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		<id>http://magmmlcontest.com/wiki/index.php?title=Weapon_Tutorials&amp;diff=24442</id>
		<title>Weapon Tutorials</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Weapon_Tutorials&amp;diff=24442"/>
				<updated>2024-08-25T09:22:54Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: /* Water Shield */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapon Tutorials''' are areas that appear in ''[[Make a Good 48 Hour Mega Man Level]]'' and ''[[Make a Good Mega Man Level 3]]''. They are small mini-levels that are designed to teach the player about how to use each Special Weapon, as well as informing them about specific uses they may have in a level. Usually, they are designed to be impossible to pass without using the respective weapon to its fullest potential. Each tutorial resembles the original stage of the Robot Master the weapon comes from, and said Robot Master appears as an NPC throughout the tutorial to offer hints and advice about the weapon.&lt;br /&gt;
&lt;br /&gt;
All of [[Mega Man]]'s weapons in each tutorial are disabled, save for the [[Mega Buster]] and the central Special Weapon. However, said weapon lacks infinite energy, as to give an idea of how much ammo it normally uses up in a level. Fortunately, [[Eddie]] appears throughout each tutorial as a dispenser of large Weapon Energy pickups, ensuring Mega Man can never be stuck because he's run out of ammo for his current weapon. At the end of every tutorial is a teleporter locked by Security Crystals (as seen in the mini-stage preceding the King stages in ''[[Mega Man &amp;amp; Bass]]''), which must be destroyed to activate it.&lt;br /&gt;
&lt;br /&gt;
The Weapon Tutorials are completely optional, and finishing every one is not required for 100% completion. However, doing so will reward Mega Man with 100 bolts, on top of any he may have collected in the tutorials themselves.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good 48 Hour Mega Man Level''==&lt;br /&gt;
The Weapon Tutorials are found in [[Sarge]]'s Special Weapon Bootcamp onboard the [[SS Elroy]]. The only Special Weapon to lack a tutorial is [[Beat]]; Quote Lt. Sinc, &amp;quot;What would I even teach you? &amp;quot;Let the bird do all the work&amp;quot;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Flame Mixer===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Flame Mixer Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-FlameMixerTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[PhazonMotherBrain]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Akari Kaida&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Caricarry]]&lt;br /&gt;
*[[Jamacy]]&lt;br /&gt;
*[[Metall Dance]]&lt;br /&gt;
*[[Pakatto 24]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Destroyable Block]] ([[Flame Mixer]])&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Oil]]&lt;br /&gt;
*[[Oil Slick]]&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|music=Rockman &amp;amp; Forte: Mirai Kara no Chousensha - Konro Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Konro Man, the [[Flame Mixer]] tutorial emphasises its ability to fly upwards and pass through enemies, as well as its use as a shield against enemies and projectiles, and its oil-lighting capability.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Rain Flush===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Rain Flush Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-RainFlushTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[PhazonMotherBrain]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Minae Fujii&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Brain Break]]&lt;br /&gt;
*[[Crabbot]]&lt;br /&gt;
*[[Crystal Joe]]&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Komasaburo]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[Metall Cannon]]&lt;br /&gt;
*[[Metall Dance]]&lt;br /&gt;
*[[Metall β]]&lt;br /&gt;
*[[Numetall]]&lt;br /&gt;
*[[Pakatto 24]]&lt;br /&gt;
*[[Pukapucker]]&lt;br /&gt;
*[[Puyoyon]]&lt;br /&gt;
*[[Rabbiton]]&lt;br /&gt;
*[[Sola 0]]&lt;br /&gt;
*[[Turbo Roader]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Destroyable Block]] ([[Rain Flush]])&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Napalm]]&lt;br /&gt;
*[[Pole Egg]]&lt;br /&gt;
*[[Quicksand]]&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|music=Mega Man 4 - Toad Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by [[Toad Man]], this tutorial is very simple as it establishes the [[Rain Flush]]'s screen clearing properties, including its multihit and shield-piercing qualities. Despite having a large roster of enemies, most of them are blocked off and pose no threat, existing only to be annihilated by the rain. Towards the end, the tutorial also demonstrates the weapon's ability to douse [[Napalm]] fires and freeze [[Quicksand]], complete with a collection of large bolts beneath a pool of the latter that inevitably cannot be collected (as it's on the other side of a [[Destroyable Block]]).&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Spark Shock===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Spark Shock Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-SparkShockTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[Spin Attaxx]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Yasuaki Fujita&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Big Eye]]&lt;br /&gt;
*[[Cutting Wheel]]&lt;br /&gt;
*[[Graviton]]&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Metall Cannon]]&lt;br /&gt;
*[[Pakatto 24]]&lt;br /&gt;
*[[Oshitsu Osarettsu]]&lt;br /&gt;
*[[Power Muscler]]&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
*[[Shield Attacker]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Dustman Block]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
|music=Mega Man 3 - Spark Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by [[Spark Man]], the tutorial demonstrates the [[Spark Shock]]'s immobilizing properties. The first half demonstrates how it can be used to keep shielded enemies open to damage for longer periods, while the second half emphasises how it can be used for evasive purposes. The enemies in the latter half are all immune to the [[Mega Buster]], thus requiring the Spark Shock to freeze them in place. However, the weapon's ability to power on [[Junk Machine]]s never comes into play, as no level in the game has a Junk Machine that requires the Spark Shock.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Search Snake===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Search Snake Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-SearchSnakeTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[CWU01P]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Yasuaki Fujita&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Piledan]] (Turret)&lt;br /&gt;
*[[Wall Blaster II]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|music=Mega Man 3 - Snake Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Snake Man, the [[Search Snake]]'s ground tracking ability is the main attribute to be taught. In particular, its usefulness in finding platforms in dark areas, its inability to crawl on ceilings, and its immunity to spikes are all covered. The niche use of its brief arc in the air when fired is also touched on near the end.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Tengu Blade===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Tengu Blade Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-TenguBladeTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[CWU01P]]&lt;br /&gt;
|artist=Roxcon, [[gone-sovereign]]&lt;br /&gt;
|composer=Akari Kaida&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Metall Cannon]]&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
*[[Tondeall]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Quick Laser]] (drain)&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|music=Mega Man &amp;amp; Bass - Tengu Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Tengu Man, this tutorial is rather short but discusses all the capabilities of the [[Tengu Blade]]; its main role as a shield-piercing slash, the immunity to spikes and hazards the dash offers, and the rebounding effects of the air disc it creates.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Salt Water===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Salt Water Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-SaltWaterTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[CWU01P]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Kouji Murata&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Napalm]]&lt;br /&gt;
|music=Mega Man V - Neptune&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Neptune, this tutorial demonstrates the [[Salt Water]]'s splitting abilities, as well as the ability to aim it higher or lower, its shield-piercing attributes, and its noted ineffectiveness on fire-based enemies and hazards like Napalm.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Concrete Shot===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Concrete Shot Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-ConcreteShotTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[Spin Attaxx]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Ippo Yamada (original)&amp;lt;br&amp;gt;Mathew Valente (cover)&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Big Stomper]]&lt;br /&gt;
*[[Caricarry]]&lt;br /&gt;
*[[Kakinbatank]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Hot Dog]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Magma Beam]]&lt;br /&gt;
*[[Wily 4 Laser]]&lt;br /&gt;
|music=Mega Man 9 - Concrete Jungle&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Concrete Man, the tutorial largely documents the [[Concrete Shot]]'s use as a platforming tool, and the many ways the concrete blocks it creates can be used to climb walls, cross long jumps and spikes, and slide through small gaps that normally can't be reached. Also demonstrated is the raw strength of the weapon (and how most minor enemies killed with it won't drop power ups), and its interactions with [[Wily 4 Laser]]s and [[Magma Beam]]s.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Homing Sniper===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Homing Sniper Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-HomingSniperTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[Flashman85]]&lt;br /&gt;
|artist=[[MelonadeM]]&lt;br /&gt;
|composer=Shusaku Uchiyama&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Cyorown]]&lt;br /&gt;
*[[Docron]]&lt;br /&gt;
*[[Gremlin]]&lt;br /&gt;
*[[Pickelman Dada]]&lt;br /&gt;
*[[Power Muscler]]&lt;br /&gt;
*[[Telly]]&lt;br /&gt;
*[[Wandering Head]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Hanabiran]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Ballade Missile]]&lt;br /&gt;
*[[Chill Man Block]]&lt;br /&gt;
*[[Darkman Block]]&lt;br /&gt;
*[[Destroyable Block]] ([[Homing Sniper]])&lt;br /&gt;
*[[Dustman Block]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|music=Mega Man 8 - Search Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Search Man, the tutorial demonstrates the [[Homing Sniper]]'s homing ability, as well as its charge function and how it can lock onto multiple targets at once, or a single target multiple times. The drawbacks of the weapon near destructible platforms like [[Chill Man Block]]s and [[Ballade Missile]]s are also showcased here. Notably, unlike every other Weapon Tutorial in the game, Mega Man is always forced to talk to Search Man to proceed, as he is often penned in by a [[Key Barrier]] and can only obtain the key by giving the correct response to Search Man.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Rush Coil &amp;amp; Rush Jet===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Rush Coil &amp;amp; Rush Jet Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-RushCoilRushJetTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[Gannio]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Yasuaki Fujita&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Potton]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Destroyable Block]] ([[Rush Coil]], [[Rush Jet]])&lt;br /&gt;
*[[Wanaan]]&lt;br /&gt;
|music='''Rush Coil:''' Mega Man 3 - Hard Man&amp;lt;br&amp;gt;'''Rush Jet:''' Mega Man 3 - Needle Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Rush Coil Man and Rush Jet Man, those iconic ''[[Mega Man 3]]'' Robot Masters that everyone knows and fondly remembers, the tutorial is cleanly divided into a [[Rush Coil]] section based on [[Hard Man]]'s stage, and a [[Rush Jet]] section resembling Needle Man's stage (particularly its nighttime [[Doc Robot]] version). The former showcases the Rush Coil's immunity to spikes and use as a speedrunning tool in vertical scrolling areas, while the latter demonstrates Rush Jet's maneuverability and the ability to slow it down by holding the opposite directional button.&lt;br /&gt;
&lt;br /&gt;
When played with the [[Proto Man]] Mode [[Cheat Mode|cheat]], both the dialogue and the logos outside change to refer to the Proto Coil and the Proto Jet instead, though Rush Coil Man and Rush Jet Man's names and appearances remain unchanged. When played with the [[Bass]] Mode cheat, however, the tutorial more or less gives up on itself (thanks to the [[Treble Boost]]'s superior utility), with both Robot Masters making jokey death quips and self-destructing when spoken to. A sign from &amp;quot;Treble Boost Man&amp;quot; is added at the end, which goes into detail about the weapon's attributes (such as how summoning Treble but not fusing with him will give Bass a buster shot that can go through walls).&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 3''==&lt;br /&gt;
===Spark Chaser===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Does the Work for You!&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[Spin Attaxx]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Lyric]]&lt;br /&gt;
*[[Chunco]]&lt;br /&gt;
*[[Fankurow]]&lt;br /&gt;
*[[Pole]]&lt;br /&gt;
*[[Tatepakkan]]&lt;br /&gt;
*[[Hyoey]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Destroyable Block]] ([[Spark Chaser]])&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|music=Rockman World 5 - Wily Star&lt;br /&gt;
}}&lt;br /&gt;
Hosted by [[Terra]], the [[Spark Chaser]] tutorial demonstrates its ability to home in on targets, quickly destroy flying enemies, pierce through shields, and rapidly deal damage to large enemies.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Laser Trident===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=A Dent in Their Shields!&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[CWU01P]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[Okosutobon]]&lt;br /&gt;
*[[Shield Attacker]]&lt;br /&gt;
*[[Sniper Joe]]&lt;br /&gt;
*[[Tatepakkan]]&lt;br /&gt;
*[[Biribaree]]&lt;br /&gt;
*[[Gabgyo]]&lt;br /&gt;
*[[Oshitsu Osarettsu]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
|music=Mega Man 9 - Splash Woman&lt;br /&gt;
}}&lt;br /&gt;
Hosted by [[Splash Woman]], the [[Laser Trident]] tutorial demonstrates its ability to pierce enemies and shields and how it can be used to activate gimmicks behind enemies without destroying them.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Water Shield===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Damp Ruination!&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[PhazonMotherBrain]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Hothead]]&lt;br /&gt;
*[[Fire Boy]]&lt;br /&gt;
*[[Brain Break]]&lt;br /&gt;
*[[Up'n'Down]]&lt;br /&gt;
*[[Telly]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Destroyable Block]] ([[Water Shield]])&lt;br /&gt;
*[[Fire Wave]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
|music=Mega Man 10 - Pump Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Pump Man, the [[Water Shield]] tutorial demonstrates its ability to block projectiles and weak enemies, extinguish fire, and hit enemies that are out of reach.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Tornado Blow===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Blow Away the Competition!&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[snoruntpyro]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
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|gimmicks=&lt;br /&gt;
|music=Mega Man 9 - Tornado Man&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Thunder Beam===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Time for a Zap!&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[Spin Attaxx]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
|gimmicks=&lt;br /&gt;
|music=Mega Man 1 - Elec Man&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Magnetic Shockwave===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Lighten Your Lodestone!&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[MiniMacro]], [[PhazonMotherBrain]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
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|gimmicks=&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Ice Wall===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Stay Frosty!&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[CWU01P]], [[gone-sovereign]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
|gimmicks=&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Break Dash===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Can Opener!&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[CWU01P]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
|gimmicks=&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Rush Coil &amp;amp; Rush Jet===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Spring for a Flight!&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[Flashman85]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
|gimmicks=&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Rush Bike===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=A Vicious Cycle!&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[PhazonMotherBrain]], [[Random]], [[snoruntpyro]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
|gimmicks=&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Magnet Beam===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Platform Hijinks!&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[Spin Attaxx]]&lt;br /&gt;
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&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
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|enemies=&lt;br /&gt;
|gimmicks=&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Barring a select few entry levels, ''MaG48HMML'''s Weapon Tutorials are the only place in the game where Robot Master NPCs can be encountered, as every other NPC on the SS Elroy is instead a minor enemy (or in [[Mega Mech Shark|one case]], a fortress boss cosplaying as a Robot Master).&lt;br /&gt;
* ''MaG48HMML'''s Rush Coil &amp;amp; Rush Jet tutorial was originally created for ''MaGMML3'', but was ported over to the former game instead. The tutorial's references to the [[Magnet Beam]] are an artifact of its original purpose.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good 48 Hour Mega Man Level]]&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Weapon_Tutorials&amp;diff=24441</id>
		<title>Weapon Tutorials</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Weapon_Tutorials&amp;diff=24441"/>
				<updated>2024-08-25T09:16:36Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapon Tutorials''' are areas that appear in ''[[Make a Good 48 Hour Mega Man Level]]'' and ''[[Make a Good Mega Man Level 3]]''. They are small mini-levels that are designed to teach the player about how to use each Special Weapon, as well as informing them about specific uses they may have in a level. Usually, they are designed to be impossible to pass without using the respective weapon to its fullest potential. Each tutorial resembles the original stage of the Robot Master the weapon comes from, and said Robot Master appears as an NPC throughout the tutorial to offer hints and advice about the weapon.&lt;br /&gt;
&lt;br /&gt;
All of [[Mega Man]]'s weapons in each tutorial are disabled, save for the [[Mega Buster]] and the central Special Weapon. However, said weapon lacks infinite energy, as to give an idea of how much ammo it normally uses up in a level. Fortunately, [[Eddie]] appears throughout each tutorial as a dispenser of large Weapon Energy pickups, ensuring Mega Man can never be stuck because he's run out of ammo for his current weapon. At the end of every tutorial is a teleporter locked by Security Crystals (as seen in the mini-stage preceding the King stages in ''[[Mega Man &amp;amp; Bass]]''), which must be destroyed to activate it.&lt;br /&gt;
&lt;br /&gt;
The Weapon Tutorials are completely optional, and finishing every one is not required for 100% completion. However, doing so will reward Mega Man with 100 bolts, on top of any he may have collected in the tutorials themselves.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good 48 Hour Mega Man Level''==&lt;br /&gt;
The Weapon Tutorials are found in [[Sarge]]'s Special Weapon Bootcamp onboard the [[SS Elroy]]. The only Special Weapon to lack a tutorial is [[Beat]]; Quote Lt. Sinc, &amp;quot;What would I even teach you? &amp;quot;Let the bird do all the work&amp;quot;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Flame Mixer===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Flame Mixer Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-FlameMixerTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[PhazonMotherBrain]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Akari Kaida&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Caricarry]]&lt;br /&gt;
*[[Jamacy]]&lt;br /&gt;
*[[Metall Dance]]&lt;br /&gt;
*[[Pakatto 24]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Destroyable Block]] ([[Flame Mixer]])&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Oil]]&lt;br /&gt;
*[[Oil Slick]]&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|music=Rockman &amp;amp; Forte: Mirai Kara no Chousensha - Konro Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Konro Man, the [[Flame Mixer]] tutorial emphasises its ability to fly upwards and pass through enemies, as well as its use as a shield against enemies and projectiles, and its oil-lighting capability.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Rain Flush===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Rain Flush Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-RainFlushTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[PhazonMotherBrain]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Minae Fujii&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Brain Break]]&lt;br /&gt;
*[[Crabbot]]&lt;br /&gt;
*[[Crystal Joe]]&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Komasaburo]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[Metall Cannon]]&lt;br /&gt;
*[[Metall Dance]]&lt;br /&gt;
*[[Metall β]]&lt;br /&gt;
*[[Numetall]]&lt;br /&gt;
*[[Pakatto 24]]&lt;br /&gt;
*[[Pukapucker]]&lt;br /&gt;
*[[Puyoyon]]&lt;br /&gt;
*[[Rabbiton]]&lt;br /&gt;
*[[Sola 0]]&lt;br /&gt;
*[[Turbo Roader]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Destroyable Block]] ([[Rain Flush]])&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Napalm]]&lt;br /&gt;
*[[Pole Egg]]&lt;br /&gt;
*[[Quicksand]]&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|music=Mega Man 4 - Toad Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by [[Toad Man]], this tutorial is very simple as it establishes the [[Rain Flush]]'s screen clearing properties, including its multihit and shield-piercing qualities. Despite having a large roster of enemies, most of them are blocked off and pose no threat, existing only to be annihilated by the rain. Towards the end, the tutorial also demonstrates the weapon's ability to douse [[Napalm]] fires and freeze [[Quicksand]], complete with a collection of large bolts beneath a pool of the latter that inevitably cannot be collected (as it's on the other side of a [[Destroyable Block]]).&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Spark Shock===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Spark Shock Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-SparkShockTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[Spin Attaxx]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Yasuaki Fujita&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Big Eye]]&lt;br /&gt;
*[[Cutting Wheel]]&lt;br /&gt;
*[[Graviton]]&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Metall Cannon]]&lt;br /&gt;
*[[Pakatto 24]]&lt;br /&gt;
*[[Oshitsu Osarettsu]]&lt;br /&gt;
*[[Power Muscler]]&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
*[[Shield Attacker]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Dustman Block]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
|music=Mega Man 3 - Spark Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by [[Spark Man]], the tutorial demonstrates the [[Spark Shock]]'s immobilizing properties. The first half demonstrates how it can be used to keep shielded enemies open to damage for longer periods, while the second half emphasises how it can be used for evasive purposes. The enemies in the latter half are all immune to the [[Mega Buster]], thus requiring the Spark Shock to freeze them in place. However, the weapon's ability to power on [[Junk Machine]]s never comes into play, as no level in the game has a Junk Machine that requires the Spark Shock.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Search Snake===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Search Snake Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-SearchSnakeTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[CWU01P]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Yasuaki Fujita&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Piledan]] (Turret)&lt;br /&gt;
*[[Wall Blaster II]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|music=Mega Man 3 - Snake Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Snake Man, the [[Search Snake]]'s ground tracking ability is the main attribute to be taught. In particular, its usefulness in finding platforms in dark areas, its inability to crawl on ceilings, and its immunity to spikes are all covered. The niche use of its brief arc in the air when fired is also touched on near the end.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Tengu Blade===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Tengu Blade Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-TenguBladeTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[CWU01P]]&lt;br /&gt;
|artist=Roxcon, [[gone-sovereign]]&lt;br /&gt;
|composer=Akari Kaida&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Metall Cannon]]&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
*[[Tondeall]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Quick Laser]] (drain)&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|music=Mega Man &amp;amp; Bass - Tengu Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Tengu Man, this tutorial is rather short but discusses all the capabilities of the [[Tengu Blade]]; its main role as a shield-piercing slash, the immunity to spikes and hazards the dash offers, and the rebounding effects of the air disc it creates.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Salt Water===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Salt Water Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-SaltWaterTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[CWU01P]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Kouji Murata&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Napalm]]&lt;br /&gt;
|music=Mega Man V - Neptune&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Neptune, this tutorial demonstrates the [[Salt Water]]'s splitting abilities, as well as the ability to aim it higher or lower, its shield-piercing attributes, and its noted ineffectiveness on fire-based enemies and hazards like Napalm.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Concrete Shot===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Concrete Shot Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-ConcreteShotTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[Spin Attaxx]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Ippo Yamada (original)&amp;lt;br&amp;gt;Mathew Valente (cover)&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Big Stomper]]&lt;br /&gt;
*[[Caricarry]]&lt;br /&gt;
*[[Kakinbatank]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Hot Dog]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Magma Beam]]&lt;br /&gt;
*[[Wily 4 Laser]]&lt;br /&gt;
|music=Mega Man 9 - Concrete Jungle&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Concrete Man, the tutorial largely documents the [[Concrete Shot]]'s use as a platforming tool, and the many ways the concrete blocks it creates can be used to climb walls, cross long jumps and spikes, and slide through small gaps that normally can't be reached. Also demonstrated is the raw strength of the weapon (and how most minor enemies killed with it won't drop power ups), and its interactions with [[Wily 4 Laser]]s and [[Magma Beam]]s.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Homing Sniper===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Homing Sniper Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-HomingSniperTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[Flashman85]]&lt;br /&gt;
|artist=[[MelonadeM]]&lt;br /&gt;
|composer=Shusaku Uchiyama&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Cyorown]]&lt;br /&gt;
*[[Docron]]&lt;br /&gt;
*[[Gremlin]]&lt;br /&gt;
*[[Pickelman Dada]]&lt;br /&gt;
*[[Power Muscler]]&lt;br /&gt;
*[[Telly]]&lt;br /&gt;
*[[Wandering Head]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Hanabiran]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Ballade Missile]]&lt;br /&gt;
*[[Chill Man Block]]&lt;br /&gt;
*[[Darkman Block]]&lt;br /&gt;
*[[Destroyable Block]] ([[Homing Sniper]])&lt;br /&gt;
*[[Dustman Block]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|music=Mega Man 8 - Search Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Search Man, the tutorial demonstrates the [[Homing Sniper]]'s homing ability, as well as its charge function and how it can lock onto multiple targets at once, or a single target multiple times. The drawbacks of the weapon near destructible platforms like [[Chill Man Block]]s and [[Ballade Missile]]s are also showcased here. Notably, unlike every other Weapon Tutorial in the game, Mega Man is always forced to talk to Search Man to proceed, as he is often penned in by a [[Key Barrier]] and can only obtain the key by giving the correct response to Search Man.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Rush Coil &amp;amp; Rush Jet===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Rush Coil &amp;amp; Rush Jet Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-RushCoilRushJetTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[Gannio]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Yasuaki Fujita&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Potton]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Destroyable Block]] ([[Rush Coil]], [[Rush Jet]])&lt;br /&gt;
*[[Wanaan]]&lt;br /&gt;
|music='''Rush Coil:''' Mega Man 3 - Hard Man&amp;lt;br&amp;gt;'''Rush Jet:''' Mega Man 3 - Needle Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Rush Coil Man and Rush Jet Man, those iconic ''[[Mega Man 3]]'' Robot Masters that everyone knows and fondly remembers, the tutorial is cleanly divided into a [[Rush Coil]] section based on [[Hard Man]]'s stage, and a [[Rush Jet]] section resembling Needle Man's stage (particularly its nighttime [[Doc Robot]] version). The former showcases the Rush Coil's immunity to spikes and use as a speedrunning tool in vertical scrolling areas, while the latter demonstrates Rush Jet's maneuverability and the ability to slow it down by holding the opposite directional button.&lt;br /&gt;
&lt;br /&gt;
When played with the [[Proto Man]] Mode [[Cheat Mode|cheat]], both the dialogue and the logos outside change to refer to the Proto Coil and the Proto Jet instead, though Rush Coil Man and Rush Jet Man's names and appearances remain unchanged. When played with the [[Bass]] Mode cheat, however, the tutorial more or less gives up on itself (thanks to the [[Treble Boost]]'s superior utility), with both Robot Masters making jokey death quips and self-destructing when spoken to. A sign from &amp;quot;Treble Boost Man&amp;quot; is added at the end, which goes into detail about the weapon's attributes (such as how summoning Treble but not fusing with him will give Bass a buster shot that can go through walls).&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 3''==&lt;br /&gt;
===Spark Chaser===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Does the Work for You!&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[Spin Attaxx]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Lyric]]&lt;br /&gt;
*[[Chunco]]&lt;br /&gt;
*[[Fankurow]]&lt;br /&gt;
*[[Pole]]&lt;br /&gt;
*[[Tatepakkan]]&lt;br /&gt;
*[[Hyoey]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Destroyable Block]] ([[Spark Chaser]])&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|music=Rockman World 5 - Wily Star&lt;br /&gt;
}}&lt;br /&gt;
Hosted by [[Terra]], the [[Spark Chaser]] tutorial demonstrates its ability to home in on targets, quickly destroy flying enemies, pierce through shields, and rapidly deal damage to large enemies.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Laser Trident===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=A Dent in Their Shields!&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[CWU01P]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[Okosutobon]]&lt;br /&gt;
*[[Shield Attacker]]&lt;br /&gt;
*[[Sniper Joe]]&lt;br /&gt;
*[[Tatepakkan]]&lt;br /&gt;
*[[Biribaree]]&lt;br /&gt;
*[[Gabgyo]]&lt;br /&gt;
*[[Oshitsu Osarettsu]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
|music=Mega Man 9 - Splash Woman&lt;br /&gt;
}}&lt;br /&gt;
Hosted by [[Splash Woman]], the [[Laser Trident]] tutorial demonstrates its ability to pierce enemies and shields and how it can be used to activate gimmicks behind enemies without destroying them.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Water Shield===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Damp Ruination!&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[PhazonMotherBrain]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Destroyable Block]] ([[Water Shield]])&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
|music=Mega Man 10 - Pump Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Pump Man, the [[Water Shield]] tutorial demonstrates its ability to block projectiles and weak enemies, extinguish fire, and hit enemies that are out of reach.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Tornado Blow===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Blow Away the Competition!&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[snoruntpyro]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
|gimmicks=&lt;br /&gt;
|music=Mega Man 9 - Tornado Man&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Thunder Beam===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Time for a Zap!&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[Spin Attaxx]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
|gimmicks=&lt;br /&gt;
|music=Mega Man 1 - Elec Man&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Magnetic Shockwave===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Lighten Your Lodestone!&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[MiniMacro]], [[PhazonMotherBrain]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
|gimmicks=&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Ice Wall===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Stay Frosty!&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[CWU01P]], [[gone-sovereign]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
|gimmicks=&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Break Dash===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Can Opener!&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[CWU01P]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
|gimmicks=&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Rush Coil &amp;amp; Rush Jet===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Spring for a Flight!&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[Flashman85]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
|gimmicks=&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Rush Bike===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=A Vicious Cycle!&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[PhazonMotherBrain]], [[Random]], [[snoruntpyro]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
|gimmicks=&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Magnet Beam===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Platform Hijinks!&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[Spin Attaxx]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
|gimmicks=&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Barring a select few entry levels, ''MaG48HMML'''s Weapon Tutorials are the only place in the game where Robot Master NPCs can be encountered, as every other NPC on the SS Elroy is instead a minor enemy (or in [[Mega Mech Shark|one case]], a fortress boss cosplaying as a Robot Master).&lt;br /&gt;
* ''MaG48HMML'''s Rush Coil &amp;amp; Rush Jet tutorial was originally created for ''MaGMML3'', but was ported over to the former game instead. The tutorial's references to the [[Magnet Beam]] are an artifact of its original purpose.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good 48 Hour Mega Man Level]]&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Weapon_Tutorials&amp;diff=24440</id>
		<title>Weapon Tutorials</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Weapon_Tutorials&amp;diff=24440"/>
				<updated>2024-08-25T09:15:50Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: /* Make a Good Mega Man Level 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapon Tutorials''' are areas that appear in ''[[Make a Good 48 Hour Mega Man Level]]'' and ''[[Make a Good Mega Man Level 3]]''. They are small mini-levels that are designed to teach the player about how to use each Special Weapon, as well as informing them about specific uses they may have in a level. Usually, they are designed to be impossible to pass without using the respective weapon to its fullest potential. Each tutorial resembles the original stage of the Robot Master the weapon comes from, and said Robot Master appears as an NPC throughout the tutorial to offer hints and advice about the weapon.&lt;br /&gt;
&lt;br /&gt;
All of [[Mega Man]]'s weapons in each tutorial are disabled, save for the [[Mega Buster]] and the central Special Weapon. However, said weapon lacks infinite energy, as to give an idea of how much ammo it normally uses up in a level. Fortunately, [[Eddie]] appears throughout each tutorial as a dispenser of large Weapon Energy pickups, ensuring Mega Man can never be stuck because he's run out of ammo for his current weapon. At the end of every tutorial is a teleporter locked by Security Crystals (as seen in the mini-stage preceding the King stages in ''[[Mega Man &amp;amp; Bass]]''), which must be destroyed to activate it.&lt;br /&gt;
&lt;br /&gt;
The Weapon Tutorials are completely optional, and finishing every one is not required for 100% completion. However, doing so will reward Mega Man with 100 bolts, on top of any he may have collected in the tutorials themselves.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good 48 Hour Mega Man Level''==&lt;br /&gt;
The Weapon Tutorials are found in [[Sarge]]'s Special Weapon Bootcamp onboard the [[SS Elroy]]. The only Special Weapon to lack a tutorial is [[Beat]]; Quote Lt. Sinc, &amp;quot;What would I even teach you? &amp;quot;Let the bird do all the work&amp;quot;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Flame Mixer===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Flame Mixer Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-FlameMixerTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[PhazonMotherBrain]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Akari Kaida&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Caricarry]]&lt;br /&gt;
*[[Jamacy]]&lt;br /&gt;
*[[Metall Dance]]&lt;br /&gt;
*[[Pakatto 24]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Destroyable Block]] ([[Flame Mixer]])&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Oil]]&lt;br /&gt;
*[[Oil Slick]]&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|music=Rockman &amp;amp; Forte: Mirai Kara no Chousensha - Konro Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Konro Man, the [[Flame Mixer]] tutorial emphasises its ability to fly upwards and pass through enemies, as well as its use as a shield against enemies and projectiles, and its oil-lighting capability.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Rain Flush===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Rain Flush Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-RainFlushTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[PhazonMotherBrain]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Minae Fujii&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Brain Break]]&lt;br /&gt;
*[[Crabbot]]&lt;br /&gt;
*[[Crystal Joe]]&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Komasaburo]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[Metall Cannon]]&lt;br /&gt;
*[[Metall Dance]]&lt;br /&gt;
*[[Metall β]]&lt;br /&gt;
*[[Numetall]]&lt;br /&gt;
*[[Pakatto 24]]&lt;br /&gt;
*[[Pukapucker]]&lt;br /&gt;
*[[Puyoyon]]&lt;br /&gt;
*[[Rabbiton]]&lt;br /&gt;
*[[Sola 0]]&lt;br /&gt;
*[[Turbo Roader]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Destroyable Block]] ([[Rain Flush]])&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Napalm]]&lt;br /&gt;
*[[Pole Egg]]&lt;br /&gt;
*[[Quicksand]]&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|music=Mega Man 4 - Toad Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by [[Toad Man]], this tutorial is very simple as it establishes the [[Rain Flush]]'s screen clearing properties, including its multihit and shield-piercing qualities. Despite having a large roster of enemies, most of them are blocked off and pose no threat, existing only to be annihilated by the rain. Towards the end, the tutorial also demonstrates the weapon's ability to douse [[Napalm]] fires and freeze [[Quicksand]], complete with a collection of large bolts beneath a pool of the latter that inevitably cannot be collected (as it's on the other side of a [[Destroyable Block]]).&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Spark Shock===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Spark Shock Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-SparkShockTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[Spin Attaxx]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Yasuaki Fujita&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Big Eye]]&lt;br /&gt;
*[[Cutting Wheel]]&lt;br /&gt;
*[[Graviton]]&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Metall Cannon]]&lt;br /&gt;
*[[Pakatto 24]]&lt;br /&gt;
*[[Oshitsu Osarettsu]]&lt;br /&gt;
*[[Power Muscler]]&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
*[[Shield Attacker]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Dustman Block]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
|music=Mega Man 3 - Spark Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by [[Spark Man]], the tutorial demonstrates the [[Spark Shock]]'s immobilizing properties. The first half demonstrates how it can be used to keep shielded enemies open to damage for longer periods, while the second half emphasises how it can be used for evasive purposes. The enemies in the latter half are all immune to the [[Mega Buster]], thus requiring the Spark Shock to freeze them in place. However, the weapon's ability to power on [[Junk Machine]]s never comes into play, as no level in the game has a Junk Machine that requires the Spark Shock.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Search Snake===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Search Snake Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-SearchSnakeTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[CWU01P]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Yasuaki Fujita&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Piledan]] (Turret)&lt;br /&gt;
*[[Wall Blaster II]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|music=Mega Man 3 - Snake Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Snake Man, the [[Search Snake]]'s ground tracking ability is the main attribute to be taught. In particular, its usefulness in finding platforms in dark areas, its inability to crawl on ceilings, and its immunity to spikes are all covered. The niche use of its brief arc in the air when fired is also touched on near the end.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Tengu Blade===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Tengu Blade Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-TenguBladeTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[CWU01P]]&lt;br /&gt;
|artist=Roxcon, [[gone-sovereign]]&lt;br /&gt;
|composer=Akari Kaida&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Metall Cannon]]&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
*[[Tondeall]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Quick Laser]] (drain)&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|music=Mega Man &amp;amp; Bass - Tengu Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Tengu Man, this tutorial is rather short but discusses all the capabilities of the [[Tengu Blade]]; its main role as a shield-piercing slash, the immunity to spikes and hazards the dash offers, and the rebounding effects of the air disc it creates.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Salt Water===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Salt Water Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-SaltWaterTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[CWU01P]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Kouji Murata&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Napalm]]&lt;br /&gt;
|music=Mega Man V - Neptune&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Neptune, this tutorial demonstrates the [[Salt Water]]'s splitting abilities, as well as the ability to aim it higher or lower, its shield-piercing attributes, and its noted ineffectiveness on fire-based enemies and hazards like Napalm.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Concrete Shot===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Concrete Shot Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-ConcreteShotTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[Spin Attaxx]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Ippo Yamada (original)&amp;lt;br&amp;gt;Mathew Valente (cover)&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Big Stomper]]&lt;br /&gt;
*[[Caricarry]]&lt;br /&gt;
*[[Kakinbatank]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Hot Dog]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Magma Beam]]&lt;br /&gt;
*[[Wily 4 Laser]]&lt;br /&gt;
|music=Mega Man 9 - Concrete Jungle&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Concrete Man, the tutorial largely documents the [[Concrete Shot]]'s use as a platforming tool, and the many ways the concrete blocks it creates can be used to climb walls, cross long jumps and spikes, and slide through small gaps that normally can't be reached. Also demonstrated is the raw strength of the weapon (and how most minor enemies killed with it won't drop power ups), and its interactions with [[Wily 4 Laser]]s and [[Magma Beam]]s.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Homing Sniper===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Homing Sniper Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-HomingSniperTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[Flashman85]]&lt;br /&gt;
|artist=[[MelonadeM]]&lt;br /&gt;
|composer=Shusaku Uchiyama&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Cyorown]]&lt;br /&gt;
*[[Docron]]&lt;br /&gt;
*[[Gremlin]]&lt;br /&gt;
*[[Pickelman Dada]]&lt;br /&gt;
*[[Power Muscler]]&lt;br /&gt;
*[[Telly]]&lt;br /&gt;
*[[Wandering Head]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Hanabiran]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Ballade Missile]]&lt;br /&gt;
*[[Chill Man Block]]&lt;br /&gt;
*[[Darkman Block]]&lt;br /&gt;
*[[Destroyable Block]] ([[Homing Sniper]])&lt;br /&gt;
*[[Dustman Block]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|music=Mega Man 8 - Search Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Search Man, the tutorial demonstrates the [[Homing Sniper]]'s homing ability, as well as its charge function and how it can lock onto multiple targets at once, or a single target multiple times. The drawbacks of the weapon near destructible platforms like [[Chill Man Block]]s and [[Ballade Missile]]s are also showcased here. Notably, unlike every other Weapon Tutorial in the game, Mega Man is always forced to talk to Search Man to proceed, as he is often penned in by a [[Key Barrier]] and can only obtain the key by giving the correct response to Search Man.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Rush Coil &amp;amp; Rush Jet===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Rush Coil &amp;amp; Rush Jet Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-RushCoilRushJetTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[Gannio]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Yasuaki Fujita&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Potton]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Destroyable Block]] ([[Rush Coil]], [[Rush Jet]])&lt;br /&gt;
*[[Wanaan]]&lt;br /&gt;
|music='''Rush Coil:''' Mega Man 3 - Hard Man&amp;lt;br&amp;gt;'''Rush Jet:''' Mega Man 3 - Needle Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Rush Coil Man and Rush Jet Man, those iconic ''[[Mega Man 3]]'' Robot Masters that everyone knows and fondly remembers, the tutorial is cleanly divided into a [[Rush Coil]] section based on [[Hard Man]]'s stage, and a [[Rush Jet]] section resembling Needle Man's stage (particularly its nighttime [[Doc Robot]] version). The former showcases the Rush Coil's immunity to spikes and use as a speedrunning tool in vertical scrolling areas, while the latter demonstrates Rush Jet's maneuverability and the ability to slow it down by holding the opposite directional button.&lt;br /&gt;
&lt;br /&gt;
When played with the [[Proto Man]] Mode [[Cheat Mode|cheat]], both the dialogue and the logos outside change to refer to the Proto Coil and the Proto Jet instead, though Rush Coil Man and Rush Jet Man's names and appearances remain unchanged. When played with the [[Bass]] Mode cheat, however, the tutorial more or less gives up on itself (thanks to the [[Treble Boost]]'s superior utility), with both Robot Masters making jokey death quips and self-destructing when spoken to. A sign from &amp;quot;Treble Boost Man&amp;quot; is added at the end, which goes into detail about the weapon's attributes (such as how summoning Treble but not fusing with him will give Bass a buster shot that can go through walls).&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 3''==&lt;br /&gt;
===Spark Chaser===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Does the Work for You!&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[Spin Attaxx]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Lyric]]&lt;br /&gt;
*[[Chunco]]&lt;br /&gt;
*[[Fankurow]]&lt;br /&gt;
*[[Pole]]&lt;br /&gt;
*[[Tatepakkan]]&lt;br /&gt;
*[[Hyoey]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Destroyable Block]] ([[Spark Chaser]])&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|music=Rockman World 5 - Wily Star&lt;br /&gt;
}}&lt;br /&gt;
Hosted by [[Terra]], the [[Spark Chaser]] tutorial demonstrates its ability to home in on targets, quickly destroy flying enemies, pierce through shields, and rapidly deal damage to large enemies.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Laser Trident===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=A Dent in Their Shields!&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[CWU01P]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[Okosutobon]]&lt;br /&gt;
*[[Shield Attacker]]&lt;br /&gt;
*[[Sniper Joe]]&lt;br /&gt;
*[[Tatepakkan]]&lt;br /&gt;
*[[Biribaree]]&lt;br /&gt;
*[[Gabgyo]]&lt;br /&gt;
*[[Oshitsu Osarettsu]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
|music=Mega Man 9 - Splash Woman&lt;br /&gt;
}}&lt;br /&gt;
Hosted by [[Splash Woman]], the [[Laser Trident]] tutorial demonstrates its ability to pierce enemies and shields and how it can be used to activate gimmicks behind enemies without destroying them.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Water Shield===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Damp Ruination!&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[PhazonMotherBrain]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Destroyable Block]] ([[Water Shield]])&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
|music=Mega Man 10 - Pump Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Pump Man, the [[Water Shield]] tutorial demonstrates its ability to block projectiles and weak enemies, extinguish fire, and hit enemies that are out of reach.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Tornado Blow===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Blow Away the Competition!&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[snoruntpyro]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
|gimmicks=&lt;br /&gt;
|music=Mega Man 9 - Tornado Man&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tornado Blow===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Blow Away the Competition!&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[snoruntpyro]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
|gimmicks=&lt;br /&gt;
|music=Mega Man 9 - Tornado Man&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Thunder Beam===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Time for a Zap!&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[Spin Attaxx]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
|gimmicks=&lt;br /&gt;
|music=Mega Man 1 - Elec Man&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magnetic Shockwave===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Lighten Your Lodestone!&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[MiniMacro]], [[PhazonMotherBrain]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
|gimmicks=&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Ice Wall===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Stay Frosty!&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[CWU01P]], [[gone-sovereign]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
|gimmicks=&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Break Dash===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Can Opener!&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[CWU01P]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
|gimmicks=&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rush Coil &amp;amp; Rush Jet===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Spring for a Flight!&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[Flashman85]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
|gimmicks=&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rush Bike===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=A Vicious Cycle!&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[PhazonMotherBrain]], [[Random]], [[snoruntpyro]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
|gimmicks=&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magnet Beam===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Platform Hijinks!&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[Spin Attaxx]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
