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		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-04-27T06:20:04Z</updated>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Ice_Breaker&amp;diff=18171</id>
		<title>Ice Breaker</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Ice_Breaker&amp;diff=18171"/>
				<updated>2021-06-18T02:36:03Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Ice Breaker&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH3-IceBreaker.png|256px]]&lt;br /&gt;
|caption=&amp;quot;My, what sharp teeth you have,&amp;quot; isn't a very good ice breaker, even if they are good at breaking ice.&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[An Absolute Loser]]&lt;br /&gt;
|rank=Chapter 3&lt;br /&gt;
|composer=Kackebango, Sunsoft&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
*[[Space Metall]]&lt;br /&gt;
*[[Spring Head]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Auto Scroller]]&lt;br /&gt;
*[[Chill Man Block]]&lt;br /&gt;
*[[Drop Platform]]&lt;br /&gt;
*[[Glass Platform]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
*[[Sign (Mega Man 8)]] (Jump)&lt;br /&gt;
*[[Wanaan]]&lt;br /&gt;
*[[Wanaan Snake]]&lt;br /&gt;
*[[Yoku Block|Yoku Spike]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Giga Count 2.0]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
Oil Man (original track)&amp;lt;br&amp;gt;'''Boss:''' Shanghai II - Panic&lt;br /&gt;
|location=&lt;br /&gt;
|previous=&lt;br /&gt;
|next=&lt;br /&gt;
}}&lt;br /&gt;
'''Ice Breaker''' is a level in Chapter 3 of ''[[Make a Good Mega Man Level: Episode Zero]]''. Taking place inside the void of [[Tier X (MaGMML2)|Tier X]], the level is a homage to the ''[[Make a Good 24 Hour Mega Man Level]]'' stage [[Breaking Ground]]. Indeed, the entire stage is formed by Tier X from &amp;quot;garbage data&amp;quot; broadcast by the [[simulation]] as [[Mega Man]] tests it for the second festival, leading to it sharing many elements, such as a focus on [[Wanaan]]s and [[Chill Man Block]]s, and the unique grey [[Spring Head]]s that are immobile until [[Zero]] is on their level. Unlike the original level, however, some Wanaans are mobile platforms akin to [[Splash Woman Water Platform]]s, while [[Wanaan Snake|others have a body and move in square patterns]]. Additionally, a recreated version of [[Giga Count|one of the simulation's fortress bosses]] is present, in the form of [[Giga Count 2.0]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The stage starts with Zero having to stomp his way through a [[Glass Platform]] and a Chill Man Block, before landing in a small room with two blue Spring Heads and a Chill Man Block he must shoot to destroy. From here, Wanaans are introduced in a room with a spiked floor, before he is required to cross a wide chasm using them as platforms. After crossing it, he is introduced to the stage's unique grey Spring Heads, who (unlike normal Spring Heads) are immobile until he is on the same vertical level as them. This room has two Chill Man Blocks blocking the path into the Spring Head's area, and a third blocking the path forward, requiring quick movement to avoid damage. Another long bottomless pit follows, again forcing Zero to use Wanaan vents as platforms, but small Chill Man Blocks are also present. A group of three ice blocks has a grey Spring Head to further complicate matters, but if he can get past it, he will reach the first checkpoint.&lt;br /&gt;
&lt;br /&gt;
Going inside, Zero must climb upwards using ladders and ledges, most of which have grey Spring Heads ready to knock into him. After a few screens, a set of modified Wanaans that move out from the walls (identically to [[Splash Woman Water Platform]]s) act as the only means of ascending, and [[Space Metall]]s start appearing via invisible spawners. Eventually, Zero will enter a room with a [[Returning Sniper Joe]], a blue Spring Head, and moving Wanaan vents. While a secret lies in the one-tile gap the vent travels through, the path forwards (and the second checkpoint) requires him to drop down.&lt;br /&gt;
&lt;br /&gt;
After a small jump over Wanaans, Zero comes across [[Auto Scroller|an autoscrolling section]] over wide pits and spike-lined terrain, with the only &amp;quot;safe&amp;quot; ground being a set of three Wanaan vents that move with the screen. To avoid damage, Zero cannot stay in one place for too long and must keep moving, though he can stand on the very edges of the vents without triggering the Wanaans inside. However, he is frequently forced to move from one vent to another, either to avoid touching a passing spike, or to shoot down an oncoming Space Metall or Chill Man Block. Eventually, Zero arrives at a boss door, leading to a room with a Wanaan-lined floor, two [[Drop Platform]]s, and an invincible Space Metall that constantly chases him. He must avoid this Space Metall for 20 seconds, at the end of which the Space Metall self-destructs and drops a key to the [[Key Barrier]] on the other side. A countdown in the centre denotes the number of remaining seconds.&lt;br /&gt;
&lt;br /&gt;
By using a set of three moving Wanaan vents to reach a ladder, Zero will then encounter a [[Wanaan Snake]] moving in a rectangle pattern. With no way to eliminate it, he can only avoid it. The next screen over has a set of moving Wanaans over spikes, with a Glass Platform forcing Zero to time his stomp through it carefully (with a Returning Sniper Joe trying to shoot him before he can). The screen below forces Zero to airdash across, avoiding Wanaans, spikes, and a grey Spring Head. The next screen down has a set of constantly spawning orange Spring Heads moving slowly towards a spike; unlike other Spring Heads, these won't speed up while Zero is on their level. By using three nearby ladders, Zero can bypass them and stomp through a Glass Platform and multiple ice blocks, avoiding a trio of Returning Sniper Joes.&lt;br /&gt;
&lt;br /&gt;
What follows is an area with a stretched-out Chill Man Block above spikes, which Zero cannot afford to step on more than once or else it will break. To avoid it, he must then jump and airdash from ladder to ladder, avoiding Wanaan Snakes, Spring Heads, and spikes that will kill him if he jumps too high from a ladder. The next two screens make use of quick dashing to avoid getting caught by Wanaan Snakes, as well as by rising wide ice blocks that will send Zero into spikes if he happens to be caught by one while dashing. Down below, Zero will enter an area filled with ladders and Chill Man Blocks, with a wide ice block slowly rising upwards, threatening to crush him against a ceiling if he dawdles for too long. However, the path to safety is blocked by the ice blocks, which must be destroyed with Zero's weapons before he is crushed.&lt;br /&gt;
&lt;br /&gt;
The final stretch before the end puts Zero in a faster autoscroll, with almost every piece of safe ground he has to stand on being a Wanaan vent, occupied by a Spring Head, or even both. Additionally, two Wanaan Snakes circle a single safe piece of land, and Chill Man Blocks are used both as platforms, and obstacles that must be quickly destroyed. The speed of the autoscroll means getting bitten by a Wanaan can cause Zero to be knocked into a pit, or otherwise fall behind and risk getting crushed between a wall and the edge of the screen. If Zero manages to successfully navigate the section, however, he will reach the boss door leading to the fight against Giga Count 2.0.&lt;br /&gt;
&lt;br /&gt;
==Z-Phone Dialogue==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Contact&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneWily.png]]&lt;br /&gt;
|Dr. Wily&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ice Breaker?&lt;br /&gt;
Huh? You're in a simulation somehow... And it kind of matches the data that Thomas is using.&lt;br /&gt;
&lt;br /&gt;
I would get mad at you for helping him, but I don't think that's the right data. It just... seems like it?&lt;br /&gt;
&lt;br /&gt;
What did you even do? Did you find some bootlegged version of the data?!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKrantz.png]]&lt;br /&gt;
|Agent Krantz&lt;br /&gt;
|'''Krantz:''' Ice Breaker?&lt;br /&gt;
Judging by the ice blocks, you should be careful with your footing.&lt;br /&gt;
&lt;br /&gt;
In some cases though, you might need to intentionally break the ice with a stomp.&lt;br /&gt;
&lt;br /&gt;
That area also has... moving Wanaans?&lt;br /&gt;
&lt;br /&gt;
Normal Wanaans will spring a trap underneath your feet if you stand on them, but I've never seen moving ones...&lt;br /&gt;
&lt;br /&gt;
On the other head, the gray Spring Heads don't move?&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' So we have things that do not normally move moving, and things that normally move not moving.&lt;br /&gt;
&lt;br /&gt;
'''Krantz:''' What's the heck's up with this place?&lt;br /&gt;
&lt;br /&gt;
The very fabric of nature here feels irregular...&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneYamato.png]]&lt;br /&gt;
|Yamato Man&lt;br /&gt;
|'''Yamato Man:''' Giga Count 2.0? Where's the first?&lt;br /&gt;
In any case, just keep your distance and shoot down the Space Metalls that might be inside of the ice blocks it summons.&lt;br /&gt;
&lt;br /&gt;
It's not particularly difficult, but I have a feeling it's holding back until you prove you're a real threat!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' And ''I'' have a feeling you know exactly what it will do, and simply refuse to tell me.&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' H-Hey! I can't spoil everything, now can I?&lt;br /&gt;
&lt;br /&gt;
But trust me, it won't be too complex once it goes all-out either, you'll just have to adjust to a... dynamic battlefield.&lt;br /&gt;
&lt;br /&gt;
And also watch out for the big laser's telegraph.&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' The what?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKnives.png]]&lt;br /&gt;
|Knives&lt;br /&gt;
|'''Knives:''' Whaaaa?? You want me to go into a bunch of simulation garbage data stuff?&lt;br /&gt;
I thought that we were destined to be soulmates, not buddies in dumpster-diving!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' ...Garbage data? Is that what it is?&lt;br /&gt;
&lt;br /&gt;
'''Knives:''' Yeah, all messed up from that 24-hour-test-thingy that Mega Man's working with.&lt;br /&gt;
&lt;br /&gt;
It's all the way out here cuz it's like radio waves! Lost and they get picked up by somethin'!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' For once, you are saying something interesting.&lt;br /&gt;
&lt;br /&gt;
'''Knives:''' I'm glad you're turning around! But find a better spot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the room directly above the second checkpoint, a secret room can be accessed by airdashing into a small hole on the right. This room contains nothing except the text, &amp;quot;Hi.&amp;quot;, and a giant Space Metall that neither hurts Zero nor receives damage from his weapons.&lt;br /&gt;
* The Glass Platform gimmick was a custom asset created specifically for this stage. It was quickly made freely available for anybody else to use in their levels, similar to the chip-sensitive [[Destroyable Block]]s from [[Toxic Tunnels]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMMLEZ Chapter 3}}&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]] [[Category:Stages without Collectables]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Z-Phone&amp;diff=18163</id>
		<title>Z-Phone</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Z-Phone&amp;diff=18163"/>
				<updated>2021-06-15T09:38:06Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: /* List of valid Z-Phone numbers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Z-Phone''' is a feature in ''[[Make a Good Mega Man Level: Episode Zero]]''. A communications device invented by [[Doctor Albert W. Wily|Dr. Wily]], he gives it to [[Zero]] after the latter arrives at [[Dr. Wily's Secret Bunker|his newest hideout]]. While in a level, the Z-Phone can be accessed from the pause menu (or from a dedicated option on the world map), with the option to call a number by typing in a four digit number.&lt;br /&gt;
&lt;br /&gt;
There are seven primary contacts, all unlocked throughout the game under various means, and their numbers are saved in an easily-accessible contact list. Each one has a specific function, and can be called on to receive certain information:&lt;br /&gt;
&lt;br /&gt;
*[[File:ZPhoneWily.png]] '''[[Doctor Albert W. Wily|Dr. Wily]]''' - Unlocked by default. When called, he gives background lore on the current level, such as what it is and why it was built. After Zero abandons Wily in Chapter 2, this number will stop working until [[Null and Void (Episode Zero)|Null and Void]] is cleared.&lt;br /&gt;
*[[File:ZPhoneHyde.png]] '''[[Sophie Hyde|Dr. Hyde]]''' - Unlocked at the start of Chapter 2. When called, she explains the abilities of the player's current weapon and/or chip. Sometimes, she will also give advice on how to use the weapon wheel, or will give some background information about her activities.&lt;br /&gt;
*[[File:ZPhoneKrantz.png]] '''[[Roslyn Krantz|Agent Krantz]]''' - Unlocked at the end of Chapter 1. When called, she gives advice on what enemies and/or gimmicks are in the current stage, and how best to deal with them. In some levels, [[Gilbert D. Stern|Agent Stern]] answers instead, but he still gives the same advice.&lt;br /&gt;
*[[File:ZPhoneGalaxy.png]] '''[[Galaxy Man]]''' - Unlocked after clearing [[Construction of Constructions]]. When called, he points Zero towards the location of uncollected [[CD]]s in the current stage, and provides tips on how to collect them.&lt;br /&gt;
*[[File:ZPhoneYamato.png]] '''[[Yamato Man]]''' - Unlocked after clearing [[Mojo Dojo]]. When called during a boss fight, he will warn of certain attacks, give strategies on how to defeat them, and occasionally hint at their weakness. If called outside of a boss (or when facing a devkit miniboss, excepting [[Stompy]] or [[Melody Response Cannon|Lavaproof Response Cannon]]), he will be noticeably less helpful. Notably, when Yamato Man is called during his own boss fight, Tomahawk Man will answer and fulfill the number's purpose instead.&lt;br /&gt;
*[[File:ZPhonePirate.png]] '''[[Pirate Man]]''' - Unlocked by talking to him at [[Chateau Chevaleresque]]. A joke contact, when called he will often give useless &amp;quot;Pirate Tips&amp;quot;, tell nonsensical stories, or try to posit some inane conspiracy theory. A select few of his calls, however, provide actually useful information, such as the existence of ladder jumping, the effectiveness of the Z-Saber against shielded enemies, and stomp dashing providing a greater speed boost than normal dashing, among other tips.&lt;br /&gt;
*[[File:ZPhoneKnives.png]] '''[[Knives]]''' - Unlocked by finding out her number and calling her in the postgame. When called, she will judge the current level's suitability as a date spot for her and Zero, invariably finding a reason to reject it. Notably, she can only be called in a specific area hidden in the level (usually, but not always, 32 x 32 pixels in size), and her calls cannot be repeated once found.&lt;br /&gt;
&lt;br /&gt;
With the exception of Knives, all these numbers will not work if Zero doesn't already have them registered in the Z-Phone. In addition to these contacts, there are several secret numbers that can be contacted, though some will only work in certain levels.&lt;br /&gt;
&lt;br /&gt;
==List of valid Z-Phone numbers==&lt;br /&gt;
All of these numbers are accessed by dialing them on the Z-Phone's keypad. Though represented as four-digit numbers, numbers with three or less digits don't need 0s at the front to work.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Number&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Info&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Phone Number Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Zero calls the phone operator, who instructs a confused Zero to dial the person he wishes to speak to before hanging up.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0052&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Non-Human from ''Action 52''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|52 is the titular number of games contained in the cartridge from which Non-Human originates.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0064&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons the Wario Apparition, a famous anomaly which may or may not exist within the data of certain copies of ''Super Mario 64''. The apparition will appear in the background and gradually approach the foreground until it touches Zero, resulting in an instant kill that ignores the Skull Amulet's effect. The apparition tracks Zero's movements perfectly and is unavoidable, although it can be despawned by screen transitioning. If the number is called in [[Defeat the Giant Spear Man!]], Wario himself will answer, trying to order a pizza. &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|64 is a reference to the game ''Super Mario 64'', from which the Wario Apparation hails.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0069&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The phone sarcastically congratulates you for calling the funny number.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|You know why.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0112&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with the next few numbers of the Fibonacci sequence.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0, 1, 1, and 2 are the first four numbers of the Fibonacci sequence.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0120&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;The safe has been unlocked&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 0120 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0135&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays the Unown Radio theme from ''Pokémon Gold and Silver''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0205&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays an unknown sound effect, possibly from a Game Boy game.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0230&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Youngster Joey from the ''Pokémon'' series, who, in true Joey fashion, brags about his &amp;quot;top percentage&amp;quot; Rattata.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0308&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A call featuring Dante from the ''Devil May Cry'' series, who offers to sell some of his various weapons and possessions to Zero in exchange for bolts. Regardless of the item offered, the result will always be the same; Zero will initially show an interest in buying whatever Dante is offering him, until Dante inevitably spills a questionable detail about the item that causes Zero to change his mind.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|March 8th was the worldwide release date of ''Devil May Cry 5'', the most recent installment in the series.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0329&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays the number 1 song in Bikini Bottom, &amp;quot;Electric Zoo&amp;quot;. This legendary tune was first heard in the ''SpongeBob SquarePants'' episode &amp;quot;Krab Borg&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Krab Borg&amp;quot; first aired on March 29th, 2002.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0411&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Agent Krantz's number. Will not work until obtained at the end of Chapter 1.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The first issue of the ''Mega Man'' Archie Comics series was released in April of 2011.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0415&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A call involving a snippet of dialogue from ''Half-Life VR AI''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The episode of ''Half-Life VR AI'' that the call's dialogue is taken from was uploaded to YouTube on April 15th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0420&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|If called when the system time is at 4:20 AM/PM, a message celebrating the occasion appears. At any other time, the number does nothing.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Again, you know why.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0423&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays Dr. Weil's announcement from ''Mega Man Zero 3''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|April 23rd is the Japanese release date of ''Mega Man Zero 3''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0430&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Re-enacts the &amp;quot;turn the game console off&amp;quot; codec call from ''Metal Gear Solid 2: Sons of Liberty'', with Colonel Roy Campbell and Agent Krantz (who stands in for Rose) talking to Zero (who stands in for Raiden). The Colonel's mugshot gradually changes from his ''Metal Gear 2: Solid Snake'' mugshot, to his mugshot from the original release of ''Metal Gear 2'', to Colonel from ''Mega Man X4'', and finally what appears to be a real-life figure.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0523&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls [[Rush]], who proceeds to bark and woof, much to Zero's confusion.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0525&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls the Meteor Police from the 1987 graphic adventure game ''Maniac Mansion''. Zero claims to have defeated a &amp;quot;purple meteor&amp;quot; all by himself and desires cash as a reward, but the Meteor Police claim that he is being a &amp;quot;tuna head&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 0525 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0550&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Galaxy Man's number. Will not work until after clearing Construction of Constructions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|550 kilometers per second is the escape velocity of the Milky Way from the position of the Sun.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0606&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Sonata of Awakening!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Sonata of Awakening from ''The Legend of Zelda: Majora's Mask''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0623&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Knives's number. Will not work until obtained after clearing Null and Void.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|June 23rd is the Japanese release date of ''Pokémon Black 2'' and ''Pokémon White 2'', which Knives' quest draws inspiration from.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0626&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An unknown caller wishes ''Episode Zero'' itself a happy birthday. Zero misconstrues the message and wonders if &amp;quot;Episode&amp;quot; is his actual first name.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''Episode Zero'' was released on June 26th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0630&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Epona's Song?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Epona's Song from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0666&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays morse code which translates to &amp;quot;Bumo Bumomo Bumomomomomo&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;666&amp;quot; is the number of the devil. As the morse code translates to the only words the [[Yellow Devil]] can speak in ''[[Mega Man Powered Up]]'', it can be inferred that this is a literal &amp;quot;number of the devil&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0703&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;FIRE LUIGI1000 LET BUCKET STEP IN&amp;quot;. Possibly a reference to the ''Mega Man Y+1'' devteam.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0712&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays a random Model A cipher from ''Mega Man ZX Advent''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|July 12th is the Japanese release date of ''Mega Man ZX Advent''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0717&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Axl from the ''Mega Man X'' series, before killing Zero. Similar to 8008.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|July 17th is the Japanese release date of ''Mega Man X7'', which Axl debuts in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0719&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An Applebee's prank call.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0737&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Charjabug from the ''Pokémon'' series, who laughs(?) into the phone.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|737 is Charjabug's number in the National Pokédex.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0801&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0430.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0816&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works during the battle against [[Big Chungus]]. When called, the music will be changed to an 8-bit remix of Big Chungus' &amp;quot;official main theme&amp;quot; by YouTube user Endigo, and Big Chungus itself will dramatically grow in size. Despite the size increase, the HP and damage output of the boss are unaltered, and the size of his projectiles remain the same as well. If the call is activated when Big Chungus is close to a wall, he will clip into the wall, and will keep trying to jump out until he finally goes offscreen. At this point, the player is softlocked, as no attack in Zero's arsenal can reach him.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;816&amp;quot; can be read as &amp;quot;BIG&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0909&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays the famous &amp;quot;Squidward's House&amp;quot; copypasta from a certain review of the ''SpongeBob SquarePants'' episode &amp;quot;Good Neighbors&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The video that spawned the famous copypasta was uploaded to YouTube on September 9th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0928&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls [[Proto Man]], who whistles into the phone, angering Zero.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|September 28th is the Japanese release date of ''[[Mega Man 3]]'', which is the game Proto Man first appears in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0950&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Healing?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Healing from ''The Legend of Zelda: Majora's Mask''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1012&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;No, you're not the one&amp;quot;. References the ghost girl easter egg from ''Pokémon X and Y''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|October 12th is the worldwide release date of ''Pokémon X and Y''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1029&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0120.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1029 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1101&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls the famous and popular ''Mega Man X6'' character, Gate. The call's dialogue is taken nearly verbatim from the scene in ''X6'' that plays after defeating the eight Mavericks, in which Gate contacts and talks to X, the only difference being that Zero takes up X's role in the call.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|November 2001 was the release period of ''Mega Man X6'' in Japan.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1102&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Yamato Man's number. Will not work until obtained after clearing Mojo Dojo.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Japan's National Foundation Day is celebrated on February 11th. The number references how Japan and various other eastern countries write the date in a &amp;quot;year/month/day&amp;quot; format.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1138&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0525.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1138 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1181&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Sophie Hyde's number. Will not work until obtained at the start of Chapter 2.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1181 is a combination of the atomic numbers for sodium (11), oxygen (8), and hydrogen (1), the elements that make up sodium hydroxide, which Dr. Hyde's name is a play on.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1230&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0120 and 1029.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1230 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1287&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Dr. Wily's number. If called after Dr. Wily's Secret Bunker is abandoned, the call will only play static. It returns to normal after beating the game.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The [[Mega Man 1|original ''Mega Man'']] was released in December of 1987.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1337&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays ''Zero Wing''&amp;lt;nowiki&amp;gt;'s&amp;lt;/nowiki&amp;gt; infamous intro dialogue, but written in leetspeak. [[CATS]] makes a cameo appearance when saying his original lines.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1337 translates to &amp;quot;leet&amp;quot; in leetspeak.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1547&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Nurse Edna from ''Maniac Mansion''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1547 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1618&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays the &amp;quot;Night of Semiramis&amp;quot; copypasta that originates from the comments of a raocow video featuring said level. The copypasta is notable for describing the level as &amp;quot;simply put- sexy&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1946&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons Thomas the Tank Engine, who acts like he does in the fangame ''Skullman in: Scooby Doc 4 - The Destroyer (feat. Atsushi Onita)'' (and when summoned by [[Unununium]]); he will zoom in from the background, and (like the Wario Apparition) instantly kill Zero on contact while ignoring the effect of the Skull Amulet. He is much faster than the Wario Apparition, but has the same weakness in that he can be despawned if Zero transitions to another screen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1946 is the year the original ''Thomas the Tank Engine'' book was published, as the second installment in ''The Railway Series''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1977&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525 and 1138.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1977 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1987&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works in [[Volt Man Factory]]. When called, a gold-coloured [[Volt Man]] yells randomly-generated gibberish before the game automatically closes itself.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Five Nights at Freddy's'', setting the animatronics' AI to 1-9-8-7 in the game's Custom Night mode causes a Golden Freddy jumpscare, followed by the game closing itself.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2001&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Professor E. Gadd, who tells Zero about a ghost that had escaped his portrait gallery by the name of [[Chesder]], and that said ghost can most likely be found in [[Ghouls n' Ghasts|a level with many skulls]]. An extra bit of dialogue will be added to the call if the player has already completed Ghouls n' Ghasts, in which E. Gadd will compliment Zero for having taken care of Chesder. The call itself is taken almost verbatim from ''Luigi's Mansion''; specifically, it comes from the conversation between Luigi and E. Gadd in the Telephone Room after the blackout in Area 4, in which the latter warns the former of the reclusive Uncle Grimmly. Chesder replaces Uncle Grimmly as the main subject of the call, and various other dialogue is modified to fit into ''Episode Zero'' as a whole.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2001 is the release year of the original ''Luigi's Mansion''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2008&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Plug Man, who disappointedly tells Zero that he has nothing special to share with him, and to call back later.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2008 is the year ''[[Mega Man 9]]'' was released.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2177&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls McWily's customer service, who informs you that the takeout is currently closed due to construction work.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2275&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 1547.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 2275 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2401&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Creates a unique, friendly variant of the [[Trailing Zero]] from Null and Void, complete with [[Mega Man]]'s color scheme. The clone will only disappear when Zero dies or exits a level, and is intangible to all enemies and hazards, much like the harmful Trailing Zeroes. It will copy all of Zero's movements one-for-one, but the only weapon of his that the clone can copy is the [[Z-Saber]], which will damage enemies and objects like the real Zero's, enhancing the latter's DPS when using said weapon alongside the clone. Notably, with the exception of the [[Cutter Chip|Cutter Saber]]'s rolling slash, the clone cannot replicate any of the chip-specific saber attacks, and its saber will always be green regardless of the chip equipped. Also notable is that only one clone can exist at a time, and the call will have no effect if the 5000 number is already in effect.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2401 is a reference to the famous ''Super Mario 64'' urban legend &amp;quot;L is Real 2401&amp;quot;, which insinuates that Luigi was meant to be playable in said game as a co-op character. The phrase &amp;quot;Let's-a-go!&amp;quot; is said when the number is called, which is a famous catchphrase of the Mario Bros.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2525&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Flips Zero's gravity, no matter where he is.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The numbers 2 and 5 resemble vertically-flipped versions of each other.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2580&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Albert Wesker (misspelled as &amp;quot;Whesker&amp;quot; in-game), one of the major antagonists of the ''Resident Evil'' series, who shouts &amp;quot;YOU WILL GIVE ME AN EGG!&amp;quot; before hanging up. Said line comes from ''Resident Evil 5'', where Wesker is playable in certain game modes, and can demand items from other players, including rotten eggs. The line was popularized when it became the Twitch sub notification sound clip for YouTube user and streamer Proton Jon.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2602&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Storms!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Storms from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 2001.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The vacuum device Luigi uses in ''Luigi's Mansion'' is called the &amp;quot;Poltergust 3000&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3122&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls (presumably) Scorpion from the ''Mortal Kombat'' series, who exclaims his iconic line &amp;quot;Get over here!&amp;quot; before hanging up. After the call is completed, all enemies and/or objects that get sliced in half by the Z-Saber will produce a red particle effect that simulates blood, something that the ''Mortal Kombat'' series is infamous for having plenty of. The effect will go away when Zero dies or exits a level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3412&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525, 1138 and 1977.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 3412 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3444&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 1547 and 2275.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 3444 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3612&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0120, 1029 and 1230.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 3612 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4186&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0120, 1029, 1230 and 3612.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 4186 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4665&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Pirate Man's number. Will not work until obtained by talking to him in Chateau Chevaleresque in [[Mega City]].&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4665 are the numbers one would have to press on the number pad of a flip phone in order to spell &amp;quot;hook&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons the Trailing Zeroes from Null and Void. Up to twenty copies can be created, and they work the same as in their source level. The only way to stop them from spawning is to die, as they follow the player everywhere, even through screen transitions. This call will have no effect if the 2401 number is active.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5235&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 1547, 2275 and 3444.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 5235 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5522&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An unknown entity answers the call and repeats everything that Zero says, much to the latter's annoyance.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Similar to the number 2525, &amp;quot;22&amp;quot; can just be seen as a repetition of &amp;quot;55&amp;quot;, just upside down.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5905&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Saria's Song?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Saria's Song from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6096&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Zelda's Lullaby!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Zelda's Lullaby from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6666&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Sets Zero's HP to 1.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|666 is known as the number of the devil.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6969&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as call 0069.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|This time it's even less subtle.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7537&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 1547, 2275, 3444 and 5235.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 7537 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8008&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The Z-Phone sarcastically mocks you for your puerile sense of humor, and instantly kills Zero as punishment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8008 resembles the word &amp;quot;boob&amp;quot; when typed on a phone or calculator.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9111&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525, 1138, 1977 and 3412.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 9111 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9259&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Time!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Time from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9999&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A mysterious entity congratulates Zero for calling the final number in the index, much to his bewilderment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9999 is the highest possible number that can be entered into the Z-Phone, thus making it the &amp;quot;last&amp;quot; number.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In a secret room near the start of [[String Theory]], there is a particular tile where the Z-Phone will ring during normal gameplay. If the menu is opened while this is happening, a unique call will play out.&lt;br /&gt;
** It has been confirmed that this behaviour was coded in as a scrapped method for progressing through the Knives quest, and was most likely placed here to avoid leaving it unused.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Z-Phone&amp;diff=18162</id>
		<title>Z-Phone</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Z-Phone&amp;diff=18162"/>
				<updated>2021-06-15T08:39:15Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: /* List of valid Z-Phone numbers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Z-Phone''' is a feature in ''[[Make a Good Mega Man Level: Episode Zero]]''. A communications device invented by [[Doctor Albert W. Wily|Dr. Wily]], he gives it to [[Zero]] after the latter arrives at [[Dr. Wily's Secret Bunker|his newest hideout]]. While in a level, the Z-Phone can be accessed from the pause menu (or from a dedicated option on the world map), with the option to call a number by typing in a four digit number.&lt;br /&gt;
&lt;br /&gt;
There are seven primary contacts, all unlocked throughout the game under various means, and their numbers are saved in an easily-accessible contact list. Each one has a specific function, and can be called on to receive certain information:&lt;br /&gt;
&lt;br /&gt;
*[[File:ZPhoneWily.png]] '''[[Doctor Albert W. Wily|Dr. Wily]]''' - Unlocked by default. When called, he gives background lore on the current level, such as what it is and why it was built. After Zero abandons Wily in Chapter 2, this number will stop working until [[Null and Void (Episode Zero)|Null and Void]] is cleared.&lt;br /&gt;
*[[File:ZPhoneHyde.png]] '''[[Sophie Hyde|Dr. Hyde]]''' - Unlocked at the start of Chapter 2. When called, she explains the abilities of the player's current weapon and/or chip. Sometimes, she will also give advice on how to use the weapon wheel, or will give some background information about her activities.&lt;br /&gt;
*[[File:ZPhoneKrantz.png]] '''[[Roslyn Krantz|Agent Krantz]]''' - Unlocked at the end of Chapter 1. When called, she gives advice on what enemies and/or gimmicks are in the current stage, and how best to deal with them. In some levels, [[Gilbert D. Stern|Agent Stern]] answers instead, but he still gives the same advice.&lt;br /&gt;
*[[File:ZPhoneGalaxy.png]] '''[[Galaxy Man]]''' - Unlocked after clearing [[Construction of Constructions]]. When called, he points Zero towards the location of uncollected [[CD]]s in the current stage, and provides tips on how to collect them.&lt;br /&gt;
*[[File:ZPhoneYamato.png]] '''[[Yamato Man]]''' - Unlocked after clearing [[Mojo Dojo]]. When called during a boss fight, he will warn of certain attacks, give strategies on how to defeat them, and occasionally hint at their weakness. If called outside of a boss (or when facing a devkit miniboss, excepting [[Stompy]] or [[Melody Response Cannon|Lavaproof Response Cannon]]), he will be noticeably less helpful. Notably, when Yamato Man is called during his own boss fight, Tomahawk Man will answer and fulfill the number's purpose instead.&lt;br /&gt;
*[[File:ZPhonePirate.png]] '''[[Pirate Man]]''' - Unlocked by talking to him at [[Chateau Chevaleresque]]. A joke contact, when called he will often give useless &amp;quot;Pirate Tips&amp;quot;, tell nonsensical stories, or try to posit some inane conspiracy theory. A select few of his calls, however, provide actually useful information, such as the existence of ladder jumping, the effectiveness of the Z-Saber against shielded enemies, and stomp dashing providing a greater speed boost than normal dashing, among other tips.&lt;br /&gt;
*[[File:ZPhoneKnives.png]] '''[[Knives]]''' - Unlocked by finding out her number and calling her in the postgame. When called, she will judge the current level's suitability as a date spot for her and Zero, invariably finding a reason to reject it. Notably, she can only be called in a specific area hidden in the level (usually, but not always, 32 x 32 pixels in size), and her calls cannot be repeated once found.&lt;br /&gt;
&lt;br /&gt;
With the exception of Knives, all these numbers will not work if Zero doesn't already have them registered in the Z-Phone. In addition to these contacts, there are several secret numbers that can be contacted, though some will only work in certain levels.&lt;br /&gt;
&lt;br /&gt;
==List of valid Z-Phone numbers==&lt;br /&gt;
All of these numbers are accessed by dialing them on the Z-Phone's keypad. Though represented as four-digit numbers, numbers with three or less digits don't need 0s at the front to work.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Number&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Info&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Phone Number Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Zero calls the phone operator, who instructs a confused Zero to dial the person he wishes to speak to before hanging up.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0052&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Non-Human from ''Action 52''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|52 is the titular number of games contained in the cartridge from which Non-Human originates.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0064&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons the Wario Apparition, a famous anomaly which may or may not exist within the data of certain copies of ''Super Mario 64''. The apparition will appear in the background and gradually approach the foreground until it touches Zero, resulting in an instant kill that ignores the Skull Amulet's effect. The apparition tracks Zero's movements perfectly and is unavoidable, although it can be despawned by screen transitioning. If the number is called in [[Defeat the Giant Spear Man!]], Wario himself will answer, trying to order a pizza. &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|64 is a reference to the game ''Super Mario 64'', from which the Wario Apparation hails.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0069&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The phone sarcastically congratulates you for calling the funny number.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|You know why.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0112&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with the next few numbers of the Fibonacci sequence.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0, 1, 1, and 2 are the first four numbers of the Fibonacci sequence.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0120&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;The safe has been unlocked&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 0120 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0135&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays the Unown Radio theme from ''Pokémon Gold and Silver''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0205&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays an unknown sound effect, possibly from a Game Boy game.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0230&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Youngster Joey from the ''Pokémon'' series, who, in true Joey fashion, brags about his &amp;quot;top percentage&amp;quot; Rattata.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0308&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A call featuring Dante from the ''Devil May Cry'' series, who offers to sell some of his various weapons and possessions to Zero in exchange for bolts. Regardless of the item offered, the result will always be the same; Zero will initially show an interest in buying whatever Dante is offering him, until Dante inevitably spills a questionable detail about the item that causes Zero to change his mind.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|March 8th was the worldwide release date of ''Devil May Cry 5'', the most recent installment in the series.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0329&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays the number 1 song in Bikini Bottom, &amp;quot;Electric Zoo&amp;quot;. This legendary tune was first heard in the ''SpongeBob SquarePants'' episode &amp;quot;Krab Borg&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Krab Borg&amp;quot; first aired on March 29th, 2002.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0411&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Agent Krantz's number. Will not work until obtained at the end of Chapter 1.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The first issue of the ''Mega Man'' Archie Comics series was released in April of 2011.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0415&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A call involving a snippet of dialogue from ''Half-Life VR AI''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The episode of ''Half-Life VR AI'' that the call's dialogue is taken from was uploaded to YouTube on April 15th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0420&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|If called when the system time is at 4:20 AM/PM, a message celebrating the occasion appears. At any other time, the number does nothing.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Again, you know why.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0423&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays Dr. Weil's announcement from ''Mega Man Zero 3''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|April 23rd is the Japanese release date of ''Mega Man Zero 3''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0430&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Re-enacts the &amp;quot;turn the game console off&amp;quot; codec call from ''Metal Gear Solid 2: Sons of Liberty'', with Colonel Roy Campbell and Agent Krantz (who stands in for Rose) talking to Zero (who stands in for Raiden). The Colonel's mugshot gradually changes from his ''Metal Gear 2: Solid Snake'' mugshot, to his mugshot from the original release of ''Metal Gear 2'', to Colonel from ''Mega Man X4'', and finally what appears to be a real-life figure.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0523&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls [[Rush]], who proceeds to bark and woof, much to Zero's confusion.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0525&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls the Meteor Police from the 1987 graphic adventure game ''Maniac Mansion''. Zero claims to have defeated a &amp;quot;purple meteor&amp;quot; all by himself and desires cash as a reward, but the Meteor Police claim that he is being a &amp;quot;tuna head&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 0525 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0550&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Galaxy Man's number. Will not work until after clearing Construction of Constructions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|550 kilometers per second is the escape velocity of the Milky Way from the position of the Sun.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0606&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Sonata of Awakening!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Sonata of Awakening from ''The Legend of Zelda: Majora's Mask''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0623&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Knives's number. Will not work until obtained after clearing Null and Void.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|June 23rd is the Japanese release date of ''Pokémon Black 2'' and ''Pokémon White 2'', which Knives' quest draws inspiration from.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0626&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An unknown caller wishes ''Episode Zero'' itself a happy birthday. Zero misconstrues the message and wonders if &amp;quot;Episode&amp;quot; is his actual first name.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''Episode Zero'' was released on June 26th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0630&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Epona's Song?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Epona's Song from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0666&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays morse code which translates to &amp;quot;Bumo Bumomo Bumomomomomo&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;666&amp;quot; is the number of the devil. As the morse code translates to the only words the [[Yellow Devil]] can speak in ''[[Mega Man Powered Up]]'', it can be inferred that this is a literal &amp;quot;number of the devil&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0703&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;FIRE LUIGI1000 LET BUCKET STEP IN&amp;quot;. Possibly a reference to the ''Mega Man Y+1'' devteam.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0712&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays a random Model A cipher from ''Mega Man ZX Advent''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|July 12th is the Japanese release date of ''Mega Man ZX Advent''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0717&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Axl from the ''Mega Man X'' series, before killing Zero. Similar to 8008.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|July 17th is the Japanese release date of ''Mega Man X7'', which Axl debuts in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0719&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An Applebee's prank call.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0737&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Charjabug from the ''Pokémon'' series, who laughs(?) into the phone.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|737 is Charjabug's number in the National Pokédex.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0801&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0430.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0816&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works during the battle against [[Big Chungus]]. When called, the music will be changed to an 8-bit remix of Big Chungus' &amp;quot;official main theme&amp;quot; by YouTube user Endigo, and Big Chungus itself will dramatically grow in size. Despite the size increase, the HP and damage output of the boss are unaltered, and the size of his projectiles remain the same as well. If the call is activated when Big Chungus is close to a wall, he will clip into the wall, and will keep trying to jump out until he finally goes offscreen. At this point, the player is softlocked, as no attack in Zero's arsenal can reach him.