<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thomasrj00</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thomasrj00"/>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php/Special:Contributions/Thomasrj00"/>
		<updated>2026-06-02T09:46:10Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.1</generator>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Sidequests&amp;diff=19504</id>
		<title>Sidequests</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Sidequests&amp;diff=19504"/>
				<updated>2021-10-26T13:38:13Z</updated>
		
		<summary type="html">&lt;p&gt;Thomasrj00: /* Minimal Destruction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
Throughout ''[[Make a Good 48 Hour Mega Man Level]]'', various '''sidequests''' on the [[SS Elroy]] appear that [[Mega Man]] can complete to obtain [[Junk]]. Completing these sidequests and bringing the rewards to [[Joseph]] is the primary way to unlock upgrades, as the game otherwise lacks a traditional shop. Most sidequests task him with visiting a specific level and completing a specific challenge, such as finishing it under certain limitations, or finding newly added objects. Some sidequests won't &amp;quot;officially&amp;quot; unlock until after gathering a number of [[Energy Element]]s and clearing the stage in question at least once, but Mega Man can still fulfill their requirements before receiving the sidequest, at which point the NPC acknowledges that the sidequest was already done.&lt;br /&gt;
&lt;br /&gt;
==Avian Kingdom==&lt;br /&gt;
{{quote|Deleuze Pipi has a noble cause of building a kingdom for all birdkind, but he needs Bolts in order to do that!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
Likely to be the first sidequest Mega Man receives, as he is railroaded into it at the start of the game in order to find [[Beat]]. The questgiver is [[Deleuze Pipi]], who lives in a cabin on the right side of the SS Elroy, with a purple wall and a wing sign above the door.&lt;br /&gt;
&lt;br /&gt;
To beat this quest, Mega Man must pay a total of 1500 bolts to Deleuze Pipi. The combined total of all the upgrades he sells is 1840 bolts, making it easy to reach this goal just by playing the game normally. If for some reason all upgrades have been obtained and the goal has not been met, the donation option is a viable, if slow, way of paying. Mega Man is awarded the Zetsabre for completing the sidequest; it isn't useful until near the end of the game, however, so grinding for bolts specifically just for this quest isn't recommended.&lt;br /&gt;
&lt;br /&gt;
==See Seasickness==&lt;br /&gt;
{{quote|Turner is feeling very seasick; he'll throw up if he moves even an inch! There's gotta be a paper bag somewhere indoors...|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
Sea Sickness is started by talking to Turner, a green [[Komasaburo]] who appears outside Deleuze Pipi's room after getting 7 Energy Elements. Mack, the jumping [[Monkikki]] in [[Tier 7 (MaG48HMML)|Tier 7]] has a paper bag that Turner can use, but he'll only give it to Mega Man if he can beat [[Caution: Moving Parts]] in 2 minutes and 30 seconds or less. The level is short enough that it can be beaten decently quickly, but smart weapon use (such as [[Rush Jet]] to skip over the pits and [[Tengu Blade]] to pass through [[Nobita]]s) will help. After beating the time record and talking to Mack again, he'll gift Mega Man the bag. The quest is done after taking the bag back to Turner, rewarding Mega Man with the Dizzy Dial.&lt;br /&gt;
&lt;br /&gt;
==Poltergeist==&lt;br /&gt;
{{quote|Gyosephine claims her amulet attracts ghosts and her TV is possesed by one! Chase the ghost out, but try not to damage her TV!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
This is the first sidequest that can be found and completed, as early as the start of the game while exploring the ship in search of Beat. Gyosephine the [[Gyotot]] is just to the right of the tier elevator, past the ladder on the same floor. Her room TV is inexplicably haunted, and she tasks Mega Man with exorcising the ghost without damaging the TV itself.&lt;br /&gt;
&lt;br /&gt;
The Haunted TV uses a modified version of [[Quick Man]]'s AI; it does three jumps before sliding along the ground, but doesn't shoot projectiles and cannot harm Mega Man at all. Shooting the TV three times restarts the encounter from the beginning; the true target is the Rotom-esque spark orbiting around the TV. Hitting the spark enough times causes it to periodically shoot bullets at Mega Man in retaliation, but these are also incapable of doing damage. The [[Spark Shock]] is a useful weapon, thanks to its larger hitbox than the [[Mega Buster]], and because if it hits the TV, it will freeze in place without being damaged. Talking to Gyosephine after defeating the Haunted TV gives the Cursed Amulet as a reward.&lt;br /&gt;
&lt;br /&gt;
==Funky Fresh Beats==&lt;br /&gt;
{{quote|DJ Question is offering a free radio to any music experts. You'll have to prove yourself through his tough music quiz, though.|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
In [[Tier 6 (MaG48HMML)|Tier 6]], Gangstatepakkan the [[Tatepakkan]] can be found to the left of the entrance, right next to the jukebox. Talking to him starts a quiz relating to music used in the entries. This can be challenging, as there's no guarantee a player will have played all the entries used in his question pool, but it can be solved with trial and error, or with a guide. The possible questions (and their answers) are as follows:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Question&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Correct Answer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation that uses color to show where hazards will appear overhead.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Toad Man's Underwater Sea Lab]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with a Dr. W logo near the start.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Flamecrush Forest]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with rising platforms in the room with the Energy Element.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Robot Recycling Center]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation where all enemies but the boss can deflect buster shots.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Lasers and Platforms]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with a brief underwater section in the middle.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Mystic Museum]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation you probably skipped.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[GraviMan INC.]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation featuring ladders with rungs spaced unusually far apart.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Seahorse City]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with exploding platforms, projectiles, and enemies.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Braving New Depths]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with a miniboss guarding a W-Tank in a secret room.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Curious Skymachine]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with a death pit to the left of the starting point.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Flaming Fortress]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with both water and lava hazards.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Oh No! More Compactors]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with a gimmick that can be suppressed by special weapons.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Base in the Boondocks]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from the only simulation with square platforms that assemble and disassemble.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Volcanic Facility]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with six key gates blocking the hallway to the exit.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Celestial Resort]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with two paths you can take through the middle.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Spicy Top Action]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Answering eight in a row correctly rewards Mega Man with the Radio.&lt;br /&gt;
&lt;br /&gt;
==Co-Ladder All Damage==&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
==Drunk.==&lt;br /&gt;
{{Quote|Bud is the champion of Waste-Race, a sport where you get drunk and then race on foot. It's harder than it sounds...|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
Bud, a [[Docron]] with a soda hat, can be found at the end of [[Tier 5 (MaG48HMML)|Tier 5]] after collecting 24 Energy Elements. He'll challenge Mega Man to a &amp;quot;Waste Race&amp;quot; (a race done while drunk off of his special drink) from the elevator door all the way to the opposite end of the tier.&lt;br /&gt;
&lt;br /&gt;
Agreeing to the race as soon as possible isn't such a good idea, as in ''MaG48HMML'', being drunk massively hinders Mega Man's movement to the point where he won't even come close to winning the race. Only the Balance Stabilizer (obtained from completing See Seasickness) will neutralise the effects of alcohol and let Mega Man move normally. Even so, Bud will take shortcuts during the race, requiring the use of either the [[Rush Coil]] or [[Concrete Shot]] to climb over a wall without going around it using the stairs. After winning the race, Bud will give Mega Man the Cracked Armor. The option to redo the Waste Race for fun remains open after this, but there is no reward for completing it a second time.&lt;br /&gt;
&lt;br /&gt;
==Infiltration==&lt;br /&gt;
{{quote|Ringo is a nasty criminal who planted 8 bombs in Volcanic Facility! You must defuse all the bombs before it's too late!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
This quest is available once 24 Energy Elements have been collected (in other words, as soon as the [[Box Cartel]] take the SS Elroy hostage) and [[Volcanic Facility]] has been cleared at least once. Once both of these conditions are met, Ringo, a grey, cloaked [[Spring Face Bomb]], appears just left of [[Enkers Revengeance]]. By talking to him, he confesses that he intended to hijack the ship himself before the Box Cartel beat him to it, and now he has to abaondon his plan. However, he planted eight bombs in Volcanic Facility, which will destroy the ship if they aren't defused in time.&lt;br /&gt;
&lt;br /&gt;
Entering Volcanic Facility with the quest active will start a four minute timer and a bomb count on the top-left of the screen. The timer will keep ticking down even while respawning, and cannot be reset without exiting and restarting the level, so dying too often will result in a time failure. Mega Man must go through the level and destroy all eight bombs before time runs out. The use of Special Weapons is encouraged, as many bombs are positioned outside of the Mega Buster's range. The [[Rain Flush]] is particularly useful, as it hits the entire screen and can even destroy offscreen bombs during the two [[Sideway Elevator]] rides. Talking to Ringo after defusing every bomb will prompt him to give Mega Man the Gun Del Sol.&lt;br /&gt;
&lt;br /&gt;
==Dancing All Night==&lt;br /&gt;
{{quote|Helen is HEART*HAT's biggest fan! She'd love a signed poster, but she's just too anxious to talk to them herself...|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
This quest normally starts by talking to Helen, a [[Neo Heli Metall]] that can be found at in [[Tier 11 (MaG48HMML)|Tier 11]] after collecting 30 Energy Elements. A big fan of the HEART*HAT idol trio, she wants an autographed poster from them, which can be earned by completing their memory game. Her memory isn't all that good, so she asks Mega Man to get the poster for her.&lt;br /&gt;
&lt;br /&gt;
The HEART*HAT Trio can be found at the farthest left platform of Tier 11, and when talked to, they'll challenge Mega Man to a memory game that costs 50 Bolts per attempt. The memory game is fairly simple; one of the three Mets (Abigail, Brittany, and Crungo) will be chosen at random, and Mega Man must keep track of her position whilst the trio dances around each other to the music. Once the music is over, the trio asks where the chosen sister ended up at. Guess the right one, and they'll gift the Signed Poster to Mega Man. Give this to Helen, and she rewards him with the Jet Turbine.&lt;br /&gt;
&lt;br /&gt;
The HEART*HAT Trio minigame is available to you as soon as Beat has been found, meaning that it can be played very early on. However, because Helen herself doesn't appear until 30 Energy Elements have been gathered, there's little reason to complete this sidequest as soon as possible.&lt;br /&gt;
&lt;br /&gt;
==Mutual Attraction==&lt;br /&gt;
{{quote|Crazy Daisy got some attractive drip! Perhaps too attractive, because it magnetized her lower half to a Magfly in Tower!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
A purple [[Crazy Razy]] named Crazy Daisy can be found in [[Tier 3 (MaG48HMML)|Tier 3]], a little to the right from [[Tower]]. After talking to her and learning about her lost lower body, a [[Mag Fly]] in the large room just before the end will start carrying her lower half. Killing the Mag Fly will cause it to release Crazy Daisy's legs, but this isn't the end of the sidequest itself. Talking to her again will prompt a timing minigame, where Mega Man must use the Spark Shock to power a magnet while Crazy Daisy tries to get her Iron Boots off.&lt;br /&gt;
&lt;br /&gt;
Charge the magnet by pressing the shoot button at a decently fast tempo. A falling sound will indicate when Mega Man is firing too slowly, while a zapping sound will indicate when he's firing too quickly. Once the magnet's meter is filled completely, Crazy Daisy will pull herself free of the Iron Boots, which Mega Man will catch and keep afterwards.&lt;br /&gt;
&lt;br /&gt;
==Bootcamp Graduation==&lt;br /&gt;
{{quote|Sarge has one last trial before you graduate from his bootcamp! Can you beat Mystic Museum without using the Buster?!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
After defeating [[Blocky (Box Cartel)|Blocky]], [[Sarge]] will stand outside Special Weapon Bootcamp, in the top left corner of the ship. When spoken to, he tasks Mega Man with completing [[Mystic Museum]] without firing the Mega Buster. The sidequest is fairly simple to complete otherwise, especially with a supply of W-Tanks to refill any weapon once it runs out of ammunition. Using Beat (and the Rush Coil, normally locked but obtainable within the stage) isn't recommended, as its buster shots count as Mega Buster shots.&lt;br /&gt;
&lt;br /&gt;
==Love Survivor==&lt;br /&gt;
{{quote|A love crisis has struck the owners of Double Action Boutique. It's time to play cupid and bring them back together!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