|gimmicks=&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Barring a select few entry levels, ''MaG48HMML'''s Weapon Tutorials are the only place in the game where Robot Master NPCs can be encountered, as every other NPC on the SS Elroy is instead a minor enemy (or in [[Mega Mech Shark|one case]], a fortress boss cosplaying as a Robot Master).&lt;br /&gt;
* ''MaG48HMML'''s Rush Coil &amp;amp; Rush Jet tutorial was originally created for ''MaGMML3'', but was ported over to the former game instead. The tutorial's references to the [[Magnet Beam]] are an artifact of its original purpose.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good 48 Hour Mega Man Level]]&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Weapon_Tutorials&amp;diff=24439</id>
		<title>Weapon Tutorials</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Weapon_Tutorials&amp;diff=24439"/>
				<updated>2024-08-25T09:04:09Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: /* Make a Good Mega Man Level 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapon Tutorials''' are areas that appear in ''[[Make a Good 48 Hour Mega Man Level]]'' and ''[[Make a Good Mega Man Level 3]]''. They are small mini-levels that are designed to teach the player about how to use each Special Weapon, as well as informing them about specific uses they may have in a level. Usually, they are designed to be impossible to pass without using the respective weapon to its fullest potential. Each tutorial resembles the original stage of the Robot Master the weapon comes from, and said Robot Master appears as an NPC throughout the tutorial to offer hints and advice about the weapon.&lt;br /&gt;
&lt;br /&gt;
All of [[Mega Man]]'s weapons in each tutorial are disabled, save for the [[Mega Buster]] and the central Special Weapon. However, said weapon lacks infinite energy, as to give an idea of how much ammo it normally uses up in a level. Fortunately, [[Eddie]] appears throughout each tutorial as a dispenser of large Weapon Energy pickups, ensuring Mega Man can never be stuck because he's run out of ammo for his current weapon. At the end of every tutorial is a teleporter locked by Security Crystals (as seen in the mini-stage preceding the King stages in ''[[Mega Man &amp;amp; Bass]]''), which must be destroyed to activate it.&lt;br /&gt;
&lt;br /&gt;
The Weapon Tutorials are completely optional, and finishing every one is not required for 100% completion. However, doing so will reward Mega Man with 100 bolts, on top of any he may have collected in the tutorials themselves.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good 48 Hour Mega Man Level''==&lt;br /&gt;
The Weapon Tutorials are found in [[Sarge]]'s Special Weapon Bootcamp onboard the [[SS Elroy]]. The only Special Weapon to lack a tutorial is [[Beat]]; Quote Lt. Sinc, &amp;quot;What would I even teach you? &amp;quot;Let the bird do all the work&amp;quot;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Flame Mixer===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Flame Mixer Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-FlameMixerTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[PhazonMotherBrain]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Akari Kaida&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Caricarry]]&lt;br /&gt;
*[[Jamacy]]&lt;br /&gt;
*[[Metall Dance]]&lt;br /&gt;
*[[Pakatto 24]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Destroyable Block]] ([[Flame Mixer]])&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Oil]]&lt;br /&gt;
*[[Oil Slick]]&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|music=Rockman &amp;amp; Forte: Mirai Kara no Chousensha - Konro Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Konro Man, the [[Flame Mixer]] tutorial emphasises its ability to fly upwards and pass through enemies, as well as its use as a shield against enemies and projectiles, and its oil-lighting capability.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Rain Flush===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Rain Flush Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-RainFlushTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[PhazonMotherBrain]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Minae Fujii&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Brain Break]]&lt;br /&gt;
*[[Crabbot]]&lt;br /&gt;
*[[Crystal Joe]]&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Komasaburo]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[Metall Cannon]]&lt;br /&gt;
*[[Metall Dance]]&lt;br /&gt;
*[[Metall β]]&lt;br /&gt;
*[[Numetall]]&lt;br /&gt;
*[[Pakatto 24]]&lt;br /&gt;
*[[Pukapucker]]&lt;br /&gt;
*[[Puyoyon]]&lt;br /&gt;
*[[Rabbiton]]&lt;br /&gt;
*[[Sola 0]]&lt;br /&gt;
*[[Turbo Roader]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Destroyable Block]] ([[Rain Flush]])&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Napalm]]&lt;br /&gt;
*[[Pole Egg]]&lt;br /&gt;
*[[Quicksand]]&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|music=Mega Man 4 - Toad Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by [[Toad Man]], this tutorial is very simple as it establishes the [[Rain Flush]]'s screen clearing properties, including its multihit and shield-piercing qualities. Despite having a large roster of enemies, most of them are blocked off and pose no threat, existing only to be annihilated by the rain. Towards the end, the tutorial also demonstrates the weapon's ability to douse [[Napalm]] fires and freeze [[Quicksand]], complete with a collection of large bolts beneath a pool of the latter that inevitably cannot be collected (as it's on the other side of a [[Destroyable Block]]).&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Spark Shock===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Spark Shock Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-SparkShockTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[Spin Attaxx]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Yasuaki Fujita&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Big Eye]]&lt;br /&gt;
*[[Cutting Wheel]]&lt;br /&gt;
*[[Graviton]]&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Metall Cannon]]&lt;br /&gt;
*[[Pakatto 24]]&lt;br /&gt;
*[[Oshitsu Osarettsu]]&lt;br /&gt;
*[[Power Muscler]]&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
*[[Shield Attacker]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Dustman Block]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
|music=Mega Man 3 - Spark Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by [[Spark Man]], the tutorial demonstrates the [[Spark Shock]]'s immobilizing properties. The first half demonstrates how it can be used to keep shielded enemies open to damage for longer periods, while the second half emphasises how it can be used for evasive purposes. The enemies in the latter half are all immune to the [[Mega Buster]], thus requiring the Spark Shock to freeze them in place. However, the weapon's ability to power on [[Junk Machine]]s never comes into play, as no level in the game has a Junk Machine that requires the Spark Shock.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Search Snake===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Search Snake Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-SearchSnakeTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[CWU01P]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Yasuaki Fujita&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Piledan]] (Turret)&lt;br /&gt;
*[[Wall Blaster II]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|music=Mega Man 3 - Snake Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Snake Man, the [[Search Snake]]'s ground tracking ability is the main attribute to be taught. In particular, its usefulness in finding platforms in dark areas, its inability to crawl on ceilings, and its immunity to spikes are all covered. The niche use of its brief arc in the air when fired is also touched on near the end.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Tengu Blade===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Tengu Blade Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-TenguBladeTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[CWU01P]]&lt;br /&gt;
|artist=Roxcon, [[gone-sovereign]]&lt;br /&gt;
|composer=Akari Kaida&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Metall Cannon]]&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
*[[Tondeall]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Quick Laser]] (drain)&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|music=Mega Man &amp;amp; Bass - Tengu Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Tengu Man, this tutorial is rather short but discusses all the capabilities of the [[Tengu Blade]]; its main role as a shield-piercing slash, the immunity to spikes and hazards the dash offers, and the rebounding effects of the air disc it creates.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Salt Water===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Salt Water Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-SaltWaterTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[CWU01P]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Kouji Murata&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Napalm]]&lt;br /&gt;
|music=Mega Man V - Neptune&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Neptune, this tutorial demonstrates the [[Salt Water]]'s splitting abilities, as well as the ability to aim it higher or lower, its shield-piercing attributes, and its noted ineffectiveness on fire-based enemies and hazards like Napalm.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Concrete Shot===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Concrete Shot Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-ConcreteShotTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[Spin Attaxx]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Ippo Yamada (original)&amp;lt;br&amp;gt;Mathew Valente (cover)&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Big Stomper]]&lt;br /&gt;
*[[Caricarry]]&lt;br /&gt;
*[[Kakinbatank]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Hot Dog]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Magma Beam]]&lt;br /&gt;
*[[Wily 4 Laser]]&lt;br /&gt;
|music=Mega Man 9 - Concrete Jungle&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Concrete Man, the tutorial largely documents the [[Concrete Shot]]'s use as a platforming tool, and the many ways the concrete blocks it creates can be used to climb walls, cross long jumps and spikes, and slide through small gaps that normally can't be reached. Also demonstrated is the raw strength of the weapon (and how most minor enemies killed with it won't drop power ups), and its interactions with [[Wily 4 Laser]]s and [[Magma Beam]]s.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Homing Sniper===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Homing Sniper Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-HomingSniperTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[Flashman85]]&lt;br /&gt;
|artist=[[MelonadeM]]&lt;br /&gt;
|composer=Shusaku Uchiyama&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Cyorown]]&lt;br /&gt;
*[[Docron]]&lt;br /&gt;
*[[Gremlin]]&lt;br /&gt;
*[[Pickelman Dada]]&lt;br /&gt;
*[[Power Muscler]]&lt;br /&gt;
*[[Telly]]&lt;br /&gt;
*[[Wandering Head]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Hanabiran]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Ballade Missile]]&lt;br /&gt;
*[[Chill Man Block]]&lt;br /&gt;
*[[Darkman Block]]&lt;br /&gt;
*[[Destroyable Block]] ([[Homing Sniper]])&lt;br /&gt;
*[[Dustman Block]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|music=Mega Man 8 - Search Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Search Man, the tutorial demonstrates the [[Homing Sniper]]'s homing ability, as well as its charge function and how it can lock onto multiple targets at once, or a single target multiple times. The drawbacks of the weapon near destructible platforms like [[Chill Man Block]]s and [[Ballade Missile]]s are also showcased here. Notably, unlike every other Weapon Tutorial in the game, Mega Man is always forced to talk to Search Man to proceed, as he is often penned in by a [[Key Barrier]] and can only obtain the key by giving the correct response to Search Man.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Rush Coil &amp;amp; Rush Jet===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Rush Coil &amp;amp; Rush Jet Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-RushCoilRushJetTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[Gannio]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Yasuaki Fujita&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Potton]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Destroyable Block]] ([[Rush Coil]], [[Rush Jet]])&lt;br /&gt;
*[[Wanaan]]&lt;br /&gt;
|music='''Rush Coil:''' Mega Man 3 - Hard Man&amp;lt;br&amp;gt;'''Rush Jet:''' Mega Man 3 - Needle Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Rush Coil Man and Rush Jet Man, those iconic ''[[Mega Man 3]]'' Robot Masters that everyone knows and fondly remembers, the tutorial is cleanly divided into a [[Rush Coil]] section based on [[Hard Man]]'s stage, and a [[Rush Jet]] section resembling Needle Man's stage (particularly its nighttime [[Doc Robot]] version). The former showcases the Rush Coil's immunity to spikes and use as a speedrunning tool in vertical scrolling areas, while the latter demonstrates Rush Jet's maneuverability and the ability to slow it down by holding the opposite directional button.&lt;br /&gt;
&lt;br /&gt;
When played with the [[Proto Man]] Mode [[Cheat Mode|cheat]], both the dialogue and the logos outside change to refer to the Proto Coil and the Proto Jet instead, though Rush Coil Man and Rush Jet Man's names and appearances remain unchanged. When played with the [[Bass]] Mode cheat, however, the tutorial more or less gives up on itself (thanks to the [[Treble Boost]]'s superior utility), with both Robot Masters making jokey death quips and self-destructing when spoken to. A sign from &amp;quot;Treble Boost Man&amp;quot; is added at the end, which goes into detail about the weapon's attributes (such as how summoning Treble but not fusing with him will give Bass a buster shot that can go through walls).&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 3''==&lt;br /&gt;
===Spark Chaser===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Does the Work for You!&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[Spin Attaxx]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Lyric]]&lt;br /&gt;
*[[Chunco]]&lt;br /&gt;
*[[Fankurow]]&lt;br /&gt;
*[[Pole]]&lt;br /&gt;
*[[Tatepakkan]]&lt;br /&gt;
*[[Hyoey]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Destroyable Block]] ([[Spark Chaser]])&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|music=Rockman World 5 - Wily Star&lt;br /&gt;
}}&lt;br /&gt;
Hosted by [[Terra]], the [[Spark Chaser]] tutorial demonstrates its ability to home in on targets, quickly destroy flying enemies, pierce through shields, and rapidly deal damage to large enemies.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Laser Trident===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=A Dent in Their Shields!&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[CWU01P]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[Okosutobon]]&lt;br /&gt;
*[[Shield Attacker]]&lt;br /&gt;
*[[Sniper Joe]]&lt;br /&gt;
*[[Tatepakkan]]&lt;br /&gt;
*[[Biribaree]]&lt;br /&gt;
*[[Gabgyo]]&lt;br /&gt;
*[[Oshitsu Osarettsu]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
|music=Mega Man 9 - Splash Woman&lt;br /&gt;
}}&lt;br /&gt;
Hosted by [[Splash Woman]], the [[Laser Trident]] tutorial demonstrates its ability to pierce enemies and shields and how it can be used to activate gimmicks behind enemies without destroying them.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Barring a select few entry levels, ''MaG48HMML'''s Weapon Tutorials are the only place in the game where Robot Master NPCs can be encountered, as every other NPC on the SS Elroy is instead a minor enemy (or in [[Mega Mech Shark|one case]], a fortress boss cosplaying as a Robot Master).&lt;br /&gt;
* ''MaG48HMML'''s Rush Coil &amp;amp; Rush Jet tutorial was originally created for ''MaGMML3'', but was ported over to the former game instead. The tutorial's references to the [[Magnet Beam]] are an artifact of its original purpose.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good 48 Hour Mega Man Level]]&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Weapon_Tutorials&amp;diff=24435</id>
		<title>Weapon Tutorials</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Weapon_Tutorials&amp;diff=24435"/>
				<updated>2024-08-25T08:46:35Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapon Tutorials''' are areas that appear in ''[[Make a Good 48 Hour Mega Man Level]]'' and ''[[Make a Good Mega Man Level 3]]''. They are small mini-levels that are designed to teach the player about how to use each Special Weapon, as well as informing them about specific uses they may have in a level. Usually, they are designed to be impossible to pass without using the respective weapon to its fullest potential. Each tutorial resembles the original stage of the Robot Master the weapon comes from, and said Robot Master appears as an NPC throughout the tutorial to offer hints and advice about the weapon.&lt;br /&gt;
&lt;br /&gt;
All of [[Mega Man]]'s weapons in each tutorial are disabled, save for the [[Mega Buster]] and the central Special Weapon. However, said weapon lacks infinite energy, as to give an idea of how much ammo it normally uses up in a level. Fortunately, [[Eddie]] appears throughout each tutorial as a dispenser of large Weapon Energy pickups, ensuring Mega Man can never be stuck because he's run out of ammo for his current weapon. At the end of every tutorial is a teleporter locked by Security Crystals (as seen in the mini-stage preceding the King stages in ''[[Mega Man &amp;amp; Bass]]''), which must be destroyed to activate it.&lt;br /&gt;
&lt;br /&gt;
The Weapon Tutorials are completely optional, and finishing every one is not required for 100% completion. However, doing so will reward Mega Man with 100 bolts, on top of any he may have collected in the tutorials themselves.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good 48 Hour Mega Man Level''==&lt;br /&gt;
The Weapon Tutorials are found in [[Sarge]]'s Special Weapon Bootcamp onboard the [[SS Elroy]]. The only Special Weapon to lack a tutorial is [[Beat]]; Quote Lt. Sinc, &amp;quot;What would I even teach you? &amp;quot;Let the bird do all the work&amp;quot;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Flame Mixer===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Flame Mixer Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-FlameMixerTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[PhazonMotherBrain]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Akari Kaida&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Caricarry]]&lt;br /&gt;
*[[Jamacy]]&lt;br /&gt;
*[[Metall Dance]]&lt;br /&gt;
*[[Pakatto 24]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Destroyable Block]] ([[Flame Mixer]])&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Oil]]&lt;br /&gt;
*[[Oil Slick]]&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|music=Rockman &amp;amp; Forte: Mirai Kara no Chousensha - Konro Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Konro Man, the [[Flame Mixer]] tutorial emphasises its ability to fly upwards and pass through enemies, as well as its use as a shield against enemies and projectiles, and its oil-lighting capability.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Rain Flush===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Rain Flush Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-RainFlushTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[PhazonMotherBrain]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Minae Fujii&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Brain Break]]&lt;br /&gt;
*[[Crabbot]]&lt;br /&gt;
*[[Crystal Joe]]&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Komasaburo]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[Metall Cannon]]&lt;br /&gt;
*[[Metall Dance]]&lt;br /&gt;
*[[Metall β]]&lt;br /&gt;
*[[Numetall]]&lt;br /&gt;
*[[Pakatto 24]]&lt;br /&gt;
*[[Pukapucker]]&lt;br /&gt;
*[[Puyoyon]]&lt;br /&gt;
*[[Rabbiton]]&lt;br /&gt;
*[[Sola 0]]&lt;br /&gt;
*[[Turbo Roader]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Destroyable Block]] ([[Rain Flush]])&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Napalm]]&lt;br /&gt;
*[[Pole Egg]]&lt;br /&gt;
*[[Quicksand]]&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|music=Mega Man 4 - Toad Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by [[Toad Man]], this tutorial is very simple as it establishes the [[Rain Flush]]'s screen clearing properties, including its multihit and shield-piercing qualities. Despite having a large roster of enemies, most of them are blocked off and pose no threat, existing only to be annihilated by the rain. Towards the end, the tutorial also demonstrates the weapon's ability to douse [[Napalm]] fires and freeze [[Quicksand]], complete with a collection of large bolts beneath a pool of the latter that inevitably cannot be collected (as it's on the other side of a [[Destroyable Block]]).&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Spark Shock===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Spark Shock Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-SparkShockTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[Spin Attaxx]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Yasuaki Fujita&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Big Eye]]&lt;br /&gt;
*[[Cutting Wheel]]&lt;br /&gt;
*[[Graviton]]&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Metall Cannon]]&lt;br /&gt;
*[[Pakatto 24]]&lt;br /&gt;
*[[Oshitsu Osarettsu]]&lt;br /&gt;
*[[Power Muscler]]&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
*[[Shield Attacker]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Dustman Block]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
|music=Mega Man 3 - Spark Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by [[Spark Man]], the tutorial demonstrates the [[Spark Shock]]'s immobilizing properties. The first half demonstrates how it can be used to keep shielded enemies open to damage for longer periods, while the second half emphasises how it can be used for evasive purposes. The enemies in the latter half are all immune to the [[Mega Buster]], thus requiring the Spark Shock to freeze them in place. However, the weapon's ability to power on [[Junk Machine]]s never comes into play, as no level in the game has a Junk Machine that requires the Spark Shock.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Search Snake===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Search Snake Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-SearchSnakeTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[CWU01P]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Yasuaki Fujita&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Piledan]] (Turret)&lt;br /&gt;
*[[Wall Blaster II]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|music=Mega Man 3 - Snake Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Snake Man, the [[Search Snake]]'s ground tracking ability is the main attribute to be taught. In particular, its usefulness in finding platforms in dark areas, its inability to crawl on ceilings, and its immunity to spikes are all covered. The niche use of its brief arc in the air when fired is also touched on near the end.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Tengu Blade===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Tengu Blade Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-TenguBladeTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[CWU01P]]&lt;br /&gt;
|artist=Roxcon, [[gone-sovereign]]&lt;br /&gt;
|composer=Akari Kaida&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Metall Cannon]]&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
*[[Tondeall]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Quick Laser]] (drain)&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|music=Mega Man &amp;amp; Bass - Tengu Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Tengu Man, this tutorial is rather short but discusses all the capabilities of the [[Tengu Blade]]; its main role as a shield-piercing slash, the immunity to spikes and hazards the dash offers, and the rebounding effects of the air disc it creates.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Salt Water===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Salt Water Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-SaltWaterTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[CWU01P]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Kouji Murata&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Napalm]]&lt;br /&gt;
|music=Mega Man V - Neptune&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Neptune, this tutorial demonstrates the [[Salt Water]]'s splitting abilities, as well as the ability to aim it higher or lower, its shield-piercing attributes, and its noted ineffectiveness on fire-based enemies and hazards like Napalm.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Concrete Shot===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Concrete Shot Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-ConcreteShotTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[Spin Attaxx]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Ippo Yamada (original)&amp;lt;br&amp;gt;Mathew Valente (cover)&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Big Stomper]]&lt;br /&gt;
*[[Caricarry]]&lt;br /&gt;
*[[Kakinbatank]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Hot Dog]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Magma Beam]]&lt;br /&gt;
*[[Wily 4 Laser]]&lt;br /&gt;
|music=Mega Man 9 - Concrete Jungle&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Concrete Man, the tutorial largely documents the [[Concrete Shot]]'s use as a platforming tool, and the many ways the concrete blocks it creates can be used to climb walls, cross long jumps and spikes, and slide through small gaps that normally can't be reached. Also demonstrated is the raw strength of the weapon (and how most minor enemies killed with it won't drop power ups), and its interactions with [[Wily 4 Laser]]s and [[Magma Beam]]s.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Homing Sniper===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Homing Sniper Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-HomingSniperTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[Flashman85]]&lt;br /&gt;
|artist=[[MelonadeM]]&lt;br /&gt;
|composer=Shusaku Uchiyama&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Cyorown]]&lt;br /&gt;
*[[Docron]]&lt;br /&gt;
*[[Gremlin]]&lt;br /&gt;
*[[Pickelman Dada]]&lt;br /&gt;
*[[Power Muscler]]&lt;br /&gt;
*[[Telly]]&lt;br /&gt;
*[[Wandering Head]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Hanabiran]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Ballade Missile]]&lt;br /&gt;
*[[Chill Man Block]]&lt;br /&gt;
*[[Darkman Block]]&lt;br /&gt;
*[[Destroyable Block]] ([[Homing Sniper]])&lt;br /&gt;
*[[Dustman Block]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|music=Mega Man 8 - Search Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Search Man, the tutorial demonstrates the [[Homing Sniper]]'s homing ability, as well as its charge function and how it can lock onto multiple targets at once, or a single target multiple times. The drawbacks of the weapon near destructible platforms like [[Chill Man Block]]s and [[Ballade Missile]]s are also showcased here. Notably, unlike every other Weapon Tutorial in the game, Mega Man is always forced to talk to Search Man to proceed, as he is often penned in by a [[Key Barrier]] and can only obtain the key by giving the correct response to Search Man.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Rush Coil &amp;amp; Rush Jet===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Rush Coil &amp;amp; Rush Jet Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-RushCoilRushJetTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[Gannio]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Yasuaki Fujita&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Potton]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Destroyable Block]] ([[Rush Coil]], [[Rush Jet]])&lt;br /&gt;
*[[Wanaan]]&lt;br /&gt;
|music='''Rush Coil:''' Mega Man 3 - Hard Man&amp;lt;br&amp;gt;'''Rush Jet:''' Mega Man 3 - Needle Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Rush Coil Man and Rush Jet Man, those iconic ''[[Mega Man 3]]'' Robot Masters that everyone knows and fondly remembers, the tutorial is cleanly divided into a [[Rush Coil]] section based on [[Hard Man]]'s stage, and a [[Rush Jet]] section resembling Needle Man's stage (particularly its nighttime [[Doc Robot]] version). The former showcases the Rush Coil's immunity to spikes and use as a speedrunning tool in vertical scrolling areas, while the latter demonstrates Rush Jet's maneuverability and the ability to slow it down by holding the opposite directional button.&lt;br /&gt;
&lt;br /&gt;
When played with the [[Proto Man]] Mode [[Cheat Mode|cheat]], both the dialogue and the logos outside change to refer to the Proto Coil and the Proto Jet instead, though Rush Coil Man and Rush Jet Man's names and appearances remain unchanged. When played with the [[Bass]] Mode cheat, however, the tutorial more or less gives up on itself (thanks to the [[Treble Boost]]'s superior utility), with both Robot Masters making jokey death quips and self-destructing when spoken to. A sign from &amp;quot;Treble Boost Man&amp;quot; is added at the end, which goes into detail about the weapon's attributes (such as how summoning Treble but not fusing with him will give Bass a buster shot that can go through walls).&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 3''==&lt;br /&gt;
===Spark Chaser===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Does the Work for You!&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[Spin Attaxx]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Lyric]]&lt;br /&gt;
*[[Chunco]]&lt;br /&gt;
*[[Fankurow]]&lt;br /&gt;
*[[Pole]]&lt;br /&gt;
*[[Tatepakkan]]&lt;br /&gt;
*[[Hyoey]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Destroyable Block]] ([[Spark Chaser]])&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|music=Rockman World 5 - Wily Star&lt;br /&gt;
}}&lt;br /&gt;
Hosted by [[Terra]], the [[Spark Chaser]] tutorial demonstrates its ability to home in on targets, quickly destroy flying enemies, pierce through shields, and rapidly deal damage to large enemies.&lt;br /&gt;
{{-}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Barring a select few entry levels, ''MaG48HMML'''s Weapon Tutorials are the only place in the game where Robot Master NPCs can be encountered, as every other NPC on the SS Elroy is instead a minor enemy (or in [[Mega Mech Shark|one case]], a fortress boss cosplaying as a Robot Master).&lt;br /&gt;
* ''MaG48HMML'''s Rush Coil &amp;amp; Rush Jet tutorial was originally created for ''MaGMML3'', but was ported over to the former game instead. The tutorial's references to the [[Magnet Beam]] are an artifact of its original purpose.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good 48 Hour Mega Man Level]]&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Weapon_Tutorials&amp;diff=24432</id>
		<title>Weapon Tutorials</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Weapon_Tutorials&amp;diff=24432"/>
				<updated>2024-08-25T05:56:51Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapon Tutorials''' are areas that appear in ''[[Make a Good 48 Hour Mega Man Level]]'' and ''[[Make a Good Mega Man Level 3]]''. They are small mini-levels that are designed to teach the player about how to use each Special Weapon, as well as informing them about specific uses they may have in a level. Usually, they are designed to be impossible to pass without using the respective weapon to its fullest potential. Each tutorial resembles the original stage of the Robot Master the weapon comes from, and said Robot Master appears as an NPC throughout the tutorial to offer hints and advice about the weapon.&lt;br /&gt;
&lt;br /&gt;
All of [[Mega Man]]'s weapons in each tutorial are disabled, save for the [[Mega Buster]] and the central Special Weapon. However, said weapon lacks infinite energy, as to give an idea of how much ammo it normally uses up in a level. Fortunately, [[Eddie]] appears throughout each tutorial as a dispenser of large Weapon Energy pickups, ensuring Mega Man can never be stuck because he's run out of ammo for his current weapon. At the end of every tutorial is a teleporter locked by Security Crystals (as seen in the mini-stage preceding the King stages in ''[[Mega Man &amp;amp; Bass]]''), which must be destroyed to activate it.&lt;br /&gt;
&lt;br /&gt;
The Weapon Tutorials are completely optional, and finishing every one is not required for 100% completion. However, doing so will reward Mega Man with 100 bolts, on top of any he may have collected in the tutorials themselves.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good 48 Hour Mega Man Level''==&lt;br /&gt;
The Weapon Tutorials are found in [[Sarge]]'s Special Weapon Bootcamp onboard the [[SS Elroy]]. The only Special Weapon to lack a tutorial is [[Beat]]; Quote Lt. Sinc, &amp;quot;What would I even teach you? &amp;quot;Let the bird do all the work&amp;quot;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Flame Mixer===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Flame Mixer Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-FlameMixerTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[PhazonMotherBrain]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Akari Kaida&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Caricarry]]&lt;br /&gt;
*[[Jamacy]]&lt;br /&gt;
*[[Metall Dance]]&lt;br /&gt;
*[[Pakatto 24]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Destroyable Block]] ([[Flame Mixer]])&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Oil]]&lt;br /&gt;
*[[Oil Slick]]&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|music=Rockman &amp;amp; Forte: Mirai Kara no Chousensha - Konro Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Konro Man, the [[Flame Mixer]] tutorial emphasises its ability to fly upwards and pass through enemies, as well as its use as a shield against enemies and projectiles, and its oil-lighting capability.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Rain Flush===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Rain Flush Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-RainFlushTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[PhazonMotherBrain]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Minae Fujii&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Brain Break]]&lt;br /&gt;
*[[Crabbot]]&lt;br /&gt;
*[[Crystal Joe]]&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Komasaburo]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[Metall Cannon]]&lt;br /&gt;
*[[Metall Dance]]&lt;br /&gt;
*[[Metall β]]&lt;br /&gt;
*[[Numetall]]&lt;br /&gt;
*[[Pakatto 24]]&lt;br /&gt;
*[[Pukapucker]]&lt;br /&gt;
*[[Puyoyon]]&lt;br /&gt;
*[[Rabbiton]]&lt;br /&gt;
*[[Sola 0]]&lt;br /&gt;
*[[Turbo Roader]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Destroyable Block]] ([[Rain Flush]])&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Napalm]]&lt;br /&gt;
*[[Pole Egg]]&lt;br /&gt;
*[[Quicksand]]&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|music=Mega Man 4 - Toad Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by [[Toad Man]], this tutorial is very simple as it establishes the [[Rain Flush]]'s screen clearing properties, including its multihit and shield-piercing qualities. Despite having a large roster of enemies, most of them are blocked off and pose no threat, existing only to be annihilated by the rain. Towards the end, the tutorial also demonstrates the weapon's ability to douse [[Napalm]] fires and freeze [[Quicksand]], complete with a collection of large bolts beneath a pool of the latter that inevitably cannot be collected (as it's on the other side of a [[Destroyable Block]]).&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Spark Shock===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Spark Shock Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-SparkShockTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[Spin Attaxx]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Yasuaki Fujita&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Big Eye]]&lt;br /&gt;
*[[Cutting Wheel]]&lt;br /&gt;
*[[Graviton]]&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Metall Cannon]]&lt;br /&gt;
*[[Pakatto 24]]&lt;br /&gt;
*[[Oshitsu Osarettsu]]&lt;br /&gt;
*[[Power Muscler]]&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
*[[Shield Attacker]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Dustman Block]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
|music=Mega Man 3 - Spark Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by [[Spark Man]], the tutorial demonstrates the [[Spark Shock]]'s immobilizing properties. The first half demonstrates how it can be used to keep shielded enemies open to damage for longer periods, while the second half emphasises how it can be used for evasive purposes. The enemies in the latter half are all immune to the [[Mega Buster]], thus requiring the Spark Shock to freeze them in place. However, the weapon's ability to power on [[Junk Machine]]s never comes into play, as no level in the game has a Junk Machine that requires the Spark Shock.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Search Snake===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Search Snake Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-SearchSnakeTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[CWU01P]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Yasuaki Fujita&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Piledan]] (Turret)&lt;br /&gt;
*[[Wall Blaster II]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|music=Mega Man 3 - Snake Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Snake Man, the [[Search Snake]]'s ground tracking ability is the main attribute to be taught. In particular, its usefulness in finding platforms in dark areas, its inability to crawl on ceilings, and its immunity to spikes are all covered. The niche use of its brief arc in the air when fired is also touched on near the end.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Tengu Blade===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Tengu Blade Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-TenguBladeTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[CWU01P]]&lt;br /&gt;
|artist=Roxcon, [[gone-sovereign]]&lt;br /&gt;
|composer=Akari Kaida&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Metall Cannon]]&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
*[[Tondeall]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Quick Laser]] (drain)&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|music=Mega Man &amp;amp; Bass - Tengu Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Tengu Man, this tutorial is rather short but discusses all the capabilities of the [[Tengu Blade]]; its main role as a shield-piercing slash, the immunity to spikes and hazards the dash offers, and the rebounding effects of the air disc it creates.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Salt Water===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Salt Water Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-SaltWaterTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[CWU01P]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Kouji Murata&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Napalm]]&lt;br /&gt;
|music=Mega Man V - Neptune&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Neptune, this tutorial demonstrates the [[Salt Water]]'s splitting abilities, as well as the ability to aim it higher or lower, its shield-piercing attributes, and its noted ineffectiveness on fire-based enemies and hazards like Napalm.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Concrete Shot===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Concrete Shot Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-ConcreteShotTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[Spin Attaxx]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Ippo Yamada (original)&amp;lt;br&amp;gt;Mathew Valente (cover)&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Big Stomper]]&lt;br /&gt;
*[[Caricarry]]&lt;br /&gt;
*[[Kakinbatank]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Hot Dog]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Magma Beam]]&lt;br /&gt;
*[[Wily 4 Laser]]&lt;br /&gt;
|music=Mega Man 9 - Concrete Jungle&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Concrete Man, the tutorial largely documents the [[Concrete Shot]]'s use as a platforming tool, and the many ways the concrete blocks it creates can be used to climb walls, cross long jumps and spikes, and slide through small gaps that normally can't be reached. Also demonstrated is the raw strength of the weapon (and how most minor enemies killed with it won't drop power ups), and its interactions with [[Wily 4 Laser]]s and [[Magma Beam]]s.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Homing Sniper===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Homing Sniper Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-HomingSniperTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[Flashman85]]&lt;br /&gt;
|artist=[[MelonadeM]]&lt;br /&gt;
|composer=Shusaku Uchiyama&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Cyorown]]&lt;br /&gt;
*[[Docron]]&lt;br /&gt;
*[[Gremlin]]&lt;br /&gt;
*[[Pickelman Dada]]&lt;br /&gt;
*[[Power Muscler]]&lt;br /&gt;
*[[Telly]]&lt;br /&gt;
*[[Wandering Head]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Hanabiran]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Ballade Missile]]&lt;br /&gt;
*[[Chill Man Block]]&lt;br /&gt;
*[[Darkman Block]]&lt;br /&gt;
*[[Destroyable Block]] ([[Homing Sniper]])&lt;br /&gt;
*[[Dustman Block]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|music=Mega Man 8 - Search Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Search Man, the tutorial demonstrates the [[Homing Sniper]]'s homing ability, as well as its charge function and how it can lock onto multiple targets at once, or a single target multiple times. The drawbacks of the weapon near destructible platforms like [[Chill Man Block]]s and [[Ballade Missile]]s are also showcased here. Notably, unlike every other Weapon Tutorial in the game, Mega Man is always forced to talk to Search Man to proceed, as he is often penned in by a [[Key Barrier]] and can only obtain the key by giving the correct response to Search Man.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Rush Coil &amp;amp; Rush Jet===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Rush Coil &amp;amp; Rush Jet Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-RushCoilRushJetTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[Gannio]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Yasuaki Fujita&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Potton]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Destroyable Block]] ([[Rush Coil]], [[Rush Jet]])&lt;br /&gt;
*[[Wanaan]]&lt;br /&gt;
|music='''Rush Coil:''' Mega Man 3 - Hard Man&amp;lt;br&amp;gt;'''Rush Jet:''' Mega Man 3 - Needle Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Rush Coil Man and Rush Jet Man, those iconic ''[[Mega Man 3]]'' Robot Masters that everyone knows and fondly remembers, the tutorial is cleanly divided into a [[Rush Coil]] section based on [[Hard Man]]'s stage, and a [[Rush Jet]] section resembling Needle Man's stage (particularly its nighttime [[Doc Robot]] version). The former showcases the Rush Coil's immunity to spikes and use as a speedrunning tool in vertical scrolling areas, while the latter demonstrates Rush Jet's maneuverability and the ability to slow it down by holding the opposite directional button.&lt;br /&gt;
&lt;br /&gt;
When played with the [[Proto Man]] Mode [[Cheat Mode|cheat]], both the dialogue and the logos outside change to refer to the Proto Coil and the Proto Jet instead, though Rush Coil Man and Rush Jet Man's names and appearances remain unchanged. When played with the [[Bass]] Mode cheat, however, the tutorial more or less gives up on itself (thanks to the [[Treble Boost]]'s superior utility), with both Robot Masters making jokey death quips and self-destructing when spoken to. A sign from &amp;quot;Treble Boost Man&amp;quot; is added at the end, which goes into detail about the weapon's attributes (such as how summoning Treble but not fusing with him will give Bass a buster shot that can go through walls).&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 3''==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Barring a select few entry levels, ''MaG48HMML'''s Weapon Tutorials are the only place in the game where Robot Master NPCs can be encountered, as every other NPC on the SS Elroy is instead a minor enemy (or in [[Mega Mech Shark|one case]], a fortress boss cosplaying as a Robot Master).&lt;br /&gt;
* ''MaG48HMML'''s Rush Coil &amp;amp; Rush Jet tutorial was originally created for ''MaGMML3'', but was ported over to the former game instead. The tutorial's references to the [[Magnet Beam]] are an artifact of its original purpose.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good 48 Hour Mega Man Level]]&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Weapon_Tutorials&amp;diff=24431</id>
		<title>Weapon Tutorials</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Weapon_Tutorials&amp;diff=24431"/>
				<updated>2024-08-25T05:47:12Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapon Tutorials''' are areas that appear in ''[[Make a Good 48 Hour Mega Man Level]]'' and ''[[Make a Good Mega Man Level 3]]''. They are small mini-levels that are designed to teach the player about how to use each Special Weapon, as well as informing them about specific uses they may have in a level. Usually, they are designed to be impossible to pass without using the respective weapon to its fullest potential. Each tutorial resembles the original stage of the Robot Master the weapon comes from, and said Robot Master appears as an NPC throughout the tutorial to offer hints and advice about the weapon.&lt;br /&gt;
&lt;br /&gt;
All of [[Mega Man]]'s weapons in each tutorial are disabled, save for the [[Mega Buster]] and the central Special Weapon. However, said weapon lacks infinite energy, as to give an idea of how much ammo it normally uses up in a level. Fortunately, [[Eddie]] appears throughout each tutorial as a dispenser of large Weapon Energy pickups, ensuring Mega Man can never be stuck because he's run out of ammo for his current weapon. At the end of every tutorial is a teleporter locked by Security Crystals (as seen in the mini-stage preceding the King stages in ''[[Mega Man &amp;amp; Bass]]''), which must be destroyed to activate it.&lt;br /&gt;
&lt;br /&gt;
The Weapon Tutorials are completely optional, and finishing every one is not required for 100% completion. However, doing so will reward Mega Man with 100 bolts, on top of any he may have collected in the tutorials themselves.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good 48 Hour Mega Man Level''==&lt;br /&gt;
The Weapon Tutorials are found in [[Sarge]]'s Special Weapon Bootcamp onboard the [[SS Elroy]]. The only Special Weapon to lack a tutorial is [[Beat]]; Quote Lt. Sinc, &amp;quot;What would I even teach you? &amp;quot;Let the bird do all the work&amp;quot;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Flame Mixer===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Flame Mixer Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-FlameMixerTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[PhazonMotherBrain]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Akari Kaida&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Caricarry]]&lt;br /&gt;
*[[Jamacy]]&lt;br /&gt;
*[[Metall Dance]]&lt;br /&gt;
*[[Pakatto 24]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Destroyable Block]] ([[Flame Mixer]])&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Oil]]&lt;br /&gt;
*[[Oil Slick]]&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|music=Rockman &amp;amp; Forte: Mirai Kara no Chousensha - Konro Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Konro Man, the [[Flame Mixer]] tutorial emphasises its ability to fly upwards and pass through enemies, as well as its use as a shield against enemies and projectiles, and its oil-lighting capability.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Rain Flush===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Rain Flush Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-RainFlushTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[PhazonMotherBrain]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Minae Fujii&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Brain Break]]&lt;br /&gt;
*[[Crabbot]]&lt;br /&gt;
*[[Crystal Joe]]&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Komasaburo]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[Metall Cannon]]&lt;br /&gt;
*[[Metall Dance]]&lt;br /&gt;
*[[Metall β]]&lt;br /&gt;
*[[Numetall]]&lt;br /&gt;
*[[Pakatto 24]]&lt;br /&gt;
*[[Pukapucker]]&lt;br /&gt;
*[[Puyoyon]]&lt;br /&gt;
*[[Rabbiton]]&lt;br /&gt;
*[[Sola 0]]&lt;br /&gt;
*[[Turbo Roader]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Destroyable Block]] ([[Rain Flush]])&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Napalm]]&lt;br /&gt;
*[[Pole Egg]]&lt;br /&gt;
*[[Quicksand]]&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|music=Mega Man 4 - Toad Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by [[Toad Man]], this tutorial is very simple as it establishes the [[Rain Flush]]'s screen clearing properties, including its multihit and shield-piercing qualities. Despite having a large roster of enemies, most of them are blocked off and pose no threat, existing only to be annihilated by the rain. Towards the end, the tutorial also demonstrates the weapon's ability to douse [[Napalm]] fires and freeze [[Quicksand]], complete with a collection of large bolts beneath a pool of the latter that inevitably cannot be collected (as it's on the other side of a [[Destroyable Block]]).&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Spark Shock===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Spark Shock Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-SparkShockTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[Spin Attaxx]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Yasuaki Fujita&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Big Eye]]&lt;br /&gt;
*[[Cutting Wheel]]&lt;br /&gt;
*[[Graviton]]&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Metall Cannon]]&lt;br /&gt;
*[[Pakatto 24]]&lt;br /&gt;
*[[Oshitsu Osarettsu]]&lt;br /&gt;
*[[Power Muscler]]&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
*[[Shield Attacker]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Dustman Block]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
|music=Mega Man 3 - Spark Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by [[Spark Man]], the tutorial demonstrates the [[Spark Shock]]'s immobilizing properties. The first half demonstrates how it can be used to keep shielded enemies open to damage for longer periods, while the second half emphasises how it can be used for evasive purposes. The enemies in the latter half are all immune to the [[Mega Buster]], thus requiring the Spark Shock to freeze them in place. However, the weapon's ability to power on [[Junk Machine]]s never comes into play, as no level in the game has a Junk Machine that requires the Spark Shock.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Search Snake===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Search Snake Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-SearchSnakeTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[CWU01P]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Yasuaki Fujita&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Piledan]] (Turret)&lt;br /&gt;
*[[Wall Blaster II]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|music=Mega Man 3 - Snake Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Snake Man, the [[Search Snake]]'s ground tracking ability is the main attribute to be taught. In particular, its usefulness in finding platforms in dark areas, its inability to crawl on ceilings, and its immunity to spikes are all covered. The niche use of its brief arc in the air when fired is also touched on near the end.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Tengu Blade===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Tengu Blade Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-TenguBladeTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[CWU01P]]&lt;br /&gt;
|artist=Roxcon, [[gone-sovereign]]&lt;br /&gt;
|composer=Akari Kaida&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Metall Cannon]]&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
*[[Tondeall]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Quick Laser]] (drain)&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|music=Mega Man &amp;amp; Bass - Tengu Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Tengu Man, this tutorial is rather short but discusses all the capabilities of the [[Tengu Blade]]; its main role as a shield-piercing slash, the immunity to spikes and hazards the dash offers, and the rebounding effects of the air disc it creates.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Salt Water===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Salt Water Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-SaltWaterTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[CWU01P]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Kouji Murata&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Napalm]]&lt;br /&gt;
|music=Mega Man V - Neptune&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Neptune, this tutorial demonstrates the [[Salt Water]]'s splitting abilities, as well as the ability to aim it higher or lower, its shield-piercing attributes, and its noted ineffectiveness on fire-based enemies and hazards like Napalm.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Concrete Shot===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Concrete Shot Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-ConcreteShotTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[Spin Attaxx]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Ippo Yamada (original)&amp;lt;br&amp;gt;Mathew Valente (cover)&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Big Stomper]]&lt;br /&gt;
*[[Caricarry]]&lt;br /&gt;
*[[Kakinbatank]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Hot Dog]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Magma Beam]]&lt;br /&gt;
*[[Wily 4 Laser]]&lt;br /&gt;
|music=Mega Man 9 - Concrete Jungle&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Concrete Man, the tutorial largely documents the [[Concrete Shot]]'s use as a platforming tool, and the many ways the concrete blocks it creates can be used to climb walls, cross long jumps and spikes, and slide through small gaps that normally can't be reached. Also demonstrated is the raw strength of the weapon (and how most minor enemies killed with it won't drop power ups), and its interactions with [[Wily 4 Laser]]s and [[Magma Beam]]s.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Homing Sniper===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Homing Sniper Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-HomingSniperTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[Flashman85]]&lt;br /&gt;
|artist=[[MelonadeM]]&lt;br /&gt;
|composer=Shusaku Uchiyama&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Cyorown]]&lt;br /&gt;
*[[Docron]]&lt;br /&gt;
*[[Gremlin]]&lt;br /&gt;
*[[Pickelman Dada]]&lt;br /&gt;
*[[Power Muscler]]&lt;br /&gt;
*[[Telly]]&lt;br /&gt;
*[[Wandering Head]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Hanabiran]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Ballade Missile]]&lt;br /&gt;