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;816&amp;quot; can be read as &amp;quot;BIG&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0909&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays the famous &amp;quot;Squidward's House&amp;quot; copypasta from a certain review of the ''SpongeBob SquarePants'' episode &amp;quot;Good Neighbors&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The video that spawned the famous copypasta was uploaded to YouTube on September 9th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0928&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls [[Proto Man]], who whistles into the phone, angering Zero.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|September 28th is the Japanese release date of ''[[Mega Man 3]]'', which is the game Proto Man first appears in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0950&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Healing?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Healing from ''The Legend of Zelda: Majora's Mask''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1012&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;No, you're not the one&amp;quot;. References the ghost girl easter egg from ''Pokémon X and Y''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|October 12th is the worldwide release date of ''Pokémon X and Y''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1029&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0120.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1029 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1101&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls the famous and popular ''Mega Man X6'' character, Gate. The call's dialogue is taken nearly verbatim from the scene in ''X6'' that plays after defeating the eight Mavericks, in which Gate contacts and talks to X, the only difference being that Zero takes up X's role in the call.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|November 2001 was the release period of ''Mega Man X6'' in Japan.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1102&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Yamato Man's number. Will not work until obtained after clearing Mojo Dojo.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Japan's National Foundation Day is celebrated on February 11th. The number references how Japan and various other eastern countries write the date in a &amp;quot;year/month/day&amp;quot; format.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1138&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0525.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1138 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1181&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Sophie Hyde's number. Will not work until obtained at the start of Chapter 2.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1181 is a combination of the atomic numbers for sodium (11), oxygen (8), and hydrogen (1), the elements that make up sodium hydroxide, which Dr. Hyde's name is a play on.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1230&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0120 and 1029.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1230 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1287&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Dr. Wily's number. If called after Dr. Wily's Secret Bunker is abandoned, the call will only play static. It returns to normal after beating the game.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The [[Mega Man 1|original ''Mega Man'']] was released in December of 1987.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1337&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays ''Zero Wing''&amp;lt;nowiki&amp;gt;'s&amp;lt;/nowiki&amp;gt; infamous intro dialogue, but written in leetspeak. [[CATS]] makes a cameo appearance when saying his original lines.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1337 translates to &amp;quot;leet&amp;quot; in leetspeak.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1547&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Nurse Edna from ''Maniac Mansion''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1618&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays the &amp;quot;Night of Semiramis&amp;quot; copypasta that originates from the comments of a raocow video featuring said level. The copypasta is notable for describing the level as &amp;quot;simply put- sexy&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1946&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons Thomas the Tank Engine, who acts like he does in the fangame ''Skullman in: Scooby Doc 4 - The Destroyer (feat. Atsushi Onita)'' (and when summoned by [[Unununium]]); he will zoom in from the background, and (like the Wario Apparition) instantly kill Zero on contact while ignoring the effect of the Skull Amulet. He is much faster than the Wario Apparition, but has the same weakness in that he can be despawned if Zero transitions to another screen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1946 is the year the original ''Thomas the Tank Engine'' book was published, as the second installment in ''The Railway Series''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1977&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525 and 1138.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1977 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1987&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works in [[Volt Man Factory]]. When called, a gold-coloured [[Volt Man]] yells randomly-generated gibberish before the game automatically closes itself.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Five Nights at Freddy's'', setting the animatronics' AI to 1-9-8-7 in the game's Custom Night mode causes a Golden Freddy jumpscare, followed by the game closing itself.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2001&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Professor E. Gadd, who tells Zero about a ghost that had escaped his portrait gallery by the name of [[Chesder]], and that said ghost can most likely be found in [[Ghouls n' Ghasts|a level with many skulls]]. An extra bit of dialogue will be added to the call if the player has already completed Ghouls n' Ghasts, in which E. Gadd will compliment Zero for having taken care of Chesder. The call itself is taken almost verbatim from ''Luigi's Mansion''; specifically, it comes from the conversation between Luigi and E. Gadd in the Telephone Room after the blackout in Area 4, in which the latter warns the former of the reclusive Uncle Grimmly. Chesder replaces Uncle Grimmly as the main subject of the call, and various other dialogue is modified to fit into ''Episode Zero'' as a whole.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2001 is the release year of the original ''Luigi's Mansion''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2008&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Plug Man, who disappointedly tells Zero that he has nothing special to share with him, and to call back later.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2008 is the year ''[[Mega Man 9]]'' was released.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2177&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls McWily's customer service, who informs you that the takeout is currently closed due to construction work.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2401&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Creates a unique, friendly variant of the [[Trailing Zero]] from Null and Void, complete with [[Mega Man]]'s color scheme. The clone will only disappear when Zero dies or exits a level, and is intangible to all enemies and hazards, much like the harmful Trailing Zeroes. It will copy all of Zero's movements one-for-one, but the only weapon of his that the clone can copy is the [[Z-Saber]], which will damage enemies and objects like the real Zero's, enhancing the latter's DPS when using said weapon alongside the clone. Notably, with the exception of the [[Cutter Chip|Cutter Saber]]'s rolling slash, the clone cannot replicate any of the chip-specific saber attacks, and its saber will always be green regardless of the chip equipped. Also notable is that only one clone can exist at a time, and the call will have no effect if the 5000 number is already in effect.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2401 is a reference to the famous ''Super Mario 64'' urban legend &amp;quot;L is Real 2401&amp;quot;, which insinuates that Luigi was meant to be playable in said game as a co-op character. The phrase &amp;quot;Let's-a-go!&amp;quot; is said when the number is called, which is a famous catchphrase of the Mario Bros.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2525&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Flips Zero's gravity, no matter where he is.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The numbers 2 and 5 resemble vertically-flipped versions of each other.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2580&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Albert Wesker (misspelled as &amp;quot;Whesker&amp;quot; in-game), one of the major antagonists of the ''Resident Evil'' series, who shouts &amp;quot;YOU WILL GIVE ME AN EGG!&amp;quot; before hanging up. Said line comes from ''Resident Evil 5'', where Wesker is playable in certain game modes, and can demand items from other players, including rotten eggs. The line was popularized when it became the Twitch sub notification sound clip for YouTube user and streamer Proton Jon.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2602&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Storms!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Storms from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 2001.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The vacuum device Luigi uses in ''Luigi's Mansion'' is called the &amp;quot;Poltergust 3000&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3122&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls (presumably) Scorpion from the ''Mortal Kombat'' series, who exclaims his iconic line &amp;quot;Get over here!&amp;quot; before hanging up. After the call is completed, all enemies and/or objects that get sliced in half by the Z-Saber will produce a red particle effect that simulates blood, something that the ''Mortal Kombat'' series is infamous for having plenty of. The effect will go away when Zero dies or exits a level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3412&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525, 1138 and 1977.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 3412 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3612&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0120, 1029 and 1230.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 3612 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4186&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0120, 1029, 1230 and 3612.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 4186 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4665&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Pirate Man's number. Will not work until obtained by talking to him in Chateau Chevaleresque in [[Mega City]].&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4665 are the numbers one would have to press on the number pad of a flip phone in order to spell &amp;quot;hook&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons the Trailing Zeroes from Null and Void. Up to twenty copies can be created, and they work the same as in their source level. The only way to stop them from spawning is to die, as they follow the player everywhere, even through screen transitions. This call will have no effect if the 2401 number is active.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5522&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An unknown entity answers the call and repeats everything that Zero says, much to the latter's annoyance.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Similar to the number 2525, &amp;quot;22&amp;quot; can just be seen as a repetition of &amp;quot;55&amp;quot;, just upside down.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5905&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Saria's Song?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Saria's Song from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6096&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Zelda's Lullaby!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Zelda's Lullaby from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6666&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Sets Zero's HP to 1.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|666 is known as the number of the devil.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6969&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as call 0069.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|This time it's even less subtle.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8008&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The Z-Phone sarcastically mocks you for your puerile sense of humor, and instantly kills Zero as punishment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8008 resembles the word &amp;quot;boob&amp;quot; when typed on a phone or calculator.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9111&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525, 1138, 1977 and 3412.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 9111 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9259&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Time!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Time from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9999&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A mysterious entity congratulates Zero for calling the final number in the index, much to his bewilderment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9999 is the highest possible number that can be entered into the Z-Phone, thus making it the &amp;quot;last&amp;quot; number.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In a secret room near the start of [[String Theory]], there is a particular tile where the Z-Phone will ring during normal gameplay. If the menu is opened while this is happening, a unique call will play out.&lt;br /&gt;
** It has been confirmed that this behaviour was coded in as a scrapped method for progressing through the Knives quest, and was most likely placed here to avoid leaving it unused.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Z-Phone&amp;diff=18161</id>
		<title>Z-Phone</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Z-Phone&amp;diff=18161"/>
				<updated>2021-06-15T07:33:18Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: /* List of valid Z-Phone numbers */ This page is gonna blow up cuz I just found a Maniac Mansion walkthough.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Z-Phone''' is a feature in ''[[Make a Good Mega Man Level: Episode Zero]]''. A communications device invented by [[Doctor Albert W. Wily|Dr. Wily]], he gives it to [[Zero]] after the latter arrives at [[Dr. Wily's Secret Bunker|his newest hideout]]. While in a level, the Z-Phone can be accessed from the pause menu (or from a dedicated option on the world map), with the option to call a number by typing in a four digit number.&lt;br /&gt;
&lt;br /&gt;
There are seven primary contacts, all unlocked throughout the game under various means, and their numbers are saved in an easily-accessible contact list. Each one has a specific function, and can be called on to receive certain information:&lt;br /&gt;
&lt;br /&gt;
*[[File:ZPhoneWily.png]] '''[[Doctor Albert W. Wily|Dr. Wily]]''' - Unlocked by default. When called, he gives background lore on the current level, such as what it is and why it was built. After Zero abandons Wily in Chapter 2, this number will stop working until [[Null and Void (Episode Zero)|Null and Void]] is cleared.&lt;br /&gt;
*[[File:ZPhoneHyde.png]] '''[[Sophie Hyde|Dr. Hyde]]''' - Unlocked at the start of Chapter 2. When called, she explains the abilities of the player's current weapon and/or chip. Sometimes, she will also give advice on how to use the weapon wheel, or will give some background information about her activities.&lt;br /&gt;
*[[File:ZPhoneKrantz.png]] '''[[Roslyn Krantz|Agent Krantz]]''' - Unlocked at the end of Chapter 1. When called, she gives advice on what enemies and/or gimmicks are in the current stage, and how best to deal with them. In some levels, [[Gilbert D. Stern|Agent Stern]] answers instead, but he still gives the same advice.&lt;br /&gt;
*[[File:ZPhoneGalaxy.png]] '''[[Galaxy Man]]''' - Unlocked after clearing [[Construction of Constructions]]. When called, he points Zero towards the location of uncollected [[CD]]s in the current stage, and provides tips on how to collect them.&lt;br /&gt;
*[[File:ZPhoneYamato.png]] '''[[Yamato Man]]''' - Unlocked after clearing [[Mojo Dojo]]. When called during a boss fight, he will warn of certain attacks, give strategies on how to defeat them, and occasionally hint at their weakness. If called outside of a boss (or when facing a devkit miniboss, excepting [[Stompy]] or [[Melody Response Cannon|Lavaproof Response Cannon]]), he will be noticeably less helpful. Notably, when Yamato Man is called during his own boss fight, Tomahawk Man will answer and fulfill the number's purpose instead.&lt;br /&gt;
*[[File:ZPhonePirate.png]] '''[[Pirate Man]]''' - Unlocked by talking to him at [[Chateau Chevaleresque]]. A joke contact, when called he will often give useless &amp;quot;Pirate Tips&amp;quot;, tell nonsensical stories, or try to posit some inane conspiracy theory. A select few of his calls, however, provide actually useful information, such as the existence of ladder jumping, the effectiveness of the Z-Saber against shielded enemies, and stomp dashing providing a greater speed boost than normal dashing, among other tips.&lt;br /&gt;
*[[File:ZPhoneKnives.png]] '''[[Knives]]''' - Unlocked by finding out her number and calling her in the postgame. When called, she will judge the current level's suitability as a date spot for her and Zero, invariably finding a reason to reject it. Notably, she can only be called in a specific area hidden in the level (usually, but not always, 32 x 32 pixels in size), and her calls cannot be repeated once found.&lt;br /&gt;
&lt;br /&gt;
With the exception of Knives, all these numbers will not work if Zero doesn't already have them registered in the Z-Phone. In addition to these contacts, there are several secret numbers that can be contacted, though some will only work in certain levels.&lt;br /&gt;
&lt;br /&gt;
==List of valid Z-Phone numbers==&lt;br /&gt;
All of these numbers are accessed by dialing them on the Z-Phone's keypad. Though represented as four-digit numbers, numbers with three or less digits don't need 0s at the front to work.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Number&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Info&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Phone Number Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Zero calls the phone operator, who instructs a confused Zero to dial the person he wishes to speak to before hanging up.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0052&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Non-Human from ''Action 52''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|52 is the titular number of games contained in the cartridge from which Non-Human originates.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0064&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons the Wario Apparition, a famous anomaly which may or may not exist within the data of certain copies of ''Super Mario 64''. The apparition will appear in the background and gradually approach the foreground until it touches Zero, resulting in an instant kill that ignores the Skull Amulet's effect. The apparition tracks Zero's movements perfectly and is unavoidable, although it can be despawned by screen transitioning. If the number is called in [[Defeat the Giant Spear Man!]], Wario himself will answer, trying to order a pizza. &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|64 is a reference to the game ''Super Mario 64'', from which the Wario Apparation hails.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0069&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The phone sarcastically congratulates you for calling the funny number.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|You know why.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0112&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with the next few numbers of the Fibonacci sequence.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0, 1, 1, and 2 are the first four numbers of the Fibonacci sequence.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0120&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;The safe has been unlocked&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0135&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays the Unown Radio theme from ''Pokémon Gold and Silver''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0205&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays an unknown sound effect, possibly from a Game Boy game.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0230&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Youngster Joey from the ''Pokémon'' series, who, in true Joey fashion, brags about his &amp;quot;top percentage&amp;quot; Rattata.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0308&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A call featuring Dante from the ''Devil May Cry'' series, who offers to sell some of his various weapons and possessions to Zero in exchange for bolts. Regardless of the item offered, the result will always be the same; Zero will initially show an interest in buying whatever Dante is offering him, until Dante inevitably spills a questionable detail about the item that causes Zero to change his mind.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|March 8th was the worldwide release date of ''Devil May Cry 5'', the most recent installment in the series.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0329&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays the number 1 song in Bikini Bottom, &amp;quot;Electric Zoo&amp;quot;. This legendary tune was first heard in the ''SpongeBob SquarePants'' episode &amp;quot;Krab Borg&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Krab Borg&amp;quot; first aired on March 29th, 2002.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0411&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Agent Krantz's number. Will not work until obtained at the end of Chapter 1.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The first issue of the ''Mega Man'' Archie Comics series was released in April of 2011.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0415&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A call involving a snippet of dialogue from ''Half-Life VR AI''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The episode of ''Half-Life VR AI'' that the call's dialogue is taken from was uploaded to YouTube on April 15th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0420&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|If called when the system time is at 4:20 AM/PM, a message celebrating the occasion appears. At any other time, the number does nothing.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Again, you know why.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0423&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays Dr. Weil's announcement from ''Mega Man Zero 3''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|April 23rd is the Japanese release date of ''Mega Man Zero 3''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0430&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Re-enacts the &amp;quot;turn the game console off&amp;quot; codec call from ''Metal Gear Solid 2: Sons of Liberty'', with Colonel Roy Campbell and Agent Krantz (who stands in for Rose) talking to Zero (who stands in for Raiden). The Colonel's mugshot gradually changes from his ''Metal Gear 2: Solid Snake'' mugshot, to his mugshot from the original release of ''Metal Gear 2'', to Colonel from ''Mega Man X4'', and finally what appears to be a real-life figure.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0523&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls [[Rush]], who proceeds to bark and woof, much to Zero's confusion.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0525&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls the Meteor Police from the 1987 graphic adventure game ''Maniac Mansion''. Zero claims to have defeated a &amp;quot;purple meteor&amp;quot; all by himself and desires cash as a reward, but the Meteor Police claim that he is being a &amp;quot;tuna head&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 0525 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0550&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Galaxy Man's number. Will not work until after clearing Construction of Constructions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|550 kilometers per second is the escape velocity of the Milky Way from the position of the Sun.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0606&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Sonata of Awakening!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Sonata of Awakening from ''The Legend of Zelda: Majora's Mask''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0623&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Knives's number. Will not work until obtained after clearing Null and Void.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|June 23rd is the Japanese release date of ''Pokémon Black 2'' and ''Pokémon White 2'', which Knives' quest draws inspiration from.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0626&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An unknown caller wishes ''Episode Zero'' itself a happy birthday. Zero misconstrues the message and wonders if &amp;quot;Episode&amp;quot; is his actual first name.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''Episode Zero'' was released on June 26th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0630&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Epona's Song?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Epona's Song from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0666&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays morse code which translates to &amp;quot;Bumo Bumomo Bumomomomomo&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;666&amp;quot; is the number of the devil. As the morse code translates to the only words the [[Yellow Devil]] can speak in ''[[Mega Man Powered Up]]'', it can be inferred that this is a literal &amp;quot;number of the devil&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0703&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;FIRE LUIGI1000 LET BUCKET STEP IN&amp;quot;. Possibly a reference to the ''Mega Man Y+1'' devteam.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0712&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays a random Model A cipher from ''Mega Man ZX Advent''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|July 12th is the Japanese release date of ''Mega Man ZX Advent''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0717&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Axl from the ''Mega Man X'' series, before killing Zero. Similar to 8008.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|July 17th is the Japanese release date of ''Mega Man X7'', which Axl debuts in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0719&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An Applebee's prank call.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0737&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Charjabug from the ''Pokémon'' series, who laughs(?) into the phone.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|737 is Charjabug's number in the National Pokédex.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0801&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0430.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0816&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works during the battle against [[Big Chungus]]. When called, the music will be changed to an 8-bit remix of Big Chungus' &amp;quot;official main theme&amp;quot; by YouTube user Endigo, and Big Chungus itself will dramatically grow in size. Despite the size increase, the HP and damage output of the boss are unaltered, and the size of his projectiles remain the same as well. If the call is activated when Big Chungus is close to a wall, he will clip into the wall, and will keep trying to jump out until he finally goes offscreen. At this point, the player is softlocked, as no attack in Zero's arsenal can reach him.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;816&amp;quot; can be read as &amp;quot;BIG&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0909&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays the famous &amp;quot;Squidward's House&amp;quot; copypasta from a certain review of the ''SpongeBob SquarePants'' episode &amp;quot;Good Neighbors&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The video that spawned the famous copypasta was uploaded to YouTube on September 9th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0928&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls [[Proto Man]], who whistles into the phone, angering Zero.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|September 28th is the Japanese release date of ''[[Mega Man 3]]'', which is the game Proto Man first appears in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0950&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Healing?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Healing from ''The Legend of Zelda: Majora's Mask''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1012&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;No, you're not the one&amp;quot;. References the ghost girl easter egg from ''Pokémon X and Y''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|October 12th is the worldwide release date of ''Pokémon X and Y''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1029&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0120.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1101&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls the famous and popular ''Mega Man X6'' character, Gate. The call's dialogue is taken nearly verbatim from the scene in ''X6'' that plays after defeating the eight Mavericks, in which Gate contacts and talks to X, the only difference being that Zero takes up X's role in the call.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|November 2001 was the release period of ''Mega Man X6'' in Japan.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1102&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Yamato Man's number. Will not work until obtained after clearing Mojo Dojo.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Japan's National Foundation Day is celebrated on February 11th. The number references how Japan and various other eastern countries write the date in a &amp;quot;year/month/day&amp;quot; format.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1138&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0525.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1138 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1181&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Sophie Hyde's number. Will not work until obtained at the start of Chapter 2.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1181 is a combination of the atomic numbers for sodium (11), oxygen (8), and hydrogen (1), the elements that make up sodium hydroxide, which Dr. Hyde's name is a play on.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1230&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0120 and 1029.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1287&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Dr. Wily's number. If called after Dr. Wily's Secret Bunker is abandoned, the call will only play static. It returns to normal after beating the game.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The [[Mega Man 1|original ''Mega Man'']] was released in December of 1987.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1337&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays ''Zero Wing''&amp;lt;nowiki&amp;gt;'s&amp;lt;/nowiki&amp;gt; infamous intro dialogue, but written in leetspeak. [[CATS]] makes a cameo appearance when saying his original lines.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1337 translates to &amp;quot;leet&amp;quot; in leetspeak.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1547&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Nurse Edna from ''Maniac Mansion''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1618&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays the &amp;quot;Night of Semiramis&amp;quot; copypasta that originates from the comments of a raocow video featuring said level. The copypasta is notable for describing the level as &amp;quot;simply put- sexy&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1946&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons Thomas the Tank Engine, who acts like he does in the fangame ''Skullman in: Scooby Doc 4 - The Destroyer (feat. Atsushi Onita)'' (and when summoned by [[Unununium]]); he will zoom in from the background, and (like the Wario Apparition) instantly kill Zero on contact while ignoring the effect of the Skull Amulet. He is much faster than the Wario Apparition, but has the same weakness in that he can be despawned if Zero transitions to another screen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1946 is the year the original ''Thomas the Tank Engine'' book was published, as the second installment in ''The Railway Series''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1977&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525 and 1138.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1977 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1987&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works in [[Volt Man Factory]]. When called, a gold-coloured [[Volt Man]] yells randomly-generated gibberish before the game automatically closes itself.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Five Nights at Freddy's'', setting the animatronics' AI to 1-9-8-7 in the game's Custom Night mode causes a Golden Freddy jumpscare, followed by the game closing itself.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2001&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Professor E. Gadd, who tells Zero about a ghost that had escaped his portrait gallery by the name of [[Chesder]], and that said ghost can most likely be found in [[Ghouls n' Ghasts|a level with many skulls]]. An extra bit of dialogue will be added to the call if the player has already completed Ghouls n' Ghasts, in which E. Gadd will compliment Zero for having taken care of Chesder. The call itself is taken almost verbatim from ''Luigi's Mansion''; specifically, it comes from the conversation between Luigi and E. Gadd in the Telephone Room after the blackout in Area 4, in which the latter warns the former of the reclusive Uncle Grimmly. Chesder replaces Uncle Grimmly as the main subject of the call, and various other dialogue is modified to fit into ''Episode Zero'' as a whole.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2001 is the release year of the original ''Luigi's Mansion''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2008&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Plug Man, who disappointedly tells Zero that he has nothing special to share with him, and to call back later.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2008 is the year ''[[Mega Man 9]]'' was released.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2177&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls McWily's customer service, who informs you that the takeout is currently closed due to construction work.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2401&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Creates a unique, friendly variant of the [[Trailing Zero]] from Null and Void, complete with [[Mega Man]]'s color scheme. The clone will only disappear when Zero dies or exits a level, and is intangible to all enemies and hazards, much like the harmful Trailing Zeroes. It will copy all of Zero's movements one-for-one, but the only weapon of his that the clone can copy is the [[Z-Saber]], which will damage enemies and objects like the real Zero's, enhancing the latter's DPS when using said weapon alongside the clone. Notably, with the exception of the [[Cutter Chip|Cutter Saber]]'s rolling slash, the clone cannot replicate any of the chip-specific saber attacks, and its saber will always be green regardless of the chip equipped. Also notable is that only one clone can exist at a time, and the call will have no effect if the 5000 number is already in effect.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2401 is a reference to the famous ''Super Mario 64'' urban legend &amp;quot;L is Real 2401&amp;quot;, which insinuates that Luigi was meant to be playable in said game as a co-op character. The phrase &amp;quot;Let's-a-go!&amp;quot; is said when the number is called, which is a famous catchphrase of the Mario Bros.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2525&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Flips Zero's gravity, no matter where he is.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The numbers 2 and 5 resemble vertically-flipped versions of each other.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2580&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Albert Wesker (misspelled as &amp;quot;Whesker&amp;quot; in-game), one of the major antagonists of the ''Resident Evil'' series, who shouts &amp;quot;YOU WILL GIVE ME AN EGG!&amp;quot; before hanging up. Said line comes from ''Resident Evil 5'', where Wesker is playable in certain game modes, and can demand items from other players, including rotten eggs. The line was popularized when it became the Twitch sub notification sound clip for YouTube user and streamer Proton Jon.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2602&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Storms!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Storms from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 2001.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The vacuum device Luigi uses in ''Luigi's Mansion'' is called the &amp;quot;Poltergust 3000&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3122&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls (presumably) Scorpion from the ''Mortal Kombat'' series, who exclaims his iconic line &amp;quot;Get over here!&amp;quot; before hanging up. After the call is completed, all enemies and/or objects that get sliced in half by the Z-Saber will produce a red particle effect that simulates blood, something that the ''Mortal Kombat'' series is infamous for having plenty of. The effect will go away when Zero dies or exits a level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3412&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525, 1138 and 1977.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 3412 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4665&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Pirate Man's number. Will not work until obtained by talking to him in Chateau Chevaleresque in [[Mega City]].&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4665 are the numbers one would have to press on the number pad of a flip phone in order to spell &amp;quot;hook&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons the Trailing Zeroes from Null and Void. Up to twenty copies can be created, and they work the same as in their source level. The only way to stop them from spawning is to die, as they follow the player everywhere, even through screen transitions. This call will have no effect if the 2401 number is active.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5522&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An unknown entity answers the call and repeats everything that Zero says, much to the latter's annoyance.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Similar to the number 2525, &amp;quot;22&amp;quot; can just be seen as a repetition of &amp;quot;55&amp;quot;, just upside down.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5905&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Saria's Song?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Saria's Song from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6096&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Zelda's Lullaby!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Zelda's Lullaby from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6666&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Sets Zero's HP to 1.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|666 is known as the number of the devil.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6969&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as call 0069.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|This time it's even less subtle.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8008&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The Z-Phone sarcastically mocks you for your puerile sense of humor, and instantly kills Zero as punishment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8008 resembles the word &amp;quot;boob&amp;quot; when typed on a phone or calculator.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9111&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525, 1138, 1977 and 3412.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 9111 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9259&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Time!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Time from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9999&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A mysterious entity congratulates Zero for calling the final number in the index, much to his bewilderment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9999 is the highest possible number that can be entered into the Z-Phone, thus making it the &amp;quot;last&amp;quot; number.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In a secret room near the start of [[String Theory]], there is a particular tile where the Z-Phone will ring during normal gameplay. If the menu is opened while this is happening, a unique call will play out.&lt;br /&gt;
** It has been confirmed that this behaviour was coded in as a scrapped method for progressing through the Knives quest, and was most likely placed here to avoid leaving it unused.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Z-Phone&amp;diff=18160</id>
		<title>Z-Phone</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Z-Phone&amp;diff=18160"/>
				<updated>2021-06-15T06:04:24Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: I don't know the reasons for the other three numbers that produce this call.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Z-Phone''' is a feature in ''[[Make a Good Mega Man Level: Episode Zero]]''. A communications device invented by [[Doctor Albert W. Wily|Dr. Wily]], he gives it to [[Zero]] after the latter arrives at [[Dr. Wily's Secret Bunker|his newest hideout]]. While in a level, the Z-Phone can be accessed from the pause menu (or from a dedicated option on the world map), with the option to call a number by typing in a four digit number.&lt;br /&gt;
&lt;br /&gt;
There are seven primary contacts, all unlocked throughout the game under various means, and their numbers are saved in an easily-accessible contact list. Each one has a specific function, and can be called on to receive certain information:&lt;br /&gt;
&lt;br /&gt;
*[[File:ZPhoneWily.png]] '''[[Doctor Albert W. Wily|Dr. Wily]]''' - Unlocked by default. When called, he gives background lore on the current level, such as what it is and why it was built. After Zero abandons Wily in Chapter 2, this number will stop working until [[Null and Void (Episode Zero)|Null and Void]] is cleared.&lt;br /&gt;
*[[File:ZPhoneHyde.png]] '''[[Sophie Hyde|Dr. Hyde]]''' - Unlocked at the start of Chapter 2. When called, she explains the abilities of the player's current weapon and/or chip. Sometimes, she will also give advice on how to use the weapon wheel, or will give some background information about her activities.&lt;br /&gt;
*[[File:ZPhoneKrantz.png]] '''[[Roslyn Krantz|Agent Krantz]]''' - Unlocked at the end of Chapter 1. When called, she gives advice on what enemies and/or gimmicks are in the current stage, and how best to deal with them. In some levels, [[Gilbert D. Stern|Agent Stern]] answers instead, but he still gives the same advice.&lt;br /&gt;
*[[File:ZPhoneGalaxy.png]] '''[[Galaxy Man]]''' - Unlocked after clearing [[Construction of Constructions]]. When called, he points Zero towards the location of uncollected [[CD]]s in the current stage, and provides tips on how to collect them.&lt;br /&gt;
*[[File:ZPhoneYamato.png]] '''[[Yamato Man]]''' - Unlocked after clearing [[Mojo Dojo]]. When called during a boss fight, he will warn of certain attacks, give strategies on how to defeat them, and occasionally hint at their weakness. If called outside of a boss (or when facing a devkit miniboss, excepting [[Stompy]] or [[Melody Response Cannon|Lavaproof Response Cannon]]), he will be noticeably less helpful. Notably, when Yamato Man is called during his own boss fight, Tomahawk Man will answer and fulfill the number's purpose instead.&lt;br /&gt;
*[[File:ZPhonePirate.png]] '''[[Pirate Man]]''' - Unlocked by talking to him at [[Chateau Chevaleresque]]. A joke contact, when called he will often give useless &amp;quot;Pirate Tips&amp;quot;, tell nonsensical stories, or try to posit some inane conspiracy theory. A select few of his calls, however, provide actually useful information, such as the existence of ladder jumping, the effectiveness of the Z-Saber against shielded enemies, and stomp dashing providing a greater speed boost than normal dashing, among other tips.&lt;br /&gt;
*[[File:ZPhoneKnives.png]] '''[[Knives]]''' - Unlocked by finding out her number and calling her in the postgame. When called, she will judge the current level's suitability as a date spot for her and Zero, invariably finding a reason to reject it. Notably, she can only be called in a specific area hidden in the level (usually, but not always, 32 x 32 pixels in size), and her calls cannot be repeated once found.&lt;br /&gt;
&lt;br /&gt;
With the exception of Knives, all these numbers will not work if Zero doesn't already have them registered in the Z-Phone. In addition to these contacts, there are several secret numbers that can be contacted, though some will only work in certain levels.&lt;br /&gt;
&lt;br /&gt;
==List of valid Z-Phone numbers==&lt;br /&gt;
All of these numbers are accessed by dialing them on the Z-Phone's keypad. Though represented as four-digit numbers, numbers with three or less digits don't need 0s at the front to work.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Number&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Info&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Phone Number Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Zero calls the phone operator, who instructs a confused Zero to dial the person he wishes to speak to before hanging up.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0052&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Non-Human from ''Action 52''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|52 is the titular number of games contained in the cartridge from which Non-Human originates.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0064&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons the Wario Apparition, a famous anomaly which may or may not exist within the data of certain copies of ''Super Mario 64''. The apparition will appear in the background and gradually approach the foreground until it touches Zero, resulting in an instant kill that ignores the Skull Amulet's effect. The apparition tracks Zero's movements perfectly and is unavoidable, although it can be despawned by screen transitioning. If the number is called in [[Defeat the Giant Spear Man!]], Wario himself will answer, trying to order a pizza. &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|64 is a reference to the game ''Super Mario 64'', from which the Wario Apparation hails.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0069&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The phone sarcastically congratulates you for calling the funny number.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|You know why.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0112&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with the next few numbers of the Fibonacci sequence.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0, 1, 1, and 2 are the first four numbers of the Fibonacci sequence.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0120&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;The safe has been unlocked&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0135&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays the Unown Radio theme from ''Pokémon Gold and Silver''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0205&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays an unknown sound effect, possibly from a Game Boy game.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0230&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Youngster Joey from the ''Pokémon'' series, who, in true Joey fashion, brags about his &amp;quot;top percentage&amp;quot; Rattata.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0308&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A call featuring Dante from the ''Devil May Cry'' series, who offers to sell some of his various weapons and possessions to Zero in exchange for bolts. Regardless of the item offered, the result will always be the same; Zero will initially show an interest in buying whatever Dante is offering him, until Dante inevitably spills a questionable detail about the item that causes Zero to change his mind.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|March 8th was the worldwide release date of ''Devil May Cry 5'', the most recent installment in the series.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0329&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays the number 1 song in Bikini Bottom, &amp;quot;Electric Zoo&amp;quot;. This legendary tune was first heard in the ''SpongeBob SquarePants'' episode &amp;quot;Krab Borg&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Krab Borg&amp;quot; first aired on March 29th, 2002.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0411&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Agent Krantz's number. Will not work until obtained at the end of Chapter 1.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The first issue of the ''Mega Man'' Archie Comics series was released in April of 2011.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0415&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A call involving a snippet of dialogue from ''Half-Life VR AI''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The episode of ''Half-Life VR AI'' that the call's dialogue is taken from was uploaded to YouTube on April 15th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0420&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|If called when the system time is at 4:20 AM/PM, a message celebrating the occasion appears. At any other time, the number does nothing.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Again, you know why.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0423&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays Dr. Weil's announcement from ''Mega Man Zero 3''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|April 23rd is the Japanese release date of ''Mega Man Zero 3''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0430&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Re-enacts the &amp;quot;turn the game console off&amp;quot; codec call from ''Metal Gear Solid 2: Sons of Liberty'', with Colonel Roy Campbell and Agent Krantz (who stands in for Rose) talking to Zero (who stands in for Raiden). The Colonel's mugshot gradually changes from his ''Metal Gear 2: Solid Snake'' mugshot, to his mugshot from the original release of ''Metal Gear 2'', to Colonel from ''Mega Man X4'', and finally what appears to be a real-life figure.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0523&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls [[Rush]], who proceeds to bark and woof, much to Zero's confusion.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0525&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls the Meteor Police from the 1987 graphic adventure game ''Maniac Mansion''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0550&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Galaxy Man's number. Will not work until after clearing Construction of Constructions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|550 kilometers per second is the escape velocity of the Milky Way from the position of the Sun.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0606&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Sonata of Awakening!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Sonata of Awakening from ''The Legend of Zelda: Majora's Mask''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0623&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Knives's number. Will not work until obtained after clearing Null and Void.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|June 23rd is the Japanese release date of ''Pokémon Black 2'' and ''Pokémon White 2'', which Knives' quest draws inspiration from.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0626&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An unknown caller wishes ''Episode Zero'' itself a happy birthday. Zero misconstrues the message and wonders if &amp;quot;Episode&amp;quot; is his actual first name.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''Episode Zero'' was released on June 26th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0630&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Epona's Song?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Epona's Song from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0666&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays morse code which translates to &amp;quot;Bumo Bumomo Bumomomomomo&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;666&amp;quot; is the number of the devil. As the morse code translates to the only words the [[Yellow Devil]] can speak in ''[[Mega Man Powered Up]]'', it can be inferred that this is a literal &amp;quot;number of the devil&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0703&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;FIRE LUIGI1000 LET BUCKET STEP IN&amp;quot;. Possibly a reference to the ''Mega Man Y+1'' devteam.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0712&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays a random Model A cipher from ''Mega Man ZX Advent''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|July 12th is the Japanese release date of ''Mega Man ZX Advent''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0717&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Axl from the ''Mega Man X'' series, before killing Zero. Similar to 8008.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|July 17th is the Japanese release date of ''Mega Man X7'', which Axl debuts in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0719&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An Applebee's prank call.