Actual Rock Man]]&lt;br /&gt;
*[[The Cave Level That Exists]]&lt;br /&gt;
*[[The Haymay Trials]]&lt;br /&gt;
*[[The Heist]]&lt;br /&gt;
*[[The hero as remixed]]&lt;br /&gt;
*[[The Invincible Robot Army! Featuring Shoe Man!]]&lt;br /&gt;
*[[The King's Lair]]&lt;br /&gt;
*[[The Level Equivalent of An Old Man Rambling at You]]&lt;br /&gt;
*[[The Return Of Veteran Z]]&lt;br /&gt;
*[[The Stormscraper]]&lt;br /&gt;
*[[The Warped Void]]&lt;br /&gt;
*[[Thermal Tundra]]&lt;br /&gt;
*[[Top Man 2: Spin or Go Home]]&lt;br /&gt;
*[[Tower of Dimentions]]&lt;br /&gt;
*[[Toxic Trouble]]&lt;br /&gt;
*[[Trailblazer]]&lt;br /&gt;
*[[Treading The Wily Sewer System]]&lt;br /&gt;
*[[Trouble in the Fortress]]&lt;br /&gt;
*[[Undead Fortress]]&lt;br /&gt;
*[[Ultimate Level]]&lt;br /&gt;
*[[Underground Runaround]]&lt;br /&gt;
*[[Unguarded Treasure]]&lt;br /&gt;
*[[Up Down All Around]]&lt;br /&gt;
*[[Walk-in Freezer]]&lt;br /&gt;
*[[Water Level? Ice Level?]]&lt;br /&gt;
*[[Weapon Data Center]]&lt;br /&gt;
*[[Western Railway]]&lt;br /&gt;
*[[wet]]&lt;br /&gt;
*[[Wide Joepen]]&lt;br /&gt;
*[[Wily in space (Roll's rescue)]]&lt;br /&gt;
*[[Wily Rooms Of Weapons]]&lt;br /&gt;
*[[Wily's Haunted Castle]]&lt;br /&gt;
*[[Wilys Redemption]]&lt;br /&gt;
*[[Wily's Well-fortified Room]]&lt;br /&gt;
*[[Where no met has gone before]]&lt;br /&gt;
*[[Working in the Rain]]&lt;br /&gt;
*[[Worthless Man]]&lt;br /&gt;
*[[X6Meme]]&lt;br /&gt;
*[[Y.M.C.A.]]&lt;br /&gt;
*[[You Don't Know the Drill]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unranked Entries===&lt;br /&gt;
* [[Worthless Man]] was not ranked in the contest, as the level contained flashing lights that triggered migraines in both one of the judges, [[ACESpark]], and his proxy player, Loyana, preventing the former from giving the level a score.&lt;br /&gt;
&lt;br /&gt;
===Excluded Entries===&lt;br /&gt;
*&amp;quot;QuintsMoonBase&amp;quot;, &amp;quot;Black Terminus&amp;quot; and &amp;quot;Chase Sequence&amp;quot; were all pulled by their creators and replaced with new levels.&lt;br /&gt;
**&amp;quot;4'33&amp;quot;&amp;quot; was also pulled by its creator, though they did not submit a new level in its place.&lt;br /&gt;
*&amp;quot;Thrilling&amp;quot;, &amp;quot;*NEW* EPIC BATTLE ROYALE MODE IN MEGA MAN!&amp;quot;, &amp;quot;A Mess of a Stage&amp;quot;, &amp;quot;USM&amp;quot;, and &amp;quot;Cardinal Man III&amp;quot; were excluded for being troll levels. In addition, &amp;quot;USM&amp;quot; contained written NSFW content, &amp;quot;*NEW* EPIC BATTLE ROYALE MODE IN MEGA MAN!&amp;quot; contained a threatening message aimed at the judges, and &amp;quot;Cardinal Man III&amp;quot; contained areas prone to significant performance issues (e.g. slowdown).&lt;br /&gt;
**The creator of &amp;quot;USM&amp;quot; has released [https://www.dropbox.com/s/1fx6q59vc2kim1p/USM.exe?dl=0 a download of this entry for the devkit], along with [https://www.youtube.com/watch?v=lf6R0c9A47k a video thorough detailing the entry and its easter eggs].&lt;br /&gt;
*&amp;quot;Curse of the Statuettes&amp;quot; was excluded for containing horribly broken screen transitions that were impossible to fix.&lt;br /&gt;
*&amp;quot;Boundless Network&amp;quot; and &amp;quot;Warehouse of Breakthroughs&amp;quot; were both excluded for containing custom or modified weapons (Boundless Network replaced the weapons system with a Battle Network chip weapon system, and Warehouse of Breakthroughs limited the player to a modified Break Dash).&lt;br /&gt;
*&amp;quot;22 Short Screens Without Sniper Joes&amp;quot; was excluded for containing an explicit drug reference (an image of Kermit the Frog snorting rows of cocaine).&lt;br /&gt;
*&amp;quot;Turbo Trickery Tower&amp;quot; was excluded for a high level of difficulty deemed malicious, with fundamental alterations necessary for the level to be accessible for the game's target audience.&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
On November 23, 2017, the poll for the game's weapon set was opened, lasting for 2 weeks until it was closed on December 7, 2017.&lt;br /&gt;
===Default Weapons===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Weapon&lt;br /&gt;
!Original Robot Master&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SparkChaserIcon.png]]&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|[[Terra]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LaserTridentIconColouredT.png]]&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WaterShieldIconColouredT.png]]&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|Pump Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TornadoBlowIconColouredT.png]]&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|Tornado Man&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThunderBeamIcon.png]]&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|[[Elec Man]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagneticShockwaveIcon.png]]&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|Onslaught&lt;br /&gt;
|''Marvel vs. Capcom''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IceWallIcon.png]]&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|Cold Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BreakDashIconColouredT.png]]&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|Pluto&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]] (Variant)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushBikeIcon.png]]&lt;br /&gt;
|[[Rush Bike]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagnetBeamIcon.png]]&lt;br /&gt;
|[[Magnet Beam]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Parallel Weapons===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Weapon&lt;br /&gt;
!Original Robot Master&lt;br /&gt;
!Replaces&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TreasureTrackerIcon.png]]&lt;br /&gt;
|Treasure Tracker&lt;br /&gt;
|[[Treasure Man]]&lt;br /&gt;
|Spark Chaser&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HeroGuitarIcon.png]]&lt;br /&gt;
|Hero Guitar&lt;br /&gt;
|[[Guitar Man]]&lt;br /&gt;
|Laser Trident&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlitzAegisIcon.png]]&lt;br /&gt;
|Glitz Aegis&lt;br /&gt;
|[[Glitz Woman]]&lt;br /&gt;
|Water Shield&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PropellerCrownIcon.png]]&lt;br /&gt;
|Propeller Crown&lt;br /&gt;
|[[Royal Man]]&lt;br /&gt;
|Tornado Blow&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThermalBlastIcon.png]]&lt;br /&gt;
|Thermal Blast&lt;br /&gt;
|[[Thermal Man]]&lt;br /&gt;
|Thunder Beam&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LastJudgementIcon.png]] &lt;br /&gt;
|Last Judgement&lt;br /&gt;
|[[Judgement Man]]&lt;br /&gt;
|Magnetic Shockwave&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MafiaGoonIcon.png]]&lt;br /&gt;
|Mafia Goon&lt;br /&gt;
|[[Mafia Man]]&lt;br /&gt;
|Ice Wall&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CastleRushIcon.png]]&lt;br /&gt;
|Castle Rush&lt;br /&gt;
|[[Rook Man]]&lt;br /&gt;
|Break Dash&lt;br /&gt;
|-&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DivineBeamIcon.png]]&lt;br /&gt;
|Divine Beam&lt;br /&gt;
|[[Aether Man]]&lt;br /&gt;
|Magnet Beam&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contest Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MixTapeIcon.png]]&lt;br /&gt;
|[[Mix Tape]]&lt;br /&gt;
|[[Cassette Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LanternFlareIcon.png]]&lt;br /&gt;
|[[Lantern Flare]]&lt;br /&gt;
|[[Lantern Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PrismaticLaserIcon.png]]&lt;br /&gt;
|[[Prismatic Laser]]&lt;br /&gt;
|[[Prism Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BeetTillerIcon.png]]&lt;br /&gt;
|[[Beet Tiller]]&lt;br /&gt;
|[[Beet Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RecCanIcon.png]]&lt;br /&gt;
|[[Rec Can]]&lt;br /&gt;
|[[Rec Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BansheeWailIcon.png]]&lt;br /&gt;
|[[Banshee Wail]]&lt;br /&gt;
|[[Banshee Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PropellerVortexIcon.png]]&lt;br /&gt;
|[[Propeller Vortex]]&lt;br /&gt;
|[[Propeller Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElectroCableIcon.png]]&lt;br /&gt;
|[[Electro Cable]]&lt;br /&gt;
|[[Cable Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrackShoesIcon.png]]&lt;br /&gt;
|[[Track Shoes]]&lt;br /&gt;
|[[Shoe Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoyalGuardIcon.png]]&lt;br /&gt;
|[[Royal Guard]]&lt;br /&gt;
|[[King Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BaitBobberIcon.png]]&lt;br /&gt;
|[[Bait Bobber]]&lt;br /&gt;
|[[Reel Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PowerLineIcon.png]]&lt;br /&gt;
|[[Power Line]]&lt;br /&gt;
|[[Static Man]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hub==&lt;br /&gt;
The hub of the third game is even larger than the second. Rather than a festival hosted outside Dr. Light's Lab, it takes place within a large sprawling area, with the &amp;quot;Hub&amp;quot; itself being &amp;quot;Victor Heights&amp;quot;, an inn where most of the story happens. Tiers can only be accessed by usage of the Brochure to travel to each Tier's Bus Stop. &lt;br /&gt;
This game's equivalent to &amp;quot;Chateau Chevaleresque&amp;quot; is the [[Magic Card Casino]] run by Magic Man, which not only hosts various NPCs to talk to, but offers a variety minigames for Bolts.&lt;br /&gt;
===Areas===&lt;br /&gt;
* [[Victor Heights]]&lt;br /&gt;
* [[Magic Card Casino]]&lt;br /&gt;
* [[The Arena|Limestone Pagoda]]&lt;br /&gt;
* [[Tier 1 (MaGMML3)|Tier 1 - Old Wily Fortress]]&lt;br /&gt;
* [[Tier 2 (MaGMML3)|Tier 2 - The Scrapyard]]&lt;br /&gt;
* [[Tier 3 (MaGMML3)|Tier 3 - The Sewers]]&lt;br /&gt;
* [[Tier 4 (MaGMML3)|Tier 4 - Sheriff's Jailhouse]]&lt;br /&gt;
* [[Tier 5 (MaGMML3)|Tier 5 - Gravity Gift Shop]]&lt;br /&gt;
* [[Tier 6 (MaGMML3)|Tier 6 - Cryo Laboratory]]&lt;br /&gt;
* [[Tier 7 (MaGMML3)|Tier 7 - Pine Forest]]&lt;br /&gt;
* [[Tier 8 (MaGMML3)|Tier 8 - Costume Party]]&lt;br /&gt;
* [[Tier 9 (MaGMML3)|Tier 9 - The Taste Collective]]&lt;br /&gt;
* [[Tier 10 (MaGMML3)|Tier 10 - The Rave]]&lt;br /&gt;
* [[Tier 11 (MaGMML3)|Tier 11 - Grand Library]]&lt;br /&gt;
* [[Tier 12 (MaGMML3)|Tier 12 - Power Factory]]&lt;br /&gt;
* [[Tier 13 (MaGMML3)|Tier 13 - Movie Theater]]&lt;br /&gt;
* [[Tier 14 (MaGMML3)|Tier 14 - World-Class Gym]]&lt;br /&gt;
* [[Tier 15 (MaGMML3)|Tier 15 - Festival Grounds]]&lt;br /&gt;
* [[Wily Stadium|Tier W - Wily Stadium]]&lt;br /&gt;
* [[Tier X (MaGMML3)|Tier X- The Grey Isles]]&lt;br /&gt;
* [[NEO Pit of Pits]]&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Devkit Enemies===&lt;br /&gt;
====New====&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Ace Manbow]]&lt;br /&gt;
* [[Adamski]]&lt;br /&gt;
* [[Alabell]]&lt;br /&gt;
* [[Arigock G]]&lt;br /&gt;
* [[Armaroid]]&lt;br /&gt;
* [[Baby Flies]]&lt;br /&gt;
* [[Ballonboo]]&lt;br /&gt;
* [[Bari III]]&lt;br /&gt;
* [[Big Stomper]]&lt;br /&gt;
* [[Bikky Bomb]]&lt;br /&gt;
* [[Biree Spark]]&lt;br /&gt;
* [[Birdy]]&lt;br /&gt;
* [[Bokazurah]]&lt;br /&gt;
* [[Boostun]]&lt;br /&gt;
* [[Bombomboy]]&lt;br /&gt;
* [[Bomb Potton]]&lt;br /&gt;
* [[Bubukan MK-II]]&lt;br /&gt;
* [[Bunby Catcher]]&lt;br /&gt;
* [[Byouz]]&lt;br /&gt;
* [[Camouflametall]]&lt;br /&gt;
* [[Cannon Roader]]&lt;br /&gt;
* [[Cargou Q]]&lt;br /&gt;
* [[Chainsoar]]&lt;br /&gt;
* [[Chuckmagnet]]&lt;br /&gt;
* [[Chunco]]&lt;br /&gt;
* [[Classical Cannon]]&lt;br /&gt;
* [[Cyorown]]&lt;br /&gt;
* [[Darspider]]&lt;br /&gt;
* [[Deispider]]&lt;br /&gt;
* [[Detarnayappa]]&lt;br /&gt;
* [[Diarn]]&lt;br /&gt;
* [[Docbaton]]&lt;br /&gt;
|&lt;br /&gt;
* [[Dockalocker]]&lt;br /&gt;
* [[Doncatch]]&lt;br /&gt;
* [[Elecit]]&lt;br /&gt;
* [[Fankurow]]&lt;br /&gt;
* [[Feeber]]&lt;br /&gt;
* [[Fire Totem]]&lt;br /&gt;
* [[Flower Presenter]]&lt;br /&gt;
* [[Fooley]]&lt;br /&gt;
* [[Fukuhorn]]&lt;br /&gt;
* [[Furaibon]]&lt;br /&gt;
* [[G.S.Q]]&lt;br /&gt;
* [[Gagabyoall]]&lt;br /&gt;
* [[Garinkou]]&lt;br /&gt;
* [[Giant Springer]]&lt;br /&gt;
* [[Glooper]]&lt;br /&gt;
* [[Gobots]]&lt;br /&gt;
* [[Gunner Joe]]&lt;br /&gt;
* [[Haiker N]]&lt;br /&gt;
* [[Hammerfall]]&lt;br /&gt;
* [[Handoo]]&lt;br /&gt;
* [[Hell Metall DX]]&lt;br /&gt;
* [[Hoohoo]]&lt;br /&gt;
* [[Hornet Racer]]&lt;br /&gt;
* [[Illusian]]&lt;br /&gt;
* [[Jump Roller]]&lt;br /&gt;
* [[Kakinbatank]]&lt;br /&gt;
* [[Kaminari Kogoro]]&lt;br /&gt;
* [[Kaona Geeno]]&lt;br /&gt;
* [[Kintot]]&lt;br /&gt;
* [[Ladder Press]]&lt;br /&gt;
* [[La Jaba]]&lt;br /&gt;
* [[L.E.C]]&lt;br /&gt;
|&lt;br /&gt;
* [[Little Pachipachi]]&lt;br /&gt;
* [[Machine Gun Joe]]&lt;br /&gt;
* [[Malmet]]&lt;br /&gt;
* [[Mecha Pitchan]]&lt;br /&gt;
* [[Merserker]]&lt;br /&gt;
* [[Metall|Metall β]]&lt;br /&gt;
* [[Metall Sniper]]&lt;br /&gt;
* [[Minoan]]&lt;br /&gt;
* [[Molmole]]&lt;br /&gt;
* [[Monkikki]]&lt;br /&gt;
* [[Morning Joe]]&lt;br /&gt;
* [[Neo Heli Metall]]&lt;br /&gt;
* [[New Classical Cannon]]&lt;br /&gt;
* [[Nibul]]&lt;br /&gt;
* [[Nombrellan]]&lt;br /&gt;
* [[Numetall]]&lt;br /&gt;
* [[Octone]]&lt;br /&gt;
* [[Okosutobon]]&lt;br /&gt;
* [[Oshitsu Osarettsu]]&lt;br /&gt;
* [[Ou-Ou]]&lt;br /&gt;
* [[Palm Hopper]]&lt;br /&gt;
* [[Parocket]]&lt;br /&gt;
* [[Pickelman Dada]]&lt;br /&gt;
* [[Pikashu]]&lt;br /&gt;
* [[Piledan]]&lt;br /&gt;
* [[Pointan]]&lt;br /&gt;
* [[Popo Heli]]&lt;br /&gt;
* [[Press'n]]&lt;br /&gt;
* [[Returning Machine Gun Joe]]&lt;br /&gt;
* [[R Suzy]]&lt;br /&gt;
* [[Sakrets]]&lt;br /&gt;
* [[Scissascissor]]&lt;br /&gt;
|&lt;br /&gt;
* [[Searchy]]&lt;br /&gt;
* [[Sepa Roader]]&lt;br /&gt;
* [[Shaboan]]&lt;br /&gt;
* [[Shadow Clone]]&lt;br /&gt;
* [[Shield Attacker RX]]&lt;br /&gt;
* [[Shield Attacker TRL]]&lt;br /&gt;
* [[Shield Guard]]&lt;br /&gt;
* [[Shotom]]&lt;br /&gt;
* [[Shrimparge 91]]&lt;br /&gt;
* [[Shuhorn]]&lt;br /&gt;
* [[Sibul]]&lt;br /&gt;
* [[Smaplar]]&lt;br /&gt;
* [[Snippscissor]]&lt;br /&gt;
* [[Sola 0]]&lt;br /&gt;
* [[Soshi Breaker]]&lt;br /&gt;
* [[Spin Cutter]]&lt;br /&gt;
* [[Sprinklan]]&lt;br /&gt;
* [[Stegorus]]&lt;br /&gt;
* [[Swallowegg]]&lt;br /&gt;
* [[Swim Ball]]&lt;br /&gt;
* [[Tamp]]&lt;br /&gt;
* [[Telly X]]&lt;br /&gt;
* [[Tel Tel]]&lt;br /&gt;
* [[Tomsmort]]&lt;br /&gt;
* [[Tropish]]&lt;br /&gt;
* [[Tsurare Stamp]]&lt;br /&gt;
* [[Turbo Roader]]&lt;br /&gt;
* [[Twin Shooter S]]&lt;br /&gt;
* [[Wall Blaster]]&lt;br /&gt;
* [[Waltriot]]&lt;br /&gt;
* [[Wandering Head]]&lt;br /&gt;
* [[Yonbain]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Returning====&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Apache Joe]]&lt;br /&gt;
* [[Atomic Chicken]]&lt;br /&gt;
* [[Au-Au]]&lt;br /&gt;
* [[Baby Metall]]&lt;br /&gt;
* [[Batabattan]]&lt;br /&gt;
* [[Batton]]&lt;br /&gt;
* [[Battonton]]&lt;br /&gt;
* [[B Bitter]]&lt;br /&gt;
* [[Beak]]&lt;br /&gt;
* [[Ben K]]&lt;br /&gt;
* [[Big Eye]]&lt;br /&gt;
* [[Big Fish]]&lt;br /&gt;
* [[Big Telly]]&lt;br /&gt;
* [[Bikky]]&lt;br /&gt;
* [[Biree]]&lt;br /&gt;
* [[Biribaree]]&lt;br /&gt;
* [[Blader]]&lt;br /&gt;
* [[Blocky]]&lt;br /&gt;
* [[Bolton and Nutton]]&lt;br /&gt;
* [[Bomb Flier]]&lt;br /&gt;
* [[Bombier]]&lt;br /&gt;
* [[Bomb Thrown]]&lt;br /&gt;
* [[Bomber Pepe]]&lt;br /&gt;
* [[Bombomb]]&lt;br /&gt;
* [[Bounder]]&lt;br /&gt;
* [[Brain Break]]&lt;br /&gt;
* [[Brown]]&lt;br /&gt;
* [[Bubukan]]&lt;br /&gt;
* [[Butterdroid]]&lt;br /&gt;
* [[Camon]]&lt;br /&gt;
* [[Cannon Joe]]&lt;br /&gt;
* [[Cannopeller]]&lt;br /&gt;
* [[Caricarry]]&lt;br /&gt;
* [[Choker Oh]]&lt;br /&gt;
* [[Claw]]&lt;br /&gt;
* [[Cocco]]&lt;br /&gt;
* [[Colton]]&lt;br /&gt;
* [[Corocoro]]&lt;br /&gt;
* [[Crabbot]]&lt;br /&gt;
* [[Crazy Cannon]]&lt;br /&gt;
* [[Crazy Razy]]&lt;br /&gt;
* [[Croaker]]&lt;br /&gt;
* [[Crystal Joe]]&lt;br /&gt;
* [[Curlinger]]&lt;br /&gt;
* [[Cutting Wheel]]&lt;br /&gt;
* [[Cyber Gabyoall]]&lt;br /&gt;
* [[Dachone]]&lt;br /&gt;
* [[Dachone Ltd. Ed.]]&lt;br /&gt;
* [[Dada]]&lt;br /&gt;
* [[Docron]]&lt;br /&gt;
* [[Dompan]]&lt;br /&gt;
* [[Drillun]]&lt;br /&gt;
* [[Elec'n]]&lt;br /&gt;
* [[Electric Gabyoall]]&lt;br /&gt;
|&lt;br /&gt;
* [[Fan Fiend]]&lt;br /&gt;
* [[Fatool]]&lt;br /&gt;
* [[Fire Boy]]&lt;br /&gt;
* [[Fire Telly]]&lt;br /&gt;
* [[Flea]]&lt;br /&gt;
* [[Flying Shell]]&lt;br /&gt;
* [[Foojeen]]&lt;br /&gt;
* [[Gabgyo]]&lt;br /&gt;
* [[Gachappon]]&lt;br /&gt;
* [[Garyoby]]&lt;br /&gt;
* [[Giree]]&lt;br /&gt;
* [[Graviton]]&lt;br /&gt;
* [[Gremlin]]&lt;br /&gt;
* [[Gyoraibo]]&lt;br /&gt;
* [[Gyotot]]&lt;br /&gt;
* [[Haehaey]]&lt;br /&gt;
* [[Hammer Joe]]&lt;br /&gt;
* [[Hari Harry]]&lt;br /&gt;
* [[Have &amp;quot;Su&amp;quot; Bee]]&lt;br /&gt;
* [[Heli Buton]]&lt;br /&gt;
* [[Helipon]]&lt;br /&gt;
* [[Hirarian 427]]&lt;br /&gt;
* [[Hologran]]&lt;br /&gt;
* [[Hopps]]&lt;br /&gt;
* [[Hotchkiss'n]]&lt;br /&gt;
* [[Hothead]]&lt;br /&gt;
* [[Imorm]]&lt;br /&gt;
* [[Irucan]]&lt;br /&gt;
* [[Jamacy]]&lt;br /&gt;
* [[Jet Bomb]]&lt;br /&gt;
* [[Jet Buton]]&lt;br /&gt;
* [[Jumbig]]&lt;br /&gt;
* [[Junk Golem]]&lt;br /&gt;
* [[Katonbyon]]&lt;br /&gt;
* [[Kemumakin]]&lt;br /&gt;
* [[Killer Bullet]]&lt;br /&gt;
* [[Komasaburo]]&lt;br /&gt;
* [[Kouker Q]]&lt;br /&gt;
* [[Lightning Lord]]&lt;br /&gt;
* [[Lyric]]&lt;br /&gt;
* [[M-422A]]&lt;br /&gt;
* [[M-445]]&lt;br /&gt;
* [[Mag Fly]]&lt;br /&gt;
* [[Mantan]]&lt;br /&gt;
* [[Mechakkero]]&lt;br /&gt;
* [[Metall]]&lt;br /&gt;
* [[Metall Cannon]]&lt;br /&gt;
* [[Metall Dance]]&lt;br /&gt;
* [[Metall EX]]&lt;br /&gt;
* [[Metall K1000]]&lt;br /&gt;
* [[Metall Mommy]]&lt;br /&gt;
* [[Metall Run and Gun]]&lt;br /&gt;
|&lt;br /&gt;
* [[Metall Swim]]&lt;br /&gt;
* [[Mizzile]]&lt;br /&gt;
* [[Mole]]&lt;br /&gt;
* [[Molier]]&lt;br /&gt;
* [[Mono Roader]]&lt;br /&gt;
* [[Monking]]&lt;br /&gt;
* [[Mousubeil]]&lt;br /&gt;
* [[Neo Metall]]&lt;br /&gt;
* [[New Shield Attacker]]&lt;br /&gt;
* [[New Shotman]]&lt;br /&gt;
* [[Nitron]]&lt;br /&gt;
* [[Nobita]]&lt;br /&gt;
* [[Octoboss]]&lt;br /&gt;
* [[Octoper OA]]&lt;br /&gt;
* [[Octopus Battery]]&lt;br /&gt;
* [[Pakatto 24]]&lt;br /&gt;
* [[Pandeeta]]&lt;br /&gt;
* [[Parasyu]]&lt;br /&gt;
* [[Peat]]&lt;br /&gt;
* [[Pelicanu]]&lt;br /&gt;
* [[Peng]]&lt;br /&gt;
* [[Penpen]]&lt;br /&gt;
* [[Penpen EV]]&lt;br /&gt;
* [[Peterchy]]&lt;br /&gt;
* [[Petit Devil]]&lt;br /&gt;
* [[Petit Snakey]]&lt;br /&gt;
* [[Pickelman Bull]]&lt;br /&gt;
* [[Picket Man]]&lt;br /&gt;
* [[Pierobot]]&lt;br /&gt;
* [[Pierrobug]]&lt;br /&gt;
* [[Pipi]]&lt;br /&gt;
* [[Piriparee]]&lt;br /&gt;
* [[Pole]]&lt;br /&gt;
* [[Pooker]]&lt;br /&gt;
* [[Potton]]&lt;br /&gt;
* [[Power Muscler]]&lt;br /&gt;
* [[Power Slam]]&lt;br /&gt;
* [[Propeller Eye]]&lt;br /&gt;
* [[Prop-Top]]&lt;br /&gt;
* [[Pukapelly]]&lt;br /&gt;
* [[Pukapucker]]&lt;br /&gt;
* [[Puyoyon]]&lt;br /&gt;
* [[Rabbiton]]&lt;br /&gt;
* [[Rackaser]]&lt;br /&gt;
* [[Ratton]]&lt;br /&gt;
* [[Rembakun]]&lt;br /&gt;
* [[Returning Monking]]&lt;br /&gt;
* [[Returning Sniper Joe]]&lt;br /&gt;
* [[Rider Joe]]&lt;br /&gt;
* [[Ring Ring]]&lt;br /&gt;
* [[Robo-Rabbit]]&lt;br /&gt;
* [[Rock Thrown]]&lt;br /&gt;
|&lt;br /&gt;
* [[Rounder]]&lt;br /&gt;
* [[Sasoreenu]]&lt;br /&gt;
* [[Scworm]]&lt;br /&gt;
* [[Screw Bomber]]&lt;br /&gt;
* [[Sea Mine]]&lt;br /&gt;
* [[Shield Attacker]]&lt;br /&gt;
* [[Shield Attacker GTR]]&lt;br /&gt;
* [[Shigaraky]]&lt;br /&gt;
* [[Shrink]]&lt;br /&gt;
* [[Skeleton Joe]]&lt;br /&gt;
* [[Skullmet]]&lt;br /&gt;
* [[Skull Walker]]&lt;br /&gt;
* [[Sniper Armor]]&lt;br /&gt;
* [[Sniper Joe]]&lt;br /&gt;
* [[Sonic Bill]]&lt;br /&gt;
* [[Space Metall]]&lt;br /&gt;
* [[Spine]]&lt;br /&gt;
* [[Spring Face Bomb]]&lt;br /&gt;
* [[Spring Head]]&lt;br /&gt;
* [[SRU-21/P]]&lt;br /&gt;
* [[Subeil]]&lt;br /&gt;
* [[Submarine Flier]]&lt;br /&gt;
* [[Sumatran]]&lt;br /&gt;
* [[Suzy G]]&lt;br /&gt;
* [[Super Ball Machine Jr.]]&lt;br /&gt;
* [[SW-525]]&lt;br /&gt;
* [[Swallown]]&lt;br /&gt;
* [[Taban]]&lt;br /&gt;
* [[Tadahou]]&lt;br /&gt;
* [[Tackle Fire]]&lt;br /&gt;
* [[Taketento]]&lt;br /&gt;
* [[Tatebo]]&lt;br /&gt;
* [[Tatepakkan]]&lt;br /&gt;
* [[Teck]]&lt;br /&gt;
* [[Telly]]&lt;br /&gt;
* [[Togehero]]&lt;br /&gt;
* [[Tondeall]]&lt;br /&gt;
* [[Tom Boy]]&lt;br /&gt;
* [[Toss Machine]]&lt;br /&gt;
* [[Totem Polen]]&lt;br /&gt;
* [[Tsuranattori]]&lt;br /&gt;
* [[Twin Cannon]]&lt;br /&gt;
* [[Twin Roader]]&lt;br /&gt;
* [[Up'n'Down]]&lt;br /&gt;
* [[V]]&lt;br /&gt;
* [[Walking Bomb]]&lt;br /&gt;
* [[Wall Blaster II]]&lt;br /&gt;
* [[Wander Bell]]&lt;br /&gt;
* [[Watcher]]&lt;br /&gt;
* [[Yaffu]]&lt;br /&gt;
* [[Yambow]]&lt;br /&gt;
* [[Yudon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minibosses==&lt;br /&gt;
===Devkit Minibosses===&lt;br /&gt;
====New====&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GiantMetallCannon.png|center]]&lt;br /&gt;
|[[Giant Metall Cannon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gundrill.png|center]]&lt;br /&gt;
|[[Gundrill]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hyoey.png|center]]&lt;br /&gt;
|[[Hyoey]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tyhorn.png|center]]&lt;br /&gt;
|[[Tyhorn]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TKhamen.png|center]]&lt;br /&gt;
|[[T. Khamen]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MadGrinder.png|center]]&lt;br /&gt;
|[[Mad Grinder]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShirokumachineGTV.png|center]]&lt;br /&gt;
|[[Shirokumachine GTV]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TruckJoe.png|center]]&lt;br /&gt;
|[[Truck Joe]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MelodyResponseCannon.png|center]]&lt;br /&gt;
|[[Melody Response Cannon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BeeBlader.png|center]]&lt;br /&gt;
|[[Bee Blader]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Combiloid.png|center]]&lt;br /&gt;
|[[Combiloid]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DocKumo.png|center]]&lt;br /&gt;
|[[Doc Kumo]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KnuckleDuster.png|center]]&lt;br /&gt;
|[[Knuckle Duster]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OctoGenerator.png|center]]&lt;br /&gt;
|[[Octo Generator]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stompy.png|center]]&lt;br /&gt;
|[[Stompy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TwinShooterG.png|center]]&lt;br /&gt;
|[[Twin Shooter G]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyDragon.png|center]]&lt;br /&gt;
|[[Changkey Dragon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hanabiran.png|center]]&lt;br /&gt;
|[[Hanabiran]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Paozo.png|center]]&lt;br /&gt;
|[[Paozo]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoneHead.png|center]]&lt;br /&gt;
|[[Stone Head]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Octobulb.png|center]]&lt;br /&gt;
|[[Octobulb]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuzakAndFenix.png|center]]&lt;br /&gt;
|[[Suzak &amp;amp; Fenix]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheKeeper.png|center]]&lt;br /&gt;
|[[The Keeper]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tricastle.png|center]]&lt;br /&gt;
|[[Tricastle]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|}&lt;br /&gt;
====Returning====&lt;br /&gt;
* [[Big Snakey]]&lt;br /&gt;
* [[Escaroo]]&lt;br /&gt;
* [[Gamarn and Gamadayu]]&lt;br /&gt;
* [[Giant Metall]]&lt;br /&gt;
* [[Gorilla Tank]]&lt;br /&gt;
* [[Hot Dog]]&lt;br /&gt;
* [[Kabatoncue]]&lt;br /&gt;
* [[Lantern Fish]]&lt;br /&gt;
* [[Metall Potton]]&lt;br /&gt;
* [[Moby]]&lt;br /&gt;
* [[Octoboss]]&lt;br /&gt;
* [[Octoper OA]]&lt;br /&gt;
* [[Penpen Maker]]&lt;br /&gt;
* [[Squidon]]&lt;br /&gt;
* [[Tama]]&lt;br /&gt;
* [[Whopper]]&lt;br /&gt;
&lt;br /&gt;
===Entry Minibosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chonkbatank.png|center]]&lt;br /&gt;
|[[Kakinbatank|Chonkbatank]]&lt;br /&gt;
|[[Temple of Light and Dark]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Thunder Beam]]&amp;lt;br&amp;gt;[[Break Dash]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TSmasher.png|center]]&lt;br /&gt;
|[[Stompy|T. Smasher]]&lt;br /&gt;
|[[Toxic Trouble]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lyric.png|center]]&lt;br /&gt;
|[[Lyric|THE ULTIMATE LYRIC]]&lt;br /&gt;
|[[Teetering Over the Edge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SchrodingersCatWeakPoint.png|center]]&amp;lt;br&amp;gt;[[File:SchrodingersCat.png|center]]&lt;br /&gt;
|[[Tama|Schrodinger's Cat]]&lt;br /&gt;
|[[Arcane Man -Chaos Tower- (CERN HQ Remains)]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HadouronCore.png|center]]&lt;br /&gt;
|[[Hadouron Core]]&lt;br /&gt;
|[[Arcane Man -Chaos Tower- (CERN HQ Remains)]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Megakkero.png|center]]&lt;br /&gt;
|[[Mechakkero|Megakkero]]&lt;br /&gt;
|[[Top Man 2: Spin or Go Home]]&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmicks==&lt;br /&gt;
===Devkit Gimmicks===&lt;br /&gt;
Every single devkit gimmick from ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]'' returns.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickLightingIcon.png|center]] [[File:QuickLightingNormalIcon.png|center]]&lt;br /&gt;
|[[Quick Lighting]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireSpike.png|center]]&lt;br /&gt;
|[[Fire Spike]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icicle.png|center]]&lt;br /&gt;
|[[Icicle]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperCutterRevenge.png|center]]&lt;br /&gt;
|[[Super Cutter Revenge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KamegoroTornadoSpawner.png|center]]&lt;br /&gt;
|[[Kamegoro Tornado Spawner]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrainShakeIcon.png|center]]&lt;br /&gt;
|[[Train Shake]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AnglePlatform.png|center]]&lt;br /&gt;
|[[Angle Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FluorescentBulb.png|center]]&lt;br /&gt;
|[[Fluorescent Bulb]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FusePlatform.png|center]]&lt;br /&gt;
|[[Fuse Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsHover.png|center]]&lt;br /&gt;
|[[Guts Hover]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HunterPlatform.png|center]]&lt;br /&gt;
|[[Hunter Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MoveHover.png|center]]&lt;br /&gt;
|[[Move Hover]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Napalm.png|center]]&lt;br /&gt;
|[[Napalm]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BubbleFloor.png|center]]&lt;br /&gt;
|[[Bubble Floor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GirderSmall.png|center]] [[File:GirderMedium.png|center]] [[File:GirderLarge.png|center]]&lt;br /&gt;
|[[Girder]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kamapot.png|center]]&lt;br /&gt;
|[[Kamapot]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MercuryBlock.png|center]]&lt;br /&gt;
|[[Mercury Block]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Landmine.png|center]]&lt;br /&gt;
|[[Landmine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoomLowGravityIcon.png|center]]&lt;br /&gt;
|[[Room Low Gravity]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TyhornPlatform.png|center]]&lt;br /&gt;
|[[Tyhorn Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:UranusPlatform.png|center]] [[File:UranusPlatformWilyStar.png|center]]&lt;br /&gt;
|[[Uranus Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VenusWaterfall.png|center]]&lt;br /&gt;
|[[Venus Waterfall]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ControllableLift.png|center]]&lt;br /&gt;
|[[Controllable Lift]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkMachine.png|center]]&lt;br /&gt;
|[[Junk Machine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkMagnet.png|center]]&lt;br /&gt;
|[[Junk Magnet]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkPlatform.png|center]]&lt;br /&gt;
|[[Junk Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RevealingTilesIcon.png|center]]&lt;br /&gt;
|[[Revealing Tiles]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroSwitch.png|center]]&lt;br /&gt;
|[[Astro Switch]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroDoor.png|center]]&lt;br /&gt;
|[[Astro Door]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkullElevator.png|center]]&lt;br /&gt;
|[[Skull Elevator]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkullSwitch.png|center]]&lt;br /&gt;
|[[Skull Switch]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TenguWindIcon.png|center]]&lt;br /&gt;
|[[Tengu Wind]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroWallIcon.png|center]]&lt;br /&gt;
|[[Astro Wall]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CFTFConveyor.png|center]]&lt;br /&gt;
|[[Conveyor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DanganPlatform.png|center]]&lt;br /&gt;
|[[Dangan Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KonroPlatform.png|center]]&lt;br /&gt;
|[[Konro Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OilSlick.png|center]]&lt;br /&gt;
|[[Oil Slick]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SwitchBall.png|center]]&lt;br /&gt;
|[[Switch Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SwitchBlock.png|center]]&lt;br /&gt;
|[[Switch Block]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CopterPlatform.png|center]]&lt;br /&gt;
|[[Copter Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityLiftIcon.png|center]]&lt;br /&gt;
|[[Gravity Lift]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HanabiranClockArm.png|center]]&lt;br /&gt;
|[[Hanabiran Clock Arm]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HornetRoll.png|center]]&lt;br /&gt;
|[[Hornet Roll]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JewelPlatform.png|center]]&lt;br /&gt;
|[[Jewel Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagmaBeam.png|center]]&lt;br /&gt;
|[[Magma Beam]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily4Laser.png|center]]&lt;br /&gt;
|[[Wily 4 Laser]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BladeManSeesaw.png|center]]&lt;br /&gt;
|[[Blade Man Seesaw]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CommandoMine.png|center]]&lt;br /&gt;
|[[Commando Mine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NitroTruck.png|center]]&amp;lt;br&amp;gt;[[File:NitroTruckLarge.png|center]]&lt;br /&gt;
|[[Nitro Truck]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NitroTruckSignal.png|center]]&lt;br /&gt;
|[[Nitro Truck Signal]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SheepConveyor.png|center]]&lt;br /&gt;
|[[Sheep Conveyor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SheepPlatform.png|center]]&lt;br /&gt;
|[[Sheep Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StrikeManSoccerBall.png|center]]&lt;br /&gt;
|[[Strike Man Soccer Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TackleFireDispenser.png|center]]&lt;br /&gt;
|[[Tackle Fire Dispenser]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
&lt;br /&gt;
===Devkit Bosses===&lt;br /&gt;
Every single devkit boss from ''[[Make a Good Mega Man Level 2]]'' returns, as well as [[Quick Man]] from ''[[Make a Good 24 Hour Mega Man Level]]''.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM1_CutMan.png|center]]&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|[[Cutman's New Warehouse]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsMan.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|[[Rec Man]]&amp;lt;br&amp;gt;[[NEO Pit of Pits]] (Guts Man on Ice)&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Mix Tape]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 IceMan.png|center]]&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|[[Walk-in Freezer]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Electro Cable]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BombMan.png|center]]&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|[[Rec Man]]&amp;lt;br&amp;gt;[[Explosives Factory]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireMan.png|center]]&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|[[NEO Pit of Pits]] (A Level my Sister Cleared)&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Banshee Wail]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirMan.png|center]]&lt;br /&gt;
|[[Air Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BubbleMan.png|center]]&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 FlashMan.png|center]]&lt;br /&gt;
|[[Flash Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HeatMan.png|center]]&lt;br /&gt;
|[[Heat Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 WoodMan.png|center]]&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 PicopicoKun.png|center]]&lt;br /&gt;
|[[Picopico-kun]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GutsDozer.png|center]]&lt;br /&gt;
|[[Guts Dozer]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BooBeam.png|center]]&lt;br /&gt;
|[[Boobeam Trap]]&lt;br /&gt;
|TBA&lt;br /&gt;
|User Determined&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Enker.png|center]]&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|[[A piece of cake, but with aesthetics]]&amp;lt;br&amp;gt;[[Temple of Light and Dark]]&amp;lt;br&amp;gt;[[Hunter Tower]]&amp;lt;br&amp;gt;[[Escape From the Wily City]]&amp;lt;br&amp;gt;[[Rec Man]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HardMan.png|center]]&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Spark.png|center]]&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 KamegoroMaker.png|center]]&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Tornado Blow]]&amp;lt;br&amp;gt;[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DynaMan.png|center]]&lt;br /&gt;
|[[Dyna Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SonicMan.png|center]]&lt;br /&gt;
|[[Sonic Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DustMan.png|center]]&lt;br /&gt;
|[[Dust Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 MetallDaddy.png|center]]&lt;br /&gt;
|[[Metall Daddy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GiantSuzy.png|center]]&lt;br /&gt;
|[[Giant Suzy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man III]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Punk.png|center]]&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man III]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IronBall.png|center]]&lt;br /&gt;
|[[Iron Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man: The Wily Wars]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GyroMan.png|center]]&lt;br /&gt;
|[[Gyro Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 StoneMan.png|center]]&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DarkMan4.png|center]]&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Ballade.png|center]]&lt;br /&gt;
|[[Ballade]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HunterA.png|center]]&lt;br /&gt;
|[[Hunter Type A]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HunterB.png|center]]&lt;br /&gt;
|[[Hunter Type B]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Blizzard.png|center]]&lt;br /&gt;
|[[Blizzard Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 YamatoMan.png|center]]&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Rounder2.png|center]]&lt;br /&gt;
|[[Rounder II]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 PowerPiston.png|center]]&lt;br /&gt;
|[[Power Piston]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Mercury.png|center]]&lt;br /&gt;
|[[Mercury]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Saturn.png|center]]&lt;br /&gt;
|[[Saturn]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Uranus.png|center]]&lt;br /&gt;
|[[Uranus]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GreyDevil.png|center]]&lt;br /&gt;
|[[Grey Devil]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Dangan.png|center]]&lt;br /&gt;
|[[Dangan Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Ice Wall]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Oil.png|center]]&lt;br /&gt;
|[[Oil Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SplashWoman.png|center]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|[[The Haymay Trials]]&amp;lt;br&amp;gt;[[Call Me Ishmael]]&amp;lt;br&amp;gt;[[Gravaqua2o]]&amp;lt;br&amp;gt;[[Hazard Hydro]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HornetMan.png|center]]&lt;br /&gt;
|[[Hornet Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SharkPreview.png|center]]&lt;br /&gt;
|[[Mega Mech Shark]]&lt;br /&gt;
|[[Damp Ruins]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Tornado Blow]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HoneyWoman.png|center]]&lt;br /&gt;
|[[Honey Woman]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 9]]'' ''(Unused Boss)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 CommandoMan.png|center]]&lt;br /&gt;
|[[Commando Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SolarMan.png|center]]&lt;br /&gt;
|[[Solar Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
The growth of the contest for the third go-around brought a '''significantly''' larger cast of Robot Masters. Only Robot Masters with actual boss fights are listed here, so Robot Masters such as [[Fruit Forest|Citrus Man]] are not listed.&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA; text-align:center;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:OldMan.png]]&amp;lt;br&amp;gt;[[Combust Man|Old Man]]&lt;br /&gt;
|[[File:DischargeMan.png]]&amp;lt;br&amp;gt;[[Discharge Man]]&lt;br /&gt;
|[[File:DecoyMan.png]]&amp;lt;br&amp;gt;[[Decoy Man]]&lt;br /&gt;
|[[File:ArcaneMan.png]]&amp;lt;br&amp;gt;[[Arcane Man]]&lt;br /&gt;
|[[File:AetherMan.png]]&amp;lt;br&amp;gt;[[Aether Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:StallWoman.png]]&amp;lt;br&amp;gt;[[Stall Woman]]&lt;br /&gt;
|[[File:ShapeWoman.png]]&amp;lt;br&amp;gt;[[Shape Woman]]&lt;br /&gt;
|[[File:IdentityMan.png]]&amp;lt;br&amp;gt;[[Identity Man]]&lt;br /&gt;
|[[File:AssaultMan.png]]&amp;lt;br&amp;gt;[[Assault Man]]&lt;br /&gt;
|[[File:RoyalMan.png]]&amp;lt;br&amp;gt;[[Royal Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:SkullSans.png]]&amp;lt;br&amp;gt;[[Skull Sans]]&lt;br /&gt;
|[[File:SolaireMan.png]]&amp;lt;br&amp;gt;[[Solaire Man]]&lt;br /&gt;
|[[File:PoudrinMan.png]]&amp;lt;br&amp;gt;[[Poudrin Man]]&lt;br /&gt;
|[[File:LunarWoman.png]]&amp;lt;br&amp;gt;[[Lunar Woman]]&lt;br /&gt;
|[[File:CelestialWoman.png]]&amp;lt;br&amp;gt;[[Celestial Woman]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:MirrorWoman.png]]&amp;lt;br&amp;gt;[[Mirror Woman]]&lt;br /&gt;
|[[File:FooMan.png]]&amp;lt;br&amp;gt;[[Foo Man]]&lt;br /&gt;
|[[File:GlitchWoman.png]]&amp;lt;br&amp;gt;[[Glitch Woman]]&lt;br /&gt;
|[[File:ThermalMan.png]]&amp;lt;br&amp;gt;[[Thermal Man]]&lt;br /&gt;
|[[File:GirderMan.png]]&amp;lt;br&amp;gt;[[Girder Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:MoogerMan.png|center]][[Mooger Man]]&lt;br /&gt;
|[[File:TokenWoman.png]]&amp;lt;br&amp;gt;[[Token Woman]]&lt;br /&gt;
|[[File:RockMan.png]]&amp;lt;br&amp;gt;[[Rock Man]]&lt;br /&gt;
|[[File:RecMan.png]]&amp;lt;br&amp;gt;[[Rec Man]]&lt;br /&gt;
|[[File:AlrauneWoman.png]]&amp;lt;br&amp;gt;[[Alraune Woman]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:HexMan.png]]&amp;lt;br&amp;gt;[[Hex Man]]&lt;br /&gt;
|[[File:SludgeMan.png]]&amp;lt;br&amp;gt;[[Sludge Man]]&lt;br /&gt;
|[[File:GeekMan.png]]&amp;lt;br&amp;gt;[[Geek Man]]&lt;br /&gt;
|[[File:GuitarMan.png]]&amp;lt;br&amp;gt;[[Guitar Man]]&lt;br /&gt;
|[[File:TreasureMan.png]]&amp;lt;br&amp;gt;[[Treasure Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:MetallMan.png]]&amp;lt;br&amp;gt;[[Metall Man]]&lt;br /&gt;
|[[File:WoodManNice.png]]&amp;lt;br&amp;gt;[[Wood Man Nice]]&lt;br /&gt;
|[[File:LanternMan.png]]&amp;lt;br&amp;gt;[[Lantern Man]]&lt;br /&gt;
|[[File:SniperMan.png]]&amp;lt;br&amp;gt;[[Sniper Man]]&lt;br /&gt;
|[[File:GlitzWoman.png]]&amp;lt;br&amp;gt;[[Glitz Woman]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:BoostMan.png]]&amp;lt;br&amp;gt;[[Boost Man]]&lt;br /&gt;
|[[File:PrismWoman.png]]&amp;lt;br&amp;gt;[[Prism Woman]]&lt;br /&gt;
|[[File:MaGMML3 CableWoman.png]]&amp;lt;br&amp;gt;[[Cable Woman]]&lt;br /&gt;
|[[File:BansheeWoman.png]]&amp;lt;br&amp;gt;[[Banshee Woman]]&lt;br /&gt;
|[[File:PropellerWoman.png]]&amp;lt;br&amp;gt;[[Propeller Woman]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:PipeMan.png]]&amp;lt;br&amp;gt;[[Pipe Man]]&lt;br /&gt;
|[[File:RookMan.png]]&amp;lt;br&amp;gt;[[Rook Man]]&lt;br /&gt;
|[[File:MafiaMan.png]]&amp;lt;br&amp;gt;[[Mafia Man]]&lt;br /&gt;
|[[File:ShoeMan.png]]&amp;lt;br&amp;gt;[[Shoe Man]]&lt;br /&gt;
|[[File:BeetManSprite.png]]&amp;lt;br&amp;gt;[[Beet Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:CassetteMan.png]]&amp;lt;br&amp;gt;[[Cassette Man]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modified Devkit Robot Masters===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA; text-align:center;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:RockmanNoConstancyQuickMan.png]]&amp;lt;br&amp;gt;[[Quick Man|Rockman No Constancy Quickman]]&lt;br /&gt;
|[[File:BeeManSprite.png]]&amp;lt;br&amp;gt;[[Hornet Man|Bee Man]]&lt;br /&gt;
|[[File:PerfectSolarMan.png]]&amp;lt;br&amp;gt;[[Solar Man|Perfect Solar Man]]&lt;br /&gt;
|[[File:DarkerMan.png]]&amp;lt;br&amp;gt;[[Dark Man 4|Darker Man]]&lt;br /&gt;
|[[File:DarkEnker.png]]&amp;lt;br&amp;gt;[[Enker|Dark Enker]]&lt;br /&gt;
|[[File:MinerMan.png]]&amp;lt;br&amp;gt;[[Bomb Man|Miner Man]]&lt;br /&gt;
|[[File:SplashWoman.png]]&amp;lt;br&amp;gt;[[Splash Woman|Splash Woman Overdrive]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:MetalSprite.png]]&amp;lt;br&amp;gt;[[Metal Man|Metal Man Overdrive]]&lt;br /&gt;
|[[File:VeteranZ.png]]&amp;lt;br&amp;gt;[[Flash Man|Veteran Z]]&lt;br /&gt;
|[[File:AirDabMan.png]]&amp;lt;br&amp;gt;[[Air Man|Air Dab Man]]&lt;br /&gt;
|[[File:GildedMan.png]]&amp;lt;br&amp;gt;[[Yamato Man|Gilded Man]]&lt;br /&gt;
|[[File:GlassManC.png]]&amp;lt;br&amp;gt;[[Crash Man|Glass Man C]]&lt;br /&gt;
|[[File:ScorchManV1.png]]&amp;lt;br&amp;gt;[[Dangan Man|Scorch Man V1]]&lt;br /&gt;
|[[File:RadiumMan.png]]&amp;lt;br&amp;gt;[[Pharaoh Man|Radium Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:TopManGreen.png]]&amp;lt;br&amp;gt;[[Top Man|Top Man Green]]&lt;br /&gt;
|[[File:BakeryManTheta.png]]&amp;lt;br&amp;gt;[[Pharaoh Man|Bakery Man Theta]]&lt;br /&gt;
|[[File:BakeryManDelta.png]]&amp;lt;br&amp;gt;[[Saturn|Bakery Man Delta]]&lt;br /&gt;
|[[File:BakeryManOmega.png]]&amp;lt;br&amp;gt;[[Punk|Bakery Man Omega]]&lt;br /&gt;
|[[File:BarrageMan.png]]&amp;lt;br&amp;gt;[[Metal Man|Barrage Man]]&lt;br /&gt;
|[[File:BlackoutMan.png]]&amp;lt;br&amp;gt;[[Dyna Man|Blackout Man]]&lt;br /&gt;
|[[File:BomberJoe.png]]&amp;lt;br&amp;gt;[[Crash Man|Bomber Joe]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:CaptainNGutsMan.png]]&amp;lt;br&amp;gt;[[Guts Man|Captain N Guts Man]]&lt;br /&gt;
|[[File:MetoolWoman.png]]&amp;lt;br&amp;gt;[[Stone Man|Metool Woman]]&lt;br /&gt;
|[[File:MicroQuickMan.png]]&amp;lt;br&amp;gt;[[Quick Man|Micro Quick Man]]&lt;br /&gt;
|[[File:TemporalMan.png]]&amp;lt;br&amp;gt;[[Flash Man|Temporal Man]]&lt;br /&gt;
|[[File:TempuraMan.png]]&amp;lt;br&amp;gt;[[Flash Man|Tempura Man]]&lt;br /&gt;
|[[File:FakeCycle.png]]&amp;lt;br&amp;gt;[[Quick Man|Fake Cycle]]&lt;br /&gt;
|[[File:DoltMan.png]]&amp;lt;br&amp;gt;[[Dust Man|Dolt Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:BlueCrashMan.png]]&amp;lt;br&amp;gt;[[Crash Man|Blue Crash Man, But With 29 Health]]&lt;br /&gt;
|[[File:QuickMontage.png]]&amp;lt;br&amp;gt;[[Quick Man|Quick Montage]]&lt;br /&gt;
|[[File:JudgementMan.png]]&amp;lt;br&amp;gt;[[Commando Man|Judgement Man]]&lt;br /&gt;
|[[File:PharaohManDark.png]]&amp;lt;br&amp;gt;[[Pharaoh Man|Pharaoh Man in the Dark]]&lt;br /&gt;
|[[File:PottedPlantMan.png]]&amp;lt;br&amp;gt;[[Plant Man|Potted Plant Man]]&lt;br /&gt;
|[[File:CrestMan.png]]&amp;lt;br&amp;gt;[[Bubble Man|Crest Man]]&lt;br /&gt;
|[[File:SparkManFlipBlue.png]][[File:SparkManFlipRed.png]]&amp;lt;br&amp;gt;[[Spark Man|Spark Man Flip]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:MaGMML3_BlueBomberMan.png]]&amp;lt;br&amp;gt;[[Blue Bomber Man]]&lt;br /&gt;
|[[File:GravityMan.png]]&amp;lt;br&amp;gt;[[Gravity Man|Gravity Man Supreme]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RedDevil.png|center]]&lt;br /&gt;
|[[Grey Devil|Red Devil]]&lt;br /&gt;
|[[Toxic Trouble]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuintsMetMachinePhase1.png|center]]&lt;br /&gt;
|[[Quint's Met Machine]]&lt;br /&gt;
|[[QuintsMetFactory]]&lt;br /&gt;
|[[Laser Trident]], [[Power Line]] (Phase 1)&amp;lt;br&amp;gt;[[Water Shield]], [[Royal Guard]] (Phase 2)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZTank.png|center]]&lt;br /&gt;
|[[Guts Dozer|Z-Tank]]&lt;br /&gt;
|[[The Return of Veteran Z]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:48HEmpressElysia.png|center]]&lt;br /&gt;
|[[Namonaki Robo]]&lt;br /&gt;
|[[Akudama Empire Mothership]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Banshee Wail]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GrandTellowSprite.png|center]]&lt;br /&gt;
|[[Grand Tellow]]&lt;br /&gt;
|[[Irrigation Irritation]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RegularJoe.png|center]]&lt;br /&gt;
|[[Regular Joe]]&lt;br /&gt;
|[[Tier 1 (MaGMML3)|Tier 1 - Old Wily Fortress]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Royal Guard]]&lt;br /&gt;
|Oh Joes! (A Proto Man Adventure)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RepairMan.png|center]]&lt;br /&gt;
|[[Repair Man]]&lt;br /&gt;
|[[Tier 2 (MaGMML3)|Tier 2 - Junkyard]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|Mega Man Rocks!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MuscleJuggler.png|center]]&lt;br /&gt;
|[[Muscle Juggler]]&lt;br /&gt;
|[[Tier 3 (MaGMML3)|Tier 3 - Sewers]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|Rocman X / Thunder Blast Man&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MadMan.png|center]]&lt;br /&gt;
|[[Mad Man]]&lt;br /&gt;
|[[Tier 4 (MaGMML3)|Tier 4 - Jailhouse]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|Mega Man 42&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PuzzleMan.png|center]]&lt;br /&gt;
|[[Puzzle Man]]&lt;br /&gt;
|[[Tier 5 (MaGMML3)|Tier 5 - Gift Shop]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|Mega Man: Indonesian Artifact&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IceBuster.png|center]]&lt;br /&gt;
|[[Ice Buster]]&lt;br /&gt;
|[[Tier 6 (MaGMML3)|Tier 6 - Cryo Lab]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|Quint's Revenge&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BokiLamira.png|center]]&lt;br /&gt;
|[[Boki Lamira]]&lt;br /&gt;
|[[Tier 7 (MaGMML3)|Tier 7 - Fine Pine]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Prismatic Laser]]&lt;br /&gt;
|Copy Kitty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MirageMan.png|center]]&lt;br /&gt;
|[[Mirage Man]]&lt;br /&gt;
|[[Tier 8 (MaGMML3)|Tier 8 - Costumes]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Banshee Wail]]&lt;br /&gt;
|Mega Man Sunrise&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PyreMan.png|center]]&amp;lt;br&amp;gt;[[File:PyreWoman.png|center]]&lt;br /&gt;
|[[Pyre Duo]]&lt;br /&gt;
|[[Tier 9 (MaGMML3)|Tier 9 - Food Court]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|Mega Man Revolution / Mega Man Revolution Remix&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SoundMan.png|center]]&lt;br /&gt;
|[[Sound Man]]&lt;br /&gt;
|[[Tier 10 (MaGMML3)|Tier 10 - The Rave]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Mix Tape]]&lt;br /&gt;
|Mega Man: Dr. Wily's Final Attack&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WizardMan.png|center]]&lt;br /&gt;
|[[Wizard Man]]&lt;br /&gt;
|[[Tier 11 (MaGMML3)|Tier 11 - Library]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Banshee Wail]]&lt;br /&gt;
|Mega Man SFR (Super Fighting Robot)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ControlMan.png|center]]&amp;lt;br&amp;gt;[[File:MaGMMLTron.png|center]]&lt;br /&gt;
|[[Control Man]] &amp;amp; [[MaGMML-Tron]]&lt;br /&gt;
|[[Tier 12 (MaGMML3)|Tier 12 - Power Plant]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Prismatic Laser]]&lt;br /&gt;
|Ring Man in the Castle &amp;amp; Make a Good Mega Man Level series&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DeathMan.png|center]]&lt;br /&gt;
|[[Death Man]]&lt;br /&gt;
|[[Tier 13 (MaGMML3)|Tier 13 - Theater]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Electric Cable]]&lt;br /&gt;
|Mega Man Rock Force&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PunchDonkey.png|center]]&lt;br /&gt;
|[[Punch Donkey]]&lt;br /&gt;
|[[Tier 14 (MaGMML3|Tier 14 - World Gym]]&lt;br /&gt;
|[[Ice Wall]], [[Track Shoes]] (Phase 1)&amp;lt;br&amp;gt;[[Ice Wall]], [[Prismatic Laser]] (Phase 2)&lt;br /&gt;
|Mega Man Dongs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stadium Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RegalMachine.png|center]]&lt;br /&gt;
|[[Regal Machine]]&lt;br /&gt;
|[[Chaos Assault]]&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FalconRock.png|center]]&lt;br /&gt;
|[[Falcon Rock]]&lt;br /&gt;
|[[Cross Armada]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NekoMan.png|center]]&lt;br /&gt;
|[[Neko Man]]&lt;br /&gt;
|[[Armory Catastrophe]]&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KoukerQuge.png|center]]&lt;br /&gt;
|[[Kouker Quge]]&lt;br /&gt;
|[[Be The Smaller Person]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MetildaMcBossface.png|center]]&lt;br /&gt;
|[[Metilda McBossface]]&lt;br /&gt;
|[[The Level with a Met Pun]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TengenTophammer.png|center]]&lt;br /&gt;
|[[Tengen Tophammer]]&lt;br /&gt;
|[[The Bronze Yard]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SWN001Bass.gif|center]][[file:KillerBass.png|center]]&lt;br /&gt;
|[[Bass]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Break Dash]], [[Banshee Wail]] (Phase 1)&amp;lt;br&amp;gt;[[Ice Wall]], [[Bait Bobber]] (Phase 2)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HunterWoman.png|center]]&lt;br /&gt;
|[[Hunter Woman]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Presto.png|center]]&lt;br /&gt;
|[[Presto]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CerberusMan.png|center]]&lt;br /&gt;
|[[Cerberus Man]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElementMan.png|center]]&lt;br /&gt;
|[[Element Man]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|Randomized&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ForgeWoman.png|center]]&lt;br /&gt;
|[[Forge Woman]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Royal Guard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyMachineSPIRE.png|center]]&lt;br /&gt;
|[[Wily Machine SPIRE]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Laser Trident]], [[Track Shoes]] (Phase 1)&amp;lt;br&amp;gt;[[Magnetic Shockwave]], [[Power Line]] (Mini Wily Machines)&amp;lt;br&amp;gt;[[Water Shield]], [[Prismatic Laser]] (Phase 2)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyJetFront.png|center]]&lt;br /&gt;
|[[Wily Jet]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Mix Tape]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier X Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Stone Man|Lava Stone Man]]&lt;br /&gt;
|[[Ancient Wastelands Gate]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KingLeonis.png|center]]&lt;br /&gt;
|[[King Leonis]]&lt;br /&gt;
|[[Ancient Wastelands Gate]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stronger.png|center]]&lt;br /&gt;
|[[Stronger]]&lt;br /&gt;
|[[Erm... Watt the Shock!]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GEORGE.png|center]]&lt;br /&gt;
|[[GEORGE]]&lt;br /&gt;
|[[Smashed Into Pieces]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SmallFrySwarm.png|center]]&lt;br /&gt;
|[[Small Fry Swarm]]&lt;br /&gt;
|[[Sparkling Shrimp Stew]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EyeOfBtdnhan.png|center]]&lt;br /&gt;
|[[Eye of Btd'nhan]]&lt;br /&gt;
|[[Olive Bomber]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diabolico.png|center]]&lt;br /&gt;
|[[Diabolico]]&lt;br /&gt;
|[[HI-R@SE B0TANIX]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QueenOfHearts.png|center]]&lt;br /&gt;
|[[Queen of Hearts]]&lt;br /&gt;
|[[Mega Man In Wonderland]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NoteWoman.png|center]]&lt;br /&gt;
|[[Note Woman]]&lt;br /&gt;
|[[Note Woman (stage)|Note Woman]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MistMan.png|center]]&lt;br /&gt;
|[[Mist Man]]&lt;br /&gt;
|[[Genie's Alley]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowlMan.png|center]]&lt;br /&gt;
|[[Bowl Man]]&lt;br /&gt;
|[[Genie's Alley]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onox.png|center]]&lt;br /&gt;
|[[Onox]]&lt;br /&gt;
|[[Secret to No One]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thermae Man]]&lt;br /&gt;
|[[Thermae Man (stage)|Thermae Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Swaduron.png|center]]&lt;br /&gt;
|[[Swaduron]]&lt;br /&gt;
|[[Big Ugly Mess 2: Acting Unwise]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Impresaria.png|center]]&lt;br /&gt;
|[[Impresaria]]&lt;br /&gt;
|[[Hollow Elysium]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VoltManTheAnnihilator.png|center]]&lt;br /&gt;
|[[Volt Man the Annihilator]]&lt;br /&gt;
|[[Return to Universe City V]]&lt;br /&gt;
|TBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shrine of Nebula Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FrostLord.png|center]]&lt;br /&gt;
|[[Frost Lord]]&lt;br /&gt;
|[[Shrine of Nebula]] (1st Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GearyDragon.png|center]]&lt;br /&gt;
|[[Changkey Dragon|Geary Dragon]]&lt;br /&gt;
|[[Shrine of Nebula]] (1st Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:E101B.png|center]]&lt;br /&gt;
|[[Hyoey|E101B]]&lt;br /&gt;
|[[Shrine of Nebula]] (2nd Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Takyusha.png|center]]&lt;br /&gt;
|[[Takyusha]]&lt;br /&gt;
|[[Shrine of Nebula]] (2nd Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LavenderHouseSuzy.png|center]] [[File:LavenderHouseSuzyCore.png|center]]&lt;br /&gt;
|[[Giant Suzy|Lavender House Suzy]]&lt;br /&gt;
|[[Shrine of Nebula]] (2nd Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CatStaticLightningBrusher.png|center]]&lt;br /&gt;
|[[Cat Static Lightning Brusher]]&lt;br /&gt;
|[[Shrine of Nebula]] (3rd Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MessageBox.png|center]]&lt;br /&gt;
|[[Hopeful Sign]]&lt;br /&gt;
|[[Shrine of Nebula]] (3rd Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GamarnAndGamoriyu.png|center]]&lt;br /&gt;
|[[Gamarn and Gamadayu|Gamarn and Gamoriyu]]&lt;br /&gt;
|[[Shrine of Nebula]] (3rd Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SpaceHyoey.png|center]]&lt;br /&gt;
|[[Hyoey|Space Hyoey]]&lt;br /&gt;
|[[Shrine of Nebula]] (3rd Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HardGamarnAndHardGamadayu.png|center]]&lt;br /&gt;
|[[Gamarn and Gamadayu|Hard Gamarn and Hard Gamadayu]]&lt;br /&gt;
|[[Shrine of Nebula]] (3rd Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HardSplash.png|center]]&lt;br /&gt;
|[[Hard Splash]]&lt;br /&gt;
|[[Shrine of Nebula]] (3rd Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FaceOfVAN.png|center]]&lt;br /&gt;
|[[Face Of VAN]]&lt;br /&gt;
|[[Shrine of Nebula]] (4th Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShadeSpam.png|center]]&lt;br /&gt;
|[[Shade Spam]]&lt;br /&gt;
|[[Shrine of Nebula]] (4th Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NadirDevil.png|center]]&lt;br /&gt;
|[[Nadir Devil]]&lt;br /&gt;
|[[Shrine of Nebula]] (4th Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheodoreThunderdunkOwnerOfTheThundervaleThunderdome.png|center]]&lt;br /&gt;
|[[Theodore Thunderdunk: Owner of the Thundervale Thunderdome]]&lt;br /&gt;
|[[Shrine of Nebula]] (4th Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Octosniper.png|center]]&lt;br /&gt;
|[[Octosniper]]&lt;br /&gt;
|[[Shrine of Nebula]] (4th Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BigPets2.png|center]]&lt;br /&gt;
|[[Big Pets 2: This Time, He Has An Axe]]&lt;br /&gt;
|[[Shrine of Nebula]] (5th Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MechaSpearManFull.png|center]]&lt;br /&gt;
|[[Mecha Spear Man]]&lt;br /&gt;
|[[Shrine of Nebula]] (5th Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopDummy.png|center]]&lt;br /&gt;
|[[Top Dummy]]&lt;br /&gt;
|[[Shrine of Nebula]] (5th Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GharialMan.png|center]]&lt;br /&gt;
|[[Gharial Man]]&lt;br /&gt;
|[[Shrine of Nebula]] (5th Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReturningFlashArmor.png|center]]&lt;br /&gt;
|[[Returning Flash Armor]]&lt;br /&gt;
|[[Shrine of Nebula]] (5th Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GreatCore.png|center]]&lt;br /&gt;
|[[Great Core]]&lt;br /&gt;
|[[Shrine of Nebula]] (5th Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PillarOfNebula.png|center]]&lt;br /&gt;
|[[Nebula Grey|Pillar of Nebula]]&lt;br /&gt;
|[[Shrine of Nebula]] (6th Floor)&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NebulaGrey.png|center]]&lt;br /&gt;
|[[Nebula Grey]]&lt;br /&gt;
|[[Shrine of Nebula]] (6th Floor)&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SprDreadnought_ACESpark_4.png|center]]&lt;br /&gt;
|[[Dreadnought]]&lt;br /&gt;
|[[Space Crusade]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:UsagiWoman.png|center]]&lt;br /&gt;
|[[Usagi Woman]]&lt;br /&gt;
|[[Just a Judge Level]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png|center]]&lt;br /&gt;
|[[Hyper Plant Man]]&lt;br /&gt;
|[[Just a Judge Level]]&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagnumMan.png|center]]&lt;br /&gt;
|[[Magnum Man]]&lt;br /&gt;
|[[Magnum Man (Stage)|Magnum Man]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReelMan.png|center]]&lt;br /&gt;
|[[Reel Man]]&lt;br /&gt;
|[[Reel Man (Stage)|Reel Man]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Royal Guard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KingMan.png|center]]&lt;br /&gt;
|[[King Man]]&lt;br /&gt;
|[[King Man (Stage)|King Man]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NamahageMan.png|center]]&lt;br /&gt;
|[[Namahage Man]]&lt;br /&gt;
|[[Namahage Man|Vs. Namahage Man]]&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Prismatic Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StaticMan.png|center]]&lt;br /&gt;
|[[Static Man]]&lt;br /&gt;
|[[Static Man (Stage)|Static Man]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SlushMan.png|center]]&lt;br /&gt;
|[[Slush Man]]&lt;br /&gt;
|[[Slush Man|Vs. Slush Man]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BreakManSprite.png|center]]&lt;br /&gt;
|[[Break Man]]&lt;br /&gt;
|[[The Arena|Colosseum of Cohorts Arena]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FakeMan.png|center]]&lt;br /&gt;
|[[Fake Man]]&lt;br /&gt;
|[[The Arena|Master's Mausoleum Arena]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Prismatic Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_Terra.png|center]]&lt;br /&gt;
|[[Terra]]&lt;br /&gt;
|[[The Arena|Master's Mausoleum Arena]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CWU-01P.png|center]]&lt;br /&gt;
|[[CWU-01P]]&lt;br /&gt;
|[[The Arena|Skull Caverns Arena]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YellowDevilSprite.png|center]]&lt;br /&gt;
|[[Tetris Devil]]&lt;br /&gt;
|[[The Arena|Skull Caverns Arena]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GammaSprite.png|center]]&lt;br /&gt;
|[[Gamma]]&lt;br /&gt;
|[[The Arena|Ghosts of Yamato Arena]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 AlterMan.png|center]][[File:MaGMML3_AlterMan.png|center]]&lt;br /&gt;
|[[Alter Man]]&lt;br /&gt;
|[[The Arena|Judge's Choice Arena]]&lt;br /&gt;
|[[Break Dash]], [[Banshee Wail]] (Phase 1)&amp;lt;br&amp;gt;[[Ice Wall]], [[Mix Tape]] (Phase 2)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VacantAvatar.png|center]]&lt;br /&gt;
|[[Vacant Avatar]]&lt;br /&gt;
|[[The Arena|The True Arena]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Mix Tape]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ErnestMachineSPIRE.png|center]][[File:ErnestJetFront.png|center]]&lt;br /&gt;
|[[Ernest Will]]&lt;br /&gt;
|[[The Arena|The True Arena]]&lt;br /&gt;
|[[Laser Trident]], [[Track Shoes]] (Ernest Machine SPIRE Phase 1)&amp;lt;br&amp;gt;[[Magnetic Shockwave]], [[Power Line]] (Mini Ernest Machines)&amp;lt;br&amp;gt;[[Water Shield]], [[Prismatic Laser]] (Ernest Machine SPIRE Phase 2)&amp;lt;br&amp;gt;[[Tornado Blow]], [[Mix Tape]] (Ernest Jet)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SheepMan.png|center]]&lt;br /&gt;
|[[Sheep Man]]&lt;br /&gt;
|[[NEO Pit of Pits]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Break Dash]]&amp;lt;br&amp;gt;[[Lantern Flare]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&amp;lt;br&amp;gt;[[Track Shoes]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagicMan.png|center]]&lt;br /&gt;
|[[Magic Man]]&lt;br /&gt;
|[[Magic Card Casino]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://magmmlcontest.com/forum/showthread.php?tid=1315 Devkit Release Announcement]&lt;br /&gt;
*[https://docs.google.com/document/d/18mbHMqCaFaKAyO8ZBeHOFnm-BgraUA4skLEQdKst2p8/edit#heading=h.yrkdelxjt2eb MAGMML3 Rules]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLOAMF_ipmHUfgCL2rM5BBnmhWPGla7WOl MAGMML3 Tutorials]&lt;br /&gt;
*[https://docs.google.com/document/d/1Ong3etCO-ArqUAXCEO4k4tFdTebUgpXUTshFhAxaQ68/edit Level Design Tips and Tricks]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Make a Good Mega Man Level 3]]&lt;/div&gt;</summary>
		<author><name>Nab2012</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cheat&amp;diff=23280</id>
		<title>Cheat</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cheat&amp;diff=23280"/>
				<updated>2024-07-08T23:46:04Z</updated>
		
