<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Paizotic</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Paizotic"/>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php/Special:Contributions/Paizotic"/>
		<updated>2026-04-19T11:29:56Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.1</generator>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Citadel_Basement&amp;diff=20463</id>
		<title>Citadel Basement</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Citadel_Basement&amp;diff=20463"/>
				<updated>2022-09-24T02:52:43Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Citadel Basement&lt;br /&gt;
|rank = 4th&lt;br /&gt;
|image= [[File:Citadel_Basement_Spike_Jumping.png|256px|Citadel Basement]]&lt;br /&gt;
|caption= It's not uncommon for this stage to be... anxiety inducing... for people.&lt;br /&gt;
|game=''[[Make a Good Mega Man Level]]'' ''([[Make a Good Mega Man Level Remastered|Remastered]])''&lt;br /&gt;
|creator= [[ThatEntityGirl|Entity1037]]&lt;br /&gt;
|composer= Capcom (original)&amp;lt;br&amp;gt;RushJet1 (remix)&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 1&lt;br /&gt;
|judge1 = 86&lt;br /&gt;
|judge2 = 75&lt;br /&gt;
|judge3 = 91&lt;br /&gt;
|judge4 = 66&lt;br /&gt;
|judge5 = 57&lt;br /&gt;
|totalscore = 75&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = &lt;br /&gt;
|enemies = &lt;br /&gt;
* [[Ring Ring]]&lt;br /&gt;
* [[Beak]]&lt;br /&gt;
|gimmicks = &lt;br /&gt;
* [[Guts Lift]]&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses =&lt;br /&gt;
|other = &lt;br /&gt;
|music = Cossack Stage 4 (Mega Man 4 Remade)&lt;br /&gt;
|location = [[Tier 5 (MaGMML)|Tier 5]]&lt;br /&gt;
|previous = [[Research Facility]] &lt;br /&gt;
|next = [[NEON GRAVITY]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Hi|[[ThatEntityGirl|Entity1037]]|Secret message hidden in a secret room near the beginning of the level.}}&lt;br /&gt;
&lt;br /&gt;
'''Citadel Basement''' is the 4th place entry in ''[[Make a Good Mega Man Level]].'' It is themed after the Dr. Cossack fortress stages from ''[[Mega Man 4]]'', specifically using tiles from Cossack Stages 3 and 4. The stage revolves around [[Guts Lift]]s, requiring Mega Man to ride them in pseudo-auto-scrolling sections, and to use them to platform downwards in vertically scrolling sections. The stage almost completely focuses on the platforms, trying to do as much with the gimmick as possible. It also only uses devkit assets, without any custom programming or graphics. It's considered very difficult, with bottomless pits and spikes everywhere. However, despite the difficulty and lack of custom assets, it still managed to get into [[Tier 5 (MaGMML)|the highest tier]], and because of that it is often used as an example for how custom assets aren't required to make a high-placing stage.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Preferably come prepared with max lives (unless one is playing ''[[Make a Good Mega Man Level Remastered]]'' with the lives option off, wherein death is of little consequence). [[E-Tank]]s aren't very useful, as almost all deaths will be from instant death obstacles.&lt;br /&gt;
&lt;br /&gt;
In the pseudo-auto-scrolling sections, Mega Man needs to jump over and avoid spikes, shoot enemies that are in the way, and platform over terrain that forces him to jump off his Guts Lift and then catch up to it before it leaves. It helps when jumping over spikes on the Guts Lifts to move to the back of the platform before jumping over it, so that when he gets to the other side of the spike there's more platform to land on. It's possible to jump too far and overshoot the platform when jumping spikes, and fall into a pit. Using the [[Rush Jet]] can help greatly, letting one ignore a lot of challenges. However, there is one challenge in the first pseudo-auto-scrolling section at the end that can't be bypassed with Rush Jet, with the only way to get past it being to wait for the Guts Lift to get into the right spot to land on it. This makes this section impossible to clear if Mega Man loses the platform. Also, at the beginning of the second pseudo-auto-scrolling section, the Guts Lifts spawn from the ceiling, and then drop onto the rail. This gives a tight window of time to jump on the platform, and that combined with the fact that the jump is a decently big one makes this one of the hardest jumps in the game.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Citadel_Basement_Rush_Jet_Blocking_Wall.png|256px|thumb|none|alt=Rush-Jet-Blocking Wall|'''A:''' If you lose the Guts Man platform, then you're out of luck.]]&lt;br /&gt;
| [[File:Citadel_Basement_Tight_Jump.png|256px|thumb|none|alt=Tight Jump|'''B:''' This jump may not look so bad in this screenshot, but remember the platform is moving AWAY from him. I meant it when I said it's one of the hardest jumps in the game.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the vertical descent sections, Mega Man needs to inch his way downward from platform to platform, and &amp;quot;look before you leap&amp;quot;, as it were. The player is always able to see what's ahead and where they should go next, so it's a matter of being careful. Unfortunately there's not really a way to make these sections easier; the level geometry makes [[Rush]] useless in most places. The only thing that helps is using [[Metal Blade]] on some of the enemies, but most of them are easily defeated with the [[Mega Buster]] anyway. There's also the fact that the first vertical section doesn't have a checkpoint at the start of it, meaning Mega Man has to wait through the first pseudo-auto-scroll section all over again if he dies to it. This isn't helped by the other fact that the first vertical section is the hardest of the two vertical sections, with the one later in the stage being more relaxed with its challenges (a difficulty curve issue that's due to that part of the level and everything after it being rushed the night before the entry period deadline). Plus, the final challenge right before the first checkpoint room is pretty demanding.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Citadel_Basement_Descent_1.png|256px|thumb|none|alt=Descending 1|'''C:''' Slow and steady...]]&lt;br /&gt;
| [[File:Citadel_Basement_This_Is_Illegal_You_Know.png|256px|thumb|none|alt=Descending 2|'''D:''' This final challenge before the first checkpoint is also impossible to make easier with weapons.]]&lt;br /&gt;
| [[File:Citadel_Basement_Descent_2.png|256px|thumb|none|alt=Descending 3|'''E:''' Okay, what DOESN'T this stage do with these platforms?!]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{JudgeComment1&lt;br /&gt;
|pyro =Amazing! The stage keeps its focus with just using the Guts lifts and a few types of enemies. But wow does the stage make amazing use of the Guts lifts! I really liked the race towards the end of the level, and the vertical sections were really cool too! Great job on this one!&lt;br /&gt;
|pyroscore = 86&lt;br /&gt;
|sppersonal = 25&lt;br /&gt;
|spother = 23&lt;br /&gt;
|spunique = 9&lt;br /&gt;
|spcreativity = 15&lt;br /&gt;
|spgraphics = 7&lt;br /&gt;
|spmusic = 7&lt;br /&gt;
|cheez =A little punishing, but you judged the length and midpoint placements well! The Guts Man platforms let you ask some things of the player that I personally haven't seen before, too. A very straightforward challenge, but a well-crafted one that really got me feeling pumped up when I pulled it off.&lt;br /&gt;
|cheezscore = 75&lt;br /&gt;
|c8personal = 22&lt;br /&gt;
|c8other = 17&lt;br /&gt;
|c8unique = 7&lt;br /&gt;
|c8creativity = 12&lt;br /&gt;
|c8graphics = 7&lt;br /&gt;
|c8music = 10&lt;br /&gt;
|duvi =Is it just me or does the gutsman platform ridiculously phallic?&lt;br /&gt;
|duviscore = 91&lt;br /&gt;
|d0personal = 23&lt;br /&gt;
|d0other = 23&lt;br /&gt;
|d0unique = 12&lt;br /&gt;
|d0creativity = 15&lt;br /&gt;
|d0graphics = 8&lt;br /&gt;
|d0music = 10&lt;br /&gt;
|mick =Huh, this was actually a pretty fun level overall. I ended up needing to use Rush Jet in my successful run, but I'm honestly okay with that. You put the Guts Man lift things to rather good use here, and just overall I quite like this. I have two major complaints here. One is that this level basically comes from a more MMU-train of thought where you basically can't make any mistakes in order to make it through, which is...disappointing, to say the least, never been a fan of that school of thought. The other complaint is that the final third of the stage is far easier than anything before it, which gives this place some mild issues with its difficulty curve.&lt;br /&gt;
|mickscore = 66&lt;br /&gt;
|mgpersonal = 16&lt;br /&gt;
|mgother = 14&lt;br /&gt;
|mgunique = 9&lt;br /&gt;
|mgcreativity = 10&lt;br /&gt;
|mggraphics = 8&lt;br /&gt;
|mgmusic = 9&lt;br /&gt;
|kyurem =Slightly too brutal for my liking - although, the design behind said torturous difficulty was actually fairly well done. I think some of the challenges could definitely have been done without so many spikes, and that first section where you have to walk off the Guts Man platform didn’t need to saturn-thingies-that-i-don’t-know-the-name-of, as this is where you’re introducing them to this concept. I will also give you that this is the first time I have been scared by an E tank since Minus Infinity.&lt;br /&gt;
|kyuremscore = 57&lt;br /&gt;
|mkpersonal = 17&lt;br /&gt;
|mkother = 14&lt;br /&gt;
|mkunique = 9&lt;br /&gt;
|mkcreativity = 7&lt;br /&gt;
|mkgraphics = 5&lt;br /&gt;
|mkmusic = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Secret Room==&lt;br /&gt;
[[File:Citadel_Basement_Secret_Room.png|256px|thumb|left|alt=Hi|Hi]]&lt;br /&gt;
The stage has a secret room near the beginning. When you first get on the Guts Lift, wait until the lift is out from under the low ceiling, and then jump on Rush Jet and go all the way to the left of the screen. You will screen transition into a secret area, with a [[W-Tank]], an extra life, and the word &amp;quot;Hi&amp;quot; spelled out in tiles. Use Rush Jet to go to the platforms with the collectibles. It's impossible to get out of the room and back into the normal part of the level without dying though, so getting the extra life is kind of [mandatory{{1}}/pointless in the scenario where you had the lives system turned off in the options{{1R}}] if you come here.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Scrapped Content==&lt;br /&gt;
[[File:Citadel_Basement_Scrapped_Boss.jpg|200px|thumb|right|alt=Scrapped Boss|Idea sketch of the scrapped boss, Rail Hunter, drawn by Entity1037.]]&lt;br /&gt;
During development, a custom boss called &amp;quot;Rail Hunter&amp;quot; was planned for the level. It would have been fought while on a number of rail platforms that would occasionally switch tracks to change heights. The boss would have had three different kinds of attacks, coming from three different cannon parts. The main body would be invincible, requiring Mega Man to hit and destroy the cannons to hurt it. Rail Hunter was ultimately scrapped due to time constraints, with the level itself barely being finished before the deadline.&lt;br /&gt;
&lt;br /&gt;
Rail Hunter was also planned numerous times to be in ''[[Make a Good Mega Man Level 2]]''; first as an alternate boss in [[The Stage Nobody Asked For]] (also by Entity), then as a room in [[Null and Void (MaGMML2)|Null and Void]], and THEN as a statue boss in [[Tier 10 (MaGMML2)|Tier 10]], but each time it ended up being scrapped due to other things taking priority, and running out of time.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Citadel Basement was one of the last entries submitted to the first ''Make a Good Mega Man Level'' contest. However, unlike [[City War]], it was not started so close to the entry period deadline, and does not suffer from the same problems it had (however, a few problems due to rushing do exist).&lt;br /&gt;
* A recreation of the first vertical segment of the level is included in ''Make a Good Mega Man Level 2'' as a room in the [[The Pit of Pits|Pit of Pits]], aptly named &amp;quot;Citadel Basement Shenanigans&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Tier 5}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level Stages]][[Category:Tier 5 (MaGMML)]][[Category:Make a Good Mega Man Level]][[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=The_Stage_Nobody_Asked_For&amp;diff=20462</id>
		<title>The Stage Nobody Asked For</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=The_Stage_Nobody_Asked_For&amp;diff=20462"/>
				<updated>2022-09-24T02:51:54Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=The Stage Nobody Asked For&lt;br /&gt;
|rank=2nd&lt;br /&gt;
|image=[[File:The_Stage_Nobody_Asked_For_Spiked_Wall_Man_Intro.png|256px]]&lt;br /&gt;
|caption=&amp;quot;Wait, what was the NAME of this boss?!&amp;quot;&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
|creator=[[ThatEntityGirl|Entity1037]]&lt;br /&gt;
|composer=8bitdanooct1, littlelamp100, Threxx&lt;br /&gt;
|artist=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Judge Order Reminder:&lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=2&lt;br /&gt;
|judge1=50&lt;br /&gt;
|judge2=39&lt;br /&gt;
|judge3=49&lt;br /&gt;
|judge4=46&lt;br /&gt;
|judge5=47&lt;br /&gt;
|totalscore=46.2&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=2&lt;br /&gt;
|collectables=[[File:Nickel.png|No really -- the up 'n down at the start actually is a trap.]][[File:Nickel.png|The red half platforms can kill you, but they are still but half platforms.]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Apache Joe]]&lt;br /&gt;
*[[Big Eye]]&lt;br /&gt;
*[[Bolton and Nutton]]&lt;br /&gt;
*[[Cannon Joe]]&lt;br /&gt;
*[[Flea]]&lt;br /&gt;
*[[Giree]]&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
*[[Sniper Joe]]&lt;br /&gt;
*[[Telly]]&lt;br /&gt;
*[[Up'n'Down]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Guided Foot Holder]]&lt;br /&gt;
*[[Quick Laser]] (instant-kill)&lt;br /&gt;
*[[Yoku Block]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Spiked-Wall Man]]&lt;br /&gt;
*[[Pharaoh Man's Revenge]]&lt;br /&gt;
|other=&lt;br /&gt;
*[[File:PyroFav.png]] [[SnoruntPyro]]'s Favorite&lt;br /&gt;
*[[File:EnjlFav.png]] [[Enjl]]'s Favorite&lt;br /&gt;
|music=Mega Man 10 - Wily Stage 2 (stage)&amp;lt;br&amp;gt;Mega Man Infamous Intent - Boss (boss 1)&amp;lt;br&amp;gt;Kirby Super Star Ultra - The Strongest Warrior in the Galaxy (boss 2)&lt;br /&gt;
|location=[[Tier 10 (MaGMML2)|Tier 10]]&lt;br /&gt;
|previous=[[Haunt Man (stage)|Haunt Man]]&lt;br /&gt;
|next=[[Identity Crisis]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|You are the worst and I hate you. This is the worst stage ever made in the history of life and I absolutely love it.|[[SnoruntPyro]]|excerpt from judge comment.}}&lt;br /&gt;
'''The Stage Nobody Asked For''' is the second place entry in ''[[Make a Good Mega Man Level 2]].'' It's a level entirely revolving around the most hated gimmicks and enemies throughout all of Classic Mega Man (and some more general things like enemy spam and incorrect collision) in an attempt to use them well, and prove they are not inherently bad. It's a level that goes out of its way to try to be as ridiculous as possible. The level is on the longer side, and is fairly difficult. It has two Energy Elements and two Noble Nickels, with a custom programmed boss guarding both exits.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Upon entering the level, head to the left. [[Mega Man]] will get a warm greeting and an E-tank. Going to the right instead leads to a short room with a few Tellies...and an Up'n'Down that catches Mega Man off guard and drops him into the room below. Avoiding the Up'n'Down will allow Mega Man to continue right and find the first [[Noble Nickel]]. The room below the Up'n'Down includes a pair of Hammer Joes, followed by a room with a single Bolton &amp;amp; Nutton. Sliding into the next room reveals enough Bolton/Nutton pairs and Tellies to qualify as enemy spam. Mega Man's best options are to either stay close to the ground and avoid most of the homing enemies in the swarm, or simply shred through them with a weapon such as [[Hornet Chaser]] or [[Jewel Satellite]].&lt;br /&gt;
&lt;br /&gt;
The room after this is a vertical stretch of Yoku Blocks, with some even forming complex structures that require Mega Man to position himself in a certain manner if he wants to progress without resorting to utilities such as [[Wheel Cutter]] or [[Super Arrow]]. Going to the right, past a room with a blue spiky corridor below safe ground, is a room with red blocks. Mega Man then drops down...and subsequently dies.&lt;br /&gt;
&lt;br /&gt;
Respawning in the aforementioned blue spiky corridor, Mega Man learns the truth about the level's architecture: regardless of appearance, all blue tiles are solid and safe to touch, while all red tiles are instant-kill. Mega Man then drops down into a room that further enforces this fact, requiring him to avoid red tiles (including red ladders) while safely walking over blue tiles (many of which are spikes). The room also reveals a third piece of information: White blocks are not solid, and effectively amount to background. After going through one more room focused mainly on teaching him about these three tile colors, Mega Man finds a room with an upper and lower path on the right. Utilities must be used to reach the upper area, as the ladder that seems to be leading to is white, and thus not solid.&lt;br /&gt;
&lt;br /&gt;
The lower path consists mainly of tight jumps, under both blue and red ceilings. Finding that the lower path cannot be continued due to red and white tiles, Mega Man must turn back and climb up a ladder to go to the next room. The upper path consists simply of a ladder, leading to the same room that the lower path's ladder leads to.&lt;br /&gt;
&lt;br /&gt;
After jumping up through one-way platforms (including red ones that only kill him if he touches them from the top), Mega Man must jump across a few gaps, then stick to the right side of the room's exit so he can land safely on the blue platform, back on the path that was initially blocked off by red and white tiles. Going through another set of tile-based obstacles, Mega Man can also get the stage's second Noble Nickel by using a utility to pass through some red one-way platforms. &lt;br /&gt;
&lt;br /&gt;
Going into the next room and dropping down to the room after that, Mega Man is greeted with two rooms featuring [[Quick Laser]]s that move at about half the speed of those normally encountered. The room afterwards is a Yoku Block puzzle that must be cleared before a very slow Quick Laser blocks the exit. A similarly slow Quick Laser encourages Mega Man to speed up in the next room, which uses Yoku Blocks to temporarily barricade Quick Lasers and allow Mega Man to pass safely if he goes at the right time. After dropping into a room where he can rush past a [[Returning Sniper Joe]] to get an M-Tank before it gets engulfed by Quick Lasers, Mega Man drops down 4 rooms laced with red spikes, and lands on a Foot Holder.&lt;br /&gt;
&lt;br /&gt;
The Foot Holder will begin carrying Mega Man to the right, while it and other Foot Holders try to impede his progress by knocking, pushing, and carrying him into pits and red tiles. After making it to the end despite the uncooperative nature of the Foot Holders, Mega Man climbs up and walks right to find a room absolutely littered with Fleas and Big Eyes. On some computers, this results in large amounts of lag, making it harder for Mega Man to make it past the Girees and [[Apache Joe|Apache Joes]] without getting knocked into the swarm of enemies below him. At the end of the room is a boss gate leading to the battle against [[Spiked-Wall Man]].&lt;br /&gt;
&lt;br /&gt;
The second path requires taking a different approach to a much earlier area. Back in the room where Mega Man first learned about red tiles being deadly the hard way, he can instead bounce his way past on the [[Sakugarne]]. This must be done in one go, lest he respawn on the spikes. At the end of the area is a teleporter leading to an area where Mega Man can drop down and battle [[Pharaoh Man's Revenge]]. Defeating him unlocks a gate with several screws and the second [[Energy Element]].&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = You are the worst and I hate you. This is the worst stage ever made in the history of life and I absolutely love it. The stage goes out of its way to pick the absolute worst of the worst gimmicks that everyone hates in Mega Man games and does absolutely ridiculous and insane things with them. Like...honestly, this level speaks for itself. The absolute insanity that goes on in this level, what with the enemy spam, yoku blocks, quick lasers, giant stretches of footholders, suicidial superbosses, etc just makes the level overflow with charm and be extremely fun to play due to the excellent design gone into each and every gimmick. And there's probably one of the best, most dynamic and clever bosses I've ever seen in a videogame period to top it all off. I'm trying to find a flaw in this stage and I just can't. This stage literally has an Up n' Down ambush and a forced death and it's amazing because they're actually used cleverly to introduce gimmicks and basically troll the player. It's a hilarious and smart stage and I just really, really love it. The only extremely small issue I have is that it's a bit too similar to Entity's Mega Man Endless stages, but I'm not going to judge it based on what other levels did.&lt;br /&gt;
|pyroscore = 50&lt;br /&gt;
|spdesign = 15&lt;br /&gt;
|spfun = 10&lt;br /&gt;
|spcreativity = 15&lt;br /&gt;
|spaesthetics = 5&lt;br /&gt;
|spfunction = 5&lt;br /&gt;
|spskip = No&lt;br /&gt;
|jupi = This was easily the most creative level in the entire contest. It was crazy! However...I honestly didn't really enjoy a lot of parts. The Yoku block puzzles were annoying and tedious, and the second one forced me through the wall a lot until I figured out what to do. It even killed me once. The part with the red, white, and blue tilesets was clever, but aesthetically it was probably the most disorienting thing I've ever seen. The Foot Holder segment was pretty clever, but it took me a few deaths to get used to it. The boss was CRAZY, though. Normally I would complain about the boss having 3 health bars, but I can see why you put so many this time because of the sheer amount of attacks it has. Overall, I think it's pretty clear that you put a ton of effort into this level, but...I personally didn't enjoy a lot of it.&lt;br /&gt;
|jupiscore = 39&lt;br /&gt;
|jhdesign = 12&lt;br /&gt;
|jhfun = 5&lt;br /&gt;
|jhcreativity = 15&lt;br /&gt;
|jhaesthetics = 4&lt;br /&gt;
|jhfunction = 3&lt;br /&gt;
|enjl = This level plays with the player's expectations in such a beautiful, calculated and unpredictable way that I can't help but love it. The only issue I've had with it is that it was sometimes hard to look at, but aside from that, this stage is excellent. Even when going back to it I caught myself laughing at its surprised and smiling throughout my playthrough, even when fucking up in a section or two. This is easily my favourite level from this contest just due to its sheer unpredictability and how little it takes itself seriously while still being really well-designed.&lt;br /&gt;
|enjlscore = 49&lt;br /&gt;
|endesign = 15&lt;br /&gt;
|enfun = 10&lt;br /&gt;
|encreativity = 15&lt;br /&gt;
|enaesthetics = 4&lt;br /&gt;
|enfunction = 5&lt;br /&gt;
|enskip = No&lt;br /&gt;
|garirry = I really liked this level! I admit that the very precise jumps in some areas, the tedious Foot Holder section, and the confusing visuals at some places add up to the annoyances I had with this level, but otherwise it's very creative, fun to play through, and well designed, and all of these especially apply for the boss. Ultimately, it was an enjoyable experience.&lt;br /&gt;
|garirryscore = 46&lt;br /&gt;
|gadesign = 14&lt;br /&gt;
|gafun = 9&lt;br /&gt;
|gacreativity = 14&lt;br /&gt;
|gaaesthetics = 4&lt;br /&gt;
|gafunction = 5&lt;br /&gt;
|gadesignnote = It's really, really good. All the segments are well-made, but I feel like there are some sections that can be pretty shitty or have some precise jumps.&lt;br /&gt;
|gafunnote = Very fun stage. I think the footholder part was a bit tedious and you die a lot from confusion, but it's not a huge deal.&lt;br /&gt;
|gacreativitynote = Well I can obviously see that some parts of this level were taken straight from the author's MME levels but other than that it's really interesting.&lt;br /&gt;
|gaaestheticsnote = Looks good, but I'd argue that some parts of the red-white-blue sections can be confusing to look at.&lt;br /&gt;
|gafunctionnote = Works just fine.&lt;br /&gt;
|ace = Yoku Blocks, Quick Man Lasers, Foot Holders, Big Eyes, Tellies, Spikes or Instant Death everywhere, and a couple of bosses that are basically memes.&lt;br /&gt;
&lt;br /&gt;
This level is amazing. I'll say right now, the single reason why this stage is as good as it is: Checkpoints. You basically take a stage where Mega Man's health bar is almost entirely irrelevant and make the cost of dying barely a blip on the radar, a speed bump rather than a road block. Yes!&lt;br /&gt;
&lt;br /&gt;
The result is a seriously unique stage, every challenge, be they dev-kit asset, or something cooked up, is new, deadly, but.. fair.&lt;br /&gt;
It is also the only stage where I can go 'An unavoidable death? In my Mega Man!?'... and frankly, that was the only way to introduce your stage's new gimmick. This moment is greeted by a 'Huh. Cool!' instead of a 'WHAT, WHY?!'.&lt;br /&gt;
&lt;br /&gt;
The biggest drag on the stage is somewhat drawn out, vertical Yoku Block segment. There were several 'gotcha' moments when you reached the top which grated by the third time you encountered one. And frankly, the rest of the stage makes up for it big time, and by the time you reach the Foot Holders, you will have forgotten this segment had even existed.&lt;br /&gt;
&lt;br /&gt;
Can we talk footholders? Outside of the signature Robot Master, thinking back, this is downright my favourite segment of the level. It's clever, it's dangerous, it makes sense. And you made them assholes.&lt;br /&gt;
&lt;br /&gt;
The final thing to note about this stage is the boss fights. Memelords they may be, they're pretty great, although I am not sold on memelord the second having death spikes in the battle.. but it also makes perfect sense given a few aspects of the fight, so I'll let you off.&lt;br /&gt;
&lt;br /&gt;
Your signature Robot Master is one of the most unique boss fights I have encountered in a Mega Man game. He justifies his multiple health bars with several phases, and is nearly always open to damage. Smart.&lt;br /&gt;
Your other memelord... he's good too, if a bit too healthy. The ends in the best way ever though!&lt;br /&gt;
|acescore = 47&lt;br /&gt;
|asdesign = 14&lt;br /&gt;
|asfun = 9&lt;br /&gt;
|ascreativity = 15&lt;br /&gt;
|asaesthetics = 4&lt;br /&gt;
|asfunction = 5&lt;br /&gt;
|asskip = No&lt;br /&gt;
}}&lt;br /&gt;
==Easter Eggs==&lt;br /&gt;
[[File:GRAND DAD.png|thumb|&amp;quot;GRAND DAD!&amp;quot; - Joel 9/4/2014|200px]]&lt;br /&gt;
After taking the teleporter that leads to the entrance of the boss corridor of the [[Pharaoh Man's Revenge]] boss fight, go on top of the Cossack's Logo and jump to the wall, which leads to an invisible maze, after reaching the other side of the wall, the Grandest of Dads will await.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Stage Nobody Asked For is impossible to perfect run on either of its exits. The first exit requires you to die to progress, invalidating no-death and no-hit runs, and the second exit requires use of a special weapon.&lt;br /&gt;
*Along with [[Volcanic Furnace]], it's the only level with Foot Holders featured in the contest.&lt;br /&gt;
*Along with [[Identity Crisis]], this is the only level to get a Perfect Score from one of the judges.&lt;br /&gt;
*[[SnoruntPyro]] has stated on the [[Make a Good Mega Man Level 3]] Discord server that The Stage Nobody Asked For is no longer her favorite level, due to the random nature of the secret boss. Instead, her new favorite level is [[Neapolitan Man (stage)|Neapolitan Man]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 10}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 10 (MaGMML2)]][[Category:Favorites]][[Category:Make a Good Mega Man Level 2 Entries]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Gate_303&amp;diff=20431</id>
		<title>Gate 303</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Gate_303&amp;diff=20431"/>
				<updated>2022-09-01T01:21:36Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsStrategy}}&lt;br /&gt;
{{LevelInfoAlt&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Gate 303&lt;br /&gt;
|image=[[File:Gate303Icon.png]]&lt;br /&gt;
|caption=Behold!  The title drop!&lt;br /&gt;
|game=[[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Levels]]&lt;br /&gt;
|creator=[[ACESpark]]&lt;br /&gt;
|composer=Andreas Viklund&lt;br /&gt;
|artist=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Crabbot]]&lt;br /&gt;
*[[Crazy Cannon]]&lt;br /&gt;
*[[Docron]]&lt;br /&gt;
*[[Lightning Lord]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[Mousubeil]]&lt;br /&gt;
*[[New Shield Attacker]]&lt;br /&gt;
*[[Pandeeta]]&lt;br /&gt;
*[[Pickelman Bull]]&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
*[[Twin Roader]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Elec Block]]&lt;br /&gt;
*[[Guts Lift]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Big Snakey]]&lt;br /&gt;
*[[Hot Dog]]&lt;br /&gt;
*[[Squidon]]&lt;br /&gt;
*[[Tama]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Plant Man]]&lt;br /&gt;
*[[Gemini Man]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Daydreamer / Gate 303 - demomix&lt;br /&gt;
|location=&lt;br /&gt;
|previous=[[Space Crusade]]&lt;br /&gt;
|next=[[Universe City V]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Gate 303 was designed to exist. I'm amazed people get as much out of the level as they do.|ACESpark on Gate 303|}}&lt;br /&gt;
'''Gate 303''' is the fifth level in the [[MaGMML3 Judge Application Levels|''MaGMML3'' Judge Application Levels]].  As stated above, [[ACESpark]] designed it to be a completely unremarkable, uninteresting level; however, it contains a glaring oversight that significantly alters how players approached it, and judges who caught this were certainly noted for their astuteness during the judge-selection process. The first half of the level contains platforming challenges revolving around [[Guts Lift]]s suspended over [[Elec Block]]s, and the second half contains a myriad of different enemies and midbosses, some of which hold keys that are required to unlock the titular gate at the end of the level.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*In the second half of the level, the [[Pandeeta]], [[Lightning Lord]], [[Docron]] spawner, [[Hot Dog]], and [[Big Snakey]] are the key-holding enemies. However, two of these enemies (the Pandeeta and the Docron spawner) will respawn when scrolled back onscreen after being destroyed, allowing the player to get infinite keys from a single enemy.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment3App&lt;br /&gt;
|pachyscore = 35&lt;br /&gt;
|pachy =&lt;br /&gt;
Well, it's a really short stage that ends with a very small boss gauntlet, with rather strange music choice.&lt;br /&gt;
&lt;br /&gt;
The theme of the level is straight-forward: Go through a session of elecbeam traps, shoot the miniboss guarding a&lt;br /&gt;
key at the end of it, then proceed. At first I thought the approach of killing the miniboss right in front of the gate&lt;br /&gt;
seems a bit strange (Maybe to prevent players from damage boosting everything?), then at the last session, random&lt;br /&gt;
selected enemies start to drop keys too, to open the 5 gates at &amp;quot;Gate 303&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
This could have been a very neat concept if the player were to be assigned a task to scavenger hunt for the keys, &lt;br /&gt;
but as the current stage goes, you only have to kill all the enemies on a linear path to get everything needed.&lt;br /&gt;
&lt;br /&gt;
Nothing much to say about the stage otherwise, a lot of the enemies don't really pose a threat (some even very happily&lt;br /&gt;
scroll themselves off the screen), and it just seems like you wanted to fit every minibosses into one level.&lt;br /&gt;
&lt;br /&gt;
Try not to make your levels feel too linear, adding in more platforming and enemy challenges could also help spice up&lt;br /&gt;
the player's experience.&lt;br /&gt;
|samarioscore = 58&lt;br /&gt;
|samario =&lt;br /&gt;
This stage is really a good example of a stage that could have used a bit more playtesting. It has a fine gimmick in the combination of the Elec Man zapper and Guts lifts, as well as a seperate one in the section where you must collect 5 keys from enemies and midbosses in order to open the titular Gate 303 and access the boss.&lt;br /&gt;
This all sounds fine, in theory. The main problem, and this is quite a severe one, is that enemies that hold keys *respawn*. Due to how keys work, this allows you to obtain an infinite amount of keys from a single enemy.&lt;br /&gt;
This infinite key trick leads to other odd effects, such as the key hovering over Mega Man waiting to be collected if you already have 7 keys, as well as allowing you to skip Gemini Man completely as the Energy Element is within the room, but guarded by a key door. Plant Man cannot be skipped similarly as the boss doors lock.&lt;br /&gt;
The only other minor issue is the unfitting midboss selection, which seems to be &amp;quot;all of them&amp;quot;. It could have done with some edits of other midbosses to fit the theme.&lt;br /&gt;
|m-jacqscore = 25&lt;br /&gt;
|m-jacq = &lt;br /&gt;
Good level design doesn’t require flashy gimmicks, which is good news for Gate 303, because its main gimmick boils down to “destroy enemies to progress.” Oh, there are some MM1 gimmicks in the first half of the level, but they’re used so sparingly that they may as well not even be there.&lt;br /&gt;
Now, the thing that makes the level infuriating rather than merely “meh” is its boss fights. Now, I can forgive the lack of a boss corridor, meaning that when you die you respawn inside the first boss room. And I can ignore that putting two Robot Master fights one after the other without a health refill or checkpoint in between is a lazy way to add artificial difficulty.&lt;br /&gt;
No, here’s what astonished me. In the room before that, with the five keys, one of the enemies that drops keys is a Docron Spawner… which can respawn. So you can just keep killing and respawning it to get an arbitrarily large number of keys, which you can use to skip the Gemini Man fight altogether. Uh… whoops?&lt;br /&gt;
I’m kind of glad such a glaring oversight is in the stage, because otherwise I’d have very little to say here.&lt;br /&gt;
|pkscore = 49&lt;br /&gt;
|pk =&lt;br /&gt;
I can see why you would want to use keys to lock the next part of the stage. But making that your main ,,gimmick’’ seems a bit weird, especially considering that you used some other gimmicks for no real reason, other than to have them there. The whole key thing isn’t really that bad for the first few screens, as the enemy with the key is close to the actual door. But for the last one, I can see it getting quite annoying if you choose to skip fighting enemies, just to realize that you need to backtrack to grab all the keys. Enemy selection in itself seems a bit weird, with a lot of enemies being used only once. In general, the stage feels quite short, so maybe only using one boss at the end except of 2, and replacing the second one with another level section might have been a better choice. Oh yeah, we get 2 devkit bosses here, with no real health regeneration between the 2. Plant Man also seems kinda unfit for the room you put him in, as he can easily corner you in the right hand side of the room. The 2 bosses add nothing original to the level, so you might as well not have had them there, or at the very least, only one.&lt;br /&gt;
|flashscore = 46&lt;br /&gt;
|flash = This could have been a fun romp through a robot-ridden airport, with our hero on a scavenger hunt for the keys that unlock Gate 303, where an airplane or aviation-themed boss lies waiting. Instead, it's a well-meaning collection of rookie mistakes.&lt;br /&gt;
 &lt;br /&gt;
The stage starts out well enough: pleasantly backgroundy music, unremarkably but competently used vanilla graphics, and a few simple challenges with a very gentle learning curve. I like the use of the Elec beams as a less punishing alternative to floor spikes (though it looks odd to have the beams overlap with the floor; either give them more space or hide them behind a higher-priority floor tile). Combining them with Guts platforms is a decent idea, and WAIT THAT'S A SOLID WALL NOT A BACKGROUND TILE OH THE ELECTRICITY IT HURTS.&lt;br /&gt;
 &lt;br /&gt;
Suddenly, the exceedingly gentle learning curve is gone. It's never demonstrated that Guts platforms can pass through solid walls, so it's an even worse shock (literally and figuratively) when you're dumped off. It's not long before you're thrown into a tricky timing challenge involving sliding, falling a fair distance, and dodging Sniper Joe bullets—none of which has been required previously in the stage—while also avoiding an Elec beam trap. And I should mention that the Elec beams across the stage are inconsistent about whether they fire constantly or are on some kind of timer.&lt;br /&gt;
 &lt;br /&gt;
One enemy after another is introduced in a way that assumes the player already knows how to handle these foes. Never seen a Shield Attacker? Too late; you got hit. What's a Pandeeta? It's that thing you almost fell on, which is now shooting you at unnecessarily close range. Worse yet, these enemies are never seen again. I can easily imagine an inexperienced player getting smacked around the entire stage, never truly understanding how to deal with all this pain. Fortunately, the stage is a wholly appropriate length, and checkpoint placement is good.&lt;br /&gt;
 &lt;br /&gt;
The last area before the bosses is simultaneously the best and worst part of the level. On the one hand, it's a neat idea to have the player clear out every last bad guy in a large room to collect enough keys to proceed. On the other hand...the whole room is a mess, with enemies all over the place and no real structure to the challenges. Not to mention that the key doors come AFTER you get all the keys (a recurring theme here), which kind of defeats the purpose of having key doors. Although it is easy enough to avoid the enemies and then need to backtrack to get the keys, but that also feels like a waste. Tease the player with a locked door, THEN let them look for the key.&lt;br /&gt;
 &lt;br /&gt;
At least there's a boss fight behind all those locked doors...except it's the same Plant Man fight we got in MM6. Devkit bosses are fine, but do SOMETHING to set them apart. Bringing in those Elec beams or Guts platforms might have been good. Cutting the second boss fight also would have been good; Gemini Man is pure padding, and the lack of a checkpoint at the start of his battle is a bit of an oversight. There's no thematic connection between Plant Man, Gemini Man, and the rest of the stage...though the stage doesn't really have much theming to begin with.&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The first half of the stage was designed by ACESpark as the intro level for a cancelled fangame. Said fangame is also the source of the tileset for his [[Null and Void (MaGMML2)|Null and Void]] level in ''[[Make a Good Mega Man Level 2]]''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3Tier?}}&lt;br /&gt;
[[Category:Stages]][[Category:Stages without Collectables]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Gate_303&amp;diff=20430</id>
		<title>Gate 303</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Gate_303&amp;diff=20430"/>
				<updated>2022-08-31T10:03:33Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: the mini-bosses and Lightning Lord don't respawn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsStrategy}}&lt;br /&gt;
{{LevelInfoAlt&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Gate 303&lt;br /&gt;
|image=[[File:Gate303Icon.png]]&lt;br /&gt;
|caption=Behold!  The title drop!&lt;br /&gt;
|game=[[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Levels]]&lt;br /&gt;
|creator=[[ACESpark]]&lt;br /&gt;
|composer=Andreas Viklund&lt;br /&gt;
|artist=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Crabbot]]&lt;br /&gt;
*[[Crazy Cannon]]&lt;br /&gt;
*[[Docron]]&lt;br /&gt;
*[[Lightning Lord]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[Mousubeil]]&lt;br /&gt;
*[[New Shield Attacker]]&lt;br /&gt;
*[[Pandeeta]]&lt;br /&gt;
*[[Pickelman Bull]]&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
*[[Twin Roader]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Elec Block]]&lt;br /&gt;
*[[Guts Lift]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Big Snakey]]&lt;br /&gt;
*[[Hot Dog]]&lt;br /&gt;
*[[Squidon]]&lt;br /&gt;
*[[Tama]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Plant Man]]&lt;br /&gt;
*[[Gemini Man]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Daydreamer / Gate 303 - demomix&lt;br /&gt;
|location=&lt;br /&gt;
|previous=[[Space Crusade]]&lt;br /&gt;
|next=[[Universe City V]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Gate 303 was designed to exist. I'm amazed people get as much out of the level as they do.|ACESpark on Gate 303|}}&lt;br /&gt;
'''Gate 303''' is the fifth level in the [[MaGMML3 Judge Application Levels|''MaGMML3'' Judge Application Levels]].  As stated above, [[ACESpark]] designed it to be a completely unremarkable, uninteresting level; however, it contains a glaring oversight that significantly alters how players approached it, and judges who caught this were certainly noted for their astuteness during the judge-selection process. The first half of the level contains platforming challenges revolving around [[Guts Lift]]s suspended over [[Elec Block]]s, and the second half contains a myriad of different enemies and midbosses, some of which hold keys that are required to unlock the titular gate at the end of the level.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*In the second half of the level, the [[Pandeeta]], [[Lightning Lord]], [[Docron]] spawner, [[Hot Dog]], and [[Big Snakey]] are the key-holding enemies. However, both the Pandeeta and the Docron spawner will respawn when scrolled back onscreen after being destroyed, allowing the player to get infinite keys from a single enemy.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment3App&lt;br /&gt;
|pachyscore = 35&lt;br /&gt;
|pachy =&lt;br /&gt;
Well, it's a really short stage that ends with a very small boss gauntlet, with rather strange music choice.&lt;br /&gt;
&lt;br /&gt;
The theme of the level is straight-forward: Go through a session of elecbeam traps, shoot the miniboss guarding a&lt;br /&gt;
key at the end of it, then proceed. At first I thought the approach of killing the miniboss right in front of the gate&lt;br /&gt;
seems a bit strange (Maybe to prevent players from damage boosting everything?), then at the last session, random&lt;br /&gt;
selected enemies start to drop keys too, to open the 5 gates at &amp;quot;Gate 303&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
This could have been a very neat concept if the player were to be assigned a task to scavenger hunt for the keys, &lt;br /&gt;
but as the current stage goes, you only have to kill all the enemies on a linear path to get everything needed.&lt;br /&gt;
&lt;br /&gt;
Nothing much to say about the stage otherwise, a lot of the enemies don't really pose a threat (some even very happily&lt;br /&gt;
scroll themselves off the screen), and it just seems like you wanted to fit every minibosses into one level.&lt;br /&gt;
&lt;br /&gt;
Try not to make your levels feel too linear, adding in more platforming and enemy challenges could also help spice up&lt;br /&gt;
the player's experience.&lt;br /&gt;
|samarioscore = 58&lt;br /&gt;
|samario =&lt;br /&gt;
This stage is really a good example of a stage that could have used a bit more playtesting. It has a fine gimmick in the combination of the Elec Man zapper and Guts lifts, as well as a seperate one in the section where you must collect 5 keys from enemies and midbosses in order to open the titular Gate 303 and access the boss.&lt;br /&gt;
This all sounds fine, in theory. The main problem, and this is quite a severe one, is that enemies that hold keys *respawn*. Due to how keys work, this allows you to obtain an infinite amount of keys from a single enemy.&lt;br /&gt;
This infinite key trick leads to other odd effects, such as the key hovering over Mega Man waiting to be collected if you already have 7 keys, as well as allowing you to skip Gemini Man completely as the Energy Element is within the room, but guarded by a key door. Plant Man cannot be skipped similarly as the boss doors lock.&lt;br /&gt;
The only other minor issue is the unfitting midboss selection, which seems to be &amp;quot;all of them&amp;quot;. It could have done with some edits of other midbosses to fit the theme.&lt;br /&gt;
|m-jacqscore = 25&lt;br /&gt;
|m-jacq = &lt;br /&gt;
Good level design doesn’t require flashy gimmicks, which is good news for Gate 303, because its main gimmick boils down to “destroy enemies to progress.” Oh, there are some MM1 gimmicks in the first half of the level, but they’re used so sparingly that they may as well not even be there.&lt;br /&gt;
Now, the thing that makes the level infuriating rather than merely “meh” is its boss fights. Now, I can forgive the lack of a boss corridor, meaning that when you die you respawn inside the first boss room. And I can ignore that putting two Robot Master fights one after the other without a health refill or checkpoint in between is a lazy way to add artificial difficulty.&lt;br /&gt;
No, here’s what astonished me. In the room before that, with the five keys, one of the enemies that drops keys is a Docron Spawner… which can respawn. So you can just keep killing and respawning it to get an arbitrarily large number of keys, which you can use to skip the Gemini Man fight altogether. Uh… whoops?&lt;br /&gt;
I’m kind of glad such a glaring oversight is in the stage, because otherwise I’d have very little to say here.&lt;br /&gt;
|pkscore = 49&lt;br /&gt;
|pk =&lt;br /&gt;
I can see why you would want to use keys to lock the next part of the stage. But making that your main ,,gimmick’’ seems a bit weird, especially considering that you used some other gimmicks for no real reason, other than to have them there. The whole key thing isn’t really that bad for the first few screens, as the enemy with the key is close to the actual door. But for the last one, I can see it getting quite annoying if you choose to skip fighting enemies, just to realize that you need to backtrack to grab all the keys. Enemy selection in itself seems a bit weird, with a lot of enemies being used only once. In general, the stage feels quite short, so maybe only using one boss at the end except of 2, and replacing the second one with another level section might have been a better choice. Oh yeah, we get 2 devkit bosses here, with no real health regeneration between the 2. Plant Man also seems kinda unfit for the room you put him in, as he can easily corner you in the right hand side of the room. The 2 bosses add nothing original to the level, so you might as well not have had them there, or at the very least, only one.&lt;br /&gt;
|flashscore = 46&lt;br /&gt;
|flash = This could have been a fun romp through a robot-ridden airport, with our hero on a scavenger hunt for the keys that unlock Gate 303, where an airplane or aviation-themed boss lies waiting. Instead, it's a well-meaning collection of rookie mistakes.&lt;br /&gt;
 &lt;br /&gt;
The stage starts out well enough: pleasantly backgroundy music, unremarkably but competently used vanilla graphics, and a few simple challenges with a very gentle learning curve. I like the use of the Elec beams as a less punishing alternative to floor spikes (though it looks odd to have the beams overlap with the floor; either give them more space or hide them behind a higher-priority floor tile). Combining them with Guts platforms is a decent idea, and WAIT THAT'S A SOLID WALL NOT A BACKGROUND TILE OH THE ELECTRICITY IT HURTS.&lt;br /&gt;
 &lt;br /&gt;
Suddenly, the exceedingly gentle learning curve is gone. It's never demonstrated that Guts platforms can pass through solid walls, so it's an even worse shock (literally and figuratively) when you're dumped off. It's not long before you're thrown into a tricky timing challenge involving sliding, falling a fair distance, and dodging Sniper Joe bullets—none of which has been required previously in the stage—while also avoiding an Elec beam trap. And I should mention that the Elec beams across the stage are inconsistent about whether they fire constantly or are on some kind of timer.&lt;br /&gt;
 &lt;br /&gt;
One enemy after another is introduced in a way that assumes the player already knows how to handle these foes. Never seen a Shield Attacker? Too late; you got hit. What's a Pandeeta? It's that thing you almost fell on, which is now shooting you at unnecessarily close range. Worse yet, these enemies are never seen again. I can easily imagine an inexperienced player getting smacked around the entire stage, never truly understanding how to deal with all this pain. Fortunately, the stage is a wholly appropriate length, and checkpoint placement is good.&lt;br /&gt;
 &lt;br /&gt;
The last area before the bosses is simultaneously the best and worst part of the level. On the one hand, it's a neat idea to have the player clear out every last bad guy in a large room to collect enough keys to proceed. On the other hand...the whole room is a mess, with enemies all over the place and no real structure to the challenges. Not to mention that the key doors come AFTER you get all the keys (a recurring theme here), which kind of defeats the purpose of having key doors. Although it is easy enough to avoid the enemies and then need to backtrack to get the keys, but that also feels like a waste. Tease the player with a locked door, THEN let them look for the key.&lt;br /&gt;
 &lt;br /&gt;
At least there's a boss fight behind all those locked doors...except it's the same Plant Man fight we got in MM6. Devkit bosses are fine, but do SOMETHING to set them apart. Bringing in those Elec beams or Guts platforms might have been good. Cutting the second boss fight also would have been good; Gemini Man is pure padding, and the lack of a checkpoint at the start of his battle is a bit of an oversight. There's no thematic connection between Plant Man, Gemini Man, and the rest of the stage...though the stage doesn't really have much theming to begin with.&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The first half of the stage was designed by ACESpark as the intro level for a cancelled fangame. Said fangame is also the source of the tileset for his [[Null and Void (MaGMML2)|Null and Void]] level in ''[[Make a Good Mega Man Level 2]]''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3Tier?}}&lt;br /&gt;
[[Category:Stages]][[Category:Stages without Collectables]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Justice_Man&amp;diff=20419</id>
		<title>Justice Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Justice_Man&amp;diff=20419"/>
				<updated>2022-08-26T20:35:11Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: Undo revision 20418 by 189.231.31.254 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#993D4F&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=[[File:JusticeManMugshot.png|left|Justice Man's mugshot]][[File:JusticeManMugshot.png|right|Justice Man's mugshot]]Justice Man&lt;br /&gt;
|image=[[File:JusticeManArt.png|250px]]&lt;br /&gt;
|caption=Artwork by '''Karakato'''&lt;br /&gt;
|script=ジャスティスマン&lt;br /&gt;
|romaji=Jasutisuman&lt;br /&gt;
|altname=Holo-Justice Man{{1R}}&lt;br /&gt;
|number= DLN-???&lt;br /&gt;
|designer=GoldwaterDLS&lt;br /&gt;
|programmer=[[snoruntpyro]]&lt;br /&gt;
|artist=GoldwaterDLS&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor=Green&lt;br /&gt;
|at=4 (contact)&amp;lt;br&amp;gt;3 (projectiles){{1}}&amp;lt;br&amp;gt;3 (Charge Shot){{1R}}&amp;lt;br&amp;gt;2 (eagle){{1R}}&amp;lt;br&amp;gt;3 (energy ball){{1R}}&amp;lt;br&amp;gt;5 (laser){{1R}}&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=28&lt;br /&gt;
|type=Laser&lt;br /&gt;
|weak=[[Metal Blade]]{{1}}&amp;lt;br&amp;gt;[[Thunder Wool]], [[Pharaoh Shot]]{{1R}}&lt;br /&gt;
|affiliations=[[Doctor Thomas Light|Dr. Light]] (formerly)&amp;lt;br&amp;gt;Himself&amp;lt;br&amp;gt;[[Doctor Albert W. Wily|Dr. Wily]]{{1}}&lt;br /&gt;
|stage=&lt;br /&gt;
|location=[[Tier 4 (MaGMML)]]&lt;br /&gt;
|occupation=Justice Enforcer Robot&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Boss)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Cameo)&lt;br /&gt;
|appear2=''Mega Man Rock Force''&lt;br /&gt;
|sprite=[[File:JusticeMan.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Clearly there is no justice in this world.|Justice Man|Mega Man Rock Force}}&lt;br /&gt;
'''Justice Man''' is a tier boss in ''[[Make a Good Mega Man Level]]'' and [[Make a Good Mega Man Level Remastered|its remake]], originating from the fangame ''Mega Man Rock Force''. A robot created by [[Doctor Thomas Light|Dr. Light]] to help train the Rock Force alongside [[Mega Man]], Justice Man shares the latter's sense of justice and combat capabilities, but has his own independent thought processes.&lt;br /&gt;
&lt;br /&gt;
==Game Appearances==&lt;br /&gt;
===''Mega Man Rock Force''===&lt;br /&gt;
Justice Man initially appears in the intro stage, where he is damaged in action by Shock Man. Six months later, he vanishes alongside the Rock Force when the eight Robot Masters rebel against humans, prompting Mega Man to investigate his absence. Following the defeat of Death Man, Justice Man reveals himself to have been behind the uprising, taking drastic measures against the Robot Expiration Date law and humanity as a whole. Retreating to his fortress, Mega Man and the Rock Force pursue him and confront Justice Man in a final battle.&lt;br /&gt;
&lt;br /&gt;
In battle, Justice Man initially attacks similarly to Mega Man by jumping, sliding, and using basic buster shots, before transitioning to a second phase that grants him flight and stronger, more varied attacks. The Shock Gauntlet, Shock Man's Special Weapon, serves as Justice Man's weakness (as does [[Elec Man]]'s [[Thunder Beam]]). After Justice Man's destruction, his integrated circuit is discovered to be irreparably damaged and degraded by the programming that gave him his high level of independence, effectively killing him. However, his actions prompt Dr. Light to campaign against the expiration law, as well as give the eight Robot Masters new jobs and lives.&lt;br /&gt;
&lt;br /&gt;
===''[[Make a Good Mega Man Level]]''===&lt;br /&gt;
Justice Man appears as a tier boss in [[Tier 4 (MaGMML)|Tier 4]], inexplicably rebuilt by [[Doctor Albert W. Wily|Dr. Wily]] much to Mega Man's surprise. He tries to fool Mega Man into thinking he was the villain all along, but it fails.&lt;br /&gt;
&lt;br /&gt;
Justice Man will always jump at Mega Man first thing. Then he will randomly perform one of the following moves:&lt;br /&gt;
* Jumping into the air and throwing out 8 orbs.&lt;br /&gt;
* Summoning a laser, telegraphed by some sparkles.&lt;br /&gt;
* Jumping into the air and throwing 3 orbs that bounce around the room.&lt;br /&gt;
* Jumping into the air and firing orbs straight down.&lt;br /&gt;
* Sliding.&lt;br /&gt;
* Jumping into the air and shooting a rapid-fire shot at Mega Man.&lt;br /&gt;
* Firing a shot resembling Mega Man's charge shot.&lt;br /&gt;
&lt;br /&gt;
====Dialogue====&lt;br /&gt;
'''Mega Man:''' JUSTICE MAN?! YOU'RE back?! How did Dr. Wily even get the data required to revive you?!&lt;br /&gt;
&lt;br /&gt;
'''Justice Man:''' Yes, it is I, Justice Man! I was behind everything the whole time! Dr. Wily was my pawn!&lt;br /&gt;
&lt;br /&gt;
'''Mega Man:''' Uuummm... If you think I believed that for a second, you're dumb.&lt;br /&gt;
&lt;br /&gt;
'''Justice Man:''' Dangit, I thought I had you there. Whatever, I'm still gonna murder you now.&lt;br /&gt;
&lt;br /&gt;
===''[[Make a Good Mega Man Level Remastered]]''===&lt;br /&gt;
Justice Man returns as Tier 4's boss; however, rather than being rebuilt, he is now merely a holographic copy of the original Justice Man (referred to in dialogue as &amp;quot;Holo-Justice Man&amp;quot;), in keeping with the character's permanent death in ''Mega Man Rock Force''.&lt;br /&gt;
&lt;br /&gt;
Like his fellow tier bosses, Holo-Justice Man now follows a set pattern with his attacks, using the following in sequence:&lt;br /&gt;
* Jumps forwards a short distance, then slides to the other side of the room.&lt;br /&gt;
* Fires a Charge Shot that gradually slows down and reverses direction.&lt;br /&gt;
* Flies to the centre of the screen and summons two robotic eagles that divebomb Mega Man.&lt;br /&gt;
* Hovers above Mega Man while airborne, before diving down at him, appearing at the top of the screen after going off the bottom. He dives five times before crashing into the ground.&lt;br /&gt;
* Flies upwards and rapidly fires nine large energy shots that slowly fly towards Mega Man.&lt;br /&gt;
* Creates three large laser beams that appear directly under Mega Man. The first is done after Holo-Justice Man drops to the ground, the second after he jumps forwards, and the third after he slides. Each time, the laser is telegraphed by a set of sparkles rising from the bottom of the screen a few seconds before the laser appears. After this, the pattern begins all over again.&lt;br /&gt;
&lt;br /&gt;
Upon losing half his health, Holo-Justice Man refills it up to 20 bars, then creates a duplicate of himself that fights alongside him. The copy starts its attack pattern with the diving attack, while the original starts from the beginning. Both the original and the copy share the same health bar, and either one can be damaged to deplete it.&lt;br /&gt;
&lt;br /&gt;
====Dialogue====&lt;br /&gt;
'''Mega Man:''' What was that...?&lt;br /&gt;
&lt;br /&gt;
'''???:''' ''LOADING STONEMEMORIES.EXE...'' ''5%...30%...60%...90%...''&lt;br /&gt;
&lt;br /&gt;
'''Mega Man:''' Justice Man?! But you died a long time ago...?&lt;br /&gt;
&lt;br /&gt;
'''Holo-Justice Man:''' ''..L..o.a....ding...'' Now only I remain with the spark of freedom. I will preserve it at all costs, Mega Man. You know this.&lt;br /&gt;
&lt;br /&gt;
'''Mega Man:''' Hold on...why is this happening?!&lt;br /&gt;
&lt;br /&gt;
'''Holo-Justice Man:''' Fix me? I'm afraid you're beyond hope, brother. Let me send you to that scrap heap you so desperately defend.&lt;br /&gt;
&lt;br /&gt;
===''[[Make a Good Mega Man Level: Episode Zero]]''===&lt;br /&gt;
Justice Man makes three brief cameos in [[Mega City]]'s Robot Museum. One is on the screen showcasing Mega Man's past victories, including the events of ''Mega Man Rock Force'' (however, he is seen begging for mercy like Dr. Wily despite no such scene occurring in ''Rock Force''). He is also seen in statue form in two exhibits; one among Mega Man's Wily-unaffiliated enemies, and another depicting his revolt, surrounding him with Robot Masters from ''[[Mega Man 9]]'' and ''Mega Man Rock Force''. Additionally, he has a collectable [[CD]] in [[S.R.A.R.A. HQ]], which also contains a recall notice for integrated circuits suffering from Justice Man's flaw, heavily implying that [[SRARA]] themselves have similarly degraded circuits.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level===&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
|buster=1/1/2&lt;br /&gt;
|metal=4&lt;br /&gt;
|gemini=1&lt;br /&gt;
|solar=1&lt;br /&gt;
|top=0&lt;br /&gt;
|wool=1&lt;br /&gt;
|black=1&lt;br /&gt;
|phar=2/2/2&lt;br /&gt;
