Abandoned Mine (MaG48HMML)

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97th : Abandoned Mine (MaG48HMML)

Make a Good 48 Hour Mega Man Level

Sorry, you two don't seem to know what "abandoned" means.

Abandoned Mine is the 97th place entry in Make a Good 48 Hour Mega Man Level. It is a rocky mineshaft-themed level whose main distinguishing feature is a split path, which contains a different midboss on each path. However, the two inevitably link up, and there is little other reason to take one path over the other. The level's other main claim to fame is as the first simulation to be vandalized by the Shadow Imposter during the Goody Two Shoes sidequest, and thus the level to establish tracking them down.


Not a lot of skill is required to complete this level, as the only enemies are easily dispatched Rock Throwns, airborne Docbatons that move slowly, and Shield Attackers that won't turn around until they hit a wall. Much of the terrain is a simple straight line with wide open air, with enemies positioned in such a way that destroying them is easy. Halfway through the stage are a series of airborne X Platforms, and though it appears they lie over a bottomless pit, falling down merely takes Mega Man to an alternate path that is also largely a straight line. However, which midboss is faced depends on the taken path; by falling below the X Platforms, Mega Man must fight a Combiloid on a very large vertical boss door, while successfully jumping to the other side leads to a Stone Head, as well as an E-Tank on some Rock Platforms. At the very end of the stage, Mega Man must fight BombMan.EXE for the Energy Element.

Shadow Imposter Graffiti[edit]

The Shadow Imposter's graffiti is located on the X Platform path, shortly after fighting Stone Head. While hunting for it, a Type C Shadow Turret flies across the top of the screen and periodically shoots at Mega Man. This turret can very easily snipe him while trying to jump across the X Platforms, knocking him to the alternate route and forcing him to restart the level, so using either the Flame Mixer to block the turret's shots or the Rush Jet to just fly across is recommended.

Judge Comments[edit]

Judge Comments
ParmaJon ParmaJon ParmaJon : 33 / 100
Design Creativity Function Fun Aesthetic
11 / 35 3 / 15 9 / 10 5 / 25 5 / 15

This really feels like a first level to me, if not a really early try. With that, I want to be generous, but there are some major pitfalls. Most importantly, you use your gimmicks once each, and the rock platform is optional for an E-Tank. When making a level you should take the gimmicks and explore and experiment with them; these just simply exist with no other challenge present. Try mixing them with enemies or with each other. Even if it doesn't turn out amazing the first time, just try stuff and hopefully something sticks! Also, if you're using the X platforms it's best to use visual indicators, but frankly with something this easy you don't really need it, although that would help your aesthetics score. Also, it's weird that the Shield Attackers have no stop points, so they just hit the walls. There's an object that stops them so that you can have more control over their movement. While this level is really underwhelming, I hope you learned a lot from making it, and I hope to see you make another level in the future!

PKWeegee PKWeegee PKWeeGee : 44 / 100
Design Creativity Function Fun Aesthetic
12 / 35 6 / 15 10 / 10 11 / 25 5 / 15

Even with two paths, it felt so short. It lacked a lot of substance, and most things just felt...there. The bats, for example, were just there to look pretty, I feel. They never really posed a threat, if you just kept moving. And to keep in line with the short level, I'll keep this short as well (mostly because there's not much more to add).

M-Jacq M-Jacq M-Jacq : 22 / 100
Design Creativity Function Fun Aesthetic
2 / 35 2 / 15 10 / 10 2 / 25 6 / 15

Let's just get this out of the way: the box usage in this level is really, really bad. You can completely miss one of the gimmicks on a normal playthrough, where it's used on all of one screen as the tiniest possible complication to get to an E-tank. But the big problem with this level is how EMPTY it is. Even with a split path, the level feels totally void of anything, let alone challenge. There are bats in the air, but they just kind of float there... there are some Shield Attackers that pose more of a threat but only because they can occasionally ambush you, not because the setups with them are interesting. It really is a level that's just... there.

Freems Freems Freems : 31 / 100
Design Creativity Function Fun Aesthetic
7 / 35 5 / 15 9 / 10 7 / 25 3 / 15

I'm not sure if you remembered that you had box gimmicks, because I barely did. Both platform types appear in a whopping one area each, and the rock one is on an optional path! So does the rest of the level make up for the lack of these platforms? No. Boring enemy placement with bats that hardly ever matter if you're not slowing down to look at the slightly mangled Hard Man textures and Shield Attackers put in a way to slam right into you on screen transition. The fact that there are alternate paths is baffling to me because not only does it add nothing to the level, but if you take the lower half there's no midway checkpoint at all since the checkpoint room just so happens to be part of the upper path. I guess Bomb Man put on a cool costume? But really that's the only memorable thing I could tell you about this one.


