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		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-04-18T20:20:52Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Presto&amp;diff=27726</id>
		<title>Presto</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Presto&amp;diff=27726"/>
				<updated>2025-03-13T11:05:30Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#B34124&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=[[File:PrestoMugshot.png|left|Presto's mugshot]][[File:PrestoMugshot.png|right|Presto's mugshot]]Presto&lt;br /&gt;
|image=[[File:PrestoArt.png|270px|Artwork by Karakato]]&lt;br /&gt;
|caption=Artwork by ''Karakato''&lt;br /&gt;
|script=プレストー&lt;br /&gt;
|romaji=Puresutō&lt;br /&gt;
|number=SRU 1.21GW&lt;br /&gt;
|designer=[[ACESpark]]&lt;br /&gt;
|programmer=[[Scatman's World]]&lt;br /&gt;
|artist=[[Karakato]]&lt;br /&gt;
|gender=Non-binary&lt;br /&gt;
|eyecolor=Orange&lt;br /&gt;
|at= 4 (contact)&amp;lt;br&amp;gt;2 (flame trails)&amp;lt;br&amp;gt;3 (Devil's Eye)&amp;lt;br&amp;gt;2 (Rainbow Rupture)&amp;lt;br&amp;gt;3 (Geyser Boost)&amp;lt;br&amp;gt;4 (Token Hat, contact)&amp;lt;br&amp;gt;3 (Token Hat, chip)&lt;br /&gt;
|weapon=Presto Dash&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type=Swift&lt;br /&gt;
|weak=[[Ice Wall]], [[Beet Tiller]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[The Greatest Show of All Time]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=Racing Robot&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Boss, NPC)&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=[[File:Presto.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Huh? What? I'm winning? Again? Sigh...|Presto|[[Make a Good Mega Man Level 3]]}}&lt;br /&gt;
'''Presto''' is a robot introduced in ''[[Make a Good Mega Man Level 3]]'', and a competitor in the Sixth Worldwide Sponsored Robot Tournament. They are an arrogant speedster hailing from France, who excelled at every race and marathon they participated in, and quickly became bored of their constant victory. To that end, they started imposing their own challenges onto themselves while still winning, earning them the ire of many other racing robots.&lt;br /&gt;
&lt;br /&gt;
Presto first appears after [[Mega Man]] collects three [[Tier Rank]]s, and appears as an NPC in every tier after he collects his fourth. In the game's climax, they become one of the eight finalists of the tournament, and is fought in the Wily stage [[The Greatest Show of All Time]] as a boss alongside the others. After being beaten, they literally explode. Despite this, they reappear alive and well as an NPC in the [[Limestone Pagoda]], outside the [[The Arena|True Arena]] after it is unlocked.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Presto uses the following attacks randomly:&lt;br /&gt;
* Using their [[File:PrestoDashIcon.png]] Presto Dash around the arena, climbing the walls and ceiling, performing several complete loops before skidding to a stop and turning around to repeat the process. Presto opens their battle with this attack.&lt;br /&gt;
* Leaping up into the air and attempt to stomp Mega Man.&lt;br /&gt;
* Dash from one side of the floor to the other twice, jump into the air, and perform a super-dash that leaves a trail of flames on the ground.&lt;br /&gt;
* Dash from one side of the floor to the other twice, perform a third dash that causes them to scale the wall, and then send themselves flying over the ramp in the room.&lt;br /&gt;
* [[File:DevilsEyeIcon.png]] Devil's Eye, a weapon derived from the [[28 Devil Cores]] – with this, Presto summons a shield of [[Petit Devil]]s, firing them out at Mega Man one at a time in-between attacks.&lt;br /&gt;
* [[File:RainbowRuptureIcon.png]] Rainbow Rupture, a weapon derived from [[Fracture]] – Presto will fire a constant stream of bullets to create a tight &amp;quot;cone&amp;quot; and force Mega Man to dodge small walls of three bullets within the cone. They will use this weapon either on the floor or on the ceiling.&lt;br /&gt;
* Occasionally, Presto will stop on the ceiling during a dash attack and fire the Rainbow Rupture downwards, falling down after a few seconds.&lt;br /&gt;
* [[File:GeyserBoostIcon.png]] Geyser Boost, a weapon derived from [[Pipe Man]] – Presto shoots a few globs of water into the arena that erupt into geysers. They follow this up with a spin attack that bounces them across the walls.&lt;br /&gt;
&lt;br /&gt;
When Presto falls to 10 HP, they will use [[File:TokenHatIcon.png]] Token Hat (a weapon based on [[Token Woman]]), which summons a hat that flies up to the top-center of the arena and rains damaging tokens down on the arena. While this ability is active, Presto will perform their wall-scaling dash until the hat expires.&lt;br /&gt;
&lt;br /&gt;
Several of Presto's attacks will leave them in a stunned state momentarily.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=0&lt;br /&gt;
|thunder=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=3&lt;br /&gt;
|break=1&lt;br /&gt;
|tape=1&lt;br /&gt;
|lantern=1&lt;br /&gt;
|prismatic=1/2/3&lt;br /&gt;
|beet=3&lt;br /&gt;
|rec=1&lt;br /&gt;
|banshee=1&lt;br /&gt;
|propeller=0&lt;br /&gt;
|cable=1&lt;br /&gt;
|shoes=1&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=1&lt;br /&gt;
|power=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:PrestoFalldownPose.png|thumb|right|Presto Funny Moments]]&lt;br /&gt;
* The pose Presto assumes after some of their attacks is similar to the memetic &amp;quot;death&amp;quot; pose used in ''Family Guy'', modified to fit a wheeled character.&lt;br /&gt;
* During the announcement of the Tournament finale, [[Ernest Will]] refers to Presto as the Seven-Time Battle Chaser Champion, referencing the titular racing TV show from ''Mega Man: Battle &amp;amp; Chase''.&lt;br /&gt;
* [[Hard Man]] is Presto's one and only fan. According to [[Tako Trash]], they struck a deal with the dense Robot Master to use him as &amp;quot;added weight&amp;quot; during a Grand Prix, and still moved fast enough to give him a new perspective on life.&lt;br /&gt;
* Presto's serial number is a reference to ''Back to the Future'' — specifically, to the level of power needed to time travel (1.21 gigawatts).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3 Wily Stadium}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Wily Stadium]][[Category:Fortress Guardian]][[Category:MaGMML Original Characters]][[Category:Devteam Characters]]&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Death_Man&amp;diff=27674</id>
		<title>Death Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Death_Man&amp;diff=27674"/>
				<updated>2025-03-12T11:04:51Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#3E3949&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=[[File:DeathManMugshot.png|left|Death Man's mugshot]]Death Man[[File:DeathManMugshot.png|right|Death Man's mugshot]]&lt;br /&gt;
|image=[[File:DeathManArt.png|270px|Artwork by Karakato]]&lt;br /&gt;
|caption=Artwork by '''Karakato'''&lt;br /&gt;
|script=デスマン&lt;br /&gt;
|romaji=Desuman&lt;br /&gt;
|number=JMN-017&lt;br /&gt;
|designer=GoldwaterDLS&lt;br /&gt;
|programmer=[[Riguor]]&lt;br /&gt;
|artist=GoldwaterDLS&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor=Red&lt;br /&gt;
|at=3 (contact)&amp;lt;br&amp;gt;3 (scythe)&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=56&lt;br /&gt;
|type=Shadow&lt;br /&gt;
|weak=[[Thunder Beam]], [[Electro Cable]]&lt;br /&gt;
|affiliations=[[Justice Man]] (formerly)&lt;br /&gt;
|stage=&lt;br /&gt;
|location=[[Tier 13 (MaGMML3)|Tier 13]]&lt;br /&gt;
|occupation=Agriculture Robot (formerly)&amp;lt;br&amp;gt;Janitor&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Boss, NPC)&lt;br /&gt;
|appear2=''Mega Man Rock Force''&lt;br /&gt;
|sprite=[[File:DeathMan.png]]&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;span title=&amp;quot;Source:&amp;amp;nbsp;Make a Good Mega Man Level 3&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;'''&amp;quot;''MEGA MAN... YOUR SENTENCE... IS DEATH!!!''&amp;quot;'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;amp;#8213;Death Man, ''[[Make a Good Mega Man Level 3]]''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Death Man''' is a Robot Master from the fangame ''Mega Man Rock Force''. Considered one of the most powerful robots at the time of his creation, Death Man was created by the government to hunt down and destroy dangerous robots. However, his energy matrix required eight times the power of a normal robot, and this – combined with public backlash and the formation of the Rock Force by [[Mega Man]] – led to Death Man's eventual retirement, where he was put to work harvesting crops until his power eventually ran out.&lt;br /&gt;
&lt;br /&gt;
In ''[[Make a Good Mega Man Level 3]]'', Death Man appears as a Tier Boss, with a similar moveset to his original boss fight, albeit with drastically reduced damage.&lt;br /&gt;
&lt;br /&gt;
==Game Appearances==&lt;br /&gt;
===''Mega Man Rock Force''===&lt;br /&gt;
Death Man is a Robot Master who, like [[Break Man]] in ''[[Mega Man 3]]'', appears after the four &amp;quot;fusion&amp;quot; Robot Masters have been defeated, with their energy signatures coalescing into his body. His stage notably features no enemies, and is instead filled with spikes, pits, and all manner of instant-death hazards. Death Man himself attacks Mega Man by throwing his scythe, and he is able to inflict a high amount of damage compared to other bosses. His weakness is Charade Man's Charade Clone, though he is also weak to [[Cut Man]]'s Rolling Cutter. After Death Man is defeated, [[Justice Man]] reveals himself as the main antagonist, and Mega Man moves on to his fortress.&lt;br /&gt;
&lt;br /&gt;
===''[[Make a Good Mega Man Level 3]]''===&lt;br /&gt;
Death Man appears as the Tier Boss of [[Tier 13 (MaGMML3)|Tier 13]], the Movie Theater. Having been revived at some point, he now works as a janitor for the theater, finding peace with his new station in life. Mega Man confronts him to earn the gauntlet's [[Tier Rank]], despite his apprehensiveness over their last battle. Before the battle starts, Death Man knocks him into the screen, sending him into an arena similar to his original ''Mega Man Rock Force'' stage.&lt;br /&gt;
&lt;br /&gt;
Death Man primarily jumps around his room, targeting Mega Man's current location each time. After jumping three times, he throws his scythe in one of three ways before jumping again:&lt;br /&gt;
* A diagonal throw, which has it bounce around the room until it flies back to him.&lt;br /&gt;
* In Mega Man's direction, where it will rebound off the wall and back into his hands.&lt;br /&gt;
* In an arc, where it bounces off the ground until he grabs it again.&lt;br /&gt;
&lt;br /&gt;
At 42 HP, Death Man will gain new attacks:&lt;br /&gt;
* Death Man throws his scythe into the bottom center of the room, which will create a vacuum pull that sucks Mega Man towards it. Death Man will attempt to jump on Mega Man while this happens.&lt;br /&gt;
* Death Man throws his scythe into the air and disappears. Three scythes will then appear, orbiting around Mega Man, until they stop and fly towards him. This happens a maximum of three times.&lt;br /&gt;
* Death Man throws his scythe in the air, where it will appear in the center of the room. After settling in the room's center, it will begin launching five scythes that orbit around it while spreading outwards. The center scythe will launch these scythes three times.&lt;br /&gt;
* Death Man throws his scythe downwards, causing a line of scythes to begin rising from below. The scythes have a pattern, with half of them going up, and vice versa.&lt;br /&gt;
&lt;br /&gt;
During the multi-scythe attacks, [[Zomburg]]s will begin jumping into the arena, where they can be destroyed for small health and weapon energy.&lt;br /&gt;
&lt;br /&gt;
After his defeat, Death Man appears as an NPC at the [[Magic Card Casino]] with most of the other defeated Tier Bosses.&lt;br /&gt;
&lt;br /&gt;
====Pre-Battle Dialogue====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
 ! Character !! Dialogue&lt;br /&gt;
 {{Alternating rows table section|es=background:#f0f0f0;&lt;br /&gt;
 |{{!}}'''Mega Man'''{{!!}} (One of the screens? Did I enter the wrong room?)&amp;lt;br&amp;gt;(Oh no, what if I'm caught without a ticket?!)&amp;lt;br&amp;gt;(Maybe that janitor over there can give me directions...)&lt;br /&gt;
 |{{!}} {{!!}} Mega Man walks up to the janitor.&lt;br /&gt;
 |{{!}}'''???'''{{!!}} Your time has come, Mega Man. The show is just about to start.&lt;br /&gt;
 |{{!}} {{!!}} The janitor reveals themself to be Death Man, who is wearing a janitor outfit.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} You even managed to avoid the adverts.&lt;br /&gt;
 |{{!}}'''Mega Man'''{{!!}} '''Death Man?'''&amp;lt;br&amp;gt;No. No, not you of all robots...&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} Would some food or drink from the concessions stand ease you?&lt;br /&gt;
 |{{!}}'''Mega Man'''{{!!}} You say that like I haven't already had a [[Future|fast food-serving grim reaper]] try to kill me!&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} Please, do not compare me to that rage-fuelled skeleton.&amp;lt;br&amp;gt;I never felt any anger towards the robots I had to hunt down and decommission, only remorse.&amp;lt;br&amp;gt;But that was never my true calling. This new, quiet life... brings me peace.&lt;br /&gt;
 |{{!}}'''Mega Man'''{{!!}} ...does it?&amp;lt;br&amp;gt;(He's just trying to lower my guard isn't he...)&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} Yes, it does. Whether it's ushering in the moviegoers, sweeping up the dropped popcorn...&amp;lt;br&amp;gt;...or '''SILENCING''' anyone who dares make noise during the film.&amp;lt;br&amp;gt;So many loud, obnoxious phones have felt the bite of my scythe.&lt;br /&gt;
 |{{!}} {{!!}} Death Man's stage starts to fade in on the theater screen.&lt;br /&gt;
 |{{!}}'''Mega Man'''{{!!}} Are you trying to calm me down or are you not!?&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} I am not here to make you watch your life flash before you on the big screen.&amp;lt;br&amp;gt;All I ask from you is to help me fulfil my duty as Tier Boss... and to accept my compliments.&lt;br /&gt;
 |{{!}}'''Mega Man'''{{!!}} Your compliments?&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} I see a lot of myself in you.&amp;lt;br&amp;gt;We both desire to settle down and live outside the spotlight, but are constantly doomed to hunt dangerous robots.&amp;lt;br&amp;gt;So, I truly mean it when I say...&lt;br /&gt;
 |{{!}} {{!!}} Death Man knocks Mega Man into the screen.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} ...you ought to be in the pictures.&lt;br /&gt;
 |{{!}} {{!!}} The game transitions to Death Man's arena.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;'''MEGA MAN...'''&amp;lt;br&amp;gt;'''YOUR SENTENCE...'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
 |{{!}} {{!!}} Death Man appears, now in his usual outfit.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;'''IS DEATH!!!'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pre-Battle Dialogue (Proto Man Mode)====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
 ! Character !! Dialogue&lt;br /&gt;
 {{Alternating rows table section|es=background:#f0f0f0;&lt;br /&gt;
 |{{!}}'''Proto Man'''{{!!}} (Hm. A theater isn't the wisest place to have a battle.)&amp;lt;br&amp;gt;(Never mind the space, I can't seem to find the Tier Boss...)&amp;lt;br&amp;gt;(I'll ask that janitor if he knows where to go.)&lt;br /&gt;
 |{{!}} {{!!}} Proto Man walks up to the janitor.&lt;br /&gt;
 |{{!}}'''???'''{{!!}} Your time has come, Proto Man. The show is just about to start.&lt;br /&gt;
 |{{!}} {{!!}} The janitor reveals themself to be Death Man, who is wearing a janitor outfit.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} You even managed to avoid the adverts.&lt;br /&gt;
 |{{!}}'''Proto Man'''{{!!}} Death Man? I think I've heard of you.&amp;lt;br&amp;gt;I thought you were decommissioned a long time ago.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} Indeed, I was... but after an unexpected incident, I found myself with a new lease on life.&amp;lt;br&amp;gt;Rest assured, I intend to make the most of it.&lt;br /&gt;
 |{{!}}'''Proto Man'''{{!!}} As a minimum wage movie theater worker?&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} There was no joy in my past life, of executing robots at the whims of politicians...&amp;lt;br&amp;gt;I remember well the fear in my victims' eyes, but I held no hate for them. Only remorse.&amp;lt;br&amp;gt;Then, when I was deemed a liability, I was left to farm crops until I ran out of power.&amp;lt;br&amp;gt;I was abandoned, but for the first time, I was truly happy.&amp;lt;br&amp;gt;As a humble service worker, now I feel that same sense of peace again.&lt;br /&gt;
 |{{!}}'''Proto Man'''{{!!}} I understand. Not many of us are lucky to get second chances. &lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} You seem to speak from experience... no wonder my appearance doesn't scare you.&amp;lt;br&amp;gt;For one who has spent life staring death in the face, what fear can the reaper hope to bring?&lt;br /&gt;
 |{{!}} {{!!}} Death Man's stage starts to fade in on the theater screen.&lt;br /&gt;
 |{{!}}'''Proto Man'''{{!!}} But your old spirit still lingers, hence your position here and now.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} Indeed, Proto Man! Though I have grown soft, I am far from weak.&amp;lt;br&amp;gt;I know how short life is, so every floor I sweep... every counter I wipe... every phone I '''SILENCE'''...&amp;lt;br&amp;gt;...I do it as if it will be my last!&amp;lt;br&amp;gt;I expect nothing less here and now from you! But this arena won't do for us.&amp;lt;br&amp;gt;No, believe me... our battle deserves to be seen...&lt;br /&gt;
 |{{!}} {{!!}} Death Man knocks Proto Man into the screen.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} ...On the big screen.&lt;br /&gt;
 |{{!}} {{!!}} The game transitions to Death Man's arena.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;'''PROTO MAN...'''&amp;lt;br&amp;gt;'''YOUR SENTENCE...'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
 |{{!}} {{!!}} Death Man appears, now in his usual outfit.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;'''IS DEATH!!!'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pre-Battle Dialogue (Bass Mode)====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
 ! Character !! Dialogue&lt;br /&gt;
 {{Alternating rows table section|es=background:#f0f0f0;&lt;br /&gt;
 |{{!}}'''Bass'''{{!!}} (Ugh... a tiny screen, probably about to play some schlock.)&amp;lt;br&amp;gt;(Where's that stupid Tier Boss?!)&amp;lt;br&amp;gt;(I don't have time to waste hunting them!)&lt;br /&gt;
 |{{!}} {{!!}} Bass walks up to the janitor.&lt;br /&gt;
 |{{!}}'''Bass'''{{!!}} Hey, you! Tell me where the Tier Boss is, or I'm throwing every seat here at the screen!&lt;br /&gt;
 |{{!}}'''???'''{{!!}} Rage not against the light, Bass. The show is just about to start.&lt;br /&gt;
 |{{!}} {{!!}} The janitor reveals themself to be Death Man, who is wearing a janitor outfit.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} You even managed to avoid the adverts.&lt;br /&gt;
 |{{!}}'''Bass'''{{!!}} Wow, how spooky. I can hear a little baby idiot crying in fear.&amp;lt;br&amp;gt;...Okay, now tell me where the ''real'' Tier Boss is, mop boy.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} He'll be with you shortly, that I can promise.&amp;lt;br&amp;gt;In the meantime, would you care for some complementary popcorn? ''It's truly to die for.''&lt;br /&gt;
 |{{!}}'''Bass'''{{!!}} It's bland and overpriced, and you know it! And I'm only hungry for that Rank!&amp;lt;br&amp;gt;I've got bigger fish to fry in this dumb tournament than some low rung trash! &lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} Your insults mean nothing to me. Laugh if you wish, but I've found true happiness here.&amp;lt;br&amp;gt;My old days of hunting dangerous robots were hollow and meaningless. But you...&amp;lt;br&amp;gt;...You obviously don't share the sentiment.&lt;br /&gt;
 |{{!}}'''Bass'''{{!!}} ...You? Hunted robots? And you gave it up for this dead-end job?&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} I never had a choice! Not when I was sent out, nor who I targeted, nor when I was retired.&amp;lt;br&amp;gt;Only when I was left for dead, did I truly feel alive.&amp;lt;br&amp;gt;...Tell me, Bass: Why do you fight?&lt;br /&gt;
 |{{!}} {{!!}} Death Man's stage starts to fade in on the theater screen.&lt;br /&gt;
 |{{!}}'''Bass'''{{!!}} What, are you expecting some deep, heartfelt answer from me? Too bad.&amp;lt;br&amp;gt;I fight to show the world that I'm the strongest, nothing more!&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} How selfish... little better than the politicians I was built to serve under.&lt;br /&gt;
 |{{!}}'''Bass'''{{!!}} You have a problem with that? Or are you gonna shut up and fight?!&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} I see something of myself in you... or rather, what people ''wanted'' me to be.&amp;lt;br&amp;gt;But I have kept you waiting, haven't I? But maybe it's good that I did.&amp;lt;br&amp;gt;After all...&lt;br /&gt;
 |{{!}} {{!!}} Death Man knocks Bass into the screen.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} ...The audience loves to see the bad guy.&lt;br /&gt;
 |{{!}} {{!!}} The game transitions to Death Man's arena.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;'''BASS...'''&amp;lt;br&amp;gt;'''YOUR SENTENCE...'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
 |{{!}} {{!!}} Death Man appears, now in his usual outfit.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;'''IS DEATH!!!'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/2&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=3&lt;br /&gt;
|thunder=4&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|break=1&lt;br /&gt;
|tape=1/1/N&lt;br /&gt;
|lantern=0&lt;br /&gt;
|prismatic=1/2/3&lt;br /&gt;
|beet=1&lt;br /&gt;
|rec=2/2&lt;br /&gt;
|banshee=1&lt;br /&gt;
|propeller=1&lt;br /&gt;
|cable=4&lt;br /&gt;
|shoes=1&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=1/1&lt;br /&gt;
|power=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Death Man was originally programmed as the endboss for an Arena that was planned, but eventually cut. When plans for the tier bosses were later shuffled around, Death Man was repurposed as Tier 13's boss.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3 Tier 13}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Bosses]][[Category:Tier Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Tier 13 (MaGMML3)]]&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Death_Man&amp;diff=27673</id>
		<title>Death Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Death_Man&amp;diff=27673"/>
				<updated>2025-03-12T11:03:06Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#3E3949&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=[[File:DeathManMugshot.png|left|Death Man's mugshot]]Death Man[[File:DeathManMugshot.png|right|Death Man's mugshot]]&lt;br /&gt;
|image=[[File:DeathManArt.png|270px|Artwork by Karakato]]&lt;br /&gt;
|caption=Artwork by '''Karakato'''&lt;br /&gt;
|script=デスマン&lt;br /&gt;
|romaji=Desuman&lt;br /&gt;
|number=JMN-017&lt;br /&gt;
|designer=GoldwaterDLS&lt;br /&gt;
|programmer=[[Riguor]]&lt;br /&gt;
|artist=GoldwaterDLS&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor=Red&lt;br /&gt;
|at=3 (contact)&amp;lt;br&amp;gt;3 (scythe)&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=56&lt;br /&gt;
|type=Shadow&lt;br /&gt;
|weak=[[Thunder Beam]], [[Electro Cable]]&lt;br /&gt;
|affiliations=[[Justice Man]] (formerly)&lt;br /&gt;
|stage=&lt;br /&gt;
|location=[[Tier 13 (MaGMML3)|Tier 13]]&lt;br /&gt;
|occupation=Agriculture Robot (formerly)&amp;lt;br&amp;gt;Janitor&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Boss, NPC)&lt;br /&gt;
|appear2=''Mega Man Rock Force''&lt;br /&gt;
|sprite=[[File:DeathMan.png]]&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;span title=&amp;quot;Source:&amp;amp;nbsp;Make a Good Mega Man Level 3&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;'''&amp;quot;''MEGA MAN... YOUR SENTENCE... IS DEATH!!!''&amp;quot;'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;amp;#8213;Death Man, ''[[Make a Good Mega Man Level 3]]''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Death Man''' is a Robot Master from the fangame ''Mega Man Rock Force''. Considered one of the most powerful robots at the time of his creation, Death Man was created by the government to hunt down and destroy dangerous robots. However, his energy matrix required eight times the power of a normal robot, and this – combined with public backlash and the formation of the Rock Force by [[Mega Man]] – led to Death Man's eventual retirement, where he was put to work harvesting crops until his power eventually ran out.&lt;br /&gt;
&lt;br /&gt;
In ''[[Make a Good Mega Man Level 3]]'', Death Man appears as a Tier Boss, with a similar moveset to his original boss fight, albeit with drastically reduced damage.&lt;br /&gt;
&lt;br /&gt;
==Game Appearances==&lt;br /&gt;
===''Mega Man Rock Force''===&lt;br /&gt;
Death Man is a Robot Master who, like [[Break Man]] in ''[[Mega Man 3]]'', appears after the four &amp;quot;fusion&amp;quot; Robot Masters have been defeated, with their energy signatures coalescing into his body. His stage notably features no enemies, and is instead filled with spikes, pits, and all manner of instant-death hazards. Death Man himself attacks Mega Man by throwing his scythe, and he is able to inflict a high amount of damage compared to other bosses. His weakness is Charade Man's Charade Clone, though he is also weak to [[Cut Man]]'s Rolling Cutter. After Death Man is defeated, [[Justice Man]] reveals himself as the main antagonist, and Mega Man moves on to his fortress.&lt;br /&gt;
&lt;br /&gt;
===''[[Make a Good Mega Man Level 3]]''===&lt;br /&gt;
Death Man appears as the Tier Boss of [[Tier 13 (MaGMML3)|Tier 13]], the Movie Theater. Having been revived at some point, he now works as a janitor for the theater, finding peace with his new station in life. Mega Man confronts him to earn the gauntlet's [[Tier Rank]], despite his apprehensiveness over their last battle. Before the battle starts, Death Man knocks him into the screen, sending him into an arena similar to his original ''Mega Man Rock Force'' stage.&lt;br /&gt;
&lt;br /&gt;
Death Man primarily jumps around his room, targeting Mega Man's current location each time. After jumping three times, he throws his scythe in one of three ways before jumping again:&lt;br /&gt;
* A diagonal throw, which has it bounce around the room until it flies back to him.&lt;br /&gt;
* In Mega Man's direction, where it will rebound off the wall and back into his hands.&lt;br /&gt;
* In an arc, where it bounces off the ground until he grabs it again.&lt;br /&gt;
&lt;br /&gt;
At 42 HP, Death Man will gain new attacks:&lt;br /&gt;
* Death Man throws his scythe into the bottom center of the room, which will create a vacuum pull that sucks Mega Man towards it. Death Man will attempt to jump on Mega Man while this happens.&lt;br /&gt;
* Death Man throws his scythe into the air and disappears. Three scythes will then appear, orbiting around Mega Man, until they stop and fly towards him. This happens a maximum of three times.&lt;br /&gt;
* Death Man throws his scythe in the air, where it will appear in the center of the room. After settling in the room's center, it will begin launching five scythes that orbit around it while spreading outwards. The center scythe will launch these scythes three times.&lt;br /&gt;
* Death Man throws his scythe downwards, causing a line of scythes to begin rising from below. The scythes have a pattern, with half of them going up, and vice versa.&lt;br /&gt;
&lt;br /&gt;
During the multi-scythe attacks, [[Zomburg]]s will begin jumping into the arena, where they can be destroyed for small health and weapon energy.&lt;br /&gt;
&lt;br /&gt;
After his defeat, Death Man appears as an NPC at the [[Magic Card Casino]] with most of the other defeated Tier Bosses.&lt;br /&gt;
&lt;br /&gt;
====Pre-Battle Dialogue====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
 ! Character !! Dialogue&lt;br /&gt;
 {{Alternating rows table section|es=background:#f0f0f0;&lt;br /&gt;
 |{{!}}'''Mega Man'''{{!!}} (One of the screens? Did I enter the wrong room?)&amp;lt;br&amp;gt;(Oh no, what if I'm caught without a ticket?!)&amp;lt;br&amp;gt;(Maybe that janitor over there can give me directions...)&lt;br /&gt;
 |{{!}} {{!!}} Mega Man walks up to the janitor.&lt;br /&gt;
 |{{!}}'''???'''{{!!}} Your time has come, Mega Man. The show is just about to start.&lt;br /&gt;
 |{{!}} {{!!}} The janitor reveals themself to be Death Man, who is wearing a janitor outfit.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} You even managed to avoid the adverts.&lt;br /&gt;
 |{{!}}'''Mega Man'''{{!!}} '''Death Man?'''&amp;lt;br&amp;gt;No. No, not you of all robots...&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} Would some food or drink from the concessions stand ease you?&lt;br /&gt;
 |{{!}}'''Mega Man'''{{!!}} You say that like I haven't already had a [[Future|fast food-serving grim reaper]] try to kill me!&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} Please, do not compare me to that rage-fuelled skeleton.&amp;lt;br&amp;gt;I never felt any anger towards the robots I had to hunt down and decommission, only remorse.&amp;lt;br&amp;gt;But that was never my true calling. This new, quiet life... brings me peace.&lt;br /&gt;
 |{{!}}'''Mega Man'''{{!!}} ...does it?&amp;lt;br&amp;gt;(He's just trying to lower my guard isn't he...)&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} Yes, it does. Whether it's ushering in the moviegoers, sweeping up the dropped popcorn...&amp;lt;br&amp;gt;...or '''SILENCING''' anyone who dares make noise during the film.&amp;lt;br&amp;gt;So many loud, obnoxious phones have felt the bite of my scythe.&lt;br /&gt;
 |{{!}} {{!!}} Death Man's stage starts to fade in on the theater screen.&lt;br /&gt;
 |{{!}}'''Mega Man'''{{!!}} Are you trying to calm me down or are you not!?&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} I am not here to make you watch your life flash before you on the big screen.&amp;lt;br&amp;gt;All I ask from you is to help me fulfil my duty as Tier Boss... and to accept my compliments.&lt;br /&gt;
 |{{!}}'''Mega Man'''{{!!}} Your compliments?&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} I see a lot of myself in you.&amp;lt;br&amp;gt;We both desire to settle down and live outside the spotlight, but are constantly doomed to hunt dangerous robots.&amp;lt;br&amp;gt;So, I truly mean it when I say...&lt;br /&gt;
 |{{!}} {{!!}} Death Man knocks Mega Man into the screen.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} ...you ought to be in the pictures.&lt;br /&gt;
 |{{!}} {{!!}} The game transitions to Death Man's arena.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;'''MEGA MAN...'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;'''YOUR SENTENCE...'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
 |{{!}} {{!!}} Death Man appears, now in his usual outfit.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;'''IS DEATH!!!'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pre-Battle Dialogue (Proto Man Mode)====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
 ! Character !! Dialogue&lt;br /&gt;
 {{Alternating rows table section|es=background:#f0f0f0;&lt;br /&gt;
 |{{!}}'''Proto Man'''{{!!}} (Hm. A theater isn't the wisest place to have a battle.)&amp;lt;br&amp;gt;(Never mind the space, I can't seem to find the Tier Boss...)&amp;lt;br&amp;gt;(I'll ask that janitor if he knows where to go.)&lt;br /&gt;
 |{{!}} {{!!}} Proto Man walks up to the janitor.&lt;br /&gt;
 |{{!}}'''???'''{{!!}} Your time has come, Proto Man. The show is just about to start.&lt;br /&gt;
 |{{!}} {{!!}} The janitor reveals themself to be Death Man, who is wearing a janitor outfit.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} You even managed to avoid the adverts.&lt;br /&gt;
 |{{!}}'''Proto Man'''{{!!}} Death Man? I think I've heard of you.&amp;lt;br&amp;gt;I thought you were decommissioned a long time ago.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} Indeed, I was... but after an unexpected incident, I found myself with a new lease on life.&amp;lt;br&amp;gt;Rest assured, I intend to make the most of it.&lt;br /&gt;
 |{{!}}'''Proto Man'''{{!!}} As a minimum wage movie theater worker?&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} There was no joy in my past life, of executing robots at the whims of politicians...&amp;lt;br&amp;gt;I remember well the fear in my victims' eyes, but I held no hate for them. Only remorse.&amp;lt;br&amp;gt;Then, when I was deemed a liability, I was left to farm crops until I ran out of power.&amp;lt;br&amp;gt;I was abandoned, but for the first time, I was truly happy.&amp;lt;br&amp;gt;As a humble service worker, now I feel that same sense of peace again.&lt;br /&gt;
 |{{!}}'''Proto Man'''{{!!}} I understand. Not many of us are lucky to get second chances. &lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} You seem to speak from experience... no wonder my appearance doesn't scare you.&amp;lt;br&amp;gt;For one who has spent life staring death in the face, what fear can the reaper hope to bring?&lt;br /&gt;
 |{{!}} {{!!}} Death Man's stage starts to fade in on the theater screen.&lt;br /&gt;
 |{{!}}'''Proto Man'''{{!!}} But your old spirit still lingers, hence your position here and now.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} Indeed, Proto Man! Though I have grown soft, I am far from weak.&amp;lt;br&amp;gt;I know how short life is, so every floor I sweep... every counter I wipe... every phone I '''SILENCE'''...&amp;lt;br&amp;gt;...I do it as if it will be my last!&amp;lt;br&amp;gt;I expect nothing less here and now from you! But this arena won't do for us.&amp;lt;br&amp;gt;No, believe me... our battle deserves to be seen...&lt;br /&gt;
 |{{!}} {{!!}} Death Man knocks Proto Man into the screen.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} ...On the big screen.&lt;br /&gt;
 |{{!}} {{!!}} The game transitions to Death Man's arena.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;'''PROTO MAN...'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;'''YOUR SENTENCE...'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
 |{{!}} {{!!}} Death Man appears, now in his usual outfit.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;'''IS DEATH!!!'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pre-Battle Dialogue (Bass Mode)====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
 ! Character !! Dialogue&lt;br /&gt;
 {{Alternating rows table section|es=background:#f0f0f0;&lt;br /&gt;
 |{{!}}'''Bass'''{{!!}} (Ugh... a tiny screen, probably about to play some schlock.)&amp;lt;br&amp;gt;(Where's that stupid Tier Boss?!)&amp;lt;br&amp;gt;(I don't have time to waste hunting them!)&lt;br /&gt;
 |{{!}} {{!!}} Bass walks up to the janitor.&lt;br /&gt;
 |{{!}}'''Bass'''{{!!}} Hey, you! Tell me where the Tier Boss is, or I'm throwing every seat here at the screen!&lt;br /&gt;
 |{{!}}'''???'''{{!!}} Rage not against the light, Bass. The show is just about to start.&lt;br /&gt;
 |{{!}} {{!!}} The janitor reveals themself to be Death Man, who is wearing a janitor outfit.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} You even managed to avoid the adverts.&lt;br /&gt;
 |{{!}}'''Bass'''{{!!}} Wow, how spooky. I can hear a little baby idiot crying in fear.&amp;lt;br&amp;gt;...Okay, now tell me where the ''real'' Tier Boss is, mop boy.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} He'll be with you shortly, that I can promise.&amp;lt;br&amp;gt;In the meantime, would you care for some complementary popcorn? ''It's truly to die for.''&lt;br /&gt;
 |{{!}}'''Bass'''{{!!}} It's bland and overpriced, and you know it! And I'm only hungry for that Rank!&amp;lt;br&amp;gt;I've got bigger fish to fry in this dumb tournament than some low rung trash! &lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} Your insults mean nothing to me. Laugh if you wish, but I've found true happiness here.&amp;lt;br&amp;gt;My old days of hunting dangerous robots were hollow and meaningless. But you...&amp;lt;br&amp;gt;...You obviously don't share the sentiment.&lt;br /&gt;
 |{{!}}'''Bass'''{{!!}} ...You? Hunted robots? And you gave it up for this dead-end job?&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} I never had a choice! Not when I was sent out, nor who I targeted, nor when I was retired.&amp;lt;br&amp;gt;Only when I was left for dead, did I truly feel alive.&amp;lt;br&amp;gt;...Tell me, Bass: Why do you fight?&lt;br /&gt;
 |{{!}} {{!!}} Death Man's stage starts to fade in on the theater screen.&lt;br /&gt;
 |{{!}}'''Bass'''{{!!}} What, are you expecting some deep, heartfelt answer from me? Too bad.&amp;lt;br&amp;gt;I fight to show the world that I'm the strongest, nothing more!&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} How selfish... little better than the politicians I was built to serve under.&lt;br /&gt;
 |{{!}}'''Bass'''{{!!}} You have a problem with that? Or are you gonna shut up and fight?!&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} I see something of myself in you... or rather, what people ''wanted'' me to be.&amp;lt;br&amp;gt;But I have kept you waiting, haven't I? But maybe it's good that I did.&amp;lt;br&amp;gt;After all...&lt;br /&gt;
 |{{!}} {{!!}} Death Man knocks Bass into the screen.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} ...The audience loves to see the bad guy.&lt;br /&gt;
 |{{!}} {{!!}} The game transitions to Death Man's arena.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;'''BASS...'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;'''YOUR SENTENCE...'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
 |{{!}} {{!!}} Death Man appears, now in his usual outfit.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;'''IS DEATH!!!'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/2&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=3&lt;br /&gt;
|thunder=4&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|break=1&lt;br /&gt;
|tape=1/1/N&lt;br /&gt;
|lantern=0&lt;br /&gt;
|prismatic=1/2/3&lt;br /&gt;
|beet=1&lt;br /&gt;
|rec=2/2&lt;br /&gt;
|banshee=1&lt;br /&gt;
|propeller=1&lt;br /&gt;
|cable=4&lt;br /&gt;
|shoes=1&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=1/1&lt;br /&gt;
|power=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Death Man was originally programmed as the endboss for an Arena that was planned, but eventually cut. When plans for the tier bosses were later shuffled around, Death Man was repurposed as Tier 13's boss.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3 Tier 13}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Bosses]][[Category:Tier Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Tier 13 (MaGMML3)]]&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Death_Man&amp;diff=27672</id>
		<title>Death Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Death_Man&amp;diff=27672"/>
				<updated>2025-03-12T10:57:24Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#3E3949&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=[[File:DeathManMugshot.png|left|Death Man's mugshot]]Death Man[[File:DeathManMugshot.png|right|Death Man's mugshot]]&lt;br /&gt;
|image=[[File:DeathManArt.png|270px|Artwork by Karakato]]&lt;br /&gt;
|caption=Artwork by '''Karakato'''&lt;br /&gt;
|script=デスマン&lt;br /&gt;
|romaji=Desuman&lt;br /&gt;
|number=JMN-017&lt;br /&gt;
|designer=GoldwaterDLS&lt;br /&gt;
|programmer=[[Riguor]]&lt;br /&gt;
|artist=GoldwaterDLS&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor=Red&lt;br /&gt;
|at=3 (contact)&amp;lt;br&amp;gt;3 (scythe)&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=56&lt;br /&gt;
|type=Shadow&lt;br /&gt;
|weak=[[Thunder Beam]], [[Electro Cable]]&lt;br /&gt;
|affiliations=[[Justice Man]] (formerly)&lt;br /&gt;
|stage=&lt;br /&gt;
|location=[[Tier 13 (MaGMML3)|Tier 13]]&lt;br /&gt;
|occupation=Agriculture Robot (formerly)&amp;lt;br&amp;gt;Janitor&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Boss, NPC)&lt;br /&gt;
|appear2=''Mega Man Rock Force''&lt;br /&gt;
|sprite=[[File:DeathMan.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|'''MEGA MAN... YOUR SENTENCE... IS DEATH!!!'''|Death Man|[[Make a Good Mega Man Level 3]]}}&lt;br /&gt;
'''Death Man''' is a Robot Master from the fangame ''Mega Man Rock Force''. Considered one of the most powerful robots at the time of his creation, Death Man was created by the government to hunt down and destroy dangerous robots. However, his energy matrix required eight times the power of a normal robot, and this – combined with public backlash and the formation of the Rock Force by [[Mega Man]] – led to Death Man's eventual retirement, where he was put to work harvesting crops until his power eventually ran out.&lt;br /&gt;
&lt;br /&gt;
In ''[[Make a Good Mega Man Level 3]]'', Death Man appears as a Tier Boss, with a similar moveset to his original boss fight, albeit with drastically reduced damage.&lt;br /&gt;
&lt;br /&gt;
==Game Appearances==&lt;br /&gt;
===''Mega Man Rock Force''===&lt;br /&gt;
Death Man is a Robot Master who, like [[Break Man]] in ''[[Mega Man 3]]'', appears after the four &amp;quot;fusion&amp;quot; Robot Masters have been defeated, with their energy signatures coalescing into his body. His stage notably features no enemies, and is instead filled with spikes, pits, and all manner of instant-death hazards. Death Man himself attacks Mega Man by throwing his scythe, and he is able to inflict a high amount of damage compared to other bosses. His weakness is Charade Man's Charade Clone, though he is also weak to [[Cut Man]]'s Rolling Cutter. After Death Man is defeated, [[Justice Man]] reveals himself as the main antagonist, and Mega Man moves on to his fortress.&lt;br /&gt;
&lt;br /&gt;
===''[[Make a Good Mega Man Level 3]]''===&lt;br /&gt;
Death Man appears as the Tier Boss of [[Tier 13 (MaGMML3)|Tier 13]], the Movie Theater. Having been revived at some point, he now works as a janitor for the theater, finding peace with his new station in life. Mega Man confronts him to earn the gauntlet's [[Tier Rank]], despite his apprehensiveness over their last battle. Before the battle starts, Death Man knocks him into the screen, sending him into an arena similar to his original ''Mega Man Rock Force'' stage.&lt;br /&gt;
&lt;br /&gt;
Death Man primarily jumps around his room, targeting Mega Man's current location each time. After jumping three times, he throws his scythe in one of three ways before jumping again:&lt;br /&gt;
* A diagonal throw, which has it bounce around the room until it flies back to him.&lt;br /&gt;
* In Mega Man's direction, where it will rebound off the wall and back into his hands.&lt;br /&gt;
* In an arc, where it bounces off the ground until he grabs it again.&lt;br /&gt;
&lt;br /&gt;
At 42 HP, Death Man will gain new attacks:&lt;br /&gt;
* Death Man throws his scythe into the bottom center of the room, which will create a vacuum pull that sucks Mega Man towards it. Death Man will attempt to jump on Mega Man while this happens.&lt;br /&gt;
* Death Man throws his scythe into the air and disappears. Three scythes will then appear, orbiting around Mega Man, until they stop and fly towards him. This happens a maximum of three times.&lt;br /&gt;
* Death Man throws his scythe in the air, where it will appear in the center of the room. After settling in the room's center, it will begin launching five scythes that orbit around it while spreading outwards. The center scythe will launch these scythes three times.&lt;br /&gt;
* Death Man throws his scythe downwards, causing a line of scythes to begin rising from below. The scythes have a pattern, with half of them going up, and vice versa.&lt;br /&gt;
&lt;br /&gt;
During the multi-scythe attacks, [[Zomburg]]s will begin jumping into the arena, where they can be destroyed for small health and weapon energy.&lt;br /&gt;
&lt;br /&gt;
After his defeat, Death Man appears as an NPC at the [[Magic Card Casino]] with most of the other defeated Tier Bosses.&lt;br /&gt;
&lt;br /&gt;
====Pre-Battle Dialogue====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
 ! Character !! Dialogue&lt;br /&gt;
 {{Alternating rows table section|es=background:#f0f0f0;&lt;br /&gt;
 |{{!}}'''Mega Man'''{{!!}} (One of the screens? Did I enter the wrong room?)&amp;lt;br&amp;gt;(Oh no, what if I'm caught without a ticket?!)&amp;lt;br&amp;gt;(Maybe that janitor over there can give me directions...)&lt;br /&gt;
 |{{!}} {{!!}} Mega Man walks up to the janitor.&lt;br /&gt;
 |{{!}}'''???'''{{!!}} Your time has come, Mega Man. The show is just about to start.&lt;br /&gt;
 |{{!}} {{!!}} The janitor reveals themself to be Death Man, who is wearing a janitor outfit.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} You even managed to avoid the adverts.&lt;br /&gt;
 |{{!}}'''Mega Man'''{{!!}} '''Death Man?'''&amp;lt;br&amp;gt;No. No, not you of all robots...&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} Would some food or drink from the concessions stand ease you?&lt;br /&gt;
 |{{!}}'''Mega Man'''{{!!}} You say that like I haven't already had a [[Future|fast food-serving grim reaper]] try to kill me!&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} Please, do not compare me to that rage-fuelled skeleton.&amp;lt;br&amp;gt;I never felt any anger towards the robots I had to hunt down and decommission, only remorse.&amp;lt;br&amp;gt;But that was never my true calling. This new, quiet life... brings me peace.&lt;br /&gt;
 |{{!}}'''Mega Man'''{{!!}} ...does it?&amp;lt;br&amp;gt;(He's just trying to lower my guard isn't he...)&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} Yes, it does. Whether it's ushering in the moviegoers, sweeping up the dropped popcorn...&amp;lt;br&amp;gt;...or '''SILENCING''' anyone who dares make noise during the film.&amp;lt;br&amp;gt;So many loud, obnoxious phones have felt the bite of my scythe.&lt;br /&gt;
 |{{!}} {{!!}} Death Man's stage starts to fade in on the theater screen.&lt;br /&gt;
 |{{!}}'''Mega Man'''{{!!}} Are you trying to calm me down or are you not!?&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} I am not here to make you watch your life flash before you on the big screen.&amp;lt;br&amp;gt;All I ask from you is to help me fulfil my duty as Tier Boss... and to accept my compliments.&lt;br /&gt;
 |{{!}}'''Mega Man'''{{!!}} Your compliments?&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} I see a lot of myself in you.&amp;lt;br&amp;gt;We both desire to settle down and live outside the spotlight, but are constantly doomed to hunt dangerous robots.&amp;lt;br&amp;gt;So, I truly mean it when I say...&lt;br /&gt;
 |{{!}} {{!!}} Death Man knocks Mega Man into the screen.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} ...you ought to be in the pictures.&lt;br /&gt;
 |{{!}} {{!!}} The game transitions to Death Man's arena.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;'''MEGA MAN...'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;'''YOUR SENTENCE...'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
 |{{!}} {{!!}} Death Man appears, now in his usual outfit.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;'''IS DEATH!!!'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pre-Battle Dialogue (Proto Man Mode)====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
 ! Character !! Dialogue&lt;br /&gt;
 {{Alternating rows table section|es=background:#f0f0f0;&lt;br /&gt;
 |{{!}}'''Proto Man'''{{!!}} (Hm. A theater isn't the wisest place to have a battle.)&amp;lt;br&amp;gt;(Never mind the space, I can't seem to find the Tier Boss...)&amp;lt;br&amp;gt;(I'll ask that janitor if he knows where to go.)&lt;br /&gt;
 |{{!}} {{!!}} Proto Man walks up to the janitor.&lt;br /&gt;
 |{{!}}'''???'''{{!!}} Your time has come, Proto Man. The show is just about to start.&lt;br /&gt;
 |{{!}} {{!!}} The janitor reveals themself to be Death Man, who is wearing a janitor outfit.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} You even managed to avoid the adverts.&lt;br /&gt;
 |{{!}}'''Proto Man'''{{!!}} Death Man? I think I've heard of you.&amp;lt;br&amp;gt;I thought you were decommissioned a long time ago.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} Indeed, I was... but after an unexpected incident, I found myself with a new lease on life.&amp;lt;br&amp;gt;Rest assured, I intend to make the most of it.&lt;br /&gt;
 |{{!}}'''Proto Man'''{{!!}} As a minimum wage movie theater worker?&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} There was no joy in my past life, of executing robots at the whims of politicians...&amp;lt;br&amp;gt;I remember well the fear in my victims' eyes, but I held no hate for them. Only remorse.&amp;lt;br&amp;gt;Then, when I was deemed a liability, I was left to farm crops until I ran out of power.&amp;lt;br&amp;gt;I was abandoned, but for the first time, I was truly happy.&amp;lt;br&amp;gt;As a humble service worker, now I feel that same sense of peace again.&lt;br /&gt;
 |{{!}}'''Proto Man'''{{!!}} I understand. Not many of us are lucky to get second chances. &lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} You seem to speak from experience... no wonder my appearance doesn't scare you.&amp;lt;br&amp;gt;For one who has spent life staring death in the face, what fear can the reaper hope to bring?&lt;br /&gt;
 |{{!}} {{!!}} Death Man's stage starts to fade in on the theater screen.&lt;br /&gt;
 |{{!}}'''Proto Man'''{{!!}} But your old spirit still lingers, hence your position here and now.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} Indeed, Proto Man! Though I have grown soft, I am far from weak.&amp;lt;br&amp;gt;I know how short life is, so every floor I sweep... every counter I wipe... every phone I '''SILENCE'''...&amp;lt;br&amp;gt;...I do it as if it will be my last!&amp;lt;br&amp;gt;I expect nothing less here and now from you! But this arena won't do for us.&amp;lt;br&amp;gt;No, believe me... our battle deserves to be seen...&lt;br /&gt;
 |{{!}} {{!!}} Death Man knocks Proto Man into the screen.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} ...On the big screen.&lt;br /&gt;
 |{{!}} {{!!}} The game transitions to Death Man's arena.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;'''PROTO MAN...'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;'''YOUR SENTENCE...'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
 |{{!}} {{!!}} Death Man appears, now in his usual outfit.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;'''IS DEATH!!!'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pre-Battle Dialogue (Bass Mode)====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
 ! Character !! Dialogue&lt;br /&gt;
 {{Alternating rows table section|es=background:#f0f0f0;&lt;br /&gt;
 |{{!}}'''Bass'''{{!!}} (Ugh... a tiny screen, probably about to play some schlock.)&amp;lt;br&amp;gt;(Where's that stupid Tier Boss?!)&amp;lt;br&amp;gt;(I don't have time to waste hunting them!)&lt;br /&gt;
 |{{!}} {{!!}} Bass walks up to the janitor.&lt;br /&gt;
 |{{!}}'''Bass'''{{!!}} Hey, you! Tell me where the Tier Boss is, or I'm throwing every seat here at the screen!&lt;br /&gt;
 |{{!}}'''???'''{{!!}} Rage not against the light, Bass. The show is just about to start.&lt;br /&gt;
 |{{!}} {{!!}} The janitor reveals themself to be Death Man, who is wearing a janitor outfit.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} You even managed to avoid the adverts.&lt;br /&gt;
 |{{!}}'''Bass'''{{!!}} Wow, how spooky. I can hear a little baby idiot crying in fear.&amp;lt;br&amp;gt;...Okay, now tell me where the ''real'' Tier Boss is, mop boy.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} He'll be with you shortly, that I can promise.&amp;lt;br&amp;gt;In the meantime, would you care for some complementary popcorn? ''It's truly to die for.''&lt;br /&gt;
 |{{!}}'''Bass'''{{!!}} It's bland and overpriced, and you know it! And I'm only hungry for that Rank!&amp;lt;br&amp;gt;I've got bigger fish to fry in this dumb tournament than some low rung trash! &lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} Your insults mean nothing to me. Laugh if you wish, but I've found true happiness here.&amp;lt;br&amp;gt;My old days of hunting dangerous robots were hollow and meaningless. But you...&amp;lt;br&amp;gt;...You obviously don't share the sentiment.&lt;br /&gt;
 |{{!}}'''Bass'''{{!!}} ...You? Hunted robots? And you gave it up for this dead-end job?&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} I never had a choice! Not when I was sent out, nor who I targeted, nor when I was retired.&amp;lt;br&amp;gt;Only when I was left for dead, did I truly feel alive.&amp;lt;br&amp;gt;...Tell me, Bass: Why do you fight?&lt;br /&gt;
 |{{!}} {{!!}} Death Man's stage starts to fade in on the theater screen.&lt;br /&gt;
 |{{!}}'''Bass'''{{!!}} What, are you expecting some deep, heartfelt answer from me? Too bad.&amp;lt;br&amp;gt;I fight to show the world that I'm the strongest, nothing more!&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} How selfish... little better than the politicians I was built to serve under.&lt;br /&gt;
 |{{!}}'''Bass'''{{!!}} You have a problem with that? Or are you gonna shut up and fight?!&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} I see something of myself in you... or rather, what people ''wanted'' me to be.&amp;lt;br&amp;gt;But I have kept you waiting, haven't I? But maybe it's good that I did.&amp;lt;br&amp;gt;After all...&lt;br /&gt;
 |{{!}} {{!!}} Death Man knocks Bass into the screen.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} ...The audience loves to see the bad guy.&lt;br /&gt;
 |{{!}} {{!!}} The game transitions to Death Man's arena.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;'''BASS...'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;'''YOUR SENTENCE...'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
 |{{!}} {{!!}} Death Man appears, now in his usual outfit.&lt;br /&gt;
 |{{!}}'''Death Man'''{{!!}} &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;'''IS DEATH!!!'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/2&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=3&lt;br /&gt;
|thunder=4&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|break=1&lt;br /&gt;
|tape=1/1/N&lt;br /&gt;
|lantern=0&lt;br /&gt;
|prismatic=1/2/3&lt;br /&gt;
|beet=1&lt;br /&gt;
|rec=2/2&lt;br /&gt;
|banshee=1&lt;br /&gt;
|propeller=1&lt;br /&gt;
|cable=4&lt;br /&gt;
|shoes=1&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=1/1&lt;br /&gt;
|power=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Death Man was originally programmed as the endboss for an Arena that was planned, but eventually cut. When plans for the tier bosses were later shuffled around, Death Man was repurposed as Tier 13's boss.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3 Tier 13}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Bosses]][[Category:Tier Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Tier 13 (MaGMML3)]]&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Ghost_Woman&amp;diff=27380</id>
		<title>Ghost Woman</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Ghost_Woman&amp;diff=27380"/>
				<updated>2025-02-23T08:18:55Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#7ED0DD&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=[[File:GhostWomanMugshot.png|left|Ghost Woman's mugshot]]Ghost Woman[[File:GhostWomanMugshot.png|right|Ghost Woman's mugshot]]&lt;br /&gt;
|image=[[File:GhostWomanArt.png|230px]]&lt;br /&gt;
|caption=Artwork by '''neognw'''&lt;br /&gt;
|script=ゴーストウーマン&lt;br /&gt;
|romaji=Gōsutoūman&lt;br /&gt;
|altname=Yuki&lt;br /&gt;
|number=KCN-001&lt;br /&gt;
|designer=neognw&lt;br /&gt;
|programmer=&lt;br /&gt;
|gender=Female&lt;br /&gt;
|eyecolor=Red&lt;br /&gt;
|weapon=Misty Haunt&lt;br /&gt;
|type=Freeze&lt;br /&gt;
|affiliations=Kakigori Co.&lt;br /&gt;
|occupation=Cold Storage Robot&amp;lt;br&amp;gt;Company Mascot&amp;lt;br&amp;gt;Arena Host&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (NPC)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:GhostWoman.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|You know where I am if you need me! And if you don't know, I'll be right behiiiind yoooou!|Ghost Woman|[[Make a Good Mega Man Level 3]]}}&lt;br /&gt;
'''Ghost Woman''' is a Robot Master designed by neognw for the [[Make a Good Mega Man Robot Master]] contest. Based on the [https://en.wikipedia.org/wiki/Yuki-onna yuki-onna] from Japanese folklore, she was created by Kakigori Co. for two purposes: to regulate temperatures in cold storage warehouses, and to act as a mascot for the company. Originally nicknamed &amp;quot;Yuki&amp;quot;, she later adopted the name &amp;quot;Ghost Woman&amp;quot; after watching a children's show about befriending yokai. Mischievous and playful, her repertoire of &amp;quot;Ghost Tricks&amp;quot; she uses to (ineffectually) scare others consists of various illusions combined with her natural ability to create cold mist.&lt;br /&gt;
&lt;br /&gt;
Ghost Woman was submitted for Category C (Legless), but ultimately lost to [[King Man]], coming in second place by a difference of five points. However, in the subsequent People's Choice awards, she would win the Udon Award for &amp;quot;Favorite Design&amp;quot; (defeating Category A winner [[Reel Man]] in the category by 22 points). She also won the vote for the Sakugarne Award for &amp;quot;Best Weapon&amp;quot;, but her prior win meant the award went to the runner up, [[Chance Man]].&lt;br /&gt;
&lt;br /&gt;
This victory earned Ghost Woman an appearance in ''[[Make a Good Mega Man Level 3]]'' as a major NPC. In-game, she is the host of the [[Limestone Pagoda]] and acts as a guide for its various amenities. She also directly hosts the [[The Arena#The Judges' Choice Arena|Judges' Choice Arena]], and appears in the rest area between fights to explain the effects of each recovery item. At the entrance of the Pagoda, she can also tell a random short story, with her pool increasing for each successfully cleared arena (excluding the Custom Arena). A condensed version of her submitted biography is among the many stories [[Tako Trash]] is able to tell.&lt;br /&gt;
&lt;br /&gt;
==Original submission bio==&lt;br /&gt;
{|style=&amp;quot;background:#FBEFBE; border:1px dashed #828282; padding:3px; margin-bottom:8px&amp;quot;&lt;br /&gt;
|Element: Ice&amp;lt;br&amp;gt;Weapon:  Misty Haunt.&amp;lt;br&amp;gt;Civilian Name: Yuki.&amp;lt;br&amp;gt;Occupation: Cold Storage, Company Mascot.&lt;br /&gt;
&lt;br /&gt;
A company robot made for Kakigori Co., an electronics company that specializes in cooling devices and related electronics such as refrigerators, air conditioners, mist machines, computer cooling liquids among others, Kakigori Co. is known to have a chain of cold storage services around the world.&lt;br /&gt;
 &lt;br /&gt;
The function of this robot was twofold: to serve in these cold storage warehouses as a temperature regulator (and as such, she was equipped with Cold Mist generation systems) and as a mascot for the company, as such, she was designed to resemble a Yuki Onna (Snow Woman), her creators nicknaming her &amp;quot;Yuki&amp;quot; as a nod to this.&lt;br /&gt;
&lt;br /&gt;
Yuki wasn’t initially Ghost Woman, as she wasn’t equipped with ghost-like abilities, however, one day she saw a children TV show based on befriending youkai that she started taking a liking to her own design and mythological origins. &lt;br /&gt;
 &lt;br /&gt;
She then started learning a few tricks (she dubs them &amp;quot;Ghost Tricks&amp;quot;) to try to scare people: these include hiding in her own mist to jump scare folks, using mirrors and lights to create illusions, using her own mist as a way to create clones of herself, and condensing her own cold mist to create snowballs (and throw them at people) among other such tricks, this is where she started referring to herself as &amp;quot;Ghost Woman&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
While not malicious, she is a bit of a prankster, but since her only reference is said children TV show and her design was made to be a mascot, she never really scares anybody. She will still try to surprise anybody who comes near her &amp;quot;haunted&amp;quot; grounds however.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Those chills down your spine? You can blame a youkai for that! Hee hee!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Good Point: Determined and Crafty.&amp;lt;br&amp;gt;&lt;br /&gt;
Bad Point: Childish, Fidgety, Bad Liar.&amp;lt;br&amp;gt;&lt;br /&gt;
Likes: Youkai TV Show Merchandise, Ghost Stories, Folklore, Ice Cream.&amp;lt;br&amp;gt;&lt;br /&gt;
Dislikes: Skepticism, Ghost Hunters.&lt;br /&gt;
&lt;br /&gt;
Battle and weapon details described on the supplementary picture.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GhostWoman_Misc.png|Miscellaneous artwork submission (Artwork by '''neognw''')&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In addition to her two People's Choice vote wins, Ghost Woman came in fourth place for the &amp;quot;Best Write Up&amp;quot; category, making her the only submitted Robot Master to enter the Top 5 in more than two categories.&lt;br /&gt;
* Following ''MaGMML3'''s release, neognw has continued to draw Ghost Woman on his social media, elaborating further on her character, abilities, and relationships. While some of this information – such as her friendship with fellow ''MaGMMRM'' submission [[Idol Woman]] – would be backported to ''MaGMML3'' in various updates, the majority of it is largely beyond the scope of this wiki.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMMRM}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Robot Masters]][[Category:Make a Good Mega Man Robot Master]][[Category:Make a Good Mega Man Level 3]][[Category:MaGMML Original Characters]]&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cheat&amp;diff=26888</id>
		<title>Cheat</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cheat&amp;diff=26888"/>
				<updated>2025-02-06T03:41:42Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Cheat Mode''' is a recurring mode in the ''MaGMML'' series, first appearing in ''[[Make a Good Mega Man Level 2]]''. Typically a reward for 100% completion, it allows the player to access cheats such as invincibility, removing bosses' invincibility frames, or even bonus modes like New Game+. The Cheat Menu is accessed from the file select screen after being unlocked.&lt;br /&gt;
&lt;br /&gt;
In order to unlock Cheat Mode in ''MaGMML2'', the player needs to talk to [[Cheat Man]], who shows up right next to [[Dr. Light's Lab]]. In ''[[Make a Good Mega Man Level Remastered]]'', it is unlocked as soon as 100% completion on any file is achieved. In ''[[Make a Good 48 Hour Mega Man Level]]'', the mode is unlocked by talking to Brainga in the Captain's room. Notably, the only requirement to enter the room is to defeat [[Pirate Man]], making ''MaG48HMML'' the first game where the Cheat Menu can be unlocked without 100% completion.&lt;br /&gt;
&lt;br /&gt;
''[[Make a Good Mega Man Level 3]]'', however, has a different approach when it comes to cheats. They can be purchased and activated from Eddie's shop on the Floor 2 of [[Victor Heights]] hotel. More cheat options are unlocked as the player progresses through the game. They only apply to any level which was fully completed (i.e. when every Energy Element and every Trickster Token is collected in it). As soon as the player buys out Eddie's entire stock, he shares a secret code that makes cheats applicable everywhere - even in hub areas. ''MaGMML3'' doesn't require reaching 100% completion akin to ''MaG48HMML'': the cheats are available much sooner compared to previous ''MaGMML'' games.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 2''==&lt;br /&gt;
All the cheats listed here can be enabled simultaneously, however, after closing the game, the cheats will need to be reactivated when playing the game again.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invincibility&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Makes Mega Man permanently invincible.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can still die by falling on pits or getting crushed, or pressing the suicide key (2). In addition, death spikes act as solid blocks. Also, enemies using the [[Grab Buster]] will still get health back despite not damaging the player.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Infinite Ammo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All Special Weapons will never run out of ammo.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Burst Chaser&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's quick movement from [[Escape Sequence]] can now be used on every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Air Sliding&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's air sliding from some [[Holy Crap, Mega Man Can Air Slide?|select]] [[Reality Core|stages]] can now be used in every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can jump after doing an air slide.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Moonwalking&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Self-explanatory. This is the Thriller, etcetera.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Left and Right are reversed and Mega Man walks backwards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Low Gravity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanently gives Mega Man low gravity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |High Gravity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanently gives Mega Man high gravity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instadeath Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Self-explanatory. You will forever only have 1 or less health.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No I-Frames&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, when Mega Man gets hit, you will have no invincibility frames.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Boss I-Frames&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, when a boss is hit, they will have no invincibility frames.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invisible Player&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man is now very self-conscious and refuses to show himself to the world.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Projectiles will also turn invisible, except for the first frame in which they are spawned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hidden Healthbars&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This cheat is guarenteed to give you intense anxiety.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Perma Ice Physics&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If you REALLY like ice and snow levels, then this cheat is for you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Crazy Drop Rate&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will always drop an item when they die.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Double Game Speed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The game goes faster now!! Go faster!! Keep going!! Keep moving!! RUN!! RUN!! RUN!!!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lingering Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Stops Special Weapons from going away on quick weapon switch, allowing for interesting combos.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Oddly enough, Mega Man can't use most of his special weapons while another special weapon projectile is onscreen. It's only possible to get off of Sakugarne using by pausing and switching weapons while this is active.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Huge Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, your weapons are GIGANTIC.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Splitting Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If your buster shot gets destroyed, then it splits into two more shots.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Zero Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, your buster has unimaginable power.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Everytime Mega Man shoots his buster, the projectile will be a sprite of [[Zero]] that shoots [[Knight Man]] sprites.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemy Knockback&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hate knockback on yourself? Try it on enemies!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Some bosses and enemies may glitch through the wall, use this at your own risk.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gravity Flipping&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Replaces the Slide button with an on-demand gravity flip.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Using this while fighting any [[Gravity Man]] boss crashes the game with an error message. However, this does not happen for [[Groovity Man]], though using it in that boss fight might cause a death.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Vertical Warp&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Say goodbye to pits - now, vertical warp is permanently active for every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Some areas in some levels loop where they are not supposed to, such as when going down a certain ladder in [[Cardinal Man]]'s stage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boss Explosions&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies release a boss explosion when killed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Eternal Suffering&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your physics are better now.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can't jump more than a few pixels unless coming out of a slide, which will cause him to jump extremely high. The standing pose is also changed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hyper Knockback&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Increases knockback by just a tiny bit.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man gets knocked up in the air when getting hit by enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Floor Is Lava&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |With this on, you'll gradually lose health when on the ground, and regain health when in the air.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invincibility does not protect you from ground damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Free Roaming&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Start a new save file with all hidden areas, such as Tier X, unlocked from the start.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |New Game+&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Start a new save file with all upgrades, Knight Man rewards, and costumes unlocked.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nitro Man follower&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |With this on, Nitro Man from [[Rad Gravity]] will always be around to help. Except in a few places.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Don't Look Back&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Did you ever want to be stalked by those hands from [[Duwang]], but ALWAYS? Well, now you can!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cursor Curse&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Drag around objects onscreen by clicking on them.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Can also drag bosses and NPCs. Named after the [[Cursor Curse|level of the same name]]. Some objects will have their sprites moved around by this but still have their functionality and collision unmoved.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All Bouncy Castle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Applies a modified version of the [[Bouncy Castle]] gimmick to every level. '''USE WITH CAUTION IF YOU HAVE MOTION SICKNESS!!'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Not every enemy or boss are affected. Does not apply to very specific areas, such as [[Outer Space]]. Both Spring Man and Quake Woman in the main hub also has different dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Beta Bouncy Castle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncy Castle has the constant bouncing from its beta version. '''USE WITH EXTEREME CAUTION!!'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Proto Man Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Proto man! He has his trademark Proto Shield, bigger Charge Shot, and inability to take hits.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Combining this cheat with Bass Mode lets you play as [[Zero]], who has Proto Man's shield and Bass' buster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bass Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Bass! He has a dash instead of a slide and use his rapid-fire Bass Buster.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Combining this cheat with Proto Man Mode lets you play as [[Zero]], who has Proto Man's shield and Bass' buster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mario Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Mario from Mario Land in any level you want, in all his buggy glory. '''Likely to cause crashes.'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This version is slightly different to the one from the [[Mario Land]] level, in that he can use special weapons and there's special dialogue when using him. Fair warning, he is buggy and can break the game, as it was not intended to be played entirely as Mario. Can be combined with Proto Man Mode and Bass Mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Flashman85&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Let Flashman85 aka GeminiLaser aka Nathaniel Hoover spice up your life with some new sound effects and music.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds different sound effects to weapons as well as several other things, like teleporters. The Flash Man NPC in the main hub is also renamed to Flashman85, and Clown Man in Tier 2 also has different dialogue, among other things.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Meme Restoration&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Restores the true, complete fusion of the Scorch Men.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The sprites for the Scorch Men's fusion scene are replaced with crude drawings, similar to the ones seen in the results livestream.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Inner Apocalypse&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |hello. i feel the need to ping @ Garirrry to tell him of how much Despair his level caused me. it drained me of my heart and soul.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily 4's teleporter will lead to an even harder version of the pre-nerf. The name and in-game description are both a reference to the infamous message sent by [[SnoruntPyro]] in reaction to the original version of [[Inner Sanctum]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ultra MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with an alternate storyline! Only $39.99.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The only changes are dialogue, Wily 0, and Wily Core, parodying ''Pokémon Ultra Sun &amp;amp; Ultra Moon''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Butt Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Of all the heroes, none shone brighter than Butt Butt and Proto Butt.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Replaces words with &amp;quot;Butt&amp;quot;. A reference to ''Shovel Knight'', which had a similar cheat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Surprise Bosses&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Reminiscent of a certain Game Genie code for a certain Mega Man game certain people know about.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Everytime Mega Man gets hit, a random boss will show up. A second boss won't spawn when Mega Man gets hit while the first boss is still active. In total, there are 82 bosses that can be summoned, including one never seen anywhere else in the full game. Invincibility changes things to where you instead get a surprise boss in cases that would normally cause damage but don't this time. '''WARNING. SOME BOSSES CAN SOFTLOCK THE GAME, AND THERE ARE CHANCES OF CRASHING.''' Another fair note of warning, be very cautious when using surprise bosses in a level with autoscroll, as Mega Man may be scrolled off along with the boss, softlocking the game.&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;Full list of bosses&amp;lt;/strong&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM1 CutMan.png|center]]&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsMan.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MetalSprite.png|center]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrashMan.png|center]]&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopMan.png|center]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GeminiMan.png|center]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PharaohMan.png|center]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMan.png|center]]&lt;br /&gt;
|[[Gravity Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SplashWoman.png|center]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png|center]]&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CentaurMan.png|center]]&lt;br /&gt;
|[[Centaur Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 VoltMan.png|center]]&lt;br /&gt;
|[[Volt Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 KomusoMan.png|center]]&lt;br /&gt;
|[[Komuso Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM10 ChillMan.png|center]]&lt;br /&gt;
|[[Chill Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quint.png|center]]&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RCyberManSprite.png|center]]&lt;br /&gt;
|[[Cyber Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily1 MechaBubble.png|center]]&lt;br /&gt;
|[[Mecha Bubble Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirDabsule.png|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 ColorMan.png|center]]&lt;br /&gt;
|[[Color Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RNeapolitanManSprite.png|center]]&lt;br /&gt;
|[[Neapolitan Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RNeonManSprite.png|center]]&lt;br /&gt;
|[[Neon Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RForceManSprite.png|center]]&lt;br /&gt;
|[[Force Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 AlterMan.png|center]]&lt;br /&gt;
|[[Alter Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PharaohMan.png|center]]&lt;br /&gt;
|[[Pharaoh Man's Revenge]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrusherJoe.png|center]]&lt;br /&gt;
|[[Crusher Joe]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NapalmManMK2.png|center]]&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 DocRobot.png|center]]&lt;br /&gt;
|[[Doc Robot]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RJoeManSprite.png|center]]&lt;br /&gt;
|[[Joe Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RJoeManSprite.png|center]]&lt;br /&gt;
|Joe Man R&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 CombustMan.png|center]]&lt;br /&gt;
|[[Combust Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 Crator.png|center]]&lt;br /&gt;
|[[Crator]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 Cream.png|center]]&lt;br /&gt;
|[[Cream]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 Kichona.png|center]]&lt;br /&gt;
|[[Kichona]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RTruffleManSprite.png|center]]&lt;br /&gt;
|[[Truffle Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MushKing.png|center]]&lt;br /&gt;
|[[Mush King]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopMan.png|center]]&lt;br /&gt;
|[[Romhack Top Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CirnoMisty.png|center]]&lt;br /&gt;
|[[Cirno]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CATS.png|center]]&lt;br /&gt;
|[[CATS]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CaptainViridian.png|center]]&lt;br /&gt;
|[[Captain Viridian]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RBondManSprite.png|center]]&lt;br /&gt;
|[[Bond Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 TacoMan sprite.png|center]]&lt;br /&gt;
|[[Taco Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KomusoManSmed.png|center]]&lt;br /&gt;
|[[Komuso Man?]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Final Toad]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:8CentipederTower.png|center]]&lt;br /&gt;
|[[8 Centipeder Tower]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cursor.png|center]]&lt;br /&gt;
|[[Cursor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kelbesque.png|center]]&lt;br /&gt;
|[[Kelbesque]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 BoundingCrash.png|center]]&lt;br /&gt;
|[[Boundin' Crash Man]]&lt;br /&gt;
|-&lt;br /&gt;
||[[File:MaGMML2RChompManSprite.png|center]]&lt;br /&gt;
|[[Chomp Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Creesh.png|center]]&lt;br /&gt;
|[[Gangly Crash Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RSheriffManSprite.png|center]]&lt;br /&gt;
|[[Sheriff Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily2 JupiBoss.png|center]]&lt;br /&gt;
|[[Btd'nhan]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsManDuo.png|center]]&lt;br /&gt;
|[[Guts Man Duo]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GroovityMan.png|center]]&lt;br /&gt;
|[[Groovity Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MatchMan.png|center]]&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DonutX.png|center]]&lt;br /&gt;
|[[Donut X]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirDevil.png|center]]&lt;br /&gt;
|[[Air Devil]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowserSprite.png|center]]&lt;br /&gt;
|[[Bowser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quarantine Preview.png|center]]&lt;br /&gt;
|[[Quarantine Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KnightMan.png|center]]&lt;br /&gt;
|[[Knight Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PinkToadMan.png|center]]&lt;br /&gt;
|Pink Toad Man (scrapped midboss intended for [[Inner Sanctum]])&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png|center]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2-Milk-Sprite.png|32px|center]]&lt;br /&gt;
|[[Milk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 OmbudsMan.png|center]]&lt;br /&gt;
|[[Ombuds Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TFutureSprite.png|center]]&lt;br /&gt;
|[[Future|Ghost of Christmas Future]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TLordElewoofroSprite.png|center]]&lt;br /&gt;
|[[Lord Elewoofro]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quick Man Preview.png|center]]&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot3.png|center]]&lt;br /&gt;
|[[Chimerabot 3]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot5.png|center]]&lt;br /&gt;
|[[Chimerabot 5]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot4.png|center]]&lt;br /&gt;
|[[Chimerabot 4]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot1.png|center]]&lt;br /&gt;
|[[Chimerabot 1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot2.png|center]]&lt;br /&gt;
|[[Chimerabot 2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily6 MegaManSpriteGame.png|center]]&lt;br /&gt;
|[[megaman sprite game]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirMan.png|center]]&lt;br /&gt;
|[[Air Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:UnbeatableAirMan.png|center]]&lt;br /&gt;
|[[Unbeatable Air Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VoltMK2.png|center]]&lt;br /&gt;
|[[Volt Man MK2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ExcaliburMan.png|center]]&lt;br /&gt;
|[[Excalibur Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WishingStar.png|center]]&lt;br /&gt;
|[[Wishing Star]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DieSign.png|center]]&lt;br /&gt;
|[[Die Sign]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ToadManRevenge.png|center]]&lt;br /&gt;
|[[Toad Man's Revenge]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChibeeSprite.png|center]]&lt;br /&gt;
|[[Literally Just a Bee]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireMan.png|center]]&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Green Star Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |(Lubba voice) Gee Mario, the festival is swarmed with Green Prankster Comets! There's 314 Green Stars! And no using Super Mode!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |It adds 314 new collectables to the game. 3 on most levels of the game. There are 3 Green Stars located in the  [[Tier 6 (MaGMML2)|Tier 6]] level, [[Changeable Caverns]], however, due to a bug, they are not displayed on the Teleporter and once entering the level again, they can be collected again and again, increasing the number of Green Stars collected. Super Mode is unavailable, even after collecting every Green Nickel. However, you can still collect green stars with other cheat codes active, such as invincibility, air sliding, low gravity, and best of all, cursor curse.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MAGMML1 Rush Jet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Only 2016 kids will remember the good old days. Use this cheat to relive the REAL Rush Jet experience.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rush Jet immediately leaves as soon as the player is touching his hitbox, which is a parody of ''MaGMML1'''s Rush Jet and its infamously finicky tendency to teleport out at the worst possible times due to collision errors.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Music Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All music tracks in the game are now randomized. Beware of looping victory themes.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Prior to version 1.4, this cheat was combined with Contest Randomizer. It should be noted that music tracks in the challenge tent's music area are not randomized with cheats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Contest Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The levels and judge comments are now randomized.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Prior to version 1.4, this cheat was combined with Music Randomizer. The position of the levels and judge comments are randomized.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level Remastered''==&lt;br /&gt;