		<summary type="html">&lt;p&gt;Nab2012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Cheat Mode''' is a recurring mode in the ''MaGMML'' series, first appearing in ''[[Make a Good Mega Man Level 2]]''. Typically a reward for 100% completion, it allows the player to access cheats such as invincibility, removing bosses' invincibility frames, or even bonus modes like New Game+. The Cheat Menu is accessed from the file select screen after being unlocked.&lt;br /&gt;
&lt;br /&gt;
In order to unlock Cheat Mode in ''MaGMML2'', the player needs to talk to [[Cheat Man]], who shows up right next to [[Dr. Light's Lab]]. In ''[[Make a Good Mega Man Level Remastered]]'', it is unlocked as soon as 100% completion on any file is achieved. In ''[[Make a Good 48 Hour Mega Man Level]]'', the mode is unlocked by talking to Brainga in the Captain's room. Notably, the only requirement to enter the room is to defeat [[Pirate Man]], making ''MaG48HMML'' the first game where the Cheat Menu can be unlocked without 100% completion.&lt;br /&gt;
&lt;br /&gt;
''[[Make a Good Mega Man Level 3]]'', however, has a different approach when it comes to cheats. They can be purchased and activated from Eddie's shop on the Floor 2 of [[Victor Heights]] hotel. More cheat options are unlocked as the player progresses through the game. They only apply to any level which was fully completed (i.e. when every Energy Element and every Trickster Token is collected in it). As soon as the player buys out Eddie's entire stock, he shares a secret code that makes cheats applicable everywhere - even in hub areas. ''MaGMML3'' doesn't require reaching 100% completion akin to ''MaG48HMML'': the cheats are available much sooner compared to previous ''MaGMML'' games.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 2''==&lt;br /&gt;
All the cheats listed here can be enabled simultaneously, however, after closing the game, the cheats will need to be reactivated when playing the game again.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invincibility&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Makes Mega Man permanently invincible.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can still die by falling on pits or getting crushed, or pressing the suicide key (2). In addition, death spikes act as solid blocks. Also, enemies using the [[Grab Buster]] will still get health back despite not damaging the player.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Infinite Ammo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All Special Weapons will never run out of ammo.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Burst Chaser&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's quick movement from [[Escape Sequence]] can now be used on every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Air Sliding&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's air sliding from some [[Holy Crap, Mega Man Can Air Slide?|select]] [[Reality Core|stages]] can now be used in every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can jump after doing an air slide.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Moonwalking&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Self-explanatory. This is the Thriller, etcetera.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Left and Right are reversed and Mega Man walks backwards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Low Gravity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanently gives Mega Man low gravity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |High Gravity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanently gives Mega Man high gravity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instadeath Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Self-explanatory. You will forever only have 1 or less health.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No I-Frames&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, when Mega Man gets hit, you will have no invincibility frames.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Boss I-Frames&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, when a boss is hit, they will have no invincibility frames.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invisible Player&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man is now very self-conscious and refuses to show himself to the world.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Projectiles will also turn invisible, except for the first frame in which they are spawned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hidden Healthbars&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This cheat is guarenteed to give you intense anxiety.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Perma Ice Physics&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If you REALLY like ice and snow levels, then this cheat is for you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Crazy Drop Rate&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will always drop an item when they die.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Double Game Speed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The game goes faster now!! Go faster!! Keep going!! Keep moving!! RUN!! RUN!! RUN!!!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lingering Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Stops Special Weapons from going away on quick weapon switch, allowing for interesting combos.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Oddly enough, Mega Man can't use most of his special weapons while another special weapon projectile is onscreen. It's only possible to get off of Sakugarne using by pausing and switching weapons while this is active.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Huge Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, your weapons are GIGANTIC.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Splitting Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If your buster shot gets destroyed, then it splits into two more shots.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Zero Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, your buster has unimaginable power.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Everytime Mega Man shoots his buster, the projectile will be a sprite of [[Zero]] that shoots [[Knight Man]] sprites.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemy Knockback&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hate knockback on yourself? Try it on enemies!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Some bosses and enemies may glitch through the wall, use this at your own risk.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gravity Flipping&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Replaces the Slide button with an on-demand gravity flip.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Using this while fighting any [[Gravity Man]] boss crashes the game with an error message. However, this does not happen for [[Groovity Man]], though using it in that boss fight might cause a death.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Vertical Warp&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Say goodbye to pits - now, vertical warp is permanently active for every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Some areas in some levels loop where they are not supposed to, such as when going down a certain ladder in [[Cardinal Man]]'s stage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boss Explosions&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies release a boss explosion when killed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Eternal Suffering&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your physics are better now.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can't jump more than a few pixels unless coming out of a slide, which will cause him to jump extremely high. The standing pose is also changed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hyper Knockback&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Increases knockback by just a tiny bit.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man gets knocked up in the air when getting hit by enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Floor Is Lava&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |With this on, you'll gradually lose health when on the ground, and regain health when in the air.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invincibility does not protect you from ground damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Free Roaming&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Start a new save file with all hidden areas, such as Tier X, unlocked from the start.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |New Game+&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Start a new save file with all upgrades, Knight Man rewards, and costumes unlocked.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nitro Man follower&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |With this on, Nitro Man from [[Rad Gravity]] will always be around to help. Except in a few places.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Don't Look Back&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Did you ever want to be stalked by those hands from [[Duwang]], but ALWAYS? Well, now you can!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cursor Curse&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Drag around objects onscreen by clicking on them.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Can also drag bosses and NPCs. Named after the [[Cursor Curse|level of the same name]]. Some objects will have their sprites moved around by this but still have their functionality and collision unmoved.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All Bouncy Castle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Applies a modified version of the [[Bouncy Castle]] gimmick to every level. '''USE WITH CAUTION IF YOU HAVE MOTION SICKNESS!!'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Not every enemy or boss are affected. Does not apply to very specific areas, such as [[Outer Space]]. Both Spring Man and Quake Woman in the main hub also has different dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Beta Bouncy Castle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncy Castle has the constant bouncing from its beta version. '''USE WITH EXTEREME CAUTION!!'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Proto Man Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Proto man! He has his trademark Proto Shield, bigger Charge Shot, and inability to take hits.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Combining this cheat with Bass Mode lets you play as [[Zero]], who has Proto Man's shield and Bass' buster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bass Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Bass! He has a dash instead of a slide and use his rapid-fire Bass Buster.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Combining this cheat with Proto Man Mode lets you play as [[Zero]], who has Proto Man's shield and Bass' buster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mario Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Mario from Mario Land in any level you want, in all his buggy glory. '''Likely to cause crashes.'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This version is slightly different to the one from the [[Mario Land]] level, in that he can use special weapons and there's special dialogue when using him. Fair warning, he is buggy and can break the game, as it was not intended to be played entirely as Mario. Can be combined with Proto Man Mode and Bass Mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Flashman85&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Let Flashman85 aka GeminiLaser aka Nathaniel Hoover spice up your life with some new sound effects and music.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds different sound effects to weapons as well as several other things, like teleporters. The Flash Man NPC in the main hub is also renamed to Flashman85, and Clown Man in Tier 2 also has different dialogue, among other things.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Meme Restoration&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Restores the true, complete fusion of the Scorch Men.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The sprites for the Scorch Men's fusion scene are replaced with crude drawings, similar to the ones seen in the results livestream.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Inner Apocalypse&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |hello. i feel the need to ping @ Garirrry to tell him of how much Despair his level caused me. it drained me of my heart and soul.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily 4's teleporter will lead to an even harder version of the pre-nerf. The name and in-game description are both a reference to the infamous message sent by [[SnoruntPyro]] in reaction to the original version of [[Inner Sanctum]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ultra MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with an alternate storyline! Only $39.99.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The only changes are dialogue, Wily 0, and Wily Core, parodying ''Pokémon Ultra Sun &amp;amp; Ultra Moon''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Butt Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Of all the heroes, none shone brighter than Butt Butt and Proto Butt.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Replaces words with &amp;quot;Butt&amp;quot;. A reference to ''Shovel Knight'', which had a similar cheat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Surprise Bosses&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Reminiscent of a certain Game Genie code for a certain Mega Man game certain people know about.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Everytime Mega Man gets hit, a random boss will show up. A second boss won't spawn when Mega Man gets hit while the first boss is still active. Some bosses that can be summoned are never seen anywhere else in the full game, such as a Pink Toad Man intended for [[Inner Sanctum]]. Invincibility changes things to where you instead get a surprise boss in cases that would normally cause damage but don't this time. '''WARNING. SOME BOSSES CAN SOFTLOCK THE GAME, AND THERE ARE CHANCES OF CRASHING.''' Another fair note of warning, be very cautious when using surprise bosses in a level with autoscroll, as Mega Man may be scrolled off along with the boss, softlocking the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Green Star Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |(Lubba voice) Gee Mario, the festival is swarmed with Green Prankster Comets! There's 314 Green Stars! And no using Super Mode!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |It adds 314 new collectables to the game. 3 on most levels of the game. There are 3 Green Stars located in the  [[Tier 6 (MaGMML2)|Tier 6]] level, [[Changeable Caverns]], however, due to a bug, they are not displayed on the Teleporter and once entering the level again, they can be collected again and again, increasing the number of Green Stars collected. Super Mode is unavailable, even after collecting every Green Nickel. However, you can still collect green stars with other cheat codes active, such as invincibility, air sliding, low gravity, and best of all, cursor curse.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MAGMML1 Rush Jet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Only 2016 kids will remember the good old days. Use this cheat to relive the REAL Rush Jet experience.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rush Jet immediately leaves as soon as the player is touching his hitbox, which is a parody of ''MaGMML1'''s Rush Jet and its infamously finicky tendency to teleport out at the worst possible times due to collision errors.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Music Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All music tracks in the game are now randomized. Beware of looping victory themes.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Prior to version 1.4, this cheat was combined with Contest Randomizer. It should be noted that music tracks in the challenge tent's music area are not randomized with cheats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Contest Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The levels and judge comments are now randomized.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Prior to version 1.4, this cheat was combined with Music Randomizer. The position of the levels and judge comments are randomized.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level Remastered''==&lt;br /&gt;
The following cheats did not return from ''MaGMML2'':&lt;br /&gt;
* Perma Ice Physics&lt;br /&gt;
* Double Game Speed&lt;br /&gt;
* Splitting Buster&lt;br /&gt;
* Zero Buster&lt;br /&gt;
* Enemy Knockback&lt;br /&gt;
* Vertical Warp&lt;br /&gt;
* Eternal Suffering&lt;br /&gt;
* Free Roaming&lt;br /&gt;
* Nitro Man follower&lt;br /&gt;
* Don't Look Back&lt;br /&gt;
* Cursor Curse&lt;br /&gt;
* All Bouncy Castle&lt;br /&gt;
* Beta Bouncy Castle&lt;br /&gt;
* Mario Mode&lt;br /&gt;
* Flashman85&lt;br /&gt;
* Meme Restoration&lt;br /&gt;
* Inner Apocalypse&lt;br /&gt;
* Ultra MaGMML2&lt;br /&gt;
* Surprise Bosses&lt;br /&gt;
* Green Star Mode&lt;br /&gt;
* MAGMML1 Rush Jet (ironically enough)&lt;br /&gt;
* Music Randomizer&lt;br /&gt;
* Contest Randomizer&lt;br /&gt;
&lt;br /&gt;
In addition, some brand new cheats are featured (however, the &amp;quot;____ Only&amp;quot; cheats are mutually exclusive, and activating one while another is active will turn the previous one off):&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Double Jump&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows you to jump once in midair on top of your regular jump.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Orb Pinball&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Amplifies Power Orb's bounce speed and height.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Buster Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Mega Buster. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons except the [[Mega Buster]] are disabled. All [[Destroyable Blocks]] are changed to be weak to the Mega Buster, and platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Metal Blade Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Metal Blade. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Metal Blade]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Metal Blade, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Metal Blade take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gemini Laser Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Gemini Laser. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Gemini Laser]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Gemini Laser, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Gemini Laser take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Solar Blaze Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Solar Blaze. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Solar Blaze]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Solar Blaze, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Solar Blaze take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Top Spin Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Top Spin. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Top Spin]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Top Spin, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]] (as well as the fights against [[The Moon]], [[Gravity Machine]], and [[Neon Glass Birdo on a Guts Lift]]), [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Top Spin take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Thunder Wool Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Thunder Wool. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Thunder Wool]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Thunder Wool, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Thunder Wool take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pharaoh Shot Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Pharaoh Shot. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Pharaoh Shot]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Pharaoh Shot, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], and [[Neon Gravity Switch]]es are automatically destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |B. Hole Bomb Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Black Hole Bomb. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Black Hole Bomb]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Black Hole Bomb, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Black Hole Bomb take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Magic Card Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Magic Card. Levels are modified to accomodate for this..&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Magic Card]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Magic Card, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Magic Card take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Orb Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Power Orb. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Power Orb]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Power Orb (this is the only way such blocks can appear during gameplay), platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]] (as well as the fights against [[The Moon]], [[Gravity Machine]], and [[Neon Glass Birdo on a Guts Lift]]), [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Power Orb take 1 point of damage instead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good 48 Hour Mega Man Level''==&lt;br /&gt;
The following cheats from previous games are retained:&lt;br /&gt;
&lt;br /&gt;
* Invincibility&lt;br /&gt;
* Infinite Ammo&lt;br /&gt;
* Double Jump &lt;br /&gt;
* Burst Chaser &lt;br /&gt;
* Air Sliding&lt;br /&gt;
* Moonwalking&lt;br /&gt;
* Low Gravity&lt;br /&gt;
* High Gravity&lt;br /&gt;
* Instadeath Mode&lt;br /&gt;
* No I-Frames&lt;br /&gt;
* No Boss I-Frames&lt;br /&gt;
* Invisible Player&lt;br /&gt;
* Hidden Healthbars&lt;br /&gt;
* Crazy Drop Rate&lt;br /&gt;
* Lingering Weapons&lt;br /&gt;
* Huge Weapons&lt;br /&gt;
* Gravity Flipping — Now uses Jump Button in mid air.&lt;br /&gt;
* Boss Explosions&lt;br /&gt;
* Hyper Knockback&lt;br /&gt;
* The Floor Is Lava&lt;br /&gt;
* Proto Man Mode — Now features alternate dialogue in cutscenes.&lt;br /&gt;
* Bass Mode — Now features alternate dialogue in cutscenes, as well as the Treble Boost instead of the [[Rush Coil]] and [[Rush Jet]].&lt;br /&gt;
&lt;br /&gt;
In addition, some new cheats are featured.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Bullet Limits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Any limits on the number of player bullets onscreen will be completely removed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cosmic Comet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Cosmic Comet has spewed out from the depths of Null and Void, and is circling the cruise ship!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The player will be followed in each room by trailing copies that imitate their exact actions and cause damage on contact, like the [[Trailing Zero]]s from ''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacko Comet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Spark Devil will aggressively pursue you from the left side of the screen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Spark Devil]]s from ''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]'''s [[Shocking Wacko Stage]] will constantly spawn on the left side of the screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boost Mode -E-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most enemies will move at double speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boost Mode -G-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most gimmicks will move at double speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tamp Gets Noticed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A lonely Tamp will follow you constantly, trying to give you hugs of pain.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An invincible [[Tamp]] will appear to follow the player in all levels. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will follow you constantly, homing in and shooting bullets at you!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A [[Shadow Turret]] that chases the player will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots B&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will spin around you in a circle and shoot bullets!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Shadow Turret that orbits the player will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots C&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will move left and right at the top of the screen, shooting bullets at you!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Shadow Turret that hovers over the top of the screen will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mirror Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Flip your entire screen! Your controls will be flipped to compensate. (Note: Will also flip text. To turn this off mid-gameplay, press CTRL+M)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 3''==&lt;br /&gt;
The following cheats from previous games are retained:&lt;br /&gt;
&lt;br /&gt;
* Invincibility&lt;br /&gt;
* Infinite Ammo&lt;br /&gt;
* Double Jump &lt;br /&gt;
* Burst Chaser &lt;br /&gt;
* Air Sliding&lt;br /&gt;
* Gravity Flipping&lt;br /&gt;
* Low Gravity&lt;br /&gt;
* High Gravity&lt;br /&gt;
* Crazy Drop Rate&lt;br /&gt;
* Huge Weapons&lt;br /&gt;
* Lingering Weapons&lt;br /&gt;
* No Bullet Limits&lt;br /&gt;
* No Boss I-Frames&lt;br /&gt;
* Instant Death Mode — Renamed from Instadeath Mode.&lt;br /&gt;
* No I-Frames&lt;br /&gt;
* Invisible Player&lt;br /&gt;
* Hidden Healthbars&lt;br /&gt;
* Hyper Knockback&lt;br /&gt;
* Perma Ice Physics&lt;br /&gt;
* The Floor Is Lava&lt;br /&gt;
* Tamp Gets Noticed&lt;br /&gt;
* Don't Look Back&lt;br /&gt;
* Cosmic Comet&lt;br /&gt;
* Wacko Chaser — Renamed from Wacko Comet.&lt;br /&gt;
* Shadow Shots -A-&lt;br /&gt;
* Shadow Shots -B-&lt;br /&gt;
* Shadow Shots -C-&lt;br /&gt;
* Boost Mode -E-&lt;br /&gt;
* Boost Mode -G-&lt;br /&gt;
* Moonwalking&lt;br /&gt;
* Boss Explosions&lt;br /&gt;
* Butt Mode&lt;br /&gt;
* Mirror Mode&lt;br /&gt;
* Proto Man Mode — Now activated from the save select screen.&lt;br /&gt;
* Bass Mode — Now activated from the save select screen.&lt;br /&gt;
* New Game+ — Now activated by holding SPECIAL when starting a new file.&lt;br /&gt;
&lt;br /&gt;
In addition, cheats are now sorted into categories, namely Power Cheats, Challenge Cheats, Wacky Cheats, and Special Cheats. On top of that, some new cheats are featured.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Category'''&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Infinite Tanks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gives you an unlimited supply of E-Tanks.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Although the cheat explicitly refers to E-Tanks, it also affects the other tanks as well.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Buddha Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's health will never go below 1 HP remaining.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can still take damage from normal sources, but they won't be lethal. Pits and being crushed are still lethal, however.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Space Jump&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gives you an infinite amount of jumps, at the cost of less air control.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |When using a Space Jump, Mega Man will automatically move forward.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncy Pits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows Mega Man to survive falling into pits, albeit with damage.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Falling into pits now deals 5 damage to Mega Man and bounces him back out.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hold Sliding&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows Mega Man to infinitely slide as long as you keep holding the key.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instant Charging&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Charged weapons will always fire fully-charged shots.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Affects the [[Mega Buster]], [[Break Dash]], and [[Mix Tape]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ignore Weapon Locks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Level-related weapon locks will no longer apply.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shine Spark&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gain a speed boost when equipping [[Break Dash]]. After enough speed buildup, perform the Shine Spark!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Renamed into the Queen Spark if Castle Rush is equipped.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Elongtro Cable&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The [[Electro Cable]] fires ''much'' farther. It can also latch onto out of view (but not out of section) solids!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MM9/10 Physics&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slightly alters physics to be closer to Mega Man 9 and 10. Generally feels more brisk.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Neo Pit Powers&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds all of the [[Neo Pit of Pits]] upgrades to your inventory, even outside of the Pit.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dracon Summon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lets you summon the [[Dracon Ride Armor]] anywhere by pressing UP+SHOOT.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sniper Summon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lets you summon the [[Sniper Armor]] anywhere by pressing UP+SHOOT.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If the Sniper Armor is destroyed, Mega Man won't be able to summon it again until they enter another section or die.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invisible Enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will no longer appear onscreen. You could be attacked at any moment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |2x Enemy Health&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies and midbosses will have double the health they usually have. (Bosses aren't affected.)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Item Drops&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will no longer drop items of any kind randomly.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Random Tripping&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |You have a random chance to fall over when walking, ruining the game's competitive integrity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |References the infamous &amp;quot;tripping&amp;quot; mechanic from Super Smash Bros. Brawl.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Status Crash&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nearly every time you take damage, you'll be inflicted with a random status effect.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Buster Blank&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your buster and weapons now have a chance to jam and shoot nothing.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Warp Step&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tip-toeing forward will now warp you forward several blocks.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Respawning Enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most enemies will respawn shortly after death. Are you sure? This cheat is not even remotely fair...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |On The Run&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A homing crosshair will always be chasing you. You must have a large bounty, huh...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The crosshair from [[Crosshair Aware]] will appear in every level.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Live Trumpy Reaction&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Trumpy my favorite guy~ Trumpy he everywhere~ Trumpy he kill you and destroy you~&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A window appears in the bottom right corner of the screen, holding a [[Trumpy]], who will occasionally activate their effect, before changing into one of their variants afterwards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cucco Rampage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A horde of Cuccos that have untold knowledge of your sins will endlessly attack you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Damaging Cuccos will constantly fly in from offscreen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncing Quakes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The ground will constantly quake every few seconds, bouncing most things into the air.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The quaking resembles that caused by [[Trumpy|Trombies]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wave Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your buster shots will now flail wildly, but you won't be able to have as many onscreen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncing Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Many of your weapons will now endlessly rebound off the walls.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |OH JOES! Coil&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Rush Coil]] will now give a vertical boost to EVERYTHING, not just you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slow Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All of your weapons will move at a much slower speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slow Rush Bike&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The [[Rush Bike]] has a much more... gradual acceleration. Not all levels will be beatable.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Realistic Explosions&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All explosions are realistic in both sight and sound.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |References a similar running gag in Deltarune Chapter 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanent Ink&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Inudates you with an ink that just ''won't'' wash off. Gross...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man will always look like he was hit by an [[Octone]]'s inkball.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adware Attacks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |We've combed through your search history and found the best ads for you! Enable for constant pestering in all stages!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ad windows from [[Malware Man]] will constantly appear.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Random Hats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies will now have a chance to drop a random hat on death.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The hats are the ones found in [[Tier 15 (MaGMML3)|Tier 15]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Voice Acting&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds some light voice acting to the game...?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sound Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Randomize every sound! (Warning: May be loud... randomly)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sprite Ranomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Randomize many (but not all) sprites! (Epilepsy Warning!)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bees Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |What's this? A MaGMML game with an underabundance of bees? My item drops full of BEES can help!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies may drop one of [[Hornet Man]]'s [[Hornet Chaser]] projectiles on death.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |L337 Speak&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Converts all text to have a classic flair of arrogance.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Several letters are replaced by similar-looking numbers or symbols.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Language Translator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Changes any non-English text or glyphs into English.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The description is typed in Element Man's glyphs. Translates [[Element Man]]'s and [[Punch Donkey]]'s dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Slide SFX&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Plays dramatic sound effects when you pull off a Shadow Slide...?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Omni-Chip&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A peculiar chip, seemingly derived from Hyde Industries Tech. Fire every weapon at once! But you only have 1 ammo bar.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Chaos Switching&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instead of switching between your weapons, a weapon will be randomly chosen for you every 6 seconds.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |???&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |...Ah, I'm still working on this one. You can pre-purchase if you'd like, but... this one'll take some extra effort.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level Remastered]][[Category:Make a Good 48 Hour Mega Man Level]][[Category:Make a Good Mega Man Level 3]]&lt;/div&gt;</summary>
		<author><name>Nab2012</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cheat&amp;diff=23279</id>
		<title>Cheat</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cheat&amp;diff=23279"/>
				<updated>2024-07-08T23:44:52Z</updated>
		
		<summary type="html">&lt;p&gt;Nab2012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Cheat Mode''' is a recurring mode in the ''MaGMML'' series, first appearing in ''[[Make a Good Mega Man Level 2]]''. Typically a reward for 100% completion, it allows the player to access cheats such as invincibility, removing bosses' invincibility frames, or even bonus modes like New Game+. The Cheat Menu is accessed from the file select screen after being unlocked.&lt;br /&gt;
&lt;br /&gt;
In order to unlock Cheat Mode in ''MaGMML2'', the player needs to talk to [[Cheat Man]], who shows up right next to [[Dr. Light's Lab]]. In ''[[Make a Good Mega Man Level Remastered]]'', it is unlocked as soon as 100% completion on any file is achieved. In ''[[Make a Good 48 Hour Mega Man Level]]'', the mode is unlocked by talking to Brainga in the Captain's room. Notably, the only requirement to enter the room is to defeat [[Pirate Man]], making ''MaG48HMML'' the only game where the Cheat Menu can be unlocked without 100% completion.&lt;br /&gt;
&lt;br /&gt;
''[[Make a Good Mega Man Level 3]]'', however, has a different approach when it comes to cheats. They can be purchased and activated from Eddie's shop on the Floor 2 of [[Victor Heights]] hotel. More cheat options are unlocked as the player progresses through the game. They only apply to any level which was fully completed (i.e. when every Energy Element and every Trickster Token is collected in it). As soon as the player buys out Eddie's entire stock, he shares a secret code that makes cheats applicable everywhere - even in hub areas. ''MaGMML3'' doesn't require reaching 100% completion akin to ''MaG48HMML'': the cheats are available much sooner compared to previous ''MaGMML'' games.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 2''==&lt;br /&gt;
All the cheats listed here can be enabled simultaneously, however, after closing the game, the cheats will need to be reactivated when playing the game again.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invincibility&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Makes Mega Man permanently invincible.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can still die by falling on pits or getting crushed, or pressing the suicide key (2). In addition, death spikes act as solid blocks. Also, enemies using the [[Grab Buster]] will still get health back despite not damaging the player.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Infinite Ammo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All Special Weapons will never run out of ammo.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Burst Chaser&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's quick movement from [[Escape Sequence]] can now be used on every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Air Sliding&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's air sliding from some [[Holy Crap, Mega Man Can Air Slide?|select]] [[Reality Core|stages]] can now be used in every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can jump after doing an air slide.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Moonwalking&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Self-explanatory. This is the Thriller, etcetera.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Left and Right are reversed and Mega Man walks backwards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Low Gravity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanently gives Mega Man low gravity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |High Gravity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanently gives Mega Man high gravity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instadeath Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Self-explanatory. You will forever only have 1 or less health.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No I-Frames&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, when Mega Man gets hit, you will have no invincibility frames.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Boss I-Frames&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, when a boss is hit, they will have no invincibility frames.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invisible Player&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man is now very self-conscious and refuses to show himself to the world.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Projectiles will also turn invisible, except for the first frame in which they are spawned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hidden Healthbars&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This cheat is guarenteed to give you intense anxiety.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Perma Ice Physics&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If you REALLY like ice and snow levels, then this cheat is for you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Crazy Drop Rate&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will always drop an item when they die.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Double Game Speed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The game goes faster now!! Go faster!! Keep going!! Keep moving!! RUN!! RUN!! RUN!!!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lingering Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Stops Special Weapons from going away on quick weapon switch, allowing for interesting combos.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Oddly enough, Mega Man can't use most of his special weapons while another special weapon projectile is onscreen. It's only possible to get off of Sakugarne using by pausing and switching weapons while this is active.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Huge Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, your weapons are GIGANTIC.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Splitting Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If your buster shot gets destroyed, then it splits into two more shots.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Zero Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, your buster has unimaginable power.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Everytime Mega Man shoots his buster, the projectile will be a sprite of [[Zero]] that shoots [[Knight Man]] sprites.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemy Knockback&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hate knockback on yourself? Try it on enemies!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Some bosses and enemies may glitch through the wall, use this at your own risk.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gravity Flipping&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Replaces the Slide button with an on-demand gravity flip.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Using this while fighting any [[Gravity Man]] boss crashes the game with an error message. However, this does not happen for [[Groovity Man]], though using it in that boss fight might cause a death.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Vertical Warp&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Say goodbye to pits - now, vertical warp is permanently active for every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Some areas in some levels loop where they are not supposed to, such as when going down a certain ladder in [[Cardinal Man]]'s stage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boss Explosions&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies release a boss explosion when killed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Eternal Suffering&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your physics are better now.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can't jump more than a few pixels unless coming out of a slide, which will cause him to jump extremely high. The standing pose is also changed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hyper Knockback&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Increases knockback by just a tiny bit.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man gets knocked up in the air when getting hit by enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Floor Is Lava&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |With this on, you'll gradually lose health when on the ground, and regain health when in the air.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invincibility does not protect you from ground damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Free Roaming&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Start a new save file with all hidden areas, such as Tier X, unlocked from the start.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |New Game+&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Start a new save file with all upgrades, Knight Man rewards, and costumes unlocked.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nitro Man follower&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |With this on, Nitro Man from [[Rad Gravity]] will always be around to help. Except in a few places.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Don't Look Back&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Did you ever want to be stalked by those hands from [[Duwang]], but ALWAYS? Well, now you can!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cursor Curse&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Drag around objects onscreen by clicking on them.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Can also drag bosses and NPCs. Named after the [[Cursor Curse|level of the same name]]. Some objects will have their sprites moved around by this but still have their functionality and collision unmoved.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All Bouncy Castle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Applies a modified version of the [[Bouncy Castle]] gimmick to every level. '''USE WITH CAUTION IF YOU HAVE MOTION SICKNESS!!'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Not every enemy or boss are affected. Does not apply to very specific areas, such as [[Outer Space]]. Both Spring Man and Quake Woman in the main hub also has different dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Beta Bouncy Castle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncy Castle has the constant bouncing from its beta version. '''USE WITH EXTEREME CAUTION!!'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Proto Man Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Proto man! He has his trademark Proto Shield, bigger Charge Shot, and inability to take hits.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Combining this cheat with Bass Mode lets you play as [[Zero]], who has Proto Man's shield and Bass' buster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bass Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Bass! He has a dash instead of a slide and use his rapid-fire Bass Buster.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Combining this cheat with Proto Man Mode lets you play as [[Zero]], who has Proto Man's shield and Bass' buster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mario Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Mario from Mario Land in any level you want, in all his buggy glory. '''Likely to cause crashes.'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This version is slightly different to the one from the [[Mario Land]] level, in that he can use special weapons and there's special dialogue when using him. Fair warning, he is buggy and can break the game, as it was not intended to be played entirely as Mario. Can be combined with Proto Man Mode and Bass Mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Flashman85&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Let Flashman85 aka GeminiLaser aka Nathaniel Hoover spice up your life with some new sound effects and music.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds different sound effects to weapons as well as several other things, like teleporters. The Flash Man NPC in the main hub is also renamed to Flashman85, and Clown Man in Tier 2 also has different dialogue, among other things.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Meme Restoration&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Restores the true, complete fusion of the Scorch Men.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The sprites for the Scorch Men's fusion scene are replaced with crude drawings, similar to the ones seen in the results livestream.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Inner Apocalypse&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |hello. i feel the need to ping @ Garirrry to tell him of how much Despair his level caused me. it drained me of my heart and soul.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily 4's teleporter will lead to an even harder version of the pre-nerf. The name and in-game description are both a reference to the infamous message sent by [[SnoruntPyro]] in reaction to the original version of [[Inner Sanctum]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ultra MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with an alternate storyline! Only $39.99.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The only changes are dialogue, Wily 0, and Wily Core, parodying ''Pokémon Ultra Sun &amp;amp; Ultra Moon''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Butt Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Of all the heroes, none shone brighter than Butt Butt and Proto Butt.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Replaces words with &amp;quot;Butt&amp;quot;. A reference to ''Shovel Knight'', which had a similar cheat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Surprise Bosses&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Reminiscent of a certain Game Genie code for a certain Mega Man game certain people know about.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Everytime Mega Man gets hit, a random boss will show up. A second boss won't spawn when Mega Man gets hit while the first boss is still active. Some bosses that can be summoned are never seen anywhere else in the full game, such as a Pink Toad Man intended for [[Inner Sanctum]]. Invincibility changes things to where you instead get a surprise boss in cases that would normally cause damage but don't this time. '''WARNING. SOME BOSSES CAN SOFTLOCK THE GAME, AND THERE ARE CHANCES OF CRASHING.''' Another fair note of warning, be very cautious when using surprise bosses in a level with autoscroll, as Mega Man may be scrolled off along with the boss, softlocking the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Green Star Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |(Lubba voice) Gee Mario, the festival is swarmed with Green Prankster Comets! There's 314 Green Stars! And no using Super Mode!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |It adds 314 new collectables to the game. 3 on most levels of the game. There are 3 Green Stars located in the  [[Tier 6 (MaGMML2)|Tier 6]] level, [[Changeable Caverns]], however, due to a bug, they are not displayed on the Teleporter and once entering the level again, they can be collected again and again, increasing the number of Green Stars collected. Super Mode is unavailable, even after collecting every Green Nickel. However, you can still collect green stars with other cheat codes active, such as invincibility, air sliding, low gravity, and best of all, cursor curse.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MAGMML1 Rush Jet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Only 2016 kids will remember the good old days. Use this cheat to relive the REAL Rush Jet experience.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rush Jet immediately leaves as soon as the player is touching his hitbox, which is a parody of ''MaGMML1'''s Rush Jet and its infamously finicky tendency to teleport out at the worst possible times due to collision errors.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Music Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All music tracks in the game are now randomized. Beware of looping victory themes.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Prior to version 1.4, this cheat was combined with Contest Randomizer. It should be noted that music tracks in the challenge tent's music area are not randomized with cheats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Contest Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The levels and judge comments are now randomized.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Prior to version 1.4, this cheat was combined with Music Randomizer. The position of the levels and judge comments are randomized.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level Remastered''==&lt;br /&gt;
The following cheats did not return from ''MaGMML2'':&lt;br /&gt;
* Perma Ice Physics&lt;br /&gt;
* Double Game Speed&lt;br /&gt;
* Splitting Buster&lt;br /&gt;
* Zero Buster&lt;br /&gt;
* Enemy Knockback&lt;br /&gt;
* Vertical Warp&lt;br /&gt;
* Eternal Suffering&lt;br /&gt;
* Free Roaming&lt;br /&gt;
* Nitro Man follower&lt;br /&gt;
* Don't Look Back&lt;br /&gt;
* Cursor Curse&lt;br /&gt;
* All Bouncy Castle&lt;br /&gt;
* Beta Bouncy Castle&lt;br /&gt;
* Mario Mode&lt;br /&gt;
* Flashman85&lt;br /&gt;
* Meme Restoration&lt;br /&gt;
* Inner Apocalypse&lt;br /&gt;
* Ultra MaGMML2&lt;br /&gt;
* Surprise Bosses&lt;br /&gt;
* Green Star Mode&lt;br /&gt;
* MAGMML1 Rush Jet (ironically enough)&lt;br /&gt;
* Music Randomizer&lt;br /&gt;
* Contest Randomizer&lt;br /&gt;
&lt;br /&gt;
In addition, some brand new cheats are featured (however, the &amp;quot;____ Only&amp;quot; cheats are mutually exclusive, and activating one while another is active will turn the previous one off):&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Double Jump&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows you to jump once in midair on top of your regular jump.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Orb Pinball&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Amplifies Power Orb's bounce speed and height.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Buster Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Mega Buster. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons except the [[Mega Buster]] are disabled. All [[Destroyable Blocks]] are changed to be weak to the Mega Buster, and platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Metal Blade Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Metal Blade. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Metal Blade]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Metal Blade, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Metal Blade take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gemini Laser Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Gemini Laser. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Gemini Laser]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Gemini Laser, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Gemini Laser take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Solar Blaze Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Solar Blaze. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Solar Blaze]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Solar Blaze, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Solar Blaze take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Top Spin Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Top Spin. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Top Spin]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Top Spin, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]] (as well as the fights against [[The Moon]], [[Gravity Machine]], and [[Neon Glass Birdo on a Guts Lift]]), [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Top Spin take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Thunder Wool Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Thunder Wool. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Thunder Wool]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Thunder Wool, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Thunder Wool take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pharaoh Shot Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Pharaoh Shot. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Pharaoh Shot]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Pharaoh Shot, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], and [[Neon Gravity Switch]]es are automatically destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |B. Hole Bomb Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Black Hole Bomb. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Black Hole Bomb]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Black Hole Bomb, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Black Hole Bomb take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Magic Card Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Magic Card. Levels are modified to accomodate for this..&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Magic Card]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Magic Card, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Magic Card take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Orb Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Power Orb. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Power Orb]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Power Orb (this is the only way such blocks can appear during gameplay), platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]] (as well as the fights against [[The Moon]], [[Gravity Machine]], and [[Neon Glass Birdo on a Guts Lift]]), [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Power Orb take 1 point of damage instead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good 48 Hour Mega Man Level''==&lt;br /&gt;
The following cheats from previous games are retained:&lt;br /&gt;
&lt;br /&gt;
* Invincibility&lt;br /&gt;
* Infinite Ammo&lt;br /&gt;
* Double Jump &lt;br /&gt;
* Burst Chaser &lt;br /&gt;
* Air Sliding&lt;br /&gt;
* Moonwalking&lt;br /&gt;
* Low Gravity&lt;br /&gt;
* High Gravity&lt;br /&gt;
* Instadeath Mode&lt;br /&gt;
* No I-Frames&lt;br /&gt;
* No Boss I-Frames&lt;br /&gt;
* Invisible Player&lt;br /&gt;
* Hidden Healthbars&lt;br /&gt;
* Crazy Drop Rate&lt;br /&gt;
* Lingering Weapons&lt;br /&gt;
* Huge Weapons&lt;br /&gt;
* Gravity Flipping — Now uses Jump Button in mid air.&lt;br /&gt;
* Boss Explosions&lt;br /&gt;
* Hyper Knockback&lt;br /&gt;
* The Floor Is Lava&lt;br /&gt;
* Proto Man Mode — Now features alternate dialogue in cutscenes.&lt;br /&gt;
* Bass Mode — Now features alternate dialogue in cutscenes, as well as the Treble Boost instead of the [[Rush Coil]] and [[Rush Jet]].&lt;br /&gt;
&lt;br /&gt;
In addition, some new cheats are featured.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Bullet Limits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Any limits on the number of player bullets onscreen will be completely removed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cosmic Comet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Cosmic Comet has spewed out from the depths of Null and Void, and is circling the cruise ship!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The player will be followed in each room by trailing copies that imitate their exact actions and cause damage on contact, like the [[Trailing Zero]]s from ''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacko Comet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Spark Devil will aggressively pursue you from the left side of the screen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Spark Devil]]s from ''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]'''s [[Shocking Wacko Stage]] will constantly spawn on the left side of the screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boost Mode -E-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most enemies will move at double speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boost Mode -G-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most gimmicks will move at double speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tamp Gets Noticed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A lonely Tamp will follow you constantly, trying to give you hugs of pain.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An invincible [[Tamp]] will appear to follow the player in all levels. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will follow you constantly, homing in and shooting bullets at you!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A [[Shadow Turret]] that chases the player will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots B&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will spin around you in a circle and shoot bullets!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Shadow Turret that orbits the player will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots C&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will move left and right at the top of the screen, shooting bullets at you!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Shadow Turret that hovers over the top of the screen will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mirror Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Flip your entire screen! Your controls will be flipped to compensate. (Note: Will also flip text. To turn this off mid-gameplay, press CTRL+M)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 3''==&lt;br /&gt;
The following cheats from previous games are retained:&lt;br /&gt;
&lt;br /&gt;
* Invincibility&lt;br /&gt;
* Infinite Ammo&lt;br /&gt;
* Double Jump &lt;br /&gt;
* Burst Chaser &lt;br /&gt;
* Air Sliding&lt;br /&gt;
* Gravity Flipping&lt;br /&gt;
* Low Gravity&lt;br /&gt;
* High Gravity&lt;br /&gt;
* Crazy Drop Rate&lt;br /&gt;
* Huge Weapons&lt;br /&gt;
* Lingering Weapons&lt;br /&gt;
* No Bullet Limits&lt;br /&gt;
* No Boss I-Frames&lt;br /&gt;
* Instant Death Mode — Renamed from Instadeath Mode.&lt;br /&gt;
* No I-Frames&lt;br /&gt;
* Invisible Player&lt;br /&gt;
* Hidden Healthbars&lt;br /&gt;
* Hyper Knockback&lt;br /&gt;
* Perma Ice Physics&lt;br /&gt;
* The Floor Is Lava&lt;br /&gt;
* Tamp Gets Noticed&lt;br /&gt;
* Don't Look Back&lt;br /&gt;
* Cosmic Comet&lt;br /&gt;
* Wacko Chaser — Renamed from Wacko Comet.&lt;br /&gt;
* Shadow Shots -A-&lt;br /&gt;
* Shadow Shots -B-&lt;br /&gt;
* Shadow Shots -C-&lt;br /&gt;
* Boost Mode -E-&lt;br /&gt;
* Boost Mode -G-&lt;br /&gt;
* Moonwalking&lt;br /&gt;
* Boss Explosions&lt;br /&gt;
* Butt Mode&lt;br /&gt;
* Mirror Mode&lt;br /&gt;
* Proto Man Mode — Now activated from the save select screen.&lt;br /&gt;
* Bass Mode — Now activated from the save select screen.&lt;br /&gt;
* New Game+ — Now activated by holding SPECIAL when starting a new file.&lt;br /&gt;
&lt;br /&gt;
In addition, cheats are now sorted into categories, namely Power Cheats, Challenge Cheats, Wacky Cheats, and Special Cheats. On top of that, some new cheats are featured.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Category'''&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Infinite Tanks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gives you an unlimited supply of E-Tanks.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Although the cheat explicitly refers to E-Tanks, it also affects the other tanks as well.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Buddha Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's health will never go below 1 HP remaining.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can still take damage from normal sources, but they won't be lethal. Pits and being crushed are still lethal, however.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Space Jump&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gives you an infinite amount of jumps, at the cost of less air control.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |When using a Space Jump, Mega Man will automatically move forward.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncy Pits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows Mega Man to survive falling into pits, albeit with damage.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Falling into pits now deals 5 damage to Mega Man and bounces him back out.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hold Sliding&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows Mega Man to infinitely slide as long as you keep holding the key.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instant Charging&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Charged weapons will always fire fully-charged shots.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Affects the [[Mega Buster]], [[Break Dash]], and [[Mix Tape]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ignore Weapon Locks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Level-related weapon locks will no longer apply.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shine Spark&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gain a speed boost when equipping [[Break Dash]]. After enough speed buildup, perform the Shine Spark!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Renamed into the Queen Spark if Castle Rush is equipped.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Elongtro Cable&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The [[Electro Cable]] fires ''much'' farther. It can also latch onto out of view (but not out of section) solids!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MM9/10 Physics&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slightly alters physics to be closer to Mega Man 9 and 10. Generally feels more brisk.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Neo Pit Powers&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds all of the [[Neo Pit of Pits]] upgrades to your inventory, even outside of the Pit.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dracon Summon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lets you summon the [[Dracon Ride Armor]] anywhere by pressing UP+SHOOT.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sniper Summon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lets you summon the [[Sniper Armor]] anywhere by pressing UP+SHOOT.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If the Sniper Armor is destroyed, Mega Man won't be able to summon it again until they enter another section or die.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invisible Enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will no longer appear onscreen. You could be attacked at any moment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |2x Enemy Health&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies and midbosses will have double the health they usually have. (Bosses aren't affected.)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Item Drops&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will no longer drop items of any kind randomly.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Random Tripping&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |You have a random chance to fall over when walking, ruining the game's competitive integrity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |References the infamous &amp;quot;tripping&amp;quot; mechanic from Super Smash Bros. Brawl.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Status Crash&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nearly every time you take damage, you'll be inflicted with a random status effect.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Buster Blank&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your buster and weapons now have a chance to jam and shoot nothing.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Warp Step&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tip-toeing forward will now warp you forward several blocks.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Respawning Enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most enemies will respawn shortly after death. Are you sure? This cheat is not even remotely fair...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |On The Run&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A homing crosshair will always be chasing you. You must have a large bounty, huh...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The crosshair from [[Crosshair Aware]] will appear in every level.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Live Trumpy Reaction&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Trumpy my favorite guy~ Trumpy he everywhere~ Trumpy he kill you and destroy you~&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A window appears in the bottom right corner of the screen, holding a [[Trumpy]], who will occasionally activate their effect, before changing into one of their variants afterwards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cucco Rampage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A horde of Cuccos that have untold knowledge of your sins will endlessly attack you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Damaging Cuccos will constantly fly in from offscreen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncing Quakes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The ground will constantly quake every few seconds, bouncing most things into the air.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The quaking resembles that caused by [[Trumpy|Trombies]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wave Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your buster shots will now flail wildly, but you won't be able to have as many onscreen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncing Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Many of your weapons will now endlessly rebound off the walls.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |OH JOES! Coil&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Rush Coil]] will now give a vertical boost to EVERYTHING, not just you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slow Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All of your weapons will move at a much slower speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slow Rush Bike&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The [[Rush Bike]] has a much more... gradual acceleration. Not all levels will be beatable.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Realistic Explosions&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All explosions are realistic in both sight and sound.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |References a similar running gag in Deltarune Chapter 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanent Ink&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Inudates you with an ink that just ''won't'' wash off. Gross...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man will always look like he was hit by an [[Octone]]'s inkball.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adware Attacks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |We've combed through your search history and found the best ads for you! Enable for constant pestering in all stages!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ad windows from [[Malware Man]] will constantly appear.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Random Hats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies will now have a chance to drop a random hat on death.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The hats are the ones found in [[Tier 15 (MaGMML3)|Tier 15]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Voice Acting&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds some light voice acting to the game...?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sound Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Randomize every sound! (Warning: May be loud... randomly)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sprite Ranomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Randomize many (but not all) sprites! (Epilepsy Warning!)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bees Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |What's this? A MaGMML game with an underabundance of bees? My item drops full of BEES can help!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies may drop one of [[Hornet Man]]'s [[Hornet Chaser]] projectiles on death.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |L337 Speak&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Converts all text to have a classic flair of arrogance.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Several letters are replaced by similar-looking numbers or symbols.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Language Translator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Changes any non-English text or glyphs into English.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The description is typed in Element Man's glyphs. Translates [[Element Man]]'s and [[Punch Donkey]]'s dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Slide SFX&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Plays dramatic sound effects when you pull off a Shadow Slide...?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Omni-Chip&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A peculiar chip, seemingly derived from Hyde Industries Tech. Fire every weapon at once! But you only have 1 ammo bar.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Chaos Switching&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instead of switching between your weapons, a weapon will be randomly chosen for you every 6 seconds.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |???&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |...Ah, I'm still working on this one. You can pre-purchase if you'd like, but... this one'll take some extra effort.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level Remastered]][[Category:Make a Good 48 Hour Mega Man Level]][[Category:Make a Good Mega Man Level 3]]&lt;/div&gt;</summary>
		<author><name>Nab2012</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cheat&amp;diff=23278</id>
		<title>Cheat</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cheat&amp;diff=23278"/>
				<updated>2024-07-08T23:43:52Z</updated>
		
		<summary type="html">&lt;p&gt;Nab2012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Cheat Mode''' is a recurring mode in the ''MaGMML'' series, first appearing in ''[[Make a Good Mega Man Level 2]]''. Typically a reward for 100% completion, it allows the player to access cheats such as invincibility, removing bosses' invincibility frames, or even bonus modes like New Game+. The Cheat Menu is accessed from the file select screen after being unlocked.&lt;br /&gt;
&lt;br /&gt;
In order to unlock Cheat Mode in ''MaGMML2'', the player needs to talk to [[Cheat Man]], who shows up right next to [[Dr. Light's Lab]]. In ''[[Make a Good Mega Man Level Remastered]]'', it is unlocked as soon as 100% completion on any file is achieved. In ''[[Make a Good 48 Hour Mega Man Level]]'', the mode is unlocked by talking to Brainga in the Captain's room. Notably, the only requirement to enter the room is to defeat [[Pirate Man]], making ''MaG48HMML'' the only game where the Cheat Menu can be unlocked without 100% completion.&lt;br /&gt;
&lt;br /&gt;
''[[Make a Good Mega Man Level 3]]'', however, has a different approach when it comes to cheats. They can be purchased and activated from Eddie's shop on the Floor 2 of [[Victor Heights]] hotel. More cheat options are unlocked as the player progresses through the game. They only apply to any level which was fully completed (i.e. when every Energy Element and every Trickster Token is collected in it). As soon as the player buys out Eddie's entire stock, he shares a secret code that makes cheats applicable everywhere - even in hub areas. ''MaGMML3'' doesn't require reaching 100% completion akin to ''MaG48HMML'': the cheats are available much sooner compared to previous ''MaGMML'' games.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 2''==&lt;br /&gt;
All the cheats listed here can be enabled simultaneously, however, after closing the game, the cheats will need to be reactivated when playing the game again.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invincibility&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Makes Mega Man permanently invincible.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can still die by falling on pits or getting crushed, or pressing the suicide key (2). In addition, death spikes act as solid blocks. Also, enemies using the [[Grab Buster]] will still get health back despite not damaging the player.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Infinite Ammo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All Special Weapons will never run out of ammo.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Burst Chaser&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's quick movement from [[Escape Sequence]] can now be used on every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Air Sliding&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's air sliding from some [[Holy Crap, Mega Man Can Air Slide?|select]] [[Reality Core|stages]] can now be used in every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can jump after doing an air slide.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Moonwalking&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Self-explanatory. This is the Thriller, etcetera.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Left and Right are reversed and Mega Man walks backwards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Low Gravity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanently gives Mega Man low gravity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |High Gravity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanently gives Mega Man high gravity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instadeath Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Self-explanatory. You will forever only have 1 or less health.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No I-Frames&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, when Mega Man gets hit, you will have no invincibility frames.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Boss I-Frames&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, when a boss is hit, they will have no invincibility frames.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invisible Player&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man is now very self-conscious and refuses to show himself to the world.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Projectiles will also turn invisible, except for the first frame in which they are spawned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hidden Healthbars&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This cheat is guarenteed to give you intense anxiety.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Perma Ice Physics&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If you REALLY like ice and snow levels, then this cheat is for you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Crazy Drop Rate&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will always drop an item when they die.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Double Game Speed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The game goes faster now!! Go faster!! Keep going!! Keep moving!! RUN!! RUN!! RUN!!!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lingering Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Stops Special Weapons from going away on quick weapon switch, allowing for interesting combos.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Oddly enough, Mega Man can't use most of his special weapons while another special weapon projectile is onscreen. It's only possible to get off of Sakugarne using by pausing and switching weapons while this is active.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Huge Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, your weapons are GIGANTIC.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Splitting Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If your buster shot gets destroyed, then it splits into two more shots.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Zero Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, your buster has unimaginable power.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Everytime Mega Man shoots his buster, the projectile will be a sprite of [[Zero]] that shoots [[Knight Man]] sprites.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemy Knockback&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hate knockback on yourself? Try it on enemies!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Some bosses and enemies may glitch through the wall, use this at your own risk.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gravity Flipping&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Replaces the Slide button with an on-demand gravity flip.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Using this while fighting any [[Gravity Man]] boss crashes the game with an error message. However, this does not happen for [[Groovity Man]], though using it in that boss fight might cause a death.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Vertical Warp&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Say goodbye to pits - now, vertical warp is permanently active for every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Some areas in some levels loop where they are not supposed to, such as when going down a certain ladder in [[Cardinal Man]]'s stage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boss Explosions&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies release a boss explosion when killed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Eternal Suffering&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your physics are better now.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can't jump more than a few pixels unless coming out of a slide, which will cause him to jump extremely high. The standing pose is also changed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hyper Knockback&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Increases knockback by just a tiny bit.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man gets knocked up in the air when getting hit by enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Floor Is Lava&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |With this on, you'll gradually lose health when on the ground, and regain health when in the air.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invincibility does not protect you from ground damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Free Roaming&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Start a new save file with all hidden areas, such as Tier X, unlocked from the start.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |New Game+&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Start a new save file with all upgrades, Knight Man rewards, and costumes unlocked.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nitro Man follower&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |With this on, Nitro Man from [[Rad Gravity]] will always be around to help. Except in a few places.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Don't Look Back&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Did you ever want to be stalked by those hands from [[Duwang]], but ALWAYS? Well, now you can!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cursor Curse&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Drag around objects onscreen by clicking on them.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Can also drag bosses and NPCs. Named after the [[Cursor Curse|level of the same name]]. Some objects will have their sprites moved around by this but still have their functionality and collision unmoved.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All Bouncy Castle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Applies a modified version of the [[Bouncy Castle]] gimmick to every level. '''USE WITH CAUTION IF YOU HAVE MOTION SICKNESS!!'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Not every enemy or boss are affected. Does not apply to very specific areas, such as [[Outer Space]]. Both Spring Man and Quake Woman in the main hub also has different dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Beta Bouncy Castle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncy Castle has the constant bouncing from its beta version. '''USE WITH EXTEREME CAUTION!!'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Proto Man Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Proto man! He has his trademark Proto Shield, bigger Charge Shot, and inability to take hits.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Combining this cheat with Bass Mode lets you play as [[Zero]], who has Proto Man's shield and Bass' buster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bass Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Bass! He has a dash instead of a slide and use his rapid-fire Bass Buster.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Combining this cheat with Proto Man Mode lets you play as [[Zero]], who has Proto Man's shield and Bass' buster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mario Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Mario from Mario Land in any level you want, in all his buggy glory. '''Likely to cause crashes.'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This version is slightly different to the one from the [[Mario Land]] level, in that he can use special weapons and there's special dialogue when using him. Fair warning, he is buggy and can break the game, as it was not intended to be played entirely as Mario. Can be combined with Proto Man Mode and Bass Mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Flashman85&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Let Flashman85 aka GeminiLaser aka Nathaniel Hoover spice up your life with some new sound effects and music.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds different sound effects to weapons as well as several other things, like teleporters. The Flash Man NPC in the main hub is also renamed to Flashman85, and Clown Man in Tier 2 also has different dialogue, among other things.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Meme Restoration&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Restores the true, complete fusion of the Scorch Men.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The sprites for the Scorch Men's fusion scene are replaced with crude drawings, similar to the ones seen in the results livestream.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Inner Apocalypse&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |hello. i feel the need to ping @ Garirrry to tell him of how much Despair his level caused me. it drained me of my heart and soul.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily 4's teleporter will lead to an even harder version of the pre-nerf. The name and in-game description are both a reference to the infamous message sent by [[SnoruntPyro]] in reaction to the original version of [[Inner Sanctum]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ultra MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with an alternate storyline! Only $39.99.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The only changes are dialogue, Wily 0, and Wily Core, parodying ''Pokémon Ultra Sun &amp;amp; Ultra Moon''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Butt Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Of all the heroes, none shone brighter than Butt Butt and Proto Butt.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Replaces words with &amp;quot;Butt&amp;quot;. A reference to ''Shovel Knight'', which had a similar cheat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Surprise Bosses&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Reminiscent of a certain Game Genie code for a certain Mega Man game certain people know about.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Everytime Mega Man gets hit, a random boss will show up. A second boss won't spawn when Mega Man gets hit while the first boss is still active. Some bosses that can be summoned are never seen anywhere else in the full game, such as a Pink Toad Man intended for [[Inner Sanctum]]. Invincibility changes things to where you instead get a surprise boss in cases that would normally cause damage but don't this time. '''WARNING. SOME BOSSES CAN SOFTLOCK THE GAME, AND THERE ARE CHANCES OF CRASHING.''' Another fair note of warning, be very cautious when using surprise bosses in a level with autoscroll, as Mega Man may be scrolled off along with the boss, softlocking the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Green Star Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |(Lubba voice) Gee Mario, the festival is swarmed with Green Prankster Comets! There's 314 Green Stars! And no using Super Mode!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |It adds 314 new collectables to the game. 3 on most levels of the game. There are 3 Green Stars located in the  [[Tier 6 (MaGMML2)|Tier 6]] level, [[Changeable Caverns]], however, due to a bug, they are not displayed on the Teleporter and once entering the level again, they can be collected again and again, increasing the number of Green Stars collected. Super Mode is unavailable, even after collecting every Green Nickel. However, you can still collect green stars with other cheat codes active, such as invincibility, air sliding, low gravity, and best of all, cursor curse.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MAGMML1 Rush Jet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Only 2016 kids will remember the good old days. Use this cheat to relive the REAL Rush Jet experience.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rush Jet immediately leaves as soon as the player is touching his hitbox, which is a parody of ''MaGMML1'''s Rush Jet and its infamously finicky tendency to teleport out at the worst possible times due to collision errors.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Music Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All music tracks in the game are now randomized. Beware of looping victory themes.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Prior to version 1.4, this cheat was combined with Contest Randomizer. It should be noted that music tracks in the challenge tent's music area are not randomized with cheats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Contest Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The levels and judge comments are now randomized.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Prior to version 1.4, this cheat was combined with Music Randomizer. The position of the levels and judge comments are randomized.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level Remastered''==&lt;br /&gt;
The following cheats did not return from ''MaGMML2'':&lt;br /&gt;
* Perma Ice Physics&lt;br /&gt;
* Double Game Speed&lt;br /&gt;
* Splitting Buster&lt;br /&gt;
* Zero Buster&lt;br /&gt;
* Enemy Knockback&lt;br /&gt;
* Vertical Warp&lt;br /&gt;
* Eternal Suffering&lt;br /&gt;
* Free Roaming&lt;br /&gt;
* Nitro Man follower&lt;br /&gt;
* Don't Look Back&lt;br /&gt;
* Cursor Curse&lt;br /&gt;
* All Bouncy Castle&lt;br /&gt;
* Beta Bouncy Castle&lt;br /&gt;
* Mario Mode&lt;br /&gt;
* Flashman85&lt;br /&gt;
* Meme Restoration&lt;br /&gt;
* Inner Apocalypse&lt;br /&gt;
* Ultra MaGMML2&lt;br /&gt;
* Surprise Bosses&lt;br /&gt;
* Green Star Mode&lt;br /&gt;
* MAGMML1 Rush Jet (ironically enough)&lt;br /&gt;
* Music Randomizer&lt;br /&gt;
* Contest Randomizer&lt;br /&gt;
&lt;br /&gt;
In addition, some brand new cheats are featured (however, the &amp;quot;____ Only&amp;quot; cheats are mutually exclusive, and activating one while another is active will turn the previous one off):&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Double Jump&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows you to jump once in midair on top of your regular jump.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Orb Pinball&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Amplifies Power Orb's bounce speed and height.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Buster Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Mega Buster. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons except the [[Mega Buster]] are disabled. All [[Destroyable Blocks]] are changed to be weak to the Mega Buster, and platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Metal Blade Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Metal Blade. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Metal Blade]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Metal Blade, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Metal Blade take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gemini Laser Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Gemini Laser. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Gemini Laser]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Gemini Laser, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Gemini Laser take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Solar Blaze Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Solar Blaze. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Solar Blaze]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Solar Blaze, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Solar Blaze take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Top Spin Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Top Spin. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Top Spin]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Top Spin, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]] (as well as the fights against [[The Moon]], [[Gravity Machine]], and [[Neon Glass Birdo on a Guts Lift]]), [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Top Spin take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Thunder Wool Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Thunder Wool. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Thunder Wool]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Thunder Wool, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Thunder Wool take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pharaoh Shot Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Pharaoh Shot. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Pharaoh Shot]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Pharaoh Shot, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], and [[Neon Gravity Switch]]es are automatically destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |B. Hole Bomb Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Black Hole Bomb. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Black Hole Bomb]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Black Hole Bomb, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Black Hole Bomb take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Magic Card Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Magic Card. Levels are modified to accomodate for this..&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Magic Card]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Magic Card, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Magic Card take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Orb Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Power Orb. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Power Orb]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Power Orb (this is the only way such blocks can appear during gameplay), platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]] (as well as the fights against [[The Moon]], [[Gravity Machine]], and [[Neon Glass Birdo on a Guts Lift]]), [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Power Orb take 1 point of damage instead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good 48 Hour Mega Man Level''==&lt;br /&gt;
The following cheats from previous games are retained:&lt;br /&gt;
&lt;br /&gt;
* Invincibility&lt;br /&gt;
* Infinite Ammo&lt;br /&gt;
* Double Jump &lt;br /&gt;
* Burst Chaser &lt;br /&gt;
* Air Sliding&lt;br /&gt;
* Moonwalking&lt;br /&gt;
* Low Gravity&lt;br /&gt;
* High Gravity&lt;br /&gt;
* Instadeath Mode&lt;br /&gt;
* No I-Frames&lt;br /&gt;
* No Boss I-Frames&lt;br /&gt;
* Invisible Player&lt;br /&gt;
* Hidden Healthbars&lt;br /&gt;
* Crazy Drop Rate&lt;br /&gt;
* Lingering Weapons&lt;br /&gt;
* Huge Weapons&lt;br /&gt;
* Gravity Flipping — Now uses Jump Button in mid air.&lt;br /&gt;
* Boss Explosions&lt;br /&gt;
* Hyper Knockback&lt;br /&gt;
* The Floor Is Lava&lt;br /&gt;
* Proto Man Mode — Now features alternate dialogue in cutscenes.&lt;br /&gt;
* Bass Mode — Now features alternate dialogue in cutscenes, as well as the Treble Boost instead of the [[Rush Coil]] and [[Rush Jet]].&lt;br /&gt;
&lt;br /&gt;
In addition, some new cheats are featured.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Bullet Limits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Any limits on the number of player bullets onscreen will be completely removed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cosmic Comet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Cosmic Comet has spewed out from the depths of Null and Void, and is circling the cruise ship!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The player will be followed in each room by trailing copies that imitate their exact actions and cause damage on contact, like the [[Trailing Zero]]s from ''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacko Comet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Spark Devil will aggressively pursue you from the left side of the screen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Spark Devil]]s from ''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]'''s [[Shocking Wacko Stage]] will constantly spawn on the left side of the screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boost Mode -E-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most enemies will move at double speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boost Mode -G-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most gimmicks will move at double speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tamp Gets Noticed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A lonely Tamp will follow you constantly, trying to give you hugs of pain.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An invincible [[Tamp]] will appear to follow the player in all levels. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will follow you constantly, homing in and shooting bullets at you!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A [[Shadow Turret]] that chases the player will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots B&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will spin around you in a circle and shoot bullets!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Shadow Turret that orbits the player will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots C&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will move left and right at the top of the screen, shooting bullets at you!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Shadow Turret that hovers over the top of the screen will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mirror Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Flip your entire screen! Your controls will be flipped to compensate. (Note: Will also flip text. To turn this off mid-gameplay, press CTRL+M)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 3''==&lt;br /&gt;
The following cheats from previous games are retained:&lt;br /&gt;
&lt;br /&gt;
* Invincibility&lt;br /&gt;
* Infinite Ammo&lt;br /&gt;
* Double Jump &lt;br /&gt;
* Burst Chaser &lt;br /&gt;
* Air Sliding&lt;br /&gt;
* Gravity Flipping&lt;br /&gt;
* Low Gravity&lt;br /&gt;
* High Gravity&lt;br /&gt;
* Crazy Drop Rate&lt;br /&gt;
* Huge Weapons&lt;br /&gt;
* Lingering Weapons&lt;br /&gt;
* No Bullet Limits&lt;br /&gt;
* No Boss I-Frames&lt;br /&gt;
* Instant Death Mode — Renamed from Instadeath Mode.&lt;br /&gt;
* No I-Frames&lt;br /&gt;
* Invisible Player&lt;br /&gt;
* Hidden Healthbars&lt;br /&gt;
* Hyper Knockback&lt;br /&gt;
* Perma Ice Physics&lt;br /&gt;
* The Floor Is Lava&lt;br /&gt;
* Tamp Gets Noticed&lt;br /&gt;
* Don't Look Back&lt;br /&gt;
* Cosmic Comet&lt;br /&gt;
* Wacko Chaser — Renamed from Wacko Comet.&lt;br /&gt;
* Shadow Shots -A-&lt;br /&gt;
* Shadow Shots -B-&lt;br /&gt;
* Shadow Shots -C-&lt;br /&gt;
* Boost Mode -E-&lt;br /&gt;
* Boost Mode -G-&lt;br /&gt;
* Moonwalking&lt;br /&gt;
* Boss Explosions&lt;br /&gt;
* Butt Mode&lt;br /&gt;
* Mirror Mode&lt;br /&gt;
* Proto Man Mode — Now activated from the save select screen.&lt;br /&gt;
* Bass Mode — Now activated from the save select screen.&lt;br /&gt;
* New Game+ — Now activated by holding SPECIAL when starting a new file.&lt;br /&gt;
&lt;br /&gt;
In addition, cheats are now sorted into categories, namely Power Cheats, Challenge Cheats, Wacky Cheats, and Special Cheats. On top of that, some new cheats are featured.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Category'''&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Infinite Tanks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gives you an unlimited supply of E-Tanks.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Although the cheat explicitly refers to E-Tanks, it also affects the other tanks as well.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Buddha Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's health will never go below 1 HP remaining.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can still take damage from normal sources, but they won't be lethal. Pits and being crushed are still lethal, however.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Space Jump&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gives you an infinite amount of jumps, at the cost of less air control.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |When using a Space Jump, Mega Man will automatically move forward.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncy Pits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows Mega Man to survive falling into pits, albeit with damage.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Falling into pits now deals 5 damage to Mega Man and bounces him back out.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hold Sliding&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows Mega Man to infinitely slide as long as you keep holding the key.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instant Charging&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Charged weapons will always fire fully-charged shots.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Affects the [[Mega Buster]], [[Break Dash]], and [[Mix Tape]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ignore Weapon Locks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Level-related weapon locks will no longer apply.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shine Spark&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gain a speed boost when equipping [[Break Dash]]. After enough speed buildup, perform the Shine Spark!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Renamed into the Queen Spark if Castle Rush is equipped.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Elongtro Cable&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The [[Electro Cable]] fires ''much'' farther. It can also latch onto out of view (but not out of section) solids!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MM9/10 Physics&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slightly alters physics to be closer to Mega Man 9 and 10. Generally feels more brisk.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Neo Pit Powers&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds all of the [[Neo Pit of Pits]] upgrades to your inventory, even outside of the Pit.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dracon Summon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lets you summon the [[Dracon Ride Armor]] anywhere by pressing UP+SHOOT.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sniper Summon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lets you summon the [[Sniper Armor]] anywhere by pressing UP+SHOOT.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If the Sniper Armor is destroyed, Mega Man won't be able to summon it again until they enter another section or die.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invisible Enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will no longer appear onscreen. You could be attacked at any moment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |2x Enemy Health&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies and midbosses will have double the health they usually have. (Bosses aren't affected.)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Item Drops&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will no longer drop items of any kind randomly.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Random Tripping&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |You have a random chance to fall over when walking, ruining the game's competitive integrity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |References the infamous &amp;quot;tripping&amp;quot; mechanic from Super Smash Bros. Brawl.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Status Crash&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nearly every time you take damage, you'll be inflicted with a random status effect.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Buster Blank&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your buster and weapons now have a chance to jam and shoot nothing.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Warp Step&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tip-toeing forward will now warp you forward several blocks.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Respawning Enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most enemies will respawn shortly after death. Are you sure? This cheat is not even remotely fair...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |On The Run&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A homing crosshair will always be chasing you. You must have a large bounty, huh...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The crosshair from [[Crosshair Aware]] will appear in every level.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Live Trumpy Reaction&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Trumpy my favorite guy~ Trumpy he everywhere~ Trumpy he kill you and destroy you~&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A window appears in the bottom right corner of the screen, holding a [[Trumpy]], who will occasionally activate their effect, before changing into one of their variants afterwards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cucco Rampage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A horde of Cuccos that have untold knowledge of your sins will endlessly attack you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Damaging Cuccos will constantly fly in from offscreen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncing Quakes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The ground will constantly quake every few seconds, bouncing most things into the air.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The quaking resembles that caused by [[Trumpy|Trombies]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wave Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your buster shots will now flail wildly, but you won't be able to have as many onscreen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncing Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Many of your weapons will now endlessly rebound off the walls.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |OH JOES! Coil&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Rush Coil]] will now give a vertical boost to EVERYTHING, not just you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slow Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All of your weapons will move at a much slower speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slow Rush Bike&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The [[Rush Bike]] has a much more... gradual acceleration. Not all levels will be beatable.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Realistic Explosions&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All explosions are realistic in both sight and sound.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |References a similar running gag in Deltarune Chapter 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanent Ink&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Inudates you with an ink that just ''won't'' wash off. Gross...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man will always look like he was hit by an [[Octone]]'s inkball.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adware Attacks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |We've combed through your search history and found the best ads for you! Enable for constant pestering in all stages!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ad windows from [[Malware Man]] will constantly appear.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Random Hats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies will now have a chance to drop a random hat on death.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The hats are the ones found in [[Tier 15 (MaGMML3)|Tier 15]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Voice Acting&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds some light voice acting to the game...?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sound Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Randomize every sound! (Warning: May be loud... randomly)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sprite Ranomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Randomize many (but not all) sprites! (Epilepsy Warning!)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bees Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |What's this? A MaGMML game with an underabundance of bees? My item drops full of BEES can help!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies may drop one of [[Hornet Man]]'s [[Hornet Chaser]] projectiles on death.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |L337 Speak&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Converts all text to have a classic flair of arrogance.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Several letters are replaced by similar-looking numbers or symbols.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Language Translator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Changes any non-English text or glyphs into English.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The description is typed in Element Man's glyphs. Translates [[Element Man]]'s and [[Punch Donkey]]'s dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Slide SFX&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Plays dramatic sound effects when you pull off a Shadow Slide...?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Omni-Chip&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A peculiar chip, seemingly derived from Hyde Industries Tech. Fire every weapon at once! But you only have 1 ammo bar.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Chaos Switching&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instead of switching between your weapons, a weapon will be randomly chosen for you every 6 seconds.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |???&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |...Ah, I'm still working on this one. You can pre-purchase if you'd like, but... this one'll take some extra effort.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level Remastered]][[Category:Make a Good 48 Hour Mega Man Level]]&lt;/div&gt;</summary>
		<author><name>Nab2012</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cheat&amp;diff=23277</id>
		<title>Cheat</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cheat&amp;diff=23277"/>
				<updated>2024-07-08T23:40:14Z</updated>
		
