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		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<id>http://magmmlcontest.com/wiki/index.php?title=Costumes&amp;diff=24206</id>
		<title>Costumes</title>
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				<updated>2024-08-15T02:49:38Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: /* Make a Good Mega Man Level 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''For user-made costumes, see [[Custom Costumes]].''&lt;br /&gt;
'''Costumes''' are purchasable unlockables in the ''MaGMML'' series, that change [[Mega Man|Mega Man's]] appearance. Aside from a few exceptions, they are purely cosmetic and offer no gameplay differences and/or advantages.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level''==&lt;br /&gt;
Only a single costume can be found in the original ''[[Make a Good Mega Man Level]]'' game — the [[Proto Man]] costume, purchasable from [[Eddie's Shop]] from the beginning for a paltry 50 bolts. It does ''not'' change any dialogue (even the player's name), unlike in future installments.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level Remastered''==&lt;br /&gt;
[[Roll]] runs a costume shop located right under [[Tier 5 (MaGMML)|Tier 5]]. Costumes of Proto Man, Roll, and [[Bass]] are available for 50 bolts each, as well as the [[Custom Costumes]] option for 200 bolts. The costumes now change dialogue containing Mega Man's name, with the exception of [[Justice Man|Holo-Justice Man]]'s pre-fight dialogue.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 2''==&lt;br /&gt;
Costumes not only return from the first game, but are greatly expanded upon. Roll runs a costume shop located between [[Tier 4 (MaGMML2)|Tier 4]] and [[Tier 5 (MaGMML2)|Tier 5]], where the player can go at any time to purchase a costume or equip one they have already purchased. Some skins cannot use the [[Alternate Weapons|alternate weapon set]], due to not having the necessary sprites. In the Costume Shop, which costumes can and cannot use the alternate weapons are denoted by a [[Haunt Pumpkin|pumpkin icon]] in the lower right corner of the skin display. When the Proto Man Mode and/or Bass Mode [[Cheat Mode|cheats]] are active, the Costume Shop will be closed off, preventing the use of costumes.&lt;br /&gt;
&lt;br /&gt;
Many costumes are locked off and require fulfilling an extra condition before they become available for purchase. After showing [[Knight Man]] 35 [[Noble Nickel]]s, a [[Lightning Lord]] known as the &amp;quot;Costume Lord&amp;quot; will appear outside the Costume Shop. When spoken to, it will offer a random hint towards unlocking a costume that hasn't been unlocked yet (if one exists).&lt;br /&gt;
&lt;br /&gt;
The game itself is inconsistent on whether the costumes are simply that — costumes — or actually changing the player into the character in question. When reentering the costume shop, Roll will greet the player with the costume's name in scare quotes as if she's merely playing along; on the other hand, if Mega Man wears a costume that matches the identity of an NPC, that NPC will disappear while wearing that costume. For example, equipping [[Hornet Man]]'s costume will make Hornet Man disappear from [[Tier 3 (MaGMML2)|Tier 3]]. The exceptions to this are [[Metall|Met]] and [[Doctor Thomas Light|Dr. Light]], who still appear in [[Tier 10 (MaGMML2)|Tier 10]] and the lab, respectively. Additionally, wearing any costume other than Mega Man (with or without his helmet) causes him to appear near the entrance to Tier 3. The exception to this is Roll, in which case Rock will run the costume shop in her absence.&lt;br /&gt;
&lt;br /&gt;
Due to a bug, defeating [[Wily Machine SWORD]] in the [[Reality Core]] stage will automatically remove the player's costume, reverting them to Mega Man. This does not happen if the player battles Wily Machine SWORD via the Boss Gallery in the [[Dojo]].&lt;br /&gt;
&lt;br /&gt;
Many costumes provide unique dialogue with certain NPCs. A good amount of them also change the sprites for utilities, such as the [[Rush Coil]], [[Rush Jet]], and [[Sakugarne]]. They still function identically, however.&lt;br /&gt;
&lt;br /&gt;
Several of the game's costumes were created via community submissions; perhaps unsurprisingly, a sizeable chunk of them are Mega Man edits of varying complexity.&lt;br /&gt;
&lt;br /&gt;
===List of Costumes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;font-size: 100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;4%&amp;quot; |&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Costume&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Bolt Cost&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |[[Alternate Weapons|Alter Weapons?]]&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Unlock Condition&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Purchase Quote&lt;br /&gt;
! width=&amp;quot;26%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:c_megaman.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Mega Man]]&lt;br /&gt;
|50&lt;br /&gt;
|{{y}}&lt;br /&gt;
|N/A&lt;br /&gt;
|''Ah, a brave, original choice!''&lt;br /&gt;
|Mega Man is immediately available without purchase, thus the price and quote technically go unused.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:c_protoman.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Proto Man]]&lt;br /&gt;
|150&lt;br /&gt;
|{{y}}&lt;br /&gt;
|N/A&lt;br /&gt;
|''Ah, how did that tune go again?''&lt;br /&gt;
|When Proto Man enters a level, his famous whistle briefly plays, a la ''[[Mega Man 10]]''. His Proto Coil and Proto Jet from the same game replace Rush.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:c_bass.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Bass]]&lt;br /&gt;
|100&lt;br /&gt;
|{{y}}&lt;br /&gt;
|N/A&lt;br /&gt;
|''Of all the-- Of okay, fine, suit yourself. So to speak.''&lt;br /&gt;
|Bass has unique dialogue when battling [[Cheat Man]]. Treble replaces Rush.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:c_roll.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Roll]]&lt;br /&gt;
|200&lt;br /&gt;
|{{y}}&lt;br /&gt;
|N/A&lt;br /&gt;
|''Oh, you want to be me, huh? Well, who wouldn't!''&amp;lt;br&amp;gt;'''If purchasing as Mega Man, the dialogue continues:''' ''Though, I guess that means I'll have to be you. Oh, my.''&lt;br /&gt;
|While using this costume, Rock takes over the shop in Roll's absence. He can be talked to for a few pieces of dialogue. Roll also has unique dialogue with Kalinka, Proto Man, [[Ice Man]], and [[Oil Man]]. Tango replaces Rush.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:c_drlight.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Dr. Light]]&lt;br /&gt;
|250&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Collect all the entry [[Energy Element|Energy Elements]] and talk to Dr. Light.&amp;lt;br&amp;gt;'''Costume Lord's hint:''' ''Ah...I foresee a costume unlock once the famous Dr. Light is talked to if you have opened the void...''&lt;br /&gt;
|''You want to be Dad? Well, I won't judge...''&lt;br /&gt;
|Rush Coil is replaced with the Proto Coil, and Rush Jet is replaced with a modified Item-2.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:c_rush.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Rush]]&lt;br /&gt;
|300&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat [[The Moon]], [[Birdo]], and [[Glass Man]]. This can be achieved either through their secret &amp;quot;levels&amp;quot; in [[Tier 10 (MaGMML2)|Tier 10]], or through battling them in [[The Arena|The True Arena]].&amp;lt;br&amp;gt;'''Costume Lord's hint:''' ''Ah...I foresee a costume unlock once the three foes of the past are found and defeated...''&lt;br /&gt;
|''A dog is a man's best friend, and they're always so carefree. I don't blame you for wanting to be one.''&lt;br /&gt;
|The Sakugarne is replaced with a spring that causes Rush to resemble ''[[Mega Man 5]]'''s New Rush Coil, and the Rush Coil and Rush Jet are both replaced with Mega Man. When Rush enters a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;BARK, WOOF!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:c_rockmanhair.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Mega Man (Hair)&lt;br /&gt;
|600&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Collect at least 50 [[Noble Nickel|Noble Nickels]], then talk to [[Knight Man]].&amp;lt;br&amp;gt;'''Costume Lord's hint:''' N/A&lt;br /&gt;
|''Be careful going out like that; I've found out the hard way they don't make shampoo for robots.''&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:c_megamanquestion.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Mega Man?&lt;br /&gt;
|100&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Collect at least 50 Noble Nickels, then talk to Knight Man.&amp;lt;br&amp;gt;'''Costume Lord's hint:''' N/A&lt;br /&gt;
|''Are you sure about this? Well, if you really want to feel smug...''&lt;br /&gt;
|Rush Coil and Rush Jet replace Rush with a new character called “Allegro”, who dons the same evil glare and scarf that Mega? has. Mega? changes the &amp;quot;READY&amp;quot; text to &amp;quot;ON THE SCENE!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:c_copyrock.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Rockman CX&lt;br /&gt;
|3&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Collect at least 50 Noble Nickels, then talk to Knight Man.&amp;lt;br&amp;gt;'''Costume Lord's hint:''' N/A&lt;br /&gt;
|''So, wait, you're going to don the look of your ripoff? A ripoff of a ripoff?''&amp;lt;br&amp;gt;'''If purchasing as Roll:''' ''Oh please, this guy is a total ripoff of me.''&lt;br /&gt;
|The Rush Coil is replaced with the Proto Coil, and the Rush Jet is replaced by the Floor item from the costume's namesake ROM hack. Rockman CX has unique dialogue with Cheat Man, Bass, and Mega Man.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_rokkochan.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Rokko Chan&lt;br /&gt;
|300&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Collect at least 50 Noble Nickels, then talk to Knight Man.&amp;lt;br&amp;gt;'''Costume Lord's hint:''' N/A&lt;br /&gt;
|''Stylish! Makes me wonder why I don't get out more.''&amp;lt;br&amp;gt;'''If purchasing as Roll:''' ''Oh come on, she's such a shameless rip-off of me. Have you no brand loyalty? No familial fidelity?''&lt;br /&gt;
|While wearing this costume, Rush Coil is replaced with the Proto Coil and Rush Jet is replaced with the Beetle Jet. Rokko Chan has unique dialogue with [[Jet Man]].&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_doropie.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Doropie&lt;br /&gt;
|600&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Collect at least 50 Noble Nickels, then talk to Knight Man.&amp;lt;br&amp;gt;'''Costume Lord's hint:''' N/A&lt;br /&gt;
|''Good choice! I approve of the cut of her gib. I mean, tunic.''&lt;br /&gt;
|Doropie is a witch who debuted in the Mega Man clone ''The Krion Conquest'', a game for the NES. Her Rush Jet is replaced with a broom. When starting a level, the intro says &amp;quot;GET READY!&amp;quot; instead of &amp;quot;READY&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_alterman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Alter Man]]&lt;br /&gt;
|100&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Collect at least 170 Noble Nickels, then talk to Knight Man.&amp;lt;br&amp;gt;'''Costume Lord's hint:''' ''Ah...I foresee a costume unlock once the famous bartender is satisfied with 170 nickels...''&lt;br /&gt;
|''The appearence of a true winner! Though, it does look a bit... freaky.''&lt;br /&gt;
|Rush Coil and Rush Jet will have Alter Man's eyes when he uses them.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_breakman.png|C_breakman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Break Man]]&lt;br /&gt;
|150&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Clear 28 challenges.&amp;lt;br&amp;gt;'''Costume Lord's hint:''' ''Ah...I foresee a costume unlock if you satisfy twenty eight of the explosive robot's objectives...''&lt;br /&gt;
|''Oooh, I wonder who could be behind that ~mysterious~ visor?''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_hornetman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Hornet Man]]&lt;br /&gt;
|250&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat Alter Man in [[Identity Crisis]].&amp;lt;br&amp;gt;'''Costume Lord's hint:''' ''Ah...I foresee two costume unlocks when the one-eyed guardian in the tenth tier is defeated...''&lt;br /&gt;
|''Wanting to relive Identity Crisis everywhere, huh?''&lt;br /&gt;
|Hornet Man has a unique sprite for the Rush Coil and the Rush Jet, replacing them with a [[Flower Presenter]] and a Margherita projectile. Hornet Man uses his own palette when the [[Hornet Chaser]] is equipped instead of the default.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_brightman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Bright Man]]&lt;br /&gt;
|250&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat Alter Man in Identity Crisis.&amp;lt;br&amp;gt;'''Costume Lord's hint:''' ''Ah...I foresee two costume unlocks when the one-eyed guardian in the tenth tier is defeated...''&lt;br /&gt;
|''Wanting to relive Identity Crisis everywhere, huh?''&lt;br /&gt;
|Bright Man has a unique sprite for the Rush Coil, Rush Jet, and Sakugarne, which are replaced by a [[Dompan]], [[Totem Polen]], and a [[Battan]], respectively. Bright Man uses his own palette when the [[Flash Stopper]] is equipped instead of the default. Talking to Magma Man in [[Tier 4 (MaGMML2)|Tier 4]] as Bright Man causes him to respond with unique dialogue.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_cutman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Cut Man]]&lt;br /&gt;
|350&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Clear the [[The Arena|Arena]].&amp;lt;br&amp;gt;'''Costume Lord's hint:''' ''Ah...I foresee a costume unlock once the familiar robot at the end of the arena is defeated...''&lt;br /&gt;
|''A true classic! One could say it's... cutti... no, no. I'm not saying that.''&lt;br /&gt;
|Cut Man has a unique sprite for the Rush Coil, Rush Jet, and Sakugarne, which are replaced by a [[Flea]], two [[Blader|Bladers]] and a [[Giant Suzy]], respectively.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_beck.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Beck&lt;br /&gt;
|200&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Find the secret dev room in [[Forgotten Fortress]].&amp;lt;br&amp;gt;'''Costume Lord's hint:''' ''Ah...I foresee a costume unlock as you enter the crowded secret room of a long-forgotten fortress...''&lt;br /&gt;
|''People seem to laugh at this costume. I don't really know why...''&lt;br /&gt;
|Beck is the protagonist of ''Mighty No. 9'', a game made by Keiji Inafune, who worked on most ''Mega Man'' games. Rush Coil and Rush Jet are replaced with Proto Coil and Item-2, respectively.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_met.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Metall]]&lt;br /&gt;
|200&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Purchase every upgrade from [[Eddie's Shop]].&amp;lt;br&amp;gt;'''Costume Lord's hint:''' ''Ah...I foresee a costume unlock if you become a generous supporter of the red can robot...''&lt;br /&gt;
|''Good choice -- Metalls are just so adorable!''&lt;br /&gt;
|Rush Coil, Rush Jet and Sakugarne are replaced while wearing the costume, with Rush Coil being a [[Watcher]], Rush Jet being a [[Guts Lift]], and Sakugarne being a [[Pickelman Dada]].&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_joe.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Joe Man]]&lt;br /&gt;
|150&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat Joe Man R.&amp;lt;br&amp;gt;'''Costume Lord's hint:''' ''Ah...I foresee a costume unlock once the infamous 'R' guardian of the city in the sixth tier is destroyed...''&lt;br /&gt;
|''I feel like I'm seeing these guys everywhere these days.''&lt;br /&gt;
|Rush Coil and Rush Jet will have a [[Sniper Joe|Sniper Joe]]'s eye when Joe Man uses them.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_quint.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Quint]]&lt;br /&gt;
|150&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Enter [[Tier X (MaGMML2)|Tier X]].&amp;lt;br&amp;gt;'''Costume Lord's hint:''' ''Ah...I foresee a costume unlock once the void is opened...''&lt;br /&gt;
|''Oh, it's you, but from the future. Don't fulfill any stable time-loops by going back in time like this!''&amp;lt;br&amp;gt;'''If purchasing as Roll:''' ''Oh, it's me, but from the future. I hate to admit it, but this guy was kind of a push-over.''&lt;br /&gt;
|Rush Coil and Rush Jet spawn a Rush that resembles Quint, having a green color scheme, sunglasses, and a crescent-shaped headpiece.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_sonic.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Sonic&lt;br /&gt;
|300&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Clear the [[The Arena|Mega Arena]].&amp;lt;br&amp;gt;'''Costume Lord's hint:''' ''Ah...I foresee a costume unlock once the terrifying threat at the end of the second arena is defeated...''&lt;br /&gt;
|''Is it just me, or have we seen this guy at some point before?''&lt;br /&gt;
|Sonic's Sakugarne is a spring from his home series, while Rush Coil and Rush Jet are replaced with Knuckles.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_marisa.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Marisa&lt;br /&gt;
|350&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat [[Cirno]] with only the [[Mega Buster]].&amp;lt;br&amp;gt;'''Costume Lord's hint:''' ''The circumstances are foggy for this one...maybe someone else in the ninth tier can help...''&lt;br /&gt;
|''A cute appearence! I feel like I've seen her and some icy person hanging around the festival.''&lt;br /&gt;
|Marisa Kirisame is one of the main protagonists of the ''Touhou'' series by ZUN. Notably, she is also the protagonist of MegaMari, a Touhou fangame that plays similarly to the ''Mega Man'' games. Marisa's Rush Jet is replaced with a broom, different from the one Doropie uses. Marisa has unique dialogue with Cirno.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_karrotman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Karrot Man&lt;br /&gt;
|250&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Clear 8 [[Challenge Tent|challenges]].&amp;lt;br&amp;gt;'''Costume Lord's hint:''' ''Ah...I foresee a costume unlock if you satisfy eight of the explosive robot's objectives...''&lt;br /&gt;
|''A creative choice! Carrots are always good for your eyes. Even robot eyes.''&lt;br /&gt;
|Karrot Man is the avatar of Sprites Inc member [[Karakato]], one of the artists who worked on the game. Karrot Man's buster is modified to shoot carrots: uncharged shoots a small carrot, mid-level charge shoots three small carrots, and full charge shoots a large one. Karrot Man's Rush Coil spawns a bunny instead of Rush, and Rush Jet spawns a carrot for him to ride. When starting a level, the intro says &amp;quot;GOOD FOR YOUR EYES!&amp;quot; instead of &amp;quot;READY&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_davwin.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Davwin Armanios|Davwin]]&lt;br /&gt;
|350&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat [[Seven Force]] with only the Mega Buster.&amp;lt;br&amp;gt;'''Costume Lord's hint:''' ''Ah...I foresee a costume unlock once the septuple ensemble of guardians is defeated, as long as special weapons are not used...''&lt;br /&gt;
|''Ah, you are a good judge of costume quality. (Get it? Heehee.)''&lt;br /&gt;
|Davwin is the avatar/fursona of [[ACESpark]], judge of ''MaGMML2'' and owner of Sprites, Inc. Davwin has unique sprites for Rush Coil and Rush Jet, which spawn his companion, Patch. Davwin has unique dialogue with Tango, [[Yellow Devil]], [[Uranus]], and Pluto. When starting a level, &amp;quot;READY&amp;quot; is replaced with &amp;quot;BARK, WOOF&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_bsd.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Cut Man?&lt;br /&gt;
|300&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Clear [[Escape Sequence]].&amp;lt;br&amp;gt;'''Costume Lord's hint:''' ''Ah...I foresee a costume unlock once you complete a certain escape sequence...''&lt;br /&gt;
|''Uhh... I didn't even know we had this one in stock. Yikes.''&lt;br /&gt;
|Cut Man?, referred to as &amp;quot;Cut Man&amp;quot; by NPCs and &amp;quot;Bad Scizzors Cutman&amp;quot; by others, is the protagonist of the ''[[Mega Man 2]]'' ROM hack ''Cutman's Bad Scizzors Day''. Cut Man? has unique dialogue with Cut Man, Dr. Light (who gains a new sprite), Cheat Man and the displays outside Roll's shop. Roll will also express a bit of fear if you return to her shop in this costume, and Rock will be baffled whenever you select this costume as Roll post-purchase. Starting a level as Cut Man? replaces &amp;quot;READY&amp;quot; with &amp;quot;LOZAR&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_meirl.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |me_irl&lt;br /&gt;
|100&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Get smashed by a [[Compactor]].&amp;lt;br&amp;gt;'''Costume Lord's hint:''' ''Ah...I foresee a costume unlock once you thrust yourself under a crusher, specifically one from the tenth adventure...''&lt;br /&gt;
|''Same.''&lt;br /&gt;
|me_irl's Rush Jet and Rush Coil are similarly squished, and his Sakugarne has Rush's face on it. When starting a level, &amp;quot;READY&amp;quot; is replaced with &amp;quot;HE'S HERE...&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_zero.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Zero]]&lt;br /&gt;
|999&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Defeat [[Absolute ZERO]].&amp;lt;br&amp;gt;'''Costume Lord's hint:''' ''Ah...I foresee a costume unlock once the void is completed...''&lt;br /&gt;
|''W-what? Who is this guy? I feel... menaced.''&lt;br /&gt;
|Zero always retains the same sprite. His standing sprite is the same as his jumping, sliding, climbing, damage, and looking up sprites. The only change it makes is changing colors for the weapons and facing different directions. Zero has unique sprites for Rush Jet and Rush Coil, being (similar to Zero himself) poorly made sprites of a smiley blob and a spring. Sakugarne also sports &amp;quot;eyes&amp;quot; similar to Zero. When starting a level, &amp;quot;READY&amp;quot; is replaced with &amp;quot;HE'S HERE...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_saiyanrockman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Super Mega Man&lt;br /&gt;
|999&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Defeat Knight Man.&amp;lt;br&amp;gt;'''Costume Lord's hint:''' N/A&lt;br /&gt;
|''I'm not sure if that hairstyle suits you, but I won't judge your choices.''&lt;br /&gt;
|Rush Jet and Rush Coil both gain Super Saiyan hair.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level: Episode Zero''==&lt;br /&gt;
Only two costumes are available, and both can be purchased from [[Reggae]] in [[Dr. Wily's Secret Bunker]] for 250 bolts each. One of these is the Hooded Costume, Zero's hooded disguise in ''Make a Good Mega Man Level 2'', and the other is the Original Costume, which gives Zero his original ''Mega Man X'' series design and uses his sprites from ''Mega Man Xtreme 2''. When starting a new game, the option to start with the Original Costume is provided, while a code can allow the player to start with the Hooded Costume; in either case, the default costume (known as the Hasty Costume) becomes available for purchase in their place.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good 48 Hour Mega Man Level''==&lt;br /&gt;
In ''[[Make a Good 48 Hour Mega Man Level]]'', costumes can be purchased and equipped from Double Action Boutique, a shop run by [[Bol'o and Nu'o]] on the [[SS Elroy]]. However, the shop is inaccessible until at least 7 [[Energy Element]]s have been obtained. None of the available costumes are locked, though the selection is mostly made up of returning ''MaGMML2'' costumes, with only two brand new ones.&lt;br /&gt;
&lt;br /&gt;
Unlike past games, ''MaG48HMML'' is more definitive with costumes being nothing more than costumes – in addition to Proto Man referring to the player in scare quotes if they're wearing a costume (and Bass calling out the player if talked to while using the Bass costume), the conclusion to the Bootcamp Graduation [[Sidequests|sidequest]] has the player's character tell [[Sarge]] that they're really Mega Man if they happen to be wearing a costume. Additionally, altered dialogue in response to costumes is scarce compared to ''MaGMML2'' beyond altered pronouns and physical descriptors. There are a few exceptions to the rule – the Mega Man (Hair) and Rock costumes share the same dialog pools as the default Mega Man costume (as both represent Mega Man), while using the Roll costume will prompt Rock to take her place in Dr. Light's cabin, complete with alternate dialogue.&lt;br /&gt;
&lt;br /&gt;
In addition to altered Rush utilities and palettes, ''MaG48HMML'''s costumes have unique [[Mega Buster]] graphics; however, their hitboxes aren't changed despite how big or small they may be.&lt;br /&gt;
&lt;br /&gt;
The Proto Man Mode and Bass Mode cheats once again disable costumes; although Double Action Boutique can still be accessed for the Love Survivor sidequest, costumes cannot even be purchased. Additionally, save files with either cheat active will replace the costume total icon with Proto Man/Bass's head while giving credit for all costumes, regardless of how many have actually been bought. This allows &amp;quot;pure&amp;quot; Proto Man/Bass Mode files to achieve 100% completion without buying costumes.&lt;br /&gt;
&lt;br /&gt;
===List of Costumes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;font-size: 100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;4%&amp;quot; |&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Costume&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Bolt Cost&lt;br /&gt;
! width=&amp;quot;26%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_megaman.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Mega Man]]&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_protoman.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Proto Man]]&lt;br /&gt;
|100&lt;br /&gt;
|When Proto Man enters a level (with a handful of exceptions), his famous whistle briefly plays. His Proto Coil and Proto Jet from the same game replace Rush. In Tier 11, Proto Man will wear a Mega Man costume while this costume is active.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_bass.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Bass]]&lt;br /&gt;
|100&lt;br /&gt;
|Bass has unique dialogue when spoken to on the SS Elroy. Treble replaces Rush. The Mega Buster uses enemy bullet graphics, as well as Bass's charge shot from ''[[Mega Man 7]]'' and the arcade games.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_roll.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Roll]]&lt;br /&gt;
|100&lt;br /&gt;
|While using this costume, Rock replaces Roll in Dr. Light's cabin. He can be talked to for a few pieces of dialogue. Tango replaces Rush.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_rockmanhair.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Mega Man (Hair)&lt;br /&gt;
|50&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_rock.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Rock&lt;br /&gt;
|50&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_breakman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Break Man]]&lt;br /&gt;
|100&lt;br /&gt;
|Like Proto Man, entering a level as Break Man plays his whistle. He retains the Proto Coil and Proto Jet. In Tier 11, Proto Man will wear a helmetless Mega Man costume while this costume is active.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_cutman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Cut Man]]&lt;br /&gt;
|100&lt;br /&gt;
|Cut Man's Rush Coil and Rush Jet are replaced by a Flea and two Bladers, as in ''MaGMML2'', though they now use a blue palette. When using a Charge Shot (represented as a large Rolling Cutter), Cut Man will throw it instead of shooting it.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_met.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Metall]]&lt;br /&gt;
|100&lt;br /&gt;
|Rush Coil becomes a Watcher, and Rush Jet becomes a Guts Lift. Both utilities now use a green palette. Uncharged Mega Buster shots resemble enemy bullets.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_maestro.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Maestro&lt;br /&gt;
|100&lt;br /&gt;
|Maestro is the main character and default player avatar in the fangame ''Mega Man 8-bit Deathmatch''. As in that game, they use Rush instead of more unique utilities.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:CustomCostumesIcon.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Custom Costumes]]&lt;br /&gt;
|200&lt;br /&gt;
|[[Cirno]] is included in the game's Costume folder as an example of Custom Costumes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 3''==&lt;br /&gt;
The Costume Shop, run by [[Maker Man]], is located on the second floor Plaza of the [[Victor Heights]] hotel. The number of costumes available has expanded greatly from ''MaGMML2''; to that end, the Proto Man, Bass, and Roll costumes are now available by default without needing to be bought. The option to use Custom Costumes is also available at the start, although it still needs to be purchased for 200 bolts. Like Double Action Boutique in ''MaG48HMML'', the shop has a side area filled with gimmicks and nooks that can be used to see a costume's various animations. Below Maker Man is a mirror that will trigger a unique dialogue box depending on the current costume. Most custom costumes have generic dialogue with the mirror, though a few do have ones if they have the correct name (such as Element Man or Justice Man).&lt;br /&gt;
&lt;br /&gt;
The Costume Lord returns as a hint system for unlocking costumes, but it will not appear until Mega Man has earned six [[Tier Rank]]s. Pirate Man in Tier 8 also has dialogue for each costume.&lt;br /&gt;
&lt;br /&gt;
===List of Costumes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;font-size: 100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;4%&amp;quot; |&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Costume&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Bolt Cost&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Unlock Condition&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Mirror Quote&lt;br /&gt;
! width=&amp;quot;26%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_megaman.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Mega Man]]&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|''Na na na na... super fighting robot! Na na na na... me me me!''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_rockmanhair.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Mega Man (Hair)&lt;br /&gt;
|50&lt;br /&gt;
|Return Cut Man's Rolling Cutter to him in [[Tier 15 (MaGMML3)|Tier 15]].&lt;br /&gt;
|''It's nice to feel the gentle breeze of the hotel air conditioner in my hair, but sometimes I miss greasing it back.''&lt;br /&gt;
|As in ''MaG48HMML'', this costume is considered the same as Mega Man in dialogue.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_rock.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Rock&lt;br /&gt;
|50&lt;br /&gt;
|Clear the [[Wily Stadium]].&lt;br /&gt;
|''Dress for the job you want, not the job you have.''&lt;br /&gt;
|As in ''MaG48HMML'', this costume is considered the same as Mega Man in dialogue.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_protoman.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Proto Man]]&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|''Cool helmet: check. Cool scarf: check. Cool whistle: check. Functional shield: ...shoot.''&lt;br /&gt;
|In addition to the Proto Coil and Proto Jet, a bike with a (non-functioning) shield replaces Rush. Proto Man now teleports into a stage instantly, with a shorter version of his whistle playing. Talking to Proto Man while in this costume will have his name tag called &amp;quot;The Cooler Proto Man&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_breakman.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Break Man]]&lt;br /&gt;
|75&lt;br /&gt;
|Clear the Colosseum of Cohorts Arena.&lt;br /&gt;
|''Cool helmet: check. Cool scarf: check. Cool whistle: check. Functional shield: ...oh for crying out loud.''&lt;br /&gt;
|In addition to the Proto Coil and Proto Jet, a bike with a (non-functioning) shield replaces Rush. Break Man now teleports into a stage instantly, with a shorter version of his whistle playing. After collecting an Energy Element, Break Man will perform a victory pose before leaving. This costume is the only alternate option available for '''Proto Man Mode'''. Talking to Break Man in Tier 10 in this costume will have unique dialouge. &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_bass.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Bass]]&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|''Who's the best? YOU'RE the best!''&lt;br /&gt;
|Treble replaces Rush. The Mega Buster uses enemy bullet graphics, as well as Bass's charge shot from ''[[Mega Man 7]]'' and the arcade games; when charging, Bass flashes green.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_roll.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Roll]]&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|''Vintage outfits from 200X never go out of style.''&lt;br /&gt;
|Tango replaces Rush.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_drlightnew.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Doctor Thomas Light|Dr. Light]]&lt;br /&gt;
|150&lt;br /&gt;
|Purchase 30 Tanks from vending machines.&lt;br /&gt;
|''There IS a pacifist route through all the simulations... isn't there?''&lt;br /&gt;
|Rush Coil is replaced with an &amp;quot;Item-4&amp;quot;, Rush Jet is replaced with Item-2, and Rush Bike is replaced with an &amp;quot;Item-6&amp;quot;. Dr. Light's Charge Shot is the Hadouken, for which he has a unique set of frames.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_rush.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Rush]]&lt;br /&gt;
|150&lt;br /&gt;
|Travel from the entrance of the [[Victor Heights]] hotel to the other in under 10 seconds using [[Rush Bike]].&lt;br /&gt;
|''Hey! There's a dog on the other side of this window that looks just like me! RUFF! ARF! BORF?''&lt;br /&gt;
|Mega Man replaces Rush. When Rush enters a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;BARK, WOOF!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_quint.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Quint]]&lt;br /&gt;
|150&lt;br /&gt;
|Purchase all the [[Contest Weapon Data#Parallel Weapons|Parallel Weapons]] from [[Doc Robot]].&lt;br /&gt;
|''This mirror makes me look 37.426 years older than I really am.''&lt;br /&gt;
|The Sakugarne replaces Rush.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_cutman.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Cut Man]]&lt;br /&gt;
|75&lt;br /&gt;
|Purchase all Humor upgrades from the Lord of Much Joking.&lt;br /&gt;
|''Upon further reflection, I really do look sharp.''&lt;br /&gt;
|Rush Coil is replaced by a Flea and two Bladers. Rush Bike has a large [[Beak]] mounted on the front, with half a [[Super Cutter]] on the back. When using a Charge Shot (represented as a large Rolling Cutter), Cut Man will throw it instead of shooting it.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_flashman.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Flash Man]]&lt;br /&gt;
|100&lt;br /&gt;
|Screenshot the game (using either the F9, F12, or PrtScr keys). Alternatively, talk to Flash Man in Tier 15 after clearing the Wily Stadium.&lt;br /&gt;
|''Time, time, time! Ah, there's time enough at last.''&lt;br /&gt;
|Rush Coil is replaced by a [[Scworm]], Rush Jet by a [[Blocky]], and Rush Bike by a [[Crazy Cannon]].&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_met.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Metall]]&lt;br /&gt;
|75&lt;br /&gt;
|Collect 50 [[plushies]].&lt;br /&gt;
|''Cool helmet? Check. Feet? Check. Guess that's pretty much it.''&lt;br /&gt;
|Rush Coil becomes a Watcher, Rush Jet becomes a Guts Lift, and Rush Bike becomes a [[Metall K1000]] engine.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_kalinka.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Kalinka&lt;br /&gt;
|150&lt;br /&gt;
|Use Balance Stabilizer for 30 consecutive seconds.&lt;br /&gt;
|''Winter coat... check. Bazooka... check. I can't believe hotel security let me through...''&lt;br /&gt;
|Kalinka uses her older appearance from ''Rockman Xover''. [[Toad Man]] replaces Rush Coil, Drill Man replaces Rush Jet, and a miniature Cossack Catcher on wheels replaces Rush Bike. Kalinka uses her bazooka from the fangame ''OH JOES! (A Proto Man Adventure)''.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_sunstar.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sunstar&lt;br /&gt;
|300&lt;br /&gt;
|Clear the Master's Mausoleum Arena.&lt;br /&gt;
|''This is a nice mirror. It makes me want to brush my teeth.''&lt;br /&gt;
|Sunstar is the final boss of the  Game Boy title ''Mega Man V''. Rush Coil is replaced with a gadget styled after Venus, Rush Jet with a jet styled after Jupiter, and Rush Bike with a bike styled after Mars.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_waltz.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Waltz&lt;br /&gt;
|250&lt;br /&gt;
|Clear the Skull Caverns Arena.&lt;br /&gt;
|''According to Dr. Wily's order, SOMEONE is getting disintegrated today.''&lt;br /&gt;
|Waltz is a character from  the Dreamwave Productions ''Mega Man'' comics. [[Reggae]] replaces Rush.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_vile.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Vile&lt;br /&gt;
|400&lt;br /&gt;
|Purchase 20 [[Cheat Mode|cheats]] from Eddie.&lt;br /&gt;
|''Hee hee hee. Aha ha ha ha ha ha ha ha! ...why am I practicing my evil laugh? I can't see my face through this helmet.''&lt;br /&gt;
|Vile is a recurring Maverick character from ''Mega Man X''. Rush Coil becomes a Frog Ride Armor, Rush Jet becomes a Hawk Ride Armor, and Rush Bike becomes a Ride Chaser.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_omega.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Omega&lt;br /&gt;
|400&lt;br /&gt;
|Enter [[Tier X (MaGMML3)|Tier X]].&lt;br /&gt;
|''This illusion is a false prophet. I am the one and only messiah here! Ha ha ha!''&lt;br /&gt;
|Zero's original body from ''Mega Man Zero''. Rush Coil becomes one of Tretista Kelverian's hounds, Rush Jet becomes Devilbat Schilt, and Rush Bike resembles Omega's armoured form. When Omega enters a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;WARE WA MESHIA NARI!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_ashe.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Ashe&lt;br /&gt;
|400&lt;br /&gt;
|Collect a lifetime total of 10,000 bolts.&lt;br /&gt;
|''It's on! I won't let the booty slip out of my hands this time!''&lt;br /&gt;
|Ashe is one of the playable characters in ''Mega Man ZX Advent''. Rush Coil becomes Vulturon the Condoroid, Rush Jet becomes Chronoforce the Xiphosuroid, and Rush Bike becomes Argoyle the Shisaroid.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_tron.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Tron Bonne&lt;br /&gt;
|400&lt;br /&gt;
|Complete the [[Toad Dummy]] sidequest.&lt;br /&gt;
|''I think I'll have curry rice today. Or maybe spaghetti? I can't decide! All I really want is *A* lunch.''&lt;br /&gt;
|Tron Bonne is a recurring character from ''Mega Man Legends''. Rush Coil and Rush Jet are replaced with Servbots, while Rush Bike is replaced with the Gustaff from ''The Misadventures of Tron Bonne''.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_bassEXE.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bass.EXE&lt;br /&gt;
|400&lt;br /&gt;
|Defeat Bass using only the Mega Buster.&lt;br /&gt;
|''Who's the God of Destruction? YOU'RE the God of Destruction!''&lt;br /&gt;
|''Mega Man Battle Network'''s NetNavi counterpart of Bass. Gospel replaces Rush. When Bass.EXE enters a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;BATTLE ROUTINE SET&amp;quot;. This costume is the only alternate option available for '''Bass Mode'''.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_maestro.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Maestro&lt;br /&gt;
|75&lt;br /&gt;
|Earn one [[Tier Rank]].&lt;br /&gt;
|''This is a good look. Who would want to reprogram their display module to look like anyone else?''&lt;br /&gt;
|Maestro is the main character and default player avatar in the fangame ''Mega Man 8-bit Deathmatch''. As in that game, they use Rush instead of more unique utilities.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:MegaPonyPreview.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Mega Pony&lt;br /&gt;
|250&lt;br /&gt;
|Ride the [[Mecha Dragon]] kiddie ride in [[Tier 5 (MaGMML3)|Tier 5]] for 30 seconds.&lt;br /&gt;
|''If I fire point blank at your flank, will that leave a cutie mark?''&lt;br /&gt;
|Mega Pony is the main character of the fangame of the same name. Rush Coil is replaced by Applejack, Rush Jet is replaced by Fluttershy, and Rush Bike has Spike ride Mega Pony himself. He has a unique set of sprites when using [[Tornado Blow]]. When he enters a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;FOR EVERLASTING HARMONY!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_doropie.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Doropie&lt;br /&gt;
|250&lt;br /&gt;
|Use the Solar Siphon to fire a weapon without ammo 30 times.&lt;br /&gt;
|''I dunno... I think I look more like a Francesca.''&lt;br /&gt;
|Doropie is the main character of the Mega Man clone ''The Krion Conquest''. Rush Coil is replaced with Kagemaru, Rush Jet is replaced with the Broom spell, and Rush Bike transforms Doropie into her Phoenix spell. When starting a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;GET READY&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_sonicnew.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sonic&lt;br /&gt;
|250&lt;br /&gt;
|Earn 25 achievements.&lt;br /&gt;
|''Hello everyone, I am Sonic the Hedgehog. The fastest. Thing. Alive.''&lt;br /&gt;
|Titular protagonist of Sega's ''Sonic the Hedgehog'' video game franchise. Rush Coil becomes Knuckles, Rush Jet becomes Tails, and Rush Bike becomes a Chaos Emerald that turns Sonic into Super Sonic. When Sonic enters a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;GOTTA GO FAST&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_marisa.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Marisa&lt;br /&gt;
|350&lt;br /&gt;
|Earn 50 achievements.&lt;br /&gt;
|''This outfit is a perfect memento of the tournament. Now let's go thrash some wily beasts!''&lt;br /&gt;
|Deuteragonist of ''Touhou Project''. Rush Coil becomes a mushroom, while Rush Jet and Rush Bike both become a flying broomstick.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:JustPachy_48H.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Pachy&lt;br /&gt;
|200&lt;br /&gt;
|Clear [[Just a Judge Level]] with both Energy Elements.&lt;br /&gt;
|''The original Recluse Woman.''&lt;br /&gt;
|Recurring character in the ''Touhou'' series, and antagonist of the fangame ''MegaMari''. Rush Coil is replaced with Koakuma, Rush Jet with her capsule from ''MegaMari'', and Rush Bike with a wheeled broomstick.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:CupheadSkinPreview.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Cuphead&lt;br /&gt;
|200&lt;br /&gt;
|Play each minigame in the [[Magic Card Casino]] at least once.&lt;br /&gt;
|''Good day for a swell battle!''&lt;br /&gt;
|Titular protagonist of Studio MDHR's ''Cuphead''. Rush Coil is replaced with a springboard from Werner Werman's boss fight, Rush Jet with the plane used in aerial bossfights, and Rush Bike with Werner Werman's tank. When Cuphead enters a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;WALLOP!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_boki.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Boki Lamira]]&lt;br /&gt;
|250&lt;br /&gt;
|Talk to every defeated Tier Boss in the Magic Card Casino.&lt;br /&gt;
|''Hey! Copying people is my schtick! Find some other schtick, you reflective sheet of glass!''&lt;br /&gt;
|Protagonist of ''Copy Kitty''. Rush Coil is replaced with a miniature Sun Virs, Rush Jet with a Flier Inensi, and Rush Bike with a bike styled after the Giga Denghrax.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_davwinnew.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Davwin Armanios|Davwin]]&lt;br /&gt;
|300&lt;br /&gt;
|Clear [[Space Crusade]] and [[Magnum Man (stage)|Magnum Man]].&lt;br /&gt;
|''Furry: confirmed. British: possibly.''&lt;br /&gt;
|ACESpark's avatar, originating from a webcomic known as ''Cosmic  Hero''. Davwin's companion Patch replaces Rush.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_karrotmannew.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Karrot Man&lt;br /&gt;
|300&lt;br /&gt;
|Clear [[Reel Man (stage)|Reel Man]], [[King Man (stage)|King Man]], and [[Static Man (stage)|Static Man]].&lt;br /&gt;
|''Carrots are good for your eyes. Unless they're used as projectiles. Then they're bad for your eyes.''&lt;br /&gt;
|Avatar of Karakato, a spriter for ''MaGMML3'' and the host for the ''Make a Good Mega Man Robot Master'' contest. Rush Coil is replaced with a robot rabbit, Rush Jet with a giant carrot, and Rush Bike with a cart filled with carrots. When Karrot Man enters a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;GOOD FOR YOUR EYES!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_roahmmythril.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[RoahmMythril]]&lt;br /&gt;
|300&lt;br /&gt;
|Fire the Mega Buster 10,000 times.&lt;br /&gt;
|''It's me, but with a shine. So it's better!''&lt;br /&gt;
|A Let's Player known for his &amp;quot;perfect runs&amp;quot; of ''Mega Man'' stages, who has done blind LPs of ''MaGMML'' and ''MaGMML2''. Rush Coil becomes a springboard styled after [[Jewel Man]], Rush Jet a crystal from Flash Man's stage, and Rush Bike a moped with Crystal Man elements. When RoahmMythril enters a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;RAWR I SAY!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_meirl.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |me_irl&lt;br /&gt;
|500&lt;br /&gt;
|Get smashed by a [[Compactor]].&lt;br /&gt;
|''it me''&lt;br /&gt;
|Rush is similarly squished. When starting a level, &amp;quot;READY&amp;quot; is replaced with &amp;quot;HE'S HERE...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_altermannew.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Alter Man]]&lt;br /&gt;
|300&lt;br /&gt;
|Clear the Judges' Choice Arena.&lt;br /&gt;
|''Imitation is the sincerest form of flattery. Imitating someone's moveset is sincerely going to flatten them.''&lt;br /&gt;
|Rush Coil is replaced with part of [[Spiked-Wall Man]], Rush Jet with a tool resembling [[Boil Man]], and Rush Bike with a cycle motifed after [[Neon Man]]. By interacting with a stand that appears in the costume shop, this costume can optionally wear the cape Alter Man wears in his boss fight. Talking to Alter Man in Tier 15 in this costume will have unique dialouge.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:CassettePreview.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Cassette Man]]&lt;br /&gt;
|500&lt;br /&gt;
|Earn all 15 Tier Ranks.&lt;br /&gt;
|''We've come to the point in this album where those listening on cassette will need to sit down and turn over the tape. In fairness to those listeners, we will now take a few seconds before we begin Side 2. Thank you. Here's Side 2.''&lt;br /&gt;
|Rush Coil is replaced with a [[Subwoofer]], Rush Jet with a [[Frank]], and Rush Bike with a [[Peter]]. When using [[Mix Tape]], Cassette Man has special animations for firing and switching tape sides. Additionally, his colours will not change based on what side is currently in use; instead, the tape itself changes colours as in his boss fight, and the effect persists even when Mix Tape isn't the current weapon.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:CustomCostumesIcon.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Custom Costumes]]&lt;br /&gt;
|200&lt;br /&gt;
|N/A&lt;br /&gt;
|Varies with costumes.&lt;br /&gt;
|[[Cirno]], Mega Man (Wily Wars) and Roll (MM11) are included in the game's Costume folder as examples of Custom Costumes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Custom Costumes==&lt;br /&gt;
:''Main article: [[Custom Costumes]]''&lt;br /&gt;
Custom Costumes are a unique subset of costumes that are unlocked in ''MaGMML2'' by speaking to Knight Man after obtaining 100 Noble Nickels, in ''MaGMML1R'' by buying them at the Costume Shop for 200 bolts, in ''MaG48HMML'' by buying them at Double Action Boutique for 200 bolts and in ''MaGMML3'' by buying them at Maker Man's Costume Shop, also for 200 bolts. As the name implies, they can be either designed by the player themselves with the appropriate template, or downloaded from their respective page on the wiki.&lt;br /&gt;
&lt;br /&gt;
In ''MaGMML2'', Custom Costumes may or may not have access to alternate weapons and can have unique sprites for the Rush Coil, Rush Jet, and/or Sakugarne. They cannot be set to have unique &amp;quot;READY&amp;quot; sprites or dialogue with NPCs however. In ''MaGMML1R'', Custom Costumes can have unique Rush palettes, while from ''MaG48HMML'' onwards each utility may have a unique palette. ''MaG48HMML'' also introduces the option to use unique Mega Buster graphics. ''MaGMML3'' greatly expands the options available to Custom Costumes, including how fast their idle animation plays, the colour of their charge palette, and even the sound effects used for them via external sound files.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CostumeShop1R.png|Roll's costume shop in ''[[MaGMML1R]]''.&lt;br /&gt;
File:CostumeShop2.png|Roll's costume shop in ''[[MaGMML2]]''.&lt;br /&gt;
File:CostumeShopEZ.png|Reggae's shop in ''[[MaGMMLEZ]]''.&lt;br /&gt;
File:CostumeShop48h.png|Double Action Boutique in ''[[MaG48HMML]]''.&lt;br /&gt;
File:CostumeShop3.png|Maker Man's costume shop in ''[[MaGMML3]]''.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Prior to version 1.4 of ''MaGMML2'', the Cut Man and Rokko Chan costumes were unable to use Alter Weapons.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Costume]]&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Muscle_Juggler&amp;diff=24205</id>
		<title>Muscle Juggler</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Muscle_Juggler&amp;diff=24205"/>
				<updated>2024-08-15T02:20:15Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#D82800&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=[[File:MuscleJugglerMugshot.png|left|Muscle Juggler's Mugshot]]Muscle Juggler[[File:MuscleJugglerMugshot.png|right|Muscle Juggler's Mugshot]]&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|number=&lt;br /&gt;
|designer=Sachen&lt;br /&gt;
|programmer=[[ACESpark]]&lt;br /&gt;
|artist=ACESpark&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor=Red&lt;br /&gt;
|at=3 (thrown objects)&amp;lt;br&amp;gt;5 (contact)&amp;lt;br&amp;gt;4 (fireballs)&amp;lt;br&amp;gt;4 (flame pillar)&lt;br /&gt;
|hp=28&lt;br /&gt;
|type=Flame&lt;br /&gt;
|weak=[[Ice Wall]], [[Bait Bobber]]&lt;br /&gt;
|affiliations=Paulung-Tang&lt;br /&gt;
|stage=&lt;br /&gt;
|location=[[Tier 3 (MaGMML3)]]&lt;br /&gt;
|occupation=Criminal&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Boss, NPC)&lt;br /&gt;
|appear2=''Rocman X/Thunder Blast Man''&lt;br /&gt;
|sprite= [[File:MuscleJuggler.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I'll 'ave yer guts for that! No one interrupts a member of der great Paulung-Tang!|Muscle Juggler|[[Make a Good Mega Man Level 3]]}}&lt;br /&gt;
&lt;br /&gt;
'''Muscle Juggler''' is a boss from the unlicensed game ''Rocman X'' (alternatively known as ''Thunder Blast Man''). This juggling robot is one of the few members of the Paulung-Tang, a villainous syndicate from the aforementioned game.&lt;br /&gt;
&lt;br /&gt;
Muscle Juggler appears in ''[[Make a Good Mega Man Level 3]]'', as a Tier Boss, with an updated design and moveset from his original game. Muscle Juggler is able to speak, as opposed to his silent demeanor in the original game.&lt;br /&gt;
&lt;br /&gt;
==Game Appearances==&lt;br /&gt;
===''Rocman X/Thunder Blast Man''===&lt;br /&gt;
Muscle Juggler is one of the bosses fought by the titular hero. His stage resides in a fortress. In battle, Muscle Juggler will only juggle a single fire bomb before throwing it at the player. Upon the fire bomb hitting the floor, it will create a small flame pillar. Muscle Juggler will dash to the other side of the arena and repeat this pattern.&lt;br /&gt;
&lt;br /&gt;
===''[[Make a Good Mega Man Level 3]]''===&lt;br /&gt;
Muscle Juggler appears as the boss of [[Tier 3 (MaGMML3)|Tier 3]], the Sewers, but cannot be challenged without first collecting 6 [[Energy Element|Energy Elements]]. He is found in a secluded section of the sewers, practicing his juggling in an attempt to get into the record books, only to lose count by [[Mega Man|Mega Man's]] arrival. Saddened, then angered, by this turn of events, the Paulung-Tang member prepares to fight Mega Man.&lt;br /&gt;
&lt;br /&gt;
As opposed to his appearance in ''Rocman X'', Muscle Juggler is now able to juggle up to three objects as opposed to one. Each object he throws will have a different effect.&lt;br /&gt;
&lt;br /&gt;
* If Muscle Juggler throws a fire bomb, it will create a flame pillar that briefly chases Mega Man upon hitting the floor.&lt;br /&gt;
* If Muscle Juggler throws a spiked ball, it will bounce a few times until it flashes red, and explodes into a pair of fireballs that fly in opposite directions.&lt;br /&gt;
* If Muscle Juggler throws a [[Neo Metall]], the Metall will behave as it regularly would upon landing.&lt;br /&gt;
&lt;br /&gt;
After throwing his ammunition, Muscle Juggler will go to the other side of the arena in one of two ways:&lt;br /&gt;
&lt;br /&gt;
* Muscle Juggler will dash to the other side of the arena, throwing two fire bombs behind him as he does so.&lt;br /&gt;
* Muscle Juggler jumps to the other side, throwing three spiked balls above him that will immediately detonate upon hitting the floor, launching two fireballs on the left and right sides.&lt;br /&gt;
&lt;br /&gt;
====Pre-Battle Dialogue====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
 ! Character !! Dialogue&lt;br /&gt;
 {{Alternating rows table section|es=background:#f0f0f0;&lt;br /&gt;
 |{{!}} {{!!}} Muscle Juggler juggles three fire bombs.&lt;br /&gt;
 |{{!}}'''???'''{{!!}} 1000, 1001, 1002....&lt;br /&gt;
 |{{!}} {{!!}} Muscle Juggler drops the fire bombs.&lt;br /&gt;
 |{{!}}'''???'''{{!!}} Damnit, yer made me lose count!&lt;br /&gt;
 |{{!}}'''Mega Man'''{{!!}} Oh, sorry! My bad. Are... you the Tier Boss I'm supposed to-&lt;br /&gt;
 |{{!}}'''???'''{{!!}} I'll 'ave yer guts for that! No one interrupts a member of der great Paulung-Tang!&lt;br /&gt;
 |{{!}}'''Mega Man'''{{!!}} The who and the what now.&lt;br /&gt;
 |{{!}}'''???'''{{!!}} The greatest crime syndicate ever known! ...and me, yer, me! The best of the best.&lt;br /&gt;
 |{{!}}'''Muscle Juggler'''{{!!}} Muscle Juggler! The strongest crime robot eva'! ...and yer just interrupted me practice!&amp;lt;br&amp;gt;'''SOB!''' Now I'll never git into der record books.&amp;lt;br&amp;gt;'''WHINE!''' I just want to juggle. Now I get &amp;quot;Mr. Pants on the outside&amp;quot;&amp;lt;ref&amp;gt;The nickname changes if Mega Man is wearing a costume, with a different one for every costume.&amp;lt;/ref&amp;gt; busting through my door, when I did nuttin...&lt;br /&gt;
 |{{!}}'''Mega Man'''{{!!}} O-oh, I'm sorry... If this is a bad time, I don't mind coming back later. I don't need the Tier Rank THAT badly-&lt;br /&gt;
 |{{!}}'''Muscle Juggler'''{{!!}} Too late! Yer'll regret ever crossing the Paulung-Tang! Come 'ere! I'll stitch you good, Jimmy!&lt;br /&gt;
 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pre-Battle Dialogue (Proto Man Mode)====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
 ! Character !! Dialogue&lt;br /&gt;
 {{Alternating rows table section|es=background:#f0f0f0;&lt;br /&gt;
 |{{!}} {{!!}} Muscle Juggler juggles three fire bombs.&lt;br /&gt;
 |{{!}}'''???'''{{!!}} 1000, 1001, 1002....&lt;br /&gt;
 |{{!}} {{!!}} Muscle Juggler drops the fire bombs.&lt;br /&gt;
 |{{!}}'''???'''{{!!}} Damnit, yer made me lose count!&lt;br /&gt;
 |{{!}}'''Proto Man'''{{!!}} Sorry, but I've got business with you. I'm here to earn this Tier's-&lt;br /&gt;
 |{{!}}'''???'''{{!!}} I'll 'ave yer guts for that! No one interrupts a member of der great Paulung-Tang!&lt;br /&gt;
 |{{!}}'''Proto Man'''{{!!}} Paulung-Tang? As in, ''the'' Paulung-Tang?&lt;br /&gt;
 |{{!}}'''???'''{{!!}} The greatest crime syndicate ever known! ...and me, yer, me! The best of the best.&lt;br /&gt;
 |{{!}}'''Muscle Juggler'''{{!!}} Muscle Juggler! The strongest crime robot eva'! ...and yer just interrupted me practice!&amp;lt;br&amp;gt;'''SOB!''' Now I'll never git into der record books.&amp;lt;br&amp;gt;'''WHINE!''' I just want to juggle. Now I get &amp;quot;Mr. Too Cool For School&amp;quot; busting through my door, when I did nuttin...&lt;br /&gt;
 |{{!}}'''Proto Man'''{{!!}} You should be ready for anything, as a fighter and a Tier Boss. You can't afford to lower your guard for trivial matters. &lt;br /&gt;
 |{{!}}'''Muscle Juggler'''{{!!}} Oh, that does it! Yer'll regret ever crossing the Paulung-Tang! Come 'ere! I'll stitch you good, Jimmy!&lt;br /&gt;
 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pre-Battle Dialogue (Bass Mode)====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
 ! Character !! Dialogue&lt;br /&gt;
 {{Alternating rows table section|es=background:#f0f0f0;&lt;br /&gt;
 |{{!}} {{!!}} Muscle Juggler juggles three fire bombs.&lt;br /&gt;
 |{{!}}'''???'''{{!!}} 1000, 1001, 1002....&lt;br /&gt;
 |{{!}} {{!!}} Muscle Juggler drops the fire bombs.&lt;br /&gt;
 |{{!}}'''???'''{{!!}} Damnit, yer made me lose count!&lt;br /&gt;
 |{{!}}'''Bass'''{{!!}} Too bad! I'm here to shred someone to pieces, and you're the only one in-&lt;br /&gt;
 |{{!}}'''???'''{{!!}} I'll 'ave yer guts for that! No one interrupts a member of der great Paulung-Tang!&lt;br /&gt;
 |{{!}}'''Bass'''{{!!}} That's not even a real name. What are you blabbering about?&lt;br /&gt;
 |{{!}}'''???'''{{!!}} The greatest crime syndicate ever known! ...and me, yer, me! The best of the best.&lt;br /&gt;
 |{{!}}'''Muscle Juggler'''{{!!}} Muscle Juggler! The strongest crime robot eva'! ...and yer just interrupted me practice!&amp;lt;br&amp;gt;'''SOB!''' Now I'll never git into der record books.&amp;lt;br&amp;gt;'''WHINE!''' I just want to juggle. Now I get &amp;quot;Mr. Haddock-Breath McGee&amp;quot; busting through my door, when I did nuttin...&lt;br /&gt;