|magic=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level Remastered===&lt;br /&gt;
{{Damagetable1R&lt;br /&gt;
|buster=1/1/2&lt;br /&gt;
|metal=1&lt;br /&gt;
|gemini=1&lt;br /&gt;
|solar=1&lt;br /&gt;
|top=2&lt;br /&gt;
|wool=3&lt;br /&gt;
|black=1&lt;br /&gt;
|phar=2/3&lt;br /&gt;
|magic=1&lt;br /&gt;
|orb=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Justice Man is the only tier boss from the original ''Make a Good Mega Man Level'' to not appear in ''[[Make a Good Mega Man Level 2]]'' in any shape or form.&lt;br /&gt;
* Justice Man is the only ''Make a Good Mega Man Level'' tier boss to keep his position between the original game and ''Remastered'', with [[Dagger Man]] and [[Yoku Man]] swapping places, and [[Jolt Man]] being replaced by [[Him]].&lt;br /&gt;
* In ''Make a Good Mega Man Level Remastered'', Holo-Justice Man's dialogue is lifted verbatim from ''Mega Man Rock Force''. Notably, he will always call the player &amp;quot;Mega Man&amp;quot; and &amp;quot;brother&amp;quot; regardless of their costume, since he is a hologram using the original's memories.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML Tier 4}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Bosses]][[Category:Tier Bosses]][[Category:Tier 4 (MaGMML)]][[Category:Make a Good Mega Man Level Bosses]][[Category:Make a Good Mega Man Level Remastered Bosses]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Realm_of_the_Lich_Lord&amp;diff=19283</id>
		<title>Realm of the Lich Lord</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Realm_of_the_Lich_Lord&amp;diff=19283"/>
				<updated>2021-09-28T11:51:27Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: Created page with &amp;quot;{{Levelinfo  |align=right &amp;lt;!-- ===========Info============== --&amp;gt; |rank=11th |image=256px |caption= |game=''Make a Good 48 Ho...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank=11th&lt;br /&gt;
|image=[[File:MaG48HMML-11-Realm_of_the_Lich_Lord.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]'' &lt;br /&gt;
|creator=[[ACESpark]]&lt;br /&gt;
|composer=Neil Baldwin, Shotaro Sasaki&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=48h&lt;br /&gt;
|judge1=94&lt;br /&gt;
|judge2=74&lt;br /&gt;
|judge3=65&lt;br /&gt;
|judge4=77&lt;br /&gt;
|totalscore=77.50&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|box=&lt;br /&gt;
*[[Batton]]&lt;br /&gt;
*[[Crazy Razy]]&lt;br /&gt;
*[[Pointan]]&lt;br /&gt;
*[[Elec Block]]&lt;br /&gt;
*[[Fire Spike]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Batton|Battone]]&lt;br /&gt;
*[[Crazy Razy]]&lt;br /&gt;
*[[Docron]]&lt;br /&gt;
*[[Pointan|Skullinter]]&lt;br /&gt;
*[[Tackle Fire]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Dangan Platform]]&lt;br /&gt;
*[[Elec Block]]&lt;br /&gt;
*[[Fire Spike]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Doc Kumo]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Sonic Man|Lich Man]]&lt;br /&gt;
|other=&lt;br /&gt;
|music= Hero Quest - Main Theme&amp;lt;br&amp;gt;'''Boss:''' Sword Master - Boss Battle&lt;br /&gt;
|location=[[Tier 10 (MaG48HMML)|Tier 10]]&lt;br /&gt;
|previous=[[Celestial Resort]]&lt;br /&gt;
|next=[[Flaming Fortress]]&lt;br /&gt;
}}&lt;br /&gt;
'''Realm of the Lich Lord''' is the 11th place entry in ''[[Make a Good 48 Hour Mega Man Level]]'', created by [[ACESpark]]. Set in a spooky gothic mausoleum deep within a charred, lava-filled forest, the dark presence of the Lich Lord haunts the area, flooding the level with endless enemies summoned forth through Dark Void portals. The stage also has an array of [[Fire Spike|fire]] and [[Elec Block|electrical]] traps that Mega Man must navigate, before he can purge [[Sonic Man|Lich Man]]'s foul essence from the realm.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The first section of the level is a slow introduction to the elements used in the stage; the biggest worry is the Dark Voids spawning [[Docron]]s and [[Batton|Battone]]s from above. Things ramp up a bit past the first checkpoint, however. After killing the first [[Pointan|Skullinter]], jump up to the ledge with the Battone by using the flower in the background as a platform. This not only nets you an easy W-Tank, but gives you an excellent vantage point to take out the second Skullinter. Once all the enemies are clear, ride on the [[Dangan Platform]] until you reach the block in the middle and wait there until the [[Elec Block]] stops shooting before jumping forward. Avoid the [[Tackle Fire]]s and jump through the Docrons being spawned by the Dark Void. A Large Energy waits at the end if you need it; use [[Rush Coil]] to reach it, as [[Beat]] will still be too distracted by the Docrons. In the next area, drop off the short ledge to quickly take out the Skullinter, then time your climb through the Elec Blocks to reach the entrance to the Lich Lord's mausoleum, guarded by a [[Doc Kumo]].&lt;br /&gt;
&lt;br /&gt;
Once inside the mausoleum, the first few screens are a gauntlet of Elec Blocks, broken up by some Battones. Keep in mind that red Elec Blocks shoot electricity horzantally, blue ones vertically, and yellow Elec Block can be multi-directional, but still only shoot out at most two beams at a time, so watch the patterns and identify the safe places to stand and wait. Once through those you'll be ambushed by a pair of Skullinters; shoot out the bottom panels of their window columns to dodge them until you have a clear vantage point, then take out them and the [[Crazy Razy]] and ascend past the double staircase covered in [[Fire Spike]]s (make sure to grab the E-Tank on the left side as well). Beyond the stairs, take the next room slowly to avoid being mobbed by the Battones being spawned in by the Dark Void; remember to slide under the second slow-moving Fire Spike while it's in the middle of its pattern and make sure the Battones are dead before advancing. &lt;br /&gt;
&lt;br /&gt;
The next room is a long, open room above a pit of lava, with numerous Tackle Fires and Dark Voids spawning in Battones and Crazy Razy heads. This room can get pretty hectic, so again, take things slow and proceed when things are dead and the path is clear. [[Flame Mixer]] or [[Homing Sniper]] will serve you well here. The ladder out is guarded by a Skullinter, but you'll only have to put up with it for so long before it off-screens itself; the main threat is dodging its first column and the Crazy Razy heads beneath the platform until you can climb it. Past a couple screens of more Battones and Void-spawned Crazy Razy heads, the final room holds a number of enemies and traps that require tight timing, so quickly take out the Skullinter and slide under its first window barrage, then wait just next to the Elec Block and slide through while the conduit is off and the Fire Spike beyond is toward the end of its route. There's a Large Energy on the floor should you need it, guarded by a pair of Crazy Razys. Once you're set, run over the final Fire Spike and jump to the boss door to fight [[Sonic Man|Lich Man]].&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment48h&lt;br /&gt;
|parma=Genuinely, what an amazing looking level. The tiles, the backgrounds, the enemies, the boss. The entire level looks amazing. It also plays really well. This is one of the most solidly built levels in the entire contest. You hit a great balance of each room feeling like its own challenge while also working as part of the greater level. The complimentary assets like the moving platform at the start feel natural and really add to the level without bogging it down. Using the Elec blocks with the fire spikes can rack up a lot of damage really quickly if you're careless, but you spaced things out and made it reasonable to figure out what to do without it being too easy. The difficulty in this level is just right. This is definitely a level where the designer is better at level design than I am and knows how to make the level really feel like Mega Man with their own spin. I think with another addition I'd either split the indoor section into two so there's another checkpoint, or reduce it by maybe two screens so it's more forgiving. This feels like a limit of playtesting, but considering how good this level is, it's impressive that this is the only issue. One revision and this level would be so much better, but that's not to say the level isn't already near the top of the entries. The other limiter is that I think other levels really do something to make something new, whereas this level is just purely beautiful and has superb execution, easily giving it a score of over 90. I would never say this level is bad, it just needs a few pushes a little further.&lt;br /&gt;
|parmascore=94&lt;br /&gt;
|pjdesign=33&lt;br /&gt;
|pjcreativity=13&lt;br /&gt;
|pjfunction=10&lt;br /&gt;
|pjfun=23&lt;br /&gt;
|pjaesthetics=15&lt;br /&gt;
|pk=Well then, those are some impressive graphics. If only the level design was equally as impressive. Now that’s not saying that it’s not good, but it could definitely have been better. There were some places where the Elec blocks felt...weirdly timed. The same also applies to the flame spikes. Most sections are fine, though, and that’s pretty much the point: they are fine, not much else.&lt;br /&gt;
|pkscore=74&lt;br /&gt;
|pkdesign=24&lt;br /&gt;
|pkcreativity=10&lt;br /&gt;
|pkfunction=10&lt;br /&gt;
|pkfun=15&lt;br /&gt;
|pkaesthetics=15&lt;br /&gt;
|m-jacq=In theory, I love this level: it's got a fantastic sense of place, many creative and enjoyable challenges, and a super-detailed aesthetic that pushes the pixel to the limit. (And Neil Baldwin music! Nice!) But, ah, there's the rub: that same &amp;quot;overclocked&amp;quot; aesthetic is exactly what hampered my enjoyment of the level. The pixel artistry here is great, but it's also extremely distracting.&lt;br /&gt;
That's a nice summation of my problem with this level as a whole: it's very busy, in a way that detracts from the parts of this level that are good (and large swaths of this level are very good). There's a lot of different kinds of enemies and projectiles flying at you, in an extremely colorful stage with a complicated background, which means that even the less challenging screens can overwhelm you in a maelstrom of extremely vivid... stuff. I think this could be tamped down by nixing the Pointans, which are the most frustrating source of clutter in this stage; some hue-shifting to dull down the background would be nice too (even though I think this stage is going for a CGA palette, which I appreciate intellectually but is still distractingly bright).&lt;br /&gt;
I like this stage a lot, mind you, it's just... very &amp;quot;extra.&amp;quot;&lt;br /&gt;
(As a final note, while on later playthroughs I didn't have any problems with this, I do think this stage could use a few more checkpoints or pickups - the difficulty is a little high here.)&lt;br /&gt;
|m-jacqscore=65&lt;br /&gt;
|mjdesign=23&lt;br /&gt;
|mjcreativity=15&lt;br /&gt;
|mjfunction=9&lt;br /&gt;
|mjfun=12&lt;br /&gt;
|mjaesthetics=6&lt;br /&gt;
|freems=How spooky! This level did a good job sticking to its aesthetic and it was mostly good in that regard (though a handful of times the background was almost too detailed making it a little hard to tell where I could stand) and the sprites were definitely a nice touch that added to the level. For the level itself, I had a pretty good time with it! I liked some of the usage of the fire spikes (the one moving platform over the fire spikes itself was especially spicy) and while I do think there were times where there were slightly too much going on with the Elec Blocks and infinite Crazy Razy heads, it turned out to be a pretty fun romp, even if a couple areas got a little too crowded for their own good.&lt;br /&gt;
|freemsscore=77&lt;br /&gt;
|frdesign=27&lt;br /&gt;
|frcreativity=10&lt;br /&gt;
|frfunction=8&lt;br /&gt;
|frfun=19&lt;br /&gt;
|fraesthetics=13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML Tier 10}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good 48 Hour Mega Man Level Stages]][[Category:Tier 10 (MaG48HMML)]][[Category:Tier 10 Stages]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaG48HMML-11-RealmOfTheLichLord.png&amp;diff=19282</id>
		<title>File:MaG48HMML-11-RealmOfTheLichLord.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaG48HMML-11-RealmOfTheLichLord.png&amp;diff=19282"/>
				<updated>2021-09-28T11:50:37Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: Level image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Level image&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_Saves_Canada_from_the_Evil_Clutches_of&amp;diff=19214</id>
		<title>Mega Man Saves Canada from the Evil Clutches of</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_Saves_Canada_from_the_Evil_Clutches_of&amp;diff=19214"/>
				<updated>2021-09-25T03:45:44Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank=75th&lt;br /&gt;
|image=[[File:MaG48HMML-75-MegaManSavesCanadaFromTheEvilClutchesOf.png|256px]]&lt;br /&gt;
|caption=Bet ya were expectin' an ice level, eh?&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]'' &lt;br /&gt;
|creator=[[MiniMacro]]&lt;br /&gt;
|composer=[[MiniMacro]], Ludwig Van Beethoven (originals)&amp;lt;br&amp;gt;Unknown Remixer (cover)&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=48h&lt;br /&gt;
|judge1=27&lt;br /&gt;
|judge2=63&lt;br /&gt;
|judge3=50&lt;br /&gt;
|judge4=59&lt;br /&gt;
|totalscore=49.75&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|box=&lt;br /&gt;
*[[Butterdroid]]&lt;br /&gt;
*[[Metall EX]]&lt;br /&gt;
*[[Okosutobon]]&lt;br /&gt;
*[[Blade Man Seesaw]]&lt;br /&gt;
*[[Daidine]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Butterdroid]]&lt;br /&gt;
*[[Diarn]]&lt;br /&gt;
*[[Metall EX]]&lt;br /&gt;
*[[Okosutobon]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Blade Man Seesaw]]&lt;br /&gt;
*[[Daidine]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Gyro Man|The City of St. Petersburg]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Stage 1&amp;lt;br&amp;gt;'''Element:''' Ode to Joy&lt;br /&gt;
|location=[[Tier 4 (MaG48HMML)|Tier 4]]&lt;br /&gt;
|previous=[[Stormy Tower]]&lt;br /&gt;
|next=[[Gettin' Out Of Dogecity]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Sometimes I wish Canada was real...|[[Gyro Man|The City of St. Petersburg]]|}}&lt;br /&gt;
'''Mega Man Saves Canada from the Evil Clutches of''' is the 75th place entry in ''[[Make a Good 48 Hour Mega Man Level]]''. The level is set in a (presumably Canadian) hydroelectric plant filled with a number of platforming setups (many of which were noted as &amp;quot;feeling unfinished&amp;quot;) based around [[Daidine]]s and [[Blade Man Seesaw]]s, as well as many [[Okosutobon]]s that have to be avoided. It is also notable for its memorably esoteric ending.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Right from the start, going left leads to a surprise: a [[Diarn]] that drops an E-Tank when destroyed. The Diarn and its payload both respawn when scrolled offscreen, making it convenient for farming E-Tanks. After a couple of screens with some [[Daidine]]s and [[Butterdroid]]s (including a Butterdroid that spawns a Daidine when killed), you'll come across a pit with a large Life Energy in front of a cluster of [[Okosutobon]]s. Dropping down the pit lands [[Mega Man]] on one end of a [[Blade Man Seesaw]]. You can continue jumping on the seesaw to reach the ledge on the right to progress, or let it reset and ride it to the beginning of its track on the far left to pick up another E-Tank (just in case you need one) along with a Daidine that will take Mega Man back to the right. Further up ahead is a complex platforming section of Daidines and seesaws that, unfortunately, doesn't serve much of a purpose as most of this section can be skipped by jumping down in the right spot, into a spike drop lined with many Okosutobons. &lt;br /&gt;
&lt;br /&gt;
At the bottom of the drop is an underwater section and, progressing to the left, a [[Key Barrier]] you'll have to find the key to to get past. Shoot down the enemies ahead of you, jump to the first seesaw over the spike pit, then immediately jump to the second. Hop on the seesaws other platform to activate it, then let it reset to the left. Jump to the third vertical seesaw and quickly shoot the [[Metall EX]] on the platform by the ladder, then jump to it to climb out of the water temporarily. You'll see a second Key Barrier in the room above, but for now hop on the Daidine in front of you to ride over the corridor and the Okosutobons in it to grab the key for the first barrier, and you'll be deposited right in front of it. Unlock the barrier and climb up, then ride the Daidine over to the waterway above the corridor from before. Get rid of the Okosutobon by shooting them one at a time and dodging them until they explode, then kill the Metall EX in front of you for the key to the second barrier.&lt;br /&gt;
&lt;br /&gt;
Past the next checkpoint, you can head to the left to progress, or drop down the pit on to an alternate path: a system of Daidines above a spike pit that eventually leads to yet another E-Tank, this one guarded by another Metall EX on a ledge. After grabbing it, leap to the ladders and climb up to return to the main path. The final challenge of the level requires you to platform across several Blade Man seesaws to climb a short vertical shaft. This can be somewhat tricky as the second and third seesaws' platforms can overlap, making it difficult to land on the one needed to move the seesaw along, as well as the row of spikes in the middle forcing you to control your jump height. Once you're past it, shoot the Butterdroid while riding the Daidines to the next vertical seesaws, then keep ascending the shaft until you're at the top. Destroy the Butterdroid here to make another Daidine spawn, then head into the next room and ride one last Daidine over the spikes and the large nest of Okosutobons, then get ready to defend the Great White North from the menace of...&lt;br /&gt;
&lt;br /&gt;
[[File:LinesCityofStPetersburg.png|thumb|center|...yep.]]&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment48h&lt;br /&gt;
|parma=The geometry of this level just doesn't make sense to me. There are so many skips and pointless side paths that make no sense. For example, before the first main vertical room, you can skip a really simple room by going to the right before you go up to enter the same room maybe 5 tiles above. Same deal after the later checkpoint, you can skip a room if you just go to the left instead of down to the left and up. I just don't understand this whole level. There are legitimate challenges, so it isn’t a troll level, but I do not understand most of the decisions when it came to making this, or the boss at the end, or the hidden music. What the hell?&lt;br /&gt;
|parmascore=27&lt;br /&gt;
|pjdesign=8&lt;br /&gt;
|pjcreativity=4&lt;br /&gt;
|pjfunction=5&lt;br /&gt;
|pjfun=4&lt;br /&gt;
|pjaesthetics=6&lt;br /&gt;
|pk=Aside from the Butterdroids that spawned the Spinning Platform when defeated, and a few super-fast Spinning Platforms, not much really stands out in this level. It would have been cool to see more usage from that Butterdroid idea, and it would have given the level a lot of creative opportunities. As it is, there’s nothing fundamentally bad or broken about it, except for the first key door, which you can just jump over, making the first key useless. Also, there was one ladder that you can’t go back down on, as it acts as a pit. Nothing too bad, but it’s still there. The ending...confused me. It’s probably some reference I’m not getting, but it left me confused, and wishing for an actual boss battle. One big question still lingers though...if you die in this stage, do you die in real life?&lt;br /&gt;
|pkscore=63&lt;br /&gt;
|pkdesign=20&lt;br /&gt;
|pkcreativity=9&lt;br /&gt;
|pkfunction=8&lt;br /&gt;
|pkfun=16&lt;br /&gt;
|pkaesthetics=10&lt;br /&gt;
|m-jacq=This is a very Canadian level - spacious, low-key, and kind to a fault. Honestly, though, it's that very kindness that makes me think less of the level, because it feels like most of the level discourages effort. For instance, after you fall on the first seesaw, you're rewarded with an E-tank for not progressing. The section where you move downwards on the seesaw is easy to skip with a blind jump. Rather than get the first key legit, you can hop out of bounds and over onto the ladder (which got this level a big functionality dock, incidentally). The boss fight is a literal joke, albeit an admirably restrained one. This isn't offensively bad by any stretch - some of the seesaw setups towards the end are fun, for instance - but the entire level felt like it was hedging. &amp;quot;Here's a platforming challenge you can do if you want. Or you can, like, not do it. Whatever floats your boat, uwu.&amp;quot; I suspect a lot of people will appreciate the level for that; me, I found myself wishing you'd been a little more assertive.&lt;br /&gt;
|m-jacqscore=50&lt;br /&gt;
|mjdesign=11&lt;br /&gt;
|mjcreativity=12&lt;br /&gt;
|mjfunction=5&lt;br /&gt;
|mjfun=11&lt;br /&gt;
|mjaesthetics=11&lt;br /&gt;
|freems=Baffling ending aside, there were definitely a few oddities with that level. It was overall put together well, but just a few things were not thought through completely. For example, the long vertical screen with a bunch of seesaws and spinning platforms taking you down is nice in theory, but most of that screen can just be ignored by, well, dropping down. The other vertical screen doesn't share that problem as you're going up, but man is falling down annoying as a result. The usage of keys was also just strange considering it really didn't add much to the level at all. It was just a weird way of splitting a room in half, and then making sure that you do absolutely kill this one random Met. The spinning platforms speed being so all over the place from platform to platform can also easily mess someone up when it's their first time playing through the level. That and for some strange reason, in one room (where it was nothing but spinning platforms and a large bed of spikes on the ground) one of the platforms just didn't spawn properly. You can guess how well that ended up. There are definitely good ideas going on here, it's just that not every idea exactly worked in execution.&lt;br /&gt;
|freemsscore=59&lt;br /&gt;
|frdesign=20&lt;br /&gt;
|frcreativity=8&lt;br /&gt;
|frfunction=7&lt;br /&gt;
|frfun=14&lt;br /&gt;
|fraesthetics=10&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* At nine words and 39 characters, this level has the longest stage name in ''MaG48HMML'', and the third-longest in any ''MaGMML'' game (only beaten by ''[[Make a Good Mega Man Level 2]]'''s [[But It Lacked the Depth to Convince Me That This is Really Hell]] and [[Quirky Unconsistent Incomprehensible Nonsensical Track]], respectively).&lt;br /&gt;
* The screen transition from the ladder beneath the second Key Barrier is mistakenly flagged as one-way, so trying to climb down the ladder again is treated as falling into a bottomless pit.&lt;br /&gt;
** It is possible to skip past both Key Barriers by jumping off this ladder to the left. This will put you on the next screen and trigger the checkpoint, but will also trap you beneath the level geometry and force you to respawn, making it unideal for speed runs.&lt;br /&gt;
* Both the portrait of The City of St. Petersburg and the music that plays just before the Energy Element come from the main menu of the Russian Dendy game ''[https://www.youtube.com/watch?v=KpT8WfJFCX8 Lines]''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML Tier 4}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good 48 Hour Mega Man Level Stages]][[Category:Tier 4 (MaG48HMML)]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_Saves_Canada_from_the_Evil_Clutches_of&amp;diff=19212</id>
		<title>Mega Man Saves Canada from the Evil Clutches of</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_Saves_Canada_from_the_Evil_Clutches_of&amp;diff=19212"/>
				<updated>2021-09-25T02:19:05Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: Lacked the Depth has 51 characters and Q.U.I.N.T. has 50&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank=75th&lt;br /&gt;
|image=[[File:MaG48HMML-75-MegaManSavesCanadaFromTheEvilClutchesOf.png|256px]]&lt;br /&gt;
|caption=Bet you were expecting an ice level, eh?&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]'' &lt;br /&gt;
|creator=[[MiniMacro]]&lt;br /&gt;
|composer=[[MiniMacro]], Ludwig Van Beethoven (originals)&amp;lt;br&amp;gt;Unknown Remixer (cover)&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=48h&lt;br /&gt;
|judge1=27&lt;br /&gt;
|judge2=63&lt;br /&gt;
|judge3=50&lt;br /&gt;
|judge4=59&lt;br /&gt;
|totalscore=49.75&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|box=&lt;br /&gt;
*[[Butterdroid]]&lt;br /&gt;
*[[Metall EX]]&lt;br /&gt;
*[[Okosutobon]]&lt;br /&gt;
*[[Blade Man Seesaw]]&lt;br /&gt;
*[[Daidine]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Butterdroid]]&lt;br /&gt;
*[[Diarn]]&lt;br /&gt;
*[[Metall EX]]&lt;br /&gt;
*[[Okosutobon]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Blade Man Seesaw]]&lt;br /&gt;
*[[Daidine]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Gyro Man|The City of St. Petersburg]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Stage 1&amp;lt;br&amp;gt;'''Element:''' Ode to Joy&lt;br /&gt;
|location=[[Tier 4 (MaG48HMML)|Tier 4]]&lt;br /&gt;
|previous=[[Stormy Tower]]&lt;br /&gt;
|next=[[Gettin' Out Of Dogecity]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Sometimes I wish Canada was real...|[[Gyro Man|The City of St. Petersburg]]|}}&lt;br /&gt;
'''Mega Man Saves Canada from the Evil Clutches of''' is the 75th place entry in ''[[Make a Good 48 Hour Mega Man Level]]''. The level is set in a (presumably Canadian) hydroelectric plant filled with a number of platforming setups (many of which were noted as &amp;quot;feeling unfinished&amp;quot;) based around [[Daidine]]s and [[Blade Man Seesaw]]s, as well as many [[Okosutobon]]s that have to be avoided. It is also notable for its memorably esoteric ending.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Right from the start, going left leads to a surprise: a [[Diarn]] that drops an E-Tank when destroyed. The Diarn and its payload both respawn when scrolled offscreen, making it convenient for farming E-Tanks. After a couple of screens with some [[Daidine]]s and [[Butterdroid]]s (including a Butterdroid that spawns a Daidine when killed), you'll come across a pit with a large Life Energy in front of a cluster of [[Okosutobon]]s. Dropping down the pit lands [[Mega Man]] on one end of a [[Blade Man Seesaw]]. You can continue jumping on the seesaw to reach the ledge on the right to progress, or let it reset and ride it to the beginning of its track on the far left to pick up another E-Tank (just in case you need one) along with a Daidine that will take Mega Man back to the right. Further up ahead is a complex platforming section of Daidines and seesaws that, unfortunately, doesn't serve much of a purpose as most of this section can be skipped by jumping down in the right spot, into a spike drop lined with many Okosutobons. &lt;br /&gt;
&lt;br /&gt;
At the bottom of the drop is an underwater section and, progressing to the left, a [[Key Barrier]] you'll have to find the key to to get past. Shoot down the enemies ahead of you, jump to the first seesaw over the spike pit, then immediately jump to the second. Hop on the seesaws other platform to activate it, then let it reset to the left. Jump to the third vertical seesaw and quickly shoot the [[Metall EX]] on the platform by the ladder, then jump to it to climb out of the water temporarily. You'll see a second Key Barrier in the room above, but for now hop on the Daidine in front of you to ride over the corridor and the Okosutobons in it to grab the key for the first barrier, and you'll be deposited right in front of it. Unlock the barrier and climb up, then ride the Daidine over to the waterway above the corridor from before. Get rid of the Okosutobon by shooting them one at a time and dodging them until they explode, then kill the Metall EX in front of you for the key to the second barrier.&lt;br /&gt;
&lt;br /&gt;
Past the next checkpoint, you can head to the left to progress, or drop down the pit on to an alternate path: a system of Daidines above a spike pit that eventually leads to yet another E-Tank, this one guarded by another Metall EX on a ledge. After grabbing it, leap to the ladders and climb up to return to the main path. The final challenge of the level requires you to platform across several Blade Man seesaws to climb a short vertical shaft. This can be somewhat tricky as the second and third seesaws' platforms can overlap, making it difficult to land on the one needed to move the seesaw along, as well as the row of spikes in the middle forcing you to control your jump height. Once you're past it, shoot the Butterdroid while riding the Daidines to the next vertical seesaws, then keep ascending the shaft until you're at the top. Destroy the Butterdroid here to make another Daidine spawn, then head into the next room and ride one last Daidine over the spikes and the large nest of Okosutobons, then get ready to defend the Great White North from the menace of...&lt;br /&gt;
&lt;br /&gt;
[[File:LinesCityofStPetersburg.png|thumb|center|...yep.]]&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment48h&lt;br /&gt;
|parma=The geometry of this level just doesn't make sense to me. There are so many skips and pointless side paths that make no sense. For example, before the first main vertical room, you can skip a really simple room by going to the right before you go up to enter the same room maybe 5 tiles above. Same deal after the later checkpoint, you can skip a room if you just go to the left instead of down to the left and up. I just don't understand this whole level. There are legitimate challenges, so it isn’t a troll level, but I do not understand most of the decisions when it came to making this, or the boss at the end, or the hidden music. What the hell?&lt;br /&gt;
|parmascore=27&lt;br /&gt;
|pjdesign=8&lt;br /&gt;
|pjcreativity=4&lt;br /&gt;
|pjfunction=5&lt;br /&gt;
|pjfun=4&lt;br /&gt;
|pjaesthetics=6&lt;br /&gt;
|pk=Aside from the Butterdroids that spawned the Spinning Platform when defeated, and a few super-fast Spinning Platforms, not much really stands out in this level. It would have been cool to see more usage from that Butterdroid idea, and it would have given the level a lot of creative opportunities. As it is, there’s nothing fundamentally bad or broken about it, except for the first key door, which you can just jump over, making the first key useless. Also, there was one ladder that you can’t go back down on, as it acts as a pit. Nothing too bad, but it’s still there. The ending...confused me. It’s probably some reference I’m not getting, but it left me confused, and wishing for an actual boss battle. One big question still lingers though...if you die in this stage, do you die in real life?&lt;br /&gt;
|pkscore=63&lt;br /&gt;
|pkdesign=20&lt;br /&gt;
|pkcreativity=9&lt;br /&gt;
|pkfunction=8&lt;br /&gt;
|pkfun=16&lt;br /&gt;
|pkaesthetics=10&lt;br /&gt;
|m-jacq=This is a very Canadian level - spacious, low-key, and kind to a fault. Honestly, though, it's that very kindness that makes me think less of the level, because it feels like most of the level discourages effort. For instance, after you fall on the first seesaw, you're rewarded with an E-tank for not progressing. The section where you move downwards on the seesaw is easy to skip with a blind jump. Rather than get the first key legit, you can hop out of bounds and over onto the ladder (which got this level a big functionality dock, incidentally). The boss fight is a literal joke, albeit an admirably restrained one. This isn't offensively bad by any stretch - some of the seesaw setups towards the end are fun, for instance - but the entire level felt like it was hedging. &amp;quot;Here's a platforming challenge you can do if you want. Or you can, like, not do it. Whatever floats your boat, uwu.&amp;quot; I suspect a lot of people will appreciate the level for that; me, I found myself wishing you'd been a little more assertive.&lt;br /&gt;
|m-jacqscore=50&lt;br /&gt;
|mjdesign=11&lt;br /&gt;
|mjcreativity=12&lt;br /&gt;
|mjfunction=5&lt;br /&gt;
|mjfun=11&lt;br /&gt;
|mjaesthetics=11&lt;br /&gt;
|freems=Baffling ending aside, there were definitely a few oddities with that level. It was overall put together well, but just a few things were not thought through completely. For example, the long vertical screen with a bunch of seesaws and spinning platforms taking you down is nice in theory, but most of that screen can just be ignored by, well, dropping down. The other vertical screen doesn't share that problem as you're going up, but man is falling down annoying as a result. The usage of keys was also just strange considering it really didn't add much to the level at all. It was just a weird way of splitting a room in half, and then making sure that you do absolutely kill this one random Met. The spinning platforms speed being so all over the place from platform to platform can also easily mess someone up when it's their first time playing through the level. That and for some strange reason, in one room (where it was nothing but spinning platforms and a large bed of spikes on the ground) one of the platforms just didn't spawn properly. You can guess how well that ended up. There are definitely good ideas going on here, it's just that not every idea exactly worked in execution.&lt;br /&gt;
|freemsscore=59&lt;br /&gt;
|frdesign=20&lt;br /&gt;
|frcreativity=8&lt;br /&gt;
|frfunction=7&lt;br /&gt;
|frfun=14&lt;br /&gt;
|fraesthetics=10&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* At nine words and 39 characters, this level has the longest stage name in ''MaG48HMML'', and the third-longest in any ''MaGMML'' game (only beaten by ''[[Make a Good Mega Man Level 2]]'''s [[But It Lacked the Depth to Convince Me That This is Really Hell]] and [[Quirky Unconsistent Incomprehensible Nonsensical Track]], respectively).&lt;br /&gt;
* The screen transition from the ladder beneath the second Key Barrier is mistakenly flagged as one-way, so trying to climb down the ladder again is treated as falling into a bottomless pit.&lt;br /&gt;
** It is possible to skip past both Key Barriers by jumping off this ladder to the left. This will trigger the next checkpoint while stranding you beneath the level geometry beyond, forcing you to retry to progress any further, making it unideal for speed runs.&lt;br /&gt;
* Both the portrait of The City of St. Petersburg and the music that plays just before the Energy Element come from the main menu of the Russian Dendy game ''[https://www.youtube.com/watch?v=KpT8WfJFCX8 Lines]''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML Tier 4}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good 48 Hour Mega Man Level Stages]][[Category:Tier 4 (MaG48HMML)]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_Saves_Canada_from_the_Evil_Clutches_of&amp;diff=19189</id>
		<title>Mega Man Saves Canada from the Evil Clutches of</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_Saves_Canada_from_the_Evil_Clutches_of&amp;diff=19189"/>
				<updated>2021-09-24T11:24:55Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank=75th&lt;br /&gt;
|image=[[File:MaG48HMML-75-MegaManSavesCanadaFromTheEvilClutchesOf.png|256px]]&lt;br /&gt;
|caption=Bet you were expecting an ice level, eh?&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]'' &lt;br /&gt;
|creator=[[MiniMacro]]&lt;br /&gt;
|composer=[[MiniMacro]], Ludwig Van Beethoven (originals)&amp;lt;br&amp;gt;Unknown Remixer (cover)&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=48h&lt;br /&gt;
|judge1=27&lt;br /&gt;
|judge2=63&lt;br /&gt;
|judge3=50&lt;br /&gt;
|judge4=59&lt;br /&gt;
|totalscore=49.75&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|box=&lt;br /&gt;
*[[Butterdroid]]&lt;br /&gt;
*[[Metall EX]]&lt;br /&gt;
*[[Okosutobon]]&lt;br /&gt;
*[[Blade Man Seesaw]]&lt;br /&gt;
*[[Daidine]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Butterdroid]]&lt;br /&gt;
*[[Diarn]]&lt;br /&gt;
*[[Metall EX]]&lt;br /&gt;
*[[Okosutobon]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Blade Man Seesaw]]&lt;br /&gt;
*[[Daidine]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Gyro Man|The City of St. Petersburg]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Stage 1&amp;lt;br&amp;gt;'''Element:''' Ode to Joy&lt;br /&gt;
|location=[[Tier 4 (MaG48HMML)|Tier 4]]&lt;br /&gt;
|previous=[[Stormy Tower]]&lt;br /&gt;
|next=[[Gettin' Out Of Dogecity]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Sometimes I wish Canada was real...|[[Gyro Man|The City of St. Petersburg]]|}}&lt;br /&gt;
'''Mega Man Saves Canada from the Evil Clutches of''' is the 75th place entry in ''[[Make a Good 48 Hour Mega Man Level]]''. The level is set in a (presumably Canadian) hydroelectric plant filled with a number of platforming setups (many of which were noted as &amp;quot;feeling unfinished&amp;quot;) based around [[Daidine]]s and [[Blade Man Seesaw]]s, as well as many [[Okosutobon]]s that have to be avoided. It is also notable for its memorably esoteric ending.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Right from the start, going left leads to a surprise: a [[Diarn]] that drops an E-Tank when destroyed. The Diarn and its payload both respawn when scrolled offscreen, making it convenient for farming E-Tanks. After a couple of screens with some [[Daidine]]s and [[Butterdroid]]s (including a Butterdroid that spawns a Daidine when killed), you'll come across a pit with a large Life Energy in front of a cluster of [[Okosutobon]]s. Dropping down the pit lands [[Mega Man]] on one end of a [[Blade Man Seesaw]]. You can continue jumping on the seesaw to reach the ledge on the right to progress, or let it reset and ride it to the beginning of its track on the far left to pick up another E-Tank (just in case you need one) along with a Daidine that will take Mega Man back to the right. Further up ahead is a complex platforming section of Daidines and seesaws that, unfortunately, doesn't serve much of a purpose as most of this section can be skipped by jumping down in the right spot, into a spike drop lined with many Okosutobons. &lt;br /&gt;
&lt;br /&gt;
At the bottom of the drop is an underwater section and, progressing to the left, a [[Key Barrier]] you'll have to find the key to to get past. Shoot down the enemies ahead of you, jump to the first seesaw over the spike pit, then immediately jump to the second. Hop on the seesaws other platform to activate it, then let it reset to the left. Jump to the third vertical seesaw and quickly shoot the [[Metall EX]] on the platform by the ladder, then jump to it to climb out of the water temporarily. You'll see a second Key Barrier in the room above, but for now hop on the Daidine in front of you to ride over the corridor and the Okosutobons in it to grab the key for the first barrier, and you'll be deposited right in front of it. Unlock the barrier and climb up, then ride the Daidine over to the waterway above the corridor from before. Get rid of the Okosutobon by shooting them one at a time and dodging them until they explode, then kill the Metall EX in front of you for the key to the second barrier.&lt;br /&gt;
&lt;br /&gt;
Past the next checkpoint, you can head to the left to progress, or drop down the pit on to an alternate path: a system of Daidines above a spike pit that eventually leads to yet another E-Tank, this one guarded by another Metall EX on a ledge. After grabbing it, leap to the ladders and climb up to return to the main path. The final challenge of the level requires you to platform across several Blade Man seesaws to climb a short vertical shaft. This can be somewhat tricky as the second and third seesaws' platforms can overlap, making it difficult to land on the one needed to move the seesaw along, as well as the row of spikes in the middle forcing you to control your jump height. Once you're past it, shoot the Butterdroid while riding the Daidines to the next vertical seesaws, then keep ascending the shaft until you're at the top. Destroy the Butterdroid here to make another Daidine spawn, then head into the next room and ride one last Daidine over the spikes and the large nest of Okosutobons, then get ready to defend the Great White North from the menace of...&lt;br /&gt;
&lt;br /&gt;
[[File:LinesCityofStPetersburg.png|thumb|center|...yep.]]&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment48h&lt;br /&gt;
|parma=The geometry of this level just doesn't make sense to me. There are so many skips and pointless side paths that make no sense. For example, before the first main vertical room, you can skip a really simple room by going to the right before you go up to enter the same room maybe 5 tiles above. Same deal after the later checkpoint, you can skip a room if you just go to the left instead of down to the left and up. I just don't understand this whole level. There are legitimate challenges, so it isn’t a troll level, but I do not understand most of the decisions when it came to making this, or the boss at the end, or the hidden music. What the hell?&lt;br /&gt;
|parmascore=27&lt;br /&gt;
|pjdesign=8&lt;br /&gt;
|pjcreativity=4&lt;br /&gt;
|pjfunction=5&lt;br /&gt;
|pjfun=4&lt;br /&gt;
|pjaesthetics=6&lt;br /&gt;
|pk=Aside from the Butterdroids that spawned the Spinning Platform when defeated, and a few super-fast Spinning Platforms, not much really stands out in this level. It would have been cool to see more usage from that Butterdroid idea, and it would have given the level a lot of creative opportunities. As it is, there’s nothing fundamentally bad or broken about it, except for the first key door, which you can just jump over, making the first key useless. Also, there was one ladder that you can’t go back down on, as it acts as a pit. Nothing too bad, but it’s still there. The ending...confused me. It’s probably some reference I’m not getting, but it left me confused, and wishing for an actual boss battle. One big question still lingers though...if you die in this stage, do you die in real life?&lt;br /&gt;
|pkscore=63&lt;br /&gt;
|pkdesign=20&lt;br /&gt;
|pkcreativity=9&lt;br /&gt;
|pkfunction=8&lt;br /&gt;
|pkfun=16&lt;br /&gt;
|pkaesthetics=10&lt;br /&gt;
|m-jacq=This is a very Canadian level - spacious, low-key, and kind to a fault. Honestly, though, it's that very kindness that makes me think less of the level, because it feels like most of the level discourages effort. For instance, after you fall on the first seesaw, you're rewarded with an E-tank for not progressing. The section where you move downwards on the seesaw is easy to skip with a blind jump. Rather than get the first key legit, you can hop out of bounds and over onto the ladder (which got this level a big functionality dock, incidentally). The boss fight is a literal joke, albeit an admirably restrained one. This isn't offensively bad by any stretch - some of the seesaw setups towards the end are fun, for instance - but the entire level felt like it was hedging. &amp;quot;Here's a platforming challenge you can do if you want. Or you can, like, not do it. Whatever floats your boat, uwu.&amp;quot; I suspect a lot of people will appreciate the level for that; me, I found myself wishing you'd been a little more assertive.&lt;br /&gt;
|m-jacqscore=50&lt;br /&gt;
|mjdesign=11&lt;br /&gt;
|mjcreativity=12&lt;br /&gt;
|mjfunction=5&lt;br /&gt;
|mjfun=11&lt;br /&gt;
|mjaesthetics=11&lt;br /&gt;
|freems=Baffling ending aside, there were definitely a few oddities with that level. It was overall put together well, but just a few things were not thought through completely. For example, the long vertical screen with a bunch of seesaws and spinning platforms taking you down is nice in theory, but most of that screen can just be ignored by, well, dropping down. The other vertical screen doesn't share that problem as you're going up, but man is falling down annoying as a result. The usage of keys was also just strange considering it really didn't add much to the level at all. It was just a weird way of splitting a room in half, and then making sure that you do absolutely kill this one random Met. The spinning platforms speed being so all over the place from platform to platform can also easily mess someone up when it's their first time playing through the level. That and for some strange reason, in one room (where it was nothing but spinning platforms and a large bed of spikes on the ground) one of the platforms just didn't spawn properly. You can guess how well that ended up. There are definitely good ideas going on here, it's just that not every idea exactly worked in execution.&lt;br /&gt;
|freemsscore=59&lt;br /&gt;
|frdesign=20&lt;br /&gt;
|frcreativity=8&lt;br /&gt;
|frfunction=7&lt;br /&gt;
|frfun=14&lt;br /&gt;
|fraesthetics=10&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* At nine words and 39 characters, this level has the longest stage name in ''MaG48HMML'', and the second-longest in any ''MaGMML'' game (only beaten by ''[[Make a Good Mega Man Level 2]]'''s [[But It Lacked the Depth to Convince Me That This is Really Hell]]).&lt;br /&gt;
* The screen transition from the ladder beneath the second Key Barrier is mistakenly flagged as one-way, so trying to climb down the ladder again is treated as falling into a bottomless pit.&lt;br /&gt;
** It is possible to skip past both Key Barriers by jumping off this ladder to the left. This will trigger the next checkpoint while stranding you beneath the level geometry beyond, forcing you to retry to progress any further, making it unideal for speed runs.&lt;br /&gt;
* Both the portrait of The City of St. Petersburg and the music that plays just before the Energy Element come from the main menu of the Russian Dendy game ''[https://www.youtube.com/watch?v=KpT8WfJFCX8 Lines]''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML Tier 4}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good 48 Hour Mega Man Level Stages]][[Category:Tier 4 (MaG48HMML)]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_Saves_Canada_from_the_Evil_Clutches_of&amp;diff=19188</id>
		<title>Mega Man Saves Canada from the Evil Clutches of</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_Saves_Canada_from_the_Evil_Clutches_of&amp;diff=19188"/>
				<updated>2021-09-24T11:23:38Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank=75th&lt;br /&gt;
|image=[[File:MaG48HMML-75-MegaManSavesCanadaFromTheEvilClutchesOf.png|256px]]&lt;br /&gt;
|caption=Bet you were expecting an ice level, eh?&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]'' &lt;br /&gt;
|creator=[[MiniMacro]]&lt;br /&gt;
|composer=[[MiniMacro]], Ludwig Van Beethoven (originals)&amp;lt;br&amp;gt;Unknown Remixer (cover)&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=48h&lt;br /&gt;
|judge1=27&lt;br /&gt;
|judge2=63&lt;br /&gt;
|judge3=50&lt;br /&gt;
|judge4=59&lt;br /&gt;
|totalscore=49.75&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|box=&lt;br /&gt;
*[[Butterdroid]]&lt;br /&gt;
*[[Metall EX]]&lt;br /&gt;
*[[Okosutobon]]&lt;br /&gt;
*[[Blade Man Seesaw]]&lt;br /&gt;
*[[Daidine]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Butterdroid]]&lt;br /&gt;
*[[Diarn]]&lt;br /&gt;
*[[Metall EX]]&lt;br /&gt;
*[[Okosutobon]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Blade Man Seesaw]]&lt;br /&gt;
*[[Daidine]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Gyro Man|The City of St. Petersburg]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Stage 1&amp;lt;br&amp;gt;'''Element:''' Ode to Joy&lt;br /&gt;
|location=[[Tier 4 (MaG48HMML)|Tier 4]]&lt;br /&gt;
|previous=[[Stormy Tower]]&lt;br /&gt;
|next=[[Gettin' Out Of Dogecity]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Sometimes I wish Canada was real...|[[Gyro Man|The City of St. Petersburg]]|}}&lt;br /&gt;
'''Mega Man Saves Canada from the Evil Clutches of''' is the 75th place entry in ''[[Make a Good 48 Hour Mega Man Level]]''. The level is set in a (presumably Canadian) hydroelectric plant filled with a number of platforming setups (many of which were noted as &amp;quot;feeling unfinished&amp;quot;) based around [[Daidine]]s and [[Blade Man Seesaw]]s, as well as many [[Okosutobon]]s that have to be avoided. It is also notable for its memorably esoteric ending.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Right from the start, going left leads to a surprise: a [[Diarn]] that drops an E-Tank when destroyed. The Diarn and its payload both respawn when scrolled offscreen, making it convenient for farming E-Tanks. After a couple of screens with some [[Daidine]]s and [[Butterdroid]]s (including a Butterdroid that spawns a Daidine when killed), you'll come across a pit with a large Life Energy in front of a cluster of [[Okosutobon]]s. Dropping down the pit lands [[Mega Man]] on one end of a [[Blade Man Seesaw]]. You can continue jumping on the seesaw to reach the ledge on the right to progress, or let it reset and ride it to the beginning of its track on the far left to pick up another E-Tank (just in case you need one) along with a Daidine that will take Mega Man back to the right. Further up ahead is a complex platforming section of Daidines and seesaws that, unfortunately, doesn't serve much of a purpose as most of this section can be skipped by jumping down in the right spot, above a spike drop lined with many Okosutobons. &lt;br /&gt;
&lt;br /&gt;
At the bottom of the drop is an underwater section and, progressing to the left, a [[Key Barrier]] you'll have to find the key to to get past. Shoot down the enemies ahead of you, jump to the first seesaw over the spike pit, then immediately jump to the second. Hop on the seesaws other platform to activate it, then let it reset to the left. Jump to the third vertical seesaw and quickly shoot the [[Metall EX]] on the platform by the ladder, then jump to it to climb out of the water temporarily. You'll see a second Key Barrier in the room above, but for now hop on the Daidine in front of you to ride over the corridor and the Okosutobons in it to grab the key for the first barrier, and you'll be deposited right in front of it. Unlock the barrier and climb up, then ride the Daidine over to the waterway above the corridor from before. Get rid of the Okosutobon by shooting them one at a time and dodging them until they explode, then kill the Metall EX in front of you for the key to the second barrier.&lt;br /&gt;
&lt;br /&gt;
Past the next checkpoint, you can head to the left to progress, or drop down the pit on to an alternate path: a system of Daidines above a spike pit that eventually leads to yet another E-Tank, this one guarded by another Metall EX on a ledge. After grabbing it, leap to the ladders and climb up to return to the main path. The final challenge of the level requires you to platform across several Blade Man seesaws to climb a short vertical shaft. This can be somewhat tricky as the second and third seesaws' platforms can overlap, making it difficult to land on the one needed to move the seesaw along, as well as the row of spikes in the middle forcing you to control your jump height. Once you're past it, shoot the Butterdroid while riding the Daidines to the next vertical seesaws, then keep ascending the shaft until you're at the top. Destroy the Butterdroid here to make another Daidine spawn, then head into the next room and ride one last Daidine over the spikes and the large nest of Okosutobons, then get ready to defend the Great White North from the menace of...&lt;br /&gt;
&lt;br /&gt;
[[File:LinesCityofStPetersburg.png|thumb|center|...yep.]]&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment48h&lt;br /&gt;
|parma=The geometry of this level just doesn't make sense to me. There are so many skips and pointless side paths that make no sense. For example, before the first main vertical room, you can skip a really simple room by going to the right before you go up to enter the same room maybe 5 tiles above. Same deal after the later checkpoint, you can skip a room if you just go to the left instead of down to the left and up. I just don't understand this whole level. There are legitimate challenges, so it isn’t a troll level, but I do not understand most of the decisions when it came to making this, or the boss at the end, or the hidden music. What the hell?&lt;br /&gt;
|parmascore=27&lt;br /&gt;
|pjdesign=8&lt;br /&gt;
|pjcreativity=4&lt;br /&gt;
|pjfunction=5&lt;br /&gt;
|pjfun=4&lt;br /&gt;
|pjaesthetics=6&lt;br /&gt;
|pk=Aside from the Butterdroids that spawned the Spinning Platform when defeated, and a few super-fast Spinning Platforms, not much really stands out in this level. It would have been cool to see more usage from that Butterdroid idea, and it would have given the level a lot of creative opportunities. As it is, there’s nothing fundamentally bad or broken about it, except for the first key door, which you can just jump over, making the first key useless. Also, there was one ladder that you can’t go back down on, as it acts as a pit. Nothing too bad, but it’s still there. The ending...confused me. It’s probably some reference I’m not getting, but it left me confused, and wishing for an actual boss battle. One big question still lingers though...if you die in this stage, do you die in real life?&lt;br /&gt;
|pkscore=63&lt;br /&gt;
|pkdesign=20&lt;br /&gt;
|pkcreativity=9&lt;br /&gt;
|pkfunction=8&lt;br /&gt;
|pkfun=16&lt;br /&gt;
|pkaesthetics=10&lt;br /&gt;
|m-jacq=This is a very Canadian level - spacious, low-key, and kind to a fault. Honestly, though, it's that very kindness that makes me think less of the level, because it feels like most of the level discourages effort. For instance, after you fall on the first seesaw, you're rewarded with an E-tank for not progressing. The section where you move downwards on the seesaw is easy to skip with a blind jump. Rather than get the first key legit, you can hop out of bounds and over onto the ladder (which got this level a big functionality dock, incidentally). The boss fight is a literal joke, albeit an admirably restrained one. This isn't offensively bad by any stretch - some of the seesaw setups towards the end are fun, for instance - but the entire level felt like it was hedging. &amp;quot;Here's a platforming challenge you can do if you want. Or you can, like, not do it. Whatever floats your boat, uwu.&amp;quot; I suspect a lot of people will appreciate the level for that; me, I found myself wishing you'd been a little more assertive.&lt;br /&gt;
|m-jacqscore=50&lt;br /&gt;
|mjdesign=11&lt;br /&gt;
|mjcreativity=12&lt;br /&gt;
|mjfunction=5&lt;br /&gt;
|mjfun=11&lt;br /&gt;
|mjaesthetics=11&lt;br /&gt;
|freems=Baffling ending aside, there were definitely a few oddities with that level. It was overall put together well, but just a few things were not thought through completely. For example, the long vertical screen with a bunch of seesaws and spinning platforms taking you down is nice in theory, but most of that screen can just be ignored by, well, dropping down. The other vertical screen doesn't share that problem as you're going up, but man is falling down annoying as a result. The usage of keys was also just strange considering it really didn't add much to the level at all. It was just a weird way of splitting a room in half, and then making sure that you do absolutely kill this one random Met. The spinning platforms speed being so all over the place from platform to platform can also easily mess someone up when it's their first time playing through the level. That and for some strange reason, in one room (where it was nothing but spinning platforms and a large bed of spikes on the ground) one of the platforms just didn't spawn properly. You can guess how well that ended up. There are definitely good ideas going on here, it's just that not every idea exactly worked in execution.&lt;br /&gt;
|freemsscore=59&lt;br /&gt;
|frdesign=20&lt;br /&gt;
|frcreativity=8&lt;br /&gt;
|frfunction=7&lt;br /&gt;
|frfun=14&lt;br /&gt;
|fraesthetics=10&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* At nine words and 39 characters, this level has the longest stage name in ''MaG48HMML'', and the second-longest in any ''MaGMML'' game (only beaten by ''[[Make a Good Mega Man Level 2]]'''s [[But It Lacked the Depth to Convince Me That This is Really Hell]]).&lt;br /&gt;
* The screen transition from the ladder beneath the second Key Barrier is mistakenly flagged as one-way, so trying to climb down the ladder again is treated as falling into a bottomless pit.&lt;br /&gt;
** It is possible to skip past both Key Barriers by jumping off this ladder to the left. This will trigger the next checkpoint while stranding you beneath the level geometry beyond, forcing you to retry to progress any further, making it unideal for speed runs.&lt;br /&gt;
* Both the portrait of The City of St. Petersburg and the music that plays just before the Energy Element come from the main menu of the Russian Dendy game ''[https://www.youtube.com/watch?v=KpT8WfJFCX8 Lines]''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML Tier 4}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good 48 Hour Mega Man Level Stages]][[Category:Tier 4 (MaG48HMML)]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_Saves_Canada_from_the_Evil_Clutches_of&amp;diff=19181</id>
		<title>Mega Man Saves Canada from the Evil Clutches of</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_Saves_Canada_from_the_Evil_Clutches_of&amp;diff=19181"/>
				<updated>2021-09-24T02:54:36Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank=75th&lt;br /&gt;
|image=[[File:MaG48HMML-75-Mega Man Saves Canada from the Evil Clutches of.png|256px]]&lt;br /&gt;
|caption=Bet you were expecting an ice level, eh?&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]'' &lt;br /&gt;
|creator=[[MiniMacro]]&lt;br /&gt;
|composer=[[MiniMacro]]&amp;lt;br&amp;gt;Ludwig Van Beethoven ''(original)''&amp;lt;br&amp;gt;Unknown Remixer ''(cover)''&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=48h&lt;br /&gt;
|judge1=27&lt;br /&gt;
|judge2=63&lt;br /&gt;
|judge3=50&lt;br /&gt;
|judge4=59&lt;br /&gt;
|totalscore=49.75&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|box=&lt;br /&gt;
*[[Butterdroid]]&lt;br /&gt;
*[[Okosutobon]]&lt;br /&gt;
*[[Metall EX]]&lt;br /&gt;
*[[Blade Man Seesaw]]&lt;br /&gt;
*[[Daidine]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Butterdroid]]&lt;br /&gt;
*[[Diarn]]&lt;br /&gt;
*[[Metall EX]]&lt;br /&gt;
*[[Okosutobon]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Blade Man Seesaw]]&lt;br /&gt;
*[[Daidine]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=[[Gyro Man|The City of St. Petersburg]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Stage 1&amp;lt;br&amp;gt;'''Element:''' Ode to Joy&lt;br /&gt;
|location=[[Tier 4 (MaG48HMML)|Tier 4]]&lt;br /&gt;
|previous=[[Stormy Tower]]&lt;br /&gt;
|next=[[Gettin' Out Of Dogecity]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Sometimes I wish Canada was real...|[[Gyro Man|The City of St. Petersburg]]|}}&lt;br /&gt;
'''Mega Man Saves Canada from the Evil Clutches of''' is the 75th place entry in ''[[Make a Good 48 Hour Mega Man Level]]''. The level is set in a presumably Canadian hydroelectric plant filled with a number of platforming setups (many of which were noted as 'feeling unfinished') based around [[Daidine]]s and [[Blade Man Seesaw]]s, as well as many [[Okosutobon]] that have to be avoided. It is also notable for its memorably esoteric ending.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Right from the start, notice you can head left for a nice surprise: a [[Diarn]] that drops an E-Tank when destroyed. The Diarn and its payload both respawn if you go offscreen and return, so stock up before heading off. After a couple of screens with some [[Daidine]]s and [[Butterdroid]]s (including a Butterdroid that spawns a Daidine when killed), you'll come across a pit with a Large Life Energy in front of a cluster of [[Okosutobon]]. Dropping down the pit lands you on one end of a [[Blade Man Seesaw]]. You can continue jumping on the seesaw to reach the ledge on the right to progress, or let it reset and ride it to the beginning of its track on the far left to pick up another E-Tank (just in case you need one) along with a Daidine back to the right. Further up ahead is a complex platforming section of Daidines and seesaws that, unfortunately, doesn't serve much of a purpose as most of this section can be skipped by jumping down towards the center, through a spike drop lined with many Okosutobons. &lt;br /&gt;