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0737&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Charjabug from the ''Pokémon'' series, who laughs(?) into the phone.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|737 is Charjabug's number in the National Pokédex.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0801&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0430.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0816&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works during the battle against [[Big Chungus]]. When called, the music will be changed to an 8-bit remix of Big Chungus' &amp;quot;official main theme&amp;quot; by YouTube user Endigo, and Big Chungus itself will dramatically grow in size. Despite the size increase, the HP and damage output of the boss are unaltered, and the size of his projectiles remain the same as well. If the call is activated when Big Chungus is close to a wall, he will clip into the wall, and will keep trying to jump out until he finally goes offscreen. At this point, the player is softlocked, as no attack in Zero's arsenal can reach him.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;816&amp;quot; can be read as &amp;quot;BIG&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0909&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays the famous &amp;quot;Squidward's House&amp;quot; copypasta from a certain review of the ''SpongeBob SquarePants'' episode &amp;quot;Good Neighbors&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The video that spawned the famous copypasta was uploaded to YouTube on September 9th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0928&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls [[Proto Man]], who whistles into the phone, angering Zero.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|September 28th is the Japanese release date of ''[[Mega Man 3]]'', which is the game Proto Man first appears in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0950&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Healing?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Healing from ''The Legend of Zelda: Majora's Mask''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1012&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;No, you're not the one&amp;quot;. References the ghost girl easter egg from ''Pokémon X and Y''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|October 12th is the worldwide release date of ''Pokémon X and Y''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1029&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0120.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1101&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls the famous and popular ''Mega Man X6'' character, Gate. The call's dialogue is taken nearly verbatim from the scene in ''X6'' that plays after defeating the eight Mavericks, in which Gate contacts and talks to X, the only difference being that Zero takes up X's role in the call.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|November 2001 was the release period of ''Mega Man X6'' in Japan.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1102&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Yamato Man's number. Will not work until obtained after clearing Mojo Dojo.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Japan's National Foundation Day is celebrated on February 11th. The number references how Japan and various other eastern countries write the date in a &amp;quot;year/month/day&amp;quot; format.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1138&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0525.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1181&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Sophie Hyde's number. Will not work until obtained at the start of Chapter 2.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1181 is a combination of the atomic numbers for sodium (11), oxygen (8), and hydrogen (1), the elements that make up sodium hydroxide, which Dr. Hyde's name is a play on.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1230&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0120 and 1029.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1287&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Dr. Wily's number. If called after Dr. Wily's Secret Bunker is abandoned, the call will only play static. It returns to normal after beating the game.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The [[Mega Man 1|original ''Mega Man'']] was released in December of 1987.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1337&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays ''Zero Wing''&amp;lt;nowiki&amp;gt;'s&amp;lt;/nowiki&amp;gt; infamous intro dialogue, but written in leetspeak. [[CATS]] makes a cameo appearance when saying his original lines.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1337 translates to &amp;quot;leet&amp;quot; in leetspeak.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1547&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Nurse Edna from ''Maniac Mansion''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1618&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays the &amp;quot;Night of Semiramis&amp;quot; copypasta that originates from the comments of a raocow video featuring said level. The copypasta is notable for describing the level as &amp;quot;simply put- sexy&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1946&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons Thomas the Tank Engine, who acts like he does in the fangame ''Skullman in: Scooby Doc 4 - The Destroyer (feat. Atsushi Onita)'' (and when summoned by [[Unununium]]); he will zoom in from the background, and (like the Wario Apparition) instantly kill Zero on contact while ignoring the effect of the Skull Amulet. He is much faster than the Wario Apparition, but has the same weakness in that he can be despawned if Zero transitions to another screen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1946 is the year the original ''Thomas the Tank Engine'' book was published, as the second installment in ''The Railway Series''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1977&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525 and 1138.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''Maniac Mansion'' was developed and published by &amp;quot;Lucasfilm Games&amp;quot;, a video game company founded by George Lucas. Lucas is most well known for creating the ''Star Wars'' franchise, which had its first movie released in 1977.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1987&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works in [[Volt Man Factory]]. When called, a gold-coloured [[Volt Man]] yells randomly-generated gibberish before the game automatically closes itself.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Five Nights at Freddy's'', setting the animatronics' AI to 1-9-8-7 in the game's Custom Night mode causes a Golden Freddy jumpscare, followed by the game closing itself.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2001&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Professor E. Gadd, who tells Zero about a ghost that had escaped his portrait gallery by the name of [[Chesder]], and that said ghost can most likely be found in [[Ghouls n' Ghasts|a level with many skulls]]. An extra bit of dialogue will be added to the call if the player has already completed Ghouls n' Ghasts, in which E. Gadd will compliment Zero for having taken care of Chesder. The call itself is taken almost verbatim from ''Luigi's Mansion''; specifically, it comes from the conversation between Luigi and E. Gadd in the Telephone Room after the blackout in Area 4, in which the latter warns the former of the reclusive Uncle Grimmly. Chesder replaces Uncle Grimmly as the main subject of the call, and various other dialogue is modified to fit into ''Episode Zero'' as a whole.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2001 is the release year of the original ''Luigi's Mansion''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2008&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Plug Man, who disappointedly tells Zero that he has nothing special to share with him, and to call back later.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2008 is the year ''[[Mega Man 9]]'' was released.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2177&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls McWily's customer service, who informs you that the takeout is currently closed due to construction work.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2401&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Creates a unique, friendly variant of the [[Trailing Zero]] from Null and Void, complete with [[Mega Man]]'s color scheme. The clone will only disappear when Zero dies or exits a level, and is intangible to all enemies and hazards, much like the harmful Trailing Zeroes. It will copy all of Zero's movements one-for-one, but the only weapon of his that the clone can copy is the [[Z-Saber]], which will damage enemies and objects like the real Zero's, enhancing the latter's DPS when using said weapon alongside the clone. Notably, with the exception of the [[Cutter Chip|Cutter Saber]]'s rolling slash, the clone cannot replicate any of the chip-specific saber attacks, and its saber will always be green regardless of the chip equipped. Also notable is that only one clone can exist at a time, and the call will have no effect if the 5000 number is already in effect.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2401 is a reference to the famous ''Super Mario 64'' urban legend &amp;quot;L is Real 2401&amp;quot;, which insinuates that Luigi was meant to be playable in said game as a co-op character. The phrase &amp;quot;Let's-a-go!&amp;quot; is said when the number is called, which is a famous catchphrase of the Mario Bros.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2525&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Flips Zero's gravity, no matter where he is.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The numbers 2 and 5 resemble vertically-flipped versions of each other.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2580&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Albert Wesker (misspelled as &amp;quot;Whesker&amp;quot; in-game), one of the major antagonists of the ''Resident Evil'' series, who shouts &amp;quot;YOU WILL GIVE ME AN EGG!&amp;quot; before hanging up. Said line comes from ''Resident Evil 5'', where Wesker is playable in certain game modes, and can demand items from other players, including rotten eggs. The line was popularized when it became the Twitch sub notification sound clip for YouTube user and streamer Proton Jon.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2602&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Storms!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Storms from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 2001.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The vacuum device Luigi uses in ''Luigi's Mansion'' is called the &amp;quot;Poltergust 3000&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3122&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls (presumably) Scorpion from the ''Mortal Kombat'' series, who exclaims his iconic line &amp;quot;Get over here!&amp;quot; before hanging up. After the call is completed, all enemies and/or objects that get sliced in half by the Z-Saber will produce a red particle effect that simulates blood, something that the ''Mortal Kombat'' series is infamous for having plenty of. The effect will go away when Zero dies or exits a level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4665&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Pirate Man's number. Will not work until obtained by talking to him in Chateau Chevaleresque in [[Mega City]].&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4665 are the numbers one would have to press on the number pad of a flip phone in order to spell &amp;quot;hook&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons the Trailing Zeroes from Null and Void. Up to twenty copies can be created, and they work the same as in their source level. The only way to stop them from spawning is to die, as they follow the player everywhere, even through screen transitions. This call will have no effect if the 2401 number is active.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5522&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An unknown entity answers the call and repeats everything that Zero says, much to the latter's annoyance.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Similar to the number 2525, &amp;quot;22&amp;quot; can just be seen as a repetition of &amp;quot;55&amp;quot;, just upside down.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5905&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Saria's Song?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Saria's Song from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6096&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Zelda's Lullaby!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Zelda's Lullaby from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6666&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Sets Zero's HP to 1.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|666 is known as the number of the devil.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6969&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as call 0069.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|This time it's even less subtle.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8008&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The Z-Phone sarcastically mocks you for your puerile sense of humor, and instantly kills Zero as punishment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8008 resembles the word &amp;quot;boob&amp;quot; when typed on a phone or calculator.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9111&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525, 1138 and 1977.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9259&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Time!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Time from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9999&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A mysterious entity congratulates Zero for calling the final number in the index, much to his bewilderment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9999 is the highest possible number that can be entered into the Z-Phone, thus making it the &amp;quot;last&amp;quot; number.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In a secret room near the start of [[String Theory]], there is a particular tile where the Z-Phone will ring during normal gameplay. If the menu is opened while this is happening, a unique call will play out.&lt;br /&gt;
** It has been confirmed that this behaviour was coded in as a scrapped method for progressing through the Knives quest, and was most likely placed here to avoid leaving it unused.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_Powered_Up&amp;diff=18159</id>
		<title>Mega Man Powered Up</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_Powered_Up&amp;diff=18159"/>
				<updated>2021-06-14T23:18:13Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title=Mega Man Powered Up&lt;br /&gt;
|image=[[File:MegamanPoweredUp_box.jpg|256px]]&lt;br /&gt;
|caption=''Mega Man Powered Up'' North American boxart&lt;br /&gt;
|developer=Capcom&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|director=&lt;br /&gt;
|producer= &lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= &lt;br /&gt;
|artist= &lt;br /&gt;
|writer= &lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=PlayStation Portable&lt;br /&gt;
|releasedate=March 2, 2006&lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media=Universal Media Disc&lt;br /&gt;
|input= &lt;br /&gt;
}}&lt;br /&gt;
'''''Mega Man Powered Up''''' is a game in the classic ''Mega Man'' series. It is a remake of ''[[Mega Man 1]]'' with chibi-style designs and a plethora of new features. The game can be played in either Old Style, which mimics the original game, or New Style, which includes several differences from the original game, such as an intro stage, two new Robot Masters (to fit with the typical amount of Robot Masters in ''Mega Man'' games being eight, as opposed to the six of ''Mega Man 1''), new weapons, a revised weakness order to accommodate for the new Robot Masters, and three difficulty levels. The game also includes several enemies from later ''Mega Man'' games, such as [[Hothead]]s and [[Batton]]s.&lt;br /&gt;
&lt;br /&gt;
''Mega Man Powered Up'' also includes several bonus features outside of the main game. Each of the eight Robot Masters can be unlocked as playable characters if [[Mega Man]] defeats them with only the [[Mega Buster]], and they (alongside Mega Man himself) have access to special challenge stages centered around their play styles, as well as ten boss rush challenges that can be played with any character. Clearing all 100 challenges will unlock [[Proto Man]] as a playable character. Other unlockable characters include Mega Man with his slide ability from ''[[Mega Man 3]]'', Mega Man with his slide and charge shot from ''[[Mega Man 4]]'', Mega Man in his original form of &amp;quot;Rock&amp;quot; (referred to as &amp;quot;Mega&amp;quot; in English translations of this game), and [[Roll]] (who is downloadable). A level builder (referred to as &amp;quot;Construction Mode&amp;quot;) is also available.&lt;br /&gt;
&lt;br /&gt;
==Representation in ''MaGMML''==&lt;br /&gt;
While the game provides more original material to work with than remakes such as ''[[Mega Man: The Wily Wars]]'', ''Mega Man Powered Up'' is one of the less represented games in the ''MaGMML'' series, possibly because the game uses 3D models instead of 8-bit sprites.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Time Slow]]{{24H}}&lt;br /&gt;
&lt;br /&gt;
===Devkit Assets===&lt;br /&gt;
====Enemies====&lt;br /&gt;
*[[Shield Guard]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Gimmicks====&lt;br /&gt;
*[[Water Block]]{{2}}{{3}}&lt;br /&gt;
*[[Oil Slick]]{{3}}&lt;br /&gt;
*[[Switch Ball]]{{3}}&lt;br /&gt;
*[[Switch Block]]{{3}}&lt;br /&gt;
*[[Easy Cube]]{{Megamix}}&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Oil Man]]{{3}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Time Man and Oil Man appear as NPCs in ''[[Make a Good Mega Man Level]]'', [[Make a Good Mega Man Level Remastered|the remake of said game]], ''[[Make a Good Mega Man Level 2]]'', and ''[[Make a Good Mega Man Level: Episode Zero]]''. In ''MaGMML1'' and ''MaGMML2'', they use otherwise-unused sprites from the fangame ''Rockman 8 Famicom''. ''MaGMML1R'' and ''MaGMML: Episode Zero'' use brand new sprites for them, with Time Man's coming from ''Mega Man Maker'' and Oil Man's coming from the [[Megamix Engine]] (which in turn takes the design for the latter from the ''Mega Man'' Archie Comics series).&lt;br /&gt;
**Time Man's appearance in ''MaGMML: Episode Zero'' only occurs if the player does not have DirectX9 installed on their system, at which point he appears at the start of [[Temporal Pillar]] to offer a download link, as well as warning the player about the absence of a shader effect if they continue regardless.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_%26_Bass&amp;diff=18158</id>
		<title>Mega Man &amp; Bass</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_%26_Bass&amp;diff=18158"/>
				<updated>2021-06-14T23:16:52Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title=Mega Man &amp;amp; Bass&lt;br /&gt;
|image=[[File:MegamanAndBass box.jpg|256px]]&lt;br /&gt;
|caption=''Mega Man &amp;amp; Bass'' North American boxart (Game Boy Advance version)&lt;br /&gt;
|developer=Capcom&lt;br /&gt;
|publisher=Capcom &lt;br /&gt;
|director=&lt;br /&gt;
|producer= &lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= &lt;br /&gt;
|artist= &lt;br /&gt;
|writer= &lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=Super Famicom, Game Boy Advance&lt;br /&gt;
|releasedate=April 24, 1998 (Super Famicom)&amp;lt;br&amp;gt;August 10, 2002 (GBA)&lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media=Physical cartridge, digital download&lt;br /&gt;
|input= &lt;br /&gt;
}}&lt;br /&gt;
'''''Mega Man &amp;amp; Bass''''' is a game in the classic ''Mega Man'' series, initially only released in Japan for the Super Famicom, but later ported to the Game Boy Advance and released internationally. True to its name, the game's playable characters consist of both [[Mega Man]] and [[Bass]]. The two characters have several differences between each other, with Mega Man being able to slide under objects and charge his buster, and Bass being able to dash, dash jump, double jump, and rapidly fire his buster in seven directions. They also get different support weapons, and their Robot Master weapons have aesthetic differences, but are otherwise functionally identical. &lt;br /&gt;
&lt;br /&gt;
Unlike most classic ''Mega Man'' games, where the Robot Masters are fought in groups of four or eight, Robot Masters in ''Mega Man &amp;amp; Bass'' are made accessible by defeating specific Robot Masters in a set of three initially provided to the player. The game re-uses the art style and several enemies from ''[[Mega Man 8]]'', including the Robot Masters Tengu Man and Astro Man (although they now provide new weapons), and the Wily 3 boss Green Devil (which is now only the intro boss). The game is sometimes nicknamed &amp;quot;Mega Man 8.5&amp;quot; because of the large amount of shared assets. Several sound effects from ''[[Mega Man 7]]'' are used as well. A notable feature of the game is a database featuring profiles of almost every character to appear in the series up to that point.&lt;br /&gt;
&lt;br /&gt;
==Representation in ''MaGMML''==&lt;br /&gt;
Since the game lacks 8-bit sprites, re-uses several assets from ''8'', and de-emphasizes new ideas, ''Mega Man &amp;amp; Bass'' is one of the least represented games in the ''MaGMML'' series.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Magic Card]]{{1}}&lt;br /&gt;
*[[Ice Wall]]{{3}}&lt;br /&gt;
*[[Tengu Blade]]{{48H}}&lt;br /&gt;
&lt;br /&gt;
===Devkit Assets===&lt;br /&gt;
====Midbosses====&lt;br /&gt;
*[[Melody Response Cannon]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Gimmicks====&lt;br /&gt;
*[[Astro Wall]]{{3}}&lt;br /&gt;
&lt;br /&gt;
===Custom Assets===&lt;br /&gt;
*[[Magic Man Box]]{{EZ}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Dynamo Man, Cold Man, [[Pirate Man]], Burner Man, and Magic Man all appear as NPCs in the hubs of ''[[Make a Good Mega Man Level 2]]'', using custom-made 8-bit sprites. Burner Man reappears in ''[[Make a Good Mega Man Level: Episode Zero]]''.&lt;br /&gt;
*Pirate Man appears as an optional [[Z-Phone]] contact in ''MaGMML: Episode Zero'', using a new set of sprites. He functions mostly as a nonsense-spewing joke number, though sometimes he gives actual advice.&lt;br /&gt;
*''MaGMML: Episode Zero'' features collectable [[CD]]s that unlock database entries, similar to the ones in this game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man:_The_Wily_Wars&amp;diff=18157</id>
		<title>Mega Man: The Wily Wars</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man:_The_Wily_Wars&amp;diff=18157"/>
				<updated>2021-06-14T23:10:35Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title=Mega Man: The Wily Wars&lt;br /&gt;
|image=[[File:MegamanWilyWars_box.jpg|256px]]&lt;br /&gt;
|caption=''Mega Man: The Wily Wars'' European boxart&lt;br /&gt;
|developer=Minakuchi Engineering&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|director=&lt;br /&gt;
|producer= &lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= &lt;br /&gt;
|artist= &lt;br /&gt;
|writer= &lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=Sega Mega Drive&lt;br /&gt;
|releasedate=October 21, 1994&lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media=16-megabit cartridge, digital download, built-in game&lt;br /&gt;
|input= &lt;br /&gt;
}}&lt;br /&gt;
''''' Mega Man: The Wily Wars''''' is a game in the classic ''Mega Man'' series, released for the Sega Mega Drive (known in North America as the Sega Genesis) in Japan and Europe, and was originally only released on the now-defunct Sega Channel in North America until it was re-released on the Sega Genesis Mini. It is a collection of three existing games (specifically ''[[Mega Man 1]]'', ''[[Mega Man 2]]'', and ''[[Mega Man 3]]''), with graphics and sound effects updated to match the power of the Mega Drive, and minor gameplay changes.&lt;br /&gt;
&lt;br /&gt;
The collection also includes a unique sub-game known as ''Wily Tower'', unlocked by clearing all three games on a single save file. In it, [[Mega Man]] only has to face three Robot Masters (collectively known as the Genesis Unit) and four Wily stages. Before each stage, he can customize his weapon set to include up to eight weapons and three support weapons from the three existing games present in the collection.&lt;br /&gt;
&lt;br /&gt;
==Representation in ''MaGMML''==&lt;br /&gt;
Being mostly a collection of remade versions of existing games, ''Mega Man: The Wily Wars'' provides very little original content to work with, with even the ''Wily Tower'' sub-game only including new bosses. Because of this, it is one of the least represented games in the ''MaGMML'' series, if not the absolute least represented, with the current build of the [[Megamix Engine]] containing only a single devkit asset based on the game.&lt;br /&gt;
&lt;br /&gt;
===Devkit Assets===&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Iron Ball]]{{3}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Every member of the Genesis Unit appears as an individual NPC in the hub of ''[[Make a Good Mega Man Level 2]]'', as well as in [[Dr. Wily's Secret Bunker]] in ''[[Make a Good Mega Man Level: Episode Zero]]''. In both games, they use custom 8-bit sprites from the cancelled fangame ''Mega Man Infamous Intent''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_V&amp;diff=18156</id>
		<title>Mega Man V</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_V&amp;diff=18156"/>
				<updated>2021-06-14T23:07:51Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title=Mega Man V&lt;br /&gt;
|image=[[File:MegamanV_box.jpg|256px]]&lt;br /&gt;
|caption=''Mega Man V'' North American boxart&lt;br /&gt;
|developer=Minakuchi Engineering&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|director=&lt;br /&gt;
|producer= &lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=&lt;br /&gt;
|artist= &lt;br /&gt;
|writer= &lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=Game Boy&lt;br /&gt;
|releasedate=July 22, 1994&lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media=Physical cartridge, digital download&lt;br /&gt;
|input= &lt;br /&gt;
}}&lt;br /&gt;
'''''Mega Man V''''' is the fifth and final classic ''Mega Man'' game on the Game Boy. It makes several strong deviations from the previous Game Boy games. Instead of fighting Robot Masters from the NES ''Mega Man'' games, [[Mega Man]] fights a brand new group of bosses known as the Stardroids. Like the previous Game Boy games, only four stages can be accessed from the start, and beating them grants access to a middle stage, followed by four more stages before facing Terra (the leader of the Stardroids), and concluding with a final stage that leads to a battle against [[Dr. Wily]]. Instead of the [[Mega Buster]], Mega Man's primary weapon is the Mega Arm, and he is given an additional companion in the form of Tango. Finally, although Dr. Wily is proven to be responsible for the game's events, the final boss is not Dr. Wily himself.&lt;br /&gt;
&lt;br /&gt;
==Representation in ''MaGMML''==&lt;br /&gt;
While the game completely lacked representation in ''[[Make a Good Mega Man Level]]'' (aside from a single devkit gimmick which went unused anyway), and received minimal representation in ''[[Make a Good Mega Man Level 2]]'', ''Mega Man V'' was given immense amounts of representation in ''[[Make a Good Mega Man Level 3]]'', to the point where every single enemy and midboss from the game is present in the third contest's devkit.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Grab Buster]]{{2}}&lt;br /&gt;
*[[Break Dash]]{{3}}&lt;br /&gt;
*[[Spark Chaser]]{{3}}&lt;br /&gt;
*[[Salt Water]]{{48H}}&lt;br /&gt;
&lt;br /&gt;
===Devkit Assets===&lt;br /&gt;
====Enemies====&lt;br /&gt;
*[[Biribaree]]{{2}}{{3}}&lt;br /&gt;
*[[Piriparee]]{{2}}{{3}}&lt;br /&gt;
*[[Alabell]]{{3}}&lt;br /&gt;
*[[Armaroid]]{{3}}&lt;br /&gt;
*[[Baby Flies]]{{3}}&lt;br /&gt;
*[[Bikky Bomb]]{{3}}&lt;br /&gt;
*[[Birdy]]{{3}}&lt;br /&gt;
*[[Biree Spark]]{{3}}&lt;br /&gt;
*[[Boostun]]{{3}}&lt;br /&gt;
*[[Byouz]]{{3}}&lt;br /&gt;
*[[Cannon Roader]]{{3}}&lt;br /&gt;
*[[Chainsoar]]{{3}}&lt;br /&gt;
*[[Chunco]]{{3}}&lt;br /&gt;
*[[Doncatch]]{{3}}&lt;br /&gt;
*[[Elecit]]{{3}}&lt;br /&gt;
*[[Fankurow]]{{3}}&lt;br /&gt;
*[[Feeber]]{{3}}&lt;br /&gt;
*[[Fooley]]{{3}}&lt;br /&gt;
*[[Fukuhorn]]{{3}}&lt;br /&gt;
*[[G.S.Q]]{{3}}&lt;br /&gt;
*[[Handoo]]{{3}}&lt;br /&gt;
*[[Hell Metall DX]]{{3}}&lt;br /&gt;
*[[La Jaba]]{{3}}&lt;br /&gt;
*[[Malmet]]{{3}}&lt;br /&gt;
*[[Metall Sniper]]{{3}}&lt;br /&gt;
*[[Monkikki]]{{3}}&lt;br /&gt;
*[[Nibul]]{{3}}&lt;br /&gt;
*[[Ou-Ou]]{{3}}&lt;br /&gt;
*[[Palm Hopper]]{{3}}&lt;br /&gt;
*[[Parocket]]{{3}}&lt;br /&gt;
*[[Pikashu]]{{3}}&lt;br /&gt;
*[[Shaboan]]{{3}}&lt;br /&gt;
*[[Shuhorn]]{{3}}&lt;br /&gt;
*[[Sibul]]{{3}}&lt;br /&gt;
*[[Soshi Breaker]]{{3}}&lt;br /&gt;
*[[Swim Ball]]{{3}}&lt;br /&gt;
*[[Tamp]]{{3}}&lt;br /&gt;
*[[Wandering Head]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Midbosses====&lt;br /&gt;
*[[Gundrill]]{{3}}&lt;br /&gt;
*[[Hyoey]]{{3}}&lt;br /&gt;
*[[Tyhorn]]{{3}}&lt;br /&gt;
*[[T. Khamen]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Gimmicks====&lt;br /&gt;
*[[Gravity Change]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Bubble Floor]]{{3}}&lt;br /&gt;
*[[Girder]]{{3}}&lt;br /&gt;
*[[Kamapot]]{{3}}&lt;br /&gt;
*[[Landmine]]{{3}}&lt;br /&gt;
*[[Mercury Block]]{{3}}&lt;br /&gt;
*[[Room Low Gravity]]{{3}}&lt;br /&gt;
*[[Tyhorn Platform]]{{3}}&lt;br /&gt;
*[[Uranus Platform]]{{3}}&lt;br /&gt;
*[[Venus Waterfall]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Mercury]]{{3}}&lt;br /&gt;
*[[Saturn]]{{3}}&lt;br /&gt;
*[[Uranus]]{{3}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*All of the Stardroids (with the sole exception of Terra) appear as NPCs in the various hubs of ''MaGMML2''. Venus and Saturn also make appearances as NPCs in ''[[Make a Good Mega Man Level: Episode Zero]]''.&lt;br /&gt;
*Tango appears as an NPC in ''MaGMML1'', [[Make a Good Mega Man Level Remastered|the remake of said game]], and ''MaGMML2''. In all three games, he is found in the exact same spot within [[Dr. Light's Lab]], sound asleep.&lt;br /&gt;
*The [[Wily Star II]] from ''MaGMML2'' is a direct upgrade of the Wily Star from this game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_IV&amp;diff=18155</id>
		<title>Mega Man IV</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_IV&amp;diff=18155"/>
				<updated>2021-06-14T23:06:45Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title=Mega Man IV&lt;br /&gt;
|image=[[File:MegamanIV_box.jpg|256px]]&lt;br /&gt;
|caption=''Mega Man IV'' North American boxart&lt;br /&gt;
|developer=Minakuchi Engineering&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|director=&lt;br /&gt;
|producer= &lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= &lt;br /&gt;
|artist= &lt;br /&gt;
|writer= &lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=Game Boy&lt;br /&gt;
|releasedate=October 29, 1993&lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media=Physical cartridge, digital download&lt;br /&gt;
|input= &lt;br /&gt;
}}&lt;br /&gt;
'''''Mega Man IV''''' is the fourth classic ''Mega Man'' game on the Game Boy. The game follows the pattern set over the course of the past few Game Boy games, with the order of levels starting with four stages based on the ''[[Mega Man 4]]'' Robot Masters absent from ''[[Mega Man III]]'', followed by a brief middle stage where the game's Mega Man Killer, [[Ballade]], is fought. After Ballade's defeat, four stages featuring Robot Masters from ''[[Mega Man 5]]'' must be cleared before access to the final stages is granted. However, despite mostly following the same structure as the previous three Game Boy games, ''Mega Man IV'' brings in a lot more new material than any of said games. The Robot Master stages now feature new enemies and gimmicks more frequently, and access to the final stage doesn't just require clearing the ''MM5'' stages, but requires finding special letters hidden in them as well. In addition, another brief stage with a rematch against a stronger Ballade is included between the ''MM5'' stages and the final Wily stage, and the final Wily stage itself includes a handful of new bosses, and even a boss rematch room like the ones that had become commonplace in the NES games as early as ''[[Mega Man 2]]''. Finally, Ballade has a closer connection to the story than [[Enker]], [[Quint]], or [[Punk]] did in their respective games (Quint had a connection to the story of ''[[Mega Man II]]'' in theory, but Ballade has a stronger involvement in practice).&lt;br /&gt;
&lt;br /&gt;
==Representation in ''MaGMML''==&lt;br /&gt;
With the larger amount of original content the game provides compared to the first three Game Boy games, ''Mega Man IV'' has received moderate representation in the ''MaGMML'' series.&lt;br /&gt;
&lt;br /&gt;
===Devkit Assets===&lt;br /&gt;
====Enemies====&lt;br /&gt;
*[[Gunner Joe]]{{3}}&lt;br /&gt;
*[[Press'n]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Midbosses====&lt;br /&gt;
*[[Giant Metall Cannon]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Gimmicks====&lt;br /&gt;
*[[Rock Platform]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Ballade Missile]]{{2}}{{3}}&lt;br /&gt;
*[[Angle Platform]]{{3}}&lt;br /&gt;
*[[Fluorescent Bulb]]{{3}}&lt;br /&gt;
*[[Fuse Platform]]{{3}}&lt;br /&gt;
*[[Guts Hover]]{{3}}&lt;br /&gt;
*[[Hunter Platform]]{{3}}&lt;br /&gt;
*[[Move Hover]]{{3}}&lt;br /&gt;
*[[Napalm]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Ballade]]{{3}}&lt;br /&gt;
*[[Hunter Type A]]{{3}}&lt;br /&gt;
*[[Hunter Type B]]{{3}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*[[Tatepakkan]]s can be stood on in this game, and this quirk is retained in the ''MaGMML'' series.&lt;br /&gt;
*Ballade appears as an NPC in ''[[Make a Good Mega Man Level: Episode Zero]]'', located in both [[Dr. Wily's Secret Bunker]] and [[Entrance Succession]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_III&amp;diff=18154</id>
		<title>Mega Man III</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_III&amp;diff=18154"/>
				<updated>2021-06-14T23:05:32Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title=Mega Man III&lt;br /&gt;
|image=[[File:MegamanIII_box.jpg|256px]]&lt;br /&gt;
|caption=''Mega Man III'' North American boxart&lt;br /&gt;
|developer=Minakuchi Engineering&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|director=&lt;br /&gt;
|producer= &lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= &lt;br /&gt;
|artist= &lt;br /&gt;
|writer= &lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=Game Boy&lt;br /&gt;
|releasedate=December 11, 1992&lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media=Physical cartridge, digital download&lt;br /&gt;
|input= &lt;br /&gt;
}}&lt;br /&gt;
'''''Mega Man III''''' is the third classic ''Mega Man'' game on the Game Boy. Being developed once again by the team that developed ''[[Mega Man: Dr. Wily's Revenge]]'', the game fixes the issues ''[[Mega Man II]]'' brought to the Game Boy series, while also expanding on that game's innovations. Keeping up with [[Mega Man]]'s abilities in the NES games, the ability to charge the [[Mega Buster]] has now been added. The order of stages has also been changed: After clearing the stages belonging to the four Robot Masters from ''[[Mega Man 3]]'' not encountered in ''Mega Man II'', Mega Man goes through a brief fortress stage ending with a battle against a [[Giant Suzy]], and is then taken to a second stage select where he must defeat four Robot Masters from ''[[Mega Man 4]]'' in their own stages, similar to what ''Mega Man II'' did in its first fortress stage. After that, a miniature stage consisting solely of a fight against the second Mega Man Killer, [[Punk]], plays out before Mega Man is finally able to go through a single (very lengthy) Wily stage and take down [[Dr. Wily]].&lt;br /&gt;
&lt;br /&gt;
==Representation in ''MaGMML''==&lt;br /&gt;
While the game is much more polished than ''II'', ''Mega Man III'' still only has about as much original content as ''Dr. Wily's Revenge'' (if not less), and as a result, its representation in the ''MaGMML'' series is minor.&lt;br /&gt;
&lt;br /&gt;
===Devkit Assets===&lt;br /&gt;
====Enemies====&lt;br /&gt;
*[[Bubukan MK-II]]{{3}}&lt;br /&gt;
*[[Pickelman Dada]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Giant Suzy]]{{3}}&lt;br /&gt;
*[[Punk]]{{3}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Punk appears as an NPC in both ''[[Make a Good Mega Man Level 2]]'' and ''[[Make a Good Mega Man Level: Episode Zero]]'', appearing in the [[Tier 4 (MaGMML2)|Tier 4]] hub and [[Dr. Wily's Secret Bunker]], respectively.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_II&amp;diff=18153</id>
		<title>Mega Man II</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_II&amp;diff=18153"/>
				<updated>2021-06-14T23:03:41Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title=Mega Man II&lt;br /&gt;
|image=[[File:MegamanII_box.jpg|256px]]&lt;br /&gt;
|caption=''Mega Man II'' North American boxart&lt;br /&gt;
|developer=Biox&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|director=&lt;br /&gt;
|producer= &lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= &lt;br /&gt;
|artist= &lt;br /&gt;
|writer= &lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=Game Boy&lt;br /&gt;
|releasedate=December 20, 1991&lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media=Physical cartridge, digital download&lt;br /&gt;
|input= &lt;br /&gt;
}}&lt;br /&gt;
'''''Mega Man II''''' is the second classic ''Mega Man'' game on the Game Boy. Following the pattern set by ''[[Mega Man: Dr. Wily's Revenge]]'', the game features the four Robot Masters from ''[[Mega Man 2]]'' not featured in the prior Game Boy game. There are still two fortress stages, but the first consists solely of four teleporters that lead to stages featuring Robot Masters from ''[[Mega Man 3]]'', followed by a battle against the new character [[Quint]]. The ability to slide has been brought over from ''Mega Man 3'', as has [[Rush]].&lt;br /&gt;
&lt;br /&gt;
''Mega Man II'' was developed by a different team than the one that worked on the other four Game Boy games, and as a result, it has some noticeable differences, such as inconsistent enemy scaling, different sound effects, and a soundtrack that, while not necessarily considered bad, has startlingly high octaves. As a result, the game is the most criticized of the Game Boy ''Mega Man'' games, and one of the more criticized titles in the series overall.&lt;br /&gt;
&lt;br /&gt;
==Representation in ''MaGMML''==&lt;br /&gt;
''Mega Man II'' provides very little original content to work with, and the small representation it has received covers most, if not all of the unique content in the game.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Sakugarne]]{{2}}&lt;br /&gt;
&lt;br /&gt;
===Devkit Assets===&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Quint]]{{2}}{{3}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Quint appears as an NPC in ''[[Make a Good Mega Man Level]]'', ''[[Make a Good Mega Man Level 2]]'', and ''[[Make a Good Mega Man Level: Episode Zero]]'', where he can be found in the target practice room of [[Dr. Light's Lab]], [[Tier 10 (MaGMML2)|Tier 10]], and the level [[Entrance Succession]] respectively.&lt;br /&gt;
**In ''MaGMML2'', Quint also appears as an unlockable [[Costumes|costume]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man:_Dr._Wily%27s_Revenge&amp;diff=18152</id>
		<title>Mega Man: Dr. Wily's Revenge</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man:_Dr._Wily%27s_Revenge&amp;diff=18152"/>
				<updated>2021-06-14T23:01:50Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title=Mega Man: Dr. Wily's Revenge&lt;br /&gt;
|image=[[File:MegamanDrWilysRevenge_box.jpg|256px]]&lt;br /&gt;
|caption=''Mega Man: Dr. Wily's Revenge'' North American boxart&lt;br /&gt;
|developer=Minakuchi Engineering&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|director=&lt;br /&gt;
|producer= &lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= &lt;br /&gt;
|artist= &lt;br /&gt;
|writer= &lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=Game Boy&lt;br /&gt;
|releasedate=July 26, 1991&lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media=Physical cartridge, digital download&lt;br /&gt;
|input= &lt;br /&gt;
}}&lt;br /&gt;
'''''Mega Man: Dr. Wily's Revenge''''' is the first classic ''Mega Man'' game on the Game Boy. It features four Robot Masters from [[Mega Man 1|the original NES game]] in stages loosely based on said game, with some differences, such as a few additional gimmicks and the occasional presence of an enemy from ''[[Mega Man 2]]'', or even a new enemy entirely. There are only two fortress stages; the first ends with a boss gauntlet featuring four Robot Masters from ''Mega Man 2'' followed by the new boss [[Enker]], while the second ends with a battle against the Wily Machine I. Enker was first in the line of &amp;quot;Mega Man Killer&amp;quot; characters; ''[[Mega Man III]]'' and ''[[Mega Man IV]]'' would continue the concept of Mega Man Killers through direct successors to Enker, while ''[[Mega Man II]]'' and ''[[Mega Man V]]'' would use the general idea of the Mega Man Killers (an additional boss fought between a group of Robot Masters and [[Dr. Wily]] himself) in a looser sense.&lt;br /&gt;
&lt;br /&gt;
==Representation in ''MaGMML''==&lt;br /&gt;
Having only a small amount of original concepts to provide, ''Mega Man: Dr. Wily's Revenge'' has only received mild representation in the ''MaGMML'' series.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Carry]]{{2}}&lt;br /&gt;
&lt;br /&gt;
===Devkit Assets===&lt;br /&gt;
====Enemies====&lt;br /&gt;
*[[Cutting Wheel]]{{2}}{{3}}&lt;br /&gt;
*[[Drillun]]{{2}}{{3}} (unused enemy from this game)&lt;br /&gt;
&lt;br /&gt;
====Gimmicks====&lt;br /&gt;
*[[Ice Platform]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Fire Spike]]{{3}}&lt;br /&gt;
*[[Icicle]]{{3}}&lt;br /&gt;
*[[Super Cutter Revenge]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Enker]]{{3}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Enker appears as an NPC in the [[Tier 4 (MaGMML2)|Tier 4]] hub of ''[[Make a Good Mega Man Level 2]]'' and in [[Dr. Wily's Secret Bunker]] in ''[[Make a Good Mega Man Level: Episode Zero]]''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_11&amp;diff=18151</id>
		<title>Mega Man 11</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_11&amp;diff=18151"/>
				<updated>2021-06-14T22:59:29Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo&lt;br /&gt;
|title=Mega Man 11&lt;br /&gt;
|image=[[File:Mega_Man_11_cover_art.png|256px]]&lt;br /&gt;
|caption=''Mega Man 11'' boxart&lt;br /&gt;
|developer=Capcom&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|director=Koji Oda&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=&lt;br /&gt;
|artist=&lt;br /&gt;
|writer=&lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=Playstation 4, Xbox One, Nintendo Switch, PC&lt;br /&gt;
|releasedate=October 2, 2018 (all systems)&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version=&lt;br /&gt;
|genre=Action / Platform&lt;br /&gt;
|modes=&lt;br /&gt;
|media=Blu-ray Disc (PS4 and Xbox One only), Physical cartridge (Nintendo Switch only), Digital download&lt;br /&gt;
|input=&lt;br /&gt;
}}&lt;br /&gt;
'''''Mega Man 11''''' is the eleventh game in the classic ''Mega Man'' series. The game is the first main title in the classic series to use 3D models (though it sticks strictly to 2D gameplay), giving the game a more modern presentation unlike the retro-style presentation used for ''[[Mega Man 9]]'' and ''[[Mega Man 10]]''. The slide from ''[[Mega Man 3]]'' and the charged shot from ''[[Mega Man 4]]'' both return as default abilities to match this. The game introduces the Double Gear system, which allows [[Mega Man]] to temporarily power himself up by pressing the button/key mapped to the corresponding Gear, though he must cool down after using one, with overuse of either Gear forcing him to spend several seconds cooling down without the ability to use Gears. The Power Gear increases the strength of the [[Mega Buster]], including giving it a second charged shot upon full charge, and it can provide unique power-ups to the Robot Master weapons as well, ranging from an increase in projectile output to an entirely new attribute of the weapon. The Speed Gear temporarily slows down Mega Man's surroundings, allowing him to react and attack faster at the cost of a slight decrease in speed himself (which can be negated with an item available in the shop). If Mega Man's health is low enough, he can use the Double Gear by activating both Gears at the same time, giving him the power-ups of both Gears at the cost of the inability to switch out of it after it's been activated, as well as the inability to use charged shots during the subsequent cooldown period.&lt;br /&gt;
&lt;br /&gt;
The game also provides several changes past the upgraded aesthetics, Double Gear system, and re-implemented slide and charge shot. The [[Rush Coil]] and [[Rush Jet]] now share an ammo meter, as opposed to having individual meters like in prior ''Mega Man'' games. On top of the button-based weapon switching introduced in ''[[Mega Man 7]]'', a quick switch option has also been introduced involving the use of the right joystick. Several challenges are also available, ranging from isolated challenge areas reminiscent of the Challenge Mode of ''Mega Man 10'' to challenges that require running through the game's stages while performing specific tasks (such as popping blue balloons while avoiding red ones, or making it through the level with as little jumps as possible).&lt;br /&gt;
&lt;br /&gt;
==Representation in ''MaGMML''==&lt;br /&gt;
Despite being a numbered classic game, ''Mega Man 11'' is one of the least represented games in the ''MaGMML'' series, and (to date) one of the few that doesn't have any devkit assets based on it, with its only representation being a single weapon in the [[Megamix Engine]]. A major reason for this is likely that the release of the Megamix Engine predates the release of ''11'' by about three months. Even after that, the use of 3D models over sprites in ''11'' will likely make it difficult for the game to receive representation in potential future ''MaGMML'' projects, as custom sprites will almost definitely be necessary.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Block Dropper]]{{Megamix}}&lt;br /&gt;
&lt;br /&gt;
===Custom Assets===&lt;br /&gt;
*[[Electriri]]{{EZ}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Acid Man appears as a situational NPC in ''[[Make a Good Mega Man Level: Episode Zero]]''. If the player's machine doesn't have DirectX9 installed, he will appear at the start of [[Toxic Tunnels]] to warn about the added difficulty from the lack of a working shader. He also provides a download link to DirectX9 to help the player fix the problem.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_10&amp;diff=18150</id>
		<title>Mega Man 10</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_10&amp;diff=18150"/>
				<updated>2021-06-14T22:57:41Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title=Mega Man 10&lt;br /&gt;
|image=[[File:Megaman10_box.png|256px]]&lt;br /&gt;
|caption=''Mega Man 10'' North American &amp;quot;virtual box art&amp;quot;&lt;br /&gt;
|developer=Inti Creates, Capcom&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|director=&lt;br /&gt;
|producer= &lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= &lt;br /&gt;
|artist= &lt;br /&gt;
|writer= &lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=WiiWare, Playstation Network, Xbox Live Arcade&lt;br /&gt;
|releasedate=March 1, 2010 (WiiWare)&amp;lt;br&amp;gt;March 9, 2010 (PSN)&amp;lt;br&amp;gt;March 31, 2010 (XBLA)&lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media=Digital download&lt;br /&gt;
|input= &lt;br /&gt;
}}&lt;br /&gt;
'''''Mega Man 10''''' is the tenth game in the classic ''Mega Man'' series. It continues the classic NES style used by ''[[Mega Man 9]]'', being very similar in terms of gameplay. [[Proto Man]] is now playable by default, and there are five Wily stages instead of four. On top of including the achievement-based challenge system from ''9'', the game also includes a set of challenges similar to the Challenge Mode of ''[[Mega Man Powered Up]]''. Finally, additional features are once again provided through DLC; on top of the &amp;quot;Endless Attack&amp;quot; mode returning, three special stages based on the [[Enker|Mega]] [[Punk|Man]] [[Ballade|Killers]] can be purchased, and clearing them will give [[Mega Man]] permanent access to additional special weapons. With Proto Man now being a default playable character, [[Bass]] now appears as an additional DLC character.&lt;br /&gt;
&lt;br /&gt;
==Representation in ''MaGMML''==&lt;br /&gt;
Much like ''9'', ''Mega Man 10'' only experienced minor representation in the ''MaGMML'' series prior to ''[[Make a Good Mega Man Level 3]]'' (to the point where no enemies from the game were available in the devkit for ''[[Make a Good Mega Man Level 2]]''). However, ''MaGMML3'' rectifies this by adding every single enemy and midboss from the game to its devkit. Additionally, with six of the game's weapons having appeared in the first three contests (as well as ''[[Make a Good 24 Hour Mega Man Level]]''), ''Mega Man 10'' is tied with ''9'' as the most represented game in weapon sets, with the only weapons that have yet to appear being Commando Bomb and Rebound Striker.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Solar Blaze]]{{1}}&lt;br /&gt;
*[[Thunder Wool]]{{1}}&lt;br /&gt;
*[[Triple Blade]]{{2}}&lt;br /&gt;
*[[Wheel Cutter]]{{2}}&lt;br /&gt;
*[[Chill Spike]]{{24H}}&lt;br /&gt;
*[[Water Shield]]{{3}}&lt;br /&gt;
&lt;br /&gt;
===Devkit Assets===&lt;br /&gt;
====Enemies====&lt;br /&gt;
*[[Arigock G]]{{3}}&lt;br /&gt;
*[[Bari III]]{{3}}&lt;br /&gt;
*[[Bomb Potton]]{{3}}&lt;br /&gt;
*[[Cargou Q]]{{3}}&lt;br /&gt;
*[[Darspider]]{{3}}&lt;br /&gt;
*[[Dockalocker]]{{3}}&lt;br /&gt;
*[[Furaibon]]{{3}}&lt;br /&gt;
*[[Garinkou]]{{3}}&lt;br /&gt;
*[[Haiker N]]{{3}}&lt;br /&gt;
*[[Kaona Geeno]]{{3}}&lt;br /&gt;
*[[Little Pachipachi]]{{3}}&lt;br /&gt;
*[[Mecha Pitchan]]{{3}}&lt;br /&gt;
*[[Merserker]]{{3}}&lt;br /&gt;
*[[Molmole]]{{3}}&lt;br /&gt;
*[[Neo Heli Metall]]{{3}}&lt;br /&gt;
*[[New Classical Cannon]]{{3}}&lt;br /&gt;
*[[Numetall]]{{3}}&lt;br /&gt;
*[[Oshitsu Osarettsu]]{{3}}&lt;br /&gt;
*[[Piledan]]{{3}}&lt;br /&gt;
*[[Pointan]]{{3}}&lt;br /&gt;
*[[Returning Machine Gun Joe]]{{3}}&lt;br /&gt;
*[[R Suzy]]{{3}}&lt;br /&gt;
*[[Searchy]]{{3}}&lt;br /&gt;
*[[Sepa Roader]]{{3}}&lt;br /&gt;
*[[Shield Attacker TRL]]{{3}}&lt;br /&gt;
*[[Shotom]]{{3}}&lt;br /&gt;
*[[Shrimparge 91]]{{3}}&lt;br /&gt;
*[[Sola 0]]{{3}}&lt;br /&gt;
*[[Sprinklan]]{{3}}&lt;br /&gt;
*[[Swallowegg]]{{3}}&lt;br /&gt;
*[[Tsurare Stamp]]{{3}}&lt;br /&gt;
*[[Waltriot]]{{3}}&lt;br /&gt;
*[[Yonbain]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Midbosses====&lt;br /&gt;
*[[Octobulb]]{{3}}&lt;br /&gt;
*[[Suzak &amp;amp; Fenix]]{{3}}&lt;br /&gt;
*[[The Keeper]]{{3}}&lt;br /&gt;
*[[Tricastle]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Gimmicks====&lt;br /&gt;
*[[Chill Man Block]]{{2}}{{3}}&lt;br /&gt;
*[[Compactor]]{{2}}{{3}}&lt;br /&gt;
*[[Sandstorm]]{{2}}{{3}}&lt;br /&gt;
*[[Sheep Block]]{{2}}{{3}}&lt;br /&gt;
*[[Sideway Elevator]]{{2}}{{3}}&lt;br /&gt;
*[[Blade Man Seesaw]]{{3}}&lt;br /&gt;
*[[Commando Mine]]{{3}}&lt;br /&gt;
*[[Nitro Truck]]{{3}}&lt;br /&gt;
*[[Nitro Truck Signal]]{{3}}&lt;br /&gt;
*[[Sheep Conveyor]]{{3}}&lt;br /&gt;
*[[Sheep Platform]]{{3}}&lt;br /&gt;
*[[Strike Man Soccer Ball]]{{3}}&lt;br /&gt;
*[[Tackle Fire Dispenser]]{{3}}&lt;br /&gt;
*[[Easy Platform]]{{Megamix}}&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Chill Man]]{{2}}{{3}}&lt;br /&gt;
*[[Commando Man]]{{3}}&lt;br /&gt;
*[[Solar Man]]{{3}}&lt;br /&gt;
&lt;br /&gt;
===Custom Assets===&lt;br /&gt;
*[[R Suzy]]{{1}}&lt;br /&gt;
*[[Neo Heli Metall]]{{2}}&lt;br /&gt;
*[[Shield Attacker TRL]]{{2}}&lt;br /&gt;
*[[Waterfall]]{{EZ}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Both the [[Wily Archives]] from ''[[Make a Good Mega Man Level]]'' and the [[Alter Archive]] from ''[[Make a Good Mega Man Level: Episode Zero]]'' are based on the Weapons Archive bosses from this game.&lt;br /&gt;
*[[Cursor]] from ''MaGMML2'' and ''MaGMML: Episode Zero'' uses Pointan's sprites.&lt;br /&gt;
*Sheep Man, [[Nitro Man]], and Solar Man appear as NPCs in the hubs of ''MaGMML1''. They reappear in ''MaGMML2'', along with the missing Robot Masters Blade Man, Pump Man, Commando Man, Chill Man, and Strike Man. Commando Man, Chill Man, Strike Man and Solar Man can also be found as NPCs in ''MaGMML: Episode Zero''.&lt;br /&gt;
*Mega Man can ride on Nitro Man in the ''MaGMML2'' entry [[Rad Gravity]].&lt;br /&gt;
*Nitro Man is one of the four Robot Masters playable in the ''MaGMML2'' entry [[Identity Crisis]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_9&amp;diff=18149</id>
		<title>Mega Man 9</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_9&amp;diff=18149"/>
				<updated>2021-06-14T22:53:47Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title=Mega Man 9&lt;br /&gt;
|image=[[File:Megaman9_box.jpg|256px]]&lt;br /&gt;
|caption=''Mega Man 9'' North American &amp;quot;virtual box art&amp;quot;&lt;br /&gt;
|developer=Inti Creates, Capcom&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|director=&lt;br /&gt;
|producer= &lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= &lt;br /&gt;
|artist= &lt;br /&gt;
|writer= &lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=WiiWare, Playstation Network, Xbox Live Arcade&lt;br /&gt;
|releasedate=September 22, 2008 (WiiWare)&amp;lt;br&amp;gt;September 25, 2008 (PSN)&amp;lt;br&amp;gt;October 1, 2008 (XBLA)&lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media=Digital download&lt;br /&gt;
|input= &lt;br /&gt;
}}&lt;br /&gt;
'''''Mega Man 9''''' is the ninth game in the classic ''Mega Man'' series. Instead of continuing the innovations to the core gameplay presented in ''[[Mega Man 7]]'' and ''[[Mega Man 8]]'', the game opts to return to the style of the classic NES ''Mega Man'' games, specifically ''[[Mega Man 1]]'' and ''[[Mega Man 2]]''. As a result, while [[Rush Coil]] and [[Rush Jet]] make a return, [[Mega Man]] is no longer able to slide, or charge his [[Mega Buster]]. The stage count has also been reduced to just the eight Robot Masters (which are now all available from the beginning, like the first six games) followed by four Wily stages. However, the game does provide additional content through DLC, such as an additional stage, the ability to play as [[Proto Man]], and an &amp;quot;Endless Stage&amp;quot;, consisting of a set of sub-levels played in a random order indefinitely.&lt;br /&gt;
&lt;br /&gt;
==Representation in ''MaGMML''==&lt;br /&gt;
Despite being the first game since ''[[Mega Man 6]]'' to use an 8-bit style, ''Mega Man 9'' received only mild representation in the first two ''MaGMML'' contests. ''[[Make a Good Mega Man Level 3]]'' rectifies this, adding a plethora of assets originating from this game, to the point where every single enemy and midboss from the game is in its devkit. On top of this, with six of the game's weapons being present within the first three ''MaGMML'' games (plus ''[[Make a Good 48 Hour Mega Man Level]]''), ''Mega Man 9'' is tied with ''[[Mega Man 10]]'' as the most represented game in weapon sets, with the only weapons that have yet to appear being Plug Ball and Magma Bazooka.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Black Hole Bomb]]{{1}}&lt;br /&gt;