		<summary type="html">&lt;p&gt;Nab2012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Cheat Mode''' is a recurring mode in the ''MaGMML'' series, first appearing in ''[[Make a Good Mega Man Level 2]]''. Typically a reward for 100% completion, it allows the player to access cheats such as invincibility, removing bosses' invincibility frames, or even bonus modes like New Game+. The Cheat Menu is accessed from the file select screen after being unlocked.&lt;br /&gt;
&lt;br /&gt;
In order to unlock Cheat Mode in ''MaGMML2'', the player needs to talk to [[Cheat Man]], who shows up right next to [[Dr. Light's Lab]]. In ''[[Make a Good Mega Man Level Remastered]]'', it is unlocked as soon as 100% completion on any file is achieved. In ''[[Make a Good 48 Hour Mega Man Level]]'', the mode is unlocked by talking to Brainga in the Captain's room. Notably, the only requirement to enter the room is to defeat [[Pirate Man]], making ''MaG48HMML'' the only game where the Cheat Menu can be unlocked without 100% completion.&lt;br /&gt;
&lt;br /&gt;
''[[Make a Good Mega Man Level 3]]'', however, has a different approach when it comes to cheats. They can be purchased and activated from Eddie's shop on the Floor 2 of [[Victor Heights]] hotel. More cheat options are unlocked as the player progresses through the game. They only apply to any level which was fully completed (i.e. when every Energy Element and every Trickster Token is collected in it). As soon as the player buys out Eddie's entire stock, he shares a secret code that makes cheats applicable everywhere - even in hub areas. ''MaGMML3'' doesn't require reaching 100% completion akin to ''MaG48HMML'': the cheats are available much sooner compared to previous ''MaGMML'' games.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 2''==&lt;br /&gt;
All the cheats listed here can be enabled simultaneously, however, after closing the game, the cheats will need to be reactivated when playing the game again.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invincibility&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Makes Mega Man permanently invincible.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can still die by falling on pits or getting crushed, or pressing the suicide key (2). In addition, death spikes act as solid blocks. Also, enemies using the [[Grab Buster]] will still get health back despite not damaging the player.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Infinite Ammo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All Special Weapons will never run out of ammo.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Burst Chaser&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's quick movement from [[Escape Sequence]] can now be used on every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Air Sliding&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's air sliding from some [[Holy Crap, Mega Man Can Air Slide?|select]] [[Reality Core|stages]] can now be used in every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can jump after doing an air slide.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Moonwalking&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Self-explanatory. This is the Thriller, etcetera.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Left and Right are reversed and Mega Man walks backwards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Low Gravity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanently gives Mega Man low gravity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |High Gravity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanently gives Mega Man high gravity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instadeath Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Self-explanatory. You will forever only have 1 or less health.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No I-Frames&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, when Mega Man gets hit, you will have no invincibility frames.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Boss I-Frames&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, when a boss is hit, they will have no invincibility frames.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invisible Player&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man is now very self-conscious and refuses to show himself to the world.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Projectiles will also turn invisible, except for the first frame in which they are spawned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hidden Healthbars&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This cheat is guarenteed to give you intense anxiety.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Perma Ice Physics&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If you REALLY like ice and snow levels, then this cheat is for you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Crazy Drop Rate&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will always drop an item when they die.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Double Game Speed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The game goes faster now!! Go faster!! Keep going!! Keep moving!! RUN!! RUN!! RUN!!!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lingering Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Stops Special Weapons from going away on quick weapon switch, allowing for interesting combos.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Oddly enough, Mega Man can't use most of his special weapons while another special weapon projectile is onscreen. It's only possible to get off of Sakugarne using by pausing and switching weapons while this is active.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Huge Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, your weapons are GIGANTIC.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Splitting Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If your buster shot gets destroyed, then it splits into two more shots.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Zero Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, your buster has unimaginable power.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Everytime Mega Man shoots his buster, the projectile will be a sprite of [[Zero]] that shoots [[Knight Man]] sprites.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemy Knockback&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hate knockback on yourself? Try it on enemies!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Some bosses and enemies may glitch through the wall, use this at your own risk.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gravity Flipping&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Replaces the Slide button with an on-demand gravity flip.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Using this while fighting any [[Gravity Man]] boss crashes the game with an error message. However, this does not happen for [[Groovity Man]], though using it in that boss fight might cause a death.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Vertical Warp&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Say goodbye to pits - now, vertical warp is permanently active for every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Some areas in some levels loop where they are not supposed to, such as when going down a certain ladder in [[Cardinal Man]]'s stage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boss Explosions&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies release a boss explosion when killed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Eternal Suffering&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your physics are better now.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can't jump more than a few pixels unless coming out of a slide, which will cause him to jump extremely high. The standing pose is also changed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hyper Knockback&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Increases knockback by just a tiny bit.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man gets knocked up in the air when getting hit by enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Floor Is Lava&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |With this on, you'll gradually lose health when on the ground, and regain health when in the air.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invincibility does not protect you from ground damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Free Roaming&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Start a new save file with all hidden areas, such as Tier X, unlocked from the start.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |New Game+&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Start a new save file with all upgrades, Knight Man rewards, and costumes unlocked.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nitro Man follower&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |With this on, Nitro Man from [[Rad Gravity]] will always be around to help. Except in a few places.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Don't Look Back&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Did you ever want to be stalked by those hands from [[Duwang]], but ALWAYS? Well, now you can!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cursor Curse&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Drag around objects onscreen by clicking on them.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Can also drag bosses and NPCs. Named after the [[Cursor Curse|level of the same name]]. Some objects will have their sprites moved around by this but still have their functionality and collision unmoved.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All Bouncy Castle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Applies a modified version of the [[Bouncy Castle]] gimmick to every level. '''USE WITH CAUTION IF YOU HAVE MOTION SICKNESS!!'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Not every enemy or boss are affected. Does not apply to very specific areas, such as [[Outer Space]]. Both Spring Man and Quake Woman in the main hub also has different dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Beta Bouncy Castle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncy Castle has the constant bouncing from its beta version. '''USE WITH EXTEREME CAUTION!!'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Proto Man Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Proto man! He has his trademark Proto Shield, bigger Charge Shot, and inability to take hits.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Combining this cheat with Bass Mode lets you play as [[Zero]], who has Proto Man's shield and Bass' buster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bass Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Bass! He has a dash instead of a slide and use his rapid-fire Bass Buster.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Combining this cheat with Proto Man Mode lets you play as [[Zero]], who has Proto Man's shield and Bass' buster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mario Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Mario from Mario Land in any level you want, in all his buggy glory. '''Likely to cause crashes.'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This version is slightly different to the one from the [[Mario Land]] level, in that he can use special weapons and there's special dialogue when using him. Fair warning, he is buggy and can break the game, as it was not intended to be played entirely as Mario. Can be combined with Proto Man Mode and Bass Mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Flashman85&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Let Flashman85 aka GeminiLaser aka Nathaniel Hoover spice up your life with some new sound effects and music.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds different sound effects to weapons as well as several other things, like teleporters. The Flash Man NPC in the main hub is also renamed to Flashman85, and Clown Man in Tier 2 also has different dialogue, among other things.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Meme Restoration&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Restores the true, complete fusion of the Scorch Men.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The sprites for the Scorch Men's fusion scene are replaced with crude drawings, similar to the ones seen in the results livestream.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Inner Apocalypse&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |hello. i feel the need to ping @ Garirrry to tell him of how much Despair his level caused me. it drained me of my heart and soul.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily 4's teleporter will lead to an even harder version of the pre-nerf. The name and in-game description are both a reference to the infamous message sent by [[SnoruntPyro]] in reaction to the original version of [[Inner Sanctum]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ultra MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with an alternate storyline! Only $39.99.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The only changes are dialogue, Wily 0, and Wily Core, parodying ''Pokémon Ultra Sun &amp;amp; Ultra Moon''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Butt Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Of all the heroes, none shone brighter than Butt Butt and Proto Butt.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Replaces words with &amp;quot;Butt&amp;quot;. A reference to ''Shovel Knight'', which had a similar cheat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Surprise Bosses&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Reminiscent of a certain Game Genie code for a certain Mega Man game certain people know about.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Everytime Mega Man gets hit, a random boss will show up. A second boss won't spawn when Mega Man gets hit while the first boss is still active. Some bosses that can be summoned are never seen anywhere else in the full game, such as a Pink Toad Man intended for [[Inner Sanctum]]. Invincibility changes things to where you instead get a surprise boss in cases that would normally cause damage but don't this time. '''WARNING. SOME BOSSES CAN SOFTLOCK THE GAME, AND THERE ARE CHANCES OF CRASHING.''' Another fair note of warning, be very cautious when using surprise bosses in a level with autoscroll, as Mega Man may be scrolled off along with the boss, softlocking the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Green Star Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |(Lubba voice) Gee Mario, the festival is swarmed with Green Prankster Comets! There's 314 Green Stars! And no using Super Mode!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |It adds 314 new collectables to the game. 3 on most levels of the game. There are 3 Green Stars located in the  [[Tier 6 (MaGMML2)|Tier 6]] level, [[Changeable Caverns]], however, due to a bug, they are not displayed on the Teleporter and once entering the level again, they can be collected again and again, increasing the number of Green Stars collected. Super Mode is unavailable, even after collecting every Green Nickel. However, you can still collect green stars with other cheat codes active, such as invincibility, air sliding, low gravity, and best of all, cursor curse.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MAGMML1 Rush Jet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Only 2016 kids will remember the good old days. Use this cheat to relive the REAL Rush Jet experience.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rush Jet immediately leaves as soon as the player is touching his hitbox, which is a parody of ''MaGMML1'''s Rush Jet and its infamously finicky tendency to teleport out at the worst possible times due to collision errors.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Music Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All music tracks in the game are now randomized. Beware of looping victory themes.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Prior to version 1.4, this cheat was combined with Contest Randomizer. It should be noted that music tracks in the challenge tent's music area are not randomized with cheats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Contest Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The levels and judge comments are now randomized.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Prior to version 1.4, this cheat was combined with Music Randomizer. The position of the levels and judge comments are randomized.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level Remastered''==&lt;br /&gt;
The following cheats did not return from ''MaGMML2'':&lt;br /&gt;
* Perma Ice Physics&lt;br /&gt;
* Double Game Speed&lt;br /&gt;
* Splitting Buster&lt;br /&gt;
* Zero Buster&lt;br /&gt;
* Enemy Knockback&lt;br /&gt;
* Vertical Warp&lt;br /&gt;
* Eternal Suffering&lt;br /&gt;
* Free Roaming&lt;br /&gt;
* Nitro Man follower&lt;br /&gt;
* Don't Look Back&lt;br /&gt;
* Cursor Curse&lt;br /&gt;
* All Bouncy Castle&lt;br /&gt;
* Beta Bouncy Castle&lt;br /&gt;
* Mario Mode&lt;br /&gt;
* Flashman85&lt;br /&gt;
* Meme Restoration&lt;br /&gt;
* Inner Apocalypse&lt;br /&gt;
* Ultra MaGMML2&lt;br /&gt;
* Surprise Bosses&lt;br /&gt;
* Green Star Mode&lt;br /&gt;
* MAGMML1 Rush Jet (ironically enough)&lt;br /&gt;
* Music Randomizer&lt;br /&gt;
* Contest Randomizer&lt;br /&gt;
&lt;br /&gt;
In addition, some brand new cheats are featured (however, the &amp;quot;____ Only&amp;quot; cheats are mutually exclusive, and activating one while another is active will turn the previous one off):&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Double Jump&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows you to jump once in midair on top of your regular jump.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Orb Pinball&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Amplifies Power Orb's bounce speed and height.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Buster Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Mega Buster. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons except the [[Mega Buster]] are disabled. All [[Destroyable Blocks]] are changed to be weak to the Mega Buster, and platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Metal Blade Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Metal Blade. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Metal Blade]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Metal Blade, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Metal Blade take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gemini Laser Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Gemini Laser. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Gemini Laser]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Gemini Laser, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Gemini Laser take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Solar Blaze Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Solar Blaze. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Solar Blaze]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Solar Blaze, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Solar Blaze take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Top Spin Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Top Spin. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Top Spin]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Top Spin, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]] (as well as the fights against [[The Moon]], [[Gravity Machine]], and [[Neon Glass Birdo on a Guts Lift]]), [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Top Spin take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Thunder Wool Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Thunder Wool. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Thunder Wool]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Thunder Wool, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Thunder Wool take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pharaoh Shot Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Pharaoh Shot. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Pharaoh Shot]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Pharaoh Shot, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], and [[Neon Gravity Switch]]es are automatically destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |B. Hole Bomb Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Black Hole Bomb. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Black Hole Bomb]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Black Hole Bomb, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Black Hole Bomb take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Magic Card Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Magic Card. Levels are modified to accomodate for this..&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Magic Card]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Magic Card, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Magic Card take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Orb Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Power Orb. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Power Orb]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Power Orb (this is the only way such blocks can appear during gameplay), platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]] (as well as the fights against [[The Moon]], [[Gravity Machine]], and [[Neon Glass Birdo on a Guts Lift]]), [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Power Orb take 1 point of damage instead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good 48 Hour Mega Man Level''==&lt;br /&gt;
The following cheats from previous games are retained:&lt;br /&gt;
&lt;br /&gt;
* Invincibility&lt;br /&gt;
* Infinite Ammo&lt;br /&gt;
* Double Jump &lt;br /&gt;
* Burst Chaser &lt;br /&gt;
* Air Sliding&lt;br /&gt;
* Moonwalking&lt;br /&gt;
* Low Gravity&lt;br /&gt;
* High Gravity&lt;br /&gt;
* Instadeath Mode&lt;br /&gt;
* No I-Frames&lt;br /&gt;
* No Boss I-Frames&lt;br /&gt;
* Invisible Player&lt;br /&gt;
* Hidden Healthbars&lt;br /&gt;
* Crazy Drop Rate&lt;br /&gt;
* Lingering Weapons&lt;br /&gt;
* Huge Weapons&lt;br /&gt;
* Gravity Flipping — Now uses Jump Button in mid air.&lt;br /&gt;
* Boss Explosions&lt;br /&gt;
* Hyper Knockback&lt;br /&gt;
* The Floor Is Lava&lt;br /&gt;
* Proto Man Mode — Now features alternate dialogue in cutscenes.&lt;br /&gt;
* Bass Mode — Now features alternate dialogue in cutscenes, as well as the Treble Boost instead of the [[Rush Coil]] and [[Rush Jet]].&lt;br /&gt;
&lt;br /&gt;
In addition, some new cheats are featured.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Bullet Limits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Any limits on the number of player bullets onscreen will be completely removed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cosmic Comet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Cosmic Comet has spewed out from the depths of Null and Void, and is circling the cruise ship!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The player will be followed in each room by trailing copies that imitate their exact actions and cause damage on contact, like the [[Trailing Zero]]s from ''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacko Comet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Spark Devil will aggressively pursue you from the left side of the screen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Spark Devil]]s from ''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]'''s [[Shocking Wacko Stage]] will constantly spawn on the left side of the screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boost Mode -E-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most enemies will move at double speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boost Mode -G-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most gimmicks will move at double speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tamp Gets Noticed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A lonely Tamp will follow you constantly, trying to give you hugs of pain.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An invincible [[Tamp]] will appear to follow the player in all levels. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will follow you constantly, homing in and shooting bullets at you!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A [[Shadow Turret]] that chases the player will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots B&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will spin around you in a circle and shoot bullets!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Shadow Turret that orbits the player will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots C&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will move left and right at the top of the screen, shooting bullets at you!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Shadow Turret that hovers over the top of the screen will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mirror Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Flip your entire screen! Your controls will be flipped to compensate. (Note: Will also flip text. To turn this off mid-gameplay, press CTRL+M)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 3''==&lt;br /&gt;
The following cheats from previous games are retained:&lt;br /&gt;
&lt;br /&gt;
* Invincibility&lt;br /&gt;
* Infinite Ammo&lt;br /&gt;
* Double Jump &lt;br /&gt;
* Burst Chaser &lt;br /&gt;
* Air Sliding&lt;br /&gt;
* Gravity Flipping&lt;br /&gt;
* Low Gravity&lt;br /&gt;
* High Gravity&lt;br /&gt;
* Crazy Drop Rate&lt;br /&gt;
* Huge Weapons&lt;br /&gt;
* Lingering Weapons&lt;br /&gt;
* No Bullet Limits&lt;br /&gt;
* No Boss I-Frames&lt;br /&gt;
* Instant Death Mode — Renamed from Instadeath Mode.&lt;br /&gt;
* No I-Frames&lt;br /&gt;
* Invisible Player&lt;br /&gt;
* Hidden Healthbars&lt;br /&gt;
* Hyper Knockback&lt;br /&gt;
* Perma Ice Physics&lt;br /&gt;
* The Floor Is Lava&lt;br /&gt;
* Tamp Gets Noticed&lt;br /&gt;
* Don't Look Back&lt;br /&gt;
* Cosmic Comet&lt;br /&gt;
* Wacko Chaser — Renamed from Wacko Comet.&lt;br /&gt;
* Shadow Shots -A-&lt;br /&gt;
* Shadow Shots -B-&lt;br /&gt;
* Shadow Shots -C-&lt;br /&gt;
* Boost Mode -E-&lt;br /&gt;
* Boost Mode -G-&lt;br /&gt;
* Moonwalking&lt;br /&gt;
* Boss Explosions&lt;br /&gt;
* Butt Mode&lt;br /&gt;
* Mirror Mode&lt;br /&gt;
* Proto Man Mode — Now activated from the save select screen.&lt;br /&gt;
* Bass Mode — Now activated from the save select screen.&lt;br /&gt;
* New Game+ — Now activated by holding SPECIAL when starting a new file.&lt;br /&gt;
&lt;br /&gt;
In addition, cheats are now sorted into categories, namely Power Cheats, Challenge Cheats, Wacky Cheats, and Special Cheats. On top of that, some new cheats are featured.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Category'''&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Infinite Tanks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gives you an unlimited supply of E-Tanks.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Although the cheat explicitly refers to E-Tanks, it also affects the other tanks as well.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Buddha Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's health will never go below 1 HP remaining.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can still take damage from normal sources, but they won't be lethal. Pits and being crushed are still lethal, however.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Space Jump&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gives you an infinite amount of jumps, at the cost of less air control.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |When using a Space Jump, Mega Man will automatically move forward.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncy Pits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows Mega Man to survive falling into pits, albeit with damage.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Falling into pits now deals 5 damage to Mega Man and bounces him back out.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hold Sliding&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows Mega Man to infinitely slide as long as you keep holding the key.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instant Charging&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Charged weapons will always fire fully-charged shots.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Affects the [[Mega Buster]], [[Break Dash]], and [[Mix Tape]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ignore Weapon Locks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Level-related weapon locks will no longer apply.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shine Spark&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gain a speed boost when equipping [[Break Dash]]. After enough speed buildup, perform the Shine Spark!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Renamed into the Queen Spark if Castle Rush is equipped.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Elongtro Cable&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The [[Electro Cable]] fires ''much'' farther. It can also latch onto out of view (but not out of section) solids!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MM9/10 Physics&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slightly alters physics to be closer to Mega Man 9 and 10. Generally feels more brisk.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Neo Pit Powers&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds all of the [[Neo Pit of Pits]] upgrades to your inventory, even outside of the Pit.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dracon Summon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lets you summon the [[Dracon Ride Armor]] anywhere by pressing UP+SHOOT.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sniper Summon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lets you summon the [[Sniper Armor]] anywhere by pressing UP+SHOOT.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If the Sniper Armor is destroyed, Mega Man won't be able to summon it again until they enter another section or die.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invisible Enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will no longer appear onscreen. You could be attacked at any moment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invisible Enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will no longer appear onscreen. You could be attacked at any moment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |2x Enemy Health&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies and midbosses will have double the health they usually have. (Bosses aren't affected.)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Item Drops&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will no longer drop items of any kind randomly.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Random Tripping&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |You have a random chance to fall over when walking, ruining the game's competitive integrity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |References the infamous &amp;quot;tripping&amp;quot; mechanic from Super Smash Bros. Brawl.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Status Crash&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nearly every time you take damage, you'll be inflicted with a random status effect.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Buster Blank&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your buster and weapons now have a chance to jam and shoot nothing.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Warp Step&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tip-toeing forward will now warp you forward several blocks.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Respawning Enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most enemies will respawn shortly after death. Are you sure? This cheat is not even remotely fair...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |On The Run&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A homing crosshair will always be chasing you. You must have a large bounty, huh...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The crosshair from [[Crosshair Aware]] will appear in every level.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Live Trumpy Reaction&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Trumpy my favorite guy~ Trumpy he everywhere~ Trumpy he kill you and destroy you~&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A window appears in the bottom right corner of the screen, holding a [[Trumpy]], who will occasionally activate their effect, before changing into one of their variants afterwards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cucco Rampage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A horde of Cuccos that have untold knowledge of your sins will endlessly attack you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Damaging Cuccos will constantly fly in from offscreen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncing Quakes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The ground will constantly quake every few seconds, bouncing most things into the air.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The quaking resembles that caused by [[Trumpy|Trombies]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wave Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your buster shots will now flail wildly, but you won't be able to have as many onscreen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncing Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Many of your weapons will now endlessly rebound off the walls.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |OH JOES! Coil&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Rush Coil]] will now give a vertical boost to EVERYTHING, not just you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slow Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All of your weapons will move at a much slower speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slow Rush Bike&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The [[Rush Bike]] has a much more... gradual acceleration. Not all levels will be beatable.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Realistic Explosions&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All explosions are realistic in both sight and sound.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |References a similar running gag in Deltarune Chapter 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanent Ink&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Inudates you with an ink that just ''won't'' wash off. Gross...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man will always look like he was hit by an [[Octone]]'s inkball.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adware Attacks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |We've combed through your search history and found the best ads for you! Enable for constant pestering in all stages!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ad windows from [[Malware Man]] will constantly appear.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Random Hats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies will now have a chance to drop a random hat on death.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The hats are the ones found in [[Tier 15 (MaGMML3)|Tier 15]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Voice Acting&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds some light voice acting to the game...?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sound Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Randomize every sound! (Warning: May be loud... randomly)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sprite Ranomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Randomize many (but not all) sprites! (Epilepsy Warning!)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bees Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |What's this? A MaGMML game with an underabundance of bees? My item drops full of BEES can help!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies may drop one of [[Hornet Man]]'s [[Hornet Chaser]] projectiles on death.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |L337 Speak&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Converts all text to have a classic flair of arrogance.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Several letters are replaced by similar-looking numbers or symbols.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Language Translator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Changes any non-English text or glyphs into English.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The description is typed in Element Man's glyphs. Translates [[Element Man]]'s and [[Punch Donkey]]'s dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Slide SFX&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Plays dramatic sound effects when you pull off a Shadow Slide...?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Omni-Chip&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A peculiar chip, seemingly derived from Hyde Industries Tech. Fire every weapon at once! But you only have 1 ammo bar.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Chaos Switching&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instead of switching between your weapons, a weapon will be randomly chosen for you every 6 seconds.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |???&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |...Ah, I'm still working on this one. You can pre-purchase if you'd like, but... this one'll take some extra effort.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level Remastered]][[Category:Make a Good 48 Hour Mega Man Level]]&lt;/div&gt;</summary>
		<author><name>Nab2012</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cheat&amp;diff=23276</id>
		<title>Cheat</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cheat&amp;diff=23276"/>
				<updated>2024-07-08T23:38:40Z</updated>
		
		<summary type="html">&lt;p&gt;Nab2012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Cheat Mode''' is a recurring mode in the ''MaGMML'' series, first appearing in ''[[Make a Good Mega Man Level 2]]''. Typically a reward for 100% completion, it allows the player to access cheats such as invincibility, removing bosses' invincibility frames, or even bonus modes like New Game+. The Cheat Menu is accessed from the file select screen after being unlocked.&lt;br /&gt;
&lt;br /&gt;
In order to unlock Cheat Mode in ''MaGMML2'', the player needs to talk to [[Cheat Man]], who shows up right next to [[Dr. Light's Lab]]. In ''[[Make a Good Mega Man Level Remastered]]'', it is unlocked as soon as 100% completion on any file is achieved. In ''[[Make a Good 48 Hour Mega Man Level]]'', the mode is unlocked by talking to Brainga in the Captain's room. Notably, the only requirement to enter the room is to defeat [[Pirate Man]], making ''MaG48HMML'' the only game where the Cheat Menu can be unlocked without 100% completion.&lt;br /&gt;
&lt;br /&gt;
''[[Make a Good Mega Man Level 3]]'', however, has a different approach when it comes to cheats. They can be purchased and activated from Eddie's shop on the Floor 2 of [[Victor Heights]] hotel. More cheat options are unlocked as the player progresses through the game. They only apply to any level which was fully completed (i.e. when every Energy Element and every Trickster Token is collected in it). As soon as the player buys out Eddie's entire stock, he shares a secret code that makes cheats applicable everywhere - even in hub areas. ''MaGMML3'' doesn't require reaching 100% completion akin to ''MaG48HMML'': the cheats are available much sooner compared to previous ''MaGMML'' games.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 2''==&lt;br /&gt;
All the cheats listed here can be enabled simultaneously, however, after closing the game, the cheats will need to be reactivated when playing the game again.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invincibility&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Makes Mega Man permanently invincible.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can still die by falling on pits or getting crushed, or pressing the suicide key (2). In addition, death spikes act as solid blocks. Also, enemies using the [[Grab Buster]] will still get health back despite not damaging the player.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Infinite Ammo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All Special Weapons will never run out of ammo.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Burst Chaser&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's quick movement from [[Escape Sequence]] can now be used on every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Air Sliding&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's air sliding from some [[Holy Crap, Mega Man Can Air Slide?|select]] [[Reality Core|stages]] can now be used in every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can jump after doing an air slide.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Moonwalking&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Self-explanatory. This is the Thriller, etcetera.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Left and Right are reversed and Mega Man walks backwards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Low Gravity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanently gives Mega Man low gravity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |High Gravity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanently gives Mega Man high gravity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instadeath Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Self-explanatory. You will forever only have 1 or less health.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No I-Frames&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, when Mega Man gets hit, you will have no invincibility frames.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Boss I-Frames&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, when a boss is hit, they will have no invincibility frames.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invisible Player&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man is now very self-conscious and refuses to show himself to the world.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Projectiles will also turn invisible, except for the first frame in which they are spawned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hidden Healthbars&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This cheat is guarenteed to give you intense anxiety.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Perma Ice Physics&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If you REALLY like ice and snow levels, then this cheat is for you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Crazy Drop Rate&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will always drop an item when they die.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Double Game Speed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The game goes faster now!! Go faster!! Keep going!! Keep moving!! RUN!! RUN!! RUN!!!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lingering Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Stops Special Weapons from going away on quick weapon switch, allowing for interesting combos.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Oddly enough, Mega Man can't use most of his special weapons while another special weapon projectile is onscreen. It's only possible to get off of Sakugarne using by pausing and switching weapons while this is active.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Huge Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, your weapons are GIGANTIC.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Splitting Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If your buster shot gets destroyed, then it splits into two more shots.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Zero Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, your buster has unimaginable power.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Everytime Mega Man shoots his buster, the projectile will be a sprite of [[Zero]] that shoots [[Knight Man]] sprites.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemy Knockback&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hate knockback on yourself? Try it on enemies!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Some bosses and enemies may glitch through the wall, use this at your own risk.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gravity Flipping&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Replaces the Slide button with an on-demand gravity flip.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Using this while fighting any [[Gravity Man]] boss crashes the game with an error message. However, this does not happen for [[Groovity Man]], though using it in that boss fight might cause a death.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Vertical Warp&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Say goodbye to pits - now, vertical warp is permanently active for every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Some areas in some levels loop where they are not supposed to, such as when going down a certain ladder in [[Cardinal Man]]'s stage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boss Explosions&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies release a boss explosion when killed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Eternal Suffering&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your physics are better now.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can't jump more than a few pixels unless coming out of a slide, which will cause him to jump extremely high. The standing pose is also changed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hyper Knockback&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Increases knockback by just a tiny bit.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man gets knocked up in the air when getting hit by enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Floor Is Lava&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |With this on, you'll gradually lose health when on the ground, and regain health when in the air.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invincibility does not protect you from ground damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Free Roaming&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Start a new save file with all hidden areas, such as Tier X, unlocked from the start.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |New Game+&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Start a new save file with all upgrades, Knight Man rewards, and costumes unlocked.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nitro Man follower&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |With this on, Nitro Man from [[Rad Gravity]] will always be around to help. Except in a few places.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Don't Look Back&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Did you ever want to be stalked by those hands from [[Duwang]], but ALWAYS? Well, now you can!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cursor Curse&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Drag around objects onscreen by clicking on them.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Can also drag bosses and NPCs. Named after the [[Cursor Curse|level of the same name]]. Some objects will have their sprites moved around by this but still have their functionality and collision unmoved.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All Bouncy Castle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Applies a modified version of the [[Bouncy Castle]] gimmick to every level. '''USE WITH CAUTION IF YOU HAVE MOTION SICKNESS!!'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Not every enemy or boss are affected. Does not apply to very specific areas, such as [[Outer Space]]. Both Spring Man and Quake Woman in the main hub also has different dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Beta Bouncy Castle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncy Castle has the constant bouncing from its beta version. '''USE WITH EXTEREME CAUTION!!'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Proto Man Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Proto man! He has his trademark Proto Shield, bigger Charge Shot, and inability to take hits.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Combining this cheat with Bass Mode lets you play as [[Zero]], who has Proto Man's shield and Bass' buster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bass Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Bass! He has a dash instead of a slide and use his rapid-fire Bass Buster.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Combining this cheat with Proto Man Mode lets you play as [[Zero]], who has Proto Man's shield and Bass' buster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mario Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Mario from Mario Land in any level you want, in all his buggy glory. '''Likely to cause crashes.'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This version is slightly different to the one from the [[Mario Land]] level, in that he can use special weapons and there's special dialogue when using him. Fair warning, he is buggy and can break the game, as it was not intended to be played entirely as Mario. Can be combined with Proto Man Mode and Bass Mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Flashman85&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Let Flashman85 aka GeminiLaser aka Nathaniel Hoover spice up your life with some new sound effects and music.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds different sound effects to weapons as well as several other things, like teleporters. The Flash Man NPC in the main hub is also renamed to Flashman85, and Clown Man in Tier 2 also has different dialogue, among other things.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Meme Restoration&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Restores the true, complete fusion of the Scorch Men.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The sprites for the Scorch Men's fusion scene are replaced with crude drawings, similar to the ones seen in the results livestream.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Inner Apocalypse&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |hello. i feel the need to ping @ Garirrry to tell him of how much Despair his level caused me. it drained me of my heart and soul.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily 4's teleporter will lead to an even harder version of the pre-nerf. The name and in-game description are both a reference to the infamous message sent by [[SnoruntPyro]] in reaction to the original version of [[Inner Sanctum]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ultra MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with an alternate storyline! Only $39.99.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The only changes are dialogue, Wily 0, and Wily Core, parodying ''Pokémon Ultra Sun &amp;amp; Ultra Moon''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Butt Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Of all the heroes, none shone brighter than Butt Butt and Proto Butt.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Replaces words with &amp;quot;Butt&amp;quot;. A reference to ''Shovel Knight'', which had a similar cheat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Surprise Bosses&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Reminiscent of a certain Game Genie code for a certain Mega Man game certain people know about.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Everytime Mega Man gets hit, a random boss will show up. A second boss won't spawn when Mega Man gets hit while the first boss is still active. Some bosses that can be summoned are never seen anywhere else in the full game, such as a Pink Toad Man intended for [[Inner Sanctum]]. Invincibility changes things to where you instead get a surprise boss in cases that would normally cause damage but don't this time. '''WARNING. SOME BOSSES CAN SOFTLOCK THE GAME, AND THERE ARE CHANCES OF CRASHING.''' Another fair note of warning, be very cautious when using surprise bosses in a level with autoscroll, as Mega Man may be scrolled off along with the boss, softlocking the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Green Star Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |(Lubba voice) Gee Mario, the festival is swarmed with Green Prankster Comets! There's 314 Green Stars! And no using Super Mode!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |It adds 314 new collectables to the game. 3 on most levels of the game. There are 3 Green Stars located in the  [[Tier 6 (MaGMML2)|Tier 6]] level, [[Changeable Caverns]], however, due to a bug, they are not displayed on the Teleporter and once entering the level again, they can be collected again and again, increasing the number of Green Stars collected. Super Mode is unavailable, even after collecting every Green Nickel. However, you can still collect green stars with other cheat codes active, such as invincibility, air sliding, low gravity, and best of all, cursor curse.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MAGMML1 Rush Jet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Only 2016 kids will remember the good old days. Use this cheat to relive the REAL Rush Jet experience.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rush Jet immediately leaves as soon as the player is touching his hitbox, which is a parody of ''MaGMML1'''s Rush Jet and its infamously finicky tendency to teleport out at the worst possible times due to collision errors.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Music Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All music tracks in the game are now randomized. Beware of looping victory themes.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Prior to version 1.4, this cheat was combined with Contest Randomizer. It should be noted that music tracks in the challenge tent's music area are not randomized with cheats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Contest Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The levels and judge comments are now randomized.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Prior to version 1.4, this cheat was combined with Music Randomizer. The position of the levels and judge comments are randomized.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level Remastered''==&lt;br /&gt;
The following cheats did not return from ''MaGMML2'':&lt;br /&gt;
* Perma Ice Physics&lt;br /&gt;
* Double Game Speed&lt;br /&gt;
* Splitting Buster&lt;br /&gt;
* Zero Buster&lt;br /&gt;
* Enemy Knockback&lt;br /&gt;
* Vertical Warp&lt;br /&gt;
* Eternal Suffering&lt;br /&gt;
* Free Roaming&lt;br /&gt;
* Nitro Man follower&lt;br /&gt;
* Don't Look Back&lt;br /&gt;
* Cursor Curse&lt;br /&gt;
* All Bouncy Castle&lt;br /&gt;
* Beta Bouncy Castle&lt;br /&gt;
* Mario Mode&lt;br /&gt;
* Flashman85&lt;br /&gt;
* Meme Restoration&lt;br /&gt;
* Inner Apocalypse&lt;br /&gt;
* Ultra MaGMML2&lt;br /&gt;
* Surprise Bosses&lt;br /&gt;
* Green Star Mode&lt;br /&gt;
* MAGMML1 Rush Jet (ironically enough)&lt;br /&gt;
* Music Randomizer&lt;br /&gt;
* Contest Randomizer&lt;br /&gt;
&lt;br /&gt;
In addition, some brand new cheats are featured (however, the &amp;quot;____ Only&amp;quot; cheats are mutually exclusive, and activating one while another is active will turn the previous one off):&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Double Jump&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows you to jump once in midair on top of your regular jump.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Orb Pinball&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Amplifies Power Orb's bounce speed and height.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Buster Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Mega Buster. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons except the [[Mega Buster]] are disabled. All [[Destroyable Blocks]] are changed to be weak to the Mega Buster, and platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Metal Blade Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Metal Blade. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Metal Blade]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Metal Blade, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Metal Blade take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gemini Laser Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Gemini Laser. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Gemini Laser]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Gemini Laser, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Gemini Laser take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Solar Blaze Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Solar Blaze. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Solar Blaze]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Solar Blaze, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Solar Blaze take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Top Spin Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Top Spin. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Top Spin]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Top Spin, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]] (as well as the fights against [[The Moon]], [[Gravity Machine]], and [[Neon Glass Birdo on a Guts Lift]]), [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Top Spin take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Thunder Wool Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Thunder Wool. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Thunder Wool]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Thunder Wool, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Thunder Wool take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pharaoh Shot Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Pharaoh Shot. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Pharaoh Shot]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Pharaoh Shot, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], and [[Neon Gravity Switch]]es are automatically destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |B. Hole Bomb Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Black Hole Bomb. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Black Hole Bomb]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Black Hole Bomb, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Black Hole Bomb take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Magic Card Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Magic Card. Levels are modified to accomodate for this..&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Magic Card]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Magic Card, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Magic Card take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Orb Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Power Orb. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Power Orb]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Power Orb (this is the only way such blocks can appear during gameplay), platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]] (as well as the fights against [[The Moon]], [[Gravity Machine]], and [[Neon Glass Birdo on a Guts Lift]]), [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Power Orb take 1 point of damage instead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good 48 Hour Mega Man Level''==&lt;br /&gt;
The following cheats from previous games are retained:&lt;br /&gt;
&lt;br /&gt;
* Invincibility&lt;br /&gt;
* Infinite Ammo&lt;br /&gt;
* Double Jump &lt;br /&gt;
* Burst Chaser &lt;br /&gt;
* Air Sliding&lt;br /&gt;
* Moonwalking&lt;br /&gt;
* Low Gravity&lt;br /&gt;
* High Gravity&lt;br /&gt;
* Instadeath Mode&lt;br /&gt;
* No I-Frames&lt;br /&gt;
* No Boss I-Frames&lt;br /&gt;
* Invisible Player&lt;br /&gt;
* Hidden Healthbars&lt;br /&gt;
* Crazy Drop Rate&lt;br /&gt;
* Lingering Weapons&lt;br /&gt;
* Huge Weapons&lt;br /&gt;
* Gravity Flipping — Now uses Jump Button in mid air.&lt;br /&gt;
* Boss Explosions&lt;br /&gt;
* Hyper Knockback&lt;br /&gt;
* The Floor Is Lava&lt;br /&gt;
* Proto Man Mode — Now features alternate dialogue in cutscenes.&lt;br /&gt;
* Bass Mode — Now features alternate dialogue in cutscenes, as well as the Treble Boost instead of the [[Rush Coil]] and [[Rush Jet]].&lt;br /&gt;
&lt;br /&gt;
In addition, some new cheats are featured.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Bullet Limits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Any limits on the number of player bullets onscreen will be completely removed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cosmic Comet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Cosmic Comet has spewed out from the depths of Null and Void, and is circling the cruise ship!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The player will be followed in each room by trailing copies that imitate their exact actions and cause damage on contact, like the [[Trailing Zero]]s from ''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacko Comet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Spark Devil will aggressively pursue you from the left side of the screen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Spark Devil]]s from ''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]'''s [[Shocking Wacko Stage]] will constantly spawn on the left side of the screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boost Mode -E-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most enemies will move at double speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boost Mode -G-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most gimmicks will move at double speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tamp Gets Noticed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A lonely Tamp will follow you constantly, trying to give you hugs of pain.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An invincible [[Tamp]] will appear to follow the player in all levels. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will follow you constantly, homing in and shooting bullets at you!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A [[Shadow Turret]] that chases the player will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots B&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will spin around you in a circle and shoot bullets!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Shadow Turret that orbits the player will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots C&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will move left and right at the top of the screen, shooting bullets at you!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Shadow Turret that hovers over the top of the screen will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mirror Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Flip your entire screen! Your controls will be flipped to compensate. (Note: Will also flip text. To turn this off mid-gameplay, press CTRL+M)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 3''==&lt;br /&gt;
The following cheats from previous games are retained:&lt;br /&gt;
&lt;br /&gt;
* Invincibility&lt;br /&gt;
* Infinite Ammo&lt;br /&gt;
* Double Jump &lt;br /&gt;
* Burst Chaser &lt;br /&gt;
* Air Sliding&lt;br /&gt;
* Gravity Flipping&lt;br /&gt;
* Low Gravity&lt;br /&gt;
* High Gravity&lt;br /&gt;
* Crazy Drop Rate&lt;br /&gt;
* Huge Weapons&lt;br /&gt;
* Lingering Weapons&lt;br /&gt;
* No Bullet Limits&lt;br /&gt;
* No Boss I-Frames&lt;br /&gt;
* Instant Death Mode — Renamed from Instadeath Mode.&lt;br /&gt;
* No I-Frames&lt;br /&gt;
* Invisible Player&lt;br /&gt;
* Hidden Healthbars&lt;br /&gt;
* Hyper Knockback&lt;br /&gt;
* Perma Ice Physics&lt;br /&gt;
* The Floor Is Lava&lt;br /&gt;
* Tamp Gets Noticed&lt;br /&gt;
* Don't Look Back&lt;br /&gt;
* Cosmic Comet&lt;br /&gt;
* Wacko Chaser — Renamed from Wacko Comet.&lt;br /&gt;
* Shadow Shots -A-&lt;br /&gt;
* Shadow Shots -B-&lt;br /&gt;
* Shadow Shots -C-&lt;br /&gt;
* Boost Mode -E-&lt;br /&gt;
* Boost Mode -G-&lt;br /&gt;
* Moonwalking&lt;br /&gt;
* Boss Explosions&lt;br /&gt;
* Butt Mode&lt;br /&gt;
* Mirror Mode&lt;br /&gt;
* Proto Man Mode — Now activated from the save select screen.&lt;br /&gt;
* Bass Mode — Now activated from the save select screen.&lt;br /&gt;
* New Game+ — Now activated by holding SPECIAL when starting a new file.&lt;br /&gt;
&lt;br /&gt;
In addition, cheats are now sorted into categories, namely Power Cheats, Challenge Cheats, Wacky Cheats, and Special Cheats. On top of that, some new cheats are featured.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Category'''&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Infinite Tanks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gives you an unlimited supply of E-Tanks.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Although the cheat explicitly refers to E-Tanks, it also affects the other tanks as well.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Buddha Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's health will never go below 1 HP remaining.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can still take damage from normal sources, but they won't be lethal. Pits and being crushed are still lethal, however.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Space Jump&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gives you an infinite amount of jumps, at the cost of less air control.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |When using a Space Jump, Mega Man will automatically move forward.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncy Pits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows Mega Man to survive falling into pits, albeit with damage.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Falling into pits now deals 5 damage to Mega Man and bounces him back out.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hold Sliding&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows Mega Man to infinitely slide as long as you keep holding the key.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instant Charging&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Charged weapons will always fire fully-charged shots.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Affects the [[Mega Buster]], [[Break Dash]], and [[Mix Tape]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ignore Weapon Locks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Level-related weapon locks will no longer apply.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shine Spark&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gain a speed boost when equipping [[Break Dash]]. After enough speed buildup, perform the Shine Spark!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Renamed into the Queen Spark if Castle Rush is equipped.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Elongtro Cable&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The [[Electro Cable]] fires ''much'' farther. It can also latch onto out of view (but not out of section) solids!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MM9/10 Physics&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slightly alters physics to be closer to Mega Man 9 and 10. Generally feels more brisk.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Neo Pit Powers&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds all of the [[Neo Pit of Pits]] upgrades to your inventory, even outside of the Pit.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dracon Summon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lets you summon the [[Dracon Ride Armor]] anywhere by pressing UP+SHOOT.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sniper Summon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lets you summon the [[Sniper Armor]] anywhere by pressing UP+SHOOT.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If the Sniper Armor is destroyed, Mega Man won't be able to summon it again until they enter another section or die.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invisible Enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will no longer appear onscreen. You could be attacked at any moment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invisible Enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will no longer appear onscreen. You could be attacked at any moment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |2x Enemy Health&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies and midbosses will have double the health they usually have. (Bosses aren't affected.)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Item Drops&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will no longer drop items of any kind randomly.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Random Tripping&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |You have a random chance to fall over when walking, ruining the game's competitive integrity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |References the infamous &amp;quot;tripping&amp;quot; mechanic from Super Smash Bros. Brawl.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Status Crash&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nearly every time you take damage, you'll be inflicted with a random status effect.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Buster Blank&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your buster and weapons now have a chance to jam and shoot nothing.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Warp Step&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tip-toeing forward will now warp you forward several blocks.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Respawning Enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most enemies will respawn shortly after death. Are you sure? This cheat is not even remotely fair...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |On The Run&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A homing crosshair will always be chasing you. You must have a large bounty, huh...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The crosshair from [[Crosshair Aware]] will appear in every level.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Live Trumpy Reaction&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Trumpy my favorite guy~ Trumpy he everywhere~ Trumpy he kill you and destroy you~&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A window appears in the bottom right corner of the screen, holding a [[Trumpy]], who will occasionally activate their effect, before changing into one of their variants afterwards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cucco Rampage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A horde of Cuccos that have untold knowledge of your sins will endlessly attack you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Damaging Cuccos will constantly fly in from offscreen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncing Quakes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The ground will constantly quake every few seconds, bouncing most things into the air.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The quaking resembles that caused by [[Trumpy|Trombies]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wave Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your buster shots will now flail wildly, but you won't be able to have as many onscreen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wave Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your buster shots will now flail wildly, but you won't be able to have as many onscreen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncing Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Many of your weapons will now endlessly rebound off the walls.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |OH JOES! Coil&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Rush Coil]] will now give a vertical boost to EVERYTHING, not just you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slow Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All of your weapons will move at a much slower speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slow Rush Bike&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The [[Rush Bike]] has a much more... gradual acceleration. Not all levels will be beatable.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Realistic Explosions&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All explosions are realistic in both sight and sound.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |References a similar running gag in Deltarune Chapter 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanent Ink&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Inudates you with an ink that just ''won't'' wash off. Gross...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man will always look like he was hit by an [[Octone]]'s inkball.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adware Attacks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |We've combed through your search history and found the best ads for you! Enable for constant pestering in all stages!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ad windows from [[Malware Man]] will constantly appear.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Random Hats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies will now have a chance to drop a random hat on death.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The hats are the ones found in [[Tier 15 (MaGMML3)|Tier 15]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Voice Acting&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds some light voice acting to the game...?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sound Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Randomize every sound! (Warning: May be loud... randomly)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sprite Ranomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Randomize many (but not all) sprites! (Epilepsy Warning!)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bees Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |What's this? A MaGMML game with an underabundance of bees? My item drops full of BEES can help!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies may drop one of [[Hornet Man]]'s [[Hornet Chaser]] projectiles on death.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |L337 Speak&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Converts all text to have a classic flair of arrogance.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Several letters are replaced by similar-looking numbers or symbols.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Language Translator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Changes any non-English text or glyphs into English.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The description is typed in Element Man's glyphs. Translates [[Element Man]]'s and [[Punch Donkey]]'s dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Slide SFX&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Plays dramatic sound effects when you pull off a Shadow Slide...?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Omni-Chip&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A peculiar chip, seemingly derived from Hyde Industries Tech. Fire every weapon at once! But you only have 1 ammo bar.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Chaos Switching&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instead of switching between your weapons, a weapon will be randomly chosen for you every 6 seconds.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |???&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |...Ah, I'm still working on this one. You can pre-purchase if you'd like, but... this one'll take some extra effort.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level Remastered]][[Category:Make a Good 48 Hour Mega Man Level]]&lt;/div&gt;</summary>
		<author><name>Nab2012</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cheat&amp;diff=23275</id>
		<title>Cheat</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cheat&amp;diff=23275"/>
				<updated>2024-07-08T23:37:25Z</updated>
		
		<summary type="html">&lt;p&gt;Nab2012: Added the cheats from MaGMML3. I have yet to unlock that one special cheat (???), so I put its pre-unlock description as a placeholder.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Cheat Mode''' is a recurring mode in the ''MaGMML'' series, first appearing in ''[[Make a Good Mega Man Level 2]]''. Typically a reward for 100% completion, it allows the player to access cheats such as invincibility, removing bosses' invincibility frames, or even bonus modes like New Game+. The Cheat Menu is accessed from the file select screen after being unlocked.&lt;br /&gt;
&lt;br /&gt;
In order to unlock Cheat Mode in ''MaGMML2'', the player needs to talk to [[Cheat Man]], who shows up right next to [[Dr. Light's Lab]]. In ''[[Make a Good Mega Man Level Remastered]]'', it is unlocked as soon as 100% completion on any file is achieved. In ''[[Make a Good 48 Hour Mega Man Level]]'', the mode is unlocked by talking to Brainga in the Captain's room. Notably, the only requirement to enter the room is to defeat [[Pirate Man]], making ''MaG48HMML'' the only game where the Cheat Menu can be unlocked without 100% completion.&lt;br /&gt;
&lt;br /&gt;
''[[Make a Good Mega Man Level 3]]'', however, has a different approach when it comes to cheats. They can be purchased and activated from Eddie's shop on the Floor 2 of [[Victor Heights]] hotel. More cheat options are unlocked as the player progresses through the game. They only apply to any level which was fully completed (i.e. when every Energy Element and every Trickster Token is collected in it). As soon as the player buys out Eddie's entire stock, he shares a secret code that makes cheats applicable everywhere - even in hub areas. ''MaGMML3'' doesn't require reaching 100% completion akin to ''MaG48HMML'': the cheats are available much sooner compared to previous ''MaGMML'' games.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 2''==&lt;br /&gt;
All the cheats listed here can be enabled simultaneously, however, after closing the game, the cheats will need to be reactivated when playing the game again.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invincibility&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Makes Mega Man permanently invincible.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can still die by falling on pits or getting crushed, or pressing the suicide key (2). In addition, death spikes act as solid blocks. Also, enemies using the [[Grab Buster]] will still get health back despite not damaging the player.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Infinite Ammo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All Special Weapons will never run out of ammo.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Burst Chaser&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's quick movement from [[Escape Sequence]] can now be used on every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Air Sliding&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's air sliding from some [[Holy Crap, Mega Man Can Air Slide?|select]] [[Reality Core|stages]] can now be used in every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can jump after doing an air slide.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Moonwalking&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Self-explanatory. This is the Thriller, etcetera.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Left and Right are reversed and Mega Man walks backwards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Low Gravity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanently gives Mega Man low gravity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |High Gravity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanently gives Mega Man high gravity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instadeath Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Self-explanatory. You will forever only have 1 or less health.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No I-Frames&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, when Mega Man gets hit, you will have no invincibility frames.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Boss I-Frames&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, when a boss is hit, they will have no invincibility frames.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invisible Player&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man is now very self-conscious and refuses to show himself to the world.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Projectiles will also turn invisible, except for the first frame in which they are spawned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hidden Healthbars&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This cheat is guarenteed to give you intense anxiety.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Perma Ice Physics&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If you REALLY like ice and snow levels, then this cheat is for you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Crazy Drop Rate&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will always drop an item when they die.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Double Game Speed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The game goes faster now!! Go faster!! Keep going!! Keep moving!! RUN!! RUN!! RUN!!!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lingering Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Stops Special Weapons from going away on quick weapon switch, allowing for interesting combos.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Oddly enough, Mega Man can't use most of his special weapons while another special weapon projectile is onscreen. It's only possible to get off of Sakugarne using by pausing and switching weapons while this is active.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Huge Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, your weapons are GIGANTIC.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Splitting Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If your buster shot gets destroyed, then it splits into two more shots.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Zero Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, your buster has unimaginable power.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Everytime Mega Man shoots his buster, the projectile will be a sprite of [[Zero]] that shoots [[Knight Man]] sprites.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemy Knockback&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hate knockback on yourself? Try it on enemies!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Some bosses and enemies may glitch through the wall, use this at your own risk.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gravity Flipping&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Replaces the Slide button with an on-demand gravity flip.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Using this while fighting any [[Gravity Man]] boss crashes the game with an error message. However, this does not happen for [[Groovity Man]], though using it in that boss fight might cause a death.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Vertical Warp&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Say goodbye to pits - now, vertical warp is permanently active for every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Some areas in some levels loop where they are not supposed to, such as when going down a certain ladder in [[Cardinal Man]]'s stage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boss Explosions&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies release a boss explosion when killed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Eternal Suffering&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your physics are better now.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can't jump more than a few pixels unless coming out of a slide, which will cause him to jump extremely high. The standing pose is also changed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hyper Knockback&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Increases knockback by just a tiny bit.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man gets knocked up in the air when getting hit by enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Floor Is Lava&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |With this on, you'll gradually lose health when on the ground, and regain health when in the air.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invincibility does not protect you from ground damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Free Roaming&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Start a new save file with all hidden areas, such as Tier X, unlocked from the start.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |New Game+&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Start a new save file with all upgrades, Knight Man rewards, and costumes unlocked.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nitro Man follower&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |With this on, Nitro Man from [[Rad Gravity]] will always be around to help. Except in a few places.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Don't Look Back&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Did you ever want to be stalked by those hands from [[Duwang]], but ALWAYS? Well, now you can!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cursor Curse&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Drag around objects onscreen by clicking on them.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Can also drag bosses and NPCs. Named after the [[Cursor Curse|level of the same name]]. Some objects will have their sprites moved around by this but still have their functionality and collision unmoved.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All Bouncy Castle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Applies a modified version of the [[Bouncy Castle]] gimmick to every level. '''USE WITH CAUTION IF YOU HAVE MOTION SICKNESS!!'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Not every enemy or boss are affected. Does not apply to very specific areas, such as [[Outer Space]]. Both Spring Man and Quake Woman in the main hub also has different dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Beta Bouncy Castle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncy Castle has the constant bouncing from its beta version. '''USE WITH EXTEREME CAUTION!!'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Proto Man Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Proto man! He has his trademark Proto Shield, bigger Charge Shot, and inability to take hits.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Combining this cheat with Bass Mode lets you play as [[Zero]], who has Proto Man's shield and Bass' buster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bass Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Bass! He has a dash instead of a slide and use his rapid-fire Bass Buster.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Combining this cheat with Proto Man Mode lets you play as [[Zero]], who has Proto Man's shield and Bass' buster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mario Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Mario from Mario Land in any level you want, in all his buggy glory. '''Likely to cause crashes.'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This version is slightly different to the one from the [[Mario Land]] level, in that he can use special weapons and there's special dialogue when using him. Fair warning, he is buggy and can break the game, as it was not intended to be played entirely as Mario. Can be combined with Proto Man Mode and Bass Mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Flashman85&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Let Flashman85 aka GeminiLaser aka Nathaniel Hoover spice up your life with some new sound effects and music.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds different sound effects to weapons as well as several other things, like teleporters. The Flash Man NPC in the main hub is also renamed to Flashman85, and Clown Man in Tier 2 also has different dialogue, among other things.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Meme Restoration&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Restores the true, complete fusion of the Scorch Men.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The sprites for the Scorch Men's fusion scene are replaced with crude drawings, similar to the ones seen in the results livestream.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Inner Apocalypse&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |hello. i feel the need to ping @ Garirrry to tell him of how much Despair his level caused me. it drained me of my heart and soul.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily 4's teleporter will lead to an even harder version of the pre-nerf. The name and in-game description are both a reference to the infamous message sent by [[SnoruntPyro]] in reaction to the original version of [[Inner Sanctum]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ultra MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with an alternate storyline! Only $39.99.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The only changes are dialogue, Wily 0, and Wily Core, parodying ''Pokémon Ultra Sun &amp;amp; Ultra Moon''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Butt Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Of all the heroes, none shone brighter than Butt Butt and Proto Butt.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Replaces words with &amp;quot;Butt&amp;quot;. A reference to ''Shovel Knight'', which had a similar cheat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Surprise Bosses&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Reminiscent of a certain Game Genie code for a certain Mega Man game certain people know about.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Everytime Mega Man gets hit, a random boss will show up. A second boss won't spawn when Mega Man gets hit while the first boss is still active. Some bosses that can be summoned are never seen anywhere else in the full game, such as a Pink Toad Man intended for [[Inner Sanctum]]. Invincibility changes things to where you instead get a surprise boss in cases that would normally cause damage but don't this time. '''WARNING. SOME BOSSES CAN SOFTLOCK THE GAME, AND THERE ARE CHANCES OF CRASHING.''' Another fair note of warning, be very cautious when using surprise bosses in a level with autoscroll, as Mega Man may be scrolled off along with the boss, softlocking the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Green Star Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |(Lubba voice) Gee Mario, the festival is swarmed with Green Prankster Comets! There's 314 Green Stars! And no using Super Mode!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |It adds 314 new collectables to the game. 3 on most levels of the game. There are 3 Green Stars located in the  [[Tier 6 (MaGMML2)|Tier 6]] level, [[Changeable Caverns]], however, due to a bug, they are not displayed on the Teleporter and once entering the level again, they can be collected again and again, increasing the number of Green Stars collected. Super Mode is unavailable, even after collecting every Green Nickel. However, you can still collect green stars with other cheat codes active, such as invincibility, air sliding, low gravity, and best of all, cursor curse.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MAGMML1 Rush Jet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Only 2016 kids will remember the good old days. Use this cheat to relive the REAL Rush Jet experience.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rush Jet immediately leaves as soon as the player is touching his hitbox, which is a parody of ''MaGMML1'''s Rush Jet and its infamously finicky tendency to teleport out at the worst possible times due to collision errors.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Music Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All music tracks in the game are now randomized. Beware of looping victory themes.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Prior to version 1.4, this cheat was combined with Contest Randomizer. It should be noted that music tracks in the challenge tent's music area are not randomized with cheats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Contest Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The levels and judge comments are now randomized.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Prior to version 1.4, this cheat was combined with Music Randomizer. The position of the levels and judge comments are randomized.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level Remastered''==&lt;br /&gt;
The following cheats did not return from ''MaGMML2'':&lt;br /&gt;
* Perma Ice Physics&lt;br /&gt;
* Double Game Speed&lt;br /&gt;
* Splitting Buster&lt;br /&gt;
* Zero Buster&lt;br /&gt;
* Enemy Knockback&lt;br /&gt;
* Vertical Warp&lt;br /&gt;
* Eternal Suffering&lt;br /&gt;
* Free Roaming&lt;br /&gt;
* Nitro Man follower&lt;br /&gt;
* Don't Look Back&lt;br /&gt;
* Cursor Curse&lt;br /&gt;
* All Bouncy Castle&lt;br /&gt;
* Beta Bouncy Castle&lt;br /&gt;
* Mario Mode&lt;br /&gt;
* Flashman85&lt;br /&gt;
* Meme Restoration&lt;br /&gt;
* Inner Apocalypse&lt;br /&gt;
* Ultra MaGMML2&lt;br /&gt;
* Surprise Bosses&lt;br /&gt;
* Green Star Mode&lt;br /&gt;
* MAGMML1 Rush Jet (ironically enough)&lt;br /&gt;
* Music Randomizer&lt;br /&gt;
* Contest Randomizer&lt;br /&gt;
&lt;br /&gt;
In addition, some brand new cheats are featured (however, the &amp;quot;____ Only&amp;quot; cheats are mutually exclusive, and activating one while another is active will turn the previous one off):&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Double Jump&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows you to jump once in midair on top of your regular jump.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Orb Pinball&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Amplifies Power Orb's bounce speed and height.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Buster Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Mega Buster. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons except the [[Mega Buster]] are disabled. All [[Destroyable Blocks]] are changed to be weak to the Mega Buster, and platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Metal Blade Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Metal Blade. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Metal Blade]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Metal Blade, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Metal Blade take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gemini Laser Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Gemini Laser. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Gemini Laser]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Gemini Laser, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Gemini Laser take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Solar Blaze Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Solar Blaze. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Solar Blaze]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Solar Blaze, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Solar Blaze take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Top Spin Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Top Spin. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Top Spin]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Top Spin, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]] (as well as the fights against [[The Moon]], [[Gravity Machine]], and [[Neon Glass Birdo on a Guts Lift]]), [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Top Spin take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Thunder Wool Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Thunder Wool. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Thunder Wool]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Thunder Wool, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Thunder Wool take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pharaoh Shot Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Pharaoh Shot. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Pharaoh Shot]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Pharaoh Shot, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], and [[Neon Gravity Switch]]es are automatically destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |B. Hole Bomb Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Black Hole Bomb. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Black Hole Bomb]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Black Hole Bomb, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Black Hole Bomb take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Magic Card Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Magic Card. Levels are modified to accomodate for this..&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Magic Card]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Magic Card, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Magic Card take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Orb Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Power Orb. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Power Orb]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Power Orb (this is the only way such blocks can appear during gameplay), platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]] (as well as the fights against [[The Moon]], [[Gravity Machine]], and [[Neon Glass Birdo on a Guts Lift]]), [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Power Orb take 1 point of damage instead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good 48 Hour Mega Man Level''==&lt;br /&gt;
The following cheats from previous games are retained:&lt;br /&gt;
&lt;br /&gt;
* Invincibility&lt;br /&gt;
* Infinite Ammo&lt;br /&gt;
* Double Jump &lt;br /&gt;
* Burst Chaser &lt;br /&gt;
* Air Sliding&lt;br /&gt;
* Moonwalking&lt;br /&gt;
* Low Gravity&lt;br /&gt;
* High Gravity&lt;br /&gt;
* Instadeath Mode&lt;br /&gt;
* No I-Frames&lt;br /&gt;
* No Boss I-Frames&lt;br /&gt;
* Invisible Player&lt;br /&gt;
* Hidden Healthbars&lt;br /&gt;
* Crazy Drop Rate&lt;br /&gt;
* Lingering Weapons&lt;br /&gt;
* Huge Weapons&lt;br /&gt;
* Gravity Flipping — Now uses Jump Button in mid air.&lt;br /&gt;
* Boss Explosions&lt;br /&gt;
* Hyper Knockback&lt;br /&gt;
* The Floor Is Lava&lt;br /&gt;
* Proto Man Mode — Now features alternate dialogue in cutscenes.&lt;br /&gt;
* Bass Mode — Now features alternate dialogue in cutscenes, as well as the Treble Boost instead of the [[Rush Coil]] and [[Rush Jet]].&lt;br /&gt;
&lt;br /&gt;
In addition, some new cheats are featured.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Bullet Limits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Any limits on the number of player bullets onscreen will be completely removed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cosmic Comet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Cosmic Comet has spewed out from the depths of Null and Void, and is circling the cruise ship!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The player will be followed in each room by trailing copies that imitate their exact actions and cause damage on contact, like the [[Trailing Zero]]s from ''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacko Comet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Spark Devil will aggressively pursue you from the left side of the screen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Spark Devil]]s from ''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]'''s [[Shocking Wacko Stage]] will constantly spawn on the left side of the screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boost Mode -E-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most enemies will move at double speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boost Mode -G-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most gimmicks will move at double speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tamp Gets Noticed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A lonely Tamp will follow you constantly, trying to give you hugs of pain.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An invincible [[Tamp]] will appear to follow the player in all levels. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will follow you constantly, homing in and shooting bullets at you!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A [[Shadow Turret]] that chases the player will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots B&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will spin around you in a circle and shoot bullets!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Shadow Turret that orbits the player will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots C&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will move left and right at the top of the screen, shooting bullets at you!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Shadow Turret that hovers over the top of the screen will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mirror Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Flip your entire screen! Your controls will be flipped to compensate. (Note: Will also flip text. To turn this off mid-gameplay, press CTRL+M)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 3''==&lt;br /&gt;
The following cheats from previous games are retained:&lt;br /&gt;
&lt;br /&gt;
* Invincibility&lt;br /&gt;
* Infinite Ammo&lt;br /&gt;
* Double Jump &lt;br /&gt;
* Burst Chaser &lt;br /&gt;
* Air Sliding&lt;br /&gt;
* Gravity Flipping&lt;br /&gt;
* Low Gravity&lt;br /&gt;
* High Gravity&lt;br /&gt;
* Crazy Drop Rate&lt;br /&gt;
* Huge Weapons&lt;br /&gt;
* Lingering Weapons&lt;br /&gt;
* No Bullet Limits&lt;br /&gt;
* No Boss I-Frames&lt;br /&gt;
* Instant Death Mode — Renamed from Instadeath Mode.&lt;br /&gt;
* No I-Frames&lt;br /&gt;
* Invisible Player&lt;br /&gt;
* Hidden Healthbars&lt;br /&gt;
* Hyper Knockback&lt;br /&gt;
* Perma Ice Physics&lt;br /&gt;
* The Floor Is Lava&lt;br /&gt;
* Tamp Gets Noticed&lt;br /&gt;
* Don't Look Back&lt;br /&gt;
* Cosmic Comet&lt;br /&gt;
* Wacko Chaser — Renamed from Wacko Comet.&lt;br /&gt;
* Shadow Shots -A-&lt;br /&gt;
* Shadow Shots -B-&lt;br /&gt;
* Shadow Shots -C-&lt;br /&gt;
* Boost Mode -E-&lt;br /&gt;
* Boost Mode -G-&lt;br /&gt;
* Moonwalking&lt;br /&gt;
* Boss Explosions&lt;br /&gt;
* Butt Mode&lt;br /&gt;
* Mirror Mode&lt;br /&gt;
* Proto Man Mode — Now activated from the save select screen.&lt;br /&gt;
* Bass Mode — Now activated from the save select screen.&lt;br /&gt;
* New Game+ — Now activated by holding SPECIAL when starting a new file.&lt;br /&gt;
&lt;br /&gt;
In addition, cheats are now sorted into categories, namely Power Cheats, Challenge Cheats, Wacky Cheats, and Special Cheats. On top of that, some new cheats are featured.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Category'''&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Infinite Tanks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gives you an unlimited supply of [[E-Tank]]s.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Although the cheat explicitly refers to E-Tanks, it also affects the [[W-Tank|other]] [[M-Tank|tanks]] as well.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Buddha Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's health will never go below 1 HP remaining.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can still take damage from normal sources, but they won't be lethal. Pits and being crushed are still lethal, however.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Space Jump&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gives you an infinite amount of jumps, at the cost of less air control.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |When using a Space Jump, Mega Man will automatically move forward.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncy Pits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows Mega Man to survive falling into pits, albeit with damage.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Falling into pits now deals 5 damage to Mega Man and bounces him back out.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hold Sliding&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows Mega Man to infinitely slide as long as you keep holding the key.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instant Charging&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Charged weapons will always fire fully-charged shots.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Affects the [[Mega Buster]], [[Break Dash]], and [[Mix Tape]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ignore Weapon Locks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Level-related weapon locks will no longer apply.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shine Spark&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gain a speed boost when equipping [[Break Dash]]. After enough speed buildup, perform the Shine Spark!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Renamed into the Queen Spark if Castle Rush is equipped.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Elongtro Cable&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The [[Electro Cable]] fires ''much'' farther. It can also latch onto out of view (but not out of section) solids!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MM9/10 Physics&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slightly alters physics to be closer to Mega Man 9 and 10. Generally feels more brisk.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Neo Pit Powers&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds all of the [[Neo Pit of Pits]] upgrades to your inventory, even outside of the Pit.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dracon Summon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lets you summon the [[Dracon Ride Armor]] anywhere by pressing UP+SHOOT.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sniper Summon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lets you summon the [[Sniper Armor]] anywhere by pressing UP+SHOOT.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If the Sniper Armor is destroyed, Mega Man won't be able to summon it again until they enter another section or die.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invisible Enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will no longer appear onscreen. You could be attacked at any moment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invisible Enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will no longer appear onscreen. You could be attacked at any moment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |2x Enemy Health&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies and midbosses will have double the health they usually have. (Bosses aren't affected.)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Item Drops&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will no longer drop items of any kind randomly.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Random Tripping&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |You have a random chance to fall over when walking, ruining the game's competitive integrity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |References the infamous &amp;quot;tripping&amp;quot; mechanic from Super Smash Bros. Brawl.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Status Crash&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nearly every time you take damage, you'll be inflicted with a random status effect.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Buster Blank&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your buster and weapons now have a chance to jam and shoot nothing.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Warp Step&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tip-toeing forward will now warp you forward several blocks.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Respawning Enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most enemies will respawn shortly after death. Are you sure? This cheat is not even remotely fair...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |On The Run&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A homing crosshair will always be chasing you. You must have a large bounty, huh...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The crosshair from [[Crosshair Aware]] will appear in every level.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Live Trumpy Reaction&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Trumpy my favorite guy~ Trumpy he everywhere~ Trumpy he kill you and destroy you~&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A window appears in the bottom right corner of the screen, holding a [[Trumpy]], who will occasionally activate their effect, before changing into one of their variants afterwards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cucco Rampage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A horde of Cuccos that have untold knowledge of your sins will endlessly attack you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Damaging Cuccos will constantly fly in from offscreen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncing Quakes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The ground will constantly quake every few seconds, bouncing most things into the air.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The quaking resembles that caused by [[Trumpy|Trombies]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wave Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your buster shots will now flail wildly, but you won't be able to have as many onscreen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wave Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your buster shots will now flail wildly, but you won't be able to have as many onscreen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncing Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Many of your weapons will now endlessly rebound off the walls.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |OH JOES! Coil&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Rush Coil]] will now give a vertical boost to EVERYTHING, not just you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slow Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All of your weapons will move at a much slower speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slow Rush Bike&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The [[Rush Bike]] has a much more... gradual acceleration. Not all levels will be beatable.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Realistic Explosions&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All explosions are realistic in both sight and sound.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |References a similar running gag in Deltarune Chapter 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanent Ink&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Inudates you with an ink that just ''won't'' wash off. Gross...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man will always look like he was hit by an [[Octone]]'s inkball.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adware Attacks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |We've combed through your search history and found the best ads for you! Enable for constant pestering in all stages!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ad windows from [[Malware Man]] will constantly appear.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Random Hats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies will now have a chance to drop a random hat on death.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The hats are the ones found in [[Tier 15 (MaGMML3)|Tier 15]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Voice Acting&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds some light voice acting to the game...?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sound Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Randomize every sound! (Warning: May be loud... randomly)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sprite Ranomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Randomize many (but not all) sprites! (Epilepsy Warning!)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bees Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |What's this? A MaGMML game with an underabundance of bees? My item drops full of BEES can help!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies may drop one of [[Hornet Man]]'s [[Hornet Chaser]] projectiles on death.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |L337 Speak&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Converts all text to have a classic flair of arrogance.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Several letters are replaced by similar-looking numbers or symbols.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Language Translator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Changes any non-English text or glyphs into English.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The description is typed in Element Man's glyphs. Translates [[Element Man]]'s and [[Punch Donkey]]'s dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Slide SFX&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Plays dramatic sound effects when you pull off a Shadow Slide...?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Omni-Chip&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A peculiar chip, seemingly derived from Hyde Industries Tech. Fire every weapon at once! But you only have 1 ammo bar.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Chaos Switching&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instead of switching between your weapons, a weapon will be randomly chosen for you every 6 seconds.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |???&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |...Ah, I'm still working on this one. You can pre-purchase if you'd like, but... this one'll take some extra effort.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level Remastered]][[Category:Make a Good 48 Hour Mega Man Level]]&lt;/div&gt;</summary>
		<author><name>Nab2012</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3&amp;diff=23271</id>
		<title>Make a Good Mega Man Level 3</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3&amp;diff=23271"/>
				<updated>2024-07-08T20:46:34Z</updated>
		