*[[Chill Man Block]]&lt;br /&gt;
*[[Darkman Block]]&lt;br /&gt;
*[[Destroyable Block]] ([[Homing Sniper]])&lt;br /&gt;
*[[Dustman Block]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|music=Mega Man 8 - Search Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Search Man, the tutorial demonstrates the [[Homing Sniper]]'s homing ability, as well as its charge function and how it can lock onto multiple targets at once, or a single target multiple times. The drawbacks of the weapon near destructible platforms like [[Chill Man Block]]s and [[Ballade Missile]]s are also showcased here. Notably, unlike every other Weapon Tutorial in the game, Mega Man is always forced to talk to Search Man to proceed, as he is often penned in by a [[Key Barrier]] and can only obtain the key by giving the correct response to Search Man.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Rush Coil &amp;amp; Rush Jet===&lt;br /&gt;
{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Rush Coil &amp;amp; Rush Jet Tutorial&lt;br /&gt;
|image=[[File:MaG48HMML-RushCoilRushJetTutorial.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]''&lt;br /&gt;
|creator=[[Gannio]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=Yasuaki Fujita&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Potton]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Destroyable Block]] ([[Rush Coil]], [[Rush Jet]])&lt;br /&gt;
*[[Wanaan]]&lt;br /&gt;
|music='''Rush Coil:''' Mega Man 3 - Hard Man&amp;lt;br&amp;gt;'''Rush Jet:''' Mega Man 3 - Needle Man&lt;br /&gt;
}}&lt;br /&gt;
Hosted by Rush Coil Man and Rush Jet Man, those iconic ''[[Mega Man 3]]'' Robot Masters that everyone knows and fondly remembers, the tutorial is cleanly divided into a [[Rush Coil]] section based on [[Hard Man]]'s stage, and a [[Rush Jet]] section resembling Needle Man's stage (particularly its nighttime [[Doc Robot]] version). The former showcases the Rush Coil's immunity to spikes and use as a speedrunning tool in vertical scrolling areas, while the latter demonstrates Rush Jet's maneuverability and the ability to slow it down by holding the opposite directional button.&lt;br /&gt;
&lt;br /&gt;
When played with the [[Proto Man]] Mode [[Cheat Mode|cheat]], both the dialogue and the logos outside change to refer to the Proto Coil and the Proto Jet instead, though Rush Coil Man and Rush Jet Man's names and appearances remain unchanged. When played with the [[Bass]] Mode cheat, however, the tutorial more or less gives up on itself (thanks to the [[Treble Boost]]'s superior utility), with both Robot Masters making jokey death quips and self-destructing when spoken to. A sign from &amp;quot;Treble Boost Man&amp;quot; is added at the end, which goes into detail about the weapon's attributes (such as how summoning Treble but not fusing with him will give Bass a buster shot that can go through walls).&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Barring a select few entry levels, ''MaG48HMML'''s Weapon Tutorials are the only place in the game where Robot Master NPCs can be encountered, as every other NPC on the SS Elroy is instead a minor enemy (or in [[Mega Mech Shark|one case]], a fortress boss cosplaying as a Robot Master).&lt;br /&gt;
* ''MaG48HMML'''s Rush Coil &amp;amp; Rush Jet tutorial was originally created for ''MaGMML3'', but was ported over to the former game instead. The tutorial's references to the [[Magnet Beam]] are an artifact of its original purpose.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good 48 Hour Mega Man Level]]&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cheat&amp;diff=24408</id>
		<title>Cheat</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cheat&amp;diff=24408"/>
				<updated>2024-08-24T12:38:45Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Cheat Mode''' is a recurring mode in the ''MaGMML'' series, first appearing in ''[[Make a Good Mega Man Level 2]]''. Typically a reward for 100% completion, it allows the player to access cheats such as invincibility, removing bosses' invincibility frames, or even bonus modes like New Game+. The Cheat Menu is accessed from the file select screen after being unlocked.&lt;br /&gt;
&lt;br /&gt;
In order to unlock Cheat Mode in ''MaGMML2'', the player needs to talk to [[Cheat Man]], who shows up right next to [[Dr. Light's Lab]]. In ''[[Make a Good Mega Man Level Remastered]]'', it is unlocked as soon as 100% completion on any file is achieved. In ''[[Make a Good 48 Hour Mega Man Level]]'', the mode is unlocked by talking to Brainga in the Captain's room. Notably, the only requirement to enter the room is to defeat [[Pirate Man]], making ''MaG48HMML'' the first game where the Cheat Menu can be unlocked without 100% completion.&lt;br /&gt;
&lt;br /&gt;
''[[Make a Good Mega Man Level 3]]'', however, has a different approach when it comes to cheats. They can be purchased and activated from Eddie's shop on the Floor 2 of [[Victor Heights]] hotel. More cheat options are unlocked as the player progresses through the game. They only apply to any level which was fully completed (i.e. when every Energy Element and every Trickster Token is collected in it). As soon as the player buys out Eddie's entire stock, he shares a secret code that makes cheats applicable everywhere - even in hub areas. ''MaGMML3'' doesn't require reaching 100% completion akin to ''MaG48HMML'': the cheats are available much sooner compared to previous ''MaGMML'' games.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 2''==&lt;br /&gt;
All the cheats listed here can be enabled simultaneously, however, after closing the game, the cheats will need to be reactivated when playing the game again.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invincibility&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Makes Mega Man permanently invincible.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can still die by falling on pits or getting crushed, or pressing the suicide key (2). In addition, death spikes act as solid blocks. Also, enemies using the [[Grab Buster]] will still get health back despite not damaging the player.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Infinite Ammo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All Special Weapons will never run out of ammo.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Burst Chaser&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's quick movement from [[Escape Sequence]] can now be used on every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Air Sliding&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's air sliding from some [[Holy Crap, Mega Man Can Air Slide?|select]] [[Reality Core|stages]] can now be used in every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can jump after doing an air slide.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Moonwalking&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Self-explanatory. This is the Thriller, etcetera.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Left and Right are reversed and Mega Man walks backwards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Low Gravity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanently gives Mega Man low gravity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |High Gravity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanently gives Mega Man high gravity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instadeath Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Self-explanatory. You will forever only have 1 or less health.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No I-Frames&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, when Mega Man gets hit, you will have no invincibility frames.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Boss I-Frames&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, when a boss is hit, they will have no invincibility frames.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invisible Player&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man is now very self-conscious and refuses to show himself to the world.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Projectiles will also turn invisible, except for the first frame in which they are spawned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hidden Healthbars&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This cheat is guarenteed to give you intense anxiety.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Perma Ice Physics&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If you REALLY like ice and snow levels, then this cheat is for you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Crazy Drop Rate&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will always drop an item when they die.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Double Game Speed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The game goes faster now!! Go faster!! Keep going!! Keep moving!! RUN!! RUN!! RUN!!!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lingering Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Stops Special Weapons from going away on quick weapon switch, allowing for interesting combos.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Oddly enough, Mega Man can't use most of his special weapons while another special weapon projectile is onscreen. It's only possible to get off of Sakugarne using by pausing and switching weapons while this is active.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Huge Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, your weapons are GIGANTIC.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Splitting Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If your buster shot gets destroyed, then it splits into two more shots.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Zero Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, your buster has unimaginable power.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Everytime Mega Man shoots his buster, the projectile will be a sprite of [[Zero]] that shoots [[Knight Man]] sprites.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemy Knockback&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hate knockback on yourself? Try it on enemies!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Some bosses and enemies may glitch through the wall, use this at your own risk.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gravity Flipping&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Replaces the Slide button with an on-demand gravity flip.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Using this while fighting any [[Gravity Man]] boss crashes the game with an error message. However, this does not happen for [[Groovity Man]], though using it in that boss fight might cause a death.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Vertical Warp&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Say goodbye to pits - now, vertical warp is permanently active for every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Some areas in some levels loop where they are not supposed to, such as when going down a certain ladder in [[Cardinal Man]]'s stage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boss Explosions&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies release a boss explosion when killed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Eternal Suffering&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your physics are better now.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can't jump more than a few pixels unless coming out of a slide, which will cause him to jump extremely high. The standing pose is also changed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hyper Knockback&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Increases knockback by just a tiny bit.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man gets knocked up in the air when getting hit by enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Floor Is Lava&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |With this on, you'll gradually lose health when on the ground, and regain health when in the air.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invincibility does not protect you from ground damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Free Roaming&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Start a new save file with all hidden areas, such as Tier X, unlocked from the start.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |New Game+&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Start a new save file with all upgrades, Knight Man rewards, and costumes unlocked.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nitro Man follower&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |With this on, Nitro Man from [[Rad Gravity]] will always be around to help. Except in a few places.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Don't Look Back&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Did you ever want to be stalked by those hands from [[Duwang]], but ALWAYS? Well, now you can!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cursor Curse&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Drag around objects onscreen by clicking on them.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Can also drag bosses and NPCs. Named after the [[Cursor Curse|level of the same name]]. Some objects will have their sprites moved around by this but still have their functionality and collision unmoved.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All Bouncy Castle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Applies a modified version of the [[Bouncy Castle]] gimmick to every level. '''USE WITH CAUTION IF YOU HAVE MOTION SICKNESS!!'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Not every enemy or boss are affected. Does not apply to very specific areas, such as [[Outer Space]]. Both Spring Man and Quake Woman in the main hub also has different dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Beta Bouncy Castle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncy Castle has the constant bouncing from its beta version. '''USE WITH EXTEREME CAUTION!!'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Proto Man Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Proto man! He has his trademark Proto Shield, bigger Charge Shot, and inability to take hits.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Combining this cheat with Bass Mode lets you play as [[Zero]], who has Proto Man's shield and Bass' buster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bass Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Bass! He has a dash instead of a slide and use his rapid-fire Bass Buster.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Combining this cheat with Proto Man Mode lets you play as [[Zero]], who has Proto Man's shield and Bass' buster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mario Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Mario from Mario Land in any level you want, in all his buggy glory. '''Likely to cause crashes.'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This version is slightly different to the one from the [[Mario Land]] level, in that he can use special weapons and there's special dialogue when using him. Fair warning, he is buggy and can break the game, as it was not intended to be played entirely as Mario. Can be combined with Proto Man Mode and Bass Mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Flashman85&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Let Flashman85 aka GeminiLaser aka Nathaniel Hoover spice up your life with some new sound effects and music.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds different sound effects to weapons as well as several other things, like teleporters. The Flash Man NPC in the main hub is also renamed to Flashman85, and Clown Man in Tier 2 also has different dialogue, among other things.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Meme Restoration&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Restores the true, complete fusion of the Scorch Men.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The sprites for the Scorch Men's fusion scene are replaced with crude drawings, similar to the ones seen in the results livestream.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Inner Apocalypse&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |hello. i feel the need to ping @ Garirrry to tell him of how much Despair his level caused me. it drained me of my heart and soul.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily 4's teleporter will lead to an even harder version of the pre-nerf. The name and in-game description are both a reference to the infamous message sent by [[SnoruntPyro]] in reaction to the original version of [[Inner Sanctum]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ultra MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with an alternate storyline! Only $39.99.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The only changes are dialogue, Wily 0, and Wily Core, parodying ''Pokémon Ultra Sun &amp;amp; Ultra Moon''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Butt Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Of all the heroes, none shone brighter than Butt Butt and Proto Butt.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Replaces words with &amp;quot;Butt&amp;quot;. A reference to ''Shovel Knight'', which had a similar cheat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Surprise Bosses&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Reminiscent of a certain Game Genie code for a certain Mega Man game certain people know about.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Everytime Mega Man gets hit, a random boss will show up. A second boss won't spawn when Mega Man gets hit while the first boss is still active. In total, there are 82 bosses that can be summoned, including one never seen anywhere else in the full game. Invincibility changes things to where you instead get a surprise boss in cases that would normally cause damage but don't this time. '''WARNING. SOME BOSSES CAN SOFTLOCK THE GAME, AND THERE ARE CHANCES OF CRASHING.''' Another fair note of warning, be very cautious when using surprise bosses in a level with autoscroll, as Mega Man may be scrolled off along with the boss, softlocking the game.&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;Full list of bosses&amp;lt;/strong&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM1 CutMan.png|center]]&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsMan.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MetalSprite.png|center]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrashMan.png|center]]&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopMan.png|center]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GeminiMan.png|center]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PharaohMan.png|center]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMan.png|center]]&lt;br /&gt;
|[[Gravity Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SplashWoman.png|center]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png|center]]&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CentaurMan.png|center]]&lt;br /&gt;
|[[Centaur Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 VoltMan.png|center]]&lt;br /&gt;
|[[Volt Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 KomusoMan.png|center]]&lt;br /&gt;
|[[Komuso Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM10 ChillMan.png|center]]&lt;br /&gt;
|[[Chill Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quint.png|center]]&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RCyberManSprite.png|center]]&lt;br /&gt;
|[[Cyber Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily1 MechaBubble.png|center]]&lt;br /&gt;
|[[Mecha Bubble Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirDabsule.png|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 ColorMan.png|center]]&lt;br /&gt;
|[[Color Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RNeapolitanManSprite.png|center]]&lt;br /&gt;
|[[Neapolitan Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RNeonManSprite.png|center]]&lt;br /&gt;
|[[Neon Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RForceManSprite.png|center]]&lt;br /&gt;
|[[Force Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 AlterMan.png|center]]&lt;br /&gt;
|[[Alter Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PharaohMan.png|center]]&lt;br /&gt;
|[[Pharaoh Man's Revenge]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrusherJoe.png|center]]&lt;br /&gt;
|[[Crusher Joe]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NapalmManMK2.png|center]]&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 DocRobot.png|center]]&lt;br /&gt;
|[[Doc Robot]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RJoeManSprite.png|center]]&lt;br /&gt;
|[[Joe Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RJoeManSprite.png|center]]&lt;br /&gt;
|Joe Man R&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 CombustMan.png|center]]&lt;br /&gt;
|[[Combust Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 Crator.png|center]]&lt;br /&gt;
|[[Crator]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 Cream.png|center]]&lt;br /&gt;
|[[Cream]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 Kichona.png|center]]&lt;br /&gt;
|[[Kichona]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RTruffleManSprite.png|center]]&lt;br /&gt;
|[[Truffle Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MushKing.png|center]]&lt;br /&gt;
|[[Mush King]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopMan.png|center]]&lt;br /&gt;
|[[Romhack Top Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CirnoMisty.png|center]]&lt;br /&gt;
|[[Cirno]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CATS.png|center]]&lt;br /&gt;
|[[CATS]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CaptainViridian.png|center]]&lt;br /&gt;
|[[Captain Viridian]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RBondManSprite.png|center]]&lt;br /&gt;
|[[Bond Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 TacoMan sprite.png|center]]&lt;br /&gt;
|[[Taco Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KomusoManSmed.png|center]]&lt;br /&gt;
|[[Komuso Man?]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Final Toad]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:8CentipederTower.png|center]]&lt;br /&gt;
|[[8 Centipeder Tower]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cursor.png|center]]&lt;br /&gt;
|[[Cursor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kelbesque.png|center]]&lt;br /&gt;
|[[Kelbesque]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 BoundingCrash.png|center]]&lt;br /&gt;
|[[Boundin' Crash Man]]&lt;br /&gt;
|-&lt;br /&gt;
||[[File:MaGMML2RChompManSprite.png|center]]&lt;br /&gt;
|[[Chomp Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Creesh.png|center]]&lt;br /&gt;
|[[Gangly Crash Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RSheriffManSprite.png|center]]&lt;br /&gt;
|[[Sheriff Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily2 JupiBoss.png|center]]&lt;br /&gt;
|[[Btd'nhan]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsManDuo.png|center]]&lt;br /&gt;
|[[Guts Man Duo]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GroovityMan.png|center]]&lt;br /&gt;
|[[Groovity Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MatchMan.png|center]]&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DonutX.png|center]]&lt;br /&gt;
|[[Donut X]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirDevil.png|center]]&lt;br /&gt;
|[[Air Devil]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowserSprite.png|center]]&lt;br /&gt;
|[[Bowser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quarantine Preview.png|center]]&lt;br /&gt;
|[[Quarantine Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KnightMan.png|center]]&lt;br /&gt;
|[[Knight Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PinkToadMan.png|center]]&lt;br /&gt;
|Pink Toad Man (scrapped midboss intended for [[Inner Sanctum]])&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png|center]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2-Milk-Sprite.png|32px|center]]&lt;br /&gt;
|[[Milk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 OmbudsMan.png|center]]&lt;br /&gt;
|[[Ombuds Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TFutureSprite.png|center]]&lt;br /&gt;
|[[Future|Ghost of Christmas Future]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TLordElewoofroSprite.png|center]]&lt;br /&gt;
|[[Lord Elewoofro]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quick Man Preview.png|center]]&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot3.png|center]]&lt;br /&gt;
|[[Chimerabot 3]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot5.png|center]]&lt;br /&gt;
|[[Chimerabot 5]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot4.png|center]]&lt;br /&gt;
|[[Chimerabot 4]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot1.png|center]]&lt;br /&gt;
|[[Chimerabot 1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot2.png|center]]&lt;br /&gt;
|[[Chimerabot 2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily6 MegaManSpriteGame.png|center]]&lt;br /&gt;
|[[megaman sprite game]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirMan.png|center]]&lt;br /&gt;
|[[Air Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:UnbeatableAirMan.png|center]]&lt;br /&gt;
|[[Unbeatable Air Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VoltMK2.png|center]]&lt;br /&gt;
|[[Volt Man MK2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ExcaliburMan.png|center]]&lt;br /&gt;
|[[Excalibur Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WishingStar.png|center]]&lt;br /&gt;
|[[Wishing Star]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DieSign.png|center]]&lt;br /&gt;
|[[Die Sign]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ToadManRevenge.png|center]]&lt;br /&gt;
|[[Toad Man's Revenge]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChibeeSprite.png|center]]&lt;br /&gt;
|[[Literally Just a Bee]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireMan.png|center]]&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Green Star Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |(Lubba voice) Gee Mario, the festival is swarmed with Green Prankster Comets! There's 314 Green Stars! And no using Super Mode!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |It adds 314 new collectables to the game. 3 on most levels of the game. There are 3 Green Stars located in the  [[Tier 6 (MaGMML2)|Tier 6]] level, [[Changeable Caverns]], however, due to a bug, they are not displayed on the Teleporter and once entering the level again, they can be collected again and again, increasing the number of Green Stars collected. Super Mode is unavailable, even after collecting every Green Nickel. However, you can still collect green stars with other cheat codes active, such as invincibility, air sliding, low gravity, and best of all, cursor curse.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MAGMML1 Rush Jet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Only 2016 kids will remember the good old days. Use this cheat to relive the REAL Rush Jet experience.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rush Jet immediately leaves as soon as the player is touching his hitbox, which is a parody of ''MaGMML1'''s Rush Jet and its infamously finicky tendency to teleport out at the worst possible times due to collision errors.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Music Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All music tracks in the game are now randomized. Beware of looping victory themes.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Prior to version 1.4, this cheat was combined with Contest Randomizer. It should be noted that music tracks in the challenge tent's music area are not randomized with cheats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Contest Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The levels and judge comments are now randomized.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Prior to version 1.4, this cheat was combined with Music Randomizer. The position of the levels and judge comments are randomized.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level Remastered''==&lt;br /&gt;
The following cheats did not return from ''MaGMML2'':&lt;br /&gt;
* Perma Ice Physics&lt;br /&gt;
* Double Game Speed&lt;br /&gt;
* Splitting Buster&lt;br /&gt;
* Zero Buster&lt;br /&gt;
* Enemy Knockback&lt;br /&gt;
* Vertical Warp&lt;br /&gt;
* Eternal Suffering&lt;br /&gt;
* Free Roaming&lt;br /&gt;
* Nitro Man follower&lt;br /&gt;
* Don't Look Back&lt;br /&gt;
* Cursor Curse&lt;br /&gt;
* All Bouncy Castle&lt;br /&gt;
* Beta Bouncy Castle&lt;br /&gt;
* Mario Mode&lt;br /&gt;
* Flashman85&lt;br /&gt;
* Meme Restoration&lt;br /&gt;
* Inner Apocalypse&lt;br /&gt;
* Ultra MaGMML2&lt;br /&gt;
* Surprise Bosses&lt;br /&gt;
* Green Star Mode&lt;br /&gt;
* MAGMML1 Rush Jet (ironically enough)&lt;br /&gt;
* Music Randomizer&lt;br /&gt;
* Contest Randomizer&lt;br /&gt;
&lt;br /&gt;
In addition, some brand new cheats are featured (however, the &amp;quot;____ Only&amp;quot; cheats are mutually exclusive, and activating one while another is active will turn the previous one off):&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Double Jump&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows you to jump once in midair on top of your regular jump.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Orb Pinball&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Amplifies Power Orb's bounce speed and height.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Buster Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Mega Buster. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons except the [[Mega Buster]] are disabled. All [[Destroyable Blocks]] are changed to be weak to the Mega Buster, and platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Metal Blade Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Metal Blade. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Metal Blade]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Metal Blade, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Metal Blade take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gemini Laser Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Gemini Laser. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Gemini Laser]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Gemini Laser, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Gemini Laser take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Solar Blaze Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Solar Blaze. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Solar Blaze]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Solar Blaze, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Solar Blaze take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Top Spin Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Top Spin. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Top Spin]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Top Spin, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]] (as well as the fights against [[The Moon]], [[Gravity Machine]], and [[Neon Glass Birdo on a Guts Lift]]), [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Top Spin take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Thunder Wool Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Thunder Wool. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Thunder Wool]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Thunder Wool, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Thunder Wool take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pharaoh Shot Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Pharaoh Shot. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Pharaoh Shot]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Pharaoh Shot, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], and [[Neon Gravity Switch]]es are automatically destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |B. Hole Bomb Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Black Hole Bomb. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Black Hole Bomb]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Black Hole Bomb, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Black Hole Bomb take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Magic Card Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Magic Card. Levels are modified to accomodate for this..&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Magic Card]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Magic Card, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Magic Card take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Orb Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Power Orb. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Power Orb]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Power Orb (this is the only way such blocks can appear during gameplay), platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]] (as well as the fights against [[The Moon]], [[Gravity Machine]], and [[Neon Glass Birdo on a Guts Lift]]), [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Power Orb take 1 point of damage instead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good 48 Hour Mega Man Level''==&lt;br /&gt;
The following cheats from previous games are retained:&lt;br /&gt;
&lt;br /&gt;
* Invincibility&lt;br /&gt;
* Infinite Ammo&lt;br /&gt;
* Double Jump &lt;br /&gt;
* Burst Chaser &lt;br /&gt;
* Air Sliding&lt;br /&gt;
* Moonwalking&lt;br /&gt;
* Low Gravity&lt;br /&gt;
* High Gravity&lt;br /&gt;
* Instadeath Mode&lt;br /&gt;
* No I-Frames&lt;br /&gt;
* No Boss I-Frames&lt;br /&gt;
* Invisible Player&lt;br /&gt;
* Hidden Healthbars&lt;br /&gt;
* Crazy Drop Rate&lt;br /&gt;
* Lingering Weapons&lt;br /&gt;
* Huge Weapons&lt;br /&gt;
* Gravity Flipping — Now uses Jump Button in mid air.&lt;br /&gt;
* Boss Explosions&lt;br /&gt;
* Hyper Knockback&lt;br /&gt;
* The Floor Is Lava&lt;br /&gt;
* Proto Man Mode — Now features alternate dialogue in cutscenes.&lt;br /&gt;
* Bass Mode — Now features alternate dialogue in cutscenes, as well as the Treble Boost instead of the [[Rush Coil]] and [[Rush Jet]].&lt;br /&gt;
&lt;br /&gt;
In addition, some new cheats are featured.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Bullet Limits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Any limits on the number of player bullets onscreen will be completely removed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cosmic Comet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Cosmic Comet has spewed out from the depths of Null and Void, and is circling the cruise ship!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The player will be followed in each room by trailing copies that imitate their exact actions and cause damage on contact, like the [[Trailing Zero]]s from ''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacko Comet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Spark Devil will aggressively pursue you from the left side of the screen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Spark Devil]]s from ''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]'''s [[Shocking Wacko Stage]] will constantly spawn on the left side of the screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boost Mode -E-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most enemies will move at double speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boost Mode -G-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most gimmicks will move at double speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tamp Gets Noticed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A lonely Tamp will follow you constantly, trying to give you hugs of pain.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An invincible [[Tamp]] will appear to follow the player in all levels. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will follow you constantly, homing in and shooting bullets at you!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A [[Shadow Turret]] that chases the player will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots B&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will spin around you in a circle and shoot bullets!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Shadow Turret that orbits the player will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots C&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will move left and right at the top of the screen, shooting bullets at you!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Shadow Turret that hovers over the top of the screen will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mirror Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Flip your entire screen! Your controls will be flipped to compensate. (Note: Will also flip text. To turn this off mid-gameplay, press CTRL+M)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 3''==&lt;br /&gt;
The following cheats from previous games are retained:&lt;br /&gt;
&lt;br /&gt;
* Invincibility&lt;br /&gt;
* Infinite Ammo&lt;br /&gt;
* Double Jump &lt;br /&gt;
* Burst Chaser &lt;br /&gt;
* Air Sliding&lt;br /&gt;
* Gravity Flipping&lt;br /&gt;
* Low Gravity&lt;br /&gt;
* High Gravity&lt;br /&gt;
* Crazy Drop Rate&lt;br /&gt;
* Huge Weapons&lt;br /&gt;
* Lingering Weapons&lt;br /&gt;
* No Bullet Limits&lt;br /&gt;
* No Boss I-Frames&lt;br /&gt;
* Instant Death Mode — Renamed from Instadeath Mode.&lt;br /&gt;
* No I-Frames&lt;br /&gt;
* Invisible Player&lt;br /&gt;
* Hidden Healthbars&lt;br /&gt;
* Hyper Knockback&lt;br /&gt;
* Perma Ice Physics&lt;br /&gt;
* The Floor Is Lava&lt;br /&gt;
* Tamp Gets Noticed&lt;br /&gt;
* Don't Look Back&lt;br /&gt;
* Cosmic Comet&lt;br /&gt;
* Wacko Chaser — Renamed from Wacko Comet.&lt;br /&gt;
* Shadow Shots -A-&lt;br /&gt;
* Shadow Shots -B-&lt;br /&gt;
* Shadow Shots -C-&lt;br /&gt;
* Boost Mode -E-&lt;br /&gt;
* Boost Mode -G-&lt;br /&gt;
* Moonwalking&lt;br /&gt;
* Boss Explosions&lt;br /&gt;
* Butt Mode&lt;br /&gt;
* Mirror Mode&lt;br /&gt;
* Proto Man Mode — Now activated from the save select screen.&lt;br /&gt;
* Bass Mode — Now activated from the save select screen.&lt;br /&gt;
* New Game+ — Now activated by holding SPECIAL when starting a new file.&lt;br /&gt;
&lt;br /&gt;
In addition, cheats are now sorted into categories, namely Power Cheats, Challenge Cheats, Wacky Cheats, and Special Cheats. On top of that, some new cheats are featured.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Category'''&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Infinite Tanks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gives you an unlimited supply of E-Tanks.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Although the cheat explicitly refers to E-Tanks, it also affects the other tanks as well.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Buddha Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's health will never go below 1 HP remaining.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can still take damage from normal sources, but they won't be lethal. Pits and being crushed are still lethal, however.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Space Jump&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gives you an infinite amount of jumps, at the cost of less air control.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |When using a Space Jump, Mega Man will automatically move forward.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncy Pits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows Mega Man to survive falling into pits, albeit with damage.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Falling into pits now deals 5 damage to Mega Man and bounces him back out.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hold Sliding&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows Mega Man to infinitely slide as long as you keep holding the key.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Renamed into &amp;quot;Hold Dashing&amp;quot; if Bass Mode is active.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instant Charging&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Charged weapons will always fire fully-charged shots.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Affects the [[Mega Buster]], [[Break Dash]], and [[Mix Tape]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ignore Weapon Locks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Level-related weapon locks will no longer apply.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shine Spark&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gain a speed boost when equipping [[Break Dash]]. After enough speed buildup, perform the Shine Spark!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Renamed into the Queen Spark if Castle Rush is equipped.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Elongtro Cable&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The [[Electro Cable]] fires ''much'' farther. It can also latch onto out of view (but not out of section) solids!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MM9/10 Physics&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slightly alters physics to be closer to Mega Man 9 and 10. Generally feels more brisk.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Neo Pit Powers&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds all of the [[Neo Pit of Pits]] upgrades to your inventory, even outside of the Pit.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dracon Summon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lets you summon the [[Dracon Ride Armor]] anywhere by pressing UP+SHOOT.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sniper Summon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lets you summon the [[Sniper Armor]] anywhere by pressing UP+SHOOT.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If the Sniper Armor is destroyed, Mega Man won't be able to summon it again until they enter another section or die.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invisible Enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will no longer appear onscreen. You could be attacked at any moment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |2x Enemy Health&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies and midbosses will have double the health they usually have. (Bosses aren't affected.)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Item Drops&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will no longer drop items of any kind randomly.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Random Tripping&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |You have a random chance to fall over when walking, ruining the game's competitive integrity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |References the infamous &amp;quot;tripping&amp;quot; mechanic from Super Smash Bros. Brawl.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Status Crash&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nearly every time you take damage, you'll be inflicted with a random status effect.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Buster Blank&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your buster and weapons now have a chance to jam and shoot nothing.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Warp Step&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tip-toeing forward will now warp you forward several blocks.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Respawning Enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most enemies will respawn shortly after death. Are you sure? This cheat is not even remotely fair...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |On The Run&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A homing crosshair will always be chasing you. You must have a large bounty, huh...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The crosshair from [[Crosshair Aware]] will appear in every level.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Live Trumpy Reaction&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Trumpy my favorite guy~ Trumpy he everywhere~ Trumpy he kill you and destroy you~&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A window appears in the bottom right corner of the screen, holding a [[Trumpy]], who will occasionally activate their effect, before changing into one of their variants afterwards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cucco Rampage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A horde of Cuccos that have untold knowledge of your sins will endlessly attack you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Damaging Cuccos will constantly fly in from offscreen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncing Quakes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The ground will constantly quake every few seconds, bouncing most things into the air.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The quaking resembles that caused by [[Trumpy|Trombies]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wave Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your buster shots will now flail wildly, but you won't be able to have as many onscreen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncing Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Many of your weapons will now endlessly rebound off the walls.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |OH JOES! Coil&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Rush Coil]] will now give a vertical boost to EVERYTHING, not just you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slow Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All of your weapons will move at a much slower speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slow Rush Bike&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The [[Rush Bike]] has a much more... gradual acceleration. Not all levels will be beatable.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Realistic Explosions&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All explosions are realistic in both sight and sound.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |References a similar running gag in Deltarune Chapter 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanent Ink&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Inudates you with an ink that just ''won't'' wash off. Gross...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man will always look like he was hit by an [[Octone]]'s inkball.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adware Attacks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |We've combed through your search history and found the best ads for you! Enable for constant pestering in all stages!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ad windows from [[Malware Man]] will constantly appear.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Random Hats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies will now have a chance to drop a random hat on death.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The hats are the ones found in [[Tier 15 (MaGMML3)|Tier 15]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Voice Acting&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds some light voice acting to the game...?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds voice lines from Triggerma's [https://www.youtube.com/watch?v=ZYQjrXJVmJg Kirby Voice Acting] video.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sound Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Randomize every sound! (Warning: May be loud... randomly)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sprite Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Randomize many (but not all) sprites! (Epilepsy Warning!)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bees Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |What's this? A MaGMML game with an underabundance of bees? My item drops full of BEES can help!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies may drop one of [[Hornet Man]]'s [[Hornet Chaser]] projectiles on death, whenever they would otherwise drop nothing.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |L337 Speak&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Converts all text to have a classic flair of arrogance.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Several letters are replaced by similar-looking numbers or symbols.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Language Translator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Changes any non-English text or glyphs into English.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The description is typed in Element Man's glyphs. Translates [[Element Man]], [[Beet Man]], and [[Punch Donkey]]'s dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Slide SFX&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Plays dramatic sound effects when you pull off a Shadow Slide...?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Plays airhorn sounds when using Shadow Slide.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Omni-Chip&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A peculiar chip, seemingly derived from Hyde Industries Tech. Fire every weapon at once! But you only have 1 ammo bar.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Similar to the Fake Zero mode from ''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Chaos Switching&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instead of switching between your weapons, a weapon will be randomly chosen for you every 6 seconds.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |???&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |...Ah, I'm still working on this one. You can pre-purchase if you'd like, but... this one'll take some extra effort.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level Remastered]][[Category:Make a Good 48 Hour Mega Man Level]][[Category:Make a Good Mega Man Level 3]]&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cheat&amp;diff=24407</id>
		<title>Cheat</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cheat&amp;diff=24407"/>
				<updated>2024-08-24T12:37:48Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Cheat Mode''' is a recurring mode in the ''MaGMML'' series, first appearing in ''[[Make a Good Mega Man Level 2]]''. Typically a reward for 100% completion, it allows the player to access cheats such as invincibility, removing bosses' invincibility frames, or even bonus modes like New Game+. The Cheat Menu is accessed from the file select screen after being unlocked.&lt;br /&gt;
&lt;br /&gt;
In order to unlock Cheat Mode in ''MaGMML2'', the player needs to talk to [[Cheat Man]], who shows up right next to [[Dr. Light's Lab]]. In ''[[Make a Good Mega Man Level Remastered]]'', it is unlocked as soon as 100% completion on any file is achieved. In ''[[Make a Good 48 Hour Mega Man Level]]'', the mode is unlocked by talking to Brainga in the Captain's room. Notably, the only requirement to enter the room is to defeat [[Pirate Man]], making ''MaG48HMML'' the first game where the Cheat Menu can be unlocked without 100% completion.&lt;br /&gt;
&lt;br /&gt;
''[[Make a Good Mega Man Level 3]]'', however, has a different approach when it comes to cheats. They can be purchased and activated from Eddie's shop on the Floor 2 of [[Victor Heights]] hotel. More cheat options are unlocked as the player progresses through the game. They only apply to any level which was fully completed (i.e. when every Energy Element and every Trickster Token is collected in it). As soon as the player buys out Eddie's entire stock, he shares a secret code that makes cheats applicable everywhere - even in hub areas. ''MaGMML3'' doesn't require reaching 100% completion akin to ''MaG48HMML'': the cheats are available much sooner compared to previous ''MaGMML'' games.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 2''==&lt;br /&gt;