After collecting 30 Energy Elements, visiting Double Action Boutique causes Nu'o to appear by herself, reminiscing about her husband and his distinct seafood odor. A food cart appears outside the tier elevator, pointing towards [[Tier 3 (MaG48HMML)|Tier 3]]; here, Bol'o can be found in a previously-blocked off region in the bottom right. Talking to him will open up access to the kitchen, where Mega Man will have to sneak past enemies to reach the shrimp-fried rice at the end, as part of a plan to impress famous robot chef, Master Reddorgold.&lt;br /&gt;
&lt;br /&gt;
The stealth mission is self-explanatory for the most part: progress forward while avoiding the light coming off the enemies. Being caught in the light of most [[Peterchy|Peterchies]], [[Flying Shell]]s, and [[Illusian]]s affords Mega Man a split second to escape before he's properly spotted. Some enemies can be rushed through completely without being spotted if Mega Man is fast enough. Although every enemy is immune to damage, a few Special Weapons are still useful: the Spark Shock still freezes targets, the Concrete Shot blocks sight lines, and both Rush utilities can skip certain level design challenges. At the very end of the kitchen is a plate of shrimp-fried rice, which the [[Flame Mixer]] must be used on. During the cutscene that follows, Mega Man will obtain a Magnet and a Metal Detector, which can be innately combined.&lt;br /&gt;
&lt;br /&gt;
The kitchen can be revisited at any time afterwards, with a large bolt reward at the end for completing the stealth mission again. If for some reason the Flame Mixer's ammo is empty before blazing the shrimp-fried rice, [[Eddie]] will appear to provide refills.&lt;br /&gt;
&lt;br /&gt;
==Credit When It's Due==&lt;br /&gt;
{{quote|Granny-Oh's found a missing credit card, but she doesn't know where to find the owner! Where is this Tomothy Daddy?|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
After gathering 15 Energy Elements, Granny-Oh the elderly [[Choker Oh]] appears in [[Tier 10 (MaG48HMML)|Tier 10]], just outside [[Windy Conditions]]. If Mega Man talks to her, she'll ask if he knows a &amp;quot;Tomothy Daddy&amp;quot;, to which he'll reply no. Tired of searching, Granny-Oh mentions that her roommate has went off to the Double Action Boutique before retreating to her room.&lt;br /&gt;
&lt;br /&gt;
Tomothy Daddy and his son Tompson B. can be found at the very top of Tier 10, next to [[Realm of the Lich Lord]]. Talking to the former has Mega Man inform him that his card has been found, but that he doesn't know where the holder is. As the conversation closes, Tomothy takes his child to, &amp;quot;A city in the clouds, or something&amp;quot;. Mega Man must then locate where Granny-Oh is, and to do that he must find her roommate Bonnie, located in Double Action Boutique's changing room. She gives him their room key and directions to it: second to the right of the Boutique. After entering Granny-Oh's room, she'll give Mega Man Tomothy Daddy's credit card.&lt;br /&gt;
&lt;br /&gt;
The final step of the quest is to find Tomothy in the level [[Cloudy City]]. He will appear along with Tompson B. in a side room partway through the level, and from him Mega Man will be gifted the Joint Plug as thanks.&lt;br /&gt;
&lt;br /&gt;
==Occultics Witch==&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
==Studying The Blade==&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
==Minimal Destruction==&lt;br /&gt;
{{quote|Serker has a challenge to prove his philosophy about conserving rage: Clear Cornerstone to Dominate Pacifist style.|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
This quest is available once 40 Energy Elements have been collected &amp;amp; [[Cornerstone to Dominate]] has been cleared at least once. Once both of these conditions have been met, Serker, a red [[SW-525]] with a viking helmet &amp;amp; beard, will be found to the right of the same simulation and will express to Mega Man how he wants to train Mega Man in the philosophy of pacifism by clearing a simulation with the same idea in mind.&lt;br /&gt;
&lt;br /&gt;
Entering Cornerstone to Dominate with the quest active will show a Kill-Counter on the top-right corner, of which, defeating an enemy will increase the count. You are only allowed to defeat five enemies in total throughout the stage, otherwise you will automatically fail the challenge and have to restart the stage from the beginning. However, for this stage in question, you are only allowed TWO additional kills instead of five, because both [[Kabatoncue]], along with [[Metal Man]], have to be defeated to progress the stage itself.&lt;br /&gt;
&lt;br /&gt;
The best way to handle this challenge is to have some spare E-Tanks to use, since damage boosting is required. Even if you don't stock E-Tanks in advance, there are at least two additional E-Tanks in the stage itself that you can use to refill your health up. Another useful idea would be to grab the Blast Wind upgrade beforehand in order to quickly damage boost through certain enemies, particularly any [[Tatebo]] that you'll come across. And of course, you can use [[Rush Coil]] to avoid certain enemies altogether. With all of these tips in mind, there's ultimately no reason to be defeating any other enemy aside from the Kabatoncue &amp;amp; Metal Man. Once the challenge has been completed, talk to Serker again and he'll give you the Broken Energy Saver.&lt;br /&gt;
&lt;br /&gt;
==Goody Two Shoes==&lt;br /&gt;
{{quote|The Overseer has rewarded you for your good deeds, but now your reputation is being tarnished by an imposter. Clear your name!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
After completing every other sidequest, a cutscene triggers where a [[Petit Devil]] named The Overseer of All Good Deeds (Overseer, The for short) grants Mega Man a boon: the Green Eye, as a reward for his good behaviour and selfless actions. Attempting to take it to Joseph, however, causes the [[Shadow Imposter]] to manifest behind Mega Man and escape to vandalize the ship's [[Simulation]]s. With Joseph unconscious, Mega Man has no option but to leave the room.&lt;br /&gt;
&lt;br /&gt;
Upon leaving, Overseer, The appears once again and punishes Mega Man for the Shadow Imposter's crimes by taking back the Green Eye. To clear his name, Mega Man must track down the Shadow Imposter by entering a specific level and looking for a message left by the Imposter, which will point to their next target. Each message will usually be hidden in secret rooms that aren't immediately obvious without use of the Mapper upgrade. The current level to search in is immediately identifiable by the presence of black marks superimposed over the level, and the addition of [[Shadow Turret]]s that attack Mega Man in one of three ways. In each vandalized simulation, the marks will continue up until the room where the Shadow Imposter's message is located. As the vandalism always disappears after the room with the message, it functions as a guide that allows Mega Man to determine when he's passed its location or taken a wrong turn in a level with branchong paths. Only one stage will be vandalized at any one time, and each graffiti message must be read in order to continue the sidequest. &lt;br /&gt;
&lt;br /&gt;
The Shadow Turrets' constant fire (unless climbing a ladder) and invincibility can make completing levels safely very difficult. To mitigate this, use of the Flame Mixer to block shots and E-Tanks to keep Mega Man's health up is recommended. The Absorption Armor upgrade also helps to minimize the damage Shadow Turrets can inflict. The following is a chronological list of the Shadow Imposter's targets and where to find their messages:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Lead&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; |Location to visit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Some NPCs on the main deck note Mega Man went to [[Tier 2 (MaG48HMML)|Tier 2]]. The [[Camon]] there points towards &amp;quot;Abandoned-whatsit&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In [[Abandoned Mine]], after reaching the area with the [[X Platform]]s, jump across them and don't fall to the bottom. Defeat the [[Stone Head]], then progress until the large graffiti can be seen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Nyehehe! Vandalizing these simulations is easy! There's, like, no security! Maybe next I'll do some weirder place! I'm thinking a simulation with some kind of broken tiling! No one'll catch me if I hide past some fake ladders!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|This lead is slightly misleading; the vandalism appears in [[Oh No]], which has fake ladders, but the graffiti appears before the fake ladders do. In the room just before the first ladder, jump into the [[Fire Wave]] chute going off the left side of the screen. From there, progress forward until the graffiti is found.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;I can tell you're following me, Mega Man, but you'll never catch me! Why don't we make it a game? Try to stop me! My next target is gonna be that tiki place, where the biggest bonfire in the festival is!!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The room with the Energy Element in [[The Tiki Tiki Tiki Tiki Tiki Room]] has a massive [[Napalm]] fire in it that obscures the graffiti. Extinguish it with [[Rain Flush]], then use Rush Jet or Concrete Shot to safely view it without dying.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Hehehe! Good job, Mega Man! Good on you for taking up my offer! How's this for my next target - something a few tiers up! I'm thinking a sky-high ancient place filled with dinosaurs...&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Follow the main path in [[Ancient Ziggurat]] until the third [[Stegorus]] encounter, with it on the high ground and a [[Strike Man Soccer Ball]] below it. The graffiti is behind the [[Feeber]] above.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Found this all the way up here, huh?! Alright, chump! For the next spot, I'm visiting my favorite cargo room again, targeting that one confusing fire place with a buncha pipes!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Progress normally through [[Fire Armed to the Beak]] until reaching the split path, with the pipe on the right and the hole on the bottom. Take the pipe, and the graffiti will be on the right side of the room, guarded by a [[Cannon Joe]] and [[Twin Cannon]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Wow, you found this weirdo place?! You're getting good! I'm already far one, though. All the way to a WAY higher tier, sitting in a black void in that one space place!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The graffiti is hidden in [[Just a Space Level]], in the &amp;quot;Sorry Nothing&amp;quot; (or &amp;quot;Sorry Something&amp;quot;, as it now says) room halfway between the second and third checkpoints.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Heh, maybe this room wasn't the best target for vandalizing the way I do. Eh, whatever! Next up - let's go all the way back to the bottom! I'm thinking a place way, way off in somewhere lyrical!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In [[Ordinance With Lyrics]], the room with the [[Count Bomb]]s and water below has a big expanse to its right. Use the Rush Jet to fly into the void and locate the graffiti.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Even all the way out here, you're still finding this?! What?! Uh, hmm. Actually, I know a REALLY good spot! That spicy storehouse place has a fake wall somewhere... You'd somehow need a map to ever find it!! Haha!! Checkmate!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The room after the second checkpoint and the [[Merserker|Berserker Merserker]] fight in [[Spicy Banana Bread Storehouse]] has a wall on the right side of it. Use the [[Search Snake]] to locate a hidden crevice on it, then the Concrete Shot to slide into said crevice. The graffiti is in plain sight.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;What?! You seriously found THIS?! Are you kidding me?! Whatever! I don't even care! Follow me to somewhere else spicy!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Take the top path in [[Spicy Top Action]]. The graffiti is in plain sight in the room full of [[Rock Thrown]]s and spikes, near the top of the screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Come onnn!! You have to give up at some point, right?! I'm going to have to run down some sewer drain at this point to escape you...&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In [[Running Down a Drain]], the message lies in the secret room below the fleet of [[Jamacy|Jamacies]], which can only be accessed via Rush Jet. The two [[Volt Man|Volt Men]]'s dialogue is altered to acknowledge the Shadow Imposter's handiwork.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;AAAGHHHH!! Go away! Stop following me! I'm tired of this game! Look, all I have to do is to just not tell you where to go next, and I win. I can just hide out in my secret warehouse base on the ship and be totally fine! See ya, chump!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The secret warehouse base is not Tier 2, nor inside it. The room that Acolyte Joe took up before is now being used by the Shadow Imposter as a base.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After tracking down the Shadow Imposter, a boss fight against it ensues; defeating it will result in Overseer, The returning the Green Eye for real.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good 48 Hour Mega Man Level]]&lt;/div&gt;</summary>
		<author><name>Thomasrj00</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Sidequests&amp;diff=19502</id>
		<title>Sidequests</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Sidequests&amp;diff=19502"/>
				<updated>2021-10-25T11:24:07Z</updated>
		
		<summary type="html">&lt;p&gt;Thomasrj00: /* Drunk. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
Throughout ''[[Make a Good 48 Hour Mega Man Level]]'', the player will unlock various '''sidequests''' that they can complete for [[Junk]]. Completing these sidequests and bringing the rewards to [[Joseph]] is the primary way to unlock items to enhance [[Mega Man]].&lt;br /&gt;
&lt;br /&gt;
==Avian Kingdom==&lt;br /&gt;
{{quote|Deleuze Pipi has a noble cause of building a kingdom for all birdkind, but he needs Bolts in order to do that!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
You're basically railroaded into obtaining this sidequest at the start of the game. In case you're lost on where the questgiver is, you'll need to visit the door on the right end of the ship, on the purple background with the wing above it.&lt;br /&gt;
&lt;br /&gt;
To beat this quest, you must pay a total of 1500 bolts to Deleuze Pipi. You can reach this pretty naturally by buying things like normal. The Zetsabre given isn't useful until near the end of the game, however, so don't feel pressured to grind for bolts specifically just for this quest.&lt;br /&gt;
==See Seasickness==&lt;br /&gt;
{{quote|Turner is feeling very seasick; he'll throw up if he moves even an inch! There's gotta be a paper bag somewhere indoors...|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