*[[Hornet Chaser]]{{2}}&lt;br /&gt;
*[[Jewel Satellite]]{{2}}&lt;br /&gt;
*[[Laser Trident]]{{3}}&lt;br /&gt;
*[[Tornado Blow]]{{3}}&lt;br /&gt;
*[[Concrete Shot]]{{48H}}&lt;br /&gt;
&lt;br /&gt;
===Devkit Assets===&lt;br /&gt;
====Enemies====&lt;br /&gt;
*[[Caricarry]]{{2}}{{3}}&lt;br /&gt;
*[[Petit Devil]]{{2}}{{3}}&lt;br /&gt;
*[[Adamski]]{{3}}&lt;br /&gt;
*[[Ballonboo]]{{3}}&lt;br /&gt;
*[[Big Stomper]]{{3}}&lt;br /&gt;
*[[Bokazurah]]{{3}}&lt;br /&gt;
*[[Bombomboy]]{{3}}&lt;br /&gt;
*[[Bunby Catcher]]{{3}}&lt;br /&gt;
*[[Camouflametall]]{{3}}&lt;br /&gt;
*[[Classical Cannon]]{{3}}&lt;br /&gt;
*[[Deispider]]{{3}}&lt;br /&gt;
*[[Detarnayappa]]{{3}}&lt;br /&gt;
*[[Diarn]]{{3}}&lt;br /&gt;
*[[Fire Totem]]{{3}}&lt;br /&gt;
*[[Flower Presenter]]{{3}}&lt;br /&gt;
*[[Gagabyoall]]{{3}}&lt;br /&gt;
*[[Hoohoo]]{{3}}&lt;br /&gt;
*[[Illusian]]{{3}}&lt;br /&gt;
*[[Jump Roller]]{{3}}&lt;br /&gt;
*[[Kakinbatank]]{{3}}&lt;br /&gt;
*[[Machine Gun Joe]]{{3}}&lt;br /&gt;
*[[Metall|Metall β]]{{3}}&lt;br /&gt;
*[[Nombrellan]]{{3}}&lt;br /&gt;
*[[Octone]]{{3}}&lt;br /&gt;
*[[Okosutobon]]{{3}}&lt;br /&gt;
*[[Popo Heli]]{{3}}&lt;br /&gt;
*[[Sakrets]]{{3}}&lt;br /&gt;
*[[Scissascissor]]{{3}}&lt;br /&gt;
*[[Shadow Clone]]{{3}}&lt;br /&gt;
*[[Shield Attacker RX]]{{3}}&lt;br /&gt;
*[[Smaplar]]{{3}}&lt;br /&gt;
*[[Spin Cutter]]{{3}}&lt;br /&gt;
*[[Telly X]]{{3}}&lt;br /&gt;
*[[Tropish]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Midbosses====&lt;br /&gt;
*[[Changkey Dragon]]{{3}}&lt;br /&gt;
*[[Hanabiran]]{{3}}&lt;br /&gt;
*[[Paozo]]{{3}}&lt;br /&gt;
*[[Stone Head]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Gimmicks====&lt;br /&gt;
*[[Concrete Platform]]{{2}}{{3}}&lt;br /&gt;
*[[Galaxy Man Portal]]{{2}}{{3}}&lt;br /&gt;
*[[Splash Woman Water Platform]]{{2}}{{3}}&lt;br /&gt;
*[[Tornado Platform]]{{2}}{{3}}&lt;br /&gt;
*[[Copter Platform]]{{3}}&lt;br /&gt;
*[[Gravity Lift]]{{3}}&lt;br /&gt;
*[[Hanabiran Clock Arm]]{{3}}&lt;br /&gt;
*[[Hornet Roll]]{{3}}&lt;br /&gt;
*[[Jewel Platform]]{{3}}&lt;br /&gt;
*[[Magma Beam]]{{3}}&lt;br /&gt;
*[[Wily 4 Laser]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Splash Woman]]{{2}}{{3}}&lt;br /&gt;
*[[Hornet Man]]{{3}}&lt;br /&gt;
*[[Mega Mech Shark]]{{3}}&lt;br /&gt;
*[[Honey Woman]]{{3}} (scrapped boss from this game)&lt;br /&gt;
&lt;br /&gt;
===Custom Assets===&lt;br /&gt;
*[[Big Stomper]]{{1}}&lt;br /&gt;
*[[Gagabyoall]]{{1}}&lt;br /&gt;
*[[Camouflametall]]{{2}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Concrete Man, Plug Man, [[Jewel Man]], and [[Galaxy Man]] appear as NPCs in the hubs of ''[[Make a Good Mega Man Level]]''. The latter three reappear as unique NPCs in ''[[Make a Good Mega Man Level 2]]'', and the missing Robot Masters Tornado Man, Splash Woman, Hornet Man, and Magma Man appear as NPCs as well.&lt;br /&gt;
**In ''MaGMML1'', Concrete Man appears wearing a Kalinka costume. Likewise, in ''MaGMML2'', Kalinka appears wearing a Concrete Man costume.&lt;br /&gt;
**In ''MaGMML2'', Plug Man is referred to as &amp;quot;Shameless Plug Man&amp;quot;, and the message he provides is tied directly to the game's server.&lt;br /&gt;
**Also in ''MaGMML2'', Jewel Man accompanies a mini-game in [[Tier 3 (MaGMML2)|Tier 3]] where Mega Man can keep a jewel airborne and be rewarded with screws.&lt;br /&gt;
**Finally, Galaxy Man appears as the shopkeeper in the ''MaGMML2'' [[The Pit of Pits|Pit of Pits]].&lt;br /&gt;
*Hornet Man and Jewel Man are among the four Robot Masters playable in the ''MaGMML2'' entry [[Identity Crisis]].&lt;br /&gt;
*On top of his aforementioned shopkeeper role, Galaxy Man is fought as a superboss in ''MaGMML2''.&lt;br /&gt;
*Galaxy Man appears as an NPC in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stage [[Construction of Constructions]], and becomes a [[Z-Phone]] contact after clearing it. When called, he gives hints on how to collect missing [[CD]]s. In the same game, Tornado Man, Plug Man, Hornet Man, Magma Man and Fake Man also appear as NPCs.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_8&amp;diff=18148</id>
		<title>Mega Man 8</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_8&amp;diff=18148"/>
				<updated>2021-06-14T22:48:28Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title=Mega Man 8&lt;br /&gt;
|image=[[File:Megaman8_box.png|256px]]&lt;br /&gt;
|caption=''Mega Man 8'' North American boxart&lt;br /&gt;
|developer=Capcom&lt;br /&gt;
|publisher=Capcom &lt;br /&gt;
|director=&lt;br /&gt;
|producer= &lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= &lt;br /&gt;
|artist= &lt;br /&gt;
|writer= &lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=Playstation, Sega Saturn&lt;br /&gt;
|releasedate=December 17, 1996 (PS1)&amp;lt;br&amp;gt;January 17, 1997 (Sega Saturn)&lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media=CD-ROM, DVD-ROM, digital download&lt;br /&gt;
|input= &lt;br /&gt;
}}&lt;br /&gt;
'''''Mega Man 8''''' is the eighth game in the classic ''Mega Man'' series. The game brings the overall size of objects back to a scale similar to the original NES ''Mega Man'' games, as opposed to the double-sized ''[[Mega Man 7]]''. The game does, however, share a similar structure to ''7'' stage-wise, with the order consisting of an intro stage, four Robot Masters, a middle stage, four more Robot Masters, and finally [[Dr. Wily]]'s castle. On top of this, the [[Rush Coil]] and [[Rush Jet]] utilities have been dropped, with the former being partially succeeded by the Mega Ball weapon. Finally, [[Mega Man]] now has the ability to swim underwater, and use uncharged [[Mega Buster]] shots even when he has a Special Weapon equipped.&lt;br /&gt;
&lt;br /&gt;
==Representation in ''MaGMML''==&lt;br /&gt;
Much like ''7'', the lack of official 8-bit sprites makes ''Mega Man 8'' one of the less represented games in the ''MaGMML'' series. In ''[[Make a Good Mega Man Level 2]]'', most devkit assets and character cameos worked around this by using sprites from ''Rockman 8 Famicom'', a fangame that recreates ''Mega Man 8'' in the style of the NES ''Mega Man'' games. ''[[Make a Good Mega Man Level 3]]'' replaces the ''Rockman 8 Famicom'' sprites with custom sprites.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Rush Bike]]{{3}}&lt;br /&gt;
*[[Homing Sniper]]{{48H}}&lt;br /&gt;
&lt;br /&gt;
===Devkit Assets===&lt;br /&gt;
====Enemies====&lt;br /&gt;
*[[Big Telly]]{{2}}{{3}}&lt;br /&gt;
*[[Kemumakin]]{{2}}{{3}}&lt;br /&gt;
*[[Penpen EV]]{{2}}{{3}}&lt;br /&gt;
*[[Rabbiton]]{{2}}{{3}}&lt;br /&gt;
&lt;br /&gt;
====Gimmicks====&lt;br /&gt;
*[[Boubou]]{{2}}{{3}}&lt;br /&gt;
*[[Frost Sled]]{{2}}{{3}}&lt;br /&gt;
*[[Sign (Mega Man 8)|Jump Sign and Slide Sign]]{{2}}{{3}}&lt;br /&gt;
*[[Astro Switch]]{{3}}&lt;br /&gt;
*[[Astro Door]]{{3}}&lt;br /&gt;
*[[Skull Elevator]]{{3}}&lt;br /&gt;
*[[Skull Switch]]{{3}}&lt;br /&gt;
*[[Tengu Wind]]{{3}}&lt;br /&gt;
&lt;br /&gt;
===Custom Assets===&lt;br /&gt;
*[[Monopellan]]{{2}} (referred to as &amp;quot;thinfroRM_and_F&amp;quot; internally, which means &amp;quot;Thing from ''Rockman and Forte''&amp;quot;, AKA [[Mega Man &amp;amp; Bass]], although Monopellan debuts in this game)&lt;br /&gt;
*[[Bell Ringer]]{{EZ}}&lt;br /&gt;
*[[Clown Box]]{{EZ}}&lt;br /&gt;
*[[Shuponpon]]{{EZ}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Astro Man, Sword Man, Clown Man, Search Man, Grenade Man, and Aqua Man all appear as NPCs in the hubs of ''MaGMML2'', using their ''Rockman 8 Famicom'' sprites.&lt;br /&gt;
*[[Duo]] makes a cameo as a statue in [[Tier 10 (MaGMML2)|Tier 10]] of ''MaGMML2''. He also appears in ''[[Make a Good Mega Man Level: Episode Zero]]'' as a major character.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_7&amp;diff=18147</id>
		<title>Mega Man 7</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_7&amp;diff=18147"/>
				<updated>2021-06-14T22:45:20Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title=Mega Man 7&lt;br /&gt;
|image=[[File:Megaman7_box.jpg|256px]]&lt;br /&gt;
|caption=''Mega Man 7'' North American boxart&lt;br /&gt;
|developer=Capcom&lt;br /&gt;
|publisher=Capcom &lt;br /&gt;
|director=&lt;br /&gt;
|producer= &lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= &lt;br /&gt;
|artist= &lt;br /&gt;
|writer= &lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=SNES&lt;br /&gt;
|releasedate=March 24, 1995&lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media=Physical cartridge, digital download&lt;br /&gt;
|input= &lt;br /&gt;
}}&lt;br /&gt;
'''''Mega Man 7''''' is the seventh game in the classic ''Mega Man'' series. Unlike the last six classic ''Mega Man'' games, it was released for the SNES. Because of this, it provides a greatly different experience from its predecessors. The typical size of objects on the screen has been doubled, and the eight Robot Masters are split, meaning that four of them cannot be accessed until the initial four have been defeated (unless a specific password is used). When combined, these two changes give ''Mega Man 7'' a feel similar to the five Game Boy games. In addition, an intro stage has been added preceding the Robot Masters, and a brief stage with a single boss in it serves as a bridge between the two groups of Robot Masters. The villain plot twist used in ''[[Mega Man 4]]'', ''[[Mega Man 5]]'', and ''[[Mega Man 6]]'' has been done away with, and [[Dr. Wily]]'s involvement in the plot is made clear from the very beginning. The Rush Adaptors from ''6'' have been combined into a single upgrade known as the Super Adaptor, which is unlocked by collecting plates with letters on them (similar to how Beat was unlocked in ''5'' and ''6''). Finally, the game introduces [[Bass]], who would go on to serve as a recurring rival to [[Mega Man]].&lt;br /&gt;
&lt;br /&gt;
==Representation in ''MaGMML''==&lt;br /&gt;
Likely because of the lack of official 8-bit sprites, ''Mega Man 7'' has been given very little representation in the ''MaGMML'' series; notably, only one devkit asset in ''[[Make a Good Mega Man Level 2]]'' originates from this game. Several devkit assets relating to this game are being introduced in ''[[Make a Good Mega Man Level 3]]'', and in most cases, use custom-made sprites.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Slash Claw]]{{2}}&lt;br /&gt;
&lt;br /&gt;
===Devkit Assets===&lt;br /&gt;
====Enemies====&lt;br /&gt;
*[[Tsuranattori]]{{2}}{{3}}&lt;br /&gt;
*[[Cyorown]]{{3}}&lt;br /&gt;
*[[Gobots]]{{3}}&lt;br /&gt;
*[[Kaminari Kogoro]]{{3}}&lt;br /&gt;
*[[Kintot]]{{3}}&lt;br /&gt;
*[[Stegorus]]{{3}}&lt;br /&gt;
*[[Tel Tel]]{{3}}&lt;br /&gt;
*[[Turbo Roader]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Midbosses====&lt;br /&gt;
*[[Mad Grinder]]{{3}}&lt;br /&gt;
*[[Shirokumachine GTV]]{{3}}&lt;br /&gt;
*[[Truck Joe]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Gimmicks====&lt;br /&gt;
*[[Controllable Lift]]{{3}}&lt;br /&gt;
*[[Junk Machine]]{{3}}&lt;br /&gt;
*[[Junk Magnet]]{{3}}&lt;br /&gt;
*[[Junk Platform]]{{3}}&lt;br /&gt;
*[[Revealing Tiles]]{{3}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Bass appears as an NPC in ''[[Make a Good Mega Man Level]]'', [[Make a Good Mega Man Level Remastered|the remake of said game]], ''MaGMML2'' and ''[[Make a Good Mega Man Level: Episode Zero]]''. Every Robot Master from ''7'' except for Cloud Man joins him as NPCs in the hubs of ''MaGMML2''. They use their sprites from ''Rockman 7 Famicom'', a fangame that recreates ''Mega Man 7'' in the style of the NES ''Mega Man'' games.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_6&amp;diff=18146</id>
		<title>Mega Man 6</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_6&amp;diff=18146"/>
				<updated>2021-06-14T22:44:21Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title=Mega Man 6&lt;br /&gt;
|image=[[File:Megaman6_box.png|256px]]&lt;br /&gt;
|caption=''Mega Man 6'' North American boxart&lt;br /&gt;
|developer=Capcom&lt;br /&gt;
|publisher=Capcom (Japan)&amp;lt;br&amp;gt;Nintendo (North America)&lt;br /&gt;
|director=&lt;br /&gt;
|producer= &lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= &lt;br /&gt;
|artist= &lt;br /&gt;
|writer= &lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=NES&lt;br /&gt;
|releasedate=October 5, 1993&lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media=Physical cartridge, digital download&lt;br /&gt;
|input= &lt;br /&gt;
}}&lt;br /&gt;
'''''Mega Man 6''''' is the sixth game in the classic ''Mega Man'' series, and the last classic ''Mega Man'' game to be released on NES. Still sticking close to the formula ''[[Mega Man 4]]'' set (down to the four castle stages belonging to a supposed new villain before [[Dr. Wily]] reveals himself), the main additions are the Rush Jet Adaptor and Rush Power Adaptor, which grant [[Mega Man]] the ability to fly for limited periods of time and destroy/push certain blocks, respectively.&lt;br /&gt;
&lt;br /&gt;
==Representation in ''MaGMML''==&lt;br /&gt;
''Mega Man 6'' has had very strong representation in the ''MaGMML'' series, to the point where every regular enemy and midboss became available for the devkit as early as ''[[Make a Good Mega Man Level 2]]''.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Plant Barrier]]{{Megamix}}&lt;br /&gt;
&lt;br /&gt;
===Devkit Assets===&lt;br /&gt;
====Enemies====&lt;br /&gt;
*[[Batabattan]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Cannon Joe]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Curlinger]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Fire Telly]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Gabgyo]] (Jumping){{1}}{{2}}{{3}}&lt;br /&gt;
*[[Jet Buton]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Molier]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Pandeeta]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Pelicanu]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Shigaraky]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Au-Au]]{{2}}{{3}}&lt;br /&gt;
*[[Ben K]]{{2}}{{3}}&lt;br /&gt;
*[[Brain Break]]{{2}}{{3}}&lt;br /&gt;
*[[Brown]]{{2}}{{3}}&lt;br /&gt;
*[[Cannopeller]]{{2}}{{3}}&lt;br /&gt;
*[[Choker Oh]]{{2}}{{3}}&lt;br /&gt;
*[[Colton]]{{2}}{{3}}&lt;br /&gt;
*[[Cyber Gabyoall]]{{2}}{{3}}&lt;br /&gt;
*[[Dachone Ltd. Ed.]]{{2}}{{3}}&lt;br /&gt;
*[[Fire Boy]]{{2}}{{3}}&lt;br /&gt;
*Gabgyo (Swimming){{2}}{{3}}&lt;br /&gt;
*[[Heli Buton]]{{2}}{{3}}&lt;br /&gt;
*[[Hotchkiss'n]]{{2}}{{3}}&lt;br /&gt;
*[[Katonbyon]]{{2}}{{3}}&lt;br /&gt;
*[[Metall Run and Gun]]{{2}}{{3}}&lt;br /&gt;
*[[Peat]]{{2}}{{3}}&lt;br /&gt;
*[[Pooker]]{{2}}{{3}}&lt;br /&gt;
*[[Power Slam]]{{2}}{{3}}&lt;br /&gt;
*[[Propeller Eye]]{{2}}{{3}}&lt;br /&gt;
*[[Shield Attacker GTR]]{{2}}{{3}}&lt;br /&gt;
*[[Skull Walker]]{{2}}{{3}}&lt;br /&gt;
*[[Spring Face Bomb]]{{2}}{{3}}&lt;br /&gt;
*[[SRU-21/P]]{{2}}{{3}}&lt;br /&gt;
*[[Submarine Flier]]{{2}}{{3}}&lt;br /&gt;
*[[SW-525]]{{2}}{{3}}&lt;br /&gt;
*[[Tadahou]]{{2}}{{3}}&lt;br /&gt;
*[[Tatebo]]{{2}}{{3}}&lt;br /&gt;
*[[Teck]]{{2}}{{3}}&lt;br /&gt;
*[[Twin Roader]]{{2}}{{3}}&lt;br /&gt;
*[[Wall Blaster II]]{{2}}{{3}}&lt;br /&gt;
*[[Yaffu]]{{2}}{{3}}&lt;br /&gt;
&lt;br /&gt;
====Midbosses====&lt;br /&gt;
*[[Gamarn and Gamadayu]]{{2}}{{3}}&lt;br /&gt;
*[[Gorilla Tank]]{{2}}{{3}}&lt;br /&gt;
*[[Metall Potton]]{{2}}{{3}}&lt;br /&gt;
*[[Squidon]]{{2}}{{3}}&lt;br /&gt;
&lt;br /&gt;
====Gimmicks====&lt;br /&gt;
*[[Bouncy Tile]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Count Bomb]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Fan]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Spring]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Conveyor]]{{2}}{{3}}&lt;br /&gt;
*[[Flip Platform]]{{2}}{{3}}&lt;br /&gt;
*[[Oil]]{{2}}{{3}}&lt;br /&gt;
*[[Plantman Platform]]{{2}}{{3}}&lt;br /&gt;
*[[Rotating Spike Platform]]{{2}}{{3}}&lt;br /&gt;
*[[Tomahawk Platform]]{{2}}{{3}}&lt;br /&gt;
*[[X Block]]{{2}}{{3}}&lt;br /&gt;
*[[X Platform]]{{2}}{{3}}&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Centaur Man]]{{2}}{{3}}&lt;br /&gt;
*[[Plant Man]]{{2}}{{3}}&lt;br /&gt;
*[[Blizzard Man]]{{3}}&lt;br /&gt;
*[[Yamato Man]]{{3}}&lt;br /&gt;
*[[Rounder II]]{{3}}&lt;br /&gt;
*[[Power Piston]]{{3}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Blizzard Man, Centaur Man, [[Knight Man]], Plant Man, Wind Man, and Yamato Man appear as NPCs in the hubs of ''[[Make a Good Mega Man Level]]''. They all reappear in ''MaGMML2'', along with the missing Robot Masters Flame Man and Tomahawk Man. Knight Man, Tomahawk Man, and Yamato Man also appear as NPCs in ''[[Make a Good Mega Man Level: Episode Zero]]''.&lt;br /&gt;
*In ''MaGMML2'', Knight Man will give Mega Man rewards for collecting certain amounts of [[Noble Nickel]]s. He is also eventually fought as a superboss.&lt;br /&gt;
*Yamato Man appears with a unique boss fight in the ''MaGMML: Episode Zero'' stage [[Mojo Dojo]], in which he uses Tomahawk Man for one of his attacks. He becomes a [[Z-Phone]] contact after beating the stage, and will give [[Zero]] strategies on how to defeat bosses when called during a fight.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_5&amp;diff=18145</id>
		<title>Mega Man 5</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_5&amp;diff=18145"/>
				<updated>2021-06-14T22:43:33Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo&lt;br /&gt;
|title=Mega Man 5&lt;br /&gt;
|image=[[File:Megaman5_box.png|256px]]&lt;br /&gt;
|caption=''Mega Man 5'' North American boxart&lt;br /&gt;
|developer=Capcom&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|director=&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=&lt;br /&gt;
|artist=&lt;br /&gt;
|writer=&lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=NES&lt;br /&gt;
|releasedate=December 4, 1992&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version=&lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes=&lt;br /&gt;
|media=Physical cartridge, digital download&lt;br /&gt;
|input=&lt;br /&gt;
}}&lt;br /&gt;
'''''Mega Man 5''''' is the fifth game in the classic ''Mega Man'' series. Its gameplay does not deviate too much from the style of [[Mega Man 4|the fourth game]], even including a similar plot twist involving a supposed third villain being confronted after the Robot Masters before [[Dr. Wily]]'s involvement in the story is revealed. The only notable additions to the formula were an upgrade to the [[Mega Buster]]'s charged shot, the addition of the M-Tank, and the introduction of [[Mega Man]]'s robotic bird companion Beat. In part because of the lack of changes, ''Mega Man 5'' is one of the more criticized ''Mega Man'' platforms on the NES. One of the most strongly criticized parts of the game is its weapon set, which is generally considered to be mediocre at best, and impractical at worst.&lt;br /&gt;
&lt;br /&gt;
==Representation in ''MaGMML''==&lt;br /&gt;
Despite the criticisms the game gets, ''Mega Man 5'' has been strongly represented in the ''MaGMML'' series, likely helped by the fact that Blyka's Engine, the engine that the original ''[[Make a Good Mega Man Level]]'' uses, included several default assets based on ''Mega Man 5''.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Super Arrow]]{{2}}&lt;br /&gt;
*[[Water Wave]]{{24H}}&lt;br /&gt;
*[[Power Stone]]{{Megamix}}&lt;br /&gt;
&lt;br /&gt;
===Devkit Assets===&lt;br /&gt;
====Enemies====&lt;br /&gt;
*[[Bomb Thrown]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Giree]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Jet Bomb]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Kouker Q]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Lyric]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Metall K1000]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Mizzile]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Mousubeil]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Nobita]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Power Muscler]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Pukapelly]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Subeil]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Sumatran]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Suzy G]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Taban]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Tondeall]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Apache Joe]]{{2}}{{3}}&lt;br /&gt;
*[[Baby Metall]]{{2}}{{3}}&lt;br /&gt;
*[[B Bitter]]{{2}}{{3}}&lt;br /&gt;
*[[Bombier]]{{2}}{{3}}&lt;br /&gt;
*[[Bounder]]{{2}}{{3}}&lt;br /&gt;
*[[Camon]]{{2}}{{3}}&lt;br /&gt;
*[[Cocco]]{{2}}{{3}}&lt;br /&gt;
*[[Corocoro]]{{2}}{{3}}&lt;br /&gt;
*[[Crystal Joe]]{{2}}{{3}}&lt;br /&gt;
*[[Dachone]]{{2}}{{3}}&lt;br /&gt;
*[[Foojeen]]{{2}}{{3}}&lt;br /&gt;
*[[Graviton]]{{2}}{{3}}&lt;br /&gt;
*[[Hirarian 427]]{{2}}{{3}}&lt;br /&gt;
*[[Irucan]]{{2}}{{3}}&lt;br /&gt;
*[[Metall Cannon]]{{2}}{{3}}&lt;br /&gt;
*[[Metall Mommy]]{{2}}{{3}}&lt;br /&gt;
*[[New Shield Attacker]]{{2}}{{3}}&lt;br /&gt;
*[[Pukapucker]]{{2}}{{3}}&lt;br /&gt;
*[[Rembakun]]{{2}}{{3}}&lt;br /&gt;
*[[Rider Joe]]{{2}}{{3}}&lt;br /&gt;
*[[Rock Thrown]]{{2}}{{3}}&lt;br /&gt;
*[[Rounder]]{{2}}{{3}}&lt;br /&gt;
*[[Space Metall]]{{2}}{{3}}&lt;br /&gt;
*[[Tatepakkan]]{{2}}{{3}}&lt;br /&gt;
*[[Toss Machine]]{{2}}{{3}}&lt;br /&gt;
*[[Twin Cannon]]{{2}}{{3}}&lt;br /&gt;
*[[V]]{{2}}{{3}}&lt;br /&gt;
*[[Yudon]]{{2}}{{3}}&lt;br /&gt;
&lt;br /&gt;
====Midbosses====&lt;br /&gt;
*[[Octoper OA]]{{2}}{{3}}&lt;br /&gt;
&lt;br /&gt;
====Gimmicks====&lt;br /&gt;
*[[Conveyor]]{{1}}{{3}}&lt;br /&gt;
*[[Crystal Generator]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Falling Platform]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Low Gravity]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Rolling Drill]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Block Train]]{{2}}{{3}}&lt;br /&gt;
*[[Bubble Platform]]{{2}}{{3}}&lt;br /&gt;
*[[Daidine]]{{2}}{{3}}&lt;br /&gt;
*[[Darkman Block]]{{2}}{{3}}&lt;br /&gt;
*[[Falling Tower]]{{2}}{{3}}&lt;br /&gt;
*[[Gravity Flip]]{{2}}{{3}}&lt;br /&gt;
*[[Teckyun]]{{2}}{{3}}&lt;br /&gt;
*[[Wave Man Jetski]]{{2}}{{3}}&lt;br /&gt;
*[[Wave Man Warp]]{{2}}{{3}}&lt;br /&gt;
*[[Wave Steam]]{{2}}{{3}}&lt;br /&gt;
*[[Train Shake]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Gravity Man]]{{2}}{{3}}&lt;br /&gt;
*[[Gyro Man]]{{3}}&lt;br /&gt;
*[[Stone Man]]{{3}}&lt;br /&gt;
*[[Dark Man 4]]{{3}}&lt;br /&gt;
&lt;br /&gt;
===Custom Assets===&lt;br /&gt;
*[[Napalm Man]]{{2}}&lt;br /&gt;
*[[Meteor]]{{EZ}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*In ''MaGMML1'' and ''[[Make a Good Mega Man Level 2]]'', Mega Man can purchase the Charged Buster Upgrade from [[Eddie's Shop]], which gives fully-charged Mega Buster shots their appearance from this game.&lt;br /&gt;
*One of the midbosses added in the ''MaGMML2'' devkit is [[Octoboss]], a midboss based on and named after Octoper OA's appearance in ''Mega Man'' for the Game Gear.&lt;br /&gt;
*Stone Man, Charge Man, Napalm Man, and Crystal Man appear as NPCs in the hubs of ''MaGMML1''. They all reappear in ''MaGMML2'', along with the missing Robot Masters Gravity Man, Wave Man, Gyro Man, and [[Star Man]]. Metall K1000 also appears as an NPC in the same game. Gravity Man, Charge Man, Napalm Man and Crystal Man additionally reappear as NPCs in ''[[Make a Good Mega Man Level: Episode Zero]]''.&lt;br /&gt;
*In ''MaGMML2'', Crystal Man will give hints on the locations of [[Noble Nickel]]s when paid 20 Bolts.&lt;br /&gt;
*Star Man appears as an NPC at the end of the ''MaGMML2'' level [[Star Road]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*As of ''[[Make a Good Mega Man Level 3]]'', ''Mega Man 5'' is one of the few NES ''Mega Man'' titles (if not the only such title) that doesn't have its gimmick set fully represented by the engine (not counting game-specific variants of [[Conveyor]]s). Specifically, the current build of the [[Megamix Engine]] (and thus the most recent devkit) does not include the asteroids from Star Man's stage.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_4&amp;diff=18144</id>
		<title>Mega Man 4</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_4&amp;diff=18144"/>
				<updated>2021-06-14T22:42:53Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo&lt;br /&gt;
|title=Mega Man 4&lt;br /&gt;
|image=[[File:Megaman4_box.png|256px]]&lt;br /&gt;
|caption=''Mega Man 4'' North American boxart&lt;br /&gt;
|developer=Capcom&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|director=&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=&lt;br /&gt;
|artist=&lt;br /&gt;
|writer=&lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=NES&lt;br /&gt;
|releasedate=December 6, 1991&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version=&lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes=&lt;br /&gt;
|media=Physical cartridge, digital download&lt;br /&gt;
|input=&lt;br /&gt;
}}&lt;br /&gt;
'''''Mega Man 4''''' is the fourth game in the classic ''Mega Man'' series. On top of having a more polished presentation compared to [[Mega Man 3|the third game]], it also refined the gameplay further. The game marks the debut of [[Eddie]], and adds the ability to charge the [[Mega Buster]], a feature that would continue to appear in games afterwards (with the exceptions of ''[[Mega Man 9]]'' and ''[[Mega Man 10]]''). Finally, the idea of additional stages between the Robot Masters and [[Dr. Wily]] was given a larger story purpose; the four additional stages take place in the citadel of Dr. Mikhail Sergeyevich Cossack, the (supposed) new villain of the game, and Dr. Wily's involvement in the plot is not revealed until after Dr. Cossack has been defeated.&lt;br /&gt;
&lt;br /&gt;
==Representation in ''MaGMML''==&lt;br /&gt;
While ''Mega Man 4'' has more or less received an average reception, it has received strong amounts of representation in the ''MaGMML'' series, to the point where every standard enemy and midboss will be included in the devkit by ''[[Make a Good Mega Man Level 3]]''.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Pharaoh Shot]]{{1}}&lt;br /&gt;
*[[Flash Stopper]]{{2}}&lt;br /&gt;
*[[Wire Adaptor]]{{2}}&lt;br /&gt;
*[[Rain Flush]]{{48H}}&lt;br /&gt;
&lt;br /&gt;
===Devkit Assets===&lt;br /&gt;
====Enemies====&lt;br /&gt;
*[[Docron]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Gachappon]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Garyoby]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Gyotot]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Haehaey]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Helipon]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Imorm]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Jumbig]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[M-422A]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Mantan]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Metall Swim]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Mono Roader]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Pakatto 24]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Ratton]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Ring Ring]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Sea Mine]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Shield Attacker]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Skeleton Joe]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Skullmet]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Super Ball Machine Jr.]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Taketento]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Togehero]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Tom Boy]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Up'n'Down]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[100 Watton]]{{2}}{{3}}&lt;br /&gt;
*[[Battonton]]{{2}}{{3}}&lt;br /&gt;
*[[Biree]]{{2}}{{3}}&lt;br /&gt;
*[[Dompan]]{{2}}{{3}}&lt;br /&gt;
*[[Metall Dance]]{{2}}{{3}}&lt;br /&gt;
*[[Metall EX]]{{2}}{{3}}&lt;br /&gt;
*[[Mummira]]{{2}}{{3}}&lt;br /&gt;
*[[Puyoyon]]{{2}}{{3}}&lt;br /&gt;
*[[Rackaser]]{{2}}{{3}}&lt;br /&gt;
*[[Sasoreenu]]{{2}}{{3}}&lt;br /&gt;
*[[Swallown]]{{2}}{{3}}&lt;br /&gt;
*[[Totem Polen]]{{2}}{{3}}&lt;br /&gt;
*[[Ladder Press]]{{3}}&lt;br /&gt;
*[[Minoan]]{{3}}&lt;br /&gt;
*[[Wall Blaster]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Midbosses====&lt;br /&gt;
*[[Escaroo]]{{2}}{{3}}&lt;br /&gt;
*[[Kabatoncue]]{{2}}{{3}}&lt;br /&gt;
*[[Moby]]{{2}}{{3}}&lt;br /&gt;
*[[Whopper]]{{2}}{{3}}&lt;br /&gt;
&lt;br /&gt;
====Gimmicks====&lt;br /&gt;
*[[Building Platform]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Cossack Platform]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Drill Boulder]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Dustman Block]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Hover]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Quicksand]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Battan]]{{2}}{{3}}&lt;br /&gt;
*[[Brightman Platform]]{{2}}{{3}}&lt;br /&gt;
*[[Cossack Snow]]{{2}}{{3}}&lt;br /&gt;
*[[Fork Block]]{{2}}{{3}}&lt;br /&gt;
*[[Lever]]{{2}}{{3}}&lt;br /&gt;
*[[Ringman Platform]]{{2}}{{3}}&lt;br /&gt;
*[[Toad Rain]]{{2}}{{3}}&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Toad Man]]{{2}}{{3}}&lt;br /&gt;
*[[Pharaoh Man]]{{2}}{{3}}&lt;br /&gt;
*[[Dust Man]]{{3}}&lt;br /&gt;
*[[Metall Daddy]]{{3}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*[[Bright Man]] appears as a hidden superboss in ''[[Make a Good Mega Man Level]]'' and [[Make a Good Mega Man Level Remastered|its remake]].&lt;br /&gt;
*Bright Man is one of the four Robot Masters playable in the ''[[Make a Good Mega Man Level 2]]'' entry [[Identity Crisis]].&lt;br /&gt;
*An unused object from this game appears in the [[Make a Good Mega Man Level 3 Judge Application Levels|''MaGMML3'' Judge Application Level]] [[Magnum Man (Stage)|Magnum Man]], functioning as a spring.&lt;br /&gt;
*Bright Man, Toad Man, Ring Man, and Skull Man appear as NPCs in the hubs of ''MaGMML1''. The latter three reappear in ''MaGMML2'', along with the previously absent Robot Masters Drill Man, Pharaoh Man, Dust Man, and Dive Man, while Bright Man only appears in the forms of statues in his likeness. Every Robot Master except Pharaoh Man and Dust Man reappears as NPCs in ''[[Make a Good Mega Man Level: Episode Zero]]''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_3&amp;diff=18143</id>
		<title>Mega Man 3</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_3&amp;diff=18143"/>
				<updated>2021-06-14T22:42:13Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|title=Mega Man 3&lt;br /&gt;
|image=[[File:Megaman3_box.jpg|256px]]&lt;br /&gt;
|caption=''Mega Man 3'' North American boxart&lt;br /&gt;
|developer=Capcom&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|director=&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=&lt;br /&gt;
|artist=&lt;br /&gt;
|writer=&lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=NES&lt;br /&gt;
|releasedate=September 28, 1990&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version=&lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes=&lt;br /&gt;
|media=Physical cartridge, digital download&lt;br /&gt;
|input=&lt;br /&gt;
}}&lt;br /&gt;
'''''Mega Man 3''''' is the third game in the classic ''Mega Man'' series. Following the surprise success of [[Mega Man 2|the second game]], ''Mega Man 3'' was produced within a relatively short time frame, which becomes apparent through several glitches and scrapped features within the game, as well as an extremely easy and uncharacteristically generous Wily Castle. Regardless, the game proved incredibly successful, being almost as notorious as ''Mega Man 2''. The game introduced the sliding mechanic, as well as [[Mega Man]]'s robotic canine companion [[Rush]]. The gameplay was also expanded on, with four additional levels (and a mini-level consisting of a single miniboss) between the Robot Masters and [[Doctor Albert W. Wily|Dr. Wily]] himself.&lt;br /&gt;
&lt;br /&gt;
==Representation in ''MaGMML''==&lt;br /&gt;
Being one of the more popular games, it's no surprise ''Mega Man 3'' has been given plenty of representation in the ''MaGMML'' series:&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Top Spin]]{{1}}&lt;br /&gt;
*[[Gemini Laser]]{{1}}&lt;br /&gt;
*[[Spark Shock]]{{48H}}&lt;br /&gt;
*[[Search Snake]]{{48H}}&lt;br /&gt;
&lt;br /&gt;
===Devkit Assets===&lt;br /&gt;
====Enemies====&lt;br /&gt;
*[[Bikky]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Bolton and Nutton]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Bomber Pepe]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Bomb Flier]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Cannon]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Chibee]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Dada]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Elec'n]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Hammer Joe]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Hari Harry]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Have &amp;quot;Su&amp;quot; Bee]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Hologran]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Jamacy]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Komasaburo]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Mag Fly]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Mechakkero]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Metall DX]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[New Shotman]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Parasyu]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Penpen]] (sliding){{1}}{{2}}{{3}}&lt;br /&gt;
*[[Peterchy]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Petit Snakey]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Pickelman Bull]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Pole]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Potton]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Returning Monking]]{{1}}{{3}}&lt;br /&gt;
*[[Walking Bomb]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Yambow]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Bubukan]]{{2}}{{3}}&lt;br /&gt;
*[[Electric Gabyoall]]{{2}}{{3}}&lt;br /&gt;
*[[Gyoraibo]]{{2}}{{3}}&lt;br /&gt;
*[[Junk Golem]]{{2}}{{3}}&lt;br /&gt;
*[[Nitron]]{{2}}{{3}}&lt;br /&gt;
*Penpen (swimming){{2}}{{3}}&lt;br /&gt;
*[[Giant Springer]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Midbosses====&lt;br /&gt;
*[[Big Snakey]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Penpen Maker]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Tama]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Giant Metall]]{{2}}{{3}}&lt;br /&gt;
&lt;br /&gt;
====Gimmicks====&lt;br /&gt;
*[[Cloud Platform (MM3)]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Drop Platform]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Magnet Machine]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Needle Press]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Pole Egg]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Sparkman Platform]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Top Lift]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Wanaan]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Junk Block]]{{2}}{{3}}&lt;br /&gt;
*[[Scrolling Tiles]]{{2}}{{3}}&lt;br /&gt;
*[[Kamegoro Tornado Spawner]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Gemini Man]]{{2}}{{3}}&lt;br /&gt;
*[[Top Man]]{{2}}{{3}}&lt;br /&gt;
*[[Hard Man]]{{3}}&lt;br /&gt;
*[[Spark Man]]{{3}}&lt;br /&gt;
*[[Kamegoro Maker]]{{3}}&lt;br /&gt;
&lt;br /&gt;
===Custom Assets===&lt;br /&gt;
*[[Doc Robot]]{{2}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*The boss of [[Cannon Deck]] in the original, non-remastered ''[[Make a Good Mega Man Level]]'' is the [[Ghost of Mega Man 3]], an anomalous floating being that represents various elements of this game.&lt;br /&gt;
*[[Gamma]] appears as the final boss of [[The Arena]] in ''[[Make a Good Mega Man Level 2]]''.&lt;br /&gt;
*Needle Man, Gemini Man, Top Man, Snake Man, and Shadow Man all appear as NPCs in the hubs of ''MaGMML1'' and [[Make a Good Mega Man Level Remastered|its remake]]. They all reappear in ''MaGMML2'', along with the missing Robot Masters Magnet Man, Hard Man, and Spark Man. Hard Man and Shadow Man return as NPCs in ''[[Make a Good Mega Man Level: Episode Zero]]''.&lt;br /&gt;
*[[Break Man]] was included as a [[Costumes|costume]] in ''MaGMML2'', and is set to be the final boss of the Minor Boss Arena in ''[[Make a Good Mega Man Level 3]]''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_Powered_Up&amp;diff=18142</id>
		<title>Mega Man Powered Up</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_Powered_Up&amp;diff=18142"/>
				<updated>2021-06-14T21:39:36Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title=Mega Man Powered Up&lt;br /&gt;
|image=[[File:MegamanPoweredUp_box.jpg|256px]]&lt;br /&gt;
|caption=''Mega Man Powered Up'' North American boxart&lt;br /&gt;
|developer=Capcom&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|director=&lt;br /&gt;
|producer= &lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= &lt;br /&gt;
|artist= &lt;br /&gt;
|writer= &lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=PlayStation Portable&lt;br /&gt;
|releasedate=March 14, 2006&lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media=Universal Media Disc&lt;br /&gt;
|input= &lt;br /&gt;
}}&lt;br /&gt;
'''''Mega Man Powered Up''''' is a game in the classic ''Mega Man'' series. It is a remake of ''[[Mega Man 1]]'' with chibi-style designs and a plethora of new features. The game can be played in either Old Style, which mimics the original game, or New Style, which includes several differences from the original game, such as an intro stage, two new Robot Masters (to fit with the typical amount of Robot Masters in ''Mega Man'' games being eight, as opposed to the six of ''Mega Man 1''), new weapons, a revised weakness order to accommodate for the new Robot Masters, and three difficulty levels. The game also includes several enemies from later ''Mega Man'' games, such as [[Hothead]]s and [[Batton]]s.&lt;br /&gt;
&lt;br /&gt;
''Mega Man Powered Up'' also includes several bonus features outside of the main game. Each of the eight Robot Masters can be unlocked as playable characters if [[Mega Man]] defeats them with only the [[Mega Buster]], and they (alongside Mega Man himself) have access to special challenge stages centered around their play styles, as well as ten boss rush challenges that can be played with any character. Clearing all 100 challenges will unlock [[Proto Man]] as a playable character. Other unlockable characters include Mega Man with his slide ability from ''[[Mega Man 3]]'', Mega Man with his slide and charge shot from ''[[Mega Man 4]]'', Mega Man in his original form of &amp;quot;Rock&amp;quot; (referred to as &amp;quot;Mega&amp;quot; in English translations of this game), and [[Roll]] (who is downloadable). A level builder (referred to as &amp;quot;Construction Mode&amp;quot;) is also available.&lt;br /&gt;
&lt;br /&gt;
==Representation in ''MaGMML''==&lt;br /&gt;
While the game provides more original material to work with than remakes such as ''[[Mega Man: The Wily Wars]]'', ''Mega Man Powered Up'' is one of the less represented games in the ''MaGMML'' series, possibly because the game uses 3D models instead of 8-bit sprites.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Time Slow]]{{24H}}&lt;br /&gt;
&lt;br /&gt;
===Devkit Assets===&lt;br /&gt;
====Enemies====&lt;br /&gt;
*[[Shield Guard]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Gimmicks====&lt;br /&gt;
*[[Water Block]]{{2}}{{3}}&lt;br /&gt;
*[[Oil Slick]]{{3}}&lt;br /&gt;
*[[Switch Ball]]{{3}}&lt;br /&gt;
*[[Switch Block]]{{3}}&lt;br /&gt;
*[[Easy Cube]]{{Megamix}}&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Oil Man]]{{3}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Time Man and Oil Man appear as NPCs in ''[[Make a Good Mega Man Level]]'', [[Make a Good Mega Man Level Remastered|the remake of said game]], ''[[Make a Good Mega Man Level 2]]'', and ''[[Make a Good Mega Man Level: Episode Zero]]''. In ''MaGMML1'' and ''MaGMML2'', they use otherwise-unused sprites from the fangame ''Rockman 8 Famicom''. ''MaGMML1R'' and ''MaGMML: Episode Zero'' use brand new sprites for them, with Time Man's coming from ''Mega Man Maker'' and Oil Man's coming from the [[Megamix Engine]] (which in turn takes the design for the latter from the ''Mega Man'' Archie Comics series).&lt;br /&gt;
**Time Man's appearance in ''MaGMML: Episode Zero'' only occurs if the player does not have DirectX9 installed on their system, at which point he appears at the start of [[Temporal Pillar]] to offer a download link, as well as warning the player about the absence of a shader effect if they continue regardless.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_11&amp;diff=18140</id>
		<title>Mega Man 11</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_11&amp;diff=18140"/>
				<updated>2021-06-14T11:10:06Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo&lt;br /&gt;
|title=Mega Man 11&lt;br /&gt;
|image=[[File:Mega_Man_11_cover_art.png|256px]]&lt;br /&gt;
|caption=''Mega Man 11'' boxart&lt;br /&gt;
|developer=Capcom&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|director=Koji Oda&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=&lt;br /&gt;
|artist=&lt;br /&gt;
|writer=&lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=Playstation 4, Xbox One, Nintendo Switch, PC&lt;br /&gt;
|releasedate=October 2, 2018&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version=&lt;br /&gt;
|genre=Action / Platform&lt;br /&gt;
|modes=&lt;br /&gt;
|media=Blu-ray Disc (PS4 and Xbox One only), Physical cartridge (Nintendo Switch only), Digital download&lt;br /&gt;
|input=&lt;br /&gt;
}}&lt;br /&gt;
'''''Mega Man 11''''' is the eleventh game in the classic ''Mega Man'' series. The game is the first main title in the classic series to use 3D models (though it sticks strictly to 2D gameplay), giving the game a more modern presentation unlike the retro-style presentation used for ''[[Mega Man 9]]'' and ''[[Mega Man 10]]''. The slide from ''[[Mega Man 3]]'' and the charged shot from ''[[Mega Man 4]]'' both return as default abilities to match this. The game introduces the Double Gear system, which allows [[Mega Man]] to temporarily power himself up by pressing the button/key mapped to the corresponding Gear, though he must cool down after using one, with overuse of either Gear forcing him to spend several seconds cooling down without the ability to use Gears. The Power Gear increases the strength of the [[Mega Buster]], including giving it a second charged shot upon full charge, and it can provide unique power-ups to the Robot Master weapons as well, ranging from an increase in projectile output to an entirely new attribute of the weapon. The Speed Gear temporarily slows down Mega Man's surroundings, allowing him to react and attack faster at the cost of a slight decrease in speed himself (which can be negated with an item available in the shop). If Mega Man's health is low enough, he can use the Double Gear by activating both Gears at the same time, giving him the power-ups of both Gears at the cost of the inability to switch out of it after it's been activated, as well as the inability to use charged shots during the subsequent cooldown period.&lt;br /&gt;
&lt;br /&gt;
The game also provides several changes past the upgraded aesthetics, Double Gear system, and re-implemented slide and charge shot. The [[Rush Coil]] and [[Rush Jet]] now share an ammo meter, as opposed to having individual meters like in prior ''Mega Man'' games. On top of the button-based weapon switching introduced in ''[[Mega Man 7]]'', a quick switch option has also been introduced involving the use of the right joystick. Several challenges are also available, ranging from isolated challenge areas reminiscent of the Challenge Mode of ''Mega Man 10'' to challenges that require running through the game's stages while performing specific tasks (such as popping blue balloons while avoiding red ones, or making it through the level with as little jumps as possible).&lt;br /&gt;
&lt;br /&gt;
==Representation in ''MaGMML''==&lt;br /&gt;
Despite being a numbered classic game, ''Mega Man 11'' is one of the least represented games in the ''MaGMML'' series, and (to date) one of the few that doesn't have any devkit assets based on it, with its only representation being a single weapon in the [[Megamix Engine]]. A major reason for this is likely that the release of the Megamix Engine predates the release of ''11'' by about three months. Even after that, the use of 3D models over sprites in ''11'' will likely make it difficult for the game to receive representation in potential future ''MaGMML'' projects, as custom sprites will almost definitely be necessary.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Block Dropper]]{{Megamix}}&lt;br /&gt;
&lt;br /&gt;
===Custom Assets===&lt;br /&gt;
*[[Electriri]]{{EZ}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Acid Man appears as a situational NPC in ''[[Make a Good Mega Man Level: Episode Zero]]''. If the player's machine doesn't have DirectX9 installed, he will appear at the start of [[Toxic Tunnels]] to warn about the added difficulty from the lack of a working shader. He also provides a download link to DirectX9 to help the player fix the problem.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_Powered_Up&amp;diff=18139</id>
		<title>Mega Man Powered Up</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_Powered_Up&amp;diff=18139"/>
				<updated>2021-06-14T10:55:04Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title=Mega Man Powered Up&lt;br /&gt;
|image=[[File:MegamanPoweredUp_box.jpg|256px]]&lt;br /&gt;
|caption=''Mega Man Powered Up'' North American boxart&lt;br /&gt;
|developer=Capcom&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|director=&lt;br /&gt;
|producer= &lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= &lt;br /&gt;
|artist= &lt;br /&gt;
|writer= &lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=Playstation Portable&lt;br /&gt;
|releasedate=March 14, 2006&lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media=Universal Media Disc&lt;br /&gt;
|input= &lt;br /&gt;
}}&lt;br /&gt;
'''''Mega Man Powered Up''''' is a game in the classic ''Mega Man'' series. It is a remake of ''[[Mega Man 1]]'' with chibi-style designs and a plethora of new features. The game can be played in either Old Style, which mimics the original game, or New Style, which includes several differences from the original game, such as an intro stage, two new Robot Masters (to fit with the typical amount of Robot Masters in ''Mega Man'' games being eight, as opposed to the six of ''Mega Man 1''), new weapons, a revised weakness order to accommodate for the new Robot Masters, and three difficulty levels. The game also includes several enemies from later ''Mega Man'' games, such as [[Hothead]]s and [[Batton]]s.&lt;br /&gt;
&lt;br /&gt;
''Mega Man Powered Up'' also includes several bonus features outside of the main game. Each of the eight Robot Masters can be unlocked as playable characters if [[Mega Man]] defeats them with only the [[Mega Buster]], and they (alongside Mega Man himself) have access to special challenge stages centered around their play styles, as well as ten boss rush challenges that can be played with any character. Clearing all 100 challenges will unlock [[Proto Man]] as a playable character. Other unlockable characters include Mega Man with his slide ability from ''[[Mega Man 3]]'', Mega Man with his slide and charge shot from ''[[Mega Man 4]]'', Mega Man in his original form of &amp;quot;Rock&amp;quot; (referred to as &amp;quot;Mega&amp;quot; in English translations of this game), and [[Roll]] (who is downloadable). A level builder (referred to as &amp;quot;Construction Mode&amp;quot;) is also available.&lt;br /&gt;
&lt;br /&gt;
==Representation in ''MaGMML''==&lt;br /&gt;
While the game provides more original material to work with than remakes such as ''[[Mega Man: The Wily Wars]]'', ''Mega Man Powered Up'' is one of the less represented games in the ''MaGMML'' series, possibly because the game uses 3D models instead of 8-bit sprites.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Time Slow]]{{24H}}&lt;br /&gt;
&lt;br /&gt;
===Devkit Assets===&lt;br /&gt;
====Enemies====&lt;br /&gt;
*[[Shield Guard]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Gimmicks====&lt;br /&gt;
*[[Water Block]]{{2}}{{3}}&lt;br /&gt;
*[[Oil Slick]]{{3}}&lt;br /&gt;
*[[Switch Ball]]{{3}}&lt;br /&gt;
*[[Switch Block]]{{3}}&lt;br /&gt;
*[[Easy Cube]]{{Megamix}}&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Oil Man]]{{3}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Time Man and Oil Man appear as NPCs in ''[[Make a Good Mega Man Level]]'', [[Make a Good Mega Man Level Remastered|the remake of said game]], ''[[Make a Good Mega Man Level 2]]'', and ''[[Make a Good Mega Man Level: Episode Zero]]''. In ''MaGMML1'' and ''MaGMML2'', they use sprites from ''Rockman 8 Famicom'', a fangame that recreates ''[[Mega Man 8]]'' in the style of the NES ''Mega Man'' games (said sprites are not actually used in ''Rockman 8 Famicom'', though). ''MaGMML1R'' and ''MaGMML: Episode Zero'' use replacement sprites for them, with Time Man's coming from ''Mega Man Maker'' and Oil Man's coming from the then-upcoming ''[[Make a Good Mega Man Level 3]]'' (which in turn takes the design for the latter from the ''Mega Man '' Archie Comics series).&lt;br /&gt;
**While most of Time Man's and Oil Man's appearances are in the hubs of the various ''MaGMML'' games, the former's appearance in ''MaGMML: Episode Zero'' is unique. If the player does not have DirectX9 installed into their system, Time Man will appear at the start of [[Temporal Pillar]] to warn the player of potentially added difficulty caused by the lack of a special shader that requires DirectX9 to work. He will also offer a download link to DirectX9 to remedy this issue. Time Man does not appear anywhere else in the game, making him an easily missable NPC.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_Powered_Up&amp;diff=18138</id>
		<title>Mega Man Powered Up</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_Powered_Up&amp;diff=18138"/>
				<updated>2021-06-14T10:52:09Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title=Mega Man Powered Up&lt;br /&gt;
|image=[[File:MegamanPoweredUp_box.jpg|256px]]&lt;br /&gt;
|caption=''Mega Man Powered Up'' North American boxart&lt;br /&gt;
|developer=Capcom&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|director=&lt;br /&gt;
|producer= &lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= &lt;br /&gt;
|artist= &lt;br /&gt;
|writer= &lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=Playstation Portable&lt;br /&gt;
|releasedate=March 14, 2006&lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media=Universal Media Disc&lt;br /&gt;
|input= &lt;br /&gt;
}}&lt;br /&gt;
'''''Mega Man Powered Up''''' is a game in the classic ''Mega Man'' series. It is a remake of ''[[Mega Man 1]]'' with chibi-style designs and a plethora of new features. The game can be played in either Old Style, which mimics the original game, or New Style, which includes several differences from the original game, such as an intro stage, two new Robot Masters (to fit with the typical amount of Robot Masters in ''Mega Man'' games being eight, as opposed to the six of ''Mega Man 1''), new weapons, a revised weakness order to accommodate for the new Robot Masters, and three difficulty levels. The game also includes several enemies from later ''Mega Man'' games, such as [[Hothead]]s and [[Batton]]s.&lt;br /&gt;
&lt;br /&gt;
''Mega Man Powered Up'' also includes several bonus features outside of the main game. Each of the eight Robot Masters can be unlocked as playable characters if [[Mega Man]] defeats them with only the [[Mega Buster]], and they (alongside Mega Man himself) have access to special challenge stages centered around their play styles, as well as ten boss rush challenges that can be played with any character. Clearing all 100 challenges will unlock [[Proto Man]] as a playable character. Other unlockable characters include Mega Man with his slide ability from ''[[Mega Man 3]]'', Mega Man with his slide and charge shot from ''[[Mega Man 4]]'', Mega Man in his original form of &amp;quot;Rock&amp;quot; (referred to as &amp;quot;Mega&amp;quot; in English translations of this game), and [[Roll]] (who is downloadable). A level builder (referred to as &amp;quot;Construction Mode&amp;quot;) is also available.&lt;br /&gt;
&lt;br /&gt;
==Representation in ''MaGMML''==&lt;br /&gt;
While the game provides more original material to work with than remakes such as ''[[Mega Man: The Wily Wars]]'', ''Mega Man Powered Up'' is one of the less represented games in the ''MaGMML'' series, possibly because the game uses 3D models instead of 8-bit sprites.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Time Slow]]{{24H}}&lt;br /&gt;
&lt;br /&gt;
===Devkit Assets===&lt;br /&gt;
====Enemies====&lt;br /&gt;
*[[Shield Guard]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Gimmicks====&lt;br /&gt;
*[[Water Block]]{{2}}{{3}}&lt;br /&gt;
*[[Oil Slick]]{{3}}&lt;br /&gt;
*[[Switch Ball]]{{3}}&lt;br /&gt;
*[[Switch Block]]{{3}}&lt;br /&gt;
*[[Easy Cube]]{{Megamix}}&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Oil Man]]{{3}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Time Man and Oil Man appear as NPCs in ''[[Make a Good Mega Man Level]]'', [[Make a Good Mega Man Level Remastered|the remake of said game]], ''[[Make a Good Mega Man Level 2]]'', and ''[[Make a Good Mega Man Level: Episode Zero]]''. In ''MaGMML1'' and ''MaGMML2'', they use sprites from ''Rockman 8 Famicom'', a fangame that recreates ''[[Mega Man 8]]'' in the style of the NES ''Mega Man'' games (said sprites are not actually used in ''Rockman 8 Famicom'', though). ''MaGMML1R'' and ''MaGMML: Episode Zero'' use replacement sprites for them, with Time Man's coming from ''Mega Man Maker'' and Oil Man's coming from the then-upcoming ''[[Make a Good Mega Man Level 3]]'' (which in turn takes the design for the latter from the ''Mega Man '' Archie Comics series.&lt;br /&gt;
**While most of Time Man and Oil Man's appearances are in the hubs of the various ''MaGMML'' games, the former's appearance in ''MaGMML: Episode Zero'' is unique. If the player does not have DirectX9 installed into their system, Time Man will appear at the start of [[Temporal Pillar]] to warn the player of potentially added difficulty caused by the lack of a special shader that requires DirectX9 to work. He will also offer a download link to DirectX9 to remedy this issue. Time Man does not appear anywhere else in the game, making him an easily missable NPC.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Z-Phone&amp;diff=18137</id>
		<title>Z-Phone</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Z-Phone&amp;diff=18137"/>
				<updated>2021-06-13T20:47:37Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: /* List of valid Z-Phone numbers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Z-Phone''' is a feature in ''[[Make a Good Mega Man Level: Episode Zero]]''. A communications device invented by [[Doctor Albert W. Wily|Dr. Wily]], he gives it to [[Zero]] after the latter arrives at [[Dr. Wily's Secret Bunker|his newest hideout]]. While in a level, the Z-Phone can be accessed from the pause menu (or from a dedicated option on the world map), with the option to call a number by typing in a four digit number.&lt;br /&gt;
&lt;br /&gt;
There are seven primary contacts, all unlocked throughout the game under various means, and their numbers are saved in an easily-accessible contact list. Each one has a specific function, and can be called on to receive certain information:&lt;br /&gt;
&lt;br /&gt;
*[[File:ZPhoneWily.png]] '''[[Doctor Albert W. Wily|Dr. Wily]]''' - Unlocked by default. When called, he gives background lore on the current level, such as what it is and why it was built. After Zero abandons Wily in Chapter 2, this number will stop working until [[Null and Void (Episode Zero)|Null and Void]] is cleared.&lt;br /&gt;