&lt;br /&gt;
At the bottom of the drop is an underwater section and, progressing to the left, a [[Key Barrier]] you'll have to find the key to to get past. Shoot down the enemies ahead of you, jump to the first seesaw over the spike pit, then immediately jump to the second. Hop on the seesaw,s other platform to activate it, then let it reset to the left. Jump to the third vertical seesaw and quickly shoot the [[Metall EX]] on the platform by the ladder, then jump to it to climb out of the water temporarily. You'll see a second Key Barrier in the room above, but for now hop on the Daidine in front of you to ride over the corridor and the Okosutobons in it to grab the key for the first barrier, and you'll be deposited right in front of it. Unlock the barrier and climb up, then ride the Daidine over to the waterway above the corridor from before. Get rid of the Okosutobon by shooting them one at a time and dodging them until they explode, then kill the Metall EX in front of you for the key to the second barrier.&lt;br /&gt;
&lt;br /&gt;
Past the next checkpoint, you can head to the left to progress, or drop down the pit on to an alternate path: a system of Daidines above a spike pit that eventually lead to yet another E-Tank, this one guarded by another Metall EX on a ledge. After grabbing it, leap to the ladders and climb up to return to the main path. The final challenge of the level requires you to platform across several Blade Man seesaws to climb a short vertical shaft. This can be somewhat tricky as the second and third seesaws' platforms can overlap, making it difficult to land on the one needed to move the seesaw along, as well as the row of spikes in the middle forcing you to control your jump height. Once you're past it, shoot the Butterdroid while riding the Daidines to the next vertical seesaws, then keep ascending the shaft unil you're at the top. Shoot the Butterdroid here to make another Daidine spawn, then head into the next room and ride one last Daidine over the spikes and the large nest of Okosutobons, then get ready to defend the Great White North from the menace of...&lt;br /&gt;
&lt;br /&gt;
[[File:LinesCityofStPetersburg.png|thumb|center|...yep.]]&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment48h&lt;br /&gt;
|parma=The geometry of this level just doesn't make sense to me. There are so many skips and pointless side paths that make no sense. For example, before the first main vertical room, you can skip a really simple room by going to the right before you go up to enter the same room maybe 5 tiles above. Same deal after the later checkpoint, you can skip a room if you just go to the left instead of down to the left and up. I just don't understand this whole level. There are legitimate challenges, so it isn’t a troll level, but I do not understand most of the decisions when it came to making this, or the boss at the end, or the hidden music. What the hell?&lt;br /&gt;
|parmascore=27&lt;br /&gt;
|pjdesign=8&lt;br /&gt;
|pjcreativity=4&lt;br /&gt;
|pjfunction=4&lt;br /&gt;
|pjfun=6&lt;br /&gt;
|pjaesthetics=5&lt;br /&gt;
|pk=Aside from the Butterdroids that spawned the Spinning Platform when defeated, and a few super-fast Spinning Platforms, not much really stands out in this level. It would have been cool to see more usage from that Butterdroid idea, and it would have given the level a lot of creative opportunities. As it is, there’s nothing fundamentally bad or broken about it, except for the first key door, which you can just jump over, making the first key useless. Also, there was one ladder that you can’t go back down on, as it acts as a pit. Nothing too bad, but it’s still there. The ending...confused me. It’s probably some reference I’m not getting, but it left me confused, and wishing for an actual boss battle. One big question still lingers though...if you die in this stage, do you die in real life?&lt;br /&gt;
|pkscore=63&lt;br /&gt;
|pkdesign=20&lt;br /&gt;
|pkcreativity=16&lt;br /&gt;
|pkfunction=9&lt;br /&gt;
|pkfun=10&lt;br /&gt;
|pkaesthetics=8&lt;br /&gt;
|m-jacq=This is a very Canadian level - spacious, low-key, and kind to a fault. Honestly, though, it's that very kindness that makes me think less of the level, because it feels like most of the level discourages effort. For instance, after you fall on the first seesaw, you're rewarded with an E-tank for not progressing. The section where you move downwards on the seesaw is easy to skip with a blind jump. Rather than get the first key legit, you can hop out of bounds and over onto the ladder (which got this level a big functionality dock, incidentally). The boss fight is a literal joke, albeit an admirably restrained one. This isn't offensively bad by any stretch - some of the seesaw setups towards the end are fun, for instance - but the entire level felt like it was hedging. &amp;quot;Here's a platforming challenge you can do if you want. Or you can, like, not do it. Whatever floats your boat, uwu.&amp;quot; I suspect a lot of people will appreciate the level for that; me, I found myself wishing you'd been a little more assertive.&lt;br /&gt;
|m-jacqscore=50&lt;br /&gt;
|mjdesign=11&lt;br /&gt;
|mjcreativity=11&lt;br /&gt;
|mjfunction=12&lt;br /&gt;
|mjfun=11&lt;br /&gt;
|mjaesthetics=5&lt;br /&gt;
|freems=Baffling ending aside, there were definitely a few oddities with that level. It was overall put together well, but just a few things were not thought through completely. For example, the long vertical screen with a bunch of seesaws and spinning platforms taking you down is nice in theory, but most of that screen can just be ignored by, well, dropping down. The other vertical screen doesn't share that problem as you're going up, but man is falling down annoying as a result. The usage of keys was also just strange considering it really didn't add much to the level at all. It was just a weird way of splitting a room in half, and then making sure that you do absolutely kill this one random Met. The spinning platforms speed being so all over the place from platform to platform can also easily mess someone up when it's their first time playing through the level. That and for some strange reason, in one room (where it was nothing but spinning platforms and a large bed of spikes on the ground) one of the platforms just didn't spawn properly. You can guess how well that ended up. There are definitely good ideas going on here, it's just that not every idea exactly worked in execution.&lt;br /&gt;
|freemsscore=59&lt;br /&gt;
|frdesign=20&lt;br /&gt;
|frcreativity=14&lt;br /&gt;
|frfunction=8&lt;br /&gt;
|frfun=10&lt;br /&gt;
|fraesthetics=7&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* At 9 words and 39 characters, this level has the longest stage name in ''MaG48HMML''.&lt;br /&gt;
* The screen transition from the ladder beneath the second Key Barrier is mistakenly flagged as one-way, so trying to climb down the ladder again is treated as falling into a bottomless pit.&lt;br /&gt;
** It is possible to skip past both Key Barriers by jumping off this ladder to the left. This will trigger the next checkpoint while stranding you beneath the level geometry beyond, forcing you to retry to progress any further, making it unideal for speed runs.&lt;br /&gt;
* Both the portrait of The City of St. Petersburg and the music that plays just before you collect the Energy Element come from the main menu of the Russian Dendy game [https://www.youtube.com/watch?v=KpT8WfJFCX8 Lines].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML Tier 4}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good 48 Hour Mega Man Level Stages]][[Category:Tier 4 (MaG48HMML)]][[Category:Tier 4 Stages]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_Saves_Canada_from_the_Evil_Clutches_of&amp;diff=19180</id>
		<title>Mega Man Saves Canada from the Evil Clutches of</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_Saves_Canada_from_the_Evil_Clutches_of&amp;diff=19180"/>
				<updated>2021-09-24T02:06:39Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank=75th&lt;br /&gt;
|image=[[File:MaG48HMML-75-Mega Man Saves Canada from the Evil Clutches of.png|256px]]&lt;br /&gt;
|caption=Bet ya were expecting an ice level, eh?&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]'' &lt;br /&gt;
|creator=[[MiniMacro]]&lt;br /&gt;
|composer=[[MiniMacro]]&amp;lt;br&amp;gt;Ludwig Van Beethoven ''(original)''&amp;lt;br&amp;gt;Unknown Remixer ''(cover)''&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=48h&lt;br /&gt;
|judge1=27&lt;br /&gt;
|judge2=63&lt;br /&gt;
|judge3=50&lt;br /&gt;
|judge4=59&lt;br /&gt;
|totalscore=49.75&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|box=&lt;br /&gt;
*[[Butterdroid]]&lt;br /&gt;
*[[Okosutobon]]&lt;br /&gt;
*[[Metall EX]]&lt;br /&gt;
*[[Blade Man Seesaw]]&lt;br /&gt;
*[[Daidine]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Butterdroid]]&lt;br /&gt;
*[[Diarn]]&lt;br /&gt;
*[[Metall EX]]&lt;br /&gt;
*[[Okosutobon]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Blade Man Seesaw]]&lt;br /&gt;
*[[Daidine]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=[[Gyro Man|The City of St. Petersburg]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Stage 1&amp;lt;br&amp;gt;'''Element:''' Ode to Joy&lt;br /&gt;
|location=[[Tier 4 (MaG48HMML)|Tier 4]]&lt;br /&gt;
|previous=[[Stormy Tower]]&lt;br /&gt;
|next=[[Gettin' Out Of Dogecity]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Sometimes I wish Canada was real...|[[Gyro Man|The City of St. Petersburg]]|}}&lt;br /&gt;
'''Mega Man Saves Canada from the Evil Clutches of''' is the 75th place entry in ''[[Make a Good 48 Hour Mega Man Level]]''. The level is set in a presumably Canadian hydroelectric plant filled with a number of platforming setups (many of which were noted as 'feeling unfinished') based around [[Daidine]]s and [[Blade Man Seesaw]]s, as well as many [[Okosutobon]] that have to be avoided. It is also notable for its memorably esoteric ending.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Right from the start, notice you can head left for a nice surprise: a [[Diarn]] that drops an E-Tank when destroyed. The Diarn and its payload both respawn if you go offscreen and return, so stock up before heading off. After a couple of screens with some [[Daidine]]s and [[Butterdroid]]s (including a Butterdroid that spawns a Daidine when killed), you'll come across a pit with a Large Life Energy in front of a cluster of [[Okosutobon]]. Dropping down the pit lands you on one end of a [[Blade Man Seesaw]]. You can continue jumping on the seesaw to reach the ledge on the right to progress, or let it reset and ride it to the beginning of its track on the far left to pick up another E-Tank (just in case you need one) along with a Daidine back to the right. Further up ahead is a complex platforming section of Daidines and seesaws that, unfortunately, doesn't serve much of a purpose as most of this section can be skipped by jumping down towards the center, through a spike drop lined with many Okosutobons. &lt;br /&gt;
&lt;br /&gt;
At the bottom of the drop is an underwater section and, progressing to the left, a [[Key Barrier]] you'll have to find the key to to get past. Shoot down the enemies ahead of you, jump to the first seesaw over the spike pit, then immediately jump to the second. Hop on the seesaw,s other platform to activate it, then let it reset to the left. Jump to the third vertical seesaw and quickly shoot the [[Metall EX]] on the platform by the ladder, then jump to it to climb out of the water temporarily. You'll see a second Key Barrier in the room above, but for now hop on the Daidine in front of you to ride over the corridor and the Okosutobons in it to grab the key for the first barrier, and you'll be deposited right in front of it. Unlock the barrier and climb up, then ride the Daidine over to the waterway above the corridor from before. Get rid of the Okosutobon by shooting them one at a time and dodging them until they explode, then kill the Metall EX in front of you for the key to the second barrier.&lt;br /&gt;
&lt;br /&gt;
Past the next checkpoint, you can head to the left to progress, or drop down the pit on to an alternate path: a system of Daidines above a spike pit that eventually lead to yet another E-Tank, this one guarded by another Metall EX on a ledge. After grabbing it, leap to the ladders and climb up to return to the main path. The final challenge of the level requires you to platform across several Blade Man seesaws to climb a short vertical shaft. This can be somewhat tricky as the second and third seesaws' platforms can overlap, making it difficult to land on the one needed to move the seesaw along, as well as the row of spikes in the middle forcing you to control your jump height. Once you're past it, shoot the Butterdroid while riding the Daidines to the next vertical seesaws, then keep ascending the shaft unil you're at the top. Shoot the Butterdroid here to make another Daidine spawn, then head into the next room and ride one last Daidine over the spikes and the large nest of Okosutobons, then get ready to defend the Great White North from the menace of...&lt;br /&gt;
&lt;br /&gt;
[[File:LinesCityofStPetersburg.png|thumb|center|I don't know if it's art, but it's... something?]]&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment48h&lt;br /&gt;
|parma=The geometry of this level just doesn't make sense to me. There are so many skips and pointless side paths that make no sense. For example, before the first main vertical room, you can skip a really simple room by going to the right before you go up to enter the same room maybe 5 tiles above. Same deal after the later checkpoint, you can skip a room if you just go to the left instead of down to the left and up. I just don't understand this whole level. There are legitimate challenges, so it isn’t a troll level, but I do not understand most of the decisions when it came to making this, or the boss at the end, or the hidden music. What the hell?&lt;br /&gt;
|parmascore=27&lt;br /&gt;
|pjdesign=8&lt;br /&gt;
|pjcreativity=4&lt;br /&gt;
|pjfunction=4&lt;br /&gt;
|pjfun=6&lt;br /&gt;
|pjaesthetics=5&lt;br /&gt;
|pk=Aside from the Butterdroids that spawned the Spinning Platform when defeated, and a few super-fast Spinning Platforms, not much really stands out in this level. It would have been cool to see more usage from that Butterdroid idea, and it would have given the level a lot of creative opportunities. As it is, there’s nothing fundamentally bad or broken about it, except for the first key door, which you can just jump over, making the first key useless. Also, there was one ladder that you can’t go back down on, as it acts as a pit. Nothing too bad, but it’s still there. The ending...confused me. It’s probably some reference I’m not getting, but it left me confused, and wishing for an actual boss battle. One big question still lingers though...if you die in this stage, do you die in real life?&lt;br /&gt;
|pkscore=63&lt;br /&gt;
|pkdesign=20&lt;br /&gt;
|pkcreativity=16&lt;br /&gt;
|pkfunction=9&lt;br /&gt;
|pkfun=10&lt;br /&gt;
|pkaesthetics=8&lt;br /&gt;
|m-jacq=This is a very Canadian level - spacious, low-key, and kind to a fault. Honestly, though, it's that very kindness that makes me think less of the level, because it feels like most of the level discourages effort. For instance, after you fall on the first seesaw, you're rewarded with an E-tank for not progressing. The section where you move downwards on the seesaw is easy to skip with a blind jump. Rather than get the first key legit, you can hop out of bounds and over onto the ladder (which got this level a big functionality dock, incidentally). The boss fight is a literal joke, albeit an admirably restrained one. This isn't offensively bad by any stretch - some of the seesaw setups towards the end are fun, for instance - but the entire level felt like it was hedging. &amp;quot;Here's a platforming challenge you can do if you want. Or you can, like, not do it. Whatever floats your boat, uwu.&amp;quot; I suspect a lot of people will appreciate the level for that; me, I found myself wishing you'd been a little more assertive.&lt;br /&gt;
|m-jacqscore=50&lt;br /&gt;
|mjdesign=11&lt;br /&gt;
|mjcreativity=11&lt;br /&gt;
|mjfunction=12&lt;br /&gt;
|mjfun=11&lt;br /&gt;
|mjaesthetics=5&lt;br /&gt;
|freems=Baffling ending aside, there were definitely a few oddities with that level. It was overall put together well, but just a few things were not thought through completely. For example, the long vertical screen with a bunch of seesaws and spinning platforms taking you down is nice in theory, but most of that screen can just be ignored by, well, dropping down. The other vertical screen doesn't share that problem as you're going up, but man is falling down annoying as a result. The usage of keys was also just strange considering it really didn't add much to the level at all. It was just a weird way of splitting a room in half, and then making sure that you do absolutely kill this one random Met. The spinning platforms speed being so all over the place from platform to platform can also easily mess someone up when it's their first time playing through the level. That and for some strange reason, in one room (where it was nothing but spinning platforms and a large bed of spikes on the ground) one of the platforms just didn't spawn properly. You can guess how well that ended up. There are definitely good ideas going on here, it's just that not every idea exactly worked in execution.&lt;br /&gt;
|freemsscore=59&lt;br /&gt;
|frdesign=20&lt;br /&gt;
|frcreativity=14&lt;br /&gt;
|frfunction=8&lt;br /&gt;
|frfun=10&lt;br /&gt;
|fraesthetics=7&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* At 9 words and 39 characters, this level has the longest stage name in ''MaG48HMML''.&lt;br /&gt;
* The screen transition from the ladder beneath the second Key Barrier is mistakenly flagged as one-way, so trying to climb down the ladder again is treated as falling into a bottomless pit.&lt;br /&gt;
** It is possible to skip past both Key Barriers by jumping off this ladder to the left. This will trigger the next checkpoint while stranding you beneath the level geometry beyond, forcing you to retry to progress any further, making it unideal for speed runs.&lt;br /&gt;
* Both the portrait of The City of St. Petersburg and the music that plays just before you collect the Energy Element come from the main menu of the Russian Dendy game [https://www.youtube.com/watch?v=KpT8WfJFCX8 Lines].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML Tier 4}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good 48 Hour Mega Man Level Stages]][[Category:Tier 4 (MaG48HMML)]][[Category:Tier 4 Stages]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_Saves_Canada_from_the_Evil_Clutches_of&amp;diff=19179</id>
		<title>Mega Man Saves Canada from the Evil Clutches of</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_Saves_Canada_from_the_Evil_Clutches_of&amp;diff=19179"/>
				<updated>2021-09-24T02:04:58Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank=75th&lt;br /&gt;
|image=[[File:MaG48HMML-75-Mega Man Saves Canada from the Evil Clutches of.png|256px]]&lt;br /&gt;
|caption=Bet ya were expecting an ice level, eh?&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]'' &lt;br /&gt;
|creator=[[MiniMacro]]&lt;br /&gt;
|composer=[[MiniMacro]]&amp;lt;br&amp;gt;Ludwig Van Beethoven ''(original)''&amp;lt;br&amp;gt;Unknown Remixer ''(cover)''&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=48h&lt;br /&gt;
|judge1=27&lt;br /&gt;
|judge2=63&lt;br /&gt;
|judge3=50&lt;br /&gt;
|judge4=59&lt;br /&gt;
|totalscore=49.75&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|box=&lt;br /&gt;
*[[Butterdroid]]&lt;br /&gt;
*[[Okosutobon]]&lt;br /&gt;
*[[Metall EX]]&lt;br /&gt;
*[[Blade Man Seesaw]]&lt;br /&gt;
*[[Daidine]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Butterdroid]]&lt;br /&gt;
*[[Diarn]]&lt;br /&gt;
*[[Metall EX]]&lt;br /&gt;
*[[Okosutobon]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Blade Man Seesaw]]&lt;br /&gt;
*[[Daidine]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=[[Gyro Man|The City of St. Petersburg]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Stage 1&amp;lt;br&amp;gt;'''Post-Boss:''' Ode to Joy&lt;br /&gt;
|location=[[Tier 4 (MaG48HMML)|Tier 4]]&lt;br /&gt;
|previous=[[Stormy Tower]]&lt;br /&gt;
|next=[[Gettin' Out Of Dogecity]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Sometimes I wish Canada was real...|[[Gyro Man|The City of St. Petersburg]]|}}&lt;br /&gt;
'''Mega Man Saves Canada from the Evil Clutches of''' is the 75th place entry in ''[[Make a Good 48 Hour Mega Man Level]]''. The level is set in a presumably Canadian hydroelectric plant filled with a number of platforming setups (many of which were noted as 'feeling unfinished') based around [[Daidine]]s and [[Blade Man Seesaw]]s, as well as many [[Okosutobon]] that have to be avoided. It is also notable for its memorably esoteric ending.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Right from the start, notice you can head left for a nice surprise: a [[Diarn]] that drops an E-Tank when destroyed. The Diarn and its payload both respawn if you go offscreen and return, so stock up before heading off. After a couple of screens with some [[Daidine]]s and [[Butterdroid]]s (including a Butterdroid that spawns a Daidine when killed), you'll come across a pit with a Large Life Energy in front of a cluster of [[Okosutobon]]. Dropping down the pit lands you on one end of a [[Blade Man Seesaw]]. You can continue jumping on the seesaw to reach the ledge on the right to progress, or let it reset and ride it to the beginning of its track on the far left to pick up another E-Tank (just in case you need one) along with a Daidine back to the right. Further up ahead is a complex platforming section of Daidines and seesaws that, unfortunately, doesn't serve much of a purpose as most of this section can be skipped by jumping down towards the center, through a spike drop lined with many Okosutobons. &lt;br /&gt;
&lt;br /&gt;
At the bottom of the drop is an underwater section and, progressing to the left, a [[Key Barrier]] you'll have to find the key to to get past. Shoot down the enemies ahead of you, jump to the first seesaw over the spike pit, then immediately jump to the second. Hop on the seesaw,s other platform to activate it, then let it reset to the left. Jump to the third vertical seesaw and quickly shoot the [[Metall EX]] on the platform by the ladder, then jump to it to climb out of the water temporarily. You'll see a second Key Barrier in the room above, but for now hop on the Daidine in front of you to ride over the corridor and the Okosutobons in it to grab the key for the first barrier, and you'll be deposited right in front of it. Unlock the barrier and climb up, then ride the Daidine over to the waterway above the corridor from before. Get rid of the Okosutobon by shooting them one at a time and dodging them until they explode, then kill the Metall EX in front of you for the key to the second barrier.&lt;br /&gt;
&lt;br /&gt;
Past the next checkpoint, you can head to the left to progress, or drop down the pit on to an alternate path: a system of Daidines above a spike pit that eventually lead to yet another E-Tank, this one guarded by another Metall EX on a ledge. After grabbing it, leap to the ladders and climb up to return to the main path. The final challenge of the level requires you to platform across several Blade Man seesaws to climb a short vertical shaft. This can be somewhat tricky as the second and third seesaws' platforms can overlap, making it difficult to land on the one needed to move the seesaw along, as well as the row of spikes in the middle forcing you to control your jump height. Once you're past it, shoot the Butterdroid while riding the Daidines to the next vertical seesaws, then keep ascending the shaft unil you're at the top. Shoot the Butterdroid here to make another Daidine spawn, then head into the next room and ride one last Daidine over the spikes and the large nest of Okosutobons, then get ready to defend the Great White North from the menace of...&lt;br /&gt;
&lt;br /&gt;
[[File:LinesCityofStPetersburg.png|thumb|center|I don't know if it's art, but it's... something?]]&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment48h&lt;br /&gt;
|parma=The geometry of this level just doesn't make sense to me. There are so many skips and pointless side paths that make no sense. For example, before the first main vertical room, you can skip a really simple room by going to the right before you go up to enter the same room maybe 5 tiles above. Same deal after the later checkpoint, you can skip a room if you just go to the left instead of down to the left and up. I just don't understand this whole level. There are legitimate challenges, so it isn’t a troll level, but I do not understand most of the decisions when it came to making this, or the boss at the end, or the hidden music. What the hell?&lt;br /&gt;
|parmascore=27&lt;br /&gt;
|pjdesign=8&lt;br /&gt;
|pjcreativity=4&lt;br /&gt;
|pjfunction=4&lt;br /&gt;
|pjfun=6&lt;br /&gt;
|pjaesthetics=5&lt;br /&gt;
|pk=Aside from the Butterdroids that spawned the Spinning Platform when defeated, and a few super-fast Spinning Platforms, not much really stands out in this level. It would have been cool to see more usage from that Butterdroid idea, and it would have given the level a lot of creative opportunities. As it is, there’s nothing fundamentally bad or broken about it, except for the first key door, which you can just jump over, making the first key useless. Also, there was one ladder that you can’t go back down on, as it acts as a pit. Nothing too bad, but it’s still there. The ending...confused me. It’s probably some reference I’m not getting, but it left me confused, and wishing for an actual boss battle. One big question still lingers though...if you die in this stage, do you die in real life?&lt;br /&gt;
|pkscore=63&lt;br /&gt;
|pkdesign=20&lt;br /&gt;
|pkcreativity=16&lt;br /&gt;
|pkfunction=9&lt;br /&gt;
|pkfun=10&lt;br /&gt;
|pkaesthetics=8&lt;br /&gt;
|m-jacq=This is a very Canadian level - spacious, low-key, and kind to a fault. Honestly, though, it's that very kindness that makes me think less of the level, because it feels like most of the level discourages effort. For instance, after you fall on the first seesaw, you're rewarded with an E-tank for not progressing. The section where you move downwards on the seesaw is easy to skip with a blind jump. Rather than get the first key legit, you can hop out of bounds and over onto the ladder (which got this level a big functionality dock, incidentally). The boss fight is a literal joke, albeit an admirably restrained one. This isn't offensively bad by any stretch - some of the seesaw setups towards the end are fun, for instance - but the entire level felt like it was hedging. &amp;quot;Here's a platforming challenge you can do if you want. Or you can, like, not do it. Whatever floats your boat, uwu.&amp;quot; I suspect a lot of people will appreciate the level for that; me, I found myself wishing you'd been a little more assertive.&lt;br /&gt;
|m-jacqscore=50&lt;br /&gt;
|mjdesign=11&lt;br /&gt;
|mjcreativity=11&lt;br /&gt;
|mjfunction=12&lt;br /&gt;
|mjfun=11&lt;br /&gt;
|mjaesthetics=5&lt;br /&gt;
|freems=Baffling ending aside, there were definitely a few oddities with that level. It was overall put together well, but just a few things were not thought through completely. For example, the long vertical screen with a bunch of seesaws and spinning platforms taking you down is nice in theory, but most of that screen can just be ignored by, well, dropping down. The other vertical screen doesn't share that problem as you're going up, but man is falling down annoying as a result. The usage of keys was also just strange considering it really didn't add much to the level at all. It was just a weird way of splitting a room in half, and then making sure that you do absolutely kill this one random Met. The spinning platforms speed being so all over the place from platform to platform can also easily mess someone up when it's their first time playing through the level. That and for some strange reason, in one room (where it was nothing but spinning platforms and a large bed of spikes on the ground) one of the platforms just didn't spawn properly. You can guess how well that ended up. There are definitely good ideas going on here, it's just that not every idea exactly worked in execution.&lt;br /&gt;
|freemsscore=59&lt;br /&gt;
|frdesign=20&lt;br /&gt;
|frcreativity=14&lt;br /&gt;
|frfunction=8&lt;br /&gt;
|frfun=10&lt;br /&gt;
|fraesthetics=7&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* At 9 words and 39 characters, this level has the longest stage name in ''MaG48HMML''.&lt;br /&gt;
* The screen transition from the ladder beneath the second Key Barrier is mistakenly flagged as one-way, so trying to climb down the ladder again is treated as falling into a bottomless pit.&lt;br /&gt;
** It is possible to skip past both Key Barriers by jumping off this ladder to the left. This will trigger the next checkpoint while stranding you beneath the level geometry beyond, forcing you to retry to progress any further, making it unideal for speed runs.&lt;br /&gt;
* Both the portrait of The City of St. Petersburg and the music that plays just before you collect the Energy Element come from the main menu of the Russian Dendy game [https://www.youtube.com/watch?v=KpT8WfJFCX8 Lines].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML Tier 4}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good 48 Hour Mega Man Level Stages]][[Category:Tier 4 (MaG48HMML)]][[Category:Tier 4 Stages]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_Saves_Canada_from_the_Evil_Clutches_of&amp;diff=19178</id>
		<title>Mega Man Saves Canada from the Evil Clutches of</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_Saves_Canada_from_the_Evil_Clutches_of&amp;diff=19178"/>
				<updated>2021-09-24T02:04:27Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank=75th&lt;br /&gt;
|image=[[File:MaG48HMML-75-Mega Man Saves Canada from the Evil Clutches of.png|256px]]&lt;br /&gt;
|caption=Bet ya were expecting an ice level, eh?&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]'' &lt;br /&gt;
|creator=[[MiniMacro]]&lt;br /&gt;
|composer=[[MiniMacro]]&amp;lt;br&amp;gt;Ludwig Van Beethoven ''(original)''&amp;lt;br&amp;gt;Unknown Remixer ''(cover)''&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=48h&lt;br /&gt;
|judge1=27&lt;br /&gt;
|judge2=63&lt;br /&gt;
|judge3=50&lt;br /&gt;
|judge4=59&lt;br /&gt;
|totalscore=49.75&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|box=&lt;br /&gt;
*[[Butterdroid]]&lt;br /&gt;
*[[Okosutobon]]&lt;br /&gt;
*[[Metall EX]]&lt;br /&gt;
*[[Blade Man Seesaw]]&lt;br /&gt;
*[[Daidine]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Butterdroid]]&lt;br /&gt;
*[[Diarn]]&lt;br /&gt;
*[[Metall EX]]&lt;br /&gt;
*[[Okosutobon]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Blade Man Seesaw]]&lt;br /&gt;
*[[Daidine]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=[[Gyro Man|The City of St. Petersburg]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Stage 1&amp;lt;br&amp;gt;'''Post-Boss:''' Ode to Joy&lt;br /&gt;
|location=[[Tier 4 (MaG48HMML)|Tier 4]]&lt;br /&gt;
|previous=[[Stormy Tower]]&lt;br /&gt;
|next=[[Gettin' Out Of Dogecity]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Sometimes I wish Canada was real...|[[Gyro Man|The City of St. Petersburg]]|}}&lt;br /&gt;
'''Mega Man Saves Canada from the Evil Clutches of''' is the 75th place entry in ''[[Make a Good 48 Hour Mega Man Level]]''. The level is set in a presumably Canadian hydroelectric plant filled with a number of platforming setups (many of which were noted as 'feeling unfinished') based around [[Daidine]]s and [[Blade Man Seesaw]]s, as well as many [[Okosutobon]] that have to be avoided. It is also notable for its memorably esoteric ending.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Right from the start, notice you can head left for a nice surprise: a [[Diarn]] that drops an E-Tank when destroyed. The Diarn and its payload both respawn if you go offscreen and return, so stock up before heading off. After a couple of screens with some [[Daidine]]s and [[Butterdroid]]s (including a Butterdroid that spawns a Daidine when killed), you'll come across a pit with a Large Life Energy in front of a cluster of [[Okosutobon]]. Dropping down the pit lands you on one end of a [[Blade Man Seesaw]]. You can continue jumping on the seesaw to reach the ledge on the right to progress, or let it reset and ride it to the beginning of its track on the far left to pick up another E-Tank (just in case you need one) along with a Daidine back to the right. Further up ahead is a complex platforming section of Daidines and seesaws that, unfortunately, doesn't serve much of a purpose as most of this section can be skipped by jumping down towards the center, through a spike drop lined with many Okosutobons. &lt;br /&gt;
&lt;br /&gt;
At the bottom of the drop is an underwater section and, progressing to the left, a [[Key Barrier]] you'll have to find the key to to get past. Shoot down the enemies ahead of you, jump to the first seesaw over the spike pit, then immediately jump to the second. Hop on the seesaw,s other platform to activate it, then let it reset to the left. Jump to the third vertical seesaw and quickly shoot the [[Metall EX]] on the platform by the ladder, then jump to it to climb out of the water temporarily. You'll see a second Key Barrier in the room above, but for now hop on the Daidine in front of you to ride over the corridor and the Okosutobons in it to grab the key for the first barrier, and you'll be deposited right in front of it. Unlock the barrier and climb up, then ride the Daidine over to the waterway above the corridor from before. Get rid of the Okosutobon by shooting them one at a time and dodging them until they explode, then kill the Metall EX in front of you for the key to the second barrier.&lt;br /&gt;
&lt;br /&gt;
Past the next checkpoint, you can head to the left to progress, or drop down the pit on to an alternate path: a system of Daidines above a spike pit that eventually lead to yet another E-Tank, this one guarded by another Metall EX on a ledge. After grabbing it, leap to the ladders and climb up to return to the main path. The final challenge of the level requires you to platform across several Blade Man seesaws to climb a short vertical shaft. This can be somewhat tricky as the second and third seesaws' platforms can overlap, making it difficult to land on the one needed to move the seesaw along, as well as the row of spikes in the middle forcing you to control your jump height. Once you're past it, shoot the Butterdroid while riding the Daidines to the next vertical seesaws, then keep ascending the shaft unil you're at the top. Shoot the Butterdroid here to make another Daidine spawn, then head into the next room and ride one last Daidine over the spikes and the large nest of Okosutobons, then get ready to defend the Great White North from the menace of...&lt;br /&gt;
&lt;br /&gt;
[[File:LinesCityofStPetersburg.png|thumb|center|I don't know if it's art, but it's... something?]]&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment48h&lt;br /&gt;
|parma=The geometry of this level just doesn't make sense to me. There are so many skips and pointless side paths that make no sense. For example, before the first main vertical room, you can skip a really simple room by going to the right before you go up to enter the same room maybe 5 tiles above. Same deal after the later checkpoint, you can skip a room if you just go to the left instead of down to the left and up. I just don't understand this whole level. There are legitimate challenges, so it isn’t a troll level, but I do not understand most of the decisions when it came to making this, or the boss at the end, or the hidden music. What the hell?&lt;br /&gt;
|parmascore=27&lt;br /&gt;
|pjdesign=8&lt;br /&gt;
|pjcreativity=4&lt;br /&gt;
|pjfunction=4&lt;br /&gt;
|pjfun=6&lt;br /&gt;
|pjaesthetics=5&lt;br /&gt;
|pk=Aside from the Butterdroids that spawned the Spinning Platform when defeated, and a few super-fast Spinning Platforms, not much really stands out in this level. It would have been cool to see more usage from that Butterdroid idea, and it would have given the level a lot of creative opportunities. As it is, there’s nothing fundamentally bad or broken about it, except for the first key door, which you can just jump over, making the first key useless. Also, there was one ladder that you can’t go back down on, as it acts as a pit. Nothing too bad, but it’s still there. The ending...confused me. It’s probably some reference I’m not getting, but it left me confused, and wishing for an actual boss battle. One big question still lingers though...if you die in this stage, do you die in real life?&lt;br /&gt;
|pkscore=63&lt;br /&gt;
|pkdesign=20&lt;br /&gt;
|pkcreativity=16&lt;br /&gt;
|pkfunction=9&lt;br /&gt;
|pkfun=10&lt;br /&gt;
|pkaesthetics=8&lt;br /&gt;
|m-jacq=This is a very Canadian level - spacious, low-key, and kind to a fault. Honestly, though, it's that very kindness that makes me think less of the level, because it feels like most of the level discourages effort. For instance, after you fall on the first seesaw, you're rewarded with an E-tank for not progressing. The section where you move downwards on the seesaw is easy to skip with a blind jump. Rather than get the first key legit, you can hop out of bounds and over onto the ladder (which got this level a big functionality dock, incidentally). The boss fight is a literal joke, albeit an admirably restrained one. This isn't offensively bad by any stretch - some of the seesaw setups towards the end are fun, for instance - but the entire level felt like it was hedging. &amp;quot;Here's a platforming challenge you can do if you want. Or you can, like, not do it. Whatever floats your boat, uwu.&amp;quot; I suspect a lot of people will appreciate the level for that; me, I found myself wishing you'd been a little more assertive.&lt;br /&gt;
|m-jacqscore=50&lt;br /&gt;
|mjdesign=11&lt;br /&gt;
|mjcreativity=11&lt;br /&gt;
|mjfunction=12&lt;br /&gt;
|mjfun=11&lt;br /&gt;
|mjaesthetics=5&lt;br /&gt;
|freems=Baffling ending aside, there were definitely a few oddities with that level. It was overall put together well, but just a few things were not thought through completely. For example, the long vertical screen with a bunch of seesaws and spinning platforms taking you down is nice in theory, but most of that screen can just be ignored by, well, dropping down. The other vertical screen doesn't share that problem as you're going up, but man is falling down annoying as a result. The usage of keys was also just strange considering it really didn't add much to the level at all. It was just a weird way of splitting a room in half, and then making sure that you do absolutely kill this one random Met. The spinning platforms speed being so all over the place from platform to platform can also easily mess someone up when it's their first time playing through the level. That and for some strange reason, in one room (where it was nothing but spinning platforms and a large bed of spikes on the ground) one of the platforms just didn't spawn properly. You can guess how well that ended up. There are definitely good ideas going on here, it's just that not every idea exactly worked in execution.&lt;br /&gt;
|freemsscore=59&lt;br /&gt;
|frdesign=20&lt;br /&gt;
|frcreativity=14&lt;br /&gt;
|frfunction=8&lt;br /&gt;
|frfun=10&lt;br /&gt;
|fraesthetics=7&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* At 9 words and 39 characters, this level has the longest stage name in ''MaG48HMML''.&lt;br /&gt;
* The screen transition from the ladder beneath the second Key Barrier is mistakenly flagged as one-way, so trying to climb down the ladder again is treated as falling into a bottomless pit.&lt;br /&gt;
** It is possible to skip past both Key Barriers by jumping off this ladder to the left. This will trigger the next checkpoint while stranding you beneath the level geometry beyond, forcing you to retry to progress any further, making it unideal for speed runs.&lt;br /&gt;
* Both the portrait of The City of St. Petersburg and the music that plays just before you collect the Energy Element come from the main menu of the Dendy game [https://www.youtube.com/watch?v=KpT8WfJFCX8 Lines].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML Tier 4}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good 48 Hour Mega Man Level Stages]][[Category:Tier 4 (MaG48HMML)]][[Category:Tier 4 Stages]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_Saves_Canada_from_the_Evil_Clutches_of&amp;diff=19177</id>
		<title>Mega Man Saves Canada from the Evil Clutches of</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_Saves_Canada_from_the_Evil_Clutches_of&amp;diff=19177"/>
				<updated>2021-09-24T02:00:57Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: Forgot the quote&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank=75th&lt;br /&gt;
|image=[[File:MaG48HMML-75-Mega Man Saves Canada from the Evil Clutches of.png|256px]]&lt;br /&gt;
|caption=Bet ya were expecting an ice level, eh?&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]'' &lt;br /&gt;
|creator=[[MiniMacro]]&lt;br /&gt;
|composer=[[MiniMacro]]&amp;lt;br&amp;gt;Ludwig Van Beethoven ''(original)''&amp;lt;br&amp;gt;Unknown Remixer ''(cover)''&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=48h&lt;br /&gt;
|judge1=27&lt;br /&gt;
|judge2=63&lt;br /&gt;
|judge3=50&lt;br /&gt;
|judge4=59&lt;br /&gt;
|totalscore=49.75&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|box=&lt;br /&gt;
*[[Butterdroid]]&lt;br /&gt;
*[[Okosutobon]]&lt;br /&gt;
*[[Metall EX]]&lt;br /&gt;
*[[Blade Man Seesaw]]&lt;br /&gt;
*[[Daidine]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Butterdroid]]&lt;br /&gt;
*[[Diarn]]&lt;br /&gt;
*[[Metall EX]]&lt;br /&gt;
*[[Okosutobon]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Blade Man Seesaw]]&lt;br /&gt;
*[[Daidine]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=[[Gyro Man|The City of St. Petersburg]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Stage 1&amp;lt;br&amp;gt;'''Post-Boss:''' Ode to Joy&lt;br /&gt;
|location=[[Tier 4 (MaG48HMML)|Tier 4]]&lt;br /&gt;
|previous=[[Stormy Tower]]&lt;br /&gt;
|next=[[Gettin' Out Of Dogecity]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Sometimes I wish Canada was real...|[[Gyro Man|The City of St. Petersburg]]|}}&lt;br /&gt;
'''Mega Man Saves Canada from the Evil Clutches of''' is the 75th place entry in ''[[Make a Good 48 Hour Mega Man Level]]''. The level is set in a presumably Canadian hydroelectric plant filled with a number of platforming setups (many of which were noted as 'feeling unfinished') based around [[Daidine]]s and [[Blade Man Seesaw]]s, as well as many [[Okosutobon]] that have to be avoided. It is also notable for its memorably esoteric ending.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Right from the start, notice you can head left for a nice surprise: a [[Diarn]] that drops an E-Tank when destroyed. The Diarn and its payload both respawn if you go offscreen and return, so stock up before heading off. After a couple of screens with some [[Daidine]]s and [[Butterdroid]]s (including a Butterdroid that spawns a Daidine when killed), you'll come across a pit with a Large Life Energy in front of a cluster of [[Okosutobon]]. Dropping down the pit lands you on one end of a [[Blade Man Seesaw]]. You can continue jumping on the seesaw to reach the ledge on the right to progress, or let it reset and ride it to the beginning of its track on the far left to pick up another E-Tank (just in case you need one) along with a Daidine back to the right. Further up ahead is a complex platforming section of Daidines and seesaws that, unfortunately, doesn't serve much of a purpose as most of this section can be skipped by jumping down towards the center, through a spike drop lined with many Okosutobons. &lt;br /&gt;
&lt;br /&gt;
At the bottom of the drop is an underwater section and, progressing to the left, a [[Key Barrier]] you'll have to find the key to to get past. Shoot down the enemies ahead of you, jump to the first seesaw over the spike pit, then immediately jump to the second. Hop on the seesaw,s other platform to activate it, then let it reset to the left. Jump to the third vertical seesaw and quickly shoot the [[Metall EX]] on the platform by the ladder, then jump to it to climb out of the water temporarily. You'll see a second Key Barrier in the room above, but for now hop on the Daidine in front of you to ride over the corridor and the Okosutobons in it to grab the key for the first barrier, and you'll be deposited right in front of it. Unlock the barrier and climb up, then ride the Daidine over to the waterway above the corridor from before. Get rid of the Okosutobon by shooting them one at a time and dodging them until they explode, then kill the Metall EX in front of you for the key to the second barrier.&lt;br /&gt;
&lt;br /&gt;
Past the next checkpoint, you can head to the left to progress, or drop down the pit on to an alternate path: a system of Daidines above a spike pit that eventually lead to yet another E-Tank, this one guarded by another Metall EX on a ledge. After grabbing it, leap to the ladders and climb up to progress. The final challenge of the level requires you to platform across several Blade Man seesaws to climb a short vertical shaft. This can be somewhat tricky as the second and third seesaws' platforms can overlap, making it difficult to land on the one needed to move the seesaw along, as well as the row of spikes in the middle forcing you to control your jump height. Once you're past it, shoot the Butterdroid while riding the Daidines to the next vertical seesaws, then keep ascending the shaft unil you're at the top. Shoot the Butterdroid here to make another Daidine spawn, then head into the next room and ride one last Daidine over the spikes and the large nest of Okosutobons, then get ready to defend the Great White North from the menace of...&lt;br /&gt;
&lt;br /&gt;
[[File:LinesCityofStPetersburg.png|thumb|center|I don't know if it's art, but it's... something?]]&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment48h&lt;br /&gt;
|parma=The geometry of this level just doesn't make sense to me. There are so many skips and pointless side paths that make no sense. For example, before the first main vertical room, you can skip a really simple room by going to the right before you go up to enter the same room maybe 5 tiles above. Same deal after the later checkpoint, you can skip a room if you just go to the left instead of down to the left and up. I just don't understand this whole level. There are legitimate challenges, so it isn’t a troll level, but I do not understand most of the decisions when it came to making this, or the boss at the end, or the hidden music. What the hell?&lt;br /&gt;
|parmascore=27&lt;br /&gt;
|pjdesign=8&lt;br /&gt;
|pjcreativity=4&lt;br /&gt;
|pjfunction=4&lt;br /&gt;
|pjfun=6&lt;br /&gt;
|pjaesthetics=5&lt;br /&gt;
|pk=Aside from the Butterdroids that spawned the Spinning Platform when defeated, and a few super-fast Spinning Platforms, not much really stands out in this level. It would have been cool to see more usage from that Butterdroid idea, and it would have given the level a lot of creative opportunities. As it is, there’s nothing fundamentally bad or broken about it, except for the first key door, which you can just jump over, making the first key useless. Also, there was one ladder that you can’t go back down on, as it acts as a pit. Nothing too bad, but it’s still there. The ending...confused me. It’s probably some reference I’m not getting, but it left me confused, and wishing for an actual boss battle. One big question still lingers though...if you die in this stage, do you die in real life?&lt;br /&gt;
|pkscore=63&lt;br /&gt;
|pkdesign=20&lt;br /&gt;
|pkcreativity=16&lt;br /&gt;
|pkfunction=9&lt;br /&gt;
|pkfun=10&lt;br /&gt;
|pkaesthetics=8&lt;br /&gt;
|m-jacq=This is a very Canadian level - spacious, low-key, and kind to a fault. Honestly, though, it's that very kindness that makes me think less of the level, because it feels like most of the level discourages effort. For instance, after you fall on the first seesaw, you're rewarded with an E-tank for not progressing. The section where you move downwards on the seesaw is easy to skip with a blind jump. Rather than get the first key legit, you can hop out of bounds and over onto the ladder (which got this level a big functionality dock, incidentally). The boss fight is a literal joke, albeit an admirably restrained one. This isn't offensively bad by any stretch - some of the seesaw setups towards the end are fun, for instance - but the entire level felt like it was hedging. &amp;quot;Here's a platforming challenge you can do if you want. Or you can, like, not do it. Whatever floats your boat, uwu.&amp;quot; I suspect a lot of people will appreciate the level for that; me, I found myself wishing you'd been a little more assertive.&lt;br /&gt;
|m-jacqscore=50&lt;br /&gt;
|mjdesign=11&lt;br /&gt;
|mjcreativity=11&lt;br /&gt;
|mjfunction=12&lt;br /&gt;
|mjfun=11&lt;br /&gt;
|mjaesthetics=5&lt;br /&gt;
|freems=Baffling ending aside, there were definitely a few oddities with that level. It was overall put together well, but just a few things were not thought through completely. For example, the long vertical screen with a bunch of seesaws and spinning platforms taking you down is nice in theory, but most of that screen can just be ignored by, well, dropping down. The other vertical screen doesn't share that problem as you're going up, but man is falling down annoying as a result. The usage of keys was also just strange considering it really didn't add much to the level at all. It was just a weird way of splitting a room in half, and then making sure that you do absolutely kill this one random Met. The spinning platforms speed being so all over the place from platform to platform can also easily mess someone up when it's their first time playing through the level. That and for some strange reason, in one room (where it was nothing but spinning platforms and a large bed of spikes on the ground) one of the platforms just didn't spawn properly. You can guess how well that ended up. There are definitely good ideas going on here, it's just that not every idea exactly worked in execution.&lt;br /&gt;
|freemsscore=59&lt;br /&gt;
|frdesign=20&lt;br /&gt;
|frcreativity=14&lt;br /&gt;
|frfunction=8&lt;br /&gt;
|frfun=10&lt;br /&gt;
|fraesthetics=7&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* At 9 words and 39 characters, this level has the longest stage name in ''MaG48HMML''.&lt;br /&gt;
* The screen transition from the ladder beneath the second Key Barrier is mistakenly flagged as one-way, so trying to climb down the ladder again is treated as falling into a bottomless pit.&lt;br /&gt;
** It is possible to skip past both Key Barriers by jumping off this ladder to the left. This will trigger the next checkpoint while stranding you beneath the level geometry beyond, forcing you to retry to progress any further, making it unideal for speed runs.&lt;br /&gt;
* Both the portrait of The City of St. Petersburg and the music that plays just before you collect the Energy Element come from the main menu of the Dendy game [https://www.youtube.com/watch?v=KpT8WfJFCX8 Lines].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML Tier 4}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good 48 Hour Mega Man Level Stages]][[Category:Tier 4 (MaG48HMML)]][[Category:Tier 4 Stages]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_Saves_Canada_from_the_Evil_Clutches_of&amp;diff=19176</id>
		<title>Mega Man Saves Canada from the Evil Clutches of</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_Saves_Canada_from_the_Evil_Clutches_of&amp;diff=19176"/>
				<updated>2021-09-24T01:55:05Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: Created page with &amp;quot;{{Levelinfo  |align=right &amp;lt;!-- ===========Info============== --&amp;gt; |rank=75th |image=256px |caption=Bet...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank=75th&lt;br /&gt;
|image=[[File:MaG48HMML-75-Mega Man Saves Canada from the Evil Clutches of.png|256px]]&lt;br /&gt;
|caption=Bet ya were expecting an ice level, eh?&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]'' &lt;br /&gt;
|creator=[[MiniMacro]]&lt;br /&gt;
|composer=[[MiniMacro]]&amp;lt;br&amp;gt;Ludwig Van Beethoven ''(original)''&amp;lt;br&amp;gt;Unknown Remixer ''(cover)''&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=48h&lt;br /&gt;
|judge1=27&lt;br /&gt;
|judge2=63&lt;br /&gt;
|judge3=50&lt;br /&gt;
|judge4=59&lt;br /&gt;
|totalscore=49.75&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|box=&lt;br /&gt;
*[[Butterdroid]]&lt;br /&gt;
*[[Okosutobon]]&lt;br /&gt;
*[[Metall EX]]&lt;br /&gt;
*[[Blade Man Seesaw]]&lt;br /&gt;
*[[Daidine]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Butterdroid]]&lt;br /&gt;
*[[Diarn]]&lt;br /&gt;
*[[Metall EX]]&lt;br /&gt;
*[[Okosutobon]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Blade Man Seesaw]]&lt;br /&gt;
*[[Daidine]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=[[Gyro Man|The City of St. Petersburg]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Stage 1&amp;lt;br&amp;gt;'''Post-Boss:''' Ode to Joy&lt;br /&gt;
|location=[[Tier 4 (MaG48HMML)|Tier 4]]&lt;br /&gt;
|previous=[[Stormy Tower]]&lt;br /&gt;
|next=[[Gettin' Out Of Dogecity]]&lt;br /&gt;
}}&lt;br /&gt;
'''Mega Man Saves Canada from the Evil Clutches of''' is the 75th place entry in ''[[Make a Good 48 Hour Mega Man Level]]''. The level is set in a presumably Canadian hydroelectric plant filled with a number of platforming setups (many of which were noted as 'feeling unfinished') based around [[Daidine]]s and [[Blade Man Seesaw]]s, as well as many [[Okosutobon]] that have to be avoided. It is also notable for its memorably strange ending.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Right from the start, notice you can head left for a nice surprise: a [[Diarn]] that drops an E-Tank when destroyed. The Diarn and its payload both respawn if you go offscreen and return, so stock up before heading off. After a couple of screens with some [[Daidine]]s and [[Butterdroid]]s (including a Butterdroid that spawns a Daidine when killed), you'll come across a pit with a Large Life Energy in front of a cluster of [[Okosutobon]]. Dropping down the pit lands you on one end of a [[Blade Man Seesaw]]. You can continue jumping on the seesaw to reach the ledge on the right to progress, or let it reset and ride it to the beginning of its track on the far left to pick up another E-Tank (just in case you need one) along with a Daidine back to the right. Further up ahead is a complex platforming section of Daidines and seesaws that, unfortunately, doesn't serve much of a purpose as most of this section can be skipped by jumping down towards the center, through a spike drop lined with many Okosutobons. &lt;br /&gt;
&lt;br /&gt;
At the bottom of the drop is an underwater section and, progressing to the left, a [[Key Barrier]] you'll have to find the key to to get past. Shoot down the enemies ahead of you, jump to the first seesaw over the spike pit, then immediately jump to the second. Hop on the seesaw,s other platform to activate it, then let it reset to the left. Jump to the third vertical seesaw and quickly shoot the [[Metall EX]] on the platform by the ladder, then jump to it to climb out of the water temporarily. You'll see a second Key Barrier in the room above, but for now hop on the Daidine in front of you to ride over the corridor and the Okosutobons in it to grab the key for the first barrier, and you'll be deposited right in front of it. Unlock the barrier and climb up, then ride the Daidine over to the waterway above the corridor from before. Get rid of the Okosutobon by shooting them one at a time and dodging them until they explode, then kill the Metall EX in front of you for the key to the second barrier.&lt;br /&gt;
&lt;br /&gt;
Past the next checkpoint, you can head to the left to progress, or drop down the pit on to an alternate path: a system of Daidines above a spike pit that eventually lead to yet another E-Tank, this one guarded by another Metall EX on a ledge. After grabbing it, leap to the ladders and climb up to progress. The final challenge of the level requires you to platform across several Blade Man seesaws to climb a short vertical shaft. This can be somewhat tricky as the second and third seesaws' platforms can overlap, making it difficult to land on the one needed to move the seesaw along, as well as the row of spikes in the middle forcing you to control your jump height. Once you're past it, shoot the Butterdroid while riding the Daidines to the next vertical seesaws, then keep ascending the shaft unil you're at the top. Shoot the Butterdroid here to make another Daidine spawn, then head into the next room and ride one last Daidine over the spikes and the large nest of Okosutobons, then get ready to defend the Great White North from the menace of...&lt;br /&gt;
&lt;br /&gt;
[[File:LinesCityofStPetersburg.png|thumb|center|I don't know if it's art, but it's... something?]]&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment48h&lt;br /&gt;
|parma=The geometry of this level just doesn't make sense to me. There are so many skips and pointless side paths that make no sense. For example, before the first main vertical room, you can skip a really simple room by going to the right before you go up to enter the same room maybe 5 tiles above. Same deal after the later checkpoint, you can skip a room if you just go to the left instead of down to the left and up. I just don't understand this whole level. There are legitimate challenges, so it isn’t a troll level, but I do not understand most of the decisions when it came to making this, or the boss at the end, or the hidden music. What the hell?&lt;br /&gt;
|parmascore=27&lt;br /&gt;
|pjdesign=8&lt;br /&gt;
|pjcreativity=4&lt;br /&gt;
|pjfunction=4&lt;br /&gt;
|pjfun=6&lt;br /&gt;
|pjaesthetics=5&lt;br /&gt;
|pk=Aside from the Butterdroids that spawned the Spinning Platform when defeated, and a few super-fast Spinning Platforms, not much really stands out in this level. It would have been cool to see more usage from that Butterdroid idea, and it would have given the level a lot of creative opportunities. As it is, there’s nothing fundamentally bad or broken about it, except for the first key door, which you can just jump over, making the first key useless. Also, there was one ladder that you can’t go back down on, as it acts as a pit. Nothing too bad, but it’s still there. The ending...confused me. It’s probably some reference I’m not getting, but it left me confused, and wishing for an actual boss battle. One big question still lingers though...if you die in this stage, do you die in real life?&lt;br /&gt;
|pkscore=63&lt;br /&gt;
|pkdesign=20&lt;br /&gt;
|pkcreativity=16&lt;br /&gt;
|pkfunction=9&lt;br /&gt;
|pkfun=10&lt;br /&gt;
|pkaesthetics=8&lt;br /&gt;