 |{{!}}'''Bass'''{{!!}} Well, boo hoo! I don't want to be here either, but if I'm gonna bash that blue dweeb's head in, I need to beat you up first!&lt;br /&gt;
 |{{!}}'''Muscle Juggler'''{{!!}} Oh, that does it! Yer'll regret ever crossing the Paulung-Tang! Come 'ere! I'll stitch you good, Jimmy!&lt;br /&gt;
 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/2&lt;br /&gt;
|spark=0&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=1&lt;br /&gt;
|thunder=0&lt;br /&gt;
|magnetic=0&lt;br /&gt;
|ice=4&lt;br /&gt;
|break=2&lt;br /&gt;
|tape=0/0/N&lt;br /&gt;
|lantern=2&lt;br /&gt;
|prismatic=0/0/0&lt;br /&gt;
|beet=4&lt;br /&gt;
|rec=1/1&lt;br /&gt;
|banshee=0&lt;br /&gt;
|propeller=1&lt;br /&gt;
|cable=0&lt;br /&gt;
|shoes=+2&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=3/7&lt;br /&gt;
|power=0&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Along with [[Wizard Man]], Muscle Juggler was one of the first tier bosses in ''MaGMML3'' to be publically revealed; both were showcased on the contest's results stream.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes== &lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3 Tier 3}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]][[Category:Tier Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Tier 3 (MaGMML3)]]&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_12_(MaGMML3)&amp;diff=24156</id>
		<title>Tier 12 (MaGMML3)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_12_(MaGMML3)&amp;diff=24156"/>
				<updated>2024-08-13T06:30:31Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: /* Secrets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Power Factory&lt;br /&gt;
|image=[[File:MaGMML3-Tier12.png|256px]]&lt;br /&gt;
|caption=Better ground yourself; the sparks are really starting to fly by now!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[Flashman85]]&lt;br /&gt;
|artist=[[MiniMacro]]&lt;br /&gt;
|composer=MiniMacro, Akemi Kimura, Dark's Tunes&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=14&lt;br /&gt;
|collectables=44&lt;br /&gt;
|tierrank=[[File:Tier12Rank.png]]&lt;br /&gt;
|music=MaGMML3 - Zap, Crackle, Pop&amp;lt;br&amp;gt;'''Static Room:''' Phoenix Wright: Justice For All - Investigation - Middle 2002&amp;lt;br&amp;gt;'''Boss:''' MaGMML3 - CONTROL Alt Delete&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Control Man]]&lt;br /&gt;
|previous=[[Tier 11 (MaGMML3)|Tier 11]]&lt;br /&gt;
|next=[[Tier 13 (MaGMML3)|Tier 13]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Watch us make our very own power. How? It's a secret!|Travel Brochure description|[[Make a Good Mega Man Level 3]]}}&lt;br /&gt;
The '''Power Factory''' is the twelfth Tier in ''[[Make a Good Mega Man Level 3]]''. It is a sprawling electrical power plant used as a gauntlet in the Sixth Worldwide Sponsored Robot Tournament, although nobody is quite sure how the electricity is generated. Several walls within the plant are marked with lightning bolt symbols; some of these can be walked through and used as shortcuts. Unsurprisingly, more than a few of the robots here are electrical in nature.&lt;br /&gt;
&lt;br /&gt;
This tier has the levels ranked from 46th to 35th. To unlock the Tier Boss, at least 7 [[Energy Element]]s from the tier's [[simulation]]s are required.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Rank&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Trickster Tokens&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Skippable?&lt;br /&gt;
|-&lt;br /&gt;
|46th&lt;br /&gt;
|[[Sludge Man (stage)|Sludge Man]]&lt;br /&gt;
|[[SCMidna]]&lt;br /&gt;
|67.20 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]]&lt;br /&gt;
|[[File:TokenSkip.png]]&lt;br /&gt;
|-&lt;br /&gt;
|45th&lt;br /&gt;
|[[Undead Fortress]]&lt;br /&gt;
|[[ThatEntityGirl]]&lt;br /&gt;
|67.30 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|44th&lt;br /&gt;
|[[Geek Man]]&lt;br /&gt;
|[[SVNrenga]]&lt;br /&gt;
|67.60 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]][[File:TricksterTokenDiamond.png]][[File:TricksterTokenStar.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|43rd&lt;br /&gt;
|[[Somewhere Underground]]&lt;br /&gt;
|[[gone-sovereign]]&lt;br /&gt;
|67.80 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]][[File:TricksterTokenDiamond.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|42nd&lt;br /&gt;
|[[Nowhere yet everywhere: When the world may loop]]&lt;br /&gt;
|[[Juiceman Jimmy]]&lt;br /&gt;
|68.20 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41st&lt;br /&gt;
|[[Guitar Man (stage)|Guitar Man]]&lt;br /&gt;
|[[MystSvin]]&lt;br /&gt;
|69 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|40th&lt;br /&gt;
|[[Explosives Factory]]&lt;br /&gt;
|[[MarsJenkar]]&lt;br /&gt;
|69.20 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]][[File:TricksterTokenDiamond.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|39th&lt;br /&gt;
|[[Western Railway]]&lt;br /&gt;
|[[Spade_Magnes]]&lt;br /&gt;
|69.40 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]][[File:TricksterTokenDiamond.png]][[File:TricksterTokenStar.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|38th&lt;br /&gt;
|[[Secluded Terminal]]&lt;br /&gt;
|[[Quantix]]&lt;br /&gt;
|69.60 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36th&lt;br /&gt;
|[[It Was Rated Arr]]&lt;br /&gt;
|[[TruffledToad]]&lt;br /&gt;
|69.80 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]][[File:TricksterTokenDiamond.png]][[File:TricksterTokenStar.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36th&lt;br /&gt;
|[[Metall Man's Metall Factory]]&lt;br /&gt;
|[[BetaSword]]&lt;br /&gt;
|70 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35th&lt;br /&gt;
|[[Gravity Wumbo]]&lt;br /&gt;
|[[Bucket]]&lt;br /&gt;
|70.40 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]][[File:TricksterTokenDiamond.png]][[File:TricksterTokenStar.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secrets==&lt;br /&gt;
===Static Room===&lt;br /&gt;
In the top-left corner of the tier, above [[Gravity Wumbo]] and hidden behind a secret passageway, is a [[Sheep Conveyor]]. By running on it, a [[Sheep Platform]] to the left of [[Nowhere yet everywhere: When the world may loop]] will lose power and swing down, opening access to a hidden passage. Inside is a teleporter, leading to a secret laboratory run by [[Static Man]], where he and a number of other robots are busy researching static electricity.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Trickster Tokens&lt;br /&gt;
|-&lt;br /&gt;
|[[Static Man (stage)|Static Man]]&lt;br /&gt;
|[[Big Fish]], [[CSketch]], [[rcrdcat]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Power Conduit===&lt;br /&gt;
Between Gravity Wumbo and the entrance to the Tier Boss is a large power conduit, which must be destroyed to proceed. Once destroyed, the tier will suffer a power cut, causing the lighting to dim and the music to lose most of its instruments. All NPCs within the tier (except Big Chungus) will have new dialogue to reflect the sudden loss of power, and fake lightning bolt tiles will turn a bright orange, making them more visible.&lt;br /&gt;
&lt;br /&gt;
===Hidden Plushie===&lt;br /&gt;
A [[Plushies|plushie]] capsule is hidden inside a small lightning bolt panel below [[Guitar Man (stage)|Guitar Man]]. It is impossible to physically access it; the only way to obtain it is to use the [[Propeller Vortex]] in a small alcove directly below it.&lt;br /&gt;
&lt;br /&gt;
===Toad Dummy===&lt;br /&gt;
After initiating the [[Toad Dummy]] sidequest, Tier 12's Toad Dummy can be found hanging on the underside of one of the [[Junk Platform]]s at the far right of the tier, but only while the power conduit is non-functional. The most effective weapon to use on the dummy is the [[Electro Cable]].&lt;br /&gt;
&lt;br /&gt;
===Big Chungus===&lt;br /&gt;
By riding the elevator all the way up, the player will enter a room with [[Big Chungus]]. Entering the room turns the power back on if it's not already on.&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
*Circuit Man&lt;br /&gt;
*[[Minoan]]&lt;br /&gt;
*Dynamo Man&lt;br /&gt;
*[[Battan]]&lt;br /&gt;
*[[Fan Fiend]] Jr.&lt;br /&gt;
*Cloud Man&lt;br /&gt;
*[[Spark Man]]&lt;br /&gt;
*Wind Man&lt;br /&gt;
*Fuse Man&lt;br /&gt;
*[[Big Chungus|Watt]]&lt;br /&gt;
*[[Plant Man]]&lt;br /&gt;
*[[Elec'n]]&lt;br /&gt;
*Zap Man&lt;br /&gt;
*[[Electriri]]&lt;br /&gt;
*Plug Man&lt;br /&gt;
*[[Volt Man]]&lt;br /&gt;
*Jupiter&lt;br /&gt;
*Impact Man&lt;br /&gt;
*Blue Devil&lt;br /&gt;
*[[Constructor Man|Constructor]]&lt;br /&gt;
*[[Fankurow]]&lt;br /&gt;
*[[Static Man]]&lt;br /&gt;
*[[Proto Man]] (after earning the Tier Rank)&lt;br /&gt;
*[[Hunter Woman]] (after earning 1 Tier Rank, before postgame)&lt;br /&gt;
*[[Forge Woman]] (after earning 3 Tier Ranks, before postgame)&lt;br /&gt;
*[[Presto]] (after earning 4 Tier Ranks, before postgame)&lt;br /&gt;
*[[Element Man]] (after earning 6 Tier Ranks, before postgame)&lt;br /&gt;
*[[Cerberus Man]] (after earning 8 Tier Ranks, before postgame)&lt;br /&gt;
*[[Thermal Man]] (postgame)&lt;br /&gt;
*[[Prism Woman]] (postgame)&lt;br /&gt;
*[[Yamato Man|Gilded Man]] (postgame)&lt;br /&gt;
*[[Hodenki]] (postgame)&lt;br /&gt;
*[[Big Eye|Light Eye]] (postgame)&lt;br /&gt;
*[[Nebula Grey]] (postgame, after clearing [[Shrine of Nebula]])&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
{{MaGMML3 Tier 12}}&lt;br /&gt;
[[Category:Tiers]][[Category:Tier 12 (MaGMML3)]][[Category:Make a Good Mega Man Level 3 Tiers]]&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Midnight_Snow&amp;diff=24025</id>
		<title>Midnight Snow</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Midnight_Snow&amp;diff=24025"/>
				<updated>2024-08-06T05:20:48Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;margin-left: auto; margin-right: 0px; float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Levelinfo&lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Midnight Snow&lt;br /&gt;
|rank= 15th{{1}}/14th{{1R}}&lt;br /&gt;
|image= [[File:MaGMML1-15-MidnightSnow1.PNG|250px]]&lt;br /&gt;
|caption= I'm gonna take you to a midnight snow tonight&lt;br /&gt;
|game=''[[Make a Good Mega Man Level]]'' ''([[Make a Good Mega Man Level Remastered|Remastered]])''&lt;br /&gt;
|creator= [[blue kirby]]&lt;br /&gt;
|composer= Hirokazu Ando, Jun Ishikawa&lt;br /&gt;
|artist= Kazunobo Shimizu&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Judge Order Reminder:&lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum= 1&lt;br /&gt;
|judge1= 58&lt;br /&gt;
|judge2= 42&lt;br /&gt;
|judge3= 53&lt;br /&gt;
|judge4= 23&lt;br /&gt;
|judge5= 39&lt;br /&gt;
|totalscore= 43&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements= 1&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
* [[Bomber Pepe]]&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Hammer Joe]]&lt;br /&gt;
* [[Hari Harry]]&lt;br /&gt;
* [[Komasaburo]]&lt;br /&gt;
* [[Mousubeil]]&lt;br /&gt;
* [[Neo Metall]]&lt;br /&gt;
* [[New Shotman]]&lt;br /&gt;
* [[Petit Snakey]]&lt;br /&gt;
* [[Pickelman Bull]]&lt;br /&gt;
* [[Pipi]]&lt;br /&gt;
* [[Shield Attacker]]&lt;br /&gt;
* [[Walking Bomb]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
* [[Destroyable Block]] ([[Solar Blaze]], [[Metal Blade]], [[Pharaoh Shot]])&lt;br /&gt;
|subbosses=&lt;br /&gt;
* [[Penpen Maker]]&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music= Kirby's Adventure - Rainbow Resort&lt;br /&gt;
|location= [[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|previous= [[Chroma Key]]{{1}}&amp;lt;br&amp;gt;[[Sunset Siege]]{{1R}}&lt;br /&gt;
|next= [[Sunset Siege]]{{1}}&amp;lt;br&amp;gt;[[Sky Ziggurat]]{{1R}}&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{quote|The whole level basically just felt like rooms with enemies, not much special about it.|[[SnoruntPyro]]|in her judge comment}}&lt;br /&gt;
&lt;br /&gt;
'''Midnight Snow''' is the 15th place entry in ''[[Make a Good Mega Man Level]]'' (and the 14th in ''[[Make a Good Mega Man Level Remastered]]''). It takes its graphics and music from a few NES games; specifically, ''Super Mario Bros. 2'' and ''Zelda II: The Adventure of Link''. This stage lacks any scrolling screens.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The stage is rather straightforward, though a few enemies can require a quick shot or dodge after a screen transition. After the first [[Penpen Maker]], staying on the top portion will lead to a [[Solar Blaze]] [[Destroyable Block]] can be broken to gain an E-tank. In the indoor section, going immediately left will lead the player to blocks destroyable with [[Pharaoh Shot]] and a 1-up. In the split path afterwards, taking the top path leads to an M-Tank blocked by a [[Metal Blade]] block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{JudgeComment1&lt;br /&gt;
|pyro =The level looked great, and the music was really relaxing. I liked the whole mini-challenge style of the level, but I feel because of this the level felt a bit unfocused? The whole level basically just felt like rooms with enemies, not much special about it.&lt;br /&gt;
|pyroscore = 58&lt;br /&gt;
|sppersonal = 15&lt;br /&gt;
|spother = 12&lt;br /&gt;
|spunique = 6&lt;br /&gt;
|spcreativity = 9&lt;br /&gt;
|spgraphics = 8&lt;br /&gt;
|spmusic = 8&lt;br /&gt;
|cheez =Most of the level was straightforward to a fault. The inside portion was nice though- while the split paths didn't really do much for the level, it was nice to have more varied terrain. Definite points for presentation though! Since it looked as nice as it did, it felt peaceful, not boring.&lt;br /&gt;
|cheezscore = 42&lt;br /&gt;
|c8personal = 8&lt;br /&gt;
|c8other = 9&lt;br /&gt;
|c8unique = 5&lt;br /&gt;
|c8creativity = 7&lt;br /&gt;
|c8graphics = 5&lt;br /&gt;
|c8music = 8&lt;br /&gt;
|duvi =This was a cute li'l level! If it had cheeks, I would kiss them.&lt;br /&gt;
|duviscore = 53&lt;br /&gt;
|d0personal = 17&lt;br /&gt;
|d0other = 15&lt;br /&gt;
|d0unique = 4&lt;br /&gt;
|d0creativity = 4&lt;br /&gt;
|d0graphics = 5&lt;br /&gt;
|d0music = 8&lt;br /&gt;
|mick =This level... is. That's it, that's all I really have to say about it. Its there. some of the graphics and general layout make me think of SMB2, but other than that and the slightly odd music, I can't say much about this level.&lt;br /&gt;
|mickscore = 23&lt;br /&gt;
|mgpersonal = 6&lt;br /&gt;
|mgother = 5&lt;br /&gt;
|mgunique = 1&lt;br /&gt;
|mgcreativity = 1&lt;br /&gt;
|mggraphics = 6&lt;br /&gt;
|mgmusic = 4&lt;br /&gt;
|kyurem =This level seems a bit too reliant on enemy challenges - apart from enemies, not much is really going on. The choice of only using single screens is questionable, too, as it can cause the player to be unprepared for what is coming - something that I cannot tell if you either didn't notice, or tried to exploit, without realising how it would affect the player. The other-fun factor on this is significantly less than the rest because it appears that, if you die in the second half of the stage, you fail to respawn, along with the fact that I am taking the benefit of the doubt, and assuming that there are meant to be some fluent scrolls.&lt;br /&gt;
|kyuremscore = 39&lt;br /&gt;
|mkpersonal = 11&lt;br /&gt;
|mkother = 7&lt;br /&gt;
|mkunique = 4&lt;br /&gt;
|mkcreativity = 6&lt;br /&gt;
|mkgraphics = 5&lt;br /&gt;
|mkmusic = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* As a result of [[Sunset Siege]]'s score being corrected in ''Make a Good Mega Man Level Remastered'', Midnight Snow in that game is moved up one place higher than it was in the original.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Tier 2}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level Stages]][[Category:Tier 2 (MaGMML)]][[Category:Make a Good Mega Man Level]][[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:Vanarchist&amp;diff=23993</id>
		<title>User:Vanarchist</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:Vanarchist&amp;diff=23993"/>
				<updated>2024-08-05T15:38:46Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: Replaced content with &amp;quot;Entered the third game under &amp;quot;RedBlueGray&amp;quot;.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Entered the third game under &amp;quot;RedBlueGray&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Decoy_Man_(stage)&amp;diff=23992</id>
		<title>Decoy Man (stage)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Decoy_Man_(stage)&amp;diff=23992"/>
				<updated>2024-08-05T15:37:21Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Decoy Man&lt;br /&gt;
|caption=&lt;br /&gt;
|rank=138th&lt;br /&gt;
|image=[[File:MaGMML3-138-DecoyMan.png|256px]]&lt;br /&gt;
|caption=Trust nobody, not even the floor&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[The Great Metaphor]]&lt;br /&gt;
|composer=Shusaku Uchiyama, Manami Matsumae, The Great Metaphor&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
MaGMML3: 1: Mick, 2: Shinryu, 3: Pacchy, 4: Flashman85, 5:ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=3&lt;br /&gt;
|judge1=33&lt;br /&gt;
|judge2=28&lt;br /&gt;
|judge3=49&lt;br /&gt;
|judge4=42&lt;br /&gt;
|judge5=54&lt;br /&gt;
|totalscore=41.20&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=[[File:TricksterTokenSpade.png]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[B Bitter]]&lt;br /&gt;
*[[Camouflametall]]&lt;br /&gt;
*[[Crystal Joe]]&lt;br /&gt;
*[[Floor Turret]]&lt;br /&gt;
*[[Gachappon]]&lt;br /&gt;
*[[Twin Cannon|Light TC]]&lt;br /&gt;
*[[Crystal Joe|Psychic Joe]]&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
*[[Twin Cannon]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Cut Man]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Decoy Man]]&lt;br /&gt;
|other=&lt;br /&gt;
|music='''Part 1:''' Mega Man 10 - Absolute Chill&amp;lt;br&amp;gt;'''Cut Man:''' Mega Man - Boss&amp;lt;br&amp;gt;'''Part 2:''' MaGMML3 - Decoy Man&amp;lt;br&amp;gt;'''Boss:''' MaGMML3 - Vs. Decoy Man&lt;br /&gt;
|location=[[Tier 4 (MaGMML3)|Tier 4]]&lt;br /&gt;
|previous=[[Creatively Named Level]]&lt;br /&gt;
|next=[[Where no met has gone before]]&lt;br /&gt;
}}&lt;br /&gt;
'''Decoy Man''' is the 138th place level in ''[[Make a Good Mega Man Level 3]]''. A level built around deception and misdirection, what starts as a short rushed submission leads into a level filled with fake tiles and [[Floor Turret|turrets disguising themselves as part of the floor]]. The level also features [[Camouflametall]]s, a number of which are modified to disguise themselves as items other than 1-Ups. &lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The level begins with a straightforward path with some [[Crystal Joe]]s, [[Twin Cannon]]s, ladders, and spikes. After a couple screens, [[Mega Man]] finds a sign from the creator explaining they didn't have time to finish the level or create a boss, leading to a fight against [[Cut Man]]. After defeating him, he drops an M-Tank – but at the same time, the floor gives out, dropping Mega Man into the true meat of the level.&lt;br /&gt;
&lt;br /&gt;
From here, Floor Turrets make frequent appearances, marked by darker blue tiles in the floor. Modified iterations of Crystal Joe and Twin Cannon – Psychic Joe and Light TC – also start appearing alongside their unmodified templates. False tiles similar to those seen in Wily Castle 4 in ''[[Mega Man 2]]'' are another hazard, but fortunately none in the level lead to instant death. After a short while, Mega Man will find a ladder on the top of the screen; climbing it leads to an area with a handful of enemies, signs containing lore about the level, and a [[Camouflametall]] disguised as as a [[Trickster Token]]; destroying it will release the very collectible it was disguised as.&lt;br /&gt;
&lt;br /&gt;
Camouflametalls disguised as items besides 1-Ups become a frequent sight from here on out; however, they will not animate nor change colours like actual power-ups, making them easy to spot. The level itself is otherwise a straightforward process of enemy challenges and navigating fake tiles, with the only other hidden secret being an E-Tank over a bed of spikes that requires a utility to cross. Every spike in the level is merely a Damage Spike, and touching them will inflict 7 points of damage rather than instant death. One final fakeout appears in the boss corridor before [[Decoy Man]] himself: a genuine 1-Up, the only legitimate pickup placed in the level.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment3&lt;br /&gt;
|mick=Nice try with the fake-out, but I didn't fall for it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decoy Man does a good job making the initial level feel like an authentic rush job: Super quick to reach the boss, easy enemies, poor visual contrast, no real platforming challenge... I would've been fooled if it weren't for the name. To give the level some credit, the Crystal Joes in the rush job have some occasionally dangerous placement! Normally, they aren't placed in ways that hit me, but I've been tagged here once or twice--and it's my own fault when it happens! Also, props for the Cut Man M-Tank; I like the reward for the risky, close-ranged kill.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unfortunately, the *real* level sees no improvement on the fake one. The enemies are still too easy--a real shame, since while the concepts have a lot of potential, the fake floors are a mild inconvenience at most (though that's better than frustrating), and the platforming is still dull. More prominently, the aesthetic is *worse* than the fakeout, no thanks to the rather ear-piercing music. About the most interesting the level gets is the Token room, and even then, I can't remember most of it. I suppose I can give props for a custom boss, but Decoy Man is boring compared to Cut Man, so the whole thing flounders. This started with a good premise, but the end result leaves a lot to be desired. It's a shame, really.&lt;br /&gt;
|mickscore=33&lt;br /&gt;
|mgdesign=12&lt;br /&gt;
|mgfun=5&lt;br /&gt;
|mgcreativity=3&lt;br /&gt;
|mgaesthetics=3&lt;br /&gt;
|mgfunctionality=10&lt;br /&gt;
|shin=If it wasn't for the title of the stage, you might've actually got me with that opening bit. Either way, I don't think it would have changed my perspective on this level all that much. This is a stage with a very promising idea, but ends up being held back by a lot of issues.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For a level that's meant to be based around deception, the design here doesn't do a whole lot to properly capitalize on that. Terrain and enemy configurations barely complement each other, making almost every obstacle completely unthreatening. It's a bit disappointing, since the custom enemies seem like they could be interesting to fight if paired with better room layouts. As it is now, almost everything here is pretty bare bones.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The fake floor gimmick could've worked wonders to spice up the level, but the placement only serves to hinder your movements for a few seconds (and might make you second-guess a jump or two). On a related note, I could never tell if there was supposed to be an attempt at telegraphing with one of the fake floors in the token room. I bring this up since there's a Crystal Joe that routinely falls from near the top of the screen towards the end of that section, and it always looked a little off to me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;That one oddity aside, the only thing left to mention is the boss, who is...unfortunately just as basic as the rest of the stage. Decoy Man's pattern is completely fixed and predictable, and the clone he summons doesn't really add much depth to the fight. You'll still end up dodging him the same way, but now there's slightly less room for error. All in all, this is a disappointing end to a stage that never really lives up to its potential.&lt;br /&gt;
|shinscore=23&lt;br /&gt;
|sdesign=6&lt;br /&gt;
|sfun=4&lt;br /&gt;
|screativity=5&lt;br /&gt;
|saesthetics=4&lt;br /&gt;
|sfunctionality=9&lt;br /&gt;
|pachy=Illusionary Melancholy!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Okay, you got me there with that fake out, that one was good. It fits the Robot Master in question, so I don't mind it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;What I don't really like is that you can't tell which platforms are fake, while thankfully the stage restrained itself from doing something evil with it. This can still lead to some unfair situations while fighting the enemies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And... that's really all there is going on with the stage. The rest of the level design boils down to straight paths while shooting the enemies in the way. There aren't any significant setups that keep the player engaged with the level.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also, the music: it's very distorienting and depressing sounding. I guess it fits the backstory of Decoy Man... Either way, it makes the stage kinda insufferable, intentional or not.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decoy Man has a rather simple pattern, but not so simple to get around with the projectile he leaves behind after each jump. Combine that with Decoy's high contact damage and a copy of himself showing up at the later half of the battle, this quickly becomes a rough boss fight for sure.&lt;br /&gt;
|pachyscore=49&lt;br /&gt;
|pdesign=13&lt;br /&gt;
|pfun=13&lt;br /&gt;
|pcreativity=12&lt;br /&gt;
|paesthetics=4&lt;br /&gt;
|pfunctionality=7&lt;br /&gt;
|flashman=You have the blueprint for something truly special here: present the player with an unusually short and unremarkable level that was obviously rushed, then reveal the *real* level, which develops a thought-provoking story and subverts expectations at every turn. The problem is, this level topples its own potential by subverting all the wrong expectations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I'm talking about expectations such as text boxes that are free of typos, custom sprites in a style that reads as Mega Man, screen transitions that are safe from any angle, and music that doesn't detract from the enjoyment with dreary dissonance. I'm talking about a learning curve that teaches the player to be suspicious *before* being blindsided. I'm talking about challenges that grow in difficulty and complexity, and that consist of more than a bunch of stationary enemies hanging out on the ground.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Checkpoints, screen count, overall focus, and a well-handled fake-out with Cut Man are among the few things that meet my expectations. I do like the different varieties of Metall (especially the cheeky &amp;quot;token&amp;quot;), and I like how the story is parceled out amidst a series of small challenges. I wish the story were worked into the boss fight, though--I think some dialogue and one final bait and switch of some sort would've tied the whole thing together nicely.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some things that are obvious should be more sneaky (eg, the concealed turrets that stand out like a sore thumb), and some things that are sneaky should be more obvious (eg, the fake floors that are utterly indistinguishable from normal floors). Theming could stand to be stronger--the plain foreground/background graphics don't seem particularly decoy-ish, and there's nothing really deceptive or surprising about the enemies that aren't disguised.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I love what this level could've been, but it needs a lot of work to get there.&lt;br /&gt;
|flashmanscore=42&lt;br /&gt;
|fmdesign=13&lt;br /&gt;
|fmfun=12&lt;br /&gt;
|fmcreativity=6&lt;br /&gt;
|fmaesthetics=4&lt;br /&gt;
|fmfunctionality=7&lt;br /&gt;
|ace=Man, after that.... intentionally crap opening, I'm not going to lie, I'm disappointed by this level.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;So much potential, wasted. You had fakeout floors, disguised enemies, and the opportunity to really play with the player's expectations. Which you didn't. Everything was rather predictable past the opening, which is sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Few things I did rather like, as always; the rejigged devkit assets are nice to see, and I actually loved the fake floor enemy. It's a shame the 4-way Crystal Joe actually adds nothing to how you fight the enemy--he and the rejigged Cannon never get placed in positions where their alterations amount to anything.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sadly, the level is just really basic at its core, and doesn't do much beyond the scope of the intentionally crap opening other than a few nifty new enemies. There's also this weird backstory with spelling almost as bad as mine, and I eventually sort of zoned out by the final few signposts. They don't really add much. Also, the music had a bit too many high pitched notes--the actual tune isn't bad, but the implementation is rather awful at times.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I'm not sure what to make of Decoy Man himself; his pattern is super basic, but still puts out a challenge, as he hits pretty hard, and his small hops don't give that much room to manoeuvre.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I appreciate the hologram, even if said hologram firing out harmful projectiles is a tad weird.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Still, the stage is better for having an original fight, and I burst out laughing when I saw him, so I guess that counts for something. He has a very romhack quality all to his own.&lt;br /&gt;
|acescore=54&lt;br /&gt;
|asdesign=19&lt;br /&gt;
|asfun=13&lt;br /&gt;
|ascreativity=8&lt;br /&gt;
|asaesthetics=4&lt;br /&gt;
|asfunctionality=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3 Tier 4}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good Mega Man Level 3 Stages]][[Category:Tier 4 (MaGMML3)]][[Category:Make a Good Mega Man Level 3 Entries]]&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-138-DecoyMan.png&amp;diff=23991</id>
		<title>File:MaGMML3-138-DecoyMan.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-138-DecoyMan.png&amp;diff=23991"/>
				<updated>2024-08-05T15:36:02Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:Vanarchist&amp;diff=23630</id>
		<title>User:Vanarchist</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:Vanarchist&amp;diff=23630"/>
				<updated>2024-07-19T21:43:16Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Entered the third game under &amp;quot;RedBlueGray&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
WIP Pages&lt;br /&gt;
--Plushies--&lt;br /&gt;
&lt;br /&gt;
Plushies are a collectible item in ''Make A Good Mega Man Level 3''. They are items that depict characters and objects from various series and occasionally real life, though mostly from Mega Man and fangames. They are obtained in capsules, which must be opened by either mashing the movement keys or pushing the jump button.&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
&lt;br /&gt;
Plushies are primarily obtained by being dropped from an enemy. They are dropped in the form of a capsule, which can be opened up after leaving the level (or immediately if obtained in the hub). However, they can also be obtained from various minigames in [[Magic Card Casino]] as well as the Jewel Man minigame in [[Tier 6 (MaGMML3)|Tier 6]]. They can also be obtained by talking to Cart Man at the Bar, who hands out plushies for every ten achievements. &lt;br /&gt;
One plushie is also hidden in each Tier Hub, for example .  &lt;br /&gt;
&lt;br /&gt;
Certain plushies are unobtainable until certain conditions are met, usually involving beating the challenge they are featured in. For example, the [[Alter Man]] plushies cannot be obtained until beating the True Arena.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
Plushies can be equipped to the player character, causing the plush to follow them. The plushie can be set to &lt;br /&gt;
&lt;br /&gt;
Furthermore, plushies can be used to decorate the Hotel Room, Secret Lab, or Roof in [[Victor Heights]].&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=You_Don%27t_Know_the_Drill&amp;diff=23629</id>
		<title>You Don't Know the Drill</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=You_Don%27t_Know_the_Drill&amp;diff=23629"/>
				<updated>2024-07-19T21:28:02Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=You Don't Know the Drill&lt;br /&gt;
|caption=Not reading signs can be hazardous to your health. We can't promise reading them is any better, though.&lt;br /&gt;
|rank=172nd&lt;br /&gt;
|image=[[File:MaGMML3-172-YouDontKnowTheDrill.png|256px]]&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[Papyrus Semi]]&lt;br /&gt;
|composer=Yuki Iwai, Takashi Tateishi, Minae Fujii&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
MaGMML3: 1: Mick, 2: Shinryu, 3: Pacchy, 4: Flashman85, 5:ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=3&lt;br /&gt;
|judge1=18&lt;br /&gt;
|judge2=14&lt;br /&gt;
|judge3=44&lt;br /&gt;
|judge4=21&lt;br /&gt;
|judge5=17&lt;br /&gt;
|totalscore=22.80&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Fan Fiend]]&lt;br /&gt;
*[[Hologran]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[Metall Dance]]&lt;br /&gt;
*[[Petit Devil]] (green, yellow)&lt;br /&gt;
*[[Screw Bomber]]&lt;br /&gt;
*[[Tackle Fire]]&lt;br /&gt;
*[[Telly]]&lt;br /&gt;
*[[Watcher]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Air Tiki]]&lt;br /&gt;
*[[Crash Lift]]&lt;br /&gt;
*[[Gravity Flip]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Hot Dog]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Metall Daddy]]&lt;br /&gt;
|other=&lt;br /&gt;
|music='''Part 1:''' Wily &amp;amp; Right's RockBoard: That's Paradise - Mode Select&amp;lt;br&amp;gt;'''Part 2:''' Mega Man 2 - Dr. Wily Stage 1&amp;lt;br&amp;gt;'''Boss:''' Mega Man 4 - Boss&lt;br /&gt;
|location=[[Tier 1 (MaGMML3)|Tier 1]]&lt;br /&gt;
|previous=[[Glitched up Beta]]&lt;br /&gt;
|next=[[Not Delivering On Promises]]&lt;br /&gt;
}}&lt;br /&gt;
'''You Don't Know the Drill''' is the 172nd place level in ''[[Make a Good Mega Man Level 3]]''. A level that starts off with a similar aesthetic to Drill Man's stage, it eventually transitions into a small recreation of ''[[Mega Man 2]]''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s Wily Castle. This transition is conveyed by a plethora of signs ostensibly depicting a conversation between [[Crash Man]] and [[Guts Man]] while building the level.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
The way to progress isn't always clear. In the first room, the player has to access a gravity flip by jumping into the green tube. After falling upwards, go left, and continue holding left as you fall when gravity flips back to normal. After this, the level is rather straightforward to complete.&lt;br /&gt;
&lt;br /&gt;
The first two [[Trickster Token]]s are located in areas accessible via hidden ladders that go down into secret rooms. The first is on the very first platform, while the second is on the first screen with signs. The final trickster token can be obtained by using either [[Rush Jet]] or [[Magnet Beam]] to get onto the ladder above the purple tiles. Touching the purple tiles will cause Mega Man to fall through them and into the boss corridor.&lt;br /&gt;
&lt;br /&gt;
The second Trickster Token room can be used to quickly stock up on tanks by repeatedly exiting the level and continuing from the checkpoint.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment3&lt;br /&gt;
|mick=Not funny, didn't laugh.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Humour can be a nice thing to have, but it's important to have an actual level behind it. This... ultimately does not. It at least starts with something of a level, albeit one with naught but some gravity flips and weirdly recolored enemies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also, it didn't even use mugshots for Crash Man or Guts Man, despite the engine supporting that, and the music dies so easily that I'm not convinced it's the engine this time.&lt;br /&gt;
|mickscore=18&lt;br /&gt;
|mgdesign=5&lt;br /&gt;
|mgfun=2&lt;br /&gt;
|mgcreativity=0&lt;br /&gt;
|mgaesthetics=3&lt;br /&gt;
|mgfunctionality=8&lt;br /&gt;
|shin=[[File:MaGMML3-YouDontKnowTheDrillComicShin.png|center]]&amp;lt;br&amp;gt;Oh...all right then.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But why, though?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In all seriousness, however, there's not a whole lot to discuss here. Design-wise, this level is all over the place. Many of the sections are either largely empty, or feature inefficient enemies thanks to their placements (with special mention going to the Hot Dog, who you can safely kill by standing right next to it).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The tokens are probably the most notable things here, given two of them are hidden in a pretty ridiculous way. While the level does hint at them - via some ground tiles being slightly different - it's such a minor and easy to miss detail that, quite frankly, I can't see anyone obtaining them their first time through (without prior knowledge or the map upgrades, at least).&lt;br /&gt;
|shinscore=14&lt;br /&gt;
|sdesign=1&lt;br /&gt;
|sfun=1&lt;br /&gt;
|screativity=1&lt;br /&gt;
|saesthetics=1&lt;br /&gt;
|sfunctionality=10&lt;br /&gt;
|pachy=But Do You Know the Bulldozer?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Well that was certainly a level. There's a story being told in the form of a million signposts that I'm not gonna read through. This ain't a Minecraft adventure map.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I guess it's somewhat entertaining to look at the wacky changing visuals and unexpected tricks the level occasionally throws at you. Other than that, though, there isn't really any, like, actual level design going on for the majority of the level.&lt;br /&gt;
|pachyscore=44&lt;br /&gt;
|pdesign=9&lt;br /&gt;
|pfun=14&lt;br /&gt;
|pcreativity=7&lt;br /&gt;
|paesthetics=7&lt;br /&gt;
|pfunctionality=7&lt;br /&gt;
|flashman=You're right: I *don't* know the drill. Because I was under the impression that the drill was to make a good Mega Man level, not a haphazard collision of assets that uses a silly narrative to excuse the absence of real level design.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This entire level hinges on the player being amused by the premise of sloppiness due to budget issues. If the humor falls flat--or worse yet, if the player ignores the generically named infoboxes, which don't even bother with character portraits--then the whole thing becomes a waste of time. The story is the only reason to play this level.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Graphics? Most screens consist of repetitive foreground with a nondescript or crudely abstract background.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Soundtrack? It's a hodgepodge of decent tunes that don't complement each other (assuming the music starts playing at all!), and I'm always wary when levels reuse iconic music from previous MaGMMLs (X Factory would like a word with the Wily Castle section).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gameplay? Shoot the thing in front of you, jump over an easy gap. Learn how more than a dozen unrelated enemies and gimmicks function, then wonder if you'll see any of them again. Fall through a fake floor and then replay the whole level to get the token you were cheated out of.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Polish? Bottomless pits are indistinguishable from screen transitions. Gravity flippers hardly look like gravity flippers. Invisible and completely absent collision objects turn air into walls and walls into air--jump over the gate to turn Wily Castle into Wily Prison! Problems like these make the hidden ladders look like actual tiling mistakes instead of something suspicious to be investigated.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I like the idea of a level that's comically falling apart because of imaginary money matters. But this one falls apart because it's a joke first and a Mega Man level second.&lt;br /&gt;
|flashmanscore=21&lt;br /&gt;
|fmdesign=7&lt;br /&gt;
|fmfun=5&lt;br /&gt;
|fmcreativity=1&lt;br /&gt;
|fmaesthetics=3&lt;br /&gt;
|fmfunctionality=5&lt;br /&gt;
|ace=[[File:MaGMML3-YouDontKnowTheDrillComicAce.png]]&lt;br /&gt;
|acescore=17&lt;br /&gt;
|asdesign=5&lt;br /&gt;
|asfun=3&lt;br /&gt;
|ascreativity=0&lt;br /&gt;
|asaesthetics=2&lt;br /&gt;
|asfunctionality=7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3 Tier 1}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good Mega Man Level 3 Stages]][[Category:Tier 1 (MaGMML3)]][[Category:Make a Good Mega Man Level 3 Entries]][[Category:Tier 1 Stages]]&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=You_Don%27t_Know_the_Drill&amp;diff=23628</id>
		<title>You Don't Know the Drill</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=You_Don%27t_Know_the_Drill&amp;diff=23628"/>
				<updated>2024-07-19T21:27:14Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=You Don't Know the Drill&lt;br /&gt;
|caption=Not reading signs can be hazardous to your health. We can't promise reading them is any better, though.&lt;br /&gt;
|rank=172nd&lt;br /&gt;
|image=[[File:MaGMML3-172-YouDontKnowTheDrill.png|256px]]&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[Papyrus Semi]]&lt;br /&gt;
|composer=Yuki Iwai, Takashi Tateishi, Minae Fujii&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
MaGMML3: 1: Mick, 2: Shinryu, 3: Pacchy, 4: Flashman85, 5:ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=3&lt;br /&gt;
|judge1=18&lt;br /&gt;
|judge2=14&lt;br /&gt;
|judge3=44&lt;br /&gt;
|judge4=21&lt;br /&gt;
|judge5=17&lt;br /&gt;
|totalscore=22.80&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Fan Fiend]]&lt;br /&gt;
*[[Hologran]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[Metall Dance]]&lt;br /&gt;
*[[Petit Devil]] (green, yellow)&lt;br /&gt;
*[[Screw Bomber]]&lt;br /&gt;
*[[Tackle Fire]]&lt;br /&gt;
*[[Telly]]&lt;br /&gt;
*[[Watcher]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Air Tiki]]&lt;br /&gt;
*[[Crash Lift]]&lt;br /&gt;
*[[Gravity Flip]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Hot Dog]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Metall Daddy]]&lt;br /&gt;
|other=&lt;br /&gt;
|music='''Part 1:''' Wily &amp;amp; Right's RockBoard: That's Paradise - Mode Select&amp;lt;br&amp;gt;'''Part 2:''' Mega Man 2 - Dr. Wily Stage 1&amp;lt;br&amp;gt;'''Boss:''' Mega Man 4 - Boss&lt;br /&gt;
|location=[[Tier 1 (MaGMML3)|Tier 1]]&lt;br /&gt;
|previous=[[Glitched up Beta]]&lt;br /&gt;
|next=[[Not Delivering On Promises]]&lt;br /&gt;
}}&lt;br /&gt;
'''You Don't Know the Drill''' is the 172nd place level in ''[[Make a Good Mega Man Level 3]]''. A level that starts off with a similar aesthetic to Drill Man's stage, it eventually transitions into a small recreation of ''[[Mega Man 2]]''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s Wily Castle. This transition is conveyed by a plethora of signs ostensibly depicting a conversation between [[Crash Man]] and [[Guts Man]] while building the level.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
The way to progress isn't always clear. In the first room, the player has to access a gravity flip by jumping into the green tube. After falling upwards, go left, and continue holding left as you fall when gravity flips back to normal. After this, the level is rather straightforward.&lt;br /&gt;
&lt;br /&gt;
The first two [[Trickster Token]]s are located in areas accessible via hidden ladders that go down into secret rooms. The first is on the very first platform, while the second is on the first screen with signs. The final trickster token can be obtained by using either [[Rush Jet]] or [[Magnet Beam]] to get onto the ladder above the purple tiles. Touching the purple tiles will cause Mega Man to fall through them and into the boss corridor.&lt;br /&gt;
&lt;br /&gt;
The second Trickster Token room can be used to quickly stock up on tanks by repeatedly exiting the level and continuing from the checkpoint.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment3&lt;br /&gt;
|mick=Not funny, didn't laugh.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Humour can be a nice thing to have, but it's important to have an actual level behind it. This... ultimately does not. It at least starts with something of a level, albeit one with naught but some gravity flips and weirdly recolored enemies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also, it didn't even use mugshots for Crash Man or Guts Man, despite the engine supporting that, and the music dies so easily that I'm not convinced it's the engine this time.&lt;br /&gt;
|mickscore=18&lt;br /&gt;
|mgdesign=5&lt;br /&gt;
|mgfun=2&lt;br /&gt;
|mgcreativity=0&lt;br /&gt;
|mgaesthetics=3&lt;br /&gt;
|mgfunctionality=8&lt;br /&gt;
|shin=[[File:MaGMML3-YouDontKnowTheDrillComicShin.png|center]]&amp;lt;br&amp;gt;Oh...all right then.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But why, though?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In all seriousness, however, there's not a whole lot to discuss here. Design-wise, this level is all over the place. Many of the sections are either largely empty, or feature inefficient enemies thanks to their placements (with special mention going to the Hot Dog, who you can safely kill by standing right next to it).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The tokens are probably the most notable things here, given two of them are hidden in a pretty ridiculous way. While the level does hint at them - via some ground tiles being slightly different - it's such a minor and easy to miss detail that, quite frankly, I can't see anyone obtaining them their first time through (without prior knowledge or the map upgrades, at least).&lt;br /&gt;
|shinscore=14&lt;br /&gt;
|sdesign=1&lt;br /&gt;
|sfun=1&lt;br /&gt;
|screativity=1&lt;br /&gt;
|saesthetics=1&lt;br /&gt;
|sfunctionality=10&lt;br /&gt;
|pachy=But Do You Know the Bulldozer?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Well that was certainly a level. There's a story being told in the form of a million signposts that I'm not gonna read through. This ain't a Minecraft adventure map.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I guess it's somewhat entertaining to look at the wacky changing visuals and unexpected tricks the level occasionally throws at you. Other than that, though, there isn't really any, like, actual level design going on for the majority of the level.&lt;br /&gt;
|pachyscore=44&lt;br /&gt;
|pdesign=9&lt;br /&gt;
|pfun=14&lt;br /&gt;
|pcreativity=7&lt;br /&gt;
|paesthetics=7&lt;br /&gt;
|pfunctionality=7&lt;br /&gt;
|flashman=You're right: I *don't* know the drill. Because I was under the impression that the drill was to make a good Mega Man level, not a haphazard collision of assets that uses a silly narrative to excuse the absence of real level design.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This entire level hinges on the player being amused by the premise of sloppiness due to budget issues. If the humor falls flat--or worse yet, if the player ignores the generically named infoboxes, which don't even bother with character portraits--then the whole thing becomes a waste of time. The story is the only reason to play this level.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Graphics? Most screens consist of repetitive foreground with a nondescript or crudely abstract background.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Soundtrack? It's a hodgepodge of decent tunes that don't complement each other (assuming the music starts playing at all!), and I'm always wary when levels reuse iconic music from previous MaGMMLs (X Factory would like a word with the Wily Castle section).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gameplay? Shoot the thing in front of you, jump over an easy gap. Learn how more than a dozen unrelated enemies and gimmicks function, then wonder if you'll see any of them again. Fall through a fake floor and then replay the whole level to get the token you were cheated out of.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Polish? Bottomless pits are indistinguishable from screen transitions. Gravity flippers hardly look like gravity flippers. Invisible and completely absent collision objects turn air into walls and walls into air--jump over the gate to turn Wily Castle into Wily Prison! Problems like these make the hidden ladders look like actual tiling mistakes instead of something suspicious to be investigated.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I like the idea of a level that's comically falling apart because of imaginary money matters. But this one falls apart because it's a joke first and a Mega Man level second.&lt;br /&gt;
|flashmanscore=21&lt;br /&gt;
|fmdesign=7&lt;br /&gt;
|fmfun=5&lt;br /&gt;
|fmcreativity=1&lt;br /&gt;
|fmaesthetics=3&lt;br /&gt;
|fmfunctionality=5&lt;br /&gt;
|ace=[[File:MaGMML3-YouDontKnowTheDrillComicAce.png]]&lt;br /&gt;
|acescore=17&lt;br /&gt;
|asdesign=5&lt;br /&gt;
|asfun=3&lt;br /&gt;
|ascreativity=0&lt;br /&gt;
|asaesthetics=2&lt;br /&gt;
|asfunctionality=7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3 Tier 1}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good Mega Man Level 3 Stages]][[Category:Tier 1 (MaGMML3)]][[Category:Make a Good Mega Man Level 3 Entries]][[Category:Tier 1 Stages]]&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=You_Don%27t_Know_the_Drill&amp;diff=23627</id>
		<title>You Don't Know the Drill</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=You_Don%27t_Know_the_Drill&amp;diff=23627"/>
				<updated>2024-07-19T21:25:28Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=You Don't Know the Drill&lt;br /&gt;
|caption=Not reading signs can be hazardous to your health. We can't promise reading them is any better, though.&lt;br /&gt;
|rank=172nd&lt;br /&gt;
|image=[[File:MaGMML3-172-YouDontKnowTheDrill.png|256px]]&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[Papyrus Semi]]&lt;br /&gt;
|composer=Yuki Iwai, Takashi Tateishi, Minae Fujii&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
MaGMML3: 1: Mick, 2: Shinryu, 3: Pacchy, 4: Flashman85, 5:ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=3&lt;br /&gt;
|judge1=18&lt;br /&gt;
|judge2=14&lt;br /&gt;
|judge3=44&lt;br /&gt;
|judge4=21&lt;br /&gt;
|judge5=17&lt;br /&gt;
|totalscore=22.80&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Fan Fiend]]&lt;br /&gt;
*[[Hologran]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[Metall Dance]]&lt;br /&gt;
*[[Petit Devil]] (green, yellow)&lt;br /&gt;
*[[Screw Bomber]]&lt;br /&gt;
*[[Tackle Fire]]&lt;br /&gt;
*[[Telly]]&lt;br /&gt;
*[[Watcher]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Air Tiki]]&lt;br /&gt;
*[[Crash Lift]]&lt;br /&gt;
*[[Gravity Flip]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Metall Daddy]]&lt;br /&gt;
|other=&lt;br /&gt;
|music='''Part 1:''' Wily &amp;amp; Right's RockBoard: That's Paradise - Mode Select&amp;lt;br&amp;gt;'''Part 2:''' Mega Man 2 - Dr. Wily Stage 1&amp;lt;br&amp;gt;'''Boss:''' Mega Man 4 - Boss&lt;br /&gt;
|location=[[Tier 1 (MaGMML3)|Tier 1]]&lt;br /&gt;
|previous=[[Glitched up Beta]]&lt;br /&gt;
|next=[[Not Delivering On Promises]]&lt;br /&gt;
}}&lt;br /&gt;
'''You Don't Know the Drill''' is the 172nd place level in ''[[Make a Good Mega Man Level 3]]''. A level that starts off with a similar aesthetic to Drill Man's stage, it eventually transitions into a small recreation of ''[[Mega Man 2]]''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s Wily Castle. This transition is conveyed by a plethora of signs ostensibly depicting a conversation between [[Crash Man]] and [[Guts Man]] while building the level.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
The way to progress isn't always clear. In the first room, the player has to access a gravity flip by jumping into the green tube. After falling upwards, go left, and continue holding left as you fall when gravity flips back to normal. After this, the level is rather straightforward.&lt;br /&gt;
&lt;br /&gt;
The first two [[Trickster Token]]s are located in areas accessible via hidden ladders that go down into secret rooms. The first is on the very first platform, while the second is on the first screen with signs. The final trickster token can be obtained by using either [[Rush Jet]] or [[Magnet Beam]] to get onto the ladder above the purple tiles. Touching the purple tiles will cause Mega Man to fall through them and into the boss corridor.&lt;br /&gt;
&lt;br /&gt;
The second Trickster Token room can be used to quickly stock up on tanks by repeatedly exiting the level and continuing from the checkpoint.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment3&lt;br /&gt;
|mick=Not funny, didn't laugh.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Humour can be a nice thing to have, but it's important to have an actual level behind it. This... ultimately does not. It at least starts with something of a level, albeit one with naught but some gravity flips and weirdly recolored enemies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also, it didn't even use mugshots for Crash Man or Guts Man, despite the engine supporting that, and the music dies so easily that I'm not convinced it's the engine this time.&lt;br /&gt;
|mickscore=18&lt;br /&gt;
|mgdesign=5&lt;br /&gt;
|mgfun=2&lt;br /&gt;
|mgcreativity=0&lt;br /&gt;
|mgaesthetics=3&lt;br /&gt;
|mgfunctionality=8&lt;br /&gt;
|shin=[[File:MaGMML3-YouDontKnowTheDrillComicShin.png|center]]&amp;lt;br&amp;gt;Oh...all right then.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But why, though?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In all seriousness, however, there's not a whole lot to discuss here. Design-wise, this level is all over the place. Many of the sections are either largely empty, or feature inefficient enemies thanks to their placements (with special mention going to the Hot Dog, who you can safely kill by standing right next to it).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The tokens are probably the most notable things here, given two of them are hidden in a pretty ridiculous way. While the level does hint at them - via some ground tiles being slightly different - it's such a minor and easy to miss detail that, quite frankly, I can't see anyone obtaining them their first time through (without prior knowledge or the map upgrades, at least).&lt;br /&gt;
|shinscore=14&lt;br /&gt;
|sdesign=1&lt;br /&gt;
|sfun=1&lt;br /&gt;
|screativity=1&lt;br /&gt;
|saesthetics=1&lt;br /&gt;
|sfunctionality=10&lt;br /&gt;
|pachy=But Do You Know the Bulldozer?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Well that was certainly a level. There's a story being told in the form of a million signposts that I'm not gonna read through. This ain't a Minecraft adventure map.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I guess it's somewhat entertaining to look at the wacky changing visuals and unexpected tricks the level occasionally throws at you. Other than that, though, there isn't really any, like, actual level design going on for the majority of the level.&lt;br /&gt;
|pachyscore=44&lt;br /&gt;
|pdesign=9&lt;br /&gt;
|pfun=14&lt;br /&gt;
|pcreativity=7&lt;br /&gt;
|paesthetics=7&lt;br /&gt;
|pfunctionality=7&lt;br /&gt;
|flashman=You're right: I *don't* know the drill. Because I was under the impression that the drill was to make a good Mega Man level, not a haphazard collision of assets that uses a silly narrative to excuse the absence of real level design.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This entire level hinges on the player being amused by the premise of sloppiness due to budget issues. If the humor falls flat--or worse yet, if the player ignores the generically named infoboxes, which don't even bother with character portraits--then the whole thing becomes a waste of time. The story is the only reason to play this level.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Graphics? Most screens consist of repetitive foreground with a nondescript or crudely abstract background.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Soundtrack? It's a hodgepodge of decent tunes that don't complement each other (assuming the music starts playing at all!), and I'm always wary when levels reuse iconic music from previous MaGMMLs (X Factory would like a word with the Wily Castle section).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gameplay? Shoot the thing in front of you, jump over an easy gap. Learn how more than a dozen unrelated enemies and gimmicks function, then wonder if you'll see any of them again. Fall through a fake floor and then replay the whole level to get the token you were cheated out of.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Polish? Bottomless pits are indistinguishable from screen transitions. Gravity flippers hardly look like gravity flippers. Invisible and completely absent collision objects turn air into walls and walls into air--jump over the gate to turn Wily Castle into Wily Prison! Problems like these make the hidden ladders look like actual tiling mistakes instead of something suspicious to be investigated.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I like the idea of a level that's comically falling apart because of imaginary money matters. But this one falls apart because it's a joke first and a Mega Man level second.&lt;br /&gt;
|flashmanscore=21&lt;br /&gt;
|fmdesign=7&lt;br /&gt;
|fmfun=5&lt;br /&gt;
|fmcreativity=1&lt;br /&gt;
|fmaesthetics=3&lt;br /&gt;
|fmfunctionality=5&lt;br /&gt;
|ace=[[File:MaGMML3-YouDontKnowTheDrillComicAce.png]]&lt;br /&gt;
|acescore=17&lt;br /&gt;
|asdesign=5&lt;br /&gt;
|asfun=3&lt;br /&gt;
|ascreativity=0&lt;br /&gt;
|asaesthetics=2&lt;br /&gt;
|asfunctionality=7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3 Tier 1}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good Mega Man Level 3 Stages]][[Category:Tier 1 (MaGMML3)]][[Category:Make a Good Mega Man Level 3 Entries]][[Category:Tier 1 Stages]]&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=You_Don%27t_Know_the_Drill&amp;diff=23626</id>
		<title>You Don't Know the Drill</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=You_Don%27t_Know_the_Drill&amp;diff=23626"/>
				<updated>2024-07-19T21:22:58Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=You Don't Know the Drill&lt;br /&gt;
|caption=Not reading signs can be hazardous to your health. We can't promise reading them is any better, though.&lt;br /&gt;
|rank=172nd&lt;br /&gt;
|image=[[File:MaGMML3-172-YouDontKnowTheDrill.png|256px]]&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[Papyrus Semi]]&lt;br /&gt;
|composer=Yuki Iwai, Takashi Tateishi, Minae Fujii&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
MaGMML3: 1: Mick, 2: Shinryu, 3: Pacchy, 4: Flashman85, 5:ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=3&lt;br /&gt;
|judge1=18&lt;br /&gt;
|judge2=14&lt;br /&gt;
|judge3=44&lt;br /&gt;
|judge4=21&lt;br /&gt;
|judge5=17&lt;br /&gt;
