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		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sarysa</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sarysa"/>
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		<updated>2026-08-05T11:44:33Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Pakatto_24&amp;diff=9181</id>
		<title>Pakatto 24</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Pakatto_24&amp;diff=9181"/>
				<updated>2018-12-17T16:30:20Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: Behavior change in 48h and 3.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name=Pakatto 24&lt;br /&gt;
|image=[[File:Pakatto24Art.jpg|230px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|jname=&lt;br /&gt;
|script=パカット２４&lt;br /&gt;
|romaji=Pakatto 24&lt;br /&gt;
|altname=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[The Stove Guy]]&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=1&lt;br /&gt;
|at=4 (contact)&amp;lt;br&amp;gt;2 (projectile)&lt;br /&gt;
|weak=&lt;br /&gt;
|category=Cannons, Shielded&lt;br /&gt;
|location='''MaGMML1:'''&amp;lt;br&amp;gt;[[Spiky Meltdown]]&amp;lt;br&amp;gt;'''MaGMML2:'''&amp;lt;br&amp;gt;[[Wily Tower]]&amp;lt;br&amp;gt;[[Gigavolt Man]]&amp;lt;br&amp;gt;[[Dragon Lab Lair]]&amp;lt;br&amp;gt;[[Force Man (stage)|Force Man]]&amp;lt;br&amp;gt;[[Boil Man (stage)|Boil Man]]&amp;lt;br&amp;gt;[[Water Ducts]]&amp;lt;br&amp;gt;[[Reality Core]]&amp;lt;br&amp;gt;[[Nightwalk Castle]]&amp;lt;br&amp;gt;[[Null and Void]]&lt;br /&gt;
|OffAppear=[[Mega Man 4]]&amp;lt;br&amp;gt;[[Mega Man III]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:Pakatto24.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Pakatto 24''' is an enemy from ''[[Mega Man 4]]''. It is a fragile cannon protected by a shield, which it only opens for a brief second to attack.&lt;br /&gt;
&lt;br /&gt;
Pakatto 24 was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Spiky Meltdown]].&lt;br /&gt;
&lt;br /&gt;
Pakatto 24 returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Wily Tower]], [[Gigavolt Man]], [[Dragon Lab Lair]], [[Force Man (stage)|Force Man]], and [[Boil Man (stage)|Boil Man]], as well as the Wily stages [[Water Ducts]] and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] level [[Nightwalk Castle]], and [[Null and Void]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Pakatto 24s typically only require one shot to take down, but the difficulty comes from getting in that one shot. Most of the time, it is protected by a shield that deflects most attacks, and it only opens it up at regular intervals to fire a single shot (before immediately slamming it down again). Weapons that bypass shields, such as the [[Black Hole Bomb]] or [[Laser Trident]], can negate much of Pakatto 24's annoyance, however.&lt;br /&gt;
&lt;br /&gt;
In the [[Megamix Engine]] titles which include ''[[Make a Good 48 Hour Mega Man Level]]'' and ''[[Make a Good Mega Man Level 3]]'', Pakatto 24s have a large vulnerability window than in previous entries. Instead of only being vulnerable during the fully open frame, they are vulnerable during any frame other than fully closed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 4 Enemies]][[Category:Cannons]][[Category:Shielded Enemies]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Hyper_Plant_Man&amp;diff=9082</id>
		<title>Hyper Plant Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Hyper_Plant_Man&amp;diff=9082"/>
				<updated>2018-12-05T18:26:40Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: Since Hyper is just a footnote, it's easiest this way.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Plant_Man#Hyper_Plant_Man]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Plant_Man&amp;diff=9081</id>
		<title>Plant Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Plant_Man&amp;diff=9081"/>
				<updated>2018-12-05T18:25:28Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Trivia */ Priming Hyper Plant Man for a link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#398C10&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:Plantmugshot.png|left|Plant Man's mugshot]][[File:Plantmugshot.png|right|Plant Man's mugshot]]Plant Man&lt;br /&gt;
|image=[[File:Plantman.png|230px]]&lt;br /&gt;
|caption= &lt;br /&gt;
|script= プラントマン&lt;br /&gt;
|romaji = Purantoman&lt;br /&gt;
|number= DWN-045&lt;br /&gt;
|designer= Nobuhiro Hoshino&lt;br /&gt;
|programmer= &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor= Blue&lt;br /&gt;
|at=&lt;br /&gt;
|weapon=[[Plant Barrier]]&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack= 4 (contact, Plant Barrier) &lt;br /&gt;
|type= Nature&lt;br /&gt;
|weak=[[Triple Blade]], [[Grab Buster]], [[Sakugarne]]{{2}}&amp;lt;br&amp;gt;[[Ice Wall]]{{3}}&amp;lt;br&amp;gt;[[Flame Mixer]]{{48H}}&amp;lt;br&amp;gt;[[Solar Blaze]], [[Pharaoh Shot]], [[Hornet Chaser]], [[Chill Spike]], [[Ice Slasher]]{{Megamix}}&lt;br /&gt;
|affiliations=Pedro Astil&amp;lt;br&amp;gt;[[Doctor Albert W. Wily|Dr. Wily]] (formerly)&lt;br /&gt;
|stage= None&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= Combat Robot&amp;lt;br&amp;gt;Keeper of a Botanical Garden&lt;br /&gt;
|OffAppear= [[Mega Man 6]]&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (NPC, Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:Plantsprite.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|*sniff* Ahhh...don't you just love the sweet smell of the city? I'm detecting fast food with a hint of smog.|Plant Man| NPC dialogue}}&lt;br /&gt;
&lt;br /&gt;
'''Plant Man''' is a Robot Master from ''[[Mega Man 6]]''. He was originally created by Pedro Astil as the keeper of a botanical garden, but was modified for combat for the First Annual Robot Tournament. In the tournament, he was captured and reprogrammed by Mr. X, who was later revealed to be [[Doctor Albert W. Wily|Dr. Wily]].&lt;br /&gt;
&lt;br /&gt;
Plant Man was included in the devkit for ''[[Make a Good Mega Man Level 2]]'', but was not used in any of the entries. Due to this, he only appears in the Arena. He also appears as an NPC in front of Tier 7.&lt;br /&gt;
&lt;br /&gt;
Like all ''MaGMML2'' devkit bosses, Plant Man returns in the [[Megamix Engine]], and is planned to appear as a devkit boss for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. He also appears as one of the bosses in the Megamix Engine's Example Game.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Plant Man has a simple pattern. He begins by summoning his Plant Barrier which orbits him and protects him from damage. He then jumps to Mega Man and shoots his Plant Barrier. When the Plant Barrier leaves the screen, he will run to Mega Man's location and repeat the process.&lt;br /&gt;
&lt;br /&gt;
In the [[Megamix Engine]]'s example game, Plant Man can fire shots from his buster on Hard Mode. He also speeds up slightly to be more of a threat.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|metal=2&lt;br /&gt;
|gemini=1&lt;br /&gt;
|solar=4&lt;br /&gt;
|top=1&lt;br /&gt;
|wool=1&lt;br /&gt;
|black=1&lt;br /&gt;
|phar=2/6&lt;br /&gt;
|magic=1&lt;br /&gt;
|notes=}}&lt;br /&gt;
===Make a Good Mega Man Level 2===&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
|buster=1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|hornet=0&amp;lt;br&amp;gt;4&lt;br /&gt;
|jewel=0&amp;lt;br&amp;gt;1&lt;br /&gt;
|grab=3&amp;lt;br&amp;gt;1&lt;br /&gt;
|triple=3&amp;lt;br&amp;gt;2&lt;br /&gt;
|flash=N&amp;lt;br&amp;gt;N&lt;br /&gt;
|slash=2&amp;lt;br&amp;gt;1&lt;br /&gt;
|wheel=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|sakugarne=3&amp;lt;br&amp;gt;2&lt;br /&gt;
|wire=2&amp;lt;br&amp;gt;1&lt;br /&gt;
|arrow=2&amp;lt;br&amp;gt;1&lt;br /&gt;
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=2&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=2&lt;br /&gt;
|thunder=1&lt;br /&gt;
|break=1&lt;br /&gt;
|magnetic=2&lt;br /&gt;
|ice=4&lt;br /&gt;
|notes=}}&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable24HM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|super=1/1&lt;br /&gt;
|chill=2/4&lt;br /&gt;
|pakkajoe=99&lt;br /&gt;
|notes=}}&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|flame=5&lt;br /&gt;
|rain=3&lt;br /&gt;
|spark=1&lt;br /&gt;
|snake=1&lt;br /&gt;
|tengu=3/3/3&lt;br /&gt;
|water=2&lt;br /&gt;
|concrete=3&lt;br /&gt;
|homing=1&lt;br /&gt;
|notes=}}&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|time=N&lt;br /&gt;
|stone=1&lt;br /&gt;
|plant=0&lt;br /&gt;
|block=1&lt;br /&gt;
|ice=4&lt;br /&gt;
|notes=}}&lt;br /&gt;
&lt;br /&gt;
==Hyper Plant Man==&lt;br /&gt;
* A modified Plant Man appears at the end of one path in [[Just a Judge Level]]. This Plant Man, known as “Hyper Plant Man” has 10 health bars and moves 10 times as fast, aside from falling speed. However, he takes 10 times as much damage from all sources and his hits only do 1 damage. He is stated to be a parody of the many superbosses fought in [[MaGMML2]].&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMML3Tier?}}&lt;br /&gt;
[[Category:Bosses]][[Category: Robot Masters]][[Category: Devkit Bosses]]&lt;br /&gt;
[[Category:Tier ?]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3&amp;diff=9046</id>
		<title>Make a Good Mega Man Level 3</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3&amp;diff=9046"/>
				<updated>2018-12-03T22:25:48Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Entries */ +2 literal last minute entries. Some people live on the edge.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
[[File:Magmml3_Logo.png|350px|thumb|right|The logo for the contest.]]&lt;br /&gt;
'''''Make a Good Mega Man Level 3''''' (or ''MaGMML3'' for short) is the upcoming third installment in the Make a Good Mega Man Level series, co-hosted by [[Mick Galbani]] and [[ACESpark]]. Like its predecessors, the game will feature community-created levels submitted as part of a level design contest. The contest will be judged by Mick Galbani, ACESpark, [[Flashman85]], [[Pachy]], and [[Shinryu]]. Several elements from ''MaGMML2'', including [[costumes]] and [[the Pit of Pits]], are expected to return.&lt;br /&gt;
&lt;br /&gt;
The 2018 contest officially began on September 22, with November 25 being the submission deadline. Participants are encouraged to join the [https://discordapp.com/invite/SEHjShy official ''MaGMML3'' Discord] for discussions and updates. The public beta for the [[Megamix Engine]], which serves as the basis for ''MaGMML3''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s engine, was released on July 11th, while its official full release was on September 15th, a week before the submission period.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
During the development of ''[[Make a Good Mega Man Level 2|MaGMML2]]'', host [[SnoruntPyro]] made the decision that she would not host the next contest, citing the stresses of hosting and a desire to participate in the next contest as reasons for stepping down. Mick Galbani, a community favorite for the position, stepped up to host ''MaGMML3''. Planning for the third game began even before the second game was released, and a community feedback poll following the release of ''MaGMML2'' was used to inform some of the planning for ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
On October 29, 2017, ACESpark was invited to co-host and judge ''MaGMML3'', based on the overwhelmingly positive response to his contributions to the second game. Applications for the remaining three judge slots were announced on November 6, 2017.&amp;lt;ref&amp;gt;http://magmmlcontest.com/forum/showthread.php?tid=70&amp;lt;/ref&amp;gt; In Stage 1 of the application process, applicants were given three weeks to judge the seven [[MaGMML3 Judge Application Levels|''MaGMML3'' Judge Application Levels]], providing written comments and rating the levels based on a rubric. Of the 19 applicants, 11 moved on to Stage 2, where they submitted a sample of their Mega Man level design ability—either a level designed specifically for the application, or one they had already created. The submission deadline for Stage 2 was December 23, 2017; within 24 hours, Stage 2 applicants received a notification of the results, accompanied by brief comments on why they were or were not selected. At the same time, it was announced to the public that [[Flashman85]], [[Pachy]], and [[Shinryu]] would be judging ''MaGMML3'' alongside Mick Galbani and ACESpark.&lt;br /&gt;
&lt;br /&gt;
On August 24, 2018, the [https://docs.google.com/document/d/18mbHMqCaFaKAyO8ZBeHOFnm-BgraUA4skLEQdKst2p8 contest rules] were announced, along with every previous and current main series judge offering recommendations for the upcoming submissions. The devkit has yet to be released. Notable rule changes include:&lt;br /&gt;
*The submission period has been extended by an undetermined amount. (announced on Discord only)&lt;br /&gt;
*The late submission period has been drastically reduced to 7 days.&lt;br /&gt;
*Minor edits of devkit levels, such as [[Ancient Tomb]], are no longer permitted.&lt;br /&gt;
*Noble Nickels have been replaced with Trickster Tokens, for which the per-level limit is still 5.&lt;br /&gt;
*Scoring is once again out of 100, with Creativity losing half of its original weight. Its 15 points were distributed evenly between Design, Fun, and Aesthetics.&lt;br /&gt;
&lt;br /&gt;
On September 15, 2018, the devkit was released and the contest dates were announced.&lt;br /&gt;
&lt;br /&gt;
On September 22, 2018, the submission form opened to the public, officially marking the opening of the contest.&lt;br /&gt;
&lt;br /&gt;
On November 26, 2018, the deadline for submissions passed, though this was followed by a grace period where late submissions/resubmissions were accepted at the cost of a score penalty, the percentage of which increased with each day. This grace period ended at 11:59 EST on December 2, 2018.&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
A maximum of 185 valid entries were submitted, with an additional 5 being excluded or pulled for various reasons. This makes ''Make a Good Mega Man Level 3'' the largest ''MaGMML'' contest to date.&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
On November 23, 2017, the poll for the game's weapon set was opened, lasting for 2 weeks until it was closed on December 7, 2017.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Weapon&lt;br /&gt;
!Original Robot Master&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SparkChaserIcon.png]]&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|Terra&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LaserTridentIconColouredT.png]]&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WaterShieldIconColouredT.png]]&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|Pump Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TornadoBlowIconColouredT.png]]&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|Tornado Man&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThunderBeamIcon.png]]&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|Elec Man&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagneticShockwaveIcon.png]]&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|Onslaught&lt;br /&gt;
|''Marvel vs. Capcom''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IceWallIcon.png]]&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|Cold Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BreakDashIconColouredT.png]]&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|Pluto&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]] (Variant)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushBikeIcon.png]]&lt;br /&gt;
|[[Rush Bike]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagnetBeamIcon.png]]&lt;br /&gt;
|[[Magnet Beam]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Devkit Enemies===&lt;br /&gt;
====New====&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Ace Manbow]]&lt;br /&gt;
* [[Adamski]]&lt;br /&gt;
* [[Alabell]]&lt;br /&gt;
* [[Arigock G]]&lt;br /&gt;
* [[Armaroid]]&lt;br /&gt;
* [[Baby Flies]]&lt;br /&gt;
* [[Ballonboo]]&lt;br /&gt;
* [[Bari III]]&lt;br /&gt;
* [[Big Stomper]]&lt;br /&gt;
* [[Bikky Bomb]]&lt;br /&gt;
* [[Biree Spark]]&lt;br /&gt;
* [[Birdy]]&lt;br /&gt;
* [[Bokazurah]]&lt;br /&gt;
* [[Boostun]]&lt;br /&gt;
* [[Bombomboy]]&lt;br /&gt;
* [[Bomb Potton]]&lt;br /&gt;
* [[Bubukan MK-II]]&lt;br /&gt;
* [[Bunby Catcher]]&lt;br /&gt;
* [[Byouz]]&lt;br /&gt;
* [[Camouflametall]]&lt;br /&gt;
* [[Cannon Roader]]&lt;br /&gt;
* [[Cargou Q]]&lt;br /&gt;
* [[Chainsoar]]&lt;br /&gt;
* [[Chuckmagnet]]&lt;br /&gt;
* [[Chunco]]&lt;br /&gt;
* [[Classical Cannon]]&lt;br /&gt;
* [[Cyorown]]&lt;br /&gt;
* [[Darspider]]&lt;br /&gt;
* [[Deispider]]&lt;br /&gt;
* [[Detarnayappa]]&lt;br /&gt;
* [[Diarn]]&lt;br /&gt;
* [[Docbaton]]&lt;br /&gt;
|&lt;br /&gt;
* [[Dockalocker]]&lt;br /&gt;
* [[Doncatch]]&lt;br /&gt;
* [[Elecit]]&lt;br /&gt;
* [[Fankurow]]&lt;br /&gt;
* [[Feeber]]&lt;br /&gt;
* [[Fire Totem]]&lt;br /&gt;
* [[Flower Presenter]]&lt;br /&gt;
* [[Fooley]]&lt;br /&gt;
* [[Fukuhorn]]&lt;br /&gt;
* [[Furaibon]]&lt;br /&gt;
* [[G.S.Q]]&lt;br /&gt;
* [[Gagabyoall]]&lt;br /&gt;
* [[Garinkou]]&lt;br /&gt;
* [[Giant Springer]]&lt;br /&gt;
* [[Glooper]]&lt;br /&gt;
* [[Gobots]]&lt;br /&gt;
* [[Gunner Joe]]&lt;br /&gt;
* [[Haiker N]]&lt;br /&gt;
* [[Hammerfall]]&lt;br /&gt;
* [[Handoo]]&lt;br /&gt;
* [[Hell Metall DX]]&lt;br /&gt;
* [[Hoohoo]]&lt;br /&gt;
* [[Hornet Racer]]&lt;br /&gt;
* [[Illusian]]&lt;br /&gt;
* [[Jump Roller]]&lt;br /&gt;
* [[Kakinbatank]]&lt;br /&gt;
* [[Kaminari Kogoro]]&lt;br /&gt;
* [[Kaona Geeno]]&lt;br /&gt;
* [[Kintot]]&lt;br /&gt;
* [[Ladder Press]]&lt;br /&gt;
* [[La Jaba]]&lt;br /&gt;
* [[LEC]]&lt;br /&gt;
|&lt;br /&gt;
* [[Little Pachipachi]]&lt;br /&gt;
* [[Machine Gun Joe]]&lt;br /&gt;
* [[Malmet]]&lt;br /&gt;
* [[Mecha Pitchan]]&lt;br /&gt;
* [[Merserker]]&lt;br /&gt;
* [[Metall|Metall β]]&lt;br /&gt;
* [[Metall Sniper]]&lt;br /&gt;
* [[Minoan]]&lt;br /&gt;
* [[Molmole]]&lt;br /&gt;
* [[Monkikki]]&lt;br /&gt;
* [[Morning Joe]]&lt;br /&gt;
* [[Neo Heli Metall]]&lt;br /&gt;
* [[New Classical Cannon]]&lt;br /&gt;
* [[Nibul]]&lt;br /&gt;
* [[Nombrellan]]&lt;br /&gt;
* [[Numetall]]&lt;br /&gt;
* [[Octone]]&lt;br /&gt;
* [[Okosutobon]]&lt;br /&gt;
* [[Oshitsu Osarettsu]]&lt;br /&gt;
* [[Ou-Ou]]&lt;br /&gt;
* [[Palm Hopper]]&lt;br /&gt;
* [[Parocket]]&lt;br /&gt;
* [[Pickelman Dada]]&lt;br /&gt;
* [[Pikashu]]&lt;br /&gt;
* [[Piledan]]&lt;br /&gt;
* [[Pointan]]&lt;br /&gt;
* [[Popo Heli]]&lt;br /&gt;
* [[Press'n]]&lt;br /&gt;
* [[Returning Machine Gun Joe]]&lt;br /&gt;
* [[R Suzy]]&lt;br /&gt;
* [[Sakrets]]&lt;br /&gt;
* [[Scissascissor]]&lt;br /&gt;
|&lt;br /&gt;
* [[Searchy]]&lt;br /&gt;
* [[Sepa Roader]]&lt;br /&gt;
* [[Shaboan]]&lt;br /&gt;
* [[Shadow Clone]]&lt;br /&gt;
* [[Shield Attacker RX]]&lt;br /&gt;
* [[Shield Attacker TRL]]&lt;br /&gt;
* [[Shield Guard]]&lt;br /&gt;
* [[Shotom]]&lt;br /&gt;
* [[Shrimparge 91]]&lt;br /&gt;
* [[Shuhorn]]&lt;br /&gt;
* [[Sibul]]&lt;br /&gt;
* [[Smaplar]]&lt;br /&gt;
* [[Snippscissor]]&lt;br /&gt;
* [[Sola 0]]&lt;br /&gt;
* [[Soshi Breaker]]&lt;br /&gt;
* [[Spin Cutter]]&lt;br /&gt;
* [[Sprinklan]]&lt;br /&gt;
* [[Stegorus]]&lt;br /&gt;
* [[Swallowegg]]&lt;br /&gt;
* [[Swim Ball]]&lt;br /&gt;
* [[Tamp]]&lt;br /&gt;
* [[Telly X]]&lt;br /&gt;
* [[Tel Tel]]&lt;br /&gt;
* [[Tomsmort]]&lt;br /&gt;
* [[Tropish]]&lt;br /&gt;
* [[Tsurare Stamp]]&lt;br /&gt;
* [[Turbo Roader]]&lt;br /&gt;
* [[Twin Shooter S]]&lt;br /&gt;
* [[Wall Blaster]]&lt;br /&gt;
* [[Waltriot]]&lt;br /&gt;
* [[Wandering Head]]&lt;br /&gt;
* [[Yonbain]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Returning====&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Apache Joe]]&lt;br /&gt;
* [[Atomic Chicken]]&lt;br /&gt;
* [[Au-Au]]&lt;br /&gt;
* [[Baby Metall]]&lt;br /&gt;
* [[Batabattan]]&lt;br /&gt;
* [[Batton]]&lt;br /&gt;
* [[Battonton]]&lt;br /&gt;
* [[B Bitter]]&lt;br /&gt;
* [[Beak]]&lt;br /&gt;
* [[Ben K]]&lt;br /&gt;
* [[Big Eye]]&lt;br /&gt;
* [[Big Fish]]&lt;br /&gt;
* [[Big Telly]]&lt;br /&gt;
* [[Bikky]]&lt;br /&gt;
* [[Biree]]&lt;br /&gt;
* [[Biribaree]]&lt;br /&gt;
* [[Blader]]&lt;br /&gt;
* [[Blocky]]&lt;br /&gt;
* [[Bolton and Nutton]]&lt;br /&gt;
* [[Bomb Flier]]&lt;br /&gt;
* [[Bombier]]&lt;br /&gt;
* [[Bomb Thrown]]&lt;br /&gt;
* [[Bomber Pepe]]&lt;br /&gt;
* [[Bombomb]]&lt;br /&gt;
* [[Bounder]]&lt;br /&gt;
* [[Brain Break]]&lt;br /&gt;
* [[Brown]]&lt;br /&gt;
* [[Bubukan]]&lt;br /&gt;
* [[Butterdroid]]&lt;br /&gt;
* [[Camon]]&lt;br /&gt;
* [[Cannopeller]]&lt;br /&gt;
* [[Caricarry]]&lt;br /&gt;
* [[Choker Oh]]&lt;br /&gt;
* [[Claw]]&lt;br /&gt;
* [[Cocco]]&lt;br /&gt;
* [[Colton]]&lt;br /&gt;
* [[Corocoro]]&lt;br /&gt;
* [[Crabbot]]&lt;br /&gt;
* [[Crazy Cannon]]&lt;br /&gt;
* [[Crazy Razy]]&lt;br /&gt;
* [[Croaker]]&lt;br /&gt;
* [[Crystal Joe]]&lt;br /&gt;
* [[Curlinger]]&lt;br /&gt;
* [[Cutting Wheel]]&lt;br /&gt;
* [[Cyber Gabyoall]]&lt;br /&gt;
* [[Dachone]]&lt;br /&gt;
* [[Dachone Ltd. Ed.]]&lt;br /&gt;
* [[Dada]]&lt;br /&gt;
* [[Docron]]&lt;br /&gt;
* [[Dompan]]&lt;br /&gt;
* [[Drillun]]&lt;br /&gt;
* [[Elec'n]]&lt;br /&gt;
* [[Electric Gabyoall]]&lt;br /&gt;
|&lt;br /&gt;
* [[Fan Fiend]]&lt;br /&gt;
* [[Fatool]]&lt;br /&gt;
* [[Fire Boy]]&lt;br /&gt;
* [[Fire Telly]]&lt;br /&gt;
* [[Flea]]&lt;br /&gt;
* [[Flying Shell]]&lt;br /&gt;
* [[Foojeen]]&lt;br /&gt;
* [[Gabgyo]]&lt;br /&gt;
* [[Gachappon]]&lt;br /&gt;
* [[Garyoby]]&lt;br /&gt;
* [[Giree]]&lt;br /&gt;
* [[Graviton]]&lt;br /&gt;
* [[Gremlin]]&lt;br /&gt;
* [[Gyoraibo]]&lt;br /&gt;
* [[Gyotot]]&lt;br /&gt;
* [[Haehaey]]&lt;br /&gt;
* [[Hammer Joe]]&lt;br /&gt;
* [[Hari Harry]]&lt;br /&gt;
* [[Have &amp;quot;Su&amp;quot; Bee]]&lt;br /&gt;
* [[Heli Buton]]&lt;br /&gt;
* [[Helipon]]&lt;br /&gt;
* [[Hirarian 427]]&lt;br /&gt;
* [[Hologran]]&lt;br /&gt;
* [[Hopps]]&lt;br /&gt;
* [[Hotchkiss'n]]&lt;br /&gt;
* [[Hothead]]&lt;br /&gt;
* [[Imorm]]&lt;br /&gt;
* [[Irucan]]&lt;br /&gt;
* [[Jamacy]]&lt;br /&gt;
* [[Jet Bomb]]&lt;br /&gt;
* [[Jet Buton]]&lt;br /&gt;
* [[Jumbig]]&lt;br /&gt;
* [[Junk Golem]]&lt;br /&gt;
* [[Katonbyon]]&lt;br /&gt;
* [[Kemumakin]]&lt;br /&gt;
* [[Killer Bullet]]&lt;br /&gt;
* [[Komasaburo]]&lt;br /&gt;
* [[Kouker Q]]&lt;br /&gt;
* [[Lightning Lord]]&lt;br /&gt;
* [[Lyric]]&lt;br /&gt;
* [[M-442A]]&lt;br /&gt;
* [[M-445]]&lt;br /&gt;
* [[Mag Fly]]&lt;br /&gt;
* [[Mantan]]&lt;br /&gt;
* [[Mechakkero]]&lt;br /&gt;
* [[Metall]]&lt;br /&gt;
* [[Metall Cannon]]&lt;br /&gt;
* [[Metall Dance]]&lt;br /&gt;
* [[Metall EX]]&lt;br /&gt;
* [[Metall K1000]]&lt;br /&gt;
* [[Metall Mommy]]&lt;br /&gt;
* [[Metall Run and Gun]]&lt;br /&gt;
|&lt;br /&gt;
* [[Metall Swim]]&lt;br /&gt;
* [[Mizzile]]&lt;br /&gt;
* [[Mole]]&lt;br /&gt;
* [[Molier]]&lt;br /&gt;
* [[Mono Roader]]&lt;br /&gt;
* [[Monking]]&lt;br /&gt;
* [[Mousubeil]]&lt;br /&gt;
* [[Neo Metall]]&lt;br /&gt;
* [[New Shield Attacker]]&lt;br /&gt;
* [[New Shotman]]&lt;br /&gt;
* [[Nitron]]&lt;br /&gt;
* [[Nobita]]&lt;br /&gt;
* [[Octoboss]]&lt;br /&gt;
* [[Octoper OA]]&lt;br /&gt;
* [[Octopus Battery]]&lt;br /&gt;
* [[Pakatto 24]]&lt;br /&gt;
* [[Pandeeta]]&lt;br /&gt;
* [[Parasyu]]&lt;br /&gt;
* [[Peat]]&lt;br /&gt;
* [[Pelicanu]]&lt;br /&gt;
* [[Peng]]&lt;br /&gt;
* [[Penpen]]&lt;br /&gt;
* [[Penpen EV]]&lt;br /&gt;
* [[Peterchy]]&lt;br /&gt;
* [[Petit Devil]]&lt;br /&gt;
* [[Petit Snakey]]&lt;br /&gt;
* [[Pickelman Bull]]&lt;br /&gt;
* [[Picket Man]]&lt;br /&gt;
* [[Pierobot]]&lt;br /&gt;
* [[Pierrobug]]&lt;br /&gt;
* [[Pipi]]&lt;br /&gt;
* [[Piriparee]]&lt;br /&gt;
* [[Pole]]&lt;br /&gt;
* [[Pooker]]&lt;br /&gt;
* [[Potton]]&lt;br /&gt;
* [[Power Muscler]]&lt;br /&gt;
* [[Power Slam]]&lt;br /&gt;
* [[Propeller Eye]]&lt;br /&gt;
* [[Prop-Top]]&lt;br /&gt;
* [[Pukapelly]]&lt;br /&gt;
* [[Pukapucker]]&lt;br /&gt;
* [[Puyoyon]]&lt;br /&gt;
* [[Rabbiton]]&lt;br /&gt;
* [[Rackaser]]&lt;br /&gt;
* [[Ratton]]&lt;br /&gt;
* [[Rembakun]]&lt;br /&gt;
* [[Returning Monking]]&lt;br /&gt;
* [[Returning Sniper Joe]]&lt;br /&gt;
* [[Rider Joe]]&lt;br /&gt;
* [[Ring Ring]]&lt;br /&gt;
* [[Robo-Rabbit]]&lt;br /&gt;
* [[Rock Thrown]]&lt;br /&gt;
|&lt;br /&gt;
* [[Rounder]]&lt;br /&gt;
* [[Sasoreenu]]&lt;br /&gt;
* [[Scworm]]&lt;br /&gt;
* [[Screw Bomber]]&lt;br /&gt;
* [[Sea Mine]]&lt;br /&gt;
* [[Shield Attacker]]&lt;br /&gt;
* [[Shield Attacker GTR]]&lt;br /&gt;
* [[Shigaraky]]&lt;br /&gt;
* [[Shrink]]&lt;br /&gt;
* [[Skeleton Joe]]&lt;br /&gt;
* [[Skullmet]]&lt;br /&gt;
* [[Skull Walker]]&lt;br /&gt;
* [[Sniper Armor]]&lt;br /&gt;
* [[Sniper Joe]]&lt;br /&gt;
* [[Sonic Bill]]&lt;br /&gt;
* [[Space Metall]]&lt;br /&gt;
* [[Spine]]&lt;br /&gt;
* [[Spring Face Bomb]]&lt;br /&gt;
* [[Spring Head]]&lt;br /&gt;
* [[SRU-21/P]]&lt;br /&gt;
* [[Subeil]]&lt;br /&gt;
* [[Submarine Flier]]&lt;br /&gt;
* [[Sumatran]]&lt;br /&gt;
* [[Suzy G]]&lt;br /&gt;
* [[Super Ball Machine Jr.]]&lt;br /&gt;
* [[SW-525]]&lt;br /&gt;
* [[Swallown]]&lt;br /&gt;
* [[Taban]]&lt;br /&gt;
* [[Tadahou]]&lt;br /&gt;
* [[Tackle Fire]]&lt;br /&gt;
* [[Taketento]]&lt;br /&gt;
* [[Tatebo]]&lt;br /&gt;
* [[Tatepakkan]]&lt;br /&gt;
* [[Teck]]&lt;br /&gt;
* [[Telly]]&lt;br /&gt;
* [[Togehero]]&lt;br /&gt;
* [[Tondeall]]&lt;br /&gt;
* [[Tom Boy]]&lt;br /&gt;
* [[Toss Machine]]&lt;br /&gt;
* [[Totem Polen]]&lt;br /&gt;
* [[Tsuranattori]]&lt;br /&gt;
* [[Twin Cannon]]&lt;br /&gt;
* [[Twin Roader]]&lt;br /&gt;
* [[Up'n'Down]]&lt;br /&gt;
* [[V]]&lt;br /&gt;
* [[Walking Bomb]]&lt;br /&gt;
* [[Wall Blaster II]]&lt;br /&gt;
* [[Wander Bell]]&lt;br /&gt;
* [[Watcher]]&lt;br /&gt;
* [[Yaffu]]&lt;br /&gt;
* [[Yambow]]&lt;br /&gt;
* [[Yudon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minibosses==&lt;br /&gt;
===Devkit Minibosses===&lt;br /&gt;
====New====&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GiantMetallCannon.png|center]]&lt;br /&gt;
|[[Giant Metall Cannon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gundrill.png|center]]&lt;br /&gt;
|[[Gundrill]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hyoey.png|center]]&lt;br /&gt;
|[[Hyoey]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tyhorn.png|center]]&lt;br /&gt;
|[[Tyhorn]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TKhamen.png|center]]&lt;br /&gt;
|[[T. Khamen]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MadGrinder.png|center]]&lt;br /&gt;
|[[Mad Grinder]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShirokumachineGTV.png|center]]&lt;br /&gt;
|[[Shirokumachine GTV]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TruckJoe.png|center]]&lt;br /&gt;
|[[Truck Joe]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MelodyResponseCannon.png|center]]&lt;br /&gt;
|[[Melody Response Cannon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BeeBlader.png|center]]&lt;br /&gt;
|[[Bee Blader]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Combiloid.png|center]]&lt;br /&gt;
|[[Combiloid]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DocKumo.png|center]]&lt;br /&gt;
|[[Doc Kumo]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KnuckleDuster.png|center]]&lt;br /&gt;
|[[Knuckle Duster]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OctoGenerator.png|center]]&lt;br /&gt;
|[[Octo Generator]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stompy.png|center]]&lt;br /&gt;
|[[Stompy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TwinShooterG.png|center]]&lt;br /&gt;
|[[Twin Shooter G]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyDragon.png|center]]&lt;br /&gt;
|[[Changkey Dragon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hanabiran.png|center]]&lt;br /&gt;
|[[Hanabiran]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Paozo.png|center]]&lt;br /&gt;
|[[Paozo]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoneHead.png|center]]&lt;br /&gt;
|[[Stone Head]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Octobulb.png|center]]&lt;br /&gt;