|m-jacq=This is a very Canadian level - spacious, low-key, and kind to a fault. Honestly, though, it's that very kindness that makes me think less of the level, because it feels like most of the level discourages effort. For instance, after you fall on the first seesaw, you're rewarded with an E-tank for not progressing. The section where you move downwards on the seesaw is easy to skip with a blind jump. Rather than get the first key legit, you can hop out of bounds and over onto the ladder (which got this level a big functionality dock, incidentally). The boss fight is a literal joke, albeit an admirably restrained one. This isn't offensively bad by any stretch - some of the seesaw setups towards the end are fun, for instance - but the entire level felt like it was hedging. &amp;quot;Here's a platforming challenge you can do if you want. Or you can, like, not do it. Whatever floats your boat, uwu.&amp;quot; I suspect a lot of people will appreciate the level for that; me, I found myself wishing you'd been a little more assertive.&lt;br /&gt;
|m-jacqscore=50&lt;br /&gt;
|mjdesign=11&lt;br /&gt;
|mjcreativity=11&lt;br /&gt;
|mjfunction=12&lt;br /&gt;
|mjfun=11&lt;br /&gt;
|mjaesthetics=5&lt;br /&gt;
|freems=Baffling ending aside, there were definitely a few oddities with that level. It was overall put together well, but just a few things were not thought through completely. For example, the long vertical screen with a bunch of seesaws and spinning platforms taking you down is nice in theory, but most of that screen can just be ignored by, well, dropping down. The other vertical screen doesn't share that problem as you're going up, but man is falling down annoying as a result. The usage of keys was also just strange considering it really didn't add much to the level at all. It was just a weird way of splitting a room in half, and then making sure that you do absolutely kill this one random Met. The spinning platforms speed being so all over the place from platform to platform can also easily mess someone up when it's their first time playing through the level. That and for some strange reason, in one room (where it was nothing but spinning platforms and a large bed of spikes on the ground) one of the platforms just didn't spawn properly. You can guess how well that ended up. There are definitely good ideas going on here, it's just that not every idea exactly worked in execution.&lt;br /&gt;
|freemsscore=59&lt;br /&gt;
|frdesign=20&lt;br /&gt;
|frcreativity=14&lt;br /&gt;
|frfunction=8&lt;br /&gt;
|frfun=10&lt;br /&gt;
|fraesthetics=7&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* At 9 words and 39 characters, this level has the longest stage name in ''MaG48HMML''.&lt;br /&gt;
* The screen transition from the ladder beneath the second Key Barrier is mistakenly flagged as one-way, so trying to climb down the ladder again is treated as falling into a bottomless pit.&lt;br /&gt;
** It is possible to skip past both Key Barriers by jumping off this ladder to the left. This will trigger the next checkpoint while stranding you beneath the level geometry beyond, forcing you to retry to progress any further, making it unideal for speed runs.&lt;br /&gt;
* Both the portrait of The City of St. Petersburg and the music that plays just before you collect the Energy Element come from the main menu of the Dendy game [https://www.youtube.com/watch?v=KpT8WfJFCX8 Lines].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML Tier 4}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good 48 Hour Mega Man Level Stages]][[Category:Tier 4 (MaG48HMML)]][[Category:Tier 4 Stages]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:LinesCityofStPetersburg.png&amp;diff=19175</id>
		<title>File:LinesCityofStPetersburg.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:LinesCityofStPetersburg.png&amp;diff=19175"/>
				<updated>2021-09-24T01:50:37Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: Portrait of The City of St. Petersburg, the boss of Mega Man Saves Canada from the Evil Clutches of&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Portrait of [[Gyro Man|The City of St. Petersburg]], the boss of [[Mega Man Saves Canada from the Evil Clutches of]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaG48HMML-75-MegaManSavesCanadaFromTheEvilClutchesOf.png&amp;diff=19174</id>
		<title>File:MaG48HMML-75-MegaManSavesCanadaFromTheEvilClutchesOf.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaG48HMML-75-MegaManSavesCanadaFromTheEvilClutchesOf.png&amp;diff=19174"/>
				<updated>2021-09-24T01:47:22Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: Level image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Level image&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Pepsi_Zero&amp;diff=13849</id>
		<title>Pepsi Zero</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Pepsi_Zero&amp;diff=13849"/>
				<updated>2020-10-16T16:05:23Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Pepsi Zero&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH2-PepsiZero.png|256px]]&lt;br /&gt;
|caption=Shameless Plug Man says, &amp;quot;Pepsi for TV Game!&amp;quot;&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[Scatman's World]]&lt;br /&gt;
|rank=Chapter 2&lt;br /&gt;
|composer=Tomoya Ohtani, Unknown (original music)&amp;lt;br&amp;gt;Bulby (cover)&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]]&amp;lt;br&amp;gt;068: [[Pepsi Man]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Battonton]]&lt;br /&gt;
*[[Croaker|Belcher]]&lt;br /&gt;
*[[Metall β]]&lt;br /&gt;
*[[Hothead|Pepsi Head]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Auto Scroller]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Pepsi Can]] (falling, rolling, bouncing)&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Pepsi Man]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
Sonic Forces - Justice (Park Avenue)&amp;lt;br&amp;gt;'''Boss:''' Pepsi Man Theme&lt;br /&gt;
|location=&lt;br /&gt;
|previous=[[Force Facility]]&lt;br /&gt;
|next=[[Entrance Succession]]&lt;br /&gt;
}}&lt;br /&gt;
'''Pepsi Zero''' is the second level on the path to the [[Zap Chip]] in Chapter 2 of ''[[Make a Good Mega Man Level: Episode Zero]]''. [[Zero]]'s search for [[Energy Element]]s takes him to a dark, perilously unsafe Pepsi plant within Pepsi City, and features an abundance of Pepsi-branded hazards, with many large [[Pepsi Can]]s let loose in the facility waiting to crush him, as well as many enemies themed after the titular soda. Also within the deepest part of the plant is Pepsi City's greatest hero, [[Pepsi Man]], trying to get the city's central computer back online.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Teleporting into Pepsi City, Zero's path forwards is populated with enemies painted with Pepsi brands. The three most prominent are can-tossing [[Hothead|Pepsi Head]]s, red and blue [[Metall β]]s, and soda-burping [[Croaker|Belcher]]s. Aside from bottomless pits, a well-timed airdash onto a high platform can net Zero two large Bolts. The first checkpoint is positioned right outside the entrance to the plant, guarded by Metall βs and Pepsi Cans that fall from above at regular intervals. By sneaking past the latter, Zero enters the interior and encounters more Metall βs and falling Pepsi Cans, alongside [[Battonton]]s. With the close proximity of each enemy, the [[Cutter Chip]]'s [[Blank Drive]] is a useful attack to cover Zero's surroundings. After evading some falling cans, Zero encounters Pepsi Cans that roll from one side to the other, and must either move against or with them to move forward. Alternatively, he can use his [[Z-Saber]] to cut the cans apart and move on without any fuss.&lt;br /&gt;
&lt;br /&gt;
The second checkpoint contains a ladder leading downwards, as well as a small one-tile passage on the right. Dashing into it takes Zero to a screen with a [[Key Barrier]] and a rolling Pepsi Can. By destroying the can with the Z-Saber, a key is released, allowing Zero to open the barrier and obtain a [[CD]]. Down the ladder are four screens with infinitely-spawning bouncing Pepsi Cans that need to be avoided. The last two screens have a Key Barrier in the way, with an onscreen enemy that needs destroying to find the key. At the bottom are two long open sections set against a backdrop of large Pepsi cans, which have Zero platforming over large bottomless pits while avoiding enemies and all three types of Pepsi Can. At the end of the second section, some careful jumps and airdashes can earn Zero an E-Tank he will otherwise be unable to obtain.&lt;br /&gt;
&lt;br /&gt;
The final challenge of the level is a fast [[Auto Scroller]] through a corridor, with Pepsi Cans bouncing and rolling after Zero. Every can spawns from the left side of the screen, so Zero should stay near the right or centre to properly see each can as it appears. Sometimes, a bouncing and rolling can will appear at the same time, and can only be avoided with an airdash. The Z-Saber can also destroy them, but the number of cans combined with their speed and the auto scroller makes it a much riskier option. After the can barrage, Zero meets Pepsi Man at the Pepsi City computer. One misunderstanding later, and he's forced to fight him for the Energy Element.&lt;br /&gt;
&lt;br /&gt;
==Z-Phone Dialogue==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Contact&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneWily.png]]&lt;br /&gt;
|Dr. Wily&lt;br /&gt;
|Pepsi Zero?&lt;br /&gt;
Oh gross. I think you're morally obligated to take the Energy Element there, actually.&lt;br /&gt;
&lt;br /&gt;
That place is nothing more than a corporate shill attraction. They thought it'd be &amp;quot;cool with the kids&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Get out of here! Let the actual geniuses put all those resources to better use. Like world domination.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKrantz.png]]&lt;br /&gt;
|Agent Krantz&lt;br /&gt;
|'''Krantz:''' Pepsi Zero?&lt;br /&gt;
That area's got a lot of unique Pepsi dispenser robots, but they're mostly built off of older models of normal robots.&lt;br /&gt;
&lt;br /&gt;
The most important thing to look out for is the Pepsi they shoot, which will slow you down.&lt;br /&gt;
&lt;br /&gt;
There's also aluminum cans that can only be cut down with the Z-Saber.&lt;br /&gt;
&lt;br /&gt;
Speaking of, did you know that Pepsi is corrosive to even metal, given enough time?&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Oh. Is there any water nearby if I need it?&lt;br /&gt;
&lt;br /&gt;
'''Krantz:''' Well, don't worry for now. It only happens if it's left to sit and you seem to walk it off pretty easily.&lt;br /&gt;
&lt;br /&gt;
My point is mostly that soda in general is ''terrible'' for you.&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' I see... what about coffee?&lt;br /&gt;
&lt;br /&gt;
'''Stern:''' Coffee is good for you, in moderation. Speaking from experience here.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneGalaxy.png]]&lt;br /&gt;
|Galaxy Man&lt;br /&gt;
|Oh, for this one, make sure you dash through any tight hole you see, and you'll see a locked door!&lt;br /&gt;
I think that soda can by the locked door is holding the key, and you'll have to get rid of it!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneYamato.png]]&lt;br /&gt;
|Yamato Man&lt;br /&gt;
|'''Yamato Man:''' Pepsi Man? Why is a Japanese Pepsi mascot attacking you?!&lt;br /&gt;
'''Zero:''' It seems to believe I am affiliated with Coca-Cola, a rival brand.&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' ...I can see it, now that you say that.&lt;br /&gt;
&lt;br /&gt;
Ah! I know someone who can mediate this conflict peacefully. They even have a doctorate!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' And who is this person you speak of?&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Dr. Pepper!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' E-Excuse me?&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Yeah, their slogan is, &amp;quot;Solves All Your Problems&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' ...Somehow, I believe their presence woud not stop the violence on his end in the slightest.&lt;br /&gt;
&lt;br /&gt;
In fact, it would make it worse.&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Jeez, I just thought I'd suggest a solution to years of corporate rivalry!&lt;br /&gt;
&lt;br /&gt;
If you want to engage him, keep an eye on the way he accelerates while running, as it may throw you off when he runs around.&lt;br /&gt;
&lt;br /&gt;
Sometimes he might even run straight into a wall! That'll stun him, but also make cans fall from the ceiling.&lt;br /&gt;
&lt;br /&gt;
If he starts charging an attack, then prepare to jump and airdash over a fast laser of pure concentrated Pepsi!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKnives.png]]&lt;br /&gt;
|Knives&lt;br /&gt;
|'''Knives:''' Oh hey!! I can tell you're in that Pepsi city place... It's weird, right??? Totally insufferable.&lt;br /&gt;
When you're going around running around for our perfect date spot, pick somewhere more romantic!!&lt;br /&gt;
&lt;br /&gt;
Not some cheap brand-plastered city. I'm from the southern US, so I don't think Pepsi is real, anyways.&lt;br /&gt;
&lt;br /&gt;
I think ''they'' made it up!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' They?&lt;br /&gt;
&lt;br /&gt;
'''Knives:''' What, you don't know? Come on, I thought you were smarter than that!!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Throughout the level, the words, &amp;quot;PEPSI&amp;quot; and &amp;quot;DRINK&amp;quot; are written on several tiles. In the Auto Scroller section, some of these are altered to, &amp;quot;BEPIS&amp;quot;, &amp;quot;P P&amp;quot;, &amp;quot;PEPS&amp;quot;, and &amp;quot;[[Tier 7 (MaGMML2)|MC WILYS]]&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMMLEZ Chapter 2 Zap}}&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:DLN_No._04_Gutsman&amp;diff=13388</id>
		<title>User:DLN No. 04 Gutsman</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:DLN_No._04_Gutsman&amp;diff=13388"/>
				<updated>2020-07-25T06:05:30Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: /* Other Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm The NEW Account of DLN No. 03 Cutman Because I got locked out of that account.&lt;br /&gt;
Well, it was for a while, until I figured out the problem. this is just another page with one of these now, have fun.&lt;br /&gt;
&lt;br /&gt;
=MaGMML: Episode Zero Page but it's shitpost land ahoy=&lt;br /&gt;
&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|title=Make a Good Mega Man Level: Episode Zero&lt;br /&gt;
|image=[[File:MaGMMLEZTitle.png|Make a Good Mega Man Level: Episode Zero|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[SnoruntPyro]]&lt;br /&gt;
|publisher=&lt;br /&gt;
|director=[[SnoruntPyro]]&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=&lt;br /&gt;
|writer=&lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|releasedate=June 26, 2020&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version=1.1.1&lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes=&lt;br /&gt;
|media=[//drive.google.com/file/d/19Lb6CKwI_mLdqZF_j6VkAh5NO7jnGgni Digital download] ([//www.dropbox.com/s/ym2ftfm3mjpgnes/MaGMML%20Episode%20Zero%20v1.00.zip mirror])&lt;br /&gt;
|input=&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
'''''Make a Good Mega Man Level: Episode Zero''''' (also known as ''MaGMML: Episode Zero'' or ''MaGMML EZ ''for short)  is an interquel in the ''Make a Good Mega Man Level'' series, set in between ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]''. The game was originally intended to be part of ''[[Make a Good Mega Man Level Remastered]]'', but development issues on that game resulted in ''Episode Zero'' becoming its own game. Unlike past ''MaGMML'' projects, the game is not a contest, but rather a linear collaborative game with community-submitted levels and a greater emphasis on story.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
With [[Mega Man]] reaching [[Flashback Database|the innermost depths]] of [[Wily Castle|his castle]], [[Doctor Albert W. Wily|Dr. Wily]] hastily rebuilds an old and failed robot prototype into a decoy robot to cover his escape. This robot, Zero, is easily defeated by Mega Man, who escapes the self-destructing castle while Zero remains. Two weeks later, Zero reactivates and emerges from the wreckage, soon coming into contact with Dr. Wily. The scientist, surprised that Zero survived, arms him with extra weapons and directs him to [[Dr. Wily's Secret Bunker|his new hideout]], with Zero's lack of a functioning teleport system forcing him to go by foot.&lt;br /&gt;
&lt;br /&gt;
On the way, Zero encounters [[SRARA]], a quartet of inspection robots harassing [[Sophie Hyde|Dr. Hyde]] and other members of the public. After driving them off, she gifts Zero her [[Blank Drive|Drive System]] technology. Upon reaching Dr. Wily's bunker, the scientist reveals to Zero his newest project, the [[Reality Core]] - an object with which he can manipulate reality. Needing [[Energy Element]]s for his research, he tasks Zero with gathering as many as he can for him. Zero's search takes him back to [[Mega City]], where he learns more about Mega Man and his heroic deeds from the Robot Museum. Filled with a desire to become a hero himself, he soon accepts [[Roslyn Krantz|Agent Krantz]] and [[Gilbert D. Stern|Agent Stern]]'s offer to help them track down SRARA, who remain at large.&lt;br /&gt;
&lt;br /&gt;
Zero soon gathers many Energy Elements, coming into conflict with SRARA's members on the way. Meanwhile, Dr. Wily hits a roadblock with his Reality Core research, and leaves to take a vacation. Some time later, however, he returns to the bunker; now locked in his laboratory and crazier than ever. Seemingly not recognising Zero, he shoos him away, prompting Zero to rebel against his creator and take down SRARA on his own accord. A meteor strike reveals [[S.R.A.R.A. HQ|SRARA's base]], and upon entering he encounters [[Duo]], who after a brief fight explains he came to Earth after detecting the sudden presence of Evil Energy there. SRARA, meanwhile, are entirely absent, having fled to a place inbetween dimensions using their Energy Elements, but with his own Elements, Zero gives chase with Duo in tow.&lt;br /&gt;
&lt;br /&gt;
Arriving in the mysterious [[Tier X (MaGMML2)|Tier X]], Zero and Duo find SRARA, who reveal they intend to use the Energy Elements with the chaotic energy of the void to control reality themselves. After the two race to gather more Energy Elements than SRARA, both groups converge at [[Null and Void (Episode Zero)|a single point]], where SRARA engages Zero in a final battle. After battling [[Unununium|a strange entity summoned by SRARA's Evil Energy-tainted Elements]], Duo's old enemy [[Trio]] appears, having been resurrected by the combined powers of the Elements and Tier X. He attempts to take control of the universe, but is quickly defeated by Zero and Duo's combined efforts.&lt;br /&gt;
&lt;br /&gt;
With both Trio and SRARA's threats neutralised, Duo prepares to take the Energy Elements away to properly cleanse them, but is persuaded by Zero to leave them in his care. Desiring a rematch with Mega Man, he explains his intent to use their power to allow such an encounter on his own terms. Both robots leave Tier X and return to their home reality, with Duo returning to space and Zero telling his story to [[Knight Man]] in [[Chateau Chevaleresque]], before shortly meeting Mega Man (leading into the events of ''[[Make a Good Mega Man Level 2]]'').&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Instead of Mega Man, players control Zero in gameplay similar to that of the canon Zero's in the ''Mega Man X'' games. Zero has increased mobility compared to Mega Man, being able to dash, air-dash, double-jump, and stomp. While he lacks Special Weapons, he has three weapons; the Z-Buster, a slow shot that can be aimed slightly up or down with no energy cost, the Z-Saber, a close-quarters energy slash, and the Z-Burst, a wide burst of piercing shots. Additionally, he has five chips he can equip to alter each weapon, as well as use a unique &amp;quot;Drive&amp;quot; weapon. Unlike the weapons (sans the Z-Buster), an equipped chip doesn't use ammunition, but drains energy over time, and can only be refilled by passing a checkpoint.&lt;br /&gt;
&lt;br /&gt;
==Entries==&lt;br /&gt;
In total, there are 62 entries/stages split across three chapters. Unlike other games in the ''MaGMML'' series, each one is unlocked and played through in a linear order (although Chapter 2 allows the player to choose which order to collect the chips in). The stages are listed below, in order:&lt;br /&gt;
&lt;br /&gt;
===Prologue===&lt;br /&gt;
*[[Explosive Freefall]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 1: From Zero to... Zero===&lt;br /&gt;
*[[Surveillance Canyon]]&lt;br /&gt;
*[[Gusty Gorge]]&lt;br /&gt;
*[[Defeat the Giant Spear Man!]]&lt;br /&gt;
*[[Mega City]]&lt;br /&gt;
*[[Kingdom Crisis]]/[[Contra Base]] (split path)&lt;br /&gt;
*[[Lost Valley]]&lt;br /&gt;
*[[Twilight Terrace]]/[[Skyhigh Ridge]] (split path)&lt;br /&gt;
*[[Abandoned Lab]]&lt;br /&gt;
*[[Subterranean Stronghold]]&lt;br /&gt;
*[[Vertical Hunger]]&lt;br /&gt;
*[[Dr. Wily's Secret Bunker]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Searching Far and Wide===&lt;br /&gt;
====Flame Chip====&lt;br /&gt;
*[[Scorched Factory]]&lt;br /&gt;
*[[Hot Steps]]&lt;br /&gt;
*[[Recoil Recon]]&lt;br /&gt;
*[[Dispute Over Sawblades]]&lt;br /&gt;
*[[Scarlet Temple]]&lt;br /&gt;
*[[Refurbished Pyramid]]&lt;br /&gt;
*[[Surfboard Showdown]]&lt;br /&gt;
*[[Offshore Hangar Cluster]]&lt;br /&gt;
*[[Horizon Zero]]&lt;br /&gt;
&lt;br /&gt;
====Icicle Chip====&lt;br /&gt;
*[[Frosty Fields]]&lt;br /&gt;
*[[When Spikefalls Freeze Over]]&lt;br /&gt;
*[[Robot Ink Printing Facility]]&lt;br /&gt;
*[[Forgotten Fortress: The Lab]]&lt;br /&gt;
*[[Nocturnal Assault]]&lt;br /&gt;
*[[Springy Scaffolding]]&lt;br /&gt;
*[[BlocBunker]]&lt;br /&gt;
*[[Midnight Aurora]]&lt;br /&gt;
*[[Metropolitan Neapolitan]]&lt;br /&gt;
&lt;br /&gt;
====Zap Chip====&lt;br /&gt;
*[[Force Facility]]&lt;br /&gt;
*[[Pepsi Zero]]&lt;br /&gt;
*[[Entrance Succession]]&lt;br /&gt;
*[[Projectile Party!]]&lt;br /&gt;
*[[Volt Man Factory]]&lt;br /&gt;
*[[Lightningrod Lab]]&lt;br /&gt;
*[[Shocking Wacko Stage]]&lt;br /&gt;
*[[Out of Order]]&lt;br /&gt;
*[[Stormy Spire]]&lt;br /&gt;
&lt;br /&gt;
====Psycho Chip====&lt;br /&gt;
*[[The Red Woods]]&lt;br /&gt;
*[[Vertical Vine Venture]]&lt;br /&gt;
*[[String Theory]]&lt;br /&gt;
*[[Cursor Corruption]]&lt;br /&gt;
*[[Temporal Pillar]]&lt;br /&gt;
*[[Bubble Base]]&lt;br /&gt;
*[[Wicked Waterworks]]&lt;br /&gt;
*[[In the Flesh]]&lt;br /&gt;
*[[Space Jam]]&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
*[[Construction of Constructions]]&lt;br /&gt;
*[[Mojo Dojo]]&lt;br /&gt;
*[[S.R.A.R.A. HQ]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: Point at the End of Reality===&lt;br /&gt;
*[[Entrance to Tier X]]&lt;br /&gt;
*Free selection of the following:&lt;br /&gt;
**[[Ghouls n' Ghasts]]&lt;br /&gt;
**[[Toxic Tunnels]]&lt;br /&gt;
**[[Looping Growth Garden]]&lt;br /&gt;
**[[Rainbow Ravine]]&lt;br /&gt;
**[[Shift Posting]]&lt;br /&gt;
**[[Psionic Space Station]]&lt;br /&gt;
**[[Ice Breaker]]&lt;br /&gt;
**[[Code Landfill]]&lt;br /&gt;
**[[Lily Airpad]]&lt;br /&gt;
*[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Chapter 1 Minibosses===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
||[[File:DangerousDuck.png|center]]&lt;br /&gt;
|[[Dangerous Duck]]&lt;br /&gt;
|[[Defeat the Giant Spear Man!]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Piranhabiran.png|center]]&lt;br /&gt;
|[[Piranhabiran]]&lt;br /&gt;
|[[Kingdom Crisis]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GomeramosKing.png|center]]&lt;br /&gt;
|[[Gomeramos King]]&lt;br /&gt;
|[[Contra Base]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fasthanabiran.gif|center]]&lt;br /&gt;
|[[Hanabiran]]&lt;br /&gt;
|[[Twilight Terrace]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GorillaTank.png|center]]&lt;br /&gt;
|[[Gorilla Tank]]&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tama.png|center]]&lt;br /&gt;
|[[Tama]]&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuzakAndFenix.png|center]]&lt;br /&gt;
|[[Suzak and Fenix]]&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TwinShooterG.png|center]]&lt;br /&gt;
|[[Twin Shooter G]]&lt;br /&gt;
|[[Subterranean Stronghold]]&lt;br /&gt;
|Psycho Saber, Burst and Drive&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chapter 1 Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
||[[File:PegaMan.png|center]]&lt;br /&gt;
|[[Pega Man]]&lt;br /&gt;
|[[Explosive Freefall]]&lt;br /&gt;
|None&lt;br /&gt;
|♥★Ʊ♣☾&amp;lt;br&amp;gt;⧗🌈🎈&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Giant_spear_man.png|center]]&lt;br /&gt;
|[[Giant Spear Man]]&lt;br /&gt;
|[[Defeat the Giant Spear Man!]]&lt;br /&gt;
|[[Psycho Chip]]&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARAupndown.png|center]]&lt;br /&gt;
|[[SRARA Up n' Down]]&lt;br /&gt;
|[[Mega City]]&lt;br /&gt;
|[[Blank Drive]] ([[Icicle Chip]])&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThwompMan.png|center]]&lt;br /&gt;
|[[Thwomp Man]]&lt;br /&gt;
|[[Kingdom Crisis]]&lt;br /&gt;
|[[Cutter Chip]]&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dethgerbis.png|center]]&lt;br /&gt;
|[[Dethgerbis]]&lt;br /&gt;
|[[Contra Base]]&lt;br /&gt;
|[[Z-Saber]]/[[Z-Burst]] ([[Psycho Chip]])&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HoneyWoman.png|center]]&lt;br /&gt;
|[[Honey Woman]]&lt;br /&gt;
|[[Twilight Terrace]]&lt;br /&gt;
|[[Z-Burst]]/[[Blank Drive]] ([[Flame Chip]])&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DocRobot.png|center]]&lt;br /&gt;
|[[Doc Robot Overloaded]]&lt;br /&gt;
|[[Abandoned Lab]]&lt;br /&gt;
|[[Blank Drive]] ([[Icicle Chip]])&lt;br /&gt;
|★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Punk.png|center]]&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|[[Subterranean Stronghold]]&lt;br /&gt;
|[[Z-Saber]]/[[Blank Drive]] ([[Icicle Chip]])&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BoomerKuwanger.png|center]]&lt;br /&gt;
|[[Boomer Kuwanger]]&lt;br /&gt;
|[[Vertical Hunger]]&lt;br /&gt;
|[[Psycho Chip]]&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GigaKuwagata.png|center]]&lt;br /&gt;
|[[Giga Kuwagata]]&lt;br /&gt;
|[[Vertical Hunger]]&lt;br /&gt;
|[[Psycho Chip]]&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chapter 2 Minibosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireMecha.png|center]][[File:IceMecha.png|center]]&lt;br /&gt;
|[[Elemental Aces]]&lt;br /&gt;
|[[Scorched Factory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TKhamen.png|center]]&lt;br /&gt;
|[[T. Khamen]]&lt;br /&gt;
|[[Refurbished Pyramid]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Squidon.png|center]]&lt;br /&gt;
|[[Squidon]]&lt;br /&gt;
|[[Frosty Fields]]&amp;lt;br&amp;gt;[[When Spike Drops Freeze Over]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomp'n.png|center]]&lt;br /&gt;
|[[Stomp'n]]&lt;br /&gt;
|[[Nocturnal Assault]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hindjoe.png|center]]&lt;br /&gt;
|[[Hindjoe]]&lt;br /&gt;
|[[BlocBunker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MadGrinder.png|center]]&lt;br /&gt;
|[[Mad Grinder]]&lt;br /&gt;
|[[Metropolitan Neapolitan]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OctoBrain.png|center]]&lt;br /&gt;
|[[Octo Brain]]&lt;br /&gt;
|[[Entrance Succession]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WarBlur.png|center]]&lt;br /&gt;
|[[War Blur]]&lt;br /&gt;
|[[Out of Order]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TotemPolen.png|center]]&lt;br /&gt;
|[[Totem Polen Plus]]&lt;br /&gt;
|[[The Red Woods]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SpiderPotton.png|center]]&lt;br /&gt;
|[[Spider Potton]]&lt;br /&gt;
|[[String Theory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:InternetDestroyer.png|center]]&lt;br /&gt;
|[[Internet Destroyer|Inori Aizawa]]&lt;br /&gt;
|[[Cursor Corruption]]&lt;br /&gt;
|Error messages&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chapter 2 Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FightingFefnir.png|center]]&lt;br /&gt;
|[[Fighting Fefnir|Someone Who’s In The Wrong Time Period]]&lt;br /&gt;
|[[Scorched Factory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireBoyGH.png|center]]&lt;br /&gt;
|[[Fire Boy GH]]&lt;br /&gt;
|[[Hot Steps]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BladeManDOS.png|center]]&lt;br /&gt;
|[[Blade Man DOS]]&lt;br /&gt;
|[[Dispute Over Sawblades]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sparky.png|center]]&lt;br /&gt;
|[[Sparky]]&lt;br /&gt;
|[[Horizon Zero]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_Blizzard.png|center]]&lt;br /&gt;
|[[Blizzard Man]]&lt;br /&gt;
|[[When Spike Drops Freeze Over]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomp'nViolet.png|center]]&lt;br /&gt;
|[[Stomp'n Violet]]&lt;br /&gt;
|[[Nocturnal Assault]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WaferWagonPhase1.png|center]]&lt;br /&gt;
|[[Wafer Wagon]]&lt;br /&gt;
|[[Metropolitan Neapolitan]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ForceGuard.png|center]]&lt;br /&gt;
|[[Force Guard]]&lt;br /&gt;
|[[Force Facility]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PepsiMan.png|center]]&lt;br /&gt;
|[[Pepsi Man|When did MaGMML sell out?]]&lt;br /&gt;
|[[Tier 7 (MaGMML2)|McWilys]]&lt;br /&gt;
|I definitely prefer Coc-&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickMan.png|center]]&lt;br /&gt;
|[[Really Goddang Cool Quick Man]]&lt;br /&gt;
|[[Entrance Succession]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VoltManTheReal.png|center]]&lt;br /&gt;
|[[Volt Man the Real|One funky oldskool boi]]&lt;br /&gt;
|[[Volt Factory|i like Power Man's music too it's a bop]]&lt;br /&gt;
|Volt Upgrade&lt;br /&gt;
|★★★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alastor.png|center]]&lt;br /&gt;
|[[Alastor]]&lt;br /&gt;
|[[Shocking Wacko Stage]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TotemPolenEX.png|center]]&lt;br /&gt;
|[[Totem Polen EX]]&lt;br /&gt;
|[[The Red Woods]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BoneDragon.png|center]]&lt;br /&gt;
|[[Bone Dragon]]&lt;br /&gt;
|[[Vertical Vine Venture]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RecluseWoman.png|center]]&lt;br /&gt;
|[[Recluse Woman]]&lt;br /&gt;
|[[String Theory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cursor.png|center]]&lt;br /&gt;
|[[Cursor]]&lt;br /&gt;
|[[Cursor Corruption]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SakuyaIzayoi.png|center]]&lt;br /&gt;
|[[Sakuya Izayoi|Lady &amp;quot;I Like Stabbing Hong Meiling&amp;quot;]]&lt;br /&gt;
|[[Temporal Pillar]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Final Toad|Bellydance Man]]&lt;br /&gt;
|[[Bubble Lead|Lead-based Paint Factory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SplashWoman.png|center]]&lt;br /&gt;
|[[Splash Woman's Revenge]]&lt;br /&gt;
|[[Bubble Base]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HaikerG.png|center]]&lt;br /&gt;
|[[Haiker G]]&lt;br /&gt;
|[[Wicked Waterworks]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CWU-41B.png|center]]&lt;br /&gt;
|[[CWU-41B]]&lt;br /&gt;
|[[Wicked Waterworks]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IntestTinhead.png|center]]&lt;br /&gt;
|[[Intest Tinhead]]&lt;br /&gt;
|[[In the Flesh]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BasketteBall.png|center]]&lt;br /&gt;
|[[Baskette Ball]]&lt;br /&gt;
|[[Space Jam]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARAJoe.png|center]]&lt;br /&gt;
|[[SRARA Joe]]&lt;br /&gt;
|Roamer&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARAShieldAttacker.png|center]]&lt;br /&gt;
|[[SRARA Shield Attacker]]&lt;br /&gt;
|Roamer&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMMLEZ_Duo.png|center]]&lt;br /&gt;
|[[Duo]]&lt;br /&gt;
|[[S.R.A.R.A. HQ]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chapter 3 Minibosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chesder.png|center]]&lt;br /&gt;
|[[Chesder]]&lt;br /&gt;
|[[Ghouls n' Ghasts]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chesder'sRevenge.png|center]]&lt;br /&gt;
|[[Chesder's Revenge]]&lt;br /&gt;
|[[Ghouls n' Ghasts]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmoebaDroid.png|center]]&lt;br /&gt;
|[[Amoeba Droid]]&lt;br /&gt;
|[[Toxic Tunnels]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stompy.png|center]]&lt;br /&gt;
|[[Stompy]]&lt;br /&gt;
|[[Shift Posting]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hyoey.png|center]]&lt;br /&gt;
|[[Hyoey]]&lt;br /&gt;
|[[Psionic Space Station]]&amp;lt;br&amp;gt;[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IlluminaAlpha.png|center]]&lt;br /&gt;
|[[Illumina Alpha]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MelodyResponseCannon.png|center]]&lt;br /&gt;
|[[Melody Response Cannon|Lavaproof Response Cannon]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirMan.png]][[File:MaGMML3_BubbleMan.png]][[File:CrashMan.png]][[File:MaGMML3_FlashMan.png]]&amp;lt;br&amp;gt;[[File:MaGMML3_HeatMan.png]][[File:MetalMan.png]][[File:QuickMan.png]][[File:MaGMML3_WoodMan.png]]&lt;br /&gt;
|[[Mega Man 2 NETA]]&amp;lt;!--Finding a way to center the above would be nice.--&amp;gt;&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrailingZero.png|center]]&lt;br /&gt;
|[[Trailing Zero]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GamarnAndGamadayu.png|center]]&lt;br /&gt;
|[[Gamarn and Gamadayu]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyDragon.png|center]]&lt;br /&gt;
|[[Changkey Dragon]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BigChungus.png|center]]&lt;br /&gt;
|[[Big Chungus]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OctoGenerator.png|center]]&lt;br /&gt;
|[[Octo Generator]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HatterJoe.png|center]]&lt;br /&gt;
|[[Hatter Joe]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Chapter 3 Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARAMet.png|center]]&lt;br /&gt;
|[[SRARA Met]]&lt;br /&gt;
|[[Entrance To Tier X]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RedArremerMan.png|center]]&lt;br /&gt;
|[[Red Arremer Man]]&lt;br /&gt;
|[[Ghouls n' Ghasts]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PsionicMan.png|center]]&lt;br /&gt;
|[[Psionic Man]]&lt;br /&gt;
|[[Psionic Space Station]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GigaCount2.0.png|center]]&lt;br /&gt;
|[[Giga Count 2.0]]&lt;br /&gt;
|[[Ice Breaker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CloudDevil2.0.png|center]]&lt;br /&gt;
|[[Cloud Devil 2.0|Kracko as a Vikings fan]]&lt;br /&gt;
|[[Code Landfill|Mario and some other stuff]]&lt;br /&gt;
|Cheese&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Toad Man's Revenge|Fat Kermit]]&lt;br /&gt;
|[[Lily Airpad|Hardcore Parkour 1.1]]&lt;br /&gt;
|But that's none of my business.&lt;br /&gt;
|★★★★★★★★★★&amp;lt;br&amp;gt;&lt;br /&gt;
★★★★★★★★★★&amp;lt;br&amp;gt;&lt;br /&gt;
★★★★★★★★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PepsiMan'sRevenge.png|center]]&lt;br /&gt;
|[[Pepsi Man's Revenge]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Magmatron.png|center]]&lt;br /&gt;
|[[Magmatron]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElecSpine.png|center]]&lt;br /&gt;
|[[Elec Spine]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_PicopicoKun.png|center]]&lt;br /&gt;
|[[Skyrim Shuffle]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|no difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DustMan.png|center]]&lt;br /&gt;
|[[Dust Man]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickMan.png|center]]&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Alter Archive]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElecMan.png|center]]&lt;br /&gt;
|[[Elec Man]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARA.png|center]]&lt;br /&gt;
|[[SRARA]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unununium.png|center]]&lt;br /&gt;
|[[Unununium|Unununununununnuunununium]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Trio.png|center]]&lt;br /&gt;
|[[Trio|Uod]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HyperPicketman.png|center]]&lt;br /&gt;
|[[Hyper Picketman]]&lt;br /&gt;
|[[Construction of Constructions]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_YamatoMan.png|center]]&lt;br /&gt;
|[[Komuso Man|Purple Man (Not Thanos)]]&lt;br /&gt;
|[[Mojo Dojo|Mojo Jojo]]&lt;br /&gt;
|JACK! JACK!&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CutterGolem.png|center]]&lt;br /&gt;
|[[Cut Man|HE KILLED A TRUCK?!?!!!?]]&lt;br /&gt;
|just hangin' out&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FlameGolem.png|center]]&lt;br /&gt;
|[[Fire Man|Better Fire Robot Than Heat Man]]&lt;br /&gt;
|can still show up in an ice stage wut?&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IcicleGolem.png|center]]&lt;br /&gt;
|[[Ice Man|What killed the dinosaurs?]]&lt;br /&gt;
|THE ICE AGE!!!&lt;br /&gt;
|What is the hoodie for, anyway?&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZapGolem.png|center]]&lt;br /&gt;
|[[Elec Man|Big bulky electric boi]]&lt;br /&gt;
|Usually in the electric levels. Shocking.&lt;br /&gt;
|[[RoahmMythril|Pokemon type-science says Dragon]]&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PsychoGolem.png|center]]&lt;br /&gt;
|[[Iron Ball|The Best Name. Easily]]&lt;br /&gt;
|no MM1 counterpart for this good boi&lt;br /&gt;
|wait no time man shit nvm&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GameStopDuck.png|center]]&lt;br /&gt;
|[[Duck Terra]]&lt;br /&gt;
|[[The Ultimate Choice]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★★★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [https://docs.google.com/document/d/1ss2plLTKEYcttl6LRqJomHwHQgLL7B4S18cOOSwF1oE/edit What is Episode Zero?]&lt;br /&gt;
* [https://docs.google.com/document/d/1eGoAZzRX1JH8rGP6LVLlJAEmtk9T6O8zqP1MfjXtPTs/edit MaGMML: Episode Zero - Submission Guidelines]&lt;br /&gt;
&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:DLN_No._04_Gutsman&amp;diff=13387</id>
		<title>User:DLN No. 04 Gutsman</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:DLN_No._04_Gutsman&amp;diff=13387"/>
				<updated>2020-07-25T05:54:35Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: /* Chapter 2 Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm The NEW Account of DLN No. 03 Cutman Because I got locked out of that account.&lt;br /&gt;
Well, it was for a while, until I figured out the problem. this is just another page with one of these now, have fun.&lt;br /&gt;
&lt;br /&gt;
=MaGMML: Episode Zero Page but it's shitpost land ahoy=&lt;br /&gt;
&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|title=Make a Good Mega Man Level: Episode Zero&lt;br /&gt;
|image=[[File:MaGMMLEZTitle.png|Make a Good Mega Man Level: Episode Zero|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[SnoruntPyro]]&lt;br /&gt;
|publisher=&lt;br /&gt;
|director=[[SnoruntPyro]]&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=&lt;br /&gt;
|writer=&lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|releasedate=June 26, 2020&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version=1.1.1&lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes=&lt;br /&gt;
|media=[//drive.google.com/file/d/19Lb6CKwI_mLdqZF_j6VkAh5NO7jnGgni Digital download] ([//www.dropbox.com/s/ym2ftfm3mjpgnes/MaGMML%20Episode%20Zero%20v1.00.zip mirror])&lt;br /&gt;
|input=&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
'''''Make a Good Mega Man Level: Episode Zero''''' (also known as ''MaGMML: Episode Zero'' or ''MaGMML EZ ''for short)  is an interquel in the ''Make a Good Mega Man Level'' series, set in between ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]''. The game was originally intended to be part of ''[[Make a Good Mega Man Level Remastered]]'', but development issues on that game resulted in ''Episode Zero'' becoming its own game. Unlike past ''MaGMML'' projects, the game is not a contest, but rather a linear collaborative game with community-submitted levels and a greater emphasis on story.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
With [[Mega Man]] reaching [[Flashback Database|the innermost depths]] of [[Wily Castle|his castle]], [[Doctor Albert W. Wily|Dr. Wily]] hastily rebuilds an old and failed robot prototype into a decoy robot to cover his escape. This robot, Zero, is easily defeated by Mega Man, who escapes the self-destructing castle while Zero remains. Two weeks later, Zero reactivates and emerges from the wreckage, soon coming into contact with Dr. Wily. The scientist, surprised that Zero survived, arms him with extra weapons and directs him to [[Dr. Wily's Secret Bunker|his new hideout]], with Zero's lack of a functioning teleport system forcing him to go by foot.&lt;br /&gt;
&lt;br /&gt;
On the way, Zero encounters [[SRARA]], a quartet of inspection robots harassing [[Sophie Hyde|Dr. Hyde]] and other members of the public. After driving them off, she gifts Zero her [[Blank Drive|Drive System]] technology. Upon reaching Dr. Wily's bunker, the scientist reveals to Zero his newest project, the [[Reality Core]] - an object with which he can manipulate reality. Needing [[Energy Element]]s for his research, he tasks Zero with gathering as many as he can for him. Zero's search takes him back to [[Mega City]], where he learns more about Mega Man and his heroic deeds from the Robot Museum. Filled with a desire to become a hero himself, he soon accepts [[Roslyn Krantz|Agent Krantz]] and [[Gilbert D. Stern|Agent Stern]]'s offer to help them track down SRARA, who remain at large.&lt;br /&gt;
&lt;br /&gt;
Zero soon gathers many Energy Elements, coming into conflict with SRARA's members on the way. Meanwhile, Dr. Wily hits a roadblock with his Reality Core research, and leaves to take a vacation. Some time later, however, he returns to the bunker; now locked in his laboratory and crazier than ever. Seemingly not recognising Zero, he shoos him away, prompting Zero to rebel against his creator and take down SRARA on his own accord. A meteor strike reveals [[S.R.A.R.A. HQ|SRARA's base]], and upon entering he encounters [[Duo]], who after a brief fight explains he came to Earth after detecting the sudden presence of Evil Energy there. SRARA, meanwhile, are entirely absent, having fled to a place inbetween dimensions using their Energy Elements, but with his own Elements, Zero gives chase with Duo in tow.&lt;br /&gt;
&lt;br /&gt;
Arriving in the mysterious [[Tier X (MaGMML2)|Tier X]], Zero and Duo find SRARA, who reveal they intend to use the Energy Elements with the chaotic energy of the void to control reality themselves. After the two race to gather more Energy Elements than SRARA, both groups converge at [[Null and Void (Episode Zero)|a single point]], where SRARA engages Zero in a final battle. After battling [[Unununium|a strange entity summoned by SRARA's Evil Energy-tainted Elements]], Duo's old enemy [[Trio]] appears, having been resurrected by the combined powers of the Elements and Tier X. He attempts to take control of the universe, but is quickly defeated by Zero and Duo's combined efforts.&lt;br /&gt;
&lt;br /&gt;
With both Trio and SRARA's threats neutralised, Duo prepares to take the Energy Elements away to properly cleanse them, but is persuaded by Zero to leave them in his care. Desiring a rematch with Mega Man, he explains his intent to use their power to allow such an encounter on his own terms. Both robots leave Tier X and return to their home reality, with Duo returning to space and Zero telling his story to [[Knight Man]] in [[Chateau Chevaleresque]], before shortly meeting Mega Man (leading into the events of ''[[Make a Good Mega Man Level 2]]'').&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Instead of Mega Man, players control Zero in gameplay similar to that of the canon Zero's in the ''Mega Man X'' games. Zero has increased mobility compared to Mega Man, being able to dash, air-dash, double-jump, and stomp. While he lacks Special Weapons, he has three weapons; the Z-Buster, a slow shot that can be aimed slightly up or down with no energy cost, the Z-Saber, a close-quarters energy slash, and the Z-Burst, a wide burst of piercing shots. Additionally, he has five chips he can equip to alter each weapon, as well as use a unique &amp;quot;Drive&amp;quot; weapon. Unlike the weapons (sans the Z-Buster), an equipped chip doesn't use ammunition, but drains energy over time, and can only be refilled by passing a checkpoint.&lt;br /&gt;
&lt;br /&gt;
==Entries==&lt;br /&gt;
In total, there are 62 entries/stages split across three chapters. Unlike other games in the ''MaGMML'' series, each one is unlocked and played through in a linear order (although Chapter 2 allows the player to choose which order to collect the chips in). The stages are listed below, in order:&lt;br /&gt;
&lt;br /&gt;
===Prologue===&lt;br /&gt;
*[[Explosive Freefall]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 1: From Zero to... Zero===&lt;br /&gt;
*[[Surveillance Canyon]]&lt;br /&gt;
*[[Gusty Gorge]]&lt;br /&gt;
*[[Defeat the Giant Spear Man!]]&lt;br /&gt;
*[[Mega City]]&lt;br /&gt;
*[[Kingdom Crisis]]/[[Contra Base]] (split path)&lt;br /&gt;
*[[Lost Valley]]&lt;br /&gt;
*[[Twilight Terrace]]/[[Skyhigh Ridge]] (split path)&lt;br /&gt;
*[[Abandoned Lab]]&lt;br /&gt;
*[[Subterranean Stronghold]]&lt;br /&gt;
*[[Vertical Hunger]]&lt;br /&gt;
*[[Dr. Wily's Secret Bunker]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Searching Far and Wide===&lt;br /&gt;
====Flame Chip====&lt;br /&gt;
*[[Scorched Factory]]&lt;br /&gt;
*[[Hot Steps]]&lt;br /&gt;
*[[Recoil Recon]]&lt;br /&gt;
*[[Dispute Over Sawblades]]&lt;br /&gt;
*[[Scarlet Temple]]&lt;br /&gt;
*[[Refurbished Pyramid]]&lt;br /&gt;
*[[Surfboard Showdown]]&lt;br /&gt;
*[[Offshore Hangar Cluster]]&lt;br /&gt;
*[[Horizon Zero]]&lt;br /&gt;
&lt;br /&gt;
====Icicle Chip====&lt;br /&gt;
*[[Frosty Fields]]&lt;br /&gt;
*[[When Spikefalls Freeze Over]]&lt;br /&gt;
*[[Robot Ink Printing Facility]]&lt;br /&gt;
*[[Forgotten Fortress: The Lab]]&lt;br /&gt;
*[[Nocturnal Assault]]&lt;br /&gt;
*[[Springy Scaffolding]]&lt;br /&gt;
*[[BlocBunker]]&lt;br /&gt;
*[[Midnight Aurora]]&lt;br /&gt;
*[[Metropolitan Neapolitan]]&lt;br /&gt;
&lt;br /&gt;
====Zap Chip====&lt;br /&gt;
*[[Force Facility]]&lt;br /&gt;
*[[Pepsi Zero]]&lt;br /&gt;
*[[Entrance Succession]]&lt;br /&gt;
*[[Projectile Party!]]&lt;br /&gt;
*[[Volt Man Factory]]&lt;br /&gt;
*[[Lightningrod Lab]]&lt;br /&gt;
*[[Shocking Wacko Stage]]&lt;br /&gt;
*[[Out of Order]]&lt;br /&gt;
*[[Stormy Spire]]&lt;br /&gt;
&lt;br /&gt;
====Psycho Chip====&lt;br /&gt;
*[[The Red Woods]]&lt;br /&gt;
*[[Vertical Vine Venture]]&lt;br /&gt;
*[[String Theory]]&lt;br /&gt;
*[[Cursor Corruption]]&lt;br /&gt;
*[[Temporal Pillar]]&lt;br /&gt;
*[[Bubble Base]]&lt;br /&gt;
*[[Wicked Waterworks]]&lt;br /&gt;
*[[In the Flesh]]&lt;br /&gt;
*[[Space Jam]]&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
*[[Construction of Constructions]]&lt;br /&gt;
*[[Mojo Dojo]]&lt;br /&gt;
*[[S.R.A.R.A. HQ]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: Point at the End of Reality===&lt;br /&gt;
*[[Entrance to Tier X]]&lt;br /&gt;
*Free selection of the following:&lt;br /&gt;
**[[Ghouls n' Ghasts]]&lt;br /&gt;
**[[Toxic Tunnels]]&lt;br /&gt;
**[[Looping Growth Garden]]&lt;br /&gt;
**[[Rainbow Ravine]]&lt;br /&gt;
**[[Shift Posting]]&lt;br /&gt;
**[[Psionic Space Station]]&lt;br /&gt;
**[[Ice Breaker]]&lt;br /&gt;
**[[Code Landfill]]&lt;br /&gt;
**[[Lily Airpad]]&lt;br /&gt;
*[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Chapter 1 Minibosses===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
||[[File:DangerousDuck.png|center]]&lt;br /&gt;
|[[Dangerous Duck]]&lt;br /&gt;
|[[Defeat the Giant Spear Man!]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Piranhabiran.png|center]]&lt;br /&gt;
|[[Piranhabiran]]&lt;br /&gt;
|[[Kingdom Crisis]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GomeramosKing.png|center]]&lt;br /&gt;
|[[Gomeramos King]]&lt;br /&gt;
|[[Contra Base]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fasthanabiran.gif|center]]&lt;br /&gt;
|[[Hanabiran]]&lt;br /&gt;
|[[Twilight Terrace]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GorillaTank.png|center]]&lt;br /&gt;
|[[Gorilla Tank]]&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tama.png|center]]&lt;br /&gt;
|[[Tama]]&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuzakAndFenix.png|center]]&lt;br /&gt;
|[[Suzak and Fenix]]&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TwinShooterG.png|center]]&lt;br /&gt;
|[[Twin Shooter G]]&lt;br /&gt;
|[[Subterranean Stronghold]]&lt;br /&gt;
|Psycho Saber, Burst and Drive&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chapter 1 Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
||[[File:PegaMan.png|center]]&lt;br /&gt;
|[[Pega Man]]&lt;br /&gt;
|[[Explosive Freefall]]&lt;br /&gt;
|None&lt;br /&gt;
|♥★Ʊ♣☾&amp;lt;br&amp;gt;⧗🌈🎈&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Giant_spear_man.png|center]]&lt;br /&gt;
|[[Giant Spear Man]]&lt;br /&gt;
|[[Defeat the Giant Spear Man!]]&lt;br /&gt;
|[[Psycho Chip]]&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARAupndown.png|center]]&lt;br /&gt;
|[[SRARA Up n' Down]]&lt;br /&gt;
|[[Mega City]]&lt;br /&gt;
|[[Blank Drive]] ([[Icicle Chip]])&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThwompMan.png|center]]&lt;br /&gt;
|[[Thwomp Man]]&lt;br /&gt;
|[[Kingdom Crisis]]&lt;br /&gt;
|[[Cutter Chip]]&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dethgerbis.png|center]]&lt;br /&gt;
|[[Dethgerbis]]&lt;br /&gt;
|[[Contra Base]]&lt;br /&gt;
|[[Z-Saber]]/[[Z-Burst]] ([[Psycho Chip]])&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HoneyWoman.png|center]]&lt;br /&gt;
|[[Honey Woman]]&lt;br /&gt;
|[[Twilight Terrace]]&lt;br /&gt;
|[[Z-Burst]]/[[Blank Drive]] ([[Flame Chip]])&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DocRobot.png|center]]&lt;br /&gt;
|[[Doc Robot Overloaded]]&lt;br /&gt;
|[[Abandoned Lab]]&lt;br /&gt;
|[[Blank Drive]] ([[Icicle Chip]])&lt;br /&gt;
|★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Punk.png|center]]&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|[[Subterranean Stronghold]]&lt;br /&gt;
|[[Z-Saber]]/[[Blank Drive]] ([[Icicle Chip]])&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BoomerKuwanger.png|center]]&lt;br /&gt;
|[[Boomer Kuwanger]]&lt;br /&gt;
|[[Vertical Hunger]]&lt;br /&gt;
|[[Psycho Chip]]&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GigaKuwagata.png|center]]&lt;br /&gt;
|[[Giga Kuwagata]]&lt;br /&gt;
|[[Vertical Hunger]]&lt;br /&gt;
|[[Psycho Chip]]&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chapter 2 Minibosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireMecha.png|center]][[File:IceMecha.png|center]]&lt;br /&gt;
|[[Elemental Aces]]&lt;br /&gt;
|[[Scorched Factory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TKhamen.png|center]]&lt;br /&gt;
|[[T. Khamen]]&lt;br /&gt;
|[[Refurbished Pyramid]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Squidon.png|center]]&lt;br /&gt;
|[[Squidon]]&lt;br /&gt;
|[[Frosty Fields]]&amp;lt;br&amp;gt;[[When Spike Drops Freeze Over]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomp'n.png|center]]&lt;br /&gt;
|[[Stomp'n]]&lt;br /&gt;
|[[Nocturnal Assault]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hindjoe.png|center]]&lt;br /&gt;
|[[Hindjoe]]&lt;br /&gt;
|[[BlocBunker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MadGrinder.png|center]]&lt;br /&gt;
|[[Mad Grinder]]&lt;br /&gt;
|[[Metropolitan Neapolitan]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OctoBrain.png|center]]&lt;br /&gt;
|[[Octo Brain]]&lt;br /&gt;
|[[Entrance Succession]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WarBlur.png|center]]&lt;br /&gt;
|[[War Blur]]&lt;br /&gt;
|[[Out of Order]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TotemPolen.png|center]]&lt;br /&gt;
|[[Totem Polen Plus]]&lt;br /&gt;
|[[The Red Woods]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SpiderPotton.png|center]]&lt;br /&gt;
|[[Spider Potton]]&lt;br /&gt;
|[[String Theory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:InternetDestroyer.png|center]]&lt;br /&gt;
|[[Internet Destroyer|Inori Aizawa]]&lt;br /&gt;
|[[Cursor Corruption]]&lt;br /&gt;
|Error messages&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chapter 2 Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FightingFefnir.png|center]]&lt;br /&gt;
|[[Fighting Fefnir|Someone Who’s In The Wrong Time Period]]&lt;br /&gt;
|[[Scorched Factory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireBoyGH.png|center]]&lt;br /&gt;
|[[Fire Boy GH]]&lt;br /&gt;
|[[Hot Steps]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BladeManDOS.png|center]]&lt;br /&gt;
|[[Blade Man DOS]]&lt;br /&gt;
|[[Dispute Over Sawblades]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sparky.png|center]]&lt;br /&gt;
|[[Sparky]]&lt;br /&gt;
|[[Horizon Zero]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_Blizzard.png|center]]&lt;br /&gt;
|[[Blizzard Man]]&lt;br /&gt;
|[[When Spike Drops Freeze Over]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomp'nViolet.png|center]]&lt;br /&gt;
|[[Stomp'n Violet]]&lt;br /&gt;
|[[Nocturnal Assault]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WaferWagonPhase1.png|center]]&lt;br /&gt;
|[[Wafer Wagon]]&lt;br /&gt;
|[[Metropolitan Neapolitan]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ForceGuard.png|center]]&lt;br /&gt;
|[[Force Guard]]&lt;br /&gt;
|[[Force Facility]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PepsiMan.png|center]]&lt;br /&gt;
|[[Pepsi Man|When did MaGMML sell out?]]&lt;br /&gt;
|[[Tier 7 (MaGMML2)|McWilys]]&lt;br /&gt;
|I definitely prefer Coc-&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickMan.png|center]]&lt;br /&gt;
|[[Really Goddang Cool Quick Man]]&lt;br /&gt;
|[[Entrance Succession]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VoltManTheReal.png|center]]&lt;br /&gt;
|[[Volt Man the Real|One funky oldskool boi]]&lt;br /&gt;
|[[Volt Factory|i like Power Man's music too it's a bop]]&lt;br /&gt;
|Volt Upgrade&lt;br /&gt;
|★★★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alastor.png|center]]&lt;br /&gt;
|[[Alastor]]&lt;br /&gt;
|[[Shocking Wacko Stage]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TotemPolenEX.png|center]]&lt;br /&gt;
|[[Totem Polen EX]]&lt;br /&gt;
|[[The Red Woods]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BoneDragon.png|center]]&lt;br /&gt;
|[[Bone Dragon]]&lt;br /&gt;
|[[Vertical Vine Venture]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RecluseWoman.png|center]]&lt;br /&gt;
|[[Recluse Woman]]&lt;br /&gt;
|[[String Theory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cursor.png|center]]&lt;br /&gt;
|[[Cursor]]&lt;br /&gt;
|[[Cursor Corruption]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SakuyaIzayoi.png|center]]&lt;br /&gt;
|[[Sakuya Izayoi|Lady &amp;quot;I Like Stabbing Hong Meiling&amp;quot;]]&lt;br /&gt;
|[[Temporal Pillar]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Final Toad|Bellydance Man]]&lt;br /&gt;
|[[Bubble Lead|Lead-based Paint Factory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SplashWoman.png|center]]&lt;br /&gt;
|[[Splash Woman's Revenge]]&lt;br /&gt;
|[[Bubble Base]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HaikerG.png|center]]&lt;br /&gt;
|[[Haiker G]]&lt;br /&gt;
|[[Wicked Waterworks]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CWU-41B.png|center]]&lt;br /&gt;
|[[CWU-41B]]&lt;br /&gt;
|[[Wicked Waterworks]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IntestTinhead.png|center]]&lt;br /&gt;
|[[Intest Tinhead]]&lt;br /&gt;
|[[In the Flesh]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BasketteBall.png|center]]&lt;br /&gt;
|[[Baskette Ball]]&lt;br /&gt;
|[[Space Jam]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARAJoe.png|center]]&lt;br /&gt;
|[[SRARA Joe]]&lt;br /&gt;
|Roamer&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARAShieldAttacker.png|center]]&lt;br /&gt;
|[[SRARA Shield Attacker]]&lt;br /&gt;
|Roamer&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMMLEZ_Duo.png|center]]&lt;br /&gt;
|[[Duo]]&lt;br /&gt;
|[[S.R.A.R.A. HQ]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chapter 3 Minibosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chesder.png|center]]&lt;br /&gt;
|[[Chesder]]&lt;br /&gt;
|[[Ghouls n' Ghasts]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chesder'sRevenge.png|center]]&lt;br /&gt;
|[[Chesder's Revenge]]&lt;br /&gt;
|[[Ghouls n' Ghasts]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmoebaDroid.png|center]]&lt;br /&gt;
|[[Amoeba Droid]]&lt;br /&gt;
|[[Toxic Tunnels]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stompy.png|center]]&lt;br /&gt;
|[[Stompy]]&lt;br /&gt;
|[[Shift Posting]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hyoey.png|center]]&lt;br /&gt;
|[[Hyoey]]&lt;br /&gt;
|[[Psionic Space Station]]&amp;lt;br&amp;gt;[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IlluminaAlpha.png|center]]&lt;br /&gt;
|[[Illumina Alpha]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MelodyResponseCannon.png|center]]&lt;br /&gt;
|[[Melody Response Cannon|Lavaproof Response Cannon]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirMan.png]][[File:MaGMML3_BubbleMan.png]][[File:CrashMan.png]][[File:MaGMML3_FlashMan.png]]&amp;lt;br&amp;gt;[[File:MaGMML3_HeatMan.png]][[File:MetalMan.png]][[File:QuickMan.png]][[File:MaGMML3_WoodMan.png]]&lt;br /&gt;
|[[Mega Man 2 NETA]]&amp;lt;!--Finding a way to center the above would be nice.--&amp;gt;&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrailingZero.png|center]]&lt;br /&gt;
|[[Trailing Zero]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GamarnAndGamadayu.png|center]]&lt;br /&gt;
|[[Gamarn and Gamadayu]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyDragon.png|center]]&lt;br /&gt;
|[[Changkey Dragon]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BigChungus.png|center]]&lt;br /&gt;
|[[Big Chungus]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OctoGenerator.png|center]]&lt;br /&gt;
|[[Octo Generator]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HatterJoe.png|center]]&lt;br /&gt;
|[[Hatter Joe]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Chapter 3 Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARAMet.png|center]]&lt;br /&gt;
|[[SRARA Met]]&lt;br /&gt;
|[[Entrance To Tier X]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RedArremerMan.png|center]]&lt;br /&gt;
|[[Red Arremer Man]]&lt;br /&gt;
|[[Ghouls n' Ghasts]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PsionicMan.png|center]]&lt;br /&gt;
|[[Psionic Man]]&lt;br /&gt;
|[[Psionic Space Station]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GigaCount2.0.png|center]]&lt;br /&gt;
|[[Giga Count 2.0]]&lt;br /&gt;
|[[Ice Breaker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CloudDevil2.0.png|center]]&lt;br /&gt;
|[[Cloud Devil 2.0|Kracko as a Vikings fan]]&lt;br /&gt;
|[[Code Landfill|Mario and some other stuff]]&lt;br /&gt;
|Cheese&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Toad Man's Revenge|Fat Kermit]]&lt;br /&gt;
|[[Lily Airpad|Hardcore Parkour 1.1]]&lt;br /&gt;
|But that's none of my business.&lt;br /&gt;
|★★★★★★★★★★&amp;lt;br&amp;gt;&lt;br /&gt;
★★★★★★★★★★&amp;lt;br&amp;gt;&lt;br /&gt;
★★★★★★★★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PepsiMan'sRevenge.png|center]]&lt;br /&gt;
|[[Pepsi Man's Revenge]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Magmatron.png|center]]&lt;br /&gt;
|[[Magmatron]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElecSpine.png|center]]&lt;br /&gt;
|[[Elec Spine]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_PicopicoKun.png|center]]&lt;br /&gt;
|[[Skyrim Shuffle]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|no difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DustMan.png|center]]&lt;br /&gt;
|[[Dust Man]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickMan.png|center]]&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Alter Archive]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElecMan.png|center]]&lt;br /&gt;
|[[Elec Man]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARA.png|center]]&lt;br /&gt;