|totalscore=22.80&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Fan Fiend]]&lt;br /&gt;
*[[Hologran]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[Metall Dance]]&lt;br /&gt;
*[[Petit Devil]] (green, yellow)&lt;br /&gt;
*[[Screw Bomber]]&lt;br /&gt;
*[[Tackle Fire]]&lt;br /&gt;
*[[Telly]]&lt;br /&gt;
*[[Watcher]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Air Tiki]]&lt;br /&gt;
*[[Crash Lift]]&lt;br /&gt;
*[[Gravity Flip]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Metall Daddy]]&lt;br /&gt;
|other=&lt;br /&gt;
|music='''Part 1:''' Wily &amp;amp; Right's RockBoard: That's Paradise - Mode Select&amp;lt;br&amp;gt;'''Part 2:''' Mega Man 2 - Dr. Wily Stage 1&amp;lt;br&amp;gt;'''Boss:''' Mega Man 4 - Boss&lt;br /&gt;
|location=[[Tier 1 (MaGMML3)|Tier 1]]&lt;br /&gt;
|previous=[[Glitched up Beta]]&lt;br /&gt;
|next=[[Not Delivering On Promises]]&lt;br /&gt;
}}&lt;br /&gt;
'''You Don't Know the Drill''' is the 172nd place level in ''[[Make a Good Mega Man Level 3]]''. A level that starts off with a similar aesthetic to Drill Man's stage, it eventually transitions into a small recreation of ''[[Mega Man 2]]''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s Wily Castle. This transition is conveyed by a plethora of signs ostensibly depicting a conversation between [[Crash Man]] and [[Guts Man]] while building the level.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
The way to progress isn't always clear. In the first room, the player has to access a gravity flip by jumping into the green tube. After falling upwards, go left, and continue holding left as you fall when gravity flips back to normal. After this, the level is rather straightforward.&lt;br /&gt;
&lt;br /&gt;
The first two Trickster Tokens are located in areas accessible via hidden ladders. The first is on the very first platform, while the second is on the first screen with signs. The final trickster token can be obtained by using either [[Rush Jet]] or [[Magnet Beam]] to get onto the ladder above the purple tiles. Touching the purple tiles will cause Mega Man to fall through them and into the boss corridor. &lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment3&lt;br /&gt;
|mick=Not funny, didn't laugh.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Humour can be a nice thing to have, but it's important to have an actual level behind it. This... ultimately does not. It at least starts with something of a level, albeit one with naught but some gravity flips and weirdly recolored enemies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also, it didn't even use mugshots for Crash Man or Guts Man, despite the engine supporting that, and the music dies so easily that I'm not convinced it's the engine this time.&lt;br /&gt;
|mickscore=18&lt;br /&gt;
|mgdesign=5&lt;br /&gt;
|mgfun=2&lt;br /&gt;
|mgcreativity=0&lt;br /&gt;
|mgaesthetics=3&lt;br /&gt;
|mgfunctionality=8&lt;br /&gt;
|shin=[[File:MaGMML3-YouDontKnowTheDrillComicShin.png|center]]&amp;lt;br&amp;gt;Oh...all right then.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But why, though?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In all seriousness, however, there's not a whole lot to discuss here. Design-wise, this level is all over the place. Many of the sections are either largely empty, or feature inefficient enemies thanks to their placements (with special mention going to the Hot Dog, who you can safely kill by standing right next to it).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The tokens are probably the most notable things here, given two of them are hidden in a pretty ridiculous way. While the level does hint at them - via some ground tiles being slightly different - it's such a minor and easy to miss detail that, quite frankly, I can't see anyone obtaining them their first time through (without prior knowledge or the map upgrades, at least).&lt;br /&gt;
|shinscore=14&lt;br /&gt;
|sdesign=1&lt;br /&gt;
|sfun=1&lt;br /&gt;
|screativity=1&lt;br /&gt;
|saesthetics=1&lt;br /&gt;
|sfunctionality=10&lt;br /&gt;
|pachy=But Do You Know the Bulldozer?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Well that was certainly a level. There's a story being told in the form of a million signposts that I'm not gonna read through. This ain't a Minecraft adventure map.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I guess it's somewhat entertaining to look at the wacky changing visuals and unexpected tricks the level occasionally throws at you. Other than that, though, there isn't really any, like, actual level design going on for the majority of the level.&lt;br /&gt;
|pachyscore=44&lt;br /&gt;
|pdesign=9&lt;br /&gt;
|pfun=14&lt;br /&gt;
|pcreativity=7&lt;br /&gt;
|paesthetics=7&lt;br /&gt;
|pfunctionality=7&lt;br /&gt;
|flashman=You're right: I *don't* know the drill. Because I was under the impression that the drill was to make a good Mega Man level, not a haphazard collision of assets that uses a silly narrative to excuse the absence of real level design.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This entire level hinges on the player being amused by the premise of sloppiness due to budget issues. If the humor falls flat--or worse yet, if the player ignores the generically named infoboxes, which don't even bother with character portraits--then the whole thing becomes a waste of time. The story is the only reason to play this level.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Graphics? Most screens consist of repetitive foreground with a nondescript or crudely abstract background.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Soundtrack? It's a hodgepodge of decent tunes that don't complement each other (assuming the music starts playing at all!), and I'm always wary when levels reuse iconic music from previous MaGMMLs (X Factory would like a word with the Wily Castle section).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gameplay? Shoot the thing in front of you, jump over an easy gap. Learn how more than a dozen unrelated enemies and gimmicks function, then wonder if you'll see any of them again. Fall through a fake floor and then replay the whole level to get the token you were cheated out of.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Polish? Bottomless pits are indistinguishable from screen transitions. Gravity flippers hardly look like gravity flippers. Invisible and completely absent collision objects turn air into walls and walls into air--jump over the gate to turn Wily Castle into Wily Prison! Problems like these make the hidden ladders look like actual tiling mistakes instead of something suspicious to be investigated.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I like the idea of a level that's comically falling apart because of imaginary money matters. But this one falls apart because it's a joke first and a Mega Man level second.&lt;br /&gt;
|flashmanscore=21&lt;br /&gt;
|fmdesign=7&lt;br /&gt;
|fmfun=5&lt;br /&gt;
|fmcreativity=1&lt;br /&gt;
|fmaesthetics=3&lt;br /&gt;
|fmfunctionality=5&lt;br /&gt;
|ace=[[File:MaGMML3-YouDontKnowTheDrillComicAce.png]]&lt;br /&gt;
|acescore=17&lt;br /&gt;
|asdesign=5&lt;br /&gt;
|asfun=3&lt;br /&gt;
|ascreativity=0&lt;br /&gt;
|asaesthetics=2&lt;br /&gt;
|asfunctionality=7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3 Tier 1}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good Mega Man Level 3 Stages]][[Category:Tier 1 (MaGMML3)]][[Category:Make a Good Mega Man Level 3 Entries]][[Category:Tier 1 Stages]]&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cheat&amp;diff=23608</id>
		<title>Cheat</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cheat&amp;diff=23608"/>
				<updated>2024-07-19T11:19:49Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Cheat Mode''' is a recurring mode in the ''MaGMML'' series, first appearing in ''[[Make a Good Mega Man Level 2]]''. Typically a reward for 100% completion, it allows the player to access cheats such as invincibility, removing bosses' invincibility frames, or even bonus modes like New Game+. The Cheat Menu is accessed from the file select screen after being unlocked.&lt;br /&gt;
&lt;br /&gt;
In order to unlock Cheat Mode in ''MaGMML2'', the player needs to talk to [[Cheat Man]], who shows up right next to [[Dr. Light's Lab]]. In ''[[Make a Good Mega Man Level Remastered]]'', it is unlocked as soon as 100% completion on any file is achieved. In ''[[Make a Good 48 Hour Mega Man Level]]'', the mode is unlocked by talking to Brainga in the Captain's room. Notably, the only requirement to enter the room is to defeat [[Pirate Man]], making ''MaG48HMML'' the first game where the Cheat Menu can be unlocked without 100% completion.&lt;br /&gt;
&lt;br /&gt;
''[[Make a Good Mega Man Level 3]]'', however, has a different approach when it comes to cheats. They can be purchased and activated from Eddie's shop on the Floor 2 of [[Victor Heights]] hotel. More cheat options are unlocked as the player progresses through the game. They only apply to any level which was fully completed (i.e. when every Energy Element and every Trickster Token is collected in it). As soon as the player buys out Eddie's entire stock, he shares a secret code that makes cheats applicable everywhere - even in hub areas. ''MaGMML3'' doesn't require reaching 100% completion akin to ''MaG48HMML'': the cheats are available much sooner compared to previous ''MaGMML'' games.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 2''==&lt;br /&gt;
All the cheats listed here can be enabled simultaneously, however, after closing the game, the cheats will need to be reactivated when playing the game again.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invincibility&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Makes Mega Man permanently invincible.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can still die by falling on pits or getting crushed, or pressing the suicide key (2). In addition, death spikes act as solid blocks. Also, enemies using the [[Grab Buster]] will still get health back despite not damaging the player.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Infinite Ammo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All Special Weapons will never run out of ammo.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Burst Chaser&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's quick movement from [[Escape Sequence]] can now be used on every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Air Sliding&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's air sliding from some [[Holy Crap, Mega Man Can Air Slide?|select]] [[Reality Core|stages]] can now be used in every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can jump after doing an air slide.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Moonwalking&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Self-explanatory. This is the Thriller, etcetera.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Left and Right are reversed and Mega Man walks backwards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Low Gravity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanently gives Mega Man low gravity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |High Gravity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanently gives Mega Man high gravity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instadeath Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Self-explanatory. You will forever only have 1 or less health.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No I-Frames&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, when Mega Man gets hit, you will have no invincibility frames.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Boss I-Frames&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, when a boss is hit, they will have no invincibility frames.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invisible Player&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man is now very self-conscious and refuses to show himself to the world.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Projectiles will also turn invisible, except for the first frame in which they are spawned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hidden Healthbars&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This cheat is guarenteed to give you intense anxiety.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Perma Ice Physics&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If you REALLY like ice and snow levels, then this cheat is for you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Crazy Drop Rate&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will always drop an item when they die.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Double Game Speed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The game goes faster now!! Go faster!! Keep going!! Keep moving!! RUN!! RUN!! RUN!!!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lingering Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Stops Special Weapons from going away on quick weapon switch, allowing for interesting combos.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Oddly enough, Mega Man can't use most of his special weapons while another special weapon projectile is onscreen. It's only possible to get off of Sakugarne using by pausing and switching weapons while this is active.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Huge Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, your weapons are GIGANTIC.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Splitting Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If your buster shot gets destroyed, then it splits into two more shots.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Zero Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, your buster has unimaginable power.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Everytime Mega Man shoots his buster, the projectile will be a sprite of [[Zero]] that shoots [[Knight Man]] sprites.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemy Knockback&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hate knockback on yourself? Try it on enemies!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Some bosses and enemies may glitch through the wall, use this at your own risk.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gravity Flipping&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Replaces the Slide button with an on-demand gravity flip.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Using this while fighting any [[Gravity Man]] boss crashes the game with an error message. However, this does not happen for [[Groovity Man]], though using it in that boss fight might cause a death.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Vertical Warp&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Say goodbye to pits - now, vertical warp is permanently active for every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Some areas in some levels loop where they are not supposed to, such as when going down a certain ladder in [[Cardinal Man]]'s stage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boss Explosions&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies release a boss explosion when killed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Eternal Suffering&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your physics are better now.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can't jump more than a few pixels unless coming out of a slide, which will cause him to jump extremely high. The standing pose is also changed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hyper Knockback&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Increases knockback by just a tiny bit.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man gets knocked up in the air when getting hit by enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Floor Is Lava&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |With this on, you'll gradually lose health when on the ground, and regain health when in the air.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invincibility does not protect you from ground damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Free Roaming&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Start a new save file with all hidden areas, such as Tier X, unlocked from the start.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |New Game+&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Start a new save file with all upgrades, Knight Man rewards, and costumes unlocked.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nitro Man follower&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |With this on, Nitro Man from [[Rad Gravity]] will always be around to help. Except in a few places.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Don't Look Back&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Did you ever want to be stalked by those hands from [[Duwang]], but ALWAYS? Well, now you can!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cursor Curse&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Drag around objects onscreen by clicking on them.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Can also drag bosses and NPCs. Named after the [[Cursor Curse|level of the same name]]. Some objects will have their sprites moved around by this but still have their functionality and collision unmoved.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All Bouncy Castle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Applies a modified version of the [[Bouncy Castle]] gimmick to every level. '''USE WITH CAUTION IF YOU HAVE MOTION SICKNESS!!'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Not every enemy or boss are affected. Does not apply to very specific areas, such as [[Outer Space]]. Both Spring Man and Quake Woman in the main hub also has different dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Beta Bouncy Castle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncy Castle has the constant bouncing from its beta version. '''USE WITH EXTEREME CAUTION!!'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Proto Man Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Proto man! He has his trademark Proto Shield, bigger Charge Shot, and inability to take hits.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Combining this cheat with Bass Mode lets you play as [[Zero]], who has Proto Man's shield and Bass' buster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bass Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Bass! He has a dash instead of a slide and use his rapid-fire Bass Buster.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Combining this cheat with Proto Man Mode lets you play as [[Zero]], who has Proto Man's shield and Bass' buster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mario Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Mario from Mario Land in any level you want, in all his buggy glory. '''Likely to cause crashes.'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This version is slightly different to the one from the [[Mario Land]] level, in that he can use special weapons and there's special dialogue when using him. Fair warning, he is buggy and can break the game, as it was not intended to be played entirely as Mario. Can be combined with Proto Man Mode and Bass Mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Flashman85&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Let Flashman85 aka GeminiLaser aka Nathaniel Hoover spice up your life with some new sound effects and music.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds different sound effects to weapons as well as several other things, like teleporters. The Flash Man NPC in the main hub is also renamed to Flashman85, and Clown Man in Tier 2 also has different dialogue, among other things.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Meme Restoration&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Restores the true, complete fusion of the Scorch Men.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The sprites for the Scorch Men's fusion scene are replaced with crude drawings, similar to the ones seen in the results livestream.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Inner Apocalypse&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |hello. i feel the need to ping @ Garirrry to tell him of how much Despair his level caused me. it drained me of my heart and soul.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily 4's teleporter will lead to an even harder version of the pre-nerf. The name and in-game description are both a reference to the infamous message sent by [[SnoruntPyro]] in reaction to the original version of [[Inner Sanctum]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ultra MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with an alternate storyline! Only $39.99.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The only changes are dialogue, Wily 0, and Wily Core, parodying ''Pokémon Ultra Sun &amp;amp; Ultra Moon''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Butt Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Of all the heroes, none shone brighter than Butt Butt and Proto Butt.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Replaces words with &amp;quot;Butt&amp;quot;. A reference to ''Shovel Knight'', which had a similar cheat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Surprise Bosses&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Reminiscent of a certain Game Genie code for a certain Mega Man game certain people know about.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Everytime Mega Man gets hit, a random boss will show up. A second boss won't spawn when Mega Man gets hit while the first boss is still active. Some bosses that can be summoned are never seen anywhere else in the full game, such as a Pink Toad Man intended for [[Inner Sanctum]]. Invincibility changes things to where you instead get a surprise boss in cases that would normally cause damage but don't this time. '''WARNING. SOME BOSSES CAN SOFTLOCK THE GAME, AND THERE ARE CHANCES OF CRASHING.''' Another fair note of warning, be very cautious when using surprise bosses in a level with autoscroll, as Mega Man may be scrolled off along with the boss, softlocking the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Green Star Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |(Lubba voice) Gee Mario, the festival is swarmed with Green Prankster Comets! There's 314 Green Stars! And no using Super Mode!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |It adds 314 new collectables to the game. 3 on most levels of the game. There are 3 Green Stars located in the  [[Tier 6 (MaGMML2)|Tier 6]] level, [[Changeable Caverns]], however, due to a bug, they are not displayed on the Teleporter and once entering the level again, they can be collected again and again, increasing the number of Green Stars collected. Super Mode is unavailable, even after collecting every Green Nickel. However, you can still collect green stars with other cheat codes active, such as invincibility, air sliding, low gravity, and best of all, cursor curse.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MAGMML1 Rush Jet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Only 2016 kids will remember the good old days. Use this cheat to relive the REAL Rush Jet experience.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rush Jet immediately leaves as soon as the player is touching his hitbox, which is a parody of ''MaGMML1'''s Rush Jet and its infamously finicky tendency to teleport out at the worst possible times due to collision errors.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Music Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All music tracks in the game are now randomized. Beware of looping victory themes.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Prior to version 1.4, this cheat was combined with Contest Randomizer. It should be noted that music tracks in the challenge tent's music area are not randomized with cheats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Contest Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The levels and judge comments are now randomized.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Prior to version 1.4, this cheat was combined with Music Randomizer. The position of the levels and judge comments are randomized.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level Remastered''==&lt;br /&gt;
The following cheats did not return from ''MaGMML2'':&lt;br /&gt;
* Perma Ice Physics&lt;br /&gt;
* Double Game Speed&lt;br /&gt;
* Splitting Buster&lt;br /&gt;
* Zero Buster&lt;br /&gt;
* Enemy Knockback&lt;br /&gt;
* Vertical Warp&lt;br /&gt;
* Eternal Suffering&lt;br /&gt;
* Free Roaming&lt;br /&gt;
* Nitro Man follower&lt;br /&gt;
* Don't Look Back&lt;br /&gt;
* Cursor Curse&lt;br /&gt;
* All Bouncy Castle&lt;br /&gt;
* Beta Bouncy Castle&lt;br /&gt;
* Mario Mode&lt;br /&gt;
* Flashman85&lt;br /&gt;
* Meme Restoration&lt;br /&gt;
* Inner Apocalypse&lt;br /&gt;
* Ultra MaGMML2&lt;br /&gt;
* Surprise Bosses&lt;br /&gt;
* Green Star Mode&lt;br /&gt;
* MAGMML1 Rush Jet (ironically enough)&lt;br /&gt;
* Music Randomizer&lt;br /&gt;
* Contest Randomizer&lt;br /&gt;
&lt;br /&gt;
In addition, some brand new cheats are featured (however, the &amp;quot;____ Only&amp;quot; cheats are mutually exclusive, and activating one while another is active will turn the previous one off):&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Double Jump&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows you to jump once in midair on top of your regular jump.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Orb Pinball&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Amplifies Power Orb's bounce speed and height.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Buster Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Mega Buster. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons except the [[Mega Buster]] are disabled. All [[Destroyable Blocks]] are changed to be weak to the Mega Buster, and platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Metal Blade Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Metal Blade. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Metal Blade]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Metal Blade, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Metal Blade take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gemini Laser Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Gemini Laser. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Gemini Laser]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Gemini Laser, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Gemini Laser take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Solar Blaze Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Solar Blaze. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Solar Blaze]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Solar Blaze, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Solar Blaze take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Top Spin Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Top Spin. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Top Spin]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Top Spin, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]] (as well as the fights against [[The Moon]], [[Gravity Machine]], and [[Neon Glass Birdo on a Guts Lift]]), [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Top Spin take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Thunder Wool Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Thunder Wool. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Thunder Wool]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Thunder Wool, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Thunder Wool take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pharaoh Shot Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Pharaoh Shot. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Pharaoh Shot]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Pharaoh Shot, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], and [[Neon Gravity Switch]]es are automatically destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |B. Hole Bomb Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Black Hole Bomb. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Black Hole Bomb]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Black Hole Bomb, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Black Hole Bomb take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Magic Card Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Magic Card. Levels are modified to accomodate for this..&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Magic Card]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Magic Card, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Magic Card take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Orb Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Power Orb. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Power Orb]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Power Orb (this is the only way such blocks can appear during gameplay), platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]] (as well as the fights against [[The Moon]], [[Gravity Machine]], and [[Neon Glass Birdo on a Guts Lift]]), [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Power Orb take 1 point of damage instead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good 48 Hour Mega Man Level''==&lt;br /&gt;
The following cheats from previous games are retained:&lt;br /&gt;
&lt;br /&gt;
* Invincibility&lt;br /&gt;
* Infinite Ammo&lt;br /&gt;
* Double Jump &lt;br /&gt;
* Burst Chaser &lt;br /&gt;
* Air Sliding&lt;br /&gt;
* Moonwalking&lt;br /&gt;
* Low Gravity&lt;br /&gt;
* High Gravity&lt;br /&gt;
* Instadeath Mode&lt;br /&gt;
* No I-Frames&lt;br /&gt;
* No Boss I-Frames&lt;br /&gt;
* Invisible Player&lt;br /&gt;
* Hidden Healthbars&lt;br /&gt;
* Crazy Drop Rate&lt;br /&gt;
* Lingering Weapons&lt;br /&gt;
* Huge Weapons&lt;br /&gt;
* Gravity Flipping — Now uses Jump Button in mid air.&lt;br /&gt;
* Boss Explosions&lt;br /&gt;
* Hyper Knockback&lt;br /&gt;
* The Floor Is Lava&lt;br /&gt;
* Proto Man Mode — Now features alternate dialogue in cutscenes.&lt;br /&gt;
* Bass Mode — Now features alternate dialogue in cutscenes, as well as the Treble Boost instead of the [[Rush Coil]] and [[Rush Jet]].&lt;br /&gt;
&lt;br /&gt;
In addition, some new cheats are featured.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Bullet Limits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Any limits on the number of player bullets onscreen will be completely removed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cosmic Comet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Cosmic Comet has spewed out from the depths of Null and Void, and is circling the cruise ship!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The player will be followed in each room by trailing copies that imitate their exact actions and cause damage on contact, like the [[Trailing Zero]]s from ''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacko Comet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Spark Devil will aggressively pursue you from the left side of the screen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Spark Devil]]s from ''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]'''s [[Shocking Wacko Stage]] will constantly spawn on the left side of the screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boost Mode -E-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most enemies will move at double speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boost Mode -G-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most gimmicks will move at double speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tamp Gets Noticed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A lonely Tamp will follow you constantly, trying to give you hugs of pain.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An invincible [[Tamp]] will appear to follow the player in all levels. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will follow you constantly, homing in and shooting bullets at you!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A [[Shadow Turret]] that chases the player will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots B&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will spin around you in a circle and shoot bullets!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Shadow Turret that orbits the player will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots C&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will move left and right at the top of the screen, shooting bullets at you!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Shadow Turret that hovers over the top of the screen will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mirror Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Flip your entire screen! Your controls will be flipped to compensate. (Note: Will also flip text. To turn this off mid-gameplay, press CTRL+M)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 3''==&lt;br /&gt;
The following cheats from previous games are retained:&lt;br /&gt;
&lt;br /&gt;
* Invincibility&lt;br /&gt;
* Infinite Ammo&lt;br /&gt;
* Double Jump &lt;br /&gt;
* Burst Chaser &lt;br /&gt;
* Air Sliding&lt;br /&gt;
* Gravity Flipping&lt;br /&gt;
* Low Gravity&lt;br /&gt;
* High Gravity&lt;br /&gt;
* Crazy Drop Rate&lt;br /&gt;
* Huge Weapons&lt;br /&gt;
* Lingering Weapons&lt;br /&gt;
* No Bullet Limits&lt;br /&gt;
* No Boss I-Frames&lt;br /&gt;
* Instant Death Mode — Renamed from Instadeath Mode.&lt;br /&gt;
* No I-Frames&lt;br /&gt;
* Invisible Player&lt;br /&gt;
* Hidden Healthbars&lt;br /&gt;
* Hyper Knockback&lt;br /&gt;
* Perma Ice Physics&lt;br /&gt;
* The Floor Is Lava&lt;br /&gt;
* Tamp Gets Noticed&lt;br /&gt;
* Don't Look Back&lt;br /&gt;
* Cosmic Comet&lt;br /&gt;
* Wacko Chaser — Renamed from Wacko Comet.&lt;br /&gt;
* Shadow Shots -A-&lt;br /&gt;
* Shadow Shots -B-&lt;br /&gt;
* Shadow Shots -C-&lt;br /&gt;
* Boost Mode -E-&lt;br /&gt;
* Boost Mode -G-&lt;br /&gt;
* Moonwalking&lt;br /&gt;
* Boss Explosions&lt;br /&gt;
* Butt Mode&lt;br /&gt;
* Mirror Mode&lt;br /&gt;
* Proto Man Mode — Now activated from the save select screen.&lt;br /&gt;
* Bass Mode — Now activated from the save select screen.&lt;br /&gt;
* New Game+ — Now activated by holding SPECIAL when starting a new file.&lt;br /&gt;
&lt;br /&gt;
In addition, cheats are now sorted into categories, namely Power Cheats, Challenge Cheats, Wacky Cheats, and Special Cheats. On top of that, some new cheats are featured.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Category'''&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Infinite Tanks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gives you an unlimited supply of E-Tanks.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Although the cheat explicitly refers to E-Tanks, it also affects the other tanks as well.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Buddha Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's health will never go below 1 HP remaining.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can still take damage from normal sources, but they won't be lethal. Pits and being crushed are still lethal, however.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Space Jump&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gives you an infinite amount of jumps, at the cost of less air control.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |When using a Space Jump, Mega Man will automatically move forward.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncy Pits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows Mega Man to survive falling into pits, albeit with damage.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Falling into pits now deals 5 damage to Mega Man and bounces him back out.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hold Sliding&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows Mega Man to infinitely slide as long as you keep holding the key.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Renamed into &amp;quot;Hold Dashing&amp;quot; if Bass Mode is active.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instant Charging&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Charged weapons will always fire fully-charged shots.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Affects the [[Mega Buster]], [[Break Dash]], and [[Mix Tape]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ignore Weapon Locks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Level-related weapon locks will no longer apply.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shine Spark&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gain a speed boost when equipping [[Break Dash]]. After enough speed buildup, perform the Shine Spark!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Renamed into the Queen Spark if Castle Rush is equipped.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Elongtro Cable&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The [[Electro Cable]] fires ''much'' farther. It can also latch onto out of view (but not out of section) solids!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MM9/10 Physics&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slightly alters physics to be closer to Mega Man 9 and 10. Generally feels more brisk.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Neo Pit Powers&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds all of the [[Neo Pit of Pits]] upgrades to your inventory, even outside of the Pit.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dracon Summon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lets you summon the [[Dracon Ride Armor]] anywhere by pressing UP+SHOOT.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sniper Summon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lets you summon the [[Sniper Armor]] anywhere by pressing UP+SHOOT.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If the Sniper Armor is destroyed, Mega Man won't be able to summon it again until they enter another section or die.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invisible Enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will no longer appear onscreen. You could be attacked at any moment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |2x Enemy Health&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies and midbosses will have double the health they usually have. (Bosses aren't affected.)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Item Drops&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will no longer drop items of any kind randomly.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Random Tripping&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |You have a random chance to fall over when walking, ruining the game's competitive integrity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |References the infamous &amp;quot;tripping&amp;quot; mechanic from Super Smash Bros. Brawl.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Status Crash&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nearly every time you take damage, you'll be inflicted with a random status effect.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Buster Blank&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your buster and weapons now have a chance to jam and shoot nothing.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Warp Step&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tip-toeing forward will now warp you forward several blocks.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Respawning Enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most enemies will respawn shortly after death. Are you sure? This cheat is not even remotely fair...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |On The Run&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A homing crosshair will always be chasing you. You must have a large bounty, huh...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The crosshair from [[Crosshair Aware]] will appear in every level.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Live Trumpy Reaction&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Trumpy my favorite guy~ Trumpy he everywhere~ Trumpy he kill you and destroy you~&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A window appears in the bottom right corner of the screen, holding a [[Trumpy]], who will occasionally activate their effect, before changing into one of their variants afterwards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cucco Rampage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A horde of Cuccos that have untold knowledge of your sins will endlessly attack you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Damaging Cuccos will constantly fly in from offscreen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncing Quakes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The ground will constantly quake every few seconds, bouncing most things into the air.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The quaking resembles that caused by [[Trumpy|Trombies]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wave Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your buster shots will now flail wildly, but you won't be able to have as many onscreen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncing Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Many of your weapons will now endlessly rebound off the walls.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |OH JOES! Coil&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Rush Coil]] will now give a vertical boost to EVERYTHING, not just you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slow Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All of your weapons will move at a much slower speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slow Rush Bike&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The [[Rush Bike]] has a much more... gradual acceleration. Not all levels will be beatable.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Realistic Explosions&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All explosions are realistic in both sight and sound.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |References a similar running gag in Deltarune Chapter 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanent Ink&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Inudates you with an ink that just ''won't'' wash off. Gross...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man will always look like he was hit by an [[Octone]]'s inkball.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adware Attacks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |We've combed through your search history and found the best ads for you! Enable for constant pestering in all stages!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ad windows from [[Malware Man]] will constantly appear.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Random Hats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies will now have a chance to drop a random hat on death.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The hats are the ones found in [[Tier 15 (MaGMML3)|Tier 15]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Voice Acting&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds some light voice acting to the game...?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds voice lines from Triggerma's [https://www.youtube.com/watch?v=ZYQjrXJVmJg Kirby Voice Acting] video.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sound Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Randomize every sound! (Warning: May be loud... randomly)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sprite Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Randomize many (but not all) sprites! (Epilepsy Warning!)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bees Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |What's this? A MaGMML game with an underabundance of bees? My item drops full of BEES can help!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies may drop one of [[Hornet Man]]'s [[Hornet Chaser]] projectiles on death, whenever they would otherwise drop nothing.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |L337 Speak&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Converts all text to have a classic flair of arrogance.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Several letters are replaced by similar-looking numbers or symbols.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Language Translator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Changes any non-English text or glyphs into English.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The description is typed in Element Man's glyphs. Translates [[Element Man]]'s and [[Punch Donkey]]'s dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Slide SFX&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Plays dramatic sound effects when you pull off a Shadow Slide...?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Omni-Chip&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A peculiar chip, seemingly derived from Hyde Industries Tech. Fire every weapon at once! But you only have 1 ammo bar.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Chaos Switching&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instead of switching between your weapons, a weapon will be randomly chosen for you every 6 seconds.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |???&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |...Ah, I'm still working on this one. You can pre-purchase if you'd like, but... this one'll take some extra effort.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level Remastered]][[Category:Make a Good 48 Hour Mega Man Level]][[Category:Make a Good Mega Man Level 3]]&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=23600</id>
		<title>List of fangame references in MaGMML</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=23600"/>
				<updated>2024-07-18T15:20:37Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: /* Mega Man Rock Force */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In addition to referencing the official ''Mega Man'' games, '''the ''MaGMML'' series has featured numerous references to other ''Mega Man'' fangames'''. These range from minor throwaway details, to characters from those games appearing as tier bosses, to (in some rare cases) their plots directly influencing that of a ''MaGMML'' game. Each game is listed in alphabetical order; also included are ROM hacks and ''Mega Man''-esque games that range from professional to indie.&lt;br /&gt;
&lt;br /&gt;
==Fangames==&lt;br /&gt;
===''Eddie's World''===&lt;br /&gt;
* Ocean Gal and Cooler Drill Man's head appear as collectible plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man 42''===&lt;br /&gt;
* [[Ombuds Man]], one of the game's eight Robot Masters, appears in ''[[Make a Good Mega Man Level 2]]'' as the boss of [[Tier 2 (MaGMML2)|Tier 2]]. He also has a cameo in ''MaGMML: Episode Zero'''s ending, as one of the patrons of [[Chateau Chevaleresque]].&lt;br /&gt;
* In ''[[Make a Good Mega Man Level: Episode Zero]]'', the [[Doctor Albert W. Wily|Dr. Wily]] begging montage in the Robot Museum features a scene depicting the game's final boss arena (which is identical to that of [[Mega Man 1|the original ''Mega Man'']]). In the scene, [[Mega Man]] is equipped with the Color Glob, the weakness of the Wily UFO.&lt;br /&gt;
* [[Mad Man]], another of the Robot Masters, appears as the boss of [[Tier 4 (MaGMML3)|Tier 4]] in ''[[Make a Good Mega Man Level 3]]''. He also appears as a collectable plush, along with Ombuds Man.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man 8-Bit Deathmatch''===&lt;br /&gt;
* Maestro, the main character and default avatar, appears in ''[[Make a Good 48 Hour Mega Man Level]]'' and ''[[Make a Good Mega Man Level 3]]'' as a purchasable [[Costumes|costume]].&lt;br /&gt;
* The final boss theme of ''MaGMML: Episode Zero'' remixes part of the [[Trio|Evil Robot]]'s theme from Chapter 8, among other tracks.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ARM 2''===&lt;br /&gt;
* [[Him]], the boss of Wily Stage 3, appears in ''[[Make a Good Mega Man Level Remastered]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]], replacing [[Jolt Man]] from the original. He returns as a collectable plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man's Christmas Carol'' series===&lt;br /&gt;
* [[Future]], one of the three Robot Masters from the original ''Mega Man's Christmas Carol'', appears in ''MaGMML2'' as the boss of [[Tier 7 (MaGMML2)|Tier 7]]. Past from the same game appears in the same tier as an NPC.&lt;br /&gt;
* ''MaGMML2'' contains a few bosses from ''Mega Man's Christmas Carol 2'' as NPCs: Scrooge appears in [[Tier 5 (MaGMML2)|Tier 5]], and Tiny Tim and Bob Cratchit appear in Tier 7.&lt;br /&gt;
* The secret level [[Twilight Lodge]] (accessed from Tier 7) is taken directly from ''[http://sprites-inc.co.uk/thread-1805.html Mega Man's Christmas Thingy]'', a game which was created in a single day using the ''MaGMML2'' engine and content planned for the then-in-development ''Mega Man's Christmas Carol 3'', including a brand new boss, [[Wishing Star]]. Ultimately, ''Mega Man's Christmas Carol 3'' used very little from Twilight Lodge, though Wishing Star makes a cameo in the game's credits (with his game of origin cited as ''Make a Good Mega Man Level 2'' rather than ''Mega Man's Christmas Thingy''), as well as Bass's epilogue.&lt;br /&gt;
* Jacob Marley from the first game appears in as an NPC in [[Tier 2 (MaGMML3)|Tier 2]] of ''MaGMML3''. Past also appears as a member of the tabletop game group in that tier, as does Wishing Star.&lt;br /&gt;
* Future, Tiny Tim's Sibling Horde and Saint appear as collectable plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: The Dark Resistence''===&lt;br /&gt;
* Storm Man appears in ''MaGMML2'' as one of the patrons of Chateau Chevaleresque.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Dongs''===&lt;br /&gt;
* [[Punch Donkey]] appears as the boss of [[Tier 14 (MaGMML3)|Tier 14]] in ''MaGMML3''. He appears as an NPC at the Magic Card Casino after being defeated. He also shows up as a collectible plush. &lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Dr. Wily's Final Attack''===&lt;br /&gt;
* [[Lord Elewoofro]] appears in ''MaGMML2'' as the boss of [[Tier 5 (MaGMML2)|Tier 5]]. Unusually, he is ''not'' a boss in his source game, but instead gives Mega Man a random recovery item when using the Special Attack weapon, thus his tier boss fight is entirely original (with the music used for his source game's Wily Machine battle reused for his fight).&lt;br /&gt;
* [[Sound Man]] appears in ''MaGMML3'' as the boss of [[Tier 10 (MaGMML3)|Tier 10]], and as an NPC at the Magic Card Casino after being defeated. Both him and Lord Elewoofro appear as collectable plushies as well.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Eternal''===&lt;br /&gt;
* [[Jolt Man]], one of the game's eight Robot Masters, appears in the original ''[[Make a Good Mega Man Level]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]]. In ''MaGMML1R'', he is replaced by [[Him]] and is otherwise completely absent. Posters of Jolt Man (with a moustache as &amp;quot;El Jolto&amp;quot;) also appear in the background of ''MaGMML2'''s [[Tier 4 (MaGMML2)|Tier 4]].&lt;br /&gt;
&lt;br /&gt;
=== ''Mega Man Final 3: The Legacy Lives On'' ===&lt;br /&gt;
* [[Cyber Man]]'s stage is adapted as a level in ''MaGMML2''. Cyber Man himself reappears as an NPC and a plush in ''MaGMML3'', although he is credited as debuting in ''MaGMML2''.&lt;br /&gt;
&lt;br /&gt;
=== ''Mega Man: Infamous Intent'' === &lt;br /&gt;
* Storm Man states he is looking forward to the release of this game in ''MaGMML2'', a joke about the game's cancellation.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man RAM''===&lt;br /&gt;
* Creamery Man appears as an NPC at Victor Heights' bar in ''MaGMML3''.&lt;br /&gt;
* Anthro Sheep Man and Spiral Man appear as collectable plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Revenge of the Fallen''===&lt;br /&gt;
* In the original ''MaGMML'', [[Knight Man]] ponders if he is eligible to be a tier boss, given his role in this game. ''MaGMML1R'' rewrites his dialogue to instead be a call forward to him running Chateau Chevaleresque in ''MaGMML2''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revenge of the Fallen''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s final battle (which resembles ''[[Mega Man 6]]''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s with added background tiles). In it, Mega Man is equipped with the Star Crash, the weakness of the Wily Capsule.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Revolution''===&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revolution'''s Wily battle, with [[Mega Man]] equipped with the Fire Seeker (the Wily Capsule's weakness). Very briefly, the bullet shot at Wily by Dr. Remir as he reveals his true colours can be seen flying towards Wily, but the scene replays before it can actually strike.&lt;br /&gt;
* Pyre Man and Pyre Woman appear as the boss of [[Tier 9 (MaGMML3)|Tier 9]] in ''MaGMML3''. They also appear as collectable plushies, along with Gaton Me.&lt;br /&gt;
* Haste Man appears as an NPC in [[Tier 11 (MaGMML3)|Tier 11]] of 'MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Rock Force''===&lt;br /&gt;
* [[Justice Man]], the main antagonist of the game, appears in both ''MaGMML'' and ''MaGMML1R'' as the boss of [[Tier 4 (MaGMML)|Tier 4]]. In the former, he is resurrected by Dr. Wily to fight Mega Man, but in the latter, Mega Man instead fights a holographic replica of him (and Justice Man himself remains dead). His dialogue in ''1R'' is lifted verbatim from the final battle of ''Rock Force'', and doesn't change to account for [[costumes]]. Justice Man also has a [[CD]] in ''MaGMML: Episode Zero'', and is featured in two separate statues in the Robot Museum.&lt;br /&gt;
* ''MaGMML2'' makes several references to Knight Man &amp;quot;having it in him&amp;quot;, a reference to a comment [[Plant Man]] makes about him (and his ability to act) in the ending of ''Rock Force''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Rock Force'''s final battle, with Justice Man appearing instead of Dr. Wily, and [[Mega Man]] being equipped with the Shock Gauntlet (Justice Man's weakness). The scene is inaccurate to ''Rock Force'' itself, which concluded with Justice Man's destruction without him ever begging for mercy.&lt;br /&gt;
* The ending of ''Rock Force'' and the anullment of the Robot Expiration Date law is brought up in ''MaGMML: Episode Zero'', with the Robot Museum being the revamped version briefly seen during the ending and statues in the museum mentioning the basic plot of ''Rock Force''. Additionally, [[SRARA]]'s integrated circuits are strongly implied via [[S.R.A.R.A. HQ]] to be the same kind Justice Man had, with them suffering the same defect that almost drove him to insanity.&lt;br /&gt;
* In ''MaGMML: Episode Zero'''s Robot Museum, four of the game's Robot Masters (Crypt Man, Virus Man, Boom Man (née Fuse Man), and Shock Man) are depicted as statues below Justice Man and four ''[[Mega Man 9]]'' Robot Masters, symbolising both games' struggle against anti-robot legislation.&lt;br /&gt;
* [[Death Man]], the last Robot Master encountered before Justice Man, appears as the boss of [[Tier 13 (MaGMML3)|Tier 13]] in ''MaGMML3''.&lt;br /&gt;
* Shock Man, Charade Man, Circuit Man, Crypt Man and Fish Man appear as NPCs in ''MaGMML3''. Death Man, Justice Man, and the Thrill Bomb appear as collectable plushies.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ROCKS!''===&lt;br /&gt;
* [[Door Man]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 3 (MaGMML2)|Tier 3]]. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he is seen arguing with [[Saturn]]. He returns as an NPC in ''MaGMML3'', as well as a collectable plush.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''ROCKS!'''s final battle, with [[Mega Man]] equipped with the Police Shield (the Wily UFO's weakness).&lt;br /&gt;
* [[Repair Man]], one of the game's eight Robot Masters, appears in ''MaGMML3'' as the boss of [[Tier 2 (MaGMML3)|Tier 2]], as well as a collectable plush.&lt;br /&gt;
* Anchor Man, Hit Man, Fire Man and Police Man appear as NPCs in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Square Root of Negative One''===&lt;br /&gt;
* [[Milk]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 1 (MaGMML2)|Tier 1]]. It also makes a cameo in ''MaGMML: Episode Zero'''s ending, where it emerges from a Wargate in Dr. Cossack's laboratory, and as a collectable plushie in ''MaGMML3''.&lt;br /&gt;
* Thomas appears as an NPC in [[Tier 5 (MaGMML)|Tier 5]] of ''MaGMML'' and ''MaGMML1R''. raocow, the secret secondary player character, also appears in both games as an NPC in the attic of [[Dr. Light's Lab]].&lt;br /&gt;
* [[Bright Man]] uses the game's Special Weapons in his second phase in both ''MaGMML'' and ''MaGMML1R''. In the latter, not only do the weapons act more like they do in ''Square Root of Negative One'', but Bright Man also uses their palettes and icons.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Square Root of Negative One'''s final battle, with [[Mega Man]] equipped with the Milk Spray (the Wily Capsule's weakness).&lt;br /&gt;
* In ''MaGMML: Episode Zero'', [[Unununium]] is capable of summoning one of ''Square Root of Negative One'''s Robot Masters for one of its attacks. The possible four it can summon are Illuminati, Angry Sun, Toss Tortoise, and Doodlebob.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Sunrise''===&lt;br /&gt;
* Scorch Man, one of the game's eight Robot Masters, appears in ''MaGMML2'' alongside Fire Magician from the bootleg ''Zook Hero Z'' as the boss of [[Tier 4 (MaGMML2)|Tier 4]]; collectively, they are known as [[The Scorching Duo]], though ''Mega Man Sunrise'''s boss music is used.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Sunrise'''s final battle. While ''Sunrise'' is monochrome like the Game Boy games, the scene is depicted in ''Episode Zero'' in full colour (though the tiles retain the greenish-yellow palette). In it, Mega Man is equipped with the Wily Capsule's weakness, the Trance Wrecker, using a coloured palette provided by [[Cruise Elroy]].&lt;br /&gt;
* [[Mirage Man]] appears as the boss of Tier 8 in ''MaGMML3''. He appears as an NPC in the Magic Card Casino after being defeated. He also shows up as a collectible plush, along with Scorch Man and Trance.&lt;br /&gt;
* Sound Man, Circuit Man, Kunai Man, Valve Man and Scorch Man appear as NPCs in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Super Fighting Robot''===&lt;br /&gt;