The following cheats did not return from ''MaGMML2'':&lt;br /&gt;
* Perma Ice Physics&lt;br /&gt;
* Double Game Speed&lt;br /&gt;
* Splitting Buster&lt;br /&gt;
* Zero Buster&lt;br /&gt;
* Enemy Knockback&lt;br /&gt;
* Vertical Warp&lt;br /&gt;
* Eternal Suffering&lt;br /&gt;
* Free Roaming&lt;br /&gt;
* Nitro Man follower&lt;br /&gt;
* Don't Look Back&lt;br /&gt;
* Cursor Curse&lt;br /&gt;
* All Bouncy Castle&lt;br /&gt;
* Beta Bouncy Castle&lt;br /&gt;
* Mario Mode&lt;br /&gt;
* Flashman85&lt;br /&gt;
* Meme Restoration&lt;br /&gt;
* Inner Apocalypse&lt;br /&gt;
* Ultra MaGMML2&lt;br /&gt;
* Surprise Bosses&lt;br /&gt;
* Green Star Mode&lt;br /&gt;
* MAGMML1 Rush Jet (ironically enough)&lt;br /&gt;
* Music Randomizer&lt;br /&gt;
* Contest Randomizer&lt;br /&gt;
&lt;br /&gt;
In addition, some brand new cheats are featured (however, the &amp;quot;____ Only&amp;quot; cheats are mutually exclusive, and activating one while another is active will turn the previous one off):&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Double Jump&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows you to jump once in midair on top of your regular jump.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Orb Pinball&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Amplifies Power Orb's bounce speed and height.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Buster Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Mega Buster. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons except the [[Mega Buster]] are disabled. All [[Destroyable Blocks]] are changed to be weak to the Mega Buster, and platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Metal Blade Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Metal Blade. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Metal Blade]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Metal Blade, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Metal Blade take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gemini Laser Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Gemini Laser. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Gemini Laser]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Gemini Laser, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Gemini Laser take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Solar Blaze Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Solar Blaze. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Solar Blaze]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Solar Blaze, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Solar Blaze take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Top Spin Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Top Spin. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Top Spin]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Top Spin, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]] (as well as the fights against [[The Moon]], [[Gravity Machine]], and [[Neon Glass Birdo on a Guts Lift]]), [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Top Spin take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Thunder Wool Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Thunder Wool. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Thunder Wool]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Thunder Wool, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Thunder Wool take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pharaoh Shot Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Pharaoh Shot. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Pharaoh Shot]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Pharaoh Shot, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], and [[Neon Gravity Switch]]es are automatically destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |B. Hole Bomb Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Black Hole Bomb. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Black Hole Bomb]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Black Hole Bomb, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Black Hole Bomb take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Magic Card Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Magic Card. Levels are modified to accomodate for this..&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Magic Card]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Magic Card, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Magic Card take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Orb Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Power Orb. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Power Orb]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Power Orb (this is the only way such blocks can appear during gameplay), platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]] (as well as the fights against [[The Moon]], [[Gravity Machine]], and [[Neon Glass Birdo on a Guts Lift]]), [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Power Orb take 1 point of damage instead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good 48 Hour Mega Man Level''==&lt;br /&gt;
The following cheats from previous games are retained:&lt;br /&gt;
&lt;br /&gt;
* Invincibility&lt;br /&gt;
* Infinite Ammo&lt;br /&gt;
* Double Jump &lt;br /&gt;
* Burst Chaser &lt;br /&gt;
* Air Sliding&lt;br /&gt;
* Moonwalking&lt;br /&gt;
* Low Gravity&lt;br /&gt;
* High Gravity&lt;br /&gt;
* Instadeath Mode&lt;br /&gt;
* No I-Frames&lt;br /&gt;
* No Boss I-Frames&lt;br /&gt;
* Invisible Player&lt;br /&gt;
* Hidden Healthbars&lt;br /&gt;
* Crazy Drop Rate&lt;br /&gt;
* Lingering Weapons&lt;br /&gt;
* Huge Weapons&lt;br /&gt;
* Gravity Flipping — Now uses Jump Button in mid air.&lt;br /&gt;
* Boss Explosions&lt;br /&gt;
* Hyper Knockback&lt;br /&gt;
* The Floor Is Lava&lt;br /&gt;
* Proto Man Mode — Now features alternate dialogue in cutscenes.&lt;br /&gt;
* Bass Mode — Now features alternate dialogue in cutscenes, as well as the Treble Boost instead of the [[Rush Coil]] and [[Rush Jet]].&lt;br /&gt;
&lt;br /&gt;
In addition, some new cheats are featured.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Bullet Limits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Any limits on the number of player bullets onscreen will be completely removed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cosmic Comet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Cosmic Comet has spewed out from the depths of Null and Void, and is circling the cruise ship!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The player will be followed in each room by trailing copies that imitate their exact actions and cause damage on contact, like the [[Trailing Zero]]s from ''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacko Comet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Spark Devil will aggressively pursue you from the left side of the screen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Spark Devil]]s from ''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]'''s [[Shocking Wacko Stage]] will constantly spawn on the left side of the screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boost Mode -E-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most enemies will move at double speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boost Mode -G-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most gimmicks will move at double speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tamp Gets Noticed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A lonely Tamp will follow you constantly, trying to give you hugs of pain.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An invincible [[Tamp]] will appear to follow the player in all levels. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will follow you constantly, homing in and shooting bullets at you!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A [[Shadow Turret]] that chases the player will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots B&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will spin around you in a circle and shoot bullets!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Shadow Turret that orbits the player will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots C&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will move left and right at the top of the screen, shooting bullets at you!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Shadow Turret that hovers over the top of the screen will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mirror Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Flip your entire screen! Your controls will be flipped to compensate. (Note: Will also flip text. To turn this off mid-gameplay, press CTRL+M)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 3''==&lt;br /&gt;
&lt;br /&gt;
Cheats are now sorted into four categories, Power Cheats, Challenge Cheats, Wacky Cheats, and Special Cheats. The following cheats from previous games are retained:&lt;br /&gt;
&lt;br /&gt;
==== Power Cheats ====&lt;br /&gt;
* Invincibility&lt;br /&gt;
* Infinite Ammo&lt;br /&gt;
* Double Jump &lt;br /&gt;
* Burst Chaser &lt;br /&gt;
* Air Sliding&lt;br /&gt;
* Gravity Flipping&lt;br /&gt;
* Low Gravity&lt;br /&gt;
* High Gravity&lt;br /&gt;
* Crazy Drop Rate&lt;br /&gt;
* Huge Weapons&lt;br /&gt;
* Lingering Weapons&lt;br /&gt;
* No Bullet Limits&lt;br /&gt;
* No Boss I-Frames&lt;br /&gt;
&lt;br /&gt;
==== Challenge Cheats ====&lt;br /&gt;
* Instant Death Mode — Renamed from Instadeath Mode.&lt;br /&gt;
* No I-Frames&lt;br /&gt;
* Invisible Player&lt;br /&gt;
* Hidden Healthbars&lt;br /&gt;
* Hyper Knockback&lt;br /&gt;
* Perma Ice Physics&lt;br /&gt;
* The Floor Is Lava&lt;br /&gt;
* Tamp Gets Noticed&lt;br /&gt;
* Don't Look Back&lt;br /&gt;
* Cosmic Comet&lt;br /&gt;
* Wacko Chaser — Renamed from Wacko Comet.&lt;br /&gt;
* Shadow Shots -A-&lt;br /&gt;
* Shadow Shots -B-&lt;br /&gt;
* Shadow Shots -C-&lt;br /&gt;
* Boost Mode -E-&lt;br /&gt;
* Boost Mode -G-&lt;br /&gt;
&lt;br /&gt;
==== Wacky Cheats ==== &lt;br /&gt;
* Moonwalking&lt;br /&gt;
* Boss Explosions&lt;br /&gt;
* Butt Mode&lt;br /&gt;
&lt;br /&gt;
==== Special Cheats ==== &lt;br /&gt;
* Mirror Mode&lt;br /&gt;
* Proto Man Mode — Now activated from the save select screen.&lt;br /&gt;
* Bass Mode — Now activated from the save select screen.&lt;br /&gt;
* New Game+ — Now activated by holding SPECIAL when starting a new file.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
On top of that, some new cheats are featured.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Category'''&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Infinite Tanks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gives you an unlimited supply of E-Tanks.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Although the cheat explicitly refers to E-Tanks, it also affects the other tanks as well.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Buddha Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's health will never go below 1 HP remaining.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can still take damage from normal sources, but they won't be lethal. Pits and being crushed are still lethal, however.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Space Jump&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gives you an infinite amount of jumps, at the cost of less air control.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |When using a Space Jump, Mega Man will automatically move forward.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncy Pits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows Mega Man to survive falling into pits, albeit with damage.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Falling into pits now deals 5 damage to Mega Man and bounces him back out.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hold Sliding&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows Mega Man to infinitely slide as long as you keep holding the key.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Renamed into &amp;quot;Hold Dashing&amp;quot; if Bass Mode is active.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instant Charging&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Charged weapons will always fire fully-charged shots.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Affects the [[Mega Buster]], [[Break Dash]], and [[Mix Tape]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ignore Weapon Locks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Level-related weapon locks will no longer apply.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shine Spark&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gain a speed boost when equipping [[Break Dash]]. After enough speed buildup, perform the Shine Spark!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Renamed into the Queen Spark if Castle Rush is equipped.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Elongtro Cable&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The [[Electro Cable]] fires ''much'' farther. It can also latch onto out of view (but not out of section) solids!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MM9/10 Physics&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slightly alters physics to be closer to Mega Man 9 and 10. Generally feels more brisk.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Neo Pit Powers&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds all of the [[Neo Pit of Pits]] upgrades to your inventory, even outside of the Pit.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dracon Summon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lets you summon the [[Dracon Ride Armor]] anywhere by pressing UP+SHOOT.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sniper Summon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lets you summon the [[Sniper Armor]] anywhere by pressing UP+SHOOT.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If the Sniper Armor is destroyed, Mega Man won't be able to summon it again until they enter another section or die.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invisible Enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will no longer appear onscreen. You could be attacked at any moment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |2x Enemy Health&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies and midbosses will have double the health they usually have. (Bosses aren't affected.)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Item Drops&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will no longer drop items of any kind randomly.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Random Tripping&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |You have a random chance to fall over when walking, ruining the game's competitive integrity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |References the infamous &amp;quot;tripping&amp;quot; mechanic from Super Smash Bros. Brawl.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Status Crash&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nearly every time you take damage, you'll be inflicted with a random status effect.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Buster Blank&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your buster and weapons now have a chance to jam and shoot nothing.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Warp Step&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tip-toeing forward will now warp you forward several blocks.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Respawning Enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most enemies will respawn shortly after death. Are you sure? This cheat is not even remotely fair...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |On The Run&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A homing crosshair will always be chasing you. You must have a large bounty, huh...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The crosshair from [[Crosshair Aware]] will appear in every level.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Live Trumpy Reaction&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Trumpy my favorite guy~ Trumpy he everywhere~ Trumpy he kill you and destroy you~&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A window appears in the bottom right corner of the screen, holding a [[Trumpy]], who will occasionally activate their effect, before changing into one of their variants afterwards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cucco Rampage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A horde of Cuccos that have untold knowledge of your sins will endlessly attack you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Damaging Cuccos will constantly fly in from offscreen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncing Quakes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The ground will constantly quake every few seconds, bouncing most things into the air.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The quaking resembles that caused by [[Trumpy|Trombies]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wave Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your buster shots will now flail wildly, but you won't be able to have as many onscreen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncing Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Many of your weapons will now endlessly rebound off the walls.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |OH JOES! Coil&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Rush Coil]] will now give a vertical boost to EVERYTHING, not just you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slow Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All of your weapons will move at a much slower speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slow Rush Bike&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The [[Rush Bike]] has a much more... gradual acceleration. Not all levels will be beatable.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Realistic Explosions&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All explosions are realistic in both sight and sound.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |References a similar running gag in Deltarune Chapter 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanent Ink&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Inudates you with an ink that just ''won't'' wash off. Gross...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man will always look like he was hit by an [[Octone]]'s inkball.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adware Attacks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |We've combed through your search history and found the best ads for you! Enable for constant pestering in all stages!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ad windows from [[Malware Man]] will constantly appear.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Random Hats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies will now have a chance to drop a random hat on death.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The hats are the ones found in [[Tier 15 (MaGMML3)|Tier 15]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Voice Acting&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds some light voice acting to the game...?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds voice lines from Triggerma's [https://www.youtube.com/watch?v=ZYQjrXJVmJg Kirby Voice Acting] video.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sound Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Randomize every sound! (Warning: May be loud... randomly)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sprite Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Randomize many (but not all) sprites! (Epilepsy Warning!)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bees Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |What's this? A MaGMML game with an underabundance of bees? My item drops full of BEES can help!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies may drop one of [[Hornet Man]]'s [[Hornet Chaser]] projectiles on death, whenever they would otherwise drop nothing.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |L337 Speak&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Converts all text to have a classic flair of arrogance.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Several letters are replaced by similar-looking numbers or symbols.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Language Translator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Changes any non-English text or glyphs into English.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The description is typed in Element Man's glyphs. Translates [[Element Man]], [[Beet Man]], and [[Punch Donkey]]'s dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Slide SFX&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Plays dramatic sound effects when you pull off a Shadow Slide...?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Plays one of many possible meme sounds when using Shadow Slide.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Omni-Chip&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A peculiar chip, seemingly derived from Hyde Industries Tech. Fire every weapon at once! But you only have 1 ammo bar.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Similar to the Fake Zero mode from ''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Chaos Switching&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instead of switching between your weapons, a weapon will be randomly chosen for you every 6 seconds.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{tt|Green Stars...?|&amp;amp;quot;???&amp;amp;quot; prior to v1.1.}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{tt|A swarm of Prankster Comets will overtake the tournament... I think. Some people around the hotel might know more.|&amp;amp;quot;...Ah, I'm still working on this one. You can pre-purchase if you'd like, but... this one'll take some extra effort.&amp;amp;quot; prior to v1.1.}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds 1055 [[Silver Star]]s into the game as optional collectibles.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level Remastered]][[Category:Make a Good 48 Hour Mega Man Level]][[Category:Make a Good Mega Man Level 3]]&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Volt_Man&amp;diff=26562</id>
		<title>Volt Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Volt_Man&amp;diff=26562"/>
				<updated>2025-01-26T06:24:36Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8E8F23&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=[[File:VoltMan Mug.png|left|Volt Man's mugshot]][[File:VoltMan Mug.png|right|Volt Man's mugshot]]Volt Man&lt;br /&gt;
|image=[[File:VoltManArt.png|230px]]&lt;br /&gt;
|caption=Artwork by [https://tsuki-no-michi.deviantart.com/ Tsuki-no-michi]&lt;br /&gt;
|script=ボルトマン&lt;br /&gt;
|romaji=Borutoman&lt;br /&gt;
|number= &lt;br /&gt;
|designer=Stephen Rozner&lt;br /&gt;
|programmer=[[ACESpark]]&lt;br /&gt;
|artist=ACESpark&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor=Black&lt;br /&gt;
|at=7 (contact){{2}}&amp;lt;br&amp;gt;6 (Force Field){{2}}&amp;lt;br&amp;gt;8 (electric ball){{2}}&amp;lt;br&amp;gt;8 (Force Field discharge){{2}}&amp;lt;br&amp;gt;4 (contact){{3}}&amp;lt;br&amp;gt;2 (Force Field){{3}}&amp;lt;br&amp;gt;3 (electric ball){{3}}&amp;lt;br&amp;gt;3 (Force Field discharge){{3}}&lt;br /&gt;
|weapon=Force Field&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type=Electric&lt;br /&gt;
|weak=[[Slash Claw]]{{2}}&amp;lt;br&amp;gt;[[Magnetic Shockwave]], [[Banshee Wail]]{{3}}&amp;lt;br&amp;gt;[[Metal Blade]], [[Super Arm]], [[Rain Flush]], [[Salt Water]]{{Megamix}} &lt;br /&gt;
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]]&amp;lt;br&amp;gt;CRORQ&lt;br /&gt;
|stage=&lt;br /&gt;
|location='''MaGMML2:'''&amp;lt;br&amp;gt;[[Wily Tower]]&amp;lt;br&amp;gt;[[Gigavolt Man]]&amp;lt;br&amp;gt;[[Poorly Named Level]]&amp;lt;br&amp;gt;[[Cursor Curse]]&amp;lt;br&amp;gt;[[The Pit of Pits]]&amp;lt;br&amp;gt;[[Null and Void (MaGMML2)|Null and Void]]&amp;lt;br&amp;gt;'''MaGMML3 Judge Application Levels:'''&amp;lt;br&amp;gt;[[Universe City V]]&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear=[[Mega Man (DOS)]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Boss, NPC)&amp;lt;br&amp;gt;[[MaGMML3 Judge Application Levels]] (Boss, Enemy)&amp;lt;br&amp;gt;[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (NPC)&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:MaGMML2 VoltMan.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I have nothing to say. Not to you, anyhow.|Volt Man|[[Make a Good Mega Man Level 3]]}}&lt;br /&gt;
&lt;br /&gt;
'''Volt Man''' is a boss from [[Mega Man (DOS)|''Mega Man'' on DOS]]. Programmed to destroy [[Mega Man]], he works under the supercomputer CRORQ (and by extension, [[Doctor Albert W. Wily|Dr. Wily]]), and holds one of the keys granting access to the core room of Wily's complex.&lt;br /&gt;
&lt;br /&gt;
Volt Man first appeared as a devkit boss in ''[[Make a Good Mega Man Level 2]]''. Notably, he appears the most out of any of the devkit bosses, appearing in the submissions [[Wily Tower]], [[Gigavolt Man]], [[Poorly Named Level]], and [[Cursor Curse]] (where he's accompanied by the [[Cursor]] spawning [[Telly]]s), as a boss in a [[Null and Void (MaGMML2)|Null and Void]] level based on his original DOS level, and three times in the [[The Pit of Pits|Pit of Pits]] sublevel &amp;quot;My Cool New Boss Fight&amp;quot;. Furthermore, he appears as an NPC in [[Tier 9 (MaGMML2)|Tier 9]] and [[Tier 10 (MaGMML2)|Tier 10]]. A modified version of Volt Man known as [[Volt Man MK2]] additionally appears as the boss of the [[Tier X (MaGMML2)|Tier X]] stage [[Nightwalk Castle]].&lt;br /&gt;
&lt;br /&gt;
As a devkit boss, Volt Man makes an appearance in [[The Arena]]. His boss fight from Poorly Named Level also appears in The Mega Arena, and an entire army of Volt Men is also featured at the end of the Mega Arena, as the boss [[Volt Man the Assimilator]].&lt;br /&gt;
&lt;br /&gt;
Like all ''MaGMML2'' devkit bosses, Volt Man returns in the [[Megamix Engine]] (albeit with his damage output significantly lowered), and is planned to appear as a devkit boss for ''[[Make a Good Mega Man Level 3]]''. He also appears in the Megamix Engine's Example Game, replacing [[Guts Man]] in the fifth Wily stage if the difficulty is set to Hard. Volt Man also serves as the default appearance of NPC objects in the engine.&lt;br /&gt;
&lt;br /&gt;
In spite of his popularity throughout ''MaGMML2'', Volt Man's Megamix incarnation has yet to appear as a boss in an official ''MaGMML'' game, with him only making NPC appearances in both ''[[Make a Good Mega Man Level: Episode Zero]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. In the former, he can be found in [[Chateau Chevaleresque]] in [[Mega City]] after [[Volt Man Factory]] has been cleared, and can also be seen in the credits, again in Chateau Chevaleresque, standing next to [[Komuso Man]] and [[Quint]] (the other members of ''MaGMML2'''s &amp;quot;overused devkit boss royal flush&amp;quot;). In the latter, he appears as an NPC in the stages [[Running Down a Drain]] (where he can be found playing chess with a clone of himself), [[Scrub City]], and [[Short-Tempered Circuit]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
At the start of the battle, Volt Man will jump up to the ceiling and equip his Force Field, then quickly drop down again. He will then jump after the player one to three times and stop to fire his Force Field at the player, with its parts flying off diagonally and an additional two bullets left and right. Following this attack, the cycle repeats.&lt;br /&gt;
&lt;br /&gt;
The most effective way to fight Volt Man is to use the Slash Claw. It defeats him in five hits and also penetrates his Force Field, thus you can attack him even while he's shielded and make quick work of him. The Super Arrow and fully charged Mega Buster shots do significant damage as well, but you will have to wait for him to blast his shield before opening fire, drawing the battle out more.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable1M&lt;br /&gt;
|buster=3/3/5&lt;br /&gt;
|metal=4&lt;br /&gt;
|gemini=2&lt;br /&gt;
|solar=2&lt;br /&gt;
|top=0&lt;br /&gt;
|wool=0&lt;br /&gt;
|black=1&lt;br /&gt;
|phar=1/5&lt;br /&gt;
|magic=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 2===&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
|buster=3/3/5&lt;br /&gt;
|hornet=0&lt;br /&gt;
|jewel=0&lt;br /&gt;
|grab=1&lt;br /&gt;
|triple=1&lt;br /&gt;
|flash=N&lt;br /&gt;
|slash=6*&lt;br /&gt;
|wheel=1&lt;br /&gt;
|sakugarne=3&lt;br /&gt;
|wire=1&lt;br /&gt;
|arrow=6&lt;br /&gt;
|notes=*Can penetrate the Force Field.&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=3/3/5&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=3*&lt;br /&gt;
|water=2&lt;br /&gt;
|tornado=1&lt;br /&gt;
|thunder=0*&lt;br /&gt;
|magnetic=6*&lt;br /&gt;
|ice=2&lt;br /&gt;
|break=1*&lt;br /&gt;
|tape=1/1*/N&lt;br /&gt;
|lantern=1&lt;br /&gt;
|prismatic=0/0/0&lt;br /&gt;
|beet=2*&lt;br /&gt;
|rec=1/2*&lt;br /&gt;
|banshee=4*&lt;br /&gt;
|propeller=1&lt;br /&gt;
|cable=0&lt;br /&gt;
|shoes=2&lt;br /&gt;
|royal=1*&lt;br /&gt;
|bait=1/1&lt;br /&gt;
|power=0&lt;br /&gt;
|notes=*Can penetrate the Force Field.&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable24HM&lt;br /&gt;
|buster=3/3/5&lt;br /&gt;
|super=4/4&lt;br /&gt;
|chill=2/2&lt;br /&gt;
|pakkajoe=99&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable48HM&lt;br /&gt;
|buster=3/3/5&lt;br /&gt;
|flame=2&lt;br /&gt;
|rain=7&lt;br /&gt;
|spark=0&lt;br /&gt;
|snake=2&lt;br /&gt;
|tengu=1/1/2&lt;br /&gt;
|water=4&lt;br /&gt;
|concrete=1&lt;br /&gt;
|homing=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=3/3/5&lt;br /&gt;
|time=N&lt;br /&gt;
|stone=1&lt;br /&gt;
|plant=3&lt;br /&gt;
|block=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Volt Man is tied with [[Mecha Dragon]] for the most common devkit boss in ''MaGMML2's'' entries, appearing in 4 levels.&lt;br /&gt;
*Volt Man and Mecha Dragon are also the only two devkit bosses to appear in The Mega Arena with unchanged sprites and AI.&lt;br /&gt;
*Volt Man appears in both [[Tier 9 (MaGMML2)|Tier 9]] (hidden in a secret area) and [[Tier 10 (MaGMML2)|Tier 10]]. The only other Robot Masters who appear in different areas of the hub are [[Toad Man]] (who appears in the main hub and, occasionally, the [[Dojo]]) and [[Solar Man]] (who appears in the main hub and [[Tier 7 (MaGMML2)|Tier 7]]).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML2 Tier 2}}&lt;br /&gt;
{{MaGMML2 Tier 4}}&lt;br /&gt;
{{MaGMML2 Tier 7}}&lt;br /&gt;
{{MaGMML2 Tier X}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
{{MaGMML3Tier?}}&lt;br /&gt;
[[Category:Robot Masters]]&lt;br /&gt;
[[Category:Tier 2 (MaGMML2)]]&lt;br /&gt;
[[Category:Tier 4 (MaGMML2)]]&lt;br /&gt;
[[Category:Tier 7 (MaGMML2)]]&lt;br /&gt;
[[Category:Tier X (MaGMML2)]]&lt;br /&gt;
[[Category:Devkit Bosses]]&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=The_Level_Equivalent_of_An_Old_Man_Rambling_at_You&amp;diff=26136</id>
		<title>The Level Equivalent of An Old Man Rambling at You</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=The_Level_Equivalent_of_An_Old_Man_Rambling_at_You&amp;diff=26136"/>
				<updated>2025-01-04T02:10:24Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank=167th&lt;br /&gt;
|image=[[File:MaGMML3-167-TheLevelEquivalentOfAnOldManRamblingAtYou.png|256px]]&lt;br /&gt;
|caption=The Bee-etnam War was one of the lesser known wars, but it inspired many a long-winded tale.&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[Zunzet]]&lt;br /&gt;
|composer=Yasuaki Fujita, Ryo Kawakami, Minae Fujii, Kouji Murata, Takashi Tateishi (originals)&amp;lt;br&amp;gt;Mathew Valente (cover)&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
MaGMML3: 1: Mick, 2: Shinryu, 3: Pachy, 4: Flashman85, 5:ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=3&lt;br /&gt;
|judge1=19&lt;br /&gt;
|judge2=19&lt;br /&gt;
|judge3=41&lt;br /&gt;
|judge4=37&lt;br /&gt;
|judge5=28&lt;br /&gt;
|totalscore=27.36&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=2&lt;br /&gt;
|collectables=[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Chibee]]&lt;br /&gt;
*[[Machine Gun Joe]]&lt;br /&gt;
*[[Octopus Battery]]&lt;br /&gt;
*[[Walking Bomb]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Falling Platform]] (MM2)&lt;br /&gt;
*[[Pole Egg]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Bee Blader]]&lt;br /&gt;
*[[Giant Metall Cannon]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Hornet Man|Bee Man]] &amp;amp; [[Hornet Man]]&lt;br /&gt;
*[[Combust Man|Old Man]]&lt;br /&gt;
|other=&lt;br /&gt;
|music='''Part 1:''' Mega Man 3 - Dr. Wily Stage 3&amp;lt;br&amp;gt;'''Part 2:''' Mega Man 10 - Dr. Wily Capsule&amp;lt;br&amp;gt;'''Part 3:''' Mega Man 4 - Drill Man&amp;lt;br&amp;gt;'''Sub-Boss:''' Mega Man III - Boss Battle 2&amp;lt;br&amp;gt;'''Bee Man &amp;amp; Hornet Man:''' Mega Man V - Sunstar&amp;lt;br&amp;gt;'''Old Man:''' Mega Man 2 - Boss&lt;br /&gt;
|location=[[Tier 1 (MaGMML3)|Tier 1]]&lt;br /&gt;
|previous=[[Cycle Facility]]&lt;br /&gt;
|next=[[Ultimate Level]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Let me tell you the story of how I survived alone in the deadly country known as Notvietam.|???|Opening line of the ramble}}&lt;br /&gt;
'''The Level Equivalent of An Old Man Rambling at You''' is the 167th place entry in ''[[Make a Good Mega Man Level 3]]''. Best understood as a &amp;quot;comedy&amp;quot; level, the level makes copius use of NPCs and signs with lots of dialogue, and is divided into two paths. The closest thing to a central gimmick is a bee motif, with [[Pole Egg]]s that are modified to spawn [[Chibee]]s when destroyed, as well as a split path ending in a dual boss battle against [[Hornet Man]] and the physically identical Bee Man.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
A message from [[Doctor Thomas Light|Dr. Light]] at the beginning conveys a lot of information; the most important being the difference between yellow spikes (which are Damage Spikes) and blue spikes (which will kill [[Mega Man]] on contact). The first [[Trickster Token]] can be seen right away, and obtaining it requires crossing through a passage of yellow spikes and [[Octopus Battery|Octopus Batteries]] from the opposite end of the area. The first checkpoint immediately follows, with several more Octopus Batteries obstructing the path forwards, sometimes accompanied by [[Walking Bomb]]s, [[Machine Gun Joe]]s, and the odd Chibee. After this is another checkpoint leading to a supposed ice cream parlor, filled with NPCs but lacking in enemies. At the far end, destroying two rows of Pole Eggs is needed to reach a pair of [[Falling Platform]]s.&lt;br /&gt;
&lt;br /&gt;
Going down, Mega Man enters a long vertical section filled with Pole Eggs and Falling Platforms. Unlike the Pole Eggs from earlier (which released normal [[Pole]]s), all eggs here will release a Chibee when shot. Although care is needed to avoid breaking unnecessary eggs, swarms of Chibees are also present to chase Mega Man anyway. As such, a weapon capable of destroying large numbers of Chibees is helpful, such as the [[Tornado Blow]], [[Magnetic Shockwave]], or [[Thunder Beam]]. At the bottom of the shaft is a [[Bee Blader]], as well as two boss doors; a blue one on the left, and a yellow one on the right. Both paths lead to an [[Energy Element]], but the left door is a shorter path overall.&lt;br /&gt;
&lt;br /&gt;
By taking the blue door on the left, Mega Man comes upon a sign warning about what is up ahead, and a ladder leading to it. First is a battle against a pair of Bee Bladers; and after them, Hornet Man and Bee Man at the same time. The pair's [[Hornet Chaser]]s can easily overwhelm Mega Man, so use of a Special Weapon to quickly destroy them as crowd control (such as the Thunder Beam) is helpful.&lt;br /&gt;
&lt;br /&gt;
The yellow door on the right, however, continues the level's main path. The primary challenge here is jumping up &amp;quot;stairs&amp;quot; of blocks while avoiding both types of spikes. Aside from a few Machine Gun Joes and a Walking Bomb, enemies are light until the next checkpoint. Upon reaching an area with a Z emblazoned into the rock wall, climbing up leads to a Machine Gun Joe standing in the way. Going left leads to a secret room with an E-Tank, M-Tank, and a [[Yashichi]] on a platform, but a tool like the [[Rush Jet]] is needed to reach them. Back on the main path, Mega Man encounters a small maze room with two paths; one with yellow spikes and a Machine Gun Joe, the other with lethal blue spikes. Safely navigating the latter will reward him with an M-Tank and the second Trickster Token, neither of which can be reached on the other path.&lt;br /&gt;
&lt;br /&gt;
The final challenge before the end boss is a [[Giant Metall Cannon]] supported by three Machine Gun Joes hiding within the left wall. It is advisable to take out at least the bottommost one to provide more room to avoid the Giant Metall Cannon's cannonball, as it can still reach the small corner space at the bottom. Within the boss corridor are a trio of signs, the last two containing a nonsensical, long-winded ramble that is allegedly the context for the level's existence. The path culminates in a battle against [[Combust Man|Old Man]], who has 1 HP, no attacks, and cannot harm Mega Man in any way unless he deliberately touches him.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment3&lt;br /&gt;
|mick=...I don't remember any old man rambles coming with ominous theme music, same with the songs for ice cream parlours in the jungle. I also don't remember any actual difference between orange and blue doors, as both of them lead to level progress considering there's multiple energy elements. Kinda sideswiped the concept, there.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Most of what I do remember is a poorly built level. Machine Gun Joe jumps off screen a LOT, and Walking Bomb isn't nearly as prominent as the (completely skippable) ramble suggests. There's plenty of bees, however. Entirely too many bees... what even was that nonsense, anyway? Top it off with a dull attempt at a 'joke' boss, and Hornet Man struggling to function in duplicate, and we've got a level I rather didn't enjoy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are two pieces that deserve credit, at least. The fact that damage spikes vs. kill spikes are actually explained and telegraphed, and the token challenges are mildly interesting. Doesn't make up for the rest of the level, but they warrant recognition nonetheless.&lt;br /&gt;
|mickscore=19&lt;br /&gt;
|mgdesign=5&lt;br /&gt;
|mgfun=2&lt;br /&gt;
|mgcreativity=1&lt;br /&gt;
|mgaesthetics=3&lt;br /&gt;
|mgfunctionality=8&lt;br /&gt;
|shin=[[File:MaGMML3-TheLevelEquivalentOfAnOldManRamblingAtYouComicShin.png|center]]&amp;lt;br&amp;gt;What?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;No seriously, what was that? I...can't even really talk about this, because there's almost nothing here worth bringing up that isn't immediately obvious from just looking at the level itself. The double Hornet Man fight is the only thing I can really think of that warrants any kind of mention, mostly because of how frustrating it is unless you abuse Tornado Blow.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Other than that, I'm not even sure what else to say here. Even that &amp;quot;context&amp;quot; at the end doesn't help explain this level much. If anything, it only raises more questions.&lt;br /&gt;
|shinscore=19&lt;br /&gt;
|sdesign=3&lt;br /&gt;
|sfun=2&lt;br /&gt;
|screativity=3&lt;br /&gt;
|saesthetics=2&lt;br /&gt;
|sfunctionality=9&lt;br /&gt;
|pachy=Angry Grandpa.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Well, that was a stage, I guess. The Old Man joke boss was pretty funny, but the rest of the level? Ehh, it's just there. A very barebones level with nothing really much standing out in terms of design. Even the Joe at the beginning just jumps offscreen if you wait long enough; he doesn't wanna get involved here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A joke boss fight alone is not gonna be enough to get the level a high score, pal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The tiling could use some work, too, nevermind the fact Napalm Man's tileset is kinda overused. Wait, why are there hidden paths inside the walls now?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When it's not about the old man, the other half of the level devolves into BEES FUNNY, RIGHT GUYS? The bee jokes have gone so out of control that there are now two Hornet Men. That's not a good prize. Needless to say, the fight is pretty unreasonable and unfun.&lt;br /&gt;
|pachyscore=41&lt;br /&gt;
|pdesign=8&lt;br /&gt;
|pfun=10&lt;br /&gt;
|pcreativity=5&lt;br /&gt;
|paesthetics=9&lt;br /&gt;
|pfunctionality=9&lt;br /&gt;
|flashman=Back in my day, we made levels that made sense. Context? We gave players context right away, or left hints everywhere. Anyone who hid their context in a secret room or at the end of their level was fed to the sharks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You'd better believe we had sharks! Big sharks, all over the place. In sock drawers, everywhere! Just like the power-ups here. Kids these days think E-Tanks grow on trees. They don't! Only little health refills do.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Which reminds me: if you're going to use flower and spike tiles, *make sure they match the background*. You can't decorate a bunch of collision objects and call it a level; a level should have a deliberate sense of style, with tidy architecture and a sensible layout and polished text. Before I was a freelance garlic salesman, I was a llama photographer, so I know a thing or two about aesthetics. And you can't throw music tracks around all willy-nilly and call it a soundtrack!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When I was your age, we only had one Hornet Man, and that was already more than some of us could handle. Back then, we had to walk 20 screens uphill to the only boss chamber in the whole level, and there were no secret passages dropping us off who-knows-where. We almost never heard from Dr. Light unless we were stuck on an asteroid hurtling toward the sun, and that was mostly for flavor; we learned everything the hard way, through good level design.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Did I ever tell you about the time I found bees in my tadpole eggs? Or the time someone left caltrops on the stairs? Those are pretty good stories.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Well, I need to rest my eyes for a bit. Be a dear and get me some ice cream, would you? I don't mind if it's nutty, but it has to be layered right so it doesn't look like it's entirely nuts.&lt;br /&gt;
|flashmanscore=37&lt;br /&gt;
|fmdesign=11&lt;br /&gt;
|fmfun=8&lt;br /&gt;
|fmcreativity=5&lt;br /&gt;
|fmaesthetics=4&lt;br /&gt;
|fmfunctionality=9&lt;br /&gt;
|ace=[[File:MaGMML3-TheLevelEquivalentOfAnOldManRamblingAtYouComicAce.png]]&lt;br /&gt;
|acescore=28&lt;br /&gt;
|asdesign=8&lt;br /&gt;
|asfun=5&lt;br /&gt;
|ascreativity=5&lt;br /&gt;
|asaesthetics=3&lt;br /&gt;
|asfunctionality=7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* A hidden slide passage exists at the start of the vertical Pole Egg section, on the right wall beyond the three Falling Platforms. Taking it acts as a shortcut to the Tank and Yashichi side area, skipping the Pole Eggs and the Bee Blader entirely.&lt;br /&gt;
* Sliding left on the top of the ladder at the beginning of the level leads to a secret area containing a few Bolts, as well as two signs containing the same rant as the one directly before Old Man. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3 Tier 1}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good Mega Man Level 3 Stages]][[Category:Tier 1 (MaGMML3)]][[Category:Make a Good Mega Man Level 3 Entries]][[Category:Tier 1 Stages]]&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=War_Blur&amp;diff=26027</id>
		<title>War Blur</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=War_Blur&amp;diff=26027"/>
				<updated>2025-01-03T01:59:30Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#5B693C&lt;br /&gt;
|titletext= #FFFFFF&lt;br /&gt;
|name=[[file:WarBlurMugshot.png|left]]War Blur[[file:WarBlurMugshot.png|right]]&lt;br /&gt;
|image= &lt;br /&gt;
|caption= &lt;br /&gt;
|jname=&lt;br /&gt;
|script=ウォーブラー&lt;br /&gt;
|romaji=Uō Burā&lt;br /&gt;
|altname=&lt;br /&gt;
|designer=[[Cheez8|Cheez]]&lt;br /&gt;
|programmer=[[Cheez8|Cheez]]&lt;br /&gt;
|artist=&lt;br /&gt;
|gender=&lt;br /&gt;
|eyecolor=Black&lt;br /&gt;
|hp=40 &lt;br /&gt;
|at=4 (contact)&amp;lt;br&amp;gt;3 (vortex)&amp;lt;br&amp;gt;2 (projectile)&amp;lt;br&amp;gt;2 (Darkkaw)&lt;br /&gt;
|type=Wind&lt;br /&gt;
|weak=[[Icicle Chip]] ([[Z-Burst]])&amp;lt;br&amp;gt;[[Zap Chip]] ([[Z-Saber]])&lt;br /&gt;
|category=&lt;br /&gt;
|stage=[[Out of Order]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=Simulation Midboss&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite= [[File:WarBlur.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|War Blur? ''I barely even met 'ur!'' Hahahahahahah!!! Ohohoho...! My comedic genius surprises even myself sometimes!|[[Yamato Man]] on the [[Z-Phone]]|[[Make a Good Mega Man Level: Episode Zero]]}}&lt;br /&gt;
'''War Blur''' is a boss from ''[[Make a Good Mega Man Level: Episode Zero]]''. It is the midboss of a prototype [[simulation]], granted sentience and increased power by a corruption caused by an [[Energy Element]] and/or Bird Energy.&lt;br /&gt;
&lt;br /&gt;
War Blur appears throughout the level [[Out of Order]], both as a gimmick and as the end boss. While pursuing [[Zero]] during the stage, it flies in from either the top or bottom of the screen, telegraphed by an arrow pointing in the direction it's about to fly in. Normally it switches sides after a successful crossing, but if repelled by [[Reflect Block]]s, it can stay trapped on one side of the screen; abusing this fact is necessary to obtain one [[CD]] in the stage.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
War Blur attacks by flying to random points on either side of the screen and shooting either a set of dark vortexes that curve up or down before flying backwards, or a triple spreadshot of slow-moving projectiles. Upon reaching less than half of its HP, it flies into the air and summons a trio of [[Darkkaw]]s before vanishing, and will not return until the three are defeated. When it returns, it tears a hole in the centre of the arena, creating another pit for Zero to fall into.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=1&lt;br /&gt;
|saber=1&lt;br /&gt;
|burst=1&lt;br /&gt;
|drive=7&lt;br /&gt;
|cutbuster=1&lt;br /&gt;
|cutsaber=1&lt;br /&gt;
|cutburst=1&lt;br /&gt;
|cutdrive=2&lt;br /&gt;
|flamebuster=1&lt;br /&gt;
|flamesaber=1&lt;br /&gt;
|flameburst=1&lt;br /&gt;
|flamedrive=0&lt;br /&gt;
|icebuster=2&lt;br /&gt;
|icesaber=2&lt;br /&gt;
|iceburst=3&lt;br /&gt;
|icedrive=2&lt;br /&gt;
|zapbuster=2&lt;br /&gt;
|zapsaber=3&lt;br /&gt;
|zapburst=2&lt;br /&gt;
|zapdrive=2&lt;br /&gt;
|psybuster=1&lt;br /&gt;
|psysaber=1&lt;br /&gt;
|psyburst=0&lt;br /&gt;
|psydrive=1.5&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* War Blur's name is a pun on the term &amp;quot;warbler&amp;quot;, used to refer to passerines (also known as &amp;quot;perching birds&amp;quot;).&lt;br /&gt;
* War Blur's sprites are taken from the Big Bird boss from ''Super Mario Land 2: 6 Golden Coins''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMMLEZ Chapter 2 Zap}}&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level: Episode Zero Bosses]]&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:WarBlurMugshot.png&amp;diff=26026</id>
		<title>File:WarBlurMugshot.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:WarBlurMugshot.png&amp;diff=26026"/>
				<updated>2025-01-03T01:57:58Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: War Blur Mugshot from MaGMML3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;War Blur Mugshot from MaGMML3&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3&amp;diff=25715</id>
		<title>Make a Good Mega Man Level 3</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3&amp;diff=25715"/>
				<updated>2024-11-18T01:57:13Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo&lt;br /&gt;
|title=Make a Good Mega Man Level 3&lt;br /&gt;
|image=[[File:3TitleScreen.png|Make a Good Mega Man Level 3|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[snoruntpyro]]&lt;br /&gt;
|publisher= &lt;br /&gt;
|director=snoruntpyro, [[Mick Galbani]], [[ACESpark]]&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=Sprites Inc.&lt;br /&gt;
|programmer=&lt;br /&gt;
|artist= &lt;br /&gt;
|writer=&lt;br /&gt;
|composer=[[DeltaMudkip]] / [[MiniMacro]] / Dark's Tunes&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|releasedate=Jun 9, 2024&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version=1.061&lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes=&lt;br /&gt;
|media=[https://drive.google.com/file/d/13Ums3AZJNKjYSU0q-DfGsc5_VQbDkvzb/view?usp=sharing Digital download] ([https://www.mediafire.com/file/gm7odbkgr86xi2l/Make_a_Good_Mega_Man_Level_3_v1.061.zip mirror])&lt;br /&gt;
|input=Keyboard / Controller&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Thank you, everyone, for your incredible patience over the years. Please enjoy the game - and here's to the end of an era!|snoruntpyro|on release day}}&lt;br /&gt;
&lt;br /&gt;
'''''Make a Good Mega Man Level 3''''' (or '''''MaGMML3''''' for short) is the third installment in the ''Make a Good Mega Man Level'' series, co-hosted by [[Mick Galbani]] and [[ACESpark]]. Like its predecessors, the game features community-created levels submitted as part of a level design contest. The contest is judged by Mick Galbani, ACESpark, [[Flashman85]], [[Pachy]], and [[Shinryu]]. Several elements from ''[[Make a Good Mega Man Level 2]]'', including [[costumes]] and [[NEO Pit of Pits|the Pit of Pits]], have returned in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
The 2018 contest officially began on September 22, with November 25 being the submission deadline. The public beta for the [[Megamix Engine]], which serves as the basis for ''MaGMML3''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s engine, was released on July 11th, while its official full release was on September 15th, a week before the submission period. The full game was finally released on June 9th, 2024.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
At home, [[Mega Man]] and his family are relaxing at home, where they see a commercial announcing the Sixth Worldwide Sponsored Robot Tournament, hosted by a man named [[Ernest Will]]. Realizing straight away that &amp;quot;Ernest&amp;quot; is a barely disguised [[Doctor Albert W. Wily|Dr. Wily]], Mega Man enters the tournament to determine what the evil scientist is planning.&lt;br /&gt;
&lt;br /&gt;
Upon arriving, he and all the other entrants are tasked with earning a [[Tier Rank]] from each of the tournament's fifteen gauntlets, with the finalists facing off against each other in Ernest Stadium for the grand prize. As Mega Man proceeds through the tournament, he comes across several other prominent competitors: the battle-hungry [[Hunter Woman]], the down to earth construction robot [[Forge Woman]], the bored challenge-seeking speedster [[Presto]], the unintelligible [[Element Man]], and the well-intentioned but vindictive [[Cerberus Man]]. Also present is Mega Man's old rival, [[Bass]], who barely tolerates the event and only wants to fight Mega Man as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Shortly after beginning the tournament, Wily reveals himself to Mega Man and [[Doctor Thomas Light|Dr. Light]] to reveal that his plot with the [[Wily Star II]] had been hijacked by an imposter, and that he organized the tournament in hopes of drawing them out. The three agree on a truce to stop the mastermind. Sometime later, the culprit reveals himself to the group as [[Doctor Reginald Regal|Dr. Regal]], a man obsessed with the concept of evil. Although he attempts numerous times to derail the tournament – first by erasing Mega Man with the Reality Core, then by taking it over with his robots – events never work in his favor, and he is consistently humiliated by his own actions.&lt;br /&gt;
&lt;br /&gt;
By the time Mega Man has secured his spot in the finals, Dr. Regal plays his last hand: a &amp;quot;hostage&amp;quot; situation involving who he mistakenly believes to be Mega Man's family. When this too fails to work, Regal retreats to his fortress, prompting Dr. Wily and Mega Man to briefly team up to demolish the fortress and stop Regal for good. Mega Man eventually confronts Regal in his [[Regal Machine|ultimate war machine]], but emerges the victor, while Regal himself is ejected by his own portal to parts unknown. With the threat neutralized, Mega Man and Wily return to the tournament.&lt;br /&gt;
&lt;br /&gt;
At the awards ceremony, the finalists are named as Mega Man, Forge Woman, Cerberus Man, Hunter Woman, Bass, Element Man, Presto, and an unknown eighth finalist. Bass publically accuses Mega Man of using fake Tier Ranks to enter, but after his ranks are checked and declared to be legitimate, Bass angrily yells at Ernest before the latter disqualifies him. When the other finalists argue about the tournament being rigged, Dr. Wily unveils himself but declares that the prize is real, before sending them to the [[Wily Stadium]] – the true location of the tournament finals. Mega Man makes his way to the Final Gauntlet, but is ambushed by Bass, who reveals that Dr. Wily had planned to humiliate Mega Man in front of the world by framing him as a cheater, only to abort the plan at the last moment. After being defeated, Bass opens a path to the Final Gauntlet so that Mega Man can defeat Wily.&lt;br /&gt;
&lt;br /&gt;
After defeating the other finalists (including an encounter with the eighth finalist, revealed to be [[Proto Man]]), Mega Man reaches Dr. Wily in the center of the stadium. Wily admits that he abandoned his plan after stopping Dr. Regal due to how cheap it would have been, and that he'd rather triumph through clever scheming and his own genius. Operating [[Wily Machine SPIRE|his most powerful machine yet]], Mega Man and Wily do battle, with the Blue Bomber coming out on top once again. However, the crowd cheers for both men. Dr. Light walks onto the field and explains Wily has always been a good showman, admitting defeat in that regard. Energized by this revelation and concession by his lifelong rival, Wily vows to keep the world entertained by doing similar feats of spectacle, with Mega Man agreeing to that to uphold everlasting peace.&lt;br /&gt;
&lt;br /&gt;
Following the tournament's climax, the event enters an encore period as Wily resumes the Ernest Will identity. Once Mega Man has fully completed every gauntlet, Dr. Regal uses the head of his decoy Wily to attract the hero's attention to his latest scheme: to unearth an ancient evil from the [[Tier X (MaGMML3)|Grey Isles]], a region of space-time where the laws of reality are in flux, which he hopes will be as strong as the Reality Core. Traveling to the Grey Isles, Mega Man passes various trials designed to keep intruders away from where the evil sleeps, the [[Shrine of Nebula]]. After entering the Shrine, Mega Man confronts Dr. Regal as he awakens [[Nebula Grey]], an incarnation of evil who was sealed away millennia ago. However, due to his exposure to human radio and TV broadcasts, Nebula Grey has renounced his evil ways, much to the dismay of Dr. Regal who is sent away sulking. However, due to the Shrine of Nebula's security systems, Nebula Grey is forced to fight Mega Man to burn off his Dark Power to trick the system into thinking he's been resealed, so the both of them can escape. Nebula Grey takes on a smaller form so he can explore the world, while Mega Man reflects on how much the world has changed.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
During the development of ''MaGMML2'', host [[snoruntpyro]] made the decision that she would not host the next contest, citing the stresses of hosting and a desire to participate in the next contest as reasons for stepping down. Mick Galbani, a community favorite for the position, stepped up to host ''MaGMML3''. Planning for the third game began even before the second game was released, and a community feedback poll following the release of ''MaGMML2'' was used to inform some of the planning for ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
On October 29, 2017, ACESpark was invited to co-host and judge ''MaGMML3'', based on the overwhelmingly positive response to his contributions to the second game. Applications for the remaining three judge slots were announced on November 6, 2017.&amp;lt;ref&amp;gt;http://magmmlcontest.com/forum/showthread.php?tid=70&amp;lt;/ref&amp;gt; In Stage 1 of the application process, applicants were given three weeks to judge the seven [[MaGMML3 Judge Application Levels|''MaGMML3'' Judge Application Levels]], providing written comments and rating the levels based on a rubric. Of the 19 applicants, 11 moved on to Stage 2, where they submitted a sample of their Mega Man level design ability—either a level designed specifically for the application, or one they had already created. The submission deadline for Stage 2 was December 23, 2017; within 24 hours, Stage 2 applicants received a notification of the results, accompanied by brief comments on why they were or were not selected. At the same time, it was announced to the public that Flashman85, Pachy, and Shinryu would be judging ''MaGMML3'' alongside Mick Galbani and ACESpark.&lt;br /&gt;
&lt;br /&gt;
On August 24, 2018, the [https://docs.google.com/document/d/18mbHMqCaFaKAyO8ZBeHOFnm-BgraUA4skLEQdKst2p8 contest rules] were announced, along with every previous and current main series judge offering recommendations for the upcoming submissions. Notable rule changes include:&lt;br /&gt;
*The submission period has been extended by an undetermined amount. (announced on Discord only)&lt;br /&gt;
*The late submission period has been drastically reduced to 7 days.&lt;br /&gt;
*Minor edits of devkit levels, such as [[Ancient Tomb]], are no longer permitted.&lt;br /&gt;
*Noble Nickels have been replaced with Trickster Tokens, for which the per-level limit is still 5.&lt;br /&gt;
*Scoring is once again out of 100, with Creativity losing half of its original weight. Its 15 points were distributed evenly between Design, Fun, and Aesthetics.&lt;br /&gt;
&lt;br /&gt;
On September 15, 2018, the devkit was released and the contest dates were announced.&lt;br /&gt;
&lt;br /&gt;
On September 22, 2018, the submission form opened to the public, officially marking the opening of the contest.&lt;br /&gt;
&lt;br /&gt;
On November 26, 2018, the deadline for submissions passed, though this was followed by a grace period where late submissions/resubmissions were accepted at the cost of a score penalty, the percentage of which increased with each day. This grace period ended at 11:59 EST on December 2, 2018.&lt;br /&gt;
&lt;br /&gt;
On May 23, 2024, Shinryu uploaded the [https://youtube.com/PDsbxXFmIx4?si=h34FibSS-BKNATOQ game's release date trailer] on his YouTube channel, confirming its release date to be on June 9th of the same year.&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
A total of 176 valid entries were submitted, with an additional 14 being excluded or pulled for various reasons. This makes ''Make a Good Mega Man Level 3'' the largest ''MaGMML'' contest to date.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[A piece of cake, but with aesthetics]]&lt;br /&gt;
*[[Abandoned Mine (MaGMML3)|Abandoned Mine]]&lt;br /&gt;
*[[Access Corridor Alpha]]&lt;br /&gt;
*[[Air man's ultimate weapon]]&lt;br /&gt;
*[[Akudama Empire Mothership]]&lt;br /&gt;
*[[Alpine Weather Institute]]&lt;br /&gt;
*[[Alraune Woman (stage)|Alraune Woman]]&lt;br /&gt;
*[[An Ice Cave in Russia]]&lt;br /&gt;
*[[An Underwater Adventure? Wow!]]&lt;br /&gt;
*[[Arcade Archives]]&lt;br /&gt;
*[[Arcane Man -Chaos Tower- (CERN HQ Remains)]]&lt;br /&gt;
*[[Assault Hunt]]&lt;br /&gt;
*[[Bakery Man]]&lt;br /&gt;
*[[Ballade's Square of Doom]]&lt;br /&gt;
*[[Banshee Woman (stage)|Banshee Woman]]&lt;br /&gt;
*[[Beat the Security System]]&lt;br /&gt;
*[[Beet Man (stage)|Beet Man]]&lt;br /&gt;
*[[Blizzard Resort]]&lt;br /&gt;
*[[Bold and Trash]]&lt;br /&gt;
*[[Boost Man (stage)|Boost Man]]&lt;br /&gt;
*[[Bright Man Remix]]&lt;br /&gt;
*[[Cable Woman (stage)|Cable Woman]]&lt;br /&gt;
*[[Call Me Ishmael]]&lt;br /&gt;
*[[Cassette Man (stage)|Cassette Man]]&lt;br /&gt;
*[[Chaos Light City]]&lt;br /&gt;
*[[Checkmate]]&lt;br /&gt;
*[[Chemical Industry]]&lt;br /&gt;
*[[Cloud Nine]]&lt;br /&gt;
*[[CrashMan Simulator]]&lt;br /&gt;
*[[Creatively Named Level]]&lt;br /&gt;
*[[Crest Man (stage)|Crest Man]]&lt;br /&gt;
*[[Crosshair Aware]]&lt;br /&gt;
*[[Crystal Tower]]&lt;br /&gt;
*[[Cursed Darkness]]&lt;br /&gt;
*[[Cutman's New Warehouse]]&lt;br /&gt;
*[[Cycle Facility]]&lt;br /&gt;
*[[Damp Ruins]]&lt;br /&gt;
*[[Dangan Factory]]&lt;br /&gt;
*[[Dark Castle]]&lt;br /&gt;
*[[Decoy Man (stage)|Decoy Man]]&lt;br /&gt;
*[[Devil Factory]]&lt;br /&gt;
*[[DISCHARGEEEE]]&lt;br /&gt;
*[[Disobedience of Superior Machines]]&lt;br /&gt;
*[[Doorkman]]&lt;br /&gt;
*[[Dunes of Discharge]]&lt;br /&gt;
*[[Escape From the Wily City]]&lt;br /&gt;
*[[Evil Energy Facility]]&lt;br /&gt;
*[[Explosives Factory]]&lt;br /&gt;
*[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]]&lt;br /&gt;
*[[Falling System Core]]&lt;br /&gt;
*[[Fight, Kikkoman! For Everlasting Sauce!]]&lt;br /&gt;
*[[Flamboyant Castle]]&lt;br /&gt;
*[[Foo Man (stage)|Foo Man]]&lt;br /&gt;
*[[Forgotten Factory]]&lt;br /&gt;
*[[Frenzy Reactor]]&lt;br /&gt;
*[[Froggy Gravity]]&lt;br /&gt;
*[[Fruit Forest]]&lt;br /&gt;
*[[Geek Man (stage)|Geek Man]]&lt;br /&gt;
*[[Get Wild, Get Wet]]&lt;br /&gt;
*[[Gilded Man (stage)|Gilded Man]]&lt;br /&gt;
|&lt;br /&gt;
*[[Girder Man Stage]]&lt;br /&gt;
*[[Glass Factory]]&lt;br /&gt;
*[[Glitched up Beta]]&lt;br /&gt;
*[[Glitz Woman (stage)|Glitz Woman]]&lt;br /&gt;
*[[Grand Fire Palace]]&lt;br /&gt;
*[[Grassy Plains]]&lt;br /&gt;
*[[Gravaqua2o]]&lt;br /&gt;
*[[Gravity Wumbo]]&lt;br /&gt;
*[[Gross Incandescence]]&lt;br /&gt;
*[[Guitar Man (stage)|Guitar Man]]&lt;br /&gt;
*[[Hazard Hydro]]&lt;br /&gt;
*[[Hit the Jackpot!]]&lt;br /&gt;
*[[Hornet Man got a new Stage]]&lt;br /&gt;
*[[House of Fun]]&lt;br /&gt;
*[[Hunter Tower]]&lt;br /&gt;
*[[I Hope I Lose: A Grand Tale]]&lt;br /&gt;
*[[Identity Man (stage)|Identity Man]]&lt;br /&gt;
*[[Interspatial Compression]]&lt;br /&gt;
*[[Irrigation Irritation]]&lt;br /&gt;
*[[It Was Rated Arr]]&lt;br /&gt;
*[[Judgement Man (stage)|Judgement Man]]&lt;br /&gt;
*[[Just a Water Level]]&lt;br /&gt;
*[[Lost Caverns of Jungata]]&lt;br /&gt;
*[[Luminous Tower Ascent]]&lt;br /&gt;
*[[Mafia Man's Gambling Palace]]&lt;br /&gt;
*[[Malware Man]]&lt;br /&gt;
*[[Magmatic Panic]]&lt;br /&gt;
*[[mechanical factory]]&lt;br /&gt;
*[[Mediocre Oil Level]]&lt;br /&gt;
*[[Mega Man DEV]]&lt;br /&gt;
*[[Metal Man Steals Other People's Conveyors]]&lt;br /&gt;
*[[Metall Man's Metall Factory]]&lt;br /&gt;
*[[Military Training Grounds]]&lt;br /&gt;
*[[Mine exploration]]&lt;br /&gt;
*[[Mint Candy Matrix]]&lt;br /&gt;
*[[Mirror Woman (stage)|Mirror Woman]]&lt;br /&gt;
*[[My First Megamix Level uwu xd lmao (dab)]]&lt;br /&gt;
*[[Ninja of the Night]]&lt;br /&gt;
*[[Not Delivering On Promises]]&lt;br /&gt;
*[[Nowhere yet everywhere: When the world may loop]]&lt;br /&gt;
*[[Operation: Narcissistic Stratosphere]]&lt;br /&gt;
*[[Outer Reaches]]&lt;br /&gt;
*[[Pick Your Poison]]&lt;br /&gt;
*[[Pipe Man (stage)|Pipe Man]]&lt;br /&gt;
*[[Plataform Hijinks]]&lt;br /&gt;
*[[Poudrin Man (stage)|Poudrin Man]]&lt;br /&gt;
*[[Propeller Woman in the City in the Clouds]]&lt;br /&gt;
*[[Pumpkin Patches]]&lt;br /&gt;
*[[QuintsMetFactory]]&lt;br /&gt;
*[[Radium Man (stage)|Radium Man]]&lt;br /&gt;
*[[Rec Man (stage)|Rec Man]]&lt;br /&gt;
*[[Red Mountain]]&lt;br /&gt;
*[[Revenge of Tricastle]]&lt;br /&gt;
*[[Robogarden]]&lt;br /&gt;
*[[Rockbound Facility]]&lt;br /&gt;
*[[Rock Fortress]]&lt;br /&gt;
*[[Ruins of a Forbidden Kingdom]]&lt;br /&gt;
*[[Secluded Terminal]]&lt;br /&gt;
*[[Shape Woman (stage)|Shape Woman]]&lt;br /&gt;
*[[Skull Sans Megatale 4]]&lt;br /&gt;
|&lt;br /&gt;
*[[Skull Secret Zone]]&lt;br /&gt;
*[[Sludge Man (stage)|Sludge Man]]&lt;br /&gt;
*[[Solar Inferno]]&lt;br /&gt;
*[[Somewhere Underground]]&lt;br /&gt;
*[[Sparks and Sockets]]&lt;br /&gt;
*[[Spectrum Science]]&lt;br /&gt;
*[[Stalks, Shoots, and Leaves]]&lt;br /&gt;
*[[Stalling for time]]&lt;br /&gt;
*[[Step on the Gas]]&lt;br /&gt;
*[[Stolen Citadel]]&lt;br /&gt;
*[[Sulfurific Abyss]]&lt;br /&gt;
*[[Superheavy Samurai Big BenK]]&lt;br /&gt;
*[[Suzy Love]]&lt;br /&gt;
*[[Technical Support]]&lt;br /&gt;
*[[Teetering Over the Edge]]&lt;br /&gt;
*[[Temple of Light and Dark]]&lt;br /&gt;
*[[The Actual Rock Man]]&lt;br /&gt;
*[[The Cave Level That Exists]]&lt;br /&gt;
*[[The Haymay Trials]]&lt;br /&gt;
*[[The Heist]]&lt;br /&gt;
*[[The hero as remixed]]&lt;br /&gt;
*[[The Invincible Robot Army! Featuring Shoe Man!]]&lt;br /&gt;
*[[The King's Lair]]&lt;br /&gt;
*[[The Level Equivalent of An Old Man Rambling at You]]&lt;br /&gt;
*[[The Return Of Veteran Z]]&lt;br /&gt;
*[[The Stormscraper]]&lt;br /&gt;
*[[The Warped Void]]&lt;br /&gt;
*[[Thermal Tundra]]&lt;br /&gt;
*[[Top Man 2: Spin or Go Home]]&lt;br /&gt;
*[[Tower of Dimentions]]&lt;br /&gt;
*[[Toxic Trouble]]&lt;br /&gt;
*[[Trailblazer]]&lt;br /&gt;
*[[Treading The Wily Sewer System]]&lt;br /&gt;
*[[Trouble in the Fortress]]&lt;br /&gt;
*[[Undead Fortress]]&lt;br /&gt;
*[[Ultimate Level]]&lt;br /&gt;
*[[Underground Runaround]]&lt;br /&gt;
*[[Unguarded Treasure]]&lt;br /&gt;
*[[Up Down All Around]]&lt;br /&gt;
*[[Walk-In Freezer]]&lt;br /&gt;
*[[Water Level? Ice Level?]]&lt;br /&gt;
*[[Weapon Data Center]]&lt;br /&gt;
*[[Western Railway]]&lt;br /&gt;
*[[wet]]&lt;br /&gt;
*[[Wide Joepen]]&lt;br /&gt;
*[[Wily in space (Roll's rescue)]]&lt;br /&gt;
*[[Wily Rooms Of Weapons]]&lt;br /&gt;
*[[Wily's Haunted Castle]]&lt;br /&gt;
*[[Wilys Redemption]]&lt;br /&gt;
*[[Wily's Well-fortified Room]]&lt;br /&gt;
*[[Where no met has gone before]]&lt;br /&gt;
*[[Working in the Rain]]&lt;br /&gt;
*[[Worthless Man]]&lt;br /&gt;
*[[X6Meme]]&lt;br /&gt;
*[[Y.M.C.A.]]&lt;br /&gt;
*[[You Don't Know the Drill]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unranked Entries===&lt;br /&gt;
* [[Worthless Man]] was not ranked in the contest, as the level contained flashing lights that triggered migraines in both one of the judges, [[ACESpark]], and his proxy player, Loyana, preventing the former from giving the level a score.&lt;br /&gt;
&lt;br /&gt;
===Excluded Entries===&lt;br /&gt;
*&amp;quot;QuintsMoonBase&amp;quot;, &amp;quot;Black Terminus&amp;quot; and &amp;quot;Chase Sequence&amp;quot; were all pulled by their creators and replaced with new levels.&lt;br /&gt;
**&amp;quot;4'33&amp;quot;&amp;quot; was also pulled by its creator, though they did not submit a new level in its place.&lt;br /&gt;
*&amp;quot;Thrilling&amp;quot;, &amp;quot;*NEW* EPIC BATTLE ROYALE MODE IN MEGA MAN!&amp;quot;, &amp;quot;A Mess of a Stage&amp;quot;, &amp;quot;USM&amp;quot;, and &amp;quot;Cardinal Man III&amp;quot; were excluded for being troll levels. In addition, &amp;quot;USM&amp;quot; contained written NSFW content, &amp;quot;*NEW* EPIC BATTLE ROYALE MODE IN MEGA MAN!&amp;quot; contained a threatening message aimed at the judges, and &amp;quot;Cardinal Man III&amp;quot; contained areas prone to significant performance issues (e.g. slowdown).&lt;br /&gt;
**The creator of &amp;quot;USM&amp;quot; has released [https://www.dropbox.com/s/1fx6q59vc2kim1p/USM.exe?dl=0 a download of this entry for the devkit], along with [https://www.youtube.com/watch?v=lf6R0c9A47k a video thorough detailing the entry and its easter eggs].&lt;br /&gt;
*&amp;quot;Curse of the Statuettes&amp;quot; was excluded for containing horribly broken screen transitions that were impossible to fix.&lt;br /&gt;
*&amp;quot;Boundless Network&amp;quot; and &amp;quot;Warehouse of Breakthroughs&amp;quot; were both excluded for containing custom or modified weapons (Boundless Network replaced the weapons system with a Battle Network chip weapon system, and Warehouse of Breakthroughs limited the player to a modified Break Dash).&lt;br /&gt;
*&amp;quot;22 Short Screens Without Sniper Joes&amp;quot; was excluded for containing an explicit drug reference (an image of Kermit the Frog snorting rows of cocaine).&lt;br /&gt;
*&amp;quot;Turbo Trickery Tower&amp;quot; was excluded for a high level of difficulty deemed malicious, with fundamental alterations necessary for the level to be accessible for the game's target audience.&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
On November 23, 2017, the poll for the game's weapon set was opened, lasting for 2 weeks until it was closed on December 7, 2017.&lt;br /&gt;
===Default Weapons===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Weapon&lt;br /&gt;
!Original Robot Master&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SparkChaserIcon.png]]&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|[[Terra]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LaserTridentIconColouredT.png]]&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WaterShieldIconColouredT.png]]&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|Pump Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TornadoBlowIconColouredT.png]]&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|Tornado Man&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThunderBeamIcon.png]]&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|[[Elec Man]]&lt;br /&gt;
|''[[Mega Man 1|Mega Man]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagneticShockwaveIcon.png]]&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|Onslaught&lt;br /&gt;
|''Marvel vs. Capcom: Clash of Super Heroes''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IceWallIcon.png]]&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|Cold Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BreakDashIconColouredT.png]]&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|Pluto&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]] (Variant)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushBikeIcon.png]]&lt;br /&gt;
|[[Rush Bike]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagnetBeamIcon.png]]&lt;br /&gt;
|[[Magnet Beam]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 1|Mega Man]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Parallel Weapons===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Weapon&lt;br /&gt;
!Original Robot Master&lt;br /&gt;
!Replaces&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TreasureTrackerIcon.png]]&lt;br /&gt;
|Treasure Tracker&lt;br /&gt;
|[[Treasure Man]]&lt;br /&gt;
|Spark Chaser&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HeroGuitarIcon.png]]&lt;br /&gt;
|Hero Guitar&lt;br /&gt;
|[[Guitar Man]]&lt;br /&gt;
|Laser Trident&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlitzAegisIcon.png]]&lt;br /&gt;
|Glitz Aegis&lt;br /&gt;
|[[Glitz Woman]]&lt;br /&gt;
|Water Shield&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PropellerCrownIcon.png]]&lt;br /&gt;
|Propeller Crown&lt;br /&gt;
|[[Royal Man]]&lt;br /&gt;
|Tornado Blow&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThermalBlastIcon.png]]&lt;br /&gt;
|Thermal Blast&lt;br /&gt;
|[[Thermal Man]]&lt;br /&gt;
|Thunder Beam&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LastJudgementIcon.png]] &lt;br /&gt;
|Last Judgement&lt;br /&gt;
|[[Judgement Man]]&lt;br /&gt;
|Magnetic Shockwave&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MafiaGoonIcon.png]]&lt;br /&gt;
|Mafia Goon&lt;br /&gt;
|[[Mafia Man]]&lt;br /&gt;
|Ice Wall&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CastleRushIcon.png]]&lt;br /&gt;
|Castle Rush&lt;br /&gt;
|[[Rook Man]]&lt;br /&gt;
|Break Dash&lt;br /&gt;
|-&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DivineBeamIcon.png]]&lt;br /&gt;
|Divine Beam&lt;br /&gt;
|[[Aether Man]]&lt;br /&gt;
|Magnet Beam&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contest Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MixTapeIcon.png]]&lt;br /&gt;
|[[Mix Tape]]&lt;br /&gt;
|[[Cassette Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LanternFlareIcon.png]]&lt;br /&gt;
|[[Lantern Flare]]&lt;br /&gt;
|[[Lantern Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PrismaticLaserIcon.png]]&lt;br /&gt;
|[[Prismatic Laser]]&lt;br /&gt;
|[[Prism Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BeetTillerIcon.png]]&lt;br /&gt;
|[[Beet Tiller]]&lt;br /&gt;
|[[Beet Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RecCanIcon.png]]&lt;br /&gt;
|[[Rec Can]]&lt;br /&gt;
|[[Rec Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BansheeWailIcon.png]]&lt;br /&gt;
|[[Banshee Wail]]&lt;br /&gt;
|[[Banshee Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PropellerVortexIcon.png]]&lt;br /&gt;
|[[Propeller Vortex]]&lt;br /&gt;
|[[Propeller Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElectroCableIcon.png]]&lt;br /&gt;
|[[Electro Cable]]&lt;br /&gt;
|[[Cable Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrackShoesIcon.png]]&lt;br /&gt;
|[[Track Shoes]]&lt;br /&gt;
|[[Shoe Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoyalGuardIcon.png]]&lt;br /&gt;
|[[Royal Guard]]&lt;br /&gt;
|[[King Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BaitBobberIcon.png]]&lt;br /&gt;
|[[Bait Bobber]]&lt;br /&gt;
|[[Reel Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PowerLineIcon.png]]&lt;br /&gt;
|[[Power Line]]&lt;br /&gt;
|[[Static Man]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hub==&lt;br /&gt;
The hub of the third game is even larger than the second. Rather than a festival hosted outside Dr. Light's Lab, it takes place within a large sprawling area, with the &amp;quot;Hub&amp;quot; itself being &amp;quot;Victor Heights&amp;quot;, an inn where most of the story happens. Tiers can only be accessed by usage of the Brochure to travel to each Tier's Bus Stop. &lt;br /&gt;
This game's equivalent to &amp;quot;Chateau Chevaleresque&amp;quot; is the [[Magic Card Casino]] run by Magic Man, which not only hosts various NPCs to talk to, but offers a variety minigames for Bolts.&lt;br /&gt;
===Areas===&lt;br /&gt;
* [[Victor Heights]]&lt;br /&gt;
* [[Magic Card Casino]]&lt;br /&gt;
* [[Limestone Pagoda]]&lt;br /&gt;
* [[Tier 1 (MaGMML3)|Tier 1 - Old Wily Fortress]]&lt;br /&gt;
* [[Tier 2 (MaGMML3)|Tier 2 - The Scrapyard]]&lt;br /&gt;
* [[Tier 3 (MaGMML3)|Tier 3 - The Sewers]]&lt;br /&gt;
* [[Tier 4 (MaGMML3)|Tier 4 - Sheriff's Jailhouse]]&lt;br /&gt;
* [[Tier 5 (MaGMML3)|Tier 5 - Gravity Gift Shop]]&lt;br /&gt;
* [[Tier 6 (MaGMML3)|Tier 6 - Cryo Laboratory]]&lt;br /&gt;
* [[Tier 7 (MaGMML3)|Tier 7 - Pine Forest]]&lt;br /&gt;
* [[Tier 8 (MaGMML3)|Tier 8 - Costume Party]]&lt;br /&gt;
* [[Tier 9 (MaGMML3)|Tier 9 - The Taste Collective]]&lt;br /&gt;
* [[Tier 10 (MaGMML3)|Tier 10 - The Rave]]&lt;br /&gt;
* [[Tier 11 (MaGMML3)|Tier 11 - Grand Library]]&lt;br /&gt;
* [[Tier 12 (MaGMML3)|Tier 12 - Power Factory]]&lt;br /&gt;
* [[Tier 13 (MaGMML3)|Tier 13 - Movie Theater]]&lt;br /&gt;
* [[Tier 14 (MaGMML3)|Tier 14 - World-Class Gym]]&lt;br /&gt;
* [[Tier 15 (MaGMML3)|Tier 15 - Festival Grounds]]&lt;br /&gt;
* [[Wily Stadium|Tier W - Wily Stadium]]&lt;br /&gt;
* [[Tier X (MaGMML3)|Tier X- The Grey Isles]]&lt;br /&gt;
* [[NEO Pit of Pits]]&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Devkit Enemies===&lt;br /&gt;
====New====&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Ace Manbow]]&lt;br /&gt;
* [[Adamski]]&lt;br /&gt;
* [[Alabell]]&lt;br /&gt;
* [[Arigock G]]&lt;br /&gt;
* [[Armaroid]]&lt;br /&gt;
* [[Baby Flies]]&lt;br /&gt;
* [[Ballonboo]]&lt;br /&gt;
* [[Bari III]]&lt;br /&gt;
* [[Big Stomper]]&lt;br /&gt;
* [[Bikky Bomb]]&lt;br /&gt;
* [[Biree Spark]]&lt;br /&gt;
* [[Birdy]]&lt;br /&gt;
* [[Bokazurah]]&lt;br /&gt;
* [[Boostun]]&lt;br /&gt;
* [[Bombomboy]]&lt;br /&gt;
* [[Bomb Potton]]&lt;br /&gt;
* [[Bubukan MK-II]]&lt;br /&gt;
* [[Bunby Catcher]]&lt;br /&gt;
* [[Byouz]]&lt;br /&gt;
* [[Camouflametall]]&lt;br /&gt;
* [[Cannon Roader]]&lt;br /&gt;
* [[Cargou Q]]&lt;br /&gt;
* [[Chainsoar]]&lt;br /&gt;
* [[Chuckmagnet]]&lt;br /&gt;
* [[Chunco]]&lt;br /&gt;
* [[Classical Cannon]]&lt;br /&gt;
* [[Cyorown]]&lt;br /&gt;
* [[Darspider]]&lt;br /&gt;
* [[Deispider]]&lt;br /&gt;
* [[Detarnayappa]]&lt;br /&gt;
* [[Diarn]]&lt;br /&gt;
* [[Docbaton]]&lt;br /&gt;
|&lt;br /&gt;
* [[Dockalocker]]&lt;br /&gt;
* [[Doncatch]]&lt;br /&gt;
* [[Elecit]]&lt;br /&gt;
* [[Fankurow]]&lt;br /&gt;
* [[Feeber]]&lt;br /&gt;
* [[Fire Totem]]&lt;br /&gt;
* [[Flower Presenter]]&lt;br /&gt;
* [[Fooley]]&lt;br /&gt;
* [[Fukuhorn]]&lt;br /&gt;
* [[Furaibon]]&lt;br /&gt;
* [[G.S.Q]]&lt;br /&gt;
* [[Gagabyoall]]&lt;br /&gt;
* [[Garinkou]]&lt;br /&gt;
* [[Giant Springer]]&lt;br /&gt;
* [[Glooper]]&lt;br /&gt;
* [[Gobots]]&lt;br /&gt;
* [[Gunner Joe]]&lt;br /&gt;
* [[Haiker N]]&lt;br /&gt;
* [[Hammerfall]]&lt;br /&gt;
* [[Handoo]]&lt;br /&gt;
* [[Hell Metall DX]]&lt;br /&gt;
* [[Hoohoo]]&lt;br /&gt;
* [[Hornet Racer]]&lt;br /&gt;
* [[Illusian]]&lt;br /&gt;
* [[Jump Roller]]&lt;br /&gt;
* [[Kakinbatank]]&lt;br /&gt;
* [[Kaminari Kogoro]]&lt;br /&gt;
* [[Kaona Geeno]]&lt;br /&gt;
* [[Kintot]]&lt;br /&gt;
* [[Ladder Press]]&lt;br /&gt;
* [[La Jaba]]&lt;br /&gt;
* [[L.E.C]]&lt;br /&gt;
|&lt;br /&gt;
* [[Little Pachipachi]]&lt;br /&gt;
* [[Machine Gun Joe]]&lt;br /&gt;
* [[Malmet]]&lt;br /&gt;
* [[Mecha Pitchan]]&lt;br /&gt;
* [[Merserker]]&lt;br /&gt;
* [[Metall|Metall β]]&lt;br /&gt;
* [[Metall Sniper]]&lt;br /&gt;
* [[Minoan]]&lt;br /&gt;
* [[Molmole]]&lt;br /&gt;
* [[Monkikki]]&lt;br /&gt;
* [[Morning Joe]]&lt;br /&gt;
* [[Neo Heli Metall]]&lt;br /&gt;
* [[New Classical Cannon]]&lt;br /&gt;
* [[Nibul]]&lt;br /&gt;
* [[Nombrellan]]&lt;br /&gt;
* [[Numetall]]&lt;br /&gt;
* [[Octone]]&lt;br /&gt;
* [[Okosutobon]]&lt;br /&gt;
* [[Oshitsu Osarettsu]]&lt;br /&gt;
* [[Ou-Ou]]&lt;br /&gt;
* [[Palm Hopper]]&lt;br /&gt;
* [[Parocket]]&lt;br /&gt;
* [[Pickelman Dada]]&lt;br /&gt;
* [[Pikashu]]&lt;br /&gt;
* [[Piledan]]&lt;br /&gt;
* [[Pointan]]&lt;br /&gt;
* [[Popo Heli]]&lt;br /&gt;
* [[Press'n]]&lt;br /&gt;
* [[Returning Machine Gun Joe]]&lt;br /&gt;
* [[R Suzy]]&lt;br /&gt;
* [[Sakrets]]&lt;br /&gt;
* [[Scissascissor]]&lt;br /&gt;
|&lt;br /&gt;
* [[Searchy]]&lt;br /&gt;
* [[Sepa Roader]]&lt;br /&gt;
* [[Shaboan]]&lt;br /&gt;
* [[Shadow Clone]]&lt;br /&gt;
* [[Shield Attacker RX]]&lt;br /&gt;
* [[Shield Attacker TRL]]&lt;br /&gt;
* [[Shield Guard]]&lt;br /&gt;
* [[Shotom]]&lt;br /&gt;
* [[Shrimparge 91]]&lt;br /&gt;
* [[Shuhorn]]&lt;br /&gt;
* [[Sibul]]&lt;br /&gt;
* [[Smaplar]]&lt;br /&gt;
* [[Snippscissor]]&lt;br /&gt;
* [[Sola 0]]&lt;br /&gt;
* [[Soshi Breaker]]&lt;br /&gt;
* [[Spin Cutter]]&lt;br /&gt;
* [[Sprinklan]]&lt;br /&gt;
* [[Stegorus]]&lt;br /&gt;
* [[Swallowegg]]&lt;br /&gt;
* [[Swim Ball]]&lt;br /&gt;
* [[Tamp]]&lt;br /&gt;
* [[Telly X]]&lt;br /&gt;
* [[Tel Tel]]&lt;br /&gt;
* [[Tomsmort]]&lt;br /&gt;
* [[Tropish]]&lt;br /&gt;
* [[Tsurare Stamp]]&lt;br /&gt;
* [[Turbo Roader]]&lt;br /&gt;
* [[Twin Shooter S]]&lt;br /&gt;
* [[Wall Blaster]]&lt;br /&gt;
* [[Waltriot]]&lt;br /&gt;
* [[Wandering Head]]&lt;br /&gt;
* [[Yonbain]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Returning====&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Apache Joe]]&lt;br /&gt;
* [[Atomic Chicken]]&lt;br /&gt;
* [[Au-Au]]&lt;br /&gt;
* [[Baby Metall]]&lt;br /&gt;
* [[Batabattan]]&lt;br /&gt;
* [[Batton]]&lt;br /&gt;
* [[Battonton]]&lt;br /&gt;
* [[B Bitter]]&lt;br /&gt;
* [[Beak]]&lt;br /&gt;
* [[Ben K]]&lt;br /&gt;
* [[Big Eye]]&lt;br /&gt;
* [[Big Fish]]&lt;br /&gt;
* [[Big Telly]]&lt;br /&gt;
* [[Bikky]]&lt;br /&gt;
* [[Biree]]&lt;br /&gt;
* [[Biribaree]]&lt;br /&gt;
* [[Blader]]&lt;br /&gt;
* [[Blocky]]&lt;br /&gt;
* [[Bolton and Nutton]]&lt;br /&gt;
* [[Bomb Flier]]&lt;br /&gt;
* [[Bombier]]&lt;br /&gt;
* [[Bomb Thrown]]&lt;br /&gt;
* [[Bomber Pepe]]&lt;br /&gt;
* [[Bombomb]]&lt;br /&gt;
* [[Bounder]]&lt;br /&gt;
* [[Brain Break]]&lt;br /&gt;
* [[Brown]]&lt;br /&gt;
* [[Bubukan]]&lt;br /&gt;
* [[Butterdroid]]&lt;br /&gt;
* [[Camon]]&lt;br /&gt;
* [[Cannon Joe]]&lt;br /&gt;
* [[Cannopeller]]&lt;br /&gt;
* [[Caricarry]]&lt;br /&gt;
* [[Choker Oh]]&lt;br /&gt;
* [[Claw]]&lt;br /&gt;
* [[Cocco]]&lt;br /&gt;
* [[Colton]]&lt;br /&gt;
* [[Corocoro]]&lt;br /&gt;
* [[Crabbot]]&lt;br /&gt;
* [[Crazy Cannon]]&lt;br /&gt;
* [[Crazy Razy]]&lt;br /&gt;
* [[Croaker]]&lt;br /&gt;
* [[Crystal Joe]]&lt;br /&gt;
* [[Curlinger]]&lt;br /&gt;
* [[Cutting Wheel]]&lt;br /&gt;
* [[Cyber Gabyoall]]&lt;br /&gt;
* [[Dachone]]&lt;br /&gt;
* [[Dachone Ltd. Ed.]]&lt;br /&gt;
* [[Dada]]&lt;br /&gt;
* [[Docron]]&lt;br /&gt;
* [[Dompan]]&lt;br /&gt;
* [[Drillun]]&lt;br /&gt;
* [[Elec'n]]&lt;br /&gt;
* [[Electric Gabyoall]]&lt;br /&gt;
|&lt;br /&gt;
* [[Fan Fiend]]&lt;br /&gt;
* [[Fatool]]&lt;br /&gt;
* [[Fire Boy]]&lt;br /&gt;
* [[Fire Telly]]&lt;br /&gt;
* [[Flea]]&lt;br /&gt;
* [[Flying Shell]]&lt;br /&gt;
* [[Foojeen]]&lt;br /&gt;
* [[Gabgyo]]&lt;br /&gt;
* [[Gachappon]]&lt;br /&gt;
* [[Garyoby]]&lt;br /&gt;
* [[Giree]]&lt;br /&gt;
* [[Graviton]]&lt;br /&gt;
* [[Gremlin]]&lt;br /&gt;
* [[Gyoraibo]]&lt;br /&gt;
* [[Gyotot]]&lt;br /&gt;
* [[Haehaey]]&lt;br /&gt;
* [[Hammer Joe]]&lt;br /&gt;
* [[Hari Harry]]&lt;br /&gt;
* [[Have &amp;quot;Su&amp;quot; Bee]]&lt;br /&gt;
* [[Heli Buton]]&lt;br /&gt;
* [[Helipon]]&lt;br /&gt;
* [[Hirarian 427]]&lt;br /&gt;
* [[Hologran]]&lt;br /&gt;
* [[Hopps]]&lt;br /&gt;
* [[Hotchkiss'n]]&lt;br /&gt;
* [[Hothead]]&lt;br /&gt;
* [[Imorm]]&lt;br /&gt;
* [[Irucan]]&lt;br /&gt;
* [[Jamacy]]&lt;br /&gt;
* [[Jet Bomb]]&lt;br /&gt;
* [[Jet Buton]]&lt;br /&gt;
* [[Jumbig]]&lt;br /&gt;
* [[Junk Golem]]&lt;br /&gt;
* [[Katonbyon]]&lt;br /&gt;
* [[Kemumakin]]&lt;br /&gt;
* [[Killer Bullet]]&lt;br /&gt;
* [[Komasaburo]]&lt;br /&gt;
* [[Kouker Q]]&lt;br /&gt;
* [[Lightning Lord]]&lt;br /&gt;
* [[Lyric]]&lt;br /&gt;
* [[M-422A]]&lt;br /&gt;
* [[M-445]]&lt;br /&gt;
* [[Mag Fly]]&lt;br /&gt;
* [[Mantan]]&lt;br /&gt;
* [[Mechakkero]]&lt;br /&gt;
* [[Metall]]&lt;br /&gt;
* [[Metall Cannon]]&lt;br /&gt;
* [[Metall Dance]]&lt;br /&gt;
* [[Metall EX]]&lt;br /&gt;
* [[Metall K1000]]&lt;br /&gt;
* [[Metall Mommy]]&lt;br /&gt;
* [[Metall Run and Gun]]&lt;br /&gt;
* [[Metall Swim]]&lt;br /&gt;
* [[Mizzile]]&lt;br /&gt;
|&lt;br /&gt;
* [[Mole]]&lt;br /&gt;
* [[Molier]]&lt;br /&gt;
* [[Mono Roader]]&lt;br /&gt;
* [[Monking]]&lt;br /&gt;
* [[Mousubeil]]&lt;br /&gt;
* [[Neo Metall]]&lt;br /&gt;
* [[New Shield Attacker]]&lt;br /&gt;
* [[New Shotman]]&lt;br /&gt;
* [[Nitron]]&lt;br /&gt;
* [[Nobita]]&lt;br /&gt;
* [[Octopus Battery]]&lt;br /&gt;
* [[Pakatto 24]]&lt;br /&gt;
* [[Pandeeta]]&lt;br /&gt;
* [[Parasyu]]&lt;br /&gt;
* [[Peat]]&lt;br /&gt;
* [[Pelicanu]]&lt;br /&gt;
* [[Peng]]&lt;br /&gt;
* [[Penpen]]&lt;br /&gt;
* [[Penpen EV]]&lt;br /&gt;
* [[Peterchy]]&lt;br /&gt;
* [[Petit Devil]]&lt;br /&gt;
* [[Petit Snakey]]&lt;br /&gt;
* [[Pickelman Bull]]&lt;br /&gt;
* [[Picket Man]]&lt;br /&gt;
* [[Pierobot]]&lt;br /&gt;
* [[Pierrobug]]&lt;br /&gt;
* [[Pipi]]&lt;br /&gt;
* [[Piriparee]]&lt;br /&gt;
* [[Pole]]&lt;br /&gt;
* [[Pooker]]&lt;br /&gt;
* [[Potton]]&lt;br /&gt;
* [[Power Muscler]]&lt;br /&gt;
* [[Power Slam]]&lt;br /&gt;
* [[Propeller Eye]]&lt;br /&gt;
* [[Prop-Top]]&lt;br /&gt;
* [[Pukapelly]]&lt;br /&gt;
* [[Pukapucker]]&lt;br /&gt;
* [[Puyoyon]]&lt;br /&gt;
* [[Rabbiton]]&lt;br /&gt;
* [[Rackaser]]&lt;br /&gt;
* [[Ratton]]&lt;br /&gt;
* [[Rembakun]]&lt;br /&gt;
* [[Returning Monking]]&lt;br /&gt;
* [[Returning Sniper Joe]]&lt;br /&gt;
* [[Rider Joe]]&lt;br /&gt;
* [[Ring Ring]]&lt;br /&gt;
* [[Robo-Rabbit]]&lt;br /&gt;
* [[Rock Thrown]]&lt;br /&gt;
* [[Rounder]]&lt;br /&gt;
* [[Sasoreenu]]&lt;br /&gt;
* [[Scworm]]&lt;br /&gt;
* [[Screw Bomber]]&lt;br /&gt;
* [[Sea Mine]]&lt;br /&gt;
* [[Shield Attacker]]&lt;br /&gt;
|&lt;br /&gt;
* [[Shield Attacker GTR]]&lt;br /&gt;
* [[Shigaraky]]&lt;br /&gt;
* [[Shrink]]&lt;br /&gt;
* [[Skeleton Joe]]&lt;br /&gt;
* [[Skullmet]]&lt;br /&gt;
* [[Skull Walker]]&lt;br /&gt;
* [[Sniper Armor]]&lt;br /&gt;
* [[Sniper Joe]]&lt;br /&gt;
* [[Sonic Bill]]&lt;br /&gt;
* [[Space Metall]]&lt;br /&gt;
* [[Spine]]&lt;br /&gt;
* [[Spring Face Bomb]]&lt;br /&gt;
* [[Spring Head]]&lt;br /&gt;
* [[SRU-21/P]]&lt;br /&gt;
* [[Subeil]]&lt;br /&gt;
* [[Submarine Flier]]&lt;br /&gt;
* [[Sumatran]]&lt;br /&gt;
* [[Suzy G]]&lt;br /&gt;
* [[Super Ball Machine Jr.]]&lt;br /&gt;
* [[SW-525]]&lt;br /&gt;
* [[Swallown]]&lt;br /&gt;
* [[Taban]]&lt;br /&gt;
* [[Tadahou]]&lt;br /&gt;
* [[Tackle Fire]]&lt;br /&gt;
* [[Taketento]]&lt;br /&gt;
* [[Tatebo]]&lt;br /&gt;
* [[Tatepakkan]]&lt;br /&gt;