|[[SRARA]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unununium.png|center]]&lt;br /&gt;
|[[Unununium|Unununununununnuunununium]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Trio.png|center]]&lt;br /&gt;
|[[Trio|Uod]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HyperPicketman.png|center]]&lt;br /&gt;
|[[Hyper Picketman]]&lt;br /&gt;
|[[Construction of Constructions]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_YamatoMan.png|center]]&lt;br /&gt;
|[[Purple Tamato Man (Not Thanos)]]&lt;br /&gt;
|[[Mojo Dojo|Mojo Jojo]]&lt;br /&gt;
|JACK! JACK!&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CutterGolem.png|center]]&lt;br /&gt;
|[[Cut Man|HE KILLED A TRUCK?!?!!!?]]&lt;br /&gt;
|just hangin' out&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FlameGolem.png|center]]&lt;br /&gt;
|[[Fire Man|Better Fire Robot Than Heat Man]]&lt;br /&gt;
|can still show up in an ice stage wut?&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IcicleGolem.png|center]]&lt;br /&gt;
|[[Ice Man|What killed the dinosaurs?]]&lt;br /&gt;
|THE ICE AGE!!!&lt;br /&gt;
|What is the hoodie for, anyway?&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZapGolem.png|center]]&lt;br /&gt;
|[[Elec Man|Big bulky electric boi]]&lt;br /&gt;
|Usually in the electric levels. Shocking.&lt;br /&gt;
|[[RoahmMythril|Pokemon type-science says Dragon]]&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PsychoGolem.png|center]]&lt;br /&gt;
|[[Iron Ball|The Best Name. Easily]]&lt;br /&gt;
|no MM1 counterpart for this good boi&lt;br /&gt;
|wait no time man shit nvm&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GameStopDuck.png|center]]&lt;br /&gt;
|[[Duck Terra]]&lt;br /&gt;
|[[The Ultimate Choice]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★★★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [https://docs.google.com/document/d/1ss2plLTKEYcttl6LRqJomHwHQgLL7B4S18cOOSwF1oE/edit What is Episode Zero?]&lt;br /&gt;
* [https://docs.google.com/document/d/1eGoAZzRX1JH8rGP6LVLlJAEmtk9T6O8zqP1MfjXtPTs/edit MaGMML: Episode Zero - Submission Guidelines]&lt;br /&gt;
&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:DLN_No._04_Gutsman&amp;diff=13386</id>
		<title>User:DLN No. 04 Gutsman</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:DLN_No._04_Gutsman&amp;diff=13386"/>
				<updated>2020-07-25T05:52:01Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: /* Chapter 2 Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm The NEW Account of DLN No. 03 Cutman Because I got locked out of that account.&lt;br /&gt;
Well, it was for a while, until I figured out the problem. this is just another page with one of these now, have fun.&lt;br /&gt;
&lt;br /&gt;
=MaGMML: Episode Zero Page but it's shitpost land ahoy=&lt;br /&gt;
&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|title=Make a Good Mega Man Level: Episode Zero&lt;br /&gt;
|image=[[File:MaGMMLEZTitle.png|Make a Good Mega Man Level: Episode Zero|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[SnoruntPyro]]&lt;br /&gt;
|publisher=&lt;br /&gt;
|director=[[SnoruntPyro]]&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=&lt;br /&gt;
|writer=&lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|releasedate=June 26, 2020&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version=1.1.1&lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes=&lt;br /&gt;
|media=[//drive.google.com/file/d/19Lb6CKwI_mLdqZF_j6VkAh5NO7jnGgni Digital download] ([//www.dropbox.com/s/ym2ftfm3mjpgnes/MaGMML%20Episode%20Zero%20v1.00.zip mirror])&lt;br /&gt;
|input=&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
'''''Make a Good Mega Man Level: Episode Zero''''' (also known as ''MaGMML: Episode Zero'' or ''MaGMML EZ ''for short)  is an interquel in the ''Make a Good Mega Man Level'' series, set in between ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]''. The game was originally intended to be part of ''[[Make a Good Mega Man Level Remastered]]'', but development issues on that game resulted in ''Episode Zero'' becoming its own game. Unlike past ''MaGMML'' projects, the game is not a contest, but rather a linear collaborative game with community-submitted levels and a greater emphasis on story.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
With [[Mega Man]] reaching [[Flashback Database|the innermost depths]] of [[Wily Castle|his castle]], [[Doctor Albert W. Wily|Dr. Wily]] hastily rebuilds an old and failed robot prototype into a decoy robot to cover his escape. This robot, Zero, is easily defeated by Mega Man, who escapes the self-destructing castle while Zero remains. Two weeks later, Zero reactivates and emerges from the wreckage, soon coming into contact with Dr. Wily. The scientist, surprised that Zero survived, arms him with extra weapons and directs him to [[Dr. Wily's Secret Bunker|his new hideout]], with Zero's lack of a functioning teleport system forcing him to go by foot.&lt;br /&gt;
&lt;br /&gt;
On the way, Zero encounters [[SRARA]], a quartet of inspection robots harassing [[Sophie Hyde|Dr. Hyde]] and other members of the public. After driving them off, she gifts Zero her [[Blank Drive|Drive System]] technology. Upon reaching Dr. Wily's bunker, the scientist reveals to Zero his newest project, the [[Reality Core]] - an object with which he can manipulate reality. Needing [[Energy Element]]s for his research, he tasks Zero with gathering as many as he can for him. Zero's search takes him back to [[Mega City]], where he learns more about Mega Man and his heroic deeds from the Robot Museum. Filled with a desire to become a hero himself, he soon accepts [[Roslyn Krantz|Agent Krantz]] and [[Gilbert D. Stern|Agent Stern]]'s offer to help them track down SRARA, who remain at large.&lt;br /&gt;
&lt;br /&gt;
Zero soon gathers many Energy Elements, coming into conflict with SRARA's members on the way. Meanwhile, Dr. Wily hits a roadblock with his Reality Core research, and leaves to take a vacation. Some time later, however, he returns to the bunker; now locked in his laboratory and crazier than ever. Seemingly not recognising Zero, he shoos him away, prompting Zero to rebel against his creator and take down SRARA on his own accord. A meteor strike reveals [[S.R.A.R.A. HQ|SRARA's base]], and upon entering he encounters [[Duo]], who after a brief fight explains he came to Earth after detecting the sudden presence of Evil Energy there. SRARA, meanwhile, are entirely absent, having fled to a place inbetween dimensions using their Energy Elements, but with his own Elements, Zero gives chase with Duo in tow.&lt;br /&gt;
&lt;br /&gt;
Arriving in the mysterious [[Tier X (MaGMML2)|Tier X]], Zero and Duo find SRARA, who reveal they intend to use the Energy Elements with the chaotic energy of the void to control reality themselves. After the two race to gather more Energy Elements than SRARA, both groups converge at [[Null and Void (Episode Zero)|a single point]], where SRARA engages Zero in a final battle. After battling [[Unununium|a strange entity summoned by SRARA's Evil Energy-tainted Elements]], Duo's old enemy [[Trio]] appears, having been resurrected by the combined powers of the Elements and Tier X. He attempts to take control of the universe, but is quickly defeated by Zero and Duo's combined efforts.&lt;br /&gt;
&lt;br /&gt;
With both Trio and SRARA's threats neutralised, Duo prepares to take the Energy Elements away to properly cleanse them, but is persuaded by Zero to leave them in his care. Desiring a rematch with Mega Man, he explains his intent to use their power to allow such an encounter on his own terms. Both robots leave Tier X and return to their home reality, with Duo returning to space and Zero telling his story to [[Knight Man]] in [[Chateau Chevaleresque]], before shortly meeting Mega Man (leading into the events of ''[[Make a Good Mega Man Level 2]]'').&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Instead of Mega Man, players control Zero in gameplay similar to that of the canon Zero's in the ''Mega Man X'' games. Zero has increased mobility compared to Mega Man, being able to dash, air-dash, double-jump, and stomp. While he lacks Special Weapons, he has three weapons; the Z-Buster, a slow shot that can be aimed slightly up or down with no energy cost, the Z-Saber, a close-quarters energy slash, and the Z-Burst, a wide burst of piercing shots. Additionally, he has five chips he can equip to alter each weapon, as well as use a unique &amp;quot;Drive&amp;quot; weapon. Unlike the weapons (sans the Z-Buster), an equipped chip doesn't use ammunition, but drains energy over time, and can only be refilled by passing a checkpoint.&lt;br /&gt;
&lt;br /&gt;
==Entries==&lt;br /&gt;
In total, there are 62 entries/stages split across three chapters. Unlike other games in the ''MaGMML'' series, each one is unlocked and played through in a linear order (although Chapter 2 allows the player to choose which order to collect the chips in). The stages are listed below, in order:&lt;br /&gt;
&lt;br /&gt;
===Prologue===&lt;br /&gt;
*[[Explosive Freefall]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 1: From Zero to... Zero===&lt;br /&gt;
*[[Surveillance Canyon]]&lt;br /&gt;
*[[Gusty Gorge]]&lt;br /&gt;
*[[Defeat the Giant Spear Man!]]&lt;br /&gt;
*[[Mega City]]&lt;br /&gt;
*[[Kingdom Crisis]]/[[Contra Base]] (split path)&lt;br /&gt;
*[[Lost Valley]]&lt;br /&gt;
*[[Twilight Terrace]]/[[Skyhigh Ridge]] (split path)&lt;br /&gt;
*[[Abandoned Lab]]&lt;br /&gt;
*[[Subterranean Stronghold]]&lt;br /&gt;
*[[Vertical Hunger]]&lt;br /&gt;
*[[Dr. Wily's Secret Bunker]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Searching Far and Wide===&lt;br /&gt;
====Flame Chip====&lt;br /&gt;
*[[Scorched Factory]]&lt;br /&gt;
*[[Hot Steps]]&lt;br /&gt;
*[[Recoil Recon]]&lt;br /&gt;
*[[Dispute Over Sawblades]]&lt;br /&gt;
*[[Scarlet Temple]]&lt;br /&gt;
*[[Refurbished Pyramid]]&lt;br /&gt;
*[[Surfboard Showdown]]&lt;br /&gt;
*[[Offshore Hangar Cluster]]&lt;br /&gt;
*[[Horizon Zero]]&lt;br /&gt;
&lt;br /&gt;
====Icicle Chip====&lt;br /&gt;
*[[Frosty Fields]]&lt;br /&gt;
*[[When Spikefalls Freeze Over]]&lt;br /&gt;
*[[Robot Ink Printing Facility]]&lt;br /&gt;
*[[Forgotten Fortress: The Lab]]&lt;br /&gt;
*[[Nocturnal Assault]]&lt;br /&gt;
*[[Springy Scaffolding]]&lt;br /&gt;
*[[BlocBunker]]&lt;br /&gt;
*[[Midnight Aurora]]&lt;br /&gt;
*[[Metropolitan Neapolitan]]&lt;br /&gt;
&lt;br /&gt;
====Zap Chip====&lt;br /&gt;
*[[Force Facility]]&lt;br /&gt;
*[[Pepsi Zero]]&lt;br /&gt;
*[[Entrance Succession]]&lt;br /&gt;
*[[Projectile Party!]]&lt;br /&gt;
*[[Volt Man Factory]]&lt;br /&gt;
*[[Lightningrod Lab]]&lt;br /&gt;
*[[Shocking Wacko Stage]]&lt;br /&gt;
*[[Out of Order]]&lt;br /&gt;
*[[Stormy Spire]]&lt;br /&gt;
&lt;br /&gt;
====Psycho Chip====&lt;br /&gt;
*[[The Red Woods]]&lt;br /&gt;
*[[Vertical Vine Venture]]&lt;br /&gt;
*[[String Theory]]&lt;br /&gt;
*[[Cursor Corruption]]&lt;br /&gt;
*[[Temporal Pillar]]&lt;br /&gt;
*[[Bubble Base]]&lt;br /&gt;
*[[Wicked Waterworks]]&lt;br /&gt;
*[[In the Flesh]]&lt;br /&gt;
*[[Space Jam]]&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
*[[Construction of Constructions]]&lt;br /&gt;
*[[Mojo Dojo]]&lt;br /&gt;
*[[S.R.A.R.A. HQ]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: Point at the End of Reality===&lt;br /&gt;
*[[Entrance to Tier X]]&lt;br /&gt;
*Free selection of the following:&lt;br /&gt;
**[[Ghouls n' Ghasts]]&lt;br /&gt;
**[[Toxic Tunnels]]&lt;br /&gt;
**[[Looping Growth Garden]]&lt;br /&gt;
**[[Rainbow Ravine]]&lt;br /&gt;
**[[Shift Posting]]&lt;br /&gt;
**[[Psionic Space Station]]&lt;br /&gt;
**[[Ice Breaker]]&lt;br /&gt;
**[[Code Landfill]]&lt;br /&gt;
**[[Lily Airpad]]&lt;br /&gt;
*[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Chapter 1 Minibosses===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
||[[File:DangerousDuck.png|center]]&lt;br /&gt;
|[[Dangerous Duck]]&lt;br /&gt;
|[[Defeat the Giant Spear Man!]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Piranhabiran.png|center]]&lt;br /&gt;
|[[Piranhabiran]]&lt;br /&gt;
|[[Kingdom Crisis]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GomeramosKing.png|center]]&lt;br /&gt;
|[[Gomeramos King]]&lt;br /&gt;
|[[Contra Base]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fasthanabiran.gif|center]]&lt;br /&gt;
|[[Hanabiran]]&lt;br /&gt;
|[[Twilight Terrace]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GorillaTank.png|center]]&lt;br /&gt;
|[[Gorilla Tank]]&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tama.png|center]]&lt;br /&gt;
|[[Tama]]&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuzakAndFenix.png|center]]&lt;br /&gt;
|[[Suzak and Fenix]]&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TwinShooterG.png|center]]&lt;br /&gt;
|[[Twin Shooter G]]&lt;br /&gt;
|[[Subterranean Stronghold]]&lt;br /&gt;
|Psycho Saber, Burst and Drive&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chapter 1 Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
||[[File:PegaMan.png|center]]&lt;br /&gt;
|[[Pega Man]]&lt;br /&gt;
|[[Explosive Freefall]]&lt;br /&gt;
|None&lt;br /&gt;
|♥★Ʊ♣☾&amp;lt;br&amp;gt;⧗🌈🎈&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Giant_spear_man.png|center]]&lt;br /&gt;
|[[Giant Spear Man]]&lt;br /&gt;
|[[Defeat the Giant Spear Man!]]&lt;br /&gt;
|[[Psycho Chip]]&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARAupndown.png|center]]&lt;br /&gt;
|[[SRARA Up n' Down]]&lt;br /&gt;
|[[Mega City]]&lt;br /&gt;
|[[Blank Drive]] ([[Icicle Chip]])&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThwompMan.png|center]]&lt;br /&gt;
|[[Thwomp Man]]&lt;br /&gt;
|[[Kingdom Crisis]]&lt;br /&gt;
|[[Cutter Chip]]&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dethgerbis.png|center]]&lt;br /&gt;
|[[Dethgerbis]]&lt;br /&gt;
|[[Contra Base]]&lt;br /&gt;
|[[Z-Saber]]/[[Z-Burst]] ([[Psycho Chip]])&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HoneyWoman.png|center]]&lt;br /&gt;
|[[Honey Woman]]&lt;br /&gt;
|[[Twilight Terrace]]&lt;br /&gt;
|[[Z-Burst]]/[[Blank Drive]] ([[Flame Chip]])&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DocRobot.png|center]]&lt;br /&gt;
|[[Doc Robot Overloaded]]&lt;br /&gt;
|[[Abandoned Lab]]&lt;br /&gt;
|[[Blank Drive]] ([[Icicle Chip]])&lt;br /&gt;
|★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Punk.png|center]]&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|[[Subterranean Stronghold]]&lt;br /&gt;
|[[Z-Saber]]/[[Blank Drive]] ([[Icicle Chip]])&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BoomerKuwanger.png|center]]&lt;br /&gt;
|[[Boomer Kuwanger]]&lt;br /&gt;
|[[Vertical Hunger]]&lt;br /&gt;
|[[Psycho Chip]]&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GigaKuwagata.png|center]]&lt;br /&gt;
|[[Giga Kuwagata]]&lt;br /&gt;
|[[Vertical Hunger]]&lt;br /&gt;
|[[Psycho Chip]]&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chapter 2 Minibosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireMecha.png|center]][[File:IceMecha.png|center]]&lt;br /&gt;
|[[Elemental Aces]]&lt;br /&gt;
|[[Scorched Factory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TKhamen.png|center]]&lt;br /&gt;
|[[T. Khamen]]&lt;br /&gt;
|[[Refurbished Pyramid]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Squidon.png|center]]&lt;br /&gt;
|[[Squidon]]&lt;br /&gt;
|[[Frosty Fields]]&amp;lt;br&amp;gt;[[When Spike Drops Freeze Over]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomp'n.png|center]]&lt;br /&gt;
|[[Stomp'n]]&lt;br /&gt;
|[[Nocturnal Assault]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hindjoe.png|center]]&lt;br /&gt;
|[[Hindjoe]]&lt;br /&gt;
|[[BlocBunker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MadGrinder.png|center]]&lt;br /&gt;
|[[Mad Grinder]]&lt;br /&gt;
|[[Metropolitan Neapolitan]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OctoBrain.png|center]]&lt;br /&gt;
|[[Octo Brain]]&lt;br /&gt;
|[[Entrance Succession]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WarBlur.png|center]]&lt;br /&gt;
|[[War Blur]]&lt;br /&gt;
|[[Out of Order]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TotemPolen.png|center]]&lt;br /&gt;
|[[Totem Polen Plus]]&lt;br /&gt;
|[[The Red Woods]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SpiderPotton.png|center]]&lt;br /&gt;
|[[Spider Potton]]&lt;br /&gt;
|[[String Theory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:InternetDestroyer.png|center]]&lt;br /&gt;
|[[Internet Destroyer|Inori Aizawa]]&lt;br /&gt;
|[[Cursor Corruption]]&lt;br /&gt;
|Error messages&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chapter 2 Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FightingFefnir.png|center]]&lt;br /&gt;
|[[Fighting Fefnir|Someone Who’s In The Wrong Time Period]]&lt;br /&gt;
|[[Scorched Factory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireBoyGH.png|center]]&lt;br /&gt;
|[[Fire Boy GH]]&lt;br /&gt;
|[[Hot Steps]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BladeManDOS.png|center]]&lt;br /&gt;
|[[Blade Man DOS]]&lt;br /&gt;
|[[Dispute Over Sawblades]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sparky.png|center]]&lt;br /&gt;
|[[Sparky]]&lt;br /&gt;
|[[Horizon Zero]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_Blizzard.png|center]]&lt;br /&gt;
|[[Blizzard Man]]&lt;br /&gt;
|[[When Spike Drops Freeze Over]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomp'nViolet.png|center]]&lt;br /&gt;
|[[Stomp'n Violet]]&lt;br /&gt;
|[[Nocturnal Assault]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WaferWagonPhase1.png|center]]&lt;br /&gt;
|[[Wafer Wagon]]&lt;br /&gt;
|[[Metropolitan Neapolitan]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ForceGuard.png|center]]&lt;br /&gt;
|[[Force Guard]]&lt;br /&gt;
|[[Force Facility]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PepsiMan.png|center]]&lt;br /&gt;
|[[Pepsi Man|When did MaGMML sell out?]]&lt;br /&gt;
|[[Tier 7 (MaGMML2)|McWilys]]&lt;br /&gt;
|I definitely prefer Coc-&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickMan.png|center]]&lt;br /&gt;
|[[Really Goddang Cool Quick Man]]&lt;br /&gt;
|[[Entrance Succession]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VoltManTheReal.png|center]]&lt;br /&gt;
|[[Volt Man the Real]]&lt;br /&gt;
|[[Volt Man Factory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alastor.png|center]]&lt;br /&gt;
|[[Alastor]]&lt;br /&gt;
|[[Shocking Wacko Stage]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TotemPolenEX.png|center]]&lt;br /&gt;
|[[Totem Polen EX]]&lt;br /&gt;
|[[The Red Woods]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BoneDragon.png|center]]&lt;br /&gt;
|[[Bone Dragon]]&lt;br /&gt;
|[[Vertical Vine Venture]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RecluseWoman.png|center]]&lt;br /&gt;
|[[Recluse Woman]]&lt;br /&gt;
|[[String Theory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cursor.png|center]]&lt;br /&gt;
|[[Cursor]]&lt;br /&gt;
|[[Cursor Corruption]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SakuyaIzayoi.png|center]]&lt;br /&gt;
|[[Sakuya Izayoi|Lady &amp;quot;I Like Stabbing Hong Meiling&amp;quot;]]&lt;br /&gt;
|[[Temporal Pillar]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Final Toad|Bellydance Man]]&lt;br /&gt;
|[[Bubble Lead|Lead-based Paint Factory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SplashWoman.png|center]]&lt;br /&gt;
|[[Splash Woman's Revenge]]&lt;br /&gt;
|[[Bubble Base]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HaikerG.png|center]]&lt;br /&gt;
|[[Haiker G]]&lt;br /&gt;
|[[Wicked Waterworks]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CWU-41B.png|center]]&lt;br /&gt;
|[[CWU-41B]]&lt;br /&gt;
|[[Wicked Waterworks]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IntestTinhead.png|center]]&lt;br /&gt;
|[[Intest Tinhead]]&lt;br /&gt;
|[[In the Flesh]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BasketteBall.png|center]]&lt;br /&gt;
|[[Baskette Ball]]&lt;br /&gt;
|[[Space Jam]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARAJoe.png|center]]&lt;br /&gt;
|[[SRARA Joe]]&lt;br /&gt;
|Roamer&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARAShieldAttacker.png|center]]&lt;br /&gt;
|[[SRARA Shield Attacker]]&lt;br /&gt;
|Roamer&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMMLEZ_Duo.png|center]]&lt;br /&gt;
|[[Duo]]&lt;br /&gt;
|[[S.R.A.R.A. HQ]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chapter 3 Minibosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chesder.png|center]]&lt;br /&gt;
|[[Chesder]]&lt;br /&gt;
|[[Ghouls n' Ghasts]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chesder'sRevenge.png|center]]&lt;br /&gt;
|[[Chesder's Revenge]]&lt;br /&gt;
|[[Ghouls n' Ghasts]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmoebaDroid.png|center]]&lt;br /&gt;
|[[Amoeba Droid]]&lt;br /&gt;
|[[Toxic Tunnels]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stompy.png|center]]&lt;br /&gt;
|[[Stompy]]&lt;br /&gt;
|[[Shift Posting]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hyoey.png|center]]&lt;br /&gt;
|[[Hyoey]]&lt;br /&gt;
|[[Psionic Space Station]]&amp;lt;br&amp;gt;[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IlluminaAlpha.png|center]]&lt;br /&gt;
|[[Illumina Alpha]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MelodyResponseCannon.png|center]]&lt;br /&gt;
|[[Melody Response Cannon|Lavaproof Response Cannon]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirMan.png]][[File:MaGMML3_BubbleMan.png]][[File:CrashMan.png]][[File:MaGMML3_FlashMan.png]]&amp;lt;br&amp;gt;[[File:MaGMML3_HeatMan.png]][[File:MetalMan.png]][[File:QuickMan.png]][[File:MaGMML3_WoodMan.png]]&lt;br /&gt;
|[[Mega Man 2 NETA]]&amp;lt;!--Finding a way to center the above would be nice.--&amp;gt;&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrailingZero.png|center]]&lt;br /&gt;
|[[Trailing Zero]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GamarnAndGamadayu.png|center]]&lt;br /&gt;
|[[Gamarn and Gamadayu]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyDragon.png|center]]&lt;br /&gt;
|[[Changkey Dragon]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BigChungus.png|center]]&lt;br /&gt;
|[[Big Chungus]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OctoGenerator.png|center]]&lt;br /&gt;
|[[Octo Generator]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HatterJoe.png|center]]&lt;br /&gt;
|[[Hatter Joe]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Chapter 3 Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARAMet.png|center]]&lt;br /&gt;
|[[SRARA Met]]&lt;br /&gt;
|[[Entrance To Tier X]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RedArremerMan.png|center]]&lt;br /&gt;
|[[Red Arremer Man]]&lt;br /&gt;
|[[Ghouls n' Ghasts]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PsionicMan.png|center]]&lt;br /&gt;
|[[Psionic Man]]&lt;br /&gt;
|[[Psionic Space Station]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GigaCount2.0.png|center]]&lt;br /&gt;
|[[Giga Count 2.0]]&lt;br /&gt;
|[[Ice Breaker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CloudDevil2.0.png|center]]&lt;br /&gt;
|[[Cloud Devil 2.0|Kracko as a Vikings fan]]&lt;br /&gt;
|[[Code Landfill|Mario and some other stuff]]&lt;br /&gt;
|Cheese&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Toad Man's Revenge|Fat Kermit]]&lt;br /&gt;
|[[Lily Airpad|Hardcore Parkour 1.1]]&lt;br /&gt;
|But that's none of my business.&lt;br /&gt;
|★★★★★★★★★★&amp;lt;br&amp;gt;&lt;br /&gt;
★★★★★★★★★★&amp;lt;br&amp;gt;&lt;br /&gt;
★★★★★★★★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PepsiMan'sRevenge.png|center]]&lt;br /&gt;
|[[Pepsi Man's Revenge]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Magmatron.png|center]]&lt;br /&gt;
|[[Magmatron]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElecSpine.png|center]]&lt;br /&gt;
|[[Elec Spine]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_PicopicoKun.png|center]]&lt;br /&gt;
|[[Skyrim Shuffle]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|no difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DustMan.png|center]]&lt;br /&gt;
|[[Dust Man]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickMan.png|center]]&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Alter Archive]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElecMan.png|center]]&lt;br /&gt;
|[[Elec Man]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARA.png|center]]&lt;br /&gt;
|[[SRARA]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unununium.png|center]]&lt;br /&gt;
|[[Unununium|Unununununununnuunununium]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Trio.png|center]]&lt;br /&gt;
|[[Trio|Uod]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HyperPicketman.png|center]]&lt;br /&gt;
|[[Hyper Picketman]]&lt;br /&gt;
|[[Construction of Constructions]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_YamatoMan.png|center]]&lt;br /&gt;
|[[Purple Tamato Man (Not Thanos)]]&lt;br /&gt;
|[[Mojo Dojo|Mojo Jojo]]&lt;br /&gt;
|JACK! JACK!&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CutterGolem.png|center]]&lt;br /&gt;
|[[Cut Man|HE KILLED A TRUCK?!?!!!?]]&lt;br /&gt;
|just hangin' out&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FlameGolem.png|center]]&lt;br /&gt;
|[[Fire Man|Better Fire Robot Than Heat Man]]&lt;br /&gt;
|can still show up in an ice stage wut?&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IcicleGolem.png|center]]&lt;br /&gt;
|[[Ice Man|What killed the dinosaurs?]]&lt;br /&gt;
|THE ICE AGE!!!&lt;br /&gt;
|What is the hoodie for, anyway?&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZapGolem.png|center]]&lt;br /&gt;
|[[Elec Man|Big bulky electric boi]]&lt;br /&gt;
|Usually in the electric levels. Shocking.&lt;br /&gt;
|[[RoahmMythril|Pokemon type-science says Dragon]]&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PsychoGolem.png|center]]&lt;br /&gt;
|[[Iron Ball|The Best Name. Easily]]&lt;br /&gt;
|no MM1 counterpart for this good boi&lt;br /&gt;
|wait no time man shit nvm&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GameStopDuck.png|center]]&lt;br /&gt;
|[[Duck Terra]]&lt;br /&gt;
|[[The Ultimate Choice]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★★★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [https://docs.google.com/document/d/1ss2plLTKEYcttl6LRqJomHwHQgLL7B4S18cOOSwF1oE/edit What is Episode Zero?]&lt;br /&gt;
* [https://docs.google.com/document/d/1eGoAZzRX1JH8rGP6LVLlJAEmtk9T6O8zqP1MfjXtPTs/edit MaGMML: Episode Zero - Submission Guidelines]&lt;br /&gt;
&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:DLN_No._04_Gutsman&amp;diff=13385</id>
		<title>User:DLN No. 04 Gutsman</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:DLN_No._04_Gutsman&amp;diff=13385"/>
				<updated>2020-07-25T05:46:50Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm The NEW Account of DLN No. 03 Cutman Because I got locked out of that account.&lt;br /&gt;
Well, it was for a while, until I figured out the problem. this is just another page with one of these now, have fun.&lt;br /&gt;
&lt;br /&gt;
=MaGMML: Episode Zero Page but it's shitpost land ahoy=&lt;br /&gt;
&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|title=Make a Good Mega Man Level: Episode Zero&lt;br /&gt;
|image=[[File:MaGMMLEZTitle.png|Make a Good Mega Man Level: Episode Zero|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[SnoruntPyro]]&lt;br /&gt;
|publisher=&lt;br /&gt;
|director=[[SnoruntPyro]]&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=&lt;br /&gt;
|writer=&lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|releasedate=June 26, 2020&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version=1.1.1&lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes=&lt;br /&gt;
|media=[//drive.google.com/file/d/19Lb6CKwI_mLdqZF_j6VkAh5NO7jnGgni Digital download] ([//www.dropbox.com/s/ym2ftfm3mjpgnes/MaGMML%20Episode%20Zero%20v1.00.zip mirror])&lt;br /&gt;
|input=&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
'''''Make a Good Mega Man Level: Episode Zero''''' (also known as ''MaGMML: Episode Zero'' or ''MaGMML EZ ''for short)  is an interquel in the ''Make a Good Mega Man Level'' series, set in between ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]''. The game was originally intended to be part of ''[[Make a Good Mega Man Level Remastered]]'', but development issues on that game resulted in ''Episode Zero'' becoming its own game. Unlike past ''MaGMML'' projects, the game is not a contest, but rather a linear collaborative game with community-submitted levels and a greater emphasis on story.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
With [[Mega Man]] reaching [[Flashback Database|the innermost depths]] of [[Wily Castle|his castle]], [[Doctor Albert W. Wily|Dr. Wily]] hastily rebuilds an old and failed robot prototype into a decoy robot to cover his escape. This robot, Zero, is easily defeated by Mega Man, who escapes the self-destructing castle while Zero remains. Two weeks later, Zero reactivates and emerges from the wreckage, soon coming into contact with Dr. Wily. The scientist, surprised that Zero survived, arms him with extra weapons and directs him to [[Dr. Wily's Secret Bunker|his new hideout]], with Zero's lack of a functioning teleport system forcing him to go by foot.&lt;br /&gt;
&lt;br /&gt;
On the way, Zero encounters [[SRARA]], a quartet of inspection robots harassing [[Sophie Hyde|Dr. Hyde]] and other members of the public. After driving them off, she gifts Zero her [[Blank Drive|Drive System]] technology. Upon reaching Dr. Wily's bunker, the scientist reveals to Zero his newest project, the [[Reality Core]] - an object with which he can manipulate reality. Needing [[Energy Element]]s for his research, he tasks Zero with gathering as many as he can for him. Zero's search takes him back to [[Mega City]], where he learns more about Mega Man and his heroic deeds from the Robot Museum. Filled with a desire to become a hero himself, he soon accepts [[Roslyn Krantz|Agent Krantz]] and [[Gilbert D. Stern|Agent Stern]]'s offer to help them track down SRARA, who remain at large.&lt;br /&gt;
&lt;br /&gt;
Zero soon gathers many Energy Elements, coming into conflict with SRARA's members on the way. Meanwhile, Dr. Wily hits a roadblock with his Reality Core research, and leaves to take a vacation. Some time later, however, he returns to the bunker; now locked in his laboratory and crazier than ever. Seemingly not recognising Zero, he shoos him away, prompting Zero to rebel against his creator and take down SRARA on his own accord. A meteor strike reveals [[S.R.A.R.A. HQ|SRARA's base]], and upon entering he encounters [[Duo]], who after a brief fight explains he came to Earth after detecting the sudden presence of Evil Energy there. SRARA, meanwhile, are entirely absent, having fled to a place inbetween dimensions using their Energy Elements, but with his own Elements, Zero gives chase with Duo in tow.&lt;br /&gt;
&lt;br /&gt;
Arriving in the mysterious [[Tier X (MaGMML2)|Tier X]], Zero and Duo find SRARA, who reveal they intend to use the Energy Elements with the chaotic energy of the void to control reality themselves. After the two race to gather more Energy Elements than SRARA, both groups converge at [[Null and Void (Episode Zero)|a single point]], where SRARA engages Zero in a final battle. After battling [[Unununium|a strange entity summoned by SRARA's Evil Energy-tainted Elements]], Duo's old enemy [[Trio]] appears, having been resurrected by the combined powers of the Elements and Tier X. He attempts to take control of the universe, but is quickly defeated by Zero and Duo's combined efforts.&lt;br /&gt;
&lt;br /&gt;
With both Trio and SRARA's threats neutralised, Duo prepares to take the Energy Elements away to properly cleanse them, but is persuaded by Zero to leave them in his care. Desiring a rematch with Mega Man, he explains his intent to use their power to allow such an encounter on his own terms. Both robots leave Tier X and return to their home reality, with Duo returning to space and Zero telling his story to [[Knight Man]] in [[Chateau Chevaleresque]], before shortly meeting Mega Man (leading into the events of ''[[Make a Good Mega Man Level 2]]'').&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Instead of Mega Man, players control Zero in gameplay similar to that of the canon Zero's in the ''Mega Man X'' games. Zero has increased mobility compared to Mega Man, being able to dash, air-dash, double-jump, and stomp. While he lacks Special Weapons, he has three weapons; the Z-Buster, a slow shot that can be aimed slightly up or down with no energy cost, the Z-Saber, a close-quarters energy slash, and the Z-Burst, a wide burst of piercing shots. Additionally, he has five chips he can equip to alter each weapon, as well as use a unique &amp;quot;Drive&amp;quot; weapon. Unlike the weapons (sans the Z-Buster), an equipped chip doesn't use ammunition, but drains energy over time, and can only be refilled by passing a checkpoint.&lt;br /&gt;
&lt;br /&gt;
==Entries==&lt;br /&gt;
In total, there are 62 entries/stages split across three chapters. Unlike other games in the ''MaGMML'' series, each one is unlocked and played through in a linear order (although Chapter 2 allows the player to choose which order to collect the chips in). The stages are listed below, in order:&lt;br /&gt;
&lt;br /&gt;
===Prologue===&lt;br /&gt;
*[[Explosive Freefall]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 1: From Zero to... Zero===&lt;br /&gt;
*[[Surveillance Canyon]]&lt;br /&gt;
*[[Gusty Gorge]]&lt;br /&gt;
*[[Defeat the Giant Spear Man!]]&lt;br /&gt;
*[[Mega City]]&lt;br /&gt;
*[[Kingdom Crisis]]/[[Contra Base]] (split path)&lt;br /&gt;
*[[Lost Valley]]&lt;br /&gt;
*[[Twilight Terrace]]/[[Skyhigh Ridge]] (split path)&lt;br /&gt;
*[[Abandoned Lab]]&lt;br /&gt;
*[[Subterranean Stronghold]]&lt;br /&gt;
*[[Vertical Hunger]]&lt;br /&gt;
*[[Dr. Wily's Secret Bunker]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Searching Far and Wide===&lt;br /&gt;
====Flame Chip====&lt;br /&gt;
*[[Scorched Factory]]&lt;br /&gt;
*[[Hot Steps]]&lt;br /&gt;
*[[Recoil Recon]]&lt;br /&gt;
*[[Dispute Over Sawblades]]&lt;br /&gt;
*[[Scarlet Temple]]&lt;br /&gt;
*[[Refurbished Pyramid]]&lt;br /&gt;
*[[Surfboard Showdown]]&lt;br /&gt;
*[[Offshore Hangar Cluster]]&lt;br /&gt;
*[[Horizon Zero]]&lt;br /&gt;
&lt;br /&gt;
====Icicle Chip====&lt;br /&gt;
*[[Frosty Fields]]&lt;br /&gt;
*[[When Spikefalls Freeze Over]]&lt;br /&gt;
*[[Robot Ink Printing Facility]]&lt;br /&gt;
*[[Forgotten Fortress: The Lab]]&lt;br /&gt;
*[[Nocturnal Assault]]&lt;br /&gt;
*[[Springy Scaffolding]]&lt;br /&gt;
*[[BlocBunker]]&lt;br /&gt;
*[[Midnight Aurora]]&lt;br /&gt;
*[[Metropolitan Neapolitan]]&lt;br /&gt;
&lt;br /&gt;
====Zap Chip====&lt;br /&gt;
*[[Force Facility]]&lt;br /&gt;
*[[Pepsi Zero]]&lt;br /&gt;
*[[Entrance Succession]]&lt;br /&gt;
*[[Projectile Party!]]&lt;br /&gt;
*[[Volt Man Factory]]&lt;br /&gt;
*[[Lightningrod Lab]]&lt;br /&gt;
*[[Shocking Wacko Stage]]&lt;br /&gt;
*[[Out of Order]]&lt;br /&gt;
*[[Stormy Spire]]&lt;br /&gt;
&lt;br /&gt;
====Psycho Chip====&lt;br /&gt;
*[[The Red Woods]]&lt;br /&gt;
*[[Vertical Vine Venture]]&lt;br /&gt;
*[[String Theory]]&lt;br /&gt;
*[[Cursor Corruption]]&lt;br /&gt;
*[[Temporal Pillar]]&lt;br /&gt;
*[[Bubble Base]]&lt;br /&gt;
*[[Wicked Waterworks]]&lt;br /&gt;
*[[In the Flesh]]&lt;br /&gt;
*[[Space Jam]]&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
*[[Construction of Constructions]]&lt;br /&gt;
*[[Mojo Dojo]]&lt;br /&gt;
*[[S.R.A.R.A. HQ]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: Point at the End of Reality===&lt;br /&gt;
*[[Entrance to Tier X]]&lt;br /&gt;
*Free selection of the following:&lt;br /&gt;
**[[Ghouls n' Ghasts]]&lt;br /&gt;
**[[Toxic Tunnels]]&lt;br /&gt;
**[[Looping Growth Garden]]&lt;br /&gt;
**[[Rainbow Ravine]]&lt;br /&gt;
**[[Shift Posting]]&lt;br /&gt;
**[[Psionic Space Station]]&lt;br /&gt;
**[[Ice Breaker]]&lt;br /&gt;
**[[Code Landfill]]&lt;br /&gt;
**[[Lily Airpad]]&lt;br /&gt;
*[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Chapter 1 Minibosses===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
||[[File:DangerousDuck.png|center]]&lt;br /&gt;
|[[Dangerous Duck]]&lt;br /&gt;
|[[Defeat the Giant Spear Man!]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Piranhabiran.png|center]]&lt;br /&gt;
|[[Piranhabiran]]&lt;br /&gt;
|[[Kingdom Crisis]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GomeramosKing.png|center]]&lt;br /&gt;
|[[Gomeramos King]]&lt;br /&gt;
|[[Contra Base]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fasthanabiran.gif|center]]&lt;br /&gt;
|[[Hanabiran]]&lt;br /&gt;
|[[Twilight Terrace]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GorillaTank.png|center]]&lt;br /&gt;
|[[Gorilla Tank]]&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tama.png|center]]&lt;br /&gt;
|[[Tama]]&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuzakAndFenix.png|center]]&lt;br /&gt;
|[[Suzak and Fenix]]&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TwinShooterG.png|center]]&lt;br /&gt;
|[[Twin Shooter G]]&lt;br /&gt;
|[[Subterranean Stronghold]]&lt;br /&gt;
|Psycho Saber, Burst and Drive&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chapter 1 Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
||[[File:PegaMan.png|center]]&lt;br /&gt;
|[[Pega Man]]&lt;br /&gt;
|[[Explosive Freefall]]&lt;br /&gt;
|None&lt;br /&gt;
|♥★Ʊ♣☾&amp;lt;br&amp;gt;⧗🌈🎈&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Giant_spear_man.png|center]]&lt;br /&gt;
|[[Giant Spear Man]]&lt;br /&gt;
|[[Defeat the Giant Spear Man!]]&lt;br /&gt;
|[[Psycho Chip]]&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARAupndown.png|center]]&lt;br /&gt;
|[[SRARA Up n' Down]]&lt;br /&gt;
|[[Mega City]]&lt;br /&gt;
|[[Blank Drive]] ([[Icicle Chip]])&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThwompMan.png|center]]&lt;br /&gt;
|[[Thwomp Man]]&lt;br /&gt;
|[[Kingdom Crisis]]&lt;br /&gt;
|[[Cutter Chip]]&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dethgerbis.png|center]]&lt;br /&gt;
|[[Dethgerbis]]&lt;br /&gt;
|[[Contra Base]]&lt;br /&gt;
|[[Z-Saber]]/[[Z-Burst]] ([[Psycho Chip]])&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HoneyWoman.png|center]]&lt;br /&gt;
|[[Honey Woman]]&lt;br /&gt;
|[[Twilight Terrace]]&lt;br /&gt;
|[[Z-Burst]]/[[Blank Drive]] ([[Flame Chip]])&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DocRobot.png|center]]&lt;br /&gt;
|[[Doc Robot Overloaded]]&lt;br /&gt;
|[[Abandoned Lab]]&lt;br /&gt;
|[[Blank Drive]] ([[Icicle Chip]])&lt;br /&gt;
|★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Punk.png|center]]&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|[[Subterranean Stronghold]]&lt;br /&gt;
|[[Z-Saber]]/[[Blank Drive]] ([[Icicle Chip]])&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BoomerKuwanger.png|center]]&lt;br /&gt;
|[[Boomer Kuwanger]]&lt;br /&gt;
|[[Vertical Hunger]]&lt;br /&gt;
|[[Psycho Chip]]&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GigaKuwagata.png|center]]&lt;br /&gt;
|[[Giga Kuwagata]]&lt;br /&gt;
|[[Vertical Hunger]]&lt;br /&gt;
|[[Psycho Chip]]&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chapter 2 Minibosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireMecha.png|center]][[File:IceMecha.png|center]]&lt;br /&gt;
|[[Elemental Aces]]&lt;br /&gt;
|[[Scorched Factory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TKhamen.png|center]]&lt;br /&gt;
|[[T. Khamen]]&lt;br /&gt;
|[[Refurbished Pyramid]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Squidon.png|center]]&lt;br /&gt;
|[[Squidon]]&lt;br /&gt;
|[[Frosty Fields]]&amp;lt;br&amp;gt;[[When Spike Drops Freeze Over]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomp'n.png|center]]&lt;br /&gt;
|[[Stomp'n]]&lt;br /&gt;
|[[Nocturnal Assault]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hindjoe.png|center]]&lt;br /&gt;
|[[Hindjoe]]&lt;br /&gt;
|[[BlocBunker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MadGrinder.png|center]]&lt;br /&gt;
|[[Mad Grinder]]&lt;br /&gt;
|[[Metropolitan Neapolitan]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OctoBrain.png|center]]&lt;br /&gt;
|[[Octo Brain]]&lt;br /&gt;
|[[Entrance Succession]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WarBlur.png|center]]&lt;br /&gt;
|[[War Blur]]&lt;br /&gt;
|[[Out of Order]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TotemPolen.png|center]]&lt;br /&gt;
|[[Totem Polen Plus]]&lt;br /&gt;
|[[The Red Woods]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SpiderPotton.png|center]]&lt;br /&gt;
|[[Spider Potton]]&lt;br /&gt;
|[[String Theory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:InternetDestroyer.png|center]]&lt;br /&gt;
|[[Internet Destroyer|Inori Aizawa]]&lt;br /&gt;
|[[Cursor Corruption]]&lt;br /&gt;
|Error messages&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chapter 2 Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FightingFefnir.png|center]]&lt;br /&gt;
|[[Fighting Fefnir|Someone Who’s In The Wrong Time Period]]&lt;br /&gt;
|[[Scorched Factory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireBoyGH.png|center]]&lt;br /&gt;
|[[Fire Boy GH]]&lt;br /&gt;
|[[Hot Steps]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BladeManDOS.png|center]]&lt;br /&gt;
|[[Blade Man DOS]]&lt;br /&gt;
|[[Dispute Over Sawblades]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sparky.png|center]]&lt;br /&gt;
|[[Sparky]]&lt;br /&gt;
|[[Horizon Zero]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_Blizzard.png|center]]&lt;br /&gt;
|[[Blizzard Man]]&lt;br /&gt;
|[[When Spike Drops Freeze Over]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomp'nViolet.png|center]]&lt;br /&gt;
|[[Stomp'n Violet]]&lt;br /&gt;
|[[Nocturnal Assault]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WaferWagonPhase1.png|center]]&lt;br /&gt;
|[[Wafer Wagon]]&lt;br /&gt;
|[[Metropolitan Neapolitan]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ForceGuard.png|center]]&lt;br /&gt;
|[[Force Guard]]&lt;br /&gt;
|[[Force Facility]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PepsiMan.png|center]]&lt;br /&gt;
|[[Pepsi Man]]&lt;br /&gt;
|[[Pepsi Zero]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickMan.png|center]]&lt;br /&gt;
|[[Really Goddang Cool Quick Man]]&lt;br /&gt;
|[[Entrance Succession]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VoltManTheReal.png|center]]&lt;br /&gt;
|[[Volt Man the Real]]&lt;br /&gt;
|[[Volt Man Factory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alastor.png|center]]&lt;br /&gt;
|[[Alastor]]&lt;br /&gt;
|[[Shocking Wacko Stage]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TotemPolenEX.png|center]]&lt;br /&gt;
|[[Totem Polen EX]]&lt;br /&gt;
|[[The Red Woods]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BoneDragon.png|center]]&lt;br /&gt;
|[[Bone Dragon]]&lt;br /&gt;
|[[Vertical Vine Venture]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RecluseWoman.png|center]]&lt;br /&gt;
|[[Recluse Woman]]&lt;br /&gt;
|[[String Theory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cursor.png|center]]&lt;br /&gt;
|[[Cursor]]&lt;br /&gt;
|[[Cursor Corruption]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SakuyaIzayoi.png|center]]&lt;br /&gt;
|[[Sakuya Izayoi|Lady &amp;quot;I Like Stabbing Hong Meiling&amp;quot;]]&lt;br /&gt;
|[[Temporal Pillar]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Final Toad|Bellydance Man]]&lt;br /&gt;
|[[Bubble Lead|Lead-based Paint Factory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SplashWoman.png|center]]&lt;br /&gt;
|[[Splash Woman's Revenge]]&lt;br /&gt;
|[[Bubble Base]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HaikerG.png|center]]&lt;br /&gt;
|[[Haiker G]]&lt;br /&gt;
|[[Wicked Waterworks]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CWU-41B.png|center]]&lt;br /&gt;
|[[CWU-41B]]&lt;br /&gt;
|[[Wicked Waterworks]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IntestTinhead.png|center]]&lt;br /&gt;
|[[Intest Tinhead]]&lt;br /&gt;
|[[In the Flesh]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BasketteBall.png|center]]&lt;br /&gt;
|[[Baskette Ball]]&lt;br /&gt;
|[[Space Jam]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARAJoe.png|center]]&lt;br /&gt;
|[[SRARA Joe]]&lt;br /&gt;
|Roamer&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARAShieldAttacker.png|center]]&lt;br /&gt;
|[[SRARA Shield Attacker]]&lt;br /&gt;
|Roamer&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMMLEZ_Duo.png|center]]&lt;br /&gt;
|[[Duo]]&lt;br /&gt;
|[[S.R.A.R.A. HQ]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chapter 3 Minibosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chesder.png|center]]&lt;br /&gt;
|[[Chesder]]&lt;br /&gt;
|[[Ghouls n' Ghasts]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chesder'sRevenge.png|center]]&lt;br /&gt;
|[[Chesder's Revenge]]&lt;br /&gt;
|[[Ghouls n' Ghasts]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmoebaDroid.png|center]]&lt;br /&gt;
|[[Amoeba Droid]]&lt;br /&gt;
|[[Toxic Tunnels]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stompy.png|center]]&lt;br /&gt;
|[[Stompy]]&lt;br /&gt;
|[[Shift Posting]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hyoey.png|center]]&lt;br /&gt;
|[[Hyoey]]&lt;br /&gt;
|[[Psionic Space Station]]&amp;lt;br&amp;gt;[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IlluminaAlpha.png|center]]&lt;br /&gt;
|[[Illumina Alpha]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MelodyResponseCannon.png|center]]&lt;br /&gt;
|[[Melody Response Cannon|Lavaproof Response Cannon]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirMan.png]][[File:MaGMML3_BubbleMan.png]][[File:CrashMan.png]][[File:MaGMML3_FlashMan.png]]&amp;lt;br&amp;gt;[[File:MaGMML3_HeatMan.png]][[File:MetalMan.png]][[File:QuickMan.png]][[File:MaGMML3_WoodMan.png]]&lt;br /&gt;
|[[Mega Man 2 NETA]]&amp;lt;!--Finding a way to center the above would be nice.--&amp;gt;&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrailingZero.png|center]]&lt;br /&gt;
|[[Trailing Zero]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GamarnAndGamadayu.png|center]]&lt;br /&gt;
|[[Gamarn and Gamadayu]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyDragon.png|center]]&lt;br /&gt;
|[[Changkey Dragon]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BigChungus.png|center]]&lt;br /&gt;
|[[Big Chungus]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OctoGenerator.png|center]]&lt;br /&gt;
|[[Octo Generator]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HatterJoe.png|center]]&lt;br /&gt;
|[[Hatter Joe]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Chapter 3 Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARAMet.png|center]]&lt;br /&gt;
|[[SRARA Met]]&lt;br /&gt;
|[[Entrance To Tier X]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RedArremerMan.png|center]]&lt;br /&gt;
|[[Red Arremer Man]]&lt;br /&gt;
|[[Ghouls n' Ghasts]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PsionicMan.png|center]]&lt;br /&gt;
|[[Psionic Man]]&lt;br /&gt;
|[[Psionic Space Station]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GigaCount2.0.png|center]]&lt;br /&gt;
|[[Giga Count 2.0]]&lt;br /&gt;
|[[Ice Breaker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CloudDevil2.0.png|center]]&lt;br /&gt;
|[[Cloud Devil 2.0|Kracko as a Vikings fan]]&lt;br /&gt;
|[[Code Landfill|Mario and some other stuff]]&lt;br /&gt;
|Cheese&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Toad Man's Revenge|Fat Kermit]]&lt;br /&gt;
|[[Lily Airpad|Hardcore Parkour 1.1]]&lt;br /&gt;
|But that's none of my business.&lt;br /&gt;
|★★★★★★★★★★&amp;lt;br&amp;gt;&lt;br /&gt;
★★★★★★★★★★&amp;lt;br&amp;gt;&lt;br /&gt;
★★★★★★★★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PepsiMan'sRevenge.png|center]]&lt;br /&gt;
|[[Pepsi Man's Revenge]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Magmatron.png|center]]&lt;br /&gt;
|[[Magmatron]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElecSpine.png|center]]&lt;br /&gt;
|[[Elec Spine]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_PicopicoKun.png|center]]&lt;br /&gt;
|[[Skyrim Shuffle]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|no difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DustMan.png|center]]&lt;br /&gt;
|[[Dust Man]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickMan.png|center]]&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Alter Archive]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElecMan.png|center]]&lt;br /&gt;
|[[Elec Man]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARA.png|center]]&lt;br /&gt;
|[[SRARA]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unununium.png|center]]&lt;br /&gt;
|[[Unununium|Unununununununnuunununium]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Trio.png|center]]&lt;br /&gt;
|[[Trio|Uod]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HyperPicketman.png|center]]&lt;br /&gt;
|[[Hyper Picketman]]&lt;br /&gt;
|[[Construction of Constructions]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_YamatoMan.png|center]]&lt;br /&gt;
|[[Purple Tamato Man (Not Thanos)]]&lt;br /&gt;
|[[Mojo Dojo|Mojo Jojo]]&lt;br /&gt;
|JACK! JACK!&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CutterGolem.png|center]]&lt;br /&gt;
|[[Cut Man|HE KILLED A TRUCK?!?!!!?]]&lt;br /&gt;
|just hangin' out&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FlameGolem.png|center]]&lt;br /&gt;
|[[Fire Man|Better Fire Robot Than Heat Man]]&lt;br /&gt;
|can still show up in an ice stage wut?&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IcicleGolem.png|center]]&lt;br /&gt;
|[[Ice Man|What killed the dinosaurs?]]&lt;br /&gt;
|THE ICE AGE!!!&lt;br /&gt;
|What is the hoodie for, anyway?&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZapGolem.png|center]]&lt;br /&gt;
|[[Elec Man|Big bulky electric boi]]&lt;br /&gt;
|Usually in the electric levels. Shocking.&lt;br /&gt;
|[[RoahmMythril|Pokemon type-science says Dragon]]&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PsychoGolem.png|center]]&lt;br /&gt;
|[[Iron Ball|The Best Name. Easily]]&lt;br /&gt;
|no MM1 counterpart for this good boi&lt;br /&gt;
|wait no time man shit nvm&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GameStopDuck.png|center]]&lt;br /&gt;
|[[Duck Terra]]&lt;br /&gt;
|[[The Ultimate Choice]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★★★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [https://docs.google.com/document/d/1ss2plLTKEYcttl6LRqJomHwHQgLL7B4S18cOOSwF1oE/edit What is Episode Zero?]&lt;br /&gt;
* [https://docs.google.com/document/d/1eGoAZzRX1JH8rGP6LVLlJAEmtk9T6O8zqP1MfjXtPTs/edit MaGMML: Episode Zero - Submission Guidelines]&lt;br /&gt;
&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:DLN_No._04_Gutsman&amp;diff=13373</id>
		<title>User:DLN No. 04 Gutsman</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:DLN_No._04_Gutsman&amp;diff=13373"/>
				<updated>2020-07-24T23:43:44Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm The NEW Account of DLN No. 03 Cutman Because I got locked out of that account.&lt;br /&gt;
Well, it was for a while, until I figured out the problem. this is just another page with one of these now, have fun.&lt;br /&gt;
&lt;br /&gt;
=MaGMML: Episode Zero Page but it's shitpost land ahoy=&lt;br /&gt;
&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|title=Make a Good Mega Man Level: Episode Zero&lt;br /&gt;
|image=[[File:MaGMMLEZTitle.png|Make a Good Mega Man Level: Episode Zero|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[SnoruntPyro]]&lt;br /&gt;
|publisher=&lt;br /&gt;
|director=[[SnoruntPyro]]&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=&lt;br /&gt;
|writer=&lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|releasedate=June 26, 2020&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version=1.1.1&lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes=&lt;br /&gt;
|media=[//drive.google.com/file/d/19Lb6CKwI_mLdqZF_j6VkAh5NO7jnGgni Digital download] ([//www.dropbox.com/s/ym2ftfm3mjpgnes/MaGMML%20Episode%20Zero%20v1.00.zip mirror])&lt;br /&gt;
|input=&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
'''''Make a Good Mega Man Level: Episode Zero''''' (also known as ''MaGMML: Episode Zero'' or ''MaGMML EZ ''for short)  is an interquel in the ''Make a Good Mega Man Level'' series, set in between ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]''. The game was originally intended to be part of ''[[Make a Good Mega Man Level Remastered]]'', but development issues on that game resulted in ''Episode Zero'' becoming its own game. Unlike past ''MaGMML'' projects, the game is not a contest, but rather a linear collaborative game with community-submitted levels and a greater emphasis on story.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
With [[Mega Man]] reaching [[Flashback Database|the innermost depths]] of [[Wily Castle|his castle]], [[Doctor Albert W. Wily|Dr. Wily]] hastily rebuilds an old and failed robot prototype into a decoy robot to cover his escape. This robot, Zero, is easily defeated by Mega Man, who escapes the self-destructing castle while Zero remains. Two weeks later, Zero reactivates and emerges from the wreckage, soon coming into contact with Dr. Wily. The scientist, surprised that Zero survived, arms him with extra weapons and directs him to [[Dr. Wily's Secret Bunker|his new hideout]], with Zero's lack of a functioning teleport system forcing him to go by foot.&lt;br /&gt;
&lt;br /&gt;
On the way, Zero encounters [[SRARA]], a quartet of inspection robots harassing [[Sophie Hyde|Dr. Hyde]] and other members of the public. After driving them off, she gifts Zero her [[Blank Drive|Drive System]] technology. Upon reaching Dr. Wily's bunker, the scientist reveals to Zero his newest project, the [[Reality Core]] - an object with which he can manipulate reality. Needing [[Energy Element]]s for his research, he tasks Zero with gathering as many as he can for him. Zero's search takes him back to [[Mega City]], where he learns more about Mega Man and his heroic deeds from the Robot Museum. Filled with a desire to become a hero himself, he soon accepts [[Roslyn Krantz|Agent Krantz]] and [[Gilbert D. Stern|Agent Stern]]'s offer to help them track down SRARA, who remain at large.&lt;br /&gt;
&lt;br /&gt;
Zero soon gathers many Energy Elements, coming into conflict with SRARA's members on the way. Meanwhile, Dr. Wily hits a roadblock with his Reality Core research, and leaves to take a vacation. Some time later, however, he returns to the bunker; now locked in his laboratory and crazier than ever. Seemingly not recognising Zero, he shoos him away, prompting Zero to rebel against his creator and take down SRARA on his own accord. A meteor strike reveals [[S.R.A.R.A. HQ|SRARA's base]], and upon entering he encounters [[Duo]], who after a brief fight explains he came to Earth after detecting the sudden presence of Evil Energy there. SRARA, meanwhile, are entirely absent, having fled to a place inbetween dimensions using their Energy Elements, but with his own Elements, Zero gives chase with Duo in tow.&lt;br /&gt;
&lt;br /&gt;
Arriving in the mysterious [[Tier X (MaGMML2)|Tier X]], Zero and Duo find SRARA, who reveal they intend to use the Energy Elements with the chaotic energy of the void to control reality themselves. After the two race to gather more Energy Elements than SRARA, both groups converge at [[Null and Void (Episode Zero)|a single point]], where SRARA engages Zero in a final battle. After battling [[Unununium|a strange entity summoned by SRARA's Evil Energy-tainted Elements]], Duo's old enemy [[Trio]] appears, having been resurrected by the combined powers of the Elements and Tier X. He attempts to take control of the universe, but is quickly defeated by Zero and Duo's combined efforts.&lt;br /&gt;
&lt;br /&gt;
With both Trio and SRARA's threats neutralised, Duo prepares to take the Energy Elements away to properly cleanse them, but is persuaded by Zero to leave them in his care. Desiring a rematch with Mega Man, he explains his intent to use their power to allow such an encounter on his own terms. Both robots leave Tier X and return to their home reality, with Duo returning to space and Zero telling his story to [[Knight Man]] in [[Chateau Chevaleresque]], before shortly meeting Mega Man (leading into the events of ''[[Make a Good Mega Man Level 2]]'').&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Instead of Mega Man, players control Zero in gameplay similar to that of the canon Zero's in the ''Mega Man X'' games. Zero has increased mobility compared to Mega Man, being able to dash, air-dash, double-jump, and stomp. While he lacks Special Weapons, he has three weapons; the Z-Buster, a slow shot that can be aimed slightly up or down with no energy cost, the Z-Saber, a close-quarters energy slash, and the Z-Burst, a wide burst of piercing shots. Additionally, he has five chips he can equip to alter each weapon, as well as use a unique &amp;quot;Drive&amp;quot; weapon. Unlike the weapons (sans the Z-Buster), an equipped chip doesn't use ammunition, but drains energy over time, and can only be refilled by passing a checkpoint.&lt;br /&gt;
&lt;br /&gt;
==Entries==&lt;br /&gt;
In total, there are 62 entries/stages split across three chapters. Unlike other games in the ''MaGMML'' series, each one is unlocked and played through in a linear order (although Chapter 2 allows the player to choose which order to collect the chips in). The stages are listed below, in order:&lt;br /&gt;
&lt;br /&gt;
===Prologue===&lt;br /&gt;
*[[Explosive Freefall]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 1: From Zero to... Zero===&lt;br /&gt;
*[[Surveillance Canyon]]&lt;br /&gt;
*[[Gusty Gorge]]&lt;br /&gt;
*[[Defeat the Giant Spear Man!]]&lt;br /&gt;
*[[Mega City]]&lt;br /&gt;
*[[Kingdom Crisis]]/[[Contra Base]] (split path)&lt;br /&gt;
*[[Lost Valley]]&lt;br /&gt;
*[[Twilight Terrace]]/[[Skyhigh Ridge]] (split path)&lt;br /&gt;
*[[Abandoned Lab]]&lt;br /&gt;
*[[Subterranean Stronghold]]&lt;br /&gt;
*[[Vertical Hunger]]&lt;br /&gt;
*[[Dr. Wily's Secret Bunker]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Searching Far and Wide===&lt;br /&gt;
====Flame Chip====&lt;br /&gt;
*[[Scorched Factory]]&lt;br /&gt;
*[[Hot Steps]]&lt;br /&gt;
*[[Recoil Recon]]&lt;br /&gt;
*[[Dispute Over Sawblades]]&lt;br /&gt;
*[[Scarlet Temple]]&lt;br /&gt;
*[[Refurbished Pyramid]]&lt;br /&gt;
*[[Surfboard Showdown]]&lt;br /&gt;
*[[Offshore Hangar Cluster]]&lt;br /&gt;
*[[Horizon Zero]]&lt;br /&gt;
&lt;br /&gt;
====Icicle Chip====&lt;br /&gt;
*[[Frosty Fields]]&lt;br /&gt;
*[[When Spikefalls Freeze Over]]&lt;br /&gt;
*[[Robot Ink Printing Facility]]&lt;br /&gt;
*[[Forgotten Fortress: The Lab]]&lt;br /&gt;
*[[Nocturnal Assault]]&lt;br /&gt;
*[[Springy Scaffolding]]&lt;br /&gt;
*[[BlocBunker]]&lt;br /&gt;
*[[Midnight Aurora]]&lt;br /&gt;
*[[Metropolitan Neapolitan]]&lt;br /&gt;
&lt;br /&gt;
====Zap Chip====&lt;br /&gt;
*[[Force Facility]]&lt;br /&gt;
*[[Pepsi Zero]]&lt;br /&gt;
*[[Entrance Succession]]&lt;br /&gt;
*[[Projectile Party!]]&lt;br /&gt;
*[[Volt Man Factory]]&lt;br /&gt;
*[[Lightningrod Lab]]&lt;br /&gt;
*[[Shocking Wacko Stage]]&lt;br /&gt;
*[[Out of Order]]&lt;br /&gt;
*[[Stormy Spire]]&lt;br /&gt;
&lt;br /&gt;
====Psycho Chip====&lt;br /&gt;
*[[The Red Woods]]&lt;br /&gt;
*[[Vertical Vine Venture]]&lt;br /&gt;
*[[String Theory]]&lt;br /&gt;
*[[Cursor Corruption]]&lt;br /&gt;
*[[Temporal Pillar]]&lt;br /&gt;
*[[Bubble Base]]&lt;br /&gt;
*[[Wicked Waterworks]]&lt;br /&gt;
*[[In the Flesh]]&lt;br /&gt;
*[[Space Jam]]&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
*[[Construction of Constructions]]&lt;br /&gt;
*[[Mojo Dojo]]&lt;br /&gt;
*[[S.R.A.R.A. HQ]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: Point at the End of Reality===&lt;br /&gt;
*[[Entrance to Tier X]]&lt;br /&gt;
*Free selection of the following:&lt;br /&gt;
**[[Ghouls n' Ghasts]]&lt;br /&gt;
**[[Toxic Tunnels]]&lt;br /&gt;
**[[Looping Growth Garden]]&lt;br /&gt;
**[[Rainbow Ravine]]&lt;br /&gt;
**[[Shift Posting]]&lt;br /&gt;
**[[Psionic Space Station]]&lt;br /&gt;
**[[Ice Breaker]]&lt;br /&gt;
**[[Code Landfill]]&lt;br /&gt;
**[[Lily Airpad]]&lt;br /&gt;
*[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Chapter 1 Minibosses===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
||[[File:DangerousDuck.png|center]]&lt;br /&gt;
|[[Dangerous Duck]]&lt;br /&gt;
|[[Defeat the Giant Spear Man!]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Piranhabiran.png|center]]&lt;br /&gt;