*[[File:ZPhoneHyde.png]] '''[[Sophie Hyde|Dr. Hyde]]''' - Unlocked at the start of Chapter 2. When called, she explains the abilities of the player's current weapon and/or chip. Sometimes, she will also give advice on how to use the weapon wheel, or will give some background information about her activities.&lt;br /&gt;
*[[File:ZPhoneKrantz.png]] '''[[Roslyn Krantz|Agent Krantz]]''' - Unlocked at the end of Chapter 1. When called, she gives advice on what enemies and/or gimmicks are in the current stage, and how best to deal with them. In some levels, [[Gilbert D. Stern|Agent Stern]] answers instead, but he still gives the same advice.&lt;br /&gt;
*[[File:ZPhoneGalaxy.png]] '''[[Galaxy Man]]''' - Unlocked after clearing [[Construction of Constructions]]. When called, he points Zero towards the location of uncollected [[CD]]s in the current stage, and provides tips on how to collect them.&lt;br /&gt;
*[[File:ZPhoneYamato.png]] '''[[Yamato Man]]''' - Unlocked after clearing [[Mojo Dojo]]. When called during a boss fight, he will warn of certain attacks, give strategies on how to defeat them, and occasionally hint at their weakness. If called outside of a boss (or when facing a devkit miniboss, excepting [[Stompy]] or [[Melody Response Cannon|Lavaproof Response Cannon]]), he will be noticeably less helpful. Notably, when Yamato Man is called during his own boss fight, Tomahawk Man will answer and fulfill the number's purpose instead.&lt;br /&gt;
*[[File:ZPhonePirate.png]] '''[[Pirate Man]]''' - Unlocked by talking to him at [[Chateau Chevaleresque]]. A joke contact, when called he will often give useless &amp;quot;Pirate Tips&amp;quot;, tell nonsensical stories, or try to posit some inane conspiracy theory. A select few of his calls, however, provide actually useful information, such as the existence of ladder jumping, the effectiveness of the Z-Saber against shielded enemies, and stomp dashing providing a greater speed boost than normal dashing, among other tips.&lt;br /&gt;
*[[File:ZPhoneKnives.png]] '''[[Knives]]''' - Unlocked by finding out her number and calling her in the postgame. When called, she will judge the current level's suitability as a date spot for her and Zero, invariably finding a reason to reject it. Notably, she can only be called in a specific area hidden in the level (usually, but not always, 32 x 32 pixels in size), and her calls cannot be repeated once found.&lt;br /&gt;
&lt;br /&gt;
With the exception of Knives, all these numbers will not work if Zero doesn't already have them registered in the Z-Phone. In addition to these contacts, there are several secret numbers that can be contacted, though some will only work in certain levels.&lt;br /&gt;
&lt;br /&gt;
==List of valid Z-Phone numbers==&lt;br /&gt;
All of these numbers are accessed by dialing them on the Z-Phone's keypad. Though represented as four-digit numbers, numbers with three or less digits don't need 0s at the front to work.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Number&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Info&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Phone Number Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Zero calls the phone operator, who instructs a confused Zero to dial the person he wishes to speak to before hanging up.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0052&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Non-Human from ''Action 52''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|52 is the titular number of games contained in the cartridge from which Non-Human originates.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0064&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons the Wario Apparition, a famous anomaly which may or may not exist within the data of certain copies of ''Super Mario 64''. The apparition will appear in the background and gradually approach the foreground until it touches Zero, resulting in an instant kill that ignores the Skull Amulet's effect. The apparition tracks Zero's movements perfectly and is unavoidable, although it can be despawned by screen transitioning. If the number is called in [[Defeat the Giant Spear Man!]], Wario himself will answer, trying to order a pizza. &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|64 is a reference to the game ''Super Mario 64'', from which the Wario Apparation hails.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0069&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The phone sarcastically congratulates you for calling the funny number.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|You know why.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0112&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with the next few numbers of the Fibonacci sequence.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0, 1, 1, and 2 are the first four numbers of the Fibonacci sequence.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0120&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;The safe has been unlocked&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0135&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays the Unown Radio theme from ''Pokémon Gold and Silver''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0205&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays an unknown sound effect, possibly from a Game Boy game.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0230&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Youngster Joey from the ''Pokémon'' series, who, in true Joey fashion, brags about his &amp;quot;top percentage&amp;quot; Rattata.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0308&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A call featuring Dante from the ''Devil May Cry'' series, who offers to sell some of his various weapons and possessions to Zero in exchange for bolts. Regardless of the item offered, the result will always be the same; Zero will initially show an interest in buying whatever Dante is offering him, until Dante inevitably spills a questionable detail about the item that causes Zero to change his mind.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|March 8th was the worldwide release date of ''Devil May Cry 5'', the most recent installment in the series.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0329&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays the number 1 song in Bikini Bottom, &amp;quot;Electric Zoo&amp;quot;. This legendary tune was first heard in the ''SpongeBob SquarePants'' episode &amp;quot;Krab Borg&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Krab Borg&amp;quot; first aired on March 29th, 2002.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0411&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Agent Krantz's number. Will not work until obtained at the end of Chapter 1.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The first issue of the ''Mega Man'' Archie Comics series was released in April of 2011.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0415&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A call involving a snippet of dialogue from ''Half-Life VR AI''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The episode of ''Half-Life VR AI'' that the call's dialogue is taken from was uploaded to YouTube on April 15th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0420&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|If called when the system time is at 4:20 AM/PM, a message celebrating the occasion appears. At any other time, the number does nothing.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Again, you know why.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0423&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays Dr. Weil's announcement from ''Mega Man Zero 3''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|April 23rd is the Japanese release date of ''Mega Man Zero 3''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0430&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Re-enacts the &amp;quot;turn the game console off&amp;quot; codec call from ''Metal Gear Solid 2: Sons of Liberty'', with Colonel Roy Campbell and Agent Krantz (who stands in for Rose) talking to Zero (who stands in for Raiden). The Colonel's mugshot gradually changes from his ''Metal Gear 2: Solid Snake'' mugshot, to his mugshot from the original release of ''Metal Gear 2'', to Colonel from ''Mega Man X4'', and finally what appears to be a real-life figure.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0523&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls [[Rush]], who proceeds to bark and woof, much to Zero's confusion.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0525&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls the Meteor Police from the 1987 graphic adventure game ''Maniac Mansion''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0550&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Galaxy Man's number. Will not work until after clearing Construction of Constructions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|550 kilometers per second is the escape velocity of the Milky Way from the position of the Sun.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0606&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Sonata of Awakening!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Sonata of Awakening from ''The Legend of Zelda: Majora's Mask''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0623&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Knives's number. Will not work until obtained after clearing Null and Void.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|June 23rd is the Japanese release date of ''Pokémon Black 2'' and ''Pokémon White 2'', which Knives' quest draws inspiration from.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0626&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An unknown caller wishes ''Episode Zero'' itself a happy birthday. Zero misconstrues the message and wonders if &amp;quot;Episode&amp;quot; is his actual first name.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''Episode Zero'' was released on June 26th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0630&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Epona's Song?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Epona's Song from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0666&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays morse code which translates to &amp;quot;Bumo Bumomo Bumomomomomo&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;666&amp;quot; is the number of the devil. As the morse code translates to the only words the [[Yellow Devil]] can speak in ''[[Mega Man Powered Up]]'', it can be inferred that this is a literal &amp;quot;number of the devil&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0703&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;FIRE LUIGI1000 LET BUCKET STEP IN&amp;quot;. Possibly a reference to the ''Mega Man Y+1'' devteam.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0712&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays a random Model A cipher from ''Mega Man ZX Advent''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|July 12th is the Japanese release date of ''Mega Man ZX Advent''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0717&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Axl from the ''Mega Man X'' series, before killing Zero. Similar to 8008.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|July 17th is the Japanese release date of ''Mega Man X7'', which Axl debuts in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0719&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An Applebee's prank call.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0737&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Charjabug from the ''Pokémon'' series, who laughs(?) into the phone.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|737 is Charjabug's number in the National Pokédex.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0801&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0430.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0816&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works during the battle against [[Big Chungus]]. When called, the music will be changed to an 8-bit remix of Big Chungus' &amp;quot;official main theme&amp;quot; by YouTube user Endigo, and Big Chungus itself will dramatically grow in size. Despite the size increase, the HP and damage output of the boss are unaltered, and the size of his projectiles remain the same as well. If the call is activated when Big Chungus is close to a wall, he will clip into the wall, and will keep trying to jump out until he finally goes offscreen. At this point, the player is softlocked, as no attack in Zero's arsenal can reach him.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;816&amp;quot; can be read as &amp;quot;BIG&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0909&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays the famous &amp;quot;Squidward's House&amp;quot; copypasta from a certain review of the ''SpongeBob SquarePants'' episode &amp;quot;Good Neighbors&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The video that spawned the famous copypasta was uploaded to YouTube on September 9th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0928&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls [[Proto Man]], who whistles into the phone, angering Zero.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|September 28th is the Japanese release date of ''[[Mega Man 3]]'', which is the game Proto Man first appears in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0950&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Healing?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Healing from ''The Legend of Zelda: Majora's Mask''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1012&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;No, you're not the one&amp;quot;. References the ghost girl easter egg from ''Pokémon X and Y''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|October 12th is the worldwide release date of ''Pokémon X and Y''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1029&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0120.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1101&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls the famous and popular ''Mega Man X6'' character, Gate. The call's dialogue is taken nearly verbatim from the scene in ''X6'' that plays after defeating the eight Mavericks, in which Gate contacts and talks to X, the only difference being that Zero takes up X's role in the call.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|November 2001 was the release period of ''Mega Man X6'' in Japan.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1102&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Yamato Man's number. Will not work until obtained after clearing Mojo Dojo.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Japan's National Foundation Day is celebrated on February 11th. The number references how Japan and various other eastern countries write the date in a &amp;quot;year/month/day&amp;quot; format.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1138&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0525.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1181&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Sophie Hyde's number. Will not work until obtained at the start of Chapter 2.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1181 is a combination of the atomic numbers for sodium (11), oxygen (8), and hydrogen (1), the elements that make up sodium hydroxide, which Dr. Hyde's name is a play on.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1230&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0120 and 1029.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1287&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Dr. Wily's number. If called after Dr. Wily's Secret Bunker is abandoned, the call will only play static. It returns to normal after beating the game.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The [[Mega Man 1|original ''Mega Man'']] was released in December of 1987.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1337&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays ''Zero Wing''&amp;lt;nowiki&amp;gt;'s&amp;lt;/nowiki&amp;gt; infamous intro dialogue, but written in leetspeak. [[CATS]] makes a cameo appearance when saying his original lines.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1337 translates to &amp;quot;leet&amp;quot; in leetspeak.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1547&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Nurse Edna from ''Maniac Mansion''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1618&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays the &amp;quot;Night of Semiramis&amp;quot; copypasta that originates from the comments of a raocow video featuring said level. The copypasta is notable for describing the level as &amp;quot;simply put- sexy&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1946&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons Thomas the Tank Engine, who acts like he does in the fangame ''Skullman in: Scooby Doc 4 - The Destroyer (feat. Atsushi Onita)'' (and when summoned by [[Unununium]]); he will zoom in from the background, and (like the Wario Apparition) instantly kill Zero on contact while ignoring the effect of the Skull Amulet. He is much faster than the Wario Apparition, but has the same weakness in that he can be despawned if Zero transitions to another screen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1946 is the year the original ''Thomas the Tank Engine'' book was published, as the second installment in ''The Railway Series''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1977&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525 and 1138.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1987&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works in [[Volt Man Factory]]. When called, a gold-coloured [[Volt Man]] yells randomly-generated gibberish before the game automatically closes itself.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Five Nights at Freddy's'', setting the animatronics' AI to 1-9-8-7 in the game's Custom Night mode causes a Golden Freddy jumpscare, followed by the game closing itself.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2001&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Professor E. Gadd, who tells Zero about a ghost that had escaped his portrait gallery by the name of [[Chesder]], and that said ghost can most likely be found in [[Ghouls n' Ghasts|a level with many skulls]]. An extra bit of dialogue will be added to the call if the player has already completed Ghouls n' Ghasts, in which E. Gadd will compliment Zero for having taken care of Chesder. The call itself is taken almost verbatim from ''Luigi's Mansion''; specifically, it comes from the conversation between Luigi and E. Gadd in the Telephone Room after the blackout in Area 4, in which the latter warns the former of the reclusive Uncle Grimmly. Chesder replaces Uncle Grimmly as the main subject of the call, and various other dialogue is modified to fit into ''Episode Zero'' as a whole.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2001 is the release year of the original ''Luigi's Mansion''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2008&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Plug Man, who disappointedly tells Zero that he has nothing special to share with him, and to call back later.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2008 is the year ''[[Mega Man 9]]'' was released.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2177&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls McWily's customer service, who informs you that the takeout is currently closed due to construction work.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2401&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Creates a unique, friendly variant of the [[Trailing Zero]] from Null and Void, complete with [[Mega Man]]'s color scheme. The clone will only disappear when Zero dies or exits a level, and is intangible to all enemies and hazards, much like the harmful Trailing Zeroes. It will copy all of Zero's movements one-for-one, but the only weapon of his that the clone can copy is the [[Z-Saber]], which will damage enemies and objects like the real Zero's, enhancing the latter's DPS when using said weapon alongside the clone. Notably, with the exception of the [[Cutter Chip|Cutter Saber]]'s rolling slash, the clone cannot replicate any of the chip-specific saber attacks, and its saber will always be green regardless of the chip equipped. Also notable is that only one clone can exist at a time, and the call will have no effect if the 5000 number is already in effect.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2401 is a reference to the famous ''Super Mario 64'' urban legend &amp;quot;L is Real 2401&amp;quot;, which insinuates that Luigi was meant to be playable in said game as a co-op character. The phrase &amp;quot;Let's-a-go!&amp;quot; is said when the number is called, which is a famous catchphrase of the Mario Bros.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2525&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Flips Zero's gravity, no matter where he is.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The numbers 2 and 5 resemble vertically-flipped versions of each other.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2580&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Albert Wesker (misspelled as &amp;quot;Whesker&amp;quot; in-game), one of the major antagonists of the ''Resident Evil'' series, who shouts &amp;quot;YOU WILL GIVE ME AN EGG!&amp;quot; before hanging up. Said line comes from ''Resident Evil 5'', where Wesker is playable in certain game modes, and can demand items from other players, including rotten eggs. The line was popularized when it became the Twitch sub notification sound clip for YouTube user and streamer Proton Jon.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2602&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Storms!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Storms from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 2001.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The vacuum device Luigi uses in ''Luigi's Mansion'' is called the &amp;quot;Poltergust 3000&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3122&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls (presumably) Scorpion from the ''Mortal Kombat'' series, who exclaims his iconic line &amp;quot;Get over here!&amp;quot; before hanging up. After the call is completed, all enemies and/or objects that get sliced in half by the Z-Saber will produce a red particle effect that simulates blood, something that the ''Mortal Kombat'' series is infamous for having plenty of. The effect will go away when Zero dies or exits a level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4665&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Pirate Man's number. Will not work until obtained by talking to him in Chateau Chevaleresque in [[Mega City]].&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4665 are the numbers one would have to press on the number pad of a flip phone in order to spell &amp;quot;hook&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons the Trailing Zeroes from Null and Void. Up to twenty copies can be created, and they work the same as in their source level. The only way to stop them from spawning is to die, as they follow the player everywhere, even through screen transitions. This call will have no effect if the 2401 number is active.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5522&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An unknown entity answers the call and repeats everything that Zero says, much to the latter's annoyance.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Similar to the number 2525, &amp;quot;22&amp;quot; can just be seen as a repetition of &amp;quot;55&amp;quot;, just upside down.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5905&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Saria's Song?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Saria's Song from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6096&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Zelda's Lullaby!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Zelda's Lullaby from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6666&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Sets Zero's HP to 1.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|666 is known as the number of the devil.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6969&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as call 0069.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|This time it's even less subtle.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8008&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The Z-Phone sarcastically mocks you for your puerile sense of humor, and instantly kills Zero as punishment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8008 resembles the word &amp;quot;boob&amp;quot; when typed on a phone or calculator.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9111&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525, 1138 and 1977.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9259&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Time!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Time from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9999&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A mysterious entity congratulates Zero for calling the final number in the index, much to his bewilderment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9999 is the highest possible number that can be entered into the Z-Phone, thus making it the &amp;quot;last&amp;quot; number.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In a secret room near the start of [[String Theory]], there is a particular tile where the Z-Phone will ring during normal gameplay. If the menu is opened while this is happening, a unique call will play out.&lt;br /&gt;
** It has been confirmed that this behaviour was coded in as a scrapped method for progressing through the Knives quest, and was most likely placed here to avoid leaving it unused.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Z-Phone&amp;diff=18135</id>
		<title>Z-Phone</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Z-Phone&amp;diff=18135"/>
				<updated>2021-06-13T10:42:30Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: /* List of valid Z-Phone numbers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Z-Phone''' is a feature in ''[[Make a Good Mega Man Level: Episode Zero]]''. A communications device invented by [[Doctor Albert W. Wily|Dr. Wily]], he gives it to [[Zero]] after the latter arrives at [[Dr. Wily's Secret Bunker|his newest hideout]]. While in a level, the Z-Phone can be accessed from the pause menu (or from a dedicated option on the world map), with the option to call a number by typing in a four digit number.&lt;br /&gt;
&lt;br /&gt;
There are seven primary contacts, all unlocked throughout the game under various means, and their numbers are saved in an easily-accessible contact list. Each one has a specific function, and can be called on to receive certain information:&lt;br /&gt;
&lt;br /&gt;
*[[File:ZPhoneWily.png]] '''[[Doctor Albert W. Wily|Dr. Wily]]''' - Unlocked by default. When called, he gives background lore on the current level, such as what it is and why it was built. After Zero abandons Wily in Chapter 2, this number will stop working until [[Null and Void (Episode Zero)|Null and Void]] is cleared.&lt;br /&gt;
*[[File:ZPhoneHyde.png]] '''[[Sophie Hyde|Dr. Hyde]]''' - Unlocked at the start of Chapter 2. When called, she explains the abilities of the player's current weapon and/or chip. Sometimes, she will also give advice on how to use the weapon wheel, or will give some background information about her activities.&lt;br /&gt;
*[[File:ZPhoneKrantz.png]] '''[[Roslyn Krantz|Agent Krantz]]''' - Unlocked at the end of Chapter 1. When called, she gives advice on what enemies and/or gimmicks are in the current stage, and how best to deal with them. In some levels, [[Gilbert D. Stern|Agent Stern]] answers instead, but he still gives the same advice.&lt;br /&gt;
*[[File:ZPhoneGalaxy.png]] '''[[Galaxy Man]]''' - Unlocked after clearing [[Construction of Constructions]]. When called, he points Zero towards the location of uncollected [[CD]]s in the current stage, and provides tips on how to collect them.&lt;br /&gt;
*[[File:ZPhoneYamato.png]] '''[[Yamato Man]]''' - Unlocked after clearing [[Mojo Dojo]]. When called during a boss fight, he will warn of certain attacks, give strategies on how to defeat them, and occasionally hint at their weakness. If called outside of a boss (or when facing a devkit miniboss, excepting [[Stompy]] or [[Melody Response Cannon|Lavaproof Response Cannon]]), he will be noticeably less helpful. Notably, when Yamato Man is called during his own boss fight, Tomahawk Man will answer and fulfill the number's purpose instead.&lt;br /&gt;
*[[File:ZPhonePirate.png]] '''[[Pirate Man]]''' - Unlocked by talking to him at [[Chateau Chevaleresque]]. A joke contact, when called he will often give useless &amp;quot;Pirate Tips&amp;quot;, tell nonsensical stories, or try to posit some inane conspiracy theory. A select few of his calls, however, provide actually useful information, such as the existence of ladder jumping, the effectiveness of the Z-Saber against shielded enemies, and stomp dashing providing a greater speed boost than normal dashing, among other tips.&lt;br /&gt;
*[[File:ZPhoneKnives.png]] '''[[Knives]]''' - Unlocked by finding out her number and calling her in the postgame. When called, she will judge the current level's suitability as a date spot for her and Zero, invariably finding a reason to reject it. Notably, she can only be called in a specific area hidden in the level (usually, but not always, 32 x 32 pixels in size), and her calls cannot be repeated once found.&lt;br /&gt;
&lt;br /&gt;
With the exception of Knives, all these numbers will not work if Zero doesn't already have them registered in the Z-Phone. In addition to these contacts, there are several secret numbers that can be contacted, though some will only work in certain levels.&lt;br /&gt;
&lt;br /&gt;
==List of valid Z-Phone numbers==&lt;br /&gt;
All of these numbers are accessed by dialing them on the Z-Phone's keypad. Though represented as four-digit numbers, numbers with three or less digits don't need 0s at the front to work.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Number&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Info&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Phone Number Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Zero calls the phone operator, who instructs a confused Zero to dial the person he wishes to speak to before hanging up.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0052&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Non-Human from ''Action 52''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|52 is the titular number of games contained in the cartrige from which Non-Human originates.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0064&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons the Wario Apparition, a famous anomaly which may or may not exist within the data of certain copies of ''Super Mario 64''. The apparition will appear in the background and gradually approach the foreground until it touches Zero, resulting in an instant kill that ignores the Skull Amulet's effect. The apparition tracks Zero's movements perfectly and is unavoidable, although it can be despawned by screen transitioning. If the number is called in [[Defeat the Giant Spear Man!]], Wario himself will answer, trying to order a pizza. &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|64 is a reference to the game ''Super Mario 64'', from which the Wario Apparation hails.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0069&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The phone sarcastically congratulates you for calling the funny number.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|You know why.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0112&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with the next few numbers of the Fibonacci sequence.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0112 is the first four numbers of the Fibonacci sequence.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0120&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;The safe has been unlocked&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0135&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays the Unown Radio theme from ''Pokémon Gold and Silver''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0205&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays an unknown sound effect, possibly from a Gameboy game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0230&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Youngster Joey from the ''Pokémon'' series, who, in true Joey fashion, brags about his &amp;quot;top percentage&amp;quot; Rattata. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0308&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A call featuring Dante from the ''Devil May Cry'' series, who offers to sell some of his various weapons and possessions to Zero in exchange for bolts. Regardless of the item offered, the result will always be the same; Zero will initially show an interest in buying whatever Dante is offering him, until Dante inevitably spills a questionable detail about the item that causes Zero to change his mind.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|March 8th was the release date of ''Devil May Cry 5'', the most recent installment in the series.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0329&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays the number 1 song in Bikini Bottom, &amp;quot;Electric Zoo&amp;quot;. This legendary tune was first heard in the ''SpongeBob SquarePants'' episode &amp;quot;Krab Borg&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Krab Borg&amp;quot; first aired on March 29th, 2002.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0411&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Agent Krantz's number. Will not work until obtained at the end of Chapter 1.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The first issue of the ''Mega Man'' Archie Comics series was released in April of 2011.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0415&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A call involving a snippet of dialogue from ''Half-Life VR AI''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0420&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|If called when the system time is at 4:20 AM/PM, a message celebrating the occasion appears. At any other time, the number does nothing.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Again, you know why.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0423&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays Dr. Weil's announcement from ''Mega Man Zero 3''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|April 23rd is the Japanese release date of ''Mega Man Zero 3''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0430&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Re-enacts the &amp;quot;turn the game console off&amp;quot; codec call from ''Metal Gear Solid 2: Sons of Liberty'', with Colonel Roy Campbell and Agent Krantz (who stands in for Rose) talking to Zero (who stands in for Raiden). The Colonel's mugshot gradually changes from his ''Metal Gear 2: Solid Snake'' mugshot, to his mugshot from the original release of ''Metal Gear 2'', to Colonel from ''Mega Man X4'', and finally what appears to be a real-life figure.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0523&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls [[Rush]], who proceeds to bark and woof, much to Zero's confusion.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0525&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls the Meteor Police from the 1987 graphic adventure game ''Maniac Mansion''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0550&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Galaxy Man's number. Will not work until after clearing Construction of Constructions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|550 kilometers per second is the escape velocity of the Milky Way from the position of the Sun.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0606&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Sonata of Awakening!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Sonata of Awakening from ''The Legend of Zelda: Majora's Mask''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0623&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Knives's number. Will not work until obtained after clearing Null and Void.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|June 23rd is the release date of ''Pokémon Black 2'' and ''Pokémon White 2'', which Knives' quest draws inspiration from.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0626&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An unknown caller wishes ''Episode Zero'' itself a happy birthday. Zero misconstrues the message and wonders if &amp;quot;Episode&amp;quot; is his actual first name.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''Episode Zero'' was released on June 26th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0630&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Epona's Song?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Epona's Song from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0666&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays morse code which translates to &amp;quot;Bumo Bumomo Bumomomomomo&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;666&amp;quot; is the number of the devil. As the morse code translates to the only words the [[Yellow Devil]] can speak in ''[[Mega Man Powered Up]]'', it can be inferred that this is a literal &amp;quot;number of the devil&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0703&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;FIRE LUIGI1000 LET BUCKET STEP IN&amp;quot;. Possibly a reference to the ''Mega Man Y+1'' devteam.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0712&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays a random Model A cipher from ''Mega Man ZX Advent''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|July 12th is the release date of ''Mega Man ZX Advent''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0717&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Axl from the ''Mega Man X'' series, before killing Zero. Similar to 8008.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|July 17th is the release date of ''Mega Man X7'', which Axl debuts in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0719&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An Applebee's prank call.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0737&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Charjabug from the ''Pokémon'' series, who laughs(?) into the phone.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|737 is Charjabug's number in the National Pokedex.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0801&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0430.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0816&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works during the battle against [[Big Chungus]]. When called, the music will be changed to an 8-bit remix of Big Chungus' &amp;quot;official main theme&amp;quot; by YouTube user Endigo, and Big Chungus itself will dramatically grow in size. Despite the size increase, the HP and damage output of the boss are unaltered, and the size of his projectiles remain the same as well. If the call is activated when Big Chungus is close to a wall, he will clip into the wall, and will keep trying to jump out until he finally goes offscreen. At this point, the player is softlocked, as no attack in Zero's arsenal can reach him.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;816&amp;quot; can be read as &amp;quot;BIG&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0909&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays the famous &amp;quot;Squidward's House&amp;quot; copypasta from a certain review of the ''SpongeBob SquarePants'' episode &amp;quot;Good Neighbors&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The video that spawned the famous copypasta was uploaded on September 9th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0928&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls [[Proto Man]], who whistles into the phone, angering Zero.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|September 28th is the release date of ''[[Mega Man 3]]'', which is the game Proto Man first appears in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0950&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Healing?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Healing from ''The Legend of Zelda: Majora's Mask''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1012&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;No, you're not the one&amp;quot;. References the ghost girl easter egg from ''Pokémon X and Y''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|October 12th is the release date of ''Pokémon X and Y''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1029&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0120.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1101&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls the famous and popular ''Mega Man X6'' character, Gate. The call's dialogue is taken nearly verbatim from the scene in ''X6'' that plays after defeating the eight Mavericks, in which Gate contacts and talks to X, the only difference being that Zero takes up X's role in the call.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|November 2001 was the release period of ''Mega Man X6'' in Japan.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1102&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Yamato Man's number. Will not work until obtained after clearing Mojo Dojo.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Japan's National Foundation Day is celebrated on February 11th. The number references how Japan and various other eastern countries write the date in a &amp;quot;year/month/day&amp;quot; format.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1138&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0525.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1181&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Sophie Hyde's number. Will not work until obtained at the start of Chapter 2.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1181 is a combination of the atomic numbers for sodium (11), oxygen (8), and hydrogen (1), the elements that make up sodium hydroxide, which Dr. Hyde's name is a play on.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1230&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0120 and 1029.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1287&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Dr. Wily's number. If called after Dr. Wily's Secret Bunker is abandoned, the call will only play static. It returns to normal after beating the game.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The [[Mega Man 1|original ''Mega Man'']] was released in December of 1987.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1337&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays ''Zero Wing''&amp;lt;nowiki&amp;gt;'s&amp;lt;/nowiki&amp;gt; infamous intro dialogue, but written in leetspeak. [[CATS]] makes a cameo appearance when saying his original lines.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1337 translates to &amp;quot;leet&amp;quot; in leetspeak.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1547&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Nurse Edna from ''Maniac Mansion''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1618&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays the &amp;quot;Night of Semiramis&amp;quot; copypasta that originates from the comments of a raocow video featuring said level. The copypasta is notable for describing the level as &amp;quot;simply put- sexy&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1946&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons Thomas the Tank Engine, who acts like he does in the fangame ''Skullman in: Scooby Doc 4 - The Destroyer (feat. Atsushi Onita)'' (and when summoned by [[Unununium]]); he will zoom in from the background, and (like the Wario Apparition) instantly kill Zero on contact while ignoring the effect of the Skull Amulet. He is much faster than the Wario Apparition, but has the same weakness in that he can be despawned if Zero transitions to another screen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1946 is the year the original ''Thomas the Tank Engine'' book was published.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1977&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525 and 1138.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1987&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works in [[Volt Man Factory]]. When called, a gold-coloured [[Volt Man]] yells randomly-generated gibberish before the game automatically closes itself.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|This call references a similar event in ''Five Nights at Freddy's'', where setting the animatronics' AI to 1-9-8-7 in the game's Custom Night mode causes a Golden Freddy jumpscare, followed by the game closing itself.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2001&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Professor E. Gadd, who tells Zero about a ghost that had escaped his portrait gallery by the name of [[Chesder]], and that said ghost can most likely be found in [[Ghouls n' Ghasts|a level with many skulls]]. An extra bit of dialogue will be added to the call if the player has already completed Ghouls n' Ghasts, in which E. Gadd will compliment Zero for having taken care of Chesder. The call itself is taken almost verbatim from ''Luigi's Mansion''; specifically, it comes from the conversation between Luigi and E. Gadd in the Telephone Room after the blackout in Area 4, in which the latter warns the former of the reclusive Uncle Grimmly. Chesder replaces Uncle Grimmly as the main subject of the call, and various other dialogue is modified to fit into ''Episode Zero'' as a whole.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2001 is the release year of the original ''Luigi's Mansion''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2008&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Plug Man, who disappointedly tells Zero that he has nothing special to share with him, and to call back later.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2008 is the year ''[[Mega Man 9]]'' was released.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2177&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls McWily's customer service, who informs you that the takeout is currently closed due to construction work.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2401&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Creates a unique, friendly variant of the [[Trailing Zero]] from Null and Void, complete with [[Mega Man]]'s color scheme. The clone will only disappear when Zero dies or exits a level, and is intangible to all enemies and hazards, much like the harmful Trailing Zeroes. It will copy all of Zero's movements one-for-one, but the only weapon of his that the clone can copy is the [[Z-Saber]], which will damage enemies and objects like the real Zero's, enhancing the latter's DPS when using said weapon alongside the clone. Notably, with the exception of the [[Cutter Chip|Cutter Saber]]'s rolling slash, the clone cannot replicate any of the chip-specific saber attacks, and its saber will always be green regardless of the chip equipped. Also notable is that only one clone can exist at a time, and the call will have no effect if the 5000 number is already in effect.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2401 is a reference to the famous ''Super Mario 64'' urban legend &amp;quot;L is Real 2401&amp;quot;, which insinuates that Luigi was meant to be playable in said game as a co-op character. The phrase &amp;quot;Let's-a-go!&amp;quot; is said when the number is called, which is a famous catchphrase of the Mario Bros.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2525&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Flips Zero's gravity, no matter where he is.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The number references how the numbers 2 and 5 resemble vertically-flipped versions of each other.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2580&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Albert Wesker (misspelled as &amp;quot;Whesker&amp;quot; in-game), one of the major antagonists of the ''Resident Evil'' series, who shouts &amp;quot;YOU WILL GIVE ME AN EGG!&amp;quot; before hanging up. Said line comes from ''Resident Evil 5'', where Wesker is playable in certain game modes, and can demand items from other players, including rotten eggs. The line was popularized when it became the Twitch sub notification sound clip for YouTube user and streamer Proton Jon.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2602&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Storms!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Storms from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 2001.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The device Luigi uses in ''Luigi's Mansion'' is called the Poltergust 3000.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3122&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls (presumably) Scorpion from the ''Mortal Kombat'' series, who exclaims his iconic line &amp;quot;Get over here!&amp;quot; before hanging up. After the call is completed, all enemies and/or objects that get sliced in half by the Z-Saber will produce a red particle effect that simulates blood, something that the ''Mortal Kombat'' series is infamous for having plenty of. The effect will go away when Zero dies or exits a level.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4665&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Pirate Man's number. Will not work until obtained by talking to him in Chateau Chevaleresque in [[Mega City]].&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4665 are the numbers one would have to press on the number pad of a flip phone in order to spell &amp;quot;hook&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons the Trailing Zeroes from Null and Void. Up to twenty copies can be created, and they work the same as in their source level. The only way to stop them from spawning is to die, as they follow the player everywhere, even through screen transitions. This call will have no effect if the 2401 number is active.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5522&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An unknown entity answers the call and repeats everything that Zero says, much to the latter's annoyance.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Similar to the number 2525, &amp;quot;22&amp;quot; can just be seen as a repetition of &amp;quot;55&amp;quot;, just upside down.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5905&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Saria's Song?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Saria's Song from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6096&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Zelda's Lullaby!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Zelda's Lullaby from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6666&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Sets Zero's HP to 1.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|666 is known as the number of the devil.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6969&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as call 0069.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|This time it's even less subtle.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8008&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The Z-Phone sarcastically mocks you for your puerile sense of humor, and instantly kills Zero as punishment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8008 resembles the word &amp;quot;boob&amp;quot; when typed on a phone or calculator.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9111&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525, 1138 and 1977.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9259&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Time!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Time from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9999&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A mysterious entity congratulates Zero for calling the final number in the index, much to his bewilderment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9999 is the highest possible number that can be entered into the Z-Phone, thus making it the &amp;quot;last&amp;quot; number.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In a secret room near the start of [[String Theory]], there is a particular tile where the Z-Phone will ring during normal gameplay. If the menu is opened while this is happening, a unique call will play out.&lt;br /&gt;
** It has been confirmed that this behaviour was coded in as a scrapped method for progressing through the Knives quest, and was most likely placed here to avoid leaving it unused.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Z-Phone&amp;diff=18133</id>
		<title>Z-Phone</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Z-Phone&amp;diff=18133"/>
				<updated>2021-06-13T10:10:15Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: Deleted a chunk of the trivia section since the number meanings are now part of the main page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Z-Phone''' is a feature in ''[[Make a Good Mega Man Level: Episode Zero]]''. A communications device invented by [[Doctor Albert W. Wily|Dr. Wily]], he gives it to [[Zero]] after the latter arrives at [[Dr. Wily's Secret Bunker|his newest hideout]]. While in a level, the Z-Phone can be accessed from the pause menu (or from a dedicated option on the world map), with the option to call a number by typing in a four digit number.&lt;br /&gt;
&lt;br /&gt;
There are seven primary contacts, all unlocked throughout the game under various means, and their numbers are saved in an easily-accessible contact list. Each one has a specific function, and can be called on to receive certain information:&lt;br /&gt;
&lt;br /&gt;
*[[File:ZPhoneWily.png]] '''[[Doctor Albert W. Wily|Dr. Wily]]''' - Unlocked by default. When called, he gives background lore on the current level, such as what it is and why it was built. After Zero abandons Wily in Chapter 2, this number will stop working until [[Null and Void (Episode Zero)|Null and Void]] is cleared.&lt;br /&gt;
*[[File:ZPhoneHyde.png]] '''[[Sophie Hyde|Dr. Hyde]]''' - Unlocked at the start of Chapter 2. When called, she explains the abilities of the player's current weapon and/or chip. Sometimes, she will also give advice on how to use the weapon wheel, or will give some background information about her activities.&lt;br /&gt;