* The [[Gravity Change]] object present in devkits since the original ''MaGMML'' is taken directly from ''Super Fighting Robot'''s fourth Wily stage, complete with their original graphics.&lt;br /&gt;
* [[Dagger Man]], one of the game's eight Robot Masters, appears in the original ''MaGMML'' as the boss of [[Tier 2 (MaGMML)|Tier 2]], and in ''MaGMML1R'' as the boss of [[Tier 3 (MaGMML)|Tier 3]]. He also appears as an NPC in Tier 5 of ''MaGMML2''.&lt;br /&gt;
* The [[Wily Machine TROPHY]] fight in both ''MaGMML'' and ''MaGMML1R'' uses the Wily Capsule's battle music from this game for all three phases.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Super Fighting Robot'''s final battle, with [[Mega Man]] equipped with the Zap Barrier (the Wily Capsule's weakness).&lt;br /&gt;
* [[Wizard Man]] appears as the boss of Tier 11 of ''MaGMML3''. &lt;br /&gt;
* Leaf Man, Dagger Man, Soak Man, and Coal Man appear as NPCs in ''MaGMML3''. Dagger Man, Wizard Man and Anti-Mega Bulwark appear as collectable plushies.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Unlimited''===&lt;br /&gt;
* Canonically, the [[Zero]] seen throughout the ''MaGMML'' series is a hastily rebuilt version of the Z-Prototype, which in the ''MaGMML'' timeline was irreparably damaged following the final battle of ''Unlimited''.&lt;br /&gt;
* [[Yoku Man]], a &amp;quot;public domain&amp;quot; ninth Robot Master, appears as the boss of [[Tier 3 (MaGMML)|Tier 3]] in the original ''MaGMML'', and of [[Tier 2 (MaGMML)|Tier 2]] in ''MaGMML1R''. He also appears as an NPC in Chateau Chevaleresque in ''MaGMML2'', and in [[Tier 5 (MAaGMML3)|Tier 5]] in ''MaGMML3''. Additionally, he also appears as a plushie in ''MaGMML3''.&lt;br /&gt;
* Several of ''Unlimited'''s Robot Masters appear as NPCs in ''MaGMML2'': In addition to the aforementioned Yoku Man, Glue Man appears in Chateau Chevaleresque, Yo-Yo Man stands outside it, Trinitro Man manages the [[Challenge Tent]], Nail Man appears outside the [[Dojo]], Rainbow Man appears in Tier 5, and Comet Woman appears in Tier 8.&lt;br /&gt;
* Rainbow Man's stage is recreated in the [[The Pit of Pits|Pit of Pits]] mini-stage &amp;quot;A light challenge.&amp;quot;.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Unlimited'''s Wily Machine battle, with [[Mega Man]] equipped with the Yo-Yo Cutter (the Wily Walker's weakness). Notably, Wily does not beg in ''Unlimited'' itself; instead, his UFO flies away when the Wily Walker is destroyed and the floor collapses, leading into the final stage.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Witter's Domination''===&lt;br /&gt;
* Slizer and Diamond Man appears as NPC in ''MaGMML3'', at the bar and outside the hotel, respectively. Slizer also appears as a plush.&lt;br /&gt;
&lt;br /&gt;
=== ''Mega Man Y+1'' ===&lt;br /&gt;
* Melon Man appears as a poster in the background of Tier 4 in ''MaGMML2''. He also appears as an NPC in [[Misty Lake]].&lt;br /&gt;
&lt;br /&gt;
===''OH JOES! (A Proto Man Adventure)''===&lt;br /&gt;
* A [[Sniper Joe]] in [[Tier 8 (MaG48HMML)|Tier 8]] of ''MaG48HMML'' reads a &amp;quot;Choose Your Joe Adventure&amp;quot; book that loosely describes the game's events; in addition to a Joe stealing [[Proto Man]]'s shield, the latter can make use of the [[Laser Trident]] and Skull Barrier, both of which are part of his arsenal in the game.&lt;br /&gt;
* [[Regular Joe]], the final Sniper Joe encountered in the game, appears as the boss of [[Tier 1 (MaGMML3)|Tier 1]] of ''MaGMML3''. He also appears as a collectable plush.&lt;br /&gt;
&lt;br /&gt;
===''Proto Man's Return''===&lt;br /&gt;
* Part of the game's final boss theme is incorporated into Triolingo, the final boss track of ''MaGMML: Episode Zero''.&lt;br /&gt;
&lt;br /&gt;
===''Quint's Revenge''===&lt;br /&gt;
* [[Ice Buster]] appears as the boss of Tier 6 in ''MaGMML3''.&lt;br /&gt;
* Blue Devil appears as an NPC in ''MaGMML3''. &lt;br /&gt;
* Me Gado and Blue Devil both appear as collectible plushies in ''MaGMML3''. &lt;br /&gt;
&lt;br /&gt;
===''Ring Man in the Castle''===&lt;br /&gt;
* Ring Man makes a cameo in ''MaGMML: Episode Zero'''s ending as a homage to this game; Dr. Cossack's laboratory is also styled after its appearance in the game's intro.&lt;br /&gt;
* [[Control Man]] appears as the boss of Tier 12 in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Rockman Infinity''===&lt;br /&gt;
* Dr. Vinegar appears as a collectable plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''SuperDanny'' series. ===&lt;br /&gt;
* Super Danny appears as a plushie (along with his Dark Fusion form) and as an NPC in [[Tier 15 (MaGMML3)|Tier 15]] in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Super Mega Man 3''===&lt;br /&gt;
* Alto appears as a collectable plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Skull Man In: Scooby Doc 4: The Destroyer (Featuring Atsushi Onita)''===&lt;br /&gt;
* Skull Man's CD in ''MaGMML: Episode Zero'' alludes to the game's events, mentioning Skull Man's Wargate hopping to fight in other worlds. Skull Man himself also makes a cameo in the game's ending alongside Dr. Cossack and Ring Man in the former's laboratory, where the three witness a Wargate opening up.&lt;br /&gt;
* Wargates, the extradimensional portals used to enter and exit boss fights, are evoked multiple times in ''MaGMML: Episode Zero''. [[SRARA Joe]] uses one in an attack mimicking a similar attack used by Giga Joe in ''Scooby Doc 4'', a Wargate CD exists, and [[SRARA Met]] reveals they started appearing as a result of the aftermath of ''Sonic the Hedgehog/Mega Man: Worlds Collide''. It also reveals Dr. Wily created the [[Reality Core]] by studying the reality-warping energy the Wargates emit.&lt;br /&gt;
* When calling [[Knives]] in [[Lily Airpad]], she will allude to [[Toad Man]]'s death at the paws of Scooby Doc during ''Scooby Doc 4'''s climax, which Toad Man survived in the ''MaGMML'' timeline.&lt;br /&gt;
* Unununium can summon one of the game's bosses to use in a tag team alongside a ''Mega Man: Square Root of Negative One'' boss. The four it can summon are Thomas (not to be confused with the ''Square Root of Negative One'' Thomas), Non-Human, Taurus, and Slam Man.&lt;br /&gt;
* Ford Taurus and Scooby Doc himself show up as collectable plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Tackle Fire With A Gun''===&lt;br /&gt;
* The eponymous Tackle Fire with a Gun appears as a plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
==ROM hacks==&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Indonesian Artifact''===&lt;br /&gt;
* [[Puzzle Man]] is the boss of Tier 5 in ''MaGMML3'', as well as an NPC in the Magic Card casino (after being defeated) and as a plushie. Tier 5 itself resembles Puzzle Man's level.&lt;br /&gt;
* Frozen Man and Note Woman appear as NPCs in ''MaGMML3'' as well, in [[Victor_Heights#.5B2F.5D_Plaza|Victor Heights' second floor]] and [[Tier 10 (MaGMML3)|Tier 10]] respectively.&lt;br /&gt;
&lt;br /&gt;
===''Rockman 4 Minus Infinity''===&lt;br /&gt;
* The recurring Skull Amulet upgrade that protects Mega Man from a single lethal hit is lifted from this game.&lt;br /&gt;
* In ''MaGMML2'', Skull Man references using the Hell Wheel, his Special Weapon in ''Rockman 4 Minus Infinity'', to move around.&lt;br /&gt;
* In both the original ''MaGMML'' and ''MaGMML2'', [[The Arena]] uses Illusion from ''F-Zero Climax'' as the music, the same track ''Minus Infinity'' uses for its arena (though ''MaGMML'' uses the original track, and ''MaGMML2'' uses a custom 8-bit remix).&lt;br /&gt;
* The sixth and final Wily stage of ''MaGMML2'', [[Reality Core]], is based on Wily 3 from this game: both stages are giant mazes made up of previous stages, and are focused on finding bosses and destroying hotspots to unlock the final area.&lt;br /&gt;
* The ''MaGMML: Episode Zero'' level [[Stormy Spire]] acts as a homage to Cossack Stage 4, and features a similar looping circular stage design focused on reaching North, South, East, and West terminals to proceed. The level also includes custom [[Super Ball Machine Jr.]]s that act identically to their counterparts in ''Minus Infinity''.&lt;br /&gt;
&lt;br /&gt;
===''Rockman CX''===&lt;br /&gt;
* [[Cheat Man]], one of the game's eight Robot Masters, appears as the boss of [[Tier 6 (MaGMML2)|Tier 6]] in ''MaGMML2'', and is fought again during [[Deep Thoughts]]. He also appears outside Dr. Light's Lab after achieving 100% completion, and will access the Cheat Menu when talked to.&lt;br /&gt;
* Rockman CX appears as an unlockable costume, and will trigger unique dialogue when worn while fighting Cheat Man. He returns as a plushie in ''MaGMML3''.&lt;br /&gt;
* In ''MaG48HMML'', a Brainga enemy from Cheat Man's stage appears in the Captain's wheelhouse after defeating [[Pirate Man]], and will unlock the Cheat Menu for all save files when spoken to.&lt;br /&gt;
&lt;br /&gt;
==''Mega Man''-likes==&lt;br /&gt;
&lt;br /&gt;
===''Copy Kitty''===&lt;br /&gt;
* [[Boki Lamira]] appears as the Tier 7 boss in ''MaGMML3'', moving to the Magic Card Casino as an NPC when defeated. Talking to all other tier bosses there unlocks a costume of Boki. Additionally, plushies of her, Savant, Makyrooni and Yoggval can be found.&lt;br /&gt;
&lt;br /&gt;
===''Gravity Circuit''===&lt;br /&gt;
* Kai, the game's protagonist, appears as a plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''The Krion Conquest''===&lt;br /&gt;
* Doropie appears in ''MaGMML2'' as an unlockable costume.&lt;br /&gt;
* The unnamed Round 5 samurai boss appears in ''MaG48HMML'' (where it is incorrectly named &amp;quot;Empress Elysia&amp;quot; after the game's main antagonist and final boss) as a hidden boss in [[Mystic Museum]] (albeit as a [[Punk]] reskin).&lt;br /&gt;
* Statues of enemies from ''The Krion Conquest'' appear in [[Tier 7 (MaG48HMML)|Tier 7]] of ''MaG48HMML''.&lt;br /&gt;
* The level [[Akudama Empire Mothership]] in ''MaGMML3'' is styled off the game.&lt;br /&gt;
&lt;br /&gt;
===''MegaMari''===&lt;br /&gt;
* Marisa Kirisame appears in ''MaGMML2'' as an unlockable costume. She and [[Cirno]] appear in the same game as NPCs in [[Tier 9 (MaGMML2)|Tier 9]]; the latter also appears as a packed-in [[Custom Costumes|custom costume]] in ''MaG48HMML''.&lt;br /&gt;
* The Pit of Pits stage &amp;quot;Stairway to Nether&amp;quot; in ''MaGMML2'' directly references Konpaku Youmu's stage. This area also appears in ''MaGMML: Episode Zero'''s [[Construction of Constructions]].&lt;br /&gt;
&lt;br /&gt;
===''Nezumiman''===&lt;br /&gt;
* [[Butter Nezumi]], one of the game's eight bosses, appears as the boss of [[Tier 9 (MaGMML2)|Tier 9]] in ''MaGMML2''. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he emerges from a Wargate in Dr. Cossack's Laboratory moments after Milk.&lt;br /&gt;
* Delay Nezumi, another boss from the game, appears as an NPC in [[Tier 4 (MaGMML3)|Tier 4]] of MaGMML3 in one of the cells. True to his name, he has a long pause in the middle of his dialogue.&lt;br /&gt;
* Nezumi Man, his fully clothed appearance at the end of the game, Butter Nezumi and Ice Nezumi appear as plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Rokko-Chan''===&lt;br /&gt;
* [[Jet Man]], one of the game's six bosses, appears as the boss of [[Tier 8 (MaGMML2)|Tier 8]] in ''MaGMML2''.&lt;br /&gt;
* Rokko-Chan appears in ''MaGMML2'' as an NPC that wanders the hub world, and can usually be encountered outside Tier 8. She also appears in the same game as an unlockable costume.&lt;br /&gt;
&lt;br /&gt;
[[Category:MaGMML Trivia]][[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=23599</id>
		<title>List of fangame references in MaGMML</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=23599"/>
				<updated>2024-07-18T15:20:07Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: /* Mega Man Infamous Intent */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In addition to referencing the official ''Mega Man'' games, '''the ''MaGMML'' series has featured numerous references to other ''Mega Man'' fangames'''. These range from minor throwaway details, to characters from those games appearing as tier bosses, to (in some rare cases) their plots directly influencing that of a ''MaGMML'' game. Each game is listed in alphabetical order; also included are ROM hacks and ''Mega Man''-esque games that range from professional to indie.&lt;br /&gt;
&lt;br /&gt;
==Fangames==&lt;br /&gt;
===''Eddie's World''===&lt;br /&gt;
* Ocean Gal and Cooler Drill Man's head appear as collectible plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man 42''===&lt;br /&gt;
* [[Ombuds Man]], one of the game's eight Robot Masters, appears in ''[[Make a Good Mega Man Level 2]]'' as the boss of [[Tier 2 (MaGMML2)|Tier 2]]. He also has a cameo in ''MaGMML: Episode Zero'''s ending, as one of the patrons of [[Chateau Chevaleresque]].&lt;br /&gt;
* In ''[[Make a Good Mega Man Level: Episode Zero]]'', the [[Doctor Albert W. Wily|Dr. Wily]] begging montage in the Robot Museum features a scene depicting the game's final boss arena (which is identical to that of [[Mega Man 1|the original ''Mega Man'']]). In the scene, [[Mega Man]] is equipped with the Color Glob, the weakness of the Wily UFO.&lt;br /&gt;
* [[Mad Man]], another of the Robot Masters, appears as the boss of [[Tier 4 (MaGMML3)|Tier 4]] in ''[[Make a Good Mega Man Level 3]]''. He also appears as a collectable plush, along with Ombuds Man.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man 8-Bit Deathmatch''===&lt;br /&gt;
* Maestro, the main character and default avatar, appears in ''[[Make a Good 48 Hour Mega Man Level]]'' and ''[[Make a Good Mega Man Level 3]]'' as a purchasable [[Costumes|costume]].&lt;br /&gt;
* The final boss theme of ''MaGMML: Episode Zero'' remixes part of the [[Trio|Evil Robot]]'s theme from Chapter 8, among other tracks.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ARM 2''===&lt;br /&gt;
* [[Him]], the boss of Wily Stage 3, appears in ''[[Make a Good Mega Man Level Remastered]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]], replacing [[Jolt Man]] from the original. He returns as a collectable plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man's Christmas Carol'' series===&lt;br /&gt;
* [[Future]], one of the three Robot Masters from the original ''Mega Man's Christmas Carol'', appears in ''MaGMML2'' as the boss of [[Tier 7 (MaGMML2)|Tier 7]]. Past from the same game appears in the same tier as an NPC.&lt;br /&gt;
* ''MaGMML2'' contains a few bosses from ''Mega Man's Christmas Carol 2'' as NPCs: Scrooge appears in [[Tier 5 (MaGMML2)|Tier 5]], and Tiny Tim and Bob Cratchit appear in Tier 7.&lt;br /&gt;
* The secret level [[Twilight Lodge]] (accessed from Tier 7) is taken directly from ''[http://sprites-inc.co.uk/thread-1805.html Mega Man's Christmas Thingy]'', a game which was created in a single day using the ''MaGMML2'' engine and content planned for the then-in-development ''Mega Man's Christmas Carol 3'', including a brand new boss, [[Wishing Star]]. Ultimately, ''Mega Man's Christmas Carol 3'' used very little from Twilight Lodge, though Wishing Star makes a cameo in the game's credits (with his game of origin cited as ''Make a Good Mega Man Level 2'' rather than ''Mega Man's Christmas Thingy''), as well as Bass's epilogue.&lt;br /&gt;
* Jacob Marley from the first game appears in as an NPC in [[Tier 2 (MaGMML3)|Tier 2]] of ''MaGMML3''. Past also appears as a member of the tabletop game group in that tier, as does Wishing Star.&lt;br /&gt;
* Future, Tiny Tim's Sibling Horde and Saint appear as collectable plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: The Dark Resistence''===&lt;br /&gt;
* Storm Man appears in ''MaGMML2'' as one of the patrons of Chateau Chevaleresque.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Dongs''===&lt;br /&gt;
* [[Punch Donkey]] appears as the boss of [[Tier 14 (MaGMML3)|Tier 14]] in ''MaGMML3''. He appears as an NPC at the Magic Card Casino after being defeated. He also shows up as a collectible plush. &lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Dr. Wily's Final Attack''===&lt;br /&gt;
* [[Lord Elewoofro]] appears in ''MaGMML2'' as the boss of [[Tier 5 (MaGMML2)|Tier 5]]. Unusually, he is ''not'' a boss in his source game, but instead gives Mega Man a random recovery item when using the Special Attack weapon, thus his tier boss fight is entirely original (with the music used for his source game's Wily Machine battle reused for his fight).&lt;br /&gt;
* [[Sound Man]] appears in ''MaGMML3'' as the boss of [[Tier 10 (MaGMML3)|Tier 10]], and as an NPC at the Magic Card Casino after being defeated. Both him and Lord Elewoofro appear as collectable plushies as well.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Eternal''===&lt;br /&gt;
* [[Jolt Man]], one of the game's eight Robot Masters, appears in the original ''[[Make a Good Mega Man Level]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]]. In ''MaGMML1R'', he is replaced by [[Him]] and is otherwise completely absent. Posters of Jolt Man (with a moustache as &amp;quot;El Jolto&amp;quot;) also appear in the background of ''MaGMML2'''s [[Tier 4 (MaGMML2)|Tier 4]].&lt;br /&gt;
&lt;br /&gt;
=== ''Mega Man Final 3: The Legacy Lives On'' ===&lt;br /&gt;
* [[Cyber Man]]'s stage is adapted as a level in ''MaGMML2''. Cyber Man himself reappears as an NPC and a plush in ''MaGMML3'', although he is credited as debuting in ''MaGMML2''.&lt;br /&gt;
&lt;br /&gt;
=== ''Mega Man: Infamous Intent'' === &lt;br /&gt;
* Storm Man states he is looking forward to the release of this game in ''MaGMML2'', a joke about the game's cancellation.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man RAM''===&lt;br /&gt;
* Creamery Man appears as an NPC at Victor Heights' bar in ''MaGMML3''.&lt;br /&gt;
* Anthro Sheep Man and Spiral Man appear as collectable plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Revenge of the Fallen''===&lt;br /&gt;
* In the original ''MaGMML'', [[Knight Man]] ponders if he is eligible to be a tier boss, given his role in this game. ''MaGMML1R'' rewrites his dialogue to instead be a call forward to him running Chateau Chevaleresque in ''MaGMML2''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revenge of the Fallen''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s final battle (which resembles ''[[Mega Man 6]]''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s with added background tiles). In it, Mega Man is equipped with the Star Crash, the weakness of the Wily Capsule.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Revolution''===&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revolution'''s Wily battle, with [[Mega Man]] equipped with the Fire Seeker (the Wily Capsule's weakness). Very briefly, the bullet shot at Wily by Dr. Remir as he reveals his true colours can be seen flying towards Wily, but the scene replays before it can actually strike.&lt;br /&gt;
* Pyre Man and Pyre Woman appear as the boss of [[Tier 9 (MaGMML3)|Tier 9]] in ''MaGMML3''. They also appear as collectable plushies, along with Gaton Me.&lt;br /&gt;
* Haste Man appears as an NPC in [[Tier 11 (MaGMML3)|Tier 11]] of 'MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Rock Force''===&lt;br /&gt;
* [[Justice Man]], the main antagonist of the game, appears in both ''MaGMML'' and ''MaGMML1R'' as the boss of [[Tier 4 (MaGMML)|Tier 4]]. In the former, he is resurrected by Dr. Wily to fight Mega Man, but in the latter, Mega Man instead fights a holographic replica of him (and Justice Man himself remains dead). His dialogue in ''1R'' is lifted verbatim from the final battle of ''Rock Force'', and doesn't change to account for [[costumes]]. Justice Man also has a [[CD]] in ''MaGMML: Episode Zero'', and is featured in two separate statues in the Robot Museum.&lt;br /&gt;
* ''MaGMML2'' makes several references to Knight Man &amp;quot;having it in him&amp;quot;, a reference to a comment [[Plant Man]] makes about him (and his ability to act) in the ending of ''Rock Force''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Rock Force'''s final battle, with Justice Man appearing instead of Dr. Wily, and [[Mega Man]] being equipped with the Shock Gauntlet (Justice Man's weakness). The scene is inaccurate to ''Rock Force'' itself, which concluded with Justice Man's destruction without him ever begging for mercy.&lt;br /&gt;
* The ending of ''Rock Force'' and the anullment of the Robot Expiration Date law is brought up in ''MaGMML: Episode Zero'', with the Robot Museum being the revamped version briefly seen during the ending and statues in the museum mentioning the basic plot of ''Rock Force''. Additionally, [[SRARA]]'s integrated circuits are strongly implied via [[S.R.A.R.A. HQ]] to be the same kind Justice Man had, with them suffering the same defect that almost drove him to insanity.&lt;br /&gt;
* In ''MaGMML: Episode Zero'''s Robot Museum, four of the game's Robot Masters (Crypt Man, Virus Man, Boom Man (née Fuse Man), and Shock Man) are depicted as statues below Justice Man and four ''[[Mega Man 9]]'' Robot Masters, symbolising both games' struggle against anti-robot legislation.&lt;br /&gt;
* [[Death Man]], the last Robot Master encountered before Justice Man, appears as the boss of [[Tier 13 (MaGMML3)|Tier 13]] in ''MaGMML3''.&lt;br /&gt;
* Shock Man, Crypt Man and Fish Man appear as NPCs in ''MaGMML3''. Death Man, Justice Man, and the Thrill Bomb appear as collectable plushies.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ROCKS!''===&lt;br /&gt;
* [[Door Man]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 3 (MaGMML2)|Tier 3]]. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he is seen arguing with [[Saturn]]. He returns as an NPC in ''MaGMML3'', as well as a collectable plush.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''ROCKS!'''s final battle, with [[Mega Man]] equipped with the Police Shield (the Wily UFO's weakness).&lt;br /&gt;
* [[Repair Man]], one of the game's eight Robot Masters, appears in ''MaGMML3'' as the boss of [[Tier 2 (MaGMML3)|Tier 2]], as well as a collectable plush.&lt;br /&gt;
* Anchor Man, Hit Man, Fire Man and Police Man appear as NPCs in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Square Root of Negative One''===&lt;br /&gt;
* [[Milk]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 1 (MaGMML2)|Tier 1]]. It also makes a cameo in ''MaGMML: Episode Zero'''s ending, where it emerges from a Wargate in Dr. Cossack's laboratory, and as a collectable plushie in ''MaGMML3''.&lt;br /&gt;
* Thomas appears as an NPC in [[Tier 5 (MaGMML)|Tier 5]] of ''MaGMML'' and ''MaGMML1R''. raocow, the secret secondary player character, also appears in both games as an NPC in the attic of [[Dr. Light's Lab]].&lt;br /&gt;
* [[Bright Man]] uses the game's Special Weapons in his second phase in both ''MaGMML'' and ''MaGMML1R''. In the latter, not only do the weapons act more like they do in ''Square Root of Negative One'', but Bright Man also uses their palettes and icons.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Square Root of Negative One'''s final battle, with [[Mega Man]] equipped with the Milk Spray (the Wily Capsule's weakness).&lt;br /&gt;
* In ''MaGMML: Episode Zero'', [[Unununium]] is capable of summoning one of ''Square Root of Negative One'''s Robot Masters for one of its attacks. The possible four it can summon are Illuminati, Angry Sun, Toss Tortoise, and Doodlebob.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Sunrise''===&lt;br /&gt;
* Scorch Man, one of the game's eight Robot Masters, appears in ''MaGMML2'' alongside Fire Magician from the bootleg ''Zook Hero Z'' as the boss of [[Tier 4 (MaGMML2)|Tier 4]]; collectively, they are known as [[The Scorching Duo]], though ''Mega Man Sunrise'''s boss music is used.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Sunrise'''s final battle. While ''Sunrise'' is monochrome like the Game Boy games, the scene is depicted in ''Episode Zero'' in full colour (though the tiles retain the greenish-yellow palette). In it, Mega Man is equipped with the Wily Capsule's weakness, the Trance Wrecker, using a coloured palette provided by [[Cruise Elroy]].&lt;br /&gt;
* [[Mirage Man]] appears as the boss of Tier 8 in ''MaGMML3''. He appears as an NPC in the Magic Card Casino after being defeated. He also shows up as a collectible plush, along with Scorch Man and Trance.&lt;br /&gt;
* Sound Man, Circuit Man, Kunai Man, Valve Man and Scorch Man appear as NPCs in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Super Fighting Robot''===&lt;br /&gt;
* The [[Gravity Change]] object present in devkits since the original ''MaGMML'' is taken directly from ''Super Fighting Robot'''s fourth Wily stage, complete with their original graphics.&lt;br /&gt;
* [[Dagger Man]], one of the game's eight Robot Masters, appears in the original ''MaGMML'' as the boss of [[Tier 2 (MaGMML)|Tier 2]], and in ''MaGMML1R'' as the boss of [[Tier 3 (MaGMML)|Tier 3]]. He also appears as an NPC in Tier 5 of ''MaGMML2''.&lt;br /&gt;
* The [[Wily Machine TROPHY]] fight in both ''MaGMML'' and ''MaGMML1R'' uses the Wily Capsule's battle music from this game for all three phases.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Super Fighting Robot'''s final battle, with [[Mega Man]] equipped with the Zap Barrier (the Wily Capsule's weakness).&lt;br /&gt;
* [[Wizard Man]] appears as the boss of Tier 11 of ''MaGMML3''. &lt;br /&gt;
* Leaf Man, Dagger Man, Soak Man, and Coal Man appear as NPCs in ''MaGMML3''. Dagger Man, Wizard Man and Anti-Mega Bulwark appear as collectable plushies.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Unlimited''===&lt;br /&gt;
* Canonically, the [[Zero]] seen throughout the ''MaGMML'' series is a hastily rebuilt version of the Z-Prototype, which in the ''MaGMML'' timeline was irreparably damaged following the final battle of ''Unlimited''.&lt;br /&gt;
* [[Yoku Man]], a &amp;quot;public domain&amp;quot; ninth Robot Master, appears as the boss of [[Tier 3 (MaGMML)|Tier 3]] in the original ''MaGMML'', and of [[Tier 2 (MaGMML)|Tier 2]] in ''MaGMML1R''. He also appears as an NPC in Chateau Chevaleresque in ''MaGMML2'', and in [[Tier 5 (MAaGMML3)|Tier 5]] in ''MaGMML3''. Additionally, he also appears as a plushie in ''MaGMML3''.&lt;br /&gt;
* Several of ''Unlimited'''s Robot Masters appear as NPCs in ''MaGMML2'': In addition to the aforementioned Yoku Man, Glue Man appears in Chateau Chevaleresque, Yo-Yo Man stands outside it, Trinitro Man manages the [[Challenge Tent]], Nail Man appears outside the [[Dojo]], Rainbow Man appears in Tier 5, and Comet Woman appears in Tier 8.&lt;br /&gt;
* Rainbow Man's stage is recreated in the [[The Pit of Pits|Pit of Pits]] mini-stage &amp;quot;A light challenge.&amp;quot;.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Unlimited'''s Wily Machine battle, with [[Mega Man]] equipped with the Yo-Yo Cutter (the Wily Walker's weakness). Notably, Wily does not beg in ''Unlimited'' itself; instead, his UFO flies away when the Wily Walker is destroyed and the floor collapses, leading into the final stage.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Witter's Domination''===&lt;br /&gt;
* Slizer and Diamond Man appears as NPC in ''MaGMML3'', at the bar and outside the hotel, respectively. Slizer also appears as a plush.&lt;br /&gt;
&lt;br /&gt;
=== ''Mega Man Y+1'' ===&lt;br /&gt;
* Melon Man appears as a poster in the background of Tier 4 in ''MaGMML2''. He also appears as an NPC in [[Misty Lake]].&lt;br /&gt;
&lt;br /&gt;
===''OH JOES! (A Proto Man Adventure)''===&lt;br /&gt;
* A [[Sniper Joe]] in [[Tier 8 (MaG48HMML)|Tier 8]] of ''MaG48HMML'' reads a &amp;quot;Choose Your Joe Adventure&amp;quot; book that loosely describes the game's events; in addition to a Joe stealing [[Proto Man]]'s shield, the latter can make use of the [[Laser Trident]] and Skull Barrier, both of which are part of his arsenal in the game.&lt;br /&gt;
* [[Regular Joe]], the final Sniper Joe encountered in the game, appears as the boss of [[Tier 1 (MaGMML3)|Tier 1]] of ''MaGMML3''. He also appears as a collectable plush.&lt;br /&gt;
&lt;br /&gt;
===''Proto Man's Return''===&lt;br /&gt;
* Part of the game's final boss theme is incorporated into Triolingo, the final boss track of ''MaGMML: Episode Zero''.&lt;br /&gt;
&lt;br /&gt;
===''Quint's Revenge''===&lt;br /&gt;
* [[Ice Buster]] appears as the boss of Tier 6 in ''MaGMML3''.&lt;br /&gt;
* Blue Devil appears as an NPC in ''MaGMML3''. &lt;br /&gt;
* Me Gado and Blue Devil both appear as collectible plushies in ''MaGMML3''. &lt;br /&gt;
&lt;br /&gt;
===''Ring Man in the Castle''===&lt;br /&gt;
* Ring Man makes a cameo in ''MaGMML: Episode Zero'''s ending as a homage to this game; Dr. Cossack's laboratory is also styled after its appearance in the game's intro.&lt;br /&gt;
* [[Control Man]] appears as the boss of Tier 12 in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Rockman Infinity''===&lt;br /&gt;
* Dr. Vinegar appears as a collectable plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''SuperDanny'' series. ===&lt;br /&gt;
* Super Danny appears as a plushie (along with his Dark Fusion form) and as an NPC in [[Tier 15 (MaGMML3)|Tier 15]] in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Super Mega Man 3''===&lt;br /&gt;
* Alto appears as a collectable plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Skull Man In: Scooby Doc 4: The Destroyer (Featuring Atsushi Onita)''===&lt;br /&gt;
* Skull Man's CD in ''MaGMML: Episode Zero'' alludes to the game's events, mentioning Skull Man's Wargate hopping to fight in other worlds. Skull Man himself also makes a cameo in the game's ending alongside Dr. Cossack and Ring Man in the former's laboratory, where the three witness a Wargate opening up.&lt;br /&gt;
* Wargates, the extradimensional portals used to enter and exit boss fights, are evoked multiple times in ''MaGMML: Episode Zero''. [[SRARA Joe]] uses one in an attack mimicking a similar attack used by Giga Joe in ''Scooby Doc 4'', a Wargate CD exists, and [[SRARA Met]] reveals they started appearing as a result of the aftermath of ''Sonic the Hedgehog/Mega Man: Worlds Collide''. It also reveals Dr. Wily created the [[Reality Core]] by studying the reality-warping energy the Wargates emit.&lt;br /&gt;
* When calling [[Knives]] in [[Lily Airpad]], she will allude to [[Toad Man]]'s death at the paws of Scooby Doc during ''Scooby Doc 4'''s climax, which Toad Man survived in the ''MaGMML'' timeline.&lt;br /&gt;
* Unununium can summon one of the game's bosses to use in a tag team alongside a ''Mega Man: Square Root of Negative One'' boss. The four it can summon are Thomas (not to be confused with the ''Square Root of Negative One'' Thomas), Non-Human, Taurus, and Slam Man.&lt;br /&gt;
* Ford Taurus and Scooby Doc himself show up as collectable plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Tackle Fire With A Gun''===&lt;br /&gt;
* The eponymous Tackle Fire with a Gun appears as a plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
==ROM hacks==&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Indonesian Artifact''===&lt;br /&gt;
* [[Puzzle Man]] is the boss of Tier 5 in ''MaGMML3'', as well as an NPC in the Magic Card casino (after being defeated) and as a plushie. Tier 5 itself resembles Puzzle Man's level.&lt;br /&gt;
* Frozen Man and Note Woman appear as NPCs in ''MaGMML3'' as well, in [[Victor_Heights#.5B2F.5D_Plaza|Victor Heights' second floor]] and [[Tier 10 (MaGMML3)|Tier 10]] respectively.&lt;br /&gt;
&lt;br /&gt;
===''Rockman 4 Minus Infinity''===&lt;br /&gt;
* The recurring Skull Amulet upgrade that protects Mega Man from a single lethal hit is lifted from this game.&lt;br /&gt;
* In ''MaGMML2'', Skull Man references using the Hell Wheel, his Special Weapon in ''Rockman 4 Minus Infinity'', to move around.&lt;br /&gt;
* In both the original ''MaGMML'' and ''MaGMML2'', [[The Arena]] uses Illusion from ''F-Zero Climax'' as the music, the same track ''Minus Infinity'' uses for its arena (though ''MaGMML'' uses the original track, and ''MaGMML2'' uses a custom 8-bit remix).&lt;br /&gt;
* The sixth and final Wily stage of ''MaGMML2'', [[Reality Core]], is based on Wily 3 from this game: both stages are giant mazes made up of previous stages, and are focused on finding bosses and destroying hotspots to unlock the final area.&lt;br /&gt;
* The ''MaGMML: Episode Zero'' level [[Stormy Spire]] acts as a homage to Cossack Stage 4, and features a similar looping circular stage design focused on reaching North, South, East, and West terminals to proceed. The level also includes custom [[Super Ball Machine Jr.]]s that act identically to their counterparts in ''Minus Infinity''.&lt;br /&gt;
&lt;br /&gt;
===''Rockman CX''===&lt;br /&gt;
* [[Cheat Man]], one of the game's eight Robot Masters, appears as the boss of [[Tier 6 (MaGMML2)|Tier 6]] in ''MaGMML2'', and is fought again during [[Deep Thoughts]]. He also appears outside Dr. Light's Lab after achieving 100% completion, and will access the Cheat Menu when talked to.&lt;br /&gt;
* Rockman CX appears as an unlockable costume, and will trigger unique dialogue when worn while fighting Cheat Man. He returns as a plushie in ''MaGMML3''.&lt;br /&gt;
* In ''MaG48HMML'', a Brainga enemy from Cheat Man's stage appears in the Captain's wheelhouse after defeating [[Pirate Man]], and will unlock the Cheat Menu for all save files when spoken to.&lt;br /&gt;
&lt;br /&gt;
==''Mega Man''-likes==&lt;br /&gt;
&lt;br /&gt;
===''Copy Kitty''===&lt;br /&gt;
* [[Boki Lamira]] appears as the Tier 7 boss in ''MaGMML3'', moving to the Magic Card Casino as an NPC when defeated. Talking to all other tier bosses there unlocks a costume of Boki. Additionally, plushies of her, Savant, Makyrooni and Yoggval can be found.&lt;br /&gt;
&lt;br /&gt;
===''Gravity Circuit''===&lt;br /&gt;
* Kai, the game's protagonist, appears as a plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''The Krion Conquest''===&lt;br /&gt;
* Doropie appears in ''MaGMML2'' as an unlockable costume.&lt;br /&gt;
* The unnamed Round 5 samurai boss appears in ''MaG48HMML'' (where it is incorrectly named &amp;quot;Empress Elysia&amp;quot; after the game's main antagonist and final boss) as a hidden boss in [[Mystic Museum]] (albeit as a [[Punk]] reskin).&lt;br /&gt;
* Statues of enemies from ''The Krion Conquest'' appear in [[Tier 7 (MaG48HMML)|Tier 7]] of ''MaG48HMML''.&lt;br /&gt;
* The level [[Akudama Empire Mothership]] in ''MaGMML3'' is styled off the game.&lt;br /&gt;
&lt;br /&gt;
===''MegaMari''===&lt;br /&gt;
* Marisa Kirisame appears in ''MaGMML2'' as an unlockable costume. She and [[Cirno]] appear in the same game as NPCs in [[Tier 9 (MaGMML2)|Tier 9]]; the latter also appears as a packed-in [[Custom Costumes|custom costume]] in ''MaG48HMML''.&lt;br /&gt;
* The Pit of Pits stage &amp;quot;Stairway to Nether&amp;quot; in ''MaGMML2'' directly references Konpaku Youmu's stage. This area also appears in ''MaGMML: Episode Zero'''s [[Construction of Constructions]].&lt;br /&gt;
&lt;br /&gt;
===''Nezumiman''===&lt;br /&gt;
* [[Butter Nezumi]], one of the game's eight bosses, appears as the boss of [[Tier 9 (MaGMML2)|Tier 9]] in ''MaGMML2''. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he emerges from a Wargate in Dr. Cossack's Laboratory moments after Milk.&lt;br /&gt;
* Delay Nezumi, another boss from the game, appears as an NPC in [[Tier 4 (MaGMML3)|Tier 4]] of MaGMML3 in one of the cells. True to his name, he has a long pause in the middle of his dialogue.&lt;br /&gt;
* Nezumi Man, his fully clothed appearance at the end of the game, Butter Nezumi and Ice Nezumi appear as plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Rokko-Chan''===&lt;br /&gt;
* [[Jet Man]], one of the game's six bosses, appears as the boss of [[Tier 8 (MaGMML2)|Tier 8]] in ''MaGMML2''.&lt;br /&gt;
* Rokko-Chan appears in ''MaGMML2'' as an NPC that wanders the hub world, and can usually be encountered outside Tier 8. She also appears in the same game as an unlockable costume.&lt;br /&gt;
&lt;br /&gt;
[[Category:MaGMML Trivia]][[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=23598</id>
		<title>List of fangame references in MaGMML</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=23598"/>
				<updated>2024-07-18T15:19:57Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: /* Mega Man Final 3: The Legacy Lives On */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In addition to referencing the official ''Mega Man'' games, '''the ''MaGMML'' series has featured numerous references to other ''Mega Man'' fangames'''. These range from minor throwaway details, to characters from those games appearing as tier bosses, to (in some rare cases) their plots directly influencing that of a ''MaGMML'' game. Each game is listed in alphabetical order; also included are ROM hacks and ''Mega Man''-esque games that range from professional to indie.&lt;br /&gt;
&lt;br /&gt;
==Fangames==&lt;br /&gt;
===''Eddie's World''===&lt;br /&gt;
* Ocean Gal and Cooler Drill Man's head appear as collectible plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man 42''===&lt;br /&gt;
* [[Ombuds Man]], one of the game's eight Robot Masters, appears in ''[[Make a Good Mega Man Level 2]]'' as the boss of [[Tier 2 (MaGMML2)|Tier 2]]. He also has a cameo in ''MaGMML: Episode Zero'''s ending, as one of the patrons of [[Chateau Chevaleresque]].&lt;br /&gt;
* In ''[[Make a Good Mega Man Level: Episode Zero]]'', the [[Doctor Albert W. Wily|Dr. Wily]] begging montage in the Robot Museum features a scene depicting the game's final boss arena (which is identical to that of [[Mega Man 1|the original ''Mega Man'']]). In the scene, [[Mega Man]] is equipped with the Color Glob, the weakness of the Wily UFO.&lt;br /&gt;
* [[Mad Man]], another of the Robot Masters, appears as the boss of [[Tier 4 (MaGMML3)|Tier 4]] in ''[[Make a Good Mega Man Level 3]]''. He also appears as a collectable plush, along with Ombuds Man.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man 8-Bit Deathmatch''===&lt;br /&gt;
* Maestro, the main character and default avatar, appears in ''[[Make a Good 48 Hour Mega Man Level]]'' and ''[[Make a Good Mega Man Level 3]]'' as a purchasable [[Costumes|costume]].&lt;br /&gt;
* The final boss theme of ''MaGMML: Episode Zero'' remixes part of the [[Trio|Evil Robot]]'s theme from Chapter 8, among other tracks.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ARM 2''===&lt;br /&gt;
* [[Him]], the boss of Wily Stage 3, appears in ''[[Make a Good Mega Man Level Remastered]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]], replacing [[Jolt Man]] from the original. He returns as a collectable plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man's Christmas Carol'' series===&lt;br /&gt;
* [[Future]], one of the three Robot Masters from the original ''Mega Man's Christmas Carol'', appears in ''MaGMML2'' as the boss of [[Tier 7 (MaGMML2)|Tier 7]]. Past from the same game appears in the same tier as an NPC.&lt;br /&gt;
* ''MaGMML2'' contains a few bosses from ''Mega Man's Christmas Carol 2'' as NPCs: Scrooge appears in [[Tier 5 (MaGMML2)|Tier 5]], and Tiny Tim and Bob Cratchit appear in Tier 7.&lt;br /&gt;
* The secret level [[Twilight Lodge]] (accessed from Tier 7) is taken directly from ''[http://sprites-inc.co.uk/thread-1805.html Mega Man's Christmas Thingy]'', a game which was created in a single day using the ''MaGMML2'' engine and content planned for the then-in-development ''Mega Man's Christmas Carol 3'', including a brand new boss, [[Wishing Star]]. Ultimately, ''Mega Man's Christmas Carol 3'' used very little from Twilight Lodge, though Wishing Star makes a cameo in the game's credits (with his game of origin cited as ''Make a Good Mega Man Level 2'' rather than ''Mega Man's Christmas Thingy''), as well as Bass's epilogue.&lt;br /&gt;
* Jacob Marley from the first game appears in as an NPC in [[Tier 2 (MaGMML3)|Tier 2]] of ''MaGMML3''. Past also appears as a member of the tabletop game group in that tier, as does Wishing Star.&lt;br /&gt;
* Future, Tiny Tim's Sibling Horde and Saint appear as collectable plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: The Dark Resistence''===&lt;br /&gt;
* Storm Man appears in ''MaGMML2'' as one of the patrons of Chateau Chevaleresque.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Dongs''===&lt;br /&gt;
* [[Punch Donkey]] appears as the boss of [[Tier 14 (MaGMML3)|Tier 14]] in ''MaGMML3''. He appears as an NPC at the Magic Card Casino after being defeated. He also shows up as a collectible plush. &lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Dr. Wily's Final Attack''===&lt;br /&gt;
* [[Lord Elewoofro]] appears in ''MaGMML2'' as the boss of [[Tier 5 (MaGMML2)|Tier 5]]. Unusually, he is ''not'' a boss in his source game, but instead gives Mega Man a random recovery item when using the Special Attack weapon, thus his tier boss fight is entirely original (with the music used for his source game's Wily Machine battle reused for his fight).&lt;br /&gt;
* [[Sound Man]] appears in ''MaGMML3'' as the boss of [[Tier 10 (MaGMML3)|Tier 10]], and as an NPC at the Magic Card Casino after being defeated. Both him and Lord Elewoofro appear as collectable plushies as well.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Eternal''===&lt;br /&gt;
* [[Jolt Man]], one of the game's eight Robot Masters, appears in the original ''[[Make a Good Mega Man Level]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]]. In ''MaGMML1R'', he is replaced by [[Him]] and is otherwise completely absent. Posters of Jolt Man (with a moustache as &amp;quot;El Jolto&amp;quot;) also appear in the background of ''MaGMML2'''s [[Tier 4 (MaGMML2)|Tier 4]].&lt;br /&gt;
&lt;br /&gt;
=== ''Mega Man Final 3: The Legacy Lives On'' ===&lt;br /&gt;
* [[Cyber Man]]'s stage is adapted as a level in ''MaGMML2''. Cyber Man himself reappears as an NPC and a plush in ''MaGMML3'', although he is credited as debuting in ''MaGMML2''.&lt;br /&gt;
&lt;br /&gt;
=== ''Mega Man Infamous Intent'' === &lt;br /&gt;
* Storm Man states he is looking forward to the release of this game in ''MaGMML2'', a joke about the game's cancellation.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man RAM''===&lt;br /&gt;
* Creamery Man appears as an NPC at Victor Heights' bar in ''MaGMML3''.&lt;br /&gt;
* Anthro Sheep Man and Spiral Man appear as collectable plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Revenge of the Fallen''===&lt;br /&gt;
* In the original ''MaGMML'', [[Knight Man]] ponders if he is eligible to be a tier boss, given his role in this game. ''MaGMML1R'' rewrites his dialogue to instead be a call forward to him running Chateau Chevaleresque in ''MaGMML2''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revenge of the Fallen''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s final battle (which resembles ''[[Mega Man 6]]''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s with added background tiles). In it, Mega Man is equipped with the Star Crash, the weakness of the Wily Capsule.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Revolution''===&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revolution'''s Wily battle, with [[Mega Man]] equipped with the Fire Seeker (the Wily Capsule's weakness). Very briefly, the bullet shot at Wily by Dr. Remir as he reveals his true colours can be seen flying towards Wily, but the scene replays before it can actually strike.&lt;br /&gt;
* Pyre Man and Pyre Woman appear as the boss of [[Tier 9 (MaGMML3)|Tier 9]] in ''MaGMML3''. They also appear as collectable plushies, along with Gaton Me.&lt;br /&gt;
* Haste Man appears as an NPC in [[Tier 11 (MaGMML3)|Tier 11]] of 'MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Rock Force''===&lt;br /&gt;
* [[Justice Man]], the main antagonist of the game, appears in both ''MaGMML'' and ''MaGMML1R'' as the boss of [[Tier 4 (MaGMML)|Tier 4]]. In the former, he is resurrected by Dr. Wily to fight Mega Man, but in the latter, Mega Man instead fights a holographic replica of him (and Justice Man himself remains dead). His dialogue in ''1R'' is lifted verbatim from the final battle of ''Rock Force'', and doesn't change to account for [[costumes]]. Justice Man also has a [[CD]] in ''MaGMML: Episode Zero'', and is featured in two separate statues in the Robot Museum.&lt;br /&gt;
* ''MaGMML2'' makes several references to Knight Man &amp;quot;having it in him&amp;quot;, a reference to a comment [[Plant Man]] makes about him (and his ability to act) in the ending of ''Rock Force''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Rock Force'''s final battle, with Justice Man appearing instead of Dr. Wily, and [[Mega Man]] being equipped with the Shock Gauntlet (Justice Man's weakness). The scene is inaccurate to ''Rock Force'' itself, which concluded with Justice Man's destruction without him ever begging for mercy.&lt;br /&gt;
* The ending of ''Rock Force'' and the anullment of the Robot Expiration Date law is brought up in ''MaGMML: Episode Zero'', with the Robot Museum being the revamped version briefly seen during the ending and statues in the museum mentioning the basic plot of ''Rock Force''. Additionally, [[SRARA]]'s integrated circuits are strongly implied via [[S.R.A.R.A. HQ]] to be the same kind Justice Man had, with them suffering the same defect that almost drove him to insanity.&lt;br /&gt;
* In ''MaGMML: Episode Zero'''s Robot Museum, four of the game's Robot Masters (Crypt Man, Virus Man, Boom Man (née Fuse Man), and Shock Man) are depicted as statues below Justice Man and four ''[[Mega Man 9]]'' Robot Masters, symbolising both games' struggle against anti-robot legislation.&lt;br /&gt;
* [[Death Man]], the last Robot Master encountered before Justice Man, appears as the boss of [[Tier 13 (MaGMML3)|Tier 13]] in ''MaGMML3''.&lt;br /&gt;
* Shock Man, Crypt Man and Fish Man appear as NPCs in ''MaGMML3''. Death Man, Justice Man, and the Thrill Bomb appear as collectable plushies.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ROCKS!''===&lt;br /&gt;
* [[Door Man]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 3 (MaGMML2)|Tier 3]]. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he is seen arguing with [[Saturn]]. He returns as an NPC in ''MaGMML3'', as well as a collectable plush.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''ROCKS!'''s final battle, with [[Mega Man]] equipped with the Police Shield (the Wily UFO's weakness).&lt;br /&gt;
* [[Repair Man]], one of the game's eight Robot Masters, appears in ''MaGMML3'' as the boss of [[Tier 2 (MaGMML3)|Tier 2]], as well as a collectable plush.&lt;br /&gt;
* Anchor Man, Hit Man, Fire Man and Police Man appear as NPCs in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Square Root of Negative One''===&lt;br /&gt;
* [[Milk]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 1 (MaGMML2)|Tier 1]]. It also makes a cameo in ''MaGMML: Episode Zero'''s ending, where it emerges from a Wargate in Dr. Cossack's laboratory, and as a collectable plushie in ''MaGMML3''.&lt;br /&gt;
* Thomas appears as an NPC in [[Tier 5 (MaGMML)|Tier 5]] of ''MaGMML'' and ''MaGMML1R''. raocow, the secret secondary player character, also appears in both games as an NPC in the attic of [[Dr. Light's Lab]].&lt;br /&gt;
* [[Bright Man]] uses the game's Special Weapons in his second phase in both ''MaGMML'' and ''MaGMML1R''. In the latter, not only do the weapons act more like they do in ''Square Root of Negative One'', but Bright Man also uses their palettes and icons.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Square Root of Negative One'''s final battle, with [[Mega Man]] equipped with the Milk Spray (the Wily Capsule's weakness).&lt;br /&gt;
* In ''MaGMML: Episode Zero'', [[Unununium]] is capable of summoning one of ''Square Root of Negative One'''s Robot Masters for one of its attacks. The possible four it can summon are Illuminati, Angry Sun, Toss Tortoise, and Doodlebob.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Sunrise''===&lt;br /&gt;
* Scorch Man, one of the game's eight Robot Masters, appears in ''MaGMML2'' alongside Fire Magician from the bootleg ''Zook Hero Z'' as the boss of [[Tier 4 (MaGMML2)|Tier 4]]; collectively, they are known as [[The Scorching Duo]], though ''Mega Man Sunrise'''s boss music is used.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Sunrise'''s final battle. While ''Sunrise'' is monochrome like the Game Boy games, the scene is depicted in ''Episode Zero'' in full colour (though the tiles retain the greenish-yellow palette). In it, Mega Man is equipped with the Wily Capsule's weakness, the Trance Wrecker, using a coloured palette provided by [[Cruise Elroy]].&lt;br /&gt;
* [[Mirage Man]] appears as the boss of Tier 8 in ''MaGMML3''. He appears as an NPC in the Magic Card Casino after being defeated. He also shows up as a collectible plush, along with Scorch Man and Trance.&lt;br /&gt;
* Sound Man, Circuit Man, Kunai Man, Valve Man and Scorch Man appear as NPCs in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Super Fighting Robot''===&lt;br /&gt;
* The [[Gravity Change]] object present in devkits since the original ''MaGMML'' is taken directly from ''Super Fighting Robot'''s fourth Wily stage, complete with their original graphics.&lt;br /&gt;
* [[Dagger Man]], one of the game's eight Robot Masters, appears in the original ''MaGMML'' as the boss of [[Tier 2 (MaGMML)|Tier 2]], and in ''MaGMML1R'' as the boss of [[Tier 3 (MaGMML)|Tier 3]]. He also appears as an NPC in Tier 5 of ''MaGMML2''.&lt;br /&gt;
* The [[Wily Machine TROPHY]] fight in both ''MaGMML'' and ''MaGMML1R'' uses the Wily Capsule's battle music from this game for all three phases.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Super Fighting Robot'''s final battle, with [[Mega Man]] equipped with the Zap Barrier (the Wily Capsule's weakness).&lt;br /&gt;
* [[Wizard Man]] appears as the boss of Tier 11 of ''MaGMML3''. &lt;br /&gt;
* Leaf Man, Dagger Man, Soak Man, and Coal Man appear as NPCs in ''MaGMML3''. Dagger Man, Wizard Man and Anti-Mega Bulwark appear as collectable plushies.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Unlimited''===&lt;br /&gt;
* Canonically, the [[Zero]] seen throughout the ''MaGMML'' series is a hastily rebuilt version of the Z-Prototype, which in the ''MaGMML'' timeline was irreparably damaged following the final battle of ''Unlimited''.&lt;br /&gt;
* [[Yoku Man]], a &amp;quot;public domain&amp;quot; ninth Robot Master, appears as the boss of [[Tier 3 (MaGMML)|Tier 3]] in the original ''MaGMML'', and of [[Tier 2 (MaGMML)|Tier 2]] in ''MaGMML1R''. He also appears as an NPC in Chateau Chevaleresque in ''MaGMML2'', and in [[Tier 5 (MAaGMML3)|Tier 5]] in ''MaGMML3''. Additionally, he also appears as a plushie in ''MaGMML3''.&lt;br /&gt;
* Several of ''Unlimited'''s Robot Masters appear as NPCs in ''MaGMML2'': In addition to the aforementioned Yoku Man, Glue Man appears in Chateau Chevaleresque, Yo-Yo Man stands outside it, Trinitro Man manages the [[Challenge Tent]], Nail Man appears outside the [[Dojo]], Rainbow Man appears in Tier 5, and Comet Woman appears in Tier 8.&lt;br /&gt;
* Rainbow Man's stage is recreated in the [[The Pit of Pits|Pit of Pits]] mini-stage &amp;quot;A light challenge.&amp;quot;.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Unlimited'''s Wily Machine battle, with [[Mega Man]] equipped with the Yo-Yo Cutter (the Wily Walker's weakness). Notably, Wily does not beg in ''Unlimited'' itself; instead, his UFO flies away when the Wily Walker is destroyed and the floor collapses, leading into the final stage.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Witter's Domination''===&lt;br /&gt;
* Slizer and Diamond Man appears as NPC in ''MaGMML3'', at the bar and outside the hotel, respectively. Slizer also appears as a plush.&lt;br /&gt;
&lt;br /&gt;
=== ''Mega Man Y+1'' ===&lt;br /&gt;
* Melon Man appears as a poster in the background of Tier 4 in ''MaGMML2''. He also appears as an NPC in [[Misty Lake]].&lt;br /&gt;
&lt;br /&gt;
===''OH JOES! (A Proto Man Adventure)''===&lt;br /&gt;
* A [[Sniper Joe]] in [[Tier 8 (MaG48HMML)|Tier 8]] of ''MaG48HMML'' reads a &amp;quot;Choose Your Joe Adventure&amp;quot; book that loosely describes the game's events; in addition to a Joe stealing [[Proto Man]]'s shield, the latter can make use of the [[Laser Trident]] and Skull Barrier, both of which are part of his arsenal in the game.&lt;br /&gt;
* [[Regular Joe]], the final Sniper Joe encountered in the game, appears as the boss of [[Tier 1 (MaGMML3)|Tier 1]] of ''MaGMML3''. He also appears as a collectable plush.&lt;br /&gt;
&lt;br /&gt;
===''Proto Man's Return''===&lt;br /&gt;
* Part of the game's final boss theme is incorporated into Triolingo, the final boss track of ''MaGMML: Episode Zero''.&lt;br /&gt;
&lt;br /&gt;
===''Quint's Revenge''===&lt;br /&gt;
* [[Ice Buster]] appears as the boss of Tier 6 in ''MaGMML3''.&lt;br /&gt;
* Blue Devil appears as an NPC in ''MaGMML3''. &lt;br /&gt;
* Me Gado and Blue Devil both appear as collectible plushies in ''MaGMML3''. &lt;br /&gt;
&lt;br /&gt;
===''Ring Man in the Castle''===&lt;br /&gt;
* Ring Man makes a cameo in ''MaGMML: Episode Zero'''s ending as a homage to this game; Dr. Cossack's laboratory is also styled after its appearance in the game's intro.&lt;br /&gt;
* [[Control Man]] appears as the boss of Tier 12 in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Rockman Infinity''===&lt;br /&gt;
* Dr. Vinegar appears as a collectable plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''SuperDanny'' series. ===&lt;br /&gt;
* Super Danny appears as a plushie (along with his Dark Fusion form) and as an NPC in [[Tier 15 (MaGMML3)|Tier 15]] in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Super Mega Man 3''===&lt;br /&gt;
* Alto appears as a collectable plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Skull Man In: Scooby Doc 4: The Destroyer (Featuring Atsushi Onita)''===&lt;br /&gt;
* Skull Man's CD in ''MaGMML: Episode Zero'' alludes to the game's events, mentioning Skull Man's Wargate hopping to fight in other worlds. Skull Man himself also makes a cameo in the game's ending alongside Dr. Cossack and Ring Man in the former's laboratory, where the three witness a Wargate opening up.&lt;br /&gt;
* Wargates, the extradimensional portals used to enter and exit boss fights, are evoked multiple times in ''MaGMML: Episode Zero''. [[SRARA Joe]] uses one in an attack mimicking a similar attack used by Giga Joe in ''Scooby Doc 4'', a Wargate CD exists, and [[SRARA Met]] reveals they started appearing as a result of the aftermath of ''Sonic the Hedgehog/Mega Man: Worlds Collide''. It also reveals Dr. Wily created the [[Reality Core]] by studying the reality-warping energy the Wargates emit.&lt;br /&gt;
* When calling [[Knives]] in [[Lily Airpad]], she will allude to [[Toad Man]]'s death at the paws of Scooby Doc during ''Scooby Doc 4'''s climax, which Toad Man survived in the ''MaGMML'' timeline.&lt;br /&gt;
* Unununium can summon one of the game's bosses to use in a tag team alongside a ''Mega Man: Square Root of Negative One'' boss. The four it can summon are Thomas (not to be confused with the ''Square Root of Negative One'' Thomas), Non-Human, Taurus, and Slam Man.&lt;br /&gt;
* Ford Taurus and Scooby Doc himself show up as collectable plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Tackle Fire With A Gun''===&lt;br /&gt;
* The eponymous Tackle Fire with a Gun appears as a plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
==ROM hacks==&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Indonesian Artifact''===&lt;br /&gt;
* [[Puzzle Man]] is the boss of Tier 5 in ''MaGMML3'', as well as an NPC in the Magic Card casino (after being defeated) and as a plushie. Tier 5 itself resembles Puzzle Man's level.&lt;br /&gt;
* Frozen Man and Note Woman appear as NPCs in ''MaGMML3'' as well, in [[Victor_Heights#.5B2F.5D_Plaza|Victor Heights' second floor]] and [[Tier 10 (MaGMML3)|Tier 10]] respectively.&lt;br /&gt;
&lt;br /&gt;
===''Rockman 4 Minus Infinity''===&lt;br /&gt;
* The recurring Skull Amulet upgrade that protects Mega Man from a single lethal hit is lifted from this game.&lt;br /&gt;
* In ''MaGMML2'', Skull Man references using the Hell Wheel, his Special Weapon in ''Rockman 4 Minus Infinity'', to move around.&lt;br /&gt;
* In both the original ''MaGMML'' and ''MaGMML2'', [[The Arena]] uses Illusion from ''F-Zero Climax'' as the music, the same track ''Minus Infinity'' uses for its arena (though ''MaGMML'' uses the original track, and ''MaGMML2'' uses a custom 8-bit remix).&lt;br /&gt;
* The sixth and final Wily stage of ''MaGMML2'', [[Reality Core]], is based on Wily 3 from this game: both stages are giant mazes made up of previous stages, and are focused on finding bosses and destroying hotspots to unlock the final area.&lt;br /&gt;
* The ''MaGMML: Episode Zero'' level [[Stormy Spire]] acts as a homage to Cossack Stage 4, and features a similar looping circular stage design focused on reaching North, South, East, and West terminals to proceed. The level also includes custom [[Super Ball Machine Jr.]]s that act identically to their counterparts in ''Minus Infinity''.&lt;br /&gt;
&lt;br /&gt;
===''Rockman CX''===&lt;br /&gt;
* [[Cheat Man]], one of the game's eight Robot Masters, appears as the boss of [[Tier 6 (MaGMML2)|Tier 6]] in ''MaGMML2'', and is fought again during [[Deep Thoughts]]. He also appears outside Dr. Light's Lab after achieving 100% completion, and will access the Cheat Menu when talked to.&lt;br /&gt;
* Rockman CX appears as an unlockable costume, and will trigger unique dialogue when worn while fighting Cheat Man. He returns as a plushie in ''MaGMML3''.&lt;br /&gt;
* In ''MaG48HMML'', a Brainga enemy from Cheat Man's stage appears in the Captain's wheelhouse after defeating [[Pirate Man]], and will unlock the Cheat Menu for all save files when spoken to.&lt;br /&gt;
&lt;br /&gt;
==''Mega Man''-likes==&lt;br /&gt;
&lt;br /&gt;
===''Copy Kitty''===&lt;br /&gt;
* [[Boki Lamira]] appears as the Tier 7 boss in ''MaGMML3'', moving to the Magic Card Casino as an NPC when defeated. Talking to all other tier bosses there unlocks a costume of Boki. Additionally, plushies of her, Savant, Makyrooni and Yoggval can be found.&lt;br /&gt;
&lt;br /&gt;
===''Gravity Circuit''===&lt;br /&gt;
* Kai, the game's protagonist, appears as a plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''The Krion Conquest''===&lt;br /&gt;
* Doropie appears in ''MaGMML2'' as an unlockable costume.&lt;br /&gt;
* The unnamed Round 5 samurai boss appears in ''MaG48HMML'' (where it is incorrectly named &amp;quot;Empress Elysia&amp;quot; after the game's main antagonist and final boss) as a hidden boss in [[Mystic Museum]] (albeit as a [[Punk]] reskin).&lt;br /&gt;
* Statues of enemies from ''The Krion Conquest'' appear in [[Tier 7 (MaG48HMML)|Tier 7]] of ''MaG48HMML''.&lt;br /&gt;
* The level [[Akudama Empire Mothership]] in ''MaGMML3'' is styled off the game.&lt;br /&gt;
&lt;br /&gt;
===''MegaMari''===&lt;br /&gt;
* Marisa Kirisame appears in ''MaGMML2'' as an unlockable costume. She and [[Cirno]] appear in the same game as NPCs in [[Tier 9 (MaGMML2)|Tier 9]]; the latter also appears as a packed-in [[Custom Costumes|custom costume]] in ''MaG48HMML''.&lt;br /&gt;
* The Pit of Pits stage &amp;quot;Stairway to Nether&amp;quot; in ''MaGMML2'' directly references Konpaku Youmu's stage. This area also appears in ''MaGMML: Episode Zero'''s [[Construction of Constructions]].&lt;br /&gt;