|[[Piranhabiran]]&lt;br /&gt;
|[[Kingdom Crisis]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GomeramosKing.png|center]]&lt;br /&gt;
|[[Gomeramos King]]&lt;br /&gt;
|[[Contra Base]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hanabiran.png|center]]&lt;br /&gt;
|[[Hanabiran]]&lt;br /&gt;
|[[Twilight Terrace]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GorillaTank.png|center]]&lt;br /&gt;
|[[Gorilla Tank]]&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tama.png|center]]&lt;br /&gt;
|[[Tama]]&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuzakAndFenix.png|center]]&lt;br /&gt;
|[[Suzak and Fenix]]&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TwinShooterG.png|center]]&lt;br /&gt;
|[[Twin Shooter G]]&lt;br /&gt;
|[[Subterranean Stronghold]]&lt;br /&gt;
|Psycho Saber, Burst and Drive&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chapter 1 Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
||[[File:DLN001Rock.gif|center]]&lt;br /&gt;
|[[Mega Man]]&lt;br /&gt;
|[[Explosive Freefall]]&lt;br /&gt;
|None&lt;br /&gt;
|★★★★★&amp;lt;br&amp;gt;★★★★★&amp;lt;br&amp;gt;★★★★★&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Giant_spear_man.png|center]]&lt;br /&gt;
|[[Giant Spear Man]]&lt;br /&gt;
|[[Defeat the Giant Spear Man!]]&lt;br /&gt;
|[[Psycho Chip]]&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARAupndown.png|center]]&lt;br /&gt;
|[[SRARA Up n' Down]]&lt;br /&gt;
|[[Mega City]]&lt;br /&gt;
|[[Blank Drive]] ([[Icicle Chip]])&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThwompMan.png|center]]&lt;br /&gt;
|[[Thwomp Man]]&lt;br /&gt;
|[[Kingdom Crisis]]&lt;br /&gt;
|[[Cutter Chip]]&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dethgerbis.png|center]]&lt;br /&gt;
|[[Dethgerbis]]&lt;br /&gt;
|[[Contra Base]]&lt;br /&gt;
|[[Z-Saber]]/[[Z-Burst]] ([[Psycho Chip]])&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HoneyWoman.png|center]]&lt;br /&gt;
|[[Honey Woman]]&lt;br /&gt;
|[[Twilight Terrace]]&lt;br /&gt;
|[[Z-Burst]]/[[Blank Drive]] ([[Flame Chip]])&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DocRobot.png|center]]&lt;br /&gt;
|[[Doc Robot Overloaded]]&lt;br /&gt;
|[[Abandoned Lab]]&lt;br /&gt;
|[[Blank Drive]] ([[Icicle Chip]])&lt;br /&gt;
|★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Punk.png|center]]&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|[[Subterranean Stronghold]]&lt;br /&gt;
|[[Z-Saber]]/[[Blank Drive]] ([[Icicle Chip]])&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BoomerKuwanger.png|center]]&lt;br /&gt;
|[[Boomer Kuwanger]]&lt;br /&gt;
|[[Vertical Hunger]]&lt;br /&gt;
|[[Psycho Chip]]&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GigaKuwagata.png|center]]&lt;br /&gt;
|[[Giga Kuwagata]]&lt;br /&gt;
|[[Vertical Hunger]]&lt;br /&gt;
|[[Psycho Chip]]&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chapter 2 Minibosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireMecha.png|center]][[File:IceMecha.png|center]]&lt;br /&gt;
|[[Elemental Aces]]&lt;br /&gt;
|[[Scorched Factory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TKhamen.png|center]]&lt;br /&gt;
|[[T. Khamen]]&lt;br /&gt;
|[[Refurbished Pyramid]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Squidon.png|center]]&lt;br /&gt;
|[[Squidon]]&lt;br /&gt;
|[[Frosty Fields]]&amp;lt;br&amp;gt;[[When Spike Drops Freeze Over]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomp'n.png|center]]&lt;br /&gt;
|[[Stomp'n]]&lt;br /&gt;
|[[Nocturnal Assault]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hindjoe.png|center]]&lt;br /&gt;
|[[Hindjoe]]&lt;br /&gt;
|[[BlocBunker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MadGrinder.png|center]]&lt;br /&gt;
|[[Mad Grinder]]&lt;br /&gt;
|[[Metropolitan Neapolitan]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OctoBrain.png|center]]&lt;br /&gt;
|[[Octo Brain]]&lt;br /&gt;
|[[Entrance Succession]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WarBlur.png|center]]&lt;br /&gt;
|[[War Blur]]&lt;br /&gt;
|[[Out of Order]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TotemPolen.png|center]]&lt;br /&gt;
|[[Totem Polen Plus]]&lt;br /&gt;
|[[The Red Woods]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SpiderPotton.png|center]]&lt;br /&gt;
|[[Spider Potton]]&lt;br /&gt;
|[[String Theory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:InternetDestroyer.png|center]]&lt;br /&gt;
|[[Internet Destroyer]]&lt;br /&gt;
|[[Cursor Corruption]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chapter 2 Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FightingFefnir.png|center]]&lt;br /&gt;
|[[Fighting Fefnir]]&lt;br /&gt;
|[[Scorched Factory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireBoyGH.png|center]]&lt;br /&gt;
|[[Fire Boy GH]]&lt;br /&gt;
|[[Hot Steps]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BladeManDOS.png|center]]&lt;br /&gt;
|[[Blade Man DOS]]&lt;br /&gt;
|[[Dispute Over Sawblades]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sparky.png|center]]&lt;br /&gt;
|[[Sparky]]&lt;br /&gt;
|[[Horizon Zero]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_Blizzard.png|center]]&lt;br /&gt;
|[[Blizzard Man]]&lt;br /&gt;
|[[When Spike Drops Freeze Over]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomp'nViolet.png|center]]&lt;br /&gt;
|[[Stomp'n Violet]]&lt;br /&gt;
|[[Nocturnal Assault]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WaferWagonPhase1.png|center]]&lt;br /&gt;
|[[Wafer Wagon]]&lt;br /&gt;
|[[Metropolitan Neapolitan]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ForceGuard.png|center]]&lt;br /&gt;
|[[Force Guard]]&lt;br /&gt;
|[[Force Facility]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PepsiMan.png|center]]&lt;br /&gt;
|[[Pepsi Man]]&lt;br /&gt;
|[[Pepsi Zero]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickMan.png|center]]&lt;br /&gt;
|[[Really Goddang Cool Quick Man]]&lt;br /&gt;
|[[Entrance Succession]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VoltManTheReal.png|center]]&lt;br /&gt;
|[[Volt Man the Real]]&lt;br /&gt;
|[[Volt Man Factory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alastor.png|center]]&lt;br /&gt;
|[[Alastor]]&lt;br /&gt;
|[[Shocking Wacko Stage]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TotemPolenEX.png|center]]&lt;br /&gt;
|[[Totem Polen EX]]&lt;br /&gt;
|[[The Red Woods]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BoneDragon.png|center]]&lt;br /&gt;
|[[Bone Dragon]]&lt;br /&gt;
|[[Vertical Vine Venture]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RecluseWoman.png|center]]&lt;br /&gt;
|[[Recluse Woman]]&lt;br /&gt;
|[[String Theory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cursor.png|center]]&lt;br /&gt;
|[[Cursor]]&lt;br /&gt;
|[[Cursor Corruption]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SakuyaIzayoi.png|center]]&lt;br /&gt;
|[[Sakuya Izayoi]]&lt;br /&gt;
|[[Temporal Pillar]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Toad Man Bubble Base]]&lt;br /&gt;
|[[Bubble Base]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SplashWoman.png|center]]&lt;br /&gt;
|[[Splash Woman's Revenge]]&lt;br /&gt;
|[[Bubble Base]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HaikerG.png|center]]&lt;br /&gt;
|[[Haiker G]]&lt;br /&gt;
|[[Wicked Waterworks]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CWU-41B.png|center]]&lt;br /&gt;
|[[CWU-41B]]&lt;br /&gt;
|[[Wicked Waterworks]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IntestTinhead.png|center]]&lt;br /&gt;
|[[Intest Tinhead]]&lt;br /&gt;
|[[In the Flesh]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BasketteBall.png|center]]&lt;br /&gt;
|[[Baskette Ball]]&lt;br /&gt;
|[[Space Jam]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARAJoe.png|center]]&lt;br /&gt;
|[[SRARA Joe]]&lt;br /&gt;
|Roamer&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARAShieldAttacker.png|center]]&lt;br /&gt;
|[[SRARA Shield Attacker]]&lt;br /&gt;
|Roamer&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMMLEZ_Duo.png|center]]&lt;br /&gt;
|[[Duo]]&lt;br /&gt;
|[[S.R.A.R.A. HQ]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Chapter 3 Minibosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chesder.png|center]]&lt;br /&gt;
|[[Chesder]]&lt;br /&gt;
|[[Ghouls n' Ghasts]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chesder'sRevenge.png|center]]&lt;br /&gt;
|[[Chesder's Revenge]]&lt;br /&gt;
|[[Ghouls n' Ghasts]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmoebaDroid.png|center]]&lt;br /&gt;
|[[Amoeba Droid]]&lt;br /&gt;
|[[Toxic Tunnels]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stompy.png|center]]&lt;br /&gt;
|[[Stompy]]&lt;br /&gt;
|[[Shift Posting]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hyoey.png|center]]&lt;br /&gt;
|[[Hyoey]]&lt;br /&gt;
|[[Psionic Space Station]]&amp;lt;br&amp;gt;[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IlluminaAlpha.png|center]]&lt;br /&gt;
|[[Illumina Alpha]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MelodyResponseCannon.png|center]]&lt;br /&gt;
|[[Melody Response Cannon|Lavaproof Response Cannon]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirMan.png]][[File:MaGMML3_BubbleMan.png]][[File:CrashMan.png]][[File:MaGMML3_FlashMan.png]]&amp;lt;br&amp;gt;[[File:MaGMML3_HeatMan.png]][[File:MetalMan.png]][[File:QuickMan.png]][[File:MaGMML3_WoodMan.png]]&lt;br /&gt;
|[[Mega Man 2 NETA]]&amp;lt;!--Finding a way to center the above would be nice.--&amp;gt;&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrailingZero.png|center]]&lt;br /&gt;
|[[Trailing Zero]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GamarnAndGamadayu.png|center]]&lt;br /&gt;
|[[Gamarn and Gamadayu]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyDragon.png|center]]&lt;br /&gt;
|[[Changkey Dragon]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BigChungus.png|center]]&lt;br /&gt;
|[[Big Chungus]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OctoGenerator.png|center]]&lt;br /&gt;
|[[Octo Generator]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HatterJoe.png|center]]&lt;br /&gt;
|[[Hatter Joe]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Chapter 3 Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARAMet.png|center]]&lt;br /&gt;
|[[SRARA Met]]&lt;br /&gt;
|[[Entrance To Tier X]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RedArremerMan.png|center]]&lt;br /&gt;
|[[Red Arremer Man]]&lt;br /&gt;
|[[Ghouls n' Ghasts]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PsionicMan.png|center]]&lt;br /&gt;
|[[Psionic Man]]&lt;br /&gt;
|[[Psionic Space Station]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GigaCount2.0.png|center]]&lt;br /&gt;
|[[Giga Count 2.0]]&lt;br /&gt;
|[[Ice Breaker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CloudDevil2.0.png|center]]&lt;br /&gt;
|[[Cloud Devil 2.0]]&lt;br /&gt;
|[[Code Landfill]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|[[Lily Airpad]]&lt;br /&gt;
|All&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PepsiMan'sRevenge.png|center]]&lt;br /&gt;
|[[Pepsi Man's Revenge]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Magmatron.png|center]]&lt;br /&gt;
|[[Magmatron]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElecSpine.png|center]]&lt;br /&gt;
|[[Elec Spine]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_PicopicoKun.png|center]]&lt;br /&gt;
|[[Pico Shuffle]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DustMan.png|center]]&lt;br /&gt;
|[[Dust Man]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickMan.png|center]]&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Alter Archive]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElecMan.png|center]]&lt;br /&gt;
|[[Elec Man]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARA.png|center]]&lt;br /&gt;
|[[SRARA]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unununium.png|center]]&lt;br /&gt;
|[[Unununium]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Trio.png|center]]&lt;br /&gt;
|[[Trio]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HyperPicketman.png|center]]&lt;br /&gt;
|[[Hyper Picketman]]&lt;br /&gt;
|[[Construction of Constructions]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_YamatoMan.png|center]]&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|[[Mojo Dojo]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CutterGolem.png|center]]&lt;br /&gt;
|[[Cut Man|HE KILLED A TRUCK?!?!!!?]]&lt;br /&gt;
|just hangin' out&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FlameGolem.png|center]]&lt;br /&gt;
|[[Fire Man|Better Fire Robot Than Heat Man]]&lt;br /&gt;
|can still show up in an ice stage wut?&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IcicleGolem.png|center]]&lt;br /&gt;
|[[Ice Man|What killed the dinosaurs?]]&lt;br /&gt;
|THE ICE AGE!!!&lt;br /&gt;
|What is the hoodie for, anyway?&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZapGolem.png|center]]&lt;br /&gt;
|[[Elec Man|Big bulky electric boi]]&lt;br /&gt;
|Usually in the electric levels. Shocking.&lt;br /&gt;
|[[RoahmMythril|Pokemon type-science says Dragon]]&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PsychoGolem.png|center]]&lt;br /&gt;
|[[Iron Ball|The Best Name. Easily]]&lt;br /&gt;
|no MM1 counterpart for this good boi&lt;br /&gt;
|wait no time man shit nvm&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GameStopDuck.png|center]]&lt;br /&gt;
|[[Duck Terra]]&lt;br /&gt;
|[[The Ultimate Choice]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★★★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [https://docs.google.com/document/d/1ss2plLTKEYcttl6LRqJomHwHQgLL7B4S18cOOSwF1oE/edit What is Episode Zero?]&lt;br /&gt;
* [https://docs.google.com/document/d/1eGoAZzRX1JH8rGP6LVLlJAEmtk9T6O8zqP1MfjXtPTs/edit MaGMML: Episode Zero - Submission Guidelines]&lt;br /&gt;
&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_4_(MaGMML)&amp;diff=13322</id>
		<title>Tier 4 (MaGMML)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_4_(MaGMML)&amp;diff=13322"/>
				<updated>2020-07-22T01:04:12Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: NPC list upgraded&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= The Lab&lt;br /&gt;
|image= [[File:MaGMML1Tier4.png|256px]][[File:MaGMML1R-Tier4-Laboratory.png|256px]]&lt;br /&gt;
|caption= One more tier until the first place winners!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level]]''&lt;br /&gt;
|creator= [[SnoruntPyro]]&lt;br /&gt;
|composer=  Yoko Shimomura, ACE+, Manami Kiyota, Yasunori Mitsuda&lt;br /&gt;
|artist= NemZ{{1}}&amp;lt;br&amp;gt;[[MiniMacro]]{{1R}}&lt;br /&gt;
|programmer = [[SnoruntPyro]]&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 4&lt;br /&gt;
|collectables = &lt;br /&gt;
|music = Xenoblade Chronicles - Galahad Fortress&lt;br /&gt;
|bosses = *[[Justice Man]]&lt;br /&gt;
|previous = [[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|next = [[Tier 5 (MaGMML)|Tier 5]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Dark and mysterious research facility? I feel right at home here.|Shadow Man|contemplating the place}}&lt;br /&gt;
'''The Lab''' is the fourth Tier in ''[[Make a Good Mega Man Level]]'' and [[Make a Good Mega Man Level Remastered|its remake]]. It is a laboratory devoted to science and research; in particular, simulations are studied here. Once [[Doctor Albert W. Wily|Dr. Wily]] attacked the festival, it was abandoned as the personnel fled.&lt;br /&gt;
&lt;br /&gt;
The tier holds the levels ranked from 8th to 5th place. The boss of the tier is [[Justice Man]] from ''Mega Man Rock Force'' (or a hologram thereof).&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
|-&lt;br /&gt;
|[[Under Construction]]&lt;br /&gt;
|[[128-Up]]&lt;br /&gt;
|67.2/ 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Spiky Meltdown]]&lt;br /&gt;
|[[The Stove Guy]]&lt;br /&gt;
|69.2 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunderclyffe Plant]]&lt;br /&gt;
|[[Lamda]]&lt;br /&gt;
|70.4 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[WreckingPrograms|WreckingGoomba]]&lt;br /&gt;
|74.2 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
=== Orginal ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Dialogue&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RingMan.png]]&lt;br /&gt;
|Ring Man&lt;br /&gt;
|Why is one of the festival areas a research facility?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quick_Man_Preview.png]]&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|I'm tired of all this running and bashing my head against walls. Thank goodness for this festival.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShadowMan.png]]&lt;br /&gt;
|Shadow Man&lt;br /&gt;
|Dark and mysterious research facility? I feel right at home here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Remastered ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Dialogue&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShadowMan.png]]&lt;br /&gt;
|Shadow Man&lt;br /&gt;
|''(before defeating Wily):'' Dark and mysterious research facility? Now this is my kind of place...&amp;lt;br&amp;gt;&lt;br /&gt;
''(after defeating Wily):'' Ech. They're apparently gonna kick us out once they come back to resume research. It was good while it lasted.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RingMan.png]]&lt;br /&gt;
|Ring Man&lt;br /&gt;
|''(before defeating Wily):'' It feels so empty here...the researchers all packed up and hid after Wily attacked. Being a guard like this is lonely...&amp;lt;br&amp;gt;&lt;br /&gt;
''(after defeating Wily):'' Thank goodness Wily's gone...Hopefully they resume the simulation research soon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dompan.png]]&lt;br /&gt;
|[[Dompan]]&lt;br /&gt;
|We help out with the researchers around here. Turns out that the tubes on our heads are useful for carrying around quick notes to people across the room! Hooray for science!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quick_Man_Preview.png]]&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|'''Ahahaha!''' I'm living the life of a daredevil here! Standing on [[Ballade Missile|these missiles]] really gets my robot adrenaline pumping!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PharaohMan.png]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|That teleporter makes me...afraid. It's like I can feel if [[Justice Man|someone]]'s going to suddenly rise from the dead in there...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Tier 4 is the only tier in the original ''Make a Good Mega Man Level'' that didn't receive a new boss between the original game and the remake (excluding [[Tier 5 (MaGMML)|Tier 5]], which has no boss).&lt;br /&gt;
* Like every tier in the original game, Tier 4 lacked an official name until ''Make a Good Mega Man Level Remastered'' provided one with its Sound Test.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Tier 4}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
[[Category:Tiers]][[Category:Make a Good Mega Man Level Tiers]][[Category:Make a Good Mega Man Level]][[Category:Tier 4 (MaGMML)]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_3_(MaGMML)&amp;diff=13321</id>
		<title>Tier 3 (MaGMML)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_3_(MaGMML)&amp;diff=13321"/>
				<updated>2020-07-21T23:27:35Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: NPC section upgraded... mostly (the shinybots still need sprites)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= The Caverns&lt;br /&gt;
|image= [[File:MaGMML1Tier3.png]]&amp;lt;br&amp;gt;[[File:MaGMML1RTier3.png|256px]]&lt;br /&gt;
|caption= Top: Quite the shiny place.&amp;lt;br&amp;gt;Bottom: Bleugh...&lt;br /&gt;
|game=''[[Make a Good Mega Man Level]]''&lt;br /&gt;
|creator= [[SnoruntPyro]]&lt;br /&gt;
|composer= TheLegendofRenegade&lt;br /&gt;
|artist= NemZ{{1}}&amp;lt;br&amp;gt;[[MiniMacro]]{{1R}}&lt;br /&gt;
|programmer = [[SnoruntPyro]]&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 4&lt;br /&gt;
|collectables = &lt;br /&gt;
|music = Mega Man 5 - Gravity Man (TheLegendofRenegade Mix)&lt;br /&gt;
|bosses = *[[Yoku Man]]{{1}}&lt;br /&gt;
*[[Dagger Man]]{{1R}}&lt;br /&gt;
|previous = [[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|next = [[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|SHINIES !! SHINIES EVERYWHERE!|[[Jewel Man]]|referencing [[RoahmMythril|a certain Scottish Dragon]]}}&lt;br /&gt;
'''The Caverns''' are the third Tier in ''[[Make a Good Mega Man Level]]'' and [[Make a Good Mega Man Level Remastered|its remake]]. It is a crystal maze filled with pink and blue-coloured crystals and bricks, set against a starry sky. In ''Make a Good Mega Man Level Remastered'', the crystals flash between pink and blue, and [[Gravity Flip|the gravity is reversed]], putting [[Mega Man]] and many of the Robot Masters upside down. An attraction known as The Big Drop serves as a shortcut back to the tier's entrance.&lt;br /&gt;
&lt;br /&gt;
The tier has the levels ranked 12th to 9th, with [[Yoku Man]] as the boss in the original game, and [[Dagger Man]] taking his place in ''Remastered''.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Skippable?&lt;br /&gt;
|-&lt;br /&gt;
|[[Wily Combo]]&lt;br /&gt;
|[[Mitcheddar93]]&lt;br /&gt;
|48.4/ 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Napalm Forest and Caves]]&lt;br /&gt;
|[[Thoron]]&lt;br /&gt;
|52.2 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hard to See Land]]&lt;br /&gt;
|[[ParmaJon]]&lt;br /&gt;
|52.4 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Maze of Death]]&lt;br /&gt;
|[[Flashman85]]&lt;br /&gt;
|63.8 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Skip.png]]{{1R}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
=== Orginal ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Dialogue&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JewelMan.png]]&lt;br /&gt;
|Jewel Man&lt;br /&gt;
|SHINIES!!! SHINIES EVERYWHERE!!!!!!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crystal Man.png]]&lt;br /&gt;
|Crystal Man&lt;br /&gt;
|[[Napalm Forest and Caves|The next level]] is to the far left of this area, NOT directly below me.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NapalmMan.png]]&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|how come i wasn't the boss of [[Napalm Forest and Caves|the last stage]] i am going to sue the level maker&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_FlashMan.png]]&lt;br /&gt;
|[[Flash Man]]&lt;br /&gt;
|Quick warning - [[Maze of Death|the level to the right of me]] is very, very long. Bring lives and E-Tanks if needed..&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RainbowMan.png]]&lt;br /&gt;
|Rainbow Man&lt;br /&gt;
|Wily revived me, but I don't really care about fighting you. I just want to hang out in this cool crystal cave.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Remastered ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Dialogue&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JewelMan.png]]&lt;br /&gt;
|Jewel Man&lt;br /&gt;
|'''Shinies!! Shinies everywhere!!!'''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrystalMan.png]]&lt;br /&gt;
|Crystal Man&lt;br /&gt;
|I'm confused...are we falling or rising upward here...?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_GyroMan.png]]&lt;br /&gt;
|[[Gyro Man]]&lt;br /&gt;
|Whoa...'''The Big Drop''' is really intense! Just looking at the bottom from here gives me vertigo...&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NapalmMan.png]]&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|They kicked me out of my summer home just so they could expand it for some part of the festival here...I swear, real estate these days...&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_FlashMan.png]]&lt;br /&gt;
|[[Flash Man]]&lt;br /&gt;
|I heard that if you hang upside down, the oil rushes to your head and you think better. But I'm not feeling anything...am I doing something wrong?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RainbowMan.png]]&lt;br /&gt;
|Rainbow Man&lt;br /&gt;
|This cave could really use more saturation...All blue and purple. Where's the love for the other colors?!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMan.png]]&lt;br /&gt;
|[[Gravity Man]]&lt;br /&gt;
|Ladies and gentlemen, step right up if you dare face...'''The Big Drop!!''' (Trademarked)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This tier features the lowest ranked stage to receive a Judge favourite both in the original game, and in any ''MaGMML'' game to date (Maze of Death).&lt;br /&gt;
* As with every tier in the original game, it lacked an official name before it was given one in ''Make a Good Mega Man Level Remastered''.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Tier 3}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
[[Category:Tiers]][[Category:Tier 3 (MaGMML)]][[Category:Make a Good Mega Man Level Tiers]][[Category:Make a Good Mega Man Level]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_2_(MaGMML)&amp;diff=13320</id>
		<title>Tier 2 (MaGMML)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_2_(MaGMML)&amp;diff=13320"/>
				<updated>2020-07-21T23:09:48Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= The City&lt;br /&gt;
|image= [[File:MaGMML1Tier2.png|250px]][[File:MaGMML1RTier2.png|250px]]&lt;br /&gt;
|caption= Top: We still have a long way to go...&amp;lt;br&amp;gt;Bottom: Just passin' through.&lt;br /&gt;
|game=''[[Make a Good Mega Man Level]]''&lt;br /&gt;
|creator= [[SnoruntPyro]]&lt;br /&gt;
|composer=Shota Kageyama, Go Ichinose, Hitomi Sato, Junichi Masuda, Minako Adachi, Morikazu Aoki, Satoshi Nohara&lt;br /&gt;
|artist= NemZ{{1}}&amp;lt;br&amp;gt;[[SnoruntPyro]]{{1R}}&lt;br /&gt;
|programmer = [[SnoruntPyro]]&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 4&lt;br /&gt;
|collectables = &lt;br /&gt;
|music = Pokémon Black &amp;amp; White - Driftveil City&lt;br /&gt;
|bosses = *[[Dagger Man]]{{1}}&lt;br /&gt;
*[[Yoku Man]]{{1R}}&lt;br /&gt;
|previous = [[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|next = [[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Aah, the fresh smell of the market.|Needle Man|standing next to the teleporter for [[Midnight Snow]].}}&lt;br /&gt;
'''The City''' is the second tier in ''[[Make a Good Mega Man Level]]'' and [[Make a Good Mega Man Level Remastered|its remake]]. It is a small part of Mega City populated with old, unused buildings. Said buildings host the levels ranked from 16th to 13th place. In ''Make a Good Mega Man Level Remastered'', small passageways are added for [[Mega Man]] to slide into to travel faster.&lt;br /&gt;
&lt;br /&gt;
In the original game, [[Dagger Man]] from ''Mega Man: Super Fighting Robot'' appeared as the tier boss; in ''Remastered'', [[Yoku Man]] from ''Mega Man Unlimited'' takes his place, with Dagger Man moving up to [[Tier 3 (MaGMML)|Tier 3]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
|-&lt;br /&gt;
|[[Chroma Key]]&lt;br /&gt;
|[[Gyra Solune]]&lt;br /&gt;
|38.6 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Midnight Snow]]&lt;br /&gt;
|[[blue kirby]]&lt;br /&gt;
|43 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunset Siege]]&lt;br /&gt;
|[[Scorpio]]&lt;br /&gt;
|44 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Ziggurat]]&lt;br /&gt;
|[[MonkeyShrapnel]]&lt;br /&gt;
|46.8 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&lt;br /&gt;
=== Original ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Dialogue&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NeedleMan.png]]&lt;br /&gt;
|Needle Man&lt;br /&gt;
|Aah, the fresh smell of the market.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_Blizzard.png]]&lt;br /&gt;
|[[Blizzard Man]]&lt;br /&gt;
|Why do I have skis on when it's not even snowy out here?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NitroMan.png]]&lt;br /&gt;
|[[Nitro Man]]&lt;br /&gt;
|I'd totally be driving around and running up walls right now, but, uhh...it's too cramped in here. Yeah. Totally.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_YamatoMan.png]]&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|Fun fact about that Exit utility - if you use it in the hub, you instantly teleport back to [[Doctor Thomas Light|Dr. Light]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KnightMan.png]]&lt;br /&gt;
|[[Knight Man]]&lt;br /&gt;
|Wily is reviving fangame robot masters, and [[MaGMML Lore|I appeared in Revenge of the Fallen]], so...do I get to have a boss fight?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Remastered ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Dialogue&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NeedleMan.png]]&lt;br /&gt;
|Needle Man&lt;br /&gt;
|You have to admire the resourcefulness of the festival committee. Reusing old buildings as hubs for festival areas? Weird, but effective.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_Blizzard.png]]&lt;br /&gt;
|[[Blizzard Man]]&lt;br /&gt;
|Now that I'm here, I'm wondering why I brought my skis to the festival even though there isn't snow here.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NitroMan.png]]&lt;br /&gt;
|[[Nitro Man]]&lt;br /&gt;
|I'm being taunted here! There's tunnels for quick travel, but they're not big enough for driving around in! Sliding is for chumps!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KnightMan.png]]&lt;br /&gt;
|[[Knight Man]]&lt;br /&gt;
|What a beautiful view of the city...I sometimes dream of heading out there and [[Chateau Chevaleresque|opening a business]]. Achieving my dreams...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Like all the other Tiers in ''Make a Good Mega Man Level'', Tier 2 didn't have an official name in the original game. ''Remastered'' would give it one through the Sound Test.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Tier 2}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
[[Category:Tiers]][[Category:Make a Good Mega Man Level Tiers]][[Category:Make a Good Mega Man Level]][[Category:Tier 2 (MaGMML)]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Defeat_the_Giant_Spear_Man!&amp;diff=13267</id>
		<title>Defeat the Giant Spear Man!</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Defeat_the_Giant_Spear_Man!&amp;diff=13267"/>
				<updated>2020-07-18T00:10:03Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: Adding Knives' dialogue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Defeat the Giant Spear Man!&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-DefeatTheGiantSpearMan.png|250px]]&lt;br /&gt;
|caption=Just take care of that huge trident guy, got it?&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[CapedLuigisYoshi]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=Kozue Ishikawa, CapedLuigisYoshi, Ryoji Yoshitomi&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]]&amp;lt;br&amp;gt;053: [[Giant Spear Man]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Watch|Demon Bat]]&lt;br /&gt;
*[[Sawfish|Goggley-Blade]]&lt;br /&gt;
*[[Gugi]]&lt;br /&gt;
*[[Sawfish|Haridama]]&lt;br /&gt;
*[[Marumen]]&lt;br /&gt;
*[[Pirate Goom]]&lt;br /&gt;
*[[Sawfish]]&lt;br /&gt;
*[[Pirate Goom|Spearhead]]&lt;br /&gt;
*[[Spear Mask]]&lt;br /&gt;
*[[Watch]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Dangerous Duck]]&lt;br /&gt;
*[[Giant Spear Man|Giant Spear Man (1)]]&lt;br /&gt;
*[[Giant Spear Man|Giant Spear Man (2)]]&lt;br /&gt;
|bosses=[[Giant Spear Man|Giant Spear Man (3)]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
Wario Land II - Hen's Nest&amp;lt;br&amp;gt;'''Giant Spear Man:''' Wario Land II - Boss Theme&amp;lt;br&amp;gt;'''Final Giant Spear Man:''' Wario Land Series Boss Medley&amp;lt;br&amp;gt;'''Escape:''' Wario Land 4 - Hurry Up!&lt;br /&gt;
|location=&lt;br /&gt;
|previous=[[Gusty Gorge]]&lt;br /&gt;
|next=[[Mega City]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Eh? Why don't I do it? I'm busy setting up my offsho- ah, programming microgames! Obviously.|Wario|making [[Zero]] do all the work}}&lt;br /&gt;
&lt;br /&gt;
'''Defeat the Giant Spear Man!''' is the third level of Chapter 1 in ''[[Make a Good Mega Man Level: Episode Zero]]''. After climbing out of [[Gusty Gorge]], Zero encounters the greedy treasure-hunter Wario, who offers to give him an [[Energy Element]] in exchange for defeating the Giant Spear Man and his gang of assorted Wario Land enemies. The level lacks any major gimmicks at first; being a simple platforming level with a ''Wario Land 2'' skin, where Zero traverses across a beach harbor and its two buildings, fighting the Giant Spear Man three times, but after the third fight does the level give homage to ''Wario Land 4'' and quickly becomes a mad rush back to the start under a time limit.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Z-Phone Dialogue==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Contact&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneWily.png]]&lt;br /&gt;
|Dr. Wily&lt;br /&gt;
|Defeat the Giant Spear Man?&lt;br /&gt;
&lt;br /&gt;
...Oh, right. That beach. I think everyone just left that place to whoever parked themselves on it.&lt;br /&gt;
&lt;br /&gt;
Some weird guy just showed up one day searching for that... &amp;quot;Giant Spear Man&amp;quot;... and wouldn't leave.&lt;br /&gt;
&lt;br /&gt;
Is this kind of stuff the work of one of those weird re-enactment groups or something?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKrantz.png]]&lt;br /&gt;
|Agent Krantz&lt;br /&gt;
|'''Krantz:''' Defeat the Giant Spear Man?&lt;br /&gt;
&lt;br /&gt;
Most of the cute little critters there should be easy to beat, should they get in your way, &lt;br /&gt;
&lt;br /&gt;
But one of them, Gugi, will get super-aggressive if it sees you standing by.&lt;br /&gt;
&lt;br /&gt;
...well that's... odd...&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' What is it?&lt;br /&gt;
&lt;br /&gt;
'''Krantz:''' Apparently, the tower there was scheduled to be demolished a month ago.&lt;br /&gt;
&lt;br /&gt;
Some guy bought it before that could happen, but I don't have any records of the explosives being removed...&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' I will keep that in mind...&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneGalaxy.png]]&lt;br /&gt;
|Galaxy Man&lt;br /&gt;
|Oh, you're gonna need all the pieces of a big red gem for this one! Search ALL over!&lt;br /&gt;
&lt;br /&gt;
If you feel like you're missing one, just make sure to search every nook and cranny for passages!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneYamato.png]]&lt;br /&gt;
|Yamato Man&lt;br /&gt;
|(Giant Spear Man (1)): Giant Spear Man?&lt;br /&gt;
&lt;br /&gt;
Sounds like you can hit him really easily if you aim your shots downwards when you're airborne, even if they're protected.&lt;br /&gt;
&lt;br /&gt;
You could even camp out on the edge and aim from below without any risk, because he can't ever reach there!&lt;br /&gt;
&lt;br /&gt;
Let them be a lesson: When it comes to the battlefield, never have a comfort zone you cannot leave.&lt;br /&gt;
&lt;br /&gt;
(Giant Spear Man (2)): Giant Spear Man? Again?!&lt;br /&gt;
&lt;br /&gt;
Well, make sure you stay on the opposite level of where he is and aim your buster respectfully.&lt;br /&gt;
&lt;br /&gt;
If you wanna be real brave, get behind that spear's end when he launches it for a chance to get in more damage!&lt;br /&gt;
&lt;br /&gt;
His chains don't deal any damage, but even if they did, they still wouldn't hurt nearly as much as the chains of fate...&lt;br /&gt;
&lt;br /&gt;
(Giant Spear Man (3)): Giant Spear Man? Another one?!&lt;br /&gt;
&lt;br /&gt;
Looks like this one's got plenty of tricks up their sleeve.&lt;br /&gt;
&lt;br /&gt;
Get some distance when he tries to shoot fire at you, and only jump and dash when the fire wave starts moving!&lt;br /&gt;
&lt;br /&gt;
Make sure to get rid of the miniature versions of him that the owl throws at you before dealing with the big one.&lt;br /&gt;
&lt;br /&gt;
They're as annoying as any other children I've come across!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKnives.png]]&lt;br /&gt;
|Knives&lt;br /&gt;
|Hey, what the heck?! We're not going to be dating when there's WARIO around there!&lt;br /&gt;
&lt;br /&gt;
Don't let his demeanor fool you, Zero. He's totally working for the Illuminati!&lt;br /&gt;
&lt;br /&gt;
Why else would he have come out of a wormhole?? Along with that spear guy??&lt;br /&gt;
&lt;br /&gt;
They're all in cahoots, Zero! All agents of the powers that be! Too distracting.&lt;br /&gt;
&lt;br /&gt;
No dating when Wario is around. And that's final.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
(W.I.P.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]][[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMMLEZ-CH1-LostValley.png&amp;diff=13262</id>
		<title>File:MaGMMLEZ-CH1-LostValley.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMMLEZ-CH1-LostValley.png&amp;diff=13262"/>
				<updated>2020-07-17T18:36:16Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Lost_Valley&amp;diff=13261</id>
		<title>Lost Valley</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Lost_Valley&amp;diff=13261"/>
				<updated>2020-07-17T17:51:56Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: Z-Phone conversations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Lost Valley&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-LostValley.png|256px]]&lt;br /&gt;
|caption=Spooky scary skeletons send shivers down your spine!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[M.A.G.E]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=DeltaMudkip&lt;br /&gt;
|artist=Kinuyo Yamashita&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Battonton]]&lt;br /&gt;
*[[Shield Attacker]]&lt;br /&gt;
*[[Skeleton Joe]]&lt;br /&gt;
*[[Skullmet]]&lt;br /&gt;
*[[Super Ball Machine Jr.]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Rotating Spike Platform]]&lt;br /&gt;
*[[Tomahawk Platform]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=Mega Man X3 - Tunnel Rhino&lt;br /&gt;
|location=&lt;br /&gt;
|previous=[[Kingdom Crisis]]/[[Contra Base]]&lt;br /&gt;
|next=[[Skyhigh Ridge]]/[[Twilight Terrace]]&lt;br /&gt;
}}&lt;br /&gt;
{{UnderConstruction}}&lt;br /&gt;
'''Lost Valley''' is the sixth level in ''[[Make a Good Mega Man Level: Episode Zero]]''. [[Zero]]'s journey towards [[Doctor Albert W. Wily|Dr. Wily]]'s [[Dr. Wily's Secret Bunker|newest hideout]] takes him to a valley filled with large, dusty bones. The area draws heavy inspiration from Skull Man's stage in ''[[Mega Man 4]]'', and even uses most of the enemies from his stage, such as [[Skeleton Joe]]s, [[Skullmet]]s, and [[Shield Attacker]]s. However, it sets itself apart by having [[Rotating Spike Platform]]s and non-lethal spikes, the latter of which often involves timing the movement of [[Tomahawk Platform]]s to avoid.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Z-Phone Dialogue==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Contact&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneWily.png]]&lt;br /&gt;
|Dr. Wily&lt;br /&gt;
|Lost Valley?&lt;br /&gt;
&lt;br /&gt;
That dusty pit? That place supposedly has a lot of natural resources that would be very helpful for yours truly...&lt;br /&gt;
&lt;br /&gt;
...But when I went there it felt like the whole thing would collapse if I so much as breathed on it wrong.&lt;br /&gt;
&lt;br /&gt;
Just don't be too forceful, or else the authorities might not be too happy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKrantz.png]]&lt;br /&gt;
|Agent Krantz&lt;br /&gt;
|'''Agent Krantz:''' Lost Valley?&lt;br /&gt;
&lt;br /&gt;
This area has two main features.&lt;br /&gt;
&lt;br /&gt;
The first, Tomahawk Platforms, move up and down at a fairly fast pace.&lt;br /&gt;
&lt;br /&gt;
The second, spike platforms, change their direction when hitting them from heir non-spiked side.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' That's it?&lt;br /&gt;
&lt;br /&gt;
'''Krantz:''' Well, there's some skull-based robots, but what of it?&lt;br /&gt;
&lt;br /&gt;
'''Agent Stern:''' If they were real skeletons, you'd be cowering in fear!&lt;br /&gt;
&lt;br /&gt;
'''Krantz:''' '''GIL!'''&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' I am... confused.&lt;br /&gt;
&lt;br /&gt;
'''Stern:''' Rosie here has a fear of skeletons, despite having one.&lt;br /&gt;
&lt;br /&gt;
Anyway, those Skeleton Joes you'll only be able to take down for good with the Z-Saber.&lt;br /&gt;
&lt;br /&gt;
Skullmets can only be destroyed from their front side.&lt;br /&gt;
&lt;br /&gt;
Lastly, the Shield Attackers are much of the same. Most others you can just shoot at without issue.&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' I see.&lt;br /&gt;
&lt;br /&gt;
'''Krantz:''' At least I'm not afraid of ''aliens'' though.&lt;br /&gt;
&lt;br /&gt;
'''Stern:''' Hey, I know what I saw!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKnives.png]]&lt;br /&gt;
|Knives&lt;br /&gt;
|'''Knives:''' Dusty, dusty, dusty... Too much stuff in the air! Makes my allergies act up.&lt;br /&gt;
&lt;br /&gt;
So, yeah, no... not a good date spot! Unless you like to see me coughing. I could, just for you-&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Shut up.&lt;br /&gt;
&lt;br /&gt;
'''Knives:''' Aww, you really do care about me~!&lt;br /&gt;
&lt;br /&gt;
Anyway, yeah, bones, not for me. I've already absorbed several liters of Bone Power already.&lt;br /&gt;
&lt;br /&gt;
Don't need to go to a skeleton zone for more! I'm already unstoppable!!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The stage was originally submitted under the name &amp;quot;Fossil Fields&amp;quot;; post-submission, its name was changed to Lost Valley.&lt;br /&gt;
&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good Mega Man Level: Episode Zero Stages]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Defeat_the_Giant_Spear_Man!&amp;diff=13260</id>
		<title>Defeat the Giant Spear Man!</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Defeat_the_Giant_Spear_Man!&amp;diff=13260"/>
				<updated>2020-07-17T17:46:16Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Defeat the Giant Spear Man!&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-DefeatTheGiantSpearMan.png|250px]]&lt;br /&gt;
|caption=Just take care of that huge trident guy, got it?&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[CapedLuigisYoshi]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=Kozue Ishikawa, CapedLuigisYoshi, Ryoji Yoshitomi&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]]&amp;lt;br&amp;gt;053: [[Giant Spear Man]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Watch|Demon Bat]]&lt;br /&gt;
*[[Sawfish|Goggley-Blade]]&lt;br /&gt;
*[[Gugi]]&lt;br /&gt;
*[[Sawfish|Haridama]]&lt;br /&gt;
*[[Marumen]]&lt;br /&gt;
*[[Pirate Goom]]&lt;br /&gt;
*[[Sawfish]]&lt;br /&gt;
*[[Pirate Goom|Spearhead]]&lt;br /&gt;
*[[Spear Mask]]&lt;br /&gt;
*[[Watch]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Dangerous Duck]]&lt;br /&gt;
*[[Giant Spear Man|Giant Spear Man (1)]]&lt;br /&gt;
*[[Giant Spear Man|Giant Spear Man (2)]]&lt;br /&gt;
|bosses=[[Giant Spear Man|Giant Spear Man (3)]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
Wario Land II - Hen's Nest&amp;lt;br&amp;gt;'''Giant Spear Man:''' Wario Land II - Boss Theme&amp;lt;br&amp;gt;'''Final Giant Spear Man:''' Wario Land Series Boss Medley&amp;lt;br&amp;gt;'''Escape:''' Wario Land 4 - Hurry Up!&lt;br /&gt;
|location=&lt;br /&gt;
|previous=[[Gusty Gorge]]&lt;br /&gt;
|next=[[Mega City]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Eh? Why don't I do it? I'm busy setting up my offsho- ah, programming microgames! Obviously.|Wario|making [[Zero]] do all the work}}&lt;br /&gt;
&lt;br /&gt;
'''Defeat the Giant Spear Man!''' is the third level of Chapter 1 in ''[[Make a Good Mega Man Level: Episode Zero]]''. After climbing out of [[Gusty Gorge]], Zero encounters the greedy treasure-hunter Wario, who offers to give him an [[Energy Element]] in exchange for defeating the Giant Spear Man and his gang of assorted Wario Land enemies. The level lacks any major gimmicks at first; being a simple platforming level with a ''Wario Land 2'' skin, where Zero traverses across a beach harbor and its two buildings, fighting the Giant Spear Man three times, but after the third fight does the level give homage to ''Wario Land 4'' and quickly becomes a mad rush back to the start under a time limit.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Z-Phone Dialogue==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Contact&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneWily.png]]&lt;br /&gt;
|Dr. Wily&lt;br /&gt;
|Defeat the Giant Spear Man?&lt;br /&gt;
&lt;br /&gt;
...Oh, right. That beach. I think everyone just left that place to whoever parked themselves on it.&lt;br /&gt;
&lt;br /&gt;
Some weird guy just showed up one day searching for that... &amp;quot;Giant Spear Man&amp;quot;... and wouldn't leave.&lt;br /&gt;
&lt;br /&gt;
Is this kind of stuff the work of one of those weird re-enactment groups or something?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKrantz.png]]&lt;br /&gt;
|Agent Krantz&lt;br /&gt;
|'''Krantz:''' Defeat the Giant Spear Man?&lt;br /&gt;
&lt;br /&gt;
Most of the cute little critters there should be easy to beat, should they get in your way, &lt;br /&gt;
&lt;br /&gt;
But one of them, Gugi, will get super-aggressive if it sees you standing by.&lt;br /&gt;
&lt;br /&gt;
...well that's... odd...&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' What is it?&lt;br /&gt;
&lt;br /&gt;
'''Krantz:''' Apparently, the tower there was scheduled to be demolished a month ago.&lt;br /&gt;
&lt;br /&gt;
Some guy bought it before that could happen, but I don't have any records of the explosives being removed...&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' I will keep that in mind...&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneGalaxy.png]]&lt;br /&gt;
|Galaxy Man&lt;br /&gt;
|Oh, you're gonna need all the pieces of a big red gem for this one! Search ALL over!&lt;br /&gt;
&lt;br /&gt;
If you feel like you're missing one, just make sure to search every nook and cranny for passages!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneYamato.png]]&lt;br /&gt;
|Yamato Man&lt;br /&gt;
|(Giant Spear Man (1)): Giant Spear Man?&lt;br /&gt;
&lt;br /&gt;
Sounds like you can hit him really easily if you aim your shots downwards when you're airborne, even if they're protected.&lt;br /&gt;
&lt;br /&gt;
You could even camp out on the edge and aim from below without any risk, because he can't ever reach there!&lt;br /&gt;
&lt;br /&gt;
Let them be a lesson: When it comes to the battlefield, never have a comfort zone you cannot leave.&lt;br /&gt;
&lt;br /&gt;
(Giant Spear Man (2)): Giant Spear Man? Again?!&lt;br /&gt;
&lt;br /&gt;
Well, make sure you stay on the opposite level of where he is and aim your buster respectfully.&lt;br /&gt;
&lt;br /&gt;
If you wanna be real brave, get behind that spear's end when he launches it for a chance to get in more damage!&lt;br /&gt;
&lt;br /&gt;
His chains don't deal any damage, but even if they did, they still wouldn't hurt nearly as much as the chains of fate...&lt;br /&gt;
&lt;br /&gt;
(Giant Spear Man (3)): Giant Spear Man? Another one?!&lt;br /&gt;
&lt;br /&gt;
Looks like this one's got plenty of tricks up their sleeve.&lt;br /&gt;
&lt;br /&gt;
Get some distance when he tries to shoot fire at you, and only jump and dash when the fire wave starts moving!&lt;br /&gt;
&lt;br /&gt;
Make sure to get rid of the miniature versions of him that the owl throws at you before dealing with the big one.&lt;br /&gt;
&lt;br /&gt;
They're as annoying as any other children I've come across!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKnives.png]]&lt;br /&gt;
|Knives&lt;br /&gt;
|(W.I.P)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
(W.I.P.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]][[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Scorched_Factory&amp;diff=13173</id>
		<title>Scorched Factory</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Scorched_Factory&amp;diff=13173"/>
				<updated>2020-07-14T16:22:16Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Scorched Factory&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH2-ScorchedFactory.png|256px]]&lt;br /&gt;
|caption=Solar energy's all the rage today, I suppose!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[BBLIR]]&lt;br /&gt;
|rank=Chapter 2&lt;br /&gt;
|composer=Ippo Yamada (original music)&amp;lt;br&amp;gt;[[BBLIR]] (covers)&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]][[File:CD.png]]&amp;lt;br&amp;gt;052: [[Fighting Fefnir]]&amp;lt;br&amp;gt;059: [[Elemental Aces]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Elemental Aces]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Fighting Fenfir]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Mega Man Zero - Enemy Hall&lt;br /&gt;
|location=&lt;br /&gt;
|previous=&lt;br /&gt;
|next=[[Hot Steps]]&lt;br /&gt;
}}&lt;br /&gt;
'''Scorched Factory''' is the first stage on the path to the [[Flame Chip]] in ''[[Make a Good Mega Man Level: Episode Zero]]''. One of the four coordinate locations [[Zero]] uses for tracking down [[SRARA]], the level is a giant solar power centrifuge; complete with residual junk blocks, moving tracks of platforms and spikes, and rising lava in the second half.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
==Z-Phone Dialogue==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Contact&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneWily.png]]&lt;br /&gt;
|Dr. Wily&lt;br /&gt;
|Scorched Factory?&lt;br /&gt;
&lt;br /&gt;
Oh, it's one of those ''fire factories''. Solar power is all the rage nowadays, I suppose!&lt;br /&gt;
&lt;br /&gt;
There's probably going to be a lot of junk in your way, and the Z-Burst's designed to tear through it.&lt;br /&gt;
&lt;br /&gt;
And expect rising lava. Just a hunch.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKrantz.png]]&lt;br /&gt;
|Agent Krantz&lt;br /&gt;
|Scorched Factory?&lt;br /&gt;
&lt;br /&gt;
That place is essentially a giant centrifuge, utilzing solar energy instead of nuclear.&lt;br /&gt;
&lt;br /&gt;
Because of this, things like spikes and junk will shift horizontally as you make your way through.&lt;br /&gt;
&lt;br /&gt;
Palm Hoppers and Mecha Pichans also roam the place.&lt;br /&gt;
&lt;br /&gt;
Palm Hoppers are pretty straightforward, they fire some missiles and jump.&lt;br /&gt;
&lt;br /&gt;
Mecha Pitchans have a tricky curveball, but if you stay at eye level, you should be able to dodge it easily.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneGalaxy.png]]&lt;br /&gt;
|Galaxy Man: &lt;br /&gt;
|(CD #1): Once you're inside that factory, keep your eyes peeled for a small passage you can dash through!&lt;br /&gt;
&lt;br /&gt;
Then you'll be on a SECRET path, whoa! And the CD'll be there, too! Crazy!&lt;br /&gt;
&lt;br /&gt;
(CD #2): This one should be in plain sight! Just sneak in where there's an opening with the moving spikes.&lt;br /&gt;
&lt;br /&gt;
And after that, keep sneaking along and you'll get the CD in no time!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneYamato.png]]&lt;br /&gt;
|Yamato Man: &lt;br /&gt;
|(Elemental Aces) '''Yamato Man:''' Fire Mecha &amp;amp; Ice Mecha?&lt;br /&gt;
&lt;br /&gt;
Jeez, those designs are overkill for glorified security guards in a waste disposal facility.&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Is that what this is? A waste disposal facility? The sign outside said this was a factory.&lt;br /&gt;
&lt;br /&gt;
I was under the impression that factories ''produce'', not dispose.&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Well, yeah, it produces waste disposal!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' You should really focus on fighting these guys though, just stick to the corners of the screen so they don't run into you&lt;br /&gt;
&lt;br /&gt;
and jump over their aimed bullets, then watch out for their combination attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Fighting Fefnir) '''Yamato Man:''' Fighting Fefnir?&lt;br /&gt;
&lt;br /&gt;
I think I've heard of this guy before, and several rumors about how much he loves the pain he suffers in his fights.&lt;br /&gt;
&lt;br /&gt;
Some types of warriors are quite perplexing... Anyways, don't stand still when he's shooting large fireballs at the wall.&lt;br /&gt;
&lt;br /&gt;
No matter the type, the flames that come out of them will move based on your position!&lt;br /&gt;
&lt;br /&gt;
If you've got any electrical weapons at your disposal, use them like you mean business!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Are you going to gloss over the masochism?&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Do you ''want'' me to go into detail?&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' No thanks.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKnives.png]]&lt;br /&gt;
|Knives&lt;br /&gt;
|'''Knives:''' Rising Lava isn't romantic, Zero! I'll be fine, but you'll get all melted and stuff!&lt;br /&gt;
&lt;br /&gt;
'''Zero:'''...How would you be fine?&lt;br /&gt;
&lt;br /&gt;
'''Knives:''' Anyways, I'm all for super dangerous and unsafe date spots, but you can't die on me.&lt;br /&gt;
&lt;br /&gt;
Freeze the lava and then we'll talk. Except you can't, because then that stupid Fefnir guy will thaw it!&lt;br /&gt;
&lt;br /&gt;
What is his problem, anyways? Ooh, I'm so cool and totally not from another dimension, I swear!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
(W.I.P.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Scorched_Factory&amp;diff=13172</id>
		<title>Scorched Factory</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Scorched_Factory&amp;diff=13172"/>
				<updated>2020-07-14T15:15:23Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: Z-Phone conversations. &amp;quot;Utilzing&amp;quot; is intentionally copied from Agent Krantz's dialogue.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Scorched Factory&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH2-ScorchedFactory.png|256px]]&lt;br /&gt;
|caption=Solar energy's all the rage today, I suppose!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[BBLIR]]&lt;br /&gt;
|rank=Chapter 2&lt;br /&gt;
|composer=Ippo Yamada (original music)&amp;lt;br&amp;gt;[[BBLIR]] (covers)&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]][[File:CD.png]]&amp;lt;br&amp;gt;052: [[Fighting Fefnir]]&amp;lt;br&amp;gt;059: [[Elemental Aces]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Elemental Aces]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Fighting Fenfir]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Mega Man Zero - Enemy Hall&lt;br /&gt;
|location=&lt;br /&gt;
|previous=&lt;br /&gt;
|next=[[Hot Steps]]&lt;br /&gt;
}}&lt;br /&gt;
'''Scorched Factory''' is the first stage on the path to the [[Flame Chip]] in ''[[Make a Good Mega Man Level: Episode Zero]]''. One of the four coordinate locations [[Zero]] uses for tracking down [[SRARA]], the level is a giant solar power centrifuge; complete with residual junk blocks, moving tracks of platforms and spikes, and rising lava in the second half.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
==Z-Phone Dialogue==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Contact&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneWily.png]]&lt;br /&gt;
|Dr. Wily&lt;br /&gt;
|Scorched Factory?&lt;br /&gt;
&lt;br /&gt;
Oh, it's one of those ''fire factories''. Solar power is all the rage nowadays, I suppose!&lt;br /&gt;
&lt;br /&gt;
There's probably going to be a lot of junk in your way, and the Z-Burst's designed to tear through it.&lt;br /&gt;
&lt;br /&gt;
And expect rising lava. Just a hunch.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKrantz.png]]&lt;br /&gt;
|Agent Krantz&lt;br /&gt;
|Scorched Factory?&lt;br /&gt;
&lt;br /&gt;
That place is essentially a giant centrifuge, utilzing solar energy instead of nuclear.&lt;br /&gt;
&lt;br /&gt;
Because of this, things like spikes and junk will shift horizontally as you make your way through.&lt;br /&gt;
&lt;br /&gt;
Palm Hoppers and Mecha Pichans also roam the place.&lt;br /&gt;
&lt;br /&gt;
Palm Hoppers are pretty straightforward, they fire some missiles and jump.&lt;br /&gt;
&lt;br /&gt;
Mecha Pitchans have a tricky curveball, but if you stay at eye level, you should be able to dodge it easily.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneGalaxy.png]]&lt;br /&gt;
|Galaxy Man: &lt;br /&gt;
|(CD #1): Once you're inside that factory, keep your eyes peeled for a small passage you can dash through!&lt;br /&gt;
&lt;br /&gt;
Then you'll be on a SECRET path, whoa! And the CD'll be there, too! Crazy!&lt;br /&gt;
&lt;br /&gt;
(CD #2): This one should be in plain sight! Just sneak in where there's an opening with the moving spikes.&lt;br /&gt;
&lt;br /&gt;
And after that, keep sneaking along and you'll get the CD in no time!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneYamato.png]]&lt;br /&gt;
|Yamato Man: &lt;br /&gt;
|(Elemental Aces) '''Yamato Man:''' Fire Mecha &amp;amp; Ice Mecha?&lt;br /&gt;
&lt;br /&gt;
Jeez, those designs are overkill for glorified security guards in a waste disposal facility.&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Is that what this is? A waste disposal facility? The sign outside said this was a factory.&lt;br /&gt;
&lt;br /&gt;
I was under the impression that factories ''produce'', not dispose.&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Well, yeah, it produces waste disposal!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' You should really focus on fighting these guys though, just stick to the corners of the screen so they don't run into you&lt;br /&gt;
&lt;br /&gt;
and jump over their aimed bullets, then watch out for their combination attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Fighting Fefnir) '''Yamato Man: Fighting Fefnir?&lt;br /&gt;
&lt;br /&gt;
I think I've heard of this guy before, and several rumors about how much he loves the pain he suffers in his fights.&lt;br /&gt;
&lt;br /&gt;
Some types of warriors are quite perplexing... Anyways, don't stand still when he's shooting large fireballs at the wall.&lt;br /&gt;
&lt;br /&gt;
No matter the type, the flames that come out of them will move based on your position!&lt;br /&gt;
&lt;br /&gt;
If you've got any electrical weapons at your disposal, use them like you mean business!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Are you going to gloss over the masochism?&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Do you ''want'' me to go into detail?&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' ...&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' No thanks.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKnives.png]]&lt;br /&gt;
|Knives&lt;br /&gt;
|'''Knives:''' Rising Lava isn't romantic, Zero! I'll be fine, but you'll get all melted and stuff!&lt;br /&gt;
&lt;br /&gt;
'''Zero:'''...How would you be fine?&lt;br /&gt;
&lt;br /&gt;
'''Knives:''' Anyways, I'm all for super dangerous and unsafe date spots, but you can't die on me.&lt;br /&gt;
&lt;br /&gt;
Freeze the lava and then we'll talk. Except you can't, because then that stupid Fefnir guy will thaw it!&lt;br /&gt;
&lt;br /&gt;
What is his problem, anyways? Ooh, I'm so cool and totally not from another dimension, I swear!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
(W.I.P.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Defeat_the_Giant_Spear_Man!&amp;diff=13170</id>
		<title>Defeat the Giant Spear Man!</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Defeat_the_Giant_Spear_Man!&amp;diff=13170"/>
				<updated>2020-07-14T14:30:35Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: Z-Phone conversations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Defeat the Giant Spear Man!&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-DefeatTheGiantSpearMan.png|250px]]&lt;br /&gt;
|caption=Just take care of that huge trident guy, got it?&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[CapedLuigisYoshi]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=Kozue Ishikawa, CapedLuigisYoshi, Ryoji Yoshitomi&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]]&amp;lt;br&amp;gt;053: [[Giant Spear Man]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Watch|Demon Bat]]&lt;br /&gt;