You can start this quest by talking to Turner, the green Top Fiend outside Deleuze Pipi's room who appears after getting 7 Energy Elements. Mack, the jumping Monkiki from Tier 7 has a paper bag that Turner can use. He'll give you it if you can beat Caution: Moving Parts in 2 minutes and 30 seconds. You should normally be able to beat it decently quickly, but smart weapon use such as Rush Jet to skip over the pits and Tengu Blade to pass through Nobitas will help. Once you beat that time and talk to Mack again, he'll offer you the bag. Just take that to Turner and the quest is done, rewarding you for the Dizzy Dial.&lt;br /&gt;
==Poltergeist==&lt;br /&gt;
{{quote|Gyosephine claims her amulet attracts ghosts and her TV is possesed by one! Chase the ghost out, but try not to damage her TV!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
Chances are, you'll find this quest while exploring the ship and trying to find where Beat is. Gyosephine is just to the right of the tier elevator, past the ladder on the same floor. Talk to her and then enter her room to start the exorcism minigame. &lt;br /&gt;
&lt;br /&gt;
The TV jumps around the room akin to Quick Man's three jumps before running, but your true target is the Rotom orbiting around it; avoid attacking the TV, as hitting it three times forces you to restart the encounter. Hitting the Rotom enough times causes it to periodically shoot bullets at Mega Man. If you're having trouble hitting it, remember that you can't take any damage from this minigame, so be patient and allow yourself to get hit if it means eventually dealing damage to it. Spark Shot's large hitbox can help, and if it hits the TV instead it'll be stunned in place, potentially letting you align an easier shot. &lt;br /&gt;
&lt;br /&gt;
Once you've finished, leave the room and talk to Gyosephine to collect the Cursed Amulet.&lt;br /&gt;
==Funky Fresh Beats==&lt;br /&gt;
{{quote|DJ Question is offering a free radio to any music experts. You'll have to prove yourself through his tough music quiz, though.|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
Gangstatepakkan's quiz can be challenging, but it's solveable with brute force trial and error, or a guide. Here are the answers:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Question&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Correct Answer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation that uses color to show where hazards will appear overhead.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Toad Man's Underwater Sea Lab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with a Dr. W logo near the start.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Flamecrush Forest&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with rising platforms in the room with the Energy Element.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Robot Recycling Center&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation where all enemies but the boss can deflect buster shots.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Lasers and Platforms&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with a brief underwater section in the middle.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Mystic Museum&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation you probably skipped.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|GraviMan INC.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation featuring ladders with rungs spaced unusually far apart.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Seahorse City&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with exploding platforms, projectiles, and enemies.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Braving New Depths&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with a miniboss guarding a W-Tank in a secret room.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Curious Skymachine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with a death pit to the left of the starting point.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Flaming Fortress&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with both water and lava hazards.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Oh No! More Compactors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with a gimmick that can be suppressed by special weapons.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Base in the Boondocks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from the only simulation with square platforms that assemble and disassemble.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Volcanic Facility&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with six key gates blocking the hallway to the exit.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Celestial Resort&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with two paths you can take through the middle.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Spicy Top Action&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Answer 8 in a row correctly, and you will obtain the Radio.&lt;br /&gt;
==Co-Ladder All Damage==&lt;br /&gt;
WIP&lt;br /&gt;
==Drunk.==&lt;br /&gt;
{{Quote|Bud is the champion of Waste-Race, a sport where you get drunk and then race on foot. It's harder than it sounds...|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
Bud, a Soda-Hat wearing Docron, can be found in Tier 5 (Indoor Minigolf), underneath Alpha-Omega (61th Place) once you have 24 Energy Elements. He'll quickly explain what the Waste-Race is about (Literally just getting drunk off of his special drink and doing a quick race) and will ask Mega Man to race him from the elevator door all the way to where he is standing currently.&lt;br /&gt;
&lt;br /&gt;
If you agree to the race as soon as possible, you'll quickly come to the realization that getting drunk isn't such a good idea, as in this game, the drunken effect isn't just cosmetic this time, it now massively hinders your movement to the point where you won't even come close to winning the race.&lt;br /&gt;
&lt;br /&gt;
You won't be able to win the race without a particular upgrade from Joseph called the Balance Stabilizer (Crafted from a Dizzy Dial) which negates the drunken effect altogether, allowing you to move normally again and slide your way to victory. (Just don't forget to quickly use rush coil or concrete shot to jump over the high ledge in the middle of the race.)&lt;br /&gt;
&lt;br /&gt;
Once you've won the race, Bud will give you the Cracked Armor.&lt;br /&gt;
&lt;br /&gt;
==Infiltration==&lt;br /&gt;
{{quote|Ringo is a nasty criminal who planted 8 bombs in Volcanic Facility! You must defuse all the bombs before it's too late!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
This quest is available once the player has acquired 24 Energy Elements (Immediately after the Box Cartel take the SS-Elroy hostage) &amp;amp; has finished the level, Volcanic Facility (65th Place; Tier 5).&lt;br /&gt;
&lt;br /&gt;
Once both of these conditions are met, Ringo, a grey, cloaked Spring-Face-Bomb, appears just left of Enker's Revengeance (66th Place) and spills the beans to Mega Man that he wanted to hijack the SS-Elroy himself, but with the Box Cartel having taken control of the ship, Ringo has to abandon his initial idea in order to evade capture. However, he informs you that he planted 8 bombs scattered across Volcanic Facility and now needs you to defuse them all before they go off and destroy the simulation.&lt;br /&gt;
&lt;br /&gt;
Entering Volcanic Facility with the quest active will now have a four-minute timer and a bomb count on the top-left of the screen right at the start. In addition, dying will not stop the timer from ticking down, nor will reset it, so dying too many times will very likely result in failing the mission. Despite the threat though, this challenge is pretty easy to deal with, especially with Rain Flush, of which can easily take out the bombs from far away, especially useful for the one bomb at the second checkpoint that can't be reached with the buster. Once the last bomb has been defused, the timer and bomb count automatically go away to signify the challenge's completion.&lt;br /&gt;
&lt;br /&gt;
When the challenge has been finished, talk to Ringo again and he'll give you the Gun-Del-Sol.&lt;br /&gt;
&lt;br /&gt;
==Dancing All Night==&lt;br /&gt;
{{quote|Helen is HEART*HAT's biggest fan! She'd love a signed poster, but she's just too anxious to talk to them herself...|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
This quest normally starts by talking to Helen, a Propeller-Metall that can be found at the Skydeck (Tier 11) after collecting 30 Energy Elements. When talked to, she'll explain that she's a big fan of the HEART*HAT trio and wants a Signed Poster from them, but that her memory isn't all that good, so she asks Mega Man to get the poster for her.&lt;br /&gt;
&lt;br /&gt;
The HEART*HAT Trio can be found at the farthest left platform of the Skydeck and when talked to, they'll challenge Mega Man to a memory game that costs 50 Bolts per attempt.&lt;br /&gt;
The Memory Game is fairly simple; One of the three Met-Sisters will be chosen and you'll have to keep track of where she'll move to whilst the trio dances around each other to the music. Once the music is over, the trio asks you where the one you were following ended up at. Guess the right one and you'll get the Signed Poster from them.&lt;br /&gt;
&lt;br /&gt;
Once the Signed Poster is in your possession, simply talk to Helen again and give her the poster to get the Jet Turbine.&lt;br /&gt;
&lt;br /&gt;
The HEART*HAT Trio minigame is available to you as soon as you have free reign to explore the ship, meaning that you can play the minigame as soon as you have obtained at least 50 Bolts at all. However, because Helen herself doesn't appear till you've collected 30 Energy Elements and the fact that the minigame requires 50 Bolts PER ATTEMPT, there's little reason to spend your bolts on this minigame as early as possible.&lt;br /&gt;
&lt;br /&gt;
==Mutual Attraction==&lt;br /&gt;
{{quote|Crazy Daisy got some attractive drip! Perhaps too attractive, because it magnetized her lower half to a Magfly in Tower!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
Crazy Daisy can be found a little to the right from the simulation in question, Tower. Once you talk to her, go into Tower to locate the Magfly carrying her lower half. It should be about midway through the level, in the large room with four-way scrolling. Kill the Magfly to release Daisy's legs, but the quest doesn't end there; talk to Daisy to start her minigame.&lt;br /&gt;
&lt;br /&gt;
Charge the magnet by pressing the Shoot button at a decently fast tempo. If you're going too slow, a falling sound will indicate your progress is dropping, and if you're going too fast, a zapping sound will indicate such. Find that medium area and keep a consistent pace until the meter underneath the magnet fills completely. Mega Man will catch her Iron Boots and keep them after you win.&lt;br /&gt;
==Bootcamp Graduation==&lt;br /&gt;
{{quote|Sarge has one last trial before you graduate from his bootcamp! Can you beat Mystic Museum without using the Buster?!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
Sarge is located in the top left area of the ship, in the area with the green wall. After that, it's self-explanatory, though it may be beneficial to keep in mind Tengu Blade's invincible dash and Rain Flush's quicksand solidifying capabilities. If you aren't confident in your ability to ration out weapon energy, consider stocking up on W-Tanks before you start. Mad Grinder should be giving a decent amount of them by the time you reach 50 elements.&lt;br /&gt;
&lt;br /&gt;
==Love Survivor==&lt;br /&gt;
{{quote|A love crisis has struck the owners of Double Action Boutique. It's time to play cupid and bring them back together!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
If you revisit Double Action Boutique after meeting the unlock condition, you'll find Nu'o, alone and reminiscing about her husband and his distinct seafood odor. That and the food cart at the bottom of the ladder point you towards Tier 3, where you'll find Bol'o in a previously-blocked off region in the bottom right of the tier. Once the cutscene finishes, enter the door ahead of you to start the level.&lt;br /&gt;
&lt;br /&gt;
The stealth mission is self-explanatory for the most part: progress forward while avoiding the light coming off the enemies. Being caught in the light of most Peterchies, Flying Shells, and Illusians affords you a split second to escape before you're spotted proper. If you're confident, you can rush into some of those enemies and escape as long as you're fast enough. Wall Blasters can spot you instantly, much like Electric Gabyoalls, but you can hide in-between their sight checks, which comes useful in the room with a Peterchy and a Wall Blaster. If you're struggling, remember that you can use special weapons to aid you. Spark Shock stuns enemies as usual, Concrete Shot can block their sightlines, and both Rush utilities let you skip some challenges. Once you get to the end, use Flame Mixer to blaze the fried rice. Or don't, for a surprise.&lt;br /&gt;
&lt;br /&gt;
During the cutscene that follows, Mega Man will obtain a Magnet and a Metal Detector, which can be innately combined.&lt;br /&gt;
==Credit When It's Due==&lt;br /&gt;
{{quote|Granny-Oh's found a missing credit card, but she doesn't know where to find the owner! Where is this Tomothy Daddy?|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
At 15 Energy Elements, Granny-Oh appears in Tier 10 Windy Conditions simulation. If Mega Man talks to her, she'll ask if he knows a &amp;quot;Tomothy Daddy&amp;quot;, to which he'll reply no. Tired of searching, Granny-Oh mentions that her roommate has went off to the Double Action Boutique before retreating to her room.&lt;br /&gt;
&lt;br /&gt;
Tomothy Daddy can be found at the top of Tier 10, next to the Tackle Fire. Talking to him has Mega Man inform him that his card has been found, but that he doesn't know where the holder is. As the conversation closes, Tomothy offers his child to visit &amp;quot;A city in the clouds, or something&amp;quot;. You must then locate where Granny-Oh is, and to do that you can find her roommate Bonnie, located in Double Action's changing room. She'll give you their room's key and directions: second to the right of the Boutique. After you enter Granny-Oh's room, she'll give you Tomothy Daddy's credit card.&lt;br /&gt;
&lt;br /&gt;
The final step of the quest is to find Tomothy. He can be found in a simulation near where you first found him; [[Cloudy City]], to be precise. Proceed through the stage until you drop into a room with small bolts floating near the ceiling, then take the exit leaving out of the room's right side. Tomothy will be there, and from him you will be gifted the Joint Plug as thanks.&lt;br /&gt;
==Occultics Witch==&lt;br /&gt;
WIP&lt;br /&gt;
==Studying The Blade==&lt;br /&gt;
WIP&lt;br /&gt;
==Minimal Destruction==&lt;br /&gt;
WIP&lt;br /&gt;
==Goody Two Shoes==&lt;br /&gt;
