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		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=StuperMarkio</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=StuperMarkio"/>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php/Special:Contributions/StuperMarkio"/>
		<updated>2026-05-09T06:01:09Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.1</generator>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=No_Lynch&amp;diff=13940</id>
		<title>No Lynch</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=No_Lynch&amp;diff=13940"/>
				<updated>2020-11-07T17:43:46Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''No Lynch''' is the creator of [[Objective: Vain Space]]. Not much else is known about them, except that they made &amp;quot;Have Some Goomba&amp;quot; (131st place) in Make a Good Level X 2 and &amp;quot;The 'Angelic' Arbiter&amp;quot; (16th place) in Make a Fun Awesome Boss, both of which were featured in the same Super Mario Bros. X episode.&lt;br /&gt;
{{People}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:Contest Participants]][[Category:Tier 1 (MaGMML)]][[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level Participants]]&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Category:Games&amp;diff=5726</id>
		<title>Category:Games</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Category:Games&amp;diff=5726"/>
				<updated>2018-07-15T22:38:37Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_10_(MaGMML2)&amp;diff=5381</id>
		<title>Tier 10 (MaGMML2)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_10_(MaGMML2)&amp;diff=5381"/>
				<updated>2018-06-30T00:28:04Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Rainbow Road&lt;br /&gt;
|image= [[File:Tier10.PNG|257px]]&lt;br /&gt;
|caption= You're the best around&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2|MaGMML2]]''&lt;br /&gt;
|creator= ACESpark&lt;br /&gt;
|composer= &lt;br /&gt;
|artist= ACESpark&lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 12&lt;br /&gt;
|collectables = 29&lt;br /&gt;
|bosses = * [[Glass Man]]&lt;br /&gt;
* [[The Moon]]&lt;br /&gt;
* [[Birdo]]&lt;br /&gt;
|music = VLDC9 - Best World&lt;br /&gt;
|previous= [[Tier 9 (MaGMML2)|Tier 9]]&lt;br /&gt;
|next = [[Wily Star II]]&lt;br /&gt;
}}&lt;br /&gt;
''Rainbow Road'' is the tenth and final tier of [[Make a Good Mega Man Level 2]], hosting the top 10 stages as well as all of the judge favorites. It consists of gold and rainbow-colored platforms suspended in space with golden decorations, such as statues. This area is adorned with many pillars.  &lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Noble Nickels&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Skippable?&lt;br /&gt;
|-&lt;br /&gt;
|[[Boil Man (stage)|Boil Man]]&lt;br /&gt;
|[[MrKyurem]]&lt;br /&gt;
|40.8&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Komuso Temple]]&lt;br /&gt;
|[[Savordez]]&lt;br /&gt;
|41.2&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
||[[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Strife]]&lt;br /&gt;
|42.0&lt;br /&gt;
|[[File:Element.png]] &lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
||[[Cyber Man (stage)|Cyber Man]]&lt;br /&gt;
|[[RedBlupi]]&lt;br /&gt;
|42.8&lt;br /&gt;
|[[File:Element.png]] &lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Beneath Sand and Rock]]&lt;br /&gt;
|[[The Stove Guy]]&lt;br /&gt;
|43.4&lt;br /&gt;
|[[File:Element.png]] &lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarantine Woman (stage)|Quarantine Woman]]&lt;br /&gt;
|[[NaOH]]&lt;br /&gt;
|43.6&lt;br /&gt;
|[[File:Element.png]] &lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Neapolitan Man (stage)|Neapolitan Man]]&lt;br /&gt;
|[[Mick Galbani|Blackmore_Darkwing]]&lt;br /&gt;
|43.8&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
||[[Haunt Man (stage)|Haunt Man]]&lt;br /&gt;
|[[Korby]] &amp;amp; [[Freeman]]&lt;br /&gt;
|45.0&lt;br /&gt;
|[[File:Element.png]] &lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Stage Nobody Asked For]]&lt;br /&gt;
|[[Entity1037]]&lt;br /&gt;
|46.2&lt;br /&gt;
|[[File:Element.png]] [[File:Element.png]] &lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Identity Crisis]]&lt;br /&gt;
|[[Shinryu]]&lt;br /&gt;
|46.8&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&lt;br /&gt;
* Air Man&lt;br /&gt;
* Glass Man&lt;br /&gt;
* Gravity Man&lt;br /&gt;
* Launch Man (upon getting 110 Elements)&lt;br /&gt;
* Met&lt;br /&gt;
* Needle Man&lt;br /&gt;
* Plum&lt;br /&gt;
* Quint&lt;br /&gt;
* Star Man&lt;br /&gt;
* Volt Man&lt;br /&gt;
* Yellow Devil&lt;br /&gt;
&lt;br /&gt;
There are also many statues of other characters, such as Duo, Auto, and Roll. &lt;br /&gt;
&lt;br /&gt;
==Other features==&lt;br /&gt;
* Upon beating the game, the statues of The Moon, Birdo, and Glass Man begin to glow. They can be fought by pressing up next to the statue when this happens. The statues stop glowing upon beating them, though they can still be refought.&lt;br /&gt;
* Tier X is accessed by jumping on Launch Man's back. &lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
* The top 4 stages all received a 39 from one judge, which was the lowest score that level received. 1st placed received a 39 from [[Enjl]], 2nd place received a 39 from [[JupiHornet]], 3rd place received a 39 from [[Garirry]], and 4th place received a 39 from [[ACESpark]]. &lt;br /&gt;
** 5th place also received its lowest score from the only judge not mentioned, [[SnoruntPyro]]. It was given a 34 from her.&lt;br /&gt;
* Eight of the ten stages received scores of 40 or higher from at least four judges. The exceptions are [[Boil Man (stage)|Boil Man]], which received a 38 and a 39, and [[Cyber Man (stage)|Cyber Man]], which received two 39s.&lt;br /&gt;
** [[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]] is the only stage in the contest to have received a score of at least 40 from all five judges.&lt;br /&gt;
* Tier 10 is the only Tier in the game that is home to a collab entry, [[Haunt Man (stage)|Haunt Man]].&lt;br /&gt;
{{Template:MaGMML2 Tier 10}}&lt;br /&gt;
[[Category:Tiers]]&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Air_Man&amp;diff=5309</id>
		<title>Air Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Air_Man&amp;diff=5309"/>
				<updated>2018-06-20T23:25:00Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#5B693C&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:AirManMugshot.png|left|Air Man's mugshot]][[File:AirManMugshot.png|right|Air Man's mugshot]]Air Man&lt;br /&gt;
|image=[[File:AirManArt.png|250px|Artwork by Capcom]]&lt;br /&gt;
|caption= Artwork by Capcom&lt;br /&gt;
|script= エアーマン&lt;br /&gt;
|romaji = Eāman&lt;br /&gt;
|number= DWN-010&lt;br /&gt;
|designer= Youji Kanazawa&lt;br /&gt;
|programmer= Renhoek&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Red&lt;br /&gt;
|at= 6 (contact), 3 (tornado)&lt;br /&gt;
|weapon= Air Shooter&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Wind&lt;br /&gt;
|weak= [[Jewel Satellite]], [[Sakugarne]]&lt;br /&gt;
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]]&lt;br /&gt;
|stage=&lt;br /&gt;
|location= [[Dr. Light's Lab]] (NPC, MaGMML1 only)&amp;lt;br&amp;gt;[[Tier 10 (MaGMML2)|Tier 10]] (NPC, MaGMML2 only)&amp;lt;br&amp;gt;[[Mario Land]] (Midboss)&lt;br /&gt;
|occupation= Combat Robot&amp;lt;br&amp;gt;Liar&lt;br /&gt;
|OffAppear= Mega Man 2&amp;lt;br&amp;gt;Mega Man II&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML1]] (NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (NPC, Midboss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:AirMan.png‎]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''Air Man''' is a boss from ''[[Mega Man 2]]''. He is a combat robot built by [[Doctor Albert W. Wily|Dr. Wily]] who has the ability to manipulate wind and create small tornadoes.&lt;br /&gt;
&lt;br /&gt;
He appears in the original ''[[Make a Good Mega Man Level]]'' as an NPC in [[Dr. Light's Lab]], where he insists he will not make any jokes relating to the song &amp;quot;I Can't Defeat Airman&amp;quot; (a song that ''Mega Man'' fans strongly associate with Air Man). At the end of [[Wily Stage 5 (MaGMML1)|Wily Stage 5]], he admits that he lied, as he pilots the [[Air Capsule]] while an 8-bit rendition of the aforementioned song plays.&lt;br /&gt;
&lt;br /&gt;
He reappears in ''[[Make a Good Mega Man Level 2]]'' as an NPC in [[Tier 10 (MaGMML2)|Tier 10]], where he claims he won't make any more cheesy jokes. This turns out to be three times as much of a lie: The level he stands next to, [[Boil Man (stage)|Boil Man]], has an upgraded version of the Air Capsule as a secret boss, the same Air Capsule appears as a midboss in the [[Tier X (MaGMML2)|Tier X]] stage [[Deep Thoughts]], and he appears in an upgraded form known as [[Unbeatable Air Man]] at the end of the upper route of [[Mario Land]], another Tier X level. In all three cases, a new 8-bit rendition of &amp;quot;I Can't Defeat Airman&amp;quot; plays. &lt;br /&gt;
&lt;br /&gt;
Air Man also appears in a more standard form as a midboss in the lower route of Mario Land. &lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Due to the nature of the level he appears in, Air Man is normally fought using Mario. When fought in the Boss Gallery, he is instead fought as [[Mega Man]].&lt;br /&gt;
&lt;br /&gt;
Air Man follows a simple pattern. He will fire three sets of tornadoes (in varying formations), using his fan to blow both the tornadoes and Mario (or Mega Man) away from him each time. After he has fired three sets of tornadoes, he will jump twice to reach the other side of the room, and his pattern will repeat.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 3&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 2&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 1&lt;br /&gt;
| sakugarne = 3&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In his original form, Air Man is one of the few bosses from Tier X excluded from the [[The Arena|True Arena]].&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMML2 Tier X}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Robot Masters]][[Category:Midbosses]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=5065</id>
		<title>User:ThatOneEnder</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=5065"/>
				<updated>2018-05-25T21:26:32Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: /* Fortress Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ThatOneEnder is a finna master at everything he does. [[Gigavolt Man]]? Masterpiece! The Magnum Opus of MaGMML2! Forget that finna Tier 10! With [[Gigavolt Man]], we have OCs that originally appeared on Miiverse from the great friend of ThatOneEnder whose name won't said for obvious reasons. His biggest regret is not putting that one ladder collision box in that one part of [[Gigavolt Man]] and not making [[Gigavolt Man]] an actual boss. Did he already mention he made the best Tier 2 level, [[Gigavolt Man]]? 'cause he did. Also, I hate speaking in the third person. Hi there. It's me, ThatOneEnder speaking here. This is the part where I actually make a real wiki page.&lt;br /&gt;
&lt;br /&gt;
Also, in [[Make a Good 24 Hour Mega Man Level]] I made the last place level [[Nauseous Greenhouse]]. it was ok&lt;br /&gt;
&lt;br /&gt;
My other works in the Mega Man fandom is being a long time player and helper of ongoing project MMRPG Prototype, which I swear does update. I also sometimes meme on Sprites INC and make dumb Mega Man memes on youtube.&lt;br /&gt;
&lt;br /&gt;
Discord: ThatOneEnder#0001&amp;lt;br&amp;gt;&lt;br /&gt;
Youtube: https://www.youtube.com/channel/UCf8A1du1bpvTLVMlDdwaesA&lt;br /&gt;
&lt;br /&gt;
This page is very professional, I swear.&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
[[Category:Contest Participants]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===''Make a Good Mega Man Level 1's entire page but it is fully free to vandalize at your heart's content:''===&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|title= Make a Good Mega Man Level Except Nobody Did&lt;br /&gt;
|image= [[File:CoptarManIcon.png|Make a failure]]&lt;br /&gt;
|caption= what a fraud &lt;br /&gt;
|developer= [[SnoruntPyro|pumpkaboo]]&lt;br /&gt;
|publisher= The Nintendo Stamp of Approval &lt;br /&gt;
|director= Steven Spielberg &lt;br /&gt;
|producer= King Dedede&lt;br /&gt;
|designer= like 20 people or something i guess lol&lt;br /&gt;
|programmer= Blyka/SnoruntPyro/Hacker from Cyberchase&lt;br /&gt;
|artist= Leonardo da Vinci&lt;br /&gt;
|writer= Jesus Christ&lt;br /&gt;
|composer= Wolfgang Amadeus Mozart&lt;br /&gt;
|series= Mega Man (X)&lt;br /&gt;
|platforms= Atari 2600, Nintendo 23DS &lt;br /&gt;
|releasedate= February 22, 1732&lt;br /&gt;
|rerelease= May 23, 20XX&lt;br /&gt;
|version= 5. Just 21.&lt;br /&gt;
|genre = Action Visual Novel / Horror / Nightcore / Platformer&lt;br /&gt;
|modes= zero fucking dies mode&lt;br /&gt;
|media = [//drive.google.com/open?id=0BwNgH5m8BAUzNzBpR2RnV2dXd2s Digital download] ([//www.mediafire.com/?iqq2aa5at3umv4a mirror])&lt;br /&gt;
|input = Keyboard. Controller support is for bad games sorry&lt;br /&gt;
}}&lt;br /&gt;
{{quote|WE SHOULD HAVE STOPPED WHILE AHEAAAAAAAD|[[SnoruntPyro]] on the contest|}}&lt;br /&gt;
{{quote|Is it just me or is this Wiki ridiculously phallic?|[[Duvi0]]|}}&lt;br /&gt;
{{quote|You amuse me.|[[Mick Galbani]], the judgemaster|}}&lt;br /&gt;
{{quote|Boiling Colgate is in the air|[[MrKyurem]]|}}&lt;br /&gt;
 &lt;br /&gt;
'''Make a Good Mega Man Level''', also known as ''MaGMML'' and ''MaGMML1'' and ''MaG MAMMAL WON'' and ''MAG MULL UON'' and [[Fire Man|Magma Man]], is the first in the ''MaGMML'' series, taking place from 1872-2001. The premise, inspired by the ''Make a Good Level'' contests from Talkhaus, was to try and build the best level in a Mega Man engine that the contestants could, with this being accomplished with a modified Bloke's Engine, put together in Game Maker 8.0 Pro. Being the first in the series, there were quite a few stinks, such as a very badly put together rubric taken directly from ''MaGLX2'', and the game being in Blyka's Engine rather than the Mega Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was perfectly valid to worry about, seeing as the only successful fangame made out of a MaGMML devkit is ''Power Muscler''. The contest had 20 entries overall, split into 2 tiers of 1 level each, with 45 Wily stages by the judges and Tier Bosses. The contest was judged by [[SnoruntPyro]], [[Cheez8]], [[Duvi0]], [[Mick Galbani]], [[MrKyurem]], [[Centaur Man]], [[Crystal Joe]], [[Crystal Man|Christopher Manson]], and [[Magnetic Shockwave|Tigger]]. Only Mick Galbani and Tigger were willing to judge all of the staged.&lt;br /&gt;
 &lt;br /&gt;
A remake of the game, now officially titled MaGMML1 Remastered, was [https://www.youtube.com/watch?v=fYrxyHXkoqw&amp;amp;feature=youtu.be revealed] on the second anniversary of MaGMML1 (5/23/18). Its release date is unknown but it has been mentioned by [[SnoruntPyro]] that it is close to completion. Along with this, an brand new interquel was teased at, but all that has been officially shown is the name. Things to note as revealed in the trailer are the new hub worlds completely remade from scratch, a new Tier 1 boss (the Tier 4 boss has also been stated to be replaced as well), a fortress boss from MEGA ARM 02, the game being made in a better version of the MaGMML2 engine, and a new costume shop that has [[Proto Man]], [[Bass]], [[Roll]], and [[Super Arm|Mike Wazowski]], where as in the original all that could be bought was five USD worth of [[Null and Void|Pac-Man]] pencil toppers.&lt;br /&gt;
&lt;br /&gt;
When you pop in this game, the first thing you notice is the poor edging on Woody, the main character of the movie and the character you control in the game. The ''[[Door Man|Toy Story]]'' movie was done with Silicon Graphics computers, and the instruction booklet says the game's graphics were created with the same 3D computer models that were used in the making of the blockbuster movie. We don't know, however, if the game actually used Silicon Graphics computers. If SGI computers were involved, we suspect they were only used for character animation, because the backgrounds do not have the detailed quality graphics of ''[[Gemini Laser|Donkey Kong Country]]''. As any good devoted game player knows, ''Donkey Kong Country'' was created with Silicon Graphics computers, and doesn't have edging problems. What's even more strange is that Woody is the only character with edging problems; all the other characters look great. The game's packaging box advertises &amp;quot;An intensely 3D experience&amp;quot;, but that statement is a bit misleading, because the gameplay, although varied, is often two-dimensional.&lt;br /&gt;
&lt;br /&gt;
== The Story: Also Known as the Beginning to the End ==&lt;br /&gt;
&amp;lt;s&amp;gt;The game begins with a traditional intro cutscene explaining that since it had been months since [[Doctor Albert W. Wily|Dr. Wily]]'s last defeat. That is all that is normal about this god-forsaken plot. After the events of Mega Man 10, Wily's last defeat, things went reaaaaly wrong. Somehow -- now, don't ``&amp;quot;&amp;quot;&amp;quot;quote&amp;quot;&amp;quot;&amp;quot;`` me on this, ok? -- 5 universes combined into one. Despite this, the citizens of of Mega City, a city whose name was thought up in 20 seconds by some crazy dude or something i dunno, lived from this disaster. They, sadly, were the only ones. All hope was gone. &lt;br /&gt;
&lt;br /&gt;
However.&lt;br /&gt;
&lt;br /&gt;
The five heroes of these Universes...&lt;br /&gt;
* Mega Man, the blue bomber&lt;br /&gt;
* Mario, the plumber&lt;br /&gt;
* Waluigi&lt;br /&gt;
* Sonic the Hedgehog&lt;br /&gt;
* Kirby the God&lt;br /&gt;
Combined forces. After much repair to the world -- no -- The UNIVERSE was saved thanks to these heroes. &lt;br /&gt;
100 years have pasted since then.&lt;br /&gt;
&lt;br /&gt;
When these universes combined, one thing that wasn't realized that everyone became immortal.&lt;br /&gt;
So, they made the best out of it.&lt;br /&gt;
The best contest in the universe was held, to give these heroes a new challenge for the first time in 100 years.&lt;br /&gt;
Mega Man X happens too but he dies lol&lt;br /&gt;
&lt;br /&gt;
Hey, who struck me through?&lt;br /&gt;
&lt;br /&gt;
Dagnabbit, it must have been Enity.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===''' ---REAL STORY--- '''===&lt;br /&gt;
&lt;br /&gt;
Everything: not on fire&lt;br /&gt;
&lt;br /&gt;
Wily: LET'S FIX THAT&lt;br /&gt;
&lt;br /&gt;
Everything: now on fire&lt;br /&gt;
&lt;br /&gt;
Mega Man: oH BOY IT'S WILY OCLOCK&lt;br /&gt;
&lt;br /&gt;
willy: gET ME TEH MCGUFFNS&lt;br /&gt;
&lt;br /&gt;
mgea mne: ok&lt;br /&gt;
&lt;br /&gt;
wahwee: NOW WITH THE MCGUFFINS I WILL NEVER DIE&lt;br /&gt;
&lt;br /&gt;
mag e men: pew&lt;br /&gt;
&lt;br /&gt;
weewee: OH NO I DIED, but WAIT NOT REALLY&lt;br /&gt;
&lt;br /&gt;
meg amen: oh no who could have seen this coming&lt;br /&gt;
&lt;br /&gt;
wiliy: behold my BEST CREATON&lt;br /&gt;
&lt;br /&gt;
mega nem: pew pew yayy i win&lt;br /&gt;
&lt;br /&gt;
weewoo: oh noooOOO I'LL BE BAK&lt;br /&gt;
&lt;br /&gt;
Everyone: yayyy&lt;br /&gt;
&lt;br /&gt;
magna am: yaaayy now leave me alone&lt;br /&gt;
&lt;br /&gt;
And thus, Mega Man learned that he had crippling depression. And everyone lived happily ever after&lt;br /&gt;
&lt;br /&gt;
==Postgame==&lt;br /&gt;
After the five heroes complete the contest and learn about Mega Man's crippling depression (yes, we're going with both stories at the same time), they gain access to several goodies, including but not limited to:&lt;br /&gt;
*An art gallery consisting of 12 different pieces of concept art for Dagger Man, plus one picture of [[Chomp Man]] that left everyone who bought the game confused until [[Make a Good Mega Man Level 2|the sequel]] was released.&lt;br /&gt;
*25 minutes of the hit Steven Spielberg movie ''Foodfight!'', featuring Dex Dogtective and Daredevil &amp;lt;s&amp;gt;Daniel Page&amp;lt;/s&amp;gt; Dan.&lt;br /&gt;
*A large wooden sculpture of [[Break Dash|Snoopy]] that serves as Mega Man's psychiatrist, giving him Eye Sparkle bonuses.&lt;br /&gt;
*A new game mode, ''Pooh's Adventures of Make a Good Mega Man Level'', where Winnie the Pooh, Piglet, Tigger, Rabbit, and Eeyore greet the heroes near the beginning of the story, and appear to add dialogue in certain cutscenes. There is no actual change to the game's plot, and the ''Winnie the Pooh'' characters are not present outside of the aforementioned cutscenes.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay is essentially the same as a typical competitive match in the Playstation 2 port of ''Marvel Vs. Capcom 2''. Being based on datamined assets from ''Super Mario Maker'', the game shares the most similarities with ''Mega Man 1'', and is the only ''officially licensed Daniel Page-endosed'' game that cat be beaten in under 4 hours, instead of taking 800 hours at minimum. Doropie starts the game with a full ''Ratchet and Clank: Up Your Arsenal'', Talked in by the Haus community. The goal of each stage is to get to the end and claim the [[Big Fish|fish]]. Each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all with glue and duck tape, with each tier having 7 grand levels each and a boss fight based on a fangame boss (except for Tier 17).&lt;br /&gt;
 &lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Metal Blade&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Metal Man&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Megaman 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Gemini Laser|Gemini Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Black Hole Bomb|Black Hole Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Magic Card|Magic Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Pharaoh Shot|Pharoh Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Top Spin|Top Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Thunder Wool|Thunder Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Solar Blaze|Solar Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoveGuyIcon.png]]&lt;br /&gt;
|[[Chill Spike|Torch Arm]]&lt;br /&gt;
|[[Match Man|Torch Man]]&lt;br /&gt;
|''Mega Man 3 (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:GlassManSnip.PNG|thumb|right|250px|Here's a level, it's alright i guess]]&lt;br /&gt;
The first contest garnered a total of 957 entries. 82 of them were submitted exactly 10 years after the deadline.&lt;br /&gt;
 &lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Chroma Key|Chroma Spam]]&lt;br /&gt;
*[[Citadel Basement|Where's Rail Hunter?]]&lt;br /&gt;
*[[City War|Collateral Damage]]&lt;br /&gt;
*[[Glass Man (stage)|Glass Balls]]&lt;br /&gt;
*[[Hard to See Land|Hard to Play Land]]&lt;br /&gt;
*[[Level|Bulleted List]]&lt;br /&gt;
*[[Maze of Death|Guts Man's Asteroid 0.5]]&lt;br /&gt;
*[[Mega Man World|Not Dr. Wily's Revenge]]&lt;br /&gt;
*[[Midnight Snow|Peaceful Slumber]]&lt;br /&gt;
*[[Napalm Forest and Caves|Napalm Man Won the Suit]]&lt;br /&gt;
|&lt;br /&gt;
*[[NEON GRAVITY|ALL CAPITAL LETTERS]]&lt;br /&gt;
*[[Objective: Vain Space|Holy Shit! Is That a Motherfucking MaGLX Reference?!]]&lt;br /&gt;
*[[Research Facility|Damn, Albert! Back at it again with the Weapons Archives?]]&lt;br /&gt;
*[[Sky Ziggurat|Two Paths, One Destination]]&lt;br /&gt;
*[[Spiky Meltdown|Mega Man Gets a Jump Scare at the End]]&lt;br /&gt;
*[[Sunset Siege|No Sieges Here]]&lt;br /&gt;
*[[The Quickening|Black Hole Bomb Gets Invalidated]]&lt;br /&gt;
*[[Thunderclyffe Plant|Where's the Cliff?]]&lt;br /&gt;
*[[Under Construction|Spiky Situation Arriving Shortly]]&lt;br /&gt;
*[[Wily Combo|Wendy's]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==  &lt;br /&gt;
The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Zeros show up.WITH ALWSO MOER PIENAPPLEZ APPEARINGGG&lt;br /&gt;
 &lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML)|toad man but worse]]&lt;br /&gt;
* [[Tier 2 (MaGMML)|Gen 5 Pokemon music? Good choice.]]&lt;br /&gt;
* [[Tier 3 (MaGMML)|Roahm's castle of beauty]]&lt;br /&gt;
* [[Tier 4 (MaGMML)|like it is a factory or something? idk what this one is supposed to be]]&lt;br /&gt;
* [[Tier 5 (MaGMML)|Thomas The Tank Engine consumes all.]]&lt;br /&gt;
* [[Wily Castle|you can tell this was RIGHT after mm10 because this is the mm10 castle]]&lt;br /&gt;
* [[Eddie's Shop|AND EDDIE CONSUMES MORE]]&lt;br /&gt;
* [[The Arena|hell]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
''MaGMML1'' has ten thousand minibosses, one of which appears in two variations in its stage.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WanderBell.png|center]]&lt;br /&gt;
|Wander Bell&lt;br /&gt;
|Pakatto 24s&lt;br /&gt;
|Torch Arm&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #1]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (CWU-01P)&lt;br /&gt;
[[Gemini Laser]] (Boobeam Trap)&lt;br /&gt;
&lt;br /&gt;
[[Metal Blade]] (Needle Harry)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #2]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (Kalinka)&lt;br /&gt;
[[Gemini Laser]] (Dark Dizzy 3)&lt;br /&gt;
 &lt;br /&gt;
[[Metal Blade]] (Burn Dinorex)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.gif|center]]&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Slash Claw|JoJokes]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ronrez.gif|center]]&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Galaxy Man|Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beak.png|center]]&lt;br /&gt;
|AAAAAAAAAAAAAAAAA&lt;br /&gt;
|ender's world of things&lt;br /&gt;
|all of existance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dachone.png|center]]&lt;br /&gt;
|[[Dachone]]&lt;br /&gt;
|[[But It Lacked the Depth to Convince Me That This is Really Hell|Bear in the Big Blue House]]&lt;br /&gt;
|[[Disco Ball|Become dog and jump up]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
''MaGMML1'' features a grandtastic total of zero Robot Masters, from all 20 stages. i hope they all won&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|Unown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png]]&lt;br /&gt;
|Grass Man&lt;br /&gt;
|[[Fortified Lab]]&lt;br /&gt;
|[[Thunder Beam|Dynamo Tendril]]&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_OmbudsMan.png]]&lt;br /&gt;
|Class Man&lt;br /&gt;
|[[X Factory]]&lt;br /&gt;
|[[Water Shield|Danger Wrap]]&lt;br /&gt;
|[[Force Beam|Tropical Hazard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiscoBall.png]]&lt;br /&gt;
|Mass Man&lt;br /&gt;
|[[Enhanced Mobility|Glove and Boots]]&lt;br /&gt;
|[[CATS|Rap Rat]]&lt;br /&gt;
|[[Skip Teleporter|Joke]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HallMaster.png]]&lt;br /&gt;
|Crass Man&lt;br /&gt;
|[[Objective: Vain Space|Grass Way Plains]]&lt;br /&gt;
|[[Combust Man (stage)|Bluster Marx]]&lt;br /&gt;
|[[Truffle Cluster|Lickitung's Shoelace]]&lt;br /&gt;
|-&lt;br /&gt;
|{{MirrorDiv |mirror=[[File:OffendedMegaMan.png]]}}&lt;br /&gt;
|Ass Man&lt;br /&gt;
|[[Bouncy Castle|Ravenholme]]&lt;br /&gt;
|[[Donut X|Ring Boomerang]]&lt;br /&gt;
|[[Black Hole Bomb|Black Hole Butthole]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
Aside from [[Glass Man]], there are 33300 other entry bosses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #3]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Absolute ZERO|Win]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMachine.gif|center]]&lt;br /&gt;
|[[Laser Trident|Groove Machine]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Gamma|Loss]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.gif|center]]&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|[[Air Man|Medddgdcv]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot5.png|center]]&lt;br /&gt;
|[[Chimerabot 5|Yul Brynner]]&lt;br /&gt;
|[[Magnum Man|Mojave Wasteland]]&lt;br /&gt;
|[[Tom Boy|Ground Hunter]]&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|original character donut steal!!!!&lt;br /&gt;
|[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|''The Bible''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaggerMan.png|center]]&lt;br /&gt;
|edgy fuck wad&lt;br /&gt;
|[[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|''mega man sUPER FIGHTING ROOOOBOT: MEEEGA MAAAN''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YokuMan.png|center]]&lt;br /&gt;
|public domain&lt;br /&gt;
|[[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|''Mega Man Unlimited love for a bad game''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JusticeMan.png|center]]&lt;br /&gt;
|THERE IS NO JUSTICE IN THIS WORLD&lt;br /&gt;
|[[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|''Mega Man: Rocks the Dragon with way too much [[Force Man]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowserSprite.png|center]]&lt;br /&gt;
|Wait who let him in&lt;br /&gt;
|[[Tier 10 (MaGMML2)|Tier 5]]&lt;br /&gt;
|Time Stopper&lt;br /&gt;
|''Hotel Mario''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beak.png|center]]&lt;br /&gt;
|I'm serious, you're not supposed to be here&lt;br /&gt;
|[[Metallic Ocean|Tier 6]]&lt;br /&gt;
|Item-3&lt;br /&gt;
|''Pac &amp;amp; Roll Remix''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NapalmMan.png|center]]&lt;br /&gt;
|Did you all carpool?&lt;br /&gt;
|[[Tier 1 (MaGMML2)|Tier 7]]&lt;br /&gt;
|Centaur Arrow&lt;br /&gt;
|''Ladybug''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_Tier_Joltman.gif|center]]&lt;br /&gt;
|Why are you here again??&lt;br /&gt;
|[[Tier 8 (MaGMML2)|Tier 8]]&lt;br /&gt;
|Intellectual dishonesty&lt;br /&gt;
|''Touhou 14: Double Dealing Character''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DuviIcon.png|center]]&lt;br /&gt;
|Oh no, it is him,,,&lt;br /&gt;
|[[Tier 9 (MaGMML2)|Tier 9]]&lt;br /&gt;
|I would order a Wily Combo from Wendy's.&lt;br /&gt;
|''Wily Combo''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuintMugshot.png|center]]&lt;br /&gt;
|Quint's Head&lt;br /&gt;
|[[Tier 10 (MaGMML2)|Tier 10]]&lt;br /&gt;
|Just his head&lt;br /&gt;
|''Ya thought i was gonna say honk, huh? Well tough luck. Wait...i did say it tho. DANGIT!''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Voltboss.png‎|center]]&lt;br /&gt;
|one game too early for this good boy but hey close enough&lt;br /&gt;
|[[Tier X (MaGMML2)|Tier X]]&lt;br /&gt;
|big, good boy&lt;br /&gt;
|''Gigavolt Man''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|For the love of...&lt;br /&gt;
|[[Tier 4 (MaGMML)|Tier 11]]&lt;br /&gt;
|[[Spark Chaser|The Dope]]&lt;br /&gt;
|''The Dantastic Adventures of Daredevil Dan''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
There are no bosses at all in the fortress stages bc the judges couldn't be bothered, except for [[Inner Sanctum|Wily Stage -1]], which has [[Seven Force|Eleven Force]].&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GhostofMegaMan3.gif|center]]&lt;br /&gt;
|[[Ghost of Mega Man 3|3 spooky 5 me]]&lt;br /&gt;
|[[The Pit of Pits|The Stage Everybody Asked For But No One Got Anyway]]&lt;br /&gt;
|[[Thunder Wool|Holy Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyMaster.gif|center]]&lt;br /&gt;
|[[Cheat Man|Ekersby]]&lt;br /&gt;
|[[Just an Ice Level|Chili Inferno]]&lt;br /&gt;
|[[Top Spin|Top Tappers]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eddy.png|center]]&lt;br /&gt;
|[[Eddie|Eddy]]&lt;br /&gt;
|[[Guts Man's Asteroid|Peach Creek]]&lt;br /&gt;
|Concrete Shot&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lordelewoofro.png‎|center]]&lt;br /&gt;
|[[Lord Elewoofro|Shit Tier Captain Planet]]&lt;br /&gt;
|[[Yggdrasil|Bad Scrabble Hand World Tree]]&lt;br /&gt;
|All your powers combined&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirCapsule.gif|center]]&lt;br /&gt;
|[[Air Capsule|I LIED!]]&lt;br /&gt;
|[[MrKyurem's Stage]]&lt;br /&gt;
|[[Force Beam|Halitosis Beam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrophyMachine.gif|center]]&lt;br /&gt;
|[[Trophy Machine|Goldmember]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|[[Pharaoh Man]] (Phase 1)&lt;br /&gt;
[[CosmicGem|LaserMan.EXE]] (Phase 2)&lt;br /&gt;
&lt;br /&gt;
[[Volt Boss|Triad Thunder]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pkjudge.png|center]]&lt;br /&gt;
|[[PKWeegee|@PK]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|Getting pinged&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Extra Bosses===&lt;br /&gt;
These bosses are fought post-game, after the main storyline. Neither of them have weaknesses lol&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrightMan.gif|center]]&lt;br /&gt;
|[[Bright Man|Bright Man, the Smartest Robot Master1!1!11!!1]]&lt;br /&gt;
|[[Dr. Light's Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_ZeroSoul.gif|center]]&lt;br /&gt;
|[[Zero|pain]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal but who cares. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc..&lt;br /&gt;
* Make a Good Mega Man Level is ok i guess i  hope i win tm&lt;br /&gt;
* reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee&lt;br /&gt;
&lt;br /&gt;
== Notice ==&lt;br /&gt;
* Have fun, and thanks for StuperMakrio for this dumb idea. This has no rules to it, so go shitpost on this page to your hearts content!&lt;br /&gt;
* Don't destroy anything above the MaGMML1 page though, that is the only rule. lol. Also, don't destroy this item on the notice list.&lt;br /&gt;
* please&lt;br /&gt;
* gigavolt should have fucking lost&lt;br /&gt;
&lt;br /&gt;
[[Category:Memes]]&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=5064</id>
		<title>User:ThatOneEnder</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=5064"/>
				<updated>2018-05-25T21:26:11Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: /* Notice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ThatOneEnder is a finna master at everything he does. [[Gigavolt Man]]? Masterpiece! The Magnum Opus of MaGMML2! Forget that finna Tier 10! With [[Gigavolt Man]], we have OCs that originally appeared on Miiverse from the great friend of ThatOneEnder whose name won't said for obvious reasons. His biggest regret is not putting that one ladder collision box in that one part of [[Gigavolt Man]] and not making [[Gigavolt Man]] an actual boss. Did he already mention he made the best Tier 2 level, [[Gigavolt Man]]? 'cause he did. Also, I hate speaking in the third person. Hi there. It's me, ThatOneEnder speaking here. This is the part where I actually make a real wiki page.&lt;br /&gt;
&lt;br /&gt;
Also, in [[Make a Good 24 Hour Mega Man Level]] I made the last place level [[Nauseous Greenhouse]]. it was ok&lt;br /&gt;
&lt;br /&gt;
My other works in the Mega Man fandom is being a long time player and helper of ongoing project MMRPG Prototype, which I swear does update. I also sometimes meme on Sprites INC and make dumb Mega Man memes on youtube.&lt;br /&gt;
&lt;br /&gt;
Discord: ThatOneEnder#0001&amp;lt;br&amp;gt;&lt;br /&gt;
Youtube: https://www.youtube.com/channel/UCf8A1du1bpvTLVMlDdwaesA&lt;br /&gt;
&lt;br /&gt;
This page is very professional, I swear.&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
[[Category:Contest Participants]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===''Make a Good Mega Man Level 1's entire page but it is fully free to vandalize at your heart's content:''===&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|title= Make a Good Mega Man Level Except Nobody Did&lt;br /&gt;
|image= [[File:CoptarManIcon.png|Make a failure]]&lt;br /&gt;
|caption= what a fraud &lt;br /&gt;
|developer= [[SnoruntPyro|pumpkaboo]]&lt;br /&gt;
|publisher= The Nintendo Stamp of Approval &lt;br /&gt;
|director= Steven Spielberg &lt;br /&gt;
|producer= King Dedede&lt;br /&gt;
|designer= like 20 people or something i guess lol&lt;br /&gt;
|programmer= Blyka/SnoruntPyro/Hacker from Cyberchase&lt;br /&gt;
|artist= Leonardo da Vinci&lt;br /&gt;
|writer= Jesus Christ&lt;br /&gt;
|composer= Wolfgang Amadeus Mozart&lt;br /&gt;
|series= Mega Man (X)&lt;br /&gt;
|platforms= Atari 2600, Nintendo 23DS &lt;br /&gt;
|releasedate= February 22, 1732&lt;br /&gt;
|rerelease= May 23, 20XX&lt;br /&gt;
|version= 5. Just 21.&lt;br /&gt;
|genre = Action Visual Novel / Horror / Nightcore / Platformer&lt;br /&gt;
|modes= zero fucking dies mode&lt;br /&gt;
|media = [//drive.google.com/open?id=0BwNgH5m8BAUzNzBpR2RnV2dXd2s Digital download] ([//www.mediafire.com/?iqq2aa5at3umv4a mirror])&lt;br /&gt;
|input = Keyboard. Controller support is for bad games sorry&lt;br /&gt;
}}&lt;br /&gt;
{{quote|WE SHOULD HAVE STOPPED WHILE AHEAAAAAAAD|[[SnoruntPyro]] on the contest|}}&lt;br /&gt;
{{quote|Is it just me or is this Wiki ridiculously phallic?|[[Duvi0]]|}}&lt;br /&gt;
{{quote|You amuse me.|[[Mick Galbani]], the judgemaster|}}&lt;br /&gt;
{{quote|Boiling Colgate is in the air|[[MrKyurem]]|}}&lt;br /&gt;
 &lt;br /&gt;
'''Make a Good Mega Man Level''', also known as ''MaGMML'' and ''MaGMML1'' and ''MaG MAMMAL WON'' and ''MAG MULL UON'' and [[Fire Man|Magma Man]], is the first in the ''MaGMML'' series, taking place from 1872-2001. The premise, inspired by the ''Make a Good Level'' contests from Talkhaus, was to try and build the best level in a Mega Man engine that the contestants could, with this being accomplished with a modified Bloke's Engine, put together in Game Maker 8.0 Pro. Being the first in the series, there were quite a few stinks, such as a very badly put together rubric taken directly from ''MaGLX2'', and the game being in Blyka's Engine rather than the Mega Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was perfectly valid to worry about, seeing as the only successful fangame made out of a MaGMML devkit is ''Power Muscler''. The contest had 20 entries overall, split into 2 tiers of 1 level each, with 45 Wily stages by the judges and Tier Bosses. The contest was judged by [[SnoruntPyro]], [[Cheez8]], [[Duvi0]], [[Mick Galbani]], [[MrKyurem]], [[Centaur Man]], [[Crystal Joe]], [[Crystal Man|Christopher Manson]], and [[Magnetic Shockwave|Tigger]]. Only Mick Galbani and Tigger were willing to judge all of the staged.&lt;br /&gt;
 &lt;br /&gt;
A remake of the game, now officially titled MaGMML1 Remastered, was [https://www.youtube.com/watch?v=fYrxyHXkoqw&amp;amp;feature=youtu.be revealed] on the second anniversary of MaGMML1 (5/23/18). Its release date is unknown but it has been mentioned by [[SnoruntPyro]] that it is close to completion. Along with this, an brand new interquel was teased at, but all that has been officially shown is the name. Things to note as revealed in the trailer are the new hub worlds completely remade from scratch, a new Tier 1 boss (the Tier 4 boss has also been stated to be replaced as well), a fortress boss from MEGA ARM 02, the game being made in a better version of the MaGMML2 engine, and a new costume shop that has [[Proto Man]], [[Bass]], [[Roll]], and [[Super Arm|Mike Wazowski]], where as in the original all that could be bought was five USD worth of [[Null and Void|Pac-Man]] pencil toppers.&lt;br /&gt;
&lt;br /&gt;
When you pop in this game, the first thing you notice is the poor edging on Woody, the main character of the movie and the character you control in the game. The ''[[Door Man|Toy Story]]'' movie was done with Silicon Graphics computers, and the instruction booklet says the game's graphics were created with the same 3D computer models that were used in the making of the blockbuster movie. We don't know, however, if the game actually used Silicon Graphics computers. If SGI computers were involved, we suspect they were only used for character animation, because the backgrounds do not have the detailed quality graphics of ''[[Gemini Laser|Donkey Kong Country]]''. As any good devoted game player knows, ''Donkey Kong Country'' was created with Silicon Graphics computers, and doesn't have edging problems. What's even more strange is that Woody is the only character with edging problems; all the other characters look great. The game's packaging box advertises &amp;quot;An intensely 3D experience&amp;quot;, but that statement is a bit misleading, because the gameplay, although varied, is often two-dimensional.&lt;br /&gt;
&lt;br /&gt;
== The Story: Also Known as the Beginning to the End ==&lt;br /&gt;
&amp;lt;s&amp;gt;The game begins with a traditional intro cutscene explaining that since it had been months since [[Doctor Albert W. Wily|Dr. Wily]]'s last defeat. That is all that is normal about this god-forsaken plot. After the events of Mega Man 10, Wily's last defeat, things went reaaaaly wrong. Somehow -- now, don't ``&amp;quot;&amp;quot;&amp;quot;quote&amp;quot;&amp;quot;&amp;quot;`` me on this, ok? -- 5 universes combined into one. Despite this, the citizens of of Mega City, a city whose name was thought up in 20 seconds by some crazy dude or something i dunno, lived from this disaster. They, sadly, were the only ones. All hope was gone. &lt;br /&gt;
&lt;br /&gt;
However.&lt;br /&gt;
&lt;br /&gt;
The five heroes of these Universes...&lt;br /&gt;
* Mega Man, the blue bomber&lt;br /&gt;
* Mario, the plumber&lt;br /&gt;
* Waluigi&lt;br /&gt;
* Sonic the Hedgehog&lt;br /&gt;
* Kirby the God&lt;br /&gt;
Combined forces. After much repair to the world -- no -- The UNIVERSE was saved thanks to these heroes. &lt;br /&gt;
100 years have pasted since then.&lt;br /&gt;
&lt;br /&gt;
When these universes combined, one thing that wasn't realized that everyone became immortal.&lt;br /&gt;
So, they made the best out of it.&lt;br /&gt;
The best contest in the universe was held, to give these heroes a new challenge for the first time in 100 years.&lt;br /&gt;
Mega Man X happens too but he dies lol&lt;br /&gt;
&lt;br /&gt;
Hey, who struck me through?&lt;br /&gt;
&lt;br /&gt;
Dagnabbit, it must have been Enity.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===''' ---REAL STORY--- '''===&lt;br /&gt;
&lt;br /&gt;
Everything: not on fire&lt;br /&gt;
&lt;br /&gt;
Wily: LET'S FIX THAT&lt;br /&gt;
&lt;br /&gt;
Everything: now on fire&lt;br /&gt;
&lt;br /&gt;
Mega Man: oH BOY IT'S WILY OCLOCK&lt;br /&gt;
&lt;br /&gt;
willy: gET ME TEH MCGUFFNS&lt;br /&gt;
&lt;br /&gt;
mgea mne: ok&lt;br /&gt;
&lt;br /&gt;
wahwee: NOW WITH THE MCGUFFINS I WILL NEVER DIE&lt;br /&gt;
&lt;br /&gt;
mag e men: pew&lt;br /&gt;
&lt;br /&gt;
weewee: OH NO I DIED, but WAIT NOT REALLY&lt;br /&gt;
&lt;br /&gt;
meg amen: oh no who could have seen this coming&lt;br /&gt;
&lt;br /&gt;
wiliy: behold my BEST CREATON&lt;br /&gt;
&lt;br /&gt;
mega nem: pew pew yayy i win&lt;br /&gt;
&lt;br /&gt;
weewoo: oh noooOOO I'LL BE BAK&lt;br /&gt;
&lt;br /&gt;
