Atomic Chicken

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Atomic Chicken
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 10
Attack Damage: 4 (contact)
Weakness(es): Sakugarne2
Magnetic Shockwave, Ice Wall, Rec Can3
Flame Mixer, Salt Water, Concrete Shot48H
Metal Blade, Top Spin, Black Hole Bomb, Triple Blade, Wheel Cutter, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Block DropperMegamix Only
Category: Nature, Bird, Bulky
Location(s): MaGMML2:
The Pit of Pits
MaGMML3:
Identity Man
Thermae Man
NEO Pit of Pits
MaG48HMML:
Fire Armed to the Beak
Pandora's Parlor
Misc. Information
Japanese Name: Kukku
Script: クック
Romaji: Kukku
Alt. Name(s): Cook (Mega Man Anniversary Collection)
Programmer(s): snoruntpyro
Series Information
Official Game Appearances: Mega Man 2
Mega Man II
Mega Man: The Wily Wars
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML3 (Enemy)
MaG48HMML (Enemy, NPC)
Megamix Engine
AtomicChicken.png
"This tough chicken will run forwards and jump over Megaman."
―Note in Atomic Chicken's code, Megamix Engine

Atomic Chicken is an enemy from Mega Man 2. It is a robot chicken originally designed for reconnaissance.

Atomic Chicken was first made available in the devkit for Make a Good Mega Man Level 2. It didn't appear in any entries, but it did appear in the Pit of Pits sub-levels "Magic Crash-Pit Ride" and "Stairway to Nether". It returned in Make a Good 48 Hour Mega Man Level for the entry Fire Armed to the Beak; additionally, it appears as an enemy in one of Don Atetemino's mini-stage boxes.

In Make a Good Mega Man Level 3, Atomic Chicken was used in the entry Identity Man, as well as the Tier X stage Thermae Man, and the NEO Pit of Pits sublevel "Don't Chicken Out".

Behavior[edit]

Atomic Chickens will run straight forward, periodically jumping.

Creation code can be used to decide whether or not Atomic Chickens will turn to face Mega Man upon spawning.

Damage Table[edit]

Make a Good Mega Man LevelMegamix Only[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
1
1
1
1
1
1
3
Y
Y
1
1
2
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 3 1 1 4 3 5 10 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
3/4/Y 2 1/2/3 1 5/4 4 1 2 0.5 3 1/0.5 3
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 4 3 2 2
Other Notes

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 2 4 2
Other Notes