All the cheats listed here can be enabled simultaneously, however, after closing the game, the cheats will need to be reactivated when playing the game again.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invincibility&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Makes Mega Man permanently invincible.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can still die by falling on pits or getting crushed, or pressing the suicide key (2). In addition, death spikes act as solid blocks. Also, enemies using the [[Grab Buster]] will still get health back despite not damaging the player.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Infinite Ammo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All Special Weapons will never run out of ammo.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Burst Chaser&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's quick movement from [[Escape Sequence]] can now be used on every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Air Sliding&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's air sliding from some [[Holy Crap, Mega Man Can Air Slide?|select]] [[Reality Core|stages]] can now be used in every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can jump after doing an air slide.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Moonwalking&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Self-explanatory. This is the Thriller, etcetera.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Left and Right are reversed and Mega Man walks backwards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Low Gravity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanently gives Mega Man low gravity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |High Gravity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanently gives Mega Man high gravity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instadeath Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Self-explanatory. You will forever only have 1 or less health.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No I-Frames&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, when Mega Man gets hit, you will have no invincibility frames.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Boss I-Frames&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, when a boss is hit, they will have no invincibility frames.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invisible Player&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man is now very self-conscious and refuses to show himself to the world.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Projectiles will also turn invisible, except for the first frame in which they are spawned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hidden Healthbars&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This cheat is guarenteed to give you intense anxiety.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Perma Ice Physics&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If you REALLY like ice and snow levels, then this cheat is for you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Crazy Drop Rate&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will always drop an item when they die.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Double Game Speed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The game goes faster now!! Go faster!! Keep going!! Keep moving!! RUN!! RUN!! RUN!!!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lingering Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Stops Special Weapons from going away on quick weapon switch, allowing for interesting combos.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Oddly enough, Mega Man can't use most of his special weapons while another special weapon projectile is onscreen. It's only possible to get off of Sakugarne using by pausing and switching weapons while this is active.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Huge Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, your weapons are GIGANTIC.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Splitting Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If your buster shot gets destroyed, then it splits into two more shots.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Zero Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, your buster has unimaginable power.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Everytime Mega Man shoots his buster, the projectile will be a sprite of [[Zero]] that shoots [[Knight Man]] sprites.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemy Knockback&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hate knockback on yourself? Try it on enemies!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Some bosses and enemies may glitch through the wall, use this at your own risk.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gravity Flipping&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Replaces the Slide button with an on-demand gravity flip.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Using this while fighting any [[Gravity Man]] boss crashes the game with an error message. However, this does not happen for [[Groovity Man]], though using it in that boss fight might cause a death.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Vertical Warp&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Say goodbye to pits - now, vertical warp is permanently active for every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Some areas in some levels loop where they are not supposed to, such as when going down a certain ladder in [[Cardinal Man]]'s stage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boss Explosions&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies release a boss explosion when killed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Eternal Suffering&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your physics are better now.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can't jump more than a few pixels unless coming out of a slide, which will cause him to jump extremely high. The standing pose is also changed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hyper Knockback&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Increases knockback by just a tiny bit.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man gets knocked up in the air when getting hit by enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Floor Is Lava&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |With this on, you'll gradually lose health when on the ground, and regain health when in the air.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invincibility does not protect you from ground damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Free Roaming&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Start a new save file with all hidden areas, such as Tier X, unlocked from the start.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |New Game+&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Start a new save file with all upgrades, Knight Man rewards, and costumes unlocked.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nitro Man follower&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |With this on, Nitro Man from [[Rad Gravity]] will always be around to help. Except in a few places.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Don't Look Back&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Did you ever want to be stalked by those hands from [[Duwang]], but ALWAYS? Well, now you can!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cursor Curse&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Drag around objects onscreen by clicking on them.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Can also drag bosses and NPCs. Named after the [[Cursor Curse|level of the same name]]. Some objects will have their sprites moved around by this but still have their functionality and collision unmoved.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All Bouncy Castle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Applies a modified version of the [[Bouncy Castle]] gimmick to every level. '''USE WITH CAUTION IF YOU HAVE MOTION SICKNESS!!'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Not every enemy or boss are affected. Does not apply to very specific areas, such as [[Outer Space]]. Both Spring Man and Quake Woman in the main hub also has different dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Beta Bouncy Castle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncy Castle has the constant bouncing from its beta version. '''USE WITH EXTEREME CAUTION!!'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Proto Man Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Proto man! He has his trademark Proto Shield, bigger Charge Shot, and inability to take hits.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Combining this cheat with Bass Mode lets you play as [[Zero]], who has Proto Man's shield and Bass' buster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bass Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Bass! He has a dash instead of a slide and use his rapid-fire Bass Buster.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Combining this cheat with Proto Man Mode lets you play as [[Zero]], who has Proto Man's shield and Bass' buster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mario Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Mario from Mario Land in any level you want, in all his buggy glory. '''Likely to cause crashes.'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This version is slightly different to the one from the [[Mario Land]] level, in that he can use special weapons and there's special dialogue when using him. Fair warning, he is buggy and can break the game, as it was not intended to be played entirely as Mario. Can be combined with Proto Man Mode and Bass Mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Flashman85&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Let Flashman85 aka GeminiLaser aka Nathaniel Hoover spice up your life with some new sound effects and music.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds different sound effects to weapons as well as several other things, like teleporters. The Flash Man NPC in the main hub is also renamed to Flashman85, and Clown Man in Tier 2 also has different dialogue, among other things.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Meme Restoration&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Restores the true, complete fusion of the Scorch Men.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The sprites for the Scorch Men's fusion scene are replaced with crude drawings, similar to the ones seen in the results livestream.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Inner Apocalypse&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |hello. i feel the need to ping @ Garirrry to tell him of how much Despair his level caused me. it drained me of my heart and soul.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily 4's teleporter will lead to an even harder version of the pre-nerf. The name and in-game description are both a reference to the infamous message sent by [[SnoruntPyro]] in reaction to the original version of [[Inner Sanctum]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ultra MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with an alternate storyline! Only $39.99.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The only changes are dialogue, Wily 0, and Wily Core, parodying ''Pokémon Ultra Sun &amp;amp; Ultra Moon''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Butt Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Of all the heroes, none shone brighter than Butt Butt and Proto Butt.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Replaces words with &amp;quot;Butt&amp;quot;. A reference to ''Shovel Knight'', which had a similar cheat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Surprise Bosses&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Reminiscent of a certain Game Genie code for a certain Mega Man game certain people know about.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Everytime Mega Man gets hit, a random boss will show up. A second boss won't spawn when Mega Man gets hit while the first boss is still active. In total, there are 82 bosses that can be summoned, including one never seen anywhere else in the full game. Invincibility changes things to where you instead get a surprise boss in cases that would normally cause damage but don't this time. '''WARNING. SOME BOSSES CAN SOFTLOCK THE GAME, AND THERE ARE CHANCES OF CRASHING.''' Another fair note of warning, be very cautious when using surprise bosses in a level with autoscroll, as Mega Man may be scrolled off along with the boss, softlocking the game.&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;Full list of bosses&amp;lt;/strong&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM1 CutMan.png|center]]&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsMan.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MetalSprite.png|center]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrashMan.png|center]]&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopMan.png|center]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GeminiMan.png|center]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PharaohMan.png|center]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMan.png|center]]&lt;br /&gt;
|[[Gravity Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SplashWoman.png|center]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png|center]]&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CentaurMan.png|center]]&lt;br /&gt;
|[[Centaur Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 VoltMan.png|center]]&lt;br /&gt;
|[[Volt Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 KomusoMan.png|center]]&lt;br /&gt;
|[[Komuso Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM10 ChillMan.png|center]]&lt;br /&gt;
|[[Chill Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quint.png|center]]&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RCyberManSprite.png|center]]&lt;br /&gt;
|[[Cyber Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily1 MechaBubble.png|center]]&lt;br /&gt;
|[[Mecha Bubble Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirDabsule.png|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 ColorMan.png|center]]&lt;br /&gt;
|[[Color Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RNeapolitanManSprite.png|center]]&lt;br /&gt;
|[[Neapolitan Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RNeonManSprite.png|center]]&lt;br /&gt;
|[[Neon Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RForceManSprite.png|center]]&lt;br /&gt;
|[[Force Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 AlterMan.png|center]]&lt;br /&gt;
|[[Alter Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PharaohMan.png|center]]&lt;br /&gt;
|[[Pharaoh Man's Revenge]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrusherJoe.png|center]]&lt;br /&gt;
|[[Crusher Joe]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NapalmManMK2.png|center]]&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 DocRobot.png|center]]&lt;br /&gt;
|[[Doc Robot]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RJoeManSprite.png|center]]&lt;br /&gt;
|[[Joe Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RJoeManSprite.png|center]]&lt;br /&gt;
|Joe Man R&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 CombustMan.png|center]]&lt;br /&gt;
|[[Combust Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 Crator.png|center]]&lt;br /&gt;
|[[Crator]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 Cream.png|center]]&lt;br /&gt;
|[[Cream]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 Kichona.png|center]]&lt;br /&gt;
|[[Kichona]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RTruffleManSprite.png|center]]&lt;br /&gt;
|[[Truffle Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MushKing.png|center]]&lt;br /&gt;
|[[Mush King]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopMan.png|center]]&lt;br /&gt;
|[[Romhack Top Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CirnoMisty.png|center]]&lt;br /&gt;
|[[Cirno]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CATS.png|center]]&lt;br /&gt;
|[[CATS]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CaptainViridian.png|center]]&lt;br /&gt;
|[[Captain Viridian]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RBondManSprite.png|center]]&lt;br /&gt;
|[[Bond Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 TacoMan sprite.png|center]]&lt;br /&gt;
|[[Taco Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KomusoManSmed.png|center]]&lt;br /&gt;
|[[Komuso Man?]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Final Toad]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:8CentipederTower.png|center]]&lt;br /&gt;
|[[8 Centipeder Tower]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cursor.png|center]]&lt;br /&gt;
|[[Cursor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kelbesque.png|center]]&lt;br /&gt;
|[[Kelbesque]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 BoundingCrash.png|center]]&lt;br /&gt;
|[[Boundin' Crash Man]]&lt;br /&gt;
|-&lt;br /&gt;
||[[File:MaGMML2RChompManSprite.png|center]]&lt;br /&gt;
|[[Chomp Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Creesh.png|center]]&lt;br /&gt;
|[[Gangly Crash Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RSheriffManSprite.png|center]]&lt;br /&gt;
|[[Sheriff Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily2 JupiBoss.png|center]]&lt;br /&gt;
|[[Btd'nhan]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsManDuo.png|center]]&lt;br /&gt;
|[[Guts Man Duo]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GroovityMan.png|center]]&lt;br /&gt;
|[[Groovity Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MatchMan.png|center]]&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DonutX.png|center]]&lt;br /&gt;
|[[Donut X]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirDevil.png|center]]&lt;br /&gt;
|[[Air Devil]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowserSprite.png|center]]&lt;br /&gt;
|[[Bowser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quarantine Preview.png|center]]&lt;br /&gt;
|[[Quarantine Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KnightMan.png|center]]&lt;br /&gt;
|[[Knight Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PinkToadMan.png|center]]&lt;br /&gt;
|Pink Toad Man (scrapped midboss intended for [[Inner Sanctum]])&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png|center]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2-Milk-Sprite.png|32px|center]]&lt;br /&gt;
|[[Milk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 OmbudsMan.png|center]]&lt;br /&gt;
|[[Ombuds Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TFutureSprite.png|center]]&lt;br /&gt;
|[[Future|Ghost of Christmas Future]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TLordElewoofroSprite.png|center]]&lt;br /&gt;
|[[Lord Elewoofro]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quick Man Preview.png|center]]&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot3.png|center]]&lt;br /&gt;
|[[Chimerabot 3]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot5.png|center]]&lt;br /&gt;
|[[Chimerabot 5]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot4.png|center]]&lt;br /&gt;
|[[Chimerabot 4]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot1.png|center]]&lt;br /&gt;
|[[Chimerabot 1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot2.png|center]]&lt;br /&gt;
|[[Chimerabot 2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily6 MegaManSpriteGame.png|center]]&lt;br /&gt;
|[[megaman sprite game]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirMan.png|center]]&lt;br /&gt;
|[[Air Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:UnbeatableAirMan.png|center]]&lt;br /&gt;
|[[Unbeatable Air Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VoltMK2.png|center]]&lt;br /&gt;
|[[Volt Man MK2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ExcaliburMan.png|center]]&lt;br /&gt;
|[[Excalibur Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WishingStar.png|center]]&lt;br /&gt;
|[[Wishing Star]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DieSign.png|center]]&lt;br /&gt;
|[[Die Sign]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ToadManRevenge.png|center]]&lt;br /&gt;
|[[Toad Man's Revenge]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChibeeSprite.png|center]]&lt;br /&gt;
|[[Literally Just a Bee]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireMan.png|center]]&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Green Star Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |(Lubba voice) Gee Mario, the festival is swarmed with Green Prankster Comets! There's 314 Green Stars! And no using Super Mode!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |It adds 314 new collectables to the game. 3 on most levels of the game. There are 3 Green Stars located in the  [[Tier 6 (MaGMML2)|Tier 6]] level, [[Changeable Caverns]], however, due to a bug, they are not displayed on the Teleporter and once entering the level again, they can be collected again and again, increasing the number of Green Stars collected. Super Mode is unavailable, even after collecting every Green Nickel. However, you can still collect green stars with other cheat codes active, such as invincibility, air sliding, low gravity, and best of all, cursor curse.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MAGMML1 Rush Jet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Only 2016 kids will remember the good old days. Use this cheat to relive the REAL Rush Jet experience.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rush Jet immediately leaves as soon as the player is touching his hitbox, which is a parody of ''MaGMML1'''s Rush Jet and its infamously finicky tendency to teleport out at the worst possible times due to collision errors.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Music Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All music tracks in the game are now randomized. Beware of looping victory themes.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Prior to version 1.4, this cheat was combined with Contest Randomizer. It should be noted that music tracks in the challenge tent's music area are not randomized with cheats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Contest Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The levels and judge comments are now randomized.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Prior to version 1.4, this cheat was combined with Music Randomizer. The position of the levels and judge comments are randomized.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level Remastered''==&lt;br /&gt;
The following cheats did not return from ''MaGMML2'':&lt;br /&gt;
* Perma Ice Physics&lt;br /&gt;
* Double Game Speed&lt;br /&gt;
* Splitting Buster&lt;br /&gt;
* Zero Buster&lt;br /&gt;
* Enemy Knockback&lt;br /&gt;
* Vertical Warp&lt;br /&gt;
* Eternal Suffering&lt;br /&gt;
* Free Roaming&lt;br /&gt;
* Nitro Man follower&lt;br /&gt;
* Don't Look Back&lt;br /&gt;
* Cursor Curse&lt;br /&gt;
* All Bouncy Castle&lt;br /&gt;
* Beta Bouncy Castle&lt;br /&gt;
* Mario Mode&lt;br /&gt;
* Flashman85&lt;br /&gt;
* Meme Restoration&lt;br /&gt;
* Inner Apocalypse&lt;br /&gt;
* Ultra MaGMML2&lt;br /&gt;
* Surprise Bosses&lt;br /&gt;
* Green Star Mode&lt;br /&gt;
* MAGMML1 Rush Jet (ironically enough)&lt;br /&gt;
* Music Randomizer&lt;br /&gt;
* Contest Randomizer&lt;br /&gt;
&lt;br /&gt;
In addition, some brand new cheats are featured (however, the &amp;quot;____ Only&amp;quot; cheats are mutually exclusive, and activating one while another is active will turn the previous one off):&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Double Jump&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows you to jump once in midair on top of your regular jump.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Orb Pinball&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Amplifies Power Orb's bounce speed and height.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Buster Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Mega Buster. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons except the [[Mega Buster]] are disabled. All [[Destroyable Blocks]] are changed to be weak to the Mega Buster, and platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Metal Blade Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Metal Blade. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Metal Blade]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Metal Blade, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Metal Blade take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gemini Laser Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Gemini Laser. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Gemini Laser]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Gemini Laser, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Gemini Laser take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Solar Blaze Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Solar Blaze. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Solar Blaze]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Solar Blaze, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Solar Blaze take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Top Spin Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Top Spin. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Top Spin]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Top Spin, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]] (as well as the fights against [[The Moon]], [[Gravity Machine]], and [[Neon Glass Birdo on a Guts Lift]]), [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Top Spin take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Thunder Wool Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Thunder Wool. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Thunder Wool]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Thunder Wool, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Thunder Wool take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pharaoh Shot Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Pharaoh Shot. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Pharaoh Shot]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Pharaoh Shot, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], and [[Neon Gravity Switch]]es are automatically destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |B. Hole Bomb Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Black Hole Bomb. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Black Hole Bomb]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Black Hole Bomb, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Black Hole Bomb take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Magic Card Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Magic Card. Levels are modified to accomodate for this..&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Magic Card]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Magic Card, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Magic Card take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Orb Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Power Orb. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Power Orb]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Power Orb (this is the only way such blocks can appear during gameplay), platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]] (as well as the fights against [[The Moon]], [[Gravity Machine]], and [[Neon Glass Birdo on a Guts Lift]]), [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Power Orb take 1 point of damage instead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good 48 Hour Mega Man Level''==&lt;br /&gt;
The following cheats from previous games are retained:&lt;br /&gt;
&lt;br /&gt;
* Invincibility&lt;br /&gt;
* Infinite Ammo&lt;br /&gt;
* Double Jump &lt;br /&gt;
* Burst Chaser &lt;br /&gt;
* Air Sliding&lt;br /&gt;
* Moonwalking&lt;br /&gt;
* Low Gravity&lt;br /&gt;
* High Gravity&lt;br /&gt;
* Instadeath Mode&lt;br /&gt;
* No I-Frames&lt;br /&gt;
* No Boss I-Frames&lt;br /&gt;
* Invisible Player&lt;br /&gt;
* Hidden Healthbars&lt;br /&gt;
* Crazy Drop Rate&lt;br /&gt;
* Lingering Weapons&lt;br /&gt;
* Huge Weapons&lt;br /&gt;
* Gravity Flipping — Now uses Jump Button in mid air.&lt;br /&gt;
* Boss Explosions&lt;br /&gt;
* Hyper Knockback&lt;br /&gt;
* The Floor Is Lava&lt;br /&gt;
* Proto Man Mode — Now features alternate dialogue in cutscenes.&lt;br /&gt;
* Bass Mode — Now features alternate dialogue in cutscenes, as well as the Treble Boost instead of the [[Rush Coil]] and [[Rush Jet]].&lt;br /&gt;
&lt;br /&gt;
In addition, some new cheats are featured.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Bullet Limits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Any limits on the number of player bullets onscreen will be completely removed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cosmic Comet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Cosmic Comet has spewed out from the depths of Null and Void, and is circling the cruise ship!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The player will be followed in each room by trailing copies that imitate their exact actions and cause damage on contact, like the [[Trailing Zero]]s from ''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacko Comet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Spark Devil will aggressively pursue you from the left side of the screen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Spark Devil]]s from ''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]'''s [[Shocking Wacko Stage]] will constantly spawn on the left side of the screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boost Mode -E-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most enemies will move at double speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boost Mode -G-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most gimmicks will move at double speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tamp Gets Noticed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A lonely Tamp will follow you constantly, trying to give you hugs of pain.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An invincible [[Tamp]] will appear to follow the player in all levels. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will follow you constantly, homing in and shooting bullets at you!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A [[Shadow Turret]] that chases the player will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots B&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will spin around you in a circle and shoot bullets!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Shadow Turret that orbits the player will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots C&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will move left and right at the top of the screen, shooting bullets at you!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Shadow Turret that hovers over the top of the screen will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mirror Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Flip your entire screen! Your controls will be flipped to compensate. (Note: Will also flip text. To turn this off mid-gameplay, press CTRL+M)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 3''==&lt;br /&gt;
The following cheats from previous games are retained:&lt;br /&gt;
&lt;br /&gt;
* Invincibility&lt;br /&gt;
* Infinite Ammo&lt;br /&gt;
* Double Jump &lt;br /&gt;
* Burst Chaser &lt;br /&gt;
* Air Sliding&lt;br /&gt;
* Gravity Flipping&lt;br /&gt;
* Low Gravity&lt;br /&gt;
* High Gravity&lt;br /&gt;
* Crazy Drop Rate&lt;br /&gt;
* Huge Weapons&lt;br /&gt;
* Lingering Weapons&lt;br /&gt;
* No Bullet Limits&lt;br /&gt;
* No Boss I-Frames&lt;br /&gt;
* Instant Death Mode — Renamed from Instadeath Mode.&lt;br /&gt;
* No I-Frames&lt;br /&gt;
* Invisible Player&lt;br /&gt;
* Hidden Healthbars&lt;br /&gt;
* Hyper Knockback&lt;br /&gt;
* Perma Ice Physics&lt;br /&gt;
* The Floor Is Lava&lt;br /&gt;
* Tamp Gets Noticed&lt;br /&gt;
* Don't Look Back&lt;br /&gt;
* Cosmic Comet&lt;br /&gt;
* Wacko Chaser — Renamed from Wacko Comet.&lt;br /&gt;
* Shadow Shots -A-&lt;br /&gt;
* Shadow Shots -B-&lt;br /&gt;
* Shadow Shots -C-&lt;br /&gt;
* Boost Mode -E-&lt;br /&gt;
* Boost Mode -G-&lt;br /&gt;
* Moonwalking&lt;br /&gt;
* Boss Explosions&lt;br /&gt;
* Butt Mode&lt;br /&gt;
* Mirror Mode&lt;br /&gt;
* Proto Man Mode — Now activated from the save select screen.&lt;br /&gt;
* Bass Mode — Now activated from the save select screen.&lt;br /&gt;
* New Game+ — Now activated by holding SPECIAL when starting a new file.&lt;br /&gt;
&lt;br /&gt;
In addition, cheats are now sorted into categories, namely Power Cheats, Challenge Cheats, Wacky Cheats, and Special Cheats. On top of that, some new cheats are featured.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Category'''&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Infinite Tanks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gives you an unlimited supply of E-Tanks.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Although the cheat explicitly refers to E-Tanks, it also affects the other tanks as well.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Buddha Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's health will never go below 1 HP remaining.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can still take damage from normal sources, but they won't be lethal. Pits and being crushed are still lethal, however.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Space Jump&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gives you an infinite amount of jumps, at the cost of less air control.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |When using a Space Jump, Mega Man will automatically move forward.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncy Pits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows Mega Man to survive falling into pits, albeit with damage.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Falling into pits now deals 5 damage to Mega Man and bounces him back out.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hold Sliding&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows Mega Man to infinitely slide as long as you keep holding the key.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Renamed into &amp;quot;Hold Dashing&amp;quot; if Bass Mode is active.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instant Charging&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Charged weapons will always fire fully-charged shots.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Affects the [[Mega Buster]], [[Break Dash]], and [[Mix Tape]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ignore Weapon Locks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Level-related weapon locks will no longer apply.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shine Spark&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gain a speed boost when equipping [[Break Dash]]. After enough speed buildup, perform the Shine Spark!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Renamed into the Queen Spark if Castle Rush is equipped.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Elongtro Cable&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The [[Electro Cable]] fires ''much'' farther. It can also latch onto out of view (but not out of section) solids!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MM9/10 Physics&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slightly alters physics to be closer to Mega Man 9 and 10. Generally feels more brisk.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Neo Pit Powers&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds all of the [[Neo Pit of Pits]] upgrades to your inventory, even outside of the Pit.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dracon Summon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lets you summon the [[Dracon Ride Armor]] anywhere by pressing UP+SHOOT.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sniper Summon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lets you summon the [[Sniper Armor]] anywhere by pressing UP+SHOOT.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If the Sniper Armor is destroyed, Mega Man won't be able to summon it again until they enter another section or die.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invisible Enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will no longer appear onscreen. You could be attacked at any moment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |2x Enemy Health&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies and midbosses will have double the health they usually have. (Bosses aren't affected.)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Item Drops&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will no longer drop items of any kind randomly.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Random Tripping&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |You have a random chance to fall over when walking, ruining the game's competitive integrity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |References the infamous &amp;quot;tripping&amp;quot; mechanic from Super Smash Bros. Brawl.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Status Crash&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nearly every time you take damage, you'll be inflicted with a random status effect.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Buster Blank&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your buster and weapons now have a chance to jam and shoot nothing.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Warp Step&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tip-toeing forward will now warp you forward several blocks.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Respawning Enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most enemies will respawn shortly after death. Are you sure? This cheat is not even remotely fair...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |On The Run&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A homing crosshair will always be chasing you. You must have a large bounty, huh...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The crosshair from [[Crosshair Aware]] will appear in every level.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Live Trumpy Reaction&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Trumpy my favorite guy~ Trumpy he everywhere~ Trumpy he kill you and destroy you~&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A window appears in the bottom right corner of the screen, holding a [[Trumpy]], who will occasionally activate their effect, before changing into one of their variants afterwards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cucco Rampage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A horde of Cuccos that have untold knowledge of your sins will endlessly attack you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Damaging Cuccos will constantly fly in from offscreen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncing Quakes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The ground will constantly quake every few seconds, bouncing most things into the air.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The quaking resembles that caused by [[Trumpy|Trombies]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wave Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your buster shots will now flail wildly, but you won't be able to have as many onscreen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncing Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Many of your weapons will now endlessly rebound off the walls.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |OH JOES! Coil&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Rush Coil]] will now give a vertical boost to EVERYTHING, not just you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slow Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All of your weapons will move at a much slower speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slow Rush Bike&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The [[Rush Bike]] has a much more... gradual acceleration. Not all levels will be beatable.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Realistic Explosions&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All explosions are realistic in both sight and sound.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |References a similar running gag in Deltarune Chapter 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanent Ink&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Inudates you with an ink that just ''won't'' wash off. Gross...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man will always look like he was hit by an [[Octone]]'s inkball.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adware Attacks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |We've combed through your search history and found the best ads for you! Enable for constant pestering in all stages!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ad windows from [[Malware Man]] will constantly appear.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Random Hats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies will now have a chance to drop a random hat on death.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The hats are the ones found in [[Tier 15 (MaGMML3)|Tier 15]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Voice Acting&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds some light voice acting to the game...?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds voice lines from Triggerma's [https://www.youtube.com/watch?v=ZYQjrXJVmJg Kirby Voice Acting] video.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sound Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Randomize every sound! (Warning: May be loud... randomly)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sprite Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Randomize many (but not all) sprites! (Epilepsy Warning!)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bees Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |What's this? A MaGMML game with an underabundance of bees? My item drops full of BEES can help!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies may drop one of [[Hornet Man]]'s [[Hornet Chaser]] projectiles on death, whenever they would otherwise drop nothing.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |L337 Speak&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Converts all text to have a classic flair of arrogance.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Several letters are replaced by similar-looking numbers or symbols.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Language Translator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Changes any non-English text or glyphs into English.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The description is typed in Element Man's glyphs. Translates [[Element Man]], [[Beet Man]], and [[Punch Donkey]]'s dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Slide SFX&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Plays dramatic sound effects when you pull off a Shadow Slide...?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Plays airhorn sounds when using Shadow Slide.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Omni-Chip&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A peculiar chip, seemingly derived from Hyde Industries Tech. Fire every weapon at once! But you only have 1 ammo bar.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Chaos Switching&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instead of switching between your weapons, a weapon will be randomly chosen for you every 6 seconds.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |???&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |...Ah, I'm still working on this one. You can pre-purchase if you'd like, but... this one'll take some extra effort.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level Remastered]][[Category:Make a Good 48 Hour Mega Man Level]][[Category:Make a Good Mega Man Level 3]]&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cheat&amp;diff=24406</id>
		<title>Cheat</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cheat&amp;diff=24406"/>
				<updated>2024-08-24T12:37:02Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Cheat Mode''' is a recurring mode in the ''MaGMML'' series, first appearing in ''[[Make a Good Mega Man Level 2]]''. Typically a reward for 100% completion, it allows the player to access cheats such as invincibility, removing bosses' invincibility frames, or even bonus modes like New Game+. The Cheat Menu is accessed from the file select screen after being unlocked.&lt;br /&gt;
&lt;br /&gt;
In order to unlock Cheat Mode in ''MaGMML2'', the player needs to talk to [[Cheat Man]], who shows up right next to [[Dr. Light's Lab]]. In ''[[Make a Good Mega Man Level Remastered]]'', it is unlocked as soon as 100% completion on any file is achieved. In ''[[Make a Good 48 Hour Mega Man Level]]'', the mode is unlocked by talking to Brainga in the Captain's room. Notably, the only requirement to enter the room is to defeat [[Pirate Man]], making ''MaG48HMML'' the first game where the Cheat Menu can be unlocked without 100% completion.&lt;br /&gt;
&lt;br /&gt;
''[[Make a Good Mega Man Level 3]]'', however, has a different approach when it comes to cheats. They can be purchased and activated from Eddie's shop on the Floor 2 of [[Victor Heights]] hotel. More cheat options are unlocked as the player progresses through the game. They only apply to any level which was fully completed (i.e. when every Energy Element and every Trickster Token is collected in it). As soon as the player buys out Eddie's entire stock, he shares a secret code that makes cheats applicable everywhere - even in hub areas. ''MaGMML3'' doesn't require reaching 100% completion akin to ''MaG48HMML'': the cheats are available much sooner compared to previous ''MaGMML'' games.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 2''==&lt;br /&gt;
All the cheats listed here can be enabled simultaneously, however, after closing the game, the cheats will need to be reactivated when playing the game again.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invincibility&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Makes Mega Man permanently invincible.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can still die by falling on pits or getting crushed, or pressing the suicide key (2). In addition, death spikes act as solid blocks. Also, enemies using the [[Grab Buster]] will still get health back despite not damaging the player.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Infinite Ammo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All Special Weapons will never run out of ammo.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Burst Chaser&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's quick movement from [[Escape Sequence]] can now be used on every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Air Sliding&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's air sliding from some [[Holy Crap, Mega Man Can Air Slide?|select]] [[Reality Core|stages]] can now be used in every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can jump after doing an air slide.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Moonwalking&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Self-explanatory. This is the Thriller, etcetera.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Left and Right are reversed and Mega Man walks backwards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Low Gravity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanently gives Mega Man low gravity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |High Gravity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanently gives Mega Man high gravity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instadeath Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Self-explanatory. You will forever only have 1 or less health.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No I-Frames&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, when Mega Man gets hit, you will have no invincibility frames.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Boss I-Frames&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, when a boss is hit, they will have no invincibility frames.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invisible Player&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man is now very self-conscious and refuses to show himself to the world.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Projectiles will also turn invisible, except for the first frame in which they are spawned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hidden Healthbars&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This cheat is guarenteed to give you intense anxiety.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Perma Ice Physics&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If you REALLY like ice and snow levels, then this cheat is for you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Crazy Drop Rate&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will always drop an item when they die.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Double Game Speed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The game goes faster now!! Go faster!! Keep going!! Keep moving!! RUN!! RUN!! RUN!!!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lingering Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Stops Special Weapons from going away on quick weapon switch, allowing for interesting combos.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Oddly enough, Mega Man can't use most of his special weapons while another special weapon projectile is onscreen. It's only possible to get off of Sakugarne using by pausing and switching weapons while this is active.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Huge Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, your weapons are GIGANTIC.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Splitting Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If your buster shot gets destroyed, then it splits into two more shots.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Zero Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, your buster has unimaginable power.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Everytime Mega Man shoots his buster, the projectile will be a sprite of [[Zero]] that shoots [[Knight Man]] sprites.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemy Knockback&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hate knockback on yourself? Try it on enemies!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Some bosses and enemies may glitch through the wall, use this at your own risk.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gravity Flipping&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Replaces the Slide button with an on-demand gravity flip.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Using this while fighting any [[Gravity Man]] boss crashes the game with an error message. However, this does not happen for [[Groovity Man]], though using it in that boss fight might cause a death.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Vertical Warp&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Say goodbye to pits - now, vertical warp is permanently active for every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Some areas in some levels loop where they are not supposed to, such as when going down a certain ladder in [[Cardinal Man]]'s stage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boss Explosions&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies release a boss explosion when killed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Eternal Suffering&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your physics are better now.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can't jump more than a few pixels unless coming out of a slide, which will cause him to jump extremely high. The standing pose is also changed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hyper Knockback&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Increases knockback by just a tiny bit.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man gets knocked up in the air when getting hit by enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Floor Is Lava&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |With this on, you'll gradually lose health when on the ground, and regain health when in the air.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invincibility does not protect you from ground damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Free Roaming&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Start a new save file with all hidden areas, such as Tier X, unlocked from the start.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |New Game+&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Start a new save file with all upgrades, Knight Man rewards, and costumes unlocked.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nitro Man follower&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |With this on, Nitro Man from [[Rad Gravity]] will always be around to help. Except in a few places.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Don't Look Back&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Did you ever want to be stalked by those hands from [[Duwang]], but ALWAYS? Well, now you can!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cursor Curse&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Drag around objects onscreen by clicking on them.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Can also drag bosses and NPCs. Named after the [[Cursor Curse|level of the same name]]. Some objects will have their sprites moved around by this but still have their functionality and collision unmoved.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All Bouncy Castle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Applies a modified version of the [[Bouncy Castle]] gimmick to every level. '''USE WITH CAUTION IF YOU HAVE MOTION SICKNESS!!'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Not every enemy or boss are affected. Does not apply to very specific areas, such as [[Outer Space]]. Both Spring Man and Quake Woman in the main hub also has different dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Beta Bouncy Castle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncy Castle has the constant bouncing from its beta version. '''USE WITH EXTEREME CAUTION!!'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Proto Man Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Proto man! He has his trademark Proto Shield, bigger Charge Shot, and inability to take hits.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Combining this cheat with Bass Mode lets you play as [[Zero]], who has Proto Man's shield and Bass' buster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bass Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Bass! He has a dash instead of a slide and use his rapid-fire Bass Buster.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Combining this cheat with Proto Man Mode lets you play as [[Zero]], who has Proto Man's shield and Bass' buster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mario Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Mario from Mario Land in any level you want, in all his buggy glory. '''Likely to cause crashes.'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This version is slightly different to the one from the [[Mario Land]] level, in that he can use special weapons and there's special dialogue when using him. Fair warning, he is buggy and can break the game, as it was not intended to be played entirely as Mario. Can be combined with Proto Man Mode and Bass Mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Flashman85&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Let Flashman85 aka GeminiLaser aka Nathaniel Hoover spice up your life with some new sound effects and music.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds different sound effects to weapons as well as several other things, like teleporters. The Flash Man NPC in the main hub is also renamed to Flashman85, and Clown Man in Tier 2 also has different dialogue, among other things.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Meme Restoration&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Restores the true, complete fusion of the Scorch Men.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The sprites for the Scorch Men's fusion scene are replaced with crude drawings, similar to the ones seen in the results livestream.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Inner Apocalypse&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |hello. i feel the need to ping @ Garirrry to tell him of how much Despair his level caused me. it drained me of my heart and soul.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily 4's teleporter will lead to an even harder version of the pre-nerf. The name and in-game description are both a reference to the infamous message sent by [[SnoruntPyro]] in reaction to the original version of [[Inner Sanctum]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ultra MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with an alternate storyline! Only $39.99.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The only changes are dialogue, Wily 0, and Wily Core, parodying ''Pokémon Ultra Sun &amp;amp; Ultra Moon''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Butt Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Of all the heroes, none shone brighter than Butt Butt and Proto Butt.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Replaces words with &amp;quot;Butt&amp;quot;. A reference to ''Shovel Knight'', which had a similar cheat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Surprise Bosses&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Reminiscent of a certain Game Genie code for a certain Mega Man game certain people know about.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Everytime Mega Man gets hit, a random boss will show up. A second boss won't spawn when Mega Man gets hit while the first boss is still active. In total, there are 82 bosses that can be summoned, including one never seen anywhere else in the full game. Invincibility changes things to where you instead get a surprise boss in cases that would normally cause damage but don't this time. '''WARNING. SOME BOSSES CAN SOFTLOCK THE GAME, AND THERE ARE CHANCES OF CRASHING.''' Another fair note of warning, be very cautious when using surprise bosses in a level with autoscroll, as Mega Man may be scrolled off along with the boss, softlocking the game.&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;Full list of bosses&amp;lt;/strong&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM1 CutMan.png|center]]&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsMan.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MetalSprite.png|center]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrashMan.png|center]]&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopMan.png|center]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GeminiMan.png|center]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PharaohMan.png|center]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMan.png|center]]&lt;br /&gt;
|[[Gravity Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SplashWoman.png|center]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png|center]]&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CentaurMan.png|center]]&lt;br /&gt;