* [[Teck]]&lt;br /&gt;
* [[Telly]]&lt;br /&gt;
* [[Togehero]]&lt;br /&gt;
* [[Tondeall]]&lt;br /&gt;
* [[Tom Boy]]&lt;br /&gt;
* [[Toss Machine]]&lt;br /&gt;
* [[Totem Polen]]&lt;br /&gt;
* [[Tsuranattori]]&lt;br /&gt;
* [[Twin Cannon]]&lt;br /&gt;
* [[Twin Roader]]&lt;br /&gt;
* [[Up'n'Down]]&lt;br /&gt;
* [[V]]&lt;br /&gt;
* [[Walking Bomb]]&lt;br /&gt;
* [[Wall Blaster II]]&lt;br /&gt;
* [[Wander Bell]]&lt;br /&gt;
* [[Watcher]]&lt;br /&gt;
* [[Yaffu]]&lt;br /&gt;
* [[Yambow]]&lt;br /&gt;
* [[Yudon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minibosses==&lt;br /&gt;
===Devkit Minibosses===&lt;br /&gt;
====New====&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GiantMetallCannon.png|center]]&lt;br /&gt;
|[[Giant Metall Cannon]]&lt;br /&gt;
|[[A piece of cake, but with aesthetics]]&amp;lt;br&amp;gt;[[The Level Equivalent of An Old Man Rambling at You]]&amp;lt;br&amp;gt;[[QuintsMetFactory]]&amp;lt;br&amp;gt;[[Where no met has gone before]]&amp;lt;br&amp;gt;[[Mega Man DEV]]&amp;lt;br&amp;gt;[[Frenzy Reactor]]&amp;lt;br&amp;gt;[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]]&amp;lt;br&amp;gt;[[Metall Man's Metall Factory]]&amp;lt;br&amp;gt;[[Underground Runaround]]&amp;lt;br&amp;gt;[[NEO Pit of Pits]] (Conveyor the Message)&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gundrill.png|center]]&lt;br /&gt;
|[[Gundrill]]&lt;br /&gt;
|[[Toxic Trouble]]&amp;lt;br&amp;gt;[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]]&amp;lt;br&amp;gt;[[Mine exploration]]&amp;lt;br&amp;gt;[[NEO Pit of Pits]] (Mine Layer Madness)&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hyoey.png|center]]&lt;br /&gt;
|[[Hyoey]]&lt;br /&gt;
|[[Technical Support]]&amp;lt;br&amp;gt;[[Beat the Security System]]&amp;lt;br&amp;gt;[[Plataform Hijinks]]&amp;lt;br&amp;gt;[[Crosshair Aware]]&amp;lt;br&amp;gt;[[Irrigation Irritation]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tyhorn.png|center]]&lt;br /&gt;
|[[Tyhorn]]&lt;br /&gt;
|[[Chemical Industry]]&amp;lt;br&amp;gt;[[Spectrum Science]]&amp;lt;br&amp;gt;[[Pipe Man (stage)|Pipe Man]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TKhamen.png|center]]&lt;br /&gt;
|[[T. Khamen]]&lt;br /&gt;
|[[Tower of Dimentions]]&amp;lt;br&amp;gt;[[Rockbound Facility]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MadGrinder.png|center]]&lt;br /&gt;
|[[Mad Grinder]]&lt;br /&gt;
|[[The Cave Level That Exists]]&amp;lt;br&amp;gt;[[Escape From the Wily City]]&amp;lt;br&amp;gt;[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]]&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShirokumachineGTV.png|center]]&lt;br /&gt;
|[[Shirokumachine GTV]]&lt;br /&gt;
|[[Wilys Redemption]]&amp;lt;br&amp;gt;[[The Return of Veteran Z]]&amp;lt;br&amp;gt;[[NEO Pit of Pits]] (Not an Ice Level, Bearing Down)&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TruckJoe.png|center]]&lt;br /&gt;
|[[Truck Joe]]&lt;br /&gt;
|[[Step on the Gas]]&amp;lt;br&amp;gt;[[NEO Pit of Pits]] (Irresponsible Driving, Jungle Wrecker)&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MelodyResponseCannon.png|center]]&lt;br /&gt;
|[[Melody Response Cannon]]&lt;br /&gt;
|[[The Warped Void]]&amp;lt;br&amp;gt;[[Shape Woman (stage)|Shape Woman]]&amp;lt;br&amp;gt;[[Metal Man Steals Other People's Conveyors]]&amp;lt;br&amp;gt;[[NEO Pit of Pits]] (Simon's Revenge)&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BeeBlader.png|center]]&lt;br /&gt;
|[[Bee Blader]]&lt;br /&gt;
|[[The Level Equivalent of An Old Man Rambling at You]]&amp;lt;br&amp;gt;[[Ballade's Square of Doom]]&amp;lt;br&amp;gt;[[Fruit Forest]]&amp;lt;br&amp;gt;[[Hornet Man got a new Stage]]&amp;lt;br&amp;gt;[[Y.M.C.A.]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Combiloid.png|center]]&lt;br /&gt;
|[[Combiloid]]&lt;br /&gt;
|[[Wily in space (Roll's rescue)]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DocKumo.png|center]]&lt;br /&gt;
|[[Doc Kumo]]&lt;br /&gt;
|[[Mega Man DEV]]&amp;lt;br&amp;gt;[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KnuckleDuster.png|center]]&lt;br /&gt;
|[[Knuckle Duster]]&lt;br /&gt;
|[[Damp Ruins]]&amp;lt;br&amp;gt;[[Grassy Plains]]&amp;lt;br&amp;gt;[[NEO Pit of Pits]] (In Good Hands, Styx Helix, Two Sided Facility)&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OctoGenerator.png|center]]&lt;br /&gt;
|[[Octo Generator]]&lt;br /&gt;
|[[House of Fun]]&amp;lt;br&amp;gt;[[NEO Pit of Pits]] (This Text is Probably Covering a Wall Blaster)&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stompy.png|center]]&lt;br /&gt;
|[[Stompy]]&lt;br /&gt;
|[[The Actual Rock Man]]&amp;lt;br&amp;gt;[[Nowhere yet everywhere: When the world may loop]]&amp;lt;br&amp;gt;[[NEO Pit of Pits]] (Cryogenic Lab, Rain and Stompy)&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TwinShooterG.png|center]]&lt;br /&gt;
|[[Twin Shooter G]]&lt;br /&gt;
|[[Temple of Light and Dark]]&amp;lt;br&amp;gt;[[Cursed Darkness]]&amp;lt;br&amp;gt;[[Secluded Terminal]]&amp;lt;br&amp;gt;[[Malware Man]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyDragon.png|center]]&lt;br /&gt;
|[[Changkey Dragon]]&lt;br /&gt;
|[[Grand Fire Palace]]&amp;lt;br&amp;gt;[[Mediocre Oil Level]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hanabiran.png|center]]&lt;br /&gt;
|[[Hanabiran]]&lt;br /&gt;
|[[Wilys Redemption]]&amp;lt;br&amp;gt;[[Grassy Plains]]&amp;lt;br&amp;gt;[[Water Level? Ice Level?]]&amp;lt;br&amp;gt;[[Hornet Man got a new Stage]]&amp;lt;br&amp;gt;[[Robogarden]]&amp;lt;br&amp;gt;[[Irrigation Irritation]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Paozo.png|center]]&lt;br /&gt;
|[[Paozo]]&lt;br /&gt;
|[[Radium Man (stage)|Radium Man]]&amp;lt;br&amp;gt;[[NEO Pit of Pits]] (A Day At the Piano Gym, Big Maw Meadow)&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoneHead.png|center]]&lt;br /&gt;
|[[Stone Head]]&lt;br /&gt;
|[[Red Mountain]]&amp;lt;br&amp;gt;[[Shape Woman (stage)|Shape Woman]]&amp;lt;br&amp;gt;[[Working in the Rain]]&amp;lt;br&amp;gt;[[Magmatic Panic]]&amp;lt;br&amp;gt;[[Boost Man (stage)|Boost Man]]&amp;lt;br&amp;gt;[[NEO Pit of Pits]] (Hard Example)&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Octobulb.png|center]]&lt;br /&gt;
|[[Octobulb]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuzakAndFenix.png|center]]&lt;br /&gt;
|[[Suzak &amp;amp; Fenix]]&lt;br /&gt;
|[[Temple of Light and Dark]]&amp;lt;br&amp;gt;[[Trouble in the Fortress]]&amp;lt;br&amp;gt;[[Wilys Redemption]]&amp;lt;br&amp;gt;[[Mediocre Oil Level]]&amp;lt;br&amp;gt;[[Judgement Man (stage)|Judgement Man]]&amp;lt;br&amp;gt;[[Weapon Data Center]]&amp;lt;br&amp;gt;[[Cloud Nine]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheKeeper.png|center]]&lt;br /&gt;
|[[The Keeper]]&lt;br /&gt;
|[[Shape Woman (stage)|Shape Woman]]&amp;lt;br&amp;gt;[[NEO Pit of Pits]] (Mega Man Soccer 20XX)&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tricastle.png|center]]&lt;br /&gt;
|[[Tricastle]]&lt;br /&gt;
|[[Wilys Redemption]]&amp;lt;br&amp;gt;[[Revenge of Tricastle]]&amp;lt;br&amp;gt;[[Tower of Dimentions]]&amp;lt;br&amp;gt;[[The King's Lair]]&amp;lt;br&amp;gt;[[NEO Pit of Pits]] (Conveyor the Message)&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|}&lt;br /&gt;
====Returning====&lt;br /&gt;
* [[Big Snakey]]&lt;br /&gt;
* [[Escaroo]]&lt;br /&gt;
* [[Gamarn and Gamadayu]]&lt;br /&gt;
* [[Giant Metall]]&lt;br /&gt;
* [[Gorilla Tank]]&lt;br /&gt;
* [[Hot Dog]]&lt;br /&gt;
* [[Kabatoncue]]&lt;br /&gt;
* [[Lantern Fish]]&lt;br /&gt;
* [[Metall Potton]]&lt;br /&gt;
* [[Moby]]&lt;br /&gt;
* [[Octoboss]]&lt;br /&gt;
* [[Octoper OA]]&lt;br /&gt;
* [[Penpen Maker]]&lt;br /&gt;
* [[Squidon]]&lt;br /&gt;
* [[Tama]]&lt;br /&gt;
* [[Whopper]]&lt;br /&gt;
&lt;br /&gt;
===Entry Minibosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TSmasher.png|center]]&lt;br /&gt;
|[[Stompy|T. Smasher]]&lt;br /&gt;
|[[Toxic Trouble]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lyric.png|center]]&lt;br /&gt;
|[[Lyric|THE ULTIMATE LYRIC]]&lt;br /&gt;
|[[Teetering Over the Edge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SchrodingersCatWeakPoint.png|center]]&amp;lt;br&amp;gt;[[File:SchrodingersCat.png|center]]&lt;br /&gt;
|[[Tama|Schrodinger's Cat]]&lt;br /&gt;
|[[Arcane Man -Chaos Tower- (CERN HQ Remains)]]&amp;lt;br&amp;gt;[[Shrine of Nebula]] (3rd Floor - Shift Posting 2: The Shift Hits the Fan)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HadouronCore.png|center]]&lt;br /&gt;
|[[Hadouron Core]]&lt;br /&gt;
|[[Arcane Man -Chaos Tower- (CERN HQ Remains)]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Megakkero.png|center]]&lt;br /&gt;
|[[Mechakkero|Megakkero]]&lt;br /&gt;
|[[Top Man 2: Spin or Go Home]]&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Snonut.png|center]]&lt;br /&gt;
|[[Escaroo|Snonut]]&lt;br /&gt;
|[[Bakery Man]]&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OvarnAndChefMet.png|center]]&lt;br /&gt;
|[[Gamarn and Gamadayu|Ovarn &amp;amp; Chef Met]]&lt;br /&gt;
|[[Bakery Man]]&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GiantMetCannonCustom.png|center]]&lt;br /&gt;
|[[Giant Metall Cannon|Giant Met Cannon Custom]]&lt;br /&gt;
|[[Bakery Man]]&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EliteJoeMK1Moe.png|center]]&lt;br /&gt;
|[[Elite Joe MK1 - Moe]]&lt;br /&gt;
|[[Assault Hunt]]&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stahlhelm.png|center]]&lt;br /&gt;
|[[Stahlhelm]]&lt;br /&gt;
|[[Assault Hunt]]&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EliteJoeMK2Boe.png|center]]&lt;br /&gt;
|[[Elite Joe MK2 - Boe]]&lt;br /&gt;
|[[Assault Hunt]]&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EliteJoeMK3Doe.png|center]]&lt;br /&gt;
|[[Elite Joe MK3 - Doe]]&lt;br /&gt;
|[[Assault Hunt]]&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TitanGyro.png|center]]&lt;br /&gt;
|[[Titan Gyro]]&lt;br /&gt;
|[[Y.M.C.A.]]&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DoubleTyhorn.png|center]]&lt;br /&gt;
|[[Tyhorn|Double Tyhorn]]&lt;br /&gt;
|[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]]&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MiniGutsDozer.png|center]]&lt;br /&gt;
|[[Mini Guts Dozer]]&lt;br /&gt;
|[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]]&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FlyingMechaDragonHead.png|center]]&lt;br /&gt;
|[[Hyoey|Flying Mecha Dragon Head]]&lt;br /&gt;
|[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]]&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AvengingMechaDragonHeadBlue.png|center]]&amp;lt;br&amp;gt;[[File:AvengingMechaDragonHeadRed.png|center]]&lt;br /&gt;
|[[Hyoey|Twin Avenging Mecha Dragon Heads]]&lt;br /&gt;
|[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]]&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FanHotDog.png|center]][[File:GutsHotDog.png|center]][[File:TrickHotDog.png|center]][[File:PsychHotDog.png|center]]&lt;br /&gt;
|[[Hot Dog|Elemental Dogs Pack]]&lt;br /&gt;
|[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]]&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:P38SA.png|center]]&lt;br /&gt;
|[[P38 SA]]&lt;br /&gt;
|[[Arcade Archives]]&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Buuranai.png|center]]&lt;br /&gt;
|[[Buuranai]]&lt;br /&gt;
|[[Mirror Woman (stage)|Mirror Woman]]&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BuuranaiEX.png|center]]&lt;br /&gt;
|[[Buuranai EX]]&lt;br /&gt;
|[[Mirror Woman (stage)|Mirror Woman]]&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CombiloidVLSR.png|center]]&lt;br /&gt;
|[[Combiloid|Combiloid V-LSR]]&lt;br /&gt;
|[[Sparks and Sockets]]&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RollerDragonMK2.png|center]]&lt;br /&gt;
|[[Gorilla Tank|Roller Dragon MK2]]&lt;br /&gt;
|[[Lost Caverns of Jungata]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PoppyVirusSr.png|center]]&lt;br /&gt;
|[[Poppy Virus. Sr.]]&lt;br /&gt;
|[[Foo Man (stage)|Foo Man]]&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShadowGamarnAndTwilightGamadayu.png|center]]&lt;br /&gt;
|[[Gamarn and Gamadayu|Shadow Gamarn &amp;amp; Twilight Gamadayu]]&lt;br /&gt;
|[[Ninja of the Night]]&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagmaDevil.png|center]]&lt;br /&gt;
|[[Magma Devil]]&lt;br /&gt;
|[[Thermal Tundra]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Banshee Wail]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DonkeyJoe.png|center]]&lt;br /&gt;
|[[Donkey Joe]]&lt;br /&gt;
|[[Girder Man Stage]]&amp;lt;br&amp;gt;[[Shrine of Nebula]] (2nd Floor - Forgotten Tower of Folded Space)&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Banshee Wail]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuitBroBlack.png|center]][[File:SuitBroRed.png|center]]&lt;br /&gt;
|[[Suzak &amp;amp; Fenix|Suit Bros]]&lt;br /&gt;
|[[Hit the Jackpot!]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Royal Guard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TwinDog.png|center]]&lt;br /&gt;
|[[Hot Dog|Twin Dog]]&lt;br /&gt;
|[[Rec Man (stage)|Rec Man]]&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Florasaw.png|center]]&lt;br /&gt;
|[[Florasaw]]&lt;br /&gt;
|[[Alraune Woman (stage)|Alraune Woman]]&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrestGundrill.png|center]]&lt;br /&gt;
|[[Gundrill|Crest Gundrill]]&lt;br /&gt;
|[[Crest Man]]&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TeethHead.png|center]]&lt;br /&gt;
|[[Stone Head|Teeth Head]]&lt;br /&gt;
|[[Crest Man]]&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BireezuKing.png|center]]&lt;br /&gt;
|[[Bireezu King]]&lt;br /&gt;
|[[Sludge Man (stage)|Sludge Man]]&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EmperorPepe.png|center]]&lt;br /&gt;
|[[Emperor Pepe]]&lt;br /&gt;
|[[Explosives Factory]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Mix Tape]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BluePressn.png|center]]&lt;br /&gt;
|[[Press'n|Blue Press'n]]&lt;br /&gt;
|[[Underground Runaround]]&amp;lt;br&amp;gt;[[Shrine of Nebula]] (4th Floor - Charmingly Haphazard Assortment Of Trials In Chambers)&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Slotton.png|center]]&lt;br /&gt;
|[[Slotton]]&lt;br /&gt;
|[[Glitz Woman (stage)|Glitz Woman]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KirbyBlocky.png|center]]&lt;br /&gt;
|[[Power Slam|Blocky]]&lt;br /&gt;
|[[Dark Castle]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DevilishWoods.png|center]]&lt;br /&gt;
|[[Devilish Woods]]&lt;br /&gt;
|[[Dark Castle]]&amp;lt;br&amp;gt;[[Shrine of Nebula]] (4th Floor - Don't Shock the Rock!)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DevilsPillar.png|center]]&lt;br /&gt;
|[[Devil's Pillar]]&lt;br /&gt;
|[[Ruins of a Forbidden Kingdom]]&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SlotsmanJoe.png|center]]&lt;br /&gt;
|[[Slotsman Joe]]&lt;br /&gt;
|[[Mafia Man's Gambling Palace]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Iggy.png|center]][[File:Mariah.png|center]]&lt;br /&gt;
|[[Suzak &amp;amp; Fenix|Iggy &amp;amp; Mariah]]&lt;br /&gt;
|[[Dunes of Discharge]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Ice Wall]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mannequin.png|center]]&lt;br /&gt;
|[[Mannequin]]&lt;br /&gt;
|[[The Invincible Robot Army! Featuring Shoe Man!]]&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MrBocianowsky.png|center]]&lt;br /&gt;
|[[Mr. Bocianowsky]]&lt;br /&gt;
|[[Beet Man (stage)|Beet Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RecordKeeper.png|center]]&lt;br /&gt;
|[[Record Keeper]]&lt;br /&gt;
|[[Cassette Man (stage)|Cassette Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmicks==&lt;br /&gt;
===Devkit Gimmicks===&lt;br /&gt;
Every single devkit gimmick from ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]'' returns.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickLightingIcon.png|center]] [[File:QuickLightingNormalIcon.png|center]]&lt;br /&gt;
|[[Quick Lighting]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireSpike.png|center]]&lt;br /&gt;
|[[Fire Spike]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icicle.png|center]]&lt;br /&gt;
|[[Icicle]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperCutterRevenge.png|center]]&lt;br /&gt;
|[[Super Cutter Revenge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KamegoroTornadoSpawner.png|center]]&lt;br /&gt;
|[[Kamegoro Tornado Spawner]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrainShakeIcon.png|center]]&lt;br /&gt;
|[[Train Shake]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AnglePlatform.png|center]]&lt;br /&gt;
|[[Angle Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FluorescentBulb.png|center]]&lt;br /&gt;
|[[Fluorescent Bulb]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FusePlatform.png|center]]&lt;br /&gt;
|[[Fuse Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsHover.png|center]]&lt;br /&gt;
|[[Guts Hover]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HunterPlatform.png|center]]&lt;br /&gt;
|[[Hunter Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MoveHover.png|center]]&lt;br /&gt;
|[[Move Hover]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Napalm.png|center]]&lt;br /&gt;
|[[Napalm]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BubbleFloor.png|center]]&lt;br /&gt;
|[[Bubble Floor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GirderSmall.png|center]] [[File:GirderMedium.png|center]] [[File:GirderLarge.png|center]]&lt;br /&gt;
|[[Girder]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kamapot.png|center]]&lt;br /&gt;
|[[Kamapot]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MercuryBlock.png|center]]&lt;br /&gt;
|[[Mercury Block]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Landmine.png|center]]&lt;br /&gt;
|[[Landmine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoomLowGravityIcon.png|center]]&lt;br /&gt;
|[[Room Low Gravity]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TyhornPlatform.png|center]]&lt;br /&gt;
|[[Tyhorn Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:UranusPlatform.png|center]] [[File:UranusPlatformWilyStar.png|center]]&lt;br /&gt;
|[[Uranus Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VenusWaterfall.png|center]]&lt;br /&gt;
|[[Venus Waterfall]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ControllableLift.png|center]]&lt;br /&gt;
|[[Controllable Lift]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkMachine.png|center]]&lt;br /&gt;
|[[Junk Machine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkMagnet.png|center]]&lt;br /&gt;
|[[Junk Magnet]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkPlatform.png|center]]&lt;br /&gt;
|[[Junk Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RevealingTilesIcon.png|center]]&lt;br /&gt;
|[[Revealing Tiles]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroSwitch.png|center]]&lt;br /&gt;
|[[Astro Switch]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroDoor.png|center]]&lt;br /&gt;
|[[Astro Door]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkullElevator.png|center]]&lt;br /&gt;
|[[Skull Elevator]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkullSwitch.png|center]]&lt;br /&gt;
|[[Skull Switch]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TenguWindIcon.png|center]]&lt;br /&gt;
|[[Tengu Wind]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroWallIcon.png|center]]&lt;br /&gt;
|[[Astro Wall]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CFTFConveyor.png|center]]&lt;br /&gt;
|[[Conveyor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DanganPlatform.png|center]]&lt;br /&gt;
|[[Dangan Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KonroPlatform.png|center]]&lt;br /&gt;
|[[Konro Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OilSlick.png|center]]&lt;br /&gt;
|[[Oil Slick]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SwitchBall.png|center]]&lt;br /&gt;
|[[Switch Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SwitchBlock.png|center]]&lt;br /&gt;
|[[Switch Block]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CopterPlatform.png|center]]&lt;br /&gt;
|[[Copter Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityLiftIcon.png|center]]&lt;br /&gt;
|[[Gravity Lift]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HanabiranClockArm.png|center]]&lt;br /&gt;
|[[Hanabiran Clock Arm]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HornetRoll.png|center]]&lt;br /&gt;
|[[Hornet Roll]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JewelPlatform.png|center]]&lt;br /&gt;
|[[Jewel Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagmaBeam.png|center]]&lt;br /&gt;
|[[Magma Beam]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily4Laser.png|center]]&lt;br /&gt;
|[[Wily 4 Laser]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BladeManSeesaw.png|center]]&lt;br /&gt;
|[[Blade Man Seesaw]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CommandoMine.png|center]]&lt;br /&gt;
|[[Commando Mine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NitroTruck.png|center]]&amp;lt;br&amp;gt;[[File:NitroTruckLarge.png|center]]&lt;br /&gt;
|[[Nitro Truck]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NitroTruckSignal.png|center]]&lt;br /&gt;
|[[Nitro Truck Signal]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SheepConveyor.png|center]]&lt;br /&gt;
|[[Sheep Conveyor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SheepPlatform.png|center]]&lt;br /&gt;
|[[Sheep Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StrikeManSoccerBall.png|center]]&lt;br /&gt;
|[[Strike Man Soccer Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TackleFireDispenser.png|center]]&lt;br /&gt;
|[[Tackle Fire Dispenser]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
&lt;br /&gt;
===Devkit Bosses===&lt;br /&gt;
Every single devkit boss from ''[[Make a Good Mega Man Level 2]]'' returns, as well as [[Quick Man]] from ''[[Make a Good 24 Hour Mega Man Level]]''.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM1_CutMan.png|center]]&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|[[Cutman's New Warehouse]]&amp;lt;br&amp;gt;[[Decoy Man (stage)|Decoy Man]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|''[[Mega Man 1|Mega Man]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsMan.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|[[Rec Man (stage)|Rec Man]]&amp;lt;br&amp;gt;[[NEO Pit of Pits]] (Guts Man on Ice)&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Mix Tape]]&lt;br /&gt;
|''[[Mega Man 1|Mega Man]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 IceMan.png|center]]&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|[[Walk-In Freezer]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Electro Cable]]&lt;br /&gt;
|''[[Mega Man 1|Mega Man]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BombMan.png|center]]&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|[[Rec Man (stage)|Rec Man]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|''[[Mega Man 1|Mega Man]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireMan.png|center]]&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|[[Magmatic Panic]]&amp;lt;br&amp;gt;[[NEO Pit of Pits]] (A Level my Sister Created)&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Banshee Wail]]&lt;br /&gt;
|''[[Mega Man 1|Mega Man]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirMan.png|center]]&lt;br /&gt;
|[[Air Man]]&lt;br /&gt;
|[[Pick Your Poison]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BubbleMan.png|center]]&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|[[The Cave Level That Exists]]&amp;lt;br&amp;gt;[[Creatively Named Level]]&amp;lt;br&amp;gt;[[Water Level? Ice Level?]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Thunder Beam]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 FlashMan.png|center]]&lt;br /&gt;
|[[Flash Man]]&lt;br /&gt;
|[[CrashMan Simulator]]&amp;lt;br&amp;gt;[[Creatively Named Level]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Electro Cable]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HeatMan.png|center]]&lt;br /&gt;
|[[Heat Man]]&lt;br /&gt;
|[[Rec Man (stage)|Rec Man]]&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Ice Wall]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 WoodMan.png|center]]&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 PicopicoKun.png|center]]&lt;br /&gt;
|[[Picopico-kun]]&lt;br /&gt;
|[[NEO Pit of Pits]] (Pico's Curse)&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Thunder Beam]]&amp;lt;br&amp;gt;[[Mix Tape]]&amp;lt;br&amp;gt;[[Rec Can]]&amp;lt;br&amp;gt;[[Banshee Wail]]&amp;lt;br&amp;gt;[[Royal Guard]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GutsDozer.png|center]]&lt;br /&gt;
|[[Guts Dozer]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BooBeam.png|center]]&lt;br /&gt;
|[[Boobeam Trap]]&lt;br /&gt;
|[[I Hope I Lose: A Grand Tale]]&amp;lt;br&amp;gt;[[NEO Pit of Pits]] (Boo Beam's Revenge)&lt;br /&gt;
|User Determined&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Enker.png|center]]&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|[[A piece of cake, but with aesthetics]]&amp;lt;br&amp;gt;[[Hunter Tower]]&amp;lt;br&amp;gt;[[Escape From the Wily City]]&amp;lt;br&amp;gt;[[Rec Man (stage)|Rec Man]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HardMan.png|center]]&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|[[Rec Man (stage)|Rec Man]]&amp;lt;br&amp;gt;[[Somewhere Underground]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Mix Tape]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Spark.png|center]]&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|[[Bright Man Remix]]&amp;lt;br&amp;gt;[[Frenzy Reactor]]&amp;lt;br&amp;gt;[[Treading The Wily Sewer System]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Prismatic Laser]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 KamegoroMaker.png|center]]&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|[[An Underwater Adventure? Wow!]]&amp;lt;br&amp;gt;[[NEO Pit of Pits]] (Hotel Mega Man)&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Tornado Blow]]&amp;lt;br&amp;gt;[[Break Dash]]&amp;lt;br&amp;gt;[[Mix Tape]]&amp;lt;br&amp;gt;[[Lantern Flare]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DynaMan.png|center]]&lt;br /&gt;
|[[Dyna Man]]&lt;br /&gt;
|[[NEO Pit of Pits]] (You Have Fail'd Me)&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Royal Guard]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SonicMan.png|center]]&lt;br /&gt;
|[[Sonic Man]]&lt;br /&gt;
|[[Glitched up Beta]]&amp;lt;br&amp;gt;[[The Cave Level That Exists]]&amp;lt;br&amp;gt;[[Creatively Named Level]]&amp;lt;br&amp;gt;[[Skull Secret Zone]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DustMan.png|center]]&lt;br /&gt;
|[[Dust Man]]&lt;br /&gt;
|[[A piece of cake, but with aesthetics]]&amp;lt;br&amp;gt;[[Rec Man (stage)|Rec Man]]&amp;lt;br&amp;gt;[[Pick Your Poison]]&amp;lt;br&amp;gt;[[NEO Pit of Pits]] (You Have Fail'd Me)&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Track Shoes]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 MetallDaddy.png|center]]&lt;br /&gt;
|[[Metall Daddy]]&lt;br /&gt;
|[[You Don't Know the Drill]]&amp;lt;br&amp;gt;[[Where no met has gone before]]&amp;lt;br&amp;gt;[[Military Training Grounds]]&amp;lt;br&amp;gt;[[Wily in space (Roll's rescue)]]&amp;lt;br&amp;gt;[[Rock Fortress]]&amp;lt;br&amp;gt;[[Underground Runaround]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Banshee Wail]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GiantSuzy.png|center]]&lt;br /&gt;
|[[Giant Suzy]]&lt;br /&gt;
|[[Hunter Tower]]&amp;lt;br&amp;gt;[[The Return of Veteran Z]]&amp;lt;br&amp;gt;[[Suzy Love]]&amp;lt;br&amp;gt;[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]]&amp;lt;br&amp;gt;[[Wide Joepen]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|''[[Mega Man III]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Punk.png|center]]&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|[[Hunter Tower]]&amp;lt;br&amp;gt;[[The Heist]]&amp;lt;br&amp;gt;[[Rec Man (stage)|Rec Man]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Prismatic Laser]]&lt;br /&gt;
|''[[Mega Man III]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IronBall.png|center]]&lt;br /&gt;
|[[Iron Ball]]&lt;br /&gt;
|[[Hunter Tower]]&amp;lt;br&amp;gt;[[Plataform Hijinks]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|''[[Mega Man: The Wily Wars]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GyroMan.png|center]]&lt;br /&gt;
|[[Gyro Man]]&lt;br /&gt;
|[[Teetering Over the Edge]]&amp;lt;br&amp;gt;[[The Stormscraper]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Banshee Wail]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 StoneMan.png|center]]&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|[[Mine exploration]]&amp;lt;br&amp;gt;[[Rec Man (stage)|Rec Man]]&amp;lt;br&amp;gt;[[Somewhere Underground]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DarkMan4.png|center]]&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|[[Grand Fire Palace]]&amp;lt;br&amp;gt;[[Doorkman]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Ballade.png|center]]&lt;br /&gt;
|[[Ballade]]&lt;br /&gt;
|[[The Haymay Trials]]&amp;lt;br&amp;gt;[[Ballade's Square of Doom]]&amp;lt;br&amp;gt;[[Hunter Tower]]&amp;lt;br&amp;gt;[[Rec Man (stage)|Rec Man]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HunterA.png|center]]&lt;br /&gt;
|[[Hunter Type A]]&lt;br /&gt;
|[[Hunter Tower]]&amp;lt;br&amp;gt;[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]]&amp;lt;br&amp;gt;[[Technical Support]]&amp;lt;br&amp;gt;[[Nowhere yet everywhere: When the world may loop]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Banshee Wail]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HunterB.png|center]]&lt;br /&gt;
|[[Hunter Type B]]&lt;br /&gt;
|[[Hunter Tower]]&amp;lt;br&amp;gt;[[Up Down All Around]]&amp;lt;br&amp;gt;[[Wily's Well-fortified Room]]&amp;lt;br&amp;gt;[[Technical Support]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Blizzard.png|center]]&lt;br /&gt;
|[[Blizzard Man]]&lt;br /&gt;
|[[NEO Pit of Pits]] (Filched Fortress)&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 YamatoMan.png|center]]&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|[[Rec Man (stage)|Rec Man]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Rounder2.png|center]]&lt;br /&gt;
|[[Rounder II]]&lt;br /&gt;
|[[Stolen Citadel]]&amp;lt;br&amp;gt;[[Wily's Haunted Castle]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Mix Tape]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 PowerPiston.png|center]]&lt;br /&gt;
|[[Power Piston]]&lt;br /&gt;
|[[Boost Man (stage)|Boost Man]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Thunder Beam]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Mercury.png|center]]&lt;br /&gt;
|[[Mercury]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Banshee Wail]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Saturn.png|center]]&lt;br /&gt;
|[[Saturn]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Electro Cable]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Uranus.png|center]]&lt;br /&gt;
|[[Uranus]]&lt;br /&gt;
|[[Rockbound Facility]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Track Shoes]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GreyDevil.png|center]]&lt;br /&gt;
|[[Grey Devil]]&lt;br /&gt;
|[[Cycle Facility]]&amp;lt;br&amp;gt;[[House of Fun]]&amp;lt;br&amp;gt;[[Chemical Industry]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Electro Cable]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Dangan.png|center]]&lt;br /&gt;
|[[Dangan Man]]&lt;br /&gt;
|[[Dangan Factory]]&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Ice Wall]]&amp;lt;br&amp;gt;[[Royal Guard]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Oil.png|center]]&lt;br /&gt;
|[[Oil Man]]&lt;br /&gt;
|[[Mediocre Oil Level]]&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SplashWoman.png|center]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|[[The Haymay Trials]]&amp;lt;br&amp;gt;[[Call Me Ishmael]]&amp;lt;br&amp;gt;[[Gravaqua2o]]&amp;lt;br&amp;gt;[[Hazard Hydro]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HornetMan.png|center]]&lt;br /&gt;
|[[Hornet Man]]&lt;br /&gt;
|[[The Level Equivalent of An Old Man Rambling at You]]&amp;lt;br&amp;gt;[[Hornet Man got a new Stage]]&amp;lt;br&amp;gt;[[Rec Man (stage)|Rec Man]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SharkPreview.png|center]]&lt;br /&gt;
|[[Mega Mech Shark]]&lt;br /&gt;
|[[Damp Ruins]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Tornado Blow]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HoneyWoman.png|center]]&lt;br /&gt;
|[[Honey Woman]]&lt;br /&gt;
|[[The Haymay Trials]]&amp;lt;br&amp;gt;[[Trouble in the Fortress]]&amp;lt;br&amp;gt;[[Creatively Named Level]]&amp;lt;br&amp;gt;[[Hornet Man got a new Stage]]&amp;lt;br&amp;gt;[[Rec Man (stage)|Rec Man]]&amp;lt;br&amp;gt;[[NEO Pit of Pits]] (Elements Assemble)&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|''[[Mega Man 9]]'' ''(Unused Boss)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 CommandoMan.png|center]]&lt;br /&gt;
|[[Commando Man]]&lt;br /&gt;
|[[The Return of Veteran Z]]&amp;lt;br&amp;gt;[[NEO Pit of Pits]] (Tsurare Yare Daze)&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SolarMan.png|center]]&lt;br /&gt;
|[[Solar Man]]&lt;br /&gt;
|[[Frenzy Reactor]]&amp;lt;br&amp;gt;[[Rec Man (stage)|Rec Man]]&amp;lt;br&amp;gt;[[NEO Pit of Pits]] (A Level my Sister Created)&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Prismatic Laser]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
The growth of the contest for the third go-around brought a '''significantly''' larger cast of Robot Masters. Only Robot Masters with actual boss fights are listed here, so Robot Masters such as [[Fruit Forest|Citrus Man]] are not listed.&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA; text-align:center;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:OldMan.png]]&amp;lt;br&amp;gt;[[Combust Man|Old Man]]&lt;br /&gt;
|[[File:DischargeMan.png]]&amp;lt;br&amp;gt;[[Discharge Man]]&lt;br /&gt;
|[[File:DecoyMan.png]]&amp;lt;br&amp;gt;[[Decoy Man]]&lt;br /&gt;
|[[File:ArcaneMan.png]]&amp;lt;br&amp;gt;[[Arcane Man]]&lt;br /&gt;
|[[File:AetherMan.png]]&amp;lt;br&amp;gt;[[Aether Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:RadiumMan.png]]&amp;lt;br&amp;gt;[[Radium Man]]&lt;br /&gt;
|[[File:StallWoman.png]]&amp;lt;br&amp;gt;[[Stall Woman]]&lt;br /&gt;
|[[File:ShapeWoman.png]]&amp;lt;br&amp;gt;[[Shape Woman]]&lt;br /&gt;
|[[File:IdentityMan.png]]&amp;lt;br&amp;gt;[[Identity Man]]&lt;br /&gt;
|[[File:AssaultMan.png]]&amp;lt;br&amp;gt;[[Assault Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:RoyalMan.png]]&amp;lt;br&amp;gt;[[Royal Man]]&lt;br /&gt;
|[[File:SkullSans.png]]&amp;lt;br&amp;gt;[[Skull Sans]]&lt;br /&gt;
|[[File:SolaireMan.png]]&amp;lt;br&amp;gt;[[Solaire Man]]&lt;br /&gt;
|[[File:PoudrinMan.png]]&amp;lt;br&amp;gt;[[Poudrin Man]]&lt;br /&gt;
|[[File:LunarWoman.png]]&amp;lt;br&amp;gt;[[Lunar Woman]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:CelestialWoman.png]]&amp;lt;br&amp;gt;[[Celestial Woman]]&lt;br /&gt;
|[[File:MirrorWoman.png]]&amp;lt;br&amp;gt;[[Mirror Woman]]&lt;br /&gt;
|[[File:FooMan.png]]&amp;lt;br&amp;gt;[[Foo Man]]&lt;br /&gt;
|[[File:GlitchWoman.png]]&amp;lt;br&amp;gt;[[Glitch Woman]]&lt;br /&gt;
|[[File:ThermalMan.png]]&amp;lt;br&amp;gt;[[Thermal Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:GirderMan.png]]&amp;lt;br&amp;gt;[[Girder Man]]&lt;br /&gt;
|[[File:MoogerMan.png|center]][[Mooger Man]]&lt;br /&gt;
|[[File:JudgementMan.png]]&amp;lt;br&amp;gt;[[Judgement Man]]&lt;br /&gt;
|[[File:TokenWoman.png]]&amp;lt;br&amp;gt;[[Token Woman]]&lt;br /&gt;
|[[File:RockMan.png]]&amp;lt;br&amp;gt;[[Rock Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:RecMan.png]]&amp;lt;br&amp;gt;[[Rec Man]]&lt;br /&gt;
|[[File:AlrauneWoman.png]]&amp;lt;br&amp;gt;[[Alraune Woman]]&lt;br /&gt;
|[[File:HexMan.png]]&amp;lt;br&amp;gt;[[Hex Man]]&lt;br /&gt;
|[[File:PharaohManDark.png]]&amp;lt;br&amp;gt;[[Pharaoh Man in the Dark]]&lt;br /&gt;
|[[File:SludgeMan.png]]&amp;lt;br&amp;gt;[[Sludge Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:GeekMan.png]]&amp;lt;br&amp;gt;[[Geek Man]]&lt;br /&gt;
|[[File:GuitarMan.png]]&amp;lt;br&amp;gt;[[Guitar Man]]&lt;br /&gt;
|[[File:TreasureMan.png]]&amp;lt;br&amp;gt;[[Treasure Man]]&lt;br /&gt;
|[[File:MetallMan.png]]&amp;lt;br&amp;gt;[[Metall Man]]&lt;br /&gt;
|[[File:WoodManNice.png]]&amp;lt;br&amp;gt;[[Wood Man Nice]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:LanternMan.png]]&amp;lt;br&amp;gt;[[Lantern Man]]&lt;br /&gt;
|[[File:SniperMan.png]]&amp;lt;br&amp;gt;[[Sniper Man]]&lt;br /&gt;
|[[File:GlitzWoman.png]]&amp;lt;br&amp;gt;[[Glitz Woman]]&lt;br /&gt;
|[[File:BoostMan.png]]&amp;lt;br&amp;gt;[[Boost Man]]&lt;br /&gt;
|[[File:PrismWoman.png]]&amp;lt;br&amp;gt;[[Prism Woman]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:YamatoManW.png]]&amp;lt;br&amp;gt;[[Yamato Man W]]&lt;br /&gt;
|[[File:MaGMML3 CableWoman.png]]&amp;lt;br&amp;gt;[[Cable Woman]]&lt;br /&gt;
|[[File:BansheeWoman.png]]&amp;lt;br&amp;gt;[[Banshee Woman]]&lt;br /&gt;
|[[File:PropellerWoman.png]]&amp;lt;br&amp;gt;[[Propeller Woman]]&lt;br /&gt;
|[[File:PipeMan.png]]&amp;lt;br&amp;gt;[[Pipe Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:RookMan.png]]&amp;lt;br&amp;gt;[[Rook Man]]&lt;br /&gt;
|[[File:MafiaMan.png]]&amp;lt;br&amp;gt;[[Mafia Man]]&lt;br /&gt;
|[[File:BatteryMan.png]]&amp;lt;br&amp;gt;[[Battery Man]]&lt;br /&gt;
|[[File:ShoeMan.png]]&amp;lt;br&amp;gt;[[Shoe Man]]&lt;br /&gt;
|[[File:BeetManSprite.png]]&amp;lt;br&amp;gt;[[Beet Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:CassetteMan.png]]&amp;lt;br&amp;gt;[[Cassette Man]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modified Devkit Robot Masters===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA; text-align:center;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:RockmanNoConstancyQuickMan.png]]&amp;lt;br&amp;gt;[[Quick Man|Rockman No Constancy Quickman]]&lt;br /&gt;
|[[File:BeeManSprite.png]]&amp;lt;br&amp;gt;[[Hornet Man|Bee Man]]&lt;br /&gt;
|[[File:PerfectSolarMan.png]]&amp;lt;br&amp;gt;[[Solar Man|Perfect Solar Man]]&lt;br /&gt;
|[[File:DarkerMan.png]]&amp;lt;br&amp;gt;[[Dark Man 4|Darker Man]]&lt;br /&gt;
|[[File:DarkEnker.png]]&amp;lt;br&amp;gt;[[Enker|Dark Enker]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:MinerMan.png]]&amp;lt;br&amp;gt;[[Bomb Man|Miner Man]]&lt;br /&gt;
|[[File:SplashWoman.png]]&amp;lt;br&amp;gt;[[Splash Woman|Splash Woman Overdrive]]&lt;br /&gt;
|[[File:MetalSprite.png]]&amp;lt;br&amp;gt;[[Metal Man|Metal Man Overdrive]]&lt;br /&gt;
|[[File:VeteranZ.png]]&amp;lt;br&amp;gt;[[Flash Man|Veteran Z]]&lt;br /&gt;
|[[File:AirDabMan.png]]&amp;lt;br&amp;gt;[[Air Man|Air Dab Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:GildedMan.png]]&amp;lt;br&amp;gt;[[Yamato Man|Gilded Man]]&lt;br /&gt;
|[[File:GlassManC.png]]&amp;lt;br&amp;gt;[[Crash Man|Glass Man C]]&lt;br /&gt;
|[[File:ScorchManV1.png]]&amp;lt;br&amp;gt;[[Dangan Man|Scorch Man V1]]&lt;br /&gt;
|[[File:TopManGreen.png]]&amp;lt;br&amp;gt;[[Top Man|Top Man Green]]&lt;br /&gt;
|[[File:BakeryManTheta.png]]&amp;lt;br&amp;gt;[[Pharaoh Man|Bakery Man Theta]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:BakeryManDelta.png]]&amp;lt;br&amp;gt;[[Saturn|Bakery Man Delta]]&lt;br /&gt;
|[[File:BakeryManOmega.png]]&amp;lt;br&amp;gt;[[Punk|Bakery Man Omega]]&lt;br /&gt;
|[[File:BarrageMan.png]]&amp;lt;br&amp;gt;[[Metal Man|Barrage Man]]&lt;br /&gt;
|[[File:BlackoutMan.png]]&amp;lt;br&amp;gt;[[Dyna Man|Blackout Man]]&lt;br /&gt;
|[[File:BomberJoe.png]]&amp;lt;br&amp;gt;[[Crash Man|Bomber Joe]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:GravityJoe.png]]&amp;lt;br&amp;gt;[[Gravity Man|Gravity Joe]]&lt;br /&gt;
|[[File:CaptainNGutsMan.png]]&amp;lt;br&amp;gt;[[Guts Man|Captain N Guts Man]]&lt;br /&gt;
|[[File:MetoolWoman.png]]&amp;lt;br&amp;gt;[[Stone Man|Metool Woman]]&lt;br /&gt;
|[[File:MicroQuickMan.png]]&amp;lt;br&amp;gt;[[Quick Man|Micro Quick Man]]&lt;br /&gt;
|[[File:TemporalMan.png]]&amp;lt;br&amp;gt;[[Flash Man|Temporal Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:TempuraMan.png]]&amp;lt;br&amp;gt;[[Flash Man|Tempura Man]]&lt;br /&gt;
|[[File:HoneyJoan.png]]&amp;lt;br&amp;gt;[[Honey Joan]]&lt;br /&gt;
|[[File:FakeCycle.png]]&amp;lt;br&amp;gt;[[Quick Man|Fake Cycle]]&lt;br /&gt;
|[[File:Vanguardroid.png]]&amp;lt;br&amp;gt;[[Pharaoh Man|Vanguardroid]]&lt;br /&gt;
|[[File:NightAirMan.png]]&amp;lt;br&amp;gt;[[Air Man|Night Air Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:DoltMan.png]]&amp;lt;br&amp;gt;[[Dust Man|Dolt Man]]&lt;br /&gt;
|[[File:BlueCrashMan.png]]&amp;lt;br&amp;gt;[[Crash Man|Blue Crash Man, But With 29 Health]]&lt;br /&gt;
|[[File:QuickMontage.png]]&amp;lt;br&amp;gt;[[Quick Man|Quick Montage]]&lt;br /&gt;
|[[File:PottedPlantMan.png]]&amp;lt;br&amp;gt;[[Plant Man|Potted Plant Man]]&lt;br /&gt;
|[[File:CrestMan.png]]&amp;lt;br&amp;gt;[[Bubble Man|Crest Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:SparkManFlipBlue.png]][[File:SparkManFlipRed.png]]&amp;lt;br&amp;gt;[[Spark Man Flip]]&lt;br /&gt;
|[[File:MaGMML3_BlueBomberMan.png]]&amp;lt;br&amp;gt;[[Blue Bomber Man]]&lt;br /&gt;
|[[File:GravityMan.png]]&amp;lt;br&amp;gt;[[Gravity Man|Gravity Man Supreme]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entry Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA; text-align:center;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:RedDevil.png]]&amp;lt;br&amp;gt;[[Grey Devil|Red Devil]]&lt;br /&gt;
|[[File:QuintsMetMachinePhase1.png]]&amp;lt;br&amp;gt;[[Quint's Met Machine]]&lt;br /&gt;
|[[File:ZTank.png]]&amp;lt;br&amp;gt;[[Guts Dozer|Z-Tank]]&lt;br /&gt;
|[[File:48HEmpressElysia.png]]&amp;lt;br&amp;gt;[[Namonaki Robo]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:DEV.png]]&amp;lt;br&amp;gt;[[D.E.V]]&lt;br /&gt;
|[[File:EggCarrier.png]]&amp;lt;br&amp;gt;[[Mega Mech Shark|Egg Carrier]]&lt;br /&gt;
|[[File:Digitiger.png]]&amp;lt;br&amp;gt;[[Digitiger]]&lt;br /&gt;
|[[File:Heavy.png]]&amp;lt;br&amp;gt;[[Heavy]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:MechaSonic.png]]&amp;lt;br&amp;gt;[[Mecha Sonic]]&lt;br /&gt;
|[[File:Gyroghiro.png]]&amp;lt;br&amp;gt;[[Gyroghiro Boss]]&lt;br /&gt;
|[[File:MasterHand.png]]&amp;lt;br&amp;gt;[[Master Hand]]&lt;br /&gt;
|[[File:IndestructiballLasers.png]]&amp;lt;br&amp;gt;[[Iron Ball|The InDestructiBall]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:GutsDozerNeo.png]]&amp;lt;br&amp;gt;[[Guts Dozer Neo]]&lt;br /&gt;
|[[File:Fracture.png]]&amp;lt;br&amp;gt;[[Fracture]]&lt;br /&gt;
|[[File:CrystalCore.png]]&amp;lt;br&amp;gt;[[Crystal Core]]&lt;br /&gt;
|[[File:JoJoJoe.png]]&amp;lt;br&amp;gt;[[JoJo Joe]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:CopyRobot.png]]&amp;lt;br&amp;gt;[[Copy Robot]]&lt;br /&gt;
|[[File:SYSTEMCORE.png]]&amp;lt;br&amp;gt;[[SYSTEMCORE.EXE]]&lt;br /&gt;
|[[File:Ornstein.png]][[File:Smough.png]]&amp;lt;br&amp;gt;[[Ornstein &amp;amp; Smough]]&lt;br /&gt;
|[[File:Gwyndolin.png]]&amp;lt;br&amp;gt;[[Gwyndolin]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:BattleWindows.png]]&amp;lt;br&amp;gt;[[Battle Windows]]&lt;br /&gt;
|[[File:28DevilCores.png]]&amp;lt;br&amp;gt;[[28 Devil Cores]]&lt;br /&gt;
|[[File:ReflectBlockLarge.png]]&amp;lt;br&amp;gt;[[Super Block]]&lt;br /&gt;
|[[File:DustDevil.png]]&amp;lt;br&amp;gt;[[Dust Devil]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:CompressJoe.png]]&amp;lt;br&amp;gt;[[Compress Joe]]&lt;br /&gt;
|[[File:BabyWish.png]]&amp;lt;br&amp;gt;[[Baby Wish]]&lt;br /&gt;
|[[File:AdultWish.png]]&amp;lt;br&amp;gt;[[Adult Wish]]&lt;br /&gt;
|[[File:Hodenki.png]]&amp;lt;br&amp;gt;[[Hodenki]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:JunkHunk.png]]&amp;lt;br&amp;gt;[[Junk Hunk]]&lt;br /&gt;
|[[File:BenK.png]]&amp;lt;br&amp;gt;[[Yamato Man|Superheavy Samurai Big Ben K]]&lt;br /&gt;
|[[File:heints.png]]&amp;lt;br&amp;gt;[[heints]]&lt;br /&gt;
|[[File:GhostLight.png]]&amp;lt;br&amp;gt;[[Ghost Light]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:Kine.png]]&amp;lt;br&amp;gt;[[Kine]]&lt;br /&gt;
|[[File:SuperLightningLord.png]]&amp;lt;br&amp;gt;[[Super Lightning Lord]]&lt;br /&gt;
|[[File:Atlas.png]]&amp;lt;br&amp;gt;[[Atlas]]&lt;br /&gt;
|[[File:ZombieDevil.png]]&amp;lt;br&amp;gt;[[Zombie Devil]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:SovereignMachine.png]]&amp;lt;br&amp;gt;[[Sovereign Machine]]&lt;br /&gt;
|[[File:MagnetManSF.png]]&amp;lt;br&amp;gt;[[Magnet Man SF]]&lt;br /&gt;
|[[File:Bucky.png]]&amp;lt;br&amp;gt;[[Bucky]]&lt;br /&gt;
|[[File:TrainTrioRed.png]][[File:TrainTrioYellow.png]][[File:TrainTrioGreen.png]]&amp;lt;br&amp;gt;[[Train Trio]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:RailwayTeam.png]]&amp;lt;br&amp;gt;[[Railway Team]]&lt;br /&gt;
|[[File:Dennis.png]]&amp;lt;br&amp;gt;[[Dennis|Dennis Returns]]&lt;br /&gt;
|[[File:SecretMelon.png]]&amp;lt;br&amp;gt;[[Secret Melon]]&lt;br /&gt;
|[[File:Changkeylier.png]]&amp;lt;br&amp;gt;[[Changkeylier]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:ChokerOhmega.png]]&amp;lt;br&amp;gt;[[Choker Ohmega]]&lt;br /&gt;
|[[File:BluePowerPiston.png]]&amp;lt;br&amp;gt;[[Power Piston|Blue Power Piston]]&lt;br /&gt;
|[[File:PrismDevil.png]]&amp;lt;br&amp;gt;[[Prism Devil]]&lt;br /&gt;
|[[File:Necrozma.png]]&amp;lt;br&amp;gt;[[Necrozma]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:BeamStack.png]][[File:BeamStackMK2.png]]&amp;lt;br&amp;gt;[[Beam Stack]]&lt;br /&gt;
|[[File:DarkMatterCapsule.png]]&amp;lt;br&amp;gt;[[Dark Matter Capsule]]&lt;br /&gt;
|[[File:DarkWyvern.png]]&amp;lt;br&amp;gt;[[Dark Wyvern]]&lt;br /&gt;
|[[File:AntigravitronSentinel.png]]&amp;lt;br&amp;gt;[[Antigravitron Sentinel]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:Cosmos.png]]&amp;lt;br&amp;gt;[[Cosmos]]&lt;br /&gt;
|[[File:JoezyRed.png]][[File:JoezyGreen.png]]&amp;lt;br&amp;gt;[[Joezy Brothers]]&lt;br /&gt;
|[[File:AtlantisBlue.png]]&amp;lt;br&amp;gt;[[Atlantis]]&lt;br /&gt;
|[[File:FloatingPoint.png]]&amp;lt;br&amp;gt;[[Floating Point]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:BlizzardBehemoth.png]]&amp;lt;br&amp;gt;[[Blizzard Behemoth]]&lt;br /&gt;
|[[File:BubbleCrab.png]]&amp;lt;br&amp;gt;[[Bubble Crab]]&lt;br /&gt;
|[[File:GrandTellowSprite.png]]&amp;lt;br&amp;gt;[[Grand Tellow]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RegularJoe.png|center]]&lt;br /&gt;
|[[Regular Joe]]&lt;br /&gt;
|[[Tier 1 (MaGMML3)|Tier 1 - Old Wily Fortress]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Royal Guard]]&lt;br /&gt;
|Oh Joes! (A Proto Man Adventure)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RepairMan.png|center]]&lt;br /&gt;
|[[Repair Man]]&lt;br /&gt;
|[[Tier 2 (MaGMML3)|Tier 2 - Junkyard]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|Mega Man Rocks!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MuscleJuggler.png|center]]&lt;br /&gt;
|[[Muscle Juggler]]&lt;br /&gt;
|[[Tier 3 (MaGMML3)|Tier 3 - Sewers]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|Rocman X / Thunder Blast Man&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MadMan.png|center]]&lt;br /&gt;
|[[Mad Man]]&lt;br /&gt;
|[[Tier 4 (MaGMML3)|Tier 4 - Jailhouse]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|Mega Man 42&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PuzzleMan.png|center]]&lt;br /&gt;
|[[Puzzle Man]]&lt;br /&gt;
|[[Tier 5 (MaGMML3)|Tier 5 - Gift Shop]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|Mega Man: Indonesian Artifact&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IceBuster.png|center]]&lt;br /&gt;
|[[Ice Buster]]&lt;br /&gt;
|[[Tier 6 (MaGMML3)|Tier 6 - Cryo Lab]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|Quint's Revenge&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BokiLamira.png|center]]&lt;br /&gt;
|[[Boki Lamira]]&lt;br /&gt;
|[[Tier 7 (MaGMML3)|Tier 7 - Fine Pine]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Prismatic Laser]]&lt;br /&gt;
|Copy Kitty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MirageMan.png|center]]&lt;br /&gt;
|[[Mirage Man]]&lt;br /&gt;
|[[Tier 8 (MaGMML3)|Tier 8 - Costumes]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Banshee Wail]]&lt;br /&gt;
|Mega Man Sunrise&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PyreMan.png|center]]&amp;lt;br&amp;gt;[[File:PyreWoman.png|center]]&lt;br /&gt;
|[[Pyre Duo]]&lt;br /&gt;
|[[Tier 9 (MaGMML3)|Tier 9 - Food Court]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|Mega Man Revolution / Mega Man Revolution Remix&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SoundMan.png|center]]&lt;br /&gt;
|[[Sound Man]]&lt;br /&gt;
|[[Tier 10 (MaGMML3)|Tier 10 - The Rave]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Mix Tape]]&lt;br /&gt;
|Mega Man: Dr. Wily's Final Attack&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WizardMan.png|center]]&lt;br /&gt;
|[[Wizard Man]]&lt;br /&gt;
|[[Tier 11 (MaGMML3)|Tier 11 - Library]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Banshee Wail]]&lt;br /&gt;
|Mega Man SFR (Super Fighting Robot)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ControlMan.png|center]]&amp;lt;br&amp;gt;[[File:MaGMMLTron.png|center]]&lt;br /&gt;
|[[Control Man]]&lt;br /&gt;
|[[Tier 12 (MaGMML3)|Tier 12 - Power Plant]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Prismatic Laser]]&lt;br /&gt;
|Ring Man in the Castle&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DeathMan.png|center]]&lt;br /&gt;
|[[Death Man]]&lt;br /&gt;
|[[Tier 13 (MaGMML3)|Tier 13 - Theater]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Electric Cable]]&lt;br /&gt;
|Mega Man Rock Force&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PunchDonkey.png|center]]&lt;br /&gt;
|[[Punch Donkey]]&lt;br /&gt;
|[[Tier 14 (MaGMML3|Tier 14 - World Gym]]&lt;br /&gt;
|[[Ice Wall]], [[Track Shoes]] (Phase 1)&amp;lt;br&amp;gt;[[Ice Wall]], [[Prismatic Laser]] (Phase 2)&lt;br /&gt;
|Mega Man Dongs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stadium Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RegalMachine.png|center]]&lt;br /&gt;
|[[Regal Machine]]&lt;br /&gt;
|[[Chaos Assault]]&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FalconRock.png|center]]&lt;br /&gt;
|[[Falcon Rock]]&lt;br /&gt;
|[[Cross Armada]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NekoMan.png|center]]&lt;br /&gt;
|[[Neko Man]]&lt;br /&gt;
|[[Armory Catastrophe]]&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KoukerQuge.png|center]]&lt;br /&gt;
|[[Kouker Quge]]&lt;br /&gt;
|[[Be The Smaller Person]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MetildaMcBossface.png|center]]&lt;br /&gt;
|[[Metilda McBossface]]&lt;br /&gt;
|[[The Level with a Met Pun]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TengenTophammer.png|center]]&lt;br /&gt;
|[[Tengen Tophammer]]&lt;br /&gt;
|[[The Bronze Yard]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SWN001Bass.gif|center]][[file:KillerBass.png|center]]&lt;br /&gt;
|[[Bass]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Break Dash]], [[Banshee Wail]] (Phase 1)&amp;lt;br&amp;gt;[[Ice Wall]], [[Bait Bobber]] (Phase 2)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HunterWoman.png|center]]&lt;br /&gt;
|[[Hunter Woman]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Presto.png|center]]&lt;br /&gt;
|[[Presto]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CerberusMan.png|center]]&lt;br /&gt;
|[[Cerberus Man]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElementMan.png|center]]&lt;br /&gt;
|[[Element Man]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Laser Trident]], [[Track Shoes]] (Starting Mode)&amp;lt;br&amp;gt;[[Break Dash]], [[Track Shoes]] (Zephyr Mode)&amp;lt;br&amp;gt;[[Break Dash]], [[Lantern Flare]] (Wood Mode)&amp;lt;br&amp;gt;[[Water Shield]], [[Banshee Wail]] (Fire Mode)&amp;lt;br&amp;gt;[[Magnetic Shockwave]], [[Beet Tiller]] (Electric Mode)&amp;lt;br&amp;gt;[[Thunder Beam]], [[Power Line]] (Water Mode)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ForgeWoman.png|center]]&lt;br /&gt;
|[[Forge Woman]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Royal Guard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyMachineSPIRE.png|center]]&lt;br /&gt;
|[[Wily Machine SPIRE]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Laser Trident]], [[Track Shoes]] (Phase 1)&amp;lt;br&amp;gt;[[Magnetic Shockwave]], [[Power Line]] (Mini Wily Machines)&amp;lt;br&amp;gt;[[Water Shield]], [[Prismatic Laser]] (Phase 2)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyJetFront.png|center]]&lt;br /&gt;
|[[Wily Jet]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Mix Tape]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier X Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KingLeonis.png|center]]&lt;br /&gt;
|[[King Leonis]]&lt;br /&gt;
|[[Ancient Wastelands Gate]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stronger.png|center]]&lt;br /&gt;
|[[Stronger]]&lt;br /&gt;
|[[Erm... Watt the Shock!]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Track Shoes]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GEORGE.png|center]]&lt;br /&gt;
|[[GEORGE]]&lt;br /&gt;
|[[Smashed Into Pieces]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Mix Tape]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SmallFrySwarm.png|center]]&lt;br /&gt;
|[[Small Fry Swarm]]&lt;br /&gt;
|[[Sparkling Shrimp Stew]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EyeOfBtdnhan.png|center]]&lt;br /&gt;
|[[Eye of Btd'nhan]]&lt;br /&gt;
|[[Olive Bomber]]&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diabolico.png|center]]&lt;br /&gt;
|[[Diabolico]]&lt;br /&gt;
|[[HI-R@SE B0TANIX]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Prismatic Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QueenOfHearts.png|center]]&lt;br /&gt;
|[[Queen of Hearts]]&lt;br /&gt;
|[[Mega Man In Wonderland]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NoteWoman.png|center]]&lt;br /&gt;
|[[Note Woman]]&lt;br /&gt;
|[[Note Woman (stage)|Note Woman]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Banshee Wail]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MistMan.png|center]]&lt;br /&gt;
|[[Mist Man]]&lt;br /&gt;
|[[Genie's Alley]]&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowlMan.png|center]]&lt;br /&gt;
|[[Bowl Man]]&lt;br /&gt;
|[[Genie's Alley]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Track Shoes]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onox.png|center]]&lt;br /&gt;
|[[Onox]]&lt;br /&gt;
|[[Secret to No One]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Royal Guard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThermaeMan.png|center]] [[File:ThermaeManPhase2.png|center]]&lt;br /&gt;
|[[Thermae Man]]&lt;br /&gt;
|[[Thermae Man (stage)|Thermae Man]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Swaduron.png|center]]&lt;br /&gt;
|[[Swaduron]]&lt;br /&gt;
|[[Big Ugly Mess 2: Acting Unwise]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Prismatic Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Impresaria.png|center]]&lt;br /&gt;
|[[Impresaria]]&lt;br /&gt;
|[[Hollow Elysium]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VoltManTheAnnihilator.png|center]]&lt;br /&gt;
|[[Volt Man the Annihilator]]&lt;br /&gt;
|[[Return to Universe City V]]&lt;br /&gt;
|TBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shrine of Nebula Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FrostLord.png|center]]&lt;br /&gt;
|[[Frost Lord]]&lt;br /&gt;
|[[Shrine of Nebula]] (1st Floor - Mixed and Matched)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GearyDragon.png|center]]&lt;br /&gt;
|[[Changkey Dragon|Geary Dragon]]&lt;br /&gt;
|[[Shrine of Nebula]] (1st Floor - Rusted Cog Keep)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:E101B.png|center]]&lt;br /&gt;
|[[Hyoey|E101B]]&lt;br /&gt;
|[[Shrine of Nebula]] (2nd Floor - Windy &amp;amp; Ripply Deck)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Takyusha.png|center]]&lt;br /&gt;
|[[Takyusha]]&lt;br /&gt;
|[[Shrine of Nebula]] (2nd Floor - Run Shoot Think Live)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LavenderHouseSuzy.png|center]] [[File:LavenderHouseSuzyCore.png|center]]&lt;br /&gt;
|[[Giant Suzy|Lavender House Suzy]]&lt;br /&gt;
|[[Shrine of Nebula]] (2nd Floor - The House of Eyes)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CatStaticLightningBrusher.png|center]]&lt;br /&gt;
|[[Cat Static Lightning Brusher]]&lt;br /&gt;
|[[Shrine of Nebula]] (3rd Floor - Fuzzy Lifting Drinks)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MessageBox.png|center]]&lt;br /&gt;
|[[Hopeful Sign]]&lt;br /&gt;
|[[Shrine of Nebula]] (3rd Floor - Cliff of Power)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SpaceHyoey.png|center]]&lt;br /&gt;
|[[Hyoey|Space Hyoey]]&lt;br /&gt;
|[[Shrine of Nebula]] (3rd Floor - Gravity of the Situation)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GamarnAndGamoriyu.png|center]]&lt;br /&gt;
|[[Gamarn and Gamadayu|Gamoriyu]]&lt;br /&gt;
|[[Shrine of Nebula]] (3rd Floor - Frog Sign - Wily Toad)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HardGamarnAndHardGamadayu.png|center]]&lt;br /&gt;
|[[Gamarn and Gamadayu|Hard Gamarn and Hard Gamadayu]]&lt;br /&gt;
|[[Shrine of Nebula]] (3rd Floor - The Hardest Level)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HardSplash.png|center]]&lt;br /&gt;
|[[Hard Splash]]&lt;br /&gt;
|[[Shrine of Nebula]] (3rd Floor - The Hardest Level)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FaceOfVAN.png|center]]&lt;br /&gt;
|[[Face Of VAN]]&lt;br /&gt;
|[[Shrine of Nebula]] (4th Floor - Shade Spam)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShadeSpam.png|center]]&lt;br /&gt;
|[[Shade Spam]]&lt;br /&gt;
|[[Shrine of Nebula]] (4th Floor - Shade Spam)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NadirDevil.png|center]]&lt;br /&gt;
|[[Nadir Devil]]&lt;br /&gt;
|[[Shrine of Nebula]] (4th Floor - Nadir of the Crawling Chaos)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheodoreThunderdunkOwnerOfTheThundervaleThunderdome.png|center]]&lt;br /&gt;
|[[Theodore Thunderdunk: Owner of the Thundervale Thunderdome]]&lt;br /&gt;
|[[Shrine of Nebula]] (4th Floor - eSports Championship at the Thunderdome)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Octosniper.png|center]]&lt;br /&gt;
|[[Octosniper]]&lt;br /&gt;
|[[Shrine of Nebula]] (4th Floor - Before Alterna)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BigPets2.png|center]]&lt;br /&gt;
|[[Big Pets 2: This Time, He Has An Axe]]&lt;br /&gt;
|[[Shrine of Nebula]] (5th Floor - Cuts and Scraps)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MechaSpearManFull.png|center]]&lt;br /&gt;
|[[Mecha Spear Man]]&lt;br /&gt;
|[[Shrine of Nebula]] (5th Floor - Defeat the Mecha Spear Man!)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopDummy.png|center]]&lt;br /&gt;
|[[Top Dummy]]&lt;br /&gt;
|[[Shrine of Nebula]] (5th Floor - Shock Chaser)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GharialMan.png|center]]&lt;br /&gt;
|[[Gharial Man]]&lt;br /&gt;
|[[Shrine of Nebula]] (5th Floor - The Chomp Attacker)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReturningFlashArmor.png|center]]&lt;br /&gt;
|[[Returning Flash Armor]]&lt;br /&gt;
|[[Shrine of Nebula]] (5th Floor - Sniper Armor Certified)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GreatCore.png|center]]&lt;br /&gt;
|[[Great Core]]&lt;br /&gt;
|[[Shrine of Nebula]] (5th Floor - MM8Rushidus)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PillarOfNebula.png|center]]&lt;br /&gt;
|[[Nebula Grey|Pillar of Nebula]]&lt;br /&gt;
|[[Shrine of Nebula]] (6th Floor)&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NebulaGrey.png|center]]&lt;br /&gt;
|[[Nebula Grey]]&lt;br /&gt;
|[[Shrine of Nebula]] (6th Floor)&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SprDreadnought_ACESpark_4.png|center]]&lt;br /&gt;
|[[Dreadnought]]&lt;br /&gt;
|[[Space Crusade]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Thunder Beam]]&amp;lt;br&amp;gt;[[Lantern Flare]]&amp;lt;br&amp;gt;[[Prismatic Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:UsagiWoman.png|center]]&lt;br /&gt;
|[[Usagi Woman]]&lt;br /&gt;
|[[Just a Judge Level]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png|center]]&lt;br /&gt;
|[[Hyper Plant Man]]&lt;br /&gt;
|[[Just a Judge Level]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagnumMan.png|center]]&lt;br /&gt;
|[[Magnum Man]]&lt;br /&gt;
|[[Magnum Man (Stage)|Magnum Man]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReelMan.png|center]]&lt;br /&gt;
|[[Reel Man]]&lt;br /&gt;
|[[Reel Man (Stage)|Reel Man]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Royal Guard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KingMan.png|center]]&lt;br /&gt;
|[[King Man]]&lt;br /&gt;
|[[King Man (Stage)|King Man]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NamahageMan.png|center]]&lt;br /&gt;
|[[Namahage Man]]&lt;br /&gt;
|[[Tier 11 (MaGMML3)|Tier 11 - Grand Library]]&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Prismatic Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StaticMan.png|center]]&lt;br /&gt;
|[[Static Man]]&lt;br /&gt;
|[[Static Man (Stage)|Static Man]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SlushMan.png|center]]&lt;br /&gt;
|[[Slush Man]]&lt;br /&gt;
|[[Tier 13 (MaGMML3)|Tier 13 - Movie Theater]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BreakManSprite.png|center]]&lt;br /&gt;
|[[Break Man]]&lt;br /&gt;
|[[The Arena|Colosseum of Cohorts Arena]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FakeMan.png|center]]&lt;br /&gt;
|[[Fake Man]]&lt;br /&gt;
|[[The Arena|Masters' Mausoleum Arena]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Prismatic Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_Terra.png|center]]&lt;br /&gt;
|[[Terra]]&lt;br /&gt;
|[[The Arena|Masters' Mausoleum Arena]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CWU-01P.png|center]]&lt;br /&gt;
|[[CWU-01P]]&lt;br /&gt;
|[[The Arena|Skull Caverns Arena]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Thunder Beam]]&amp;lt;br&amp;gt;[[Prismatic Laser]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YellowDevilSprite.png|center]]&lt;br /&gt;
|[[Yellow Devil|Tetris Devil]]&lt;br /&gt;
|[[The Arena|Skull Caverns Arena]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Electro Cable]]&amp;lt;br&amp;gt;[[Track Shoes]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GammaSprite.png|center]]&lt;br /&gt;
|[[Gamma]]&lt;br /&gt;
|[[The Arena|Ghosts of Yamato Arena]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 AlterMan.png|center]][[File:MaGMML3_AlterMan.png|center]]&lt;br /&gt;
|[[Alter Man]]&lt;br /&gt;
|[[The Arena|Judges' Choice Arena]]&lt;br /&gt;
|[[Break Dash]], [[Banshee Wail]] (Phase 1)&amp;lt;br&amp;gt;[[Ice Wall]], [[Mix Tape]] (Phase 2)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LavaStoneMan.png|center]]&lt;br /&gt;
|[[Stone Man|Lava Stone Man]]&lt;br /&gt;
|Boss Gallery&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Prismatic Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VacantAvatar.png|center]]&lt;br /&gt;
|[[Vacant Avatar]]&lt;br /&gt;
|[[The Arena|The True Arena]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Mix Tape]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ErnestMachineSPIRE.png|center]][[File:ErnestJetFront.png|center]]&lt;br /&gt;
|[[Ernest Will]]&lt;br /&gt;
|[[The Arena|The True Arena]]&lt;br /&gt;
|[[Laser Trident]], [[Track Shoes]] (Ernest Machine SPIRE Phase 1)&amp;lt;br&amp;gt;[[Magnetic Shockwave]], [[Power Line]] (Mini Ernest Machines)&amp;lt;br&amp;gt;[[Water Shield]], [[Prismatic Laser]] (Ernest Machine SPIRE Phase 2)&amp;lt;br&amp;gt;[[Tornado Blow]], [[Mix Tape]] (Ernest Jet)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SheepMan.png|center]]&lt;br /&gt;
|[[Sheep Man]]&lt;br /&gt;
|[[NEO Pit of Pits]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Break Dash]]&amp;lt;br&amp;gt;[[Lantern Flare]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&amp;lt;br&amp;gt;[[Track Shoes]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagicMan.png|center]]&lt;br /&gt;
|[[Magic Man]]&lt;br /&gt;
|[[Magic Card Casino]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://magmmlcontest.com/forum/showthread.php?tid=1315 Devkit Release Announcement]&lt;br /&gt;
*[https://docs.google.com/document/d/18mbHMqCaFaKAyO8ZBeHOFnm-BgraUA4skLEQdKst2p8/edit#heading=h.yrkdelxjt2eb MAGMML3 Rules]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLOAMF_ipmHUfgCL2rM5BBnmhWPGla7WOl MAGMML3 Tutorials]&lt;br /&gt;
*[https://docs.google.com/document/d/1Ong3etCO-ArqUAXCEO4k4tFdTebUgpXUTshFhAxaQ68/edit Level Design Tips and Tricks]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Make a Good Mega Man Level 3]]&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Just_a_Judge_Level&amp;diff=24883</id>
		<title>Just a Judge Level</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Just_a_Judge_Level&amp;diff=24883"/>
				<updated>2024-09-25T00:21:42Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt&lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Just a Judge Level&lt;br /&gt;
|image=[[File:JustAJudgeLevel.png]]&lt;br /&gt;
|caption=Not quite living up to its name this time.&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]'' (Pending)&lt;br /&gt;
|creator=[[Pachy]]&lt;br /&gt;
|composer=NKZ (original music)&amp;lt;br&amp;gt;40nix (covers)&amp;lt;br&amp;gt;[[CosmicGem]]&lt;br /&gt;
|artist=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=2&lt;br /&gt;
|collectables=4 [[Noble Nickel]]s/[[Trickster Token]]s&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Bamboo Robbit]]&lt;br /&gt;
*[[Jamacy]]&lt;br /&gt;
*[[Mini Robbit]]&lt;br /&gt;
*[[Ninja Robbit]]&lt;br /&gt;
*[[Robo-Rabbit]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Fake Nickel]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Usagi Woman]]&lt;br /&gt;
*[[Plant Man|Hyper Plant Man]]&lt;br /&gt;
|music='''Stage:''' Mega Mari 8-bit Remix - Eirin's Stage&amp;lt;br&amp;gt;'''Boss:''' Mega Mari 8-bit Remix - Boss Theme&amp;lt;br&amp;gt;'''Secret Boss:''' MaGMML2 - Boss Theme&lt;br /&gt;
|location=N/A&lt;br /&gt;
}}&lt;br /&gt;
{{quote|i hope i become judge|Pachy|Over-confident Level Creator}}&lt;br /&gt;
'''Just a Judge Level''' is the level [[Pachy]] submitted during the second stage of the ''MaGMML3'' judge application process. It's just a judge level. It's also bamboo and rabbit themed, having taken inspiration from the doujin game ''New Super Marisa Land''.&lt;br /&gt;
&lt;br /&gt;
It also appears as a bonus level in ''[[Make a Good Mega Man Level 3]]'', accessible from [[Tier 3 (MaGMML3)|Tier 3]].&lt;br /&gt;
==Strategy==&lt;br /&gt;
Don't die.&lt;br /&gt;
&lt;br /&gt;
Alternatively, [https://www.youtube.com/watch?v=vL3HSR7mpZI a video playthrough here].&lt;br /&gt;
&lt;br /&gt;
==[[Noble Nickel]]/[[Trickster Token]] Locations==&lt;br /&gt;
*At the start of the stage, head left. You'll be greeted by Pachy and the first Nickel/Token above her.&lt;br /&gt;
*After the first checkpoint, climb the ladder into the upper portion where you need to make a few well-timed jumps over the [[Bamboo Robbit]]s. The second Nickel/Token awaits at the end of the section.&lt;br /&gt;
*In the room before the second checkpoint with the [[Robo-Rabbit]] and the [[Jamacy]] spawner, head left into the sliding path. Make your way through the retracting Bamboo traps to the third Nickel/Token.&lt;br /&gt;
*At the second checkpoint room, climb all the way up the ladder. The fourth Nickel/Token is right there up for grabbing.&lt;br /&gt;
&lt;br /&gt;
==Secrets/Easter Eggs==&lt;br /&gt;
*At the room with the [[Ninja Robbit]] and two Jamacy spawners, climb up to the ledge behind the stairs. You'll be teleported to [[Plant Man|Hyper Plant Man]]'s chamber.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The presence of the [[Fake Nickel]], and the means to reach it (via climbing a semi-invisible ladder) is due to the infamous invisible ladder Nickel in Pachy's ''[[Make a Good Mega Man Level 2]]'' entry, [[Just an Ice Level]].&lt;br /&gt;
*Hyper Plant Man was made because he was the placeholder for [[Usagi Woman]] before her sprites were made. The ridiculous nature of his health and attacks is meant to be a spoof at the concept of superbosses in ''MaGMML2''.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level 3 Judge Application Levels]][[Category:Stage 2 (MaGMML3 Judge Application Levels)]][[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Plant_Man&amp;diff=24857</id>
		<title>Plant Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Plant_Man&amp;diff=24857"/>
				<updated>2024-09-23T22:17:42Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#398C10&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=[[File:Plantmugshot.png|left|Plant Man's mugshot]][[File:Plantmugshot.png|right|Plant Man's mugshot]]Plant Man&lt;br /&gt;
|image=[[File:Plantman.png|230px]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|script=プラントマン&lt;br /&gt;
|romaji=Purantoman&lt;br /&gt;
|number=DWN-045&lt;br /&gt;
|designer=Nobuhiro Hoshino&lt;br /&gt;
|programmer=[[ACESpark]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor=Blue&lt;br /&gt;
|at=4 (contact)&amp;lt;br&amp;gt;4 (Plant Barrier)&amp;lt;br&amp;gt;3 (projectile){{Megamix}}&lt;br /&gt;
|weapon=[[Plant Barrier]]&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type=Nature&lt;br /&gt;
|weak=[[Grab Buster]], [[Triple Blade]], [[Sakugarne]]{{2}}&amp;lt;br&amp;gt;[[Ice Wall]], [[Lantern Flare]]{{3}}&amp;lt;br&amp;gt;[[Flame Mixer]]{{48H}}&amp;lt;br&amp;gt;[[Solar Blaze]], [[Pharaoh Shot]], [[Hornet Chaser]], [[Chill Spike]], [[Ice Slasher]]{{Megamix}}&lt;br /&gt;
|affiliations=Dr. Pedro Astil&amp;lt;br&amp;gt;[[Doctor Albert W. Wily|Dr. Wily]] (formerly)&lt;br /&gt;
|stage=&lt;br /&gt;
|location='''MaGMML2:'''&amp;lt;br&amp;gt;[[The Arena]]&amp;lt;br&amp;gt;'''MaGMML3:'''&amp;lt;br&amp;gt;[[Rec Man (stage)|Rec Man]]&amp;lt;br&amp;gt;'''MaG48HMML:'''&amp;lt;br&amp;gt;[[Perilous Mountain]]&amp;lt;br&amp;gt;[[Void Quest]]&amp;lt;br&amp;gt;'''MaGMML3 Judge Application Levels:'''&amp;lt;br&amp;gt;[[Gate 303]]&amp;lt;br&amp;gt;[[Just a Judge Level]]&lt;br /&gt;
|occupation=Combat Robot&amp;lt;br&amp;gt;Botanical Garden Keeper&lt;br /&gt;
|OffAppear=[[Mega Man 6]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (Boss, NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 3|MaGMML3]] (Boss, NPC)&amp;lt;br&amp;gt;[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Boss)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Boss)&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:Plantsprite.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|*sniff* Ahhh...don't you just love the sweet smell of the city? I'm detecting fast food with a hint of smog.|Plant Man| NPC dialogue}}&lt;br /&gt;
'''Plant Man''' is a Robot Master from ''[[Mega Man 6]]''. He was originally created by Dr. Pedro Astil as the keeper of a botanical garden, but was modified for combat for the First Annual Robot Tournament. In the tournament, he was captured and reprogrammed by Mr. X, who was later revealed to be [[Doctor Albert W. Wily|Dr. Wily]].&lt;br /&gt;
&lt;br /&gt;
Plant Man makes an appearance in ''[[Make a Good Mega Man Level]]'' as an NPC located in the attic of [[Dr. Light's Lab]]. He was later included in the devkit for ''[[Make a Good Mega Man Level 2]]'', but was not used in any of the entries. Due to this, he only appears in [[The Arena|the Arena]]. He also appears as an NPC in front of [[Tier 7 (MaGMML2)|Tier 7]]. His first appearance as a boss in an actual stage was in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Level]] [[Gate 303]].&lt;br /&gt;
&lt;br /&gt;
Like all ''MaGMML2'' devkit bosses, Plant Man returns in the [[Megamix Engine]] (where he appears as one of the eight Robot Masters in the Example Game), and was available as a devkit boss in all games using it, including ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]'', the latter of which used him in the entries [[Perilous Mountain]] and [[Void Quest]]. While a modified version of Plant Man known as &amp;quot;Hyper Plant Man&amp;quot; appeared in the ''MaGMML3'' Judge Application Level [[Just a Judge Level]] (and was kept when the level was ported to ''MaGMML3''), Plant Man's only other unmodified appearance in ''MaGMML3'' is in [[Rec Man (stage)|Rec Man]], as part of the Remnant Rumble. He also appears as an NPC in [[Tier 12 (MaGMML3)|Tier 12]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Plant Man has a simple pattern. He begins by summoning his [[Plant Barrier]] which orbits him and protects him from damage. He then jumps to [[Mega Man]] and shoots his Plant Barrier. When the Plant Barrier leaves the screen, he will run to Mega Man's location and repeat the process.&lt;br /&gt;
&lt;br /&gt;
In the Megamix Engine's example game, Plant Man can fire shots from his buster on Hard Mode. He also speeds up slightly to be more of a threat.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; |Sprite&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |MaGMML Appearance(s)&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Location(s)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Description&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Designer(s)&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |HP&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Attack Damage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:Plantsprite.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Hyper Plant Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Good Mega Man Level 3|MaGMML3]]''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Just a Judge Level]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A plant man variant that looks exactly like the original. Although he has ten health bars and moves significantly faster than normal, all of his attacks do only one point of damage and he takes ten times as much damage from nearly all sources.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Pachy]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|280&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1 (contact)&amp;lt;br&amp;gt;1 (Plant Barrier)&amp;lt;br&amp;gt;1 (projectile)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:PottedPlantMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Potted Plant Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Good Mega Man Level 3|MaGMML3]]''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Robogarden]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A Plant Man with a flower pot instead of legs. He cannot walk, and instead jumps across the arena at varying heights; sometimes, he may jump twice more before throwing the Plant Barrier.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Telaherz]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|28&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4 (contact)&amp;lt;br&amp;gt;4 (Plant Barrier)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable1M&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|metal=2&lt;br /&gt;
|gemini=1&lt;br /&gt;
|solar=4&lt;br /&gt;
|top=1&lt;br /&gt;
|wool=1&lt;br /&gt;
|black=1&lt;br /&gt;
|phar=2/4&lt;br /&gt;
|magic=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 2===&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
|buster=1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|hornet=0&amp;lt;br&amp;gt;4&lt;br /&gt;
|jewel=0&amp;lt;br&amp;gt;1&lt;br /&gt;
|grab=3&amp;lt;br&amp;gt;1&lt;br /&gt;
|triple=3&amp;lt;br&amp;gt;2&lt;br /&gt;
|flash=N&amp;lt;br&amp;gt;N&lt;br /&gt;
|slash=2&amp;lt;br&amp;gt;1&lt;br /&gt;
|wheel=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|sakugarne=3&amp;lt;br&amp;gt;2&lt;br /&gt;
|wire=2&amp;lt;br&amp;gt;1&lt;br /&gt;
|arrow=2&amp;lt;br&amp;gt;1&lt;br /&gt;
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
====Devkit====&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=2&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=2&lt;br /&gt;
|thunder=1&lt;br /&gt;
|magnetic=2&lt;br /&gt;
|ice=4&lt;br /&gt;
|break=1&lt;br /&gt;
|tape=1/1/N&lt;br /&gt;
|lantern=4&lt;br /&gt;
|prismatic=1/2/3&lt;br /&gt;
|beet=1&lt;br /&gt;
|rec=2/2&lt;br /&gt;
|banshee=2&lt;br /&gt;
|propeller=2&lt;br /&gt;
|cable=1&lt;br /&gt;
|shoes=1&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=1/1&lt;br /&gt;
|power=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
====Hyper Plant Man====&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=10/10/30&lt;br /&gt;
|spark=10&lt;br /&gt;
|laser=20&lt;br /&gt;
|water=10&lt;br /&gt;
|tornado=20&lt;br /&gt;
|thunder=10&lt;br /&gt;
|magnetic=20&lt;br /&gt;
|ice=40&lt;br /&gt;
|break=10&lt;br /&gt;
|tape=10/10/N&lt;br /&gt;
|lantern=40&lt;br /&gt;
|prismatic=10/11/12&lt;br /&gt;
|beet=10&lt;br /&gt;
|rec=20/20&lt;br /&gt;
|banshee=20&lt;br /&gt;
|propeller=20&lt;br /&gt;
|cable=10&lt;br /&gt;
|shoes=10&lt;br /&gt;
|royal=10&lt;br /&gt;
|bait=10/10&lt;br /&gt;
|power=10&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
====Potted Plant Man====&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/2&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=2&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=2&lt;br /&gt;
|thunder=1&lt;br /&gt;
|magnetic=2&lt;br /&gt;
|ice=1&lt;br /&gt;
|break=4&lt;br /&gt;
|tape=1/1/N&lt;br /&gt;
|lantern=1&lt;br /&gt;
|prismatic=1/2/3&lt;br /&gt;
|beet=1&lt;br /&gt;
|rec=2/2&lt;br /&gt;
|banshee=2&lt;br /&gt;
|propeller=2&lt;br /&gt;
|cable=1&lt;br /&gt;
|shoes=4&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=1/1&lt;br /&gt;
|power=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable24HM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|super=1/1&lt;br /&gt;
|chill=2/4&lt;br /&gt;
|pakkajoe=99&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|flame=5&lt;br /&gt;
|rain=3&lt;br /&gt;
|spark=1&lt;br /&gt;
|snake=1&lt;br /&gt;
|tengu=3/3/3&lt;br /&gt;
|water=2&lt;br /&gt;
|concrete=3&lt;br /&gt;
|homing=1&lt;br /&gt;
|beat=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|time=N&lt;br /&gt;
|stone=1&lt;br /&gt;
|plant=0&lt;br /&gt;
|block=1&lt;br /&gt;
|ice=4&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Hyper Plant Man is stated to be a parody of the many superbosses fought in ''MaGMML2''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMML3 Tier 11}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
{{MaG48HMML Tier 2}}&lt;br /&gt;
{{MaG48HMML Tier 6}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
{{MaGMML3Tier?}}&lt;br /&gt;
[[Category:Bosses]][[Category:Robot Masters]][[Category:Devkit Bosses]]&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:ShadowImposterMugshot.png&amp;diff=23725</id>
		<title>File:ShadowImposterMugshot.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:ShadowImposterMugshot.png&amp;diff=23725"/>
				<updated>2024-07-24T19:04:42Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: Ryminio uploaded a new version of File:ShadowImposterMugshot.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=You_Don%27t_Know_the_Drill&amp;diff=23718</id>
		<title>You Don't Know the Drill</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=You_Don%27t_Know_the_Drill&amp;diff=23718"/>
				<updated>2024-07-24T03:32:59Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=You Don't Know the Drill&lt;br /&gt;
|caption=Not reading signs can be hazardous to your health. We can't promise reading them is any better, though.&lt;br /&gt;
|rank=172nd&lt;br /&gt;
|image=[[File:MaGMML3-172-YouDontKnowTheDrill.png|256px]]&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[Papyrus Semi]]&lt;br /&gt;
|composer=Yuki Iwai, Takashi Tateishi, Minae Fujii&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
MaGMML3: 1: Mick, 2: Shinryu, 3: Pacchy, 4: Flashman85, 5:ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=3&lt;br /&gt;
|judge1=18&lt;br /&gt;
|judge2=14&lt;br /&gt;
|judge3=44&lt;br /&gt;
|judge4=21&lt;br /&gt;
|judge5=17&lt;br /&gt;
|totalscore=22.80&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Fan Fiend]]&lt;br /&gt;
*[[Hologran]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[Metall Dance]]&lt;br /&gt;
*[[Petit Devil]] (green, yellow)&lt;br /&gt;
*[[Screw Bomber]]&lt;br /&gt;
*[[Tackle Fire]]&lt;br /&gt;
*[[Telly]]&lt;br /&gt;
*[[Watcher]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Air Tiki]]&lt;br /&gt;
*[[Crash Lift]]&lt;br /&gt;
*[[Gravity Flip]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Hot Dog]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Metall Daddy]]&lt;br /&gt;
|other=&lt;br /&gt;
|music='''Part 1:''' Wily &amp;amp; Right's RockBoard: That's Paradise - Mode Select&amp;lt;br&amp;gt;'''Part 2:''' Mega Man 2 - Dr. Wily Stage 1&amp;lt;br&amp;gt;'''Boss:''' Mega Man 4 - Boss&lt;br /&gt;
|location=[[Tier 1 (MaGMML3)|Tier 1]]&lt;br /&gt;
|previous=[[Glitched up Beta]]&lt;br /&gt;
|next=[[Not Delivering On Promises]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Oh...all right then. But why, though?|[[Shinryu]]|judge comment}}&lt;br /&gt;
'''You Don't Know the Drill''' is the 172nd place level in ''[[Make a Good Mega Man Level 3]]''. A level that starts off with a similar aesthetic to Drill Man's stage, it eventually transitions into a small recreation of ''[[Mega Man 2]]''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s Wily Castle. This transition is conveyed by a plethora of signs ostensibly depicting a conversation between [[Crash Man]] and [[Guts Man]] while building the level.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The way to progress isn't always clear. In the first room, [[Mega Man]] has to access a [[Gravity Flip]] by jumping into the green tube. After falling upwards, go left, and continue holding left while falling when gravity flips back to normal. After this, the level is rather straightforward to complete, with the only notable feature being a large amount of signs that can be easily ignored.&lt;br /&gt;
&lt;br /&gt;
The first two [[Trickster Token]]s are located in areas accessible via hidden ladders that go down into secret rooms, both of which are difficult to find without the Level Compass upgrade (though a sufficiently observant player may notice a vertical &amp;quot;line&amp;quot; of tiles that look slightly out of place). The first is on the very first platform, while the second is on the first screen with signs, and both can be found by holding down while walking over them or looking for tiles which are slightly different. The second token room contains a generous amount of bolts and tanks, making it a good farming spot. The final Trickster Token can be obtained by using either the [[Rush Jet]] or the [[Magnet Beam]] to reach the ladder above the purple tiles. These tiles are fake, and will cause Mega Man to fall through them and into the boss corridor; after which is a battle against [[Metall Daddy]].&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment3&lt;br /&gt;
|mick=Not funny, didn't laugh.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Humour can be a nice thing to have, but it's important to have an actual level behind it. This... ultimately does not. It at least starts with something of a level, albeit one with naught but some gravity flips and weirdly recolored enemies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also, it didn't even use mugshots for Crash Man or Guts Man, despite the engine supporting that, and the music dies so easily that I'm not convinced it's the engine this time.&lt;br /&gt;
|mickscore=18&lt;br /&gt;
|mgdesign=5&lt;br /&gt;
|mgfun=2&lt;br /&gt;
|mgcreativity=0&lt;br /&gt;
|mgaesthetics=3&lt;br /&gt;
|mgfunctionality=8&lt;br /&gt;
|shin=[[File:MaGMML3-YouDontKnowTheDrillComicShin.png|center]]&amp;lt;br&amp;gt;Oh...all right then.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But why, though?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In all seriousness, however, there's not a whole lot to discuss here. Design-wise, this level is all over the place. Many of the sections are either largely empty, or feature inefficient enemies thanks to their placements (with special mention going to the Hot Dog, who you can safely kill by standing right next to it).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The tokens are probably the most notable things here, given two of them are hidden in a pretty ridiculous way. While the level does hint at them - via some ground tiles being slightly different - it's such a minor and easy to miss detail that, quite frankly, I can't see anyone obtaining them their first time through (without prior knowledge or the map upgrades, at least).&lt;br /&gt;
|shinscore=14&lt;br /&gt;
|sdesign=1&lt;br /&gt;
|sfun=1&lt;br /&gt;
|screativity=1&lt;br /&gt;
|saesthetics=1&lt;br /&gt;
|sfunctionality=10&lt;br /&gt;
|pachy=But Do You Know the Bulldozer?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Well that was certainly a level. There's a story being told in the form of a million signposts that I'm not gonna read through. This ain't a Minecraft adventure map.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I guess it's somewhat entertaining to look at the wacky changing visuals and unexpected tricks the level occasionally throws at you. Other than that, though, there isn't really any, like, actual level design going on for the majority of the level.&lt;br /&gt;
|pachyscore=44&lt;br /&gt;
|pdesign=9&lt;br /&gt;
|pfun=14&lt;br /&gt;
|pcreativity=7&lt;br /&gt;
|paesthetics=7&lt;br /&gt;
|pfunctionality=7&lt;br /&gt;