|[[Octobulb]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuzakAndFenix.png|center]]&lt;br /&gt;
|[[Suzak &amp;amp; Fenix]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheKeeper.png|center]]&lt;br /&gt;
|[[The Keeper]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tricastle.png|center]]&lt;br /&gt;
|[[Tricastle]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|}&lt;br /&gt;
====Returning====&lt;br /&gt;
* [[Big Snakey]]&lt;br /&gt;
* [[Escaroo]]&lt;br /&gt;
* [[Gamarn and Gamadayu]]&lt;br /&gt;
* [[Giant Metall]]&lt;br /&gt;
* [[Gorilla Tank]]&lt;br /&gt;
* [[Hot Dog]]&lt;br /&gt;
* [[Kabatoncue]]&lt;br /&gt;
* [[Lantern Fish]]&lt;br /&gt;
* [[Metall Potton]]&lt;br /&gt;
* [[Moby]]&lt;br /&gt;
* [[Octoboss]]&lt;br /&gt;
* [[Octoper OA]]&lt;br /&gt;
* [[Penpen Maker]]&lt;br /&gt;
* [[Squidon]]&lt;br /&gt;
* [[Tama]]&lt;br /&gt;
* [[Whopper]]&lt;br /&gt;
&lt;br /&gt;
==Gimmicks==&lt;br /&gt;
===Devkit Gimmicks===&lt;br /&gt;
Every single devkit gimmmick from ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]'' returns.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickLightingIcon.png|center]] [[File:QuickLightingNormalIcon.png|center]]&lt;br /&gt;
|[[Quick Lighting]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Fire Spike]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Icicle]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperCutterRevenge.png|center]]&lt;br /&gt;
|[[Super Cutter Revenge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Kamegoro Tornado Spawner]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Train Shake]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Angle Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Fluorescent Bulb]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FusePlatform.png|center]]&lt;br /&gt;
|[[Fuse Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Guts Hover]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hunter Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Move Hover]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Napalm]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BubbleFloor.png|center]]&lt;br /&gt;
|[[Bubble Floor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Girder]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kamapot.png|center]]&lt;br /&gt;
|[[Kamapot]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Mercury Block]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Landmine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TyhornPlatform.png|center]]&lt;br /&gt;
|[[Tyhorn Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Uranus Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VenusWaterfall.png|center]]&lt;br /&gt;
|[[Venus Waterfall]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Controllable Lift]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkMachine.png|center]]&lt;br /&gt;
|[[Junk Machine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Junk Magnet]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkPlatform.png|center]]&lt;br /&gt;
|[[Junk Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Revealing Tiles]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Astro Switch]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Astro Door]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Skull Elevator]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Skull Switch]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tengu Wind]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Astro Wall]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CFTFConveyor.png|center]]&lt;br /&gt;
|[[Conveyor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dangan Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KonroPlatform.png|center]]&lt;br /&gt;
|[[Konro Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OilSlick.png|center]]&lt;br /&gt;
|[[Oil Slick]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Switch Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Switch Block]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Copter Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Gravity Lift]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HanabiranClockArm.png|center]]&lt;br /&gt;
|[[Hanabiran Clock Arm]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hornet Roll]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Jewel Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily4Laser.png|center]]&lt;br /&gt;
|[[Wily 4 Laser]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BladeManSeesaw.png|center]]&lt;br /&gt;
|[[Blade Man Seesaw]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Commando Mine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Nitro Truck]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Nitro Truck Signal]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Sheep Conveyor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Sheep Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StrikeManSoccerBall.png|center]]&lt;br /&gt;
|[[Strike Man Soccer Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TackleFireDispenser.png|center]]&lt;br /&gt;
|[[Tackle Fire Dispenser]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
&lt;br /&gt;
===Devkit Bosses===&lt;br /&gt;
Every single devkit boss from ''[[Make a Good Mega Man Level 2]]'' returns, as well as [[Quick Man]] from ''[[Make a Good 24 Hour Mega Man Level]]''.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 IceMan.png|center]]&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BombMan.png|center]]&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireMan.png|center]]&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirMan.png|center]]&lt;br /&gt;
|[[Air Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BubbleMan.png|center]]&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 FlashMan.png|center]]&lt;br /&gt;
|[[Flash Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HeatMan.png|center]]&lt;br /&gt;
|[[Heat Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 WoodMan.png|center]]&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 PicopicoKun.png|center]]&lt;br /&gt;
|[[Picopico-kun]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GutsDozer.png|center]]&lt;br /&gt;
|[[Guts Dozer]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BooBeam.png|center]]&lt;br /&gt;
|[[Boobeam Trap]]&lt;br /&gt;
|TBA&lt;br /&gt;
|User Determined&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Enker.png|center]]&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HardMan.png|center]]&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Spark.png|center]]&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 KamegoroMaker.png|center]]&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Tornado Blow]]&amp;lt;br&amp;gt;[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DynaMan.png|center]]&lt;br /&gt;
|[[Dyna Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SonicMan.png|center]]&lt;br /&gt;
|[[Sonic Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DustMan.png|center]]&lt;br /&gt;
|[[Dust Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 MetallDaddy.png|center]]&lt;br /&gt;
|[[Metall Daddy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GiantSuzy.png|center]]&lt;br /&gt;
|[[Giant Suzy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man III]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Punk.png|center]]&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man III]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IronBall.png|center]]&lt;br /&gt;
|[[Iron Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man: The Wily Wars]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GyroMan.png|center]]&lt;br /&gt;
|[[Gyro Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 StoneMan.png|center]]&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DarkMan4.png|center]]&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Ballade.png|center]]&lt;br /&gt;
|[[Ballade]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HunterA.png|center]]&lt;br /&gt;
|[[Hunter Type A]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HunterB.png|center]]&lt;br /&gt;
|[[Hunter Type B]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Blizzard.png|center]]&lt;br /&gt;
|[[Blizzard Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 YamatoMan.png|center]]&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Rounder2.png|center]]&lt;br /&gt;
|[[Rounder II]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 PowerPiston.png|center]]&lt;br /&gt;
|[[Power Piston]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Mercury.png|center]]&lt;br /&gt;
|[[Mercury]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Saturn.png|center]]&lt;br /&gt;
|[[Saturn]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Uranus.png|center]]&lt;br /&gt;
|[[Uranus]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GreyDevil.png|center]]&lt;br /&gt;
|[[Grey Devil]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Dangan.png|center]]&lt;br /&gt;
|[[Dangan Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Ice Wall]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Oil.png|center]]&lt;br /&gt;
|[[Oil Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HornetMan.png|center]]&lt;br /&gt;
|[[Hornet Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SharkPreview.png|center]]&lt;br /&gt;
|[[Mega Mech Shark]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HoneyWoman.png|center]]&lt;br /&gt;
|[[Honey Woman]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 9]]'' ''(Unused Boss)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 CommandoMan.png|center]]&lt;br /&gt;
|[[Commando Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SolarMan.png|center]]&lt;br /&gt;
|[[Solar Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://magmmlcontest.com/forum/showthread.php?tid=1315 Devkit Release Announcement]&lt;br /&gt;
*[https://docs.google.com/document/d/18mbHMqCaFaKAyO8ZBeHOFnm-BgraUA4skLEQdKst2p8/edit#heading=h.yrkdelxjt2eb MAGMML3 Rules]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLOAMF_ipmHUfgCL2rM5BBnmhWPGla7WOl MAGMML3 Tutorials]&lt;br /&gt;
*[https://docs.google.com/document/d/1Ong3etCO-ArqUAXCEO4k4tFdTebUgpXUTshFhAxaQ68/edit Level Design Tips and Tricks]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3&amp;diff=9045</id>
		<title>Make a Good Mega Man Level 3</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3&amp;diff=9045"/>
				<updated>2018-12-03T17:07:23Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Entries */ Make that 183, a missed fifth.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
[[File:Magmml3_Logo.png|350px|thumb|right|The logo for the contest.]]&lt;br /&gt;
'''''Make a Good Mega Man Level 3''''' (or ''MaGMML3'' for short) is the upcoming third installment in the Make a Good Mega Man Level series, co-hosted by [[Mick Galbani]] and [[ACESpark]]. Like its predecessors, the game will feature community-created levels submitted as part of a level design contest. The contest will be judged by Mick Galbani, ACESpark, [[Flashman85]], [[Pachy]], and [[Shinryu]]. Several elements from ''MaGMML2'', including [[costumes]] and [[the Pit of Pits]], are expected to return.&lt;br /&gt;
&lt;br /&gt;
The 2018 contest officially began on September 22, with November 25 being the submission deadline. Participants are encouraged to join the [https://discordapp.com/invite/SEHjShy official ''MaGMML3'' Discord] for discussions and updates. The public beta for the [[Megamix Engine]], which serves as the basis for ''MaGMML3''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s engine, was released on July 11th, while its official full release was on September 15th, a week before the submission period.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
During the development of ''[[Make a Good Mega Man Level 2|MaGMML2]]'', host [[SnoruntPyro]] made the decision that she would not host the next contest, citing the stresses of hosting and a desire to participate in the next contest as reasons for stepping down. Mick Galbani, a community favorite for the position, stepped up to host ''MaGMML3''. Planning for the third game began even before the second game was released, and a community feedback poll following the release of ''MaGMML2'' was used to inform some of the planning for ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
On October 29, 2017, ACESpark was invited to co-host and judge ''MaGMML3'', based on the overwhelmingly positive response to his contributions to the second game. Applications for the remaining three judge slots were announced on November 6, 2017.&amp;lt;ref&amp;gt;http://magmmlcontest.com/forum/showthread.php?tid=70&amp;lt;/ref&amp;gt; In Stage 1 of the application process, applicants were given three weeks to judge the seven [[MaGMML3 Judge Application Levels|''MaGMML3'' Judge Application Levels]], providing written comments and rating the levels based on a rubric. Of the 19 applicants, 11 moved on to Stage 2, where they submitted a sample of their Mega Man level design ability—either a level designed specifically for the application, or one they had already created. The submission deadline for Stage 2 was December 23, 2017; within 24 hours, Stage 2 applicants received a notification of the results, accompanied by brief comments on why they were or were not selected. At the same time, it was announced to the public that [[Flashman85]], [[Pachy]], and [[Shinryu]] would be judging ''MaGMML3'' alongside Mick Galbani and ACESpark.&lt;br /&gt;
&lt;br /&gt;
On August 24, 2018, the [https://docs.google.com/document/d/18mbHMqCaFaKAyO8ZBeHOFnm-BgraUA4skLEQdKst2p8 contest rules] were announced, along with every previous and current main series judge offering recommendations for the upcoming submissions. The devkit has yet to be released. Notable rule changes include:&lt;br /&gt;
*The submission period has been extended by an undetermined amount. (announced on Discord only)&lt;br /&gt;
*The late submission period has been drastically reduced to 7 days.&lt;br /&gt;
*Minor edits of devkit levels, such as [[Ancient Tomb]], are no longer permitted.&lt;br /&gt;
*Noble Nickels have been replaced with Trickster Tokens, for which the per-level limit is still 5.&lt;br /&gt;
*Scoring is once again out of 100, with Creativity losing half of its original weight. Its 15 points were distributed evenly between Design, Fun, and Aesthetics.&lt;br /&gt;
&lt;br /&gt;
On September 15, 2018, the devkit was released and the contest dates were announced.&lt;br /&gt;
&lt;br /&gt;
On September 22, 2018, the submission form opened to the public, officially marking the opening of the contest.&lt;br /&gt;
&lt;br /&gt;
On November 26, 2018, the deadline for submissions passed, though this was followed by a grace period where late submissions/resubmissions were accepted at the cost of a score penalty, the percentage of which increased with each day. This grace period ended at 11:59 EST on December 2, 2018.&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
A maximum of 183 valid entries were submitted, with an additional 5 being excluded or pulled for various reasons. This makes ''Make a Good Mega Man Level 3'' the largest ''MaGMML'' contest to date.&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
On November 23, 2017, the poll for the game's weapon set was opened, lasting for 2 weeks until it was closed on December 7, 2017.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Weapon&lt;br /&gt;
!Original Robot Master&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SparkChaserIcon.png]]&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|Terra&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LaserTridentIconColouredT.png]]&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WaterShieldIconColouredT.png]]&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|Pump Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TornadoBlowIconColouredT.png]]&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|Tornado Man&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThunderBeamIcon.png]]&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|Elec Man&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagneticShockwaveIcon.png]]&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|Onslaught&lt;br /&gt;
|''Marvel vs. Capcom''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IceWallIcon.png]]&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|Cold Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BreakDashIconColouredT.png]]&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|Pluto&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]] (Variant)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushBikeIcon.png]]&lt;br /&gt;
|[[Rush Bike]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagnetBeamIcon.png]]&lt;br /&gt;
|[[Magnet Beam]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Devkit Enemies===&lt;br /&gt;
====New====&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Ace Manbow]]&lt;br /&gt;
* [[Adamski]]&lt;br /&gt;
* [[Alabell]]&lt;br /&gt;
* [[Arigock G]]&lt;br /&gt;
* [[Armaroid]]&lt;br /&gt;
* [[Baby Flies]]&lt;br /&gt;
* [[Ballonboo]]&lt;br /&gt;
* [[Bari III]]&lt;br /&gt;
* [[Big Stomper]]&lt;br /&gt;
* [[Bikky Bomb]]&lt;br /&gt;
* [[Biree Spark]]&lt;br /&gt;
* [[Birdy]]&lt;br /&gt;
* [[Bokazurah]]&lt;br /&gt;
* [[Boostun]]&lt;br /&gt;
* [[Bombomboy]]&lt;br /&gt;
* [[Bomb Potton]]&lt;br /&gt;
* [[Bubukan MK-II]]&lt;br /&gt;
* [[Bunby Catcher]]&lt;br /&gt;
* [[Byouz]]&lt;br /&gt;
* [[Camouflametall]]&lt;br /&gt;
* [[Cannon Roader]]&lt;br /&gt;
* [[Cargou Q]]&lt;br /&gt;
* [[Chainsoar]]&lt;br /&gt;
* [[Chuckmagnet]]&lt;br /&gt;
* [[Chunco]]&lt;br /&gt;
* [[Classical Cannon]]&lt;br /&gt;
* [[Cyorown]]&lt;br /&gt;
* [[Darspider]]&lt;br /&gt;
* [[Deispider]]&lt;br /&gt;
* [[Detarnayappa]]&lt;br /&gt;
* [[Diarn]]&lt;br /&gt;
* [[Docbaton]]&lt;br /&gt;
|&lt;br /&gt;
* [[Dockalocker]]&lt;br /&gt;
* [[Doncatch]]&lt;br /&gt;
* [[Elecit]]&lt;br /&gt;
* [[Fankurow]]&lt;br /&gt;
* [[Feeber]]&lt;br /&gt;
* [[Fire Totem]]&lt;br /&gt;
* [[Flower Presenter]]&lt;br /&gt;
* [[Fooley]]&lt;br /&gt;
* [[Fukuhorn]]&lt;br /&gt;
* [[Furaibon]]&lt;br /&gt;
* [[G.S.Q]]&lt;br /&gt;
* [[Gagabyoall]]&lt;br /&gt;
* [[Garinkou]]&lt;br /&gt;
* [[Giant Springer]]&lt;br /&gt;
* [[Glooper]]&lt;br /&gt;
* [[Gobots]]&lt;br /&gt;
* [[Gunner Joe]]&lt;br /&gt;
* [[Haiker N]]&lt;br /&gt;
* [[Hammerfall]]&lt;br /&gt;
* [[Handoo]]&lt;br /&gt;
* [[Hell Metall DX]]&lt;br /&gt;
* [[Hoohoo]]&lt;br /&gt;
* [[Hornet Racer]]&lt;br /&gt;
* [[Illusian]]&lt;br /&gt;
* [[Jump Roller]]&lt;br /&gt;
* [[Kakinbatank]]&lt;br /&gt;
* [[Kaminari Kogoro]]&lt;br /&gt;
* [[Kaona Geeno]]&lt;br /&gt;
* [[Kintot]]&lt;br /&gt;
* [[Ladder Press]]&lt;br /&gt;
* [[La Jaba]]&lt;br /&gt;
* [[LEC]]&lt;br /&gt;
|&lt;br /&gt;
* [[Little Pachipachi]]&lt;br /&gt;
* [[Machine Gun Joe]]&lt;br /&gt;
* [[Malmet]]&lt;br /&gt;
* [[Mecha Pitchan]]&lt;br /&gt;
* [[Merserker]]&lt;br /&gt;
* [[Metall|Metall β]]&lt;br /&gt;
* [[Metall Sniper]]&lt;br /&gt;
* [[Minoan]]&lt;br /&gt;
* [[Molmole]]&lt;br /&gt;
* [[Monkikki]]&lt;br /&gt;
* [[Morning Joe]]&lt;br /&gt;
* [[Neo Heli Metall]]&lt;br /&gt;
* [[New Classical Cannon]]&lt;br /&gt;
* [[Nibul]]&lt;br /&gt;
* [[Nombrellan]]&lt;br /&gt;
* [[Numetall]]&lt;br /&gt;
* [[Octone]]&lt;br /&gt;
* [[Okosutobon]]&lt;br /&gt;
* [[Oshitsu Osarettsu]]&lt;br /&gt;
* [[Ou-Ou]]&lt;br /&gt;
* [[Palm Hopper]]&lt;br /&gt;
* [[Parocket]]&lt;br /&gt;
* [[Pickelman Dada]]&lt;br /&gt;
* [[Pikashu]]&lt;br /&gt;
* [[Piledan]]&lt;br /&gt;
* [[Pointan]]&lt;br /&gt;
* [[Popo Heli]]&lt;br /&gt;
* [[Press'n]]&lt;br /&gt;
* [[Returning Machine Gun Joe]]&lt;br /&gt;
* [[R Suzy]]&lt;br /&gt;
* [[Sakrets]]&lt;br /&gt;
* [[Scissascissor]]&lt;br /&gt;
|&lt;br /&gt;
* [[Searchy]]&lt;br /&gt;
* [[Sepa Roader]]&lt;br /&gt;
* [[Shaboan]]&lt;br /&gt;
* [[Shadow Clone]]&lt;br /&gt;
* [[Shield Attacker RX]]&lt;br /&gt;
* [[Shield Attacker TRL]]&lt;br /&gt;
* [[Shield Guard]]&lt;br /&gt;
* [[Shotom]]&lt;br /&gt;
* [[Shrimparge 91]]&lt;br /&gt;
* [[Shuhorn]]&lt;br /&gt;
* [[Sibul]]&lt;br /&gt;
* [[Smaplar]]&lt;br /&gt;
* [[Snippscissor]]&lt;br /&gt;
* [[Sola 0]]&lt;br /&gt;
* [[Soshi Breaker]]&lt;br /&gt;
* [[Spin Cutter]]&lt;br /&gt;
* [[Sprinklan]]&lt;br /&gt;
* [[Stegorus]]&lt;br /&gt;
* [[Swallowegg]]&lt;br /&gt;
* [[Swim Ball]]&lt;br /&gt;
* [[Tamp]]&lt;br /&gt;
* [[Telly X]]&lt;br /&gt;
* [[Tel Tel]]&lt;br /&gt;
* [[Tomsmort]]&lt;br /&gt;
* [[Tropish]]&lt;br /&gt;
* [[Tsurare Stamp]]&lt;br /&gt;
* [[Turbo Roader]]&lt;br /&gt;
* [[Twin Shooter S]]&lt;br /&gt;
* [[Wall Blaster]]&lt;br /&gt;
* [[Waltriot]]&lt;br /&gt;
* [[Wandering Head]]&lt;br /&gt;
* [[Yonbain]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Returning====&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Apache Joe]]&lt;br /&gt;
* [[Atomic Chicken]]&lt;br /&gt;
* [[Au-Au]]&lt;br /&gt;
* [[Baby Metall]]&lt;br /&gt;
* [[Batabattan]]&lt;br /&gt;
* [[Batton]]&lt;br /&gt;
* [[Battonton]]&lt;br /&gt;
* [[B Bitter]]&lt;br /&gt;
* [[Beak]]&lt;br /&gt;
* [[Ben K]]&lt;br /&gt;
* [[Big Eye]]&lt;br /&gt;
* [[Big Fish]]&lt;br /&gt;
* [[Big Telly]]&lt;br /&gt;
* [[Bikky]]&lt;br /&gt;
* [[Biree]]&lt;br /&gt;
* [[Biribaree]]&lt;br /&gt;
* [[Blader]]&lt;br /&gt;
* [[Blocky]]&lt;br /&gt;
* [[Bolton and Nutton]]&lt;br /&gt;
* [[Bomb Flier]]&lt;br /&gt;
* [[Bombier]]&lt;br /&gt;
* [[Bomb Thrown]]&lt;br /&gt;
* [[Bomber Pepe]]&lt;br /&gt;
* [[Bombomb]]&lt;br /&gt;
* [[Bounder]]&lt;br /&gt;
* [[Brain Break]]&lt;br /&gt;
* [[Brown]]&lt;br /&gt;
* [[Bubukan]]&lt;br /&gt;
* [[Butterdroid]]&lt;br /&gt;
* [[Camon]]&lt;br /&gt;
* [[Cannopeller]]&lt;br /&gt;
* [[Caricarry]]&lt;br /&gt;
* [[Choker Oh]]&lt;br /&gt;
* [[Claw]]&lt;br /&gt;
* [[Cocco]]&lt;br /&gt;
* [[Colton]]&lt;br /&gt;
* [[Corocoro]]&lt;br /&gt;
* [[Crabbot]]&lt;br /&gt;
* [[Crazy Cannon]]&lt;br /&gt;
* [[Crazy Razy]]&lt;br /&gt;
* [[Croaker]]&lt;br /&gt;
* [[Crystal Joe]]&lt;br /&gt;
* [[Curlinger]]&lt;br /&gt;
* [[Cutting Wheel]]&lt;br /&gt;
* [[Cyber Gabyoall]]&lt;br /&gt;
* [[Dachone]]&lt;br /&gt;
* [[Dachone Ltd. Ed.]]&lt;br /&gt;
* [[Dada]]&lt;br /&gt;
* [[Docron]]&lt;br /&gt;
* [[Dompan]]&lt;br /&gt;
* [[Drillun]]&lt;br /&gt;
* [[Elec'n]]&lt;br /&gt;
* [[Electric Gabyoall]]&lt;br /&gt;
|&lt;br /&gt;
* [[Fan Fiend]]&lt;br /&gt;
* [[Fatool]]&lt;br /&gt;
* [[Fire Boy]]&lt;br /&gt;
* [[Fire Telly]]&lt;br /&gt;
* [[Flea]]&lt;br /&gt;
* [[Flying Shell]]&lt;br /&gt;
* [[Foojeen]]&lt;br /&gt;
* [[Gabgyo]]&lt;br /&gt;
* [[Gachappon]]&lt;br /&gt;
* [[Garyoby]]&lt;br /&gt;
* [[Giree]]&lt;br /&gt;
* [[Graviton]]&lt;br /&gt;
* [[Gremlin]]&lt;br /&gt;
* [[Gyoraibo]]&lt;br /&gt;
* [[Gyotot]]&lt;br /&gt;
* [[Haehaey]]&lt;br /&gt;
* [[Hammer Joe]]&lt;br /&gt;
* [[Hari Harry]]&lt;br /&gt;
* [[Have &amp;quot;Su&amp;quot; Bee]]&lt;br /&gt;
* [[Heli Buton]]&lt;br /&gt;
* [[Helipon]]&lt;br /&gt;
* [[Hirarian 427]]&lt;br /&gt;
* [[Hologran]]&lt;br /&gt;
* [[Hopps]]&lt;br /&gt;
* [[Hotchkiss'n]]&lt;br /&gt;
* [[Hothead]]&lt;br /&gt;
* [[Imorm]]&lt;br /&gt;
* [[Irucan]]&lt;br /&gt;
* [[Jamacy]]&lt;br /&gt;
* [[Jet Bomb]]&lt;br /&gt;
* [[Jet Buton]]&lt;br /&gt;
* [[Jumbig]]&lt;br /&gt;
* [[Junk Golem]]&lt;br /&gt;
* [[Katonbyon]]&lt;br /&gt;
* [[Kemumakin]]&lt;br /&gt;
* [[Killer Bullet]]&lt;br /&gt;
* [[Komasaburo]]&lt;br /&gt;
* [[Kouker Q]]&lt;br /&gt;
* [[Lightning Lord]]&lt;br /&gt;
* [[Lyric]]&lt;br /&gt;
* [[M-442A]]&lt;br /&gt;
* [[M-445]]&lt;br /&gt;
* [[Mag Fly]]&lt;br /&gt;
* [[Mantan]]&lt;br /&gt;
* [[Mechakkero]]&lt;br /&gt;
* [[Metall]]&lt;br /&gt;
* [[Metall Cannon]]&lt;br /&gt;
* [[Metall Dance]]&lt;br /&gt;
* [[Metall EX]]&lt;br /&gt;
* [[Metall K1000]]&lt;br /&gt;
* [[Metall Mommy]]&lt;br /&gt;
* [[Metall Run and Gun]]&lt;br /&gt;
|&lt;br /&gt;
* [[Metall Swim]]&lt;br /&gt;
* [[Mizzile]]&lt;br /&gt;
* [[Mole]]&lt;br /&gt;
* [[Molier]]&lt;br /&gt;
* [[Mono Roader]]&lt;br /&gt;
* [[Monking]]&lt;br /&gt;
* [[Mousubeil]]&lt;br /&gt;
* [[Neo Metall]]&lt;br /&gt;
* [[New Shield Attacker]]&lt;br /&gt;
* [[New Shotman]]&lt;br /&gt;
* [[Nitron]]&lt;br /&gt;
* [[Nobita]]&lt;br /&gt;
* [[Octoboss]]&lt;br /&gt;
* [[Octoper OA]]&lt;br /&gt;
* [[Octopus Battery]]&lt;br /&gt;
* [[Pakatto 24]]&lt;br /&gt;
* [[Pandeeta]]&lt;br /&gt;
* [[Parasyu]]&lt;br /&gt;
* [[Peat]]&lt;br /&gt;
* [[Pelicanu]]&lt;br /&gt;
* [[Peng]]&lt;br /&gt;
* [[Penpen]]&lt;br /&gt;
* [[Penpen EV]]&lt;br /&gt;
* [[Peterchy]]&lt;br /&gt;
* [[Petit Devil]]&lt;br /&gt;
* [[Petit Snakey]]&lt;br /&gt;
* [[Pickelman Bull]]&lt;br /&gt;
* [[Picket Man]]&lt;br /&gt;
* [[Pierobot]]&lt;br /&gt;
* [[Pierrobug]]&lt;br /&gt;
* [[Pipi]]&lt;br /&gt;
* [[Piriparee]]&lt;br /&gt;
* [[Pole]]&lt;br /&gt;
* [[Pooker]]&lt;br /&gt;
* [[Potton]]&lt;br /&gt;
* [[Power Muscler]]&lt;br /&gt;
* [[Power Slam]]&lt;br /&gt;
* [[Propeller Eye]]&lt;br /&gt;
* [[Prop-Top]]&lt;br /&gt;
* [[Pukapelly]]&lt;br /&gt;
* [[Pukapucker]]&lt;br /&gt;
* [[Puyoyon]]&lt;br /&gt;
* [[Rabbiton]]&lt;br /&gt;
* [[Rackaser]]&lt;br /&gt;
* [[Ratton]]&lt;br /&gt;
* [[Rembakun]]&lt;br /&gt;
* [[Returning Monking]]&lt;br /&gt;
* [[Returning Sniper Joe]]&lt;br /&gt;
* [[Rider Joe]]&lt;br /&gt;
* [[Ring Ring]]&lt;br /&gt;
* [[Robo-Rabbit]]&lt;br /&gt;
* [[Rock Thrown]]&lt;br /&gt;
|&lt;br /&gt;
* [[Rounder]]&lt;br /&gt;
* [[Sasoreenu]]&lt;br /&gt;
* [[Scworm]]&lt;br /&gt;
* [[Screw Bomber]]&lt;br /&gt;
* [[Sea Mine]]&lt;br /&gt;
* [[Shield Attacker]]&lt;br /&gt;
* [[Shield Attacker GTR]]&lt;br /&gt;
* [[Shigaraky]]&lt;br /&gt;
* [[Shrink]]&lt;br /&gt;
* [[Skeleton Joe]]&lt;br /&gt;
* [[Skullmet]]&lt;br /&gt;
* [[Skull Walker]]&lt;br /&gt;
* [[Sniper Armor]]&lt;br /&gt;
* [[Sniper Joe]]&lt;br /&gt;
* [[Sonic Bill]]&lt;br /&gt;
* [[Space Metall]]&lt;br /&gt;
* [[Spine]]&lt;br /&gt;
* [[Spring Face Bomb]]&lt;br /&gt;
* [[Spring Head]]&lt;br /&gt;
* [[SRU-21/P]]&lt;br /&gt;
* [[Subeil]]&lt;br /&gt;
* [[Submarine Flier]]&lt;br /&gt;
* [[Sumatran]]&lt;br /&gt;
* [[Suzy G]]&lt;br /&gt;
* [[Super Ball Machine Jr.]]&lt;br /&gt;
* [[SW-525]]&lt;br /&gt;
* [[Swallown]]&lt;br /&gt;
* [[Taban]]&lt;br /&gt;
* [[Tadahou]]&lt;br /&gt;
* [[Tackle Fire]]&lt;br /&gt;
* [[Taketento]]&lt;br /&gt;
* [[Tatebo]]&lt;br /&gt;
* [[Tatepakkan]]&lt;br /&gt;
* [[Teck]]&lt;br /&gt;
* [[Telly]]&lt;br /&gt;
* [[Togehero]]&lt;br /&gt;
* [[Tondeall]]&lt;br /&gt;
* [[Tom Boy]]&lt;br /&gt;
* [[Toss Machine]]&lt;br /&gt;
* [[Totem Polen]]&lt;br /&gt;
* [[Tsuranattori]]&lt;br /&gt;
* [[Twin Cannon]]&lt;br /&gt;
* [[Twin Roader]]&lt;br /&gt;
* [[Up'n'Down]]&lt;br /&gt;
* [[V]]&lt;br /&gt;
* [[Walking Bomb]]&lt;br /&gt;
* [[Wall Blaster II]]&lt;br /&gt;
* [[Wander Bell]]&lt;br /&gt;
* [[Watcher]]&lt;br /&gt;
* [[Yaffu]]&lt;br /&gt;
* [[Yambow]]&lt;br /&gt;
* [[Yudon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minibosses==&lt;br /&gt;
===Devkit Minibosses===&lt;br /&gt;
====New====&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GiantMetallCannon.png|center]]&lt;br /&gt;
|[[Giant Metall Cannon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gundrill.png|center]]&lt;br /&gt;
|[[Gundrill]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hyoey.png|center]]&lt;br /&gt;
|[[Hyoey]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tyhorn.png|center]]&lt;br /&gt;
|[[Tyhorn]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TKhamen.png|center]]&lt;br /&gt;
|[[T. Khamen]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MadGrinder.png|center]]&lt;br /&gt;
|[[Mad Grinder]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShirokumachineGTV.png|center]]&lt;br /&gt;
|[[Shirokumachine GTV]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TruckJoe.png|center]]&lt;br /&gt;
|[[Truck Joe]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MelodyResponseCannon.png|center]]&lt;br /&gt;
|[[Melody Response Cannon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BeeBlader.png|center]]&lt;br /&gt;