|[[Centaur Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 VoltMan.png|center]]&lt;br /&gt;
|[[Volt Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 KomusoMan.png|center]]&lt;br /&gt;
|[[Komuso Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM10 ChillMan.png|center]]&lt;br /&gt;
|[[Chill Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quint.png|center]]&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RCyberManSprite.png|center]]&lt;br /&gt;
|[[Cyber Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily1 MechaBubble.png|center]]&lt;br /&gt;
|[[Mecha Bubble Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirDabsule.png|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 ColorMan.png|center]]&lt;br /&gt;
|[[Color Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RNeapolitanManSprite.png|center]]&lt;br /&gt;
|[[Neapolitan Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RNeonManSprite.png|center]]&lt;br /&gt;
|[[Neon Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RForceManSprite.png|center]]&lt;br /&gt;
|[[Force Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 AlterMan.png|center]]&lt;br /&gt;
|[[Alter Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PharaohMan.png|center]]&lt;br /&gt;
|[[Pharaoh Man's Revenge]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrusherJoe.png|center]]&lt;br /&gt;
|[[Crusher Joe]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NapalmManMK2.png|center]]&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 DocRobot.png|center]]&lt;br /&gt;
|[[Doc Robot]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RJoeManSprite.png|center]]&lt;br /&gt;
|[[Joe Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RJoeManSprite.png|center]]&lt;br /&gt;
|Joe Man R&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 CombustMan.png|center]]&lt;br /&gt;
|[[Combust Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 Crator.png|center]]&lt;br /&gt;
|[[Crator]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 Cream.png|center]]&lt;br /&gt;
|[[Cream]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 Kichona.png|center]]&lt;br /&gt;
|[[Kichona]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RTruffleManSprite.png|center]]&lt;br /&gt;
|[[Truffle Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MushKing.png|center]]&lt;br /&gt;
|[[Mush King]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopMan.png|center]]&lt;br /&gt;
|[[Romhack Top Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CirnoMisty.png|center]]&lt;br /&gt;
|[[Cirno]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CATS.png|center]]&lt;br /&gt;
|[[CATS]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CaptainViridian.png|center]]&lt;br /&gt;
|[[Captain Viridian]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RBondManSprite.png|center]]&lt;br /&gt;
|[[Bond Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 TacoMan sprite.png|center]]&lt;br /&gt;
|[[Taco Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KomusoManSmed.png|center]]&lt;br /&gt;
|[[Komuso Man?]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Final Toad]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:8CentipederTower.png|center]]&lt;br /&gt;
|[[8 Centipeder Tower]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cursor.png|center]]&lt;br /&gt;
|[[Cursor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kelbesque.png|center]]&lt;br /&gt;
|[[Kelbesque]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 BoundingCrash.png|center]]&lt;br /&gt;
|[[Boundin' Crash Man]]&lt;br /&gt;
|-&lt;br /&gt;
||[[File:MaGMML2RChompManSprite.png|center]]&lt;br /&gt;
|[[Chomp Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Creesh.png|center]]&lt;br /&gt;
|[[Gangly Crash Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RSheriffManSprite.png|center]]&lt;br /&gt;
|[[Sheriff Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily2 JupiBoss.png|center]]&lt;br /&gt;
|[[Btd'nhan]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsManDuo.png|center]]&lt;br /&gt;
|[[Guts Man Duo]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GroovityMan.png|center]]&lt;br /&gt;
|[[Groovity Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MatchMan.png|center]]&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DonutX.png|center]]&lt;br /&gt;
|[[Donut X]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirDevil.png|center]]&lt;br /&gt;
|[[Air Devil]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowserSprite.png|center]]&lt;br /&gt;
|[[Bowser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quarantine Preview.png|center]]&lt;br /&gt;
|[[Quarantine Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KnightMan.png|center]]&lt;br /&gt;
|[[Knight Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PinkToadMan.png|center]]&lt;br /&gt;
|Pink Toad Man (scrapped midboss intended for [[Inner Sanctum]])&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png|center]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2-Milk-Sprite.png|32px|center]]&lt;br /&gt;
|[[Milk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 OmbudsMan.png|center]]&lt;br /&gt;
|[[Ombuds Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TFutureSprite.png|center]]&lt;br /&gt;
|[[Future|Ghost of Christmas Future]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TLordElewoofroSprite.png|center]]&lt;br /&gt;
|[[Lord Elewoofro]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quick Man Preview.png|center]]&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot3.png|center]]&lt;br /&gt;
|[[Chimerabot 3]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot5.png|center]]&lt;br /&gt;
|[[Chimerabot 5]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot4.png|center]]&lt;br /&gt;
|[[Chimerabot 4]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot1.png|center]]&lt;br /&gt;
|[[Chimerabot 1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot2.png|center]]&lt;br /&gt;
|[[Chimerabot 2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily6 MegaManSpriteGame.png|center]]&lt;br /&gt;
|[[megaman sprite game]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirMan.png|center]]&lt;br /&gt;
|[[Air Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:UnbeatableAirMan.png|center]]&lt;br /&gt;
|[[Unbeatable Air Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VoltMK2.png|center]]&lt;br /&gt;
|[[Volt Man MK2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ExcaliburMan.png|center]]&lt;br /&gt;
|[[Excalibur Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WishingStar.png|center]]&lt;br /&gt;
|[[Wishing Star]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DieSign.png|center]]&lt;br /&gt;
|[[Die Sign]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ToadManRevenge.png|center]]&lt;br /&gt;
|[[Toad Man's Revenge]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChibeeSprite.png|center]]&lt;br /&gt;
|[[Literally Just a Bee]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireMan.png|center]]&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Green Star Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |(Lubba voice) Gee Mario, the festival is swarmed with Green Prankster Comets! There's 314 Green Stars! And no using Super Mode!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |It adds 314 new collectables to the game. 3 on most levels of the game. There are 3 Green Stars located in the  [[Tier 6 (MaGMML2)|Tier 6]] level, [[Changeable Caverns]], however, due to a bug, they are not displayed on the Teleporter and once entering the level again, they can be collected again and again, increasing the number of Green Stars collected. Super Mode is unavailable, even after collecting every Green Nickel. However, you can still collect green stars with other cheat codes active, such as invincibility, air sliding, low gravity, and best of all, cursor curse.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MAGMML1 Rush Jet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Only 2016 kids will remember the good old days. Use this cheat to relive the REAL Rush Jet experience.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rush Jet immediately leaves as soon as the player is touching his hitbox, which is a parody of ''MaGMML1'''s Rush Jet and its infamously finicky tendency to teleport out at the worst possible times due to collision errors.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Music Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All music tracks in the game are now randomized. Beware of looping victory themes.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Prior to version 1.4, this cheat was combined with Contest Randomizer. It should be noted that music tracks in the challenge tent's music area are not randomized with cheats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Contest Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The levels and judge comments are now randomized.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Prior to version 1.4, this cheat was combined with Music Randomizer. The position of the levels and judge comments are randomized.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level Remastered''==&lt;br /&gt;
The following cheats did not return from ''MaGMML2'':&lt;br /&gt;
* Perma Ice Physics&lt;br /&gt;
* Double Game Speed&lt;br /&gt;
* Splitting Buster&lt;br /&gt;
* Zero Buster&lt;br /&gt;
* Enemy Knockback&lt;br /&gt;
* Vertical Warp&lt;br /&gt;
* Eternal Suffering&lt;br /&gt;
* Free Roaming&lt;br /&gt;
* Nitro Man follower&lt;br /&gt;
* Don't Look Back&lt;br /&gt;
* Cursor Curse&lt;br /&gt;
* All Bouncy Castle&lt;br /&gt;
* Beta Bouncy Castle&lt;br /&gt;
* Mario Mode&lt;br /&gt;
* Flashman85&lt;br /&gt;
* Meme Restoration&lt;br /&gt;
* Inner Apocalypse&lt;br /&gt;
* Ultra MaGMML2&lt;br /&gt;
* Surprise Bosses&lt;br /&gt;
* Green Star Mode&lt;br /&gt;
* MAGMML1 Rush Jet (ironically enough)&lt;br /&gt;
* Music Randomizer&lt;br /&gt;
* Contest Randomizer&lt;br /&gt;
&lt;br /&gt;
In addition, some brand new cheats are featured (however, the &amp;quot;____ Only&amp;quot; cheats are mutually exclusive, and activating one while another is active will turn the previous one off):&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Double Jump&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows you to jump once in midair on top of your regular jump.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Orb Pinball&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Amplifies Power Orb's bounce speed and height.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Buster Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Mega Buster. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons except the [[Mega Buster]] are disabled. All [[Destroyable Blocks]] are changed to be weak to the Mega Buster, and platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Metal Blade Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Metal Blade. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Metal Blade]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Metal Blade, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Metal Blade take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gemini Laser Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Gemini Laser. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Gemini Laser]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Gemini Laser, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Gemini Laser take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Solar Blaze Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Solar Blaze. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Solar Blaze]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Solar Blaze, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Solar Blaze take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Top Spin Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Top Spin. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Top Spin]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Top Spin, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]] (as well as the fights against [[The Moon]], [[Gravity Machine]], and [[Neon Glass Birdo on a Guts Lift]]), [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Top Spin take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Thunder Wool Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Thunder Wool. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Thunder Wool]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Thunder Wool, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Thunder Wool take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pharaoh Shot Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Pharaoh Shot. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Pharaoh Shot]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Pharaoh Shot, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], and [[Neon Gravity Switch]]es are automatically destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |B. Hole Bomb Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Black Hole Bomb. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Black Hole Bomb]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Black Hole Bomb, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Black Hole Bomb take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Magic Card Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Magic Card. Levels are modified to accomodate for this..&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Magic Card]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Magic Card, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Magic Card take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Orb Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Power Orb. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Power Orb]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Power Orb (this is the only way such blocks can appear during gameplay), platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]] (as well as the fights against [[The Moon]], [[Gravity Machine]], and [[Neon Glass Birdo on a Guts Lift]]), [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Power Orb take 1 point of damage instead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good 48 Hour Mega Man Level''==&lt;br /&gt;
The following cheats from previous games are retained:&lt;br /&gt;
&lt;br /&gt;
* Invincibility&lt;br /&gt;
* Infinite Ammo&lt;br /&gt;
* Double Jump &lt;br /&gt;
* Burst Chaser &lt;br /&gt;
* Air Sliding&lt;br /&gt;
* Moonwalking&lt;br /&gt;
* Low Gravity&lt;br /&gt;
* High Gravity&lt;br /&gt;
* Instadeath Mode&lt;br /&gt;
* No I-Frames&lt;br /&gt;
* No Boss I-Frames&lt;br /&gt;
* Invisible Player&lt;br /&gt;
* Hidden Healthbars&lt;br /&gt;
* Crazy Drop Rate&lt;br /&gt;
* Lingering Weapons&lt;br /&gt;
* Huge Weapons&lt;br /&gt;
* Gravity Flipping — Now uses Jump Button in mid air.&lt;br /&gt;
* Boss Explosions&lt;br /&gt;
* Hyper Knockback&lt;br /&gt;
* The Floor Is Lava&lt;br /&gt;
* Proto Man Mode — Now features alternate dialogue in cutscenes.&lt;br /&gt;
* Bass Mode — Now features alternate dialogue in cutscenes, as well as the Treble Boost instead of the [[Rush Coil]] and [[Rush Jet]].&lt;br /&gt;
&lt;br /&gt;
In addition, some new cheats are featured.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Bullet Limits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Any limits on the number of player bullets onscreen will be completely removed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cosmic Comet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Cosmic Comet has spewed out from the depths of Null and Void, and is circling the cruise ship!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The player will be followed in each room by trailing copies that imitate their exact actions and cause damage on contact, like the [[Trailing Zero]]s from ''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacko Comet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Spark Devil will aggressively pursue you from the left side of the screen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Spark Devil]]s from ''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]'''s [[Shocking Wacko Stage]] will constantly spawn on the left side of the screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boost Mode -E-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most enemies will move at double speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boost Mode -G-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most gimmicks will move at double speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tamp Gets Noticed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A lonely Tamp will follow you constantly, trying to give you hugs of pain.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An invincible [[Tamp]] will appear to follow the player in all levels. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will follow you constantly, homing in and shooting bullets at you!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A [[Shadow Turret]] that chases the player will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots B&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will spin around you in a circle and shoot bullets!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Shadow Turret that orbits the player will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots C&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will move left and right at the top of the screen, shooting bullets at you!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Shadow Turret that hovers over the top of the screen will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mirror Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Flip your entire screen! Your controls will be flipped to compensate. (Note: Will also flip text. To turn this off mid-gameplay, press CTRL+M)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 3''==&lt;br /&gt;
The following cheats from previous games are retained:&lt;br /&gt;
&lt;br /&gt;
* Invincibility&lt;br /&gt;
* Infinite Ammo&lt;br /&gt;
* Double Jump &lt;br /&gt;
* Burst Chaser &lt;br /&gt;
* Air Sliding&lt;br /&gt;
* Gravity Flipping&lt;br /&gt;
* Low Gravity&lt;br /&gt;
* High Gravity&lt;br /&gt;
* Crazy Drop Rate&lt;br /&gt;
* Huge Weapons&lt;br /&gt;
* Lingering Weapons&lt;br /&gt;
* No Bullet Limits&lt;br /&gt;
* No Boss I-Frames&lt;br /&gt;
* Instant Death Mode — Renamed from Instadeath Mode.&lt;br /&gt;
* No I-Frames&lt;br /&gt;
* Invisible Player&lt;br /&gt;
* Hidden Healthbars&lt;br /&gt;
* Hyper Knockback&lt;br /&gt;
* Perma Ice Physics&lt;br /&gt;
* The Floor Is Lava&lt;br /&gt;
* Tamp Gets Noticed&lt;br /&gt;
* Don't Look Back&lt;br /&gt;
* Cosmic Comet&lt;br /&gt;
* Wacko Chaser — Renamed from Wacko Comet.&lt;br /&gt;
* Shadow Shots -A-&lt;br /&gt;
* Shadow Shots -B-&lt;br /&gt;
* Shadow Shots -C-&lt;br /&gt;
* Boost Mode -E-&lt;br /&gt;
* Boost Mode -G-&lt;br /&gt;
* Moonwalking&lt;br /&gt;
* Boss Explosions&lt;br /&gt;
* Butt Mode&lt;br /&gt;
* Mirror Mode&lt;br /&gt;
* Proto Man Mode — Now activated from the save select screen.&lt;br /&gt;
* Bass Mode — Now activated from the save select screen.&lt;br /&gt;
* New Game+ — Now activated by holding SPECIAL when starting a new file.&lt;br /&gt;
&lt;br /&gt;
In addition, cheats are now sorted into categories, namely Power Cheats, Challenge Cheats, Wacky Cheats, and Special Cheats. On top of that, some new cheats are featured.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Category'''&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Infinite Tanks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gives you an unlimited supply of E-Tanks.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Although the cheat explicitly refers to E-Tanks, it also affects the other tanks as well.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Buddha Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's health will never go below 1 HP remaining.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can still take damage from normal sources, but they won't be lethal. Pits and being crushed are still lethal, however.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Space Jump&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gives you an infinite amount of jumps, at the cost of less air control.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |When using a Space Jump, Mega Man will automatically move forward.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncy Pits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows Mega Man to survive falling into pits, albeit with damage.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Falling into pits now deals 5 damage to Mega Man and bounces him back out.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hold Sliding&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows Mega Man to infinitely slide as long as you keep holding the key.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Renamed into &amp;quot;Hold Dashing&amp;quot; if Bass Mode is active.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instant Charging&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Charged weapons will always fire fully-charged shots.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Affects the [[Mega Buster]], [[Break Dash]], and [[Mix Tape]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ignore Weapon Locks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Level-related weapon locks will no longer apply.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shine Spark&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gain a speed boost when equipping [[Break Dash]]. After enough speed buildup, perform the Shine Spark!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Renamed into the Queen Spark if Castle Rush is equipped.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Elongtro Cable&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The [[Electro Cable]] fires ''much'' farther. It can also latch onto out of view (but not out of section) solids!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MM9/10 Physics&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slightly alters physics to be closer to Mega Man 9 and 10. Generally feels more brisk.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Neo Pit Powers&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds all of the [[Neo Pit of Pits]] upgrades to your inventory, even outside of the Pit.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dracon Summon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lets you summon the [[Dracon Ride Armor]] anywhere by pressing UP+SHOOT.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sniper Summon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lets you summon the [[Sniper Armor]] anywhere by pressing UP+SHOOT.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If the Sniper Armor is destroyed, Mega Man won't be able to summon it again until they enter another section or die.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invisible Enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will no longer appear onscreen. You could be attacked at any moment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |2x Enemy Health&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies and midbosses will have double the health they usually have. (Bosses aren't affected.)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Item Drops&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will no longer drop items of any kind randomly.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Random Tripping&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |You have a random chance to fall over when walking, ruining the game's competitive integrity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |References the infamous &amp;quot;tripping&amp;quot; mechanic from Super Smash Bros. Brawl.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Status Crash&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nearly every time you take damage, you'll be inflicted with a random status effect.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Buster Blank&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your buster and weapons now have a chance to jam and shoot nothing.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Warp Step&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tip-toeing forward will now warp you forward several blocks.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Respawning Enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most enemies will respawn shortly after death. Are you sure? This cheat is not even remotely fair...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |On The Run&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A homing crosshair will always be chasing you. You must have a large bounty, huh...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The crosshair from [[Crosshair Aware]] will appear in every level.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Live Trumpy Reaction&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Trumpy my favorite guy~ Trumpy he everywhere~ Trumpy he kill you and destroy you~&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A window appears in the bottom right corner of the screen, holding a [[Trumpy]], who will occasionally activate their effect, before changing into one of their variants afterwards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cucco Rampage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A horde of Cuccos that have untold knowledge of your sins will endlessly attack you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Damaging Cuccos will constantly fly in from offscreen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncing Quakes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The ground will constantly quake every few seconds, bouncing most things into the air.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The quaking resembles that caused by [[Trumpy|Trombies]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wave Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your buster shots will now flail wildly, but you won't be able to have as many onscreen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncing Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Many of your weapons will now endlessly rebound off the walls.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |OH JOES! Coil&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Rush Coil]] will now give a vertical boost to EVERYTHING, not just you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slow Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All of your weapons will move at a much slower speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slow Rush Bike&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The [[Rush Bike]] has a much more... gradual acceleration. Not all levels will be beatable.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Realistic Explosions&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All explosions are realistic in both sight and sound.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |References a similar running gag in Deltarune Chapter 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanent Ink&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Inudates you with an ink that just ''won't'' wash off. Gross...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man will always look like he was hit by an [[Octone]]'s inkball.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adware Attacks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |We've combed through your search history and found the best ads for you! Enable for constant pestering in all stages!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ad windows from [[Malware Man]] will constantly appear.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Random Hats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies will now have a chance to drop a random hat on death.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The hats are the ones found in [[Tier 15 (MaGMML3)|Tier 15]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Voice Acting&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds some light voice acting to the game...?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds voice lines from Triggerma's [https://www.youtube.com/watch?v=ZYQjrXJVmJg Kirby Voice Acting] video.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sound Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Randomize every sound! (Warning: May be loud... randomly)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sprite Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Randomize many (but not all) sprites! (Epilepsy Warning!)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bees Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |What's this? A MaGMML game with an underabundance of bees? My item drops full of BEES can help!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies may drop one of [[Hornet Man]]'s [[Hornet Chaser]] projectiles on death, whenever they would otherwise drop nothing.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |L337 Speak&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Converts all text to have a classic flair of arrogance.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Several letters are replaced by similar-looking numbers or symbols.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Language Translator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Changes any non-English text or glyphs into English.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The description is typed in Element Man's glyphs. Translates [[Element Man]], [[Beet Man]], and [[Punch Donkey]]'s dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Slide SFX&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Plays dramatic sound effects when you pull off a Shadow Slide...?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Omni-Chip&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A peculiar chip, seemingly derived from Hyde Industries Tech. Fire every weapon at once! But you only have 1 ammo bar.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Chaos Switching&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instead of switching between your weapons, a weapon will be randomly chosen for you every 6 seconds.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |???&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |...Ah, I'm still working on this one. You can pre-purchase if you'd like, but... this one'll take some extra effort.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level Remastered]][[Category:Make a Good 48 Hour Mega Man Level]][[Category:Make a Good Mega Man Level 3]]&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Bass&amp;diff=24405</id>
		<title>Bass</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Bass&amp;diff=24405"/>
				<updated>2024-08-24T12:08:14Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: /* Phase 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|name=[[File:Bassmug.png|left|Bass Mugshot]][[File:Bassmug.png|right|Bass Mugshot]]Bass&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|image=[[File:BassMM10.png|300px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|number=SWN-001&lt;br /&gt;
|designer=Hayato Kaji&lt;br /&gt;
|programmer=[[MystSvin]]&lt;br /&gt;
|artist=MystSvin, [[Spin Attaxx]] (phase 1)&amp;lt;br&amp;gt;[[Ndraxian0_TD]] (phase 2)&lt;br /&gt;
|jname=Forte&lt;br /&gt;
|script=フォルテ&lt;br /&gt;
|romaji=Forute&lt;br /&gt;
|eyecolor=Red&lt;br /&gt;
|gender=Male&lt;br /&gt;
|at=&lt;br /&gt;
|weapon=Bass Buster&amp;lt;br&amp;gt;Variable Weapon System&lt;br /&gt;
|hp=28 (Player Character)&amp;lt;br&amp;gt;56 (Boss, Total)&amp;lt;br&amp;gt;28 (Boss, Phase 1)&amp;lt;br&amp;gt;28 (Boss, Phase 2)&lt;br /&gt;
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]]&lt;br /&gt;
|stage=[[The Greatest Show of All Time]]&lt;br /&gt;
|OffAppear=[[Mega Man 7]]&amp;lt;br&amp;gt;[[Mega Man 8]]&amp;lt;br&amp;gt;[[Mega Man &amp;amp; Bass]]&amp;lt;br&amp;gt;[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]&amp;lt;br&amp;gt;[[Mega Man 9]] (cameo)&amp;lt;br&amp;gt;[[Mega Man 10]]&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (NPC, Costume)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (NPC, Costume)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 3|MaGMML3]] (Boss, Costume, NPC)&amp;lt;br&amp;gt;[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC, Costume)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (NPC)&lt;br /&gt;
|sprite=[[File:SWN001Bass.gif]]&amp;lt;br&amp;gt;[[file:KillerBass.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|He who hesitates is lost!|Bass|Mega Man 7}}&lt;br /&gt;
'''Bass''', known as '''Forte''' in Japan, is a Robot Master created by [[Doctor Albert W. Wily|Dr. Wily]] to imitate [[Mega Man]]'s design, along with Treble, an imitation of [[Rush]]'s design. He was created based on a research conducted on Mega Man with the intention of surpassing his power sometime during or before the events of ''[[Mega Man 6]]'', and made his debut in ''[[Mega Man 7]]''. Bass is the prominent anti-hero of the classic ''Mega Man'' series, and his goal is to become the most powerful robot in existence. Although Bass and Mega Man are rivals, at times they team up to take down mutual enemies of the two. Despite being created by Dr. Wily, Bass frequently rebels against his creator, usually for his own purposes. &lt;br /&gt;
&lt;br /&gt;
In the original ''[[Make a Good Mega Man Level]]'', Bass appears as an NPC in [[Dr. Light's Lab]] after collecting 16 [[Energy Element]]s; ''[[Make a Good Mega Man Level Remastered]]'' also adds him as a purchasable [[Costumes|costume]]. He reappears in ''[[Make a Good Mega Man Level 2]]'' as an NPC in the main hub, and is one of the few costumes that can be bought from the start. He appears once again in ''[[Make a Good Mega Man Level: Episode Zero]]'', this time as an NPC in [[Dr. Wily's Secret Bunker]], and as usual he voices his frustrations with Wily's plans. He is also seen in the latter game's credits, battling [[Proto Man]] in what looks to be [[Surveillance Canyon]], before both of them get distracted by a [[Tier X (MaGMML2)|portal]] opening up in the distant sky.&lt;br /&gt;
&lt;br /&gt;
In ''[[Make a Good 48 Hour Mega Man Level]]'', Bass reappears as both a costume and an NPC on the [[SS Elroy]], standing in front of the elevator to [[Tier 11 (MaG48HMML)|Tier 11]]. He is just as plot-irrelevant as ever; however, his dialogue changes based on what tiers remain unfinished, making him a useful means of gauging progression.&lt;br /&gt;
&lt;br /&gt;
Bass finally gains plot relevance in ''[[Make a Good Mega Man Level 3]]'', where he is one of Mega Man's rivals in the Worldwide Sixth Sponsored Robot Tournament and appears in a few cutscenes. He becomes one of the eight finalists, but as part of a plan by Dr. Wily to humiliate Mega Man, he accuses Mega Man of cheating; however, Wily goes against the plan at the last minute and disqualifies Bass for his behaviour. He then reappears as the first boss in the final Wily stage, [[The Greatest Show of All Time]], wanting to fight Mega Man regardless. In addition to his role in the story, the Bass costume makes another appearance; this time, it is available by default without needing to be bought.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
===Phase 1 (Bass)===&lt;br /&gt;
At 14 HP, Bass will equip [[Treble Boost]], giving him access to flight and a spread shot.&lt;br /&gt;
&lt;br /&gt;
After his health bar is emptied, Bass will destroy the floor and land in a pool of water below, transforming into a form better suited for the environment.&lt;br /&gt;
&lt;br /&gt;
===Phase 2 (Killer Bass)===&lt;br /&gt;
In his new fishy form, Killer Bass moves freely in the water and has a new suite of attacks to use against Mega Man.&lt;br /&gt;
&lt;br /&gt;
Killer Bass can be captured with [[Bait Bobber]], as can his summons.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/2&lt;br /&gt;
|spark=0&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=2&lt;br /&gt;
|thunder=1&lt;br /&gt;
|break=3&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|tape=0/0/N&lt;br /&gt;
|lantern=0&lt;br /&gt;
|prismatic=2/3/4&lt;br /&gt;
|beet=1&lt;br /&gt;
|rec=1/1&lt;br /&gt;
|banshee=3&lt;br /&gt;
|propeller=1&lt;br /&gt;
|cable=1&lt;br /&gt;
|shoes=1&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=1&lt;br /&gt;
|power=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/2&lt;br /&gt;
|spark=0&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=2&lt;br /&gt;
|thunder=1&lt;br /&gt;
|break=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=3&lt;br /&gt;
|tape=1/1/Y&lt;br /&gt;
|lantern=0&lt;br /&gt;
|prismatic=0&lt;br /&gt;
|beet=1&lt;br /&gt;
|rec=2/2&lt;br /&gt;
|banshee=1&lt;br /&gt;
|propeller=1&lt;br /&gt;
|cable=1&lt;br /&gt;
|shoes=1&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=3/0&lt;br /&gt;
|power=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Bass Mode==&lt;br /&gt;
Bass is a playable character in ''MaGMML2'', ''MaGMML1R'', ''MaG48HMML'', and ''MaGMML3'' through the Bass Mode [[Cheat Mode|cheat]]. When active, Bass replaces Mega Man and functions identically to his ''[[Mega Man 10]]'' appearance. His Bass Buster can be rapid-fired in seven directions, but unlike Mega Man he cannot use Charge Shots, run while firing, or shoot through walls. Additionally, his slide is replaced with a dash that gives Bass extra momentum if he jumps forwards after using it. Unlike ''[[Mega Man &amp;amp; Bass]]'', however, Bass cannot double jump. In ''MaG48HMML'', he gains access to the [[Treble Boost]], which replaces the [[Rush Coil]] and [[Rush Jet]] and lets him fly and fire triple-shots as in ''Mega Man 10''.&lt;br /&gt;
&lt;br /&gt;
When the Bass Mode cheat is active in ''MaGMML2'' and ''MaGMML1R'', the Costume Shop is closed, preventing Bass from changing costumes. In ''MaG48HMML'', Double Action Boutique remains open (and the Love Survivor [[Sidequests|sidequest]] can still be activated), but it is impossible to buy or change costumes. Unlike previous games, ''MaG48HMML'''s Bass Mode also substantially rewrites dialogue in cutscenes, though the overall story remains the same.&lt;br /&gt;
&lt;br /&gt;
In ''MaGMML3'', Rush Coil and Rush Jet are replaced with Treble Boost, just like in ''MaG48HMML''. Bass can still visit Maker Man's costume shop at Victor Heights' second floor, but he's only able to equip &amp;quot;Bass.EXE&amp;quot; costume. His dialogue is significantly rewritten for majority of the plot - up until Ernest Will's tournament finale. Additionally, Bass gets his own spot at Victor Heights hotel - '''[B13] Secret Lab''' (which is identical in function to Mega Man's Hotel Room).&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Bass is the only rival in ''MaGMML3'' to never appear anywhere in the hubs or tiers as an NPC.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3 Wily Stadium}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Costume]][[Category:Make a Good Mega Man Level 3]][[Category:Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Fortress Guardian]][[Category:Wily Stadium]]&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Bass&amp;diff=24404</id>
		<title>Bass</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Bass&amp;diff=24404"/>
				<updated>2024-08-24T12:07:02Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: /* Phase 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|name=[[File:Bassmug.png|left|Bass Mugshot]][[File:Bassmug.png|right|Bass Mugshot]]Bass&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|image=[[File:BassMM10.png|300px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|number=SWN-001&lt;br /&gt;
|designer=Hayato Kaji&lt;br /&gt;
|programmer=[[MystSvin]]&lt;br /&gt;
|artist=MystSvin, [[Spin Attaxx]] (phase 1)&amp;lt;br&amp;gt;[[Ndraxian0_TD]] (phase 2)&lt;br /&gt;
|jname=Forte&lt;br /&gt;
|script=フォルテ&lt;br /&gt;
|romaji=Forute&lt;br /&gt;
|eyecolor=Red&lt;br /&gt;
|gender=Male&lt;br /&gt;
|at=&lt;br /&gt;
|weapon=Bass Buster&amp;lt;br&amp;gt;Variable Weapon System&lt;br /&gt;
|hp=28 (Player Character)&amp;lt;br&amp;gt;56 (Boss, Total)&amp;lt;br&amp;gt;28 (Boss, Phase 1)&amp;lt;br&amp;gt;28 (Boss, Phase 2)&lt;br /&gt;
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]]&lt;br /&gt;
|stage=[[The Greatest Show of All Time]]&lt;br /&gt;
|OffAppear=[[Mega Man 7]]&amp;lt;br&amp;gt;[[Mega Man 8]]&amp;lt;br&amp;gt;[[Mega Man &amp;amp; Bass]]&amp;lt;br&amp;gt;[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]&amp;lt;br&amp;gt;[[Mega Man 9]] (cameo)&amp;lt;br&amp;gt;[[Mega Man 10]]&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (NPC, Costume)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (NPC, Costume)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 3|MaGMML3]] (Boss, Costume, NPC)&amp;lt;br&amp;gt;[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC, Costume)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (NPC)&lt;br /&gt;
|sprite=[[File:SWN001Bass.gif]]&amp;lt;br&amp;gt;[[file:KillerBass.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|He who hesitates is lost!|Bass|Mega Man 7}}&lt;br /&gt;
'''Bass''', known as '''Forte''' in Japan, is a Robot Master created by [[Doctor Albert W. Wily|Dr. Wily]] to imitate [[Mega Man]]'s design, along with Treble, an imitation of [[Rush]]'s design. He was created based on a research conducted on Mega Man with the intention of surpassing his power sometime during or before the events of ''[[Mega Man 6]]'', and made his debut in ''[[Mega Man 7]]''. Bass is the prominent anti-hero of the classic ''Mega Man'' series, and his goal is to become the most powerful robot in existence. Although Bass and Mega Man are rivals, at times they team up to take down mutual enemies of the two. Despite being created by Dr. Wily, Bass frequently rebels against his creator, usually for his own purposes. &lt;br /&gt;
&lt;br /&gt;
In the original ''[[Make a Good Mega Man Level]]'', Bass appears as an NPC in [[Dr. Light's Lab]] after collecting 16 [[Energy Element]]s; ''[[Make a Good Mega Man Level Remastered]]'' also adds him as a purchasable [[Costumes|costume]]. He reappears in ''[[Make a Good Mega Man Level 2]]'' as an NPC in the main hub, and is one of the few costumes that can be bought from the start. He appears once again in ''[[Make a Good Mega Man Level: Episode Zero]]'', this time as an NPC in [[Dr. Wily's Secret Bunker]], and as usual he voices his frustrations with Wily's plans. He is also seen in the latter game's credits, battling [[Proto Man]] in what looks to be [[Surveillance Canyon]], before both of them get distracted by a [[Tier X (MaGMML2)|portal]] opening up in the distant sky.&lt;br /&gt;
&lt;br /&gt;
In ''[[Make a Good 48 Hour Mega Man Level]]'', Bass reappears as both a costume and an NPC on the [[SS Elroy]], standing in front of the elevator to [[Tier 11 (MaG48HMML)|Tier 11]]. He is just as plot-irrelevant as ever; however, his dialogue changes based on what tiers remain unfinished, making him a useful means of gauging progression.&lt;br /&gt;
&lt;br /&gt;
Bass finally gains plot relevance in ''[[Make a Good Mega Man Level 3]]'', where he is one of Mega Man's rivals in the Worldwide Sixth Sponsored Robot Tournament and appears in a few cutscenes. He becomes one of the eight finalists, but as part of a plan by Dr. Wily to humiliate Mega Man, he accuses Mega Man of cheating; however, Wily goes against the plan at the last minute and disqualifies Bass for his behaviour. He then reappears as the first boss in the final Wily stage, [[The Greatest Show of All Time]], wanting to fight Mega Man regardless. In addition to his role in the story, the Bass costume makes another appearance; this time, it is available by default without needing to be bought.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
===Phase 1 (Bass)===&lt;br /&gt;
At 14 HP, Bass will equip [[Treble Boost]], giving him access to flight and a spread shot.&lt;br /&gt;
&lt;br /&gt;
After his health bar is emptied, Bass will destroy the floor and land in a pool of water below, transforming into a form better suited for the environment.&lt;br /&gt;
&lt;br /&gt;
===Phase 2 (Killer Bass)===&lt;br /&gt;
In his new fishy form, Killer Bass moves freely in the water and has a new suite of attacks to use against Mega Man.&lt;br /&gt;
&lt;br /&gt;
Killer Bass can be captured with [[Bait Bobber]], as can his summons.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/2&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=0&lt;br /&gt;
|tornado=1&lt;br /&gt;
|thunder=1&lt;br /&gt;
|break=3&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|tape=0/0/N&lt;br /&gt;
|lantern=0&lt;br /&gt;
|prismatic=2/3/4&lt;br /&gt;
|beet=1&lt;br /&gt;
|rec=1/1&lt;br /&gt;
|banshee=3&lt;br /&gt;
|propeller=1&lt;br /&gt;
|cable=1&lt;br /&gt;
|shoes=1&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=1&lt;br /&gt;
|power=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/2&lt;br /&gt;
|spark=0&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=2&lt;br /&gt;
|thunder=1&lt;br /&gt;
|break=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=3&lt;br /&gt;
|tape=1/1/Y&lt;br /&gt;
|lantern=0&lt;br /&gt;
|prismatic=0&lt;br /&gt;
|beet=1&lt;br /&gt;
|rec=2/2&lt;br /&gt;
|banshee=1&lt;br /&gt;
|propeller=1&lt;br /&gt;
|cable=1&lt;br /&gt;
|shoes=1&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=3/0&lt;br /&gt;
|power=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Bass Mode==&lt;br /&gt;
Bass is a playable character in ''MaGMML2'', ''MaGMML1R'', ''MaG48HMML'', and ''MaGMML3'' through the Bass Mode [[Cheat Mode|cheat]]. When active, Bass replaces Mega Man and functions identically to his ''[[Mega Man 10]]'' appearance. His Bass Buster can be rapid-fired in seven directions, but unlike Mega Man he cannot use Charge Shots, run while firing, or shoot through walls. Additionally, his slide is replaced with a dash that gives Bass extra momentum if he jumps forwards after using it. Unlike ''[[Mega Man &amp;amp; Bass]]'', however, Bass cannot double jump. In ''MaG48HMML'', he gains access to the [[Treble Boost]], which replaces the [[Rush Coil]] and [[Rush Jet]] and lets him fly and fire triple-shots as in ''Mega Man 10''.&lt;br /&gt;
&lt;br /&gt;
When the Bass Mode cheat is active in ''MaGMML2'' and ''MaGMML1R'', the Costume Shop is closed, preventing Bass from changing costumes. In ''MaG48HMML'', Double Action Boutique remains open (and the Love Survivor [[Sidequests|sidequest]] can still be activated), but it is impossible to buy or change costumes. Unlike previous games, ''MaG48HMML'''s Bass Mode also substantially rewrites dialogue in cutscenes, though the overall story remains the same.&lt;br /&gt;
&lt;br /&gt;
In ''MaGMML3'', Rush Coil and Rush Jet are replaced with Treble Boost, just like in ''MaG48HMML''. Bass can still visit Maker Man's costume shop at Victor Heights' second floor, but he's only able to equip &amp;quot;Bass.EXE&amp;quot; costume. His dialogue is significantly rewritten for majority of the plot - up until Ernest Will's tournament finale. Additionally, Bass gets his own spot at Victor Heights hotel - '''[B13] Secret Lab''' (which is identical in function to Mega Man's Hotel Room).&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Bass is the only rival in ''MaGMML3'' to never appear anywhere in the hubs or tiers as an NPC.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3 Wily Stadium}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Costume]][[Category:Make a Good Mega Man Level 3]][[Category:Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Fortress Guardian]][[Category:Wily Stadium]]&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Bass&amp;diff=24403</id>
		<title>Bass</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Bass&amp;diff=24403"/>
				<updated>2024-08-24T12:06:24Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: /* Phase 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|name=[[File:Bassmug.png|left|Bass Mugshot]][[File:Bassmug.png|right|Bass Mugshot]]Bass&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|image=[[File:BassMM10.png|300px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|number=SWN-001&lt;br /&gt;
|designer=Hayato Kaji&lt;br /&gt;
|programmer=[[MystSvin]]&lt;br /&gt;
|artist=MystSvin, [[Spin Attaxx]] (phase 1)&amp;lt;br&amp;gt;[[Ndraxian0_TD]] (phase 2)&lt;br /&gt;
|jname=Forte&lt;br /&gt;
|script=フォルテ&lt;br /&gt;
|romaji=Forute&lt;br /&gt;
|eyecolor=Red&lt;br /&gt;
|gender=Male&lt;br /&gt;
|at=&lt;br /&gt;
|weapon=Bass Buster&amp;lt;br&amp;gt;Variable Weapon System&lt;br /&gt;
|hp=28 (Player Character)&amp;lt;br&amp;gt;56 (Boss, Total)&amp;lt;br&amp;gt;28 (Boss, Phase 1)&amp;lt;br&amp;gt;28 (Boss, Phase 2)&lt;br /&gt;
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]]&lt;br /&gt;
|stage=[[The Greatest Show of All Time]]&lt;br /&gt;
|OffAppear=[[Mega Man 7]]&amp;lt;br&amp;gt;[[Mega Man 8]]&amp;lt;br&amp;gt;[[Mega Man &amp;amp; Bass]]&amp;lt;br&amp;gt;[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]&amp;lt;br&amp;gt;[[Mega Man 9]] (cameo)&amp;lt;br&amp;gt;[[Mega Man 10]]&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (NPC, Costume)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (NPC, Costume)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 3|MaGMML3]] (Boss, Costume, NPC)&amp;lt;br&amp;gt;[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC, Costume)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (NPC)&lt;br /&gt;
|sprite=[[File:SWN001Bass.gif]]&amp;lt;br&amp;gt;[[file:KillerBass.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|He who hesitates is lost!|Bass|Mega Man 7}}&lt;br /&gt;
'''Bass''', known as '''Forte''' in Japan, is a Robot Master created by [[Doctor Albert W. Wily|Dr. Wily]] to imitate [[Mega Man]]'s design, along with Treble, an imitation of [[Rush]]'s design. He was created based on a research conducted on Mega Man with the intention of surpassing his power sometime during or before the events of ''[[Mega Man 6]]'', and made his debut in ''[[Mega Man 7]]''. Bass is the prominent anti-hero of the classic ''Mega Man'' series, and his goal is to become the most powerful robot in existence. Although Bass and Mega Man are rivals, at times they team up to take down mutual enemies of the two. Despite being created by Dr. Wily, Bass frequently rebels against his creator, usually for his own purposes. &lt;br /&gt;
&lt;br /&gt;
In the original ''[[Make a Good Mega Man Level]]'', Bass appears as an NPC in [[Dr. Light's Lab]] after collecting 16 [[Energy Element]]s; ''[[Make a Good Mega Man Level Remastered]]'' also adds him as a purchasable [[Costumes|costume]]. He reappears in ''[[Make a Good Mega Man Level 2]]'' as an NPC in the main hub, and is one of the few costumes that can be bought from the start. He appears once again in ''[[Make a Good Mega Man Level: Episode Zero]]'', this time as an NPC in [[Dr. Wily's Secret Bunker]], and as usual he voices his frustrations with Wily's plans. He is also seen in the latter game's credits, battling [[Proto Man]] in what looks to be [[Surveillance Canyon]], before both of them get distracted by a [[Tier X (MaGMML2)|portal]] opening up in the distant sky.&lt;br /&gt;
&lt;br /&gt;
In ''[[Make a Good 48 Hour Mega Man Level]]'', Bass reappears as both a costume and an NPC on the [[SS Elroy]], standing in front of the elevator to [[Tier 11 (MaG48HMML)|Tier 11]]. He is just as plot-irrelevant as ever; however, his dialogue changes based on what tiers remain unfinished, making him a useful means of gauging progression.&lt;br /&gt;
&lt;br /&gt;
Bass finally gains plot relevance in ''[[Make a Good Mega Man Level 3]]'', where he is one of Mega Man's rivals in the Worldwide Sixth Sponsored Robot Tournament and appears in a few cutscenes. He becomes one of the eight finalists, but as part of a plan by Dr. Wily to humiliate Mega Man, he accuses Mega Man of cheating; however, Wily goes against the plan at the last minute and disqualifies Bass for his behaviour. He then reappears as the first boss in the final Wily stage, [[The Greatest Show of All Time]], wanting to fight Mega Man regardless. In addition to his role in the story, the Bass costume makes another appearance; this time, it is available by default without needing to be bought.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
===Phase 1 (Bass)===&lt;br /&gt;
At 14 HP, Bass will equip [[Treble Boost]], giving him access to flight and a spread shot.&lt;br /&gt;
&lt;br /&gt;
After his health bar is emptied, Bass will destroy the floor and land in a pool of water below, transforming into a form better suited for the environment.&lt;br /&gt;
&lt;br /&gt;
===Phase 2 (Killer Bass)===&lt;br /&gt;
In his new fishy form, Killer Bass moves freely in the water and has a new suite of attacks to use against Mega Man.&lt;br /&gt;
&lt;br /&gt;
Killer Bass can be captured with [[Bait Bobber]], as can his summons.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/2&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=2&lt;br /&gt;
|water=0&lt;br /&gt;
|tornado=1&lt;br /&gt;
|thunder=1&lt;br /&gt;
|break=3&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|tape=0/0/N&lt;br /&gt;
|lantern=0&lt;br /&gt;
|prismatic=2/3/4&lt;br /&gt;
|beet=1&lt;br /&gt;
|rec=1/1&lt;br /&gt;
|banshee=3&lt;br /&gt;
|propeller=1&lt;br /&gt;
|cable=1&lt;br /&gt;
|shoes=1&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=1&lt;br /&gt;
|power=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/2&lt;br /&gt;
|spark=0&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=2&lt;br /&gt;
|thunder=1&lt;br /&gt;
|break=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=3&lt;br /&gt;
|tape=1/1/Y&lt;br /&gt;
|lantern=0&lt;br /&gt;
|prismatic=0&lt;br /&gt;
|beet=1&lt;br /&gt;
|rec=2/2&lt;br /&gt;
|banshee=1&lt;br /&gt;
|propeller=1&lt;br /&gt;
|cable=1&lt;br /&gt;
|shoes=1&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=3/0&lt;br /&gt;
|power=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Bass Mode==&lt;br /&gt;
Bass is a playable character in ''MaGMML2'', ''MaGMML1R'', ''MaG48HMML'', and ''MaGMML3'' through the Bass Mode [[Cheat Mode|cheat]]. When active, Bass replaces Mega Man and functions identically to his ''[[Mega Man 10]]'' appearance. His Bass Buster can be rapid-fired in seven directions, but unlike Mega Man he cannot use Charge Shots, run while firing, or shoot through walls. Additionally, his slide is replaced with a dash that gives Bass extra momentum if he jumps forwards after using it. Unlike ''[[Mega Man &amp;amp; Bass]]'', however, Bass cannot double jump. In ''MaG48HMML'', he gains access to the [[Treble Boost]], which replaces the [[Rush Coil]] and [[Rush Jet]] and lets him fly and fire triple-shots as in ''Mega Man 10''.&lt;br /&gt;
&lt;br /&gt;
When the Bass Mode cheat is active in ''MaGMML2'' and ''MaGMML1R'', the Costume Shop is closed, preventing Bass from changing costumes. In ''MaG48HMML'', Double Action Boutique remains open (and the Love Survivor [[Sidequests|sidequest]] can still be activated), but it is impossible to buy or change costumes. Unlike previous games, ''MaG48HMML'''s Bass Mode also substantially rewrites dialogue in cutscenes, though the overall story remains the same.&lt;br /&gt;
&lt;br /&gt;
In ''MaGMML3'', Rush Coil and Rush Jet are replaced with Treble Boost, just like in ''MaG48HMML''. Bass can still visit Maker Man's costume shop at Victor Heights' second floor, but he's only able to equip &amp;quot;Bass.EXE&amp;quot; costume. His dialogue is significantly rewritten for majority of the plot - up until Ernest Will's tournament finale. Additionally, Bass gets his own spot at Victor Heights hotel - '''[B13] Secret Lab''' (which is identical in function to Mega Man's Hotel Room).&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Bass is the only rival in ''MaGMML3'' to never appear anywhere in the hubs or tiers as an NPC.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3 Wily Stadium}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Costume]][[Category:Make a Good Mega Man Level 3]][[Category:Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Fortress Guardian]][[Category:Wily Stadium]]&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Bass&amp;diff=24402</id>