&lt;br /&gt;
===''Nezumiman''===&lt;br /&gt;
* [[Butter Nezumi]], one of the game's eight bosses, appears as the boss of [[Tier 9 (MaGMML2)|Tier 9]] in ''MaGMML2''. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he emerges from a Wargate in Dr. Cossack's Laboratory moments after Milk.&lt;br /&gt;
* Delay Nezumi, another boss from the game, appears as an NPC in [[Tier 4 (MaGMML3)|Tier 4]] of MaGMML3 in one of the cells. True to his name, he has a long pause in the middle of his dialogue.&lt;br /&gt;
* Nezumi Man, his fully clothed appearance at the end of the game, Butter Nezumi and Ice Nezumi appear as plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Rokko-Chan''===&lt;br /&gt;
* [[Jet Man]], one of the game's six bosses, appears as the boss of [[Tier 8 (MaGMML2)|Tier 8]] in ''MaGMML2''.&lt;br /&gt;
* Rokko-Chan appears in ''MaGMML2'' as an NPC that wanders the hub world, and can usually be encountered outside Tier 8. She also appears in the same game as an unlockable costume.&lt;br /&gt;
&lt;br /&gt;
[[Category:MaGMML Trivia]][[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=23597</id>
		<title>List of fangame references in MaGMML</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=23597"/>
				<updated>2024-07-18T15:15:56Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: /* Mega Man Final 3: The Legacy Lives On */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In addition to referencing the official ''Mega Man'' games, '''the ''MaGMML'' series has featured numerous references to other ''Mega Man'' fangames'''. These range from minor throwaway details, to characters from those games appearing as tier bosses, to (in some rare cases) their plots directly influencing that of a ''MaGMML'' game. Each game is listed in alphabetical order; also included are ROM hacks and ''Mega Man''-esque games that range from professional to indie.&lt;br /&gt;
&lt;br /&gt;
==Fangames==&lt;br /&gt;
===''Eddie's World''===&lt;br /&gt;
* Ocean Gal and Cooler Drill Man's head appear as collectible plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man 42''===&lt;br /&gt;
* [[Ombuds Man]], one of the game's eight Robot Masters, appears in ''[[Make a Good Mega Man Level 2]]'' as the boss of [[Tier 2 (MaGMML2)|Tier 2]]. He also has a cameo in ''MaGMML: Episode Zero'''s ending, as one of the patrons of [[Chateau Chevaleresque]].&lt;br /&gt;
* In ''[[Make a Good Mega Man Level: Episode Zero]]'', the [[Doctor Albert W. Wily|Dr. Wily]] begging montage in the Robot Museum features a scene depicting the game's final boss arena (which is identical to that of [[Mega Man 1|the original ''Mega Man'']]). In the scene, [[Mega Man]] is equipped with the Color Glob, the weakness of the Wily UFO.&lt;br /&gt;
* [[Mad Man]], another of the Robot Masters, appears as the boss of [[Tier 4 (MaGMML3)|Tier 4]] in ''[[Make a Good Mega Man Level 3]]''. He also appears as a collectable plush, along with Ombuds Man.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man 8-Bit Deathmatch''===&lt;br /&gt;
* Maestro, the main character and default avatar, appears in ''[[Make a Good 48 Hour Mega Man Level]]'' and ''[[Make a Good Mega Man Level 3]]'' as a purchasable [[Costumes|costume]].&lt;br /&gt;
* The final boss theme of ''MaGMML: Episode Zero'' remixes part of the [[Trio|Evil Robot]]'s theme from Chapter 8, among other tracks.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ARM 2''===&lt;br /&gt;
* [[Him]], the boss of Wily Stage 3, appears in ''[[Make a Good Mega Man Level Remastered]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]], replacing [[Jolt Man]] from the original. He returns as a collectable plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man's Christmas Carol'' series===&lt;br /&gt;
* [[Future]], one of the three Robot Masters from the original ''Mega Man's Christmas Carol'', appears in ''MaGMML2'' as the boss of [[Tier 7 (MaGMML2)|Tier 7]]. Past from the same game appears in the same tier as an NPC.&lt;br /&gt;
* ''MaGMML2'' contains a few bosses from ''Mega Man's Christmas Carol 2'' as NPCs: Scrooge appears in [[Tier 5 (MaGMML2)|Tier 5]], and Tiny Tim and Bob Cratchit appear in Tier 7.&lt;br /&gt;
* The secret level [[Twilight Lodge]] (accessed from Tier 7) is taken directly from ''[http://sprites-inc.co.uk/thread-1805.html Mega Man's Christmas Thingy]'', a game which was created in a single day using the ''MaGMML2'' engine and content planned for the then-in-development ''Mega Man's Christmas Carol 3'', including a brand new boss, [[Wishing Star]]. Ultimately, ''Mega Man's Christmas Carol 3'' used very little from Twilight Lodge, though Wishing Star makes a cameo in the game's credits (with his game of origin cited as ''Make a Good Mega Man Level 2'' rather than ''Mega Man's Christmas Thingy''), as well as Bass's epilogue.&lt;br /&gt;
* Jacob Marley from the first game appears in as an NPC in [[Tier 2 (MaGMML3)|Tier 2]] of ''MaGMML3''. Past also appears as a member of the tabletop game group in that tier, as does Wishing Star.&lt;br /&gt;
* Future, Tiny Tim's Sibling Horde and Saint appear as collectable plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: The Dark Resistence''===&lt;br /&gt;
* Storm Man appears in ''MaGMML2'' as one of the patrons of Chateau Chevaleresque.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Dongs''===&lt;br /&gt;
* [[Punch Donkey]] appears as the boss of [[Tier 14 (MaGMML3)|Tier 14]] in ''MaGMML3''. He appears as an NPC at the Magic Card Casino after being defeated. He also shows up as a collectible plush. &lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Dr. Wily's Final Attack''===&lt;br /&gt;
* [[Lord Elewoofro]] appears in ''MaGMML2'' as the boss of [[Tier 5 (MaGMML2)|Tier 5]]. Unusually, he is ''not'' a boss in his source game, but instead gives Mega Man a random recovery item when using the Special Attack weapon, thus his tier boss fight is entirely original (with the music used for his source game's Wily Machine battle reused for his fight).&lt;br /&gt;
* [[Sound Man]] appears in ''MaGMML3'' as the boss of [[Tier 10 (MaGMML3)|Tier 10]], and as an NPC at the Magic Card Casino after being defeated. Both him and Lord Elewoofro appear as collectable plushies as well.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Eternal''===&lt;br /&gt;
* [[Jolt Man]], one of the game's eight Robot Masters, appears in the original ''[[Make a Good Mega Man Level]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]]. In ''MaGMML1R'', he is replaced by [[Him]] and is otherwise completely absent. Posters of Jolt Man (with a moustache as &amp;quot;El Jolto&amp;quot;) also appear in the background of ''MaGMML2'''s [[Tier 4 (MaGMML2)|Tier 4]].&lt;br /&gt;
&lt;br /&gt;
=== ''Mega Man Final 3: The Legacy Lives On'' ===&lt;br /&gt;
* [[Cyber Man]]'s stage is adapted as a level in ''MaGMML2''. Cyber Man himself reappears as an NPC and a plush in ''MaGMML3'', although he is credited as debuting in ''MaGMML2''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man RAM''===&lt;br /&gt;
* Creamery Man appears as an NPC at Victor Heights' bar in ''MaGMML3''.&lt;br /&gt;
* Anthro Sheep Man and Spiral Man appear as collectable plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Revenge of the Fallen''===&lt;br /&gt;
* In the original ''MaGMML'', [[Knight Man]] ponders if he is eligible to be a tier boss, given his role in this game. ''MaGMML1R'' rewrites his dialogue to instead be a call forward to him running Chateau Chevaleresque in ''MaGMML2''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revenge of the Fallen''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s final battle (which resembles ''[[Mega Man 6]]''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s with added background tiles). In it, Mega Man is equipped with the Star Crash, the weakness of the Wily Capsule.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Revolution''===&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revolution'''s Wily battle, with [[Mega Man]] equipped with the Fire Seeker (the Wily Capsule's weakness). Very briefly, the bullet shot at Wily by Dr. Remir as he reveals his true colours can be seen flying towards Wily, but the scene replays before it can actually strike.&lt;br /&gt;
* Pyre Man and Pyre Woman appear as the boss of [[Tier 9 (MaGMML3)|Tier 9]] in ''MaGMML3''. They also appear as collectable plushies, along with Gaton Me.&lt;br /&gt;
* Haste Man appears as an NPC in [[Tier 11 (MaGMML3)|Tier 11]] of 'MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Rock Force''===&lt;br /&gt;
* [[Justice Man]], the main antagonist of the game, appears in both ''MaGMML'' and ''MaGMML1R'' as the boss of [[Tier 4 (MaGMML)|Tier 4]]. In the former, he is resurrected by Dr. Wily to fight Mega Man, but in the latter, Mega Man instead fights a holographic replica of him (and Justice Man himself remains dead). His dialogue in ''1R'' is lifted verbatim from the final battle of ''Rock Force'', and doesn't change to account for [[costumes]]. Justice Man also has a [[CD]] in ''MaGMML: Episode Zero'', and is featured in two separate statues in the Robot Museum.&lt;br /&gt;
* ''MaGMML2'' makes several references to Knight Man &amp;quot;having it in him&amp;quot;, a reference to a comment [[Plant Man]] makes about him (and his ability to act) in the ending of ''Rock Force''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Rock Force'''s final battle, with Justice Man appearing instead of Dr. Wily, and [[Mega Man]] being equipped with the Shock Gauntlet (Justice Man's weakness). The scene is inaccurate to ''Rock Force'' itself, which concluded with Justice Man's destruction without him ever begging for mercy.&lt;br /&gt;
* The ending of ''Rock Force'' and the anullment of the Robot Expiration Date law is brought up in ''MaGMML: Episode Zero'', with the Robot Museum being the revamped version briefly seen during the ending and statues in the museum mentioning the basic plot of ''Rock Force''. Additionally, [[SRARA]]'s integrated circuits are strongly implied via [[S.R.A.R.A. HQ]] to be the same kind Justice Man had, with them suffering the same defect that almost drove him to insanity.&lt;br /&gt;
* In ''MaGMML: Episode Zero'''s Robot Museum, four of the game's Robot Masters (Crypt Man, Virus Man, Boom Man (née Fuse Man), and Shock Man) are depicted as statues below Justice Man and four ''[[Mega Man 9]]'' Robot Masters, symbolising both games' struggle against anti-robot legislation.&lt;br /&gt;
* [[Death Man]], the last Robot Master encountered before Justice Man, appears as the boss of [[Tier 13 (MaGMML3)|Tier 13]] in ''MaGMML3''.&lt;br /&gt;
* Shock Man, Crypt Man and Fish Man appear as NPCs in ''MaGMML3''. Death Man, Justice Man, and the Thrill Bomb appear as collectable plushies.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ROCKS!''===&lt;br /&gt;
* [[Door Man]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 3 (MaGMML2)|Tier 3]]. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he is seen arguing with [[Saturn]]. He returns as an NPC in ''MaGMML3'', as well as a collectable plush.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''ROCKS!'''s final battle, with [[Mega Man]] equipped with the Police Shield (the Wily UFO's weakness).&lt;br /&gt;
* [[Repair Man]], one of the game's eight Robot Masters, appears in ''MaGMML3'' as the boss of [[Tier 2 (MaGMML3)|Tier 2]], as well as a collectable plush.&lt;br /&gt;
* Anchor Man, Hit Man, Fire Man and Police Man appear as NPCs in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Square Root of Negative One''===&lt;br /&gt;
* [[Milk]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 1 (MaGMML2)|Tier 1]]. It also makes a cameo in ''MaGMML: Episode Zero'''s ending, where it emerges from a Wargate in Dr. Cossack's laboratory, and as a collectable plushie in ''MaGMML3''.&lt;br /&gt;
* Thomas appears as an NPC in [[Tier 5 (MaGMML)|Tier 5]] of ''MaGMML'' and ''MaGMML1R''. raocow, the secret secondary player character, also appears in both games as an NPC in the attic of [[Dr. Light's Lab]].&lt;br /&gt;
* [[Bright Man]] uses the game's Special Weapons in his second phase in both ''MaGMML'' and ''MaGMML1R''. In the latter, not only do the weapons act more like they do in ''Square Root of Negative One'', but Bright Man also uses their palettes and icons.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Square Root of Negative One'''s final battle, with [[Mega Man]] equipped with the Milk Spray (the Wily Capsule's weakness).&lt;br /&gt;
* In ''MaGMML: Episode Zero'', [[Unununium]] is capable of summoning one of ''Square Root of Negative One'''s Robot Masters for one of its attacks. The possible four it can summon are Illuminati, Angry Sun, Toss Tortoise, and Doodlebob.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Sunrise''===&lt;br /&gt;
* Scorch Man, one of the game's eight Robot Masters, appears in ''MaGMML2'' alongside Fire Magician from the bootleg ''Zook Hero Z'' as the boss of [[Tier 4 (MaGMML2)|Tier 4]]; collectively, they are known as [[The Scorching Duo]], though ''Mega Man Sunrise'''s boss music is used.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Sunrise'''s final battle. While ''Sunrise'' is monochrome like the Game Boy games, the scene is depicted in ''Episode Zero'' in full colour (though the tiles retain the greenish-yellow palette). In it, Mega Man is equipped with the Wily Capsule's weakness, the Trance Wrecker, using a coloured palette provided by [[Cruise Elroy]].&lt;br /&gt;
* [[Mirage Man]] appears as the boss of Tier 8 in ''MaGMML3''. He appears as an NPC in the Magic Card Casino after being defeated. He also shows up as a collectible plush, along with Scorch Man and Trance.&lt;br /&gt;
* Sound Man, Circuit Man, Kunai Man, Valve Man and Scorch Man appear as NPCs in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Super Fighting Robot''===&lt;br /&gt;
* The [[Gravity Change]] object present in devkits since the original ''MaGMML'' is taken directly from ''Super Fighting Robot'''s fourth Wily stage, complete with their original graphics.&lt;br /&gt;
* [[Dagger Man]], one of the game's eight Robot Masters, appears in the original ''MaGMML'' as the boss of [[Tier 2 (MaGMML)|Tier 2]], and in ''MaGMML1R'' as the boss of [[Tier 3 (MaGMML)|Tier 3]]. He also appears as an NPC in Tier 5 of ''MaGMML2''.&lt;br /&gt;
* The [[Wily Machine TROPHY]] fight in both ''MaGMML'' and ''MaGMML1R'' uses the Wily Capsule's battle music from this game for all three phases.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Super Fighting Robot'''s final battle, with [[Mega Man]] equipped with the Zap Barrier (the Wily Capsule's weakness).&lt;br /&gt;
* [[Wizard Man]] appears as the boss of Tier 11 of ''MaGMML3''. &lt;br /&gt;
* Leaf Man, Dagger Man, Soak Man, and Coal Man appear as NPCs in ''MaGMML3''. Dagger Man, Wizard Man and Anti-Mega Bulwark appear as collectable plushies.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Unlimited''===&lt;br /&gt;
* Canonically, the [[Zero]] seen throughout the ''MaGMML'' series is a hastily rebuilt version of the Z-Prototype, which in the ''MaGMML'' timeline was irreparably damaged following the final battle of ''Unlimited''.&lt;br /&gt;
* [[Yoku Man]], a &amp;quot;public domain&amp;quot; ninth Robot Master, appears as the boss of [[Tier 3 (MaGMML)|Tier 3]] in the original ''MaGMML'', and of [[Tier 2 (MaGMML)|Tier 2]] in ''MaGMML1R''. He also appears as an NPC in Chateau Chevaleresque in ''MaGMML2'', and in [[Tier 5 (MAaGMML3)|Tier 5]] in ''MaGMML3''. Additionally, he also appears as a plushie in ''MaGMML3''.&lt;br /&gt;
* Several of ''Unlimited'''s Robot Masters appear as NPCs in ''MaGMML2'': In addition to the aforementioned Yoku Man, Glue Man appears in Chateau Chevaleresque, Yo-Yo Man stands outside it, Trinitro Man manages the [[Challenge Tent]], Nail Man appears outside the [[Dojo]], Rainbow Man appears in Tier 5, and Comet Woman appears in Tier 8.&lt;br /&gt;
* Rainbow Man's stage is recreated in the [[The Pit of Pits|Pit of Pits]] mini-stage &amp;quot;A light challenge.&amp;quot;.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Unlimited'''s Wily Machine battle, with [[Mega Man]] equipped with the Yo-Yo Cutter (the Wily Walker's weakness). Notably, Wily does not beg in ''Unlimited'' itself; instead, his UFO flies away when the Wily Walker is destroyed and the floor collapses, leading into the final stage.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Witter's Domination''===&lt;br /&gt;
* Slizer and Diamond Man appears as NPC in ''MaGMML3'', at the bar and outside the hotel, respectively. Slizer also appears as a plush.&lt;br /&gt;
&lt;br /&gt;
=== ''Mega Man Y+1'' ===&lt;br /&gt;
* Melon Man appears as a poster in the background of Tier 4 in ''MaGMML2''. He also appears as an NPC in [[Misty Lake]].&lt;br /&gt;
&lt;br /&gt;
===''OH JOES! (A Proto Man Adventure)''===&lt;br /&gt;
* A [[Sniper Joe]] in [[Tier 8 (MaG48HMML)|Tier 8]] of ''MaG48HMML'' reads a &amp;quot;Choose Your Joe Adventure&amp;quot; book that loosely describes the game's events; in addition to a Joe stealing [[Proto Man]]'s shield, the latter can make use of the [[Laser Trident]] and Skull Barrier, both of which are part of his arsenal in the game.&lt;br /&gt;
* [[Regular Joe]], the final Sniper Joe encountered in the game, appears as the boss of [[Tier 1 (MaGMML3)|Tier 1]] of ''MaGMML3''. He also appears as a collectable plush.&lt;br /&gt;
&lt;br /&gt;
===''Proto Man's Return''===&lt;br /&gt;
* Part of the game's final boss theme is incorporated into Triolingo, the final boss track of ''MaGMML: Episode Zero''.&lt;br /&gt;
&lt;br /&gt;
===''Quint's Revenge''===&lt;br /&gt;
* [[Ice Buster]] appears as the boss of Tier 6 in ''MaGMML3''.&lt;br /&gt;
* Blue Devil appears as an NPC in ''MaGMML3''. &lt;br /&gt;
* Me Gado and Blue Devil both appear as collectible plushies in ''MaGMML3''. &lt;br /&gt;
&lt;br /&gt;
===''Ring Man in the Castle''===&lt;br /&gt;
* Ring Man makes a cameo in ''MaGMML: Episode Zero'''s ending as a homage to this game; Dr. Cossack's laboratory is also styled after its appearance in the game's intro.&lt;br /&gt;
* [[Control Man]] appears as the boss of Tier 12 in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Rockman Infinity''===&lt;br /&gt;
* Dr. Vinegar appears as a collectable plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''SuperDanny'' series. ===&lt;br /&gt;
* Super Danny appears as a plushie (along with his Dark Fusion form) and as an NPC in [[Tier 15 (MaGMML3)|Tier 15]] in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Super Mega Man 3''===&lt;br /&gt;
* Alto appears as a collectable plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Skull Man In: Scooby Doc 4: The Destroyer (Featuring Atsushi Onita)''===&lt;br /&gt;
* Skull Man's CD in ''MaGMML: Episode Zero'' alludes to the game's events, mentioning Skull Man's Wargate hopping to fight in other worlds. Skull Man himself also makes a cameo in the game's ending alongside Dr. Cossack and Ring Man in the former's laboratory, where the three witness a Wargate opening up.&lt;br /&gt;
* Wargates, the extradimensional portals used to enter and exit boss fights, are evoked multiple times in ''MaGMML: Episode Zero''. [[SRARA Joe]] uses one in an attack mimicking a similar attack used by Giga Joe in ''Scooby Doc 4'', a Wargate CD exists, and [[SRARA Met]] reveals they started appearing as a result of the aftermath of ''Sonic the Hedgehog/Mega Man: Worlds Collide''. It also reveals Dr. Wily created the [[Reality Core]] by studying the reality-warping energy the Wargates emit.&lt;br /&gt;
* When calling [[Knives]] in [[Lily Airpad]], she will allude to [[Toad Man]]'s death at the paws of Scooby Doc during ''Scooby Doc 4'''s climax, which Toad Man survived in the ''MaGMML'' timeline.&lt;br /&gt;
* Unununium can summon one of the game's bosses to use in a tag team alongside a ''Mega Man: Square Root of Negative One'' boss. The four it can summon are Thomas (not to be confused with the ''Square Root of Negative One'' Thomas), Non-Human, Taurus, and Slam Man.&lt;br /&gt;
* Ford Taurus and Scooby Doc himself show up as collectable plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Tackle Fire With A Gun''===&lt;br /&gt;
* The eponymous Tackle Fire with a Gun appears as a plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
==ROM hacks==&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Indonesian Artifact''===&lt;br /&gt;
* [[Puzzle Man]] is the boss of Tier 5 in ''MaGMML3'', as well as an NPC in the Magic Card casino (after being defeated) and as a plushie. Tier 5 itself resembles Puzzle Man's level.&lt;br /&gt;
* Frozen Man and Note Woman appear as NPCs in ''MaGMML3'' as well, in [[Victor_Heights#.5B2F.5D_Plaza|Victor Heights' second floor]] and [[Tier 10 (MaGMML3)|Tier 10]] respectively.&lt;br /&gt;
&lt;br /&gt;
===''Rockman 4 Minus Infinity''===&lt;br /&gt;
* The recurring Skull Amulet upgrade that protects Mega Man from a single lethal hit is lifted from this game.&lt;br /&gt;
* In ''MaGMML2'', Skull Man references using the Hell Wheel, his Special Weapon in ''Rockman 4 Minus Infinity'', to move around.&lt;br /&gt;
* In both the original ''MaGMML'' and ''MaGMML2'', [[The Arena]] uses Illusion from ''F-Zero Climax'' as the music, the same track ''Minus Infinity'' uses for its arena (though ''MaGMML'' uses the original track, and ''MaGMML2'' uses a custom 8-bit remix).&lt;br /&gt;
* The sixth and final Wily stage of ''MaGMML2'', [[Reality Core]], is based on Wily 3 from this game: both stages are giant mazes made up of previous stages, and are focused on finding bosses and destroying hotspots to unlock the final area.&lt;br /&gt;
* The ''MaGMML: Episode Zero'' level [[Stormy Spire]] acts as a homage to Cossack Stage 4, and features a similar looping circular stage design focused on reaching North, South, East, and West terminals to proceed. The level also includes custom [[Super Ball Machine Jr.]]s that act identically to their counterparts in ''Minus Infinity''.&lt;br /&gt;
&lt;br /&gt;
===''Rockman CX''===&lt;br /&gt;
* [[Cheat Man]], one of the game's eight Robot Masters, appears as the boss of [[Tier 6 (MaGMML2)|Tier 6]] in ''MaGMML2'', and is fought again during [[Deep Thoughts]]. He also appears outside Dr. Light's Lab after achieving 100% completion, and will access the Cheat Menu when talked to.&lt;br /&gt;
* Rockman CX appears as an unlockable costume, and will trigger unique dialogue when worn while fighting Cheat Man. He returns as a plushie in ''MaGMML3''.&lt;br /&gt;
* In ''MaG48HMML'', a Brainga enemy from Cheat Man's stage appears in the Captain's wheelhouse after defeating [[Pirate Man]], and will unlock the Cheat Menu for all save files when spoken to.&lt;br /&gt;
&lt;br /&gt;
==''Mega Man''-likes==&lt;br /&gt;
&lt;br /&gt;
===''Copy Kitty''===&lt;br /&gt;
* [[Boki Lamira]] appears as the Tier 7 boss in ''MaGMML3'', moving to the Magic Card Casino as an NPC when defeated. Talking to all other tier bosses there unlocks a costume of Boki. Additionally, plushies of her, Savant, Makyrooni and Yoggval can be found.&lt;br /&gt;
&lt;br /&gt;
===''Gravity Circuit''===&lt;br /&gt;
* Kai, the game's protagonist, appears as a plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''The Krion Conquest''===&lt;br /&gt;
* Doropie appears in ''MaGMML2'' as an unlockable costume.&lt;br /&gt;
* The unnamed Round 5 samurai boss appears in ''MaG48HMML'' (where it is incorrectly named &amp;quot;Empress Elysia&amp;quot; after the game's main antagonist and final boss) as a hidden boss in [[Mystic Museum]] (albeit as a [[Punk]] reskin).&lt;br /&gt;
* Statues of enemies from ''The Krion Conquest'' appear in [[Tier 7 (MaG48HMML)|Tier 7]] of ''MaG48HMML''.&lt;br /&gt;
* The level [[Akudama Empire Mothership]] in ''MaGMML3'' is styled off the game.&lt;br /&gt;
&lt;br /&gt;
===''MegaMari''===&lt;br /&gt;
* Marisa Kirisame appears in ''MaGMML2'' as an unlockable costume. She and [[Cirno]] appear in the same game as NPCs in [[Tier 9 (MaGMML2)|Tier 9]]; the latter also appears as a packed-in [[Custom Costumes|custom costume]] in ''MaG48HMML''.&lt;br /&gt;
* The Pit of Pits stage &amp;quot;Stairway to Nether&amp;quot; in ''MaGMML2'' directly references Konpaku Youmu's stage. This area also appears in ''MaGMML: Episode Zero'''s [[Construction of Constructions]].&lt;br /&gt;
&lt;br /&gt;
===''Nezumiman''===&lt;br /&gt;
* [[Butter Nezumi]], one of the game's eight bosses, appears as the boss of [[Tier 9 (MaGMML2)|Tier 9]] in ''MaGMML2''. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he emerges from a Wargate in Dr. Cossack's Laboratory moments after Milk.&lt;br /&gt;
* Delay Nezumi, another boss from the game, appears as an NPC in [[Tier 4 (MaGMML3)|Tier 4]] of MaGMML3 in one of the cells. True to his name, he has a long pause in the middle of his dialogue.&lt;br /&gt;
* Nezumi Man, his fully clothed appearance at the end of the game, Butter Nezumi and Ice Nezumi appear as plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Rokko-Chan''===&lt;br /&gt;
* [[Jet Man]], one of the game's six bosses, appears as the boss of [[Tier 8 (MaGMML2)|Tier 8]] in ''MaGMML2''.&lt;br /&gt;
* Rokko-Chan appears in ''MaGMML2'' as an NPC that wanders the hub world, and can usually be encountered outside Tier 8. She also appears in the same game as an unlockable costume.&lt;br /&gt;
&lt;br /&gt;
[[Category:MaGMML Trivia]][[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_6_(MaGMML3)&amp;diff=23591</id>
		<title>Tier 6 (MaGMML3)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_6_(MaGMML3)&amp;diff=23591"/>
				<updated>2024-07-18T11:25:53Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: /* Jewel Man */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Cryo Laboratory&lt;br /&gt;
|image=[[File:MaGMML3-Tier6.png|256px]]&lt;br /&gt;
|caption=Genius might be 99% perspiration, but at least this setting mitigates it.&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[Beed28]], [[snoruntpyro]]&lt;br /&gt;
|artist=[[The Stove Guy]]&lt;br /&gt;
|composer=[[MiniMacro]], Takashi Tateishi, Kenji Yamazaki&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=14&lt;br /&gt;
|collectables=38&lt;br /&gt;
|tierrank=[[File:Tier6Rank.png]]&lt;br /&gt;
|music=MaGMML3 - Fear the Frost's Bite&amp;lt;br&amp;gt;'''Boss:''' MaGMML3 - I'm Your Problem&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Ice Buster]]&lt;br /&gt;
|previous=[[Tier 5 (MaGMML3)|Tier 5]]&lt;br /&gt;
|next=[[Tier 7 (MaGMML3)|Tier 7]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Bring a coat, or five. Either of the fur or lab variety.|Travel Brochure description|[[Make a Good Mega Man Level 3]]}}&lt;br /&gt;
The '''Cryo Laboratory''' is the sixth Tier in ''[[Make a Good Mega Man Level 3]]''. A vast research laboratory located in a frozen tundra, it is filled with scientists and research robots studying ice and determining bizarre applications for it. Few of them are pleased at [[Ernest Will]] using the facility as a gauntlet in the Sixth Worldwide Sponsored Robot Tournament. The lab also loops back on itself, with the end leading to a drop that takes [[Mega Man]] back to the start.&lt;br /&gt;
&lt;br /&gt;
This tier has the levels ranked from 117th to 106th. To unlock the Tier Boss, at least 7 [[Energy Element]]s from the tier's [[simulation]]s are required.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Rank&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Trickster Tokens&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Skippable?&lt;br /&gt;
|-&lt;br /&gt;
|117th&lt;br /&gt;
|[[Frenzy Reactor]]&lt;br /&gt;
|[[TheManofMultiMedia]]&lt;br /&gt;
|46 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|116th&lt;br /&gt;
|[[Escape From the Wily City]]&lt;br /&gt;
|[[Green Man]]&lt;br /&gt;
|46.20 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|115th&lt;br /&gt;
|[[Skull Secret Zone]]&lt;br /&gt;
|[[Takama Tir]]&lt;br /&gt;
|46.40 / 100&lt;br /&gt;
|[[File:Element.png]][[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|114th&lt;br /&gt;
|[[mechanical factory]]&lt;br /&gt;
|[[MEGAbanana]]&lt;br /&gt;
|47 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|113th&lt;br /&gt;
|[[Up Down All Around]]&lt;br /&gt;
|[[Dylan Labiuk]]&lt;br /&gt;
|47.20 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]][[File:TricksterTokenDiamond.png]][[File:TricksterTokenStar.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|112th&lt;br /&gt;
|[[Stalling for time]]&lt;br /&gt;
|[[Ndraxian0_TD]]&lt;br /&gt;
|47.40 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]][[File:TricksterTokenDiamond.png]][[File:TricksterTokenStar.png]]&lt;br /&gt;
|[[File:Skip.png]]&lt;br /&gt;
|-&lt;br /&gt;
|111th&lt;br /&gt;
|[[Hornet Man got a new Stage]]&lt;br /&gt;
|[[8JKN4]]&lt;br /&gt;
|47.60 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|110th&lt;br /&gt;
|[[Shape Woman (stage)|Shape Woman]]&lt;br /&gt;
|[[Wither of Earth]]&lt;br /&gt;
|47.69 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|109th&lt;br /&gt;
|[[The Heist]]&lt;br /&gt;
|[[OtherSpike]]&lt;br /&gt;
|47.88 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|108th&lt;br /&gt;
|[[Identity Man (stage)|Identity Man]]&lt;br /&gt;
|[[Sharb]]&lt;br /&gt;
|48.20 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]]&lt;br /&gt;
|[[File:Skip.png]]&lt;br /&gt;
|-&lt;br /&gt;
|107th&lt;br /&gt;
|[[Assault Hunt]]&lt;br /&gt;
|[[Zatsupachi]]&lt;br /&gt;
|48.42 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]][[File:TricksterTokenDiamond.png]][[File:TricksterTokenStar.png]]&lt;br /&gt;
|[[File:TokenSkip.png]]&lt;br /&gt;
|-&lt;br /&gt;
|106th&lt;br /&gt;
|[[Y.M.C.A.]]&lt;br /&gt;
|[[RandomMcSomethin]]&lt;br /&gt;
|48.60 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secrets==&lt;br /&gt;
===Jewel Man===&lt;br /&gt;
Next to [[Up Down All Around]] is a small cavern containing [[Jewel Man]], with a jewel identical to the one he has in [[Tier 3 (MaGMML2)|Tier 3]] of ''[[Make a Good Mega Man Level 2]]''. As in that game, the jewel can be shot to knock it into the air, with bolts dropping each time it is successfully kept in the air without hitting the ground. As a streak continues, more bolts will drop. Only the [[Mega Buster]] can hit the jewel; it reflects all other weapons. Complicating things is the presence of a [[conveyor]] belt in the ground, which frequently changes direction to throw Mega Man off. Jewel Man will strike a pose when the conveyor belt is about to change direction.&lt;br /&gt;
&lt;br /&gt;
Shooting the jewel 20 times in a row without letting it hit the ground will unlock the Greedier Mode [[Achievements|achievement]]. Hitting it 40 times in a row will drop a plush capsule, while hitting it 100 times will cause it to shatter.&lt;br /&gt;
&lt;br /&gt;
===Hidden Plushie===&lt;br /&gt;
Just outside [[Assault Hunt]], Freeze Man is frozen in a crystal of ice. If the [[Lantern Flare]] is used on him, the ice will thaw and release both Freeze Man and the tier's hidden [[Plushies|plushie]] capsule.&lt;br /&gt;
&lt;br /&gt;
===Toad Dummy===&lt;br /&gt;
After initiating the [[Toad Dummy]] sidequest, Tier 6's Toad Dummy can be found at the very end of the tier, above the drop down back to the start. It hangs from the air, and is both unreachable and immune to the majority of Mega Man's weapons. Only the [[Rec Can]] is able to damage it, and hitting it requires shooting the can so that it travels behind the large block and rises back up to hit the dummy.&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
*Mr. Zero&lt;br /&gt;
*Crystal Man&lt;br /&gt;
*[[Curlinger]]&lt;br /&gt;
*Prof. Mariarti&lt;br /&gt;
*Drill Man&lt;br /&gt;
*[[Dompan]]&lt;br /&gt;
*[[Jewel Man]]&lt;br /&gt;
*Cryo Man&lt;br /&gt;
*[[Tel Tel]]&lt;br /&gt;
*Snow Man&lt;br /&gt;
*Ivan Chillski&lt;br /&gt;
*[[Ice Man]]&lt;br /&gt;
*Cold Man&lt;br /&gt;
*Freeze Man&lt;br /&gt;
*[[Ou-Ou]]&lt;br /&gt;
*[[Au-Au]]&lt;br /&gt;
*Ignorance (after earning the [[Tier Rank]])&lt;br /&gt;
*[[Proto Man]] (after earning the Tier Rank)&lt;br /&gt;
*[[Hunter Woman]] (after earning 1 Tier Rank, before postgame)&lt;br /&gt;
*[[Forge Woman]] (after earning 3 Tier Ranks, before postgame)&lt;br /&gt;
*[[Presto]] (after earning 4 Tier Ranks, before postgame)&lt;br /&gt;
*[[Element Man]] (after earning 6 Tier Ranks, before postgame)&lt;br /&gt;
*[[Cerberus Man]] (after earning 8 Tier Ranks, before postgame)&lt;br /&gt;
*[[Solaire Man]] (postgame)&lt;br /&gt;
*Malware Man (postgame)&lt;br /&gt;
*[[Mafia Man]] (postgame)&lt;br /&gt;
*[[Glitz Woman]] (postgame)&lt;br /&gt;
*[[Geek Man]] (postgame)&lt;br /&gt;
*[[Compress Joe]] (postgame)&lt;br /&gt;
*[[Nebula Grey]] (postgame, after clearing [[Shrine of Nebula]])&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Malware Man's postgame dialogue is a reference to the video game ''Mad Professor Mariarti'', which contains an infamous hidden message from designer/composer Matt Furniss that threatens anyone who hacks the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3 Tier 6}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Tiers]][[Category:Tier 6 (MaGMML3)]][[Category:Make a Good Mega Man Level 3 Tiers]]&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=23552</id>
		<title>List of fangame references in MaGMML</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=23552"/>
				<updated>2024-07-17T18:11:13Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: /* Fangames */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In addition to referencing the official ''Mega Man'' games, '''the ''MaGMML'' series has featured numerous references to other ''Mega Man'' fangames'''. These range from minor throwaway details, to characters from those games appearing as tier bosses, to (in some rare cases) their plots directly influencing that of a ''MaGMML'' game. Each game is listed in alphabetical order; also included are ROM hacks and ''Mega Man''-esque games that range from professional to indie.&lt;br /&gt;
&lt;br /&gt;
==Fangames==&lt;br /&gt;
===''Eddie's World''===&lt;br /&gt;
* Ocean Gal and Cooler Drill Man's head appear as collectible plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man 42''===&lt;br /&gt;
* [[Ombuds Man]], one of the game's eight Robot Masters, appears in ''[[Make a Good Mega Man Level 2]]'' as the boss of [[Tier 2 (MaGMML2)|Tier 2]]. He also has a cameo in ''MaGMML: Episode Zero'''s ending, as one of the patrons of [[Chateau Chevaleresque]].&lt;br /&gt;
* In ''[[Make a Good Mega Man Level: Episode Zero]]'', the [[Doctor Albert W. Wily|Dr. Wily]] begging montage in the Robot Museum features a scene depicting the game's final boss arena (which is identical to that of [[Mega Man 1|the original ''Mega Man'']]). In the scene, [[Mega Man]] is equipped with the Color Glob, the weakness of the Wily UFO.&lt;br /&gt;
* [[Mad Man]], another of the Robot Masters, appears as the boss of [[Tier 4 (MaGMML3)|Tier 4]] in ''[[Make a Good Mega Man Level 3]]''. He also appears as a collectable plush, along with Ombuds Man.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man 8-Bit Deathmatch''===&lt;br /&gt;
* Maestro, the main character and default avatar, appears in ''[[Make a Good 48 Hour Mega Man Level]]'' and ''[[Make a Good Mega Man Level 3]]'' as a purchasable [[Costumes|costume]].&lt;br /&gt;
* The final boss theme of ''MaGMML: Episode Zero'' remixes part of the [[Trio|Evil Robot]]'s theme from Chapter 8, among other tracks.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ARM 2''===&lt;br /&gt;
* [[Him]], the boss of Wily Stage 3, appears in ''[[Make a Good Mega Man Level Remastered]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]], replacing [[Jolt Man]] from the original. He returns as a collectable plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man's Christmas Carol'' series===&lt;br /&gt;
* [[Future]], one of the three Robot Masters from the original ''Mega Man's Christmas Carol'', appears in ''MaGMML2'' as the boss of [[Tier 7 (MaGMML2)|Tier 7]]. Past from the same game appears in the same tier as an NPC.&lt;br /&gt;
* ''MaGMML2'' contains a few bosses from ''Mega Man's Christmas Carol 2'' as NPCs: Scrooge appears in [[Tier 5 (MaGMML2)|Tier 5]], and Tiny Tim and Bob Cratchit appear in Tier 7.&lt;br /&gt;
* The secret level [[Twilight Lodge]] (accessed from Tier 7) is taken directly from ''[http://sprites-inc.co.uk/thread-1805.html Mega Man's Christmas Thingy]'', a game which was created in a single day using the ''MaGMML2'' engine and content planned for the then-in-development ''Mega Man's Christmas Carol 3'', including a brand new boss, [[Wishing Star]]. Ultimately, ''Mega Man's Christmas Carol 3'' used very little from Twilight Lodge, though Wishing Star makes a cameo in the game's credits (with his game of origin cited as ''Make a Good Mega Man Level 2'' rather than ''Mega Man's Christmas Thingy''), as well as Bass's epilogue.&lt;br /&gt;
* Jacob Marley from the first game appears in as an NPC in [[Tier 2 (MaGMML3)|Tier 2]] of ''MaGMML3''. Past also appears as a member of the tabletop game group in that tier, as does Wishing Star.&lt;br /&gt;
* Future, Tiny Tim's Sibling Horde and Saint appear as collectable plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: The Dark Resistence''===&lt;br /&gt;
* Storm Man appears in ''MaGMML2'' as one of the patrons of Chateau Chevaleresque.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Dongs''===&lt;br /&gt;
* [[Punch Donkey]] appears as the boss of [[Tier 14 (MaGMML3)|Tier 14]] in ''MaGMML3''. He appears as an NPC at the Magic Card Casino after being defeated. He also shows up as a collectible plush. &lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Dr. Wily's Final Attack''===&lt;br /&gt;
* [[Lord Elewoofro]] appears in ''MaGMML2'' as the boss of [[Tier 5 (MaGMML2)|Tier 5]]. Unusually, he is ''not'' a boss in his source game, but instead gives Mega Man a random recovery item when using the Special Attack weapon, thus his tier boss fight is entirely original (with the music used for his source game's Wily Machine battle reused for his fight).&lt;br /&gt;
* [[Sound Man]] appears in ''MaGMML3'' as the boss of [[Tier 10 (MaGMML3)|Tier 10]], and as an NPC at the Magic Card Casino after being defeated. Both him and Lord Elewoofro appear as collectable plushies as well.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Eternal''===&lt;br /&gt;
* [[Jolt Man]], one of the game's eight Robot Masters, appears in the original ''[[Make a Good Mega Man Level]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]]. In ''MaGMML1R'', he is replaced by [[Him]] and is otherwise completely absent. Posters of Jolt Man (with a moustache as &amp;quot;El Jolto&amp;quot;) also appear in the background of ''MaGMML2'''s [[Tier 4 (MaGMML2)|Tier 4]].&lt;br /&gt;
&lt;br /&gt;
=== ''Mega Man Final 3: The Legacy Lives On'' ===&lt;br /&gt;
* [[Cyber Man]]'s stage is adapted as a level in ''MaGMML2''. &lt;br /&gt;
&lt;br /&gt;
===''Mega Man RAM''===&lt;br /&gt;
* Creamery Man appears as an NPC at Victor Heights' bar in ''MaGMML3''.&lt;br /&gt;
* Anthro Sheep Man and Spiral Man appear as collectable plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Revenge of the Fallen''===&lt;br /&gt;
* In the original ''MaGMML'', [[Knight Man]] ponders if he is eligible to be a tier boss, given his role in this game. ''MaGMML1R'' rewrites his dialogue to instead be a call forward to him running Chateau Chevaleresque in ''MaGMML2''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revenge of the Fallen''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s final battle (which resembles ''[[Mega Man 6]]''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s with added background tiles). In it, Mega Man is equipped with the Star Crash, the weakness of the Wily Capsule.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Revolution''===&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revolution'''s Wily battle, with [[Mega Man]] equipped with the Fire Seeker (the Wily Capsule's weakness). Very briefly, the bullet shot at Wily by Dr. Remir as he reveals his true colours can be seen flying towards Wily, but the scene replays before it can actually strike.&lt;br /&gt;
* Pyre Man and Pyre Woman appear as the boss of [[Tier 9 (MaGMML3)|Tier 9]] in ''MaGMML3''. They also appear as collectable plushies, along with Gaton Me.&lt;br /&gt;
* Haste Man appears as an NPC in [[Tier 11 (MaGMML3)|Tier 11]] of 'MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Rock Force''===&lt;br /&gt;
* [[Justice Man]], the main antagonist of the game, appears in both ''MaGMML'' and ''MaGMML1R'' as the boss of [[Tier 4 (MaGMML)|Tier 4]]. In the former, he is resurrected by Dr. Wily to fight Mega Man, but in the latter, Mega Man instead fights a holographic replica of him (and Justice Man himself remains dead). His dialogue in ''1R'' is lifted verbatim from the final battle of ''Rock Force'', and doesn't change to account for [[costumes]]. Justice Man also has a [[CD]] in ''MaGMML: Episode Zero'', and is featured in two separate statues in the Robot Museum.&lt;br /&gt;
* ''MaGMML2'' makes several references to Knight Man &amp;quot;having it in him&amp;quot;, a reference to a comment [[Plant Man]] makes about him (and his ability to act) in the ending of ''Rock Force''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Rock Force'''s final battle, with Justice Man appearing instead of Dr. Wily, and [[Mega Man]] being equipped with the Shock Gauntlet (Justice Man's weakness). The scene is inaccurate to ''Rock Force'' itself, which concluded with Justice Man's destruction without him ever begging for mercy.&lt;br /&gt;
* The ending of ''Rock Force'' and the anullment of the Robot Expiration Date law is brought up in ''MaGMML: Episode Zero'', with the Robot Museum being the revamped version briefly seen during the ending and statues in the museum mentioning the basic plot of ''Rock Force''. Additionally, [[SRARA]]'s integrated circuits are strongly implied via [[S.R.A.R.A. HQ]] to be the same kind Justice Man had, with them suffering the same defect that almost drove him to insanity.&lt;br /&gt;
* In ''MaGMML: Episode Zero'''s Robot Museum, four of the game's Robot Masters (Crypt Man, Virus Man, Boom Man (née Fuse Man), and Shock Man) are depicted as statues below Justice Man and four ''[[Mega Man 9]]'' Robot Masters, symbolising both games' struggle against anti-robot legislation.&lt;br /&gt;
* [[Death Man]], the last Robot Master encountered before Justice Man, appears as the boss of [[Tier 13 (MaGMML3)|Tier 13]] in ''MaGMML3''.&lt;br /&gt;
* Shock Man, Crypt Man and Fish Man appear as NPCs in ''MaGMML3''. Death Man, Justice Man, and the Thrill Bomb appear as collectable plushies.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ROCKS!''===&lt;br /&gt;
* [[Door Man]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 3 (MaGMML2)|Tier 3]]. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he is seen arguing with [[Saturn]]. He returns as an NPC in ''MaGMML3'', as well as a collectable plush.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''ROCKS!'''s final battle, with [[Mega Man]] equipped with the Police Shield (the Wily UFO's weakness).&lt;br /&gt;
* [[Repair Man]], one of the game's eight Robot Masters, appears in ''MaGMML3'' as the boss of [[Tier 2 (MaGMML3)|Tier 2]], as well as a collectable plush.&lt;br /&gt;
* Anchor Man, Hit Man, Fire Man and Police Man appear as NPCs in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Square Root of Negative One''===&lt;br /&gt;
* [[Milk]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 1 (MaGMML2)|Tier 1]]. It also makes a cameo in ''MaGMML: Episode Zero'''s ending, where it emerges from a Wargate in Dr. Cossack's laboratory, and as a collectable plushie in ''MaGMML3''.&lt;br /&gt;
* Thomas appears as an NPC in [[Tier 5 (MaGMML)|Tier 5]] of ''MaGMML'' and ''MaGMML1R''. raocow, the secret secondary player character, also appears in both games as an NPC in the attic of [[Dr. Light's Lab]].&lt;br /&gt;
* [[Bright Man]] uses the game's Special Weapons in his second phase in both ''MaGMML'' and ''MaGMML1R''. In the latter, not only do the weapons act more like they do in ''Square Root of Negative One'', but Bright Man also uses their palettes and icons.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Square Root of Negative One'''s final battle, with [[Mega Man]] equipped with the Milk Spray (the Wily Capsule's weakness).&lt;br /&gt;
* In ''MaGMML: Episode Zero'', [[Unununium]] is capable of summoning one of ''Square Root of Negative One'''s Robot Masters for one of its attacks. The possible four it can summon are Illuminati, Angry Sun, Toss Tortoise, and Doodlebob.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Sunrise''===&lt;br /&gt;
* Scorch Man, one of the game's eight Robot Masters, appears in ''MaGMML2'' alongside Fire Magician from the bootleg ''Zook Hero Z'' as the boss of [[Tier 4 (MaGMML2)|Tier 4]]; collectively, they are known as [[The Scorching Duo]], though ''Mega Man Sunrise'''s boss music is used.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Sunrise'''s final battle. While ''Sunrise'' is monochrome like the Game Boy games, the scene is depicted in ''Episode Zero'' in full colour (though the tiles retain the greenish-yellow palette). In it, Mega Man is equipped with the Wily Capsule's weakness, the Trance Wrecker, using a coloured palette provided by [[Cruise Elroy]].&lt;br /&gt;
* [[Mirage Man]] appears as the boss of Tier 8 in ''MaGMML3''. He appears as an NPC in the Magic Card Casino after being defeated. He also shows up as a collectible plush, along with Scorch Man and Trance.&lt;br /&gt;
* Sound Man, Circuit Man, Kunai Man, Valve Man and Scorch Man appear as NPCs in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Super Fighting Robot''===&lt;br /&gt;
* The [[Gravity Change]] object present in devkits since the original ''MaGMML'' is taken directly from ''Super Fighting Robot'''s fourth Wily stage, complete with their original graphics.&lt;br /&gt;
* [[Dagger Man]], one of the game's eight Robot Masters, appears in the original ''MaGMML'' as the boss of [[Tier 2 (MaGMML)|Tier 2]], and in ''MaGMML1R'' as the boss of [[Tier 3 (MaGMML)|Tier 3]]. He also appears as an NPC in Tier 5 of ''MaGMML2''.&lt;br /&gt;
* The [[Wily Machine TROPHY]] fight in both ''MaGMML'' and ''MaGMML1R'' uses the Wily Capsule's battle music from this game for all three phases.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Super Fighting Robot'''s final battle, with [[Mega Man]] equipped with the Zap Barrier (the Wily Capsule's weakness).&lt;br /&gt;
* [[Wizard Man]] appears as the boss of Tier 11 of ''MaGMML3''. &lt;br /&gt;
* Leaf Man, Dagger Man, Soak Man, and Coal Man appear as NPCs in ''MaGMML3''. Dagger Man, Wizard Man and Anti-Mega Bulwark appear as collectable plushies.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Unlimited''===&lt;br /&gt;
* Canonically, the [[Zero]] seen throughout the ''MaGMML'' series is a hastily rebuilt version of the Z-Prototype, which in the ''MaGMML'' timeline was irreparably damaged following the final battle of ''Unlimited''.&lt;br /&gt;
* [[Yoku Man]], a &amp;quot;public domain&amp;quot; ninth Robot Master, appears as the boss of [[Tier 3 (MaGMML)|Tier 3]] in the original ''MaGMML'', and of [[Tier 2 (MaGMML)|Tier 2]] in ''MaGMML1R''. He also appears as an NPC in Chateau Chevaleresque in ''MaGMML2'', and in [[Tier 5 (MAaGMML3)|Tier 5]] in ''MaGMML3''. Additionally, he also appears as a plushie in ''MaGMML3''.&lt;br /&gt;
* Several of ''Unlimited'''s Robot Masters appear as NPCs in ''MaGMML2'': In addition to the aforementioned Yoku Man, Glue Man appears in Chateau Chevaleresque, Yo-Yo Man stands outside it, Trinitro Man manages the [[Challenge Tent]], Nail Man appears outside the [[Dojo]], Rainbow Man appears in Tier 5, and Comet Woman appears in Tier 8.&lt;br /&gt;
* Rainbow Man's stage is recreated in the [[The Pit of Pits|Pit of Pits]] mini-stage &amp;quot;A light challenge.&amp;quot;.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Unlimited'''s Wily Machine battle, with [[Mega Man]] equipped with the Yo-Yo Cutter (the Wily Walker's weakness). Notably, Wily does not beg in ''Unlimited'' itself; instead, his UFO flies away when the Wily Walker is destroyed and the floor collapses, leading into the final stage.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Witter's Domination''===&lt;br /&gt;
* Slizer and Diamond Man appears as NPC in ''MaGMML3'', at the bar and outside the hotel, respectively. Slizer also appears as a plush.&lt;br /&gt;
&lt;br /&gt;
=== ''Mega Man Y+1'' ===&lt;br /&gt;
* Melon Man appears as a poster in the background of Tier 4 in ''MaGMML2''. He also appears as an NPC in [[Misty Lake]].&lt;br /&gt;
&lt;br /&gt;
===''OH JOES! (A Proto Man Adventure)''===&lt;br /&gt;
* A [[Sniper Joe]] in [[Tier 8 (MaG48HMML)|Tier 8]] of ''MaG48HMML'' reads a &amp;quot;Choose Your Joe Adventure&amp;quot; book that loosely describes the game's events; in addition to a Joe stealing [[Proto Man]]'s shield, the latter can make use of the [[Laser Trident]] and Skull Barrier, both of which are part of his arsenal in the game.&lt;br /&gt;
* [[Regular Joe]], the final Sniper Joe encountered in the game, appears as the boss of [[Tier 1 (MaGMML3)|Tier 1]] of ''MaGMML3''. He also appears as a collectable plush.&lt;br /&gt;
&lt;br /&gt;
===''Proto Man's Return''===&lt;br /&gt;
* Part of the game's final boss theme is incorporated into Triolingo, the final boss track of ''MaGMML: Episode Zero''.&lt;br /&gt;
&lt;br /&gt;
===''Quint's Revenge''===&lt;br /&gt;
* [[Ice Buster]] appears as the boss of Tier 6 in ''MaGMML3''.&lt;br /&gt;
* Blue Devil appears as an NPC in ''MaGMML3''. &lt;br /&gt;
* Me Gado and Blue Devil both appear as collectible plushies in ''MaGMML3''. &lt;br /&gt;
&lt;br /&gt;
===''Ring Man in the Castle''===&lt;br /&gt;
* Ring Man makes a cameo in ''MaGMML: Episode Zero'''s ending as a homage to this game; Dr. Cossack's laboratory is also styled after its appearance in the game's intro.&lt;br /&gt;
* [[Control Man]] appears as the boss of Tier 12 in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Rockman Infinity''===&lt;br /&gt;
* Dr. Vinegar appears as a collectable plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''SuperDanny'' series. ===&lt;br /&gt;
* Super Danny appears as a plushie (along with his Dark Fusion form) and as an NPC in [[Tier 15 (MaGMML3)|Tier 15]] in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Super Mega Man 3''===&lt;br /&gt;
* Alto appears as a collectable plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Skull Man In: Scooby Doc 4: The Destroyer (Featuring Atsushi Onita)''===&lt;br /&gt;
* Skull Man's CD in ''MaGMML: Episode Zero'' alludes to the game's events, mentioning Skull Man's Wargate hopping to fight in other worlds. Skull Man himself also makes a cameo in the game's ending alongside Dr. Cossack and Ring Man in the former's laboratory, where the three witness a Wargate opening up.&lt;br /&gt;
* Wargates, the extradimensional portals used to enter and exit boss fights, are evoked multiple times in ''MaGMML: Episode Zero''. [[SRARA Joe]] uses one in an attack mimicking a similar attack used by Giga Joe in ''Scooby Doc 4'', a Wargate CD exists, and [[SRARA Met]] reveals they started appearing as a result of the aftermath of ''Sonic the Hedgehog/Mega Man: Worlds Collide''. It also reveals Dr. Wily created the [[Reality Core]] by studying the reality-warping energy the Wargates emit.&lt;br /&gt;
* When calling [[Knives]] in [[Lily Airpad]], she will allude to [[Toad Man]]'s death at the paws of Scooby Doc during ''Scooby Doc 4'''s climax, which Toad Man survived in the ''MaGMML'' timeline.&lt;br /&gt;
* Unununium can summon one of the game's bosses to use in a tag team alongside a ''Mega Man: Square Root of Negative One'' boss. The four it can summon are Thomas (not to be confused with the ''Square Root of Negative One'' Thomas), Non-Human, Taurus, and Slam Man.&lt;br /&gt;
* Ford Taurus and Scooby Doc himself show up as collectable plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Tackle Fire With A Gun''===&lt;br /&gt;
* The eponymous Tackle Fire with a Gun appears as a plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
==ROM hacks==&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Indonesian Artifact''===&lt;br /&gt;
* [[Puzzle Man]] is the boss of Tier 5 in ''MaGMML3'', as well as an NPC in the Magic Card casino (after being defeated) and as a plushie. Tier 5 itself resembles Puzzle Man's level.&lt;br /&gt;
* Frozen Man and Note Woman appear as NPCs in ''MaGMML3'' as well, in [[Victor_Heights#.5B2F.5D_Plaza|Victor Heights' second floor]] and [[Tier 10 (MaGMML3)|Tier 10]] respectively.&lt;br /&gt;
&lt;br /&gt;
===''Rockman 4 Minus Infinity''===&lt;br /&gt;
* The recurring Skull Amulet upgrade that protects Mega Man from a single lethal hit is lifted from this game.&lt;br /&gt;
* In ''MaGMML2'', Skull Man references using the Hell Wheel, his Special Weapon in ''Rockman 4 Minus Infinity'', to move around.&lt;br /&gt;
* In both the original ''MaGMML'' and ''MaGMML2'', [[The Arena]] uses Illusion from ''F-Zero Climax'' as the music, the same track ''Minus Infinity'' uses for its arena (though ''MaGMML'' uses the original track, and ''MaGMML2'' uses a custom 8-bit remix).&lt;br /&gt;
* The sixth and final Wily stage of ''MaGMML2'', [[Reality Core]], is based on Wily 3 from this game: both stages are giant mazes made up of previous stages, and are focused on finding bosses and destroying hotspots to unlock the final area.&lt;br /&gt;
* The ''MaGMML: Episode Zero'' level [[Stormy Spire]] acts as a homage to Cossack Stage 4, and features a similar looping circular stage design focused on reaching North, South, East, and West terminals to proceed. The level also includes custom [[Super Ball Machine Jr.]]s that act identically to their counterparts in ''Minus Infinity''.&lt;br /&gt;
&lt;br /&gt;
===''Rockman CX''===&lt;br /&gt;
* [[Cheat Man]], one of the game's eight Robot Masters, appears as the boss of [[Tier 6 (MaGMML2)|Tier 6]] in ''MaGMML2'', and is fought again during [[Deep Thoughts]]. He also appears outside Dr. Light's Lab after achieving 100% completion, and will access the Cheat Menu when talked to.&lt;br /&gt;
* Rockman CX appears as an unlockable costume, and will trigger unique dialogue when worn while fighting Cheat Man. He returns as a plushie in ''MaGMML3''.&lt;br /&gt;
* In ''MaG48HMML'', a Brainga enemy from Cheat Man's stage appears in the Captain's wheelhouse after defeating [[Pirate Man]], and will unlock the Cheat Menu for all save files when spoken to.&lt;br /&gt;
&lt;br /&gt;
==''Mega Man''-likes==&lt;br /&gt;
&lt;br /&gt;
===''Copy Kitty''===&lt;br /&gt;
* [[Boki Lamira]] appears as the Tier 7 boss in ''MaGMML3'', moving to the Magic Card Casino as an NPC when defeated. Talking to all other tier bosses there unlocks a costume of Boki. Additionally, plushies of her, Savant, Makyrooni and Yoggval can be found.&lt;br /&gt;
&lt;br /&gt;
===''The Krion Conquest''===&lt;br /&gt;
* Doropie appears in ''MaGMML2'' as an unlockable costume.&lt;br /&gt;
* The unnamed Round 5 samurai boss appears in ''MaG48HMML'' (where it is incorrectly named &amp;quot;Empress Elysia&amp;quot; after the game's main antagonist and final boss) as a hidden boss in [[Mystic Museum]] (albeit as a [[Punk]] reskin).&lt;br /&gt;
* Statues of enemies from ''The Krion Conquest'' appear in [[Tier 7 (MaG48HMML)|Tier 7]] of ''MaG48HMML''.&lt;br /&gt;
* The level [[Akudama Empire Mothership]] in ''MaGMML3'' is styled off the game.&lt;br /&gt;
&lt;br /&gt;
===''MegaMari''===&lt;br /&gt;
* Marisa Kirisame appears in ''MaGMML2'' as an unlockable costume. She and [[Cirno]] appear in the same game as NPCs in [[Tier 9 (MaGMML2)|Tier 9]]; the latter also appears as a packed-in [[Custom Costumes|custom costume]] in ''MaG48HMML''.&lt;br /&gt;
* The Pit of Pits stage &amp;quot;Stairway to Nether&amp;quot; in ''MaGMML2'' directly references Konpaku Youmu's stage. This area also appears in ''MaGMML: Episode Zero'''s [[Construction of Constructions]].&lt;br /&gt;
&lt;br /&gt;
===''Nezumiman''===&lt;br /&gt;
* [[Butter Nezumi]], one of the game's eight bosses, appears as the boss of [[Tier 9 (MaGMML2)|Tier 9]] in ''MaGMML2''. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he emerges from a Wargate in Dr. Cossack's Laboratory moments after Milk.&lt;br /&gt;
* Delay Nezumi, another boss from the game, appears as an NPC in [[Tier 4 (MaGMML3)|Tier 4]] of MaGMML3 in one of the cells. True to his name, he has a long pause in the middle of his dialogue.&lt;br /&gt;
* Nezumi Man, his fully clothed appearance at the end of the game, Butter Nezumi and Ice Nezumi appear as plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Rokko-Chan''===&lt;br /&gt;
* [[Jet Man]], one of the game's six bosses, appears as the boss of [[Tier 8 (MaGMML2)|Tier 8]] in ''MaGMML2''.&lt;br /&gt;
* Rokko-Chan appears in ''MaGMML2'' as an NPC that wanders the hub world, and can usually be encountered outside Tier 8. She also appears in the same game as an unlockable costume.&lt;br /&gt;
&lt;br /&gt;
[[Category:MaGMML Trivia]][[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Presto&amp;diff=23521</id>
		<title>Presto</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Presto&amp;diff=23521"/>
				<updated>2024-07-16T11:14:19Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#B34124&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=[[File:PrestoMugshot.png|left|Presto's mugshot]][[File:PrestoMugshot.png|right|Presto's mugshot]]Presto&lt;br /&gt;
|image=[[File:PrestoArt.png|270px|Artwork by Karakato]]&lt;br /&gt;
|caption=Artwork by ''Karakato''&lt;br /&gt;
|script=プレストー&lt;br /&gt;
|romaji=Puresutō&lt;br /&gt;
|number=SRU 1.21GW&lt;br /&gt;
|designer=[[ACESpark]]&lt;br /&gt;
|programmer=[[Scatman's World]]&lt;br /&gt;
|artist=[[Karakato]]&lt;br /&gt;
|gender=Non-binary&lt;br /&gt;
|eyecolor=Orange&lt;br /&gt;
|at= 4 (contact)&amp;lt;br&amp;gt;2 (flame trails)&amp;lt;br&amp;gt;3 (Devil's Eye)&amp;lt;br&amp;gt;2 (Rainbow Rupture)&amp;lt;br&amp;gt;3 (Geyser Boost)&amp;lt;br&amp;gt;4 (Token Hat, contact)&amp;lt;br&amp;gt;3 (Token Hat, chip)&lt;br /&gt;
|weapon=Presto Dash&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type=Swift&lt;br /&gt;
|weak=[[Ice Wall]], [[Beet Tiller]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[The Greatest Show of All Time]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=Racing Robot&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Boss, NPC)&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=[[File:Presto.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Huh? What? I'm winning again? Sigh...|Presto|[[Make a Good Mega Man Level 3]]}}&lt;br /&gt;
'''Presto''' is a robot introduced in ''[[Make a Good Mega Man Level 3]]'', and a competitor in the Sixth Worldwide Sponsored Robot Tournament. They are an arrogant speedster hailing from France, who excelled at every race and marathon they participated in, and quickly became bored of their constant victory. To that end, they started imposing their own challenges onto themselves while still winning, earning them the ire of many other racing robots.&lt;br /&gt;
&lt;br /&gt;