Everyone: yayyy&lt;br /&gt;
&lt;br /&gt;
magna am: yaaayy now leave me alone&lt;br /&gt;
&lt;br /&gt;
And thus, Mega Man learned that he had crippling depression. And everyone lived happily ever after&lt;br /&gt;
&lt;br /&gt;
==Postgame==&lt;br /&gt;
After the five heroes complete the contest and learn about Mega Man's crippling depression (yes, we're going with both stories at the same time), they gain access to several goodies, including but not limited to:&lt;br /&gt;
*An art gallery consisting of 12 different pieces of concept art for Dagger Man, plus one picture of [[Chomp Man]] that left everyone who bought the game confused until [[Make a Good Mega Man Level 2|the sequel]] was released.&lt;br /&gt;
*25 minutes of the hit Steven Spielberg movie ''Foodfight!'', featuring Dex Dogtective and Daredevil &amp;lt;s&amp;gt;Daniel Page&amp;lt;/s&amp;gt; Dan.&lt;br /&gt;
*A large wooden sculpture of [[Break Dash|Snoopy]] that serves as Mega Man's psychiatrist, giving him Eye Sparkle bonuses.&lt;br /&gt;
*A new game mode, ''Pooh's Adventures of Make a Good Mega Man Level'', where Winnie the Pooh, Piglet, Tigger, Rabbit, and Eeyore greet the heroes near the beginning of the story, and appear to add dialogue in certain cutscenes. There is no actual change to the game's plot, and the ''Winnie the Pooh'' characters are not present outside of the aforementioned cutscenes.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay is essentially the same as a typical competitive match in the Playstation 2 port of ''Marvel Vs. Capcom 2''. Being based on datamined assets from ''Super Mario Maker'', the game shares the most similarities with ''Mega Man 1'', and is the only ''officially licensed Daniel Page-endosed'' game that cat be beaten in under 4 hours, instead of taking 800 hours at minimum. Doropie starts the game with a full ''Ratchet and Clank: Up Your Arsenal'', Talked in by the Haus community. The goal of each stage is to get to the end and claim the [[Big Fish|fish]]. Each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all with glue and duck tape, with each tier having 7 grand levels each and a boss fight based on a fangame boss (except for Tier 17).&lt;br /&gt;
 &lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Metal Blade&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Metal Man&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Megaman 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Gemini Laser|Gemini Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Black Hole Bomb|Black Hole Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Magic Card|Magic Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Pharaoh Shot|Pharoh Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Top Spin|Top Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Thunder Wool|Thunder Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Solar Blaze|Solar Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoveGuyIcon.png]]&lt;br /&gt;
|[[Chill Spike|Torch Arm]]&lt;br /&gt;
|[[Match Man|Torch Man]]&lt;br /&gt;
|''Mega Man 3 (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:GlassManSnip.PNG|thumb|right|250px|Here's a level, it's alright i guess]]&lt;br /&gt;
The first contest garnered a total of 957 entries. 82 of them were submitted exactly 10 years after the deadline.&lt;br /&gt;
 &lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Chroma Key|Chroma Spam]]&lt;br /&gt;
*[[Citadel Basement|Where's Rail Hunter?]]&lt;br /&gt;
*[[City War|Collateral Damage]]&lt;br /&gt;
*[[Glass Man (stage)|Glass Balls]]&lt;br /&gt;
*[[Hard to See Land|Hard to Play Land]]&lt;br /&gt;
*[[Level|Bulleted List]]&lt;br /&gt;
*[[Maze of Death|Guts Man's Asteroid 0.5]]&lt;br /&gt;
*[[Mega Man World|Not Dr. Wily's Revenge]]&lt;br /&gt;
*[[Midnight Snow|Peaceful Slumber]]&lt;br /&gt;
*[[Napalm Forest and Caves|Napalm Man Won the Suit]]&lt;br /&gt;
|&lt;br /&gt;
*[[NEON GRAVITY|ALL CAPITAL LETTERS]]&lt;br /&gt;
*[[Objective: Vain Space|Holy Shit! Is That a Motherfucking MaGLX Reference?!]]&lt;br /&gt;
*[[Research Facility|Damn, Albert! Back at it again with the Weapons Archives?]]&lt;br /&gt;
*[[Sky Ziggurat|Two Paths, One Destination]]&lt;br /&gt;
*[[Spiky Meltdown|Mega Man Gets a Jump Scare at the End]]&lt;br /&gt;
*[[Sunset Siege|No Sieges Here]]&lt;br /&gt;
*[[The Quickening|Black Hole Bomb Gets Invalidated]]&lt;br /&gt;
*[[Thunderclyffe Plant|Where's the Cliff?]]&lt;br /&gt;
*[[Under Construction|Spiky Situation Arriving Shortly]]&lt;br /&gt;
*[[Wily Combo|Wendy's]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==  &lt;br /&gt;
The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Zeros show up.WITH ALWSO MOER PIENAPPLEZ APPEARINGGG&lt;br /&gt;
 &lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML)|toad man but worse]]&lt;br /&gt;
* [[Tier 2 (MaGMML)|Gen 5 Pokemon music? Good choice.]]&lt;br /&gt;
* [[Tier 3 (MaGMML)|Roahm's castle of beauty]]&lt;br /&gt;
* [[Tier 4 (MaGMML)|like it is a factory or something? idk what this one is supposed to be]]&lt;br /&gt;
* [[Tier 5 (MaGMML)|Thomas The Tank Engine consumes all.]]&lt;br /&gt;
* [[Wily Castle|you can tell this was RIGHT after mm10 because this is the mm10 castle]]&lt;br /&gt;
* [[Eddie's Shop|AND EDDIE CONSUMES MORE]]&lt;br /&gt;
* [[The Arena|hell]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
''MaGMML1'' has ten thousand minibosses, one of which appears in two variations in its stage.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WanderBell.png|center]]&lt;br /&gt;
|Wander Bell&lt;br /&gt;
|Pakatto 24s&lt;br /&gt;
|Torch Arm&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #1]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (CWU-01P)&lt;br /&gt;
[[Gemini Laser]] (Boobeam Trap)&lt;br /&gt;
&lt;br /&gt;
[[Metal Blade]] (Needle Harry)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #2]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (Kalinka)&lt;br /&gt;
[[Gemini Laser]] (Dark Dizzy 3)&lt;br /&gt;
 &lt;br /&gt;
[[Metal Blade]] (Burn Dinorex)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.gif|center]]&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Slash Claw|JoJokes]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ronrez.gif|center]]&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Galaxy Man|Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beak.png|center]]&lt;br /&gt;
|AAAAAAAAAAAAAAAAA&lt;br /&gt;
|ender's world of things&lt;br /&gt;
|all of existance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dachone.png|center]]&lt;br /&gt;
|[[Dachone]]&lt;br /&gt;
|[[But It Lacked the Depth to Convince Me That This is Really Hell|Bear in the Big Blue House]]&lt;br /&gt;
|[[Disco Ball|Become dog and jump up]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
''MaGMML1'' features a grandtastic total of zero Robot Masters, from all 20 stages. i hope they all won&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|Unown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png]]&lt;br /&gt;
|Grass Man&lt;br /&gt;
|[[Fortified Lab]]&lt;br /&gt;
|[[Thunder Beam|Dynamo Tendril]]&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_OmbudsMan.png]]&lt;br /&gt;
|Class Man&lt;br /&gt;
|[[X Factory]]&lt;br /&gt;
|[[Water Shield|Danger Wrap]]&lt;br /&gt;
|[[Force Beam|Tropical Hazard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiscoBall.png]]&lt;br /&gt;
|Mass Man&lt;br /&gt;
|[[Enhanced Mobility|Glove and Boots]]&lt;br /&gt;
|[[CATS|Rap Rat]]&lt;br /&gt;
|[[Skip Teleporter|Joke]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HallMaster.png]]&lt;br /&gt;
|Crass Man&lt;br /&gt;
|[[Objective: Vain Space|Grass Way Plains]]&lt;br /&gt;
|[[Combust Man (stage)|Bluster Marx]]&lt;br /&gt;
|[[Truffle Cluster|Lickitung's Shoelace]]&lt;br /&gt;
|-&lt;br /&gt;
|{{MirrorDiv |mirror=[[File:OffendedMegaMan.png]]}}&lt;br /&gt;
|Ass Man&lt;br /&gt;
|[[Bouncy Castle|Ravenholme]]&lt;br /&gt;
|[[Donut X|Ring Boomerang]]&lt;br /&gt;
|[[Black Hole Bomb|Black Hole Butthole]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
Aside from [[Glass Man]], there are 33300 other entry bosses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #3]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Absolute ZERO|Win]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMachine.gif|center]]&lt;br /&gt;
|[[Laser Trident|Groove Machine]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Gamma|Loss]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.gif|center]]&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|[[Air Man|Medddgdcv]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot5.png|center]]&lt;br /&gt;
|[[Chimerabot 5|Yul Brynner]]&lt;br /&gt;
|[[Magnum Man|Mojave Wasteland]]&lt;br /&gt;
|[[Tom Boy|Ground Hunter]]&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|original character donut steal!!!!&lt;br /&gt;
|[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|''The Bible''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaggerMan.png|center]]&lt;br /&gt;
|edgy fuck wad&lt;br /&gt;
|[[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|''mega man sUPER FIGHTING ROOOOBOT: MEEEGA MAAAN''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YokuMan.png|center]]&lt;br /&gt;
|public domain&lt;br /&gt;
|[[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|''Mega Man Unlimited love for a bad game''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JusticeMan.png|center]]&lt;br /&gt;
|THERE IS NO JUSTICE IN THIS WORLD&lt;br /&gt;
|[[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|''Mega Man: Rocks the Dragon with way too much [[Force Man]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowserSprite.png|center]]&lt;br /&gt;
|Wait who let him in&lt;br /&gt;
|[[Tier 10 (MaGMML2)|Tier 5]]&lt;br /&gt;
|Time Stopper&lt;br /&gt;
|''Hotel Mario''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beak.png|center]]&lt;br /&gt;
|I'm serious, you're not supposed to be here&lt;br /&gt;
|[[Metallic Ocean|Tier 6]]&lt;br /&gt;
|Item-3&lt;br /&gt;
|''Pac &amp;amp; Roll Remix''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NapalmMan.png|center]]&lt;br /&gt;
|Did you all carpool?&lt;br /&gt;
|[[Tier 1 (MaGMML2)|Tier 7]]&lt;br /&gt;
|Centaur Arrow&lt;br /&gt;
|''Ladybug''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_Tier_Joltman.gif|center]]&lt;br /&gt;
|Why are you here again??&lt;br /&gt;
|[[Tier 8 (MaGMML2)|Tier 8]]&lt;br /&gt;
|Intellectual dishonesty&lt;br /&gt;
|''Touhou 14: Double Dealing Character''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DuviIcon.png|center]]&lt;br /&gt;
|Oh no, it is him,,,&lt;br /&gt;
|[[Tier 9 (MaGMML2)|Tier 9]]&lt;br /&gt;
|I would order a Wily Combo from Wendy's.&lt;br /&gt;
|''Wily Combo''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuintMugshot.png|center]]&lt;br /&gt;
|Quint's Head&lt;br /&gt;
|[[Tier 10 (MaGMML2)|Tier 10]]&lt;br /&gt;
|Just his head&lt;br /&gt;
|''Ya thought i was gonna say honk, huh? Well tough luck. Wait...i did say it tho. DANGIT!''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Voltboss.png‎|center]]&lt;br /&gt;
|one game too early for this good boy but hey close enough&lt;br /&gt;
|[[Tier X (MaGMML2)|Tier X]]&lt;br /&gt;
|big, good boy&lt;br /&gt;
|''Gigavolt Man''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|For the love of...&lt;br /&gt;
|[[Tier 4 (MaGMML)|Tier 11]]&lt;br /&gt;
|[[Spark Chaser|The Dope]]&lt;br /&gt;
|''The Dantastic Adventures of Daredevil Dan''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
There are no bosses at all in the fortress stages bc the judges couldn't be bothered, except for [[Inner Sanctum|Wily Stage -1]], which has [[Seven Force|Eleven Force]].&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GhostofMegaMan3.gif|center]]&lt;br /&gt;
|[[Ghost of Mega Man 3|3 spooky 5 me]]&lt;br /&gt;
|[[The Pit of Pits|The Stage Everybody Asked For But No One Got Anyway]]&lt;br /&gt;
|[[Thunder Wool|Holy Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyMaster.gif|center]]&lt;br /&gt;
|[[Cheat Man|Ekersby]]&lt;br /&gt;
|[[Just an Ice Level|Chili Inferno]]&lt;br /&gt;
|[[Top Spin|Top Tappers]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eddy.png|center]]&lt;br /&gt;
|[[Eddie|Eddy]]&lt;br /&gt;
|[[Guts Man's Asteroid|Peach Creek]]&lt;br /&gt;
|[[Jewel Satellite|Baking-Powder Vapor Barrier]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lordelewoofro.png‎|center]]&lt;br /&gt;
|[[Lord Elewoofro|Shit Tier Captain Planet]]&lt;br /&gt;
|[[Yggdrasil|Bad Scrabble Hand World Tree]]&lt;br /&gt;
|All your powers combined&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirCapsule.gif|center]]&lt;br /&gt;
|[[Air Capsule|I LIED!]]&lt;br /&gt;
|[[MrKyurem's Stage]]&lt;br /&gt;
|[[Force Beam|Halitosis Beam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrophyMachine.gif|center]]&lt;br /&gt;
|[[Trophy Machine|Goldmember]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|[[Pharaoh Man]] (Phase 1)&lt;br /&gt;
[[CosmicGem|LaserMan.EXE]] (Phase 2)&lt;br /&gt;
&lt;br /&gt;
[[Volt Boss|Triad Thunder]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pkjudge.png|center]]&lt;br /&gt;
|[[PKWeegee|@PK]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|Getting pinged&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Extra Bosses===&lt;br /&gt;
These bosses are fought post-game, after the main storyline. Neither of them have weaknesses lol&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrightMan.gif|center]]&lt;br /&gt;
|[[Bright Man|Bright Man, the Smartest Robot Master1!1!11!!1]]&lt;br /&gt;
|[[Dr. Light's Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_ZeroSoul.gif|center]]&lt;br /&gt;
|[[Zero|pain]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal but who cares. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc..&lt;br /&gt;
* Make a Good Mega Man Level is ok i guess i  hope i win tm&lt;br /&gt;
* reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee&lt;br /&gt;
&lt;br /&gt;
== Notice ==&lt;br /&gt;
* Have fun, and thanks for StuperMakrio for this dumb idea. This has no rules to it, so go shitpost on this page to your hearts content!&lt;br /&gt;
* Don't destroy anything above the MaGMML1 page though, that is the only rule. lol. Also, don't destroy this item on the notice list.&lt;br /&gt;
* please&lt;br /&gt;
* gigavolt should have fucking lost&lt;br /&gt;
&lt;br /&gt;
[[Category:Memes]]&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:DLN_No.03_Cutman&amp;diff=5021</id>
		<title>User:DLN No.03 Cutman</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:DLN_No.03_Cutman&amp;diff=5021"/>
				<updated>2018-05-24T21:59:21Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: /* MaG24HrMML Page but it's free to vandalize= */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello,I Am DLN No. 03 Cutman,AKA CindosHedgie,I mostly add weapon pages.so....Click the random page button,I guess,Nothing important to see here.except for a dumb version of the 24hour page you can edit.just DONT DESTROY THIS TEXT&lt;br /&gt;
&lt;br /&gt;
= MaG24HrMML Page but it's free to vandalize =&lt;br /&gt;
'''Make a Good 24 Hour Mega Man Level''' is a level design contest like the mainline ''MaGMML'' games, with a twist. Each entrant was given a &amp;quot;box&amp;quot; of two enemies and two stage features, and told to rush a level within 24 hours. This contest was hosted and directed by [[ParmaJon]], and judged by ParmaJon, [[MiniMacro]], and [[CreshMan]]. It received 6 entries, all of which made the Top 10. There are plans for a second contest to start around when the devkit for ''MaGMML3'' is released, with different judges.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
=== Default Weapons ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Vater Wawe&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Vater Vawe&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original who cares&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WaterWaveIcon.png]]&lt;br /&gt;
|[[Water Wave|Vater Vawe]]&lt;br /&gt;
|Vawe Man&lt;br /&gt;
|''Mega Man 5|uh''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TimeSlowIcon.png]]&lt;br /&gt;
|[[Time Slow]]&lt;br /&gt;
|Time Man&lt;br /&gt;
|''Mega Man: Powered Up''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperArmIcon.png]]&lt;br /&gt;
|[[Super Arm]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|''Mega Man''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChillSpikeIcon.png]]&lt;br /&gt;
|[[Chill Spike]]&lt;br /&gt;
|[[Chill Man]]&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 4'' (Variant)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alternate Weapon Set 1===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona1.gif]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|[[Hornet Man]]&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona2.gif]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|Jewel Man&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona3.gif]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|Mercury&lt;br /&gt;
|''Mega Man V''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona4.gif]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Blade Man&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona9.png]]&lt;br /&gt;
|[[Wire Adapter]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona10.png]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 5''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alternate Weapon Set 2===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona5.gif]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona6.gif]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Slash Man&lt;br /&gt;
|''Mega Man 7''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona7.gif]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|[[Nitro Man]]&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona8.png]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|''Mega Man II''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb8.png]]&lt;br /&gt;
|[[Match Blast]]&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:24hicon0.png]]&lt;br /&gt;
|[[Skeletup N' Pakkajoe]]&lt;br /&gt;
|N/A&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
=== Entries ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
|-&lt;br /&gt;
|[[Nauseous Greenhouse|top man clone]]&lt;br /&gt;
|ThatOneEnder&lt;br /&gt;
|35/100&lt;br /&gt;
|-&lt;br /&gt;
|[[Pollution Park|not a bad future of a sonic cd level]]&lt;br /&gt;
|Entity1037&lt;br /&gt;
|70/100&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Trick|P I P I S, N O ! ! ! ! !]]&lt;br /&gt;
|Smedis&lt;br /&gt;
|72/100&lt;br /&gt;
|-&lt;br /&gt;
|[[X Factory|The level that appeared twice]]&lt;br /&gt;
|ACESpark&lt;br /&gt;
|83/100&lt;br /&gt;
|-&lt;br /&gt;
|[[Flooded Temple|what]]&lt;br /&gt;
|ACESpark&lt;br /&gt;
|84/100&lt;br /&gt;
|-&lt;br /&gt;
|[[Breaking Ground|rhoams nightmare]]&lt;br /&gt;
|NaOH&lt;br /&gt;
|85/100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wily Fortress ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
|-&lt;br /&gt;
|Wily 1&lt;br /&gt;
|[[Abyss Balcony]]&lt;br /&gt;
|CreshMan&lt;br /&gt;
|-&lt;br /&gt;
|Wily 2&lt;br /&gt;
|[[Up 'n' Duck]]&lt;br /&gt;
|ParmaJon&lt;br /&gt;
|-&lt;br /&gt;
|[[Wily 3 (MaG24HMML)|Wily 3]]&lt;br /&gt;
|???&lt;br /&gt;
|NaOH, ACESpark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
From [[Make a Good Mega Man Level 2|MaGMML2]], the following bosses are used.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickMan.png]]&lt;br /&gt;
|[[Quick Man|tfw durgon finds out about this dude]]&lt;br /&gt;
|[[Breaking Ground]]&lt;br /&gt;
|[[Time Slow]]&lt;br /&gt;
|Quick Boomerang&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MetalSprite.png]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|[[Pollution Park]]&lt;br /&gt;
|[[Chill Spike]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopMan.png]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|[[Nauseous Greenhouse]]&lt;br /&gt;
|[[Water Wave]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png]]&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|[[Air Trick]]&lt;br /&gt;
|[[Water Wave]]&lt;br /&gt;
|Rain Flush&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CentaurMan.png]]&lt;br /&gt;
|[[Centaur Man]]&lt;br /&gt;
|[[Flooded Temple]]&lt;br /&gt;
|[[Water Wave]]&lt;br /&gt;
|Centaur Flash&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM1_CutMan.png]]&lt;br /&gt;
|[[Cut Man|Oh Jeez,Not This Again.]]&lt;br /&gt;
|[[Objective:Vain Space]]&lt;br /&gt;
|[[Super Arm]]&lt;br /&gt;
|Rolling Cutter&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickMan.png]]&lt;br /&gt;
|[[Quick Man|Who Made You Come Twice?Jolt Man?]]&lt;br /&gt;
|[[AAAAAAAAAAAAAAAAAAAAAAAAAAA]]&lt;br /&gt;
|[[Time Slow|Time Slower]]&lt;br /&gt;
|tbh this is dumb&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GigaCount.png]]&lt;br /&gt;
|[[Giga Count]]&lt;br /&gt;
|[[Abyss Balcony]]&lt;br /&gt;
|[[Water Wave]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CloudDevil.png]]&lt;br /&gt;
|[[Cloud Devil]]&lt;br /&gt;
|[[Up 'n' Duck]]&lt;br /&gt;
|[[Chill Spike]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wilystar.png]]&lt;br /&gt;
|[[Wily Machine Arc]]&lt;br /&gt;
|[[Wily 3 (MaG24HMML)|Wily 3]]&lt;br /&gt;
|Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickMan.png]]&lt;br /&gt;
|[[Quick Man|QUICK MAN IS THE FINAL BOSS]]&lt;br /&gt;
|[[Inner Sanctum]]&lt;br /&gt;
|Hyper Bomb&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
kthx&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:DLN_No.03_Cutman&amp;diff=5017</id>
		<title>User:DLN No.03 Cutman</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:DLN_No.03_Cutman&amp;diff=5017"/>
				<updated>2018-05-24T21:23:27Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello,I Am DLN No. 03 Cutman,AKA CindosHedgie,I mostly add weapon pages.so....Click the random page button,I guess,Nothing important to see here.except for a dumb version of the 24hour page you can edit.just DONT DESTROY THIS TEXT&lt;br /&gt;
&lt;br /&gt;
= MaG24HrMML Page but it's free to vandalize==&lt;br /&gt;
'''Make a Good 24 Hour Mega Man Level''' is a level design contest like the mainline ''MaGMML'' games, with a twist. Each entrant was given a &amp;quot;box&amp;quot; of two enemies and two stage features, and told to rush a level within 24 hours. This contest was hosted and directed by [[ParmaJon]], and judged by ParmaJon, [[MiniMacro]], and [[CreshMan]]. It received 6 entries, all of which made the Top 10. There are plans for a second contest to start around when the devkit for ''MaGMML3'' is released, with different judges.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
=== Default Weapons ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Vater Wawe&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Vater Vawe&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original who cares&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WaterWaveIcon.png]]&lt;br /&gt;
|[[Water Wave|Vater Vawe]]&lt;br /&gt;
|Vawe Man&lt;br /&gt;
|''Mega Man 5|uh''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TimeSlowIcon.png]]&lt;br /&gt;
|[[Time Slow]]&lt;br /&gt;
|Time Man&lt;br /&gt;
|''Mega Man: Powered Up''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperArmIcon.png]]&lt;br /&gt;
|[[Super Arm]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|''Mega Man''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChillSpikeIcon.png]]&lt;br /&gt;
|[[Chill Spike]]&lt;br /&gt;
|[[Chill Man]]&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 4'' (Variant)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alternate Weapon Set 1===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona1.gif]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|[[Hornet Man]]&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona2.gif]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|Jewel Man&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona3.gif]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|Mercury&lt;br /&gt;
|''Mega Man V''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona4.gif]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Blade Man&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona9.png]]&lt;br /&gt;
|[[Wire Adapter]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona10.png]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 5''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alternate Weapon Set 2===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona5.gif]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona6.gif]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Slash Man&lt;br /&gt;
|''Mega Man 7''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona7.gif]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|[[Nitro Man]]&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona8.png]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|''Mega Man II''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb8.png]]&lt;br /&gt;
|[[Match Blast]]&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:24hicon0.png]]&lt;br /&gt;
|[[Skeletup N' Pakkajoe]]&lt;br /&gt;
|N/A&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
=== Entries ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
|-&lt;br /&gt;
|[[Nauseous Greenhouse|top man clone]]&lt;br /&gt;
|ThatOneEnder&lt;br /&gt;
|35/100&lt;br /&gt;
|-&lt;br /&gt;
|[[Pollution Park|not a bad future of a sonic cd level]]&lt;br /&gt;
|Entity1037&lt;br /&gt;
|70/100&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Trick|P I P I S, N O ! ! ! ! !]]&lt;br /&gt;
|Smedis&lt;br /&gt;
|72/100&lt;br /&gt;
|-&lt;br /&gt;
|[[X Factory|The level that appeared twice]]&lt;br /&gt;
|ACESpark&lt;br /&gt;
|83/100&lt;br /&gt;
|-&lt;br /&gt;
|[[Flooded Temple|what]]&lt;br /&gt;
|ACESpark&lt;br /&gt;
|84/100&lt;br /&gt;
|-&lt;br /&gt;
|[[Breaking Ground|rhoams nightmare]]&lt;br /&gt;
|NaOH&lt;br /&gt;
|85/100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wily Fortress ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
|-&lt;br /&gt;
|Wily 1&lt;br /&gt;
|[[Abyss Balcony]]&lt;br /&gt;
|CreshMan&lt;br /&gt;
|-&lt;br /&gt;
|Wily 2&lt;br /&gt;
|[[Up 'n' Duck]]&lt;br /&gt;
|ParmaJon&lt;br /&gt;
|-&lt;br /&gt;
|[[Wily 3 (MaG24HMML)|Wily 3]]&lt;br /&gt;
|???&lt;br /&gt;
|NaOH, ACESpark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
From [[Make a Good Mega Man Level 2|MaGMML2]], the following bosses are used.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickMan.png]]&lt;br /&gt;
|[[Quick Man|tfw durgon finds out about this dude]]&lt;br /&gt;
|[[Breaking Ground]]&lt;br /&gt;
|[[Time Slow]]&lt;br /&gt;
|Quick Boomerang&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MetalSprite.png]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|[[Pollution Park]]&lt;br /&gt;
|[[Chill Spike]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopMan.png]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|[[Nauseous Greenhouse]]&lt;br /&gt;
|[[Water Wave]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png]]&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|[[Air Trick]]&lt;br /&gt;
|[[Water Wave]]&lt;br /&gt;
|Rain Flush&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CentaurMan.png]]&lt;br /&gt;
|[[Centaur Man]]&lt;br /&gt;
|[[Flooded Temple]]&lt;br /&gt;
|[[Water Wave]]&lt;br /&gt;
|Centaur Flash&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM1_CutMan.png]]&lt;br /&gt;
|[[Cut Man|Oh Jeez,Not This Again.]]&lt;br /&gt;
|[[Objective:Vain Space]]&lt;br /&gt;
|[[Super Arm]]&lt;br /&gt;
|Rolling Cutter&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickMan.png]]&lt;br /&gt;
|[[Quick Man|Who Made You Come Twice?Jolt Man?]]&lt;br /&gt;
|[[AAAAAAAAAAAAAAAAAAAAAAAAAAA]]&lt;br /&gt;
|[[Time Slow|Time Slower]]&lt;br /&gt;
|tbh this is dumb&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GigaCount.png]]&lt;br /&gt;
|[[Giga Count]]&lt;br /&gt;
|[[Abyss Balcony]]&lt;br /&gt;
|[[Water Wave]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CloudDevil.png]]&lt;br /&gt;
|[[Cloud Devil]]&lt;br /&gt;
|[[Up 'n' Duck]]&lt;br /&gt;
|[[Chill Spike]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wilystar.png]]&lt;br /&gt;
|[[Wily Machine Arc]]&lt;br /&gt;
|[[Wily 3 (MaG24HMML)|Wily 3]]&lt;br /&gt;
|Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickMan.png]]&lt;br /&gt;
|[[Quick Man|QUICK MAN IS THE FINAL BOSS]]&lt;br /&gt;
|[[Inner Sanctum]]&lt;br /&gt;
|Hyper Bomb&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
kthx&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=4945</id>
		<title>User:ThatOneEnder</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=4945"/>
				<updated>2018-05-24T05:44:36Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: /* Extra Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ThatOneEnder is a finna master at everything he does. [[Gigavolt Man]]? Masterpiece! The Magnum Opus of MaGMML2! Forget that finna Tier 10! With [[Gigavolt Man]], we have OCs that originally appeared on Miiverse from the great friend of ThatOneEnder whose name won't said for obvious reasons. His biggest regret is not putting that one ladder collision box in that one part of [[Gigavolt Man]] and not making [[Gigavolt Man]] an actual boss. Did he already mention he made the best Tier 2 level, [[Gigavolt Man]]? 'cause he did. Also, I hate speaking in the third person. Hi there. It's me, ThatOneEnder speaking here. This is the part where I actually make a real wiki page.&lt;br /&gt;
&lt;br /&gt;
Also, in [[Make a Good 24 Hour Mega Man Level]] I made the last place level [[Nauseous Greenhouse]]. it was ok&lt;br /&gt;
&lt;br /&gt;
My other works in the Mega Man fandom is being a long time player and helper of ongoing project MMRPG Prototype, which I swear does update. I also sometimes meme on Sprites INC and make dumb Mega Man memes on youtube.&lt;br /&gt;
&lt;br /&gt;
Discord: ThatOneEnder#0001&amp;lt;br&amp;gt;&lt;br /&gt;
Youtube: https://www.youtube.com/channel/UCf8A1du1bpvTLVMlDdwaesA&lt;br /&gt;
&lt;br /&gt;
This page is very professional, I swear.&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
[[Category:Contest Participants]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===''Make a Good Mega Man Level 1's entire page but it is fully free to vandalize at your heart's content:''===&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|title= Make a Good Mega Man Level&lt;br /&gt;
|image= [[File:MaGMML_Title.png|Make a Good Mega Man Level]]&lt;br /&gt;
|caption= Make a Good Mega Man Level Title Screen&lt;br /&gt;
|developer= [[SnoruntPyro]]&lt;br /&gt;
|publisher= The Nintendo Stamp of Approval &lt;br /&gt;
|director= Steven Spielberg &lt;br /&gt;
|producer= &lt;br /&gt;
|designer= like 20 people or something i guess lol&lt;br /&gt;
|programmer= Blyka/SnoruntPyro&lt;br /&gt;
|artist= Leonardo da Vinci&lt;br /&gt;
|writer= Jesus Christ&lt;br /&gt;
|composer= Wolfgang Amadeus Mozart&lt;br /&gt;
|series= Mega Man (X)&lt;br /&gt;
|platforms= Atari 2600, Nintendo 23DS &lt;br /&gt;
|releasedate= May 23, 2016&lt;br /&gt;
|rerelease= May 23, 20XX&lt;br /&gt;
|version= 1. Just 1.&lt;br /&gt;
|genre = Action / Platform&lt;br /&gt;
|modes= zero fucking dies mode&lt;br /&gt;
|media = [//drive.google.com/open?id=0BwNgH5m8BAUzNzBpR2RnV2dXd2s Digital download] ([//www.mediafire.com/?iqq2aa5at3umv4a mirror])&lt;br /&gt;
|input = Keyboard. Controller support is for bad games sorry&lt;br /&gt;
}}&lt;br /&gt;
{{quote|WE SHOULD HAVE STOPPED WHILE AHEAAAAAAAD|[[SnoruntPyro]] on the contest|}}&lt;br /&gt;
 &lt;br /&gt;
'''Make a Good Mega Man Level''', also known as ''MaGMML'' and ''MaGMML1'', is the first in the ''MaGMML'' series, taking place from 2015-2016. The premise, inspired by the ''Make a Good Level'' contests from Talkhaus, was to try and build the best level in a Mega Man engine that the contestants could, with this being accomplished with a modified Blyka's Engine, put together in Game Maker 8.0 Pro. Being the first in the series, there were quite a few quirks, such as a very badly put together rubric taken directly from ''MaGLX2'', and the game being in Blyka's Engine rather than the Mega Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was unfounded. The contest had 20 entries overall, split into 5 tiers of 4 levels each, with 6 Wily stages by the judges and 4 Tier Bosses. The contest was judged by [[SnoruntPyro]], [[Cheez8]], [[Duvi0]], [[Mick Galbani]] and [[MrKyurem]].&lt;br /&gt;
 &lt;br /&gt;
A remake of the game, now officially titled MaGMML1 Remastered, was [https://www.youtube.com/watch?v=fYrxyHXkoqw&amp;amp;feature=youtu.be revealed] on the second anniversary of MaGMML1 (5/23/18). Its release date is unknown but it has been mentioned by [[SnoruntPyro]] that it is close to completion. Along with this, an brand new interquel was teased at, but all that has been officially shown is the name. Things to note as revealed in the trailer are the new hub worlds completely remade from scratch, a new Tier 1 boss (the Tier 4 boss has also been stated to be replaced as well), a fortress boss from MEGA ARM 02, the game being made in a better version of the MaGMML2 engine, and a new costume shop that has [[Proto Man]], [[Bass]], and [[Roll]], where as in the original all that could be bought was Proto Man from Eddie's shop.&lt;br /&gt;
 &lt;br /&gt;
== Story ==&lt;br /&gt;
The game begins with a traditional intro cutscene explaining that since it had been months since [[Doctor Albert W. Wily|Dr. Wily]]'s last defeat, the people of Mega City or Towntown or whatever, were setting up a festival to celebrate the new peacetime. Predictably, Dr. Wily shows up and scatters the festival's [[Energy Element|Energy Elements]], announcing yet another plan to take over the world and daring [[Mega Man]] to get past his unbreakable barrier by [[Wily Castle|his newest castle.]] [[Doctor Thomas Light|Dr. Light]] finds out that 24 Energy Elements will be able to break the barrier, and sends out Mega Man to the festival to collect them all.&lt;br /&gt;
 &lt;br /&gt;
Soon, Mega Man finds out that Dr. Wily has revived some fangame robot masters to stand in his way, but not much else comes of this. Once all 24 Energy Elements are collected, Mega Man returns to the lab to find out that Dr. Wily had broken in and left a note for Mega Man, challenging him to invade his fortress. Mega Man, as usual, gets in and clears it out, cornering Dr. Wily. After destroying his newest Wily Machine, Wily tells Mega Man that it's not over yet, and that he has yet to face his greatest creation ever. Mega Man chases Dr. Wily to a space platform, where a [[Zero|strange robot]] drops down. Mega Man battles this robot, but it turns out to be a weak piece of crap, only built to let Dr. Wily escape once again. Mega Man escapes the self-destructing castle, and the ordeal is over.&lt;br /&gt;
 &lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay is essentially the same as a typical NES classic ''Mega Man'' game. Being based on Blyka's Engine, the game shares the most similarities with ''Mega Man 5'', and is the only ''MaGMML'' game to run at 30 FPS instead of 60. Mega Man starts the game with a full arsenal already in hand, voted in by the Talkhaus community. The goal of each stage is to get to the end and claim the [[Energy Element]]. Each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all, with each tier having four levels each and a boss fight based on a fangame boss (except for Tier 5).&lt;br /&gt;
 &lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon2.gif]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoveGuyIcon.png]]&lt;br /&gt;
|Torch Arm&lt;br /&gt;
|Torch Man&lt;br /&gt;
|''Mega Man 3 (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon4.gif]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon5.gif]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|Sheep Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon6.gif]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|[[Galaxy Man]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon7.gif]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon8.gif]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|Magic Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]]'' (Variant)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:GlassManSnip.PNG|thumb|right|250px|Glass Man, the winning entry.]]&lt;br /&gt;
The first contest garnered a total of twenty entries.&lt;br /&gt;
 &lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Chroma Key|Chroma Spam]]&lt;br /&gt;
*[[Citadel Basement|Where's Rail Hunter?]]&lt;br /&gt;
*[[City War|Collateral Damage]]&lt;br /&gt;
*[[Glass Man (stage)|Glass Balls]]&lt;br /&gt;
*[[Hard to See Land|Hard to Play Land]]&lt;br /&gt;
*[[Level|Bulleted List]]&lt;br /&gt;
*[[Maze of Death|Guts Man's Asteroid 0.5]]&lt;br /&gt;
*[[Mega Man World|Not Dr. Wily's Revenge]]&lt;br /&gt;
*[[Midnight Snow|Peaceful Slumber]]&lt;br /&gt;
*[[Napalm Forest and Caves|Napalm Man Won the Suit]]&lt;br /&gt;
|&lt;br /&gt;
*[[NEON GRAVITY|ALL CAPITAL LETTERS]]&lt;br /&gt;
*[[Objective: Vain Space|Holy Shit! Is That a Motherfucking MaGLX Reference?!]]&lt;br /&gt;
*[[Research Facility|Damn, Albert! Back at it again with the Weapons Archives?]]&lt;br /&gt;
*[[Sky Ziggurat|Two Paths, One Destination]]&lt;br /&gt;
*[[Spiky Meltdown|Mega Man Gets a Jump Scare at the End]]&lt;br /&gt;
*[[Sunset Siege|No Sieges Here]]&lt;br /&gt;
*[[The Quickening|Black Hole Bomb Gets Invalidated]]&lt;br /&gt;
*[[Thunderclyffe Plant|Where's the Cliff?]]&lt;br /&gt;
*[[Under Construction|Spiky Situation Arriving Shortly]]&lt;br /&gt;
*[[Wily Combo|Wendy's]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==  &lt;br /&gt;
The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Robot Masters show up.&lt;br /&gt;
 &lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
* [[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
* [[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
* [[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
* [[Tier 5 (MaGMML)|Tier 5]]&lt;br /&gt;
* [[Wily Castle|Dr. Wily Stages - Wily Castle]]&lt;br /&gt;
* [[Eddie's Shop]]&lt;br /&gt;
* [[The Arena]]&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
''MaGMML1'' has three minibosses, one of which appears in two variations in its stage.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WanderBell.png|center]]&lt;br /&gt;
|Wander Bell&lt;br /&gt;
|Pakatto 24s&lt;br /&gt;
|Torch Arm&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #2]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (Cossack Catcher)&lt;br /&gt;
[[Gemini Laser]] (Dark Man 3)&lt;br /&gt;
 &lt;br /&gt;
[[Metal Blade]] (Mechazaurus)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.gif|center]]&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ronrez.gif|center]]&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
''MaGMML1'' features a grandtastic total of zero Robot Masters, from all 20 stages.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|Unown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png]]&lt;br /&gt;
|Grass Man&lt;br /&gt;
|[[Fortified Lab]]&lt;br /&gt;
|Dynamo Tendril&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_OmbudsMan.png]]&lt;br /&gt;
|Class Man&lt;br /&gt;
|[[X Factory]]&lt;br /&gt;
|Danger Wrap&lt;br /&gt;
|Tropical Hazard&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiscoBall.png]]&lt;br /&gt;
|Mass Man&lt;br /&gt;
|Glove and Boots&lt;br /&gt;
|Rap Rat&lt;br /&gt;
|Joke&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
Aside from [[Glass Man]], there are 3 other entry bosses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #3]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMachine.gif|center]]&lt;br /&gt;
|[[Gravity Machine]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.gif|center]]&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|original character donut steal!!!!&lt;br /&gt;
|[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|''The Bible''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaggerMan.png|center]]&lt;br /&gt;
|edgy fuck wad&lt;br /&gt;
|[[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|''mega man sUPER FIGHTING ROOOOBOT: MEEEGA MAAAN''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YokuMan.png|center]]&lt;br /&gt;
|public domain&lt;br /&gt;
|[[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|''Mega Man Unlimited love for a bad game''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JusticeMan.png|center]]&lt;br /&gt;
|THERE IS NO JUSTICE IN THIS WORLD&lt;br /&gt;
|[[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|''Mega Man: Rocks the Dragon with way too much [[Force Man]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowserSprite.png|center]]&lt;br /&gt;
|Wait who let him in&lt;br /&gt;
|[[Tier 10 (MaGMML2)|Tier 5]]&lt;br /&gt;
|Time Stopper&lt;br /&gt;
|''Hotel Mario''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beak.png|center]]&lt;br /&gt;
|I'm serious, you're not supposed to be here&lt;br /&gt;
|[[Metallic Ocean|Tier 6]]&lt;br /&gt;
|Item-3&lt;br /&gt;
|''Pac &amp;amp; Roll Remix''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NapalmMan.png|center]]&lt;br /&gt;
|Did you all carpool?&lt;br /&gt;
|[[Tier 1 (MaGMML2)|Tier 7]]&lt;br /&gt;
|Centaur Arrow&lt;br /&gt;
|''Ladybug''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_Tier_Joltman.gif|center]]&lt;br /&gt;
|Why are you here again??&lt;br /&gt;
|[[Tier 8 (MaGMML2)|Tier 8]]&lt;br /&gt;
|Intellectual dishonesty&lt;br /&gt;
|''Touhou 14: Double Dealing Character''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DuviIcon.png|center]]&lt;br /&gt;
|Oh no, it is him,,,&lt;br /&gt;
|[[Tier 9 (MaGMML2)|Tier 9]]&lt;br /&gt;
|I would order a Wily Combo from Wendy's.&lt;br /&gt;
|''Wily Combo''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
Every fortress stage has one boss, except [[Wily Stage 6]], which has two.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GhostofMegaMan3.gif|center]]&lt;br /&gt;
|[[Ghost of Mega Man 3]]&lt;br /&gt;
|[[SnoruntPyro's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyMaster.gif|center]]&lt;br /&gt;
|[[Changkey Master]]&lt;br /&gt;
|[[Dr. Wily's Incinerator Chute]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RCWEddie.png|275px|center]]&lt;br /&gt;
|[[Eddie]]&lt;br /&gt;
|[[Guts Man's Asteroid]]&lt;br /&gt;
|Itself&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NeonGlassBirdo.gif|center]]&lt;br /&gt;
|[[Neon Glass Birdo on a Guts Lift]]&lt;br /&gt;
