Ancient Ziggurat

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36th: Ancient Ziggurat

Make a Good 48 Hour Mega Man Level

MaG48HMML-36-AncientZiggurat.png
We're not like that other ziggurat - we've got football-playing dinosaurs!

Ancient Ziggurat is the 36th place entry in Make a Good 48 Hour Mega Man Level. Strongly resembling Wind Man's stage in both tileset and gimmick usage, it largely uses Fans as a way of climbing up walls and vertical areas. It also prominently features Stegorus as a recurring enemy/pseudo-miniboss, every instance of which is exceptionally tanky compared to the rest of the stage's enemies, though often Mega Man doesn't need to fight them.

During the Goody Two Shoes sidequest, Ancient Ziggurat is one of the levels that the Shadow Imposter vandalizes, and the fourth to be visited while tracking them down.

Strategy

Following a brief introduction to Mousubeils, Fans, and Feebers, the level features a vertical scrolling area that uses multiple Fans to push Mega Man higher upwards. Cannopellers attempt to knock him back down, but their shots are best dealt with using either the Flame Mixer or Charge Shots. At the top is a small sidepath on the left that leads to an E-Tank, before linking up with the main path (which is taken using a ladder). A Stegorus guards a Key Barrier and must be destroyed; while the Salt Water does a lot of damage, only the head is vulnerable, so a better tactic is to freeze it using the Spark Shock and kill it before it turns around. The screens afterwards use Strike Man Soccer Balls, as well as Mousubeils that crawl along the ceiling in addition to the floor. One soccer ball is constantly propelled by a Stegorus beneath it, and using it to jump over the latter is wiser than trying to fight it.

Down below is a room with another Stegorus, which rests on a higher ledge than Mega Man. With a Mousubeil and a Feeber also in the room, it's best to use the Rain Flush to clear the screen and hit the Stegorus even when its back is turned. A few screens later, the level's various hazards are positioned next to bottomless pits, making them more dangerous. If Mega Man chooses to cross over the Stegoruses using the bouncing soccer balls, he should be careful of their projectiles. Making it across in one piece leads to the final challenge of the level, which is another vertical climb using fans. Once again, Cannopellers are plentiful, so having either the Flame Mixer or Homing Sniper on standby is ideal to avoid falling to the bottom after being hit. At the very top of the tower is Honey Woman, whose arena has a fan on each side.

Shadow Imposter Graffiti

The graffiti can be found in plain sight, albeit tucked away in a small corner. In the room with the third Stegorus of the level, it is etched into the corner on the top of the screen, obscured by a Feeber. Reaching it requires either the Rush Coil or Rush Jet, as well as destroying the Feeber (and, ideally, the Stegorus as well). Throughout the level, a Type A Shadow Turret will slowly float after Mega Man, firing targeted shots at him every so often.

Judge Comments

Judge Comments
ParmaJon ParmaJon ParmaJon : 86 / 100
Design Creativity Function Fun Aesthetic
29 / 35 13 / 15 9 / 10 23 / 25 12 / 15



Walking away from this level, the easy highlight was the soccer balls bouncing on the stegosaurus. The soccer balls were just great in general. I actually may like them in this level more than in Strike Man's stage, not gonna lie. Either way, wonderful use of them. Also, the mice. I don't think they're great in MM5, but using them as ceiling enemies with the soccer balls was super clever. Props to you. The rest of the level is good, but those parts really feel like a step up. Overall the level is consistent, the theming is nice, and the stegosauruses are only a little bit annoying. Good level.

PKWeegee PKWeegee PKWeeGee : 60 / 100
Design Creativity Function Fun Aesthetic
17 / 35 9 / 15 10 / 10 14 / 25 10 / 15



The only real complaint here is how annoying the Stegos are to fight. I preferred them when they were used as a way to make the soccer balls continually fly up and down. Let's see...the windy climbing sections were fine, but the last one felt like the first one, but a bit longer, not harder. Shame, because there was potential.

M-Jacq M-Jacq M-Jacq : 46 / 100
Design Creativity Function Fun Aesthetic
14 / 35 9 / 15 9 / 10 10 / 25 4 / 15



Ain't no rule saying a stegosaurus can't play football!

It's worth noting that I do these levels buster-only unless otherwise required, because this level uses a lot of Stegoruses (Stegori?), and they're all real annoying to take out with just the buster. Some of them are awkward to take out even without the buster - I'm thinking that one screen with all three enemy types together, where it's too high up for you to easily stand next to it with a Flame Mixer. (You can use Rain Flush, I guess, but that feels like cheating.) I did, for the most part, enjoy that section of the level where you had a set of rooms all one after the other with Mousubeils roving the ceilings, maybe more for aesthetic reasons than for gameplay ones, as they mostly served to tie all those challenges together. I also appreciated the secret path that you needed Rush Jet to access, and how the trouble there came from figuring out how to land on Rush with the fans pushing you away from him. But I mostly found this level frustrating, probably due to the awkward mix of fans that mess with your movement and enemies that shield themselves from your hits.

Freems Freems Freems : 60 / 100
Design Creativity Function Fun Aesthetic
21 / 35 7 / 15 9 / 10 16 / 25 7 / 15



The level was the very simple, "gimmick 1, gimmick 2, now a little of both at the same time," which is fine. Though the fans were rather standard in usage. There was some creativity with stacking soccer balls and putting some of them on the dinosaur for this crazy moving platform (which while novel, is just a litttttle janky unfortunately) but outside of that it was your standard fare for the most part. The mice and Feebers were used well enough. Bubbles dropping on top of you while you have to deal with the mice on the ground level. Makes sense together and is cohesive! I guess the only real oddity I had was that the end tower section was very similar to the first in most regards (albeit being harder to read with all the same blue in the background) which sorta felt like an anticlimax at the end of the day. But there are far worse oddities out there.