*[[File:ZPhoneKrantz.png]] '''[[Roslyn Krantz|Agent Krantz]]''' - Unlocked at the end of Chapter 1. When called, she gives advice on what enemies and/or gimmicks are in the current stage, and how best to deal with them. In some levels, [[Gilbert D. Stern|Agent Stern]] answers instead, but he still gives the same advice.&lt;br /&gt;
*[[File:ZPhoneGalaxy.png]] '''[[Galaxy Man]]''' - Unlocked after clearing [[Construction of Constructions]]. When called, he points Zero towards the location of uncollected [[CD]]s in the current stage, and provides tips on how to collect them.&lt;br /&gt;
*[[File:ZPhoneYamato.png]] '''[[Yamato Man]]''' - Unlocked after clearing [[Mojo Dojo]]. When called during a boss fight, he will warn of certain attacks, give strategies on how to defeat them, and occasionally hint at their weakness. If called outside of a boss (or when facing a devkit miniboss, excepting [[Stompy]] or [[Melody Response Cannon|Lavaproof Response Cannon]]), he will be noticeably less helpful. Notably, when Yamato Man is called during his own boss fight, Tomahawk Man will answer and fulfill the number's purpose instead.&lt;br /&gt;
*[[File:ZPhonePirate.png]] '''[[Pirate Man]]''' - Unlocked by talking to him at [[Chateau Chevaleresque]]. A joke contact, when called he will often give useless &amp;quot;Pirate Tips&amp;quot;, tell nonsensical stories, or try to posit some inane conspiracy theory. A select few of his calls, however, provide actually useful information, such as the existence of ladder jumping, the effectiveness of the Z-Saber against shielded enemies, and stomp dashing providing a greater speed boost than normal dashing, among other tips.&lt;br /&gt;
*[[File:ZPhoneKnives.png]] '''[[Knives]]''' - Unlocked by finding out her number and calling her in the postgame. When called, she will judge the current level's suitability as a date spot for her and Zero, invariably finding a reason to reject it. Notably, she can only be called in a specific area hidden in the level (usually, but not always, 32 x 32 pixels in size), and her calls cannot be repeated once found.&lt;br /&gt;
&lt;br /&gt;
With the exception of Knives, all these numbers will not work if Zero doesn't already have them registered in the Z-Phone. In addition to these contacts, there are several secret numbers that can be contacted, though some will only work in certain levels.&lt;br /&gt;
&lt;br /&gt;
==List of valid Z-Phone numbers==&lt;br /&gt;
All of these numbers are accessed by dialing them on the Z-Phone's keypad. Though represented as four-digit numbers, numbers with three or less digits don't need 0s at the front to work.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Number&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Info&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Phone Number Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Zero calls the phone operator, who instructs a confused Zero to dial the person he wishes to speak to before hanging up.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0052&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Non-Human from ''Action 52''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|52 is the titular number of games contained in the cartrige from which Non-Human originates.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0064&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons the Wario Apparition, a famous anomaly which may or may not exist within the data of certain copies of ''Super Mario 64''. The apparition will appear in the background and gradually approach the foreground until it touches Zero, resulting in an instant kill that ignores the Skull Amulet's effect. The apparition tracks Zero's movements perfectly and is unavoidable, although it can be despawned by screen transitioning. If the number is called in [[Defeat the Giant Spear Man!]], Wario himself will answer, trying to order a pizza. &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|64 is a reference to the game ''Super Mario 64'', from which the Wario Apparation hails.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0069&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The phone sarcastically congratulates you for calling the funny number.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0112&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with the next few numbers of the Fibonacci sequence.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0112 is the first four numbers of the Fibonacci sequence.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0120&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;The safe has been unlocked&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0135&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays the Unown Radio theme from ''Pokémon Gold and Silver''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0205&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays an unknown sound effect, possibly from a Gameboy game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0230&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Youngster Joey from the ''Pokémon'' series, who, in true Joey fashion, brags about his &amp;quot;top percentage&amp;quot; Rattata. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0308&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A call featuring Dante from the ''Devil May Cry'' series, who offers to sell some of his various weapons and possessions to Zero in exchange for bolts. Regardless of the item offered, the result will always be the same; Zero will initially show an interest in buying whatever Dante is offering him, until Dante inevitably spills a questionable detail about the item that causes Zero to change his mind.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|March 8th was the release date of ''Devil May Cry 5'', the most recent installment in the series.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0329&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays the number 1 song in Bikini Bottom, &amp;quot;Electric Zoo&amp;quot;. This legendary tune was first heard in the ''SpongeBob SquarePants'' episode &amp;quot;Krab Borg&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Krab Borg&amp;quot; first aired on March 29th, 2002.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0411&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Agent Krantz's number. Will not work until obtained at the end of Chapter 1.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The first issue of the ''Mega Man'' Archie Comics series was released in April of 2011.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0415&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A call involving a snippet of dialogue from ''Half-Life VR AI''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0420&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|If called when the system time is at 4:20 AM/PM, a message celebrating the occasion appears. At any other time, the number does nothing.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0423&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays Dr. Weil's announcement from ''Mega Man Zero 3''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|April 23rd is the Japanese release date of ''Mega Man Zero 3''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0430&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Re-enacts the &amp;quot;turn the game console off&amp;quot; codec call from ''Metal Gear Solid 2: Sons of Liberty'', with Colonel Roy Campbell and Agent Krantz (who stands in for Rose) talking to Zero (who stands in for Raiden). The Colonel's mugshot gradually changes from his ''Metal Gear 2: Solid Snake'' mugshot, to his mugshot from the original release of ''Metal Gear 2'', to Colonel from ''Mega Man X4'', and finally what appears to be a real-life figure.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0523&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls [[Rush]], who proceeds to bark and woof, much to Zero's confusion.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0525&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls the Meteor Police from the 1987 graphic adventure game ''Maniac Mansion''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0550&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Galaxy Man's number. Will not work until after clearing Construction of Constructions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|550 kilometers per second is the escape velocity of the Milky Way from the position of the Sun.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0606&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Sonata of Awakening!&amp;quot;. The sounds while inputting the number resemble the Sonata of Awakening from ''The Legend of Zelda: Majora's Mask''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0623&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Knives's number. Will not work until obtained after clearing Null and Void.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|June 23rd is the release date of ''Pokémon Black 2'' and ''Pokémon White 2'', which Knives' quest draws inspiration from.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0626&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An unknown caller wishes ''Episode Zero'' itself a happy birthday. Zero misconstrues the message and wonders if &amp;quot;Episode&amp;quot; is his actual first name.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''Episode Zero'' was released on June 26th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0630&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Epona's Song?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Epona's Song from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0666&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays morse code which translates to &amp;quot;Bumo Bumomo Bumomomomomo&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;666&amp;quot; is the number of the devil. As the morse code translates to the only words the [[Yellow Devil]] can speak in ''[[Mega Man Powered Up]]'', it can be inferred that this is a literal &amp;quot;number of the devil&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0703&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;FIRE LUIGI1000 LET BUCKET STEP IN&amp;quot;. Possibly a reference to the ''Mega Man Y+1'' devteam.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0712&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays a random Model A cipher from ''Mega Man ZX Advent''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|July 12th is the release date of ''Mega Man ZX Advent''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0717&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Axl from the ''Mega Man X'' series, before killing Zero. Similar to 8008.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|July 17th is the release date of ''Mega Man X7'', which Axl debuts in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0719&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An Applebee's prank call.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0737&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Charjabug from the ''Pokémon'' series, who laughs(?) into the phone.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|737 is Charjabug's number in the National Pokedex.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0801&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0430.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0816&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works during the battle against [[Big Chungus]]. When called, the music will be changed to an 8-bit remix of Big Chungus' &amp;quot;official main theme&amp;quot; by YouTube user Endigo, and Big Chungus itself will dramatically grow in size. Despite the size increase, the HP and damage output of the boss are unaltered, and the size of his projectiles remain the same as well. If the call is activated when Big Chungus is close to a wall, he will clip into the wall, and will keep trying to jump out until he finally goes offscreen. At this point, the player is softlocked, as no attack in Zero's arsenal can reach him.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;816&amp;quot; can be read as &amp;quot;BIG&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0909&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays the famous &amp;quot;Squidward's House&amp;quot; copypasta from a certain review of the ''SpongeBob SquarePants'' episode &amp;quot;Good Neighbors&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The video that spawned the famous copypasta was uploaded on September 9th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0928&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls [[Proto Man]], who whistles into the phone, angering Zero.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|September 28th is the release date of ''[[Mega Man 3]]'', which is the game Proto Man first appears in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0950&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Healing?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Healing from ''The Legend of Zelda: Majora's Mask''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1012&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;No, you're not the one&amp;quot;. References the ghost girl easter egg from ''Pokémon X and Y''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|October 12th is the release date of ''Pokémon X and Y''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1029&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0120.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1101&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls the famous and popular ''Mega Man X6'' character, Gate. The call's dialogue is taken nearly verbatim from the scene in ''X6'' that plays after defeating the eight Mavericks, in which Gate contacts and talks to X, the only difference being that Zero takes up X's role in the call.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|November 2001 was the release period of ''Mega Man X6'' in Japan.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1102&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Yamato Man's number. Will not work until obtained after clearing Mojo Dojo.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Japan's National Foundation Day is celebrated on February 11th. The number references how Japan and various other eastern countries write the date in a &amp;quot;year/month/day&amp;quot; format.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1138&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0525.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1181&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Sophie Hyde's number. Will not work until obtained at the start of Chapter 2.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1181 is a combination of the atomic numbers for sodium (11), oxygen (8), and hydrogen (1), the elements that make up sodium hydroxide, which Dr. Hyde's name is a play on.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1230&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0120 and 1029.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1287&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Dr. Wily's number. If called after Dr. Wily's Secret Bunker is abandoned, the call will only play static. It returns to normal after beating the game.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The [[Mega Man 1|original ''Mega Man'']] was released in December of 1987.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1337&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays ''Zero Wing''&amp;lt;nowiki&amp;gt;'s&amp;lt;/nowiki&amp;gt; infamous intro dialogue, but written in leetspeak. [[CATS]] makes a cameo appearance when saying his original lines.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1337 translates to &amp;quot;leet&amp;quot; in leetspeak.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1547&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Nurse Edna from ''Maniac Mansion''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1618&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays the &amp;quot;Night of Semiramis&amp;quot; copypasta that originates from the comments of a raocow video featuring said level. The copypasta is notable for describing the level as &amp;quot;simply put- sexy&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1946&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons Thomas the Tank Engine, who acts like he does in the fangame ''Skullman in: Scooby Doc 4 - The Destroyer (feat. Atsushi Onita)'' (and when summoned by [[Unununium]]); he will zoom in from the background, and (like the Wario Apparition) instantly kill Zero on contact while ignoring the effect of the Skull Amulet. He is much faster than the Wario Apparition, but has the same weakness in that he can be despawned if Zero transitions to another screen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1946 is the year the original ''Thomas the Tank Engine'' book was published.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1977&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525 and 1138.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1987&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works in [[Volt Man Factory]]. When called, a gold-coloured [[Volt Man]] yells randomly-generated gibberish before the game automatically closes itself.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|This call references a similar event in ''Five Nights at Freddy's'', where setting the animatronics' AI to 1-9-8-7 in the game's Custom Night mode causes a Golden Freddy jumpscare, followed by the game closing itself.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2001&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Professor E. Gadd, who tells Zero about a ghost that had escaped his portrait gallery by the name of [[Chesder]], and that said ghost can most likely be found in [[Ghouls n' Ghasts|a level with many skulls]]. An extra bit of dialogue will be added to the call if the player has already completed Ghouls n' Ghasts, in which E. Gadd will compliment Zero for having taken care of Chesder. The call itself is taken almost verbatim from ''Luigi's Mansion''; specifically, it comes from the conversation between Luigi and E. Gadd in the Telephone Room after the blackout in Area 4, in which the latter warns the former of the reclusive Uncle Grimmly. Chesder replaces Uncle Grimmly as the main subject of the call, and various other dialogue is modified to fit into ''Episode Zero'' as a whole.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2001 is the release year of the original ''Luigi's Mansion''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2008&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Plug Man, who disappointedly tells Zero that he has nothing special to share with him, and to call back later.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2008 is the year ''[[Mega Man 9]]'' was released.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2401&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Creates a unique, friendly variant of the [[Trailing Zero]] from Null and Void, complete with [[Mega Man]]'s color scheme. The clone will only disappear when Zero dies or exits a level, and is intangible to all enemies and hazards, much like the harmful Trailing Zeroes. It will copy all of Zero's movements one-for-one, but the only weapon of his that the clone can copy is the [[Z-Saber]], which will damage enemies and objects like the real Zero's, enhancing the latter's DPS when using said weapon alongside the clone. Notably, with the exception of the [[Cutter Chip|Cutter Saber]]'s rolling slash, the clone cannot replicate any of the chip-specific saber attacks, and its saber will always be green regardless of the chip equipped. Also notable is that only one clone can exist at a time, and the call will have no effect if the 5000 number is already in effect.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2401 is a reference to the famous ''Super Mario 64'' urban legend &amp;quot;L is Real 2401&amp;quot;, which insinuates that Luigi was meant to be playable in said game as a co-op character. The phrase &amp;quot;Let's-a-go!&amp;quot; is said when the number is called, which is a famous catchphrase of the Mario Bros.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2525&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Flips Zero's gravity, no matter where he is.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The number references how the numbers 2 and 5 resemble vertically-flipped versions of each other.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2580&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Albert Wesker (misspelled as &amp;quot;Whesker&amp;quot; in-game), one of the major antagonists of the ''Resident Evil'' series, who shouts &amp;quot;YOU WILL GIVE ME AN EGG!&amp;quot; before hanging up. Said line comes from ''Resident Evil 5'', where Wesker is playable in certain game modes, and can demand items from other players, including rotten eggs. The line was popularized when it became the Twitch sub notification sound clip for YouTube user and streamer Proton Jon.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2602&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Storms!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Storms from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 2001.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The device Luigi uses in ''Luigi's Mansion'' is called the Poltergust 3000.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3122&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls (presumably) Scorpion from the ''Mortal Kombat'' series, who exclaims his iconic line &amp;quot;Get over here!&amp;quot; before hanging up. After the call is completed, all enemies and/or objects that get sliced in half by the Z-Saber will produce a red particle effect that simulates blood, something that the ''Mortal Kombat'' series is infamous for having plenty of. The effect will go away when Zero dies or exits a level.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4665&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Pirate Man's number. Will not work until obtained by talking to him in Chateau Chevaleresque in [[Mega City]].&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4665 are the numbers one would have to press on the number pad of a flip phone in order to spell &amp;quot;hook&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons the Trailing Zeroes from Null and Void. Up to twenty copies can be created, and they work the same as in their source level. The only way to stop them from spawning is to die, as they follow the player everywhere, even through screen transitions. This call will have no effect if the 2401 number is active.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5522&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An unknown entity answers the call and repeats everything that Zero says, much to the latter's annoyance.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Similar to the number 2525, &amp;quot;22&amp;quot; can just be seen as a repetition of &amp;quot;55&amp;quot;, just upside down.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5905&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Saria's Song?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Saria's Song from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6096&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Zelda's Lullaby!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Zelda's Lullaby from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6666&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Sets Zero's HP to 1.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|666 is known as the number of the devil.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6969&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as call 0069.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8008&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The Z-Phone sarcastically mocks you for your puerile sense of humor, and instantly kills Zero as punishment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8008 resembles the word &amp;quot;boob&amp;quot; when typed on a phone or calculator.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9111&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525, 1138 and 1977.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9259&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Time!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Time from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9999&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A mysterious entity congratulates Zero for calling the final number in the index, much to his bewilderment.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In a secret room near the start of [[String Theory]], there is a particular tile where the Z-Phone will ring during normal gameplay. If the menu is opened while this is happening, a unique call will play out.&lt;br /&gt;
** It has been confirmed that this behaviour was coded in as a scrapped method for progressing through the Knives quest, and was most likely placed here to avoid leaving it unused.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Z-Phone&amp;diff=18132</id>
		<title>Z-Phone</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Z-Phone&amp;diff=18132"/>
				<updated>2021-06-13T09:42:36Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Z-Phone''' is a feature in ''[[Make a Good Mega Man Level: Episode Zero]]''. A communications device invented by [[Doctor Albert W. Wily|Dr. Wily]], he gives it to [[Zero]] after the latter arrives at [[Dr. Wily's Secret Bunker|his newest hideout]]. While in a level, the Z-Phone can be accessed from the pause menu (or from a dedicated option on the world map), with the option to call a number by typing in a four digit number.&lt;br /&gt;
&lt;br /&gt;
There are seven primary contacts, all unlocked throughout the game under various means, and their numbers are saved in an easily-accessible contact list. Each one has a specific function, and can be called on to receive certain information:&lt;br /&gt;
&lt;br /&gt;
*[[File:ZPhoneWily.png]] '''[[Doctor Albert W. Wily|Dr. Wily]]''' - Unlocked by default. When called, he gives background lore on the current level, such as what it is and why it was built. After Zero abandons Wily in Chapter 2, this number will stop working until [[Null and Void (Episode Zero)|Null and Void]] is cleared.&lt;br /&gt;
*[[File:ZPhoneHyde.png]] '''[[Sophie Hyde|Dr. Hyde]]''' - Unlocked at the start of Chapter 2. When called, she explains the abilities of the player's current weapon and/or chip. Sometimes, she will also give advice on how to use the weapon wheel, or will give some background information about her activities.&lt;br /&gt;
*[[File:ZPhoneKrantz.png]] '''[[Roslyn Krantz|Agent Krantz]]''' - Unlocked at the end of Chapter 1. When called, she gives advice on what enemies and/or gimmicks are in the current stage, and how best to deal with them. In some levels, [[Gilbert D. Stern|Agent Stern]] answers instead, but he still gives the same advice.&lt;br /&gt;
*[[File:ZPhoneGalaxy.png]] '''[[Galaxy Man]]''' - Unlocked after clearing [[Construction of Constructions]]. When called, he points Zero towards the location of uncollected [[CD]]s in the current stage, and provides tips on how to collect them.&lt;br /&gt;
*[[File:ZPhoneYamato.png]] '''[[Yamato Man]]''' - Unlocked after clearing [[Mojo Dojo]]. When called during a boss fight, he will warn of certain attacks, give strategies on how to defeat them, and occasionally hint at their weakness. If called outside of a boss (or when facing a devkit miniboss, excepting [[Stompy]] or [[Melody Response Cannon|Lavaproof Response Cannon]]), he will be noticeably less helpful. Notably, when Yamato Man is called during his own boss fight, Tomahawk Man will answer and fulfill the number's purpose instead.&lt;br /&gt;
*[[File:ZPhonePirate.png]] '''[[Pirate Man]]''' - Unlocked by talking to him at [[Chateau Chevaleresque]]. A joke contact, when called he will often give useless &amp;quot;Pirate Tips&amp;quot;, tell nonsensical stories, or try to posit some inane conspiracy theory. A select few of his calls, however, provide actually useful information, such as the existence of ladder jumping, the effectiveness of the Z-Saber against shielded enemies, and stomp dashing providing a greater speed boost than normal dashing, among other tips.&lt;br /&gt;
*[[File:ZPhoneKnives.png]] '''[[Knives]]''' - Unlocked by finding out her number and calling her in the postgame. When called, she will judge the current level's suitability as a date spot for her and Zero, invariably finding a reason to reject it. Notably, she can only be called in a specific area hidden in the level (usually, but not always, 32 x 32 pixels in size), and her calls cannot be repeated once found.&lt;br /&gt;
&lt;br /&gt;
With the exception of Knives, all these numbers will not work if Zero doesn't already have them registered in the Z-Phone. In addition to these contacts, there are several secret numbers that can be contacted, though some will only work in certain levels.&lt;br /&gt;
&lt;br /&gt;
==List of valid Z-Phone numbers==&lt;br /&gt;
All of these numbers are accessed by dialing them on the Z-Phone's keypad. Though represented as four-digit numbers, numbers with three or less digits don't need 0s at the front to work.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Number&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Info&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Phone Number Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Zero calls the phone operator, who instructs a confused Zero to dial the person he wishes to speak to before hanging up.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0052&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Non-Human from ''Action 52''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|52 is the titular number of games contained in the cartrige from which Non-Human originates.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0064&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons the Wario Apparition, a famous anomaly which may or may not exist within the data of certain copies of ''Super Mario 64''. The apparition will appear in the background and gradually approach the foreground until it touches Zero, resulting in an instant kill that ignores the Skull Amulet's effect. The apparition tracks Zero's movements perfectly and is unavoidable, although it can be despawned by screen transitioning. If the number is called in [[Defeat the Giant Spear Man!]], Wario himself will answer, trying to order a pizza. &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|64 is a reference to the game ''Super Mario 64'', from which the Wario Apparation hails.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0069&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The phone sarcastically congratulates you for calling the funny number.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0112&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with the next few numbers of the Fibonacci sequence.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0112 is the first four numbers of the Fibonacci sequence.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0120&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;The safe has been unlocked&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0135&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays the Unown Radio theme from ''Pokémon Gold and Silver''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0205&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays an unknown sound effect, possibly from a Gameboy game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0230&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Youngster Joey from the ''Pokémon'' series, who, in true Joey fashion, brags about his &amp;quot;top percentage&amp;quot; Rattata. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0308&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A call featuring Dante from the ''Devil May Cry'' series, who offers to sell some of his various weapons and possessions to Zero in exchange for bolts. Regardless of the item offered, the result will always be the same; Zero will initially show an interest in buying whatever Dante is offering him, until Dante inevitably spills a questionable detail about the item that causes Zero to change his mind.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|March 8th was the release date of ''Devil May Cry 5'', the most recent installment in the series.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0329&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays the number 1 song in Bikini Bottom, &amp;quot;Electric Zoo&amp;quot;. This legendary tune was first heard in the ''SpongeBob SquarePants'' episode &amp;quot;Krab Borg&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Krab Borg&amp;quot; first aired on March 29th, 2002.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0411&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Agent Krantz's number. Will not work until obtained at the end of Chapter 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0415&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A call involving a snippet of dialogue from ''Half-Life VR AI''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0420&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|If called when the system time is at 4:20 AM/PM, a message celebrating the occasion appears. At any other time, the number does nothing.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0423&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays Dr. Weil's announcement from ''Mega Man Zero 3''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|April 23rd is the Japanese release date of ''Mega Man Zero 3''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0430&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Re-enacts the &amp;quot;turn the game console off&amp;quot; codec call from ''Metal Gear Solid 2: Sons of Liberty'', with Colonel Roy Campbell and Agent Krantz (who stands in for Rose) talking to Zero (who stands in for Raiden). The Colonel's mugshot gradually changes from his ''Metal Gear 2: Solid Snake'' mugshot, to his mugshot from the original release of ''Metal Gear 2'', to Colonel from ''Mega Man X4'', and finally what appears to be a real-life figure.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0523&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls [[Rush]], who proceeds to bark and woof, much to Zero's confusion.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0525&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls the Meteor Police from the 1987 graphic adventure game ''Maniac Mansion''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0550&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Galaxy Man's number. Will not work until after clearing Construction of Constructions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0606&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Sonata of Awakening!&amp;quot;. The sounds while inputting the number resemble the Sonata of Awakening from ''The Legend of Zelda: Majora's Mask''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0623&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Knives's number. Will not work until obtained after clearing Null and Void.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|June 23rd is the release date of ''Pokémon Black 2'' and ''Pokémon White 2'', which Knives' quest draws inspiration from.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0626&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An unknown caller wishes ''Episode Zero'' itself a happy birthday. Zero misconstrues the message and wonders if &amp;quot;Episode&amp;quot; is his actual first name.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''Episode Zero'' was released on June 26th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0630&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Epona's Song?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Epona's Song from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0666&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays morse code which translates to &amp;quot;Bumo Bumomo Bumomomomomo&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;666&amp;quot; is the number of the devil. As the morse code translates to the only words the Yellow Devil can speak in ''Mega Man Powered Up'', it can be inferred that this is a literal &amp;quot;number of the devil&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0703&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;FIRE LUIGI1000 LET BUCKET STEP IN&amp;quot;. Possibly a reference to the ''Mega Man Y+1'' devteam.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0712&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays a random Model A cipher from ''Mega Man ZX Advent''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|July 12th is the release date of ''Mega Man ZX Advent''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0717&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Axl from the ''Mega Man X'' series, before killing Zero. Similar to 8008.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|July 17th is the release date of ''Mega Man X7'', which Axl debuts in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0719&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An Applebee's prank call.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0737&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Charjabug from the ''Pokémon'' series, who laughs(?) into the phone.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|737 is Charjabug's number in the National Pokedex.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0801&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0430.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0816&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works during the battle against [[Big Chungus]]. When called, the music will be changed to an 8-bit remix of Big Chungus' &amp;quot;official main theme&amp;quot; by YouTube user Endigo, and Big Chungus itself will dramatically grow in size. Despite the size increase, the HP and damage output of the boss are unaltered, and the size of his projectiles remain the same as well. If the call is activated when Big Chungus is close to a wall, he will clip into the wall, and will keep trying to jump out until he finally goes offscreen. At this point, the player is softlocked, as no attack in Zero's arsenal can reach him.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;816&amp;quot; can be read as &amp;quot;BIG&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0909&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays the famous &amp;quot;Squidward's House&amp;quot; copypasta from a certain review of the ''SpongeBob SquarePants'' episode &amp;quot;Good Neighbors&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The video that spawned the famous copypasta was uploaded on September 9th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0928&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls [[Proto Man]], who whistles into the phone, angering Zero.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|September 28th is the release date of ''Mega Man 3'', which is the game Proto Man first appears in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0950&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Healing?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Healing from ''The Legend of Zelda: Majora's Mask''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1012&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;No, you're not the one&amp;quot;. References the ghost girl easter egg from ''Pokémon X and Y''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|October 12th is the release date of ''Pokémon X and Y''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1029&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0120.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1101&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls the famous and popular ''Mega Man X6'' character, Gate. The call's dialogue is taken nearly verbatim from the scene in ''X6'' that plays after defeating the eight Mavericks, in which Gate contacts and talks to X, the only difference being that Zero takes up X's role in the call.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|November 2001 was the release period of ''Mega Man X6'' in Japan.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1102&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Yamato Man's number. Will not work until obtained after clearing Mojo Dojo.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1138&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0525.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1181&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Sophie Hyde's number. Will not work until obtained at the start of Chapter 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1230&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0120 and 1029.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1287&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Dr. Wily's number. If called after Dr. Wily's Secret Bunker is abandoned, the call will only play static. It returns to normal after beating the game.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The original ''Mega Man'' was released in December of 1987.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1337&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays ''Zero Wing''&amp;lt;nowiki&amp;gt;'s&amp;lt;/nowiki&amp;gt; infamous intro dialogue, but written in leetspeak. [[CATS]] makes a cameo appearance when saying his original lines.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1337 translates to &amp;quot;leet&amp;quot; in leetspeak.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1547&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Nurse Edna from ''Maniac Mansion''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1618&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays the &amp;quot;Night of Semiramis&amp;quot; copypasta that originates from the comments of a raocow video featuring said level. The copypasta is notable for describing the level as &amp;quot;simply put- sexy&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1946&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons Thomas the Tank Engine, who acts like he does in the fangame ''Skullman in: Scooby Doc 4 - The Destroyer (feat. Atsushi Onita)'' (and when summoned by [[Unununium]]); he will zoom in from the background, and (like the Wario Apparition) instantly kill Zero on contact while ignoring the effect of the Skull Amulet. He is much faster than the Wario Apparition, but has the same weakness in that he can be despawned if Zero transitions to another screen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1946 is the year the original ''Thomas the Tank Engine'' book was published.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1977&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525 and 1138.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1987&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works in [[Volt Man Factory]]. When called, a gold-coloured [[Volt Man]] yells randomly-generated gibberish before the game automatically closes itself.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|This call references a similar event in ''Five Nights at Freddy's'', where setting the animatronics' AI to 1-9-8-7 in the game's Custom Night mode causes a Golden Freddy jumpscare, followed by the game closing itself.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2001&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Professor E. Gadd, who tells Zero about a ghost that had escaped his portrait gallery by the name of [[Chesder]], and that said ghost can most likely be found in [[Ghouls n' Ghasts|a level with many skulls]]. An extra bit of dialogue will be added to the call if the player has already completed Ghouls n' Ghasts, in which E. Gadd will compliment Zero for having taken care of Chesder. The call itself is taken almost verbatim from ''Luigi's Mansion''; specifically, it comes from the conversation between Luigi and E. Gadd in the Telephone Room after the blackout in Area 4, in which the latter warns the former of the reclusive Uncle Grimmly. Chesder replaces Uncle Grimmly as the main subject of the call, and various other dialogue is modified to fit into ''Episode Zero'' as a whole.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2001 is the release date of the original ''Luigi's Mansion''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2008&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Plug Man, who disappointedly tells Zero that he has nothing special to share with him, and to call back later.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2008 is the year ''Mega Man 9'' was released.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2401&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Creates a unique, friendly variant of the [[Trailing Zero]] from Null and Void, complete with [[Mega Man]]'s color scheme. The clone will only disappear when Zero dies or exits a level, and is intangible to all enemies and hazards, much like the harmful Trailing Zeroes. It will copy all of Zero's movements one-for-one, but the only weapon of his that the clone can copy is the [[Z-Saber]], which will damage enemies and objects like the real Zero's, enhancing the latter's DPS when using said weapon alongside the clone. Notably, with the exception of the [[Cutter Chip|Cutter Saber]]'s rolling slash, the clone cannot replicate any of the chip-specific saber attacks, and its saber will always be green regardless of the chip equipped. Also notable is that only one clone can exist at a time, and the call will have no effect if the 5000 number is already in effect.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2401 is a reference to the famous ''Super Mario 64'' urban legend &amp;quot;L is Real 2401&amp;quot;, which insinuates that Luigi was meant to be playable in said game as a co-op character. The phrase &amp;quot;Let's-a-go!'' is said when the number is called, which is a famous catchphrase of the Mario Bros.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2525&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Flips Zero's gravity, no matter where he is.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The number references how the numbers 2 and 5 resemble vertically-flipped versions of each other.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2580&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Albert Wesker (misspelled as &amp;quot;Whesker&amp;quot; in-game), one of the major antagonists of the ''Resident Evil'' series, who shouts &amp;quot;YOU WILL GIVE ME AN EGG!&amp;quot; before hanging up. Said line comes from ''Resident Evil 5'', where Wesker is playable in certain game modes, and can demand items from other players, including rotten eggs. The line was popularized when it became the Twitch sub notification sound clip for YouTube user and streamer Proton Jon.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2602&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Storms!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Storms from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 2001.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The device Luigi uses in ''Luigi's Mansion'' is called the Poltergust 3000.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3122&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls (presumably) Scorpion from the ''Mortal Kombat'' series, who exclaims his iconic line &amp;quot;Get over here!&amp;quot; before hanging up. After the call is completed, all enemies and/or objects that get sliced in half by the Z-Saber will produce a red particle effect that simulates blood, something that the ''Mortal Kombat'' series is infamous for having plenty of. The effect will go away when Zero dies or exits a level.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4665&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Pirate Man's number. Will not work until obtained by talking to him in Chateau Chevaleresque in [[Mega City]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons the Trailing Zeroes from Null and Void. Up to twenty copies can be created, and they work the same as in their source level. The only way to stop them from spawning is to die, as they follow the player everywhere, even through screen transitions. This call will have no effect if the 2401 number is active.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5522&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An unknown entity answers the call and repeats everything that Zero says, much to the latter's annoyance.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Similar to the number 2525, &amp;quot;22&amp;quot; can just be seen as a repetition of &amp;quot;55&amp;quot;, just upside down.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5905&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Saria's Song?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Saria's Song from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6096&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Zelda's Lullaby!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Zelda's Lullaby from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6666&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Sets Zero's HP to 1.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|666 is known as the number of the devil.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6969&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as call 0069.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8008&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The Z-Phone sarcastically mocks you for your puerile sense of humor, and instantly kills Zero as punishment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8008 resembles the word &amp;quot;boob&amp;quot; when typed on a phone or calculator.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9111&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525, 1138 and 1977.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9259&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Time!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Time from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9999&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A mysterious entity congratulates Zero for calling the final number in the index, much to his bewilderment.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The numbers for the primary contacts each have specific meaning to them:&lt;br /&gt;
** Dr. Wily's number, 1287, references December 1987, the release date of the original ''[[Mega Man 1|Mega Man]]''.&lt;br /&gt;
** Hyde's number, 1181, is a combination of the atomic numbers for sodium (11), oxygen (8), and hydrogen (1), which make up [[NaOH|sodium hydroxide]].&lt;br /&gt;
** Krantz's number, 0411, references April 2011, when the first issue of the ''Mega Man'' Archie Comics series was released.&lt;br /&gt;
** Galaxy Man's number, 0550, is the escape velocity of the Milky Way from the position of the Sun (550km/s).&lt;br /&gt;
** Yamato Man's number, 1102, references Japan's National Foundation Day, which is celebrated on February 11.&lt;br /&gt;
** Pirate Man's number, 4665, is how &amp;quot;hook&amp;quot; would be spelled when typed on an old flip phone's number pad.&lt;br /&gt;
** Knives' number, 0623, is June 23, the Japanese release date of ''Pokémon Black 2 and White 2'' - the source of inspiration for her sidequest.&lt;br /&gt;
&lt;br /&gt;
* In a secret room near the start of [[String Theory]], there is a particular tile where the Z-Phone will ring during normal gameplay. If the menu is opened while this is happening, a unique call will play out.&lt;br /&gt;
** It has been confirmed that this behaviour was coded in as a scrapped method for progressing through the Knives quest, and was most likely placed here to avoid leaving it unused.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Rockman_%26_Forte:_Mirai_Kara_no_Chousensha&amp;diff=18131</id>
		<title>Rockman &amp; Forte: Mirai Kara no Chousensha</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Rockman_%26_Forte:_Mirai_Kara_no_Chousensha&amp;diff=18131"/>
				<updated>2021-06-13T08:39:42Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title=Rockman &amp;amp; Forte: Mirai kara no Chōsensha&lt;br /&gt;
|image=[[File:RockmanandForte2_box.jpg|256px]]&lt;br /&gt;
|caption=''Rockman &amp;amp; Forte: Mirai kara no Chōsensha'' boxart&lt;br /&gt;
|developer=Bandai&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|director=&lt;br /&gt;
|producer= &lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= &lt;br /&gt;
|artist= &lt;br /&gt;
|writer= &lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=WonderSwan&lt;br /&gt;
|releasedate=August 5, 1999&lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media=Physical cartridge&lt;br /&gt;
|input= &lt;br /&gt;
}}&lt;br /&gt;
'''''Rockman &amp;amp; Forte: Mirai kara no Chōsensha''''', also known as '''Mega Man and Bass: Challenger From the Future''', and often abbreviated as '''R&amp;amp;F2''' or '''MM&amp;amp;B2''', is a classic ''Mega Man'' game for the WonderSwan, serving as a sequel to ''[[Mega Man &amp;amp; Bass]]''. Like its predecessor, ''Mirai kara no Chōsensha'' includes both [[Mega Man]] and [[Bass]] as playable characters, with the two characters having the same unique abilities they had in the prior game. There are only eight stages in the game: An intro stage, six Robot Master stages (though only five of them give weapons), and a fortress stage. Expanding on the visual differences between Mega Man's weapons and Bass' weapons in ''Mega Man &amp;amp; Bass'', the two now get different weapons from each of the Robot Masters (though two of the Robot Masters give weapons that are only different in name). The game's music is lifted straight from ''Mega Man &amp;amp; Bass'', and bosses uniquely lack invincibility frames.&lt;br /&gt;
&lt;br /&gt;
==Representation in ''MaGMML''==&lt;br /&gt;
Despite being an obscure game, ''Rockman &amp;amp; Forte: Mirai kara no Chōsensha'' has received a decently-sized amount of representation within the ''MaGMML'' series.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Flame Mixer]]{{48H}}&lt;br /&gt;
&lt;br /&gt;
===Devkit Assets===&lt;br /&gt;
====Enemies====&lt;br /&gt;
*[[Butterdroid]]{{2}}{{3}}&lt;br /&gt;
*[[Fatool]]{{2}}{{3}}&lt;br /&gt;
*[[Hopps]]{{2}}{{3}}&lt;br /&gt;
*[[Pierrobug]]{{2}}{{3}}&lt;br /&gt;
*[[Sonic Bill]]{{2}}{{3}}&lt;br /&gt;
*[[Wander Bell]]{{2}}{{3}}&lt;br /&gt;
*[[Ace Manbow]]{{3}}&lt;br /&gt;
*[[Chuckmagnet]]{{3}}&lt;br /&gt;
*[[Docbaton]]{{3}}&lt;br /&gt;
*[[Glooper]]{{3}}&lt;br /&gt;
*[[Hammerfall]]{{3}}&lt;br /&gt;
*[[Hornet Racer]]{{3}}&lt;br /&gt;
*[[L.E.C]]{{3}}&lt;br /&gt;
*[[Morning Joe]]{{3}}&lt;br /&gt;
*[[Snippscissor]]{{3}}&lt;br /&gt;
*[[Tomsmort]]{{3}}&lt;br /&gt;
*[[Twin Shooter S]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Midbosses====&lt;br /&gt;
*[[Bee Blader]]{{3}}&lt;br /&gt;
*[[Combiloid]]{{3}}&lt;br /&gt;
*[[Doc Kumo]]{{3}}&lt;br /&gt;
*[[Knuckle Duster]]{{3}}&lt;br /&gt;
*[[Octo Generator]]{{3}}&lt;br /&gt;
*[[Stompy]]{{3}}&lt;br /&gt;
*[[Twin Shooter G]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Gimmicks====&lt;br /&gt;
*[[Komuso Mine]]{{2}}{{3}}&lt;br /&gt;
*[[Conveyor]]{{3}}&lt;br /&gt;
*[[Dangan Platform]]{{3}}&lt;br /&gt;
*[[Konro Platform]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Komuso Man]]{{2}}{{3}}&lt;br /&gt;
*[[Grey Devil]]{{3}}&lt;br /&gt;
*[[Dangan Man]]{{3}}&lt;br /&gt;