		<summary type="html">&lt;p&gt;Nab2012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|title=Make a Good Mega Man Level 3&lt;br /&gt;
|image=[[File:3TitleScreen.png|Make a Good Mega Man Level 3|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[snoruntpyro]]&lt;br /&gt;
|publisher= &lt;br /&gt;
|director=[[Mick Galbani]], [[ACESpark]]&lt;br /&gt;
|producer=&lt;br /&gt;
|designer= Sprites Inc.&lt;br /&gt;
|programmer=&lt;br /&gt;
|artist= &lt;br /&gt;
|writer=&lt;br /&gt;
|composer=[[DeltaMudkip]] / MiniMacro / Dark's Tunes&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|releasedate=Jun 9, 2024&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version=1.04&lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes=&lt;br /&gt;
|media=&lt;br /&gt;
|input=Keyboard / Controller&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Thank you, everyone, for your incredible patience over the years. Please enjoy the game - and here's to the end of an era!|snoruntpyro|on release day}}&lt;br /&gt;
&lt;br /&gt;
'''''Make a Good Mega Man Level 3''''' (or '''''MaGMML3''''' for short) is the third installment in the ''Make a Good Mega Man Level'' series, co-hosted by [[Mick Galbani]] and [[ACESpark]]. Like its predecessors, the game features community-created levels submitted as part of a level design contest. The contest is judged by Mick Galbani, ACESpark, [[Flashman85]], [[Pachy]], and [[Shinryu]]. Several elements from ''MaGMML2'', including [[costumes]] and [[the Pit of Pits]], have returned in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
The 2018 contest officially began on September 22, with November 25 being the submission deadline. Participants are encouraged to join the [https://discordapp.com/invite/SEHjShy official ''MaGMML3'' Discord] for discussions and updates. The public beta for the [[Megamix Engine]], which serves as the basis for ''MaGMML3''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s engine, was released on July 11th, while its official full release was on September 15th, a week before the submission period. The full game was finally released on June 9th, 2024.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
At home, [[Mega Man]] and family are flipping through TV channels until they stop at one with &amp;quot;Ernest Will&amp;quot; announcing the &amp;quot;6th Worldwide Sponsored Robot Tournament&amp;quot;. Across 15 tiers, robots of all kind can compete for a chance to enter &amp;quot;Ernest Stadium&amp;quot; and win insane cash prize. Realizing its [[Dr. Wily]] in an oblivious disguise, Mega Man is forced to enter to find out what the doctor is planning.&lt;br /&gt;
&lt;br /&gt;
Arriving at Victor Heights, Mega Man slowly meets each of his competitors: the battle hungry warrior bot [[Hunter Woman]], an arrogant speedster and daredevil [[Presto]], the grounded union worker bot [[Forge Woman]], the scrapyard fighter bot [[Cerberus Man]], and unintelligible dark horse weather bot [[Element Man]].&lt;br /&gt;
&lt;br /&gt;
After clearing 1 Tier, Wily drops the Ernest disguise to Light and Mega Man to reveal that the events of the last game were perpetuated by someone else who stole his Reality Core. He formed the current tournament to lure out the culprit, and asks for a truce with Mega Man to catch them.&lt;br /&gt;
&lt;br /&gt;
Clearing 5 Tiers has the culprit reveal himself: [[Dr. Regal|Dr. Reginald Regal]], a madman whose obsessions with the simulations had himself kicked out of the committee. Regal reveals he made the Wily decoy to keep everyone's eyes off him. When he tries to use the Reality Core to erase Mega Man, it turns into confetti and quickly flees. Each subsequent cutscene reveals himself to be rather incompetent and unoriginal without meaningfully adding to the ideas he takes from, his attempt to hijack the contest being foiled by his own poor design, and attempt to team up with Cerberus Man ending with the scrap bot mauling him.&lt;br /&gt;
&lt;br /&gt;
After clearing all 15 Tiers, Regal plays his last hand, a &amp;quot;hostage&amp;quot; situation involving a Pipi mistaken for [[Beat]], a cardboard cutout of Eddie mistaken for the real one, and a disqualified competitor named [[Princess]] mistaken for Roll, prompting Wily and Mega Man to team up briefly in order to get Dr. Regal out of the picture before the finals of the tournament. When Regal summons a fortress to hide within, the two storm his fortress and tear it apart, with Regal's [[Regal Machine|ultimate war machine]] being quickly destroyed and Regal himself banished to an unknown location. With the threat put out of commission, the final ceremonies for the tournament begin.&lt;br /&gt;
&lt;br /&gt;
During the final ceremonies, one of the finalists, [[Bass]], claims Mega Man cheated because some of the [[Tier Rank|Tier Ranks]] he obtained were illegitimate ([[Regular Joe]] finding the Rank in the trash, Dr. Vicious and Dr. Hyenaman - and by extension [[Ice Buster]] - acting as a substitute due to Ignorance being frozen, the Tier 7 Boss not even being there - [[Boki Lamira]] arrived as a regular challenger for the Rank). &amp;quot;Ernest&amp;quot; checks Mega Man's ranks, but states they're legitimate before disqualifying Bass. When the other finalists complain about the Tournament being rigged, Wily drops the disguise and states the prize is real, waiting for them within his &amp;quot;Wily Stadium&amp;quot;. As Mega Man travels through the gauntlet, he runs into Bass again, who while fighting him reveals that Mega Man was supposed to be disqualified and humiliated because of the way he obtained the Ranks, but Wily backed out at the last moment.&lt;br /&gt;
&lt;br /&gt;
After defeating the other finalists and having one last chat with [[Proto Man]] (who forfeits to Mega Man), Mega Man reaches Wily in the center of Wily Stadium. Wily reveals that while he did originally plan to humiliate Mega Man, Wily realized while the two of them were fighting Regal that his original plan was too cheap and wanted to challenge him fairly. Operating [[Wily Machine SPIRE|his most powerful machine yet]], Mega Man and Wily do battle, with the Blue Bomber coming out on top. However, the crowd cheers for both. Dr. Light walks onto the field and explains Wily always was a good showman, admitting defeat in that regard. Realizing people actually love him because of this, and that he has something he's superior to Dr. Light at, he vows to keep the world entertained by doing similar feats of spectacle, with Mega Man agreeing to that to uphold everlasting peace.&lt;br /&gt;
&lt;br /&gt;
After Mega Man collects every Energy Element from the 15 basic Tiers and Wily Stadium, Dr. Regal uses his Wily decoy's head to attract Mega Man's attention to his latest scheme: to unearth an ancient evil from the [[Tier X (MaGMML3)|Grey Isles]], a region of space-time where the laws of reality are in flux, which he hopes will be as strong as the Reality Core. Traveling to the Grey Isles, Mega Man passes various trials designed to keep intruders away from where the evil sleeps, the [[Shrine of Nebula]]. After entering the Shrine, Mega Man confronts Regal as he awakens [[Nebula Grey]], an incarnation of evil who was sealed away millennia ago. However, due to its exposure to human radio and TV broadcasts, Nebula Grey has renounced its evil ways, much to the dismay of Dr. Regal who is sent away sulking. However, due to the Shrine of Nebula's security systems, Nebula Grey is forced to fight Mega Man to burn off its Dark Power to trick the system into thinking it's been put to rest again, so the both of them can leave the Shrine. After Mega Man defeats Nebula Grey, it takes on a smaller form so it can explore the world.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
During the development of ''[[Make a Good Mega Man Level 2|MaGMML2]]'', host [[snoruntpyro]] made the decision that she would not host the next contest, citing the stresses of hosting and a desire to participate in the next contest as reasons for stepping down. Mick Galbani, a community favorite for the position, stepped up to host ''MaGMML3''. Planning for the third game began even before the second game was released, and a community feedback poll following the release of ''MaGMML2'' was used to inform some of the planning for ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
On October 29, 2017, ACESpark was invited to co-host and judge ''MaGMML3'', based on the overwhelmingly positive response to his contributions to the second game. Applications for the remaining three judge slots were announced on November 6, 2017.&amp;lt;ref&amp;gt;http://magmmlcontest.com/forum/showthread.php?tid=70&amp;lt;/ref&amp;gt; In Stage 1 of the application process, applicants were given three weeks to judge the seven [[MaGMML3 Judge Application Levels|''MaGMML3'' Judge Application Levels]], providing written comments and rating the levels based on a rubric. Of the 19 applicants, 11 moved on to Stage 2, where they submitted a sample of their Mega Man level design ability—either a level designed specifically for the application, or one they had already created. The submission deadline for Stage 2 was December 23, 2017; within 24 hours, Stage 2 applicants received a notification of the results, accompanied by brief comments on why they were or were not selected. At the same time, it was announced to the public that [[Flashman85]], [[Pachy]], and [[Shinryu]] would be judging ''MaGMML3'' alongside Mick Galbani and ACESpark.&lt;br /&gt;
&lt;br /&gt;
On August 24, 2018, the [https://docs.google.com/document/d/18mbHMqCaFaKAyO8ZBeHOFnm-BgraUA4skLEQdKst2p8 contest rules] were announced, along with every previous and current main series judge offering recommendations for the upcoming submissions. Notable rule changes include:&lt;br /&gt;
*The submission period has been extended by an undetermined amount. (announced on Discord only)&lt;br /&gt;
*The late submission period has been drastically reduced to 7 days.&lt;br /&gt;
*Minor edits of devkit levels, such as [[Ancient Tomb]], are no longer permitted.&lt;br /&gt;
*Noble Nickels have been replaced with Trickster Tokens, for which the per-level limit is still 5.&lt;br /&gt;
*Scoring is once again out of 100, with Creativity losing half of its original weight. Its 15 points were distributed evenly between Design, Fun, and Aesthetics.&lt;br /&gt;
&lt;br /&gt;
On September 15, 2018, the devkit was released and the contest dates were announced.&lt;br /&gt;
&lt;br /&gt;
On September 22, 2018, the submission form opened to the public, officially marking the opening of the contest.&lt;br /&gt;
&lt;br /&gt;
On November 26, 2018, the deadline for submissions passed, though this was followed by a grace period where late submissions/resubmissions were accepted at the cost of a score penalty, the percentage of which increased with each day. This grace period ended at 11:59 EST on December 2, 2018.&lt;br /&gt;
&lt;br /&gt;
On May 23, 2024, [[Shinryu]] uploaded the [https://youtube.com/PDsbxXFmIx4?si=h34FibSS-BKNATOQ game's release date trailer] on his YouTube channel, confirming its release date to be on June 9th of the same year.&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
A total of 176 valid entries were submitted, with an additional 14 being excluded or pulled for various reasons. This makes ''Make a Good Mega Man Level 3'' the largest ''MaGMML'' contest to date.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[A piece of cake, but with aesthetics]]&lt;br /&gt;
*[[Abandoned Mine (MaGMML3)|Abandoned Mine]]&lt;br /&gt;
*[[Access Corridor Alpha]]&lt;br /&gt;
*[[Air man's ultimate weapon]]&lt;br /&gt;
*[[Akudama Empire Mothership]]&lt;br /&gt;
*[[Alpine Weather Institute]]&lt;br /&gt;
*[[Alraune Woman (stage)|Alraune Woman]]&lt;br /&gt;
*[[An Ice Cave in Russia]]&lt;br /&gt;
*[[An Underwater Adventure? Wow!]]&lt;br /&gt;
*[[Arcade Archives]]&lt;br /&gt;
*[[Arcane Man -Chaos Tower- (CERN HQ Remains)]]&lt;br /&gt;
*[[Assault Hunt]]&lt;br /&gt;
*[[Bakery Man]]&lt;br /&gt;
*[[Ballade's Square of Doom]]&lt;br /&gt;
*[[Banshee Woman (stage)|Banshee Woman]]&lt;br /&gt;
*[[Beat the Security System]]&lt;br /&gt;
*[[Beet Man (stage)|Beet Man]]&lt;br /&gt;
*[[Blizzard Resort]]&lt;br /&gt;
*[[Bold and Trash]]&lt;br /&gt;
*[[Boost Man (stage)|Boost Man]]&lt;br /&gt;
*[[Bright Man Remix]]&lt;br /&gt;
*[[Cable Woman (stage)|Cable Woman]]&lt;br /&gt;
*[[Call Me Ishmael]]&lt;br /&gt;
*[[Cassette Man (stage)|Cassette Man]]&lt;br /&gt;
*[[Chaos Light City]]&lt;br /&gt;
*[[Checkmate]]&lt;br /&gt;
*[[Chemical Industry]]&lt;br /&gt;
*[[Cloud Nine]]&lt;br /&gt;
*[[CrashMan Simulator]]&lt;br /&gt;
*[[Creatively Named Level]]&lt;br /&gt;
*[[Crest Man (stage)|Crest Man]]&lt;br /&gt;
*[[Crosshair Aware]]&lt;br /&gt;
*[[Crystal Tower]]&lt;br /&gt;
*[[Cursed Darkness]]&lt;br /&gt;
*[[Cutman's New Warehouse]]&lt;br /&gt;
*[[Cycle Facility]]&lt;br /&gt;
*[[Damp Ruins]]&lt;br /&gt;
*[[Dangan Factory]]&lt;br /&gt;
*[[Dark Castle]]&lt;br /&gt;
*[[Decoy Man (stage)|Decoy Man]]&lt;br /&gt;
*[[Devil Factory]]&lt;br /&gt;
*[[DISCHARGEEEE]]&lt;br /&gt;
*[[Disobedience of Superior Machines]]&lt;br /&gt;
*[[Doorkman]]&lt;br /&gt;
*[[Dunes of Discharge]]&lt;br /&gt;
*[[Escape From the Wily City]]&lt;br /&gt;
*[[Evil Energy Facility]]&lt;br /&gt;
*[[Explosives Factory]]&lt;br /&gt;
*[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]]&lt;br /&gt;
*[[Falling System Core]]&lt;br /&gt;
*[[Fight, Kikkoman! For Everlasting Sauce!]]&lt;br /&gt;
*[[Flamboyant Castle]]&lt;br /&gt;
*[[Foo Man (stage)|Foo Man]]&lt;br /&gt;
*[[Forgotten Factory]]&lt;br /&gt;
*[[Frenzy Reactor]]&lt;br /&gt;
*[[Froggy Gravity]]&lt;br /&gt;
*[[Fruit Forest]]&lt;br /&gt;
*[[Geek Man (stage)|Geek Man]]&lt;br /&gt;
*[[Get Wet, Get Wild]]&lt;br /&gt;
*[[Gilded Man (stage)|Gilded Man]]&lt;br /&gt;
|&lt;br /&gt;
*[[Girder Man Stage]]&lt;br /&gt;
*[[Glass Factory]]&lt;br /&gt;
*[[Glitched up Beta]]&lt;br /&gt;
*[[Glitz Woman (stage)|Glitz Woman]]&lt;br /&gt;
*[[Grand Fire Palace]]&lt;br /&gt;
*[[Grassy Plains]]&lt;br /&gt;
*[[Gravaqua2o]]&lt;br /&gt;
*[[Gravity Wumbo]]&lt;br /&gt;
*[[Gross Incandescence]]&lt;br /&gt;
*[[Guitar Man (stage)|Guitar Man]]&lt;br /&gt;
*[[Hazard Hydro]]&lt;br /&gt;
*[[Hit the Jackpot!]]&lt;br /&gt;
*[[Hornet Man got a new Stage]]&lt;br /&gt;
*[[House of Fun]]&lt;br /&gt;
*[[Hunter Tower]]&lt;br /&gt;
*[[I Hope I Lose: A Grand Tale]]&lt;br /&gt;
*[[Identity Man (stage)|Identity Man]]&lt;br /&gt;
*[[Interspatial Compression]]&lt;br /&gt;
*[[Irrigation Irritation]]&lt;br /&gt;
*[[It Was Rated Arr]]&lt;br /&gt;
*[[Judgement Man (stage)|Judgement Man]]&lt;br /&gt;
*[[Just a Water Level]]&lt;br /&gt;
*[[Lost Caverns of Jungata]]&lt;br /&gt;
*[[Luminous Tower Ascent]]&lt;br /&gt;
*[[Mafia Man's Gambling Palace]]&lt;br /&gt;
*[[Malware Man]]&lt;br /&gt;
*[[Magmatic Panic]]&lt;br /&gt;
*[[mechanical factory]]&lt;br /&gt;
*[[Mediocre Oil Level]]&lt;br /&gt;
*[[Mega Man DEV]]&lt;br /&gt;
*[[Metal Man Steals Other People's Conveyors]]&lt;br /&gt;
*[[Metall Man's Metall Factory]]&lt;br /&gt;
*[[Military Training Grounds]]&lt;br /&gt;
*[[Mine exploration]]&lt;br /&gt;
*[[Mint Candy Matrix]]&lt;br /&gt;
*[[Mirror Woman (stage)|Mirror Woman]]&lt;br /&gt;
*[[My First Megamix Level uwu xd lmao (dab)]]&lt;br /&gt;
*[[Ninja of the Night]]&lt;br /&gt;
*[[Not Delivering on Promises]]&lt;br /&gt;
*[[Nowhere yet everywhere: When the world may loop]]&lt;br /&gt;
*[[Operation: Narcissistic Stratosphere]]&lt;br /&gt;
*[[Outer Reaches]]&lt;br /&gt;
*[[Pick Your Poison]]&lt;br /&gt;
*[[Pipe Man (stage)|Pipe Man]]&lt;br /&gt;
*[[Plataform Hijinks]]&lt;br /&gt;
*[[Poudrin Man (stage)|Poudrin Man]]&lt;br /&gt;
*[[Propeller Woman in the City in the Clouds]]&lt;br /&gt;
*[[Pumpkin Patches]]&lt;br /&gt;
*[[QuintsMetFactory]]&lt;br /&gt;
*[[Radium Man (stage)|Radium Man]]&lt;br /&gt;
*[[Rec Man (stage)|Rec Man]]&lt;br /&gt;
*[[Red Mountain]]&lt;br /&gt;
*[[Revenge of Tricastle]]&lt;br /&gt;
*[[Robogarden]]&lt;br /&gt;
*[[Rockbound Facility]]&lt;br /&gt;
*[[Rock Fortress]]&lt;br /&gt;
*[[Ruins of a Forbidden Kingdom]]&lt;br /&gt;
*[[Secluded Terminal]]&lt;br /&gt;
*[[Shape Woman (stage)|Shape Woman]]&lt;br /&gt;
*[[Skull Sans Megatale 4]]&lt;br /&gt;
|&lt;br /&gt;
*[[Skull Secret Zone]]&lt;br /&gt;
*[[Sludge Man (stage)|Sludge Man]]&lt;br /&gt;
*[[Solar Inferno]]&lt;br /&gt;
*[[Somewhere Underground]]&lt;br /&gt;
*[[Sparks and Sockets]]&lt;br /&gt;
*[[Spectrum Science]]&lt;br /&gt;
*[[Stalks, Shoots, and Leaves]]&lt;br /&gt;
*[[Stalling for time]]&lt;br /&gt;
*[[Step on the Gas]]&lt;br /&gt;
*[[Stolen Citadel]]&lt;br /&gt;
*[[Sulfurific Abyss]]&lt;br /&gt;
*[[Superheavy Samurai Big BenK]]&lt;br /&gt;
*[[Suzy Love]]&lt;br /&gt;
*[[Technical Support]]&lt;br /&gt;
*[[Teetering Over the Edge]]&lt;br /&gt;
*[[Temple of Light and Dark]]&lt;br /&gt;
*[[The Actual Rock Man]]&lt;br /&gt;
*[[The Cave Level That Exists]]&lt;br /&gt;
*[[The Haymay Trials]]&lt;br /&gt;
*[[The Heist]]&lt;br /&gt;
*[[The hero as remixed]]&lt;br /&gt;
*[[The Invincible Robot Army! Featuring Shoe Man!]]&lt;br /&gt;
*[[The King's Lair]]&lt;br /&gt;
*[[The Level Equivalent of An Old Man Rambling at You]]&lt;br /&gt;
*[[The Return Of Veteran Z]]&lt;br /&gt;
*[[The Stormscraper]]&lt;br /&gt;
*[[The Warped Void]]&lt;br /&gt;
*[[Thermal Tundra]]&lt;br /&gt;
*[[Top Man 2: Spin or Go Home]]&lt;br /&gt;
*[[Tower of Dimentions]]&lt;br /&gt;
*[[Toxic Trouble]]&lt;br /&gt;
*[[Trailblazer]]&lt;br /&gt;
*[[Treading The Wily Sewer System]]&lt;br /&gt;
*[[Trouble in the Fortress]]&lt;br /&gt;
*[[Undead Fortress]]&lt;br /&gt;
*[[Ultimate Level]]&lt;br /&gt;
*[[Underground Runaround]]&lt;br /&gt;
*[[Unguarded Treasure]]&lt;br /&gt;
*[[Up Down All Around]]&lt;br /&gt;
*[[Walk-in Freezer]]&lt;br /&gt;
*[[Water Level? Ice Level?]]&lt;br /&gt;
*[[Weapon Data Center]]&lt;br /&gt;
*[[Western Railway]]&lt;br /&gt;
*[[wet]]&lt;br /&gt;
*[[Wide Joepen]]&lt;br /&gt;
*[[Wily in space (Roll's rescue)]]&lt;br /&gt;
*[[Wily Rooms Of Weapons]]&lt;br /&gt;
*[[Wily's Haunted Castle]]&lt;br /&gt;
*[[Wilys Redemption]]&lt;br /&gt;
*[[Wily's Well-fortified Room]]&lt;br /&gt;
*[[Where no met has gone before]]&lt;br /&gt;
*[[Working in the Rain]]&lt;br /&gt;
*[[Worthless Man]]&lt;br /&gt;
*[[X6Meme]]&lt;br /&gt;
*[[Y.M.C.A.]]&lt;br /&gt;
*[[You Don't Know the Drill]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disqualified Entries===&lt;br /&gt;
* [[Worthless Man]] was not ranked in the contest, as the level contained flashing lights that triggered migraines in both one of the judges, [[ACESpark]], and his proxy player, Loyana, preventing the former from giving the level a score.&lt;br /&gt;
&lt;br /&gt;
===Excluded Entries===&lt;br /&gt;
*&amp;quot;QuintsMoonBase&amp;quot;, &amp;quot;Black Terminus&amp;quot; and &amp;quot;Chase Sequence&amp;quot; were all pulled by their creators and replaced with new levels.&lt;br /&gt;
**&amp;quot;4'33&amp;quot;&amp;quot; was also pulled by its creator, though they did not submit a new level in its place.&lt;br /&gt;
*&amp;quot;Thrilling&amp;quot;, &amp;quot;*NEW* EPIC BATTLE ROYALE MODE IN MEGA MAN!&amp;quot;, &amp;quot;A Mess of a Stage&amp;quot;, &amp;quot;USM&amp;quot;, and &amp;quot;Cardinal Man III&amp;quot; were excluded for being troll levels. In addition, &amp;quot;USM&amp;quot; contained written NSFW content, &amp;quot;*NEW* EPIC BATTLE ROYALE MODE IN MEGA MAN!&amp;quot; contained a threatening message aimed at the judges, and &amp;quot;Cardinal Man III&amp;quot; contained areas prone to significant performance issues (e.g. slowdown).&lt;br /&gt;
**The creator of &amp;quot;USM&amp;quot; has released [https://www.dropbox.com/s/1fx6q59vc2kim1p/USM.exe?dl=0 a download of this entry for the devkit], along with [https://www.youtube.com/watch?v=lf6R0c9A47k a video thorough detailing the entry and its easter eggs].&lt;br /&gt;
*&amp;quot;Curse of the Statuettes&amp;quot; was excluded for containing horribly broken screen transitions that were impossible to fix.&lt;br /&gt;
*&amp;quot;Boundless Network&amp;quot; and &amp;quot;Warehouse of Breakthroughs&amp;quot; were both excluded for containing custom or modified weapons (Boundless Network replaced the weapons system with a Battle Network chip weapon system, and Warehouse of Breakthroughs limited the player to a modified Break Dash).&lt;br /&gt;
*&amp;quot;22 Short Screens Without Sniper Joes&amp;quot; was excluded for containing an explicit drug reference (an image of Kermit the Frog snorting rows of cocaine).&lt;br /&gt;
*&amp;quot;Turbo Trickery Tower&amp;quot; was excluded for a high level of difficulty deemed malicious, with fundamental alterations necessary for the level to be accessible for the game's target audience.&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
On November 23, 2017, the poll for the game's weapon set was opened, lasting for 2 weeks until it was closed on December 7, 2017.&lt;br /&gt;
===Default Weapons===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Weapon&lt;br /&gt;
!Original Robot Master&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SparkChaserIcon.png]]&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|[[Terra]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LaserTridentIconColouredT.png]]&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WaterShieldIconColouredT.png]]&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|Pump Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TornadoBlowIconColouredT.png]]&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|Tornado Man&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThunderBeamIcon.png]]&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|[[Elec Man]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagneticShockwaveIcon.png]]&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|Onslaught&lt;br /&gt;
|''Marvel vs. Capcom''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IceWallIcon.png]]&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|Cold Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BreakDashIconColouredT.png]]&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|Pluto&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]] (Variant)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushBikeIcon.png]]&lt;br /&gt;
|[[Rush Bike]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagnetBeamIcon.png]]&lt;br /&gt;
|[[Magnet Beam]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contest Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MixTapeIcon.png]]&lt;br /&gt;
|[[Mix Tape]]&lt;br /&gt;
|[[Cassette Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LanternFlareIcon.png]]&lt;br /&gt;
|[[Lantern Flare]]&lt;br /&gt;
|[[Lantern Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PrismaticLaserIcon.png]]&lt;br /&gt;
|[[Prismatic Laser]]&lt;br /&gt;
|[[Prism Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BeetTillerIcon.png]]&lt;br /&gt;
|[[Beet Tiller]]&lt;br /&gt;
|[[Beet Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RecCanIcon.png]]&lt;br /&gt;
|[[Rec Can]]&lt;br /&gt;
|[[Rec Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BansheeWailIcon.png]]&lt;br /&gt;
|[[Banshee Wail]]&lt;br /&gt;
|[[Banshee Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PropellerVortexIcon.png]]&lt;br /&gt;
|[[Propeller Vortex]]&lt;br /&gt;
|[[Propeller Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElectroCableIcon.png]]&lt;br /&gt;
|[[Electro Cable]]&lt;br /&gt;
|[[Cable Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrackShoesIcon.png]]&lt;br /&gt;
|[[Track Shoes]]&lt;br /&gt;
|[[Shoe Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoyalGuardIcon.png]]&lt;br /&gt;
|[[Royal Guard]]&lt;br /&gt;
|[[King Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BaitBobberIcon.png]]&lt;br /&gt;
|[[Bait Bobber]]&lt;br /&gt;
|[[Reel Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PowerLineIcon.png]]&lt;br /&gt;
|[[Power Line]]&lt;br /&gt;
|[[Static Man]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hub==&lt;br /&gt;
The hub of the third game is even larger than the second. Rather than a festival hosted outside Dr. Light's Lab, it takes place within a large sprawling area, with the &amp;quot;Hub&amp;quot; itself being &amp;quot;Victor Heights&amp;quot;, an inn where most of the story happens. Tiers can only be accessed by usage of the Brochure to travel to each Tier's Bus Stop. &lt;br /&gt;
This game's equivalent to &amp;quot;Chateau Chevaleresque&amp;quot; is the [[Magic Card Casino]] run by Magic Man, which not only hosts various NPCs to talk to, but offers a variety minigames for Bolts.&lt;br /&gt;
===Areas===&lt;br /&gt;
* [[Victor Heights]]&lt;br /&gt;
* [[Magic Card Casino]]&lt;br /&gt;
* [[The Arena|Limestone Pagoda]]&lt;br /&gt;
* [[Tier 1 (MaGMML3)|Tier 1 - Old Wily Fortress]]&lt;br /&gt;
* [[Tier 2 (MaGMML3)|Tier 2 - The Scrapyard]]&lt;br /&gt;
* [[Tier 3 (MaGMML3)|Tier 3 - The Sewers]]&lt;br /&gt;
* [[Tier 4 (MaGMML3)|Tier 4 - Sheriff's Jailhouse]]&lt;br /&gt;
* [[Tier 5 (MaGMML3)|Tier 5 - Gravity Gift Shop]]&lt;br /&gt;
* [[Tier 6 (MaGMML3)|Tier 6 - Cryo Laboratory]]&lt;br /&gt;
* [[Tier 7 (MaGMML3)|Tier 7 - Pine Forest]]&lt;br /&gt;
* [[Tier 8 (MaGMML3)|Tier 8 - Costume Party]]&lt;br /&gt;
* [[Tier 9 (MaGMML3)|Tier 9 - The Taste Collective]]&lt;br /&gt;
* [[Tier 10 (MaGMML3)|Tier 10 - The Rave]]&lt;br /&gt;
* [[Tier 11 (MaGMML3)|Tier 11 - Grand Library]]&lt;br /&gt;
* [[Tier 12 (MaGMML3)|Tier 12 - Power Factory]]&lt;br /&gt;
* [[Tier 13 (MaGMML3)|Tier 13 - Movie Theater]]&lt;br /&gt;
* [[Tier 14 (MaGMML3)|Tier 14 - World-Class Gym]]&lt;br /&gt;
* [[Tier 15 (MaGMML3)|Tier 15 - Festival Grounds]]&lt;br /&gt;
* [[Wily Stadium|Tier W - Wily Stadium]]&lt;br /&gt;
* [[Tier X (MaGMML3)|Tier X- The Grey Isles]]&lt;br /&gt;
* [[NEO Pit of Pits]]&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Devkit Enemies===&lt;br /&gt;
====New====&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Ace Manbow]]&lt;br /&gt;
* [[Adamski]]&lt;br /&gt;
* [[Alabell]]&lt;br /&gt;
* [[Arigock G]]&lt;br /&gt;
* [[Armaroid]]&lt;br /&gt;
* [[Baby Flies]]&lt;br /&gt;
* [[Ballonboo]]&lt;br /&gt;
* [[Bari III]]&lt;br /&gt;
* [[Big Stomper]]&lt;br /&gt;
* [[Bikky Bomb]]&lt;br /&gt;
* [[Biree Spark]]&lt;br /&gt;
* [[Birdy]]&lt;br /&gt;
* [[Bokazurah]]&lt;br /&gt;
* [[Boostun]]&lt;br /&gt;
* [[Bombomboy]]&lt;br /&gt;
* [[Bomb Potton]]&lt;br /&gt;
* [[Bubukan MK-II]]&lt;br /&gt;
* [[Bunby Catcher]]&lt;br /&gt;
* [[Byouz]]&lt;br /&gt;
* [[Camouflametall]]&lt;br /&gt;
* [[Cannon Roader]]&lt;br /&gt;
* [[Cargou Q]]&lt;br /&gt;
* [[Chainsoar]]&lt;br /&gt;
* [[Chuckmagnet]]&lt;br /&gt;
* [[Chunco]]&lt;br /&gt;
* [[Classical Cannon]]&lt;br /&gt;
* [[Cyorown]]&lt;br /&gt;
* [[Darspider]]&lt;br /&gt;
* [[Deispider]]&lt;br /&gt;
* [[Detarnayappa]]&lt;br /&gt;
* [[Diarn]]&lt;br /&gt;
* [[Docbaton]]&lt;br /&gt;
|&lt;br /&gt;
* [[Dockalocker]]&lt;br /&gt;
* [[Doncatch]]&lt;br /&gt;
* [[Elecit]]&lt;br /&gt;
* [[Fankurow]]&lt;br /&gt;
* [[Feeber]]&lt;br /&gt;
* [[Fire Totem]]&lt;br /&gt;
* [[Flower Presenter]]&lt;br /&gt;
* [[Fooley]]&lt;br /&gt;
* [[Fukuhorn]]&lt;br /&gt;
* [[Furaibon]]&lt;br /&gt;
* [[G.S.Q]]&lt;br /&gt;
* [[Gagabyoall]]&lt;br /&gt;
* [[Garinkou]]&lt;br /&gt;
* [[Giant Springer]]&lt;br /&gt;
* [[Glooper]]&lt;br /&gt;
* [[Gobots]]&lt;br /&gt;
* [[Gunner Joe]]&lt;br /&gt;
* [[Haiker N]]&lt;br /&gt;
* [[Hammerfall]]&lt;br /&gt;
* [[Handoo]]&lt;br /&gt;
* [[Hell Metall DX]]&lt;br /&gt;
* [[Hoohoo]]&lt;br /&gt;
* [[Hornet Racer]]&lt;br /&gt;
* [[Illusian]]&lt;br /&gt;
* [[Jump Roller]]&lt;br /&gt;
* [[Kakinbatank]]&lt;br /&gt;
* [[Kaminari Kogoro]]&lt;br /&gt;
* [[Kaona Geeno]]&lt;br /&gt;
* [[Kintot]]&lt;br /&gt;
* [[Ladder Press]]&lt;br /&gt;
* [[La Jaba]]&lt;br /&gt;
* [[L.E.C]]&lt;br /&gt;
|&lt;br /&gt;
* [[Little Pachipachi]]&lt;br /&gt;
* [[Machine Gun Joe]]&lt;br /&gt;
* [[Malmet]]&lt;br /&gt;
* [[Mecha Pitchan]]&lt;br /&gt;
* [[Merserker]]&lt;br /&gt;
* [[Metall|Metall β]]&lt;br /&gt;
* [[Metall Sniper]]&lt;br /&gt;
* [[Minoan]]&lt;br /&gt;
* [[Molmole]]&lt;br /&gt;
* [[Monkikki]]&lt;br /&gt;
* [[Morning Joe]]&lt;br /&gt;
* [[Neo Heli Metall]]&lt;br /&gt;
* [[New Classical Cannon]]&lt;br /&gt;
* [[Nibul]]&lt;br /&gt;
* [[Nombrellan]]&lt;br /&gt;
* [[Numetall]]&lt;br /&gt;
* [[Octone]]&lt;br /&gt;
* [[Okosutobon]]&lt;br /&gt;
* [[Oshitsu Osarettsu]]&lt;br /&gt;
* [[Ou-Ou]]&lt;br /&gt;
* [[Palm Hopper]]&lt;br /&gt;
* [[Parocket]]&lt;br /&gt;
* [[Pickelman Dada]]&lt;br /&gt;
* [[Pikashu]]&lt;br /&gt;
* [[Piledan]]&lt;br /&gt;
* [[Pointan]]&lt;br /&gt;
* [[Popo Heli]]&lt;br /&gt;
* [[Press'n]]&lt;br /&gt;
* [[Returning Machine Gun Joe]]&lt;br /&gt;
* [[R Suzy]]&lt;br /&gt;
* [[Sakrets]]&lt;br /&gt;
* [[Scissascissor]]&lt;br /&gt;
|&lt;br /&gt;
* [[Searchy]]&lt;br /&gt;
* [[Sepa Roader]]&lt;br /&gt;
* [[Shaboan]]&lt;br /&gt;
* [[Shadow Clone]]&lt;br /&gt;
* [[Shield Attacker RX]]&lt;br /&gt;
* [[Shield Attacker TRL]]&lt;br /&gt;
* [[Shield Guard]]&lt;br /&gt;
* [[Shotom]]&lt;br /&gt;
* [[Shrimparge 91]]&lt;br /&gt;
* [[Shuhorn]]&lt;br /&gt;
* [[Sibul]]&lt;br /&gt;
* [[Smaplar]]&lt;br /&gt;
* [[Snippscissor]]&lt;br /&gt;
* [[Sola 0]]&lt;br /&gt;
* [[Soshi Breaker]]&lt;br /&gt;
* [[Spin Cutter]]&lt;br /&gt;
* [[Sprinklan]]&lt;br /&gt;
* [[Stegorus]]&lt;br /&gt;
* [[Swallowegg]]&lt;br /&gt;
* [[Swim Ball]]&lt;br /&gt;
* [[Tamp]]&lt;br /&gt;
* [[Telly X]]&lt;br /&gt;
* [[Tel Tel]]&lt;br /&gt;
* [[Tomsmort]]&lt;br /&gt;
* [[Tropish]]&lt;br /&gt;
* [[Tsurare Stamp]]&lt;br /&gt;
* [[Turbo Roader]]&lt;br /&gt;
* [[Twin Shooter S]]&lt;br /&gt;
* [[Wall Blaster]]&lt;br /&gt;
* [[Waltriot]]&lt;br /&gt;
* [[Wandering Head]]&lt;br /&gt;
* [[Yonbain]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Returning====&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Apache Joe]]&lt;br /&gt;
* [[Atomic Chicken]]&lt;br /&gt;
* [[Au-Au]]&lt;br /&gt;
* [[Baby Metall]]&lt;br /&gt;
* [[Batabattan]]&lt;br /&gt;
* [[Batton]]&lt;br /&gt;
* [[Battonton]]&lt;br /&gt;
* [[B Bitter]]&lt;br /&gt;
* [[Beak]]&lt;br /&gt;
* [[Ben K]]&lt;br /&gt;
* [[Big Eye]]&lt;br /&gt;
* [[Big Fish]]&lt;br /&gt;
* [[Big Telly]]&lt;br /&gt;
* [[Bikky]]&lt;br /&gt;
* [[Biree]]&lt;br /&gt;
* [[Biribaree]]&lt;br /&gt;
* [[Blader]]&lt;br /&gt;
* [[Blocky]]&lt;br /&gt;
* [[Bolton and Nutton]]&lt;br /&gt;
* [[Bomb Flier]]&lt;br /&gt;
* [[Bombier]]&lt;br /&gt;
* [[Bomb Thrown]]&lt;br /&gt;
* [[Bomber Pepe]]&lt;br /&gt;
* [[Bombomb]]&lt;br /&gt;
* [[Bounder]]&lt;br /&gt;
* [[Brain Break]]&lt;br /&gt;
* [[Brown]]&lt;br /&gt;
* [[Bubukan]]&lt;br /&gt;
* [[Butterdroid]]&lt;br /&gt;
* [[Camon]]&lt;br /&gt;
* [[Cannon Joe]]&lt;br /&gt;
* [[Cannopeller]]&lt;br /&gt;
* [[Caricarry]]&lt;br /&gt;
* [[Choker Oh]]&lt;br /&gt;
* [[Claw]]&lt;br /&gt;
* [[Cocco]]&lt;br /&gt;
* [[Colton]]&lt;br /&gt;
* [[Corocoro]]&lt;br /&gt;
* [[Crabbot]]&lt;br /&gt;
* [[Crazy Cannon]]&lt;br /&gt;
* [[Crazy Razy]]&lt;br /&gt;
* [[Croaker]]&lt;br /&gt;
* [[Crystal Joe]]&lt;br /&gt;
* [[Curlinger]]&lt;br /&gt;
* [[Cutting Wheel]]&lt;br /&gt;
* [[Cyber Gabyoall]]&lt;br /&gt;
* [[Dachone]]&lt;br /&gt;
* [[Dachone Ltd. Ed.]]&lt;br /&gt;
* [[Dada]]&lt;br /&gt;
* [[Docron]]&lt;br /&gt;
* [[Dompan]]&lt;br /&gt;
* [[Drillun]]&lt;br /&gt;
* [[Elec'n]]&lt;br /&gt;
* [[Electric Gabyoall]]&lt;br /&gt;
|&lt;br /&gt;
* [[Fan Fiend]]&lt;br /&gt;
* [[Fatool]]&lt;br /&gt;
* [[Fire Boy]]&lt;br /&gt;
* [[Fire Telly]]&lt;br /&gt;
* [[Flea]]&lt;br /&gt;
* [[Flying Shell]]&lt;br /&gt;
* [[Foojeen]]&lt;br /&gt;
* [[Gabgyo]]&lt;br /&gt;
* [[Gachappon]]&lt;br /&gt;
* [[Garyoby]]&lt;br /&gt;
* [[Giree]]&lt;br /&gt;
* [[Graviton]]&lt;br /&gt;
* [[Gremlin]]&lt;br /&gt;
* [[Gyoraibo]]&lt;br /&gt;
* [[Gyotot]]&lt;br /&gt;
* [[Haehaey]]&lt;br /&gt;
* [[Hammer Joe]]&lt;br /&gt;
* [[Hari Harry]]&lt;br /&gt;
* [[Have &amp;quot;Su&amp;quot; Bee]]&lt;br /&gt;
* [[Heli Buton]]&lt;br /&gt;
* [[Helipon]]&lt;br /&gt;
* [[Hirarian 427]]&lt;br /&gt;
* [[Hologran]]&lt;br /&gt;
* [[Hopps]]&lt;br /&gt;
* [[Hotchkiss'n]]&lt;br /&gt;
* [[Hothead]]&lt;br /&gt;
* [[Imorm]]&lt;br /&gt;
* [[Irucan]]&lt;br /&gt;
* [[Jamacy]]&lt;br /&gt;
* [[Jet Bomb]]&lt;br /&gt;
* [[Jet Buton]]&lt;br /&gt;
* [[Jumbig]]&lt;br /&gt;
* [[Junk Golem]]&lt;br /&gt;
* [[Katonbyon]]&lt;br /&gt;
* [[Kemumakin]]&lt;br /&gt;
* [[Killer Bullet]]&lt;br /&gt;
* [[Komasaburo]]&lt;br /&gt;
* [[Kouker Q]]&lt;br /&gt;
* [[Lightning Lord]]&lt;br /&gt;
* [[Lyric]]&lt;br /&gt;
* [[M-422A]]&lt;br /&gt;
* [[M-445]]&lt;br /&gt;
* [[Mag Fly]]&lt;br /&gt;
* [[Mantan]]&lt;br /&gt;
* [[Mechakkero]]&lt;br /&gt;
* [[Metall]]&lt;br /&gt;
* [[Metall Cannon]]&lt;br /&gt;
* [[Metall Dance]]&lt;br /&gt;
* [[Metall EX]]&lt;br /&gt;
* [[Metall K1000]]&lt;br /&gt;
* [[Metall Mommy]]&lt;br /&gt;
* [[Metall Run and Gun]]&lt;br /&gt;
|&lt;br /&gt;
* [[Metall Swim]]&lt;br /&gt;
* [[Mizzile]]&lt;br /&gt;
* [[Mole]]&lt;br /&gt;
* [[Molier]]&lt;br /&gt;
* [[Mono Roader]]&lt;br /&gt;
* [[Monking]]&lt;br /&gt;
* [[Mousubeil]]&lt;br /&gt;
* [[Neo Metall]]&lt;br /&gt;
* [[New Shield Attacker]]&lt;br /&gt;
* [[New Shotman]]&lt;br /&gt;
* [[Nitron]]&lt;br /&gt;
* [[Nobita]]&lt;br /&gt;
* [[Octoboss]]&lt;br /&gt;
* [[Octoper OA]]&lt;br /&gt;
* [[Octopus Battery]]&lt;br /&gt;
* [[Pakatto 24]]&lt;br /&gt;
* [[Pandeeta]]&lt;br /&gt;
* [[Parasyu]]&lt;br /&gt;
* [[Peat]]&lt;br /&gt;
* [[Pelicanu]]&lt;br /&gt;
* [[Peng]]&lt;br /&gt;
* [[Penpen]]&lt;br /&gt;
* [[Penpen EV]]&lt;br /&gt;
* [[Peterchy]]&lt;br /&gt;
* [[Petit Devil]]&lt;br /&gt;
* [[Petit Snakey]]&lt;br /&gt;
* [[Pickelman Bull]]&lt;br /&gt;
* [[Picket Man]]&lt;br /&gt;
* [[Pierobot]]&lt;br /&gt;
* [[Pierrobug]]&lt;br /&gt;
* [[Pipi]]&lt;br /&gt;
* [[Piriparee]]&lt;br /&gt;
* [[Pole]]&lt;br /&gt;
* [[Pooker]]&lt;br /&gt;
* [[Potton]]&lt;br /&gt;
* [[Power Muscler]]&lt;br /&gt;
* [[Power Slam]]&lt;br /&gt;
* [[Propeller Eye]]&lt;br /&gt;
* [[Prop-Top]]&lt;br /&gt;
* [[Pukapelly]]&lt;br /&gt;
* [[Pukapucker]]&lt;br /&gt;
* [[Puyoyon]]&lt;br /&gt;
* [[Rabbiton]]&lt;br /&gt;
* [[Rackaser]]&lt;br /&gt;
* [[Ratton]]&lt;br /&gt;
* [[Rembakun]]&lt;br /&gt;
* [[Returning Monking]]&lt;br /&gt;
* [[Returning Sniper Joe]]&lt;br /&gt;
* [[Rider Joe]]&lt;br /&gt;
* [[Ring Ring]]&lt;br /&gt;
* [[Robo-Rabbit]]&lt;br /&gt;
* [[Rock Thrown]]&lt;br /&gt;
|&lt;br /&gt;
* [[Rounder]]&lt;br /&gt;
* [[Sasoreenu]]&lt;br /&gt;
* [[Scworm]]&lt;br /&gt;
* [[Screw Bomber]]&lt;br /&gt;
* [[Sea Mine]]&lt;br /&gt;
* [[Shield Attacker]]&lt;br /&gt;
* [[Shield Attacker GTR]]&lt;br /&gt;
* [[Shigaraky]]&lt;br /&gt;
* [[Shrink]]&lt;br /&gt;
* [[Skeleton Joe]]&lt;br /&gt;
* [[Skullmet]]&lt;br /&gt;
* [[Skull Walker]]&lt;br /&gt;
* [[Sniper Armor]]&lt;br /&gt;
* [[Sniper Joe]]&lt;br /&gt;
* [[Sonic Bill]]&lt;br /&gt;
* [[Space Metall]]&lt;br /&gt;
* [[Spine]]&lt;br /&gt;
* [[Spring Face Bomb]]&lt;br /&gt;
* [[Spring Head]]&lt;br /&gt;
* [[SRU-21/P]]&lt;br /&gt;
* [[Subeil]]&lt;br /&gt;
* [[Submarine Flier]]&lt;br /&gt;
* [[Sumatran]]&lt;br /&gt;
* [[Suzy G]]&lt;br /&gt;
* [[Super Ball Machine Jr.]]&lt;br /&gt;
* [[SW-525]]&lt;br /&gt;
* [[Swallown]]&lt;br /&gt;
* [[Taban]]&lt;br /&gt;
* [[Tadahou]]&lt;br /&gt;
* [[Tackle Fire]]&lt;br /&gt;
* [[Taketento]]&lt;br /&gt;
* [[Tatebo]]&lt;br /&gt;
* [[Tatepakkan]]&lt;br /&gt;
* [[Teck]]&lt;br /&gt;
* [[Telly]]&lt;br /&gt;
* [[Togehero]]&lt;br /&gt;
* [[Tondeall]]&lt;br /&gt;
* [[Tom Boy]]&lt;br /&gt;
* [[Toss Machine]]&lt;br /&gt;
* [[Totem Polen]]&lt;br /&gt;
* [[Tsuranattori]]&lt;br /&gt;
* [[Twin Cannon]]&lt;br /&gt;
* [[Twin Roader]]&lt;br /&gt;
* [[Up'n'Down]]&lt;br /&gt;
* [[V]]&lt;br /&gt;
* [[Walking Bomb]]&lt;br /&gt;
* [[Wall Blaster II]]&lt;br /&gt;
* [[Wander Bell]]&lt;br /&gt;
* [[Watcher]]&lt;br /&gt;
* [[Yaffu]]&lt;br /&gt;
* [[Yambow]]&lt;br /&gt;
* [[Yudon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minibosses==&lt;br /&gt;
===Devkit Minibosses===&lt;br /&gt;
====New====&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GiantMetallCannon.png|center]]&lt;br /&gt;
|[[Giant Metall Cannon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gundrill.png|center]]&lt;br /&gt;
|[[Gundrill]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hyoey.png|center]]&lt;br /&gt;
|[[Hyoey]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tyhorn.png|center]]&lt;br /&gt;
|[[Tyhorn]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TKhamen.png|center]]&lt;br /&gt;
|[[T. Khamen]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MadGrinder.png|center]]&lt;br /&gt;
|[[Mad Grinder]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShirokumachineGTV.png|center]]&lt;br /&gt;
|[[Shirokumachine GTV]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TruckJoe.png|center]]&lt;br /&gt;
|[[Truck Joe]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MelodyResponseCannon.png|center]]&lt;br /&gt;
|[[Melody Response Cannon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BeeBlader.png|center]]&lt;br /&gt;
|[[Bee Blader]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Combiloid.png|center]]&lt;br /&gt;
|[[Combiloid]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DocKumo.png|center]]&lt;br /&gt;
|[[Doc Kumo]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KnuckleDuster.png|center]]&lt;br /&gt;
|[[Knuckle Duster]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OctoGenerator.png|center]]&lt;br /&gt;
|[[Octo Generator]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stompy.png|center]]&lt;br /&gt;
|[[Stompy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TwinShooterG.png|center]]&lt;br /&gt;
|[[Twin Shooter G]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyDragon.png|center]]&lt;br /&gt;
|[[Changkey Dragon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hanabiran.png|center]]&lt;br /&gt;
|[[Hanabiran]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Paozo.png|center]]&lt;br /&gt;
|[[Paozo]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoneHead.png|center]]&lt;br /&gt;
|[[Stone Head]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Octobulb.png|center]]&lt;br /&gt;
|[[Octobulb]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuzakAndFenix.png|center]]&lt;br /&gt;
|[[Suzak &amp;amp; Fenix]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheKeeper.png|center]]&lt;br /&gt;
|[[The Keeper]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tricastle.png|center]]&lt;br /&gt;
|[[Tricastle]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|}&lt;br /&gt;
====Returning====&lt;br /&gt;
* [[Big Snakey]]&lt;br /&gt;
* [[Escaroo]]&lt;br /&gt;
* [[Gamarn and Gamadayu]]&lt;br /&gt;
* [[Giant Metall]]&lt;br /&gt;
* [[Gorilla Tank]]&lt;br /&gt;
* [[Hot Dog]]&lt;br /&gt;
* [[Kabatoncue]]&lt;br /&gt;
* [[Lantern Fish]]&lt;br /&gt;
* [[Metall Potton]]&lt;br /&gt;
* [[Moby]]&lt;br /&gt;
* [[Octoboss]]&lt;br /&gt;
* [[Octoper OA]]&lt;br /&gt;
* [[Penpen Maker]]&lt;br /&gt;
* [[Squidon]]&lt;br /&gt;
* [[Tama]]&lt;br /&gt;
* [[Whopper]]&lt;br /&gt;
&lt;br /&gt;
===Entry Minibosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chonkbatank.png|center]]&lt;br /&gt;
|[[Kakinbatank|Chonkbatank]]&lt;br /&gt;
|[[Temple of Light and Dark]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Thunder Beam]]&amp;lt;br&amp;gt;[[Break Dash]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TSmasher.png|center]]&lt;br /&gt;
|[[Stompy|T. Smasher]]&lt;br /&gt;
|[[Toxic Trouble]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lyric.png|center]]&lt;br /&gt;
|[[Lyric|THE ULTIMATE LYRIC]]&lt;br /&gt;
|[[Teetering Over the Edge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SchrodingersCatWeakPoint.png|center]]&amp;lt;br&amp;gt;[[File:SchrodingersCat.png|center]]&lt;br /&gt;
|[[Tama|Schrodinger's Cat]]&lt;br /&gt;
|[[Arcane Man -Chaos Tower- (CERN HQ Remains)]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HadouronCore.png|center]]&lt;br /&gt;
|[[Hadouron Core]]&lt;br /&gt;
|[[Arcane Man -Chaos Tower- (CERN HQ Remains)]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Megakkero.png|center]]&lt;br /&gt;
|[[Mechakkero|Megakkero]]&lt;br /&gt;
|[[Top Man 2: Spin or Go Home]]&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmicks==&lt;br /&gt;
===Devkit Gimmicks===&lt;br /&gt;
Every single devkit gimmick from ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]'' returns.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickLightingIcon.png|center]] [[File:QuickLightingNormalIcon.png|center]]&lt;br /&gt;
|[[Quick Lighting]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireSpike.png|center]]&lt;br /&gt;
|[[Fire Spike]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icicle.png|center]]&lt;br /&gt;
|[[Icicle]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperCutterRevenge.png|center]]&lt;br /&gt;
|[[Super Cutter Revenge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KamegoroTornadoSpawner.png|center]]&lt;br /&gt;
|[[Kamegoro Tornado Spawner]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrainShakeIcon.png|center]]&lt;br /&gt;
|[[Train Shake]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AnglePlatform.png|center]]&lt;br /&gt;
|[[Angle Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FluorescentBulb.png|center]]&lt;br /&gt;
|[[Fluorescent Bulb]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FusePlatform.png|center]]&lt;br /&gt;
|[[Fuse Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsHover.png|center]]&lt;br /&gt;
|[[Guts Hover]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HunterPlatform.png|center]]&lt;br /&gt;
|[[Hunter Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MoveHover.png|center]]&lt;br /&gt;
|[[Move Hover]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Napalm.png|center]]&lt;br /&gt;
|[[Napalm]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BubbleFloor.png|center]]&lt;br /&gt;
|[[Bubble Floor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GirderSmall.png|center]] [[File:GirderMedium.png|center]] [[File:GirderLarge.png|center]]&lt;br /&gt;
|[[Girder]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kamapot.png|center]]&lt;br /&gt;
|[[Kamapot]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MercuryBlock.png|center]]&lt;br /&gt;
|[[Mercury Block]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Landmine.png|center]]&lt;br /&gt;
|[[Landmine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoomLowGravityIcon.png|center]]&lt;br /&gt;
|[[Room Low Gravity]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TyhornPlatform.png|center]]&lt;br /&gt;
|[[Tyhorn Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:UranusPlatform.png|center]] [[File:UranusPlatformWilyStar.png|center]]&lt;br /&gt;
|[[Uranus Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VenusWaterfall.png|center]]&lt;br /&gt;
|[[Venus Waterfall]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ControllableLift.png|center]]&lt;br /&gt;
|[[Controllable Lift]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkMachine.png|center]]&lt;br /&gt;
|[[Junk Machine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkMagnet.png|center]]&lt;br /&gt;
|[[Junk Magnet]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkPlatform.png|center]]&lt;br /&gt;
|[[Junk Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RevealingTilesIcon.png|center]]&lt;br /&gt;
|[[Revealing Tiles]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroSwitch.png|center]]&lt;br /&gt;
|[[Astro Switch]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroDoor.png|center]]&lt;br /&gt;
|[[Astro Door]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkullElevator.png|center]]&lt;br /&gt;
|[[Skull Elevator]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkullSwitch.png|center]]&lt;br /&gt;
|[[Skull Switch]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TenguWindIcon.png|center]]&lt;br /&gt;
|[[Tengu Wind]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroWallIcon.png|center]]&lt;br /&gt;
|[[Astro Wall]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CFTFConveyor.png|center]]&lt;br /&gt;
|[[Conveyor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DanganPlatform.png|center]]&lt;br /&gt;
|[[Dangan Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KonroPlatform.png|center]]&lt;br /&gt;
|[[Konro Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OilSlick.png|center]]&lt;br /&gt;
|[[Oil Slick]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SwitchBall.png|center]]&lt;br /&gt;
|[[Switch Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SwitchBlock.png|center]]&lt;br /&gt;
|[[Switch Block]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CopterPlatform.png|center]]&lt;br /&gt;
|[[Copter Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityLiftIcon.png|center]]&lt;br /&gt;
|[[Gravity Lift]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HanabiranClockArm.png|center]]&lt;br /&gt;
|[[Hanabiran Clock Arm]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HornetRoll.png|center]]&lt;br /&gt;
|[[Hornet Roll]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JewelPlatform.png|center]]&lt;br /&gt;
|[[Jewel Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagmaBeam.png|center]]&lt;br /&gt;
|[[Magma Beam]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily4Laser.png|center]]&lt;br /&gt;
|[[Wily 4 Laser]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BladeManSeesaw.png|center]]&lt;br /&gt;
|[[Blade Man Seesaw]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CommandoMine.png|center]]&lt;br /&gt;
|[[Commando Mine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NitroTruck.png|center]]&amp;lt;br&amp;gt;[[File:NitroTruckLarge.png|center]]&lt;br /&gt;
|[[Nitro Truck]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NitroTruckSignal.png|center]]&lt;br /&gt;
|[[Nitro Truck Signal]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SheepConveyor.png|center]]&lt;br /&gt;
|[[Sheep Conveyor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SheepPlatform.png|center]]&lt;br /&gt;
|[[Sheep Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StrikeManSoccerBall.png|center]]&lt;br /&gt;
|[[Strike Man Soccer Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TackleFireDispenser.png|center]]&lt;br /&gt;
|[[Tackle Fire Dispenser]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
&lt;br /&gt;
===Devkit Bosses===&lt;br /&gt;
Every single devkit boss from ''[[Make a Good Mega Man Level 2]]'' returns, as well as [[Quick Man]] from ''[[Make a Good 24 Hour Mega Man Level]]''.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM1_CutMan.png|center]]&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|[[Cutman's New Warehouse]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsMan.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|[[Rec Man]]&amp;lt;br&amp;gt;[[NEO Pit of Pits]] (Guts Man on Ice)&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Mix Tape]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 IceMan.png|center]]&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|[[Walk-in Freezer]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Electro Cable]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BombMan.png|center]]&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|[[Rec Man]]&amp;lt;br&amp;gt;[[Explosives Factory]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireMan.png|center]]&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|[[NEO Pit of Pits]] (A Level my Sister Cleared)&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Banshee Wail]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirMan.png|center]]&lt;br /&gt;
|[[Air Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BubbleMan.png|center]]&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 FlashMan.png|center]]&lt;br /&gt;
|[[Flash Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HeatMan.png|center]]&lt;br /&gt;
|[[Heat Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 WoodMan.png|center]]&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 PicopicoKun.png|center]]&lt;br /&gt;
|[[Picopico-kun]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GutsDozer.png|center]]&lt;br /&gt;
|[[Guts Dozer]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BooBeam.png|center]]&lt;br /&gt;
|[[Boobeam Trap]]&lt;br /&gt;
|TBA&lt;br /&gt;
|User Determined&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Enker.png|center]]&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|[[A piece of cake, but with aesthetics]]&amp;lt;br&amp;gt;[[Temple of Light and Dark]]&amp;lt;br&amp;gt;[[Hunter Tower]]&amp;lt;br&amp;gt;[[Escape From the Wily City]]&amp;lt;br&amp;gt;[[Rec Man]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HardMan.png|center]]&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Spark.png|center]]&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 KamegoroMaker.png|center]]&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Tornado Blow]]&amp;lt;br&amp;gt;[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DynaMan.png|center]]&lt;br /&gt;
|[[Dyna Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SonicMan.png|center]]&lt;br /&gt;
|[[Sonic Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DustMan.png|center]]&lt;br /&gt;
|[[Dust Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 MetallDaddy.png|center]]&lt;br /&gt;
|[[Metall Daddy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GiantSuzy.png|center]]&lt;br /&gt;
|[[Giant Suzy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man III]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Punk.png|center]]&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man III]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IronBall.png|center]]&lt;br /&gt;
|[[Iron Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man: The Wily Wars]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GyroMan.png|center]]&lt;br /&gt;
|[[Gyro Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 StoneMan.png|center]]&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DarkMan4.png|center]]&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Ballade.png|center]]&lt;br /&gt;
|[[Ballade]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HunterA.png|center]]&lt;br /&gt;
|[[Hunter Type A]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HunterB.png|center]]&lt;br /&gt;
|[[Hunter Type B]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Blizzard.png|center]]&lt;br /&gt;
|[[Blizzard Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 YamatoMan.png|center]]&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Rounder2.png|center]]&lt;br /&gt;
|[[Rounder II]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 PowerPiston.png|center]]&lt;br /&gt;
|[[Power Piston]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Mercury.png|center]]&lt;br /&gt;
|[[Mercury]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Saturn.png|center]]&lt;br /&gt;
|[[Saturn]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Uranus.png|center]]&lt;br /&gt;
|[[Uranus]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GreyDevil.png|center]]&lt;br /&gt;
|[[Grey Devil]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Dangan.png|center]]&lt;br /&gt;
|[[Dangan Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Ice Wall]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Oil.png|center]]&lt;br /&gt;
|[[Oil Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SplashWoman.png|center]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|[[The Haymay Trials]]&amp;lt;br&amp;gt;[[Call Me Ishmael]]&amp;lt;br&amp;gt;[[Gravaqua2o]]&amp;lt;br&amp;gt;[[Hazard Hydro]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HornetMan.png|center]]&lt;br /&gt;
|[[Hornet Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SharkPreview.png|center]]&lt;br /&gt;
|[[Mega Mech Shark]]&lt;br /&gt;
|[[Damp Ruins]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Tornado Blow]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HoneyWoman.png|center]]&lt;br /&gt;
|[[Honey Woman]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 9]]'' ''(Unused Boss)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 CommandoMan.png|center]]&lt;br /&gt;
|[[Commando Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SolarMan.png|center]]&lt;br /&gt;
|[[Solar Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
The growth of the contest for the third go-around brought a '''significantly''' larger cast of Robot Masters. Only Robot Masters with actual boss fights are listed here, so Robot Masters such as [[Fruit Forest|Citrus Man]] are not listed.&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA; text-align:center;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:OldMan.png]]&amp;lt;br&amp;gt;[[Combust Man|Old Man]]&lt;br /&gt;
|[[File:DischargeMan.png]]&amp;lt;br&amp;gt;[[Discharge Man]]&lt;br /&gt;
|[[File:DecoyMan.png]]&amp;lt;br&amp;gt;[[Decoy Man]]&lt;br /&gt;
|[[File:ArcaneMan.png]]&amp;lt;br&amp;gt;[[Arcane Man]]&lt;br /&gt;
|[[File:AetherMan.png]]&amp;lt;br&amp;gt;[[Aether Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:StallWoman.png]]&amp;lt;br&amp;gt;[[Stall Woman]]&lt;br /&gt;
|[[File:ShapeWoman.png]]&amp;lt;br&amp;gt;[[Shape Woman]]&lt;br /&gt;
|[[File:IdentityMan.png]]&amp;lt;br&amp;gt;[[Identity Man]]&lt;br /&gt;
|[[File:AssaultMan.png]]&amp;lt;br&amp;gt;[[Assault Man]]&lt;br /&gt;
|[[File:RoyalMan.png]]&amp;lt;br&amp;gt;[[Royal Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:SkullSans.png]]&amp;lt;br&amp;gt;[[Skull Sans]]&lt;br /&gt;
|[[File:SolaireMan.png]]&amp;lt;br&amp;gt;[[Solaire Man]]&lt;br /&gt;
|[[File:PoudrinMan.png]]&amp;lt;br&amp;gt;[[Poudrin Man]]&lt;br /&gt;
|[[File:LunarWoman.png]]&amp;lt;br&amp;gt;[[Lunar Woman]]&lt;br /&gt;
|[[File:CelestialWoman.png]]&amp;lt;br&amp;gt;[[Celestial Woman]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:MirrorWoman.png]]&amp;lt;br&amp;gt;[[Mirror Woman]]&lt;br /&gt;
|[[File:FooMan.png]]&amp;lt;br&amp;gt;[[Foo Man]]&lt;br /&gt;
|[[File:GlitchWoman.png]]&amp;lt;br&amp;gt;[[Glitch Woman]]&lt;br /&gt;
|[[File:ThermalMan.png]]&amp;lt;br&amp;gt;[[Thermal Man]]&lt;br /&gt;
|[[File:GirderMan.png]]&amp;lt;br&amp;gt;[[Girder Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:MoogerMan.png|center]][[Mooger Man]]&lt;br /&gt;
|[[File:TokenWoman.png]]&amp;lt;br&amp;gt;[[Token Woman]]&lt;br /&gt;
|[[File:RockMan.png]]&amp;lt;br&amp;gt;[[Rock Man]]&lt;br /&gt;
|[[File:RecMan.png]]&amp;lt;br&amp;gt;[[Rec Man]]&lt;br /&gt;
|[[File:AlrauneWoman.png]]&amp;lt;br&amp;gt;[[Alraune Woman]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:HexMan.png]]&amp;lt;br&amp;gt;[[Hex Man]]&lt;br /&gt;
|[[File:SludgeMan.png]]&amp;lt;br&amp;gt;[[Sludge Man]]&lt;br /&gt;
|[[File:GeekMan.png]]&amp;lt;br&amp;gt;[[Geek Man]]&lt;br /&gt;
|[[File:GuitarMan.png]]&amp;lt;br&amp;gt;[[Guitar Man]]&lt;br /&gt;
|[[File:TreasureMan.png]]&amp;lt;br&amp;gt;[[Treasure Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:MetallMan.png]]&amp;lt;br&amp;gt;[[Metall Man]]&lt;br /&gt;
|[[File:WoodManNice.png]]&amp;lt;br&amp;gt;[[Wood Man Nice]]&lt;br /&gt;
|[[File:LanternMan.png]]&amp;lt;br&amp;gt;[[Lantern Man]]&lt;br /&gt;
|[[File:SniperMan.png]]&amp;lt;br&amp;gt;[[Sniper Man]]&lt;br /&gt;
|[[File:GlitzWoman.png]]&amp;lt;br&amp;gt;[[Glitz Woman]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:BoostMan.png]]&amp;lt;br&amp;gt;[[Boost Man]]&lt;br /&gt;
|[[File:PrismWoman.png]]&amp;lt;br&amp;gt;[[Prism Woman]]&lt;br /&gt;
|[[File:MaGMML3 CableWoman.png]]&amp;lt;br&amp;gt;[[Cable Woman]]&lt;br /&gt;
|[[File:BansheeWoman.png]]&amp;lt;br&amp;gt;[[Banshee Woman]]&lt;br /&gt;
|[[File:PropellerWoman.png]]&amp;lt;br&amp;gt;[[Propeller Woman]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:PipeMan.png]]&amp;lt;br&amp;gt;[[Pipe Man]]&lt;br /&gt;
|[[File:RookMan.png]]&amp;lt;br&amp;gt;[[Rook Man]]&lt;br /&gt;
|[[File:MafiaMan.png]]&amp;lt;br&amp;gt;[[Mafia Man]]&lt;br /&gt;
|[[File:ShoeMan.png]]&amp;lt;br&amp;gt;[[Shoe Man]]&lt;br /&gt;
|[[File:BeetManSprite.png]]&amp;lt;br&amp;gt;[[Beet Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:CassetteMan.png]]&amp;lt;br&amp;gt;[[Cassette Man]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modified Devkit Robot Masters===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA; text-align:center;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:RockmanNoConstancyQuickMan.png]]&amp;lt;br&amp;gt;[[Quick Man|Rockman No Constancy Quickman]]&lt;br /&gt;
|[[File:BeeManSprite.png]]&amp;lt;br&amp;gt;[[Hornet Man|Bee Man]]&lt;br /&gt;
|[[File:PerfectSolarMan.png]]&amp;lt;br&amp;gt;[[Solar Man|Perfect Solar Man]]&lt;br /&gt;
|[[File:DarkerMan.png]]&amp;lt;br&amp;gt;[[Dark Man 4|Darker Man]]&lt;br /&gt;
|[[File:DarkEnker.png]]&amp;lt;br&amp;gt;[[Enker|Dark Enker]]&lt;br /&gt;
|[[File:MinerMan.png]]&amp;lt;br&amp;gt;[[Bomb Man|Miner Man]]&lt;br /&gt;
|[[File:SplashWoman.png]]&amp;lt;br&amp;gt;[[Splash Woman|Splash Woman Overdrive]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:MetalSprite.png]]&amp;lt;br&amp;gt;[[Metal Man|Metal Man Overdrive]]&lt;br /&gt;
|[[File:VeteranZ.png]]&amp;lt;br&amp;gt;[[Flash Man|Veteran Z]]&lt;br /&gt;
|[[File:AirDabMan.png]]&amp;lt;br&amp;gt;[[Air Man|Air Dab Man]]&lt;br /&gt;
|[[File:GildedMan.png]]&amp;lt;br&amp;gt;[[Yamato Man|Gilded Man]]&lt;br /&gt;
|[[File:GlassManC.png]]&amp;lt;br&amp;gt;[[Crash Man|Glass Man C]]&lt;br /&gt;
|[[File:ScorchManV1.png]]&amp;lt;br&amp;gt;[[Dangan Man|Scorch Man V1]]&lt;br /&gt;
|[[File:RadiumMan.png]]&amp;lt;br&amp;gt;[[Pharaoh Man|Radium Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:TopManGreen.png]]&amp;lt;br&amp;gt;[[Top Man|Top Man Green]]&lt;br /&gt;
|[[File:BakeryManTheta.png]]&amp;lt;br&amp;gt;[[Pharaoh Man|Bakery Man Theta]]&lt;br /&gt;
|[[File:BakeryManDelta.png]]&amp;lt;br&amp;gt;[[Saturn|Bakery Man Delta]]&lt;br /&gt;
|[[File:BakeryManOmega.png]]&amp;lt;br&amp;gt;[[Punk|Bakery Man Omega]]&lt;br /&gt;
|[[File:BarrageMan.png]]&amp;lt;br&amp;gt;[[Metal Man|Barrage Man]]&lt;br /&gt;
|[[File:BlackoutMan.png]]&amp;lt;br&amp;gt;[[Dyna Man|Blackout Man]]&lt;br /&gt;
|[[File:BomberJoe.png]]&amp;lt;br&amp;gt;[[Crash Man|Bomber Joe]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:CaptainNGutsMan.png]]&amp;lt;br&amp;gt;[[Guts Man|Captain N Guts Man]]&lt;br /&gt;
|[[File:MetoolWoman.png]]&amp;lt;br&amp;gt;[[Stone Man|Metool Woman]]&lt;br /&gt;
|[[File:MicroQuickMan.png]]&amp;lt;br&amp;gt;[[Quick Man|Micro Quick Man]]&lt;br /&gt;
|[[File:TemporalMan.png]]&amp;lt;br&amp;gt;[[Flash Man|Temporal Man]]&lt;br /&gt;
|[[File:TempuraMan.png]]&amp;lt;br&amp;gt;[[Flash Man|Tempura Man]]&lt;br /&gt;
|[[File:FakeCycle.png]]&amp;lt;br&amp;gt;[[Quick Man|Fake Cycle]]&lt;br /&gt;
|[[File:DoltMan.png]]&amp;lt;br&amp;gt;[[Dust Man|Dolt Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:BlueCrashMan.png]]&amp;lt;br&amp;gt;[[Crash Man|Blue Crash Man, But With 29 Health]]&lt;br /&gt;
|[[File:QuickMontage.png]]&amp;lt;br&amp;gt;[[Quick Man|Quick Montage]]&lt;br /&gt;
|[[File:JudgementMan.png]]&amp;lt;br&amp;gt;[[Commando Man|Judgement Man]]&lt;br /&gt;
|[[File:PharaohManDark.png]]&amp;lt;br&amp;gt;[[Pharaoh Man|Pharaoh Man in the Dark]]&lt;br /&gt;
|[[File:PottedPlantMan.png]]&amp;lt;br&amp;gt;[[Plant Man|Potted Plant Man]]&lt;br /&gt;
|[[File:CrestMan.png]]&amp;lt;br&amp;gt;[[Bubble Man|Crest Man]]&lt;br /&gt;
|[[File:SparkManFlipBlue.png]][[File:SparkManFlipRed.png]]&amp;lt;br&amp;gt;[[Spark Man|Spark Man Flip]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:MaGMML3_BlueBomberMan.png]]&amp;lt;br&amp;gt;[[Blue Bomber Man]]&lt;br /&gt;
|[[File:GravityMan.png]]&amp;lt;br&amp;gt;[[Gravity Man|Gravity Man Supreme]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RedDevil.png|center]]&lt;br /&gt;
|[[Grey Devil|Red Devil]]&lt;br /&gt;
|[[Toxic Trouble]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuintsMetMachinePhase1.png|center]]&lt;br /&gt;
|[[Quint's Met Machine]]&lt;br /&gt;
|[[QuintsMetFactory]]&lt;br /&gt;
|[[Laser Trident]], [[Power Line]] (Phase 1)&amp;lt;br&amp;gt;[[Water Shield]], [[Royal Guard]] (Phase 2)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZTank.png|center]]&lt;br /&gt;
|[[Guts Dozer|Z-Tank]]&lt;br /&gt;
|[[The Return of Veteran Z]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:48HEmpressElysia.png|center]]&lt;br /&gt;
|[[Namonaki Robo]]&lt;br /&gt;
|[[Akudama Empire Mothership]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Banshee Wail]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GrandTellowSprite.png|center]]&lt;br /&gt;
|[[Grand Tellow]]&lt;br /&gt;
|[[Irrigation Irritation]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RegularJoe.png|center]]&lt;br /&gt;
|[[Regular Joe]]&lt;br /&gt;
|[[Tier 1 (MaGMML3)|Tier 1 - Old Wily Fortress]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Royal Guard]]&lt;br /&gt;
|Oh Joes! (A Proto Man Adventure)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RepairMan.png|center]]&lt;br /&gt;
|[[Repair Man]]&lt;br /&gt;
|[[Tier 2 (MaGMML3)|Tier 2 - Junkyard]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|Mega Man Rocks!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MuscleJuggler.png|center]]&lt;br /&gt;
|[[Muscle Juggler]]&lt;br /&gt;
|[[Tier 3 (MaGMML3)|Tier 3 - Sewers]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|Rocman X / Thunder Blast Man&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MadMan.png|center]]&lt;br /&gt;
|[[Mad Man]]&lt;br /&gt;
|[[Tier 4 (MaGMML3)|Tier 4 - Jailhouse]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|Mega Man 42&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PuzzleMan.png|center]]&lt;br /&gt;
|[[Puzzle Man]]&lt;br /&gt;
|[[Tier 5 (MaGMML3)|Tier 5 - Gift Shop]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|Mega Man: Indonesian Artifact&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IceBuster.png|center]]&lt;br /&gt;
|[[Ice Buster]]&lt;br /&gt;
|[[Tier 6 (MaGMML33|Tier 6 - Cryo Lab]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|Quint's Revenge&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BokiLamira.png|center]]&lt;br /&gt;
|[[Boki Lamira]]&lt;br /&gt;
|[[Tier 7 (MaGMML3)|Tier 7 - Fine Pine]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Prismatic Laser]]&lt;br /&gt;
|Copy Kitty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MirageMan.png|center]]&lt;br /&gt;
|[[Mirage Man]]&lt;br /&gt;
|[[Tier 8 (MaGMML3)|Tier 8 - Costumes]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Banshee Wail]]&lt;br /&gt;
|Mega Man Sunrise&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PyreMan.png|center]]&amp;lt;br&amp;gt;[[File:PyreWoman.png|center]]&lt;br /&gt;
|[[Pyre Duo]]&lt;br /&gt;
|[[Tier 9 (MaGMML3)|Tier 9 - Food Court]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|Mega Man Revolution / Mega Man Revolution Remix&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SoundMan.png|center]]&lt;br /&gt;
|[[Sound Man]]&lt;br /&gt;
|[[Tier 10 (MaGMML3)|Tier 10 - The Rave]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Mix Tape]]&lt;br /&gt;
|Mega Man: Dr. Wily's Final Attack&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WizardMan.png|center]]&lt;br /&gt;
|[[Wizard Man]]&lt;br /&gt;
|[[Tier 11 (MaGMML3)|Tier 11 - Library]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Banshee Wail]]&lt;br /&gt;
|Mega Man SFR (Super Fighting Robot)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ControlMan.png|center]]&amp;lt;br&amp;gt;[[File:MaGMMLTron.png|center]]&lt;br /&gt;
|[[Control Man]] &amp;amp; [[MaGMML-Tron]]&lt;br /&gt;
|[[Tier 12 (MaGMML3)|Tier 12 - Power Plant]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Prismatic Laser]]&lt;br /&gt;
|Ring Man in the Castle &amp;amp; Make a Good Mega Man Level series&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DeathMan.png|center]]&lt;br /&gt;
|[[Death Man]]&lt;br /&gt;
|[[Tier 13 (MaGMML3)|Tier 13 - Theater]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Electric Cable]]&lt;br /&gt;
|Mega Man Rock Force&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PunchDonkey.png|center]]&lt;br /&gt;
|[[Punch Donkey]]&lt;br /&gt;
|[[Tier 14 (MaGMML3|Tier 14 - World Gym]]&lt;br /&gt;
|[[Ice Wall]], [[Track Shoes]] (Phase 1)&amp;lt;br&amp;gt;[[Ice Wall]], [[Prismatic Laser]] (Phase 2)&lt;br /&gt;
|Mega Man Dongs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stadium Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RegalMachine.png|center]]&lt;br /&gt;
|[[Regal Machine]]&lt;br /&gt;
|[[Chaos Assault]]&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FalconRock.png|center]]&lt;br /&gt;
|[[Falcon Rock]]&lt;br /&gt;
|[[Cross Armada]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NekoMan.png|center]]&lt;br /&gt;
|[[Neko Man]]&lt;br /&gt;
|[[Armory Catastrophe]]&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KoukerQuge.png|center]]&lt;br /&gt;
|[[Kouker Quge]]&lt;br /&gt;
|[[Be The Smaller Person]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MetildaMcBossface.png|center]]&lt;br /&gt;
|[[Metilda McBossface]]&lt;br /&gt;
|[[The Level with a Met Pun]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TengenTophammer.png|center]]&lt;br /&gt;
|[[Tengen Tophammer]]&lt;br /&gt;
|[[The Bronze Yard]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SWN001Bass.gif|center]][[file:KillerBass.png|center]]&lt;br /&gt;
|[[Bass]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Break Dash]], [[Banshee Wail]] (Phase 1)&amp;lt;br&amp;gt;[[Ice Wall]], [[Bait Bobber]] (Phase 2)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HunterWoman.png|center]]&lt;br /&gt;
|[[Hunter Woman]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Presto.png|center]]&lt;br /&gt;
|[[Presto]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CerberusMan.png|center]]&lt;br /&gt;
|[[Cerberus Man]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElementMan.png|center]]&lt;br /&gt;
|[[Element Man]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|Randomized&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ForgeWoman.png|center]]&lt;br /&gt;
|[[Forge Woman]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Royal Guard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyMachineSPIRE.png|center]]&lt;br /&gt;
|[[Wily Machine SPIRE]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Laser Trident]], [[Track Shoes]] (Phase 1)&amp;lt;br&amp;gt;[[Magnetic Shockwave]], [[Power Line]] (Mini Wily Machines)&amp;lt;br&amp;gt;[[Water Shield]], [[Prismatic Laser]] (Phase 2)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyJetFront.png|center]]&lt;br /&gt;
|[[Wily Jet]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Mix Tape]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier X Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Stone Man|Lava Stone Man]]&lt;br /&gt;
|[[Ancient Wastelands Gate]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KingLeonis.png|center]]&lt;br /&gt;
|[[King Leonis]]&lt;br /&gt;
|[[Ancient Wastelands Gate]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stronger.png|center]]&lt;br /&gt;
|[[Stronger]]&lt;br /&gt;
|[[Erm... Watt the Shock!]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GEORGE.png|center]]&lt;br /&gt;
|[[GEORGE]]&lt;br /&gt;
|[[Smashed Into Pieces]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SmallFrySwarm.png|center]]&lt;br /&gt;
|[[Small Fry Swarm]]&lt;br /&gt;
|[[Sparkling Shrimp Stew]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EyeOfBtdnhan.png|center]]&lt;br /&gt;
|[[Eye of Btd'nhan]]&lt;br /&gt;
|[[Olive Bomber]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diabolico.png|center]]&lt;br /&gt;
|[[Diabolico]]&lt;br /&gt;
|[[HI-R@SE B0TANIX]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QueenOfHearts.png|center]]&lt;br /&gt;
|[[Queen of Hearts]]&lt;br /&gt;
|[[Mega Man In Wonderland]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NoteWoman.png|center]]&lt;br /&gt;
|[[Note Woman]]&lt;br /&gt;
|[[Note Woman (stage)|Note Woman]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MistMan.png|center]]&lt;br /&gt;
|[[Mist Man]]&lt;br /&gt;
|[[Genie's Alley]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowlMan.png|center]]&lt;br /&gt;
|[[Bowl Man]]&lt;br /&gt;
|[[Genie's Alley]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onox.png|center]]&lt;br /&gt;
|[[Onox]]&lt;br /&gt;
|[[Secret to No One]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Swaduron.png|center]]&lt;br /&gt;
|[[Swaduron]]&lt;br /&gt;
|[[Big Ugly Mess 2: Acting Unwise]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Impresaria.png|center]]&lt;br /&gt;
|[[Impresaria]]&lt;br /&gt;
|[[Hollow Elysium]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VoltManTheAnnihilator.png|center]]&lt;br /&gt;
|[[Volt Man the Annihilator]]&lt;br /&gt;
|[[Return to Universe City V]]&lt;br /&gt;
|TBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shrine of Nebula Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PillarOfNebula.png|center]]&lt;br /&gt;
|[[Pillar of Nebula]]&lt;br /&gt;
|[[Shrine of Nebula]] (Bottom Floor)&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NebulaGrey.png|center]]&lt;br /&gt;
|[[Nebula Grey]]&lt;br /&gt;
|[[Shrine of Nebula]] (Bottom Floor)&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SprDreadnought ACESpark 4.png|center‎]]&lt;br /&gt;
|[[Dreadnought]]&lt;br /&gt;
|[[Space Crusade]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BreakManSprite.png|center]]&lt;br /&gt;
|[[Break Man]]&lt;br /&gt;
|[[The Arena|Colosseum of Cohorts Arena]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FakeMan.png|center]]&lt;br /&gt;
|[[Fake Man]]&lt;br /&gt;
|[[The Arena|Master's Mausoleum Arena]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Prismatic Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_Terra.png|center]]&lt;br /&gt;
|[[Terra]]&lt;br /&gt;
|[[The Arena|Master's Mausoleum Arena]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CWU-01P.png|center]]&lt;br /&gt;
|[[CWU-01P]]&lt;br /&gt;
|[[The Arena|Skull Caverns Arena]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YellowDevilSprite.png|center]]&lt;br /&gt;
|[[Tetris Devil]]&lt;br /&gt;
|[[The Arena|Skull Caverns Arena]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GammaSprite.png|center]]&lt;br /&gt;
|[[Gamma]]&lt;br /&gt;
|[[The Arena|Ghosts of Yamato Arena]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 AlterMan.png|center]][[File:MaGMML3_AlterMan.png|center]]&lt;br /&gt;
|[[Alter Man]]&lt;br /&gt;
|[[The Arena|Judge's Choice Arena]]&lt;br /&gt;
|[[Break Dash]], [[Banshee Wail]] (Phase 1)&amp;lt;br&amp;gt;[[Ice Wall]], [[Mix Tape]] (Phase 2)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VacantAvatar.png|center]]&lt;br /&gt;
|[[Vacant Avatar]]&lt;br /&gt;
|[[The Arena|The True Arena]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Mix Tape]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ErnestMachineSPIRE.png|center]][[File:ErnestJetFront.png|center]]&lt;br /&gt;
|[[Ernest Will]]&lt;br /&gt;
|[[The Arena|The True Arena]]&lt;br /&gt;
|[[Laser Trident]], [[Track Shoes]] (Ernest Machine SPIRE Phase 1)&amp;lt;br&amp;gt;[[Magnetic Shockwave]], [[Power Line]] (Mini Ernest Machines)&amp;lt;br&amp;gt;[[Water Shield]], [[Prismatic Laser]] (Ernest Machine SPIRE Phase 2)&amp;lt;br&amp;gt;[[Tornado Blow]], [[Mix Tape]] (Ernest Jet)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SheepMan.png|center]]&lt;br /&gt;
|[[Sheep Man]]&lt;br /&gt;
|[[NEO Pit of Pits]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Break Dash]]&amp;lt;br&amp;gt;[[Lantern Flare]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&amp;lt;br&amp;gt;[[Track Shoes]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagicMan.png|center]]&lt;br /&gt;
|[[Magic Man]]&lt;br /&gt;
|[[Magic Card Casino]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://magmmlcontest.com/forum/showthread.php?tid=1315 Devkit Release Announcement]&lt;br /&gt;
*[https://docs.google.com/document/d/18mbHMqCaFaKAyO8ZBeHOFnm-BgraUA4skLEQdKst2p8/edit#heading=h.yrkdelxjt2eb MAGMML3 Rules]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLOAMF_ipmHUfgCL2rM5BBnmhWPGla7WOl MAGMML3 Tutorials]&lt;br /&gt;
*[https://docs.google.com/document/d/1Ong3etCO-ArqUAXCEO4k4tFdTebUgpXUTshFhAxaQ68/edit Level Design Tips and Tricks]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Make a Good Mega Man Level 3]]&lt;/div&gt;</summary>
		<author><name>Nab2012</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3&amp;diff=23270</id>
		<title>Make a Good Mega Man Level 3</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3&amp;diff=23270"/>
				<updated>2024-07-08T20:44:57Z</updated>
		