|[[Hall of Fame]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirCapsule.gif|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|[[MrKyurem's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrophyMachine.gif|center]]&lt;br /&gt;
|[[Trophy Machine|&amp;quot;Trophy Machine&amp;quot;]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|[[Pharaoh Shot]] (Phase 1)&lt;br /&gt;
[[Gemini Laser]] (Phase 2)&lt;br /&gt;
 &lt;br /&gt;
[[Thunder Wool]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pkjudge.png|center]]&lt;br /&gt;
|[[PK]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|Getting pinged&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Extra Bosses===&lt;br /&gt;
These bosses are fought post-game, after the main storyline. Neither of them have weaknesses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrightMan.gif|center]]&lt;br /&gt;
|[[Bright Man|Bright Man, the Smartest Robot Master]]&lt;br /&gt;
|[[Dr. Light's Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_ZeroSoul.gif|center]]&lt;br /&gt;
|[[Zero Soul]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc..&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Notice ==&lt;br /&gt;
* Have fun, and thanks for StuperMakrio for this dumb idea. This has no rules to it, so go shitpost on this page to your hearts content!&lt;br /&gt;
* Don't destroy anything above the MaGMML1 page though, that is the only rule. lol.&lt;br /&gt;
* please&lt;br /&gt;
* gigavolt should have fucking lost&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=4944</id>
		<title>User:ThatOneEnder</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=4944"/>
				<updated>2018-05-24T05:43:56Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: /* Entries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ThatOneEnder is a finna master at everything he does. [[Gigavolt Man]]? Masterpiece! The Magnum Opus of MaGMML2! Forget that finna Tier 10! With [[Gigavolt Man]], we have OCs that originally appeared on Miiverse from the great friend of ThatOneEnder whose name won't said for obvious reasons. His biggest regret is not putting that one ladder collision box in that one part of [[Gigavolt Man]] and not making [[Gigavolt Man]] an actual boss. Did he already mention he made the best Tier 2 level, [[Gigavolt Man]]? 'cause he did. Also, I hate speaking in the third person. Hi there. It's me, ThatOneEnder speaking here. This is the part where I actually make a real wiki page.&lt;br /&gt;
&lt;br /&gt;
Also, in [[Make a Good 24 Hour Mega Man Level]] I made the last place level [[Nauseous Greenhouse]]. it was ok&lt;br /&gt;
&lt;br /&gt;
My other works in the Mega Man fandom is being a long time player and helper of ongoing project MMRPG Prototype, which I swear does update. I also sometimes meme on Sprites INC and make dumb Mega Man memes on youtube.&lt;br /&gt;
&lt;br /&gt;
Discord: ThatOneEnder#0001&amp;lt;br&amp;gt;&lt;br /&gt;
Youtube: https://www.youtube.com/channel/UCf8A1du1bpvTLVMlDdwaesA&lt;br /&gt;
&lt;br /&gt;
This page is very professional, I swear.&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
[[Category:Contest Participants]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===''Make a Good Mega Man Level 1's entire page but it is fully free to vandalize at your heart's content:''===&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|title= Make a Good Mega Man Level&lt;br /&gt;
|image= [[File:MaGMML_Title.png|Make a Good Mega Man Level]]&lt;br /&gt;
|caption= Make a Good Mega Man Level Title Screen&lt;br /&gt;
|developer= [[SnoruntPyro]]&lt;br /&gt;
|publisher= The Nintendo Stamp of Approval &lt;br /&gt;
|director= Steven Spielberg &lt;br /&gt;
|producer= &lt;br /&gt;
|designer= like 20 people or something i guess lol&lt;br /&gt;
|programmer= Blyka/SnoruntPyro&lt;br /&gt;
|artist= Leonardo da Vinci&lt;br /&gt;
|writer= Jesus Christ&lt;br /&gt;
|composer= Wolfgang Amadeus Mozart&lt;br /&gt;
|series= Mega Man (X)&lt;br /&gt;
|platforms= Atari 2600, Nintendo 23DS &lt;br /&gt;
|releasedate= May 23, 2016&lt;br /&gt;
|rerelease= May 23, 20XX&lt;br /&gt;
|version= 1. Just 1.&lt;br /&gt;
|genre = Action / Platform&lt;br /&gt;
|modes= zero fucking dies mode&lt;br /&gt;
|media = [//drive.google.com/open?id=0BwNgH5m8BAUzNzBpR2RnV2dXd2s Digital download] ([//www.mediafire.com/?iqq2aa5at3umv4a mirror])&lt;br /&gt;
|input = Keyboard. Controller support is for bad games sorry&lt;br /&gt;
}}&lt;br /&gt;
{{quote|WE SHOULD HAVE STOPPED WHILE AHEAAAAAAAD|[[SnoruntPyro]] on the contest|}}&lt;br /&gt;
 &lt;br /&gt;
'''Make a Good Mega Man Level''', also known as ''MaGMML'' and ''MaGMML1'', is the first in the ''MaGMML'' series, taking place from 2015-2016. The premise, inspired by the ''Make a Good Level'' contests from Talkhaus, was to try and build the best level in a Mega Man engine that the contestants could, with this being accomplished with a modified Blyka's Engine, put together in Game Maker 8.0 Pro. Being the first in the series, there were quite a few quirks, such as a very badly put together rubric taken directly from ''MaGLX2'', and the game being in Blyka's Engine rather than the Mega Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was unfounded. The contest had 20 entries overall, split into 5 tiers of 4 levels each, with 6 Wily stages by the judges and 4 Tier Bosses. The contest was judged by [[SnoruntPyro]], [[Cheez8]], [[Duvi0]], [[Mick Galbani]] and [[MrKyurem]].&lt;br /&gt;
 &lt;br /&gt;
A remake of the game, now officially titled MaGMML1 Remastered, was [https://www.youtube.com/watch?v=fYrxyHXkoqw&amp;amp;feature=youtu.be revealed] on the second anniversary of MaGMML1 (5/23/18). Its release date is unknown but it has been mentioned by [[SnoruntPyro]] that it is close to completion. Along with this, an brand new interquel was teased at, but all that has been officially shown is the name. Things to note as revealed in the trailer are the new hub worlds completely remade from scratch, a new Tier 1 boss (the Tier 4 boss has also been stated to be replaced as well), a fortress boss from MEGA ARM 02, the game being made in a better version of the MaGMML2 engine, and a new costume shop that has [[Proto Man]], [[Bass]], and [[Roll]], where as in the original all that could be bought was Proto Man from Eddie's shop.&lt;br /&gt;
 &lt;br /&gt;
== Story ==&lt;br /&gt;
The game begins with a traditional intro cutscene explaining that since it had been months since [[Doctor Albert W. Wily|Dr. Wily]]'s last defeat, the people of Mega City or Towntown or whatever, were setting up a festival to celebrate the new peacetime. Predictably, Dr. Wily shows up and scatters the festival's [[Energy Element|Energy Elements]], announcing yet another plan to take over the world and daring [[Mega Man]] to get past his unbreakable barrier by [[Wily Castle|his newest castle.]] [[Doctor Thomas Light|Dr. Light]] finds out that 24 Energy Elements will be able to break the barrier, and sends out Mega Man to the festival to collect them all.&lt;br /&gt;
 &lt;br /&gt;
Soon, Mega Man finds out that Dr. Wily has revived some fangame robot masters to stand in his way, but not much else comes of this. Once all 24 Energy Elements are collected, Mega Man returns to the lab to find out that Dr. Wily had broken in and left a note for Mega Man, challenging him to invade his fortress. Mega Man, as usual, gets in and clears it out, cornering Dr. Wily. After destroying his newest Wily Machine, Wily tells Mega Man that it's not over yet, and that he has yet to face his greatest creation ever. Mega Man chases Dr. Wily to a space platform, where a [[Zero|strange robot]] drops down. Mega Man battles this robot, but it turns out to be a weak piece of crap, only built to let Dr. Wily escape once again. Mega Man escapes the self-destructing castle, and the ordeal is over.&lt;br /&gt;
 &lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay is essentially the same as a typical NES classic ''Mega Man'' game. Being based on Blyka's Engine, the game shares the most similarities with ''Mega Man 5'', and is the only ''MaGMML'' game to run at 30 FPS instead of 60. Mega Man starts the game with a full arsenal already in hand, voted in by the Talkhaus community. The goal of each stage is to get to the end and claim the [[Energy Element]]. Each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all, with each tier having four levels each and a boss fight based on a fangame boss (except for Tier 5).&lt;br /&gt;
 &lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon2.gif]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoveGuyIcon.png]]&lt;br /&gt;
|Torch Arm&lt;br /&gt;
|Torch Man&lt;br /&gt;
|''Mega Man 3 (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon4.gif]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon5.gif]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|Sheep Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon6.gif]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|[[Galaxy Man]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon7.gif]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon8.gif]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|Magic Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]]'' (Variant)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:GlassManSnip.PNG|thumb|right|250px|Glass Man, the winning entry.]]&lt;br /&gt;
The first contest garnered a total of twenty entries.&lt;br /&gt;
 &lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Chroma Key|Chroma Spam]]&lt;br /&gt;
*[[Citadel Basement|Where's Rail Hunter?]]&lt;br /&gt;
*[[City War|Collateral Damage]]&lt;br /&gt;
*[[Glass Man (stage)|Glass Balls]]&lt;br /&gt;
*[[Hard to See Land|Hard to Play Land]]&lt;br /&gt;
*[[Level|Bulleted List]]&lt;br /&gt;
*[[Maze of Death|Guts Man's Asteroid 0.5]]&lt;br /&gt;
*[[Mega Man World|Not Dr. Wily's Revenge]]&lt;br /&gt;
*[[Midnight Snow|Peaceful Slumber]]&lt;br /&gt;
*[[Napalm Forest and Caves|Napalm Man Won the Suit]]&lt;br /&gt;
|&lt;br /&gt;
*[[NEON GRAVITY|ALL CAPITAL LETTERS]]&lt;br /&gt;
*[[Objective: Vain Space|Holy Shit! Is That a Motherfucking MaGLX Reference?!]]&lt;br /&gt;
*[[Research Facility|Damn, Albert! Back at it again with the Weapons Archives?]]&lt;br /&gt;
*[[Sky Ziggurat|Two Paths, One Destination]]&lt;br /&gt;
*[[Spiky Meltdown|Mega Man Gets a Jump Scare at the End]]&lt;br /&gt;
*[[Sunset Siege|No Sieges Here]]&lt;br /&gt;
*[[The Quickening|Black Hole Bomb Gets Invalidated]]&lt;br /&gt;
*[[Thunderclyffe Plant|Where's the Cliff?]]&lt;br /&gt;
*[[Under Construction|Spiky Situation Arriving Shortly]]&lt;br /&gt;
*[[Wily Combo|Wendy's]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==  &lt;br /&gt;
The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Robot Masters show up.&lt;br /&gt;
 &lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
* [[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
* [[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
* [[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
* [[Tier 5 (MaGMML)|Tier 5]]&lt;br /&gt;
* [[Wily Castle|Dr. Wily Stages - Wily Castle]]&lt;br /&gt;
* [[Eddie's Shop]]&lt;br /&gt;
* [[The Arena]]&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
''MaGMML1'' has three minibosses, one of which appears in two variations in its stage.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WanderBell.png|center]]&lt;br /&gt;
|Wander Bell&lt;br /&gt;
|Pakatto 24s&lt;br /&gt;
|Torch Arm&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #2]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (Cossack Catcher)&lt;br /&gt;
[[Gemini Laser]] (Dark Man 3)&lt;br /&gt;
 &lt;br /&gt;
[[Metal Blade]] (Mechazaurus)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.gif|center]]&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ronrez.gif|center]]&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
''MaGMML1'' features a grandtastic total of zero Robot Masters, from all 20 stages.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|Unown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png]]&lt;br /&gt;
|Grass Man&lt;br /&gt;
|[[Fortified Lab]]&lt;br /&gt;
|Dynamo Tendril&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_OmbudsMan.png]]&lt;br /&gt;
|Class Man&lt;br /&gt;
|[[X Factory]]&lt;br /&gt;
|Danger Wrap&lt;br /&gt;
|Tropical Hazard&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiscoBall.png]]&lt;br /&gt;
|Mass Man&lt;br /&gt;
|Glove and Boots&lt;br /&gt;
|Rap Rat&lt;br /&gt;
|Joke&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
Aside from [[Glass Man]], there are 3 other entry bosses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #3]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMachine.gif|center]]&lt;br /&gt;
|[[Gravity Machine]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.gif|center]]&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|original character donut steal!!!!&lt;br /&gt;
|[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|''The Bible''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaggerMan.png|center]]&lt;br /&gt;
|edgy fuck wad&lt;br /&gt;
|[[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|''mega man sUPER FIGHTING ROOOOBOT: MEEEGA MAAAN''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YokuMan.png|center]]&lt;br /&gt;
|public domain&lt;br /&gt;
|[[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|''Mega Man Unlimited love for a bad game''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JusticeMan.png|center]]&lt;br /&gt;
|THERE IS NO JUSTICE IN THIS WORLD&lt;br /&gt;
|[[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|''Mega Man: Rocks the Dragon with way too much [[Force Man]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowserSprite.png|center]]&lt;br /&gt;
|Wait who let him in&lt;br /&gt;
|[[Tier 10 (MaGMML2)|Tier 5]]&lt;br /&gt;
|Time Stopper&lt;br /&gt;
|''Hotel Mario''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beak.png|center]]&lt;br /&gt;
|I'm serious, you're not supposed to be here&lt;br /&gt;
|[[Metallic Ocean|Tier 6]]&lt;br /&gt;
|Item-3&lt;br /&gt;
|''Pac &amp;amp; Roll Remix''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NapalmMan.png|center]]&lt;br /&gt;
|Did you all carpool?&lt;br /&gt;
|[[Tier 1 (MaGMML2)|Tier 7]]&lt;br /&gt;
|Centaur Arrow&lt;br /&gt;
|''Ladybug''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_Tier_Joltman.gif|center]]&lt;br /&gt;
|Why are you here again??&lt;br /&gt;
|[[Tier 8 (MaGMML2)|Tier 8]]&lt;br /&gt;
|Intellectual dishonesty&lt;br /&gt;
|''Touhou 14: Double Dealing Character''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DuviIcon.png|center]]&lt;br /&gt;
|Oh no, it is him,,,&lt;br /&gt;
|[[Tier 9 (MaGMML2)|Tier 9]]&lt;br /&gt;
|I would order a Wily Combo from Wendy's.&lt;br /&gt;
|''Wily Combo''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
Every fortress stage has one boss, except [[Wily Stage 6]], which has two.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GhostofMegaMan3.gif|center]]&lt;br /&gt;
|[[Ghost of Mega Man 3]]&lt;br /&gt;
|[[SnoruntPyro's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyMaster.gif|center]]&lt;br /&gt;
|[[Changkey Master]]&lt;br /&gt;
|[[Dr. Wily's Incinerator Chute]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RCWEddie.png|275px|center]]&lt;br /&gt;
|[[Eddie]]&lt;br /&gt;
|[[Guts Man's Asteroid]]&lt;br /&gt;
|Itself&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NeonGlassBirdo.gif|center]]&lt;br /&gt;
|[[Neon Glass Birdo on a Guts Lift]]&lt;br /&gt;
|[[Hall of Fame]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirCapsule.gif|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|[[MrKyurem's Stage]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrophyMachine.gif|center]]&lt;br /&gt;
|[[Trophy Machine|&amp;quot;Trophy Machine&amp;quot;]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|[[Pharaoh Shot]] (Phase 1)&lt;br /&gt;
[[Gemini Laser]] (Phase 2)&lt;br /&gt;
 &lt;br /&gt;
[[Thunder Wool]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pkjudge.png|center]]&lt;br /&gt;
|[[PK]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|Getting pinged&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Extra Bosses===&lt;br /&gt;
These bosses are fought post-game, after the main storyline. Neither of them have weaknesses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrightMan.gif|center]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|[[Dr. Light's Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_ZeroSoul.gif|center]]&lt;br /&gt;
|[[Zero Soul]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc..&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Notice ==&lt;br /&gt;
* Have fun, and thanks for StuperMakrio for this dumb idea. This has no rules to it, so go shitpost on this page to your hearts content!&lt;br /&gt;
* Don't destroy anything above the MaGMML1 page though, that is the only rule. lol.&lt;br /&gt;
* please&lt;br /&gt;
* gigavolt should have fucking lost&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=But_It_Lacked_the_Depth_to_Convince_Me_That_This_is_Really_Hell&amp;diff=4504</id>
		<title>But It Lacked the Depth to Convince Me That This is Really Hell</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=But_It_Lacked_the_Depth_to_Convince_Me_That_This_is_Really_Hell&amp;diff=4504"/>
				<updated>2018-05-09T03:30:02Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= But It Lacked the Depth To Convince Me That This is Really Hell&lt;br /&gt;
|rank = 26th&lt;br /&gt;
|image= [[File:ButItLacked.PNG|250px]]&lt;br /&gt;
|caption= &lt;br /&gt;
|game=&lt;br /&gt;
|creator= [[Phoba555]]&lt;br /&gt;
|composer= SiIvaGunner&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 30&lt;br /&gt;
|judge2 = 44&lt;br /&gt;
|judge3 = 27&lt;br /&gt;
|judge4 = 34&lt;br /&gt;
|judge5 = 26&lt;br /&gt;
|totalscore = 32.2&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 5&lt;br /&gt;
|enemies = &lt;br /&gt;
* Kemumakin&lt;br /&gt;
* Rabbiton&lt;br /&gt;
* Shield Attacker&lt;br /&gt;
* Big Tellie&lt;br /&gt;
* Tencrow&lt;br /&gt;
* Crazy Cannon&lt;br /&gt;
* Bombombomb&lt;br /&gt;
* Saturn Seeker&lt;br /&gt;
* Petit Devil&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses = Mecha Dragon&lt;br /&gt;
|other = &lt;br /&gt;
|music = Corpse Party - Ray Of Hope &lt;br /&gt;
|location = [[Tier 8 (MaGMML2)|Tier 8]]&lt;br /&gt;
|previous = [[Ruined Lab]]&lt;br /&gt;
|next = [[Force Man (stage)|Force Man]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|This really is Hell|Mega Man|Upon facing the boss}}&lt;br /&gt;
&lt;br /&gt;
==Overview== &lt;br /&gt;
&lt;br /&gt;
'''But It Lacked the Depth To Convince Me That This is Really Hell''', sometimes shortened to '''But It Lacked the Depth''' or simply '''Lacked the Depth''', is the 26th place level in ''Make a Good Mega Man Level Contest 2'', created by Phoba555. It contains lots of sledding, as well as a few sections using Bright Man platforms and the elevator from Wily 3 from Mega Man 10. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategy== &lt;br /&gt;
&lt;br /&gt;
The key to this level is instruction following. When instructed to Jump, Jump or Slide, Slide, you should do just that. If you're not trying to go for buster only, make liberal use of Hornet Chaser and Jewel Satellite.&lt;br /&gt;
&lt;br /&gt;
All Nobel Nickels are in the first sledding section. &lt;br /&gt;
The first Nobel Nickel is located right after the first jump. Jump immediately after landing to get it. The second one is located in the Hologarn section, and will be obtained so long as you are following instructions. Jump immediately after obtaining the second one to get the third one. While upside down, jump over the gravity flip to obtain the fourth one, and the fifth one is on the way to the exit just after the fourth one.&lt;br /&gt;
&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = Given the level name, I think you're well aware of the problems in this level, but I'm gonna state them anyways :V. First off, I'm not really sure if I can judge this level completely fairly, because I used this stage for testing due to it being one of the first submitted so I basically knew the first sled section ahead of time. But during that testing I have....vivid memories of just getting dunked into pits and getting overwhelmed every five seconds. And that's basically the issue here. The level is very intent on overwhelming you, even at some points giving you multiple sled direction sign things at the SAME time, giving you a bajillion enemies to dodge, having extremely fast autoscroll, surprising you with random Bombombs out of pits, etc. It just ends up as trial and error. And while it is satisfying to finally pull off, it's not fun to 'learn'. It's even more of a trainwreck to get the Noble Nickels. It's also really bizarre because the second sled section ends up EASIER than the first one. Honestly besides the sled sections the level is okay, I really like the downwards elevator section, but there's still a bunch of surprise attacks with stuff like Cannopellers you can't see ahead of time. It's just...not fun. I respect making the decision TO make a sled level tho :V.&lt;br /&gt;
|pyroscore = 30&lt;br /&gt;
|spdesign = 7&lt;br /&gt;
|spfun = 5&lt;br /&gt;
|spcreativity = 8&lt;br /&gt;
|spaesthetics = 5&lt;br /&gt;
|spfunction = 5&lt;br /&gt;
|spskip = No&lt;br /&gt;
|jupi = That was such a fun level! It was challenging, but it was also completely doable with some practice, especially because you placed so many checkpoints. Very important in a game with infinite lives! Those sled sections were a LITTLE bit too fast, though. Also, the Spark Man platforms during the boss didn't really have a use because you can hit the Mecha Dragon's body instead of just its head.&lt;br /&gt;
|jupiscore = 44&lt;br /&gt;
|jhdesign = 12&lt;br /&gt;
|jhfun = 9&lt;br /&gt;
|jhcreativity = 14&lt;br /&gt;
|jhaesthetics = 5&lt;br /&gt;
|jhfunction = 4&lt;br /&gt;
|enjl = Somehow I get the feeling this stage was built to be annoying, and while I was a bit annoyed in some parts I found most of the stage to be rather enjoyable. The stage overall is more a showcase of various gimmicks than anything coherent and most of the sections are executed pretty well... aside from the part where the screen goes dark which has caused me more frustration than I'd like to admit. The boss fight is one of the less hellish mecha dragons I've fought.&lt;br /&gt;
|enjlscore = 27&lt;br /&gt;
|endesign = 6&lt;br /&gt;
|enfun = 5&lt;br /&gt;
|encreativity = 7&lt;br /&gt;
|enaesthetics = 4&lt;br /&gt;
|enfunction = 5&lt;br /&gt;
|enskip = No&lt;br /&gt;
|garirry = The concept is great and the level is mostly enjoyable, but it suffers so much from awful enemy choice in the board sections. And it doesn't really get better in-between them, as there's often extreme precision that's needed in order to avoid getting hit. At least the level looks good and the boss is pretty fun, though it still could be better.&lt;br /&gt;
|garirryscore = 34&lt;br /&gt;
|gadesign = 7&lt;br /&gt;
|gafun = 7&lt;br /&gt;
|gacreativity = 11&lt;br /&gt;
|gaaesthetics = 5&lt;br /&gt;
|gafunction = 4&lt;br /&gt;
|gadesignnote = Most of the level is filled with poor enemy choice for the board section and certain parts in-between can have stuff that is hard to avoid. Also those NN are so densely packed.&lt;br /&gt;
|gafunnote = It's enjoyable, granted, but it gets frustrating very quickly.&lt;br /&gt;
|gacreativitynote = I liked the ideas here. Nothing too extraordinary here but I think it's still decently done.&lt;br /&gt;
|gaaestheticsnote = Looks and sounds very good.&lt;br /&gt;
|gafunctionnote = Has a game-breaking bug and some other kinda important bugs.&lt;br /&gt;
|ace = I can sum up this level's issues very quickly actually: You made the Frost Man / Wily rocket sled segments even worse. Somehow.&lt;br /&gt;
Here are the specifics: Too many beefy enemies, followed by jumps with too little warning, (the warning signs seem a bit desynced from the challenge they're associated with for me). Like, every time you used the Giant Tellies... there was just one too many for its segment. They have too much health for the situations you use them in. Not even a charged shot kills them outright!&lt;br /&gt;
And seriously... why would you include Holograns... in a rocket sled segment. What was that!? Why would you use that enemy there, you practically require clavocance to obtain the Nickels in this stage! And sometimes to even survive areas.&lt;br /&gt;
&lt;br /&gt;
The rest of the stage... simply isn't focused, or poorly implemented. The pixel perfect jump towards the end of the stage was also irritating,&lt;br /&gt;
&lt;br /&gt;
Honestly, I think had the sled segments been toned down by only a few enemies (and no darkness gimmick, please), this level would be a lot more fun than it is currently. I even played through it a few times to see if I simply didn't &amp;quot;&amp;quot;get&amp;quot;&amp;quot; it.. and I was still irritated by the third time through.&lt;br /&gt;
&lt;br /&gt;
Also, hi dev-kit boss! Erm. Yes that appeared to be even easier than it was in the original game. Good job!&lt;br /&gt;
|acescore = 26&lt;br /&gt;
|asdesign = 5&lt;br /&gt;
|asfun = 4&lt;br /&gt;
|ascreativity = 8&lt;br /&gt;
|asaesthetics = 4&lt;br /&gt;
|asfunction = 5&lt;br /&gt;
|asskip = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 8}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 8 Stages]]&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Noble_Nickel&amp;diff=4461</id>
		<title>Noble Nickel</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Noble_Nickel&amp;diff=4461"/>
				<updated>2018-05-07T22:37:40Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Noble Nickels are blue, star-shaped collectibles scattered throughout levels in [[Make a Good Mega Man Level 2]]. As few as zero and as many as five can be located in a single stage, for a total of 220, each with varying difficulty of obtaining. They can be returned to Knight Man in the Chateau Chevaleresque for various rewards.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Amount of Nickels&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 || 1 Nickel&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 || 6 Nickels&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3 || 19 Nickels&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4 || 16 Nickels&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5 || 16 Nickels&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6 || 17 Nickels&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7 || 4 Nickels&lt;br /&gt;
|-&lt;br /&gt;
| Tier 8 || 26 Nickels&lt;br /&gt;
|-&lt;br /&gt;
| Tier 9 || 29 Nickels&lt;br /&gt;
|-&lt;br /&gt;
| Tier 10 || 36 Nickels&lt;br /&gt;
|-&lt;br /&gt;
| Wily Star II || 10 Nickels&lt;br /&gt;
|-&lt;br /&gt;
| Tier X || 37 Nickels&lt;br /&gt;
|-&lt;br /&gt;
| Null and Void || 3 Nickels&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Noble_Nickel&amp;diff=4460</id>
		<title>Noble Nickel</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Noble_Nickel&amp;diff=4460"/>
				<updated>2018-05-07T22:37:10Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Noble Nickels are blue, star-shaped collectibles scattered throughout levels in [[Make a Good Mega Man Level 2]]. As few as zero and as many as five can be located in a single stage, for a total of 220, each with varying difficulty of obtaining. They can be returned to Knight Man in the Chateau Chevaleresque for various rewards.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Amount of Nickels&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 || 1 Nickel&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 || 6 Nickels&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3 || 19 Nickels&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4 || 16 Nickels&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5 || 16 Nickels&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6 || 17 Nickels&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7 || 4 Nickels&lt;br /&gt;
|-&lt;br /&gt;
| Tier 8 || 26 Nickels&lt;br /&gt;
|-&lt;br /&gt;
| Tier 9 || 29 Nickels&lt;br /&gt;
|-&lt;br /&gt;
| Tier 10 || 36 Nickels&lt;br /&gt;
|-&lt;br /&gt;
| Tier X || 37 Nickels&lt;br /&gt;
|-&lt;br /&gt;
| Null and Void || 3 Nickels&lt;br /&gt;
|-&lt;br /&gt;
| Wily Star || 10 Nickels&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Reality_Core&amp;diff=4244</id>
		<title>Reality Core</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Reality_Core&amp;diff=4244"/>
				<updated>2018-04-29T22:34:24Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Reality Core&lt;br /&gt;
|rank = Wily Star II, Stage 6&lt;br /&gt;
|image= [[File:MaGMML2-W6-Realitycore.png]]&lt;br /&gt;
|caption= The Reality Core itself, as well as Dr. Wily&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= Snorunt Pyro, The Stove Guy, ACESpark, JupiHornet, Beed28, Renhoek, and Cruise Elroy&lt;br /&gt;
|composer= &lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|judge1 = ---&lt;br /&gt;
|judge2 = ---&lt;br /&gt;
|judge3 = ---&lt;br /&gt;
|judge4 = ---&lt;br /&gt;
|judge5 = ---&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|totalscore = Unranked&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = &lt;br /&gt;
|enemies = &lt;br /&gt;
* The entire devkit's worth&lt;br /&gt;
|subbosses = [[Holo Dragon]] &amp;amp; [[Chimerabot 1-5]]&lt;br /&gt;
|bosses = [[Wily Machine SWORD]], [[megaman sprite game]], &amp;amp; [[Wily Core]]&lt;br /&gt;
|other = &lt;br /&gt;
* Final, non post-game, stage&lt;br /&gt;
|music = La Mulana - Giant's Cry&lt;br /&gt;
|location = [[Wily Star II]]&lt;br /&gt;
|previous = [[Unobtainium Mine]]&lt;br /&gt;
|next = &lt;br /&gt;
}}&lt;br /&gt;
{{quote|With the power of your silly festival, I will SMASH YOU INTO A MILLION PIECES!|Dr. Wily|losing it completely.}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The Reality Core is the final Wily stage in '''Make a Good Mega Man Level 2''', being notable due to it being over an hour long on an average first completion. After a short auto-scrolling segment and a brief cutscene with the Reality Core's activation, the player is thrown into a huge maze, akin to the Great Maze from Super Smash Bros. Brawl and Wily's Labyrinth from Rockman 4 Minus Infinity, where they must navigate to five sections each based on submission gimmicks from their included tiers and defeat the Chimerabots there to unlock the path to the exit.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
* '''Path to the Reality Core:''' The stage begins with a short autoscrolling section containing only acid droplets and spikes, leading to the Reality Core and a brief cutscene in which Wily's plans actually work and he jumbles up reality!&lt;br /&gt;
&lt;br /&gt;
* '''Warped Nostalgia:''' The entrance to the stage's massive maze, where Mega Man must traverse through several rooms based on stages from the first two Mega Man games (Cut Man, Wood Man, Heat Man, Ice Man, MM1 Wily Stage 1, Crash Man, MM1 Wily Stage 4, Fire Man and MM2 Wily Stage 1) ending in a fight against the [[Holo Dragon]].&lt;br /&gt;
&lt;br /&gt;
* '''The Maze:''' After falling several screens, Mega Man is thrown into the maze, based off of previous Mega Man levels. In the center lies a teleporter room with recovery items and a teleporter that will lead to the final boss only when activated. Stationed around the maze are five glitched rooms, which will take the player to the five sub-stages mandatory to progress, but as the sub-stages are beaten, glitched spikes will appear in some rooms, blocking the path and forcing the player to take a different route. The player's progress is saved after beating each sub-stage.&lt;br /&gt;
&lt;br /&gt;
* '''AceSpark - Tiers 1 &amp;amp; 2:''' A gauntlet of remixed stages from tiers 1 and 2, but in surprisingly pleasant, non-infuriating ways! The stages used, in order, are [[Snow Man]], [[Wily Tower]], [[Colorful Hall]], [[Gigavolt Man]], [[Dragon Lab Lair]], [[Cardinal Man]], [[Quirky Unconsistent Incomprehensible Nonsensical Track]] (including it's miniboss), [[Ancient Tomb]] (made into less of an obvious level edit), [[Airflow Hubble]], [[Yggdrasil]], [[Rush City]] and [[Mix &amp;amp; Match]]. The boss of the area is the [[Chimerabot 1|Bondjoe Chimera]].&lt;br /&gt;
&lt;br /&gt;
* '''JupiHornet - Tiers 3 &amp;amp; 4:''' A gauntlet of remixed stages from tiers 3 and 4, made up of [[SMB3]], [[Neon Man (stage)|Neon Man]], [[Combust Man (stage)|Combust Man]], [[Enhanced Mobility]], [[Taco Man (stage)|Taco Man]], [[The Dampening]], [[Candy Panic]], [[Poorly Named Level]], [[Jungle Base]], [[MegaLondo]] and [[Forgotten Fortress]]. The [[Chimerabot 2|Chompbust Chimera]] is the boss of this area.&lt;br /&gt;
&lt;br /&gt;
* '''Renhoek - Tiers 5 &amp;amp; 6:''' Instead of splicing together every level of tiers 5 and 6, this stage mashes up [[Joe Man (stage)|Joe Man]], [[Holy Crap, Mega Man Can Airslide?]], [[Elec Dam]], [[Maze of Significantly Less Death]], [[Volcanic Furnace]], [[Nitrogen Man]] and [[Just an Ice Level]] into one stage. The [[Chimerabot 3|Neapolitine Chimera]] is the boss of the area.&lt;br /&gt;
&lt;br /&gt;
* '''Beed28 - Tiers 7 &amp;amp; 8:''' A gauntlet of remixed stages from tiers 7 and 8, made up of [[City Under Siege]], [[But It Lacked the Depth to Convince Me That This is Really Hell]], [[Spiky Situation]], [[Bouncy Castle]], [[Cursor Curse]], [[Force Man (stage)|Force Man]], [[Smed's Big Annoying Mess of a Level]], [[Gunpowder Cellar]], [[Conveyor Mayhem]], [[Bond Man (stage)|Bond Man]] and [[Ruined Lab]]. The [[Chimerabot 4|Matchforce Chimera]] is the boss of this area.&lt;br /&gt;
&lt;br /&gt;
* '''Cruise Elroy - Tiers 9 &amp;amp; 10:''' A gauntlet of remixed stage from every stage from tiers 9 and 10, with a twist; the majority of this area is spent as one of the four Robot Masters from [[Identity Crisis]]. The stages used are [[Guts Man's Asteroid]], [[Mount Sabre]], [[Neapolitan Man (stage)|Neapolitan Man]], [[Cyber Man (stage)|Cyber Man]], [[Identity Crisis]], [[Sheriff Man (stage)|Sheriff Man]] and [[Misty Lake]], [[Sector Upsilon 6]], [[Komuso Temple]], [[Rad Gravity]], [[Donut Observation Center]], [[Quarantine Woman (stage)|Quarantine Woman]], [[Haunt Man (stage)|Haunt Man]], [[The Stage Nobody Asked For]], [[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]], [[Truffle Man (stage)|Truffle Man]], [[Beneath Sand and Rock]] and [[Boil Man (stage)|Boil Man]]. At the end, the player reverts to Mega Man to fight the [[Chimerabot 5|Cybersheriff Chimera]].&lt;br /&gt;
{|&lt;br /&gt;
| [[File:MaGMML2-W6-Realitycore-1.png|frame|none|alt=Reality Core Screenshot A|'''A''': The appearance of the paths leading to the tier-based sections.]]&lt;br /&gt;
|}&lt;br /&gt;
{{MaGMML2 Wily Star}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Wily Stages]][[Category:Stages without Collectables]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The following stages weren't used as parts of the Reality Core: [[The Fall]], [[Something Original]], [[Chomp Man (stage)|Chomp Man]], [[Alien Temple]], [[Joe Destruction Co.]], [[Orbital Station]], [[Shovel Knight]], [[Quint Stage]], [[A Mega Man for All Seasons]], [[AD 2101]], [[Starman Recreation]], [[Wily Coaster]], [[Changeable Caverns]], [[Crystal Lab]], [[Duwang]], [[Lava Factory]], [[Biplane Bay]], [[Blaze Man]], [[Cossack's Other Citadel]], [[Fortified Lab]], [[Aurora Man]] and [[Escape Sequence]].&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Unobtainium_Mine&amp;diff=4243</id>
		<title>Unobtainium Mine</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Unobtainium_Mine&amp;diff=4243"/>
				<updated>2018-04-29T22:34:03Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Unobtainium Mine&lt;br /&gt;
|image= &lt;br /&gt;
|caption= Warning! Boss Incoming! 7 FORCE!&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[ACESpark]]&lt;br /&gt;
|composer= &lt;br /&gt;
|rank= Wily Star II, Stage 5&lt;br /&gt;
|artist= ACESpark&lt;br /&gt;
|programmer = ACESpark&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 5&lt;br /&gt;
|enemies = &lt;br /&gt;
* Picket Man&lt;br /&gt;
* Teles&lt;br /&gt;
* Fat Mets&lt;br /&gt;
* Jumbig&lt;br /&gt;
* Tekus&lt;br /&gt;
&lt;br /&gt;
|subbosses = *Custom Dochane&lt;br /&gt;
|bosses = *[[Seven Force]]&lt;br /&gt;
|other = &lt;br /&gt;
|music = Gunstar Heroes - Last Party on the Moon&lt;br /&gt;
|location = [[Wily Star II]]&lt;br /&gt;
|previous = [[Inner Sanctum]]&lt;br /&gt;
|next = [[Reality Core]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|It's Called 7 Force, and it's persistent as its name suggests.|Dr. Light|Special Message.}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Unobtainium Mine is the 5th Wily Stage in Make a Good Mega Man Level 2. It was created by ACESpark.&lt;br /&gt;
The level's main feature lies with its usage of shields, as well as magnets that will push or pull Mega Man, depending on their color. &lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The level is also rather linear, with the occasional Noble Nickel off the beaten path, or hidden beyond a challenge in plain sight.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The level name is most likely a reference to the fictional element featured in the movie Avatar, where it was being harvested on an alien planet.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Wily Star}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]]&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Classic_Castle&amp;diff=4242</id>
		<title>Classic Castle</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Classic_Castle&amp;diff=4242"/>
				<updated>2018-04-29T22:32:49Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt&lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Classic Castle&lt;br /&gt;
|image= [[File:wily2 (1).png]]&lt;br /&gt;
|caption= So, I heard you like perilous platforming...&lt;br /&gt;
|rank= Wily Star II, Stage 2&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[JupiHornet]]&lt;br /&gt;
|composer= Toshiharu Yamanishi, Takeshi Yoshida, and Tomomi Ootani / Tsukikiro&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectibles = &lt;br /&gt;
|enemies = &lt;br /&gt;
* B Bitter&lt;br /&gt;
* Big Eye&lt;br /&gt;
* Beak&lt;br /&gt;
* Crazy Cannon&lt;br /&gt;
* Cutting Wheel&lt;br /&gt;
* Docron&lt;br /&gt;
* Fan Fiend&lt;br /&gt;
* Hothead&lt;br /&gt;
* Jamacy&lt;br /&gt;
* Jumbig&lt;br /&gt;
* Komasaburo&lt;br /&gt;
* Metool&lt;br /&gt;
* Pierrobug&lt;br /&gt;
* Piriparee Joe&lt;br /&gt;
* Screw Bomber&lt;br /&gt;
* Spine&lt;br /&gt;
|subbosses = * Tama&lt;br /&gt;
|bosses = * [[Btd'nhan]]&lt;br /&gt;
|other = &lt;br /&gt;
|music = Thunder Force IV - Metal Squad&lt;br /&gt;
|location = [[Wily Star II]]&lt;br /&gt;
|previous = [[Water Ducts]]&lt;br /&gt;
|next = [[Lever Oriental Enchanted]]&lt;br /&gt;
}}&lt;br /&gt;
Classic Castle is the 2nd [[Wily Star II]] stage in [[Make a Good Mega Man Level 2]]. It was created by [[JupiHornet]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The main theme of the level is a &amp;quot;classic&amp;quot; aesthetic, and it only uses tiles from the second, third, and fifth Wily stages in ''Mega Man 3.'' Yoku Blocks and Spikes are the level's primary gimmick, but it also contains some uncommon enemies, such as Cutting Wheels and Pierrobugs.&lt;br /&gt;
&lt;br /&gt;
The stage's boss is [[Btd'nhan]], which stands for &amp;quot;Boss That Doesn't Have a Name&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
[[Wheel Cutter]], [[Rush Coil]], [[Rush Jet]], and [[Super Arrow]] are disabled, making several of the level's challenges more difficult. However, [[Wire Adapter]] and [[Sakugarne]] remain enabled, allowing the player to have an easier time getting through some of the rooms.&lt;br /&gt;
Btd'nhan takes 5 damage from [[Grab Buster]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Classic Castle was JupiHornet's first attempt at designing a full Mega Man level.&lt;br /&gt;
* The level's music comes from Dust Man's stage in a romhack entitled [https://www.romhacking.net/hacks/2116/ Rockman 4 Burst Chaser x Air Sliding.]&lt;br /&gt;
* JupiHornet has stated that he only disabled the utilities he did because he wanted it to be harder to get the M-Tank in the middle of the stage. He said that he regrets this design decision.&lt;br /&gt;
* A few minor changes to the level's design were made after JupiHornet received feedback from [[Mick Galbani]] and [[MrKyurem]].&lt;br /&gt;
* JupiHornet showcased the beta version of the level via two unlisted videos on [http://www.youtube.com/user/JupiHornet his old YouTube channel.] In these videos, the level looks almost completely different, with gimmicks such as Fire Waves and Force Beams. [https://www.youtube.com/watch?v=UDo4FPbkE2U The first video] shows the first half of the stage, while [https://www.youtube.com/watch?v=5nr2g9kpaXI the second video] shows the second half.&lt;br /&gt;
* Due to the layout of the stage, there is an area where the player will be directly to the right of Btd'nhan. It was originally possible to kill Btd'nhan through the wall with a charged Buster shot or [[Triple Blade]]; this was removed in Version 1.3.0, before being re-implemented in Version 1.4.0. However, it is no longer possible to do this with charged Buster shots.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]]&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Water_Ducts&amp;diff=4241</id>
		<title>Water Ducts</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Water_Ducts&amp;diff=4241"/>
				<updated>2018-04-29T22:32:23Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt&lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Water Ducts&lt;br /&gt;
|image= &lt;br /&gt;
|rank= Wily Star II, Stage 1&lt;br /&gt;
|caption= The water here is bananas!&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[SnoruntPyro]]&lt;br /&gt;
|composer= &lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectibles = &lt;br /&gt;
|enemies = &lt;br /&gt;
* Pakkato 24&lt;br /&gt;
* Vultive&lt;br /&gt;
* Ghosty&lt;br /&gt;
* Colton&lt;br /&gt;
* Pole Egg&lt;br /&gt;
* Shrimp&lt;br /&gt;
* Tadahou&lt;br /&gt;
&lt;br /&gt;
|bosses = * [[Mecha Bubble Man]]&lt;br /&gt;
|other = &lt;br /&gt;
|music = Jazz Jackrabbit - Medivo&lt;br /&gt;
|location = [[Wily Star II]]&lt;br /&gt;
|previous = [[Outer Space]]&lt;br /&gt;
|next = [[Classic Castle]]&lt;br /&gt;
}}&lt;br /&gt;