|[[Bee Blader]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Combiloid.png|center]]&lt;br /&gt;
|[[Combiloid]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DocKumo.png|center]]&lt;br /&gt;
|[[Doc Kumo]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KnuckleDuster.png|center]]&lt;br /&gt;
|[[Knuckle Duster]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OctoGenerator.png|center]]&lt;br /&gt;
|[[Octo Generator]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stompy.png|center]]&lt;br /&gt;
|[[Stompy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TwinShooterG.png|center]]&lt;br /&gt;
|[[Twin Shooter G]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyDragon.png|center]]&lt;br /&gt;
|[[Changkey Dragon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hanabiran.png|center]]&lt;br /&gt;
|[[Hanabiran]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Paozo.png|center]]&lt;br /&gt;
|[[Paozo]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoneHead.png|center]]&lt;br /&gt;
|[[Stone Head]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Octobulb.png|center]]&lt;br /&gt;
|[[Octobulb]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuzakAndFenix.png|center]]&lt;br /&gt;
|[[Suzak &amp;amp; Fenix]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheKeeper.png|center]]&lt;br /&gt;
|[[The Keeper]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tricastle.png|center]]&lt;br /&gt;
|[[Tricastle]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|}&lt;br /&gt;
====Returning====&lt;br /&gt;
* [[Big Snakey]]&lt;br /&gt;
* [[Escaroo]]&lt;br /&gt;
* [[Gamarn and Gamadayu]]&lt;br /&gt;
* [[Giant Metall]]&lt;br /&gt;
* [[Gorilla Tank]]&lt;br /&gt;
* [[Hot Dog]]&lt;br /&gt;
* [[Kabatoncue]]&lt;br /&gt;
* [[Lantern Fish]]&lt;br /&gt;
* [[Metall Potton]]&lt;br /&gt;
* [[Moby]]&lt;br /&gt;
* [[Octoboss]]&lt;br /&gt;
* [[Octoper OA]]&lt;br /&gt;
* [[Penpen Maker]]&lt;br /&gt;
* [[Squidon]]&lt;br /&gt;
* [[Tama]]&lt;br /&gt;
* [[Whopper]]&lt;br /&gt;
&lt;br /&gt;
==Gimmicks==&lt;br /&gt;
===Devkit Gimmicks===&lt;br /&gt;
Every single devkit gimmmick from ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]'' returns.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickLightingIcon.png|center]] [[File:QuickLightingNormalIcon.png|center]]&lt;br /&gt;
|[[Quick Lighting]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Fire Spike]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Icicle]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperCutterRevenge.png|center]]&lt;br /&gt;
|[[Super Cutter Revenge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Kamegoro Tornado Spawner]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Train Shake]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Angle Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Fluorescent Bulb]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FusePlatform.png|center]]&lt;br /&gt;
|[[Fuse Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Guts Hover]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hunter Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Move Hover]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Napalm]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BubbleFloor.png|center]]&lt;br /&gt;
|[[Bubble Floor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Girder]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kamapot.png|center]]&lt;br /&gt;
|[[Kamapot]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Mercury Block]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Landmine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TyhornPlatform.png|center]]&lt;br /&gt;
|[[Tyhorn Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Uranus Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VenusWaterfall.png|center]]&lt;br /&gt;
|[[Venus Waterfall]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Controllable Lift]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkMachine.png|center]]&lt;br /&gt;
|[[Junk Machine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Junk Magnet]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkPlatform.png|center]]&lt;br /&gt;
|[[Junk Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Revealing Tiles]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Astro Switch]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Astro Door]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Skull Elevator]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Skull Switch]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tengu Wind]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Astro Wall]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CFTFConveyor.png|center]]&lt;br /&gt;
|[[Conveyor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dangan Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KonroPlatform.png|center]]&lt;br /&gt;
|[[Konro Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OilSlick.png|center]]&lt;br /&gt;
|[[Oil Slick]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Switch Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Switch Block]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Copter Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Gravity Lift]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HanabiranClockArm.png|center]]&lt;br /&gt;
|[[Hanabiran Clock Arm]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hornet Roll]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Jewel Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily4Laser.png|center]]&lt;br /&gt;
|[[Wily 4 Laser]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BladeManSeesaw.png|center]]&lt;br /&gt;
|[[Blade Man Seesaw]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Commando Mine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Nitro Truck]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Nitro Truck Signal]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Sheep Conveyor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Sheep Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StrikeManSoccerBall.png|center]]&lt;br /&gt;
|[[Strike Man Soccer Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TackleFireDispenser.png|center]]&lt;br /&gt;
|[[Tackle Fire Dispenser]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
&lt;br /&gt;
===Devkit Bosses===&lt;br /&gt;
Every single devkit boss from ''[[Make a Good Mega Man Level 2]]'' returns, as well as [[Quick Man]] from ''[[Make a Good 24 Hour Mega Man Level]]''.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 IceMan.png|center]]&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BombMan.png|center]]&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireMan.png|center]]&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirMan.png|center]]&lt;br /&gt;
|[[Air Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BubbleMan.png|center]]&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 FlashMan.png|center]]&lt;br /&gt;
|[[Flash Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HeatMan.png|center]]&lt;br /&gt;
|[[Heat Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 WoodMan.png|center]]&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 PicopicoKun.png|center]]&lt;br /&gt;
|[[Picopico-kun]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GutsDozer.png|center]]&lt;br /&gt;
|[[Guts Dozer]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BooBeam.png|center]]&lt;br /&gt;
|[[Boobeam Trap]]&lt;br /&gt;
|TBA&lt;br /&gt;
|User Determined&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Enker.png|center]]&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HardMan.png|center]]&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Spark.png|center]]&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 KamegoroMaker.png|center]]&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Tornado Blow]]&amp;lt;br&amp;gt;[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DynaMan.png|center]]&lt;br /&gt;
|[[Dyna Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SonicMan.png|center]]&lt;br /&gt;
|[[Sonic Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DustMan.png|center]]&lt;br /&gt;
|[[Dust Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 MetallDaddy.png|center]]&lt;br /&gt;
|[[Metall Daddy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GiantSuzy.png|center]]&lt;br /&gt;
|[[Giant Suzy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man III]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Punk.png|center]]&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man III]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IronBall.png|center]]&lt;br /&gt;
|[[Iron Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man: The Wily Wars]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GyroMan.png|center]]&lt;br /&gt;
|[[Gyro Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 StoneMan.png|center]]&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DarkMan4.png|center]]&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Ballade.png|center]]&lt;br /&gt;
|[[Ballade]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HunterA.png|center]]&lt;br /&gt;
|[[Hunter Type A]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HunterB.png|center]]&lt;br /&gt;
|[[Hunter Type B]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Blizzard.png|center]]&lt;br /&gt;
|[[Blizzard Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 YamatoMan.png|center]]&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Rounder2.png|center]]&lt;br /&gt;
|[[Rounder II]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 PowerPiston.png|center]]&lt;br /&gt;
|[[Power Piston]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Mercury.png|center]]&lt;br /&gt;
|[[Mercury]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Saturn.png|center]]&lt;br /&gt;
|[[Saturn]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Uranus.png|center]]&lt;br /&gt;
|[[Uranus]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GreyDevil.png|center]]&lt;br /&gt;
|[[Grey Devil]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Dangan.png|center]]&lt;br /&gt;
|[[Dangan Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Ice Wall]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Oil.png|center]]&lt;br /&gt;
|[[Oil Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HornetMan.png|center]]&lt;br /&gt;
|[[Hornet Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SharkPreview.png|center]]&lt;br /&gt;
|[[Mega Mech Shark]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HoneyWoman.png|center]]&lt;br /&gt;
|[[Honey Woman]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 9]]'' ''(Unused Boss)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 CommandoMan.png|center]]&lt;br /&gt;
|[[Commando Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SolarMan.png|center]]&lt;br /&gt;
|[[Solar Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://magmmlcontest.com/forum/showthread.php?tid=1315 Devkit Release Announcement]&lt;br /&gt;
*[https://docs.google.com/document/d/18mbHMqCaFaKAyO8ZBeHOFnm-BgraUA4skLEQdKst2p8/edit#heading=h.yrkdelxjt2eb MAGMML3 Rules]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLOAMF_ipmHUfgCL2rM5BBnmhWPGla7WOl MAGMML3 Tutorials]&lt;br /&gt;
*[https://docs.google.com/document/d/1Ong3etCO-ArqUAXCEO4k4tFdTebUgpXUTshFhAxaQ68/edit Level Design Tips and Tricks]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3&amp;diff=9044</id>
		<title>Make a Good Mega Man Level 3</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3&amp;diff=9044"/>
				<updated>2018-12-03T10:38:51Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Entries */ It's 182, but as judges have the power to outright exclude with a unanimous vote, it can change anytime over the next few months.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
[[File:Magmml3_Logo.png|350px|thumb|right|The logo for the contest.]]&lt;br /&gt;
'''''Make a Good Mega Man Level 3''''' (or ''MaGMML3'' for short) is the upcoming third installment in the Make a Good Mega Man Level series, co-hosted by [[Mick Galbani]] and [[ACESpark]]. Like its predecessors, the game will feature community-created levels submitted as part of a level design contest. The contest will be judged by Mick Galbani, ACESpark, [[Flashman85]], [[Pachy]], and [[Shinryu]]. Several elements from ''MaGMML2'', including [[costumes]] and [[the Pit of Pits]], are expected to return.&lt;br /&gt;
&lt;br /&gt;
The 2018 contest officially began on September 22, with November 25 being the submission deadline. Participants are encouraged to join the [https://discordapp.com/invite/SEHjShy official ''MaGMML3'' Discord] for discussions and updates. The public beta for the [[Megamix Engine]], which serves as the basis for ''MaGMML3''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s engine, was released on July 11th, while its official full release was on September 15th, a week before the submission period.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
During the development of ''[[Make a Good Mega Man Level 2|MaGMML2]]'', host [[SnoruntPyro]] made the decision that she would not host the next contest, citing the stresses of hosting and a desire to participate in the next contest as reasons for stepping down. Mick Galbani, a community favorite for the position, stepped up to host ''MaGMML3''. Planning for the third game began even before the second game was released, and a community feedback poll following the release of ''MaGMML2'' was used to inform some of the planning for ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
On October 29, 2017, ACESpark was invited to co-host and judge ''MaGMML3'', based on the overwhelmingly positive response to his contributions to the second game. Applications for the remaining three judge slots were announced on November 6, 2017.&amp;lt;ref&amp;gt;http://magmmlcontest.com/forum/showthread.php?tid=70&amp;lt;/ref&amp;gt; In Stage 1 of the application process, applicants were given three weeks to judge the seven [[MaGMML3 Judge Application Levels|''MaGMML3'' Judge Application Levels]], providing written comments and rating the levels based on a rubric. Of the 19 applicants, 11 moved on to Stage 2, where they submitted a sample of their Mega Man level design ability—either a level designed specifically for the application, or one they had already created. The submission deadline for Stage 2 was December 23, 2017; within 24 hours, Stage 2 applicants received a notification of the results, accompanied by brief comments on why they were or were not selected. At the same time, it was announced to the public that [[Flashman85]], [[Pachy]], and [[Shinryu]] would be judging ''MaGMML3'' alongside Mick Galbani and ACESpark.&lt;br /&gt;
&lt;br /&gt;
On August 24, 2018, the [https://docs.google.com/document/d/18mbHMqCaFaKAyO8ZBeHOFnm-BgraUA4skLEQdKst2p8 contest rules] were announced, along with every previous and current main series judge offering recommendations for the upcoming submissions. The devkit has yet to be released. Notable rule changes include:&lt;br /&gt;
*The submission period has been extended by an undetermined amount. (announced on Discord only)&lt;br /&gt;
*The late submission period has been drastically reduced to 7 days.&lt;br /&gt;
*Minor edits of devkit levels, such as [[Ancient Tomb]], are no longer permitted.&lt;br /&gt;
*Noble Nickels have been replaced with Trickster Tokens, for which the per-level limit is still 5.&lt;br /&gt;
*Scoring is once again out of 100, with Creativity losing half of its original weight. Its 15 points were distributed evenly between Design, Fun, and Aesthetics.&lt;br /&gt;
&lt;br /&gt;
On September 15, 2018, the devkit was released and the contest dates were announced.&lt;br /&gt;
&lt;br /&gt;
On September 22, 2018, the submission form opened to the public, officially marking the opening of the contest.&lt;br /&gt;
&lt;br /&gt;
On November 26, 2018, the deadline for submissions passed, though this was followed by a grace period where late submissions/resubmissions were accepted at the cost of a score penalty, the percentage of which increased with each day. This grace period ended at 11:59 EST on December 2, 2018.&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
A maximum of 182 valid entries were submitted, with an additional 5 being excluded or pulled for various reasons. This makes ''Make a Good Mega Man Level 3'' the largest ''MaGMML'' contest to date.&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
On November 23, 2017, the poll for the game's weapon set was opened, lasting for 2 weeks until it was closed on December 7, 2017.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Weapon&lt;br /&gt;
!Original Robot Master&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SparkChaserIcon.png]]&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|Terra&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LaserTridentIconColouredT.png]]&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WaterShieldIconColouredT.png]]&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|Pump Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TornadoBlowIconColouredT.png]]&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|Tornado Man&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThunderBeamIcon.png]]&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|Elec Man&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagneticShockwaveIcon.png]]&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|Onslaught&lt;br /&gt;
|''Marvel vs. Capcom''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IceWallIcon.png]]&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|Cold Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BreakDashIconColouredT.png]]&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|Pluto&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]] (Variant)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushBikeIcon.png]]&lt;br /&gt;
|[[Rush Bike]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagnetBeamIcon.png]]&lt;br /&gt;
|[[Magnet Beam]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Devkit Enemies===&lt;br /&gt;
====New====&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Ace Manbow]]&lt;br /&gt;
* [[Adamski]]&lt;br /&gt;
* [[Alabell]]&lt;br /&gt;
* [[Arigock G]]&lt;br /&gt;
* [[Armaroid]]&lt;br /&gt;
* [[Baby Flies]]&lt;br /&gt;
* [[Ballonboo]]&lt;br /&gt;
* [[Bari III]]&lt;br /&gt;
* [[Big Stomper]]&lt;br /&gt;
* [[Bikky Bomb]]&lt;br /&gt;
* [[Biree Spark]]&lt;br /&gt;
* [[Birdy]]&lt;br /&gt;
* [[Bokazurah]]&lt;br /&gt;
* [[Boostun]]&lt;br /&gt;
* [[Bombomboy]]&lt;br /&gt;
* [[Bomb Potton]]&lt;br /&gt;
* [[Bubukan MK-II]]&lt;br /&gt;
* [[Bunby Catcher]]&lt;br /&gt;
* [[Byouz]]&lt;br /&gt;
* [[Camouflametall]]&lt;br /&gt;
* [[Cannon Roader]]&lt;br /&gt;
* [[Cargou Q]]&lt;br /&gt;
* [[Chainsoar]]&lt;br /&gt;
* [[Chuckmagnet]]&lt;br /&gt;
* [[Chunco]]&lt;br /&gt;
* [[Classical Cannon]]&lt;br /&gt;
* [[Cyorown]]&lt;br /&gt;
* [[Darspider]]&lt;br /&gt;
* [[Deispider]]&lt;br /&gt;
* [[Detarnayappa]]&lt;br /&gt;
* [[Diarn]]&lt;br /&gt;
* [[Docbaton]]&lt;br /&gt;
|&lt;br /&gt;
* [[Dockalocker]]&lt;br /&gt;
* [[Doncatch]]&lt;br /&gt;
* [[Elecit]]&lt;br /&gt;
* [[Fankurow]]&lt;br /&gt;
* [[Feeber]]&lt;br /&gt;
* [[Fire Totem]]&lt;br /&gt;
* [[Flower Presenter]]&lt;br /&gt;
* [[Fooley]]&lt;br /&gt;
* [[Fukuhorn]]&lt;br /&gt;
* [[Furaibon]]&lt;br /&gt;
* [[G.S.Q]]&lt;br /&gt;
* [[Gagabyoall]]&lt;br /&gt;
* [[Garinkou]]&lt;br /&gt;
* [[Giant Springer]]&lt;br /&gt;
* [[Glooper]]&lt;br /&gt;
* [[Gobots]]&lt;br /&gt;
* [[Gunner Joe]]&lt;br /&gt;
* [[Haiker N]]&lt;br /&gt;
* [[Hammerfall]]&lt;br /&gt;
* [[Handoo]]&lt;br /&gt;
* [[Hell Metall DX]]&lt;br /&gt;
* [[Hoohoo]]&lt;br /&gt;
* [[Hornet Racer]]&lt;br /&gt;
* [[Illusian]]&lt;br /&gt;
* [[Jump Roller]]&lt;br /&gt;
* [[Kakinbatank]]&lt;br /&gt;
* [[Kaminari Kogoro]]&lt;br /&gt;
* [[Kaona Geeno]]&lt;br /&gt;
* [[Kintot]]&lt;br /&gt;
* [[Ladder Press]]&lt;br /&gt;
* [[La Jaba]]&lt;br /&gt;
* [[LEC]]&lt;br /&gt;
|&lt;br /&gt;
* [[Little Pachipachi]]&lt;br /&gt;
* [[Machine Gun Joe]]&lt;br /&gt;
* [[Malmet]]&lt;br /&gt;
* [[Mecha Pitchan]]&lt;br /&gt;
* [[Merserker]]&lt;br /&gt;
* [[Metall|Metall β]]&lt;br /&gt;
* [[Metall Sniper]]&lt;br /&gt;
* [[Minoan]]&lt;br /&gt;
* [[Molmole]]&lt;br /&gt;
* [[Monkikki]]&lt;br /&gt;
* [[Morning Joe]]&lt;br /&gt;
* [[Neo Heli Metall]]&lt;br /&gt;
* [[New Classical Cannon]]&lt;br /&gt;
* [[Nibul]]&lt;br /&gt;
* [[Nombrellan]]&lt;br /&gt;
* [[Numetall]]&lt;br /&gt;
* [[Octone]]&lt;br /&gt;
* [[Okosutobon]]&lt;br /&gt;
* [[Oshitsu Osarettsu]]&lt;br /&gt;
* [[Ou-Ou]]&lt;br /&gt;
* [[Palm Hopper]]&lt;br /&gt;
* [[Parocket]]&lt;br /&gt;
* [[Pickelman Dada]]&lt;br /&gt;
* [[Pikashu]]&lt;br /&gt;
* [[Piledan]]&lt;br /&gt;
* [[Pointan]]&lt;br /&gt;
* [[Popo Heli]]&lt;br /&gt;
* [[Press'n]]&lt;br /&gt;
* [[Returning Machine Gun Joe]]&lt;br /&gt;
* [[R Suzy]]&lt;br /&gt;
* [[Sakrets]]&lt;br /&gt;
* [[Scissascissor]]&lt;br /&gt;
|&lt;br /&gt;
* [[Searchy]]&lt;br /&gt;
* [[Sepa Roader]]&lt;br /&gt;
* [[Shaboan]]&lt;br /&gt;
* [[Shadow Clone]]&lt;br /&gt;
* [[Shield Attacker RX]]&lt;br /&gt;
* [[Shield Attacker TRL]]&lt;br /&gt;
* [[Shield Guard]]&lt;br /&gt;
* [[Shotom]]&lt;br /&gt;
* [[Shrimparge 91]]&lt;br /&gt;
* [[Shuhorn]]&lt;br /&gt;
* [[Sibul]]&lt;br /&gt;
* [[Smaplar]]&lt;br /&gt;
* [[Snippscissor]]&lt;br /&gt;
* [[Sola 0]]&lt;br /&gt;
* [[Soshi Breaker]]&lt;br /&gt;
* [[Spin Cutter]]&lt;br /&gt;
* [[Sprinklan]]&lt;br /&gt;
* [[Stegorus]]&lt;br /&gt;
* [[Swallowegg]]&lt;br /&gt;
* [[Swim Ball]]&lt;br /&gt;
* [[Tamp]]&lt;br /&gt;
* [[Telly X]]&lt;br /&gt;
* [[Tel Tel]]&lt;br /&gt;
* [[Tomsmort]]&lt;br /&gt;
* [[Tropish]]&lt;br /&gt;
* [[Tsurare Stamp]]&lt;br /&gt;
* [[Turbo Roader]]&lt;br /&gt;
* [[Twin Shooter S]]&lt;br /&gt;
* [[Wall Blaster]]&lt;br /&gt;
* [[Waltriot]]&lt;br /&gt;
* [[Wandering Head]]&lt;br /&gt;
* [[Yonbain]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Returning====&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Apache Joe]]&lt;br /&gt;
* [[Atomic Chicken]]&lt;br /&gt;
* [[Au-Au]]&lt;br /&gt;
* [[Baby Metall]]&lt;br /&gt;
* [[Batabattan]]&lt;br /&gt;
* [[Batton]]&lt;br /&gt;
* [[Battonton]]&lt;br /&gt;
* [[B Bitter]]&lt;br /&gt;
* [[Beak]]&lt;br /&gt;
* [[Ben K]]&lt;br /&gt;
* [[Big Eye]]&lt;br /&gt;
* [[Big Fish]]&lt;br /&gt;
* [[Big Telly]]&lt;br /&gt;
* [[Bikky]]&lt;br /&gt;
* [[Biree]]&lt;br /&gt;
* [[Biribaree]]&lt;br /&gt;
* [[Blader]]&lt;br /&gt;
* [[Blocky]]&lt;br /&gt;
* [[Bolton and Nutton]]&lt;br /&gt;
* [[Bomb Flier]]&lt;br /&gt;
* [[Bombier]]&lt;br /&gt;
* [[Bomb Thrown]]&lt;br /&gt;
* [[Bomber Pepe]]&lt;br /&gt;
* [[Bombomb]]&lt;br /&gt;
* [[Bounder]]&lt;br /&gt;
* [[Brain Break]]&lt;br /&gt;
* [[Brown]]&lt;br /&gt;
* [[Bubukan]]&lt;br /&gt;
* [[Butterdroid]]&lt;br /&gt;
* [[Camon]]&lt;br /&gt;
* [[Cannopeller]]&lt;br /&gt;
* [[Caricarry]]&lt;br /&gt;
* [[Choker Oh]]&lt;br /&gt;
* [[Claw]]&lt;br /&gt;
* [[Cocco]]&lt;br /&gt;
* [[Colton]]&lt;br /&gt;
* [[Corocoro]]&lt;br /&gt;
* [[Crabbot]]&lt;br /&gt;
* [[Crazy Cannon]]&lt;br /&gt;
* [[Crazy Razy]]&lt;br /&gt;
* [[Croaker]]&lt;br /&gt;
* [[Crystal Joe]]&lt;br /&gt;
* [[Curlinger]]&lt;br /&gt;
* [[Cutting Wheel]]&lt;br /&gt;
* [[Cyber Gabyoall]]&lt;br /&gt;
* [[Dachone]]&lt;br /&gt;
* [[Dachone Ltd. Ed.]]&lt;br /&gt;
* [[Dada]]&lt;br /&gt;
* [[Docron]]&lt;br /&gt;
* [[Dompan]]&lt;br /&gt;
* [[Drillun]]&lt;br /&gt;
* [[Elec'n]]&lt;br /&gt;
* [[Electric Gabyoall]]&lt;br /&gt;
|&lt;br /&gt;
* [[Fan Fiend]]&lt;br /&gt;
* [[Fatool]]&lt;br /&gt;
* [[Fire Boy]]&lt;br /&gt;
* [[Fire Telly]]&lt;br /&gt;
* [[Flea]]&lt;br /&gt;
* [[Flying Shell]]&lt;br /&gt;
* [[Foojeen]]&lt;br /&gt;
* [[Gabgyo]]&lt;br /&gt;
* [[Gachappon]]&lt;br /&gt;
* [[Garyoby]]&lt;br /&gt;
* [[Giree]]&lt;br /&gt;
* [[Graviton]]&lt;br /&gt;
* [[Gremlin]]&lt;br /&gt;
* [[Gyoraibo]]&lt;br /&gt;
* [[Gyotot]]&lt;br /&gt;
* [[Haehaey]]&lt;br /&gt;
* [[Hammer Joe]]&lt;br /&gt;
* [[Hari Harry]]&lt;br /&gt;
* [[Have &amp;quot;Su&amp;quot; Bee]]&lt;br /&gt;
* [[Heli Buton]]&lt;br /&gt;
* [[Helipon]]&lt;br /&gt;
* [[Hirarian 427]]&lt;br /&gt;
* [[Hologran]]&lt;br /&gt;
* [[Hopps]]&lt;br /&gt;
* [[Hotchkiss'n]]&lt;br /&gt;
* [[Hothead]]&lt;br /&gt;
* [[Imorm]]&lt;br /&gt;
* [[Irucan]]&lt;br /&gt;
* [[Jamacy]]&lt;br /&gt;
* [[Jet Bomb]]&lt;br /&gt;
* [[Jet Buton]]&lt;br /&gt;
* [[Jumbig]]&lt;br /&gt;
* [[Junk Golem]]&lt;br /&gt;
* [[Katonbyon]]&lt;br /&gt;
* [[Kemumakin]]&lt;br /&gt;
* [[Killer Bullet]]&lt;br /&gt;
* [[Komasaburo]]&lt;br /&gt;
* [[Kouker Q]]&lt;br /&gt;
* [[Lightning Lord]]&lt;br /&gt;
* [[Lyric]]&lt;br /&gt;
* [[M-442A]]&lt;br /&gt;
* [[M-445]]&lt;br /&gt;
* [[Mag Fly]]&lt;br /&gt;
* [[Mantan]]&lt;br /&gt;
* [[Mechakkero]]&lt;br /&gt;
* [[Metall]]&lt;br /&gt;
* [[Metall Cannon]]&lt;br /&gt;
* [[Metall Dance]]&lt;br /&gt;
* [[Metall EX]]&lt;br /&gt;
* [[Metall K1000]]&lt;br /&gt;
* [[Metall Mommy]]&lt;br /&gt;
* [[Metall Run and Gun]]&lt;br /&gt;
|&lt;br /&gt;
* [[Metall Swim]]&lt;br /&gt;
* [[Mizzile]]&lt;br /&gt;
* [[Mole]]&lt;br /&gt;
* [[Molier]]&lt;br /&gt;
* [[Mono Roader]]&lt;br /&gt;
* [[Monking]]&lt;br /&gt;
* [[Mousubeil]]&lt;br /&gt;
* [[Neo Metall]]&lt;br /&gt;
* [[New Shield Attacker]]&lt;br /&gt;
* [[New Shotman]]&lt;br /&gt;
* [[Nitron]]&lt;br /&gt;
* [[Nobita]]&lt;br /&gt;
* [[Octoboss]]&lt;br /&gt;
* [[Octoper OA]]&lt;br /&gt;
* [[Octopus Battery]]&lt;br /&gt;
* [[Pakatto 24]]&lt;br /&gt;
* [[Pandeeta]]&lt;br /&gt;
* [[Parasyu]]&lt;br /&gt;
* [[Peat]]&lt;br /&gt;
* [[Pelicanu]]&lt;br /&gt;
* [[Peng]]&lt;br /&gt;
* [[Penpen]]&lt;br /&gt;
* [[Penpen EV]]&lt;br /&gt;
* [[Peterchy]]&lt;br /&gt;
* [[Petit Devil]]&lt;br /&gt;
* [[Petit Snakey]]&lt;br /&gt;
* [[Pickelman Bull]]&lt;br /&gt;
* [[Picket Man]]&lt;br /&gt;
* [[Pierobot]]&lt;br /&gt;
* [[Pierrobug]]&lt;br /&gt;
* [[Pipi]]&lt;br /&gt;
* [[Piriparee]]&lt;br /&gt;
* [[Pole]]&lt;br /&gt;
* [[Pooker]]&lt;br /&gt;
* [[Potton]]&lt;br /&gt;
* [[Power Muscler]]&lt;br /&gt;
* [[Power Slam]]&lt;br /&gt;
* [[Propeller Eye]]&lt;br /&gt;
* [[Prop-Top]]&lt;br /&gt;
* [[Pukapelly]]&lt;br /&gt;
* [[Pukapucker]]&lt;br /&gt;
* [[Puyoyon]]&lt;br /&gt;
* [[Rabbiton]]&lt;br /&gt;
* [[Rackaser]]&lt;br /&gt;
* [[Ratton]]&lt;br /&gt;
* [[Rembakun]]&lt;br /&gt;
* [[Returning Monking]]&lt;br /&gt;
* [[Returning Sniper Joe]]&lt;br /&gt;
* [[Rider Joe]]&lt;br /&gt;
* [[Ring Ring]]&lt;br /&gt;
* [[Robo-Rabbit]]&lt;br /&gt;
* [[Rock Thrown]]&lt;br /&gt;
|&lt;br /&gt;
* [[Rounder]]&lt;br /&gt;
* [[Sasoreenu]]&lt;br /&gt;
* [[Scworm]]&lt;br /&gt;
* [[Screw Bomber]]&lt;br /&gt;
* [[Sea Mine]]&lt;br /&gt;
* [[Shield Attacker]]&lt;br /&gt;
* [[Shield Attacker GTR]]&lt;br /&gt;
* [[Shigaraky]]&lt;br /&gt;
* [[Shrink]]&lt;br /&gt;
* [[Skeleton Joe]]&lt;br /&gt;
* [[Skullmet]]&lt;br /&gt;
* [[Skull Walker]]&lt;br /&gt;
* [[Sniper Armor]]&lt;br /&gt;
* [[Sniper Joe]]&lt;br /&gt;
* [[Sonic Bill]]&lt;br /&gt;
* [[Space Metall]]&lt;br /&gt;
* [[Spine]]&lt;br /&gt;
* [[Spring Face Bomb]]&lt;br /&gt;
* [[Spring Head]]&lt;br /&gt;
* [[SRU-21/P]]&lt;br /&gt;
* [[Subeil]]&lt;br /&gt;
* [[Submarine Flier]]&lt;br /&gt;
* [[Sumatran]]&lt;br /&gt;
* [[Suzy G]]&lt;br /&gt;
* [[Super Ball Machine Jr.]]&lt;br /&gt;
* [[SW-525]]&lt;br /&gt;
* [[Swallown]]&lt;br /&gt;
* [[Taban]]&lt;br /&gt;
* [[Tadahou]]&lt;br /&gt;
* [[Tackle Fire]]&lt;br /&gt;
* [[Taketento]]&lt;br /&gt;
* [[Tatebo]]&lt;br /&gt;
* [[Tatepakkan]]&lt;br /&gt;
* [[Teck]]&lt;br /&gt;
* [[Telly]]&lt;br /&gt;
* [[Togehero]]&lt;br /&gt;
* [[Tondeall]]&lt;br /&gt;
* [[Tom Boy]]&lt;br /&gt;
* [[Toss Machine]]&lt;br /&gt;
* [[Totem Polen]]&lt;br /&gt;
* [[Tsuranattori]]&lt;br /&gt;
* [[Twin Cannon]]&lt;br /&gt;
* [[Twin Roader]]&lt;br /&gt;
* [[Up'n'Down]]&lt;br /&gt;
* [[V]]&lt;br /&gt;
* [[Walking Bomb]]&lt;br /&gt;
* [[Wall Blaster II]]&lt;br /&gt;