		<summary type="html">&lt;p&gt;Nab2012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|title=Make a Good Mega Man Level 3&lt;br /&gt;
|image=[[File:3TitleScreen.png|Make a Good Mega Man Level 3|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[snoruntpyro]]&lt;br /&gt;
|publisher= &lt;br /&gt;
|director=[[Mick Galbani]], [[ACESpark]]&lt;br /&gt;
|producer=&lt;br /&gt;
|designer= Sprites Inc.&lt;br /&gt;
|programmer=&lt;br /&gt;
|artist= &lt;br /&gt;
|writer=&lt;br /&gt;
|composer=[[DeltaMudkip]] / MiniMacro / Dark's Tunes&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|releasedate=Jun 9, 2024&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version=1.04&lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes=&lt;br /&gt;
|media=&lt;br /&gt;
|input=Keyboard / Controller&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Thank you, everyone, for your incredible patience over the years. Please enjoy the game - and here's to the end of an era!|snoruntpyro|on release day}}&lt;br /&gt;
&lt;br /&gt;
'''''Make a Good Mega Man Level 3''''' (or '''''MaGMML3''''' for short) is the third installment in the ''Make a Good Mega Man Level'' series, co-hosted by [[Mick Galbani]] and [[ACESpark]]. Like its predecessors, the game features community-created levels submitted as part of a level design contest. The contest is judged by Mick Galbani, ACESpark, [[Flashman85]], [[Pachy]], and [[Shinryu]]. Several elements from ''MaGMML2'', including [[costumes]] and [[the Pit of Pits]], have returned in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
The 2018 contest officially began on September 22, with November 25 being the submission deadline. Participants are encouraged to join the [https://discordapp.com/invite/SEHjShy official ''MaGMML3'' Discord] for discussions and updates. The public beta for the [[Megamix Engine]], which serves as the basis for ''MaGMML3''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s engine, was released on July 11th, while its official full release was on September 15th, a week before the submission period. The full game was finally released on June 9th, 2024.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
At home, [[Mega Man]] and family are flipping through TV channels until they stop at one with &amp;quot;Ernest Will&amp;quot; announcing the &amp;quot;6th Worldwide Sponsored Robot Tournament&amp;quot;. Across 15 tiers, robots of all kind can compete for a chance to enter &amp;quot;Ernest Stadium&amp;quot; and win insane cash prize. Realizing its [[Dr. Wily]] in an oblivious disguise, Mega Man is forced to enter to find out what the doctor is planning.&lt;br /&gt;
&lt;br /&gt;
Arriving at Victor Heights, Mega Man slowly meets each of his competitors: the battle hungry warrior bot [[Hunter Woman]], an arrogant speedster and daredevil [[Presto]], the grounded union worker bot [[Forge Woman]], the scrapyard fighter bot [[Cerberus Man]], and unintelligible dark horse weather bot [[Element Man]].&lt;br /&gt;
&lt;br /&gt;
After clearing 1 Tier, Wily drops the Ernest disguise to Light and Mega Man to reveal that the events of the last game were perpetuated by someone else who stole his Reality Core. He formed the current tournament to lure out the culprit, and asks for a truce with Mega Man to catch them.&lt;br /&gt;
&lt;br /&gt;
Clearing 5 Tiers has the culprit reveal himself: [[Dr. Regal|Dr. Reginald Regal]], a madman whose obsessions with the simulations had himself kicked out of the committee. Regal reveals he made the Wily decoy to keep everyone's eyes off him. When he tries to use the Reality Core to erase Mega Man, it turns into confetti and quickly flees. Each subsequent cutscene reveals himself to be rather incompetent and unoriginal without meaningfully adding to the ideas he takes from, his attempt to hijack the contest being foiled by his own poor design, and attempt to team up with Cerberus Man ending with the scrap bot mauling him.&lt;br /&gt;
&lt;br /&gt;
After clearing all 15 Tiers, Regal plays his last hand, a &amp;quot;hostage&amp;quot; situation involving a Pipi mistaken for [[Beat]], a cardboard cutout of Eddie mistaken for the real one, and a disqualified competitor named [[Princess]] mistaken for Roll, prompting Wily and Mega Man to team up briefly in order to get Dr. Regal out of the picture before the finals of the tournament. When Regal summons a fortress to hide within, the two storm his fortress and tear it apart, with Regal's [[Regal Machine|ultimate war machine]] being quickly destroyed and Regal himself banished to an unknown location. With the threat put out of commission, the final ceremonies for the tournament begin.&lt;br /&gt;
&lt;br /&gt;
During the final ceremonies, one of the finalists, [[Bass]], claims Mega Man cheated because some of the [[Tier Rank|Tier Ranks]] he obtained were illegitimate ([[Regular Joe]] finding the Rank in the trash, Dr. Vicious and Dr. Hyenaman - and by extension [[Ice Buster]] - acting as a substitute due to Ignorance being frozen, the Tier 7 Boss not even being there - [[Boki Lamira]] arrived as a regular challenger for the Rank). &amp;quot;Ernest&amp;quot; checks Mega Man's ranks, but states they're legitimate before disqualifying Bass. When the other finalists complain about the Tournament being rigged, Wily drops the disguise and states the prize is real, waiting for them within his &amp;quot;Wily Stadium&amp;quot;. As Mega Man travels through the gauntlet, he runs into Bass again, who while fighting him reveals that Mega Man was supposed to be disqualified and humiliated because of the way he obtained the Ranks, but Wily backed out at the last moment.&lt;br /&gt;
&lt;br /&gt;
After defeating the other finalists and having one last chat with [[Proto Man]] (who forfeits to Mega Man), Mega Man reaches Wily in the center of Wily Stadium. Wily reveals that while he did originally plan to humiliate Mega Man, Wily realized while the two of them were fighting Regal that his original plan was too cheap and wanted to challenge him fairly. Operating [[Wily Machine SPIRE|his most powerful machine yet]], Mega Man and Wily do battle, with the Blue Bomber coming out on top. However, the crowd cheers for both. Dr. Light walks onto the field and explains Wily always was a good showman, admitting defeat in that regard. Realizing people actually love him because of this, and that he has something he's superior to Dr. Light at, he vows to keep the world entertained by doing similar feats of spectacle, with Mega Man agreeing to that to uphold everlasting peace.&lt;br /&gt;
&lt;br /&gt;
After Mega Man collects every Energy Element from the 15 basic Tiers and Wily Stadium, Dr. Regal uses his Wily decoy's head to attract Mega Man's attention to his latest scheme: to unearth an ancient evil from the [[Tier X (MaGMML3)|Grey Isles]], a region of space-time where the laws of reality are in flux, which he hopes will be as strong as the Reality Core. Traveling to the Grey Isles, Mega Man passes various trials designed to keep intruders away from where the evil sleeps, the [[Shrine of Nebula]]. After entering the Shrine, Mega Man confronts Regal as he awakens [[Nebula Grey]], an incarnation of evil who was sealed away millennia ago. However, due to its exposure to human radio and TV broadcasts, Nebula Grey has renounced its evil ways, much to the dismay of Dr. Regal who is sent away sulking. However, due to the Shrine of Nebula's security systems, Nebula Grey is forced to fight Mega Man to burn off its Dark Power to trick the system into thinking it's been put to rest again, so the both of them can leave the Shrine. After Mega Man defeats Nebula Grey, it takes on a smaller form so it can explore the world.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
During the development of ''[[Make a Good Mega Man Level 2|MaGMML2]]'', host [[snoruntpyro]] made the decision that she would not host the next contest, citing the stresses of hosting and a desire to participate in the next contest as reasons for stepping down. Mick Galbani, a community favorite for the position, stepped up to host ''MaGMML3''. Planning for the third game began even before the second game was released, and a community feedback poll following the release of ''MaGMML2'' was used to inform some of the planning for ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
On October 29, 2017, ACESpark was invited to co-host and judge ''MaGMML3'', based on the overwhelmingly positive response to his contributions to the second game. Applications for the remaining three judge slots were announced on November 6, 2017.&amp;lt;ref&amp;gt;http://magmmlcontest.com/forum/showthread.php?tid=70&amp;lt;/ref&amp;gt; In Stage 1 of the application process, applicants were given three weeks to judge the seven [[MaGMML3 Judge Application Levels|''MaGMML3'' Judge Application Levels]], providing written comments and rating the levels based on a rubric. Of the 19 applicants, 11 moved on to Stage 2, where they submitted a sample of their Mega Man level design ability—either a level designed specifically for the application, or one they had already created. The submission deadline for Stage 2 was December 23, 2017; within 24 hours, Stage 2 applicants received a notification of the results, accompanied by brief comments on why they were or were not selected. At the same time, it was announced to the public that [[Flashman85]], [[Pachy]], and [[Shinryu]] would be judging ''MaGMML3'' alongside Mick Galbani and ACESpark.&lt;br /&gt;
&lt;br /&gt;
On August 24, 2018, the [https://docs.google.com/document/d/18mbHMqCaFaKAyO8ZBeHOFnm-BgraUA4skLEQdKst2p8 contest rules] were announced, along with every previous and current main series judge offering recommendations for the upcoming submissions. Notable rule changes include:&lt;br /&gt;
*The submission period has been extended by an undetermined amount. (announced on Discord only)&lt;br /&gt;
*The late submission period has been drastically reduced to 7 days.&lt;br /&gt;
*Minor edits of devkit levels, such as [[Ancient Tomb]], are no longer permitted.&lt;br /&gt;
*Noble Nickels have been replaced with Trickster Tokens, for which the per-level limit is still 5.&lt;br /&gt;
*Scoring is once again out of 100, with Creativity losing half of its original weight. Its 15 points were distributed evenly between Design, Fun, and Aesthetics.&lt;br /&gt;
&lt;br /&gt;
On September 15, 2018, the devkit was released and the contest dates were announced.&lt;br /&gt;
&lt;br /&gt;
On September 22, 2018, the submission form opened to the public, officially marking the opening of the contest.&lt;br /&gt;
&lt;br /&gt;
On November 26, 2018, the deadline for submissions passed, though this was followed by a grace period where late submissions/resubmissions were accepted at the cost of a score penalty, the percentage of which increased with each day. This grace period ended at 11:59 EST on December 2, 2018.&lt;br /&gt;
&lt;br /&gt;
On May 23, 2024, [[Shinryu]] uploaded the [https://youtube.com/PDsbxXFmIx4?si=h34FibSS-BKNATOQ game's release date trailer] on his YouTube channel, confirming its release date to be on June 9th of the same year.&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
A total of 176 valid entries were submitted, with an additional 14 being excluded or pulled for various reasons. This makes ''Make a Good Mega Man Level 3'' the largest ''MaGMML'' contest to date.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[A piece of cake, but with aesthetics]]&lt;br /&gt;
*[[Abandoned Mine (MaGMML3)|Abandoned Mine]]&lt;br /&gt;
*[[Access Corridor Alpha]]&lt;br /&gt;
*[[Air man's ultimate weapon]]&lt;br /&gt;
*[[Akudama Empire Mothership]]&lt;br /&gt;
*[[Alpine Weather Institute]]&lt;br /&gt;
*[[Alraune Woman (stage)|Alraune Woman]]&lt;br /&gt;
*[[An Ice Cave in Russia]]&lt;br /&gt;
*[[An Underwater Adventure? Wow!]]&lt;br /&gt;
*[[Arcade Archives]]&lt;br /&gt;
*[[Arcane Man -Chaos Tower- (CERN HQ Remains)]]&lt;br /&gt;
*[[Assault Hunt]]&lt;br /&gt;
*[[Bakery Man]]&lt;br /&gt;
*[[Ballade's Square of Doom]]&lt;br /&gt;
*[[Banshee Woman (stage)|Banshee Woman]]&lt;br /&gt;
*[[Beat the Security System]]&lt;br /&gt;
*[[Beet Man (stage)|Beet Man]]&lt;br /&gt;
*[[Blizzard Resort]]&lt;br /&gt;
*[[Bold and Trash]]&lt;br /&gt;
*[[Boost Man (stage)|Boost Man]]&lt;br /&gt;
*[[Bright Man Remix]]&lt;br /&gt;
*[[Cable Woman (stage)|Cable Woman]]&lt;br /&gt;
*[[Call Me Ishmael]]&lt;br /&gt;
*[[Cassette Man (stage)|Cassette Man]]&lt;br /&gt;
*[[Chaos Light City]]&lt;br /&gt;
*[[Checkmate]]&lt;br /&gt;
*[[Chemical Industry]]&lt;br /&gt;
*[[Cloud Nine]]&lt;br /&gt;
*[[CrashMan Simulator]]&lt;br /&gt;
*[[Creatively Named Level]]&lt;br /&gt;
*[[Crest Man (stage)|Crest Man]]&lt;br /&gt;
*[[Crosshair Aware]]&lt;br /&gt;
*[[Crystal Tower]]&lt;br /&gt;
*[[Cursed Darkness]]&lt;br /&gt;
*[[Cutman's New Warehouse]]&lt;br /&gt;
*[[Cycle Facility]]&lt;br /&gt;
*[[Damp Ruins]]&lt;br /&gt;
*[[Dangan Factory]]&lt;br /&gt;
*[[Dark Castle]]&lt;br /&gt;
*[[Decoy Man (stage)|Decoy Man]]&lt;br /&gt;
*[[Devil Factory]]&lt;br /&gt;
*[[DISCHARGEEEE]]&lt;br /&gt;
*[[Disobedience of Superior Machines]]&lt;br /&gt;
*[[Doorkman]]&lt;br /&gt;
*[[Dunes of Discharge]]&lt;br /&gt;
*[[Escape From the Wily City]]&lt;br /&gt;
*[[Evil Energy Facility]]&lt;br /&gt;
*[[Explosives Factory]]&lt;br /&gt;
*[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]]&lt;br /&gt;
*[[Falling System Core]]&lt;br /&gt;
*[[Fight, Kikkoman! For Everlasting Sauce!]]&lt;br /&gt;
*[[Flamboyant Castle]]&lt;br /&gt;
*[[Foo Man (stage)|Foo Man]]&lt;br /&gt;
*[[Forgotten Factory]]&lt;br /&gt;
*[[Frenzy Reactor]]&lt;br /&gt;
*[[Froggy Gravity]]&lt;br /&gt;
*[[Fruit Forest]]&lt;br /&gt;
*[[Geek Man (stage)|Geek Man]]&lt;br /&gt;
*[[Get Wet, Get Wild]]&lt;br /&gt;
*[[Gilded Man (stage)|Gilded Man]]&lt;br /&gt;
|&lt;br /&gt;
*[[Girder Man Stage]]&lt;br /&gt;
*[[Glass Factory]]&lt;br /&gt;
*[[Glitched up Beta]]&lt;br /&gt;
*[[Glitz Woman (stage)|Glitz Woman]]&lt;br /&gt;
*[[Grand Fire Palace]]&lt;br /&gt;
*[[Grassy Plains]]&lt;br /&gt;
*[[Gravaqua2o]]&lt;br /&gt;
*[[Gravity Wumbo]]&lt;br /&gt;
*[[Gross Incandescence]]&lt;br /&gt;
*[[Guitar Man (stage)|Guitar Man]]&lt;br /&gt;
*[[Hazard Hydro]]&lt;br /&gt;
*[[Hit the Jackpot!]]&lt;br /&gt;
*[[Hornet Man got a new Stage]]&lt;br /&gt;
*[[House of Fun]]&lt;br /&gt;
*[[Hunter Tower]]&lt;br /&gt;
*[[I Hope I Lose: A Grand Tale]]&lt;br /&gt;
*[[Identity Man (stage)|Identity Man]]&lt;br /&gt;
*[[Interspatial Compression]]&lt;br /&gt;
*[[Irrigation Irritation]]&lt;br /&gt;
*[[It Was Rated Arr]]&lt;br /&gt;
*[[Judgement Man (stage)|Judgement Man]]&lt;br /&gt;
*[[Just a Water Level]]&lt;br /&gt;
*[[Lost Caverns of Jungata]]&lt;br /&gt;
*[[Luminous Tower Ascent]]&lt;br /&gt;
*[[Mafia Man's Gambling Palace]]&lt;br /&gt;
*[[Malware Man]]&lt;br /&gt;
*[[Magmatic Panic]]&lt;br /&gt;
*[[mechanical factory]]&lt;br /&gt;
*[[Mediocre Oil Level]]&lt;br /&gt;
*[[Mega Man DEV]]&lt;br /&gt;
*[[Metal Man Steals Other People's Conveyors]]&lt;br /&gt;
*[[Metall Man's Metall Factory]]&lt;br /&gt;
*[[Military Training Grounds]]&lt;br /&gt;
*[[Mine exploration]]&lt;br /&gt;
*[[Mint Candy Matrix]]&lt;br /&gt;
*[[Mirror Woman (stage)|Mirror Woman]]&lt;br /&gt;
*[[My First Megamix Level uwu xd lmao (dab)]]&lt;br /&gt;
*[[Ninja of the Night]]&lt;br /&gt;
*[[Not Delivering on Promises]]&lt;br /&gt;
*[[Nowhere yet everywhere: When the world may loop]]&lt;br /&gt;
*[[Operation: Narcissistic Stratosphere]]&lt;br /&gt;
*[[Outer Reaches]]&lt;br /&gt;
*[[Pick Your Poison]]&lt;br /&gt;
*[[Pipe Man (stage)|Pipe Man]]&lt;br /&gt;
*[[Plataform Hijinks]]&lt;br /&gt;
*[[Poudrin Man (stage)|Poudrin Man]]&lt;br /&gt;
*[[Propeller Woman in the City in the Clouds]]&lt;br /&gt;
*[[Pumpkin Patches]]&lt;br /&gt;
*[[QuintsMetFactory]]&lt;br /&gt;
*[[Radium Man (stage)|Radium Man]]&lt;br /&gt;
*[[Rec Man (stage)|Rec Man]]&lt;br /&gt;
*[[Red Mountain]]&lt;br /&gt;
*[[Revenge of Tricastle]]&lt;br /&gt;
*[[Robogarden]]&lt;br /&gt;
*[[Rockbound Facility]]&lt;br /&gt;
*[[Rock Fortress]]&lt;br /&gt;
*[[Ruins of a Forbidden Kingdom]]&lt;br /&gt;
*[[Secluded Terminal]]&lt;br /&gt;
*[[Shape Woman (stage)|Shape Woman]]&lt;br /&gt;
*[[Skull Sans Megatale 4]]&lt;br /&gt;
|&lt;br /&gt;
*[[Skull Secret Zone]]&lt;br /&gt;
*[[Sludge Man (stage)|Sludge Man]]&lt;br /&gt;
*[[Solar Inferno]]&lt;br /&gt;
*[[Somewhere Underground]]&lt;br /&gt;
*[[Sparks and Sockets]]&lt;br /&gt;
*[[Spectrum Science]]&lt;br /&gt;
*[[Stalks, Shoots, and Leaves]]&lt;br /&gt;
*[[Stalling for time]]&lt;br /&gt;
*[[Step on the Gas]]&lt;br /&gt;
*[[Stolen Citadel]]&lt;br /&gt;
*[[Sulfurific Abyss]]&lt;br /&gt;
*[[Superheavy Samurai Big BenK]]&lt;br /&gt;
*[[Suzy Love]]&lt;br /&gt;
*[[Technical Support]]&lt;br /&gt;
*[[Teetering Over the Edge]]&lt;br /&gt;
*[[Temple of Light and Dark]]&lt;br /&gt;
*[[The Actual Rock Man]]&lt;br /&gt;
*[[The Cave Level That Exists]]&lt;br /&gt;
*[[The Haymay Trials]]&lt;br /&gt;
*[[The Heist]]&lt;br /&gt;
*[[The hero as remixed]]&lt;br /&gt;
*[[The Invincible Robot Army! Featuring Shoe Man!]]&lt;br /&gt;
*[[The King's Lair]]&lt;br /&gt;
*[[The Level Equivalent of An Old Man Rambling at You]]&lt;br /&gt;
*[[The Return Of Veteran Z]]&lt;br /&gt;
*[[The Stormscraper]]&lt;br /&gt;
*[[The Warped Void]]&lt;br /&gt;
*[[Thermal Tundra]]&lt;br /&gt;
*[[Top Man 2: Spin or Go Home]]&lt;br /&gt;
*[[Tower of Dimentions]]&lt;br /&gt;
*[[Toxic Trouble]]&lt;br /&gt;
*[[Trailblazer]]&lt;br /&gt;
*[[Treading The Wily Sewer System]]&lt;br /&gt;
*[[Trouble in the Fortress]]&lt;br /&gt;
*[[Undead Fortress]]&lt;br /&gt;
*[[Ultimate Level]]&lt;br /&gt;
*[[Underground Runaround]]&lt;br /&gt;
*[[Unguarded Treasure]]&lt;br /&gt;
*[[Up Down All Around]]&lt;br /&gt;
*[[Walk-in Freezer]]&lt;br /&gt;
*[[Water Level? Ice Level?]]&lt;br /&gt;
*[[Weapon Data Center]]&lt;br /&gt;
*[[Western Railway]]&lt;br /&gt;
*[[wet]]&lt;br /&gt;
*[[Wide Joepen]]&lt;br /&gt;
*[[Wily in space (Roll's rescue)]]&lt;br /&gt;
*[[Wily Rooms Of Weapons]]&lt;br /&gt;
*[[Wily's Haunted Castle]]&lt;br /&gt;
*[[Wilys Redemption]]&lt;br /&gt;
*[[Wily's Well-fortified Room]]&lt;br /&gt;
*[[Where no met has gone before]]&lt;br /&gt;
*[[Working in the Rain]]&lt;br /&gt;
*[[Worthless Man]]&lt;br /&gt;
*[[X6Meme]]&lt;br /&gt;
*[[Y.M.C.A.]]&lt;br /&gt;
*[[You Don't Know the Drill]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disqualified Entries===&lt;br /&gt;
* [[Worthless Man]] was not ranked in the contest, as the level contained flashing lights that triggered migraines in both one of the judges, [[ACESpark]], and his proxy player, Loyana, preventing the former from giving the level a score.&lt;br /&gt;
&lt;br /&gt;
===Excluded Entries===&lt;br /&gt;
*&amp;quot;QuintsMoonBase&amp;quot;, &amp;quot;Black Terminus&amp;quot; and &amp;quot;Chase Sequence&amp;quot; were all pulled by their creators and replaced with new levels.&lt;br /&gt;
**&amp;quot;4'33&amp;quot;&amp;quot; was also pulled by its creator, though they did not submit a new level in its place.&lt;br /&gt;
*&amp;quot;Thrilling&amp;quot;, &amp;quot;*NEW* EPIC BATTLE ROYALE MODE IN MEGA MAN!&amp;quot;, &amp;quot;A Mess of a Stage&amp;quot;, &amp;quot;USM&amp;quot;, and &amp;quot;Cardinal Man III&amp;quot; were excluded for being troll levels. In addition, &amp;quot;USM&amp;quot; contained written NSFW content, &amp;quot;*NEW* EPIC BATTLE ROYALE MODE IN MEGA MAN!&amp;quot; contained a threatening message aimed at the judges, and &amp;quot;Cardinal Man III&amp;quot; contained areas prone to significant performance issues (e.g. slowdown).&lt;br /&gt;
**The creator of &amp;quot;USM&amp;quot; has released [https://www.dropbox.com/s/1fx6q59vc2kim1p/USM.exe?dl=0 a download of this entry for the devkit], along with [https://www.youtube.com/watch?v=lf6R0c9A47k a video thorough detailing the entry and its easter eggs].&lt;br /&gt;
*&amp;quot;Curse of the Statuettes&amp;quot; was excluded for containing horribly broken screen transitions that were impossible to fix.&lt;br /&gt;
*&amp;quot;Boundless Network&amp;quot; and &amp;quot;Warehouse of Breakthroughs&amp;quot; were both excluded for containing custom or modified weapons (Boundless Network replaced the weapons system with a Battle Network chip weapon system, and Warehouse of Breakthroughs limited the player to a modified Break Dash).&lt;br /&gt;
*&amp;quot;22 Short Screens Without Sniper Joes&amp;quot; was excluded for containing an explicit drug reference (an image of Kermit the Frog snorting rows of cocaine).&lt;br /&gt;
*&amp;quot;Turbo Trickery Tower&amp;quot; was excluded for a high level of difficulty deemed malicious, with fundamental alterations necessary for the level to be accessible for the game's target audience.&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
On November 23, 2017, the poll for the game's weapon set was opened, lasting for 2 weeks until it was closed on December 7, 2017.&lt;br /&gt;
===Default Weapons===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Weapon&lt;br /&gt;
!Original Robot Master&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SparkChaserIcon.png]]&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|[[Terra]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LaserTridentIconColouredT.png]]&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WaterShieldIconColouredT.png]]&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|Pump Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TornadoBlowIconColouredT.png]]&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|Tornado Man&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThunderBeamIcon.png]]&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|[[Elec Man]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagneticShockwaveIcon.png]]&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|Onslaught&lt;br /&gt;
|''Marvel vs. Capcom''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IceWallIcon.png]]&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|Cold Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BreakDashIconColouredT.png]]&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|Pluto&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]] (Variant)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushBikeIcon.png]]&lt;br /&gt;
|[[Rush Bike]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagnetBeamIcon.png]]&lt;br /&gt;
|[[Magnet Beam]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contest Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MixTapeIcon.png]]&lt;br /&gt;
|[[Mix Tape]]&lt;br /&gt;
|[[Cassette Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LanternFlareIcon.png]]&lt;br /&gt;
|[[Lantern Flare]]&lt;br /&gt;
|[[Lantern Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PrismaticLaserIcon.png]]&lt;br /&gt;
|[[Prismatic Laser]]&lt;br /&gt;
|[[Prism Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BeetTillerIcon.png]]&lt;br /&gt;
|[[Beet Tiller]]&lt;br /&gt;
|[[Beet Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RecCanIcon.png]]&lt;br /&gt;
|[[Rec Can]]&lt;br /&gt;
|[[Rec Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BansheeWailIcon.png]]&lt;br /&gt;
|[[Banshee Wail]]&lt;br /&gt;
|[[Banshee Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PropellerVortexIcon.png]]&lt;br /&gt;
|[[Propeller Vortex]]&lt;br /&gt;
|[[Propeller Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElectroCableIcon.png]]&lt;br /&gt;
|[[Electro Cable]]&lt;br /&gt;
|[[Cable Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrackShoesIcon.png]]&lt;br /&gt;
|[[Track Shoes]]&lt;br /&gt;
|[[Shoe Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoyalGuardIcon.png]]&lt;br /&gt;
|[[Royal Guard]]&lt;br /&gt;
|[[King Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BaitBobberIcon.png]]&lt;br /&gt;
|[[Bait Bobber]]&lt;br /&gt;
|[[Reel Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PowerLineIcon.png]]&lt;br /&gt;
|[[Power Line]]&lt;br /&gt;
|[[Static Man]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hub==&lt;br /&gt;
The hub of the third game is even larger than the second. Rather than a festival hosted outside Dr. Light's Lab, it takes place within a large sprawling area, with the &amp;quot;Hub&amp;quot; itself being &amp;quot;Victor Heights&amp;quot;, an inn where most of the story happens. Tiers can only be accessed by usage of the Brochure to travel to each Tier's Bus Stop. &lt;br /&gt;
This game's equivalent to &amp;quot;Chateau Chevaleresque&amp;quot; is the [[Magic Card Casino]] run by Magic Man, which not only hosts various NPCs to talk to, but offers a variety minigames for Bolts.&lt;br /&gt;
===Areas===&lt;br /&gt;
* [[Victor Heights]]&lt;br /&gt;
* [[Magic Card Casino]]&lt;br /&gt;
* [[The Arena|Limestone Pagoda]]&lt;br /&gt;
* [[Tier 1 (MaGMML3)|Tier 1 - Old Wily Fortress]]&lt;br /&gt;
* [[Tier 2 (MaGMML3)|Tier 2 - The Scrapyard]]&lt;br /&gt;
* [[Tier 3 (MaGMML3)|Tier 3 - The Sewers]]&lt;br /&gt;
* [[Tier 4 (MaGMML3)|Tier 4 - Sheriff's Jailhouse]]&lt;br /&gt;
* [[Tier 5 (MaGMML3)|Tier 5 - Gravity Gift Shop]]&lt;br /&gt;
* [[Tier 6 (MaGMML3)|Tier 6 - Cryo Laboratory]]&lt;br /&gt;
* [[Tier 7 (MaGMML3)|Tier 7 - Pine Forest]]&lt;br /&gt;
* [[Tier 8 (MaGMML3)|Tier 8 - Costume Party]]&lt;br /&gt;
* [[Tier 9 (MaGMML3)|Tier 9 - The Taste Collective]]&lt;br /&gt;
* [[Tier 10 (MaGMML3)|Tier 10 - The Rave]]&lt;br /&gt;
* [[Tier 11 (MaGMML3)|Tier 11 - Grand Library]]&lt;br /&gt;
* [[Tier 12 (MaGMML3)|Tier 12 - Power Factory]]&lt;br /&gt;
* [[Tier 13 (MaGMML3)|Tier 13 - Movie Theater]]&lt;br /&gt;
* [[Tier 14 (MaGMML3)|Tier 14 - World-Class Gym]]&lt;br /&gt;
* [[Tier 15 (MaGMML3)|Tier 15 - Festival Grounds]]&lt;br /&gt;
* [[Wily Stadium|Tier W - Wily Stadium]]&lt;br /&gt;
* [[Tier X (MaGMML3)|Tier X- The Grey Isles]]&lt;br /&gt;
* [[NEO Pit of Pits]]&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Devkit Enemies===&lt;br /&gt;
====New====&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Ace Manbow]]&lt;br /&gt;
* [[Adamski]]&lt;br /&gt;
* [[Alabell]]&lt;br /&gt;
* [[Arigock G]]&lt;br /&gt;
* [[Armaroid]]&lt;br /&gt;
* [[Baby Flies]]&lt;br /&gt;
* [[Ballonboo]]&lt;br /&gt;
* [[Bari III]]&lt;br /&gt;
* [[Big Stomper]]&lt;br /&gt;
* [[Bikky Bomb]]&lt;br /&gt;
* [[Biree Spark]]&lt;br /&gt;
* [[Birdy]]&lt;br /&gt;
* [[Bokazurah]]&lt;br /&gt;
* [[Boostun]]&lt;br /&gt;
* [[Bombomboy]]&lt;br /&gt;
* [[Bomb Potton]]&lt;br /&gt;
* [[Bubukan MK-II]]&lt;br /&gt;
* [[Bunby Catcher]]&lt;br /&gt;
* [[Byouz]]&lt;br /&gt;
* [[Camouflametall]]&lt;br /&gt;
* [[Cannon Roader]]&lt;br /&gt;
* [[Cargou Q]]&lt;br /&gt;
* [[Chainsoar]]&lt;br /&gt;
* [[Chuckmagnet]]&lt;br /&gt;
* [[Chunco]]&lt;br /&gt;
* [[Classical Cannon]]&lt;br /&gt;
* [[Cyorown]]&lt;br /&gt;
* [[Darspider]]&lt;br /&gt;
* [[Deispider]]&lt;br /&gt;
* [[Detarnayappa]]&lt;br /&gt;
* [[Diarn]]&lt;br /&gt;
* [[Docbaton]]&lt;br /&gt;
|&lt;br /&gt;
* [[Dockalocker]]&lt;br /&gt;
* [[Doncatch]]&lt;br /&gt;
* [[Elecit]]&lt;br /&gt;
* [[Fankurow]]&lt;br /&gt;
* [[Feeber]]&lt;br /&gt;
* [[Fire Totem]]&lt;br /&gt;
* [[Flower Presenter]]&lt;br /&gt;
* [[Fooley]]&lt;br /&gt;
* [[Fukuhorn]]&lt;br /&gt;
* [[Furaibon]]&lt;br /&gt;
* [[G.S.Q]]&lt;br /&gt;
* [[Gagabyoall]]&lt;br /&gt;
* [[Garinkou]]&lt;br /&gt;
* [[Giant Springer]]&lt;br /&gt;
* [[Glooper]]&lt;br /&gt;
* [[Gobots]]&lt;br /&gt;
* [[Gunner Joe]]&lt;br /&gt;
* [[Haiker N]]&lt;br /&gt;
* [[Hammerfall]]&lt;br /&gt;
* [[Handoo]]&lt;br /&gt;
* [[Hell Metall DX]]&lt;br /&gt;
* [[Hoohoo]]&lt;br /&gt;
* [[Hornet Racer]]&lt;br /&gt;
* [[Illusian]]&lt;br /&gt;
* [[Jump Roller]]&lt;br /&gt;
* [[Kakinbatank]]&lt;br /&gt;
* [[Kaminari Kogoro]]&lt;br /&gt;
* [[Kaona Geeno]]&lt;br /&gt;
* [[Kintot]]&lt;br /&gt;
* [[Ladder Press]]&lt;br /&gt;
* [[La Jaba]]&lt;br /&gt;
* [[L.E.C]]&lt;br /&gt;
|&lt;br /&gt;
* [[Little Pachipachi]]&lt;br /&gt;
* [[Machine Gun Joe]]&lt;br /&gt;
* [[Malmet]]&lt;br /&gt;
* [[Mecha Pitchan]]&lt;br /&gt;
* [[Merserker]]&lt;br /&gt;
* [[Metall|Metall β]]&lt;br /&gt;
* [[Metall Sniper]]&lt;br /&gt;
* [[Minoan]]&lt;br /&gt;
* [[Molmole]]&lt;br /&gt;
* [[Monkikki]]&lt;br /&gt;
* [[Morning Joe]]&lt;br /&gt;
* [[Neo Heli Metall]]&lt;br /&gt;
* [[New Classical Cannon]]&lt;br /&gt;
* [[Nibul]]&lt;br /&gt;
* [[Nombrellan]]&lt;br /&gt;
* [[Numetall]]&lt;br /&gt;
* [[Octone]]&lt;br /&gt;
* [[Okosutobon]]&lt;br /&gt;
* [[Oshitsu Osarettsu]]&lt;br /&gt;
* [[Ou-Ou]]&lt;br /&gt;
* [[Palm Hopper]]&lt;br /&gt;
* [[Parocket]]&lt;br /&gt;
* [[Pickelman Dada]]&lt;br /&gt;
* [[Pikashu]]&lt;br /&gt;
* [[Piledan]]&lt;br /&gt;
* [[Pointan]]&lt;br /&gt;
* [[Popo Heli]]&lt;br /&gt;
* [[Press'n]]&lt;br /&gt;
* [[Returning Machine Gun Joe]]&lt;br /&gt;
* [[R Suzy]]&lt;br /&gt;
* [[Sakrets]]&lt;br /&gt;
* [[Scissascissor]]&lt;br /&gt;
|&lt;br /&gt;
* [[Searchy]]&lt;br /&gt;
* [[Sepa Roader]]&lt;br /&gt;
* [[Shaboan]]&lt;br /&gt;
* [[Shadow Clone]]&lt;br /&gt;
* [[Shield Attacker RX]]&lt;br /&gt;
* [[Shield Attacker TRL]]&lt;br /&gt;
* [[Shield Guard]]&lt;br /&gt;
* [[Shotom]]&lt;br /&gt;
* [[Shrimparge 91]]&lt;br /&gt;
* [[Shuhorn]]&lt;br /&gt;
* [[Sibul]]&lt;br /&gt;
* [[Smaplar]]&lt;br /&gt;
* [[Snippscissor]]&lt;br /&gt;
* [[Sola 0]]&lt;br /&gt;
* [[Soshi Breaker]]&lt;br /&gt;
* [[Spin Cutter]]&lt;br /&gt;
* [[Sprinklan]]&lt;br /&gt;
* [[Stegorus]]&lt;br /&gt;
* [[Swallowegg]]&lt;br /&gt;
* [[Swim Ball]]&lt;br /&gt;
* [[Tamp]]&lt;br /&gt;
* [[Telly X]]&lt;br /&gt;
* [[Tel Tel]]&lt;br /&gt;
* [[Tomsmort]]&lt;br /&gt;
* [[Tropish]]&lt;br /&gt;
* [[Tsurare Stamp]]&lt;br /&gt;
* [[Turbo Roader]]&lt;br /&gt;
* [[Twin Shooter S]]&lt;br /&gt;
* [[Wall Blaster]]&lt;br /&gt;
* [[Waltriot]]&lt;br /&gt;
* [[Wandering Head]]&lt;br /&gt;
* [[Yonbain]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Returning====&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Apache Joe]]&lt;br /&gt;
* [[Atomic Chicken]]&lt;br /&gt;
* [[Au-Au]]&lt;br /&gt;
* [[Baby Metall]]&lt;br /&gt;
* [[Batabattan]]&lt;br /&gt;
* [[Batton]]&lt;br /&gt;
* [[Battonton]]&lt;br /&gt;
* [[B Bitter]]&lt;br /&gt;
* [[Beak]]&lt;br /&gt;
* [[Ben K]]&lt;br /&gt;
* [[Big Eye]]&lt;br /&gt;
* [[Big Fish]]&lt;br /&gt;
* [[Big Telly]]&lt;br /&gt;
* [[Bikky]]&lt;br /&gt;
* [[Biree]]&lt;br /&gt;
* [[Biribaree]]&lt;br /&gt;
* [[Blader]]&lt;br /&gt;
* [[Blocky]]&lt;br /&gt;
* [[Bolton and Nutton]]&lt;br /&gt;
* [[Bomb Flier]]&lt;br /&gt;
* [[Bombier]]&lt;br /&gt;
* [[Bomb Thrown]]&lt;br /&gt;
* [[Bomber Pepe]]&lt;br /&gt;
* [[Bombomb]]&lt;br /&gt;
* [[Bounder]]&lt;br /&gt;
* [[Brain Break]]&lt;br /&gt;
* [[Brown]]&lt;br /&gt;
* [[Bubukan]]&lt;br /&gt;
* [[Butterdroid]]&lt;br /&gt;
* [[Camon]]&lt;br /&gt;
* [[Cannon Joe]]&lt;br /&gt;
* [[Cannopeller]]&lt;br /&gt;
* [[Caricarry]]&lt;br /&gt;
* [[Choker Oh]]&lt;br /&gt;
* [[Claw]]&lt;br /&gt;
* [[Cocco]]&lt;br /&gt;
* [[Colton]]&lt;br /&gt;
* [[Corocoro]]&lt;br /&gt;
* [[Crabbot]]&lt;br /&gt;
* [[Crazy Cannon]]&lt;br /&gt;
* [[Crazy Razy]]&lt;br /&gt;
* [[Croaker]]&lt;br /&gt;
* [[Crystal Joe]]&lt;br /&gt;
* [[Curlinger]]&lt;br /&gt;
* [[Cutting Wheel]]&lt;br /&gt;
* [[Cyber Gabyoall]]&lt;br /&gt;
* [[Dachone]]&lt;br /&gt;
* [[Dachone Ltd. Ed.]]&lt;br /&gt;
* [[Dada]]&lt;br /&gt;
* [[Docron]]&lt;br /&gt;
* [[Dompan]]&lt;br /&gt;
* [[Drillun]]&lt;br /&gt;
* [[Elec'n]]&lt;br /&gt;
* [[Electric Gabyoall]]&lt;br /&gt;
|&lt;br /&gt;
* [[Fan Fiend]]&lt;br /&gt;
* [[Fatool]]&lt;br /&gt;
* [[Fire Boy]]&lt;br /&gt;
* [[Fire Telly]]&lt;br /&gt;
* [[Flea]]&lt;br /&gt;
* [[Flying Shell]]&lt;br /&gt;
* [[Foojeen]]&lt;br /&gt;
* [[Gabgyo]]&lt;br /&gt;
* [[Gachappon]]&lt;br /&gt;
* [[Garyoby]]&lt;br /&gt;
* [[Giree]]&lt;br /&gt;
* [[Graviton]]&lt;br /&gt;
* [[Gremlin]]&lt;br /&gt;
* [[Gyoraibo]]&lt;br /&gt;
* [[Gyotot]]&lt;br /&gt;
* [[Haehaey]]&lt;br /&gt;
* [[Hammer Joe]]&lt;br /&gt;
* [[Hari Harry]]&lt;br /&gt;
* [[Have &amp;quot;Su&amp;quot; Bee]]&lt;br /&gt;
* [[Heli Buton]]&lt;br /&gt;
* [[Helipon]]&lt;br /&gt;
* [[Hirarian 427]]&lt;br /&gt;
* [[Hologran]]&lt;br /&gt;
* [[Hopps]]&lt;br /&gt;
* [[Hotchkiss'n]]&lt;br /&gt;
* [[Hothead]]&lt;br /&gt;
* [[Imorm]]&lt;br /&gt;
* [[Irucan]]&lt;br /&gt;
* [[Jamacy]]&lt;br /&gt;
* [[Jet Bomb]]&lt;br /&gt;
* [[Jet Buton]]&lt;br /&gt;
* [[Jumbig]]&lt;br /&gt;
* [[Junk Golem]]&lt;br /&gt;
* [[Katonbyon]]&lt;br /&gt;
* [[Kemumakin]]&lt;br /&gt;
* [[Killer Bullet]]&lt;br /&gt;
* [[Komasaburo]]&lt;br /&gt;
* [[Kouker Q]]&lt;br /&gt;
* [[Lightning Lord]]&lt;br /&gt;
* [[Lyric]]&lt;br /&gt;
* [[M-422A]]&lt;br /&gt;
* [[M-445]]&lt;br /&gt;
* [[Mag Fly]]&lt;br /&gt;
* [[Mantan]]&lt;br /&gt;
* [[Mechakkero]]&lt;br /&gt;
* [[Metall]]&lt;br /&gt;
* [[Metall Cannon]]&lt;br /&gt;
* [[Metall Dance]]&lt;br /&gt;
* [[Metall EX]]&lt;br /&gt;
* [[Metall K1000]]&lt;br /&gt;
* [[Metall Mommy]]&lt;br /&gt;
* [[Metall Run and Gun]]&lt;br /&gt;
|&lt;br /&gt;
* [[Metall Swim]]&lt;br /&gt;
* [[Mizzile]]&lt;br /&gt;
* [[Mole]]&lt;br /&gt;
* [[Molier]]&lt;br /&gt;
* [[Mono Roader]]&lt;br /&gt;
* [[Monking]]&lt;br /&gt;
* [[Mousubeil]]&lt;br /&gt;
* [[Neo Metall]]&lt;br /&gt;
* [[New Shield Attacker]]&lt;br /&gt;
* [[New Shotman]]&lt;br /&gt;
* [[Nitron]]&lt;br /&gt;
* [[Nobita]]&lt;br /&gt;
* [[Octoboss]]&lt;br /&gt;
* [[Octoper OA]]&lt;br /&gt;
* [[Octopus Battery]]&lt;br /&gt;
* [[Pakatto 24]]&lt;br /&gt;
* [[Pandeeta]]&lt;br /&gt;
* [[Parasyu]]&lt;br /&gt;
* [[Peat]]&lt;br /&gt;
* [[Pelicanu]]&lt;br /&gt;
* [[Peng]]&lt;br /&gt;
* [[Penpen]]&lt;br /&gt;
* [[Penpen EV]]&lt;br /&gt;
* [[Peterchy]]&lt;br /&gt;
* [[Petit Devil]]&lt;br /&gt;
* [[Petit Snakey]]&lt;br /&gt;
* [[Pickelman Bull]]&lt;br /&gt;
* [[Picket Man]]&lt;br /&gt;
* [[Pierobot]]&lt;br /&gt;
* [[Pierrobug]]&lt;br /&gt;
* [[Pipi]]&lt;br /&gt;
* [[Piriparee]]&lt;br /&gt;
* [[Pole]]&lt;br /&gt;
* [[Pooker]]&lt;br /&gt;
* [[Potton]]&lt;br /&gt;
* [[Power Muscler]]&lt;br /&gt;
* [[Power Slam]]&lt;br /&gt;
* [[Propeller Eye]]&lt;br /&gt;
* [[Prop-Top]]&lt;br /&gt;
* [[Pukapelly]]&lt;br /&gt;
* [[Pukapucker]]&lt;br /&gt;
* [[Puyoyon]]&lt;br /&gt;
* [[Rabbiton]]&lt;br /&gt;
* [[Rackaser]]&lt;br /&gt;
* [[Ratton]]&lt;br /&gt;
* [[Rembakun]]&lt;br /&gt;
* [[Returning Monking]]&lt;br /&gt;
* [[Returning Sniper Joe]]&lt;br /&gt;
* [[Rider Joe]]&lt;br /&gt;
* [[Ring Ring]]&lt;br /&gt;
* [[Robo-Rabbit]]&lt;br /&gt;
* [[Rock Thrown]]&lt;br /&gt;
|&lt;br /&gt;
* [[Rounder]]&lt;br /&gt;
* [[Sasoreenu]]&lt;br /&gt;
* [[Scworm]]&lt;br /&gt;
* [[Screw Bomber]]&lt;br /&gt;
* [[Sea Mine]]&lt;br /&gt;
* [[Shield Attacker]]&lt;br /&gt;
* [[Shield Attacker GTR]]&lt;br /&gt;
* [[Shigaraky]]&lt;br /&gt;
* [[Shrink]]&lt;br /&gt;
* [[Skeleton Joe]]&lt;br /&gt;
* [[Skullmet]]&lt;br /&gt;
* [[Skull Walker]]&lt;br /&gt;
* [[Sniper Armor]]&lt;br /&gt;
* [[Sniper Joe]]&lt;br /&gt;
* [[Sonic Bill]]&lt;br /&gt;
* [[Space Metall]]&lt;br /&gt;
* [[Spine]]&lt;br /&gt;
* [[Spring Face Bomb]]&lt;br /&gt;
* [[Spring Head]]&lt;br /&gt;
* [[SRU-21/P]]&lt;br /&gt;
* [[Subeil]]&lt;br /&gt;
* [[Submarine Flier]]&lt;br /&gt;
* [[Sumatran]]&lt;br /&gt;
* [[Suzy G]]&lt;br /&gt;
* [[Super Ball Machine Jr.]]&lt;br /&gt;
* [[SW-525]]&lt;br /&gt;
* [[Swallown]]&lt;br /&gt;
* [[Taban]]&lt;br /&gt;
* [[Tadahou]]&lt;br /&gt;
* [[Tackle Fire]]&lt;br /&gt;
* [[Taketento]]&lt;br /&gt;
* [[Tatebo]]&lt;br /&gt;
* [[Tatepakkan]]&lt;br /&gt;
* [[Teck]]&lt;br /&gt;
* [[Telly]]&lt;br /&gt;
* [[Togehero]]&lt;br /&gt;
* [[Tondeall]]&lt;br /&gt;
* [[Tom Boy]]&lt;br /&gt;
* [[Toss Machine]]&lt;br /&gt;
* [[Totem Polen]]&lt;br /&gt;
* [[Tsuranattori]]&lt;br /&gt;
* [[Twin Cannon]]&lt;br /&gt;
* [[Twin Roader]]&lt;br /&gt;
* [[Up'n'Down]]&lt;br /&gt;
* [[V]]&lt;br /&gt;
* [[Walking Bomb]]&lt;br /&gt;
* [[Wall Blaster II]]&lt;br /&gt;
* [[Wander Bell]]&lt;br /&gt;
* [[Watcher]]&lt;br /&gt;
* [[Yaffu]]&lt;br /&gt;
* [[Yambow]]&lt;br /&gt;
* [[Yudon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minibosses==&lt;br /&gt;
===Devkit Minibosses===&lt;br /&gt;
====New====&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GiantMetallCannon.png|center]]&lt;br /&gt;
|[[Giant Metall Cannon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gundrill.png|center]]&lt;br /&gt;
|[[Gundrill]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hyoey.png|center]]&lt;br /&gt;
|[[Hyoey]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tyhorn.png|center]]&lt;br /&gt;
|[[Tyhorn]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TKhamen.png|center]]&lt;br /&gt;
|[[T. Khamen]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MadGrinder.png|center]]&lt;br /&gt;
|[[Mad Grinder]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShirokumachineGTV.png|center]]&lt;br /&gt;
|[[Shirokumachine GTV]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TruckJoe.png|center]]&lt;br /&gt;
|[[Truck Joe]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MelodyResponseCannon.png|center]]&lt;br /&gt;
|[[Melody Response Cannon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BeeBlader.png|center]]&lt;br /&gt;
|[[Bee Blader]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Combiloid.png|center]]&lt;br /&gt;
|[[Combiloid]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DocKumo.png|center]]&lt;br /&gt;
|[[Doc Kumo]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KnuckleDuster.png|center]]&lt;br /&gt;
|[[Knuckle Duster]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OctoGenerator.png|center]]&lt;br /&gt;
|[[Octo Generator]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stompy.png|center]]&lt;br /&gt;
|[[Stompy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TwinShooterG.png|center]]&lt;br /&gt;
|[[Twin Shooter G]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyDragon.png|center]]&lt;br /&gt;
|[[Changkey Dragon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hanabiran.png|center]]&lt;br /&gt;
|[[Hanabiran]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Paozo.png|center]]&lt;br /&gt;
|[[Paozo]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoneHead.png|center]]&lt;br /&gt;
|[[Stone Head]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Octobulb.png|center]]&lt;br /&gt;
|[[Octobulb]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuzakAndFenix.png|center]]&lt;br /&gt;
|[[Suzak &amp;amp; Fenix]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheKeeper.png|center]]&lt;br /&gt;
|[[The Keeper]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tricastle.png|center]]&lt;br /&gt;
|[[Tricastle]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|}&lt;br /&gt;
====Returning====&lt;br /&gt;
* [[Big Snakey]]&lt;br /&gt;
* [[Escaroo]]&lt;br /&gt;
* [[Gamarn and Gamadayu]]&lt;br /&gt;
* [[Giant Metall]]&lt;br /&gt;
* [[Gorilla Tank]]&lt;br /&gt;
* [[Hot Dog]]&lt;br /&gt;
* [[Kabatoncue]]&lt;br /&gt;
* [[Lantern Fish]]&lt;br /&gt;
* [[Metall Potton]]&lt;br /&gt;
* [[Moby]]&lt;br /&gt;
* [[Octoboss]]&lt;br /&gt;
* [[Octoper OA]]&lt;br /&gt;
* [[Penpen Maker]]&lt;br /&gt;
* [[Squidon]]&lt;br /&gt;
* [[Tama]]&lt;br /&gt;
* [[Whopper]]&lt;br /&gt;
&lt;br /&gt;
===Entry Minibosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chonkbatank.png|center]]&lt;br /&gt;
|[[Kakinbatank|Chonkbatank]]&lt;br /&gt;
|[[Temple of Light and Dark]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Thunder Beam]]&amp;lt;br&amp;gt;[[Break Dash]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TSmasher.png|center]]&lt;br /&gt;
|[[Stompy|T. Smasher]]&lt;br /&gt;
|[[Toxic Trouble]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lyric.png|center]]&lt;br /&gt;
|[[Lyric|THE ULTIMATE LYRIC]]&lt;br /&gt;
|[[Teetering Over the Edge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SchrodingersCatWeakPoint.png|center]]&amp;lt;br&amp;gt;[[File:SchrodingersCat.png|center]]&lt;br /&gt;
|[[Tama|Schrodinger's Cat]]&lt;br /&gt;
|[[Arcane Man -Chaos Tower- (CERN HQ Remains)]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HadouronCore.png|center]]&lt;br /&gt;
|[[Hadouron Core]]&lt;br /&gt;
|[[Arcane Man -Chaos Tower- (CERN HQ Remains)]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Megakkero.png|center]]&lt;br /&gt;
|[[Mechakkero|Megakkero]]&lt;br /&gt;
|[[Top Man 2: Spin or Go Home]]&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmicks==&lt;br /&gt;
===Devkit Gimmicks===&lt;br /&gt;
Every single devkit gimmick from ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]'' returns.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickLightingIcon.png|center]] [[File:QuickLightingNormalIcon.png|center]]&lt;br /&gt;
|[[Quick Lighting]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireSpike.png|center]]&lt;br /&gt;
|[[Fire Spike]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icicle.png|center]]&lt;br /&gt;
|[[Icicle]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperCutterRevenge.png|center]]&lt;br /&gt;
|[[Super Cutter Revenge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KamegoroTornadoSpawner.png|center]]&lt;br /&gt;
|[[Kamegoro Tornado Spawner]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrainShakeIcon.png|center]]&lt;br /&gt;
|[[Train Shake]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AnglePlatform.png|center]]&lt;br /&gt;
|[[Angle Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FluorescentBulb.png|center]]&lt;br /&gt;
|[[Fluorescent Bulb]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FusePlatform.png|center]]&lt;br /&gt;
|[[Fuse Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsHover.png|center]]&lt;br /&gt;
|[[Guts Hover]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HunterPlatform.png|center]]&lt;br /&gt;
|[[Hunter Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MoveHover.png|center]]&lt;br /&gt;
|[[Move Hover]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Napalm.png|center]]&lt;br /&gt;
|[[Napalm]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BubbleFloor.png|center]]&lt;br /&gt;
|[[Bubble Floor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GirderSmall.png|center]] [[File:GirderMedium.png|center]] [[File:GirderLarge.png|center]]&lt;br /&gt;
|[[Girder]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kamapot.png|center]]&lt;br /&gt;
|[[Kamapot]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MercuryBlock.png|center]]&lt;br /&gt;
|[[Mercury Block]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Landmine.png|center]]&lt;br /&gt;
|[[Landmine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoomLowGravityIcon.png|center]]&lt;br /&gt;
|[[Room Low Gravity]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TyhornPlatform.png|center]]&lt;br /&gt;
|[[Tyhorn Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:UranusPlatform.png|center]] [[File:UranusPlatformWilyStar.png|center]]&lt;br /&gt;
|[[Uranus Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VenusWaterfall.png|center]]&lt;br /&gt;
|[[Venus Waterfall]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ControllableLift.png|center]]&lt;br /&gt;
|[[Controllable Lift]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkMachine.png|center]]&lt;br /&gt;
|[[Junk Machine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkMagnet.png|center]]&lt;br /&gt;
|[[Junk Magnet]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkPlatform.png|center]]&lt;br /&gt;
|[[Junk Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RevealingTilesIcon.png|center]]&lt;br /&gt;
|[[Revealing Tiles]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroSwitch.png|center]]&lt;br /&gt;
|[[Astro Switch]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroDoor.png|center]]&lt;br /&gt;
|[[Astro Door]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkullElevator.png|center]]&lt;br /&gt;
|[[Skull Elevator]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkullSwitch.png|center]]&lt;br /&gt;
|[[Skull Switch]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TenguWindIcon.png|center]]&lt;br /&gt;
|[[Tengu Wind]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroWallIcon.png|center]]&lt;br /&gt;
|[[Astro Wall]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CFTFConveyor.png|center]]&lt;br /&gt;
|[[Conveyor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DanganPlatform.png|center]]&lt;br /&gt;
|[[Dangan Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KonroPlatform.png|center]]&lt;br /&gt;
|[[Konro Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OilSlick.png|center]]&lt;br /&gt;
|[[Oil Slick]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SwitchBall.png|center]]&lt;br /&gt;
|[[Switch Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SwitchBlock.png|center]]&lt;br /&gt;
|[[Switch Block]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CopterPlatform.png|center]]&lt;br /&gt;
|[[Copter Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityLiftIcon.png|center]]&lt;br /&gt;
|[[Gravity Lift]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HanabiranClockArm.png|center]]&lt;br /&gt;
|[[Hanabiran Clock Arm]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HornetRoll.png|center]]&lt;br /&gt;
|[[Hornet Roll]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JewelPlatform.png|center]]&lt;br /&gt;
|[[Jewel Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagmaBeam.png|center]]&lt;br /&gt;
|[[Magma Beam]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily4Laser.png|center]]&lt;br /&gt;
|[[Wily 4 Laser]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BladeManSeesaw.png|center]]&lt;br /&gt;
|[[Blade Man Seesaw]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CommandoMine.png|center]]&lt;br /&gt;
|[[Commando Mine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NitroTruck.png|center]]&amp;lt;br&amp;gt;[[File:NitroTruckLarge.png|center]]&lt;br /&gt;
|[[Nitro Truck]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NitroTruckSignal.png|center]]&lt;br /&gt;
|[[Nitro Truck Signal]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SheepConveyor.png|center]]&lt;br /&gt;
|[[Sheep Conveyor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SheepPlatform.png|center]]&lt;br /&gt;
|[[Sheep Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StrikeManSoccerBall.png|center]]&lt;br /&gt;
|[[Strike Man Soccer Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TackleFireDispenser.png|center]]&lt;br /&gt;
|[[Tackle Fire Dispenser]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
&lt;br /&gt;
===Devkit Bosses===&lt;br /&gt;
Every single devkit boss from ''[[Make a Good Mega Man Level 2]]'' returns, as well as [[Quick Man]] from ''[[Make a Good 24 Hour Mega Man Level]]''.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM1_CutMan.png|center]]&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|[[Cutman's New Warehouse]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsMan.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|[[Rec Man]]&amp;lt;br&amp;gt;[[NEO Pit of Pits]] (Guts Man on Ice)&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Mix Tape]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 IceMan.png|center]]&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|[[Walk-in Freezer]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Electro Cable]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BombMan.png|center]]&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|[[Rec Man]]&amp;lt;br&amp;gt;[[Explosives Factory]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireMan.png|center]]&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|[[NEO Pit of Pits]] (A Level my Sister Cleared)&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Banshee Wail]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirMan.png|center]]&lt;br /&gt;
|[[Air Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BubbleMan.png|center]]&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 FlashMan.png|center]]&lt;br /&gt;
|[[Flash Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HeatMan.png|center]]&lt;br /&gt;
|[[Heat Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 WoodMan.png|center]]&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 PicopicoKun.png|center]]&lt;br /&gt;
|[[Picopico-kun]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GutsDozer.png|center]]&lt;br /&gt;
|[[Guts Dozer]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BooBeam.png|center]]&lt;br /&gt;
|[[Boobeam Trap]]&lt;br /&gt;
|TBA&lt;br /&gt;
|User Determined&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Enker.png|center]]&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|[[A piece of cake, but with aesthetics]]&amp;lt;br&amp;gt;[[Temple of Light and Dark]]&amp;lt;br&amp;gt;[[Hunter Tower]]&amp;lt;br&amp;gt;[[Escape From the Wily City]]&amp;lt;br&amp;gt;[[Rec Man]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HardMan.png|center]]&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Spark.png|center]]&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 KamegoroMaker.png|center]]&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Tornado Blow]]&amp;lt;br&amp;gt;[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DynaMan.png|center]]&lt;br /&gt;
|[[Dyna Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SonicMan.png|center]]&lt;br /&gt;
|[[Sonic Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DustMan.png|center]]&lt;br /&gt;
|[[Dust Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 MetallDaddy.png|center]]&lt;br /&gt;
|[[Metall Daddy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GiantSuzy.png|center]]&lt;br /&gt;
|[[Giant Suzy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man III]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Punk.png|center]]&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man III]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IronBall.png|center]]&lt;br /&gt;
|[[Iron Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man: The Wily Wars]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GyroMan.png|center]]&lt;br /&gt;
|[[Gyro Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 StoneMan.png|center]]&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DarkMan4.png|center]]&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Ballade.png|center]]&lt;br /&gt;
|[[Ballade]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HunterA.png|center]]&lt;br /&gt;
|[[Hunter Type A]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HunterB.png|center]]&lt;br /&gt;
|[[Hunter Type B]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Blizzard.png|center]]&lt;br /&gt;
|[[Blizzard Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 YamatoMan.png|center]]&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Rounder2.png|center]]&lt;br /&gt;
|[[Rounder II]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 PowerPiston.png|center]]&lt;br /&gt;
|[[Power Piston]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Mercury.png|center]]&lt;br /&gt;
|[[Mercury]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Saturn.png|center]]&lt;br /&gt;
|[[Saturn]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Uranus.png|center]]&lt;br /&gt;
|[[Uranus]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GreyDevil.png|center]]&lt;br /&gt;
|[[Grey Devil]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Dangan.png|center]]&lt;br /&gt;
|[[Dangan Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Ice Wall]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Oil.png|center]]&lt;br /&gt;
|[[Oil Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SplashWoman.png|center]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|[[The Haymay Trials]]&amp;lt;br&amp;gt;[[Call Me Ishmael]]&amp;lt;br&amp;gt;[[Gravaqua2o]]&amp;lt;br&amp;gt;[[Hazard Hydro]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HornetMan.png|center]]&lt;br /&gt;
|[[Hornet Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SharkPreview.png|center]]&lt;br /&gt;
|[[Mega Mech Shark]]&lt;br /&gt;
|[[Damp Ruins]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Tornado Blow]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HoneyWoman.png|center]]&lt;br /&gt;
|[[Honey Woman]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 9]]'' ''(Unused Boss)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 CommandoMan.png|center]]&lt;br /&gt;
|[[Commando Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SolarMan.png|center]]&lt;br /&gt;
|[[Solar Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
The growth of the contest for the third go-around brought a '''significantly''' larger cast of Robot Masters. Only Robot Masters with actual boss fights are listed here, so Robot Masters such as [[Fruit Forest|Citrus Man]] are not listed.&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA; text-align:center;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:OldMan.png]]&amp;lt;br&amp;gt;[[Combust Man|Old Man]]&lt;br /&gt;
|[[File:DischargeMan.png]]&amp;lt;br&amp;gt;[[Discharge Man]]&lt;br /&gt;
|[[File:DecoyMan.png]]&amp;lt;br&amp;gt;[[Decoy Man]]&lt;br /&gt;
|[[File:ArcaneMan.png]]&amp;lt;br&amp;gt;[[Arcane Man]]&lt;br /&gt;
|[[File:AetherMan.png]]&amp;lt;br&amp;gt;[[Aether Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:StallWoman.png]]&amp;lt;br&amp;gt;[[Stall Woman]]&lt;br /&gt;
|[[File:ShapeWoman.png]]&amp;lt;br&amp;gt;[[Shape Woman]]&lt;br /&gt;
|[[File:IdentityMan.png]]&amp;lt;br&amp;gt;[[Identity Man]]&lt;br /&gt;
|[[File:AssaultMan.png]]&amp;lt;br&amp;gt;[[Assault Man]]&lt;br /&gt;
|[[File:RoyalMan.png]]&amp;lt;br&amp;gt;[[Royal Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:SkullSans.png]]&amp;lt;br&amp;gt;[[Skull Sans]]&lt;br /&gt;
|[[File:SolaireMan.png]]&amp;lt;br&amp;gt;[[Solaire Man]]&lt;br /&gt;
|[[File:PoudrinMan.png]]&amp;lt;br&amp;gt;[[Poudrin Man]]&lt;br /&gt;
|[[File:LunarWoman.png]]&amp;lt;br&amp;gt;[[Lunar Woman]]&lt;br /&gt;
|[[File:CelestialWoman.png]]&amp;lt;br&amp;gt;[[Celestial Woman]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:MirrorWoman.png]]&amp;lt;br&amp;gt;[[Mirror Woman]]&lt;br /&gt;
|[[File:FooMan.png]]&amp;lt;br&amp;gt;[[Foo Man]]&lt;br /&gt;
|[[File:GlitchWoman.png]]&amp;lt;br&amp;gt;[[Glitch Woman]]&lt;br /&gt;
|[[File:ThermalMan.png]]&amp;lt;br&amp;gt;[[Thermal Man]]&lt;br /&gt;
|[[File:GirderMan.png]]&amp;lt;br&amp;gt;[[Girder Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:MoogerMan.png|center]][[Mooger Man]]&lt;br /&gt;
|[[File:TokenWoman.png]]&amp;lt;br&amp;gt;[[Token Woman]]&lt;br /&gt;
|[[File:RockMan.png]]&amp;lt;br&amp;gt;[[Rock Man]]&lt;br /&gt;
|[[File:RecMan.png]]&amp;lt;br&amp;gt;[[Rec Man]]&lt;br /&gt;
|[[File:AlrauneWoman.png]]&amp;lt;br&amp;gt;[[Alraune Woman]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:HexMan.png]]&amp;lt;br&amp;gt;[[Hex Man]]&lt;br /&gt;
|[[File:SludgeMan.png]]&amp;lt;br&amp;gt;[[Sludge Man]]&lt;br /&gt;
|[[File:GeekMan.png]]&amp;lt;br&amp;gt;[[Geek Man]]&lt;br /&gt;
|[[File:GuitarMan.png]]&amp;lt;br&amp;gt;[[Guitar Man]]&lt;br /&gt;
|[[File:TreasureMan.png]]&amp;lt;br&amp;gt;[[Treasure Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:MetallMan.png]]&amp;lt;br&amp;gt;[[Metall Man]]&lt;br /&gt;
|[[File:WoodManNice.png]]&amp;lt;br&amp;gt;[[Wood Man Nice]]&lt;br /&gt;
|[[File:LanternMan.png]]&amp;lt;br&amp;gt;[[Lantern Man]]&lt;br /&gt;
|[[File:SniperMan.png]]&amp;lt;br&amp;gt;[[Sniper Man]]&lt;br /&gt;
|[[File:GlitzWoman.png]]&amp;lt;br&amp;gt;[[Glitz Woman]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:BoostMan.png]]&amp;lt;br&amp;gt;[[Boost Man]]&lt;br /&gt;
|[[File:PrismWoman.png]]&amp;lt;br&amp;gt;[[Prism Woman]]&lt;br /&gt;
|[[File:MaGMML3 CableWoman.png]]&amp;lt;br&amp;gt;[[Cable Woman]]&lt;br /&gt;
|[[File:BansheeWoman.png]]&amp;lt;br&amp;gt;[[Banshee Woman]]&lt;br /&gt;
|[[File:PropellerWoman.png]]&amp;lt;br&amp;gt;[[Propeller Woman]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:PipeMan.png]]&amp;lt;br&amp;gt;[[Pipe Man]]&lt;br /&gt;
|[[File:RookMan.png]]&amp;lt;br&amp;gt;[[Rook Man]]&lt;br /&gt;
|[[File:MafiaMan.png]]&amp;lt;br&amp;gt;[[Mafia Man]]&lt;br /&gt;
|[[File:ShoeMan.png]]&amp;lt;br&amp;gt;[[Shoe Man]]&lt;br /&gt;
|[[File:BeetManSprite.png]]&amp;lt;br&amp;gt;[[Beet Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:CassetteMan.png]]&amp;lt;br&amp;gt;[[Cassette Man]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modified Devkit Robot Masters===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA; text-align:center;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:RockmanNoConstancyQuickMan.png]]&amp;lt;br&amp;gt;[[Quick Man|Rockman No Constancy Quickman]]&lt;br /&gt;
|[[File:BeeManSprite.png]]&amp;lt;br&amp;gt;[[Hornet Man|Bee Man]]&lt;br /&gt;
|[[File:PerfectSolarMan.png]]&amp;lt;br&amp;gt;[[Solar Man|Perfect Solar Man]]&lt;br /&gt;
|[[File:DarkerMan.png]]&amp;lt;br&amp;gt;[[Dark Man 4|Darker Man]]&lt;br /&gt;
|[[File:DarkEnker.png]]&amp;lt;br&amp;gt;[[Enker|Dark Enker]]&lt;br /&gt;
|[[File:MinerMan.png]]&amp;lt;br&amp;gt;[[Bomb Man|Miner Man]]&lt;br /&gt;
|[[File:SplashWoman.png]]&amp;lt;br&amp;gt;[[Splash Woman|Splash Woman Overdrive]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:MetalSprite.png]]&amp;lt;br&amp;gt;[[Metal Man|Metal Man Overdrive]]&lt;br /&gt;
|[[File:VeteranZ.png]]&amp;lt;br&amp;gt;[[Flash Man|Veteran Z]]&lt;br /&gt;
|[[File:AirDabMan.png]]&amp;lt;br&amp;gt;[[Air Man|Air Dab Man]]&lt;br /&gt;
|[[File:GildedMan.png]]&amp;lt;br&amp;gt;[[Yamato Man|Gilded Man]]&lt;br /&gt;
|[[File:GlassManC.png]]&amp;lt;br&amp;gt;[[Crash Man|Glass Man C]]&lt;br /&gt;
|[[File:ScorchManV1.png]]&amp;lt;br&amp;gt;[[Dangan Man|Scorch Man V1]]&lt;br /&gt;
|[[File:RadiumMan.png]]&amp;lt;br&amp;gt;[[Pharaoh Man|Radium Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:TopManGreen.png]]&amp;lt;br&amp;gt;[[Top Man|Top Man Green]]&lt;br /&gt;
|[[File:BakeryManTheta.png]]&amp;lt;br&amp;gt;[[Pharaoh Man|Bakery Man Theta]]&lt;br /&gt;
|[[File:BakeryManDelta.png]]&amp;lt;br&amp;gt;[[Saturn|Bakery Man Delta]]&lt;br /&gt;
|[[File:BakeryManOmega.png]]&amp;lt;br&amp;gt;[[Punk|Bakery Man Omega]]&lt;br /&gt;
|[[File:BarrageMan.png]]&amp;lt;br&amp;gt;[[Metal Man|Barrage Man]]&lt;br /&gt;
|[[File:BlackoutMan.png]]&amp;lt;br&amp;gt;[[Dyna Man|Blackout Man]]&lt;br /&gt;
|[[File:BomberJoe.png]]&amp;lt;br&amp;gt;[[Crash Man|Bomber Joe]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:CaptainNGutsMan.png]]&amp;lt;br&amp;gt;[[Guts Man|Captain N Guts Man]]&lt;br /&gt;
|[[File:MetoolWoman.png]]&amp;lt;br&amp;gt;[[Stone Man|Metool Woman]]&lt;br /&gt;
|[[File:MicroQuickMan.png]]&amp;lt;br&amp;gt;[[Quick Man|Micro Quick Man]]&lt;br /&gt;
|[[File:TemporalMan.png]]&amp;lt;br&amp;gt;[[Flash Man|Temporal Man]]&lt;br /&gt;
|[[File:TempuraMan.png]]&amp;lt;br&amp;gt;[[Flash Man|Tempura Man]]&lt;br /&gt;
|[[File:FakeCycle.png]]&amp;lt;br&amp;gt;[[Quick Man|Fake Cycle]]&lt;br /&gt;
|[[File:DoltMan.png]]&amp;lt;br&amp;gt;[[Dust Man|Dolt Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:BlueCrashMan.png]]&amp;lt;br&amp;gt;[[Crash Man|Blue Crash Man, But With 29 Health]]&lt;br /&gt;
|[[File:QuickMontage.png]]&amp;lt;br&amp;gt;[[Quick Man|Quick Montage]]&lt;br /&gt;
|[[File:JudgementMan.png]]&amp;lt;br&amp;gt;[[Commando Man|Judgement Man]]&lt;br /&gt;
|[[File:PharaohManDark.png]]&amp;lt;br&amp;gt;[[Pharaoh Man|Pharaoh Man in the Dark]]&lt;br /&gt;
|[[File:PottedPlantMan.png]]&amp;lt;br&amp;gt;[[Plant Man|Potted Plant Man]]&lt;br /&gt;
|[[File:CrestMan.png]]&amp;lt;br&amp;gt;[[Bubble Man|Crest Man]]&lt;br /&gt;
|[[File:SparkManFlipBlue.png]][[File:SparkManFlipRed.png]]&amp;lt;br&amp;gt;[[Spark Man|Spark Man Flip]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:MaGMML3_BlueBomberMan.png]]&amp;lt;br&amp;gt;[[Blue Bomber Man]]&lt;br /&gt;
|[[File:GravityMan.png]]&amp;lt;br&amp;gt;[[Gravity Man|Gravity Man Supreme]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RedDevil.png|center]]&lt;br /&gt;
|[[Grey Devil|Red Devil]]&lt;br /&gt;
|[[Toxic Trouble]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuintsMetMachinePhase1.png|center]]&lt;br /&gt;
|[[Quint's Met Machine]]&lt;br /&gt;
|[[QuintsMetFactory]]&lt;br /&gt;
|[[Laser Trident]], [[Power Line]] (Phase 1)&amp;lt;br&amp;gt;[[Water Shield]], [[Royal Guard]] (Phase 2)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZTank.png|center]]&lt;br /&gt;
|[[Guts Dozer|Z-Tank]]&lt;br /&gt;
|[[The Return of Veteran Z]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:48HEmpressElysia.png|center]]&lt;br /&gt;
|[[Namonaki Robo]]&lt;br /&gt;
|[[Akudama Empire Mothership]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Banshee Wail]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GrandTellowSprite.png|center]]&lt;br /&gt;
|[[Grand Tellow]]&lt;br /&gt;
|[[Irrigation Irritation]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RegularJoe.png|center]]&lt;br /&gt;
|[[Regular Joe]]&lt;br /&gt;
|[[Tier 1 (MaGMML3)|Tier 1 - Old Wily Fortress]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Royal Guard]]&lt;br /&gt;
|Oh Joes! (A Proto Man Adventure)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RepairMan.png|center]]&lt;br /&gt;
|[[Repair Man]]&lt;br /&gt;
|[[Tier 2 (MaGMML3)|Tier 2 - Junkyard]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|Mega Man Rocks!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MuscleJuggler.png|center]]&lt;br /&gt;
|[[Muscle Juggler]]&lt;br /&gt;
|[[Tier 3 (MaGMML3)|Tier 3 - Sewers]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|Rocman X / Thunder Blast Man&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MadMan.png|center]]&lt;br /&gt;
|[[Mad Man]]&lt;br /&gt;
|[[Tier 4 (MaGMML3)|Tier 4 - Jailhouse]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|Mega Man 42&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PuzzleMan.png|center]]&lt;br /&gt;
|[[Puzzle Man]]&lt;br /&gt;
|[[Tier 5 (MaGMML3)|Tier 5 - Gift Shop]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|Mega Man: Indonesian Artifact&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IceBuster.png|center]]&lt;br /&gt;
|[[Ice Buster]]&lt;br /&gt;
|[[Tier 6 (MaGMML33|Tier 6 - Cryo Lab]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|Quint's Revenge&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BokiLamira.png|center]]&lt;br /&gt;
|[[Boki Lamira]]&lt;br /&gt;
|[[Tier 7 (MaGMML3)|Tier 7 - Fine Pine]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Prismatic Laser]]&lt;br /&gt;
|Copy Kitty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MirageMan.png|center]]&lt;br /&gt;
|[[Mirage Man]]&lt;br /&gt;
|[[Tier 8 (MaGMML3)|Tier 8 - Costumes]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Banshee Wail]]&lt;br /&gt;
|Mega Man Sunrise&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PyreMan.png|center]]&amp;lt;br&amp;gt;[[File:PyreWoman.png|center]]&lt;br /&gt;
|[[Pyre Duo]]&lt;br /&gt;
|[[Tier 9 (MaGMML3)|Tier 9 - Food Court]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|Mega Man Revolution / Mega Man Revolution Remix&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SoundMan.png|center]]&lt;br /&gt;
|[[Sound Man]]&lt;br /&gt;
|[[Tier 10 (MaGMML3)|Tier 10 - The Rave]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Mix Tape]]&lt;br /&gt;
|Mega Man: Dr. Wily's Final Attack&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WizardMan.png|center]]&lt;br /&gt;
|[[Wizard Man]]&lt;br /&gt;
|[[Tier 11 (MaGMML3)|Tier 11 - Library]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Banshee Wail]]&lt;br /&gt;
|Mega Man SFR (Super Fighting Robot)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ControlMan.png|center]]&amp;lt;br&amp;gt;[[File:MaGMMLTron.png|center]]&lt;br /&gt;
|[[Control Man]] &amp;amp; [[MaGMML-Tron]]&lt;br /&gt;
|[[Tier 12 (MaGMML3)|Tier 12 - Power Plant]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Prismatic Laser]]&lt;br /&gt;
|Ring Man in the Castle &amp;amp; Make a Good Mega Man Level series&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DeathMan.png|center]]&lt;br /&gt;
|[[Death Man]]&lt;br /&gt;
|[[Tier 13 (MaGMML3)|Tier 13 - Theater]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Electric Cable]]&lt;br /&gt;
|Mega Man Rock Force&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PunchDonkey.png|center]]&lt;br /&gt;
|[[Punch Donkey]]&lt;br /&gt;
|[[Tier 14 (MaGMML3|Tier 14 - World Gym]]&lt;br /&gt;
|[[Ice Wall]], [[Track Shoes]] (Phase 1)&amp;lt;br&amp;gt;[[Ice Wall]], [[Prismatic Laser]] (Phase 2)&lt;br /&gt;
|Mega Man Dongs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stadium Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RegalMachine.png|center]]&lt;br /&gt;
|[[Regal Machine]]&lt;br /&gt;
|[[Chaos Assault]]&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FalconRock.png|center]]&lt;br /&gt;
|[[Falcon Rock]]&lt;br /&gt;
|[[Cross Armada]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NekoMan.png|center]]&lt;br /&gt;
|[[Neko Man]]&lt;br /&gt;
|[[Armory Catastrophe]]&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KoukerQuge.png|center]]&lt;br /&gt;
|[[Kouker Quge]]&lt;br /&gt;
|[[Be The Smaller Person]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MetildaMcBossface.png|center]]&lt;br /&gt;
|[[Metilda McBossface]]&lt;br /&gt;
|[[The Level with a Met Pun]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TengenTophammer.png|center]]&lt;br /&gt;
|[[Tengen Tophammer]]&lt;br /&gt;
|[[The Bronze Yard]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SWN001Bass.gif|center]][[file:KillerBass.png|center]]&lt;br /&gt;
|[[Bass]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Break Dash]], [[Banshee Wail]] (Phase 1)&amp;lt;br&amp;gt;[[Ice Wall]], [[Bait Bobber]] (Phase 2)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HunterWoman.png|center]]&lt;br /&gt;
|[[Hunter Woman]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Presto.png|center]]&lt;br /&gt;
|[[Presto]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CerberusMan.png|center]]&lt;br /&gt;
|[[Cerberus Man]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElementMan.png|center]]&lt;br /&gt;
|[[Element Man]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|Randomized&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ForgeWoman.png|center]]&lt;br /&gt;
|[[Forge Woman]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Royal Guard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyMachineSPIRE.png|center]]&lt;br /&gt;
|[[Wily Machine SPIRE]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Laser Trident]], [[Track Shoes]] (Phase 1)&amp;lt;br&amp;gt;[[Magnetic Shockwave]], [[Power Line]] (Mini Wily Machines)&amp;lt;br&amp;gt;[[Water Shield]], [[Prismatic Laser]] (Phase 2)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyJetFront.png|center]]&lt;br /&gt;
|[[Wily Jet]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Mix Tape]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier X Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Stone Man|Lava Stone Man]]&lt;br /&gt;
|[[Ancient Wastelands Gate]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KingLeonis.png|center]]&lt;br /&gt;
|[[King Leonis]]&lt;br /&gt;
|[[Ancient Wastelands Gate]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stronger.png|center]]&lt;br /&gt;
|[[Stronger]]&lt;br /&gt;
|[[Erm... Watt the Shock!]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GEORGE.png|center]]&lt;br /&gt;
|[[GEORGE]]&lt;br /&gt;
|[[Smashed Into Pieces]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SmallFrySwarm.png|center]]&lt;br /&gt;
|[[Small Fry Swarm]]&lt;br /&gt;
|[[Sparkling Shrimp Stew]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EyeOfBtdnhan.png|center]]&lt;br /&gt;
|[[Eye of Btd'nhan]]&lt;br /&gt;
|[[Olive Bomber]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diabolico.png|center]]&lt;br /&gt;
|[[Diabolico]]&lt;br /&gt;
|[[HI-R@SE B0TANIX]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QueenOfHearts.png|center]]&lt;br /&gt;
|[[Queen of Hearts]]&lt;br /&gt;
|[[Mega Man In Wonderland]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NoteWoman.png|center]]&lt;br /&gt;
|[[Note Woman]]&lt;br /&gt;
|[[Note Woman (stage)|Note Woman]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MistMan.png|center]]&lt;br /&gt;
|[[Mist Man]]&lt;br /&gt;
|[[Genie's Alley]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowlMan.png|center]]&lt;br /&gt;
|[[Bowl Man]]&lt;br /&gt;
|[[Genie's Alley]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onox.png|center]]&lt;br /&gt;
|[[Onox]]&lt;br /&gt;
|[[Secret to No One]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Swaduron.png|center]]&lt;br /&gt;
|[[Swaduron]]&lt;br /&gt;
|[[Big Ugly Mess 2: Acting Unwise]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Impresaria.png|center]]&lt;br /&gt;
|[[Impresaria]]&lt;br /&gt;
|[[Hollow Elysium]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VoltManTheAnnihilator.png|center]]&lt;br /&gt;
|[[Volt Man the Annihilator]]&lt;br /&gt;
|[[Return to Universe City V]]&lt;br /&gt;
|TBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shrine of Nebula Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PillarOfNebula.png|center]]&lt;br /&gt;
|[[Pillar of Nebula]]&lt;br /&gt;
|[[Shrine of Nebula]]&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NebulaGrey.png|center]]&lt;br /&gt;
|[[Nebula Grey]]&lt;br /&gt;
|[[Shrine of Nebula]]&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SprDreadnought ACESpark 4.png|center‎]]&lt;br /&gt;
|[[Dreadnought]]&lt;br /&gt;
|[[Space Crusade]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BreakManSprite.png|center]]&lt;br /&gt;
|[[Break Man]]&lt;br /&gt;
|[[The Arena|Colosseum of Cohorts Arena]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FakeMan.png|center]]&lt;br /&gt;
|[[Fake Man]]&lt;br /&gt;
|[[The Arena|Master's Mausoleum Arena]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Prismatic Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_Terra.png|center]]&lt;br /&gt;
|[[Terra]]&lt;br /&gt;
|[[The Arena|Master's Mausoleum Arena]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CWU-01P.png|center]]&lt;br /&gt;
|[[CWU-01P]]&lt;br /&gt;
|[[The Arena|Skull Caverns Arena]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YellowDevilSprite.png|center]]&lt;br /&gt;
|[[Tetris Devil]]&lt;br /&gt;
|[[The Arena|Skull Caverns Arena]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GammaSprite.png|center]]&lt;br /&gt;
|[[Gamma]]&lt;br /&gt;
|[[The Arena|Ghosts of Yamato Arena]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 AlterMan.png|center]][[File:MaGMML3_AlterMan.png|center]]&lt;br /&gt;
|[[Alter Man]]&lt;br /&gt;
|[[The Arena|Judge's Choice Arena]]&lt;br /&gt;
|[[Break Dash]], [[Banshee Wail]] (Phase 1)&amp;lt;br&amp;gt;[[Ice Wall]], [[Mix Tape]] (Phase 2)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VacantAvatar.png|center]]&lt;br /&gt;
|[[Vacant Avatar]]&lt;br /&gt;
|[[The Arena|The True Arena]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Mix Tape]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ErnestMachineSPIRE.png|center]][[File:ErnestJetFront.png|center]]&lt;br /&gt;
|[[Ernest Will]]&lt;br /&gt;
|[[The Arena|The True Arena]]&lt;br /&gt;
|[[Laser Trident]], [[Track Shoes]] (Ernest Machine SPIRE Phase 1)&amp;lt;br&amp;gt;[[Magnetic Shockwave]], [[Power Line]] (Mini Ernest Machines)&amp;lt;br&amp;gt;[[Water Shield]], [[Prismatic Laser]] (Ernest Machine SPIRE Phase 2)&amp;lt;br&amp;gt;[[Tornado Blow]], [[Mix Tape]] (Ernest Jet)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SheepMan.png|center]]&lt;br /&gt;
|[[Sheep Man]]&lt;br /&gt;
|[[NEO Pit of Pits]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Break Dash]]&amp;lt;br&amp;gt;[[Lantern Flare]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&amp;lt;br&amp;gt;[[Track Shoes]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagicMan.png|center]]&lt;br /&gt;
|[[Magic Man]]&lt;br /&gt;
|[[Magic Card Casino]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://magmmlcontest.com/forum/showthread.php?tid=1315 Devkit Release Announcement]&lt;br /&gt;
*[https://docs.google.com/document/d/18mbHMqCaFaKAyO8ZBeHOFnm-BgraUA4skLEQdKst2p8/edit#heading=h.yrkdelxjt2eb MAGMML3 Rules]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLOAMF_ipmHUfgCL2rM5BBnmhWPGla7WOl MAGMML3 Tutorials]&lt;br /&gt;
*[https://docs.google.com/document/d/1Ong3etCO-ArqUAXCEO4k4tFdTebUgpXUTshFhAxaQ68/edit Level Design Tips and Tricks]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Make a Good Mega Man Level 3]]&lt;/div&gt;</summary>
		<author><name>Nab2012</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3&amp;diff=23269</id>
		<title>Make a Good Mega Man Level 3</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3&amp;diff=23269"/>
				<updated>2024-07-08T17:46:25Z</updated>
		
