AD 2101

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44th : AD 2101

Make a Good Mega Man Level 2

FOR GREAT JUSTICE!! And Everlasting Peace!
CATS, delivering his infamous line

AD 2101 is the 44th place level in Make a Good Mega Man Level 2. Set in a rendition of Plug Man's stage with elements of Quick Man's stage, the level is themed after Zero Wing.


The player starts in a room with a Telly spawner. The next room also spawns some Tellies, along with a sliding section with Yoku Blocks over death spikes, with a Mousubeil in between them. Eliminate any obstructing enemies, time your slide with the Yoku Blocks, then slide under the death spikes you just passed over (taking out the Subeil and any more Tellies on the screen first for good measure). Take care to destroy the New Shield Attacker and collect the health and bolts it was guarding before dropping to the next screen. The next few screens are more or less a mirrored version of the first Quick Laser drop from Quick Man's stage. Be sure to hang a left after the staircase bit to grab some goodies protected by Sheep Blocks, most notably the stage's first Noble Nickel. The next screen is a checkpoint, so if you miss out you'll have to exit and restart the stage to get another chance.

The next screen uses gravity flippers to invert you briefly. After climbing up (down?) the ladder, be sure to make a running jump for the next gravity inverter to avoid landing in the spikes, then quickly negotiate the Concrete Man platforms. Just past this section is a Tama, followed by a pair of Sumatrans. After dealing with the cats, you'll run into a portrait of CATS (Geddit?) and your gravity will be inverted again. The following section is, again, a reversed version of Quick Man's second Quick Laser drop, only since you're inverted now it's also upside down too. Like before, the second Noble Nickel is in this section, in one of the chutes the Quick Lasers travel through, so be quick about grabbing on your way up. If you do get hit, however, the Quick Lasers are thankfully not instant death.

You might be done with the Quick Lasers, but you'll have to go through one more Yoku Block puzzle before you can be right-side-up again. At the final jump, be sure to hit the gravity inverter at the apex of your jump or you'll land in the spike wall. Feet on the ground again, head into the next section to face the miniboss, Gamarn and Gamadayu. After defeating them, there's one last major hurdle before the boss: a trio of Daidine platforms surrounded by Lyrics. In the upper left is a 1-Up and a message from Dr. Light: "Sometimes one is only able to proceed by testing the boundaries of their current predicament." To proceed, shoot out the Dust block underneath the spikes while riding the final platform, then slide through the gap once the platform reaches the wall. The final obstacle in the stage is a pipe that spawns Tellies at both ends, but if you're fast you'll get by it before it ever becomes a problem. After that, all that's left is CATS.

Judge Comments[edit]

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 28 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
6 / 15 5 / 10 8 / 15 4 / 5 5 / 5 No

It's an "unfocused string of ideas" kind of level. There's no real theme to anything, and there's basically no difficulty curve, it's just setups that exist. I do like some of the setups, like how the Mousubeil interacts with the Yoku Blocks near the beginning, and the 'sliding on the spin platform' setup right at the end, but the rest just feels...there. The Quick Laser drops are just the ones from Quick Man's stage but slighty tweaked, though I will admit I found it really funny how you made the second one be in reverse grav for no reason. The boss is pretty dumb, because it's a pretty blatant edit of Pharaoh Man but more annoying because he deals more damage and shoots more projectiles. Though the dialogue before the fight was pretty funny. But uuh, yeah It's just really a messy, unfocused level overall. Also, memes.

JupiHornet JupiHornet JupiHornet : 29 / 50
Design Fun Creativity Aesthetics Functionality
8 / 15 7 / 10 7 / 15 3 / 5 4 / 5

That was a weird level, but it was kinda fun. It was like a mashup of Plug Man's and Quick Man's stages, with elements from others thrown in. I appreciated how the Force Beam sections had enough of a delay that the player could react without having to memorize the level. I liked the use of the Yoku blocks, but the last puzzle was REALLY hard compared to the rest of the level. The boss was cool, but it felt like its hitbox wasn't big enough. A lot of my shots seemed to go through its head.