Water Ducts is the 1st [[Wily Star II]] stage in [[Make a Good Mega Man Level 2]]. It was created by [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The main mechanics of the level is from multiple different Mario level contest levels (like the slamming water), including some of the boss' attacks. It also utilizes enemies as obstacles that you can't get rid of, like [[Spiky Situation]].&lt;br /&gt;
&lt;br /&gt;
The stage's boss is [[Mecha Bubble Man]], with Pyro's signature &amp;quot;random boss in a ride armour&amp;quot; aesthetic.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Utilize the utilities if you find a jump that's hard to time with the slamming water, Mecha Bubble's weakness is [[Hornet Chaser]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
This stage is based on the level &amp;quot;Subterranean Canal&amp;quot;, an entry into the ninth Vanilla Level Design Contest (VLDC9 for short) created by Worldpeace. The exact same music was used for Water Ducts and the gimmick with the smashing water was executed in a similar way.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]]&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Outer_Space&amp;diff=4240</id>
		<title>Outer Space</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Outer_Space&amp;diff=4240"/>
				<updated>2018-04-29T22:31:24Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Outer Space&lt;br /&gt;
|image= [[File:OuterSpace.PNG|250px]]&lt;br /&gt;
|caption= The final frontier, but only the first Wily stage&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= Stove Guy&lt;br /&gt;
|rank= Wily Star II, Stage 0&lt;br /&gt;
|composer= &lt;br /&gt;
|artist= &lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 0&lt;br /&gt;
|enemies = &lt;br /&gt;
* Flying Shell&lt;br /&gt;
* Gyoraibo&lt;br /&gt;
* Haehaey&lt;br /&gt;
* Helipon&lt;br /&gt;
* Jet Bomb&lt;br /&gt;
* Kouker Q&lt;br /&gt;
* Mantan&lt;br /&gt;
* Moth&lt;br /&gt;
* Potton&lt;br /&gt;
* Pukapelly&lt;br /&gt;
* RingRing&lt;br /&gt;
* Sea Mine&lt;br /&gt;
* Shield Attacker&lt;br /&gt;
* Space Metall&lt;br /&gt;
* Taketento&lt;br /&gt;
* Telly&lt;br /&gt;
* Tondeall&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses = [[Vanguard]]&lt;br /&gt;
|other = &lt;br /&gt;
|music = Mibibli's Quest - Thursday&lt;br /&gt;
|location = [[Wily Star II]]&lt;br /&gt;
|previous = &lt;br /&gt;
|next = [[Water Ducts]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Outer Space is the first Wily level in Make A Good Mega Man Level 2. It is a space shooter stage where the player has to survive a bunch of flying enemies until they reach the boss, [[Vanguard]]. The appearance of enemies is randomized, meaning different playthroughs will have different arrangements of enemies, and some enemies might not even appear in a run-through. &lt;br /&gt;
&lt;br /&gt;
[[Wheel Cutter]]'s behavior is modified for this level. It can no longer be held in front of Mega Man. Instead it launches itself in an arc.&lt;br /&gt;
&lt;br /&gt;
==Strategy== &lt;br /&gt;
&lt;br /&gt;
Enemies always scroll in from the right, so stick to the left side of the screen when possible and focus on dodging.&lt;br /&gt;
&lt;br /&gt;
The use of special weapons is highly advised. [[Jewel Satellite]] is especially advised as it is capable of destroying most enemies in one hit (Taketento, Shield Attacker, Gyoraibo and Petit Devil being exceptions), and it also protects Mega Man from the projectiles. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Wily Star}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]]&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Inner_Sanctum&amp;diff=4236</id>
		<title>Inner Sanctum</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Inner_Sanctum&amp;diff=4236"/>
				<updated>2018-04-29T19:06:31Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Inner Sanctum&lt;br /&gt;
|image= [[File:MaGMML2_Wily4_climb.png]]&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[Garirry]]&lt;br /&gt;
|composer= IntiCreates/MiniMacro&lt;br /&gt;
|rank= Wily Star II, Stage 4&lt;br /&gt;
|artist= [[MiniMacro]]/[[M-Jacq]]&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 5&lt;br /&gt;
|enemies = &lt;br /&gt;
* Taketento&lt;br /&gt;
* Skeleton Joe&lt;br /&gt;
* Telly&lt;br /&gt;
* Batton&lt;br /&gt;
* Crazy Cannon&lt;br /&gt;
* Colton&lt;br /&gt;
* Giree&lt;br /&gt;
* Shield Attacker&lt;br /&gt;
* Komasaburo&lt;br /&gt;
* Jamacy&lt;br /&gt;
* Sniper Joe&lt;br /&gt;
* Hammer Joe&lt;br /&gt;
* Tatepakkan&lt;br /&gt;
* Dachone&lt;br /&gt;
* Gamarn and Gamadayu&lt;br /&gt;
* Tadpole&lt;br /&gt;
* Spring Head&lt;br /&gt;
* Garyoby&lt;br /&gt;
* Electric Gabyoall&lt;br /&gt;
* Petit Devil&lt;br /&gt;
* Docron Hatch&lt;br /&gt;
* Ring Ring&lt;br /&gt;
* Rembakun&lt;br /&gt;
* Jet Bomb&lt;br /&gt;
* Rider Joe&lt;br /&gt;
* Lyric&lt;br /&gt;
|subbosses = *[[Gravity Man]]&lt;br /&gt;
|bosses = *[[Autobounce]]&lt;br /&gt;
|other = &lt;br /&gt;
|music = Azure Striker Gunvolt - Pharmaceutical Lab&lt;br /&gt;
|location = [[Wily Star II]]&lt;br /&gt;
|previous = [[Lever Oriental Enchanted]]&lt;br /&gt;
|next = [[Unobtainium Mine]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|hello. i feel the need to ping @Garirrry to tell him of how much Despair his level caused me. it drained me of my heart and soul. i was trapped in my room for weeks, weakened by lack of nourishment, having to knaw on a plastic, empty casing of a water bottle. my feet bled as they were dry from lack of good. every time a spike pierced me on the arrow ride to misery, i felt a sharp sting inside of my heart, and my eyes became more bloodshot. as i continued to hear the godforsaken music of the hellscape, i knew that when my utterly sinful soul, being dragged down to purgatory, would be tormented for the rest of eternity, hearing that eight bit chiptune, piercing my skin and my heart. wily stage 4. inner sanctum. the level, that caused my internal apocalypse|'''SnoruntPyro''', setting the tone for this page a little ''too'' good| }}&lt;br /&gt;
Inner Sanctum is the 4th Wily Stage in [[Make a Good Mega Man Level 2]]. It was created by [[Garirry]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The main gimmick of the level is the presence of certain power ups, which must be picked up and cannot be avoided. Picking up these power ups gives Mega Man infinite use of one weapon while disabling all of the others. After picking up this weapon power up, the player must do a challenge related to that weapon's usage. &lt;br /&gt;
&lt;br /&gt;
Challenges revolving around the Mega Buster, Sakugarne, and Super Arrow are required to progress. A [[Hornet Chaser]] segment for a noble nickel is available by heading to the left at the beginning. One must also complete at least one of the sections revolving around one of these weapons: [[Slash Claw]], [[Wheel Cutter]], or [[Rush Jet]] (completing all three rewards the player with a nickel). After the Super Arrow section, one must fight Gravity Man, and they are then required to either complete a [[Wire Adaptor]] or [[Jewel Satellite]] challenge, based on the their orientation when they defeat Gravity Man (Wire if they ended on the floor, Jewel if they ended on the ceiling). The Jewel Satellite section contains super-fast Tellies that swarm the player, but they do not drop items, so don't bother trying to farm them for bolts. &lt;br /&gt;
&lt;br /&gt;
After completing the Jewel or Wire challenge, all weapons become unlocked and have infinite ammo. The user can then complete a [[Triple Blade]] or a [[Grab Buster]] segment, each containing a Noble Nickel, or proceed directly to the final segment, a Wave Bike section.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
This level is said to be one of the hardest stages MaGMML2 has to offer. Heading to the left at the start, [[Hornet Chaser]] can be used to clear the path for one of the easier Noble Nickels in the game. Head back to the start and drop down the hole on the right to continue the main path. This segment limits you to only the Mega Buster, so make good use of your Charge Shots and proceed up the platforms with caution, as most of them are very small and the enemies in the way can easily knock you down if you're not careful.&lt;br /&gt;
&lt;br /&gt;
The next section is a ride on [[Sakugarne]]. Assess it slowly and carefully, and think twice before every jump whether you need to jump high or low. Some jumps require a rather precise low hop to get over them. Do also keep in mind that a mistake is not fatal, the electric blocks only deal a quarter of your health of damage.&lt;br /&gt;
&lt;br /&gt;
In the next section, you will find three branching paths, all of which you have to complete for a [[Noble Nickel]]. Heading down-left, there is a short trial with [[Rush Jet]]. Make sure to keep firing to keep the occasional Tellies away, and react quickly to the arrows in the background. It is advised to position yourself at the front of the Rush Jet, so knockback isn't as fatal. Once you've collected the first Key Coin, take the teleporter and head for the other sections.&lt;br /&gt;
&lt;br /&gt;
The second trial, heading down-right, forces heavy usage of the [[Wheel Cutter]]. Once again, take this portion very slowly and carefully, and remember that when going downwards, using Wheel Cutter can actually deccelerate you for safety. Also, if you're stuck on a wall with not not enough momentum to ride it up, face away from it for a brief moment, fall, and turn towards it again. It is risky, but can get you just the right amount of momentum to clear the wall. Once again, take the Teleporter once you've collected the Key Coin.&lt;br /&gt;
&lt;br /&gt;
The final trial is a section of forces [[Slash Claw]] usage. It mostly revolves around killing enemies fatally weak to the Slash Claw, such as members of the Joe family, Shield attackers and other shielded enemies. Be patient and wait for the enemies on the ladders, and this section should not cause much trouble. With all the Key Coins in hand, grab yourself the [[Noble Nickel]] and move on to the right. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Super Arrow]] section is deemed the hardest one in this level, due to its nature of being performed over a bottomless pit and the finicky nature of the Super Arrow. Take the challenges one at a time and remember you can only have a maximum of three Super Arrows on screen at once, then it should not be a very hard challenge after you memorize its layout.&lt;br /&gt;
&lt;br /&gt;
Next up is the midboss of this Stage, [[Gravity Man]]. Gravity Man is, by all means, not a very difficult fight. His pattern is simple, and the boss fight will be the same every time. Do use an E-Tank here if you are at low health and do not want to repeat the Super Arrow section. Gravity Man also has a weakness in Super Arrow, and since it lingers a little before being launched, one should be able to get hits in fairly easily. Depending on whether you end this fight at the floor or the ceiling of the room, you will have to do a different section next.&lt;br /&gt;
&lt;br /&gt;
Ending the Boss Fight on the floor forces you into a section with the [[Wire Adapter]]. This one is very finicky due to the behaviour of the Wire Adapter, and it's advised to make advantage of the invincibility frames the Spines can give you to effectively use the Wire quicker. In addition, using the Quick Swap buttons to cancel the Wire can gain you slightly more height than any other method.&lt;br /&gt;
&lt;br /&gt;
Ending the Boss Fight on the ceiling forces you into a section with [[Jewel Satellite]]. You will be falling upside-down for most of this section, with Tellies following your every movement. You cannot always see the spikes coming, but when falling off a ledge, most often turning around and falling towards the direction of the ledge again will save you. Occasionally, the Tellies can also hit you while shielded, which you can use the invincibility frames of to scout ahead.&lt;br /&gt;
&lt;br /&gt;
Clearing either of these sections will enable all your weapons again and lead you to a central room. Heading down the ladders here will lead you to short puzzle with the [[Grab Buster]]. Shoot only the green, not the gray blocks to make your way through this and claim another [[Noble Nickel]]. Different special weapons may be used to scale the blocks as well. Heading the path on the left will lead you to a puzzle with [[Triple Blade]]. Once again, do not hit the gray blocks make use of the different firing patterns of Triple Blade to grab a [[Noble Nickel]]. Using the Pause Menu to get rid of any blades currently on the screen is a good option for this as well. Finally, heading upwards using the Super Arrow will lead you to the Wave Bike section, the last of this level.&lt;br /&gt;
&lt;br /&gt;
Once in the Wave Bike, you can only use the uncharged Mega Buster, so fire away at everything you see. Halfway through the ride, scale a few platforms and don't get knocked off by the Lyrics to receive this level's final Noble Nickel.&lt;br /&gt;
Precarious jumps over tiny platforms must be made towards the end, so a good strategy is to actually pull the Wave Bike back and forth for every individual jump. Finally, the boss awaits.&lt;br /&gt;
&lt;br /&gt;
[[Autobounce]] will always start off in its Wheel Cutter form. After a hit, it takes two units of damage and changes form, choosing randomly from Hornet Chaser, Jewel Satellite, Grab Buster, Triple Blade, Slash Claw, Wheel Cutter, Sakugarne and Super Arrow, though it can't select the same form twice in a row. Master the fight, and the Energy Element is yours!&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Early in development, this level was known as Throne Gate.&lt;br /&gt;
* So far, this is the only level in the entire contest that has been nerfed without obtaining a skip teleporter. In Version 1.3.0, all spikes in the Sakugarne and Super Arrow sections were changed to electric tiles that dealt 7 damage, and a few spikes in the Jewel Satellite section were removed altogether. Additionally, [[Autobounce]]'s Grab Buster form shoots one projectile less and heals it by only two Health Points rather than three upon a hit.&lt;br /&gt;
* A recreation of the Super Arrow segment from this level was used in a GIF by WreckingPrograms to showcase the Super Arrow in Mega Man Maker, which can be seen [https://i.imgur.com/Oa1a6j9.gif here.]&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Wily Star}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]]&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Combust_Man&amp;diff=3868</id>
		<title>Combust Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Combust_Man&amp;diff=3868"/>
				<updated>2018-04-09T23:44:28Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#D82800&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:Combumug.png|left|]][[File:Combumug.png|right|]] Combust Man&lt;br /&gt;
|image= [[File:200px-CombustMan.png]]&lt;br /&gt;
|caption= Artwork by Crimson_Camisole&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= Crimson_Camisole &lt;br /&gt;
|programmer= Peterdun&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Green&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=1&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Flame&lt;br /&gt;
|weak= Everything but [[Flash Stopper]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Combust Man (stage)|Combust Man]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:MaGMML2 CombustMan.png‎]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|I like the way Combust Man combusts when you shoot him, though.|Enjl|judge comment for Combust Man's namesake stage}}&lt;br /&gt;
Combust Man is the boss of the 63rd place level [[Combust Man (stage)|Combust Man]]. As his name suggests, he is a fire Robot Master.&lt;br /&gt;
&lt;br /&gt;
He reappears in the [[Reality Core]], fused with [[Chomp Man]] to create Chimerabot 2. &lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Combust Man is a joke boss that does nothing but stand there during his &amp;quot;boss fight&amp;quot;. He takes 28 damage from all types of damage, so a single shot from Mega Man's buster is all it takes to beat him. He quite literally lives up to his name, where he combusts into an explosion upon taking any forms of damage.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 28/28/28&lt;br /&gt;
| hornet = 28&lt;br /&gt;
| jewel = 28&lt;br /&gt;
| grab = 28&lt;br /&gt;
| triple = 28&lt;br /&gt;
| slash = 28&lt;br /&gt;
| wheel = 28&lt;br /&gt;
| sakugarne = 28&lt;br /&gt;
| wire = 28&lt;br /&gt;
| arrow = 28&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = Combust Man technically doesn't have code that stops him if Flash Stopper is active. However, this is because he has no code for battling to begin with.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:CombustWTH.png|thumb|right|200px|A demonstration image, showcasing Combust Man's one strength--an immunity to plumber shoes.]]&lt;br /&gt;
*If using the [[Cheat Mode]] cheat to bring Mario into Combust Man's battle, his jump attack will not instantly kill him. However, the fireball attack ''will''. This was most likely a programming oversight, as the boss wasn't meant to be battled with Mario.&lt;br /&gt;
{{MaGMML2 Tier 3}}&lt;br /&gt;
[[Category:Boss]][[Category:Robot Master]]&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Challenge_Tent&amp;diff=3773</id>
		<title>Challenge Tent</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Challenge_Tent&amp;diff=3773"/>
				<updated>2018-04-03T23:27:47Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MaGMML2-Challenge_Tent_1.png|250px|right|The exterior of the Challenge Tent.]]&lt;br /&gt;
{{quote|You see, I felt so, err, PASSIONATE and EXPLOSIVE! about the festival that I decided to set up this tent to, well, challenge visitors.|Trinitro Man|}}&lt;br /&gt;
The Challenge Tent is a location owned by Trinitro Man in ''Make a Good Mega Man Level Contest 2'', located between the [[Dojo]] and the [[Tier 3 (MaGMML2)|Tier 3]] in the [[Main Hub]]. The Challenge Tent is unlocked by obtaining the VIP Pass from Knight Man after collecting 20 Noble Nickels.&lt;br /&gt;
&lt;br /&gt;
==List of Challenges==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''No.'''&lt;br /&gt;
!'''Challenge'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Worthy Reward...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Open the mysterious portal.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Beat the Game with 111 Energy Elements and open the Portal to Tier X.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Element Master&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Collect all 126 Energy Elements.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Power of Kings&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Collect all 220 Noble Nickels.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Challenger&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Defeat [[Knight Man]] at [[Chateau Chevaleresque]].&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hand the 220 Nickels to [[Knight Man]] and defeat him in Battle.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |That Song...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Defeat [[Galaxy Man]] at the bottom of the [[Pit of Pits]].&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Clear all 120 Rooms of the [[Pit of Pits]] and defeat [[Galaxy Man]] at the end.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Red Belt&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge the Arena, and defeat [[Gamma]] at the end.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Blue Belt&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge the Mega Arena, and defeat [[Volt Man the Assimilator|Volt Man, Assimilator of Souls]] at the end.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Black Belt&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge and clear The True Arena...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Scrooge McDuck&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hold 1000 bolts at once.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Good places for farming bolts are the sections full of Pole eggs in [[Forgotten Fortress]] and [[MegaLondo]], as you can destroy large swathes of them with a single charged shot.  A slower, but hands-free alternative involves standing underneath a Komasaburo and a Telly spawner right at the beginning of [[Colorful Hallway]] with [[Jewel Satellite]] on.  Be sure to purchase the Converter from the shop, as it will speed the process along greatly.  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Absolute Preparation&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Max out your E Tanks and M Tanks. Easiest challenge.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A good way to farm E Tanks and M Tanks is to go to either the Tier 1 Level [[Cardinal Man]] or Tier 2 level [[Dragon Lab Lair]], grab the Tanks, exit and enter again.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |You Monster!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pop all of the balloons in the main hub and Tier 9.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The balloon in Tier 2 next to Clown Man also counts.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Worlds&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Clear the two secret levels, [[City War]] and [[Twilight Lodge]].&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An Odd Sparkle...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Defeat the secret statues in Tier 10 - [[The Moon]], [[Birdo]] and [[Glass Man]].&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |These bosses are only available after beating Wily Star II.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Responsible Playing&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Clear a level while using Knight Man's beer.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A good way to clear this challenge is to beat a Tier 1 level under the effects of the beer. Using a [[Skip Teleporter]] does not count.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Greed Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Knock around the jewel in Tier 3 at least twenty times.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Only the [[Mega Buster]] can knock the jewel around; any other weapon will pass through it entirely.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Intense Training&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Get over 30 DPS on the test dummy in the Dojo.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Triple Blade can reach 30 DPS by mashing right next to the dummy. Certain [[Contest Weapons]] can also easily break 30 DPS once they're unlocked.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 1 Mastery&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Damage at least one level in the Broken Simulation.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Using a [[Skip Teleporter]] does not count. Players can just use Super Mode to obtain this achievement easily. &amp;lt;br&amp;gt; A recommended Level for this Challenge is [[Cardinal Man]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 2 Mastery&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Damage at least one level in the Sewers.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Using a [[Skip Teleporter]] does not count. Players can just use Super Mode to obtain this achievement easily. &amp;lt;br&amp;gt; A recommended Level for this Challenge is [[Rush City]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 3 Mastery&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Damage at least one level in the Forest.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Using a [[Skip Teleporter]] does not count. Players can just use Super Mode to obtain this achievement easily. &amp;lt;br&amp;gt; A recommended Level for this Challenge is [[Combust Man]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 4 Mastery&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Damage at least one level in the Train Station.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Using a [[Skip Teleporter]] does not count. Players can just use Super Mode to obtain this achievement easily. &amp;lt;br&amp;gt; A recommended Level for this Challenge is [[Alien Temple]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 5 Mastery&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Damage at least one level in the Arcade.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Players can just use Super Mode to obtain this achievement easily. &amp;lt;br&amp;gt; A recommended Level for this Challenge is [[Starman Recreation]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 6 Mastery&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Damage at least one level in the Battle Network.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Players can just use Super Mode to obtain this achievement easily. &amp;lt;br&amp;gt; A recommended Level for this Challenge is [[Changeable Caverns]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 7 Mastery&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Damage at least one level at McWily's.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Players can just use Super Mode to obtain this achievement easily. &amp;lt;br&amp;gt; A recommended Level for this Challenge is [[Biplane Bay]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 8 Mastery&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Damage at least one level at the Grand Tower.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Players can just use Super Mode to obtain this achievement easily. &amp;lt;br&amp;gt; A recommended Level for this Challenge is [[Aurora Man]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 9 Mastery&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Damage at least one level at the Festival Grounds.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Using a [[Skip Teleporter]] does not count. Players can just use Super Mode to obtain this achievement easily. &amp;lt;br&amp;gt; A recommended Level for this Challenge is [[Guts Man's Asteroid]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 10 Mastery&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Damage at least one level at the Rainbow Road.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Players can just use Super Mode to obtain this achievement easily. &amp;lt;br&amp;gt; A recommended Level for this Challenge is [[Cyber Man]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Finale Mastery&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Damage at least one level in the Wily Star II.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Players can just use Super Mode to obtain this achievement easily. &amp;lt;br&amp;gt; A recommended Level for this Challenge is [[Lever Oriental Enchanted]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |True Mastery&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Damage at least one level in Tier X.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Players can just use Super Mode to obtain this achievement easily. &amp;lt;br&amp;gt; A recommended Level for this Challenge is [[So Good]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Emptiness&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Clear all 24 rooms in the true final level, [[Null and Void]].&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If Mega Man exits Null and Void, the rooms will remain cleared, making this achievement easier to obtain.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Masochism&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Clear the True Arena without spending weapon energy.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Players can just use Super Mode to obtain this achievement easily. Players are allowed to use weapons against [[Autobounce]] and when turned into a Robot Master against [[Wily Machine SWORD]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Fashionable&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Unlock and purchase all 28 [[costumes]] for the Costume Shop.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Refer to the [[costumes]] page for how to unlock some of the costumes.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Golden God!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Achieved 100% completion in ''[[Make a Good Mega Man Level 2]]''!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sound Room==&lt;br /&gt;
[[File:MaGMML2-Challenge_Tent_2.png|256px|right]]&lt;br /&gt;
The Sound Room features all the tracks used in the game, when the player selects a track, it will play throught the entire Main Hub until entering a Tier. Each song is unlocked after clearing a certain challenge.&lt;br /&gt;
&lt;br /&gt;
==Sound List==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Song'''&lt;br /&gt;
!'''Origin'''&lt;br /&gt;
!'''Composer'''&lt;br /&gt;
!'''Remixer'''&lt;br /&gt;
!'''Unlock Requirement'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Title Screen&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 4 - Title Screen&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Minae Fujii&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Unlocked from the start&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Menu&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMMLC2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Unlocked from the start&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cheat Menu&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sonic 3 &amp;amp; Knuckles - Competiton Menu&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Michael Jackson&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |8bitdanooct1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 32.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Main Hub&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Paper Mario: Sticker Star - Decalburg&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Intelligent Systems?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bulby&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Unlocked from the start&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Light's Lab&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man Powered Up - Intro Stage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Capcom?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Unlocked from the start&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Capcom Logo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Various - Capcom Logo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Capcom?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Unlocked from the start&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 1 (Fakeout)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 17.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 1 (Ruined Simulation)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 17.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Milk + Bouncy Castle (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Teenage Mutant Ninja Turtles - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jun Funahashi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 17.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 2 (Sewers)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 18.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Ombuds Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 42 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dan Butler&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 18.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 3 (Forest)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 19.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier Boss Intro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Uforia - Hebe in the Parallel Area&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Noboyuk&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 19.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Door Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man Rocks! - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Eric Ruth&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 19.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 4 (Subway)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 20.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. The Scorch Men&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man Sunrise - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 20.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 5 (Arcade)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 21.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Lord Elewoofro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Ninja Warriors - Final Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hiroyuki Iwatsuki&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Robert Hansson&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 21.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 6 (Battle Network)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 22.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Cheat Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |EarthBound - New Age Retro Hippie&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |K. Suzuki + H. Tanaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Himajin Zenkaku&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 22.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 7 (McWily's)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 23.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Future + Twilight Lodge (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's Christmas Carol - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mykola Leontovych&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Joseph Collins&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 23.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 8 (Grand Tower)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 24.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Jet Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rokko Chan - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ASAGEN&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 24.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 9 (Festival Grounds)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nezumiman - Usagi's Stage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Fish Meat Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 25.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Butter Nezumi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nezumiman - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Fish Meat Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 25.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 10 (Rainbow Road)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VLDC9 - Best World&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |S.N.N.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 26.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier X&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Xenoblade Chronicles - Mechonis Field&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Monolith Soft&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 28.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Eddie's Shop&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 10 - Shop (Proto Man)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yu Shimoda&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Unlocked from the start&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Costume Shop&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Palamedes 2 - BGM 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kiyohiro Sada, Grosan Fukushm&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Unlocked from the start&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Arena - Rest Area&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 8.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Arena Battle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |YouTube&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kenji Hikita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |betasword&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 8.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pit of Pits - Entrance&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 5.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pit of Pits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 5.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 6.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Boss (MM2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 6.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Boss (MM3)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yasuaki Fujita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 6.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Boss (MM4)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 4 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Minae Fujii&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 6.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Boss (MM6)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 6 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yuko Takehara&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 6.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Boss (MM8)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman 8 FC - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shusaku Uchiyama&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mend&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 6.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Boss (MM9)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 9 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |IntiCreates&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 6.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Boss (MM10)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 10 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hiroki Isogai&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 6.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |City War&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |SWAT Cats - Season 1 &amp;amp; 2 Theme&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Randall Crissman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adam Remy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 31.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Twilight Lodge&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Franz Xaver Gruber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Joseph Collins&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 31.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |THE ENDLESS VOID&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Super Mario 64 - Endless Staircase&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 31.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Suspicious, Suspicious...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mario &amp;amp; Luigi: Dream Team - Neo Bowser Castle's Illusion&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yoko Shimomura&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 31.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. The Moon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Take On Me&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A-Ha&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cleemant Soa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 31.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Birdo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Super Mario World - Athletic Level&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |rakohus&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 31.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Glass Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Free Stage 37&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |kevvviiinnn&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 31.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Gamma&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3 - Wily Stages 5 + 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Capcom?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 8.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Volt Man the Assimilator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dark Souls 3 - Deacons of the Deep&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nobuyoshi Suzuki&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 8.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Volt Man the Cryptid&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |UNDERTALE - Amalgam&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Toby Fox&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 8.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Real Final Boss? Yeah&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kirby: Planet Robobot - P.R.O.G.R.A.M&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hirokazu Ando&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 8.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Triumphant Fanfare!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kirby Super Star - Game Clear&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jun Ishikawa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |PureSabe&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 8.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Various Entries&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 9 - Galaxy Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |IntiCreates&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 11.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Various Entries&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 4 - Pharaoh Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Minae Fujii&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 11.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cardinal Man + Just an Ice Level&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MegaMari - Cirno Stage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |NKZ&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |40Nix&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 11.