|flashman=You're right: I *don't* know the drill. Because I was under the impression that the drill was to make a good Mega Man level, not a haphazard collision of assets that uses a silly narrative to excuse the absence of real level design.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This entire level hinges on the player being amused by the premise of sloppiness due to budget issues. If the humor falls flat--or worse yet, if the player ignores the generically named infoboxes, which don't even bother with character portraits--then the whole thing becomes a waste of time. The story is the only reason to play this level.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Graphics? Most screens consist of repetitive foreground with a nondescript or crudely abstract background.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Soundtrack? It's a hodgepodge of decent tunes that don't complement each other (assuming the music starts playing at all!), and I'm always wary when levels reuse iconic music from previous MaGMMLs (X Factory would like a word with the Wily Castle section).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gameplay? Shoot the thing in front of you, jump over an easy gap. Learn how more than a dozen unrelated enemies and gimmicks function, then wonder if you'll see any of them again. Fall through a fake floor and then replay the whole level to get the token you were cheated out of.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Polish? Bottomless pits are indistinguishable from screen transitions. Gravity flippers hardly look like gravity flippers. Invisible and completely absent collision objects turn air into walls and walls into air--jump over the gate to turn Wily Castle into Wily Prison! Problems like these make the hidden ladders look like actual tiling mistakes instead of something suspicious to be investigated.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I like the idea of a level that's comically falling apart because of imaginary money matters. But this one falls apart because it's a joke first and a Mega Man level second.&lt;br /&gt;
|flashmanscore=21&lt;br /&gt;
|fmdesign=7&lt;br /&gt;
|fmfun=5&lt;br /&gt;
|fmcreativity=1&lt;br /&gt;
|fmaesthetics=3&lt;br /&gt;
|fmfunctionality=5&lt;br /&gt;
|ace=[[File:MaGMML3-YouDontKnowTheDrillComicAce.png]]&lt;br /&gt;
|acescore=17&lt;br /&gt;
|asdesign=5&lt;br /&gt;
|asfun=3&lt;br /&gt;
|ascreativity=0&lt;br /&gt;
|asaesthetics=2&lt;br /&gt;
|asfunctionality=7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3 Tier 1}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good Mega Man Level 3 Stages]][[Category:Tier 1 (MaGMML3)]][[Category:Make a Good Mega Man Level 3 Entries]][[Category:Tier 1 Stages]]&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Taco_Man&amp;diff=22836</id>
		<title>Taco Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Taco_Man&amp;diff=22836"/>
				<updated>2024-07-05T09:18:20Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#B34124&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:TacoManMug.png|left|Taco Man's mugshot]][[File:TacoManMug.png|right|Taco Man's mugshot]]Taco Man&lt;br /&gt;
|image=[[File:TacoManArt.png|270px|Artwork by Karakato]]&lt;br /&gt;
|caption= Artwork by '''[[Karakato]]'''&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= [[SchuSlime64]]&lt;br /&gt;
|programmer= SchuSlime64&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Blue&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Swift&lt;br /&gt;
|weak=[[Triple Blade]], [[Flash Stopper]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Taco Man (stage)|Taco Man]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:MaGMML2_TacoMan_sprite.png ]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{quote|buy a taco or i'll make you listen to my song|Taco Man|[[Make a Good Mega Man Level 3]]}}&lt;br /&gt;
'''Taco Man''' is the boss of the ''[[Make a Good Mega Man Level 2]]'' stage [[Taco Man (stage)|Taco Man]]. Confirmed taco, possibly Mexican.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Taco Man has two different attacks. During the first, he will throw five tacos in a parabolic arc towards your location. During the second, he pauses, heaves a massive taco over his head, and then chucks it in a straight line towards you. He also occasionally jumps across the arena, to keep you on your toes.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
It's notable that all but one attack can be easily evaded without jumping, so the general strategy is: stay either really close or really far against him, be prepare to move when he does anything but the giant taco attack, and be ready to jump if he did do the giant taco attack. Be really cautious of your movement when he tries to jump on you: it's extremely easy to get cornered here, and if he does anything other than jumping when you're cornered you're pretty much screwed.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&lt;br /&gt;
| hornet = 2&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 3&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 2&lt;br /&gt;
| sakugarne = 1&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = Y&lt;br /&gt;
| notes =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 3}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Bosses]][[Category:Robot Masters]][[Category:Tier 3 (MaGMML2)]][[Category:Make a Good Mega Man Level 2 Bosses]][[Category:MaGMML Original Characters]][[Category:Entry Characters (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Costumes&amp;diff=22749</id>
		<title>Costumes</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Costumes&amp;diff=22749"/>
				<updated>2024-07-04T09:23:32Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''For user-made costumes, see [[Custom Costumes]].''&lt;br /&gt;
'''Costumes''' are purchasable unlockables in the ''MaGMML'' series, that change [[Mega Man|Mega Man's]] appearance. Aside from a few exceptions, they are purely cosmetic and offer no gameplay differences and/or advantages.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level''==&lt;br /&gt;
Only a single costume can be found in the original ''[[Make a Good Mega Man Level]]'' game — the [[Proto Man]] costume, purchasable from [[Eddie's Shop]] from the beginning for a paltry 50 bolts. It does ''not'' change any dialogue (even the player's name), unlike in future installments.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level Remastered''==&lt;br /&gt;
[[Roll]] runs a costume shop located right under [[Tier 5 (MaGMML)|Tier 5]]. Costumes of Proto Man, Roll, and [[Bass]] are available for 50 bolts each, as well as the [[Custom Costumes]] option for 200 bolts. The costumes now change dialogue containing Mega Man's name, with the exception of [[Justice Man|Holo-Justice Man]]'s pre-fight dialogue.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 2''==&lt;br /&gt;
Costumes not only return from the first game, but are greatly expanded upon. Roll runs a costume shop located between [[Tier 4 (MaGMML2)|Tier 4]] and [[Tier 5 (MaGMML2)|Tier 5]], where the player can go at any time to purchase a costume or equip one they have already purchased. Some skins cannot use the [[Alternate Weapons|alternate weapon set]], due to not having the necessary sprites. In the Costume Shop, which costumes can and cannot use the alternate weapons are denoted by a [[Haunt Pumpkin|pumpkin icon]] in the lower right corner of the skin display. When the Proto Man Mode and/or Bass Mode [[Cheat Mode|cheats]] are active, the Costume Shop will be closed off, preventing the use of costumes.&lt;br /&gt;
&lt;br /&gt;
Many costumes are locked off and require fulfilling an extra condition before they become available for purchase. After showing [[Knight Man]] 35 [[Noble Nickel]]s, a [[Lightning Lord]] known as the &amp;quot;Costume Lord&amp;quot; will appear outside the Costume Shop. When spoken to, it will offer a random hint towards unlocking a costume that hasn't been unlocked yet (if one exists).&lt;br /&gt;
&lt;br /&gt;
The game itself is inconsistent on whether the costumes are simply that — costumes — or actually changing the player into the character in question. When reentering the costume shop, Roll will greet the player with the costume's name in scare quotes as if she's merely playing along; on the other hand, if Mega Man wears a costume that matches the identity of an NPC, that NPC will disappear while wearing that costume. For example, equipping [[Hornet Man]]'s costume will make Hornet Man disappear from [[Tier 3 (MaGMML2)|Tier 3]]. The exceptions to this are [[Metall|Met]] and [[Doctor Thomas Light|Dr. Light]], who still appear in [[Tier 10 (MaGMML2)|Tier 10]] and the lab, respectively. Additionally, wearing any costume other than Mega Man (with or without his helmet) causes him to appear near the entrance to Tier 3. The exception to this is Roll, in which case Rock will run the costume shop in her absence.&lt;br /&gt;
&lt;br /&gt;
Due to a bug, defeating [[Wily Machine SWORD]] in the [[Reality Core]] stage will automatically remove the player's costume, reverting them to Mega Man. This does not happen if the player battles Wily Machine SWORD via the Boss Gallery in the [[Dojo]].&lt;br /&gt;
&lt;br /&gt;
Many costumes provide unique dialogue with certain NPCs. A good amount of them also change the sprites for utilities, such as the [[Rush Coil]], [[Rush Jet]], and [[Sakugarne]]. They still function identically, however.&lt;br /&gt;
&lt;br /&gt;
Several of the game's costumes were created via community submissions; perhaps unsurprisingly, a sizeable chunk of them are Mega Man edits of varying complexity.&lt;br /&gt;
&lt;br /&gt;
===List of Costumes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;font-size: 100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;4%&amp;quot; |&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Costume&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Bolt Cost&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |[[Alternate Weapons|Alter Weapons?]]&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Unlock Condition&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Purchase Quote&lt;br /&gt;
! width=&amp;quot;26%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_megaman.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Mega Man]]&lt;br /&gt;
|N/A&lt;br /&gt;
|{{y}}&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_protoman.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Proto Man]]&lt;br /&gt;
|150&lt;br /&gt;
|{{y}}&lt;br /&gt;
|N/A&lt;br /&gt;
|''Ah, how did that tune go again?''&lt;br /&gt;
|When Proto Man enters a level, his famous whistle briefly plays, a la ''[[Mega Man 10]]''. His Proto Coil and Proto Jet from the same game replace Rush.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_bass.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Bass]]&lt;br /&gt;
|100&lt;br /&gt;
|{{y}}&lt;br /&gt;
|N/A&lt;br /&gt;
|''Of all the--Oh okay, fine, suit yourself. So to speak.''&lt;br /&gt;
|Bass has unique dialogue when battling [[Cheat Man]]. Treble replaces Rush.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_roll.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Roll]]&lt;br /&gt;
|200&lt;br /&gt;
|{{y}}&lt;br /&gt;
|N/A&lt;br /&gt;
|''Oh, you want to be me? Well, who wouldn't? Though, I guess that means I'll have to be you. Oh, my.''&lt;br /&gt;
|While using this costume, Rock takes over the shop in Roll's absence. He can be talked to for a few pieces of dialogue. Roll also has unique dialogue with Kalinka, Proto Man, [[Ice Man]], and [[Oil Man]]. Tango replaces Rush.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_drlight.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Dr. Light]]&lt;br /&gt;
|250&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Collect all the entry [[Energy Element|Energy Elements]] and talk to Dr. Light.&lt;br /&gt;
|''You want to be Dad? Well, I won't judge...''&lt;br /&gt;
|Rush Coil is replaced with the Proto Coil, and Rush Jet is replaced with a modified Item-2.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_rush.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Rush]]&lt;br /&gt;
|300&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat [[The Moon]], [[Birdo]], and [[Glass Man]]. This can be achieved either through their secret &amp;quot;levels&amp;quot; in [[Tier 10 (MaGMML2)|Tier 10]], or through battling them in [[The Arena|The True Arena]].&lt;br /&gt;
|''A dog is man's best friend, and they're always so carefree. I don't blame you for wanting to be one.''&lt;br /&gt;
|The Sakugarne is replaced with a spring that causes Rush to resemble ''[[Mega Man 5]]'''s Rush Coil, and the Rush Coil and Rush Jet are both replaced with Mega Man. When Rush enters a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;BARK, WOOF!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_rockmanhair.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Mega Man (Hair)&lt;br /&gt;
|600&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Collect at least 50 [[Noble Nickel|Noble Nickels]], then talk to [[Knight Man]].&lt;br /&gt;
|''Be careful going out like that; I've found out the hard way they don't make shampoo for robots.''&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_megamanquestion.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Mega Man?&lt;br /&gt;
|100&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Collect at least 50 Noble Nickels, then talk to Knight Man.&lt;br /&gt;
|''Are you sure about this? Well, if you really want to feel smug...''&lt;br /&gt;
|Rush Coil and Rush Jet replace Rush with a new character called “Allegro”, who dons the same evil glare and scarf that Mega? has. Mega? changes the &amp;quot;READY&amp;quot; text to &amp;quot;ON THE SCENE!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_copyrock.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Rockman CX&lt;br /&gt;
|3&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Collect at least 50 Noble Nickels, then talk to Knight Man.&lt;br /&gt;
|''So, wait, you're going to don the look of your ripoff? A ripoff of a ripoff?''&lt;br /&gt;
|The Rush Coil is replaced with the Proto Coil, and the Rush Jet is replaced by the Floor item from the costume's namesake ROM hack. Rockman CX has unique dialogue with Cheat Man, Bass, and Mega Man.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_doropie.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Doropie&lt;br /&gt;
|600&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Collect at least 50 Noble Nickels, then talk to Knight Man.&lt;br /&gt;
|''Good choice! I approve of the cut of her gib. I mean, tunic.''&lt;br /&gt;
|Doropie is a witch who debuted in the Mega Man clone ''The Krion Conquest'', a game for the NES. Her Rush Jet is replaced with a broom. When starting a level, the intro says &amp;quot;GET READY!&amp;quot; instead of &amp;quot;READY&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_rokkochan.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Rokko Chan&lt;br /&gt;
|300&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Collect at least 50 Noble Nickels, then talk to Knight Man.&lt;br /&gt;
|''Stylish! Makes me wonder why I don't get out more.''&lt;br /&gt;
|While wearing this costume, Rush Coil is replaced with the Proto Coil and Rush Jet is replaced with the Beetle Jet. Rokko Chan has unique dialogue with [[Jet Man]].&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_alterman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Alter Man]]&lt;br /&gt;
|100&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Collect at least 170 Noble Nickels, then talk to Knight Man.&lt;br /&gt;
|''The appearance of a true winner! Though, it looks a bit... freaky.''&lt;br /&gt;
|Rush Coil and Rush Jet will have Alter Man's eyes when he uses them.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_hornetman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Hornet Man]]&lt;br /&gt;
|250&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat Alter Man in [[Identity Crisis]].&lt;br /&gt;
|''Wanting to relive Identity Crisis everywhere, huh?''&lt;br /&gt;
|Hornet Man has a unique sprite for the Rush Coil and the Rush Jet, replacing them with a [[Flower Presenter]] and a Margherita projectile. Hornet Man uses his own palette when the [[Hornet Chaser]] is equipped instead of the default.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_brightman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Bright Man]]&lt;br /&gt;
|250&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat Alter Man in Identity Crisis.&lt;br /&gt;
|''Wanting to relive Identity Crisis everywhere, huh?''&lt;br /&gt;
|Bright Man has a unique sprite for the Rush Coil, Rush Jet, and Sakugarne, which are replaced by a [[Dompan]], [[Totem Polen]], and a [[Battan]], respectively. Bright Man uses his own palette when the [[Flash Stopper]] is equipped instead of the default. Talking to Magma Man in [[Tier 4 (MaGMML2)|Tier 4]] as Bright Man causes him to respond with unique dialogue.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_cutman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Cut Man]]&lt;br /&gt;
|350&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Clear the [[The Arena|Arena]].&lt;br /&gt;
|''A true classic. One could say it's cutti...no, I'm not saying that.''&lt;br /&gt;
|Cut Man has a unique sprite for the Rush Coil, Rush Jet, and Sakugarne, which are replaced by a [[Flea]], two [[Blader|Bladers]] and a [[Giant Suzy]], respectively.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_beck.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Beck&lt;br /&gt;
|200&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Find the secret dev room in [[Forgotten Fortress]].&lt;br /&gt;
|''People seem to laugh at this costume. I don't really know why.''&lt;br /&gt;
|Beck is the protagonist of ''Mighty No. 9'', a game made by Keiji Inafune, who worked on most ''Mega Man'' games. Rush Coil and Rush Jet are replaced with Proto Coil and Item-2, respectively.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_met.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Metall]]&lt;br /&gt;
|200&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Purchase every upgrade from [[Eddie's Shop]].&lt;br /&gt;
|''Good choice -- Metalls are just so adorable!''&lt;br /&gt;
|Rush Coil, Rush Jet and Sakugarne are replaced while wearing the costume, with Rush Coil being a [[Watcher]], Rush Jet being a [[Guts Lift]], and Sakugarne being a [[Pickelman Dada]].&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_joe.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Joe Man]]&lt;br /&gt;
|150&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat Joe Man R.&lt;br /&gt;
|''I feel like I'm seeing these guys everywhere these days.''&lt;br /&gt;
|Rush Coil and Rush Jet will have a [[Sniper Joe|Sniper Joe]]'s eye when Joe Man uses them.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_quint.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Quint]]&lt;br /&gt;
|150&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Enter [[Tier X (MaGMML2)|Tier X]].&lt;br /&gt;
|''Oh, it's you, but from the future. Don't fulfill any stable time-loops by going back in time like this!''&lt;br /&gt;
|Rush Coil and Rush Jet spawn a Rush that resembles Quint, having a green color scheme, sunglasses, and a crescent-shaped headpiece.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_sonic.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Sonic&lt;br /&gt;
|300&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Clear the [[The Arena|Mega Arena]].&lt;br /&gt;
|''Is it just me, or have we seen this guy at some point before?''&lt;br /&gt;
|Sonic's Sakugarne is a spring from his home series, while Rush Coil and Rush Jet are replaced with Knuckles.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_marisa.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Marisa&lt;br /&gt;
|350&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat [[Cirno]] with only the [[Mega Buster]].&lt;br /&gt;
|''A cute appearance! I feel like I've seen her and some icy person hanging around the festival.''&lt;br /&gt;
|Marisa Kirisame is one of the main protagonists of the ''Touhou'' series by ZUN. Notably, she is also the protagonist of MegaMari, a Touhou fangame that plays similarly to the ''Mega Man'' games. Marisa's Rush Jet is replaced with a broom, different from the one Doropie uses. Marisa has unique dialogue with Cirno.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_karrotman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Karrot Man&lt;br /&gt;
|250&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Clear 8 [[Challenge Tent|challenges]].&lt;br /&gt;
|''A creative choice. Carrots are always good for your eyes. Even robot eyes.''&lt;br /&gt;
|Karrot Man is the avatar of Sprites Inc member [[Karakato]], one of the artists who worked on the game. Karrot Man's buster is modified to shoot carrots: uncharged shoots a small carrot, mid-level charge shoots three small carrots, and full charge shoots a large one. Karrot Man's Rush Coil spawns a bunny instead of Rush, and Rush Jet spawns a carrot for him to ride. When starting a level, the intro says &amp;quot;GOOD FOR YOUR EYES!&amp;quot; instead of &amp;quot;READY&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_davwin.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Davwin Armanios|Davwin]]&lt;br /&gt;
|350&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat [[Seven Force]] in either [[Unobtainium Mine]] or The True Arena with only the Mega Buster. Defeating it in the Boss Gallery will not work.&lt;br /&gt;
|''Ah, you are a good judge of costume quality. (Get it? Hee hee.)''&lt;br /&gt;
|Davwin is the avatar/fursona of [[ACESpark]], judge of ''MaGMML2'' and owner of Sprites, Inc. Davwin has unique sprites for Rush Coil and Rush Jet, which spawn his companion, Patch. Davwin has unique dialogue with Tango, [[Yellow Devil]], [[Uranus]], and Pluto. When starting a level, &amp;quot;READY&amp;quot; is replaced with &amp;quot;BARK, WOOF&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_bsd.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Cut Man?&lt;br /&gt;
|300&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Clear [[Escape Sequence]].&lt;br /&gt;
|''Uhh... I didn't even know we had this one in stock. Yikes.''&lt;br /&gt;
|Cut Man?, referred to as &amp;quot;Cut Man&amp;quot; by NPCs and &amp;quot;Bad Scizzors Cutman&amp;quot; by others, is the protagonist of the ''[[Mega Man 2]]'' ROM hack ''Cutman's Bad Scizzors Day''. Cut Man? has unique dialogue with Cut Man, Dr. Light (who gains a new sprite), Cheat Man and the displays outside Roll's shop. Roll will also express a bit of fear if you return to her shop in this costume. Starting a level as Cut Man? replaces &amp;quot;READY&amp;quot; with &amp;quot;LOZAR&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_meirl.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |me_irl&lt;br /&gt;
|100&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Get smashed by a [[Compactor]].&lt;br /&gt;
|''Same.''&lt;br /&gt;
|me_irl's Rush Jet and Rush Coil are similarly squished, and his Sakugarne has Rush's face on it. When starting a level, &amp;quot;READY&amp;quot; is replaced with &amp;quot;HE'S HERE...&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_breakman.png|C_breakman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Break Man]]&lt;br /&gt;
|150&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Clear 28 challenges.&lt;br /&gt;
|''Ooooh, I wonder who could be under that '''mysterious''' mask~?''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_saiyanrockman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Super Saiyan Mega Man&lt;br /&gt;
|999&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Defeat Knight Man.&lt;br /&gt;
|''I'm not sure if that hairstyle suits you, but I won't judge your choices.''&lt;br /&gt;
|Rush Jet and Rush Coil both gain Super Saiyan hair.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_zero.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Zero]]&lt;br /&gt;
|999&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Defeat [[Absolute ZERO]].&lt;br /&gt;
|''W-what? Who is this guy? I feel... menaced.''&lt;br /&gt;
|Zero always retains the same sprite. His standing sprite is the same as his jumping, sliding, climbing, damage, and looking up sprites. The only change it makes is changing colors for the weapons and facing different directions. Zero has unique sprites for Rush Jet and Rush Coil, being (similar to Zero himself) poorly made sprites of a smiley blob and a spring. Sakugarne also sports &amp;quot;eyes&amp;quot; similar to Zero. When starting a level, &amp;quot;READY&amp;quot; is replaced with &amp;quot;HE'S HERE...&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level: Episode Zero''==&lt;br /&gt;
Only two costumes are available, and both can be purchased from [[Reggae]] in [[Dr. Wily's Secret Bunker]] for 250 bolts each. One of these is the Hooded Costume, Zero's hooded disguise in ''Make a Good Mega Man Level 2'', and the other is the Original Costume, which gives Zero his original ''Mega Man X'' series design and uses his sprites from ''Mega Man Xtreme 2''. When starting a new game, the option to start with the Original Costume is provided, while a code can allow the player to start with the Hooded Costume; in either case, the default costume (known as the Hasty Costume) becomes available for purchase in their place.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good 48 Hour Mega Man Level''==&lt;br /&gt;
In ''[[Make a Good 48 Hour Mega Man Level]]'', costumes can be purchased and equipped from Double Action Boutique, a shop run by [[Bol'o and Nu'o]] on the [[SS Elroy]]. However, the shop is inaccessible until at least 7 [[Energy Element]]s have been obtained. None of the available costumes are locked, though the selection is mostly made up of returning ''MaGMML2'' costumes, with only two brand new ones.&lt;br /&gt;
&lt;br /&gt;
Unlike past games, ''MaG48HMML'' is more definitive with costumes being nothing more than costumes – in addition to Proto Man referring to the player in scare quotes if they're wearing a costume (and Bass calling out the player if talked to while using the Bass costume), the conclusion to the Bootcamp Graduation [[Sidequests|sidequest]] has the player's character tell [[Sarge]] that they're really Mega Man if they happen to be wearing a costume. Additionally, altered dialogue in response to costumes is scarce compared to ''MaGMML2'' beyond altered pronouns and physical descriptors. There are a few exceptions to the rule – the Mega Man (Hair) and Rock costumes share the same dialog pools as the default Mega Man costume (as both represent Mega Man), while using the Roll costume will prompt Rock to take her place in Dr. Light's cabin, complete with alternate dialogue.&lt;br /&gt;
&lt;br /&gt;
In addition to altered Rush utilities and palettes, ''MaG48HMML'''s costumes have unique [[Mega Buster]] graphics; however, their hitboxes aren't changed despite how big or small they may be.&lt;br /&gt;
&lt;br /&gt;
The Proto Man Mode and Bass Mode cheats once again disable costumes; although Double Action Boutique can still be accessed for the Love Survivor sidequest, costumes cannot even be purchased. Additionally, save files with either cheat active will replace the costume total icon with Proto Man/Bass's head while giving credit for all costumes, regardless of how many have actually been bought. This allows &amp;quot;pure&amp;quot; Proto Man/Bass Mode files to achieve 100% completion without buying costumes.&lt;br /&gt;
&lt;br /&gt;
===List of Costumes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;font-size: 100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;4%&amp;quot; |&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Costume&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Bolt Cost&lt;br /&gt;
! width=&amp;quot;26%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_megaman.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Mega Man]]&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_protoman.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Proto Man]]&lt;br /&gt;
|100&lt;br /&gt;
|When Proto Man enters a level (with a handful of exceptions), his famous whistle briefly plays. His Proto Coil and Proto Jet from the same game replace Rush. In Tier 11, Proto Man will wear a Mega Man costume while this costume is active.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_bass.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Bass]]&lt;br /&gt;
|100&lt;br /&gt;
|Bass has unique dialogue when spoken to on the SS Elroy. Treble replaces Rush. The Mega Buster uses enemy bullet graphics, as well as Bass's charge shot from ''[[Mega Man 7]]'' and the arcade games.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_roll.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Roll]]&lt;br /&gt;
|100&lt;br /&gt;
|While using this costume, Rock replaces Roll in Dr. Light's cabin. He can be talked to for a few pieces of dialogue. Tango replaces Rush.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_rockmanhair.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Mega Man (Hair)&lt;br /&gt;
|50&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_rock.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Rock&lt;br /&gt;
|50&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_breakman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Break Man]]&lt;br /&gt;
|100&lt;br /&gt;
|Like Proto Man, entering a level as Break Man plays his whistle. He retains the Proto Coil and Proto Jet. In Tier 11, Proto Man will wear a helmetless Mega Man costume while this costume is active.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_cutman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Cut Man]]&lt;br /&gt;
|100&lt;br /&gt;
|Cut Man's Rush Coil and Rush Jet are replaced by a Flea and two Bladers, as in ''MaGMML2'', though they now use a blue palette. When using a Charge Shot (represented as a large Rolling Cutter), Cut Man will throw it instead of shooting it.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_met.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Metall]]&lt;br /&gt;
|100&lt;br /&gt;
|Rush Coil becomes a Watcher, and Rush Jet becomes a Guts Lift. Both utilities now use a green palette. Uncharged Mega Buster shots resemble enemy bullets.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_maestro.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Maestro&lt;br /&gt;
|100&lt;br /&gt;
|Maestro is the main character and default player avatar in the fangame ''Mega Man 8-bit Deathmatch''. As in that game, they use Rush instead of more unique utilities.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:CustomCostumesIcon.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Custom Costumes]]&lt;br /&gt;
|200&lt;br /&gt;
|[[Cirno]] is included in the game's Costume folder as an example of Custom Costumes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 3''==&lt;br /&gt;
The Costume Shop, run by [[Maker Man]], is located on the second floor Plaza of the [[Victor Heights]] hotel. The number of costumes available has expanded greatly from ''MaGMML2''; to that end, the Proto Man, Bass, and Roll costumes are now available by default without needing to be bought. The option to use Custom Costumes is also available at the start, although it still needs to be purchased for 200 bolts. Like Double Action Boutique in ''MaG48HMML'', the shop has a side area filled with gimmicks and nooks that can be used to see a costume's various animations. Below Maker Man is a mirror that will trigger a unique dialogue box depending on the current costume.&lt;br /&gt;
&lt;br /&gt;
The Costume Lord returns as a hint system for unlocking costumes, but it will not appear until Mega Man has earned six [[Tier Rank]]s.&lt;br /&gt;
&lt;br /&gt;
===List of Costumes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;font-size: 100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;4%&amp;quot; |&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Costume&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Bolt Cost&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Unlock Condition&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Mirror Quote&lt;br /&gt;
! width=&amp;quot;26%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_megaman.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Mega Man]]&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|''Na na na na... super fighting robot! Na na na na... me me me!''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_rockmanhair.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Mega Man (Hair)&lt;br /&gt;
|50&lt;br /&gt;
|Return Cut Man's Rolling Cutter to him in [[Tier 15 (MaGMML3)|Tier 15]].&lt;br /&gt;
|''It's nice to feel the gentle breeze of the hotel air conditioner in my hair, but sometimes I miss greasing it back.''&lt;br /&gt;
|As in ''MaG48HMML'', this costume is considered the same as Mega Man in dialogue.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_rock.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Rock&lt;br /&gt;
|50&lt;br /&gt;
|Clear the [[Wily Stadium]].&lt;br /&gt;
|''Dress for the job you want, not the job you have.''&lt;br /&gt;
|As in ''MaG48HMML'', this costume is considered the same as Mega Man in dialogue.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_protoman.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Proto Man]]&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|''Cool helmet: check. Cool scarf: check. Cool whistle: check. Functional shield: ...shoot.''&lt;br /&gt;
|In addition to the Proto Coil and Proto Jet, a bike with a (non-functioning) shield replaces Rush. Proto Man now teleports into a stage instantly, with a shorter version of his whistle playing.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_breakman.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Break Man]]&lt;br /&gt;
|75&lt;br /&gt;
|Clear the Colosseum of Cohorts Arena.&lt;br /&gt;
|''Cool helmet: check. Cool scarf: check. Cool whistle: check. Functional shield: ...oh for crying out loud.''&lt;br /&gt;
|In addition to the Proto Coil and Proto Jet, a bike with a (non-functioning) shield replaces Rush. Break Man now teleports into a stage instantly, with a shorter version of his whistle playing. After collecting an Energy Element, Break Man will perform a victory pose before leaving. This costume is the only alternate option available for '''Proto Man Mode'''.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_bass.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Bass]]&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|''Who's the best? YOU'RE the best!''&lt;br /&gt;
|Treble replaces Rush. The Mega Buster uses enemy bullet graphics, as well as Bass's charge shot from ''[[Mega Man 7]]'' and the arcade games; when charging, Bass flashes green.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_roll.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Roll]]&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|''Vintage outfits from 200X never go out of style.''&lt;br /&gt;
|Tango replaces Rush.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_drlightnew.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Doctor Thomas Light|Dr. Light]]&lt;br /&gt;
|150&lt;br /&gt;
|Purchase 30 Tanks from vending machines.&lt;br /&gt;
|''There IS a pacifist route through all the simulations... isn't there?''&lt;br /&gt;
|Rush Coil is replaced with an &amp;quot;Item-4&amp;quot;, Rush Jet is replaced with Item-2, and Rush Bike is replaced with an &amp;quot;Item-6&amp;quot;. Dr. Light's Charge Shot is the Hadouken, for which he has a unique set of frames.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_rush.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Rush]]&lt;br /&gt;
|150&lt;br /&gt;
|Travel from the entrance of the [[Victor Heights]] hotel to the other in under 10 seconds using [[Rush Bike]].&lt;br /&gt;
|''Hey! There's a dog on the other side of this window that looks just like me! RUFF! ARF! BORF?''&lt;br /&gt;
|Mega Man replaces Rush. When Rush enters a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;BARK, WOOF!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_quint.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Quint]]&lt;br /&gt;
|150&lt;br /&gt;
|Purchase all the [[Contest Weapon Data#Parallel Weapons|Parallel Weapons]] from [[Doc Robot]].&lt;br /&gt;
|''This mirror makes me look 37.426 years older than I really am.''&lt;br /&gt;
|The Sakugarne replaces Rush.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_cutman.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Cut Man]]&lt;br /&gt;
|75&lt;br /&gt;
|Purchase all Humor upgrades from the Lord of Much Joking.&lt;br /&gt;
|''Upon further reflection, I really do look sharp.''&lt;br /&gt;
|Rush Coil is replaced by a Flea and two Bladers. Rush Bike has a large [[Beak]] mounted on the front, with half a [[Super Cutter]] on the back. When using a Charge Shot (represented as a large Rolling Cutter), Cut Man will throw it instead of shooting it.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_flashman.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Flash Man]]&lt;br /&gt;
|100&lt;br /&gt;
|Screenshot the game (using either the F9, F12, or PrtScr keys). Alternatively, talk to Flash Man in Tier 15 after clearing the Wily Stadium.&lt;br /&gt;
|''Time, time, time! Ah, there's time enough at last.''&lt;br /&gt;
|Rush Coil is replaced by a [[Scworm]], Rush Jet by a [[Blocky]], and Rush Bike by a [[Crazy Cannon]].&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_met.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Metall]]&lt;br /&gt;
|75&lt;br /&gt;
|Collect 50 [[plushies]].&lt;br /&gt;
|''Cool helmet? Check. Feet? Check. Guess that's pretty much it.''&lt;br /&gt;
|Rush Coil becomes a Watcher, Rush Jet becomes a Guts Lift, and Rush Bike becomes a [[Metall K1000]] engine.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_kalinka.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Kalinka&lt;br /&gt;
|150&lt;br /&gt;
|Use Balance Stabilizer for 30 consecutive seconds.&lt;br /&gt;
|''Winter coat... check. Bazooka... check. I can't believe hotel security let me through...''&lt;br /&gt;
|Kalinka uses her older appearance from ''Rockman Xover''. [[Toad Man]] replaces Rush Coil, Drill Man replaces Rush Jet, and a miniature Cossack Catcher on wheels replaces Rush Bike. Kalinka uses her bazooka from the fangame ''OH JOES! (A Proto Man Adventure)''.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_sunstar.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sunstar&lt;br /&gt;
|300&lt;br /&gt;
|Clear the Master's Mausoleum Arena.&lt;br /&gt;
|''This is a nice mirror. It makes me want to brush my teeth.''&lt;br /&gt;
|Sunstar is the final boss of the  Game Boy title ''Mega Man V''. Rush Coil is replaced with a gadget styled after Venus, Rush Jet with a jet styled after Jupiter, and Rush Bike with a bike styled after Mars.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_waltz.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Waltz&lt;br /&gt;
|250&lt;br /&gt;
|Clear the Skull Caverns Arena.&lt;br /&gt;
|''According to Dr. Wily's order, SOMEONE is getting disintegrated today.''&lt;br /&gt;
|Waltz is a character from  the Dreamwave Productions ''Mega Man'' comics. [[Reggae]] replaces Rush.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_vile.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Vile&lt;br /&gt;
|400&lt;br /&gt;
|Purchase 20 [[Cheat Mode|cheats]] from Eddie.&lt;br /&gt;
|''Hee hee hee. Aha ha ha ha ha ha ha ha! ...why am I practicing my evil laugh? I can't see my face through this helmet.''&lt;br /&gt;
|Vile is a recurring Maverick character from ''Mega Man X''. Rush Coil becomes a Frog Ride Armor, Rush Jet becomes a Hawk Ride Armor, and Rush Bike becomes a Ride Chaser.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_omega.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Omega&lt;br /&gt;
|400&lt;br /&gt;
|Enter [[Tier X (MaGMML3)|Tier X]].&lt;br /&gt;
|''This illusion is a false prophet. I am the one and only messiah here! Ha ha ha!''&lt;br /&gt;
|Zero's original body from ''Mega Man Zero''. Rush Coil becomes one of Tretista Kelverian's hounds, Rush Jet becomes Devilbat Schilt, and Rush Bike resembles Omega's armoured form. When Omega enters a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;WARE WA MESHIA NARI!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_ashe.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Ashe&lt;br /&gt;
|400&lt;br /&gt;
|Collect a lifetime total of 10,000 bolts.&lt;br /&gt;
|''It's on! I won't let the booty slip out of my hands this time!''&lt;br /&gt;
|Ashe is one of the playable characters in ''Mega Man ZX Advent''. Rush Coil becomes Vulturon the Condoroid, Rush Jet becomes Chronoforce the Xiphosuroid, and Rush Bike becomes Argoyle the Shisaroid.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_tron.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Tron Bonne&lt;br /&gt;
|400&lt;br /&gt;
|Complete the [[Toad Dummy]] sidequest.&lt;br /&gt;
|''I think I'll have curry rice today. Or maybe spaghetti? I can't decide! All I really want is *A* lunch.''&lt;br /&gt;
|Tron Bonne is a recurring character from ''Mega Man Legends''. Rush Coil and Rush Jet are replaced with Servbots, while Rush Bike is replaced with the Gustaff from ''The Misadventures of Tron Bonne''.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_bassEXE.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bass.EXE&lt;br /&gt;
|400&lt;br /&gt;
|Defeat Bass using only the Mega Buster.&lt;br /&gt;
|''Who's the God of Destruction? YOU'RE the God of Destruction!''&lt;br /&gt;
|''Mega Man Battle Network'''s NetNavi counterpart of Bass. Gospel replaces Rush. When Bass.EXE enters a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;BATTLE ROUTINE SET&amp;quot;. This costume is the only alternate option available for '''Bass Mode'''.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_maestro.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Maestro&lt;br /&gt;
|75&lt;br /&gt;
|Earn one [[Tier Rank]].&lt;br /&gt;
|''This is a good look. Who would want to reprogram their display module to look like anyone else?''&lt;br /&gt;
|Maestro is the main character and default player avatar in the fangame ''Mega Man 8-bit Deathmatch''. As in that game, they use Rush instead of more unique utilities.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:MegaPonyPreview.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Mega Pony&lt;br /&gt;
|250&lt;br /&gt;
|Ride the [[Mecha Dragon]] kiddie ride in [[Tier 5 (MaGMML3)|Tier 5]] for 30 seconds.&lt;br /&gt;
|''If I fire point blank at your flank, will that leave a cutie mark?''&lt;br /&gt;
|Mega Pony is the main character of the fangame of the same name. Rush Coil is replaced by Applejack, Rush Jet is replaced by Fluttershy, and Rush Bike has Spike ride Mega Pony himself. He has a unique set of sprites when using [[Tornado Blow]]. When he enters a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;FOR EVERLASTING HARMONY!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_doropie.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Doropie&lt;br /&gt;
|250&lt;br /&gt;
|Use the Solar Siphon to fire a weapon without ammo 30 times.&lt;br /&gt;
|''I dunno... I think I look more like a Francesca.''&lt;br /&gt;
|Doropie is the main character of the Mega Man clone ''The Krion Conquest''. Rush Coil is replaced with Kagemaru, Rush Jet is replaced with the Broom spell, and Rush Bike transforms Doropie into her Phoenix spell. When starting a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;GET READY&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_sonicnew.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sonic&lt;br /&gt;
|250&lt;br /&gt;
|Earn 25 achievements.&lt;br /&gt;
|''Hello everyone, I am Sonic the Hedgehog. The fastest. Thing. Alive.''&lt;br /&gt;
|Titular protagonist of Sega's ''Sonic the Hedgehog'' video game franchise. Rush Coil becomes Knuckles, Rush Jet becomes Tails, and Rush Bike becomes a Chaos Emerald that turns Sonic into Super Sonic. When Sonic enters a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;GOTTA GO FAST&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_marisa.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Marisa&lt;br /&gt;
|350&lt;br /&gt;
|Earn 50 achievements.&lt;br /&gt;
|''This outfit is a perfect memento of the tournament. Now let's go thrash some wily beasts!''&lt;br /&gt;
|Deuteragonist of ''Touhou Project''. Rush Coil becomes a mushroom, while Rush Jet and Rush Bike both become a flying broomstick.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:JustPachy_48H.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Pachy&lt;br /&gt;
|200&lt;br /&gt;
|Clear [[Just a Judge Level]] with both Energy Elements.&lt;br /&gt;
|''The original Recluse Woman.''&lt;br /&gt;
|Recurring character in the ''Touhou'' series, and antagonist of the fangame ''MegaMari''. Rush Coil is replaced with Koakuma, Rush Jet with her capsule from ''MegaMari'', and Rush Bike with a wheeled broomstick.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:CupheadSkinPreview.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Cuphead&lt;br /&gt;
|200&lt;br /&gt;
|Play each minigame in the [[Magic Card Casino]] at least once.&lt;br /&gt;
|''Good day for a swell battle!''&lt;br /&gt;
|Titular protagonist of Studio MDHD's ''Cuphead''. Rush Coil is replaced with a springboard from Werner Werman's boss fight, Rush Jet with the plane used in aerial bossfights, and Rush Bike with Werner Werman's tank. When Cuphead enters a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;WALLOP!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_boki.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Boki Lamira]]&lt;br /&gt;
|250&lt;br /&gt;
|Talk to every defeated Tier Boss in the Magic Card Casino.&lt;br /&gt;
|''Hey! Copying people is my schtick! Find some other schtick, you reflective sheet of glass!''&lt;br /&gt;
|Protagonist of ''Copy Kitty''. Rush Coil is replaced with a miniature Sun Virs, Rush Jet with a Flier Inensi, and Rush Bike with a bike styled after the Giga Denghrax.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_davwinnew.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Davwin Armanios|Davwin]]&lt;br /&gt;
|300&lt;br /&gt;
|Clear [[Space Crusade]] and [[Magnum Man (stage)|Magnum Man]].&lt;br /&gt;
|''Furry: confirmed. British: possibly.''&lt;br /&gt;
|ACESpark's avatar, originating from a webcomic known as ''Cosmic  Hero''. Davwin's companion Patch replaces Rush.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_karrotmannew.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Karrot Man&lt;br /&gt;
|300&lt;br /&gt;
|Clear [[Reel Man (stage)|Reel Man]], [[King Man (stage)|King Man]], and [[Static Man (stage)|Static Man]].&lt;br /&gt;
|''Carrots are good for your eyes. Unless they're used as projectiles. Then they're bad for your eyes.''&lt;br /&gt;
|Avatar of Karakato, a spriter for ''MaGMML3'' and the host for the ''Make a Good Mega Man Robot Master'' contest. Rush Coil is replaced with a robot rabbit, Rush Jet with a giant carrot, and Rush Bike with a cart filled with carrots. When Karrot Man enters a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;GOOD FOR YOUR EYES!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_roahmmythril.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[RoahmMythril]]&lt;br /&gt;
|300&lt;br /&gt;
|Fire the Mega Buster 10,000 times.&lt;br /&gt;
|''It's me, but with a shine. So it's better!''&lt;br /&gt;
|A Let's Player known for his &amp;quot;perfect runs&amp;quot; of ''Mega Man'' stages, who has done blind LPs of ''MaGMML'' and ''MaGMML2''. Rush Coil becomes a springboard styled after [[Jewel Man]], Rush Jet a crystal from Flash Man's stage, and Rush Bike a moped with Crystal Man elements. When RoahmMythril enters a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;RAWR I SAY!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_meirl.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |me_irl&lt;br /&gt;
|500&lt;br /&gt;
|Get smashed by a [[Compactor]].&lt;br /&gt;
|''it me''&lt;br /&gt;
|Rush is similarly squished. When starting a level, &amp;quot;READY&amp;quot; is replaced with &amp;quot;HE'S HERE...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_altermannew.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Alter Man]]&lt;br /&gt;
|300&lt;br /&gt;
|Clear the Judges' Choice Arena.&lt;br /&gt;
|''Imitation is the sincerest form of flattery. Imitating someone's moveset is sincerely going to flatten them.''&lt;br /&gt;
|Rush Coil is replaced with part of [[Spiked-Wall Man]], Rush Jet with a tool resembling [[Boil Man]], and Rush Bike with a cycle motifed after [[Neon Man]]. By interacting with a stand that appears in the costume shop, this costume can optionally wear the cape Alter Man wears in his boss fight.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:CassettePreview.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Cassette Man]]&lt;br /&gt;
|500&lt;br /&gt;
|Earn all 15 Tier Ranks.&lt;br /&gt;
|''We've come to the point in this album where those listening on cassette will need to sit down and turn over the tape. In fairness to those listeners, we will now take a few seconds before we begin Side 2. Thank you. Here's Side 2.''&lt;br /&gt;
|Rush Coil is replaced with a [[Subwoofer]], Rush Jet with a [[Frank]], and Rush Bike with a [[Peter]]. When using [[Mix Tape]], Cassette Man has special animations for firing and switching tape sides. Additionally, his colours will not change based on what side is currently in use; instead, the tape itself changes colours as in his boss fight, and the effect persists even when Mix Tape isn't the current weapon.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:CustomCostumesIcon.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Custom Costumes]]&lt;br /&gt;
|200&lt;br /&gt;
|N/A&lt;br /&gt;
|Varies with costumes.&lt;br /&gt;
|[[Cirno]], Mega Man (Wily Wars) and Roll (MM11) are included in the game's Costume folder as examples of Custom Costumes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Custom Costumes==&lt;br /&gt;
:''Main article: [[Custom Costumes]]''&lt;br /&gt;
Custom Costumes are a unique subset of costumes that are unlocked in ''MaGMML2'' by speaking to Knight Man after obtaining 100 Noble Nickels, in ''MaGMML1R'' by buying them at the Costume Shop for 200 bolts, in ''MaG48HMML'' by buying them at Double Action Boutique for 200 bolts and in ''MaGMML3'' by buying them at Maker Man's Costume Shop, also for 200 bolts. As the name implies, they can be either designed by the player themselves with the appropriate template, or downloaded from their respective page on the wiki.&lt;br /&gt;
&lt;br /&gt;
In ''MaGMML2'', Custom Costumes may or may not have access to alternate weapons and can have unique sprites for the Rush Coil, Rush Jet, and/or Sakugarne. They cannot be set to have unique &amp;quot;READY&amp;quot; sprites or dialogue with NPCs however. In ''MaGMML1R'', Custom Costumes can have unique Rush palettes, while from ''MaG48HMML'' onwards each utility may have a unique palette. ''MaG48HMML'' also introduces the option to use unique Mega Buster graphics. ''MaGMML3'' greatly expands the options available to Custom Costumes, including how fast their idle animation plays, the colour of their charge palette, and even the sound effects used for them via external sound files.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CostumeShop1R.png|Roll's costume shop in ''[[MaGMML1R]]''.&lt;br /&gt;
File:CostumeShop2.png|Roll's costume shop in ''[[MaGMML2]]''.&lt;br /&gt;
File:CostumeShopEZ.png|Reggae's shop in ''[[MaGMMLEZ]]''.&lt;br /&gt;
File:CostumeShop48h.png|Double Action Boutique in ''[[MaG48HMML]]''.&lt;br /&gt;
File:CostumeShop3.png|Maker Man's costume shop in ''[[MaGMML3]]''.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Prior to version 1.4 of ''MaGMML2'', the Cut Man and Rokko Chan costumes were unable to use Alter Weapons.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Costume]]&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
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		<title>File:VoltManAssimilatorMugshot.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:VoltManAssimilatorMugshot.png&amp;diff=22744"/>
				<updated>2024-07-04T03:54:00Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: Ryminio uploaded a new version of File:VoltManAssimilatorMugshot.png&lt;/p&gt;
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		<author><name>Ryminio</name></author>	</entry>

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		<title>File:VoltManAssimilatorMugshot.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:VoltManAssimilatorMugshot.png&amp;diff=22657"/>
				<updated>2024-07-02T08:12:28Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: Blanked the page&lt;/p&gt;
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		<author><name>Ryminio</name></author>	</entry>

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		<id>http://magmmlcontest.com/wiki/index.php?title=File:VoltManAssimilatorMugshot.png&amp;diff=22656</id>
		<title>File:VoltManAssimilatorMugshot.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:VoltManAssimilatorMugshot.png&amp;diff=22656"/>
				<updated>2024-07-02T07:52:49Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: Ryminio uploaded a new version of File:VoltManAssimilatorMugshot.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Base mugshot by ACESpark, edited by Brash Buster&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Magnum_Man_(stage)&amp;diff=22102</id>
		<title>Magnum Man (stage)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Magnum_Man_(stage)&amp;diff=22102"/>
				<updated>2024-06-24T01:46:39Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: &lt;/p&gt;
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&lt;div&gt;{{NeedsStrategy}}&lt;br /&gt;
{{LevelInfoAlt&lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Magnum Man&lt;br /&gt;
|image=[[File:MagnumManScreen.png]]&lt;br /&gt;
|caption=Obligatory &amp;quot;Wild West&amp;quot; joke goes here.&lt;br /&gt;
|game=[[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Levels]]&lt;br /&gt;
|creator=[[ACESpark]]&lt;br /&gt;
|composer=[[CosmicGem]], [[MiniMacro]]&lt;br /&gt;
|artist=&lt;br /&gt;
|programmer=[[ACESpark]]&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=5&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Bandito]]&lt;br /&gt;
*[[Brown]]&lt;br /&gt;
*[[Cyber Gabyoall]]&lt;br /&gt;
*[[Sonic Bill]]&lt;br /&gt;
*[[Tondeall]]&lt;br /&gt;
*&amp;quot;Cactank&amp;quot;&lt;br /&gt;
*[[Gunbo]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*(Giant gun &amp;amp; bullet platform)&lt;br /&gt;
*(Tall spring}&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Magnum Man]]&lt;br /&gt;
|other=&lt;br /&gt;
|music= '''Stage:''' Magnum Man Theme&amp;lt;br /&amp;gt;'''Boss:''' Track 3&lt;br /&gt;
|location=&lt;br /&gt;
|previous=[[Universe City V]]&lt;br /&gt;
|next=&lt;br /&gt;
}}&lt;br /&gt;
'''Magnum Man''' is the seventh and final level of the [[MaGMML3 Judge Application Levels|''MaGMML3'' Judge Application Levels]]. [[ACESpark]] designed the level as a test to see if judges would be unduly kind to a level that had custom assets; as such, the level had minimal testing, and the result was predictably sloppy. While many people believe the level to be a parody of the ''[[Make a Good Mega Man Level 2]]'' entry [[Sheriff Man (stage)|Sheriff Man]]—Sheriff having no gimmick at all and Magnum having clunky and overbearing gimmicks—ACE had conceived Magnum Man before the events of ''MaGMML2'', and claims all resemblance is coincidental.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
{{JudgeComment3App&lt;br /&gt;
|pachyscore = 88&lt;br /&gt;
|pachy =&lt;br /&gt;
Wow, this is a very aesthetically-pleasing level! Along with well composed music, and custom assets, this feels genuinely&lt;br /&gt;
like a Megaman level.&lt;br /&gt;
&lt;br /&gt;
The stage does an excellent job at introductions, each new enemies are showcased by their own at the beginning in safe &lt;br /&gt;
environments, the first instance of the magnum gimmick is introduced in a way that allow player to experiment with it freely, &lt;br /&gt;
before testing them out on actual challenges. &lt;br /&gt;
&lt;br /&gt;
It is not entirely about the gimmicks, as there are also normal combat areas  in between, which is good to keep each of the &lt;br /&gt;
challenges diverse and interesting. Later on another new gimmick is brought into the mix, the springboard, while doesn't really &lt;br /&gt;
fit the whole wild west theme, does make for some unique platforming with its familiar yet very different behavior.&lt;br /&gt;
&lt;br /&gt;
The difficulty curve was done right, things begin simple and gradually become more difficult as it should. The extra challenges&lt;br /&gt;
with the gems are also within' reasonable difficulty from the rest of the level.&lt;br /&gt;
&lt;br /&gt;
Magnum Man himself is a very fun boss fight. His attacks are telegraphed and easy to learn, you can find a way to dodge most&lt;br /&gt;
of his attacks very quickly and consistently except! When right after his upward shots, he sometimes do a short hop instead of&lt;br /&gt;
leaping all the way into your position, causing you to slide faceplant into him. Otherwise, he's not all too tricky but the &lt;br /&gt;
battle is still engaging enough. (Also while you can't freeze Magnum Man himself with the Flash Stopper, you can freeze his&lt;br /&gt;
projectiles, creating amusing results)&lt;br /&gt;
&lt;br /&gt;
Though, there are still things I want to nitpick about. The level consists some annoying enemy placements. For example, there's one &lt;br /&gt;
room with the  tank enemy that requires very tight timing to get through unharmed without using special weapons; In the last room &lt;br /&gt;
just before the boss corridor, there is the little pistol guy that is hard to lure out to shoot it safely.&lt;br /&gt;
&lt;br /&gt;
Checkpoints are placed well, but they're not very clearly indicated as most of them put you right at the start of the session,&lt;br /&gt;
without an extra empty room. Not really a big deal, again, it's just a nitpick of mine.&lt;br /&gt;
&lt;br /&gt;
In the end, this is a very solid entry. It wouldn't be out-of-place in an official Megaman game, with how the graphics and music &lt;br /&gt;
as well as the level design go. A very polished and impressive level overall!&lt;br /&gt;
|samarioscore = 83&lt;br /&gt;
|samario =&lt;br /&gt;
This stage is also a good stage, overall. The stage has taken a custom gimmick, namely the bullet platforms fired from the revolvers, and builds the stage around them. It introduces them in a safe environment, before expanding into using the gimmick to progress in the stage, as well as navigate to collect the diamonds.&lt;br /&gt;
The overall aesthetic of the stage is wonderful, apart from some small background issues and a slightly unfitting enemy in the form of the tank.&lt;br /&gt;
The only other issues are the spikes that don't seem to act like spikes, as well as a lack of differentiation between revolvers that fire a different amount of bullets, some slight route confusion, and some very minor collision issues with the extending platforms teleporting pickups.&lt;br /&gt;
|m-jacqscore = 69&lt;br /&gt;
|m-jacq =&lt;br /&gt;
The Wild West aesthetics are flawless, the new enemies are cute, the gimmicks are cool, the platforming is challenging, the boss is fun, and yet…&lt;br /&gt;
Well, look at the robo-vaquero. When it was first introduced, I fawned over the cute Colton variant with a poncho and homing shots! When it started showing up in tandem with the other gimmicks, the novelty started to wear off. When it started shooting bullets through a wall and at an angle perpendicular to the muzzle… well, not to get all “grassy knoll” on you, but that’s not how guns work.&lt;br /&gt;
This is indicative of the stage’s larger problem: the individual assets are cool, but they actually detract from one another when used in tandem. The biggest offender here are the springs, which I don’t think were used well even once in the screen after their introduction. And… what exactly do big springs have to do with cowboys or guns?&lt;br /&gt;
It’s a shame, because the segments where the level takes one gimmick and runs with it are awesome. I love the room with the three guns right before the boss gate, for instance, and Magnum Man himself is an incredibly fun fight. But whenever the stage tries to use two or more elements at the same time, the quality takes a noticeable drop. A damn shame, given how great the individual pieces are.&lt;br /&gt;
|pkscore = 56&lt;br /&gt;
|pk =&lt;br /&gt;
Holy hello kitty, I knew the wild west was tough, but this is really tough. Now, I can clearly see that a lot of effort was put into original enemies, tilesets, and gimmicks. But all that effort can only carry you so far without a stage that is well designed. Even on the first screen, it becomes apparent that enemies will get thrown at you without any real warning. This can lead to some quite brutal sections, and that combined with the gimmicks can be very overwhelming.&lt;br /&gt;
But lets talk about the gimmicks, shall we? Firstly we have the giant guns that shoot bullets you can stand on. More often than not, I found myself either getting hit while standing on them, or in one section, I just got outright crushed while they collided with a wall. Then there are these weird bouncy springs. Not only did I clip through the ground once, but they are just not very well thought out in my opinion. Seeing them and immediately after having to do some precise jumps to avoid spikes seems like a harsh spike in difficulty.&lt;br /&gt;
The fight with Magnum Man is…pretty brutal as well. One of his moves becomes almost impossible to dodge if he manages to corner you even a bit, which happens more than you would like. His attacks generally come out really fast, and don’t give much time to react or even think.&lt;br /&gt;
Generally, the effort that went into the asthetics of this stage could have been put to better use in the level design department. No matter how good a stage looks, if it is frustrating to play, whats the point?&lt;br /&gt;
|flashscore = 74&lt;br /&gt;
|flash = The Good: Custom assets that look professional, evocative music that fits the level well, several fun and clever challenges, generally smooth learning curve&lt;br /&gt;
 &lt;br /&gt;
The Bad: Inconsistent theming, lots of clutter, too many enemy types&lt;br /&gt;
 &lt;br /&gt;
The Ugly: Problematic level layout, some spikes aren’t even spikes, a deadly and easy-to-trigger glitch&lt;br /&gt;
 &lt;br /&gt;
From the very first screen, this looks and sounds like it could be an official Capcom level. I’m a sucker for Westerns, too, so this level started off at an advantage—which gradually slipped away as more and more problems became apparent.&lt;br /&gt;
 &lt;br /&gt;
At first glance, everything seems totally fine. All the custom enemies, gimmicks, and tiles look and feel perfectly at home in a Mega Man game, and they work together with the music to develop a strong sense of theme. New types of challenges are introduced fairly, with only a few mild exceptions (eg, the exploding bullet enemies are a bit of a surprise). The oversized revolvers and springboard platforms are really creative and used extremely well, and there’s a satisfying boss fight at the end. Level length feels a mite long but within acceptable parameters, and the frequency of checkpoints and power-ups is just right. If we left it at that, this would be a dynamite level.&lt;br /&gt;
 &lt;br /&gt;
Upon closer inspection, however, there’s a disappointing lack of focus in the enemy and gimmick selection. When I remember the Alamo, I certainly don’t remember Electric Gabyoalls. Tanks in the desert I can understand, but tanks in Tombstone? When did John Wayne ever ride into the sunset on a Tondeall? For a few dollars more, would Clint Eastwood have agreed to a shootout on bouncy platforms? This is Mega Man we’re talking about, and tradition dictates that it’s OK to include a few elements that don’t strictly fit the level theme, but Magnum Man takes it a little too far. Not only are these miscellaneous elements disruptive of the otherwise fantastic atmosphere created by the themed assets, but they clutter the enemy roster to the point where several enemies only appear once—or twice, if they don’t scroll themselves off the screen before you get to them.&lt;br /&gt;
 &lt;br /&gt;
This overabundance of different enemy types also contributes to a sense of clutter, which is amplified by the busy backgrounds. The graphics look very nice, yes, but there’s so much variety and fine detail that they tend to draw the focus away from the gameplay. There’s not quite enough of a gap between challenges to give the player a chance to properly appreciate the set pieces. The architecture is occasionally a contributing factor in that cluttered feel; for example, one screen toward the beginning has two random spikes underneath an oversized revolver for some reason (wouldn’t a regular wall have been enough of a deterrent to go that way?), and one screen toward the end has a gunman buried inside a wall above the screen entrance, which is pointless when the height advantage is already a deterrent to using any weapon that can’t pass through a wall.&lt;br /&gt;
 &lt;br /&gt;
I also got extremely confused about the level layout upon reaching the second Noble Nickel, which is sitting out in the open like it’s a perfunctory health refill. Special items like this are meant to be a reward for accomplishing something out of the ordinary, so I could only conclude that I had accidentally found a secret exit to the previous screen...but then I couldn’t backtrack out of the room, and the only way to progress was to walk through pillars that looked solid. This dropped me awkwardly into the middle of a scrolling section, but there was no indication whether I should go right or left. I arbitrarily went left (which is good, because right takes you to a pointless dead end), but it felt the whole time like I was backtracking through challenges I had inadvertently bypassed by choosing the path that led to the Nickel. As it turns out, the level is completely linear—and it’s a horrible feeling to be lost in a linear level.&lt;br /&gt;
 &lt;br /&gt;
That really soured the whole level for me, which is a shame, because there are so many parts that I adore. Individually, the majority of these challenges are well designed and highly memorable. Riding oversized bullets from place to place is a hoot, and combining that with sliding challenges is AWESOME. Likewise, bouncy gunfights (despite making no sense in the context of the level) are satisfyingly tricky, particularly when the gunmen’s bullets track you, and I approve of how the spike challenges take advantage of that momentarily delay between landing on the springboard and being launched into the air. All the Noble Nickels (save for the aforementioned second one) are exactly the right amount of difficult to obtain. The battle against Magnum Man is solid, and it’s neat to see him use a couple of the attacks you’ve been practicing against throughout the level. And like I said, this has the production values of a Capcom level.&lt;br /&gt;
 &lt;br /&gt;
Except...Capcom probably wouldn’t have left an entire floor of spikes as background decoration instead of actual spikes that cause you to explode on contact. And I suspect they would have playtested those springboard platforms more thoroughly—firing Super Arrow and especially Wheel Cutter at an extended platform leads to some interesting visual oddities, and it’s all too easy to get Mega Man stuck inside one...and then speedily shunted to the opposite end of the screen, where he explodes.&lt;br /&gt;
 &lt;br /&gt;
Other issues with the level may include the following: A few late-game challenges are decidedly easier than their earlier counterparts (eg, going from an unavoidably bouncy gunfight to a gunfight on the ground with a nearby springboard if you feel like using it). The background sometimes utilizes black rectangles (like on the checkpoint screen next to the boss chamber), which look less like holes or windows and more like...black rectangles. The fight with Magnum Man is aesthetically problematic; for one thing, his boss chamber is technically underground and shouldn’t have that desertscape in the background, and for another, his generic looks don’t help the inconsistent theming. Also, Flash Stopper freezes Magnum Man’s projectiles but not the boss himself, and Electric Gabyoalls don’t freeze when hit by a charge shot like they do in MM6, but those oddities may well be intentional. However, I will say that Magnum Man’s animations, especially the gun twirling, are pretty sweet.&lt;br /&gt;
 &lt;br /&gt;
There are the makings of a truly great level here, but the biggest shortcomings seriously belie the professionalism this level projects.&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The background music for this stage was originally composed by [[CosmicGem]] for the Sheriff Man stage in ''MaGMML2'', but it wasn't finished in time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3Tier?}}&lt;br /&gt;
[[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MegaManSunrise-ScorchManMugshot.png&amp;diff=22010</id>
		<title>File:MegaManSunrise-ScorchManMugshot.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MegaManSunrise-ScorchManMugshot.png&amp;diff=22010"/>
				<updated>2024-06-23T09:17:45Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: Ryminio uploaded a new version of File:MegaManSunrise-ScorchManMugshot.png&lt;/p&gt;
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		<author><name>Ryminio</name></author>	</entry>

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				<updated>2024-06-23T08:54:57Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: Ryminio uploaded a new version of File:ZookHeroZ-ScorchManMugshot.png&lt;/p&gt;
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		<author><name>Ryminio</name></author>	</entry>

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				<updated>2024-06-23T08:53:57Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: Ryminio uploaded a new version of File:MegaManSunrise-ScorchManMugshot.png&lt;/p&gt;
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	<entry>
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		<title>Lost Caverns of Jungata</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Lost_Caverns_of_Jungata&amp;diff=21961"/>
				<updated>2024-06-22T23:49:55Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank=85th&lt;br /&gt;
|caption=This level is still inoffensive, but it's also unmemorable.&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]'' &lt;br /&gt;
|creator=[[Lizardcommando]]&lt;br /&gt;
|composer=Luna Umegaki (originals)&amp;lt;br&amp;gt;IKA (cover)&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
MaGMML3: 1: Mick, 2: Shinryu, 3: Pacchy, 4: Flashman85, 5:ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=3&lt;br /&gt;
|judge1=50&lt;br /&gt;
|judge2=44&lt;br /&gt;
|judge3=65&lt;br /&gt;
|judge4=60&lt;br /&gt;
|judge5=66&lt;br /&gt;
|totalscore=57&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=4&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Vanguardroid MK4]]&lt;br /&gt;
*[[Vanguardroid MK5]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Crash Man Lift]]&lt;br /&gt;
*[[Collapsing Red Platform]]&lt;br /&gt;
*[[Jet Bike]]&lt;br /&gt;
|subbosses=Roller Dragon MK2&lt;br /&gt;
|bosses=Vanguardroid Commander Type&lt;br /&gt;
|other=&lt;br /&gt;
|music=Mega Man Zero 4 - Esperanto&amp;lt;br&amp;gt;'''Boss:''' Mega Man 5 - Boss&lt;br /&gt;
|location=[[Tier 8 (MaGMML3)|Tier 8]]&lt;br /&gt;
|previous=[[]]&lt;br /&gt;
|next=[[]]&lt;br /&gt;
}}&lt;br /&gt;
'''Lost Caverns of Jungata''' is the 85th place entry in ''[[Make a Good Mega Man Level 3]]'' made by [[Lizardcommando]]. The level takes place on some mysterious lost island called Jungata. You'll run into a variety of familiar looking enemies and some brand new enemies, including a large dragon tank. The level primarily uses Napalm Man's tileset and incorporates stage gimmicks from Mega Man 2, Mega Man 3 and Mega Man 5, primarily the Crash Man lifts, the collapsing red platforms and the jet bike from their respective games.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
It's a fairly straightforward romp through the first part of the stage. You'll have to carefully jump on a series of collapsing red platforms to go across a small lake. You'll run into two new enemies of the stage, the green Vanguardroid MK5 and a blue Vanguardroid MK4. The green Vanguardroids can rapidly fire their blasters and jump in the air. The blue Vanguardroids carry a ballistic shield that can block the player's shots. At the end of the first section you'll climb down a ladder and fall down another pit to the second section of the level.&lt;br /&gt;
&lt;br /&gt;
You'll walk through an underground cavern filled with pits, waterfalls and the first Energy Element of the stage. The first energy The waterfalls' currents push you towards the edges of the platforms, which can lead to players falling to their deaths if they are not careful. At the end of the section, you'll come across a drop off section with spikes lining the walls. If you land on a small ledge at the last part of the drop off section, you'll see a wall of shootable blocks. Destroy those blocks and you'll enter a secret room with some random item boxes and an Energy Element. At the bottom of the drop off section, you'll encounter this stage's mini boss, the Roller Dragon MK2. It's basically a reskin of the Gorilla Tank from Mega Man 6. Its mouth cannon fires slightly faster than the Gorilla Tank and the rocket drill fires a bit faster as well. Shoot the Roller Dragon MK2's eyes to defeat it. &lt;br /&gt;
&lt;br /&gt;
The next section has players walking through the jungle once more. There's a giant lake with two collapsible bridges. This section branches off into two separate paths. One path takes you to an underground river jet ski section and the other path takes you to another series of underground waterfalls and Crash Man lifts.&lt;br /&gt;
&lt;br /&gt;
==Jet Ski Path==&lt;br /&gt;
If you go through the underwater entrance located at the bottom of the second collapsible bridge, this will take you to the jet ski path. You'll ride through the underground river dodging a variety of different enemies. There's an Energy Element floating in the air that you'll need to catch before you drive past it. After passing this section, you'll encounter a Giant Octopus mini boss. After defeating the mini boss, you'll encounter the ruins of an abandoned submarine. There are several item boxes and an E Tank you can pick up. There are a few rooms with Crash Man platforms that are floating above spikes and populated with batton bats. Once you leave this section, you'll see a floating spinning platform. Climb aboard it and it will take you across a large pit and land next to a platform with a ladder. Climb up the ladder to the surface, which leads up to the final stretch of jungle that leads up to the boss room.&lt;br /&gt;
&lt;br /&gt;
==Underground Waterfalls and Crash Lift Path==&lt;br /&gt;
If you pass the underwater entrance at the second collapsible bridge, you will walk across a small stretch of jungle until you encounter an entrance to an underground cavern. This section has a series of underground waterfalls and Crash Man lifts. You will need to carefully travel along the Crash Man lifts and watch your footing on the fast moving currents from the underground waterfalls. There is an Energy Element floating underneath a platform. Traveling along a series of Crash Man lifts, you'll find a platform with a ladder. Climb up the ladder to the surface, which leads up to the final stretch of jungle that leads up to the boss room.&lt;br /&gt;
&lt;br /&gt;
==Boss==&lt;br /&gt;
The red Vanguardroid Commander Type is basically an edited Pharoah Man boss. It will occasionally jump around the room, sometimes while shooting at the same time. It will occasionally stand still to charge up its buster and shoot a powerful, fast moving charge shot. The player's full charge shot is capable of doing a good deal of damage to the boss, however, the Laser Trident is just as effective against the boss.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
Coming Soon&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The level's name is a reference to a fictitious island called Jungata that would show up in a bunch of the level author's unreleased RPG Maker games. The level's name was a reference to an old Doom map the level's author had made many years ago, but it was never published.&lt;br /&gt;
&lt;br /&gt;
*The very first beta of the level featured an extremely not-so-subtle reference to the level author's previous Make a Good Mega Man 2 level, SMB3. It featured the destroyed remains of an airship, along with some destroyed Zaku Troopas buried in the sand. There were some Koopa Troopas who had surrendered and were completely harmless. At the end of the section, there was a secret boss featuring a Red Koopa Troopa who called himself Char AznaKoopa. One of the testers pointed out that doing this was very much against the rules, so that section was removed and replaced with the jet ski section.&lt;br /&gt;
&lt;br /&gt;
*There was supposed to be a mini boss that was going be an armored bunker with Koopa Troopa soldiers that were inside it throwing bombs at the player and had a cannon at the top of the bunker, but this was obviously scrapped due to the removal of all the SMB3 references.&lt;br /&gt;
&lt;br /&gt;
*The Vanguardroids seen throughout the level (the green guys, the blue guys and the red guy) were a reference to an enemy from a Doom mod the level author had created called Lizard Squad. The remains of the old Vanguardroid in the secret room represented the one seen in the afformentioned Doom mod.&lt;br /&gt;
&lt;br /&gt;
*The Vanguardroids' color schemes directly referenced the Zaku 2, Char's Zaku 2 and the Gouf from the Mobile Suit Gundam series. The red one is the commander type (it even includes the Commander's Antenna), the green one is the standard Zaku 2 and the blue one is the standard Gouf.&lt;br /&gt;
&lt;br /&gt;
*The green Vanguardroid was supposed to have a third move, which was to shoot and jump at the same time, but that was not implemented due to the level author's lack of skills in coding.&lt;br /&gt;
&lt;br /&gt;
*The second half of the level (anything past the Roller Dragon MK2 mini boss) had incorporated concepts from some of the levels the level author had made in Mega Man Maker, namely, some parts from the levels &amp;quot;Mt. Shasta Mining Facility&amp;quot;, &amp;quot;Jungle Iron Fortress&amp;quot;, &amp;quot;Submerged Cavern&amp;quot; and &amp;quot;Escape the Submerged Cavern&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*The Roller Dragon MK2 mini boss is a direct reference to the Roller Dragon as seen in the anime movie Unico in the Island of Magic.&lt;br /&gt;
&lt;br /&gt;
*The giant octopus mini boss in the jet ski section was originally supposed to be a giant Loch Ness monster type mini boss, but it was scrapped due to the level author not having any idea how to implement it.&lt;br /&gt;
&lt;br /&gt;
}} &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3 Tier 8}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good Mega Man Level 3 Stages]][[Category:Tier 8 (MaGMML3)]]&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Wily_Machine_SPIRE&amp;diff=21884</id>
		<title>Wily Machine SPIRE</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Wily_Machine_SPIRE&amp;diff=21884"/>
				<updated>2024-06-22T04:42:03Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=Wily Machine SPIRE&lt;br /&gt;
|altname=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|number=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=&lt;br /&gt;
|artist=&lt;br /&gt;
|gender=&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=112 (total)&amp;lt;br&amp;gt;28 (Ground Phase)&amp;lt;br&amp;gt;56 (Toy Wily Machines)&amp;lt;br&amp;gt;28 (Trophy Phase)&lt;br /&gt;
|at=&lt;br /&gt;
|type=&lt;br /&gt;
|weak=[[Laser Trident]] (Ground Phase)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Track Shoes]] (Ground Phase)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magnetic Shockwave]] (Toy Wily Machines)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Power Line]] (Toy Wily Machines)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Water Shield]] (Trophy Phase)&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[The Greatest Show of All Time]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML 3]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I want the world to understand what I've known all along... That Dr. Wily is the greatest genius in the history of mankind! And Wily! Always! '''WINS!'''|[[Doctor Albert W. Wily]]|[[The Greatest Show of All Time]]}}&lt;br /&gt;
&lt;br /&gt;
'''Wily Machine SPIRE''' is a boss in ''[[Make a Good Mega Man Level 3]]'', appearing as the first form of the final boss in the [[Wily Stadium]] stage [[The Greatest Show of All Time]]. Similar to the [[Wily Machine TROPHY|final]] [[Wily Machine SWORD|bosses]] from the prior two contests, the Wily Machine SPIRE has a trophy motif, with the main &amp;quot;trophy&amp;quot; of the machine resting atop a massive spine-shaped spire atop a turtle-shell-shaped base.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
=== Ground Phase (Phase 1) ===&lt;br /&gt;
The Wily Machine SPIRE will initially use the following pattern:&lt;br /&gt;
* The machine will attempt to stomp at Mega Man using the foot closest to him.&lt;br /&gt;
* On every third stomp, the machine will use both feet to stomp simultaneously.&lt;br /&gt;
&lt;br /&gt;
To access the weak point (the upper half of the machine's head) during this phase, Mega Man will need to shoot at the feet of the machine. After a foot takes 12 damage, it will be flipped over, allowing Mega Man to easily jump on top of it.&lt;br /&gt;
&lt;br /&gt;
When a foot is flipped over, the other foot will not move, though it can be flipped over as well. Until both feet return to normal, the Wily Machine SPIRE will randomly use one of the four following attacks:&lt;br /&gt;
* The radar dish to the left of the screen will glow and summon meteors that will attempt to hit where Mega Man is currently standing ''at the time of activation''.&lt;br /&gt;
* The bones to the left of the screen will retract and expand, summoning several bones that move from the left side to the right.&lt;br /&gt;
* The cannon to the right of the screen will shoot out a ball of green energy that will then launch itself towards Mega Man's current position.&lt;br /&gt;
* The exhaust pipe the right of the screen will shake and spew a gout of flames covering several positions across the screen.&lt;br /&gt;
&lt;br /&gt;
After a few seconds, a flipped-over foot will right itself and slam into the ground, producing a [[Magnetic Shockwave]] effect surrounding it. When both feet are upright, and Mega Man is no longer standing on top of one, the machine will resume its initial attack pattern.&lt;br /&gt;
&lt;br /&gt;
When the machine falls to or under 14 HP, it will start using its randomized roster of attacks (albeit at a slower frequency) while both feet are upright.&lt;br /&gt;
&lt;br /&gt;
=== Toy Wily Capsules (Phase Transition) ===&lt;br /&gt;
After depleting the health of the first phase, Wily will retreat further into his machine, and the platform Mega Man is standing on will ascend up the spire - being confronted by Toy Wily Capsules along the way that use attack patterns from their respective encounters in their home games.&lt;br /&gt;
&lt;br /&gt;
Toy Wily Capsules have 3 HP and can be destroyed, causing the Toy Wily within to plummet off the screen and dropping a small health pickup. If not destroyed, they simply teleport away.&lt;br /&gt;
&lt;br /&gt;
The Toy Wily Capsules come in a set order:&lt;br /&gt;
* 3 Wily Capsule 4s will appear above Mega Man and shoot an energy ball at him.&lt;br /&gt;
* 2 Wily Capsule 9s will appear towards the middle of the screen, flanking both sides and shooting 2 energy balls downward that travel across the platform and toward Mega Man.&lt;br /&gt;
* 2 Wily Capsule 7s appear at the top of the screen and shoot an energy ball that pauses momentarily and homes in on Mega Man.&lt;br /&gt;
* 2 Wily Capsule 7s will then appear at the edges of the screen, accompanied by 2 Wily Capsule 4s.&lt;br /&gt;
* 4 Wily Capsule 9s will emerge from behind the spire and perform their attacks.&lt;br /&gt;
* The platform will rise up towards the top of the screen, and 2 Wily Capsule 5s will appear under the platform, firing 3 shots that spiral outward from their respective Capsule.&lt;br /&gt;
* 2 more Wily Capsule 5s will do the same thing, but towards the edges of the platform.&lt;br /&gt;
* 2 Wily Capsule 10s will fly up to the top corners of the screen, shooting a big energy ball that will fire a smaller projectile downwards when it's directly over Mega Man.&lt;br /&gt;
* Another Wily Capsule 10 will try to snipe Mega Man directly from the right of the screen, as 2 waves of 8 Wily Capsule 4s fire at him from below.&lt;br /&gt;
&lt;br /&gt;
At the end of the waves of Wily Capsules, silhouettes of Wily Machines 1 and 2 will fly across the screen, leading into the next phase.&lt;br /&gt;
&lt;br /&gt;
=== Toy Wily Machines (Phase 2) ===&lt;br /&gt;
Near the end of the ascent, Mega Man will be flanked by miniature versions of Wily Machines 1 and 2. Both machines share a health bar.&lt;br /&gt;
&lt;br /&gt;
Toy Wily Machines 1 and 2 will then shoot arcing balls at Mega Man, with Wily Machine 1's projectiles falling down and Wily Machine 2's projectiles rising up. Both machines will slowly ascend/descend before trading sides.&lt;br /&gt;
On their third volley, the Wily Machines will shoot green orbs that collide with each other, spewing a spiral pattern of bullets from the center of the screen.&lt;br /&gt;
&lt;br /&gt;
When the Toy Wily Machines lose their first bar of health, the Wily Machine that was last damaged will be destroyed, and the other machine will transition into its second phase.&lt;br /&gt;
&lt;br /&gt;
If it is the only one remaining, '''Toy Wily Machine 1''' will perform the following pattern:&lt;br /&gt;
* Fly to the center of the screen and shoot 6 bouncing balls at Mega Man while slowly backing up.&lt;br /&gt;
* Rise up into the air and shoot a stream of bouncing balls with a wide arc at Mega Man.&lt;br /&gt;
* Shoot two green energy balls in succession that each emit a shower of damaging sparks.&lt;br /&gt;