		<summary type="html">&lt;p&gt;Nab2012: Added sprites, and moved Nebula Grey to a section for Shrine bosses.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|title=Make a Good Mega Man Level 3&lt;br /&gt;
|image=[[File:3TitleScreen.png|Make a Good Mega Man Level 3|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[snoruntpyro]]&lt;br /&gt;
|publisher= &lt;br /&gt;
|director=[[Mick Galbani]], [[ACESpark]]&lt;br /&gt;
|producer=&lt;br /&gt;
|designer= Sprites Inc.&lt;br /&gt;
|programmer=&lt;br /&gt;
|artist= &lt;br /&gt;
|writer=&lt;br /&gt;
|composer=[[DeltaMudkip]] / MiniMacro / Dark's Tunes&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|releasedate=Jun 9, 2024&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version=1.04&lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes=&lt;br /&gt;
|media=&lt;br /&gt;
|input=Keyboard / Controller&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Thank you, everyone, for your incredible patience over the years. Please enjoy the game - and here's to the end of an era!|snoruntpyro|on release day}}&lt;br /&gt;
&lt;br /&gt;
'''''Make a Good Mega Man Level 3''''' (or '''''MaGMML3''''' for short) is the third installment in the ''Make a Good Mega Man Level'' series, co-hosted by [[Mick Galbani]] and [[ACESpark]]. Like its predecessors, the game features community-created levels submitted as part of a level design contest. The contest is judged by Mick Galbani, ACESpark, [[Flashman85]], [[Pachy]], and [[Shinryu]]. Several elements from ''MaGMML2'', including [[costumes]] and [[the Pit of Pits]], have returned in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
The 2018 contest officially began on September 22, with November 25 being the submission deadline. Participants are encouraged to join the [https://discordapp.com/invite/SEHjShy official ''MaGMML3'' Discord] for discussions and updates. The public beta for the [[Megamix Engine]], which serves as the basis for ''MaGMML3''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s engine, was released on July 11th, while its official full release was on September 15th, a week before the submission period. The full game was finally released on June 9th, 2024.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
At home, [[Mega Man]] and family are flipping through TV channels until they stop at one with &amp;quot;Ernest Will&amp;quot; announcing the &amp;quot;6th Worldwide Sponsored Robot Tournament&amp;quot;. Across 15 tiers, robots of all kind can compete for a chance to enter &amp;quot;Ernest Stadium&amp;quot; and win insane cash prize. Realizing its [[Dr. Wily]] in an oblivious disguise, Mega Man is forced to enter to find out what the doctor is planning.&lt;br /&gt;
&lt;br /&gt;
Arriving at Victor Heights, Mega Man slowly meets each of his competitors: the battle hungry warrior bot [[Hunter Woman]], an arrogant speedster and daredevil [[Presto]], the grounded union worker bot [[Forge Woman]], the scrapyard fighter bot [[Cerberus Man]], and unintelligible dark horse weather bot [[Element Man]].&lt;br /&gt;
&lt;br /&gt;
After clearing 1 Tier, Wily drops the Ernest disguise to Light and Mega Man to reveal that the events of the last game were perpetuated by someone else who stole his Reality Core. He formed the current tournament to lure out the culprit, and asks for a truce with Mega Man to catch them.&lt;br /&gt;
&lt;br /&gt;
Clearing 5 Tiers has the culprit reveal himself: [[Dr. Regal|Dr. Reginald Regal]], a madman whose obsessions with the simulations had himself kicked out of the committee. Regal reveals he made the Wily decoy to keep everyone's eyes off him. When he tries to use the Reality Core to erase Mega Man, it turns into confetti and quickly flees. Each subsequent cutscene reveals himself to be rather incompetent and unoriginal without meaningfully adding to the ideas he takes from, his attempt to hijack the contest being foiled by his own poor design, and attempt to team up with Cerberus Man ending with the scrap bot mauling him.&lt;br /&gt;
&lt;br /&gt;
After clearing all 15 Tiers, Regal plays his last hand, a &amp;quot;hostage&amp;quot; situation involving a Pipi mistaken for [[Beat]], a cardboard cutout of Eddie mistaken for the real one, and a disqualified competitor named [[Princess]] mistaken for Roll, prompting Wily and Mega Man to team up briefly in order to get Dr. Regal out of the picture before the finals of the tournament. When Regal summons a fortress to hide within, the two storm his fortress and tear it apart, with Regal's [[Regal Machine|ultimate war machine]] being quickly destroyed and Regal himself banished to an unknown location. With the threat put out of commission, the final ceremonies for the tournament begin.&lt;br /&gt;
&lt;br /&gt;
During the final ceremonies, one of the finalists, [[Bass]], claims Mega Man cheated because some of the [[Tier Rank|Tier Ranks]] he obtained were illegitimate ([[Regular Joe]] finding the Rank in the trash, Dr. Vicious and Dr. Hyenaman - and by extension [[Ice Buster]] - acting as a substitute due to Ignorance being frozen, the Tier 7 Boss not even being there - [[Boki Lamira]] arrived as a regular challenger for the Rank). &amp;quot;Ernest&amp;quot; checks Mega Man's ranks, but states they're legitimate before disqualifying Bass. When the other finalists complain about the Tournament being rigged, Wily drops the disguise and states the prize is real, waiting for them within his &amp;quot;Wily Stadium&amp;quot;. As Mega Man travels through the gauntlet, he runs into Bass again, who while fighting him reveals that Mega Man was supposed to be disqualified and humiliated because of the way he obtained the Ranks, but Wily backed out at the last moment.&lt;br /&gt;
&lt;br /&gt;
After defeating the other finalists and having one last chat with [[Proto Man]] (who forfeits to Mega Man), Mega Man reaches Wily in the center of Wily Stadium. Wily reveals that while he did originally plan to humiliate Mega Man, Wily realized while the two of them were fighting Regal that his original plan was too cheap and wanted to challenge him fairly. Operating [[Wily Machine SPIRE|his most powerful machine yet]], Mega Man and Wily do battle, with the Blue Bomber coming out on top. However, the crowd cheers for both. Dr. Light walks onto the field and explains Wily always was a good showman, admitting defeat in that regard. Realizing people actually love him because of this, and that he has something he's superior to Dr. Light at, he vows to keep the world entertained by doing similar feats of spectacle, with Mega Man agreeing to that to uphold everlasting peace.&lt;br /&gt;
&lt;br /&gt;
After Mega Man collects every Energy Element from the 15 basic Tiers and Wily Stadium, Dr. Regal uses his Wily decoy's head to attract Mega Man's attention to his latest scheme: to unearth an ancient evil from the [[Tier X (MaGMML3)|Grey Isles]], a region of space-time where the laws of reality are in flux, which he hopes will be as strong as the Reality Core. Traveling to the Grey Isles, Mega Man passes various trials designed to keep intruders away from where the evil sleeps, the [[Shrine of Nebula]]. After entering the Shrine, Mega Man confronts Regal as he awakens [[Nebula Grey]], an incarnation of evil who was sealed away millennia ago. However, due to its exposure to human radio and TV broadcasts, Nebula Grey has renounced its evil ways, much to the dismay of Dr. Regal who is sent away sulking. However, due to the Shrine of Nebula's security systems, Nebula Grey is forced to fight Mega Man to burn off its Dark Power to trick the system into thinking it's been put to rest again, so the both of them can leave the Shrine. After Mega Man defeats Nebula Grey, it takes on a smaller form so it can explore the world.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
During the development of ''[[Make a Good Mega Man Level 2|MaGMML2]]'', host [[snoruntpyro]] made the decision that she would not host the next contest, citing the stresses of hosting and a desire to participate in the next contest as reasons for stepping down. Mick Galbani, a community favorite for the position, stepped up to host ''MaGMML3''. Planning for the third game began even before the second game was released, and a community feedback poll following the release of ''MaGMML2'' was used to inform some of the planning for ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
On October 29, 2017, ACESpark was invited to co-host and judge ''MaGMML3'', based on the overwhelmingly positive response to his contributions to the second game. Applications for the remaining three judge slots were announced on November 6, 2017.&amp;lt;ref&amp;gt;http://magmmlcontest.com/forum/showthread.php?tid=70&amp;lt;/ref&amp;gt; In Stage 1 of the application process, applicants were given three weeks to judge the seven [[MaGMML3 Judge Application Levels|''MaGMML3'' Judge Application Levels]], providing written comments and rating the levels based on a rubric. Of the 19 applicants, 11 moved on to Stage 2, where they submitted a sample of their Mega Man level design ability—either a level designed specifically for the application, or one they had already created. The submission deadline for Stage 2 was December 23, 2017; within 24 hours, Stage 2 applicants received a notification of the results, accompanied by brief comments on why they were or were not selected. At the same time, it was announced to the public that [[Flashman85]], [[Pachy]], and [[Shinryu]] would be judging ''MaGMML3'' alongside Mick Galbani and ACESpark.&lt;br /&gt;
&lt;br /&gt;
On August 24, 2018, the [https://docs.google.com/document/d/18mbHMqCaFaKAyO8ZBeHOFnm-BgraUA4skLEQdKst2p8 contest rules] were announced, along with every previous and current main series judge offering recommendations for the upcoming submissions. Notable rule changes include:&lt;br /&gt;
*The submission period has been extended by an undetermined amount. (announced on Discord only)&lt;br /&gt;
*The late submission period has been drastically reduced to 7 days.&lt;br /&gt;
*Minor edits of devkit levels, such as [[Ancient Tomb]], are no longer permitted.&lt;br /&gt;
*Noble Nickels have been replaced with Trickster Tokens, for which the per-level limit is still 5.&lt;br /&gt;
*Scoring is once again out of 100, with Creativity losing half of its original weight. Its 15 points were distributed evenly between Design, Fun, and Aesthetics.&lt;br /&gt;
&lt;br /&gt;
On September 15, 2018, the devkit was released and the contest dates were announced.&lt;br /&gt;
&lt;br /&gt;
On September 22, 2018, the submission form opened to the public, officially marking the opening of the contest.&lt;br /&gt;
&lt;br /&gt;
On November 26, 2018, the deadline for submissions passed, though this was followed by a grace period where late submissions/resubmissions were accepted at the cost of a score penalty, the percentage of which increased with each day. This grace period ended at 11:59 EST on December 2, 2018.&lt;br /&gt;
&lt;br /&gt;
On May 23, 2024, [[Shinryu]] uploaded the [https://youtube.com/PDsbxXFmIx4?si=h34FibSS-BKNATOQ game's release date trailer] on his YouTube channel, confirming its release date to be on June 9th of the same year.&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
A total of 176 valid entries were submitted, with an additional 14 being excluded or pulled for various reasons. This makes ''Make a Good Mega Man Level 3'' the largest ''MaGMML'' contest to date.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[A piece of cake, but with aesthetics]]&lt;br /&gt;
*[[Abandoned Mine (MaGMML3)|Abandoned Mine]]&lt;br /&gt;
*[[Access Corridor Alpha]]&lt;br /&gt;
*[[Air man's ultimate weapon]]&lt;br /&gt;
*[[Akudama Empire Mothership]]&lt;br /&gt;
*[[Alpine Weather Institute]]&lt;br /&gt;
*[[Alraune Woman (stage)|Alraune Woman]]&lt;br /&gt;
*[[An Ice Cave in Russia]]&lt;br /&gt;
*[[An Underwater Adventure? Wow!]]&lt;br /&gt;
*[[Arcade Archives]]&lt;br /&gt;
*[[Arcane Man -Chaos Tower- (CERN HQ Remains)]]&lt;br /&gt;
*[[Assault Hunt]]&lt;br /&gt;
*[[Bakery Man]]&lt;br /&gt;
*[[Ballade's Square of Doom]]&lt;br /&gt;
*[[Banshee Woman (stage)|Banshee Woman]]&lt;br /&gt;
*[[Beat the Security System]]&lt;br /&gt;
*[[Beet Man (stage)|Beet Man]]&lt;br /&gt;
*[[Blizzard Resort]]&lt;br /&gt;
*[[Bold and Trash]]&lt;br /&gt;
*[[Boost Man (stage)|Boost Man]]&lt;br /&gt;
*[[Bright Man Remix]]&lt;br /&gt;
*[[Cable Woman (stage)|Cable Woman]]&lt;br /&gt;
*[[Call Me Ishmael]]&lt;br /&gt;
*[[Cassette Man (stage)|Cassette Man]]&lt;br /&gt;
*[[Chaos Light City]]&lt;br /&gt;
*[[Checkmate]]&lt;br /&gt;
*[[Chemical Industry]]&lt;br /&gt;
*[[Cloud Nine]]&lt;br /&gt;
*[[CrashMan Simulator]]&lt;br /&gt;
*[[Creatively Named Level]]&lt;br /&gt;
*[[Crest Man (stage)|Crest Man]]&lt;br /&gt;
*[[Crosshair Aware]]&lt;br /&gt;
*[[Crystal Tower]]&lt;br /&gt;
*[[Cursed Darkness]]&lt;br /&gt;
*[[Cutman's New Warehouse]]&lt;br /&gt;
*[[Cycle Facility]]&lt;br /&gt;
*[[Damp Ruins]]&lt;br /&gt;
*[[Dangan Factory]]&lt;br /&gt;
*[[Dark Castle]]&lt;br /&gt;
*[[Decoy Man (stage)|Decoy Man]]&lt;br /&gt;
*[[Devil Factory]]&lt;br /&gt;
*[[DISCHARGEEEE]]&lt;br /&gt;
*[[Disobedience of Superior Machines]]&lt;br /&gt;
*[[Doorkman]]&lt;br /&gt;
*[[Dunes of Discharge]]&lt;br /&gt;
*[[Escape From the Wily City]]&lt;br /&gt;
*[[Evil Energy Facility]]&lt;br /&gt;
*[[Explosives Factory]]&lt;br /&gt;
*[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]]&lt;br /&gt;
*[[Falling System Core]]&lt;br /&gt;
*[[Fight, Kikkoman! For Everlasting Sauce!]]&lt;br /&gt;
*[[Flamboyant Castle]]&lt;br /&gt;
*[[Foo Man (stage)|Foo Man]]&lt;br /&gt;
*[[Forgotten Factory]]&lt;br /&gt;
*[[Frenzy Reactor]]&lt;br /&gt;
*[[Froggy Gravity]]&lt;br /&gt;
*[[Fruit Forest]]&lt;br /&gt;
*[[Geek Man (stage)|Geek Man]]&lt;br /&gt;
*[[Get Wet, Get Wild]]&lt;br /&gt;
*[[Gilded Man (stage)|Gilded Man]]&lt;br /&gt;
|&lt;br /&gt;
*[[Girder Man Stage]]&lt;br /&gt;
*[[Glass Factory]]&lt;br /&gt;
*[[Glitched up Beta]]&lt;br /&gt;
*[[Glitz Woman (stage)|Glitz Woman]]&lt;br /&gt;
*[[Grand Fire Palace]]&lt;br /&gt;
*[[Grassy Plains]]&lt;br /&gt;
*[[Gravaqua2o]]&lt;br /&gt;
*[[Gravity Wumbo]]&lt;br /&gt;
*[[Gross Incandescence]]&lt;br /&gt;
*[[Guitar Man (stage)|Guitar Man]]&lt;br /&gt;
*[[Hazard Hydro]]&lt;br /&gt;
*[[Hit the Jackpot!]]&lt;br /&gt;
*[[Hornet Man got a new Stage]]&lt;br /&gt;
*[[House of Fun]]&lt;br /&gt;
*[[Hunter Tower]]&lt;br /&gt;
*[[I Hope I Lose: A Grand Tale]]&lt;br /&gt;
*[[Identity Man (stage)|Identity Man]]&lt;br /&gt;
*[[Interspatial Compression]]&lt;br /&gt;
*[[Irrigation Irritation]]&lt;br /&gt;
*[[It Was Rated Arr]]&lt;br /&gt;
*[[Judgement Man (stage)|Judgement Man]]&lt;br /&gt;
*[[Just a Water Level]]&lt;br /&gt;
*[[Lost Caverns of Jungata]]&lt;br /&gt;
*[[Luminous Tower Ascent]]&lt;br /&gt;
*[[Mafia Man's Gambling Palace]]&lt;br /&gt;
*[[Malware Man]]&lt;br /&gt;
*[[Magmatic Panic]]&lt;br /&gt;
*[[mechanical factory]]&lt;br /&gt;
*[[Mediocre Oil Level]]&lt;br /&gt;
*[[Mega Man DEV]]&lt;br /&gt;
*[[Metal Man Steals Other People's Conveyors]]&lt;br /&gt;
*[[Metall Man's Metall Factory]]&lt;br /&gt;
*[[Military Training Grounds]]&lt;br /&gt;
*[[Mine exploration]]&lt;br /&gt;
*[[Mint Candy Matrix]]&lt;br /&gt;
*[[Mirror Woman (stage)|Mirror Woman]]&lt;br /&gt;
*[[My First Megamix Level uwu xd lmao (dab)]]&lt;br /&gt;
*[[Ninja of the Night]]&lt;br /&gt;
*[[Not Delivering on Promises]]&lt;br /&gt;
*[[Nowhere yet everywhere: When the world may loop]]&lt;br /&gt;
*[[Operation: Narcissistic Stratosphere]]&lt;br /&gt;
*[[Outer Reaches]]&lt;br /&gt;
*[[Pick Your Poison]]&lt;br /&gt;
*[[Pipe Man (stage)|Pipe Man]]&lt;br /&gt;
*[[Plataform Hijinks]]&lt;br /&gt;
*[[Poudrin Man (stage)|Poudrin Man]]&lt;br /&gt;
*[[Propeller Woman in the City in the Clouds]]&lt;br /&gt;
*[[Pumpkin Patches]]&lt;br /&gt;
*[[QuintsMetFactory]]&lt;br /&gt;
*[[Radium Man (stage)|Radium Man]]&lt;br /&gt;
*[[Rec Man (stage)|Rec Man]]&lt;br /&gt;
*[[Red Mountain]]&lt;br /&gt;
*[[Revenge of Tricastle]]&lt;br /&gt;
*[[Robogarden]]&lt;br /&gt;
*[[Rockbound Facility]]&lt;br /&gt;
*[[Rock Fortress]]&lt;br /&gt;
*[[Ruins of a Forbidden Kingdom]]&lt;br /&gt;
*[[Secluded Terminal]]&lt;br /&gt;
*[[Shape Woman (stage)|Shape Woman]]&lt;br /&gt;
*[[Skull Sans Megatale 4]]&lt;br /&gt;
|&lt;br /&gt;
*[[Skull Secret Zone]]&lt;br /&gt;
*[[Sludge Man (stage)|Sludge Man]]&lt;br /&gt;
*[[Solar Inferno]]&lt;br /&gt;
*[[Somewhere Underground]]&lt;br /&gt;
*[[Sparks and Sockets]]&lt;br /&gt;
*[[Spectrum Science]]&lt;br /&gt;
*[[Stalks, Shoots, and Leaves]]&lt;br /&gt;
*[[Stalling for time]]&lt;br /&gt;
*[[Step on the Gas]]&lt;br /&gt;
*[[Stolen Citadel]]&lt;br /&gt;
*[[Sulfurific Abyss]]&lt;br /&gt;
*[[Superheavy Samurai Big BenK]]&lt;br /&gt;
*[[Suzy Love]]&lt;br /&gt;
*[[Technical Support]]&lt;br /&gt;
*[[Teetering Over the Edge]]&lt;br /&gt;
*[[Temple of Light and Dark]]&lt;br /&gt;
*[[The Actual Rock Man]]&lt;br /&gt;
*[[The Cave Level That Exists]]&lt;br /&gt;
*[[The Haymay Trials]]&lt;br /&gt;
*[[The Heist]]&lt;br /&gt;
*[[The hero as remixed]]&lt;br /&gt;
*[[The Invincible Robot Army! Featuring Shoe Man!]]&lt;br /&gt;
*[[The King's Lair]]&lt;br /&gt;
*[[The Level Equivalent of An Old Man Rambling at You]]&lt;br /&gt;
*[[The Return Of Veteran Z]]&lt;br /&gt;
*[[The Stormscraper]]&lt;br /&gt;
*[[The Warped Void]]&lt;br /&gt;
*[[Thermal Tundra]]&lt;br /&gt;
*[[Top Man 2: Spin or Go Home]]&lt;br /&gt;
*[[Tower of Dimentions]]&lt;br /&gt;
*[[Toxic Trouble]]&lt;br /&gt;
*[[Trailblazer]]&lt;br /&gt;
*[[Treading The Wily Sewer System]]&lt;br /&gt;
*[[Trouble in the Fortress]]&lt;br /&gt;
*[[Undead Fortress]]&lt;br /&gt;
*[[Ultimate Level]]&lt;br /&gt;
*[[Underground Runaround]]&lt;br /&gt;
*[[Unguarded Treasure]]&lt;br /&gt;
*[[Up Down All Around]]&lt;br /&gt;
*[[Walk-in Freezer]]&lt;br /&gt;
*[[Water Level? Ice Level?]]&lt;br /&gt;
*[[Weapon Data Center]]&lt;br /&gt;
*[[Western Railway]]&lt;br /&gt;
*[[wet]]&lt;br /&gt;
*[[Wide Joepen]]&lt;br /&gt;
*[[Wily in space (Roll's rescue)]]&lt;br /&gt;
*[[Wily Rooms Of Weapons]]&lt;br /&gt;
*[[Wily's Haunted Castle]]&lt;br /&gt;
*[[Wilys Redemption]]&lt;br /&gt;
*[[Wily's Well-fortified Room]]&lt;br /&gt;
*[[Where no met has gone before]]&lt;br /&gt;
*[[Working in the Rain]]&lt;br /&gt;
*[[Worthless Man]]&lt;br /&gt;
*[[X6Meme]]&lt;br /&gt;
*[[Y.M.C.A.]]&lt;br /&gt;
*[[You Don't Know the Drill]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disqualified Entries===&lt;br /&gt;
* [[Worthless Man]] was not ranked in the contest, as the level contained flashing lights that triggered migraines in both one of the judges, [[ACESpark]], and his proxy player, Loyana, preventing the former from giving the level a score.&lt;br /&gt;
&lt;br /&gt;
===Excluded Entries===&lt;br /&gt;
*&amp;quot;QuintsMoonBase&amp;quot;, &amp;quot;Black Terminus&amp;quot; and &amp;quot;Chase Sequence&amp;quot; were all pulled by their creators and replaced with new levels.&lt;br /&gt;
**&amp;quot;4'33&amp;quot;&amp;quot; was also pulled by its creator, though they did not submit a new level in its place.&lt;br /&gt;
*&amp;quot;Thrilling&amp;quot;, &amp;quot;*NEW* EPIC BATTLE ROYALE MODE IN MEGA MAN!&amp;quot;, &amp;quot;A Mess of a Stage&amp;quot;, &amp;quot;USM&amp;quot;, and &amp;quot;Cardinal Man III&amp;quot; were excluded for being troll levels. In addition, &amp;quot;USM&amp;quot; contained written NSFW content, &amp;quot;*NEW* EPIC BATTLE ROYALE MODE IN MEGA MAN!&amp;quot; contained a threatening message aimed at the judges, and &amp;quot;Cardinal Man III&amp;quot; contained areas prone to significant performance issues (e.g. slowdown).&lt;br /&gt;
**The creator of &amp;quot;USM&amp;quot; has released [https://www.dropbox.com/s/1fx6q59vc2kim1p/USM.exe?dl=0 a download of this entry for the devkit], along with [https://www.youtube.com/watch?v=lf6R0c9A47k a video thorough detailing the entry and its easter eggs].&lt;br /&gt;
*&amp;quot;Curse of the Statuettes&amp;quot; was excluded for containing horribly broken screen transitions that were impossible to fix.&lt;br /&gt;
*&amp;quot;Boundless Network&amp;quot; and &amp;quot;Warehouse of Breakthroughs&amp;quot; were both excluded for containing custom or modified weapons (Boundless Network replaced the weapons system with a Battle Network chip weapon system, and Warehouse of Breakthroughs limited the player to a modified Break Dash).&lt;br /&gt;
*&amp;quot;22 Short Screens Without Sniper Joes&amp;quot; was excluded for containing an explicit drug reference (an image of Kermit the Frog snorting rows of cocaine).&lt;br /&gt;
*&amp;quot;Turbo Trickery Tower&amp;quot; was excluded for a high level of difficulty deemed malicious, with fundamental alterations necessary for the level to be accessible for the game's target audience.&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
On November 23, 2017, the poll for the game's weapon set was opened, lasting for 2 weeks until it was closed on December 7, 2017.&lt;br /&gt;
===Default Weapons===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Weapon&lt;br /&gt;
!Original Robot Master&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SparkChaserIcon.png]]&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|[[Terra]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LaserTridentIconColouredT.png]]&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WaterShieldIconColouredT.png]]&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|Pump Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TornadoBlowIconColouredT.png]]&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|Tornado Man&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThunderBeamIcon.png]]&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|[[Elec Man]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagneticShockwaveIcon.png]]&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|Onslaught&lt;br /&gt;
|''Marvel vs. Capcom''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IceWallIcon.png]]&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|Cold Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BreakDashIconColouredT.png]]&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|Pluto&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]] (Variant)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushBikeIcon.png]]&lt;br /&gt;
|[[Rush Bike]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagnetBeamIcon.png]]&lt;br /&gt;
|[[Magnet Beam]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contest Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MixTapeIcon.png]]&lt;br /&gt;
|[[Mix Tape]]&lt;br /&gt;
|[[Cassette Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LanternFlareIcon.png]]&lt;br /&gt;
|[[Lantern Flare]]&lt;br /&gt;
|[[Lantern Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PrismaticLaserIcon.png]]&lt;br /&gt;
|[[Prismatic Laser]]&lt;br /&gt;
|[[Prism Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BeetTillerIcon.png]]&lt;br /&gt;
|[[Beet Tiller]]&lt;br /&gt;
|[[Beet Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RecCanIcon.png]]&lt;br /&gt;
|[[Rec Can]]&lt;br /&gt;
|[[Rec Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BansheeWailIcon.png]]&lt;br /&gt;
|[[Banshee Wail]]&lt;br /&gt;
|[[Banshee Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PropellerVortexIcon.png]]&lt;br /&gt;
|[[Propeller Vortex]]&lt;br /&gt;
|[[Propeller Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElectroCableIcon.png]]&lt;br /&gt;
|[[Electro Cable]]&lt;br /&gt;
|[[Cable Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrackShoesIcon.png]]&lt;br /&gt;
|[[Track Shoes]]&lt;br /&gt;
|[[Shoe Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoyalGuardIcon.png]]&lt;br /&gt;
|[[Royal Guard]]&lt;br /&gt;
|[[King Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BaitBobberIcon.png]]&lt;br /&gt;
|[[Bait Bobber]]&lt;br /&gt;
|[[Reel Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PowerLineIcon.png]]&lt;br /&gt;
|[[Power Line]]&lt;br /&gt;
|[[Static Man]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hub==&lt;br /&gt;
The hub of the third game is even larger than the second. Rather than a festival hosted outside Dr. Light's Lab, it takes place within a large sprawling area, with the &amp;quot;Hub&amp;quot; itself being &amp;quot;Victor Heights&amp;quot;, an inn where most of the story happens. Tiers can only be accessed by usage of the Brochure to travel to each Tier's Bus Stop. &lt;br /&gt;
This game's equivalent to &amp;quot;Chateau Chevaleresque&amp;quot; is the [[Magic Card Casino]] run by Magic Man, which not only hosts various NPCs to talk to, but offers a variety minigames for Bolts.&lt;br /&gt;
===Areas===&lt;br /&gt;
* [[Victor Heights]]&lt;br /&gt;
* [[Magic Card Casino]]&lt;br /&gt;
* [[The Arena|Limestone Pagoda]]&lt;br /&gt;
* [[Tier 1 (MaGMML3)|Tier 1 - Old Wily Fortress]]&lt;br /&gt;
* [[Tier 2 (MaGMML3)|Tier 2 - The Scrapyard]]&lt;br /&gt;
* [[Tier 3 (MaGMML3)|Tier 3 - The Sewers]]&lt;br /&gt;
* [[Tier 4 (MaGMML3)|Tier 4 - Sheriff's Jailhouse]]&lt;br /&gt;
* [[Tier 5 (MaGMML3)|Tier 5 - Gravity Gift Shop]]&lt;br /&gt;
* [[Tier 6 (MaGMML3)|Tier 6 - Cryo Laboratory]]&lt;br /&gt;
* [[Tier 7 (MaGMML3)|Tier 7 - Pine Forest]]&lt;br /&gt;
* [[Tier 8 (MaGMML3)|Tier 8 - Costume Party]]&lt;br /&gt;
* [[Tier 9 (MaGMML3)|Tier 9 - The Taste Collective]]&lt;br /&gt;
* [[Tier 10 (MaGMML3)|Tier 10 - The Rave]]&lt;br /&gt;
* [[Tier 11 (MaGMML3)|Tier 11 - Grand Library]]&lt;br /&gt;
* [[Tier 12 (MaGMML3)|Tier 12 - Power Factory]]&lt;br /&gt;
* [[Tier 13 (MaGMML3)|Tier 13 - Movie Theater]]&lt;br /&gt;
* [[Tier 14 (MaGMML3)|Tier 14 - World-Class Gym]]&lt;br /&gt;
* [[Tier 15 (MaGMML3)|Tier 15 - Festival Grounds]]&lt;br /&gt;
* [[Wily Stadium|Tier W - Wily Stadium]]&lt;br /&gt;
* [[Tier X (MaGMML3)|Tier X- The Grey Isles]]&lt;br /&gt;
* [[NEO Pit of Pits]]&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Devkit Enemies===&lt;br /&gt;
====New====&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Ace Manbow]]&lt;br /&gt;
* [[Adamski]]&lt;br /&gt;
* [[Alabell]]&lt;br /&gt;
* [[Arigock G]]&lt;br /&gt;
* [[Armaroid]]&lt;br /&gt;
* [[Baby Flies]]&lt;br /&gt;
* [[Ballonboo]]&lt;br /&gt;
* [[Bari III]]&lt;br /&gt;
* [[Big Stomper]]&lt;br /&gt;
* [[Bikky Bomb]]&lt;br /&gt;
* [[Biree Spark]]&lt;br /&gt;
* [[Birdy]]&lt;br /&gt;
* [[Bokazurah]]&lt;br /&gt;
* [[Boostun]]&lt;br /&gt;
* [[Bombomboy]]&lt;br /&gt;
* [[Bomb Potton]]&lt;br /&gt;
* [[Bubukan MK-II]]&lt;br /&gt;
* [[Bunby Catcher]]&lt;br /&gt;
* [[Byouz]]&lt;br /&gt;
* [[Camouflametall]]&lt;br /&gt;
* [[Cannon Roader]]&lt;br /&gt;
* [[Cargou Q]]&lt;br /&gt;
* [[Chainsoar]]&lt;br /&gt;
* [[Chuckmagnet]]&lt;br /&gt;
* [[Chunco]]&lt;br /&gt;
* [[Classical Cannon]]&lt;br /&gt;
* [[Cyorown]]&lt;br /&gt;
* [[Darspider]]&lt;br /&gt;
* [[Deispider]]&lt;br /&gt;
* [[Detarnayappa]]&lt;br /&gt;
* [[Diarn]]&lt;br /&gt;
* [[Docbaton]]&lt;br /&gt;
|&lt;br /&gt;
* [[Dockalocker]]&lt;br /&gt;
* [[Doncatch]]&lt;br /&gt;
* [[Elecit]]&lt;br /&gt;
* [[Fankurow]]&lt;br /&gt;
* [[Feeber]]&lt;br /&gt;
* [[Fire Totem]]&lt;br /&gt;
* [[Flower Presenter]]&lt;br /&gt;
* [[Fooley]]&lt;br /&gt;
* [[Fukuhorn]]&lt;br /&gt;
* [[Furaibon]]&lt;br /&gt;
* [[G.S.Q]]&lt;br /&gt;
* [[Gagabyoall]]&lt;br /&gt;
* [[Garinkou]]&lt;br /&gt;
* [[Giant Springer]]&lt;br /&gt;
* [[Glooper]]&lt;br /&gt;
* [[Gobots]]&lt;br /&gt;
* [[Gunner Joe]]&lt;br /&gt;
* [[Haiker N]]&lt;br /&gt;
* [[Hammerfall]]&lt;br /&gt;
* [[Handoo]]&lt;br /&gt;
* [[Hell Metall DX]]&lt;br /&gt;
* [[Hoohoo]]&lt;br /&gt;
* [[Hornet Racer]]&lt;br /&gt;
* [[Illusian]]&lt;br /&gt;
* [[Jump Roller]]&lt;br /&gt;
* [[Kakinbatank]]&lt;br /&gt;
* [[Kaminari Kogoro]]&lt;br /&gt;
* [[Kaona Geeno]]&lt;br /&gt;
* [[Kintot]]&lt;br /&gt;
* [[Ladder Press]]&lt;br /&gt;
* [[La Jaba]]&lt;br /&gt;
* [[L.E.C]]&lt;br /&gt;
|&lt;br /&gt;
* [[Little Pachipachi]]&lt;br /&gt;
* [[Machine Gun Joe]]&lt;br /&gt;
* [[Malmet]]&lt;br /&gt;
* [[Mecha Pitchan]]&lt;br /&gt;
* [[Merserker]]&lt;br /&gt;
* [[Metall|Metall β]]&lt;br /&gt;
* [[Metall Sniper]]&lt;br /&gt;
* [[Minoan]]&lt;br /&gt;
* [[Molmole]]&lt;br /&gt;
* [[Monkikki]]&lt;br /&gt;
* [[Morning Joe]]&lt;br /&gt;
* [[Neo Heli Metall]]&lt;br /&gt;
* [[New Classical Cannon]]&lt;br /&gt;
* [[Nibul]]&lt;br /&gt;
* [[Nombrellan]]&lt;br /&gt;
* [[Numetall]]&lt;br /&gt;
* [[Octone]]&lt;br /&gt;
* [[Okosutobon]]&lt;br /&gt;
* [[Oshitsu Osarettsu]]&lt;br /&gt;
* [[Ou-Ou]]&lt;br /&gt;
* [[Palm Hopper]]&lt;br /&gt;
* [[Parocket]]&lt;br /&gt;
* [[Pickelman Dada]]&lt;br /&gt;
* [[Pikashu]]&lt;br /&gt;
* [[Piledan]]&lt;br /&gt;
* [[Pointan]]&lt;br /&gt;
* [[Popo Heli]]&lt;br /&gt;
* [[Press'n]]&lt;br /&gt;
* [[Returning Machine Gun Joe]]&lt;br /&gt;
* [[R Suzy]]&lt;br /&gt;
* [[Sakrets]]&lt;br /&gt;
* [[Scissascissor]]&lt;br /&gt;
|&lt;br /&gt;
* [[Searchy]]&lt;br /&gt;
* [[Sepa Roader]]&lt;br /&gt;
* [[Shaboan]]&lt;br /&gt;
* [[Shadow Clone]]&lt;br /&gt;
* [[Shield Attacker RX]]&lt;br /&gt;
* [[Shield Attacker TRL]]&lt;br /&gt;
* [[Shield Guard]]&lt;br /&gt;
* [[Shotom]]&lt;br /&gt;
* [[Shrimparge 91]]&lt;br /&gt;
* [[Shuhorn]]&lt;br /&gt;
* [[Sibul]]&lt;br /&gt;
* [[Smaplar]]&lt;br /&gt;
* [[Snippscissor]]&lt;br /&gt;
* [[Sola 0]]&lt;br /&gt;
* [[Soshi Breaker]]&lt;br /&gt;
* [[Spin Cutter]]&lt;br /&gt;
* [[Sprinklan]]&lt;br /&gt;
* [[Stegorus]]&lt;br /&gt;
* [[Swallowegg]]&lt;br /&gt;
* [[Swim Ball]]&lt;br /&gt;
* [[Tamp]]&lt;br /&gt;
* [[Telly X]]&lt;br /&gt;
* [[Tel Tel]]&lt;br /&gt;
* [[Tomsmort]]&lt;br /&gt;
* [[Tropish]]&lt;br /&gt;
* [[Tsurare Stamp]]&lt;br /&gt;
* [[Turbo Roader]]&lt;br /&gt;
* [[Twin Shooter S]]&lt;br /&gt;
* [[Wall Blaster]]&lt;br /&gt;
* [[Waltriot]]&lt;br /&gt;
* [[Wandering Head]]&lt;br /&gt;
* [[Yonbain]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Returning====&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Apache Joe]]&lt;br /&gt;
* [[Atomic Chicken]]&lt;br /&gt;
* [[Au-Au]]&lt;br /&gt;
* [[Baby Metall]]&lt;br /&gt;
* [[Batabattan]]&lt;br /&gt;
* [[Batton]]&lt;br /&gt;
* [[Battonton]]&lt;br /&gt;
* [[B Bitter]]&lt;br /&gt;
* [[Beak]]&lt;br /&gt;
* [[Ben K]]&lt;br /&gt;
* [[Big Eye]]&lt;br /&gt;
* [[Big Fish]]&lt;br /&gt;
* [[Big Telly]]&lt;br /&gt;
* [[Bikky]]&lt;br /&gt;
* [[Biree]]&lt;br /&gt;
* [[Biribaree]]&lt;br /&gt;
* [[Blader]]&lt;br /&gt;
* [[Blocky]]&lt;br /&gt;
* [[Bolton and Nutton]]&lt;br /&gt;
* [[Bomb Flier]]&lt;br /&gt;
* [[Bombier]]&lt;br /&gt;
* [[Bomb Thrown]]&lt;br /&gt;
* [[Bomber Pepe]]&lt;br /&gt;
* [[Bombomb]]&lt;br /&gt;
* [[Bounder]]&lt;br /&gt;
* [[Brain Break]]&lt;br /&gt;
* [[Brown]]&lt;br /&gt;
* [[Bubukan]]&lt;br /&gt;
* [[Butterdroid]]&lt;br /&gt;
* [[Camon]]&lt;br /&gt;
* [[Cannon Joe]]&lt;br /&gt;
* [[Cannopeller]]&lt;br /&gt;
* [[Caricarry]]&lt;br /&gt;
* [[Choker Oh]]&lt;br /&gt;
* [[Claw]]&lt;br /&gt;
* [[Cocco]]&lt;br /&gt;
* [[Colton]]&lt;br /&gt;
* [[Corocoro]]&lt;br /&gt;
* [[Crabbot]]&lt;br /&gt;
* [[Crazy Cannon]]&lt;br /&gt;
* [[Crazy Razy]]&lt;br /&gt;
* [[Croaker]]&lt;br /&gt;
* [[Crystal Joe]]&lt;br /&gt;
* [[Curlinger]]&lt;br /&gt;
* [[Cutting Wheel]]&lt;br /&gt;
* [[Cyber Gabyoall]]&lt;br /&gt;
* [[Dachone]]&lt;br /&gt;
* [[Dachone Ltd. Ed.]]&lt;br /&gt;
* [[Dada]]&lt;br /&gt;
* [[Docron]]&lt;br /&gt;
* [[Dompan]]&lt;br /&gt;
* [[Drillun]]&lt;br /&gt;
* [[Elec'n]]&lt;br /&gt;
* [[Electric Gabyoall]]&lt;br /&gt;
|&lt;br /&gt;
* [[Fan Fiend]]&lt;br /&gt;
* [[Fatool]]&lt;br /&gt;
* [[Fire Boy]]&lt;br /&gt;
* [[Fire Telly]]&lt;br /&gt;
* [[Flea]]&lt;br /&gt;
* [[Flying Shell]]&lt;br /&gt;
* [[Foojeen]]&lt;br /&gt;
* [[Gabgyo]]&lt;br /&gt;
* [[Gachappon]]&lt;br /&gt;
* [[Garyoby]]&lt;br /&gt;
* [[Giree]]&lt;br /&gt;
* [[Graviton]]&lt;br /&gt;
* [[Gremlin]]&lt;br /&gt;
* [[Gyoraibo]]&lt;br /&gt;
* [[Gyotot]]&lt;br /&gt;
* [[Haehaey]]&lt;br /&gt;
* [[Hammer Joe]]&lt;br /&gt;
* [[Hari Harry]]&lt;br /&gt;
* [[Have &amp;quot;Su&amp;quot; Bee]]&lt;br /&gt;
* [[Heli Buton]]&lt;br /&gt;
* [[Helipon]]&lt;br /&gt;
* [[Hirarian 427]]&lt;br /&gt;
* [[Hologran]]&lt;br /&gt;
* [[Hopps]]&lt;br /&gt;
* [[Hotchkiss'n]]&lt;br /&gt;
* [[Hothead]]&lt;br /&gt;
* [[Imorm]]&lt;br /&gt;
* [[Irucan]]&lt;br /&gt;
* [[Jamacy]]&lt;br /&gt;
* [[Jet Bomb]]&lt;br /&gt;
* [[Jet Buton]]&lt;br /&gt;
* [[Jumbig]]&lt;br /&gt;
* [[Junk Golem]]&lt;br /&gt;
* [[Katonbyon]]&lt;br /&gt;
* [[Kemumakin]]&lt;br /&gt;
* [[Killer Bullet]]&lt;br /&gt;
* [[Komasaburo]]&lt;br /&gt;
* [[Kouker Q]]&lt;br /&gt;
* [[Lightning Lord]]&lt;br /&gt;
* [[Lyric]]&lt;br /&gt;
* [[M-422A]]&lt;br /&gt;
* [[M-445]]&lt;br /&gt;
* [[Mag Fly]]&lt;br /&gt;
* [[Mantan]]&lt;br /&gt;
* [[Mechakkero]]&lt;br /&gt;
* [[Metall]]&lt;br /&gt;
* [[Metall Cannon]]&lt;br /&gt;
* [[Metall Dance]]&lt;br /&gt;
* [[Metall EX]]&lt;br /&gt;
* [[Metall K1000]]&lt;br /&gt;
* [[Metall Mommy]]&lt;br /&gt;
* [[Metall Run and Gun]]&lt;br /&gt;
|&lt;br /&gt;
* [[Metall Swim]]&lt;br /&gt;
* [[Mizzile]]&lt;br /&gt;
* [[Mole]]&lt;br /&gt;
* [[Molier]]&lt;br /&gt;
* [[Mono Roader]]&lt;br /&gt;
* [[Monking]]&lt;br /&gt;
* [[Mousubeil]]&lt;br /&gt;
* [[Neo Metall]]&lt;br /&gt;
* [[New Shield Attacker]]&lt;br /&gt;
* [[New Shotman]]&lt;br /&gt;
* [[Nitron]]&lt;br /&gt;
* [[Nobita]]&lt;br /&gt;
* [[Octoboss]]&lt;br /&gt;
* [[Octoper OA]]&lt;br /&gt;
* [[Octopus Battery]]&lt;br /&gt;
* [[Pakatto 24]]&lt;br /&gt;
* [[Pandeeta]]&lt;br /&gt;
* [[Parasyu]]&lt;br /&gt;
* [[Peat]]&lt;br /&gt;
* [[Pelicanu]]&lt;br /&gt;
* [[Peng]]&lt;br /&gt;
* [[Penpen]]&lt;br /&gt;
* [[Penpen EV]]&lt;br /&gt;
* [[Peterchy]]&lt;br /&gt;
* [[Petit Devil]]&lt;br /&gt;
* [[Petit Snakey]]&lt;br /&gt;
* [[Pickelman Bull]]&lt;br /&gt;
* [[Picket Man]]&lt;br /&gt;
* [[Pierobot]]&lt;br /&gt;
* [[Pierrobug]]&lt;br /&gt;
* [[Pipi]]&lt;br /&gt;
* [[Piriparee]]&lt;br /&gt;
* [[Pole]]&lt;br /&gt;
* [[Pooker]]&lt;br /&gt;
* [[Potton]]&lt;br /&gt;
* [[Power Muscler]]&lt;br /&gt;
* [[Power Slam]]&lt;br /&gt;
* [[Propeller Eye]]&lt;br /&gt;
* [[Prop-Top]]&lt;br /&gt;
* [[Pukapelly]]&lt;br /&gt;
* [[Pukapucker]]&lt;br /&gt;
* [[Puyoyon]]&lt;br /&gt;
* [[Rabbiton]]&lt;br /&gt;
* [[Rackaser]]&lt;br /&gt;
* [[Ratton]]&lt;br /&gt;
* [[Rembakun]]&lt;br /&gt;
* [[Returning Monking]]&lt;br /&gt;
* [[Returning Sniper Joe]]&lt;br /&gt;
* [[Rider Joe]]&lt;br /&gt;
* [[Ring Ring]]&lt;br /&gt;
* [[Robo-Rabbit]]&lt;br /&gt;
* [[Rock Thrown]]&lt;br /&gt;
|&lt;br /&gt;
* [[Rounder]]&lt;br /&gt;
* [[Sasoreenu]]&lt;br /&gt;
* [[Scworm]]&lt;br /&gt;
* [[Screw Bomber]]&lt;br /&gt;
* [[Sea Mine]]&lt;br /&gt;
* [[Shield Attacker]]&lt;br /&gt;
* [[Shield Attacker GTR]]&lt;br /&gt;
* [[Shigaraky]]&lt;br /&gt;
* [[Shrink]]&lt;br /&gt;
* [[Skeleton Joe]]&lt;br /&gt;
* [[Skullmet]]&lt;br /&gt;
* [[Skull Walker]]&lt;br /&gt;
* [[Sniper Armor]]&lt;br /&gt;
* [[Sniper Joe]]&lt;br /&gt;
* [[Sonic Bill]]&lt;br /&gt;
* [[Space Metall]]&lt;br /&gt;
* [[Spine]]&lt;br /&gt;
* [[Spring Face Bomb]]&lt;br /&gt;
* [[Spring Head]]&lt;br /&gt;
* [[SRU-21/P]]&lt;br /&gt;
* [[Subeil]]&lt;br /&gt;
* [[Submarine Flier]]&lt;br /&gt;
* [[Sumatran]]&lt;br /&gt;
* [[Suzy G]]&lt;br /&gt;
* [[Super Ball Machine Jr.]]&lt;br /&gt;
* [[SW-525]]&lt;br /&gt;
* [[Swallown]]&lt;br /&gt;
* [[Taban]]&lt;br /&gt;
* [[Tadahou]]&lt;br /&gt;
* [[Tackle Fire]]&lt;br /&gt;
* [[Taketento]]&lt;br /&gt;
* [[Tatebo]]&lt;br /&gt;
* [[Tatepakkan]]&lt;br /&gt;
* [[Teck]]&lt;br /&gt;
* [[Telly]]&lt;br /&gt;
* [[Togehero]]&lt;br /&gt;
* [[Tondeall]]&lt;br /&gt;
* [[Tom Boy]]&lt;br /&gt;
* [[Toss Machine]]&lt;br /&gt;
* [[Totem Polen]]&lt;br /&gt;
* [[Tsuranattori]]&lt;br /&gt;
* [[Twin Cannon]]&lt;br /&gt;
* [[Twin Roader]]&lt;br /&gt;
* [[Up'n'Down]]&lt;br /&gt;
* [[V]]&lt;br /&gt;
* [[Walking Bomb]]&lt;br /&gt;
* [[Wall Blaster II]]&lt;br /&gt;
* [[Wander Bell]]&lt;br /&gt;
* [[Watcher]]&lt;br /&gt;
* [[Yaffu]]&lt;br /&gt;
* [[Yambow]]&lt;br /&gt;
* [[Yudon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minibosses==&lt;br /&gt;
===Devkit Minibosses===&lt;br /&gt;
====New====&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GiantMetallCannon.png|center]]&lt;br /&gt;
|[[Giant Metall Cannon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gundrill.png|center]]&lt;br /&gt;
|[[Gundrill]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hyoey.png|center]]&lt;br /&gt;
|[[Hyoey]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tyhorn.png|center]]&lt;br /&gt;
|[[Tyhorn]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TKhamen.png|center]]&lt;br /&gt;
|[[T. Khamen]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MadGrinder.png|center]]&lt;br /&gt;
|[[Mad Grinder]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShirokumachineGTV.png|center]]&lt;br /&gt;
|[[Shirokumachine GTV]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TruckJoe.png|center]]&lt;br /&gt;
|[[Truck Joe]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MelodyResponseCannon.png|center]]&lt;br /&gt;
|[[Melody Response Cannon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BeeBlader.png|center]]&lt;br /&gt;
|[[Bee Blader]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Combiloid.png|center]]&lt;br /&gt;
|[[Combiloid]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DocKumo.png|center]]&lt;br /&gt;
|[[Doc Kumo]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KnuckleDuster.png|center]]&lt;br /&gt;
|[[Knuckle Duster]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OctoGenerator.png|center]]&lt;br /&gt;
|[[Octo Generator]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stompy.png|center]]&lt;br /&gt;
|[[Stompy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TwinShooterG.png|center]]&lt;br /&gt;
|[[Twin Shooter G]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyDragon.png|center]]&lt;br /&gt;
|[[Changkey Dragon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hanabiran.png|center]]&lt;br /&gt;
|[[Hanabiran]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Paozo.png|center]]&lt;br /&gt;
|[[Paozo]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoneHead.png|center]]&lt;br /&gt;
|[[Stone Head]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Octobulb.png|center]]&lt;br /&gt;
|[[Octobulb]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuzakAndFenix.png|center]]&lt;br /&gt;
|[[Suzak &amp;amp; Fenix]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheKeeper.png|center]]&lt;br /&gt;
|[[The Keeper]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tricastle.png|center]]&lt;br /&gt;
|[[Tricastle]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|}&lt;br /&gt;
====Returning====&lt;br /&gt;
* [[Big Snakey]]&lt;br /&gt;
* [[Escaroo]]&lt;br /&gt;
* [[Gamarn and Gamadayu]]&lt;br /&gt;
* [[Giant Metall]]&lt;br /&gt;
* [[Gorilla Tank]]&lt;br /&gt;
* [[Hot Dog]]&lt;br /&gt;
* [[Kabatoncue]]&lt;br /&gt;
* [[Lantern Fish]]&lt;br /&gt;
* [[Metall Potton]]&lt;br /&gt;
* [[Moby]]&lt;br /&gt;
* [[Octoboss]]&lt;br /&gt;
* [[Octoper OA]]&lt;br /&gt;
* [[Penpen Maker]]&lt;br /&gt;
* [[Squidon]]&lt;br /&gt;
* [[Tama]]&lt;br /&gt;
* [[Whopper]]&lt;br /&gt;
&lt;br /&gt;
===Entry Minibosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chonkbatank.png|center]]&lt;br /&gt;
|[[Kakinbatank|Chonkbatank]]&lt;br /&gt;
|[[Temple of Light and Dark]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Thunder Beam]]&amp;lt;br&amp;gt;[[Break Dash]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TSmasher.png|center]]&lt;br /&gt;
|[[Stompy|T. Smasher]]&lt;br /&gt;
|[[Toxic Trouble]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lyric.png|center]]&lt;br /&gt;
|[[Lyric|THE ULTIMATE LYRIC]]&lt;br /&gt;
|[[Teetering Over the Edge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SchrodingersCatWeakPoint.png|center]]&amp;lt;br&amp;gt;[[File:SchrodingersCat.png|center]]&lt;br /&gt;
|[[Tama|Schrodinger's Cat]]&lt;br /&gt;
|[[Arcane Man -Chaos Tower- (CERN HQ Remains)]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HadouronCore.png|center]]&lt;br /&gt;
|[[Hadouron Core]]&lt;br /&gt;
|[[Arcane Man -Chaos Tower- (CERN HQ Remains)]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Megakkero.png|center]]&lt;br /&gt;
|[[Mechakkero|Megakkero]]&lt;br /&gt;
|[[Top Man 2: Spin or Go Home]]&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmicks==&lt;br /&gt;
===Devkit Gimmicks===&lt;br /&gt;
Every single devkit gimmick from ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]'' returns.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickLightingIcon.png|center]] [[File:QuickLightingNormalIcon.png|center]]&lt;br /&gt;
|[[Quick Lighting]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireSpike.png|center]]&lt;br /&gt;
|[[Fire Spike]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icicle.png|center]]&lt;br /&gt;
|[[Icicle]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperCutterRevenge.png|center]]&lt;br /&gt;
|[[Super Cutter Revenge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KamegoroTornadoSpawner.png|center]]&lt;br /&gt;
|[[Kamegoro Tornado Spawner]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrainShakeIcon.png|center]]&lt;br /&gt;
|[[Train Shake]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AnglePlatform.png|center]]&lt;br /&gt;
|[[Angle Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FluorescentBulb.png|center]]&lt;br /&gt;
|[[Fluorescent Bulb]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FusePlatform.png|center]]&lt;br /&gt;
|[[Fuse Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsHover.png|center]]&lt;br /&gt;
|[[Guts Hover]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HunterPlatform.png|center]]&lt;br /&gt;
|[[Hunter Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MoveHover.png|center]]&lt;br /&gt;
|[[Move Hover]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Napalm.png|center]]&lt;br /&gt;
|[[Napalm]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BubbleFloor.png|center]]&lt;br /&gt;
|[[Bubble Floor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GirderSmall.png|center]] [[File:GirderMedium.png|center]] [[File:GirderLarge.png|center]]&lt;br /&gt;
|[[Girder]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kamapot.png|center]]&lt;br /&gt;
|[[Kamapot]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MercuryBlock.png|center]]&lt;br /&gt;
|[[Mercury Block]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Landmine.png|center]]&lt;br /&gt;
|[[Landmine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoomLowGravityIcon.png|center]]&lt;br /&gt;
|[[Room Low Gravity]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TyhornPlatform.png|center]]&lt;br /&gt;
|[[Tyhorn Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:UranusPlatform.png|center]] [[File:UranusPlatformWilyStar.png|center]]&lt;br /&gt;
|[[Uranus Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VenusWaterfall.png|center]]&lt;br /&gt;
|[[Venus Waterfall]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ControllableLift.png|center]]&lt;br /&gt;
|[[Controllable Lift]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkMachine.png|center]]&lt;br /&gt;
|[[Junk Machine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkMagnet.png|center]]&lt;br /&gt;
|[[Junk Magnet]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkPlatform.png|center]]&lt;br /&gt;
|[[Junk Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RevealingTilesIcon.png|center]]&lt;br /&gt;
|[[Revealing Tiles]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroSwitch.png|center]]&lt;br /&gt;
|[[Astro Switch]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroDoor.png|center]]&lt;br /&gt;
|[[Astro Door]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkullElevator.png|center]]&lt;br /&gt;
|[[Skull Elevator]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkullSwitch.png|center]]&lt;br /&gt;
|[[Skull Switch]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TenguWindIcon.png|center]]&lt;br /&gt;
|[[Tengu Wind]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroWallIcon.png|center]]&lt;br /&gt;
|[[Astro Wall]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CFTFConveyor.png|center]]&lt;br /&gt;
|[[Conveyor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DanganPlatform.png|center]]&lt;br /&gt;
|[[Dangan Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KonroPlatform.png|center]]&lt;br /&gt;
|[[Konro Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OilSlick.png|center]]&lt;br /&gt;
|[[Oil Slick]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SwitchBall.png|center]]&lt;br /&gt;
|[[Switch Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SwitchBlock.png|center]]&lt;br /&gt;
|[[Switch Block]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CopterPlatform.png|center]]&lt;br /&gt;
|[[Copter Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityLiftIcon.png|center]]&lt;br /&gt;
|[[Gravity Lift]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HanabiranClockArm.png|center]]&lt;br /&gt;
|[[Hanabiran Clock Arm]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HornetRoll.png|center]]&lt;br /&gt;
|[[Hornet Roll]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JewelPlatform.png|center]]&lt;br /&gt;
|[[Jewel Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagmaBeam.png|center]]&lt;br /&gt;
|[[Magma Beam]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily4Laser.png|center]]&lt;br /&gt;
|[[Wily 4 Laser]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BladeManSeesaw.png|center]]&lt;br /&gt;
|[[Blade Man Seesaw]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CommandoMine.png|center]]&lt;br /&gt;
|[[Commando Mine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NitroTruck.png|center]]&amp;lt;br&amp;gt;[[File:NitroTruckLarge.png|center]]&lt;br /&gt;
|[[Nitro Truck]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NitroTruckSignal.png|center]]&lt;br /&gt;
|[[Nitro Truck Signal]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SheepConveyor.png|center]]&lt;br /&gt;
|[[Sheep Conveyor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SheepPlatform.png|center]]&lt;br /&gt;
|[[Sheep Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StrikeManSoccerBall.png|center]]&lt;br /&gt;
|[[Strike Man Soccer Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TackleFireDispenser.png|center]]&lt;br /&gt;
|[[Tackle Fire Dispenser]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
&lt;br /&gt;
===Devkit Bosses===&lt;br /&gt;
Every single devkit boss from ''[[Make a Good Mega Man Level 2]]'' returns, as well as [[Quick Man]] from ''[[Make a Good 24 Hour Mega Man Level]]''.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM1_CutMan.png|center]]&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|[[Cutman's New Warehouse]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsMan.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|[[Rec Man]]&amp;lt;br&amp;gt;[[NEO Pit of Pits]] (Guts Man on Ice)&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Mix Tape]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 IceMan.png|center]]&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|[[Walk-in Freezer]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Electro Cable]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BombMan.png|center]]&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|[[Rec Man]]&amp;lt;br&amp;gt;[[Explosives Factory]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireMan.png|center]]&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|[[NEO Pit of Pits]] (A Level my Sister Cleared)&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Banshee Wail]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirMan.png|center]]&lt;br /&gt;
|[[Air Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BubbleMan.png|center]]&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 FlashMan.png|center]]&lt;br /&gt;
|[[Flash Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HeatMan.png|center]]&lt;br /&gt;
|[[Heat Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 WoodMan.png|center]]&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 PicopicoKun.png|center]]&lt;br /&gt;
|[[Picopico-kun]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GutsDozer.png|center]]&lt;br /&gt;
|[[Guts Dozer]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BooBeam.png|center]]&lt;br /&gt;
|[[Boobeam Trap]]&lt;br /&gt;
|TBA&lt;br /&gt;
|User Determined&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Enker.png|center]]&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|[[A piece of cake, but with aesthetics]]&amp;lt;br&amp;gt;[[Temple of Light and Dark]]&amp;lt;br&amp;gt;[[Hunter Tower]]&amp;lt;br&amp;gt;[[Escape From the Wily City]]&amp;lt;br&amp;gt;[[Rec Man]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HardMan.png|center]]&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Spark.png|center]]&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 KamegoroMaker.png|center]]&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Tornado Blow]]&amp;lt;br&amp;gt;[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DynaMan.png|center]]&lt;br /&gt;
|[[Dyna Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SonicMan.png|center]]&lt;br /&gt;
|[[Sonic Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DustMan.png|center]]&lt;br /&gt;
|[[Dust Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 MetallDaddy.png|center]]&lt;br /&gt;
|[[Metall Daddy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GiantSuzy.png|center]]&lt;br /&gt;
|[[Giant Suzy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man III]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Punk.png|center]]&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man III]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IronBall.png|center]]&lt;br /&gt;
|[[Iron Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man: The Wily Wars]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GyroMan.png|center]]&lt;br /&gt;
|[[Gyro Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 StoneMan.png|center]]&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DarkMan4.png|center]]&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Ballade.png|center]]&lt;br /&gt;
|[[Ballade]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HunterA.png|center]]&lt;br /&gt;
|[[Hunter Type A]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HunterB.png|center]]&lt;br /&gt;
|[[Hunter Type B]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Blizzard.png|center]]&lt;br /&gt;
|[[Blizzard Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 YamatoMan.png|center]]&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Rounder2.png|center]]&lt;br /&gt;
|[[Rounder II]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 PowerPiston.png|center]]&lt;br /&gt;
|[[Power Piston]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Mercury.png|center]]&lt;br /&gt;
|[[Mercury]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Saturn.png|center]]&lt;br /&gt;
|[[Saturn]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Uranus.png|center]]&lt;br /&gt;
|[[Uranus]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GreyDevil.png|center]]&lt;br /&gt;
|[[Grey Devil]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Dangan.png|center]]&lt;br /&gt;
|[[Dangan Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Ice Wall]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Oil.png|center]]&lt;br /&gt;
|[[Oil Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SplashWoman.png|center]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|[[The Haymay Trials]]&amp;lt;br&amp;gt;[[Call Me Ishmael]]&amp;lt;br&amp;gt;[[Gravaqua2o]]&amp;lt;br&amp;gt;[[Hazard Hydro]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HornetMan.png|center]]&lt;br /&gt;
|[[Hornet Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SharkPreview.png|center]]&lt;br /&gt;
|[[Mega Mech Shark]]&lt;br /&gt;
|[[Damp Ruins]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Tornado Blow]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HoneyWoman.png|center]]&lt;br /&gt;
|[[Honey Woman]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 9]]'' ''(Unused Boss)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 CommandoMan.png|center]]&lt;br /&gt;
|[[Commando Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SolarMan.png|center]]&lt;br /&gt;
|[[Solar Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
The growth of the contest for the third go-around brought a '''significantly''' larger cast of Robot Masters. Only Robot Masters with actual boss fights are listed here, so Robot Masters such as [[Fruit Forest|Citrus Man]] are not listed.&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA; text-align:center;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:OldMan.png]]&amp;lt;br&amp;gt;[[Combust Man|Old Man]]&lt;br /&gt;
|[[File:DischargeMan.png]]&amp;lt;br&amp;gt;[[Discharge Man]]&lt;br /&gt;
|[[File:DecoyMan.png]]&amp;lt;br&amp;gt;[[Decoy Man]]&lt;br /&gt;
|[[File:ArcaneMan.png]]&amp;lt;br&amp;gt;[[Arcane Man]]&lt;br /&gt;
|[[File:AetherMan.png]]&amp;lt;br&amp;gt;[[Aether Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:StallWoman.png]]&amp;lt;br&amp;gt;[[Stall Woman]]&lt;br /&gt;
|[[File:ShapeWoman.png]]&amp;lt;br&amp;gt;[[Shape Woman]]&lt;br /&gt;
|[[File:IdentityMan.png]]&amp;lt;br&amp;gt;[[Identity Man]]&lt;br /&gt;
|[[File:AssaultMan.png]]&amp;lt;br&amp;gt;[[Assault Man]]&lt;br /&gt;
|[[File:RoyalMan.png]]&amp;lt;br&amp;gt;[[Royal Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:SkullSans.png]]&amp;lt;br&amp;gt;[[Skull Sans]]&lt;br /&gt;
|[[File:SolaireMan.png]]&amp;lt;br&amp;gt;[[Solaire Man]]&lt;br /&gt;
|[[File:PoudrinMan.png]]&amp;lt;br&amp;gt;[[Poudrin Man]]&lt;br /&gt;
|[[File:LunarWoman.png]]&amp;lt;br&amp;gt;[[Lunar Woman]]&lt;br /&gt;
|[[File:CelestialWoman.png]]&amp;lt;br&amp;gt;[[Celestial Woman]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:MirrorWoman.png]]&amp;lt;br&amp;gt;[[Mirror Woman]]&lt;br /&gt;
|[[File:FooMan.png]]&amp;lt;br&amp;gt;[[Foo Man]]&lt;br /&gt;
|[[File:GlitchWoman.png]]&amp;lt;br&amp;gt;[[Glitch Woman]]&lt;br /&gt;
|[[File:ThermalMan.png]]&amp;lt;br&amp;gt;[[Thermal Man]]&lt;br /&gt;
|[[File:GirderMan.png]]&amp;lt;br&amp;gt;[[Girder Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:MoogerMan.png|center]][[Mooger Man]]&lt;br /&gt;
|[[File:TokenWoman.png]]&amp;lt;br&amp;gt;[[Token Woman]]&lt;br /&gt;
|[[File:RockMan.png]]&amp;lt;br&amp;gt;[[Rock Man]]&lt;br /&gt;
|[[File:RecMan.png]]&amp;lt;br&amp;gt;[[Rec Man]]&lt;br /&gt;
|[[File:AlrauneWoman.png]]&amp;lt;br&amp;gt;[[Alraune Woman]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:HexMan.png]]&amp;lt;br&amp;gt;[[Hex Man]]&lt;br /&gt;
|[[File:SludgeMan.png]]&amp;lt;br&amp;gt;[[Sludge Man]]&lt;br /&gt;
|[[File:GeekMan.png]]&amp;lt;br&amp;gt;[[Geek Man]]&lt;br /&gt;
|[[File:GuitarMan.png]]&amp;lt;br&amp;gt;[[Guitar Man]]&lt;br /&gt;
|[[File:TreasureMan.png]]&amp;lt;br&amp;gt;[[Treasure Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:MetallMan.png]]&amp;lt;br&amp;gt;[[Metall Man]]&lt;br /&gt;
|[[File:WoodManNice.png]]&amp;lt;br&amp;gt;[[Wood Man Nice]]&lt;br /&gt;
|[[File:LanternMan.png]]&amp;lt;br&amp;gt;[[Lantern Man]]&lt;br /&gt;
|[[File:SniperMan.png]]&amp;lt;br&amp;gt;[[Sniper Man]]&lt;br /&gt;
|[[File:GlitzWoman.png]]&amp;lt;br&amp;gt;[[Glitz Woman]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:BoostMan.png]]&amp;lt;br&amp;gt;[[Boost Man]]&lt;br /&gt;
|[[File:PrismWoman.png]]&amp;lt;br&amp;gt;[[Prism Woman]]&lt;br /&gt;
|[[File:MaGMML3 CableWoman.png]]&amp;lt;br&amp;gt;[[Cable Woman]]&lt;br /&gt;
|[[File:BansheeWoman.png]]&amp;lt;br&amp;gt;[[Banshee Woman]]&lt;br /&gt;
|[[File:PropellerWoman.png]]&amp;lt;br&amp;gt;[[Propeller Woman]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:PipeMan.png]]&amp;lt;br&amp;gt;[[Pipe Man]]&lt;br /&gt;
|[[File:RookMan.png]]&amp;lt;br&amp;gt;[[Rook Man]]&lt;br /&gt;
|[[File:MafiaMan.png]]&amp;lt;br&amp;gt;[[Mafia Man]]&lt;br /&gt;
|[[File:ShoeMan.png]]&amp;lt;br&amp;gt;[[Shoe Man]]&lt;br /&gt;
|[[File:BeetManSprite.png]]&amp;lt;br&amp;gt;[[Beet Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:CassetteMan.png]]&amp;lt;br&amp;gt;[[Cassette Man]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modified Devkit Robot Masters===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA; text-align:center;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:RockmanNoConstancyQuickMan.png]]&amp;lt;br&amp;gt;[[Quick Man|Rockman No Constancy Quickman]]&lt;br /&gt;
|[[File:BeeManSprite.png]]&amp;lt;br&amp;gt;[[Hornet Man|Bee Man]]&lt;br /&gt;
|[[File:PerfectSolarMan.png]]&amp;lt;br&amp;gt;[[Solar Man|Perfect Solar Man]]&lt;br /&gt;
|[[File:DarkerMan.png]]&amp;lt;br&amp;gt;[[Dark Man 4|Darker Man]]&lt;br /&gt;
|[[File:DarkEnker.png]]&amp;lt;br&amp;gt;[[Enker|Dark Enker]]&lt;br /&gt;
|[[File:MinerMan.png]]&amp;lt;br&amp;gt;[[Bomb Man|Miner Man]]&lt;br /&gt;
|[[File:SplashWoman.png]]&amp;lt;br&amp;gt;[[Splash Woman|Splash Woman Overdrive]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:MetalSprite.png]]&amp;lt;br&amp;gt;[[Metal Man|Metal Man Overdrive]]&lt;br /&gt;
|[[File:VeteranZ.png]]&amp;lt;br&amp;gt;[[Flash Man|Veteran Z]]&lt;br /&gt;
|[[File:AirDabMan.png]]&amp;lt;br&amp;gt;[[Air Man|Air Dab Man]]&lt;br /&gt;
|[[File:GildedMan.png]]&amp;lt;br&amp;gt;[[Yamato Man|Gilded Man]]&lt;br /&gt;
|[[File:GlassManC.png]]&amp;lt;br&amp;gt;[[Crash Man|Glass Man C]]&lt;br /&gt;
|[[File:ScorchManV1.png]]&amp;lt;br&amp;gt;[[Dangan Man|Scorch Man V1]]&lt;br /&gt;
|[[File:RadiumMan.png]]&amp;lt;br&amp;gt;[[Pharaoh Man|Radium Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:TopManGreen.png]]&amp;lt;br&amp;gt;[[Top Man|Top Man Green]]&lt;br /&gt;
|[[File:BakeryManTheta.png]]&amp;lt;br&amp;gt;[[Pharaoh Man|Bakery Man Theta]]&lt;br /&gt;
|[[File:BakeryManDelta.png]]&amp;lt;br&amp;gt;[[Saturn|Bakery Man Delta]]&lt;br /&gt;
|[[File:BakeryManOmega.png]]&amp;lt;br&amp;gt;[[Punk|Bakery Man Omega]]&lt;br /&gt;
|[[File:BarrageMan.png]]&amp;lt;br&amp;gt;[[Metal Man|Barrage Man]]&lt;br /&gt;
|[[File:BlackoutMan.png]]&amp;lt;br&amp;gt;[[Dyna Man|Blackout Man]]&lt;br /&gt;
|[[File:BomberJoe.png]]&amp;lt;br&amp;gt;[[Crash Man|Bomber Joe]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:CaptainNGutsMan.png]]&amp;lt;br&amp;gt;[[Guts Man|Captain N Guts Man]]&lt;br /&gt;
|[[File:MetoolWoman.png]]&amp;lt;br&amp;gt;[[Stone Man|Metool Woman]]&lt;br /&gt;
|[[File:MicroQuickMan.png]]&amp;lt;br&amp;gt;[[Quick Man|Micro Quick Man]]&lt;br /&gt;
|[[File:TemporalMan.png]]&amp;lt;br&amp;gt;[[Flash Man|Temporal Man]]&lt;br /&gt;
|[[File:TempuraMan.png]]&amp;lt;br&amp;gt;[[Flash Man|Tempura Man]]&lt;br /&gt;
|[[File:FakeCycle.png]]&amp;lt;br&amp;gt;[[Quick Man|Fake Cycle]]&lt;br /&gt;
|[[File:DoltMan.png]]&amp;lt;br&amp;gt;[[Dust Man|Dolt Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:BlueCrashMan.png]]&amp;lt;br&amp;gt;[[Crash Man|Blue Crash Man, But With 29 Health]]&lt;br /&gt;
|[[File:QuickMontage.png]]&amp;lt;br&amp;gt;[[Quick Man|Quick Montage]]&lt;br /&gt;
|[[File:JudgementMan.png]]&amp;lt;br&amp;gt;[[Commando Man|Judgement Man]]&lt;br /&gt;
|[[File:PharaohManDark.png]]&amp;lt;br&amp;gt;[[Pharaoh Man|Pharaoh Man in the Dark]]&lt;br /&gt;
|[[File:PottedPlantMan.png]]&amp;lt;br&amp;gt;[[Plant Man|Potted Plant Man]]&lt;br /&gt;
|[[File:CrestMan.png]]&amp;lt;br&amp;gt;[[Bubble Man|Crest Man]]&lt;br /&gt;
|[[File:SparkManFlipBlue.png]][[File:SparkManFlipRed.png]]&amp;lt;br&amp;gt;[[Spark Man|Spark Man Flip]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:MaGMML3_BlueBomberMan.png]]&amp;lt;br&amp;gt;[[Blue Bomber Man]]&lt;br /&gt;
|[[File:GravityMan.png]]&amp;lt;br&amp;gt;[[Gravity Man|Gravity Man Supreme]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RedDevil.png|center]]&lt;br /&gt;
|[[Grey Devil|Red Devil]]&lt;br /&gt;
|[[Toxic Trouble]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuintsMetMachinePhase1.png|center]]&lt;br /&gt;
|[[Quint's Met Machine]]&lt;br /&gt;
|[[QuintsMetFactory]]&lt;br /&gt;
|[[Laser Trident]], [[Power Line]] (Phase 1)&amp;lt;br&amp;gt;[[Water Shield]], [[Royal Guard]] (Phase 2)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZTank.png|center]]&lt;br /&gt;
|[[Guts Dozer|Z-Tank]]&lt;br /&gt;
|[[The Return of Veteran Z]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:48HEmpressElysia.png|center]]&lt;br /&gt;
|[[Namonaki Robo]]&lt;br /&gt;
|[[Akudama Empire Mothership]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Banshee Wail]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GrandTellowSprite.png|center]]&lt;br /&gt;
|[[Grand Tellow]]&lt;br /&gt;
|[[Irrigation Irritation]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RegularJoe.png|center]]&lt;br /&gt;
|[[Regular Joe]]&lt;br /&gt;
|[[Tier 1 (MaGMML3)|Tier 1 - Old Wily Fortress]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Royal Guard]]&lt;br /&gt;
|Oh Joes! (A Proto Man Adventure)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RepairMan.png|center]]&lt;br /&gt;
|[[Repair Man]]&lt;br /&gt;
|[[Tier 2 (MaGMML3)|Tier 2 - Junkyard]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|Mega Man Rocks!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MuscleJuggler.png|center]]&lt;br /&gt;
|[[Muscle Juggler]]&lt;br /&gt;
|[[Tier 3 (MaGMML3)|Tier 3 - Sewers]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|Rocman X / Thunder Blast Man&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MadMan.png|center]]&lt;br /&gt;
|[[Mad Man]]&lt;br /&gt;
|[[Tier 4 (MaGMML3)|Tier 4 - Jailhouse]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|Mega Man 42&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PuzzleMan.png|center]]&lt;br /&gt;
|[[Puzzle Man]]&lt;br /&gt;
|[[Tier 5 (MaGMML3)|Tier 5 - Gift Shop]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|Mega Man: Indonesian Artifact&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IceBuster.png|center]]&lt;br /&gt;
|[[Ice Buster]]&lt;br /&gt;
|[[Tier 6 (MaGMML33|Tier 6 - Cryo Lab]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|Quint's Revenge&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BokiLamira.png|center]]&lt;br /&gt;
|[[Boki Lamira]]&lt;br /&gt;
|[[Tier 7 (MaGMML3)|Tier 7 - Fine Pine]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Prismatic Laser]]&lt;br /&gt;
|Copy Kitty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MirageMan.png|center]]&lt;br /&gt;
|[[Mirage Man]]&lt;br /&gt;
|[[Tier 8 (MaGMML3)|Tier 8 - Costumes]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Banshee Wail]]&lt;br /&gt;
|Mega Man Sunrise&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PyreMan.png|center]]&amp;lt;br&amp;gt;[[File:PyreWoman.png|center]]&lt;br /&gt;
|[[Pyre Duo]]&lt;br /&gt;
|[[Tier 9 (MaGMML3)|Tier 9 - Food Court]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|Mega Man Revolution / Mega Man Revolution Remix&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SoundMan.png|center]]&lt;br /&gt;
|[[Sound Man]]&lt;br /&gt;
|[[Tier 10 (MaGMML3)|Tier 10 - The Rave]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Mix Tape]]&lt;br /&gt;
|Mega Man: Dr. Wily's Final Attack&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WizardMan.png|center]]&lt;br /&gt;
|[[Wizard Man]]&lt;br /&gt;
|[[Tier 11 (MaGMML3)|Tier 11 - Library]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Banshee Wail]]&lt;br /&gt;
|Mega Man SFR (Super Fighting Robot)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ControlMan.png|center]]&amp;lt;br&amp;gt;[[File:MaGMMLTron.png|center]]&lt;br /&gt;
|[[Control Man]] &amp;amp; [[MaGMML-Tron]]&lt;br /&gt;
|[[Tier 12 (MaGMML3)|Tier 12 - Power Plant]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Prismatic Laser]]&lt;br /&gt;
|Ring Man in the Castle &amp;amp; Make a Good Mega Man Level series&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DeathMan.png|center]]&lt;br /&gt;
|[[Death Man]]&lt;br /&gt;
|[[Tier 13 (MaGMML3)|Tier 13 - Theater]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Electric Cable]]&lt;br /&gt;
|Mega Man Rock Force&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PunchDonkey.png|center]]&lt;br /&gt;
|[[Punch Donkey]]&lt;br /&gt;
|[[Tier 14 (MaGMML3|Tier 14 - World Gym]]&lt;br /&gt;
|[[Ice Wall]], [[Track Shoes]] (Phase 1)&amp;lt;br&amp;gt;[[Ice Wall]], [[Prismatic Laser]] (Phase 2)&lt;br /&gt;
|Mega Man Dongs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stadium Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RegalMachine.png|center]]&lt;br /&gt;
|[[Regal Machine]]&lt;br /&gt;
|[[Chaos Assault]]&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FalconRock.png|center]]&lt;br /&gt;
|[[Falcon Rock]]&lt;br /&gt;
|[[Cross Armada]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NekoMan.png|center]]&lt;br /&gt;
|[[Neko Man]]&lt;br /&gt;
|[[Armory Catastrophe]]&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KoukerQuge.png|center]]&lt;br /&gt;
|[[Kouker Quge]]&lt;br /&gt;
|[[Be The Smaller Person]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MetildaMcBossface.png|center]]&lt;br /&gt;
|[[Metilda McBossface]]&lt;br /&gt;
|[[The Level with a Met Pun]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TengenTophammer.png|center]]&lt;br /&gt;
|[[Tengen Tophammer]]&lt;br /&gt;
|[[The Bronze Yard]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SWN001Bass.gif|center]][[file:KillerBass.png|center]]&lt;br /&gt;
|[[Bass]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Break Dash]], [[Banshee Wail]] (Phase 1)&amp;lt;br&amp;gt;[[Ice Wall]], [[Bait Bobber]] (Phase 2)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HunterWoman.png|center]]&lt;br /&gt;
|[[Hunter Woman]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Presto.png|center]]&lt;br /&gt;
|[[Presto]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CerberusMan.png|center]]&lt;br /&gt;
|[[Cerberus Man]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElementMan.png|center]]&lt;br /&gt;
|[[Element Man]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|Randomized&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ForgeWoman.png|center]]&lt;br /&gt;
|[[Forge Woman]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Royal Guard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyMachineSPIRE.png|center]]&lt;br /&gt;
|[[Wily Machine SPIRE]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Laser Trident]], [[Track Shoes]] (Phase 1)&amp;lt;br&amp;gt;[[Magnetic Shockwave]], [[Power Line]] (Mini Wily Machines)&amp;lt;br&amp;gt;[[Water Shield]], [[Prismatic Laser]] (Phase 2)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyJetFront.png|center]]&lt;br /&gt;
|[[Wily Jet]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Mix Tape]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier X Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Stone Man|Lava Stone Man]]&lt;br /&gt;
|[[Ancient Wastelands Gate]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KingLeonis.png|center]]&lt;br /&gt;
|[[King Leonis]]&lt;br /&gt;
|[[Ancient Wastelands Gate]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stronger.png|center]]&lt;br /&gt;
|[[Stronger]]&lt;br /&gt;
|[[Erm... Watt the Shock!]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GEORGE.png|center]]&lt;br /&gt;
|[[GEORGE]]&lt;br /&gt;
|[[Smashed Into Pieces]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SmallFrySwarm.png|center]]&lt;br /&gt;
|[[Small Fry Swarm]]&lt;br /&gt;
|[[Sparkling Shrimp Stew]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EyeOfBtdnhan.png|center]]&lt;br /&gt;
|[[Eye of Btd'nhan]]&lt;br /&gt;
|[[Olive Bomber]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diabolico.png|center]]&lt;br /&gt;
|[[Diabolico]]&lt;br /&gt;
|[[HI-R@SE B0TANIX]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QueenOfHearts.png|center]]&lt;br /&gt;
|[[Queen of Hearts]]&lt;br /&gt;
|[[Mega Man In Wonderland]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NoteWoman.png|center]]&lt;br /&gt;
|[[Note Woman]]&lt;br /&gt;
|[[Note Woman (stage)|Note Woman]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MistMan.png|center]]&lt;br /&gt;
|[[Mist Man]]&lt;br /&gt;
|[[Genie's Alley]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowlMan.png|center]]&lt;br /&gt;
|[[Bowl Man]]&lt;br /&gt;
|[[Genie's Alley]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onox.png|center]]&lt;br /&gt;
|[[Onox]]&lt;br /&gt;
|[[Secret to No One]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Swaduron.png|center]]&lt;br /&gt;
|[[Swaduron]]&lt;br /&gt;
|[[Big Ugly Mess 2: Acting Unwise]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Impresaria.png|center]]&lt;br /&gt;
|[[Impresaria]]&lt;br /&gt;
|[[Hollow Elysium]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VoltManTheAnnihilator.png|center]]&lt;br /&gt;
|[[Volt Man the Annihilator]]&lt;br /&gt;
|[[Return to Universe City V]]&lt;br /&gt;
|TBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Impresaria&lt;br /&gt;
* Volt Man the Annihilator&lt;br /&gt;
&lt;br /&gt;
=== Shrine of Nebula Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PillarOfNebula.png|center]]&lt;br /&gt;
|[[Pillar of Nebula]]&lt;br /&gt;
|[[Shrine of Nebula]]&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NebulaGrey.png|center]]&lt;br /&gt;
|[[Nebula Grey]]&lt;br /&gt;
|[[Shrine of Nebula]]&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SprDreadnought ACESpark 4.png|center‎]]&lt;br /&gt;
|[[Dreadnought]]&lt;br /&gt;
|[[Space Crusade]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BreakManSprite.png|center]]&lt;br /&gt;
|[[Break Man]]&lt;br /&gt;
|[[The Arena|Colosseum of Cohorts Arena]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FakeMan.png|center]]&lt;br /&gt;
|[[Fake Man]]&lt;br /&gt;
|[[The Arena|Master's Mausoleum Arena]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Prismatic Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_Terra.png|center]]&lt;br /&gt;
|[[Terra]]&lt;br /&gt;
|[[The Arena|Master's Mausoleum Arena]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CWU-01P.png|center]]&lt;br /&gt;
|[[CWU-01P]]&lt;br /&gt;
|[[The Arena|Skull Caverns Arena]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YellowDevilSprite.png|center]]&lt;br /&gt;
|[[Tetris Devil]]&lt;br /&gt;
|[[The Arena|Skull Caverns Arena]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GammaSprite.png|center]]&lt;br /&gt;
|[[Gamma]]&lt;br /&gt;
|[[The Arena|Ghosts of Yamato Arena]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 AlterMan.png|center]][[File:MaGMML3_AlterMan.png|center]]&lt;br /&gt;
|[[Alter Man]]&lt;br /&gt;
|[[The Arena|Judge's Choice Arena]]&lt;br /&gt;
|[[Break Dash]], [[Banshee Wail]] (Phase 1)&amp;lt;br&amp;gt;[[Ice Wall]], [[Mix Tape]] (Phase 2)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VacantAvatar.png|center]]&lt;br /&gt;
|[[Vacant Avatar]]&lt;br /&gt;
|[[The Arena|The True Arena]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Mix Tape]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ErnestMachineSPIRE.png|center]][[File:ErnestJetFront.png|center]]&lt;br /&gt;
|[[Ernest Will]]&lt;br /&gt;
|[[The Arena|The True Arena]]&lt;br /&gt;
|[[Laser Trident]], [[Track Shoes]] (Ernest Machine SPIRE Phase 1)&amp;lt;br&amp;gt;[[Magnetic Shockwave]], [[Power Line]] (Mini Ernest Machines)&amp;lt;br&amp;gt;[[Water Shield]], [[Prismatic Laser]] (Ernest Machine SPIRE Phase 2)&amp;lt;br&amp;gt;[[Tornado Blow]], [[Mix Tape]] (Ernest Jet)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SheepMan.png|center]]&lt;br /&gt;
|[[Sheep Man]]&lt;br /&gt;
|[[NEO Pit of Pits]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Break Dash]]&amp;lt;br&amp;gt;[[Lantern Flare]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&amp;lt;br&amp;gt;[[Track Shoes]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagicMan.png|center]]&lt;br /&gt;
|[[Magic Man]]&lt;br /&gt;
|[[Magic Card Casino]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://magmmlcontest.com/forum/showthread.php?tid=1315 Devkit Release Announcement]&lt;br /&gt;
*[https://docs.google.com/document/d/18mbHMqCaFaKAyO8ZBeHOFnm-BgraUA4skLEQdKst2p8/edit#heading=h.yrkdelxjt2eb MAGMML3 Rules]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLOAMF_ipmHUfgCL2rM5BBnmhWPGla7WOl MAGMML3 Tutorials]&lt;br /&gt;
*[https://docs.google.com/document/d/1Ong3etCO-ArqUAXCEO4k4tFdTebUgpXUTshFhAxaQ68/edit Level Design Tips and Tricks]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Make a Good Mega Man Level 3]]&lt;/div&gt;</summary>
		<author><name>Nab2012</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Template:MaGMML3_Tier_X&amp;diff=23268</id>
		<title>Template:MaGMML3 Tier X</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Template:MaGMML3_Tier_X&amp;diff=23268"/>
				<updated>2024-07-08T17:38:32Z</updated>
		