* [[Wander Bell]]&lt;br /&gt;
* [[Watcher]]&lt;br /&gt;
* [[Yaffu]]&lt;br /&gt;
* [[Yambow]]&lt;br /&gt;
* [[Yudon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minibosses==&lt;br /&gt;
===Devkit Minibosses===&lt;br /&gt;
====New====&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GiantMetallCannon.png|center]]&lt;br /&gt;
|[[Giant Metall Cannon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gundrill.png|center]]&lt;br /&gt;
|[[Gundrill]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hyoey.png|center]]&lt;br /&gt;
|[[Hyoey]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tyhorn.png|center]]&lt;br /&gt;
|[[Tyhorn]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TKhamen.png|center]]&lt;br /&gt;
|[[T. Khamen]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MadGrinder.png|center]]&lt;br /&gt;
|[[Mad Grinder]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShirokumachineGTV.png|center]]&lt;br /&gt;
|[[Shirokumachine GTV]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TruckJoe.png|center]]&lt;br /&gt;
|[[Truck Joe]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MelodyResponseCannon.png|center]]&lt;br /&gt;
|[[Melody Response Cannon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BeeBlader.png|center]]&lt;br /&gt;
|[[Bee Blader]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Combiloid.png|center]]&lt;br /&gt;
|[[Combiloid]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DocKumo.png|center]]&lt;br /&gt;
|[[Doc Kumo]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KnuckleDuster.png|center]]&lt;br /&gt;
|[[Knuckle Duster]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OctoGenerator.png|center]]&lt;br /&gt;
|[[Octo Generator]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stompy.png|center]]&lt;br /&gt;
|[[Stompy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TwinShooterG.png|center]]&lt;br /&gt;
|[[Twin Shooter G]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyDragon.png|center]]&lt;br /&gt;
|[[Changkey Dragon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hanabiran.png|center]]&lt;br /&gt;
|[[Hanabiran]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Paozo.png|center]]&lt;br /&gt;
|[[Paozo]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoneHead.png|center]]&lt;br /&gt;
|[[Stone Head]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Octobulb.png|center]]&lt;br /&gt;
|[[Octobulb]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuzakAndFenix.png|center]]&lt;br /&gt;
|[[Suzak &amp;amp; Fenix]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheKeeper.png|center]]&lt;br /&gt;
|[[The Keeper]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tricastle.png|center]]&lt;br /&gt;
|[[Tricastle]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|}&lt;br /&gt;
====Returning====&lt;br /&gt;
* [[Big Snakey]]&lt;br /&gt;
* [[Escaroo]]&lt;br /&gt;
* [[Gamarn and Gamadayu]]&lt;br /&gt;
* [[Giant Metall]]&lt;br /&gt;
* [[Gorilla Tank]]&lt;br /&gt;
* [[Hot Dog]]&lt;br /&gt;
* [[Kabatoncue]]&lt;br /&gt;
* [[Lantern Fish]]&lt;br /&gt;
* [[Metall Potton]]&lt;br /&gt;
* [[Moby]]&lt;br /&gt;
* [[Octoboss]]&lt;br /&gt;
* [[Octoper OA]]&lt;br /&gt;
* [[Penpen Maker]]&lt;br /&gt;
* [[Squidon]]&lt;br /&gt;
* [[Tama]]&lt;br /&gt;
* [[Whopper]]&lt;br /&gt;
&lt;br /&gt;
==Gimmicks==&lt;br /&gt;
===Devkit Gimmicks===&lt;br /&gt;
Every single devkit gimmmick from ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]'' returns.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickLightingIcon.png|center]] [[File:QuickLightingNormalIcon.png|center]]&lt;br /&gt;
|[[Quick Lighting]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Fire Spike]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Icicle]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperCutterRevenge.png|center]]&lt;br /&gt;
|[[Super Cutter Revenge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Kamegoro Tornado Spawner]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Train Shake]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Angle Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Fluorescent Bulb]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FusePlatform.png|center]]&lt;br /&gt;
|[[Fuse Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Guts Hover]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hunter Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Move Hover]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Napalm]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BubbleFloor.png|center]]&lt;br /&gt;
|[[Bubble Floor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Girder]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kamapot.png|center]]&lt;br /&gt;
|[[Kamapot]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Mercury Block]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Landmine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TyhornPlatform.png|center]]&lt;br /&gt;
|[[Tyhorn Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Uranus Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VenusWaterfall.png|center]]&lt;br /&gt;
|[[Venus Waterfall]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Controllable Lift]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkMachine.png|center]]&lt;br /&gt;
|[[Junk Machine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Junk Magnet]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkPlatform.png|center]]&lt;br /&gt;
|[[Junk Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Revealing Tiles]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Astro Switch]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Astro Door]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Skull Elevator]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Skull Switch]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tengu Wind]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Astro Wall]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CFTFConveyor.png|center]]&lt;br /&gt;
|[[Conveyor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dangan Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KonroPlatform.png|center]]&lt;br /&gt;
|[[Konro Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OilSlick.png|center]]&lt;br /&gt;
|[[Oil Slick]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Switch Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Switch Block]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Copter Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Gravity Lift]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HanabiranClockArm.png|center]]&lt;br /&gt;
|[[Hanabiran Clock Arm]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hornet Roll]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Jewel Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily4Laser.png|center]]&lt;br /&gt;
|[[Wily 4 Laser]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BladeManSeesaw.png|center]]&lt;br /&gt;
|[[Blade Man Seesaw]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Commando Mine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Nitro Truck]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Nitro Truck Signal]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Sheep Conveyor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Sheep Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StrikeManSoccerBall.png|center]]&lt;br /&gt;
|[[Strike Man Soccer Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TackleFireDispenser.png|center]]&lt;br /&gt;
|[[Tackle Fire Dispenser]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
&lt;br /&gt;
===Devkit Bosses===&lt;br /&gt;
Every single devkit boss from ''[[Make a Good Mega Man Level 2]]'' returns, as well as [[Quick Man]] from ''[[Make a Good 24 Hour Mega Man Level]]''.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 IceMan.png|center]]&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BombMan.png|center]]&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireMan.png|center]]&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirMan.png|center]]&lt;br /&gt;
|[[Air Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BubbleMan.png|center]]&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 FlashMan.png|center]]&lt;br /&gt;
|[[Flash Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HeatMan.png|center]]&lt;br /&gt;
|[[Heat Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 WoodMan.png|center]]&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 PicopicoKun.png|center]]&lt;br /&gt;
|[[Picopico-kun]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GutsDozer.png|center]]&lt;br /&gt;
|[[Guts Dozer]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BooBeam.png|center]]&lt;br /&gt;
|[[Boobeam Trap]]&lt;br /&gt;
|TBA&lt;br /&gt;
|User Determined&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Enker.png|center]]&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HardMan.png|center]]&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Spark.png|center]]&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 KamegoroMaker.png|center]]&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Tornado Blow]]&amp;lt;br&amp;gt;[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DynaMan.png|center]]&lt;br /&gt;
|[[Dyna Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SonicMan.png|center]]&lt;br /&gt;
|[[Sonic Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DustMan.png|center]]&lt;br /&gt;
|[[Dust Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 MetallDaddy.png|center]]&lt;br /&gt;
|[[Metall Daddy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GiantSuzy.png|center]]&lt;br /&gt;
|[[Giant Suzy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man III]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Punk.png|center]]&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man III]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IronBall.png|center]]&lt;br /&gt;
|[[Iron Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man: The Wily Wars]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GyroMan.png|center]]&lt;br /&gt;
|[[Gyro Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 StoneMan.png|center]]&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DarkMan4.png|center]]&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Ballade.png|center]]&lt;br /&gt;
|[[Ballade]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HunterA.png|center]]&lt;br /&gt;
|[[Hunter Type A]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HunterB.png|center]]&lt;br /&gt;
|[[Hunter Type B]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Blizzard.png|center]]&lt;br /&gt;
|[[Blizzard Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 YamatoMan.png|center]]&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Rounder2.png|center]]&lt;br /&gt;
|[[Rounder II]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 PowerPiston.png|center]]&lt;br /&gt;
|[[Power Piston]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Mercury.png|center]]&lt;br /&gt;
|[[Mercury]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Saturn.png|center]]&lt;br /&gt;
|[[Saturn]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Uranus.png|center]]&lt;br /&gt;
|[[Uranus]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GreyDevil.png|center]]&lt;br /&gt;
|[[Grey Devil]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Dangan.png|center]]&lt;br /&gt;
|[[Dangan Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Ice Wall]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Oil.png|center]]&lt;br /&gt;
|[[Oil Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HornetMan.png|center]]&lt;br /&gt;
|[[Hornet Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SharkPreview.png|center]]&lt;br /&gt;
|[[Mega Mech Shark]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HoneyWoman.png|center]]&lt;br /&gt;
|[[Honey Woman]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 9]]'' ''(Unused Boss)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 CommandoMan.png|center]]&lt;br /&gt;
|[[Commando Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SolarMan.png|center]]&lt;br /&gt;
|[[Solar Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://magmmlcontest.com/forum/showthread.php?tid=1315 Devkit Release Announcement]&lt;br /&gt;
*[https://docs.google.com/document/d/18mbHMqCaFaKAyO8ZBeHOFnm-BgraUA4skLEQdKst2p8/edit#heading=h.yrkdelxjt2eb MAGMML3 Rules]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLOAMF_ipmHUfgCL2rM5BBnmhWPGla7WOl MAGMML3 Tutorials]&lt;br /&gt;
*[https://docs.google.com/document/d/1Ong3etCO-ArqUAXCEO4k4tFdTebUgpXUTshFhAxaQ68/edit Level Design Tips and Tricks]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Template:MaGMML2_Entry_Bosses&amp;diff=8140</id>
		<title>Template:MaGMML2 Entry Bosses</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Template:MaGMML2_Entry_Bosses&amp;diff=8140"/>
				<updated>2018-10-01T23:02:26Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: Final Toad may lack Manliness, but he's a robot master edit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show&amp;quot; data-collapsetext=&amp;quot;Hide&amp;quot; align=center style=&amp;quot;background: #F0F8FF; border: 2px solid #C00000; -moz-border-radius:7px; width:75%; text-align:center; font-size:11px&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#AF0000&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;-moz-border-radius:3px;&amp;quot;| ''&amp;lt;font color=&amp;quot;white&amp;quot; style=&amp;quot;font-size:13.5px; font-family:arial, sans-serif;&amp;quot;&amp;gt;[[Make a Good Mega Man Level 2|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Make a Good Mega Man Level 2&amp;lt;/font&amp;gt;]] - Entry Bosses&amp;lt;/font&amp;gt;''&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Original Robot Masters&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0|[[Alter Man]] • [[Boil Man]] • [[Bond Man]] • [[Chomp Man]] • [[Combust Man]] • [[Cyber Man]] • [[Force Man]] • [[Haunt Man]] • [[Joe Man]] • [[Launch Man &amp;amp; Shuttle Man]] • [[Match Man]] • [[Neapolitan Man]] • [[Neon Man]] • [[Quarantine Woman]] • [[Sheriff Man]] • [[Spiked-Wall Man]] • [[Taco Man]] • [[Truffle Man]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Edited Robot Masters&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0|[[Boundin' Crash Man]] • [[Color Man]] • [[Final Toad]] • [[Gangly Crash Man]] • [[Groovity Man]] • [[Guts Man Duo]] • [[Komuso Man?]] • [[Napalm Man]] • [[Pharaoh Man's Revenge]] • [[Romhack Top Man]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| End-Stage Bosses&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0|[[8 Centipeder Tower]] • [[Alien]] • [[Whopper|Boss Whopper]] • [[Bowser]] • [[Captain Viridian]] • [[CATS]] • [[Cirno]] • [[Crator]] • [[Cream]] • [[Crusher Joe]] • [[Cursor]] • [[Doc Robot]] • [[Donut X]] • [[Kelbesque]] • [[Kichona]] • [[The Kid]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Other Bosses and Mid-bosses&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0|[[Air Capsule]] • [[Air Devil]] • [[Avoidance Cherry]] • [[Big Fire Telly]] • [[Dennis]] • [[Disco Ball]] • [[Giant Metall]] • [[Green Hot Dog]] • [[Hall Master]] • [[Joe Man|Joe Man R]] • [[Joe Mob]] • [[Mixerlydia]] • [[Mush King]] • [[Red Hot Dog]] • [[Super Cannopeller]] • [[Turbo Roost]] • [[Warp Anomaly]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Template:MaGMML2_Entry_Bosses&amp;diff=8139</id>
		<title>Template:MaGMML2 Entry Bosses</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Template:MaGMML2_Entry_Bosses&amp;diff=8139"/>
				<updated>2018-10-01T22:56:02Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: Color Man recategorize.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show&amp;quot; data-collapsetext=&amp;quot;Hide&amp;quot; align=center style=&amp;quot;background: #F0F8FF; border: 2px solid #C00000; -moz-border-radius:7px; width:75%; text-align:center; font-size:11px&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#AF0000&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;-moz-border-radius:3px;&amp;quot;| ''&amp;lt;font color=&amp;quot;white&amp;quot; style=&amp;quot;font-size:13.5px; font-family:arial, sans-serif;&amp;quot;&amp;gt;[[Make a Good Mega Man Level 2|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Make a Good Mega Man Level 2&amp;lt;/font&amp;gt;]] - Entry Bosses&amp;lt;/font&amp;gt;''&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Original Robot Masters&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0|[[Alter Man]] • [[Boil Man]] • [[Bond Man]] • [[Chomp Man]] • [[Combust Man]] • [[Cyber Man]] • [[Force Man]] • [[Haunt Man]] • [[Joe Man]] • [[Launch Man &amp;amp; Shuttle Man]] • [[Match Man]] • [[Neapolitan Man]] • [[Neon Man]] • [[Quarantine Woman]] • [[Sheriff Man]] • [[Spiked-Wall Man]] • [[Taco Man]] • [[Truffle Man]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Edited Robot Masters&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0|[[Boundin' Crash Man]] • [[Color Man]] • [[Gangly Crash Man]] • [[Groovity Man]] • [[Guts Man Duo]] • [[Komuso Man?]] • [[Napalm Man]] • [[Pharaoh Man's Revenge]] • [[Romhack Top Man]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| End-Stage Bosses&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0|[[8 Centipeder Tower]] • [[Alien]] • [[Whopper|Boss Whopper]] • [[Bowser]] • [[Captain Viridian]] • [[CATS]] • [[Cirno]] • [[Crator]] • [[Cream]] • [[Crusher Joe]] • [[Cursor]] • [[Doc Robot]] • [[Donut X]] • [[Final Toad]] • [[Kelbesque]] • [[Kichona]] • [[The Kid]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Other Bosses and Mid-bosses&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0|[[Air Capsule]] • [[Air Devil]] • [[Avoidance Cherry]] • [[Big Fire Telly]] • [[Dennis]] • [[Disco Ball]] • [[Giant Metall]] • [[Green Hot Dog]] • [[Hall Master]] • [[Joe Man|Joe Man R]] • [[Joe Mob]] • [[Mixerlydia]] • [[Mush King]] • [[Red Hot Dog]] • [[Super Cannopeller]] • [[Turbo Roost]] • [[Warp Anomaly]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Template:MaGMML2_Entry_Bosses&amp;diff=8138</id>
		<title>Template:MaGMML2 Entry Bosses</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Template:MaGMML2_Entry_Bosses&amp;diff=8138"/>
				<updated>2018-10-01T22:44:15Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: Organization overhaul, plus alphabetization.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show&amp;quot; data-collapsetext=&amp;quot;Hide&amp;quot; align=center style=&amp;quot;background: #F0F8FF; border: 2px solid #C00000; -moz-border-radius:7px; width:75%; text-align:center; font-size:11px&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#AF0000&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;-moz-border-radius:3px;&amp;quot;| ''&amp;lt;font color=&amp;quot;white&amp;quot; style=&amp;quot;font-size:13.5px; font-family:arial, sans-serif;&amp;quot;&amp;gt;[[Make a Good Mega Man Level 2|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Make a Good Mega Man Level 2&amp;lt;/font&amp;gt;]] - Entry Bosses&amp;lt;/font&amp;gt;''&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Original Robot Masters&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0|[[Alter Man]] • [[Boil Man]] • [[Bond Man]] • [[Chomp Man]] • [[Color Man]] • [[Combust Man]] • [[Cyber Man]] • [[Force Man]] • [[Haunt Man]] • [[Joe Man]] • [[Launch Man &amp;amp; Shuttle Man]] • [[Match Man]] • [[Neapolitan Man]] • [[Neon Man]] • [[Quarantine Woman]] • [[Sheriff Man]] • [[Spiked-Wall Man]] • [[Taco Man]] • [[Truffle Man]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Edited Robot Masters&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0|[[Boundin' Crash Man]] • [[Gangly Crash Man]] • [[Groovity Man]] • [[Guts Man Duo]] • [[Komuso Man?]] • [[Napalm Man]] • [[Pharaoh Man's Revenge]] • [[Romhack Top Man]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| End-Stage Bosses&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0|[[8 Centipeder Tower]] • [[Alien]] • [[Whopper|Boss Whopper]] • [[Bowser]] • [[Captain Viridian]] • [[CATS]] • [[Cirno]] • [[Crator]] • [[Cream]] • [[Crusher Joe]] • [[Cursor]] • [[Doc Robot]] • [[Donut X]] • [[Final Toad]] • [[Kelbesque]] • [[Kichona]] • [[The Kid]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Other Bosses and Mid-bosses&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0|[[Air Capsule]] • [[Air Devil]] • [[Avoidance Cherry]] • [[Big Fire Telly]] • [[Dennis]] • [[Disco Ball]] • [[Giant Metall]] • [[Green Hot Dog]] • [[Hall Master]] • [[Joe Man|Joe Man R]] • [[Joe Mob]] • [[Mixerlydia]] • [[Mush King]] • [[Red Hot Dog]] • [[Super Cannopeller]] • [[Turbo Roost]] • [[Warp Anomaly]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Gangly_Crash_Man&amp;diff=8137</id>
		<title>Gangly Crash Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Gangly_Crash_Man&amp;diff=8137"/>
				<updated>2018-10-01T22:28:59Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Damage Table */ Switching to concise template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#B07620&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Gangly Crash Man&lt;br /&gt;
|image=[[File:Crashman.png|270px|Official artwork of Crash Man, which G. Crash Man is based on]]&lt;br /&gt;
|caption= Official artwork of Crash Man, which G. Crash Man is based on&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer= BBLIR&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = &lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Explosive&lt;br /&gt;
|weak=[[Slash Claw]] / [[Force Beam]]&amp;lt;br&amp;gt;[[Wire Adaptor]] / [[Chomp Claw]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Forgotten Fortress]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:Creesh.png]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'Gangly' Crash Man is an optional boss of [[BBLIR]]'s [[Forgotten Fortress]]. He is an edit of Crash Man, a devkit boss, with just the sprites, weakness and hitbox altered. He guards one of the Noble Nickels in his stage, and is hidden in the section near the end with the Force Beams. The entrance to his boss room is outlined roughly with yellow boss doors.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
Gangly Crash Man, much like his original incarnation, reacts precisely to your inputs. For every time you fire, he will turn your way, jump and fire a Crash Bomb. The platforms in his large boss room can make his attacks slightly harder to avoid, but if fought on the ground he is no big threat.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 0&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 0&lt;br /&gt;
| slash = 6&lt;br /&gt;
| wheel = 4&lt;br /&gt;
| sakugarne = 4&lt;br /&gt;
| wire = 14&lt;br /&gt;
| arrow = 1&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 3}}&lt;br /&gt;
[[Category:Bosses]][[Category:Robot Masters]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Dennis&amp;diff=8136</id>
		<title>Dennis</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Dennis&amp;diff=8136"/>
				<updated>2018-10-01T22:28:41Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Related Enemies */ Switching to concise template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{robotmaster&lt;br /&gt;
|titlebg=#EAEA02&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=Dennis&lt;br /&gt;
|image=[[File:Dennis.png]]&lt;br /&gt;
|caption=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|number=&lt;br /&gt;
|designer=[[Strife]]&lt;br /&gt;
|programmer=&lt;br /&gt;
|gender=Met&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|at=&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=&lt;br /&gt;
|attack=&lt;br /&gt;
|type=&lt;br /&gt;
|weak=&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Optional Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=}}&lt;br /&gt;
&lt;br /&gt;
Dennis is an optional miniboss guarding a Noble Nickel that appears in [[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]].  While initially appearing as a regular Metool, he winds up transforming into all the different variants of Metool included in the devkit at this time, each incrementally faster than the last, until he is defeated.  Upon his defeat, he will drop a key to the area of the same room containing the Noble Nickel, and a message written by Dennis about the fearsome power he had amassed.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|hornet=2&lt;br /&gt;
|jewel=1&lt;br /&gt;
|grab=1&lt;br /&gt;
|triple=1&lt;br /&gt;
|slash=1&lt;br /&gt;
|wheel=2&lt;br /&gt;
|sakugarne=4&lt;br /&gt;
|wire=1&lt;br /&gt;
|arrow=2&lt;br /&gt;
|flash=Y&lt;br /&gt;
|notes=Due to Dennis's transforming gimmick, in which most of his forms have only 1 HP, his weaknesses are not considered very useful.}}&lt;br /&gt;
&lt;br /&gt;
==Related Enemies==&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[Neo Metall]]&lt;br /&gt;
*[[Metall DX]]&lt;br /&gt;
*[[Giant Metall]]&lt;br /&gt;
*[[Metall EX]]&lt;br /&gt;
*[[Metall Dance]]&lt;br /&gt;
*[[Metall Swim]]&lt;br /&gt;
*[[Metall K1000]]&lt;br /&gt;
*[[Metall Mommy]]&lt;br /&gt;
*[[Space Metall]]&lt;br /&gt;
*[[Metall Cannon]]&lt;br /&gt;
*[[Metall Run and Gun]]&lt;br /&gt;
*[[Camouflametall]]&lt;br /&gt;
*[[Neo Heli Metall]]&lt;br /&gt;
*[[Numetall]]&lt;br /&gt;
*[[Hell Metall DX]]&lt;br /&gt;
*[[Metall Sniper]]&lt;br /&gt;
*[[Fatool]]&lt;br /&gt;
*[[Giant Metall Cannon]]&lt;br /&gt;
*[[Metall Daddy]]&lt;br /&gt;
*[[Metall Jump Winter]]&lt;br /&gt;
*[[Metall Mommy Winter]]&lt;br /&gt;
*[[Metall Winter]]&lt;br /&gt;
*[[Metloon]]&lt;br /&gt;
*[[Met (Quarantine Woman)]]&lt;br /&gt;
*[[Mettaur]]&lt;br /&gt;
*[[Mush Met]]&lt;br /&gt;
*[[SK Met]]&lt;br /&gt;
*[[Grave Met]]&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 10}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Enemies]][[Category:Midbosses]][[Category:Mets]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Avoidance_Cherry&amp;diff=8135</id>
		<title>Avoidance Cherry</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Avoidance_Cherry&amp;diff=8135"/>
				<updated>2018-10-01T22:28:16Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Trivia */ Switching to concise template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#398C10&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Avoidance Cherry&lt;br /&gt;
|image=[[File:MaGMML2-BOSS-AvoidanceCherry.png|256px]]&lt;br /&gt;
|caption= The actual cherry is the pure white one in the middle&lt;br /&gt;
|script=&lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|gender= N/A&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|weak=Itself&lt;br /&gt;
|hp=28 (101 second survival)&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Avoidance&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Spiky Situation]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= Unknown&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
{{quote|This secret boss is easily the best part of this stage, I'm pretty sure all 5 judges could agree on that one. Just... watch.|JupiHornet|showing what the Avoidance Cherry is about}}&lt;br /&gt;
Avoidance Cherry (also known as Touch the Entrance in the sound test) is the alternate boss within [[Spiky Situation]], the 28th ranked entry to [[Make a Good Mega Man Level 2]].&lt;br /&gt;
It is unique in that it is the only main-game boss in MaGMML2 to be timed, as well as the only boss period to disable firing and the start menu within the duration of the fight.&lt;br /&gt;
As such, it is considered an &amp;quot;endurance&amp;quot; boss, as the only way to win against it is to survive its attacks.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Uniquely, the Cherry's attacks are all synced to the (non-looping) backing track, so all fixed attacks can be memorised and dodged.&lt;br /&gt;