Make a Good 48 Hour Mega Man Level - Tier 8
Entry Stages
The End of Needle Man?! • One Night in Xanadu • Crashing in the Dark • Ancient Ziggurat • Bunker 20XX • Frozen Lab • Flowers and Thorns • Combustible Quagmire • Short-Tempered Circuit • Slipping Through Time
List of Bosses
Spark Man • Gemini Man • Saturn • Fire Man • Honey Woman • Bomb Man • Toad Man • Gravity Man • Boobeam Trap • Quint
Make a Good 48 Hour Mega Man Level
Characters
Mega Man (Costumes) • Dr. Light • Box Cartel (Don Atetemino • Kamikamin • Dockalocker • Blocky • Square Machine) • Roll • Joseph • Deleuze Pipi • Sarge • Sidequest NPCs
Special Weapons
Flame Mixer • Rain Flush • Spark Shock • Search Snake • Tengu Blade • Salt Water • Concrete Shot • Homing Sniper • Rush Coil • Rush Jet • Beat
Exclusive to Cheats
Treble Boost
Entries
A Waste of Space • Abandoned Mine • Air Labs • Alpha-Omega • Ancient Ziggurat • Asinine Factory • Base in the Boondocks • blainz • Braving New Depths • Bunker 20XX • Burning Bunker • Cascade • Caution: Moving Parts • Celestial Resort • Central Computer • Cloudy City • Combustible Alien Variable Events • Combustible Quagmire • Combustion Castle • Commando Caverns • Copper Cave • Cornerstone to Dominate • Cosmological Factory • Cossack's Playground • Crashing in the Dark • Cryonics Lab • Curious Skymachine • Cutting Edge Technology • Darkwing City • Deep Dark Temple • Deep Within the Jungle • Down the Drain • Enkers Revengeance • Exoplanet Everest • Faint Flying Factory • Fire Armed to the Beak • Flamecrush Forest • Flaming Fortress • Flower Core • Flowers and Thorns • Footloose • Forest Castle • Fortified Base • Frigid Inferno • Frozen Lab • Gettin' out of Dogecity • GraviMan INC. • Hopping High Above Danger • Ice Treatment Facility • IHOPEIWIN • Into the Furnace • Just a Space Level • Lasers and Platforms • Lime and Lame • Make a 48 Minute Mega Man Level • Mega Man Saves Canada from the Evil Clutches of • Megatroid • Minari Hydrospace Center • Mmmmmmmmmmmmmmmmmoon Base • Mystic Museum • Obligatory Enemy Spam Level • Oh No • Oh No! More Compactors • One Night in Xanadu • Orbital Assault • Ordinance With Lyrics • Outer Excavation • Perilous Mountain • Pint House Power House • Planet Xanlordus • Realm of the Lich Lord • Robot Recycling Center • Rocky Blocky Cavern • Running Down a Drain • Saturn Fortress • Scissors 'n Shrimps • Scrub City • Seahorse City • Short Base • Short-Tempered Circuit • Sleet Citadel • Slipping Through Time • Sonic Man's Spaceship • Space Pipes • Spicy Banana Bread Storehouse • Spicy Top Action • Stormy Tower • Super Pipe World • Taking a Dip • Tesla Coil • The Abyss • The Bouncy Octa Boom • The End of Needle Man?! • The Tiki Tiki Tiki Tiki Tiki Room • Through the Crabacombs • Toad Man's Underwater Sea Lab • Tower • Twilight Fortress • Untested Rush Job • Void Quest • Volcanic Facility • Warehouse of Conveyors • Water Park Sup • Weapon Testing Facility • Well Oiled Machine • Wily Station • Windy Conditions
Cartel Hideout
Deep Sea Break-In • Hydrothermal Layer • Pandora's Parlor
Locations
SS Elroy • Tier 1 • Tier 2 • Tier 3 • Tier 4 • Tier 5 • Tier 6 • Tier 7 • Tier 8 • Tier 9 • Tier 10 • Tier 11 • Cartel Hideout • Double-Action Boutique • Special Weapon Bootcamp
Devkit Bosses
Cut Man • Guts Man • Bomb Man • Fire Man • Metal Man • Air Man • Bubble Man • Quick Man • Crash Man • Flash Man • Heat Man • Wood Man • Boobeam Trap • Gemini Man • Top Man • Spark Man • Kamegoro Maker • Toad Man • Pharaoh Man • Dust Man • Metall Daddy • Gravity Man • Stone Man • Gyro Man • Dark Man 4 • Blizzard Man • Plant Man • Rounder II • Power Piston • Honey Woman • Mega Mech Shark • Commando Man • Chill Man • Solar Man • Enker • Quint • Punk • Giant Suzy • Ballade • Hunter Type A • Mercury • Saturn • Uranus • Iron Ball • Grey Devil • Dangan Man • Komuso Man • Oil Man • Sonic Man • Dyna Man
Modified Bosses
BombMan.EXE • Mother Brain • The City of St. Petersburg • Toxic Seahorse? • Bandana Wander Bell • Quick Man Duo • Darkwing Duck • Berserker Merserker • 🔥 Man • Lich Man • Empress Elysia • Not Napalm Man • Statue of Wizard Swenner
Box Cartel Fights
Kamikamin • Dockalocker • Blocky • Square Machine
Fortress Guardians
Sea King: The Aftermath • Shinsopod What! & Shinkhangel Where! • Don Atetemino
Other Bosses
Haunted TV • Shadow Imposter • Pirate Man