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cardinal Man (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Doraemon GB - Final Stage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |???&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |PureSabe&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 11.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Tower&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 10 - Wily Stage 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hiroki Isogai and Ippo Yamada&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Tower (Volt Man)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 10 - Fortress Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hiroki Isogai and Ippo Yamada&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Tower (Komuso Man)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 10 - Wily Machine&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ryo Kawakami&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Tower (Quint)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 8-Bit Deathmatch - Temporanomaly&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Freeman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Airflow Hubble&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |UnOpened&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sonata Arctica&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |AozoraOrigami&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Airflow Hubble (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lufia: The Legend Returns - Enchancement&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yasunori Shiono&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yggdrasil&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Valkyrie Profile - Mission to Deep Space&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Motoi Sakuraba&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Crator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Castlevania: Order of Ecclesia - Sorrow's Distortion&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yasuhjro Ichihashi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Cream&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Castlevania: Order of Ecclesia - Dissonant Courage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Michiru Yamane&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Kichona&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Castlevania: Order of Ecclesia - Blackmore Battle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Michiru Yamane&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rush City&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Earthworm Jim - Snot a Problem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tommy Tallarico&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gigavolt Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman World 1 - Elec Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Manami Matsumae&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gigavolt Man (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 1 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Manami Matsumae&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |LegendOfRenegade&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Colorful Hall&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sonic 4: Episode 1- Mad Gear Zone Act 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jun Senoue&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Warheart&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Colorful Hall (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Binding of Isaac: Rebirth - Hericide&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ridiculon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |optosi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Something Original&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 1 - Cut Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Manami Matsumae&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Something Original (Before Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 1- Guts Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Manami Matsumae&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Chomp Man + Jungle Base&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Contra - Jungle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kazuki Muraoka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hidenori Maezawa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |SMB3 (Overworld)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Super Mario Bros. 3 - Athletic&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |SMB3 (Path Splits)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Super Mario Bros. 3 - Airship&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Bowser&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Super Mario Bros. 3 - Bowser&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MegaLondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dark Souls - Ornstein and Smough&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Motoi Sakuraba&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lamda&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Combust Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Source Unknown&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Dampening&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Bubble Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Dampening (Puzzle Room)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pokemon Crystal - Theme of Eusine&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Junichi Masuda&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Taco Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Satan&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Candy Panic&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yoshi's Island - Overworld&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |JiYoshi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Candy Panic (Cave)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yoshi's Island - Underground&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tar&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Candy Panic (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man X - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Makoto Tomozawa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dars&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Forgotten Fortress&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man IFI - Famous Stage 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Deathro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Forgotten Fortress (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Crash Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Joe Destruction Co.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3 DOS Expansion - Dyna Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kackebango&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Neon Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Expand Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |HertzDevil&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Orbital Station&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |DuckTales - The Moon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hiroshige Tonomura&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight (Plains)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight - Plains of Passage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jake Kaufman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight (Explodatorium)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight - Explodatorium&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jake Kaufman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight (Lost City)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight - Lost City&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jake Kaufman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight (Iron Whale)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight - Iron Whale&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jake Kaufman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight (Lich Yard)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight - Lich Yard&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jake Kaufman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight (Stranded Ship)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight - Stranded Ship&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jake Kaufman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight (Tower of Fate)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight - Tower of Fate 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jake Kaufman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Poorly Named Level&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow of the Ninja - Stage 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Iku Mizutani&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enhanced Mobility&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman 6 Complete Works - Mr. X Stages&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yuko Takehara&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Naoto Tanaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Holy Crap, Mega Man Can Airslide?!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Super Robot Wars - Silver Fallen Angel&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Banpresto&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tsukikuro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Holy Crap, Mega Man Can Airslide?! (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wagyan Land 2 - Final Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Namco&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tsukikuro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Maze of Signficantly Less Death, Sector Upsilon 6 (Secret)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VVVVVV - Predestined Fate&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |SoulEye&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Volcanic Furnace&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rokko Chan - Volcano Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ASAGEN&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Elec Dam&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Stage 12 (Free Song)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |kevvviiinnn&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |m9m&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Quint Stage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman World 2 - Wily Station&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kenji Yamazaki&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tpcool&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Quint Stage (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman World 2 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kenji Yamazaki&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tpcool&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Mega Man For All Seasons (Fall)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Bubble Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ZSaber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Mega Man For All Seasons (Winter)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Bubble Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ZSaber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Mega Man For All Seasons (Spring)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Bubble Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ZSaber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Mega Man For All Seasons (Summer)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Bubble Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ZSaber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Mega Man For All Seasons (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Bubble Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ZSaber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |AD 2101&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Zero Wing - Open Your Eyes (Stage 1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tatsuya Uemura&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |AD 2101 (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Zero Wing - All Your Base Are Belong To Us (Intro)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tatsuya Uemura&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Starman Recreation&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 5- Star Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mari Yamaguchi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Coaster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sonic 2 - Chemical Plant Zone&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Masato Nakamura&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bulby&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Changeable Caverns&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man X - Armored Armadillo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Makoto Tomozawa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |TheMartianGeek&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Joe Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man ZX - Overload&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |IntiCreates&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ZeroJanitor&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Joe Man (Alt)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dr. Robotnik's Mean Bean Machine - 2 Player VS. Theme&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Masanobu Tsukamoto&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |8bitdanooct1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Crystal Lab&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Deep Space&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Crystal Lab (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Creepy Castle - Major Battle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nitrogen Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RRThiel + MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nitrogen Man (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kirby: Planet Robobot - Vs. Core Kabula&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hirokazu Ando&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Duwang&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |JoJo's Bizarre Adventure: Diamond is Unbreakable - Great Days (Opening 3)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |K. Aoki + D. Hasegawa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Musikage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Duwang (Ending)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Initial D - Running in the 90s&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Maurizio DeJorio&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Max Coveri&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lava Factory&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gradius 3 (SNES) - Lucky Zone&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Konami Kukeiha Club&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wally Chantek&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Biplane Bay&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Donkey Kong Country - Gangplank Galleon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |David Wise&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |gouje0864&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Blaze Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Blaze Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |HertzDevil&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gunpowder Cellar&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Binding of Isaac - Cellar&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Danny Baranoswky&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Etalify&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cursor Curse&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Little Samson - Golem's Theme&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kazuhide Sasuga&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cossack's Other Citadel&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 4 - Cossack's Citadel Stages 1 + 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Minae Fujii&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Fortified Lab&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ikari no Yousai 2 - BGM 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tsukasa Tawada&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Spiky Situation&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 4 - Wily Stages 3 + 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Minae Fujii&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ryo Kawakami&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Spiky Situation (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Final Fantasy Mystic Quest - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ryuji Sasai&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tsukikuro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Spiky Situation (Touch the Entrance)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cytus - Entrance&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ICE&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ruined Lab&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3 - Wily Stages 1 + 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yasuaki Fujita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ruined Lab (Part 2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3 - Wily Stages 3 + 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yasuaki Fujita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ruined Lab (Miniboss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3 - Wily Stage Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yasuaki Fujita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ruined Lab (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3 - Doc Robot&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yasuaki Fujita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |But It Lacked the Depth To Convince Me That This Is Really Hello Kitty&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Corpse Party - Ray of Hope&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mao Hamamoto&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |SiivaGunner&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Force Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |HertzDevil&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Smed's Big Annoying Mess of a Level&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman DX3 - Stage Theme&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jason&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Smed's Big Annoying Mess of a Level (Miniboss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman DX3 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jason&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Smed's Big Annoying Mess of a Level (Final Toad)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman DX3 - Sigma&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jason&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Conveyor Mayhem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3 - Shadow Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yasuaki Fujita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Conveyor Mayhem (Boss, Pinch Mode)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yasuaki Fujita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1, Thoron&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Aurora Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 9.5 - Aurora Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncy Castle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cocoron - Stage Theme 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |City Under Siege&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This Is How The Wind Shifts - Massachusetts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Silverstein&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |gouje0864&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |City Under Siege (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman 7 FC - Wily Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Toshihiko Horiyama&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mend&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Escape Sequence&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman World 5 - Wily Star&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kouji Murata&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bond Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |World 1-2 - One Shot, One Kill&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Manami Matsumae&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Let's 8Bit&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Misty Lake (Stage Start)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2- Boss Selected&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Misty Lake&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sonic 3D Blast - Diamond Dust Zone Act 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tatsuyuki Maeda&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |8bitdanooct1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Misty Lake (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Touhou Mother - Cirno's Unfounded Revenge&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |NKZ&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |notencore&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Donut Observation Center&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Augmented Emotions&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Drozerix&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Donut Observation Center (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man X6 - Blaze Heatnix&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Naoto Tanaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ZeroJanitor&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rad Gravity (Intro)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 4 - Boss Selected&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Minae Fujii&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rad Gravity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 5 - Gravity Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mari Yamaguchi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rad Gravity (Kamek)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yoshi's Island - Kamek's Theme&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rad Gravity (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 5 - Gravity Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mari Yamaguchi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sector Upsilon 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Silver Surfer - Title Screen&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tim Follin&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sector Upsilon 6 (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VVVVVV - Potential for Anything&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |SoulEye&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Truffle Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mount Sabre&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Crystalis - Mount Sabre&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yoko Osaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mount Sabre (Cave)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Crystalis - Cave Theme 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yoko Osaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mount Sabre (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Crystalis - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yoko Osaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Guts Man's Asteroid&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 9 - We're the Robots!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |IntiCreates&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sheriff Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Western Wilderness of Calamity Jane&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Spriter Gors&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sheriff Man (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 11 Album - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Xavier 'mv' Dang&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boil Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boil Man (Air Dabsule)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Air Man ga Taosenai&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Seramikarutitan&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MrKyurem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Komuso Temple&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 6 - Knight Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yuko Takehara&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Launch Man &amp;amp; Shuttle Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Phantom Breaker - Stage 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Abo Takeshi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cyber Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man Final 3 - Cyber Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mark Carroll&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RedBlupi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cyber Man (Cyber)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man Final 3 - Legacy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mark Carroll&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RedBlupi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Beneath Sand and Rock&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Donkey Kong Country - Fear Factory&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |David Wise&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bulby&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. 8 Centipeder Tower&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Animal Crossing - Go K.K. Rider!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kazumi Totaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bulby&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Quarantine Woman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |NaOH&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Quarantine Woman (Siren)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Quarantine Woman (Miniboss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |NaOH&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Neapolitan Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Free Stage 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |m9m&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Haunt Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Scythe Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kackebango&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Haunt Man (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Freeman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Stage Nobody Asked For (Intro)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Boss Selected&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Freeman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Stage Nobody Asked For&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 10 - Wily Stage 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ryo Kawakami&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |8bitdanooct1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Stage Nobody Asked For (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man Infamous Intent - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Threxx + littlelamp100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Stage Nobody Asked For (Superboss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kirby Super Star Ultra - The Strongest Warrior in the Galaxy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jun Ishikawa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |8bitdanooct1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Identity Crisis (Intro)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Identity Crisis (Hornet)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 9 - Hornet Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |IntiCreates&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Identity Crisis (Jewel)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 9 - Jewel Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |IntiCreates&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Identity Crisis (Nitro)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 10 - Nitro Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Manami Matsumae&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Identity Crisis (Bright)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 4 - Bright Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Minae Fujii&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Identity Crisis&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Identity Crisis (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MegaMari - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |NKZ&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |4ONix&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Outer Space&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mininli's Quest - Thursday&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ryan Melmoth&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Star II Intro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |m9m&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Star II, Stage 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jazz Jackrabbit 2 - Medivo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Alexander Brandon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |worldpeace&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Star II, Stage 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Thunderforce IV - Metal Squad&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Toshiharu Yamanishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tsukikuro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Star II, Stage 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kirby: Planet Robobot - P.R.O.G.R.A.M.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hirokazu Ando&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Son_of_Ender25&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Star II, Stage 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Azuke Striker Gunvolt - Garden&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |IntiCreates&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CWUO1P Fakeout&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 1 - Wily Stage Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Manami Matsumae&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Star II Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Star II, Stage 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gunstar Heroes - Last Party on the Moon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Norio Hanzawa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Seven Force&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gunstar Heroes - Theme of Seven Force&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Norio Hanzawa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Defeated Seven Force!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gunstar Heroes - Stage Clear&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Norio Hanzawa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Star II, Stage 6 (Opening)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Stove Guy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The World Crumbles&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pokemon Diamond and Pearl - Cataclysm!!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Junichi Masuda&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Star II, Stage 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |La Mulana - Giant's Cry&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Naramura&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS Holo Dragon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS Chimerabot&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 4 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Minae Fujii&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Wily Machine SWORD&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sonic Mania - Ruby Illusions&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tee Lopes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Mega Man Sprite Game&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight: Spectre of Torment - Embraced by Darkness&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jake Kaufman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Wily Core&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kirby: Planet Robobot -  Mind in a PROGRAM&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hirokazu Ando&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Star Explodes!!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kirby Super Star - Escape the Halberd&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jun Ishikawa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |PureSabe&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Credits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kirby and the Rainbow Curse - Staff Roll&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |HAL Laboratory&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Goblins n' Ghasts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ghosts n' Goblins (C64) - Main Theme&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mark Cooksey&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instant Remedy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Goblins n' Ghasts (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ghouls n' Ghosts - The Execution Place&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tamayo Kawamoto&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yuzo Koshiro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Swiss Hotel&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 9 - We're the Robots!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |IntiCreates&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |PrincessZelda2020&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mario Land&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Super Mario World - Athletic&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bulby&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mario Land (Castle)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Super Mario World - Castle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |???&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mario Land (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Super Mario World - VS. Bowser&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Coyote Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |McDonald's Treasure Land Adventure - Train Ride&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Treasure&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Coyote Man (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |McDonald's Treasure Land Adventure - Final Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Treasure&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Deep Thoughts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gimmick! - Aporia&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Masashi Kageyama&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |SiivaGunner&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Deep Thoughts (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mother 3 - Rock and Roll (Spicy)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shogo Sakai&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Himanjin&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Metallic Ocean&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man LL - Wily 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |littlelamp100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Zieldak&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |So Good&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |UNDERTALE - So Sorry&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Toby Fox&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Quickening 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Castlevanjia II: Belmont's Revenge - New Messiah&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hidehiro Funauchi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Star Road&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mario Kart 8 - Rainbow Road&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Various&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Egg&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hardcore Parkour&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Free Stage 15&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |kevvviiinnn&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |JIR-O&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hardcore Parkour (Sunset)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Wily Stages 1 + 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hardcore Parkour (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Touhou 15 - Pure Furies Whereabouts of the Heart&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ZUN&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |HertzDevil&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Null and Void&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Fortress 2 Blue - The Profound&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |???&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 29.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Theme of Zero&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pokemon Omega Ruby and Alpha Sapphire - Encounter! Zinnia&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Junichi Masuda&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 29.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Absolute ZERO (Phase 1 + 2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man X5 - X VS. Zero&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Naoto Tanaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 29.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Absolute ZERO (Transfer)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gokujou Parodius - Theme of Pentarou X&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Konami Kukeiha Club&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 29.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Absolute ZERO (Phase 3)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sexy Parodius - Toilet Penguin&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mayuko Kageshita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 29.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Absolute ZERO (Phase 4)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Daisy Bell&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Edward M. Favor&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Thrill Show X + ACESpark&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 29.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |True Credits (1/2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sonic Mania - Friends&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |HyperPotions&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 29.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |True Credits (2/2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pokemon Omega Ruby and Alpha Sapphire - The Lament of Falling Stars&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Junichi Masuda&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 29.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Galaxy Man's Lemonade Stand&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 9 - Galaxy Man (GORDON FREEMAN)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |IntiCreates&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |McMaNGOSalt&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 5.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Metroid: Zero Mission&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Metroid - Brinstar&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hirokazu Tanaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 5.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pit&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kid Icarus - Underworld&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hirokazu Tanaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 5.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Galaxy Man Battle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 9 - Galaxy Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |IntiCreates&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RRThiel&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 5.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Knight Man Battle (Phase 1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sonic 3 &amp;amp; Knuckles - The Doomsday Zone&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |SEGA&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |8bitdanooct1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 4.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Knight Man Battle (Phase 2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Spark the Electric Jester - Ultimate Final Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Falk Au Yeong&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 4.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Victory!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3 - Victory&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yasuaki Fujita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 32.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Zero&amp;diff=3762</id>