However, as is normal with the avoidance bosses that Avoidance Cherry takes inspiration from, there is a large amount of RNG within its attacks - this is what lead it to being restricted from the Arena.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
All of the fixed patterns are shown in [https://www.youtube.com/watch?v=QxCGMP4aPWc| this video,] but there is a large amount of randomness involved, which will have to be dealt with between attempts.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 0/0/0&lt;br /&gt;
| hornet = 0&lt;br /&gt;
| jewel = 0&lt;br /&gt;
| grab = 0&lt;br /&gt;
| triple = 0&lt;br /&gt;
| slash = 0&lt;br /&gt;
| wheel = 0&lt;br /&gt;
| sakugarne = 0&lt;br /&gt;
| wire = 0&lt;br /&gt;
| arrow = 0&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = Damage values would be irrelevant regardless as firing is disabled during the survival.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- (128up put stuff here please thanks) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 7}}&lt;br /&gt;
[[Category:Bosses]][[Category:Tier 7 (MaGMML2)]][[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level 2 Bosses]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Air_Capsule&amp;diff=8134</id>
		<title>Air Capsule</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Air_Capsule&amp;diff=8134"/>
				<updated>2018-10-01T22:27:46Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Damage Table */ Template add.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#5B693C&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Air Capsule&lt;br /&gt;
|altname= Air Capsule II, Air Dabsule&lt;br /&gt;
|image=&lt;br /&gt;
|caption= &lt;br /&gt;
|script= エアーカプセル&lt;br /&gt;
|romaji = Eā Kapuseru&lt;br /&gt;
|number=&lt;br /&gt;
|designer= &lt;br /&gt;
|programmer= &lt;br /&gt;
|gender= &lt;br /&gt;
|eyecolor = &lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp= 28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Wind&lt;br /&gt;
|weak= [[Thunder Wool]] (MaGMML1)&amp;lt;br&amp;gt;[[Wire Adaptor]] (MaGMML2)&lt;br /&gt;
|affiliations= [[Doctor Albert W. Wily|Dr. Wily]]&lt;br /&gt;
|stage=[[MrKyurem's Stage]] (MaGMML1)&amp;lt;br&amp;gt;[[Boil Man (stage)]] (MaGMML2)&lt;br /&gt;
|location= [[Deep Thoughts]]&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level]], [[Make a Good Mega Man Level 2]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite= [[File:AirCapsule.gif|MaGMML1]][[File:AirDabsule.png|MaGMML2]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Air Capsule''' is [[Air Man]] in a capsule reminiscent of the recurring Wily Capsule from the main ''Mega Man'' series. It appears in [[Make a Good Mega Man Level]] as the boss of [[MrKyurem's Stage]]. It reappears in [[Make a Good Mega Man Level 2]] under the name of '''Air Capsule II''', as both an optional boss in [[Boil Man (stage)|Boil Man]] and a midboss in [[Deep Thoughts]].&lt;br /&gt;
==Battle==&lt;br /&gt;
===''[[Make a Good Mega Man Level]]''===&lt;br /&gt;
The Air Capsule starts its pattern by teleporting to the middle of the room, activating the fans on the floor, and shooting 4 projectiles at the ceiling that linger when they hit it, and eventually fall down. The fans will slowly push [[Mega Man]] upwards, and the Air Capsule will slowly float back and forth. The Air Capsule will then randomly choose between one of 3 attacks, each telegraphed by shooting a spread of sparks in a certain pattern:&lt;br /&gt;
*Create 4 small tornadoes that fly in Mega Man's direction. They stop twice while doing this, and each time they start moving again, they will move in Mega Man's new direction if it has changed. This is telegraphed by a spread of 3 sparks that move in a spiral pattern.&lt;br /&gt;
*Fly to the side of the screen and shoot 4 groups of 3 small tornadoes that fly toward Mega Man at varying speeds. This is telegraphed by a spread of 4 sparks shot in each cardinal direction.&lt;br /&gt;
*Fly down to a lower corner of the room, and shoot three propeller cutters while flying around the edges of the room until making it to the other lower corner. When a propeller cutter is perpendicular to Mega Man, it will turn 90 degrees in Mega Man's direction. This is telegraphed by a spread of a 4 sparks shot in diagonal directions.&lt;br /&gt;
After using one of these attacks, the Air Capsule will start its pattern from the beginning.&lt;br /&gt;
&lt;br /&gt;
===''[[Make a Good Mega Man Level 2]]''===&lt;br /&gt;
The Air Capsule II starts its pattern by shooting 4 groups of three projectiles that turn 90 degrees in Mega Man's direction when perpendicular to him. The pattern is Blue, Green, Blue, Green, with blue projectiles being shot vertically and green projectiles being shot horizontally. It then flies to the side of the screen and shoots 3 columns of tornadoes. Each column has a 3-block-tall gap that Mega Man must jump through, sometimes high enough that Mega Man must jump on the bubbles rising from the sides of the screen to make it through. After this attack, the Air Capsule II repeats the pattern of 3 projectiles in 4 groups, then tosses down 4 sparks that move to the corners of the screen before flying in Mega Man's direction. The pattern will then start from the beginning.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===''[[Make a Good Mega Man Level]]''===&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| metal = 1&lt;br /&gt;
| gemini = 1&lt;br /&gt;
| solar = 1&lt;br /&gt;
| top = 0&lt;br /&gt;
| wool = 4&lt;br /&gt;
| black = 1&lt;br /&gt;
| phar = 1/1/2&lt;br /&gt;
| magic= 1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
===''[[Make a Good Mega Man Level 2]]''===&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 0&lt;br /&gt;
| grab = 0&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 2&lt;br /&gt;
| wheel = 1&lt;br /&gt;
| sakugarne = 2&lt;br /&gt;
| wire = 3&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Wily Castle}}&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 10}}&lt;br /&gt;
[[Category: Bosses]] [[Category: MaGMML Wily Castle]] [[Category: Fortress Guardian]] [[Category: Make a Good Mega Man Level]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Romhack_Top_Man&amp;diff=8133</id>
		<title>Romhack Top Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Romhack_Top_Man&amp;diff=8133"/>
				<updated>2018-10-01T22:27:12Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Trivia */ Switching to concise template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#B34124&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Romhack Top Man&lt;br /&gt;
|image=[[File:TopManArt.png|230px|Artwork of Top Man by Capcom]]&lt;br /&gt;
|caption= Artwork of Top Man by Capcom&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= [[WreckingPrograms]], [[ParmaJon]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Blue&lt;br /&gt;
|at=6 (contact)&amp;lt;br&amp;gt;4 (top)&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Swift&lt;br /&gt;
|weak= [[Sakugarne]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage= [[Holy Crap, Mega Man Can Airslide?]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:TopMan.png‎]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''Romhack Top Man''' is a boss from ''[[Make a Good Mega Man Level 2]]''. He has the appearance of [[Top Man]], but an upgraded pattern. He appears at the end of [[Holy Crap, Mega Man Can Airslide?]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Romhack Top Man will start the battle by tossing four groups of tops out, with each group homing in on [[Mega Man]] shortly after being tossed out. The first and third groups include four tops, while the second and fourth groups include five. After Romhack Top Man has finished tossing tops, he will spin in place for a short period of time before moving to the opposite side of the room, where he will stop spinning and start his pattern from the beginning. Like regular Top Man, Romhack Top Man is invulnerable to most weapons while spinning.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&lt;br /&gt;
| hornet = 1*&lt;br /&gt;
| jewel = 3&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 1†&lt;br /&gt;
| slash = 3‡&lt;br /&gt;
| wheel = 3&lt;br /&gt;
| sakugarne = 4&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = *Only the alternate weapon can bypass Top Spin's invincibility.&amp;lt;br&amp;gt;†Neither weapon can bypass Top Spin's invincibility with projectiles, but Truffle Cluster's explosion can bypass it.&amp;lt;br&amp;gt;‡Both weapons can bypass Top Spin's invincibility.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Romhack Top Man is named for ROM hacks, which are modifications to video games (Usually for consoles from the fifth generation of video game consoles or earlier) that change graphics, sound, and/or other gameplay elements of the original game, and are often meant to be played on an emulator. Romhack Top Man is likely named after this because ROM hacks of games such as the classic ''Mega Man'' titles often change the bosses by changing the attributes of a certain part of their pattern instead of creating an entirely new pattern; Romhack Top Man's pattern resembles this practice, being an alteration of Top Man's pattern instead of an entirely new one.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 5}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Bosses]][[Category:Make a Good Mega Man Level 2]][[Category:Tier 5 (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=The_Kid&amp;diff=8132</id>
		<title>The Kid</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=The_Kid&amp;diff=8132"/>
				<updated>2018-10-01T22:26:53Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Damage Table */ Switching to concise template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#9C9C9C&lt;br /&gt;
|titletext = #ffffff&lt;br /&gt;
|name= The Kid&lt;br /&gt;
|image=[[File:TheKidArt.png|200px|Artwork from I Wanna Be The Guy]]&lt;br /&gt;
|caption= Artwork from ''I Wanna Be The Guy''&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer= 128-up&lt;br /&gt;
|age= 15&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Black&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=56&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Neutral&lt;br /&gt;
|weak= [[Slash Claw]]&amp;lt;br&amp;gt;[[Sakugarne]]&amp;lt;br&amp;gt;[[Wheel Cutter]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Spiky Situation]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss)&lt;br /&gt;
|appear2= ''I Wanna Be the Guy''&lt;br /&gt;
|sprite=[[File:TheKid.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
'''The Kid''' is the main protagonist of the freeware computer game ''I Wanna Be the Guy''. On his 15th birthday, he set out on a quest to become &amp;quot;The Guy&amp;quot; (which he must do by killing the current &amp;quot;The Guy&amp;quot;), with several dangerous and unpredictable obstacles (many of which originate from other video games, particularly ones on the NES and SNES) standing in his way.&lt;br /&gt;
&lt;br /&gt;
He appears in ''[[Make a Good Mega Man Level 2]]'' as the main boss of [[Spiky Situation]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
The Kid's arena consists of a series of platforms, with The Kid himself standing in an enclosed area with spikes blocking off one side, making it impossible to hit him with his main weaknesses ([[Slash Claw]] and [[Sakugarne]]) without either using invincibility frames to squeeze into the enclosed area or using the alternate weapon counterpart to the former ([[Force Beam]]). The Kid will randomly select between the following attacks, telegraphed by the color of the fruit above his head:&lt;br /&gt;
*Red: Several fruits slowly fall from the top of the screen.&lt;br /&gt;
*Green: A series of fruits fly from the right side of the screen to the left. Some fruits fly straight forward, while others move at a slight upward or downward angle.&lt;br /&gt;
*Yellow: The Kid tosses fruit of various sizes in random directions.&lt;br /&gt;
*Blue: The Kid shoots a series of fruit in [[Mega Man|Mega Man's]] direction.&lt;br /&gt;
&lt;br /&gt;
After The Kid has been defeated, the fruit that was above his head will explode into a spread of smaller fruit that can hurt Mega Man. If The Kid is fought in the [[The Arena|Mega Arena]], Mega Man will teleport away before the attack can hit him.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 4&lt;br /&gt;
| wheel = 3&lt;br /&gt;
| sakugarne = 4&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 7}}&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Alien&amp;diff=8131</id>
		<title>Alien</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Alien&amp;diff=8131"/>
				<updated>2018-10-01T22:26:34Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Damage Table */ Switching to concise template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#404362&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Alien&lt;br /&gt;
|image=[[File:MaGMML2AlienArt.png|Modified Capcom Artwork by Karakato]]&lt;br /&gt;
|caption=Modified Capcom Artwork by '''Karakato'''&lt;br /&gt;
|script=&lt;br /&gt;
|romaji =&lt;br /&gt;
|number=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= BizzareIdeaMan&lt;br /&gt;
|gender=&lt;br /&gt;
|eyecolor = Varies&lt;br /&gt;
|at= 4 (contact), 2 (meteors), 4 (mine), 2 (blue energy balls), 2 (green energy balls)&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Space&lt;br /&gt;
|weak=[[Flash Stopper]], [[Sakugarne]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Alien Temple]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:Alien.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''Alien''', also known as '''Rainbow Alien''', is a boss from ''[[Make a Good Mega Man Level 2]]''. It is a color-changing alien identical in appearance to the alien hologram from ''[[Mega Man 2]]''. Alien appears as the main focus of the level [[Alien Temple]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Alien will constantly teleport around the room, randomly selecting one of the following attacks after each teleport:&lt;br /&gt;
*Summon four yellow meteors that fall from the top of the screen.&lt;br /&gt;
*Fire a red mine that lingers briefly before creating a large cluster of explosions.&lt;br /&gt;
*Shoot three blue energy balls at [[Mega Man]].&lt;br /&gt;
*Shoot a spread of four green energy balls.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&lt;br /&gt;
| hornet = 2&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 2&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 2&lt;br /&gt;
| sakugarne = 3&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = Y&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 4}}&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level 2]][[Category:Tier 4 (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Pharaoh_Man%27s_Revenge&amp;diff=8130</id>
		<title>Pharaoh Man's Revenge</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Pharaoh_Man%27s_Revenge&amp;diff=8130"/>
				<updated>2018-10-01T22:26:18Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Damage Table */ Template add.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#D82800&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:PharaohManMugshot.png|left|Pharaoh Man's mugshot]][[File:PharaohManMugshot.png|right|Pharaoh Man's mugshot]]Pharaoh Man's Revenge&lt;br /&gt;
|image=[[File:PharaohManArt.png|230px|Artwork by Capcom]]&lt;br /&gt;
|caption= Artwork by Capcom&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number=&lt;br /&gt;
|designer= Takayuki Ebara&lt;br /&gt;
|programmer= Entity1037&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Red&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= [[Pharaoh Shot]]&lt;br /&gt;
|hp=84&lt;br /&gt;
|attack=  &lt;br /&gt;
|type = Flame, Shadow&lt;br /&gt;
|weak= [[Flash Stopper]]&lt;br /&gt;
|affiliations=Dr. Cossack&amp;lt;br&amp;gt;[[Doctor Albert W. Wily|Dr. Wily]] (Formerly)&lt;br /&gt;
|stage=&lt;br /&gt;
|location=[[The Stage Nobody Asked For]]&lt;br /&gt;
|occupation= Ancient Ruins Exploration Robot&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:PharaohMan.png‎]]}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Pharaoh Man's Revenge is the hidden boss of the 2nd place entry in [[Make a Good Mega Man Level 2]], the stage [[The Stage Nobody Asked For]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Pharaoh Man will randomly pick between one of three moves:&lt;br /&gt;
*Jump to [[Mega Man|Mega Man's]] position.&lt;br /&gt;
*Jump forward twice, shooting a small projectile each time.&lt;br /&gt;
*Charge up and release a large wave of energy.&lt;br /&gt;
*Charge up and fire 4 energy projectiles, circling around for a brief moment before using another attack.&lt;br /&gt;
*Charge up and fire a bunch of projectiles from the top of the screen, they wont be near Pharaoh Man himself, also indicated on how he charges up longer,&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&lt;br /&gt;
| hornet = 0&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 0&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 1&lt;br /&gt;
| sakugarne = 1&lt;br /&gt;
| wire = 0&lt;br /&gt;
| arrow = 1&lt;br /&gt;
| flash = Y&lt;br /&gt;
| notes = If he jumps into the spikes in the boss room, he will instantly die, saying &amp;quot;fucc, i missed my jump&amp;quot; (sic)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 10}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Robot Masters]][[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Napalm_Man&amp;diff=8129</id>
		<title>Napalm Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Napalm_Man&amp;diff=8129"/>
				<updated>2018-10-01T22:26:02Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Trivia */ Template add&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#B07620&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:NapalmManMugshot.png|left|Napalm Man's mugshot]][[File:NapalmManMugshot.png|right|Napalm Man's mugshot]]Napalm Man&lt;br /&gt;
|image=[[File:NapalmManArt.png|270px|Artwork by Capcom]]&lt;br /&gt;
|caption= Artwork by Capcom&lt;br /&gt;
|script= ナパームマン&lt;br /&gt;
|romaji = Napāmuman&lt;br /&gt;
|number= DWN-039&lt;br /&gt;
|designer= Shinichirou Seki&lt;br /&gt;
|programmer= Thoron&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Green&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= Napalm Bomb&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Explosive&lt;br /&gt;
|weak=[[Wire Adaptor]], [[Wheel Cutter]], [[Sakugarne]]&lt;br /&gt;
|affiliations= [[Doctor Albert W. Wily|Dr. Wily]]&lt;br /&gt;
|stage=[[Conveyor Mayhem]]&lt;br /&gt;
|location=[[Null and Void]]&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear= Mega Man 5&amp;lt;br&amp;gt;Mega Man IV&amp;lt;br&amp;gt;Mega Man (Game Gear)&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (Boss)&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:NapalmMan.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''Napalm Man''' is a boss from ''Mega Man 5''. He is a robot built by [[Doctor Albert W. Wily|Dr. Wily]] with a large number of explosives at his immediate disposal.&lt;br /&gt;
&lt;br /&gt;
He appears in the original [[Make a Good Mega Man Level]] as an NPC in Tier 3, and in [[Make a Good Mega Man Level 2]] as an NPC in Tier 7. He also appears as a boss in the level [[Conveyor Mayhem]], where he is also known as '''Napalm Man MK2'''. Napalm Man also appears as a boss at the end of [[The Stove Guy|The Stove Guy's]] level on the fourth floor of [[Null and Void]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Napalm Man's pattern consists of doing one of the three following attacks, then jumping: &lt;br /&gt;
*Shoot two capsule-shaped bombs in an arc, which explode on contact with a surface.&lt;br /&gt;
*Shoot three missiles straight forward, which explode upon hitting the wall.&lt;br /&gt;
*Shoot three round bombs in an arc, one at a time. Upon hitting the ground, the bombs will explode into flames that linger briefly.&lt;br /&gt;
When Napalm Man's health reaches 14, his attacks will change in the following ways:&lt;br /&gt;
*He will shoot three capsule-shaped bombs at a time instead of two.&lt;br /&gt;
*He will shoot five missiles straight forward, and the pause between firing each missile is smaller. The pause between the second and third missile is larger than the rest of the pauses.&lt;br /&gt;
*He will shoot five round bombs in a row instead of three.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/2.5&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 0&lt;br /&gt;
| grab = 0&lt;br /&gt;
| triple = 2&lt;br /&gt;
| slash = 2&lt;br /&gt;
| wheel = 3&lt;br /&gt;
| sakugarne = 3&lt;br /&gt;
| wire = 5&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Napalm Man's appearance in Conveyor Mayhem is a reference to [[Thoron|Thoron's]] level from ''MaGMML1'', [[Napalm Forest and Caves]], which was based on Napalm Man's stage from ''Mega Man 5'' but did not include Napalm Man himself.&lt;br /&gt;
*If Napalm Man is right next to a wall while using his capsule-bomb attack, one of the bombs will explode right after he shoots it.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 8}}&lt;br /&gt;
{{MaGMML2 Tier X}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Robot Masters]][[Category:Bosses]][[Category:Tier 8 (MaGMML2)]][[Category:Tier X (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Kichona&amp;diff=8128</id>
		<title>Kichona</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Kichona&amp;diff=8128"/>
				<updated>2018-10-01T22:25:34Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Kawaii Kichona Shofu&lt;br /&gt;
|image=[[File:Kichona artwork.jpg|200px]]&lt;br /&gt;
|caption= Concept art by Zatsupachi&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number=&lt;br /&gt;
|designer= Zatsupachi&lt;br /&gt;
|programmer= Zatsupachi&lt;br /&gt;
|gender= Female&lt;br /&gt;
|eyecolor = Light Blue&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= Modified Tommy Gun, Syringe Sword&lt;br /&gt;
|hp=56&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Swift&lt;br /&gt;
|weak=[[Wheel Cutter]]&lt;br /&gt;
|affiliations= [[Crator]]&amp;lt;br&amp;gt;[[Cream]]&lt;br /&gt;
|stage=[[Yggdrasil]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= Lead Researcher, Army General&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&lt;br /&gt;
|appear2= Cutezome Mythos&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:MaGMML2 Kichona.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I assume [[Mega Man|you]]'ve beaten [[Cream]] and [[Crator]]. Don't worry they're not dead. The technology on Earth is rather inadequate to deal with even civilians. Now, let's see how you fight!|Kichona|[[Yggdrasil]].}}&lt;br /&gt;
Kichona is known by the Cutezome people as the purest descendant of the ancients.&lt;br /&gt;
She possesses nearly the same genetic configuration as the first Cutezomes.&lt;br /&gt;
The government implored her to give her genetic perfection to the next generation,&lt;br /&gt;
as the current generation of Cutezomes has had a decline on their genetics.&lt;br /&gt;
Due to deterioration through time, the Cutezome people are faced with more diseases and weaknesses.&lt;br /&gt;
&lt;br /&gt;
She possesses an extremely high IQ and is a proverbial 'chessmaster' in Zatsupachi's mythos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Half of Kichona's pattern was broken via oversight, as well&lt;br /&gt;
as her collision mask was set to [[Splash Woman]]'s.&lt;br /&gt;
&lt;br /&gt;
She still possesses certain abilities though:&lt;br /&gt;
&lt;br /&gt;
*Gun(4 damage) - She shoots her gun indiscriminately scattering bullets in a 90-degree(?) cone.&lt;br /&gt;
*Charge(bugged, supposed to be 10 damage) - She can heal 10 hp with this attack per 15(?) frames she is attached.&lt;br /&gt;
*Syringe Smack(14 damage) - She violently smacks the ground with her Syringe.&lt;br /&gt;
&lt;br /&gt;
She can at every other action parry your attacks, making her invulnerable for the time.&lt;br /&gt;
Sometimes you can make her cancel her next action, sometimes leading to a parry combo.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 2/2/6&lt;br /&gt;
| hornet = 0&lt;br /&gt;
| jewel = 0&lt;br /&gt;
| grab = 0&lt;br /&gt;
| triple = 6&lt;br /&gt;
| slash = 0&lt;br /&gt;
| wheel = 10&lt;br /&gt;
| sakugarne = 0&lt;br /&gt;
| wire = 0&lt;br /&gt;
| arrow = 0&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Kichona, [[Cream]] and [[Crator]] are the only main path bosses not featured in the Mega Arena.&lt;br /&gt;
*Ironically, despite Cutezomes being resistant to such cuts, Kichona takes sizable damage from the [[Triple Blade]] and the [[Wheel Cutter]].&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 2}}&lt;br /&gt;
[[Category:Bosses]][[Category:Tier 2 (MaGMML2)]][[Category:Main Path Boss]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Kelbesque&amp;diff=8127</id>
		<title>Kelbesque</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Kelbesque&amp;diff=8127"/>
				<updated>2018-10-01T22:25:18Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Damage Table */ Switching to concise template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#696540&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Kelbesque&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer= Kunosachiaka&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor =&lt;br /&gt;
|at= 7 (contact), 3 (rock)&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Impact&lt;br /&gt;
|weak=[[Wire Adaptor]], [[Slash Claw]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Mount Sabre]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss)&lt;br /&gt;
|appear2= ''Crystalis''&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:Kelbesque.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
''General Kelbesque'' is a villain from the NES game ''Crystalis''. He is one of the &amp;quot;finest four&amp;quot; members of the Empire of Draygonia, and the first of the four fought in the game. He focuses on using his strength to engage in physical combat or disrupt the terrain of the area and use the resulting debris to attack the player character.&lt;br /&gt;
&lt;br /&gt;
He appears in ''[[Make a Good Mega Man Level 2]]'' as the boss of [[Mount Sabre]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Kelbesque has an incredibly simple pattern. He will randomly pick between jumping to [[Mega Man|Mega Man's]] location, or summoning a cluster of rocks that fly in Mega Man's direction.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 0&lt;br /&gt;
| jewel = 0&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 0&lt;br /&gt;
| slash = 4&lt;br /&gt;
| wheel = 1&lt;br /&gt;
| sakugarne = 1&lt;br /&gt;
| wire = 5&lt;br /&gt;
| arrow = 1&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 9}}&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level 2]][[Category:Tier 9 (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Groovity_Man&amp;diff=8126</id>
		<title>Groovity Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Groovity_Man&amp;diff=8126"/>
				<updated>2018-10-01T22:24:56Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#404362&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:GroovityManMugshot.png|left]][[File:GroovityManMugshot.png|right]]Groovity Man&lt;br /&gt;
|image=[[File:GroovityManArt.png|250px|Modified Capcom Artwork by Karakato]]&lt;br /&gt;
|caption= Modified Capcom Artwork by '''Karakato'''&lt;br /&gt;
|script=&lt;br /&gt;
|romaji =&lt;br /&gt;
|number=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= Renhoek&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Green&lt;br /&gt;
|at= 5 (contact), 4 (sparks)&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Space&lt;br /&gt;