		<summary type="html">&lt;p&gt;Nab2012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show&amp;quot; data-collapsetext=&amp;quot;Hide&amp;quot; align=center style=&amp;quot;background: #000000; border: 2px solid #004058; -moz-border-radius:7px; width:75%; text-align:center; font-size:11px&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#201838 colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;-moz-border-radius:3px;&amp;quot;| ''[[Tier X (MaGMML3)|&amp;lt;font color=&amp;quot;white&amp;quot; style=&amp;quot;font-size:13.5px; font-family:arial, sans-serif;&amp;quot;&amp;gt;Make a Good Mega Man Level 3 - Tier X&amp;lt;/font&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#787878&amp;quot; style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Stages&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#f0d0b0&amp;quot;| [[Ancient Wastelands Gate]] • [[Erm... Watt the Shock!]] • [[Smashed Into Pieces]] • [[Sparkling Shrimp Stew]] • [[Olive Bomber]] • [[HI-R@SE BOTANIX]] • [[Mega Man In Wonderland]] • [[Note Woman (stage)|Note Woman]] • [[Genie's Alley]] • [[Secret to No One]] • [[Thermae Man (stage)|Thermae Man]] • [[Detergent Determination]] • [[The Quickening 3D]] • [[Deserted Sector G-009]] • [[Big Ugly Mess 2: Acting Unwise]] • [[Hollow Elysium]] • [[Return to Universe City V]] • [[Shrine of Nebula]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#787878&amp;quot; style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| List of Bosses&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#f0d0b0&amp;quot;| [[Galleon Ace|Crag Infested Galleon]] • [[Stone Man|Lava Stone Man]] • [[King Leonis]] • [[Stronger]] • [[GEORGE]] • [[Small Fry Swarm]] • [[Eye of Btd'nhan]] • [[Diabolico]] • [[Giga Rabbot]] • [[Jabber Walker]] • [[Queen of Hearts]] • [[Note Woman]] • [[Mist Man]] • [[Bowl Man]] • [[Angler Fish]] • [[Onox]] • [[Thermae Man]] • [[Swaduron]] • [[Boobeam Trap|Beam Drone Trap]] • [[Impresaria]] • [[Grandpa Volt]] • [[Volt Boss the Refurbished]] • [[Volt Man the Annihilator]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#787878&amp;quot; style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Shrine of Nebula Bosses&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#f0d0b0&amp;quot;| [[Hard Splash]] • [[Shade Spam]] • [[Nadir Devil]] • [[Top Dummy]] • [[Gharial Man]] • [[Returning Flash Armor]] • [[Great Core]] • [[Pillar of Nebula]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#787878&amp;quot; style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| True Final Boss&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#f0d0b0&amp;quot;| [[Nebula Grey]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nab2012</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Template:MaGMML3_Tier_X&amp;diff=23245</id>
		<title>Template:MaGMML3 Tier X</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Template:MaGMML3_Tier_X&amp;diff=23245"/>
				<updated>2024-07-07T18:58:28Z</updated>
		