&lt;br /&gt;
===Custom Assets===&lt;br /&gt;
*[[Twin Cannons]]{{2}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Konro Man, Aircon Man, Komuso Man, and Compass Man all appear as NPCs in the hubs of ''[[Make a Good Mega Man Level 2]]''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_%26_Bass&amp;diff=18130</id>
		<title>Mega Man &amp; Bass</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_%26_Bass&amp;diff=18130"/>
				<updated>2021-06-13T08:13:07Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title=Mega Man &amp;amp; Bass&lt;br /&gt;
|image=[[File:MegamanAndBass box.jpg|256px]]&lt;br /&gt;
|caption=''Mega Man &amp;amp; Bass'' North American boxart (Game Boy Advance version)&lt;br /&gt;
|developer=Capcom&lt;br /&gt;
|publisher=Capcom &lt;br /&gt;
|director=&lt;br /&gt;
|producer= &lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= &lt;br /&gt;
|artist= &lt;br /&gt;
|writer= &lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=Super Famicom, Game Boy Advance&lt;br /&gt;
|releasedate=April 24, 1998 (Super Famicom)&amp;lt;br&amp;gt;March 12, 2003 (GBA)&lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media=Physical cartridge, digital download&lt;br /&gt;
|input= &lt;br /&gt;
}}&lt;br /&gt;
'''''Mega Man &amp;amp; Bass''''' is a game in the classic ''Mega Man'' series, initially only released in Japan for the Super Famicom, but later ported to the Game Boy Advance and released internationally. True to its name, the game's playable characters consist of both [[Mega Man]] and [[Bass]]. The two characters have several differences between each other, with Mega Man being able to slide under objects and charge his buster, and Bass being able to dash, dash jump, double jump, and rapidly fire his buster in seven directions. They also get different support weapons, and their Robot Master weapons have aesthetic differences, but are otherwise functionally identical. &lt;br /&gt;
&lt;br /&gt;
Unlike most classic ''Mega Man'' games, where the Robot Masters are fought in groups of four or eight, Robot Masters in ''Mega Man &amp;amp; Bass'' are made accessible by defeating specific Robot Masters in a set of three initially provided to the player. The game re-uses the art style and several enemies from ''[[Mega Man 8]]'', including the Robot Masters Tengu Man and Astro Man (although they now provide new weapons), and the Wily 3 boss Green Devil (which is now only the intro boss). The game is sometimes nicknamed &amp;quot;Mega Man 8.5&amp;quot; because of the large amount of shared assets. Several sound effects from ''[[Mega Man 7]]'' are used as well. A notable feature of the game is a database featuring profiles of almost every character to appear in the series up to that point.&lt;br /&gt;
&lt;br /&gt;
==Representation in ''MaGMML''==&lt;br /&gt;
Since the game lacks 8-bit sprites, re-uses several assets from ''8'', and de-emphasizes new ideas, ''Mega Man &amp;amp; Bass'' is one of the least represented games in the ''MaGMML'' series.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Magic Card]]{{1}}&lt;br /&gt;
*[[Ice Wall]]{{3}}&lt;br /&gt;
*[[Tengu Blade]]{{48H}}&lt;br /&gt;
&lt;br /&gt;
===Devkit Assets===&lt;br /&gt;
====Midbosses====&lt;br /&gt;
*[[Melody Response Cannon]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Gimmicks====&lt;br /&gt;
*[[Astro Wall]]{{3}}&lt;br /&gt;
&lt;br /&gt;
===Custom Assets===&lt;br /&gt;
*[[Magic Man Box]]{{EZ}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Dynamo Man, Cold Man, [[Pirate Man]], Burner Man, and Magic Man all appear as NPCs in the hubs of ''[[Make a Good Mega Man Level 2]]'', using custom-made 8-bit sprites. Burner Man reappears in ''[[Make a Good Mega Man Level: Episode Zero]]''.&lt;br /&gt;
*Pirate Man appears as an optional [[Z-Phone]] contact in ''MaGMML: Episode Zero'', using a new set of sprites. He functions mostly as a nonsense-spewing joke number, though sometimes he gives actual advice.&lt;br /&gt;
*''MaGMML: Episode Zero'' features collectable [[CD]]s that unlock database entries, similar to the ones in this game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_V&amp;diff=18129</id>
		<title>Mega Man V</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_V&amp;diff=18129"/>
				<updated>2021-06-13T07:39:14Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title=Mega Man V&lt;br /&gt;
|image=[[File:MegamanV_box.jpg|256px]]&lt;br /&gt;
|caption=''Mega Man V'' North American boxart&lt;br /&gt;
|developer=Minakuchi Engineering&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|director=&lt;br /&gt;
|producer= &lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=&lt;br /&gt;
|artist= &lt;br /&gt;
|writer= &lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=Game Boy&lt;br /&gt;
|releasedate=September 10, 1994&lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media=Physical cartridge, digital download&lt;br /&gt;
|input= &lt;br /&gt;
}}&lt;br /&gt;
'''''Mega Man V''''' is the fifth and final classic ''Mega Man'' game on the Game Boy. It makes several strong deviations from the previous Game Boy games. Instead of fighting Robot Masters from the NES ''Mega Man'' games, [[Mega Man]] fights a brand new group of bosses known as the Stardroids. Like the previous Game Boy games, only four stages can be accessed from the start, and beating them grants access to a middle stage, followed by four more stages before facing Terra (the leader of the Stardroids), and concluding with a final stage that leads to a battle against [[Dr. Wily]]. Instead of the [[Mega Buster]], Mega Man's primary weapon is the Mega Arm, and he is given an additional companion in the form of Tango. Finally, although Dr. Wily is proven to be responsible for the game's events, the final boss is not Dr. Wily himself.&lt;br /&gt;
&lt;br /&gt;
==Representation in ''MaGMML''==&lt;br /&gt;
While the game completely lacked representation in ''[[Make a Good Mega Man Level]]'' (aside from a single devkit gimmick which went unused anyway), and received minimal representation in ''[[Make a Good Mega Man Level 2]]'', ''Mega Man V'' was given immense amounts of representation in ''[[Make a Good Mega Man Level 3]]'', to the point where every single enemy and midboss from the game is present in the third contest's devkit.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Grab Buster]]{{2}}&lt;br /&gt;
*[[Break Dash]]{{3}}&lt;br /&gt;
*[[Spark Chaser]]{{3}}&lt;br /&gt;
*[[Salt Water]]{{48H}}&lt;br /&gt;
&lt;br /&gt;
===Devkit Assets===&lt;br /&gt;
====Enemies====&lt;br /&gt;
*[[Biribaree]]{{2}}{{3}}&lt;br /&gt;
*[[Piriparee]]{{2}}{{3}}&lt;br /&gt;
*[[Alabell]]{{3}}&lt;br /&gt;
*[[Armaroid]]{{3}}&lt;br /&gt;
*[[Baby Flies]]{{3}}&lt;br /&gt;
*[[Bikky Bomb]]{{3}}&lt;br /&gt;
*[[Birdy]]{{3}}&lt;br /&gt;
*[[Biree Spark]]{{3}}&lt;br /&gt;
*[[Boostun]]{{3}}&lt;br /&gt;
*[[Byouz]]{{3}}&lt;br /&gt;
*[[Cannon Roader]]{{3}}&lt;br /&gt;
*[[Chainsoar]]{{3}}&lt;br /&gt;
*[[Chunco]]{{3}}&lt;br /&gt;
*[[Doncatch]]{{3}}&lt;br /&gt;
*[[Elecit]]{{3}}&lt;br /&gt;
*[[Fankurow]]{{3}}&lt;br /&gt;
*[[Feeber]]{{3}}&lt;br /&gt;
*[[Fooley]]{{3}}&lt;br /&gt;
*[[Fukuhorn]]{{3}}&lt;br /&gt;
*[[G.S.Q]]{{3}}&lt;br /&gt;
*[[Handoo]]{{3}}&lt;br /&gt;
*[[Hell Metall DX]]{{3}}&lt;br /&gt;
*[[La Jaba]]{{3}}&lt;br /&gt;
*[[Malmet]]{{3}}&lt;br /&gt;
*[[Metall Sniper]]{{3}}&lt;br /&gt;
*[[Monkikki]]{{3}}&lt;br /&gt;
*[[Nibul]]{{3}}&lt;br /&gt;
*[[Ou-Ou]]{{3}}&lt;br /&gt;
*[[Palm Hopper]]{{3}}&lt;br /&gt;
*[[Parocket]]{{3}}&lt;br /&gt;
*[[Pikashu]]{{3}}&lt;br /&gt;
*[[Shaboan]]{{3}}&lt;br /&gt;
*[[Shuhorn]]{{3}}&lt;br /&gt;
*[[Sibul]]{{3}}&lt;br /&gt;
*[[Soshi Breaker]]{{3}}&lt;br /&gt;
*[[Swim Ball]]{{3}}&lt;br /&gt;
*[[Tamp]]{{3}}&lt;br /&gt;
*[[Wandering Head]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Midbosses====&lt;br /&gt;
*[[Gundrill]]{{3}}&lt;br /&gt;
*[[Hyoey]]{{3}}&lt;br /&gt;
*[[Tyhorn]]{{3}}&lt;br /&gt;
*[[T. Khamen]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Gimmicks====&lt;br /&gt;
*[[Gravity Change]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Bubble Floor]]{{3}}&lt;br /&gt;
*[[Girder]]{{3}}&lt;br /&gt;
*[[Kamapot]]{{3}}&lt;br /&gt;
*[[Landmine]]{{3}}&lt;br /&gt;
*[[Mercury Block]]{{3}}&lt;br /&gt;
*[[Room Low Gravity]]{{3}}&lt;br /&gt;
*[[Tyhorn Platform]]{{3}}&lt;br /&gt;
*[[Uranus Platform]]{{3}}&lt;br /&gt;
*[[Venus Waterfall]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Mercury]]{{3}}&lt;br /&gt;
*[[Saturn]]{{3}}&lt;br /&gt;
*[[Uranus]]{{3}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*All of the Stardroids (with the sole exception of Terra) appear as NPCs in the various hubs of ''MaGMML2''. Venus and Saturn also make appearances as NPCs in ''[[Make a Good Mega Man Level: Episode Zero]]''.&lt;br /&gt;
*Tango appears as an NPC in ''MaGMML1'', [[Make a Good Mega Man Level Remastered|the remake of said game]], and ''MaGMML2''. In all three games, he is found in the exact same spot within [[Dr. Light's Lab]], sound asleep.&lt;br /&gt;
*The [[Wily Star II]] from ''MaGMML2'' is a direct upgrade of the Wily Star from this game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_IV&amp;diff=18128</id>
		<title>Mega Man IV</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_IV&amp;diff=18128"/>
				<updated>2021-06-13T07:36:55Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title=Mega Man IV&lt;br /&gt;
|image=[[File:MegamanIV_box.jpg|256px]]&lt;br /&gt;
|caption=''Mega Man IV'' North American boxart&lt;br /&gt;
|developer=Minakuchi Engineering&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|director=&lt;br /&gt;
|producer= &lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= &lt;br /&gt;
|artist= &lt;br /&gt;
|writer= &lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=Game Boy&lt;br /&gt;
|releasedate=December 12, 1993&lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media=Physical cartridge, digital download&lt;br /&gt;
|input= &lt;br /&gt;
}}&lt;br /&gt;
'''''Mega Man IV''''' is the fourth classic ''Mega Man'' game on the Game Boy. The game follows the pattern set over the course of the past few Game Boy games, with the order of levels starting with four stages based on the ''[[Mega Man 4]]'' Robot Masters absent from ''[[Mega Man III]]'', followed by a brief middle stage where the game's Mega Man Killer, [[Ballade]], is fought. After Ballade's defeat, four stages featuring Robot Masters from ''[[Mega Man 5]]'' must be cleared before access to the final stages is granted. However, despite mostly following the same structure as the previous three Game Boy games, ''Mega Man IV'' brings in a lot more new material than any of said games. The Robot Master stages now feature new enemies and gimmicks more frequently, and access to the final stage doesn't just require clearing the ''MM5'' stages, but requires finding special letters hidden in them as well. In addition, another brief stage with a rematch against a stronger Ballade is included between the ''MM5'' stages and the final Wily stage, and the final Wily stage itself includes a handful of new bosses, and even a boss rematch room like the ones that had become commonplace in the NES games as early as ''[[Mega Man 2]]''. Finally, Ballade has a closer connection to the story than [[Enker]], [[Quint]], or [[Punk]] did in their respective games (Quint had a connection to the story of ''[[Mega Man II]]'' in theory, but Ballade has a stronger involvement in practice).&lt;br /&gt;
&lt;br /&gt;
==Representation in ''MaGMML''==&lt;br /&gt;
With the larger amount of original content the game provides compared to the first three Game Boy games, ''Mega Man IV'' has received moderate representation in the ''MaGMML'' series.&lt;br /&gt;
&lt;br /&gt;
===Devkit Assets===&lt;br /&gt;
====Enemies====&lt;br /&gt;
*[[Gunner Joe]]{{3}}&lt;br /&gt;
*[[Press'n]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Midbosses====&lt;br /&gt;
*[[Giant Metall Cannon]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Gimmicks====&lt;br /&gt;
*[[Rock Platform]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Ballade Missile]]{{2}}{{3}}&lt;br /&gt;
*[[Angle Platform]]{{3}}&lt;br /&gt;
*[[Fluorescent Bulb]]{{3}}&lt;br /&gt;
*[[Fuse Platform]]{{3}}&lt;br /&gt;
*[[Guts Hover]]{{3}}&lt;br /&gt;
*[[Hunter Platform]]{{3}}&lt;br /&gt;
*[[Move Hover]]{{3}}&lt;br /&gt;
*[[Napalm]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Ballade]]{{3}}&lt;br /&gt;
*[[Hunter Type A]]{{3}}&lt;br /&gt;
*[[Hunter Type B]]{{3}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*[[Tatepakkan]]s can be stood on in this game, and this quirk is retained in the ''MaGMML'' series.&lt;br /&gt;
*Ballade appears as an NPC in ''[[Make a Good Mega Man Level: Episode Zero]]'', located in both [[Dr. Wily's Secret Bunker]] and [[Entrance Succession]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_10&amp;diff=18127</id>
		<title>Mega Man 10</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_10&amp;diff=18127"/>
				<updated>2021-06-13T07:32:27Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title=Mega Man 10&lt;br /&gt;
|image=[[File:Megaman10_box.png|256px]]&lt;br /&gt;
|caption=''Mega Man 10'' North American &amp;quot;virtual box art&amp;quot;&lt;br /&gt;
|developer=Inti Creates, Capcom&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|director=&lt;br /&gt;
|producer= &lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= &lt;br /&gt;
|artist= &lt;br /&gt;
|writer= &lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=WiiWare, Playstation Network, Xbox Live Arcade&lt;br /&gt;
|releasedate=March 1, 2010&lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media=Digital download&lt;br /&gt;
|input= &lt;br /&gt;
}}&lt;br /&gt;
'''''Mega Man 10''''' is the tenth game in the classic ''Mega Man'' series. It continues the classic NES style used by ''[[Mega Man 9]]'', being very similar in terms of gameplay. [[Proto Man]] is now playable by default, and there are five Wily stages instead of four. On top of including the achievement-based challenge system from ''9'', the game also includes a set of challenges similar to the Challenge Mode of ''[[Mega Man Powered Up]]''. Finally, additional features are once again provided through DLC; on top of the &amp;quot;Endless Attack&amp;quot; mode returning, three special stages based on the [[Enker|Mega]] [[Punk|Man]] [[Ballade|Killers]] can be purchased, and clearing them will give [[Mega Man]] permanent access to additional special weapons. With Proto Man now being a default playable character, [[Bass]] now appears as an additional DLC character.&lt;br /&gt;
&lt;br /&gt;
==Representation in ''MaGMML''==&lt;br /&gt;
Much like ''9'', ''Mega Man 10'' only experienced minor representation in the ''MaGMML'' series prior to ''[[Make a Good Mega Man Level 3]]'' (to the point where no enemies from the game were available in the devkit for ''[[Make a Good Mega Man Level 2]]''). However, ''MaGMML3'' rectifies this by adding every single enemy and midboss from the game to its devkit. Additionally, with six of the game's weapons having appeared in the first three contests (as well as ''[[Make a Good 24 Hour Mega Man Level]]''), ''Mega Man 10'' is tied with ''9'' as the most represented game in weapon sets, with the only weapons that have yet to appear being Commando Bomb and Rebound Striker.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Solar Blaze]]{{1}}&lt;br /&gt;
*[[Thunder Wool]]{{1}}&lt;br /&gt;
*[[Triple Blade]]{{2}}&lt;br /&gt;
*[[Wheel Cutter]]{{2}}&lt;br /&gt;
*[[Chill Spike]]{{24H}}&lt;br /&gt;
*[[Water Shield]]{{3}}&lt;br /&gt;
&lt;br /&gt;
===Devkit Assets===&lt;br /&gt;
====Enemies====&lt;br /&gt;
*[[Arigock G]]{{3}}&lt;br /&gt;
*[[Bari III]]{{3}}&lt;br /&gt;
*[[Bomb Potton]]{{3}}&lt;br /&gt;
*[[Cargou Q]]{{3}}&lt;br /&gt;
*[[Darspider]]{{3}}&lt;br /&gt;
*[[Dockalocker]]{{3}}&lt;br /&gt;
*[[Furaibon]]{{3}}&lt;br /&gt;
*[[Garinkou]]{{3}}&lt;br /&gt;
*[[Haiker N]]{{3}}&lt;br /&gt;
*[[Kaona Geeno]]{{3}}&lt;br /&gt;
*[[Little Pachipachi]]{{3}}&lt;br /&gt;
*[[Mecha Pitchan]]{{3}}&lt;br /&gt;
*[[Merserker]]{{3}}&lt;br /&gt;
*[[Molmole]]{{3}}&lt;br /&gt;
*[[Neo Heli Metall]]{{3}}&lt;br /&gt;
*[[New Classical Cannon]]{{3}}&lt;br /&gt;
*[[Numetall]]{{3}}&lt;br /&gt;
*[[Oshitsu Osarettsu]]{{3}}&lt;br /&gt;
*[[Piledan]]{{3}}&lt;br /&gt;
*[[Pointan]]{{3}}&lt;br /&gt;
*[[Returning Machine Gun Joe]]{{3}}&lt;br /&gt;
*[[R Suzy]]{{3}}&lt;br /&gt;
*[[Searchy]]{{3}}&lt;br /&gt;
*[[Sepa Roader]]{{3}}&lt;br /&gt;
*[[Shield Attacker TRL]]{{3}}&lt;br /&gt;
*[[Shotom]]{{3}}&lt;br /&gt;
*[[Shrimparge 91]]{{3}}&lt;br /&gt;
*[[Sola 0]]{{3}}&lt;br /&gt;
*[[Sprinklan]]{{3}}&lt;br /&gt;
*[[Swallowegg]]{{3}}&lt;br /&gt;
*[[Tsurare Stamp]]{{3}}&lt;br /&gt;
*[[Waltriot]]{{3}}&lt;br /&gt;
*[[Yonbain]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Midbosses====&lt;br /&gt;
*[[Octobulb]]{{3}}&lt;br /&gt;
*[[Suzak &amp;amp; Fenix]]{{3}}&lt;br /&gt;
*[[The Keeper]]{{3}}&lt;br /&gt;
*[[Tricastle]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Gimmicks====&lt;br /&gt;
*[[Chill Man Block]]{{2}}{{3}}&lt;br /&gt;
*[[Compactor]]{{2}}{{3}}&lt;br /&gt;
*[[Sandstorm]]{{2}}{{3}}&lt;br /&gt;
*[[Sheep Block]]{{2}}{{3}}&lt;br /&gt;
*[[Sideway Elevator]]{{2}}{{3}}&lt;br /&gt;
*[[Blade Man Seesaw]]{{3}}&lt;br /&gt;
*[[Commando Mine]]{{3}}&lt;br /&gt;
*[[Nitro Truck]]{{3}}&lt;br /&gt;
*[[Nitro Truck Signal]]{{3}}&lt;br /&gt;
*[[Sheep Conveyor]]{{3}}&lt;br /&gt;
*[[Sheep Platform]]{{3}}&lt;br /&gt;
*[[Strike Man Soccer Ball]]{{3}}&lt;br /&gt;
*[[Tackle Fire Dispenser]]{{3}}&lt;br /&gt;
*[[Easy Platform]]{{Megamix}}&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Chill Man]]{{2}}{{3}}&lt;br /&gt;
*[[Commando Man]]{{3}}&lt;br /&gt;
*[[Solar Man]]{{3}}&lt;br /&gt;
&lt;br /&gt;
===Custom Assets===&lt;br /&gt;
*[[R Suzy]]{{1}}&lt;br /&gt;
*[[Neo Heli Metall]]{{2}}&lt;br /&gt;
*[[Shield Attacker TRL]]{{2}}&lt;br /&gt;
*[[Waterfall]]{{EZ}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Both the [[Wily Archives]] from ''[[Make a Good Mega Man Level]]'' and the [[Alter Archive]] from ''[[Make a Good Mega Man Level: Episode Zero]]'' are based on the Weapons Archive bosses from this game.&lt;br /&gt;
*[[Cursor]] from ''MaGMML2'' and ''MaGMML: Episode Zero'' uses Pointan's sprites.&lt;br /&gt;
*Sheep Man, [[Nitro Man]], and Solar Man appear as NPCs in the hubs of ''MaGMML1''. They reappear in ''MaGMML2'', along with the missing Robot Masters Blade Man, Pump Man, Commando Man, Chill Man, and Strike Man. Commando Man, Chill Man, Strike Man and Solar Man can also be found as NPCs in ''MaGMML: Episode Zero''.&lt;br /&gt;
*Mega Man can ride on Nitro Man in the ''MaGMML2'' entry [[Rad Gravity]].&lt;br /&gt;
*Nitro Man is one of the four Robot Masters playable in the ''MaGMML2'' entry [[Identity Crisis]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_9&amp;diff=18126</id>
		<title>Mega Man 9</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_9&amp;diff=18126"/>
				<updated>2021-06-13T07:30:01Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title=Mega Man 9&lt;br /&gt;
|image=[[File:Megaman9_box.jpg|256px]]&lt;br /&gt;
|caption=''Mega Man 9'' North American &amp;quot;virtual box art&amp;quot;&lt;br /&gt;
|developer=Inti Creates, Capcom&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|director=&lt;br /&gt;
|producer= &lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= &lt;br /&gt;
|artist= &lt;br /&gt;
|writer= &lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=WiiWare, Playstation Network, Xbox Live Arcade&lt;br /&gt;
|releasedate=September 22, 2008&lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media=Digital download&lt;br /&gt;
|input= &lt;br /&gt;
}}&lt;br /&gt;
'''''Mega Man 9''''' is the ninth game in the classic ''Mega Man'' series. Instead of continuing the innovations to the core gameplay presented in ''[[Mega Man 7]]'' and ''[[Mega Man 8]]'', the game opts to return to the style of the classic NES ''Mega Man'' games, specifically ''[[Mega Man 1]]'' and ''[[Mega Man 2]]''. As a result, while [[Rush Coil]] and [[Rush Jet]] make a return, [[Mega Man]] is no longer able to slide, or charge his [[Mega Buster]]. The stage count has also been reduced to just the eight Robot Masters (which are now all available from the beginning, like the first six games) followed by four Wily stages. However, the game does provide additional content through DLC, such as an additional stage, the ability to play as [[Proto Man]], and an &amp;quot;Endless Stage&amp;quot;, consisting of a set of sub-levels played in a random order indefinitely.&lt;br /&gt;
&lt;br /&gt;
==Representation in ''MaGMML''==&lt;br /&gt;
Despite being the first game since ''[[Mega Man 6]]'' to use an 8-bit style, ''Mega Man 9'' received only mild representation in the first two ''MaGMML'' contests. ''[[Make a Good Mega Man Level 3]]'' rectifies this, adding a plethora of assets originating from this game, to the point where every single enemy and midboss from the game is in its devkit. On top of this, with six of the game's weapons being present within the first three ''MaGMML'' games (plus ''[[Make a Good 48 Hour Mega Man Level]]''), ''Mega Man 9'' is tied with ''[[Mega Man 10]]'' as the most represented game in weapon sets, with the only weapons that have yet to appear being Plug Ball and Magma Bazooka.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Black Hole Bomb]]{{1}}&lt;br /&gt;
*[[Hornet Chaser]]{{2}}&lt;br /&gt;
*[[Jewel Satellite]]{{2}}&lt;br /&gt;
*[[Laser Trident]]{{3}}&lt;br /&gt;
*[[Tornado Blow]]{{3}}&lt;br /&gt;
*[[Concrete Shot]]{{48H}}&lt;br /&gt;
&lt;br /&gt;
===Devkit Assets===&lt;br /&gt;
====Enemies====&lt;br /&gt;
*[[Caricarry]]{{2}}{{3}}&lt;br /&gt;
*[[Petit Devil]]{{2}}{{3}}&lt;br /&gt;
*[[Adamski]]{{3}}&lt;br /&gt;
*[[Ballonboo]]{{3}}&lt;br /&gt;
*[[Big Stomper]]{{3}}&lt;br /&gt;
*[[Bokazurah]]{{3}}&lt;br /&gt;
*[[Bombomboy]]{{3}}&lt;br /&gt;
*[[Bunby Catcher]]{{3}}&lt;br /&gt;
*[[Camouflametall]]{{3}}&lt;br /&gt;
*[[Classical Cannon]]{{3}}&lt;br /&gt;
*[[Deispider]]{{3}}&lt;br /&gt;
*[[Detarnayappa]]{{3}}&lt;br /&gt;
*[[Diarn]]{{3}}&lt;br /&gt;
*[[Fire Totem]]{{3}}&lt;br /&gt;
*[[Flower Presenter]]{{3}}&lt;br /&gt;
*[[Gagabyoall]]{{3}}&lt;br /&gt;
*[[Hoohoo]]{{3}}&lt;br /&gt;
*[[Illusian]]{{3}}&lt;br /&gt;
*[[Jump Roller]]{{3}}&lt;br /&gt;
*[[Kakinbatank]]{{3}}&lt;br /&gt;
*[[Machine Gun Joe]]{{3}}&lt;br /&gt;
*[[Metall|Metall β]]{{3}}&lt;br /&gt;
*[[Nombrellan]]{{3}}&lt;br /&gt;
*[[Octone]]{{3}}&lt;br /&gt;
*[[Okosutobon]]{{3}}&lt;br /&gt;
*[[Popo Heli]]{{3}}&lt;br /&gt;
*[[Sakrets]]{{3}}&lt;br /&gt;
*[[Scissascissor]]{{3}}&lt;br /&gt;
*[[Shadow Clone]]{{3}}&lt;br /&gt;
*[[Shield Attacker RX]]{{3}}&lt;br /&gt;
*[[Smaplar]]{{3}}&lt;br /&gt;
*[[Spin Cutter]]{{3}}&lt;br /&gt;
*[[Telly X]]{{3}}&lt;br /&gt;
*[[Tropish]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Midbosses====&lt;br /&gt;
*[[Changkey Dragon]]{{3}}&lt;br /&gt;
*[[Hanabiran]]{{3}}&lt;br /&gt;
*[[Paozo]]{{3}}&lt;br /&gt;
*[[Stone Head]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Gimmicks====&lt;br /&gt;
*[[Concrete Platform]]{{2}}{{3}}&lt;br /&gt;
*[[Galaxy Man Portal]]{{2}}{{3}}&lt;br /&gt;
*[[Splash Woman Water Platform]]{{2}}{{3}}&lt;br /&gt;
*[[Tornado Platform]]{{2}}{{3}}&lt;br /&gt;
*[[Copter Platform]]{{3}}&lt;br /&gt;
*[[Gravity Lift]]{{3}}&lt;br /&gt;
*[[Hanabiran Clock Arm]]{{3}}&lt;br /&gt;
*[[Hornet Roll]]{{3}}&lt;br /&gt;
*[[Jewel Platform]]{{3}}&lt;br /&gt;
*[[Magma Beam]]{{3}}&lt;br /&gt;
*[[Wily 4 Laser]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Splash Woman]]{{2}}{{3}}&lt;br /&gt;
*[[Hornet Man]]{{3}}&lt;br /&gt;
*[[Mega Mech Shark]]{{3}}&lt;br /&gt;
*[[Honey Woman]]{{3}} (scrapped boss from this game)&lt;br /&gt;
&lt;br /&gt;
===Custom Assets===&lt;br /&gt;
*[[Big Stomper]]{{1}}&lt;br /&gt;
*[[Gagabyoall]]{{1}}&lt;br /&gt;
*[[Camouflametall]]{{2}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Concrete Man, Plug Man, [[Jewel Man]], and [[Galaxy Man]] appear as NPCs in the hubs of ''[[Make a Good Mega Man Level]]''. The latter three reappear as unique NPCs in ''[[Make a Good Mega Man Level 2]]'', and the missing Robot Masters Tornado Man, Splash Woman, Hornet Man, and Magma Man appear as NPCs as well.&lt;br /&gt;
**In ''MaGMML1'', Concrete Man appears wearing a Kalinka costume. Likewise, in ''MaGMML2'', Kalinka appears wearing a Concrete Man costume.&lt;br /&gt;
**In ''MaGMML2'', Plug Man is referred to as &amp;quot;Shameless Plug Man&amp;quot;, and the message he provides is tied directly to the game's server.&lt;br /&gt;
**Also in ''MaGMML2'', Jewel Man accompanies a mini-game in [[Tier 3 (MaGMML2)|Tier 3]] where Mega Man can keep a jewel airborne and be rewarded with screws.&lt;br /&gt;
**Finally, Galaxy Man appears as the shopkeeper in the ''MaGMML2'' [[The Pit of Pits|Pit of Pits]].&lt;br /&gt;
*Hornet Man and Jewel Man are among the four Robot Masters playable in the ''MaGMML2'' entry [[Identity Crisis]].&lt;br /&gt;
*On top of his aforementioned shopkeeper role, Galaxy Man is fought as a superboss in ''MaGMML2''.&lt;br /&gt;
*Galaxy Man appears as an NPC in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stage [[Construction of Constructions]], and becomes a [[Z-Phone]] contact after clearing it. When called, he gives hints on how to collect missing [[CD]]s. In the same game, Tornado Man, Plug Man, Hornet Man, Magma Man and Fake Man also appear as NPCs.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Truck_Joe&amp;diff=18122</id>
		<title>Truck Joe</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Truck_Joe&amp;diff=18122"/>
				<updated>2021-06-13T07:03:01Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{enemy&lt;br /&gt;
|name=Truck Joe&lt;br /&gt;
|image=[[File:TruckJoeArt.png|230px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|jname=&lt;br /&gt;
|script=トラックジョー&lt;br /&gt;
|romaji=Torakku Jō&lt;br /&gt;
|altname=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[ACESpark]]&lt;br /&gt;
|artist=ACESpark&lt;br /&gt;
|hp=18&lt;br /&gt;
|at=3 (contact)&lt;br /&gt;
|weak=[[Laser Trident]]{{3}}&amp;lt;br&amp;gt;[[Salt Water]]{{48H}}&amp;lt;br&amp;gt;[[Magic Card]], [[Triple Blade]], [[Slash Claw]], [[Sakugarne]], [[Plant Barrier]]{{Megamix}}&lt;br /&gt;
|category=Bulky, Joes&lt;br /&gt;
|location=&lt;br /&gt;
|OffAppear=[[Mega Man 7]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Midboss)&amp;lt;br&amp;gt;[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Midboss)&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:TruckJoe.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Truck Joe''' is a midboss from ''[[Mega Man 7]]''. It is a [[Sniper Joe]] riding a truck with spikes on the front.&lt;br /&gt;
&lt;br /&gt;
Truck Joe is included in the [[Megamix Engine]], and is planned to appear as a devkit midboss in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Truck Joe always faces a single direction. If [[Mega Man]] is in front of it, it will drive forward, and if Mega Man is behind it, it will back up at a different speed.&lt;br /&gt;
&lt;br /&gt;
Creation code can be used to customize the following attributes of Truck Joe:&lt;br /&gt;
*The speed it moves forward (default is 1).&lt;br /&gt;
*The speed it moves backward (default is 0.75).&lt;br /&gt;
*Whether or not it destroys terrain in front of or behind it (default is true).&lt;br /&gt;
*Whether it enters by teleportation in or by driving in from the edge of the screen (default is the former).&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable1M&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|metal=1&lt;br /&gt;
|gemini=1&lt;br /&gt;
|solar=2&lt;br /&gt;
|top=3&lt;br /&gt;
|wool=0.5&lt;br /&gt;
|black=3&lt;br /&gt;
|phar=1/5&lt;br /&gt;
|magic=4&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 2{{Megamix}}===&lt;br /&gt;
{{Damagetable2M&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|hornet=1&lt;br /&gt;
|jewel=1&lt;br /&gt;
|grab=1&lt;br /&gt;
|triple=3&lt;br /&gt;
|flash=Y&lt;br /&gt;
|slash=4&lt;br /&gt;
|wheel=2&lt;br /&gt;
|sakugarne=4&lt;br /&gt;
|wire=3&lt;br /&gt;
|arrow=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=4&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=4&lt;br /&gt;
|thunder=3&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=2&lt;br /&gt;
|break=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable24HM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|super=4/2&lt;br /&gt;
|chill=1/5&lt;br /&gt;
|pakkajoe=99&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|flame=2&lt;br /&gt;
|rain=2&lt;br /&gt;
|spark=0&lt;br /&gt;
|snake=2&lt;br /&gt;
|tengu=1/1/2&lt;br /&gt;
|water=4&lt;br /&gt;
|concrete=3&lt;br /&gt;
|homing=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|time=Y&lt;br /&gt;
|stone=2&lt;br /&gt;
|plant=4&lt;br /&gt;
|block=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML3)]][[Category:Mega Man 7 Enemies]][[Category:Bulky Enemies]][[Category:Joes]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_7&amp;diff=18121</id>
		<title>Mega Man 7</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_7&amp;diff=18121"/>
				<updated>2021-06-13T07:02:49Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title=Mega Man 7&lt;br /&gt;
|image=[[File:Megaman7_box.jpg|256px]]&lt;br /&gt;
|caption=''Mega Man 7'' North American boxart&lt;br /&gt;
|developer=Capcom&lt;br /&gt;
|publisher=Capcom &lt;br /&gt;
|director=&lt;br /&gt;
|producer= &lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= &lt;br /&gt;
|artist= &lt;br /&gt;
|writer= &lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=SNES&lt;br /&gt;
|releasedate=September 14, 1995&lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media=Physical cartridge, digital download&lt;br /&gt;
|input= &lt;br /&gt;
}}&lt;br /&gt;
'''''Mega Man 7''''' is the seventh game in the classic ''Mega Man'' series. Unlike the last six classic ''Mega Man'' games, it was released for the SNES. Because of this, it provides a greatly different experience from its predecessors. The typical size of objects on the screen has been doubled, and the eight Robot Masters are split, meaning that four of them cannot be accessed until the initial four have been defeated (unless a specific password is used). When combined, these two changes give ''Mega Man 7'' a feel similar to the five Game Boy games. In addition, an intro stage has been added preceding the Robot Masters, and a brief stage with a single boss in it serves as a bridge between the two groups of Robot Masters. The villain plot twist used in ''[[Mega Man 4]]'', ''[[Mega Man 5]]'', and ''[[Mega Man 6]]'' has been done away with, and [[Dr. Wily]]'s involvement in the plot is made clear from the very beginning. The Rush Adaptors from ''6'' have been combined into a single upgrade known as the Super Adaptor, which is unlocked by collecting plates with letters on them (similar to how Beat was unlocked in ''5'' and ''6''). Finally, the game introduces [[Bass]], who would go on to serve as a recurring rival to [[Mega Man]].&lt;br /&gt;
&lt;br /&gt;
==Representation in ''MaGMML''==&lt;br /&gt;
Likely because of the lack of official 8-bit sprites, ''Mega Man 7'' has been given very little representation in the ''MaGMML'' series; notably, only one devkit asset in ''[[Make a Good Mega Man Level 2]]'' originates from this game. Several devkit assets relating to this game are being introduced in ''[[Make a Good Mega Man Level 3]]'', and in most cases, use custom-made sprites.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Slash Claw]]{{2}}&lt;br /&gt;
&lt;br /&gt;
===Devkit Assets===&lt;br /&gt;
====Enemies====&lt;br /&gt;
*[[Tsuranattori]]{{2}}{{3}}&lt;br /&gt;
*[[Cyorown]]{{3}}&lt;br /&gt;
*[[Gobots]]{{3}}&lt;br /&gt;
*[[Kaminari Kogoro]]{{3}}&lt;br /&gt;
*[[Kintot]]{{3}}&lt;br /&gt;
*[[Stegorus]]{{3}}&lt;br /&gt;
*[[Tel Tel]]{{3}}&lt;br /&gt;
*[[Turbo Roader]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Midbosses====&lt;br /&gt;
*[[Mad Grinder]]{{3}}&lt;br /&gt;
*[[Shirokumachine GTV]]{{3}}&lt;br /&gt;
*[[Truck Joe]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Gimmicks====&lt;br /&gt;
*[[Controllable Lift]]{{3}}&lt;br /&gt;
*[[Junk Machine]]{{3}}&lt;br /&gt;
*[[Junk Magnet]]{{3}}&lt;br /&gt;
*[[Junk Platform]]{{3}}&lt;br /&gt;
*[[Revealing Tiles]]{{3}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Bass appears as an NPC in ''[[Make a Good Mega Man Level]]'', [[Make a Good Mega Man Level Remastered|the remake of said game]], ''MaGMML2'' and ''[[Make a Good Mega Man Level: Episode Zero]]''. Every Robot Master from ''7'' except for Cloud Man joins him as NPCs in the hubs of ''MaGMML2''. They use their sprites from ''Rockman 7 Famicom'', a fangame that recreates ''Mega Man 7'' in the style of the NES ''Mega Man'' games.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_6&amp;diff=18120</id>
		<title>Mega Man 6</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_6&amp;diff=18120"/>
				<updated>2021-06-13T06:59:36Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title=Mega Man 6&lt;br /&gt;
|image=[[File:Megaman6_box.png|256px]]&lt;br /&gt;
|caption=''Mega Man 6'' North American boxart&lt;br /&gt;
|developer=Capcom&lt;br /&gt;
|publisher=Capcom (Japan)&amp;lt;br&amp;gt;Nintendo (North America)&lt;br /&gt;
|director=&lt;br /&gt;
|producer= &lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= &lt;br /&gt;
|artist= &lt;br /&gt;
|writer= &lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=NES&lt;br /&gt;
|releasedate=March 13, 1994&lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media=Physical cartridge, digital download&lt;br /&gt;
|input= &lt;br /&gt;
}}&lt;br /&gt;
'''''Mega Man 6''''' is the sixth game in the classic ''Mega Man'' series, and the last classic ''Mega Man'' game to be released on NES. Still sticking close to the formula ''[[Mega Man 4]]'' set (down to the four castle stages belonging to a supposed new villain before [[Dr. Wily]] reveals himself), the main additions are the Rush Jet Adaptor and Rush Power Adaptor, which grant [[Mega Man]] the ability to fly for limited periods of time and destroy/push certain blocks, respectively.&lt;br /&gt;
&lt;br /&gt;
==Representation in ''MaGMML''==&lt;br /&gt;
''Mega Man 6'' has had very strong representation in the ''MaGMML'' series, to the point where every regular enemy and midboss became available for the devkit as early as ''[[Make a Good Mega Man Level 2]]''.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Plant Barrier]]{{Megamix}}&lt;br /&gt;
&lt;br /&gt;
===Devkit Assets===&lt;br /&gt;
====Enemies====&lt;br /&gt;
*[[Batabattan]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Cannon Joe]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Curlinger]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Fire Telly]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Gabgyo]] (Jumping){{1}}{{2}}{{3}}&lt;br /&gt;
*[[Jet Buton]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Molier]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Pandeeta]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Pelicanu]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Shigaraky]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Au-Au]]{{2}}{{3}}&lt;br /&gt;
*[[Ben K]]{{2}}{{3}}&lt;br /&gt;
*[[Brain Break]]{{2}}{{3}}&lt;br /&gt;
*[[Brown]]{{2}}{{3}}&lt;br /&gt;
*[[Cannopeller]]{{2}}{{3}}&lt;br /&gt;
*[[Choker Oh]]{{2}}{{3}}&lt;br /&gt;
*[[Colton]]{{2}}{{3}}&lt;br /&gt;
*[[Cyber Gabyoall]]{{2}}{{3}}&lt;br /&gt;
*[[Dachone Ltd. Ed.]]{{2}}{{3}}&lt;br /&gt;
*[[Fire Boy]]{{2}}{{3}}&lt;br /&gt;
*Gabgyo (Swimming){{2}}{{3}}&lt;br /&gt;
*[[Heli Buton]]{{2}}{{3}}&lt;br /&gt;
*[[Hotchkiss'n]]{{2}}{{3}}&lt;br /&gt;
*[[Katonbyon]]{{2}}{{3}}&lt;br /&gt;
*[[Metall Run and Gun]]{{2}}{{3}}&lt;br /&gt;
*[[Peat]]{{2}}{{3}}&lt;br /&gt;
*[[Pooker]]{{2}}{{3}}&lt;br /&gt;
*[[Power Slam]]{{2}}{{3}}&lt;br /&gt;
*[[Propeller Eye]]{{2}}{{3}}&lt;br /&gt;
*[[Shield Attacker GTR]]{{2}}{{3}}&lt;br /&gt;
*[[Skull Walker]]{{2}}{{3}}&lt;br /&gt;
*[[Spring Face Bomb]]{{2}}{{3}}&lt;br /&gt;
*[[SRU-21/P]]{{2}}{{3}}&lt;br /&gt;
*[[Submarine Flier]]{{2}}{{3}}&lt;br /&gt;
*[[SW-525]]{{2}}{{3}}&lt;br /&gt;
*[[Tadahou]]{{2}}{{3}}&lt;br /&gt;
*[[Tatebo]]{{2}}{{3}}&lt;br /&gt;
*[[Teck]]{{2}}{{3}}&lt;br /&gt;
*[[Twin Roader]]{{2}}{{3}}&lt;br /&gt;
*[[Wall Blaster II]]{{2}}{{3}}&lt;br /&gt;
*[[Yaffu]]{{2}}{{3}}&lt;br /&gt;
&lt;br /&gt;
====Midbosses====&lt;br /&gt;
*[[Gamarn and Gamadayu]]{{2}}{{3}}&lt;br /&gt;
*[[Gorilla Tank]]{{2}}{{3}}&lt;br /&gt;
*[[Metall Potton]]{{2}}{{3}}&lt;br /&gt;
*[[Squidon]]{{2}}{{3}}&lt;br /&gt;
&lt;br /&gt;
====Gimmicks====&lt;br /&gt;
*[[Bouncy Tile]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Count Bomb]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Fan]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Spring]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Conveyor]]{{2}}{{3}}&lt;br /&gt;
*[[Flip Platform]]{{2}}{{3}}&lt;br /&gt;
*[[Oil]]{{2}}{{3}}&lt;br /&gt;
*[[Plantman Platform]]{{2}}{{3}}&lt;br /&gt;
*[[Rotating Spike Platform]]{{2}}{{3}}&lt;br /&gt;
*[[Tomahawk Platform]]{{2}}{{3}}&lt;br /&gt;
*[[X Block]]{{2}}{{3}}&lt;br /&gt;
*[[X Platform]]{{2}}{{3}}&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Centaur Man]]{{2}}{{3}}&lt;br /&gt;
*[[Plant Man]]{{2}}{{3}}&lt;br /&gt;
*[[Blizzard Man]]{{3}}&lt;br /&gt;
*[[Yamato Man]]{{3}}&lt;br /&gt;
*[[Rounder II]]{{3}}&lt;br /&gt;
*[[Power Piston]]{{3}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Blizzard Man, Centaur Man, [[Knight Man]], Plant Man, Wind Man, and Yamato Man appear as NPCs in the hubs of ''[[Make a Good Mega Man Level]]''. They all reappear in ''MaGMML2'', along with the missing Robot Masters Flame Man and Tomahawk Man. Knight Man, Tomahawk Man, and Yamato Man also appear as NPCs in ''[[Make a Good Mega Man Level: Episode Zero]]''.&lt;br /&gt;
*In ''MaGMML2'', Knight Man will give Mega Man rewards for collecting certain amounts of [[Noble Nickel]]s. He is also eventually fought as a superboss.&lt;br /&gt;
*Yamato Man appears with a unique boss fight in the ''MaGMML: Episode Zero'' stage [[Mojo Dojo]], in which he uses Tomahawk Man for one of his attacks. He becomes a [[Z-Phone]] contact after beating the stage, and will give [[Zero]] strategies on how to defeat bosses when called during a fight.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_5&amp;diff=18119</id>
		<title>Mega Man 5</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_5&amp;diff=18119"/>
				<updated>2021-06-13T06:56:54Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo&lt;br /&gt;
|title=Mega Man 5&lt;br /&gt;
|image=[[File:Megaman5_box.png|256px]]&lt;br /&gt;
|caption=''Mega Man 5'' North American boxart&lt;br /&gt;
|developer=Capcom&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|director=&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=&lt;br /&gt;
|artist=&lt;br /&gt;
|writer=&lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=NES&lt;br /&gt;
|releasedate=December 15, 1992&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version=&lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes=&lt;br /&gt;
|media=Physical cartridge, digital download&lt;br /&gt;
|input=&lt;br /&gt;
}}&lt;br /&gt;
'''''Mega Man 5''''' is the fifth game in the classic ''Mega Man'' series. Its gameplay does not deviate too much from the style of [[Mega Man 4|the fourth game]], even including a similar plot twist involving a supposed third villain being confronted after the Robot Masters before [[Dr. Wily]]'s involvement in the story is revealed. The only notable additions to the formula were an upgrade to the [[Mega Buster]]'s charged shot, the addition of the M-Tank, and the introduction of [[Mega Man]]'s robotic bird companion Beat. In part because of the lack of changes, ''Mega Man 5'' is one of the more criticized ''Mega Man'' platforms on the NES. One of the most strongly criticized parts of the game is its weapon set, which is generally considered to be mediocre at best, and impractical at worst.&lt;br /&gt;
&lt;br /&gt;
==Representation in ''MaGMML''==&lt;br /&gt;
Despite the criticisms the game gets, ''Mega Man 5'' has been strongly represented in the ''MaGMML'' series, likely helped by the fact that Blyka's Engine, the engine that the original ''[[Make a Good Mega Man Level]]'' uses, included several default assets based on ''Mega Man 5''.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Super Arrow]]{{2}}&lt;br /&gt;
*[[Water Wave]]{{24H}}&lt;br /&gt;
*[[Power Stone]]{{Megamix}}&lt;br /&gt;
&lt;br /&gt;
===Devkit Assets===&lt;br /&gt;
====Enemies====&lt;br /&gt;
*[[Bomb Thrown]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Giree]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Jet Bomb]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Kouker Q]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Lyric]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Metall K1000]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Mizzile]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Mousubeil]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Nobita]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Power Muscler]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Pukapelly]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Subeil]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Sumatran]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Suzy G]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Taban]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Tondeall]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Apache Joe]]{{2}}{{3}}&lt;br /&gt;
*[[Baby Metall]]{{2}}{{3}}&lt;br /&gt;
*[[B Bitter]]{{2}}{{3}}&lt;br /&gt;
*[[Bombier]]{{2}}{{3}}&lt;br /&gt;
*[[Bounder]]{{2}}{{3}}&lt;br /&gt;
*[[Camon]]{{2}}{{3}}&lt;br /&gt;
*[[Cocco]]{{2}}{{3}}&lt;br /&gt;
*[[Corocoro]]{{2}}{{3}}&lt;br /&gt;
*[[Crystal Joe]]{{2}}{{3}}&lt;br /&gt;
*[[Dachone]]{{2}}{{3}}&lt;br /&gt;
*[[Foojeen]]{{2}}{{3}}&lt;br /&gt;
*[[Graviton]]{{2}}{{3}}&lt;br /&gt;
*[[Hirarian 427]]{{2}}{{3}}&lt;br /&gt;
*[[Irucan]]{{2}}{{3}}&lt;br /&gt;
*[[Metall Cannon]]{{2}}{{3}}&lt;br /&gt;
*[[Metall Mommy]]{{2}}{{3}}&lt;br /&gt;
*[[New Shield Attacker]]{{2}}{{3}}&lt;br /&gt;
*[[Pukapucker]]{{2}}{{3}}&lt;br /&gt;
*[[Rembakun]]{{2}}{{3}}&lt;br /&gt;
*[[Rider Joe]]{{2}}{{3}}&lt;br /&gt;
*[[Rock Thrown]]{{2}}{{3}}&lt;br /&gt;
*[[Rounder]]{{2}}{{3}}&lt;br /&gt;
*[[Space Metall]]{{2}}{{3}}&lt;br /&gt;
*[[Tatepakkan]]{{2}}{{3}}&lt;br /&gt;
*[[Toss Machine]]{{2}}{{3}}&lt;br /&gt;
*[[Twin Cannon]]{{2}}{{3}}&lt;br /&gt;
*[[V]]{{2}}{{3}}&lt;br /&gt;
*[[Yudon]]{{2}}{{3}}&lt;br /&gt;
&lt;br /&gt;
====Midbosses====&lt;br /&gt;
*[[Octoper OA]]{{2}}{{3}}&lt;br /&gt;
&lt;br /&gt;
====Gimmicks====&lt;br /&gt;
*[[Conveyor]]{{1}}{{3}}&lt;br /&gt;
*[[Crystal Generator]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Falling Platform]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Low Gravity]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Rolling Drill]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Block Train]]{{2}}{{3}}&lt;br /&gt;
*[[Bubble Platform]]{{2}}{{3}}&lt;br /&gt;
*[[Daidine]]{{2}}{{3}}&lt;br /&gt;
*[[Darkman Block]]{{2}}{{3}}&lt;br /&gt;
*[[Falling Tower]]{{2}}{{3}}&lt;br /&gt;
*[[Gravity Flip]]{{2}}{{3}}&lt;br /&gt;
*[[Teckyun]]{{2}}{{3}}&lt;br /&gt;
*[[Wave Man Jetski]]{{2}}{{3}}&lt;br /&gt;
*[[Wave Man Warp]]{{2}}{{3}}&lt;br /&gt;
*[[Wave Steam]]{{2}}{{3}}&lt;br /&gt;
*[[Train Shake]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Gravity Man]]{{2}}{{3}}&lt;br /&gt;
*[[Gyro Man]]{{3}}&lt;br /&gt;
*[[Stone Man]]{{3}}&lt;br /&gt;
*[[Dark Man 4]]{{3}}&lt;br /&gt;
&lt;br /&gt;
===Custom Assets===&lt;br /&gt;
*[[Napalm Man]]{{2}}&lt;br /&gt;
*[[Meteor]]{{EZ}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*In ''MaGMML1'' and ''[[Make a Good Mega Man Level 2]]'', Mega Man can purchase the Charged Buster Upgrade from [[Eddie's Shop]], which gives fully-charged Mega Buster shots their appearance from this game.&lt;br /&gt;
*One of the midbosses added in the ''MaGMML2'' devkit is [[Octoboss]], a midboss based on and named after Octoper OA's appearance in ''Mega Man'' for the Game Gear.&lt;br /&gt;
*Stone Man, Charge Man, Napalm Man, and Crystal Man appear as NPCs in the hubs of ''MaGMML1''. They all reappear in ''MaGMML2'', along with the missing Robot Masters Gravity Man, Wave Man, Gyro Man, and [[Star Man]]. Metall K1000 also appears as an NPC in the same game. Gravity Man, Charge Man, Napalm Man and Crystal Man additionally reappear as NPCs in ''[[Make a Good Mega Man Level: Episode Zero]]''.&lt;br /&gt;
*In ''MaGMML2'', Crystal Man will give hints on the locations of [[Noble Nickel]]s when paid 20 Bolts.&lt;br /&gt;
*Star Man appears as an NPC at the end of the ''MaGMML2'' level [[Star Road]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*As of ''[[Make a Good Mega Man Level 3]]'', ''Mega Man 5'' is one of the few NES ''Mega Man'' titles (if not the only such title) that doesn't have its gimmick set fully represented by the engine (not counting game-specific variants of [[Conveyor]]s). Specifically, the current build of the [[Megamix Engine]] (and thus the most recent devkit) does not include the asteroids from Star Man's stage.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_4&amp;diff=18118</id>
		<title>Mega Man 4</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_4&amp;diff=18118"/>
				<updated>2021-06-13T06:54:48Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo&lt;br /&gt;
|title=Mega Man 4&lt;br /&gt;
|image=[[File:Megaman4_box.png|256px]]&lt;br /&gt;
|caption=''Mega Man 4'' North American boxart&lt;br /&gt;
|developer=Capcom&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|director=&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=&lt;br /&gt;
|artist=&lt;br /&gt;
|writer=&lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=NES&lt;br /&gt;
|releasedate=January 1, 1992&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version=&lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes=&lt;br /&gt;
|media=Physical cartridge, digital download&lt;br /&gt;
|input=&lt;br /&gt;
}}&lt;br /&gt;
'''''Mega Man 4''''' is the fourth game in the classic ''Mega Man'' series. On top of having a more polished presentation compared to [[Mega Man 3|the third game]], it also refined the gameplay further. The game marks the debut of [[Eddie]], and adds the ability to charge the [[Mega Buster]], a feature that would continue to appear in games afterwards (with the exceptions of ''[[Mega Man 9]]'' and ''[[Mega Man 10]]''). Finally, the idea of additional stages between the Robot Masters and [[Dr. Wily]] was given a larger story purpose; the four additional stages take place in the citadel of Dr. Mikhail Sergeyevich Cossack, the (supposed) new villain of the game, and Dr. Wily's involvement in the plot is not revealed until after Dr. Cossack has been defeated.&lt;br /&gt;
&lt;br /&gt;
==Representation in ''MaGMML''==&lt;br /&gt;
While ''Mega Man 4'' has more or less received an average reception, it has received strong amounts of representation in the ''MaGMML'' series, to the point where every standard enemy and midboss will be included in the devkit by ''[[Make a Good Mega Man Level 3]]''.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Pharaoh Shot]]{{1}}&lt;br /&gt;
*[[Flash Stopper]]{{2}}&lt;br /&gt;
*[[Wire Adaptor]]{{2}}&lt;br /&gt;
*[[Rain Flush]]{{48H}}&lt;br /&gt;
&lt;br /&gt;
===Devkit Assets===&lt;br /&gt;
====Enemies====&lt;br /&gt;
*[[Docron]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Gachappon]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Garyoby]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Gyotot]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Haehaey]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Helipon]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Imorm]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Jumbig]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[M-422A]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Mantan]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Metall Swim]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Mono Roader]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Pakatto 24]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Ratton]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Ring Ring]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Sea Mine]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Shield Attacker]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Skeleton Joe]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Skullmet]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Super Ball Machine Jr.]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Taketento]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Togehero]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Tom Boy]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Up'n'Down]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[100 Watton]]{{2}}{{3}}&lt;br /&gt;
*[[Battonton]]{{2}}{{3}}&lt;br /&gt;
*[[Biree]]{{2}}{{3}}&lt;br /&gt;
*[[Dompan]]{{2}}{{3}}&lt;br /&gt;
*[[Metall Dance]]{{2}}{{3}}&lt;br /&gt;
*[[Metall EX]]{{2}}{{3}}&lt;br /&gt;
*[[Mummira]]{{2}}{{3}}&lt;br /&gt;
*[[Puyoyon]]{{2}}{{3}}&lt;br /&gt;
*[[Rackaser]]{{2}}{{3}}&lt;br /&gt;
*[[Sasoreenu]]{{2}}{{3}}&lt;br /&gt;
*[[Swallown]]{{2}}{{3}}&lt;br /&gt;
*[[Totem Polen]]{{2}}{{3}}&lt;br /&gt;
*[[Ladder Press]]{{3}}&lt;br /&gt;
*[[Minoan]]{{3}}&lt;br /&gt;
*[[Wall Blaster]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Midbosses====&lt;br /&gt;
*[[Escaroo]]{{2}}{{3}}&lt;br /&gt;
*[[Kabatoncue]]{{2}}{{3}}&lt;br /&gt;
*[[Moby]]{{2}}{{3}}&lt;br /&gt;
*[[Whopper]]{{2}}{{3}}&lt;br /&gt;
&lt;br /&gt;
====Gimmicks====&lt;br /&gt;
*[[Building Platform]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Cossack Platform]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Drill Boulder]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Dustman Block]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Hover]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Quicksand]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Battan]]{{2}}{{3}}&lt;br /&gt;
*[[Brightman Platform]]{{2}}{{3}}&lt;br /&gt;
*[[Cossack Snow]]{{2}}{{3}}&lt;br /&gt;
*[[Fork Block]]{{2}}{{3}}&lt;br /&gt;
*[[Lever]]{{2}}{{3}}&lt;br /&gt;
*[[Ringman Platform]]{{2}}{{3}}&lt;br /&gt;
*[[Toad Rain]]{{2}}{{3}}&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Toad Man]]{{2}}{{3}}&lt;br /&gt;
*[[Pharaoh Man]]{{2}}{{3}}&lt;br /&gt;
*[[Dust Man]]{{3}}&lt;br /&gt;
*[[Metall Daddy]]{{3}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*[[Bright Man]] appears as a hidden superboss in ''[[Make a Good Mega Man Level]]'' and [[Make a Good Mega Man Level Remastered|its remake]].&lt;br /&gt;
*Bright Man is one of the four Robot Masters playable in the ''[[Make a Good Mega Man Level 2]]'' entry [[Identity Crisis]].&lt;br /&gt;
*An unused object from this game appears in the [[Make a Good Mega Man Level 3 Judge Application Levels|''MaGMML3'' Judge Application Level]] [[Magnum Man (Stage)|Magnum Man]], functioning as a spring.&lt;br /&gt;
*Bright Man, Toad Man, Ring Man, and Skull Man appear as NPCs in the hubs of ''MaGMML1''. The latter three reappear in ''MaGMML2'', along with the previously absent Robot Masters Drill Man, Pharaoh Man, Dust Man, and Dive Man, while Bright Man only appears in the forms of statues in his likeness. Every Robot Master except Pharaoh Man and Dust Man reappears as NPCs in ''[[Make a Good Mega Man Level: Episode Zero]]''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Penpen_Maker&amp;diff=18116</id>
		<title>Penpen Maker</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Penpen_Maker&amp;diff=18116"/>
				<updated>2021-06-13T06:53:06Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name=Penpen Maker&lt;br /&gt;
|image=[[File:PenpenMakerArt.png|230px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|jname=&lt;br /&gt;
|script=ペンペンメーカー&lt;br /&gt;
|romaji=Penpen Mēkā&lt;br /&gt;
|altname=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[SnoruntPyro]]{{1}}&amp;lt;br&amp;gt;[[Renhoek]]{{2}}{{3}}&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=10&lt;br /&gt;
|at=8 (contact){{1}}&amp;lt;br&amp;gt;4 (contact){{1R}}{{2}}{{3}}&lt;br /&gt;
|weak=[[Pharaoh Shot]]{{1}}&amp;lt;br&amp;gt;[[Pharaoh Shot]]{{1R}}&amp;lt;br&amp;gt;[[Sakugarne]]{{2}}&amp;lt;br&amp;gt;[[Spark Chaser]], [[Tornado Blow]], [[Magnetic Shockwave]], [[Ice Wall]]{{3}}&amp;lt;br&amp;gt;[[Flame Mixer]], [[Salt Water]]{{48H}}&amp;lt;br&amp;gt;[[Metal Blade]], [[Gemini Laser]], [[Triple Blade]], [[Wheel Cutter]], [[Block Dropper]]{{Megamix}}&lt;br /&gt;
|category=Bird, Bulky, Nature&lt;br /&gt;
|location='''MaGMML(1R):'''&amp;lt;br&amp;gt;[[Midnight Snow]]&amp;lt;br&amp;gt;[[Cannon Deck]]&amp;lt;br&amp;gt;[[Flashback Database]]{{1R}}&amp;lt;br&amp;gt;'''MaGMML2:'''&amp;lt;br&amp;gt;[[Nitrogen Man]]&amp;lt;br&amp;gt;[[Just an Ice Level]]&amp;lt;br&amp;gt;[[Cursor Curse]]&lt;br /&gt;
|OffAppear=[[Mega Man 3]]&amp;lt;br&amp;gt;[[Mega Man III]]&amp;lt;br&amp;gt;[[Mega Man: The Wily Wars]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Midboss)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss)&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:PenpenMaker.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|A big penguin that makes pen pen from its belly, hes only vulnerable in the eyes|Note in Penpen Maker's code|[[Megamix Engine]]}}&lt;br /&gt;
'''Penpen Maker''' is a midboss from ''[[Mega Man 3]]''. It is a giant penguin robot meant to hold [[Penpen]]s.&lt;br /&gt;
&lt;br /&gt;
Penpen Maker was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Midnight Snow]] and the Wily stage [[Cannon Deck]]. ''[[Make a Good Mega Man Level Remastered]]'' also adds it to the remade Wily stage [[Flashback Database]].&lt;br /&gt;
&lt;br /&gt;
Penpen Maker returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Nitrogen Man]], [[Just an Ice Level]], and [[Cursor Curse]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
A Penpen Maker will stand idly, turning their crank while spawning [[Penpen]]s. It can only be damaged by hitting its eyes.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level===&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
|buster=1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|metal=2&amp;lt;br&amp;gt;3&lt;br /&gt;
|gemini=2&amp;lt;br&amp;gt;3&lt;br /&gt;
|solar=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|top=0&amp;lt;br&amp;gt;3&lt;br /&gt;
|wool=1&amp;lt;br&amp;gt;0.5&lt;br /&gt;
|black=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|phar=2/2/99&amp;lt;br&amp;gt;1/5&lt;br /&gt;
|magic=3&amp;lt;br&amp;gt;2&lt;br /&gt;
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine.&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level Remastered===&lt;br /&gt;
{{Damagetable1R&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|metal=1&lt;br /&gt;
|gemini=1&lt;br /&gt;
|solar=2&lt;br /&gt;
|top=3&lt;br /&gt;
|wool=1&lt;br /&gt;
|black=3&lt;br /&gt;
|phar=1/20&lt;br /&gt;
|magic=2&lt;br /&gt;
|orb=3&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 2===&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
|buster=1/2/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|hornet=2&amp;lt;br&amp;gt;1&lt;br /&gt;
|jewel=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|grab=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|triple=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|flash=Y&amp;lt;br&amp;gt;Y&lt;br /&gt;
|slash=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|wheel=2&amp;lt;br&amp;gt;3&lt;br /&gt;
|sakugarne=4&amp;lt;br&amp;gt;4&lt;br /&gt;
|wire=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|arrow=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=3&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=4&lt;br /&gt;
|thunder=3&lt;br /&gt;
|magnetic=4&lt;br /&gt;
|ice=5&lt;br /&gt;
|break=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable24HM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|super=4/2&lt;br /&gt;
|chill=1/5&lt;br /&gt;
|pakkajoe=99&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|flame=4&lt;br /&gt;
|rain=2&lt;br /&gt;
|spark=0&lt;br /&gt;
|snake=2&lt;br /&gt;
|tengu=1/1/2&lt;br /&gt;
|water=4&lt;br /&gt;
|concrete=3&lt;br /&gt;
|homing=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|time=Y&lt;br /&gt;
|stone=2&lt;br /&gt;
|plant=2&lt;br /&gt;
|block=4&lt;br /&gt;
|ice=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
==Related Articles==&lt;br /&gt;
*[[Penpen]]&lt;br /&gt;