Presto first appears after [[Mega Man]] collects three [[Tier Rank]]s, and appears as an NPC in every tier after he collects his fourth. In the game's climax, they become one of the eight finalists of the tournament, and is fought in the Wily stage [[The Greatest Show of All Time]] as a boss alongside the others. After being beaten, they literally explode. Oddly enough, they reappear as an NPC in the [[Limestone Pagoda]] outside the [[The Arena|True Arena]] after unlocking the latter.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Presto uses the following attacks randomly:&lt;br /&gt;
* Using their Presto Dash around the arena, climbing the walls and ceiling, performing several complete loops before skidding to a stop and turning around to repeat the process. Presto opens their battle with this attack.&lt;br /&gt;
* Leaping up into the air and attempt to stomp Mega Man.&lt;br /&gt;
* Dash from one side of the floor to the other twice, jump into the air, and perform a super-dash that leaves a trail of flames on the ground.&lt;br /&gt;
* Dash from one side of the floor to the other twice, perform a third dash that causes them to scale the wall, and then send themselves flying over the ramp in the room.&lt;br /&gt;
* Devil's Eye, a weapon derived from the [[28 Devil Cores]] – with this, Presto summons a shield of [[Petit Devil]]s, firing them out at Mega Man one at a time in-between attacks.&lt;br /&gt;
* Rainbow Rupture, a weapon derived from [[Fracture]] – Presto will fire a constant stream of bullets to create a tight &amp;quot;cone&amp;quot; and force Mega Man to dodge small walls of three bullets within the cone. They will use this weapon either on the floor or on the ceiling.&lt;br /&gt;
* Occasionally, Presto will stop on the ceiling during a dash attack and fire the Rainbow Rupture downwards, falling down after a few seconds.&lt;br /&gt;
* Geyser Boost, a weapon derived from [[Pipe Man]] – Presto shoots a few globs of water into the arena that erupt into geysers. They follow this up with a spin attack that bounces them across the walls.&lt;br /&gt;
&lt;br /&gt;
When Presto falls to 10 HP, they will use Token Hat (a weapon based on [[Token Woman]]), which summons a hat that flies up to the top-center of the arena and rains damaging tokens down on the arena. While this ability is active, Presto will perform their wall-scaling dash until the hat expires.&lt;br /&gt;
&lt;br /&gt;
Several of Presto's attacks will leave them in a stunned state momentarily.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=0&lt;br /&gt;
|thunder=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=3&lt;br /&gt;
|break=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {{Damagetable3alter&lt;br /&gt;
|mix=1&lt;br /&gt;
|lantern=1&lt;br /&gt;
|prismatic=1/2/3&lt;br /&gt;
|beet=3&lt;br /&gt;
|rec=1&lt;br /&gt;
|banshee=1&lt;br /&gt;
|propeller=0&lt;br /&gt;
|electro=1&lt;br /&gt;
|track=1&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=1&lt;br /&gt;
|power=1}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:PrestoFalldownPose.png|thumb|right|Presto Funny Moments]]&lt;br /&gt;
* The pose Presto assumes after some of their attacks is similar to the memetic &amp;quot;death&amp;quot; pose used in ''Family Guy'', modified to fit a wheeled character.&lt;br /&gt;
* During the announcement of the Tournament finale, [[Ernest Will]] refers to Presto as the Seven-Time Battle Chaser Champion, referencing the titular racing TV show from ''Mega Man: Battle &amp;amp; Chase''.&lt;br /&gt;
* [[Hard Man]] is Presto's one and only fan.&lt;br /&gt;
* Presto's serial number is a reference to ''Back to the Future''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3 Wily Stadium}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Wily Stadium]][[Category:Fortress Guardian]][[Category:MaGMML Original Characters]][[Category:Devteam Characters]]&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-119-Theheroasremixed.png&amp;diff=23516</id>
		<title>File:MaGMML3-119-Theheroasremixed.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-119-Theheroasremixed.png&amp;diff=23516"/>
				<updated>2024-07-16T01:40:18Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=X6Meme&amp;diff=23504</id>
		<title>X6Meme</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=X6Meme&amp;diff=23504"/>
				<updated>2024-07-15T16:30:58Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=X6Meme&lt;br /&gt;
|rank=175th&lt;br /&gt;
|image=[[File:MaGMML3-175-X6Meme.png|256px]]&lt;br /&gt;
|caption=Spikes? Glitchy graphics? Yeah, that's ''never'' a good sign....&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[It the it]]&lt;br /&gt;
|composer=Ippo Yamada, Naoto Tanaka, Akari Kaida (originals)&amp;lt;br&amp;gt;ZeroJanitor, MiniMacro Sound (remixes)&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
MaGMML3: 1: Mick, 2: Shinryu, 3: Pacchy, 4: Flashman85, 5:ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=3&lt;br /&gt;
|judge1=13&lt;br /&gt;
|judge2=9&lt;br /&gt;
|judge3=37&lt;br /&gt;
|judge4=19&lt;br /&gt;
|judge5=26&lt;br /&gt;
|totalscore=15.6&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=[[File:TricksterTokenSpade.png]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Batton]]&lt;br /&gt;
*[[Battonton]]&lt;br /&gt;
*[[Bombomb]]&lt;br /&gt;
*[[Crazy Cannon]]&lt;br /&gt;
*[[Crazy Razy]]&lt;br /&gt;
*[[Flower Presenter]]&lt;br /&gt;
*[[Flying Shell]]&lt;br /&gt;
*[[Giree]]&lt;br /&gt;
*[[Gremlin]]&lt;br /&gt;
*[[Hothead]]&lt;br /&gt;
*[[Killer Bullet]]&lt;br /&gt;
*[[Machine Gun Joe]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[Petit Devil]] (green, yellow)&lt;br /&gt;
*[[Pickelman Bull]]&lt;br /&gt;
*[[Power Muscler]]&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
*[[Scissascissor]]&lt;br /&gt;
*[[Shield Guard]]&lt;br /&gt;
*[[Sniper Joe]]&lt;br /&gt;
*[[Spine]]&lt;br /&gt;
*[[Spring Head]]&lt;br /&gt;
*[[Telly X]]&lt;br /&gt;
*[[Walking Bomb]]&lt;br /&gt;
*[[Wall Blaster]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Astro Door]]&lt;br /&gt;
*[[Auto Scroller]]&lt;br /&gt;
*[[Chill Man Block]]&lt;br /&gt;
*[[Junk Magnet]]&lt;br /&gt;
*[[Press]]&lt;br /&gt;
*[[Switch Ball]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Mecha Dragon]]&lt;br /&gt;
|other=&lt;br /&gt;
*25% late penalty.&lt;br /&gt;
|music='''Part 1:''' Mega Man 10 - Silent Rain&amp;lt;br&amp;gt;'''Part 2:''' Mega Man X6 - Blaze Heatnix&amp;lt;br&amp;gt;'''Boss:''' Mega Man &amp;amp; Bass - Boss&lt;br /&gt;
|location=[[Tier 1 (MaGMML3)|Tier 1]]&lt;br /&gt;
|next=[[CrashMan Simulator]]&lt;br /&gt;
}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{quote|I have a bad feeling about this...|Volt Man|just before the most difficult part of the level}}&lt;br /&gt;
'''X6Meme''' is the 175th and last place entry in ''[[Make a Good Mega Man Level 3]]''. This extremely difficult level starts with an icy section with several pits and many enemies, ending in a deliberately mistiled section just before a long drop. The level then proceeds into a long rising autoscrolling section with difficult platforming while even more enemies try to knock [[Mega Man]] down.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
The Trickster Token is located in a fake lava pit after the vertical climb.&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
==Skip Status==&lt;br /&gt;
X6Meme was made skippable due to its extremely high difficulty (especially the vertical autoscrolling section), in addition to its obscurely hidden Trickster Token.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment3&lt;br /&gt;
|mick=Full disclosure: Unlike the previous major MaGMML contests, we had measures in place that allowed us to remove levels from the running entirely. If a majority of the judges agreed it broke one of the major rules, it would be cut. Otherwise, all five of us had to *unanimously* agree that it warranted removal-and we're all very different people, so that's genuinely hard to get. That I could *legitimately* beat it 100%-no need for debug cheats-saved it from a majority vote against 'truly unreasonable difficulty', and I've seen enough fledgling creators make abhorrently terrible stuff to figure that X6Meme-despite the name-is a genuine effort, so it couldn't get a unanimous exclusion vote. Thus, it's sitting here, albeit in dead last.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Does that mean the level is truly worth playing? Well... I Didn't think I'd ever say this, but now I'm craving Snake Donuts. Certainly, I would've preferred them to what's here. The level's opening section does it no favours already, with pixel-perfect jumps on ice with Bombombombs, Machine Gun Joes, and Gabyoalls, all of which have little-to-nothing to do with X6. Needless to say, busting out special weapons is a far better choice to make, here. That's followed by a long falling section with the level's graphics deliberately breaking down-which I'll admit, that's at least a cool visual.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
But then we get to the big '&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;'highlight'&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;' of this level, the upwards autoscroll. And... gyagh... words do not adequately describe how utterly and thoroughly unreasonable and downright miserable that section actually is. If, by some miracle, you're reading this review before playing this level? Take the judge panel's advice-especially the fact that this was nearly cut from the contest entirely: use the skip, save your sanity. This entire, several-minute-long section was unbelievably awful, and it completely overtakes the rest of the level just by virtue of being that bloody awful.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I just... gyah! I am craving Snake Donuts, legitimately! The original Blaze Heatnix was better than this. And X6 was certainly way more interesting than this-because the rest of the level isn't interesting, or even super worth talking about.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Well, one other thing is worth talking about, the aesthetic in the Energy Element room is awful and doesn't communicate pits very well, which has caused at least one death and subsequent unnecessary rematch. Otherwise, though... ugh. Just, ugh. I wouldn't say this is my least favourite level, as the Mecha Dragon on tiny ice blocks was at least somewhat cool. But... yeesh, what a miserable experience.&lt;br /&gt;
|mickscore=13&lt;br /&gt;
|mgdesign=3&lt;br /&gt;
|mgfun=1&lt;br /&gt;
|mgcreativity=0&lt;br /&gt;
|mgaesthetics=2&lt;br /&gt;
|mgfunctionality=7&lt;br /&gt;
|shin=[[File:MaGMML3-X6MemeComic.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I was all set to leave my review as that picture above and call it a day, since this is one of those rare occurrences where I felt a full review wasn't completely necessary. All of this stage's issues are glaringly obvious, to the point where it's very easy to see why this level ended up where it did in the rankings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That being said, I don't want to be completely unthorough with this review, either. So on that note, here's a list of this level's biggest issues:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- The haphazard tile placement makes the stage itself look like a jumbled mess. There's even a spot where spikes are used as background details, of all things.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Enemy placement feels more like an afterthought than anything. At least, up until you get to the auto-scroll segment, where they become far more of a nuisance due to the sheer hectic nature of that section.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- There are gaps leading up to the boss that you can't jump across without utilities.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Mecha Dragon's fight is made much worse due to the limited space you have to avoid his fireballs, along with the floor being entirely spikes.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Given that the last screen is basically a giant pit, it's very easy to accidentally fall in when you first enter the room. And of course, dying here means re-fighting the Mecha Dragon.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I think that pretty much covers it. There is a potential argument to be made that this stage isn't really a genuine effort, but rather was submitted to the contest as a joke (on account of its name, among other obvious factors with the level design listed above). Even if that was the case, however, I'm firmly in the camp that level design like this shouldn't get a pass simply for being under the &amp;quot;it's a joke&amp;quot; umbrella.&lt;br /&gt;
|shinscore=9&lt;br /&gt;
|sdesign=1&lt;br /&gt;
|sfun=1&lt;br /&gt;
|screativity=1&lt;br /&gt;
|saesthetics=1&lt;br /&gt;
|sfunctionality=5&lt;br /&gt;
|pachy=Blaze Heatnix :fire: :bird:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Well there is certainly a clear inspiration from one of X6's most infamous levels.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Annoying and tedious auto-scrolling sections, filled to the brim with equally annoying respawning enemies and instant-death hazards.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Prepare for a bad time if you plan to buster-only this, as some parts during the tower climb essentially lead to dead ends with impossible jumps. A lot of the platforms are very narrow, too, so you bet you're gonna get knocked straight into the non-rising lava of death from one stray bullet.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For a double whammy, let's also introduce puzzles into this--puzzles with no prior introduction on how they work, nonetheless.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Then when you reach the Mecha Dragon boss, it's just a very underwhelming climax. The boss AI remains unchanged; the fireballs from the dragon are fairly simple to dodge, even with limited space; and if you get knocked off the platforms, there are spikes that serve as safety beds, as these aren't MM1 spikes.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The token does not exist.&lt;br /&gt;
|pachyscore=37&lt;br /&gt;
|pdesign=7&lt;br /&gt;
|pfun=5&lt;br /&gt;
|pcreativity=9&lt;br /&gt;
|paesthetics=12&lt;br /&gt;
|pfunctionality=4&lt;br /&gt;
|flashman=As a blind judge, determining whether a level is an honest attempt or an exclusion-worthy troll is a matter of interpreting what the level tells me about itself. This level tells me, unquestionably, that it is purposefully terrible for a laugh at the expense of the player.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Why is X6 meme-worthy? Because of its notoriously bad design choices. So what possible best-case scenario would have this ending up as a *good* level? It doesn't help that there's a reference to MaGMML2's Snow Man, a verified troll level.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The repetitious challenges are pure pain:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Small, icy platforms surrounded by pits that are barely close enough to jump across unassisted, swarmed by speedy Spines and the most notoriously difficult version of Sniper Joe.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- A messy autoscrolling sequence subjecting the player to 3 minutes (the length of an entire NES Mega Man level!) of instant death at the slightest mistake, culminating in an out-of-nowhere puzzle gimmick that's guaranteed to get players killed before they figure out what's going on.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- An incredibly missable token found *after* the interminable autoscrolling sequence. Recall that none of the game's secret-finding upgrades were implemented when these levels were created.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Following the boss fight, a cruel fake-out where the floor is secretly a bottomless pit, requiring the player to freeze immediately or die and refight the boss.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There's no way anyone playtested this. A buster-only run is absolutely ludicrous, yet special weapons make the horizontal stretches utterly pointless. Problematic construction is patently obvious in the last couple screens.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I argued strongly to have this excluded. Obviously it's still here. Basic functionality, decent aesthetics, some original ideas, and actually thoughtful weapon refills are worth a few points, but I'd just as soon give this a 0.&lt;br /&gt;
|flashmanscore=19&lt;br /&gt;
|fmdesign=2&lt;br /&gt;
|fmfun=0&lt;br /&gt;
|fmcreativity=4&lt;br /&gt;
|fmaesthetics=7&lt;br /&gt;
|fmfunctionality=6&lt;br /&gt;
|ace=There was actually a debate amongst the panel whether or not this was a deliberate troll attempt. We'd already Yeeted out a couple of stages that we think crossed the line.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The debate came down to whether or not we thought this was intentionally malicious or just plain incompetent.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I think the latter, for what it's worth. It was a long debate, though. Even if it isn't a troll... it also isn't playable.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
But a few choice changes might've made it even remotely playable - namely, some specifical infinite-ammo weapons, one or two more wider platforms to remove most of the pixel-perfect jumps, and removing that MM1 enemy, Flying Shell, who is frankly just absurd in a level like this, resulting in it being a right pain in the tail even long after it's gone off screen.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That, and a 'puzzle' [imagine me making finger quotes when I say this] at the end of the vertical climb that's timed and franky impossible to parse until after several deaths because the switches appear long before the 'puzzle' itself.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It's obvious this level is designed around the weaponset. I don't mind stages doing that. But when stages do that, they need to make that more obvious from the get-go.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite ammo on certain weapons absolutely puts the player into that mindset.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
But this stage starts off with lots of impossible jumps, tons of Joes and pit enemies... Yet I found it doesn't really sink in what it expects until the climb and the absurd amount of ammo lying at the start.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The climb is obviously the worst part of the stage, and for reasons I explained earlier.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After that the final corridor and boss is like, what-ever man.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I think if the few things I mentioned had been implemented it might've been playable. I went in afterwards with the debug command that gave infinite ammo, and it was playable, more or less.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So yeah, utterly incompetent. Utterly devoid of fun. Not much more needed to be said. Awful level, really...&lt;br /&gt;
|acescore=26&lt;br /&gt;
|asdesign=8&lt;br /&gt;
|asfun=4&lt;br /&gt;
|ascreativity=5&lt;br /&gt;
|asaesthetics=4&lt;br /&gt;
|asfunctionality=5&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Owing to its status as the lowest-ranked entry (and therefore the one most likely to be played first), Fragile Man is present as an NPC outside X6Meme until the level is cleared as a warning to new players.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3 Tier 1}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good Mega Man Level 3 Stages]][[Category:Tier 1 (MaGMML3)]][[Category:Make a Good Mega Man Level 3 Entries]][[Category:Tier 1 Stages]]&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Midnight_Snow&amp;diff=23380</id>
		<title>Midnight Snow</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Midnight_Snow&amp;diff=23380"/>
				<updated>2024-07-12T07:02:14Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;margin-left: auto; margin-right: 0px; float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Levelinfo&lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Midnight Snow&lt;br /&gt;
|rank= 15th{{1}}/14th{{1R}}&lt;br /&gt;
|image= [[File:MaGMML1-15-MidnightSnow1.PNG|250px]]&lt;br /&gt;
|caption= I'm gonna take you to a midnight snow tonight&lt;br /&gt;
|game=''[[Make a Good Mega Man Level]]'' ''([[Make a Good Mega Man Level Remastered|Remastered]])''&lt;br /&gt;
|creator= [[blue kirby]]&lt;br /&gt;
|composer= Hirokazu Ando, Jun Ishikawa&lt;br /&gt;
|artist= Kazunobo Shimizu&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Judge Order Reminder:&lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum= 1&lt;br /&gt;
|judge1= 58&lt;br /&gt;
|judge2= 42&lt;br /&gt;
|judge3= 53&lt;br /&gt;
|judge4= 23&lt;br /&gt;
|judge5= 39&lt;br /&gt;
|totalscore= 43&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements= 1&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
* [[Bomber Pepe]]&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Hammer Joe]]&lt;br /&gt;
* [[Hari Harry]]&lt;br /&gt;
* [[Komasaburo]]&lt;br /&gt;
* [[Mousubeil]]&lt;br /&gt;
* [[Neo Metall]]&lt;br /&gt;
* [[New Shotman]]&lt;br /&gt;
* [[Petit Snakey]]&lt;br /&gt;
* [[Pickelman Bull]]&lt;br /&gt;
* [[Pipi]]&lt;br /&gt;
* [[Shield Attacker]]&lt;br /&gt;
* [[Walking Bomb]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
* [[Destroyable Block]] ([[Solar Blaze]], [[Metal Blade]], [[Pharaoh Shot]])&lt;br /&gt;
|subbosses=&lt;br /&gt;
* [[Penpen Maker]]&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music= Kirby's Adventure - Rainbow Resort&lt;br /&gt;
|location= [[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|previous= [[Chroma Key]]{{1}}&amp;lt;br&amp;gt;[[Sunset Siege]]{{1R}}&lt;br /&gt;
|next= [[Sunset Siege]]{{1}}&amp;lt;br&amp;gt;[[Sky Ziggurat]]{{1R}}&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{quote|The whole level basically just felt like rooms with enemies, not much special about it.|[[SnoruntPyro]]|in her judge comment}}&lt;br /&gt;
&lt;br /&gt;
'''Midnight Snow''' is the 15th place entry in ''[[Make a Good Mega Man Level]]'' (and the 14th in ''[[Make a Good Mega Man Level Remastered]]''). It takes its graphics and music from a few NES games; specifically, ''Super Mario Bros. 2'' and ''Zelda II: The Adventure of Link''. This stage lacks any scrolling screens.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Stage is rather straightforward, though a few enemies can require a quick shot or dodge after a screen transition. After the first [[Penpen Maker]], staying on the top portion will lead to a [[Solar Blaze]] [[Destroyable Block]] can be broken to gain an E-tank. In the indoor section, going immediately left will lead the player to blocks destroyable with [[Pharaoh Shot]] and a 1-up. In the split path afterwards, taking the top path leads to an M-Tank blocked by a [[Metal Blade]] block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{JudgeComment1&lt;br /&gt;
|pyro =The level looked great, and the music was really relaxing. I liked the whole mini-challenge style of the level, but I feel because of this the level felt a bit unfocused? The whole level basically just felt like rooms with enemies, not much special about it.&lt;br /&gt;
|pyroscore = 58&lt;br /&gt;
|sppersonal = 15&lt;br /&gt;
|spother = 12&lt;br /&gt;
|spunique = 6&lt;br /&gt;
|spcreativity = 9&lt;br /&gt;
|spgraphics = 8&lt;br /&gt;
|spmusic = 8&lt;br /&gt;
|cheez =Most of the level was straightforward to a fault. The inside portion was nice though- while the split paths didn't really do much for the level, it was nice to have more varied terrain. Definite points for presentation though! Since it looked as nice as it did, it felt peaceful, not boring.&lt;br /&gt;
|cheezscore = 42&lt;br /&gt;
|c8personal = 8&lt;br /&gt;
|c8other = 9&lt;br /&gt;
|c8unique = 5&lt;br /&gt;
|c8creativity = 7&lt;br /&gt;
|c8graphics = 5&lt;br /&gt;
|c8music = 8&lt;br /&gt;
|duvi =This was a cute li'l level! If it had cheeks, I would kiss them.&lt;br /&gt;
|duviscore = 53&lt;br /&gt;
|d0personal = 17&lt;br /&gt;
|d0other = 15&lt;br /&gt;
|d0unique = 4&lt;br /&gt;
|d0creativity = 4&lt;br /&gt;
|d0graphics = 5&lt;br /&gt;
|d0music = 8&lt;br /&gt;
|mick =This level... is. That's it, that's all I really have to say about it. Its there. some of the graphics and general layout make me think of SMB2, but other than that and the slightly odd music, I can't say much about this level.&lt;br /&gt;
|mickscore = 23&lt;br /&gt;
|mgpersonal = 6&lt;br /&gt;
|mgother = 5&lt;br /&gt;
|mgunique = 1&lt;br /&gt;
|mgcreativity = 1&lt;br /&gt;
|mggraphics = 6&lt;br /&gt;
|mgmusic = 4&lt;br /&gt;
|kyurem =This level seems a bit too reliant on enemy challenges - apart from enemies, not much is really going on. The choice of only using single screens is questionable, too, as it can cause the player to be unprepared for what is coming - something that I cannot tell if you either didn't notice, or tried to exploit, without realising how it would affect the player. The other-fun factor on this is significantly less than the rest because it appears that, if you die in the second half of the stage, you fail to respawn, along with the fact that I am taking the benefit of the doubt, and assuming that there are meant to be some fluent scrolls.&lt;br /&gt;
|kyuremscore = 39&lt;br /&gt;
|mkpersonal = 11&lt;br /&gt;
|mkother = 7&lt;br /&gt;
|mkunique = 4&lt;br /&gt;
|mkcreativity = 6&lt;br /&gt;
|mkgraphics = 5&lt;br /&gt;
|mkmusic = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* As a result of [[Sunset Siege]]'s score being corrected in ''Make a Good Mega Man Level Remastered'', Midnight Snow in that game is moved up one place higher than it was in the original.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Tier 2}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level Stages]][[Category:Tier 2 (MaGMML)]][[Category:Make a Good Mega Man Level]][[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Midnight_Snow&amp;diff=23379</id>
		<title>Midnight Snow</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Midnight_Snow&amp;diff=23379"/>
				<updated>2024-07-12T07:00:42Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;margin-left: auto; margin-right: 0px; float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Levelinfo&lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Midnight Snow&lt;br /&gt;
|rank= 15th{{1}}/14th{{1R}}&lt;br /&gt;
|image= [[File:MaGMML1-15-MidnightSnow1.PNG|250px]]&lt;br /&gt;
|caption= I'm gonna take you to a midnight snow tonight&lt;br /&gt;
|game=''[[Make a Good Mega Man Level]]'' ''([[Make a Good Mega Man Level Remastered|Remastered]])''&lt;br /&gt;
|creator= [[blue kirby]]&lt;br /&gt;
|composer= Hirokazu Ando, Jun Ishikawa&lt;br /&gt;
|artist= Kazunobo Shimizu&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Judge Order Reminder:&lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum= 1&lt;br /&gt;
|judge1= 58&lt;br /&gt;
|judge2= 42&lt;br /&gt;
|judge3= 53&lt;br /&gt;
|judge4= 23&lt;br /&gt;
|judge5= 39&lt;br /&gt;
|totalscore= 43&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements= 1&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
* [[Bomber Pepe]]&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Hammer Joe]]&lt;br /&gt;
* [[Hari Harry]]&lt;br /&gt;
* [[Komasaburo]]&lt;br /&gt;
* [[Mousubeil]]&lt;br /&gt;
* [[Neo Metall]]&lt;br /&gt;
* [[New Shotman]]&lt;br /&gt;
* [[Petit Snakey]]&lt;br /&gt;
* [[Pickelman Bull]]&lt;br /&gt;
* [[Pipi]]&lt;br /&gt;
* [[Shield Attacker]]&lt;br /&gt;
* [[Walking Bomb]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
* [[Destroyable Block]] ([[Solar Blaze]], [[Pharaoh Shot]])&lt;br /&gt;
|subbosses=&lt;br /&gt;
* [[Penpen Maker]]&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music= Kirby's Adventure - Rainbow Resort&lt;br /&gt;
|location= [[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|previous= [[Chroma Key]]{{1}}&amp;lt;br&amp;gt;[[Sunset Siege]]{{1R}}&lt;br /&gt;
|next= [[Sunset Siege]]{{1}}&amp;lt;br&amp;gt;[[Sky Ziggurat]]{{1R}}&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{quote|The whole level basically just felt like rooms with enemies, not much special about it.|[[SnoruntPyro]]|in her judge comment}}&lt;br /&gt;
&lt;br /&gt;
'''Midnight Snow''' is the 15th place entry in ''[[Make a Good Mega Man Level]]'' (and the 14th in ''[[Make a Good Mega Man Level Remastered]]''). It takes its graphics and music from a few NES games; specifically, ''Super Mario Bros. 2'' and ''Zelda II: The Adventure of Link''. This stage lacks any scrolling screens.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Stage is rather straightforward, though a few enemies can require a quick shot or dodge after a screen transition. After the first [[Penpen Maker]], staying on the top portion will lead to a [[Solar Blaze]] [[Destroyable Block]] can be broken to gain an E-tank. In the indoor section, going immediately left will lead the player to blocks destroyable with [[Pharaoh Shot]] and a 1-up. In the split path afterwards, taking the top path leads to an M-Tank blocked by a [[Metal Blade]] block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{JudgeComment1&lt;br /&gt;
|pyro =The level looked great, and the music was really relaxing. I liked the whole mini-challenge style of the level, but I feel because of this the level felt a bit unfocused? The whole level basically just felt like rooms with enemies, not much special about it.&lt;br /&gt;
|pyroscore = 58&lt;br /&gt;
|sppersonal = 15&lt;br /&gt;
|spother = 12&lt;br /&gt;
|spunique = 6&lt;br /&gt;
|spcreativity = 9&lt;br /&gt;
|spgraphics = 8&lt;br /&gt;
|spmusic = 8&lt;br /&gt;
|cheez =Most of the level was straightforward to a fault. The inside portion was nice though- while the split paths didn't really do much for the level, it was nice to have more varied terrain. Definite points for presentation though! Since it looked as nice as it did, it felt peaceful, not boring.&lt;br /&gt;
|cheezscore = 42&lt;br /&gt;
|c8personal = 8&lt;br /&gt;
|c8other = 9&lt;br /&gt;
|c8unique = 5&lt;br /&gt;
|c8creativity = 7&lt;br /&gt;
|c8graphics = 5&lt;br /&gt;
|c8music = 8&lt;br /&gt;
|duvi =This was a cute li'l level! If it had cheeks, I would kiss them.&lt;br /&gt;
|duviscore = 53&lt;br /&gt;
|d0personal = 17&lt;br /&gt;
|d0other = 15&lt;br /&gt;
|d0unique = 4&lt;br /&gt;
|d0creativity = 4&lt;br /&gt;
|d0graphics = 5&lt;br /&gt;
|d0music = 8&lt;br /&gt;
|mick =This level... is. That's it, that's all I really have to say about it. Its there. some of the graphics and general layout make me think of SMB2, but other than that and the slightly odd music, I can't say much about this level.&lt;br /&gt;
|mickscore = 23&lt;br /&gt;
|mgpersonal = 6&lt;br /&gt;
|mgother = 5&lt;br /&gt;
|mgunique = 1&lt;br /&gt;
|mgcreativity = 1&lt;br /&gt;
|mggraphics = 6&lt;br /&gt;
|mgmusic = 4&lt;br /&gt;
|kyurem =This level seems a bit too reliant on enemy challenges - apart from enemies, not much is really going on. The choice of only using single screens is questionable, too, as it can cause the player to be unprepared for what is coming - something that I cannot tell if you either didn't notice, or tried to exploit, without realising how it would affect the player. The other-fun factor on this is significantly less than the rest because it appears that, if you die in the second half of the stage, you fail to respawn, along with the fact that I am taking the benefit of the doubt, and assuming that there are meant to be some fluent scrolls.&lt;br /&gt;
|kyuremscore = 39&lt;br /&gt;
|mkpersonal = 11&lt;br /&gt;
|mkother = 7&lt;br /&gt;
|mkunique = 4&lt;br /&gt;
|mkcreativity = 6&lt;br /&gt;
|mkgraphics = 5&lt;br /&gt;
|mkmusic = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* As a result of [[Sunset Siege]]'s score being corrected in ''Make a Good Mega Man Level Remastered'', Midnight Snow in that game is moved up one place higher than it was in the original.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Tier 2}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level Stages]][[Category:Tier 2 (MaGMML)]][[Category:Make a Good Mega Man Level]][[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-150-RevengeOfTricastle.png&amp;diff=23364</id>
		<title>File:MaGMML3-150-RevengeOfTricastle.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-150-RevengeOfTricastle.png&amp;diff=23364"/>
				<updated>2024-07-11T13:29:54Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-74-MyFirstMegamixLvl.png&amp;diff=23363</id>
		<title>File:MaGMML3-74-MyFirstMegamixLvl.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-74-MyFirstMegamixLvl.png&amp;diff=23363"/>
				<updated>2024-07-11T13:27:12Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: This time without the minimap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This time without the minimap&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-74-MyFirstMegamix.png&amp;diff=23362</id>
		<title>File:MaGMML3-74-MyFirstMegamix.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-74-MyFirstMegamix.png&amp;diff=23362"/>
				<updated>2024-07-11T13:26:06Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-77-GirderManStage.png&amp;diff=23361</id>
		<title>File:MaGMML3-77-GirderManStage.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-77-GirderManStage.png&amp;diff=23361"/>
				<updated>2024-07-11T13:24:45Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:Screenshot576.png&amp;diff=23360</id>
		<title>File:Screenshot576.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:Screenshot576.png&amp;diff=23360"/>
				<updated>2024-07-11T13:23:46Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: Vanarchist moved page File:Screenshot576.png to File:MaGMML3-151-Disobedience.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:MaGMML3-151-Disobedience.png]]&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-151-Disobedience.png&amp;diff=23359</id>
		<title>File:MaGMML3-151-Disobedience.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-151-Disobedience.png&amp;diff=23359"/>
				<updated>2024-07-11T13:23:45Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: Vanarchist moved page File:Screenshot576.png to File:MaGMML3-151-Disobedience.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-151-Disobedience.png&amp;diff=23358</id>
		<title>File:MaGMML3-151-Disobedience.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-151-Disobedience.png&amp;diff=23358"/>
				<updated>2024-07-11T13:23:12Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Costumes&amp;diff=23357</id>
		<title>Costumes</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Costumes&amp;diff=23357"/>
				<updated>2024-07-11T13:12:27Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: /* Make a Good Mega Man Level 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''For user-made costumes, see [[Custom Costumes]].''&lt;br /&gt;
'''Costumes''' are purchasable unlockables in the ''MaGMML'' series, that change [[Mega Man|Mega Man's]] appearance. Aside from a few exceptions, they are purely cosmetic and offer no gameplay differences and/or advantages.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level''==&lt;br /&gt;
Only a single costume can be found in the original ''[[Make a Good Mega Man Level]]'' game — the [[Proto Man]] costume, purchasable from [[Eddie's Shop]] from the beginning for a paltry 50 bolts. It does ''not'' change any dialogue (even the player's name), unlike in future installments.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level Remastered''==&lt;br /&gt;
[[Roll]] runs a costume shop located right under [[Tier 5 (MaGMML)|Tier 5]]. Costumes of Proto Man, Roll, and [[Bass]] are available for 50 bolts each, as well as the [[Custom Costumes]] option for 200 bolts. The costumes now change dialogue containing Mega Man's name, with the exception of [[Justice Man|Holo-Justice Man]]'s pre-fight dialogue.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 2''==&lt;br /&gt;
Costumes not only return from the first game, but are greatly expanded upon. Roll runs a costume shop located between [[Tier 4 (MaGMML2)|Tier 4]] and [[Tier 5 (MaGMML2)|Tier 5]], where the player can go at any time to purchase a costume or equip one they have already purchased. Some skins cannot use the [[Alternate Weapons|alternate weapon set]], due to not having the necessary sprites. In the Costume Shop, which costumes can and cannot use the alternate weapons are denoted by a [[Haunt Pumpkin|pumpkin icon]] in the lower right corner of the skin display. When the Proto Man Mode and/or Bass Mode [[Cheat Mode|cheats]] are active, the Costume Shop will be closed off, preventing the use of costumes.&lt;br /&gt;
&lt;br /&gt;
Many costumes are locked off and require fulfilling an extra condition before they become available for purchase. After showing [[Knight Man]] 35 [[Noble Nickel]]s, a [[Lightning Lord]] known as the &amp;quot;Costume Lord&amp;quot; will appear outside the Costume Shop. When spoken to, it will offer a random hint towards unlocking a costume that hasn't been unlocked yet (if one exists).&lt;br /&gt;
&lt;br /&gt;
The game itself is inconsistent on whether the costumes are simply that — costumes — or actually changing the player into the character in question. When reentering the costume shop, Roll will greet the player with the costume's name in scare quotes as if she's merely playing along; on the other hand, if Mega Man wears a costume that matches the identity of an NPC, that NPC will disappear while wearing that costume. For example, equipping [[Hornet Man]]'s costume will make Hornet Man disappear from [[Tier 3 (MaGMML2)|Tier 3]]. The exceptions to this are [[Metall|Met]] and [[Doctor Thomas Light|Dr. Light]], who still appear in [[Tier 10 (MaGMML2)|Tier 10]] and the lab, respectively. Additionally, wearing any costume other than Mega Man (with or without his helmet) causes him to appear near the entrance to Tier 3. The exception to this is Roll, in which case Rock will run the costume shop in her absence.&lt;br /&gt;
&lt;br /&gt;
Due to a bug, defeating [[Wily Machine SWORD]] in the [[Reality Core]] stage will automatically remove the player's costume, reverting them to Mega Man. This does not happen if the player battles Wily Machine SWORD via the Boss Gallery in the [[Dojo]].&lt;br /&gt;
&lt;br /&gt;
Many costumes provide unique dialogue with certain NPCs. A good amount of them also change the sprites for utilities, such as the [[Rush Coil]], [[Rush Jet]], and [[Sakugarne]]. They still function identically, however.&lt;br /&gt;
&lt;br /&gt;
Several of the game's costumes were created via community submissions; perhaps unsurprisingly, a sizeable chunk of them are Mega Man edits of varying complexity.&lt;br /&gt;
&lt;br /&gt;
===List of Costumes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;font-size: 100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;4%&amp;quot; |&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Costume&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Bolt Cost&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |[[Alternate Weapons|Alter Weapons?]]&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Unlock Condition&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Purchase Quote&lt;br /&gt;
! width=&amp;quot;26%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_megaman.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Mega Man]]&lt;br /&gt;
|N/A&lt;br /&gt;
|{{y}}&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_protoman.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Proto Man]]&lt;br /&gt;
|150&lt;br /&gt;
|{{y}}&lt;br /&gt;
|N/A&lt;br /&gt;
|''Ah, how did that tune go again?''&lt;br /&gt;
|When Proto Man enters a level, his famous whistle briefly plays, a la ''[[Mega Man 10]]''. His Proto Coil and Proto Jet from the same game replace Rush.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_bass.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Bass]]&lt;br /&gt;
|100&lt;br /&gt;
|{{y}}&lt;br /&gt;
|N/A&lt;br /&gt;
|''Of all the--Oh okay, fine, suit yourself. So to speak.''&lt;br /&gt;
|Bass has unique dialogue when battling [[Cheat Man]]. Treble replaces Rush.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_roll.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Roll]]&lt;br /&gt;
|200&lt;br /&gt;
|{{y}}&lt;br /&gt;
|N/A&lt;br /&gt;
|''Oh, you want to be me? Well, who wouldn't? Though, I guess that means I'll have to be you. Oh, my.''&lt;br /&gt;
|While using this costume, Rock takes over the shop in Roll's absence. He can be talked to for a few pieces of dialogue. Roll also has unique dialogue with Kalinka, Proto Man, [[Ice Man]], and [[Oil Man]]. Tango replaces Rush.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_drlight.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Dr. Light]]&lt;br /&gt;
|250&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Collect all the entry [[Energy Element|Energy Elements]] and talk to Dr. Light.&lt;br /&gt;
|''You want to be Dad? Well, I won't judge...''&lt;br /&gt;
|Rush Coil is replaced with the Proto Coil, and Rush Jet is replaced with a modified Item-2.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_rush.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Rush]]&lt;br /&gt;
|300&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat [[The Moon]], [[Birdo]], and [[Glass Man]]. This can be achieved either through their secret &amp;quot;levels&amp;quot; in [[Tier 10 (MaGMML2)|Tier 10]], or through battling them in [[The Arena|The True Arena]].&lt;br /&gt;
|''A dog is man's best friend, and they're always so carefree. I don't blame you for wanting to be one.''&lt;br /&gt;
|The Sakugarne is replaced with a spring that causes Rush to resemble ''[[Mega Man 5]]'''s Rush Coil, and the Rush Coil and Rush Jet are both replaced with Mega Man. When Rush enters a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;BARK, WOOF!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_rockmanhair.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Mega Man (Hair)&lt;br /&gt;
|600&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Collect at least 50 [[Noble Nickel|Noble Nickels]], then talk to [[Knight Man]].&lt;br /&gt;
|''Be careful going out like that; I've found out the hard way they don't make shampoo for robots.''&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_megamanquestion.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Mega Man?&lt;br /&gt;
|100&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Collect at least 50 Noble Nickels, then talk to Knight Man.&lt;br /&gt;
|''Are you sure about this? Well, if you really want to feel smug...''&lt;br /&gt;
|Rush Coil and Rush Jet replace Rush with a new character called “Allegro”, who dons the same evil glare and scarf that Mega? has. Mega? changes the &amp;quot;READY&amp;quot; text to &amp;quot;ON THE SCENE!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_copyrock.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Rockman CX&lt;br /&gt;
|3&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Collect at least 50 Noble Nickels, then talk to Knight Man.&lt;br /&gt;
|''So, wait, you're going to don the look of your ripoff? A ripoff of a ripoff?''&lt;br /&gt;
|The Rush Coil is replaced with the Proto Coil, and the Rush Jet is replaced by the Floor item from the costume's namesake ROM hack. Rockman CX has unique dialogue with Cheat Man, Bass, and Mega Man.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_doropie.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Doropie&lt;br /&gt;
|600&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Collect at least 50 Noble Nickels, then talk to Knight Man.&lt;br /&gt;
|''Good choice! I approve of the cut of her gib. I mean, tunic.''&lt;br /&gt;
|Doropie is a witch who debuted in the Mega Man clone ''The Krion Conquest'', a game for the NES. Her Rush Jet is replaced with a broom. When starting a level, the intro says &amp;quot;GET READY!&amp;quot; instead of &amp;quot;READY&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_rokkochan.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Rokko Chan&lt;br /&gt;
|300&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Collect at least 50 Noble Nickels, then talk to Knight Man.&lt;br /&gt;
|''Stylish! Makes me wonder why I don't get out more.''&lt;br /&gt;
|While wearing this costume, Rush Coil is replaced with the Proto Coil and Rush Jet is replaced with the Beetle Jet. Rokko Chan has unique dialogue with [[Jet Man]].&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_alterman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Alter Man]]&lt;br /&gt;
|100&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Collect at least 170 Noble Nickels, then talk to Knight Man.&lt;br /&gt;
|''The appearance of a true winner! Though, it looks a bit... freaky.''&lt;br /&gt;
|Rush Coil and Rush Jet will have Alter Man's eyes when he uses them.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_hornetman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Hornet Man]]&lt;br /&gt;
|250&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat Alter Man in [[Identity Crisis]].&lt;br /&gt;
|''Wanting to relive Identity Crisis everywhere, huh?''&lt;br /&gt;
|Hornet Man has a unique sprite for the Rush Coil and the Rush Jet, replacing them with a [[Flower Presenter]] and a Margherita projectile. Hornet Man uses his own palette when the [[Hornet Chaser]] is equipped instead of the default.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_brightman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Bright Man]]&lt;br /&gt;
|250&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat Alter Man in Identity Crisis.&lt;br /&gt;
|''Wanting to relive Identity Crisis everywhere, huh?''&lt;br /&gt;
|Bright Man has a unique sprite for the Rush Coil, Rush Jet, and Sakugarne, which are replaced by a [[Dompan]], [[Totem Polen]], and a [[Battan]], respectively. Bright Man uses his own palette when the [[Flash Stopper]] is equipped instead of the default. Talking to Magma Man in [[Tier 4 (MaGMML2)|Tier 4]] as Bright Man causes him to respond with unique dialogue.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_cutman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Cut Man]]&lt;br /&gt;
|350&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Clear the [[The Arena|Arena]].&lt;br /&gt;
|''A true classic. One could say it's cutti...no, I'm not saying that.''&lt;br /&gt;
|Cut Man has a unique sprite for the Rush Coil, Rush Jet, and Sakugarne, which are replaced by a [[Flea]], two [[Blader|Bladers]] and a [[Giant Suzy]], respectively.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_beck.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Beck&lt;br /&gt;
|200&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Find the secret dev room in [[Forgotten Fortress]].&lt;br /&gt;
|''People seem to laugh at this costume. I don't really know why.''&lt;br /&gt;
|Beck is the protagonist of ''Mighty No. 9'', a game made by Keiji Inafune, who worked on most ''Mega Man'' games. Rush Coil and Rush Jet are replaced with Proto Coil and Item-2, respectively.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_met.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Metall]]&lt;br /&gt;
|200&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Purchase every upgrade from [[Eddie's Shop]].&lt;br /&gt;
|''Good choice -- Metalls are just so adorable!''&lt;br /&gt;
|Rush Coil, Rush Jet and Sakugarne are replaced while wearing the costume, with Rush Coil being a [[Watcher]], Rush Jet being a [[Guts Lift]], and Sakugarne being a [[Pickelman Dada]].&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_joe.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Joe Man]]&lt;br /&gt;
|150&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat Joe Man R.&lt;br /&gt;
|''I feel like I'm seeing these guys everywhere these days.''&lt;br /&gt;
|Rush Coil and Rush Jet will have a [[Sniper Joe|Sniper Joe]]'s eye when Joe Man uses them.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_quint.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Quint]]&lt;br /&gt;
|150&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Enter [[Tier X (MaGMML2)|Tier X]].&lt;br /&gt;
|''Oh, it's you, but from the future. Don't fulfill any stable time-loops by going back in time like this!''&lt;br /&gt;
|Rush Coil and Rush Jet spawn a Rush that resembles Quint, having a green color scheme, sunglasses, and a crescent-shaped headpiece.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_sonic.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Sonic&lt;br /&gt;
|300&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Clear the [[The Arena|Mega Arena]].&lt;br /&gt;
|''Is it just me, or have we seen this guy at some point before?''&lt;br /&gt;
|Sonic's Sakugarne is a spring from his home series, while Rush Coil and Rush Jet are replaced with Knuckles.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_marisa.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Marisa&lt;br /&gt;
|350&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat [[Cirno]] with only the [[Mega Buster]].&lt;br /&gt;
|''A cute appearance! I feel like I've seen her and some icy person hanging around the festival.''&lt;br /&gt;
|Marisa Kirisame is one of the main protagonists of the ''Touhou'' series by ZUN. Notably, she is also the protagonist of MegaMari, a Touhou fangame that plays similarly to the ''Mega Man'' games. Marisa's Rush Jet is replaced with a broom, different from the one Doropie uses. Marisa has unique dialogue with Cirno.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_karrotman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Karrot Man&lt;br /&gt;
|250&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Clear 8 [[Challenge Tent|challenges]].&lt;br /&gt;
|''A creative choice. Carrots are always good for your eyes. Even robot eyes.''&lt;br /&gt;
|Karrot Man is the avatar of Sprites Inc member [[Karakato]], one of the artists who worked on the game. Karrot Man's buster is modified to shoot carrots: uncharged shoots a small carrot, mid-level charge shoots three small carrots, and full charge shoots a large one. Karrot Man's Rush Coil spawns a bunny instead of Rush, and Rush Jet spawns a carrot for him to ride. When starting a level, the intro says &amp;quot;GOOD FOR YOUR EYES!&amp;quot; instead of &amp;quot;READY&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_davwin.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Davwin Armanios|Davwin]]&lt;br /&gt;
|350&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat [[Seven Force]] with only the Mega Buster.&lt;br /&gt;
|''Ah, you are a good judge of costume quality. (Get it? Hee hee.)''&lt;br /&gt;
|Davwin is the avatar/fursona of [[ACESpark]], judge of ''MaGMML2'' and owner of Sprites, Inc. Davwin has unique sprites for Rush Coil and Rush Jet, which spawn his companion, Patch. Davwin has unique dialogue with Tango, [[Yellow Devil]], [[Uranus]], and Pluto. When starting a level, &amp;quot;READY&amp;quot; is replaced with &amp;quot;BARK, WOOF&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_bsd.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Cut Man?&lt;br /&gt;
|300&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Clear [[Escape Sequence]].&lt;br /&gt;
|''Uhh... I didn't even know we had this one in stock. Yikes.''&lt;br /&gt;
|Cut Man?, referred to as &amp;quot;Cut Man&amp;quot; by NPCs and &amp;quot;Bad Scizzors Cutman&amp;quot; by others, is the protagonist of the ''[[Mega Man 2]]'' ROM hack ''Cutman's Bad Scizzors Day''. Cut Man? has unique dialogue with Cut Man, Dr. Light (who gains a new sprite), Cheat Man and the displays outside Roll's shop. Roll will also express a bit of fear if you return to her shop in this costume. Starting a level as Cut Man? replaces &amp;quot;READY&amp;quot; with &amp;quot;LOZAR&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_meirl.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |me_irl&lt;br /&gt;
|100&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Get smashed by a [[Compactor]].&lt;br /&gt;
|''Same.''&lt;br /&gt;
|me_irl's Rush Jet and Rush Coil are similarly squished, and his Sakugarne has Rush's face on it. When starting a level, &amp;quot;READY&amp;quot; is replaced with &amp;quot;HE'S HERE...&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_breakman.png|C_breakman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Break Man]]&lt;br /&gt;
|150&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Clear 28 challenges.&lt;br /&gt;
|''Ooooh, I wonder who could be under that '''mysterious''' mask~?''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_saiyanrockman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Super Saiyan Mega Man&lt;br /&gt;
|999&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Defeat Knight Man.&lt;br /&gt;
|''I'm not sure if that hairstyle suits you, but I won't judge your choices.''&lt;br /&gt;
|Rush Jet and Rush Coil both gain Super Saiyan hair.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_zero.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Zero]]&lt;br /&gt;
|999&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Defeat [[Absolute ZERO]].&lt;br /&gt;
|''W-what? Who is this guy? I feel... menaced.''&lt;br /&gt;
|Zero always retains the same sprite. His standing sprite is the same as his jumping, sliding, climbing, damage, and looking up sprites. The only change it makes is changing colors for the weapons and facing different directions. Zero has unique sprites for Rush Jet and Rush Coil, being (similar to Zero himself) poorly made sprites of a smiley blob and a spring. Sakugarne also sports &amp;quot;eyes&amp;quot; similar to Zero. When starting a level, &amp;quot;READY&amp;quot; is replaced with &amp;quot;HE'S HERE...&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level: Episode Zero''==&lt;br /&gt;
Only two costumes are available, and both can be purchased from [[Reggae]] in [[Dr. Wily's Secret Bunker]] for 250 bolts each. One of these is the Hooded Costume, Zero's hooded disguise in ''Make a Good Mega Man Level 2'', and the other is the Original Costume, which gives Zero his original ''Mega Man X'' series design and uses his sprites from ''Mega Man Xtreme 2''. When starting a new game, the option to start with the Original Costume is provided, while a code can allow the player to start with the Hooded Costume; in either case, the default costume (known as the Hasty Costume) becomes available for purchase in their place.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good 48 Hour Mega Man Level''==&lt;br /&gt;
In ''[[Make a Good 48 Hour Mega Man Level]]'', costumes can be purchased and equipped from Double Action Boutique, a shop run by [[Bol'o and Nu'o]] on the [[SS Elroy]]. However, the shop is inaccessible until at least 7 [[Energy Element]]s have been obtained. None of the available costumes are locked, though the selection is mostly made up of returning ''MaGMML2'' costumes, with only two brand new ones.&lt;br /&gt;
&lt;br /&gt;
Unlike past games, ''MaG48HMML'' is more definitive with costumes being nothing more than costumes – in addition to Proto Man referring to the player in scare quotes if they're wearing a costume (and Bass calling out the player if talked to while using the Bass costume), the conclusion to the Bootcamp Graduation [[Sidequests|sidequest]] has the player's character tell [[Sarge]] that they're really Mega Man if they happen to be wearing a costume. Additionally, altered dialogue in response to costumes is scarce compared to ''MaGMML2'' beyond altered pronouns and physical descriptors. There are a few exceptions to the rule – the Mega Man (Hair) and Rock costumes share the same dialog pools as the default Mega Man costume (as both represent Mega Man), while using the Roll costume will prompt Rock to take her place in Dr. Light's cabin, complete with alternate dialogue.&lt;br /&gt;
&lt;br /&gt;
In addition to altered Rush utilities and palettes, ''MaG48HMML'''s costumes have unique [[Mega Buster]] graphics; however, their hitboxes aren't changed despite how big or small they may be.&lt;br /&gt;
&lt;br /&gt;
The Proto Man Mode and Bass Mode cheats once again disable costumes; although Double Action Boutique can still be accessed for the Love Survivor sidequest, costumes cannot even be purchased. Additionally, save files with either cheat active will replace the costume total icon with Proto Man/Bass's head while giving credit for all costumes, regardless of how many have actually been bought. This allows &amp;quot;pure&amp;quot; Proto Man/Bass Mode files to achieve 100% completion without buying costumes.&lt;br /&gt;
&lt;br /&gt;
===List of Costumes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;font-size: 100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;4%&amp;quot; |&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Costume&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Bolt Cost&lt;br /&gt;
! width=&amp;quot;26%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_megaman.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Mega Man]]&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_protoman.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Proto Man]]&lt;br /&gt;
|100&lt;br /&gt;
|When Proto Man enters a level (with a handful of exceptions), his famous whistle briefly plays. His Proto Coil and Proto Jet from the same game replace Rush. In Tier 11, Proto Man will wear a Mega Man costume while this costume is active.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_bass.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Bass]]&lt;br /&gt;
|100&lt;br /&gt;
|Bass has unique dialogue when spoken to on the SS Elroy. Treble replaces Rush. The Mega Buster uses enemy bullet graphics, as well as Bass's charge shot from ''[[Mega Man 7]]'' and the arcade games.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_roll.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Roll]]&lt;br /&gt;
|100&lt;br /&gt;
|While using this costume, Rock replaces Roll in Dr. Light's cabin. He can be talked to for a few pieces of dialogue. Tango replaces Rush.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_rockmanhair.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Mega Man (Hair)&lt;br /&gt;
|50&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_rock.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Rock&lt;br /&gt;
|50&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_breakman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Break Man]]&lt;br /&gt;
|100&lt;br /&gt;
|Like Proto Man, entering a level as Break Man plays his whistle. He retains the Proto Coil and Proto Jet. In Tier 11, Proto Man will wear a helmetless Mega Man costume while this costume is active.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_cutman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Cut Man]]&lt;br /&gt;
|100&lt;br /&gt;
|Cut Man's Rush Coil and Rush Jet are replaced by a Flea and two Bladers, as in ''MaGMML2'', though they now use a blue palette. When using a Charge Shot (represented as a large Rolling Cutter), Cut Man will throw it instead of shooting it.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_met.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Metall]]&lt;br /&gt;
|100&lt;br /&gt;