{{quote|The Overseer has rewarded you for your good deeds, but now your reputation is being tarnished by an imposter. Clear your name!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
After you beat every other sidequest, you can return to the main deck for a cutscene wherein a Petit Devil named The Overseer grants you a boon, the &amp;quot;Green Eye&amp;quot;, as a reward for your good behavior. When you take it to Joseph to have it made into an upgrade, however, a shadowy copy of you known as the [[Shadow Imposter]] will manifest behind you and escape to vandalize the ship. Finding Joseph unconscious, the player has no option but to leave the room.&lt;br /&gt;
&lt;br /&gt;
Upon leaving, The Overseer appears once again and punishes you for the crimes committed by the imposter by revoking his boon and taking back the Eye. The player must now find and stop the imposter to clear their name. You can locate the imposter by entering certain levels, which will be immediately identifiable by the presence of vandalism and shadowy [[Doppelganger Rounder]] turrets that attack you. In each vandalized simulation, the marks will continue up to a room where the imposter has left a message containing a hint regarding their next location. As the vandalism always disappears after the room with the message, it functions as a guide that allows the player to determine when they've passed its location or taken a wrong turn in a forking level. Only one stage will be vandalized at any one time, and the player must read each graffiti message in order to continue the sidequest. &lt;br /&gt;
&lt;br /&gt;
The Rounders' constant fire and invincibility can make completing levels safely very difficult. To mitigate this, use of the Flame Mixer to block shots and E Tanks to keep your health up is recommended. Furthermore, the fact they they will not fire if the player is climbing a ladder can be used to your advantage.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Lead&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; |Location to visit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Some NPCs on the main deck note you went to Tier 2. The Camon there points towards &amp;quot;Abandoned-whatsit&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In [[Abandoned Mine]], once you reach the area with the X Platforms, don't let yourself fall to the bottom. Defeat the [[Stone Head]] ahead of you, then progress until you see the large graffiti with white text on it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Nyehehe! Vandalizing these simulations is easy! There's, like, no security! Maybe next I'll do some weirder place! I'm thinking a simulation with some kind of broken tiling! No one'll catch me if I hide past some fake ladders!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|This lead is slightly misleading; the vandalism appears in [[Oh No]], which has fake ladders, but the graffiti does not appear after the fake ladders do. In the room just before the first ladder, jump into the Fire Man chute going off the left side of the screen. From there, progress forward until you find the graffiti.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;I can tell you're following me, Mega Man, but you'll never catch me! Why don't we make it a game? Try to stop me! My next target is gonna be that tiki place, where the biggest bonfire in the festival is!!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The room with the Energy Element in [[The Tiki Tiki Tiki Tiki Tiki Room]] has a massive [[Napalm]] fire in it that obscures the graffiti. Extinguish it with Rain Flush, then use Rush Jet or Concrete Shot to safely view it without dying.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Hehehe! Good job, Mega Man! Good on you for taking up my offer! How's this for my next target - something a few tiers up! I'm thinking a sky-high ancient place filled with dinosaurs...&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Follow the main path in [[Ancient Ziggurat]] until you reach the third [[Stegorus]] encounter, with it on the high ground and a [[Strike Man Soccer Ball]] below it. The graffiti is behind the Feeber above.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Found this all the way up here, huh?! Alright, chump! For the next spot, I'm visiting my favorite cargo room again, targeting that one confusing fire place with a buncha pipes!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Progress normally through [[Fire Armed to the Beak]] until you get to the split path, with the pipe on the right and the hole on the bottom. Take the pipe. The graffiti will be on the right side of room full of enemy spam.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Wow, you found this weirdo place?! You're getting good! I'm already far one, though. All the way to a WAY higher tier, sitting in a black void in that one space place!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The graffiti is hidden in [[Just A Space Level]]. Halfway between the second and third checkpoints, there's a split path with the right path going to a 2-tile high gap. The graffiti is located there.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Heh, maybe this room wasn't the best target for vandalizing the way I do. Eh, whatever! Next up - let's go all the way back to the bottom! I'm thinking a place way, way off in somewhere lyrical!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In [[Ordinance With Lyrics]], the room with the [[Count Bomb]]s and water below has a big expanse to its right. Use Rush Jet to fly into the void and locate the graffiti.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Even all the way out here, you're still finding this?! What?! Uh, hmm. Actually, I know a REALLY good spot! That spicy storehouse place has a fake wall somewhere... You'd somehow need a map to ever find it!! Haha!! Checkmate!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The room after the second checkpoint and the Berserker Merserker fight in [[Spicy Banana Bread Storehouse]] has a wall on the right side of it. Use Search Snake to locate a hidden crevice on it, then Concrete Shot to slide into said crevice. The graffiti is in plain sight.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;What?! You seriously found THIS?! Are you kidding me?! Whatever! I don't even care! Follow me to somewhere else spicy!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Take the top path in [[Spicy Top Action]]. The graffiti is in plain sight in the room full of [[Rock Thrown]]s and spikes, near the top of the screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Come onnn!! You have to give up at some point, right?! I'm going to have to run down some sewer drain at this point to escape you...&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The room full of [[Jamacy]]s in [[Running Down a Drain]] has a bed of spikes below it. Use Rush Jet to cross and find the secret room with the graffiti in it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;AAAGHHHH!! Go away! Stop following me! I'm tired of this game! Look, all I have to do is to just not tell you where to go next, and I win. I can just hide out in my secret warehouse base on the ship and be totally fine! See ya, chump!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The secret warehouse base is not Tier 2 nor inside it. The room that Acolyte Joe took up before is being used by the imposter as a base.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The doppelganger fight is fairly simple, if challenging. If you struggle with it, Spark Shock deals 3 damage to it and Concrete Shot 2. Once you finish the fight, you'll be treated to another cutscene and The Overseer will return to you the Green Eye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaG48HMML}}&lt;/div&gt;</summary>
		<author><name>Thomasrj00</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Sidequests&amp;diff=19501</id>
		<title>Sidequests</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Sidequests&amp;diff=19501"/>
				<updated>2021-10-25T10:50:32Z</updated>
		
		<summary type="html">&lt;p&gt;Thomasrj00: /* Infiltration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
Throughout ''[[Make a Good 48 Hour Mega Man Level]]'', the player will unlock various '''sidequests''' that they can complete for [[Junk]]. Completing these sidequests and bringing the rewards to [[Joseph]] is the primary way to unlock items to enhance [[Mega Man]].&lt;br /&gt;
&lt;br /&gt;
==Avian Kingdom==&lt;br /&gt;
{{quote|Deleuze Pipi has a noble cause of building a kingdom for all birdkind, but he needs Bolts in order to do that!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
You're basically railroaded into obtaining this sidequest at the start of the game. In case you're lost on where the questgiver is, you'll need to visit the door on the right end of the ship, on the purple background with the wing above it.&lt;br /&gt;
&lt;br /&gt;
To beat this quest, you must pay a total of 1500 bolts to Deleuze Pipi. You can reach this pretty naturally by buying things like normal. The Zetsabre given isn't useful until near the end of the game, however, so don't feel pressured to grind for bolts specifically just for this quest.&lt;br /&gt;
==See Seasickness==&lt;br /&gt;
{{quote|Turner is feeling very seasick; he'll throw up if he moves even an inch! There's gotta be a paper bag somewhere indoors...|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
You can start this quest by talking to Turner, the green Top Fiend outside Deleuze Pipi's room who appears after getting 7 Energy Elements. Mack, the jumping Monkiki from Tier 7 has a paper bag that Turner can use. He'll give you it if you can beat Caution: Moving Parts in 2 minutes and 30 seconds. You should normally be able to beat it decently quickly, but smart weapon use such as Rush Jet to skip over the pits and Tengu Blade to pass through Nobitas will help. Once you beat that time and talk to Mack again, he'll offer you the bag. Just take that to Turner and the quest is done, rewarding you for the Dizzy Dial.&lt;br /&gt;
==Poltergeist==&lt;br /&gt;
{{quote|Gyosephine claims her amulet attracts ghosts and her TV is possesed by one! Chase the ghost out, but try not to damage her TV!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
Chances are, you'll find this quest while exploring the ship and trying to find where Beat is. Gyosephine is just to the right of the tier elevator, past the ladder on the same floor. Talk to her and then enter her room to start the exorcism minigame. &lt;br /&gt;
&lt;br /&gt;
The TV jumps around the room akin to Quick Man's three jumps before running, but your true target is the Rotom orbiting around it; avoid attacking the TV, as hitting it three times forces you to restart the encounter. Hitting the Rotom enough times causes it to periodically shoot bullets at Mega Man. If you're having trouble hitting it, remember that you can't take any damage from this minigame, so be patient and allow yourself to get hit if it means eventually dealing damage to it. Spark Shot's large hitbox can help, and if it hits the TV instead it'll be stunned in place, potentially letting you align an easier shot. &lt;br /&gt;
&lt;br /&gt;
Once you've finished, leave the room and talk to Gyosephine to collect the Cursed Amulet.&lt;br /&gt;
==Funky Fresh Beats==&lt;br /&gt;
{{quote|DJ Question is offering a free radio to any music experts. You'll have to prove yourself through his tough music quiz, though.|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
Gangstatepakkan's quiz can be challenging, but it's solveable with brute force trial and error, or a guide. Here are the answers:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Question&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Correct Answer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation that uses color to show where hazards will appear overhead.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Toad Man's Underwater Sea Lab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with a Dr. W logo near the start.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Flamecrush Forest&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with rising platforms in the room with the Energy Element.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Robot Recycling Center&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation where all enemies but the boss can deflect buster shots.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Lasers and Platforms&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with a brief underwater section in the middle.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Mystic Museum&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation you probably skipped.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|GraviMan INC.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation featuring ladders with rungs spaced unusually far apart.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Seahorse City&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with exploding platforms, projectiles, and enemies.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Braving New Depths&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with a miniboss guarding a W-Tank in a secret room.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Curious Skymachine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with a death pit to the left of the starting point.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Flaming Fortress&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with both water and lava hazards.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Oh No! More Compactors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with a gimmick that can be suppressed by special weapons.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Base in the Boondocks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from the only simulation with square platforms that assemble and disassemble.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Volcanic Facility&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with six key gates blocking the hallway to the exit.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Celestial Resort&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with two paths you can take through the middle.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Spicy Top Action&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Answer 8 in a row correctly, and you will obtain the Radio.&lt;br /&gt;
==Co-Ladder All Damage==&lt;br /&gt;
WIP&lt;br /&gt;
==Drunk.==&lt;br /&gt;
WIP&lt;br /&gt;
==Infiltration==&lt;br /&gt;
{{quote|Ringo is a nasty criminal who planted 8 bombs in Volcanic Facility! You must defuse all the bombs before it's too late!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
This quest is available once the player has acquired 24 Energy Elements (Immediately after the Box Cartel take the SS-Elroy hostage) &amp;amp; has finished the level, Volcanic Facility (65th Place; Tier 5).&lt;br /&gt;
&lt;br /&gt;