*[[Penpen EV]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML1)]][[Category:Mega Man 3 Enemies]][[Category:Bird Enemies]][[Category:Bulky Enemies]][[Category:Nature Enemies]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_3&amp;diff=18115</id>
		<title>Mega Man 3</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_3&amp;diff=18115"/>
				<updated>2021-06-13T06:52:10Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|title=Mega Man 3&lt;br /&gt;
|image=[[File:Megaman3_box.jpg|256px]]&lt;br /&gt;
|caption=''Mega Man 3'' North American boxart&lt;br /&gt;
|developer=Capcom&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|director=&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=&lt;br /&gt;
|artist=&lt;br /&gt;
|writer=&lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=NES&lt;br /&gt;
|releasedate=November 22, 1990&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version=&lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes=&lt;br /&gt;
|media=Physical cartridge, digital download&lt;br /&gt;
|input=&lt;br /&gt;
}}&lt;br /&gt;
'''''Mega Man 3''''' is the third game in the classic ''Mega Man'' series. Following the surprise success of [[Mega Man 2|the second game]], ''Mega Man 3'' was produced within a relatively short time frame, which becomes apparent through several glitches and scrapped features within the game, as well as an extremely easy and uncharacteristically generous Wily Castle. Regardless, the game proved incredibly successful, being almost as notorious as ''Mega Man 2''. The game introduced the sliding mechanic, as well as [[Mega Man]]'s robotic canine companion [[Rush]]. The gameplay was also expanded on, with four additional levels (and a mini-level consisting of a single miniboss) between the Robot Masters and [[Doctor Albert W. Wily|Dr. Wily]] himself.&lt;br /&gt;
&lt;br /&gt;
==Representation in ''MaGMML''==&lt;br /&gt;
Being one of the more popular games, it's no surprise ''Mega Man 3'' has been given plenty of representation in the ''MaGMML'' series:&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Top Spin]]{{1}}&lt;br /&gt;
*[[Gemini Laser]]{{1}}&lt;br /&gt;
*[[Spark Shock]]{{48H}}&lt;br /&gt;
*[[Search Snake]]{{48H}}&lt;br /&gt;
&lt;br /&gt;
===Devkit Assets===&lt;br /&gt;
====Enemies====&lt;br /&gt;
*[[Bikky]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Bolton and Nutton]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Bomber Pepe]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Bomb Flier]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Cannon]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Chibee]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Dada]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Elec'n]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Hammer Joe]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Hari Harry]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Have &amp;quot;Su&amp;quot; Bee]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Hologran]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Jamacy]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Komasaburo]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Mag Fly]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Mechakkero]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Metall DX]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[New Shotman]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Parasyu]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Penpen]] (sliding){{1}}{{2}}{{3}}&lt;br /&gt;
*[[Peterchy]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Petit Snakey]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Pickelman Bull]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Pole]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Potton]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Returning Monking]]{{1}}{{3}}&lt;br /&gt;
*[[Walking Bomb]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Yambow]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Bubukan]]{{2}}{{3}}&lt;br /&gt;
*[[Electric Gabyoall]]{{2}}{{3}}&lt;br /&gt;
*[[Gyoraibo]]{{2}}{{3}}&lt;br /&gt;
*[[Junk Golem]]{{2}}{{3}}&lt;br /&gt;
*[[Nitron]]{{2}}{{3}}&lt;br /&gt;
*Penpen (swimming){{2}}{{3}}&lt;br /&gt;
*[[Giant Springer]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Midbosses====&lt;br /&gt;
*[[Big Snakey]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Penpen Maker]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Tama]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Giant Metall]]{{2}}{{3}}&lt;br /&gt;
&lt;br /&gt;
====Gimmicks====&lt;br /&gt;
*[[Cloud Platform (MM3)]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Drop Platform]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Magnet Machine]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Needle Press]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Pole Egg]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Sparkman Platform]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Top Lift]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Wanaan]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Junk Block]]{{2}}{{3}}&lt;br /&gt;
*[[Scrolling Tiles]]{{2}}{{3}}&lt;br /&gt;
*[[Kamegoro Tornado Spawner]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Gemini Man]]{{2}}{{3}}&lt;br /&gt;
*[[Top Man]]{{2}}{{3}}&lt;br /&gt;
*[[Hard Man]]{{3}}&lt;br /&gt;
*[[Spark Man]]{{3}}&lt;br /&gt;
*[[Kamegoro Maker]]{{3}}&lt;br /&gt;
&lt;br /&gt;
===Custom Assets===&lt;br /&gt;
*[[Doc Robot]]{{2}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*The boss of [[Cannon Deck]] in the original, non-remastered ''[[Make a Good Mega Man Level]]'' is the [[Ghost of Mega Man 3]], an anomalous floating being that represents various elements of this game.&lt;br /&gt;
*[[Gamma]] appears as the final boss of [[The Arena]] in ''[[Make a Good Mega Man Level 2]]''.&lt;br /&gt;
*Needle Man, Gemini Man, Top Man, Snake Man, and Shadow Man all appear as NPCs in the hubs of ''MaGMML1'' and [[Make a Good Mega Man Level Remastered|its remake]]. They all reappear in ''MaGMML2'', along with the missing Robot Masters Magnet Man, Hard Man, and Spark Man. Hard Man and Shadow Man return as NPCs in ''[[Make a Good Mega Man Level: Episode Zero]]''.&lt;br /&gt;
*[[Break Man]] was included as a [[Costumes|costume]] in ''MaGMML2'', and is set to be the final boss of the Minor Boss Arena in ''[[Make a Good Mega Man Level 3]]''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_2&amp;diff=18114</id>
		<title>Mega Man 2</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_2&amp;diff=18114"/>
				<updated>2021-06-13T06:50:45Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title=Mega Man 2&lt;br /&gt;
|image=[[File:Mmboxart2.png|256px]]&lt;br /&gt;
|caption=''Mega Man 2'' North American boxart&lt;br /&gt;
|developer=Capcom&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|director=&lt;br /&gt;
|producer= &lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= &lt;br /&gt;
|artist= &lt;br /&gt;
|writer= &lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=NES&lt;br /&gt;
|releasedate=December 24, 1988&lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media=Physical cartridge, digital download&lt;br /&gt;
|input= &lt;br /&gt;
}}&lt;br /&gt;
'''''Mega Man 2''''' is the second game in the classic ''Mega Man'' series and inarguably the greatest video game of all time. The game famously improved on the [[Mega Man 1|original game]] in nearly every way, bumping the Robot Master count from 6 to 8, and adding more varied support items, the password system, and the on-demand health refill item known as the E-Tank. The game is the highest selling title in the series and is home to some of the most well-remembered Robot Masters, fortress bosses and songs (such as Wily 1, a composition so beautiful that it singlehandedly obsoletes literally every piece of music in the Western canon written before it).&lt;br /&gt;
&lt;br /&gt;
==Representation in ''MaGMML''==&lt;br /&gt;
Like the first game, the simplicity and recognizability of ''Mega Man 2'' has carried it to having a lot of representation in the ''MaGMML'' series, to the point that ''[[Make a Good Mega Man Level 3]]'' includes not only every enemy and gimmick from the game, but also every boss aside from the Wily Machine 2 and Alien.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Metal Blade]]{{1}}&lt;br /&gt;
*[[Time Stopper]]{{Megamix}}&lt;br /&gt;
&lt;br /&gt;
===Devkit Assets===&lt;br /&gt;
====Enemies====&lt;br /&gt;
*[[Batton]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Big Fish]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Blocky]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Claw]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Crabbot]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Crazy Cannon]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Croaker]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Hothead]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[M-445]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Mole]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Monking]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Neo Metall]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Pierobot]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Pipi]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Prop-Top]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Returning Sniper Joe]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Scworm]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Shrink]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Sniper Armor]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Spring Head]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Telly]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Atomic Chicken]]{{2}}{{3}}&lt;br /&gt;
*[[Gremlin]]{{2}}{{3}}&lt;br /&gt;
*[[Lightning Lord]]{{2}}{{3}}&lt;br /&gt;
*[[Robo-Rabbit]]{{2}}{{3}}&lt;br /&gt;
&lt;br /&gt;
====Midbosses====&lt;br /&gt;
*[[Hot Dog]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Lantern Fish]]{{1}}{{2}}{{3}}&lt;br /&gt;
&lt;br /&gt;
====Gimmicks====&lt;br /&gt;
*[[Conveyor]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Crash Lift]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Press]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Quick Laser]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Acid Drop]]{{2}}{{3}}&lt;br /&gt;
*[[Air Tiki]]{{2}}{{3}}&lt;br /&gt;
*[[Cloud Platform (MM2)|Cloud Platform]]{{2}}{{3}}&lt;br /&gt;
*[[Falling Platform]]{{2}}{{3}}&lt;br /&gt;
*[[Quick Lighting]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Metal Man]]{{2}}{{3}}&lt;br /&gt;
*[[Crash Man]]{{2}}{{3}}&lt;br /&gt;
*[[Mecha Dragon]]{{2}}{{3}}&lt;br /&gt;
*[[Air Man]]{{3}}&lt;br /&gt;
*[[Bubble Man]]{{3}}&lt;br /&gt;
*[[Quick Man]]{{3}}&lt;br /&gt;
*[[Flash Man]]{{3}}&lt;br /&gt;
*[[Heat Man]]{{3}}&lt;br /&gt;
*[[Wood Man]]{{3}}&lt;br /&gt;
*[[Picopico-kun]]{{3}}&lt;br /&gt;
*[[Guts Dozer]]{{3}}&lt;br /&gt;
*[[Boobeam Trap]]{{3}}&lt;br /&gt;
&lt;br /&gt;
===Custom Assets===&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Air Man]]{{2}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Air Man is the pilot of [[Air Capsule|a capsule boss]] in ''[[Make a Good Mega Man Level]]'', [[Make a Good Mega Man Level Remastered|the remake of said game]], and ''[[Make a Good Mega Man Level 2]]''. A giant version of him (using modified sprites from ''The Power Fighters'') also appears as a boss in ''MaGMML2'''s [[Mario Land]].&lt;br /&gt;
*Quick Man appears in ''MaGMML2'' as a boss in [[The Arena]] and in ''[[Make a Good 24 Hour Mega Man Level]]'' as the boss of [[Breaking Ground]], but was not a devkit boss for the public ''MaGMML2'' devkit.&lt;br /&gt;
*The blocks of the second fortress boss, Picopico-kun, have appeared in both ''MaGMML1'' and ''MaGMML2'' as re-purposed spawners for health and weapon energy.&lt;br /&gt;
*Metal Man, Air Man, Bubble Man, Quick Man, Crash Man, Flash Man, and Heat Man all appear as NPCs in the hub of ''MaGMML1'' as well as its remake. They all reappear in ''MaGMML2'' along with the one missing Robot Master, Wood Man. Metal Man, Quick Man, Heat Man and Wood Man return as NPCs in ''[[Make a Good Mega Man Level: Episode Zero]]''.&lt;br /&gt;
**In ''MaGMML1R'', [[Proto Man]] appears wearing a Wood Man costume when playing with the [[Bass]] Mode [[Cheat Mode|cheat]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_10&amp;diff=18112</id>
		<title>Mega Man 10</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_10&amp;diff=18112"/>
				<updated>2021-06-13T06:35:59Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title=Mega Man 10&lt;br /&gt;
|image=[[File:Megaman10_box.png|256px]]&lt;br /&gt;
|caption=''Mega Man 10'' North American &amp;quot;virtual box art&amp;quot;&lt;br /&gt;
|developer=Inti Creates, Capcom&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|director=&lt;br /&gt;
|producer= &lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= &lt;br /&gt;
|artist= &lt;br /&gt;
|writer= &lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=WiiWare, Playstation Network, Xbox Live Arcade&lt;br /&gt;
|releasedate=March 1, 2010&lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media=Digital download&lt;br /&gt;
|input= &lt;br /&gt;
}}&lt;br /&gt;
'''''Mega Man 10''''' is the tenth game in the classic ''Mega Man'' series. It continues the classic NES style used by ''[[Mega Man 9]]'', being very similar in terms of gameplay. [[Proto Man]] is now playable by default, and there are five Wily stages instead of four. On top of including the achievement-based challenge system from ''9'', the game also includes a set of challenges similar to the Challenge Mode of ''[[Mega Man Powered Up]]''. Finally, additional features are once again provided through DLC; on top of the &amp;quot;Endless Attack&amp;quot; mode returning, three special stages based on the [[Enker|Mega]] [[Punk|Man]] [[Ballade|Killers]] can be purchased, and clearing them will give [[Mega Man]] permanent access to additional special weapons. With Proto Man now being a default playable character, [[Bass]] now appears as an additional DLC character.&lt;br /&gt;
&lt;br /&gt;
==Representation in ''MaGMML''==&lt;br /&gt;
Much like ''9'', ''Mega Man 10'' only experienced minor representation in the ''MaGMML'' series prior to ''[[Make a Good Mega Man Level 3]]'' (to the point where no enemies from the game were available in the devkit for ''[[Make a Good Mega Man Level 2]]''). However, ''MaGMML3'' rectifies this by adding every single enemy and midboss from the game to its devkit. Additionally, with six of the game's weapons having appeared in the first three contests (as well as ''[[Make a Good 24 Hour Mega Man Level]]''), ''Mega Man 10'' is tied with ''9'' as the most represented game in weapon sets, with the only weapons that have yet to appear being Commando Bomb and Rebound Striker.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Solar Blaze]]{{1}}&lt;br /&gt;
*[[Thunder Wool]]{{1}}&lt;br /&gt;
*[[Triple Blade]]{{2}}&lt;br /&gt;
*[[Wheel Cutter]]{{2}}&lt;br /&gt;
*[[Chill Spike]]{{24H}}&lt;br /&gt;
*[[Water Shield]]{{3}}&lt;br /&gt;
&lt;br /&gt;
===Devkit Assets===&lt;br /&gt;
====Enemies====&lt;br /&gt;
*[[Arigock G]]{{3}}&lt;br /&gt;
*[[Bari III]]{{3}}&lt;br /&gt;
*[[Bomb Potton]]{{3}}&lt;br /&gt;
*[[Cargou Q]]{{3}}&lt;br /&gt;
*[[Darspider]]{{3}}&lt;br /&gt;
*[[Dockalocker]]{{3}}&lt;br /&gt;
*[[Furaibon]]{{3}}&lt;br /&gt;
*[[Garinkou]]{{3}}&lt;br /&gt;
*[[Haiker N]]{{3}}&lt;br /&gt;
*[[Kaona Geeno]]{{3}}&lt;br /&gt;
*[[Little Pachipachi]]{{3}}&lt;br /&gt;
*[[Mecha Pitchan]]{{3}}&lt;br /&gt;
*[[Merserker]]{{3}}&lt;br /&gt;
*[[Molmole]]{{3}}&lt;br /&gt;
*[[Neo Heli Metall]]{{3}}&lt;br /&gt;
*[[New Classical Cannon]]{{3}}&lt;br /&gt;
*[[Numetall]]{{3}}&lt;br /&gt;
*[[Oshitsu Osarettsu]]{{3}}&lt;br /&gt;
*[[Piledan]]{{3}}&lt;br /&gt;
*[[Pointan]]{{3}}&lt;br /&gt;
*[[Returning Machine Gun Joe]]{{3}}&lt;br /&gt;
*[[R Suzy]]{{3}}&lt;br /&gt;
*[[Searchy]]{{3}}&lt;br /&gt;
*[[Sepa Roader]]{{3}}&lt;br /&gt;
*[[Shield Attacker TRL]]{{3}}&lt;br /&gt;
*[[Shotom]]{{3}}&lt;br /&gt;
*[[Shrimparge 91]]{{3}}&lt;br /&gt;
*[[Sola 0]]{{3}}&lt;br /&gt;
*[[Sprinklan]]{{3}}&lt;br /&gt;
*[[Swallowegg]]{{3}}&lt;br /&gt;
*[[Tsurare Stamp]]{{3}}&lt;br /&gt;
*[[Waltriot]]{{3}}&lt;br /&gt;
*[[Yonbain]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Mini Bosses====&lt;br /&gt;
*[[Octobulb]]{{3}}&lt;br /&gt;
*[[Suzak &amp;amp; Fenix]]{{3}}&lt;br /&gt;
*[[The Keeper]]{{3}}&lt;br /&gt;
*[[Tricastle]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Gimmicks====&lt;br /&gt;
*[[Chill Man Block]]{{2}}{{3}}&lt;br /&gt;
*[[Compactor]]{{2}}{{3}}&lt;br /&gt;
*[[Sandstorm]]{{2}}{{3}}&lt;br /&gt;
*[[Sheep Block]]{{2}}{{3}}&lt;br /&gt;
*[[Sideway Elevator]]{{2}}{{3}}&lt;br /&gt;
*[[Blade Man Seesaw]]{{3}}&lt;br /&gt;
*[[Commando Mine]]{{3}}&lt;br /&gt;
*[[Nitro Truck]]{{3}}&lt;br /&gt;
*[[Nitro Truck Signal]]{{3}}&lt;br /&gt;
*[[Sheep Conveyor]]{{3}}&lt;br /&gt;
*[[Sheep Platform]]{{3}}&lt;br /&gt;
*[[Strike Man Soccer Ball]]{{3}}&lt;br /&gt;
*[[Tackle Fire Dispenser]]{{3}}&lt;br /&gt;
*[[Easy Platform]]{{Megamix}}&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Chill Man]]{{2}}{{3}}&lt;br /&gt;
*[[Commando Man]]{{3}}&lt;br /&gt;
*[[Solar Man]]{{3}}&lt;br /&gt;
&lt;br /&gt;
===Custom Assets===&lt;br /&gt;
*[[R Suzy]]{{1}}&lt;br /&gt;
*[[Neo Heli Metall]]{{2}}&lt;br /&gt;
*[[Shield Attacker TRL]]{{2}}&lt;br /&gt;
*[[Waterfall]]{{EZ}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Both the [[Wily Archives]] from ''[[Make a Good Mega Man Level]]'' and the [[Alter Archive]] from ''[[Make a Good Mega Man Level: Episode Zero]]'' are based on the Weapons Archive bosses from this game.&lt;br /&gt;
*[[Cursor]] from ''MaGMML2'' and ''MaGMML: Episode Zero'' uses Pointan's sprites.&lt;br /&gt;
*Sheep Man, [[Nitro Man]], and Solar Man appear as NPCs in the hubs of ''MaGMML1''. They reappear in ''MaGMML2'', along with the missing Robot Masters Blade Man, Pump Man, Commando Man, Chill Man, and Strike Man. Commando Man, Chill Man, Strike Man and Solar Man can also be found as NPCs in ''MaGMML: Episode Zero''.&lt;br /&gt;
*Mega Man can ride on Nitro Man in the ''MaGMML2'' entry [[Rad Gravity]].&lt;br /&gt;
*Nitro Man is one of the four Robot Masters playable in the ''MaGMML2'' entry [[Identity Crisis]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man:_The_Wily_Wars&amp;diff=18111</id>
		<title>Mega Man: The Wily Wars</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man:_The_Wily_Wars&amp;diff=18111"/>
				<updated>2021-06-13T05:51:21Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title=Mega Man: The Wily Wars&lt;br /&gt;
|image=[[File:MegamanWilyWars_box.jpg|256px]]&lt;br /&gt;
|caption=''Mega Man: The Wily Wars'' European boxart&lt;br /&gt;
|developer=Minakuchi Engineering&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|director=&lt;br /&gt;
|producer= &lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= &lt;br /&gt;
|artist= &lt;br /&gt;
|writer= &lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=Sega Mega Drive&lt;br /&gt;
|releasedate=February 1995&lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media=16-megabit cartridge, digital download, built-in game&lt;br /&gt;
|input= &lt;br /&gt;
}}&lt;br /&gt;
''''' Mega Man: The Wily Wars''''' is a game in the classic ''Mega Man'' series, released for the Sega Mega Drive (known in North America as the Sega Genesis) in Japan and Europe, and was originally only released on the now-defunct Sega Channel in North America until it was re-released on the Sega Genesis Mini. It is a collection of three existing games (specifically ''[[Mega Man 1]]'', ''[[Mega Man 2]]'', and ''[[Mega Man 3]]''), with graphics and sound effects updated to match the power of the Mega Drive, and minor gameplay changes.&lt;br /&gt;
&lt;br /&gt;
The collection also includes a unique sub-game known as ''Wily Tower'', unlocked by clearing all three games on a single save file. In it, [[Mega Man]] only has to face three Robot Masters (collectively known as the Genesis Unit) and four Wily stages. Before each stage, he can customize his weapon set to include up to eight weapons and three support weapons from the three existing games present in the collection.&lt;br /&gt;
&lt;br /&gt;
==Representation in ''MaGMML''==&lt;br /&gt;
Being mostly a collection of remade versions of existing games, ''Mega Man: The Wily Wars'' provides very little original content to work with, with even the ''Wily Tower'' sub-game only including new bosses. Because of this, it is one of the least represented games in the ''MaGMML'' series, if not the absolute least represented, with the current build of the [[Megamix Engine]] containing only a single devkit asset based on the game.&lt;br /&gt;
&lt;br /&gt;
===Devkit Assets===&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Iron Ball]]{{3}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Every member of the Genesis Unit appears as an individual NPC in the hub of ''[[Make a Good Mega Man Level 2]]'', as well as in [[Dr. Wily's Secret Bunker]] in ''[[Make a Good Mega Man Level: Episode Zero]]''. In both games, they use custom 8-bit sprites from the cancelled fangame ''Mega Man Infamous Intent''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_(DOS)&amp;diff=18110</id>
		<title>Mega Man (DOS)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_(DOS)&amp;diff=18110"/>
				<updated>2021-06-13T04:35:57Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title=Mega Man (DOS)&lt;br /&gt;
|image=[[File:MegaManDOSBox.jpg|256px]]&lt;br /&gt;
|caption=''Mega Man (DOS)'' North American boxart&lt;br /&gt;
|developer=Stephen Rozner&lt;br /&gt;
|publisher=Hi-Tech Expressions&lt;br /&gt;
|director=&lt;br /&gt;
|producer= &lt;br /&gt;
|designer=Stephen Rozner&lt;br /&gt;
|programmer= &lt;br /&gt;
|artist= &lt;br /&gt;
|writer= &lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=PC (MS-DOS)&lt;br /&gt;
|releasedate=1990&lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media=Floppy disk&lt;br /&gt;
|input=&lt;br /&gt;
}}&lt;br /&gt;
'''''Mega Man''''', known more commonly as ''Mega Man DOS'', is a PC game released sometime in 1990 for DOS-based systems. Rather than being developed by Capcom, it was licensed to publisher Hi-Tech Expressions. Instead of being a port of [[Mega Man 1|the original NES ''Mega Man'']], the game is a wholly new creation, with original Robot Masters and stages. It is, however, noticeably poorer than its NES contemporaries; there is no music of any kind, and there are minimal sound effects. The game also contains only three Robot Masters, and the level design suffers from poor enemy placement where it is easy to respawn said enemies and their projectiles. The game is not considered canon by Capcom, who have never referenced it in any capacity.&lt;br /&gt;
&lt;br /&gt;
But hey, it ''was'' developed entirely by one man (an ex-Capcom USA employee named Stephen Rozner), so maybe we shouldn't be ''too'' hard on it.&lt;br /&gt;
&lt;br /&gt;
==Representation in ''MaGMML''==&lt;br /&gt;
The game has minimal representation in the ''MaGMML'' series, likely due to its relative obscurity, non-canon status, and having mostly generic enemies. However, [[Volt Man]] was added as a devkit boss in ''[[Make a Good Mega Man Level 2]]'', and the [[Megamix Engine]] later added his fellow two Robot Masters to complete the set.&lt;br /&gt;
&lt;br /&gt;
===Devkit Assets===&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Volt Man]]{{2}}{{3}}&lt;br /&gt;
*[[Sonic Man]]{{3}}&lt;br /&gt;
*[[Dyna Man]]{{3}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Dyna Man and Volt Man are present as NPCs in ''MaGMML2''. The former can be found in [[Tier 9 (MaGMML2)|Tier 9]], while the latter can be found in Tier 9, [[Tier 10 (MaGMML2)|Tier 10]], and a special version of [[Dr. Light's Lab]] that precedes the battle against [[Volt Man the Assimilator]]. Volt Man by himself also appears as an NPC in ''[[Make a Good Mega Man Level: Episode Zero]]''.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The sprites for Volt Man and (in ''MaGMML2'') Dyna Man were taken from the fangame ''Mega Man's Christmas Carol''. The latter was given a brand new set of sprites when he was included as a devkit boss.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_V&amp;diff=18109</id>
		<title>Mega Man V</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_V&amp;diff=18109"/>
				<updated>2021-06-13T04:12:11Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title=Mega Man V&lt;br /&gt;
|image=[[File:MegamanV_box.jpg|256px]]&lt;br /&gt;
|caption=''Mega Man V'' North American boxart&lt;br /&gt;
|developer=Minakuchi Engineering&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|director=&lt;br /&gt;
|producer= &lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=&lt;br /&gt;
|artist= &lt;br /&gt;
|writer= &lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=Game Boy&lt;br /&gt;
|releasedate=September 10, 1994&lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media=Physical cartridge, digital download&lt;br /&gt;
|input= &lt;br /&gt;
}}&lt;br /&gt;
'''''Mega Man V''''' is the fifth and final classic ''Mega Man'' game on the Game Boy. It makes several strong deviations from the previous Game Boy games. Instead of fighting Robot Masters from the NES ''Mega Man'' games, [[Mega Man]] fights a brand new group of bosses known as the Stardroids. Like the previous Game Boy games, only four stages can be accessed from the start, and beating them grants access to a middle stage, followed by four more stages before facing Terra (the leader of the Stardroids), and concluding with a final stage that leads to a battle against [[Dr. Wily]]. Instead of the [[Mega Buster]], Mega Man's primary weapon is the Mega Arm, and he is given an additional companion in the form of Tango. Finally, although Dr. Wily is proven to be responsible for the game's events, the final boss is not Dr. Wily himself.&lt;br /&gt;
&lt;br /&gt;
==Representation in ''MaGMML''==&lt;br /&gt;
While the game completely lacked representation in ''[[Make a Good Mega Man Level]]'' (aside from a single devkit gimmick which went unused anyway), and received minimal representation in ''[[Make a Good Mega Man Level 2]]'', ''Mega Man V'' was given immense amounts of representation in ''[[Make a Good Mega Man Level 3]]'', to the point where every single enemy and midboss from the game is present in the third contest's devkit.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Grab Buster]]{{2}}&lt;br /&gt;
*[[Break Dash]]{{3}}&lt;br /&gt;
*[[Spark Chaser]]{{3}}&lt;br /&gt;
*[[Salt Water]]{{48H}}&lt;br /&gt;
&lt;br /&gt;
===Devkit Assets===&lt;br /&gt;
====Enemies====&lt;br /&gt;
*[[Biribaree]]{{2}}{{3}}&lt;br /&gt;
*[[Piriparee]]{{2}}{{3}}&lt;br /&gt;
*[[Alabell]]{{3}}&lt;br /&gt;
*[[Armaroid]]{{3}}&lt;br /&gt;
*[[Baby Flies]]{{3}}&lt;br /&gt;
*[[Bikky Bomb]]{{3}}&lt;br /&gt;
*[[Birdy]]{{3}}&lt;br /&gt;
*[[Biree Spark]]{{3}}&lt;br /&gt;
*[[Boostun]]{{3}}&lt;br /&gt;
*[[Byouz]]{{3}}&lt;br /&gt;
*[[Cannon Roader]]{{3}}&lt;br /&gt;
*[[Chainsoar]]{{3}}&lt;br /&gt;
*[[Chunco]]{{3}}&lt;br /&gt;
*[[Doncatch]]{{3}}&lt;br /&gt;
*[[Elecit]]{{3}}&lt;br /&gt;
*[[Fankurow]]{{3}}&lt;br /&gt;
*[[Feeber]]{{3}}&lt;br /&gt;
*[[Fooley]]{{3}}&lt;br /&gt;
*[[Fukuhorn]]{{3}}&lt;br /&gt;
*[[G.S.Q]]{{3}}&lt;br /&gt;
*[[Handoo]]{{3}}&lt;br /&gt;
*[[Hell Metall DX]]{{3}}&lt;br /&gt;
*[[La Jaba]]{{3}}&lt;br /&gt;
*[[Malmet]]{{3}}&lt;br /&gt;
*[[Metall Sniper]]{{3}}&lt;br /&gt;
*[[Monkikki]]{{3}}&lt;br /&gt;
*[[Nibul]]{{3}}&lt;br /&gt;
*[[Ou-Ou]]{{3}}&lt;br /&gt;
*[[Palm Hopper]]{{3}}&lt;br /&gt;
*[[Parocket]]{{3}}&lt;br /&gt;
*[[Pikashu]]{{3}}&lt;br /&gt;
*[[Shaboan]]{{3}}&lt;br /&gt;
*[[Shuhorn]]{{3}}&lt;br /&gt;
*[[Sibul]]{{3}}&lt;br /&gt;
*[[Soshi Breaker]]{{3}}&lt;br /&gt;
*[[Swim Ball]]{{3}}&lt;br /&gt;
*[[Tamp]]{{3}}&lt;br /&gt;
*[[Wandering Head]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Mini Bosses====&lt;br /&gt;
*[[Gundrill]]{{3}}&lt;br /&gt;
*[[Hyoey]]{{3}}&lt;br /&gt;
*[[Tyhorn]]{{3}}&lt;br /&gt;
*[[T. Khamen]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Gimmicks====&lt;br /&gt;
*[[Gravity Change]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Bubble Floor]]{{3}}&lt;br /&gt;
*[[Girder]]{{3}}&lt;br /&gt;
*[[Kamapot]]{{3}}&lt;br /&gt;
*[[Landmine]]{{3}}&lt;br /&gt;
*[[Mercury Block]]{{3}}&lt;br /&gt;
*[[Room Low Gravity]]{{3}}&lt;br /&gt;
*[[Tyhorn Platform]]{{3}}&lt;br /&gt;
*[[Uranus Platform]]{{3}}&lt;br /&gt;
*[[Venus Waterfall]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Mercury]]{{3}}&lt;br /&gt;
*[[Saturn]]{{3}}&lt;br /&gt;
*[[Uranus]]{{3}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*All of the Stardroids (with the sole exception of Terra) appear as NPCs in the various hubs of ''MaGMML2''. Venus and Saturn also make appearances as NPCs in ''[[Make a Good Mega Man Level: Episode Zero]]''.&lt;br /&gt;
*Tango appears as an NPC in ''MaGMML1'', [[Make a Good Mega Man Level Remastered|the remake of said game]], and ''MaGMML2''. In all three games, he is found in the exact same spot within [[Dr. Light's Lab]], sound asleep.&lt;br /&gt;
*The [[Wily Star II]] from ''MaGMML2'' is a direct upgrade of the Wily Star from this game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Z-Phone&amp;diff=18108</id>
		<title>Z-Phone</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Z-Phone&amp;diff=18108"/>
				<updated>2021-06-12T23:25:59Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Z-Phone''' is a feature in ''[[Make a Good Mega Man Level: Episode Zero]]''. A communications device invented by [[Doctor Albert W. Wily|Dr. Wily]], he gives it to [[Zero]] after the latter arrives at [[Dr. Wily's Secret Bunker|his newest hideout]]. While in a level, the Z-Phone can be accessed from the pause menu (or from a dedicated option on the world map), with the option to call a number by typing in a four digit number.&lt;br /&gt;
&lt;br /&gt;
There are seven primary contacts, all unlocked throughout the game under various means, and their numbers are saved in an easily-accessible contact list. Each one has a specific function, and can be called on to receive certain information:&lt;br /&gt;
&lt;br /&gt;
*[[File:ZPhoneWily.png]] '''[[Doctor Albert W. Wily|Dr. Wily]]''' - Unlocked by default. When called, he gives background lore on the current level, such as what it is and why it was built. After Zero abandons Wily in Chapter 2, this number will stop working until [[Null and Void (Episode Zero)|Null and Void]] is cleared.&lt;br /&gt;
*[[File:ZPhoneHyde.png]] '''[[Sophie Hyde|Dr. Hyde]]''' - Unlocked at the start of Chapter 2. When called, she explains the abilities of the player's current weapon and/or chip. Sometimes, she will also give advice on how to use the weapon wheel, or will give some background information about her activities.&lt;br /&gt;
*[[File:ZPhoneKrantz.png]] '''[[Roslyn Krantz|Agent Krantz]]''' - Unlocked at the end of Chapter 1. When called, she gives advice on what enemies and/or gimmicks are in the current stage, and how best to deal with them. In some levels, [[Gilbert D. Stern|Agent Stern]] answers instead, but he still gives the same advice.&lt;br /&gt;
*[[File:ZPhoneGalaxy.png]] '''[[Galaxy Man]]''' - Unlocked after clearing [[Construction of Constructions]]. When called, he points Zero towards the location of uncollected [[CD]]s in the current stage, and provides tips on how to collect them.&lt;br /&gt;
*[[File:ZPhoneYamato.png]] '''[[Yamato Man]]''' - Unlocked after clearing [[Mojo Dojo]]. When called during a boss fight, he will warn of certain attacks, give strategies on how to defeat them, and occasionally hint at their weakness. If called outside of a boss (or when facing a devkit miniboss, excepting [[Stompy]] or [[Melody Response Cannon|Lavaproof Response Cannon]]), he will be noticeably less helpful. Notably, when Yamato Man is called during his own boss fight, Tomahawk Man will answer and fulfill the number's purpose instead.&lt;br /&gt;
*[[File:ZPhonePirate.png]] '''[[Pirate Man]]''' - Unlocked by talking to him at [[Chateau Chevaleresque]]. A joke contact, when called he will often give useless &amp;quot;Pirate Tips&amp;quot;, tell nonsensical stories, or try to posit some inane conspiracy theory. A select few of his calls, however, provide actually useful information, such as the existence of ladder jumping, the effectiveness of the Z-Saber against shielded enemies, and stomp dashing providing a greater speed boost than normal dashing, among other tips.&lt;br /&gt;
*[[File:ZPhoneKnives.png]] '''[[Knives]]''' - Unlocked by finding out her number and calling her in the postgame. When called, she will judge the current level's suitability as a date spot for her and Zero, invariably finding a reason to reject it. Notably, she can only be called in a specific area hidden in the level (usually, but not always, 32 x 32 pixels in size), and her calls cannot be repeated once found.&lt;br /&gt;
&lt;br /&gt;
With the exception of Knives, all these numbers will not work if Zero doesn't already have them registered in the Z-Phone. In addition to these contacts, there are several secret numbers that can be contacted, though some will only work in certain levels.&lt;br /&gt;
&lt;br /&gt;
==List of valid Z-Phone numbers==&lt;br /&gt;
All of these numbers are accessed by dialing them on the Z-Phone's keypad. Though represented as four-digit numbers, numbers with three or less digits don't need 0s at the front to work.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Number&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Info&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Zero calls the phone operator, who instructs a confused Zero to dial the person he wishes to speak to before hanging up.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0052&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Non-Human from ''Action 52''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0064&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons the Wario Apparition, a famous anomaly which may or may not exist within the data of certain copies of ''Super Mario 64''. The apparition will appear in the background and gradually approach the foreground until it touches Zero, resulting in an instant kill that ignores the Skull Amulet's effect. The apparition tracks Zero's movements perfectly and is unavoidable, although it can be despawned by screen transitioning. If the number is called in [[Defeat the Giant Spear Man!]], Wario himself will answer, trying to order a pizza. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0069&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The phone sarcastically congratulates you for calling the funny number.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0112&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with the next few numbers of the Fibonacci sequence.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0120&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;The safe has been unlocked&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0135&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays the Unown Radio theme from ''Pokémon Gold and Silver''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0205&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays an unknown sound effect, possibly from a Gameboy game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0230&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Youngster Joey from the ''Pokémon'' series, who, in true Joey fashion, brags about his &amp;quot;top percentage&amp;quot; Rattata. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0308&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A call featuring Dante from the ''Devil May Cry'' series, who offers to sell some of his various weapons and possessions to Zero in exchange for bolts. Regardless of the item offered, the result will always be the same; Zero will initially show an interest in buying whatever Dante is offering him, until Dante inevitably spills a questionable detail about the item that causes Zero to change his mind.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0329&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays the number 1 song in Bikini Bottom, &amp;quot;Electric Zoo&amp;quot;. This legendary tune was first heard in the ''SpongeBob SquarePants'' episode &amp;quot;Krab Borg&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0411&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Agent Krantz's number. Will not work until obtained at the end of Chapter 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0415&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A call involving a snippet of dialogue from ''Half-Life VR AI''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0420&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|If called when the system time is at 4:20 AM/PM, a message celebrating the occasion appears. At any other time, the number does nothing.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0423&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays Dr. Weil's announcement from ''Mega Man Zero 3''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0430&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Re-enacts the &amp;quot;turn the game console off&amp;quot; codec call from ''Metal Gear Solid 2: Sons of Liberty'', with Colonel Roy Campbell and Agent Krantz (who stands in for Rose) talking to Zero (who stands in for Raiden). The Colonel's mugshot gradually changes from his ''Metal Gear 2: Solid Snake'' mugshot, to his mugshot from the original release of ''Metal Gear 2'', to Colonel from ''Mega Man X4'', and finally what appears to be a real-life figure.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0523&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls [[Rush]], who proceeds to bark and woof, much to Zero's confusion.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0525&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls the Meteor Police from the 1987 graphic adventure game ''Maniac Mansion''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0550&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Galaxy Man's number. Will not work until after clearing Construction of Constructions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0606&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Sonata of Awakening!&amp;quot;. The sounds while inputting the number resemble the Sonata of Awakening from ''The Legend of Zelda: Majora's Mask''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0623&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Knives's number. Will not work until obtained after clearing Null and Void.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0630&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Epona's Song?&amp;quot;. The sounds while inputting the number resemble Epona's Song from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0717&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Axl from the ''Mega Man X'' series, before killing Zero. Similar to 8008.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0801&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0430.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0816&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works during the battle against [[Big Chungus]]. When called, the music will be changed to an 8-bit remix of Big Chungus' &amp;quot;official main theme&amp;quot; by YouTube user Endigo, and Big Chungus itself will dramatically grow in size. Despite the size increase, the HP and damage output of the boss are unaltered, and the size of his projectiles remain the same as well. If the call is activated when Big Chungus is close to a wall, he will clip into the wall, and will keep trying to jump out until he finally goes offscreen. At this point, the player is softlocked, as no attack in Zero's arsenal can reach him.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0909&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays the famous &amp;quot;Squidward's House&amp;quot; copypasta from a certain review of the ''SpongeBob SquarePants'' episode &amp;quot;Good Neighbors&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0928&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls [[Proto Man]], who whistles into the phone, angering Zero.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0950&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Healing?&amp;quot;. The sounds while inputting the number resemble the Song of Healing from ''The Legend of Zelda: Majora's Mask''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1012&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;No, you're not the one&amp;quot;. References the ghost girl easter egg from ''Pokémon X and Y''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1029&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0120.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1101&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls the famous and popular ''Mega Man X6'' character, Gate. The call's dialogue is taken nearly verbatim from the scene in ''X6'' that plays after defeating the eight Mavericks, in which Gate contacts and talks to X, the only difference being that Zero takes up X's role in the call.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1102&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Yamato Man's number. Will not work until obtained after clearing Mojo Dojo.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1138&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0525.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1181&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Sophie Hyde's number. Will not work until obtained at the start of Chapter 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1230&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0120 and 1029.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1287&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Dr. Wily's number. If called after Dr. Wily's Secret Bunker is abandoned, the call will only play static. It returns to normal after beating the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1337&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays ''Zero Wing''&amp;lt;nowiki&amp;gt;'s&amp;lt;/nowiki&amp;gt; infamous intro dialogue, but written in leetspeak. [[CATS]] makes a cameo appearance when saying his original lines.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1547&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Nurse Edna from ''Maniac Mansion''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1618&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays the &amp;quot;Night of Semiramis&amp;quot; copypasta that originates from the comments of a raocow video featuring said level. The copypasta is notable for describing the level as &amp;quot;simply put- sexy&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1946&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons Thomas the Tank Engine, who acts like he does in the fangame ''Skullman in: Scooby Doc 4 - The Destroyer (feat. Atsushi Onita)'' (and when summoned by [[Unununium]]); he will zoom in from the background, and (like the Wario Apparition) instantly kill Zero on contact while ignoring the effect of the Skull Amulet. He is much faster than the Wario Apparition, but has the same weakness in that he can be despawned if Zero transitions to another screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1977&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525 and 1138.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1987&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works in [[Volt Man Factory]]. When called, a gold-coloured [[Volt Man]] yells randomly-generated gibberish before the game automatically closes itself. This call references a similar event in ''Five Nights at Freddy's'', where setting the animatronics' AI to 1-9-8-7 in the game's Custom Night mode causes a Golden Freddy jumpscare, followed by the game closing itself.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2001&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Professor E. Gadd, who tells Zero about a ghost that had escaped his portrait gallery by the name of [[Chesder]], and that said ghost can most likely be found in [[Ghouls n' Ghasts|a level with many skulls]]. An extra bit of dialogue will be added to the call if the player has already completed Ghouls n' Ghasts, in which E. Gadd will compliment Zero for having taken care of Chesder. The call itself is taken almost verbatim from ''Luigi's Mansion''; specifically, it comes from the conversation between Luigi and E. Gadd in the Telephone Room after the blackout in Area 4, in which the latter warns the former of the reclusive Uncle Grimmly. Chesder replaces Uncle Grimmly as the main subject of the call, and various other dialogue is modified to fit into ''Episode Zero'' as a whole.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2008&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Plug Man, who disappointedly tells Zero that he has nothing special to share with him, and to call back later.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2401&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Creates a unique, friendly variant of the [[Trailing Zero]] from Null and Void, complete with [[Mega Man]]'s color scheme. The clone will only disappear when Zero dies or exits a level, and is intangible to all enemies and hazards, much like the harmful Trailing Zeroes. It will copy all of Zero's movements one-for-one, but the only weapon of his that the clone can copy is the [[Z-Saber]], which will damage enemies and objects like the real Zero's, enhancing the latter's DPS when using said weapon alongside the clone. Notably, with the exception of the [[Cutter Chip|Cutter Saber]]'s rolling slash, the clone cannot replicate any of the chip-specific saber attacks, and its saber will always be green regardless of the chip equipped. Also notable is that only one clone can exist at a time, and the call will have no effect if the 5000 number is already in effect.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2525&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Flips Zero's gravity, no matter where he is. The number references how the numbers 2 and 5 resemble vertically-flipped versions of each other.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2580&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Albert Wesker (misspelled as &amp;quot;Whesker&amp;quot; in-game), one of the major antagonists of the ''Resident Evil'' series, who shouts &amp;quot;YOU WILL GIVE ME AN EGG!&amp;quot; before hanging up. Said line comes from ''Resident Evil 5'', where Wesker is playable in certain game modes, and can demand items from other players, including rotten eggs. The line was popularized when it became the Twitch sub notification sound clip for YouTube user and streamer Proton Jon.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2602&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Storms!&amp;quot;. The sounds while inputting the number resemble the Song of Storms from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 2001.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3122&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls (presumably) Scorpion from the ''Mortal Kombat'' series, who exclaims his iconic line &amp;quot;Get over here!&amp;quot; before hanging up. After the call is completed, all enemies and/or objects that get sliced in half by the Z-Saber will produce a red particle effect that simulates blood, something that the ''Mortal Kombat'' series is infamous for having plenty of. The effect will go away when Zero dies or exits a level.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4665&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Pirate Man's number. Will not work until obtained by talking to him in Chateau Chevaleresque in [[Mega City]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons the Trailing Zeroes from Null and Void. Up to twenty copies can be created, and they work the same as in their source level. The only way to stop them from spawning is to die, as they follow the player everywhere, even through screen transitions. This call will have no effect if the 2401 number is active.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5522&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An unknown entity answers the call and repeats everything that Zero says, much to the latter's annoyance.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5905&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Saria's Song?&amp;quot;. The sounds while inputting the number resemble Saria's Song from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6096&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Zelda's Lullaby!&amp;quot;. The sounds while inputting the number resemble Zelda's Lullaby from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6666&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Sets Zero's HP to 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6969&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as call 0069.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8008&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The Z-Phone sarcastically mocks you for your puerile sense of humor, and instantly kills Zero as punishment.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9111&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525, 1138 and 1977.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9259&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Time!&amp;quot;. The sounds while inputting the number resemble the Song of Time from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9999&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A mysterious entity congratulates Zero for calling the final number in the index, much to his bewilderment.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The numbers for the primary contacts each have specific meaning to them:&lt;br /&gt;
** Dr. Wily's number, 1287, references December 1987, the release date of the original ''[[Mega Man 1|Mega Man]]''.&lt;br /&gt;
** Hyde's number, 1181, is a combination of the atomic numbers for sodium (11), oxygen (8), and hydrogen (1), which make up [[NaOH|sodium hydroxide]].&lt;br /&gt;
** Krantz's number, 0411, references April 2011, when the first issue of the ''Mega Man'' Archie Comics series was released.&lt;br /&gt;
** Galaxy Man's number, 0550, is the escape velocity of the Milky Way from the position of the Sun (550km/s).&lt;br /&gt;
** Yamato Man's number, 1102, references Japan's National Foundation Day, which is celebrated on February 11.&lt;br /&gt;
** Pirate Man's number, 4665, is how &amp;quot;hook&amp;quot; would be spelled when typed on an old flip phone's number pad.&lt;br /&gt;
** Knives' number, 0623, is June 23, the Japanese release date of ''Pokémon Black 2 and White 2'' - the source of inspiration for her sidequest.&lt;br /&gt;
&lt;br /&gt;
* In a secret room near the start of [[String Theory]], there is a particular tile where the Z-Phone will ring during normal gameplay. If the menu is opened while this is happening, a unique call will play out.&lt;br /&gt;
** It has been confirmed that this behaviour was coded in as a scrapped method for progressing through the Knives quest, and was most likely placed here to avoid leaving it unused.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_V&amp;diff=18103</id>
		<title>Mega Man V</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_V&amp;diff=18103"/>
				<updated>2021-06-12T10:37:14Z</updated>
		
		<summary type="html">&lt;p&gt;SirRufflecuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title=Mega Man V&lt;br /&gt;
|image=[[File:MegamanV_box.jpg|256px]]&lt;br /&gt;
|caption=''Mega Man V'' North American boxart&lt;br /&gt;
|developer=Minakuchi Engineering&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|director=&lt;br /&gt;
|producer= &lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=&lt;br /&gt;
|artist= &lt;br /&gt;
|writer= &lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=Game Boy&lt;br /&gt;
|releasedate=September 10, 1994&lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media=Physical cartridge, digital download&lt;br /&gt;
|input= &lt;br /&gt;
}}&lt;br /&gt;
'''''Mega Man V''''' is the fifth and final classic ''Mega Man'' game on the Game Boy. It makes several strong deviations from the previous Game Boy games. Instead of fighting Robot Masters from the NES ''Mega Man'' games, [[Mega Man]] fights a brand new group of bosses known as the Stardroids. Like the previous Game Boy games, only four stages can be accessed from the start, and beating them grants access to a middle stage, followed by four more stages before facing Terra (the leader of the Stardroids), and concluding with a final stage that leads to a battle against [[Dr. Wily]]. Instead of the [[Mega Buster]], Mega Man's primary weapon is the Mega Arm, and he is given an additional companion in the form of Tango. Finally, although Dr. Wily is proven to be responsible for the game's events, the final boss is not Dr. Wily himself.&lt;br /&gt;
&lt;br /&gt;
==Representation in ''MaGMML''==&lt;br /&gt;
While the game completely lacked representation in ''[[Make a Good Mega Man Level]]'' (aside from a single devkit gimmick which went unused anyway), and received minimal representation in ''[[Make a Good Mega Man Level 2]]'', ''Mega Man V'' was given immense amounts of representation in ''[[Make a Good Mega Man Level 3]]'', to the point where every single enemy and midboss from the game is present in the third contest's devkit.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Grab Buster]]{{2}}&lt;br /&gt;
*[[Break Dash]]{{3}}&lt;br /&gt;
*[[Spark Chaser]]{{3}}&lt;br /&gt;
*[[Salt Water]]{{48H}}&lt;br /&gt;
&lt;br /&gt;
===Devkit Assets===&lt;br /&gt;
====Enemies====&lt;br /&gt;
*[[Biribaree]]{{2}}{{3}}&lt;br /&gt;
*[[Piriparee]]{{2}}{{3}}&lt;br /&gt;
*[[Alabell]]{{3}}&lt;br /&gt;
*[[Armaroid]]{{3}}&lt;br /&gt;
*[[Baby Flies]]{{3}}&lt;br /&gt;
*[[Bikky Bomb]]{{3}}&lt;br /&gt;
*[[Birdy]]{{3}}&lt;br /&gt;
*[[Biree Spark]]{{3}}&lt;br /&gt;
*[[Boostun]]{{3}}&lt;br /&gt;
*[[Byouz]]{{3}}&lt;br /&gt;
*[[Cannon Roader]]{{3}}&lt;br /&gt;
*[[Chainsoar]]{{3}}&lt;br /&gt;
*[[Chunco]]{{3}}&lt;br /&gt;
*[[Doncatch]]{{3}}&lt;br /&gt;
*[[Elecit]]{{3}}&lt;br /&gt;
*[[Fankurow]]{{3}}&lt;br /&gt;
*[[Feeber]]{{3}}&lt;br /&gt;
*[[Fooley]]{{3}}&lt;br /&gt;
*[[Fukuhorn]]{{3}}&lt;br /&gt;
*[[G.S.Q]]{{3}}&lt;br /&gt;
*[[Handoo]]{{3}}&lt;br /&gt;
*[[Hell Metall DX]]{{3}}&lt;br /&gt;
*[[La Jaba]]{{3}}&lt;br /&gt;
*[[Malmet]]{{3}}&lt;br /&gt;
*[[Metall Sniper]]{{3}}&lt;br /&gt;
*[[Monkikki]]{{3}}&lt;br /&gt;
*[[Nibul]]{{3}}&lt;br /&gt;
*[[Ou-Ou]]{{3}}&lt;br /&gt;
*[[Palm Hopper]]{{3}}&lt;br /&gt;
*[[Parocket]]{{3}}&lt;br /&gt;
*[[Pikashu]]{{3}}&lt;br /&gt;
*[[Shaboan]]{{3}}&lt;br /&gt;
*[[Shuhorn]]{{3}}&lt;br /&gt;
*[[Sibul]]{{3}}&lt;br /&gt;
*[[Soshi Breaker]]{{3}}&lt;br /&gt;
*[[Swim Ball]]{{3}}&lt;br /&gt;
*[[Tamp]]{{3}}&lt;br /&gt;
*[[Wandering Head]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Mini Bosses====&lt;br /&gt;
*[[Gundrill]]{{3}}&lt;br /&gt;
*[[Hyoey]]{{3}}&lt;br /&gt;
*[[Tyhorn]]{{3}}&lt;br /&gt;
*[[T. Khamen]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Gimmicks====&lt;br /&gt;
*[[Gravity Change]]{{1}}{{2}}{{3}}&lt;br /&gt;
*[[Bubble Floor]]{{3}}&lt;br /&gt;
*[[Girder]]{{3}}&lt;br /&gt;
*[[Kamapot]]{{3}}&lt;br /&gt;
*[[Landmine]]{{3}}&lt;br /&gt;
*[[Mercury Block]]{{3}}&lt;br /&gt;
*[[Room Low Gravity]]{{3}}&lt;br /&gt;
*[[Tyhorn Platform]]{{3}}&lt;br /&gt;
*[[Uranus Platform]]{{3}}&lt;br /&gt;
*[[Venus Waterfall]]{{3}}&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Mercury]]{{3}}&lt;br /&gt;
*[[Saturn]]{{3}}&lt;br /&gt;
*[[Uranus]]{{3}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*All of the Stardroids (with the sole exception of Terra) appear as NPCs in the various hubs of ''MaGMML2''. Venus and Saturn also make appearances as NPCs in ''[[Make a Good Mega Man Level: Episode Zero]]''.&lt;br /&gt;
*The [[Wily Star II]] from ''MaGMML2'' is a direct upgrade of the Wily Star from this game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

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