Atomic Chicken
Atomic Chicken | |||||||||||||||||||||||||||||||||||||
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Artwork by Capcom | |||||||||||||||||||||||||||||||||||||
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- "This tough chicken will run forwards and jump over Megaman."
- ―Note in Atomic Chicken's code, Megamix Engine
Atomic Chicken is an enemy from Mega Man 2. It is a robot chicken originally designed for reconnaissance.
Atomic Chicken was first made available in the devkit for Make a Good Mega Man Level 2. It didn't appear in any entries, but it did appear in the Pit of Pits sub-levels "Magic Crash-Pit Ride" and "Stairway to Nether". It returned in Make a Good 48 Hour Mega Man Level for the entry Fire Armed to the Beak; additionally, it appears as an enemy in one of Don Atetemino's mini-stage boxes.
In Make a Good Mega Man Level 3, Atomic Chicken was used in the entry Identity Man, as well as the Tier X stage Thermae Man, and the NEO Pit of Pits sublevel "Don't Chicken Out".
Contents
Behavior[edit]
Atomic Chickens will run straight forward, periodically jumping.
Creation code can be used to decide whether or not Atomic Chickens will turn to face Mega Man upon spawning.
Damage Table[edit]
Make a Good Mega Man LevelMegamix Only[edit]
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1/1/3 | 3 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
Other Notes |
Make a Good Mega Man Level 2[edit]
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1/1/3 1/1/3 |
2 1 |
1 1 |
1 1 |
1 3 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. |
Make a Good Mega Man Level 3[edit]
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1/1/3 | 3 | 1 | 1 | 4 | 3 | 5 | 10 | 2 | ||||||||||||
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3/4/Y | 2 | 1/2/3 | 1 | 5/4 | 4 | 1 | 2 | 0.5 | 3 | 1/0.5 | 3 | |||||||||
Other Notes |
Make a Good 24 Hour Mega Man LevelMegamix Only[edit]
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1/1/3 | 4/2 | 1/5 | 99 |
Other Notes |
Make a Good 48 Hour Mega Man Level[edit]
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1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | 2 | |
Other Notes |
Megamix Engine[edit]
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1/1/3 | Y | 2 | 2 | 4 | 2 | |||||
Other Notes |