|Rush Coil becomes a Watcher, and Rush Jet becomes a Guts Lift. Both utilities now use a green palette. Uncharged Mega Buster shots resemble enemy bullets.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_maestro.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Maestro&lt;br /&gt;
|100&lt;br /&gt;
|Maestro is the main character and default player avatar in the fangame ''Mega Man 8-bit Deathmatch''. As in that game, they use Rush instead of more unique utilities.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:CustomCostumesIcon.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Custom Costumes]]&lt;br /&gt;
|200&lt;br /&gt;
|[[Cirno]] is included in the game's Costume folder as an example of Custom Costumes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 3''==&lt;br /&gt;
The Costume Shop, run by [[Maker Man]], is located on the second floor Plaza of the [[Victor Heights]] hotel. The number of costumes available has expanded greatly from ''MaGMML2''; to that end, the Proto Man, Bass, and Roll costumes are now available by default without needing to be bought. The option to use Custom Costumes is also available at the start, although it still needs to be purchased for 200 bolts. Like Double Action Boutique in ''MaG48HMML'', the shop has a side area filled with gimmicks and nooks that can be used to see a costume's various animations. Below Maker Man is a mirror that will trigger a unique dialogue box depending on the current costume.&lt;br /&gt;
&lt;br /&gt;
The Costume Lord returns as a hint system for unlocking costumes, but it will not appear until Mega Man has earned six [[Tier Rank]]s. Pirate Man in Tier 8 also has dialogue for each costume.&lt;br /&gt;
&lt;br /&gt;
===List of Costumes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;font-size: 100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;4%&amp;quot; |&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Costume&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Bolt Cost&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Unlock Condition&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Mirror Quote&lt;br /&gt;
! width=&amp;quot;26%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_megaman.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Mega Man]]&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|''Na na na na... super fighting robot! Na na na na... me me me!''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_rockmanhair.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Mega Man (Hair)&lt;br /&gt;
|50&lt;br /&gt;
|Return Cut Man's Rolling Cutter to him in [[Tier 15 (MaGMML3)|Tier 15]].&lt;br /&gt;
|''It's nice to feel the gentle breeze of the hotel air conditioner in my hair, but sometimes I miss greasing it back.''&lt;br /&gt;
|As in ''MaG48HMML'', this costume is considered the same as Mega Man in dialogue.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_rock.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Rock&lt;br /&gt;
|50&lt;br /&gt;
|Clear the [[Wily Stadium]].&lt;br /&gt;
|''Dress for the job you want, not the job you have.''&lt;br /&gt;
|As in ''MaG48HMML'', this costume is considered the same as Mega Man in dialogue.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_protoman.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Proto Man]]&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|''Cool helmet: check. Cool scarf: check. Cool whistle: check. Functional shield: ...shoot.''&lt;br /&gt;
|In addition to the Proto Coil and Proto Jet, a bike with a (non-functioning) shield replaces Rush. Proto Man now teleports into a stage instantly, with a shorter version of his whistle playing.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_breakman.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Break Man]]&lt;br /&gt;
|75&lt;br /&gt;
|Clear the Colosseum of Cohorts Arena.&lt;br /&gt;
|''Cool helmet: check. Cool scarf: check. Cool whistle: check. Functional shield: ...oh for crying out loud.''&lt;br /&gt;
|In addition to the Proto Coil and Proto Jet, a bike with a (non-functioning) shield replaces Rush. Break Man now teleports into a stage instantly, with a shorter version of his whistle playing. After collecting an Energy Element, Break Man will perform a victory pose before leaving. This costume is the only alternate option available for '''Proto Man Mode'''.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_bass.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Bass]]&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|''Who's the best? YOU'RE the best!''&lt;br /&gt;
|Treble replaces Rush. The Mega Buster uses enemy bullet graphics, as well as Bass's charge shot from ''[[Mega Man 7]]'' and the arcade games; when charging, Bass flashes green.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_roll.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Roll]]&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|''Vintage outfits from 200X never go out of style.''&lt;br /&gt;
|Tango replaces Rush.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_drlightnew.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Doctor Thomas Light|Dr. Light]]&lt;br /&gt;
|150&lt;br /&gt;
|Purchase 30 Tanks from vending machines.&lt;br /&gt;
|''There IS a pacifist route through all the simulations... isn't there?''&lt;br /&gt;
|Rush Coil is replaced with an &amp;quot;Item-4&amp;quot;, Rush Jet is replaced with Item-2, and Rush Bike is replaced with an &amp;quot;Item-6&amp;quot;. Dr. Light's Charge Shot is the Hadouken, for which he has a unique set of frames.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_rush.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Rush]]&lt;br /&gt;
|150&lt;br /&gt;
|Travel from the entrance of the [[Victor Heights]] hotel to the other in under 10 seconds using [[Rush Bike]].&lt;br /&gt;
|''Hey! There's a dog on the other side of this window that looks just like me! RUFF! ARF! BORF?''&lt;br /&gt;
|Mega Man replaces Rush. When Rush enters a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;BARK, WOOF!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_quint.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Quint]]&lt;br /&gt;
|150&lt;br /&gt;
|Purchase all the [[Contest Weapon Data#Parallel Weapons|Parallel Weapons]] from [[Doc Robot]].&lt;br /&gt;
|''This mirror makes me look 37.426 years older than I really am.''&lt;br /&gt;
|The Sakugarne replaces Rush.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_cutman.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Cut Man]]&lt;br /&gt;
|75&lt;br /&gt;
|Purchase all Humor upgrades from the Lord of Much Joking.&lt;br /&gt;
|''Upon further reflection, I really do look sharp.''&lt;br /&gt;
|Rush Coil is replaced by a Flea and two Bladers. Rush Bike has a large [[Beak]] mounted on the front, with half a [[Super Cutter]] on the back. When using a Charge Shot (represented as a large Rolling Cutter), Cut Man will throw it instead of shooting it.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_flashman.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Flash Man]]&lt;br /&gt;
|100&lt;br /&gt;
|Screenshot the game (using either the F9, F12, or PrtScr keys). Alternatively, talk to Flash Man in Tier 15 after clearing the Wily Stadium.&lt;br /&gt;
|''Time, time, time! Ah, there's time enough at last.''&lt;br /&gt;
|Rush Coil is replaced by a [[Scworm]], Rush Jet by a [[Blocky]], and Rush Bike by a [[Crazy Cannon]].&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_met.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Metall]]&lt;br /&gt;
|75&lt;br /&gt;
|Collect 50 [[plushies]].&lt;br /&gt;
|''Cool helmet? Check. Feet? Check. Guess that's pretty much it.''&lt;br /&gt;
|Rush Coil becomes a Watcher, Rush Jet becomes a Guts Lift, and Rush Bike becomes a [[Metall K1000]] engine.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_kalinka.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Kalinka&lt;br /&gt;
|150&lt;br /&gt;
|Use Balance Stabilizer for 30 consecutive seconds.&lt;br /&gt;
|''Winter coat... check. Bazooka... check. I can't believe hotel security let me through...''&lt;br /&gt;
|Kalinka uses her older appearance from ''Rockman Xover''. [[Toad Man]] replaces Rush Coil, Drill Man replaces Rush Jet, and a miniature Cossack Catcher on wheels replaces Rush Bike. Kalinka uses her bazooka from the fangame ''OH JOES! (A Proto Man Adventure)''.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_sunstar.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sunstar&lt;br /&gt;
|300&lt;br /&gt;
|Clear the Master's Mausoleum Arena.&lt;br /&gt;
|''This is a nice mirror. It makes me want to brush my teeth.''&lt;br /&gt;
|Sunstar is the final boss of the  Game Boy title ''Mega Man V''. Rush Coil is replaced with a gadget styled after Venus, Rush Jet with a jet styled after Jupiter, and Rush Bike with a bike styled after Mars.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_waltz.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Waltz&lt;br /&gt;
|250&lt;br /&gt;
|Clear the Skull Caverns Arena.&lt;br /&gt;
|''According to Dr. Wily's order, SOMEONE is getting disintegrated today.''&lt;br /&gt;
|Waltz is a character from  the Dreamwave Productions ''Mega Man'' comics. [[Reggae]] replaces Rush.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_vile.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Vile&lt;br /&gt;
|400&lt;br /&gt;
|Purchase 20 [[Cheat Mode|cheats]] from Eddie.&lt;br /&gt;
|''Hee hee hee. Aha ha ha ha ha ha ha ha! ...why am I practicing my evil laugh? I can't see my face through this helmet.''&lt;br /&gt;
|Vile is a recurring Maverick character from ''Mega Man X''. Rush Coil becomes a Frog Ride Armor, Rush Jet becomes a Hawk Ride Armor, and Rush Bike becomes a Ride Chaser.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_omega.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Omega&lt;br /&gt;
|400&lt;br /&gt;
|Enter [[Tier X (MaGMML3)|Tier X]].&lt;br /&gt;
|''This illusion is a false prophet. I am the one and only messiah here! Ha ha ha!''&lt;br /&gt;
|Zero's original body from ''Mega Man Zero''. Rush Coil becomes one of Tretista Kelverian's hounds, Rush Jet becomes Devilbat Schilt, and Rush Bike resembles Omega's armoured form. When Omega enters a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;WARE WA MESHIA NARI!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_ashe.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Ashe&lt;br /&gt;
|400&lt;br /&gt;
|Collect a lifetime total of 10,000 bolts.&lt;br /&gt;
|''It's on! I won't let the booty slip out of my hands this time!''&lt;br /&gt;
|Ashe is one of the playable characters in ''Mega Man ZX Advent''. Rush Coil becomes Vulturon the Condoroid, Rush Jet becomes Chronoforce the Xiphosuroid, and Rush Bike becomes Argoyle the Shisaroid.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_tron.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Tron Bonne&lt;br /&gt;
|400&lt;br /&gt;
|Complete the [[Toad Dummy]] sidequest.&lt;br /&gt;
|''I think I'll have curry rice today. Or maybe spaghetti? I can't decide! All I really want is *A* lunch.''&lt;br /&gt;
|Tron Bonne is a recurring character from ''Mega Man Legends''. Rush Coil and Rush Jet are replaced with Servbots, while Rush Bike is replaced with the Gustaff from ''The Misadventures of Tron Bonne''.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_bassEXE.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bass.EXE&lt;br /&gt;
|400&lt;br /&gt;
|Defeat Bass using only the Mega Buster.&lt;br /&gt;
|''Who's the God of Destruction? YOU'RE the God of Destruction!''&lt;br /&gt;
|''Mega Man Battle Network'''s NetNavi counterpart of Bass. Gospel replaces Rush. When Bass.EXE enters a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;BATTLE ROUTINE SET&amp;quot;. This costume is the only alternate option available for '''Bass Mode'''.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_maestro.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Maestro&lt;br /&gt;
|75&lt;br /&gt;
|Earn one [[Tier Rank]].&lt;br /&gt;
|''This is a good look. Who would want to reprogram their display module to look like anyone else?''&lt;br /&gt;
|Maestro is the main character and default player avatar in the fangame ''Mega Man 8-bit Deathmatch''. As in that game, they use Rush instead of more unique utilities.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:MegaPonyPreview.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Mega Pony&lt;br /&gt;
|250&lt;br /&gt;
|Ride the [[Mecha Dragon]] kiddie ride in [[Tier 5 (MaGMML3)|Tier 5]] for 30 seconds.&lt;br /&gt;
|''If I fire point blank at your flank, will that leave a cutie mark?''&lt;br /&gt;
|Mega Pony is the main character of the fangame of the same name. Rush Coil is replaced by Applejack, Rush Jet is replaced by Fluttershy, and Rush Bike has Spike ride Mega Pony himself. He has a unique set of sprites when using [[Tornado Blow]]. When he enters a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;FOR EVERLASTING HARMONY!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_doropie.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Doropie&lt;br /&gt;
|250&lt;br /&gt;
|Use the Solar Siphon to fire a weapon without ammo 30 times.&lt;br /&gt;
|''I dunno... I think I look more like a Francesca.''&lt;br /&gt;
|Doropie is the main character of the Mega Man clone ''The Krion Conquest''. Rush Coil is replaced with Kagemaru, Rush Jet is replaced with the Broom spell, and Rush Bike transforms Doropie into her Phoenix spell. When starting a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;GET READY&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_sonicnew.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sonic&lt;br /&gt;
|250&lt;br /&gt;
|Earn 25 achievements.&lt;br /&gt;
|''Hello everyone, I am Sonic the Hedgehog. The fastest. Thing. Alive.''&lt;br /&gt;
|Titular protagonist of Sega's ''Sonic the Hedgehog'' video game franchise. Rush Coil becomes Knuckles, Rush Jet becomes Tails, and Rush Bike becomes a Chaos Emerald that turns Sonic into Super Sonic. When Sonic enters a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;GOTTA GO FAST&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_marisa.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Marisa&lt;br /&gt;
|350&lt;br /&gt;
|Earn 50 achievements.&lt;br /&gt;
|''This outfit is a perfect memento of the tournament. Now let's go thrash some wily beasts!''&lt;br /&gt;
|Deuteragonist of ''Touhou Project''. Rush Coil becomes a mushroom, while Rush Jet and Rush Bike both become a flying broomstick.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:JustPachy_48H.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Pachy&lt;br /&gt;
|200&lt;br /&gt;
|Clear [[Just a Judge Level]] with both Energy Elements.&lt;br /&gt;
|''The original Recluse Woman.''&lt;br /&gt;
|Recurring character in the ''Touhou'' series, and antagonist of the fangame ''MegaMari''. Rush Coil is replaced with Koakuma, Rush Jet with her capsule from ''MegaMari'', and Rush Bike with a wheeled broomstick.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:CupheadSkinPreview.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Cuphead&lt;br /&gt;
|200&lt;br /&gt;
|Play each minigame in the [[Magic Card Casino]] at least once.&lt;br /&gt;
|''Good day for a swell battle!''&lt;br /&gt;
|Titular protagonist of Studio MDHD's ''Cuphead''. Rush Coil is replaced with a springboard from Werner Werman's boss fight, Rush Jet with the plane used in aerial bossfights, and Rush Bike with Werner Werman's tank. When Cuphead enters a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;WALLOP!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_boki.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Boki Lamira]]&lt;br /&gt;
|250&lt;br /&gt;
|Talk to every defeated Tier Boss in the Magic Card Casino.&lt;br /&gt;
|''Hey! Copying people is my schtick! Find some other schtick, you reflective sheet of glass!''&lt;br /&gt;
|Protagonist of ''Copy Kitty''. Rush Coil is replaced with a miniature Sun Virs, Rush Jet with a Flier Inensi, and Rush Bike with a bike styled after the Giga Denghrax.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_davwinnew.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Davwin Armanios|Davwin]]&lt;br /&gt;
|300&lt;br /&gt;
|Clear [[Space Crusade]] and [[Magnum Man (stage)|Magnum Man]].&lt;br /&gt;
|''Furry: confirmed. British: possibly.''&lt;br /&gt;
|ACESpark's avatar, originating from a webcomic known as ''Cosmic  Hero''. Davwin's companion Patch replaces Rush.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_karrotmannew.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Karrot Man&lt;br /&gt;
|300&lt;br /&gt;
|Clear [[Reel Man (stage)|Reel Man]], [[King Man (stage)|King Man]], and [[Static Man (stage)|Static Man]].&lt;br /&gt;
|''Carrots are good for your eyes. Unless they're used as projectiles. Then they're bad for your eyes.''&lt;br /&gt;
|Avatar of Karakato, a spriter for ''MaGMML3'' and the host for the ''Make a Good Mega Man Robot Master'' contest. Rush Coil is replaced with a robot rabbit, Rush Jet with a giant carrot, and Rush Bike with a cart filled with carrots. When Karrot Man enters a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;GOOD FOR YOUR EYES!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_roahmmythril.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[RoahmMythril]]&lt;br /&gt;
|300&lt;br /&gt;
|Fire the Mega Buster 10,000 times.&lt;br /&gt;
|''It's me, but with a shine. So it's better!''&lt;br /&gt;
|A Let's Player known for his &amp;quot;perfect runs&amp;quot; of ''Mega Man'' stages, who has done blind LPs of ''MaGMML'' and ''MaGMML2''. Rush Coil becomes a springboard styled after [[Jewel Man]], Rush Jet a crystal from Flash Man's stage, and Rush Bike a moped with Crystal Man elements. When RoahmMythril enters a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;RAWR I SAY!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_meirl.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |me_irl&lt;br /&gt;
|500&lt;br /&gt;
|Get smashed by a [[Compactor]].&lt;br /&gt;
|''it me''&lt;br /&gt;
|Rush is similarly squished. When starting a level, &amp;quot;READY&amp;quot; is replaced with &amp;quot;HE'S HERE...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_altermannew.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Alter Man]]&lt;br /&gt;
|300&lt;br /&gt;
|Clear the Judges' Choice Arena.&lt;br /&gt;
|''Imitation is the sincerest form of flattery. Imitating someone's moveset is sincerely going to flatten them.''&lt;br /&gt;
|Rush Coil is replaced with part of [[Spiked-Wall Man]], Rush Jet with a tool resembling [[Boil Man]], and Rush Bike with a cycle motifed after [[Neon Man]]. By interacting with a stand that appears in the costume shop, this costume can optionally wear the cape Alter Man wears in his boss fight.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:CassettePreview.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Cassette Man]]&lt;br /&gt;
|500&lt;br /&gt;
|Earn all 15 Tier Ranks.&lt;br /&gt;
|''We've come to the point in this album where those listening on cassette will need to sit down and turn over the tape. In fairness to those listeners, we will now take a few seconds before we begin Side 2. Thank you. Here's Side 2.''&lt;br /&gt;
|Rush Coil is replaced with a [[Subwoofer]], Rush Jet with a [[Frank]], and Rush Bike with a [[Peter]]. When using [[Mix Tape]], Cassette Man has special animations for firing and switching tape sides. Additionally, his colours will not change based on what side is currently in use; instead, the tape itself changes colours as in his boss fight, and the effect persists even when Mix Tape isn't the current weapon.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:CustomCostumesIcon.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Custom Costumes]]&lt;br /&gt;
|200&lt;br /&gt;
|N/A&lt;br /&gt;
|Varies with costumes.&lt;br /&gt;
|[[Cirno]], Mega Man (Wily Wars) and Roll (MM11) are included in the game's Costume folder as examples of Custom Costumes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Custom Costumes==&lt;br /&gt;
:''Main article: [[Custom Costumes]]''&lt;br /&gt;
Custom Costumes are a unique subset of costumes that are unlocked in ''MaGMML2'' by speaking to Knight Man after obtaining 100 Noble Nickels, in ''MaGMML1R'' by buying them at the Costume Shop for 200 bolts, in ''MaG48HMML'' by buying them at Double Action Boutique for 200 bolts and in ''MaGMML3'' by buying them at Maker Man's Costume Shop, also for 200 bolts. As the name implies, they can be either designed by the player themselves with the appropriate template, or downloaded from their respective page on the wiki.&lt;br /&gt;
&lt;br /&gt;
In ''MaGMML2'', Custom Costumes may or may not have access to alternate weapons and can have unique sprites for the Rush Coil, Rush Jet, and/or Sakugarne. They cannot be set to have unique &amp;quot;READY&amp;quot; sprites or dialogue with NPCs however. In ''MaGMML1R'', Custom Costumes can have unique Rush palettes, while from ''MaG48HMML'' onwards each utility may have a unique palette. ''MaG48HMML'' also introduces the option to use unique Mega Buster graphics. ''MaGMML3'' greatly expands the options available to Custom Costumes, including how fast their idle animation plays, the colour of their charge palette, and even the sound effects used for them via external sound files.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CostumeShop1R.png|Roll's costume shop in ''[[MaGMML1R]]''.&lt;br /&gt;
File:CostumeShop2.png|Roll's costume shop in ''[[MaGMML2]]''.&lt;br /&gt;
File:CostumeShopEZ.png|Reggae's shop in ''[[MaGMMLEZ]]''.&lt;br /&gt;
File:CostumeShop48h.png|Double Action Boutique in ''[[MaG48HMML]]''.&lt;br /&gt;
File:CostumeShop3.png|Maker Man's costume shop in ''[[MaGMML3]]''.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Prior to version 1.4 of ''MaGMML2'', the Cut Man and Rokko Chan costumes were unable to use Alter Weapons.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Costume]]&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=23260</id>
		<title>List of fangame references in MaGMML</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=23260"/>
				<updated>2024-07-08T13:27:24Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In addition to referencing the official ''Mega Man'' games, '''the ''MaGMML'' series has featured numerous references to other ''Mega Man'' fangames'''. These range from minor throwaway details, to characters from those games appearing as tier bosses, to (in some rare cases) their plots directly influencing that of a ''MaGMML'' game. Each game is listed in alphabetical order; also included are ROM hacks and ''Mega Man''-esque games that range from professional to indie.&lt;br /&gt;
&lt;br /&gt;
==Fangames==&lt;br /&gt;
===''Mega Man 42''===&lt;br /&gt;
* [[Ombuds Man]], one of the game's eight Robot Masters, appears in ''[[Make a Good Mega Man Level 2]]'' as the boss of [[Tier 2 (MaGMML2)|Tier 2]]. He also has a cameo in ''MaGMML: Episode Zero'''s ending, as one of the patrons of [[Chateau Chevaleresque]].&lt;br /&gt;
* In ''[[Make a Good Mega Man Level: Episode Zero]]'', the [[Doctor Albert W. Wily|Dr. Wily]] begging montage in the Robot Museum features a scene depicting the game's final boss arena (which is identical to that of [[Mega Man 1|the original ''Mega Man'']]). In the scene, [[Mega Man]] is equipped with the Color Glob, the weakness of the Wily UFO.&lt;br /&gt;
* [[Mad Man]], another of the Robot Masters, appears as the boss of [[Tier 4 (MaGMML3)|Tier 4]] in ''[[Make a Good Mega Man Level 3]]''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man 8-Bit Deathmatch''===&lt;br /&gt;
* Maestro, the main character and default avatar, appears in ''[[Make a Good 48 Hour Mega Man Level]]'' and ''[[Make a Good Mega Man Level 3]]'' as a purchasable [[Costumes|costume]].&lt;br /&gt;
* The final boss theme of ''MaGMML: Episode Zero'' remixes part of the [[Trio|Evil Robot]]'s theme from Chapter 8, among other tracks.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ARM 2''===&lt;br /&gt;
* [[Him]], the boss of Wily Stage 3, appears in ''[[Make a Good Mega Man Level Remastered]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]], replacing [[Jolt Man]] from the original.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man's Christmas Carol'' series===&lt;br /&gt;
* [[Future]], one of the three Robot Masters from the original ''Mega Man's Christmas Carol'', appears in ''MaGMML2'' as the boss of [[Tier 7 (MaGMML2)|Tier 7]]. Past from the same game appears in the same tier as an NPC.&lt;br /&gt;
* ''MaGMML2'' contains a few bosses from ''Mega Man's Christmas Carol 2'' as NPCs: Scrooge appears in [[Tier 5 (MaGMML2)|Tier 5]], and Tiny Tim and Bob Cratchit appear in Tier 7.&lt;br /&gt;
* The secret level [[Twilight Lodge]] (accessed from Tier 7) is taken directly from ''[http://sprites-inc.co.uk/thread-1805.html Mega Man's Christmas Thingy]'', a game which was created in a single day using the ''MaGMML2'' engine and content planned for the then-in-development ''Mega Man's Christmas Carol 3'', including a brand new boss, [[Wishing Star]]. Ultimately, ''Mega Man's Christmas Carol 3'' used very little from Twilight Lodge, though Wishing Star makes a cameo in the game's credits (with his game of origin cited as ''Make a Good Mega Man Level 2'' rather than ''Mega Man's Christmas Thingy''), as well as Bass's epilogue.&lt;br /&gt;
* Jacob Marley from the first game appears in as an NPC in [[Tier 2 (MaGMML3)|Tier 2]] of ''MaGMML3''. Past also appears as a member of the tabletop game group in that tier, as does Wishing Star.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: The Dark Resistence''===&lt;br /&gt;
* Storm Man appears in ''MaGMML2'' as one of the patrons of Chateau Chevaleresque.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Dongs'===&lt;br /&gt;
* [[Punch Donkey]] appears as a boss in ''MaGMML3''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Dr. Wily's Final Attack''===&lt;br /&gt;
* [[Lord Elewoofro]] appears in ''MaGMML2'' as the boss of [[Tier 5 (MaGMML2)|Tier 5]]. Unusually, he is ''not'' a boss in his source game, but instead gives Mega Man a random recovery item when using the Special Attack weapon, thus his tier boss fight is entirely original (with the music used for his source game's Wily Machine battle reused for his fight).&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Eternal''===&lt;br /&gt;
* [[Jolt Man]], one of the game's eight Robot Masters, appears in the original ''[[Make a Good Mega Man Level]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]]. In ''MaGMML1R'', he is replaced by [[Him]] and is otherwise completely absent. Posters of Jolt Man (with a moustache as &amp;quot;El Jolto&amp;quot;) also appear in the background of ''MaGMML2'''s [[Tier 4 (MaGMML2)|Tier 4]].&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Revenge of the Fallen''===&lt;br /&gt;
* In the original ''MaGMML'', [[Knight Man]] ponders if he is eligible to be a tier boss, given his role in this game. ''MaGMML1R'' rewrites his dialogue to instead be a call forward to him running Chateau Chevaleresque in ''MaGMML2''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revenge of the Fallen''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s final battle (which resembles ''[[Mega Man 6]]''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s with added background tiles). In it, Mega Man is equipped with the Star Crash, the weakness of the Wily Capsule.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Revolution''===&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revolution'''s Wily battle, with [[Mega Man]] equipped with the Fire Seeker (the Wily Capsule's weakness). Very briefly, the bullet shot at Wily by Dr. Remir as he reveals his true colours can be seen flying towards Wily, but the scene replays before it can actually strike.&lt;br /&gt;
* Pyre Man and Pyre Woman appear as the boss of Tier 9 in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Rock Force''===&lt;br /&gt;
* [[Justice Man]], the main antagonist of the game, appears in both ''MaGMML'' and ''MaGMML1R'' as the boss of [[Tier 4 (MaGMML)|Tier 4]]. In the former, he is resurrected by Dr. Wily to fight Mega Man, but in the latter, Mega Man instead fights a holographic replica of him (and Justice Man himself remains dead). His dialogue in ''1R'' is lifted verbatim from the final battle of ''Rock Force'', and doesn't change to account for [[costumes]]. Justice Man also has a [[CD]] in ''MaGMML: Episode Zero'', and is featured in two separate statues in the Robot Museum.&lt;br /&gt;
* ''MaGMML2'' makes several references to Knight Man &amp;quot;having it in him&amp;quot;, a reference to a comment [[Plant Man]] makes about him (and his ability to act) in the ending of ''Rock Force''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Rock Force'''s final battle, with Justice Man appearing instead of Dr. Wily, and [[Mega Man]] being equipped with the Shock Gauntlet (Justice Man's weakness). The scene is inaccurate to ''Rock Force'' itself, which concluded with Justice Man's destruction without him ever begging for mercy.&lt;br /&gt;
* The ending of ''Rock Force'' and the anullment of the Robot Expiration Date law is brought up in ''MaGMML: Episode Zero'', with the Robot Museum being the revamped version briefly seen during the ending and statues in the museum mentioning the basic plot of ''Rock Force''. Additionally, [[SRARA]]'s integrated circuits are strongly implied via [[S.R.A.R.A. HQ]] to be the same kind Justice Man had, with them suffering the same defect that almost drove him to insanity.&lt;br /&gt;
* In ''MaGMML: Episode Zero'''s Robot Museum, four of the game's Robot Masters (Crypt Man, Virus Man, Boom Man (née Fuse Man), and Shock Man) are depicted as statues below Justice Man and four ''[[Mega Man 9]]'' Robot Masters, symbolising both games' struggle against anti-robot legislation.&lt;br /&gt;
* [[Death Man]], the last Robot Master encountered before Justice Man, appears as the boss of [[Tier 13 (MaGMML3)|Tier 13]] in ''MaGMML3''.&lt;br /&gt;
* Crypt Man appears as an NPC in Tier 2 of ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ROCKS!''===&lt;br /&gt;
* [[Door Man]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 3 (MaGMML2)|Tier 3]]. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he is seen arguing with [[Saturn]]. He returns as an NPC in ''MaGMML3''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''ROCKS!'''s final battle, with [[Mega Man]] equipped with the Police Shield (the Wily UFO's weakness).&lt;br /&gt;
* [[Repair Man]], one of the game's eight Robot Masters, appears in ''MaGMML3'' as the boss of [[Tier 2 (MaGMML3)|Tier 2]].&lt;br /&gt;
* Anchor Man, Hit Man, Fire Man and Police Man appear as NPCs in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Square Root of Negative One''===&lt;br /&gt;
* [[Milk]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 1 (MaGMML2)|Tier 1]]. It also makes a cameo in ''MaGMML: Episode Zero'''s ending, where it emerges from a Wargate in Dr. Cossack's laboratory.&lt;br /&gt;
* Thomas appears as an NPC in [[Tier 5 (MaGMML)|Tier 5]] of ''MaGMML'' and ''MaGMML1R''. raocow, the secret secondary player character, also appears in both games as an NPC in the attic of [[Dr. Light's Lab]].&lt;br /&gt;
* [[Bright Man]] uses the game's Special Weapons in his second phase in both ''MaGMML'' and ''MaGMML1R''. In the latter, not only do the weapons act more like they do in ''Square Root of Negative One'', but Bright Man also uses their palettes and icons.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Square Root of Negative One'''s final battle, with [[Mega Man]] equipped with the Milk Spray (the Wily Capsule's weakness).&lt;br /&gt;
* In ''MaGMML: Episode Zero'', [[Unununium]] is capable of summoning one of ''Square Root of Negative One'''s Robot Masters for one of its attacks. The possible four it can summon are Illuminati, Angry Sun, Toss Tortoise, and Doodlebob.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Sunrise''===&lt;br /&gt;
* Scorch Man, one of the game's eight Robot Masters, appears in ''MaGMML2'' alongside Fire Magician from the bootleg ''Zook Hero Z'' as the boss of [[Tier 4 (MaGMML2)|Tier 4]]; collectively, they are known as [[The Scorching Duo]], though ''Mega Man Sunrise'''s boss music is used.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Sunrise'''s final battle. While ''Sunrise'' is monochrome like the Game Boy games, the scene is depicted in ''Episode Zero'' in full colour (though the tiles retain the greenish-yellow palette). In it, Mega Man is equipped with the Wily Capsule's weakness, the Trance Wrecker, using a coloured palette provided by [[Cruise Elroy]].&lt;br /&gt;
* [[Mirage Man]] appears as the boss of Tier 8 in ''MaGMML3''. &lt;br /&gt;
* Sound Man, Circuit Man, Kunai Man, and Scorch Man appear as NPCs in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Super Fighting Robot''===&lt;br /&gt;
* The [[Gravity Change]] object present in devkits since the original ''MaGMML'' is taken directly from ''Super Fighting Robot'''s fourth Wily stage, complete with their original graphics.&lt;br /&gt;
* [[Dagger Man]], one of the game's eight Robot Masters, appears in the original ''MaGMML'' as the boss of [[Tier 2 (MaGMML)|Tier 2]], and in ''MaGMML1R'' as the boss of [[Tier 3 (MaGMML)|Tier 3]]. He also appears as an NPC in Tier 5 of ''MaGMML2''.&lt;br /&gt;
* The [[Wily Machine TROPHY]] fight in both ''MaGMML'' and ''MaGMML1R'' uses the Wily Capsule's battle music from this game for all three phases.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Super Fighting Robot'''s final battle, with [[Mega Man]] equipped with the Zap Barrier (the Wily Capsule's weakness).&lt;br /&gt;
* [[Wizard Man]] appears as the boss of Tier 11 of ''MaGMML3''. &lt;br /&gt;
* Leaf Man, Dagger Man, Soak Man, and Coal Man appear as NPCs in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Unlimited''===&lt;br /&gt;
* Canonically, the [[Zero]] seen throughout the ''MaGMML'' series is a hastily rebuilt version of the Z-Prototype, which in the ''MaGMML'' timeline was irreparably damaged following the final battle of ''Unlimited''.&lt;br /&gt;
* [[Yoku Man]], a &amp;quot;public domain&amp;quot; ninth Robot Master, appears as the boss of [[Tier 3 (MaGMML)|Tier 3]] in the original ''MaGMML'', and of [[Tier 2 (MaGMML)|Tier 2]] in ''MaGMML1R''. He also appears as an NPC in Chateau Chevaleresque in ''MaGMML2''.&lt;br /&gt;
* Several of ''Unlimited'''s Robot Masters appear as NPCs in ''MaGMML2'': In addition to the aforementioned Yoku Man, Glue Man appears in Chateau Chevaleresque, Yo-Yo Man stands outside it, Trinitro Man manages the [[Challenge Tent]], Nail Man appears outside the [[Dojo]], Rainbow Man appears in Tier 5, and Comet Woman appears in Tier 8.&lt;br /&gt;
* Rainbow Man's stage is recreated in the [[The Pit of Pits|Pit of Pits]] mini-stage &amp;quot;A light challenge.&amp;quot;.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Unlimited'''s Wily Machine battle, with [[Mega Man]] equipped with the Yo-Yo Cutter (the Wily Walker's weakness). Notably, Wily does not beg in ''Unlimited'' itself; instead, his UFO flies away when the Wily Walker is destroyed and the floor collapses, leading into the final stage.&lt;br /&gt;
&lt;br /&gt;
===''OH JOES! (A Proto Man Adventure)''===&lt;br /&gt;
* A [[Sniper Joe]] in [[Tier 8 (MaG48HMML)|Tier 8]] of ''MaG48HMML'' reads a &amp;quot;Choose Your Joe Adventure&amp;quot; book that loosely describes the game's events; in addition to a Joe stealing [[Proto Man]]'s shield, the latter can make use of the [[Laser Trident]] and Skull Barrier, both of which are part of his arsenal in the game.&lt;br /&gt;
* [[Regular Joe]], the final Sniper Joe encountered in the game, appears as the boss of [[Tier 1 (MaGMML3)|Tier 1]] of ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===''Proto Man's Return''===&lt;br /&gt;
* Part of the game's final boss theme is incorporated into Triolingo, the final boss track of ''MaGMML: Episode Zero''.&lt;br /&gt;
&lt;br /&gt;
===''Quints Revenge''===&lt;br /&gt;
* [[Ice Buster]] appears as the boss of Tier 6 in ''MaGMML3''.&lt;br /&gt;
* Blue Devil appears as an NPC in ''MaGMML3''. &lt;br /&gt;
* Me Gado and Blue Devil both appear as collectible plushes in ''MaGMML3''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===''Ring Man in the Castle''===&lt;br /&gt;
* Ring Man makes a cameo in ''MaGMML: Episode Zero'''s ending as a homage to this game; Dr. Cossack's laboratory is also styled after its appearance in the game's intro.&lt;br /&gt;
&lt;br /&gt;
===''SuperDanny''===&lt;br /&gt;
* Super Danny appears as a plush and an NPC in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Skull Man In: Scooby Doc 4: The Destroyer (Featuring Atsushi Onita)''===&lt;br /&gt;
* Skull Man's CD in ''MaGMML: Episode Zero'' alludes to the game's events, mentioning Skull Man's Wargate hopping to fight in other worlds. Skull Man himself also makes a cameo in the game's ending alongside Dr. Cossack and Ring Man in the former's laboratory, where the three witness a Wargate opening up.&lt;br /&gt;
* Wargates, the extradimensional portals used to enter and exit boss fights, are evoked multiple times in ''MaGMML: Episode Zero''. [[SRARA Joe]] uses one in an attack mimicking a similar attack used by Giga Joe in ''Scooby Doc 4'', a Wargate CD exists, and [[SRARA Met]] reveals they started appearing as a result of the aftermath of ''Sonic the Hedgehog/Mega Man: Worlds Collide''. It also reveals Dr. Wily created the [[Reality Core]] by studying the reality-warping energy the Wargates emit.&lt;br /&gt;
* When calling [[Knives]] in [[Lily Airpad]], she will allude to [[Toad Man]]'s death at the paws of Scooby Doc during ''Scooby Doc 4'''s climax, which Toad Man survived in the ''MaGMML'' timeline.&lt;br /&gt;
* Unununium can summon one of the game's bosses to use in a tag team alongside a ''Mega Man: Square Root of Negative One'' boss. The four it can summon are Thomas (not to be confused with the ''Square Root of Negative One'' Thomas), Non-Human, Taurus, and Slam Man.&lt;br /&gt;
&lt;br /&gt;
===''Tackle Fire With A Gun''===&lt;br /&gt;
* The eponymous Tackle Fire with a Gun appears as a plush in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
==ROM hacks==&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Indonesian Artifact''===&lt;br /&gt;
* The tileset of Tier 5 in ''MaGMML3'' resembles Puzzle Man's. Furthermore, [[Puzzle Man]] is the boss of that tier.&lt;br /&gt;
===''Rockman 4 Minus Infinity''===&lt;br /&gt;
* The recurring Skull Amulet upgrade that protects Mega Man from a single lethal hit is lifted from this game.&lt;br /&gt;
* In ''MaGMML2'', Skull Man references using the Hell Wheel, his Special Weapon in ''Rockman 4 Minus Infinity'', to move around.&lt;br /&gt;
* In both the original ''MaGMML'' and ''MaGMML2'', [[The Arena]] uses Illusion from ''F-Zero Climax'' as the music, the same track ''Minus Infinity'' uses for its arena (though ''MaGMML'' uses the original track, and ''MaGMML2'' uses a custom 8-bit remix).&lt;br /&gt;
* The sixth and final Wily stage of ''MaGMML2'', [[Reality Core]], is based on Wily 3 from this game: both stages are giant mazes made up of previous stages, and are focused on finding bosses and destroying hotspots to unlock the final area.&lt;br /&gt;
* The ''MaGMML: Episode Zero'' level [[Stormy Spire]] acts as a homage to Cossack Stage 4, and features a similar looping circular stage design focused on reaching North, South, East, and West terminals to proceed. The level also includes custom [[Super Ball Machine Jr.]]s that act identically to their counterparts in ''Minus Infinity''.&lt;br /&gt;
&lt;br /&gt;
===''Rockman CX''===&lt;br /&gt;
* [[Cheat Man]], one of the game's eight Robot Masters, appears as the boss of [[Tier 6 (MaGMML2)|Tier 6]] in ''MaGMML2'', and is fought again during [[Deep Thoughts]]. He also appears outside Dr. Light's Lab after achieving 100% completion, and will access the Cheat Menu when talked to.&lt;br /&gt;
* Rockman CX appears as an unlockable costume, and will trigger unique dialogue when worn while fighting Cheat Man.&lt;br /&gt;
* In ''MaG48HMML'', a Brainga enemy from Cheat Man's stage appears in the Captain's wheelhouse after defeating [[Pirate Man]], and will unlock the Cheat Menu for all save files when spoken to.&lt;br /&gt;
&lt;br /&gt;
==''Mega Man''-likes==&lt;br /&gt;
&lt;br /&gt;
===Copy Kitty===&lt;br /&gt;
* [[Boki Lamira]] appears as the Tier 7 boss in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''The Krion Conquest''===&lt;br /&gt;
* Doropie appears in ''MaGMML2'' as an unlockable costume.&lt;br /&gt;
* The unnamed Round 5 samurai boss appears in ''MaG48HMML'' (where it is incorrectly named &amp;quot;Empress Elysia&amp;quot; after the game's main antagonist and final boss) as a hidden boss in [[Mystic Museum]] (albeit as a [[Punk]] reskin).&lt;br /&gt;
* Statues of enemies from ''The Krion Conquest'' appear in [[Tier 7 (MaG48HMML)|Tier 7]] of ''MaG48HMML''.&lt;br /&gt;
* The level [[Akudama Empire Mothership]] in ''MaGMML3'' is styled off the game.&lt;br /&gt;
&lt;br /&gt;
===''MegaMari''===&lt;br /&gt;
* Marisa Kirisame appears in ''MaGMML2'' as an unlockable costume. She and [[Cirno]] appear in the same game as NPCs in [[Tier 9 (MaGMML2)|Tier 9]]; the latter also appears as a packed-in [[Custom Costumes|custom costume]] in ''MaG48HMML''.&lt;br /&gt;
* The Pit of Pits stage &amp;quot;Stairway to Nether&amp;quot; in ''MaGMML2'' directly references Konpaku Youmu's stage. This area also appears in ''MaGMML: Episode Zero'''s [[Construction of Constructions]].&lt;br /&gt;
&lt;br /&gt;
===''Nezumiman''===&lt;br /&gt;
* [[Butter Nezumi]], one of the game's eight bosses, appears as the boss of [[Tier 9 (MaGMML2)|Tier 9]] in ''MaGMML2''. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he emerges from a Wargate in Dr. Cossack's Laboratory moments after Milk.&lt;br /&gt;
* Delay Nezumi, another boss from the game, appears as an NPC in [[Tier 4 (MaGMML3)|Tier 4]] of MaGMML3 in one of the cells. True to his name, he has a long pause in the middle of his dialogue.&lt;br /&gt;
&lt;br /&gt;
===''Rokko-Chan''===&lt;br /&gt;
* [[Jet Man]], one of the game's six bosses, appears as the boss of [[Tier 8 (MaGMML2)|Tier 8]] in ''MaGMML2''.&lt;br /&gt;
* Rokko-Chan appears in ''MaGMML2'' as an NPC that wanders the hub world, and can usually be encountered outside Tier 8. She also appears in the same game as an unlockable costume.&lt;br /&gt;
&lt;br /&gt;
[[Category:MaGMML Trivia]][[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:Vanarchist&amp;diff=23255</id>
		<title>User:Vanarchist</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:Vanarchist&amp;diff=23255"/>
				<updated>2024-07-08T08:38:16Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: Replaced content with &amp;quot;Entered the third game under &amp;quot;RedBlueGray&amp;quot;.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Entered the third game under &amp;quot;RedBlueGray&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mojo_Dojo&amp;diff=23254</id>
		<title>Mojo Dojo</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mojo_Dojo&amp;diff=23254"/>
				<updated>2024-07-08T08:16:07Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Mojo Dojo&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH2-MojoDojo.png|256px]]&lt;br /&gt;
|caption=Train and fight, Zero! TRAIN AND FIGHT!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[Big Fish (user)|Big Fish]] &amp;amp; [[CSketch]]&lt;br /&gt;
|rank=Chapter 2&lt;br /&gt;
|composer=Sick YG, Satoe Terashima&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]]&amp;lt;br&amp;gt;048: Construction Workers&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Dragon Head]]&lt;br /&gt;
*[[Heavy Met]]&lt;br /&gt;
*[[Garyoby|Rotat Ore]]&lt;br /&gt;
*[[Vase Bomber]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Destroyable Block]] ([[Z-Saber]])&lt;br /&gt;
*[[Toad Doll]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Yamato Man]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=MadWorld - Ain't That Funny&amp;lt;br&amp;gt;'''Boss:''' Castlevania: Harmony of Despair - Heart of Fire&lt;br /&gt;
|location=&lt;br /&gt;
|previous=&lt;br /&gt;
|next=&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I don't think we're getting paid nearly enough as we should be with how dangerous this place is... It's like the client WANTS us dead!|Petey|forgetting the First Law of Robotics}}&lt;br /&gt;
&lt;br /&gt;
'''Mojo Dojo''' is an optional level in Chapter 2 of ''[[Make a Good Mega Man Level: Episode Zero]]'', unlocked by gathering 22 [[Energy Element]]s from across the four chip paths. With the [[Dojo]] still under construction for [[Make a Good Mega Man Level 2|the second festival]], [[Zero]] discovers that the robots inside have mysteriously gone haywire, with the four construction workers assigned to the project trapped inside and unable to leave. To find the source of the problem, he must navigate the Dojo's many traps and hazards, from deadly bamboo spikes, to training dolls shaped like [[Toad Man]] covered in sharp blades.&lt;br /&gt;
&lt;br /&gt;
At the end, the Dojo's owner, [[Yamato Man]], challenges Zero to a duel; upon beating him, he is registered as a contact in the [[Z-Phone]] and can be called to give advice during boss battles. Additionally, the Dojo in [[Mega City]] will be completed, allowing access to the Boss Gallery and the ability to rematch any previously fought boss.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Toad Man appears outside the Dojo at the beginning, warning Zero of the out of control robots inside. After entering, bottomless pits are immediately encountered, as are a [[Dragon Head]] and a [[Vase Bomber]]. The room above them features sharp bamboo sticks that act as spikes, and [[Garyoby|Rotat Ore]]s that patrol a series of top-solid platforms. The latter is almost completely invincible, with only the [[Zap Chip]]'s [[Blank Drive]] being able to destroy them; without it, careful jumps and airdashes are the only way past them. Introduced soon after are [[Heavy Met]]s, which will shake the screen with every jump they make, and hanging [[Toad Doll]]s that hurt on contact and are indestructible. At the first checkpoint, Zero will find one of the construction workers, Conchobar, while a set of Toad Dolls follow a walled-off rail.&lt;br /&gt;
&lt;br /&gt;
The next few sections have several Toad Dolls posing a threat to Zero, either by moving along rails, or by falling into pits from above. More often than not, enemies will also be close by to make moving past the dolls more perilous, either by shooting projectiles from a distance, or (in the case of the Heavy Met) stunning Zero and interfering with his jumps. After the second checkpoint (where another worker, Petey, cowers under a large Met helmet), another Toad Doll-laden hallway follows, but the enemies opt to stay in out of the way places, where they're next to impossible to hit without certain chips. This hallway ends with a ladder and a sidepath blocked off by a [[Destroyable Block]]. By using the [[Z-Saber]] on this block and avoiding some more Toad Dolls, Zero will find the level's lone CD, another worker (Ali), and a teleporter that takes him back to the top of the ladder.&lt;br /&gt;
&lt;br /&gt;
A vertical climb upwards ensues, where Toad Dolls once again act as the primary obstacle; some railbound ones move over platforms and in between rows of ladders that need to be jumped across. If the Double Jump has been unlocked, sections of the climb can be bypassed quicker with it. During the climb, the fourth and final worker, Alister, will speak to Zero of their client's demands if talked to. At the top of the climb, yet more falling Toad Dolls will try to slam into Zero while he crosses pits, before reaching the boss door. Here, however, are a Dragon Head, a Heavy Met, and a few sets of bamboo spikes that can trip Zero up if he's not extra careful. In the boss corridor, a Toad Doll will follow Zero's movement, but cannot hurt him unless he (for some reason) chooses to jump into it.&lt;br /&gt;
&lt;br /&gt;
==Z-Phone Dialogue==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Contact&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneWily.png]]&lt;br /&gt;
|Dr. Wily&lt;br /&gt;
|Mojo Dojo?&lt;br /&gt;
That place? Yamato Man doing something stupid, instance number 5 billion.&lt;br /&gt;
&lt;br /&gt;
No, Yamato Man, I won't sign up for your training program!&lt;br /&gt;
&lt;br /&gt;
He's quite a... character. So if you can avoid confrontation with him, do that.&lt;br /&gt;
&lt;br /&gt;
If you don't, he may try to rope you into an apprenticeship. And then you'll never be heard from again.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKrantz.png]]&lt;br /&gt;
|Agent Krantz&lt;br /&gt;
|'''Krantz:''' Mojo Dojo?&lt;br /&gt;
That area's still under construction, so I don't know how it looks firsthand.&lt;br /&gt;
&lt;br /&gt;
Looking at their recent purchases though, they made a large order of Toad Dolls with spiked stuffing.&lt;br /&gt;
&lt;br /&gt;
Those Toad Dolls were apparently pretty durable already, and the spikes probably make them indestructable.{{sic}}&lt;br /&gt;
&lt;br /&gt;
The construction crew will also have ground-leveling Metalls on hand.&lt;br /&gt;
&lt;br /&gt;
They cause tremors when they land, but if you jump when that happens you should be fine!&lt;br /&gt;
&lt;br /&gt;
'''Stern:''' Hmph... I might want to try my hand at some martial arts sometime...&lt;br /&gt;
&lt;br /&gt;
'''Krantz:''' And hurt your back trying? No way, partner!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneGalaxy.png]]&lt;br /&gt;
|Galaxy Man&lt;br /&gt;
|There'll be a point where you'll see a block with a marking with your saber thingy on it, right?&lt;br /&gt;
Cut that down with said saber thingy and the CD's as good as yours!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneYamato.png]]&lt;br /&gt;
|Yamato Man&lt;br /&gt;
|'''Tomahawk Man:''' Yamato Man?&lt;br /&gt;
...Hey, aren't you that Zero guy? What in the world are you doing here?&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' ...I could ask you the same question. This is most unexpected.&lt;br /&gt;
&lt;br /&gt;
'''Tomahawk Man:''' Ugh, now I know why Yamato Man ran off in the middle of our training.&lt;br /&gt;
&lt;br /&gt;
He was yelling into the sky, &amp;quot;THE RED GRASSHOPPER HAS RETURNED TO THE WARZONE&amp;quot;, then he called&amp;lt;br&amp;gt;the workers '''back''', and even reactivated the haywire robots...&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' What is up with him?&lt;br /&gt;
&lt;br /&gt;
'''Tomahawk Man:''' He's right in front of you, dude! Ask him yourself!&lt;br /&gt;
&lt;br /&gt;
And I'm also right here, waiting for him to call me so he can kick me.&lt;br /&gt;
&lt;br /&gt;
We literally re-enacted this mess all over again.&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' ...I am starting to believe Yamato Man might not be entirely sane.&lt;br /&gt;
&lt;br /&gt;
'''Tomahawk Man:''' And you're only realizing this now?&lt;br /&gt;
&lt;br /&gt;
Look, we're doing this exactly like last time, so just keep in mind your strategy from then: Stick to the middle, and &amp;lt;br&amp;gt;jump to lure the spinning spear into being thrown against the wall.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKnives.png]]&lt;br /&gt;
|Knives&lt;br /&gt;
|'''Knives:''' Ooh! I like the spiked dummies and stuff, but that dojo's active and stuff.&lt;br /&gt;
There'll be too many distractions for the date, and no thanks!&lt;br /&gt;
&lt;br /&gt;
Yamato Man'll ruin the style by making it all about training and fighting and whatever.&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Maybe he could show you his Tomahawk Man training regiment.&lt;br /&gt;
&lt;br /&gt;
'''Knives:''' Nah, that's a pass. I'm already invincible, anyways, so I don't need more training!&lt;br /&gt;
&lt;br /&gt;
But that stupid YAMATO MAN doesn't know that and he'll ruin the whole date.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Mojo Dojo's Energy Element does not count towards the total needed to unlock [[S.R.A.R.A. HQ]], nor towards triggering any of the roaming bosses. It shares this trait with [[Construction of Constructions]].&lt;br /&gt;
* If Alister isn't talked to, Yamato Man's pre-fight dialogue changes to a shorter version, reflecting Zero's lack of interaction with the workers.&lt;br /&gt;
* Prior to the release of ''Make a Good Mega Man Level 3'', Mojo Dojo was the only level in the ''MaGMML'' series whose theme had lyrics.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMMLEZ Chapter 2 Other}}&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=23251</id>
		<title>List of fangame references in MaGMML</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=23251"/>
				<updated>2024-07-08T05:53:48Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: /* Mega Man: Super Fighting Robot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In addition to referencing the official ''Mega Man'' games, '''the ''MaGMML'' series has featured numerous references to other ''Mega Man'' fangames'''. These range from minor throwaway details, to characters from those games appearing as tier bosses, to (in some rare cases) their plots directly influencing that of a ''MaGMML'' game. Each game is listed in alphabetical order; also included are ROM hacks and ''Mega Man''-esque games that range from professional to indie.&lt;br /&gt;
&lt;br /&gt;
==Fangames==&lt;br /&gt;
===''Mega Man 42''===&lt;br /&gt;
* [[Ombuds Man]], one of the game's eight Robot Masters, appears in ''[[Make a Good Mega Man Level 2]]'' as the boss of [[Tier 2 (MaGMML2)|Tier 2]]. He also has a cameo in ''MaGMML: Episode Zero'''s ending, as one of the patrons of [[Chateau Chevaleresque]].&lt;br /&gt;
* In ''[[Make a Good Mega Man Level: Episode Zero]]'', the [[Doctor Albert W. Wily|Dr. Wily]] begging montage in the Robot Museum features a scene depicting the game's final boss arena (which is identical to that of [[Mega Man 1|the original ''Mega Man'']]). In the scene, [[Mega Man]] is equipped with the Color Glob, the weakness of the Wily UFO.&lt;br /&gt;
* [[Mad Man]], another of the Robot Masters, appears as the boss of [[Tier 4 (MaGMML3)|Tier 4]] in ''[[Make a Good Mega Man Level 3]]''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man 8-Bit Deathmatch''===&lt;br /&gt;
* Maestro, the main character and default avatar, appears in ''[[Make a Good 48 Hour Mega Man Level]] and [[Make A Good Mega Man Level 3]]'' as a purchasable [[Costumes|costume]].&lt;br /&gt;
* The final boss theme of ''MaGMML: Episode Zero'' remixes part of the [[Trio|Evil Robot]]'s theme from Chapter 8, among other tracks.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ARM 2''===&lt;br /&gt;
* [[Him]], the boss of Wily Stage 3, appears in ''[[Make a Good Mega Man Level Remastered]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]], replacing [[Jolt Man]] from the original.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man's Christmas Carol'' series===&lt;br /&gt;
* [[Future]], one of the three Robot Masters from the original ''Mega Man's Christmas Carol'', appears in ''MaGMML2'' as the boss of [[Tier 7 (MaGMML2)|Tier 7]]. Past from the same game appears in the same tier as an NPC.&lt;br /&gt;
* ''MaGMML2'' contains a few bosses from ''Mega Man's Christmas Carol 2'' as NPCs: Scrooge appears in [[Tier 5 (MaGMML2)|Tier 5]], and Tiny Tim and Bob Cratchit appear in Tier 7.&lt;br /&gt;
* The secret level [[Twilight Lodge]] (accessed from Tier 7) is taken directly from ''[http://sprites-inc.co.uk/thread-1805.html Mega Man's Christmas Thingy]'', a game which was created in a single day using the ''MaGMML2'' engine and content planned for the then-in-development ''Mega Man's Christmas Carol 3'', including a brand new boss, [[Wishing Star]]. Ultimately, ''Mega Man's Christmas Carol 3'' used very little from Twilight Lodge, though Wishing Star makes a cameo in the game's credits (with his game of origin cited as ''Make a Good Mega Man Level 2'' rather than ''Mega Man's Christmas Thingy''), as well as Bass's epilogue.&lt;br /&gt;
* Jacob Marley from the first game appears in as an NPC in [[Tier 2 (MaGMML3)|Tier 2]] of ''MaGMML3''. Past also appears as a member of the tabletop game group in that tier, as does Wishing Star.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: The Dark Resistence''===&lt;br /&gt;
* Storm Man appears in ''MaGMML2'' as one of the patrons of Chateau Chevaleresque.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Dr. Wily's Final Attack''===&lt;br /&gt;
* [[Lord Elewoofro]] appears in ''MaGMML2'' as the boss of [[Tier 5 (MaGMML2)|Tier 5]]. Unusually, he is ''not'' a boss in his source game, but instead gives Mega Man a random recovery item when using the Special Attack weapon, thus his tier boss fight is entirely original (with the music used for his source game's Wily Machine battle reused for his fight).&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Eternal''===&lt;br /&gt;
* [[Jolt Man]], one of the game's eight Robot Masters, appears in the original ''[[Make a Good Mega Man Level]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]]. In ''MaGMML1R'', he is replaced by [[Him]] and is otherwise completely absent. Posters of Jolt Man (with a moustache as &amp;quot;El Jolto&amp;quot;) also appear in the background of ''MaGMML2'''s [[Tier 4 (MaGMML2)|Tier 4]].&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Revenge of the Fallen''===&lt;br /&gt;
* In the original ''MaGMML'', [[Knight Man]] ponders if he is eligible to be a tier boss, given his role in this game. ''MaGMML1R'' rewrites his dialogue to instead be a call forward to him running Chateau Chevaleresque in ''MaGMML2''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revenge of the Fallen''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s final battle (which resembles ''[[Mega Man 6]]''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s with added background tiles). In it, Mega Man is equipped with the Star Crash, the weakness of the Wily Capsule.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Revolution''===&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revolution'''s Wily battle, with [[Mega Man]] equipped with the Fire Seeker (the Wily Capsule's weakness). Very briefly, the bullet shot at Wily by Dr. Remir as he reveals his true colours can be seen flying towards Wily, but the scene replays before it can actually strike.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Rock Force''===&lt;br /&gt;
* [[Justice Man]], the main antagonist of the game, appears in both ''MaGMML'' and ''MaGMML1R'' as the boss of [[Tier 4 (MaGMML)|Tier 4]]. In the former, he is resurrected by Dr. Wily to fight Mega Man, but in the latter, Mega Man instead fights a holographic replica of him (and Justice Man himself remains dead). His dialogue in ''1R'' is lifted verbatim from the final battle of ''Rock Force'', and doesn't change to account for [[costumes]]. Justice Man also has a [[CD]] in ''MaGMML: Episode Zero'', and is featured in two separate statues in the Robot Museum.&lt;br /&gt;