&lt;br /&gt;
If it is the only one remaining, '''Toy Wily Machine 2''' will perform the following pattern:&lt;br /&gt;
* Shoot a spiraling ball at Mega Man, then fly over to the other side of the screen to shoot another.&lt;br /&gt;
* Fly above Mega Man while shooting 3 spiraling balls.&lt;br /&gt;
* Summon two rings of 4 green energy balls that spin around Mega Man before halting and slamming into each other, in succession.&lt;br /&gt;
&lt;br /&gt;
After the second Toy Wily Machine is defeated, it drops a large health pickup.&lt;br /&gt;
&lt;br /&gt;
Both Toy Wily Machines take 1 damage from most sources (charged Mega Buster shots and [[Track Shoes]] being the exceptions), but have small invincibility windows, making multi-hitting attacks like [[Magnetic Shockwave]] and [[Power Line]] ideal. The latter is especially effective against the Toy Wily Machines.&lt;br /&gt;
&lt;br /&gt;
=== Trophy Phase (Phase 3) ===&lt;br /&gt;
The platform will come to rest and Mega Man will be confronted with the main trophy head of the Wily Machine SPIRE. As per ''Mega Man'' tradition, the weak point is [[Dr. Wily]], who will usually expose himself during the end of one of his attacks.&lt;br /&gt;
&lt;br /&gt;
The Wily Machine SPIRE will use the following attacks, randomly changing which attack it uses after Wily takes damage:&lt;br /&gt;
* Firing two lightning strikes in rapid succession similar to [[Static Man]]'s static attacks, aimed towards Mega Man. This is the attack the Wily Machine SPIRE will initially use.&lt;br /&gt;
* Shooting 5 water bubbles that burst into a shower of smaller bubbles upon contact with the platform.&lt;br /&gt;
* Shooting a shower of damaging coins from the cup of the trophy.&lt;br /&gt;
* Launching random waves of 3 types of gems at Mega Man:&lt;br /&gt;
** Pink gems that fire ring patterns of sparks at Mega Man.&lt;br /&gt;
** Cyan gems that try to ram into him.&lt;br /&gt;
** Green gems that fire a laser downwards at Mega Man.&lt;br /&gt;
* Firing giant cyan projectiles that explode into 4 smaller bullets.&lt;br /&gt;
* Shooting [[Metal Blade]]s at Mega Man's current position.&lt;br /&gt;
* Creating a plus-shaped pattern of bullets (with some holes), that freeze in place and begin spinning clockwise or counter-clockwise (depending on which eye socket the bullets are fired from).&lt;br /&gt;
&lt;br /&gt;
When reduced to 4 HP, the Wily Machine SPIRE's eye sockets will glow and make the screen flash, before darkening. The line from the Wily Stage maps will then travel across the screen, damaging Mega Man if he touches the start or end points of the line. The line will move towards various flashing dots, which explode into rings of 8 bullets when reached by the line. The line will speed up 3 times throughout the attack (signified by a flash). After the final speed-up, it will traverse the entire length of the platform in a massive pattern before coming to rest at a skull icon, which then explodes - this explosion can be avoided by standing on the edges of the platform. After this, the Wily Machine SPIRE will return to normal and the fight will then resume as normal.&lt;br /&gt;
&lt;br /&gt;
After depleting its health, the boss battle ends with the Wily Machine SPIRE exploding, and transitions into the [[Wily Jet]] battle.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The Wily Machine SPIRE is easily the largest boss in the ''MaGMML'' series, due to being an uncountable amount of screens tall.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Bosses]][[Category:Fortress Guardian]][[Category:Wily Stadium]][[Category:Make a Good Mega Man Level 3]][[Category:Make a Good Mega Man Level 3 Bosses]]&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Wily_Machine_SPIRE&amp;diff=21883</id>
		<title>Wily Machine SPIRE</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Wily_Machine_SPIRE&amp;diff=21883"/>
				<updated>2024-06-22T04:35:42Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=Wily Machine SPIRE&lt;br /&gt;
|altname=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|number=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=&lt;br /&gt;
|artist=&lt;br /&gt;
|gender=&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=112 (total)&amp;lt;br&amp;gt;28 (Ground Phase)&amp;lt;br&amp;gt;56 (Toy Wily Machines)&amp;lt;br&amp;gt;28 (Trophy Phase)&lt;br /&gt;
|at=&lt;br /&gt;
|type=&lt;br /&gt;
|weak=[[Laser Trident]] (Ground Phase)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Track Shoes]] (Ground Phase)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magnetic Shockwave]] (Toy Wily Machines)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Power Line]] (Toy Wily Machines)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Water Shield]] (Trophy Phase)&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[The Greatest Show of All Time]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML 3]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
'''Wily Machine SPIRE''' is a boss in ''[[Make a Good Mega Man Level 3]]'', appearing as the first form of the final boss in the [[Wily Stadium]] stage [[The Greatest Show of All Time]]. Similar to the [[Wily Machine TROPHY|final]] [[Wily Machine SWORD|bosses]] from the prior two contests, the Wily Machine SPIRE has a trophy motif, with the main &amp;quot;trophy&amp;quot; of the machine resting atop a massive spine-shaped spire atop a turtle-shell-shaped base.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
=== Ground Phase (Phase 1) ===&lt;br /&gt;
The Wily Machine SPIRE will initially use the following pattern:&lt;br /&gt;
* The machine will attempt to stomp at Mega Man using the foot closest to him.&lt;br /&gt;
* On every third stomp, the machine will use both feet to stomp simultaneously.&lt;br /&gt;
&lt;br /&gt;
To access the weak point (the upper half of the machine's head) during this phase, Mega Man will need to shoot at the feet of the machine. After a foot takes 12 damage, it will be flipped over, allowing Mega Man to easily jump on top of it.&lt;br /&gt;
&lt;br /&gt;
When a foot is flipped over, the other foot will not move, though it can be flipped over as well. Until both feet return to normal, the Wily Machine SPIRE will randomly use one of the four following attacks:&lt;br /&gt;
* The radar dish to the left of the screen will glow and summon meteors that will attempt to hit where Mega Man is currently standing ''at the time of activation''.&lt;br /&gt;
* The bones to the left of the screen will retract and expand, summoning several bones that move from the left side to the right.&lt;br /&gt;
* The cannon to the right of the screen will shoot out a ball of green energy that will then launch itself towards Mega Man's current position.&lt;br /&gt;
* The exhaust pipe the right of the screen will shake and spew a gout of flames covering several positions across the screen.&lt;br /&gt;
&lt;br /&gt;
After a few seconds, a flipped-over foot will right itself and slam into the ground, producing a [[Magnetic Shockwave]] effect surrounding it. When both feet are upright, and Mega Man is no longer standing on top of one, the machine will resume its initial attack pattern.&lt;br /&gt;
&lt;br /&gt;
When the machine falls to or under 14 HP, it will start using its randomized roster of attacks (albeit at a slower frequency) while both feet are upright.&lt;br /&gt;
&lt;br /&gt;
=== Toy Wily Capsules (Phase Transition) ===&lt;br /&gt;
After depleting the health of the first phase, Wily will retreat further into his machine, and the platform Mega Man is standing on will ascend up the spire - being confronted by Toy Wily Capsules along the way that use attack patterns from their respective encounters in their home games.&lt;br /&gt;
&lt;br /&gt;
Toy Wily Capsules have 3 HP and can be destroyed, causing the Toy Wily within to plummet off the screen and dropping a small health pickup. If not destroyed, they simply teleport away.&lt;br /&gt;
&lt;br /&gt;
The Toy Wily Capsules come in a set order:&lt;br /&gt;
* 3 Wily Capsule 4s will appear above Mega Man and shoot an energy ball at him.&lt;br /&gt;
* 2 Wily Capsule 9s will appear towards the middle of the screen, flanking both sides and shooting 2 energy balls downward that travel across the platform and toward Mega Man.&lt;br /&gt;
* 2 Wily Capsule 7s appear at the top of the screen and shoot an energy ball that pauses momentarily and homes in on Mega Man.&lt;br /&gt;
* 2 Wily Capsule 7s will then appear at the edges of the screen, accompanied by 2 Wily Capsule 4s.&lt;br /&gt;
* 4 Wily Capsule 9s will emerge from behind the spire and perform their attacks.&lt;br /&gt;
* The platform will rise up towards the top of the screen, and 2 Wily Capsule 5s will appear under the platform, firing 3 shots that spiral outward from their respective Capsule.&lt;br /&gt;
* 2 more Wily Capsule 5s will do the same thing, but towards the edges of the platform.&lt;br /&gt;
* 2 Wily Capsule 10s will fly up to the top corners of the screen, shooting a big energy ball that will fire a smaller projectile downwards when it's directly over Mega Man.&lt;br /&gt;
* Another Wily Capsule 10 will try to snipe Mega Man directly from the right of the screen, as 2 waves of 8 Wily Capsule 4s fire at him from below.&lt;br /&gt;
&lt;br /&gt;
At the end of the waves of Wily Capsules, silhouettes of Wily Machines 1 and 2 will fly across the screen, leading into the next phase.&lt;br /&gt;
&lt;br /&gt;
=== Toy Wily Machines (Phase 2) ===&lt;br /&gt;
Near the end of the ascent, Mega Man will be flanked by miniature versions of Wily Machines 1 and 2. Both machines share a health bar.&lt;br /&gt;
&lt;br /&gt;
Toy Wily Machines 1 and 2 will then shoot arcing balls at Mega Man, with Wily Machine 1's projectiles falling down and Wily Machine 2's projectiles rising up. Both machines will slowly ascend/descend before trading sides.&lt;br /&gt;
On their third volley, the Wily Machines will shoot green orbs that collide with each other, spewing a spiral pattern of bullets from the center of the screen.&lt;br /&gt;
&lt;br /&gt;
When the Toy Wily Machines lose their first bar of health, the Wily Machine that was last damaged will be destroyed, and the other machine will transition into its second phase.&lt;br /&gt;
&lt;br /&gt;
If it is the only one remaining, '''Toy Wily Machine 1''' will perform the following pattern:&lt;br /&gt;
* Fly to the center of the screen and shoot 6 bouncing balls at Mega Man while slowly backing up.&lt;br /&gt;
* Rise up into the air and shoot a stream of bouncing balls with a wide arc at Mega Man.&lt;br /&gt;
* Shoot two green energy balls in succession that each emit a shower of damaging sparks.&lt;br /&gt;
&lt;br /&gt;
If it is the only one remaining, '''Toy Wily Machine 2''' will perform the following pattern:&lt;br /&gt;
* Shoot a spiraling ball at Mega Man, then fly over to the other side of the screen to shoot another.&lt;br /&gt;
* Fly above Mega Man while shooting 3 spiraling balls.&lt;br /&gt;
* Summon two rings of 4 green energy balls that spin around Mega Man before halting and slamming into each other, in succession.&lt;br /&gt;
&lt;br /&gt;
After the second Toy Wily Machine is defeated, it drops a large health pickup.&lt;br /&gt;
&lt;br /&gt;
Both Toy Wily Machines take 1 damage from most sources (charged Mega Buster shots and [[Track Shoes]] being the exceptions), but have small invincibility windows, making multi-hitting attacks like [[Magnetic Shockwave]] and [[Power Line]] ideal. The latter is especially effective against the Toy Wily Machines.&lt;br /&gt;
&lt;br /&gt;
=== Trophy Phase (Phase 3) ===&lt;br /&gt;
The platform will come to rest and Mega Man will be confronted with the main trophy head of the Wily Machine SPIRE. As per ''Mega Man'' tradition, the weak point is [[Dr. Wily]], who will usually expose himself during the end of one of his attacks.&lt;br /&gt;
&lt;br /&gt;
The Wily Machine SPIRE will use the following attacks, randomly changing which attack it uses after Wily takes damage:&lt;br /&gt;
* Firing two lightning strikes in rapid succession similar to [[Static Man]]'s static attacks, aimed towards Mega Man. This is the attack the Wily Machine SPIRE will initially use.&lt;br /&gt;
* Shooting 5 water bubbles that burst into a shower of smaller bubbles upon contact with the platform.&lt;br /&gt;
* Shooting a shower of damaging coins from the cup of the trophy.&lt;br /&gt;
* Launching random waves of 3 types of gems at Mega Man:&lt;br /&gt;
** Pink gems that fire ring patterns of sparks at Mega Man.&lt;br /&gt;
** Cyan gems that try to ram into him.&lt;br /&gt;
** Green gems that fire a laser downwards at Mega Man.&lt;br /&gt;
* Firing giant cyan projectiles that explode into 4 smaller bullets.&lt;br /&gt;
* Shooting [[Metal Blade]]s at Mega Man's current position.&lt;br /&gt;
* Creating a plus-shaped pattern of bullets (with some holes), that freeze in place and begin spinning clockwise or counter-clockwise (depending on which eye socket the bullets are fired from).&lt;br /&gt;
&lt;br /&gt;
When reduced to 4 HP, the Wily Machine SPIRE's eye sockets will glow and make the screen flash, before darkening. The line from the Wily Stage maps will then travel across the screen, damaging Mega Man if he touches the start or end points of the line. The line will move towards various flashing dots, which explode into rings of 8 bullets when reached by the line. The line will speed up 3 times throughout the attack (signified by a flash). After the final speed-up, it will traverse the entire length of the platform in a massive pattern before coming to rest at a skull icon, which then explodes - this explosion can be avoided by standing on the edges of the platform. After this, the Wily Machine SPIRE will return to normal and the fight will then resume as normal.&lt;br /&gt;
&lt;br /&gt;
After depleting its health, the boss battle ends with the Wily Machine SPIRE exploding, and transitions into the [[Wily Jet]] battle.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The Wily Machine SPIRE is easily the largest boss in the ''MaGMML'' series, due to being an uncountable amount of screens tall.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Bosses]][[Category:Fortress Guardian]][[Category:Wily Stadium]][[Category:Make a Good Mega Man Level 3]][[Category:Make a Good Mega Man Level 3 Bosses]]&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Wily_Stadium&amp;diff=21819</id>
		<title>Wily Stadium</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Wily_Stadium&amp;diff=21819"/>
				<updated>2024-06-19T23:20:38Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Wily Stadium&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator= &lt;br /&gt;
|composer= &lt;br /&gt;
|artist=[[Spin Attaxx]], [[Karakato]] (map)&amp;lt;br&amp;gt;[[Protty]] (tiles)&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=7&lt;br /&gt;
|collectables=7&lt;br /&gt;
|bosses=&lt;br /&gt;
|previous=[[Tier 15 (MaGMML3)]]&lt;br /&gt;
|next=[[Tier X (MaGMML3)]]&lt;br /&gt;
|music=MaGMML3 - Let the Games Begin&amp;lt;br&amp;gt;'''Map:''' MaGMML3 - Come One, Come All!&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Come one, come all! Dr. Wily's grand finale awaits!|Travel brochure description|[[Make a Good Mega Man Level 3]]}}&lt;br /&gt;
The '''Wily Stadium''' (also known '''Ernest Stadium''' and '''Tier W''') is a location in ''[[Make a Good Mega Man Level 3]]''. It is a gigantic stadium in the style of a Wily Castle that serves as the location of the finals of the Sixth Worldwide Sponsored Robot Tournament. At the awards ceremony for the tournament, [[Ernest Will]] reveals [[Doctor Albert W. Wily|his true self]] to the world, and [[Mega Man]] and the other finalists are sent into the stadium to duke it out.&lt;br /&gt;
&lt;br /&gt;
As with prior ''MaGMML'' fortresses, each of the Wily Stadium's stages are made by the judges, and it is inaccessible without first collecting all 15 [[Tier Rank]]s and speaking to Ernest Will in the [[Victor Heights]] hotel lobby. Upon entering the Wily Stadium, the player is locked into it and cannot leave without clearing it first. Unlike prior ''MaGMML'' fortresses, though, the Wily Stadium has a hub area with a vending machine to stock up on Tanks, and each stage can be played and revisited in any order. The final Wily stage, however, cannot be played without obtaining the [[Energy Element]]s from each of the first five stages.&lt;br /&gt;
&lt;br /&gt;
After beating the game, the Wily Stadium can be freely revisited from the bus stop. A side area will also unlock, allowing the player to replay [[Chaos Assault]] (which, while technically preceding the Wily Stadium itself, is considered &amp;quot;Wily 0&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Trickster Tokens&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Bosses&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Assault]]&lt;br /&gt;
|[[snoruntpyro]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[Regal Machine]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cross Armada]]&lt;br /&gt;
|[[Mick Galbani]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[Falcon Rock]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Bronze Yard]]&lt;br /&gt;
|[[ACESpark]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[Tengen Tophammer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Be The Smaller Person]]&lt;br /&gt;
|[[Flashman85]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[Kouker Quge]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Level with a Met Pun]]&lt;br /&gt;
|[[Pachy]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[Metilda McBossface]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Armory Catastrophe]]&lt;br /&gt;
|[[Shinryu]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[Neko Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Greatest Show Of All Time]]&lt;br /&gt;
|[[:Category:MULTIPERSON Levels|MULTIPERSON]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[Bass]]&amp;lt;br&amp;gt;[[Cerberus Man]]&amp;lt;br&amp;gt;[[Element Man]]&amp;lt;br&amp;gt;[[Forge Woman]]&amp;lt;br&amp;gt;[[Hunter Woman]]&amp;lt;br&amp;gt;[[Presto]]&amp;lt;br&amp;gt;[[Wily Machine SPIRE]]&amp;lt;br&amp;gt;[[Wily Jet]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Wily Stadium's design is loosely based on [https://en.wikipedia.org/wiki/Wembley_Stadium Wembley Stadium], incorporating its distinctive arch.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tiers]][[Category:Make a Good Mega Man Level 3 Tiers]][[Category:Wily Stadium]]&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=The_Arena&amp;diff=21818</id>
		<title>The Arena</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=The_Arena&amp;diff=21818"/>
				<updated>2024-06-19T23:19:27Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Arena''' is a recurring special area in the ''Make a Good Mega Man Level'' series. Named and designed after the Arena from ''Kirby Super Star'', it is an endurance match where [[Mega Man]] goes up against a group of bosses, visiting a &amp;quot;rest area&amp;quot; between fights where he can choose to use resources provided to refill his health and weapon energy.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level''==&lt;br /&gt;
In ''[[Make a Good Mega Man Level]]'', '''The Arena''' becomes available to Mega Man in the attic of [[Dr. Light's Lab]] after he has cleared the entry stages and the [[Wily Castle]]. This Arena consists of nearly every boss in the game, and the rest area will always have three small weapon energy capsules and three small health capsules available, regardless of how many were used up the last time Mega Man entered the area. The use of E-Tanks and W-Tanks is disabled in the Arena, as is the Charged Buster Upgrade. The bosses are fought in a fixed order:&lt;br /&gt;
*The four tier bosses (in ascending order based on tier).&lt;br /&gt;
*The custom entry bosses (in order from lowest-ranked stage to highest-ranked stage; midbosses, such as [[The Moon]] and [[Ronrez]], are included).&lt;br /&gt;
*The seven fortress bosses (ordered by fortress stage).&lt;br /&gt;
*[[Zero|Zero Soul]].&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level Remastered''==&lt;br /&gt;
In ''[[Make a Good Mega Man Level Remastered]]'', The Arena is now accessed in a new room beneath the Target Practice room. Unlike the original iteration of the Arena, E-Tanks, M-Tanks, and Buster upgrades are able to be used. Additionally, both a large Weapon Energy capsule and a large Health Energy capsule will be provided upon beating a boss (before facing [[Wily Machine TROPHY]], the latter becomes an E-Tank, and before Zero Soul, a Yashichi and E-Tank are instead provided).&lt;br /&gt;
&lt;br /&gt;
Like before, the bosses are faced in a fixed order starting with tier bosses, then entry bosses, then fortress bosses, capped off with Zero Soul at the end. However, in-between [[Air Capsule]] and Wily Machine TROPHY, a brand new boss exclusive to the Arena, [[The Impaler]], must be challenged.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 2''==&lt;br /&gt;
Because ''[[Make a Good Mega Man Level 2]]'' is a much bigger game than its predecessor, there are three arenas as opposed to simply one, all of which are located in the [[Dojo]]. Each arena has a fixed amount of resources, which consists of 1-Ups, large weapon energy capsules, and [[Yashichi‏]]s. In addition, all of the bosses in these arenas are fought in a random order, save for their respective final bosses. Super Mode is not allowed in any of these arenas until they have been cleared.&lt;br /&gt;
&lt;br /&gt;
===The Arena===&lt;br /&gt;
The first arena, known simply as '''The Arena''', is available from the start, and includes the 18 bosses available in the devkit, plus [[Quick Man]]. The end boss of this arena is [[Gamma]].&lt;br /&gt;
&lt;br /&gt;
The Arena provides five 1-Ups, ten large weapon energy capsules, and one Yashichi. Clearing this arena unlocks the [[Cut Man]] costume.&lt;br /&gt;
&lt;br /&gt;
===The Mega Arena===&lt;br /&gt;
The second arena, known as '''The Mega Arena''', is unlocked after clearing The Arena and [[Wily Star II]]. It includes most of the custom bosses and midbosses fought in the entries, with the following exceptions:&lt;br /&gt;
*[[Crator]], [[Cream]], and [[Kichona]], from [[Yggdrasil]].&lt;br /&gt;
*[[Joe Man|Joe Man R]] from [[Joe Man (stage)|Joe Man]].&lt;br /&gt;
*[[Avoidance Cherry]] from [[Spiky Situation]].&lt;br /&gt;
*[[Warp Anomaly]] from [[Cyber Man (stage)|Cyber Man]].&lt;br /&gt;
*[[Hall Master]] from [[Quarantine Woman (stage)|Quarantine Woman]].&lt;br /&gt;
*[[Pharaoh Man's Revenge]] from [[The Stage Nobody Asked For]].&lt;br /&gt;
The Mega Arena also includes the [[Volt Man]] battle from [[Poorly Named Level]], and the [[Mecha Dragon]] battle from [[City Under Siege]] (referred to as Siege Dragon).&lt;br /&gt;
&lt;br /&gt;
The following changes have been made to the bosses:&lt;br /&gt;
*The [[Whopper]] from [[Orbital Station]] is positioned lower.&lt;br /&gt;
*[[Match Man]]'s invincibility frames have been reduced.&lt;br /&gt;
*Mega Man now teleports away before [[The Kid]] uses his post-defeat attack.&lt;br /&gt;
*[[Doc Robot]]'s health has been reduced from 84 to 28.&lt;br /&gt;
*[[Final Toad]] now takes 2 points of damage from semi-charged [[Mega Buster]] shots and 3 points of damage from charged Mega Buster shots.&lt;br /&gt;
*The bouncing gimmick is never present when fighting [[Boundin' Crash Man]], regardless of the ON/OFF switch's status outside of [[Bouncy Castle]].&lt;br /&gt;
*Siege Dragon's arena has a set of conveyor belts at the bottom.&lt;br /&gt;
The end boss of this arena is [[Volt Man the Assimilator]].&lt;br /&gt;
&lt;br /&gt;
The Mega Arena provides twenty-five 1-Ups, thirty large weapon energy capsules, and five Yashichis. Clearing this arena unlocks the Sonic costume.&lt;br /&gt;
&lt;br /&gt;
===The True Arena===&lt;br /&gt;
The third and final arena, known as '''The True Arena''', is unlocked after clearing The Mega Arena and [[Null and Void (MaGMML2)|Null and Void]]. It includes the game's tier bosses, bosses and midbosses from Wily Star II, bosses and midbosses from [[Tier X (MaGMML2)|Tier X]] (including Null and Void), and other secret bosses not covered in the previous two arenas. The following bosses are excluded:&lt;br /&gt;
*[[Milk|Strawberry Milk]], a secret boss found by visiting the [[Tier 1 (MaGMML2)|Tier 1]] boss arena after defeating [[Butter Nezumi]].&lt;br /&gt;
*The [[Air Man]] midboss from the lower route of [[Mario Land]].&lt;br /&gt;
*The upgraded [[Cheat Man]] battle from [[Deep Thoughts]].&lt;br /&gt;
*The alternate [[8 Centipeder Tower]] design from [[Wily Fortress VR]].&lt;br /&gt;
*[[Stone Butterfly]] from Null and Void.&lt;br /&gt;
*The two superbosses, [[Knight Man]] and [[Galaxy Man]].&lt;br /&gt;
&lt;br /&gt;
The following changes have been made to the bosses:&lt;br /&gt;
*[[Door Man]]'s health has been reduced from 112 to 28.&lt;br /&gt;
*[[Holo Wily]] and [[Unbeatable Air Man]] are now fought with Mega Man instead of Mario.&lt;br /&gt;
In addition, Mega Man's weapon energy is refilled after fighting [[Autobounce]].&lt;br /&gt;
&lt;br /&gt;
The end boss of this arena is [[Absolute ZERO]], with a different fourth phase.&lt;br /&gt;
&lt;br /&gt;
The True Arena provides twenty-five 1-Ups, fifteen large weapon energy capsules, and two Yashichis. This arena needs to be cleared without using weapon energy (i.e. by only using the Mega Buster unless fighting Autobounce or the second phase of [[Wily Machine SWORD]]) to reach 100% completion.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 3''==&lt;br /&gt;
{{quote|Was this spooky ancient tower always here?|Travel brochure description for Limestone Pagoda|[[Make a Good Mega Man Level 3]]}}&lt;br /&gt;
There are arena''s'' in ''[[Make a Good Mega Man Level 3]]'' due to the size of the game, although each is much smaller than the ones in ''MaGMML2''. Taking place in its own mini hub dubbed '''Limestone Pagoda''' run by [[Ghost Woman]]. Each arena has a fixed amount of resources, which consists of 1-Ups, large health energy capsules, large weapon energy capsules, Yashichis, etc. Arenas also allow players to skip a single boss of their choice, but if every boss prior to the current arena's end boss is defeated without using this option, the skip is replaced with a bolt reward. Like in ''MaGMML2'', all of the bosses in these arenas are fought in a random order, save for their respective final bosses.&lt;br /&gt;
&lt;br /&gt;
===Foes of Antiquity===&lt;br /&gt;
Due to the large increase in Devkit bosses, there are now multiple Devkit arenas, collectively known as '''Foes of Antiquity'''. Bosses originally found in ''MaGMML2''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s Arena are not included.&lt;br /&gt;
&lt;br /&gt;
====Colosseum of Cohorts====&lt;br /&gt;
The first arena, also known as the '''Minor Boss Arena''', includes all the midbosses from the Devkit. Many of the midbosses are combined into a single room, with each boss spawning in after the previous has been defeated.  The combinations and order are as follows:&lt;br /&gt;
* Wily's Warriors All-Stars 1: [[Hot Dog]], [[Tama]], [[Lantern Fish]].&lt;br /&gt;
* Wily's Warriors All-Stars 2: [[Big Snakey]], [[Penpen Maker]], [[Giant Metall]].&lt;br /&gt;
* Cossack's Comrades All-Stars: [[Escaroo]], [[Whopper]], [[Kabatoncue]], [[Moby]].&lt;br /&gt;
* Octoper &amp;amp; Family All-Stars: [[Octoper OA]], [[Octoboss]]. ''(These are fought on the [[Wave Man Jetski]])''&lt;br /&gt;
* The Uncanny X-Force All-Stars: [[Metall Potton]], [[Gorilla Tank]], [[Squidon]], [[Gamarn and Gamadayu]].&lt;br /&gt;
* World All-Stars: [[Gundrill]], [[Giant Metall Cannon]], [[Hyoey]], [[Tyhorn]], [[T. Khamen]]. &lt;br /&gt;
* Lucky Sevens All-Stars: [[Shirokumachine GTV]], [[Truck Joe]].&lt;br /&gt;
* Melody Response Cannon: [[Melody Response Cannon]] is encountered twice.&lt;br /&gt;
* Dimension Warp All-Stars 1: [[Bee Blader]], [[Stompy]], [[Knuckle Duster]].&lt;br /&gt;
* Dimension Warp All-Stars 2: [[Doc Kumo]], [[Twin Shooter G]].&lt;br /&gt;
* The Absolute Paozo Units: [[Paozo]] is encountered three times, featuring both variants, the third being the first variant, but with spike pits in the floor.&lt;br /&gt;
All midbosses not listed have been split into unique rooms. The end boss of this arena is [[Break Man]].&lt;br /&gt;
&lt;br /&gt;
====Master's Mausoleum====&lt;br /&gt;
The second arena, also known as the '''Robot Master Arena''', includes the 26 new Robot Master bosses available in the devkit. These are defined as Robot Masters who are fought in their source game's main set of stages: thus, Robot Master-adjacent bosses encountered in fortress stages, such as the [[Enker|Mega]] [[Punk|Man]] [[Ballade|Killers]], are not included. The end boss of this arena is [[Terra]].&lt;br /&gt;
&lt;br /&gt;
====The Skull Caverns====&lt;br /&gt;
The third arena, also known as the '''Fortress Guardian Arena''', includes the 18 new non-Robot Master bosses available in the devkit. Bosses also include the Mega Man Killers, the [[Grey Devil]], [[Giant Suzy]], and [[Hunter Type A|Hunters Type A]] and [[Hunter Type B|Type B]]. The end boss of this arena is the [[Yellow Devil]].&lt;br /&gt;
&lt;br /&gt;
The following changes have been made to the bosses:&lt;br /&gt;
*[[Boobeam Trap]]'s guns and shielding (made with [[Destroyable Block]]s) have increased HP, but are vulnerable to the Mega Buster.&lt;br /&gt;
*[[Dark Man 4]] &amp;amp; Ballade deal less contact damage than they otherwise would.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
===The Judge's Choice Arena===&lt;br /&gt;
Unlike the previous game, which included nearly every entry boss with a few exceptions, the entry arena in MaGMML3 includes a selection of bosses chosen by the Judges.&lt;br /&gt;
It has 37 challenges, and as with the Minor Boss arena, mini-bosses in this arena are combined into a single room, this time with matching themes.&lt;br /&gt;
Bosses occasionally have nerfs to make them more suitable for the arena, and any pits in boss rooms are no longer lethal - instead the player is bounced out.&lt;br /&gt;
&lt;br /&gt;
The end boss is [[Alter Man]], who has a slightly larger 2nd form and wears a cape.&lt;br /&gt;
&lt;br /&gt;
===The True Arena===&lt;br /&gt;
An even harder variant that includes only bosses made by the devs, from both Tier W and Tier X. It has 22 challenges. The &amp;quot;Final Four&amp;quot; for this tier are:&lt;br /&gt;
* [[Vacant Avatar]]&lt;br /&gt;
* [[Regal Machine]]&lt;br /&gt;
* [[Nebula Grey|Pillar of Nebula]]&lt;br /&gt;
* Ernest Will, a combination of [[Wily Machine SPIRE]] and [[Wily Jet]] with a third phase based on the Contest Weapons.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level: Episode Zero''==&lt;br /&gt;
:''Main article: [[The Ultimate Choice]]''&lt;br /&gt;
Unlike previous ''MaGMML'' games, ''[[Make a Good Mega Man Level: Episode Zero]]'' lacks a traditional arena. Instead, [[Dr. Wily's Secret Bunker]] features '''The Ultimate Choice''', which puts Zero against a predetermined set of bosses based on the chosen Intensity setting, with higher difficulties giving bigger rewards. However, it also has a Custom Battle mode that allows players to create a more traditional arena using whatever bosses they like, including those not faced in the preset Intensity settings.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In the normal arenas from both the original ''MaGMML1'' and ''MaGMML2'', and the Minor Boss Arena from ''MaGMML3'', the music that plays when fighting bosses that don't use unique battle themes is a rendition of the song ''Illusion'' from ''F-Zero Climax'' (the first game uses the original song, while the sequel uses an 8-bit arrangement). This is a reference to the ROM Hack ''Rockman 4 Minus Infinity'', which had its own set of arenas that played the same song during a battle. In ''MaGMML3'', the music no longer resets after each fight, and is played throughout.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category: Make a Good Mega Man Level]][[Category: Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:Ryminio&amp;diff=21816</id>
		<title>User:Ryminio</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:Ryminio&amp;diff=21816"/>
				<updated>2024-06-19T22:55:04Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello. I periodically show up to do cool things.&lt;br /&gt;
&lt;br /&gt;
[[User:Ryminio/SandboxPKR|Check out these quotes from PinkKittyRose's &amp;quot;Judge Comments&amp;quot;.]]&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:Ryminio/SandboxPKR&amp;diff=21815</id>
		<title>User:Ryminio/SandboxPKR</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:Ryminio/SandboxPKR&amp;diff=21815"/>
				<updated>2024-06-19T22:54:09Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: Created page with &amp;quot;{{quote|Stop being so good at what you do, this instant! Haha.|PinkKittyRose|&amp;quot;Judge Comment&amp;quot; for Space Crusade}} {{quote|What? A judge for a competition about making good Mega...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|Stop being so good at what you do, this instant! Haha.|PinkKittyRose|&amp;quot;Judge Comment&amp;quot; for Space Crusade}}&lt;br /&gt;
{{quote|What? A judge for a competition about making good Mega Man levels knows how to make a good Mega Man level? PERISH THE THOUGHT!|PinkKittyRose|&amp;quot;Judge Comment&amp;quot; for Just a Judge Level}}&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=The_Arena&amp;diff=21811</id>
		<title>The Arena</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=The_Arena&amp;diff=21811"/>
				<updated>2024-06-19T21:08:07Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Arena''' is a recurring special area in the ''Make a Good Mega Man Level'' series. Named and designed after the Arena from ''Kirby Super Star'', it is an endurance match where [[Mega Man]] goes up against a group of bosses, visiting a &amp;quot;rest area&amp;quot; between fights where he can choose to use resources provided to refill his health and weapon energy.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level''==&lt;br /&gt;
In ''[[Make a Good Mega Man Level]]'', '''The Arena''' becomes available to Mega Man in the attic of [[Dr. Light's Lab]] after he has cleared the entry stages and the [[Wily Castle]]. This Arena consists of nearly every boss in the game, and the rest area will always have three small weapon energy capsules and three small health capsules available, regardless of how many were used up the last time Mega Man entered the area. The use of E-Tanks and W-Tanks is disabled in the Arena, as is the Charged Buster Upgrade. The bosses are fought in a fixed order:&lt;br /&gt;
*The four tier bosses (in ascending order based on tier).&lt;br /&gt;
*The custom entry bosses (in order from lowest-ranked stage to highest-ranked stage; midbosses, such as [[The Moon]] and [[Ronrez]], are included).&lt;br /&gt;
*The seven fortress bosses (ordered by fortress stage).&lt;br /&gt;
*[[Zero|Zero Soul]].&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level Remastered''==&lt;br /&gt;
In ''[[Make a Good Mega Man Level Remastered]]'', The Arena is now accessed in a new room beneath the Target Practice room. Unlike the original iteration of the Arena, E-Tanks, M-Tanks, and Buster upgrades are able to be used. Additionally, both a large Weapon Energy capsule and a large Health Energy capsule will be provided upon beating a boss (before facing [[Wily Machine TROPHY]], the latter becomes an E-Tank, and before Zero Soul, a Yashichi and E-Tank are instead provided).&lt;br /&gt;
&lt;br /&gt;
Like before, the bosses are faced in a fixed order starting with tier bosses, then entry bosses, then fortress bosses, capped off with Zero Soul at the end. However, in-between [[Air Capsule]] and Wily Machine TROPHY, a brand new boss exclusive to the Arena, [[The Impaler]], must be challenged.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 2''==&lt;br /&gt;
Because ''[[Make a Good Mega Man Level 2]]'' is a much bigger game than its predecessor, there are three arenas as opposed to simply one, all of which are located in the [[Dojo]]. Each arena has a fixed amount of resources, which consists of 1-Ups, large weapon energy capsules, and [[Yashichi‏]]s. In addition, all of the bosses in these arenas are fought in a random order, save for their respective final bosses. Super Mode is not allowed in any of these arenas until they have been cleared.&lt;br /&gt;
&lt;br /&gt;
===The Arena===&lt;br /&gt;
The first arena, known simply as '''The Arena''', is available from the start, and includes the 18 bosses available in the devkit, plus [[Quick Man]]. The end boss of this arena is [[Gamma]].&lt;br /&gt;
&lt;br /&gt;
The Arena provides five 1-Ups, ten large weapon energy capsules, and one Yashichi. Clearing this arena unlocks the [[Cut Man]] costume.&lt;br /&gt;
&lt;br /&gt;
===The Mega Arena===&lt;br /&gt;
The second arena, known as '''The Mega Arena''', is unlocked after clearing The Arena and [[Wily Star II]]. It includes most of the custom bosses and midbosses fought in the entries, with the following exceptions:&lt;br /&gt;
*[[Crator]], [[Cream]], and [[Kichona]], from [[Yggdrasil]].&lt;br /&gt;
*[[Joe Man|Joe Man R]] from [[Joe Man (stage)|Joe Man]].&lt;br /&gt;
*[[Avoidance Cherry]] from [[Spiky Situation]].&lt;br /&gt;
*[[Warp Anomaly]] from [[Cyber Man (stage)|Cyber Man]].&lt;br /&gt;
*[[Hall Master]] from [[Quarantine Woman (stage)|Quarantine Woman]].&lt;br /&gt;
*[[Pharaoh Man's Revenge]] from [[The Stage Nobody Asked For]].&lt;br /&gt;
The Mega Arena also includes the [[Volt Man]] battle from [[Poorly Named Level]], and the [[Mecha Dragon]] battle from [[City Under Siege]] (referred to as Siege Dragon).&lt;br /&gt;
&lt;br /&gt;
The following changes have been made to the bosses:&lt;br /&gt;
*The [[Whopper]] from [[Orbital Station]] is positioned lower.&lt;br /&gt;
*[[Match Man]]'s invincibility frames have been reduced.&lt;br /&gt;
*Mega Man now teleports away before [[The Kid]] uses his post-defeat attack.&lt;br /&gt;
*[[Doc Robot]]'s health has been reduced from 84 to 28.&lt;br /&gt;
*[[Final Toad]] now takes 2 points of damage from semi-charged [[Mega Buster]] shots and 3 points of damage from charged Mega Buster shots.&lt;br /&gt;
*The bouncing gimmick is never present when fighting [[Boundin' Crash Man]], regardless of the ON/OFF switch's status outside of [[Bouncy Castle]].&lt;br /&gt;
*Siege Dragon's arena has a set of conveyor belts at the bottom.&lt;br /&gt;
The end boss of this arena is [[Volt Man the Assimilator]].&lt;br /&gt;
&lt;br /&gt;
The Mega Arena provides twenty-five 1-Ups, thirty large weapon energy capsules, and five Yashichis. Clearing this arena unlocks the Sonic costume.&lt;br /&gt;
&lt;br /&gt;
===The True Arena===&lt;br /&gt;
The third and final arena, known as '''The True Arena''', is unlocked after clearing The Mega Arena and [[Null and Void (MaGMML2)|Null and Void]]. It includes the game's tier bosses, bosses and midbosses from Wily Star II, bosses and midbosses from [[Tier X (MaGMML2)|Tier X]] (including Null and Void), and other secret bosses not covered in the previous two arenas. The following bosses are excluded:&lt;br /&gt;
*[[Milk|Strawberry Milk]], a secret boss found by visiting the [[Tier 1 (MaGMML2)|Tier 1]] boss arena after defeating [[Butter Nezumi]].&lt;br /&gt;
*The [[Air Man]] midboss from the lower route of [[Mario Land]].&lt;br /&gt;
*The upgraded [[Cheat Man]] battle from [[Deep Thoughts]].&lt;br /&gt;
*The alternate [[8 Centipeder Tower]] design from [[Wily Fortress VR]].&lt;br /&gt;
*[[Stone Butterfly]] from Null and Void.&lt;br /&gt;
*The two superbosses, [[Knight Man]] and [[Galaxy Man]].&lt;br /&gt;
&lt;br /&gt;
The following changes have been made to the bosses:&lt;br /&gt;
*[[Door Man]]'s health has been reduced from 112 to 28.&lt;br /&gt;
*[[Holo Wily]] and [[Unbeatable Air Man]] are now fought with Mega Man instead of Mario.&lt;br /&gt;
In addition, Mega Man's weapon energy is refilled after fighting [[Autobounce]].&lt;br /&gt;
&lt;br /&gt;
The end boss of this arena is [[Absolute ZERO]], with a different fourth phase.&lt;br /&gt;
&lt;br /&gt;
The True Arena provides twenty-five 1-Ups, fifteen large weapon energy capsules, and two Yashichis. This arena needs to be cleared without using weapon energy (i.e. by only using the Mega Buster unless fighting Autobounce or the second phase of [[Wily Machine SWORD]]) to reach 100% completion.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 3''==&lt;br /&gt;
There are arena''s'' in ''[[Make a Good Mega Man Level 3]]'' due to the size of the game, although each is much smaller than the ones in ''MaGMML2''. Taking place in its own mini hub dubbed '''Limestone Pagoda''' run by [[Ghost Woman]]. Each arena has a fixed amount of resources, which consists of 1-Ups, large health energy capsules, large weapon energy capsules, Yashichis, etc. Arenas also allow players to skip a single boss of their choice, but if every boss prior to the current arena's end boss is defeated without using this option, the skip is replaced with a bolt reward. Like in ''MaGMML2'', all of the bosses in these arenas are fought in a random order, save for their respective final bosses.&lt;br /&gt;
&lt;br /&gt;
===Foes of Antiquity===&lt;br /&gt;
Due to the large increase in Devkit bosses, there are now multiple Devkit arenas, collectively known as '''Foes of Antiquity'''. Bosses originally found in ''MaGMML2''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s Arena are not included.&lt;br /&gt;
&lt;br /&gt;
====Colosseum of Cohorts====&lt;br /&gt;
The first arena, also known as the '''Minor Boss Arena''', includes all the midbosses from the Devkit. Many of the midbosses are combined into a single room, with each boss spawning in after the previous has been defeated.  The combinations and order are as follows:&lt;br /&gt;
* Wily's Warriors All-Stars 1: [[Hot Dog]], [[Tama]], [[Lantern Fish]].&lt;br /&gt;
* Wily's Warriors All-Stars 2: [[Big Snakey]], [[Penpen Maker]], [[Giant Metall]].&lt;br /&gt;
* Cossack's Comrades All-Stars: [[Escaroo]], [[Whopper]], [[Kabatoncue]], [[Moby]].&lt;br /&gt;
* Octoper &amp;amp; Family All-Stars: [[Octoper OA]], [[Octoboss]]. ''(These are fought on the [[Wave Man Jetski]])''&lt;br /&gt;
* The Uncanny X-Force All-Stars: [[Metall Potton]], [[Gorilla Tank]], [[Squidon]], [[Gamarn and Gamadayu]].&lt;br /&gt;
* World All-Stars: [[Gundrill]], [[Giant Metall Cannon]], [[Hyoey]], [[Tyhorn]], [[T. Khamen]]. &lt;br /&gt;
* Lucky Sevens All-Stars: [[Shirokumachine GTV]], [[Truck Joe]].&lt;br /&gt;
* Melody Response Cannon: [[Melody Response Cannon]] is encountered twice.&lt;br /&gt;
* Dimension Warp All-Stars 1: [[Bee Blader]], [[Stompy]], [[Knuckle Duster]].&lt;br /&gt;
* Dimension Warp All-Stars 2: [[Doc Kumo]], [[Twin Shooter G]].&lt;br /&gt;
* The Absolute Paozo Units: [[Paozo]] is encountered three times, featuring both variants, the third being the first variant, but with spike pits in the floor.&lt;br /&gt;
All midbosses not listed have been split into unique rooms. The end boss of this arena is [[Break Man]].&lt;br /&gt;
&lt;br /&gt;
====Master's Mausoleum====&lt;br /&gt;
The second arena, also known as the '''Robot Master Arena''', includes the 26 new Robot Master bosses available in the devkit. These are defined as Robot Masters who are fought in their source game's main set of stages: thus, Robot Master-adjacent bosses encountered in fortress stages, such as the [[Enker|Mega]] [[Punk|Man]] [[Ballade|Killers]], are not included. The end boss of this arena is [[Terra]].&lt;br /&gt;
&lt;br /&gt;
====The Skull Caverns====&lt;br /&gt;
The third arena, also known as the '''Fortress Guardian Arena''', includes the 18 new non-Robot Master bosses available in the devkit. Bosses also include the Mega Man Killers, the [[Grey Devil]], [[Giant Suzy]], and [[Hunter Type A|Hunters Type A]] and [[Hunter Type B|Type B]]. The end boss of this arena is the [[Yellow Devil]].&lt;br /&gt;
&lt;br /&gt;
The following changes have been made to the bosses:&lt;br /&gt;
*[[Boobeam Trap]]'s guns and shielding (made with [[Destroyable Block]]s) have increased HP, but are vulnerable to the Mega Buster.&lt;br /&gt;
*[[Dark Man 4]] &amp;amp; Ballade deal less contact damage than they otherwise would.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
===The Judge's Choice Arena===&lt;br /&gt;
Unlike the previous game, which included nearly every entry boss with a few exceptions, the entry arena in MaGMML3 includes a selection of bosses chosen by the Judges.&lt;br /&gt;
It has 37 challenges, and as with the Minor Boss arena, mini-bosses in this arena are combined into a single room, this time with matching themes.&lt;br /&gt;
Bosses occasionally have nerfs to make them more suitable for the arena, and any pits in boss rooms are no longer lethal - instead the player is bounced out.&lt;br /&gt;
&lt;br /&gt;
The end boss is [[Alter Man]], who has a slightly larger 2nd form and wears a cape.&lt;br /&gt;
&lt;br /&gt;
===The True Arena===&lt;br /&gt;
An even harder variant that includes only bosses made by the devs, from both Tier W and Tier X. It has 22 challenges. The &amp;quot;Final Four&amp;quot; for this tier are:&lt;br /&gt;
* [[Vacant Avatar]]&lt;br /&gt;
* [[Regal Machine]]&lt;br /&gt;
* [[Nebula Grey|Pillar of Nebula]]&lt;br /&gt;
* Ernest Will, a combination of [[Wily Machine SPIRE]] and [[Wily Jet]] with a third phase based on the Contest Weapons.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level: Episode Zero''==&lt;br /&gt;
:''Main article: [[The Ultimate Choice]]''&lt;br /&gt;
Unlike previous ''MaGMML'' games, ''[[Make a Good Mega Man Level: Episode Zero]]'' lacks a traditional arena. Instead, [[Dr. Wily's Secret Bunker]] features '''The Ultimate Choice''', which puts Zero against a predetermined set of bosses based on the chosen Intensity setting, with higher difficulties giving bigger rewards. However, it also has a Custom Battle mode that allows players to create a more traditional arena using whatever bosses they like, including those not faced in the preset Intensity settings.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In the normal arenas from both the original ''MaGMML1'' and ''MaGMML2'', and the Minor Boss Arena from ''MaGMML3'', the music that plays when fighting bosses that don't use unique battle themes is a rendition of the song ''Illusion'' from ''F-Zero Climax'' (the first game uses the original song, while the sequel uses an 8-bit arrangement). This is a reference to the ROM Hack ''Rockman 4 Minus Infinity'', which had its own set of arenas that played the same song during a battle. In ''MaGMML3'', the music no longer resets after each fight, and is played throughout.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category: Make a Good Mega Man Level]][[Category: Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Wily_Stadium&amp;diff=21762</id>
		<title>Wily Stadium</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Wily_Stadium&amp;diff=21762"/>
				<updated>2024-06-18T19:07:36Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Wily Stadium&lt;br /&gt;
|caption= Come one, come all! Dr. Wily's grand finale awaits!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator= &lt;br /&gt;
|composer= &lt;br /&gt;
|artist=&lt;br /&gt;
|programmer=&lt;br /&gt;
|previous = [[Tier 15 (MaGMML3)]]&lt;br /&gt;
|next = [[Tier X (MaGMML3)]]&lt;br /&gt;
}}&lt;br /&gt;
'''Wily Stadium''', also called '''Ernest Stadium''' before the reveal, is the last main story hub accessed after gaining all 15 Ranks. It is a gigantic stadium in the style of a Wily Castle that serves as the location of the finals of the &amp;quot;6th Worldwide Sponsored Robot Tournament&amp;quot;, though before actually entering it, Mega Man and Dr. Wily have to take of [[Dr. Regal]] beforehand. Afterwards, Mega Man must clear five more stages in order to gain access to the final level and win the Tournament.&lt;br /&gt;
&lt;br /&gt;
You initially enter Tier W by speaking to &amp;quot;Ernest&amp;quot; in Victor Heights after claiming all 15 ranks. Chaos Assault is always the first level played, but after that, you can choose which order to play the next 5 stages in, after which you enter the final level. Much like previous fortresses in MaGMML, you must clear all levels in the tier before you can exit.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Trickster Tokens&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Bosses&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Assault]]&lt;br /&gt;
|[[snoruntpyro]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cross Armada]]&lt;br /&gt;
|[[Mick Galbani]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Bronze Yard]]&lt;br /&gt;
|[[ACESpark]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Be The Smaller Person]]&lt;br /&gt;
|[[Flashman85]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Level with a Met Pun]]&lt;br /&gt;
|[[Pachy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Armory Catastrophe]]&lt;br /&gt;
|[[Shinryu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Greatest Show Of All Time]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3&amp;diff=21761</id>
		<title>Make a Good Mega Man Level 3</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3&amp;diff=21761"/>
				<updated>2024-06-18T19:06:34Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: /* Areas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Magmml3_Logo.png|350px|thumb|right|The logo for the contest.]]&lt;br /&gt;
'''''Make a Good Mega Man Level 3''''' (or ''MaGMML3'' for short) is the third installment in the ''Make a Good Mega Man Level'' series, co-hosted by [[Mick Galbani]] and [[ACESpark]]. Like its predecessors, the game features community-created levels submitted as part of a level design contest. The contest is judged by Mick Galbani, ACESpark, [[Flashman85]], [[Pachy]], and [[Shinryu]]. Several elements from ''MaGMML2'', including [[costumes]] and [[the Pit of Pits]], have returned in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
The 2018 contest officially began on September 22, with November 25 being the submission deadline. Participants are encouraged to join the [https://discordapp.com/invite/SEHjShy official ''MaGMML3'' Discord] for discussions and updates. The public beta for the [[Megamix Engine]], which serves as the basis for ''MaGMML3''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s engine, was released on July 11th, while its official full release was on September 15th, a week before the submission period. The full game was finally released on June 9th, 2024.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
At home, [[Mega Man]] and family are flipping through TV channels until they stop at one with &amp;quot;Ernest Will&amp;quot; announcing the &amp;quot;6th Worldwide Sponsored Robot Tournament&amp;quot;. Across 15 tiers, robots of all kind can compete for a chance to enter &amp;quot;Ernest Stadium&amp;quot; and win insane cash prize. Realizing its [[Dr. Wily]] in an oblivious disguise, Mega Man is forced to enter to find out what the doctor is planning.&lt;br /&gt;
&lt;br /&gt;
Arriving at Victor Heights, Mega Man slowly meets each of his competitors: the battle hungry warrior bot [[Hunter Woman]], an arrogant speedster and daredevil [[Presto]], the grounded union worker bot [[Forge Woman]], the scrapyard fighter bot [[Cerberus Man]], and unintelligible dark horse weather bot [[Element Man]].&lt;br /&gt;
&lt;br /&gt;
After clearing 1 Tier, Wily drops the Ernest disguise to Light and Mega Man to reveal that the events of the last game were perpetuated by someone else who stole his Reality Core. He formed the current tournament to lure out the culprit, and asks for a truce with Mega Man to catch them.&lt;br /&gt;
&lt;br /&gt;
Clearing 5 Tiers has the culprit reveal himself: [[Dr. Regal|Dr. Reginald Regal]], a madman whose obsessions with the simulations had himself kicked out of the committee. Regal reveals he made the Wily decoy to keep everyone's eyes off him. When he tries to use the Reality Core to erase Mega Man, it turns into confetti and quickly flees. Each subsequent cutscene reveals himself to be rather incompetent and unoriginal without meaningfully adding to the ideas he takes from, all his attempts to hijack the contest being foiled by his own poor design, and attempts to team up with Cerberus Man ending with the scrap bot mauling him.&lt;br /&gt;
&lt;br /&gt;
After clearing all 15 Tiers, Regal plays his last hand, a &amp;quot;hostage&amp;quot; situation involving a Pipi mistaken for [[Beat]], a cardboard cutout of Eddie mistaken for the real one, and a disqualified competitor named [[Princess]] mistaken for Roll, prompting Wily and Mega Man to team up briefly in order to get Dr. Regal out of the picture before the finals of the tournament. When Regal summons a fortress to hide within, the two storm his fortress and tear it apart, with Regal's [[Regal Machine|ultimate war machine]] being quickly destroyed and Regal himself banished to an unknown location. With the threat put out of commission, the final ceremonies for the tournament begin.&lt;br /&gt;
&lt;br /&gt;
During the final ceremonies, one of the finalists, [[Bass]], claims Mega Man cheated because some of the Tier Ranks he obtained were illegitimate (Regular Joe finding the Rank in the trash, Dr. Vicious and Hyena acting as a substitute due to Ignorance being frozen, the Tier 7 Boss not even being there). &amp;quot;Ernest&amp;quot; checks Mega Man's ranks, but states they're legitimate before disqualifying Bass. When the other finalists complain about the Tournament being rigged, Wily drops the disguise and states the prize is real, waiting for them within his &amp;quot;Wily Stadium&amp;quot;. As Mega Man travels through the gauntlet, he runs into Bass again, who while fighting him reveals that Mega Man was supposed to be disqualified and humiliated because of the way he obtained the Ranks, but Wily backed out at the last moment.&lt;br /&gt;
&lt;br /&gt;
After defeating the other finalists and having one last chat with [[Proto Man]] (who forfeits to Mega Man), Mega Man reaches Wily in the center of Wily Stadium. Wily reveals that while he did originally plan to humiliate Mega Man, Wily realized while the two of them were fighting Regal that his original plan was too cheap and wanted to challenge him fairly. Operating [[Wily Machine SPIRE|his most powerful machine yet]], Mega Man and Wily do battle, with the Blue Bomber coming out on top. However, the crowd cheers for both. Dr. Light walks onto the field and explains Wily always was a good showman, admitting defeat in that regard. Realizing people actually love him because of this, and that he has something he's superior to Dr. Light at, he vows to keep the world entertained by doing similar feats of spectacle, with Mega Man agreeing to that to uphold everlasting peace.&lt;br /&gt;
&lt;br /&gt;
After Mega Man collects every Energy Element from the 15 basic Tiers and Wily Stadium, Dr. Regal uses his Wily decoy's head to attract Mega Man's attention to his latest scheme: to unearth an ancient evil from the Grey Isles, a region of space-time where the laws of reality are in flux, which he hopes will be as strong as the Reality Core. Traveling to the Grey Isles, Mega Man passes various trials designed to keep intruders away from where the evil sleeps, the [[Shrine of Nebula]]. After entering the Shrine, Mega Man confronts Regal as he awakens [[Nebula Grey]], an incarnation of evil who was sealed away millennia ago. However, due to its exposure to human radio and TV broadcasts, Nebula Grey has renounced its evil ways, much to the dismay of Dr. Regal who is sent away sulking. However, due to the Shrine of Nebula's security systems, Nebula Grey is forced to fight Mega Man to burn off its Dark Power to trick the system into thinking it's been put to rest again, so the both of them can leave the Shrine. After Mega Man defeats Nebula Grey, it takes on a smaller form so it can explore the world.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
During the development of ''[[Make a Good Mega Man Level 2|MaGMML2]]'', host [[snoruntpyro]] made the decision that she would not host the next contest, citing the stresses of hosting and a desire to participate in the next contest as reasons for stepping down. Mick Galbani, a community favorite for the position, stepped up to host ''MaGMML3''. Planning for the third game began even before the second game was released, and a community feedback poll following the release of ''MaGMML2'' was used to inform some of the planning for ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
On October 29, 2017, ACESpark was invited to co-host and judge ''MaGMML3'', based on the overwhelmingly positive response to his contributions to the second game. Applications for the remaining three judge slots were announced on November 6, 2017.&amp;lt;ref&amp;gt;http://magmmlcontest.com/forum/showthread.php?tid=70&amp;lt;/ref&amp;gt; In Stage 1 of the application process, applicants were given three weeks to judge the seven [[MaGMML3 Judge Application Levels|''MaGMML3'' Judge Application Levels]], providing written comments and rating the levels based on a rubric. Of the 19 applicants, 11 moved on to Stage 2, where they submitted a sample of their Mega Man level design ability—either a level designed specifically for the application, or one they had already created. The submission deadline for Stage 2 was December 23, 2017; within 24 hours, Stage 2 applicants received a notification of the results, accompanied by brief comments on why they were or were not selected. At the same time, it was announced to the public that [[Flashman85]], [[Pachy]], and [[Shinryu]] would be judging ''MaGMML3'' alongside Mick Galbani and ACESpark.&lt;br /&gt;
&lt;br /&gt;
On August 24, 2018, the [https://docs.google.com/document/d/18mbHMqCaFaKAyO8ZBeHOFnm-BgraUA4skLEQdKst2p8 contest rules] were announced, along with every previous and current main series judge offering recommendations for the upcoming submissions. Notable rule changes include:&lt;br /&gt;
*The submission period has been extended by an undetermined amount. (announced on Discord only)&lt;br /&gt;
*The late submission period has been drastically reduced to 7 days.&lt;br /&gt;
*Minor edits of devkit levels, such as [[Ancient Tomb]], are no longer permitted.&lt;br /&gt;
*Noble Nickels have been replaced with Trickster Tokens, for which the per-level limit is still 5.&lt;br /&gt;
*Scoring is once again out of 100, with Creativity losing half of its original weight. Its 15 points were distributed evenly between Design, Fun, and Aesthetics.&lt;br /&gt;
&lt;br /&gt;
On September 15, 2018, the devkit was released and the contest dates were announced.&lt;br /&gt;
&lt;br /&gt;
On September 22, 2018, the submission form opened to the public, officially marking the opening of the contest.&lt;br /&gt;
&lt;br /&gt;
On November 26, 2018, the deadline for submissions passed, though this was followed by a grace period where late submissions/resubmissions were accepted at the cost of a score penalty, the percentage of which increased with each day. This grace period ended at 11:59 EST on December 2, 2018.&lt;br /&gt;
&lt;br /&gt;
On May 23, 2024, [[Shinryu]] uploaded the [https://youtube.com/PDsbxXFmIx4?si=h34FibSS-BKNATOQ game's release date trailer] on his YouTube channel, confirming its release date to be on June 9th of the same year.&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
A total of 176 valid entries were submitted, with an additional 14 being excluded or pulled for various reasons. This makes ''Make a Good Mega Man Level 3'' the largest ''MaGMML'' contest to date.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[A piece of cake, but with aesthetics]]&lt;br /&gt;
*[[Abandoned Mine (MaGMML3)|Abandoned Mine]]&lt;br /&gt;
*[[Access Corridor Alpha]]&lt;br /&gt;
*[[Air man's ultimate weapon]]&lt;br /&gt;
*[[Akudama Empire Mothership]]&lt;br /&gt;
*[[Alpine Weather Institute]]&lt;br /&gt;
*[[Alraune Woman]]&lt;br /&gt;
*[[An Ice Cave in Russia]]&lt;br /&gt;
*[[An Underwater Adventure? Wow!]]&lt;br /&gt;
*[[Arcade Archives]]&lt;br /&gt;
*[[Arcane Man -Chaos Tower-]]&lt;br /&gt;
*[[Assault Hunt]]&lt;br /&gt;
*[[Bakery Man]]&lt;br /&gt;
*[[Ballade's Square of Doom]]&lt;br /&gt;
*[[Banshee Woman]]&lt;br /&gt;
*[[Beat The Security System]]&lt;br /&gt;
*[[Beet Man]]&lt;br /&gt;
*[[Blizzard Resort]]&lt;br /&gt;
*[[Bold and Trash]]&lt;br /&gt;
*[[Boost Man]]&lt;br /&gt;
*[[Bright Man Remix]]&lt;br /&gt;
*[[Cable Woman]]&lt;br /&gt;
*[[Call Me Ishmael]]&lt;br /&gt;
*[[Cassette Man]]&lt;br /&gt;
*[[Chaos Light City]]&lt;br /&gt;
*[[Checkmate]]&lt;br /&gt;
*[[Chemical Industry]]&lt;br /&gt;
*[[Cloud Nine]]&lt;br /&gt;
*[[CrashMan Simulator]]&lt;br /&gt;
*[[Creatively Named Level]]&lt;br /&gt;
*[[Crest Man]]&lt;br /&gt;
*[[Crosshair Aware]]&lt;br /&gt;
*[[Crystal Tower]]&lt;br /&gt;
*[[Cursed Darkness]]&lt;br /&gt;
*[[Cutman's New Warehouse]]&lt;br /&gt;
*[[Cycle Facility]]&lt;br /&gt;
*[[Damp Ruins]]&lt;br /&gt;
*[[Dangan Factory]]&lt;br /&gt;
*[[Dark Castle]]&lt;br /&gt;
*[[Decoy Man]]&lt;br /&gt;
*[[Devil Factory]]&lt;br /&gt;
*[[DISCHARGEEEE]]&lt;br /&gt;
*[[Disobedience of Superior Machines]]&lt;br /&gt;
*[[Doorkman]]&lt;br /&gt;
*[[Dunes of Discharge]]&lt;br /&gt;
*[[Escape From the Wily City]]&lt;br /&gt;
*[[Evil Energy Facility]]&lt;br /&gt;
*[[Explosives Factory]]&lt;br /&gt;
*[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]]&lt;br /&gt;
*[[Falling System Core]]&lt;br /&gt;
*[[Fight, Kikkoman! For Everlasting Sauce!]]&lt;br /&gt;
*[[Flamboyant Castle]]&lt;br /&gt;
*[[Foo Man]]&lt;br /&gt;
*[[Forgotten Factory]]&lt;br /&gt;
*[[Frenzy Reactor]]&lt;br /&gt;
*[[Froggy Gravity]]&lt;br /&gt;
*[[Fruit Forest]]&lt;br /&gt;
*[[Geek Man]]&lt;br /&gt;
*[[Get Wet, Get Wild]]&lt;br /&gt;
*[[Gilded Man]]&lt;br /&gt;
|&lt;br /&gt;
*[[Girder Man Stage]]&lt;br /&gt;
*[[Glass Factory]]&lt;br /&gt;
*[[Glitched up Beta]]&lt;br /&gt;
*[[Glitz Woman]]&lt;br /&gt;
*[[Grand Fire Palace]]&lt;br /&gt;
*[[Grassy Plains]]&lt;br /&gt;
*[[Gravauqa2o]]&lt;br /&gt;
*[[Gravity Wumbo]]&lt;br /&gt;
*[[Gross Incandescence]]&lt;br /&gt;
*[[Guitar Man]]&lt;br /&gt;
*[[Hazard Hydro]]&lt;br /&gt;
*[[Hit the Jackpot!]]&lt;br /&gt;
*[[Hornet Man got a new Stage]]&lt;br /&gt;
*[[House of Fun]]&lt;br /&gt;
*[[Hunter Tower]]&lt;br /&gt;
*[[I Hope I Lose: A Grand Tale]]&lt;br /&gt;
*[[Identity Man]]&lt;br /&gt;
*[[Interspatial Compression]]&lt;br /&gt;
*[[Irrigation Irritation]]&lt;br /&gt;
*[[It Was Rated Arr]]&lt;br /&gt;
*[[Judgement Man]]&lt;br /&gt;
*[[Just a Water Level]]&lt;br /&gt;
*[[Lost Caverns of Jungata]]&lt;br /&gt;
*[[Luminous Tower Ascent]]&lt;br /&gt;
*[[Mafia Man's Gambling Palace]]&lt;br /&gt;
*[[Malware Man]]&lt;br /&gt;
*[[Magmatic Panic]]&lt;br /&gt;
*[[mechanical factory]]&lt;br /&gt;
*[[Mediocre Oil Level]]&lt;br /&gt;
*[[Mega Man DEV]]&lt;br /&gt;
*[[Metal Man Steals Other People's Conveyors]]&lt;br /&gt;
*[[Metall Man's Metall Factory]]&lt;br /&gt;
*[[Military Training Grounds]]&lt;br /&gt;
*[[Mine exploration]]&lt;br /&gt;
*[[Mint Candy Matrix]]&lt;br /&gt;
*[[Mirror Woman]]&lt;br /&gt;
*[[My First Megamix Level uwu xd lmao dab]]&lt;br /&gt;
*[[Ninja of the Night]]&lt;br /&gt;
*[[Not Delivering on Promises]]&lt;br /&gt;
*[[Nowhere yet everywhere: When the world may loop]]&lt;br /&gt;
*[[Operation: Narcissistic Stratosphere]]&lt;br /&gt;
*[[Outer Reaches]]&lt;br /&gt;
*[[Pick Your Poison]]&lt;br /&gt;
*[[Pipe Man]]&lt;br /&gt;
*[[Plataform Hijinks]]&lt;br /&gt;
*[[PoudrinMan]]&lt;br /&gt;
*[[Propeller Woman in the City in the Clouds]]&lt;br /&gt;
*[[Pumpkin Patches]]&lt;br /&gt;
*[[QuintsMetFactory]]&lt;br /&gt;
*[[Radium Man]]&lt;br /&gt;
*[[Rec Man]]&lt;br /&gt;
*[[Red Mountain]]&lt;br /&gt;
*[[Revenge of Tricastle]]&lt;br /&gt;
*[[Robogarden]]&lt;br /&gt;
*[[Rockbound Facility]]&lt;br /&gt;
*[[Rock Fortress]]&lt;br /&gt;
*[[Ruins of a Forbidden Kingdom]]&lt;br /&gt;
*[[Secluded Terminal]]&lt;br /&gt;
*[[Shape Woman]]&lt;br /&gt;
*[[Skull Sans Megatale 4]]&lt;br /&gt;
|&lt;br /&gt;
*[[Skull Secret Zone]]&lt;br /&gt;
*[[Sludge Man]]&lt;br /&gt;
*[[Solar Inferno]]&lt;br /&gt;
*[[Somewhere Underground]]&lt;br /&gt;
*[[Sparks and Sockets]]&lt;br /&gt;
*[[Spectrum Science]]&lt;br /&gt;
*[[Stalks, Shoots, and Leaves]]&lt;br /&gt;
*[[Stalling for time]]&lt;br /&gt;
*[[Step on the Gas]]&lt;br /&gt;
*[[Stolen Citadel]]&lt;br /&gt;
*[[Sulfurific Abyss]]&lt;br /&gt;
*[[Superheavy Samurai Big BenK]]&lt;br /&gt;
*[[Suzy Love]]&lt;br /&gt;
*[[Technical Support]]&lt;br /&gt;
*[[Teetering Over the Edge]]&lt;br /&gt;
*[[Temple of Light and Dark]]&lt;br /&gt;
*[[The Actual Rock Man]]&lt;br /&gt;
*[[The Cave Level That Exists]]&lt;br /&gt;
*[[The Haymay Trials]]&lt;br /&gt;
*[[The Heist]]&lt;br /&gt;
*[[The hero as remixed]]&lt;br /&gt;
*[[The Invincible Robot Army! Featuring Shoe Man!]]&lt;br /&gt;
*[[The King's Lair]]&lt;br /&gt;
*[[The Level Equivalent of An Old Man Rambling at You]]&lt;br /&gt;
*[[The Return Of Veteran Z]]&lt;br /&gt;
*[[The Stormscraper]]&lt;br /&gt;
*[[The Warped Void]]&lt;br /&gt;
*[[Thermal Tundra]]&lt;br /&gt;
*[[Top Man 2: Spin or Go Home]]&lt;br /&gt;
*[[Tower of Dimentions]]&lt;br /&gt;
*[[Toxic Trouble]]&lt;br /&gt;
*[[Trailblazer]]&lt;br /&gt;
*[[Treading The Wily Sewer System]]&lt;br /&gt;
*[[Trouble in the Fortress]]&lt;br /&gt;
*[[Undead Fortress]]&lt;br /&gt;
*[[Ultimate Level]]&lt;br /&gt;
*[[Underground Runaround]]&lt;br /&gt;
*[[Unguarded Treasure]]&lt;br /&gt;
*[[Up Down All Around]]&lt;br /&gt;
*[[Walk-in Freezer]]&lt;br /&gt;
*[[Water Level? Ice Level?]]&lt;br /&gt;
*[[Weapon Data Center]]&lt;br /&gt;
*[[Western Railway]]&lt;br /&gt;
*[[wet]]&lt;br /&gt;
*[[Wide Joepen]]&lt;br /&gt;
*[[Wily in space (Roll's rescue)]]&lt;br /&gt;
*[[Wily Rooms Of Weapons]]&lt;br /&gt;
*[[Wily's Haunted Castle]]&lt;br /&gt;
*[[Wilys Redemption]]&lt;br /&gt;
*[[Wily's Well-fortified Room]]&lt;br /&gt;
*[[Where no met has gone before]]&lt;br /&gt;
*[[Working in the Rain]]&lt;br /&gt;
*[[Worthless Man]]&lt;br /&gt;
*[[X6Meme]]&lt;br /&gt;
*[[Y.M.C.A.]]&lt;br /&gt;
*[[You Don't Know The Drill]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disqualified Entries===&lt;br /&gt;
* [[Worthless Man]] was not ranked in the contest, as the level contained flashing lights that triggered migraines in both one of the judges, [[ACESpark]], and his proxy player, Loyana, preventing the former from giving the level a score.&lt;br /&gt;
&lt;br /&gt;
===Excluded Entries===&lt;br /&gt;
*&amp;quot;QuintsMoonBase&amp;quot;, &amp;quot;Black Terminus&amp;quot; and &amp;quot;Chase Sequence&amp;quot; were all pulled by their creators and replaced with new levels.&lt;br /&gt;
**&amp;quot;4'33&amp;quot;&amp;quot; was also pulled by its creator, though they did not submit a new level in its place.&lt;br /&gt;
*&amp;quot;Thrilling&amp;quot;, &amp;quot;*NEW* EPIC BATTLE ROYALE MODE IN MEGA MAN!&amp;quot;, &amp;quot;A Mess of a Stage&amp;quot;, &amp;quot;USM&amp;quot;, and &amp;quot;Cardinal Man III&amp;quot; were excluded for being troll levels. In addition, &amp;quot;USM&amp;quot; contained written NSFW content, &amp;quot;*NEW* EPIC BATTLE ROYALE MODE IN MEGA MAN!&amp;quot; contained a threatening message aimed at the judges, and &amp;quot;Cardinal Man III&amp;quot; contained areas prone to significant performance issues (e.g. slowdown).&lt;br /&gt;
**The creator of &amp;quot;USM&amp;quot; has released [https://www.dropbox.com/s/1fx6q59vc2kim1p/USM.exe?dl=0 a download of this entry for the devkit], along with [https://www.youtube.com/watch?v=lf6R0c9A47k a video thorough detailing the entry and its easter eggs].&lt;br /&gt;
*&amp;quot;Curse of the Statuettes&amp;quot; was excluded for containing horribly broken screen transitions that were impossible to fix.&lt;br /&gt;
*&amp;quot;Boundless Network&amp;quot; and &amp;quot;Warehouse of Breakthroughs&amp;quot; were both excluded for containing custom or modified weapons (Boundless Network replaced the weapons system with a Battle Network chip weapon system, and Warehouse of Breakthroughs limited the player to a modified Break Dash).&lt;br /&gt;
*&amp;quot;22 Short Screens Without Sniper Joes&amp;quot; was excluded for containing an explicit drug reference (an image of Kermit the Frog snorting rows of cocaine).&lt;br /&gt;
*&amp;quot;Turbo Trickery Tower&amp;quot; was excluded for a high level of difficulty deemed malicious, with fundamental alterations necessary for the level to be accessible for the game's target audience.&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
On November 23, 2017, the poll for the game's weapon set was opened, lasting for 2 weeks until it was closed on December 7, 2017.&lt;br /&gt;
===Default Weapons===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Weapon&lt;br /&gt;
!Original Robot Master&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SparkChaserIcon.png]]&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|Terra&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LaserTridentIconColouredT.png]]&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WaterShieldIconColouredT.png]]&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|Pump Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TornadoBlowIconColouredT.png]]&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|Tornado Man&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThunderBeamIcon.png]]&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|[[Elec Man]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagneticShockwaveIcon.png]]&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|Onslaught&lt;br /&gt;
|''Marvel vs. Capcom''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IceWallIcon.png]]&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|Cold Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BreakDashIconColouredT.png]]&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|Pluto&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]] (Variant)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushBikeIcon.png]]&lt;br /&gt;
|[[Rush Bike]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagnetBeamIcon.png]]&lt;br /&gt;
|[[Magnet Beam]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contest Weapons===&lt;br /&gt;
&lt;br /&gt;
==Hub==&lt;br /&gt;
The hub of the third game is even larger than the second. Rather than a festival hosted outside Dr. Light's Lab, it takes place within a large sprawling area, with the &amp;quot;Hub&amp;quot; itself being &amp;quot;Victor Heights&amp;quot;, an inn where most of the story happens. Tiers can only be accessed by usage of the Brochure to travel to each Tier's Bus Stop. &lt;br /&gt;
This game's equivalent to &amp;quot;Chateau Chevaleresque&amp;quot; is the [[Magic Card Casino]] run by Magic Man, which not only hosts various NPCs to talk to, but offers a variety minigames for Bolts.&lt;br /&gt;
===Areas===&lt;br /&gt;
* [[Victor Heights]]&lt;br /&gt;
* [[Magic Card Casino]]&lt;br /&gt;
* [[Limestone Pagoda]]&lt;br /&gt;
* [[Tier 1 (MaGMML3)|Tier 1 - Old Wily Fortress]]&lt;br /&gt;
* [[Tier 2 (MaGMML3)|Tier 2 - The Scrapyard]]&lt;br /&gt;
* [[Tier 3 (MaGMML3)|Tier 3 - The Sewers]]&lt;br /&gt;
* [[Tier 4 (MaGMML3)|Tier 4 - Sheriff's Jailhouse]]&lt;br /&gt;
* [[Tier 5 (MaGMML3)|Tier 5 - Gravity Gift Shop]]&lt;br /&gt;
* [[Tier 6 (MaGMML3)|Tier 6 - Cryo Laboratory]]&lt;br /&gt;
* [[Tier 7 (MaGMML3)|Tier 7 - Pine Forest]]&lt;br /&gt;
* [[Tier 8 (MaGMML3)|Tier 8 - Costume Party]]&lt;br /&gt;
* [[Tier 9 (MaGMML3)|Tier 9 - The Taste Collective]]&lt;br /&gt;
* [[Tier 10 (MaGMML3)|Tier 10 - The Rave]]&lt;br /&gt;
* [[Tier 11 (MaGMML3)|Tier 11 - Grand Library]]&lt;br /&gt;
* [[Tier 12 (MaGMML3)|Tier 12 - Power Factory]]&lt;br /&gt;
* [[Tier 13 (MaGMML3)|Tier 13 - Movie Theater]]&lt;br /&gt;
* [[Tier 14 (MaGMML3)|Tier 14 - World-Class Gym]]&lt;br /&gt;
* [[Tier 15 (MaGMML3)|Tier 15 - Festival Grounds]]&lt;br /&gt;
* [[Wily Stadium|Tier W - Wily Stadium]]&lt;br /&gt;
* [[Tier X (MaGMML3)|Tier X- The Grey Isles]]&lt;br /&gt;
* [[NEO Pit of Pits]]&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Devkit Enemies===&lt;br /&gt;
====New====&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Ace Manbow]]&lt;br /&gt;
* [[Adamski]]&lt;br /&gt;
* [[Alabell]]&lt;br /&gt;
* [[Arigock G]]&lt;br /&gt;
* [[Armaroid]]&lt;br /&gt;
* [[Baby Flies]]&lt;br /&gt;
* [[Ballonboo]]&lt;br /&gt;
* [[Bari III]]&lt;br /&gt;
* [[Big Stomper]]&lt;br /&gt;
* [[Bikky Bomb]]&lt;br /&gt;
* [[Biree Spark]]&lt;br /&gt;
* [[Birdy]]&lt;br /&gt;
* [[Bokazurah]]&lt;br /&gt;
* [[Boostun]]&lt;br /&gt;
* [[Bombomboy]]&lt;br /&gt;
* [[Bomb Potton]]&lt;br /&gt;
* [[Bubukan MK-II]]&lt;br /&gt;
* [[Bunby Catcher]]&lt;br /&gt;
* [[Byouz]]&lt;br /&gt;
* [[Camouflametall]]&lt;br /&gt;
* [[Cannon Roader]]&lt;br /&gt;
* [[Cargou Q]]&lt;br /&gt;
* [[Chainsoar]]&lt;br /&gt;
* [[Chuckmagnet]]&lt;br /&gt;
* [[Chunco]]&lt;br /&gt;
* [[Classical Cannon]]&lt;br /&gt;
* [[Cyorown]]&lt;br /&gt;
* [[Darspider]]&lt;br /&gt;
* [[Deispider]]&lt;br /&gt;
* [[Detarnayappa]]&lt;br /&gt;
* [[Diarn]]&lt;br /&gt;
* [[Docbaton]]&lt;br /&gt;
|&lt;br /&gt;
* [[Dockalocker]]&lt;br /&gt;
* [[Doncatch]]&lt;br /&gt;
* [[Elecit]]&lt;br /&gt;
* [[Fankurow]]&lt;br /&gt;
* [[Feeber]]&lt;br /&gt;
* [[Fire Totem]]&lt;br /&gt;
* [[Flower Presenter]]&lt;br /&gt;
* [[Fooley]]&lt;br /&gt;
* [[Fukuhorn]]&lt;br /&gt;
* [[Furaibon]]&lt;br /&gt;
* [[G.S.Q]]&lt;br /&gt;
* [[Gagabyoall]]&lt;br /&gt;
* [[Garinkou]]&lt;br /&gt;
* [[Giant Springer]]&lt;br /&gt;
* [[Glooper]]&lt;br /&gt;
* [[Gobots]]&lt;br /&gt;
* [[Gunner Joe]]&lt;br /&gt;
* [[Haiker N]]&lt;br /&gt;
* [[Hammerfall]]&lt;br /&gt;
* [[Handoo]]&lt;br /&gt;
* [[Hell Metall DX]]&lt;br /&gt;
* [[Hoohoo]]&lt;br /&gt;
* [[Hornet Racer]]&lt;br /&gt;
* [[Illusian]]&lt;br /&gt;
* [[Jump Roller]]&lt;br /&gt;
* [[Kakinbatank]]&lt;br /&gt;
* [[Kaminari Kogoro]]&lt;br /&gt;
* [[Kaona Geeno]]&lt;br /&gt;
* [[Kintot]]&lt;br /&gt;
* [[Ladder Press]]&lt;br /&gt;
* [[La Jaba]]&lt;br /&gt;
* [[L.E.C]]&lt;br /&gt;
|&lt;br /&gt;
* [[Little Pachipachi]]&lt;br /&gt;
* [[Machine Gun Joe]]&lt;br /&gt;
* [[Malmet]]&lt;br /&gt;
* [[Mecha Pitchan]]&lt;br /&gt;
* [[Merserker]]&lt;br /&gt;
* [[Metall|Metall β]]&lt;br /&gt;
* [[Metall Sniper]]&lt;br /&gt;
* [[Minoan]]&lt;br /&gt;
* [[Molmole]]&lt;br /&gt;
* [[Monkikki]]&lt;br /&gt;
* [[Morning Joe]]&lt;br /&gt;
* [[Neo Heli Metall]]&lt;br /&gt;
* [[New Classical Cannon]]&lt;br /&gt;
* [[Nibul]]&lt;br /&gt;
* [[Nombrellan]]&lt;br /&gt;
* [[Numetall]]&lt;br /&gt;
* [[Octone]]&lt;br /&gt;
* [[Okosutobon]]&lt;br /&gt;
* [[Oshitsu Osarettsu]]&lt;br /&gt;
* [[Ou-Ou]]&lt;br /&gt;
* [[Palm Hopper]]&lt;br /&gt;
* [[Parocket]]&lt;br /&gt;
* [[Pickelman Dada]]&lt;br /&gt;
* [[Pikashu]]&lt;br /&gt;
* [[Piledan]]&lt;br /&gt;
* [[Pointan]]&lt;br /&gt;
* [[Popo Heli]]&lt;br /&gt;
* [[Press'n]]&lt;br /&gt;
* [[Returning Machine Gun Joe]]&lt;br /&gt;
* [[R Suzy]]&lt;br /&gt;
* [[Sakrets]]&lt;br /&gt;
* [[Scissascissor]]&lt;br /&gt;
|&lt;br /&gt;
* [[Searchy]]&lt;br /&gt;
* [[Sepa Roader]]&lt;br /&gt;
* [[Shaboan]]&lt;br /&gt;
* [[Shadow Clone]]&lt;br /&gt;
* [[Shield Attacker RX]]&lt;br /&gt;
* [[Shield Attacker TRL]]&lt;br /&gt;
* [[Shield Guard]]&lt;br /&gt;
* [[Shotom]]&lt;br /&gt;
* [[Shrimparge 91]]&lt;br /&gt;
* [[Shuhorn]]&lt;br /&gt;
* [[Sibul]]&lt;br /&gt;
* [[Smaplar]]&lt;br /&gt;
* [[Snippscissor]]&lt;br /&gt;
* [[Sola 0]]&lt;br /&gt;
* [[Soshi Breaker]]&lt;br /&gt;
* [[Spin Cutter]]&lt;br /&gt;
* [[Sprinklan]]&lt;br /&gt;
* [[Stegorus]]&lt;br /&gt;
* [[Swallowegg]]&lt;br /&gt;
* [[Swim Ball]]&lt;br /&gt;
* [[Tamp]]&lt;br /&gt;
* [[Telly X]]&lt;br /&gt;
* [[Tel Tel]]&lt;br /&gt;
* [[Tomsmort]]&lt;br /&gt;
* [[Tropish]]&lt;br /&gt;
* [[Tsurare Stamp]]&lt;br /&gt;
* [[Turbo Roader]]&lt;br /&gt;
* [[Twin Shooter S]]&lt;br /&gt;
* [[Wall Blaster]]&lt;br /&gt;
* [[Waltriot]]&lt;br /&gt;
* [[Wandering Head]]&lt;br /&gt;
* [[Yonbain]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Returning====&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Apache Joe]]&lt;br /&gt;
* [[Atomic Chicken]]&lt;br /&gt;
* [[Au-Au]]&lt;br /&gt;
* [[Baby Metall]]&lt;br /&gt;
* [[Batabattan]]&lt;br /&gt;
* [[Batton]]&lt;br /&gt;
* [[Battonton]]&lt;br /&gt;
* [[B Bitter]]&lt;br /&gt;
* [[Beak]]&lt;br /&gt;
* [[Ben K]]&lt;br /&gt;
* [[Big Eye]]&lt;br /&gt;
* [[Big Fish]]&lt;br /&gt;
* [[Big Telly]]&lt;br /&gt;
* [[Bikky]]&lt;br /&gt;
* [[Biree]]&lt;br /&gt;
* [[Biribaree]]&lt;br /&gt;
* [[Blader]]&lt;br /&gt;
* [[Blocky]]&lt;br /&gt;
* [[Bolton and Nutton]]&lt;br /&gt;
* [[Bomb Flier]]&lt;br /&gt;
* [[Bombier]]&lt;br /&gt;
* [[Bomb Thrown]]&lt;br /&gt;
* [[Bomber Pepe]]&lt;br /&gt;
* [[Bombomb]]&lt;br /&gt;
* [[Bounder]]&lt;br /&gt;
* [[Brain Break]]&lt;br /&gt;
* [[Brown]]&lt;br /&gt;
* [[Bubukan]]&lt;br /&gt;
* [[Butterdroid]]&lt;br /&gt;
* [[Camon]]&lt;br /&gt;
* [[Cannon Joe]]&lt;br /&gt;
* [[Cannopeller]]&lt;br /&gt;
* [[Caricarry]]&lt;br /&gt;
* [[Choker Oh]]&lt;br /&gt;
* [[Claw]]&lt;br /&gt;
* [[Cocco]]&lt;br /&gt;
* [[Colton]]&lt;br /&gt;
* [[Corocoro]]&lt;br /&gt;
* [[Crabbot]]&lt;br /&gt;
* [[Crazy Cannon]]&lt;br /&gt;
* [[Crazy Razy]]&lt;br /&gt;
* [[Croaker]]&lt;br /&gt;
* [[Crystal Joe]]&lt;br /&gt;
* [[Curlinger]]&lt;br /&gt;
* [[Cutting Wheel]]&lt;br /&gt;
* [[Cyber Gabyoall]]&lt;br /&gt;
* [[Dachone]]&lt;br /&gt;
* [[Dachone Ltd. Ed.]]&lt;br /&gt;
* [[Dada]]&lt;br /&gt;
* [[Docron]]&lt;br /&gt;
* [[Dompan]]&lt;br /&gt;
* [[Drillun]]&lt;br /&gt;
* [[Elec'n]]&lt;br /&gt;
* [[Electric Gabyoall]]&lt;br /&gt;
|&lt;br /&gt;
* [[Fan Fiend]]&lt;br /&gt;
* [[Fatool]]&lt;br /&gt;
* [[Fire Boy]]&lt;br /&gt;
* [[Fire Telly]]&lt;br /&gt;
* [[Flea]]&lt;br /&gt;
* [[Flying Shell]]&lt;br /&gt;
* [[Foojeen]]&lt;br /&gt;
* [[Gabgyo]]&lt;br /&gt;
* [[Gachappon]]&lt;br /&gt;
* [[Garyoby]]&lt;br /&gt;
* [[Giree]]&lt;br /&gt;
* [[Graviton]]&lt;br /&gt;
* [[Gremlin]]&lt;br /&gt;
* [[Gyoraibo]]&lt;br /&gt;
* [[Gyotot]]&lt;br /&gt;
* [[Haehaey]]&lt;br /&gt;
* [[Hammer Joe]]&lt;br /&gt;
* [[Hari Harry]]&lt;br /&gt;
* [[Have &amp;quot;Su&amp;quot; Bee]]&lt;br /&gt;
* [[Heli Buton]]&lt;br /&gt;
* [[Helipon]]&lt;br /&gt;
* [[Hirarian 427]]&lt;br /&gt;
* [[Hologran]]&lt;br /&gt;
* [[Hopps]]&lt;br /&gt;
* [[Hotchkiss'n]]&lt;br /&gt;
* [[Hothead]]&lt;br /&gt;
* [[Imorm]]&lt;br /&gt;
* [[Irucan]]&lt;br /&gt;
* [[Jamacy]]&lt;br /&gt;
* [[Jet Bomb]]&lt;br /&gt;
* [[Jet Buton]]&lt;br /&gt;
* [[Jumbig]]&lt;br /&gt;
* [[Junk Golem]]&lt;br /&gt;
* [[Katonbyon]]&lt;br /&gt;
* [[Kemumakin]]&lt;br /&gt;
* [[Killer Bullet]]&lt;br /&gt;
* [[Komasaburo]]&lt;br /&gt;
* [[Kouker Q]]&lt;br /&gt;
* [[Lightning Lord]]&lt;br /&gt;
* [[Lyric]]&lt;br /&gt;
* [[M-422A]]&lt;br /&gt;
* [[M-445]]&lt;br /&gt;
* [[Mag Fly]]&lt;br /&gt;
* [[Mantan]]&lt;br /&gt;
* [[Mechakkero]]&lt;br /&gt;
* [[Metall]]&lt;br /&gt;
* [[Metall Cannon]]&lt;br /&gt;
* [[Metall Dance]]&lt;br /&gt;
* [[Metall EX]]&lt;br /&gt;
* [[Metall K1000]]&lt;br /&gt;
* [[Metall Mommy]]&lt;br /&gt;
* [[Metall Run and Gun]]&lt;br /&gt;
|&lt;br /&gt;
* [[Metall Swim]]&lt;br /&gt;
* [[Mizzile]]&lt;br /&gt;
* [[Mole]]&lt;br /&gt;
* [[Molier]]&lt;br /&gt;
* [[Mono Roader]]&lt;br /&gt;
* [[Monking]]&lt;br /&gt;
* [[Mousubeil]]&lt;br /&gt;
* [[Neo Metall]]&lt;br /&gt;
* [[New Shield Attacker]]&lt;br /&gt;
* [[New Shotman]]&lt;br /&gt;
* [[Nitron]]&lt;br /&gt;
* [[Nobita]]&lt;br /&gt;
* [[Octoboss]]&lt;br /&gt;
* [[Octoper OA]]&lt;br /&gt;
* [[Octopus Battery]]&lt;br /&gt;
* [[Pakatto 24]]&lt;br /&gt;
* [[Pandeeta]]&lt;br /&gt;
* [[Parasyu]]&lt;br /&gt;
* [[Peat]]&lt;br /&gt;
* [[Pelicanu]]&lt;br /&gt;
* [[Peng]]&lt;br /&gt;
* [[Penpen]]&lt;br /&gt;
* [[Penpen EV]]&lt;br /&gt;
* [[Peterchy]]&lt;br /&gt;
* [[Petit Devil]]&lt;br /&gt;
* [[Petit Snakey]]&lt;br /&gt;
* [[Pickelman Bull]]&lt;br /&gt;
* [[Picket Man]]&lt;br /&gt;
* [[Pierobot]]&lt;br /&gt;
* [[Pierrobug]]&lt;br /&gt;
* [[Pipi]]&lt;br /&gt;
* [[Piriparee]]&lt;br /&gt;
* [[Pole]]&lt;br /&gt;
* [[Pooker]]&lt;br /&gt;
* [[Potton]]&lt;br /&gt;
* [[Power Muscler]]&lt;br /&gt;
* [[Power Slam]]&lt;br /&gt;
* [[Propeller Eye]]&lt;br /&gt;
* [[Prop-Top]]&lt;br /&gt;
* [[Pukapelly]]&lt;br /&gt;
* [[Pukapucker]]&lt;br /&gt;
* [[Puyoyon]]&lt;br /&gt;
* [[Rabbiton]]&lt;br /&gt;
* [[Rackaser]]&lt;br /&gt;
* [[Ratton]]&lt;br /&gt;
* [[Rembakun]]&lt;br /&gt;
* [[Returning Monking]]&lt;br /&gt;
* [[Returning Sniper Joe]]&lt;br /&gt;
* [[Rider Joe]]&lt;br /&gt;
* [[Ring Ring]]&lt;br /&gt;
* [[Robo-Rabbit]]&lt;br /&gt;
* [[Rock Thrown]]&lt;br /&gt;
|&lt;br /&gt;
* [[Rounder]]&lt;br /&gt;
* [[Sasoreenu]]&lt;br /&gt;
* [[Scworm]]&lt;br /&gt;
* [[Screw Bomber]]&lt;br /&gt;
* [[Sea Mine]]&lt;br /&gt;
* [[Shield Attacker]]&lt;br /&gt;
* [[Shield Attacker GTR]]&lt;br /&gt;
* [[Shigaraky]]&lt;br /&gt;
* [[Shrink]]&lt;br /&gt;
* [[Skeleton Joe]]&lt;br /&gt;
* [[Skullmet]]&lt;br /&gt;
* [[Skull Walker]]&lt;br /&gt;
* [[Sniper Armor]]&lt;br /&gt;
* [[Sniper Joe]]&lt;br /&gt;
* [[Sonic Bill]]&lt;br /&gt;
* [[Space Metall]]&lt;br /&gt;
* [[Spine]]&lt;br /&gt;
* [[Spring Face Bomb]]&lt;br /&gt;
* [[Spring Head]]&lt;br /&gt;
* [[SRU-21/P]]&lt;br /&gt;
* [[Subeil]]&lt;br /&gt;
* [[Submarine Flier]]&lt;br /&gt;
* [[Sumatran]]&lt;br /&gt;
* [[Suzy G]]&lt;br /&gt;
* [[Super Ball Machine Jr.]]&lt;br /&gt;
* [[SW-525]]&lt;br /&gt;
* [[Swallown]]&lt;br /&gt;
* [[Taban]]&lt;br /&gt;
* [[Tadahou]]&lt;br /&gt;
* [[Tackle Fire]]&lt;br /&gt;
* [[Taketento]]&lt;br /&gt;
* [[Tatebo]]&lt;br /&gt;
* [[Tatepakkan]]&lt;br /&gt;
* [[Teck]]&lt;br /&gt;
* [[Telly]]&lt;br /&gt;
* [[Togehero]]&lt;br /&gt;
* [[Tondeall]]&lt;br /&gt;
* [[Tom Boy]]&lt;br /&gt;
* [[Toss Machine]]&lt;br /&gt;
* [[Totem Polen]]&lt;br /&gt;
* [[Tsuranattori]]&lt;br /&gt;
* [[Twin Cannon]]&lt;br /&gt;
* [[Twin Roader]]&lt;br /&gt;
* [[Up'n'Down]]&lt;br /&gt;
* [[V]]&lt;br /&gt;
* [[Walking Bomb]]&lt;br /&gt;
* [[Wall Blaster II]]&lt;br /&gt;
* [[Wander Bell]]&lt;br /&gt;
* [[Watcher]]&lt;br /&gt;
* [[Yaffu]]&lt;br /&gt;
* [[Yambow]]&lt;br /&gt;
* [[Yudon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minibosses==&lt;br /&gt;
===Devkit Minibosses===&lt;br /&gt;
====New====&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GiantMetallCannon.png|center]]&lt;br /&gt;
|[[Giant Metall Cannon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gundrill.png|center]]&lt;br /&gt;
|[[Gundrill]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hyoey.png|center]]&lt;br /&gt;
|[[Hyoey]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tyhorn.png|center]]&lt;br /&gt;
|[[Tyhorn]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TKhamen.png|center]]&lt;br /&gt;
|[[T. Khamen]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MadGrinder.png|center]]&lt;br /&gt;
|[[Mad Grinder]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShirokumachineGTV.png|center]]&lt;br /&gt;
|[[Shirokumachine GTV]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TruckJoe.png|center]]&lt;br /&gt;
|[[Truck Joe]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MelodyResponseCannon.png|center]]&lt;br /&gt;
|[[Melody Response Cannon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BeeBlader.png|center]]&lt;br /&gt;
|[[Bee Blader]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Combiloid.png|center]]&lt;br /&gt;
|[[Combiloid]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DocKumo.png|center]]&lt;br /&gt;
|[[Doc Kumo]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KnuckleDuster.png|center]]&lt;br /&gt;
|[[Knuckle Duster]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OctoGenerator.png|center]]&lt;br /&gt;
|[[Octo Generator]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stompy.png|center]]&lt;br /&gt;
|[[Stompy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TwinShooterG.png|center]]&lt;br /&gt;
|[[Twin Shooter G]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyDragon.png|center]]&lt;br /&gt;
|[[Changkey Dragon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hanabiran.png|center]]&lt;br /&gt;
|[[Hanabiran]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Paozo.png|center]]&lt;br /&gt;
|[[Paozo]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoneHead.png|center]]&lt;br /&gt;
|[[Stone Head]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Octobulb.png|center]]&lt;br /&gt;
|[[Octobulb]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuzakAndFenix.png|center]]&lt;br /&gt;
|[[Suzak &amp;amp; Fenix]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheKeeper.png|center]]&lt;br /&gt;
|[[The Keeper]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tricastle.png|center]]&lt;br /&gt;
|[[Tricastle]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|}&lt;br /&gt;
====Returning====&lt;br /&gt;
* [[Big Snakey]]&lt;br /&gt;
* [[Escaroo]]&lt;br /&gt;
* [[Gamarn and Gamadayu]]&lt;br /&gt;
* [[Giant Metall]]&lt;br /&gt;
* [[Gorilla Tank]]&lt;br /&gt;
* [[Hot Dog]]&lt;br /&gt;
* [[Kabatoncue]]&lt;br /&gt;
* [[Lantern Fish]]&lt;br /&gt;
* [[Metall Potton]]&lt;br /&gt;
* [[Moby]]&lt;br /&gt;
* [[Octoboss]]&lt;br /&gt;
* [[Octoper OA]]&lt;br /&gt;
* [[Penpen Maker]]&lt;br /&gt;
* [[Squidon]]&lt;br /&gt;
* [[Tama]]&lt;br /&gt;
* [[Whopper]]&lt;br /&gt;
&lt;br /&gt;
==Gimmicks==&lt;br /&gt;
===Devkit Gimmicks===&lt;br /&gt;
Every single devkit gimmick from ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]'' returns.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickLightingIcon.png|center]] [[File:QuickLightingNormalIcon.png|center]]&lt;br /&gt;
|[[Quick Lighting]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireSpike.png|center]]&lt;br /&gt;
|[[Fire Spike]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icicle.png|center]]&lt;br /&gt;
|[[Icicle]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperCutterRevenge.png|center]]&lt;br /&gt;
|[[Super Cutter Revenge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KamegoroTornadoSpawner.png|center]]&lt;br /&gt;
|[[Kamegoro Tornado Spawner]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrainShakeIcon.png|center]]&lt;br /&gt;
|[[Train Shake]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AnglePlatform.png|center]]&lt;br /&gt;
|[[Angle Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FluorescentBulb.png|center]]&lt;br /&gt;
|[[Fluorescent Bulb]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FusePlatform.png|center]]&lt;br /&gt;
|[[Fuse Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsHover.png|center]]&lt;br /&gt;