*[[Sawfish|Goggley-Blade]]&lt;br /&gt;
*[[Gugi]]&lt;br /&gt;
*[[Sawfish|Haridama]]&lt;br /&gt;
*[[Marumen]]&lt;br /&gt;
*[[Pirate Goom]]&lt;br /&gt;
*[[Sawfish]]&lt;br /&gt;
*[[Pirate Goom|Spearhead]]&lt;br /&gt;
*[[Spear Mask]]&lt;br /&gt;
*[[Watch]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Dangerous Duck]]&lt;br /&gt;
*[[Giant Spear Man|Giant Spear Man (1)]]&lt;br /&gt;
*[[Giant Spear Man|Giant Spear Man (2)]]&lt;br /&gt;
|bosses=[[Giant Spear Man|Giant Spear Man (3)]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
Wario Land II - Hen's Nest&amp;lt;br&amp;gt;'''Giant Spear Man:''' Wario Land II - Boss Theme&amp;lt;br&amp;gt;'''Final Giant Spear Man:''' Wario Land Series Boss Medley&amp;lt;br&amp;gt;'''Escape:''' Wario Land 4 - Hurry Up!&lt;br /&gt;
|location=&lt;br /&gt;
|previous=[[Gusty Gorge]]&lt;br /&gt;
|next=[[Mega City]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Eh? Why don't I do it? I'm busy setting up my offsho- ah, programming microgames! Obviously.|Wario|making [[Zero]] do all the work}}&lt;br /&gt;
&lt;br /&gt;
'''Defeat the Giant Spear Man!''' is the third level of Chapter 1 in ''[[Make a Good Mega Man Level: Episode Zero]]''. After climbing out of [[Gusty Gorge]], Zero encounters the greedy treasure-hunter Wario, who offers to give him an [[Energy Element]] in exchange for defeating the Giant Spear Man and his gang of assorted Wario Land enemies. The level lacks any major gimmicks at first; being a simple platforming level with a ''Wario Land 2'' skin, where Zero traverses across a beach harbor and its two buildings, fighting the Giant Spear Man three times, but after the third fight does the level give homage to ''Wario Land 4'' and quickly becomes a mad rush back to the start under a time limit.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Z-Phone Dialogue==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Contact&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneWily.png]]&lt;br /&gt;
|Dr. Wily&lt;br /&gt;
|Defeat the Giant Spear Man?&lt;br /&gt;
&lt;br /&gt;
...Oh, right. That beach. I think everyone just left that place to whoever parked themselves on it.&lt;br /&gt;
&lt;br /&gt;
Some weird guy just showed up one day searching for that... &amp;quot;Giant Spear Man&amp;quot;... and wouldn't leave.&lt;br /&gt;
&lt;br /&gt;
Is this kind of stuff the work of one of those weird re-enactment groups or something?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKrantz.png]]&lt;br /&gt;
|Agent Krantz&lt;br /&gt;
|'''Krantz:''' Defeat the Giant Spear Man?&lt;br /&gt;
&lt;br /&gt;
Most of the cute little critters there should be easy to beat, should they get in your way, &lt;br /&gt;
&lt;br /&gt;
But one of them, Gugi, will get super-aggressive if it sees you standing by.&lt;br /&gt;
&lt;br /&gt;
...well that's... odd...&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' What is it?&lt;br /&gt;
&lt;br /&gt;
'''Krantz:''' Apparently, the tower there was scheduled to be demolished a month ago.&lt;br /&gt;
&lt;br /&gt;
Some guy bought it before that could happen, but I don't have any records of the explosives being removed...&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' I will keep that in mind...&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneGalaxy.png]]&lt;br /&gt;
|Galaxy Man&lt;br /&gt;
|Oh, you're gonna need all the pieces of a big red gem for this one! Search ALL over!&lt;br /&gt;
&lt;br /&gt;
If you feel like you're missing one, just make sure to search every nook and cranny for passages!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneYamato.png]]&lt;br /&gt;
|Yamato Man&lt;br /&gt;
|(Giant Spear Man (1)): Giant Spear Man?&lt;br /&gt;
&lt;br /&gt;
Sounds like you can hit him really easily if you aim your shots downwards when you're airborne, even if they're protected.&lt;br /&gt;
&lt;br /&gt;
You could even camp out on the edge and aim from below without any risk, because he can't ever reach there!&lt;br /&gt;
&lt;br /&gt;
Let them be a lesson: When it comes to the battlefield, never have a comfort zone you cannot leave.&lt;br /&gt;
&lt;br /&gt;
(Giant Spear Man (2)): Giant Spear Man? Again?!&lt;br /&gt;
&lt;br /&gt;
Well, make sure you stay on the opposite level of where he is and aim your buster respectfully.&lt;br /&gt;
&lt;br /&gt;
If you wanna be real brave, get behind that spear's end when he launches it for a chance to get in more damage!&lt;br /&gt;
&lt;br /&gt;
His chains don't deal any damage, but even if they did, they still wouldn't hurt nearly as much as the chains of fate...&lt;br /&gt;
&lt;br /&gt;
(Giant Spear Man (3)): Giant Spear Man? Another one?!&lt;br /&gt;
&lt;br /&gt;
Looks like this one's got plenty of tricks up their sleeve.&lt;br /&gt;
&lt;br /&gt;
Get some distance when he tries to shoot fire at you, and only jump and dash when the fire wave starts moving!&lt;br /&gt;
&lt;br /&gt;
Make sure to get rid of the miniature versions of him that the owl throws at you before dealing with the big one.&lt;br /&gt;
&lt;br /&gt;
They're as annoying as any other children I've come across!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
(W.I.P.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]][[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Gusty_Gorge&amp;diff=13117</id>
		<title>Gusty Gorge</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Gusty_Gorge&amp;diff=13117"/>
				<updated>2020-07-13T05:55:03Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: Typo fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Gusty Gorge&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-GustyGorge.png|250px]]&lt;br /&gt;
|caption=Is this stage blowing you away?&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[SVNrenga]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=Moose&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]]&amp;lt;br&amp;gt;032: [[Air Capsule]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Cyorown]]&lt;br /&gt;
*[[Lyric]]&lt;br /&gt;
*[[Mantan|Squirren]]&lt;br /&gt;
*[[Tadahou]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Auto Scroller]]&lt;br /&gt;
*[[Shift]]&lt;br /&gt;
*[[Tengu Wind]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
VLDC 8 - Pastel Wind&lt;br /&gt;
|location=&lt;br /&gt;
|previous=[[Surveillance Canyon]]&lt;br /&gt;
|next=[[Defeat the Giant Spear Man!]]&lt;br /&gt;
}}&lt;br /&gt;
'''Gusty Gorge''' is the second level of Chapter 1 in ''[[Make a Good Mega Man Level: Episode Zero]]''. After making his way out of [[Surveillance Canyon|the crash site]], [[Zero]] enters a gorge filled with strong winds, moving clouds, and several flying enemies on his journey towards [[Doctor Albert W. Wily|Dr. Wily]]'s [[Dr. Wily's Secret Bunker|newest hideout]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
When the level starts, Zero enters an area with two flags, with a [[Lyric]] and a [[Tadahou]] on the screen to the right. Past them, he encounters another Tadahou, as well as a [[Mantan|Squirren]], and a [[Shift|shifting topsolid cloud]]. After this, Zero must traverse a bottomless pit using the clouds, while avoiding Lyrics, before encountering a [[Cyorown]] and [[Tengu Wind]], the latter of which will try to push him back. After a few short rooms, Zero will climb a ladder into a screen with a Lyric and a Tadahou. By going left, he will find a [[CD]] in plain sight, but protected by a strong Tengu Wind that pushes him back even when dashing. Only by using multiple stomp-dashes can he fight through the wind and obtain the CD.&lt;br /&gt;
&lt;br /&gt;
On the right is another platforming section with moving cloud platforms, but with Tengu Wind blowing ahead of Zero, and later behind him. After moving past a screen with infinitely spawning Squirrens, he enters a slow [[Auto Scroller]] area, again filled with moving clouds over a large chasm, and Tengu Wind towards the end. The tendency of enemies to group together makes the [[Z-Burst]] a useful counter against them. A few more screens occur with Tengu Wind blowing while Tadahous, Lyrics, and a Cyorown try to attack, before Zero encounters the final stretch. Here, a strong Tengu Wind blows behind Zero, allowing him to jump farther across more platforms and clouds. However, Lyrics and Squirrens will try to crash into Zero, and the strong wind will typically blow him into the chasm if one manages to hit him. If he manages to survive this short gauntlet, however, the [[Energy Element]] lies waiting on the opposite end.&lt;br /&gt;
&lt;br /&gt;
==Z-Phone Dialogue==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Contact&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneWily.png]]&lt;br /&gt;
|Dr. Wily&lt;br /&gt;
|Gusty Gorge?&lt;br /&gt;
&lt;br /&gt;
Well, I can tell you that you have good taste in sightseeing destinations. The view there is great.&lt;br /&gt;
&lt;br /&gt;
There's also an excessive amount of flying squirrel robots there after ''that incident''! Ruined the place, I tell you.&lt;br /&gt;
&lt;br /&gt;
Just make sure you don't fall through a cloud or something.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKrantz.png]]&lt;br /&gt;
|Agent Krantz&lt;br /&gt;
|'''Agent Stern:''' Gusty Gorge?&lt;br /&gt;
&lt;br /&gt;
I remember I used to go to that place with family for picnics.&lt;br /&gt;
&lt;br /&gt;
Of course ever since that ''incident'' nobody's been able to eat peacefully there.&lt;br /&gt;
&lt;br /&gt;
Those squirrels are the biggest issue, especially with them moving vertically toward you.&lt;br /&gt;
&lt;br /&gt;
Cyorown also seemed to infest the place after that, mocking everyone constantly.&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' That is most unfortunate.&lt;br /&gt;
&lt;br /&gt;
Why have a picnic at such a windy place thought?&lt;br /&gt;
&lt;br /&gt;
'''Stern:''' Because most other nice-looking fields were always made into golf courses.&lt;br /&gt;
&lt;br /&gt;
Thankfully, though some of this area is also a golf course, it's &amp;quot;experts only&amp;quot; due to the strong winds.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneGalaxy.png]]&lt;br /&gt;
|Galaxy Man &lt;br /&gt;
|Look off to the left when you see an opening, and one should be right there! But there's a catch.&lt;br /&gt;
&lt;br /&gt;
The wind'll push you back! Try your stomp dash thingy, but do it over and over! That'll beat the wind!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKnives.png]]&lt;br /&gt;
|Knives&lt;br /&gt;
|Great view, great view! But the flying squirrel infestation is a problem, Zero!!&lt;br /&gt;
&lt;br /&gt;
They just keep coming, you know?? As if there's like, some, SPAWNER making them...&lt;br /&gt;
&lt;br /&gt;
That incident, you know? I bet it was all a false flag operation. To rob us all of a great view!!&lt;br /&gt;
&lt;br /&gt;
Why else would there be endless amounts of flying squirrel robots coming out of nowhere???&lt;br /&gt;
&lt;br /&gt;
Anyways, yeah, bad spot, 'cuz then you'll get knocked off a cliff or something.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
(W.I.P.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Gusty_Gorge&amp;diff=13116</id>
		<title>Gusty Gorge</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Gusty_Gorge&amp;diff=13116"/>
				<updated>2020-07-13T05:53:52Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Gusty Gorge&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-GustyGorge.png|250px]]&lt;br /&gt;
|caption=Is this stage blowing you away?&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[SVNrenga]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=Moose&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]]&amp;lt;br&amp;gt;032: [[Air Capsule]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Cyorown]]&lt;br /&gt;
*[[Lyric]]&lt;br /&gt;
*[[Mantan|Squirren]]&lt;br /&gt;
*[[Tadahou]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Auto Scroller]]&lt;br /&gt;
*[[Shift]]&lt;br /&gt;
*[[Tengu Wind]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
VLDC 8 - Pastel Wind&lt;br /&gt;
|location=&lt;br /&gt;
|previous=[[Surveillance Canyon]]&lt;br /&gt;
|next=[[Defeat the Giant Spear Man!]]&lt;br /&gt;
}}&lt;br /&gt;
'''Gusty Gorge''' is the second level of Chapter 1 in ''[[Make a Good Mega Man Level: Episode Zero]]''. After making his way out of [[Surveillance Canyon|the crash site]], [[Zero]] enters a gorge filled with strong winds, moving clouds, and several flying enemies on his journey towards [[Doctor Albert W. Wily|Dr. Wily]]'s [[Dr. Wily's Secret Bunker|newest hideout]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
When the level starts, Zero enters an area with two flags, with a [[Lyric]] and a [[Tadahou]] on the screen to the right. Past them, he encounters another Tadahou, as well as a [[Mantan|Squirren]], and a [[Shift|shifting topsolid cloud]]. After this, Zero must traverse a bottomless pit using the clouds, while avoiding Lyrics, before encountering a [[Cyorown]] and [[Tengu Wind]], the latter of which will try to push him back. After a few short rooms, Zero will climb a ladder into a screen with a Lyric and a Tadahou. By going left, he will find a [[CD]] in plain sight, but protected by a strong Tengu Wind that pushes him back even when dashing. Only by using multiple stomp-dashes can he fight through the wind and obtain the CD.&lt;br /&gt;
&lt;br /&gt;
On the right is another platforming section with moving cloud platforms, but with Tengu Wind blowing ahead of Zero, and later behind him. After moving past a screen with infinitely spawning Squirrens, he enters a slow [[Auto Scroller]] area, again filled with moving clouds over a large chasm, and Tengu Wind towards the end. The tendency of enemies to group together makes the [[Z-Burst]] a useful counter against them. A few more screens occur with Tengu Wind blowing while Tadahous, Lyrics, and a Cyorown try to attack, before Zero encounters the final stretch. Here, a strong Tengu Wind blows behind Zero, allowing him to jump farther across more platforms and clouds. However, Lyrics and Squirrens will try to crash into Zero, and the strong wind will typically blow him into the chasm if one manages to hit him. If he manages to survive this short gauntlet, however, the [[Energy Element]] lies waiting on the opposite end.&lt;br /&gt;
&lt;br /&gt;
==Z-Phone Dialogue==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Contact&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneWily.png]]&lt;br /&gt;
|Dr. Wily&lt;br /&gt;
|Gusty Gorge?&lt;br /&gt;
&lt;br /&gt;
Well, I can tell you that you have good taste in sightseeing destinations. The view there is great.&lt;br /&gt;
&lt;br /&gt;
There's also an excessive amount of flying squirrel robots there after ''that incident''! Ruined the place, I tell you.&lt;br /&gt;
&lt;br /&gt;
Just make sure you don't fall through a cloud or something.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKrantz.png]]&lt;br /&gt;
|Agent Krantz&lt;br /&gt;
|'''Agent Stern:''' Gusty Gorge?&lt;br /&gt;
&lt;br /&gt;
I remember I used to go to that place with family for picnics.&lt;br /&gt;
&lt;br /&gt;
Of course ever since that ''incident'' nobody's been able to eat peacefully there.&lt;br /&gt;
&lt;br /&gt;
Those squirrels are the biggest issue, especially with them moving vertically toward you.&lt;br /&gt;
&lt;br /&gt;
Cyorown also seemed to infest the place after that, mocking everyone constantly.&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' That is most unfortunate.&lt;br /&gt;
&lt;br /&gt;
Why have a picnic at such a windy place thought?&lt;br /&gt;
&lt;br /&gt;
'''Stern:''' Because most other nice-looking fields were always made ito golf courses.&lt;br /&gt;
&lt;br /&gt;
Thankfully, though some of this area is also a golf course, it's &amp;quot;experts only&amp;quot; due to the strong winds.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneGalaxy.png]]&lt;br /&gt;
|Galaxy Man &lt;br /&gt;
|Look off to the left when you see an opening, and one should be right there! But there's a catch.&lt;br /&gt;
&lt;br /&gt;
The wind'll push you back! Try your stomp dash thingy, but do it over and over! That'll beat the wind!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKnives.png]]&lt;br /&gt;
|Knives&lt;br /&gt;
|Great view, great view! But the flying squirrel infestation is a problem, Zero!!&lt;br /&gt;
&lt;br /&gt;
They just keep coming, you know?? As if there's like, some, SPAWNER making them...&lt;br /&gt;
&lt;br /&gt;
That incident, you know? I bet it was all a false flag operation. To rob us all of a great view!!&lt;br /&gt;
&lt;br /&gt;
Why else would there be endless amounts of flying squirrel robots coming out of nowhere???&lt;br /&gt;
&lt;br /&gt;
Anyways, yeah, bad spot, 'cuz then you'll get knocked off a cliff or something.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
(W.I.P.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Gusty_Gorge&amp;diff=13115</id>
		<title>Gusty Gorge</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Gusty_Gorge&amp;diff=13115"/>
				<updated>2020-07-13T05:53:30Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Gusty Gorge&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-GustyGorge.png|250px]]&lt;br /&gt;
|caption=Is this stage blowing you away?&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[SVNrenga]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=Moose&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]]&amp;lt;br&amp;gt;032: [[Air Capsule]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Cyorown]]&lt;br /&gt;
*[[Lyric]]&lt;br /&gt;
*[[Mantan|Squirren]]&lt;br /&gt;
*[[Tadahou]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Auto Scroller]]&lt;br /&gt;
*[[Shift]]&lt;br /&gt;
*[[Tengu Wind]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
VLDC 8 - Pastel Wind&lt;br /&gt;
|location=&lt;br /&gt;
|previous=[[Surveillance Canyon]]&lt;br /&gt;
|next=[[Defeat the Giant Spear Man!]]&lt;br /&gt;
}}&lt;br /&gt;
'''Gusty Gorge''' is the second level of Chapter 1 in ''[[Make a Good Mega Man Level: Episode Zero]]''. After making his way out of [[Surveillance Canyon|the crash site]], [[Zero]] enters a gorge filled with strong winds, moving clouds, and several flying enemies on his journey towards [[Doctor Albert W. Wily|Dr. Wily]]'s [[Dr. Wily's Secret Bunker|newest hideout]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
When the level starts, Zero enters an area with two flags, with a [[Lyric]] and a [[Tadahou]] on the screen to the right. Past them, he encounters another Tadahou, as well as a [[Mantan|Squirren]], and a [[Shift|shifting topsolid cloud]]. After this, Zero must traverse a bottomless pit using the clouds, while avoiding Lyrics, before encountering a [[Cyorown]] and [[Tengu Wind]], the latter of which will try to push him back. After a few short rooms, Zero will climb a ladder into a screen with a Lyric and a Tadahou. By going left, he will find a [[CD]] in plain sight, but protected by a strong Tengu Wind that pushes him back even when dashing. Only by using multiple stomp-dashes can he fight through the wind and obtain the CD.&lt;br /&gt;
&lt;br /&gt;
On the right is another platforming section with moving cloud platforms, but with Tengu Wind blowing ahead of Zero, and later behind him. After moving past a screen with infinitely spawning Squirrens, he enters a slow [[Auto Scroller]] area, again filled with moving clouds over a large chasm, and Tengu Wind towards the end. The tendency of enemies to group together makes the [[Z-Burst]] a useful counter against them. A few more screens occur with Tengu Wind blowing while Tadahous, Lyrics, and a Cyorown try to attack, before Zero encounters the final stretch. Here, a strong Tengu Wind blows behind Zero, allowing him to jump farther across more platforms and clouds. However, Lyrics and Squirrens will try to crash into Zero, and the strong wind will typically blow him into the chasm if one manages to hit him. If he manages to survive this short gauntlet, however, the [[Energy Element]] lies waiting on the opposite end.&lt;br /&gt;
&lt;br /&gt;
==Z-Phone Dialogue==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Contact&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneWily.png]]&lt;br /&gt;
|Dr. Wily&lt;br /&gt;
|Gusty Gorge?&lt;br /&gt;
&lt;br /&gt;
Well, I can tell you that you have good taste in sightseeing destinations. The view there is great.&lt;br /&gt;
&lt;br /&gt;
There's also an excessive amount of flying squirrel robots there after ''that incident''! Ruined the place, I tell you.&lt;br /&gt;
&lt;br /&gt;
Just make sure you don't fall through a cloud or something.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKrantz.png]]&lt;br /&gt;
|Agent Krantz&lt;br /&gt;
|'''Agent Stern:''' Gusty Gorge?&lt;br /&gt;
&lt;br /&gt;
I remember I used to go to that place with family for picnics.&lt;br /&gt;
&lt;br /&gt;
Of course ever since that ''incident'' nobody's been able to eat peacefully there.&lt;br /&gt;
&lt;br /&gt;
Those squirrels are the biggest issue, especially with them moving vertically toward you.&lt;br /&gt;
&lt;br /&gt;
Cyorown also seemed to infest the place after that, mocking everyone constantly.&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' That is most unfortunate.&lt;br /&gt;
&lt;br /&gt;
Why have a picnic at such a windy place thought?&lt;br /&gt;
&lt;br /&gt;
'''Stern:''' Because most other nice-looking fields were always made ito golf courses.&lt;br /&gt;
&lt;br /&gt;
Thankfully, though some of this area is also a golf course, it's &amp;quot;experts only&amp;quot; due to the strong winds.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneGalaxy.png]]&lt;br /&gt;
|Galaxy Man &lt;br /&gt;
|Look off to the left when you see an opening, and one should be right there! But there's a catch.&lt;br /&gt;
&lt;br /&gt;
The wind'll push you back! Try your stomp dash thingy, but do it over and over! That'll beat the wind!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKnives.png]]&lt;br /&gt;
|Knives&lt;br /&gt;
|Great view, great view! But the flying squirrel infestation is a problem, Zero!!&lt;br /&gt;
&lt;br /&gt;
They just keep coming, you know?? As if there's like, some, SPAWNER making them...&lt;br /&gt;
&lt;br /&gt;
That inceiden, you know? I bet it was all a false flag operation. To rob us all of a great view!!&lt;br /&gt;
&lt;br /&gt;
Why else would there be endless ammounts of flying squirrel robots coming out of nowhere???&lt;br /&gt;
&lt;br /&gt;
Anyways, yeah, bad spot, 'cuz then you'll get knocked off a cliff or something.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
(W.I.P.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Gusty_Gorge&amp;diff=13114</id>
		<title>Gusty Gorge</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Gusty_Gorge&amp;diff=13114"/>
				<updated>2020-07-13T05:53:02Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: Z-Phone conversations added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Gusty Gorge&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-GustyGorge.png|250px]]&lt;br /&gt;
|caption=Is this stage blowing you away?&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[SVNrenga]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=Moose&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]]&amp;lt;br&amp;gt;032: [[Air Capsule]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Cyorown]]&lt;br /&gt;
*[[Lyric]]&lt;br /&gt;
*[[Mantan|Squirren]]&lt;br /&gt;
*[[Tadahou]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Auto Scroller]]&lt;br /&gt;
*[[Shift]]&lt;br /&gt;
*[[Tengu Wind]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
VLDC 8 - Pastel Wind&lt;br /&gt;
|location=&lt;br /&gt;
|previous=[[Surveillance Canyon]]&lt;br /&gt;
|next=[[Defeat the Giant Spear Man!]]&lt;br /&gt;
}}&lt;br /&gt;
'''Gusty Gorge''' is the second level of Chapter 1 in ''[[Make a Good Mega Man Level: Episode Zero]]''. After making his way out of [[Surveillance Canyon|the crash site]], [[Zero]] enters a gorge filled with strong winds, moving clouds, and several flying enemies on his journey towards [[Doctor Albert W. Wily|Dr. Wily]]'s [[Dr. Wily's Secret Bunker|newest hideout]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
When the level starts, Zero enters an area with two flags, with a [[Lyric]] and a [[Tadahou]] on the screen to the right. Past them, he encounters another Tadahou, as well as a [[Mantan|Squirren]], and a [[Shift|shifting topsolid cloud]]. After this, Zero must traverse a bottomless pit using the clouds, while avoiding Lyrics, before encountering a [[Cyorown]] and [[Tengu Wind]], the latter of which will try to push him back. After a few short rooms, Zero will climb a ladder into a screen with a Lyric and a Tadahou. By going left, he will find a [[CD]] in plain sight, but protected by a strong Tengu Wind that pushes him back even when dashing. Only by using multiple stomp-dashes can he fight through the wind and obtain the CD.&lt;br /&gt;
&lt;br /&gt;
On the right is another platforming section with moving cloud platforms, but with Tengu Wind blowing ahead of Zero, and later behind him. After moving past a screen with infinitely spawning Squirrens, he enters a slow [[Auto Scroller]] area, again filled with moving clouds over a large chasm, and Tengu Wind towards the end. The tendency of enemies to group together makes the [[Z-Burst]] a useful counter against them. A few more screens occur with Tengu Wind blowing while Tadahous, Lyrics, and a Cyorown try to attack, before Zero encounters the final stretch. Here, a strong Tengu Wind blows behind Zero, allowing him to jump farther across more platforms and clouds. However, Lyrics and Squirrens will try to crash into Zero, and the strong wind will typically blow him into the chasm if one manages to hit him. If he manages to survive this short gauntlet, however, the [[Energy Element]] lies waiting on the opposite end.&lt;br /&gt;
&lt;br /&gt;
==Z-Phone Dialogue==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Contact&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneWily.png]]&lt;br /&gt;
|Dr. Wily&lt;br /&gt;
|Gusty Gorge?&lt;br /&gt;
&lt;br /&gt;
Well, I can tell you that you have good taste in sightseeing destinations. The view there is great.&lt;br /&gt;
&lt;br /&gt;
There's also an excessive amount of flying squirrel robots there after ''that incident''! Ruined the place, I tell you.&lt;br /&gt;
&lt;br /&gt;
Just make sure you don't fall through a cloud or something.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKrantz.png]]&lt;br /&gt;
|Agent Krantz&lt;br /&gt;
|'''Agent Stern:''' Gusty Gorge?&lt;br /&gt;
&lt;br /&gt;
I remember I used to go to that place with family for picnics.&lt;br /&gt;
&lt;br /&gt;
Of course ever since that ''incident'' nobody's been able to eat peacefully there.&lt;br /&gt;
&lt;br /&gt;
Those squirrels are the biggest issue, especially with them moving vertically toward you.&lt;br /&gt;
&lt;br /&gt;
Cyorown also seemed to infest the place after that, mocking everyone constantly.&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' That is most unfortunate.&lt;br /&gt;
&lt;br /&gt;
Why have a picnic at such a windy place thought?&lt;br /&gt;
&lt;br /&gt;
'''Stern:''' Because most other nice-looking fields were always made ito golf courses.&lt;br /&gt;
&lt;br /&gt;
Thankfully, though some of this area is also a golf course, it's &amp;quot;experts only&amp;quot; due to the strong winds.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneGalaxy.png]]&lt;br /&gt;
|Galaxy Man &lt;br /&gt;
|Look off to the left when you see an opening, and one should be right there! But there's a catch.&lt;br /&gt;
&lt;br /&gt;
The wind'll push you back! Try your stomp dash thingy, but do it over and over! That'll beat the wind!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKnives.png]]&lt;br /&gt;
|Knives&lt;br /&gt;
|'''Knives:''' Great view, great view! But the flying squirrel infestation is a problem, Zero!!&lt;br /&gt;
&lt;br /&gt;
They just keep coming, you know?? As if there's like, some, SPAWNER making them...&lt;br /&gt;
&lt;br /&gt;
That inceiden, you know? I bet it was all a false flag operation. To rob us all of a great view!!&lt;br /&gt;
&lt;br /&gt;
Why else would there be endless ammounts of flying squirrel robots coming out of nowhere???&lt;br /&gt;
&lt;br /&gt;
Anyways, yeah, bad spot, 'cuz then you'll get knocked off a cliff or something.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
(W.I.P.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Pepsi_Zero&amp;diff=13075</id>
		<title>Pepsi Zero</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Pepsi_Zero&amp;diff=13075"/>
				<updated>2020-07-12T04:25:28Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Pepsi Zero&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH2-PepsiZero.png|250px]]&lt;br /&gt;
|caption=Shameless Plug Man says, &amp;quot;Everybody Pepsi! Drink Pepsi!&amp;quot;&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[Scatman's World]]&lt;br /&gt;
|rank=Chapter 2&lt;br /&gt;
|composer=Bulby, Tomoya Ohtani, Unknown&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]]&amp;lt;br&amp;gt;068: [[Pepsi Man]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Battonton]]&lt;br /&gt;
*[[Croaker|Belcher]]&lt;br /&gt;
*[[Metall β]]&lt;br /&gt;
*[[Hothead|Pepsi Head]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Auto Scroller]]&lt;br /&gt;
*[[Pepsi Can]] (falling, rolling, bouncing)&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Pepsi Man]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
Sonic Forces - Justice (Park Avenue)&amp;lt;br&amp;gt;'''Boss:''' Pepsi Man Theme&lt;br /&gt;
|location=&lt;br /&gt;
|previous=[[Force Facility]]&lt;br /&gt;
|next=[[Entrance Succession]]&lt;br /&gt;
}}&lt;br /&gt;
'''Pepsi Zero''' is the second level on the path to the [[Zap Chip]] in Chapter 2 in ''[[Make a Good Mega Man Level: Episode Zero]]''. [[Zero]]'s search for [[Energy Element]]s takes him to a dark, perilously unsafe Pepsi plant within &amp;quot;Pepsi City&amp;quot;, and features an abundance of Pepsi-branded hazards, with many large [[Pepsi Can]]s left loose in the facility waiting to crush him, as well as many enemies themed after the titular soda. &lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
==Z-Phone Dialogue==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Contact&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneWily.png]]&lt;br /&gt;
|Dr. Wily&lt;br /&gt;
|Pepsi Zero?&lt;br /&gt;
&lt;br /&gt;
Oh gross. I think you're morally obligated to take the Energy Element there, actually.&lt;br /&gt;
&lt;br /&gt;
That place is nothing more than a corporate shill attraction. They thought it'd be &amp;quot;cool with the kids&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Get out of here! Let the actual geniuses put all those resources to better use. Like world domination.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKrantz.png]]&lt;br /&gt;
|Agent Krantz&lt;br /&gt;
|'''Krantz:''' Pepsi Zero?&lt;br /&gt;
&lt;br /&gt;
That area's got a lot of unique Pepsi dispenser robots, but they're mostly built off of older models of normal robots.&lt;br /&gt;
&lt;br /&gt;
The most important thing to look out for is the Pepsi they shoot, which will slow you down.&lt;br /&gt;
&lt;br /&gt;
There's also aluminum cans that can only be cut down with the Z-Saber.&lt;br /&gt;
&lt;br /&gt;
Speaking of, did you know that Pepsi is corrosive to even metal, given enough time?&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Oh, gosh... is there any water nearby if I need it?&lt;br /&gt;
&lt;br /&gt;
'''Krantz:''' Well, don't worry for now. It only happens if it's left to sit and you seem to walk it off pretty easily.&lt;br /&gt;
&lt;br /&gt;
My point is mostly that soda in general is ''terrible'' for you.&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' I see... what about coffee?&lt;br /&gt;
&lt;br /&gt;
'''Stern:''' Coffee is good for you, in moderation. Speaking from experience here.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneGalaxy.png]]&lt;br /&gt;
|Galaxy Man: &lt;br /&gt;
|Oh, for this one, make sure you dash through any tight hole you see, and you'll see a locked door!&lt;br /&gt;
&lt;br /&gt;
I think that soda can by the locked door is holding the key, and you'll have to get rid of it!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneYamato.png]]&lt;br /&gt;
|Yamato Man: &lt;br /&gt;
|'''Yamato Man:''' Pepsi Man? Why is a Japanese Pepsi mascot attacking you?!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' It seems to believe I am affiliated with Coca-Cola, a rival brand.&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' ...I can see it, now that you say that.&lt;br /&gt;
&lt;br /&gt;
Ah! I know someone who can mediate this conflict peacefully. They even have a doctorate!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' And who is this person you speak of?&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Dr. Pepper!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' E-Excuse me?&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Yeah, their slogan is, &amp;quot;Solves All Your Problems&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' ...Somehow, I believe their presence woud not stop the violence on his end in the slightest.&lt;br /&gt;
&lt;br /&gt;
In fact, it would make it worse.&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Jeez, I just thought I'd suggest a solution to years of corporate rivalry!&lt;br /&gt;
&lt;br /&gt;
If you want to engage him, keep an eye on the way he accelerates while running, as it may throw you off when he runs around.&lt;br /&gt;
&lt;br /&gt;
Sometimes he might even run straight into a wall! That'll stun him, but also make cans fall from the ceiling.&lt;br /&gt;
&lt;br /&gt;
If he starts charging an attack, then prepare to jump and airdash over a fast laser of pure concentrated Pepsi!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKnives.png]]&lt;br /&gt;
|Knives&lt;br /&gt;
|'''Knives:''' Oh hey!! I can tell you're in that Pepsi city place... It's weird, right??? Totally insufferable.&lt;br /&gt;
&lt;br /&gt;
When you're going around running around for our perfect date spot, pick somewhere more romantic!!&lt;br /&gt;
&lt;br /&gt;
Not some cheap brand-plastered city. I'm from the southern US, so I don't think Pepsi is real, anyways.&lt;br /&gt;
&lt;br /&gt;
I think ''they'' made it up!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' They?&lt;br /&gt;
&lt;br /&gt;
'''Knives:''' What, you don't know? Come on, I thought you were smarter than that!!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
(W.I.P.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Pepsi_Zero&amp;diff=13074</id>
		<title>Pepsi Zero</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Pepsi_Zero&amp;diff=13074"/>
				<updated>2020-07-12T04:24:46Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Pepsi Zero&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH2-PepsiZero.png|250px]]&lt;br /&gt;
|caption=Shameless Plug Man says, &amp;quot;Everybody Pepsi! Drink Pepsi!&amp;quot;&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[Scatman's World]]&lt;br /&gt;
|rank=Chapter 2&lt;br /&gt;
|composer=Bulby, Tomoya Ohtani, Unknown&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]]&amp;lt;br&amp;gt;068: [[Pepsi Man]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Battonton]]&lt;br /&gt;
*[[Croaker|Belcher]]&lt;br /&gt;
*[[Metall β]]&lt;br /&gt;
*[[Hothead|Pepsi Head]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Auto Scroller]]&lt;br /&gt;
*[[Pepsi Can]] (falling, rolling, bouncing)&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Pepsi Man]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
Sonic Forces - Justice (Park Avenue)&amp;lt;br&amp;gt;'''Boss:''' Pepsi Man Theme&lt;br /&gt;
|location=&lt;br /&gt;
|previous=[[Force Facility]]&lt;br /&gt;
|next=[[Entrance Succession]]&lt;br /&gt;
}}&lt;br /&gt;
'''Pepsi Zero''' is the second level on the path to the [[Zap Chip]] in Chapter 2 in ''[[Make a Good Mega Man Level: Episode Zero]]''. [[Zero]]'s search for [[Energy Element]]s takes him to a dark, perilously unsafe Pepsi plant within &amp;quot;Pepsi City&amp;quot;, and features an abundance of Pepsi-branded hazards, with many large [[Pepsi Can]]s left loose in the facility waiting to crush you, as well as many enemies themed after the titular soda. &lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
==Z-Phone Dialogue==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Contact&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneWily.png]]&lt;br /&gt;
|Dr. Wily&lt;br /&gt;
|Pepsi Zero?&lt;br /&gt;
&lt;br /&gt;
Oh gross. I think you're morally obligated to take the Energy Element there, actually.&lt;br /&gt;
&lt;br /&gt;
That place is nothing more than a corporate shill attraction. They thought it'd be &amp;quot;cool with the kids&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Get out of here! Let the actual geniuses put all those resources to better use. Like world domination.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKrantz.png]]&lt;br /&gt;
|Agent Krantz&lt;br /&gt;
|'''Krantz:''' Pepsi Zero?&lt;br /&gt;
&lt;br /&gt;
That area's got a lot of unique Pepsi dispenser robots, but they're mostly built off of older models of normal robots.&lt;br /&gt;
&lt;br /&gt;
The most important thing to look out for is the Pepsi they shoot, which will slow you down.&lt;br /&gt;
&lt;br /&gt;
There's also aluminum cans that can only be cut down with the Z-Saber.&lt;br /&gt;
&lt;br /&gt;
Speaking of, did you know that Pepsi is corrosive to even metal, given enough time?&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Oh, gosh... is there any water nearby if I need it?&lt;br /&gt;
&lt;br /&gt;
'''Krantz:''' Well, don't worry for now. It only happens if it's left to sit and you seem to walk it off pretty easily.&lt;br /&gt;
&lt;br /&gt;
My point is mostly that soda in general is ''terrible'' for you.&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' I see... what about coffee?&lt;br /&gt;
&lt;br /&gt;
'''Stern:''' Coffee is good for you, in moderation. Speaking from experience here.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneGalaxy.png]]&lt;br /&gt;
|Galaxy Man: &lt;br /&gt;
|Oh, for this one, make sure you dash through any tight hole you see, and you'll see a locked door!&lt;br /&gt;
&lt;br /&gt;
I think that soda can by the locked door is holding the key, and you'll have to get rid of it!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneYamato.png]]&lt;br /&gt;
|Yamato Man: &lt;br /&gt;
|'''Yamato Man:''' Pepsi Man? Why is a Japanese Pepsi mascot attacking you?!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' It seems to believe I am affiliated with Coca-Cola, a rival brand.&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' ...I can see it, now that you say that.&lt;br /&gt;
&lt;br /&gt;
Ah! I know someone who can mediate this conflict peacefully. They even have a doctorate!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' And who is this person you speak of?&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Dr. Pepper!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' E-Excuse me?&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Yeah, their slogan is, &amp;quot;Solves All Your Problems&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' ...Somehow, I believe their presence woud not stop the violence on his end in the slightest.&lt;br /&gt;
&lt;br /&gt;
In fact, it would make it worse.&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Jeez, I just thought I'd suggest a solution to years of corporate rivalry!&lt;br /&gt;
&lt;br /&gt;
If you want to engage him, keep an eye on the way he accelerates while running, as it may throw you off when he runs around.&lt;br /&gt;
&lt;br /&gt;
Sometimes he might even run straight into a wall! That'll stun him, but also make cans fall from the ceiling.&lt;br /&gt;
&lt;br /&gt;
If he starts charging an attack, then prepare to jump and airdash over a fast laser of pure concentrated Pepsi!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKnives.png]]&lt;br /&gt;
|Knives&lt;br /&gt;
|'''Knives:''' Oh hey!! I can tell you're in that Pepsi city place... It's weird, right??? Totally insufferable.&lt;br /&gt;
&lt;br /&gt;
When you're going around running around for our perfect date spot, pick somewhere more romantic!!&lt;br /&gt;
&lt;br /&gt;
Not some cheap brand-plastered city. I'm from the southern US, so I don't think Pepsi is real, anyways.&lt;br /&gt;
&lt;br /&gt;
I think ''they'' made it up!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' They?&lt;br /&gt;
&lt;br /&gt;
'''Knives:''' What, you don't know? Come on, I thought you were smarter than that!!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
(W.I.P.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Pepsi_Zero&amp;diff=13060</id>
		<title>Pepsi Zero</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Pepsi_Zero&amp;diff=13060"/>
				<updated>2020-07-11T18:11:24Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Pepsi Zero&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH2-PepsiZero.png|250px]]&lt;br /&gt;
|caption=Everybody Pepsi! Drink Pepsi!(™)&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[Scatman's World]]&lt;br /&gt;
|rank=Chapter 2&lt;br /&gt;
|composer=Bulby, Tomoya Ohtani, Unknown&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]]&amp;lt;br&amp;gt;068: [[Pepsi Man]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Battonton]](Pepsi)&lt;br /&gt;
*[[Croaker]]((Pepsi)&lt;br /&gt;
*[[Hothead]](Pepsi)&lt;br /&gt;
*[[Metall]](Pepsi)&lt;br /&gt;
*soda cans(?)&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Auto Scroller]]&lt;br /&gt;
*[[Venus Waterfall]](Pepsi)&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=[[Pepsi Man]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
Sonic Forces - Justice (Park Avenue),&lt;br /&gt;
Pepsi Man Theme&lt;br /&gt;
|location=&lt;br /&gt;
|previous=[[Force Facility]]&lt;br /&gt;
|next=[[Entrance Succession]]&lt;br /&gt;
}}&lt;br /&gt;
'''Pepsi Zero''' is the second level on the Zap path of Chapter 2 in ''[[Make a Good Mega Man Level: Episode Zero]]''. The level is set in a dark, perilously unsafe Pepsi plant within &amp;quot;Pepsi City&amp;quot;, and as such, features an abundance of Pepsi, with many large cans of Pepsi left loose in the facility waiting to crush you, as well as many enemies themed after the titular soda. &lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
(W.I.P.) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Z-Phone Dialogue==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Contact&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneWily.png]]&lt;br /&gt;
|Dr. Wily&lt;br /&gt;
|Pepsi Zero?&lt;br /&gt;
&lt;br /&gt;
Oh gross. I think you're morally obligated to take the Energy Element there, actually.&lt;br /&gt;
&lt;br /&gt;
That place is nothing more than a corporate shill attraction. They thought it'd be &amp;quot;cool with the kids&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Get out of here! Let the actual geniuses put all those resources to better use. Like world domination.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKrantz.png]]&lt;br /&gt;
|Agent Krantz&lt;br /&gt;
|'''Krantz:''' Pepsi Zero?&lt;br /&gt;
&lt;br /&gt;
That area's got a lot of unique Pepsi dispenser robots, but they're mostly built off of older models of normal robots.&lt;br /&gt;
&lt;br /&gt;
The most important thing to look out for is the Pepsi they shoot, which will slow you down.&lt;br /&gt;
&lt;br /&gt;
There's also aluminum cans that can only be cut down with the Z-Saber.&lt;br /&gt;
&lt;br /&gt;
Speaking of, did you know that Pepsi is corrosive to even metal, given enough time?&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Oh, gosh... is there any water nearby if I need it?&lt;br /&gt;
&lt;br /&gt;
'''Krantz:''' Well, don't worry for now. It only happens if it's left to sit and you seem to walk it off pretty easily.&lt;br /&gt;
&lt;br /&gt;
My point is mostly that soda in general is ''terrible'' for you.&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' I see... what about coffee?&lt;br /&gt;
&lt;br /&gt;
'''Stern:''' Coffee is good for you, in moderation. Speaking from experience here.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneGalaxy.png]]&lt;br /&gt;
|Galaxy Man: &lt;br /&gt;
|Oh, for this one, make sure you dash through any tight hole you see, and you'll see a locked door!&lt;br /&gt;
&lt;br /&gt;
I think that soda can by the locked door is holding the key, and you'll have to get rid of it!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneYamato.png]]&lt;br /&gt;
|Yamato Man: &lt;br /&gt;
|'''Yamato Man:''' Pepsi Man? Why is a Japanese Pepsi mascot attacking you?!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' It seems to believe I am affiliated with Coca-Cola, a rival brand.&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' ...I can see it, now that you say that.&lt;br /&gt;
&lt;br /&gt;
Ah! I know someone who can mediate this conflict peacefully. They even have a doctorate!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' And who is this person you speak of?&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Dr. Pepper!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' E-Excuse me?&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Yeah, their slogan is, &amp;quot;Solves All Your Problems&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' ...Somehow, I believe their presence woud not stop the violence on his end in the slightest.&lt;br /&gt;
&lt;br /&gt;
In fact, it would make it worse.&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Jeez, I just thought I'd suggest a solution to years of corporate rivalry!&lt;br /&gt;
&lt;br /&gt;
If you want to engage him, keep an eye on the way he accelerates while running, as it may throw you off when he runs around.&lt;br /&gt;
&lt;br /&gt;
Sometimes he might even run straight into a wall! That'll stun him, but also make cans fall from the ceiling.&lt;br /&gt;
&lt;br /&gt;
If he starts charging an attack, then prepare to jump and airdash over a fast laser of pure concentrated Pepsi!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKnives.png]]&lt;br /&gt;
|Knives&lt;br /&gt;
|'''Knives:''' Oh hey!! I can tell you're in that Pepsi city place... It's weird, right??? Totally insufferable.&lt;br /&gt;
&lt;br /&gt;
When you're going around running around for our perfect date spot, pick somewhere more romantic!!&lt;br /&gt;
&lt;br /&gt;
Not some cheap brand-plastered city. I'm from the southern US, so I don't think Pepsi is real, anyways.&lt;br /&gt;
&lt;br /&gt;
I think ''they'' made it up!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' They?&lt;br /&gt;
&lt;br /&gt;
'''Knives:''' What, you don't know? Come on, I thought you were smarter than that!!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
(W.I.P.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Construction_of_Constructions&amp;diff=13059</id>
		<title>Construction of Constructions</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Construction_of_Constructions&amp;diff=13059"/>
				<updated>2020-07-11T18:04:58Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: CD clues, and the number of Energy Elements needed to unlock the stage added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Construction of Constructions&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH2-ConstructionofConstructions.png|250px]]&lt;br /&gt;
|caption=Red Guy! I need your help!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[Yoshiatom]]&lt;br /&gt;
|rank=Chapter 2&lt;br /&gt;
|composer=Eero Lahtinen&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]][[File:CD.png]][[File:CD.png]]&amp;lt;br&amp;gt;006: [[Sophie Hyde|Dr. Hyde]]&amp;lt;br&amp;gt;009: [[Galaxy Man]]&amp;lt;br&amp;gt;083: [[Hyper Picketman]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Caricarry]]&lt;br /&gt;
*[[Lyric]]&lt;br /&gt;
*[[Picket Man]]&lt;br /&gt;
*[[Pickelman Dada]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Hyper Picketman]]&lt;br /&gt;
|other=&lt;br /&gt;
|music= ZeroRanger - Final Box&amp;lt;br&amp;gt;'''Cutscene:''' ZeroRanger - Boiling&amp;lt;br&amp;gt;'''Boss:''' ZeroRanger - Bossay, quotation&lt;br /&gt;
|location=&lt;br /&gt;
|previous=&lt;br /&gt;
|next=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Construction of Constructions''' is an optional level in ''[[Make a Good Mega Man Level: Episode Zero]]'' that is unlocked after collecting 18 [[Energy Element]]s. Taking place in the in-development [[The Pit of Pits|Pit of Pits]], [[Zero]] is tasked with helping [[Galaxy Man]] tame the construction workers that have mysteriously gone berserk. Notably longer in level size and difficulty compared to most of the previous levels, Zero must traverse through underground construction zones and various segments themed after microstages from the Pit of Pits.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
==Z-Phone Dialogue==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Contact&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneWily.png]]&lt;br /&gt;
|Dr. Wily&lt;br /&gt;
|Construction of Constructions?&lt;br /&gt;
You're in the city again? Oh, right. I heard about that. Some ambitious underground construction project.&lt;br /&gt;
&lt;br /&gt;
Energy Elements aren't some ancient energy source, though, so they couldn't have ''dug one up''.&lt;br /&gt;
&lt;br /&gt;
Well, all I can say is to find what you can, and pry for info. I guess.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKrantz.png]]&lt;br /&gt;
|Agent Krantz&lt;br /&gt;
|'''Krantz:''' Construction of Constructions?&lt;br /&gt;
There's not much I can cover easily in the way of obstacles, since that place has multiple.&lt;br /&gt;
&lt;br /&gt;
Though, your enemy variety largely consists of Met, Joe, and Shield Attacker types, all of which are weak to the Z-Saber.&lt;br /&gt;
&lt;br /&gt;
It also has a few Caricarries, which are weak to the Z-Burst instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneGalaxy.png]]&lt;br /&gt;
|Galaxy Man&lt;br /&gt;
|(CD #1) You gotta go left at the first junction! You'll be in some metal area.&lt;br /&gt;
&lt;br /&gt;
But you'll need a buncha chips to solve the puzzle, sorry!&lt;br /&gt;
&lt;br /&gt;
(CD #2) Oh yeah, to find one of the CDs here, you should keep an eye out for suspicious openings!&lt;br /&gt;
&lt;br /&gt;
Like, say, when you're climbing in a rocky area, and there's a hole on the left? Sneak in there!&lt;br /&gt;
&lt;br /&gt;
(CD #3) Oh, okay, at one point you're gonna see this huge set of stairs, right? Cool, right?&lt;br /&gt;
&lt;br /&gt;
Well, climb DOWN 'em instead of up. The you'll be treated with a little surprise.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneYamato.png]]&lt;br /&gt;
|Yamato Man&lt;br /&gt;
|'''Yamato Man:''' Hyper Picketman?&lt;br /&gt;
&lt;br /&gt;
When it starts jackhammering the floor like a madman, rock platforms will start dropping from the&amp;lt;br&amp;gt;ceiling on your location.&lt;br /&gt;
&lt;br /&gt;
Three will drop in a row. Every so often, he'll dash from one end of the room to the other,&amp;lt;br&amp;gt;and you won't be able to jump over him unless you stacked at least two blocks!&lt;br /&gt;
&lt;br /&gt;
The blocks'll also help you get shots in on the guy riding it without having to aim up.&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Are you sure the flashing Energy Element core is not the weakspot?&lt;br /&gt;
&lt;br /&gt;
That is bizarre, it seems to be drawing my attention like it wants me to aim my shots at it.&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Do you shoot car headlights because they look like they're drawing your attention, you psycho?!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKnives.png]]&lt;br /&gt;
|Knives&lt;br /&gt;
|'''Knives:''' Hey, we're not going on a date in some construction zone! All that dust'll get in your system.&lt;br /&gt;
And who knows what kinda weird stuff they've been digging up underground that'll obliterate you??&lt;br /&gt;
&lt;br /&gt;
Like, say, some giant metallic living metal thingy that'll eat your soul!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' That is oddly specific.&lt;br /&gt;
&lt;br /&gt;
'''Knives:''' Just a feeling! I can take care of all that myself. It's you I'm worried about!&lt;br /&gt;
&lt;br /&gt;
But yeah, pick a safer spot. Same danger, but less dust and stuff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Talking to Galaxy Man will prompt the space robot to kiss Zero, and mention his need for new weaponry, foreshadowing his eventual boss fight at the bottom of the Pit of Pits in the second game.&lt;br /&gt;
*Despite Galaxy Man's worries that the Pit of Pits will be unfinished by the time the [[Make a Good Mega Man Level 2|second festival]] starts, the attraction remains in development until the postgame of MaGMML2, in part due to Galaxy Man &amp;quot;being easily distracted with new ideas and plans&amp;quot;.&lt;br /&gt;
* The stage is similar to [[Reality Core]] in concept, as it is made up of remixed tributes to the officially submitted ministages from the original Pit of Pits.&lt;br /&gt;
**The following ministages were included in the stage: Lyrickrolled, Mega Man a - Areas 1, 2 and 3 (all merged sequentially into one section), Puzzle Box, Slippery Snakes, Airbag, Night of Semiramis, da ba dee da ba di, Magic Crash-Pit Ride, Sandstorm Base, Stairway to Nether, Feelings, Warp Zone &amp;amp; Geothermal Construction.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Pepsi_Zero&amp;diff=13058</id>
		<title>Pepsi Zero</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Pepsi_Zero&amp;diff=13058"/>
				<updated>2020-07-11T17:58:07Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Pepsi Zero&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH2-PepsiZero.png|250px]]&lt;br /&gt;
|caption=Everybody Pepsi! Drink Pepsi!(™)&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[Scatman's World]]&lt;br /&gt;
|rank=Chapter 2&lt;br /&gt;
|composer=Bulby, Tomoya Ohtani, Unknown&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]]&amp;lt;br&amp;gt;068: [[Pepsi Man]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Battonton]](Pepsi)&lt;br /&gt;
*[[Croaker]]((Pepsi)&lt;br /&gt;
*[[Hothead]](Pepsi)&lt;br /&gt;
*[[Metall]](Pepsi)&lt;br /&gt;
*soda cans(?)&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Auto Scroller]]&lt;br /&gt;
*[[Venus Waterfall]](Pepsi)&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=[[Pepsi Man]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
Sonic Forces - Justice (Park Avenue),&lt;br /&gt;
Pepsi Man Theme&lt;br /&gt;
|location=&lt;br /&gt;
|previous=[[Force Facility]]&lt;br /&gt;
|next=[[Entrance Succession]]&lt;br /&gt;
}}&lt;br /&gt;
'''Pepsi Zero''' is the second level on the Zap path of Chapter 2 in ''[[Make a Good Mega Man Level: Episode Zero]]''. The level is set in a dark, perilously unsafe Pepsi plant within &amp;quot;Pepsi City&amp;quot;, and as such, features an abundance of Pepsi, with many large cans of Pepsi left loose in the facility waiting to crush you, as well as many enemies themed after the titular soda. &lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
(W.I.P.) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Z-Phone Dialogue==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Contact&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneWily.png]]&lt;br /&gt;
|Dr. Wily&lt;br /&gt;
|Pepsi Zero?&lt;br /&gt;
&lt;br /&gt;
Oh gross. I think you're morally obligated to take the Energy Element there, actually.&lt;br /&gt;
&lt;br /&gt;
That place is nothing more than a corporate shill attraction. They thought it'd be &amp;quot;cool with the kids&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Get out of here! the the actual geniuses put all those resources to better use. Like world domination.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKrantz.png]]&lt;br /&gt;
|Agent Krantz&lt;br /&gt;
|'''Krantz:''' Pepsi Zero?&lt;br /&gt;
&lt;br /&gt;
That area's got a lot of unique Pepsi dispenser robots, but they're mostly built off of older models of normal robots.&lt;br /&gt;
&lt;br /&gt;
The most important thing to look out for is the Pepsi they shoot, which will slow you down.&lt;br /&gt;
&lt;br /&gt;
There's also aluminum cans that can only be cut down with the Z-Saber.&lt;br /&gt;
&lt;br /&gt;
Speaking of, did you know that Pepsi is corrosive to even metal, given enough time?&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Oh, gosh... is there any water nearby if I need it?&lt;br /&gt;
&lt;br /&gt;
'''Krantz:''' Well, don't worry for now. It only happens if it's left to sit and you seem to walk it off pretty easily.&lt;br /&gt;
&lt;br /&gt;
My point is mostly that soda in general is ''terrible'' for you.&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' I see... what about coffee?&lt;br /&gt;
&lt;br /&gt;
'''Stern''' Coffee is good for you, in moderation. Speaking from experience here.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneGalaxy.png]]&lt;br /&gt;
|Galaxy Man: &lt;br /&gt;
|Oh, for this one, make sure you dash through any tight hole you see, and you'll see a locked door!&lt;br /&gt;
&lt;br /&gt;
I think that soda can by the locked door is holding the key, and you'll have to get rid of it!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneYamato.png]]&lt;br /&gt;
|Yamato Man: &lt;br /&gt;
|'''Yamato Man:''' Pepsi Man? Why is a Japanese Pepsi mascot attacking you?!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' It seems to believe I am affiliated with Coca-Cola, a rival brand.&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' ...I can see it, now that you say that.&lt;br /&gt;
&lt;br /&gt;
Ah! I know someone who can mediate this conflict peacefully. They even have a doctorate!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' And who is this person you speak of?&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Dr. Pepper!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' E-Excuse me?&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Yeah, their slogan is, &amp;quot;Solves All Your Problems&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' ...Somehow, I believe their presence woud not stop the violence on his end in the slightest.&lt;br /&gt;
&lt;br /&gt;
In fact, it would make it worse.&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Jeez, I just thought I'd suggest a solution to years of corporate rivalry!&lt;br /&gt;
&lt;br /&gt;
If you want to engage him, keep an eye on the way he accelerates while running, as it may throw you off when he runs around.&lt;br /&gt;
&lt;br /&gt;
Sometimes he might even run straight into a wall! That'll stun him, but also make cans fall from the ceiling.&lt;br /&gt;
&lt;br /&gt;
If he starts charging an attack, then prepare to jump and airdash over a fast laser of pure concentrated Pepsi!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKnives.png]]&lt;br /&gt;
|Knives&lt;br /&gt;
|'''Knives:''' Oh hey!! I can tell you're in that Pepsi city place... It's weird, right??? Totally insufferable.&lt;br /&gt;
&lt;br /&gt;
When you're going around running around for our perfect date spot, pick somewhere more romantic!!&lt;br /&gt;
&lt;br /&gt;
Not some cheap brand-plastered city. I'm from the southern US, so I don't think Pepsi is real, anyways.&lt;br /&gt;
&lt;br /&gt;
I think ''they'' made it up!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' They?&lt;br /&gt;
&lt;br /&gt;
'''Knives:''' What, you don't know? Come on, I thought you were smarter than that!!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
(W.I.P.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Pepsi_Zero&amp;diff=13057</id>
		<title>Pepsi Zero</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Pepsi_Zero&amp;diff=13057"/>
				<updated>2020-07-11T17:55:32Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: Working on strategy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Pepsi Zero&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH2-PepsiZero.png|250px]]&lt;br /&gt;