		<title>Bass</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Bass&amp;diff=24402"/>
				<updated>2024-08-24T12:04:37Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|name=[[File:Bassmug.png|left|Bass Mugshot]][[File:Bassmug.png|right|Bass Mugshot]]Bass&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|image=[[File:BassMM10.png|300px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|number=SWN-001&lt;br /&gt;
|designer=Hayato Kaji&lt;br /&gt;
|programmer=[[MystSvin]]&lt;br /&gt;
|artist=MystSvin, [[Spin Attaxx]] (phase 1)&amp;lt;br&amp;gt;[[Ndraxian0_TD]] (phase 2)&lt;br /&gt;
|jname=Forte&lt;br /&gt;
|script=フォルテ&lt;br /&gt;
|romaji=Forute&lt;br /&gt;
|eyecolor=Red&lt;br /&gt;
|gender=Male&lt;br /&gt;
|at=&lt;br /&gt;
|weapon=Bass Buster&amp;lt;br&amp;gt;Variable Weapon System&lt;br /&gt;
|hp=28 (Player Character)&amp;lt;br&amp;gt;56 (Boss, Total)&amp;lt;br&amp;gt;28 (Boss, Phase 1)&amp;lt;br&amp;gt;28 (Boss, Phase 2)&lt;br /&gt;
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]]&lt;br /&gt;
|stage=[[The Greatest Show of All Time]]&lt;br /&gt;
|OffAppear=[[Mega Man 7]]&amp;lt;br&amp;gt;[[Mega Man 8]]&amp;lt;br&amp;gt;[[Mega Man &amp;amp; Bass]]&amp;lt;br&amp;gt;[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]&amp;lt;br&amp;gt;[[Mega Man 9]] (cameo)&amp;lt;br&amp;gt;[[Mega Man 10]]&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (NPC, Costume)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (NPC, Costume)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 3|MaGMML3]] (Boss, Costume, NPC)&amp;lt;br&amp;gt;[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC, Costume)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (NPC)&lt;br /&gt;
|sprite=[[File:SWN001Bass.gif]]&amp;lt;br&amp;gt;[[file:KillerBass.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|He who hesitates is lost!|Bass|Mega Man 7}}&lt;br /&gt;
'''Bass''', known as '''Forte''' in Japan, is a Robot Master created by [[Doctor Albert W. Wily|Dr. Wily]] to imitate [[Mega Man]]'s design, along with Treble, an imitation of [[Rush]]'s design. He was created based on a research conducted on Mega Man with the intention of surpassing his power sometime during or before the events of ''[[Mega Man 6]]'', and made his debut in ''[[Mega Man 7]]''. Bass is the prominent anti-hero of the classic ''Mega Man'' series, and his goal is to become the most powerful robot in existence. Although Bass and Mega Man are rivals, at times they team up to take down mutual enemies of the two. Despite being created by Dr. Wily, Bass frequently rebels against his creator, usually for his own purposes. &lt;br /&gt;
&lt;br /&gt;
In the original ''[[Make a Good Mega Man Level]]'', Bass appears as an NPC in [[Dr. Light's Lab]] after collecting 16 [[Energy Element]]s; ''[[Make a Good Mega Man Level Remastered]]'' also adds him as a purchasable [[Costumes|costume]]. He reappears in ''[[Make a Good Mega Man Level 2]]'' as an NPC in the main hub, and is one of the few costumes that can be bought from the start. He appears once again in ''[[Make a Good Mega Man Level: Episode Zero]]'', this time as an NPC in [[Dr. Wily's Secret Bunker]], and as usual he voices his frustrations with Wily's plans. He is also seen in the latter game's credits, battling [[Proto Man]] in what looks to be [[Surveillance Canyon]], before both of them get distracted by a [[Tier X (MaGMML2)|portal]] opening up in the distant sky.&lt;br /&gt;
&lt;br /&gt;
In ''[[Make a Good 48 Hour Mega Man Level]]'', Bass reappears as both a costume and an NPC on the [[SS Elroy]], standing in front of the elevator to [[Tier 11 (MaG48HMML)|Tier 11]]. He is just as plot-irrelevant as ever; however, his dialogue changes based on what tiers remain unfinished, making him a useful means of gauging progression.&lt;br /&gt;
&lt;br /&gt;
Bass finally gains plot relevance in ''[[Make a Good Mega Man Level 3]]'', where he is one of Mega Man's rivals in the Worldwide Sixth Sponsored Robot Tournament and appears in a few cutscenes. He becomes one of the eight finalists, but as part of a plan by Dr. Wily to humiliate Mega Man, he accuses Mega Man of cheating; however, Wily goes against the plan at the last minute and disqualifies Bass for his behaviour. He then reappears as the first boss in the final Wily stage, [[The Greatest Show of All Time]], wanting to fight Mega Man regardless. In addition to his role in the story, the Bass costume makes another appearance; this time, it is available by default without needing to be bought.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
===Phase 1 (Bass)===&lt;br /&gt;
At 14 HP, Bass will equip [[Treble Boost]], giving him access to flight and a spread shot.&lt;br /&gt;
&lt;br /&gt;
After his health bar is emptied, Bass will destroy the floor and land in a pool of water below, transforming into a form better suited for the environment.&lt;br /&gt;
&lt;br /&gt;
===Phase 2 (Killer Bass)===&lt;br /&gt;
In his new fishy form, Killer Bass moves freely in the water and has a new suite of attacks to use against Mega Man.&lt;br /&gt;
&lt;br /&gt;
Killer Bass can be captured with [[Bait Bobber]], as can his summons.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/2&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=2&lt;br /&gt;
|water=0&lt;br /&gt;
|tornado=1&lt;br /&gt;
|thunder=1&lt;br /&gt;
|break=3&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|tape=0/0/N&lt;br /&gt;
|lantern=0&lt;br /&gt;
|prismatic=2/3/4&lt;br /&gt;
|beet=1&lt;br /&gt;
|rec=1/1&lt;br /&gt;
|banshee=3&lt;br /&gt;
|propeller=1&lt;br /&gt;
|cable=1&lt;br /&gt;
|shoes=1&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=3/&lt;br /&gt;
|power=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/2&lt;br /&gt;
|spark=0&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=2&lt;br /&gt;
|thunder=1&lt;br /&gt;
|break=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=3&lt;br /&gt;
|tape=1/1/Y&lt;br /&gt;
|lantern=0&lt;br /&gt;
|prismatic=0&lt;br /&gt;
|beet=1&lt;br /&gt;
|rec=2/2&lt;br /&gt;
|banshee=1&lt;br /&gt;
|propeller=1&lt;br /&gt;
|cable=1&lt;br /&gt;
|shoes=1&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=3/0&lt;br /&gt;
|power=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Bass Mode==&lt;br /&gt;
Bass is a playable character in ''MaGMML2'', ''MaGMML1R'', ''MaG48HMML'', and ''MaGMML3'' through the Bass Mode [[Cheat Mode|cheat]]. When active, Bass replaces Mega Man and functions identically to his ''[[Mega Man 10]]'' appearance. His Bass Buster can be rapid-fired in seven directions, but unlike Mega Man he cannot use Charge Shots, run while firing, or shoot through walls. Additionally, his slide is replaced with a dash that gives Bass extra momentum if he jumps forwards after using it. Unlike ''[[Mega Man &amp;amp; Bass]]'', however, Bass cannot double jump. In ''MaG48HMML'', he gains access to the [[Treble Boost]], which replaces the [[Rush Coil]] and [[Rush Jet]] and lets him fly and fire triple-shots as in ''Mega Man 10''.&lt;br /&gt;
&lt;br /&gt;
When the Bass Mode cheat is active in ''MaGMML2'' and ''MaGMML1R'', the Costume Shop is closed, preventing Bass from changing costumes. In ''MaG48HMML'', Double Action Boutique remains open (and the Love Survivor [[Sidequests|sidequest]] can still be activated), but it is impossible to buy or change costumes. Unlike previous games, ''MaG48HMML'''s Bass Mode also substantially rewrites dialogue in cutscenes, though the overall story remains the same.&lt;br /&gt;
&lt;br /&gt;
In ''MaGMML3'', Rush Coil and Rush Jet are replaced with Treble Boost, just like in ''MaG48HMML''. Bass can still visit Maker Man's costume shop at Victor Heights' second floor, but he's only able to equip &amp;quot;Bass.EXE&amp;quot; costume. His dialogue is significantly rewritten for majority of the plot - up until Ernest Will's tournament finale. Additionally, Bass gets his own spot at Victor Heights hotel - '''[B13] Secret Lab''' (which is identical in function to Mega Man's Hotel Room).&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Bass is the only rival in ''MaGMML3'' to never appear anywhere in the hubs or tiers as an NPC.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3 Wily Stadium}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Costume]][[Category:Make a Good Mega Man Level 3]][[Category:Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Fortress Guardian]][[Category:Wily Stadium]]&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Terra&amp;diff=24401</id>
		<title>Terra</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Terra&amp;diff=24401"/>
				<updated>2024-08-24T11:43:28Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: /* Damage Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#993D4F&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=Terra&lt;br /&gt;
|image=[[File:TerraArt.jpg|230px]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|script=アース&lt;br /&gt;
|romaji=Āsu&lt;br /&gt;
|number=SRN-001&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[Spin Attaxx]]&lt;br /&gt;
|artist=Spin Attaxx&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor=Blue&lt;br /&gt;
|at=&lt;br /&gt;
|weapon=[[Spark Chaser]]&lt;br /&gt;
|hp=56&lt;br /&gt;
|attack= &lt;br /&gt;
|type=Laser&lt;br /&gt;
|weak=&lt;br /&gt;
|affiliations=Stardroids&lt;br /&gt;
|stage=&lt;br /&gt;
|location=[[The Arena|The Robot Master Arena]]&lt;br /&gt;
|occupation=Stardroid Leader&lt;br /&gt;
|OffAppear=[[Mega Man V]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:MaGMML3_Terra.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
'''Terra''', also known as '''Earth''' in Japan, is a Stardroid from ''[[Mega Man V]]''. He is a powerful combat robot created by an ancient alien civilization, and is the leader of the Stardroids. His primary weapon is the homing [[Spark Chaser]], and he is impossible to damage with conventional weapons thanks to the extraterrestrial materials his body is made of.&lt;br /&gt;
&lt;br /&gt;
He appears in ''[[Make a Good Mega Man Level 3]]'' as the end boss of the [[The Arena|Robot Master Arena]], in which he initially fights quite similarly to his original ''Mega Man V'' battle, but has an extra healthbar and adds more attacks as the battle progresses. Prior to this, Terra made a brief cameo in ''[[Make a Good Mega Man Level: Episode Zero]]'' as a statue in [[Mega City]]'s Robot Museum (alongside a number of [[Mega Man]]'s non-[[Doctor Albert W. Wily|Dr. Wily]] enemies), but was otherwise physically absent.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=0&lt;br /&gt;
|laser=2&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=0&lt;br /&gt;
|thunder=1&lt;br /&gt;
|break=1&lt;br /&gt;
|magnetic=4&lt;br /&gt;
|ice=1&lt;br /&gt;
|tape=1/1/N&lt;br /&gt;
|lantern=1&lt;br /&gt;
|prismatic=1&lt;br /&gt;
|beet=4&lt;br /&gt;
|rec=1/1&lt;br /&gt;
|banshee=2&lt;br /&gt;
|propeller=0&lt;br /&gt;
|cable=1&lt;br /&gt;
|shoes=0&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=0&lt;br /&gt;
|power=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Terra is the only Stardroid who doesn't appear as an NPC in ''[[Make a Good Mega Man Level 2]]'', a fact that [[Saturn]] comments on in ''MaGMML: Episode Zero''.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Bosses]][[Category:Arena Bosses]]&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Fighting_Fefnir&amp;diff=24400</id>
		<title>Fighting Fefnir</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Fighting_Fefnir&amp;diff=24400"/>
				<updated>2024-08-24T11:30:09Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#D82800&lt;br /&gt;
|titletext= #FFFFFF&lt;br /&gt;
|name=Fighting Fefnir&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script=「闘将」ファーブニル&lt;br /&gt;
|romaji=「Tōshō」 Fābuniru&lt;br /&gt;
|number=&lt;br /&gt;
|designer= Toru Yakanama&lt;br /&gt;
|programmer=[[Scatman's World]]&lt;br /&gt;
|artist=[[BBLIR]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor= Red&lt;br /&gt;
|at=3 (contact)&amp;lt;br&amp;gt;6 (large shot)&amp;lt;br&amp;gt;2 (flame)&amp;lt;br&amp;gt;3 (fire wave)&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type=Flame&lt;br /&gt;
|weak=[[Zap Chip]] ([[Z-Saber]])&lt;br /&gt;
|affiliations=[[Splash Woman]]&amp;lt;br&amp;gt;Tornado Man&lt;br /&gt;
|stage=[[Scorched Factory]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=Anti-Pollution Robot&lt;br /&gt;
|OffAppear=Mega Man Zero series&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:FightingFefnir.png]] [[File:Fefnoor.png|Fefnoor]]&lt;br /&gt;
}}&lt;br /&gt;
'''Fighting Fefnir''' is a boss from the ''Mega Man Zero'' series. One of the Four Guardians of Neo Arcadia, he is a powerful flame-wielding combat robot with a fierce love for battle and unflinching devotion to his master.&lt;br /&gt;
&lt;br /&gt;
Fefnir appears in ''[[Make a Good Mega Man Level: Episode Zero]]'' as the boss of [[Scorched Factory]], with a redesign matching the aesthetic of the classic ''Mega Man'' series' Robot Masters. Here, he was a robot created to destroy pollution. He has become friends with [[Splash Woman]] and Tornado Man, according to their [[CD]] profiles.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Fefnir attacks in a set pattern, with quick movement. First he dashes towards [[Zero]], before rapid-firing five large shots at the wall; these shots create small flames that fall to the ground. After dashing towards Zero two more times, he jumps to the other side of the arena while firing a shot at the floor, which releases two rushing waves of fire. He will fire another shot at the wall to spread three flames on the ground, then jump forwards to punch the ground, creating another wave of fire. After this, his pattern repeats.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=1&lt;br /&gt;
|saber=2&lt;br /&gt;
|burst=1&lt;br /&gt;
|drive=7&lt;br /&gt;
|cutbuster=1&lt;br /&gt;
|cutsaber=2&lt;br /&gt;
|cutburst=1&lt;br /&gt;
|cutdrive=1&lt;br /&gt;
|flamebuster=0&lt;br /&gt;
|flamesaber=0&lt;br /&gt;
|flameburst=0&lt;br /&gt;
|flamedrive=0&lt;br /&gt;
|icebuster=2&lt;br /&gt;
|icesaber=2&lt;br /&gt;
|iceburst=2&lt;br /&gt;
|icedrive=2&lt;br /&gt;
|zapbuster=3&lt;br /&gt;
|zapsaber=4&lt;br /&gt;
|zapburst=3&lt;br /&gt;
|zapdrive=3&lt;br /&gt;
|psybuster=1&lt;br /&gt;
|psysaber=2&lt;br /&gt;
|psyburst=1&lt;br /&gt;
|psydrive=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Rarely, Fefnir will appear with an alternate design depicting him as a scowling MS Paint blob goblin, just like Zero's appearance in the ''MaGMML'' series. This design was referred to as &amp;quot;Fefnoor&amp;quot; in the game file.&lt;br /&gt;
* Fighting Fefnir's friendship with Tornado Man and Splash Woman was a reference to the fact that they resembled Sage Harpuia and Fairy Leviathan, two other members of the Four Guardians from the ''Mega Man Zero'' series.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMMLEZ Chapter 2 Flame}}&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level: Episode Zero Bosses]]&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Blank_Drive&amp;diff=24399</id>
		<title>Blank Drive</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Blank_Drive&amp;diff=24399"/>
				<updated>2024-08-24T11:23:45Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: /* Giga Crush */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapondata&lt;br /&gt;
|align= right&lt;br /&gt;
|imagebg= #FFFFFF&lt;br /&gt;
|name= [[File:BlankDriveIcon.png|left]][[File:BlankDriveIcon.png|right]]Blank Drive&lt;br /&gt;
|image= [[File:MaGMMLEZ-CutterDrive-Art.png|250px]]&lt;br /&gt;
|caption= Zero with the Blank Drive (and Cutter Chip) equipped.&amp;lt;br&amp;gt;(Artwork by '''Spin Attaxx''')&lt;br /&gt;
|programmer= [[Gannio]]&amp;lt;br&amp;gt;[[SnoruntPyro]] (Cutter Drive)&lt;br /&gt;
|jname=&lt;br /&gt;
|script=ブランクドライブ&lt;br /&gt;
|romaji=Buranku Doraibu&lt;br /&gt;
|boss=&lt;br /&gt;
|eagainst=&lt;br /&gt;
|user= [[Zero]]&lt;br /&gt;
|at= &lt;br /&gt;
|cost= 2 (Cutter Chip, Psycho Chip)&amp;lt;br&amp;gt;1.5 (Flame Chip)&amp;lt;br&amp;gt;1 per hit (Icicle Drive)&amp;lt;br&amp;gt;1 (Zap Chip)&amp;lt;br&amp;gt;14 (Giga Crush)&lt;br /&gt;
|capacity= 14 (Cutter Chip, Psycho Chip)&amp;lt;br&amp;gt;19 (Flame Chip)&amp;lt;br&amp;gt;~4 (Icicle Drive)&amp;lt;br&amp;gt;28 (Zap Drive)&amp;lt;br&amp;gt;2 (Giga Crush)&lt;br /&gt;
|type= Boomerang (Cutter Chip)&amp;lt;br&amp;gt;Split (Flame Chip)&amp;lt;br&amp;gt;Shield (Icicle Chip)&amp;lt;br&amp;gt;Wall-Climber, Floor (Zap Chip)&amp;lt;br&amp;gt;Homing (Psycho Chip)&amp;lt;br&amp;gt;Screen Wide (Giga Crush)&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|appearances=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]&lt;br /&gt;
|sprite=[[File:CutterDriveWep.png|Cutter Drive‎]][[File:FlameDriveWep.png|Flame Drive‎]][[File:IcicleDriveWep.png|Icicle Drive‎]][[File:ZapDriveWep.png|Zap Drive‎]][[File:PsychoDriveWep.png|Psycho Drive‎]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Blank Drive''' is one of [[Zero]]'s weapons in ''[[Make a Good Mega Man Level: Episode Zero]]'', received from [[Sophie Hyde|Dr. Hyde]] after defeating [[SRARA Up n' Down]] in [[Mega City]]. The Blank Drive is unique in that an elemental chip needs to be equipped to use it, and it will do nothing without one. Unlike the other three weapons, which all gain different attributes with different chips but work the same regardless, the Blank Drive's attack (and how much ammunition it uses) completely changes depending on the chip equipped. However, all Blank Drive variants share the same pool of ammunition.&lt;br /&gt;
&lt;br /&gt;
Each Blank Drive variant has its own name, as relayed by Dr. Hyde when calling her on the [[Z-Phone]] with the Blank Drive equipped, but they're colloquially referred to as &amp;quot;[chip name] Drive&amp;quot; among players.&lt;br /&gt;
&lt;br /&gt;
==Blank Drive variants==&lt;br /&gt;
===[[Cutter Chip]]===&lt;br /&gt;
The Cutter Drive (called the &amp;quot;Mikatsukikurossuki&amp;quot; by Dr. Hyde) creates four cutters that travel a short distance out in a circle before boomeranging back to Zero, similarly to the charged Boomerang Cutter in ''Mega Man X''. The cutters are able to pierce enemy shields, and their wide radius makes it ideal for quickly clearing Zero's surroundings. Against enemies with no damage values for the Cutter Chip, it does 2 points of damage by default.&lt;br /&gt;
&lt;br /&gt;
===[[Flame Chip]]===&lt;br /&gt;
The Flame Drive (or &amp;quot;Akumanohide&amp;quot;) works like the Blazing Torch from ''[[Mega Man 11]]''. With it, Zero shoots a fire core diagonally up in the air, which stops and sends a large spread of fireballs out across a roughly 90° area. These fireballs create explosions after hitting a target, and leave a trail of flames as they travel; the trail does 1/4 of the damage the fireballs themselves deal. If the initial fire core hits a target before stopping, it will be destroyed without creating any fireballs. Both the fire core and the fireballs do 1 point of damage to enemies, unless they have special damage values for the Flame Chip.&lt;br /&gt;
&lt;br /&gt;
===[[Icicle Chip]]===&lt;br /&gt;
The Icicle Drive (or &amp;quot;Kesshowa&amp;quot;) creates a shield of icicles around Zero, protecting him from projectiles and most other hazards. The shield can take up to eight hits before dissipating, with a sound cue playing on the last three as a warning that the durability is almost up. With each hit, the Blank Drive's energy decreases by one bar. Once the shield dissipates, Zero is given a few frames of invincibility. When used in water, Zero will float up to the surface. By default, the shield does 1 point of damage to enemies. &lt;br /&gt;
&lt;br /&gt;
===[[Zap Chip]]===&lt;br /&gt;
The Zap Drive (or &amp;quot;Inazumakeiei&amp;quot;) functions similarly to ''Mega Man 11'''s Scramble Thunder, with it shooting a giant ball of electricity that splits into two ground-crawling bolts. However, the bolts remain the same size, and are capable of piercing shields. Any enemy hit by the sparks will be briefly paralysed akin to the [[Spark Shock]]. Normally, the initial shot is fired downwards, but it can also be fired upwards to hit enemies on or near ceilings. The Zap Drive does 2 points of damage by default.&lt;br /&gt;
&lt;br /&gt;
===[[Psycho Chip]]===&lt;br /&gt;
The Psycho Drive (or &amp;quot;Kurotsukiwa&amp;quot;) shoots three large shots of slow-moving psychic energy that home in on enemies. These shots penetrate enemies that are killed by them, making it very useful for rooms filled with lots of weak enemies. If a shot doesn't kill an enemy, however, then the shot is destroyed. The longer the shots remain on screen, the less time they take to turn around when detecting an enemy. By default, the Psycho Drive does 2 points of damage to enemies.&lt;br /&gt;
&lt;br /&gt;
===Giga Crush===&lt;br /&gt;
[[File:GigaCrushDemo.gif|frame|right|The Giga Crush in action.]]&lt;br /&gt;
The Giga Crush is an unlockable feature of the Blank Drive, and is the strongest weapon in the entire game. To unlock it, Zero needs to collect every single elemental chip, defeat the five [[Golem]]s and collect their chip efficiency upgrades, then talk to Dr. Hyde in Mega City. With it, the Blank Drive is able to attack without having a chip equipped, releasing a powerful screen-wide explosion that instantly kills all enemies and minibosses onscreen. The power of the Giga Crush is mitigated by its ammo usage, with one use using up half a full bar of energy. Against bosses, it tends to be much less effective, but on average a single Giga Crush can wipe off 1/4 of a boss's healthbar.&lt;br /&gt;
&lt;br /&gt;
When using the Giga Crush, Zero will briefly change his form depending on his current [[Costumes|costume]]; the default &amp;quot;Hasty&amp;quot; costume turns him into [[Zero#Zero Soul|Zero Soul]], the Original costume turns him into Absolute Zero from ''Mega Man X: Command Mission'', and the Hooded costume shines a pair of red eyes from underneath the hood.&lt;br /&gt;
&lt;br /&gt;
When playing as Fake Zero, the Giga Crush is activated by holding down while using the Blank Drive.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The sound made when using the Giga Crush is lifted from the Mike ability found in the ''Kirby'' series, itself a powerful screen-clearing attack.&lt;br /&gt;
* The Blank Drive is the only weapon in ''MaGMML: Episode Zero'' not to have a [[Destroyable Block]] associated with it appear in-game, almost certainly because the default Blank Drive did nothing in the devkit.&lt;br /&gt;
* In the devkit for ''MaGMML: Episode Zero'', the Icicle Drive rendered Zero immune to spikes; however, no levels made use of this, and the spike immunity was removed in the final game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
[[Category:Weapons]][[Category:Make a Good Mega Man Level: Episode Zero Weapons]]&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Fighting_Fefnir&amp;diff=24398</id>
		<title>Fighting Fefnir</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Fighting_Fefnir&amp;diff=24398"/>
				<updated>2024-08-24T11:20:17Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#D82800&lt;br /&gt;
|titletext= #FFFFFF&lt;br /&gt;
|name=Fighting Fefnir&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script=「闘将」ファーブニル&lt;br /&gt;
|romaji=「Tōshō」 Fābuniru&lt;br /&gt;
|number=&lt;br /&gt;
|designer= Toru Yakanama&lt;br /&gt;
|programmer=[[Scatman's World]]&lt;br /&gt;
|artist=[[BBLIR]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor= Red&lt;br /&gt;
|at=3 (contact)&amp;lt;br&amp;gt;6 (large shot)&amp;lt;br&amp;gt;2 (flame)&amp;lt;br&amp;gt;3 (fire wave)&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type=Flame&lt;br /&gt;
|weak=[[Zap Chip]] ([[Z-Saber]])&lt;br /&gt;
|affiliations=[[Splash Woman]]&amp;lt;br&amp;gt;Tornado Man&lt;br /&gt;
|stage=[[Scorched Factory]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=Anti-Pollution Robot&lt;br /&gt;
|OffAppear=Mega Man Zero series&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:FightingFefnir.png]] [[File:Fefnoor.png|Fefnoor]]&lt;br /&gt;
}}&lt;br /&gt;
'''Fighting Fefnir''' is a boss from the ''Mega Man Zero'' series. One of the Four Guardians of Neo Arcadia, he is a powerful flame-wielding combat robot with a fierce love for battle and unflinching devotion to his master.&lt;br /&gt;
&lt;br /&gt;
Fefnir appears in ''[[Make a Good Mega Man Level: Episode Zero]]'' as the boss of [[Scorched Factory]], with a redesign matching the aesthetic of the classic ''Mega Man'' series' Robot Masters. Here, he was a robot created to destroy pollution. He has become friends with [[Splash Woman]] and Tornado Man, according to their [[CD]] profiles.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Fefnir attacks in a set pattern, with quick movement. First he dashes towards [[Zero]], before rapid-firing five large shots at the wall; these shots create small flames that fall to the ground. After dashing towards Zero two more times, he jumps to the other side of the arena while firing a shot at the floor, which releases two rushing waves of fire. He will fire another shot at the wall to spread three flames on the ground, then jump forwards to punch the ground, creating another wave of fire. After this, his pattern repeats.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=1&lt;br /&gt;
|saber=2&lt;br /&gt;
|burst=1&lt;br /&gt;
|drive=7&lt;br /&gt;
|cutbuster=1&lt;br /&gt;
|cutsaber=2&lt;br /&gt;
|cutburst=1&lt;br /&gt;
|cutdrive=1&lt;br /&gt;
|flamebuster=0&lt;br /&gt;
|flamesaber=0&lt;br /&gt;
|flameburst=0&lt;br /&gt;
|flamedrive=0&lt;br /&gt;
|icebuster=2&lt;br /&gt;
|icesaber=2&lt;br /&gt;
|iceburst=2&lt;br /&gt;
|icedrive=2&lt;br /&gt;
|zapbuster=3&lt;br /&gt;
|zapsaber=4&lt;br /&gt;
|zapburst=3&lt;br /&gt;
|zapdrive=3&lt;br /&gt;
|psybuster=1&lt;br /&gt;
|psysaber=2&lt;br /&gt;
|psyburst=1&lt;br /&gt;
|psydrive=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Rarely, Fefnir will appear with an alternate design depicting him as a scowling MS Paint blob goblin, just like Zero's appearance in the ''MaGMML'' series. This design was referred to as &amp;quot;Fefnoor&amp;quot; in the game file.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMMLEZ Chapter 2 Flame}}&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level: Episode Zero Bosses]]&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Fighting_Fefnir&amp;diff=24397</id>
		<title>Fighting Fefnir</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Fighting_Fefnir&amp;diff=24397"/>
				<updated>2024-08-24T11:20:03Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#D82800&lt;br /&gt;
|titletext= #FFFFFF&lt;br /&gt;
|name=Fighting Fefnir&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script=「闘将」ファーブニル&lt;br /&gt;
|romaji=「Tōshō」 Fābuniru&lt;br /&gt;
|number=&lt;br /&gt;
|designer= Toru Yakanama&lt;br /&gt;
|programmer=[[Scatman's World]]&lt;br /&gt;
|artist=[[BBLIR]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor= Red&lt;br /&gt;
|at=3 (contact)&amp;lt;br&amp;gt;6 (large shot)&amp;lt;br&amp;gt;2 (flame)&amp;lt;br&amp;gt;3 (fire wave)&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type=Flame&lt;br /&gt;
|weak=[[Zap Chip]] ([[Z-Saber]])&lt;br /&gt;
|affiliations=[[Splash Woman]]&amp;lt;br&amp;gt;Tornado Man&lt;br /&gt;
|stage=[[Scorched Factory]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=Anti-Pollution Robot&lt;br /&gt;
|OffAppear=Mega Man Zero series&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:FightingFefnir.png]] [[File:Fefnoor.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Fighting Fefnir''' is a boss from the ''Mega Man Zero'' series. One of the Four Guardians of Neo Arcadia, he is a powerful flame-wielding combat robot with a fierce love for battle and unflinching devotion to his master.&lt;br /&gt;
&lt;br /&gt;
Fefnir appears in ''[[Make a Good Mega Man Level: Episode Zero]]'' as the boss of [[Scorched Factory]], with a redesign matching the aesthetic of the classic ''Mega Man'' series' Robot Masters. Here, he was a robot created to destroy pollution. He has become friends with [[Splash Woman]] and Tornado Man, according to their [[CD]] profiles.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Fefnir attacks in a set pattern, with quick movement. First he dashes towards [[Zero]], before rapid-firing five large shots at the wall; these shots create small flames that fall to the ground. After dashing towards Zero two more times, he jumps to the other side of the arena while firing a shot at the floor, which releases two rushing waves of fire. He will fire another shot at the wall to spread three flames on the ground, then jump forwards to punch the ground, creating another wave of fire. After this, his pattern repeats.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=1&lt;br /&gt;
|saber=2&lt;br /&gt;
|burst=1&lt;br /&gt;
|drive=7&lt;br /&gt;
|cutbuster=1&lt;br /&gt;
|cutsaber=2&lt;br /&gt;
|cutburst=1&lt;br /&gt;
|cutdrive=1&lt;br /&gt;
|flamebuster=0&lt;br /&gt;
|flamesaber=0&lt;br /&gt;
|flameburst=0&lt;br /&gt;
|flamedrive=0&lt;br /&gt;
|icebuster=2&lt;br /&gt;
|icesaber=2&lt;br /&gt;
|iceburst=2&lt;br /&gt;
|icedrive=2&lt;br /&gt;
|zapbuster=3&lt;br /&gt;
|zapsaber=4&lt;br /&gt;
|zapburst=3&lt;br /&gt;
|zapdrive=3&lt;br /&gt;
|psybuster=1&lt;br /&gt;
|psysaber=2&lt;br /&gt;
|psyburst=1&lt;br /&gt;
|psydrive=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Rarely, Fefnir will appear with an alternate design depicting him as a scowling MS Paint blob goblin, just like Zero's appearance in the ''MaGMML'' series. This design was referred to as &amp;quot;Fefnoor&amp;quot; in the game file.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMMLEZ Chapter 2 Flame}}&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level: Episode Zero Bosses]]&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:Fefnoor.png&amp;diff=24396</id>
		<title>File:Fefnoor.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:Fefnoor.png&amp;diff=24396"/>
				<updated>2024-08-24T11:18:49Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Fighting_Fefnir&amp;diff=24395</id>
		<title>Fighting Fefnir</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Fighting_Fefnir&amp;diff=24395"/>
				<updated>2024-08-24T09:37:02Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#D82800&lt;br /&gt;
|titletext= #FFFFFF&lt;br /&gt;
|name=Fighting Fefnir&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script=「闘将」ファーブニル&lt;br /&gt;
|romaji=「Tōshō」 Fābuniru&lt;br /&gt;
|number=&lt;br /&gt;
|designer= Toru Yakanama&lt;br /&gt;
|programmer=[[Scatman's World]]&lt;br /&gt;
|artist=[[BBLIR]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor= Red&lt;br /&gt;
|at=3 (contact)&amp;lt;br&amp;gt;6 (large shot)&amp;lt;br&amp;gt;2 (flame)&amp;lt;br&amp;gt;3 (fire wave)&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type=Flame&lt;br /&gt;
|weak=[[Zap Chip]] ([[Z-Saber]])&lt;br /&gt;
|affiliations=[[Splash Woman]]&amp;lt;br&amp;gt;Tornado Man&lt;br /&gt;
|stage=[[Scorched Factory]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=Combat Robot&lt;br /&gt;
|OffAppear=Mega Man Zero series&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:FightingFefnir.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Fighting Fefnir''' is a boss from the ''Mega Man Zero'' series. One of the Four Guardians of Neo Arcadia, he is a powerful flame-wielding combat robot with a fierce love for battle and unflinching devotion to his master.&lt;br /&gt;
&lt;br /&gt;
Fefnir appears in ''[[Make a Good Mega Man Level: Episode Zero]]'' as the boss of [[Scorched Factory]], with a redesign matching the aesthetic of the classic ''Mega Man'' series' Robot Masters. Here, he was a robot created to destroy pollution. He has become friends with [[Splash Woman]] and Tornado Man, according to their [[CD]] profiles.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Fefnir attacks in a set pattern, with quick movement. First he dashes towards [[Zero]], before rapid-firing five large shots at the wall; these shots create small flames that fall to the ground. After dashing towards Zero two more times, he jumps to the other side of the arena while firing a shot at the floor, which releases two rushing waves of fire. He will fire another shot at the wall to spread three flames on the ground, then jump forwards to punch the ground, creating another wave of fire. After this, his pattern repeats.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=1&lt;br /&gt;
|saber=2&lt;br /&gt;
|burst=1&lt;br /&gt;
|drive=7&lt;br /&gt;
|cutbuster=1&lt;br /&gt;
|cutsaber=2&lt;br /&gt;
|cutburst=1&lt;br /&gt;
|cutdrive=1&lt;br /&gt;
|flamebuster=0&lt;br /&gt;
|flamesaber=0&lt;br /&gt;
|flameburst=0&lt;br /&gt;
|flamedrive=0&lt;br /&gt;
|icebuster=2&lt;br /&gt;
|icesaber=2&lt;br /&gt;
|iceburst=2&lt;br /&gt;
|icedrive=2&lt;br /&gt;
|zapbuster=3&lt;br /&gt;
|zapsaber=4&lt;br /&gt;
|zapburst=3&lt;br /&gt;
|zapdrive=3&lt;br /&gt;
|psybuster=1&lt;br /&gt;
|psysaber=2&lt;br /&gt;
|psyburst=1&lt;br /&gt;
|psydrive=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Blob_Fefnir.png|thumb|Fefnir's alternate appearance]]&lt;br /&gt;
* Rarely, Fefnir will appear with an alternate design depicting him as a scowling MS Paint blob goblin, just like Zero's appearance in the ''MaGMML'' series.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMMLEZ Chapter 2 Flame}}&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level: Episode Zero Bosses]]&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:Blob_Fefnir.png&amp;diff=24394</id>
		<title>File:Blob Fefnir.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:Blob_Fefnir.png&amp;diff=24394"/>
				<updated>2024-08-24T09:36:33Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Fighting_Fefnir&amp;diff=24356</id>
		<title>Fighting Fefnir</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Fighting_Fefnir&amp;diff=24356"/>
				<updated>2024-08-23T10:43:57Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#D82800&lt;br /&gt;
|titletext= #FFFFFF&lt;br /&gt;
|name=Fighting Fefnir&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script=「闘将」ファーブニル&lt;br /&gt;
|romaji=「Tōshō」 Fābuniru&lt;br /&gt;
|number=&lt;br /&gt;
|designer= Toru Yakanama&lt;br /&gt;
|programmer=[[Scatman's World]]&lt;br /&gt;
|artist=[[BBLIR]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor= Red&lt;br /&gt;
|at=3 (contact)&amp;lt;br&amp;gt;6 (large shot)&amp;lt;br&amp;gt;2 (flame)&amp;lt;br&amp;gt;3 (fire wave)&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type=Flame&lt;br /&gt;
|weak=[[Zap Chip]] ([[Z-Saber]])&lt;br /&gt;
|affiliations=[[Splash Woman]]&amp;lt;br&amp;gt;Tornado Man&lt;br /&gt;
|stage=[[Scorched Factory]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=Combat Robot&lt;br /&gt;
|OffAppear=Mega Man Zero series&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:FightingFefnir.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Fighting Fefnir''' is a boss from the ''Mega Man Zero'' series. One of the Four Guardians of Neo Arcadia, he is a powerful flame-wielding combat robot with a fierce love for battle and unflinching devotion to his master.&lt;br /&gt;
&lt;br /&gt;
Fefnir appears in ''[[Make a Good Mega Man Level: Episode Zero]]'' as the boss of [[Scorched Factory]], with a redesign matching the aesthetic of the classic ''Mega Man'' series' Robot Masters. Here, he was a robot created to destroy pollution. He has become friends with [[Splash Woman]] and Tornado Man, according to their [[CD]] profiles.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Fefnir attacks in a set pattern, with quick movement. First he dashes towards [[Zero]], before rapid-firing five large shots at the wall; these shots create small flames that fall to the ground. After dashing towards Zero two more times, he jumps to the other side of the arena while firing a shot at the floor, which releases two rushing waves of fire. He will fire another shot at the wall to spread three flames on the ground, then jump forwards to punch the ground, creating another wave of fire. After this, his pattern repeats.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=1&lt;br /&gt;
|saber=2&lt;br /&gt;
|burst=1&lt;br /&gt;
|drive=7&lt;br /&gt;
|cutbuster=1&lt;br /&gt;
|cutsaber=2&lt;br /&gt;
|cutburst=1&lt;br /&gt;
|cutdrive=1&lt;br /&gt;
|flamebuster=0&lt;br /&gt;
|flamesaber=0&lt;br /&gt;
|flameburst=0&lt;br /&gt;
|flamedrive=0&lt;br /&gt;
|icebuster=2&lt;br /&gt;
|icesaber=2&lt;br /&gt;
|iceburst=2&lt;br /&gt;
|icedrive=2&lt;br /&gt;
|zapbuster=3&lt;br /&gt;
|zapsaber=4&lt;br /&gt;
|zapburst=3&lt;br /&gt;
|zapdrive=3&lt;br /&gt;
|psybuster=1&lt;br /&gt;
|psysaber=2&lt;br /&gt;
|psyburst=1&lt;br /&gt;
|psydrive=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Rarely, Fefnir will appear with an alternate design depicting him as a scowling MS Paint blob goblin, just like Zero's appearance in the ''MaGMML'' series.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMMLEZ Chapter 2 Flame}}&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level: Episode Zero Bosses]]&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Zero&amp;diff=24257</id>
		<title>Zero</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Zero&amp;diff=24257"/>
				<updated>2024-08-18T20:33:33Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#993D4F&lt;br /&gt;
|titletext=white&lt;br /&gt;
|name=[[File:ZeroMug.png|left|Zero Mug]][[File:ZeroMug.png|right|Zero Mug]]Zero&lt;br /&gt;
|image=[[File:ZeroArt.png|275px]]&lt;br /&gt;
|caption=Artwork by '''Spin Attaxx'''&lt;br /&gt;
|number=DWN-∞&lt;br /&gt;
|designer=[[snoruntpyro]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor=N/A&lt;br /&gt;
|weapon=[[Z-Buster]]&amp;lt;br&amp;gt;[[Z-Saber]]&amp;lt;br&amp;gt;[[Z-Burst]]&amp;lt;br&amp;gt;[[Blank Drive]]&lt;br /&gt;
|hp=28&lt;br /&gt;
|occupation=Decoy Robot&lt;br /&gt;
|type=Laser&lt;br /&gt;
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]] (formerly)&amp;lt;br&amp;gt;Himself&lt;br /&gt;
|stage=[[Flashback Database]]&lt;br /&gt;
|location=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Final Boss)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (NPC, Costume)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=[[File:ZeroSprite.gif]][[File:ZeroCloakedSprite.gif|Hooded Zero]][[File:ZeroXtremeSprite.png|Xtreme Zero]]&lt;br /&gt;
|}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
{{quote|I... wish to use this power. To fight Mega Man. The real hero of our stories. I have to prove myself as a worthy opponent to him! On my terms of course... No Dr. Wily, or any foolishness like that...|Zero|[[Make a Good Mega Man Level: Episode Zero]]}}&lt;br /&gt;
&lt;br /&gt;
'''Zero''' is a joke character that first appeared in ''[[Make a Good Mega Man Level]]''. Created at the expense of the [http://megaman.wikia.com/wiki/Zero actual Zero], his existence pokes fun at the tendency for fangames to include the real Zero as some form of ultimate threat, with one of the more infamous examples being ''Mega Man Unlimited''. Originally a hastily built decoy robot, built only to slow [[Mega Man]]'s escape from [[Wily Castle]], Zero reappears in ''[[Make a Good Mega Man Level 2]]'' as a major character, wearing a red cloak to conceal his identity. After gaining sentience and becoming angry at [[Doctor Albert W. Wily|Dr. Wily]] for using and discarding him, Zero helps [[Mega Man]] out throughout the game, revealing his true identity once Wily has been stopped and Mega Man has collected all the [[Energy Element]]s possible at that point. He built his [[Null and Void (MaGMML2)|own fortress]], which serves as one of the final challenges in the game.&lt;br /&gt;
&lt;br /&gt;
He is the protagonist and playable character of the interquel ''[[Make a Good Mega Man Level: Episode Zero]]'', where he boasts weapons and moves similar to his original counterpart.&lt;br /&gt;
&lt;br /&gt;
==''MaGMML'' Series Appearances==&lt;br /&gt;
===''Make a Good Mega Man Level (Remastered)''===&lt;br /&gt;
Zero appears at the end of [[Flashback Database]] following [[Wily Machine TROPHY]]'s defeat, serving as the final boss. When the battle begins, a silhouette of the real Zero drops down and gradually grows darker as Dr. Wily backs away, before revealing itself to be the MaGMML version of Zero. &lt;br /&gt;
&lt;br /&gt;
During the battle, Zero slides back and forth across the floor, occasionally firing a slow projectile at Mega Man, but neither collision nor the projectile can deal any actual damage to him. Despite this, he has no specific weakness, only taking 1 point of damage from everything (except [[Top Spin]], which does nothing{{1}}), including charged Mega Buster shots. However, thanks to the properties of [[Solar Blaze]], hitting Zero with the big shot before it splits off will do two damage, making that technically his weakness.&lt;br /&gt;
&lt;br /&gt;
After being defeated, Zero drops the final Energy Element, and the castle begins to self destruct. Mega Man realizes that Zero was merely a decoy robot, and teleports away from the castle as usual.&lt;br /&gt;
&lt;br /&gt;
===''Make a Good Mega Man Level 2''===&lt;br /&gt;
Zero (as the Cloaked Man) first appears after obtaining at least 10 [[Energy Element]]s. He leaves a note for Mega Man to meet him at [[Chateau Chevaleresque]]. When [[Mega Man]] meets up with him, he discusses the power of the [[simulation]]s and asserts that he is not plotting anything, but people like [[Doctor Albert W. Wily|Dr. Wily]] could. He dodges the questions about his identity. When his spiel is over, he gives out an E-Tank and leaves. He appears again after getting 38 Energy Elements, repeating his thoughts about the simulations and how they could be used for evil. His last appearance before the [[Wily Star II]] appears is after getting at least 52 Energy Elements. He continues delivering a soliloquy on the power of the simulations while Mega Man gets audibly frustrated at him.&lt;br /&gt;
&lt;br /&gt;
After the Wily Star II appears and [[Doctor Thomas Light|Dr. Light]] tells Mega Man that using [[Rush]] is not an option due to its force field, Zero appears once again, offering his advice. After Mega Man gets frustrated with him, Zero explains that the Energy Elements can cause volatile reactions when there are a lot in one place (hinting at the opening of [[Tier X (MaGMML2)|Tier X]]), and that they could possibly use the power to get a spaceship that could sneak by Wily's forcefield undetected. Mega Man decides to roll with it, and it actually works. Zero then wishes Mega Man good luck, and is not seen again until Wily is defeated. After the credits roll, he appears outside of [[Dr. Light's Lab]] and challenges Mega Man to get all the Energy Elements.&lt;br /&gt;
&lt;br /&gt;
His last appearence is at the very end of the true final level, [[Null and Void (MaGMML2)|Null and Void]]. Here, he reveals that he was using Tier X and Null and Void as a base the whole time, to build an ultimate robot to challenge Mega Man to the greatest battle of all time. He explains that after his last meeting with Mega Man, he was inspired to have a true battle with him. He also explains that he was working on this before Dr. Wily began planning to attack the festival, and decided stopping Wily should be prioritized over the ultimate battle. He then summons his capsule containing [[Absolute ZERO]], and the battle then begins.&lt;br /&gt;
&lt;br /&gt;
After Absolute ZERO's defeat, he is revealed to have been piloting the robot with his cloak off, showing that he is truly Zero from the first game. He explains that after his first defeat, he hid himself while he repaired himself, and was able to help Mega Man thanks to him having access to Wily's plans, being a robot built by him. He then explains that now that the ultimate battle is complete, his purpose has been fulfilled, and his life is complete. He ascends to the heavens, accompanied by a rainbow and a completely normal sounding angelic choir. As he disappears into the aether, never to be seen again, he drops the final Energy Element.&lt;br /&gt;
&lt;br /&gt;
Collecting his last Energy Element also unlocks him as a costume. True to the original Zero, the costume only ever uses one frame of animation. He can also use the [[Alternate Weapons|Contest Weapon Data]].&lt;br /&gt;
&lt;br /&gt;
===''Make a Good Mega Man Level: Episode Zero''===&lt;br /&gt;
In his most significant role to date, ''Make a Good Mega Man Level: Episode Zero'' features him as the protagonist and only playable character. Now sporting an actual spritesheet, Zero has a different playstyle from Mega Man, and moves very similarly to his main timeline counterpart in the ''Mega Man X'' and ''Mega Man Zero'' series with a dash/airdash ability. Players also have the option to start the game with a costume that gives Zero his traditional ''Mega Man X'' appearance; this costume, as well as one of his &amp;quot;Cloaked Figure&amp;quot; disguise in ''MaGMML2'', can also be bought from [[Dr. Wily's Secret Bunker]].&lt;br /&gt;
&lt;br /&gt;
''Episode Zero'' follows Zero's story in the interim between ''MaGMML1'' and ''MaGMML2'', with Zero surviving his battle with Mega Man and narrowly escaping the Wily Castle, only to be knocked offline. Waking up two weeks later, he is rediscovered by Dr. Wily, who upgrades him with the [[Z-Saber]] and [[Z-Burst]] and enlists him in his plan to develop the [[Reality Core]]. Along the way, he encounters [[SRARA]] in [[Mega City]], learns about Mega Man's heroics (and subsequently desires to be a hero himself), and is recruited by Agents [[Roslyn Krantz]] and [[Gilbert D. Stern]] to track down SRARA and stop their activities.&lt;br /&gt;
&lt;br /&gt;
Eventually, Dr. Wily disowns Zero after going mad with power and locking himself in his bunker, prompting Zero to abandon Wily and focus on defeating SRARA. A raid on [[S.R.A.R.A. HQ|their hidden base]] leads him to encounter [[Duo]] and follow SRARA into Tier X, where he learns of their plan to control reality. Together with Duo, he pursues the quartet to [[Null and Void (Episode Zero)|Null and Void]] and ultimately defeats them, as well as a resurrected [[Trio]]. After the battle, Zero persuades Duo to temporarily leave the contaminated Energy Elements in his care, so that he may use them to battle Mega Man once again and fulfill his purpose. After the credits, he relays his story to [[Knight Man]], before meeting Mega Man once again, leading into the events of ''MaGMML2''.&lt;br /&gt;
&lt;br /&gt;
==Zero Soul==&lt;br /&gt;
{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name=Zero Soul&lt;br /&gt;
|image=&lt;br /&gt;
|nickname=Soul of Souls{{1R}}&lt;br /&gt;
|designer=[[snoruntpyro]]&lt;br /&gt;
|programmer=snoruntpyro&lt;br /&gt;
|artist=snoruntpyro&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor=Yellow{{1}}&amp;lt;br&amp;gt;Red{{1R}}&lt;br /&gt;
|hp=56&lt;br /&gt;
|at=&lt;br /&gt;
|type=Copy&lt;br /&gt;
|weak=None{{1}}&amp;lt;br&amp;gt;[[Thunder Wool]], [[Pharaoh Shot]]{{1R}}&lt;br /&gt;
|affiliations=Himself&lt;br /&gt;
|location=[[The Arena]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Superboss)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Cameo)&lt;br /&gt;
|sprite=[[File:MaGMML ZeroSoul.gif|MaGMML]] [[File:ZeroSoul1R.png|MaGMML1R]]&lt;br /&gt;
}}&lt;br /&gt;
'''Zero Soul''' is a powered-up incarnation of Zero that appears at the end of [[The Arena]] in the original ''Make a Good Mega Man Level'' and its remake. Bestowed with more power than before, he acts as a superboss and the game's final challenge.&lt;br /&gt;
&lt;br /&gt;
===''Make a Good Mega Man Level''===&lt;br /&gt;
Zero Soul appears as the end boss of the Arena, formed by Zero fusing with a trophy and gaining the power of all entries. In battle, he randomly selects from any of eleven attacks per phase, with ten of those attacks being a reference to some entry (how well it's related varies), and the last one being a generic projectile. Zero Soul starts with 56 health and sticks to the floor, chasing Mega Man, and when he gets to half health, he will drop a [[Yashichi]] and begin to float and chase vertically as well as horizontally.&lt;br /&gt;
&lt;br /&gt;
In his first phase, he will choose from these attacks:&lt;br /&gt;
* Shoots one bullet that goes to Mega Man's current position.&lt;br /&gt;
* Makes the background scroll down quickly for a few seconds. ([[Objective: Vain Space]])&lt;br /&gt;
* Shoots four arcing bombs that temporarily destroy the floor of the arena. ([[City War]])&lt;br /&gt;
* Shoots a shadow clone of Waltz that goes to Mega Man's current position. ([[Level]])&lt;br /&gt;
* Summons a few [[Telly|Tellies]]. ([[Chroma Key]])&lt;br /&gt;
* Summons an egg of a [[Pipi]]. ([[Midnight Snow]])&lt;br /&gt;
* Summons a temporary [[Screw Bomber]]. ([[Sky Ziggurat]])&lt;br /&gt;
* Summons three spreading shrapnel pieces of a [[Jet Bomb]]. ([[Sunset Siege]])&lt;br /&gt;
* Summons two [[Wanaan]]s that vaguely target Mega Man. ([[Wily Combo]])&lt;br /&gt;
* Summons two Napalm Bombs. ([[Napalm Forest and Caves]])&lt;br /&gt;
* Shoots a bouncing top. ([[Hard to See Land]])&lt;br /&gt;
&lt;br /&gt;
In his second phase, he will choose from these attacks:&lt;br /&gt;
* Shoots a bullet that bounces on the edge of the screen for a few seconds.&lt;br /&gt;
* Spawns a damaging [[Quick Laser]] at Mega Man's height. ([[The Quickening]])&lt;br /&gt;
* Creates a random assortment of [[Destroyable Block]]s. Infamous for being able to clip Zero Soul out of the arena sometimes. ([[Maze of Death]])&lt;br /&gt;
* Summons the arcing bullet used by [[Pandeeta]]. ([[Under Construction]])&lt;br /&gt;
* Summons a spike that arcs down and explodes into a asterisk pattern of bullets. ([[Spiky Meltdown]])&lt;br /&gt;
* Summons a thunderbolt that splits into two small electric balls when it hits the ground. ([[Thunderclyffe Plant]])&lt;br /&gt;
* Spawns a black ball that explodes into two smaller pink balls when it hits the ground that is also used by the Wily Capsule [[Wily Archives|Wily Archive]]. ([[Research Facility]])&lt;br /&gt;
* Summons a few [[Ring Ring]]s. ([[Citadel Basement]])&lt;br /&gt;
* Creates six [[Black Hole]]s for a short amount of time. ([[NEON GRAVITY]])&lt;br /&gt;
* Summons a few [[Monty G]]s. ([[Mega Man World]])&lt;br /&gt;
* Summons a falling crystal from the [[Crystal Generator]]. ([[Glass Man]])&lt;br /&gt;
&lt;br /&gt;
===''Make a Good Mega Man Level Remastered''===&lt;br /&gt;
Zero Soul reprises his original role as the end boss of the Arena, but has a recoloured sprite and new attack pattern. Unlike his original fight, Zero Soul uses original attacks alongside those based on entries. He also attacks in a set sequence, rather than choosing attacks at random.&lt;br /&gt;
&lt;br /&gt;
In his first phase, he uses the following attacks in descending order, repeating if necessary:&lt;br /&gt;
* Teleporting multiple times, before appearing at the top of the screen and summoning three waves of black holes; from which non-lethal [[Quick Laser]]s shoot downwards. Zero Soul will only use this attack once. ([[The Quickening]])&lt;br /&gt;
* Teleporting close to Mega Man, then flying towards him while using the Z-Saber. He will repeat this four times.&lt;br /&gt;
* Teleporting above Mega Man and following him, shrinking in size and releasing four spinning cutters while expanding. He will repeat this three times.&lt;br /&gt;
* Teleporting to the centre of the screen and transforming into a blob of paint. This blob then splits apart before multiple large paintdrops rain down from the top of the screen.&lt;br /&gt;
* Repeating the earlier Z-Saber dash attack, again doing so four times.&lt;br /&gt;
* Transforming into a small fireball and flying offscreen, causing seven giant fireballs to slowly fall from the top of the screen, each one appearing directly above Mega Man.&lt;br /&gt;
&lt;br /&gt;
When Zero Soul has 36 health or less, he will fly to the top of the screen and begin his second phase, again following a set pattern he will repeat:&lt;br /&gt;
* Creating three black holes from which dark-coloured Energy Elements fall; these split into eight spiraling projectiles on hitting the ground. The first black hole appears where Zero Soul is, the other two appear on either side of the screen.&lt;br /&gt;
* Summoning numerous shadow clones of Waltz that fly from one side of the screen to the other. ([[Level]])&lt;br /&gt;
* Teleporting numerous times, then performing the first phase's Z-Saber dash twice. Zero Soul follows this up with two Final Cutter moves that send a wave of energy out towards Mega Man.&lt;br /&gt;
* Teleporting to one side of the arena, then bobbing up and down as spiked [[Destroyable Block]]s are summoned at the other end before flying towards him. Five waves of blocks are summoned, at least one of which will clip Zero Soul offscreen. ([[Maze of Death]])&lt;br /&gt;
* After being pushed away during the last attack, Zero Soul falls from the sky headfirst directly above Mega Man. Upon landing, he creates shockwaves on either side of him.&lt;br /&gt;
* Summoning a [[Black Hole]] that pulls in Mega Man's attacks while shooting a large number of bullets in all directions. This Black Hole follows Zero Soul as he flies from left to right and vice versa. ([[NEON GRAVITY]])&lt;br /&gt;
* Flying in a clockwise pattern while frequently creating a pair of spinning tops that fly towards Mega Man after a delay. He will create up to 10 pairs. ([[Hard to See Land]])&lt;br /&gt;
* Performing the first phase's quad-cutter attack four times.&lt;br /&gt;
* Teleporting to the center of the screen and encasing himself in a [[Power Orb]], protecting him from all attacks. He then bounces around violently in an effort to crash into Mega Man before the Power Orb shatters. ([[Glass Man (stage)|Glass Man]])&lt;br /&gt;
* Teleporting to three areas, each time creating a pair of warped [[Telly]]s that follow Mega Man. ([[Chroma Key]])&lt;br /&gt;
&lt;br /&gt;
Upon defeating Zero Soul, he splits in half and lets out an ear-piercing scream, before exploding completely.&lt;br /&gt;
&lt;br /&gt;
===''Make a Good Mega Man Level: Episode Zero''===&lt;br /&gt;
When using the [[Blank Drive|Giga Crush]], Zero briefly transforms into Zero Soul (reusing his white appearance in ''Make a Good Mega Man Level Remastered'') as the weapon's explosions spread out across the screen (this isn't the case if either the Original Costume or Hooded Costume are used, as both costumes have different transformations for the Giga Crush). Notably, this marks Zero Soul's first appearance outside of an Arena setting.&lt;br /&gt;
&lt;br /&gt;
==Damage Tables==&lt;br /&gt;
===Make a Good Mega Man Level===&lt;br /&gt;
====Zero====&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
|buster=1/1/1&lt;br /&gt;
|metal=1&lt;br /&gt;
|gemini=1&lt;br /&gt;
|solar=1&lt;br /&gt;
|top=0&lt;br /&gt;
|wool=1&lt;br /&gt;
|black=1&lt;br /&gt;
|phar=1/1/1&lt;br /&gt;
|magic=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
====Zero Soul====&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
|buster=1/1/2&lt;br /&gt;
|metal=1&lt;br /&gt;
|gemini=1&lt;br /&gt;
|solar=1&lt;br /&gt;
|top=0&lt;br /&gt;
|wool=1&lt;br /&gt;
|black=1&lt;br /&gt;
|phar=1/1/1&lt;br /&gt;
|magic=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level Remastered===&lt;br /&gt;
====Zero====&lt;br /&gt;
{{Damagetable1R&lt;br /&gt;
|buster=1/1/1&lt;br /&gt;
|metal=1&lt;br /&gt;
|gemini=1&lt;br /&gt;
|solar=1&lt;br /&gt;
|top=1&lt;br /&gt;
|wool=1&lt;br /&gt;
|black=1&lt;br /&gt;
|phar=1/1&lt;br /&gt;
|magic=1&lt;br /&gt;
|orb=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
====Zero Soul====&lt;br /&gt;
{{Damagetable1R&lt;br /&gt;
|buster=1/1/2&lt;br /&gt;
|metal=1&lt;br /&gt;
|gemini=1&lt;br /&gt;
|solar=1&lt;br /&gt;
|top=1&lt;br /&gt;
|wool=2&lt;br /&gt;
|black=1&lt;br /&gt;
|phar=1/2&lt;br /&gt;
|magic=1&lt;br /&gt;
|orb=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The majority of Zero's sprites are traced from the appearance of the real Zero in ''Mega Man Xtreme 2''.&lt;br /&gt;
* Zero's backstory as a failed prototype is heavily inspired by the Z-Prototype from ''Mega Man Unlimited''; the opening of ''MaGMML: Episode Zero'' even depicts him emerging from a capsule similar to that of the Z-Prototype's from ''Unlimited''.&lt;br /&gt;
* Zero Soul is a reference to the ''Kirby'' games' trend of including harder &amp;quot;Soul&amp;quot; versions of final bosses at the end of True Arenas. In addition to using the final music from ''Kirby: Planet Robobot''{{1}}/''Kirby Star Allies''{{1R}}, ''Remastered'' gives Zero Soul numerous shout-outs to Marx Soul, with shared attacks and an identical death sequence (complete with ear-piercing scream).&lt;br /&gt;