|[[Guts Hover]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HunterPlatform.png|center]]&lt;br /&gt;
|[[Hunter Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MoveHover.png|center]]&lt;br /&gt;
|[[Move Hover]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Napalm.png|center]]&lt;br /&gt;
|[[Napalm]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BubbleFloor.png|center]]&lt;br /&gt;
|[[Bubble Floor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GirderSmall.png|center]] [[File:GirderMedium.png|center]] [[File:GirderLarge.png|center]]&lt;br /&gt;
|[[Girder]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kamapot.png|center]]&lt;br /&gt;
|[[Kamapot]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MercuryBlock.png|center]]&lt;br /&gt;
|[[Mercury Block]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Landmine.png|center]]&lt;br /&gt;
|[[Landmine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoomLowGravityIcon.png|center]]&lt;br /&gt;
|[[Room Low Gravity]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TyhornPlatform.png|center]]&lt;br /&gt;
|[[Tyhorn Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:UranusPlatform.png|center]] [[File:UranusPlatformWilyStar.png|center]]&lt;br /&gt;
|[[Uranus Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VenusWaterfall.png|center]]&lt;br /&gt;
|[[Venus Waterfall]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ControllableLift.png|center]]&lt;br /&gt;
|[[Controllable Lift]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkMachine.png|center]]&lt;br /&gt;
|[[Junk Machine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkMagnet.png|center]]&lt;br /&gt;
|[[Junk Magnet]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkPlatform.png|center]]&lt;br /&gt;
|[[Junk Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RevealingTilesIcon.png|center]]&lt;br /&gt;
|[[Revealing Tiles]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroSwitch.png|center]]&lt;br /&gt;
|[[Astro Switch]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroDoor.png|center]]&lt;br /&gt;
|[[Astro Door]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkullElevator.png|center]]&lt;br /&gt;
|[[Skull Elevator]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkullSwitch.png|center]]&lt;br /&gt;
|[[Skull Switch]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TenguWindIcon.png|center]]&lt;br /&gt;
|[[Tengu Wind]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroWallIcon.png|center]]&lt;br /&gt;
|[[Astro Wall]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CFTFConveyor.png|center]]&lt;br /&gt;
|[[Conveyor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DanganPlatform.png|center]]&lt;br /&gt;
|[[Dangan Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KonroPlatform.png|center]]&lt;br /&gt;
|[[Konro Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OilSlick.png|center]]&lt;br /&gt;
|[[Oil Slick]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SwitchBall.png|center]]&lt;br /&gt;
|[[Switch Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SwitchBlock.png|center]]&lt;br /&gt;
|[[Switch Block]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CopterPlatform.png|center]]&lt;br /&gt;
|[[Copter Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityLiftIcon.png|center]]&lt;br /&gt;
|[[Gravity Lift]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HanabiranClockArm.png|center]]&lt;br /&gt;
|[[Hanabiran Clock Arm]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HornetRoll.png|center]]&lt;br /&gt;
|[[Hornet Roll]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JewelPlatform.png|center]]&lt;br /&gt;
|[[Jewel Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagmaBeam.png|center]]&lt;br /&gt;
|[[Magma Beam]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily4Laser.png|center]]&lt;br /&gt;
|[[Wily 4 Laser]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BladeManSeesaw.png|center]]&lt;br /&gt;
|[[Blade Man Seesaw]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CommandoMine.png|center]]&lt;br /&gt;
|[[Commando Mine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NitroTruck.png|center]]&amp;lt;br&amp;gt;[[File:NitroTruckLarge.png|center]]&lt;br /&gt;
|[[Nitro Truck]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NitroTruckSignal.png|center]]&lt;br /&gt;
|[[Nitro Truck Signal]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SheepConveyor.png|center]]&lt;br /&gt;
|[[Sheep Conveyor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SheepPlatform.png|center]]&lt;br /&gt;
|[[Sheep Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StrikeManSoccerBall.png|center]]&lt;br /&gt;
|[[Strike Man Soccer Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TackleFireDispenser.png|center]]&lt;br /&gt;
|[[Tackle Fire Dispenser]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
&lt;br /&gt;
===Devkit Bosses===&lt;br /&gt;
Every single devkit boss from ''[[Make a Good Mega Man Level 2]]'' returns, as well as [[Quick Man]] from ''[[Make a Good 24 Hour Mega Man Level]]''.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 IceMan.png|center]]&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BombMan.png|center]]&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireMan.png|center]]&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirMan.png|center]]&lt;br /&gt;
|[[Air Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BubbleMan.png|center]]&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 FlashMan.png|center]]&lt;br /&gt;
|[[Flash Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HeatMan.png|center]]&lt;br /&gt;
|[[Heat Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 WoodMan.png|center]]&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 PicopicoKun.png|center]]&lt;br /&gt;
|[[Picopico-kun]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GutsDozer.png|center]]&lt;br /&gt;
|[[Guts Dozer]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BooBeam.png|center]]&lt;br /&gt;
|[[Boobeam Trap]]&lt;br /&gt;
|TBA&lt;br /&gt;
|User Determined&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Enker.png|center]]&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HardMan.png|center]]&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Spark.png|center]]&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 KamegoroMaker.png|center]]&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Tornado Blow]]&amp;lt;br&amp;gt;[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DynaMan.png|center]]&lt;br /&gt;
|[[Dyna Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SonicMan.png|center]]&lt;br /&gt;
|[[Sonic Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DustMan.png|center]]&lt;br /&gt;
|[[Dust Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 MetallDaddy.png|center]]&lt;br /&gt;
|[[Metall Daddy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GiantSuzy.png|center]]&lt;br /&gt;
|[[Giant Suzy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man III]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Punk.png|center]]&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man III]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IronBall.png|center]]&lt;br /&gt;
|[[Iron Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man: The Wily Wars]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GyroMan.png|center]]&lt;br /&gt;
|[[Gyro Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 StoneMan.png|center]]&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DarkMan4.png|center]]&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Ballade.png|center]]&lt;br /&gt;
|[[Ballade]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HunterA.png|center]]&lt;br /&gt;
|[[Hunter Type A]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HunterB.png|center]]&lt;br /&gt;
|[[Hunter Type B]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Blizzard.png|center]]&lt;br /&gt;
|[[Blizzard Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 YamatoMan.png|center]]&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Rounder2.png|center]]&lt;br /&gt;
|[[Rounder II]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 PowerPiston.png|center]]&lt;br /&gt;
|[[Power Piston]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Mercury.png|center]]&lt;br /&gt;
|[[Mercury]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Saturn.png|center]]&lt;br /&gt;
|[[Saturn]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Uranus.png|center]]&lt;br /&gt;
|[[Uranus]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GreyDevil.png|center]]&lt;br /&gt;
|[[Grey Devil]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Dangan.png|center]]&lt;br /&gt;
|[[Dangan Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Ice Wall]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Oil.png|center]]&lt;br /&gt;
|[[Oil Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HornetMan.png|center]]&lt;br /&gt;
|[[Hornet Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SharkPreview.png|center]]&lt;br /&gt;
|[[Mega Mech Shark]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HoneyWoman.png|center]]&lt;br /&gt;
|[[Honey Woman]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 9]]'' ''(Unused Boss)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 CommandoMan.png|center]]&lt;br /&gt;
|[[Commando Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SolarMan.png|center]]&lt;br /&gt;
|[[Solar Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BreakManSprite.png|center]]&lt;br /&gt;
|[[Break Man]]&lt;br /&gt;
|[[The Arena|Colosseum of Cohorts]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_Terra.png|center]]&lt;br /&gt;
|[[Terra]]&lt;br /&gt;
|[[The Arena|Master's Mausoleum]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YellowDevilSprite.png|center]]&lt;br /&gt;
|[[Yellow Devil]]&lt;br /&gt;
|[[The Arena|The Skull Caverns]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 AlterMan.png|center]]&lt;br /&gt;
|[[Alter Man]]&lt;br /&gt;
|[[The Arena|Judge's Choice Arena]]&lt;br /&gt;
|TBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://magmmlcontest.com/forum/showthread.php?tid=1315 Devkit Release Announcement]&lt;br /&gt;
*[https://docs.google.com/document/d/18mbHMqCaFaKAyO8ZBeHOFnm-BgraUA4skLEQdKst2p8/edit#heading=h.yrkdelxjt2eb MAGMML3 Rules]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLOAMF_ipmHUfgCL2rM5BBnmhWPGla7WOl MAGMML3 Tutorials]&lt;br /&gt;
*[https://docs.google.com/document/d/1Ong3etCO-ArqUAXCEO4k4tFdTebUgpXUTshFhAxaQ68/edit Level Design Tips and Tricks]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Make a Good Mega Man Level 3]]&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3&amp;diff=21760</id>
		<title>Make a Good Mega Man Level 3</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3&amp;diff=21760"/>
				<updated>2024-06-18T19:05:21Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Magmml3_Logo.png|350px|thumb|right|The logo for the contest.]]&lt;br /&gt;
'''''Make a Good Mega Man Level 3''''' (or ''MaGMML3'' for short) is the third installment in the ''Make a Good Mega Man Level'' series, co-hosted by [[Mick Galbani]] and [[ACESpark]]. Like its predecessors, the game features community-created levels submitted as part of a level design contest. The contest is judged by Mick Galbani, ACESpark, [[Flashman85]], [[Pachy]], and [[Shinryu]]. Several elements from ''MaGMML2'', including [[costumes]] and [[the Pit of Pits]], have returned in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
The 2018 contest officially began on September 22, with November 25 being the submission deadline. Participants are encouraged to join the [https://discordapp.com/invite/SEHjShy official ''MaGMML3'' Discord] for discussions and updates. The public beta for the [[Megamix Engine]], which serves as the basis for ''MaGMML3''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s engine, was released on July 11th, while its official full release was on September 15th, a week before the submission period. The full game was finally released on June 9th, 2024.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
At home, [[Mega Man]] and family are flipping through TV channels until they stop at one with &amp;quot;Ernest Will&amp;quot; announcing the &amp;quot;6th Worldwide Sponsored Robot Tournament&amp;quot;. Across 15 tiers, robots of all kind can compete for a chance to enter &amp;quot;Ernest Stadium&amp;quot; and win insane cash prize. Realizing its [[Dr. Wily]] in an oblivious disguise, Mega Man is forced to enter to find out what the doctor is planning.&lt;br /&gt;
&lt;br /&gt;
Arriving at Victor Heights, Mega Man slowly meets each of his competitors: the battle hungry warrior bot [[Hunter Woman]], an arrogant speedster and daredevil [[Presto]], the grounded union worker bot [[Forge Woman]], the scrapyard fighter bot [[Cerberus Man]], and unintelligible dark horse weather bot [[Element Man]].&lt;br /&gt;
&lt;br /&gt;
After clearing 1 Tier, Wily drops the Ernest disguise to Light and Mega Man to reveal that the events of the last game were perpetuated by someone else who stole his Reality Core. He formed the current tournament to lure out the culprit, and asks for a truce with Mega Man to catch them.&lt;br /&gt;
&lt;br /&gt;
Clearing 5 Tiers has the culprit reveal himself: [[Dr. Regal|Dr. Reginald Regal]], a madman whose obsessions with the simulations had himself kicked out of the committee. Regal reveals he made the Wily decoy to keep everyone's eyes off him. When he tries to use the Reality Core to erase Mega Man, it turns into confetti and quickly flees. Each subsequent cutscene reveals himself to be rather incompetent and unoriginal without meaningfully adding to the ideas he takes from, all his attempts to hijack the contest being foiled by his own poor design, and attempts to team up with Cerberus Man ending with the scrap bot mauling him.&lt;br /&gt;
&lt;br /&gt;
After clearing all 15 Tiers, Regal plays his last hand, a &amp;quot;hostage&amp;quot; situation involving a Pipi mistaken for [[Beat]], a cardboard cutout of Eddie mistaken for the real one, and a disqualified competitor named [[Princess]] mistaken for Roll, prompting Wily and Mega Man to team up briefly in order to get Dr. Regal out of the picture before the finals of the tournament. When Regal summons a fortress to hide within, the two storm his fortress and tear it apart, with Regal's [[Regal Machine|ultimate war machine]] being quickly destroyed and Regal himself banished to an unknown location. With the threat put out of commission, the final ceremonies for the tournament begin.&lt;br /&gt;
&lt;br /&gt;
During the final ceremonies, one of the finalists, [[Bass]], claims Mega Man cheated because some of the Tier Ranks he obtained were illegitimate (Regular Joe finding the Rank in the trash, Dr. Vicious and Hyena acting as a substitute due to Ignorance being frozen, the Tier 7 Boss not even being there). &amp;quot;Ernest&amp;quot; checks Mega Man's ranks, but states they're legitimate before disqualifying Bass. When the other finalists complain about the Tournament being rigged, Wily drops the disguise and states the prize is real, waiting for them within his &amp;quot;Wily Stadium&amp;quot;. As Mega Man travels through the gauntlet, he runs into Bass again, who while fighting him reveals that Mega Man was supposed to be disqualified and humiliated because of the way he obtained the Ranks, but Wily backed out at the last moment.&lt;br /&gt;
&lt;br /&gt;
After defeating the other finalists and having one last chat with [[Proto Man]] (who forfeits to Mega Man), Mega Man reaches Wily in the center of Wily Stadium. Wily reveals that while he did originally plan to humiliate Mega Man, Wily realized while the two of them were fighting Regal that his original plan was too cheap and wanted to challenge him fairly. Operating [[Wily Machine SPIRE|his most powerful machine yet]], Mega Man and Wily do battle, with the Blue Bomber coming out on top. However, the crowd cheers for both. Dr. Light walks onto the field and explains Wily always was a good showman, admitting defeat in that regard. Realizing people actually love him because of this, and that he has something he's superior to Dr. Light at, he vows to keep the world entertained by doing similar feats of spectacle, with Mega Man agreeing to that to uphold everlasting peace.&lt;br /&gt;
&lt;br /&gt;
After Mega Man collects every Energy Element from the 15 basic Tiers and Wily Stadium, Dr. Regal uses his Wily decoy's head to attract Mega Man's attention to his latest scheme: to unearth an ancient evil from the Grey Isles, a region of space-time where the laws of reality are in flux, which he hopes will be as strong as the Reality Core. Traveling to the Grey Isles, Mega Man passes various trials designed to keep intruders away from where the evil sleeps, the [[Shrine of Nebula]]. After entering the Shrine, Mega Man confronts Regal as he awakens [[Nebula Grey]], an incarnation of evil who was sealed away millennia ago. However, due to its exposure to human radio and TV broadcasts, Nebula Grey has renounced its evil ways, much to the dismay of Dr. Regal who is sent away sulking. However, due to the Shrine of Nebula's security systems, Nebula Grey is forced to fight Mega Man to burn off its Dark Power to trick the system into thinking it's been put to rest again, so the both of them can leave the Shrine. After Mega Man defeats Nebula Grey, it takes on a smaller form so it can explore the world.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
During the development of ''[[Make a Good Mega Man Level 2|MaGMML2]]'', host [[snoruntpyro]] made the decision that she would not host the next contest, citing the stresses of hosting and a desire to participate in the next contest as reasons for stepping down. Mick Galbani, a community favorite for the position, stepped up to host ''MaGMML3''. Planning for the third game began even before the second game was released, and a community feedback poll following the release of ''MaGMML2'' was used to inform some of the planning for ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
On October 29, 2017, ACESpark was invited to co-host and judge ''MaGMML3'', based on the overwhelmingly positive response to his contributions to the second game. Applications for the remaining three judge slots were announced on November 6, 2017.&amp;lt;ref&amp;gt;http://magmmlcontest.com/forum/showthread.php?tid=70&amp;lt;/ref&amp;gt; In Stage 1 of the application process, applicants were given three weeks to judge the seven [[MaGMML3 Judge Application Levels|''MaGMML3'' Judge Application Levels]], providing written comments and rating the levels based on a rubric. Of the 19 applicants, 11 moved on to Stage 2, where they submitted a sample of their Mega Man level design ability—either a level designed specifically for the application, or one they had already created. The submission deadline for Stage 2 was December 23, 2017; within 24 hours, Stage 2 applicants received a notification of the results, accompanied by brief comments on why they were or were not selected. At the same time, it was announced to the public that [[Flashman85]], [[Pachy]], and [[Shinryu]] would be judging ''MaGMML3'' alongside Mick Galbani and ACESpark.&lt;br /&gt;
&lt;br /&gt;
On August 24, 2018, the [https://docs.google.com/document/d/18mbHMqCaFaKAyO8ZBeHOFnm-BgraUA4skLEQdKst2p8 contest rules] were announced, along with every previous and current main series judge offering recommendations for the upcoming submissions. Notable rule changes include:&lt;br /&gt;
*The submission period has been extended by an undetermined amount. (announced on Discord only)&lt;br /&gt;
*The late submission period has been drastically reduced to 7 days.&lt;br /&gt;
*Minor edits of devkit levels, such as [[Ancient Tomb]], are no longer permitted.&lt;br /&gt;
*Noble Nickels have been replaced with Trickster Tokens, for which the per-level limit is still 5.&lt;br /&gt;
*Scoring is once again out of 100, with Creativity losing half of its original weight. Its 15 points were distributed evenly between Design, Fun, and Aesthetics.&lt;br /&gt;
&lt;br /&gt;
On September 15, 2018, the devkit was released and the contest dates were announced.&lt;br /&gt;
&lt;br /&gt;
On September 22, 2018, the submission form opened to the public, officially marking the opening of the contest.&lt;br /&gt;
&lt;br /&gt;
On November 26, 2018, the deadline for submissions passed, though this was followed by a grace period where late submissions/resubmissions were accepted at the cost of a score penalty, the percentage of which increased with each day. This grace period ended at 11:59 EST on December 2, 2018.&lt;br /&gt;
&lt;br /&gt;
On May 23, 2024, [[Shinryu]] uploaded the [https://youtube.com/PDsbxXFmIx4?si=h34FibSS-BKNATOQ game's release date trailer] on his YouTube channel, confirming its release date to be on June 9th of the same year.&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
A total of 176 valid entries were submitted, with an additional 14 being excluded or pulled for various reasons. This makes ''Make a Good Mega Man Level 3'' the largest ''MaGMML'' contest to date.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[A piece of cake, but with aesthetics]]&lt;br /&gt;
*[[Abandoned Mine (MaGMML3)|Abandoned Mine]]&lt;br /&gt;
*[[Access Corridor Alpha]]&lt;br /&gt;
*[[Air man's ultimate weapon]]&lt;br /&gt;
*[[Akudama Empire Mothership]]&lt;br /&gt;
*[[Alpine Weather Institute]]&lt;br /&gt;
*[[Alraune Woman]]&lt;br /&gt;
*[[An Ice Cave in Russia]]&lt;br /&gt;
*[[An Underwater Adventure? Wow!]]&lt;br /&gt;
*[[Arcade Archives]]&lt;br /&gt;
*[[Arcane Man -Chaos Tower-]]&lt;br /&gt;
*[[Assault Hunt]]&lt;br /&gt;
*[[Bakery Man]]&lt;br /&gt;
*[[Ballade's Square of Doom]]&lt;br /&gt;
*[[Banshee Woman]]&lt;br /&gt;
*[[Beat The Security System]]&lt;br /&gt;
*[[Beet Man]]&lt;br /&gt;
*[[Blizzard Resort]]&lt;br /&gt;
*[[Bold and Trash]]&lt;br /&gt;
*[[Boost Man]]&lt;br /&gt;
*[[Bright Man Remix]]&lt;br /&gt;
*[[Cable Woman]]&lt;br /&gt;
*[[Call Me Ishmael]]&lt;br /&gt;
*[[Cassette Man]]&lt;br /&gt;
*[[Chaos Light City]]&lt;br /&gt;
*[[Checkmate]]&lt;br /&gt;
*[[Chemical Industry]]&lt;br /&gt;
*[[Cloud Nine]]&lt;br /&gt;
*[[CrashMan Simulator]]&lt;br /&gt;
*[[Creatively Named Level]]&lt;br /&gt;
*[[Crest Man]]&lt;br /&gt;
*[[Crosshair Aware]]&lt;br /&gt;
*[[Crystal Tower]]&lt;br /&gt;
*[[Cursed Darkness]]&lt;br /&gt;
*[[Cutman's New Warehouse]]&lt;br /&gt;
*[[Cycle Facility]]&lt;br /&gt;
*[[Damp Ruins]]&lt;br /&gt;
*[[Dangan Factory]]&lt;br /&gt;
*[[Dark Castle]]&lt;br /&gt;
*[[Decoy Man]]&lt;br /&gt;
*[[Devil Factory]]&lt;br /&gt;
*[[DISCHARGEEEE]]&lt;br /&gt;
*[[Disobedience of Superior Machines]]&lt;br /&gt;
*[[Doorkman]]&lt;br /&gt;
*[[Dunes of Discharge]]&lt;br /&gt;
*[[Escape From the Wily City]]&lt;br /&gt;
*[[Evil Energy Facility]]&lt;br /&gt;
*[[Explosives Factory]]&lt;br /&gt;
*[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]]&lt;br /&gt;
*[[Falling System Core]]&lt;br /&gt;
*[[Fight, Kikkoman! For Everlasting Sauce!]]&lt;br /&gt;
*[[Flamboyant Castle]]&lt;br /&gt;
*[[Foo Man]]&lt;br /&gt;
*[[Forgotten Factory]]&lt;br /&gt;
*[[Frenzy Reactor]]&lt;br /&gt;
*[[Froggy Gravity]]&lt;br /&gt;
*[[Fruit Forest]]&lt;br /&gt;
*[[Geek Man]]&lt;br /&gt;
*[[Get Wet, Get Wild]]&lt;br /&gt;
*[[Gilded Man]]&lt;br /&gt;
|&lt;br /&gt;
*[[Girder Man Stage]]&lt;br /&gt;
*[[Glass Factory]]&lt;br /&gt;
*[[Glitched up Beta]]&lt;br /&gt;
*[[Glitz Woman]]&lt;br /&gt;
*[[Grand Fire Palace]]&lt;br /&gt;
*[[Grassy Plains]]&lt;br /&gt;
*[[Gravauqa2o]]&lt;br /&gt;
*[[Gravity Wumbo]]&lt;br /&gt;
*[[Gross Incandescence]]&lt;br /&gt;
*[[Guitar Man]]&lt;br /&gt;
*[[Hazard Hydro]]&lt;br /&gt;
*[[Hit the Jackpot!]]&lt;br /&gt;
*[[Hornet Man got a new Stage]]&lt;br /&gt;
*[[House of Fun]]&lt;br /&gt;
*[[Hunter Tower]]&lt;br /&gt;
*[[I Hope I Lose: A Grand Tale]]&lt;br /&gt;
*[[Identity Man]]&lt;br /&gt;
*[[Interspatial Compression]]&lt;br /&gt;
*[[Irrigation Irritation]]&lt;br /&gt;
*[[It Was Rated Arr]]&lt;br /&gt;
*[[Judgement Man]]&lt;br /&gt;
*[[Just a Water Level]]&lt;br /&gt;
*[[Lost Caverns of Jungata]]&lt;br /&gt;
*[[Luminous Tower Ascent]]&lt;br /&gt;
*[[Mafia Man's Gambling Palace]]&lt;br /&gt;
*[[Malware Man]]&lt;br /&gt;
*[[Magmatic Panic]]&lt;br /&gt;
*[[mechanical factory]]&lt;br /&gt;
*[[Mediocre Oil Level]]&lt;br /&gt;
*[[Mega Man DEV]]&lt;br /&gt;
*[[Metal Man Steals Other People's Conveyors]]&lt;br /&gt;
*[[Metall Man's Metall Factory]]&lt;br /&gt;
*[[Military Training Grounds]]&lt;br /&gt;
*[[Mine exploration]]&lt;br /&gt;
*[[Mint Candy Matrix]]&lt;br /&gt;
*[[Mirror Woman]]&lt;br /&gt;
*[[My First Megamix Level uwu xd lmao dab]]&lt;br /&gt;
*[[Ninja of the Night]]&lt;br /&gt;
*[[Not Delivering on Promises]]&lt;br /&gt;
*[[Nowhere yet everywhere: When the world may loop]]&lt;br /&gt;
*[[Operation: Narcissistic Stratosphere]]&lt;br /&gt;
*[[Outer Reaches]]&lt;br /&gt;
*[[Pick Your Poison]]&lt;br /&gt;
*[[Pipe Man]]&lt;br /&gt;
*[[Plataform Hijinks]]&lt;br /&gt;
*[[PoudrinMan]]&lt;br /&gt;
*[[Propeller Woman in the City in the Clouds]]&lt;br /&gt;
*[[Pumpkin Patches]]&lt;br /&gt;
*[[QuintsMetFactory]]&lt;br /&gt;
*[[Radium Man]]&lt;br /&gt;
*[[Rec Man]]&lt;br /&gt;
*[[Red Mountain]]&lt;br /&gt;
*[[Revenge of Tricastle]]&lt;br /&gt;
*[[Robogarden]]&lt;br /&gt;
*[[Rockbound Facility]]&lt;br /&gt;
*[[Rock Fortress]]&lt;br /&gt;
*[[Ruins of a Forbidden Kingdom]]&lt;br /&gt;
*[[Secluded Terminal]]&lt;br /&gt;
*[[Shape Woman]]&lt;br /&gt;
*[[Skull Sans Megatale 4]]&lt;br /&gt;
|&lt;br /&gt;
*[[Skull Secret Zone]]&lt;br /&gt;
*[[Sludge Man]]&lt;br /&gt;
*[[Solar Inferno]]&lt;br /&gt;
*[[Somewhere Underground]]&lt;br /&gt;
*[[Sparks and Sockets]]&lt;br /&gt;
*[[Spectrum Science]]&lt;br /&gt;
*[[Stalks, Shoots, and Leaves]]&lt;br /&gt;
*[[Stalling for time]]&lt;br /&gt;
*[[Step on the Gas]]&lt;br /&gt;
*[[Stolen Citadel]]&lt;br /&gt;
*[[Sulfurific Abyss]]&lt;br /&gt;
*[[Superheavy Samurai Big BenK]]&lt;br /&gt;
*[[Suzy Love]]&lt;br /&gt;
*[[Technical Support]]&lt;br /&gt;
*[[Teetering Over the Edge]]&lt;br /&gt;
*[[Temple of Light and Dark]]&lt;br /&gt;
*[[The Actual Rock Man]]&lt;br /&gt;
*[[The Cave Level That Exists]]&lt;br /&gt;
*[[The Haymay Trials]]&lt;br /&gt;
*[[The Heist]]&lt;br /&gt;
*[[The hero as remixed]]&lt;br /&gt;
*[[The Invincible Robot Army! Featuring Shoe Man!]]&lt;br /&gt;
*[[The King's Lair]]&lt;br /&gt;
*[[The Level Equivalent of An Old Man Rambling at You]]&lt;br /&gt;
*[[The Return Of Veteran Z]]&lt;br /&gt;
*[[The Stormscraper]]&lt;br /&gt;
*[[The Warped Void]]&lt;br /&gt;
*[[Thermal Tundra]]&lt;br /&gt;
*[[Top Man 2: Spin or Go Home]]&lt;br /&gt;
*[[Tower of Dimentions]]&lt;br /&gt;
*[[Toxic Trouble]]&lt;br /&gt;
*[[Trailblazer]]&lt;br /&gt;
*[[Treading The Wily Sewer System]]&lt;br /&gt;
*[[Trouble in the Fortress]]&lt;br /&gt;
*[[Undead Fortress]]&lt;br /&gt;
*[[Ultimate Level]]&lt;br /&gt;
*[[Underground Runaround]]&lt;br /&gt;
*[[Unguarded Treasure]]&lt;br /&gt;
*[[Up Down All Around]]&lt;br /&gt;
*[[Walk-in Freezer]]&lt;br /&gt;
*[[Water Level? Ice Level?]]&lt;br /&gt;
*[[Weapon Data Center]]&lt;br /&gt;
*[[Western Railway]]&lt;br /&gt;
*[[wet]]&lt;br /&gt;
*[[Wide Joepen]]&lt;br /&gt;
*[[Wily in space (Roll's rescue)]]&lt;br /&gt;
*[[Wily Rooms Of Weapons]]&lt;br /&gt;
*[[Wily's Haunted Castle]]&lt;br /&gt;
*[[Wilys Redemption]]&lt;br /&gt;
*[[Wily's Well-fortified Room]]&lt;br /&gt;
*[[Where no met has gone before]]&lt;br /&gt;
*[[Working in the Rain]]&lt;br /&gt;
*[[Worthless Man]]&lt;br /&gt;
*[[X6Meme]]&lt;br /&gt;
*[[Y.M.C.A.]]&lt;br /&gt;
*[[You Don't Know The Drill]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disqualified Entries===&lt;br /&gt;
* [[Worthless Man]] was not ranked in the contest, as the level contained flashing lights that triggered migraines in both one of the judges, [[ACESpark]], and his proxy player, Loyana, preventing the former from giving the level a score.&lt;br /&gt;
&lt;br /&gt;
===Excluded Entries===&lt;br /&gt;
*&amp;quot;QuintsMoonBase&amp;quot;, &amp;quot;Black Terminus&amp;quot; and &amp;quot;Chase Sequence&amp;quot; were all pulled by their creators and replaced with new levels.&lt;br /&gt;
**&amp;quot;4'33&amp;quot;&amp;quot; was also pulled by its creator, though they did not submit a new level in its place.&lt;br /&gt;
*&amp;quot;Thrilling&amp;quot;, &amp;quot;*NEW* EPIC BATTLE ROYALE MODE IN MEGA MAN!&amp;quot;, &amp;quot;A Mess of a Stage&amp;quot;, &amp;quot;USM&amp;quot;, and &amp;quot;Cardinal Man III&amp;quot; were excluded for being troll levels. In addition, &amp;quot;USM&amp;quot; contained written NSFW content, &amp;quot;*NEW* EPIC BATTLE ROYALE MODE IN MEGA MAN!&amp;quot; contained a threatening message aimed at the judges, and &amp;quot;Cardinal Man III&amp;quot; contained areas prone to significant performance issues (e.g. slowdown).&lt;br /&gt;
**The creator of &amp;quot;USM&amp;quot; has released [https://www.dropbox.com/s/1fx6q59vc2kim1p/USM.exe?dl=0 a download of this entry for the devkit], along with [https://www.youtube.com/watch?v=lf6R0c9A47k a video thorough detailing the entry and its easter eggs].&lt;br /&gt;
*&amp;quot;Curse of the Statuettes&amp;quot; was excluded for containing horribly broken screen transitions that were impossible to fix.&lt;br /&gt;
*&amp;quot;Boundless Network&amp;quot; and &amp;quot;Warehouse of Breakthroughs&amp;quot; were both excluded for containing custom or modified weapons (Boundless Network replaced the weapons system with a Battle Network chip weapon system, and Warehouse of Breakthroughs limited the player to a modified Break Dash).&lt;br /&gt;
*&amp;quot;22 Short Screens Without Sniper Joes&amp;quot; was excluded for containing an explicit drug reference (an image of Kermit the Frog snorting rows of cocaine).&lt;br /&gt;
*&amp;quot;Turbo Trickery Tower&amp;quot; was excluded for a high level of difficulty deemed malicious, with fundamental alterations necessary for the level to be accessible for the game's target audience.&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
On November 23, 2017, the poll for the game's weapon set was opened, lasting for 2 weeks until it was closed on December 7, 2017.&lt;br /&gt;
===Default Weapons===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Weapon&lt;br /&gt;
!Original Robot Master&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SparkChaserIcon.png]]&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|Terra&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LaserTridentIconColouredT.png]]&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WaterShieldIconColouredT.png]]&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|Pump Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TornadoBlowIconColouredT.png]]&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|Tornado Man&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThunderBeamIcon.png]]&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|[[Elec Man]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagneticShockwaveIcon.png]]&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|Onslaught&lt;br /&gt;
|''Marvel vs. Capcom''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IceWallIcon.png]]&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|Cold Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BreakDashIconColouredT.png]]&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|Pluto&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]] (Variant)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushBikeIcon.png]]&lt;br /&gt;
|[[Rush Bike]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagnetBeamIcon.png]]&lt;br /&gt;
|[[Magnet Beam]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contest Weapons===&lt;br /&gt;
&lt;br /&gt;
==Hub==&lt;br /&gt;
The hub of the third game is even larger than the second. Rather than a festival hosted outside Dr. Light's Lab, it takes place within a large sprawling area, with the &amp;quot;Hub&amp;quot; itself being &amp;quot;Victor Heights&amp;quot;, an inn where most of the story happens. Tiers can only be accessed by usage of the Brochure to travel to each Tier's Bus Stop. &lt;br /&gt;
This game's equivalent to &amp;quot;Chateau Chevaleresque&amp;quot; is the [[Magic Card Casino]] run by Magic Man, which not only hosts various NPCs to talk to, but offers a variety minigames for Bolts.&lt;br /&gt;
===Areas===&lt;br /&gt;
* [[Victor Heights]]&lt;br /&gt;
* [[Magic Card Casino]]&lt;br /&gt;
* [[Limestone Pagoda]]&lt;br /&gt;
* [[Tier 1 (MaGMML3)|Tier 1 - Old Wily Fortress]]&lt;br /&gt;
* [[Tier 2 (MaGMML3)|Tier 2 - The Scrapyard]]&lt;br /&gt;
* [[Tier 3 (MaGMML3)|Tier 3 - The Sewers]]&lt;br /&gt;
* [[Tier 4 (MaGMML3)|Tier 4 - Sheriff's Jailhouse]]&lt;br /&gt;
* [[Tier 5 (MaGMML3)|Tier 5 - Gravity Gift Shop]]&lt;br /&gt;
* [[Tier 6 (MaGMML3)|Tier 6 - Cryo Laboratory]]&lt;br /&gt;
* [[Tier 7 (MaGMML3)|Tier 7 - Pine Forest]]&lt;br /&gt;
* [[Tier 8 (MaGMML3)|Tier 8 - Costume Party]]&lt;br /&gt;
* [[Tier 9 (MaGMML3)|Tier 9 - The Taste Collective]]&lt;br /&gt;
* [[Tier 10 (MaGMML3)|Tier 10 - The Rave]]&lt;br /&gt;
* [[Tier 11 (MaGMML3)|Tier 11 - Grand Library]]&lt;br /&gt;
* [[Tier 12 (MaGMML3)|Tier 12 - Power Factory]]&lt;br /&gt;
* [[Tier 13 (MaGMML3)|Tier 13 - Movie Theater]]&lt;br /&gt;
* [[Tier 14 (MaGMML3)|Tier 14 - World-Class Gym]]&lt;br /&gt;
* [[Tier 15 (MaGMML3)|Tier 15 - Festival Grounds]]&lt;br /&gt;
* [[Tier W - Wily Stadium]]&lt;br /&gt;
* [[Tier X - The Grey Isles]]&lt;br /&gt;
* [[NEO Pit of Pits]]&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Devkit Enemies===&lt;br /&gt;
====New====&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Ace Manbow]]&lt;br /&gt;
* [[Adamski]]&lt;br /&gt;
* [[Alabell]]&lt;br /&gt;
* [[Arigock G]]&lt;br /&gt;
* [[Armaroid]]&lt;br /&gt;
* [[Baby Flies]]&lt;br /&gt;
* [[Ballonboo]]&lt;br /&gt;
* [[Bari III]]&lt;br /&gt;
* [[Big Stomper]]&lt;br /&gt;
* [[Bikky Bomb]]&lt;br /&gt;
* [[Biree Spark]]&lt;br /&gt;
* [[Birdy]]&lt;br /&gt;
* [[Bokazurah]]&lt;br /&gt;
* [[Boostun]]&lt;br /&gt;
* [[Bombomboy]]&lt;br /&gt;
* [[Bomb Potton]]&lt;br /&gt;
* [[Bubukan MK-II]]&lt;br /&gt;
* [[Bunby Catcher]]&lt;br /&gt;
* [[Byouz]]&lt;br /&gt;
* [[Camouflametall]]&lt;br /&gt;
* [[Cannon Roader]]&lt;br /&gt;
* [[Cargou Q]]&lt;br /&gt;
* [[Chainsoar]]&lt;br /&gt;
* [[Chuckmagnet]]&lt;br /&gt;
* [[Chunco]]&lt;br /&gt;
* [[Classical Cannon]]&lt;br /&gt;
* [[Cyorown]]&lt;br /&gt;
* [[Darspider]]&lt;br /&gt;
* [[Deispider]]&lt;br /&gt;
* [[Detarnayappa]]&lt;br /&gt;
* [[Diarn]]&lt;br /&gt;
* [[Docbaton]]&lt;br /&gt;
|&lt;br /&gt;
* [[Dockalocker]]&lt;br /&gt;
* [[Doncatch]]&lt;br /&gt;
* [[Elecit]]&lt;br /&gt;
* [[Fankurow]]&lt;br /&gt;
* [[Feeber]]&lt;br /&gt;
* [[Fire Totem]]&lt;br /&gt;
* [[Flower Presenter]]&lt;br /&gt;
* [[Fooley]]&lt;br /&gt;
* [[Fukuhorn]]&lt;br /&gt;
* [[Furaibon]]&lt;br /&gt;
* [[G.S.Q]]&lt;br /&gt;
* [[Gagabyoall]]&lt;br /&gt;
* [[Garinkou]]&lt;br /&gt;
* [[Giant Springer]]&lt;br /&gt;
* [[Glooper]]&lt;br /&gt;
* [[Gobots]]&lt;br /&gt;
* [[Gunner Joe]]&lt;br /&gt;
* [[Haiker N]]&lt;br /&gt;
* [[Hammerfall]]&lt;br /&gt;
* [[Handoo]]&lt;br /&gt;
* [[Hell Metall DX]]&lt;br /&gt;
* [[Hoohoo]]&lt;br /&gt;
* [[Hornet Racer]]&lt;br /&gt;
* [[Illusian]]&lt;br /&gt;
* [[Jump Roller]]&lt;br /&gt;
* [[Kakinbatank]]&lt;br /&gt;
* [[Kaminari Kogoro]]&lt;br /&gt;
* [[Kaona Geeno]]&lt;br /&gt;
* [[Kintot]]&lt;br /&gt;
* [[Ladder Press]]&lt;br /&gt;
* [[La Jaba]]&lt;br /&gt;
* [[L.E.C]]&lt;br /&gt;
|&lt;br /&gt;
* [[Little Pachipachi]]&lt;br /&gt;
* [[Machine Gun Joe]]&lt;br /&gt;
* [[Malmet]]&lt;br /&gt;
* [[Mecha Pitchan]]&lt;br /&gt;
* [[Merserker]]&lt;br /&gt;
* [[Metall|Metall β]]&lt;br /&gt;
* [[Metall Sniper]]&lt;br /&gt;
* [[Minoan]]&lt;br /&gt;
* [[Molmole]]&lt;br /&gt;
* [[Monkikki]]&lt;br /&gt;
* [[Morning Joe]]&lt;br /&gt;
* [[Neo Heli Metall]]&lt;br /&gt;
* [[New Classical Cannon]]&lt;br /&gt;
* [[Nibul]]&lt;br /&gt;
* [[Nombrellan]]&lt;br /&gt;
* [[Numetall]]&lt;br /&gt;
* [[Octone]]&lt;br /&gt;
* [[Okosutobon]]&lt;br /&gt;
* [[Oshitsu Osarettsu]]&lt;br /&gt;
* [[Ou-Ou]]&lt;br /&gt;
* [[Palm Hopper]]&lt;br /&gt;
* [[Parocket]]&lt;br /&gt;
* [[Pickelman Dada]]&lt;br /&gt;
* [[Pikashu]]&lt;br /&gt;
* [[Piledan]]&lt;br /&gt;
* [[Pointan]]&lt;br /&gt;
* [[Popo Heli]]&lt;br /&gt;
* [[Press'n]]&lt;br /&gt;
* [[Returning Machine Gun Joe]]&lt;br /&gt;
* [[R Suzy]]&lt;br /&gt;
* [[Sakrets]]&lt;br /&gt;
* [[Scissascissor]]&lt;br /&gt;
|&lt;br /&gt;
* [[Searchy]]&lt;br /&gt;
* [[Sepa Roader]]&lt;br /&gt;
* [[Shaboan]]&lt;br /&gt;
* [[Shadow Clone]]&lt;br /&gt;
* [[Shield Attacker RX]]&lt;br /&gt;
* [[Shield Attacker TRL]]&lt;br /&gt;
* [[Shield Guard]]&lt;br /&gt;
* [[Shotom]]&lt;br /&gt;
* [[Shrimparge 91]]&lt;br /&gt;
* [[Shuhorn]]&lt;br /&gt;
* [[Sibul]]&lt;br /&gt;
* [[Smaplar]]&lt;br /&gt;
* [[Snippscissor]]&lt;br /&gt;
* [[Sola 0]]&lt;br /&gt;
* [[Soshi Breaker]]&lt;br /&gt;
* [[Spin Cutter]]&lt;br /&gt;
* [[Sprinklan]]&lt;br /&gt;
* [[Stegorus]]&lt;br /&gt;
* [[Swallowegg]]&lt;br /&gt;
* [[Swim Ball]]&lt;br /&gt;
* [[Tamp]]&lt;br /&gt;
* [[Telly X]]&lt;br /&gt;
* [[Tel Tel]]&lt;br /&gt;
* [[Tomsmort]]&lt;br /&gt;
* [[Tropish]]&lt;br /&gt;
* [[Tsurare Stamp]]&lt;br /&gt;
* [[Turbo Roader]]&lt;br /&gt;
* [[Twin Shooter S]]&lt;br /&gt;
* [[Wall Blaster]]&lt;br /&gt;
* [[Waltriot]]&lt;br /&gt;
* [[Wandering Head]]&lt;br /&gt;
* [[Yonbain]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Returning====&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Apache Joe]]&lt;br /&gt;
* [[Atomic Chicken]]&lt;br /&gt;
* [[Au-Au]]&lt;br /&gt;
* [[Baby Metall]]&lt;br /&gt;
* [[Batabattan]]&lt;br /&gt;
* [[Batton]]&lt;br /&gt;
* [[Battonton]]&lt;br /&gt;
* [[B Bitter]]&lt;br /&gt;
* [[Beak]]&lt;br /&gt;
* [[Ben K]]&lt;br /&gt;
* [[Big Eye]]&lt;br /&gt;
* [[Big Fish]]&lt;br /&gt;
* [[Big Telly]]&lt;br /&gt;
* [[Bikky]]&lt;br /&gt;
* [[Biree]]&lt;br /&gt;
* [[Biribaree]]&lt;br /&gt;
* [[Blader]]&lt;br /&gt;
* [[Blocky]]&lt;br /&gt;
* [[Bolton and Nutton]]&lt;br /&gt;
* [[Bomb Flier]]&lt;br /&gt;
* [[Bombier]]&lt;br /&gt;
* [[Bomb Thrown]]&lt;br /&gt;
* [[Bomber Pepe]]&lt;br /&gt;
* [[Bombomb]]&lt;br /&gt;
* [[Bounder]]&lt;br /&gt;
* [[Brain Break]]&lt;br /&gt;
* [[Brown]]&lt;br /&gt;
* [[Bubukan]]&lt;br /&gt;
* [[Butterdroid]]&lt;br /&gt;
* [[Camon]]&lt;br /&gt;
* [[Cannon Joe]]&lt;br /&gt;
* [[Cannopeller]]&lt;br /&gt;
* [[Caricarry]]&lt;br /&gt;
* [[Choker Oh]]&lt;br /&gt;
* [[Claw]]&lt;br /&gt;
* [[Cocco]]&lt;br /&gt;
* [[Colton]]&lt;br /&gt;
* [[Corocoro]]&lt;br /&gt;
* [[Crabbot]]&lt;br /&gt;
* [[Crazy Cannon]]&lt;br /&gt;
* [[Crazy Razy]]&lt;br /&gt;
* [[Croaker]]&lt;br /&gt;
* [[Crystal Joe]]&lt;br /&gt;
* [[Curlinger]]&lt;br /&gt;
* [[Cutting Wheel]]&lt;br /&gt;
* [[Cyber Gabyoall]]&lt;br /&gt;
* [[Dachone]]&lt;br /&gt;
* [[Dachone Ltd. Ed.]]&lt;br /&gt;
* [[Dada]]&lt;br /&gt;
* [[Docron]]&lt;br /&gt;
* [[Dompan]]&lt;br /&gt;
* [[Drillun]]&lt;br /&gt;
* [[Elec'n]]&lt;br /&gt;
* [[Electric Gabyoall]]&lt;br /&gt;
|&lt;br /&gt;
* [[Fan Fiend]]&lt;br /&gt;
* [[Fatool]]&lt;br /&gt;
* [[Fire Boy]]&lt;br /&gt;
* [[Fire Telly]]&lt;br /&gt;
* [[Flea]]&lt;br /&gt;
* [[Flying Shell]]&lt;br /&gt;
* [[Foojeen]]&lt;br /&gt;
* [[Gabgyo]]&lt;br /&gt;
* [[Gachappon]]&lt;br /&gt;
* [[Garyoby]]&lt;br /&gt;
* [[Giree]]&lt;br /&gt;
* [[Graviton]]&lt;br /&gt;
* [[Gremlin]]&lt;br /&gt;
* [[Gyoraibo]]&lt;br /&gt;
* [[Gyotot]]&lt;br /&gt;
* [[Haehaey]]&lt;br /&gt;
* [[Hammer Joe]]&lt;br /&gt;
* [[Hari Harry]]&lt;br /&gt;
* [[Have &amp;quot;Su&amp;quot; Bee]]&lt;br /&gt;
* [[Heli Buton]]&lt;br /&gt;
* [[Helipon]]&lt;br /&gt;
* [[Hirarian 427]]&lt;br /&gt;
* [[Hologran]]&lt;br /&gt;
* [[Hopps]]&lt;br /&gt;
* [[Hotchkiss'n]]&lt;br /&gt;
* [[Hothead]]&lt;br /&gt;
* [[Imorm]]&lt;br /&gt;
* [[Irucan]]&lt;br /&gt;
* [[Jamacy]]&lt;br /&gt;
* [[Jet Bomb]]&lt;br /&gt;
* [[Jet Buton]]&lt;br /&gt;
* [[Jumbig]]&lt;br /&gt;
* [[Junk Golem]]&lt;br /&gt;
* [[Katonbyon]]&lt;br /&gt;
* [[Kemumakin]]&lt;br /&gt;
* [[Killer Bullet]]&lt;br /&gt;
* [[Komasaburo]]&lt;br /&gt;
* [[Kouker Q]]&lt;br /&gt;
* [[Lightning Lord]]&lt;br /&gt;
* [[Lyric]]&lt;br /&gt;
* [[M-422A]]&lt;br /&gt;
* [[M-445]]&lt;br /&gt;
* [[Mag Fly]]&lt;br /&gt;
* [[Mantan]]&lt;br /&gt;
* [[Mechakkero]]&lt;br /&gt;
* [[Metall]]&lt;br /&gt;
* [[Metall Cannon]]&lt;br /&gt;
* [[Metall Dance]]&lt;br /&gt;
* [[Metall EX]]&lt;br /&gt;
* [[Metall K1000]]&lt;br /&gt;
* [[Metall Mommy]]&lt;br /&gt;
* [[Metall Run and Gun]]&lt;br /&gt;
|&lt;br /&gt;
* [[Metall Swim]]&lt;br /&gt;
* [[Mizzile]]&lt;br /&gt;
* [[Mole]]&lt;br /&gt;
* [[Molier]]&lt;br /&gt;
* [[Mono Roader]]&lt;br /&gt;
* [[Monking]]&lt;br /&gt;
* [[Mousubeil]]&lt;br /&gt;
* [[Neo Metall]]&lt;br /&gt;
* [[New Shield Attacker]]&lt;br /&gt;
* [[New Shotman]]&lt;br /&gt;
* [[Nitron]]&lt;br /&gt;
* [[Nobita]]&lt;br /&gt;
* [[Octoboss]]&lt;br /&gt;
* [[Octoper OA]]&lt;br /&gt;
* [[Octopus Battery]]&lt;br /&gt;
* [[Pakatto 24]]&lt;br /&gt;
* [[Pandeeta]]&lt;br /&gt;
* [[Parasyu]]&lt;br /&gt;
* [[Peat]]&lt;br /&gt;
* [[Pelicanu]]&lt;br /&gt;
* [[Peng]]&lt;br /&gt;
* [[Penpen]]&lt;br /&gt;
* [[Penpen EV]]&lt;br /&gt;
* [[Peterchy]]&lt;br /&gt;
* [[Petit Devil]]&lt;br /&gt;
* [[Petit Snakey]]&lt;br /&gt;
* [[Pickelman Bull]]&lt;br /&gt;
* [[Picket Man]]&lt;br /&gt;
* [[Pierobot]]&lt;br /&gt;
* [[Pierrobug]]&lt;br /&gt;
* [[Pipi]]&lt;br /&gt;
* [[Piriparee]]&lt;br /&gt;
* [[Pole]]&lt;br /&gt;
* [[Pooker]]&lt;br /&gt;
* [[Potton]]&lt;br /&gt;
* [[Power Muscler]]&lt;br /&gt;
* [[Power Slam]]&lt;br /&gt;
* [[Propeller Eye]]&lt;br /&gt;
* [[Prop-Top]]&lt;br /&gt;
* [[Pukapelly]]&lt;br /&gt;
* [[Pukapucker]]&lt;br /&gt;
* [[Puyoyon]]&lt;br /&gt;
* [[Rabbiton]]&lt;br /&gt;
* [[Rackaser]]&lt;br /&gt;
* [[Ratton]]&lt;br /&gt;
* [[Rembakun]]&lt;br /&gt;
* [[Returning Monking]]&lt;br /&gt;
* [[Returning Sniper Joe]]&lt;br /&gt;
* [[Rider Joe]]&lt;br /&gt;
* [[Ring Ring]]&lt;br /&gt;
* [[Robo-Rabbit]]&lt;br /&gt;
* [[Rock Thrown]]&lt;br /&gt;
|&lt;br /&gt;
* [[Rounder]]&lt;br /&gt;
* [[Sasoreenu]]&lt;br /&gt;
* [[Scworm]]&lt;br /&gt;
* [[Screw Bomber]]&lt;br /&gt;
* [[Sea Mine]]&lt;br /&gt;
* [[Shield Attacker]]&lt;br /&gt;
* [[Shield Attacker GTR]]&lt;br /&gt;
* [[Shigaraky]]&lt;br /&gt;
* [[Shrink]]&lt;br /&gt;
* [[Skeleton Joe]]&lt;br /&gt;
* [[Skullmet]]&lt;br /&gt;
* [[Skull Walker]]&lt;br /&gt;
* [[Sniper Armor]]&lt;br /&gt;
* [[Sniper Joe]]&lt;br /&gt;
* [[Sonic Bill]]&lt;br /&gt;
* [[Space Metall]]&lt;br /&gt;
* [[Spine]]&lt;br /&gt;
* [[Spring Face Bomb]]&lt;br /&gt;
* [[Spring Head]]&lt;br /&gt;
* [[SRU-21/P]]&lt;br /&gt;
* [[Subeil]]&lt;br /&gt;
* [[Submarine Flier]]&lt;br /&gt;
* [[Sumatran]]&lt;br /&gt;
* [[Suzy G]]&lt;br /&gt;
* [[Super Ball Machine Jr.]]&lt;br /&gt;
* [[SW-525]]&lt;br /&gt;
* [[Swallown]]&lt;br /&gt;
* [[Taban]]&lt;br /&gt;
* [[Tadahou]]&lt;br /&gt;
* [[Tackle Fire]]&lt;br /&gt;
* [[Taketento]]&lt;br /&gt;
* [[Tatebo]]&lt;br /&gt;
* [[Tatepakkan]]&lt;br /&gt;
* [[Teck]]&lt;br /&gt;
* [[Telly]]&lt;br /&gt;
* [[Togehero]]&lt;br /&gt;
* [[Tondeall]]&lt;br /&gt;
* [[Tom Boy]]&lt;br /&gt;
* [[Toss Machine]]&lt;br /&gt;
* [[Totem Polen]]&lt;br /&gt;
* [[Tsuranattori]]&lt;br /&gt;
* [[Twin Cannon]]&lt;br /&gt;
* [[Twin Roader]]&lt;br /&gt;
* [[Up'n'Down]]&lt;br /&gt;
* [[V]]&lt;br /&gt;
* [[Walking Bomb]]&lt;br /&gt;
* [[Wall Blaster II]]&lt;br /&gt;
* [[Wander Bell]]&lt;br /&gt;
* [[Watcher]]&lt;br /&gt;
* [[Yaffu]]&lt;br /&gt;
* [[Yambow]]&lt;br /&gt;
* [[Yudon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minibosses==&lt;br /&gt;
===Devkit Minibosses===&lt;br /&gt;
====New====&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GiantMetallCannon.png|center]]&lt;br /&gt;
|[[Giant Metall Cannon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gundrill.png|center]]&lt;br /&gt;
|[[Gundrill]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hyoey.png|center]]&lt;br /&gt;
|[[Hyoey]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tyhorn.png|center]]&lt;br /&gt;
|[[Tyhorn]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TKhamen.png|center]]&lt;br /&gt;
|[[T. Khamen]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MadGrinder.png|center]]&lt;br /&gt;
|[[Mad Grinder]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShirokumachineGTV.png|center]]&lt;br /&gt;
|[[Shirokumachine GTV]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TruckJoe.png|center]]&lt;br /&gt;
|[[Truck Joe]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MelodyResponseCannon.png|center]]&lt;br /&gt;
|[[Melody Response Cannon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BeeBlader.png|center]]&lt;br /&gt;
|[[Bee Blader]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Combiloid.png|center]]&lt;br /&gt;
|[[Combiloid]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DocKumo.png|center]]&lt;br /&gt;
|[[Doc Kumo]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KnuckleDuster.png|center]]&lt;br /&gt;
|[[Knuckle Duster]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OctoGenerator.png|center]]&lt;br /&gt;
|[[Octo Generator]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stompy.png|center]]&lt;br /&gt;
|[[Stompy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TwinShooterG.png|center]]&lt;br /&gt;
|[[Twin Shooter G]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyDragon.png|center]]&lt;br /&gt;
|[[Changkey Dragon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hanabiran.png|center]]&lt;br /&gt;
|[[Hanabiran]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Paozo.png|center]]&lt;br /&gt;
|[[Paozo]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoneHead.png|center]]&lt;br /&gt;
|[[Stone Head]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Octobulb.png|center]]&lt;br /&gt;
|[[Octobulb]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuzakAndFenix.png|center]]&lt;br /&gt;
|[[Suzak &amp;amp; Fenix]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheKeeper.png|center]]&lt;br /&gt;
|[[The Keeper]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tricastle.png|center]]&lt;br /&gt;
|[[Tricastle]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|}&lt;br /&gt;
====Returning====&lt;br /&gt;
* [[Big Snakey]]&lt;br /&gt;
* [[Escaroo]]&lt;br /&gt;
* [[Gamarn and Gamadayu]]&lt;br /&gt;
* [[Giant Metall]]&lt;br /&gt;
* [[Gorilla Tank]]&lt;br /&gt;
* [[Hot Dog]]&lt;br /&gt;
* [[Kabatoncue]]&lt;br /&gt;
* [[Lantern Fish]]&lt;br /&gt;
* [[Metall Potton]]&lt;br /&gt;
* [[Moby]]&lt;br /&gt;
* [[Octoboss]]&lt;br /&gt;
* [[Octoper OA]]&lt;br /&gt;
* [[Penpen Maker]]&lt;br /&gt;
* [[Squidon]]&lt;br /&gt;
* [[Tama]]&lt;br /&gt;
* [[Whopper]]&lt;br /&gt;
&lt;br /&gt;
==Gimmicks==&lt;br /&gt;
===Devkit Gimmicks===&lt;br /&gt;
Every single devkit gimmick from ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]'' returns.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickLightingIcon.png|center]] [[File:QuickLightingNormalIcon.png|center]]&lt;br /&gt;
|[[Quick Lighting]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireSpike.png|center]]&lt;br /&gt;
|[[Fire Spike]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icicle.png|center]]&lt;br /&gt;
|[[Icicle]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperCutterRevenge.png|center]]&lt;br /&gt;
|[[Super Cutter Revenge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KamegoroTornadoSpawner.png|center]]&lt;br /&gt;
|[[Kamegoro Tornado Spawner]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrainShakeIcon.png|center]]&lt;br /&gt;
|[[Train Shake]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AnglePlatform.png|center]]&lt;br /&gt;
|[[Angle Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FluorescentBulb.png|center]]&lt;br /&gt;
|[[Fluorescent Bulb]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FusePlatform.png|center]]&lt;br /&gt;
|[[Fuse Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsHover.png|center]]&lt;br /&gt;
|[[Guts Hover]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HunterPlatform.png|center]]&lt;br /&gt;
|[[Hunter Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MoveHover.png|center]]&lt;br /&gt;
|[[Move Hover]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Napalm.png|center]]&lt;br /&gt;
|[[Napalm]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BubbleFloor.png|center]]&lt;br /&gt;
|[[Bubble Floor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GirderSmall.png|center]] [[File:GirderMedium.png|center]] [[File:GirderLarge.png|center]]&lt;br /&gt;
|[[Girder]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kamapot.png|center]]&lt;br /&gt;
|[[Kamapot]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MercuryBlock.png|center]]&lt;br /&gt;
|[[Mercury Block]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Landmine.png|center]]&lt;br /&gt;
|[[Landmine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoomLowGravityIcon.png|center]]&lt;br /&gt;
|[[Room Low Gravity]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TyhornPlatform.png|center]]&lt;br /&gt;
|[[Tyhorn Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:UranusPlatform.png|center]] [[File:UranusPlatformWilyStar.png|center]]&lt;br /&gt;
|[[Uranus Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VenusWaterfall.png|center]]&lt;br /&gt;
|[[Venus Waterfall]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ControllableLift.png|center]]&lt;br /&gt;
|[[Controllable Lift]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkMachine.png|center]]&lt;br /&gt;
|[[Junk Machine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkMagnet.png|center]]&lt;br /&gt;
|[[Junk Magnet]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkPlatform.png|center]]&lt;br /&gt;
|[[Junk Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RevealingTilesIcon.png|center]]&lt;br /&gt;
|[[Revealing Tiles]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroSwitch.png|center]]&lt;br /&gt;
|[[Astro Switch]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroDoor.png|center]]&lt;br /&gt;
|[[Astro Door]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkullElevator.png|center]]&lt;br /&gt;
|[[Skull Elevator]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkullSwitch.png|center]]&lt;br /&gt;
|[[Skull Switch]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TenguWindIcon.png|center]]&lt;br /&gt;
|[[Tengu Wind]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroWallIcon.png|center]]&lt;br /&gt;
|[[Astro Wall]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CFTFConveyor.png|center]]&lt;br /&gt;
|[[Conveyor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DanganPlatform.png|center]]&lt;br /&gt;
|[[Dangan Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KonroPlatform.png|center]]&lt;br /&gt;
|[[Konro Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OilSlick.png|center]]&lt;br /&gt;
|[[Oil Slick]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SwitchBall.png|center]]&lt;br /&gt;
|[[Switch Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SwitchBlock.png|center]]&lt;br /&gt;
|[[Switch Block]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CopterPlatform.png|center]]&lt;br /&gt;
|[[Copter Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityLiftIcon.png|center]]&lt;br /&gt;
|[[Gravity Lift]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HanabiranClockArm.png|center]]&lt;br /&gt;
|[[Hanabiran Clock Arm]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HornetRoll.png|center]]&lt;br /&gt;
|[[Hornet Roll]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JewelPlatform.png|center]]&lt;br /&gt;
|[[Jewel Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagmaBeam.png|center]]&lt;br /&gt;
|[[Magma Beam]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily4Laser.png|center]]&lt;br /&gt;
|[[Wily 4 Laser]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BladeManSeesaw.png|center]]&lt;br /&gt;
|[[Blade Man Seesaw]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CommandoMine.png|center]]&lt;br /&gt;
|[[Commando Mine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NitroTruck.png|center]]&amp;lt;br&amp;gt;[[File:NitroTruckLarge.png|center]]&lt;br /&gt;
|[[Nitro Truck]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NitroTruckSignal.png|center]]&lt;br /&gt;
|[[Nitro Truck Signal]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SheepConveyor.png|center]]&lt;br /&gt;
|[[Sheep Conveyor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SheepPlatform.png|center]]&lt;br /&gt;
|[[Sheep Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StrikeManSoccerBall.png|center]]&lt;br /&gt;
|[[Strike Man Soccer Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TackleFireDispenser.png|center]]&lt;br /&gt;
|[[Tackle Fire Dispenser]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
&lt;br /&gt;
===Devkit Bosses===&lt;br /&gt;
Every single devkit boss from ''[[Make a Good Mega Man Level 2]]'' returns, as well as [[Quick Man]] from ''[[Make a Good 24 Hour Mega Man Level]]''.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 IceMan.png|center]]&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BombMan.png|center]]&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireMan.png|center]]&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirMan.png|center]]&lt;br /&gt;
|[[Air Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BubbleMan.png|center]]&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 FlashMan.png|center]]&lt;br /&gt;
|[[Flash Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HeatMan.png|center]]&lt;br /&gt;
|[[Heat Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 WoodMan.png|center]]&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 PicopicoKun.png|center]]&lt;br /&gt;
|[[Picopico-kun]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GutsDozer.png|center]]&lt;br /&gt;
|[[Guts Dozer]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BooBeam.png|center]]&lt;br /&gt;
|[[Boobeam Trap]]&lt;br /&gt;
|TBA&lt;br /&gt;
|User Determined&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Enker.png|center]]&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HardMan.png|center]]&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Spark.png|center]]&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 KamegoroMaker.png|center]]&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Tornado Blow]]&amp;lt;br&amp;gt;[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DynaMan.png|center]]&lt;br /&gt;
|[[Dyna Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SonicMan.png|center]]&lt;br /&gt;
|[[Sonic Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DustMan.png|center]]&lt;br /&gt;
|[[Dust Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 MetallDaddy.png|center]]&lt;br /&gt;
|[[Metall Daddy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GiantSuzy.png|center]]&lt;br /&gt;
|[[Giant Suzy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man III]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Punk.png|center]]&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man III]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IronBall.png|center]]&lt;br /&gt;
|[[Iron Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man: The Wily Wars]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GyroMan.png|center]]&lt;br /&gt;
|[[Gyro Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 StoneMan.png|center]]&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DarkMan4.png|center]]&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Ballade.png|center]]&lt;br /&gt;
|[[Ballade]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HunterA.png|center]]&lt;br /&gt;
|[[Hunter Type A]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HunterB.png|center]]&lt;br /&gt;
|[[Hunter Type B]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Blizzard.png|center]]&lt;br /&gt;
|[[Blizzard Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 YamatoMan.png|center]]&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Rounder2.png|center]]&lt;br /&gt;
|[[Rounder II]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 PowerPiston.png|center]]&lt;br /&gt;
|[[Power Piston]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Mercury.png|center]]&lt;br /&gt;
|[[Mercury]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Saturn.png|center]]&lt;br /&gt;
|[[Saturn]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Uranus.png|center]]&lt;br /&gt;
|[[Uranus]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GreyDevil.png|center]]&lt;br /&gt;
|[[Grey Devil]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Dangan.png|center]]&lt;br /&gt;
|[[Dangan Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Ice Wall]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Oil.png|center]]&lt;br /&gt;
|[[Oil Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HornetMan.png|center]]&lt;br /&gt;
|[[Hornet Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SharkPreview.png|center]]&lt;br /&gt;
|[[Mega Mech Shark]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HoneyWoman.png|center]]&lt;br /&gt;
|[[Honey Woman]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 9]]'' ''(Unused Boss)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 CommandoMan.png|center]]&lt;br /&gt;
|[[Commando Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SolarMan.png|center]]&lt;br /&gt;
|[[Solar Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BreakManSprite.png|center]]&lt;br /&gt;
|[[Break Man]]&lt;br /&gt;
|[[The Arena|Colosseum of Cohorts]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_Terra.png|center]]&lt;br /&gt;
|[[Terra]]&lt;br /&gt;
|[[The Arena|Master's Mausoleum]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YellowDevilSprite.png|center]]&lt;br /&gt;
|[[Yellow Devil]]&lt;br /&gt;
|[[The Arena|The Skull Caverns]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 AlterMan.png|center]]&lt;br /&gt;
|[[Alter Man]]&lt;br /&gt;
|[[The Arena|Judge's Choice Arena]]&lt;br /&gt;
|TBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://magmmlcontest.com/forum/showthread.php?tid=1315 Devkit Release Announcement]&lt;br /&gt;
*[https://docs.google.com/document/d/18mbHMqCaFaKAyO8ZBeHOFnm-BgraUA4skLEQdKst2p8/edit#heading=h.yrkdelxjt2eb MAGMML3 Rules]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLOAMF_ipmHUfgCL2rM5BBnmhWPGla7WOl MAGMML3 Tutorials]&lt;br /&gt;
*[https://docs.google.com/document/d/1Ong3etCO-ArqUAXCEO4k4tFdTebUgpXUTshFhAxaQ68/edit Level Design Tips and Tricks]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Make a Good Mega Man Level 3]]&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3&amp;diff=21759</id>
		<title>Make a Good Mega Man Level 3</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3&amp;diff=21759"/>
				<updated>2024-06-18T19:05:05Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Magmml3_Logo.png|350px|thumb|right|The logo for the contest.]]&lt;br /&gt;
'''''Make a Good Mega Man Level 3''''' (or ''MaGMML3'' for short) is the third installment in the ''Make a Good Mega Man Level'' series, co-hosted by [[Mick Galbani]] and [[ACESpark]]. Like its predecessors, the game features community-created levels submitted as part of a level design contest. The contest is judged by Mick Galbani, ACESpark, [[Flashman85]], [[Pachy]], and [[Shinryu]]. Several elements from ''MaGMML2'', including [[costumes]] and [[the Pit of Pits]], have returned in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
The 2018 contest officially began on September 22, with November 25 being the submission deadline. Participants are encouraged to join the [https://discordapp.com/invite/SEHjShy official ''MaGMML3'' Discord] for discussions and updates. The public beta for the [[Megamix Engine]], which serves as the basis for ''MaGMML3''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s engine, was released on July 11th, while its official full release was on September 15th, a week before the submission period. The full game was finally released on June 9th, 2024.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
At home, [[Mega Man]] and family are flipping through TV channels until they stop at one with &amp;quot;Ernest Will&amp;quot; announcing the &amp;quot;6th Worldwide Sponsored Robot Tournament&amp;quot;. Across 15 tiers, robots of all kind can compete for a chance to enter &amp;quot;Ernest Stadium&amp;quot; and win insane cash prize. Realizing its [[Dr. Wily]] in an oblivious disguise, Mega Man is forced to enter to find out what the doctor is planning.&lt;br /&gt;
&lt;br /&gt;
Arriving at Victor Heights, Mega Man slowly meets each of his competitors: the battle hungry warrior bot [[Hunter Woman]], an arrogant speedster and daredevil [[Presto]], the grounded union worker bot [[Forge Woman]], the scrapyard fighter bot [[Cerberus Man]], and unintelligible dark horse weather bot [[Element Man]].&lt;br /&gt;
&lt;br /&gt;
After clearing 1 Tier, Wily drops the Ernest disguise to Light and Mega Man to reveal that the events of the last game were perpetuated by someone else who stole his Reality Core. He formed the current tournament to lure out the culprit, and asks for a truce with Mega Man to catch them.&lt;br /&gt;
&lt;br /&gt;
Clearing 5 Tiers has the culprit reveal himself: [[Dr. Regal|Dr. Reginald Regal]], a madman whose obsessions with the simulations had himself kicked out of the committee. Regal reveals he made the Wily decoy to keep everyone's eyes off him. When he tries to use the Reality Core to erase Mega Man, it turns into confetti and quickly flees. Each subsequent cutscene reveals himself to be rather incompetent and unoriginal without meaningfully adding to the ideas he takes from, all his attempts to hijack the contest being foiled by his own poor design, and attempts to team up with Cerberus Man ending with the scrap bot mauling him.&lt;br /&gt;
&lt;br /&gt;
After clearing all 15 Tiers, Regal plays his last hand, a &amp;quot;hostage&amp;quot; situation involving a Pipi mistaken for [[Beat]], a cardboard cutout of Eddie mistaken for the real one, and a disqualified competitor named [[Princess]] mistaken for Roll, prompting Wily and Mega Man to team up breifly in order to get Dr. Regal out of the picture before the finals of the tournament. When Regal summons a fortress to hide within, the two storm his fortress and tear it apart, with Regal's [[Regal Machine|ultimate war machine]] being quickly destroyed and Regal himself banished to an unknown location. With the threat put out of commission, the final ceremonies for the tournament begin.&lt;br /&gt;
&lt;br /&gt;
During the final ceremonies, one of the finalists, [[Bass]], claims Mega Man cheated because some of the Tier Ranks he obtained were illegitimate (Regular Joe finding the Rank in the trash, Dr. Vicious and Hyena acting as a substitute due to Ignorance being frozen, the Tier 7 Boss not even being there). &amp;quot;Ernest&amp;quot; checks Mega Man's ranks, but states they're legitimate before disqualifying Bass. When the other finalists complain about the Tournament being rigged, Wily drops the disguise and states the prize is real, waiting for them within his &amp;quot;Wily Stadium&amp;quot;. As Mega Man travels through the gauntlet, he runs into Bass again, who while fighting him reveals that Mega Man was supposed to be disqualified and humiliated because of the way he obtained the Ranks, but Wily backed out at the last moment.&lt;br /&gt;
&lt;br /&gt;
After defeating the other finalists and having one last chat with [[Proto Man]] (who forfeits to Mega Man), Mega Man reaches Wily in the center of Wily Stadium. Wily reveals that while he did originally plan to humiliate Mega Man, Wily realized while the two of them were fighting Regal that his original plan was too cheap and wanted to challenge him fairly. Operating [[Wily Machine SPIRE|his most powerful machine yet]], Mega Man and Wily do battle, with the Blue Bomber coming out on top. However, the crowd cheers for both. Dr. Light walks onto the field and explains Wily always was a good showman, admitting defeat in that regard. Realizing people actually love him because of this, and that he has something he's superior to Dr. Light at, he vows to keep the world entertained by doing similar feats of spectacle, with Mega Man agreeing to that to uphold everlasting peace.&lt;br /&gt;
&lt;br /&gt;
After Mega Man collects every Energy Element from the 15 basic Tiers and Wily Stadium, Dr. Regal uses his Wily decoy's head to attract Mega Man's attention to his latest scheme: to unearth an ancient evil from the Grey Isles, a region of space-time where the laws of reality are in flux, which he hopes will be as strong as the Reality Core. Traveling to the Grey Isles, Mega Man passes various trials designed to keep intruders away from where the evil sleeps, the [[Shrine of Nebula]]. After entering the Shrine, Mega Man confronts Regal as he awakens [[Nebula Grey]], an incarnation of evil who was sealed away millennia ago. However, due to its exposure to human radio and TV broadcasts, Nebula Grey has renounced its evil ways, much to the dismay of Dr. Regal who is sent away sulking. However, due to the Shrine of Nebula's security systems, Nebula Grey is forced to fight Mega Man to burn off its Dark Power to trick the system into thinking it's been put to rest again, so the both of them can leave the Shrine. After Mega Man defeats Nebula Grey, it takes on a smaller form so it can explore the world.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
During the development of ''[[Make a Good Mega Man Level 2|MaGMML2]]'', host [[snoruntpyro]] made the decision that she would not host the next contest, citing the stresses of hosting and a desire to participate in the next contest as reasons for stepping down. Mick Galbani, a community favorite for the position, stepped up to host ''MaGMML3''. Planning for the third game began even before the second game was released, and a community feedback poll following the release of ''MaGMML2'' was used to inform some of the planning for ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
On October 29, 2017, ACESpark was invited to co-host and judge ''MaGMML3'', based on the overwhelmingly positive response to his contributions to the second game. Applications for the remaining three judge slots were announced on November 6, 2017.&amp;lt;ref&amp;gt;http://magmmlcontest.com/forum/showthread.php?tid=70&amp;lt;/ref&amp;gt; In Stage 1 of the application process, applicants were given three weeks to judge the seven [[MaGMML3 Judge Application Levels|''MaGMML3'' Judge Application Levels]], providing written comments and rating the levels based on a rubric. Of the 19 applicants, 11 moved on to Stage 2, where they submitted a sample of their Mega Man level design ability—either a level designed specifically for the application, or one they had already created. The submission deadline for Stage 2 was December 23, 2017; within 24 hours, Stage 2 applicants received a notification of the results, accompanied by brief comments on why they were or were not selected. At the same time, it was announced to the public that [[Flashman85]], [[Pachy]], and [[Shinryu]] would be judging ''MaGMML3'' alongside Mick Galbani and ACESpark.&lt;br /&gt;
&lt;br /&gt;
On August 24, 2018, the [https://docs.google.com/document/d/18mbHMqCaFaKAyO8ZBeHOFnm-BgraUA4skLEQdKst2p8 contest rules] were announced, along with every previous and current main series judge offering recommendations for the upcoming submissions. Notable rule changes include:&lt;br /&gt;
*The submission period has been extended by an undetermined amount. (announced on Discord only)&lt;br /&gt;
*The late submission period has been drastically reduced to 7 days.&lt;br /&gt;
*Minor edits of devkit levels, such as [[Ancient Tomb]], are no longer permitted.&lt;br /&gt;
*Noble Nickels have been replaced with Trickster Tokens, for which the per-level limit is still 5.&lt;br /&gt;
*Scoring is once again out of 100, with Creativity losing half of its original weight. Its 15 points were distributed evenly between Design, Fun, and Aesthetics.&lt;br /&gt;
&lt;br /&gt;
On September 15, 2018, the devkit was released and the contest dates were announced.&lt;br /&gt;
&lt;br /&gt;
On September 22, 2018, the submission form opened to the public, officially marking the opening of the contest.&lt;br /&gt;
&lt;br /&gt;
On November 26, 2018, the deadline for submissions passed, though this was followed by a grace period where late submissions/resubmissions were accepted at the cost of a score penalty, the percentage of which increased with each day. This grace period ended at 11:59 EST on December 2, 2018.&lt;br /&gt;
&lt;br /&gt;
On May 23, 2024, [[Shinryu]] uploaded the [https://youtube.com/PDsbxXFmIx4?si=h34FibSS-BKNATOQ game's release date trailer] on his YouTube channel, confirming its release date to be on June 9th of the same year.&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
A total of 176 valid entries were submitted, with an additional 14 being excluded or pulled for various reasons. This makes ''Make a Good Mega Man Level 3'' the largest ''MaGMML'' contest to date.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[A piece of cake, but with aesthetics]]&lt;br /&gt;
*[[Abandoned Mine (MaGMML3)|Abandoned Mine]]&lt;br /&gt;
*[[Access Corridor Alpha]]&lt;br /&gt;
*[[Air man's ultimate weapon]]&lt;br /&gt;
*[[Akudama Empire Mothership]]&lt;br /&gt;
*[[Alpine Weather Institute]]&lt;br /&gt;
*[[Alraune Woman]]&lt;br /&gt;
*[[An Ice Cave in Russia]]&lt;br /&gt;
*[[An Underwater Adventure? Wow!]]&lt;br /&gt;
*[[Arcade Archives]]&lt;br /&gt;
*[[Arcane Man -Chaos Tower-]]&lt;br /&gt;
*[[Assault Hunt]]&lt;br /&gt;
*[[Bakery Man]]&lt;br /&gt;
*[[Ballade's Square of Doom]]&lt;br /&gt;
*[[Banshee Woman]]&lt;br /&gt;
*[[Beat The Security System]]&lt;br /&gt;
*[[Beet Man]]&lt;br /&gt;
*[[Blizzard Resort]]&lt;br /&gt;
*[[Bold and Trash]]&lt;br /&gt;
*[[Boost Man]]&lt;br /&gt;
*[[Bright Man Remix]]&lt;br /&gt;
*[[Cable Woman]]&lt;br /&gt;
*[[Call Me Ishmael]]&lt;br /&gt;
*[[Cassette Man]]&lt;br /&gt;
*[[Chaos Light City]]&lt;br /&gt;
*[[Checkmate]]&lt;br /&gt;
*[[Chemical Industry]]&lt;br /&gt;
*[[Cloud Nine]]&lt;br /&gt;
*[[CrashMan Simulator]]&lt;br /&gt;
*[[Creatively Named Level]]&lt;br /&gt;
*[[Crest Man]]&lt;br /&gt;
*[[Crosshair Aware]]&lt;br /&gt;
*[[Crystal Tower]]&lt;br /&gt;
*[[Cursed Darkness]]&lt;br /&gt;
*[[Cutman's New Warehouse]]&lt;br /&gt;
*[[Cycle Facility]]&lt;br /&gt;
*[[Damp Ruins]]&lt;br /&gt;
*[[Dangan Factory]]&lt;br /&gt;
*[[Dark Castle]]&lt;br /&gt;
*[[Decoy Man]]&lt;br /&gt;
*[[Devil Factory]]&lt;br /&gt;
*[[DISCHARGEEEE]]&lt;br /&gt;
*[[Disobedience of Superior Machines]]&lt;br /&gt;
*[[Doorkman]]&lt;br /&gt;
*[[Dunes of Discharge]]&lt;br /&gt;
*[[Escape From the Wily City]]&lt;br /&gt;
*[[Evil Energy Facility]]&lt;br /&gt;
*[[Explosives Factory]]&lt;br /&gt;
*[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]]&lt;br /&gt;
*[[Falling System Core]]&lt;br /&gt;
*[[Fight, Kikkoman! For Everlasting Sauce!]]&lt;br /&gt;
*[[Flamboyant Castle]]&lt;br /&gt;
*[[Foo Man]]&lt;br /&gt;
*[[Forgotten Factory]]&lt;br /&gt;
*[[Frenzy Reactor]]&lt;br /&gt;
*[[Froggy Gravity]]&lt;br /&gt;
*[[Fruit Forest]]&lt;br /&gt;
*[[Geek Man]]&lt;br /&gt;
*[[Get Wet, Get Wild]]&lt;br /&gt;
*[[Gilded Man]]&lt;br /&gt;
|&lt;br /&gt;
*[[Girder Man Stage]]&lt;br /&gt;
*[[Glass Factory]]&lt;br /&gt;
*[[Glitched up Beta]]&lt;br /&gt;
*[[Glitz Woman]]&lt;br /&gt;
*[[Grand Fire Palace]]&lt;br /&gt;
*[[Grassy Plains]]&lt;br /&gt;
*[[Gravauqa2o]]&lt;br /&gt;
*[[Gravity Wumbo]]&lt;br /&gt;
*[[Gross Incandescence]]&lt;br /&gt;
*[[Guitar Man]]&lt;br /&gt;
*[[Hazard Hydro]]&lt;br /&gt;
*[[Hit the Jackpot!]]&lt;br /&gt;
*[[Hornet Man got a new Stage]]&lt;br /&gt;
*[[House of Fun]]&lt;br /&gt;
*[[Hunter Tower]]&lt;br /&gt;
*[[I Hope I Lose: A Grand Tale]]&lt;br /&gt;
*[[Identity Man]]&lt;br /&gt;
*[[Interspatial Compression]]&lt;br /&gt;
*[[Irrigation Irritation]]&lt;br /&gt;
*[[It Was Rated Arr]]&lt;br /&gt;
*[[Judgement Man]]&lt;br /&gt;
*[[Just a Water Level]]&lt;br /&gt;
*[[Lost Caverns of Jungata]]&lt;br /&gt;
*[[Luminous Tower Ascent]]&lt;br /&gt;
*[[Mafia Man's Gambling Palace]]&lt;br /&gt;
*[[Malware Man]]&lt;br /&gt;
*[[Magmatic Panic]]&lt;br /&gt;
*[[mechanical factory]]&lt;br /&gt;
*[[Mediocre Oil Level]]&lt;br /&gt;
*[[Mega Man DEV]]&lt;br /&gt;
*[[Metal Man Steals Other People's Conveyors]]&lt;br /&gt;
*[[Metall Man's Metall Factory]]&lt;br /&gt;
*[[Military Training Grounds]]&lt;br /&gt;
*[[Mine exploration]]&lt;br /&gt;
*[[Mint Candy Matrix]]&lt;br /&gt;
*[[Mirror Woman]]&lt;br /&gt;
*[[My First Megamix Level uwu xd lmao dab]]&lt;br /&gt;
*[[Ninja of the Night]]&lt;br /&gt;
*[[Not Delivering on Promises]]&lt;br /&gt;
*[[Nowhere yet everywhere: When the world may loop]]&lt;br /&gt;
*[[Operation: Narcissistic Stratosphere]]&lt;br /&gt;
*[[Outer Reaches]]&lt;br /&gt;
*[[Pick Your Poison]]&lt;br /&gt;
*[[Pipe Man]]&lt;br /&gt;
*[[Plataform Hijinks]]&lt;br /&gt;
*[[PoudrinMan]]&lt;br /&gt;
*[[Propeller Woman in the City in the Clouds]]&lt;br /&gt;
*[[Pumpkin Patches]]&lt;br /&gt;
*[[QuintsMetFactory]]&lt;br /&gt;
*[[Radium Man]]&lt;br /&gt;
*[[Rec Man]]&lt;br /&gt;
*[[Red Mountain]]&lt;br /&gt;
*[[Revenge of Tricastle]]&lt;br /&gt;
*[[Robogarden]]&lt;br /&gt;
*[[Rockbound Facility]]&lt;br /&gt;
*[[Rock Fortress]]&lt;br /&gt;
*[[Ruins of a Forbidden Kingdom]]&lt;br /&gt;
*[[Secluded Terminal]]&lt;br /&gt;
*[[Shape Woman]]&lt;br /&gt;
*[[Skull Sans Megatale 4]]&lt;br /&gt;
|&lt;br /&gt;
*[[Skull Secret Zone]]&lt;br /&gt;
*[[Sludge Man]]&lt;br /&gt;
*[[Solar Inferno]]&lt;br /&gt;
*[[Somewhere Underground]]&lt;br /&gt;
*[[Sparks and Sockets]]&lt;br /&gt;
*[[Spectrum Science]]&lt;br /&gt;
*[[Stalks, Shoots, and Leaves]]&lt;br /&gt;
*[[Stalling for time]]&lt;br /&gt;
*[[Step on the Gas]]&lt;br /&gt;
*[[Stolen Citadel]]&lt;br /&gt;
*[[Sulfurific Abyss]]&lt;br /&gt;
*[[Superheavy Samurai Big BenK]]&lt;br /&gt;
*[[Suzy Love]]&lt;br /&gt;
*[[Technical Support]]&lt;br /&gt;
*[[Teetering Over the Edge]]&lt;br /&gt;
*[[Temple of Light and Dark]]&lt;br /&gt;
*[[The Actual Rock Man]]&lt;br /&gt;
*[[The Cave Level That Exists]]&lt;br /&gt;
*[[The Haymay Trials]]&lt;br /&gt;
*[[The Heist]]&lt;br /&gt;
*[[The hero as remixed]]&lt;br /&gt;
*[[The Invincible Robot Army! Featuring Shoe Man!]]&lt;br /&gt;
*[[The King's Lair]]&lt;br /&gt;
*[[The Level Equivalent of An Old Man Rambling at You]]&lt;br /&gt;
*[[The Return Of Veteran Z]]&lt;br /&gt;
*[[The Stormscraper]]&lt;br /&gt;
*[[The Warped Void]]&lt;br /&gt;
*[[Thermal Tundra]]&lt;br /&gt;
*[[Top Man 2: Spin or Go Home]]&lt;br /&gt;
*[[Tower of Dimentions]]&lt;br /&gt;
*[[Toxic Trouble]]&lt;br /&gt;
*[[Trailblazer]]&lt;br /&gt;
*[[Treading The Wily Sewer System]]&lt;br /&gt;
*[[Trouble in the Fortress]]&lt;br /&gt;
*[[Undead Fortress]]&lt;br /&gt;
*[[Ultimate Level]]&lt;br /&gt;
*[[Underground Runaround]]&lt;br /&gt;
*[[Unguarded Treasure]]&lt;br /&gt;
*[[Up Down All Around]]&lt;br /&gt;
*[[Walk-in Freezer]]&lt;br /&gt;
*[[Water Level? Ice Level?]]&lt;br /&gt;
*[[Weapon Data Center]]&lt;br /&gt;
*[[Western Railway]]&lt;br /&gt;
*[[wet]]&lt;br /&gt;
*[[Wide Joepen]]&lt;br /&gt;
*[[Wily in space (Roll's rescue)]]&lt;br /&gt;
*[[Wily Rooms Of Weapons]]&lt;br /&gt;
*[[Wily's Haunted Castle]]&lt;br /&gt;
*[[Wilys Redemption]]&lt;br /&gt;
*[[Wily's Well-fortified Room]]&lt;br /&gt;
*[[Where no met has gone before]]&lt;br /&gt;
*[[Working in the Rain]]&lt;br /&gt;
*[[Worthless Man]]&lt;br /&gt;
*[[X6Meme]]&lt;br /&gt;
*[[Y.M.C.A.]]&lt;br /&gt;
*[[You Don't Know The Drill]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disqualified Entries===&lt;br /&gt;
* [[Worthless Man]] was not ranked in the contest, as the level contained flashing lights that triggered migraines in both one of the judges, [[ACESpark]], and his proxy player, Loyana, preventing the former from giving the level a score.&lt;br /&gt;
&lt;br /&gt;
===Excluded Entries===&lt;br /&gt;
*&amp;quot;QuintsMoonBase&amp;quot;, &amp;quot;Black Terminus&amp;quot; and &amp;quot;Chase Sequence&amp;quot; were all pulled by their creators and replaced with new levels.&lt;br /&gt;
**&amp;quot;4'33&amp;quot;&amp;quot; was also pulled by its creator, though they did not submit a new level in its place.&lt;br /&gt;
*&amp;quot;Thrilling&amp;quot;, &amp;quot;*NEW* EPIC BATTLE ROYALE MODE IN MEGA MAN!&amp;quot;, &amp;quot;A Mess of a Stage&amp;quot;, &amp;quot;USM&amp;quot;, and &amp;quot;Cardinal Man III&amp;quot; were excluded for being troll levels. In addition, &amp;quot;USM&amp;quot; contained written NSFW content, &amp;quot;*NEW* EPIC BATTLE ROYALE MODE IN MEGA MAN!&amp;quot; contained a threatening message aimed at the judges, and &amp;quot;Cardinal Man III&amp;quot; contained areas prone to significant performance issues (e.g. slowdown).&lt;br /&gt;
**The creator of &amp;quot;USM&amp;quot; has released [https://www.dropbox.com/s/1fx6q59vc2kim1p/USM.exe?dl=0 a download of this entry for the devkit], along with [https://www.youtube.com/watch?v=lf6R0c9A47k a video thorough detailing the entry and its easter eggs].&lt;br /&gt;
*&amp;quot;Curse of the Statuettes&amp;quot; was excluded for containing horribly broken screen transitions that were impossible to fix.&lt;br /&gt;
*&amp;quot;Boundless Network&amp;quot; and &amp;quot;Warehouse of Breakthroughs&amp;quot; were both excluded for containing custom or modified weapons (Boundless Network replaced the weapons system with a Battle Network chip weapon system, and Warehouse of Breakthroughs limited the player to a modified Break Dash).&lt;br /&gt;
*&amp;quot;22 Short Screens Without Sniper Joes&amp;quot; was excluded for containing an explicit drug reference (an image of Kermit the Frog snorting rows of cocaine).&lt;br /&gt;
*&amp;quot;Turbo Trickery Tower&amp;quot; was excluded for a high level of difficulty deemed malicious, with fundamental alterations necessary for the level to be accessible for the game's target audience.&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
On November 23, 2017, the poll for the game's weapon set was opened, lasting for 2 weeks until it was closed on December 7, 2017.&lt;br /&gt;
===Default Weapons===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Weapon&lt;br /&gt;
!Original Robot Master&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SparkChaserIcon.png]]&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|Terra&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LaserTridentIconColouredT.png]]&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WaterShieldIconColouredT.png]]&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|Pump Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TornadoBlowIconColouredT.png]]&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|Tornado Man&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThunderBeamIcon.png]]&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|[[Elec Man]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagneticShockwaveIcon.png]]&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|Onslaught&lt;br /&gt;
|''Marvel vs. Capcom''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IceWallIcon.png]]&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|Cold Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BreakDashIconColouredT.png]]&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|Pluto&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]] (Variant)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushBikeIcon.png]]&lt;br /&gt;
|[[Rush Bike]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagnetBeamIcon.png]]&lt;br /&gt;
|[[Magnet Beam]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contest Weapons===&lt;br /&gt;
&lt;br /&gt;
==Hub==&lt;br /&gt;
The hub of the third game is even larger than the second. Rather than a festival hosted outside Dr. Light's Lab, it takes place within a large sprawling area, with the &amp;quot;Hub&amp;quot; itself being &amp;quot;Victor Heights&amp;quot;, an inn where most of the story happens. Tiers can only be accessed by usage of the Brochure to travel to each Tier's Bus Stop. &lt;br /&gt;
This game's equivalent to &amp;quot;Chateau Chevaleresque&amp;quot; is the [[Magic Card Casino]] run by Magic Man, which not only hosts various NPCs to talk to, but offers a variety minigames for Bolts.&lt;br /&gt;
===Areas===&lt;br /&gt;
* [[Victor Heights]]&lt;br /&gt;
* [[Magic Card Casino]]&lt;br /&gt;
* [[Limestone Pagoda]]&lt;br /&gt;
* [[Tier 1 (MaGMML3)|Tier 1 - Old Wily Fortress]]&lt;br /&gt;
* [[Tier 2 (MaGMML3)|Tier 2 - The Scrapyard]]&lt;br /&gt;
* [[Tier 3 (MaGMML3)|Tier 3 - The Sewers]]&lt;br /&gt;
* [[Tier 4 (MaGMML3)|Tier 4 - Sheriff's Jailhouse]]&lt;br /&gt;
* [[Tier 5 (MaGMML3)|Tier 5 - Gravity Gift Shop]]&lt;br /&gt;
* [[Tier 6 (MaGMML3)|Tier 6 - Cryo Laboratory]]&lt;br /&gt;
* [[Tier 7 (MaGMML3)|Tier 7 - Pine Forest]]&lt;br /&gt;
* [[Tier 8 (MaGMML3)|Tier 8 - Costume Party]]&lt;br /&gt;
* [[Tier 9 (MaGMML3)|Tier 9 - The Taste Collective]]&lt;br /&gt;
* [[Tier 10 (MaGMML3)|Tier 10 - The Rave]]&lt;br /&gt;
* [[Tier 11 (MaGMML3)|Tier 11 - Grand Library]]&lt;br /&gt;
* [[Tier 12 (MaGMML3)|Tier 12 - Power Factory]]&lt;br /&gt;
* [[Tier 13 (MaGMML3)|Tier 13 - Movie Theater]]&lt;br /&gt;
* [[Tier 14 (MaGMML3)|Tier 14 - World-Class Gym]]&lt;br /&gt;
* [[Tier 15 (MaGMML3)|Tier 15 - Festival Grounds]]&lt;br /&gt;
* [[Tier W - Wily Stadium]]&lt;br /&gt;
* [[Tier X - The Grey Isles]]&lt;br /&gt;
* [[NEO Pit of Pits]]&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Devkit Enemies===&lt;br /&gt;
====New====&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Ace Manbow]]&lt;br /&gt;
* [[Adamski]]&lt;br /&gt;
* [[Alabell]]&lt;br /&gt;
* [[Arigock G]]&lt;br /&gt;
* [[Armaroid]]&lt;br /&gt;
* [[Baby Flies]]&lt;br /&gt;
* [[Ballonboo]]&lt;br /&gt;
* [[Bari III]]&lt;br /&gt;
* [[Big Stomper]]&lt;br /&gt;
* [[Bikky Bomb]]&lt;br /&gt;
* [[Biree Spark]]&lt;br /&gt;
* [[Birdy]]&lt;br /&gt;
* [[Bokazurah]]&lt;br /&gt;
* [[Boostun]]&lt;br /&gt;
* [[Bombomboy]]&lt;br /&gt;
* [[Bomb Potton]]&lt;br /&gt;
* [[Bubukan MK-II]]&lt;br /&gt;
* [[Bunby Catcher]]&lt;br /&gt;
* [[Byouz]]&lt;br /&gt;
* [[Camouflametall]]&lt;br /&gt;
* [[Cannon Roader]]&lt;br /&gt;
* [[Cargou Q]]&lt;br /&gt;
* [[Chainsoar]]&lt;br /&gt;
* [[Chuckmagnet]]&lt;br /&gt;
* [[Chunco]]&lt;br /&gt;
* [[Classical Cannon]]&lt;br /&gt;
* [[Cyorown]]&lt;br /&gt;
* [[Darspider]]&lt;br /&gt;
* [[Deispider]]&lt;br /&gt;
* [[Detarnayappa]]&lt;br /&gt;
* [[Diarn]]&lt;br /&gt;
* [[Docbaton]]&lt;br /&gt;
|&lt;br /&gt;
* [[Dockalocker]]&lt;br /&gt;
* [[Doncatch]]&lt;br /&gt;
* [[Elecit]]&lt;br /&gt;
* [[Fankurow]]&lt;br /&gt;
* [[Feeber]]&lt;br /&gt;
* [[Fire Totem]]&lt;br /&gt;
* [[Flower Presenter]]&lt;br /&gt;
* [[Fooley]]&lt;br /&gt;
* [[Fukuhorn]]&lt;br /&gt;
* [[Furaibon]]&lt;br /&gt;
* [[G.S.Q]]&lt;br /&gt;
* [[Gagabyoall]]&lt;br /&gt;
* [[Garinkou]]&lt;br /&gt;
* [[Giant Springer]]&lt;br /&gt;
* [[Glooper]]&lt;br /&gt;
* [[Gobots]]&lt;br /&gt;
* [[Gunner Joe]]&lt;br /&gt;
* [[Haiker N]]&lt;br /&gt;
* [[Hammerfall]]&lt;br /&gt;
* [[Handoo]]&lt;br /&gt;
* [[Hell Metall DX]]&lt;br /&gt;
* [[Hoohoo]]&lt;br /&gt;
* [[Hornet Racer]]&lt;br /&gt;
* [[Illusian]]&lt;br /&gt;
* [[Jump Roller]]&lt;br /&gt;
* [[Kakinbatank]]&lt;br /&gt;
* [[Kaminari Kogoro]]&lt;br /&gt;
* [[Kaona Geeno]]&lt;br /&gt;
* [[Kintot]]&lt;br /&gt;
* [[Ladder Press]]&lt;br /&gt;
* [[La Jaba]]&lt;br /&gt;
* [[L.E.C]]&lt;br /&gt;
|&lt;br /&gt;
* [[Little Pachipachi]]&lt;br /&gt;
* [[Machine Gun Joe]]&lt;br /&gt;
* [[Malmet]]&lt;br /&gt;
* [[Mecha Pitchan]]&lt;br /&gt;
* [[Merserker]]&lt;br /&gt;
* [[Metall|Metall β]]&lt;br /&gt;
* [[Metall Sniper]]&lt;br /&gt;
* [[Minoan]]&lt;br /&gt;
* [[Molmole]]&lt;br /&gt;
* [[Monkikki]]&lt;br /&gt;
* [[Morning Joe]]&lt;br /&gt;
* [[Neo Heli Metall]]&lt;br /&gt;
* [[New Classical Cannon]]&lt;br /&gt;
* [[Nibul]]&lt;br /&gt;
* [[Nombrellan]]&lt;br /&gt;
* [[Numetall]]&lt;br /&gt;
* [[Octone]]&lt;br /&gt;
* [[Okosutobon]]&lt;br /&gt;
* [[Oshitsu Osarettsu]]&lt;br /&gt;
* [[Ou-Ou]]&lt;br /&gt;
* [[Palm Hopper]]&lt;br /&gt;
* [[Parocket]]&lt;br /&gt;
* [[Pickelman Dada]]&lt;br /&gt;
* [[Pikashu]]&lt;br /&gt;
* [[Piledan]]&lt;br /&gt;
* [[Pointan]]&lt;br /&gt;
* [[Popo Heli]]&lt;br /&gt;
* [[Press'n]]&lt;br /&gt;
* [[Returning Machine Gun Joe]]&lt;br /&gt;
* [[R Suzy]]&lt;br /&gt;
* [[Sakrets]]&lt;br /&gt;
* [[Scissascissor]]&lt;br /&gt;
|&lt;br /&gt;
* [[Searchy]]&lt;br /&gt;
* [[Sepa Roader]]&lt;br /&gt;
* [[Shaboan]]&lt;br /&gt;
* [[Shadow Clone]]&lt;br /&gt;
* [[Shield Attacker RX]]&lt;br /&gt;
* [[Shield Attacker TRL]]&lt;br /&gt;
* [[Shield Guard]]&lt;br /&gt;
* [[Shotom]]&lt;br /&gt;
* [[Shrimparge 91]]&lt;br /&gt;
* [[Shuhorn]]&lt;br /&gt;
* [[Sibul]]&lt;br /&gt;
* [[Smaplar]]&lt;br /&gt;
* [[Snippscissor]]&lt;br /&gt;
* [[Sola 0]]&lt;br /&gt;
* [[Soshi Breaker]]&lt;br /&gt;
* [[Spin Cutter]]&lt;br /&gt;
* [[Sprinklan]]&lt;br /&gt;
* [[Stegorus]]&lt;br /&gt;
* [[Swallowegg]]&lt;br /&gt;
* [[Swim Ball]]&lt;br /&gt;
* [[Tamp]]&lt;br /&gt;
* [[Telly X]]&lt;br /&gt;
* [[Tel Tel]]&lt;br /&gt;
* [[Tomsmort]]&lt;br /&gt;
* [[Tropish]]&lt;br /&gt;
* [[Tsurare Stamp]]&lt;br /&gt;
* [[Turbo Roader]]&lt;br /&gt;
* [[Twin Shooter S]]&lt;br /&gt;
* [[Wall Blaster]]&lt;br /&gt;
* [[Waltriot]]&lt;br /&gt;
* [[Wandering Head]]&lt;br /&gt;
* [[Yonbain]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Returning====&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Apache Joe]]&lt;br /&gt;
* [[Atomic Chicken]]&lt;br /&gt;
* [[Au-Au]]&lt;br /&gt;
* [[Baby Metall]]&lt;br /&gt;
* [[Batabattan]]&lt;br /&gt;
* [[Batton]]&lt;br /&gt;
* [[Battonton]]&lt;br /&gt;
* [[B Bitter]]&lt;br /&gt;
* [[Beak]]&lt;br /&gt;
* [[Ben K]]&lt;br /&gt;
* [[Big Eye]]&lt;br /&gt;
* [[Big Fish]]&lt;br /&gt;
* [[Big Telly]]&lt;br /&gt;
* [[Bikky]]&lt;br /&gt;
* [[Biree]]&lt;br /&gt;
* [[Biribaree]]&lt;br /&gt;
* [[Blader]]&lt;br /&gt;
* [[Blocky]]&lt;br /&gt;
* [[Bolton and Nutton]]&lt;br /&gt;
* [[Bomb Flier]]&lt;br /&gt;
* [[Bombier]]&lt;br /&gt;
* [[Bomb Thrown]]&lt;br /&gt;
* [[Bomber Pepe]]&lt;br /&gt;
* [[Bombomb]]&lt;br /&gt;
* [[Bounder]]&lt;br /&gt;
* [[Brain Break]]&lt;br /&gt;
* [[Brown]]&lt;br /&gt;
* [[Bubukan]]&lt;br /&gt;
* [[Butterdroid]]&lt;br /&gt;
* [[Camon]]&lt;br /&gt;
* [[Cannon Joe]]&lt;br /&gt;
* [[Cannopeller]]&lt;br /&gt;
* [[Caricarry]]&lt;br /&gt;
* [[Choker Oh]]&lt;br /&gt;
* [[Claw]]&lt;br /&gt;
* [[Cocco]]&lt;br /&gt;
* [[Colton]]&lt;br /&gt;
* [[Corocoro]]&lt;br /&gt;
* [[Crabbot]]&lt;br /&gt;
* [[Crazy Cannon]]&lt;br /&gt;
* [[Crazy Razy]]&lt;br /&gt;
* [[Croaker]]&lt;br /&gt;
* [[Crystal Joe]]&lt;br /&gt;
* [[Curlinger]]&lt;br /&gt;
* [[Cutting Wheel]]&lt;br /&gt;
* [[Cyber Gabyoall]]&lt;br /&gt;
* [[Dachone]]&lt;br /&gt;
* [[Dachone Ltd. Ed.]]&lt;br /&gt;
* [[Dada]]&lt;br /&gt;
* [[Docron]]&lt;br /&gt;
* [[Dompan]]&lt;br /&gt;
* [[Drillun]]&lt;br /&gt;