|caption=Everybody Pepsi! Drink Pepsi!(™)&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[Scatman's World]]&lt;br /&gt;
|rank=Chapter 2&lt;br /&gt;
|composer=Bulby, Tomoya Ohtani, Unknown&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]]&amp;lt;br&amp;gt;068: [[Pepsi Man]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Battonton]](Pepsi)&lt;br /&gt;
*[[Croaker]]((Pepsi)&lt;br /&gt;
*[[Hothead]](Pepsi)&lt;br /&gt;
*[[Metall]](Pepsi)&lt;br /&gt;
*soda cans(?)&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Auto Scrolller]]&lt;br /&gt;
*[[Venus Waterfall]](Pepsi)&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=[[Pepsi Man]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
Sonic Forces - Justice (Park Avenue),&lt;br /&gt;
Pepsi Man Theme&lt;br /&gt;
|location=&lt;br /&gt;
|previous=[[Force Facility]]&lt;br /&gt;
|next=[[Entrance Succession]]&lt;br /&gt;
}}&lt;br /&gt;
'''Pepsi Zero''' is the second level on the Zap path ocf Chapter 2 in ''[[Make a Good Mega Man Level: Episode Zero]]''. The level is set in a dark, perilously unsafe Pepsi plant within &amp;quot;Pepsi City&amp;quot;, and as such, features an abundance of Pepsi, with many large cans of Pepsi left loose in the facility waiting to crush you, as well as many enemies themed after the titular soda. &lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
(W.I.P.) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Z-Phone Dialogue==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Contact&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneWily.png]]&lt;br /&gt;
|Dr. Wily&lt;br /&gt;
|Pepsi Zero?&lt;br /&gt;
&lt;br /&gt;
Oh gross. I think you're morally obligated to take the Energy Element there, actually.&lt;br /&gt;
&lt;br /&gt;
That place is nothing more than a corporate shill attraction. They thought it'd be &amp;quot;cool with the kids&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Get out of here! the the actual geniuses put all those resources to better use. Like world domination.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKrantz.png]]&lt;br /&gt;
|Agent Krantz&lt;br /&gt;
|'''Krantz:''' Pepsi Zero?&lt;br /&gt;
&lt;br /&gt;
That area's got a lot of unique Pepsi dispenser robots, but they're mostly built off of older models of normal robots.&lt;br /&gt;
&lt;br /&gt;
The most important thing to look out for is the Pepsi they shoot, which will slow you down.&lt;br /&gt;
&lt;br /&gt;
There's also aluminum cans that can only be cut down with the Z-Saber.&lt;br /&gt;
&lt;br /&gt;
Speaking of, did you know that Pepsi is corrosive to even metal, given enough time?&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Oh, gosh... is there any water nearby if I need it?&lt;br /&gt;
&lt;br /&gt;
'''Krantz:''' Well, don't worry for now. It only happens if it's left to sit and you seem to walk it off pretty easily.&lt;br /&gt;
&lt;br /&gt;
My point is mostly that soda in general is ''terrible'' for you.&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' I see... what about coffee?&lt;br /&gt;
&lt;br /&gt;
'''Stern''' Coffee is good for you, in moderation. Speaking from experience here.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneGalaxy.png]]&lt;br /&gt;
|Galaxy Man: &lt;br /&gt;
|Oh, for this one, make sure you dash through any tight hole you see, and you'll see a locked door!&lt;br /&gt;
&lt;br /&gt;
I think that soda can by the locked door is holding the key, and you'll have to get rid of it!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneYamato.png]]&lt;br /&gt;
|Yamato Man: &lt;br /&gt;
|'''Yamato Man:''' Pepsi Man? Why is a Japanese Pepsi mascot attacking you?!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' It seems to believe I am affiliated with Coca-Cola, a rival brand.&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' ...I can see it, now that you say that.&lt;br /&gt;
&lt;br /&gt;
Ah! I know someone who can mediate this conflict peacefully. They even have a doctorate!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' And who is this person you speak of?&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Dr. Pepper!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' E-Excuse me?&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Yeah, their slogan is, &amp;quot;Solves All Your Problems&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' ...Somehow, I believe their presence woud not stop the violence on his end in the slightest.&lt;br /&gt;
&lt;br /&gt;
In fact, it would make it worse.&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Jeez, I just thought I'd suggest a solution to years of corporate rivalry!&lt;br /&gt;
&lt;br /&gt;
If you want to engage him, keep an eye on the way he accelerates while running, as it may throw you off when he runs around.&lt;br /&gt;
&lt;br /&gt;
Sometimes he might even run straight into a wall! That'll stun him, but also make cans fall from the ceiling.&lt;br /&gt;
&lt;br /&gt;
If he starts charging an attack, then prepare to jump and airdash over a fast laser of pure concentrated Pepsi!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKnives.png]]&lt;br /&gt;
|Knives&lt;br /&gt;
|'''Knives:''' Oh hey!! I can tell you're in that Pepsi city place... It's weird, right??? Totally insufferable.&lt;br /&gt;
&lt;br /&gt;
When you're going around running around for our perfect date spot, pick somewhere more romantic!!&lt;br /&gt;
&lt;br /&gt;
Not some cheap brand-plastered city. I'm from the southern US, so I don't think Pepsi is real, anyways.&lt;br /&gt;
&lt;br /&gt;
I think ''they'' made it up!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' They?&lt;br /&gt;
&lt;br /&gt;
'''Knives:''' What, you don't know? Come on, I thought you were smarter than that!!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
(W.I.P.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMMLEZ-CH2-PepsiZero.png&amp;diff=13056</id>
		<title>File:MaGMMLEZ-CH2-PepsiZero.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMMLEZ-CH2-PepsiZero.png&amp;diff=13056"/>
				<updated>2020-07-11T17:52:58Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level:_Episode_Zero&amp;diff=13053</id>
		<title>Make a Good Mega Man Level: Episode Zero</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level:_Episode_Zero&amp;diff=13053"/>
				<updated>2020-07-11T01:23:39Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: /* Chapter 2 Minibosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo&lt;br /&gt;
|title=Make a Good Mega Man Level: Episode Zero&lt;br /&gt;
|image=[[File:MaGMMLEZTitle.png|Make a Good Mega Man Level: Episode Zero|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[SnoruntPyro]]&lt;br /&gt;
|publisher=&lt;br /&gt;
|director=[[SnoruntPyro]]&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=&lt;br /&gt;
|writer=&lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|releasedate=June 26, 2020&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version=1.1.0&lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes=&lt;br /&gt;
|media=[//drive.google.com/file/d/19Lb6CKwI_mLdqZF_j6VkAh5NO7jnGgni Digital download] ([//www.dropbox.com/s/ym2ftfm3mjpgnes/MaGMML%20Episode%20Zero%20v1.00.zip mirror])&lt;br /&gt;
|input=&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Make a Good Mega Man Level: Episode Zero''''' (also known as ''MaGMML: Episode Zero'' or ''MaGMML EZ ''for short)  is an interquel in the ''Make a Good Mega Man Level'' series, set in between ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]''. The game was originally intended to be part of ''[[Make a Good Mega Man Level Remastered]]'', but development issues on that game resulted in ''Episode Zero'' becoming its own game. Unlike past ''MaGMML'' projects, the game is not a contest, but rather a linear collaborative game with community-submitted levels and a greater emphasis on story.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
Divided into a three chapter structure, the story follows [[Zero]] after his first battle with [[Mega Man]], as he helps [[Doctor Albert W. Wily|Dr. Wily]] gather [[Energy Element]]s to aid his research in [[Reality Core|altering the fabric of reality]]. Along the way, Zero comes into conflict with a mysterious quartet of robots known as the Simulation Recon and Research Administration (SRARA). What little else is known about the story is that Agents Krantz and Stern from the Archie comics are expected to play a role, and the third chapter takes place in [[Tier X (MaGMML2)|Tier X]], with [[Null and Void (Episode Zero)|Null and Void]] being the final level.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Instead of Mega Man, players control Zero in gameplay similar to that of the canon Zero's in the ''Mega Man X'' games. Zero has increased mobility compared to Mega Man, being able to dash, air-dash, double-jump, and stomp. While he lacks Special Weapons, he has three weapons; the Z-Buster, a slow shot that can be aimed slightly up or down with no energy cost, the Z-Saber, a close-quarters energy slash, and the Z-Burst, a wide burst of piercing shots. Additionally, he has five chips he can equip to alter each weapon, as well as use a unique &amp;quot;Drive&amp;quot; weapon. Unlike the weapons (sans the Z-Buster), an equipped chip doesn't use ammunition, but drains energy over time, and can only be refilled by passing a checkpoint.&lt;br /&gt;
&lt;br /&gt;
==Entries==&lt;br /&gt;
In total, there are 62 entries/stages split across three chapters. Unlike other games in the ''MaGMML'' series, each one is unlocked and played through in a linear order (although Chapter 2 allows the player to choose which order to collect the chips in). The stages are listed below, in order:&lt;br /&gt;
&lt;br /&gt;
===Prologue===&lt;br /&gt;
*[[Explosive Freefall]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 1: From Zero to... Zero===&lt;br /&gt;
*[[Surveillance Canyon]]&lt;br /&gt;
*[[Gusty Gorge]]&lt;br /&gt;
*[[Defeat the Giant Spear Man!]]&lt;br /&gt;
*[[Mega City]]&lt;br /&gt;
*[[Kingdom Crisis]]/[[Contra Base]] (split path)&lt;br /&gt;
*[[Lost Valley]]&lt;br /&gt;
*[[Twilight Terrace]]/[[Skyhigh Ridge]] (split path)&lt;br /&gt;
*[[Abandoned Lab]]&lt;br /&gt;
*[[Subterranean Stronghold]]&lt;br /&gt;
*[[Vertical Hunger]]&lt;br /&gt;
*[[Dr. Wily's Secret Bunker]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Searching Far and Wide===&lt;br /&gt;
====Flame Chip====&lt;br /&gt;
*[[Scorched Factory]]&lt;br /&gt;
*[[Hot Steps]]&lt;br /&gt;
*[[Recoil Recon]]&lt;br /&gt;
*[[Dispute Over Sawblades]]&lt;br /&gt;
*[[Scarlet Temple]]&lt;br /&gt;
*[[Refurbished Pyramid]]&lt;br /&gt;
*[[Surfboard Showdown]]&lt;br /&gt;
*[[Offshore Hangar Cluster]]&lt;br /&gt;
*[[Horizon Zero]]&lt;br /&gt;
&lt;br /&gt;
====Icicle Chip====&lt;br /&gt;
*[[Frosty Fields]]&lt;br /&gt;
*[[When Spikefalls Freeze Over]]&lt;br /&gt;
*[[Robot Ink Printing Facility]]&lt;br /&gt;
*[[Forgotten Fortress: The Lab]]&lt;br /&gt;
*[[Nocturnal Assault]]&lt;br /&gt;
*[[Springy Scaffolding]]&lt;br /&gt;
*[[BlocBunker]]&lt;br /&gt;
*[[Midnight Aurora]]&lt;br /&gt;
*[[Metropolitan Neapolitan]]&lt;br /&gt;
&lt;br /&gt;
====Zap Chip====&lt;br /&gt;
*[[Force Facility]]&lt;br /&gt;
*[[Pepsi Zero]]&lt;br /&gt;
*[[Entrance Succession]]&lt;br /&gt;
*[[Projectile Party!]]&lt;br /&gt;
*[[Volt Man Factory]]&lt;br /&gt;
*[[Lightningrod Lab]]&lt;br /&gt;
*[[Shocking Wacko Stage]]&lt;br /&gt;
*[[Out of Order]]&lt;br /&gt;
*[[Stormy Spire]]&lt;br /&gt;
&lt;br /&gt;
====Psycho Chip====&lt;br /&gt;
*[[The Red Woods]]&lt;br /&gt;
*[[Vertical Vine Venture]]&lt;br /&gt;
*[[String Theory]]&lt;br /&gt;
*[[Cursor Corruption]]&lt;br /&gt;
*[[Temporal Pillar]]&lt;br /&gt;
*[[Bubble Base]]&lt;br /&gt;
*[[Wicked Waterworks]]&lt;br /&gt;
*[[In the Flesh]]&lt;br /&gt;
*[[Space Jam]]&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
*[[Construction of Constructions]]&lt;br /&gt;
*[[Mojo Dojo]]&lt;br /&gt;
*[[S.R.A.R.A. HQ]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: Point at the End of Reality===&lt;br /&gt;
*[[Entrance to Tier X]]&lt;br /&gt;
*Free selection of the following:&lt;br /&gt;
**[[Ghouls n' Ghasts]]&lt;br /&gt;
**[[Toxic Tunnels]]&lt;br /&gt;
**[[Looping Growth Garden]]&lt;br /&gt;
**[[Rainbow Ravine]]&lt;br /&gt;
**[[Shift Posting]]&lt;br /&gt;
**[[Psionic Space Station]]&lt;br /&gt;
**[[Ice Breaker]]&lt;br /&gt;
**[[Code Landfill]]&lt;br /&gt;
**[[Lily Airpad]]&lt;br /&gt;
*[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Chapter 1 Minibosses===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
||[[File:DangerousDuck.png|center]]&lt;br /&gt;
|[[Dangerous Duck]]&lt;br /&gt;
|[[Defeat the Giant Spear Man!]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pirahnabiran.png|center]]&lt;br /&gt;
|[[Piranhabiran]]&lt;br /&gt;
|[[Kingdom Crisis]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GomeramosKing.png|center]]&lt;br /&gt;
|[[Gomeramos King]]&lt;br /&gt;
|[[Contra Base]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hanabiran.png|center]]&lt;br /&gt;
|[[Hanabiran]]&lt;br /&gt;
|[[Twilight Terrace]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GorillaTank.png|center]]&lt;br /&gt;
|[[Gorilla Tank]]&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tama.png|center]]&lt;br /&gt;
|[[Tama]]&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuzakAndFenix.png|center]]&lt;br /&gt;
|[[Suzak and Fenix]]&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TwinShooterG.png|center]]&lt;br /&gt;
|[[Twin Shooter G]]&lt;br /&gt;
|[[Subterranean Stronghold]]&lt;br /&gt;
|Psycho Saber, Burst and Drive&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chapter 1 Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
||[[File:DLN001Rock.gif|center]]&lt;br /&gt;
|[[Mega Man]]&lt;br /&gt;
|[[Explosive Freefall]]&lt;br /&gt;
|None&lt;br /&gt;
|★★★★★&amp;lt;br&amp;gt;★★★★★&amp;lt;br&amp;gt;★★★★★&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Giant_spear_man.png|center]]&lt;br /&gt;
|[[Giant Spear Man]]&lt;br /&gt;
|[[Defeat the Giant Spear Man!]]&lt;br /&gt;
|[[Psycho Chip]]&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARAupndown.png|center]]&lt;br /&gt;
|[[SRARA Up n' Down]]&lt;br /&gt;
|[[Mega City]]&lt;br /&gt;
|[[Blank Drive]] ([[Icicle Chip]])&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Thwomp Man]]&lt;br /&gt;
|[[Kingdom Crisis]]&lt;br /&gt;
|[[Cutter Chip]]&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dethgerbis]]&lt;br /&gt;
|[[Contra Base]]&lt;br /&gt;
|[[Z-Saber]]/[[Z-Burst]] ([[Psycho Chip]])&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HoneyWoman.png|center]]&lt;br /&gt;
|[[Honey Woman]]&lt;br /&gt;
|[[Twilight Terrace]]&lt;br /&gt;
|[[Z-Burst]]/[[Blank Drive]] ([[Flame Chip]])&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DocRobot.png|center]]&lt;br /&gt;
|[[Doc Robot Overloaded]]&lt;br /&gt;
|[[Abandoned Lab]]&lt;br /&gt;
|[[Blank Drive]] ([[Icicle Chip]])&lt;br /&gt;
|★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Punk.png|center]]&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|[[Subterranean Stronghold]]&lt;br /&gt;
|[[Z-Saber]]/[[Blank Drive]] ([[Icicle Chip]])&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Boomer Kuwanger]]&lt;br /&gt;
|[[Vertical Hunger]]&lt;br /&gt;
|[[Psycho Chip]]&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Giga Kwuangata]]&lt;br /&gt;
|[[Vertical Hunger]]&lt;br /&gt;
|[[Psycho Chip]]&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chapter 2 Minibosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireMechaAndIceMecha.png|center]]&lt;br /&gt;
|[[Fire Mecha and Ice Mecha]]&lt;br /&gt;
|[[Scorched Factory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TKhamen.png|center]]&lt;br /&gt;
|[[T. Khamen]]&lt;br /&gt;
|[[Refurbished Pyramid]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Squidon.png|center]]&lt;br /&gt;
|[[Squidon]]&lt;br /&gt;
|[[Frosty Fields]]&amp;lt;br&amp;gt;[[When Spike Drops Freeze Over]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomp'n.png|center]]&lt;br /&gt;
|[[Stomp'n]]&lt;br /&gt;
|[[Nocturnal Assault]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hindjoe.png|center]]&lt;br /&gt;
|[[Hindjoe]]&lt;br /&gt;
|[[Bloc Bunker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MadGrinder.png|center]]&lt;br /&gt;
|[[Mad Grinder]]&lt;br /&gt;
|[[Metropolitan Neapolitan]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OctoBrain.png|center]]&lt;br /&gt;
|[[Octo Brain]]&lt;br /&gt;
|[[Entrance Succession]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WarBlur.png|center]]&lt;br /&gt;
|[[War Blur]]&lt;br /&gt;
|[[Out of Order]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TotemPolen.png|center]]&lt;br /&gt;
|[[Totem Polen Plus]]&lt;br /&gt;
|[[The Red Woods]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SpiderPotton.png|center]]&lt;br /&gt;
|[[Spider Potton]]&lt;br /&gt;
|[[String Theory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:InternetDestroyer.png|center]]&lt;br /&gt;
|[[Internet Destroyer]]&lt;br /&gt;
|[[Cursor Corruption]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chapter 2 Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FightingFefnir.png|center]]&lt;br /&gt;
|[[Fighting Fefnir]]&lt;br /&gt;
|[[Scorched Factory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireBoyGH.png|center]]&lt;br /&gt;
|[[Fire Boy GH]]&lt;br /&gt;
|[[Hot Steps]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BladeManDOS.png|center]]&lt;br /&gt;
|[[Blade Man DOS]]&lt;br /&gt;
|[[Dispute Over Sawblades]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sparky.png|center]]&lt;br /&gt;
|[[Sparky]]&lt;br /&gt;
|[[Horizon Zero]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_Blizzard.png|center]]&lt;br /&gt;
|[[Blizzard Man]]&lt;br /&gt;
|[[When Spike Drops Freeze Over]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomp'nViolet.png|center]]&lt;br /&gt;
|[[Stomp'n Violet]]&lt;br /&gt;
|[[Nocturnal Assault]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WaferWagon.png|center]]&lt;br /&gt;
|[[Wafer Wagon]]&lt;br /&gt;
|[[Metropolitan Neapolitan]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ForceGuard.png|center]]&lt;br /&gt;
|[[Force Guard]]&lt;br /&gt;
|[[Force Facility]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PepsiMan.png|center]]&lt;br /&gt;
|[[Pepsi Man]]&lt;br /&gt;
|[[Pepsi Zero]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickMan.png|center]]&lt;br /&gt;
|[[Really Goddang Cool Quick Man]]&lt;br /&gt;
|[[Entrance Succession]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VoltMantheReal.png|center]]&lt;br /&gt;
|[[Volt Man the Real]]&lt;br /&gt;
|[[Volt Man Factory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alastor.png|center]]&lt;br /&gt;
|[[Alastor]]&lt;br /&gt;
|[[Shocking Wacko Stage]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TotemPolenEX.png|center]]&lt;br /&gt;
|[[Totem Polen EX]]&lt;br /&gt;
|[[The Red Woods]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BoneDragon.png|center]]&lt;br /&gt;
|[[Bone Dragon]]&lt;br /&gt;
|[[Vertical Vine Venture]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RecluseWoman.png|center]]&lt;br /&gt;
|[[Recluse Woman]]&lt;br /&gt;
|[[String Theory]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cursor.png|center]]&lt;br /&gt;
|[[Cursor]]&lt;br /&gt;
|[[Cursor Corruption]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SakuyaIzayoi.png|center]]&lt;br /&gt;
|[[Sakuya Izayoi]]&lt;br /&gt;
|[[Temporal Pillar]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Toad Man Bubble Base]]&lt;br /&gt;
|[[Bubble Base]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SplashWoman.png|center]]&lt;br /&gt;
|[[Splash Woman's Revenge]]&lt;br /&gt;
|[[Bubble Base]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HaikerG.png|center]]&lt;br /&gt;
|[[Haiker G]]&lt;br /&gt;
|[[Wicked Waterworks]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CWU-41B.png|center]]&lt;br /&gt;
|[[CWU-41B]]&lt;br /&gt;
|[[Wicked Waterworks]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IntestTinhead.png|center]]&lt;br /&gt;
|[[Intest Tinhead]]&lt;br /&gt;
|[[In The Flesh]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BasketteBall.png|center]]&lt;br /&gt;
|[[Baskette Ball]]&lt;br /&gt;
|[[Space Jam]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARAJoe.png|center]]&lt;br /&gt;
|[[SRARA Joe]]&lt;br /&gt;
|Roamer&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARAShieldAttacker.png|center]]&lt;br /&gt;
|[[SRARA Shield Attacker]]&lt;br /&gt;
|Roamer&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMMLEZ_Duo.png|center]]&lt;br /&gt;
|[[Duo]]&lt;br /&gt;
|[[SRARA HQ]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Chapter 3 Minibosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chesder.png|center]]&lt;br /&gt;
|[[Chesder]]&lt;br /&gt;
|[[Ghouls 'n Ghasts]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chesder'sRevenge.png|center]]&lt;br /&gt;
|[[Chesder's Revenge]]&lt;br /&gt;
|[[Ghouls 'n Ghasts]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmoebaDroid.png|center]]&lt;br /&gt;
|[[Amoeba Droid]]&lt;br /&gt;
|[[Toxic Tunnels]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stompy.png|center]]&lt;br /&gt;
|[[Stompy]]&lt;br /&gt;
|[[ShiftPosting]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hyoey.png|center]]&lt;br /&gt;
|[[Hyoey]]&lt;br /&gt;
|[[Psionic Space Station]]&amp;lt;br&amp;gt;[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IlluminaAlpha.png|center]]&lt;br /&gt;
|[[Illumina Alpha]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MelodyResponseCannon.png|center]]&lt;br /&gt;
|[[MelodyResponseCannon|Lavaproof Response Cannon]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirMan.png]][[File:MaGMML3_BubbleMan.png]][[File:CrashMan.png]][[File:MaGMML3_FlashMan.png]]&amp;lt;br&amp;gt;[[File:MaGMML3_HeatMan.png]][[File:MetalMan.png]][[File:QuickMan.png]][[File:MaGMML3_WoodMan.png]]&lt;br /&gt;
|[[Mega Man 2 NETA]]&amp;lt;!--Finding a way to center the above would be nice.--&amp;gt;&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrailingZero.png|center]]&lt;br /&gt;
|[[Trailing Zero]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GamarnAndGamadayu.png|center]]&lt;br /&gt;
|[[Gamarn and Gamadayu]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyDragon.png|center]]&lt;br /&gt;
|[[Changkey Dragon]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BigChungus.png|center]]&lt;br /&gt;
|[[Big Chungus]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OctoGenerator.png|center]]&lt;br /&gt;
|[[Octo Generator]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HatterJoe.png|center]]&lt;br /&gt;
|[[Hatter Joe]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Chapter 3 Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARAMet.png|center]]&lt;br /&gt;
|[[SRARA Met]]&lt;br /&gt;
|[[Entrance To Tier X]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RedArremerMan.png|center]]&lt;br /&gt;
|[[Red Arremer Man]]&lt;br /&gt;
|[[Ghouls 'n Ghasts]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PsionicMan.png|center]]&lt;br /&gt;
|[[Psionic Man]]&lt;br /&gt;
|[[Psionic Space Station]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GigaCount2.0.png|center]]&lt;br /&gt;
|[[Giga Count 2.0]]&lt;br /&gt;
|[[Ice Breaker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CloudDevil2.0.png|center]]&lt;br /&gt;
|[[Cloud Devil 2.0]]&lt;br /&gt;
|[[Code Landfill]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|[[Lily Airpad]]&lt;br /&gt;
|TBA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PepsiMan'sRevenge.png|center]]&lt;br /&gt;
|[[Pepsi Man's Revenge]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Magmatron.png|center]]&lt;br /&gt;
|[[Magmatron]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElecSpine.png|center]]&lt;br /&gt;
|[[Elec Spine]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_PicopicoKun.png|center]]&lt;br /&gt;
|[[Pico Shuffle]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DustMan.png|center]]&lt;br /&gt;
|[[Dust Man]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickMan.png|center]]&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Alter Archive]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElecMan.png|center]]&lt;br /&gt;
|[[Elec Man]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRARA.png|center]]&lt;br /&gt;
|[[SRARA]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unununium.png|center]]&lt;br /&gt;
|[[Unununium]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Trio.png|center]]&lt;br /&gt;
|[[Trio]]&lt;br /&gt;
|[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HyperPicketman.png|center]]&lt;br /&gt;
|[[Hyper Picketman]]&lt;br /&gt;
|[[Construction Of Constructions]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_YamatoMan.png|center]]&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|[[Mojo Dojo]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CutterGolem.png|center]]&lt;br /&gt;
|[[Cutter Golem]]&lt;br /&gt;
|Roamer&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FlameGolem.png|center]]&lt;br /&gt;
|[[Flame Golem]]&lt;br /&gt;
|Roamer&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IcicleGolem.png|center]]&lt;br /&gt;
|[[Icicle Golem]]&lt;br /&gt;
|Roamer&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZapGolem.png|center]]&lt;br /&gt;
|[[Zap Golem]]&lt;br /&gt;
|Roamer&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PsychoGolem.png|center]]&lt;br /&gt;
|[[Psycho Golem]]&lt;br /&gt;
|Roamer&lt;br /&gt;
|TBA&lt;br /&gt;
|★★&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GameStopDuck.png|center]]&lt;br /&gt;
|[[GameStop Duck]]&lt;br /&gt;
|[[The Ultimate Choice]]&lt;br /&gt;
|TBA&lt;br /&gt;
|★★★★★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [https://docs.google.com/document/d/1ss2plLTKEYcttl6LRqJomHwHQgLL7B4S18cOOSwF1oE/edit What is Episode Zero?]&lt;br /&gt;
* [https://docs.google.com/document/d/1eGoAZzRX1JH8rGP6LVLlJAEmtk9T6O8zqP1MfjXtPTs/edit MaGMML: Episode Zero - Submission Guidelines]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Temporal_Pillar&amp;diff=13040</id>
		<title>Temporal Pillar</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Temporal_Pillar&amp;diff=13040"/>
				<updated>2020-07-10T00:48:00Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|image= [[File:MaGMMLEZ-CH1-TemporalPillar.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator= [[Chiko]]&lt;br /&gt;
|composer=Spike Chunsoft, ZUN&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer =&lt;br /&gt;
|rank = Chapter 2&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables = [[File:CD.png]]&amp;lt;br&amp;gt;078: [[Sakuya Izayoi]]&lt;br /&gt;
|enemies = &lt;br /&gt;
*[[Clock Enemy]]&lt;br /&gt;
*[[Counter Clock]]&lt;br /&gt;
*[[Peterchy]]&lt;br /&gt;
|gimmicks = &lt;br /&gt;
*[[Crash Lift]]&lt;br /&gt;
*[[Press]]&lt;br /&gt;
*[[Time Block]]&lt;br /&gt;
*[[Yoku Block]]&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses =&lt;br /&gt;
*[[Sakuya Izayoi]]&lt;br /&gt;
|other = &lt;br /&gt;
|music=Pokémon Mystery Dungeon: Explorers of Sky/Time/Darkness - Temporal Tower&amp;lt;br&amp;gt;'''Boss:''' Touhou 9 ~ Phantasmagoria of Flower View - Flowering Night&lt;br /&gt;
|location = Psycho Path&lt;br /&gt;
|previous = [[Cursor Corruption]]&lt;br /&gt;
|next = [[Bubble Base]]&lt;br /&gt;
}}&lt;br /&gt;
'''Temporal Pillar''' is the fifth stage on the path to the [[Psycho Chip]] in ''[[Make a Good Mega Man Level: Episode Zero]]''. Having put up with the [[Cursor]]'s mischief, [[Zero]] discovers a tall tower in the woods containing [[Time Block|time-stopping blocks]] and enemies modelled on clocks. It also contains [[Crash Lift]]s, [[Yoku Block]]s, and several [[Press]]es, which he must freeze in place using the aforementioned Time Blocks. Conversely, however, some of these gimmicks will only move while time is frozen.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
==Z-Phone Dialogue==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Contact&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneWily.png]]&lt;br /&gt;
|Dr. Wily&lt;br /&gt;
|Temporal Pillar?&lt;br /&gt;
The final tower in a trio. Just a coincidence, I guess. This one's more... modern, though.&lt;br /&gt;
&lt;br /&gt;
I think some ex-Chronos Institute people founded it after I sort of... ruined their building.&lt;br /&gt;
&lt;br /&gt;
So now it's just some secret rarely-used tower-laboratory thing in the woods. Hooray?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKrantz.png]]&lt;br /&gt;
|Agent Krantz&lt;br /&gt;
|'''Krantz:''' Temporal Pillar?&lt;br /&gt;
That place was built after workers at the Chronos Institute found some ancient artifact.&lt;br /&gt;
&lt;br /&gt;
Using it they were able to develop blocks that could envelop the area in a &amp;quot;time field&amp;quot; when hit.&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Time field?&lt;br /&gt;
&lt;br /&gt;
'''Krantz:''' Essentially, time will stop for a brief period, and normal obstacles and enemies won't move.&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' If all time stops when I use those, then collecting the Element should be easy.&lt;br /&gt;
&lt;br /&gt;
'''Stern:''' Sound logic, if we didn't require them to install defense systems.&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Pardon?&lt;br /&gt;
&lt;br /&gt;
'''Krantz:''' We've had incidents in the past where people have misused time anomalies for their own gain.&lt;br /&gt;
&lt;br /&gt;
To prevent that happening again, we required they install defense mechanisms against their own systems.&lt;br /&gt;
&lt;br /&gt;
So some of their defenses are designed to run in tandem with the time field, rather than against it.&lt;br /&gt;
&lt;br /&gt;
We didn't tell them ''how'' they needed to design their defenses though, so they designated them by color.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF69B4&amp;quot;&amp;gt;Pink&amp;lt;/span&amp;gt; should indicate normal defense forces, while &amp;lt;span style=&amp;quot;color:#32CD32&amp;quot;&amp;gt;green&amp;lt;/span&amp;gt; indicates &amp;quot;inverse&amp;quot; defense forces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#1E90FF&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt; will run regardless of the time field.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneGalaxy.png]]&lt;br /&gt;
|Galaxy Man&lt;br /&gt;
|In that tower, there'll be a part where there's a path on the bottom and a path on the top!&lt;br /&gt;
&lt;br /&gt;
Take the bottom path, time your time block thingy correctly, and snag the CD!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneYamato.png]]&lt;br /&gt;
|Yamato Man&lt;br /&gt;
|'''Yamato Man:''' Sakuya Izayoi?&lt;br /&gt;
&lt;br /&gt;
That name rings a bell. I wonder why she's dressed like a maid, that's hardly a good battle outfit.&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Perhaps she is working for someone?&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' If that's the case then I seriously hope it's not Wily or Light, that'd just be really weird.&lt;br /&gt;
&lt;br /&gt;
In any case, her brand of time-stopping powers doesn't seem to affect you or your bullets,&lt;br /&gt;
&lt;br /&gt;
but if her kitchen knives have a green aura, then they'll only move when time isn't stopped,&lt;br /&gt;
&lt;br /&gt;
so she may use them to lay traps for you!&lt;br /&gt;
&lt;br /&gt;
Try to split your attention across the array of projectiles as best as you can.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKnives.png]]&lt;br /&gt;
|Knives&lt;br /&gt;
|'''Knives:''' Ooh, the time tower ruins thingy... Our date could last forever in a spot like this!&lt;br /&gt;
&lt;br /&gt;
But when you stop time it gets all grey and stuff. That kills the mood for me.&lt;br /&gt;
&lt;br /&gt;
We gotta have more reds and blues and reds! Give the date a good color feel.&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Well, we can go to the tower. You walk in first, and I will test the time stop.&lt;br /&gt;
&lt;br /&gt;
'''Knives:''' Oh, so ladies first! What a gentleman! Hehehe! But no.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The use of a shader for the level's time-stopping gimmick requires an up-to-date version of DirectX to correctly run. In v1.0 of ''Make a Good Mega Man Level: Episode Zero'', the game would crash if this requirement wasn't met, rendering the level unbeatable. From v1.1 onwards, the level no longer crashes, but the monochrome effect while time is frozen will not appear. Additionally, Time Man will appear as an NPC at the start of the level if the player's DirectX isn't updated, offering them a download link to update it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good Mega Man Level: Episode Zero Stages]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Temporal_Pillar&amp;diff=13039</id>
		<title>Temporal Pillar</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Temporal_Pillar&amp;diff=13039"/>
				<updated>2020-07-10T00:47:28Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|image= [[File:MaGMMLEZ-CH1-TemporalPillar.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator= [[Chiko]]&lt;br /&gt;
|composer=Spike Chunsoft, ZUN&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer =&lt;br /&gt;
|rank = Chapter 2&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables = [[File:CD.png]]&amp;lt;br&amp;gt;078: [[Sakuya Izayoi]]&lt;br /&gt;
|enemies = &lt;br /&gt;
*[[Clock Enemy]]&lt;br /&gt;
*[[Counter Clock]]&lt;br /&gt;
*[[Peterchy]]&lt;br /&gt;
|gimmicks = &lt;br /&gt;
*[[Crash Lift]]&lt;br /&gt;
*[[Press]]&lt;br /&gt;
*[[Time Block]]&lt;br /&gt;
*[[Yoku Block]]&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses =&lt;br /&gt;
*[[Sakuya Izayoi]]&lt;br /&gt;
|other = &lt;br /&gt;
|music=Pokémon Mystery Dungeon: Explorers of Sky/Time/Darkness - Temporal Tower&amp;lt;br&amp;gt;'''Boss:''' Touhou 9 ~ Phantasmagoria of Flower View - Flowering Night&lt;br /&gt;
|location = Psycho Path&lt;br /&gt;
|previous = [[Cursor Corruption]]&lt;br /&gt;
|next = [[Bubble Base]]&lt;br /&gt;
}}&lt;br /&gt;
'''Temporal Pillar''' is the fifth stage on the path to the [[Psycho Chip]] in ''[[Make a Good Mega Man Level: Episode Zero]]''. Having put up with the [[Cursor]]'s mischief, [[Zero]] discovers a tall tower in the woods containing [[Time Block|time-stopping blocks]] and enemies modelled on clocks. It also contains [[Crash Lift]]s, [[Yoku Block]]s, and several [[Press]]es, which he must freeze in place using the aforementioned Time Blocks. Conversely, however, some of these gimmicks will only move while time is frozen.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
==Z-Phone Dialogue==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Contact&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneWily.png]]&lt;br /&gt;
|Dr. Wily&lt;br /&gt;
|Temporal Pillar?&lt;br /&gt;
The final tower in a trio. Just a coincidence, I guess. This one's more... modern, though.&lt;br /&gt;
&lt;br /&gt;
I think some ex-Chronos Institute people founded it after I sort of... ruined their building.&lt;br /&gt;
&lt;br /&gt;
So now it's just some secret rarely-used tower-laboratory thing in the woods. Hooray?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKrantz.png]]&lt;br /&gt;
|Agent Krantz&lt;br /&gt;
|'''Krantz:''' Temporal Pillar?&lt;br /&gt;
That place was built after workers at the Chronos Institute found some ancient artifact.&lt;br /&gt;
&lt;br /&gt;
Using it they were able to develop blocks that could envelop the area in a &amp;quot;time field&amp;quot; when hit.&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Time field?&lt;br /&gt;
&lt;br /&gt;
'''Krantz:''' Essentially, time will stop for a brief period, and normal obstacles and enemies won't move.&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' If all time stops when I use those, then collecting the Element should be easy.&lt;br /&gt;
&lt;br /&gt;
'''Stern:''' Sound logic, if we didn't require them to install defense systems.&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Pardon?&lt;br /&gt;
&lt;br /&gt;
'''Krantz:''' We've had incidents in the past where people have misused time anomalies for their own gain.&lt;br /&gt;
&lt;br /&gt;
To prevent that happening again, we required they install defense mechanisms against their own systems.&lt;br /&gt;
&lt;br /&gt;
So some of their defenses are designed to run in tandem with the time field, rather than against it.&lt;br /&gt;
&lt;br /&gt;
We didn't tell them ''how'' they needed to design their defenses though, so they designated them by color.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF69B4&amp;quot;&amp;gt;Pink&amp;lt;/span&amp;gt; should indicate normal defense forces, while &amp;lt;span style=&amp;quot;color:#32CD32&amp;quot;&amp;gt;green&amp;lt;/span&amp;gt; indicates &amp;quot;inverse&amp;quot; defense forces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#1E90FF&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt; will run regardless of the time field.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneGalaxy.png]]&lt;br /&gt;
|Galaxy Man&lt;br /&gt;
|In that tower, there'll be a part where there's a path on the bottom and a path on the top!&lt;br /&gt;
&lt;br /&gt;
Take the bottom path, time your time block thingy correctly, and snag the CD!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneYamato.png]]&lt;br /&gt;
|Yamato Man&lt;br /&gt;
|'''Yamato Man:''' Sakuya Isayoi?&lt;br /&gt;
&lt;br /&gt;
That name rings a bell. I wonder why she's dressed like a maid, that's hardly a good battle outfit.&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Perhaps she is working for someone?&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' If that's the case then I seriously hope it's not Wily or Light, that'd just be really weird.&lt;br /&gt;
&lt;br /&gt;
In any case, her brand of time-stopping powers doesn't seem to affect you or your bullets,&lt;br /&gt;
&lt;br /&gt;
but if her kitchen knives have a green aura, then they'll only move when time isn't stopped,&lt;br /&gt;
&lt;br /&gt;
so she may use them to lay traps for you!&lt;br /&gt;
&lt;br /&gt;
Try to split your attention across the array of projectiles as best as you can.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKnives.png]]&lt;br /&gt;
|Knives&lt;br /&gt;
|'''Knives:''' Ooh, the time tower ruins thingy... Our date could last forever in a spot like this!&lt;br /&gt;
&lt;br /&gt;
But when you stop time it gets all grey and stuff. That kills the mood for me.&lt;br /&gt;
&lt;br /&gt;
We gotta have more reds and blues and reds! Give the date a good color feel.&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Well, we can go to the tower. You walk in first, and I will test the time stop.&lt;br /&gt;
&lt;br /&gt;
'''Knives:''' Oh, so ladies first! What a gentleman! Hehehe! But no.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The use of a shader for the level's time-stopping gimmick requires an up-to-date version of DirectX to correctly run. In v1.0 of ''Make a Good Mega Man Level: Episode Zero'', the game would crash if this requirement wasn't met, rendering the level unbeatable. From v1.1 onwards, the level no longer crashes, but the monochrome effect while time is frozen will not appear. Additionally, Time Man will appear as an NPC at the start of the level if the player's DirectX isn't updated, offering them a download link to update it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good Mega Man Level: Episode Zero Stages]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=CD&amp;diff=12982</id>
		<title>CD</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=CD&amp;diff=12982"/>
				<updated>2020-07-03T18:16:37Z</updated>
		
		<summary type="html">&lt;p&gt;Paizotic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''CDs''' are collectibles that can be acquired in ''[[Make a Good Mega Man Level: Episode Zero]]''. Between zero and three CDs can be found in a given stage (the exception being [[Dr. Wily's Secret Bunker]], which has eight), with various difficulties of obtaining. Separating itself from other collectibles in the ''MaGMML'' series is the fact that CDs, much like those in ''[[Mega Man &amp;amp; Bass]]'', have information regarding various characters and bosses from not only the ''MaGMML'' series, but a few from the ''Mega Man'' Archie Comics and other sources.&lt;br /&gt;
&lt;br /&gt;
By beating [[Construction of Constructions]], [[Galaxy Man]] can be called to receive hints on the location of missing CDs. In total, 104 CDs are available in the game.&lt;br /&gt;
&lt;br /&gt;
==List of CDs==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #888888;&amp;quot;|No.&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #888888;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #888888;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #888888;&amp;quot;|Information&lt;br /&gt;
|-&lt;br /&gt;
|001&lt;br /&gt;
|[[Zero]]&lt;br /&gt;
|[[Explosive Freefall]]&lt;br /&gt;
|Once a prototype for Dr. Wily's ultimate robot, he was damaged beyond repair years ago, and hastily converted into a decoy robot to cover Wily's escape. Despite his grotesque appearance, he is rather intelligent and well-versed. His power and combat skill was originally very low, but he has since been upgraded with a saber and burst weapon to make him a stronger force to be reckoned with. But does he truly know what he's fighting for?&lt;br /&gt;
|-&lt;br /&gt;
|002&lt;br /&gt;
|Zero (2)&lt;br /&gt;
|[[Vertical Hunger]]&lt;br /&gt;
|Upgraded with Sophie Hyde's Drive System, Zero can use special chips that alter the properties of his weapons. With them, his weapons can be charged with fire, ice, electricity, a strong cutting field, and even psychokinetic energy. Beyond upgrading his arsenal, Zero can also use the Drive System itself as a weapon, with each chip altering the system's output drastically. However, each chip can only be in use for a limited time, and cannot be used again without a special recharge. Better make each use count, then!&lt;br /&gt;
|-&lt;br /&gt;
|003&lt;br /&gt;
|[[Mega Man]]&lt;br /&gt;
|[[Abandoned Lab]]&lt;br /&gt;
|The world-famous hero hailing from Mega City (which, in fact, was renamed in his honor). As the story goes, after the nefarious Dr. Wily took control of his rival Dr. Light's original six Robot Masters, his humble house robot Rock volunteered to be converted into the battle robot Mega Man to save the day. Since then, he's gone on dozens of world-saving adventures, armed with his trusty Mega Buster and Variable Weapons System. Recently, Mega City has begun to hold festivals in his honor, and the next one is rumored to use cutting edge simulation technology.&lt;br /&gt;
|-&lt;br /&gt;
|004&lt;br /&gt;
|[[Doctor Thomas Light|Dr. Light]]&lt;br /&gt;
|[[Robot Ink Printing Facility]]&lt;br /&gt;
|The father of modern robotics, and the foremost authority on robot AI technology. He is the founder of the Robot Master line, and is the surrogate father of the first members of the line - Blues, Rock, and Roll. His creations, known as the &amp;quot;Dr. Light Numbers&amp;quot;, have been integral to making society what it is today. Nowadays, he is working alongside Dr. Cossack and the festival committee in order to stabilize the simulation technology. However, rumors have spread about an additional project of his, seemigly connected with a failed IC chip revision.&lt;br /&gt;
|-&lt;br /&gt;
|005&lt;br /&gt;
|[[Doctor Albert W. Wily|Dr. Wily]]&lt;br /&gt;
|[[Volt Man Factory]]&lt;br /&gt;
|A notorious mad scientist who wants nothing less than world domination. The longtime rival of Dr. Light and archenemy of Mega Man, he's created many robots to destroy his nemesis, and isn't above stealing others' creations to further his own goals. Persistent to a fault, he never lets failure get in the way of his schemes. Even after his most recent defeat, he's already begun plotting his next plan: this one involving his latest invention, the world-altering [[Reality Core]].&lt;br /&gt;
|-&lt;br /&gt;
|006&lt;br /&gt;
|[[Sophie Hyde|Dr. Hyde]]&lt;br /&gt;
|[[Construction of Constructions]]&lt;br /&gt;
|A member of the festival committee, and a researcher into simulation technology. The creator of the Drive System, she is happy to give it to Zero to help him stop SRARA. She is known as a skilled programmer, creating many facets of simulations hat confounded her peers, and she's rumoured to be working on a simulation that uses a person's memories as a basis. though perhaps someone should tell her to stop pulling all-nighters...&lt;br /&gt;
|-&lt;br /&gt;
|007&lt;br /&gt;
|[[Roslyn Krantz]]&lt;br /&gt;
|[[When Spike Drops Freeze Over]]&lt;br /&gt;
|Roslyn Krantz - Rosie to her friends - is a federal agent who works alongside her partner, Agent Stern. Unlike her gruff partner, she's more approachable, laid back and trusting of others, particularly robots. Even though she's the &amp;quot;good cop&amp;quot; of the two, she's still devoted to her job and will risk her life to stop criminals, whether they be terrorists, a mad scientist, or a quartet of evil robots causing havoc.&lt;br /&gt;
|-&lt;br /&gt;
|008&lt;br /&gt;
|[[Gilbert D. Stern|Gilbert Stern]]&lt;br /&gt;
|[[Frosty Fields]]&lt;br /&gt;
|A federal agent, Gilbert D. Stern is known for his imposing build and his grumpy character. Unlike his younger partner, he's more cynical and distrusting of others, and of machines (especially robots). He also has a reputation as a conspiracy theorist among his colleagues. Despite this, he genuinely believes in truth and justice, and when someone manages to get past his rough exterior, he won't be ashamed to show genuine care for them... in his own way.&lt;br /&gt;
|-&lt;br /&gt;
|009&lt;br /&gt;
|[[Galaxy Man]]&lt;br /&gt;
|[[Construction of Constructions]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|010&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|[[The Red Woods]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|011&lt;br /&gt;
|[[Pirate Man]]&lt;br /&gt;
|[[Wicked Waterworks]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|012&lt;br /&gt;
|[[Bass]]&lt;br /&gt;
|[[Entrance Succession]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|013&lt;br /&gt;
|Treble&lt;br /&gt;
|[[Midnight Aurora]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|014&lt;br /&gt;
|Reggae&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|015&lt;br /&gt;
|Mega Man Killers&lt;br /&gt;
|[[Forgotten Fortress: The Lab]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|016&lt;br /&gt;
|Genesis Unit&lt;br /&gt;
|[[The Red Woods]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|017&lt;br /&gt;
|Shadow Man&lt;br /&gt;
|[[Midnight Aurora]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|018&lt;br /&gt;
|Tomahawk Man&lt;br /&gt;
|[[Hot Steps]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|019&lt;br /&gt;
|[[Justice Man]]&lt;br /&gt;
|[[S.R.A.R.A. HQ]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|020&lt;br /&gt;
|Xander Payne&lt;br /&gt;
|[[When Spike Drops Freeze Over]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|021&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|&amp;lt;!--Either [[Psionic Space Station]] or [[Rainbow Ravine]]. Please verify.--&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|022&lt;br /&gt;
|Mr. X&lt;br /&gt;
|[[Forgotten Fortress: The Lab]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|023&lt;br /&gt;
|Ra Moon&lt;br /&gt;
|[[Looping Growth Garden]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|024&lt;br /&gt;
|Dr. Cossack&lt;br /&gt;
|[[Code Landfill]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|025&lt;br /&gt;
|Skull Man&lt;br /&gt;
|&amp;lt;!--Either [[Psionic Space Station]] or [[Rainbow Ravine]]. Please verify.--&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|026&lt;br /&gt;
|[[Energy Element]]s&lt;br /&gt;
|[[S.R.A.R.A. HQ]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|027&lt;br /&gt;
|Wargates&lt;br /&gt;
|[[S.R.A.R.A. HQ]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|028&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|[[Midnight Aurora]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|029&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|[[Kingdom Crisis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|030&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Stormy Spire]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|031&lt;br /&gt;
|[[Shadow Gacha]]&lt;br /&gt;
|[[Force Facility]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|032&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|[[Gusty Gorge]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|033&lt;br /&gt;
|[[Wily Machine TROPHY]]&lt;br /&gt;
|[[Surveillance Canyon]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|034&lt;br /&gt;
|[[Haunt Man]]&lt;br /&gt;
|[[Scarlet Temple]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|035&lt;br /&gt;
|[[Quarantine Woman]]&lt;br /&gt;
|[[Toxic Tunnels]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|036&lt;br /&gt;
|[[Cyber Man]]&lt;br /&gt;
|[[Cursor Corruption]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|037&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Horizon Zero]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|038&lt;br /&gt;
|[[Sheriff Man]]&lt;br /&gt;
|[[Surveillance Canyon]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|039&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|[[Scarlet Temple]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|040&lt;br /&gt;
|[[Taco Man]]&lt;br /&gt;
|[[Shocking Wacko Stage]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|041&lt;br /&gt;
|[[Neon Man]]&lt;br /&gt;
|[[Force Facility]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|042&lt;br /&gt;
|[[Seven Force]]&lt;br /&gt;
|[[Lily Airpad]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|043&lt;br /&gt;
|[[Excalibur Man]]&lt;br /&gt;
|[[Refurbished Pyramid]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|044&lt;br /&gt;
|Steel Massimo&lt;br /&gt;
|[[Code Landfill]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|045&lt;br /&gt;
|Wario&lt;br /&gt;
|[[Bubble Base]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|046&lt;br /&gt;
|The US Military&lt;br /&gt;
|[[Surfboard Showdown]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|047&lt;br /&gt;
|Knuckles the Echidna&lt;br /&gt;
|[[Surfboard Showdown]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|048&lt;br /&gt;
|Construction Workers&lt;br /&gt;
|[[Mojo Dojo]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|049&lt;br /&gt;
|[[Nitro Truck|A Truck]]&lt;br /&gt;
|[[In the Flesh]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|050&lt;br /&gt;
|Tornado Man&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|051&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|[[Bubble Base]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|052&lt;br /&gt;
|[[Fighting Fefnir]]&lt;br /&gt;
|[[Scorched Factory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|053&lt;br /&gt;
|[[Giant Spear Man]]&lt;br /&gt;
|[[Defeat the Giant Spear Man!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|054&lt;br /&gt;
|[[Thwomp Man]]&lt;br /&gt;
|[[Kingdom Crisis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|055&lt;br /&gt;
|[[Dethgerbis]]&lt;br /&gt;
|[[Skyhigh Ridge]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|056&lt;br /&gt;
|[[Honey Woman]]&lt;br /&gt;
|[[Twilight Terrace]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|057&lt;br /&gt;
|[[Doc Robot]]&lt;br /&gt;
|[[Abandoned Lab]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|058&lt;br /&gt;
|[[Giga Kuwagata]]&lt;br /&gt;
|[[Vertical Hunger]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|059&lt;br /&gt;
|[[Elemental Aces]]&lt;br /&gt;
|[[Scorched Factory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|060&lt;br /&gt;
|[[Fire Boy GH]]&lt;br /&gt;
|[[Hot Steps]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|061&lt;br /&gt;
|[[Blade Man DOS]]&lt;br /&gt;
|[[Dispute Over Sawblades]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|062&lt;br /&gt;
|[[Sparky]]&lt;br /&gt;
|[[Horizon Zero]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|063&lt;br /&gt;
|[[Blizzard Man]]&lt;br /&gt;
|[[When Spike Drops Freeze Over]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|064&lt;br /&gt;
|[[Stomp'n Violet]]&lt;br /&gt;
|[[Nocturnal Assault]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|065&lt;br /&gt;
|[[Hindjoe]]&lt;br /&gt;
|[[BlockBunker]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|066&lt;br /&gt;
|[[Neapolitan Man]]&lt;br /&gt;
|[[Metropolitan Neapolitan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|067&lt;br /&gt;
|[[Force Guard]]&lt;br /&gt;
|[[Force Facility]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|068&lt;br /&gt;
|[[Pepsi Man]]&lt;br /&gt;
|[[Pepsi Zero]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|069&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|[[Entrance Succession]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|070&lt;br /&gt;
|[[Volt Man the Real]]&lt;br /&gt;
|[[Volt Man Factory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|071&lt;br /&gt;
|[[Alastor]]&lt;br /&gt;
|[[Shocking Wacko Stage]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|072&lt;br /&gt;
|[[War Blur]]&lt;br /&gt;
|[[Out of Order]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|073&lt;br /&gt;
|[[Totem Polen EX]]&lt;br /&gt;
|[[The Red Woods]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|074&lt;br /&gt;
|[[Bone Dragon]]&lt;br /&gt;
|[[String Theory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|075&lt;br /&gt;
|[[Recluse Woman]]&lt;br /&gt;
|[[String Theory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|076&lt;br /&gt;
|[[Internet Destroyer]]&lt;br /&gt;
|[[Bubble Base]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|077&lt;br /&gt;
|[[Cursor]]&lt;br /&gt;
|[[Cursor Corruption]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|078&lt;br /&gt;
|[[Sakuya Izayoi]]&lt;br /&gt;
|[[Temporal Pillar]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|079&lt;br /&gt;
|[[Haiker G]]&lt;br /&gt;
|[[Wicked Waterworks]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|080&lt;br /&gt;
|[[CWU-41B]]&lt;br /&gt;
|[[Wicked Waterworks]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|081&lt;br /&gt;
|[[Intest Tinhead]]&lt;br /&gt;
|[[In the Flesh]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|082&lt;br /&gt;
|[[Baskette Ball]]&lt;br /&gt;
|[[Space Jam]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|083&lt;br /&gt;
|[[Hyper Picketman]]&lt;br /&gt;
|[[Construction of Constructions]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|084&lt;br /&gt;
|[[Chesder]]&lt;br /&gt;
|[[Refurbished Pyramid]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|085&lt;br /&gt;
|[[Red Arremer Man]]&lt;br /&gt;
|[[Refurbished Pyramid]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|086&lt;br /&gt;
|[[Amoeba Droid]]&lt;br /&gt;
|[[Toxic Tunnels]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|087&lt;br /&gt;
|[[Psionic Man]]&lt;br /&gt;
|[[Psionic Space Station]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|088&lt;br /&gt;
|[[Giga Count 2.0]]&lt;br /&gt;
|[[Lily Airpad]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|089&lt;br /&gt;
|[[Cloud Devil 2.0]]&lt;br /&gt;
|[[Code Landfill]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|090&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|[[Lily Airpad]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|091&lt;br /&gt;
|[[Elec Man]]&lt;br /&gt;
|[[Stormy Spire]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|092&lt;br /&gt;
|[[Illumina Alpha]]&lt;br /&gt;
|[[Dr. Wily's Secret Bunker]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|093&lt;br /&gt;
|[[Big Chungus]]&lt;br /&gt;
|[[Dr. Wily's Secret Bunker]]&lt;br /&gt;
|He's big.&lt;br /&gt;
|-&lt;br /&gt;
|094&lt;br /&gt;
|[[Alter Archives]]&lt;br /&gt;
|[[Dr. Wily's Secret Bunker]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|095&lt;br /&gt;
|[[SRARA Met]]&lt;br /&gt;
|[[Rainbow Ravine]]&lt;br /&gt;
|The leader of SRARA, and seemingly the only one in the group with genuine plans. They speak in an excessively eloquent manner, similar to that of Zero's but this certainly doesn't mean they like each other. While one might expect the bossy superior to be a weak coward in reality, SRARA Met in fact is the strongest of the group, having upgraded themselves with teleporting and a significantly stronger weapons system.&lt;br /&gt;
|-&lt;br /&gt;
|096&lt;br /&gt;
|[[SRARA Up n' Down]]&lt;br /&gt;
|[[Kingdom Crisis]]&lt;br /&gt;
|An easily angered and eccentric Up n' Down. They've become good friends with SRARA Shield Attacker, but they frequently bicker over the smallest things. While they don't really understand the true extent of SRARA Met's plans, they follow along enthusiastically due to their own fascination with the Energy Elements, on top of their friendship with Shield Attacker.&lt;br /&gt;
|-&lt;br /&gt;
|097&lt;br /&gt;
|[[SRARA Shield Attacker]]&lt;br /&gt;
|[[Shift Posting]]&lt;br /&gt;
|An egocentric member of SRARA, Shield Attacker prides themselves on their very own online vlog show, which they record nearly every day, to the chagrin of their friend SRARA Up n' Down. The vlog only has a few viewers, partly thanks to Shield Attacker insisting they publish it on the Undernet, claiming &amp;quot;it's much cooler that way&amp;quot;. Up n' Down, nicknamed &amp;quot;Uppity&amp;quot; by him, frequently tags along with them to keep them in &amp;quot;control&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|098&lt;br /&gt;
|[[SRARA Joe]]&lt;br /&gt;
|[[Looping Growth Garden]]&lt;br /&gt;
|Romantic and obsessed with their beloved roses, SRARA Joe has an overbearing personality, even compared to the rest of their group. Their greatest fear is seeing someone step on a flower. Surprisingly, they're also more mechanically incline than the other SRARA members - while the others upgraded themselves, Joe built a helicopter for &amp;quot;combat&amp;quot;. It's unknown what SRARA Joe's reasons for staying with the group are - maybe all they desire is an infinite flower paradise.&lt;br /&gt;
|-&lt;br /&gt;
|099&lt;br /&gt;
|[[SRARA]]&lt;br /&gt;
|[[Dr. Wily's Secret Bunker]]&lt;br /&gt;
|Formerly a genuine inspection team, the &amp;quot;Simulation Recon and Regulation Administration&amp;quot;, or &amp;quot;SRARA&amp;quot; for short, turned to criminal activity, shortly after an illegal simulation-related experiment destroyed a remote lab. It's highly likely that these events are directly linked, but little is known otherwise. What is known is that SRARA, believing themselves to be protectors of the public, obsesses themselves with stealing Energy Elements and festival property to keep the world &amp;quot;safe&amp;quot;. Or, they have another plan that they don't let people in on. Maybe both, actually.&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|[[Unununium]]&lt;br /&gt;
|[[Dr. Wily's Secret Bunker]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|[[Duo]]&lt;br /&gt;
|[[Dr. Wily's Secret Bunker]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|[[Trio]]&lt;br /&gt;
|[[Dr. Wily's Secret Bunker]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|103&lt;br /&gt;
|[[GameStop Duck]]&lt;br /&gt;
|[[Dr. Wily's Secret Bunker]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|104&lt;br /&gt;
|CD&lt;br /&gt;
|[[Horizon Zero]]&lt;br /&gt;
|Short for &amp;quot;Compact Disk&amp;quot;, CDs are circular flat objects used for digital optical data storage. Older CDs were very prone to being damaged via scratches on the readable surface and unable to be read, but newer CDs appear to be heavily resilient. Despite this improvement, this storage device has fallen out of use due to the arrival of flash drives, and tend to be used for novelty purposes nowadays. Many of these tend to be used for storing a single data entry.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Due to a coding error in the first release of the game, certain CDs in [[Psionic Space Station]] and [[Rainbow Ravine]] both display the number &amp;quot;021&amp;quot; when collected, even though one of them correctly gives you CD 025.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]][[Category:Make a Good Mega Man Level: Episode Zero]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

	</feed>