Once both of these conditions are met, Ringo, a grey, cloaked Spring-Face-Bomb, appears just left of Enker's Revengeance (66th Place) and spills the beans to Mega Man that he wanted to hijack the SS-Elroy himself, but with the Box Cartel having taken control of the ship, Ringo has to abandon his initial idea in order to evade capture. However, he informs you that he planted 8 bombs scattered across Volcanic Facility and now needs you to defuse them all before they go off and destroy the simulation.&lt;br /&gt;
&lt;br /&gt;
Entering Volcanic Facility with the quest active will now have a four-minute timer and a bomb count on the top-left of the screen right at the start. In addition, dying will not stop the timer from ticking down, nor will reset it, so dying too many times will very likely result in failing the mission. Despite the threat though, this challenge is pretty easy to deal with, especially with Rain Flush, of which can easily take out the bombs from far away, especially useful for the one bomb at the second checkpoint that can't be reached with the buster. Once the last bomb has been defused, the timer and bomb count automatically go away to signify the challenge's completion.&lt;br /&gt;
&lt;br /&gt;
When the challenge has been finished, talk to Ringo again and he'll give you the Gun-Del-Sol.&lt;br /&gt;
&lt;br /&gt;
==Dancing All Night==&lt;br /&gt;
{{quote|Helen is HEART*HAT's biggest fan! She'd love a signed poster, but she's just too anxious to talk to them herself...|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
This quest normally starts by talking to Helen, a Propeller-Metall that can be found at the Skydeck (Tier 11) after collecting 30 Energy Elements. When talked to, she'll explain that she's a big fan of the HEART*HAT trio and wants a Signed Poster from them, but that her memory isn't all that good, so she asks Mega Man to get the poster for her.&lt;br /&gt;
&lt;br /&gt;
The HEART*HAT Trio can be found at the farthest left platform of the Skydeck and when talked to, they'll challenge Mega Man to a memory game that costs 50 Bolts per attempt.&lt;br /&gt;
The Memory Game is fairly simple; One of the three Met-Sisters will be chosen and you'll have to keep track of where she'll move to whilst the trio dances around each other to the music. Once the music is over, the trio asks you where the one you were following ended up at. Guess the right one and you'll get the Signed Poster from them.&lt;br /&gt;
&lt;br /&gt;
Once the Signed Poster is in your possession, simply talk to Helen again and give her the poster to get the Jet Turbine.&lt;br /&gt;
&lt;br /&gt;
The HEART*HAT Trio minigame is available to you as soon as you have free reign to explore the ship, meaning that you can play the minigame as soon as you have obtained at least 50 Bolts at all. However, because Helen herself doesn't appear till you've collected 30 Energy Elements and the fact that the minigame requires 50 Bolts PER ATTEMPT, there's little reason to spend your bolts on this minigame as early as possible.&lt;br /&gt;
&lt;br /&gt;
==Mutual Attraction==&lt;br /&gt;
{{quote|Crazy Daisy got some attractive drip! Perhaps too attractive, because it magnetized her lower half to a Magfly in Tower!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
Crazy Daisy can be found a little to the right from the simulation in question, Tower. Once you talk to her, go into Tower to locate the Magfly carrying her lower half. It should be about midway through the level, in the large room with four-way scrolling. Kill the Magfly to release Daisy's legs, but the quest doesn't end there; talk to Daisy to start her minigame.&lt;br /&gt;
&lt;br /&gt;
Charge the magnet by pressing the Shoot button at a decently fast tempo. If you're going too slow, a falling sound will indicate your progress is dropping, and if you're going too fast, a zapping sound will indicate such. Find that medium area and keep a consistent pace until the meter underneath the magnet fills completely. Mega Man will catch her Iron Boots and keep them after you win.&lt;br /&gt;
==Bootcamp Graduation==&lt;br /&gt;
{{quote|Sarge has one last trial before you graduate from his bootcamp! Can you beat Mystic Museum without using the Buster?!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
Sarge is located in the top left area of the ship, in the area with the green wall. After that, it's self-explanatory, though it may be beneficial to keep in mind Tengu Blade's invincible dash and Rain Flush's quicksand solidifying capabilities. If you aren't confident in your ability to ration out weapon energy, consider stocking up on W-Tanks before you start. Mad Grinder should be giving a decent amount of them by the time you reach 50 elements.&lt;br /&gt;
&lt;br /&gt;
==Love Survivor==&lt;br /&gt;
{{quote|A love crisis has struck the owners of Double Action Boutique. It's time to play cupid and bring them back together!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
If you revisit Double Action Boutique after meeting the unlock condition, you'll find Nu'o, alone and reminiscing about her husband and his distinct seafood odor. That and the food cart at the bottom of the ladder point you towards Tier 3, where you'll find Bol'o in a previously-blocked off region in the bottom right of the tier. Once the cutscene finishes, enter the door ahead of you to start the level.&lt;br /&gt;
&lt;br /&gt;
The stealth mission is self-explanatory for the most part: progress forward while avoiding the light coming off the enemies. Being caught in the light of most Peterchies, Flying Shells, and Illusians affords you a split second to escape before you're spotted proper. If you're confident, you can rush into some of those enemies and escape as long as you're fast enough. Wall Blasters can spot you instantly, much like Electric Gabyoalls, but you can hide in-between their sight checks, which comes useful in the room with a Peterchy and a Wall Blaster. If you're struggling, remember that you can use special weapons to aid you. Spark Shock stuns enemies as usual, Concrete Shot can block their sightlines, and both Rush utilities let you skip some challenges. Once you get to the end, use Flame Mixer to blaze the fried rice. Or don't, for a surprise.&lt;br /&gt;
&lt;br /&gt;
During the cutscene that follows, Mega Man will obtain a Magnet and a Metal Detector, which can be innately combined.&lt;br /&gt;
==Credit When It's Due==&lt;br /&gt;
{{quote|Granny-Oh's found a missing credit card, but she doesn't know where to find the owner! Where is this Tomothy Daddy?|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
At 15 Energy Elements, Granny-Oh appears in Tier 10 Windy Conditions simulation. If Mega Man talks to her, she'll ask if he knows a &amp;quot;Tomothy Daddy&amp;quot;, to which he'll reply no. Tired of searching, Granny-Oh mentions that her roommate has went off to the Double Action Boutique before retreating to her room.&lt;br /&gt;
&lt;br /&gt;
Tomothy Daddy can be found at the top of Tier 10, next to the Tackle Fire. Talking to him has Mega Man inform him that his card has been found, but that he doesn't know where the holder is. As the conversation closes, Tomothy offers his child to visit &amp;quot;A city in the clouds, or something&amp;quot;. You must then locate where Granny-Oh is, and to do that you can find her roommate Bonnie, located in Double Action's changing room. She'll give you their room's key and directions: second to the right of the Boutique. After you enter Granny-Oh's room, she'll give you Tomothy Daddy's credit card.&lt;br /&gt;
&lt;br /&gt;
The final step of the quest is to find Tomothy. He can be found in a simulation near where you first found him; [[Cloudy City]], to be precise. Proceed through the stage until you drop into a room with small bolts floating near the ceiling, then take the exit leaving out of the room's right side. Tomothy will be there, and from him you will be gifted the Joint Plug as thanks.&lt;br /&gt;
==Occultics Witch==&lt;br /&gt;
WIP&lt;br /&gt;
==Studying The Blade==&lt;br /&gt;
WIP&lt;br /&gt;
==Minimal Destruction==&lt;br /&gt;
WIP&lt;br /&gt;
==Goody Two Shoes==&lt;br /&gt;
{{quote|The Overseer has rewarded you for your good deeds, but now your reputation is being tarnished by an imposter. Clear your name!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
After you beat every other sidequest, you can return to the main deck for a cutscene wherein a Petit Devil named The Overseer grants you a boon, the &amp;quot;Green Eye&amp;quot;, as a reward for your good behavior. When you take it to Joseph to have it made into an upgrade, however, a shadowy copy of you known as the [[Shadow Imposter]] will manifest behind you and escape to vandalize the ship. Finding Joseph unconscious, the player has no option but to leave the room.&lt;br /&gt;
&lt;br /&gt;
Upon leaving, The Overseer appears once again and punishes you for the crimes committed by the imposter by revoking his boon and taking back the Eye. The player must now find and stop the imposter to clear their name. You can locate the imposter by entering certain levels, which will be immediately identifiable by the presence of vandalism and shadowy [[Doppelganger Rounder]] turrets that attack you. In each vandalized simulation, the marks will continue up to a room where the imposter has left a message containing a hint regarding their next location. As the vandalism always disappears after the room with the message, it functions as a guide that allows the player to determine when they've passed its location or taken a wrong turn in a forking level. Only one stage will be vandalized at any one time, and the player must read each graffiti message in order to continue the sidequest. &lt;br /&gt;
&lt;br /&gt;
The Rounders' constant fire and invincibility can make completing levels safely very difficult. To mitigate this, use of the Flame Mixer to block shots and E Tanks to keep your health up is recommended. Furthermore, the fact they they will not fire if the player is climbing a ladder can be used to your advantage.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Lead&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; |Location to visit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Some NPCs on the main deck note you went to Tier 2. The Camon there points towards &amp;quot;Abandoned-whatsit&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In [[Abandoned Mine]], once you reach the area with the X Platforms, don't let yourself fall to the bottom. Defeat the [[Stone Head]] ahead of you, then progress until you see the large graffiti with white text on it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Nyehehe! Vandalizing these simulations is easy! There's, like, no security! Maybe next I'll do some weirder place! I'm thinking a simulation with some kind of broken tiling! No one'll catch me if I hide past some fake ladders!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|This lead is slightly misleading; the vandalism appears in [[Oh No]], which has fake ladders, but the graffiti does not appear after the fake ladders do. In the room just before the first ladder, jump into the Fire Man chute going off the left side of the screen. From there, progress forward until you find the graffiti.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;I can tell you're following me, Mega Man, but you'll never catch me! Why don't we make it a game? Try to stop me! My next target is gonna be that tiki place, where the biggest bonfire in the festival is!!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The room with the Energy Element in [[The Tiki Tiki Tiki Tiki Tiki Room]] has a massive [[Napalm]] fire in it that obscures the graffiti. Extinguish it with Rain Flush, then use Rush Jet or Concrete Shot to safely view it without dying.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Hehehe! Good job, Mega Man! Good on you for taking up my offer! How's this for my next target - something a few tiers up! I'm thinking a sky-high ancient place filled with dinosaurs...&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Follow the main path in [[Ancient Ziggurat]] until you reach the third [[Stegorus]] encounter, with it on the high ground and a [[Strike Man Soccer Ball]] below it. The graffiti is behind the Feeber above.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Found this all the way up here, huh?! Alright, chump! For the next spot, I'm visiting my favorite cargo room again, targeting that one confusing fire place with a buncha pipes!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Progress normally through [[Fire Armed to the Beak]] until you get to the split path, with the pipe on the right and the hole on the bottom. Take the pipe. The graffiti will be on the right side of room full of enemy spam.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Wow, you found this weirdo place?! You're getting good! I'm already far one, though. All the way to a WAY higher tier, sitting in a black void in that one space place!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The graffiti is hidden in [[Just A Space Level]]. Halfway between the second and third checkpoints, there's a split path with the right path going to a 2-tile high gap. The graffiti is located there.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Heh, maybe this room wasn't the best target for vandalizing the way I do. Eh, whatever! Next up - let's go all the way back to the bottom! I'm thinking a place way, way off in somewhere lyrical!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In [[Ordinance With Lyrics]], the room with the [[Count Bomb]]s and water below has a big expanse to its right. Use Rush Jet to fly into the void and locate the graffiti.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Even all the way out here, you're still finding this?! What?! Uh, hmm. Actually, I know a REALLY good spot! That spicy storehouse place has a fake wall somewhere... You'd somehow need a map to ever find it!! Haha!! Checkmate!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The room after the second checkpoint and the Berserker Merserker fight in [[Spicy Banana Bread Storehouse]] has a wall on the right side of it. Use Search Snake to locate a hidden crevice on it, then Concrete Shot to slide into said crevice. The graffiti is in plain sight.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;What?! You seriously found THIS?! Are you kidding me?! Whatever! I don't even care! Follow me to somewhere else spicy!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Take the top path in [[Spicy Top Action]]. The graffiti is in plain sight in the room full of [[Rock Thrown]]s and spikes, near the top of the screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Come onnn!! You have to give up at some point, right?! I'm going to have to run down some sewer drain at this point to escape you...&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The room full of [[Jamacy]]s in [[Running Down a Drain]] has a bed of spikes below it. Use Rush Jet to cross and find the secret room with the graffiti in it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;AAAGHHHH!! Go away! Stop following me! I'm tired of this game! Look, all I have to do is to just not tell you where to go next, and I win. I can just hide out in my secret warehouse base on the ship and be totally fine! See ya, chump!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The secret warehouse base is not Tier 2 nor inside it. The room that Acolyte Joe took up before is being used by the imposter as a base.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The doppelganger fight is fairly simple, if challenging. If you struggle with it, Spark Shock deals 3 damage to it and Concrete Shot 2. Once you finish the fight, you'll be treated to another cutscene and The Overseer will return to you the Green Eye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaG48HMML}}&lt;/div&gt;</summary>