|weak=[[Jewel Satellite]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage= [[Rad Gravity]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:GroovityMan.png‎]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''Groovity Man''' is a boss from ''[[Make a Good Mega Man Level 2]]''. He is a robot with an appearance almost identical to [[Gravity Man]], save for his blue color scheme. He appears as the boss of [[Rad Gravity]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Groovity Man's battle takes place on the moon, with the camera rotating so [[Mega Man]] is always at the bottom of the screen, and the moon is always in the center of the screen.&lt;br /&gt;
&lt;br /&gt;
Groovity Man himself is somewhat erratic; initially, he will pick between one of two attacks either once or twice in a row:&lt;br /&gt;
*Create large sparks on his left and right that bounce along the moon until they crash into each other.&lt;br /&gt;
*Create large sparks on his left and right that slide along the moon until they crash into each other.&lt;br /&gt;
&lt;br /&gt;
He will then jump towards Mega Man up to three times before walking towards him. After that, his pattern repeats.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/2&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 4&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 2&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 1&lt;br /&gt;
| sakugarne = 3*&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = *Sakugarne and Match Blast are both disabled in Rad Gravity, and Sakugarne cannot be used in any fight against Groovity Man. Match Blast, however, can be used when battling him in the Mega Arena or Boss Gallery.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Groovity Man's introduction and boss fight are a reference to the battle against Raphael the Raven from ''Super Mario World 2: Yoshi's Island'', complete with the moon the fight takes place on being the same between the two bosses.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 9}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]][[Category:Robot Masters]][[Category:Make a Good Mega Man Level 2]][[Category:Tier 9 (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Final_Toad&amp;diff=8125</id>
		<title>Final Toad</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Final_Toad&amp;diff=8125"/>
				<updated>2018-10-01T22:24:39Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Damage Table */ Switching to concise template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#398C10&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Final Toad&lt;br /&gt;
|image=[[File:Toad.png|300px|Artwork of Toad Man by Capcom]]&lt;br /&gt;
|caption= Artwork of Toad Man by Capcom&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer= Smedis&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Red&lt;br /&gt;
|at= 8 (contact)&amp;lt;br&amp;gt;2 (small projectile)&amp;lt;br&amp;gt;3 (acid drop)&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=20&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Nature, Water&lt;br /&gt;
|weak=[[Mega Buster]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Smed's Big Annoying Mess of a Level]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite= [[File:Toadsprite.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Final Toad''' is a boss from ''[[Make a Good Mega Man Level 2]]''. He has the appearance of [[Toad Man]], but a different pattern. He appears as the boss of [[Smed's Big Annoying Mess of a Level]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Final Toad has a very simple pattern. He will constantly jump to [[Mega Man|Mega Man's]] position, shooting small projectiles to his left and right each time he lands, and creating an Acid Drop halfway through each jump.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/1*&lt;br /&gt;
| hornet = 0&lt;br /&gt;
| jewel = 0&lt;br /&gt;
| grab = 0&lt;br /&gt;
| triple = 0&lt;br /&gt;
| slash = 0&lt;br /&gt;
| wheel = 0&lt;br /&gt;
| sakugarne = 0&lt;br /&gt;
| wire = 0&lt;br /&gt;
| arrow = 0&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = *In the Mega Arena, a fully-charged Mega Buster deals 3 damage to Final Toad.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 8}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Bosses]][[Category:Make a Good Mega Man Level 2]][[Category:Tier 8 (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Guts_Man_Duo&amp;diff=8124</id>
		<title>Guts Man Duo</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Guts_Man_Duo&amp;diff=8124"/>
				<updated>2018-10-01T22:24:18Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Damage Table */ Switching to concise template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#604E34&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Guts Man Duo&lt;br /&gt;
|image=[[File:GutsManDuoArt.png‎|300px|Modified Capcom Artwork by Karakato]]&lt;br /&gt;
|caption= Modified Capcom Artwork by '''Karakato'''&lt;br /&gt;
|script=&lt;br /&gt;
|romaji =&lt;br /&gt;
|number= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer= [[Renhoek]], [[Flashman85]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Blue&lt;br /&gt;
|at=4 (contact)&amp;lt;br&amp;gt;3 (rock)&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=28 (shared)&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Earth, Impact&lt;br /&gt;
|weak=[[Flash Stopper]], [[Sakugarne]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Guts Man's Asteroid]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:GutsManDuo.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|I hope Dr. Wily paints me blue. Or chartreuse! Red would make me very sad. I would vent my sadness by throwing rocks all day.|[[Guts Man]] prototype|hidden in [[Guts Man's Asteroid]]}}&lt;br /&gt;
The '''Guts Man Duo''' is a boss from ''[[Make a Good Mega Man Level 2]]''. It is a pair of gold-colored [[Guts Man]] copies, similar to those seen in the background of Wily Stage 4 in &lt;br /&gt;
the original ''[[Mega Man 1|Mega Man]]''. They appear as the boss of [[Guts Man's Asteroid]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
The Guts Man Duo is fought in a room with low gravity and several [[Drill Boulder]] spawners.&lt;br /&gt;
&lt;br /&gt;
The Guts Man copies will randomly choose between one of two moves:&lt;br /&gt;
*Jump forwards or backwards.&lt;br /&gt;
*Jump straight up, creating a rock that falls from above the Guts Man copy who initiated the jump. The copy then catches this rock and throws it, and the rock will split into 4 pieces of debris once it hits a surface.&lt;br /&gt;
Whenever either Guts Man copy lands, they will create an earthquake that will cause [[Mega Man]] to fall over if he's standing on the ground. The copies do not share invincibility frames, meaning that even if one copy is still under the effect of invincibility frames, the other can still be hit (although they will still retain their invincibility frames from direct hits)&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&lt;br /&gt;
| hornet = 0&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 0&lt;br /&gt;
| slash = 3&lt;br /&gt;
| wheel = 2&lt;br /&gt;
| sakugarne = 4&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = Y&lt;br /&gt;
| notes =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 9}}&lt;br /&gt;
[[Category:Bosses]][[Category:Robot Masters]][[Category:Make a Good Mega Man Level 2]][[Category:Tier 9 (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Donut_X&amp;diff=8123</id>
		<title>Donut X</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Donut_X&amp;diff=8123"/>
				<updated>2018-10-01T22:23:59Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Damage Table */ Switching to concise template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#993D4F&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Donut X&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|number=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= LobsterKing&lt;br /&gt;
|gender=&lt;br /&gt;
|eyecolor = No eyes&lt;br /&gt;
|at= 4 (contact), 2 (projectile)&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=8*4&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Laser&lt;br /&gt;
|weak=[[Flash Stopper]], [[Sakugarne]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Donut Observation Center]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Boss)&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:DonutX.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''Donut X''' is a boss from ''[[Make a Good Mega Man Level 2]]''. It is a giant robot based on the Nightmare Snake midboss from ''Mega Man X6''. It appears as the boss of [[Donut Observation Center]], where it acts much like the Nightmare Snakes do.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Donut X will move counterclockwise in a square formation around the arena, periodically shooting projectiles from one of its green cores. [[Mega Man]] must use the teleporters to avoid taking damage from Donut X, while also being careful not to fall off the Ring Man platform in the center of the room. Donut X can only be hurt by attacking its cores.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 2&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 2&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 2&lt;br /&gt;
| sakugarne = 4&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = Y&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 9}}&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level 2]][[Category:Tier 9 (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Doc_Robot&amp;diff=8122</id>
		<title>Doc Robot</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Doc_Robot&amp;diff=8122"/>
				<updated>2018-10-01T22:23:40Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Damage Table */ Switching to concise template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:DocRobotMugshot.png|left|Doc Robot's mugshot]][[File:DocRobotMugshot.png|right|Doc Robot's mugshot]]Doc Robot&lt;br /&gt;
|image=[[File:DocRobotArt.jpg|300px|Artwork by Capcom]]&lt;br /&gt;
|caption= Artwork by Capcom&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= Betasword&lt;br /&gt;
|gender=&lt;br /&gt;
|eyecolor =&lt;br /&gt;
|at= &lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=84 (Ruined Lab, Boss Gallery)&amp;lt;br&amp;gt;28 (Mega Arena)&lt;br /&gt;
|attack= 4 (contact)&amp;lt;br&amp;gt;2 (Rolling Cutter)&amp;lt;br&amp;gt;3 (Metal Blade)&amp;lt;br&amp;gt;4 (Crash Bomb)&amp;lt;br&amp;gt;3 (Gemini Laser)&amp;lt;br&amp;gt;4 (Centaur Man projectile)&amp;lt;br&amp;gt;6 (Laser Trident)&amp;lt;br&amp;gt;4 (Komuso Man projectile)&lt;br /&gt;
|type = Copy&lt;br /&gt;
|weak=[[Wire Adaptor]], [[Super Arrow]], [[Jewel Satellite]]&lt;br /&gt;
|affiliations= [[Doctor Albert W. Wily|Dr. Wily]]&lt;br /&gt;
|stage=[[Ruined Lab]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear= [[Mega Man 3]]&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:DocRobot.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''Doc Robot K-176''', often simply called '''Doc Robot''', is a boss from ''[[Mega Man 3]]''. It is a Robot Master built by [[Doctor Albert W. Wily|Dr. Wily]] capable of wielding various other Robot Master weapons. In its debut game, it uses weapons from the ''[[Mega Man 2]]'' Robot Masters.&lt;br /&gt;
&lt;br /&gt;
It appears in ''[[Make a Good Mega Man Level 2]]'' as the boss of [[Ruined Lab]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Doc Robot will initially do nothing but walk back and forth around the room. Once [[Mega Man]] presses the fire button, it will cycle between different attack patterns, randomly using attacks based on ''MaGMML2'''s devkit bosses depending on the pattern it's using. Both patterns involve walking back and forth, and jumping when the fire button is pressed.&lt;br /&gt;
&lt;br /&gt;
With the first attack pattern, Doc Robot will jump higher and attack when the fire button is pressed. The possible attacks Doc Robot will use in this pattern include the following:&lt;br /&gt;
*A [[Metal Blade]] aimed towards Mega Man ([[Metal Man]]).&lt;br /&gt;
*A Crash Bomb aimed towards the ground ([[Crash Man]]).&lt;br /&gt;
*A [[Laser Trident]] projectile aimed straight down ([[Splash Woman]]).&lt;br /&gt;
*A spread of three small ring-shaped projectiles ([[Komuso Man]]).&lt;br /&gt;
&lt;br /&gt;
With the second attack pattern, Doc Robot will only perform short jumps when the fire button is pressed, and will attack on the ground. The possible attacks Doc Robot will use in this pattern include the following:&lt;br /&gt;
*A Rolling Cutter that moves a short distance forward before returning to Doc Robot ([[Cut Man]]).&lt;br /&gt;
*A [[Gemini Laser]] that bounces along surfaces 5 times ([[Gemini Man]]).&lt;br /&gt;
*A small projectile that splits into 9 projectiles upon hitting a wall ([[Centaur Man]]).&lt;br /&gt;
&lt;br /&gt;
Doc Robot may follow up an attack from either pattern by summoning [[Plant Barrier]], jumping forwards, firing the barrier forwards, then running to Mega Man's position ([[Plant Man]]). The barrier does not actually deal damage, however.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/4&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 6&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 2&lt;br /&gt;
| wheel = 1&lt;br /&gt;
| sakugarne = 3&lt;br /&gt;
| wire = 12&lt;br /&gt;
| arrow = 6&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 7}}&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level 2]][[Category:Robot Masters]][[Category:Tier 7 (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cursor&amp;diff=8121</id>
		<title>Cursor</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cursor&amp;diff=8121"/>
				<updated>2018-10-01T22:23:18Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Damage Table */ Switching to concise template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:CursorMugshot.png|left]][[File:CursorMugshot.png|right]]Cursor&lt;br /&gt;
|image= &lt;br /&gt;
|caption= &lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= TheRetroDude&lt;br /&gt;
|gender=&lt;br /&gt;
|eyecolor =&lt;br /&gt;
|at= &lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=28&lt;br /&gt;
|attack= 1 (contact)&lt;br /&gt;
|type = Copy&lt;br /&gt;
|weak=[[Jewel Satellite]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Cursor Curse]]&lt;br /&gt;
|location=[[Reality Core]]&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:Cursor.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''Cursor''' is a boss from ''[[Make a Good Mega Man Level 2]]''. It is identical in appearance to the [[Pointan]] enemies from ''[[Mega Man 10]]'', but has several more abilities at its disposal. It appears in the level [[Cursor Curse]], trying to block [[Mega Man|Mega Man's]] progress by placing various obstacles in the level, and even trying to delete Mega Man, before finally being fought as the level's boss.&lt;br /&gt;
&lt;br /&gt;
It makes a brief reappearance in [[Reality Core]], where it tries to delete Mega Man once again.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Cursor starts the battle by moving to the left side of the room. From there, it will slowly float up and down, periodically moving to the opposite side of the room before resuming its pattern. As it moves, it will periodically drop one of the following enemies:&lt;br /&gt;
*A [[Claw]].&lt;br /&gt;
*A [[Pipi]] egg.&lt;br /&gt;
*A [[Telly]].&lt;br /&gt;
*A [[Chibee]].&lt;br /&gt;
*A [[Rounder]].&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 4&lt;br /&gt;
| grab = 2&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 3&lt;br /&gt;
| wheel = 1&lt;br /&gt;
| sakugarne = 2&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 1&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 7}}&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level 2]][[Category:Tier 7 (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Crusher_Joe&amp;diff=8120</id>
		<title>Crusher Joe</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Crusher_Joe&amp;diff=8120"/>
				<updated>2018-10-01T22:23:01Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Damage Table */ Switching to concise template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#696540&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Crusher Joe&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= Thoron&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor =&lt;br /&gt;
|at= 3 (contact, Joe), 4 (contact, crusher), 5 (contact, treads)&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Impact&lt;br /&gt;
|weak=[[Slash Claw]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Conveyor Mayhem]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:CrusherJoe.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''Crusher Joe''' is a boss from ''[[Make a Good Mega Man Level 2]]''. He is a prototype of a future Robot Master known as &amp;quot;Crusher Man&amp;quot;. Crusher Joe appears as one of the main bosses of [[Conveyor Mayhem]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Crusher Joe starts the battle with an incredibly simple pattern of moving back and forth, occasionally using one of two attacks when he reaches a wall:&lt;br /&gt;
*Fire his crusher straight forward, then reel it back in.&lt;br /&gt;
*Fire three normal [[Jet Bomb|Jet Bombs]]. At the same time Crusher Joe shoots the second normal Jet Bomb, he will also shoot a purple Jet Bomb that moves slower and has more health.&lt;br /&gt;
When Crusher Joe's health reaches 16, he begins moving faster, and he will shoot four normal Jet Bombs instead of three, with the purple Jet Bomb coming out at the same time as the third normal Jet Bomb.&lt;br /&gt;
&lt;br /&gt;
When his health reaches 8, he will move even faster, and shoot six normal Jet Bombs instead of four, with the purple Jet Bomb coming out at the same time as the fourth normal Jet Bomb.&lt;br /&gt;
&lt;br /&gt;
Crusher Joe's treads can be destroyed using [[Slash Claw]], [[Force Beam]], [[Haunt Pumpkin]], or the explosions from [[Truffle Cluster]]. Destroying the treads results in Crusher Joe only using his crusher attack for the rest of the battle.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/2.5&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 0&lt;br /&gt;
| grab = 3&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 4&lt;br /&gt;
| wheel = 2&lt;br /&gt;
| sakugarne = 3&lt;br /&gt;
| wire = 3&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 8}}&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level 2]][[Category:Tier 8 (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cream&amp;diff=8119</id>
		<title>Cream</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cream&amp;diff=8119"/>
				<updated>2018-10-01T22:22:37Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Trivia */ Template add&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#9B8A46&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:Creamshot.png|left]]Cream O. Dall[[File:Creamshot.png|right]]&lt;br /&gt;
|image=[[File:Cream artwork.jpeg|200px]]&lt;br /&gt;
|caption= Concept by Zatsupachi&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = Kurimu&lt;br /&gt;
|number= &lt;br /&gt;
|designer= Zatsupachi &lt;br /&gt;
|programmer= Zatsupachi &lt;br /&gt;
|gender= Female&lt;br /&gt;
|eyecolor = Blue&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= Portable Omni-Weapons System(Cream Buster)&lt;br /&gt;
|hp=50&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Missile, Impact&lt;br /&gt;
|weak=[[Mega Buster]]&lt;br /&gt;
|affiliations= [[Crator]]&amp;lt;br&amp;gt;[[Kichona]]&lt;br /&gt;
|stage=[[Yggdrasil]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= Student, Historian&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss)&lt;br /&gt;
|appear2= Cutezome Mythos&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:MaGMML2 Cream.png ]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I knew this was too easy, alright, let's do this!|Cream|[[Yggdrasil]].}}&lt;br /&gt;
Cream has similar to [[Crator]] as she too was also a part of Kichona's grand scheme.&lt;br /&gt;
However, unlike [[Crator]] it was not Kichona who foresought her &amp;quot;programming&amp;quot; and genetic modification.&lt;br /&gt;
Due to a faulty genetic configuration, this caused various parts of her body to irregularly grow.&lt;br /&gt;
Most notably her hair. Thankfully, [[Kichona]] found Cream with [[Crator]] and this genetic malfunction was corrected.&lt;br /&gt;
Due to Cream's body adapting, her hair will retain that length even if she cuts it.&lt;br /&gt;
Cream is a history buff, mostly because she hails from a family of archeologists.&lt;br /&gt;
&lt;br /&gt;
She is best equipped with ranged weaponry.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
&lt;br /&gt;
She has various attacks, and likes to bounce around the arena.&lt;br /&gt;
&lt;br /&gt;
*Buster(4 small, 6 big): she randomly chooses which type to shoot.&lt;br /&gt;
*Dash(6 contact): she has contact damage when dashing.&lt;br /&gt;
*Explosive(8 rocket/grenade explosion, 2 grenade): she randomly chooses which type to shoot when she jumps.&lt;br /&gt;
*HAMMER!(28 contact, 4 debris): her insta-kill. She jumps in the air and slam the ground with a hammer.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 3/3/5&lt;br /&gt;
| hornet = 0&lt;br /&gt;
| jewel = 0&lt;br /&gt;
| grab = 0&lt;br /&gt;
| triple = 0&lt;br /&gt;
| slash = 0&lt;br /&gt;
| wheel = 0&lt;br /&gt;
| sakugarne = 0&lt;br /&gt;
| wire = 0&lt;br /&gt;
| arrow = 0&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
==Costume==&lt;br /&gt;
You will need 100 Noble Nickels to unlock custom skins.&lt;br /&gt;
There is a [[Custom Costumes#Other_Series_Costumes|custom skin]] somewhere out there by Zatsupachi...&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*[[Kichona]], Cream and [[Crator]] are the only main path bosses not featured in the Mega Arena.&lt;br /&gt;
*A glitch has been found that can skip the battle against Cream entirely: tip-toe into the boss door,and there will be a pixel-perfect space where you can stand and not trigger the boss battle.Shoot any projectiles into her hitbox and then activating the battle will instantly kill Cream. However, skipping Cream will give you [[Crator]]'s element.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 2}}&lt;br /&gt;
[[Category:Tier 2 (MaGMML2)]][[Category:Main Path Boss]][[Category:Make a Good Mega Man Level 2]][[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Crator&amp;diff=8118</id>
		<title>Crator</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Crator&amp;diff=8118"/>
				<updated>2018-10-01T22:22:11Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Trivia */ Template add&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#7D7F85&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Crator W. Davish&lt;br /&gt;
|image=[[File:Crator_artwork.jpeg|200px]]&lt;br /&gt;
|caption= Concept by Zatsupachi&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = Kureita&lt;br /&gt;
|number= &lt;br /&gt;
|designer= [[Zatsupachi]]&lt;br /&gt;
|programmer= [[Zatsupachi]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Blue&lt;br /&gt;
|at= &lt;br /&gt;
|weapon= Prototype Controlled Energy Beam(Lightsaber)&lt;br /&gt;
|hp=40&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Cutter, Space&lt;br /&gt;
|weak=[[Slash Claw]], [[Triple Blade]]&lt;br /&gt;
|affiliations= [[Cream]]&amp;lt;br&amp;gt;[[Kichona]]&lt;br /&gt;
|stage=[[Yggdrasil]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= Student, Researcher&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss)&lt;br /&gt;
|appear2= Cutezome Mythos&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:MaGMML2 Crator.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Whatever [[Mega Man|you]] are, You're not stopping me from doing my work! En garde!|Crator|[[Yggdrasil]].}}&lt;br /&gt;
Crator (pronounced as Crater) is a genetically modified Cutezome. He is bred to be as optimal as their ancestors.&lt;br /&gt;
He possesses great intellect for someone his age (14 Earth Years), though he's not as smart as his mentor, [[Kichona]].&lt;br /&gt;
Ever since he was born, he was under [[Kichona]]'s watchful eye as she &amp;quot;programmed&amp;quot; him to be the best that he could be.&lt;br /&gt;
Albeit Crator possessing multiple skillsets, both physical and mental, he has limited brain power to process everything [[Kichona]] has taught him, since he is introduced to these skillsets at will by [[Kichona]].&lt;br /&gt;
&lt;br /&gt;
He is equipped with a lightsaber that virtually can cut any physical object through molecular displacement caused by the sheer energy of the beam. He is seen in [[Yggdrasil]] with [[Kichona]] helping her with some experiments.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Crator, like all of the [[Yggdrasil]] bosses do not have normal contact damage. He is also known to deal massive amounts of damage so care is advised.&lt;br /&gt;
&lt;br /&gt;
He possess many different attacks:&lt;br /&gt;
&lt;br /&gt;
* Slash(14 damage): He swings his sword. There is a 50% chance that it will create a wave projectile. He is invulnerable during this state.&lt;br /&gt;
&lt;br /&gt;
* Reko(6 damage, 28 contact): He slams the ground, Energy blasts come out of ground outwards from him every 36 pixels.&lt;br /&gt;
&lt;br /&gt;
* Rush(14 damage): He dashes forward with his sword. Only does it when below 50%. He is invulnerable during this state.&lt;br /&gt;
&lt;br /&gt;
* Genmu(12 damage, 28 contact): He raises his sword into the air and lets out large wave you can slide under. He is invulnerable during this state.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 0&lt;br /&gt;
| jewel = 0&lt;br /&gt;
| grab = 0&lt;br /&gt;
| triple = 5&lt;br /&gt;
| slash = 8&lt;br /&gt;
| wheel = 0&lt;br /&gt;
| sakugarne = 0&lt;br /&gt;
| wire = 0&lt;br /&gt;
| arrow = 0&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*[[Kichona]], [[Cream]] and Crator are the only main path bosses not featured in the Mega Arena.&lt;br /&gt;
*Ironically, despite Cutezomes being resistant to such cuts, Crator takes sizable damage from the [[Triple Blade]] and the [[Slash Claw]].&lt;br /&gt;
*A glitch has been found that can skip the battle against Crator entirely: tip-toe into the boss door,and there will be a pixel-perfect space where you can stand and not trigger the boss battle.Shoot any projectiles into his hitbox and then activating the battle will instantly kill Crator.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 2}}&lt;br /&gt;
[[Category:Bosses]][[Category:Tier 2 (MaGMML2)]][[Category:Main Path Boss]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cirno&amp;diff=8117</id>
		<title>Cirno</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cirno&amp;diff=8117"/>
				<updated>2018-10-01T22:21:49Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Trivia */ Switching to concise template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#7ED0DD&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Cirno&lt;br /&gt;
|image=[[File:CirnoArt.png|Artwork by ZUN]]&lt;br /&gt;
|caption=Artwork by ZUN&lt;br /&gt;
|script= チルノ&lt;br /&gt;
|romaji = Chiruno&lt;br /&gt;
|number= &lt;br /&gt;
|designer= ZUN&lt;br /&gt;
|programmer= notencore&lt;br /&gt;
|gender= Female&lt;br /&gt;
|eyecolor = Blue&lt;br /&gt;
|at= 4 (small blue projectiles), 2 (ice shards), 3 (ring-shaped projectiles)&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Freeze&lt;br /&gt;
|weak=[[Wire Adaptor]], [[Jewel Satellite]], [[Slash Claw]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Misty Lake]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (NPC, Boss)&lt;br /&gt;
