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Artwork by Capcom
Artwork by Capcom
In-Game Information
HP: 1
Attack Damage: 3 (contact)1
3 (projectile)1
1 (contact)1R23
2 (projectile)1R23
Category: Shielded
Location(s): MaGMML(1R):
Sunset Siege
Sky Ziggurat
Napalm Forest and Caves
Maze of Death
Citadel Basement
Be the Bigger Person1
Flashback Database1R
Colorful Hall
Something Original
Candy Panic
Orbital Station
Poorly Named Level
A Mega Man for All Seasons
Gunpowder Cellar
Bond Man
Classic Castle
Reality Core
The Pit of Pits
Null and Void
Flower Core
Weapon Testing Facility
MaGMML: Episode Zero:
Recoil Recon
Cursor Corruption
Null and Void
MaGMML3 Judge Application Levels:
Midnight Man
Misc. Information
Japanese Name: Blaster
Script: ブラスター
Romaji: Burasutā
Programmer(s): snoruntpyro1
Series Information
Official Game Appearances: Mega Man
Mega Man: The Wily Wars
Mega Man Powered Up
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
MaGMML3 Judge Application Levels (Enemy)
Megamix Engine
"A wall turret that is invincible when it is closed."
―Note in Beak's code, Megamix Engine

Beak is an enemy from the original Mega Man. It is a dome-shaped robot with a cannon inside its "mouth".

Beak was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Sunset Siege, Sky Ziggurat, Napalm Forest and Caves, Maze of Death, and Citadel Basement. It also appeared in the Wily stage Be the Bigger Person; though Make a Good Mega Man Level Remastered removed it from the revamped iteration of that stage, it was added to the redone Wily stage Flashback Database.

Beak returned in Make a Good Mega Man Level 2, where it appeared in the entries Colorful Hall, Something Original, MegaLondo, Candy Panic, Orbital Station, Poorly Named Level, A Mega Man for All Seasons, Gunpowder Cellar, and Bond Man. It also appears in the Wily stages Classic Castle and Reality Core, the Pit of Pits rooms "Boobeak Trap", "Citadel Basement Shenanigans", "da ba dee da ba di", "Labyrinthe Throwback", and "MEG4KMAN", and in Null and Void. It also appears in the Make a Good Mega Man Level 3 Judge Application Level Midnight Man, and the Make a Good Mega Man Level: Episode Zero levels Recoil Recon, Cursor Corruption, and Null and Void.

In Make a Good 48 Hour Mega Man Level, Beaks were used in the entries Megatroid, Flower Core, and Weapon Testing Facility. They also appear as a major obstacle in Gordyn Pressman's cabin on the SS Elroy as part of the Co-Ladder All Damage sidequest, but their bullets are altered to inflict no damage beyond knockback.


Beaks remain stationary, but will periodically open their "mouths" to shoot four projectiles in fixed directions. Most weapons can only damage Beaks when their "mouths" are open.

By default, Beaks are red, but setting "col = #" in a Beak's creation code will change its color (1 makes it orange, 2 makes it blue).



Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
Beek.png Beek MaGMML2 Null and Void A yellow Beak that lacks a turret. Instead of firing projectiles, it opens up to release a Chibee, and will not open again as long as the Chibee it created is still active. Zieldak 1 1 (contact)
3 (Chibee)