		<author><name>Thomasrj00</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Sidequests&amp;diff=19500</id>
		<title>Sidequests</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Sidequests&amp;diff=19500"/>
				<updated>2021-10-25T10:34:31Z</updated>
		
		<summary type="html">&lt;p&gt;Thomasrj00: /* Infiltration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
Throughout ''[[Make a Good 48 Hour Mega Man Level]]'', the player will unlock various '''sidequests''' that they can complete for [[Junk]]. Completing these sidequests and bringing the rewards to [[Joseph]] is the primary way to unlock items to enhance [[Mega Man]].&lt;br /&gt;
&lt;br /&gt;
==Avian Kingdom==&lt;br /&gt;
{{quote|Deleuze Pipi has a noble cause of building a kingdom for all birdkind, but he needs Bolts in order to do that!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
You're basically railroaded into obtaining this sidequest at the start of the game. In case you're lost on where the questgiver is, you'll need to visit the door on the right end of the ship, on the purple background with the wing above it.&lt;br /&gt;
&lt;br /&gt;
To beat this quest, you must pay a total of 1500 bolts to Deleuze Pipi. You can reach this pretty naturally by buying things like normal. The Zetsabre given isn't useful until near the end of the game, however, so don't feel pressured to grind for bolts specifically just for this quest.&lt;br /&gt;
==See Seasickness==&lt;br /&gt;
{{quote|Turner is feeling very seasick; he'll throw up if he moves even an inch! There's gotta be a paper bag somewhere indoors...|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
You can start this quest by talking to Turner, the green Top Fiend outside Deleuze Pipi's room who appears after getting 7 Energy Elements. Mack, the jumping Monkiki from Tier 7 has a paper bag that Turner can use. He'll give you it if you can beat Caution: Moving Parts in 2 minutes and 30 seconds. You should normally be able to beat it decently quickly, but smart weapon use such as Rush Jet to skip over the pits and Tengu Blade to pass through Nobitas will help. Once you beat that time and talk to Mack again, he'll offer you the bag. Just take that to Turner and the quest is done, rewarding you for the Dizzy Dial.&lt;br /&gt;
==Poltergeist==&lt;br /&gt;
{{quote|Gyosephine claims her amulet attracts ghosts and her TV is possesed by one! Chase the ghost out, but try not to damage her TV!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
Chances are, you'll find this quest while exploring the ship and trying to find where Beat is. Gyosephine is just to the right of the tier elevator, past the ladder on the same floor. Talk to her and then enter her room to start the exorcism minigame. &lt;br /&gt;
&lt;br /&gt;
The TV jumps around the room akin to Quick Man's three jumps before running, but your true target is the Rotom orbiting around it; avoid attacking the TV, as hitting it three times forces you to restart the encounter. Hitting the Rotom enough times causes it to periodically shoot bullets at Mega Man. If you're having trouble hitting it, remember that you can't take any damage from this minigame, so be patient and allow yourself to get hit if it means eventually dealing damage to it. Spark Shot's large hitbox can help, and if it hits the TV instead it'll be stunned in place, potentially letting you align an easier shot. &lt;br /&gt;
&lt;br /&gt;
Once you've finished, leave the room and talk to Gyosephine to collect the Cursed Amulet.&lt;br /&gt;
==Funky Fresh Beats==&lt;br /&gt;
{{quote|DJ Question is offering a free radio to any music experts. You'll have to prove yourself through his tough music quiz, though.|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
Gangstatepakkan's quiz can be challenging, but it's solveable with brute force trial and error, or a guide. Here are the answers:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Question&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Correct Answer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation that uses color to show where hazards will appear overhead.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Toad Man's Underwater Sea Lab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with a Dr. W logo near the start.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Flamecrush Forest&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with rising platforms in the room with the Energy Element.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Robot Recycling Center&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation where all enemies but the boss can deflect buster shots.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Lasers and Platforms&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with a brief underwater section in the middle.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Mystic Museum&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation you probably skipped.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|GraviMan INC.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation featuring ladders with rungs spaced unusually far apart.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Seahorse City&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with exploding platforms, projectiles, and enemies.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Braving New Depths&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with a miniboss guarding a W-Tank in a secret room.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Curious Skymachine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with a death pit to the left of the starting point.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Flaming Fortress&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with both water and lava hazards.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Oh No! More Compactors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with a gimmick that can be suppressed by special weapons.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Base in the Boondocks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from the only simulation with square platforms that assemble and disassemble.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Volcanic Facility&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with six key gates blocking the hallway to the exit.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Celestial Resort&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with two paths you can take through the middle.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Spicy Top Action&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Answer 8 in a row correctly, and you will obtain the Radio.&lt;br /&gt;
==Co-Ladder All Damage==&lt;br /&gt;
WIP&lt;br /&gt;
==Drunk.==&lt;br /&gt;
WIP&lt;br /&gt;
==Infiltration==&lt;br /&gt;
{{quote|Ringo is a nasty criminal who planted 8 bombs in Volcanic Facility! You must defuse all the bombs before it's too late!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
This quest is available once the player has acquired 24 Energy Elements (Immediately after the Box Cartel take the SS-Elroy hostage) &amp;amp; has finished the level, Volcanic Facility (65th Place; Tier 5).&lt;br /&gt;
&lt;br /&gt;
Once both of these conditions are met, Ringo, a mysteriously cloaked robot, appears just left of Enker's Revengeance (66th Place) and spills the beans to Mega Man that he wanted to hijack the SS-Elroy himself, but with the Box Cartel having taken control of the ship, Ringo has to abandon his initial idea in order to evade capture. However, he informs you that he planted 8 bombs scattered across Volcanic Facility and now needs you to defuse them all before they go off and destroy the simulation.&lt;br /&gt;
&lt;br /&gt;
Entering Volcanic Facility with the quest active will now have a four-minute timer and a bomb count on the top-left of the screen right at the start. In addition, dying will not stop the timer from ticking down, nor will reset it, so dying too many times will very likely result in failing the mission. Despite the threat though, this challenge is pretty easy to deal with, especially with Rain Flush, of which can easily take out the bombs from far away, especially useful for the one bomb at the second checkpoint that can't be reached with the buster. Once the last bomb has been defused, the timer and bomb count automatically go away to signify the challenge's completion.&lt;br /&gt;
&lt;br /&gt;
When the challenge has been finished, talk to Ringo again and he'll give you the Gun-Del-Sol.&lt;br /&gt;
&lt;br /&gt;
==Dancing All Night==&lt;br /&gt;
{{quote|Helen is HEART*HAT's biggest fan! She'd love a signed poster, but she's just too anxious to talk to them herself...|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
This quest normally starts by talking to Helen, a Propeller-Metall that can be found at the Skydeck (Tier 11) after collecting 30 Energy Elements. When talked to, she'll explain that she's a big fan of the HEART*HAT trio and wants a Signed Poster from them, but that her memory isn't all that good, so she asks Mega Man to get the poster for her.&lt;br /&gt;
&lt;br /&gt;
The HEART*HAT Trio can be found at the farthest left platform of the Skydeck and when talked to, they'll challenge Mega Man to a memory game that costs 50 Bolts per attempt.&lt;br /&gt;
The Memory Game is fairly simple; One of the three Met-Sisters will be chosen and you'll have to keep track of where she'll move to whilst the trio dances around each other to the music. Once the music is over, the trio asks you where the one you were following ended up at. Guess the right one and you'll get the Signed Poster from them.&lt;br /&gt;
&lt;br /&gt;
Once the Signed Poster is in your possession, simply talk to Helen again and give her the poster to get the Jet Turbine.&lt;br /&gt;
&lt;br /&gt;
The HEART*HAT Trio minigame is available to you as soon as you have free reign to explore the ship, meaning that you can play the minigame as soon as you have obtained at least 50 Bolts at all. However, because Helen herself doesn't appear till you've collected 30 Energy Elements and the fact that the minigame requires 50 Bolts PER ATTEMPT, there's little reason to spend your bolts on this minigame as early as possible.&lt;br /&gt;
&lt;br /&gt;
==Mutual Attraction==&lt;br /&gt;
{{quote|Crazy Daisy got some attractive drip! Perhaps too attractive, because it magnetized her lower half to a Magfly in Tower!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
Crazy Daisy can be found a little to the right from the simulation in question, Tower. Once you talk to her, go into Tower to locate the Magfly carrying her lower half. It should be about midway through the level, in the large room with four-way scrolling. Kill the Magfly to release Daisy's legs, but the quest doesn't end there; talk to Daisy to start her minigame.&lt;br /&gt;
&lt;br /&gt;
Charge the magnet by pressing the Shoot button at a decently fast tempo. If you're going too slow, a falling sound will indicate your progress is dropping, and if you're going too fast, a zapping sound will indicate such. Find that medium area and keep a consistent pace until the meter underneath the magnet fills completely. Mega Man will catch her Iron Boots and keep them after you win.&lt;br /&gt;
==Bootcamp Graduation==&lt;br /&gt;
{{quote|Sarge has one last trial before you graduate from his bootcamp! Can you beat Mystic Museum without using the Buster?!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
Sarge is located in the top left area of the ship, in the area with the green wall. After that, it's self-explanatory, though it may be beneficial to keep in mind Tengu Blade's invincible dash and Rain Flush's quicksand solidifying capabilities. If you aren't confident in your ability to ration out weapon energy, consider stocking up on W-Tanks before you start. Mad Grinder should be giving a decent amount of them by the time you reach 50 elements.&lt;br /&gt;
&lt;br /&gt;
==Love Survivor==&lt;br /&gt;
{{quote|A love crisis has struck the owners of Double Action Boutique. It's time to play cupid and bring them back together!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
If you revisit Double Action Boutique after meeting the unlock condition, you'll find Nu'o, alone and reminiscing about her husband and his distinct seafood odor. That and the food cart at the bottom of the ladder point you towards Tier 3, where you'll find Bol'o in a previously-blocked off region in the bottom right of the tier. Once the cutscene finishes, enter the door ahead of you to start the level.&lt;br /&gt;
&lt;br /&gt;
The stealth mission is self-explanatory for the most part: progress forward while avoiding the light coming off the enemies. Being caught in the light of most Peterchies, Flying Shells, and Illusians affords you a split second to escape before you're spotted proper. If you're confident, you can rush into some of those enemies and escape as long as you're fast enough. Wall Blasters can spot you instantly, much like Electric Gabyoalls, but you can hide in-between their sight checks, which comes useful in the room with a Peterchy and a Wall Blaster. If you're struggling, remember that you can use special weapons to aid you. Spark Shock stuns enemies as usual, Concrete Shot can block their sightlines, and both Rush utilities let you skip some challenges. Once you get to the end, use Flame Mixer to blaze the fried rice. Or don't, for a surprise.&lt;br /&gt;
&lt;br /&gt;
During the cutscene that follows, Mega Man will obtain a Magnet and a Metal Detector, which can be innately combined.&lt;br /&gt;
==Credit When It's Due==&lt;br /&gt;
{{quote|Granny-Oh's found a missing credit card, but she doesn't know where to find the owner! Where is this Tomothy Daddy?|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
At 15 Energy Elements, Granny-Oh appears in Tier 10 Windy Conditions simulation. If Mega Man talks to her, she'll ask if he knows a &amp;quot;Tomothy Daddy&amp;quot;, to which he'll reply no. Tired of searching, Granny-Oh mentions that her roommate has went off to the Double Action Boutique before retreating to her room.&lt;br /&gt;
&lt;br /&gt;