		<title>Zero</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Zero&amp;diff=3762"/>
				<updated>2018-04-02T20:50:55Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|name= [[File:ZeroMug.png|left|Zero Mug]][[File:ZeroMug.png|right|Zero Mug]]Zero&lt;br /&gt;
|image=[[File:ZeroArt.png|275px|Zero, Make a Good Mega Man Level 2]]&lt;br /&gt;
|caption=Zero, as seen in Make a Good Mega Man Level 2&lt;br /&gt;
|designer= &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Yellow&lt;br /&gt;
|IncAppear=[[Make a Good Mega Man Level|MaGMML]]&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]]&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=[[File:ZeroSprite.gif|Zero as he appears in Make a Good Mega Man Level]][[File:ZeroCloakedSprite.gif|Zero as he appears in Make a Good Mega Man Level 2]]&lt;br /&gt;
|}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{quote|I hid myself while I repaired myself.|Zero|Make a Good Mega Man Level 2}}&lt;br /&gt;
&lt;br /&gt;
'''Zero''' is a joke character that first appeared in [[Make a Good Mega Man Level]]. Created at the expense of the [http://megaman.wikia.com/wiki/Zero actual Zero], his existence pokes fun at the tendency for fan-games to include the real Zero as some form of ultimate threat, with one of the more infamous examples being ''Mega Man Unlimited''. Originally a hastily built decoy robot, built only to slow [[Mega Man]]'s escape from [[Wily Castle]], Zero reappears in ''[[Make a Good Mega Man Level 2]]'' as a major character, wearing a red cloak to conceal his identity. After gaining sentience and becoming angry at [[Doctor Albert W. Wily|Dr. Wily]] for using and discarding him, Zero helps [[Mega Man]] out throughout the game, revealing his true identity once Wily has been stopped and Mega Man has collected all the [[Energy Element|Energy Elements]] possible at that point. He built his [[Null &amp;amp; Void|own fortress]], which serves as one of the final challenges in the game.&lt;br /&gt;
&lt;br /&gt;
He serves as both the final boss and the final Arena bonus boss in both games. He is the final boss at the end of Wily Stage 6 in the first game, and a strange remnant of him merged with the Trophy Machine appears at the end of the Arena. His creation, [[Absolute ZERO]], serves as the true final boss of the second game, with a final joke form, &amp;quot;Zero Heart&amp;quot;, appearing at the end of the True Arena. The threat level of his fights vary wildly. &lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
===''[[Make a Good Mega Man Level]]''===&lt;br /&gt;
&lt;br /&gt;
====[[Wily Stage 6]]====&lt;br /&gt;
Zero appears at the end of the stage after the Trophy Machine and Wily Capsule, serving as the final boss. When the battle begins, a silhouette of the real Zero drops down and gradually grows darker as Dr. Wily backs away, before revealing itself to be the much better version of Zero. &lt;br /&gt;
&lt;br /&gt;
During the battle, Zero slides back and forth across the floor, occasionally firing a slow projectile at Mega Man, but neither collision nor the projectile can deal any actual damage to him. Despite this, it has no specific weakness, only taking 1 point of damage from anything (except Top Spin, which does nothing), including charged Mega Buster shots. However, thanks to the properties of [[Solar Blaze]], hitting Zero with the big shot before it splits off will do two damage, making that technically his weakness.&lt;br /&gt;
&lt;br /&gt;
After being defeated, Zero drops the last Energy Element, and the castle begins to self destruct. Mega Man realizes that the Zero was meant to be a decoy robot, and teleports away from the castle as usual.&lt;br /&gt;
&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
| buster = 1/1/1&lt;br /&gt;
| metal = 1&lt;br /&gt;
| gemini = 1&lt;br /&gt;
| solar = 1&lt;br /&gt;
| top = 0&lt;br /&gt;
| wool = 1&lt;br /&gt;
| black = 1&lt;br /&gt;
| phar = 1&lt;br /&gt;
| magic= 1&lt;br /&gt;
| notes = None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[The Arena]]====&lt;br /&gt;
[[File:MaGMML ZeroSoul.gif|left|Zero Soul]] Zero reappears as the end boss of the arena, 'fusing' with a trophy and gaining the power of all entries. Zero in battle randomly selects from any of eleven attacks per phase, with ten of those attacks being a reference to some entry (how well it's related varies), and the last one being a generic projectile. Zero Soul starts with 56 health and sticks to the floor, chasing Mega Man, and when he gets to half health, he will drop a [[Yashichi]] and begin to float and chase vertically as well as horizontally.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In his first phase, he will choose from these attacks:&lt;br /&gt;
* Shoots one bullet that goes to Mega Man's current position.&lt;br /&gt;
* Makse the background scroll down quickly for a few seconds. ([[Objective: Vain Space]])&lt;br /&gt;
* Shoots four arcing bombs that temporarily destroy the floor of the arena. ([[City War]])&lt;br /&gt;
* Shoots a shadow clone of Waltz that goes to Mega Man's current position. ([[Level]])&lt;br /&gt;
* Summons a few [[Telly|Tellies]]. ([[Chroma Key]])&lt;br /&gt;
* Summons an egg of a [[Pipi]]. ([[Midnight Snow]])&lt;br /&gt;
* Summons a temporary [[Screw Bomber]]. ([[Sky Ziggurat]])&lt;br /&gt;
* Summons three spreading shrapnel pieces of a [[Jet Bomb]]. ([[Sunset Siege]])&lt;br /&gt;
* Summons two [[Wanaan|Wanaans]] that vaguely target Mega Man. ([[Wily Combo]])&lt;br /&gt;
* Summons two Napalm Bombs. ([[Napalm Forest and Caves]])&lt;br /&gt;
* Shoots a bouncing top. ([[Hard to See Land]])&lt;br /&gt;
&lt;br /&gt;
In his second phase, he will choose from these attacks:&lt;br /&gt;
* Shoots a bullet that bounces on the edge of the screen for a few seconds.&lt;br /&gt;
* Spawns a damaging [[Force Beam (gimmick)|Force Beam]] at Mega Man's height. ([[The Quickening]])&lt;br /&gt;
* Creates a random assortment of [[Destroyable Block|Destroyable Blocks]]. Infamous for being able to clip Zero Soul out of the arena sometimes. ([[Maze of Death]])&lt;br /&gt;
* Summons the arcing bullet used by [[Pandeeta]]. ([[Under Construction]])&lt;br /&gt;
* Summons a spike that arcs down and explodes into a asterisk pattern of bullets. ([[Spiky Meltdown]])&lt;br /&gt;
* Summons a thunderbolt that splits into two small electric balls when it hits the ground. ([[Thunderclyffe Plant]])&lt;br /&gt;
* Spawns a black ball that explodes into two smaller pink balls when it hits the ground that is also used by the Wily Capsule [[Wily Archives|Wily Archive]] ([[Research Facility]])&lt;br /&gt;
* Summons a few [[Ring Ring|Ring Rings]]. ([[Citadel Basement]])&lt;br /&gt;
* Creates six [[Black Hole|black holes]] for a short amount of time. ([[NEON GRAVITY]])&lt;br /&gt;
* Summons a few [[Monty Mole|Monty Moles]]. ([[Mega Man World]])&lt;br /&gt;
* Summons a falling crystal. ([[Glass Man]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
| buster = 1/1/2&lt;br /&gt;
| metal = 1&lt;br /&gt;
| gemini = 1&lt;br /&gt;
| solar = 1&lt;br /&gt;
| top = 0&lt;br /&gt;
| wool = 1&lt;br /&gt;
| black = 1&lt;br /&gt;
| phar = 1&lt;br /&gt;
| magic= 1&lt;br /&gt;
| notes = None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===''[[Make a Good Mega Man Level 2]]''===&lt;br /&gt;
&lt;br /&gt;
Zero as the Cloaked Man first appears after obtaining at least 10 [[Energy Element|Energy Elements]]. He leaves a note for Mega Man to meet him at [[Chateau Chevaleresque]]. When [[Mega Man]] meets up with him, he discusses the power of the simulations and asserts that he is not plotting anything, but people like [[Doctor Albert W. Wily|Dr. Wily]] could. He dodges the questions about his identity. When his spiel is over, he gives out an [[E-Tank]] and leaves. He appears again after getting 38 Energy Elements, repeating his thoughts about the simulations and how they could be used for evil. His last appearance before the [[Wily Star II]] appears is after getting at least 52 Energy Elements. He continues delivering a soliloquy on the power of the simulations while Mega Man gets audibly frustrated at him.&lt;br /&gt;
&lt;br /&gt;
After the Wily Star II appears and [[Doctor Thomas Light|Dr. Light]] tells Mega Man that using [[Rush]] is not an option due to its force field, Zero appears once again, offering his advice. After Mega Man gets frustrated with him, Zero explains that the Energy Elements can cause volatile reactions when there are a lot in one place (hinting at the opening of [[Tier X (MaGMML2)|Tier X]]), and that they could possibly use the power to get a spaceship that could sneak by Wily's forcefield undetected. Mega Man decides to roll with it, and it actually works. Zero then wishes Mega Man good luck, and is not seen again until Wily is defeated. After the credits roll, he appears outside of [[Dr. Light's Lab]] and challenges Mega Man to get all the Energy Elements.&lt;br /&gt;
&lt;br /&gt;
His last appearence is at the very end of the true final level, [[Null &amp;amp; Void]]. Here, he reveals that he was using Tier X and Null &amp;amp; Void as a base the whole time, to build an ultimate robot to challenge Mega Man to the greatest battle of all time. He explains that after his last meeting with Mega Man, he was inspired to have a true battle with him. He also explains that he was working on this before Dr. Wily began planning to attack the festival, and decided stopping Wily should be prioritized over the ultimate battle. He then summons his capsule containing [[Absolute ZERO]], and the battle then begins.&lt;br /&gt;
&lt;br /&gt;
After Absolute ZERO's defeat, he is revealed to have been piloting the robot with his cloak off, showing that he is truly Zero from the first game. He explains that after his first defeat, he hid himself while he repaired himself, and was able to help Mega Man thanks to him having access to Wily's plans, being a robot built by him. He then explains that now that the ultimate battle is complete, his purpose has been fulfilled, and his life is complete. He ascends to the heavens, accompanied by a rainbow and a completely normal sounding angelic choir. As he disappears into the aether, never to be seen again, he drops the final Energy Element.&lt;br /&gt;
&lt;br /&gt;
Collecting his last Energy Element also unlocks him as a costume. True to the original Zero, the costume only ever uses one frame of animation. He can also use the [[Alternate Weapons|Contest Weapon Data]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[The Arena|The True Arena]]====&lt;br /&gt;
Absolute ZERO is fought as the final boss of The True Arena. His fight is just the same as the one in Null &amp;amp; Void, with the exception that after beating the last form, Absolute ZERO will suck Mega Man inside of his body, and a fight against Zero Heart will begin. However, the fight is just a ruse, because as soon as the fight begins, none of his attacks will actually harm Mega Man. After a few attacks, the heart just explodes.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Robot Master]][[Category:Fortress Guardian]][[Category:Final Bosses]][[Category:Tier X (MaGMML2)]][[Category:Costumes]][[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level 2]][[Category:Wily Castle]][[Category:SnoruntPyro]]&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Air_Capsule&amp;diff=3761</id>
		<title>Air Capsule</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Air_Capsule&amp;diff=3761"/>
				<updated>2018-04-02T20:50:48Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#5B693C&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Air Capsule&lt;br /&gt;
|altname= Air Capsule II, Air Dabsule&lt;br /&gt;
|image=&lt;br /&gt;
|caption= &lt;br /&gt;
|script= エアーカプセル&lt;br /&gt;
|romaji = Eā Kapuseru&lt;br /&gt;
|number=&lt;br /&gt;
|designer= &lt;br /&gt;
|programmer= &lt;br /&gt;
|gender= &lt;br /&gt;
|eyecolor = &lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp= 28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Wind&lt;br /&gt;
|weak= [[Thunder Wool]] (MaGMML1)&amp;lt;br&amp;gt;[[Wire Adaptor]] (MaGMML2)&lt;br /&gt;
|affiliations= [[Doctor Albert W. Wily|Dr. Wily]]&lt;br /&gt;
|stage=[[MrKyurem's Stage]] (MaGMML1)&amp;lt;br&amp;gt;[[Boil Man (stage)]] (MaGMML2)&lt;br /&gt;
|location= [[Deep Thoughts]]&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level]], [[Make a Good Mega Man Level 2]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite= [[File:AirCapsule.gif|MaGMML1]][[File:AirDabsule.png|MaGMML2]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Air Capsule''' is [[Air Man]] in a capsule reminiscent of the recurring Wily Capsule from the main ''Mega Man'' series. It appears in [[Make a Good Mega Man Level]] as the boss of [[MrKyurem's Stage]]. It reappears in [[Make a Good Mega Man Level 2]] under the name of '''Air Capsule II''', as both an optional boss in [[Boil Man (stage)|Boil Man]] and a midboss in [[Deep Thoughts]].&lt;br /&gt;
==Battle==&lt;br /&gt;
===''[[Make a Good Mega Man Level]]''===&lt;br /&gt;
The Air Capsule starts its pattern by teleporting to the middle of the room, activating the fans on the floor, and shooting 4 projectiles at the ceiling that linger when they hit it, and eventually fall down. The fans will slowly push [[Mega Man]] upwards, and the Air Capsule will slowly float back and forth. The Air Capsule will then randomly choose between one of 3 attacks, each telegraphed by shooting a spread of sparks in a certain pattern:&lt;br /&gt;
*Create 4 small tornadoes that fly in Mega Man's direction. They stop twice while doing this, and each time they start moving again, they will move in Mega Man's new direction if it has changed. This is telegraphed by a spread of 3 sparks that move in a spiral pattern.&lt;br /&gt;
*Fly to the side of the screen and shoot 4 groups of 3 small tornadoes that fly toward Mega Man at varying speeds. This is telegraphed by a spread of 4 sparks shot in each cardinal direction.&lt;br /&gt;
*Fly down to a lower corner of the room, and shoot three propeller cutters while flying around the edges of the room until making it to the other lower corner. When a propeller cutter is perpendicular to Mega Man, it will turn 90 degrees in Mega Man's direction. This is telegraphed by a spread of a 4 sparks shot in diagonal directions.&lt;br /&gt;
After using one of these attacks, the Air Capsule will start its pattern from the beginning.&lt;br /&gt;
&lt;br /&gt;
===''[[Make a Good Mega Man Level 2]]''===&lt;br /&gt;
The Air Capsule II starts its pattern by shooting 4 groups of three projectiles that turn 90 degrees in Mega Man's direction when perpendicular to him. The pattern is Blue, Green, Blue, Green, with blue projectiles being shot vertically and green projectiles being shot horizontally. It then flies to the side of the screen and shoots 3 columns of tornadoes. Each column has a 3-block-tall gap that Mega Man must jump through, sometimes high enough that Mega Man must jump on the bubbles rising from the sides of the screen to make it through. After this attack, the Air Capsule II repeats the pattern of 3 projectiles in 4 groups, then tosses down 4 sparks that move to the corners of the screen before flying in Mega Man's direction. The pattern will then start from the beginning.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===''[[Make a Good Mega Man Level]]''===&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| metal = 1&lt;br /&gt;
| gemini = 1&lt;br /&gt;
| solar = 1&lt;br /&gt;
| top = 0&lt;br /&gt;
| wool = 4&lt;br /&gt;
| black = 1&lt;br /&gt;
| phar = 1/1/2&lt;br /&gt;
| magic= 1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
===''[[Make a Good Mega Man Level 2]]''===&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 0&lt;br /&gt;
| grab = 0&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 2&lt;br /&gt;
| wheel = 1&lt;br /&gt;
| sakugarne = 2&lt;br /&gt;
| wire = 3&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Wily Castle}}&lt;br /&gt;
{{MaGMML2 Tier 10}}&lt;br /&gt;
[[Category: Boss]] [[Category: MaGMML Wily Castle]] [[Category: Fortress Guardian]] [[Category: Make a Good Mega Man Level]]&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Neon_Glass_Birdo_on_a_Guts_Lift&amp;diff=3760</id>
		<title>Neon Glass Birdo on a Guts Lift</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Neon_Glass_Birdo_on_a_Guts_Lift&amp;diff=3760"/>
				<updated>2018-04-02T20:50:45Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Neon Glass Birdo on a Guts Lift&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer= &lt;br /&gt;
|gender= &lt;br /&gt;
|eyecolor = &lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Copy&lt;br /&gt;
|weak= [[Solar Blaze]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Hall of Fame]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= Contender for the Best Name of Anything Ever in Existence Award&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite= [[File:NeonGlassBirdo.gif]]&lt;br /&gt;
}}&lt;br /&gt;
'''Neon Glass Birdo on a Guts Lift''' is a boss in [[Make a Good Mega Man Level]], appearing in [[Hall of Fame]]. It is a composite of various elements of the top 4 levels ([[Citadel Basement]], [[NEON GRAVITY]], [[Mega Man World]], and [[Glass Man (stage)|Glass Man]]).&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Neon Glass Birdo on a Guts Lift rides a Guts Lift out of [[Mega Man|Mega Man's]] reach. Fortunately, it has a gravitational pull that Mega Man can use to hit it. The boss will randomly pick between one of 6 attacks:&lt;br /&gt;
*Drop an egg that explodes when it hits the ground.&lt;br /&gt;
*Spit an egg that flies around the room, bouncing off walls.&lt;br /&gt;
*Shoot 4 black holes at Mega Man.&lt;br /&gt;
*Drop a Punctoid that explodes when it hits the ground, splitting into 8 projectiles.&lt;br /&gt;
*Drop 2 eggs that slowly bounce along the ground.&lt;br /&gt;
*Drop 4 glass shards.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
| buster = 1/2/4&lt;br /&gt;
| metal = 2&lt;br /&gt;
| gemini = 2&lt;br /&gt;
| solar = 3&lt;br /&gt;
| top = 0&lt;br /&gt;
| wool = 1&lt;br /&gt;
| black = 1&lt;br /&gt;
| phar = 2/2/3&lt;br /&gt;
| magic= 2&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Template:MaGMML Wily Castle}}&lt;br /&gt;
{{Template:MaGMML}}&lt;br /&gt;
[[Category:Boss]]&lt;br /&gt;
[[Category:MaGMML Wily Castle]]&lt;br /&gt;
[[Category:Fortress Guardian]]&lt;br /&gt;
[[Category:Make a Good Mega Man Level]]&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Category:Fortress_Guardian&amp;diff=3759</id>
		<title>Category:Fortress Guardian</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Category:Fortress_Guardian&amp;diff=3759"/>
				<updated>2018-04-02T20:50:29Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cut_Content&amp;diff=3757</id>
		<title>Cut Content</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cut_Content&amp;diff=3757"/>
				<updated>2018-04-02T00:17:41Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: Thoron/Ethervil pointed out in a video of his that he meant to include Napalm Man in Napalm Forest and Caves&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Creating video games is a long and hard process, and some things are bound to end up being left on the cutting room floor, especially when there's a deadline to be met. Make A Good Mega Man Level series is no exception, and many things had to be cut for time.&lt;br /&gt;
&lt;br /&gt;
== Make A Good Mega Man Level ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Individual Stages ===&lt;br /&gt;
* [[Citadel Basement]] was planned to have a boss called &amp;quot;Rail Hunter&amp;quot;. This had to be scrapped due to time.&lt;br /&gt;
* [[Napalm Forest and Caves]] was planned to include a modified Napalm Man fight, which was scrapped due to time constraints. Napalm Man would eventually be implemented as a [[Napalm Man MK 2|boss]] in Thoron's MaGMML2 entry, [[Conveyor Mayhem]].&lt;br /&gt;
&lt;br /&gt;
=== Unfinished Stages ===&lt;br /&gt;
* Dustinvgmaster1 had plans to enter a stage called [https://www.youtube.com/watch?v=4ax6X8WOOxI Eclipse Woman], but the stage was ultimately scrapped due to lack of time and motivation.&lt;br /&gt;
&lt;br /&gt;
=== Other Cut Content ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Make A Good Mega Man Level 2 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Differences between results stream and public release===&lt;br /&gt;
On May of 2017 [[Flashman85]] was given an incomplete version of the game in order to announce the results and show off the levels via livestream. This incomplete version resembled the completed version for the most part, but still had a lot of noticeable differences. &lt;br /&gt;
&lt;br /&gt;
Content not in the results stream but added afterwards (such as the Clown Man NPC) should not be noted on this page. This is cut content, not added content.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The battle with [[Scorch Man]] had the Scorch Man from ''Mega Man Eternal'', as well as the one from ''Mega Man Sunrise''. Furthermore, two other Robot Masters from Mega Man Eternal appeared as NPCs. Jolt Man could be found in [[Chateau Chevaleresque]] while Illusion Man could be found in [[Tier 5 (MaGMML2)|Tier 5]]. Following objections from ''Eternal'''s creator, Scorch Man was replaced with Scorch Man from ''Zook Hero Z'', Jolt Man was replaced with Storm Man, while Illusion Man was just removed completely.&lt;br /&gt;
* The first tier's hub was originally based on Jolt Man's stage from ''Mega Man Eternal'', and was colored green. Again, at the request of ''Eternal'''s creator, the hub's color palate was modified to differentiate it from Jolt Man's stage.&lt;br /&gt;
* Bad Scissors Day Cut Man unlocked for giving Knight Man enough Nickels. In the public release, he's unlocked from completing Escape Sequence while Doropie, Hair, Rokko Chan, Mega Man?, and Rockman CX are unlocked from Knight Man.&lt;br /&gt;
* The Mega Buster upgrade costed less. This was changed due it being deemed too powerful for its price at the time.&lt;br /&gt;
* Pepsi Man, instead of being the licensed character, was instead Pepsi Man from ''Mega Man FU: The Dankest Meme''. This was changed later when the devs decided they did not want to reference unreleased fan games. ''Mega Man FU'' was later cancelled.&lt;br /&gt;
&lt;br /&gt;
===Individual Stages ===&lt;br /&gt;
* RedBlupi stated there were a few things he wanted to implement in [[Cyber Man (Stage)|Cyber Man]] but couldn't due to the deadline. He wanted to implement a bonus stage similar to the one in ''Mega Man Final 3'', and he wanted to give [[Cyber Man]] an attack where he turns giant and tries to crush Mega Man with his fists.&lt;br /&gt;
* [[Inner Sanctum]]'s original name was &amp;quot;Throne Gate&amp;quot;. &lt;br /&gt;
** A pink [[Toad Man]] was originally going to be a miniboss in this stage, along with [[Gravity Man]]. It would only be able to be damaged by [[Wheel Cutter]]. This Toad Man can still appear with the Surprise Bosses [[Cheat Mode|cheat]] on. &lt;br /&gt;
* As stated at the end of the level, Shovel Knight was planned to be the boss of [[Shovel Knight|his titular level]]. This wasn't implemented due to the creator &amp;quot;had to prioritize other things in [their] life at the moment&amp;quot;.&lt;br /&gt;
* [[MegaLondo]] was originally conceived as a ''Castlevania'' stage with a Wily Dracula as the boss. Lambda stated that time restraints caused him to scrap that boss and he changed it to a ''Dark Souls'' themed level.&lt;br /&gt;
* [[Bouncy Castle]]'s original name was &amp;quot;Bouncy Calamity&amp;quot; during submission, but it was misnamed after the level was inserted.&lt;br /&gt;
** Additionally, when the level was in development, the bouncing effect used to be constant and more intense instead of occurring in set periods, this was changed as several people became nauseous when an initial beta of the level was offered for testing.&lt;br /&gt;
* [[Coyote Man]] was going to have a miniboss called Mega Mizzile. Cheez thought he wouldn't have time to finish it, and so put an &amp;quot;On Strike!&amp;quot; sign in its room. He then had more time than he thought, but liked having the &amp;quot;On Strike!&amp;quot; sign and ultimately did not implement Mega Mizzile.&lt;br /&gt;
&lt;br /&gt;
====Other cut content from the game====&lt;br /&gt;
* Originally, [[Match Blast]] was to be themed after Boil Man. While this was changed, the color palette was reused for [[Carry]].&lt;br /&gt;
* There was planned to be a level where you play as [[Alter Man]], called Alter Man's Revenge. This would involve him fighting other Robot Masters and gaining their weapons, which would be how the player would unlock them in-game. Shinryu scrapped this due to time.&lt;br /&gt;
* Another planned way to unlock the alternate weapon set would be upon completion of the Pit of Pits. This was deemed too challenging, thus its now just a reward for Noble Nickels. &lt;br /&gt;
* Ryu and Duo were planned to be costumes, though were scrapped for time and not having all the sprites needed.&lt;br /&gt;
* Ran (from Bob &amp;amp; George), Shantae, Model A, and Rockman no Constancy were all planned to be costumes, though they were scrapped as the game had memory issues with the skin pages, meaning they had to be cut. &lt;br /&gt;
**Though, some of them were made as custom costumes later on by Rbade, Csketch, Fabián, and Boberatu.&lt;br /&gt;
* A Chimerabot combining [[Haunt Man (Boss)|Haunt Man]] with Launch Man and Shuttle Man was planned, but the code was deemed too complex to work with. This was replaced with the Chimerabot that combines Joe Man and Bond Man.&lt;br /&gt;
* Rail Hunter was planned to be a statue boss, though this was scrapped. The statue that would have accessed this boss still remains in the Tier 10 hub.&lt;br /&gt;
* There were a couple of stages in the Pit of Pits that were right out cut, not meeting quality assurance, bugs and other development reasons.&lt;br /&gt;
** 'dracmeister_2' or as stated in room code as 'Tool-Assisted' was cut due to it setting weapons to infinite and carrying over to the rest of the Pit. The stage required the use of utility weapons to proceed.&lt;br /&gt;
&lt;br /&gt;
== Make A Good 24 Hour Mega Man Level ==&lt;br /&gt;
&lt;br /&gt;
=== Unfinished stages ===&lt;br /&gt;
* Big Fish, MugMan, and Shinryu all entered the contest and received boxes, but were unable to finish their levels within the time limit. ThatOneEnder also requested and received a second box, but similarly was not able to finish in time.&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Identity_Crisis&amp;diff=3738</id>
		<title>Identity Crisis</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Identity_Crisis&amp;diff=3738"/>
				<updated>2018-03-28T00:30:01Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Identity Crisis&lt;br /&gt;
|rank = 1st&lt;br /&gt;
|image= [[File:Identity_Crisis.png|280px]]&lt;br /&gt;
|caption= &amp;quot;WHO?! WHAT!? WHEN?! WHERE?! HOW!?! WWHHHYYY!?&amp;quot;&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[Shinryu]]&lt;br /&gt;
|composer= Capcom, Rushjet1&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 47&lt;br /&gt;
|judge2 = 49&lt;br /&gt;
|judge3 = 39&lt;br /&gt;
|judge4 = 49&lt;br /&gt;
|judge5 = 50&lt;br /&gt;
|totalscore = 46.2&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 5&lt;br /&gt;
|enemies = &lt;br /&gt;
* Fan Fiend&lt;br /&gt;
* Colton&lt;br /&gt;
* Mets&lt;br /&gt;
* Hammer Joe&lt;br /&gt;
* Walking Bombs&lt;br /&gt;
* Potton&lt;br /&gt;
* Ben K&lt;br /&gt;
* Octopus Battery&lt;br /&gt;
* Jumbig&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses = [[Alter Man]]&lt;br /&gt;
|other = &lt;br /&gt;
* Jupi's Favorite&lt;br /&gt;
* Garriry's Favorite&lt;br /&gt;
|music = Hornet Man, Jewel Man, Nitro Man, Bright Man&lt;br /&gt;
|location = [[Tier 10 (MaGMML2)|Tier 10]]&lt;br /&gt;
|previous = [[The Stage Nobody Asked For]]&lt;br /&gt;
|next = &lt;br /&gt;
}}&lt;br /&gt;
{{quote|Congratulations to our winner! He may have won the level design contest, but I think it goes without saying that I'd win the best Robot Master contest, right?|Volt Man|&amp;quot;Judge Comment&amp;quot;}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Identity Crisis is the 1st place entry in '''Make a Good Mega Man Level 2.''' It's a level entirely revolving around the idea of forced weapon usage. However, it goes above and beyond by also giving the player a skin of the robot master based on half of the weapons for the contest. These include, in order of appearance: Hornet Man, Jewel Man, Nitro Man, and Bright Man. The level also goes out of its way to create various challenges that test the player on how well they use the weapons they're allowed, including hiding a noble nickel in each of the robot master review sections. In addition, in typical Mega Man fashion, there is a final section that combines all the presented challenges and mutating them for some very clever setups. This ends the stage on an optional, but mostly fun fight with Alter Man, a Mega Man look-alike with the remaining 4 weapons to use to fight against the player.&lt;br /&gt;
==Reception==&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = It's reeally on the long side, but MAN IS THIS AMAZING!!!!!! The concept alone is really, really neat, and then it goes and just makes extremely creative setups using only HALF the weapons in the engine. It makes for an honestly fantastic level. There's so many setups in this level that I absolutely adore, like the Docron/Hornet Chaser barriers, the Ring Man platform/Wheel Cutter sections, and like, freaking all of the Jewel and Bright sections. Sooo much of the level is just super clever. And then after the four really cool sections you get an awesome final section that ties everything together and COMBINES the characters in really cool ways. I loooove the Hornet/Bright crusher setup, it's really creative. And there's a pretty neat extra boss fight at the end!! The level is just suuuper great and I love it. Honestly though, the length kinda brings it down - it takes really long to get through on your first playthrough, let alone any subsequent ones. But honestly, I didn't really mind playing it again because it's just such a blast to play through. It does kinda lose its luster so to speak on second playthroughs, though. I still really love it though aaahh &amp;lt;3&lt;br /&gt;
|pyroscore = 47&lt;br /&gt;
|spdesign = 12&lt;br /&gt;
|spfun = 10&lt;br /&gt;
|spcreativity = 15&lt;br /&gt;
|spaesthetics = 5&lt;br /&gt;
|spfunction = 5&lt;br /&gt;
|spskip = No&lt;br /&gt;
|jupi = I want you to know that you were very, very, VERY close to getting a perfect score from me, but...I somehow got the secret boss to disappear. I think it was my fault, though. Still, this is such an amazing level! All of the playables look so good and clearly had effort put into them (I can finally play as Hornet Man ;-;) and you showed that you really know how to use their weapons! The Bright Man sections were especially good, because you thought about how the Flash Stopper would freeze everything, so you made enemies that ONLY attack when you use Flash Stopper! Genius! Absolutely GENIUS! I won't be surprised in the slightest if this level wins.&lt;br /&gt;
|jupiscore = 49&lt;br /&gt;
|jhdesign = 15&lt;br /&gt;
|jhfun = 10&lt;br /&gt;
|jhcreativity = 15&lt;br /&gt;
|jhaesthetics = 5&lt;br /&gt;
|jhfunction = 4&lt;br /&gt;
|enjl = 4 great stages in one followed by a finale that... I found to be somewhat lackluster. This level does a great job at making use of the 4 weapons it is centered around and I'm a fan of the variety of challenges provided in the level's &amp;quot;first 4 halves&amp;quot;, buuut I feel like that's where it could've ended and nothing of value would've been lost. Alternatively, all those segments could have been shortened, compacted, and the final section could have incorporated the omitted aspects while putting them in the context of challenges that require multiple robot masters to solve, which is something I wish it did more. The final section has, in my eyes, so much wasted potential that it could have almost entirely been put into the previous 4 sections without big changes. The combined powers of robot masters are used once or twice in total while the rest of the challenges don't really expand upon what has been laid out in the robot master introduction segment. I ended up getting pretty bored during the final section of the level because of that, combined with the fact the level goes out of its way to interrupt its own flow between segments, making me painfully aware of its length during the first half and making the rest of the level just feel like a drag.&lt;br /&gt;
|enjlscore = 39&lt;br /&gt;
|endesign = 10&lt;br /&gt;
|enfun = 6&lt;br /&gt;
|encreativity = 13&lt;br /&gt;
|enaesthetics = 5&lt;br /&gt;
|enfunction = 5&lt;br /&gt;
|enskip = No&lt;br /&gt;
|garirry = Wow. Just wow. This level is almost flawless. The level design contains virtually no cases of poor level design with a few exception of very minor annoyances. The ideas behind the level in general are really awesome and original, and overall the level looks and plays great. I'd say that maybe there are a few moments where the level gets a little boring, but that's not a huge issue. I'm seriously impressed by the effort put into this level.&lt;br /&gt;
|garirryscore = 49&lt;br /&gt;
|gadesign = 15&lt;br /&gt;
|gafun = 9&lt;br /&gt;
|gacreativity = 15&lt;br /&gt;
|gaaesthetics = 5&lt;br /&gt;
|gafunction = 5&lt;br /&gt;
|gadesignnote = Flawless. No issue with the level design whatsoever. It's fantastic and well-designed for each weapon.&lt;br /&gt;
|gafunnote = I think it's not as interesting as other pot-fav levels but it's still extremely fun!&lt;br /&gt;
|gacreativitynote = It's genius. I found the concepts and level theme extremely interesting.&lt;br /&gt;
|gaaestheticsnote = Excellent.&lt;br /&gt;
|gafunctionnote = Works just fine.&lt;br /&gt;
|ace = Under normal circumstances, I'd be trying to come up with faults for the stage. Areas that bothered me.&lt;br /&gt;
And there is only one: The boss should not have been made optional, because nothing about him hints that he is too hard for the average player, because frankly he isn't, and it would've ended a traditional run of the stage on a much higher note.&lt;br /&gt;
&lt;br /&gt;
.... that is about it. I can't even nitpick. This was stunning.&lt;br /&gt;
&lt;br /&gt;
Not only were the dev-kit assets used well - they were used creatively. This is not just a solid stage, it's creative, and manages to create a very good balance between minor puzzle elements / precision platforming and timing.&lt;br /&gt;
&lt;br /&gt;
It would appear there is a right way to do forced weapon usage after all! You could've gone with just using Mega Man's graphics there.. but you didn't. You went above and beyond. Fantastic stage.&lt;br /&gt;
|acescore = 50&lt;br /&gt;
|asdesign = 15&lt;br /&gt;
|asfun = 10&lt;br /&gt;
|ascreativity = 15&lt;br /&gt;
|asaesthetics = 5&lt;br /&gt;
|asfunction = 5&lt;br /&gt;
|asskip = No&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* As suggested by the skins for each of the robot masters, the level had inspiration from the Day in the Limelight series of games.&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{MaGMML2 Tier 10}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 10 Stages]][[Category:Favorites]]&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_5_(MaGMML)&amp;diff=3712</id>
		<title>Tier 5 (MaGMML)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_5_(MaGMML)&amp;diff=3712"/>
				<updated>2018-03-25T08:05:29Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Tier 5&lt;br /&gt;
|image= [[File:MaGMML1Tier5.png|256px]]&lt;br /&gt;
|caption= And the winners are here!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level|MaGMML]]''&lt;br /&gt;
|creator= &lt;br /&gt;
|composer= &lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 4&lt;br /&gt;
|collectables = &lt;br /&gt;
|music = Super Mario 3D World - World Bowser (Sega Genesis Remix)&lt;br /&gt;
|bosses = &lt;br /&gt;
|previous = [[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|next = [[Wily Castle|Dr. Wily Stages - Wily Castle]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Welcome to the top 4! The best of the contest levels are here!|Thomas the Tank Engine.|}}&lt;br /&gt;
'''Tier 5''' is the fifth Tier of ''[[Make a Good Mega Man Level]]''. It is located at Thomas's stage from ''Mega Man Square Root of Negative One''. The tier contains the entries ranked 4th to 1st.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
|-&lt;br /&gt;
|[[Citadel Basement]]&lt;br /&gt;
|[[Entity1037]]&lt;br /&gt;
|75/ 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Friendly Dictator]]&lt;br /&gt;
|75.6 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[kumuhmuh]]&lt;br /&gt;
|80.8 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[RedBlupi]]&lt;br /&gt;
|84.2 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&lt;br /&gt;
===Thomas the Tank Engine===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Welcome to the top 4! The best of the contest levels are here! Also choo choo&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Bright Man]]===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;CONGRATULATIONS TO OUR WINNER!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This tier is the only one in the contest not to feature a tier boss as to not take away attention from the winning levels. Glass Man can be considered to be its boss instead. &amp;lt;br&amp;gt; [[Tier 10 (MaGMML2)|Tier 10]], the winning tier of the second contest follows up on this tradition as well.&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{MaGMML Tier 5}}&lt;br /&gt;
[[Category:Tiers]]&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Gyra_Solune&amp;diff=3702</id>
		<title>Gyra Solune</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Gyra_Solune&amp;diff=3702"/>
				<updated>2018-03-23T20:18:38Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|Gyra Solune is that one guy nobody really cares about. His only real contribution of note is that one Ilivais X thing, but considering it's about perverted giant robots and lesbians and masochism and lack of underwear, the only person crazy enough to care is that DisasterMaster guy.|Profile description|The Chaos Theatre Wiki}}&lt;br /&gt;
&lt;br /&gt;
Gyra Solune... What can I say about him? At least his gender is confirmed? I think? Okay, so he's worked on [[Chroma Key]]. He's also worked on other things, such as [http://civilization-v-customisation.wikia.com/wiki/America_(Franklin_Roosevelt) a Civilization mod]. He also has a TVTropes account.&lt;br /&gt;
{{People}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:Contest Participants]][[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level Participants]][[Category:Make a Good Mega Man Level]][[Category:Tier 2 (MaGMML)]]&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Kanna&amp;diff=3701</id>
		<title>Kanna</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Kanna&amp;diff=3701"/>
				<updated>2018-03-23T20:04:34Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Kanna''' made [[Level]]. And they have read the Dreamwave comics. And nothing can be found from a quick YouTube search. Seriously, these guys are ninjas. Did this person make any MaGL levels?&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:Contest Participants]][[Category:Make a Good Mega Man Level]][[Category:Tier 1 (MaGMML)]][[Category:People]][[Category:Make a Good Mega Man Level Participants]]&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Spiked-Wall_Man&amp;diff=3700</id>
		<title>Spiked-Wall Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Spiked-Wall_Man&amp;diff=3700"/>
				<updated>2018-03-23T20:02:59Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#bcc0c4&lt;br /&gt;
|titletext = #000000&lt;br /&gt;
|name= Spiked-Wall Man&lt;br /&gt;
|image=[[File:MaGMML2-SpikedWallManArt.png|400px|Artwork by Karakato]]&lt;br /&gt;
|caption= Artwork by '''Karakato'''&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= Entity1037 (Based on a design by CMSPyrowolf)&lt;br /&gt;
|programmer= &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = No eyes&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=84&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Impact&lt;br /&gt;
|weak= [[Sakugarne]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[The Stage Nobody Asked For]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:MaGMML2RSpikedWallManSprite.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|You'd think [[Doctor Albert W. Wily|an evil genius]] would've thought about making an inescapable room full of instant-death spikes way before he made a Spring Man!|[[Bass]]|Megaman - Dr. Wily Fails at Life}}&lt;br /&gt;
&lt;br /&gt;
'''Spiked-Wall Man''' is a joke Robot Master from the Mega Man fan video [https://www.youtube.com/watch?v=NcHR3HizRTA ''Megaman - Dr. Wily Fails at Life'']. He appears with a redesign in [[Make a Good Mega Man Level 2]] as a boss in [[The Stage Nobody Asked For]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
At the start of the battle, Spiked-Wall Man uses the following pattern:&lt;br /&gt;
*Attack with groups of 3 red spikes from below 8 times.&lt;br /&gt;
*Shoot a curved formation of blue spikes from the right.&lt;br /&gt;
*Shoot 6 rows of blue spikes from above, each with gaps made of 2 white spikes.&lt;br /&gt;
Once his health is down to 56 points, he changes his pattern to the following:&lt;br /&gt;
*Shoot 4 pairs of red spikes from the sides; one pair from the left, one pair from the right, and one pair from both sides at the same time.&lt;br /&gt;
*Shoot two formation of blue spikes comprised of 3 columns, one from the right and one from the left, each with a gap made of white spikes that [[Mega Man]] can slide through.&lt;br /&gt;
*Shoot a stair-shaped formation of blue spikes from both sides at the same time.&lt;br /&gt;
*Attack with a full row of red spikes from below 4 times.&lt;br /&gt;