		<summary type="html">&lt;p&gt;Nab2012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show&amp;quot; data-collapsetext=&amp;quot;Hide&amp;quot; align=center style=&amp;quot;background: #000000; border: 2px solid #004058; -moz-border-radius:7px; width:75%; text-align:center; font-size:11px&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#201838 colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;-moz-border-radius:3px;&amp;quot;| ''[[Tier X (MaGMML3)|&amp;lt;font color=&amp;quot;white&amp;quot; style=&amp;quot;font-size:13.5px; font-family:arial, sans-serif;&amp;quot;&amp;gt;Make a Good Mega Man Level 3 - Tier X&amp;lt;/font&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#787878&amp;quot; style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Stages&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#f0d0b0&amp;quot;| [[Ancient Wastelands Gate]] • [[Erm... Watt the Shock!]] • [[Smashed Into Pieces]] • [[Sparkling Shrimp Stew]] • [[Olive Bomber]] • [[Hi-R@SE BOTANIX]] • [[Mega Man In Wonderland]] • [[Note Woman (stage)|Note Woman]] • [[Genie's Alley]] • [[Secret to No One]] • [[Thermae Man (stage)|Thermae Man]] • [[Detergent Determination]] • [[The Quickening 3D]] • [[Deserted Sector G-009]] • [[Big Ugly Mess 2: Acting Unwise]] • [[Hollow Elysium]] • [[Return to Universe City V]] • [[Shrine of Nebula]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#787878&amp;quot; style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| List of Bosses&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#f0d0b0&amp;quot;| [[Galleon Ace|Crag Infested Galleon]] • [[Stone Man|Lava Stone Man]] • [[King Leonis]] • [[Stronger]] • [[GEORGE]] • [[Small Fry Swarm]] • [[Eye of Btd'nhan]] • [[Diabolico]] • [[Giga Rabbot]] • [[Jabber Walker]] • [[Queen of Hearts]] • [[Note Woman]] • [[Mist Man]] • [[Bowl Man]] • [[Angler Fish]] • [[Onox]] • [[Thermae Man]] • [[Swaduron]] • [[Boobeam Trap|Beam Drone Trap]] • [[Impresaria]] • [[Grandpa Volt]] • [[Volt Boss the Refurbished]] • [[Volt Man the Annihilator]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#787878&amp;quot; style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Shrine of Nebula Bosses&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#f0d0b0&amp;quot;| [[Hard Splash]] • [[Shade Spam]] • [[Nadir Devil]] • [[Top Dummy]] • [[Gharial Man]] • [[Returning Flash Armor]] • [[Great Core]] • [[Pillar of Nebula]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#787878&amp;quot; style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| True Final Boss&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#f0d0b0&amp;quot;| [[Nebula Grey]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nab2012</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Wily_Machine_SPIRE&amp;diff=23217</id>
		<title>Wily Machine SPIRE</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Wily_Machine_SPIRE&amp;diff=23217"/>
				<updated>2024-07-06T21:36:26Z</updated>
		
		<summary type="html">&lt;p&gt;Nab2012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=Wily Machine SPIRE&lt;br /&gt;
|altname=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|number=&lt;br /&gt;
|designer=[[Scatman's World]]&lt;br /&gt;
|programmer=Scatman's World&lt;br /&gt;
|artist=[[Enjl]]&lt;br /&gt;
|gender=&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=112 (total)&amp;lt;br&amp;gt;28 (each phase)&amp;lt;br&amp;gt;56 (Mini Wily Machines)&lt;br /&gt;
|at=&lt;br /&gt;
|type=&lt;br /&gt;
|weak=[[Laser Trident]], [[Track Shoes]] (Phase 1)&amp;lt;br&amp;gt;[[Magnetic Shockwave]], [[Power Line]] (Mini Wily Machines)&amp;lt;br&amp;gt;[[Water Shield]], [[Prismatic Laser]] (Phase 2)&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[The Greatest Show of All Time]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Final Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[file:WilyMachineSPIRE.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I want the world to understand what I've known all along... That Dr. Wily is the greatest genius in the history of mankind! And Wily! Always! '''WINS!'''|[[Doctor Albert W. Wily]]|Make a Good Mega Man Level 3}}&lt;br /&gt;
'''Wily Machine SPIRE''' is a boss in ''[[Make a Good Mega Man Level 3]]'', appearing in the [[Wily Stadium]] stage [[The Greatest Show of All Time]]. It is a giant machine shaped like a turtle and reminiscent of a Wily Castle, with a large treasure-filled trophy standing atop an enormous spire that reaches high into space. Together with the [[Wily Jet]], it serves as the final boss of the game's story, as [[Doctor Albert W. Wily|Dr. Wily]]'s final challenge in the Worldwide Sixth Sponsored Robot Tournament.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Wily Machine SPIRE will initially use the following pattern:&lt;br /&gt;
* The machine will attempt to stomp at [[Mega Man]] using the foot closest to him.&lt;br /&gt;
* On every third stomp, the machine will use both feet to stomp simultaneously.&lt;br /&gt;
&lt;br /&gt;
To access the weak point (the upper half of the machine's head) during this phase, Mega Man will need to shoot at the feet of the machine. After a foot takes 12 damage, it will be flipped over, allowing Mega Man to easily jump on top of it.&lt;br /&gt;
&lt;br /&gt;
When a foot is flipped over, the other foot will not move, though it can be flipped over as well. Until both feet return to normal, Wily Machine SPIRE will randomly use one of the four following attacks:&lt;br /&gt;
* The radar dish to the left of the screen will glow and summon meteors that will attempt to hit where Mega Man is currently standing ''at the time of activation''.&lt;br /&gt;
* The bones to the left of the screen will retract and expand, summoning several bones that move from the left side to the right.&lt;br /&gt;
* The cannon to the right of the screen will shoot out a ball of green energy that will then launch itself towards Mega Man's current position.&lt;br /&gt;
* The exhaust pipe the right of the screen will shake and spew a gout of flames covering several positions across the screen.&lt;br /&gt;
&lt;br /&gt;
After a few seconds, a flipped-over foot will right itself and slam into the ground, producing a [[Magnetic Shockwave]] effect surrounding it. When both feet are upright, and Mega Man is no longer standing on top of one, the machine will resume its initial attack pattern.&lt;br /&gt;
&lt;br /&gt;
When the machine falls to or under 14 HP, it will start using its randomized roster of attacks (albeit at a slower frequency) while both feet are upright.&lt;br /&gt;
&lt;br /&gt;
===The Climb (Phase Transition)===&lt;br /&gt;
After depleting the health of the first phase, Dr. Wily will retreat further into the machine, and the platform Mega Man is standing on will ascend up the spire. Along the way, Mega Man is attacked by miniature versions of Wily's machines from prior games, in two waves.&lt;br /&gt;
&lt;br /&gt;
====Mini Wily Capsule Armada====&lt;br /&gt;
As the platform ascends, miniature versions of Wily Capsules from previous games bombard Mega Man using attack patterns from their respective encounters. The Wily Capsules have 3 HP each and can be destroyed, dropping a small health pickup. If not destroyed, the Capsules will eventually teleport away.&lt;br /&gt;
&lt;br /&gt;
The Mini Wily Capsules come in a set order:&lt;br /&gt;
* Three Wily Capsules from ''[[Mega Man 4]]'' will appear above Mega Man and shoot an energy ball at him.&lt;br /&gt;
* Two Wily Capsules from ''[[Mega Man 9]]'' will appear towards the middle of the screen, flanking both sides and shooting two energy balls downward that travel across the platform and toward Mega Man.&lt;br /&gt;
* Two Wily Capsules from ''[[Mega Man 7]]'' appear at the top of the screen and shoot an energy ball that pauses momentarily and homes in on Mega Man.&lt;br /&gt;
* Two ''Mega Man 7'' Wily Capsules will then appear at the edges of the screen, accompanied by two ''Mega Man 4'' Wily Capsules.&lt;br /&gt;
* Four ''Mega Man 9'' Wily Capsules will emerge from behind the spire and perform their attacks.&lt;br /&gt;
* The platform will rise up towards the top of the screen, and two Wily Capsule IIs (from ''[[Mega Man 5]]'') will appear under the platform, firing three shots that spiral outward from their respective Capsule.&lt;br /&gt;
* Two more Wily Capsule IIs will repeat the aforementioned action, but towards the edges of the platform.&lt;br /&gt;
* Two Wily Capsules from ''[[Mega Man 10]]'' will fly up to the top corners of the screen, shooting a big energy ball that will fire a smaller projectile downwards when it's directly over Mega Man.&lt;br /&gt;
* Another ''Mega Man 10'' Wily Capsule will try to snipe Mega Man directly from the opposite side of the screen, as fifteen ''Mega Man 4'' Wily Capsules (in waves of eight and then seven) fire at him from below.&lt;br /&gt;
&lt;br /&gt;
After the armada of Wily Capsules subsides, miniature versions of Wily Machine 1 and Wily Machine 2 will descend and attack Mega Man.&lt;br /&gt;
&lt;br /&gt;
====Mini Wily Machines====&lt;br /&gt;
The miniature Wily Machines first shoot arcing balls at Mega Man, with Wily Machine 1's projectiles falling down and Wily Machine 2's projectiles rising up. Both machines will slowly ascend/descend before trading sides. On their third volley, the Wily Machines will shoot green orbs that collide with each other, spewing a spiral pattern of bullets from the center of the screen. Both Wily Machines share the same pool of health, and have small invincibility windows, making them more akin to minibosses. When their first healthbar is depleted, the Wily Machine that was last damaged will be destroyed, while the other machine will absorb its energy and transform into its second phase.&lt;br /&gt;
&lt;br /&gt;
If Wily Machine 1 is the only one remaining, it will perform the following pattern:&lt;br /&gt;
* Fly to the center of the screen and shoot 6 bouncing balls at Mega Man while slowly backing up.&lt;br /&gt;
* Rise up into the air and shoot a stream of bouncing balls with a wide arc at Mega Man.&lt;br /&gt;
* Shoot two green energy balls in succession that each emit a shower of damaging sparks.&lt;br /&gt;
&lt;br /&gt;
If Wily Machine 2 is the only one remaining, it will perform the following pattern:&lt;br /&gt;
* Shoot a spiraling ball at Mega Man, then fly over to the other side of the screen to shoot another.&lt;br /&gt;
* Fly above Mega Man while shooting three spiraling balls.&lt;br /&gt;
* Summon two rings of four green energy balls that spin around Mega Man before halting and slamming into each other, in succession.&lt;br /&gt;
&lt;br /&gt;
After the second miniature Wily Machine is defeated, it drops a large health pickup.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
The platform will halt to a stop and Mega Man will be confronted with the main trophy head of the Wily Machine SPIRE. As per ''Mega Man'' tradition, the weak point is Dr. Wily, who controls the machine from either one of the skull's eye sockets. While he usually exposes himself while attacking, the other eye typically remains closed and cannot be damaged, acting as a shield for him from the opposite side.&lt;br /&gt;
&lt;br /&gt;
Wily Machine SPIRE will use the following attacks, randomly changing which attack it uses after Dr. Wily takes damage:&lt;br /&gt;
* Firing two lightning strikes in rapid succession similar to [[Static Man]]'s static attacks, aimed towards Mega Man. This is the attack the Wily Machine SPIRE will initially use.&lt;br /&gt;
* Shooting five water bubbles that burst into a shower of smaller bubbles upon contact with the platform.&lt;br /&gt;
* Shooting a shower of damaging coins from the cup of the trophy.&lt;br /&gt;
* Launching random waves of three types of gems at Mega Man:&lt;br /&gt;
** Pink gems that fire ring patterns of sparks outwards.&lt;br /&gt;
** Cyan gems that try to ram into Mega Man.&lt;br /&gt;
** Green gems that fire a laser downwards at Mega Man.&lt;br /&gt;
* Firing giant cyan projectiles that explode into four smaller bullets.&lt;br /&gt;
* Shooting sawblades at Mega Man's current position.&lt;br /&gt;
* Creating a plus-shaped pattern of bullets (with some holes), that freeze in place and begin spinning clockwise or counter-clockwise (depending on which eye socket the bullets are fired from).&lt;br /&gt;
&lt;br /&gt;
When reduced to 4 HP, Wily Machine SPIRE's eye sockets will glow and make the screen flash, before darkening. The line from the Wily Castle maps will then travel across the screen, damaging Mega Man if he touches the start or end points of the line. It will move towards various flashing dots, which explode into rings of eight bullets when reached by the line. It will speed up three times throughout the attack (each time signified by a flash). After the final speed increase, it will traverse the entire length of the platform in a massive pattern before coming to rest at a skull icon, which then explodes; this explosion can be avoided by standing on the edges of the platform. After this, the screen will return to normal and the fight will then resume as normal.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=3&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=0&lt;br /&gt;
|thunder=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|break=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Mini Wily Capsule Armada===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=4&lt;br /&gt;
|thunder=3&lt;br /&gt;
|magnetic=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|break=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Mini Wily Machines===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|spark=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|laser=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|water=1&amp;lt;br&amp;gt;0&lt;br /&gt;
|tornado=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|thunder=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|magnetic=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|ice=0&amp;lt;br&amp;gt;1&lt;br /&gt;
|break=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|notes=Top row is Wily Machine 1, bottom row is Wily Machine 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=3&lt;br /&gt;
|tornado=1&lt;br /&gt;
|thunder=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|break=-&lt;br /&gt;
|notes=Break Dash is unable to hit Wily due to the boss's position.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Wily Machine SPIRE is easily the largest boss in the ''MaGMML'' series, due to being an uncountable amount of screens tall.&lt;br /&gt;
* The pink gem attack used by Phase 2 is lifted from ''Cuphead'', where one of the bosses, Dr. Kahl's Robot, uses an identical attack with a red gemstone in its final phase.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3 Wily Stadium}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Wily Stadium]][[Category:Fortress Guardian]][[Category:Final Bosses]]&lt;/div&gt;</summary>
		<author><name>Nab2012</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Presto&amp;diff=23216</id>
		<title>Presto</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Presto&amp;diff=23216"/>
				<updated>2024-07-06T21:35:53Z</updated>
		
		<summary type="html">&lt;p&gt;Nab2012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#B34124&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=[[File:PrestoMugshot.png|left|Presto's mugshot]][[File:PrestoMugshot.png|right|Presto's mugshot]]Presto&lt;br /&gt;
|image=[[File:PrestoArt.png|270px|Artwork by Karakato]]&lt;br /&gt;
|caption=Artwork by ''Karakato''&lt;br /&gt;
|script=プレストー&lt;br /&gt;
|romaji=Puresutō&lt;br /&gt;
|number=SRU 1.21GW&lt;br /&gt;
|designer=[[ACESpark]]&lt;br /&gt;
|programmer=[[Scatman's World]]&lt;br /&gt;
|artist=[[Karakato]]&lt;br /&gt;
|gender=Non-binary&lt;br /&gt;
|eyecolor=Orange&lt;br /&gt;
|at= 4 (contact)&amp;lt;br&amp;gt;2 (flame trails)&amp;lt;br&amp;gt;3 (Devil's Eye)&amp;lt;br&amp;gt;2 (Rainbow Rupture)&amp;lt;br&amp;gt;3 (Geyser Boost)&amp;lt;br&amp;gt;4 (Token Hat, contact)&amp;lt;br&amp;gt;3 (Token Hat, chip)&lt;br /&gt;
|weapon=Presto Dash&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type=Swift&lt;br /&gt;
|weak=[[Ice Wall]], [[Beet Tiller]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[The Greatest Show of All Time]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=Racing Robot&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Boss, NPC)&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=[[File:Presto.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Huh? What? I'm winning again? Sigh...|Presto|[[Make a Good Mega Man Level 3]]}}&lt;br /&gt;
'''Presto''' is a robot introduced in ''[[Make a Good Mega Man Level 3]]'', and a competitor in the Sixth Worldwide Sponsored Robot Tournament. They are an arrogant speedster hailing from France, who excelled at every race and marathon they participated in, and quickly became bored of their constant victory. To that end, they started imposing their own challenges onto themselves while still winning, earning them the ire of many other racing robots.&lt;br /&gt;
&lt;br /&gt;
Presto first appears after [[Mega Man]] collects three [[Tier Rank]]s, and appears as an NPC in every tier after he collects his fourth. In the game's climax, they become one of the eight finalists of the tournament, and is fought in the Wily stage [[The Greatest Show of All Time]] as a boss alongside the others. After being beaten, they literally explode. Oddly enough, they reappear as an NPC in the [[Limestone Pagoda]] outside the [[The Arena|True Arena]] after unlocking the latter.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Presto uses the following attacks randomly:&lt;br /&gt;
* Using their Presto Dash around the arena, climbing the walls and ceiling, performing several complete loops before skidding to a stop and turning around to repeat the process. Presto opens their battle with this attack.&lt;br /&gt;
* Leaping up into the air and attempt to stomp Mega Man.&lt;br /&gt;
* Dash from one side of the floor to the other twice, jump into the air, and perform a super-dash that leaves a trail of flames on the ground.&lt;br /&gt;
* Dash from one side of the floor to the other twice, perform a third dash that causes them to scale the wall, and then send themselves flying over the ramp in the room.&lt;br /&gt;
* Devil's Eye, a weapon derived from the [[28 Devil Cores]] – with this, Presto summons a shield of [[Petit Devil]]s, firing them out at Mega Man one at a time in-between attacks.&lt;br /&gt;
* Rainbow Rupture, a weapon derived from [[Fracture]] – Presto will fire a constant stream of bullets to create a tight &amp;quot;cone&amp;quot; and force Mega Man to dodge small walls of three bullets within the cone. They will use this weapon either on the floor or on the ceiling.&lt;br /&gt;
* Occasionally, Presto will stop on the ceiling during a dash attack and fire the Rainbow Rupture downwards, falling down after a few seconds.&lt;br /&gt;
* Geyser Boost, a weapon derived from [[Pipe Man]] – Presto shoots a few globs of water into the arena that erupt into geysers. They follow this up with a spin attack that bounces them across the walls.&lt;br /&gt;
&lt;br /&gt;
When Presto falls to 10 HP, they will use Token Hat (a weapon based on [[Token Woman]]), which summons a hat that flies up to the top-center of the arena and rains damaging tokens down on the arena. While this ability is active, Presto will perform their wall-scaling dash until the hat expires.&lt;br /&gt;
&lt;br /&gt;
Several of Presto's attacks will leave them in a stunned state momentarily.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=0&lt;br /&gt;
|thunder=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=3&lt;br /&gt;
|break=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {{Damagetable3alter&lt;br /&gt;
|mix=1&lt;br /&gt;
|lantern=1&lt;br /&gt;
|prismatic=1/2/3&lt;br /&gt;
|beet=3&lt;br /&gt;
|rec=1&lt;br /&gt;
|banshee=1&lt;br /&gt;
|propeller=0&lt;br /&gt;
|electro=1&lt;br /&gt;
|track=1&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=1&lt;br /&gt;
|power=1}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:PrestoFalldownPose.png|thumb|right|Presto Funny Moments]]&lt;br /&gt;
* The pose Presto assumes after some of their attacks is similar to the memetic &amp;quot;death&amp;quot; pose used in ''Family Guy'', modified to fit a wheeled character.&lt;br /&gt;
* During the announcement of the Tournament finale, [[Ernest Will]] refers to Presto as the Seven-Time Battle Chaser Champion, referencing the titular racing TV show from ''Mega Man: Battle &amp;amp; Chase''.&lt;br /&gt;
* [[Hard Man]] is Presto's one and only fan.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3 Wily Stadium}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Wily Stadium]][[Category:Fortress Guardian]][[Category:MaGMML Original Characters]][[Category:Devteam Characters]]&lt;/div&gt;</summary>
		<author><name>Nab2012</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Regal_Machine&amp;diff=23215</id>
		<title>Regal Machine</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Regal_Machine&amp;diff=23215"/>
				<updated>2024-07-06T21:35:36Z</updated>
		
		<summary type="html">&lt;p&gt;Nab2012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#3E3949&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=Regal Machine&lt;br /&gt;
|altname=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script=リーガルマシーン&lt;br /&gt;
|romaji=Rīgaru Mashīn&lt;br /&gt;
|number=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[PhazonMotherBrain]]&lt;br /&gt;
|artist=&lt;br /&gt;
|gender=&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=56 (total)&amp;lt;br&amp;gt;28 (each phase)&lt;br /&gt;
|at=1 (all attacks)&lt;br /&gt;
|type=Shadow&lt;br /&gt;
|weak=[[Mega Buster]]&lt;br /&gt;
|affiliations=[[Doctor Reginald Regal|Dr. Regal]]&lt;br /&gt;
|stage=[[Chaos Assault]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:RegalMachine.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I had been under the belief that &amp;quot;heroes&amp;quot;, such as [[Mega Man|yourself]], were obliged to play by the rules of the game. LIES! ALL OF IT! You are no less of a hypocrite than the rest of this evil-forsaken world. Now! Now... you, will, '''suffer'''.|[[Doctor Reginald Regal]]|Make a Good Mega Man Level 3}}&lt;br /&gt;
The '''Regal Machine''' is a boss in ''[[Make a Good Mega Man Level 3]]'', serving as the boss of the [[Wily Stadium]] stage [[Chaos Assault]]. It is a giant combat machine piloted by [[Doctor Reginald Regal|Dr. Regal]], who uses it in a last-ditch effort to destroy [[Mega Man]] after both he and [[Doctor Albert W. Wily|Dr. Wily]] destroy his fortress.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Throughout the fight, the Regal Machine constantly walks to the left, requiring Mega Man to continue moving leftward as well. Despite its imposing stature and arsenal of attacks, everything the machine does (including direct contact) can only deal 1 point of damage to Mega Man. Despite Dr. Regal creating a portal to the left in the pre-fight cutscene, the fight will never actually reach it, no matter how long the fight lasts.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
The Regal Machine will randomly perform the following attacks:&lt;br /&gt;
* Summoning three Scuttles who run from the right side of the screen to the left. These can be destroyed with a single shot.&lt;br /&gt;
* The antenna on the Regal Machine will fire a spray of sparks to the left side of the screen that gradually gets closer to the Regal Machine, then uses a Dark Sword to hit in front of itself.&lt;br /&gt;
* The Regal Machine will stomp one of its feet into the ground, creating a shockwave of three rocky pillars.&lt;br /&gt;
&lt;br /&gt;
After its health is depleted, the machine's arms fall off and it transitions into its next phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
The Regal Machine will randomly perform the following attacks:&lt;br /&gt;
* Firing a massive laser beam just above Mega Man's head. Three small burst effects will come out at set points of the beam, followed by three damaging rings appearing at those positions.&lt;br /&gt;
* Shooting three bubbles that move across the screen, periodically bouncing off the ground.&lt;br /&gt;
* Summoning three flaming meteors that target Mega Man's position at the time they were summoned. These meteors fall one at a time and can be destroyed with a single shot from most weapons.&lt;br /&gt;
&lt;br /&gt;
After the Regal Machine is defeated, Dr. Regal will attempt to continue the fight in his &amp;quot;Regal Capsule&amp;quot;, only for it to be destroyed before the battle can start by the [[Wily Jet]]'s laser cannon.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=0&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=1&lt;br /&gt;
|thunder=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|break=N/A*&lt;br /&gt;
|tape=1/1/N&lt;br /&gt;
|lantern=0&lt;br /&gt;
|prismatic=1/2/3&lt;br /&gt;
|beet=1&lt;br /&gt;
|rec=1/1&lt;br /&gt;
|banshee=1&lt;br /&gt;
|propeller=1&lt;br /&gt;
|cable=1&lt;br /&gt;
|shoes=1&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=1/1&lt;br /&gt;
|power=1&lt;br /&gt;
|notes=*Break Dash cannot hit the Regal Machine, as its hitbox is too high off the ground.&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The design of the Regal Machine is based on the Life Virus, the final boss of the original ''Mega Man Battle Network''. While the Life Virus has no connection to Dr. Regal, it was chosen to be the basis of the boss due to the Life Virus being widely considered one of easiest final bosses in the ''Battle Network'' series.&lt;br /&gt;
* The Regal Machine fight is similar to the [[Zero]] and [[megaman sprite game]] battles from previous ''MaGMML'' games, in that it is a generally humorous boss fight accompanied by music from the most recent ''Shovel Knight'' expansion at the time of release.&lt;br /&gt;
* When refought in the Boss Gallery or the [[The Arena|True Arena]], the Regal Capsule cutscene is skipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3 Wily Stadium}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Fortress Guardian]][[Category:Wily Stadium]]&lt;/div&gt;</summary>
		<author><name>Nab2012</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Presto&amp;diff=23214</id>
		<title>Presto</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Presto&amp;diff=23214"/>
				<updated>2024-07-06T21:35:07Z</updated>
		
		<summary type="html">&lt;p&gt;Nab2012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#B34124&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=[[File:PrestoMugshot.png|left|Presto's mugshot]][[File:PrestoMugshot.png|right|Presto's mugshot]]Presto&lt;br /&gt;
|image=[[File:PrestoArt.png|270px|Artwork by Karakato]]&lt;br /&gt;
|caption=Artwork by ''Karakato''&lt;br /&gt;
|script=プレストー&lt;br /&gt;
|romaji=Puresutō&lt;br /&gt;
|number=SRU 1.21GW&lt;br /&gt;
|designer=[[ACESpark]]&lt;br /&gt;
|programmer=[[Scatman's World]]&lt;br /&gt;
|artist=[[Karakato]]&lt;br /&gt;
|gender=Non-binary&lt;br /&gt;
|eyecolor=Orange&lt;br /&gt;
|at= 4 (contact)&amp;lt;br&amp;gt;2 (flame trails)&amp;lt;br&amp;gt;3 (Devil's Eye)&amp;lt;br&amp;gt;2 (Rainbow Rupture)&amp;lt;br&amp;gt;3 (Geyser Boost)&amp;lt;br&amp;gt;4 (Token Hat, contact)&amp;lt;br&amp;gt;3 (Token Hat, chip)&lt;br /&gt;
|weapon=Presto Dash&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type=Swift&lt;br /&gt;
|weak=[[Ice Wall]], [[Beet Tiller]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[The Greatest Show of All Time]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=Racing Robot&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Boss, NPC)&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=[[File:Presto.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Huh? What? I'm winning again? Sigh...|Presto|[[Make a Good Mega Man Level 3]]}}&lt;br /&gt;
'''Presto''' is a robot introduced in ''[[Make a Good Mega Man Level 3]]'', and a competitor in the Sixth Worldwide Sponsored Robot Tournament. They are an arrogant speedster hailing from France, who excelled at every race and marathon they participated in, and quickly became bored of their constant victory. To that end, they started imposing their own challenges onto themselves while still winning, earning them the ire of many other racing robots.&lt;br /&gt;
&lt;br /&gt;
Presto first appears after [[Mega Man]] collects three [[Tier Rank]]s, and appears as an NPC in every tier after he collects his fourth. In the game's climax, they become one of the eight finalists of the tournament, and is fought in the Wily stage [[The Greatest Show of All Time]] as a boss alongside the others. After being beaten, they literally explode. Oddly enough, they reappear as an NPC in the [[Limestone Pagoda]] outside the [[The Arena|True Arena]] after unlocking the latter.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Presto uses the following attacks randomly:&lt;br /&gt;
* Using their Presto Dash around the arena, climbing the walls and ceiling, performing several complete loops before skidding to a stop and turning around to repeat the process. Presto opens their battle with this attack.&lt;br /&gt;
* Leaping up into the air and attempt to stomp Mega Man.&lt;br /&gt;
* Dash from one side of the floor to the other twice, jump into the air, and perform a super-dash that leaves a trail of flames on the ground.&lt;br /&gt;
* Dash from one side of the floor to the other twice, perform a third dash that causes them to scale the wall, and then send themselves flying over the ramp in the room.&lt;br /&gt;
* Devil's Eye, a weapon derived from the [[28 Devil Cores]] – with this, Presto summons a shield of [[Petit Devil]]s, firing them out at Mega Man one at a time in-between attacks.&lt;br /&gt;
* Rainbow Rupture, a weapon derived from [[Fracture]] – Presto will fire a constant stream of bullets to create a tight &amp;quot;cone&amp;quot; and force Mega Man to dodge small walls of three bullets within the cone. They will use this weapon either on the floor or on the ceiling.&lt;br /&gt;
* Occasionally, Presto will stop on the ceiling during a dash attack and fire the Rainbow Rupture downwards, falling down after a few seconds.&lt;br /&gt;
* Geyser Boost, a weapon derived from [[Pipe Man]] – Presto shoots a few globs of water into the arena that erupt into geysers. They follow this up with a spin attack that bounces them across the walls.&lt;br /&gt;
&lt;br /&gt;
When Presto falls to 10 HP, they will use Token Hat (a weapon based on [[Token Woman]]), which summons a hat that flies up to the top-center of the arena and rains damaging tokens down on the arena. While this ability is active, Presto will perform their wall-scaling dash until the hat expires.&lt;br /&gt;
&lt;br /&gt;
Several of Presto's attacks will leave them in a stunned state momentarily.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=0&lt;br /&gt;
|thunder=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=3&lt;br /&gt;
|break=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {{Damagetable3alter&lt;br /&gt;
|mix=1&lt;br /&gt;
|lantern=1&lt;br /&gt;
|prismatic=1/2/3&lt;br /&gt;
|beet=3&lt;br /&gt;
|rec=1&lt;br /&gt;
|banshee=1&lt;br /&gt;
|propeller=0&lt;br /&gt;
|electro=1&lt;br /&gt;
|track=1&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=1&lt;br /&gt;
|power=1}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:PrestoFalldownPose.png|thumb|right|Presto Funny Moments]]&lt;br /&gt;
* The pose Presto assumes after some of their attacks is similar to the memetic &amp;quot;death&amp;quot; pose used in ''Family Guy'', modified to fit a wheeled character.&lt;br /&gt;
* During the announcement of the Tournament finale, [[Ernest Will]] refers to Presto as the Seven-Time Battle Chaser Champion, referencing the titular racing TV show from ''Mega Man: Battle &amp;amp; Chase''.&lt;br /&gt;
* [[Hard Man]] is Presto's one and only fan.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;!-- {{Wily Stadium}} --&amp;gt;&lt;br /&gt;
{{MaGMML3 Wily Stadium}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Wily Stadium]][[Category:Fortress Guardian]][[Category:MaGMML Original Characters]][[Category:Devteam Characters]]&lt;/div&gt;</summary>
		<author><name>Nab2012</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Bass&amp;diff=23213</id>
		<title>Bass</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Bass&amp;diff=23213"/>
				<updated>2024-07-06T21:34:11Z</updated>
		
		<summary type="html">&lt;p&gt;Nab2012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|name=[[File:Bassmug.png|left|Bass Mugshot]][[File:Bassmug.png|right|Bass Mugshot]]Bass&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|image=[[File:BassMM10.png|300px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|number=SWN-001&lt;br /&gt;
|designer=Hayato Kaji&lt;br /&gt;
|programmer=[[MystSvin]]&lt;br /&gt;
|artist=MystSvin, [[Spin Attaxx]] (phase 1)&amp;lt;br&amp;gt;[[Ndraxian0_TD]] (phase 2)&lt;br /&gt;
|jname=Forte&lt;br /&gt;
|script=フォルテ&lt;br /&gt;
|romaji=Forute&lt;br /&gt;
|eyecolor=Red&lt;br /&gt;
|gender=Male&lt;br /&gt;
|at=&lt;br /&gt;
|weapon=Bass Buster&amp;lt;br&amp;gt;Variable Weapon System&lt;br /&gt;
|hp=28&lt;br /&gt;
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]]&lt;br /&gt;
|stage=[[The Greatest Show of All Time]]&lt;br /&gt;
|OffAppear=[[Mega Man 7]]&amp;lt;br&amp;gt;[[Mega Man 8]]&amp;lt;br&amp;gt;[[Mega Man &amp;amp; Bass]]&amp;lt;br&amp;gt;[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]&amp;lt;br&amp;gt;[[Mega Man 9]] (cameo)&amp;lt;br&amp;gt;[[Mega Man 10]]&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (NPC, Costume)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (NPC, Costume)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 3|MaGMML3]] (Boss, Costume, NPC)&amp;lt;br&amp;gt;[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC, Costume)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (NPC)&lt;br /&gt;
|sprite=[[File:SWN001Bass.gif]]&amp;lt;br&amp;gt;[[file:KillerBass.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|He who hesitates is lost!|Bass|Mega Man 7}}&lt;br /&gt;
'''Bass''', known as '''Forte''' in Japan, is a Robot Master created by [[Doctor Albert W. Wily|Dr. Wily]] to imitate [[Mega Man]]'s design, along with Treble, an imitation of [[Rush]]'s design. He was created based on a research conducted on Mega Man with the intention of surpassing his power sometime during or before the events of ''[[Mega Man 6]]'', and made his debut in ''[[Mega Man 7]]''. Bass is the prominent anti-hero of the classic ''Mega Man'' series, and his goal is to become the most powerful robot in existence. Although Bass and Mega Man are rivals, at times they team up to take down mutual enemies of the two. Despite being created by Dr. Wily, Bass frequently rebels against his creator, usually for his own purposes. &lt;br /&gt;
&lt;br /&gt;
In the original ''[[Make a Good Mega Man Level]]'', Bass appears as an NPC in [[Dr. Light's Lab]] after collecting 16 [[Energy Element]]s; ''[[Make a Good Mega Man Level Remastered]]'' also adds him as a purchasable [[Costumes|costume]]. He reappears in ''[[Make a Good Mega Man Level 2]]'' as an NPC in the main hub, and is one of the few costumes that can be bought from the start. He appears once again in ''[[Make a Good Mega Man Level: Episode Zero]]'', this time as an NPC in [[Dr. Wily's Secret Bunker]], and as usual he voices his frustrations with Wily's plans. He is also seen in the latter game's credits, battling [[Proto Man]] in what looks to be [[Surveillance Canyon]], before both of them get distracted by a [[Tier X (MaGMML2)|portal]] opening up in the distant sky.&lt;br /&gt;
&lt;br /&gt;
In ''[[Make a Good 48 Hour Mega Man Level]]'', Bass reappears as both a costume and an NPC on the [[SS Elroy]], standing in front of the elevator to [[Tier 11 (MaG48HMML)|Tier 11]]. He is just as plot-irrelevant as ever; however, his dialogue changes based on what tiers remain unfinished, making him a useful means of gauging progression.&lt;br /&gt;
&lt;br /&gt;
Bass finally gains plot relevance in ''[[Make a Good Mega Man Level 3]]'', where he is one of Mega Man's rivals in the Worldwide Sixth Sponsored Robot Tournament and appears in a few cutscenes. He becomes one of the eight finalists, but as part of a plan by Dr. Wily to humiliate Mega Man, he accuses Mega Man of cheating; however, Wily goes against the plan at the last minute and disqualifies Bass for his behaviour. He then reappears as the first boss in the final Wily stage, [[The Greatest Show of All Time]], wanting to fight Mega Man regardless. In addition to his role in the story, the Bass costume makes another appearance; this time, it is available by default without needing to be bought.&lt;br /&gt;
&lt;br /&gt;
==Bass Mode==&lt;br /&gt;
Bass is a playable character in ''MaGMML2'', ''MaGMML1R'', ''MaG48HMML'', and ''MaGMML3'' through the Bass Mode [[Cheat Mode|cheat]]. When active, Bass replaces Mega Man and functions identically to his ''[[Mega Man 10]]'' appearance. His Bass Buster can be rapid-fired in seven directions, but unlike Mega Man he cannot use Charge Shots, run while firing, or shoot through walls. Additionally, his slide is replaced with a dash that gives Bass extra momentum if he jumps forwards after using it. Unlike ''[[Mega Man &amp;amp; Bass]]'', however, Bass cannot double jump. In ''MaG48HMML'', he gains access to the [[Treble Boost]], which replaces the [[Rush Coil]] and [[Rush Jet]] and lets him fly and fire triple-shots as in ''Mega Man 10''.&lt;br /&gt;
&lt;br /&gt;
When the Bass Mode cheat is active in ''MaGMML2'' and ''MaGMML1R'', the Costume Shop is closed, preventing Bass from changing costumes. In ''MaG48HMML'', Double Action Boutique remains open (and the Love Survivor [[Sidequests|sidequest]] can still be activated), but it is impossible to buy or change costumes. Unlike previous games, ''MaG48HMML'''s Bass Mode also substantially rewrites dialogue in cutscenes, though the overall story remains the same.&lt;br /&gt;
&lt;br /&gt;
In ''MaGMML3'', Rush Coil and Rush Jet are replaced with Treble Boost, just like in ''MaG48HMML''. Bass can still visit Maker Man's costume shop at Victor Heights' second floor, but he's only able to equip &amp;quot;Bass.EXE&amp;quot; costume. His dialogue is significantly rewritten for majority of the plot - up until Ernest Will's tournament finale. Additionally, Bass gets his own spot at Victor Heights hotel - '''[13F] Secret Lab''' (which is identical in function to Mega Man's Hotel Room).&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Bass is the only rival in ''MaGMML3'' to never appear anywhere in the hubs or tiers as an NPC.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3 Wily Stadium}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Costume]][[Category:Make a Good Mega Man Level 3]][[Category:Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Fortress Guardian]][[Category:Wily Stadium]]&lt;/div&gt;</summary>
		<author><name>Nab2012</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Wily_Jet&amp;diff=23212</id>
		<title>Wily Jet</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Wily_Jet&amp;diff=23212"/>
				<updated>2024-07-06T21:33:43Z</updated>
		
		<summary type="html">&lt;p&gt;Nab2012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=Wily Jet&lt;br /&gt;
|altname=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|number=&lt;br /&gt;
|designer=[[Spin Attaxx]]&lt;br /&gt;
|programmer=[[snoruntpyro]] (gimmick)&amp;lt;br&amp;gt;[[Scatman's World]] (boss)&lt;br /&gt;
|artist=[[gone-sovereign]]&lt;br /&gt;
|gender=&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=28&lt;br /&gt;
|at=&lt;br /&gt;
|type=Copy&lt;br /&gt;
|weak=[[Tornado Blow]], [[Mix Tape]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[The Greatest Show of All Time]]&lt;br /&gt;
|location=[[Chaos Assault]]&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Gimmick, Final Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[file:WilyJetFront.png]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Wily Jet''' is a machine appearing in ''[[Make a Good Mega Man Level 3]]''. It is a personal combat jet used by [[Doctor Albert W. Wily|Dr. Wily]], and is armed with all manner of weapons.&lt;br /&gt;
&lt;br /&gt;
The Wily Jet first appears in [[Chaos Assault]], where [[Mega Man]] rides it during various shoot-em-up sections while he and Dr. Wily attack [[Doctor Reginald Regal|Dr. Regal]]'s fortress. Later on, it appears in the Wily stage [[The Greatest Show of All Time]], where Dr. Wily uses it after the destruction of [[Wily Machine SPIRE]] as the main game's final boss.&lt;br /&gt;
&lt;br /&gt;
==Behaviour==&lt;br /&gt;
In Chaos Assault, the Wily Jet remains underneath Mega Man at all times. Mega Man cannot jump while riding the jet; attempting to do so will instead cause both it and him to turn around, allowing it to attack enemies behind them. Whenever Mega Man shoots, the jet will fire a spreadshot from its turbines at the same time. If Mega Man fires a Charge Shot, the Wily Jet fires a large green laser from the lightbulb at its tip alongside a trio of homing missiles; however, it will be unable to fire another laser for a small amount of time.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
The Wily Jet spends most of its fight hovering above Mega Man, and uses Mega Man's default Special Weapons against him as its attack pattern.&lt;br /&gt;
&lt;br /&gt;
The Wily Jet has access to the following attacks, which it will use in a random sequence:&lt;br /&gt;
* Shooting a triple-shot spread of [[Thunder Beam]] bolts downward, ending by creating six pillars of lightning on the platform the battle takes place on. This is the first attack the Wily Jet will use.&lt;br /&gt;
* Moving across the four corners of the screen, firing a [[Spark Chaser]] every time. After the second Spark Chaser, it creates a ring of bullets. After the third, it fires two homing missiles.&lt;br /&gt;
* Flying off to one side of the screen and shooting three [[Laser Trident]]s at Mega Man, repeats the process for the other side of the screen, and then slowly moving from one side to the other while shooting Laser Tridents downward.&lt;br /&gt;
* Flying from the background to the foreground four times, shooting a ring of [[Water Shield]] droplets as it passes by Mega Man each time.&lt;br /&gt;
* Summoning a wave of tornadoes using [[Tornado Blow]] that travels from one side of the screen to the other. Four bigger tornadoes will carry a random pattern of enemies up to the platform. It will then rush across the platform.&lt;br /&gt;
* Hovering in the background and firing a beam into the platform that periodically creates [[Magnetic Shockwave]] pillars, before sweeping the platform with a beam that creates a large amount of pillars that travel across the platform, from one edge to near the other edge.&lt;br /&gt;
* Firing a rain of icicles, ending with a group of [[Ice Wall]]s landing on the platform. The Wily Jet will then shoot spreadshots of four bullets at Mega Man, before firing a massive laser beam at the ground level of the platform, which can be avoided by standing on the Ice Walls.&lt;br /&gt;
* Flying into the background and trying to ram into Mega Man twice in succession, similar to the [[Break Dash]].&lt;br /&gt;
&lt;br /&gt;
After being defeated, the damaged Wily Jet attempts to ram into Mega Man, who counters him by using the [[Rush Bike]] to push back against the Wily Jet, ultimately finishing it off with a [[Tier Rank]]-powered tackle.&lt;br /&gt;
&lt;br /&gt;
== Damage Table ==&lt;br /&gt;
&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=3&lt;br /&gt;
|thunder=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|break=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Though the Wily Jet comes immediately after Wily Machine SPIRE (even when fighting it in the Boss Gallery), it is considered its own separate boss. The same is true for the [[Ernest Will]] superboss, with the Ernest Jet being counted separately.&lt;br /&gt;
* The ending cutscene against the Wily Jet does not play when it is fought in the Boss Gallery, and Mega Man will instead teleport out before it would normally begin.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3 Wily Stadium}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Gimmicks]][[Category:Custom Gimmicks (MaGMML3)]][[Category:Fortress Guardian]][[Category:Wily Stadium]][[Category:Final Bosses]]&lt;/div&gt;</summary>
		<author><name>Nab2012</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Wily_Jet&amp;diff=23211</id>
		<title>Wily Jet</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Wily_Jet&amp;diff=23211"/>
				<updated>2024-07-06T21:33:12Z</updated>
		
		<summary type="html">&lt;p&gt;Nab2012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=Wily Jet&lt;br /&gt;
|altname=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|number=&lt;br /&gt;
|designer=[[Spin Attaxx]]&lt;br /&gt;
|programmer=[[snoruntpyro]] (gimmick)&amp;lt;br&amp;gt;[[Scatman's World]] (boss)&lt;br /&gt;
|artist=[[gone-sovereign]]&lt;br /&gt;
|gender=&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=28&lt;br /&gt;
|at=&lt;br /&gt;
|type=Copy&lt;br /&gt;
|weak=[[Tornado Blow]], [[Mix Tape]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[The Greatest Show of All Time]]&lt;br /&gt;
|location=[[Chaos Assault]]&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Gimmick, Final Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[file:WilyJetFront.png]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Wily Jet''' is a machine appearing in ''[[Make a Good Mega Man Level 3]]''. It is a personal combat jet used by [[Doctor Albert W. Wily|Dr. Wily]], and is armed with all manner of weapons.&lt;br /&gt;
&lt;br /&gt;
The Wily Jet first appears in [[Chaos Assault]], where [[Mega Man]] rides it during various shoot-em-up sections while he and Dr. Wily attack [[Doctor Reginald Regal|Dr. Regal]]'s fortress. Later on, it appears in the Wily stage [[The Greatest Show of All Time]], where Dr. Wily uses it after the destruction of [[Wily Machine SPIRE]] as the main game's final boss.&lt;br /&gt;
&lt;br /&gt;
==Behaviour==&lt;br /&gt;
In Chaos Assault, the Wily Jet remains underneath Mega Man at all times. Mega Man cannot jump while riding the jet; attempting to do so will instead cause both it and him to turn around, allowing it to attack enemies behind them. Whenever Mega Man shoots, the jet will fire a spreadshot from its turbines at the same time. If Mega Man fires a Charge Shot, the Wily Jet fires a large green laser from the lightbulb at its tip alongside a trio of homing missiles; however, it will be unable to fire another laser for a small amount of time.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
The Wily Jet spends most of its fight hovering above Mega Man, and uses Mega Man's default Special Weapons against him as its attack pattern.&lt;br /&gt;
&lt;br /&gt;
The Wily Jet has access to the following attacks, which it will use in a random sequence:&lt;br /&gt;
* Shooting a triple-shot spread of [[Thunder Beam]] bolts downward, ending by creating six pillars of lightning on the platform the battle takes place on. This is the first attack the Wily Jet will use.&lt;br /&gt;
* Moving across the four corners of the screen, firing a [[Spark Chaser]] every time. After the second Spark Chaser, it creates a ring of bullets. After the third, it fires two homing missiles.&lt;br /&gt;
* Flying off to one side of the screen and shooting three [[Laser Trident]]s at Mega Man, repeats the process for the other side of the screen, and then slowly moving from one side to the other while shooting Laser Tridents downward.&lt;br /&gt;
* Flying from the background to the foreground four times, shooting a ring of [[Water Shield]] droplets as it passes by Mega Man each time.&lt;br /&gt;
* Summoning a wave of tornadoes using [[Tornado Blow]] that travels from one side of the screen to the other. Four bigger tornadoes will carry a random pattern of enemies up to the platform. It will then rush across the platform.&lt;br /&gt;
* Hovering in the background and firing a beam into the platform that periodically creates [[Magnetic Shockwave]] pillars, before sweeping the platform with a beam that creates a large amount of pillars that travel across the platform, from one edge to near the other edge.&lt;br /&gt;
* Firing a rain of icicles, ending with a group of [[Ice Wall]]s landing on the platform. The Wily Jet will then shoot spreadshots of four bullets at Mega Man, before firing a massive laser beam at the ground level of the platform, which can be avoided by standing on the Ice Walls.&lt;br /&gt;
* Flying into the background and trying to ram into Mega Man twice in succession, similar to the [[Break Dash]].&lt;br /&gt;
&lt;br /&gt;
After being defeated, the damaged Wily Jet attempts to ram into Mega Man, who counters him by using the [[Rush Bike]] to push back against the Wily Jet, ultimately finishing it off with a [[Tier Rank]]-powered tackle.&lt;br /&gt;
&lt;br /&gt;
== Damage Table ==&lt;br /&gt;
&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=3&lt;br /&gt;
|thunder=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|break=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Though the Wily Jet comes immediately after Wily Machine SPIRE (even when fighting it in the Boss Gallery), it is considered its own separate boss. The same is true for the [[Ernest Will]] superboss, with the Ernest Jet being counted separately.&lt;br /&gt;
* The ending cutscene against the Wily Jet does not play when it is fought in the Boss Gallery, and Mega Man will instead teleport out before it would normally begin.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Gimmicks]][[Category:Custom Gimmicks (MaGMML3)]][[Category:Fortress Guardian]][[Category:Wily Stadium]][[Category:Final Bosses]]&lt;/div&gt;</summary>
		<author><name>Nab2012</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Bass&amp;diff=23210</id>
		<title>Bass</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Bass&amp;diff=23210"/>
				<updated>2024-07-06T21:31:53Z</updated>
		
		<summary type="html">&lt;p&gt;Nab2012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|name=[[File:Bassmug.png|left|Bass Mugshot]][[File:Bassmug.png|right|Bass Mugshot]]Bass&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|image=[[File:BassMM10.png|300px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|number=SWN-001&lt;br /&gt;
|designer=Hayato Kaji&lt;br /&gt;
|programmer=[[MystSvin]]&lt;br /&gt;
|artist=MystSvin, [[Spin Attaxx]] (phase 1)&amp;lt;br&amp;gt;[[Ndraxian0_TD]] (phase 2)&lt;br /&gt;
|jname=Forte&lt;br /&gt;
|script=フォルテ&lt;br /&gt;
|romaji=Forute&lt;br /&gt;
|eyecolor=Red&lt;br /&gt;
|gender=Male&lt;br /&gt;
|at=&lt;br /&gt;
|weapon=Bass Buster&amp;lt;br&amp;gt;Variable Weapon System&lt;br /&gt;
|hp=28&lt;br /&gt;
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]]&lt;br /&gt;
|stage=[[The Greatest Show of All Time]]&lt;br /&gt;
|OffAppear=[[Mega Man 7]]&amp;lt;br&amp;gt;[[Mega Man 8]]&amp;lt;br&amp;gt;[[Mega Man &amp;amp; Bass]]&amp;lt;br&amp;gt;[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]&amp;lt;br&amp;gt;[[Mega Man 9]] (cameo)&amp;lt;br&amp;gt;[[Mega Man 10]]&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (NPC, Costume)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (NPC, Costume)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 3|MaGMML3]] (Boss, Costume, NPC)&amp;lt;br&amp;gt;[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC, Costume)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (NPC)&lt;br /&gt;
|sprite=[[File:SWN001Bass.gif]]&amp;lt;br&amp;gt;[[file:KillerBass.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|He who hesitates is lost!|Bass|Mega Man 7}}&lt;br /&gt;
'''Bass''', known as '''Forte''' in Japan, is a Robot Master created by [[Doctor Albert W. Wily|Dr. Wily]] to imitate [[Mega Man]]'s design, along with Treble, an imitation of [[Rush]]'s design. He was created based on a research conducted on Mega Man with the intention of surpassing his power sometime during or before the events of ''[[Mega Man 6]]'', and made his debut in ''[[Mega Man 7]]''. Bass is the prominent anti-hero of the classic ''Mega Man'' series, and his goal is to become the most powerful robot in existence. Although Bass and Mega Man are rivals, at times they team up to take down mutual enemies of the two. Despite being created by Dr. Wily, Bass frequently rebels against his creator, usually for his own purposes. &lt;br /&gt;
&lt;br /&gt;
In the original ''[[Make a Good Mega Man Level]]'', Bass appears as an NPC in [[Dr. Light's Lab]] after collecting 16 [[Energy Element]]s; ''[[Make a Good Mega Man Level Remastered]]'' also adds him as a purchasable [[Costumes|costume]]. He reappears in ''[[Make a Good Mega Man Level 2]]'' as an NPC in the main hub, and is one of the few costumes that can be bought from the start. He appears once again in ''[[Make a Good Mega Man Level: Episode Zero]]'', this time as an NPC in [[Dr. Wily's Secret Bunker]], and as usual he voices his frustrations with Wily's plans. He is also seen in the latter game's credits, battling [[Proto Man]] in what looks to be [[Surveillance Canyon]], before both of them get distracted by a [[Tier X (MaGMML2)|portal]] opening up in the distant sky.&lt;br /&gt;
&lt;br /&gt;
In ''[[Make a Good 48 Hour Mega Man Level]]'', Bass reappears as both a costume and an NPC on the [[SS Elroy]], standing in front of the elevator to [[Tier 11 (MaG48HMML)|Tier 11]]. He is just as plot-irrelevant as ever; however, his dialogue changes based on what tiers remain unfinished, making him a useful means of gauging progression.&lt;br /&gt;
&lt;br /&gt;
Bass finally gains plot relevance in ''[[Make a Good Mega Man Level 3]]'', where he is one of Mega Man's rivals in the Worldwide Sixth Sponsored Robot Tournament and appears in a few cutscenes. He becomes one of the eight finalists, but as part of a plan by Dr. Wily to humiliate Mega Man, he accuses Mega Man of cheating; however, Wily goes against the plan at the last minute and disqualifies Bass for his behaviour. He then reappears as the first boss in the final Wily stage, [[The Greatest Show of All Time]], wanting to fight Mega Man regardless. In addition to his role in the story, the Bass costume makes another appearance; this time, it is available by default without needing to be bought.&lt;br /&gt;
&lt;br /&gt;
==Bass Mode==&lt;br /&gt;
Bass is a playable character in ''MaGMML2'', ''MaGMML1R'', ''MaG48HMML'', and ''MaGMML3'' through the Bass Mode [[Cheat Mode|cheat]]. When active, Bass replaces Mega Man and functions identically to his ''[[Mega Man 10]]'' appearance. His Bass Buster can be rapid-fired in seven directions, but unlike Mega Man he cannot use Charge Shots, run while firing, or shoot through walls. Additionally, his slide is replaced with a dash that gives Bass extra momentum if he jumps forwards after using it. Unlike ''[[Mega Man &amp;amp; Bass]]'', however, Bass cannot double jump. In ''MaG48HMML'', he gains access to the [[Treble Boost]], which replaces the [[Rush Coil]] and [[Rush Jet]] and lets him fly and fire triple-shots as in ''Mega Man 10''.&lt;br /&gt;
&lt;br /&gt;
When the Bass Mode cheat is active in ''MaGMML2'' and ''MaGMML1R'', the Costume Shop is closed, preventing Bass from changing costumes. In ''MaG48HMML'', Double Action Boutique remains open (and the Love Survivor [[Sidequests|sidequest]] can still be activated), but it is impossible to buy or change costumes. Unlike previous games, ''MaG48HMML'''s Bass Mode also substantially rewrites dialogue in cutscenes, though the overall story remains the same.&lt;br /&gt;
&lt;br /&gt;
In ''MaGMML3'', Rush Coil and Rush Jet are replaced with Treble Boost, just like in ''MaG48HMML''. Bass can still visit Maker Man's costume shop at Victor Heights' second floor, but he's only able to equip &amp;quot;Bass.EXE&amp;quot; costume. His dialogue is significantly rewritten for majority of the plot - up until Ernest Will's tournament finale. Additionally, Bass gets his own spot at Victor Heights hotel - '''[13F] Secret Lab''' (which is identical in function to Mega Man's Hotel Room).&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Bass is the only rival in ''MaGMML3'' to never appear anywhere in the hubs or tiers as an NPC.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Costume]][[Category:Make a Good Mega Man Level 3]][[Category:Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Fortress Guardian]][[Category:Wily Stadium]]&lt;/div&gt;</summary>
		<author><name>Nab2012</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Wily_Machine_SPIRE&amp;diff=23209</id>
		<title>Wily Machine SPIRE</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Wily_Machine_SPIRE&amp;diff=23209"/>
				<updated>2024-07-06T21:30:50Z</updated>
		
		<summary type="html">&lt;p&gt;Nab2012: &lt;/p&gt;
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&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=Wily Machine SPIRE&lt;br /&gt;
|altname=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|number=&lt;br /&gt;
|designer=[[Scatman's World]]&lt;br /&gt;
|programmer=Scatman's World&lt;br /&gt;
|artist=[[Enjl]]&lt;br /&gt;
|gender=&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=112 (total)&amp;lt;br&amp;gt;28 (each phase)&amp;lt;br&amp;gt;56 (Mini Wily Machines)&lt;br /&gt;
|at=&lt;br /&gt;
|type=&lt;br /&gt;
|weak=[[Laser Trident]], [[Track Shoes]] (Phase 1)&amp;lt;br&amp;gt;[[Magnetic Shockwave]], [[Power Line]] (Mini Wily Machines)&amp;lt;br&amp;gt;[[Water Shield]], [[Prismatic Laser]] (Phase 2)&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[The Greatest Show of All Time]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Final Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[file:WilyMachineSPIRE.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I want the world to understand what I've known all along... That Dr. Wily is the greatest genius in the history of mankind! And Wily! Always! '''WINS!'''|[[Doctor Albert W. Wily]]|Make a Good Mega Man Level 3}}&lt;br /&gt;
'''Wily Machine SPIRE''' is a boss in ''[[Make a Good Mega Man Level 3]]'', appearing in the [[Wily Stadium]] stage [[The Greatest Show of All Time]]. It is a giant machine shaped like a turtle and reminiscent of a Wily Castle, with a large treasure-filled trophy standing atop an enormous spire that reaches high into space. Together with the [[Wily Jet]], it serves as the final boss of the game's story, as [[Doctor Albert W. Wily|Dr. Wily]]'s final challenge in the Worldwide Sixth Sponsored Robot Tournament.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Wily Machine SPIRE will initially use the following pattern:&lt;br /&gt;
* The machine will attempt to stomp at [[Mega Man]] using the foot closest to him.&lt;br /&gt;
* On every third stomp, the machine will use both feet to stomp simultaneously.&lt;br /&gt;
&lt;br /&gt;
To access the weak point (the upper half of the machine's head) during this phase, Mega Man will need to shoot at the feet of the machine. After a foot takes 12 damage, it will be flipped over, allowing Mega Man to easily jump on top of it.&lt;br /&gt;
&lt;br /&gt;
When a foot is flipped over, the other foot will not move, though it can be flipped over as well. Until both feet return to normal, Wily Machine SPIRE will randomly use one of the four following attacks:&lt;br /&gt;
* The radar dish to the left of the screen will glow and summon meteors that will attempt to hit where Mega Man is currently standing ''at the time of activation''.&lt;br /&gt;
* The bones to the left of the screen will retract and expand, summoning several bones that move from the left side to the right.&lt;br /&gt;
* The cannon to the right of the screen will shoot out a ball of green energy that will then launch itself towards Mega Man's current position.&lt;br /&gt;
* The exhaust pipe the right of the screen will shake and spew a gout of flames covering several positions across the screen.&lt;br /&gt;
&lt;br /&gt;
After a few seconds, a flipped-over foot will right itself and slam into the ground, producing a [[Magnetic Shockwave]] effect surrounding it. When both feet are upright, and Mega Man is no longer standing on top of one, the machine will resume its initial attack pattern.&lt;br /&gt;
&lt;br /&gt;
When the machine falls to or under 14 HP, it will start using its randomized roster of attacks (albeit at a slower frequency) while both feet are upright.&lt;br /&gt;
&lt;br /&gt;
===The Climb (Phase Transition)===&lt;br /&gt;
After depleting the health of the first phase, Dr. Wily will retreat further into the machine, and the platform Mega Man is standing on will ascend up the spire. Along the way, Mega Man is attacked by miniature versions of Wily's machines from prior games, in two waves.&lt;br /&gt;
&lt;br /&gt;
====Mini Wily Capsule Armada====&lt;br /&gt;
As the platform ascends, miniature versions of Wily Capsules from previous games bombard Mega Man using attack patterns from their respective encounters. The Wily Capsules have 3 HP each and can be destroyed, dropping a small health pickup. If not destroyed, the Capsules will eventually teleport away.&lt;br /&gt;
&lt;br /&gt;
The Mini Wily Capsules come in a set order:&lt;br /&gt;
* Three Wily Capsules from ''[[Mega Man 4]]'' will appear above Mega Man and shoot an energy ball at him.&lt;br /&gt;
* Two Wily Capsules from ''[[Mega Man 9]]'' will appear towards the middle of the screen, flanking both sides and shooting two energy balls downward that travel across the platform and toward Mega Man.&lt;br /&gt;
* Two Wily Capsules from ''[[Mega Man 7]]'' appear at the top of the screen and shoot an energy ball that pauses momentarily and homes in on Mega Man.&lt;br /&gt;
* Two ''Mega Man 7'' Wily Capsules will then appear at the edges of the screen, accompanied by two ''Mega Man 4'' Wily Capsules.&lt;br /&gt;
* Four ''Mega Man 9'' Wily Capsules will emerge from behind the spire and perform their attacks.&lt;br /&gt;
* The platform will rise up towards the top of the screen, and two Wily Capsule IIs (from ''[[Mega Man 5]]'') will appear under the platform, firing three shots that spiral outward from their respective Capsule.&lt;br /&gt;
* Two more Wily Capsule IIs will repeat the aforementioned action, but towards the edges of the platform.&lt;br /&gt;
* Two Wily Capsules from ''[[Mega Man 10]]'' will fly up to the top corners of the screen, shooting a big energy ball that will fire a smaller projectile downwards when it's directly over Mega Man.&lt;br /&gt;
* Another ''Mega Man 10'' Wily Capsule will try to snipe Mega Man directly from the opposite side of the screen, as fifteen ''Mega Man 4'' Wily Capsules (in waves of eight and then seven) fire at him from below.&lt;br /&gt;
&lt;br /&gt;
After the armada of Wily Capsules subsides, miniature versions of Wily Machine 1 and Wily Machine 2 will descend and attack Mega Man.&lt;br /&gt;
&lt;br /&gt;
====Mini Wily Machines====&lt;br /&gt;
The miniature Wily Machines first shoot arcing balls at Mega Man, with Wily Machine 1's projectiles falling down and Wily Machine 2's projectiles rising up. Both machines will slowly ascend/descend before trading sides. On their third volley, the Wily Machines will shoot green orbs that collide with each other, spewing a spiral pattern of bullets from the center of the screen. Both Wily Machines share the same pool of health, and have small invincibility windows, making them more akin to minibosses. When their first healthbar is depleted, the Wily Machine that was last damaged will be destroyed, while the other machine will absorb its energy and transform into its second phase.&lt;br /&gt;
&lt;br /&gt;
If Wily Machine 1 is the only one remaining, it will perform the following pattern:&lt;br /&gt;
* Fly to the center of the screen and shoot 6 bouncing balls at Mega Man while slowly backing up.&lt;br /&gt;
* Rise up into the air and shoot a stream of bouncing balls with a wide arc at Mega Man.&lt;br /&gt;
* Shoot two green energy balls in succession that each emit a shower of damaging sparks.&lt;br /&gt;
&lt;br /&gt;
If Wily Machine 2 is the only one remaining, it will perform the following pattern:&lt;br /&gt;
* Shoot a spiraling ball at Mega Man, then fly over to the other side of the screen to shoot another.&lt;br /&gt;
* Fly above Mega Man while shooting three spiraling balls.&lt;br /&gt;
* Summon two rings of four green energy balls that spin around Mega Man before halting and slamming into each other, in succession.&lt;br /&gt;
&lt;br /&gt;
After the second miniature Wily Machine is defeated, it drops a large health pickup.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
The platform will halt to a stop and Mega Man will be confronted with the main trophy head of the Wily Machine SPIRE. As per ''Mega Man'' tradition, the weak point is Dr. Wily, who controls the machine from either one of the skull's eye sockets. While he usually exposes himself while attacking, the other eye typically remains closed and cannot be damaged, acting as a shield for him from the opposite side.&lt;br /&gt;
&lt;br /&gt;
Wily Machine SPIRE will use the following attacks, randomly changing which attack it uses after Dr. Wily takes damage:&lt;br /&gt;
* Firing two lightning strikes in rapid succession similar to [[Static Man]]'s static attacks, aimed towards Mega Man. This is the attack the Wily Machine SPIRE will initially use.&lt;br /&gt;
* Shooting five water bubbles that burst into a shower of smaller bubbles upon contact with the platform.&lt;br /&gt;
* Shooting a shower of damaging coins from the cup of the trophy.&lt;br /&gt;
* Launching random waves of three types of gems at Mega Man:&lt;br /&gt;
** Pink gems that fire ring patterns of sparks outwards.&lt;br /&gt;
** Cyan gems that try to ram into Mega Man.&lt;br /&gt;
** Green gems that fire a laser downwards at Mega Man.&lt;br /&gt;
* Firing giant cyan projectiles that explode into four smaller bullets.&lt;br /&gt;
* Shooting sawblades at Mega Man's current position.&lt;br /&gt;
* Creating a plus-shaped pattern of bullets (with some holes), that freeze in place and begin spinning clockwise or counter-clockwise (depending on which eye socket the bullets are fired from).&lt;br /&gt;
&lt;br /&gt;
When reduced to 4 HP, Wily Machine SPIRE's eye sockets will glow and make the screen flash, before darkening. The line from the Wily Castle maps will then travel across the screen, damaging Mega Man if he touches the start or end points of the line. It will move towards various flashing dots, which explode into rings of eight bullets when reached by the line. It will speed up three times throughout the attack (each time signified by a flash). After the final speed increase, it will traverse the entire length of the platform in a massive pattern before coming to rest at a skull icon, which then explodes; this explosion can be avoided by standing on the edges of the platform. After this, the screen will return to normal and the fight will then resume as normal.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=3&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=0&lt;br /&gt;
|thunder=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|break=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Mini Wily Capsule Armada===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=4&lt;br /&gt;
|thunder=3&lt;br /&gt;
|magnetic=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|break=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Mini Wily Machines===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|spark=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|laser=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|water=1&amp;lt;br&amp;gt;0&lt;br /&gt;
|tornado=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|thunder=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|magnetic=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|ice=0&amp;lt;br&amp;gt;1&lt;br /&gt;
|break=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|notes=Top row is Wily Machine 1, bottom row is Wily Machine 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=3&lt;br /&gt;
|tornado=1&lt;br /&gt;
|thunder=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|break=-&lt;br /&gt;
|notes=Break Dash is unable to hit Wily due to the boss's position.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Wily Machine SPIRE is easily the largest boss in the ''MaGMML'' series, due to being an uncountable amount of screens tall.&lt;br /&gt;
* The pink gem attack used by Phase 2 is lifted from ''Cuphead'', where one of the bosses, Dr. Kahl's Robot, uses an identical attack with a red gemstone in its final phase.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Wily Stadium]][[Category:Fortress Guardian]][[Category:Final Bosses]]&lt;/div&gt;</summary>
		<author><name>Nab2012</name></author>	</entry>

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		<title>File:ZombieDevil.png</title>
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				<updated>2024-07-06T20:53:18Z</updated>
		
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				<updated>2024-07-06T20:53:08Z</updated>
		
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				<updated>2024-07-06T20:52:26Z</updated>
		
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		<title>File:TopDummy.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:TopDummy.png&amp;diff=23181"/>
				<updated>2024-07-06T20:49:59Z</updated>
		
		<summary type="html">&lt;p&gt;Nab2012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nab2012</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:TitanGyro.png&amp;diff=23180</id>
		<title>File:TitanGyro.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:TitanGyro.png&amp;diff=23180"/>
				<updated>2024-07-06T20:49:30Z</updated>
		
		<summary type="html">&lt;p&gt;Nab2012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nab2012</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:TinHawk.png&amp;diff=23179</id>
		<title>File:TinHawk.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:TinHawk.png&amp;diff=23179"/>
				<updated>2024-07-06T20:49:21Z</updated>
		
		<summary type="html">&lt;p&gt;Nab2012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nab2012</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:ThermaeManPhase2.png&amp;diff=23178</id>
		<title>File:ThermaeManPhase2.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:ThermaeManPhase2.png&amp;diff=23178"/>
				<updated>2024-07-06T20:49:08Z</updated>
		
		<summary type="html">&lt;p&gt;Nab2012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nab2012</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:ThermaeMan.png&amp;diff=23177</id>
		<title>File:ThermaeMan.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:ThermaeMan.png&amp;diff=23177"/>
				<updated>2024-07-06T20:48:56Z</updated>
		
		<summary type="html">&lt;p&gt;Nab2012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nab2012</name></author>	</entry>

	</feed>