Tomothy Daddy can be found at the top of Tier 10, next to the Tackle Fire. Talking to him has Mega Man inform him that his card has been found, but that he doesn't know where the holder is. As the conversation closes, Tomothy offers his child to visit &amp;quot;A city in the clouds, or something&amp;quot;. You must then locate where Granny-Oh is, and to do that you can find her roommate Bonnie, located in Double Action's changing room. She'll give you their room's key and directions: second to the right of the Boutique. After you enter Granny-Oh's room, she'll give you Tomothy Daddy's credit card.&lt;br /&gt;
&lt;br /&gt;
The final step of the quest is to find Tomothy. He can be found in a simulation near where you first found him; [[Cloudy City]], to be precise. Proceed through the stage until you drop into a room with small bolts floating near the ceiling, then take the exit leaving out of the room's right side. Tomothy will be there, and from him you will be gifted the Joint Plug as thanks.&lt;br /&gt;
==Occultics Witch==&lt;br /&gt;
WIP&lt;br /&gt;
==Studying The Blade==&lt;br /&gt;
WIP&lt;br /&gt;
==Minimal Destruction==&lt;br /&gt;
WIP&lt;br /&gt;
==Goody Two Shoes==&lt;br /&gt;
{{quote|The Overseer has rewarded you for your good deeds, but now your reputation is being tarnished by an imposter. Clear your name!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
After you beat every other sidequest, you can return to the main deck for a cutscene wherein a Petit Devil named The Overseer grants you a boon, the &amp;quot;Green Eye&amp;quot;, as a reward for your good behavior. When you take it to Joseph to have it made into an upgrade, however, a shadowy copy of you known as the [[Shadow Imposter]] will manifest behind you and escape to vandalize the ship. Finding Joseph unconscious, the player has no option but to leave the room.&lt;br /&gt;
&lt;br /&gt;
Upon leaving, The Overseer appears once again and punishes you for the crimes committed by the imposter by revoking his boon and taking back the Eye. The player must now find and stop the imposter to clear their name. You can locate the imposter by entering certain levels, which will be immediately identifiable by the presence of vandalism and shadowy [[Doppelganger Rounder]] turrets that attack you. In each vandalized simulation, the marks will continue up to a room where the imposter has left a message containing a hint regarding their next location. As the vandalism always disappears after the room with the message, it functions as a guide that allows the player to determine when they've passed its location or taken a wrong turn in a forking level. Only one stage will be vandalized at any one time, and the player must read each graffiti message in order to continue the sidequest. &lt;br /&gt;
&lt;br /&gt;
The Rounders' constant fire and invincibility can make completing levels safely very difficult. To mitigate this, use of the Flame Mixer to block shots and E Tanks to keep your health up is recommended. Furthermore, the fact they they will not fire if the player is climbing a ladder can be used to your advantage.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Lead&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; |Location to visit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Some NPCs on the main deck note you went to Tier 2. The Camon there points towards &amp;quot;Abandoned-whatsit&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In [[Abandoned Mine]], once you reach the area with the X Platforms, don't let yourself fall to the bottom. Defeat the [[Stone Head]] ahead of you, then progress until you see the large graffiti with white text on it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Nyehehe! Vandalizing these simulations is easy! There's, like, no security! Maybe next I'll do some weirder place! I'm thinking a simulation with some kind of broken tiling! No one'll catch me if I hide past some fake ladders!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|This lead is slightly misleading; the vandalism appears in [[Oh No]], which has fake ladders, but the graffiti does not appear after the fake ladders do. In the room just before the first ladder, jump into the Fire Man chute going off the left side of the screen. From there, progress forward until you find the graffiti.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;I can tell you're following me, Mega Man, but you'll never catch me! Why don't we make it a game? Try to stop me! My next target is gonna be that tiki place, where the biggest bonfire in the festival is!!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The room with the Energy Element in [[The Tiki Tiki Tiki Tiki Tiki Room]] has a massive [[Napalm]] fire in it that obscures the graffiti. Extinguish it with Rain Flush, then use Rush Jet or Concrete Shot to safely view it without dying.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Hehehe! Good job, Mega Man! Good on you for taking up my offer! How's this for my next target - something a few tiers up! I'm thinking a sky-high ancient place filled with dinosaurs...&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Follow the main path in [[Ancient Ziggurat]] until you reach the third [[Stegorus]] encounter, with it on the high ground and a [[Strike Man Soccer Ball]] below it. The graffiti is behind the Feeber above.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Found this all the way up here, huh?! Alright, chump! For the next spot, I'm visiting my favorite cargo room again, targeting that one confusing fire place with a buncha pipes!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Progress normally through [[Fire Armed to the Beak]] until you get to the split path, with the pipe on the right and the hole on the bottom. Take the pipe. The graffiti will be on the right side of room full of enemy spam.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Wow, you found this weirdo place?! You're getting good! I'm already far one, though. All the way to a WAY higher tier, sitting in a black void in that one space place!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The graffiti is hidden in [[Just A Space Level]]. Halfway between the second and third checkpoints, there's a split path with the right path going to a 2-tile high gap. The graffiti is located there.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Heh, maybe this room wasn't the best target for vandalizing the way I do. Eh, whatever! Next up - let's go all the way back to the bottom! I'm thinking a place way, way off in somewhere lyrical!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In [[Ordinance With Lyrics]], the room with the [[Count Bomb]]s and water below has a big expanse to its right. Use Rush Jet to fly into the void and locate the graffiti.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Even all the way out here, you're still finding this?! What?! Uh, hmm. Actually, I know a REALLY good spot! That spicy storehouse place has a fake wall somewhere... You'd somehow need a map to ever find it!! Haha!! Checkmate!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The room after the second checkpoint and the Berserker Merserker fight in [[Spicy Banana Bread Storehouse]] has a wall on the right side of it. Use Search Snake to locate a hidden crevice on it, then Concrete Shot to slide into said crevice. The graffiti is in plain sight.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;What?! You seriously found THIS?! Are you kidding me?! Whatever! I don't even care! Follow me to somewhere else spicy!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Take the top path in [[Spicy Top Action]]. The graffiti is in plain sight in the room full of [[Rock Thrown]]s and spikes, near the top of the screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Come onnn!! You have to give up at some point, right?! I'm going to have to run down some sewer drain at this point to escape you...&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The room full of [[Jamacy]]s in [[Running Down a Drain]] has a bed of spikes below it. Use Rush Jet to cross and find the secret room with the graffiti in it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;AAAGHHHH!! Go away! Stop following me! I'm tired of this game! Look, all I have to do is to just not tell you where to go next, and I win. I can just hide out in my secret warehouse base on the ship and be totally fine! See ya, chump!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The secret warehouse base is not Tier 2 nor inside it. The room that Acolyte Joe took up before is being used by the imposter as a base.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The doppelganger fight is fairly simple, if challenging. If you struggle with it, Spark Shock deals 3 damage to it and Concrete Shot 2. Once you finish the fight, you'll be treated to another cutscene and The Overseer will return to you the Green Eye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaG48HMML}}&lt;/div&gt;</summary>
		<author><name>Thomasrj00</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Sidequests&amp;diff=19499</id>
		<title>Sidequests</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Sidequests&amp;diff=19499"/>
				<updated>2021-10-25T09:56:01Z</updated>
		
		<summary type="html">&lt;p&gt;Thomasrj00: /* Dancing All Night */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
Throughout ''[[Make a Good 48 Hour Mega Man Level]]'', the player will unlock various '''sidequests''' that they can complete for [[Junk]]. Completing these sidequests and bringing the rewards to [[Joseph]] is the primary way to unlock items to enhance [[Mega Man]].&lt;br /&gt;
&lt;br /&gt;
==Avian Kingdom==&lt;br /&gt;
{{quote|Deleuze Pipi has a noble cause of building a kingdom for all birdkind, but he needs Bolts in order to do that!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
You're basically railroaded into obtaining this sidequest at the start of the game. In case you're lost on where the questgiver is, you'll need to visit the door on the right end of the ship, on the purple background with the wing above it.&lt;br /&gt;
&lt;br /&gt;
To beat this quest, you must pay a total of 1500 bolts to Deleuze Pipi. You can reach this pretty naturally by buying things like normal. The Zetsabre given isn't useful until near the end of the game, however, so don't feel pressured to grind for bolts specifically just for this quest.&lt;br /&gt;
==See Seasickness==&lt;br /&gt;
{{quote|Turner is feeling very seasick; he'll throw up if he moves even an inch! There's gotta be a paper bag somewhere indoors...|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
You can start this quest by talking to Turner, the green Top Fiend outside Deleuze Pipi's room who appears after getting 7 Energy Elements. Mack, the jumping Monkiki from Tier 7 has a paper bag that Turner can use. He'll give you it if you can beat Caution: Moving Parts in 2 minutes and 30 seconds. You should normally be able to beat it decently quickly, but smart weapon use such as Rush Jet to skip over the pits and Tengu Blade to pass through Nobitas will help. Once you beat that time and talk to Mack again, he'll offer you the bag. Just take that to Turner and the quest is done, rewarding you for the Dizzy Dial.&lt;br /&gt;
==Poltergeist==&lt;br /&gt;
{{quote|Gyosephine claims her amulet attracts ghosts and her TV is possesed by one! Chase the ghost out, but try not to damage her TV!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
Chances are, you'll find this quest while exploring the ship and trying to find where Beat is. Gyosephine is just to the right of the tier elevator, past the ladder on the same floor. Talk to her and then enter her room to start the exorcism minigame. &lt;br /&gt;
&lt;br /&gt;
The TV jumps around the room akin to Quick Man's three jumps before running, but your true target is the Rotom orbiting around it; avoid attacking the TV, as hitting it three times forces you to restart the encounter. Hitting the Rotom enough times causes it to periodically shoot bullets at Mega Man. If you're having trouble hitting it, remember that you can't take any damage from this minigame, so be patient and allow yourself to get hit if it means eventually dealing damage to it. Spark Shot's large hitbox can help, and if it hits the TV instead it'll be stunned in place, potentially letting you align an easier shot. &lt;br /&gt;
&lt;br /&gt;
Once you've finished, leave the room and talk to Gyosephine to collect the Cursed Amulet.&lt;br /&gt;
==Funky Fresh Beats==&lt;br /&gt;
{{quote|DJ Question is offering a free radio to any music experts. You'll have to prove yourself through his tough music quiz, though.|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
Gangstatepakkan's quiz can be challenging, but it's solveable with brute force trial and error, or a guide. Here are the answers:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Question&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Correct Answer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation that uses color to show where hazards will appear overhead.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Toad Man's Underwater Sea Lab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with a Dr. W logo near the start.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Flamecrush Forest&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with rising platforms in the room with the Energy Element.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Robot Recycling Center&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation where all enemies but the boss can deflect buster shots.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Lasers and Platforms&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with a brief underwater section in the middle.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Mystic Museum&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation you probably skipped.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|GraviMan INC.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation featuring ladders with rungs spaced unusually far apart.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Seahorse City&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with exploding platforms, projectiles, and enemies.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Braving New Depths&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with a miniboss guarding a W-Tank in a secret room.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Curious Skymachine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with a death pit to the left of the starting point.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Flaming Fortress&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with both water and lava hazards.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Oh No! More Compactors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with a gimmick that can be suppressed by special weapons.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Base in the Boondocks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from the only simulation with square platforms that assemble and disassemble.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Volcanic Facility&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with six key gates blocking the hallway to the exit.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Celestial Resort&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;This song is from a simulation with two paths you can take through the middle.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Spicy Top Action&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Answer 8 in a row correctly, and you will obtain the Radio.&lt;br /&gt;