Enjl Enjl Enjl : 19 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
4 / 15 5 / 10 3 / 15 3 / 5 4 / 5 No

This level is kinda all over the place, with the only reoccuring theme being the quick lasers. I hadn't recognised the 2nd segment as such, causing a death the first time I arrived there. Upon closer inspection it turns out that that section is just upside down Quick Man stage... so yeah. Despite its lack of direction, the stage still was fun, with some neat challenges scattered throughout. I'm not a biggest fan of the dialogue at the end, finding it more distracting and awkward than funny, but *shrugs*. There's also a somewhat broken ladder near the first checkpoint, I wonder what happened there...

Garirry Garirry Garirry : 39 / 50
Design Fun Creativity Aesthetics Functionality
10 / 15 7 / 10 12 / 15 5 / 5 5 / 5
Pretty good! Most of the level design is fairly solid, and I don't recall many cheap spots. Not very interesting though. I really liked this one, but it was nothing spectacular, unfortuntaely. I liked the ideas here. I really liked the Quick Man + Plug Man ideas. Boss is a clone of Pharaoh Man though. Great. Works just fine.

I really like what the author did here. The Quick Man sections were used in a creative way and I liked the other ideas here. However, the boss is just a lazy clone of Pahraoh Man. Anyway, moving along, the level design is fairly solid, with fair enemy and obstacle placement, however the stage just isn't super interesting. Regardless, it was definitely a fun level.

ACESpark ACESpark ACESpark : 27 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
8 / 15 7 / 10 5 / 15 2 / 5 5 / 5 No

Zero Wing and Mega Man. Who'da thunk it? Did you go on an archaeological dig to get this meme, buddy? The stage is pretty solid, overall, I think, although there are some questionable portions: Namely - why' d you just straight up copy the layout of Quick Man? Did you think we wouldn't notice? You're supposed to submit your own work!

Copy pasta aside, the new sections of this stage aren't half bad, I just wish there were more of those rather than the filler, and I have very few complaints about the rest of the stage, and the challenges are fun! The combination of the Gravity Flip and Concrete Platforms is actually rather neat, the level should've straight up had more of this kind of thing. Graphically, there's some major weirdness going on, you probably should've just straight up either used a tileset from Zero Wing, or modified the Zero Wing graphics to match Plug Man's stage. It looks so weird, it takes you out of the level.

Pharaoh CATS is... a snippy concept, but not quite sharp enough in execution. He needed some more modifications than he currently has to be a fun fight. Randomly thrown Rolling Cutters don't really cut it. And he's not the sort of character who tries to make paper dolls out of Mega Man anyway, so this battle is isn't quite the cutting edge that CATS as a character deserves. I know he wasn't exactly a cut above the rest in his source game, but surely the memelord status of this guy should've meant going all out on the boss, and I was really hoping the battle would've been a shear delight rather than the blunted edge that it currently is.

Oh, er, Meow, I guess.