  • Going from last place to first, Abandoned Mine is the first level in MaG48HMML to feature a boss with custom graphics.

Make a Good 48 Hour Mega Man Level - Tier 2
Entry Stages
IHOPEIWINFire Armed to the BeakAbandoned MineWater Park SupSonic Man's SpaceshipPerilous MountainblainzOh NoUntested Rush JobRobot Recycling Center
List of Bosses
Chill ManSolar ManBombMan.EXEMega Mech SharkSonic ManPlant ManGyro ManToad ManDust Man
Box Cartel
Make a Good 48 Hour Mega Man Level
Mega Man (Costumes) • Dr. LightBox Cartel (Don AteteminoKamikaminDockalockerBlockySquare Machine) • RollJosephDeleuze PipiSargeSidequest NPCs
Special Weapons
Flame MixerRain FlushSpark ShockSearch SnakeTengu BladeSalt WaterConcrete ShotHoming SniperRush CoilRush JetBeat
Exclusive to Cheats
Treble Boost
A Waste of SpaceAbandoned MineAir LabsAlpha-OmegaAncient ZigguratAsinine FactoryBase in the BoondocksblainzBraving New DepthsBunker 20XXBurning BunkerCascadeCaution: Moving PartsCelestial ResortCentral ComputerCloudy CityCombustible Alien Variable EventsCombustible QuagmireCombustion CastleCommando CavernsCopper CaveCornerstone to DominateCosmological FactoryCossack's PlaygroundCrashing in the DarkCryonics LabCurious SkymachineCutting Edge TechnologyDarkwing CityDeep Dark TempleDeep Within the JungleDown the DrainEnkers RevengeanceExoplanet EverestFaint Flying FactoryFire Armed to the BeakFlamecrush ForestFlaming FortressFlower CoreFlowers and ThornsFootlooseForest CastleFortified BaseFrigid InfernoFrozen LabGettin' out of DogecityGraviMan INC.Hopping High Above DangerIce Treatment FacilityIHOPEIWINInto the FurnaceJust a Space LevelLasers and PlatformsLime and LameMake a 48 Minute Mega Man LevelMega Man Saves Canada from the Evil Clutches ofMegatroidMinari Hydrospace CenterMmmmmmmmmmmmmmmmmoon BaseMystic MuseumObligatory Enemy Spam LevelOh NoOh No! More CompactorsOne Night in XanaduOrbital AssaultOrdinance With LyricsOuter ExcavationPerilous MountainPint House Power HousePlanet XanlordusRealm of the Lich LordRobot Recycling CenterRocky Blocky CavernRunning Down a DrainSaturn FortressScissors 'n ShrimpsScrub CitySeahorse CityShort BaseShort-Tempered CircuitSleet CitadelSlipping Through TimeSonic Man's SpaceshipSpace PipesSpicy Banana Bread StorehouseSpicy Top ActionStormy TowerSuper Pipe WorldTaking a DipTesla CoilThe AbyssThe Bouncy Octa BoomThe End of Needle Man?!The Tiki Tiki Tiki Tiki Tiki RoomThrough the CrabacombsToad Man's Underwater Sea LabTowerTwilight FortressUntested Rush JobVoid QuestVolcanic FacilityWarehouse of ConveyorsWater Park SupWeapon Testing FacilityWell Oiled MachineWily StationWindy Conditions
Cartel Hideout
Deep Sea Break-InHydrothermal LayerPandora's Parlor
SS ElroyTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7Tier 8Tier 9Tier 10Tier 11Cartel HideoutDouble-Action BoutiqueSpecial Weapon Bootcamp
Devkit Bosses
Cut ManGuts ManBomb ManFire ManMetal ManAir ManBubble ManQuick ManCrash ManFlash ManHeat ManWood ManBoobeam TrapGemini ManTop ManSpark ManKamegoro MakerToad ManPharaoh ManDust ManMetall DaddyGravity ManStone ManGyro ManDark Man 4Blizzard ManPlant ManRounder IIPower PistonHoney WomanMega Mech SharkCommando ManChill ManSolar ManEnkerQuintPunkGiant SuzyBalladeHunter Type AMercurySaturnUranusIron BallGrey DevilDangan ManKomuso ManOil ManSonic ManDyna Man
Modified Bosses
BombMan.EXEMother BrainThe City of St. PetersburgToxic Seahorse?Bandana Wander BellQuick Man DuoDarkwing DuckBerserker Merserker🔥 ManLich ManEmpress ElysiaNot Napalm ManStatue of Wizard Swenner
Box Cartel Fights
KamikaminDockalockerBlockySquare Machine
Fortress Guardians
Sea King: The AftermathShinsopod What! & Shinkhangel Where!Don Atetemino
Other Bosses
Haunted TVShadow ImposterPirate Man