* ''MaGMML2'' makes several references to Knight Man &amp;quot;having it in him&amp;quot;, a reference to a comment [[Plant Man]] makes about him (and his ability to act) in the ending of ''Rock Force''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Rock Force'''s final battle, with Justice Man appearing instead of Dr. Wily, and [[Mega Man]] being equipped with the Shock Gauntlet (Justice Man's weakness). The scene is inaccurate to ''Rock Force'' itself, which concluded with Justice Man's destruction without him ever begging for mercy.&lt;br /&gt;
* The ending of ''Rock Force'' and the anullment of the Robot Expiration Date law is brought up in ''MaGMML: Episode Zero'', with the Robot Museum being the revamped version briefly seen during the ending and statues in the museum mentioning the basic plot of ''Rock Force''. Additionally, [[SRARA]]'s integrated circuits are strongly implied via [[S.R.A.R.A. HQ]] to be the same kind Justice Man had, with them suffering the same defect that almost drove him to insanity.&lt;br /&gt;
* In ''MaGMML: Episode Zero'''s Robot Museum, four of the game's Robot Masters (Crypt Man, Virus Man, Boom Man (née Fuse Man), and Shock Man) are depicted as statues below Justice Man and four ''[[Mega Man 9]]'' Robot Masters, symbolising both games' struggle against anti-robot legislation.&lt;br /&gt;
* [[Death Man]], the last Robot Master encountered before Justice Man, appears as the boss of [[Tier 13 (MaGMML3)|Tier 13]] in ''MaGMML3''.&lt;br /&gt;
* Crypt Man appears as an NPC in Tier 2 of ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ROCKS!''===&lt;br /&gt;
* [[Door Man]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 3 (MaGMML2)|Tier 3]]. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he is seen arguing with [[Saturn]]. He returns as an NPC in ''MaGMML3''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''ROCKS!'''s final battle, with [[Mega Man]] equipped with the Police Shield (the Wily UFO's weakness).&lt;br /&gt;
* [[Repair Man]], one of the game's eight Robot Masters, appears in ''MaGMML3'' as the boss of [[Tier 2 (MaGMML3)|Tier 2]].&lt;br /&gt;
* Anchor Man, Hit Man, Fire Man and Police Man appear as NPCs in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Square Root of Negative One''===&lt;br /&gt;
* [[Milk]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 1 (MaGMML2)|Tier 1]]. It also makes a cameo in ''MaGMML: Episode Zero'''s ending, where it emerges from a Wargate in Dr. Cossack's laboratory.&lt;br /&gt;
* Thomas appears as an NPC in [[Tier 5 (MaGMML)|Tier 5]] of ''MaGMML'' and ''MaGMML1R''. raocow, the secret secondary player character, also appears in both games as an NPC in the attic of [[Dr. Light's Lab]].&lt;br /&gt;
* [[Bright Man]] uses the game's Special Weapons in his second phase in both ''MaGMML'' and ''MaGMML1R''. In the latter, not only do the weapons act more like they do in ''Square Root of Negative One'', but Bright Man also uses their palettes and icons.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Square Root of Negative One'''s final battle, with [[Mega Man]] equipped with the Milk Spray (the Wily Capsule's weakness).&lt;br /&gt;
* In ''MaGMML: Episode Zero'', [[Unununium]] is capable of summoning one of ''Square Root of Negative One'''s Robot Masters for one of its attacks. The possible four it can summon are Illuminati, Angry Sun, Toss Tortoise, and Doodlebob.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Sunrise''===&lt;br /&gt;
* Scorch Man, one of the game's eight Robot Masters, appears in ''MaGMML2'' alongside Fire Magician from the bootleg ''Zook Hero Z'' as the boss of [[Tier 4 (MaGMML2)|Tier 4]]; collectively, they are known as [[The Scorching Duo]], though ''Mega Man Sunrise'''s boss music is used.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Sunrise'''s final battle. While ''Sunrise'' is monochrome like the Game Boy games, the scene is depicted in ''Episode Zero'' in full colour (though the tiles retain the greenish-yellow palette). In it, Mega Man is equipped with the Wily Capsule's weakness, the Trance Wrecker, using a coloured palette provided by [[Cruise Elroy]].&lt;br /&gt;
* [[Mirage Man]] appears as the boss of Tier 8 in ''MaGMML3''. &lt;br /&gt;
* Sound Man, Circuit Man, Kunai Man, and Scorch Man appear as NPCs in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Super Fighting Robot''===&lt;br /&gt;
* The [[Gravity Change]] object present in devkits since the original ''MaGMML'' is taken directly from ''Super Fighting Robot'''s fourth Wily stage, complete with their original graphics.&lt;br /&gt;
* [[Dagger Man]], one of the game's eight Robot Masters, appears in the original ''MaGMML'' as the boss of [[Tier 2 (MaGMML)|Tier 2]], and in ''MaGMML1R'' as the boss of [[Tier 3 (MaGMML)|Tier 3]]. He also appears as an NPC in Tier 5 of ''MaGMML2''.&lt;br /&gt;
* The [[Wily Machine TROPHY]] fight in both ''MaGMML'' and ''MaGMML1R'' uses the Wily Capsule's battle music from this game for all three phases.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Super Fighting Robot'''s final battle, with [[Mega Man]] equipped with the Zap Barrier (the Wily Capsule's weakness).&lt;br /&gt;
* [[Wizard Man]] appears as the boss of Tier 11 of ''MaGMML3''. &lt;br /&gt;
* Leaf Man, Dagger Man, Soak Man, and Coal Man appear as NPCs in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Unlimited''===&lt;br /&gt;
* Canonically, the [[Zero]] seen throughout the ''MaGMML'' series is a hastily rebuilt version of the Z-Prototype, which in the ''MaGMML'' timeline was irreparably damaged following the final battle of ''Unlimited''.&lt;br /&gt;
* [[Yoku Man]], a &amp;quot;public domain&amp;quot; ninth Robot Master, appears as the boss of [[Tier 3 (MaGMML)|Tier 3]] in the original ''MaGMML'', and of [[Tier 2 (MaGMML)|Tier 2]] in ''MaGMML1R''. He also appears as an NPC in Chateau Chevaleresque in ''MaGMML2''.&lt;br /&gt;
* Several of ''Unlimited'''s Robot Masters appear as NPCs in ''MaGMML2'': In addition to the aforementioned Yoku Man, Glue Man appears in Chateau Chevaleresque, Yo-Yo Man stands outside it, Trinitro Man manages the [[Challenge Tent]], Nail Man appears outside the [[Dojo]], Rainbow Man appears in Tier 5, and Comet Woman appears in Tier 8.&lt;br /&gt;
* Rainbow Man's stage is recreated in the [[The Pit of Pits|Pit of Pits]] mini-stage &amp;quot;A light challenge.&amp;quot;.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Unlimited'''s Wily Machine battle, with [[Mega Man]] equipped with the Yo-Yo Cutter (the Wily Walker's weakness). Notably, Wily does not beg in ''Unlimited'' itself; instead, his UFO flies away when the Wily Walker is destroyed and the floor collapses, leading into the final stage.&lt;br /&gt;
&lt;br /&gt;
===''OH JOES! (A Proto Man Adventure)''===&lt;br /&gt;
* A [[Sniper Joe]] in [[Tier 8 (MaG48HMML)|Tier 8]] of ''MaG48HMML'' reads a &amp;quot;Choose Your Joe Adventure&amp;quot; book that loosely describes the game's events; in addition to a Joe stealing [[Proto Man]]'s shield, the latter can make use of the [[Laser Trident]] and Skull Barrier, both of which are part of his arsenal in the game.&lt;br /&gt;
* [[Regular Joe]], the final Sniper Joe encountered in the game, appears as the boss of [[Tier 1 (MaGMML3)|Tier 1]] of ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Proto Man's Return''===&lt;br /&gt;
* Part of the game's final boss theme is incorporated into Triolingo, the final boss track of ''MaGMML: Episode Zero''.&lt;br /&gt;
&lt;br /&gt;
===''Ring Man in the Castle''===&lt;br /&gt;
* Ring Man makes a cameo in ''MaGMML: Episode Zero'''s ending as a homage to this game; Dr. Cossack's laboratory is also styled after its appearance in the game's intro.&lt;br /&gt;
&lt;br /&gt;
===''Skull Man In: Scooby Doc 4: The Destroyer (Featuring Atsushi Onita)''===&lt;br /&gt;
* Skull Man's CD in ''MaGMML: Episode Zero'' alludes to the game's events, mentioning Skull Man's Wargate hopping to fight in other worlds. Skull Man himself also makes a cameo in the game's ending alongside Dr. Cossack and Ring Man in the former's laboratory, where the three witness a Wargate opening up.&lt;br /&gt;
* Wargates, the extradimensional portals used to enter and exit boss fights, are evoked multiple times in ''MaGMML: Episode Zero''. [[SRARA Joe]] uses one in an attack mimicking a similar attack used by Giga Joe in ''Scooby Doc 4'', a Wargate CD exists, and [[SRARA Met]] reveals they started appearing as a result of the aftermath of ''Sonic the Hedgehog/Mega Man: Worlds Collide''. It also reveals Dr. Wily created the [[Reality Core]] by studying the reality-warping energy the Wargates emit.&lt;br /&gt;
* When calling [[Knives]] in [[Lily Airpad]], she will allude to [[Toad Man]]'s death at the paws of Scooby Doc during ''Scooby Doc 4'''s climax, which Toad Man survived in the ''MaGMML'' timeline.&lt;br /&gt;
* Unununium can summon one of the game's bosses to use in a tag team alongside a ''Mega Man: Square Root of Negative One'' boss. The four it can summon are Thomas (not to be confused with the ''Square Root of Negative One'' Thomas), Non-Human, Taurus, and Slam Man.&lt;br /&gt;
&lt;br /&gt;
==ROM hacks==&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Indonesian Artifact''===&lt;br /&gt;
* The tileset of Tier 5 in ''MaGMML3'' resembles Puzzle Man's. Furthermore, [[Puzzle Man]] is the boss of that tier.&lt;br /&gt;
===''Rockman 4 Minus Infinity''===&lt;br /&gt;
* The recurring Skull Amulet upgrade that protects Mega Man from a single lethal hit is lifted from this game.&lt;br /&gt;
* In ''MaGMML2'', Skull Man references using the Hell Wheel, his Special Weapon in ''Rockman 4 Minus Infinity'', to move around.&lt;br /&gt;
* In both the original ''MaGMML'' and ''MaGMML2'', [[The Arena]] uses Illusion from ''F-Zero Climax'' as the music, the same track ''Minus Infinity'' uses for its arena (though ''MaGMML'' uses the original track, and ''MaGMML2'' uses a custom 8-bit remix).&lt;br /&gt;
* The sixth and final Wily stage of ''MaGMML2'', [[Reality Core]], is based on Wily 3 from this game: both stages are giant mazes made up of previous stages, and are focused on finding bosses and destroying hotspots to unlock the final area.&lt;br /&gt;
* The ''MaGMML: Episode Zero'' level [[Stormy Spire]] acts as a homage to Cossack Stage 4, and features a similar looping circular stage design focused on reaching North, South, East, and West terminals to proceed. The level also includes custom [[Super Ball Machine Jr.]]s that act identically to their counterparts in ''Minus Infinity''.&lt;br /&gt;
&lt;br /&gt;
===''Rockman CX''===&lt;br /&gt;
* [[Cheat Man]], one of the game's eight Robot Masters, appears as the boss of [[Tier 6 (MaGMML2)|Tier 6]] in ''MaGMML2'', and is fought again during [[Deep Thoughts]]. He also appears outside Dr. Light's Lab after achieving 100% completion, and will access the Cheat Menu when talked to.&lt;br /&gt;
* Rockman CX appears as an unlockable costume, and will trigger unique dialogue when worn while fighting Cheat Man.&lt;br /&gt;
* In ''MaG48HMML'', a Brainga enemy from Cheat Man's stage appears in the Captain's wheelhouse after defeating [[Pirate Man]], and will unlock the Cheat Menu for all save files when spoken to.&lt;br /&gt;
&lt;br /&gt;
==''Mega Man''-likes==&lt;br /&gt;
&lt;br /&gt;
===Copy Kitty===&lt;br /&gt;
* [[Boki Lamira]] appears as the Tier 7 boss in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''The Krion Conquest''===&lt;br /&gt;
* Doropie appears in ''MaGMML2'' as an unlockable costume.&lt;br /&gt;
* The unnamed Round 5 samurai boss appears in ''MaG48HMML'' (where it is incorrectly named &amp;quot;Empress Elysia&amp;quot; after the game's main antagonist and final boss) as a hidden boss in [[Mystic Museum]] (albeit as a [[Punk]] reskin).&lt;br /&gt;
* Statues of enemies from ''The Krion Conquest'' appear in [[Tier 7 (MaG48HMML)|Tier 7]] of ''MaG48HMML''.&lt;br /&gt;
* The level [[Akudama Empire Mothership]] in ''MaGMML3'' is styled off the game.&lt;br /&gt;
&lt;br /&gt;
===''MegaMari''===&lt;br /&gt;
* Marisa Kirisame appears in ''MaGMML2'' as an unlockable costume. She and [[Cirno]] appear in the same game as NPCs in [[Tier 9 (MaGMML2)|Tier 9]]; the latter also appears as a packed-in [[Custom Costumes|custom costume]] in ''MaG48HMML''.&lt;br /&gt;
* The Pit of Pits stage &amp;quot;Stairway to Nether&amp;quot; in ''MaGMML2'' directly references Konpaku Youmu's stage. This area also appears in ''MaGMML: Episode Zero'''s [[Construction of Constructions]].&lt;br /&gt;
&lt;br /&gt;
===''Nezumiman''===&lt;br /&gt;
* [[Butter Nezumi]], one of the game's eight bosses, appears as the boss of [[Tier 9 (MaGMML2)|Tier 9]] in ''MaGMML2''. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he emerges from a Wargate in Dr. Cossack's Laboratory moments after Milk.&lt;br /&gt;
* Delay Nezumi, another boss from the game, appears as an NPC in [[Tier 4 (MaGMML3)|Tier 4]] of MaGMML3 in one of the cells. True to his name, he has a long pause in the middle of his dialogue.&lt;br /&gt;
&lt;br /&gt;
===''Rokko-Chan''===&lt;br /&gt;
* [[Jet Man]], one of the game's six bosses, appears as the boss of [[Tier 8 (MaGMML2)|Tier 8]] in ''MaGMML2''.&lt;br /&gt;
* Rokko-Chan appears in ''MaGMML2'' as an NPC that wanders the hub world, and can usually be encountered outside Tier 8. She also appears in the same game as an unlockable costume.&lt;br /&gt;
&lt;br /&gt;
[[Category:MaGMML Trivia]][[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=23250</id>
		<title>List of fangame references in MaGMML</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=23250"/>
				<updated>2024-07-08T05:50:09Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: /* Mega Man-likes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In addition to referencing the official ''Mega Man'' games, '''the ''MaGMML'' series has featured numerous references to other ''Mega Man'' fangames'''. These range from minor throwaway details, to characters from those games appearing as tier bosses, to (in some rare cases) their plots directly influencing that of a ''MaGMML'' game. Each game is listed in alphabetical order; also included are ROM hacks and ''Mega Man''-esque games that range from professional to indie.&lt;br /&gt;
&lt;br /&gt;
==Fangames==&lt;br /&gt;
===''Mega Man 42''===&lt;br /&gt;
* [[Ombuds Man]], one of the game's eight Robot Masters, appears in ''[[Make a Good Mega Man Level 2]]'' as the boss of [[Tier 2 (MaGMML2)|Tier 2]]. He also has a cameo in ''MaGMML: Episode Zero'''s ending, as one of the patrons of [[Chateau Chevaleresque]].&lt;br /&gt;
* In ''[[Make a Good Mega Man Level: Episode Zero]]'', the [[Doctor Albert W. Wily|Dr. Wily]] begging montage in the Robot Museum features a scene depicting the game's final boss arena (which is identical to that of [[Mega Man 1|the original ''Mega Man'']]). In the scene, [[Mega Man]] is equipped with the Color Glob, the weakness of the Wily UFO.&lt;br /&gt;
* [[Mad Man]], another of the Robot Masters, appears as the boss of [[Tier 4 (MaGMML3)|Tier 4]] in ''[[Make a Good Mega Man Level 3]]''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man 8-Bit Deathmatch''===&lt;br /&gt;
* Maestro, the main character and default avatar, appears in ''[[Make a Good 48 Hour Mega Man Level]] and [[Make A Good Mega Man Level 3]]'' as a purchasable [[Costumes|costume]].&lt;br /&gt;
* The final boss theme of ''MaGMML: Episode Zero'' remixes part of the [[Trio|Evil Robot]]'s theme from Chapter 8, among other tracks.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ARM 2''===&lt;br /&gt;
* [[Him]], the boss of Wily Stage 3, appears in ''[[Make a Good Mega Man Level Remastered]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]], replacing [[Jolt Man]] from the original.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man's Christmas Carol'' series===&lt;br /&gt;
* [[Future]], one of the three Robot Masters from the original ''Mega Man's Christmas Carol'', appears in ''MaGMML2'' as the boss of [[Tier 7 (MaGMML2)|Tier 7]]. Past from the same game appears in the same tier as an NPC.&lt;br /&gt;
* ''MaGMML2'' contains a few bosses from ''Mega Man's Christmas Carol 2'' as NPCs: Scrooge appears in [[Tier 5 (MaGMML2)|Tier 5]], and Tiny Tim and Bob Cratchit appear in Tier 7.&lt;br /&gt;
* The secret level [[Twilight Lodge]] (accessed from Tier 7) is taken directly from ''[http://sprites-inc.co.uk/thread-1805.html Mega Man's Christmas Thingy]'', a game which was created in a single day using the ''MaGMML2'' engine and content planned for the then-in-development ''Mega Man's Christmas Carol 3'', including a brand new boss, [[Wishing Star]]. Ultimately, ''Mega Man's Christmas Carol 3'' used very little from Twilight Lodge, though Wishing Star makes a cameo in the game's credits (with his game of origin cited as ''Make a Good Mega Man Level 2'' rather than ''Mega Man's Christmas Thingy''), as well as Bass's epilogue.&lt;br /&gt;
* Jacob Marley from the first game appears in as an NPC in [[Tier 2 (MaGMML3)|Tier 2]] of ''MaGMML3''. Past also appears as a member of the tabletop game group in that tier, as does Wishing Star.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: The Dark Resistence''===&lt;br /&gt;
* Storm Man appears in ''MaGMML2'' as one of the patrons of Chateau Chevaleresque.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Dr. Wily's Final Attack''===&lt;br /&gt;
* [[Lord Elewoofro]] appears in ''MaGMML2'' as the boss of [[Tier 5 (MaGMML2)|Tier 5]]. Unusually, he is ''not'' a boss in his source game, but instead gives Mega Man a random recovery item when using the Special Attack weapon, thus his tier boss fight is entirely original (with the music used for his source game's Wily Machine battle reused for his fight).&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Eternal''===&lt;br /&gt;
* [[Jolt Man]], one of the game's eight Robot Masters, appears in the original ''[[Make a Good Mega Man Level]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]]. In ''MaGMML1R'', he is replaced by [[Him]] and is otherwise completely absent. Posters of Jolt Man (with a moustache as &amp;quot;El Jolto&amp;quot;) also appear in the background of ''MaGMML2'''s [[Tier 4 (MaGMML2)|Tier 4]].&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Revenge of the Fallen''===&lt;br /&gt;
* In the original ''MaGMML'', [[Knight Man]] ponders if he is eligible to be a tier boss, given his role in this game. ''MaGMML1R'' rewrites his dialogue to instead be a call forward to him running Chateau Chevaleresque in ''MaGMML2''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revenge of the Fallen''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s final battle (which resembles ''[[Mega Man 6]]''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s with added background tiles). In it, Mega Man is equipped with the Star Crash, the weakness of the Wily Capsule.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Revolution''===&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revolution'''s Wily battle, with [[Mega Man]] equipped with the Fire Seeker (the Wily Capsule's weakness). Very briefly, the bullet shot at Wily by Dr. Remir as he reveals his true colours can be seen flying towards Wily, but the scene replays before it can actually strike.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Rock Force''===&lt;br /&gt;
* [[Justice Man]], the main antagonist of the game, appears in both ''MaGMML'' and ''MaGMML1R'' as the boss of [[Tier 4 (MaGMML)|Tier 4]]. In the former, he is resurrected by Dr. Wily to fight Mega Man, but in the latter, Mega Man instead fights a holographic replica of him (and Justice Man himself remains dead). His dialogue in ''1R'' is lifted verbatim from the final battle of ''Rock Force'', and doesn't change to account for [[costumes]]. Justice Man also has a [[CD]] in ''MaGMML: Episode Zero'', and is featured in two separate statues in the Robot Museum.&lt;br /&gt;
* ''MaGMML2'' makes several references to Knight Man &amp;quot;having it in him&amp;quot;, a reference to a comment [[Plant Man]] makes about him (and his ability to act) in the ending of ''Rock Force''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Rock Force'''s final battle, with Justice Man appearing instead of Dr. Wily, and [[Mega Man]] being equipped with the Shock Gauntlet (Justice Man's weakness). The scene is inaccurate to ''Rock Force'' itself, which concluded with Justice Man's destruction without him ever begging for mercy.&lt;br /&gt;
* The ending of ''Rock Force'' and the anullment of the Robot Expiration Date law is brought up in ''MaGMML: Episode Zero'', with the Robot Museum being the revamped version briefly seen during the ending and statues in the museum mentioning the basic plot of ''Rock Force''. Additionally, [[SRARA]]'s integrated circuits are strongly implied via [[S.R.A.R.A. HQ]] to be the same kind Justice Man had, with them suffering the same defect that almost drove him to insanity.&lt;br /&gt;
* In ''MaGMML: Episode Zero'''s Robot Museum, four of the game's Robot Masters (Crypt Man, Virus Man, Boom Man (née Fuse Man), and Shock Man) are depicted as statues below Justice Man and four ''[[Mega Man 9]]'' Robot Masters, symbolising both games' struggle against anti-robot legislation.&lt;br /&gt;
* [[Death Man]], the last Robot Master encountered before Justice Man, appears as the boss of [[Tier 13 (MaGMML3)|Tier 13]] in ''MaGMML3''.&lt;br /&gt;
* Crypt Man appears as an NPC in Tier 2 of ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ROCKS!''===&lt;br /&gt;
* [[Door Man]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 3 (MaGMML2)|Tier 3]]. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he is seen arguing with [[Saturn]]. He returns as an NPC in ''MaGMML3''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''ROCKS!'''s final battle, with [[Mega Man]] equipped with the Police Shield (the Wily UFO's weakness).&lt;br /&gt;
* [[Repair Man]], one of the game's eight Robot Masters, appears in ''MaGMML3'' as the boss of [[Tier 2 (MaGMML3)|Tier 2]].&lt;br /&gt;
* Anchor Man, Hit Man, Fire Man and Police Man appear as NPCs in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Square Root of Negative One''===&lt;br /&gt;
* [[Milk]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 1 (MaGMML2)|Tier 1]]. It also makes a cameo in ''MaGMML: Episode Zero'''s ending, where it emerges from a Wargate in Dr. Cossack's laboratory.&lt;br /&gt;
* Thomas appears as an NPC in [[Tier 5 (MaGMML)|Tier 5]] of ''MaGMML'' and ''MaGMML1R''. raocow, the secret secondary player character, also appears in both games as an NPC in the attic of [[Dr. Light's Lab]].&lt;br /&gt;
* [[Bright Man]] uses the game's Special Weapons in his second phase in both ''MaGMML'' and ''MaGMML1R''. In the latter, not only do the weapons act more like they do in ''Square Root of Negative One'', but Bright Man also uses their palettes and icons.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Square Root of Negative One'''s final battle, with [[Mega Man]] equipped with the Milk Spray (the Wily Capsule's weakness).&lt;br /&gt;
* In ''MaGMML: Episode Zero'', [[Unununium]] is capable of summoning one of ''Square Root of Negative One'''s Robot Masters for one of its attacks. The possible four it can summon are Illuminati, Angry Sun, Toss Tortoise, and Doodlebob.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Sunrise''===&lt;br /&gt;
* Scorch Man, one of the game's eight Robot Masters, appears in ''MaGMML2'' alongside Fire Magician from the bootleg ''Zook Hero Z'' as the boss of [[Tier 4 (MaGMML2)|Tier 4]]; collectively, they are known as [[The Scorching Duo]], though ''Mega Man Sunrise'''s boss music is used.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Sunrise'''s final battle. While ''Sunrise'' is monochrome like the Game Boy games, the scene is depicted in ''Episode Zero'' in full colour (though the tiles retain the greenish-yellow palette). In it, Mega Man is equipped with the Wily Capsule's weakness, the Trance Wrecker, using a coloured palette provided by [[Cruise Elroy]].&lt;br /&gt;
* [[Mirage Man]] appears as the boss of Tier 8 in ''MaGMML3''. &lt;br /&gt;
* Sound Man, Circuit Man, Kunai Man, and Scorch Man appear as NPCs in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Super Fighting Robot''===&lt;br /&gt;
* The [[Gravity Change]] object present in devkits since the original ''MaGMML'' is taken directly from ''Super Fighting Robot'''s fourth Wily stage, complete with their original graphics.&lt;br /&gt;
* [[Dagger Man]], one of the game's eight Robot Masters, appears in the original ''MaGMML'' as the boss of [[Tier 2 (MaGMML)|Tier 2]], and in ''MaGMML1R'' as the boss of [[Tier 3 (MaGMML)|Tier 3]]. He also appears as an NPC in Tier 5 of ''MaGMML2''.&lt;br /&gt;
* The [[Wily Machine TROPHY]] fight in both ''MaGMML'' and ''MaGMML1R'' uses the Wily Capsule's battle music from this game for all three phases.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Super Fighting Robot'''s final battle, with [[Mega Man]] equipped with the Zap Barrier (the Wily Capsule's weakness).&lt;br /&gt;
* [[Wizard Man]] appears as the boss of Tier 11 of ''MaGMML3''. &lt;br /&gt;
* Leaf Man, Dagger Man, and Coal Man appear as NPCs in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Unlimited''===&lt;br /&gt;
* Canonically, the [[Zero]] seen throughout the ''MaGMML'' series is a hastily rebuilt version of the Z-Prototype, which in the ''MaGMML'' timeline was irreparably damaged following the final battle of ''Unlimited''.&lt;br /&gt;
* [[Yoku Man]], a &amp;quot;public domain&amp;quot; ninth Robot Master, appears as the boss of [[Tier 3 (MaGMML)|Tier 3]] in the original ''MaGMML'', and of [[Tier 2 (MaGMML)|Tier 2]] in ''MaGMML1R''. He also appears as an NPC in Chateau Chevaleresque in ''MaGMML2''.&lt;br /&gt;
* Several of ''Unlimited'''s Robot Masters appear as NPCs in ''MaGMML2'': In addition to the aforementioned Yoku Man, Glue Man appears in Chateau Chevaleresque, Yo-Yo Man stands outside it, Trinitro Man manages the [[Challenge Tent]], Nail Man appears outside the [[Dojo]], Rainbow Man appears in Tier 5, and Comet Woman appears in Tier 8.&lt;br /&gt;
* Rainbow Man's stage is recreated in the [[The Pit of Pits|Pit of Pits]] mini-stage &amp;quot;A light challenge.&amp;quot;.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Unlimited'''s Wily Machine battle, with [[Mega Man]] equipped with the Yo-Yo Cutter (the Wily Walker's weakness). Notably, Wily does not beg in ''Unlimited'' itself; instead, his UFO flies away when the Wily Walker is destroyed and the floor collapses, leading into the final stage.&lt;br /&gt;
&lt;br /&gt;
===''OH JOES! (A Proto Man Adventure)''===&lt;br /&gt;
* A [[Sniper Joe]] in [[Tier 8 (MaG48HMML)|Tier 8]] of ''MaG48HMML'' reads a &amp;quot;Choose Your Joe Adventure&amp;quot; book that loosely describes the game's events; in addition to a Joe stealing [[Proto Man]]'s shield, the latter can make use of the [[Laser Trident]] and Skull Barrier, both of which are part of his arsenal in the game.&lt;br /&gt;
* [[Regular Joe]], the final Sniper Joe encountered in the game, appears as the boss of [[Tier 1 (MaGMML3)|Tier 1]] of ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Proto Man's Return''===&lt;br /&gt;
* Part of the game's final boss theme is incorporated into Triolingo, the final boss track of ''MaGMML: Episode Zero''.&lt;br /&gt;
&lt;br /&gt;
===''Ring Man in the Castle''===&lt;br /&gt;
* Ring Man makes a cameo in ''MaGMML: Episode Zero'''s ending as a homage to this game; Dr. Cossack's laboratory is also styled after its appearance in the game's intro.&lt;br /&gt;
&lt;br /&gt;
===''Skull Man In: Scooby Doc 4: The Destroyer (Featuring Atsushi Onita)''===&lt;br /&gt;
* Skull Man's CD in ''MaGMML: Episode Zero'' alludes to the game's events, mentioning Skull Man's Wargate hopping to fight in other worlds. Skull Man himself also makes a cameo in the game's ending alongside Dr. Cossack and Ring Man in the former's laboratory, where the three witness a Wargate opening up.&lt;br /&gt;
* Wargates, the extradimensional portals used to enter and exit boss fights, are evoked multiple times in ''MaGMML: Episode Zero''. [[SRARA Joe]] uses one in an attack mimicking a similar attack used by Giga Joe in ''Scooby Doc 4'', a Wargate CD exists, and [[SRARA Met]] reveals they started appearing as a result of the aftermath of ''Sonic the Hedgehog/Mega Man: Worlds Collide''. It also reveals Dr. Wily created the [[Reality Core]] by studying the reality-warping energy the Wargates emit.&lt;br /&gt;
* When calling [[Knives]] in [[Lily Airpad]], she will allude to [[Toad Man]]'s death at the paws of Scooby Doc during ''Scooby Doc 4'''s climax, which Toad Man survived in the ''MaGMML'' timeline.&lt;br /&gt;
* Unununium can summon one of the game's bosses to use in a tag team alongside a ''Mega Man: Square Root of Negative One'' boss. The four it can summon are Thomas (not to be confused with the ''Square Root of Negative One'' Thomas), Non-Human, Taurus, and Slam Man.&lt;br /&gt;
&lt;br /&gt;
==ROM hacks==&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Indonesian Artifact''===&lt;br /&gt;
* The tileset of Tier 5 in ''MaGMML3'' resembles Puzzle Man's. Furthermore, [[Puzzle Man]] is the boss of that tier.&lt;br /&gt;
===''Rockman 4 Minus Infinity''===&lt;br /&gt;
* The recurring Skull Amulet upgrade that protects Mega Man from a single lethal hit is lifted from this game.&lt;br /&gt;
* In ''MaGMML2'', Skull Man references using the Hell Wheel, his Special Weapon in ''Rockman 4 Minus Infinity'', to move around.&lt;br /&gt;
* In both the original ''MaGMML'' and ''MaGMML2'', [[The Arena]] uses Illusion from ''F-Zero Climax'' as the music, the same track ''Minus Infinity'' uses for its arena (though ''MaGMML'' uses the original track, and ''MaGMML2'' uses a custom 8-bit remix).&lt;br /&gt;
* The sixth and final Wily stage of ''MaGMML2'', [[Reality Core]], is based on Wily 3 from this game: both stages are giant mazes made up of previous stages, and are focused on finding bosses and destroying hotspots to unlock the final area.&lt;br /&gt;
* The ''MaGMML: Episode Zero'' level [[Stormy Spire]] acts as a homage to Cossack Stage 4, and features a similar looping circular stage design focused on reaching North, South, East, and West terminals to proceed. The level also includes custom [[Super Ball Machine Jr.]]s that act identically to their counterparts in ''Minus Infinity''.&lt;br /&gt;
&lt;br /&gt;
===''Rockman CX''===&lt;br /&gt;
* [[Cheat Man]], one of the game's eight Robot Masters, appears as the boss of [[Tier 6 (MaGMML2)|Tier 6]] in ''MaGMML2'', and is fought again during [[Deep Thoughts]]. He also appears outside Dr. Light's Lab after achieving 100% completion, and will access the Cheat Menu when talked to.&lt;br /&gt;
* Rockman CX appears as an unlockable costume, and will trigger unique dialogue when worn while fighting Cheat Man.&lt;br /&gt;
* In ''MaG48HMML'', a Brainga enemy from Cheat Man's stage appears in the Captain's wheelhouse after defeating [[Pirate Man]], and will unlock the Cheat Menu for all save files when spoken to.&lt;br /&gt;
&lt;br /&gt;
==''Mega Man''-likes==&lt;br /&gt;
&lt;br /&gt;
===Copy Kitty===&lt;br /&gt;
* [[Boki Lamira]] appears as the Tier 7 boss in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''The Krion Conquest''===&lt;br /&gt;
* Doropie appears in ''MaGMML2'' as an unlockable costume.&lt;br /&gt;
* The unnamed Round 5 samurai boss appears in ''MaG48HMML'' (where it is incorrectly named &amp;quot;Empress Elysia&amp;quot; after the game's main antagonist and final boss) as a hidden boss in [[Mystic Museum]] (albeit as a [[Punk]] reskin).&lt;br /&gt;
* Statues of enemies from ''The Krion Conquest'' appear in [[Tier 7 (MaG48HMML)|Tier 7]] of ''MaG48HMML''.&lt;br /&gt;
* The level [[Akudama Empire Mothership]] in ''MaGMML3'' is styled off the game.&lt;br /&gt;
&lt;br /&gt;
===''MegaMari''===&lt;br /&gt;
* Marisa Kirisame appears in ''MaGMML2'' as an unlockable costume. She and [[Cirno]] appear in the same game as NPCs in [[Tier 9 (MaGMML2)|Tier 9]]; the latter also appears as a packed-in [[Custom Costumes|custom costume]] in ''MaG48HMML''.&lt;br /&gt;
* The Pit of Pits stage &amp;quot;Stairway to Nether&amp;quot; in ''MaGMML2'' directly references Konpaku Youmu's stage. This area also appears in ''MaGMML: Episode Zero'''s [[Construction of Constructions]].&lt;br /&gt;
&lt;br /&gt;
===''Nezumiman''===&lt;br /&gt;
* [[Butter Nezumi]], one of the game's eight bosses, appears as the boss of [[Tier 9 (MaGMML2)|Tier 9]] in ''MaGMML2''. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he emerges from a Wargate in Dr. Cossack's Laboratory moments after Milk.&lt;br /&gt;
* Delay Nezumi, another boss from the game, appears as an NPC in [[Tier 4 (MaGMML3)|Tier 4]] of MaGMML3 in one of the cells. True to his name, he has a long pause in the middle of his dialogue.&lt;br /&gt;
&lt;br /&gt;
===''Rokko-Chan''===&lt;br /&gt;
* [[Jet Man]], one of the game's six bosses, appears as the boss of [[Tier 8 (MaGMML2)|Tier 8]] in ''MaGMML2''.&lt;br /&gt;
* Rokko-Chan appears in ''MaGMML2'' as an NPC that wanders the hub world, and can usually be encountered outside Tier 8. She also appears in the same game as an unlockable costume.&lt;br /&gt;
&lt;br /&gt;
[[Category:MaGMML Trivia]][[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=23249</id>
		<title>List of fangame references in MaGMML</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=23249"/>
				<updated>2024-07-08T05:47:27Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In addition to referencing the official ''Mega Man'' games, '''the ''MaGMML'' series has featured numerous references to other ''Mega Man'' fangames'''. These range from minor throwaway details, to characters from those games appearing as tier bosses, to (in some rare cases) their plots directly influencing that of a ''MaGMML'' game. Each game is listed in alphabetical order; also included are ROM hacks and ''Mega Man''-esque games that range from professional to indie.&lt;br /&gt;
&lt;br /&gt;
==Fangames==&lt;br /&gt;
===''Mega Man 42''===&lt;br /&gt;
* [[Ombuds Man]], one of the game's eight Robot Masters, appears in ''[[Make a Good Mega Man Level 2]]'' as the boss of [[Tier 2 (MaGMML2)|Tier 2]]. He also has a cameo in ''MaGMML: Episode Zero'''s ending, as one of the patrons of [[Chateau Chevaleresque]].&lt;br /&gt;
* In ''[[Make a Good Mega Man Level: Episode Zero]]'', the [[Doctor Albert W. Wily|Dr. Wily]] begging montage in the Robot Museum features a scene depicting the game's final boss arena (which is identical to that of [[Mega Man 1|the original ''Mega Man'']]). In the scene, [[Mega Man]] is equipped with the Color Glob, the weakness of the Wily UFO.&lt;br /&gt;
* [[Mad Man]], another of the Robot Masters, appears as the boss of [[Tier 4 (MaGMML3)|Tier 4]] in ''[[Make a Good Mega Man Level 3]]''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man 8-Bit Deathmatch''===&lt;br /&gt;
* Maestro, the main character and default avatar, appears in ''[[Make a Good 48 Hour Mega Man Level]] and [[Make A Good Mega Man Level 3]]'' as a purchasable [[Costumes|costume]].&lt;br /&gt;
* The final boss theme of ''MaGMML: Episode Zero'' remixes part of the [[Trio|Evil Robot]]'s theme from Chapter 8, among other tracks.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ARM 2''===&lt;br /&gt;
* [[Him]], the boss of Wily Stage 3, appears in ''[[Make a Good Mega Man Level Remastered]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]], replacing [[Jolt Man]] from the original.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man's Christmas Carol'' series===&lt;br /&gt;
* [[Future]], one of the three Robot Masters from the original ''Mega Man's Christmas Carol'', appears in ''MaGMML2'' as the boss of [[Tier 7 (MaGMML2)|Tier 7]]. Past from the same game appears in the same tier as an NPC.&lt;br /&gt;
* ''MaGMML2'' contains a few bosses from ''Mega Man's Christmas Carol 2'' as NPCs: Scrooge appears in [[Tier 5 (MaGMML2)|Tier 5]], and Tiny Tim and Bob Cratchit appear in Tier 7.&lt;br /&gt;
* The secret level [[Twilight Lodge]] (accessed from Tier 7) is taken directly from ''[http://sprites-inc.co.uk/thread-1805.html Mega Man's Christmas Thingy]'', a game which was created in a single day using the ''MaGMML2'' engine and content planned for the then-in-development ''Mega Man's Christmas Carol 3'', including a brand new boss, [[Wishing Star]]. Ultimately, ''Mega Man's Christmas Carol 3'' used very little from Twilight Lodge, though Wishing Star makes a cameo in the game's credits (with his game of origin cited as ''Make a Good Mega Man Level 2'' rather than ''Mega Man's Christmas Thingy''), as well as Bass's epilogue.&lt;br /&gt;
* Jacob Marley from the first game appears in as an NPC in [[Tier 2 (MaGMML3)|Tier 2]] of ''MaGMML3''. Past also appears as a member of the tabletop game group in that tier, as does Wishing Star.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: The Dark Resistence''===&lt;br /&gt;
* Storm Man appears in ''MaGMML2'' as one of the patrons of Chateau Chevaleresque.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Dr. Wily's Final Attack''===&lt;br /&gt;
* [[Lord Elewoofro]] appears in ''MaGMML2'' as the boss of [[Tier 5 (MaGMML2)|Tier 5]]. Unusually, he is ''not'' a boss in his source game, but instead gives Mega Man a random recovery item when using the Special Attack weapon, thus his tier boss fight is entirely original (with the music used for his source game's Wily Machine battle reused for his fight).&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Eternal''===&lt;br /&gt;
* [[Jolt Man]], one of the game's eight Robot Masters, appears in the original ''[[Make a Good Mega Man Level]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]]. In ''MaGMML1R'', he is replaced by [[Him]] and is otherwise completely absent. Posters of Jolt Man (with a moustache as &amp;quot;El Jolto&amp;quot;) also appear in the background of ''MaGMML2'''s [[Tier 4 (MaGMML2)|Tier 4]].&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Revenge of the Fallen''===&lt;br /&gt;
* In the original ''MaGMML'', [[Knight Man]] ponders if he is eligible to be a tier boss, given his role in this game. ''MaGMML1R'' rewrites his dialogue to instead be a call forward to him running Chateau Chevaleresque in ''MaGMML2''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revenge of the Fallen''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s final battle (which resembles ''[[Mega Man 6]]''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s with added background tiles). In it, Mega Man is equipped with the Star Crash, the weakness of the Wily Capsule.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Revolution''===&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revolution'''s Wily battle, with [[Mega Man]] equipped with the Fire Seeker (the Wily Capsule's weakness). Very briefly, the bullet shot at Wily by Dr. Remir as he reveals his true colours can be seen flying towards Wily, but the scene replays before it can actually strike.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Rock Force''===&lt;br /&gt;
* [[Justice Man]], the main antagonist of the game, appears in both ''MaGMML'' and ''MaGMML1R'' as the boss of [[Tier 4 (MaGMML)|Tier 4]]. In the former, he is resurrected by Dr. Wily to fight Mega Man, but in the latter, Mega Man instead fights a holographic replica of him (and Justice Man himself remains dead). His dialogue in ''1R'' is lifted verbatim from the final battle of ''Rock Force'', and doesn't change to account for [[costumes]]. Justice Man also has a [[CD]] in ''MaGMML: Episode Zero'', and is featured in two separate statues in the Robot Museum.&lt;br /&gt;
* ''MaGMML2'' makes several references to Knight Man &amp;quot;having it in him&amp;quot;, a reference to a comment [[Plant Man]] makes about him (and his ability to act) in the ending of ''Rock Force''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Rock Force'''s final battle, with Justice Man appearing instead of Dr. Wily, and [[Mega Man]] being equipped with the Shock Gauntlet (Justice Man's weakness). The scene is inaccurate to ''Rock Force'' itself, which concluded with Justice Man's destruction without him ever begging for mercy.&lt;br /&gt;
* The ending of ''Rock Force'' and the anullment of the Robot Expiration Date law is brought up in ''MaGMML: Episode Zero'', with the Robot Museum being the revamped version briefly seen during the ending and statues in the museum mentioning the basic plot of ''Rock Force''. Additionally, [[SRARA]]'s integrated circuits are strongly implied via [[S.R.A.R.A. HQ]] to be the same kind Justice Man had, with them suffering the same defect that almost drove him to insanity.&lt;br /&gt;
* In ''MaGMML: Episode Zero'''s Robot Museum, four of the game's Robot Masters (Crypt Man, Virus Man, Boom Man (née Fuse Man), and Shock Man) are depicted as statues below Justice Man and four ''[[Mega Man 9]]'' Robot Masters, symbolising both games' struggle against anti-robot legislation.&lt;br /&gt;
* [[Death Man]], the last Robot Master encountered before Justice Man, appears as the boss of [[Tier 13 (MaGMML3)|Tier 13]] in ''MaGMML3''.&lt;br /&gt;
* Crypt Man appears as an NPC in Tier 2 of ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ROCKS!''===&lt;br /&gt;
* [[Door Man]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 3 (MaGMML2)|Tier 3]]. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he is seen arguing with [[Saturn]]. He returns as an NPC in ''MaGMML3''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''ROCKS!'''s final battle, with [[Mega Man]] equipped with the Police Shield (the Wily UFO's weakness).&lt;br /&gt;
* [[Repair Man]], one of the game's eight Robot Masters, appears in ''MaGMML3'' as the boss of [[Tier 2 (MaGMML3)|Tier 2]].&lt;br /&gt;
* Anchor Man, Hit Man, Fire Man and Police Man appear as NPCs in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Square Root of Negative One''===&lt;br /&gt;
* [[Milk]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 1 (MaGMML2)|Tier 1]]. It also makes a cameo in ''MaGMML: Episode Zero'''s ending, where it emerges from a Wargate in Dr. Cossack's laboratory.&lt;br /&gt;
* Thomas appears as an NPC in [[Tier 5 (MaGMML)|Tier 5]] of ''MaGMML'' and ''MaGMML1R''. raocow, the secret secondary player character, also appears in both games as an NPC in the attic of [[Dr. Light's Lab]].&lt;br /&gt;
* [[Bright Man]] uses the game's Special Weapons in his second phase in both ''MaGMML'' and ''MaGMML1R''. In the latter, not only do the weapons act more like they do in ''Square Root of Negative One'', but Bright Man also uses their palettes and icons.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Square Root of Negative One'''s final battle, with [[Mega Man]] equipped with the Milk Spray (the Wily Capsule's weakness).&lt;br /&gt;
* In ''MaGMML: Episode Zero'', [[Unununium]] is capable of summoning one of ''Square Root of Negative One'''s Robot Masters for one of its attacks. The possible four it can summon are Illuminati, Angry Sun, Toss Tortoise, and Doodlebob.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Sunrise''===&lt;br /&gt;
* Scorch Man, one of the game's eight Robot Masters, appears in ''MaGMML2'' alongside Fire Magician from the bootleg ''Zook Hero Z'' as the boss of [[Tier 4 (MaGMML2)|Tier 4]]; collectively, they are known as [[The Scorching Duo]], though ''Mega Man Sunrise'''s boss music is used.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Sunrise'''s final battle. While ''Sunrise'' is monochrome like the Game Boy games, the scene is depicted in ''Episode Zero'' in full colour (though the tiles retain the greenish-yellow palette). In it, Mega Man is equipped with the Wily Capsule's weakness, the Trance Wrecker, using a coloured palette provided by [[Cruise Elroy]].&lt;br /&gt;
* [[Mirage Man]] appears as the boss of Tier 8 in ''MaGMML3''. &lt;br /&gt;
* Sound Man, Circuit Man, Kunai Man, and Scorch Man appear as NPCs in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Super Fighting Robot''===&lt;br /&gt;
* The [[Gravity Change]] object present in devkits since the original ''MaGMML'' is taken directly from ''Super Fighting Robot'''s fourth Wily stage, complete with their original graphics.&lt;br /&gt;
* [[Dagger Man]], one of the game's eight Robot Masters, appears in the original ''MaGMML'' as the boss of [[Tier 2 (MaGMML)|Tier 2]], and in ''MaGMML1R'' as the boss of [[Tier 3 (MaGMML)|Tier 3]]. He also appears as an NPC in Tier 5 of ''MaGMML2''.&lt;br /&gt;
* The [[Wily Machine TROPHY]] fight in both ''MaGMML'' and ''MaGMML1R'' uses the Wily Capsule's battle music from this game for all three phases.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Super Fighting Robot'''s final battle, with [[Mega Man]] equipped with the Zap Barrier (the Wily Capsule's weakness).&lt;br /&gt;
* [[Wizard Man]] appears as the boss of Tier 11 of ''MaGMML3''. &lt;br /&gt;
* Leaf Man, Dagger Man, and Coal Man appear as NPCs in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Unlimited''===&lt;br /&gt;
* Canonically, the [[Zero]] seen throughout the ''MaGMML'' series is a hastily rebuilt version of the Z-Prototype, which in the ''MaGMML'' timeline was irreparably damaged following the final battle of ''Unlimited''.&lt;br /&gt;
* [[Yoku Man]], a &amp;quot;public domain&amp;quot; ninth Robot Master, appears as the boss of [[Tier 3 (MaGMML)|Tier 3]] in the original ''MaGMML'', and of [[Tier 2 (MaGMML)|Tier 2]] in ''MaGMML1R''. He also appears as an NPC in Chateau Chevaleresque in ''MaGMML2''.&lt;br /&gt;
* Several of ''Unlimited'''s Robot Masters appear as NPCs in ''MaGMML2'': In addition to the aforementioned Yoku Man, Glue Man appears in Chateau Chevaleresque, Yo-Yo Man stands outside it, Trinitro Man manages the [[Challenge Tent]], Nail Man appears outside the [[Dojo]], Rainbow Man appears in Tier 5, and Comet Woman appears in Tier 8.&lt;br /&gt;
* Rainbow Man's stage is recreated in the [[The Pit of Pits|Pit of Pits]] mini-stage &amp;quot;A light challenge.&amp;quot;.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Unlimited'''s Wily Machine battle, with [[Mega Man]] equipped with the Yo-Yo Cutter (the Wily Walker's weakness). Notably, Wily does not beg in ''Unlimited'' itself; instead, his UFO flies away when the Wily Walker is destroyed and the floor collapses, leading into the final stage.&lt;br /&gt;
&lt;br /&gt;
===''OH JOES! (A Proto Man Adventure)''===&lt;br /&gt;
* A [[Sniper Joe]] in [[Tier 8 (MaG48HMML)|Tier 8]] of ''MaG48HMML'' reads a &amp;quot;Choose Your Joe Adventure&amp;quot; book that loosely describes the game's events; in addition to a Joe stealing [[Proto Man]]'s shield, the latter can make use of the [[Laser Trident]] and Skull Barrier, both of which are part of his arsenal in the game.&lt;br /&gt;
* [[Regular Joe]], the final Sniper Joe encountered in the game, appears as the boss of [[Tier 1 (MaGMML3)|Tier 1]] of ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Proto Man's Return''===&lt;br /&gt;
* Part of the game's final boss theme is incorporated into Triolingo, the final boss track of ''MaGMML: Episode Zero''.&lt;br /&gt;
&lt;br /&gt;
===''Ring Man in the Castle''===&lt;br /&gt;
* Ring Man makes a cameo in ''MaGMML: Episode Zero'''s ending as a homage to this game; Dr. Cossack's laboratory is also styled after its appearance in the game's intro.&lt;br /&gt;
&lt;br /&gt;
===''Skull Man In: Scooby Doc 4: The Destroyer (Featuring Atsushi Onita)''===&lt;br /&gt;
* Skull Man's CD in ''MaGMML: Episode Zero'' alludes to the game's events, mentioning Skull Man's Wargate hopping to fight in other worlds. Skull Man himself also makes a cameo in the game's ending alongside Dr. Cossack and Ring Man in the former's laboratory, where the three witness a Wargate opening up.&lt;br /&gt;
* Wargates, the extradimensional portals used to enter and exit boss fights, are evoked multiple times in ''MaGMML: Episode Zero''. [[SRARA Joe]] uses one in an attack mimicking a similar attack used by Giga Joe in ''Scooby Doc 4'', a Wargate CD exists, and [[SRARA Met]] reveals they started appearing as a result of the aftermath of ''Sonic the Hedgehog/Mega Man: Worlds Collide''. It also reveals Dr. Wily created the [[Reality Core]] by studying the reality-warping energy the Wargates emit.&lt;br /&gt;
* When calling [[Knives]] in [[Lily Airpad]], she will allude to [[Toad Man]]'s death at the paws of Scooby Doc during ''Scooby Doc 4'''s climax, which Toad Man survived in the ''MaGMML'' timeline.&lt;br /&gt;
* Unununium can summon one of the game's bosses to use in a tag team alongside a ''Mega Man: Square Root of Negative One'' boss. The four it can summon are Thomas (not to be confused with the ''Square Root of Negative One'' Thomas), Non-Human, Taurus, and Slam Man.&lt;br /&gt;
&lt;br /&gt;
==ROM hacks==&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Indonesian Artifact''===&lt;br /&gt;
* The tileset of Tier 5 in ''MaGMML3'' resembles Puzzle Man's. Furthermore, [[Puzzle Man]] is the boss of that tier.&lt;br /&gt;
===''Rockman 4 Minus Infinity''===&lt;br /&gt;
* The recurring Skull Amulet upgrade that protects Mega Man from a single lethal hit is lifted from this game.&lt;br /&gt;
* In ''MaGMML2'', Skull Man references using the Hell Wheel, his Special Weapon in ''Rockman 4 Minus Infinity'', to move around.&lt;br /&gt;
* In both the original ''MaGMML'' and ''MaGMML2'', [[The Arena]] uses Illusion from ''F-Zero Climax'' as the music, the same track ''Minus Infinity'' uses for its arena (though ''MaGMML'' uses the original track, and ''MaGMML2'' uses a custom 8-bit remix).&lt;br /&gt;
* The sixth and final Wily stage of ''MaGMML2'', [[Reality Core]], is based on Wily 3 from this game: both stages are giant mazes made up of previous stages, and are focused on finding bosses and destroying hotspots to unlock the final area.&lt;br /&gt;
* The ''MaGMML: Episode Zero'' level [[Stormy Spire]] acts as a homage to Cossack Stage 4, and features a similar looping circular stage design focused on reaching North, South, East, and West terminals to proceed. The level also includes custom [[Super Ball Machine Jr.]]s that act identically to their counterparts in ''Minus Infinity''.&lt;br /&gt;
&lt;br /&gt;
===''Rockman CX''===&lt;br /&gt;
* [[Cheat Man]], one of the game's eight Robot Masters, appears as the boss of [[Tier 6 (MaGMML2)|Tier 6]] in ''MaGMML2'', and is fought again during [[Deep Thoughts]]. He also appears outside Dr. Light's Lab after achieving 100% completion, and will access the Cheat Menu when talked to.&lt;br /&gt;
* Rockman CX appears as an unlockable costume, and will trigger unique dialogue when worn while fighting Cheat Man.&lt;br /&gt;
* In ''MaG48HMML'', a Brainga enemy from Cheat Man's stage appears in the Captain's wheelhouse after defeating [[Pirate Man]], and will unlock the Cheat Menu for all save files when spoken to.&lt;br /&gt;
&lt;br /&gt;
==''Mega Man''-likes==&lt;br /&gt;
===''The Krion Conquest''===&lt;br /&gt;
* Doropie appears in ''MaGMML2'' as an unlockable costume.&lt;br /&gt;
* The unnamed Round 5 samurai boss appears in ''MaG48HMML'' (where it is incorrectly named &amp;quot;Empress Elysia&amp;quot; after the game's main antagonist and final boss) as a hidden boss in [[Mystic Museum]] (albeit as a [[Punk]] reskin).&lt;br /&gt;
* Statues of enemies from ''The Krion Conquest'' appear in [[Tier 7 (MaG48HMML)|Tier 7]] of ''MaG48HMML''.&lt;br /&gt;
* The level [[Akudama Empire Mothership]] in ''MaGMML3'' is styled off the game.&lt;br /&gt;
&lt;br /&gt;
===''MegaMari''===&lt;br /&gt;
* Marisa Kirisame appears in ''MaGMML2'' as an unlockable costume. She and [[Cirno]] appear in the same game as NPCs in [[Tier 9 (MaGMML2)|Tier 9]]; the latter also appears as a packed-in [[Custom Costumes|custom costume]] in ''MaG48HMML''.&lt;br /&gt;
* The Pit of Pits stage &amp;quot;Stairway to Nether&amp;quot; in ''MaGMML2'' directly references Konpaku Youmu's stage. This area also appears in ''MaGMML: Episode Zero'''s [[Construction of Constructions]].&lt;br /&gt;
&lt;br /&gt;
===''Nezumiman''===&lt;br /&gt;
* [[Butter Nezumi]], one of the game's eight bosses, appears as the boss of [[Tier 9 (MaGMML2)|Tier 9]] in ''MaGMML2''. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he emerges from a Wargate in Dr. Cossack's Laboratory moments after Milk.&lt;br /&gt;
* Delay Nezumi, another boss from the game, appears as an NPC in [[Tier 4 (MaGMML3)|Tier 4]] of MaGMML3 in one of the cells. True to his name, he has a long pause in the middle of his dialogue.&lt;br /&gt;
&lt;br /&gt;
===''Rokko-Chan''===&lt;br /&gt;
* [[Jet Man]], one of the game's six bosses, appears as the boss of [[Tier 8 (MaGMML2)|Tier 8]] in ''MaGMML2''.&lt;br /&gt;
* Rokko-Chan appears in ''MaGMML2'' as an NPC that wanders the hub world, and can usually be encountered outside Tier 8. She also appears in the same game as an unlockable costume.&lt;br /&gt;
&lt;br /&gt;
[[Category:MaGMML Trivia]][[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:Vanarchist&amp;diff=22634</id>
		<title>User:Vanarchist</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:Vanarchist&amp;diff=22634"/>
				<updated>2024-07-02T01:44:53Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: Created page with &amp;quot;Working on a list of Plushies  ==1 to 150 ==   {| class=&amp;quot;wikitable&amp;quot; |- ! Number !! Name !! Image !! Description !! Origin |- | 1 || Mega Man || Example || Example || Example |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Working on a list of Plushies&lt;br /&gt;
&lt;br /&gt;
==1 to 150 == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number !! Name !! Image !! Description !! Origin&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Mega Man || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Proto Man || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 3|| Roll || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 4|| Roll (small) || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 5|| Rush || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 6|| Rush (Small) || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 7|| Eddie || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 8|| Beat|| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 9|| Beat (Classic) || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 10|| Tango || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Dr Light || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Dr Wily || Example || Example || Example&lt;br /&gt;
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| Example || Bass || Example || Example || Example&lt;br /&gt;
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| Example || Treble || Example || Example || Example&lt;br /&gt;
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|-&lt;br /&gt;
| Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example&lt;br /&gt;
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| Example || Example || Example || Example || Example&lt;br /&gt;
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| Example || Example || Example || Example || Example&lt;br /&gt;
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| Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example&lt;br /&gt;
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| Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-Tier15.png&amp;diff=22335</id>
		<title>File:MaGMML3-Tier15.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-Tier15.png&amp;diff=22335"/>
				<updated>2024-06-28T08:10:56Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: Tier 15 of Magmml3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tier 15 of Magmml3&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-Tier13.png&amp;diff=22334</id>
		<title>File:MaGMML3-Tier13.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-Tier13.png&amp;diff=22334"/>
				<updated>2024-06-28T08:09:22Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: Mega Man at the Theater&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mega Man at the Theater&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-Tier12.png&amp;diff=22333</id>
		<title>File:MaGMML3-Tier12.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-Tier12.png&amp;diff=22333"/>
				<updated>2024-06-28T08:00:59Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: Mega Man in the Power Plant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mega Man in the Power Plant&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-Tier14.png&amp;diff=22332</id>
		<title>File:MaGMML3-Tier14.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-Tier14.png&amp;diff=22332"/>
				<updated>2024-06-28T07:58:13Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: Mega Man in Tier 14 of MAGMML3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mega Man in Tier 14 of MAGMML3&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-Tier10-2.png&amp;diff=22331</id>
		<title>File:MaGMML3-Tier10-2.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-Tier10-2.png&amp;diff=22331"/>
				<updated>2024-06-28T07:34:49Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: Another screenshot of Tier 10, this time with Roll doing a dance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Another screenshot of Tier 10, this time with Roll doing a dance&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-Tier10.png&amp;diff=22330</id>
		<title>File:MaGMML3-Tier10.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-Tier10.png&amp;diff=22330"/>
				<updated>2024-06-28T07:33:20Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: Tier 10 of MAGMML&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tier 10 of MAGMML&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-Tier9.png&amp;diff=22329</id>
		<title>File:MaGMML3-Tier9.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-Tier9.png&amp;diff=22329"/>
				<updated>2024-06-28T07:32:38Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tier 9 of MAGMML3&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-Tier9.png&amp;diff=22328</id>
		<title>File:MaGMML3-Tier9.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-Tier9.png&amp;diff=22328"/>
				<updated>2024-06-28T07:32:20Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: Roll wants a roll&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roll wants a roll&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-Tier11.png&amp;diff=22327</id>
		<title>File:MaGMML3-Tier11.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-Tier11.png&amp;diff=22327"/>
				<updated>2024-06-28T07:04:58Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: Tier 11 of Magmml3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tier 11 of Magmml3&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-Tier8.png&amp;diff=22326</id>
		<title>File:MaGMML3-Tier8.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-Tier8.png&amp;diff=22326"/>
				<updated>2024-06-28T06:50:02Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: Tier 8 from MAGMML3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tier 8 from MAGMML3&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-Tier7.png&amp;diff=22325</id>
		<title>File:MaGMML3-Tier7.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-Tier7.png&amp;diff=22325"/>
				<updated>2024-06-28T06:49:09Z</updated>
		
		<summary type="html">&lt;p&gt;Vanarchist: Tier 7 from MaMML3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tier 7 from MaMML3&lt;/div&gt;</summary>
		<author><name>Vanarchist</name></author>	</entry>

	</feed>