* A bug in the original ''Make a Good Mega Man Level'' with Zero Soul's Destroyable Block attack can cause him to clip offscreen if he's caught on a block. This is referenced in ''Remastered'', where he is intentionally pushed offscreen by such a block when using the attack.&lt;br /&gt;
* Because of the simple nature of his fight, Zero holds the honour of being the only Wily Castle boss to remain unchanged between the original ''Make a Good Mega Man Level'' and ''Remastered''.&lt;br /&gt;
* In ''Make a Good Mega Man Level Remastered'', Zero Soul's Destroyable Block attack will ordinarily never create blocks that the Power Orb can destroy, even if the player has unlocked the weapon. The only way such blocks can appear is by using the Power Orb Only [[Cheat Mode|cheat]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML Wily Castle}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Playable Characters]][[Category:Bosses]][[Category:Make a Good Mega Man Level Bosses]][[Category:Make a Good Mega Man Level Remastered Bosses]][[Category:Wily Castle]][[Category:Fortress Guardian]][[Category:Final Bosses]][[Category:Arena Bosses]][[Category:Superbosses]][[Category:Costume]][[Category:Make a Good Mega Man Level: Episode Zero]][[Category:MaGMML Original Characters]][[Category:Devteam Characters]]&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Celestial_Woman&amp;diff=24232</id>
		<title>Celestial Woman</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Celestial_Woman&amp;diff=24232"/>
				<updated>2024-08-17T13:41:50Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#993D4F&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=Celestial Woman&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|number=&lt;br /&gt;
|designer=[[Giest118]]&lt;br /&gt;
|programmer=Giest118&lt;br /&gt;
|artist=Giest118&lt;br /&gt;
|gender=Female&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=140&lt;br /&gt;
|at=&lt;br /&gt;
|type=Laser&lt;br /&gt;
|weak=[[Laser Trident]], [[Mix Tape]]&lt;br /&gt;
|stage=[[Worthless Man]]&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 3|MaGMML3]] (Boss)&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
'''Celestial Woman''' is a Robot Master from ''[[Make a Good Mega Man Level 3]]'', found at the end of [[Worthless Man]] (but only if daytime is in effect). She is a violent and unstable split personality of [[Lunar Woman]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=3&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=1&lt;br /&gt;
|thunder=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|break=1&lt;br /&gt;
|tape=3/1.5/Y&lt;br /&gt;
|lantern=1&lt;br /&gt;
|prismatic=1/1/1&lt;br /&gt;
|beet=1&lt;br /&gt;
|rec=1/1&lt;br /&gt;
|banshee=1&lt;br /&gt;
|propeller=1&lt;br /&gt;
|cable=1&lt;br /&gt;
|shoes=1&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=1/1&lt;br /&gt;
|power=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Tier 8 (MaGMML3)]][[Category:MaGMML Original Characters]][[Category:Entry Characters (MaGMML3)]]&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=GameStop_Duck&amp;diff=24231</id>
		<title>GameStop Duck</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=GameStop_Duck&amp;diff=24231"/>
				<updated>2024-08-17T13:40:39Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#7D7F85&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name=GameStop Duck&lt;br /&gt;
|image=[[File:GameStopDuckArt.png|300px|Artwork by Harbige12]]&lt;br /&gt;
|caption=Art by Harbige12&lt;br /&gt;
|script=ゲームストップダック&lt;br /&gt;
|romaji=Gēmusutoppu Dakku&lt;br /&gt;
|number=&lt;br /&gt;
|designer=[[SnoruntPyro]]&lt;br /&gt;
|programmer=[[SnoruntPyro]]&lt;br /&gt;
|artist=[[Harbige12]]&lt;br /&gt;
|gender=&lt;br /&gt;
|eyecolor=Black&lt;br /&gt;
|at=3 (contact)&amp;lt;br&amp;gt;3 (keyblade slash)&amp;lt;br&amp;gt;3 (low spinning slash)&amp;lt;br&amp;gt;3 (Ryuenjin)&amp;lt;br&amp;gt;3 (Kuuenzan)&amp;lt;br&amp;gt;4 (Kuuenzan shockwave)&amp;lt;br&amp;gt;3 (Hyouretsuzan)&amp;lt;br&amp;gt;4 (Hyouretsuzan shockwave)&amp;lt;br&amp;gt;2 (turret shot)&amp;lt;br&amp;gt;3 (motorbike attack)&amp;lt;br&amp;gt;3 (laser cannon shot)&amp;lt;br&amp;gt;5 (shock glance)&amp;lt;br&amp;gt;2 (tracking energy shot)&amp;lt;br&amp;gt;HP to 1 (Blinding-Flash Death-God Swing)&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=56&lt;br /&gt;
|attack= &lt;br /&gt;
|type=Cutter, Flame, Freeze, Electric&lt;br /&gt;
|weak=None&lt;br /&gt;
|affiliations=Themselves&lt;br /&gt;
|stage=&lt;br /&gt;
|location=[[The Ultimate Choice]]&lt;br /&gt;
|occupation=Legendary Warrior&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Superboss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:GameStopDuck.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''GameStop Duck''' is a boss from ''[[Make a Good Mega Man Level: Episode Zero]]'', and is the game's lone superboss. A mysterious being with a weapon shaped like a key, they are supposedly among the strongest fighters in the galaxy.&lt;br /&gt;
&lt;br /&gt;
GameStop Duck appears as the end foe of [[The Ultimate Choice]]'s highest difficulty, Soul Eraser; as such, they are unable to be challenged before clearing the game once. Defeating them will grant [[Zero]] their [[CD]] for the database.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
GameStop Duck begins by jumping around a few times at varying heights, which is its only method of moving when its not attacking. They will then pick from a very large assortment of attacks, seemingly at random.&lt;br /&gt;
&lt;br /&gt;
* Performs a triple slash combo with the keyblade.&lt;br /&gt;
* Spins the keyblade across the ground while moving towards Zero, stopping when they reach his vertical position.&lt;br /&gt;
* Performs a jumping upwards slash with the keyblade set aflame, looking virtually identical to the real Zero's Ryuenjin.&lt;br /&gt;
* Performs a large leaping somersault forward while performing a rolling slash with the keyblade, which creates a shockwave when landing; the slash creates a stunning quake when it hits the ground. The keyblade turns green during this attack, referencing Zero's [[Z-Saber]], and the attack as a whole is a reference to the real Zero's Kuuenzan.&lt;br /&gt;
* Jumps high into the air and slowly descends in flight while tracking Zero's position. After a few seconds, they will plunge downward with the keyblade coated in ice, which will create shockwaves on either side of the boss. The stab creates a quake when it hits the ground. Based on the actual Zero's Hyouretsuzan.&lt;br /&gt;
* Summons three turrets that float around Zero and track his every movement. All three turrets will fire a shot at Zero simultaneously three times before disappearing. The boss can perform other attacks while this one is still active.&lt;br /&gt;
* Performs a short hop into the air before charging at Zero three times at ground level.&lt;br /&gt;
* Transforms the keyblade into a motorbike-type vehicle and attempts to run over Zero, following him relentlessly. After a few seconds of riding, the boss will try to fake Zero out by jumping right before he's about to run him over.&lt;br /&gt;
* Transforms the keyblade into a massive cannon that fires three huge lasers one by one. The first and third lasers are at ground level and must be jumped over, while the second laser must be slid under.&lt;br /&gt;
* Enters a stance as their eyes turn into a solid black line. If Zero is close enough to the boss when this happens, he will be stunned and the boss will retaliate with an electric burst from the keyblade.&lt;br /&gt;
&lt;br /&gt;
Once reduced to half of its HP, the boss will jump to the top center of the screen and fire ten large energy orbs that slightly track the player, before dropping down to continue the fight. GameStop Duck now has an attack where they raise the keyblade and summon a skull that floats above Zero's head, slowing him down for a few seconds, similar to [[Future]] from ''[[Make a Good Mega Man Level 2]]''. Most of their attacks remain the same as in phase one, but the duck can now combine their sword attacks in unique ways not seen before, such as replacing the third hit of their basic slash combo with the low spinning slash, or performing a Kuuenzan immediately after a low spinning slash. When reduced to 7 HP, GameStop Duck will ready their most dangerous attack. The keyblade will become colossal as the duck slowly moves towards Zero, before eventually releasing a charged slash with huge range, known as the &amp;quot;Blinding-Flash Death-God Swing&amp;quot;. Should the attack connect, a small cinematic will insue where Zero is attacked by a barrage of slashes, with his HP reduced to one point regardless of how much health he had prior. GameStop Duck is invincible both when charging this attack and shortly after it ends.&lt;br /&gt;
&lt;br /&gt;
After a long and tumultuous fight, the duck compliments Zero's abilities before bidding him farewell.&lt;br /&gt;
&lt;br /&gt;
==Z-Phone Dialogue==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Contact&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKrantz.png]]&lt;br /&gt;
|Agent Krantz&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''Krantz:''' It's a duck...&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' A very ''angry'' duck.&lt;br /&gt;
&lt;br /&gt;
'''Krantz:''' And? It's not a goose.&lt;br /&gt;
&lt;br /&gt;
Heaven help you if you were fighting a goose instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneYamato.png]]&lt;br /&gt;
|Yamato Man&lt;br /&gt;
|...A duck? W-Wielding a large key?! Be careful, Zero! You've encountered the ''GameStop Duck''!&lt;br /&gt;
&lt;br /&gt;
They're an imposing extradimensional warrior, with such a high power level they serve as a magnet that pulls&amp;lt;br&amp;gt;strong fighters into their dimension for exhilarating bouts, only to teleport them back once their duel is over!&lt;br /&gt;
&lt;br /&gt;
Truth be told, I've actually fought them myself... and I'll never forget that excruciating loss.&lt;br /&gt;
&lt;br /&gt;
I'm not the kind of robot to usually think like this, but I am confident they have no weaknesses, so&amp;lt;br&amp;gt;wear them down, little by little!&lt;br /&gt;
&lt;br /&gt;
Take my energy, Zero!!!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=1&lt;br /&gt;
|saber=1&lt;br /&gt;
|burst=1&lt;br /&gt;
|drive=7&lt;br /&gt;
|cutbuster=1&lt;br /&gt;
|cutsaber=1&lt;br /&gt;
|cutburst=1&lt;br /&gt;
|cutdrive=1&lt;br /&gt;
|flamebuster=1&lt;br /&gt;
|flamesaber=1&lt;br /&gt;
|flameburst=1&lt;br /&gt;
|flamedrive=1&lt;br /&gt;
|icebuster=1&lt;br /&gt;
|icesaber=1&lt;br /&gt;
|iceburst=1&lt;br /&gt;
|icedrive=1&lt;br /&gt;
|zapbuster=1&lt;br /&gt;
|zapsaber=1&lt;br /&gt;
|zapburst=1&lt;br /&gt;
|zapdrive=1&lt;br /&gt;
|psybuster=1&lt;br /&gt;
|psysaber=1&lt;br /&gt;
|psyburst=1&lt;br /&gt;
|psydrive=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* GameStop Duck is derived from a 2017 image macro, in which a duck is inside a GameStop store. This image was initially the icon for ''Episode Zero'''s Discord server, before it was replaced by another image... which also featured a duck.&lt;br /&gt;
* GameStop Duck has numerous references to the ''Kingdom Hearts'' series; in addition to using a Keyblade (Ends of the Earth, used by the Lingering Will), they use the Lingering Will's battle music, as well as its Keyblade motorbike attack. They also briefly use the Lingering Will's armour in the pre-fight cutscene.&lt;br /&gt;
* GameStop Duck is the final boss on the boss gallery list, creating a (probably very unintentional) bookend as the first boss on the list, discounting the joke [[Mega Man]] battle, which just so happens to be [[Dangerous Duck|another duck]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level: Episode Zero Bosses]][[Category:Superbosses]][[Category:MaGMML Original Characters]]&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Celestial_Woman&amp;diff=24230</id>
		<title>Celestial Woman</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Celestial_Woman&amp;diff=24230"/>
				<updated>2024-08-17T13:38:27Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#993D4F&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=Celestial Woman&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|number=&lt;br /&gt;
|designer=[[Giest118]]&lt;br /&gt;
|programmer=Giest118&lt;br /&gt;
|artist=Giest118&lt;br /&gt;
|gender=Female&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=140&lt;br /&gt;
|at=&lt;br /&gt;
|type=Laser&lt;br /&gt;
|weak=[[Laser Trident]], [[Mix Tape]]&lt;br /&gt;
|stage=[[Worthless Man]]&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 3|MaGMML3]] (Boss)&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
'''Celestial Woman''' is a Robot Master from ''[[Make a Good Mega Man Level 3]]'', found at the end of [[Worthless Man]] (but only if daytime is in effect). She is a violent and unstable split personality of [[Lunar Woman]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=3&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=1&lt;br /&gt;
|thunder=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|break=1&lt;br /&gt;
|tape=3/1.5/Y&lt;br /&gt;
|lantern=1&lt;br /&gt;
|prismatic=1/1/1&lt;br /&gt;
|beet=1&lt;br /&gt;
|rec=1/1&lt;br /&gt;
|banshee=1&lt;br /&gt;
|propeller=1&lt;br /&gt;
|cable=1&lt;br /&gt;
|shoes=1&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=1/1&lt;br /&gt;
|power=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Celestial_Woman&amp;diff=24229</id>
		<title>Celestial Woman</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Celestial_Woman&amp;diff=24229"/>
				<updated>2024-08-17T13:38:04Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: Created page with &amp;quot;{{robotmaster |titlebg=#993D4F |titletext=#FFFFFF |name=Celestial Woman |image= |caption= |script= |romaji= |number= |designer=Giest118 |programmer=Giest118 |artist=Giest1...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#993D4F&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=Celestial Woman&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|number=&lt;br /&gt;
|designer=[[Giest118]]&lt;br /&gt;
|programmer=Giest118&lt;br /&gt;
|artist=Giest118&lt;br /&gt;
|gender=Female&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=140&lt;br /&gt;
|at=&lt;br /&gt;
|type=Laser&lt;br /&gt;
|weak=[[Laser Trident]], [[Mix Tape]]&lt;br /&gt;
|stage=[[Worthless Man]]&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 3|MaGMML3]] (Boss)&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
'''Celestial Woman''' is a Robot Master from ''[[Make a Good Mega Man Level 3]]'', found at the end of [[Worthless Man]] (but only if daytime is in effect). She is a violent and unstable split personality of [[Lunar Woman]].&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Lunar_Woman&amp;diff=24169</id>
		<title>Lunar Woman</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Lunar_Woman&amp;diff=24169"/>
				<updated>2024-08-13T08:25:03Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: /* Damage Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#398C10&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=Lunar Woman&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|number=&lt;br /&gt;
|designer=Giest118&lt;br /&gt;
|programmer=&lt;br /&gt;
|artist=&lt;br /&gt;
|gender=Female&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|at=&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=56&lt;br /&gt;
|type=&lt;br /&gt;
|weak=[[Laser Trident]], [[Mix Tape]]&lt;br /&gt;
|stage= [[Worthless Man]]&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 3|MaGMML3]] (Boss)&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
'''Lunar Woman''' is an original robot master designed by Giest118. She was originally created by Dr. Wily, who envisioned her as a robot with massive potential but named her &amp;quot;Worthless Man&amp;quot; until she could realize that potential. Under the encouragement of Dr. Jane Vorloth, she began a process of self-discovery and self-modification, eventually adopting the name &amp;quot;Worthless Woman&amp;quot; and finally &amp;quot;Lunar Woman.&amp;quot; However, after Lunar Woman installed high-efficiency solar panels on her body, she developed a violent and unstable split personality known as [[Celestial Woman]]. Lunar Woman was dominant at night, while Celestial Woman would emerge during the day.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=3&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=1&lt;br /&gt;
|thunder=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|break=1&lt;br /&gt;
|tape=3/1.5/Y&lt;br /&gt;
|lantern=1&lt;br /&gt;
|prismatic=1/1/1&lt;br /&gt;
|beet=1&lt;br /&gt;
|rec=1/1&lt;br /&gt;
|banshee=1&lt;br /&gt;
|propeller=1&lt;br /&gt;
|cable=1&lt;br /&gt;
|shoes=1&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=1/1&lt;br /&gt;
|power=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Lunar_Woman&amp;diff=24168</id>
		<title>Lunar Woman</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Lunar_Woman&amp;diff=24168"/>
				<updated>2024-08-13T08:24:46Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#398C10&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=Lunar Woman&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|number=&lt;br /&gt;
|designer=Giest118&lt;br /&gt;
|programmer=&lt;br /&gt;
|artist=&lt;br /&gt;
|gender=Female&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|at=&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=56&lt;br /&gt;
|type=&lt;br /&gt;
|weak=[[Laser Trident]], [[Mix Tape]]&lt;br /&gt;
|stage= [[Worthless Man]]&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 3|MaGMML3]] (Boss)&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
'''Lunar Woman''' is an original robot master designed by Giest118. She was originally created by Dr. Wily, who envisioned her as a robot with massive potential but named her &amp;quot;Worthless Man&amp;quot; until she could realize that potential. Under the encouragement of Dr. Jane Vorloth, she began a process of self-discovery and self-modification, eventually adopting the name &amp;quot;Worthless Woman&amp;quot; and finally &amp;quot;Lunar Woman.&amp;quot; However, after Lunar Woman installed high-efficiency solar panels on her body, she developed a violent and unstable split personality known as [[Celestial Woman]]. Lunar Woman was dominant at night, while Celestial Woman would emerge during the day.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=3&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=1&lt;br /&gt;
|thunder=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|break=1&lt;br /&gt;
|tape=3/1.5/Y&lt;br /&gt;
|lantern=1&lt;br /&gt;
|prismatic=1/1/1&lt;br /&gt;
|beet=1&lt;br /&gt;
|rec=1/1&lt;br /&gt;
|banshee=1&lt;br /&gt;
|propeller=1&lt;br /&gt;
|cable=1&lt;br /&gt;
|shoes=1&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=1/1&lt;br /&gt;
|power=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Lunar_Woman&amp;diff=24164</id>
		<title>Lunar Woman</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Lunar_Woman&amp;diff=24164"/>
				<updated>2024-08-13T08:14:46Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#398C10&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=Lunar Woman&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|number=&lt;br /&gt;
|designer=Giest118&lt;br /&gt;
|programmer=&lt;br /&gt;
|artist=&lt;br /&gt;
|gender=Female&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|at=&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=56&lt;br /&gt;
|type=&lt;br /&gt;
|weak=[[Laser Trident]], [[Mix Tape]]&lt;br /&gt;
|stage= [[Worthless Man]]&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 3|MaGMML3]] (Boss)&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
'''Lunar Woman''' is an original robot master designed by Giest118. She was originally created by Dr. Wily, who envisioned her as a robot with massive potential but named her &amp;quot;Worthless Man&amp;quot; until she could realize that potential. Under the encouragement of Dr. Jane Vorloth, she began a process of self-discovery and self-modification, eventually adopting the name &amp;quot;Worthless Woman&amp;quot; and finally &amp;quot;Lunar Woman.&amp;quot; However, after Lunar Woman installed high-efficiency solar panels on her body, she developed a violent and unstable split personality known as [[Celestial Woman]]. Lunar Woman was dominant at night, while Celestial Woman would emerge during the day.&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Lunar_Woman&amp;diff=24162</id>
		<title>Lunar Woman</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Lunar_Woman&amp;diff=24162"/>
				<updated>2024-08-13T08:14:17Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#398C10&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=Lunar Woman&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|number=&lt;br /&gt;
|designer=Giest118&lt;br /&gt;
|programmer=&lt;br /&gt;
|artist=&lt;br /&gt;
|gender=Female&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|at=&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=56&lt;br /&gt;
|type=&lt;br /&gt;
|weak=&lt;br /&gt;
|stage= [[Worthless Man]]&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 3|MaGMML3]] (Boss)&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
'''Lunar Woman''' is an original robot master designed by Giest118. She was originally created by Dr. Wily, who envisioned her as a robot with massive potential but named her &amp;quot;Worthless Man&amp;quot; until she could realize that potential. Under the encouragement of Dr. Jane Vorloth, she began a process of self-discovery and self-modification, eventually adopting the name &amp;quot;Worthless Woman&amp;quot; and finally &amp;quot;Lunar Woman.&amp;quot; However, after Lunar Woman installed high-efficiency solar panels on her body, she developed a violent and unstable split personality known as [[Celestial Woman]]. Lunar Woman was dominant at night, while Celestial Woman would emerge during the day.&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Lunar_Woman&amp;diff=24160</id>
		<title>Lunar Woman</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Lunar_Woman&amp;diff=24160"/>
				<updated>2024-08-13T08:13:48Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: Created page with &amp;quot;{{robotmaster |titlebg=#398C10 |titletext=#FFFFFF |name=Lunar Woman |image= |caption= |script= |romaji= |number= |designer=Giest118 |programmer= |artist= |gender=Female |eyeco...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#398C10&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=Lunar Woman&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|number=&lt;br /&gt;
|designer=Giest118&lt;br /&gt;
|programmer=&lt;br /&gt;
|artist=&lt;br /&gt;
|gender=Female&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|at=&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=28&lt;br /&gt;
|type=&lt;br /&gt;
|weak=&lt;br /&gt;
|stage= [[Worthless Man]]&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 3|MaGMML3]] (Boss)&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
'''Lunar Woman''' is an original robot master designed by Giest118. She was originally created by Dr. Wily, who envisioned her as a robot with massive potential but named her &amp;quot;Worthless Man&amp;quot; until she could realize that potential. Under the encouragement of Dr. Jane Vorloth, she began a process of self-discovery and self-modification, eventually adopting the name &amp;quot;Worthless Woman&amp;quot; and finally &amp;quot;Lunar Woman.&amp;quot; However, after Lunar Woman installed high-efficiency solar panels on her body, she developed a violent and unstable split personality known as [[Celestial Woman]]. Lunar Woman was dominant at night, while Celestial Woman would emerge during the day.&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Not_Delivering_On_Promises&amp;diff=23931</id>
		<title>Not Delivering On Promises</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Not_Delivering_On_Promises&amp;diff=23931"/>
				<updated>2024-08-02T11:15:05Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Not Delivering On Promises&lt;br /&gt;
|caption=They promised they'd put the wallpaper up today... what's taking them so long?&lt;br /&gt;
|rank=171st&lt;br /&gt;
|image=[[File:MaGMML3-171-NotDeliveringOnPromises.png|256px]]&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[Giga Otomia]]&lt;br /&gt;
|composer=Masamichi Amano, Takashi Tateishi (originals)&amp;lt;br&amp;gt;Giga Otomia (cover)&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
MaGMML3: 1: Mick, 2: Shinryu, 3: Pachy, 4: Flashman85, 5:ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=3&lt;br /&gt;
|judge1=15&lt;br /&gt;
|judge2=13&lt;br /&gt;
|judge3=39&lt;br /&gt;
|judge4=17&lt;br /&gt;
|judge5=36&lt;br /&gt;
|totalscore=24&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=[[File:TricksterTokenSpade.png]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Batton]]&lt;br /&gt;
*[[Big Fish]]&lt;br /&gt;
*[[Big Telly]]&lt;br /&gt;
*[[Claw]]&lt;br /&gt;
*[[Croaker]]&lt;br /&gt;
*[[Fan Fiend]]&lt;br /&gt;
*[[Mechakkero]]&lt;br /&gt;
*[[Sniper Armor]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Hot Dog]]&lt;br /&gt;
*[[Lantern Fish]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Quick Man|Rockman No Constancy Quickman]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Quest Battle Mashup&amp;lt;br&amp;gt;'''Boss:''' Mega Man 2 - Boss&lt;br /&gt;
|location=[[Tier 1 (MaGMML3)|Tier 1]]&lt;br /&gt;
|previous=[[You Don't Know the Drill]]&lt;br /&gt;
|next=[[A piece of cake, but with aesthetics]]&lt;br /&gt;
}}&lt;br /&gt;
'''Not Delivering On Promises''' is the 171st place level in ''[[Make a Good Mega Man Level 3]]''. It is a short level, sparse on detail, challenge, and checkpoints. The most notable aspect it has is that it gives every single Special Weapon infinite energy, making it trivially easy to complete even with copious enemy spam in its latter half.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Because Special Weapons have infinite energy, destroying enemies should be extremely simple for [[Mega Man]]. However, the level contains no checkpoints whatsoever, so dying at any point will return Mega Man to the very start of the level.&lt;br /&gt;
&lt;br /&gt;
After a single [[Sniper Armor]] is a section with platforms atop a bottomless pit, with a [[Fan Fiend]] blowing Mega Man backwards. Making the jump across the three-tile gap while the enemy's wind is blowing is almost impossible, so the safest thing to do is to either use the [[Magnet Beam]] to cross the gap, or destroy the Fan Fiend from a distance using the [[Spark Chaser]]. Atop a poorly-positioned [[Hot Dog]] is a sloped roof; by climbing up it, Mega Man can find an invisible ladder leading to a hidden room with the level's only [[Trickster Token]].&lt;br /&gt;
&lt;br /&gt;
The second half of the level contains a large pool of water, while [[Claw]]s rain down from above. The screen can get clouded very quickly, so use of the [[Tornado Blow]] to quickly kill enemies is encouraged. A single [[Lantern Fish]] lies in the pool right next to a bottomless pit; defeating it from the front requires careful jumps to damage its lamp without also falling into the pit, so a safer option for dealing with it would be to cross to the other side with the Magnet Beam or [[Rush Jet]] and attack the Lantern Fish from behind. Very soon afterwards is the level's boss: a modified [[Quick Man]] based on his incarnation from ''Rockman No Constancy'' that shoots [[Heat Man]]'s Atomic Fire instead of his usual Quick Boomerangs.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment3&lt;br /&gt;
|mick=You know, if you promised me nothing, then how would you not deliver on promises that don't actually exist? :thinking:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But then, I suppose there's some promises the level won't deliver on in the end anyway.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Anyway, for the level itself. This level is short, has a lot of arbitrary design, infinite weapon energy for some reason, and... absolutely no checkpoints. It's definitely not an award winner, I wouldn't even call it fully functional.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Still, there's things in here to note. The crab room was memorably silly, and the wispy Quick Man (which I know is from a romhack) was an okay twist on the old devkit boss. That's about all there is to say here, though.&lt;br /&gt;
|mickscore=15&lt;br /&gt;
|mgdesign=3&lt;br /&gt;
|mgfun=1&lt;br /&gt;
|mgcreativity=0&lt;br /&gt;
|mgaesthetics=3&lt;br /&gt;
|mgfunctionality=8&lt;br /&gt;
|shin=[[File:MaGMML3-NotDeliveringOnPromisesComicShin.png|center]]Uhhhh...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Yeah, I got next to nothing for this one. There's a lot of things I could ask &amp;quot;why?&amp;quot; to in this stage, such as:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Why are there no checkpoints anywhere in this level (even if it is incredibly short)?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Why does this level give you infinite ammo for every weapon?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Why is the token hidden via an invisible ladder?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Regardless of what the answers to those questions may be, the rest of this level's problems are all glaringly obvious. The only other semi-notable thing in this stage is the modified Quick Man fight at the end. Aside from the fact that he turns into a small flame while he's jumping (for some reason), his projectiles are a lot easier to avoid than vanilla Quick Man's are...provided you stay close to him. The farther away you are, the wider the spread on the flames (which can often put you in situations where it's near impossible to avoid taking damage).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;All things considered, I wouldn't be surprised if this level was intended to be a joke. Even by those standards, though, I wouldn't say it's particularly good.&lt;br /&gt;
|shinscore=13&lt;br /&gt;
|sdesign=1&lt;br /&gt;
|sfun=1&lt;br /&gt;
|screativity=1&lt;br /&gt;
|saesthetics=1&lt;br /&gt;
|sfunctionality=9&lt;br /&gt;
|pachy=Promisen't&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Level only consists of a few screens with very basic platforming challenges, and enemy placements aren't all that inspiring either. It's also borrowing a portion of MM1 Fortress Stage 2 at one point which is... odd, to say the least.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;What's even odder is that all of your weapons are given infinite ammo. Other than one part with the horde of endless CRABS, the whole level is completely trivialized by the fact you can keep spamming Tornado Blow.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The boss is just a lazy Quick Man edit. The lack of any checkpoints in the level makes getting to him a bit of a hassle, but the stage is extremely short and easy anyway.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There is also this weird unmarked secret laying around, with uhh.. pretty broken rewards all around, that you can just keep grinding for once you know that they're there.&lt;br /&gt;
|pachyscore=39&lt;br /&gt;
|pdesign=9&lt;br /&gt;
|pfun=11&lt;br /&gt;
|pcreativity=5&lt;br /&gt;
|paesthetics=5&lt;br /&gt;
|pfunctionality=9&lt;br /&gt;
|flashman=I imagine your list of promises when designing this level looked something like this:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- I promise to not load a bunch of MM2 assets into a shotgun and fire wildly at the screen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- I promise to show players how much I care about them by placing at least one checkpoint literally anywhere&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- I promise to communicate to players that they have infinite weapon energy *before* they get tired of dying repeatedly to challenges that are completely unmanageable with the buster&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- I promise to spare players from awkward screen transitions, aimless free scrolling, and bogus &amp;quot;challenges&amp;quot; such as looking for a token hidden in an unseen room accessible only by a tiny invisible ladder that is not telegraphed or hinted at in any way&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- I promise to not create a secondary secret room containing an outrageous reward requiring devteam intervention to maintain game balance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- I promise that the boss will have *all* his sprites replaced with a cute little flame, and that his projectiles will be free of technical polish problems, thus ensuring he's taken seriously and not written off as a slapdash joke&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- I promise that creative devkit boss alterations, acceptable music selection, and compulsory functionality won't account for the majority of points this level receives&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Whatever the actual intent was here, please promise me that your next level will be just like this one.&lt;br /&gt;
|flashmanscore=17&lt;br /&gt;
|fmdesign=0&lt;br /&gt;
|fmfun=2&lt;br /&gt;
|fmcreativity=1&lt;br /&gt;
|fmaesthetics=6&lt;br /&gt;
|fmfunctionality=8&lt;br /&gt;
|ace=[[File:MaGMML3-NotDeliveringOnPromisesComicAce.png|center]]&lt;br /&gt;
|acescore=36&lt;br /&gt;
|asdesign=6&lt;br /&gt;
|asfun=10&lt;br /&gt;
|ascreativity=5&lt;br /&gt;
|asaesthetics=5&lt;br /&gt;
|asfunctionality=10&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the hidden Trickster Token room, an invisible ladder at the top of the screen leads to a hidden room containing a giant M-Tank and a giant bolt. When collected, they add nine of every tank and 9999 bolts, respectively; however, these will be confiscated by [[Fake Man]] upon exiting the level.&lt;br /&gt;
** If all your tanks are maxed out, Fake Man only asks you to return the bolt. If you have the [[Magic Card Casino#List of upgrades|3stery Container]] upgrade active, he refers to the M-Tank as &amp;quot;3-Tank&amp;quot;. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3 Tier 1}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good Mega Man Level 3 Stages]][[Category:Tier 1 (MaGMML3)]][[Category:Make a Good Mega Man Level 3 Entries]][[Category:Tier 1 Stages]]&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Fake_Man&amp;diff=23930</id>
		<title>Fake Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Fake_Man&amp;diff=23930"/>
				<updated>2024-08-02T11:11:47Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#404362&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Fake Man&lt;br /&gt;
|image=[[File:FakeManArt.jpg|270px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|script=フェイクマン&lt;br /&gt;
|romaji=Feikuman&lt;br /&gt;
|designer=Hatakeyama Yoshikata&lt;br /&gt;
|programmer= [[Big Fish]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor=Green&lt;br /&gt;
|weapon=Revolver Buster&lt;br /&gt;
|hp=28&lt;br /&gt;
|at=2 (Buster), 4 (contact)&lt;br /&gt;
|type=&lt;br /&gt;
|weak=[[Ice Wall]], [[Prismatic Laser]]&lt;br /&gt;
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]]&lt;br /&gt;
|stage=&lt;br /&gt;
|location= [[Tier 5 (MaGMML2)|Tier 5]] ([[Make a Good Mega Man Level 2|MaGMML2]])&amp;lt;br&amp;gt;[[Mega City]] ([[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]])&amp;lt;br&amp;gt;[[The Arena#Master's Mausoleum Arena|Master's Mausoleum Arena]] ([[Make a Good Mega Man Level 3|MaGMML3]])&lt;br /&gt;
|occupation= Fake police robot&lt;br /&gt;
|OffAppear=[[Mega Man 9]]&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 3|MaGMML3]] (Boss)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (NPC)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite= [[File:FakeManSprite.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Well, the simulation's creator gave the organizers a request of: 'Please don't remove the giant bolt and M-Tank.' That bolt and M-Tank you found need to be returned to honor that person's request of not removing them from the simulation.|Fake Man, regarding [[Not Delivering On Promises]]|[[Make a Good Mega Man Level 3]]}}&lt;br /&gt;
'''Fake Man''' is a boss from ''[[Mega Man 9]]''. As his name suggests, he was a fake police robot created by Dr. Wily.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=3&lt;br /&gt;
|tornado=1&lt;br /&gt;
|thunder=1&lt;br /&gt;
|break=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=4&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]][[Category:Robot Masters]]&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Fake_Man&amp;diff=23929</id>
		<title>Fake Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Fake_Man&amp;diff=23929"/>
				<updated>2024-08-02T10:55:30Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#404362&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Fake Man&lt;br /&gt;
|image=[[File:FakeManArt.jpg|270px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|script=フェイクマン&lt;br /&gt;
|romaji=Feikuman&lt;br /&gt;
|designer=Hatakeyama Yoshikata&lt;br /&gt;
|programmer= [[Big Fish]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor=Green&lt;br /&gt;
|weapon=Revolver Buster&lt;br /&gt;
|hp=28&lt;br /&gt;
|at=2 (Buster), 4 (contact)&lt;br /&gt;
|type=&lt;br /&gt;
|weak=[[Ice Wall]], [[Prismatic Laser]]&lt;br /&gt;
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]]&lt;br /&gt;
|stage=&lt;br /&gt;
|location= [[Tier 5 (MaGMML2)|Tier 5]] ([[Make a Good Mega Man Level 2|MaGMML2]])&amp;lt;br&amp;gt;[[Mega City]] ([[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]])&amp;lt;br&amp;gt;[[The Arena#Master's Mausoleum Arena|Master's Mausoleum Arena]] ([[Make a Good Mega Man Level 3|MaGMML3]])&lt;br /&gt;
|occupation= Fake police robot&lt;br /&gt;
|OffAppear=[[Mega Man 9]]&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 3|MaGMML3]] (Boss)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (NPC)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite= [[File:FakeManSprite.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Fake Man''' is a boss from ''[[Mega Man 9]]''. As his name suggests, he was a fake police robot created by Dr. Wily.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=3&lt;br /&gt;
|tornado=1&lt;br /&gt;
|thunder=1&lt;br /&gt;
|break=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=4&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]][[Category:Robot Masters]]&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Fake_Man&amp;diff=23928</id>
		<title>Fake Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Fake_Man&amp;diff=23928"/>
				<updated>2024-08-02T10:54:03Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#404362&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Fake Man&lt;br /&gt;
|image=[[File:FakeManArt.jpg|270px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|script=フェイクマン&lt;br /&gt;
|romaji=Feikuman&lt;br /&gt;
|designer=Hatakeyama Yoshikata&lt;br /&gt;
|programmer= [[Big Fish]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor=Green&lt;br /&gt;
|weapon=Revolver Buster&lt;br /&gt;
|hp=28&lt;br /&gt;
|at=2 (Buster), 4 (contact)&lt;br /&gt;
|type=&lt;br /&gt;
|weak=[[Ice Wall]], [[Prismatic Laser]]&lt;br /&gt;
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]]&lt;br /&gt;
|stage=&lt;br /&gt;
|location= [[Tier 5 (MaGMML2)|Tier 5]] ([[Make a Good Mega Man Level 2|MaGMML2]])&amp;lt;br&amp;gt;[[Mega City]] ([[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]])&amp;lt;br&amp;gt;[[The Arena#Master's Mausoleum Arena|Master's Mausoleum Arena]] ([[Make a Good Mega Man Level 3|MaGMML3]])&lt;br /&gt;
|occupation= Fake police robot&lt;br /&gt;
|OffAppear=[[Mega Man 9]]&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 3|MaGMML3]] (Boss)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (NPC)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite= [[File:FakeManSprite.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Fake Man''' is a boss from ''[[Mega Man 9]]''. As his name suggests, he was a fake police robot created by Dr. Wily.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=3&lt;br /&gt;
|tornado=1&lt;br /&gt;
|thunder=1&lt;br /&gt;
|break=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=4&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Fake_Man&amp;diff=23927</id>
		<title>Fake Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Fake_Man&amp;diff=23927"/>
				<updated>2024-08-02T10:53:08Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#404362&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Fake Man&lt;br /&gt;
|image=[[File:FakeManArt.jpg|270px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|script=フェイクマン&lt;br /&gt;
|romaji=Feikuman&lt;br /&gt;
|designer=Hatakeyama Yoshikata&lt;br /&gt;
|programmer= [[Big Fish]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor=Green&lt;br /&gt;
|weapon= Revolver Buster&lt;br /&gt;
|hp=?&lt;br /&gt;
|at=2 (Buster), 4 (contact)&lt;br /&gt;
|type=&lt;br /&gt;
|weak=[[Ice Wall]], [[Prismatic Laser]]&lt;br /&gt;
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]]&lt;br /&gt;
|stage=&lt;br /&gt;
|location= [[Tier 5 (MaGMML2)|Tier 5]] ([[Make a Good Mega Man Level 2|MaGMML2]])&amp;lt;br&amp;gt;[[Mega City]] ([[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]])&amp;lt;br&amp;gt;[[The Arena#Master's Mausoleum Arena|Master's Mausoleum Arena]] ([[Make a Good Mega Man Level 3|MaGMML3]])&lt;br /&gt;
|occupation= Fake police robot&lt;br /&gt;
|OffAppear=[[Mega Man 9]]&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 3|MaGMML3]] (Boss)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (NPC)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite= [[File:FakeManSprite.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Fake Man''' is a boss from ''[[Mega Man 9]]''. As his name suggests, he was a fake police robot created by Dr. Wily.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=3&lt;br /&gt;
|tornado=1&lt;br /&gt;
|thunder=1&lt;br /&gt;
|break=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=4&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Fake_Man&amp;diff=23926</id>
		<title>Fake Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Fake_Man&amp;diff=23926"/>
				<updated>2024-08-02T10:52:14Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#404362&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Fake Man&lt;br /&gt;
|image=[[File:FakeManArt.jpg|270px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|script=フェイクマン&lt;br /&gt;
|romaji=Feikuman&lt;br /&gt;
|designer=Hatakeyama Yoshikata&lt;br /&gt;
|programmer= [[Big Fish]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor=Green&lt;br /&gt;
|weapon= Revolver Buster&lt;br /&gt;
|hp=?&lt;br /&gt;
|at=2 (Buster), 4 (contact)&lt;br /&gt;
|type=&lt;br /&gt;
|weak=[[Ice Wall]], [[Prismatic Laser]]&lt;br /&gt;
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]]&lt;br /&gt;
|stage=&lt;br /&gt;
|location= [[Tier 5 (MaGMML2)|Tier 5]] ([[Make a Good Mega Man Level 2|MaGMML2]]), [[Mega City]] ([[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]), [[The Arena#Master's Mausoleum Arena|Master's Mausoleum Arena]] ([[Make a Good Mega Man Level 3|MaGMML3]])&lt;br /&gt;
|occupation= Fake police robot&lt;br /&gt;
|OffAppear=[[Mega Man 9]]&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 3|MaGMML3]] (Boss)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (NPC)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite= [[File:FakeManSprite.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Fake Man''' is a boss from ''[[Mega Man 9]]''. As his name suggests, he was a fake police robot created by Dr. Wily.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=3&lt;br /&gt;
|tornado=1&lt;br /&gt;
|thunder=1&lt;br /&gt;
|break=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=4&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Fake_Man&amp;diff=23925</id>
		<title>Fake Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Fake_Man&amp;diff=23925"/>
				<updated>2024-08-02T10:51:44Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#404362&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Fake Man&lt;br /&gt;
|image=[[File:FakeManArt.jpg|270px|Artwork by Capcom]]&lt;br /&gt;
|caption= Artwork by Capcom&lt;br /&gt;
|script= フェイクマン&lt;br /&gt;
|romaji = Feikuman&lt;br /&gt;
|designer= Hatakeyama Yoshikata&lt;br /&gt;
|programmer= [[Big Fish]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor =Green&lt;br /&gt;
|weapon= Revolver Buster&lt;br /&gt;
|hp=?&lt;br /&gt;
|at=2 (Buster), 4 (contact)&lt;br /&gt;
|type= &lt;br /&gt;
|weak=[[Ice Wall]], [[Prismatic Laser]]&lt;br /&gt;
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]]&lt;br /&gt;
|stage=&lt;br /&gt;
|location= [[Tier 5 (MaGMML2)|Tier 5]] ([[Make a Good Mega Man Level 2|MaGMML2]]), [[Mega City]] ([[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]), [[The Arena#Master's Mausoleum Arena|Master's Mausoleum Arena]] ([[Make a Good Mega Man Level 3|MaGMML3]])&lt;br /&gt;
|occupation= Fake police robot&lt;br /&gt;
|OffAppear=[[Mega Man 9]]&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 3|MaGMML3]] (Boss)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (NPC)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite= [[File:FakeManSprite.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Fake Man''' is a boss from ''[[Mega Man 9]]''. As his name suggests, he was a fake police robot created by Dr. Wily.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=3&lt;br /&gt;
|tornado=1&lt;br /&gt;
|thunder=1&lt;br /&gt;
|break=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=4&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Fake_Man&amp;diff=23924</id>
		<title>Fake Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Fake_Man&amp;diff=23924"/>
				<updated>2024-08-02T10:46:44Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: Created page with &amp;quot;{{robotmaster |titlebg=#404362 |titletext = #FFFFFF |name= Fake Man |image=Artwork by Capcom |caption= Artwork by Capcom |script= フェイクマ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#404362&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Fake Man&lt;br /&gt;
|image=[[File:FakeManArt.jpg|270px|Artwork by Capcom]]&lt;br /&gt;
|caption= Artwork by Capcom&lt;br /&gt;
|script= フェイクマン&lt;br /&gt;
|romaji = Feikuman&lt;br /&gt;
|designer= Hatakeyama Yoshikata&lt;br /&gt;
|programmer= [[Big Fish]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor =Green&lt;br /&gt;
|at=?&lt;br /&gt;
|weapon= Revolver Buster&lt;br /&gt;
|hp=?&lt;br /&gt;
|attack=?&lt;br /&gt;
|type= &lt;br /&gt;
|weak=[[Ice Wall]], [[Prismatic Laser]]&lt;br /&gt;
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]]&lt;br /&gt;
|stage=&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= Fake police robot&lt;br /&gt;
|OffAppear=[[Mega Man 9]]&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 3|MaGMML3]] (Boss)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (NPC)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite= [[File:FakeManSprite.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Fake Man''' is a boss from ''[[Mega Man 9]]''. As his name suggests, he was a fake police robot created by Dr. Wily.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=3&lt;br /&gt;
|tornado=1&lt;br /&gt;
|thunder=1&lt;br /&gt;
|break=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=4&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Terra&amp;diff=23923</id>
		<title>Terra</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Terra&amp;diff=23923"/>
				<updated>2024-08-02T10:40:08Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#993D4F&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=Terra&lt;br /&gt;
|image=[[File:TerraArt.jpg|230px]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|script=アース&lt;br /&gt;
|romaji=Āsu&lt;br /&gt;
|number=SRN-001&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[Spin Attaxx]]&lt;br /&gt;
|artist=Spin Attaxx&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor=Blue&lt;br /&gt;
|at=&lt;br /&gt;
|weapon=[[Spark Chaser]]&lt;br /&gt;
|hp=56&lt;br /&gt;
|attack= &lt;br /&gt;
|type=Laser&lt;br /&gt;
|weak=&lt;br /&gt;
|affiliations=Stardroids&lt;br /&gt;
|stage=&lt;br /&gt;
|location=[[The Arena|The Robot Master Arena]]&lt;br /&gt;
|occupation=Stardroid Leader&lt;br /&gt;
|OffAppear=[[Mega Man V]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:MaGMML3_Terra.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
'''Terra''', also known as '''Earth''' in Japan, is a Stardroid from ''[[Mega Man V]]''. He is a powerful combat robot created by an ancient alien civilization, and is the leader of the Stardroids. His primary weapon is the homing [[Spark Chaser]], and he is impossible to damage with conventional weapons thanks to the extraterrestrial materials his body is made of.&lt;br /&gt;
&lt;br /&gt;
Terra is currently slated to appear in ''[[Make a Good Mega Man Level 3]]'' as the end boss of the [[The Arena|Robot Master Arena]], in which he initially fights just like his original ''Mega Man V'' battle, but has an extra healthbar and adds more attacks as the battle progresses. Prior to this, Terra made a brief cameo in ''[[Make a Good Mega Man Level: Episode Zero]]'' as a statue in [[Mega City]]'s Robot Museum (alongside a number of [[Mega Man]]'s non-[[Doctor Albert W. Wily|Dr. Wily]] enemies), but was otherwise physically absent.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=0&lt;br /&gt;
|laser=2&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=0&lt;br /&gt;
|thunder=1&lt;br /&gt;
|break=1&lt;br /&gt;
|magnetic=4&lt;br /&gt;
|ice=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Terra is the only Stardroid who doesn't appear as an NPC in ''[[Make a Good Mega Man Level 2]]'', a fact that [[Saturn]] comments on in ''MaGMML: Episode Zero''.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Bosses]][[Category:Arena Bosses]]&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Honey_Woman&amp;diff=23922</id>
		<title>Honey Woman</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Honey_Woman&amp;diff=23922"/>
				<updated>2024-08-02T10:39:44Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: Undo revision 23921 by ZXAdvent (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#398C10&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=[[File:HoneyWomanMugshot.png|left|Honey Woman's mugshot]][[File:HoneyWomanMugshot.png|right|Honey Woman's mugshot]]Honey Woman&lt;br /&gt;
|image=[[File:HoneyWomanArt.jpg|250px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|script=ハニーウーマン&lt;br /&gt;
|romaji=Hanīūman&lt;br /&gt;
|number=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[ThatEntityPerson]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|eyecolor=Blue&lt;br /&gt;
|at=4 (contact)&amp;lt;br&amp;gt;4 (honeycomb)&amp;lt;br&amp;gt;3 (bee)&lt;br /&gt;
|weapon=&amp;quot;Honeycomb Bomb&amp;quot;&amp;lt;br&amp;gt;[[Hornet Chaser]] (Megamix Engine Example Game)&lt;br /&gt;
|hp=28 (Honey Woman)&amp;lt;br&amp;gt;2 (bee)&lt;br /&gt;
|attack=&lt;br /&gt;
|type=Nature&lt;br /&gt;
|weak=[[Ice Wall]]{{3}}&amp;lt;br&amp;gt;[[Flame Mixer]]{{48H}}&amp;lt;br&amp;gt;[[Flame Chip]] ([[Z-Burst]], [[Blank Drive]]){{EZ}}&amp;lt;br&amp;gt;[[Solar Blaze]], [[Pharaoh Shot]], [[Triple Blade]], [[Chill Spike]], [[Ice Slasher]]{{Megamix}}&lt;br /&gt;
|affiliations=[[Doctor Thomas Light|Dr. Light]]&lt;br /&gt;
|stage=&lt;br /&gt;
|location='''MaG48HMML:'''&amp;lt;br&amp;gt;[[Taking a Dip]]&amp;lt;br&amp;gt;[[Ancient Ziggurat]]&amp;lt;br&amp;gt;[[Flowers and Thorns]]&amp;lt;br&amp;gt;'''MaGMML: Episode Zero:'''&amp;lt;br&amp;gt;[[Twilight Terrace]]&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear=[[Mega Man 9]] (unused boss)&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Boss)&amp;lt;br&amp;gt;[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Boss)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Boss)&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:MaGMML3_HoneyWoman.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
'''Honey Woman''' is a Robot Master from the conceptual stages of ''[[Mega Man 9]]''. She was intended to be the first female boss character in the series, but after the idea of [[Splash Woman]] was formed, Honey Woman was reworked and redesigned into the male [[Hornet Man]].&lt;br /&gt;
&lt;br /&gt;
Honey Woman is included in the [[Megamix Engine]] as a boss, and will therefore be a devkit boss in ''[[Make a Good Mega Man Level 3]]''. She also appears as one of the bosses in the Megamix Engine's Example Game, in the ''[[Make a Good 48 Hour Mega Man Level]]'' entries [[Taking a Dip]], [[Ancient Ziggurat]], and [[Flowers and Thorns]], and in ''[[Make a Good Mega Man Level: Episode Zero]]'' as the boss of [[Twilight Terrace]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Honey Woman will start the battle by flying into the air and shooting three homing bees before floating back down. She will then jump around the room, eventually stopping at either the left or right side. Every three times she repeats this pattern, she will precede the homing bee attack with a bee that flies by and drops a honeycomb, which explodes into a puddle of honey when it hits the ground. If [[Mega Man]] makes contact with the puddle, he will be stuck until either the puddle despawns or he wiggles himself free by pressing left and right.&lt;br /&gt;
&lt;br /&gt;
On Hard mode, Honey Woman will shoot four homing bees instead of three, and summon two honeycomb-dropping bees at a time instead of one.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable1M&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|metal=2&lt;br /&gt;
|gemini=1&lt;br /&gt;
|solar=4&lt;br /&gt;
|top=2&lt;br /&gt;
|wool=1&lt;br /&gt;
|black=1&lt;br /&gt;
|phar=2/4&lt;br /&gt;
|magic=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 2{{Megamix}}===&lt;br /&gt;
{{Damagetable2M&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|hornet=1&lt;br /&gt;
|jewel=2&lt;br /&gt;
|grab=2&lt;br /&gt;
|triple=4&lt;br /&gt;
|flash=N&lt;br /&gt;
|slash=1&lt;br /&gt;
|wheel=2&lt;br /&gt;
|sakugarne=1&lt;br /&gt;
|wire=1&lt;br /&gt;
|arrow=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=2&lt;br /&gt;
|thunder=2&lt;br /&gt;
|break=2&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=4&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable24HM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|super=1/1&lt;br /&gt;
|chill=3/6&lt;br /&gt;
|pakkajoe=99&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|flame=5&lt;br /&gt;
|rain=3&lt;br /&gt;
|spark=1&lt;br /&gt;
|snake=2&lt;br /&gt;
|tengu=2/2/2&lt;br /&gt;
|water=1&lt;br /&gt;
|concrete=1&lt;br /&gt;
|homing=2&lt;br /&gt;
|beat=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level: Episode Zero===&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=2&lt;br /&gt;
|saber=2&lt;br /&gt;
|burst=2&lt;br /&gt;
|drive=8&lt;br /&gt;
|cutbuster=2&lt;br /&gt;
|cutsaber=2&lt;br /&gt;
|cutburst=2&lt;br /&gt;
|cutdrive=3&lt;br /&gt;
|flamebuster=3&lt;br /&gt;
|flamesaber=4&lt;br /&gt;
|flameburst=5&lt;br /&gt;
|flamedrive=5&lt;br /&gt;
|icebuster=2&lt;br /&gt;
|icesaber=3&lt;br /&gt;
|iceburst=3&lt;br /&gt;
|icedrive=2&lt;br /&gt;
|zapbuster=2&lt;br /&gt;
|zapsaber=2&lt;br /&gt;
|zapburst=2&lt;br /&gt;
|zapdrive=3&lt;br /&gt;
|psybuster=2&lt;br /&gt;
|psysaber=3&lt;br /&gt;
|psyburst=3&lt;br /&gt;
|psydrive=3&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|time=N&lt;br /&gt;
|stone=3&lt;br /&gt;
|plant=1&lt;br /&gt;
|block=2&lt;br /&gt;
|ice=4&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In its final issues, the Archie comic introduced '''Vesper Woman''', a Robot Master that repurposed Honey Woman's design (with some differences). She appears in ''[[Make a Good Mega Man Level 2]]'' as an NPC in [[Tier 9 (MaGMML2)|Tier 9]], using what would become Honey Woman's sprite. Honey Woman's [[CD]] entry in ''Make a Good Mega Man Level: Episode Zero'' implies the two are the same robot.&lt;br /&gt;
*Because Honey Woman does not have a proper weapon and stage of her own, the Megamix Engine Example Game bases her stage off of Hornet Man's, and the weapon obtained from defeating her is the [[Hornet Chaser]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3 Tier 2}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
{{MaG48HMML Tier 6}}&lt;br /&gt;
{{MaG48HMML Tier 8}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