==Co-Ladder All Damage==&lt;br /&gt;
WIP&lt;br /&gt;
==Drunk.==&lt;br /&gt;
WIP&lt;br /&gt;
==Infiltration==&lt;br /&gt;
WIP&lt;br /&gt;
==Dancing All Night==&lt;br /&gt;
{{quote|Helen is HEART*HAT's biggest fan! She'd love a signed poster, but she's just too anxious to talk to them herself...|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
This quest normally starts by talking to Helen, a Propeller-Metall that can be found at the Skydeck (Tier 11) after collecting 30 Energy Elements. When talked to, she'll explain that she's a big fan of the HEART*HAT trio and wants a Signed Poster from them, but that her memory isn't all that good, so she asks Mega Man to get the poster for her.&lt;br /&gt;
&lt;br /&gt;
The HEART*HAT Trio can be found at the farthest left platform of the Skydeck and when talked to, they'll challenge Mega Man to a memory game that costs 50 Bolts per attempt.&lt;br /&gt;
The Memory Game is fairly simple; One of the three Met-Sisters will be chosen and you'll have to keep track of where she'll move to whilst the trio dances around each other to the music. Once the music is over, the trio asks you where the one you were following ended up at. Guess the right one and you'll get the Signed Poster from them.&lt;br /&gt;
&lt;br /&gt;
Once the Signed Poster is in your possession, simply talk to Helen again and give her the poster to get the Jet Turbine.&lt;br /&gt;
&lt;br /&gt;
The HEART*HAT Trio minigame is available to you as soon as you have free reign to explore the ship, meaning that you can play the minigame as soon as you have obtained at least 50 Bolts at all. However, because Helen herself doesn't appear till you've collected 30 Energy Elements and the fact that the minigame requires 50 Bolts PER ATTEMPT, there's little reason to spend your bolts on this minigame as early as possible.&lt;br /&gt;
&lt;br /&gt;
==Mutual Attraction==&lt;br /&gt;
{{quote|Crazy Daisy got some attractive drip! Perhaps too attractive, because it magnetized her lower half to a Magfly in Tower!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
Crazy Daisy can be found a little to the right from the simulation in question, Tower. Once you talk to her, go into Tower to locate the Magfly carrying her lower half. It should be about midway through the level, in the large room with four-way scrolling. Kill the Magfly to release Daisy's legs, but the quest doesn't end there; talk to Daisy to start her minigame.&lt;br /&gt;
&lt;br /&gt;
Charge the magnet by pressing the Shoot button at a decently fast tempo. If you're going too slow, a falling sound will indicate your progress is dropping, and if you're going too fast, a zapping sound will indicate such. Find that medium area and keep a consistent pace until the meter underneath the magnet fills completely. Mega Man will catch her Iron Boots and keep them after you win.&lt;br /&gt;
==Bootcamp Graduation==&lt;br /&gt;
{{quote|Sarge has one last trial before you graduate from his bootcamp! Can you beat Mystic Museum without using the Buster?!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
Sarge is located in the top left area of the ship, in the area with the green wall. After that, it's self-explanatory, though it may be beneficial to keep in mind Tengu Blade's invincible dash and Rain Flush's quicksand solidifying capabilities. If you aren't confident in your ability to ration out weapon energy, consider stocking up on W-Tanks before you start. Mad Grinder should be giving a decent amount of them by the time you reach 50 elements.&lt;br /&gt;
&lt;br /&gt;
==Love Survivor==&lt;br /&gt;
{{quote|A love crisis has struck the owners of Double Action Boutique. It's time to play cupid and bring them back together!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
If you revisit Double Action Boutique after meeting the unlock condition, you'll find Nu'o, alone and reminiscing about her husband and his distinct seafood odor. That and the food cart at the bottom of the ladder point you towards Tier 3, where you'll find Bol'o in a previously-blocked off region in the bottom right of the tier. Once the cutscene finishes, enter the door ahead of you to start the level.&lt;br /&gt;
&lt;br /&gt;
The stealth mission is self-explanatory for the most part: progress forward while avoiding the light coming off the enemies. Being caught in the light of most Peterchies, Flying Shells, and Illusians affords you a split second to escape before you're spotted proper. If you're confident, you can rush into some of those enemies and escape as long as you're fast enough. Wall Blasters can spot you instantly, much like Electric Gabyoalls, but you can hide in-between their sight checks, which comes useful in the room with a Peterchy and a Wall Blaster. If you're struggling, remember that you can use special weapons to aid you. Spark Shock stuns enemies as usual, Concrete Shot can block their sightlines, and both Rush utilities let you skip some challenges. Once you get to the end, use Flame Mixer to blaze the fried rice. Or don't, for a surprise.&lt;br /&gt;
&lt;br /&gt;
During the cutscene that follows, Mega Man will obtain a Magnet and a Metal Detector, which can be innately combined.&lt;br /&gt;
==Credit When It's Due==&lt;br /&gt;
{{quote|Granny-Oh's found a missing credit card, but she doesn't know where to find the owner! Where is this Tomothy Daddy?|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
At 15 Energy Elements, Granny-Oh appears in Tier 10 Windy Conditions simulation. If Mega Man talks to her, she'll ask if he knows a &amp;quot;Tomothy Daddy&amp;quot;, to which he'll reply no. Tired of searching, Granny-Oh mentions that her roommate has went off to the Double Action Boutique before retreating to her room.&lt;br /&gt;
&lt;br /&gt;
Tomothy Daddy can be found at the top of Tier 10, next to the Tackle Fire. Talking to him has Mega Man inform him that his card has been found, but that he doesn't know where the holder is. As the conversation closes, Tomothy offers his child to visit &amp;quot;A city in the clouds, or something&amp;quot;. You must then locate where Granny-Oh is, and to do that you can find her roommate Bonnie, located in Double Action's changing room. She'll give you their room's key and directions: second to the right of the Boutique. After you enter Granny-Oh's room, she'll give you Tomothy Daddy's credit card.&lt;br /&gt;
&lt;br /&gt;
The final step of the quest is to find Tomothy. He can be found in a simulation near where you first found him; [[Cloudy City]], to be precise. Proceed through the stage until you drop into a room with small bolts floating near the ceiling, then take the exit leaving out of the room's right side. Tomothy will be there, and from him you will be gifted the Joint Plug as thanks.&lt;br /&gt;
==Occultics Witch==&lt;br /&gt;
WIP&lt;br /&gt;
==Studying The Blade==&lt;br /&gt;
WIP&lt;br /&gt;
==Minimal Destruction==&lt;br /&gt;
WIP&lt;br /&gt;
==Goody Two Shoes==&lt;br /&gt;
{{quote|The Overseer has rewarded you for your good deeds, but now your reputation is being tarnished by an imposter. Clear your name!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}}&lt;br /&gt;
After you beat every other sidequest, you can return to the main deck for a cutscene wherein a Petit Devil named The Overseer grants you a boon, the &amp;quot;Green Eye&amp;quot;, as a reward for your good behavior. When you take it to Joseph to have it made into an upgrade, however, a shadowy copy of you known as the [[Shadow Imposter]] will manifest behind you and escape to vandalize the ship. Finding Joseph unconscious, the player has no option but to leave the room.&lt;br /&gt;
&lt;br /&gt;
Upon leaving, The Overseer appears once again and punishes you for the crimes committed by the imposter by revoking his boon and taking back the Eye. The player must now find and stop the imposter to clear their name. You can locate the imposter by entering certain levels, which will be immediately identifiable by the presence of vandalism and shadowy [[Doppelganger Rounder]] turrets that attack you. In each vandalized simulation, the marks will continue up to a room where the imposter has left a message containing a hint regarding their next location. As the vandalism always disappears after the room with the message, it functions as a guide that allows the player to determine when they've passed its location or taken a wrong turn in a forking level. Only one stage will be vandalized at any one time, and the player must read each graffiti message in order to continue the sidequest. &lt;br /&gt;
&lt;br /&gt;
The Rounders' constant fire and invincibility can make completing levels safely very difficult. To mitigate this, use of the Flame Mixer to block shots and E Tanks to keep your health up is recommended. Furthermore, the fact they they will not fire if the player is climbing a ladder can be used to your advantage.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Lead&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; |Location to visit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Some NPCs on the main deck note you went to Tier 2. The Camon there points towards &amp;quot;Abandoned-whatsit&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In [[Abandoned Mine]], once you reach the area with the X Platforms, don't let yourself fall to the bottom. Defeat the [[Stone Head]] ahead of you, then progress until you see the large graffiti with white text on it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Nyehehe! Vandalizing these simulations is easy! There's, like, no security! Maybe next I'll do some weirder place! I'm thinking a simulation with some kind of broken tiling! No one'll catch me if I hide past some fake ladders!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|This lead is slightly misleading; the vandalism appears in [[Oh No]], which has fake ladders, but the graffiti does not appear after the fake ladders do. In the room just before the first ladder, jump into the Fire Man chute going off the left side of the screen. From there, progress forward until you find the graffiti.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;I can tell you're following me, Mega Man, but you'll never catch me! Why don't we make it a game? Try to stop me! My next target is gonna be that tiki place, where the biggest bonfire in the festival is!!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The room with the Energy Element in [[The Tiki Tiki Tiki Tiki Tiki Room]] has a massive [[Napalm]] fire in it that obscures the graffiti. Extinguish it with Rain Flush, then use Rush Jet or Concrete Shot to safely view it without dying.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Hehehe! Good job, Mega Man! Good on you for taking up my offer! How's this for my next target - something a few tiers up! I'm thinking a sky-high ancient place filled with dinosaurs...&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Follow the main path in [[Ancient Ziggurat]] until you reach the third [[Stegorus]] encounter, with it on the high ground and a [[Strike Man Soccer Ball]] below it. The graffiti is behind the Feeber above.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Found this all the way up here, huh?! Alright, chump! For the next spot, I'm visiting my favorite cargo room again, targeting that one confusing fire place with a buncha pipes!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Progress normally through [[Fire Armed to the Beak]] until you get to the split path, with the pipe on the right and the hole on the bottom. Take the pipe. The graffiti will be on the right side of room full of enemy spam.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Wow, you found this weirdo place?! You're getting good! I'm already far one, though. All the way to a WAY higher tier, sitting in a black void in that one space place!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The graffiti is hidden in [[Just A Space Level]]. Halfway between the second and third checkpoints, there's a split path with the right path going to a 2-tile high gap. The graffiti is located there.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Heh, maybe this room wasn't the best target for vandalizing the way I do. Eh, whatever! Next up - let's go all the way back to the bottom! I'm thinking a place way, way off in somewhere lyrical!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In [[Ordinance With Lyrics]], the room with the [[Count Bomb]]s and water below has a big expanse to its right. Use Rush Jet to fly into the void and locate the graffiti.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Even all the way out here, you're still finding this?! What?! Uh, hmm. Actually, I know a REALLY good spot! That spicy storehouse place has a fake wall somewhere... You'd somehow need a map to ever find it!! Haha!! Checkmate!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The room after the second checkpoint and the Berserker Merserker fight in [[Spicy Banana Bread Storehouse]] has a wall on the right side of it. Use Search Snake to locate a hidden crevice on it, then Concrete Shot to slide into said crevice. The graffiti is in plain sight.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;What?! You seriously found THIS?! Are you kidding me?! Whatever! I don't even care! Follow me to somewhere else spicy!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Take the top path in [[Spicy Top Action]]. The graffiti is in plain sight in the room full of [[Rock Thrown]]s and spikes, near the top of the screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Come onnn!! You have to give up at some point, right?! I'm going to have to run down some sewer drain at this point to escape you...&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The room full of [[Jamacy]]s in [[Running Down a Drain]] has a bed of spikes below it. Use Rush Jet to cross and find the secret room with the graffiti in it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;AAAGHHHH!! Go away! Stop following me! I'm tired of this game! Look, all I have to do is to just not tell you where to go next, and I win. I can just hide out in my secret warehouse base on the ship and be totally fine! See ya, chump!&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The secret warehouse base is not Tier 2 nor inside it. The room that Acolyte Joe took up before is being used by the imposter as a base.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The doppelganger fight is fairly simple, if challenging. If you struggle with it, Spark Shock deals 3 damage to it and Concrete Shot 2. Once you finish the fight, you'll be treated to another cutscene and The Overseer will return to you the Green Eye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaG48HMML}}&lt;/div&gt;</summary>
		<author><name>Thomasrj00</name></author>	</entry>

	</feed>