When Spiked-Wall Man's health is down to 28 points, he covers the left side of the screen with red spikes for the remainder of the battle, and creates complicated formations with blue and red spikes shot from the left side of the screen, functioning much like an auto-scrolling level. Right before the formation loops back to the beginning, Spiked-Wall Man will begin shooting red spikes from above while Mega Man is sliding through a tunnel, starting with groups of three spikes, followed by waves of spikes, first going right, then going left.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/2&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 0&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 0&lt;br /&gt;
| wheel = 0&lt;br /&gt;
| sakugarne = 2&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 0&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = Wheel Cutter and Super Arrow react to Spiked-Wall Man the same way they react to other solid surfaces.&lt;br /&gt;
}}&lt;br /&gt;
{{MaGMML2 Tier 10}}&lt;br /&gt;
[[Category: Boss]] [[Category: Robot Master]]&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Jolt_Man&amp;diff=3675</id>
		<title>Jolt Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Jolt_Man&amp;diff=3675"/>
				<updated>2018-03-23T05:50:33Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8E8F23&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:MME JoltManMugshot.gif|left|Jolt Man's mugshot]][[File:MME JoltManMugshot.gif|right|Jolt Man's mugshot]]Jolt Man&lt;br /&gt;
|image=[[ File:JoltManArtKarakato.png ‎|270px|Artwork by Karakato]]&lt;br /&gt;
|caption= Artwork by '''Karakato'''&lt;br /&gt;
|script= ジョルトマン&lt;br /&gt;
|romaji = Jorutoman&lt;br /&gt;
|number= MDN-001&lt;br /&gt;
|designer= Daniel Page&amp;lt;br&amp;gt;sebamkfan&lt;br /&gt;
|programmer= [[SnoruntPyro]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Blue&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= Jolt Shocker&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Elec&lt;br /&gt;
|weak=[[Gemini Laser]]&lt;br /&gt;
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]]&lt;br /&gt;
|stage=Tier 1 Boss&lt;br /&gt;
|location= [[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|occupation= Power Generating Robot&lt;br /&gt;
|OffAppear= Mega Man Eternal&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level]] (Tier Boss)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2]] (Non-speaking cameo)&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=[[File:MaGMML Tier Joltman.gif‎]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Shocking, isn't it?|Jolt Man|}}&lt;br /&gt;
Based on Spark Man and Bright Man, '''Jolt Man''' was designed for generating extraordinary amounts of electricity. [[Doctor Albert W. Wily|Dr. Wily]] sent Jolt Man to the hydroelectric power plant to fetch and re-route power to an unknown aquatic location off the coast. His body can absorb electric blasts which can be released from his electrodes. As a result, his body was designed for hot temperatures. &lt;br /&gt;
&lt;br /&gt;
His Jolt Shocker is dangerous, not to mention he has the ability to generate great amounts of electricity and even unleash it in the form of a series of thunderbolts, the latter being an attack he named &amp;quot;Hell's Voltage&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Make a Good Mega Man Level==&lt;br /&gt;
Jolt Man appears as the boss of Tier 1, and he expresses surprise that Mega Man does not recognise him.&amp;lt;br&amp;gt;He attacks with an expanded arsenal this time round, but his tells are slightly more obvious compared to his source game.&lt;br /&gt;
He chooses his attacks in a random order, and is capable of pulling the same move off twice in a row. However, he will always do a short hop at the start of the battle.&lt;br /&gt;
===Attacks===&lt;br /&gt;
* Whilst walking around, he fires static discharge from his feet.&lt;br /&gt;
* He jumps from one side of the room to the other.&lt;br /&gt;
* Fires a Jolt Shocker directly towards the player.&lt;br /&gt;
* Creates a 8 way spread of electric bolts.&lt;br /&gt;
* Calls down a barrage of thunder bolts from the ceiling, Hell's Voltage, from random positions.&lt;br /&gt;
&lt;br /&gt;
===Dialogue===&lt;br /&gt;
[[Mega Man]]: W-what? Who are you?&lt;br /&gt;
&lt;br /&gt;
Jolt Man: Mega Man?! You don't remember me? I'm Jolt Man, from Mega Man Eternal! I am an original character, please don't steal. [[Doctor Albert W. Wily|Dr. Wily]] revived me as part of his plan to take over the world! A whole bunch of the other fangame robot masters are back, too! It's great!&lt;br /&gt;
&lt;br /&gt;
Mega Man: Oh no, this is terrible! The fangame robot masters are back?!&lt;br /&gt;
&lt;br /&gt;
Jolt Man: Yep! Huehuehuehue! And now, Mega Twerp, it's time to meet your doom!&lt;br /&gt;
&lt;br /&gt;
==Make a Good Mega Man Level 2==&lt;br /&gt;
Jolt Man appears in the background of [[Tier 4 (MaGMML2)|Tier 4]]. This poster depicts him wearing a sombrero and a mustache, and refers to him as &amp;quot;El Jolto&amp;quot;. In the beta version shown by [[Flashman85]]'s result stream, he also appeared as an NPC in the pub. However, the public release had him replaced with Storm Man from ''Mega Man: The Dark Resistence'' [sic] in the pub, though &amp;quot;El Jolto&amp;quot; still remains.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
| buster = 1/1/2&lt;br /&gt;
| metal = 1&lt;br /&gt;
| gemini = 4&lt;br /&gt;
| solar = 2&lt;br /&gt;
| top = 0&lt;br /&gt;
| wool = 1&lt;br /&gt;
| black = 1&lt;br /&gt;
| phar = 2/2/2&lt;br /&gt;
| magic= 1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Tier 1}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
[[category:Robot Master]][[category:Make a Good Mega Man Level]][[category:Tier Boss]][[Category:Bosses]][[Category:Tier 1 (MaGMML)]][[Category:Make a Good Mega Man Level Bosses]]&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Ombuds_Man&amp;diff=3674</id>
		<title>Ombuds Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Ombuds_Man&amp;diff=3674"/>
				<updated>2018-03-23T05:49:32Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|...what is an Ombuds?|Mega Man, confused as everybody on their first visit.|}}&lt;br /&gt;
&lt;br /&gt;
{{robotmaster&lt;br /&gt;
|titlebg=#7D7F85&lt;br /&gt;
|titletext = #ffffff&lt;br /&gt;
|name= [[File:MM42OmbudsManMug.png|left]][[File:MM42OmbudsManMug.png|right]]Ombuds Man&lt;br /&gt;
|image= [[File:Om+Buds.jpg|287px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= Servadac&lt;br /&gt;
|programmer= &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = &lt;br /&gt;
|at=&lt;br /&gt;
|weapon= Paper Slash&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack= 4 (contact, rocks) &lt;br /&gt;
*2 (Paper)&lt;br /&gt;
|type = Cutter&lt;br /&gt;
|weak=[[Triple Blade]]&lt;br /&gt;
|affiliations= Dr. Wily&lt;br /&gt;
|stage=Tier 2 Boss&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= Bureaucrat&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&lt;br /&gt;
|appear2= ''Mega Man 42''&lt;br /&gt;
|sprite=[[File:MaGMML2_OmbudsMan.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ombuds Man, much like his name implies, is a robot built to handle paperwork and affairs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Appearences ==&lt;br /&gt;
=== ''Mega Man: 42'' ===&lt;br /&gt;
&lt;br /&gt;
Ombuds Man is one of the eight robot masters. His stage takes place in an office building that either Mega Man or Mega Girl ([[Roll]]) must climb in order to reach the boss. His attacks consists of his signature move Paper Slash, which fires 3 simultaneous paper shots, one forward and two at 45 degree angles, and slamming his fist on the ground, producing falling debris from the ceiling. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ''[[Make a Good Mega Man Level 2]]'' ===&lt;br /&gt;
Ombuds Man appears as the boss of Tier 2, the sewers. After a brief bit of dialogue with Mega Man, where he admits to not even knowing what an Ombuds is, calling it &amp;quot;an enigma of life&amp;quot;, he challenges the player. &lt;br /&gt;
&lt;br /&gt;
Ombuds Man's abilities have been significantly ramped up. In addition to retaining all his moves from Mega Man 42, he gained a good amount of new moves as listed below.&lt;br /&gt;
&lt;br /&gt;
* Ombuds Man tosses a printer on the ground, which can be destroyed. This printer fires paper shots straight forward.&lt;br /&gt;
* Ombuds Man walks around and jumps, firing a single piece of paper forward.&lt;br /&gt;
* Ombuds Man fires a paper slash straight up. The sideways papers arc downwards. He proceeds to adjust his tie, and teleport to another location. When he teleports, a paper slash is fired to the left and right of him. &lt;br /&gt;
&lt;br /&gt;
After defeat, he will appear at [[Chateau Chevaleresque]] as an NPC. &lt;br /&gt;
&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 2&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 4&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 1&lt;br /&gt;
| sakugarne = 2&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = Destroying the falling debris can actually yield drops.&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
His name is a reference to an ombudsman, an appointed official whose duty is to investigate complaints, generally on behalf of individuals such as consumers or taxpayers, against institutions such as companies and government departments.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 2}}&lt;br /&gt;
[[Category:Tier Boss]][[Category:Tier 2]]&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Zero&amp;diff=3628</id>
		<title>Zero</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Zero&amp;diff=3628"/>
				<updated>2018-03-22T23:24:22Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: /* Make a Good Mega Man Level 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|name= [[File:ZeroMug.png|left|Zero Mug]][[File:ZeroMug.png|right|Zero Mug]]Zero&lt;br /&gt;
|image=[[File:ZeroArt.png|275px|Zero, Make a Good Mega Man Level 2]]&lt;br /&gt;
|caption=Zero, as seen in Make a Good Mega Man Level 2&lt;br /&gt;
|designer= &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Yellow&lt;br /&gt;
|IncAppear=[[Make a Good Mega Man Level|MaGMML]]&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]]&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=[[File:ZeroSprite.gif|Zero as he appears in Make a Good Mega Man Level]][[File:ZeroCloakedSprite.gif|Zero as he appears in Make a Good Mega Man Level 2]]&lt;br /&gt;
|}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{quote|I hid myself while I repaired myself.|Zero|Make a Good Mega Man Level 2}}&lt;br /&gt;
&lt;br /&gt;
'''Zero''' is a joke character that first appeared in [[Make a Good Mega Man Level]]. Created at the expense of the [http://megaman.wikia.com/wiki/Zero actual Zero], his existence pokes fun at the tendency for fan-games to include the real Zero as some form of ultimate threat, with one of the more infamous examples being ''Mega Man Unlimited''. Originally a hastily built decoy robot, built only to slow [[Mega Man]]'s escape from [[Wily Castle]], Zero reappears in ''[[Make a Good Mega Man Level 2]]'' as a major character, wearing a red cloak to conceal his identity. After gaining sentience and becoming angry at [[Doctor Albert W. Wily|Dr. Wily]] for using and discarding him, Zero helps [[Mega Man]] out throughout the game, revealing his true identity once Wily has been stopped and Mega Man has collected all the [[Energy Element|Energy Elements]] possible at that point. He built his [[Null &amp;amp; Void|own fortress]], which serves as one of the final challenges in the game.&lt;br /&gt;
&lt;br /&gt;
He serves as both the final boss and the final Arena bonus boss in both games. He is the final boss at the end of Wily Stage 6 in the first game, and a strange remnant of him merged with the Trophy Machine appears at the end of the Arena. His creation, [[Absolute ZERO]], serves as the true final boss of the second game, with a final joke form, &amp;quot;Zero Heart&amp;quot;, appearing at the end of the True Arena. The threat level of his fights vary wildly. &lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
===''[[Make a Good Mega Man Level]]''===&lt;br /&gt;
&lt;br /&gt;
====[[Wily Stage 6]]====&lt;br /&gt;
Zero appears at the end of the stage after the Trophy Machine and Wily Capsule, serving as the final boss. When the battle begins, a silhouette of the real Zero drops down and gradually grows darker as Dr. Wily backs away, before revealing itself to be the much better version of Zero. &lt;br /&gt;
&lt;br /&gt;
During the battle, Zero slides back and forth across the floor, occasionally firing a slow projectile at Mega Man, but neither collision nor the projectile can deal any actual damage to him. Despite this, it has no specific weakness, only taking 1 point of damage from anything (except Top Spin, which does nothing), including charged Mega Buster shots. However, thanks to the properties of [[Solar Blaze]], hitting Zero with the big shot before it splits off will do two damage, making that technically his weakness.&lt;br /&gt;
&lt;br /&gt;
After being defeated, Zero drops the last Energy Element, and the castle begins to self destruct. Mega Man realizes that the Zero was meant to be a decoy robot, and teleports away from the castle as usual.&lt;br /&gt;
&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
| buster = 1/1/1&lt;br /&gt;
| metal = 1&lt;br /&gt;
| gemini = 1&lt;br /&gt;
| solar = 1&lt;br /&gt;
| top = 0&lt;br /&gt;
| wool = 1&lt;br /&gt;
| black = 1&lt;br /&gt;
| phar = 1&lt;br /&gt;
| magic= 1&lt;br /&gt;
| notes = None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[The Arena]]====&lt;br /&gt;
[[File:MaGMML ZeroSoul.gif|left|Zero Soul]] Zero reappears as the end boss of the arena, 'fusing' with a trophy and gaining the power of all entries. Zero in battle randomly selects from any of eleven attacks per phase, with ten of those attacks being a reference to some entry (how well it's related varies), and the last one being a generic projectile. Zero Soul starts with 56 health and sticks to the floor, chasing Mega Man, and when he gets to half health, he will drop a [[Yashichi]] and begin to float and chase vertically as well as horizontally.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In his first phase, he will choose from these attacks:&lt;br /&gt;
* Shoots one bullet that goes to Mega Man's current position.&lt;br /&gt;
* Makse the background scroll down quickly for a few seconds. ([[Objective: Vain Space]])&lt;br /&gt;
* Shoots four arcing bombs that temporarily destroy the floor of the arena. ([[City War]])&lt;br /&gt;
* Shoots a shadow clone of Waltz that goes to Mega Man's current position. ([[Level]])&lt;br /&gt;
* Summons a few [[Telly|Tellies]]. ([[Chroma Key]])&lt;br /&gt;
* Summons an egg of a [[Pipi]]. ([[Midnight Snow]])&lt;br /&gt;
* Summons a temporary [[Screw Bomber]]. ([[Sky Ziggurat]])&lt;br /&gt;
* Summons three spreading shrapnel pieces of a [[Jet Bomb]]. ([[Sunset Siege]])&lt;br /&gt;
* Summons two [[Wanaan|Wanaans]] that vaguely target Mega Man. ([[Wily Combo]])&lt;br /&gt;
* Summons two Napalm Bombs. ([[Napalm Forest and Caves]])&lt;br /&gt;
* Shoots a bouncing top. ([[Hard to See Land]])&lt;br /&gt;
&lt;br /&gt;
In his second phase, he will choose from these attacks:&lt;br /&gt;
* Shoots a bullet that bounces on the edge of the screen for a few seconds.&lt;br /&gt;
* Spawns a damaging [[Force Beam (gimmick)|Force Beam]] at Mega Man's height. ([[The Quickening]])&lt;br /&gt;
* Creates a random assortment of [[Destroyable Block|Destroyable Blocks]]. Infamous for being able to clip Zero Soul out of the arena sometimes. ([[Maze of Death]])&lt;br /&gt;
* Summons the arcing bullet used by [[Pandeeta]]. ([[Under Construction]])&lt;br /&gt;
* Summons a spike that arcs down and explodes into a asterisk pattern of bullets. ([[Spiky Meltdown]])&lt;br /&gt;
* Summons a thunderbolt that splits into two small electric balls when it hits the ground. ([[Thunderclyffe Plant]])&lt;br /&gt;
* Spawns a black ball that explodes into two smaller pink balls when it hits the ground that is also used by the Wily Capsule [[Wily Archives|Wily Archive]] ([[Research Facility]])&lt;br /&gt;
* Summons a few [[Ring Ring|Ring Rings]]. ([[Citadel Basement]])&lt;br /&gt;
* Creates six [[Black Hole|black holes]] for a short amount of time. ([[NEON GRAVITY]])&lt;br /&gt;
* Summons a few [[Monty Mole|Monty Moles]]. ([[Mega Man World]])&lt;br /&gt;
* Summons a falling crystal. ([[Glass Man]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
| buster = 1/1/2&lt;br /&gt;
| metal = 1&lt;br /&gt;
| gemini = 1&lt;br /&gt;
| solar = 1&lt;br /&gt;
| top = 0&lt;br /&gt;
| wool = 1&lt;br /&gt;
| black = 1&lt;br /&gt;
| phar = 1&lt;br /&gt;
| magic= 1&lt;br /&gt;
| notes = None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===''[[Make a Good Mega Man Level 2]]''===&lt;br /&gt;
&lt;br /&gt;
Zero as the Cloaked Man first appears after obtaining at least 10 [[Energy Element|Energy Elements]]. He leaves a note for Mega Man to meet him at [[Chateau Chevaleresque]]. When [[Mega Man]] meets up with him, he discusses the power of the simulations and asserts that he is not plotting anything, but people like [[Doctor Albert W. Wily|Dr. Wily]] could. He dodges the questions about his identity. When his spiel is over, he gives out an [[E-Tank]] and leaves. He appears again after getting 38 Energy Elements, repeating his thoughts about the simulations and how they could be used for evil. His last appearance before the [[Wily Star II]] appears is after getting at least 52 Energy Elements. He continues delivering a soliloquy on the power of the simulations while Mega Man gets audibly frustrated at him.&lt;br /&gt;
&lt;br /&gt;
After the Wily Star II appears and [[Doctor Thomas Light|Dr. Light]] tells Mega Man that using [[Rush]] is not an option due to its force field, Zero appears once again, offering his advice. After Mega Man gets frustrated with him, Zero explains that the Energy Elements can cause volatile reactions when there are a lot in one place (hinting at the opening of [[Tier X (MaGMML2)|Tier X]]), and that they could possibly use the power to get a spaceship that could sneak by Wily's forcefield undetected. Mega Man decides to roll with it, and it actually works. Zero then wishes Mega Man good luck, and is not seen again until Wily is defeated. After the credits roll, he appears outside of [[Dr. Light's Lab]] and challenges Mega Man to get all the Energy Elements.&lt;br /&gt;
&lt;br /&gt;
His last appearence is at the very end of the true final level, [[Null &amp;amp; Void]]. Here, he reveals that he was using Tier X and Null &amp;amp; Void as a base the whole time, to build an ultimate robot to challenge Mega Man to the greatest battle of all time. He explains that after his last meeting with Mega Man, he was inspired to have a true battle with him. He also explains that he was working on this before Dr. Wily began planning to attack the festival, and decided stopping Wily should be prioritized over the ultimate battle. He then summons his capsule containing [[Absolute ZERO]], and the battle then begins.&lt;br /&gt;
&lt;br /&gt;
After Absolute ZERO's defeat, he is revealed to have been piloting the robot with his cloak off, showing that he is truly Zero from the first game. He explains that after his first defeat, he hid himself while he repaired himself, and was able to help Mega Man thanks to him having access to Wily's plans, being a robot built by him. He then explains that now that the ultimate battle is complete, his purpose has been fulfilled, and his life is complete. He ascends to the heavens, accompanied by a rainbow and a completely normal sounding angelic choir. As he disappears into the aether, never to be seen again, he drops the final Energy Element.&lt;br /&gt;
&lt;br /&gt;
Collecting his last Energy Element also unlocks him as a costume. True to the original Zero, the costume only ever uses one frame of animation. He can also use the [[Alternate Weapons|Contest Weapon Data]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[The Arena|The True Arena]]====&lt;br /&gt;
Absolute ZERO is fought as the final boss of The True Arena. His fight is just the same as the one in Null &amp;amp; Void, with the exception that after beating the last form, Absolute ZERO will suck Mega Man inside of his body, and a fight against Zero Heart will begin. However, the fight is just a ruse, because as soon as the fight begins, none of his attacks will actually harm Mega Man. After a few attacks, the heart just explodes.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Robot Master]][[Category:Fortress Bosses]][[Category:Final Bosses]][[Category:Tier X (MaGMML2)]][[Category:Costumes]][[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level 2]][[Category:Wily Castle]][[Category:SnoruntPyro]]&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Zero&amp;diff=3627</id>
		<title>Zero</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Zero&amp;diff=3627"/>
				<updated>2018-03-22T23:23:42Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: /* Make a Good Mega Man Level 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|name= [[File:ZeroMug.png|left|Zero Mug]][[File:ZeroMug.png|right|Zero Mug]]Zero&lt;br /&gt;
|image=[[File:ZeroArt.png|275px|Zero, Make a Good Mega Man Level 2]]&lt;br /&gt;
|caption=Zero, as seen in Make a Good Mega Man Level 2&lt;br /&gt;
|designer= &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Yellow&lt;br /&gt;
|IncAppear=[[Make a Good Mega Man Level|MaGMML]]&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]]&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=[[File:ZeroSprite.gif|Zero as he appears in Make a Good Mega Man Level]][[File:ZeroCloakedSprite.gif|Zero as he appears in Make a Good Mega Man Level 2]]&lt;br /&gt;
|}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{quote|I hid myself while I repaired myself.|Zero|Make a Good Mega Man Level 2}}&lt;br /&gt;
&lt;br /&gt;
'''Zero''' is a joke character that first appeared in [[Make a Good Mega Man Level]]. Created at the expense of the [http://megaman.wikia.com/wiki/Zero actual Zero], his existence pokes fun at the tendency for fan-games to include the real Zero as some form of ultimate threat, with one of the more infamous examples being ''Mega Man Unlimited''. Originally a hastily built decoy robot, built only to slow [[Mega Man]]'s escape from [[Wily Castle]], Zero reappears in ''[[Make a Good Mega Man Level 2]]'' as a major character, wearing a red cloak to conceal his identity. After gaining sentience and becoming angry at [[Doctor Albert W. Wily|Dr. Wily]] for using and discarding him, Zero helps [[Mega Man]] out throughout the game, revealing his true identity once Wily has been stopped and Mega Man has collected all the [[Energy Element|Energy Elements]] possible at that point. He built his [[Null &amp;amp; Void|own fortress]], which serves as one of the final challenges in the game.&lt;br /&gt;
&lt;br /&gt;
He serves as both the final boss and the final Arena bonus boss in both games. He is the final boss at the end of Wily Stage 6 in the first game, and a strange remnant of him merged with the Trophy Machine appears at the end of the Arena. His creation, [[Absolute ZERO]], serves as the true final boss of the second game, with a final joke form, &amp;quot;Zero Heart&amp;quot;, appearing at the end of the True Arena. The threat level of his fights vary wildly. &lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
===''[[Make a Good Mega Man Level]]''===&lt;br /&gt;
&lt;br /&gt;
====[[Wily Stage 6]]====&lt;br /&gt;
Zero appears at the end of the stage after the Trophy Machine and Wily Capsule, serving as the final boss. When the battle begins, a silhouette of the real Zero drops down and gradually grows darker as Dr. Wily backs away, before revealing itself to be the much better version of Zero. &lt;br /&gt;
&lt;br /&gt;
During the battle, Zero slides back and forth across the floor, occasionally firing a slow projectile at Mega Man, but neither collision nor the projectile can deal any actual damage to him. Despite this, it has no specific weakness, only taking 1 point of damage from anything (except Top Spin, which does nothing), including charged Mega Buster shots. However, thanks to the properties of [[Solar Blaze]], hitting Zero with the big shot before it splits off will do two damage, making that technically his weakness.&lt;br /&gt;
&lt;br /&gt;
After being defeated, Zero drops the last Energy Element, and the castle begins to self destruct. Mega Man realizes that the Zero was meant to be a decoy robot, and teleports away from the castle as usual.&lt;br /&gt;
&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
| buster = 1/1/1&lt;br /&gt;
| metal = 1&lt;br /&gt;
| gemini = 1&lt;br /&gt;
| solar = 1&lt;br /&gt;
| top = 0&lt;br /&gt;
| wool = 1&lt;br /&gt;
| black = 1&lt;br /&gt;
| phar = 1&lt;br /&gt;
| magic= 1&lt;br /&gt;
| notes = None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[The Arena]]====&lt;br /&gt;
[[File:MaGMML ZeroSoul.gif|left|Zero Soul]] Zero reappears as the end boss of the arena, 'fusing' with a trophy and gaining the power of all entries. Zero in battle randomly selects from any of eleven attacks per phase, with ten of those attacks being a reference to some entry (how well it's related varies), and the last one being a generic projectile. Zero Soul starts with 56 health and sticks to the floor, chasing Mega Man, and when he gets to half health, he will drop a [[Yashichi]] and begin to float and chase vertically as well as horizontally.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In his first phase, he will choose from these attacks:&lt;br /&gt;
* Shoots one bullet that goes to Mega Man's current position.&lt;br /&gt;
* Makse the background scroll down quickly for a few seconds. ([[Objective: Vain Space]])&lt;br /&gt;
* Shoots four arcing bombs that temporarily destroy the floor of the arena. ([[City War]])&lt;br /&gt;
* Shoots a shadow clone of Waltz that goes to Mega Man's current position. ([[Level]])&lt;br /&gt;
* Summons a few [[Telly|Tellies]]. ([[Chroma Key]])&lt;br /&gt;
* Summons an egg of a [[Pipi]]. ([[Midnight Snow]])&lt;br /&gt;
* Summons a temporary [[Screw Bomber]]. ([[Sky Ziggurat]])&lt;br /&gt;
* Summons three spreading shrapnel pieces of a [[Jet Bomb]]. ([[Sunset Siege]])&lt;br /&gt;
* Summons two [[Wanaan|Wanaans]] that vaguely target Mega Man. ([[Wily Combo]])&lt;br /&gt;
* Summons two Napalm Bombs. ([[Napalm Forest and Caves]])&lt;br /&gt;
* Shoots a bouncing top. ([[Hard to See Land]])&lt;br /&gt;
&lt;br /&gt;
In his second phase, he will choose from these attacks:&lt;br /&gt;
* Shoots a bullet that bounces on the edge of the screen for a few seconds.&lt;br /&gt;
* Spawns a damaging [[Force Beam (gimmick)|Force Beam]] at Mega Man's height. ([[The Quickening]])&lt;br /&gt;
* Creates a random assortment of [[Destroyable Block|Destroyable Blocks]]. Infamous for being able to clip Zero Soul out of the arena sometimes. ([[Maze of Death]])&lt;br /&gt;
* Summons the arcing bullet used by [[Pandeeta]]. ([[Under Construction]])&lt;br /&gt;
* Summons a spike that arcs down and explodes into a asterisk pattern of bullets. ([[Spiky Meltdown]])&lt;br /&gt;
* Summons a thunderbolt that splits into two small electric balls when it hits the ground. ([[Thunderclyffe Plant]])&lt;br /&gt;
* Spawns a black ball that explodes into two smaller pink balls when it hits the ground that is also used by the Wily Capsule [[Wily Archives|Wily Archive]] ([[Research Facility]])&lt;br /&gt;
* Summons a few [[Ring Ring|Ring Rings]]. ([[Citadel Basement]])&lt;br /&gt;
* Creates six [[Black Hole|black holes]] for a short amount of time. ([[NEON GRAVITY]])&lt;br /&gt;
* Summons a few [[Monty Mole|Monty Moles]]. ([[Mega Man World]])&lt;br /&gt;
* Summons a falling crystal. ([[Glass Man]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
| buster = 1/1/2&lt;br /&gt;
| metal = 1&lt;br /&gt;
| gemini = 1&lt;br /&gt;
| solar = 1&lt;br /&gt;
| top = 0&lt;br /&gt;
| wool = 1&lt;br /&gt;
| black = 1&lt;br /&gt;
| phar = 1&lt;br /&gt;
| magic= 1&lt;br /&gt;
| notes = None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===''[[Make a Good Mega Man Level 2]]''===&lt;br /&gt;
&lt;br /&gt;
Zero as the Cloaked Man first appears after obtaining at least 10 [[Energy Element|Energy Elements]]. He leaves a note for Mega Man to meet him at [[Chateau Chevalresque]]. When [[Mega Man]] meets up with him, he discusses the power of the simulations and asserts that he is not plotting anything, but people like [[Doctor Albert W. Wily|Dr. Wily]] could. He dodges the questions about his identity. When his spiel is over, he gives out an [[E-Tank]] and leaves. He appears again after getting 38 Energy Elements, repeating his thoughts about the simulations and how they could be used for evil. His last appearance before the [[Wily Star II]] appears is after getting at least 52 Energy Elements. He continues delivering a soliloquy on the power of the simulations while Mega Man gets audibly frustrated at him.&lt;br /&gt;
&lt;br /&gt;
After the Wily Star II appears and [[Doctor Thomas Light|Dr. Light]] tells Mega Man that using [[Rush]] is not an option due to its force field, Zero appears once again, offering his advice. After Mega Man gets frustrated with him, Zero explains that the Energy Elements can cause volatile reactions when there are a lot in one place (hinting at the opening of [[Tier X (MaGMML2)|Tier X]]), and that they could possibly use the power to get a spaceship that could sneak by Wily's forcefield undetected. Mega Man decides to roll with it, and it actually works. Zero then wishes Mega Man good luck, and is not seen again until Wily is defeated. After the credits roll, he appears outside of [[Dr. Light's Lab]] and challenges Mega Man to get all the Energy Elements.&lt;br /&gt;
&lt;br /&gt;
His last appearence is at the very end of the true final level, [[Null &amp;amp; Void]]. Here, he reveals that he was using Tier X and Null &amp;amp; Void as a base the whole time, to build an ultimate robot to challenge Mega Man to the greatest battle of all time. He explains that after his last meeting with Mega Man, he was inspired to have a true battle with him. He also explains that he was working on this before Dr. Wily began planning to attack the festival, and decided stopping Wily should be prioritized over the ultimate battle. He then summons his capsule containing [[Absolute ZERO]], and the battle then begins.&lt;br /&gt;
&lt;br /&gt;
After Absolute ZERO's defeat, he is revealed to have been piloting the robot with his cloak off, showing that he is truly Zero from the first game. He explains that after his first defeat, he hid himself while he repaired himself, and was able to help Mega Man thanks to him having access to Wily's plans, being a robot built by him. He then explains that now that the ultimate battle is complete, his purpose has been fulfilled, and his life is complete. He ascends to the heavens, accompanied by a rainbow and a completely normal sounding angelic choir. As he disappears into the aether, never to be seen again, he drops the final Energy Element.&lt;br /&gt;
&lt;br /&gt;
Collecting his last Energy Element also unlocks him as a costume. True to the original Zero, the costume only ever uses one frame of animation. He can also use the [[Alternate Weapons|Contest Weapon Data]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[The Arena|The True Arena]]====&lt;br /&gt;
Absolute ZERO is fought as the final boss of The True Arena. His fight is just the same as the one in Null &amp;amp; Void, with the exception that after beating the last form, Absolute ZERO will suck Mega Man inside of his body, and a fight against Zero Heart will begin. However, the fight is just a ruse, because as soon as the fight begins, none of his attacks will actually harm Mega Man. After a few attacks, the heart just explodes.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Robot Master]][[Category:Fortress Bosses]][[Category:Final Bosses]][[Category:Tier X (MaGMML2)]][[Category:Costumes]][[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level 2]][[Category:Wily Castle]][[Category:SnoruntPyro]]&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Skeletup_N%27_Pakkajoe&amp;diff=3600</id>
		<title>Skeletup N' Pakkajoe</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Skeletup_N%27_Pakkajoe&amp;diff=3600"/>
				<updated>2018-03-22T15:33:49Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapondata&lt;br /&gt;
|align= right&lt;br /&gt;
|imagebg= #FFFFFF&lt;br /&gt;
|name= [[File:24hicon0.png |left]][[File:24hicon0.png |right]]Skeletup N' Pakkajoe&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|boss=&lt;br /&gt;
|eagainst=&lt;br /&gt;
|user= [[Mega Man]]&lt;br /&gt;
|at= &lt;br /&gt;
|cost= &lt;br /&gt;
|capacity= &lt;br /&gt;
|type= Full-Screen&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|appearances=[[Make a Good 24 Hour Mega Man Level]]&lt;br /&gt;
|sprite=[[File:SkeletupNPakkaJoeWep.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
'''Skeletup N' Pakkajoe''' is one of the false idols swaying people away from the ways of [[Lord Elewoofro]]. This fusion of several interesting enemies contains immense power capable of wiping out entire planets. Fortunately, it is on Mega Man's side. It lends Mega Man its power in the form of a weapon originating from Make a Good 24 Hour Mega Man Level as one of the alternate weapons available after beating the game. It is available in the second alternate weapon set, where it replaces Rush Jet. When fired, Mega Man will shoot a sprite of the Skeletup N' Pakkajoe, which stretches and spins towards the screen, damaging anything on its way.&lt;br /&gt;
&lt;br /&gt;
===''[[Make a Good 24 Hour Mega Man Level]]''===&lt;br /&gt;
Skeletup N' Pakkajoe first appeared as an [[Alternate Weapons|alternate weapon]] in Make a Good 24 Hour Mega Man Level, replacing [[Rush Jet]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Skeletup N' Pakkajoe sprite consists of a mix of a Skeleton Joe bearing a Sniper Joe shield, on a closed up Pakatto 24 with the bottom part of an Up'n'Down.&lt;br /&gt;
* [[MiniMacro]] was the first to summon this false idol.&lt;br /&gt;
*The icon for Skeletup N' Pakkajoe is an emote on the MaGMML Discord server, :chuckmagnet_face:. It is a reference to the ''Super Mario World'' romhack ''JUMP'', and more specifically the level &amp;quot;Chuck Magnet&amp;quot;; on rare occasions, the sprite for Chargin' Chuck Jr. would glitch out and become two halves of a Ninji sprite, resembling a face.&lt;br /&gt;
&lt;br /&gt;
{{MaG24HMML}}&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Skeletup_N%27_Pakkajoe&amp;diff=3599</id>
		<title>Skeletup N' Pakkajoe</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Skeletup_N%27_Pakkajoe&amp;diff=3599"/>
				<updated>2018-03-22T15:32:13Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapondata&lt;br /&gt;
|align= right&lt;br /&gt;
|imagebg= #FFFFFF&lt;br /&gt;
|name= [[File:24hicon0.png |left]][[File:24hicon0.png |right]]Skeletup N' Pakkajoe&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|boss=&lt;br /&gt;
|eagainst=&lt;br /&gt;
|user= [[Mega Man]]&lt;br /&gt;
|at= &lt;br /&gt;
|cost= &lt;br /&gt;
|capacity= &lt;br /&gt;
|type= Full-Screen&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|appearances=[[Make a Good 24 Hour Mega Man Level]]&lt;br /&gt;
|sprite=[[File:SkeletupNPakkaJoeWep.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
'''Skeletup N' Pakkajoe''' is one of [[God]]'s many forms. This holy fusion of several beloved enemies contains immense power capable of wiping out entire planets. Fortunately, it is a benevolent diety. It lends Mega Man its power in the form of a weapon originating from Make a Good 24 Hour Mega Man Level as one of the alternate weapons available after beating the game. It is available in the second alternate weapon set, where it replaces Rush Jet. When fired, Mega Man will shoot a sprite of the Skeletup N' Pakkajoe, which stretches and spins towards the screen, damaging anything on its way.&lt;br /&gt;
&lt;br /&gt;
===''[[Make a Good 24 Hour Mega Man Level]]''===&lt;br /&gt;
Skeletup N' Pakkajoe first appeared as an [[Alternate Weapons|alternate weapon]] in Make a Good 24 Hour Mega Man Level, replacing [[Rush Jet]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Skeletup N' Pakkajoe sprite consists of a mix of a Skeleton Joe bearing a Sniper Joe shield, on a closed up Pakatto 24 with the bottom part of an Up'n'Down.&lt;br /&gt;
* [[MiniMacro]] was the first to summon this false idol.&lt;br /&gt;
*The icon for Skeletup N' Pakkajoe is an emote on the MaGMML Discord server, :chuckmagnet_face:. It is a reference to the ''Super Mario World'' romhack ''JUMP'', and more specifically the level &amp;quot;Chuck Magnet&amp;quot;; on rare occasions, the sprite for Chargin' Chuck Jr. would glitch out and become two halves of a Ninji sprite, resembling a face.&lt;br /&gt;
&lt;br /&gt;
{{MaG24HMML}}&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Zero&amp;diff=3590</id>
		<title>Zero</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Zero&amp;diff=3590"/>
				<updated>2018-03-22T01:49:29Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|name= [[File:ZeroMug.png|left|Zero Mug]][[File:ZeroMug.png|right|Zero Mug]]Zero&lt;br /&gt;
|image=[[File:ZeroArt.png|275px|Zero, Make a Good Mega Man Level 2]]&lt;br /&gt;
|caption=Zero, as seen in Make a Good Mega Man Level 2&lt;br /&gt;
|designer= &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Yellow&lt;br /&gt;
|IncAppear=[[Make a Good Mega Man Level|MaGMML]]&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]]&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=[[File:ZeroSprite.gif|Zero as he appears in Make a Good Mega Man Level]][[File:ZeroCloakedSprite.gif|Zero as he appears in Make a Good Mega Man Level 2]]&lt;br /&gt;
|}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{quote|I hid myself while I repaired myself.|Zero|Make a Good Mega Man Level 2}}&lt;br /&gt;
&lt;br /&gt;
'''Zero''' is a joke character that first appeared in [[Make a Good Mega Man Level]]. Created at the expense of the [http://megaman.wikia.com/wiki/Zero actual Zero], his existence pokes fun at the tendency for fan-games to include the real Zero as some form of ultimate threat, with one of the more infamous examples being ''Mega Man Unlimited''. Originally a hastily built decoy robot, built only to slow [[Mega Man]]'s escape from [[Wily Castle]], Zero reappears in ''[[Make a Good Mega Man Level 2]]'' as a major character, wearing a red cloak to conceal his identity. After gaining sentience and becoming angry at [[Doctor Albert W. Wily|Dr. Wily]] for using and discarding him, Zero helps [[Mega Man]] out throughout the game, revealing his true identity once Wily has been stopped and Mega Man has collected all the [[Energy Element|Energy Elements]] possible at that point. He built his [[Null &amp;amp; Void|own fortress]], which serves as one of the final challenges in the game.&lt;br /&gt;
&lt;br /&gt;
He serves as both the final boss and the final Arena bonus boss in both games. He is the final boss at the end of Wily Stage 6 in the first game, and a strange remnant of him merged with the Trophy Machine appears at the end of the Arena. His creation, [[Absolute ZERO]], serves as the true final boss of the second game, with a final joke form, &amp;quot;Zero Heart&amp;quot;, appearing at the end of the True Arena. The threat level of his fights vary wildly. &lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
===''[[Make a Good Mega Man Level]]''===&lt;br /&gt;
&lt;br /&gt;
====[[Wily Stage 6]]====&lt;br /&gt;
Zero appears at the end of the stage after the Trophy Machine and Wily Capsule, serving as the final boss. When the battle begins, a silhouette of the real Zero drops down and gradually grows darker as Dr. Wily backs away, before revealing itself to be the much better version of Zero. &lt;br /&gt;
&lt;br /&gt;
During the battle, Zero slides back and forth across the floor, occasionally firing a slow projectile at Mega Man, but neither collision nor the projectile can deal any actual damage to him. Despite this, it has no specific weakness, only taking 1 point of damage from anything (except Top Spin, which does nothing), including charged Mega Buster shots. However, thanks to the properties of [[Solar Blaze]], hitting Zero with the big shot before it splits off will do two damage, making that technically his weakness.&lt;br /&gt;
&lt;br /&gt;
After being defeated, Zero drops the last Energy Element, and the castle begins to self destruct. Mega Man realizes that the Zero was meant to be a decoy robot, and teleports away from the castle as usual.&lt;br /&gt;
&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
| buster = 1/1/1&lt;br /&gt;
| metal = 1&lt;br /&gt;
| gemini = 1&lt;br /&gt;
| solar = 1&lt;br /&gt;
| top = 0&lt;br /&gt;
| wool = 1&lt;br /&gt;
| black = 1&lt;br /&gt;
| phar = 1&lt;br /&gt;
| magic= 1&lt;br /&gt;
| notes = None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[The Arena]]====&lt;br /&gt;
[[File:MaGMML ZeroSoul.gif|left|Zero Soul]] Zero reappears as the end boss of the arena, 'fusing' with a trophy and gaining the power of all entries. Zero in battle randomly selects from any of eleven attacks per phase, with ten of those attacks being a reference to some entry (how well it's related varies), and the last one being a generic projectile. Zero Soul starts with 56 health and sticks to the floor, chasing Mega Man, and when he gets to half health, he will drop a [[Yashichi]] and begin to float and chase vertically as well as horizontally.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In his first phase, he will choose from these attacks:&lt;br /&gt;
* Shoots one bullet that goes to Mega Man's current position.&lt;br /&gt;
* Makse the background scroll down quickly for a few seconds. ([[Objective: Vain Space]])&lt;br /&gt;
* Shoots four arcing bombs that temporarily destroy the floor of the arena. ([[City War]])&lt;br /&gt;
* Shoots a shadow clone of Waltz that goes to Mega Man's current position. ([[Level]])&lt;br /&gt;
* Summons a few [[Telly|Tellies]]. ([[Chroma Key]])&lt;br /&gt;
* Summons an egg of a [[Pipi]]. ([[Midnight Snow]])&lt;br /&gt;
* Summons a temporary [[Screw Bomber]]. ([[Sky Ziggurat]])&lt;br /&gt;
* Summons three spreading shrapnel pieces of a [[Jet Bomb]]. ([[Sunset Siege]])&lt;br /&gt;