{{MaGMMLEZ Chapter 1}}&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Make a Good Mega Man Level 3]][[Category:Bosses]][[Category:Devkit Bosses]]&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Honey_Woman&amp;diff=23921</id>
		<title>Honey Woman</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Honey_Woman&amp;diff=23921"/>
				<updated>2024-08-02T10:39:21Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: /* Make a Good Mega Man Level 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#398C10&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=[[File:HoneyWomanMugshot.png|left|Honey Woman's mugshot]][[File:HoneyWomanMugshot.png|right|Honey Woman's mugshot]]Honey Woman&lt;br /&gt;
|image=[[File:HoneyWomanArt.jpg|250px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|script=ハニーウーマン&lt;br /&gt;
|romaji=Hanīūman&lt;br /&gt;
|number=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[ThatEntityPerson]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|eyecolor=Blue&lt;br /&gt;
|at=4 (contact)&amp;lt;br&amp;gt;4 (honeycomb)&amp;lt;br&amp;gt;3 (bee)&lt;br /&gt;
|weapon=&amp;quot;Honeycomb Bomb&amp;quot;&amp;lt;br&amp;gt;[[Hornet Chaser]] (Megamix Engine Example Game)&lt;br /&gt;
|hp=28 (Honey Woman)&amp;lt;br&amp;gt;2 (bee)&lt;br /&gt;
|attack=&lt;br /&gt;
|type=Nature&lt;br /&gt;
|weak=[[Ice Wall]]{{3}}&amp;lt;br&amp;gt;[[Flame Mixer]]{{48H}}&amp;lt;br&amp;gt;[[Flame Chip]] ([[Z-Burst]], [[Blank Drive]]){{EZ}}&amp;lt;br&amp;gt;[[Solar Blaze]], [[Pharaoh Shot]], [[Triple Blade]], [[Chill Spike]], [[Ice Slasher]]{{Megamix}}&lt;br /&gt;
|affiliations=[[Doctor Thomas Light|Dr. Light]]&lt;br /&gt;
|stage=&lt;br /&gt;
|location='''MaG48HMML:'''&amp;lt;br&amp;gt;[[Taking a Dip]]&amp;lt;br&amp;gt;[[Ancient Ziggurat]]&amp;lt;br&amp;gt;[[Flowers and Thorns]]&amp;lt;br&amp;gt;'''MaGMML: Episode Zero:'''&amp;lt;br&amp;gt;[[Twilight Terrace]]&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear=[[Mega Man 9]] (unused boss)&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Boss)&amp;lt;br&amp;gt;[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Boss)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Boss)&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:MaGMML3_HoneyWoman.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
'''Honey Woman''' is a Robot Master from the conceptual stages of ''[[Mega Man 9]]''. She was intended to be the first female boss character in the series, but after the idea of [[Splash Woman]] was formed, Honey Woman was reworked and redesigned into the male [[Hornet Man]].&lt;br /&gt;
&lt;br /&gt;
Honey Woman is included in the [[Megamix Engine]] as a boss, and will therefore be a devkit boss in ''[[Make a Good Mega Man Level 3]]''. She also appears as one of the bosses in the Megamix Engine's Example Game, in the ''[[Make a Good 48 Hour Mega Man Level]]'' entries [[Taking a Dip]], [[Ancient Ziggurat]], and [[Flowers and Thorns]], and in ''[[Make a Good Mega Man Level: Episode Zero]]'' as the boss of [[Twilight Terrace]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Honey Woman will start the battle by flying into the air and shooting three homing bees before floating back down. She will then jump around the room, eventually stopping at either the left or right side. Every three times she repeats this pattern, she will precede the homing bee attack with a bee that flies by and drops a honeycomb, which explodes into a puddle of honey when it hits the ground. If [[Mega Man]] makes contact with the puddle, he will be stuck until either the puddle despawns or he wiggles himself free by pressing left and right.&lt;br /&gt;
&lt;br /&gt;
On Hard mode, Honey Woman will shoot four homing bees instead of three, and summon two honeycomb-dropping bees at a time instead of one.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable1M&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|metal=2&lt;br /&gt;
|gemini=1&lt;br /&gt;
|solar=4&lt;br /&gt;
|top=2&lt;br /&gt;
|wool=1&lt;br /&gt;
|black=1&lt;br /&gt;
|phar=2/4&lt;br /&gt;
|magic=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 2{{Megamix}}===&lt;br /&gt;
{{Damagetable2M&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|hornet=1&lt;br /&gt;
|jewel=2&lt;br /&gt;
|grab=2&lt;br /&gt;
|triple=4&lt;br /&gt;
|flash=N&lt;br /&gt;
|slash=1&lt;br /&gt;
|wheel=2&lt;br /&gt;
|sakugarne=1&lt;br /&gt;
|wire=1&lt;br /&gt;
|arrow=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=0&lt;br /&gt;
|laser=2&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=0&lt;br /&gt;
|thunder=1&lt;br /&gt;
|break=1&lt;br /&gt;
|magnetic=4&lt;br /&gt;
|ice=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable24HM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|super=1/1&lt;br /&gt;
|chill=3/6&lt;br /&gt;
|pakkajoe=99&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|flame=5&lt;br /&gt;
|rain=3&lt;br /&gt;
|spark=1&lt;br /&gt;
|snake=2&lt;br /&gt;
|tengu=2/2/2&lt;br /&gt;
|water=1&lt;br /&gt;
|concrete=1&lt;br /&gt;
|homing=2&lt;br /&gt;
|beat=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level: Episode Zero===&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=2&lt;br /&gt;
|saber=2&lt;br /&gt;
|burst=2&lt;br /&gt;
|drive=8&lt;br /&gt;
|cutbuster=2&lt;br /&gt;
|cutsaber=2&lt;br /&gt;
|cutburst=2&lt;br /&gt;
|cutdrive=3&lt;br /&gt;
|flamebuster=3&lt;br /&gt;
|flamesaber=4&lt;br /&gt;
|flameburst=5&lt;br /&gt;
|flamedrive=5&lt;br /&gt;
|icebuster=2&lt;br /&gt;
|icesaber=3&lt;br /&gt;
|iceburst=3&lt;br /&gt;
|icedrive=2&lt;br /&gt;
|zapbuster=2&lt;br /&gt;
|zapsaber=2&lt;br /&gt;
|zapburst=2&lt;br /&gt;
|zapdrive=3&lt;br /&gt;
|psybuster=2&lt;br /&gt;
|psysaber=3&lt;br /&gt;
|psyburst=3&lt;br /&gt;
|psydrive=3&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|time=N&lt;br /&gt;
|stone=3&lt;br /&gt;
|plant=1&lt;br /&gt;
|block=2&lt;br /&gt;
|ice=4&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In its final issues, the Archie comic introduced '''Vesper Woman''', a Robot Master that repurposed Honey Woman's design (with some differences). She appears in ''[[Make a Good Mega Man Level 2]]'' as an NPC in [[Tier 9 (MaGMML2)|Tier 9]], using what would become Honey Woman's sprite. Honey Woman's [[CD]] entry in ''Make a Good Mega Man Level: Episode Zero'' implies the two are the same robot.&lt;br /&gt;
*Because Honey Woman does not have a proper weapon and stage of her own, the Megamix Engine Example Game bases her stage off of Hornet Man's, and the weapon obtained from defeating her is the [[Hornet Chaser]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3 Tier 2}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
{{MaG48HMML Tier 6}}&lt;br /&gt;
{{MaG48HMML Tier 8}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
{{MaGMMLEZ Chapter 1}}&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Make a Good Mega Man Level 3]][[Category:Bosses]][[Category:Devkit Bosses]]&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Solar_Man&amp;diff=23919</id>
		<title>Solar Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Solar_Man&amp;diff=23919"/>
				<updated>2024-08-02T10:21:03Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#D82800&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=[[File:SolarManMugshot.png|left|Solar Man's mugshot]][[File:SolarManMugshot.png|right|Solar Man's mugshot]]Solar Man&lt;br /&gt;
|image=[[File:SolarManArt.png|250px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|script=ソーラーマン&lt;br /&gt;
|romaji=Sōrā Man&lt;br /&gt;
|number=DWN-080&lt;br /&gt;
|designer= Yuta Watanabe&lt;br /&gt;
|programmer=[[Spin Attaxx]], [[ACESpark]], [[SnoruntPyro]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor=Green&lt;br /&gt;
|at=&lt;br /&gt;
|weapon=[[Solar Blaze]]&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=5 (contact)&amp;lt;br&amp;gt;4 (Solar Blaze, small)&amp;lt;br&amp;gt;5 (Solar Blaze, medium)&amp;lt;br&amp;gt;6 (Solar Blaze, large)&lt;br /&gt;
|type=Flame&lt;br /&gt;
|weak=[[Water Shield]]{{3}}&amp;lt;br&amp;gt;[[Rain Flush]]{{48H}}&amp;lt;br&amp;gt;[[Top Spin]], [[Jewel Satellite]], [[Power Stone]], [[Block Dropper]]{{Megamix}}&lt;br /&gt;
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]] (formerly)&lt;br /&gt;
|stage=&lt;br /&gt;
|location='''MaG48HMML:'''&amp;lt;br&amp;gt;[[IHOPEIWIN]]&amp;lt;br&amp;gt;[[Flaming Fortress]]&amp;lt;br&amp;gt;[[Spicy Top Action]]&lt;br /&gt;
|occupation=Solar Research Robot&lt;br /&gt;
|OffAppear=[[Mega Man 10]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 3|MaGMML3]] (Boss)&amp;lt;br&amp;gt;[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Boss)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (NPC)&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:MaGMML3 SolarMan.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
'''Solar Man''' is a boss from ''[[Mega Man 10]]''. Originally designed to work in a sunlight research lab, he was infected with the Roboenza virus, causing him to go berserk.&lt;br /&gt;
&lt;br /&gt;
He appears in the original ''[[Make a Good Mega Man Level]]'' as an NPC in [[Dr. Light's Lab]], in ''[[Make a Good Mega Man Level 2]]'' as an NPC in [[Tier 7 (MaGMML2)|Tier 7]], and in ''[[Make a Good Mega Man Level: Episode Zero]]'' as an NPC in [[Mega City]].&lt;br /&gt;
&lt;br /&gt;
Solar Man was added as a devkit boss in the [[Megamix Engine]], and subsequently appears as a devkit boss in ''[[Make a Good Mega Man Level 3]]''.&lt;br /&gt;
&lt;br /&gt;
He first appears as a boss in ''[[Make a Good 48 Hour Mega Man Level]]'', where he is the boss of [[IHOPEIWIN]] (alongside [[Chill Man]]), [[Flaming Fortress]], and [[Spicy Top Action]] (alongside [[Top Man]]). He also appears as a reskinned boss in [[Frigid Inferno]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Solar Man attacks by jumping around the arena, throwing down [[Solar Blaze]]s the farther he jumps (for a maximum of two at a time). Occasionally, he will lean his head down towards [[Mega Man]]; both as a means of close-range combat, and to shield himself. If the sun on top of his head is shot, it will grow in size, making the next thrown Solar Blaze larger and more powerful. However, the [[Water Shield]], [[Tornado Blow]], and [[Rain Flush]] have the opposite effect, shrinking/removing the sun and diminishing the Solar Blaze's power (though Solar Man will eventually restore it back to normal).&lt;br /&gt;
&lt;br /&gt;
By default, Solar Man's sun is set to its medium level, but in creation code, the variable &amp;quot;sunLevel&amp;quot; can determine how large or small it is by default. In addition, setting &amp;quot;canPraise&amp;quot; to true allows Solar Man to launch three falling Solar Blazes into the air if he reaches the edges of the arena.&lt;br /&gt;
&lt;br /&gt;
==Custom Variants==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; |Sprite&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |MaGMML Appearance(s)&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Location(s)&lt;br /&gt;
! width=&amp;quot;20%|Description&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Designer(s)&lt;br /&gt;
&amp;lt;!--! width=&amp;quot;7%&amp;quot; |Notes--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:48HFlameEmojiMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|🔥 Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Good 48 Hour Mega Man Level|MaG48HMML]]''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Frigid Inferno]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A bulky, 🔥 themed Robot Master.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[BBLIR]]&lt;br /&gt;
&amp;lt;!--| style=&amp;quot;text-align: center;&amp;quot;|--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:PerfectSolarMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Perfect Solar Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Mega Man Level 3|MaGMML3]]''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Temple of Light and Dark]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A version of Solar Man who has been empowered by light. Has twice as much health as normal.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Ellysia Dyrenae]]&lt;br /&gt;
&amp;lt;!--| style=&amp;quot;text-align: center;&amp;quot;|--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Tables==&lt;br /&gt;
===Make a Good Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable1M&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|metal=1&lt;br /&gt;
|gemini=2&lt;br /&gt;
|solar=1&lt;br /&gt;
|top=5&lt;br /&gt;
|wool=1&lt;br /&gt;
|phar=1/3&lt;br /&gt;
|black=2&lt;br /&gt;
|magic=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 2{{Megamix}}===&lt;br /&gt;
{{Damagetable2M&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|hornet=2&lt;br /&gt;
|jewel=5&lt;br /&gt;
|grab=1&lt;br /&gt;
|triple=1&lt;br /&gt;
|flash=N&lt;br /&gt;
|wheel=1&lt;br /&gt;
|slash=2&lt;br /&gt;
|sakugarne=0&lt;br /&gt;
|arrow=1&lt;br /&gt;
|wire=4&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=2&lt;br /&gt;
|water=6*&lt;br /&gt;
|tornado=3**&lt;br /&gt;
|thunder=1&lt;br /&gt;
|magnetic=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|break=1&lt;br /&gt;
|notes=*Weakens Solar Man's sun.&amp;lt;br&amp;gt;**Blows Solar Man's sun away.&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable24HM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|super=1/1&lt;br /&gt;
|chill=1/1&lt;br /&gt;
|pakkajoe=99&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|flame=1&lt;br /&gt;
|rain=5*&lt;br /&gt;
|spark=1&lt;br /&gt;
|snake=1&lt;br /&gt;
|tengu=2/2/2&lt;br /&gt;
|water=2&lt;br /&gt;
|concrete=1&lt;br /&gt;
|homing=1&lt;br /&gt;
|beat=1&lt;br /&gt;
|notes=Damage values are identical for 🔥 Man.&amp;lt;br&amp;gt;*Weakens Solar Man's sun.&lt;br /&gt;
}}&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|time=N&lt;br /&gt;
|stone=4&lt;br /&gt;
|plant=0&lt;br /&gt;
|block=4&lt;br /&gt;
|ice=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MAG48HMML_🔥Man.png|🔥 Man (Artwork by '''Karakato''')&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3 Tier 2}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
{{MaG48HMML Tier 2}}&lt;br /&gt;
{{MaG48HMML Tier 10}}&lt;br /&gt;
{{MaG48HMML Tier 11}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Devkit Bosses]][[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Hornet_Man&amp;diff=23918</id>
		<title>Hornet Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Hornet_Man&amp;diff=23918"/>
				<updated>2024-08-02T10:17:14Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#398C10&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=[[File:HornetManMugshot.png|left|Hornet Man's mugshot]][[File:HornetManMugshot.png|right|Hornet Man's mugshot]]Hornet Man&lt;br /&gt;
|image=[[File:HornetManArt.jpg|250px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|script=ホーネットマン&lt;br /&gt;
|romaji=Hōnettoman&lt;br /&gt;
|number=DLN-070&lt;br /&gt;
|designer=Hatakeyama Yoshikata&lt;br /&gt;
|programmer=[[ThatEntityGirl]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor=Blue&lt;br /&gt;
|at= &lt;br /&gt;
|weapon=[[Hornet Chaser]]&lt;br /&gt;
|hp=28 (Hornet Man)&amp;lt;br&amp;gt;2 (Hornet Chaser)&lt;br /&gt;
|attack=&lt;br /&gt;
|type=Nature&lt;br /&gt;
|weak=[[Ice Wall]], [[Power Line]]{{3}}&amp;lt;br&amp;gt;[[Solar Blaze]], [[Pharaoh Shot]], [[Triple Blade]], [[Chill Spike]], [[Flame Mixer]], [[Ice Slasher]]{{Megamix}}&lt;br /&gt;
|affiliations=[[Doctor Thomas Light|Dr. Light]]&amp;lt;br&amp;gt;[[Doctor Albert W. Wily|Dr. Wily]] (Formerly)&lt;br /&gt;
|stage=&lt;br /&gt;
|location='''MaGMML3:'''&amp;lt;br&amp;gt;[[The Level Equivalent of An Old Man Rambling at You]]&amp;lt;br&amp;gt;[[Hornet Man got a new Stage]]&lt;br /&gt;
|occupation=Flower Pollination Robot&lt;br /&gt;
|OffAppear=Mega Man 9&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (NPC, Temporary Playable Character, Costume)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 3|MaGMML3]] (Boss, NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (NPC)&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:MaGMML3_HornetMan.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Nothing like a stroll through a peaceful forest. Needs more bees, though.|Hornet Man|[[Make a Good Mega Man Level 2]].}}&lt;br /&gt;
'''Hornet Man''' is a boss from ''[[Mega Man 9]]''. Originally designed by [[Doctor Thomas Light|Dr. Light]] to pollinate flowers in a flower park, he was tricked into working for [[Doctor Albert W. Wily|Dr. Wily]] after being offered help from him in wake of his expiration date having passed.&lt;br /&gt;
&lt;br /&gt;
He appears in ''[[Make a Good Mega Man Level 2]]'' as an NPC in [[Tier 3 (MaGMML2)|Tier 3]], as well as in the entry [[Identity Crisis]], where he appears as one of four Robot Masters that [[Mega Man]] can transform into. He reappears in the Tier 9-10 section of [[Reality Core]] in a similar manner. Clearing Identity Crisis also unlocks Hornet Man as a [[Costumes|costume]]. He appears yet again in ''[[Make a Good Mega Man Level: Episode Zero]]'' as an NPC in [[Mega City]].&lt;br /&gt;
&lt;br /&gt;
Hornet Man was added as a boss with the release of the [[Megamix Engine]], and was included as a devkit boss for ''[[Make a Good Mega Man Level 3]]'', in which he appears in the entries [[The Level Equivalent of An Old Man Rambling at You]] (alongside a variant of himself named &amp;quot;Bee Man&amp;quot;) and [[Hornet Man got a new Stage]]. In the same game, he also appears as an NPC in [[Tier 15 (MaGMML3)|Tier 15]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Hornet Man will go through a simple pattern of hovering upwards, releasing three [[Hornet Chaser]]s, and running to the other side of the room after he lands from hovering. The hornets will chase after Mega Man multiple times before leaving the screen automatically, if they are not destroyed first. Hornet Man will sometimes run back to the side of the room he started his run from before releasing more hornets.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; |Sprite&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |MaGMML Appearance(s)&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Location(s)&lt;br /&gt;
! width=&amp;quot;20%|Description&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Designer(s)&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |HP&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Attack Damage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:BeeManSprite.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Bee Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Good Mega Man Level 3|MaGMML3]]''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[The Level Equivalent of An Old Man Rambling at You]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A strawberry Hornet Man reskin who attacks with equally strawberry Bee Chasers.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Zunzet]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|28&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4 (contact)&amp;lt;br&amp;gt;4 (Bee Chaser)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable1M&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|metal=2&lt;br /&gt;
|gemini=1&lt;br /&gt;
|solar=4&lt;br /&gt;
|top=2&lt;br /&gt;
|wool=1&lt;br /&gt;
|black=1&lt;br /&gt;
|phar=2/4&lt;br /&gt;
|magic=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 2{{Megamix}}===&lt;br /&gt;
{{Damagetable2M&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|hornet=1&lt;br /&gt;
|jewel=2&lt;br /&gt;
|grab=2&lt;br /&gt;
|triple=4&lt;br /&gt;
|flash=N&lt;br /&gt;
|slash=1&lt;br /&gt;
|wheel=2&lt;br /&gt;
|sakugarne=1&lt;br /&gt;
|wire=1&lt;br /&gt;
|arrow=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=2&lt;br /&gt;
|thunder=2&lt;br /&gt;
|break=2&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=4&lt;br /&gt;
|tape=1/1/N&lt;br /&gt;
|lantern=2&lt;br /&gt;
|prismatic=1/2/4&lt;br /&gt;
|beet=1&lt;br /&gt;
|rec=1/1&lt;br /&gt;
|banshee=1&lt;br /&gt;
|propeller=2&lt;br /&gt;
|cable=1&lt;br /&gt;
|shoes=1&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=1/3&lt;br /&gt;
|power=6&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable24HM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|super=1/1&lt;br /&gt;
|chill=3/6&lt;br /&gt;
|pakkajoe=99&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable48HM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|flame=5&lt;br /&gt;
|rain=3&lt;br /&gt;
|spark=1&lt;br /&gt;
|snake=2&lt;br /&gt;
|tengu=2/2/2&lt;br /&gt;
|water=1&lt;br /&gt;
|concrete=1&lt;br /&gt;
|homing=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|time=N&lt;br /&gt;
|stone=3&lt;br /&gt;
|plant=1&lt;br /&gt;
|block=2&lt;br /&gt;
|ice=4&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BeeManArt.png|Bee Man (Artwork by '''Karakato''')&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3 Tier 1}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Costume]][[Category:Bosses]][[Category:Devkit Bosses]]&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Galaxy_Man&amp;diff=23917</id>
		<title>Galaxy Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Galaxy_Man&amp;diff=23917"/>
				<updated>2024-08-02T10:16:40Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#404362&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:GalaxyManMugshot.png|left|Galaxy Man's Mugshot]][[File:GalaxyManMugshot.png|right|Galaxy Man's Mugshot]] Galaxy Man&lt;br /&gt;
|image=[[File:GalaxyManArt.jpg|270px|Artwork by Capcom]]&lt;br /&gt;
|caption= Artwork by Capcom&lt;br /&gt;
|script= ギャラクシーマン&lt;br /&gt;
|romaji = Gyarakushīman&lt;br /&gt;
|number= DLN-072&lt;br /&gt;
|designer= Hatakeyama Yoshikata&lt;br /&gt;
|programmer= [[snoruntpyro]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor =Red&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= [[Black Hole Bomb]]&lt;br /&gt;
|hp= 116&lt;br /&gt;
|attack=&lt;br /&gt;
|type= Space&lt;br /&gt;
|weak=[[Hornet Chaser]], [[Super Arrow]]&lt;br /&gt;
|affiliations= [[Doctor Thomas Light|Dr. Light]]&amp;lt;br&amp;gt;[[Doctor Albert W. Wily|Dr. Wily]] (formerly)&lt;br /&gt;
|stage=&lt;br /&gt;
|location=[[The Pit of Pits]]&lt;br /&gt;
|occupation= Space Travel R&amp;amp;D Robot&amp;lt;br&amp;gt;Pit of Pits Operator&lt;br /&gt;
|OffAppear=[[Mega Man 9]]&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]] (NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (Superboss, NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (NPC)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite= [[File:GalaxyMan.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Galaxy Man''' is a boss from ''[[Mega Man 9]]''. Originally designed by [[Doctor Thomas Light|Dr. Light]] to work in a space research center and calculate trajectories for rockets, he was tricked into working for [[Doctor Albert W. Wily|Dr. Wily]] after being offered help from him in wake of his expiration date having passed.&lt;br /&gt;
&lt;br /&gt;
While he has a small appearance in the original ''[[Make a Good Mega Man Level]]'' as an NPC in [[Dr. Light's Lab]], he has a much more notable appearance in ''[[Make a Good Mega Man Level 2]]''. There, he first appears as the shopkeeper in the [[The Pit of Pits|Pit of Pits]]. After clearing all of the rooms in the Pit, he is then fought as a superboss.&lt;br /&gt;
&lt;br /&gt;
In the interquel ''[[Make a Good Mega Man Level: Episode Zero]]'', he appears as an NPC in the optional stage [[Construction of Constructions]], in which the Pit's construction is jeopardized by an [[Energy Element]] driving the workers out of control. After clearing the stage, Galaxy Man adds himself as a [[Z-Phone]] contact; when called, he gives [[Zero]] hints on how to obtain uncollected [[CD]]s in the current stage. When called on the world map, the hint is for a randomized CD, provided at least one stage has a CD yet to be obtained.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
[[File:VsGalaxyMan.png|thumb|right|256px||...This looks like trouble.]]&lt;br /&gt;
Galaxy Man's battle takes place in space, where [[Mega Man]] has free movement vertically and horizontally. Galaxy Man has a large, extremely projectile-heavy pattern, teleporting to a different location after each attack:&lt;br /&gt;
* Shoot a stream of small projectiles at Mega Man.&lt;br /&gt;
* Fly back and forth at the top of the screen, shooting mint-colored energy balls upwards and downwards that shoot small projectiles at Mega Man when perpendicular to him.&lt;br /&gt;
* Create a purple black hole that shoots spreads of three small projectiles, and fly up and down at the side of the screen.&lt;br /&gt;
* Create a star that bounces along the bottom of the screen, shooting small projectiles at Mega Man.&lt;br /&gt;
* Create a copy of himself across from his current position. The copy creates purple energy balls that shoot small projectiles at Mega Man, then fly at him themselves.&lt;br /&gt;
* Summon a group of [[Rocket]]s from [[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]. Galaxy Man is not on-screen during this attack.&lt;br /&gt;
* Summon [[Black Hole]]s from [[NEON GRAVITY]] and bounce along the bottom of the screen.&lt;br /&gt;
* Shoot four rapid streams of small projectiles while rotating their trajectories counterclockwise.&lt;br /&gt;
* Shoot a stream of red energy balls that bounce off the sides of the screen. While this happens, Galaxy Man will slowly float to the other side of the screen while shooting a spread of sparks in multiple directions.&lt;br /&gt;
* Shoot cyan energy balls that swerve while moving, and wrap around the screen.&lt;br /&gt;
* Shoot four huge groups of red ball projectiles in a circular spread.&lt;br /&gt;
* Summon another group of rockets.&lt;br /&gt;
* Create four gray rings that circle around Galaxy Man while he slowly chases Mega Man. Galaxy Man will then create a stream of pink energy balls. One of them will shoot giant streams of more pink energy balls at Mega Man, while the other will shoot homing purple energy balls.&lt;br /&gt;
* Shoot four groups of two rapid streams all at once, which move in a counterclockwise direction. Galaxy Man will also shoot a single red bouncing energy ball during this attack.&lt;br /&gt;
* Fly up and down while shooting screen-wrapping cyan energy balls.&lt;br /&gt;
* Summon another group of rockets.&lt;br /&gt;
When Galaxy Man is down to his final health point, he will become invincible and use two last attacks:&lt;br /&gt;
* Shoot four more groups of two rapid streams projectiles, with the distance between streams in a group now being bigger. The stream will move counterclockwise.&lt;br /&gt;
* Summon 4 blue black holes that circle around Galaxy Man, then shoot streams of small projectiles a circular spread, forcing Mega Man to follow the black holes to avoid damage.&lt;br /&gt;
After Galaxy Man uses these attacks, the battle will end.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 0.33/2/3&lt;br /&gt;
| hornet = 2&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 0.33**&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 0.5&lt;br /&gt;
| sakugarne = 1*&lt;br /&gt;
| wire = 1*&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = N***&lt;br /&gt;
| notes = * Weapons are unusable during the fight&amp;lt;br&amp;gt;** Damage output used to be 3 in earlier versions, but was reduced&amp;lt;br&amp;gt;*** Flash Stopper still stops Galaxy's bullets, leading to usually unavoidable situations&amp;lt;br&amp;gt;The boss is completely immune to all Alter Weapons.&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Galaxy Man is the only boss in ''MaGMML2'' with a horizontal health bar.&lt;br /&gt;
* Galaxy Man's presence in the Pit of Pits is a reference to the fact that his theme was the default stage theme for ''MaGMML2'' entries, and could be heard in [[Snow Man]], [[Mix &amp;amp; Match]], [[Dragon Lab Lair]], and [[Alien Temple]], among other places.&lt;br /&gt;
* Notably, Galaxy Man is one of the only two hub NPCs from the original ''Make a Good Mega Man Level'' game to be completely absent in ''[[Make a Good Mega Man Level Remastered]]'', the other being [[Yamato Man]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]][[Category:Robot Masters]][[Category:Superbosses]]&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Galaxy_Man&amp;diff=23916</id>
		<title>Galaxy Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Galaxy_Man&amp;diff=23916"/>
				<updated>2024-08-02T10:15:36Z</updated>
		
		<summary type="html">&lt;p&gt;ZXAdvent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#404362&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:GalaxyManMugshot.png|left|Galaxy Man's Mugshot]][[File:GalaxyManMugshot.png|right|Galaxy Man's Mugshot]] Galaxy Man&lt;br /&gt;
|image=[[File:GalaxyManArt.jpg|270px|Artwork by Capcom]]&lt;br /&gt;
|caption= Artwork by Capcom&lt;br /&gt;
|script= ギャラクシーマン&lt;br /&gt;
|romaji = Gyarakushīman&lt;br /&gt;
|number= DLN-072&lt;br /&gt;
|designer= Hatakeyama Yoshikata&lt;br /&gt;
|programmer= [[SnoruntPyro]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor =Red&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= [[Black Hole Bomb]]&lt;br /&gt;
|hp= 116&lt;br /&gt;
|attack=&lt;br /&gt;
|type= Space&lt;br /&gt;
|weak=[[Hornet Chaser]], [[Super Arrow]]&lt;br /&gt;
|affiliations= [[Doctor Thomas Light|Dr. Light]]&amp;lt;br&amp;gt;[[Doctor Albert W. Wily|Dr. Wily]] (formerly)&lt;br /&gt;
|stage=&lt;br /&gt;
|location=[[The Pit of Pits]]&lt;br /&gt;
|occupation= Space Travel R&amp;amp;D Robot&amp;lt;br&amp;gt;Pit of Pits Operator&lt;br /&gt;
|OffAppear=[[Mega Man 9]]&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]] (NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (Superboss, NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (NPC)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite= [[File:GalaxyMan.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Galaxy Man''' is a boss from ''[[Mega Man 9]]''. Originally designed by [[Doctor Thomas Light|Dr. Light]] to work in a space research center and calculate trajectories for rockets, he was tricked into working for [[Doctor Albert W. Wily|Dr. Wily]] after being offered help from him in wake of his expiration date having passed.&lt;br /&gt;
&lt;br /&gt;
While he has a small appearance in the original ''[[Make a Good Mega Man Level]]'' as an NPC in [[Dr. Light's Lab]], he has a much more notable appearance in ''[[Make a Good Mega Man Level 2]]''. There, he first appears as the shopkeeper in the [[The Pit of Pits|Pit of Pits]]. After clearing all of the rooms in the Pit, he is then fought as a superboss.&lt;br /&gt;
&lt;br /&gt;
In the interquel ''[[Make a Good Mega Man Level: Episode Zero]]'', he appears as an NPC in the optional stage [[Construction of Constructions]], in which the Pit's construction is jeopardized by an [[Energy Element]] driving the workers out of control. After clearing the stage, Galaxy Man adds himself as a [[Z-Phone]] contact; when called, he gives [[Zero]] hints on how to obtain uncollected [[CD]]s in the current stage. When called on the world map, the hint is for a randomized CD, provided at least one stage has a CD yet to be obtained.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
[[File:VsGalaxyMan.png|thumb|right|256px||...This looks like trouble.]]&lt;br /&gt;
Galaxy Man's battle takes place in space, where [[Mega Man]] has free movement vertically and horizontally. Galaxy Man has a large, extremely projectile-heavy pattern, teleporting to a different location after each attack:&lt;br /&gt;
* Shoot a stream of small projectiles at Mega Man.&lt;br /&gt;
* Fly back and forth at the top of the screen, shooting mint-colored energy balls upwards and downwards that shoot small projectiles at Mega Man when perpendicular to him.&lt;br /&gt;
* Create a purple black hole that shoots spreads of three small projectiles, and fly up and down at the side of the screen.&lt;br /&gt;
* Create a star that bounces along the bottom of the screen, shooting small projectiles at Mega Man.&lt;br /&gt;
* Create a copy of himself across from his current position. The copy creates purple energy balls that shoot small projectiles at Mega Man, then fly at him themselves.&lt;br /&gt;
* Summon a group of [[Rocket]]s from [[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]. Galaxy Man is not on-screen during this attack.&lt;br /&gt;
* Summon [[Black Hole]]s from [[NEON GRAVITY]] and bounce along the bottom of the screen.&lt;br /&gt;
* Shoot four rapid streams of small projectiles while rotating their trajectories counterclockwise.&lt;br /&gt;
* Shoot a stream of red energy balls that bounce off the sides of the screen. While this happens, Galaxy Man will slowly float to the other side of the screen while shooting a spread of sparks in multiple directions.&lt;br /&gt;
* Shoot cyan energy balls that swerve while moving, and wrap around the screen.&lt;br /&gt;
* Shoot four huge groups of red ball projectiles in a circular spread.&lt;br /&gt;
* Summon another group of rockets.&lt;br /&gt;
* Create four gray rings that circle around Galaxy Man while he slowly chases Mega Man. Galaxy Man will then create a stream of pink energy balls. One of them will shoot giant streams of more pink energy balls at Mega Man, while the other will shoot homing purple energy balls.&lt;br /&gt;
* Shoot four groups of two rapid streams all at once, which move in a counterclockwise direction. Galaxy Man will also shoot a single red bouncing energy ball during this attack.&lt;br /&gt;
* Fly up and down while shooting screen-wrapping cyan energy balls.&lt;br /&gt;
* Summon another group of rockets.&lt;br /&gt;
When Galaxy Man is down to his final health point, he will become invincible and use two last attacks:&lt;br /&gt;
* Shoot four more groups of two rapid streams projectiles, with the distance between streams in a group now being bigger. The stream will move counterclockwise.&lt;br /&gt;
* Summon 4 blue black holes that circle around Galaxy Man, then shoot streams of small projectiles a circular spread, forcing Mega Man to follow the black holes to avoid damage.&lt;br /&gt;
After Galaxy Man uses these attacks, the battle will end.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 0.33/2/3&lt;br /&gt;
| hornet = 2&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 0.33**&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 0.5&lt;br /&gt;
| sakugarne = 1*&lt;br /&gt;
| wire = 1*&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = N***&lt;br /&gt;
| notes = * Weapons are unusable during the fight&amp;lt;br&amp;gt;** Damage output used to be 3 in earlier versions, but was reduced&amp;lt;br&amp;gt;*** Flash Stopper still stops Galaxy's bullets, leading to usually unavoidable situations&amp;lt;br&amp;gt;The boss is completely immune to all Alter Weapons.&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Galaxy Man is the only boss in ''MaGMML2'' with a horizontal health bar.&lt;br /&gt;
* Galaxy Man's presence in the Pit of Pits is a reference to the fact that his theme was the default stage theme for ''MaGMML2'' entries, and could be heard in [[Snow Man]], [[Mix &amp;amp; Match]], [[Dragon Lab Lair]], and [[Alien Temple]], among other places.&lt;br /&gt;
* Notably, Galaxy Man is one of the only two hub NPCs from the original ''Make a Good Mega Man Level'' game to be completely absent in ''[[Make a Good Mega Man Level Remastered]]'', the other being [[Yamato Man]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]][[Category:Robot Masters]][[Category:Superbosses]]&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

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		<author><name>ZXAdvent</name></author>	</entry>

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		<title>Zero</title>
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&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#993D4F&lt;br /&gt;
|titletext=white&lt;br /&gt;
|name=[[File:ZeroMug.png|left|Zero Mug]][[File:ZeroMug.png|right|Zero Mug]]Zero&lt;br /&gt;
|image=[[File:ZeroArt.png|275px]]&lt;br /&gt;
|caption=Artwork by '''Spin Attaxx'''&lt;br /&gt;
|designer=[[snoruntpyro]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor=N/A&lt;br /&gt;
|weapon=[[Z-Buster]]&amp;lt;br&amp;gt;[[Z-Saber]]&amp;lt;br&amp;gt;[[Z-Burst]]&amp;lt;br&amp;gt;[[Blank Drive]]&lt;br /&gt;
|hp=28&lt;br /&gt;
|occupation=Decoy Robot&lt;br /&gt;
|type=Laser&lt;br /&gt;
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]] (formerly)&amp;lt;br&amp;gt;Himself&lt;br /&gt;
|stage=[[Flashback Database]]&lt;br /&gt;
|location=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Final Boss)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (NPC, Costume)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=[[File:ZeroSprite.gif]][[File:ZeroCloakedSprite.gif|Hooded Zero]][[File:ZeroXtremeSprite.png|Xtreme Zero]]&lt;br /&gt;
|}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
{{quote|I... wish to use this power. To fight Mega Man. The real hero of our stories. I have to prove myself as a worthy opponent to him! On my terms of course... No Dr. Wily, or any foolishness like that...|Zero|[[Make a Good Mega Man Level: Episode Zero]]}}&lt;br /&gt;
&lt;br /&gt;
'''Zero''' is a joke character that first appeared in ''[[Make a Good Mega Man Level]]''. Created at the expense of the [http://megaman.wikia.com/wiki/Zero actual Zero], his existence pokes fun at the tendency for fan-games to include the real Zero as some form of ultimate threat, with one of the more infamous examples being ''Mega Man Unlimited''. Originally a hastily built decoy robot, built only to slow [[Mega Man]]'s escape from [[Wily Castle]], Zero reappears in ''[[Make a Good Mega Man Level 2]]'' as a major character, wearing a red cloak to conceal his identity. After gaining sentience and becoming angry at [[Doctor Albert W. Wily|Dr. Wily]] for using and discarding him, Zero helps [[Mega Man]] out throughout the game, revealing his true identity once Wily has been stopped and Mega Man has collected all the [[Energy Element]]s possible at that point. He built his [[Null and Void (MaGMML2)|own fortress]], which serves as one of the final challenges in the game.&lt;br /&gt;
&lt;br /&gt;
He is the protagonist and playable character of the interquel ''[[Make a Good Mega Man Level: Episode Zero]]'', where he boasts weapons and moves similar to his original counterpart.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level (Remastered)''==&lt;br /&gt;
Zero appears at the end of [[Flashback Database]] following [[Wily Machine TROPHY]]'s defeat, serving as the final boss. When the battle begins, a silhouette of the real Zero drops down and gradually grows darker as Dr. Wily backs away, before revealing itself to be the MaGMML version of Zero. &lt;br /&gt;
&lt;br /&gt;
During the battle, Zero slides back and forth across the floor, occasionally firing a slow projectile at Mega Man, but neither collision nor the projectile can deal any actual damage to him. Despite this, he has no specific weakness, only taking 1 point of damage from everything (except [[Top Spin]], which does nothing{{1}}), including charged Mega Buster shots. However, thanks to the properties of [[Solar Blaze]], hitting Zero with the big shot before it splits off will do two damage, making that technically his weakness.&lt;br /&gt;
&lt;br /&gt;
After being defeated, Zero drops the final Energy Element, and the castle begins to self destruct. Mega Man realizes that Zero was merely a decoy robot, and teleports away from the castle as usual.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 2''==&lt;br /&gt;
Zero (as the Cloaked Man) first appears after obtaining at least 10 [[Energy Element]]s. He leaves a note for Mega Man to meet him at [[Chateau Chevaleresque]]. When [[Mega Man]] meets up with him, he discusses the power of the [[simulation]]s and asserts that he is not plotting anything, but people like [[Doctor Albert W. Wily|Dr. Wily]] could. He dodges the questions about his identity. When his spiel is over, he gives out an E-Tank and leaves. He appears again after getting 38 Energy Elements, repeating his thoughts about the simulations and how they could be used for evil. His last appearance before the [[Wily Star II]] appears is after getting at least 52 Energy Elements. He continues delivering a soliloquy on the power of the simulations while Mega Man gets audibly frustrated at him.&lt;br /&gt;
&lt;br /&gt;
After the Wily Star II appears and [[Doctor Thomas Light|Dr. Light]] tells Mega Man that using [[Rush]] is not an option due to its force field, Zero appears once again, offering his advice. After Mega Man gets frustrated with him, Zero explains that the Energy Elements can cause volatile reactions when there are a lot in one place (hinting at the opening of [[Tier X (MaGMML2)|Tier X]]), and that they could possibly use the power to get a spaceship that could sneak by Wily's forcefield undetected. Mega Man decides to roll with it, and it actually works. Zero then wishes Mega Man good luck, and is not seen again until Wily is defeated. After the credits roll, he appears outside of [[Dr. Light's Lab]] and challenges Mega Man to get all the Energy Elements.&lt;br /&gt;
&lt;br /&gt;
His last appearence is at the very end of the true final level, [[Null and Void (MaGMML2)|Null and Void]]. Here, he reveals that he was using Tier X and Null and Void as a base the whole time, to build an ultimate robot to challenge Mega Man to the greatest battle of all time. He explains that after his last meeting with Mega Man, he was inspired to have a true battle with him. He also explains that he was working on this before Dr. Wily began planning to attack the festival, and decided stopping Wily should be prioritized over the ultimate battle. He then summons his capsule containing [[Absolute ZERO]], and the battle then begins.&lt;br /&gt;
&lt;br /&gt;
After Absolute ZERO's defeat, he is revealed to have been piloting the robot with his cloak off, showing that he is truly Zero from the first game. He explains that after his first defeat, he hid himself while he repaired himself, and was able to help Mega Man thanks to him having access to Wily's plans, being a robot built by him. He then explains that now that the ultimate battle is complete, his purpose has been fulfilled, and his life is complete. He ascends to the heavens, accompanied by a rainbow and a completely normal sounding angelic choir. As he disappears into the aether, never to be seen again, he drops the final Energy Element.&lt;br /&gt;
&lt;br /&gt;
Collecting his last Energy Element also unlocks him as a costume. True to the original Zero, the costume only ever uses one frame of animation. He can also use the [[Alternate Weapons|Contest Weapon Data]].&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level: Episode Zero''==&lt;br /&gt;
In his most significant role to date, ''Make a Good Mega Man Level: Episode Zero'' features him as the protagonist and only playable character. Now sporting an actual spritesheet, Zero has a different playstyle from Mega Man, and moves very similarly to his main timeline counterpart in the ''Mega Man X'' and ''Mega Man Zero'' series with a dash/airdash ability. Players also have the option to start the game with a costume that gives Zero his traditional ''Mega Man X'' appearance; this costume, as well as one of his &amp;quot;Cloaked Figure&amp;quot; disguise in ''MaGMML2'', can also be bought from [[Dr. Wily's Secret Bunker]].&lt;br /&gt;
&lt;br /&gt;
''Episode Zero'' follows Zero's story in the interim between ''MaGMML1'' and ''MaGMML2'', with Zero surviving his battle with Mega Man and narrowly escaping the Wily Castle, only to be knocked offline. Waking up two weeks later, he is rediscovered by Dr. Wily, who upgrades him with the [[Z-Saber]] and [[Z-Burst]] and enlists him in his plan to develop the [[Reality Core]]. Along the way, he encounters [[SRARA]] in [[Mega City]], learns about Mega Man's heroics (and subsequently desires to be a hero himself), and is recruited by Agents [[Roslyn Krantz]] and [[Gilbert D. Stern]] to track down SRARA and stop their activities.&lt;br /&gt;
&lt;br /&gt;
Eventually, Dr. Wily disowns Zero after going mad with power and locking himself in his bunker, prompting Zero to abandon Wily and focus on defeating SRARA. A raid on [[S.R.A.R.A. HQ|their hidden base]] leads him to encounter [[Duo]] and follow SRARA into Tier X, where he learns of their plan to control reality. Together with Duo, he pursues the quartet to [[Null and Void (Episode Zero)|Null and Void]] and ultimately defeats them, as well as a resurrected [[Trio]]. After the battle, Zero persuades Duo to temporarily leave the contaminated Energy Elements in his care, so that he may use them to battle Mega Man once again and fulfill his purpose. After the credits, he relays his story to [[Knight Man]], before meeting Mega Man once again, leading into the events of ''MaGMML2''.&lt;br /&gt;
&lt;br /&gt;
==Zero Soul==&lt;br /&gt;
{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name=Zero Soul&lt;br /&gt;
|image=&lt;br /&gt;
|nickname=Soul of Souls{{1R}}&lt;br /&gt;
|designer=[[snoruntpyro]]&lt;br /&gt;
|programmer=snoruntpyro&lt;br /&gt;
|artist=snoruntpyro&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor=Yellow{{1}}&amp;lt;br&amp;gt;Red{{1R}}&lt;br /&gt;
|hp=56&lt;br /&gt;
|at=&lt;br /&gt;
|type=Copy&lt;br /&gt;
|weak=None{{1}}&amp;lt;br&amp;gt;[[Thunder Wool]], [[Pharaoh Shot]]{{1R}}&lt;br /&gt;
|affiliations=Himself&lt;br /&gt;
|location=[[The Arena]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Superboss)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Cameo)&lt;br /&gt;
|sprite=[[File:MaGMML ZeroSoul.gif|MaGMML]] [[File:ZeroSoul1R.png|MaGMML1R]]&lt;br /&gt;
}}&lt;br /&gt;
'''Zero Soul''' is a powered-up incarnation of Zero that appears at the end of [[The Arena]] in the original ''Make a Good Mega Man Level'' and its remake. Bestowed with more power than before, he acts as a superboss and the game's final challenge.&lt;br /&gt;
&lt;br /&gt;
===''Make a Good Mega Man Level''===&lt;br /&gt;
Zero Soul appears as the end boss of the Arena, formed by Zero fusing with a trophy and gaining the power of all entries. In battle, he randomly selects from any of eleven attacks per phase, with ten of those attacks being a reference to some entry (how well it's related varies), and the last one being a generic projectile. Zero Soul starts with 56 health and sticks to the floor, chasing Mega Man, and when he gets to half health, he will drop a [[Yashichi]] and begin to float and chase vertically as well as horizontally.&lt;br /&gt;
&lt;br /&gt;
In his first phase, he will choose from these attacks:&lt;br /&gt;
* Shoots one bullet that goes to Mega Man's current position.&lt;br /&gt;
* Makes the background scroll down quickly for a few seconds. ([[Objective: Vain Space]])&lt;br /&gt;
* Shoots four arcing bombs that temporarily destroy the floor of the arena. ([[City War]])&lt;br /&gt;
* Shoots a shadow clone of Waltz that goes to Mega Man's current position. ([[Level]])&lt;br /&gt;
* Summons a few [[Telly|Tellies]]. ([[Chroma Key]])&lt;br /&gt;
* Summons an egg of a [[Pipi]]. ([[Midnight Snow]])&lt;br /&gt;
* Summons a temporary [[Screw Bomber]]. ([[Sky Ziggurat]])&lt;br /&gt;
* Summons three spreading shrapnel pieces of a [[Jet Bomb]]. ([[Sunset Siege]])&lt;br /&gt;
* Summons two [[Wanaan]]s that vaguely target Mega Man. ([[Wily Combo]])&lt;br /&gt;
* Summons two Napalm Bombs. ([[Napalm Forest and Caves]])&lt;br /&gt;
* Shoots a bouncing top. ([[Hard to See Land]])&lt;br /&gt;
&lt;br /&gt;
In his second phase, he will choose from these attacks:&lt;br /&gt;
* Shoots a bullet that bounces on the edge of the screen for a few seconds.&lt;br /&gt;
* Spawns a damaging [[Quick Laser]] at Mega Man's height. ([[The Quickening]])&lt;br /&gt;
* Creates a random assortment of [[Destroyable Block]]s. Infamous for being able to clip Zero Soul out of the arena sometimes. ([[Maze of Death]])&lt;br /&gt;
* Summons the arcing bullet used by [[Pandeeta]]. ([[Under Construction]])&lt;br /&gt;
* Summons a spike that arcs down and explodes into a asterisk pattern of bullets. ([[Spiky Meltdown]])&lt;br /&gt;
* Summons a thunderbolt that splits into two small electric balls when it hits the ground. ([[Thunderclyffe Plant]])&lt;br /&gt;
* Spawns a black ball that explodes into two smaller pink balls when it hits the ground that is also used by the Wily Capsule [[Wily Archives|Wily Archive]]. ([[Research Facility]])&lt;br /&gt;
* Summons a few [[Ring Ring]]s. ([[Citadel Basement]])&lt;br /&gt;
* Creates six [[Black Hole]]s for a short amount of time. ([[NEON GRAVITY]])&lt;br /&gt;
* Summons a few [[Monty G]]s. ([[Mega Man World]])&lt;br /&gt;
* Summons a falling crystal from the [[Crystal Generator]]. ([[Glass Man]])&lt;br /&gt;
&lt;br /&gt;
===''Make a Good Mega Man Level Remastered''===&lt;br /&gt;
Zero Soul reprises his original role as the end boss of the Arena, but has a recoloured sprite and new attack pattern. Unlike his original fight, Zero Soul uses original attacks alongside those based on entries. He also attacks in a set sequence, rather than choosing attacks at random.&lt;br /&gt;
&lt;br /&gt;
In his first phase, he uses the following attacks in descending order, repeating if necessary:&lt;br /&gt;
* Teleporting multiple times, before appearing at the top of the screen and summoning three waves of black holes; from which non-lethal [[Quick Laser]]s shoot downwards. Zero Soul will only use this attack once. ([[The Quickening]])&lt;br /&gt;
* Teleporting close to Mega Man, then flying towards him while using the Z-Saber. He will repeat this four times.&lt;br /&gt;
* Teleporting above Mega Man and following him, shrinking in size and releasing four spinning cutters while expanding. He will repeat this three times.&lt;br /&gt;
* Teleporting to the centre of the screen and transforming into a blob of paint. This blob then splits apart before multiple large paintdrops rain down from the top of the screen.&lt;br /&gt;
* Repeating the earlier Z-Saber dash attack, again doing so four times.&lt;br /&gt;
* Transforming into a small fireball and flying offscreen, causing seven giant fireballs to slowly fall from the top of the screen, each one appearing directly above Mega Man.&lt;br /&gt;
&lt;br /&gt;
When Zero Soul has 36 health or less, he will fly to the top of the screen and begin his second phase, again following a set pattern he will repeat:&lt;br /&gt;
* Creating three black holes from which dark-coloured Energy Elements fall; these split into eight spiraling projectiles on hitting the ground. The first black hole appears where Zero Soul is, the other two appear on either side of the screen.&lt;br /&gt;
* Summoning numerous shadow clones of Waltz that fly from one side of the screen to the other. ([[Level]])&lt;br /&gt;
* Teleporting numerous times, then performing the first phase's Z-Saber dash twice. Zero Soul follows this up with two Final Cutter moves that send a wave of energy out towards Mega Man.&lt;br /&gt;
* Teleporting to one side of the arena, then bobbing up and down as spiked [[Destroyable Block]]s are summoned at the other end before flying towards him. Five waves of blocks are summoned, at least one of which will clip Zero Soul offscreen. ([[Maze of Death]])&lt;br /&gt;
* After being pushed away during the last attack, Zero Soul falls from the sky headfirst directly above Mega Man. Upon landing, he creates shockwaves on either side of him.&lt;br /&gt;
* Summoning a [[Black Hole]] that pulls in Mega Man's attacks while shooting a large number of bullets in all directions. This Black Hole follows Zero Soul as he flies from left to right and vice versa. ([[NEON GRAVITY]])&lt;br /&gt;
* Flying in a clockwise pattern while frequently creating a pair of spinning tops that fly towards Mega Man after a delay. He will create up to 10 pairs. ([[Hard to See Land]])&lt;br /&gt;
* Performing the first phase's quad-cutter attack four times.&lt;br /&gt;
* Teleporting to the center of the screen and encasing himself in a [[Power Orb]], protecting him from all attacks. He then bounces around violently in an effort to crash into Mega Man before the Power Orb shatters. ([[Glass Man (stage)|Glass Man]])&lt;br /&gt;
* Teleporting to three areas, each time creating a pair of warped [[Telly]]s that follow Mega Man. ([[Chroma Key]])&lt;br /&gt;
&lt;br /&gt;
Upon defeating Zero Soul, he splits in half and lets out an ear-piercing scream, before exploding completely.&lt;br /&gt;
&lt;br /&gt;
===''Make a Good Mega Man Level: Episode Zero''===&lt;br /&gt;
When using the [[Blank Drive|Giga Crush]], Zero briefly transforms into Zero Soul (reusing his white appearance in ''Make a Good Mega Man Level Remastered'') as the weapon's explosions spread out across the screen (this isn't the case if either the Original Costume or Hooded Costume are used, as both costumes have different transformations for the Giga Crush). Notably, this marks Zero Soul's first appearance outside of an Arena setting.&lt;br /&gt;
&lt;br /&gt;
==Damage Tables==&lt;br /&gt;
===Make a Good Mega Man Level===&lt;br /&gt;
====Zero====&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
|buster=1/1/1&lt;br /&gt;
|metal=1&lt;br /&gt;
|gemini=1&lt;br /&gt;
|solar=1&lt;br /&gt;
|top=0&lt;br /&gt;
|wool=1&lt;br /&gt;
|black=1&lt;br /&gt;
|phar=1/1/1&lt;br /&gt;
|magic=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Zero Soul====&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
|buster=1/1/2&lt;br /&gt;
|metal=1&lt;br /&gt;
|gemini=1&lt;br /&gt;
|solar=1&lt;br /&gt;
|top=0&lt;br /&gt;
|wool=1&lt;br /&gt;
|black=1&lt;br /&gt;
|phar=1/1/1&lt;br /&gt;
|magic=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Make a Good Mega Man Level Remastered===&lt;br /&gt;
====Zero====&lt;br /&gt;
{{Damagetable1R&lt;br /&gt;
|buster=1/1/1&lt;br /&gt;
|metal=1&lt;br /&gt;
|gemini=1&lt;br /&gt;
|solar=1&lt;br /&gt;
|top=1&lt;br /&gt;
|wool=1&lt;br /&gt;
|black=1&lt;br /&gt;
|phar=1/1&lt;br /&gt;
|magic=1&lt;br /&gt;
|orb=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Zero Soul====&lt;br /&gt;
{{Damagetable1R&lt;br /&gt;
|buster=1/1/2&lt;br /&gt;
|metal=1&lt;br /&gt;
|gemini=1&lt;br /&gt;
|solar=1&lt;br /&gt;
|top=1&lt;br /&gt;
|wool=2&lt;br /&gt;
|black=1&lt;br /&gt;
|phar=1/2&lt;br /&gt;
|magic=1&lt;br /&gt;
|orb=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The majority of Zero's sprites are traced from the appearance of the real Zero in ''Mega Man Xtreme 2''.&lt;br /&gt;
* In the intro of ''Episode Zero'', Dr. Wily mentioned that Zero's core systems &amp;quot;broke down a few plans ago&amp;quot;, likely a reference to the Z-Prototype from ''Mega Man Unlimited'', which broke down at the end of its battle. At the start of the game, Zero was shown emerging from a capsule similar to Z-Prototype's capsule from ''Unlimited''.&lt;br /&gt;
* Zero Soul is a reference to the ''Kirby'' games' trend of including harder &amp;quot;Soul&amp;quot; versions of final bosses at the end of True Arenas. In addition to using the final music from ''Kirby: Planet Robobot''{{1}}/''Kirby Star Allies''{{1R}}, ''Remastered'' gives Zero Soul numerous shout-outs to Marx Soul, with shared attacks and an identical death sequence (complete with ear-piercing scream).&lt;br /&gt;
* A bug in the original ''Make a Good Mega Man Level'' with Zero Soul's Destroyable Block attack can cause him to clip offscreen if he's caught on a block. This is referenced in ''Remastered'', where he is intentionally pushed offscreen by such a block when using the attack.&lt;br /&gt;
* Because of the simple nature of his fight, Zero holds the honour of being the only Wily Castle boss to remain unchanged between the original ''Make a Good Mega Man Level'' and ''Remastered''.&lt;br /&gt;
* In ''Make a Good Mega Man Level Remastered'', Zero Soul's Destroyable Block attack will ordinarily never create blocks that the Power Orb can destroy, even if the player has unlocked the weapon. The only way such blocks can appear is by using the Power Orb Only [[Cheat Mode|cheat]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML Wily Castle}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Playable Characters]][[Category:Fortress Guardian]][[Category:Bosses]][[Category:Final Bosses]][[Category:Arena Bosses]][[Category:Tier X (MaGMML2)]][[Category:Costume]][[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level: Episode Zero]][[Category:Wily Castle]][[Category:Superbosses]][[Category:MaGMML Original Characters]][[Category:Make a Good Mega Man Level Bosses]][[Category:Make a Good Mega Man Level Remastered Bosses]]&lt;/div&gt;</summary>
		<author><name>ZXAdvent</name></author>	</entry>

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