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Artwork by Capcom

Beat (ビート Bīto) is a support robot who first appeared in Mega Man 5, and has reappeared in multiple games since. Created by Dr. Cossack to aid Mega Man's efforts to preserve world peace, he has filled numerous roles since his debut; whether it be attacking enemies from a distance, saving Mega Man from bottomless pits, or providing shields to him on the field.

Beat first appeared in the original Make a Good Mega Man Level and its remake as an NPC; a role he reprised in Make a Good Mega Man Level 2. In Make a Good 48 Hour Mega Man Level, he returns to a more prominent role as a support item. Primarily, he attacks enemies as he did in Mega Man 5, but by purchasing upgrades from Deleuze Pipi, he can perform additional actions.

Make a Good 48 Hour Mega Man Level[edit]

Unlike the rest of MaG48HMML's weapons, Beat was not included in the Megamix Engine, nor even the 48 Hour devkit. Rather, he was included as an extra weapon available at the very start of the game – Mega Man is in fact railroaded into finding him at the Avian Kingdom before he can access any levels. At his most basic, Beat works like a hybrid between his Mega Man 5 and Mega Man 6 appearances: Like the latter, he will target and attack enemies while ignoring bosses, but like the former, he won't kill everything in one hit, and each hit costs a set amount of ammo.

With upgrades from Deleuze Pipi, Beat can perform additional functions, all of which can be toggled on or off from the pause menu. The full list is as follows:

  • Beat Attack: Available from the start, Beat will target the nearest enemy and fly towards it, dealing damage before returning to Mega Man. With the Enhanced Sensors upgrade, Beat will target and damage bosses as well, and the Drill Beak upgrade boosts his attack (but not against bosses) while letting him pierce shields. This attack costs 2 bars of ammo by default.
  • Beat Rescue: When Mega Man falls into a bottomless pit, Beat will pull him back out, saving him from death. However, he has to land on solid ground before Beat tires out and drops him – Beat will not rescue him again if he falls while Beat is recovering from a previous rescue attempt, nor if he lacks sufficient ammo. With the Legendary Wings upgrade, Beat can carry Mega Man for a longer period of time before dropping him. This function costs 7 bars of ammo by default, though in the hub he can do this infinitely.
  • Beat Roost: By holding both the Down and Shoot keys when below full health, Beat will circle Mega Man and gradually restore health. Normally, this costs only 1 ammo per healthbar restored, but if Mega Man takes damage, he will waste 4 bars of ammo. Beat Roost will not work if Beat Medic is in effect.
  • Beat Fetch: Beat will target any onscreen items and carry them to Mega Man, excluding Keys, Key Coins, and Energy Elements. With the Fortified Talons upgrade, he will carry E-Tanks, W-Tanks, and M-Tanks (at an extra ammo cost). This function costs 1 bar of ammo for each item obtained.
  • Beat Medic: By holding down both the Down and Shoot keys when below full health, Beat will create large health pickups and drop them on Mega Man. This move costs 4 bars of ammo per health pickup. This function acts as an upgraded Beat Roost, which it disables entirely if enabled.

As a weapon, Beat has no special damage values; by default, he deals 2 points of damage to all enemies, and only 1 to the vast majority of bosses, with only a few exceptions.

Damage Table[edit]

Devkit Bosses[edit]

Cut Man Guts Man Bomb Man Fire Man Oil Man Metal Man Air Man Bubble Man Quick Man Crash Man
1 1 1 1 1 1 1 1 1 1
Flash Man Heat Man Wood Man Gemini Man Top Man Spark Man Kamegoro Maker Toad Man Pharaoh Man Dust Man
1 1 1 1 1 1 1 1 1 1
Metall Daddy Gravity Man Stone Man Gyro Man Dark Man 4 Blizzard Man Plant Man Rounder II Power Piston Mega Mech Shark
1 1 1 1 3 1 1 1 1 1
Honey Woman Commando Man Chill Man Solar Man Enker Quint Punk Giant Suzy Ballade Hunter Type A
1 1 1 1 1 1 1 1 1 1
Mercury Saturn Uranus Iron Ball Grey Devil Dangan Man Komuso Man Sonic Man Dyna Man
1 1 1 1 1 1 1 1 1

Custom Bosses[edit]

Kamikamin Dockalocker Blocky Square Machine BombMan.EXE Bandana Wander Bell Quick Man Duo (normal) Quick Man Duo (dark) Darkwing Duck Berserker Merserker
1 1 1 1 1 2 1 1 1 2
🔥 Man Lich Man Empress Elysia Not Napalm Man Statue of Wizard Swenner Sea King: The Aftermath Shinsopod What! & Shinkhangel Where! Don Atetemino Shadow Imposter Pirate Man
1 1 1 1 1 1 1 1/2 1 1
  • For Don Atetemino, damage is listed for his first phase, then his second.