* [[Elec'n]]&lt;br /&gt;
* [[Electric Gabyoall]]&lt;br /&gt;
|&lt;br /&gt;
* [[Fan Fiend]]&lt;br /&gt;
* [[Fatool]]&lt;br /&gt;
* [[Fire Boy]]&lt;br /&gt;
* [[Fire Telly]]&lt;br /&gt;
* [[Flea]]&lt;br /&gt;
* [[Flying Shell]]&lt;br /&gt;
* [[Foojeen]]&lt;br /&gt;
* [[Gabgyo]]&lt;br /&gt;
* [[Gachappon]]&lt;br /&gt;
* [[Garyoby]]&lt;br /&gt;
* [[Giree]]&lt;br /&gt;
* [[Graviton]]&lt;br /&gt;
* [[Gremlin]]&lt;br /&gt;
* [[Gyoraibo]]&lt;br /&gt;
* [[Gyotot]]&lt;br /&gt;
* [[Haehaey]]&lt;br /&gt;
* [[Hammer Joe]]&lt;br /&gt;
* [[Hari Harry]]&lt;br /&gt;
* [[Have &amp;quot;Su&amp;quot; Bee]]&lt;br /&gt;
* [[Heli Buton]]&lt;br /&gt;
* [[Helipon]]&lt;br /&gt;
* [[Hirarian 427]]&lt;br /&gt;
* [[Hologran]]&lt;br /&gt;
* [[Hopps]]&lt;br /&gt;
* [[Hotchkiss'n]]&lt;br /&gt;
* [[Hothead]]&lt;br /&gt;
* [[Imorm]]&lt;br /&gt;
* [[Irucan]]&lt;br /&gt;
* [[Jamacy]]&lt;br /&gt;
* [[Jet Bomb]]&lt;br /&gt;
* [[Jet Buton]]&lt;br /&gt;
* [[Jumbig]]&lt;br /&gt;
* [[Junk Golem]]&lt;br /&gt;
* [[Katonbyon]]&lt;br /&gt;
* [[Kemumakin]]&lt;br /&gt;
* [[Killer Bullet]]&lt;br /&gt;
* [[Komasaburo]]&lt;br /&gt;
* [[Kouker Q]]&lt;br /&gt;
* [[Lightning Lord]]&lt;br /&gt;
* [[Lyric]]&lt;br /&gt;
* [[M-422A]]&lt;br /&gt;
* [[M-445]]&lt;br /&gt;
* [[Mag Fly]]&lt;br /&gt;
* [[Mantan]]&lt;br /&gt;
* [[Mechakkero]]&lt;br /&gt;
* [[Metall]]&lt;br /&gt;
* [[Metall Cannon]]&lt;br /&gt;
* [[Metall Dance]]&lt;br /&gt;
* [[Metall EX]]&lt;br /&gt;
* [[Metall K1000]]&lt;br /&gt;
* [[Metall Mommy]]&lt;br /&gt;
* [[Metall Run and Gun]]&lt;br /&gt;
|&lt;br /&gt;
* [[Metall Swim]]&lt;br /&gt;
* [[Mizzile]]&lt;br /&gt;
* [[Mole]]&lt;br /&gt;
* [[Molier]]&lt;br /&gt;
* [[Mono Roader]]&lt;br /&gt;
* [[Monking]]&lt;br /&gt;
* [[Mousubeil]]&lt;br /&gt;
* [[Neo Metall]]&lt;br /&gt;
* [[New Shield Attacker]]&lt;br /&gt;
* [[New Shotman]]&lt;br /&gt;
* [[Nitron]]&lt;br /&gt;
* [[Nobita]]&lt;br /&gt;
* [[Octoboss]]&lt;br /&gt;
* [[Octoper OA]]&lt;br /&gt;
* [[Octopus Battery]]&lt;br /&gt;
* [[Pakatto 24]]&lt;br /&gt;
* [[Pandeeta]]&lt;br /&gt;
* [[Parasyu]]&lt;br /&gt;
* [[Peat]]&lt;br /&gt;
* [[Pelicanu]]&lt;br /&gt;
* [[Peng]]&lt;br /&gt;
* [[Penpen]]&lt;br /&gt;
* [[Penpen EV]]&lt;br /&gt;
* [[Peterchy]]&lt;br /&gt;
* [[Petit Devil]]&lt;br /&gt;
* [[Petit Snakey]]&lt;br /&gt;
* [[Pickelman Bull]]&lt;br /&gt;
* [[Picket Man]]&lt;br /&gt;
* [[Pierobot]]&lt;br /&gt;
* [[Pierrobug]]&lt;br /&gt;
* [[Pipi]]&lt;br /&gt;
* [[Piriparee]]&lt;br /&gt;
* [[Pole]]&lt;br /&gt;
* [[Pooker]]&lt;br /&gt;
* [[Potton]]&lt;br /&gt;
* [[Power Muscler]]&lt;br /&gt;
* [[Power Slam]]&lt;br /&gt;
* [[Propeller Eye]]&lt;br /&gt;
* [[Prop-Top]]&lt;br /&gt;
* [[Pukapelly]]&lt;br /&gt;
* [[Pukapucker]]&lt;br /&gt;
* [[Puyoyon]]&lt;br /&gt;
* [[Rabbiton]]&lt;br /&gt;
* [[Rackaser]]&lt;br /&gt;
* [[Ratton]]&lt;br /&gt;
* [[Rembakun]]&lt;br /&gt;
* [[Returning Monking]]&lt;br /&gt;
* [[Returning Sniper Joe]]&lt;br /&gt;
* [[Rider Joe]]&lt;br /&gt;
* [[Ring Ring]]&lt;br /&gt;
* [[Robo-Rabbit]]&lt;br /&gt;
* [[Rock Thrown]]&lt;br /&gt;
|&lt;br /&gt;
* [[Rounder]]&lt;br /&gt;
* [[Sasoreenu]]&lt;br /&gt;
* [[Scworm]]&lt;br /&gt;
* [[Screw Bomber]]&lt;br /&gt;
* [[Sea Mine]]&lt;br /&gt;
* [[Shield Attacker]]&lt;br /&gt;
* [[Shield Attacker GTR]]&lt;br /&gt;
* [[Shigaraky]]&lt;br /&gt;
* [[Shrink]]&lt;br /&gt;
* [[Skeleton Joe]]&lt;br /&gt;
* [[Skullmet]]&lt;br /&gt;
* [[Skull Walker]]&lt;br /&gt;
* [[Sniper Armor]]&lt;br /&gt;
* [[Sniper Joe]]&lt;br /&gt;
* [[Sonic Bill]]&lt;br /&gt;
* [[Space Metall]]&lt;br /&gt;
* [[Spine]]&lt;br /&gt;
* [[Spring Face Bomb]]&lt;br /&gt;
* [[Spring Head]]&lt;br /&gt;
* [[SRU-21/P]]&lt;br /&gt;
* [[Subeil]]&lt;br /&gt;
* [[Submarine Flier]]&lt;br /&gt;
* [[Sumatran]]&lt;br /&gt;
* [[Suzy G]]&lt;br /&gt;
* [[Super Ball Machine Jr.]]&lt;br /&gt;
* [[SW-525]]&lt;br /&gt;
* [[Swallown]]&lt;br /&gt;
* [[Taban]]&lt;br /&gt;
* [[Tadahou]]&lt;br /&gt;
* [[Tackle Fire]]&lt;br /&gt;
* [[Taketento]]&lt;br /&gt;
* [[Tatebo]]&lt;br /&gt;
* [[Tatepakkan]]&lt;br /&gt;
* [[Teck]]&lt;br /&gt;
* [[Telly]]&lt;br /&gt;
* [[Togehero]]&lt;br /&gt;
* [[Tondeall]]&lt;br /&gt;
* [[Tom Boy]]&lt;br /&gt;
* [[Toss Machine]]&lt;br /&gt;
* [[Totem Polen]]&lt;br /&gt;
* [[Tsuranattori]]&lt;br /&gt;
* [[Twin Cannon]]&lt;br /&gt;
* [[Twin Roader]]&lt;br /&gt;
* [[Up'n'Down]]&lt;br /&gt;
* [[V]]&lt;br /&gt;
* [[Walking Bomb]]&lt;br /&gt;
* [[Wall Blaster II]]&lt;br /&gt;
* [[Wander Bell]]&lt;br /&gt;
* [[Watcher]]&lt;br /&gt;
* [[Yaffu]]&lt;br /&gt;
* [[Yambow]]&lt;br /&gt;
* [[Yudon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minibosses==&lt;br /&gt;
===Devkit Minibosses===&lt;br /&gt;
====New====&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GiantMetallCannon.png|center]]&lt;br /&gt;
|[[Giant Metall Cannon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gundrill.png|center]]&lt;br /&gt;
|[[Gundrill]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hyoey.png|center]]&lt;br /&gt;
|[[Hyoey]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tyhorn.png|center]]&lt;br /&gt;
|[[Tyhorn]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TKhamen.png|center]]&lt;br /&gt;
|[[T. Khamen]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MadGrinder.png|center]]&lt;br /&gt;
|[[Mad Grinder]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShirokumachineGTV.png|center]]&lt;br /&gt;
|[[Shirokumachine GTV]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TruckJoe.png|center]]&lt;br /&gt;
|[[Truck Joe]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MelodyResponseCannon.png|center]]&lt;br /&gt;
|[[Melody Response Cannon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BeeBlader.png|center]]&lt;br /&gt;
|[[Bee Blader]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Combiloid.png|center]]&lt;br /&gt;
|[[Combiloid]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DocKumo.png|center]]&lt;br /&gt;
|[[Doc Kumo]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KnuckleDuster.png|center]]&lt;br /&gt;
|[[Knuckle Duster]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OctoGenerator.png|center]]&lt;br /&gt;
|[[Octo Generator]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stompy.png|center]]&lt;br /&gt;
|[[Stompy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TwinShooterG.png|center]]&lt;br /&gt;
|[[Twin Shooter G]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyDragon.png|center]]&lt;br /&gt;
|[[Changkey Dragon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hanabiran.png|center]]&lt;br /&gt;
|[[Hanabiran]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Paozo.png|center]]&lt;br /&gt;
|[[Paozo]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoneHead.png|center]]&lt;br /&gt;
|[[Stone Head]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Octobulb.png|center]]&lt;br /&gt;
|[[Octobulb]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuzakAndFenix.png|center]]&lt;br /&gt;
|[[Suzak &amp;amp; Fenix]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheKeeper.png|center]]&lt;br /&gt;
|[[The Keeper]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tricastle.png|center]]&lt;br /&gt;
|[[Tricastle]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|}&lt;br /&gt;
====Returning====&lt;br /&gt;
* [[Big Snakey]]&lt;br /&gt;
* [[Escaroo]]&lt;br /&gt;
* [[Gamarn and Gamadayu]]&lt;br /&gt;
* [[Giant Metall]]&lt;br /&gt;
* [[Gorilla Tank]]&lt;br /&gt;
* [[Hot Dog]]&lt;br /&gt;
* [[Kabatoncue]]&lt;br /&gt;
* [[Lantern Fish]]&lt;br /&gt;
* [[Metall Potton]]&lt;br /&gt;
* [[Moby]]&lt;br /&gt;
* [[Octoboss]]&lt;br /&gt;
* [[Octoper OA]]&lt;br /&gt;
* [[Penpen Maker]]&lt;br /&gt;
* [[Squidon]]&lt;br /&gt;
* [[Tama]]&lt;br /&gt;
* [[Whopper]]&lt;br /&gt;
&lt;br /&gt;
==Gimmicks==&lt;br /&gt;
===Devkit Gimmicks===&lt;br /&gt;
Every single devkit gimmick from ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]'' returns.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickLightingIcon.png|center]] [[File:QuickLightingNormalIcon.png|center]]&lt;br /&gt;
|[[Quick Lighting]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireSpike.png|center]]&lt;br /&gt;
|[[Fire Spike]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icicle.png|center]]&lt;br /&gt;
|[[Icicle]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperCutterRevenge.png|center]]&lt;br /&gt;
|[[Super Cutter Revenge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KamegoroTornadoSpawner.png|center]]&lt;br /&gt;
|[[Kamegoro Tornado Spawner]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrainShakeIcon.png|center]]&lt;br /&gt;
|[[Train Shake]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AnglePlatform.png|center]]&lt;br /&gt;
|[[Angle Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FluorescentBulb.png|center]]&lt;br /&gt;
|[[Fluorescent Bulb]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FusePlatform.png|center]]&lt;br /&gt;
|[[Fuse Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsHover.png|center]]&lt;br /&gt;
|[[Guts Hover]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HunterPlatform.png|center]]&lt;br /&gt;
|[[Hunter Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MoveHover.png|center]]&lt;br /&gt;
|[[Move Hover]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Napalm.png|center]]&lt;br /&gt;
|[[Napalm]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BubbleFloor.png|center]]&lt;br /&gt;
|[[Bubble Floor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GirderSmall.png|center]] [[File:GirderMedium.png|center]] [[File:GirderLarge.png|center]]&lt;br /&gt;
|[[Girder]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kamapot.png|center]]&lt;br /&gt;
|[[Kamapot]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MercuryBlock.png|center]]&lt;br /&gt;
|[[Mercury Block]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Landmine.png|center]]&lt;br /&gt;
|[[Landmine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoomLowGravityIcon.png|center]]&lt;br /&gt;
|[[Room Low Gravity]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TyhornPlatform.png|center]]&lt;br /&gt;
|[[Tyhorn Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:UranusPlatform.png|center]] [[File:UranusPlatformWilyStar.png|center]]&lt;br /&gt;
|[[Uranus Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VenusWaterfall.png|center]]&lt;br /&gt;
|[[Venus Waterfall]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ControllableLift.png|center]]&lt;br /&gt;
|[[Controllable Lift]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkMachine.png|center]]&lt;br /&gt;
|[[Junk Machine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkMagnet.png|center]]&lt;br /&gt;
|[[Junk Magnet]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkPlatform.png|center]]&lt;br /&gt;
|[[Junk Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RevealingTilesIcon.png|center]]&lt;br /&gt;
|[[Revealing Tiles]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroSwitch.png|center]]&lt;br /&gt;
|[[Astro Switch]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroDoor.png|center]]&lt;br /&gt;
|[[Astro Door]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkullElevator.png|center]]&lt;br /&gt;
|[[Skull Elevator]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkullSwitch.png|center]]&lt;br /&gt;
|[[Skull Switch]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TenguWindIcon.png|center]]&lt;br /&gt;
|[[Tengu Wind]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroWallIcon.png|center]]&lt;br /&gt;
|[[Astro Wall]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CFTFConveyor.png|center]]&lt;br /&gt;
|[[Conveyor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DanganPlatform.png|center]]&lt;br /&gt;
|[[Dangan Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KonroPlatform.png|center]]&lt;br /&gt;
|[[Konro Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OilSlick.png|center]]&lt;br /&gt;
|[[Oil Slick]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SwitchBall.png|center]]&lt;br /&gt;
|[[Switch Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SwitchBlock.png|center]]&lt;br /&gt;
|[[Switch Block]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CopterPlatform.png|center]]&lt;br /&gt;
|[[Copter Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityLiftIcon.png|center]]&lt;br /&gt;
|[[Gravity Lift]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HanabiranClockArm.png|center]]&lt;br /&gt;
|[[Hanabiran Clock Arm]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HornetRoll.png|center]]&lt;br /&gt;
|[[Hornet Roll]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JewelPlatform.png|center]]&lt;br /&gt;
|[[Jewel Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagmaBeam.png|center]]&lt;br /&gt;
|[[Magma Beam]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily4Laser.png|center]]&lt;br /&gt;
|[[Wily 4 Laser]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BladeManSeesaw.png|center]]&lt;br /&gt;
|[[Blade Man Seesaw]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CommandoMine.png|center]]&lt;br /&gt;
|[[Commando Mine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NitroTruck.png|center]]&amp;lt;br&amp;gt;[[File:NitroTruckLarge.png|center]]&lt;br /&gt;
|[[Nitro Truck]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NitroTruckSignal.png|center]]&lt;br /&gt;
|[[Nitro Truck Signal]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SheepConveyor.png|center]]&lt;br /&gt;
|[[Sheep Conveyor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SheepPlatform.png|center]]&lt;br /&gt;
|[[Sheep Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StrikeManSoccerBall.png|center]]&lt;br /&gt;
|[[Strike Man Soccer Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TackleFireDispenser.png|center]]&lt;br /&gt;
|[[Tackle Fire Dispenser]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
&lt;br /&gt;
===Devkit Bosses===&lt;br /&gt;
Every single devkit boss from ''[[Make a Good Mega Man Level 2]]'' returns, as well as [[Quick Man]] from ''[[Make a Good 24 Hour Mega Man Level]]''.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 IceMan.png|center]]&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BombMan.png|center]]&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireMan.png|center]]&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirMan.png|center]]&lt;br /&gt;
|[[Air Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BubbleMan.png|center]]&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 FlashMan.png|center]]&lt;br /&gt;
|[[Flash Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HeatMan.png|center]]&lt;br /&gt;
|[[Heat Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 WoodMan.png|center]]&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 PicopicoKun.png|center]]&lt;br /&gt;
|[[Picopico-kun]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GutsDozer.png|center]]&lt;br /&gt;
|[[Guts Dozer]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BooBeam.png|center]]&lt;br /&gt;
|[[Boobeam Trap]]&lt;br /&gt;
|TBA&lt;br /&gt;
|User Determined&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Enker.png|center]]&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HardMan.png|center]]&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Spark.png|center]]&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 KamegoroMaker.png|center]]&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Tornado Blow]]&amp;lt;br&amp;gt;[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DynaMan.png|center]]&lt;br /&gt;
|[[Dyna Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SonicMan.png|center]]&lt;br /&gt;
|[[Sonic Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DustMan.png|center]]&lt;br /&gt;
|[[Dust Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 MetallDaddy.png|center]]&lt;br /&gt;
|[[Metall Daddy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GiantSuzy.png|center]]&lt;br /&gt;
|[[Giant Suzy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man III]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Punk.png|center]]&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man III]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IronBall.png|center]]&lt;br /&gt;
|[[Iron Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man: The Wily Wars]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GyroMan.png|center]]&lt;br /&gt;
|[[Gyro Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 StoneMan.png|center]]&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DarkMan4.png|center]]&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Ballade.png|center]]&lt;br /&gt;
|[[Ballade]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HunterA.png|center]]&lt;br /&gt;
|[[Hunter Type A]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HunterB.png|center]]&lt;br /&gt;
|[[Hunter Type B]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Blizzard.png|center]]&lt;br /&gt;
|[[Blizzard Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 YamatoMan.png|center]]&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Rounder2.png|center]]&lt;br /&gt;
|[[Rounder II]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 PowerPiston.png|center]]&lt;br /&gt;
|[[Power Piston]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Mercury.png|center]]&lt;br /&gt;
|[[Mercury]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Saturn.png|center]]&lt;br /&gt;
|[[Saturn]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Uranus.png|center]]&lt;br /&gt;
|[[Uranus]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GreyDevil.png|center]]&lt;br /&gt;
|[[Grey Devil]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Dangan.png|center]]&lt;br /&gt;
|[[Dangan Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Ice Wall]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Oil.png|center]]&lt;br /&gt;
|[[Oil Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HornetMan.png|center]]&lt;br /&gt;
|[[Hornet Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SharkPreview.png|center]]&lt;br /&gt;
|[[Mega Mech Shark]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HoneyWoman.png|center]]&lt;br /&gt;
|[[Honey Woman]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 9]]'' ''(Unused Boss)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 CommandoMan.png|center]]&lt;br /&gt;
|[[Commando Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SolarMan.png|center]]&lt;br /&gt;
|[[Solar Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BreakManSprite.png|center]]&lt;br /&gt;
|[[Break Man]]&lt;br /&gt;
|[[The Arena|Colosseum of Cohorts]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_Terra.png|center]]&lt;br /&gt;
|[[Terra]]&lt;br /&gt;
|[[The Arena|Master's Mausoleum]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YellowDevilSprite.png|center]]&lt;br /&gt;
|[[Yellow Devil]]&lt;br /&gt;
|[[The Arena|The Skull Caverns]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 AlterMan.png|center]]&lt;br /&gt;
|[[Alter Man]]&lt;br /&gt;
|[[The Arena|Judge's Choice Arena]]&lt;br /&gt;
|TBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://magmmlcontest.com/forum/showthread.php?tid=1315 Devkit Release Announcement]&lt;br /&gt;
*[https://docs.google.com/document/d/18mbHMqCaFaKAyO8ZBeHOFnm-BgraUA4skLEQdKst2p8/edit#heading=h.yrkdelxjt2eb MAGMML3 Rules]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLOAMF_ipmHUfgCL2rM5BBnmhWPGla7WOl MAGMML3 Tutorials]&lt;br /&gt;
*[https://docs.google.com/document/d/1Ong3etCO-ArqUAXCEO4k4tFdTebUgpXUTshFhAxaQ68/edit Level Design Tips and Tricks]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Make a Good Mega Man Level 3]]&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Wily_Stadium&amp;diff=21758</id>
		<title>Wily Stadium</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Wily_Stadium&amp;diff=21758"/>
				<updated>2024-06-18T19:02:22Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Wily Stadium&lt;br /&gt;
|caption= Come one, come all! Dr. Wily's Grand finale awaits!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator= &lt;br /&gt;
|composer= &lt;br /&gt;
|artist=&lt;br /&gt;
|programmer=&lt;br /&gt;
|previous = [[Tier 15 (MaGMML3)]]&lt;br /&gt;
|next = [[Tier X (MaGMML3)]]&lt;br /&gt;
}}&lt;br /&gt;
'''Wily Stadium''', also called '''Ernest Stadium''' before the reveal, is the last main story hub accessed after gaining all 15 Ranks. It is a gigantic stadium in the style of a Wily Castle that serves as the location of the finals of the &amp;quot;6th Worldwide Sponsored Robot Tournament&amp;quot;, though before actually entering it, Mega Man and Dr. Wily have to take of [[Dr. Regal]] beforehand. Afterwards, Mega Man must clear five more stages in order to gain access to the final level and win the Tournament.&lt;br /&gt;
&lt;br /&gt;
You initially enter Tier W by speaking to &amp;quot;Ernest&amp;quot; in Victor Heights after claiming all 15 ranks. Chaos Assault is always the first level played, but after that, you can choose which order to play the next 5 stages in, after which you enter the final level. Much like previous fortresses in MaGMML, you must clear all levels in the tier before you can exit.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Trickster Tokens&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Bosses&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Assault]]&lt;br /&gt;
|[[snoruntpyro]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cross Armada]]&lt;br /&gt;
|[[Mick Galbani]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Bronze Yard]]&lt;br /&gt;
|[[ACESpark]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Be The Smaller Person]]&lt;br /&gt;
|[[Flashman85]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Level with a Met Pun]]&lt;br /&gt;
|[[Pachy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Armory Catastrophe]]&lt;br /&gt;
|[[Shinryu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Greatest Show Of All Time]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Wily_Stadium&amp;diff=21757</id>
		<title>Wily Stadium</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Wily_Stadium&amp;diff=21757"/>
				<updated>2024-06-18T18:49:33Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;''Come one, come all! Dr. Wily's Grand finale awaits!''&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Wily Stadium''', also called '''Ernest Stadium''' before the reveal, is the last main story hub accessed after gaining all 15 Ranks. It is a gigantic stadium in the style of a Wily Castle that serves as the location of the finals of the &amp;quot;6th Worldwide Sponsored Robot Tournament&amp;quot;, though before actually entering it, Mega Man and Dr. Wily have to take of [[Dr. Regal]] beforehand. Afterwards, Mega Man must clear five more stages in order to gain access to the final level and win the Tournament.&lt;br /&gt;
&lt;br /&gt;
You initially enter Tier W by speaking to &amp;quot;Ernest&amp;quot; in Victor Heights after claiming all 15 ranks, but upon clearing Regal's Fortress, you must clear all levels in the tier before you can exit.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
Upon first entering Tier W&lt;br /&gt;
* [[Chaos Assault]] by snoutpyro&lt;br /&gt;
Chosen in any order&lt;br /&gt;
* [[Cross Armada]] by Mick Galbani&lt;br /&gt;
* [[The Bronze Yard]] by ACESpark&lt;br /&gt;
* [[Be The Small Person]] by Flashman85 &lt;br /&gt;
* [[The Level with a Met Pun]] by Pachy&lt;br /&gt;
* [[Armory Catastrophe]] by Shinryu&lt;br /&gt;
Final level&lt;br /&gt;
* [[The Greatest Show of All Time]]&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3&amp;diff=21756</id>
		<title>Make a Good Mega Man Level 3</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3&amp;diff=21756"/>
				<updated>2024-06-18T18:38:06Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Magmml3_Logo.png|350px|thumb|right|The logo for the contest.]]&lt;br /&gt;
'''''Make a Good Mega Man Level 3''''' (or ''MaGMML3'' for short) is the third installment in the ''Make a Good Mega Man Level'' series, co-hosted by [[Mick Galbani]] and [[ACESpark]]. Like its predecessors, the game features community-created levels submitted as part of a level design contest. The contest is judged by Mick Galbani, ACESpark, [[Flashman85]], [[Pachy]], and [[Shinryu]]. Several elements from ''MaGMML2'', including [[costumes]] and [[the Pit of Pits]], have returned in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
The 2018 contest officially began on September 22, with November 25 being the submission deadline. Participants are encouraged to join the [https://discordapp.com/invite/SEHjShy official ''MaGMML3'' Discord] for discussions and updates. The public beta for the [[Megamix Engine]], which serves as the basis for ''MaGMML3''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s engine, was released on July 11th, while its official full release was on September 15th, a week before the submission period. The full game was finally released on June 9th, 2024.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
At home, [[Mega Man]] and family are flipping through TV channels until they stop at one with &amp;quot;Ernest Will&amp;quot; announcing the &amp;quot;6th Worldwide Sponsored Robot Tournament&amp;quot;. Across 15 tiers, robots of all kind can compete for a chance to enter &amp;quot;Ernest Stadium&amp;quot; and win insane cash prize. Realizing its [[Dr. Wily]] in an oblivious disguise, Mega Man is forced to enter to find out what the doctor is planning.&lt;br /&gt;
&lt;br /&gt;
Arriving at Victor Heights, Mega Man slowly meets each of his competitors: the battle hungry warrior bot [[Hunter Woman]], an arrogant speedster and daredevil [[Presto]], the grounded union worker bot [[Forge Woman]], the scrapyard fighter bot [[Cerberus Man]], and unintelligible dark horse weather bot [[Element Man]].&lt;br /&gt;
&lt;br /&gt;
After clearing 1 Tier, Wily drops the Ernest disguise to Light and Mega Man to reveal that the events of the last game were perpetuated by someone else who stole his Reality Core. He formed the current tournament to lure out the culprit, and asks for a truce with Mega Man to catch them.&lt;br /&gt;
&lt;br /&gt;
Clearing 5 Tiers has the culprit reveal himself: [[Dr. Regal|Dr. Reginald Regal]], a madman whose obsessions with the simulations had himself kicked out of the committee. Regal reveals he made the Wily decoy to keep everyone's eyes off him. When he tries to use the Reality Core to erase Mega Man, it turns into confetti and quickly flees. Each subsequent cutscene reveals himself to be rather incompetent and unoriginal without meaningfully adding to the ideas he takes from, all his attempts to hijack the contest being foiled by his own poor design, and attempts to team up with Cerberus Man ending with the scrap bot mauling him.&lt;br /&gt;
&lt;br /&gt;
After clearing all 15 Tiers, Regal plays his last hand, a &amp;quot;hostage&amp;quot; situation involving a Pipi mistaken for [[Beat]], a cardboard cutout of Eddie mistaken for the real one, and a disqualified competitor named [[Princess]] mistaken for Roll is foiled by Wily and Mega Man, who team up to get Dr. Regal out of the picture before the finals of the tournament. When Regal summons a fortress to hide within, the two storm his fortress and tear it apart, with Regal's [[Regal Machine|ultimate war machine]] being quickly destroyed and Regal himself banished to an unknown location. With the threat put out of commission, the final ceremonies for the tournament begin.&lt;br /&gt;
&lt;br /&gt;
During the final ceremonies, one of the finalists, [[Bass]], claims Mega Man cheated because some of the Tier Ranks he obtained were illegitimate (Regular Joe finding the Rank in the trash, Dr. Vicious and Hyena acting as a substitute due to Ignorance being frozen, the Tier 7 Boss not even being there). &amp;quot;Ernest&amp;quot; checks Mega Man's ranks, but states they're legitimate before disqualifying Bass. When the other finalists complain about the Tournament being rigged, Wily drops the disguise and states the prize is real, waiting for them within his &amp;quot;Wily Stadium&amp;quot;. As Mega Man travels through the gauntlet, he runs into Bass again, who while fighting him reveals that Mega Man was supposed to be disqualified and humiliated because of the way he obtained the Ranks, but Wily backed out at the last moment.&lt;br /&gt;
&lt;br /&gt;
After defeating the other finalists and having one last chat with [[Proto Man]] (who forfeits to Mega Man), Mega Man reaches Wily in the center of Wily Stadium. Wily reveals that while he did originally plan to humiliate Mega Man, Wily realized while the two of them were fighting Regal that his original plan was too cheap and wanted to challenge him fairly. Operating [[Wily Machine SPIRE|his most powerful machine yet]], Mega Man and Wily do battle, with the Blue Bomber coming out on top. However, the crowd cheers for both. Dr. Light walks onto the field and explains Wily always was a good showman, admitting defeat in that regard. Realizing people actually love him because of this, and that he has something he's superior to Dr. Light at, he vows to keep the world entertained by doing similar feats of spectacle, with Mega Man agreeing to that to uphold everlasting peace.&lt;br /&gt;
&lt;br /&gt;
After Mega Man collects every Energy Element from the 15 basic Tiers and Wily Stadium, Dr. Regal uses his Wily decoy's head to attract Mega Man's attention to his latest scheme: to unearth an ancient evil from the Grey Isles, a region of space-time where the laws of reality are in flux, which he hopes will be as strong as the Reality Core. Traveling to the Grey Isles, Mega Man passes various trials designed to keep intruders away from where the evil sleeps, the [[Shrine of Nebula]]. After entering the Shrine, Mega Man confronts Regal as he awakens [[Nebula Grey]], an incarnation of evil who was sealed away millennia ago. However, due to its exposure to human radio and TV broadcasts, Nebula Grey has renounced its evil ways, much to the dismay of Dr. Regal who is sent away sulking. However, due to the Shrine of Nebula's security systems, Nebula Grey is forced to fight Mega Man to burn off its Dark Power to trick the system into thinking it's been put to rest again, so the both of them can leave the Shrine. After Mega Man defeats Nebula Grey, it takes on a smaller form so it can explore the world.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
During the development of ''[[Make a Good Mega Man Level 2|MaGMML2]]'', host [[snoruntpyro]] made the decision that she would not host the next contest, citing the stresses of hosting and a desire to participate in the next contest as reasons for stepping down. Mick Galbani, a community favorite for the position, stepped up to host ''MaGMML3''. Planning for the third game began even before the second game was released, and a community feedback poll following the release of ''MaGMML2'' was used to inform some of the planning for ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
On October 29, 2017, ACESpark was invited to co-host and judge ''MaGMML3'', based on the overwhelmingly positive response to his contributions to the second game. Applications for the remaining three judge slots were announced on November 6, 2017.&amp;lt;ref&amp;gt;http://magmmlcontest.com/forum/showthread.php?tid=70&amp;lt;/ref&amp;gt; In Stage 1 of the application process, applicants were given three weeks to judge the seven [[MaGMML3 Judge Application Levels|''MaGMML3'' Judge Application Levels]], providing written comments and rating the levels based on a rubric. Of the 19 applicants, 11 moved on to Stage 2, where they submitted a sample of their Mega Man level design ability—either a level designed specifically for the application, or one they had already created. The submission deadline for Stage 2 was December 23, 2017; within 24 hours, Stage 2 applicants received a notification of the results, accompanied by brief comments on why they were or were not selected. At the same time, it was announced to the public that [[Flashman85]], [[Pachy]], and [[Shinryu]] would be judging ''MaGMML3'' alongside Mick Galbani and ACESpark.&lt;br /&gt;
&lt;br /&gt;
On August 24, 2018, the [https://docs.google.com/document/d/18mbHMqCaFaKAyO8ZBeHOFnm-BgraUA4skLEQdKst2p8 contest rules] were announced, along with every previous and current main series judge offering recommendations for the upcoming submissions. Notable rule changes include:&lt;br /&gt;
*The submission period has been extended by an undetermined amount. (announced on Discord only)&lt;br /&gt;
*The late submission period has been drastically reduced to 7 days.&lt;br /&gt;
*Minor edits of devkit levels, such as [[Ancient Tomb]], are no longer permitted.&lt;br /&gt;
*Noble Nickels have been replaced with Trickster Tokens, for which the per-level limit is still 5.&lt;br /&gt;
*Scoring is once again out of 100, with Creativity losing half of its original weight. Its 15 points were distributed evenly between Design, Fun, and Aesthetics.&lt;br /&gt;
&lt;br /&gt;
On September 15, 2018, the devkit was released and the contest dates were announced.&lt;br /&gt;
&lt;br /&gt;
On September 22, 2018, the submission form opened to the public, officially marking the opening of the contest.&lt;br /&gt;
&lt;br /&gt;
On November 26, 2018, the deadline for submissions passed, though this was followed by a grace period where late submissions/resubmissions were accepted at the cost of a score penalty, the percentage of which increased with each day. This grace period ended at 11:59 EST on December 2, 2018.&lt;br /&gt;
&lt;br /&gt;
On May 23, 2024, [[Shinryu]] uploaded the [https://youtube.com/PDsbxXFmIx4?si=h34FibSS-BKNATOQ game's release date trailer] on his YouTube channel, confirming its release date to be on June 9th of the same year.&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
A total of 176 valid entries were submitted, with an additional 14 being excluded or pulled for various reasons. This makes ''Make a Good Mega Man Level 3'' the largest ''MaGMML'' contest to date.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[A piece of cake, but with aesthetics]]&lt;br /&gt;
*[[Abandoned Mine (MaGMML3)|Abandoned Mine]]&lt;br /&gt;
*[[Access Corridor Alpha]]&lt;br /&gt;
*[[Air man's ultimate weapon]]&lt;br /&gt;
*[[Akudama Empire Mothership]]&lt;br /&gt;
*[[Alpine Weather Institute]]&lt;br /&gt;
*[[Alraune Woman]]&lt;br /&gt;
*[[An Ice Cave in Russia]]&lt;br /&gt;
*[[An Underwater Adventure? Wow!]]&lt;br /&gt;
*[[Arcade Archives]]&lt;br /&gt;
*[[Arcane Man -Chaos Tower-]]&lt;br /&gt;
*[[Assault Hunt]]&lt;br /&gt;
*[[Bakery Man]]&lt;br /&gt;
*[[Ballade's Square of Doom]]&lt;br /&gt;
*[[Banshee Woman]]&lt;br /&gt;
*[[Beat The Security System]]&lt;br /&gt;
*[[Beet Man]]&lt;br /&gt;
*[[Blizzard Resort]]&lt;br /&gt;
*[[Bold and Trash]]&lt;br /&gt;
*[[Boost Man]]&lt;br /&gt;
*[[Bright Man Remix]]&lt;br /&gt;
*[[Cable Woman]]&lt;br /&gt;
*[[Call Me Ishmael]]&lt;br /&gt;
*[[Cassette Man]]&lt;br /&gt;
*[[Chaos Light City]]&lt;br /&gt;
*[[Checkmate]]&lt;br /&gt;
*[[Chemical Industry]]&lt;br /&gt;
*[[Cloud Nine]]&lt;br /&gt;
*[[CrashMan Simulator]]&lt;br /&gt;
*[[Creatively Named Level]]&lt;br /&gt;
*[[Crest Man]]&lt;br /&gt;
*[[Crosshair Aware]]&lt;br /&gt;
*[[Crystal Tower]]&lt;br /&gt;
*[[Cursed Darkness]]&lt;br /&gt;
*[[Cutman's New Warehouse]]&lt;br /&gt;
*[[Cycle Facility]]&lt;br /&gt;
*[[Damp Ruins]]&lt;br /&gt;
*[[Dangan Factory]]&lt;br /&gt;
*[[Dark Castle]]&lt;br /&gt;
*[[Decoy Man]]&lt;br /&gt;
*[[Devil Factory]]&lt;br /&gt;
*[[DISCHARGEEEE]]&lt;br /&gt;
*[[Disobedience of Superior Machines]]&lt;br /&gt;
*[[Doorkman]]&lt;br /&gt;
*[[Dunes of Discharge]]&lt;br /&gt;
*[[Escape From the Wily City]]&lt;br /&gt;
*[[Evil Energy Facility]]&lt;br /&gt;
*[[Explosives Factory]]&lt;br /&gt;
*[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]]&lt;br /&gt;
*[[Falling System Core]]&lt;br /&gt;
*[[Fight, Kikkoman! For Everlasting Sauce!]]&lt;br /&gt;
*[[Flamboyant Castle]]&lt;br /&gt;
*[[Foo Man]]&lt;br /&gt;
*[[Forgotten Factory]]&lt;br /&gt;
*[[Frenzy Reactor]]&lt;br /&gt;
*[[Froggy Gravity]]&lt;br /&gt;
*[[Fruit Forest]]&lt;br /&gt;
*[[Geek Man]]&lt;br /&gt;
*[[Get Wet, Get Wild]]&lt;br /&gt;
*[[Gilded Man]]&lt;br /&gt;
|&lt;br /&gt;
*[[Girder Man Stage]]&lt;br /&gt;
*[[Glass Factory]]&lt;br /&gt;
*[[Glitched up Beta]]&lt;br /&gt;
*[[Glitz Woman]]&lt;br /&gt;
*[[Grand Fire Palace]]&lt;br /&gt;
*[[Grassy Plains]]&lt;br /&gt;
*[[Gravauqa2o]]&lt;br /&gt;
*[[Gravity Wumbo]]&lt;br /&gt;
*[[Gross Incandescence]]&lt;br /&gt;
*[[Guitar Man]]&lt;br /&gt;
*[[Hazard Hydro]]&lt;br /&gt;
*[[Hit the Jackpot!]]&lt;br /&gt;
*[[Hornet Man got a new Stage]]&lt;br /&gt;
*[[House of Fun]]&lt;br /&gt;
*[[Hunter Tower]]&lt;br /&gt;
*[[I Hope I Lose: A Grand Tale]]&lt;br /&gt;
*[[Identity Man]]&lt;br /&gt;
*[[Interspatial Compression]]&lt;br /&gt;
*[[Irrigation Irritation]]&lt;br /&gt;
*[[It Was Rated Arr]]&lt;br /&gt;
*[[Judgement Man]]&lt;br /&gt;
*[[Just a Water Level]]&lt;br /&gt;
*[[Lost Caverns of Jungata]]&lt;br /&gt;
*[[Luminous Tower Ascent]]&lt;br /&gt;
*[[Mafia Man's Gambling Palace]]&lt;br /&gt;
*[[Malware Man]]&lt;br /&gt;
*[[Magmatic Panic]]&lt;br /&gt;
*[[mechanical factory]]&lt;br /&gt;
*[[Mediocre Oil Level]]&lt;br /&gt;
*[[Mega Man DEV]]&lt;br /&gt;
*[[Metal Man Steals Other People's Conveyors]]&lt;br /&gt;
*[[Metall Man's Metall Factory]]&lt;br /&gt;
*[[Military Training Grounds]]&lt;br /&gt;
*[[Mine exploration]]&lt;br /&gt;
*[[Mint Candy Matrix]]&lt;br /&gt;
*[[Mirror Woman]]&lt;br /&gt;
*[[My First Megamix Level uwu xd lmao dab]]&lt;br /&gt;
*[[Ninja of the Night]]&lt;br /&gt;
*[[Not Delivering on Promises]]&lt;br /&gt;
*[[Nowhere yet everywhere: When the world may loop]]&lt;br /&gt;
*[[Operation: Narcissistic Stratosphere]]&lt;br /&gt;
*[[Outer Reaches]]&lt;br /&gt;
*[[Pick Your Poison]]&lt;br /&gt;
*[[Pipe Man]]&lt;br /&gt;
*[[Plataform Hijinks]]&lt;br /&gt;
*[[PoudrinMan]]&lt;br /&gt;
*[[Propeller Woman in the City in the Clouds]]&lt;br /&gt;
*[[Pumpkin Patches]]&lt;br /&gt;
*[[QuintsMetFactory]]&lt;br /&gt;
*[[Radium Man]]&lt;br /&gt;
*[[Rec Man]]&lt;br /&gt;
*[[Red Mountain]]&lt;br /&gt;
*[[Revenge of Tricastle]]&lt;br /&gt;
*[[Robogarden]]&lt;br /&gt;
*[[Rockbound Facility]]&lt;br /&gt;
*[[Rock Fortress]]&lt;br /&gt;
*[[Ruins of a Forbidden Kingdom]]&lt;br /&gt;
*[[Secluded Terminal]]&lt;br /&gt;
*[[Shape Woman]]&lt;br /&gt;
*[[Skull Sans Megatale 4]]&lt;br /&gt;
|&lt;br /&gt;
*[[Skull Secret Zone]]&lt;br /&gt;
*[[Sludge Man]]&lt;br /&gt;
*[[Solar Inferno]]&lt;br /&gt;
*[[Somewhere Underground]]&lt;br /&gt;
*[[Sparks and Sockets]]&lt;br /&gt;
*[[Spectrum Science]]&lt;br /&gt;
*[[Stalks, Shoots, and Leaves]]&lt;br /&gt;
*[[Stalling for time]]&lt;br /&gt;
*[[Step on the Gas]]&lt;br /&gt;
*[[Stolen Citadel]]&lt;br /&gt;
*[[Sulfurific Abyss]]&lt;br /&gt;
*[[Superheavy Samurai Big BenK]]&lt;br /&gt;
*[[Suzy Love]]&lt;br /&gt;
*[[Technical Support]]&lt;br /&gt;
*[[Teetering Over the Edge]]&lt;br /&gt;
*[[Temple of Light and Dark]]&lt;br /&gt;
*[[The Actual Rock Man]]&lt;br /&gt;
*[[The Cave Level That Exists]]&lt;br /&gt;
*[[The Haymay Trials]]&lt;br /&gt;
*[[The Heist]]&lt;br /&gt;
*[[The hero as remixed]]&lt;br /&gt;
*[[The Invincible Robot Army! Featuring Shoe Man!]]&lt;br /&gt;
*[[The King's Lair]]&lt;br /&gt;
*[[The Level Equivalent of An Old Man Rambling at You]]&lt;br /&gt;
*[[The Return Of Veteran Z]]&lt;br /&gt;
*[[The Stormscraper]]&lt;br /&gt;
*[[The Warped Void]]&lt;br /&gt;
*[[Thermal Tundra]]&lt;br /&gt;
*[[Top Man 2: Spin or Go Home]]&lt;br /&gt;
*[[Tower of Dimentions]]&lt;br /&gt;
*[[Toxic Trouble]]&lt;br /&gt;
*[[Trailblazer]]&lt;br /&gt;
*[[Treading The Wily Sewer System]]&lt;br /&gt;
*[[Trouble in the Fortress]]&lt;br /&gt;
*[[Undead Fortress]]&lt;br /&gt;
*[[Ultimate Level]]&lt;br /&gt;
*[[Underground Runaround]]&lt;br /&gt;
*[[Unguarded Treasure]]&lt;br /&gt;
*[[Up Down All Around]]&lt;br /&gt;
*[[Walk-in Freezer]]&lt;br /&gt;
*[[Water Level? Ice Level?]]&lt;br /&gt;
*[[Weapon Data Center]]&lt;br /&gt;
*[[Western Railway]]&lt;br /&gt;
*[[wet]]&lt;br /&gt;
*[[Wide Joepen]]&lt;br /&gt;
*[[Wily in space (Roll's rescue)]]&lt;br /&gt;
*[[Wily Rooms Of Weapons]]&lt;br /&gt;
*[[Wily's Haunted Castle]]&lt;br /&gt;
*[[Wilys Redemption]]&lt;br /&gt;
*[[Wily's Well-fortified Room]]&lt;br /&gt;
*[[Where no met has gone before]]&lt;br /&gt;
*[[Working in the Rain]]&lt;br /&gt;
*[[Worthless Man]]&lt;br /&gt;
*[[X6Meme]]&lt;br /&gt;
*[[Y.M.C.A.]]&lt;br /&gt;
*[[You Don't Know The Drill]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disqualified Entries===&lt;br /&gt;
* [[Worthless Man]] was not ranked in the contest, as the level contained flashing lights that triggered migraines in both one of the judges, [[ACESpark]], and his proxy player, Loyana, preventing the former from giving the level a score.&lt;br /&gt;
&lt;br /&gt;
===Excluded Entries===&lt;br /&gt;
*&amp;quot;QuintsMoonBase&amp;quot;, &amp;quot;Black Terminus&amp;quot; and &amp;quot;Chase Sequence&amp;quot; were all pulled by their creators and replaced with new levels.&lt;br /&gt;
**&amp;quot;4'33&amp;quot;&amp;quot; was also pulled by its creator, though they did not submit a new level in its place.&lt;br /&gt;
*&amp;quot;Thrilling&amp;quot;, &amp;quot;*NEW* EPIC BATTLE ROYALE MODE IN MEGA MAN!&amp;quot;, &amp;quot;A Mess of a Stage&amp;quot;, &amp;quot;USM&amp;quot;, and &amp;quot;Cardinal Man III&amp;quot; were excluded for being troll levels. In addition, &amp;quot;USM&amp;quot; contained written NSFW content, &amp;quot;*NEW* EPIC BATTLE ROYALE MODE IN MEGA MAN!&amp;quot; contained a threatening message aimed at the judges, and &amp;quot;Cardinal Man III&amp;quot; contained areas prone to significant performance issues (e.g. slowdown).&lt;br /&gt;
**The creator of &amp;quot;USM&amp;quot; has released [https://www.dropbox.com/s/1fx6q59vc2kim1p/USM.exe?dl=0 a download of this entry for the devkit], along with [https://www.youtube.com/watch?v=lf6R0c9A47k a video thorough detailing the entry and its easter eggs].&lt;br /&gt;
*&amp;quot;Curse of the Statuettes&amp;quot; was excluded for containing horribly broken screen transitions that were impossible to fix.&lt;br /&gt;
*&amp;quot;Boundless Network&amp;quot; and &amp;quot;Warehouse of Breakthroughs&amp;quot; were both excluded for containing custom or modified weapons (Boundless Network replaced the weapons system with a Battle Network chip weapon system, and Warehouse of Breakthroughs limited the player to a modified Break Dash).&lt;br /&gt;
*&amp;quot;22 Short Screens Without Sniper Joes&amp;quot; was excluded for containing an explicit drug reference (an image of Kermit the Frog snorting rows of cocaine).&lt;br /&gt;
*&amp;quot;Turbo Trickery Tower&amp;quot; was excluded for a high level of difficulty deemed malicious, with fundamental alterations necessary for the level to be accessible for the game's target audience.&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
On November 23, 2017, the poll for the game's weapon set was opened, lasting for 2 weeks until it was closed on December 7, 2017.&lt;br /&gt;
===Default Weapons===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Weapon&lt;br /&gt;
!Original Robot Master&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SparkChaserIcon.png]]&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|Terra&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LaserTridentIconColouredT.png]]&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WaterShieldIconColouredT.png]]&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|Pump Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TornadoBlowIconColouredT.png]]&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|Tornado Man&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThunderBeamIcon.png]]&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|[[Elec Man]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagneticShockwaveIcon.png]]&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|Onslaught&lt;br /&gt;
|''Marvel vs. Capcom''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IceWallIcon.png]]&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|Cold Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BreakDashIconColouredT.png]]&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|Pluto&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]] (Variant)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushBikeIcon.png]]&lt;br /&gt;
|[[Rush Bike]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagnetBeamIcon.png]]&lt;br /&gt;
|[[Magnet Beam]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contest Weapons===&lt;br /&gt;
&lt;br /&gt;
==Hub==&lt;br /&gt;
The hub of the third game is even larger than the second. Rather than a festival hosted outside Dr. Light's Lab, it takes place within a large sprawling area, with the &amp;quot;Hub&amp;quot; itself being &amp;quot;Victor Heights&amp;quot;, an inn where most of the story happens. Tiers can only be accessed by usage of the Brochure to travel to each Tier's Bus Stop. &lt;br /&gt;
This game's equivalent to &amp;quot;Chateau Chevaleresque&amp;quot; is the [[Magic Card Casino]] run by Magic Man, which not only hosts various NPCs to talk to, but offers a variety minigames for Bolts.&lt;br /&gt;
===Areas===&lt;br /&gt;
* [[Victor Heights]]&lt;br /&gt;
* [[Magic Card Casino]]&lt;br /&gt;
* [[Limestone Pagoda]]&lt;br /&gt;
* [[Tier 1 (MaGMML3)|Tier 1 - Old Wily Fortress]]&lt;br /&gt;
* [[Tier 2 (MaGMML3)|Tier 2 - The Scrapyard]]&lt;br /&gt;
* [[Tier 3 (MaGMML3)|Tier 3 - The Sewers]]&lt;br /&gt;
* [[Tier 4 (MaGMML3)|Tier 4 - Sheriff's Jailhouse]]&lt;br /&gt;
* [[Tier 5 (MaGMML3)|Tier 5 - Gravity Gift Shop]]&lt;br /&gt;
* [[Tier 6 (MaGMML3)|Tier 6 - Cryo Laboratory]]&lt;br /&gt;
* [[Tier 7 (MaGMML3)|Tier 7 - Pine Forest]]&lt;br /&gt;
* [[Tier 8 (MaGMML3)|Tier 8 - Costume Party]]&lt;br /&gt;
* [[Tier 9 (MaGMML3)|Tier 9 - The Taste Collective]]&lt;br /&gt;
* [[Tier 10 (MaGMML3)|Tier 10 - The Rave]]&lt;br /&gt;
* [[Tier 11 (MaGMML3)|Tier 11 - Grand Library]]&lt;br /&gt;
* [[Tier 12 (MaGMML3)|Tier 12 - Power Factory]]&lt;br /&gt;
* [[Tier 13 (MaGMML3)|Tier 13 - Movie Theater]]&lt;br /&gt;
* [[Tier 14 (MaGMML3)|Tier 14 - World-Class Gym]]&lt;br /&gt;
* [[Tier 15 (MaGMML3)|Tier 15 - Festival Grounds]]&lt;br /&gt;
* [[Tier W - Wily Stadium]]&lt;br /&gt;
* [[Tier X - The Grey Isles]]&lt;br /&gt;
* [[NEO Pit of Pits]]&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Devkit Enemies===&lt;br /&gt;
====New====&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Ace Manbow]]&lt;br /&gt;
* [[Adamski]]&lt;br /&gt;
* [[Alabell]]&lt;br /&gt;
* [[Arigock G]]&lt;br /&gt;
* [[Armaroid]]&lt;br /&gt;
* [[Baby Flies]]&lt;br /&gt;
* [[Ballonboo]]&lt;br /&gt;
* [[Bari III]]&lt;br /&gt;
* [[Big Stomper]]&lt;br /&gt;
* [[Bikky Bomb]]&lt;br /&gt;
* [[Biree Spark]]&lt;br /&gt;
* [[Birdy]]&lt;br /&gt;
* [[Bokazurah]]&lt;br /&gt;
* [[Boostun]]&lt;br /&gt;
* [[Bombomboy]]&lt;br /&gt;
* [[Bomb Potton]]&lt;br /&gt;
* [[Bubukan MK-II]]&lt;br /&gt;
* [[Bunby Catcher]]&lt;br /&gt;
* [[Byouz]]&lt;br /&gt;
* [[Camouflametall]]&lt;br /&gt;
* [[Cannon Roader]]&lt;br /&gt;
* [[Cargou Q]]&lt;br /&gt;
* [[Chainsoar]]&lt;br /&gt;
* [[Chuckmagnet]]&lt;br /&gt;
* [[Chunco]]&lt;br /&gt;
* [[Classical Cannon]]&lt;br /&gt;
* [[Cyorown]]&lt;br /&gt;
* [[Darspider]]&lt;br /&gt;
* [[Deispider]]&lt;br /&gt;
* [[Detarnayappa]]&lt;br /&gt;
* [[Diarn]]&lt;br /&gt;
* [[Docbaton]]&lt;br /&gt;
|&lt;br /&gt;
* [[Dockalocker]]&lt;br /&gt;
* [[Doncatch]]&lt;br /&gt;
* [[Elecit]]&lt;br /&gt;
* [[Fankurow]]&lt;br /&gt;
* [[Feeber]]&lt;br /&gt;
* [[Fire Totem]]&lt;br /&gt;
* [[Flower Presenter]]&lt;br /&gt;
* [[Fooley]]&lt;br /&gt;
* [[Fukuhorn]]&lt;br /&gt;
* [[Furaibon]]&lt;br /&gt;
* [[G.S.Q]]&lt;br /&gt;
* [[Gagabyoall]]&lt;br /&gt;
* [[Garinkou]]&lt;br /&gt;
* [[Giant Springer]]&lt;br /&gt;
* [[Glooper]]&lt;br /&gt;
* [[Gobots]]&lt;br /&gt;
* [[Gunner Joe]]&lt;br /&gt;
* [[Haiker N]]&lt;br /&gt;
* [[Hammerfall]]&lt;br /&gt;
* [[Handoo]]&lt;br /&gt;
* [[Hell Metall DX]]&lt;br /&gt;
* [[Hoohoo]]&lt;br /&gt;
* [[Hornet Racer]]&lt;br /&gt;
* [[Illusian]]&lt;br /&gt;
* [[Jump Roller]]&lt;br /&gt;
* [[Kakinbatank]]&lt;br /&gt;
* [[Kaminari Kogoro]]&lt;br /&gt;
* [[Kaona Geeno]]&lt;br /&gt;
* [[Kintot]]&lt;br /&gt;
* [[Ladder Press]]&lt;br /&gt;
* [[La Jaba]]&lt;br /&gt;
* [[L.E.C]]&lt;br /&gt;
|&lt;br /&gt;
* [[Little Pachipachi]]&lt;br /&gt;
* [[Machine Gun Joe]]&lt;br /&gt;
* [[Malmet]]&lt;br /&gt;
* [[Mecha Pitchan]]&lt;br /&gt;
* [[Merserker]]&lt;br /&gt;
* [[Metall|Metall β]]&lt;br /&gt;
* [[Metall Sniper]]&lt;br /&gt;
* [[Minoan]]&lt;br /&gt;
* [[Molmole]]&lt;br /&gt;
* [[Monkikki]]&lt;br /&gt;
* [[Morning Joe]]&lt;br /&gt;
* [[Neo Heli Metall]]&lt;br /&gt;
* [[New Classical Cannon]]&lt;br /&gt;
* [[Nibul]]&lt;br /&gt;
* [[Nombrellan]]&lt;br /&gt;
* [[Numetall]]&lt;br /&gt;
* [[Octone]]&lt;br /&gt;
* [[Okosutobon]]&lt;br /&gt;
* [[Oshitsu Osarettsu]]&lt;br /&gt;
* [[Ou-Ou]]&lt;br /&gt;
* [[Palm Hopper]]&lt;br /&gt;
* [[Parocket]]&lt;br /&gt;
* [[Pickelman Dada]]&lt;br /&gt;
* [[Pikashu]]&lt;br /&gt;
* [[Piledan]]&lt;br /&gt;
* [[Pointan]]&lt;br /&gt;
* [[Popo Heli]]&lt;br /&gt;
* [[Press'n]]&lt;br /&gt;
* [[Returning Machine Gun Joe]]&lt;br /&gt;
* [[R Suzy]]&lt;br /&gt;
* [[Sakrets]]&lt;br /&gt;
* [[Scissascissor]]&lt;br /&gt;
|&lt;br /&gt;
* [[Searchy]]&lt;br /&gt;
* [[Sepa Roader]]&lt;br /&gt;
* [[Shaboan]]&lt;br /&gt;
* [[Shadow Clone]]&lt;br /&gt;
* [[Shield Attacker RX]]&lt;br /&gt;
* [[Shield Attacker TRL]]&lt;br /&gt;
* [[Shield Guard]]&lt;br /&gt;
* [[Shotom]]&lt;br /&gt;
* [[Shrimparge 91]]&lt;br /&gt;
* [[Shuhorn]]&lt;br /&gt;
* [[Sibul]]&lt;br /&gt;
* [[Smaplar]]&lt;br /&gt;
* [[Snippscissor]]&lt;br /&gt;
* [[Sola 0]]&lt;br /&gt;
* [[Soshi Breaker]]&lt;br /&gt;
* [[Spin Cutter]]&lt;br /&gt;
* [[Sprinklan]]&lt;br /&gt;
* [[Stegorus]]&lt;br /&gt;
* [[Swallowegg]]&lt;br /&gt;
* [[Swim Ball]]&lt;br /&gt;
* [[Tamp]]&lt;br /&gt;
* [[Telly X]]&lt;br /&gt;
* [[Tel Tel]]&lt;br /&gt;
* [[Tomsmort]]&lt;br /&gt;
* [[Tropish]]&lt;br /&gt;
* [[Tsurare Stamp]]&lt;br /&gt;
* [[Turbo Roader]]&lt;br /&gt;
* [[Twin Shooter S]]&lt;br /&gt;
* [[Wall Blaster]]&lt;br /&gt;
* [[Waltriot]]&lt;br /&gt;
* [[Wandering Head]]&lt;br /&gt;
* [[Yonbain]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Returning====&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Apache Joe]]&lt;br /&gt;
* [[Atomic Chicken]]&lt;br /&gt;
* [[Au-Au]]&lt;br /&gt;
* [[Baby Metall]]&lt;br /&gt;
* [[Batabattan]]&lt;br /&gt;
* [[Batton]]&lt;br /&gt;
* [[Battonton]]&lt;br /&gt;
* [[B Bitter]]&lt;br /&gt;
* [[Beak]]&lt;br /&gt;
* [[Ben K]]&lt;br /&gt;
* [[Big Eye]]&lt;br /&gt;
* [[Big Fish]]&lt;br /&gt;
* [[Big Telly]]&lt;br /&gt;
* [[Bikky]]&lt;br /&gt;
* [[Biree]]&lt;br /&gt;
* [[Biribaree]]&lt;br /&gt;
* [[Blader]]&lt;br /&gt;
* [[Blocky]]&lt;br /&gt;
* [[Bolton and Nutton]]&lt;br /&gt;
* [[Bomb Flier]]&lt;br /&gt;
* [[Bombier]]&lt;br /&gt;
* [[Bomb Thrown]]&lt;br /&gt;
* [[Bomber Pepe]]&lt;br /&gt;
* [[Bombomb]]&lt;br /&gt;
* [[Bounder]]&lt;br /&gt;
* [[Brain Break]]&lt;br /&gt;
* [[Brown]]&lt;br /&gt;
* [[Bubukan]]&lt;br /&gt;
* [[Butterdroid]]&lt;br /&gt;
* [[Camon]]&lt;br /&gt;
* [[Cannon Joe]]&lt;br /&gt;
* [[Cannopeller]]&lt;br /&gt;
* [[Caricarry]]&lt;br /&gt;
* [[Choker Oh]]&lt;br /&gt;
* [[Claw]]&lt;br /&gt;
* [[Cocco]]&lt;br /&gt;
* [[Colton]]&lt;br /&gt;
* [[Corocoro]]&lt;br /&gt;
* [[Crabbot]]&lt;br /&gt;
* [[Crazy Cannon]]&lt;br /&gt;
* [[Crazy Razy]]&lt;br /&gt;
* [[Croaker]]&lt;br /&gt;
* [[Crystal Joe]]&lt;br /&gt;
* [[Curlinger]]&lt;br /&gt;
* [[Cutting Wheel]]&lt;br /&gt;
* [[Cyber Gabyoall]]&lt;br /&gt;
* [[Dachone]]&lt;br /&gt;
* [[Dachone Ltd. Ed.]]&lt;br /&gt;
* [[Dada]]&lt;br /&gt;
* [[Docron]]&lt;br /&gt;
* [[Dompan]]&lt;br /&gt;
* [[Drillun]]&lt;br /&gt;
* [[Elec'n]]&lt;br /&gt;
* [[Electric Gabyoall]]&lt;br /&gt;
|&lt;br /&gt;
* [[Fan Fiend]]&lt;br /&gt;
* [[Fatool]]&lt;br /&gt;
* [[Fire Boy]]&lt;br /&gt;
* [[Fire Telly]]&lt;br /&gt;
* [[Flea]]&lt;br /&gt;
* [[Flying Shell]]&lt;br /&gt;
* [[Foojeen]]&lt;br /&gt;
* [[Gabgyo]]&lt;br /&gt;
* [[Gachappon]]&lt;br /&gt;
* [[Garyoby]]&lt;br /&gt;
* [[Giree]]&lt;br /&gt;
* [[Graviton]]&lt;br /&gt;
* [[Gremlin]]&lt;br /&gt;
* [[Gyoraibo]]&lt;br /&gt;
* [[Gyotot]]&lt;br /&gt;
* [[Haehaey]]&lt;br /&gt;
* [[Hammer Joe]]&lt;br /&gt;
* [[Hari Harry]]&lt;br /&gt;
* [[Have &amp;quot;Su&amp;quot; Bee]]&lt;br /&gt;
* [[Heli Buton]]&lt;br /&gt;
* [[Helipon]]&lt;br /&gt;
* [[Hirarian 427]]&lt;br /&gt;
* [[Hologran]]&lt;br /&gt;
* [[Hopps]]&lt;br /&gt;
* [[Hotchkiss'n]]&lt;br /&gt;
* [[Hothead]]&lt;br /&gt;
* [[Imorm]]&lt;br /&gt;
* [[Irucan]]&lt;br /&gt;
* [[Jamacy]]&lt;br /&gt;
* [[Jet Bomb]]&lt;br /&gt;
* [[Jet Buton]]&lt;br /&gt;
* [[Jumbig]]&lt;br /&gt;
* [[Junk Golem]]&lt;br /&gt;
* [[Katonbyon]]&lt;br /&gt;
* [[Kemumakin]]&lt;br /&gt;
* [[Killer Bullet]]&lt;br /&gt;
* [[Komasaburo]]&lt;br /&gt;
* [[Kouker Q]]&lt;br /&gt;
* [[Lightning Lord]]&lt;br /&gt;
* [[Lyric]]&lt;br /&gt;
* [[M-422A]]&lt;br /&gt;
* [[M-445]]&lt;br /&gt;
* [[Mag Fly]]&lt;br /&gt;
* [[Mantan]]&lt;br /&gt;
* [[Mechakkero]]&lt;br /&gt;
* [[Metall]]&lt;br /&gt;
* [[Metall Cannon]]&lt;br /&gt;
* [[Metall Dance]]&lt;br /&gt;
* [[Metall EX]]&lt;br /&gt;
* [[Metall K1000]]&lt;br /&gt;
* [[Metall Mommy]]&lt;br /&gt;
* [[Metall Run and Gun]]&lt;br /&gt;
|&lt;br /&gt;
* [[Metall Swim]]&lt;br /&gt;
* [[Mizzile]]&lt;br /&gt;
* [[Mole]]&lt;br /&gt;
* [[Molier]]&lt;br /&gt;
* [[Mono Roader]]&lt;br /&gt;
* [[Monking]]&lt;br /&gt;
* [[Mousubeil]]&lt;br /&gt;
* [[Neo Metall]]&lt;br /&gt;
* [[New Shield Attacker]]&lt;br /&gt;
* [[New Shotman]]&lt;br /&gt;
* [[Nitron]]&lt;br /&gt;
* [[Nobita]]&lt;br /&gt;
* [[Octoboss]]&lt;br /&gt;
* [[Octoper OA]]&lt;br /&gt;
* [[Octopus Battery]]&lt;br /&gt;
* [[Pakatto 24]]&lt;br /&gt;
* [[Pandeeta]]&lt;br /&gt;
* [[Parasyu]]&lt;br /&gt;
* [[Peat]]&lt;br /&gt;
* [[Pelicanu]]&lt;br /&gt;
* [[Peng]]&lt;br /&gt;
* [[Penpen]]&lt;br /&gt;
* [[Penpen EV]]&lt;br /&gt;
* [[Peterchy]]&lt;br /&gt;
* [[Petit Devil]]&lt;br /&gt;
* [[Petit Snakey]]&lt;br /&gt;
* [[Pickelman Bull]]&lt;br /&gt;
* [[Picket Man]]&lt;br /&gt;
* [[Pierobot]]&lt;br /&gt;
* [[Pierrobug]]&lt;br /&gt;
* [[Pipi]]&lt;br /&gt;
* [[Piriparee]]&lt;br /&gt;
* [[Pole]]&lt;br /&gt;
* [[Pooker]]&lt;br /&gt;
* [[Potton]]&lt;br /&gt;
* [[Power Muscler]]&lt;br /&gt;
* [[Power Slam]]&lt;br /&gt;
* [[Propeller Eye]]&lt;br /&gt;
* [[Prop-Top]]&lt;br /&gt;
* [[Pukapelly]]&lt;br /&gt;
* [[Pukapucker]]&lt;br /&gt;
* [[Puyoyon]]&lt;br /&gt;
* [[Rabbiton]]&lt;br /&gt;
* [[Rackaser]]&lt;br /&gt;
* [[Ratton]]&lt;br /&gt;
* [[Rembakun]]&lt;br /&gt;
* [[Returning Monking]]&lt;br /&gt;
* [[Returning Sniper Joe]]&lt;br /&gt;
* [[Rider Joe]]&lt;br /&gt;
* [[Ring Ring]]&lt;br /&gt;
* [[Robo-Rabbit]]&lt;br /&gt;
* [[Rock Thrown]]&lt;br /&gt;
|&lt;br /&gt;
* [[Rounder]]&lt;br /&gt;
* [[Sasoreenu]]&lt;br /&gt;
* [[Scworm]]&lt;br /&gt;
* [[Screw Bomber]]&lt;br /&gt;
* [[Sea Mine]]&lt;br /&gt;
* [[Shield Attacker]]&lt;br /&gt;
* [[Shield Attacker GTR]]&lt;br /&gt;
* [[Shigaraky]]&lt;br /&gt;
* [[Shrink]]&lt;br /&gt;
* [[Skeleton Joe]]&lt;br /&gt;
* [[Skullmet]]&lt;br /&gt;
* [[Skull Walker]]&lt;br /&gt;
* [[Sniper Armor]]&lt;br /&gt;
* [[Sniper Joe]]&lt;br /&gt;
* [[Sonic Bill]]&lt;br /&gt;
* [[Space Metall]]&lt;br /&gt;
* [[Spine]]&lt;br /&gt;
* [[Spring Face Bomb]]&lt;br /&gt;
* [[Spring Head]]&lt;br /&gt;
* [[SRU-21/P]]&lt;br /&gt;
* [[Subeil]]&lt;br /&gt;
* [[Submarine Flier]]&lt;br /&gt;
* [[Sumatran]]&lt;br /&gt;
* [[Suzy G]]&lt;br /&gt;
* [[Super Ball Machine Jr.]]&lt;br /&gt;
* [[SW-525]]&lt;br /&gt;
* [[Swallown]]&lt;br /&gt;
* [[Taban]]&lt;br /&gt;
* [[Tadahou]]&lt;br /&gt;
* [[Tackle Fire]]&lt;br /&gt;
* [[Taketento]]&lt;br /&gt;
* [[Tatebo]]&lt;br /&gt;
* [[Tatepakkan]]&lt;br /&gt;
* [[Teck]]&lt;br /&gt;
* [[Telly]]&lt;br /&gt;
* [[Togehero]]&lt;br /&gt;
* [[Tondeall]]&lt;br /&gt;
* [[Tom Boy]]&lt;br /&gt;
* [[Toss Machine]]&lt;br /&gt;
* [[Totem Polen]]&lt;br /&gt;
* [[Tsuranattori]]&lt;br /&gt;
* [[Twin Cannon]]&lt;br /&gt;
* [[Twin Roader]]&lt;br /&gt;
* [[Up'n'Down]]&lt;br /&gt;
* [[V]]&lt;br /&gt;
* [[Walking Bomb]]&lt;br /&gt;
* [[Wall Blaster II]]&lt;br /&gt;
* [[Wander Bell]]&lt;br /&gt;
* [[Watcher]]&lt;br /&gt;
* [[Yaffu]]&lt;br /&gt;
* [[Yambow]]&lt;br /&gt;
* [[Yudon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minibosses==&lt;br /&gt;
===Devkit Minibosses===&lt;br /&gt;
====New====&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GiantMetallCannon.png|center]]&lt;br /&gt;
|[[Giant Metall Cannon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gundrill.png|center]]&lt;br /&gt;
|[[Gundrill]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hyoey.png|center]]&lt;br /&gt;
|[[Hyoey]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tyhorn.png|center]]&lt;br /&gt;
|[[Tyhorn]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TKhamen.png|center]]&lt;br /&gt;
|[[T. Khamen]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MadGrinder.png|center]]&lt;br /&gt;
|[[Mad Grinder]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShirokumachineGTV.png|center]]&lt;br /&gt;
|[[Shirokumachine GTV]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TruckJoe.png|center]]&lt;br /&gt;
|[[Truck Joe]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MelodyResponseCannon.png|center]]&lt;br /&gt;
|[[Melody Response Cannon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BeeBlader.png|center]]&lt;br /&gt;
|[[Bee Blader]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Combiloid.png|center]]&lt;br /&gt;
|[[Combiloid]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DocKumo.png|center]]&lt;br /&gt;
|[[Doc Kumo]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KnuckleDuster.png|center]]&lt;br /&gt;
|[[Knuckle Duster]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OctoGenerator.png|center]]&lt;br /&gt;
|[[Octo Generator]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stompy.png|center]]&lt;br /&gt;
|[[Stompy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TwinShooterG.png|center]]&lt;br /&gt;
|[[Twin Shooter G]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyDragon.png|center]]&lt;br /&gt;
|[[Changkey Dragon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hanabiran.png|center]]&lt;br /&gt;
|[[Hanabiran]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Paozo.png|center]]&lt;br /&gt;
|[[Paozo]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoneHead.png|center]]&lt;br /&gt;
|[[Stone Head]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Octobulb.png|center]]&lt;br /&gt;
|[[Octobulb]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuzakAndFenix.png|center]]&lt;br /&gt;
|[[Suzak &amp;amp; Fenix]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheKeeper.png|center]]&lt;br /&gt;
|[[The Keeper]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tricastle.png|center]]&lt;br /&gt;
|[[Tricastle]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|}&lt;br /&gt;
====Returning====&lt;br /&gt;
* [[Big Snakey]]&lt;br /&gt;
* [[Escaroo]]&lt;br /&gt;
* [[Gamarn and Gamadayu]]&lt;br /&gt;
* [[Giant Metall]]&lt;br /&gt;
* [[Gorilla Tank]]&lt;br /&gt;
* [[Hot Dog]]&lt;br /&gt;
* [[Kabatoncue]]&lt;br /&gt;
* [[Lantern Fish]]&lt;br /&gt;
* [[Metall Potton]]&lt;br /&gt;
* [[Moby]]&lt;br /&gt;
* [[Octoboss]]&lt;br /&gt;
* [[Octoper OA]]&lt;br /&gt;
* [[Penpen Maker]]&lt;br /&gt;
* [[Squidon]]&lt;br /&gt;
* [[Tama]]&lt;br /&gt;
* [[Whopper]]&lt;br /&gt;
&lt;br /&gt;
==Gimmicks==&lt;br /&gt;
===Devkit Gimmicks===&lt;br /&gt;
Every single devkit gimmick from ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]'' returns.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickLightingIcon.png|center]] [[File:QuickLightingNormalIcon.png|center]]&lt;br /&gt;
|[[Quick Lighting]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireSpike.png|center]]&lt;br /&gt;
|[[Fire Spike]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icicle.png|center]]&lt;br /&gt;
|[[Icicle]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperCutterRevenge.png|center]]&lt;br /&gt;
|[[Super Cutter Revenge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KamegoroTornadoSpawner.png|center]]&lt;br /&gt;
|[[Kamegoro Tornado Spawner]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrainShakeIcon.png|center]]&lt;br /&gt;
|[[Train Shake]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AnglePlatform.png|center]]&lt;br /&gt;
|[[Angle Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FluorescentBulb.png|center]]&lt;br /&gt;
|[[Fluorescent Bulb]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FusePlatform.png|center]]&lt;br /&gt;
|[[Fuse Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsHover.png|center]]&lt;br /&gt;
|[[Guts Hover]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HunterPlatform.png|center]]&lt;br /&gt;
|[[Hunter Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MoveHover.png|center]]&lt;br /&gt;
|[[Move Hover]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Napalm.png|center]]&lt;br /&gt;
|[[Napalm]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BubbleFloor.png|center]]&lt;br /&gt;
|[[Bubble Floor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GirderSmall.png|center]] [[File:GirderMedium.png|center]] [[File:GirderLarge.png|center]]&lt;br /&gt;
|[[Girder]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kamapot.png|center]]&lt;br /&gt;
|[[Kamapot]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MercuryBlock.png|center]]&lt;br /&gt;
|[[Mercury Block]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Landmine.png|center]]&lt;br /&gt;
|[[Landmine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoomLowGravityIcon.png|center]]&lt;br /&gt;
|[[Room Low Gravity]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TyhornPlatform.png|center]]&lt;br /&gt;
|[[Tyhorn Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:UranusPlatform.png|center]] [[File:UranusPlatformWilyStar.png|center]]&lt;br /&gt;
|[[Uranus Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VenusWaterfall.png|center]]&lt;br /&gt;
|[[Venus Waterfall]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ControllableLift.png|center]]&lt;br /&gt;
|[[Controllable Lift]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkMachine.png|center]]&lt;br /&gt;
|[[Junk Machine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkMagnet.png|center]]&lt;br /&gt;
|[[Junk Magnet]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkPlatform.png|center]]&lt;br /&gt;
|[[Junk Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RevealingTilesIcon.png|center]]&lt;br /&gt;
|[[Revealing Tiles]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroSwitch.png|center]]&lt;br /&gt;
|[[Astro Switch]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroDoor.png|center]]&lt;br /&gt;
|[[Astro Door]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkullElevator.png|center]]&lt;br /&gt;
|[[Skull Elevator]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkullSwitch.png|center]]&lt;br /&gt;
|[[Skull Switch]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TenguWindIcon.png|center]]&lt;br /&gt;
|[[Tengu Wind]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroWallIcon.png|center]]&lt;br /&gt;
|[[Astro Wall]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CFTFConveyor.png|center]]&lt;br /&gt;
|[[Conveyor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DanganPlatform.png|center]]&lt;br /&gt;
|[[Dangan Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KonroPlatform.png|center]]&lt;br /&gt;
|[[Konro Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OilSlick.png|center]]&lt;br /&gt;
|[[Oil Slick]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SwitchBall.png|center]]&lt;br /&gt;
|[[Switch Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SwitchBlock.png|center]]&lt;br /&gt;
|[[Switch Block]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CopterPlatform.png|center]]&lt;br /&gt;
|[[Copter Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityLiftIcon.png|center]]&lt;br /&gt;
|[[Gravity Lift]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HanabiranClockArm.png|center]]&lt;br /&gt;
|[[Hanabiran Clock Arm]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HornetRoll.png|center]]&lt;br /&gt;
|[[Hornet Roll]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JewelPlatform.png|center]]&lt;br /&gt;
|[[Jewel Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagmaBeam.png|center]]&lt;br /&gt;
|[[Magma Beam]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily4Laser.png|center]]&lt;br /&gt;
|[[Wily 4 Laser]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BladeManSeesaw.png|center]]&lt;br /&gt;
|[[Blade Man Seesaw]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CommandoMine.png|center]]&lt;br /&gt;
|[[Commando Mine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NitroTruck.png|center]]&amp;lt;br&amp;gt;[[File:NitroTruckLarge.png|center]]&lt;br /&gt;
|[[Nitro Truck]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NitroTruckSignal.png|center]]&lt;br /&gt;
|[[Nitro Truck Signal]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SheepConveyor.png|center]]&lt;br /&gt;
|[[Sheep Conveyor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SheepPlatform.png|center]]&lt;br /&gt;
|[[Sheep Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StrikeManSoccerBall.png|center]]&lt;br /&gt;
|[[Strike Man Soccer Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TackleFireDispenser.png|center]]&lt;br /&gt;
|[[Tackle Fire Dispenser]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
&lt;br /&gt;
===Devkit Bosses===&lt;br /&gt;
Every single devkit boss from ''[[Make a Good Mega Man Level 2]]'' returns, as well as [[Quick Man]] from ''[[Make a Good 24 Hour Mega Man Level]]''.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 IceMan.png|center]]&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BombMan.png|center]]&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireMan.png|center]]&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirMan.png|center]]&lt;br /&gt;
|[[Air Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BubbleMan.png|center]]&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 FlashMan.png|center]]&lt;br /&gt;
|[[Flash Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HeatMan.png|center]]&lt;br /&gt;
|[[Heat Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 WoodMan.png|center]]&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 PicopicoKun.png|center]]&lt;br /&gt;
|[[Picopico-kun]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GutsDozer.png|center]]&lt;br /&gt;
|[[Guts Dozer]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BooBeam.png|center]]&lt;br /&gt;
|[[Boobeam Trap]]&lt;br /&gt;
|TBA&lt;br /&gt;
|User Determined&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Enker.png|center]]&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HardMan.png|center]]&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Spark.png|center]]&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 KamegoroMaker.png|center]]&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Tornado Blow]]&amp;lt;br&amp;gt;[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DynaMan.png|center]]&lt;br /&gt;
|[[Dyna Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SonicMan.png|center]]&lt;br /&gt;
|[[Sonic Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DustMan.png|center]]&lt;br /&gt;
|[[Dust Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 MetallDaddy.png|center]]&lt;br /&gt;
|[[Metall Daddy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GiantSuzy.png|center]]&lt;br /&gt;
|[[Giant Suzy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man III]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Punk.png|center]]&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man III]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IronBall.png|center]]&lt;br /&gt;
|[[Iron Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man: The Wily Wars]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GyroMan.png|center]]&lt;br /&gt;
|[[Gyro Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 StoneMan.png|center]]&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DarkMan4.png|center]]&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Ballade.png|center]]&lt;br /&gt;
|[[Ballade]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HunterA.png|center]]&lt;br /&gt;
|[[Hunter Type A]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HunterB.png|center]]&lt;br /&gt;
|[[Hunter Type B]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Blizzard.png|center]]&lt;br /&gt;
|[[Blizzard Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 YamatoMan.png|center]]&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Rounder2.png|center]]&lt;br /&gt;
|[[Rounder II]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 PowerPiston.png|center]]&lt;br /&gt;
|[[Power Piston]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Mercury.png|center]]&lt;br /&gt;
|[[Mercury]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Saturn.png|center]]&lt;br /&gt;
|[[Saturn]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Uranus.png|center]]&lt;br /&gt;
|[[Uranus]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GreyDevil.png|center]]&lt;br /&gt;
|[[Grey Devil]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Dangan.png|center]]&lt;br /&gt;
|[[Dangan Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Ice Wall]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Oil.png|center]]&lt;br /&gt;
|[[Oil Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HornetMan.png|center]]&lt;br /&gt;
|[[Hornet Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SharkPreview.png|center]]&lt;br /&gt;
|[[Mega Mech Shark]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HoneyWoman.png|center]]&lt;br /&gt;
|[[Honey Woman]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 9]]'' ''(Unused Boss)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 CommandoMan.png|center]]&lt;br /&gt;
|[[Commando Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SolarMan.png|center]]&lt;br /&gt;
|[[Solar Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BreakManSprite.png|center]]&lt;br /&gt;
|[[Break Man]]&lt;br /&gt;
|[[The Arena|The Minor Boss Arena]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_Terra.png|center]]&lt;br /&gt;
|[[Terra]]&lt;br /&gt;
|[[The Arena|The Robot Master Arena]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YellowDevilSprite.png|center]]&lt;br /&gt;
|[[Yellow Devil]]&lt;br /&gt;
|[[The Arena|The Fortress Guardian Arena]]&lt;br /&gt;
|TBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://magmmlcontest.com/forum/showthread.php?tid=1315 Devkit Release Announcement]&lt;br /&gt;
*[https://docs.google.com/document/d/18mbHMqCaFaKAyO8ZBeHOFnm-BgraUA4skLEQdKst2p8/edit#heading=h.yrkdelxjt2eb MAGMML3 Rules]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLOAMF_ipmHUfgCL2rM5BBnmhWPGla7WOl MAGMML3 Tutorials]&lt;br /&gt;
*[https://docs.google.com/document/d/1Ong3etCO-ArqUAXCEO4k4tFdTebUgpXUTshFhAxaQ68/edit Level Design Tips and Tricks]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Make a Good Mega Man Level 3]]&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Mech_Shark&amp;diff=21742</id>
		<title>Mega Mech Shark</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Mech_Shark&amp;diff=21742"/>
				<updated>2024-06-17T13:04:22Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: Wily Machine SPIRE is way bigger than the Mega Mech Shark&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#9B8A46&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=[[File:MegaMechSharkMugshot.png|left]][[File:MegaMechSharkMugshot.png|right]]Mega Mech Shark&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script=メガメックシャーク&lt;br /&gt;
|romaji=Mega Mekku Shāku&lt;br /&gt;
|number=&lt;br /&gt;
|designer= &lt;br /&gt;
|programmer=[[PhazonMotherBrain]]&lt;br /&gt;
|gender=Genderless&lt;br /&gt;
|eyecolor=Red&lt;br /&gt;
|at=5 (contact)&amp;lt;br&amp;gt;4 (missile)&amp;lt;br&amp;gt;4 (dolphin)&amp;lt;br&amp;gt;5 (laser)&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=84 (total)&amp;lt;br&amp;gt;28 (tail)&amp;lt;br&amp;gt;14*2 (hatches)&amp;lt;br&amp;gt;28 (head)&amp;lt;br&amp;gt;1 (missile)&amp;lt;br&amp;gt;3 (dolphin)&lt;br /&gt;
|type=Missile, Laser&lt;br /&gt;
|weak=[[Laser Trident]], [[Tornado Blow]]{{3}}&amp;lt;br&amp;gt;[[Rain Flush]], [[Spark Shock]]{{48H}}&amp;lt;br&amp;gt;[[Gemini Laser]], [[Triple Blade]]{{Megamix}}&lt;br /&gt;
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]]&lt;br /&gt;
|occupation=Defense System Robot&lt;br /&gt;
|stage=&lt;br /&gt;
|location='''MaG48HMML:'''&amp;lt;br&amp;gt;[[Water Park Sup]]&amp;lt;br&amp;gt;[[Minari Hydrospace Center]]&amp;lt;br&amp;gt;[[Planet Xanlordus]]&lt;br /&gt;
|OffAppear=[[Mega Man 9]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Boss)&amp;lt;br&amp;gt;[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Boss, NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy, Dolphin Drone only)&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:MaGMML3_SharkPreview.png]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Mega Mech Shark''' is a fortress boss from ''[[Mega Man 9]]'', fought at the end of the second Wily stage, and in the Special Stage as the final miniboss. True to its name, it is a gigantic robot shark; large enough that the battle against it is split into three parts, each part focusing on an individual part of the body.&lt;br /&gt;
&lt;br /&gt;
The Mega Mech Shark is one of the devkit bosses present in the [[Megamix Engine]], and is set to appear as a devkit boss in ''[[Make a Good Mega Man Level 3]]''. It is also the final boss of the engine's Example Game if the difficulty is set to Hard. In ''[[Make a Good 48 Hour Mega Man Level]]'', it appears as the boss of [[Water Park Sup]] (where only the tail is fought), [[Minari Hydrospace Center]], and [[Planet Xanlordus]]. The same game also features it as an NPC in [[Tier 9 (MaG48HMML)|Tier 9]], where it uses a [[Costumes|costume]] of Tundra Man.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
[[File:MaGMML3 MegaMechShark.png|thumb|right|The full sprite of the Mega Mech Shark.]]&lt;br /&gt;
The Megamix Engine allows more freedom with how the Mega Mech Shark is used; the phases can be combined in unique ways (such as having four middle segments, or a second tail in the place of a head), and they can even function simultaneously if used in a longer room. All phases will slowly bob up and down during the battle.&lt;br /&gt;
&lt;br /&gt;
===Tail===&lt;br /&gt;
The tail will start the battle by opening a hatch (which is the weak point of the phase) and firing three homing missiles. The hatch will remain closed until all three missiles have either been destroyed or scrolled off-screen.&lt;br /&gt;
&lt;br /&gt;
===Middle===&lt;br /&gt;
The middle of the body does not attack [[Mega Man]] directly; instead, it drops dolphin robots from its two dome-shaped hatches, which will move in Mega Man's direction. The dome-shaped hatches are the weak points of the phase, and health is split between the two.&lt;br /&gt;
&lt;br /&gt;
===Head===&lt;br /&gt;
The head will periodically open its mouth to shoot four lasers before closing its mouth again. The weak point of this phase is its open mouth.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable1M&lt;br /&gt;
|buster=2/2/4&lt;br /&gt;
|metal=2&lt;br /&gt;
|gemini=4&lt;br /&gt;
|solar=2&lt;br /&gt;
|top=1&lt;br /&gt;
|wool=2&lt;br /&gt;
|black=1&lt;br /&gt;
|phar=1/5&lt;br /&gt;
|magic=3&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 2{{Megamix}}===&lt;br /&gt;
{{Damagetable2M&lt;br /&gt;
|buster=2/2/4&lt;br /&gt;
|hornet=2&lt;br /&gt;
|jewel=1&lt;br /&gt;
|grab=2&lt;br /&gt;
|triple=5&lt;br /&gt;
|flash=N&lt;br /&gt;
|slash=1&lt;br /&gt;
|wheel=1&lt;br /&gt;
|sakugarne=1&lt;br /&gt;
|wire=3&lt;br /&gt;
|arrow=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=2/2/4&lt;br /&gt;
|spark=2&lt;br /&gt;
|laser=4&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=4&lt;br /&gt;
|thunder=3&lt;br /&gt;
|break=1&lt;br /&gt;
|magnetic=3&lt;br /&gt;
|ice=0&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable24HM&lt;br /&gt;
|buster=2/2/4&lt;br /&gt;
|super=1/1&lt;br /&gt;
|chill=0/0&lt;br /&gt;
|pakkajoe=99&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=2/2/4&lt;br /&gt;
|flame=2&lt;br /&gt;
|rain=4&lt;br /&gt;
|spark=5&lt;br /&gt;
|snake=1&lt;br /&gt;
|tengu=1/2/1&lt;br /&gt;
|water=1&lt;br /&gt;
|concrete=1&lt;br /&gt;
|homing=3&lt;br /&gt;
|beat=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=2/2/4&lt;br /&gt;
|time=N&lt;br /&gt;
|stone=2&lt;br /&gt;
|plant=1&lt;br /&gt;
|block=2&lt;br /&gt;
|ice=0&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Mega Mech Shark was the final devkit boss revealed for ''MaGMML3'', being revealed at the end of the final Devkit Boss Rush video.&lt;br /&gt;
*With three separate segments taking up almost a screen each, the Mega Mech Shark is currently the largest devkit boss.&lt;br /&gt;
*The dolphin robots from the second phase make an appearance in the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Projectile Party!]], where they appear as standard enemies dispensed from the hatches. The Mega Mech Shark itself is entirely absent from the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
{{MaG48HMML Tier 2}}&lt;br /&gt;
{{MaG48HMML Tier 10}}&lt;br /&gt;
{{MaG48HMML Tier 11}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Bosses]][[Category:Devkit Bosses]]&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Template:MaG48HMML_Tier_2&amp;diff=21575</id>
		<title>Template:MaG48HMML Tier 2</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Template:MaG48HMML_Tier_2&amp;diff=21575"/>
				<updated>2024-06-11T06:08:34Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show&amp;quot; data-collapsetext=&amp;quot;Hide&amp;quot; align=center style=&amp;quot;background: #F0F8FF; border: 2px solid #BF370F; -moz-border-radius:7px; width:75%; text-align:center; font-size:11px&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#5C66F7&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;-moz-border-radius:3px;&amp;quot;| ''[[Tier 2 (MaG48HMML)|&amp;lt;font color=&amp;quot;white&amp;quot; style=&amp;quot;font-size:13.5px; font-family:arial, sans-serif;&amp;quot;&amp;gt;Make a Good 48 Hour Mega Man Level - Tier 2&amp;lt;/font&amp;gt;]]''&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#E06B48 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Entry Stages&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#FCA48B| [[IHOPEIWIN]] • [[Fire Armed to the Beak]] • [[Abandoned Mine  (MaG48HMML)|Abandoned Mine]] • [[Water Park Sup]] • [[Sonic Man's Spaceship]] • [[Perilous Mountain]] • [[blainz]] • [[Oh No]] • [[Untested Rush Job]] • [[Robot Recycling Center]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#E06B48 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| List of Bosses&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#FCA48B| [[Chill Man]] • [[Solar Man]] • [[Bomb Man|BombMan.EXE]] • [[Mega Mech Shark]] • [[Sonic Man]] • [[Plant Man]] • [[Gyro Man]] • [[Toad Man]] • [[Dust Man]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#E06B48 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Box Cartel&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#FCA48B| [[Kamikamin (Box Cartel)|Kamikamin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_2_(MaG48HMML)&amp;diff=21574</id>
		<title>Tier 2 (MaG48HMML)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_2_(MaG48HMML)&amp;diff=21574"/>
				<updated>2024-06-11T06:08:06Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Cargo Hold&lt;br /&gt;
|image=[[File:MaG48HMML-Tier2.png|256px]]&lt;br /&gt;
|caption=Has anyone seen a medium invisible crate?&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[CSketch]], [[Spade_Magnes]]&lt;br /&gt;
|artist=[[eviemaybe]]&lt;br /&gt;
|composer=[[DeltaMudkip]], [[MiniMacro]]&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=10&lt;br /&gt;
|collectables=&lt;br /&gt;
|music=MaG48HMML - The Sea Sings, Can You Hear It?&amp;lt;br&amp;gt;'''Judge Comments:''' MaG48HMML - The Sea Sings Very Quietly &lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Kamikamin (Box Cartel)|Kamikamin]]&lt;br /&gt;
|previous=[[Tier 1 (MaG48HMML)|Tier 1]]&lt;br /&gt;
|next=[[Tier 3 (MaG48HMML)|Tier 3]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Ugh, why can't you remember something so simple? The disco balls are stored in the clothes compartment, inside the second fruit container, in a crate labeled, &amp;quot;Gears&amp;quot;.|[[Pickelman Bull]]|}}&lt;br /&gt;
The '''Cargo Hold''' is the second Tier in ''[[Make a Good 48 Hour Mega Man Level]]''. It is the storeroom of the [[SS Elroy]], and is filled with a myriad of shipping crates, workers, and a mini-fridge alongside [[simulation]]s. One such crate is a &amp;quot;medium invisible crate&amp;quot;, which the workers have lost and are fruitlessly attempting to find. The contents of this crate, and the reason why it is invisible to begin with, remains one of mankind's most elusive riddles.&lt;br /&gt;
&lt;br /&gt;
This tier has the levels ranked from 99th to 90th. It is also the lair of the first [[Box Cartel]] member to challenge [[Mega Man]], [[Kamikamin (Box Cartel)|Kamikamin]]. However, his room is filled with crates until 15 [[Energy Element]]s have been collected.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Skippable?&lt;br /&gt;
|-&lt;br /&gt;
|[[IHOPEIWIN]]&lt;br /&gt;
|[[Rbade]]&lt;br /&gt;
|28.75 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Armed to the Beak]]&lt;br /&gt;
|[[Zunzet]]&lt;br /&gt;
|31.25 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Abandoned Mine  (MaG48HMML)|Abandoned Mine]]&lt;br /&gt;
|[[Seth Bones]]&lt;br /&gt;
|32.50 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Park Sup]]&lt;br /&gt;
|[[Big Fish (user)|Big Fish]]&lt;br /&gt;
|33 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Man's Spaceship]]&lt;br /&gt;
|[[Peterafro]]&lt;br /&gt;
|33.25 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Perilous Mountain]]&lt;br /&gt;
|[[Ethervil]]&lt;br /&gt;
|33.75 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Skip.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[blainz]]&lt;br /&gt;
|[[FloraTheFlytrap]]&lt;br /&gt;
|35.50 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Oh No]]&lt;br /&gt;
|[[ALUMOX]]&lt;br /&gt;
|36 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Untested Rush Job]]&lt;br /&gt;
|[[NDraxian0_TD]]&lt;br /&gt;
|36.25 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Robot Recycling Center]]&lt;br /&gt;
|[[FabianLC]]&lt;br /&gt;
|37.75 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Skip.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
*[[Camon]]&lt;br /&gt;
*[[Prop-Top]]&lt;br /&gt;
*[[Pickelman Bull]]&lt;br /&gt;
*[[Power Muscler]]&lt;br /&gt;
*[[Mag Fly]]&lt;br /&gt;
*[[Truck Joe]]&lt;br /&gt;
*[[Picket Man]]&lt;br /&gt;
*[[Soshi Breaker]]&lt;br /&gt;
*[[Cargou Q]]&lt;br /&gt;
*[[Ratton]]&lt;br /&gt;
*[[Have &amp;quot;Su&amp;quot; Bee]]&lt;br /&gt;
*[[Jamacy]]&lt;br /&gt;
*[[Pukapucker]]&lt;br /&gt;
*[[Brown]]&lt;br /&gt;
*[[Hothead]] (inside mini-fridge)&lt;br /&gt;
*[[Stone Head]]&lt;br /&gt;
*[[Totem Polen]]&lt;br /&gt;
*[[Walking Bomb]] (after collecting 30 Elements)&lt;br /&gt;
*[[Spine]] (after completing every Tier 2 level)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Neither Tier 2 nor [[Tier 1 (MaG48HMML)|Tier 1]] contain a [[Sidequests|sidequest]] NPC, making them the only tiers in ''MaG48HMML'' to lack one.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML Tier 2}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Tiers]][[Category:Tier 2 (MaG48HMML)]][[Category:Make a Good 48 Hour Mega Man Level Tiers]]&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Template:MaG48HMML&amp;diff=21573</id>
		<title>Template:MaG48HMML</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Template:MaG48HMML&amp;diff=21573"/>