  • The dialogue between Mega Man, Bass and CATS at the start of the boss fight is a reference to Zero Wing's memeticly poor English translation.
  • Using Slash Claw or Flash Stopper against CATS will cause him to shout "SLASH!" and "FLASH!" respectively.
Make a Good Mega Man Level 2 - Tier 5
Entry Stages
Holy Crap, Mega Man Can Airslide?Maze of Significantly Less DeathVolcanic FurnaceElec DamQuint StageA Mega Man for All SeasonsAD 2101Starman Recreation
List of Bosses
Romhack Top ManMetal ManTop ManQuintKomuso ManCATS
Tier Boss
Lord Elewoofro
Make a Good Mega Man Level 2
Mega Man (Costumes) • Dr. LightDr. WilyZeroRollEddieKnight ManGalaxy Man
Special Weapons
Hornet ChaserJewel SatelliteGrab BusterTriple BladeFlash StopperSlash ClawWheel CutterSakugarneRush CoilRush JetWire AdaptorSuper Arrow
Alter Weapons
Haunt PumpkinBadge BarrierNeapolitan BombTruffle ClusterCyber DistorterForce BeamHazard TrapperMatch BlastLaunch RocketShuttle JetChomp ClawCarry
A Mega Man for All SeasonsAD 2101Airflow HubbleAlien TempleAncient TombAurora ManBeneath Sand and RockBiplane BayBlaze ManBoil ManBond ManBouncy CastleBut it Lacked the Depth to Convince Me That This Was Really HellCandy PanicCardinal ManChangeable CavernsChomp ManCity Under SiegeColorful HallCombust ManConveyor MayhemCossack's Other CitadelCrystal LabCursor CurseCyber ManDonut Observation CenterDragon Lab LairDuwangElec DamEnhanced MobilityEscape SequenceForce ManForgotten FortressFortified LabGigavolt ManGunpowder CellarGuts Man's AsteroidHaunt ManHoly Crap, Mega Man Can Airslide?Identity CrisisJoe Destruction Co.Joe ManJungle BaseJust an Ice LevelKomuso TempleLaunch Man & Shuttle ManLava FactoryMaze of Significantly Less DeathMegaLondoMisty LakeMix & MatchMount SabreNeopolitan ManNeon ManNitrogen ManOrbital StationPoorly Named LevelQuarantine WomanQuint StageQuirky Unconsistent Incomprehensible Nonsensical TrackRad GravityRuined LabRush CitySector Upsilon 6Sheriff ManShovel KnightSMB3Smed's Big Annoying Mess of a LevelSnow ManSomething OriginalSpiky SituationStarman RecreationTaco ManThe DampeningThe FallThe Stage Nobody Asked ForTruffle ManVolcanic FurnaceWily CoasterWily TowerYggdrasil
Wily Star II
Outer SpaceWater DuctsClassic CastleLever Oriental EnchantedInner SanctumUnobtainium MineReality Core
Tier X
Goblins n' GhastsNightwalk CastleMetallic OceanWily Fortress VRSo GoodMario LandCoyote ManHardcore ParkourDeep ThoughtsThe Quickening 2Swiss HotelStar RoadNull and Void
Secret Levels
City WarTwilight Lodge
Tier 1 - Ruined SimulationTier 2 - SewersTier 3 - ForestTier 4 - Train StationTier 5 - ArcadeTier 6 - Battle NetworkTier 7 - McWily'sTier 8 - Grand TowerTier 9 - Festival GroundsTier 10 - Rainbow RoadWily Star IITier XDr. Light's LabEddie's ShopCostume ShopDojoChallenge TentChateau ChevaleresqueThe Pit of Pits
Tier Bosses
MilkOmbuds ManDoor ManThe Scorching DuoLord ElewoofroCheat ManGhost of Christmas FutureJet ManButter Nezumi
Robot Masters
Alter ManBoil ManBond ManChomp ManColor ManCombust ManCyber ManForce ManHaunt ManJoe ManLaunch Man & Shuttle ManMatch ManNeapolitan ManNeon ManQuarantine WomanSheriff ManSpiked-Wall ManTaco ManTruffle Man
Other Entry Bosses
Air DevilBig Fire TellyDisco BallGiant MetallGreen Hot DogHall MasterKomuso Man?MixerlydiaMush KingJoe MobRed Hot DogSuper CannopellerTurbo RoostWarp Anomaly8 Centipeder TowerBoss WhopperBoundin' Crash ManBowserCaptain ViridianCATSCirnoCratorCreamCrusher JoeCursorDoc RobotDonut XGuts Man DuoFinal ToadGroovity ManKelbesqueKichonaNapalm ManPharaoh Man's RevengeAlienThe KidRomhack Top ManAir CapsuleAvoidance CherryDennisGangly Crash ManJoe Man R
Fortress Guardians
VanguardMecha Bubble ManBtd'nhanRiplingsAutobounceSuper DachoneSeven ForceHolo DragonChimerabot 1Chimerabot 2Chimerabot 3Chimerabot 4Chimerabot 5Wily Machine SWORDmegaman sprite gameWily Core
Devkit Bosses
Cut ManGuts ManMetal ManCrash ManTop ManGemini ManPharaoh ManToad ManGravity ManPlant ManCentaur ManSplash WomanChill ManVolt ManKomuso ManMecha DragonQuint
Tier X Bosses
SkullderSkullder's RevengeExcalibur ManAir ManUnbeatable Air ManHolo WilyRonrezToad Man's RevengeCoyote ManGigabgyoVolt Man MK2Twin CannonsFire ManCopy HologramDie SignLiterally Just a BeeStone Butterfly
Secret Bosses
Quick ManGammaVolt Man the AssimilatorWishing StarThe MoonBirdoGlass Man
Super Bosses
Absolute ZEROKnight ManGalaxy Man