|appear2= ''Touhou'' series&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:CirnoMisty.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''Cirno''' is a character from the ''Touhou'' series of video games. She is a fairy with the ability to manipulate cold. In the ''Touhou'' series, she generally serves as an early-game boss or midboss, though she has also made several appearances as a playable character, even serving as the protagonist of one game.&lt;br /&gt;
&lt;br /&gt;
In ''[[Make a Good Mega Man Level 2]]'', Cirno appears as an NPC in [[Just an Ice Level]] and [[Tier 9 (MaGMML2)|Tier 9]], as well as the boss of [[Misty Lake]]. Defeating her with only the [[Mega Buster]] unlocks the Marisa [[Costumes|costume]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Cirno's arena has a spike pit in the middle, slightly covered up by Chill Man blocks that float up from the bottom of the screen. Cirno herself will fly in a figure 8 formation while periodically using one of the following attacks:&lt;br /&gt;
*Create three circles of small blue projectiles. Each circle will home in on [[Mega Man]] shortly after being created, with the bullets losing their circle formation as they home in.&lt;br /&gt;
*Create three circles of ice shards that move outwards shortly after being created. The position of the shards will be different between circles, forcing Mega Man to pay close attention as he moves between them.&lt;br /&gt;
*Fire a spread of four small ring-shaped projectiles at Mega Man.&lt;br /&gt;
Cirno does not deal contact damage, but the nature of her attacks makes her dangerous to stand near regardless.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 4&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 2&lt;br /&gt;
| slash = 4&lt;br /&gt;
| wheel = 1&lt;br /&gt;
| sakugarne = 2&lt;br /&gt;
| wire = 6&lt;br /&gt;
| arrow = 1&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Cirno's battle in Misty Lake is a reference to ''Touhou Mother'', a ''Touhou'' fangame inspired by the ''Earthbound'' series (which is known as ''Mother'' in Japan). At one point in the game, Cirno is fought wearing a red scarf, with the music for her battle being a mashup between the ''Embodiment of Scarlet Devil'' track &amp;quot;Beloved Tomboyish Girl&amp;quot; (Cirno's battle theme from the game, which is also considered her theme in the ''Touhou'' series as a whole), and the ''Mother 3'' track &amp;quot;Unfounded Revenge&amp;quot;. Cirno wears the same red scarf during her battle in Misty Lake, and the theme that plays when fighting her is an 8-bit rendition of the aforementioned battle theme from ''Touhou Mother''.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 9}}&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level 2]][[Category:Tier 9 (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=CATS&amp;diff=8116</id>
		<title>CATS</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=CATS&amp;diff=8116"/>
				<updated>2018-10-01T22:21:18Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Trivia */ Switching to concise template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#404362&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= CATS&lt;br /&gt;
|image=[[File:CATSArt.png]]&lt;br /&gt;
|caption=&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer= WreckingPrograms, awd42&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Red&lt;br /&gt;
|at= 4 (contact), 2 (small energy blast), 2 (boomerang), 6 (large energy wave)&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Space&lt;br /&gt;
|weak=[[Flash Stopper]], [[Jewel Satellite]], [[Slash Claw]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[AD 2101]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss)&lt;br /&gt;
|appear2= ''Zero Wing'' (Sega Mega Drive version)&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:CATS.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
CATS is the main villain in the Sega Mega Drive version of the arcade game ''Zero Wing''. He forcibly takes control of several bases throughout space, starting a war that must be stopped by the player character, a spaceship known as ZIG-01.&lt;br /&gt;
&lt;br /&gt;
Apart from the game itself, CATS (and the Mega Drive version of ''Zero Wing'' as a whole) gained notoriety among the internet around the late 1990s and early 2000s for the poor quality of the game's English translation, most notably the line &amp;quot;All your base are belong to us&amp;quot; from the game's opening cutscene.&lt;br /&gt;
&lt;br /&gt;
He appears in ''[[Make a Good Mega Man Level 2]]'' as the boss of [[AD 2101]], starting the battle with a set of dialogue between him, [[Mega Man]], and [[Bass]] that directly references the infamous English translation of his original game.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
The fight against CATS is largely based on [[Pharaoh Man]]. CATS will randomly use one of the following attacks:&lt;br /&gt;
*Jump straight forward twice, shooting a shadowy wave of energy and a sharp boomerang in the middle of his first jump.&lt;br /&gt;
*Jump on top of Mega Man.&lt;br /&gt;
*Charge up a wave of energy, then release it straight forward.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 0&lt;br /&gt;
| jewel = 3&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 0&lt;br /&gt;
| slash = 3&lt;br /&gt;
| wheel = 0&lt;br /&gt;
| sakugarne = -2*&lt;br /&gt;
| wire = 0&lt;br /&gt;
| arrow = 0&lt;br /&gt;
| flash = Y&lt;br /&gt;
| notes = Using Sakugarne heals CATS by two points.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The battle against CATS triggers the effects of the [[Flashman85]] [[Cheat Mode|cheat]]. This is because two of the sound effects present in the cheat (the one for using [[Flash Stopper]] and the one for using [[Slash Claw]]) were present in the ''MaGMML2'' devkit as easter eggs, and the code that the battle uses to trigger the sound effects is the same as the code used to trigger the Flashman85 cheat through Cheat Mode.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 5}}&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level 2]][[Category:Tier 5 (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Captain_Viridian&amp;diff=8115</id>
		<title>Captain Viridian</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Captain_Viridian&amp;diff=8115"/>
				<updated>2018-10-01T22:21:02Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Damage Table */ Switching to concise template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#404362&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Captain Viridian&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= Terry Cavanagh&lt;br /&gt;
|programmer= M. Jacquelinae&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = &lt;br /&gt;
|at= 4 (contact), 3 (energy balls), 5 (square projectiles)&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=56&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Space&lt;br /&gt;
|weak=[[Flash Stopper]], [[Grab Buster]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Sector Upsilon 6]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss)&lt;br /&gt;
|appear2= ''VVVVVV''&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:CaptainViridian.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''Captain Viridian''' is the main protagonist of the PC game ''VVVVVV''. He is the captain of the D.S.S. Souleye, and has the ability to traverse areas by reversing his own gravity.&lt;br /&gt;
&lt;br /&gt;
He appears in ''[[Make a Good Mega Man Level 2]]'' as a boss in [[Sector Upsilon 6]], where he pilots a mech similar in appearance to an [[Octoper OA]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
There is no solid ground in Captain Viridian's arena; [[Mega Man]] constantly flips up and down due to gravity switchers on the top and bottom of the room. Captain Viridian himself follows a very simple pattern; his mech will float up and down, periodically shooting three mint-colored energy balls at Mega Man. The mech does not take damage anywhere aside from the cockpit.&lt;br /&gt;
&lt;br /&gt;
When Captain Viridian's health reaches 28, he will float below the screen, where he cannot be reached. A series of square projectiles will then fly from the right side of the screen to the left. The square projectiles always move in a fixed formation, and Captain Viridian will come back onto the screen after the attack is finished. He will then continue using the same pattern as before.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 5&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 3&lt;br /&gt;
| sakugarne = 0*&lt;br /&gt;
| wire = 0*&lt;br /&gt;
| arrow = 3&lt;br /&gt;
| flash = Y&lt;br /&gt;
| notes = *The normal weapons cannot be used during the battle, and the alternate weapons have no effect on Captain Viridian.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 9}}&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level 2]][[Category:Tier 9 (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Bowser&amp;diff=8114</id>
		<title>Bowser</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Bowser&amp;diff=8114"/>
				<updated>2018-10-01T22:20:43Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Trivia */ Switching to concise template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#D82800&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Bowser&lt;br /&gt;
|image=[[File:BowserProfile.png|230px]]&lt;br /&gt;
|caption= Artwork by '''Nintendo'''&lt;br /&gt;
|script= クッパ&lt;br /&gt;
|romaji = Kuppa&lt;br /&gt;
|number= &lt;br /&gt;
|jname= Koopa&lt;br /&gt;
|gender= Male&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Flame&lt;br /&gt;
|weak = [[Super Arrow]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[SMB3]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= King of the Koopas&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (boss)&lt;br /&gt;
|appear2= ''Super Mario'' series&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:BowserSprite.png ‎]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''Bowser''' (known as '''Koopa''' in Japan) is the main villain of the ''Super Mario'' series of video games. Debuting as early as the original ''Super Mario Bros.'', he is the king of the Koopas, who frequently plots to kidnap Princess Peach (with his reason for doing so varying depending on the game).&lt;br /&gt;
&lt;br /&gt;
Bowser appears in ''[[Make a Good Mega Man Level 2]]'' as the boss of [[SMB3]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Bowser's AI is edited from Guts Man, and thus, he has only two attacks.  The first of these is launching three fireballs in quick succession in the player's direction. The fireballs are spaced out enough that the player cannot jump over all three at once, but close together enough that landing between two of them and jumping back out again without simply being hit by them can be incredibly difficult. Bowser will also occasionally jump around the boss room, causing the ground to shake every time he lands.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/2&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 2&lt;br /&gt;
| sakugarne = 1&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 3&lt;br /&gt;
| flash = Y&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Bowser's fireballs originally used the sprites from Super Mario Bros. 3, but the coding kept messing up with them, so they were scrapped. &lt;br /&gt;
*Bowser was supposed to have one more attack, which was similar to Guts Man's double jump move where he brought down a rock to throw at the player, but instead of that, three or four boulders would fall onto the ground from above. Due to the author's very limited coding knowledge, this was never implemented.&lt;br /&gt;
*Bowser's main weakness to Super Arrow was a reference to a robot-themed Super Mario Super Show episode (Episode 64: &amp;quot;Robo Koopa&amp;quot;), where the Mario Bros. fought Bowser in a mecha-suit. The Mario Bros.' mecha-suit had plungers for hands, and the Super Arrow resembles a plunger.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 3}}&lt;br /&gt;
[[Category:Bosses]][[Category:Tier 3 (MaGMML2)]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Boundin%27_Crash_Man&amp;diff=8113</id>
		<title>Boundin' Crash Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Boundin%27_Crash_Man&amp;diff=8113"/>
				<updated>2018-10-01T22:20:24Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Damage Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#B07620&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Boundin' Crash Man&lt;br /&gt;
|image=[[ File:BoundingCrashMan.png ‎|270px|Edit of official CAPCOM artwork of Crash Man]]&lt;br /&gt;
|caption= Edit of official CAPCOM artwork of Crash Man&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer= Beed28&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = &lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Explosive&lt;br /&gt;
|weak=[[Slash Claw]] / [[Force Beam]]&amp;lt;br&amp;gt;[[Sakugarne]] / [[Match Blast]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Bouncy Castle]]&lt;br /&gt;
|location=[[Null and Void]]&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss)&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:MaGMML2_BoundingCrash.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Boundin' Crash Man is the boss of the level [[Bouncy Castle]]. Despite appearing as a purple palette swap of [[Crash Man]], he has a very different attack pattern from the original.&lt;br /&gt;
&lt;br /&gt;
If the player opted to keep the level's bouncing gimmick enabled prior to entering, it carries over to the fight, which can make dodging the shield barrier much more difficult depending on the timing of the stage's bounce. The bouncing is never present if Boundin' Crash Man is fought in the [[Dojo]]. He reappears again in [[Null and Void]] at the end of Beed28's room; unlike the original fight, the bouncing only occurs if the player hits the bounce switches at either end of the room; Boundin' Crash Man's attacks will not trigger these. The player should still be careful to avoid damage, as after his defeat there's only a single large health capsule and a single large weapon energy capsule to spare before facing [[Absolute ZERO]].&lt;br /&gt;
&lt;br /&gt;
His main weakness is [[Sakugarne]], which defeats him in five hits, but it can leave the player vulnerable to his bombs if he begins to fire them upwards, making this a risky strategy. An alternative strategy is to use [[Slash Claw]], or if the player has it unlocked, [[Force Beam]], which defeats him in ten hits and pierces through his shield barrier if he uses it.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Boundin' Crash Man spends most of the fight wandering back and forth, leaping at the player whenever they press the fire button, similar to the original Crash Man. Unlike Crash Man, however, Boundin' Crash Man does not immediately attack when he leaps towards the player, and only attacks after a short period of time. Both of his attacks are picked at random.&lt;br /&gt;
* The first involves him stopping in place to fire several bombs into the sky, which then rain down around the room.&lt;br /&gt;
* His other attack is to hop in place with a protective shield barrier, which he then fires off at random heights towards the player in a burst of three. These shield barriers can be destroyed with [[Slash Claw]], [[Force Beam]], or the explosion splashes from [[Truffle Cluster]]. If the shield he holds is destroyed, the attack ends prematurely.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 3&lt;br /&gt;
| wheel = 2&lt;br /&gt;
| sakugarne = 6&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 1&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 8}}&lt;br /&gt;
{{MaGMML2 Tier X}}&lt;br /&gt;
[[Category:Bosses]][[category:Robot Masters]][[category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Whopper&amp;diff=8112</id>
		<title>Whopper</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Whopper&amp;diff=8112"/>
				<updated>2018-10-01T22:20:04Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Boss Whopper */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name=Whopper&lt;br /&gt;
|image=[[File:WhopperArt.png|230px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|jname=&lt;br /&gt;
|script=ワッパー&lt;br /&gt;
|romaji=Wappā&lt;br /&gt;
|altname=Spring King (Nintendo Power)&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[Renhoek]]&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=9 (Whopper)&amp;lt;br&amp;gt;28 (Boss Whopper)&lt;br /&gt;
|at='''MaGMML2:'''&amp;lt;br&amp;gt;4 (rings), 8 (contact)&amp;lt;br&amp;gt;4 (contact, Boss Whopper)&lt;br /&gt;
|weak=[[Sakugarne]] (MaGMML2)&amp;lt;br&amp;gt;[[Hornet Chaser]] (MaGMML2, Boss Whopper)&lt;br /&gt;
|category=Floating, Shielded&lt;br /&gt;
|location='''MaGMML2:'''&amp;lt;br&amp;gt;[[Chomp Man (stage)|Chomp Man]]&amp;lt;br&amp;gt;[[Orbital Station]]&amp;lt;br&amp;gt;[[Guts Man's Asteroid]]&amp;lt;br&amp;gt;[[Lever Oriental Enchanted]]&amp;lt;br&amp;gt;[[Star Road]]&amp;lt;br&amp;gt;[[The Pit of Pits]]&lt;br /&gt;
|OffAppear=[[Mega Man 4]]&amp;lt;br&amp;gt;[[Mega Man IV]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss, Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:Whopper.png]] {{MirrorDiv |mirror=[[File:BossWhopper.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''Whopper''' is a midboss from ''[[Mega Man 4]]''. It is a robot that looks like a pair of eyes with a group of rings surrounding it.&lt;br /&gt;
&lt;br /&gt;
Whopper was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', and it appears in the levels [[Chomp Man (stage)|Chomp Man]], [[Guts Man's Asteroid]], [[Lever Oriental Enchanted]], and [[Star Road]], as well as the [[The Pit of Pits|Pit of Pits]] level &amp;quot;Skull Man Kills&amp;quot;. It also appears in [[Orbital Station]] as a boss battle, under the name '''Boss Whopper'''.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Whopper follows a simple pattern of staying idle for a period of time before shooting rings out in 6 directions, with the rings returning to it shortly after. The rings deflect projectiles both when being shot out and when surrounding the eyes.&lt;br /&gt;
&lt;br /&gt;
As Boss Whopper, it functions mostly the same, save for the addition of invincibility frames.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Whopper===&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 2&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 2&lt;br /&gt;
| sakugarne = 4&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = Y&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
===Boss Whopper===&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&lt;br /&gt;
| hornet = 10&lt;br /&gt;
| jewel = 3&lt;br /&gt;
| grab = 2&lt;br /&gt;
| triple = 7&lt;br /&gt;
| slash = 4&lt;br /&gt;
| wheel = 3&lt;br /&gt;
| sakugarne = 4&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = Y&lt;br /&gt;
| notes = Flash Stopper freezes Boss Whopper's invincibility frames.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 4}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 4 Enemies]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML2)]][[Category:Floating Enemies]][[Category:Shielded Enemies]][[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=8_Centipeder_Tower&amp;diff=8111</id>
		<title>8 Centipeder Tower</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=8_Centipeder_Tower&amp;diff=8111"/>
				<updated>2018-10-01T22:19:43Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Damage Table */ Template add.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#604E34&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:8-CentipederTowerMugshot.png|left]][[File:8-CentipederTowerMugshot.png|right]] 8 Centipeder Tower&lt;br /&gt;
|image=&lt;br /&gt;
|caption= &lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= [[The Stove Guy]]&lt;br /&gt;
|programmer= [[The Stove Guy]]&lt;br /&gt;
|gender= &lt;br /&gt;
|eyecolor = &lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp= 28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Earth&lt;br /&gt;
|weak= [[Super Arrow]], [[Sakugarne]]&lt;br /&gt;
|affiliations= &lt;br /&gt;
|stage= [[Beneath Sand and Rock]]&lt;br /&gt;
|location= [[Wily Fortress VR]]&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss)&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite= {{MirrorDiv |mirror=[[File:8CentipederTower.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''8 Centipeder Tower''' is a boss from [[Make a Good Mega Man Level 2]] that appears at the end of [[Beneath Sand and Rock]]. It reappears with a different design in the [[Tier X (MaGMML2)|Tier X]] stage [[Wily Fortress VR]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
8 Centipeder Tower starts the fight by using an attack that consists of shooting three groups of three projectiles (one from each segment that has a hole in it), then shooting two exploding mines while sinking back into the quicksand. The possible projectiles are:&lt;br /&gt;
*Small projectiles that fly straight forward.&lt;br /&gt;
*Exploding projectiles that move in an arc.&lt;br /&gt;
*Fireballs that are aimed directly on [[Mega Man]].&lt;br /&gt;
*Eggs that bounce along the top of the quicksand and explode upon making contact with a wall.&lt;br /&gt;
*Missiles that home in on Mega Man.&lt;br /&gt;
After using this kind of attack three times, 8 Centipeder Tower will perform an attack where it only rises slightly above the quicksand, and rams into the wall, causing two rocks to fall from the ceiling. After this attack, the pattern repeats.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/2&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 1&lt;br /&gt;
| sakugarne = 3&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 3&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = Each of its three weak points has its own iFrames counter, which can favor weapons that allow multiple hits.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 10}}&lt;br /&gt;
{{MaGMML2 Tier X}}&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Warp_Anomaly&amp;diff=8110</id>
		<title>Warp Anomaly</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Warp_Anomaly&amp;diff=8110"/>
				<updated>2018-10-01T22:19:24Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Behavior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name= Warp Anomaly&lt;br /&gt;
|image= &lt;br /&gt;
|caption= &lt;br /&gt;
|jname=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|altname= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer= RedBlupi&lt;br /&gt;
|artist=&lt;br /&gt;
|hp =&lt;br /&gt;
|at=&lt;br /&gt;
|weak=&lt;br /&gt;
|location=[[Cyber Man (stage)|Cyber Man]]&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss)&lt;br /&gt;
|appear= &lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=[[File:WarpAnomaly.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Warp Anomaly''' is a midboss in ''[[Make a Good Mega Man Level 2]]''. It is a shapeless entity that makes a brief appearance in [[Cyber Man (stage)|Cyber Man]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Warp Anomaly is a unique midboss, as it and [[Mega Man]] cannot damage each other. Instead, Warp Anomaly relies on firing projectiles that will teleport Mega Man into the previous room. It will either fire these projectiles to its left and right in a stream before rotating the trajectories of the streams by 90 degrees, or scatter the projectiles in random directions. The battle will end after Warp Anomaly attacks two or three times, with the battle ending after two attacks if the scattering attack is among the first two attacks used.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 10}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Midbosses]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Turbo_Roost&amp;diff=8109</id>
		<title>Turbo Roost</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Turbo_Roost&amp;diff=8109"/>
				<updated>2018-10-01T22:18:45Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Damage Table */ Switching to concise template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name= Turbo Roost&lt;br /&gt;
|image= &lt;br /&gt;
|caption= &lt;br /&gt;
|jname=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|altname= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer= Strife&lt;br /&gt;
|artist=&lt;br /&gt;
|hp = 24&lt;br /&gt;
|at= 4 (contact)&amp;lt;br&amp;gt;4 (projectiles)&amp;lt;br&amp;gt;4 (red capsule)&amp;lt;br&amp;gt;2 (red capsule debris)&lt;br /&gt;
|weak= [[Sakugarne]], [[Flash Stopper]]&lt;br /&gt;
|location=[[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]&amp;lt;br&amp;gt;[[Deep Thoughts]]&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss)&lt;br /&gt;
|appear= &lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=[[File:TurboRoost.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Turbo Roost''' is a midboss in ''[[Make a Good Mega Man Level 2]]''. It is a large robot modeled after a bird. It appears in the level [[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Turbo Roost starts the battle by entering from the top of the screen. It will then fly back and forth at the top of the screen while shooting buster shots diagonally downwards before dropping a small red capsule that splits into small debris when [[Mega Man]] is close enough to it, similar to the ones used by [[100 Watton]]. Turbo Roost will then fly off the left side of the screen, and fly back onto the screen close to the ground before flying off the left side of the screen again. It will repeat this attack once more, with it also flying closer to the top of the screen this time. After this, its pattern will repeat.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 2&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 2&lt;br /&gt;
| sakugarne = 4&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = Y&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 10}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Midbosses]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Super_Cannopeller&amp;diff=8108</id>
		<title>Super Cannopeller</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Super_Cannopeller&amp;diff=8108"/>
				<updated>2018-10-01T22:18:28Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Related Enemies */ Switching to concise template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name= Super Cannopeller&lt;br /&gt;
|image= [[File:SuperCannopellerArtwork.jpg]]&lt;br /&gt;
|caption= Artwork By '''DLN No. 03 Cutman'''&lt;br /&gt;
|jname= &lt;br /&gt;
|script= &lt;br /&gt;
|romaji= &lt;br /&gt;
|altname= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer= Thoron&lt;br /&gt;
|artist=&lt;br /&gt;
|hp = 26 (Super Cannopeller&amp;lt;br&amp;gt;1 (bomb)&lt;br /&gt;
|at= 7 (contact, Super Cannopeller)&amp;lt;br&amp;gt;6 (contact, Press)&amp;lt;br&amp;gt;2 (bomb)&lt;br /&gt;
|weak= [[Flash Stopper]], [[Super Arrow]]&lt;br /&gt;
|location= [[Conveyor Mayhem]]&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Midboss)&lt;br /&gt;
|appear= &lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite= {{MirrorDiv |mirror=[[File:SuperCannopeller.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''Super Cannopeller''' is a midboss from ''[[Make a Good Mega Man Level 2]]''. It is a gigantic [[Cannopeller]] with a sideways [[Press]] in front of its cannon, and a second, smaller cannon on top of its main body. It appears in the level [[Conveyor Mayhem]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Super Cannopeller will float up and down on the right side of the screen, shooting large bombs at a steady rate while also periodically firing its Press straight forward. When its health reaches 7, the smaller cannon will start shooting smaller bombs that land right in front of the Super Cannopeller, which was a large blindspot up until then.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 0.5&lt;br /&gt;