				<updated>2024-06-11T06:07:26Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show&amp;quot; data-collapsetext=&amp;quot;Hide&amp;quot; align=center style=&amp;quot;background: #F0F8FF; border: 2px solid #C00000; -moz-border-radius:7px; width:75%; text-align:center; font-size:11px&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#E40000&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;-moz-border-radius:3px;&amp;quot;| ''[[Make a Good 48 Hour Mega Man Level|&amp;lt;font color=&amp;quot;white&amp;quot; style=&amp;quot;font-size:13.5px; font-family:arial, sans-serif;&amp;quot;&amp;gt;Make a Good 48 Hour Mega Man Level&amp;lt;/font&amp;gt;]]''&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Characters&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[Mega Man]] ([[Costumes#Make_a_Good_48_Hour_Mega_Man_Level|Costumes]]) • [[Doctor Thomas Light|Dr. Light]] • [[Box Cartel]] ([[Don Atetemino]] • [[Kamikamin (Box Cartel)|Kamikamin]] • [[Dockalocker (Box Cartel)|Dockalocker]] • [[Blocky (Box Cartel)|Blocky]] • [[Square Machine]]) • [[Roll]] • [[Joseph]] • [[Deleuze Pipi]] • [[Sarge]] • [[Sidequests|Sidequest NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Special Weapons&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[Flame Mixer]] • [[Rain Flush]] • [[Spark Shock]] • [[Search Snake]] • [[Tengu Blade]] • [[Salt Water]] • [[Concrete Shot]] • [[Homing Sniper]] • [[Rush Coil]] • [[Rush Jet]] • [[Beat]]&amp;lt;br&amp;gt;'''Exclusive to Cheats'''&amp;lt;br&amp;gt;[[Treble Boost]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Entries&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[A Waste of Space]] • [[Abandoned Mine  (MaG48HMML)|Abandoned Mine]] • [[Air Labs]] • [[Alpha-Omega]] • [[Ancient Ziggurat]] • [[Asinine Factory]] • [[Base in the Boondocks]] • [[blainz]] • [[Braving New Depths]] • [[Bunker 20XX]] • [[Burning Bunker]] • [[Cascade]] • [[Caution: Moving Parts]] • [[Celestial Resort]] • [[Central Computer]] • [[Cloudy City]] • [[Combustible Alien Variable Events]] • [[Combustible Quagmire]] • [[Combustion Castle]] • [[Commando Caverns]] • [[Copper Cave]] • [[Cornerstone to Dominate]] • [[Cosmological Factory]] • [[Cossack's Playground]] • [[Crashing in the Dark]] • [[Cryonics Lab]] • [[Curious Skymachine]] • [[Cutting Edge Technology]] • [[Darkwing City]] • [[Deep Dark Temple]] • [[Deep Within the Jungle]] • [[Down the Drain]] • [[Enkers Revengeance]] • [[Exoplanet Everest]] • [[Faint Flying Factory]] • [[Fire Armed to the Beak]] • [[Flamecrush Forest]] • [[Flaming Fortress]] • [[Flower Core]] • [[Flowers and Thorns]] • [[Footloose]] • [[Forest Castle]] • [[Fortified Base]] • [[Frigid Inferno]] • [[Frozen Lab]] • [[Gettin' out of Dogecity]] • [[GraviMan INC.]] • [[Hopping High Above Danger]] • [[Ice Treatment Facility]] • [[IHOPEIWIN]] • [[Into the Furnace]] • [[Just a Space Level]] • [[Lasers and Platforms]] • [[Lime and Lame]] • [[Make a 48 Minute Mega Man Level]] • [[Mega Man Saves Canada from the Evil Clutches of]] • [[Megatroid]] • [[Minari Hydrospace Center]] • [[Mmmmmmmmmmmmmmmmmoon Base]] • [[Mystic Museum]] • [[Obligatory Enemy Spam Level]] • [[Oh No]] • [[Oh No! More Compactors]] • [[One Night in Xanadu]] • [[Orbital Assault]] • [[Ordinance With Lyrics]] • [[Outer Excavation]] • [[Perilous Mountain]] • [[Pint House Power House]] • [[Planet Xanlordus]] • [[Realm of the Lich Lord]] • [[Robot Recycling Center]] • [[Rocky Blocky Cavern]] • [[Running Down a Drain]] • [[Saturn Fortress]] • [[Scissors 'n Shrimps]] • [[Scrub City]] • [[Seahorse City]] • [[Short Base]] • [[Short-Tempered Circuit]] • [[Sleet Citadel]] • [[Slipping Through Time]] • [[Sonic Man's Spaceship]] • [[Space Pipes]] • [[Spicy Banana Bread Storehouse]] • [[Spicy Top Action]] • [[Stormy Tower]] • [[Super Pipe World]] • [[Taking a Dip]] • [[Tesla Coil]] • [[The Abyss]] • [[The Bouncy Octa Boom]] • [[The End of Needle Man?!]] • [[The Tiki Tiki Tiki Tiki Tiki Room]] • [[Through the Crabacombs]] • [[Toad Man's Underwater Sea Lab]] • [[Tower]] • [[Twilight Fortress]] • [[Untested Rush Job]] • [[Void Quest]] • [[Volcanic Facility]] • [[Warehouse of Conveyors]] • [[Water Park Sup]] • [[Weapon Testing Facility]] • [[Well Oiled Machine]] • [[Wily Station]] • [[Windy Conditions]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| [[Cartel Hideout]]&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0|[[Deep Sea Break-In]] • [[Hydrothermal Layer]] • [[Pandora's Parlor]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Locations&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0|[[SS Elroy]] • [[Tier 1 (MaG48HMML)|Tier 1]] • [[Tier 2 (MaG48HMML)|Tier 2]] • [[Tier 3 (MaG48HMML)|Tier 3]] • [[Tier 4 (MaG48HMML)|Tier 4]] • [[Tier 5 (MaG48HMML)|Tier 5]] • [[Tier 6 (MaG48HMML)|Tier 6]] • [[Tier 7 (MaG48HMML)|Tier 7]] • [[Tier 8 (MaG48HMML)|Tier 8]] • [[Tier 9 (MaG48HMML)|Tier 9]] • [[Tier 10 (MaG48HMML)|Tier 10]] • [[Tier 11 (MaG48HMML)|Tier 11]] • [[Cartel Hideout]] • [[Costume Shop|Double-Action Boutique]] • [[Weapon Tutorials|Special Weapon Bootcamp]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Devkit Bosses&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0|[[Cut Man]] • [[Guts Man]] • [[Bomb Man]] • [[Fire Man]] • [[Metal Man]] • [[Air Man]] • [[Bubble Man]] • [[Quick Man]] • [[Crash Man]] • [[Flash Man]] • [[Heat Man]] • [[Wood Man]] • [[Boobeam Trap]] • [[Gemini Man]] • [[Top Man]] • [[Spark Man]] • [[Kamegoro Maker]] • [[Toad Man]] • [[Pharaoh Man]] • [[Dust Man]] • [[Metall Daddy]] • [[Gravity Man]] • [[Stone Man]] • [[Gyro Man]] • [[Dark Man 4]] • [[Blizzard Man]] • [[Plant Man]] • [[Rounder II]] • [[Power Piston]] • [[Honey Woman]] • [[Mega Mech Shark]] • [[Commando Man]] • [[Chill Man]] • [[Solar Man]] • [[Enker]] • [[Quint]] • [[Punk]] • [[Giant Suzy]] • [[Ballade]] • [[Hunter Type A]] • [[Mercury]] • [[Saturn]] • [[Uranus]] • [[Iron Ball]] • [[Grey Devil]] • [[Dangan Man]] • [[Komuso Man]] • [[Oil Man]] • [[Sonic Man]] • [[Dyna Man]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Modified Bosses&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0|[[Bomb Man|BombMan.EXE]] • [[Melody Response Cannon|Mother Brain]] • [[Gyro Man|The City of St. Petersburg]] • [[Dark Man 4|Toxic Seahorse?]] • [[Wander Bell|Bandana Wander Bell]] • [[Quick Man|Quick Man Duo]] • [[Hard Man|Darkwing Duck]] • [[Merserker|Berserker Merserker]] • [[Solar Man|🔥 Man]] • [[Sonic Man|Lich Man]] • [[Punk|Empress Elysia]] • [[Commando Man|Not Napalm Man]] • [[Enker|Statue of Wizard Swenner]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Box Cartel Fights&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0|[[Kamikamin (Box Cartel)|Kamikamin]] • [[Dockalocker (Box Cartel)|Dockalocker]] • [[Blocky (Box Cartel)|Blocky]] • [[Square Machine]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Fortress Guardians&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0|[[Sea King: The Aftermath]] • [[Shinsopod What! &amp;amp; Shinkhangel Where!]] • [[Don Atetemino]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Other Bosses&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0|[[Sidequests|Haunted TV]] • [[Shadow Imposter]] • [[Pirate Man]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Water_Park_Sup&amp;diff=21572</id>
		<title>Water Park Sup</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Water_Park_Sup&amp;diff=21572"/>
				<updated>2024-06-11T06:06:23Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank=96th&lt;br /&gt;
|image=[[File:MaG48HMML-96-WaterParkSup.png|256px]]&lt;br /&gt;
|caption=I don't know, not much.&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]'' &lt;br /&gt;
|creator=[[Big Fish (user)|Big Fish]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Shusaku Uchiyama, Akari Kaida (originals)&amp;lt;br&amp;gt;MiniMacro, Famitard (covers)&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=48h&lt;br /&gt;
|judge1=66&lt;br /&gt;
|judge2=70&lt;br /&gt;
|judge3=80&lt;br /&gt;
|judge4=62&lt;br /&gt;
|totalscore=33&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|box=&lt;br /&gt;
*[[M-422A]]&lt;br /&gt;
*[[Pelicanu]]&lt;br /&gt;
*[[Twin Cannon]]&lt;br /&gt;
*[[Falling Tower]]&lt;br /&gt;
*[[Frost Sled]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[M-422A]]&lt;br /&gt;
*[[Pelicanu]]&lt;br /&gt;
*[[Twin Cannon]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Darkman Block]]&lt;br /&gt;
*[[Falling Tower]]&lt;br /&gt;
*[[Frost Sled]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Mega Mech Shark]] (tail)&lt;br /&gt;
|other=&lt;br /&gt;
*67 minutes late&lt;br /&gt;
|music=Mega Man 8 - Search Man&amp;lt;br&amp;gt;'''Boss:''' Mega Man &amp;amp; Bass - Boss&lt;br /&gt;
|location=[[Tier 2 (MaG48HMML)|Tier 2]]&lt;br /&gt;
|previous=[[Abandoned Mine  (MaG48HMML)|Abandoned Mine]]&lt;br /&gt;
|next=[[Sonic Man's Spaceship]]&lt;br /&gt;
}}&lt;br /&gt;
'''Water Park Sup''' is the 96th place entry in ''[[Make a Good 48 Hour Mega Man Level]]''. It is a level that mostly focuses on avoiding [[M-422A]]s and custom spawners that create [[Commando Man]]'s shockwave attack. Because the level's two box gimmicks are fundamentally incompatible with each other, the latter serves as the main gimmick for most of the stage. Water Park Sup is also notable for being an exceptionally high quality level despite its placement in [[Tier 2 (MaG48HMML)|Tier 2]], with it only scoring as low as it did by being 67 minutes late and suffering a score cap.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The level begins with [[Twin Cannon]]s and a series of floating M-422As, the latter of which can be easily evaded by sliding, before shockwave generators are introduced. One is positioned behind a pair of large Bolts, which require either careful timing, use of the [[Tengu Blade]]'s dash, or [[Beat]] (if the Beat Fetch upgrade has been bought) to safely collect. Immediately afterwards is a [[Falling Tower]] with mostly spaced-out [[Darkman Block]]s. A Twin Cannon sits in front of one such block, so be careful not to get crushed via accidentally firing too many shots while fighting it. Near the top of the tower is a shockwave generator besides a ladder, with two blocks right above Mega Man and a single block at ground level. Though it may be tempting to shoot the latter straight away, doing so will result in death; instead, climb the ladder to shoot the two ceiling blocks (or use a weapon like the [[Flame Mixer]]) before destroying the lower block.&lt;br /&gt;
&lt;br /&gt;
After leaving the tower, [[Pelicanu]]s are introduced flying near a set of small pits. This precedes a single room with upside down M-422As, and a purple flower that spawns Pelicanus at a regular rate. With the [[Mega Buster]], destroying the Pelicanus is tricky due to the M-422As acting as shields if Mega Man is too close; however, the Flame Mixer is able to instantly kill Pelicanus without being reflected. At the next checkpoint is a relatively slow [[Frost Sled]] ride, which starts off with a set of Twin Cannons before quickly becoming more about avoiding hazards; first M-422As, then shockwaves. Both times, Pelicanu is present to act as an additional threat, so either always have a Charge Shot ready for them, or keep the Flame Mixer on as a shield against them and their fish.&lt;br /&gt;
&lt;br /&gt;
Once the sled ride ends, a boss fight against the [[Mega Mech Shark]] ensues. Although only the tail part is fought, the room has a shockwave generator right below the tail, forcing Mega Man to keep moving and jumping. Notably, the shockwaves can and will damage Mega Man even after collecting the [[Energy Element]], although thankfully they cannot kill him before he leaves.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment48h&lt;br /&gt;
|parma=Immediately I can imagine there was frustration because the two gimmicks just can't function at all together. Despite that, this level is still really good. The falling tower segment actually makes you think about what you have to do, it's not just &amp;quot;shoot random crap&amp;quot;, it's actual puzzles so I commend you. The sled section is fun, but not groundbreaking. The use of m422a{{sic}} was also exceptional.&lt;br /&gt;
|parmascore=66&lt;br /&gt;
|pjdesign=24&lt;br /&gt;
|pjcreativity=9&lt;br /&gt;
|pjfunction=10&lt;br /&gt;
|pjfun=15&lt;br /&gt;
|pjaesthetics=8&lt;br /&gt;
|pk=I would say something about not combining both gimmicks together, but you got sorta unlucky with that. They just don't mesh at all. So segmenting it was your best bet, honestly. But maybe another tower section and another sled section would have been nice, to round it out more, with a difficulty curve. But what is there is not bad; quite the opposite. It's fun and has some nice execution.&lt;br /&gt;
|pkscore=70&lt;br /&gt;
|pkdesign=24&lt;br /&gt;
|pkcreativity=9&lt;br /&gt;
|pkfunction=10&lt;br /&gt;
|pkfun=17&lt;br /&gt;
|pkaesthetics=10&lt;br /&gt;
|m-jacq=The two gimmicks you rolled are totally incompatible, which raises the question: how do you use the Dark Man tower and the sled together? This level comes up with the correct answer: you don't! Which isn't to say this level doesn't use the tried-and-true &amp;quot;obstacle A, obstacle B, obstacles A and B together&amp;quot; method of ramping up difficulty - the first handful of screens do precisely that with M422A and a Twin Cannon - but it's to this level's credit that it's willing to just have the gimmicks show up once and leave them be, rather than milk them dry.&amp;lt;br&amp;gt;This level is more than a little silly thematically, but I think the goofy &amp;quot;sea fauna on land&amp;quot; premise glues everything together. (It's also charming in its own right.) Because the enemy set is so distinctive, each screen of the level always feels like part of a cohesive whole. It helps that the horizontal pulses that recur throughout the level are malleable enough that they can fit into any environment without looking out-of-place.&amp;lt;br&amp;gt;Now, that being said, I really did not enjoy the boss fight, which adds an extra layer of complication to the first part of the shark tank fight that makes it more annoying rather than more interesting. (Plus, you tank two hits during the victory jingle no matter what you do, which is a little insulting.) Beyond that, though, there's a lot to like in this level.&lt;br /&gt;
|m-jacqscore=80&lt;br /&gt;
|mjdesign=30&lt;br /&gt;
|mjcreativity=12&lt;br /&gt;
|mjfunction=9&lt;br /&gt;
|mjfun=19&lt;br /&gt;
|mjaesthetics=10&lt;br /&gt;
|freems=It almost felt like I played two different levels here. It was very &amp;quot;Time for the first gimmick, and now time for the other&amp;quot; kinda level. I realize it would be next to impossible to have a Dark Man Tower section while on a sled but it's just so strange that they happen once, the quota is filled and then they're never seen again. Plus you have those little in between sections which are simple but inoffensive. The Dark Man tower did have some nice setups (if not a couple rude moves but I'm willing to look past it) and the little shockwave things would be a cute little unique gimmick... if they weren't so loud. Like it was all fun and games until you had to fight a boss with the constant screeching of these explosions playing until the end of time. They don't even stop going after the boss is defeated so I'm just convinced I'll be hearing them in my sleep. It really doesn't help that the inclusion of the gimmick makes fighting the Shark's butt just a little more tedious than it already is. Outside of that it was mostly a nice, albeit a little too bland, level.&lt;br /&gt;
|freemsscore=62&lt;br /&gt;
|frdesign=20&lt;br /&gt;
|frcreativity=10&lt;br /&gt;
|frfunction=8&lt;br /&gt;
|frfun=16&lt;br /&gt;
|fraesthetics=8&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Water Park Sup's 67 minute time penalty came about as a result of [[Big Fish (user)|Big Fish]] holding the level back to properly finish it, instead of submitting it on time in an unpolished and broken state.&lt;br /&gt;
** Without time penalties capping its score to 33, Water Park Sup would have had a score of 69.50, which would have put it at 20th place overall.&lt;br /&gt;
* After the submission period, confusion over Water Park Sup's time penalty (thanks to the Discord bot being rebooted and somehow changing timezones) resulted in the level being disqualified, then undisqualified, then ''re''-disqualified, and then finally undisqualified again, all within the same day.&lt;br /&gt;
* Water Park Sup has the second-highest time penalty in the contest, behind [[Space Pipes]] (which deliberately tried to get the highest possible time penalty).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML Tier 2}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good 48 Hour Mega Man Level Stages]][[Category:Tier 2 (MaG48HMML)]]&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Abandoned_Mine&amp;diff=21565</id>
		<title>Abandoned Mine</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Abandoned_Mine&amp;diff=21565"/>
				<updated>2024-06-10T05:12:41Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: Redirected page to Abandoned Mine (MaG48HMML)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Abandoned Mine (MaG48HMML)]]&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3&amp;diff=21564</id>
		<title>Make a Good Mega Man Level 3</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3&amp;diff=21564"/>
				<updated>2024-06-10T05:12:35Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Magmml3_Logo.png|350px|thumb|right|The logo for the contest.]]&lt;br /&gt;
'''''Make a Good Mega Man Level 3''''' (or ''MaGMML3'' for short) is the upcoming third installment in the ''Make a Good Mega Man Level'' series, co-hosted by [[Mick Galbani]] and [[ACESpark]]. Like its predecessors, the game will feature community-created levels submitted as part of a level design contest. The contest will be judged by Mick Galbani, ACESpark, [[Flashman85]], [[Pachy]], and [[Shinryu]]. Several elements from ''MaGMML2'', including [[costumes]] and [[the Pit of Pits]], are expected to return.&lt;br /&gt;
&lt;br /&gt;
The 2018 contest officially began on September 22, with November 25 being the submission deadline. Participants are encouraged to join the [https://discordapp.com/invite/SEHjShy official ''MaGMML3'' Discord] for discussions and updates. The public beta for the [[Megamix Engine]], which serves as the basis for ''MaGMML3''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s engine, was released on July 11th, while its official full release was on September 15th, a week before the submission period. The full game's release is currently set for June 9th, 2024.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
During the development of ''[[Make a Good Mega Man Level 2|MaGMML2]]'', host [[snoruntpyro]] made the decision that she would not host the next contest, citing the stresses of hosting and a desire to participate in the next contest as reasons for stepping down. Mick Galbani, a community favorite for the position, stepped up to host ''MaGMML3''. Planning for the third game began even before the second game was released, and a community feedback poll following the release of ''MaGMML2'' was used to inform some of the planning for ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
On October 29, 2017, ACESpark was invited to co-host and judge ''MaGMML3'', based on the overwhelmingly positive response to his contributions to the second game. Applications for the remaining three judge slots were announced on November 6, 2017.&amp;lt;ref&amp;gt;http://magmmlcontest.com/forum/showthread.php?tid=70&amp;lt;/ref&amp;gt; In Stage 1 of the application process, applicants were given three weeks to judge the seven [[MaGMML3 Judge Application Levels|''MaGMML3'' Judge Application Levels]], providing written comments and rating the levels based on a rubric. Of the 19 applicants, 11 moved on to Stage 2, where they submitted a sample of their Mega Man level design ability—either a level designed specifically for the application, or one they had already created. The submission deadline for Stage 2 was December 23, 2017; within 24 hours, Stage 2 applicants received a notification of the results, accompanied by brief comments on why they were or were not selected. At the same time, it was announced to the public that [[Flashman85]], [[Pachy]], and [[Shinryu]] would be judging ''MaGMML3'' alongside Mick Galbani and ACESpark.&lt;br /&gt;
&lt;br /&gt;
On August 24, 2018, the [https://docs.google.com/document/d/18mbHMqCaFaKAyO8ZBeHOFnm-BgraUA4skLEQdKst2p8 contest rules] were announced, along with every previous and current main series judge offering recommendations for the upcoming submissions. Notable rule changes include:&lt;br /&gt;
*The submission period has been extended by an undetermined amount. (announced on Discord only)&lt;br /&gt;
*The late submission period has been drastically reduced to 7 days.&lt;br /&gt;
*Minor edits of devkit levels, such as [[Ancient Tomb]], are no longer permitted.&lt;br /&gt;
*Noble Nickels have been replaced with Trickster Tokens, for which the per-level limit is still 5.&lt;br /&gt;
*Scoring is once again out of 100, with Creativity losing half of its original weight. Its 15 points were distributed evenly between Design, Fun, and Aesthetics.&lt;br /&gt;
&lt;br /&gt;
On September 15, 2018, the devkit was released and the contest dates were announced.&lt;br /&gt;
&lt;br /&gt;
On September 22, 2018, the submission form opened to the public, officially marking the opening of the contest.&lt;br /&gt;
&lt;br /&gt;
On November 26, 2018, the deadline for submissions passed, though this was followed by a grace period where late submissions/resubmissions were accepted at the cost of a score penalty, the percentage of which increased with each day. This grace period ended at 11:59 EST on December 2, 2018.&lt;br /&gt;
&lt;br /&gt;
On May 23, 2024, [[Shinryu]] uploaded the [https://youtube.com/PDsbxXFmIx4?si=h34FibSS-BKNATOQ game's release date trailer] on his YouTube channel, confirming its release date to be on June 9th of the same year.&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
A total of 176 valid entries were submitted, with an additional 14 being excluded or pulled for various reasons. This makes ''Make a Good Mega Man Level 3'' the largest ''MaGMML'' contest to date.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[A piece of cake, but with aesthetics]]&lt;br /&gt;
*[[Abandoned Mine (MaGMML3)]]&lt;br /&gt;
*[[Access Corridor Alpha]]&lt;br /&gt;
*[[Air man's ultimate weapon]]&lt;br /&gt;
*[[Akudama Empire Mothership]]&lt;br /&gt;
*[[Alpine Weather Institute]]&lt;br /&gt;
*[[Alraune Woman]]&lt;br /&gt;
*[[An Ice Cave in Russia]]&lt;br /&gt;
*[[An Underwater Adventure? Wow!]]&lt;br /&gt;
*[[Arcade Archives]]&lt;br /&gt;
*[[ArcaneMan -Chaos Tower- [CERN HQ Remains]]]&lt;br /&gt;
*[[Assault Hunt]]&lt;br /&gt;
*[[Bakery Man]]&lt;br /&gt;
*[[Ballade's Square of Doom]]&lt;br /&gt;
*[[Banshee Woman]]&lt;br /&gt;
*[[Beat The Security System]]&lt;br /&gt;
*[[Beet Man]]&lt;br /&gt;
*[[Blizzard Resort]]&lt;br /&gt;
*[[Bold and Trash]]&lt;br /&gt;
*[[Boost Man]]&lt;br /&gt;
*[[Bright Man Remix]]&lt;br /&gt;
*[[Cable Woman]]&lt;br /&gt;
*[[Call Me Ishmael]]&lt;br /&gt;
*[[Cassette Man]]&lt;br /&gt;
*[[Chaos Light City]]&lt;br /&gt;
*[[Checkmate]]&lt;br /&gt;
*[[Chemical Industry]]&lt;br /&gt;
*[[Cloud Nine]]&lt;br /&gt;
*[[CrashMan Simulator]]&lt;br /&gt;
*[[Creatively Named Level]]&lt;br /&gt;
*[[Crest Man]]&lt;br /&gt;
*[[Crosshair Aware]]&lt;br /&gt;
*[[Crystal Tower]]&lt;br /&gt;
*[[Cursed Darkness]]&lt;br /&gt;
*[[Cutman's New Warehouse]]&lt;br /&gt;
*[[Cycle Facility]]&lt;br /&gt;
*[[Damp Ruins]]&lt;br /&gt;
*[[Dangan Factory]]&lt;br /&gt;
*[[Dark Castle]]&lt;br /&gt;
*[[Decoy Man]]&lt;br /&gt;
*[[Devil Factory]]&lt;br /&gt;
*[[DISCHARGEEEE]]&lt;br /&gt;
*[[Disobedience of Superior Machines]]&lt;br /&gt;
*[[Doorkman]]&lt;br /&gt;
*[[Dunes of Discharge]]&lt;br /&gt;
*[[Escape From the Wily City]]&lt;br /&gt;
*[[Evil Energy Facility]]&lt;br /&gt;
*[[Explosives Factory]]&lt;br /&gt;
*[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]]&lt;br /&gt;
*[[Falling System Core]]&lt;br /&gt;
*[[Fight, Kikkoman! For Everlasting Sauce!]]&lt;br /&gt;
*[[Flamboyant Castle]]&lt;br /&gt;
*[[Foo Man]]&lt;br /&gt;
*[[Forgotten Factory]]&lt;br /&gt;
*[[Frenzy Reactor]]&lt;br /&gt;
*[[Froggy Gravity]]&lt;br /&gt;
*[[Fruit Forest]]&lt;br /&gt;
*[[Geek Man]]&lt;br /&gt;
*[[Get Wet, Get Wild]]&lt;br /&gt;
*[[Gilded Man]]&lt;br /&gt;
|&lt;br /&gt;
*[[Girder Man Stage]]&lt;br /&gt;
*[[Glass Factory]]&lt;br /&gt;
*[[Glitched up Beta]]&lt;br /&gt;
*[[Glitz Woman]]&lt;br /&gt;
*[[Grand Fire Palace]]&lt;br /&gt;
*[[Grassy Plains]]&lt;br /&gt;
*[[Gravauqa2o]]&lt;br /&gt;
*[[Gravity Wumbo]]&lt;br /&gt;
*[[Gross Incandescence]]&lt;br /&gt;
*[[Guitar Man]]&lt;br /&gt;
*[[Hazard Hydro]]&lt;br /&gt;
*[[Hit the Jackpot!]]&lt;br /&gt;
*[[Hornet Man got a new Stage]]&lt;br /&gt;
*[[House of Fun]]&lt;br /&gt;
*[[Hunter Tower]]&lt;br /&gt;
*[[I Hope I Lose: A Grand Tale]]&lt;br /&gt;
*[[Identity Man]]&lt;br /&gt;
*[[Interspatial Compression]]&lt;br /&gt;
*[[Irrigation Irritation]]&lt;br /&gt;
*[[It Was Rated Arr]]&lt;br /&gt;
*[[Judgement Man]]&lt;br /&gt;
*[[Just a Water Level]]&lt;br /&gt;
*[[Lost Caverns of Jungata]]&lt;br /&gt;
*[[Luminous Tower Ascent]]&lt;br /&gt;
*[[Mafia Man's Gambling Palace]]&lt;br /&gt;
*[[Malware Man]]&lt;br /&gt;
*[[Magmatic Panic]]&lt;br /&gt;
*[[mechanical factory]]&lt;br /&gt;
*[[Mediocre Oil Level]]&lt;br /&gt;
*[[Mega Man DEV]]&lt;br /&gt;
*[[Metal Man Steals Other People's Conveyors]]&lt;br /&gt;
*[[Metall Man's Metall Factory]]&lt;br /&gt;
*[[Military Training Grounds]]&lt;br /&gt;
*[[Mine exploration]]&lt;br /&gt;
*[[Mint Candy Matrix]]&lt;br /&gt;
*[[Mirror Woman]]&lt;br /&gt;
*[[My First Megamix Level uwu xd lmao &amp;gt;dab&amp;lt;]]&lt;br /&gt;
*[[Ninja of the Night]]&lt;br /&gt;
*[[Not Delivering on Promises]]&lt;br /&gt;
*[[Nowhere yet everywhere: When the world may loop]]&lt;br /&gt;
*[[Operation: Narcissistic Stratosphere]]&lt;br /&gt;
*[[Outer Reaches]]&lt;br /&gt;
*[[Pick Your Poison]]&lt;br /&gt;
*[[Pipe Man]]&lt;br /&gt;
*[[Plataform Hijinks]]&lt;br /&gt;
*[[PoudrinMan]]&lt;br /&gt;
*[[Propeller Woman in the City in the Clouds]]&lt;br /&gt;
*[[Pumpkin Patches]]&lt;br /&gt;
*[[QuintsMetFactory]]&lt;br /&gt;
*[[Radium Man]]&lt;br /&gt;
*[[Rec Man]]&lt;br /&gt;
*[[Red Mountain]]&lt;br /&gt;
*[[Revenge of Tricastle]]&lt;br /&gt;
*[[Robogarden]]&lt;br /&gt;
*[[Rockbound Facility]]&lt;br /&gt;
*[[Rock Fortress]]&lt;br /&gt;
*[[Ruins of a Forbidden Kingdom]]&lt;br /&gt;
*[[Secluded Terminal]]&lt;br /&gt;
*[[Shape Woman]]&lt;br /&gt;
*[[Skull Sans Megatale 4]]&lt;br /&gt;
|&lt;br /&gt;
*[[Skull Secret Zone]]&lt;br /&gt;
*[[Sludge Man]]&lt;br /&gt;
*[[Solar Inferno]]&lt;br /&gt;
*[[Somewhere Underground]]&lt;br /&gt;
*[[Sparks and Sockets]]&lt;br /&gt;
*[[Spectrum Science]]&lt;br /&gt;
*[[Stalks, Shoots, and Leaves]]&lt;br /&gt;
*[[Stalling for time]]&lt;br /&gt;
*[[Step on the Gas]]&lt;br /&gt;
*[[Stolen Citadel]]&lt;br /&gt;
*[[Sulfurific Abyss]]&lt;br /&gt;
*[[Superheavy Samurai Big BenK]]&lt;br /&gt;
*[[Suzy Love]]&lt;br /&gt;
*[[Technical Support]]&lt;br /&gt;
*[[Teetering Over the Edge]]&lt;br /&gt;
*[[Temple of Light and Dark]]&lt;br /&gt;
*[[The Actual Rock Man]]&lt;br /&gt;
*[[The Cave Level That Exists]]&lt;br /&gt;
*[[The Haymay Trials]]&lt;br /&gt;
*[[The Heist]]&lt;br /&gt;
*[[The hero as remixed]]&lt;br /&gt;
*[[The Invincible Robot Army! Featuring Shoe Man!]]&lt;br /&gt;
*[[The King's Lair]]&lt;br /&gt;
*[[The Level Equivalent of An Old Man Rambling at You]]&lt;br /&gt;
*[[The Return Of Veteran Z]]&lt;br /&gt;
*[[The Stormscraper]]&lt;br /&gt;
*[[The Warped Void]]&lt;br /&gt;
*[[Thermal Tundra]]&lt;br /&gt;
*[[Top Man 2: Spin or Go Home]]&lt;br /&gt;
*[[Tower of Dimentions]]&lt;br /&gt;
*[[Toxic Trouble]]&lt;br /&gt;
*[[Trailblazer]]&lt;br /&gt;
*[[Treading The Wily Sewer System]]&lt;br /&gt;
*[[Trouble in the Fortress]]&lt;br /&gt;
*[[Undead Fortress]]&lt;br /&gt;
*[[Ultimate Level]]&lt;br /&gt;
*[[Underground Runaround]]&lt;br /&gt;
*[[Unguarded Treasure]]&lt;br /&gt;
*[[Up Down All Around]]&lt;br /&gt;
*[[Walk-in Freezer]]&lt;br /&gt;
*[[Water Level? Ice Level?]]&lt;br /&gt;
*[[Weapon Data Center]]&lt;br /&gt;
*[[Western Railway]]&lt;br /&gt;
*[[wet]]&lt;br /&gt;
*[[Wide Joepen]]&lt;br /&gt;
*[[Wily in space (Roll's rescue)]]&lt;br /&gt;
*[[Wily Rooms Of Weapons]]&lt;br /&gt;
*[[Wily's Haunted Castle]]&lt;br /&gt;
*[[Wilys Redemption]]&lt;br /&gt;
*[[Wily's Well-fortified Room]]&lt;br /&gt;
*[[Where no met has gone before]]&lt;br /&gt;
*[[Working in the Rain]]&lt;br /&gt;
*[[Worthless Man]]&lt;br /&gt;
*[[X6Meme]]&lt;br /&gt;
*[[Y.M.C.A.]]&lt;br /&gt;
*[[You Don't Know The Drill]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disqualified Entries===&lt;br /&gt;
* [[Worthless Man]] was not ranked in the contest, as the level contained flashing lights that triggered migranes in both one of the judges, [[ACESpark]], and his proxy player, Loyana, preventing the former from giving the level a score.&lt;br /&gt;
&lt;br /&gt;
===Excluded Entries===&lt;br /&gt;
*&amp;quot;QuintsMoonBase&amp;quot;, &amp;quot;Black Terminus&amp;quot; and &amp;quot;Chase Sequence&amp;quot; were all pulled by their creators and replaced with new levels.&lt;br /&gt;
**&amp;quot;4'33&amp;quot;&amp;quot; was also pulled by its creator, though they did not submit a new level in its place.&lt;br /&gt;
*&amp;quot;Thrilling&amp;quot;, &amp;quot;*NEW* EPIC BATTLE ROYALE MODE IN MEGA MAN!&amp;quot;, &amp;quot;A Mess of a Stage&amp;quot;, &amp;quot;USM&amp;quot;, and &amp;quot;Cardinal Man III&amp;quot; were excluded for being troll levels. In addition, &amp;quot;USM&amp;quot; contained written NSFW content, &amp;quot;*NEW* EPIC BATTLE ROYALE MODE IN MEGA MAN!&amp;quot; contained a threatening message aimed at the judges, and &amp;quot;Cardinal Man III&amp;quot; contained areas prone to significant performance issues (e.g. slowdown).&lt;br /&gt;
**The creator of &amp;quot;USM&amp;quot; has released [https://www.dropbox.com/s/1fx6q59vc2kim1p/USM.exe?dl=0 a download of this entry for the devkit], along with [https://www.youtube.com/watch?v=lf6R0c9A47k a video thorough detailing the entry and its easter eggs].&lt;br /&gt;
*&amp;quot;Curse of the Statuettes&amp;quot; was excluded for containing horribly broken screen transitions that were impossible to fix.&lt;br /&gt;
*&amp;quot;Boundless Network&amp;quot; and &amp;quot;Warehouse of Breakthroughs&amp;quot; were both excluded for containing custom or modified weapons (Boundless Network replaced the weapons system with a Battle Network chip weapon system, and Warehouse of Breakthroughs limited the player to a modified Break Dash).&lt;br /&gt;
*&amp;quot;22 Short Screens Without Sniper Joes&amp;quot; was excluded for containing an explicit drug reference (an image of Kermit the Frog snorting rows of cocaine).&lt;br /&gt;
*&amp;quot;Turbo Trickery Tower&amp;quot; was excluded for a high level of difficulty deemed malicious, with fundamental alterations necessary for the level to be accessible for the game's target audience.&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
On November 23, 2017, the poll for the game's weapon set was opened, lasting for 2 weeks until it was closed on December 7, 2017.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Weapon&lt;br /&gt;
!Original Robot Master&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SparkChaserIcon.png]]&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|Terra&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LaserTridentIconColouredT.png]]&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WaterShieldIconColouredT.png]]&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|Pump Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TornadoBlowIconColouredT.png]]&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|Tornado Man&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThunderBeamIcon.png]]&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|[[Elec Man]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagneticShockwaveIcon.png]]&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|Onslaught&lt;br /&gt;
|''Marvel vs. Capcom''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IceWallIcon.png]]&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|Cold Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BreakDashIconColouredT.png]]&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|Pluto&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]] (Variant)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushBikeIcon.png]]&lt;br /&gt;
|[[Rush Bike]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagnetBeamIcon.png]]&lt;br /&gt;
|[[Magnet Beam]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Devkit Enemies===&lt;br /&gt;
====New====&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Ace Manbow]]&lt;br /&gt;
* [[Adamski]]&lt;br /&gt;
* [[Alabell]]&lt;br /&gt;
* [[Arigock G]]&lt;br /&gt;
* [[Armaroid]]&lt;br /&gt;
* [[Baby Flies]]&lt;br /&gt;
* [[Ballonboo]]&lt;br /&gt;
* [[Bari III]]&lt;br /&gt;
* [[Big Stomper]]&lt;br /&gt;
* [[Bikky Bomb]]&lt;br /&gt;
* [[Biree Spark]]&lt;br /&gt;
* [[Birdy]]&lt;br /&gt;
* [[Bokazurah]]&lt;br /&gt;
* [[Boostun]]&lt;br /&gt;
* [[Bombomboy]]&lt;br /&gt;
* [[Bomb Potton]]&lt;br /&gt;
* [[Bubukan MK-II]]&lt;br /&gt;
* [[Bunby Catcher]]&lt;br /&gt;
* [[Byouz]]&lt;br /&gt;
* [[Camouflametall]]&lt;br /&gt;
* [[Cannon Roader]]&lt;br /&gt;
* [[Cargou Q]]&lt;br /&gt;
* [[Chainsoar]]&lt;br /&gt;
* [[Chuckmagnet]]&lt;br /&gt;
* [[Chunco]]&lt;br /&gt;
* [[Classical Cannon]]&lt;br /&gt;
* [[Cyorown]]&lt;br /&gt;
* [[Darspider]]&lt;br /&gt;
* [[Deispider]]&lt;br /&gt;
* [[Detarnayappa]]&lt;br /&gt;
* [[Diarn]]&lt;br /&gt;
* [[Docbaton]]&lt;br /&gt;
|&lt;br /&gt;
* [[Dockalocker]]&lt;br /&gt;
* [[Doncatch]]&lt;br /&gt;
* [[Elecit]]&lt;br /&gt;
* [[Fankurow]]&lt;br /&gt;
* [[Feeber]]&lt;br /&gt;
* [[Fire Totem]]&lt;br /&gt;
* [[Flower Presenter]]&lt;br /&gt;
* [[Fooley]]&lt;br /&gt;
* [[Fukuhorn]]&lt;br /&gt;
* [[Furaibon]]&lt;br /&gt;
* [[G.S.Q]]&lt;br /&gt;
* [[Gagabyoall]]&lt;br /&gt;
* [[Garinkou]]&lt;br /&gt;
* [[Giant Springer]]&lt;br /&gt;
* [[Glooper]]&lt;br /&gt;
* [[Gobots]]&lt;br /&gt;
* [[Gunner Joe]]&lt;br /&gt;
* [[Haiker N]]&lt;br /&gt;
* [[Hammerfall]]&lt;br /&gt;
* [[Handoo]]&lt;br /&gt;
* [[Hell Metall DX]]&lt;br /&gt;
* [[Hoohoo]]&lt;br /&gt;
* [[Hornet Racer]]&lt;br /&gt;
* [[Illusian]]&lt;br /&gt;
* [[Jump Roller]]&lt;br /&gt;
* [[Kakinbatank]]&lt;br /&gt;
* [[Kaminari Kogoro]]&lt;br /&gt;
* [[Kaona Geeno]]&lt;br /&gt;
* [[Kintot]]&lt;br /&gt;
* [[Ladder Press]]&lt;br /&gt;
* [[La Jaba]]&lt;br /&gt;
* [[L.E.C]]&lt;br /&gt;
|&lt;br /&gt;
* [[Little Pachipachi]]&lt;br /&gt;
* [[Machine Gun Joe]]&lt;br /&gt;
* [[Malmet]]&lt;br /&gt;
* [[Mecha Pitchan]]&lt;br /&gt;
* [[Merserker]]&lt;br /&gt;
* [[Metall|Metall β]]&lt;br /&gt;
* [[Metall Sniper]]&lt;br /&gt;
* [[Minoan]]&lt;br /&gt;
* [[Molmole]]&lt;br /&gt;
* [[Monkikki]]&lt;br /&gt;
* [[Morning Joe]]&lt;br /&gt;
* [[Neo Heli Metall]]&lt;br /&gt;
* [[New Classical Cannon]]&lt;br /&gt;
* [[Nibul]]&lt;br /&gt;
* [[Nombrellan]]&lt;br /&gt;
* [[Numetall]]&lt;br /&gt;
* [[Octone]]&lt;br /&gt;
* [[Okosutobon]]&lt;br /&gt;
* [[Oshitsu Osarettsu]]&lt;br /&gt;
* [[Ou-Ou]]&lt;br /&gt;
* [[Palm Hopper]]&lt;br /&gt;
* [[Parocket]]&lt;br /&gt;
* [[Pickelman Dada]]&lt;br /&gt;
* [[Pikashu]]&lt;br /&gt;
* [[Piledan]]&lt;br /&gt;
* [[Pointan]]&lt;br /&gt;
* [[Popo Heli]]&lt;br /&gt;
* [[Press'n]]&lt;br /&gt;
* [[Returning Machine Gun Joe]]&lt;br /&gt;
* [[R Suzy]]&lt;br /&gt;
* [[Sakrets]]&lt;br /&gt;
* [[Scissascissor]]&lt;br /&gt;
|&lt;br /&gt;
* [[Searchy]]&lt;br /&gt;
* [[Sepa Roader]]&lt;br /&gt;
* [[Shaboan]]&lt;br /&gt;
* [[Shadow Clone]]&lt;br /&gt;
* [[Shield Attacker RX]]&lt;br /&gt;
* [[Shield Attacker TRL]]&lt;br /&gt;
* [[Shield Guard]]&lt;br /&gt;
* [[Shotom]]&lt;br /&gt;
* [[Shrimparge 91]]&lt;br /&gt;
* [[Shuhorn]]&lt;br /&gt;
* [[Sibul]]&lt;br /&gt;
* [[Smaplar]]&lt;br /&gt;
* [[Snippscissor]]&lt;br /&gt;
* [[Sola 0]]&lt;br /&gt;
* [[Soshi Breaker]]&lt;br /&gt;
* [[Spin Cutter]]&lt;br /&gt;
* [[Sprinklan]]&lt;br /&gt;
* [[Stegorus]]&lt;br /&gt;
* [[Swallowegg]]&lt;br /&gt;
* [[Swim Ball]]&lt;br /&gt;
* [[Tamp]]&lt;br /&gt;
* [[Telly X]]&lt;br /&gt;
* [[Tel Tel]]&lt;br /&gt;
* [[Tomsmort]]&lt;br /&gt;
* [[Tropish]]&lt;br /&gt;
* [[Tsurare Stamp]]&lt;br /&gt;
* [[Turbo Roader]]&lt;br /&gt;
* [[Twin Shooter S]]&lt;br /&gt;
* [[Wall Blaster]]&lt;br /&gt;
* [[Waltriot]]&lt;br /&gt;
* [[Wandering Head]]&lt;br /&gt;
* [[Yonbain]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Returning====&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Apache Joe]]&lt;br /&gt;
* [[Atomic Chicken]]&lt;br /&gt;
* [[Au-Au]]&lt;br /&gt;
* [[Baby Metall]]&lt;br /&gt;
* [[Batabattan]]&lt;br /&gt;
* [[Batton]]&lt;br /&gt;
* [[Battonton]]&lt;br /&gt;
* [[B Bitter]]&lt;br /&gt;
* [[Beak]]&lt;br /&gt;
* [[Ben K]]&lt;br /&gt;
* [[Big Eye]]&lt;br /&gt;
* [[Big Fish]]&lt;br /&gt;
* [[Big Telly]]&lt;br /&gt;
* [[Bikky]]&lt;br /&gt;
* [[Biree]]&lt;br /&gt;
* [[Biribaree]]&lt;br /&gt;
* [[Blader]]&lt;br /&gt;
* [[Blocky]]&lt;br /&gt;
* [[Bolton and Nutton]]&lt;br /&gt;
* [[Bomb Flier]]&lt;br /&gt;
* [[Bombier]]&lt;br /&gt;
* [[Bomb Thrown]]&lt;br /&gt;
* [[Bomber Pepe]]&lt;br /&gt;
* [[Bombomb]]&lt;br /&gt;
* [[Bounder]]&lt;br /&gt;
* [[Brain Break]]&lt;br /&gt;
* [[Brown]]&lt;br /&gt;
* [[Bubukan]]&lt;br /&gt;
* [[Butterdroid]]&lt;br /&gt;
* [[Camon]]&lt;br /&gt;
* [[Cannon Joe]]&lt;br /&gt;
* [[Cannopeller]]&lt;br /&gt;
* [[Caricarry]]&lt;br /&gt;
* [[Choker Oh]]&lt;br /&gt;
* [[Claw]]&lt;br /&gt;
* [[Cocco]]&lt;br /&gt;
* [[Colton]]&lt;br /&gt;
* [[Corocoro]]&lt;br /&gt;
* [[Crabbot]]&lt;br /&gt;
* [[Crazy Cannon]]&lt;br /&gt;
* [[Crazy Razy]]&lt;br /&gt;
* [[Croaker]]&lt;br /&gt;
* [[Crystal Joe]]&lt;br /&gt;
* [[Curlinger]]&lt;br /&gt;
* [[Cutting Wheel]]&lt;br /&gt;
* [[Cyber Gabyoall]]&lt;br /&gt;
* [[Dachone]]&lt;br /&gt;
* [[Dachone Ltd. Ed.]]&lt;br /&gt;
* [[Dada]]&lt;br /&gt;
* [[Docron]]&lt;br /&gt;
* [[Dompan]]&lt;br /&gt;
* [[Drillun]]&lt;br /&gt;
* [[Elec'n]]&lt;br /&gt;
* [[Electric Gabyoall]]&lt;br /&gt;
|&lt;br /&gt;
* [[Fan Fiend]]&lt;br /&gt;
* [[Fatool]]&lt;br /&gt;
* [[Fire Boy]]&lt;br /&gt;
* [[Fire Telly]]&lt;br /&gt;
* [[Flea]]&lt;br /&gt;
* [[Flying Shell]]&lt;br /&gt;
* [[Foojeen]]&lt;br /&gt;
* [[Gabgyo]]&lt;br /&gt;
* [[Gachappon]]&lt;br /&gt;
* [[Garyoby]]&lt;br /&gt;
* [[Giree]]&lt;br /&gt;
* [[Graviton]]&lt;br /&gt;
* [[Gremlin]]&lt;br /&gt;
* [[Gyoraibo]]&lt;br /&gt;
* [[Gyotot]]&lt;br /&gt;
* [[Haehaey]]&lt;br /&gt;
* [[Hammer Joe]]&lt;br /&gt;
* [[Hari Harry]]&lt;br /&gt;
* [[Have &amp;quot;Su&amp;quot; Bee]]&lt;br /&gt;
* [[Heli Buton]]&lt;br /&gt;
* [[Helipon]]&lt;br /&gt;
* [[Hirarian 427]]&lt;br /&gt;
* [[Hologran]]&lt;br /&gt;
* [[Hopps]]&lt;br /&gt;
* [[Hotchkiss'n]]&lt;br /&gt;
* [[Hothead]]&lt;br /&gt;
* [[Imorm]]&lt;br /&gt;
* [[Irucan]]&lt;br /&gt;
* [[Jamacy]]&lt;br /&gt;
* [[Jet Bomb]]&lt;br /&gt;
* [[Jet Buton]]&lt;br /&gt;
* [[Jumbig]]&lt;br /&gt;
* [[Junk Golem]]&lt;br /&gt;
* [[Katonbyon]]&lt;br /&gt;
* [[Kemumakin]]&lt;br /&gt;
* [[Killer Bullet]]&lt;br /&gt;
* [[Komasaburo]]&lt;br /&gt;
* [[Kouker Q]]&lt;br /&gt;
* [[Lightning Lord]]&lt;br /&gt;
* [[Lyric]]&lt;br /&gt;
* [[M-422A]]&lt;br /&gt;
* [[M-445]]&lt;br /&gt;
* [[Mag Fly]]&lt;br /&gt;
* [[Mantan]]&lt;br /&gt;
* [[Mechakkero]]&lt;br /&gt;
* [[Metall]]&lt;br /&gt;
* [[Metall Cannon]]&lt;br /&gt;
* [[Metall Dance]]&lt;br /&gt;
* [[Metall EX]]&lt;br /&gt;
* [[Metall K1000]]&lt;br /&gt;
* [[Metall Mommy]]&lt;br /&gt;
* [[Metall Run and Gun]]&lt;br /&gt;
|&lt;br /&gt;
* [[Metall Swim]]&lt;br /&gt;
* [[Mizzile]]&lt;br /&gt;
* [[Mole]]&lt;br /&gt;
* [[Molier]]&lt;br /&gt;
* [[Mono Roader]]&lt;br /&gt;
* [[Monking]]&lt;br /&gt;
* [[Mousubeil]]&lt;br /&gt;
* [[Neo Metall]]&lt;br /&gt;
* [[New Shield Attacker]]&lt;br /&gt;
* [[New Shotman]]&lt;br /&gt;
* [[Nitron]]&lt;br /&gt;
* [[Nobita]]&lt;br /&gt;
* [[Octoboss]]&lt;br /&gt;
* [[Octoper OA]]&lt;br /&gt;
* [[Octopus Battery]]&lt;br /&gt;
* [[Pakatto 24]]&lt;br /&gt;
* [[Pandeeta]]&lt;br /&gt;
* [[Parasyu]]&lt;br /&gt;
* [[Peat]]&lt;br /&gt;
* [[Pelicanu]]&lt;br /&gt;
* [[Peng]]&lt;br /&gt;
* [[Penpen]]&lt;br /&gt;
* [[Penpen EV]]&lt;br /&gt;
* [[Peterchy]]&lt;br /&gt;
* [[Petit Devil]]&lt;br /&gt;
* [[Petit Snakey]]&lt;br /&gt;
* [[Pickelman Bull]]&lt;br /&gt;
* [[Picket Man]]&lt;br /&gt;
* [[Pierobot]]&lt;br /&gt;
* [[Pierrobug]]&lt;br /&gt;
* [[Pipi]]&lt;br /&gt;
* [[Piriparee]]&lt;br /&gt;
* [[Pole]]&lt;br /&gt;
* [[Pooker]]&lt;br /&gt;
* [[Potton]]&lt;br /&gt;
* [[Power Muscler]]&lt;br /&gt;
* [[Power Slam]]&lt;br /&gt;
* [[Propeller Eye]]&lt;br /&gt;
* [[Prop-Top]]&lt;br /&gt;
* [[Pukapelly]]&lt;br /&gt;
* [[Pukapucker]]&lt;br /&gt;
* [[Puyoyon]]&lt;br /&gt;
* [[Rabbiton]]&lt;br /&gt;
* [[Rackaser]]&lt;br /&gt;
* [[Ratton]]&lt;br /&gt;
* [[Rembakun]]&lt;br /&gt;
* [[Returning Monking]]&lt;br /&gt;
* [[Returning Sniper Joe]]&lt;br /&gt;
* [[Rider Joe]]&lt;br /&gt;
* [[Ring Ring]]&lt;br /&gt;
* [[Robo-Rabbit]]&lt;br /&gt;
* [[Rock Thrown]]&lt;br /&gt;
|&lt;br /&gt;
* [[Rounder]]&lt;br /&gt;
* [[Sasoreenu]]&lt;br /&gt;
* [[Scworm]]&lt;br /&gt;
* [[Screw Bomber]]&lt;br /&gt;
* [[Sea Mine]]&lt;br /&gt;
* [[Shield Attacker]]&lt;br /&gt;
* [[Shield Attacker GTR]]&lt;br /&gt;
* [[Shigaraky]]&lt;br /&gt;
* [[Shrink]]&lt;br /&gt;
* [[Skeleton Joe]]&lt;br /&gt;
* [[Skullmet]]&lt;br /&gt;
* [[Skull Walker]]&lt;br /&gt;
* [[Sniper Armor]]&lt;br /&gt;
* [[Sniper Joe]]&lt;br /&gt;
* [[Sonic Bill]]&lt;br /&gt;
* [[Space Metall]]&lt;br /&gt;
* [[Spine]]&lt;br /&gt;
* [[Spring Face Bomb]]&lt;br /&gt;
* [[Spring Head]]&lt;br /&gt;
* [[SRU-21/P]]&lt;br /&gt;
* [[Subeil]]&lt;br /&gt;
* [[Submarine Flier]]&lt;br /&gt;
* [[Sumatran]]&lt;br /&gt;
* [[Suzy G]]&lt;br /&gt;
* [[Super Ball Machine Jr.]]&lt;br /&gt;
* [[SW-525]]&lt;br /&gt;
* [[Swallown]]&lt;br /&gt;
* [[Taban]]&lt;br /&gt;
* [[Tadahou]]&lt;br /&gt;
* [[Tackle Fire]]&lt;br /&gt;
* [[Taketento]]&lt;br /&gt;
* [[Tatebo]]&lt;br /&gt;
* [[Tatepakkan]]&lt;br /&gt;
* [[Teck]]&lt;br /&gt;
* [[Telly]]&lt;br /&gt;
* [[Togehero]]&lt;br /&gt;
* [[Tondeall]]&lt;br /&gt;
* [[Tom Boy]]&lt;br /&gt;
* [[Toss Machine]]&lt;br /&gt;
* [[Totem Polen]]&lt;br /&gt;
* [[Tsuranattori]]&lt;br /&gt;
* [[Twin Cannon]]&lt;br /&gt;
* [[Twin Roader]]&lt;br /&gt;
* [[Up'n'Down]]&lt;br /&gt;
* [[V]]&lt;br /&gt;
* [[Walking Bomb]]&lt;br /&gt;
* [[Wall Blaster II]]&lt;br /&gt;
* [[Wander Bell]]&lt;br /&gt;
* [[Watcher]]&lt;br /&gt;
* [[Yaffu]]&lt;br /&gt;
* [[Yambow]]&lt;br /&gt;
* [[Yudon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minibosses==&lt;br /&gt;
===Devkit Minibosses===&lt;br /&gt;
====New====&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GiantMetallCannon.png|center]]&lt;br /&gt;
|[[Giant Metall Cannon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gundrill.png|center]]&lt;br /&gt;
|[[Gundrill]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hyoey.png|center]]&lt;br /&gt;
|[[Hyoey]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tyhorn.png|center]]&lt;br /&gt;
|[[Tyhorn]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TKhamen.png|center]]&lt;br /&gt;
|[[T. Khamen]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MadGrinder.png|center]]&lt;br /&gt;
|[[Mad Grinder]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShirokumachineGTV.png|center]]&lt;br /&gt;
|[[Shirokumachine GTV]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TruckJoe.png|center]]&lt;br /&gt;
|[[Truck Joe]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MelodyResponseCannon.png|center]]&lt;br /&gt;
|[[Melody Response Cannon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BeeBlader.png|center]]&lt;br /&gt;
|[[Bee Blader]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Combiloid.png|center]]&lt;br /&gt;
|[[Combiloid]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DocKumo.png|center]]&lt;br /&gt;
|[[Doc Kumo]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KnuckleDuster.png|center]]&lt;br /&gt;
|[[Knuckle Duster]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OctoGenerator.png|center]]&lt;br /&gt;
|[[Octo Generator]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stompy.png|center]]&lt;br /&gt;
|[[Stompy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TwinShooterG.png|center]]&lt;br /&gt;
|[[Twin Shooter G]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyDragon.png|center]]&lt;br /&gt;
|[[Changkey Dragon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hanabiran.png|center]]&lt;br /&gt;
|[[Hanabiran]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Paozo.png|center]]&lt;br /&gt;
|[[Paozo]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoneHead.png|center]]&lt;br /&gt;
|[[Stone Head]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Octobulb.png|center]]&lt;br /&gt;
|[[Octobulb]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuzakAndFenix.png|center]]&lt;br /&gt;
|[[Suzak &amp;amp; Fenix]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheKeeper.png|center]]&lt;br /&gt;
|[[The Keeper]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tricastle.png|center]]&lt;br /&gt;
|[[Tricastle]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|}&lt;br /&gt;
====Returning====&lt;br /&gt;
* [[Big Snakey]]&lt;br /&gt;
* [[Escaroo]]&lt;br /&gt;
* [[Gamarn and Gamadayu]]&lt;br /&gt;
* [[Giant Metall]]&lt;br /&gt;
* [[Gorilla Tank]]&lt;br /&gt;
* [[Hot Dog]]&lt;br /&gt;
* [[Kabatoncue]]&lt;br /&gt;
* [[Lantern Fish]]&lt;br /&gt;
* [[Metall Potton]]&lt;br /&gt;
* [[Moby]]&lt;br /&gt;
* [[Octoboss]]&lt;br /&gt;
* [[Octoper OA]]&lt;br /&gt;
* [[Penpen Maker]]&lt;br /&gt;
* [[Squidon]]&lt;br /&gt;
* [[Tama]]&lt;br /&gt;
* [[Whopper]]&lt;br /&gt;
&lt;br /&gt;
==Gimmicks==&lt;br /&gt;
===Devkit Gimmicks===&lt;br /&gt;
Every single devkit gimmmick from ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]'' returns.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickLightingIcon.png|center]] [[File:QuickLightingNormalIcon.png|center]]&lt;br /&gt;
|[[Quick Lighting]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireSpike.png|center]]&lt;br /&gt;
|[[Fire Spike]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icicle.png|center]]&lt;br /&gt;
|[[Icicle]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperCutterRevenge.png|center]]&lt;br /&gt;
|[[Super Cutter Revenge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KamegoroTornadoSpawner.png|center]]&lt;br /&gt;
|[[Kamegoro Tornado Spawner]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrainShakeIcon.png|center]]&lt;br /&gt;
|[[Train Shake]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AnglePlatform.png|center]]&lt;br /&gt;
|[[Angle Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FluorescentBulb.png|center]]&lt;br /&gt;
|[[Fluorescent Bulb]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FusePlatform.png|center]]&lt;br /&gt;
|[[Fuse Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsHover.png|center]]&lt;br /&gt;
|[[Guts Hover]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HunterPlatform.png|center]]&lt;br /&gt;
|[[Hunter Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MoveHover.png|center]]&lt;br /&gt;
|[[Move Hover]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Napalm.png|center]]&lt;br /&gt;
|[[Napalm]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BubbleFloor.png|center]]&lt;br /&gt;
|[[Bubble Floor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GirderSmall.png|center]] [[File:GirderMedium.png|center]] [[File:GirderLarge.png|center]]&lt;br /&gt;
|[[Girder]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kamapot.png|center]]&lt;br /&gt;
|[[Kamapot]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MercuryBlock.png|center]]&lt;br /&gt;
|[[Mercury Block]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Landmine.png|center]]&lt;br /&gt;
|[[Landmine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoomLowGravityIcon.png|center]]&lt;br /&gt;
|[[Room Low Gravity]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TyhornPlatform.png|center]]&lt;br /&gt;
|[[Tyhorn Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:UranusPlatform.png|center]] [[File:UranusPlatformWilyStar.png|center]]&lt;br /&gt;
|[[Uranus Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VenusWaterfall.png|center]]&lt;br /&gt;
|[[Venus Waterfall]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ControllableLift.png|center]]&lt;br /&gt;
|[[Controllable Lift]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkMachine.png|center]]&lt;br /&gt;
|[[Junk Machine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkMagnet.png|center]]&lt;br /&gt;
|[[Junk Magnet]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkPlatform.png|center]]&lt;br /&gt;
|[[Junk Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RevealingTilesIcon.png|center]]&lt;br /&gt;
|[[Revealing Tiles]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroSwitch.png|center]]&lt;br /&gt;
|[[Astro Switch]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroDoor.png|center]]&lt;br /&gt;
|[[Astro Door]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkullElevator.png|center]]&lt;br /&gt;
|[[Skull Elevator]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkullSwitch.png|center]]&lt;br /&gt;
|[[Skull Switch]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TenguWindIcon.png|center]]&lt;br /&gt;
|[[Tengu Wind]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroWallIcon.png|center]]&lt;br /&gt;
|[[Astro Wall]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CFTFConveyor.png|center]]&lt;br /&gt;
|[[Conveyor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DanganPlatform.png|center]]&lt;br /&gt;
|[[Dangan Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KonroPlatform.png|center]]&lt;br /&gt;
|[[Konro Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OilSlick.png|center]]&lt;br /&gt;
|[[Oil Slick]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SwitchBall.png|center]]&lt;br /&gt;
|[[Switch Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SwitchBlock.png|center]]&lt;br /&gt;
|[[Switch Block]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CopterPlatform.png|center]]&lt;br /&gt;
|[[Copter Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityLiftIcon.png|center]]&lt;br /&gt;
|[[Gravity Lift]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HanabiranClockArm.png|center]]&lt;br /&gt;
|[[Hanabiran Clock Arm]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HornetRoll.png|center]]&lt;br /&gt;
|[[Hornet Roll]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JewelPlatform.png|center]]&lt;br /&gt;
|[[Jewel Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagmaBeam.png|center]]&lt;br /&gt;
|[[Magma Beam]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily4Laser.png|center]]&lt;br /&gt;
|[[Wily 4 Laser]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BladeManSeesaw.png|center]]&lt;br /&gt;
|[[Blade Man Seesaw]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CommandoMine.png|center]]&lt;br /&gt;
|[[Commando Mine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NitroTruck.png|center]]&amp;lt;br&amp;gt;[[File:NitroTruckLarge.png|center]]&lt;br /&gt;
|[[Nitro Truck]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NitroTruckSignal.png|center]]&lt;br /&gt;
|[[Nitro Truck Signal]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SheepConveyor.png|center]]&lt;br /&gt;
|[[Sheep Conveyor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SheepPlatform.png|center]]&lt;br /&gt;
|[[Sheep Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StrikeManSoccerBall.png|center]]&lt;br /&gt;
|[[Strike Man Soccer Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TackleFireDispenser.png|center]]&lt;br /&gt;
|[[Tackle Fire Dispenser]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
&lt;br /&gt;
===Devkit Bosses===&lt;br /&gt;
Every single devkit boss from ''[[Make a Good Mega Man Level 2]]'' returns, as well as [[Quick Man]] from ''[[Make a Good 24 Hour Mega Man Level]]''.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 IceMan.png|center]]&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BombMan.png|center]]&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireMan.png|center]]&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirMan.png|center]]&lt;br /&gt;
|[[Air Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BubbleMan.png|center]]&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 FlashMan.png|center]]&lt;br /&gt;
|[[Flash Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HeatMan.png|center]]&lt;br /&gt;
|[[Heat Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 WoodMan.png|center]]&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 PicopicoKun.png|center]]&lt;br /&gt;
|[[Picopico-kun]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GutsDozer.png|center]]&lt;br /&gt;
|[[Guts Dozer]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BooBeam.png|center]]&lt;br /&gt;
|[[Boobeam Trap]]&lt;br /&gt;
|TBA&lt;br /&gt;
|User Determined&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Enker.png|center]]&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HardMan.png|center]]&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Spark.png|center]]&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 KamegoroMaker.png|center]]&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Tornado Blow]]&amp;lt;br&amp;gt;[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DynaMan.png|center]]&lt;br /&gt;
|[[Dyna Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SonicMan.png|center]]&lt;br /&gt;
|[[Sonic Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DustMan.png|center]]&lt;br /&gt;
|[[Dust Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 MetallDaddy.png|center]]&lt;br /&gt;
|[[Metall Daddy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GiantSuzy.png|center]]&lt;br /&gt;
|[[Giant Suzy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man III]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Punk.png|center]]&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man III]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IronBall.png|center]]&lt;br /&gt;
|[[Iron Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man: The Wily Wars]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GyroMan.png|center]]&lt;br /&gt;
|[[Gyro Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 StoneMan.png|center]]&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DarkMan4.png|center]]&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Ballade.png|center]]&lt;br /&gt;
|[[Ballade]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HunterA.png|center]]&lt;br /&gt;
|[[Hunter Type A]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HunterB.png|center]]&lt;br /&gt;
|[[Hunter Type B]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Blizzard.png|center]]&lt;br /&gt;
|[[Blizzard Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 YamatoMan.png|center]]&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Rounder2.png|center]]&lt;br /&gt;
|[[Rounder II]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 PowerPiston.png|center]]&lt;br /&gt;
|[[Power Piston]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Mercury.png|center]]&lt;br /&gt;
|[[Mercury]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Saturn.png|center]]&lt;br /&gt;
|[[Saturn]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Uranus.png|center]]&lt;br /&gt;
|[[Uranus]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GreyDevil.png|center]]&lt;br /&gt;
|[[Grey Devil]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Dangan.png|center]]&lt;br /&gt;
|[[Dangan Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Ice Wall]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Oil.png|center]]&lt;br /&gt;
|[[Oil Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HornetMan.png|center]]&lt;br /&gt;
|[[Hornet Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SharkPreview.png|center]]&lt;br /&gt;
|[[Mega Mech Shark]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HoneyWoman.png|center]]&lt;br /&gt;
|[[Honey Woman]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 9]]'' ''(Unused Boss)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 CommandoMan.png|center]]&lt;br /&gt;
|[[Commando Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SolarMan.png|center]]&lt;br /&gt;
|[[Solar Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BreakManSprite.png|center]]&lt;br /&gt;
|[[Break Man]]&lt;br /&gt;
|[[The Arena|The Minor Boss Arena]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_Terra.png|center]]&lt;br /&gt;
|[[Terra]]&lt;br /&gt;
|[[The Arena|The Robot Master Arena]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YellowDevilSprite.png|center]]&lt;br /&gt;
|[[Yellow Devil]]&lt;br /&gt;
|[[The Arena|The Fortress Guardian Arena]]&lt;br /&gt;
|TBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://magmmlcontest.com/forum/showthread.php?tid=1315 Devkit Release Announcement]&lt;br /&gt;
*[https://docs.google.com/document/d/18mbHMqCaFaKAyO8ZBeHOFnm-BgraUA4skLEQdKst2p8/edit#heading=h.yrkdelxjt2eb MAGMML3 Rules]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLOAMF_ipmHUfgCL2rM5BBnmhWPGla7WOl MAGMML3 Tutorials]&lt;br /&gt;
*[https://docs.google.com/document/d/1Ong3etCO-ArqUAXCEO4k4tFdTebUgpXUTshFhAxaQ68/edit Level Design Tips and Tricks]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Make a Good Mega Man Level 3]]&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Abandoned_Mine_(MaG48HMML)&amp;diff=21561</id>
		<title>Abandoned Mine (MaG48HMML)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Abandoned_Mine_(MaG48HMML)&amp;diff=21561"/>
				<updated>2024-06-10T05:11:12Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: Ryminio moved page Abandoned Mine MaG to Abandoned Mine (MaG48HMML)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank=97th&lt;br /&gt;
|image=[[File:MaG48HMML-97-AbandonedMine.png|256px]]&lt;br /&gt;
|caption=Sorry, you two don't seem to know what &amp;quot;abandoned&amp;quot; means.&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]'' &lt;br /&gt;
|creator=[[Seth Bones]]&lt;br /&gt;
|composer=Iku Mizutani, Hiroyuki Iwatsuki, Manami Matsumae&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=48h&lt;br /&gt;
|judge1=33&lt;br /&gt;
|judge2=44&lt;br /&gt;
|judge3=22&lt;br /&gt;
|judge4=31&lt;br /&gt;
|totalscore=32.50&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|box=&lt;br /&gt;
*[[Docbaton]]&lt;br /&gt;
*[[Rock Thrown]]&lt;br /&gt;
*[[Shield Attacker]]&lt;br /&gt;
*[[Rock Platform]]&lt;br /&gt;
*[[X Platform]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Docbaton]]&lt;br /&gt;
*[[Rock Thrown]]&lt;br /&gt;
*[[Shield Attacker]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Rock Platform]]&lt;br /&gt;
*[[X Platform]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Combiloid]]&lt;br /&gt;
*[[Stone Head]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Bomb Man|BombMan.EXE]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Shatterhand - Area B&amp;lt;br&amp;gt;'''Boss:''' Mega Man - Boss&lt;br /&gt;
|location=[[Tier 2 (MaG48HMML)|Tier 2]]&lt;br /&gt;
|previous=[[Fire Armed to the Beak]]&lt;br /&gt;
|next=[[Water Park Sup]]&lt;br /&gt;
}}&lt;br /&gt;
'''Abandoned Mine''' is the 97th place entry in ''[[Make a Good 48 Hour Mega Man Level]]''. It is a rocky mineshaft-themed level whose main distinguishing feature is a split path, which contains a different midboss on each path. However, the two inevitably link up, and there is little other reason to take one path over the other. The level's other main claim to fame is as the first [[simulation]] to be vandalized by the [[Shadow Imposter]] during the Goody Two Shoes [[Sidequests|sidequest]], and thus the level to establish tracking them down.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Not a lot of skill is required to complete this level, as the only enemies are easily dispatched [[Rock Thrown]]s, airborne [[Docbaton]]s that move slowly, and [[Shield Attacker]]s that won't turn around until they hit a wall. Much of the terrain is a simple straight line with wide open air, with enemies positioned in such a way that destroying them is easy. Halfway through the stage are a series of airborne [[X Platform]]s, and though it appears they lie over a bottomless pit, falling down merely takes [[Mega Man]] to an alternate path that is also largely a straight line. However, which midboss is faced depends on the taken path; by falling below the X Platforms, Mega Man must fight a [[Combiloid]] on a very large vertical boss door, while successfully jumping to the other side leads to a [[Stone Head]], as well as an E-Tank on some [[Rock Platform]]s. At the very end of the stage, Mega Man must fight [[Bomb Man|BombMan.EXE]] for the [[Energy Element]].&lt;br /&gt;
&lt;br /&gt;
==Shadow Imposter Graffiti==&lt;br /&gt;
The Shadow Imposter's graffiti is located on the X Platform path, shortly after fighting Stone Head. While hunting for it, a Type C [[Shadow Turret]] flies across the top of the screen and periodically shoots at Mega Man. This turret can very easily snipe him while trying to jump across the X Platforms, knocking him to the alternate route and forcing him to restart the level, so using either the [[Flame Mixer]] to block the turret's shots or the [[Rush Jet]] to just fly across is recommended.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment48h&lt;br /&gt;
|parma=This really feels like a first level to me, if not a really early try. With that, I want to be generous, but there are some major pitfalls. Most importantly, you use your gimmicks once each, and the rock platform is optional for an E-Tank. When making a level you should take the gimmicks and explore and experiment with them; these just simply exist with no other challenge present. Try mixing them with enemies or with each other. Even if it doesn't turn out amazing the first time, just try stuff and hopefully something sticks! Also, if you're using the X platforms it's best to use visual indicators, but frankly with something this easy you don't really need it, although that would help your aesthetics score. Also, it's weird that the Shield Attackers have no stop points, so they just hit the walls. There's an object that stops them so that you can have more control over their movement. While this level is really underwhelming, I hope you learned a lot from making it, and I hope to see you make another level in the future!&lt;br /&gt;
|parmascore=33&lt;br /&gt;
|pjdesign=11&lt;br /&gt;
|pjcreativity=3&lt;br /&gt;
|pjfunction=9&lt;br /&gt;
|pjfun=5&lt;br /&gt;
|pjaesthetics=5&lt;br /&gt;
|pk=Even with two paths, it felt so short. It lacked a lot of substance, and most things just felt...there. The bats, for example, were just there to look pretty, I feel. They never really posed a threat, if you just kept moving. And to keep in line with the short level, I'll keep this short as well (mostly because there's not much more to add).&lt;br /&gt;
|pkscore=44&lt;br /&gt;
|pkdesign=12&lt;br /&gt;
|pkcreativity=6&lt;br /&gt;
|pkfunction=10&lt;br /&gt;
|pkfun=11&lt;br /&gt;
|pkaesthetics=5&lt;br /&gt;
|m-jacq=Let's just get this out of the way: the box usage in this level is really, really bad. You can completely miss one of the gimmicks on a normal playthrough, where it's used on all of one screen as the tiniest possible complication to get to an E-tank. But the big problem with this level is how EMPTY it is. Even with a split path, the level feels totally void of anything, let alone challenge. There are bats in the air, but they just kind of float there... there are some Shield Attackers that pose more of a threat but only because they can occasionally ambush you, not because the setups with them are interesting. It really is a level that's just... there.&lt;br /&gt;
|m-jacqscore=22&lt;br /&gt;
|mjdesign=2&lt;br /&gt;
|mjcreativity=2&lt;br /&gt;
|mjfunction=10&lt;br /&gt;
|mjfun=2&lt;br /&gt;
|mjaesthetics=6&lt;br /&gt;
|freems=I'm not sure if you remembered that you had box gimmicks, because I barely did. Both platform types appear in a whopping one area each, and the rock one is on an optional path! So does the rest of the level make up for the lack of these platforms? No. Boring enemy placement with bats that hardly ever matter if you're not slowing down to look at the slightly mangled Hard Man textures and Shield Attackers put in a way to slam right into you on screen transition. The fact that there are alternate paths is baffling to me because not only does it add nothing to the level, but if you take the lower half there's no midway checkpoint at all since the checkpoint room just so happens to be part of the upper path. I guess Bomb Man put on a cool costume? But really that's the only memorable thing I could tell you about this one.&lt;br /&gt;
|freemsscore=31&lt;br /&gt;
|frdesign=7&lt;br /&gt;
|frcreativity=5&lt;br /&gt;
|frfunction=9&lt;br /&gt;
|frfun=7&lt;br /&gt;
|fraesthetics=3&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Going from last place to first, Abandoned Mine is the first level in ''MaG48HMML'' to feature a boss with custom graphics.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML Tier 2}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good 48 Hour Mega Man Level Stages]][[Category:Tier 2 (MaG48HMML)]]&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Abandoned_Mine_(MaG48HMML)&amp;diff=21559</id>
		<title>Abandoned Mine (MaG48HMML)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Abandoned_Mine_(MaG48HMML)&amp;diff=21559"/>
				<updated>2024-06-10T05:10:58Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: Ryminio moved page Abandoned Mine to Abandoned Mine MaG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank=97th&lt;br /&gt;
|image=[[File:MaG48HMML-97-AbandonedMine.png|256px]]&lt;br /&gt;
|caption=Sorry, you two don't seem to know what &amp;quot;abandoned&amp;quot; means.&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]'' &lt;br /&gt;
|creator=[[Seth Bones]]&lt;br /&gt;
|composer=Iku Mizutani, Hiroyuki Iwatsuki, Manami Matsumae&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=48h&lt;br /&gt;
|judge1=33&lt;br /&gt;
|judge2=44&lt;br /&gt;
|judge3=22&lt;br /&gt;
|judge4=31&lt;br /&gt;
|totalscore=32.50&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|box=&lt;br /&gt;
*[[Docbaton]]&lt;br /&gt;
*[[Rock Thrown]]&lt;br /&gt;
*[[Shield Attacker]]&lt;br /&gt;
*[[Rock Platform]]&lt;br /&gt;
*[[X Platform]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Docbaton]]&lt;br /&gt;
*[[Rock Thrown]]&lt;br /&gt;
*[[Shield Attacker]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Rock Platform]]&lt;br /&gt;
*[[X Platform]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Combiloid]]&lt;br /&gt;
*[[Stone Head]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Bomb Man|BombMan.EXE]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Shatterhand - Area B&amp;lt;br&amp;gt;'''Boss:''' Mega Man - Boss&lt;br /&gt;
|location=[[Tier 2 (MaG48HMML)|Tier 2]]&lt;br /&gt;
|previous=[[Fire Armed to the Beak]]&lt;br /&gt;
|next=[[Water Park Sup]]&lt;br /&gt;
}}&lt;br /&gt;
'''Abandoned Mine''' is the 97th place entry in ''[[Make a Good 48 Hour Mega Man Level]]''. It is a rocky mineshaft-themed level whose main distinguishing feature is a split path, which contains a different midboss on each path. However, the two inevitably link up, and there is little other reason to take one path over the other. The level's other main claim to fame is as the first [[simulation]] to be vandalized by the [[Shadow Imposter]] during the Goody Two Shoes [[Sidequests|sidequest]], and thus the level to establish tracking them down.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Not a lot of skill is required to complete this level, as the only enemies are easily dispatched [[Rock Thrown]]s, airborne [[Docbaton]]s that move slowly, and [[Shield Attacker]]s that won't turn around until they hit a wall. Much of the terrain is a simple straight line with wide open air, with enemies positioned in such a way that destroying them is easy. Halfway through the stage are a series of airborne [[X Platform]]s, and though it appears they lie over a bottomless pit, falling down merely takes [[Mega Man]] to an alternate path that is also largely a straight line. However, which midboss is faced depends on the taken path; by falling below the X Platforms, Mega Man must fight a [[Combiloid]] on a very large vertical boss door, while successfully jumping to the other side leads to a [[Stone Head]], as well as an E-Tank on some [[Rock Platform]]s. At the very end of the stage, Mega Man must fight [[Bomb Man|BombMan.EXE]] for the [[Energy Element]].&lt;br /&gt;
&lt;br /&gt;
==Shadow Imposter Graffiti==&lt;br /&gt;
The Shadow Imposter's graffiti is located on the X Platform path, shortly after fighting Stone Head. While hunting for it, a Type C [[Shadow Turret]] flies across the top of the screen and periodically shoots at Mega Man. This turret can very easily snipe him while trying to jump across the X Platforms, knocking him to the alternate route and forcing him to restart the level, so using either the [[Flame Mixer]] to block the turret's shots or the [[Rush Jet]] to just fly across is recommended.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment48h&lt;br /&gt;
|parma=This really feels like a first level to me, if not a really early try. With that, I want to be generous, but there are some major pitfalls. Most importantly, you use your gimmicks once each, and the rock platform is optional for an E-Tank. When making a level you should take the gimmicks and explore and experiment with them; these just simply exist with no other challenge present. Try mixing them with enemies or with each other. Even if it doesn't turn out amazing the first time, just try stuff and hopefully something sticks! Also, if you're using the X platforms it's best to use visual indicators, but frankly with something this easy you don't really need it, although that would help your aesthetics score. Also, it's weird that the Shield Attackers have no stop points, so they just hit the walls. There's an object that stops them so that you can have more control over their movement. While this level is really underwhelming, I hope you learned a lot from making it, and I hope to see you make another level in the future!&lt;br /&gt;
|parmascore=33&lt;br /&gt;
|pjdesign=11&lt;br /&gt;
|pjcreativity=3&lt;br /&gt;
|pjfunction=9&lt;br /&gt;
|pjfun=5&lt;br /&gt;
|pjaesthetics=5&lt;br /&gt;
|pk=Even with two paths, it felt so short. It lacked a lot of substance, and most things just felt...there. The bats, for example, were just there to look pretty, I feel. They never really posed a threat, if you just kept moving. And to keep in line with the short level, I'll keep this short as well (mostly because there's not much more to add).&lt;br /&gt;
|pkscore=44&lt;br /&gt;
|pkdesign=12&lt;br /&gt;
|pkcreativity=6&lt;br /&gt;
|pkfunction=10&lt;br /&gt;
|pkfun=11&lt;br /&gt;
|pkaesthetics=5&lt;br /&gt;
|m-jacq=Let's just get this out of the way: the box usage in this level is really, really bad. You can completely miss one of the gimmicks on a normal playthrough, where it's used on all of one screen as the tiniest possible complication to get to an E-tank. But the big problem with this level is how EMPTY it is. Even with a split path, the level feels totally void of anything, let alone challenge. There are bats in the air, but they just kind of float there... there are some Shield Attackers that pose more of a threat but only because they can occasionally ambush you, not because the setups with them are interesting. It really is a level that's just... there.&lt;br /&gt;
|m-jacqscore=22&lt;br /&gt;
|mjdesign=2&lt;br /&gt;
|mjcreativity=2&lt;br /&gt;
|mjfunction=10&lt;br /&gt;
|mjfun=2&lt;br /&gt;
|mjaesthetics=6&lt;br /&gt;
|freems=I'm not sure if you remembered that you had box gimmicks, because I barely did. Both platform types appear in a whopping one area each, and the rock one is on an optional path! So does the rest of the level make up for the lack of these platforms? No. Boring enemy placement with bats that hardly ever matter if you're not slowing down to look at the slightly mangled Hard Man textures and Shield Attackers put in a way to slam right into you on screen transition. The fact that there are alternate paths is baffling to me because not only does it add nothing to the level, but if you take the lower half there's no midway checkpoint at all since the checkpoint room just so happens to be part of the upper path. I guess Bomb Man put on a cool costume? But really that's the only memorable thing I could tell you about this one.&lt;br /&gt;
|freemsscore=31&lt;br /&gt;
|frdesign=7&lt;br /&gt;
|frcreativity=5&lt;br /&gt;
|frfunction=9&lt;br /&gt;
|frfun=7&lt;br /&gt;
|fraesthetics=3&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Going from last place to first, Abandoned Mine is the first level in ''MaG48HMML'' to feature a boss with custom graphics.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML Tier 2}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good 48 Hour Mega Man Level Stages]][[Category:Tier 2 (MaG48HMML)]]&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Abandoned_Mine&amp;diff=21560</id>
		<title>Abandoned Mine</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Abandoned_Mine&amp;diff=21560"/>
				<updated>2024-06-10T05:10:58Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: Ryminio moved page Abandoned Mine to Abandoned Mine MaG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Abandoned Mine MaG]]&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Joe_Man_(stage)&amp;diff=20902</id>
		<title>Joe Man (stage)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Joe_Man_(stage)&amp;diff=20902"/>
				<updated>2023-07-05T21:10:30Z</updated>
		
		<summary type="html">&lt;p&gt;Ryminio: Nickle is unamused&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''For article on the boss, see [[Joe Man]].''&lt;br /&gt;
{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Joe Man&lt;br /&gt;
|rank=40th&lt;br /&gt;
|image=[[File:MaGMML2-40-JoeMan.png]]&lt;br /&gt;
|caption=These aren't your average Joes...&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
|creator=[[Zieldak]]&lt;br /&gt;
|composer=ZeroJanitor&amp;lt;br&amp;gt;8bitdanooct1&lt;br /&gt;
|artist=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=2&lt;br /&gt;
|judge1=30&lt;br /&gt;
|judge2=33&lt;br /&gt;
|judge3=32&lt;br /&gt;
|judge4=24&lt;br /&gt;
|judge5=27&lt;br /&gt;
|totalscore=29.2&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=[[File:Nickel.png|Reject the people inspiring you to rise up (the first ladder)]][[File:Nickel.png|When dealing with ladders, third time's the charm.]][[File:Nickel.png|Avoid climbing ladders in general, frankly. There's often a better way.]][[File:Nickel.png|&amp;quot;After climbing the bombs, go left, not right; your trusty steed can help you avoid the spikes.]][[File:Nickel.png|Defeat the ultimate challenge at the end.]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Grenader Joe]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[Neo Heli Metall]]&lt;br /&gt;
*[[Shield Attacker TRL]]&lt;br /&gt;
*[[Shooter Joe]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Count Bomb]]&lt;br /&gt;
*[[Joe Mine]]&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Joe Mob]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Joe Man]]&lt;br /&gt;
*Joe Man R&lt;br /&gt;
|other=&lt;br /&gt;
|music=Mega Man ZX - Overload&amp;lt;br&amp;gt;'''Alternate (1/6 chance of playing):''' Dr. Robotnik's Mean Bean Machine - 2 Player VS. Theme&amp;lt;br&amp;gt;'''Joe Mob:''' Mega Man 9 - Boss&amp;lt;br&amp;gt;'''Joe Man, Joe Man R:''' Mega Man 10 - Boss&lt;br /&gt;
|location=[[Tier 6 (MaGMML2)|Tier 6]]&lt;br /&gt;
|previous=[[Changeable Caverns]]&lt;br /&gt;
|next=[[Crystal Lab]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|It feels like this was made by a machine.|[[SnoruntPyro]]|excerpt from judge comment.}}&lt;br /&gt;
'''Joe Man''' is the 40th place entry in [[Make a Good Mega Man Level 2]], created by Zieldak. The level focuses on explosives, and obstacles that block [[Mega Man|Mega Man's]] projectiles. Fitting its name and boss, every enemy in the level is a variant of a signature Mega Man enemy; specifically Mets, Sniper Joes, and Shield Attackers.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The level starts with a simple outdoor area with Mets and Neo Heli Metalls. Going indoors, Mega Man finds another Met, as well as the level's first Shooter Joe. If Mega Man goes to the right instead of going up, he will find himself in a room where two Mets guard the first Noble Nickel. Climbing up normally, Mega Man will be greeted with a Shield Attacker TRL and a Grenader Joe, which cannot be shot from the ladder due to an indestructible wall. Following this is an introduction to Count Bombs, positioned over solid ground.&lt;br /&gt;
&lt;br /&gt;
The next room has multiple Mets, Neo Heli Metalls, and Shield Attacker TRLs, with a Shooter Joe and two paths at the end. Going to the upper path leads to the second Noble Nickel, guarded by two Mets, a Shooter Joe, and a Shield Attacker TRL, and the latter will hit Mega Man if he doesn't wait to climb to the top of the ladder. Going down leads to a room with another Grenader Joe, which is harder to defeat because of a Shield Attacker TRL that will catch Mega Man if he jumps at the wrong time. Going down again leads to a room with more Count Bombs, now made tricker by the presence of enemies, and in the case of the first two, a bed of spikes. An E-Tank and a small screw can be collected by doing a tricky jump off the final Count Bomb. Following this is a boss gate, leading to the [[Joe Mob]].&lt;br /&gt;
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After defeating the Joe Mob and going through the next room, Mega Man is introduced to mines that explode shortly after he makes contact with them, introduced by a Shield Attacker TRL that flies past a group of them and sets them all off before they can damage Mega Man. Going to the right leads to the third Noble Nickel, which is guarded by a Shooter Joe and two Shield Attacker TRLs, as well as three mines and a spike ceiling on the lower half of the room. Going up leads to two rooms that utilize indestructible blocks, mines, Count Bombs, and spikes at the same time, with an E-Tank being guarded by a tricky set of Count Bomb jumps. After a simpler room with two Shield Attacker TRLs and two mines, Mega Man must traverse a pair of rooms with several Count Bombs and a few Neo Heli Metalls. &lt;br /&gt;
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The next room has an alternate route to its left, where a series of Count Bomb jumps below spikes lead to an empty room with the fourth Noble Nickel, after which Mega Man will have to use the same Count Bomb jumps to get back on the main route. The main route of this room focuses on combining mines with jumps over bottomless pits, with a Grenader Joe preceding it, and a couple of Shooter Joes in-between. The boss gate is at the end of this room, with [[Eddie]] there to give Mega Man an item before the fight against [[Joe Man]].&lt;br /&gt;
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After defeating Joe Man, a hole is blown in the right wall of the room, leading to another room where Mega Man can choose to either end the level right away by collecting the [[Energy Element]], or fight Joe Man R, with the boss gate leading to the latter having a Yashichi in front of it. If Joe Man R is defeated, a hole is blown in the right wall of his room as well, leading to a reward of two E-Tanks, a massive screw, and another gate that leads to a room with the final Noble Nickel, and a giant mural of [[I Feel It]]. The teleporter in the room housing the screw and E-Tanks takes Mega Man back to the room with the Energy Element.&lt;br /&gt;
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{{JudgeComment2&lt;br /&gt;
|pyro = This is really bizarre. The level is well-designed, it has a proper difficulty curve, it introduces its elements properly, it's professional, it feels like Mega Man....but it's just so BORING. The level is just so...dull and bland. All enemies in the level are variations of Mets, Sniper Joes, and Shield Attackers. Nothing else. The three most generic enemies you could possibly pick. There's mines, I guess, but those have been done before (see MMU), and there's time bombs, but those have been in like every fangame ever. There are a few clever setups - I like the bajillion time bomb + 2 copter met rooms - but the rest of the level is just an extremely basic difficulty curve. There's really nothing interesting. Oh, you have to do a really annoying jump between two time bombs under spikes to get a Noble Nickel. But that's about it. The boss is pretty dull, too, it's just...the attacks of the level's enemies, except in a boss. The bonus boss is even dumber because it's basically the original boss except with three health bars and like one new attack that isn't hard to dodge. It doesn't help that the bonus boss hits like a truck and will kill you quickly if you mess up at all. Like...the level feels like, it was churned out of a factory or something. It's really dull and bland and doesn't have any charm or anything really creative going for it, but there IS proper design. It feels like it was made by a machine.&lt;br /&gt;
|pyroscore = 30&lt;br /&gt;
|spdesign = 13&lt;br /&gt;
|spfun = 4&lt;br /&gt;
|spcreativity = 3&lt;br /&gt;
|spaesthetics = 5&lt;br /&gt;
|spfunction = 5&lt;br /&gt;
|spskip = No&lt;br /&gt;
|jupi = This level felt like something straight out of Mega Man 10, with awesome graphics. The miniboss is a fun kill room full of the different types of Sniper Joes. However, there are some unfair enemy placements, mostly with the Shield Attackers. There are a few right after screen transitions that are very hard to avoid (spikes/low ceiling above you so you can't jump over, pit in front of you so you can't slide under, coming towards you so you can't kill them without Flash Stopper) unless you know they're there beforehand.&lt;br /&gt;
Joe Man himself was an alright battle, but his attacks do a LOT of damage. Joe Man R was just Joe Man with multiple health bars and a few more attacks, which was disappointing. I would have liked to see a boss with Sniper Joe's forms (mech, copter etc.)&lt;br /&gt;
|jupiscore = 33&lt;br /&gt;
|jhdesign = 6&lt;br /&gt;
|jhfun = 7&lt;br /&gt;
|jhcreativity = 11&lt;br /&gt;
|jhaesthetics = 5&lt;br /&gt;
|jhfunction = 4&lt;br /&gt;
|enjl = Honestly what keeps me from really liking this level is the fact it's not designed around being beatable with Slash Claw only. That would've been such a cool detail, come on! In all fairness, though, this level does a pretty good job at following the formula it's designed by. It properly introduces all of its assets in a safe manner and ramps up its difficulty until you get to the boss, and even beyond that. My one problem is... the boss is a good analogy for the level. The first encounter being the first half, and the 2nd being the 2nd half: It's the same thing, but with an element or two extra and a much higher risk of failure. I really liked the first half of this level, but after that I got slightly bored, as the mines didn't add much to the level's structure and the upwards climb was the part that stood out most about the second half, though I wasn't a big fan of that part. The level ended up feeling repetitive, felt like areas I've already been through, and the same applies for the boss rematch. The Nickel locations in this level are pretty silly. There are some hazards in the stage that I feel were placed unfairly, and most of them (not all of them) are within Nickel nooks. The fourth Nickel in particular contains a spike jump that is very easy to fail, and due to how the level places its checkpoints it takes quite a while to get back to it. Overall I wish the level added another element in its second half, preferrably one that's not scattered across the floor in abundance near the end.&lt;br /&gt;
|enjlscore = 32&lt;br /&gt;
|endesign = 9&lt;br /&gt;
|enfun = 6&lt;br /&gt;
|encreativity = 7&lt;br /&gt;
|enaesthetics = 5&lt;br /&gt;
|enfunction = 5&lt;br /&gt;
|enskip = No&lt;br /&gt;
|garirry = I think this is one of the few levels that legitimately frustrated me. It's filled with Sniper Joes and other shielded enemies that require extreme patience and timing in order to defeat without taking damage. Often, you can't do it so you end up with all your health lost after a short while. It doesn't help that there is a lack of checkpoints here. I guess using the Slash Claw helps, but most enemies will attack you from far away. What bothers me the most is how insanely difficult the extra boss is; he's practically unbeatable if you don't use E-Tanks. This really could have been a good level. But the awful level design ruins it.&lt;br /&gt;
|garirryscore = 23&lt;br /&gt;
|gadesign = 5&lt;br /&gt;
|gafun = 2&lt;br /&gt;
|gacreativity = 6&lt;br /&gt;
|gaaesthetics = 5&lt;br /&gt;
|gafunction = 5&lt;br /&gt;
|gadesignnote = Man, there's a lot of bad design here. So many shielded enemies, sooooo many mets and joes that are just hard to avoid and require extreme patience to beat. Also boss is annoying, especially the extra one.&lt;br /&gt;
|gafunnote = I don't know. The amount of times you die to practically unavoidable enemies and how often you have to pause and wait for the enemy to lower its shield ruins it. Extra boss is piss-poor.&lt;br /&gt;
|gacreativitynote = I guess it's pretty interesting still. But it's nothing too special either. Nothing to say here tbh.&lt;br /&gt;
|gaaestheticsnote = Graphics and music are very good.&lt;br /&gt;
|gafunctionnote = Works just fine.&lt;br /&gt;
|ace = You started well. Nice tileset, if a little generic, the few new custom assets are good, if generic, decent selection of gimmicks, even if they are also a little generic, and pleasant enough music.... which is also pretty generic now that I think about it. Overall, solid, pretty well built stage, if not the most memorable thing in the world. It dragged a little, and I rather hated the miniboss for how redundant it was, but still...&lt;br /&gt;
Some of the rooms were great, your use of Count Platforms combined with Flying Mets was pretty clever, and you usually placed Reflection Blocks in really good locations.&lt;br /&gt;
We had what was a great cap to your stage - your Robot Master - aside from what is possibly a hitbox that is too large, his attacks had conveyance throughout the stage, his pattern was fair, good variety to the fight, and overall he was enough of a challenge to be fun.&lt;br /&gt;
Your 4th Noble Nickel was probably a bit too hard for its own good, the count bombs needed to be about 16 pixels lower than they are currently, honestly.&lt;br /&gt;
All this sounds positive so far, right? Just a few nitpicks and the like. Where'd you drop the ball then? Taking everything into account.. that would be your SECOND Robot Master.&lt;br /&gt;
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Oh. Oh dear. Erm, you kind of went overboard, this thing left a rather bitter taste in my mouth. 3 health bars? On a boss that is almost completely invincible about 75% of the time? Ok, that alone, is stupid. But it's a three phase boss fight, so ok, maybe three health bars are fine, provided each phase is different enough. Surely the fact that you can't hit it most of the time is taken into account. But no. Your first phase is, literally, a COPY of the first Robot Master..... just why. Why are you making us redo the exact thing we did just 10 seconds ago? The later forms have attacks where, he's just completely invincible for eons, and the only really good way to beat him before the heat death of the universe is to use the weakness. This just kills it. Everything here is bumped up into frustration levels and hits areas of tedium that I did not know was possible for a Mega Man boss whose name doesn't end in the word &amp;quot;&amp;quot;Devil&amp;quot;&amp;quot;.&lt;br /&gt;
Also, you probably should've put a sign after that boss, because I was left scratching my head for which direction I should head in for that Nickel, because I feared I'd lose my progress by choosing wrong. (If you as a player is reading this review before beating this stage, go right, not up.)&lt;br /&gt;
|acescore = 27&lt;br /&gt;
|asdesign = 6&lt;br /&gt;
|asfun = 3&lt;br /&gt;
|ascreativity = 8&lt;br /&gt;
|asaesthetics = 5&lt;br /&gt;
|asfunction = 5&lt;br /&gt;
|asskip = No&lt;br /&gt;
}}&lt;br /&gt;
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{{MaGMML2 Tier 6}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 6 (MaGMML2)]][[Category:Make a Good Mega Man Level 2 Entries]]&lt;/div&gt;</summary>
		<author><name>Ryminio</name></author>	</entry>

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