* Summons two [[Wanaan|Wanaans]] that vaguely target Mega Man. ([[Wily Combo]])&lt;br /&gt;
* Summons two Napalm Bombs. ([[Napalm Forest and Caves]])&lt;br /&gt;
* Shoots a bouncing top. ([[Hard to See Land]])&lt;br /&gt;
&lt;br /&gt;
In his second phase, he will choose from these attacks:&lt;br /&gt;
* Shoots a bullet that bounces on the edge of the screen for a few seconds.&lt;br /&gt;
* Spawns a damaging [[Force Beam (gimmick)|Force Beam]] at Mega Man's height. ([[The Quickening]])&lt;br /&gt;
* Creates a random assortment of [[Destroyable Block|Destroyable Blocks]]. Infamous for being able to clip Zero Soul out of the arena sometimes. ([[Maze of Death]])&lt;br /&gt;
* Summons the arcing bullet used by [[Pandeeta]]. ([[Under Construction]])&lt;br /&gt;
* Summons a spike that arcs down and explodes into a asterisk pattern of bullets. ([[Spiky Meltdown]])&lt;br /&gt;
* Summons a thunderbolt that splits into two small electric balls when it hits the ground. ([[Thunderclyffe Plant]])&lt;br /&gt;
* Spawns a black ball that explodes into two smaller pink balls when it hits the ground that is also used by the Wily Capsule [[Wily Archives|Wily Archive]] ([[Research Facility]])&lt;br /&gt;
* Summons a few [[Ring Ring|Ring Rings]]. ([[Citadel Basement]])&lt;br /&gt;
* Creates six [[Black Hole|black holes]] for a short amount of time. ([[NEON GRAVITY]])&lt;br /&gt;
* Summons a few [[Monty Mole|Monty Moles]]. ([[Mega Man World]])&lt;br /&gt;
* Summons a falling crystal. ([[Glass Man]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
| buster = 1/1/2&lt;br /&gt;
| metal = 1&lt;br /&gt;
| gemini = 1&lt;br /&gt;
| solar = 1&lt;br /&gt;
| top = 0&lt;br /&gt;
| wool = 1&lt;br /&gt;
| black = 1&lt;br /&gt;
| phar = 1&lt;br /&gt;
| magic= 1&lt;br /&gt;
| notes = None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===''[[Make a Good Mega Man Level 2]]''===&lt;br /&gt;
&lt;br /&gt;
Zero as the Cloaked Man first appears after obtaining at least 10 [[Energy Element|Energy Elements]]. He leaves a note for Mega Man to meet him at [[Chateau Chanterelle]]. When [[Mega Man]] meets up with him, he discusses the power of the simulations and asserts that he is not plotting anything, but people like [[Doctor Albert W. Wily|Dr. Wily]] could. He dodges the questions about his identity. When his spiel is over, he gives out an [[E-Tank]] and leaves. He appears again after getting 38 Energy Elements, repeating his thoughts about the simulations and how they could be used for evil. His last appearance before the [[Wily Star II]] appears is after getting at least 52 Energy Elements. He continues delivering a soliloquy on the power of the simulations while Mega Man gets audibly frustrated at him.&lt;br /&gt;
&lt;br /&gt;
After the Wily Star II appears and [[Doctor Thomas Light|Dr. Light]] tells Mega Man that using [[Rush]] is not an option due to its force field, Zero appears once again, offering his advice. After Mega Man gets frustrated with him, Zero explains that the Energy Elements can cause volatile reactions when there are a lot in one place (hinting at the opening of [[Tier X (MaGMML2)|Tier X]]), and that they could possibly use the power to get a spaceship that could sneak by Wily's forcefield undetected. Mega Man decides to roll with it, and it actually works. Zero then wishes Mega Man good luck, and is not seen again until Wily is defeated. After the credits roll, he appears outside of [[Dr. Light's Lab]] and challenges Mega Man to get all the Energy Elements.&lt;br /&gt;
&lt;br /&gt;
His last appearence is at the very end of the true final level, [[Null &amp;amp; Void]]. Here, he reveals that he was using Tier X and Null &amp;amp; Void as a base the whole time, to build an ultimate robot to challenge Mega Man to the greatest battle of all time. He explains that after his last meeting with Mega Man, he was inspired to have a true battle with him. He also explains that he was working on this before Dr. Wily began planning to attack the festival, and decided stopping Wily should be prioritized over the ultimate battle. He then summons his capsule containing [[Absolute ZERO]], and the battle then begins.&lt;br /&gt;
&lt;br /&gt;
After Absolute ZERO's defeat, he is revealed to have been piloting the robot with his cloak off, showing that he is truly Zero from the first game. He explains that after his first defeat, he hid himself while he repaired himself, and was able to help Mega Man thanks to him having access to Wily's plans, being a robot built by him. He then explains that now that the ultimate battle is complete, his purpose has been fulfilled, and his life is complete. He ascends to the heavens, accompanied by a rainbow and a completely normal sounding angelic choir. As he disappears into the aether, never to be seen again, he drops the final Energy Element.&lt;br /&gt;
&lt;br /&gt;
Collecting his last Energy Element also unlocks him as a costume. True to the original Zero, the costume only ever uses one frame of animation. He can also use the [[Alternate Weapons|Contest Weapon Data]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[The Arena|The True Arena]]====&lt;br /&gt;
Absolute ZERO is fought as the final boss of The True Arena. His fight is just the same as the one in Null &amp;amp; Void, with the exception that after beating the last form, Absolute ZERO will suck Mega Man inside of his body, and a fight against Zero Heart will begin. However, the fight is just a ruse, because as soon as the fight begins, none of his attacks will actually harm Mega Man. After a few attacks, the heart just explodes.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Robot Master]][[Category:Fortress Bosses]][[Category:Final Bosses]][[Category:Tier X (MaGMML2)]][[Category:Costumes]][[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level 2]][[Category:Wily Castle]][[Category:SnoruntPyro]]&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Truffle_Man&amp;diff=3589</id>
		<title>Truffle Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Truffle_Man&amp;diff=3589"/>
				<updated>2018-03-22T01:49:08Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#FF7858&lt;br /&gt;
|titletext = #000000&lt;br /&gt;
|name= Truffle Man&lt;br /&gt;
|image=[[File:MaGMML2-TruffleManArt.png|270px|Artwork by Karakato]]&lt;br /&gt;
|caption= Artwork by '''TEHTACOMAN12321'''&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= lung_ &lt;br /&gt;
|programmer= &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Green&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= [[Truffle Cluster]]&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Plant, Explosive&lt;br /&gt;
|weak= [[Wheel Cutter]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Truffle Man (stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:MaGMML2RTruffleManSprite.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''Truffle Man''' is a boss in [[Make a Good Mega Man Level 2]], who appears at the end of [[Truffle Man (stage)|his namesake level]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Truffle Man will randomly use one of the following attacks:&lt;br /&gt;
*Jump to [[Mega Man]]'s location.&lt;br /&gt;
*Jump away from Mega Man.&lt;br /&gt;
*Shoot 3 buster shots at Mega Man.&lt;br /&gt;
*Plant a set of mines that create a column of small explosions. These mines can be destroyed safely using [[Wheel Cutter]], but not with [[Hazard Trapper]].&lt;br /&gt;
The mines can be laid down in the following patterns:&lt;br /&gt;
*Two on each side adjacent to the raised area in the center of the room.&lt;br /&gt;
*Four in the center of the room, covering the central raised area completely.&lt;br /&gt;
*Three at the leftmost and rightmost sides of the room.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 3&lt;br /&gt;
| sakugarne = 2&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 9}}&lt;br /&gt;
[[Category:Robot Master]]&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Sheriff_Man&amp;diff=3588</id>
		<title>Sheriff Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Sheriff_Man&amp;diff=3588"/>
				<updated>2018-03-22T01:48:53Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#E45C10&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Sheriff Man&lt;br /&gt;
|image=[[File:MaGMML2-SheriffManArt.png|270px|Artwork by Karakato]]&lt;br /&gt;
|caption= Artwork by '''Karakato'''&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= Cruise Elroy &lt;br /&gt;
|programmer= &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor =&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= [[Badge Barrier]]&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Western&lt;br /&gt;
|weak= [[Super Arrow]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Sheriff Man (stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:MaGMML2RSheriffManSprite.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''Sheriff Man''' is a boss in [[Make a Good Mega Man Level 2]], appearing in [[Sheriff Man (stage)|his namesake stage]].&lt;br /&gt;
&lt;br /&gt;
He reappears in the [[Reality Core]], fused with [[Cyber Man]] to create Chimerabot 5.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Sheriff Man randomly picks one of two moves:&lt;br /&gt;
*Shoots three times, then runs in [[Mega Man]]'s direction until he reaches the wall.&lt;br /&gt;
*Jumps in the air and shoots, going either half the distance of the screen, or all the way to the other side of the room. If he only jumps half the distance of the screen, he then runs in Mega Man's direction until he reaches the wall.&lt;br /&gt;
*Raises his shield.&lt;br /&gt;
If Sheriff Man raises his shield, he will chose to do one of the first two attacks, and then fire his shield one projectile at a time. The projectiles will either be right above the ground, or just high enough for Mega Man to slide under.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 3&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 3&lt;br /&gt;
| wheel = 2&lt;br /&gt;
| sakugarne = 2&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 4&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 9}}&lt;br /&gt;
[[Category:Robot Master]]&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Category:Robot_Masters&amp;diff=3587</id>
		<title>Category:Robot Masters</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Category:Robot_Masters&amp;diff=3587"/>
				<updated>2018-03-22T01:46:09Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Quarantine_Woman&amp;diff=3586</id>
		<title>Quarantine Woman</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Quarantine_Woman&amp;diff=3586"/>
				<updated>2018-03-22T01:45:46Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#F8B800&lt;br /&gt;
|titletext = #000000&lt;br /&gt;
|name= Quarantine Woman&lt;br /&gt;
|image=[[File:MaGMML2-QuarantineWomanArt.png|270px|Artwork by Karakato]]&lt;br /&gt;
|caption= Artwork by '''Karakato'''&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= NaOH &lt;br /&gt;
|programmer= NaOH &lt;br /&gt;
|gender= Female&lt;br /&gt;
|eyecolor =&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= [[Hazard Trapper]]&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Chemical&lt;br /&gt;
|weak=&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Quarantine Woman (stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:Quarantine_Preview.png ]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''Quarantine Woman''' is a boss in [[Make a Good Mega Man Level 2]], appearing in [[Quarantine Woman (stage)|her namesake stage]].&lt;br /&gt;
&lt;br /&gt;
She reappears in the [[Reality Core]], fused with [[Neapolitan Man]] to create Chimerabot 3.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Quarantine Woman follows a simple pattern:&lt;br /&gt;
*Create a wave of a toxic substance and ride it to the other side of the room.&lt;br /&gt;
*Chase down Mega Man with a melee slash attack. If Mega Man gets close enough, she charges up her buster and fires 7 toxic blobs straight forward.&lt;br /&gt;
*Fire 6 toxic blobs at descending angles twice.&lt;br /&gt;
If Quarantine Woman is hit by [[Hornet Chaser]], the lights flash red and she shoots 7 toxic blobs straight forward. This does not happen if she is hit by [[Haunt Pumpkin]].&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 2&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 3&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 4&lt;br /&gt;
| wheel = 1&lt;br /&gt;
| sakugarne = 2&lt;br /&gt;
| wire = 2&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = Y&lt;br /&gt;
| notes =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 10}}&lt;br /&gt;
[[Category:Robot Master]][[Category:Tier 10 (MaGMML2)]][[Category:Make a Good Mega Man Level 2]][[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Jolt_Man&amp;diff=3585</id>
		<title>Jolt Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Jolt_Man&amp;diff=3585"/>
				<updated>2018-03-22T01:45:20Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:MME JoltManMugshot.gif|left|Jolt Man's mugshot]][[File:MME JoltManMugshot.gif|right|Jolt Man's mugshot]]Jolt Man&lt;br /&gt;
|image=[[ File:JoltManArtKarakato.png ‎|270px|Artwork by Karakato]]&lt;br /&gt;
|caption= Artwork by '''Karakato'''&lt;br /&gt;
|script= ジョルトマン&lt;br /&gt;
|romaji = Jorutoman&lt;br /&gt;
|number= MDN-001&lt;br /&gt;
|designer= Daniel Page&amp;lt;br&amp;gt;sebamkfan&lt;br /&gt;
|programmer= [[SnoruntPyro]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Blue&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= Jolt Shocker&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Elec&lt;br /&gt;
|weak=[[Gemini Laser]]&lt;br /&gt;
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]]&lt;br /&gt;
|stage=Tier 1 Boss&lt;br /&gt;
|location= [[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear= Mega Man Eternal&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level]] (Tier Boss)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2]] (Non-speaking cameo)&lt;br /&gt;
|appear2= Power Generating Robot&lt;br /&gt;
|sprite=[[File:MaGMML Tier Joltman.gif‎]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Shocking, isn't it?|Jolt Man|}}&lt;br /&gt;
Based on Spark Man and Bright Man, '''Jolt Man''' was designed for generating extraordinary amounts of electricity. [[Doctor Albert W. Wily|Dr. Wily]] sent Jolt Man to the hydroelectric power plant to fetch and re-route power to an unknown aquatic location off the coast. His body can absorb electric blasts which can be released from his electrodes. As a result, his body was designed for hot temperatures. &lt;br /&gt;
&lt;br /&gt;
His Jolt Shocker is dangerous, not to mention he has the ability to generate great amounts of electricity and even unleash it in the form of a series of thunderbolts, the latter being an attack he named &amp;quot;Hell's Voltage&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Make a Good Mega Man Level==&lt;br /&gt;
Jolt Man appears as the boss of Tier 1, and he expresses surprise that Mega Man does not recognise him.&amp;lt;br&amp;gt;He attacks with an expanded arsenal this time round, but his tells are slightly more obvious compared to his source game.&lt;br /&gt;
He chooses his attacks in a random order, and is capable of pulling the same move off twice in a row. However, he will always do a short hop at the start of the battle.&lt;br /&gt;
===Attacks===&lt;br /&gt;
* Whilst walking around, he fires static discharge from his feet.&lt;br /&gt;
* He jumps from one side of the room to the other.&lt;br /&gt;
* Fires a Jolt Shocker directly towards the player.&lt;br /&gt;
* Creates a 8 way spread of electric bolts.&lt;br /&gt;
* Calls down a barrage of thunder bolts from the ceiling, Hell's Voltage, from random positions.&lt;br /&gt;
&lt;br /&gt;
===Dialogue===&lt;br /&gt;
[[Mega Man]]: W-what? Who are you?&lt;br /&gt;
&lt;br /&gt;
Jolt Man: Mega Man?! You don't remember me? I'm Jolt Man, from Mega Man Eternal! I am an original character, please don't steal. [[Doctor Albert W. Wily|Dr. Wily]] revived me as part of his plan to take over the world! A whole bunch of the other fangame robot masters are back, too! It's great!&lt;br /&gt;
&lt;br /&gt;
Mega Man: Oh no, this is terrible! The fangame robot masters are back?!&lt;br /&gt;
&lt;br /&gt;
Jolt Man: Yep! Huehuehuehue! And now, Mega Twerp, it's time to meet your doom!&lt;br /&gt;
&lt;br /&gt;
==Make a Good Mega Man Level 2==&lt;br /&gt;
Jolt Man appears in the background of [[Tier 4 (MaGMML2)|Tier 4]]. This poster depicts him wearing a sombrero and a mustache, and refers to him as &amp;quot;El Jolto&amp;quot;. In the beta version shown by [[Flashman85]]'s result stream, he also appeared as an NPC in the pub. However, the public release had him replaced with Storm Man from ''Mega Man: The Dark Resistence'' [sic] in the pub, though &amp;quot;El Jolto&amp;quot; still remains.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
| buster = 1/1/2&lt;br /&gt;
| metal = 1&lt;br /&gt;
| gemini = 4&lt;br /&gt;
| solar = 2&lt;br /&gt;
| top = 0&lt;br /&gt;
| wool = 1&lt;br /&gt;
| black = 1&lt;br /&gt;
| phar = 2/2/2&lt;br /&gt;
| magic= 1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Tier 1}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
[[category:Robot Master]][[category:Make a Good Mega Man Level]][[category:Tier Boss]][[Category:Bosses]][[Category:Tier 1 (MaGMML)]][[Category:Make a Good Mega Man Level Bosses]]&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Jolt_Man&amp;diff=3584</id>
		<title>Jolt Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Jolt_Man&amp;diff=3584"/>
				<updated>2018-03-22T01:44:59Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:MME JoltManMugshot.gif|left|Jolt Man's mugshot]][[File:MME JoltManMugshot.gif|right|Jolt Man's mugshot]]Jolt Man&lt;br /&gt;
|image=[[ File:JoltManArtKarakato.png ‎|270px|Artwork by Karakato]]&lt;br /&gt;
|caption= Artwork by '''Karakato'''&lt;br /&gt;
|script= ジョルトマン&lt;br /&gt;
|romaji = Jorutoman&lt;br /&gt;
|number= MDN-001&lt;br /&gt;
|designer= Daniel Page&amp;lt;br&amp;gt;sebamkfan&lt;br /&gt;
|programmer= [[SnoruntPyro]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Blue&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= Jolt Shocker&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Elec&lt;br /&gt;
|weak=[[Gemini Laser]]&lt;br /&gt;
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]]&lt;br /&gt;
|stage=Tier 1 Boss&lt;br /&gt;
|location= [[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear= Mega Man Eternal&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level]] (Tier Boss)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2]] (Non-speaking cameo)&lt;br /&gt;
|appear2= Power Generating Robot&lt;br /&gt;
|sprite=[[File:MaGMML Tier Joltman.gif‎]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Shocking, isn't it?|Jolt Man|}}&lt;br /&gt;
Based on Spark Man and Bright Man, '''Jolt Man''' was designed for generating extraordinary amounts of electricity. [[Doctor Albert W. Wily|Dr. Wily]] sent Jolt Man to the hydroelectric power plant to fetch and re-route power to an unknown aquatic location off the coast. His body can absorb electric blasts which can be released from his electrodes. As a result, his body was designed for hot temperatures. &lt;br /&gt;
&lt;br /&gt;
His Jolt Shocker is dangerous, not to mention he has the ability to generate great amounts of electricity and even unleash it in the form of a series of thunderbolts, the latter being an attack he named &amp;quot;Hell's Voltage&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Make a Good Mega Man Level==&lt;br /&gt;
Jolt Man appears as the boss of Tier 1, and he expresses surprise that Mega Man does not recognise him.&amp;lt;br&amp;gt;He attacks with an expanded arsenal this time round, but his tells are slightly more obvious compared to his source game.&lt;br /&gt;
He chooses his attacks in a random order, and is capable of pulling the same move off twice in a row. However, he will always do a short hop at the start of the battle.&lt;br /&gt;
===Attacks===&lt;br /&gt;
* Whilst walking around, he fires static discharge from his feet.&lt;br /&gt;
* He jumps from one side of the room to the other.&lt;br /&gt;
* Fires a Jolt Shocker directly towards the player.&lt;br /&gt;
* Creates a 8 way spread of electric bolts.&lt;br /&gt;
* Calls down a barrage of thunder bolts from the ceiling, Hell's Voltage, from random positions.&lt;br /&gt;
&lt;br /&gt;
===Dialogue===&lt;br /&gt;
[[Mega Man]]: W-what? Who are you?&lt;br /&gt;
&lt;br /&gt;
Jolt Man: Mega Man?! You don't remember me? I'm Jolt Man, from Mega Man Eternal! I am an original character, please don't steal. [[Doctor Albert W. Wily|Dr. Wily]] revived me as part of his plan to take over the world! A whole bunch of the other fangame robot masters are back, too! It's great!&lt;br /&gt;
&lt;br /&gt;
Mega Man: Oh no, this is terrible! The fangame robot masters are back?!&lt;br /&gt;
&lt;br /&gt;
Jolt Man: Yep! Huehuehuehue! And now, Mega Twerp, it's time to meet your doom!&lt;br /&gt;
&lt;br /&gt;
==Make a Good Mega Man Level 2==&lt;br /&gt;
Jolt Man appears in the background of [[Tier 4 (MaGMML2)|Tier 4]]. This poster depicts him wearing a sombrero and a mustache, and refers to him as &amp;quot;El Jolto&amp;quot;. In the beta version shown by [[Flashman85]]'s result stream, he also appeared as an NPC in the pub. However, the public release had him replaced with Storm Man from ''Mega Man: The Dark Resistence'' [sic] in the pub, though &amp;quot;El Jolto&amp;quot; still remains.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
| buster = 1/1/2&lt;br /&gt;
| metal = 1&lt;br /&gt;
| gemini = 4&lt;br /&gt;
| solar = 2&lt;br /&gt;
| top = 0&lt;br /&gt;
| wool = 1&lt;br /&gt;
| black = 1&lt;br /&gt;
| phar = 2/2/2&lt;br /&gt;
| magic= 1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Tier 1}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
[[category:Robot Master]][[category:Make a Good Mega Man Level]][[category:Tier Bosses]][[Category:Bosses]][[Category:Tier 1 (MaGMML)]][[Category:Make a Good Mega Man Level Bosses]]&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Force_Man&amp;diff=3583</id>
		<title>Force Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Force_Man&amp;diff=3583"/>
				<updated>2018-03-22T01:30:14Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#D33623&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:MaGMML2-ForceManMugshot.png|left|Force Man's mugshot]][[File:MaGMML2-ForceManMugshot.png|right|Force Man's mugshot]]Force Man&lt;br /&gt;
|image=[[File:MaGMML2-ForceManArt.png|270px|Artwork by Karakato]]&lt;br /&gt;
|caption= Artwork by '''TEHTACOMAN12321'''&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= TEHTACOMAN12321&lt;br /&gt;
|programmer= &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Purple&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= [[Force Beam]]&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Speed&lt;br /&gt;
|weak= [[Slash Claw]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Force Man (stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:MaGMML2RForceManSprite.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''Force Man''' is a boss in [[Make a Good Mega Man Level 2]], who appears at the end of [[Force Man (stage)|his namesake level]].&lt;br /&gt;
&lt;br /&gt;
He reappears in the [[Reality Core]], fused with [[Match Man]] to create Chimerabot 4.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Force Man starts the battle by running in front of [[Mega Man]], jumping on him, and then running back to the left side of the room. Force Man will then repeat the following pattern:&lt;br /&gt;
*Fire three Force Beams.&lt;br /&gt;
*Chase Mega Man around the room.&lt;br /&gt;
*Jump to the center of the room, and fire 4 Force Beams to his left and right.&lt;br /&gt;
*Jump off the screen, and attack with 6 groups of 4 downwards-facing Force Beams. These are the only Force Beams in the fight that will kill Mega Man in one hit, but they are telegraphed with a skull icon placed where they will appear. Force Man jumps back onto the screen after this attack is finished.&lt;br /&gt;
*Run to the right side of the room.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/2&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 4&lt;br /&gt;
| wheel = 1&lt;br /&gt;
| sakugarne = 1&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 1&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Pausing the game during the battle will not pause the creation of the instant-kill Force Beams when Force Man is attacking with them, but it will keep them from moving until the game is unpaused. This can be used to shorten the length of the instant-kill Force Beams.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 8}}&lt;br /&gt;
[[Category:Robot Master]]&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Chomp_Man&amp;diff=3582</id>
		<title>Chomp Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Chomp_Man&amp;diff=3582"/>
				<updated>2018-03-22T01:29:50Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#008600&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Chomp Man&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= DCN-09&lt;br /&gt;
|designer= &lt;br /&gt;
|programmer= &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = &lt;br /&gt;
|at=&lt;br /&gt;
|weapon= [[Chomp Claw]]&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Animal&lt;br /&gt;
|weak= [[Jewel Satellite]]&lt;br /&gt;
|affiliations= Dr. Cossack&lt;br /&gt;
|stage=[[Chomp Man (stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:MaGMML2RChompManSprite.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''Chomp Man''' is a boss in [[Make a Good Mega Man Level 2]], who appears at the end of [[Chomp Man (stage)|his namesake level]].&lt;br /&gt;
&lt;br /&gt;
He reappears in the [[Reality Core]], fused with [[Combust Man]] to create Chimerabot 2.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Chomp Man will randomly pick between one of three moves if he's a certain distance from [[Mega Man]]:&lt;br /&gt;
*Walk towards Mega Man.&lt;br /&gt;
*Jump in the air and toss a ball.&lt;br /&gt;
*Burrow his head into the ground and try to bite Mega Man from below.&lt;br /&gt;
If Chomp Man is close enough to Mega Man, he will use a short-ranged bite attack instead.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 4&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 1&lt;br /&gt;
| sakugarne = 2&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 1&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia == &lt;br /&gt;
*Standing just a few pixels to either side of Chomp Man, he will never be able to hit you if you're close enough, trivializing the fight entirely. The same is possible with his Chimera, though harder since it has a fireball attack that requires jumping.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 3}}&lt;br /&gt;
[[Category:Robot Master]]&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Alter_Man&amp;diff=3581</id>
		<title>Alter Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Alter_Man&amp;diff=3581"/>
				<updated>2018-03-22T01:28:58Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:AlterMugshots.png|left|Alter Man's mugshot]][[File:AlterMugshots.png|right|Alter Man's mugshot]]Alter Man&lt;br /&gt;
|image=[[File:AlterManArt.png|270px|Artwork by Zedicon]]&lt;br /&gt;
|caption= Artwork by '''Zedicon'''&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= Shinryu &lt;br /&gt;
|programmer= NaOH &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Red&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Copy&lt;br /&gt;
|weak=[[Wheel Cutter]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Identity Crisis]]&lt;br /&gt;
|location=[[Deep Thoughts]]&lt;br /&gt;
|occupation= Weapon Analysis Robot&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Boss + Costume)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:MaGMML2 AlterMan.png ‎]]}}&lt;br /&gt;
}}&lt;br /&gt;
Alter Man is the boss of the winning entry to [[Make a Good Mega Man Level 2]], the stage [[Identity Crisis]]. He is a Joe-like robot master with the appearance of [[Mega Man]], who shares his look-a-like's ability to copy weapons. In battle he chooses from [[Sakugarne]], [[Slash Claw]], [[Triple Blade]] and [[Grab Buster]]. He only guards a Noble Nickel at the end of the stage, and defeating him is not required in order to complete the level. He reappears in the stage [[Deep Thoughts]], and must be defeated there in order to complete the level.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Alter Man chooses at random from his weaponset, and uses that action. Alter Man's colour palette swaps depending on what weapon he uses, as well as said weapon's icon appearing above his head. &lt;br /&gt;
* When he selects Grab Buster, he fires it 3 times in a row at varying heights. If these projectiles hit the player, they heal Alter Man for 3 HP.&lt;br /&gt;
* When he selects Triple Blade, he fires it once on the ground, and then jumps onto the wall like Blade Man, and fires from there.&lt;br /&gt;
* When he selects Slash Claw, he dashes towards the player, and uses it if he gets in close.&lt;br /&gt;
* When he selects Sakugarne, he follows the player whilst bouncing up and down at various heights. Unlike [[Quint]], he does not create rocks whilst riding Sakugarne.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 3&lt;br /&gt;
| sakugarne = 1&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 1&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = Basic Buster shots deal 2 damage if currently Bright Man.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Costume==&lt;br /&gt;
Alter Man can be unlocked as a costume in MaGMML2. In order to do so, the player must obtain 170 Noble Nickels and bring them to [[Knight Man]]. Doing so also unlocks the &amp;quot;Alter&amp;quot; weapon set. Alter Man is one of the few costumes that can use this set of weapons.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Originally, there was going to be a level where you play as Alter Man, called &amp;quot;[[Cut Content|Alter Man's Revenge]]&amp;quot;. However, this level was scrapped due to time constraints.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 10}}&lt;br /&gt;
[[Category:Robot Master]][[Category:Tier 10 (MaGMML2)]][[Category:Optional Bosses]][[Category:Costumes]][[Category:Make a Good Mega Man Level 2]][[Category:Bosses]][[Category:Shinryu]]&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cyber_Man&amp;diff=3580</id>
		<title>Cyber Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cyber_Man&amp;diff=3580"/>
				<updated>2018-03-22T01:07:37Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{robotmaster&lt;br /&gt;
|titlebg=#0AACDA&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Cyber Man&lt;br /&gt;
|image= [[File:MaGMML2-CyberManArt.png|250px]]&lt;br /&gt;
|caption= Artwork by [[TEHTACOMAN12321]]&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer=Redblupi (based on a design by Dominik Wetter)&lt;br /&gt;
|programmer=  &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor =&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= [[Cyber Distorter]]&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = &lt;br /&gt;
|weak=[[Hornet Chaser]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Cyber Man (stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:MaGMML2RCyberManSprite.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Cyber Man''' is a boss from the fangame ''Mega Man Final 3: The Legacy Lives On''. He also appears in [[Make a Good Mega Man Level 2]] in [[Cyber Man (stage)|his namesake level]], heavily redesigned.&lt;br /&gt;
&lt;br /&gt;
He reappears in the [[Reality Core]], fused with [[Sheriff Man]] to create Chimerabot 5.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Cyber Man starts the battle by leaping into the air and teleporting to a random location. From there, he'll choose between one of three attacks:&lt;br /&gt;
*Shooting a stream of projectiles straight up, then rotating the angle the projectiles are shot in by 180 degrees clockwise (if he's pointing with his left hand) or counterclockwise (if he's pointing with his right hand).&lt;br /&gt;
*Shooting a stream of projectiles on his left and right, then rotating the angle the projectiles are shot in by 90 degrees clockwise or counterclockwise. This is telegraphed with a voice clip.&lt;br /&gt;
*Spinning his torso and firing projectiles in random directions. He is invincible while spinning. This is telegraphed with a different voice clip.&lt;br /&gt;
After doing any one of these three attacks, he teleports to another random location, and his pattern repeats.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&lt;br /&gt;
| hornet = 3&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 2&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 2&lt;br /&gt;
| wheel = 1&lt;br /&gt;
| sakugarne = 2&lt;br /&gt;
| wire = 2&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:MMFinal3-CyberManSprite.png|thumb|right|Cyber Man as he appeared in ''Mega Man Final 3: The Legacy Lives On''.]]&lt;br /&gt;
*In ''Mega Man Final 3'', Cyber Man's design was directly based on Junk Man, and his boss pattern consisted solely of tossing square, blue projectiles in random directions, spinning his torso between attacks. Cyber Man's projectile-scattering attack in MaGMML2 is likely a direct upgrade of this pattern.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 10}}&lt;br /&gt;
[[category: Robot Master]]&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_10_(MaGMML2)&amp;diff=3557</id>
		<title>Tier 10 (MaGMML2)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_10_(MaGMML2)&amp;diff=3557"/>
				<updated>2018-03-21T19:59:34Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Rainbow Road&lt;br /&gt;
|image= [[File:Tier10.PNG|257px]]&lt;br /&gt;
|caption= You're the best around&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2|MaGMML2]]''&lt;br /&gt;
|creator= ACESpark&lt;br /&gt;
|composer= &lt;br /&gt;
|artist= ACESpark&lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 12&lt;br /&gt;
|collectables = 29&lt;br /&gt;
|bosses = * [[Glass Man]]&lt;br /&gt;
* [[The Moon]]&lt;br /&gt;
* [[Birdo]]&lt;br /&gt;
|music = VLDC9 - Best World&lt;br /&gt;
|previous= [[Tier 9 (MaGMML2)]]&lt;br /&gt;
|next = [[Wily Star II]]&lt;br /&gt;
}}&lt;br /&gt;
''Rainbow Road'' is the tenth and final tier of [[Make a Good Mega Man Level 2]], hosting the top 10 stages as well as all of the judge favorites. It consists of gold and rainbow-colored platforms suspended in space with golden decorations, such as statues. This area is adorned with many pillars.  &lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Noble Nickels&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Skippable?&lt;br /&gt;
|-&lt;br /&gt;
|[[Boil Man (stage)|Boil Man]]&lt;br /&gt;
|[[MrKyurem]]&lt;br /&gt;
|40.8&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Komuso Temple]]&lt;br /&gt;
|[[Savordez]]&lt;br /&gt;
|41.2&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
||[[Launch Man and Shuttle Man (stage)|Launch Man and Shuttle Man]]&lt;br /&gt;
|[[Strife]]&lt;br /&gt;
|42.8&lt;br /&gt;
|[[File:Element.png]] &lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
||[[Cyber Man (stage)|Cyber Man]]&lt;br /&gt;
|[[Redblupi]]&lt;br /&gt;
|42.8&lt;br /&gt;
|[[File:Element.png]] &lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Beneath Sand and Rock]]&lt;br /&gt;
|[[Stove Guy]]&lt;br /&gt;
|43.4&lt;br /&gt;
|[[File:Element.png]] &lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarantine Woman (stage)|Quarantine Woman]]&lt;br /&gt;
|[[NaOH]]&lt;br /&gt;
|43.6&lt;br /&gt;
|[[File:Element.png]] &lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Neapolitan Man (stage)|Neapolitan Man]]&lt;br /&gt;
|[[Mick Galbani|Blackmore_Darkwing]]&lt;br /&gt;
|43.8&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
||[[Haunt Man (stage)|Haunt Man]]&lt;br /&gt;
|[[Korby]] &amp;amp; [[Freeman]]&lt;br /&gt;
|45.0&lt;br /&gt;
|[[File:Element.png]] &lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Stage Nobody Asked For]]&lt;br /&gt;
|[[Entity1037]]&lt;br /&gt;
|46.2&lt;br /&gt;
|[[File:Element.png]] [[File:Element.png]] &lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Identity Crisis]]&lt;br /&gt;
|[[Shinryu]]&lt;br /&gt;
|46.8&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&lt;br /&gt;
* Air Man&lt;br /&gt;
* Glass Man&lt;br /&gt;
* Gravity Man&lt;br /&gt;
* Launch Man (upon getting 110 Elements)&lt;br /&gt;
* Met&lt;br /&gt;
* Needle Man&lt;br /&gt;
* Plum&lt;br /&gt;
* Quint&lt;br /&gt;
* Star Man&lt;br /&gt;
* Volt Man&lt;br /&gt;
* Yellow Devil&lt;br /&gt;
&lt;br /&gt;
There are also many statues of other characters, such as Duo, Auto, and Roll. &lt;br /&gt;
&lt;br /&gt;
==Other features==&lt;br /&gt;
* Upon beating the game, the statues of The Moon, Birdo, and Glass Man begin to glow. They can be fought by pressing up next to the statue when this happens. The statues stop glowing upon beating them, though they can still be refought.&lt;br /&gt;
* Tier X is accessed by jumping on Launch Man's back. &lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
* The top 4 stages all received a 39 from one judge, which was the lowest score that level received. 1st placed received a 39 from [[Enjl]], 2nd place received a 39 from [[JupiHornet]], 3rd place received a 39 from [[Garriry]], and 4th place received a 39 from [[ACESpark]]. &lt;br /&gt;
** 5th place also received its lowest score from the only judge not mentioned, [[SnoruntPyro]]. It was given a 34 from her.&lt;br /&gt;
* Eight of the ten stages received scores of at least 40 from all judges except one. The exceptions are Boil Man, which received a 38 and a 39, and Launch Man and Shuttle Man, whose lowest score was a 40.&lt;br /&gt;
*Tier 10 is the only Tier in the game that is home to a collab stage, [[Haunt Man (stage)|Haunt Man]].&lt;br /&gt;
{{Template:MaGMML2 Tier 10}}&lt;br /&gt;
[[Category:Tiers]]&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_1_(MaGMML2)&amp;diff=3556</id>
		<title>Tier 1 (MaGMML2)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_1_(MaGMML2)&amp;diff=3556"/>
				<updated>2018-03-21T19:56:46Z</updated>
		
		<summary type="html">&lt;p&gt;StuperMarkio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Ruined Simulation&lt;br /&gt;
|image= [[File:MaGMML2Tier1.png|256px]]&lt;br /&gt;
|caption= After destruction.&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2|MaGMML2]]''&lt;br /&gt;
|creator= [[The Stove Guy]]&lt;br /&gt;
|composer= [[MiniMacro]], [[CosmicGem]]&lt;br /&gt;
|artist= ACESpark&lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 9&lt;br /&gt;
|collectables = 1&lt;br /&gt;
|bosses = [[Milk]]&lt;br /&gt;
|next = [[Tier 2 (MaGMML2)]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Er, my apologies about all that. I really shouldn't be coding at 3 in the morning...|[[Natalie O'Hara|Dr. Natalie O'Hara]]|}}&lt;br /&gt;
The '''Ruined Simulation''' is the first Tier of ''[[Make a Good Mega Man Level 2]]''. It is a testing grounds for memory-based simulations, though this is only learned through some NPC dialogue. It is programmed by Natalie O'Hara, and breaks down as soon as [[Mega Man]] enters it, turning the simulation from a clean, blue harbor to an Up n' Down infested purple nightmare. The tier has the levels ranked 80th to 75th, with [[Milk]] as the boss.&lt;br /&gt;
The only NPCs here are some Sniper Joes stuck in walls and a few Up n' Downs with inspirational messages like &amp;quot;HELP ME&amp;quot; and &amp;quot;PLACEHOLDER MESSAGE&amp;quot;.&lt;br /&gt;
== Levels ==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Noble Nickels&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Skippable?&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Man]]&lt;br /&gt;
|[[CoinMaster]]&lt;br /&gt;
|3.0 / 50&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:Skip.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cardinal Man]]&lt;br /&gt;
|[[Rbade]]&lt;br /&gt;
|5.2 / 50&lt;br /&gt;
|[[File:Element.png]] [[File:Element.png]] [[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:Skip.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Quirky Unconsistent Incomprehensible Nonsensical Track]]&lt;br /&gt;
|[[alex9000]]&lt;br /&gt;
|7.2 / 50&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mix &amp;amp; Match]]&lt;br /&gt;
|[[Zaealix]]&lt;br /&gt;
|9.0 / 50&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Fall]]&lt;br /&gt;
|[[Willhart]]&lt;br /&gt;
|9.2 / 50&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ancient Tomb]]&lt;br /&gt;
|[[NinjaUmbreon]]&lt;br /&gt;
|10.4 / 50&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Secrets ==&lt;br /&gt;
[[File:MaGMML1-20-VainSpace2.png|256px|thumb|left]] &lt;br /&gt;
One easter egg is present in this tier - there is a non-solid wall as shown in the image, that once entered, will teleport the player to a 'remake' of [[Objective: Vain Space]] from the first contest. However, this time it is an endless drop, and will play the Endless Staircase theme from ''Super Mario 64'' if the player begins looping. As such, there is nothing to be obtained here.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In the original version of the game sent to [[Flashman85]], the tier was styled after [[Jolt Man]]'s stage from ''Mega Man Eternal'' - the 'memory simulation' there made more sense, as Mega Man would remember the stage. However, the graphics were changed to avoid controversy.&lt;br /&gt;
* If the player manages to drag one of the Sniper Joes outside of the walls using the Cursor Curse cheat, Mega Man can actually talk with the Sniper Joes and they will say &amp;quot;WHY ARE YOU IN THE WALL?&amp;quot;&lt;br /&gt;
* This is one of the few tiers capable of killing Mega Man. Below the teleporter to [[Mix &amp;amp; Match]], there is a 1-tile gap the player can slide and somehow stand in using the [[Super Arrow]]. Players can then proceed to zip outside of the Tier and fall into the void.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 1}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Tiers]][[Category:Tier 1 (MaGMML2)]][[Category:Make a Good Mega Man Level 2]][[Category:The Stove Guy]][[Category:Make a Good Mega Man Level 2 Tiers]][[Category:ACESpark]]&lt;/div&gt;</summary>
		<author><name>StuperMarkio</name></author>	</entry>

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