| grab = 1.5&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 1.5&lt;br /&gt;
| wheel = 1&lt;br /&gt;
| sakugarne = 2&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 3&lt;br /&gt;
| flash = Y&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related Enemies==&lt;br /&gt;
*[[Cannopeller]]&lt;br /&gt;
*[[Fire Cannopeller]]&lt;br /&gt;
*[[Shield Cannopeller]]&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 8}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]] [[Category: Midbosses]] [[Category: Make a Good Mega Man Level 2]] [[Category: Tier 8 (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Red_Hot_Dog&amp;diff=8107</id>
		<title>Red Hot Dog</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Red_Hot_Dog&amp;diff=8107"/>
				<updated>2018-10-01T22:18:12Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Related Enemies */ Switching to concise template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name= Red Hot Dog&lt;br /&gt;
|image= &lt;br /&gt;
|caption= &lt;br /&gt;
|jname=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|altname= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer= &lt;br /&gt;
|artist=&lt;br /&gt;
|hp =20&lt;br /&gt;
|at=4 (contact), 2 (fire)&lt;br /&gt;
|weak=[[Hornet Chaser]], [[Wheel Cutter]], [[Super Arrow]]&lt;br /&gt;
|location=[[Rad Gravity]]&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss)&lt;br /&gt;
|appear= &lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:RedHotDog.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''Red Hot Dog''' is a midboss in ''[[Make a Good Mega Man Level 2]]''. As its name suggests, it is a red variant of the [[Hot Dog]] midboss. It appears in the level [[Rad Gravity]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Red Hot Dog's behavior is similar to that of Hot Dog; it stays in a single spot and periodically shoots a curved stream of fireballs. Unlike Hot Dog, however, Red Hot Dog's fireballs are always angled so they will rise up from directly below [[Mega Man]].&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 2&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 2&lt;br /&gt;
| sakugarne = ?*&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = Y&lt;br /&gt;
| notes = *Is disabled in the level Red Hot Dog is found in.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related Enemies==&lt;br /&gt;
*[[Green Hot Dog]]&lt;br /&gt;
*[[Hot Dog]]&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 9}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Midbosses]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Joe_Mob&amp;diff=8106</id>
		<title>Joe Mob</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Joe_Mob&amp;diff=8106"/>
				<updated>2018-10-01T22:17:56Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Behavior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name= Joe Mob&lt;br /&gt;
|image= &lt;br /&gt;
|caption= &lt;br /&gt;
|jname=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|altname= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer= Ziedlak&lt;br /&gt;
|artist=&lt;br /&gt;
|hp = 8*4 + 6*4&lt;br /&gt;
|at=&lt;br /&gt;
|weak= [[Slash Claw]]&lt;br /&gt;
|location=[[Joe Man (stage)|Joe Man]]&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss)&lt;br /&gt;
|appear= &lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=[[File:JoeMob.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Joe Mob''' is a midboss in ''[[Make a Good Mega Man Level 2]]''. It is an army of [[Sniper Joe]]s that are called onto the screen by a small mechanism on the ceiling. It appears in the level [[Joe Man (stage)|Joe Man]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
The Sniper Joes sent out during the Joe Mob battle always appear in a set pattern, based on their type and location:&lt;br /&gt;
*One [[Shooter Joe]] on the leftmost side of the room, and another to the right of the room's center platform.&lt;br /&gt;
*One [[Grenader Joe]] on the rightmost side of the room, and a Shooter Joe to the left of the room's center platform.&lt;br /&gt;
*One Grenader Joe on the leftmost side of the room, and a Shooter Joe to the right of the room's center platform.&lt;br /&gt;
*Two Grenader Joes (one on each side of the room), and a Shooter Joe to the left of the room's center platform.&lt;br /&gt;
After defeating all four patterns, the mechanism on the ceiling will explode, and the battle will end.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 6}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Midbosses]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mush_King&amp;diff=8105</id>
		<title>Mush King</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mush_King&amp;diff=8105"/>
				<updated>2018-10-01T22:17:36Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Damage Table */ Switching to concise template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name= Mush King&lt;br /&gt;
|image= &lt;br /&gt;
|caption= &lt;br /&gt;
|jname=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|altname=&lt;br /&gt;
|designer= &lt;br /&gt;
|programmer= [[Lung]]&lt;br /&gt;
|artist=&lt;br /&gt;
|hp = 28&lt;br /&gt;
|at= 8 (contact)&amp;lt;br&amp;gt;5 (small projectile)&amp;lt;br&amp;gt;4 (explosion trail)&lt;br /&gt;
|weak= [[Sakugarne]]&lt;br /&gt;
|location=[[Truffle Man (stage)|Truffle Man]]&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss)&lt;br /&gt;
|appear= &lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:MushKing.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''Mush King''' is a midboss in ''[[Make a Good Mega Man Level 2]]''. It is a giant mushroom-shaped robot. It appears in the level [[Truffle Man (stage)|Truffle Man]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Mush King will start its pattern by firing a spread of three small projectiles. It will then jump across the room at least once (whether or not it has a cap to how many times it may decide to jump across the room is unknown), scattering small projectiles everywhere each time it lands. It will then shoot two trails of small explosions before starting its pattern from the beginning.&lt;br /&gt;
&lt;br /&gt;
Unlike most enemies and midbosses, Mush King has invincibility frames, though they're shorter than those of a normal boss.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/3/5&lt;br /&gt;
| hornet = 2&lt;br /&gt;
| jewel = 2&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 2&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 2&lt;br /&gt;
| sakugarne = 5&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = Y&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 9}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Midbosses]][[Category:Make a Good Mega Man Level 2]][[Category:Tier 9 (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mixerlydia&amp;diff=8104</id>
		<title>Mixerlydia</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mixerlydia&amp;diff=8104"/>
				<updated>2018-10-01T22:17:21Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Damage Table */ Switching to concise template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name= Mixerlydia&lt;br /&gt;
|image= &lt;br /&gt;
|caption= &lt;br /&gt;
|jname=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|altname=&lt;br /&gt;
|designer= &lt;br /&gt;
|programmer= [[Mick Galbani|Blackmore_Darkwing]]&lt;br /&gt;
|artist=&lt;br /&gt;
|hp = 28&lt;br /&gt;
|at= 4 (contact)&amp;lt;br&amp;gt;2 (ice cream balls)&amp;lt;br&amp;gt;2 (ice cream drops)&lt;br /&gt;
|weak= [[Sakugarne]]&lt;br /&gt;
|location=[[Neapolitan Man (stage)|Neapolitan Man]]&amp;lt;br&amp;gt;[[Deep Thoughts]]&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss)&lt;br /&gt;
|appear= &lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=[[File:Mixerlydia.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Mixerlydia''' is a midboss in ''[[Make a Good Mega Man Level 2]]''. It is a blue robot modeled after a handheld mixer. It appears three times in [[Neapolitan Man (stage)|Neapolitan Man]], and reappears once in [[Deep Thoughts]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Mixerlydia will start the battle by lowering its beaters into ice cream and spinning them, causing balls of ice cream to scatter in both directions. It will then rise to the top of the room and hover over [[Mega Man]] as drops of ice cream fall from its beaters. Eventually, it stop and lower its beaters into the ice cream again, restarting the pattern.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 2&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 2&lt;br /&gt;
| sakugarne = 4&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = Y&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 10}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Midbosses]][[Category:Make a Good Mega Man Level 2]][[Category:Tier 10 (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Komuso_Man%3F&amp;diff=8103</id>
		<title>Komuso Man?</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Komuso_Man%3F&amp;diff=8103"/>
				<updated>2018-10-01T22:17:03Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Damage Table */ Switching to concise template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name= Komuso Man?&lt;br /&gt;
|image= [[File:ClipCapIt-171109-075546.PNG|Artwork of Komuso Man by Bandai]]&lt;br /&gt;
|caption= Artwork of Komuso Man by Bandai&lt;br /&gt;
|jname=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|altname= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer= Smedis&lt;br /&gt;
|artist=&lt;br /&gt;
|hp = 28&lt;br /&gt;
|at= 2 (contact)&amp;lt;br&amp;gt;4 (projectile)&lt;br /&gt;
|weak= [[Slash Claw]]&lt;br /&gt;
|location=[[Smed's Big Annoying Mess of a Level]]&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss)&lt;br /&gt;
|appear= &lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=[[File:KomusoManSmed.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Komuso Man?''' is a midboss in ''[[Make a Good Mega Man Level 2]]''. He has the appearance of [[Komuso Man]], but also has a new pattern. He appears in [[Smed's Big Annoying Mess of a Level]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Komuso Man? will float onto the screen from one side, then float off the other side of the screen, alternating sides each time he flies off-screen. The height and speed he floats at varies, and he will constantly toss down projectiles in groups of three.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 2/3/3&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 2&lt;br /&gt;
| slash = 3&lt;br /&gt;
| wheel = 1&lt;br /&gt;
| sakugarne = 1&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 1&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 8}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Midbosses]][[Category:Robot Masters]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Hall_Master&amp;diff=8102</id>
		<title>Hall Master</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Hall_Master&amp;diff=8102"/>
				<updated>2018-10-01T22:16:44Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Trivia */ Switching to concise template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name= Hall Master&lt;br /&gt;
|image= &lt;br /&gt;
|caption= &lt;br /&gt;
|jname=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|altname= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer= NaOH&lt;br /&gt;
|artist=&lt;br /&gt;
|hp = 41&lt;br /&gt;
|at= 7 (contact)&lt;br /&gt;
|weak= [[Sakugarne]], [[Hornet Chaser]], [[Wheel Cutter]], [[Super Arrow]]&lt;br /&gt;
|location=[[Quarantine Woman (stage)|Quarantine Woman]]&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss)&lt;br /&gt;
|appear= &lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=[[File:HallMaster.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Hall Master''' is a midboss in ''[[Make a Good Mega Man Level 2]]''. It is a gigantic, skinny arm (whether or not the arm belongs to a larger creature is unknown) with mushrooms growing out of it. It appears near the end of the level [[Quarantine Woman (stage)|Quarantine Woman]], with one appearing as a midboss in the boss corridor, and another appearing in the boss room before being destroyed by [[Quarantine Woman]] herself.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Hall Master will slowly crawl to the other side of the room, flipping its direction vertically shortly after entering, and constantly changing its vertical position once it reaches the other end of the room. Once defeated, it will drop a 1-Up.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 2&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 2&lt;br /&gt;
| sakugarne = 4&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = Y&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Hall Master's name seems to be derived from Wallmaster, an enemy from the ''Legend of Zelda'' video game series that grabs the player character and sends them back to the beginning of the area they were found in.&lt;br /&gt;
*Hall Master is one of the few bosses from entries excluded from the Mega Arena. Unlike the bosses from [[Yggdrasil]], [[Pharaoh Man's Revenge]], or [[Joe Man|Joe Man R]], who were excluded for balance reasons, Hall Master was excluded due to the hard-coded nature of the fight not allowing the player to teleport into their room. As a result, it's also one of the few bosses to be excluded from the Boss Gallery.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 10}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Midbosses]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Green_Hot_Dog&amp;diff=8101</id>
		<title>Green Hot Dog</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Green_Hot_Dog&amp;diff=8101"/>
				<updated>2018-10-01T22:16:23Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Related Enemies */ Switching to concise template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name= Green Hot Dog&lt;br /&gt;
|image= &lt;br /&gt;
|caption= &lt;br /&gt;
|jname=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|altname= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer= &lt;br /&gt;
|artist=&lt;br /&gt;
|hp =20&lt;br /&gt;
|at=4 (contact), 2 (fire)&lt;br /&gt;
|weak=[[Hornet Chaser]], [[Wheel Cutter]], [[Super Arrow]]&lt;br /&gt;
|location=[[Rad Gravity]]&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss)&lt;br /&gt;
|appear= &lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:GreenHotDog.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''Green Hot Dog''' is a midboss in ''[[Make a Good Mega Man Level 2]]''. As its name suggests, it is a green variant of the [[Hot Dog]] midboss. It appears in the level [[Rad Gravity]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Green Hot Dog's behavior is similar to that of Hot Dog; it stays in a single spot and periodically shoots a stream of fireballs. Unlike normal Hot Dogs, however, all of Green Hot Dog's fireballs are aimed directly at [[Mega Man]].&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 2&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 2&lt;br /&gt;
| sakugarne = ?*&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = Y&lt;br /&gt;
| notes = *Is disabled in the level Green Hot Dog is found in.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related Enemies==&lt;br /&gt;
*[[Hot Dog]]&lt;br /&gt;
*[[Red Hot Dog]]&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 9}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Midbosses]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Giant_Metall&amp;diff=8100</id>
		<title>Giant Metall</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Giant_Metall&amp;diff=8100"/>
				<updated>2018-10-01T22:15:47Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Related Enemies */ Switching to concise template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name=Giant Metall&lt;br /&gt;
|image=[[File:GiantMetallArt.png|230px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|jname=&lt;br /&gt;
|script=ジャイアントメットール&lt;br /&gt;
|romaji=Jaianto Mettōru&lt;br /&gt;
|altname=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[Renhoek]]&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=10 (Giant Metall, devkit)&amp;lt;br&amp;gt;28 (Giant Metall, Ruined Lab)&amp;lt;br&amp;gt;1 (red ball)&lt;br /&gt;
|at='''MaGMML2:'''&amp;lt;br&amp;gt;8 (contact)&amp;lt;br&amp;gt;2 (red ball)&lt;br /&gt;
|weak=[[Sakugarne]] (MaGMML2, Devkit)&amp;lt;br&amp;gt;[[Jewel Satellite]], [[Flash Stopper]] (MaGMML2, Ruined Lab)&lt;br /&gt;
|category=Flying, Mets&lt;br /&gt;
|location='''MaGMML2:'''&amp;lt;br&amp;gt;[[Ruined Lab]]&lt;br /&gt;
|OffAppear=[[Mega Man 3]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv|mirror=[[File:GiantMetall.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''Giant Metall''' is a midboss from ''[[Mega Man 3]]''. It is a gigantic [[Metall]] with no legs, moving using two jets on its lower body.&lt;br /&gt;
&lt;br /&gt;
Giant Metall was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]''. The original devkit version does not appear in the final game, but an altered version of it appears as a midboss in [[Ruined Lab]], where it is also known as '''Healthy Giant Metool''', or simply '''Giant Metool'''.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
===Devkit===&lt;br /&gt;
Giant Metall slowly floats up and down, periodically shooting a spread of three red balls, while also periodically dropping a [[Metall DX]] below itself.&lt;br /&gt;
&lt;br /&gt;
===Ruined Lab===&lt;br /&gt;
Giant Metall slowly floats up and down, periodically shooting a spread of five red balls. The red balls usually come out all at once, but they will sometimes come out one at a time, starting from the highest-aimed ball and going downwards. When Giant Metall's health reaches 12, it will begin floating faster and firing at a quicker rate.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Devkit===&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 2&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 2&lt;br /&gt;
| sakugarne = 4&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = Y&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
===Ruined Lab===&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|hornet=2&lt;br /&gt;
|jewel=8&lt;br /&gt;
|grab=1&lt;br /&gt;
|triple=1&lt;br /&gt;
|slash=1&lt;br /&gt;
|wheel=2&lt;br /&gt;
|sakugarne=4&lt;br /&gt;
|wire=1&lt;br /&gt;
|arrow=2&lt;br /&gt;
|flash=Y&lt;br /&gt;
|notes=}}&lt;br /&gt;
&lt;br /&gt;
==Related Enemies==&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[Neo Metall]]&lt;br /&gt;
*[[Metall DX]]&lt;br /&gt;
*[[Metall EX]]&lt;br /&gt;
*[[Metall Dance]]&lt;br /&gt;
*[[Metall Swim]]&lt;br /&gt;
*[[Metall K1000]]&lt;br /&gt;
*[[Metall Mommy]]&lt;br /&gt;
*[[Space Metall]]&lt;br /&gt;
*[[Metall Cannon]]&lt;br /&gt;
*[[Metall Run and Gun]]&lt;br /&gt;
*[[Camouflametall]]&lt;br /&gt;
*[[Neo Heli Metall]]&lt;br /&gt;
*[[Numetall]]&lt;br /&gt;
*[[Hell Metall DX]]&lt;br /&gt;
*[[Metall Sniper]]&lt;br /&gt;
*[[Fatool]]&lt;br /&gt;
*[[Metall Potton]]&lt;br /&gt;
*[[Giant Metall Cannon]]&lt;br /&gt;
*[[Metall Daddy]]&lt;br /&gt;
*[[Mega Met]]&lt;br /&gt;
*[[Metall Jump Winter]]&lt;br /&gt;
*[[Metall Mommy Winter]]&lt;br /&gt;
*[[Metall Winter]]&lt;br /&gt;
*[[Metloon]]&lt;br /&gt;
*[[Met (Quarantine Woman)]]&lt;br /&gt;
*[[Mettaur]]&lt;br /&gt;
*[[Mush Met]]&lt;br /&gt;
*[[SK Met]]&lt;br /&gt;
*[[Dennis]]&lt;br /&gt;
*[[Grave Met]]&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 7}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 3 Enemies]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML2)]][[Category:Flying Enemies]][[Category:Mets]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Disco_Ball&amp;diff=8099</id>
		<title>Disco Ball</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Disco_Ball&amp;diff=8099"/>
				<updated>2018-10-01T22:15:19Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Damage Table */ Switching to concise template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#404362&lt;br /&gt;
|titletext = #ffffff&lt;br /&gt;
|name= Disco Ball&lt;br /&gt;
|image=[[File:DiscoBall.png]]&lt;br /&gt;
|caption=&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= CreshMan&lt;br /&gt;
|programmer= &lt;br /&gt;
|gender= &lt;br /&gt;
|eyecolor = &lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=30&lt;br /&gt;
|attack=&lt;br /&gt;
|type = &lt;br /&gt;
|weak= [[Wire Adaptor]], [[Sakugarne]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Neon Man (stage)|Neon Man]]&lt;br /&gt;
|location=[[Reality Core]]&amp;lt;br&amp;gt;[[Null and Void]]&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Miniboss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
Disco Ball is a midboss in [[Make a Good Mega Man Level 2]], appearing in [[Neon Man (stage)|Neon Man's stage]]. It also appears as a midboss in the [[Reality Core]] and in [[Null and Void]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Disco Ball starts by turning the room into a scrolling background of brightly colored square, reminiscent of the Copy Robot fight from ''Mega Man 1''. Disco Ball remains stationary at the top of the screen and has only one attack: a wide spread shot of three slow-moving projectiles, with the center shot always aimed at Mega Man. Getting hit by the center shot deals 2 damage, while being hit by either of the side shots deals 3. Colliding with Disco Ball itself deals 4 damage.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 0&lt;br /&gt;
| grab = 2&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 0.5&lt;br /&gt;
| sakugarne = 5&lt;br /&gt;
| wire = 10&lt;br /&gt;
| arrow = 1&lt;br /&gt;
| flash = Y&lt;br /&gt;
| notes =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 4}}&lt;br /&gt;
[[Category:Enemies]][[Category:Midbosses]][[Category: Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Big_Fire_Telly&amp;diff=8098</id>
		<title>Big Fire Telly</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Big_Fire_Telly&amp;diff=8098"/>
				<updated>2018-10-01T22:14:54Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Related Enemies */ It was missing its tier-specific template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name= Big Fire Telly&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|jname=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|altname= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer= Thoron&lt;br /&gt;
|artist=&lt;br /&gt;
|hp = 32&lt;br /&gt;
|at=5 (contact), 2 (fire), 3 (capsule)&lt;br /&gt;
|weak= [[Wire Adaptor]], [[Sakugarne]], [[Super Arrow]]&lt;br /&gt;
|location=[[Conveyor Mayhem]]&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss)&lt;br /&gt;
|appear= &lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=[[File:BigFireTelly.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Big Fire Telly''' is a midboss from ''[[Make a Good Mega Man Level 2]]''. It is a [[Big Telly]] with the colors of a [[Fire Telly]]. It appears in the level [[Conveyor Mayhem]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Big Fire Telly's pattern consists of flying onto the screen, lowering its height, dropping eight small flames that linger briefly, then continuing to fly off the other side of the screen until it is no longer in view, at which point the pattern will repeat. The height which Big Fire Telly enters the screen at alternates between two levels, one of which is high enough that [[Mega Man]] cannot reach it with most weapons.&lt;br /&gt;
&lt;br /&gt;
Big Fire Telly's behavior changes slightly at certain health intervals:&lt;br /&gt;
*At 28 HP, it will start alternating between dropping small flames and dropping round capsule projectiles.&lt;br /&gt;
*At 24 HP, it will periodically shoot capsules in spreads of three.&lt;br /&gt;
*At 16 HP, it starts moving faster.&lt;br /&gt;
*At 14 HP, it drops more small flames at a time, and stops dropping capsules straight down.&lt;br /&gt;
*At 12 HP, it will start dropping capsules straight down again, though it will drop more at one time.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 1.5&lt;br /&gt;
| jewel = 0.5&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 0.5&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 1&lt;br /&gt;
| sakugarne = 2&lt;br /&gt;
| wire = 3&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = Y&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related Enemies==&lt;br /&gt;
*[[Telly]]&lt;br /&gt;
*[[Fire Telly]]&lt;br /&gt;
*[[Big Telly]]&lt;br /&gt;
*[[Telly X]]&lt;br /&gt;
*[[Telly XL]]&lt;br /&gt;
*[[Glue Telly]]&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 8}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]] [[Category:Midbosses]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Big_Fire_Telly&amp;diff=8097</id>
		<title>Big Fire Telly</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Big_Fire_Telly&amp;diff=8097"/>
				<updated>2018-10-01T22:13:09Z</updated>
		
		<summary type="html">&lt;p&gt;Sarysa: /* Related Enemies */ Adding template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name= Big Fire Telly&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|jname=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|altname= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer= Thoron&lt;br /&gt;
|artist=&lt;br /&gt;
|hp = 32&lt;br /&gt;
|at=5 (contact), 2 (fire), 3 (capsule)&lt;br /&gt;
|weak= [[Wire Adaptor]], [[Sakugarne]], [[Super Arrow]]&lt;br /&gt;
|location=[[Conveyor Mayhem]]&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss)&lt;br /&gt;
|appear= &lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=[[File:BigFireTelly.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Big Fire Telly''' is a midboss from ''[[Make a Good Mega Man Level 2]]''. It is a [[Big Telly]] with the colors of a [[Fire Telly]]. It appears in the level [[Conveyor Mayhem]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Big Fire Telly's pattern consists of flying onto the screen, lowering its height, dropping eight small flames that linger briefly, then continuing to fly off the other side of the screen until it is no longer in view, at which point the pattern will repeat. The height which Big Fire Telly enters the screen at alternates between two levels, one of which is high enough that [[Mega Man]] cannot reach it with most weapons.&lt;br /&gt;
&lt;br /&gt;
Big Fire Telly's behavior changes slightly at certain health intervals:&lt;br /&gt;
*At 28 HP, it will start alternating between dropping small flames and dropping round capsule projectiles.&lt;br /&gt;
*At 24 HP, it will periodically shoot capsules in spreads of three.&lt;br /&gt;
*At 16 HP, it starts moving faster.&lt;br /&gt;
*At 14 HP, it drops more small flames at a time, and stops dropping capsules straight down.&lt;br /&gt;
*At 12 HP, it will start dropping capsules straight down again, though it will drop more at one time.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 1.5&lt;br /&gt;
| jewel = 0.5&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 0.5&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 1&lt;br /&gt;
| sakugarne = 2&lt;br /&gt;
| wire = 3&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = Y&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related Enemies==&lt;br /&gt;
*[[Telly]]&lt;br /&gt;
*[[Fire Telly]]&lt;br /&gt;
*[[Big Telly]]&lt;br /&gt;
*[[Telly X]]&lt;br /&gt;
*[[Telly XL]]&lt;br /&gt;
*[[Glue Telly]]&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]] [[Category:Midbosses]]&lt;/div&gt;</summary>
		<author><name>Sarysa</name></author>	</entry>

	</feed>