  • Beat's MaG48HMML appearance was first revealed to the public in the game's first trailer, as a brief clip of him next to Mega Man in Ancient Ziggurat. Surprisingly, no-one noticed him for some time; the first one who did, MaestroSinc, had a Peat NPC in Sarge's Special Weapon Bootcamp named after him in his honour.

Make a Good 48 Hour Mega Man Level
Mega Man (Costumes) • Dr. LightBox Cartel (Don AteteminoKamikaminDockalockerBlockySquare Machine) • RollJosephDeleuze PipiSargeSidequest NPCs
Special Weapons
Flame MixerRain FlushSpark ShockSearch SnakeTengu BladeSalt WaterConcrete ShotHoming SniperRush CoilRush JetBeat
Exclusive to Cheats
Treble Boost
A Waste of SpaceAbandoned MineAir LabsAlpha-OmegaAncient ZigguratAsinine FactoryBase in the BoondocksblainzBraving New DepthsBunker 20XXBurning BunkerCascadeCaution: Moving PartsCelestial ResortCentral ComputerCloudy CityCombustible Alien Variable EventsCombustible QuagmireCombustion CastleCommando CavernsCopper CaveCornerstone to DominateCosmological FactoryCossack's PlaygroundCrashing in the DarkCryonics LabCurious SkymachineCutting Edge TechnologyDarkwing CityDeep Dark TempleDeep Within the JungleDown the DrainEnkers RevengeanceExoplanet EverestFaint Flying FactoryFire Armed to the BeakFlamecrush ForestFlaming FortressFlower CoreFlowers and ThornsFootlooseForest CastleFortified BaseFrigid InfernoFrozen LabGettin' out of DogecityGraviMan INC.Hopping High Above DangerIce Treatment FacilityIHOPEIWINInto the FurnaceJust a Space LevelLasers and PlatformsLime and LameMake a 48 Minute Mega Man LevelMega Man Saves Canada from the Evil Clutches ofMegatroidMinari Hydrospace CenterMmmmmmmmmmmmmmmmmoon BaseMystic MuseumObligatory Enemy Spam LevelOh NoOh No! More CompactorsOne Night in XanaduOrbital AssaultOrdinance With LyricsOuter ExcavationPerilous MountainPint House Power HousePlanet XanlordusRealm of the Lich LordRobot Recycling CenterRocky Blocky CavernRunning Down a DrainSaturn FortressScissors 'n ShrimpsScrub CitySeahorse CityShort BaseShort-Tempered CircuitSleet CitadelSlipping Through TimeSonic Man's SpaceshipSpace PipesSpicy Banana Bread StorehouseSpicy Top ActionStormy TowerSuper Pipe WorldTaking a DipTesla CoilThe AbyssThe Bouncy Octa BoomThe End of Needle Man?!The Tiki Tiki Tiki Tiki Tiki RoomThrough the CrabacombsToad Man's Underwater Sea LabTowerTwilight FortressUntested Rush JobVoid QuestVolcanic FacilityWarehouse of ConveyorsWater Park SupWeapon Testing FacilityWell Oiled MachineWily StationWindy Conditions
Cartel Hideout
Deep Sea Break-InHydrothermal LayerPandora's Parlor
SS ElroyTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7Tier 8Tier 9Tier 10Tier 11Cartel HideoutDouble-Action BoutiqueSpecial Weapon Bootcamp
Devkit Bosses
Cut ManGuts ManBomb ManFire ManMetal ManAir ManBubble ManQuick ManCrash ManFlash ManHeat ManWood ManBoobeam TrapGemini ManTop ManSpark ManKamegoro MakerToad ManPharaoh ManDust ManMetall DaddyGravity ManStone ManGyro ManDark Man 4Blizzard ManPlant ManRounder IIPower PistonHoney WomanMega Mech SharkCommando ManChill ManSolar ManEnkerQuintPunkGiant SuzyBalladeHunter Type AMercurySaturnUranusIron BallGrey DevilDangan ManKomuso ManOil ManSonic ManDyna Man
Modified Bosses
BombMan.EXEMother BrainThe City of St. PetersburgToxic Seahorse?Bandana Wander BellQuick Man DuoDarkwing DuckBerserker Merserker🔥 ManLich ManEmpress ElysiaNot Napalm ManStatue of Wizard Swenner
Box Cartel Fights
KamikaminDockalockerBlockySquare Machine
Fortress Guardians
Sea King: The AftermathShinsopod What! & Shinkhangel Where!Don Atetemino
Other Bosses
Haunted TVShadow ImposterPirate Man